rnd-20091024-1-src
[rocksndiamonds.git] / src / game_sp / export.h
1 #ifndef GAME_SP_EXPORT_H
2 #define GAME_SP_EXPORT_H
3
4 /* ========================================================================= */
5 /* functions and definitions exported from game_sp to main program           */
6 /* ========================================================================= */
7
8 /* ------------------------------------------------------------------------- */
9 /* constant definitions                                                      */
10 /* ------------------------------------------------------------------------- */
11
12 #define SP_MAX_PLAYFIELD_WIDTH          MAX_PLAYFIELD_WIDTH
13 #define SP_MAX_PLAYFIELD_HEIGHT         MAX_PLAYFIELD_HEIGHT
14
15 #define SP_NUM_LEVELS_PER_PACKAGE       111
16
17 #define SP_PLAYFIELD_WIDTH              60
18 #define SP_PLAYFIELD_HEIGHT             24
19 #define SP_LEVEL_NAME_LEN               23
20 #define SP_MAX_SPECIAL_PORTS            10
21
22 #define SP_HEADER_SIZE                  96
23 #define SP_PLAYFIELD_SIZE               (SP_PLAYFIELD_WIDTH *           \
24                                          SP_PLAYFIELD_HEIGHT)
25 #define SP_LEVEL_SIZE                   (SP_HEADER_SIZE + SP_PLAYFIELD_SIZE)
26
27 #define SP_FRAMES_PER_SECOND            35
28 #define SP_MAX_TAPE_LEN                 64010   /* (see "spfix63.doc") */
29
30
31 /* ------------------------------------------------------------------------- */
32 /* data structure definitions                                                */
33 /* ------------------------------------------------------------------------- */
34
35 #ifndef HAS_SpecialPortType
36 typedef struct
37 {
38 #if 1
39   short PortLocation; // = 2*(x+(y*60))         /* big endian format */
40 #else
41   int PortLocation; // = 2*(x+(y*60))
42 #endif
43   byte Gravity; // 1 = turn on, anything else (0) = turn off
44   byte FreezeZonks; // 2 = turn on, anything else (0) = turn off  (1=off!)
45   byte FreezeEnemies; // 1 = turn on, anything else (0) = turn off
46   byte UnUsed;
47 } SpecialPortType;
48 #define HAS_SpecialPortType
49 #endif
50
51 #ifndef HAS_LevelInfoType
52 typedef struct
53 {
54   byte UnUsed[4];
55   byte InitialGravity; // 1=on, anything else (0) = off
56   byte Version; // SpeedFixVersion XOR &H20
57   char LevelTitle[23];
58   byte InitialFreezeZonks; // 2=on, anything else (0) = off.  (1=off too!)
59   byte InfotronsNeeded;
60
61   // Number of Infotrons needed. 0 means that Supaplex will count the total
62   // amount of Infotrons in the level, and use the low byte of that number.
63   // (A multiple of 256 Infotrons will then result in 0-to-eat, etc.!)
64   byte SpecialPortCount; // Maximum 10 allowed!
65   SpecialPortType SpecialPort[10];
66   byte SpeedByte; // = Speed XOR Highbyte(RandomSeed)
67   byte CheckSumByte; // = CheckSum XOR SpeedByte
68 #if 1
69   short DemoRandomSeed;                         /* little endian format */
70 #else
71   int DemoRandomSeed;
72 #endif
73 } LevelInfoType;
74 #define HAS_LevelInfoType
75 #endif
76
77 struct GlobalInfo_SP
78 {
79 };
80
81 struct GameInfo_SP
82 {
83   boolean LevelSolved;
84   boolean GameOver;
85 };
86
87 struct DemoInfo_SP
88 {
89   boolean is_available;         /* structure contains valid demo */
90
91   int level_nr;                 /* number of corresponding level */
92
93   int length;                   /* number of demo entries */
94   byte data[SP_MAX_TAPE_LEN];   /* array of demo entries */
95 };
96
97 struct LevelInfo_SP
98 {
99   LevelInfoType header;
100
101   int width, height;
102
103   byte playfield[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT];
104
105   struct DemoInfo_SP demo;
106 };
107
108 struct GraphicInfo_SP
109 {
110   Bitmap *bitmap;
111   int src_x, src_y;
112   int src_offset_x, src_offset_y;
113   int dst_offset_x, dst_offset_y;
114   int width, height;
115
116   Bitmap *crumbled_bitmap;
117   int crumbled_src_x, crumbled_src_y;
118   int crumbled_border_size;
119
120   boolean has_crumbled_graphics;
121   boolean preserve_background;
122
123   int unique_identifier;        /* used to identify needed screen updates */
124 };
125
126 struct EngineSnapshotInfo_SP
127 {
128   struct GameInfo_SP game_sp;
129 };
130
131
132 /* ------------------------------------------------------------------------- */
133 /* exported functions                                                        */
134 /* ------------------------------------------------------------------------- */
135
136 extern struct GlobalInfo_SP global_sp_info;
137 extern struct GameInfo_SP game_sp_info;
138 extern struct LevelInfo_SP native_sp_level;
139 extern struct GraphicInfo_SP graphic_info_sp_object[TILE_MAX][8];
140 extern struct GraphicInfo_SP graphic_info_sp_player[MAX_PLAYERS][SPR_MAX][8];
141 extern struct EngineSnapshotInfo_SP engine_snapshot_sp;
142
143 extern void sp_open_all();
144 extern void sp_close_all();
145
146 extern void InitGameEngine_SP();
147 extern void GameActions_SP(byte *, boolean);
148
149 extern unsigned int InitEngineRandom_SP(long);
150
151 extern void setLevelInfoToDefaults_SP();
152 extern void copyInternalEngineVars_SP();
153 extern boolean LoadNativeLevel_SP(char *, int);
154
155 extern void BackToFront_SP(void);
156 extern void BlitScreenToBitmap_SP(Bitmap *);
157 extern void RedrawPlayfield_SP(boolean);
158 extern void DrawGameDoorValues_SP();
159
160 extern void LoadEngineSnapshotValues_SP();
161 extern void SaveEngineSnapshotValues_SP();
162
163 extern int map_key_RND_to_SP(int);
164 extern int map_key_SP_to_RND(int);
165
166 #endif  /* GAME_SP_EXPORT_H */