fixed comment
[rocksndiamonds.git] / src / game_mm / mm_main.h
1 // ============================================================================
2 // Mirror Magic -- McDuffin's Revenge
3 // ----------------------------------------------------------------------------
4 // (c) 1994-2017 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // mm_main.h
10 // ============================================================================
11
12 #ifndef MM_MAIN_H
13 #define MM_MAIN_H
14
15 #define STD_LEV_FIELDX  MM_STD_PLAYFIELD_WIDTH
16 #define STD_LEV_FIELDY  MM_STD_PLAYFIELD_HEIGHT
17 #define MAX_LEV_FIELDX  MM_MAX_PLAYFIELD_WIDTH
18 #define MAX_LEV_FIELDY  MM_MAX_PLAYFIELD_HEIGHT
19
20 #define SCREENX(a)      (a)
21 #define SCREENY(a)      (a)
22 #define LEVELX(a)       (a)
23 #define LEVELY(a)       (a)
24
25 #define IN_FIELD(x, y, xsize, ysize)    ((x) >= 0 && (x) < (xsize) &&      \
26                                          (y) >= 0 && (y) < (ysize))
27 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax)                      \
28                                         ((x) >= (xmin) && (x) <= (xmax) && \
29                                          (y) >= (ymin) && (y) <= (ymax))
30
31 #define IN_PIX_FIELD(x, y)      IN_FIELD(x, y, SXSIZE, SYSIZE)
32 #define IN_VIS_FIELD(x, y)      IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
33 #define IN_LEV_FIELD(x, y)      IN_FIELD(x, y, lev_fieldx, lev_fieldy)
34 #define IN_SCR_FIELD(x, y)      IN_FIELD_MINMAX(x, y, BX1, BY1, BX2, BY2)
35
36 /* values for 'Elementeigenschaften' */
37 #define EP_BIT_GRID             (1 << 0)
38 #define EP_BIT_MCDUFFIN         (1 << 1)
39 #define EP_BIT_RECTANGLE        (1 << 2)
40 #define EP_BIT_MIRROR           (1 << 3)
41 #define EP_BIT_MIRROR_FIXED     (1 << 4)
42 #define EP_BIT_POLAR            (1 << 5)
43 #define EP_BIT_POLAR_CROSS      (1 << 6)
44 #define EP_BIT_BEAMER           (1 << 7)
45 #define EP_BIT_CHAR             (1 << 8)
46 #define EP_BIT_REFLECTING       (1 << 9)
47 #define EP_BIT_ABSORBING        (1 << 10)
48 #define EP_BIT_INACTIVE         (1 << 11)
49 #define EP_BIT_WALL             (1 << 12)
50 #define EP_BIT_PACMAN           (1 << 13)
51
52 #define IS_GRID(e)              (Elementeigenschaften[e] & EP_BIT_GRID)
53 #define IS_MCDUFFIN(e)          (Elementeigenschaften[e] & EP_BIT_MCDUFFIN)
54 #define IS_RECTANGLE(e)         (Elementeigenschaften[e] & EP_BIT_RECTANGLE)
55 #define IS_MIRROR(e)            (Elementeigenschaften[e] & EP_BIT_MIRROR)
56 #define IS_MIRROR_FIXED(e)      (Elementeigenschaften[e] & EP_BIT_MIRROR_FIXED)
57 #define IS_POLAR(e)             (Elementeigenschaften[e] & EP_BIT_POLAR)
58 #define IS_POLAR_CROSS(e)       (Elementeigenschaften[e] & EP_BIT_POLAR_CROSS)
59 #define IS_BEAMER_OLD(e)        (Elementeigenschaften[e] & EP_BIT_BEAMER)
60 #define IS_CHAR(e)              (Elementeigenschaften[e] & EP_BIT_CHAR)
61 #define IS_REFLECTING(e)        (Elementeigenschaften[e] & EP_BIT_REFLECTING)
62 #define IS_ABSORBING(e)         (Elementeigenschaften[e] & EP_BIT_ABSORBING)
63 #define IS_INACTIVE(e)          (Elementeigenschaften[e] & EP_BIT_INACTIVE)
64 #define IS_MM_WALL(e)           (Elementeigenschaften[e] & EP_BIT_WALL)
65 #define IS_PACMAN(e)            (Elementeigenschaften[e] & EP_BIT_PACMAN)
66
67 #define IS_WALL_STEEL(e)        ((e) >= EL_WALL_STEEL_START &&          \
68                                  (e) <= EL_WALL_STEEL_END)
69 #define IS_WALL_WOOD(e)         ((e) >= EL_WALL_WOOD_START &&           \
70                                  (e) <= EL_WALL_WOOD_END)
71 #define IS_WALL_ICE(e)          ((e) >= EL_WALL_ICE_START &&            \
72                                  (e) <= EL_WALL_ICE_END)
73 #define IS_WALL_AMOEBA(e)       ((e) >= EL_WALL_AMOEBA_START &&         \
74                                  (e) <= EL_WALL_AMOEBA_END)
75 #define IS_DF_WALL_STEEL(e)     ((e) >= EL_DF_WALL_STEEL_START &&       \
76                                  (e) <= EL_DF_WALL_STEEL_END)
77 #define IS_DF_WALL_WOOD(e)      ((e) >= EL_DF_WALL_WOOD_START &&        \
78                                  (e) <= EL_DF_WALL_WOOD_END)
79 #define IS_DF_WALL(e)           ((e) >= EL_DF_WALL_START &&             \
80                                  (e) <= EL_DF_WALL_END)
81 #define IS_WALL(e)              (IS_MM_WALL(e) || IS_DF_WALL(e))
82 #define IS_WALL_CHANGING(e)     ((e) >= EL_WALL_CHANGING_START &&       \
83                                  (e) <= EL_WALL_CHANGING_END)
84 #define IS_GRID_STEEL(e)        ((e) >= EL_GRID_STEEL_START &&          \
85                                  (e) <= EL_GRID_STEEL_END)
86 #define IS_GRID_WOOD(e)         ((e) >= EL_GRID_WOOD_START &&           \
87                                  (e) <= EL_GRID_WOOD_END)
88 #define IS_GRID_WOOD_FIXED(e)   ((e) >= EL_GRID_WOOD_FIXED_START &&     \
89                                  (e) <= EL_GRID_WOOD_FIXED_END)
90 #define IS_GRID_STEEL_FIXED(e)  ((e) >= EL_GRID_STEEL_FIXED_START &&    \
91                                  (e) <= EL_GRID_STEEL_FIXED_END)
92 #define IS_GRID_WOOD_AUTO(e)    ((e) >= EL_GRID_WOOD_AUTO_START &&      \
93                                  (e) <= EL_GRID_WOOD_AUTO_END)
94 #define IS_GRID_STEEL_AUTO(e)   ((e) >= EL_GRID_STEEL_AUTO_START &&     \
95                                  (e) <= EL_GRID_STEEL_AUTO_END)
96 #define IS_DF_GRID(e)           (IS_GRID_WOOD_FIXED(e) ||               \
97                                  IS_GRID_STEEL_FIXED(e) ||              \
98                                  IS_GRID_WOOD_AUTO(e) ||                \
99                                  IS_GRID_STEEL_AUTO(e))
100 #define IS_DF_MIRROR(e)         ((e) >= EL_DF_MIRROR_START &&           \
101                                  (e) <= EL_DF_MIRROR_END)
102 #define IS_DF_MIRROR_AUTO(e)    ((e) >= EL_DF_MIRROR_AUTO_START &&      \
103                                  (e) <= EL_DF_MIRROR_AUTO_END)
104 #define IS_LASER(e)             ((e) >= EL_LASER_START &&               \
105                                  (e) <= EL_LASER_END)
106 #define IS_RECEIVER(e)          ((e) >= EL_RECEIVER_START &&            \
107                                  (e) <= EL_RECEIVER_END)
108 #define IS_FIBRE_OPTIC(e)       ((e) >= EL_FIBRE_OPTIC_START &&         \
109                                  (e) <= EL_FIBRE_OPTIC_END)
110 #define FIBRE_OPTIC_NR(e)       (((e) - EL_FIBRE_OPTIC_START) / 2)
111 #define IS_BEAMER(e)            ((e) >= EL_BEAMER_RED_START &&          \
112                                  (e) <= EL_BEAMER_BLUE_END)
113 #define BEAMER_CLASSIC_NR(e)    (((e) - EL_BEAMER_RED_START) / 16)
114 #define BEAMER_NR(e)            (IS_BEAMER(e) ? BEAMER_CLASSIC_NR(e) :  \
115                                  IS_FIBRE_OPTIC(e) ? (FIBRE_OPTIC_NR(e)+4) : 0)
116 #define IS_EXPLODING(e)         ((e) == EL_EXPLODING_OPAQUE ||          \
117                                  (e) == EL_EXPLODING_TRANSP)
118
119 #define IS_EATABLE4PACMAN(e)    ((e) == EL_EMPTY ||                     \
120                                  (e) == EL_KETTLE ||                    \
121                                  (e) == EL_CELL ||                      \
