moved game values for score and health from player to game structure
[rocksndiamonds.git] / src / game_sp / Sound.c
1 // ----------------------------------------------------------------------------
2 // Sound.c
3 // ----------------------------------------------------------------------------
4
5 #include "Sound.h"
6
7
8 void subSoundFX(int si, int element, int action)
9 {
10   int x = GetX(si);
11   int y = GetY(si);
12
13   PlayLevelSound_SP(x, y, element, action);
14 }