122                                  (e) == EL_BOMB ||                      \
123                                  IS_WALL_AMOEBA(e))
124
125 #define CAN_MOVE(e)             ((e) == EL_PACMAN)
126 #define IS_FREE(x,y)            (Feld[x][y] == EL_EMPTY)
127
128 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
129 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
130 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
131 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
132
133 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_SPIELER1])
134
135 #define WALL_BASE(e)            ((e) & 0xfff0)
136 #define WALL_BITS(e)            ((e) & 0x000f)
137
138 /* Bitmaps with graphic file */
139 #define PIX_BACK                0
140 #define PIX_DOOR                1
141 #define PIX_TOONS               2
142 #define PIX_DF                  3
143 #define PIX_BIGFONT             4
144 #define PIX_SMALLFONT           5
145 #define PIX_MEDIUMFONT          6
146 /* Bitmaps without graphic file */
147 #define PIX_DB_DOOR             7
148
149 #define NUM_PICTURES            7
150 #define NUM_BITMAPS             8
151
152 /* boundaries of arrays etc. */
153 #define MAX_PLAYER_NAME_LEN     10
154 #define MAX_LEVEL_NAME_LEN      32
155 #define MAX_LEVEL_AUTHOR_LEN    32
156 #define MAX_SCORE_ENTRIES       100
157 #define MAX_ELEMENTS            700             /* 500 static + 200 runtime */
158
159 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
160
161 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
162 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
163
164 struct HiScore
165 {
166   char Name[MAX_PLAYER_NAME_LEN + 1];
167   int Score;
168 };
169
170 struct EditorInfo
171 {
172   boolean draw_walls_masked;
173 };
174
175 extern Bitmap          *pix[];
176 extern DrawBuffer      *fieldbuffer;
177 extern DrawBuffer      *drawto_field;
178
179 extern int              joystick_device;
180 extern char            *joystick_device_name[];
181
182 extern int              game_status;
183 extern boolean          level_editor_test_game;
184 extern boolean          network_playing;
185
186 extern int              key_joystick_mapping;
187 extern int              global_joystick_status, joystick_status;
188 extern int              sound_status;
189 extern boolean          sound_loops_allowed;
190
191 extern boolean          redraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
192 extern int              redraw_x1, redraw_y1;
193
194 extern short            Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
195 extern short            Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
196 extern short            Hit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
197 extern short            Box[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
198 extern short            Angle[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
199
200 extern short            MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
201 extern short            MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
202 extern short            MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
203 extern short            Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
204 extern short            Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
205 extern short            StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
206 extern short            Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
207 extern boolean          Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
208 extern short            JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
209 extern short            AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
210 extern short            AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
211 extern unsigned int     Elementeigenschaften[MAX_ELEMENTS];
212
213 extern int              level_nr;
214 extern int              lev_fieldx, lev_fieldy, scroll_x, scroll_y;
215
216 extern int              FX, FY, ScrollStepSize;
217 extern int              ScreenMovDir, ScreenMovPos, ScreenGfxPos;
218 extern int              GameFrameDelay;
219 extern int              FfwdFrameDelay;
220 extern int              BX1, BY1, BX2, BY2;
221 extern int              SBX_Left, SBX_Right;
222 extern int              SBY_Upper, SBY_Lower;
223 extern int              ZX, ZY, ExitX, ExitY;
224 extern int              AllPlayersGone;
225 extern int              TimeFrames, TimePlayed, TimeLeft;
226 extern boolean          SiebAktiv;
227 extern int              SiebCount;
228
229 extern struct LevelInfo_MM      native_mm_level;
230 extern struct HiScore           highscore[];
231 extern struct TapeInfo          tape;
232 extern struct SetupInfo         setup;
233 extern struct GameInfo_MM       game_mm;
234 extern struct LaserInfo         laser;
235 extern struct EditorInfo        editor;
236 extern struct GlobalInfo        global;
237
238 extern short            LX, LY, XS, YS, ELX, ELY;
239 extern short            CT, Ct;
240
241 extern Pixel            pen_fg, pen_bg, pen_ray, pen_magicolor[2];
242 extern int              color_status;
243
244 extern struct XY        Step[];
245 extern short            Sign[16];
246
247 extern char            *sound_name[];
248 extern int              background_loop[];
249 extern int              num_bg_loops;
250 extern char            *element_info[];
251 extern int              num_element_info;
252
253 /* often used screen positions */
254 #define SX                      8
255 #define SY                      8
256 #define REAL_SX                 (SX - 2)
257 #define REAL_SY                 (SY - 2)
258 #define DX                      534
259 #define DY                      60
260 #define EX                      DX
261 #define EY                      (DY + 178)
262 #define TILEX                   TILESIZE
263 #define TILEY                   TILESIZE
264 #define MINI_TILESIZE           (TILESIZE / 2)
265 #define MINI_TILEX              (TILEX / 2)
266 #define MINI_TILEY              (TILEY / 2)
267 #define MICRO_TILEX             (TILEX / 4)
268 #define MICRO_TILEY             (TILEY / 4)
269 #define MICRO_WALLX             (TILEX / 8)
270 #define MICRO_WALLY             (TILEY / 8)
271 #define MIDPOSX                 (SCR_FIELDX / 2)
272 #define MIDPOSY                 (SCR_FIELDY / 2)
273 #define DXSIZE                  100
274 #define DYSIZE                  280
275 #define VXSIZE                  DXSIZE
276 #define VYSIZE                  100
277 #define EXSIZE                  DXSIZE
278 #define EYSIZE                  (VXSIZE + 44)
279 #define FULL_SXSIZE             (2 + SXSIZE + 2)
280 #define FULL_SYSIZE             (2 + SYSIZE + 2)
281 #define MICROLEV_XPOS           (SX + 12 * TILEX)
282 #define MICROLEV_YPOS           (SY +  6 * TILEY)
283 #define MICROLEV_XSIZE          (STD_LEV_FIELDX * MICRO_TILEX)
284 #define MICROLEV_YSIZE          (STD_LEV_FIELDY * MICRO_TILEY)
285 #define MICROLABEL_XPOS         (SY)
286 #define MICROLABEL_YPOS         (SY + 352)
287 #define MICROLABEL_XSIZE        (SXSIZE)
288 #define MICROLABEL_YSIZE        (FONT4_YSIZE)
289
290 #define GFX_STARTX              SX
291 #define GFX_STARTY              SY
292 #define MINI_GFX_STARTX         (SX + 8 * TILEX)
293 #define MINI_GFX_STARTY         (SY + 6 * TILEY)
294 #define MICRO_GFX_STARTX        (MINI_GFX_STARTX + 8 * MINI_TILEX)
295 #define MICRO_GFX_STARTY        (MINI_GFX_STARTY + 6 * MINI_TILEY)
296 #define GFX_PER_LINE            16
297 #define MINI_GFX_PER_LINE       GFX_PER_LINE
298 #define MICRO_GFX_PER_LINE      GFX_PER_LINE
299
300 #define MINI_DF_STARTX          (8 * TILEX)
301 #define MINI_DF_STARTY          (8 * TILEY)
302 #define MICRO_DF_STARTX         (MINI_DF_STARTX + 8 * MINI_TILEX)
303 #define MICRO_DF_STARTY         (MINI_DF_STARTY + 8 * MINI_TILEY)
304 #define DF_PER_LINE             16
305 #define MINI_DF_PER_LINE        DF_PER_LINE
306 #define MICRO_DF_PER_LINE       DF_PER_LINE
307
308 #define MICRO_FONT_STARTX       (MICRO_DF_STARTX + 8 * MICRO_TILEX)
309 #define MICRO_FONT_STARTY       (MICRO_DF_STARTY + 8 * MICRO_TILEY)
310 #define MICRO_FONT_PER_LINE     8
311
312 /* wall positions (that can be OR'ed together) */
313 #define WALL_TOPLEFT            1
314 #define WALL_TOPRIGHT           2
315 #define WALL_BOTTOMLEFT         4
316 #define WALL_BOTTOMRIGHT        8
317 #define WALL_LEFT               (WALL_TOPLEFT    | WALL_BOTTOMLEFT)
318 #define WALL_RIGHT              (WALL_TOPRIGHT   | WALL_BOTTOMRIGHT)
319 #define WALL_TOP                (WALL_TOPLEFT    | WALL_TOPRIGHT)
320 #define WALL_BOTTOM             (WALL_BOTTOMLEFT | WALL_BOTTOMRIGHT)
321
322 /* game elements:
323 **        0 - 499: real elements, stored in level file
324 **      500 - 699: flag elements, only used at runtime
325 */
326 /* "real" level elements */
327 #define EL_MM_START             0
328 #define EL_MM_START_1           EL_MM_START
329
330 #define EL_EMPTY                0
331 #define EL_MIRROR_START         1
332 #define EL_MIRROR_00            (EL_MIRROR_START + 0)
333 #define EL_MIRROR_01            (EL_MIRROR_START + 1)
334 #define EL_MIRROR_02            (EL_MIRROR_START + 2)
335 #define EL_MIRROR_03            (EL_MIRROR_START + 3)
336 #define EL_MIRROR_04            (EL_MIRROR_START + 4)
337 #define EL_MIRROR_05            (EL_MIRROR_START + 5)
338 #define EL_MIRROR_06            (EL_MIRROR_START + 6)
339 #define EL_MIRROR_07            (EL_MIRROR_START + 7)
340 #define EL_MIRROR_08            (EL_MIRROR_START + 8)
341 #define EL_MIRROR_09            (EL_MIRROR_START + 9)
342 #define EL_MIRROR_10            (EL_MIRROR_START + 10)
343 #define EL_MIRROR_11            (EL_MIRROR_START + 11)
344 #define EL_MIRROR_12            (EL_MIRROR_START + 12)
345 #define EL_MIRROR_13            (EL_MIRROR_START + 13)
346 #define EL_MIRROR_14            (EL_MIRROR_START + 14)
347 #define EL_MIRROR_15            (EL_MIRROR_START + 15)
348 #define EL_MIRROR_END           EL_MIRROR_15
349 #define EL_GRID_STEEL_START     17
350 #define EL_GRID_STEEL_00        (EL_GRID_STEEL_START + 0)
351 #define EL_GRID_STEEL_01        (EL_GRID_STEEL_START + 1)
352 #define EL_GRID_STEEL_02        (EL_GRID_STEEL_START + 2)
353 #define EL_GRID_STEEL_03        (EL_GRID_STEEL_START + 3)
354 #define EL_GRID_STEEL_END       EL_GRID_STEEL_03
355 #define EL_MCDUFFIN_START       21
356 #define EL_MCDUFFIN_RIGHT       (EL_MCDUFFIN_START + 0)
357 #define EL_MCDUFFIN_UP          (EL_MCDUFFIN_START + 1)
358 #define EL_MCDUFFIN_LEFT        (EL_MCDUFFIN_START + 2)
359 #define EL_MCDUFFIN_DOWN        (EL_MCDUFFIN_START + 3)
360 #define EL_MCDUFFIN_END         EL_MCDUFFIN_DOWN
361 #define EL_EXIT_CLOSED          25
362 #define EL_EXIT_OPENING_1       26
363 #define EL_EXIT_OPENING_2       27
364 #define EL_EXIT_OPEN            28
365 #define EL_KETTLE               29
366 #define EL_BOMB                 30
367 #define EL_PRISM                31
368 #define EL_WALL_START           32
369 #define EL_WALL_EMPTY           EL_WALL_START
370 #define EL_WALL_00              EL_WALL_START
371 #define EL_WALL_STEEL           EL_WALL_00
372 #define EL_WALL_STEEL_START     EL_WALL_00
373 #define EL_WALL_15              47
374 #define EL_WALL_STEEL_END       EL_WALL_15
375 #define EL_WALL_16              48
376 #define EL_WALL_WOOD            EL_WALL_16
377 #define EL_WALL_WOOD_START      EL_WALL_16
378 #define EL_WALL_31              63
379 #define EL_WALL_WOOD_END        EL_WALL_31
380 #define EL_WALL_32              64
381 #define EL_WALL_ICE             EL_WALL_32
382 #define EL_WALL_ICE_START       EL_WALL_32
383 #define EL_WALL_47              79
384 #define EL_WALL_ICE_END         EL_WALL_47
385 #define EL_WALL_48              80
386 #define EL_WALL_AMOEBA          EL_WALL_48
387 #define EL_WALL_AMOEBA_START    EL_WALL_48
388 #define EL_WALL_63              95
389 #define EL_WALL_AMOEBA_END      EL_WALL_63
390 #define EL_WALL_END             EL_WALL_63
391 #define EL_BLOCK_WOOD           96
392 #define EL_BALL_GRAY            97
393 #define EL_BEAMER_START         98
394 #define EL_BEAMER_00            (EL_BEAMER_START + 0)
395 #define EL_BEAMER_01            (EL_BEAMER_START + 1)
396 #define EL_BEAMER_02            (EL_BEAMER_START + 2)
397 #define EL_BEAMER_03            (EL_BEAMER_START + 3)
398 #define EL_BEAMER_04            (EL_BEAMER_START + 4)
399 #define EL_BEAMER_05            (EL_BEAMER_START + 5)
400 #define EL_BEAMER_06            (EL_BEAMER_START + 6)
401 #define EL_BEAMER_07            (EL_BEAMER_START + 7)
402 #define EL_BEAMER_08            (EL_BEAMER_START + 8)
403 #define EL_BEAMER_09            (EL_BEAMER_START + 9)
404 #define EL_BEAMER_10            (EL_BEAMER_START + 10)
405 #define EL_BEAMER_11            (EL_BEAMER_START + 11)
406 #define EL_BEAMER_12            (EL_BEAMER_START + 12)
407 #define EL_BEAMER_13            (EL_BEAMER_START + 13)
408 #define EL_BEAMER_14            (EL_BEAMER_START + 14)
409 #define EL_BEAMER_15            (EL_BEAMER_START + 15)
410 #define EL_BEAMER_END           EL_BEAMER_15
411 #define EL_FUSE_ON              114
412 #define EL_PACMAN_START         115
413 #define EL_PACMAN_RIGHT         (EL_PACMAN_START + 0)
414 #define EL_PACMAN_UP            (EL_PACMAN_START + 1)
415 #define EL_PACMAN_LEFT          (EL_PACMAN_START + 2)
416 #define EL_PACMAN_DOWN          (EL_PACMAN_START + 3)
417 #define EL_PACMAN_END           EL_PACMAN_DOWN
418 #define EL_POLAR_START          119
419 #define EL_POLAR_00             (EL_POLAR_START + 0)
420 #define EL_POLAR_01             (EL_POLAR_START + 1)
421 #define EL_POLAR_02             (EL_POLAR_START + 2)
422 #define EL_POLAR_03             (EL_POLAR_START + 3)
423 #define EL_POLAR_04             (EL_POLAR_START + 4)
424 #define EL_POLAR_05             (EL_POLAR_START + 5)
425 #define EL_POLAR_06             (EL_POLAR_START + 6)
426 #define EL_POLAR_07             (EL_POLAR_START + 7)
427 #define EL_POLAR_08             (EL_POLAR_START + 8)
428 #define EL_POLAR_09             (EL_POLAR_START + 9)
429 #define EL_POLAR_10             (EL_POLAR_START + 10)
430 #define EL_POLAR_11             (EL_POLAR_START + 11)
431 #define EL_POLAR_12             (EL_POLAR_START + 12)
432 #define EL_POLAR_13             (EL_POLAR_START + 13)
433 #define EL_POLAR_14             (EL_POLAR_START + 14)
434 #define EL_POLAR_15             (EL_POLAR_START + 15)
435 #define EL_POLAR_END            EL_POLAR_15
436 #define EL_POLAR_CROSS_START    135
437 #define EL_POLAR_CROSS_00       (EL_POLAR_CROSS_START + 0)
438 #define EL_POLAR_CROSS_01       (EL_POLAR_CROSS_START + 1)
439 #define EL_POLAR_CROSS_02       (EL_POLAR_CROSS_START + 2)
440 #define EL_POLAR_CROSS_03       (EL_POLAR_CROSS_START + 3)
441 #define EL_POLAR_CROSS_END      EL_POLAR_CROSS_03
442 #define EL_MIRROR_FIXED_START   139
443 #define EL_MIRROR_FIXED_00      (EL_MIRROR_FIXED_START + 0)
444 #define EL_MIRROR_FIXED_01      (EL_MIRROR_FIXED_START + 1)
445 #define EL_MIRROR_FIXED_02      (EL_MIRROR_FIXED_START + 2)
446 #define EL_MIRROR_FIXED_03      (EL_MIRROR_FIXED_START + 3)
447 #define EL_MIRROR_FIXED_END     EL_MIRROR_FIXED_03
448 #define EL_GATE_STONE           143
449 #define EL_KEY                  144
450 #define EL_LIGHTBULB_OFF        145
451 #define EL_LIGHTBULB_ON         146
452 #define EL_LIGHTBALL            147
453 #define EL_BLOCK_STONE          148
454 #define EL_GATE_WOOD            149
455 #define EL_FUEL_FULL            150
456 #define EL_GRID_WOOD_START      151
457 #define EL_GRID_WOOD_00         (EL_GRID_WOOD_START + 0)
458 #define EL_GRID_WOOD_01         (EL_GRID_WOOD_START + 1)
459 #define EL_GRID_WOOD_02         (EL_GRID_WOOD_START + 2)
460 #define EL_GRID_WOOD_03         (EL_GRID_WOOD_START + 3)
461 #define EL_GRID_WOOD_END        EL_GRID_WOOD_03
462 #define EL_FUEL_EMPTY           155
463
464 #define EL_MM_END_1             155
465
466 #define EL_CHAR_START           160
467 #define EL_CHAR_ASCII0          (EL_CHAR_START - 32)
468 #define EL_CHAR_AUSRUF          (EL_CHAR_ASCII0 + 33)
469 #define EL_CHAR_ZOLL            (EL_CHAR_ASCII0 + 34)
470 #define EL_CHAR_RAUTE           (EL_CHAR_ASCII0 + 35)
471 #define EL_CHAR_DOLLAR          (EL_CHAR_ASCII0 + 36)
472 #define EL_CHAR_PROZ            (EL_CHAR_ASCII0 + 37)
473 #define EL_CHAR_AMPERSAND       (EL_CHAR_ASCII0 + 38)
474 #define EL_CHAR_APOSTR          (EL_CHAR_ASCII0 + 39)
475 #define EL_CHAR_KLAMM1          (EL_CHAR_ASCII0 + 40)
476 #define EL_CHAR_KLAMM2          (EL_CHAR_ASCII0 + 41)
477 #define EL_CHAR_MULT            (EL_CHAR_ASCII0 + 42)
478 #define EL_CHAR_PLUS            (EL_CHAR_ASCII0 + 43)
479 #define EL_CHAR_KOMMA           (EL_CHAR_ASCII0 + 44)
480 #define EL_CHAR_MINUS           (EL_CHAR_ASCII0 + 45)
481 #define EL_CHAR_PUNKT           (EL_CHAR_ASCII0 + 46)
482 #define EL_CHAR_SLASH           (EL_CHAR_ASCII0 + 47)
483 #define EL_CHAR_0               (EL_CHAR_ASCII0 + 48)
484 #define EL_CHAR_9               (EL_CHAR_ASCII0 + 57)
485 #define EL_CHAR_DOPPEL          (EL_CHAR_ASCII0 + 58)
486 #define EL_CHAR_SEMIKL          (EL_CHAR_ASCII0 + 59)
487 #define EL_CHAR_LT              (EL_CHAR_ASCII0 + 60)
488 #define EL_CHAR_GLEICH          (EL_CHAR_ASCII0 + 61)
489 #define EL_CHAR_GT              (EL_CHAR_ASCII0 + 62)
490 #define EL_CHAR_FRAGE           (EL_CHAR_ASCII0 + 63)
491 #define EL_CHAR_AT              (EL_CHAR_ASCII0 + 64)
492 #define EL_CHAR_A               (EL_CHAR_ASCII0 + 65)
493 #define EL_CHAR_Z               (EL_CHAR_ASCII0 + 90)
494 #define EL_CHAR_AE              (EL_CHAR_ASCII0 + 91)
495 #define EL_CHAR_OE              (EL_CHAR_ASCII0 + 92)
496 #define EL_CHAR_UE              (EL_CHAR_ASCII0 + 93)
497 #define EL_CHAR_COPY            (EL_CHAR_ASCII0 + 94)
498 #define EL_CHAR_END             (EL_CHAR_START + 79)
499
500 #define EL_CHAR(x)              ((x) == CHAR_BYTE_UMLAUT_A ? EL_CHAR_AE : \
501                                  (x) == CHAR_BYTE_UMLAUT_O ? EL_CHAR_OE : \
502                                  (x) == CHAR_BYTE_UMLAUT_U ? EL_CHAR_UE : \
503                                  EL_CHAR_A + (x) - 'A')
504
505 #define EL_MM_START_2           240
506
507 /* elements for "Deflektor" style levels */
508 #define EL_DF_START             EL_MM_START_2
509
510 #define EL_DF_MIRROR_START      EL_DF_START
511 #define EL_DF_MIRROR_00         (EL_DF_MIRROR_START + 0)
512 #define EL_DF_MIRROR_01         (EL_DF_MIRROR_START + 1)
513 #define EL_DF_MIRROR_02         (EL_DF_MIRROR_START + 2)
514 #define EL_DF_MIRROR_03         (EL_DF_MIRROR_START + 3)
515 #define EL_DF_MIRROR_04         (EL_DF_MIRROR_START + 4)
516 #define EL_DF_MIRROR_05         (EL_DF_MIRROR_START + 5)
517 #define EL_DF_MIRROR_06         (EL_DF_MIRROR_START + 6)
518 #define EL_DF_MIRROR_07         (EL_DF_MIRROR_START + 7)
519 #define EL_DF_MIRROR_08         (EL_DF_MIRROR_START + 8)
520 #define EL_DF_MIRROR_09         (EL_DF_MIRROR_START + 9)
521 #define EL_DF_MIRROR_10         (EL_DF_MIRROR_START + 10)
522 #define EL_DF_MIRROR_11         (EL_DF_MIRROR_START + 11)
523 #define EL_DF_MIRROR_12         (EL_DF_MIRROR_START + 12)
524 #define EL_DF_MIRROR_13         (EL_DF_MIRROR_START + 13)
525 #define EL_DF_MIRROR_14         (EL_DF_MIRROR_START + 14)
526 #define EL_DF_MIRROR_15         (EL_DF_MIRROR_START + 15)
527 #define EL_DF_MIRROR_END        EL_DF_MIRROR_15
528
529 #define EL_GRID_WOOD_FIXED_START 256
530 #define EL_GRID_WOOD_FIXED_00   (EL_GRID_WOOD_FIXED_START + 0)  /*   0.0° */
531 #define EL_GRID_WOOD_FIXED_01   (EL_GRID_WOOD_FIXED_START + 1)  /*  22.5° */
532 #define EL_GRID_WOOD_FIXED_02   (EL_GRID_WOOD_FIXED_START + 2)  /*  45.0° */
533 #define EL_GRID_WOOD_FIXED_03   (EL_GRID_WOOD_FIXED_START + 3)  /*  67.5° */
534 #define EL_GRID_WOOD_FIXED_04   (EL_GRID_WOOD_FIXED_START + 4)  /*  90.0° */
535 #define EL_GRID_WOOD_FIXED_05   (EL_GRID_WOOD_FIXED_START + 5)  /* 112.5° */
536 #define EL_GRID_WOOD_FIXED_06   (EL_GRID_WOOD_FIXED_START + 6)  /* 135.0° */
537 #define EL_GRID_WOOD_FIXED_07   (EL_GRID_WOOD_FIXED_START + 7)  /* 157.5° */
538 #define EL_GRID_WOOD_FIXED_END  EL_GRID_WOOD_FIXED_07
539
540 #define EL_GRID_STEEL_FIXED_START 264
541 #define EL_GRID_STEEL_FIXED_00  (EL_GRID_STEEL_FIXED_START + 0) /*   0.0° */
542 #define EL_GRID_STEEL_FIXED_01  (EL_GRID_STEEL_FIXED_START + 1) /*  22.5° */
543 #define EL_GRID_STEEL_FIXED_02  (EL_GRID_STEEL_FIXED_START + 2) /*  45.0° */
544 #define EL_GRID_STEEL_FIXED_03  (EL_GRID_STEEL_FIXED_START + 3) /*  67.5° */
545 #define EL_GRID_STEEL_FIXED_04  (EL_GRID_STEEL_FIXED_START + 4) /*  90.0° */
546 #define EL_GRID_STEEL_FIXED_05  (EL_GRID_STEEL_FIXED_START + 5) /* 112.5° */
547 #define EL_GRID_STEEL_FIXED_06  (EL_GRID_STEEL_FIXED_START + 6) /* 135.0° */
548 #define EL_GRID_STEEL_FIXED_07  (EL_GRID_STEEL_FIXED_START + 7) /* 157.5° */
549 #define EL_GRID_STEEL_FIXED_END EL_GRID_STEEL_FIXED_07
550
551 #define EL_DF_WALL_WOOD         272
552 #define EL_DF_WALL_START        EL_DF_WALL_WOOD_START
553 #define EL_DF_WALL_WOOD_START   (EL_DF_WALL_WOOD + 0)
554 #define EL_DF_WALL_WOOD_END     (EL_DF_WALL_WOOD + 15)
555
556 #define EL_DF_WALL_STEEL        288
557 #define EL_DF_WALL_STEEL_START  (EL_DF_WALL_STEEL + 0)
558 #define EL_DF_WALL_STEEL_END    (EL_DF_WALL_STEEL + 15)
559 #define EL_DF_WALL_END          EL_DF_WALL_STEEL_END
560
561 #define EL_DF_EMPTY             304
562 #define EL_CELL                 305
563 #define EL_MINE                 306
564 #define EL_REFRACTOR            307
565
566 #define EL_LASER_START          308
567 #define EL_LASER_RIGHT          (EL_LASER_START + 0)
568 #define EL_LASER_UP             (EL_LASER_START + 1)
569 #define EL_LASER_LEFT           (EL_LASER_START + 2)
570 #define EL_LASER_DOWN           (EL_LASER_START + 3)
571 #define EL_LASER_END            EL_LASER_DOWN
572
573 #define EL_RECEIVER_START       312
574 #define EL_RECEIVER_RIGHT       (EL_RECEIVER_START + 0)
575 #define EL_RECEIVER_UP          (EL_RECEIVER_START + 1)
576 #define EL_RECEIVER_LEFT        (EL_RECEIVER_START + 2)
577 #define EL_RECEIVER_DOWN        (EL_RECEIVER_START + 3)
578 #define EL_RECEIVER_END         EL_RECEIVER_DOWN
579
580 #define EL_FIBRE_OPTIC_START    316
581 #define EL_FIBRE_OPTIC_00       (EL_FIBRE_OPTIC_START + 0)
582 #define EL_FIBRE_OPTIC_01       (EL_FIBRE_OPTIC_START + 1)
583 #define EL_FIBRE_OPTIC_02       (EL_FIBRE_OPTIC_START + 2)
584 #define EL_FIBRE_OPTIC_03       (EL_FIBRE_OPTIC_START + 3)
585 #define EL_FIBRE_OPTIC_04       (EL_FIBRE_OPTIC_START + 4)
586 #define EL_FIBRE_OPTIC_05       (EL_FIBRE_OPTIC_START + 5)
587 #define EL_FIBRE_OPTIC_06       (EL_FIBRE_OPTIC_START + 6)
588 #define EL_FIBRE_OPTIC_07       (EL_FIBRE_OPTIC_START + 7)
589 #define EL_FIBRE_OPTIC_END      EL_FIBRE_OPTIC_07
590
591 #define EL_DF_MIRROR_AUTO_START 324
592 #define EL_DF_MIRROR_AUTO_00    (EL_DF_MIRROR_AUTO_START + 0)
593 #define EL_DF_MIRROR_AUTO_01    (EL_DF_MIRROR_AUTO_START + 1)
594 #define EL_DF_MIRROR_AUTO_02    (EL_DF_MIRROR_AUTO_START + 2)
595 #define EL_DF_MIRROR_AUTO_03    (EL_DF_MIRROR_AUTO_START + 3)
596 #define EL_DF_MIRROR_AUTO_04    (EL_DF_MIRROR_AUTO_START + 4)
597 #define EL_DF_MIRROR_AUTO_05    (EL_DF_MIRROR_AUTO_START + 5)
598 #define EL_DF_MIRROR_AUTO_06    (EL_DF_MIRROR_AUTO_START + 6)
599 #define EL_DF_MIRROR_AUTO_07    (EL_DF_MIRROR_AUTO_START + 7)
600 #define EL_DF_MIRROR_AUTO_08    (EL_DF_MIRROR_AUTO_START + 8)
601 #define EL_DF_MIRROR_AUTO_09    (EL_DF_MIRROR_AUTO_START + 9)
602 #define EL_DF_MIRROR_AUTO_10    (EL_DF_MIRROR_AUTO_START + 10)
603 #define EL_DF_MIRROR_AUTO_11    (EL_DF_MIRROR_AUTO_START + 11)
604 #define EL_DF_MIRROR_AUTO_12    (EL_DF_MIRROR_AUTO_START + 12)
605 #define EL_DF_MIRROR_AUTO_13    (EL_DF_MIRROR_AUTO_START + 13)
606 #define EL_DF_MIRROR_AUTO_14    (EL_DF_MIRROR_AUTO_START + 14)
607 #define EL_DF_MIRROR_AUTO_15    (EL_DF_MIRROR_AUTO_START + 15)
608 #define EL_DF_MIRROR_AUTO_END   EL_DF_MIRROR_AUTO_15
609
610 #define EL_GRID_WOOD_AUTO_START 340
611 #define EL_GRID_WOOD_AUTO_00    (EL_GRID_WOOD_AUTO_START + 0)
612 #define EL_GRID_WOOD_AUTO_01    (EL_GRID_WOOD_AUTO_START + 1)
613 #define EL_GRID_WOOD_AUTO_02    (EL_GRID_WOOD_AUTO_START + 2)
614 #define EL_GRID_WOOD_AUTO_03    (EL_GRID_WOOD_AUTO_START + 3)
615 #define EL_GRID_WOOD_AUTO_04    (EL_GRID_WOOD_AUTO_START + 4)
616 #define EL_GRID_WOOD_AUTO_05    (EL_GRID_WOOD_AUTO_START + 5)
617 #define EL_GRID_WOOD_AUTO_06    (EL_GRID_WOOD_AUTO_START + 6)
618 #define EL_GRID_WOOD_AUTO_07    (EL_GRID_WOOD_AUTO_START + 7)
619 #define EL_GRID_WOOD_AUTO_END   EL_GRID_WOOD_AUTO_07
620
621 #define EL_GRID_STEEL_AUTO_START 348
622 #define EL_GRID_STEEL_AUTO_00   (EL_GRID_STEEL_AUTO_START + 0)
623 #define EL_GRID_STEEL_AUTO_01   (EL_GRID_STEEL_AUTO_START + 1)
624 #define EL_GRID_STEEL_AUTO_02   (EL_GRID_STEEL_AUTO_START + 2)
625 #define EL_GRID_STEEL_AUTO_03   (EL_GRID_STEEL_AUTO_START + 3)
626 #define EL_GRID_STEEL_AUTO_04   (EL_GRID_STEEL_AUTO_START + 4)
627 #define EL_GRID_STEEL_AUTO_05   (EL_GRID_STEEL_AUTO_START + 5)
628 #define EL_GRID_STEEL_AUTO_06   (EL_GRID_STEEL_AUTO_START + 6)
629 #define EL_GRID_STEEL_AUTO_07   (EL_GRID_STEEL_AUTO_START + 7)
630 #define EL_GRID_STEEL_AUTO_END  EL_GRID_STEEL_AUTO_07
631
632 #define EL_DF_END               355
633
634 #define EL_BEAMER_RED_START     356
635 #define EL_BEAMER_RED_END       (EL_BEAMER_RED_START + 15)
636 #define EL_BEAMER_YELLOW_START  372
637 #define EL_BEAMER_YELLOW_END    (EL_BEAMER_YELLOW_START + 15)
638 #define EL_BEAMER_GREEN_START   388
639 #define EL_BEAMER_GREEN_END     (EL_BEAMER_GREEN_START + 15)
640 #define EL_BEAMER_BLUE_START    404
641 #define EL_BEAMER_BLUE_END      (EL_BEAMER_BLUE_START + 15)
642
643 /* element definitions partially used for drawing graphics */
644 #define EL_MCDUFFIN             420
645 #define EL_PACMAN               421
646 #define EL_FUSE_OFF             422
647 #define EL_STEEL_WALL           423
648 #define EL_WOODEN_WALL          424
649 #define EL_ICE_WALL             425
650 #define EL_AMOEBA_WALL          426
651 #define EL_LASER                427
652 #define EL_RECEIVER             428
653 #define EL_DF_STEEL_WALL        429
654 #define EL_DF_WOODEN_WALL       430
655
656 #define EL_MM_END_2             430
657 #define EL_MM_END               EL_MM_END_2
658
659 /* "real" (and therefore drawable) runtime elements */
660 #define EL_EXIT_OPENING         500
661 #define EL_EXIT_CLOSING         501
662 #define EL_GRAY_BALL_OPENING    502
663 #define EL_ICE_WALL_SHRINKING   503
664 #define EL_AMOEBA_WALL_GROWING  504
665
666 #define EL_WALL_CHANGING        512
667 #define EL_WALL_CHANGING_START  (EL_WALL_CHANGING + 0)
668 #define EL_WALL_CHANGING_END    (EL_WALL_CHANGING + 15)
669
670 #define EL_FIRST_RUNTIME_EL     EL_EXIT_OPENING
671
672 /* "unreal" (and therefore not drawable) runtime elements */
673 #define EL_BLOCKED              600
674 #define EL_EXPLODING_OPAQUE     601
675 #define EL_EXPLODING_TRANSP     602
676
677 /* dummy elements (never used as game elements, only used as graphics) */
678 #define EL_MM_MASK_MCDUFFIN_RIGHT       700
679 #define EL_MM_MASK_MCDUFFIN_UP          701
680 #define EL_MM_MASK_MCDUFFIN_LEFT        702
681 #define EL_MM_MASK_MCDUFFIN_DOWN        703
682 #define EL_MM_MASK_GRID_1               704
683 #define EL_MM_MASK_GRID_2               705
684 #define EL_MM_MASK_GRID_3               706
685 #define EL_MM_MASK_GRID_4               707
686 #define EL_MM_MASK_RECTANGE             708
687 #define EL_MM_MASK_CIRCLE               709
688
689
690 /* game graphics:
691 **        0 -  191: graphics from "MirrorScreen"
692 **      192 -  255: pseudo graphics mapped to "MirrorScreen"
693 **      256 -  511: graphics from "MirrorFont"
694 **      512 -  767: graphics from "MirrorDF"
695 */
696
697 #define IMG_EMPTY               IMG_EMPTY_SPACE
698
699 #define GFX_START_MIRRORSCREEN  0
700 #define GFX_END_MIRRORSCREEN    191
701 #define GFX_START_PSEUDO        192
702 #define GFX_END_PSEUDO          255
703 #define GFX_START_MIRRORFONT    256
704 #define GFX_END_MIRRORFONT      511
705 #define GFX_START_MIRRORDF      512
706 #define GFX_END_MIRRORDF        767
707
708 #define NUM_TILES               512
709
710 /* graphics from "MirrorScreen" */
711 #define GFX_EMPTY               (-1)
712 /* row 0 (0) */
713 #define GFX_MIRROR_START        0
714 #define GFX_MIRROR              GFX_MIRROR_START
715 #define GFX_MIRROR_00           (GFX_MIRROR_START + 0)
716 #define GFX_MIRROR_01           (GFX_MIRROR_START + 1)
717 #define GFX_MIRROR_02           (GFX_MIRROR_START + 2)
718 #define GFX_MIRROR_03           (GFX_MIRROR_START + 3)
719 #define GFX_MIRROR_04           (GFX_MIRROR_START + 4)
720 #define GFX_MIRROR_05           (GFX_MIRROR_START + 5)
721 #define GFX_MIRROR_06           (GFX_MIRROR_START + 6)
722 #define GFX_MIRROR_07           (GFX_MIRROR_START + 7)
723 #define GFX_MIRROR_08           (GFX_MIRROR_START + 8)
724 #define GFX_MIRROR_09           (GFX_MIRROR_START + 9)
725 #define GFX_MIRROR_10           (GFX_MIRROR_START + 10)
726 #define GFX_MIRROR_11           (GFX_MIRROR_START + 11)
727 #define GFX_MIRROR_12           (GFX_MIRROR_START + 12)
728 #define GFX_MIRROR_13           (GFX_MIRROR_START + 13)
729 #define GFX_MIRROR_14           (GFX_MIRROR_START + 14)
730 #define GFX_MIRROR_15           (GFX_MIRROR_START + 15)
731 #define GFX_MIRROR_END          GFX_MIRROR_15
732 /* row 1 (16) */
733 #define GFX_GRID_STEEL_START    16
734 #define GFX_GRID_STEEL          GFX_GRID_STEEL_START
735 #define GFX_GRID_STEEL_00       (GFX_GRID_STEEL_START + 0)
736 #define GFX_GRID_STEEL_01       (GFX_GRID_STEEL_START + 1)
737 #define GFX_GRID_STEEL_02       (GFX_GRID_STEEL_START + 2)
738 #define GFX_GRID_STEEL_03       (GFX_GRID_STEEL_START + 3)
739 #define GFX_MCDUFFIN_START      20
740 #define GFX_MCDUFFIN            GFX_MCDUFFIN_START
741 #define GFX_MCDUFFIN_RIGHT      (GFX_MCDUFFIN_START + 0)
742 #define GFX_MCDUFFIN_UP         (GFX_MCDUFFIN_START + 1)
743 #define GFX_MCDUFFIN_LEFT       (GFX_MCDUFFIN_START + 2)
744 #define GFX_MCDUFFIN_DOWN       (GFX_MCDUFFIN_START + 3)
745 #define GFX_EXIT_CLOSED         24
746 #define GFX_EXIT_OPENING_1      25
747 #define GFX_EXIT_OPENING_2      26
748 #define GFX_EXIT_OPEN           27
749 #define GFX_KETTLE              28
750 #define GFX_EXPLOSION_KETTLE    29
751 /* row 2 (32) */
752 #define GFX_PRISM               32
753 #define GFX_WALL_SEVERAL        33
754 #define GFX_WALL_ANIMATION      34
755 #define GFX_BLOCK_WOOD          36
756 #define GFX_BOMB                37
757 #define GFX_FUSE_ON             38
758 #define GFX_FUSE_OFF            39
759 #define GFX_GATE_STONE          40
760 #define GFX_KEY                 41
761 #define GFX_LIGHTBULB_OFF       42
762 #define GFX_LIGHTBULB_ON        43
763 #define GFX_BALL_RED            44
764 #define GFX_BALL_BLUE           45
765 #define GFX_BALL_YELLOW         46
766 #define GFX_BALL_GRAY           47
767 /* row 3 (48) */
768 #define GFX_BEAMER_START        48
769 #define GFX_BEAMER_END          63
770 /* row 4 (64) */
771 #define GFX_PACMAN_START        64
772 #define GFX_PACMAN              GFX_PACMAN_START
773 #define GFX_PACMAN_RIGHT        (GFX_PACMAN_START + 0)
774 #define GFX_PACMAN_UP           (GFX_PACMAN_START + 1)
775 #define GFX_PACMAN_LEFT         (GFX_PACMAN_START + 2)
776 #define GFX_PACMAN_DOWN         (GFX_PACMAN_START + 3)
777 #define GFX_EXPLOSION_START     72
778 #define GFX_EXPLOSION_SHORT     76
779 #define GFX_EXPLOSION_LAST      78
780 /* row 5 (80) */
781 #define GFX_POLAR_START         80
782 #define GFX_POLAR_END           95
783 /* row 6 (96) */
784 #define GFX_POLAR_CROSS_START   96
785 #define GFX_POLAR_CROSS         GFX_POLAR_CROSS_START
786 #define GFX_POLAR_CROSS_00      (GFX_POLAR_CROSS_START + 0)
787 #define GFX_POLAR_CROSS_01      (GFX_POLAR_CROSS_START + 1)
788 #define GFX_POLAR_CROSS_02      (GFX_POLAR_CROSS_START + 2)
789 #define GFX_POLAR_CROSS_03      (GFX_POLAR_CROSS_START + 3)
790 #define GFX_MIRROR_FIXED_START  100
791 #define GFX_MIRROR_FIXED        GFX_MIRROR_FIXED_START
792 #define GFX_MIRROR_FIXED_00     (GFX_MIRROR_FIXED_START + 0)
793 #define GFX_MIRROR_FIXED_01     (GFX_MIRROR_FIXED_START + 1)
794 #define GFX_MIRROR_FIXED_02     (GFX_MIRROR_FIXED_START + 2)
795 #define GFX_MIRROR_FIXED_03     (GFX_MIRROR_FIXED_START + 3)
796 /* row 7 (112) */
797 #define GFX_BLOCK_STONE         112
798 #define GFX_GATE_WOOD           113
799 #define GFX_FUEL_FULL           114
800 #define GFX_FUEL_EMPTY          115
801 #define GFX_GRID_WOOD_00        116
802 #define GFX_GRID_WOOD_01        117
803 #define GFX_GRID_WOOD_02        118
804 #define GFX_GRID_WOOD_03        119
805 /* row 8 (128) */
806 #define GFX_ARROW_BLUE_LEFT     128
807 #define GFX_ARROW_BLUE_RIGHT    129
808 #define GFX_ARROW_BLUE_UP       130
809 #define GFX_ARROW_BLUE_DOWN     131
810 #define GFX_ARROW_RED_LEFT      132
811 #define GFX_ARROW_RED_RIGHT     133
812 #define GFX_ARROW_RED_UP        134
813 #define GFX_ARROW_RED_DOWN      135
814 /* row 9 (144) */
815 #define GFX_SCROLLBAR_BLUE      144
816 #define GFX_SCROLLBAR_RED       145
817 /* row 10 (160) */
818 #define GFX_MASK_CIRCLE         160
819 #define GFX_MASK_RECTANGLE      161
820 #define GFX_MASK_RECTANGLE2     162
821 #define GFX_MASK_RECTANGLE3     163
822 #define GFX_MASK_GRID_00        164
823 #define GFX_MASK_GRID_01        165
824 #define GFX_MASK_GRID_02        166
825 #define GFX_MASK_GRID_03        167
826 /* row 11 (176) */
827 #define GFX_MASK_MCDUFFIN_00    176
828 #define GFX_MASK_MCDUFFIN_01    177
829 #define GFX_MASK_MCDUFFIN_02    178
830 #define GFX_MASK_MCDUFFIN_03    179
831
832 /* pseudo-graphics; will be mapped to other graphics */
833 #define GFX_WALL_STEEL          192
834 #define GFX_WALL_WOOD           193
835 #define GFX_WALL_ICE            194
836 #define GFX_WALL_AMOEBA         195
837 #define GFX_DF_WALL_STEEL       196
838 #define GFX_DF_WALL_WOOD        197
839
840 #define GFX_KUGEL_ROT           GFX_BALL_RED
841 #define GFX_KUGEL_BLAU          GFX_BALL_BLUE
842 #define GFX_KUGEL_GELB          GFX_BALL_YELLOW
843 #define GFX_KUGEL_GRAU          GFX_BALL_GRAY
844
845 /* graphics from "MirrorFont" */
846 #define GFX_CHAR_START          (GFX_START_MIRRORFONT)
847 #define GFX_CHAR_ASCII0         (GFX_CHAR_START - 32)
848 #define GFX_CHAR_AUSRUF         (GFX_CHAR_ASCII0 + 33)
849 #define GFX_CHAR_ZOLL           (GFX_CHAR_ASCII0 + 34)
850 #define GFX_CHAR_DOLLAR         (GFX_CHAR_ASCII0 + 36)
851 #define GFX_CHAR_PROZ           (GFX_CHAR_ASCII0 + 37)
852 #define GFX_CHAR_APOSTR         (GFX_CHAR_ASCII0 + 39)
853 #define GFX_CHAR_KLAMM1         (GFX_CHAR_ASCII0 + 40)
854 #define GFX_CHAR_KLAMM2         (GFX_CHAR_ASCII0 + 41)
855 #define GFX_CHAR_PLUS           (GFX_CHAR_ASCII0 + 43)
856 #define GFX_CHAR_KOMMA          (GFX_CHAR_ASCII0 + 44)
857 #define GFX_CHAR_MINUS          (GFX_CHAR_ASCII0 + 45)
858 #define GFX_CHAR_PUNKT          (GFX_CHAR_ASCII0 + 46)
859 #define GFX_CHAR_SLASH          (GFX_CHAR_ASCII0 + 47)
860 #define GFX_CHAR_0              (GFX_CHAR_ASCII0 + 48)
861 #define GFX_CHAR_9              (GFX_CHAR_ASCII0 + 57)
862 #define GFX_CHAR_DOPPEL         (GFX_CHAR_ASCII0 + 58)
863 #define GFX_CHAR_SEMIKL         (GFX_CHAR_ASCII0 + 59)
864 #define GFX_CHAR_LT             (GFX_CHAR_ASCII0 + 60)
865 #define GFX_CHAR_GLEICH         (GFX_CHAR_ASCII0 + 61)
866 #define GFX_CHAR_GT             (GFX_CHAR_ASCII0 + 62)
867 #define GFX_CHAR_FRAGE          (GFX_CHAR_ASCII0 + 63)
868 #define GFX_CHAR_AT             (GFX_CHAR_ASCII0 + 64)
869 #define GFX_CHAR_A              (GFX_CHAR_ASCII0 + 65)
870 #define GFX_CHAR_Z              (GFX_CHAR_ASCII0 + 90)
871 #define GFX_CHAR_AE             (GFX_CHAR_ASCII0 + 91)
872 #define GFX_CHAR_OE             (GFX_CHAR_ASCII0 + 92)
873 #define GFX_CHAR_UE             (GFX_CHAR_ASCII0 + 93)
874 #define GFX_CHAR_COPY           (GFX_CHAR_ASCII0 + 94)
875 #define GFX_CHAR_END            (GFX_CHAR_START + 79)
876
877 /* graphics from "MirrorDF" */
878 #define GFX_DF_MIRROR_00        (GFX_START_MIRRORDF +  0 * DF_PER_LINE +  0)
879 #define GFX_DF_MIRROR_01        (GFX_START_MIRRORDF +  0 * DF_PER_LINE +  1)
880 #define GFX_DF_MIRROR_02        (GFX_START_MIRRORDF +  0 * DF_PER_LINE +  2)
881 #define GFX_DF_MIRROR_03        (GFX_START_MIRRORDF +  0 * DF_PER_LINE +  3)
882 #define GFX_DF_MIRROR_04        (GFX_START_MIRRORDF +  0 * DF_PER_LINE +  4)
883 #define GFX_DF_MIRROR_05        (GFX_START_MIRRORDF +  0 * DF_PER_LINE +  5)
884 #define GFX_DF_MIRROR_06        (GFX_START_MIRRORDF +  0 * DF_PER_LINE +  6)
885 #define GFX_DF_MIRROR_07        (GFX_START_MIRRORDF +  0 * DF_PER_LINE +  7)
886 #define GFX_DF_MIRROR_08        (GFX_START_MIRRORDF +  0 * DF_PER_LINE +  8)
887 #define GFX_DF_MIRROR_09        (GFX_START_MIRRORDF +  0 * DF_PER_LINE +  9)
888 #define GFX_DF_MIRROR_10        (GFX_START_MIRRORDF +  0 * DF_PER_LINE + 10)
889 #define GFX_DF_MIRROR_11        (GFX_START_MIRRORDF +  0 * DF_PER_LINE + 11)
890 #define GFX_DF_MIRROR_12        (GFX_START_MIRRORDF +  0 * DF_PER_LINE + 12)
891 #define GFX_DF_MIRROR_13        (GFX_START_MIRRORDF +  0 * DF_PER_LINE + 13)
892 #define GFX_DF_MIRROR_14        (GFX_START_MIRRORDF +  0 * DF_PER_LINE + 14)
893 #define GFX_DF_MIRROR_15        (GFX_START_MIRRORDF +  0 * DF_PER_LINE + 15)
894
895 #define GFX_DF_MIRROR_AUTO_00   (GFX_START_MIRRORDF +  1 * DF_PER_LINE +  0)
896 #define GFX_DF_MIRROR_AUTO_01   (GFX_START_MIRRORDF +  1 * DF_PER_LINE +  1)
897 #define GFX_DF_MIRROR_AUTO_02   (GFX_START_MIRRORDF +  1 * DF_PER_LINE +  2)
898 #define GFX_DF_MIRROR_AUTO_03   (GFX_START_MIRRORDF +  1 * DF_PER_LINE +  3)
899 #define GFX_DF_MIRROR_AUTO_04   (GFX_START_MIRRORDF +  1 * DF_PER_LINE +  4)
900 #define GFX_DF_MIRROR_AUTO_05   (GFX_START_MIRRORDF +  1 * DF_PER_LINE +  5)
901 #define GFX_DF_MIRROR_AUTO_06   (GFX_START_MIRRORDF +  1 * DF_PER_LINE +  6)
902 #define GFX_DF_MIRROR_AUTO_07   (GFX_START_MIRRORDF +  1 * DF_PER_LINE +  7)
903 #define GFX_DF_MIRROR_AUTO_08   (GFX_START_MIRRORDF +  1 * DF_PER_LINE +  8)
904 #define GFX_DF_MIRROR_AUTO_09   (GFX_START_MIRRORDF +  1 * DF_PER_LINE +  9)
905 #define GFX_DF_MIRROR_AUTO_10   (GFX_START_MIRRORDF +  1 * DF_PER_LINE + 10)
906 #define GFX_DF_MIRROR_AUTO_11   (GFX_START_MIRRORDF +  1 * DF_PER_LINE + 11)
907 #define GFX_DF_MIRROR_AUTO_12   (GFX_START_MIRRORDF +  1 * DF_PER_LINE + 12)
908 #define GFX_DF_MIRROR_AUTO_13   (GFX_START_MIRRORDF +  1 * DF_PER_LINE + 13)
909 #define GFX_DF_MIRROR_AUTO_14   (GFX_START_MIRRORDF +  1 * DF_PER_LINE + 14)
910 #define GFX_DF_MIRROR_AUTO_15   (GFX_START_MIRRORDF +  1 * DF_PER_LINE + 15)
911
912 #define GFX_GRID_STEEL_FIXED_00 (GFX_START_MIRRORDF +  2 * DF_PER_LINE +  0)
913 #define GFX_GRID_STEEL_FIXED_01 (GFX_START_MIRRORDF +  2 * DF_PER_LINE +  1)
914 #define GFX_GRID_STEEL_FIXED_02 (GFX_START_MIRRORDF +  2 * DF_PER_LINE +  2)
915 #define GFX_GRID_STEEL_FIXED_03 (GFX_START_MIRRORDF +  2 * DF_PER_LINE +  3)
916 #define GFX_GRID_STEEL_FIXED_04 (GFX_START_MIRRORDF +  2 * DF_PER_LINE +  4)
917 #define GFX_GRID_STEEL_FIXED_05 (GFX_START_MIRRORDF +  2 * DF_PER_LINE +  5)
918 #define GFX_GRID_STEEL_FIXED_06 (GFX_START_MIRRORDF +  2 * DF_PER_LINE +  6)
919 #define GFX_GRID_STEEL_FIXED_07 (GFX_START_MIRRORDF +  2 * DF_PER_LINE +  7)
920 #define GFX_GRID_STEEL_FIXED    GFX_GRID_STEEL_FIXED_00
921
922 #define GFX_GRID_WOOD_FIXED_00  (GFX_START_MIRRORDF +  2 * DF_PER_LINE +  8)
923 #define GFX_GRID_WOOD_FIXED_01  (GFX_START_MIRRORDF +  2 * DF_PER_LINE +  9)
924 #define GFX_GRID_WOOD_FIXED_02  (GFX_START_MIRRORDF +  2 * DF_PER_LINE + 10)
925 #define GFX_GRID_WOOD_FIXED_03  (GFX_START_MIRRORDF +  2 * DF_PER_LINE + 11)
926 #define GFX_GRID_WOOD_FIXED_04  (GFX_START_MIRRORDF +  2 * DF_PER_LINE + 12)
927 #define GFX_GRID_WOOD_FIXED_05  (GFX_START_MIRRORDF +  2 * DF_PER_LINE + 13)
928 #define GFX_GRID_WOOD_FIXED_06  (GFX_START_MIRRORDF +  2 * DF_PER_LINE + 14)
929 #define GFX_GRID_WOOD_FIXED_07  (GFX_START_MIRRORDF +  2 * DF_PER_LINE + 15)
930 #define GFX_GRID_WOOD_FIXED     GFX_GRID_WOOD_FIXED_00
931
932 #define GFX_GRID_STEEL_AUTO_00  (GFX_START_MIRRORDF +  3 * DF_PER_LINE +  0)
933 #define GFX_GRID_STEEL_AUTO_01  (GFX_START_MIRRORDF +  3 * DF_PER_LINE +  1)
934 #define GFX_GRID_STEEL_AUTO_02  (GFX_START_MIRRORDF +  3 * DF_PER_LINE +  2)
935 #define GFX_GRID_STEEL_AUTO_03  (GFX_START_MIRRORDF +  3 * DF_PER_LINE +  3)
936 #define GFX_GRID_STEEL_AUTO_04  (GFX_START_MIRRORDF +  3 * DF_PER_LINE +  4)
937 #define GFX_GRID_STEEL_AUTO_05  (GFX_START_MIRRORDF +  3 * DF_PER_LINE +  5)
938 #define GFX_GRID_STEEL_AUTO_06  (GFX_START_MIRRORDF +  3 * DF_PER_LINE +  6)
939 #define GFX_GRID_STEEL_AUTO_07  (GFX_START_MIRRORDF +  3 * DF_PER_LINE +  7)
940 #define GFX_GRID_STEEL_AUTO     GFX_GRID_STEEL_AUTO_00
941
942 #define GFX_GRID_WOOD_AUTO_00   (GFX_START_MIRRORDF +  3 * DF_PER_LINE +  8)
943 #define GFX_GRID_WOOD_AUTO_01   (GFX_START_MIRRORDF +  3 * DF_PER_LINE +  9)
944 #define GFX_GRID_WOOD_AUTO_02   (GFX_START_MIRRORDF +  3 * DF_PER_LINE + 10)
945 #define GFX_GRID_WOOD_AUTO_03   (GFX_START_MIRRORDF +  3 * DF_PER_LINE + 11)
946 #define GFX_GRID_WOOD_AUTO_04   (GFX_START_MIRRORDF +  3 * DF_PER_LINE + 12)
947 #define GFX_GRID_WOOD_AUTO_05   (GFX_START_MIRRORDF +  3 * DF_PER_LINE + 13)
948 #define GFX_GRID_WOOD_AUTO_06   (GFX_START_MIRRORDF +  3 * DF_PER_LINE + 14)
949 #define GFX_GRID_WOOD_AUTO_07   (GFX_START_MIRRORDF +  3 * DF_PER_LINE + 15)
950 #define GFX_GRID_WOOD_AUTO      GFX_GRID_WOOD_AUTO_00
951
952 #define GFX_BEAMER_RED_START    (GFX_START_MIRRORDF +  4 * DF_PER_LINE +  0)
953 #define GFX_BEAMER_RED_END      (GFX_START_MIRRORDF +  4 * DF_PER_LINE + 15)
954 #define GFX_BEAMER_YELLOW_START (GFX_START_MIRRORDF +  5 * DF_PER_LINE +  0)
955 #define GFX_BEAMER_YELLOW_END   (GFX_START_MIRRORDF +  5 * DF_PER_LINE + 15)
956 #define GFX_BEAMER_GREEN_START  (GFX_START_MIRRORDF +  6 * DF_PER_LINE +  0)
957 #define GFX_BEAMER_GREEN_END    (GFX_START_MIRRORDF +  6 * DF_PER_LINE + 15)
958 #define GFX_BEAMER_BLUE_START   (GFX_START_MIRRORDF +  7 * DF_PER_LINE +  0)
959 #define GFX_BEAMER_BLUE_END     (GFX_START_MIRRORDF +  7 * DF_PER_LINE + 15)
960
961 #define GFX_DF_WALL_SEVERAL     (GFX_START_MIRRORDF +  8 * DF_PER_LINE +  0)
962 #define GFX_REFRACTOR           (GFX_START_MIRRORDF +  8 * DF_PER_LINE +  1)
963 #define GFX_CELL                (GFX_START_MIRRORDF +  8 * DF_PER_LINE +  2)
964 #define GFX_MINE                (GFX_START_MIRRORDF +  8 * DF_PER_LINE +  4)
965
966 #define GFX_LASER_RIGHT         (GFX_START_MIRRORDF +  9 * DF_PER_LINE +  0)
967 #define GFX_LASER_UP            (GFX_START_MIRRORDF +  9 * DF_PER_LINE +  1)
968 #define GFX_LASER_LEFT          (GFX_START_MIRRORDF +  9 * DF_PER_LINE +  2)
969 #define GFX_LASER_DOWN          (GFX_START_MIRRORDF +  9 * DF_PER_LINE +  3)
970 #define GFX_RECEIVER_RIGHT      (GFX_START_MIRRORDF +  9 * DF_PER_LINE +  4)
971 #define GFX_RECEIVER_UP         (GFX_START_MIRRORDF +  9 * DF_PER_LINE +  5)
972 #define GFX_RECEIVER_LEFT       (GFX_START_MIRRORDF +  9 * DF_PER_LINE +  6)
973 #define GFX_RECEIVER_DOWN       (GFX_START_MIRRORDF +  9 * DF_PER_LINE +  7)
974
975 #define GFX_FIBRE_OPTIC_00      (GFX_START_MIRRORDF + 10 * DF_PER_LINE +  0)
976 #define GFX_FIBRE_OPTIC_01      (GFX_START_MIRRORDF + 10 * DF_PER_LINE +  1)
977 #define GFX_FIBRE_OPTIC_02      (GFX_START_MIRRORDF + 10 * DF_PER_LINE +  2)
978 #define GFX_FIBRE_OPTIC_03      (GFX_START_MIRRORDF + 10 * DF_PER_LINE +  3)
979 #define GFX_FIBRE_OPTIC_04      (GFX_START_MIRRORDF + 10 * DF_PER_LINE +  4)
980 #define GFX_FIBRE_OPTIC_05      (GFX_START_MIRRORDF + 10 * DF_PER_LINE +  5)
981 #define GFX_FIBRE_OPTIC_06      (GFX_START_MIRRORDF + 10 * DF_PER_LINE +  6)
982 #define GFX_FIBRE_OPTIC_07      (GFX_START_MIRRORDF + 10 * DF_PER_LINE +  7)
983
984 #define GFX_FIBRE_OPTIC_ED_00   (GFX_START_MIRRORDF + 11 * DF_PER_LINE +  0)
985 #define GFX_FIBRE_OPTIC_ED_01   (GFX_START_MIRRORDF + 11 * DF_PER_LINE +  1)
986 #define GFX_FIBRE_OPTIC_ED_02   (GFX_START_MIRRORDF + 11 * DF_PER_LINE +  2)
987 #define GFX_FIBRE_OPTIC_ED_03   (GFX_START_MIRRORDF + 11 * DF_PER_LINE +  3)
988 #define GFX_FIBRE_OPTIC_ED_04   (GFX_START_MIRRORDF + 11 * DF_PER_LINE +  4)
989 #define GFX_FIBRE_OPTIC_ED_05   (GFX_START_MIRRORDF + 11 * DF_PER_LINE +  5)
990 #define GFX_FIBRE_OPTIC_ED_06   (GFX_START_MIRRORDF + 11 * DF_PER_LINE +  6)
991 #define GFX_FIBRE_OPTIC_ED_07   (GFX_START_MIRRORDF + 11 * DF_PER_LINE +  7)
992
993 /* the names of the sounds */
994 #define SND_AMOEBE              0
995 #define SND_ANTIGRAV            1
996 #define SND_AUTSCH              2
997 #define SND_BONG                3
998 #define SND_FUEL                4
999 #define SND_HALLOFFAME          5
1000 #define SND_HOLZ                6
1001 #define SND_HUI                 7
1002 #define SND_KABUMM              8
1003 #define SND_KINK                9
1004 #define SND_KLING               10
1005 #define SND_LASER               11
1006 #define SND_OEFFNEN             12
1007 #define SND_QUIEK               13
1008 #define SND_RHYTHMLOOP          14
1009 #define SND_ROAAAR              15
1010 #define SND_SIRR                16
1011 #define SND_SLURP               17
1012 #define SND_WARNTON             18
1013 #define SND_WHOOSH              19
1014
1015 #define NUM_SOUNDS              20
1016
1017 /* laser angles (directions) */
1018 #define ANG_RAY_RIGHT           0
1019 #define ANG_RAY_UP              4
1020 #define ANG_RAY_LEFT            8
1021 #define ANG_RAY_DOWN            12
1022
1023 /* laser angles (degree) */
1024 #define ANG_RAY_0               0
1025 #define ANG_RAY_90              4
1026 #define ANG_RAY_180             8
1027 #define ANG_RAY_270             12
1028 #define IS_22_5_ANGLE(angle)    ((angle) % 2)
1029 #define IS_90_ANGLE(angle)      (!((angle) % 4))
1030 #define IS_HORIZ_ANGLE(angle)   (!((angle) % 8))
1031 #define IS_VERT_ANGLE(angle)    ((angle) % 8)
1032
1033 /* mirror angles */
1034 #define ANG_MIRROR_0            0
1035 #define ANG_MIRROR_45           4
1036 #define ANG_MIRROR_90           8
1037 #define ANG_MIRROR_135          12
1038
1039 /* positions for checking where laser already hits element */
1040 #define HIT_POS_CENTER          1
1041 #define HIT_POS_EDGE            2
1042 #define HIT_POS_BETWEEN         4
1043
1044 /* masks for scanning elements */
1045 #define HIT_MASK_NO_HIT         0
1046 #define HIT_MASK_TOPLEFT        1
1047 #define HIT_MASK_TOPRIGHT       2
1048 #define HIT_MASK_BOTTOMLEFT     4
1049 #define HIT_MASK_BOTTOMRIGHT    8
1050 #define HIT_MASK_LEFT           (HIT_MASK_TOPLEFT | HIT_MASK_BOTTOMLEFT)
1051 #define HIT_MASK_RIGHT          (HIT_MASK_TOPRIGHT | HIT_MASK_BOTTOMRIGHT)
1052 #define HIT_MASK_TOP            (HIT_MASK_TOPLEFT | HIT_MASK_TOPRIGHT)
1053 #define HIT_MASK_BOTTOM         (HIT_MASK_BOTTOMLEFT | HIT_MASK_BOTTOMRIGHT)
1054 #define HIT_MASK_ALL            (HIT_MASK_LEFT | HIT_MASK_RIGHT)
1055
1056 /* step values for rotating elements */
1057 #define ROTATE_NO_ROTATING      0
1058 #define ROTATE_LEFT             (+1)
1059 #define ROTATE_RIGHT            (-1)
1060 #define BUTTON_ROTATION(button) ((button) == MB_LEFTBUTTON  ? ROTATE_LEFT :  \
1061                                  (button) == MB_RIGHTBUTTON ? ROTATE_RIGHT : \
1062                                  ROTATE_NO_ROTATING)
1063
1064 /* game over values */
1065 #define GAME_OVER_NO_ENERGY     1
1066 #define GAME_OVER_OVERLOADED    2
1067 #define GAME_OVER_BOMB          3
1068
1069 /* values for game_status */
1070 #define EXITGAME                0
1071 #define MAINMENU                1
1072 #define PLAYING                 2
1073 #define LEVELED                 3
1074 #define HELPSCREEN              4
1075 #define CHOOSELEVEL             5
1076 #define TYPENAME                6
1077 #define HALLOFFAME              7
1078 #define SETUP                   8
1079
1080 /* return values for GameActions */
1081 #define ACT_GO_ON               0
1082 #define ACT_GAME_OVER           1
1083 #define ACT_NEW_GAME            2
1084
1085 /* values for color_status */
1086 #define STATIC_COLORS           0
1087 #define DYNAMIC_COLORS          1
1088
1089 #define PROGRAM_VERSION_MAJOR   2
1090 #define PROGRAM_VERSION_MINOR   0
1091 #define PROGRAM_VERSION_PATCH   2
1092 #define PROGRAM_VERSION_STRING  "2.0.2"
1093
1094 #define PROGRAM_TITLE_STRING    "Mirror Magic II"
1095 #define PROGRAM_AUTHOR_STRING   "Holger Schemel"
1096 #define PROGRAM_RIGHTS_STRING   "Copyright ^1994-2001"
1097 #define PROGRAM_DOS_PORT_STRING "DOS port based on code by Guido Schulz"
1098 #define PROGRAM_IDENT_STRING    PROGRAM_VERSION_STRING " " TARGET_STRING
1099 #define WINDOW_TITLE_STRING     PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
1100 #define WINDOW_SUBTITLE_STRING  PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
1101 #define ICON_TITLE_STRING       PROGRAM_TITLE_STRING
1102 #define UNIX_USERDATA_DIRECTORY ".mirrormagic"
1103
1104 #define X11_ICON_FILENAME       "mirrormagic_icon.xbm"
1105 #define X11_ICONMASK_FILENAME   "mirrormagic_iconmask.xbm"
1106 #define MSDOS_POINTER_FILENAME  "mouse.pcx"
1107
1108 /* functions for version handling */
1109 #define MM_VERSION_IDENT(x,y,z) VERSION_IDENT(x,y,z,0)
1110 #define MM_VERSION_MAJOR(x)     VERSION_MAJOR(x)
1111 #define MM_VERSION_MINOR(x)     VERSION_MINOR(x)
1112 #define MM_VERSION_PATCH(x)     VERSION_PATCH(x)
1113
1114 /* file version numbers for resource files (levels, score, setup, etc.)
1115 ** currently supported/known file version numbers:
1116 **      1.4 (still in use)
1117 **      2.0 (actual)
1118 */
1119 #define MM_FILE_VERSION_1_4     MM_VERSION_IDENT(1,4,0)
1120 #define MM_FILE_VERSION_2_0     MM_VERSION_IDENT(2,0,0)
1121
1122 /* file version does not change for every program version, but is changed
1123    when new features are introduced that are incompatible with older file
1124    versions, so that they can be treated accordingly */
1125 #define MM_FILE_VERSION_ACTUAL  MM_FILE_VERSION_2_0
1126
1127 #define MM_GAME_VERSION_ACTUAL  MM_VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
1128                                                  PROGRAM_VERSION_MINOR, \
1129                                                  PROGRAM_VERSION_PATCH)
1130
1131 /* sound control */
1132
1133 #define ST(x)           (((x) - 8) * 16)
1134
1135 #endif  /* MM_MAIN_H */