1 /* first part of synchro.
3 * game logic for players.
5 * large switch statement for tiles the player interacts with.
14 static void check_player(struct PLAYER *);
15 static void kill_player(struct PLAYER *);
16 static boolean player_digfield(struct PLAYER *, int, int);
17 static boolean player_killed(struct PLAYER *);
26 game_em.any_player_moving = FALSE;
28 /* must test for death and actually kill separately */
30 for (i = 0; i < MAX_PLAYERS; i++)
32 boolean ply_kill = player_killed(&ply[i]);
34 if (ply[i].alive && ply_kill)
40 /* must test for death and actually kill separately */
41 boolean ply1_kill = player_killed(&ply1);
42 boolean ply2_kill = player_killed(&ply2);
44 if (ply1.alive && ply1_kill)
46 if (ply2.alive && ply2_kill)
52 ply1.alive = 1; /* debugging */
57 for (i = 0; i < MAX_PLAYERS; i++)
59 ply[i].oldx = ply[i].x;
60 ply[i].oldy = ply[i].y;
61 ply[i].anim = SPR_still;
64 start_check_nr = (RandomEM & 128 ? 0 : 1) * 2 + (RandomEM & 256 ? 0 : 1);
66 for (i = 0; i < MAX_PLAYERS; i++)
68 int check_nr = (start_check_nr + i) % MAX_PLAYERS;
70 if (ply[check_nr].alive)
71 check_player(&ply[check_nr]);
74 for (i = 0; i < MAX_PLAYERS; i++)
79 if (Cave[ply[i].oldy][ply[i].oldx] == Zplayer)
81 Cave[ply[i].oldy][ply[i].oldx] = Xblank;
82 Next[ply[i].oldy][ply[i].oldx] = Xblank;
85 if (Cave[ply[i].y][ply[i].x] == Xblank)
87 Cave[ply[i].y][ply[i].x] = Zplayer;
88 Next[ply[i].y][ply[i].x] = Zplayer;
96 ply1.anim = SPR_still;
99 ply2.anim = SPR_still;
103 if (ply1.alive) check_player(&ply1);
104 if (ply2.alive) check_player(&ply2);
108 if (ply2.alive) check_player(&ply2);
109 if (ply1.alive) check_player(&ply1);
114 if (Cave[ply1.oldy][ply1.oldx] == Zplayer)
116 Cave[ply1.oldy][ply1.oldx] = Xblank;
117 Next[ply1.oldy][ply1.oldx] = Xblank;
120 if (Cave[ply1.y][ply1.x] == Xblank)
122 Cave[ply1.y][ply1.x] = Zplayer;
123 Next[ply1.y][ply1.x] = Zplayer;
129 if (Cave[ply2.oldy][ply2.oldx] == Zplayer)
131 Cave[ply2.oldy][ply2.oldx] = Xblank;
132 Next[ply2.oldy][ply2.oldx] = Xblank;
135 if (Cave[ply2.y][ply2.x] == Xblank)
137 Cave[ply2.y][ply2.x] = Zplayer;
138 Next[ply2.y][ply2.x] = Zplayer;
145 static boolean player_killed(struct PLAYER *ply)
151 printf("::: %d: %d, %d\n", ply->num, x, y);
158 if (lev.killed_out_of_time && setup.time_limit)
161 if (lev.time_initial > 0 && lev.time == 0 && setup.time_limit)
252 case Yacid_splash_eB:
253 case Yacid_splash_wB:
275 static void kill_player(struct PLAYER *ply)
292 Cave[y-1][x] = Xboom_bug;
294 play_element_sound(x, y, SAMPLE_boom, Zplayer);
306 Cave[y-1][x] = Xboom_bomb;
308 play_element_sound(x, y, SAMPLE_boom, Zplayer);
323 Cave[y][x+1] = Xboom_bug;
325 play_element_sound(x, y, SAMPLE_boom, Zplayer);
337 Cave[y][x+1] = Xboom_bomb;
339 play_element_sound(x, y, SAMPLE_boom, Zplayer);
354 Cave[y+1][x] = Xboom_bug;
356 play_element_sound(x, y, SAMPLE_boom, Zplayer);
368 Cave[y+1][x] = Xboom_bomb;
370 play_element_sound(x, y, SAMPLE_boom, Zplayer);
385 Cave[y][x-1] = Xboom_bug;
387 play_element_sound(x, y, SAMPLE_boom, Zplayer);
399 Cave[y][x-1] = Xboom_bomb;
401 play_element_sound(x, y, SAMPLE_boom, Zplayer);
411 play_element_sound(x, y, SAMPLE_exit_leave, Xexit_1);
415 play_element_sound(x, y, SAMPLE_die, Zplayer);
434 Cave[y][x] = Xboom_1;
440 static void check_player(struct PLAYER *ply)
450 printf("::: up == %d, down == %d, left == %d, right == %d, fire == %d [spin == %d, stick == %d]\n",
451 ply->joy_n, ply->joy_s, ply->joy_w, ply->joy_e, ply->joy_fire,
452 ply->joy_spin, ply->joy_stick);
456 if (ply->joy_w) /* west */
462 else if (ply->joy_e) /* east */
469 if (ply->joy_n) /* north */
475 else if (ply->joy_s) /* south */
484 if ((ply->joy_spin = !ply->joy_spin))
486 if (ply->joy_n) /* north */
492 else if (ply->joy_e) /* east */
498 else if (ply->joy_s) /* south */
504 else if (ply->joy_w) /* west */
513 if (ply->joy_w) /* west */
519 else if (ply->joy_s) /* south */
525 else if (ply->joy_e) /* east */
531 else if (ply->joy_n) /* north */
540 if (dx == 0 && dy == 0)
546 if (++ply->dynamite_cnt == 5 && ply->dynamite)
548 Cave[y][x] = Xdynamite_1;
549 play_element_sound(x, y, SAMPLE_dynamite, Xdynamite_1);
555 ply->dynamite_cnt = 0;
558 RandomEM += 7; /* be a bit more random if the player doesn't move */
564 ply->joy_n = ply->joy_e = ply->joy_s = ply->joy_w = 0;
565 ply->dynamite_cnt = 0; /* reset dynamite timer if we move */
566 ply->joy_spin = !ply->joy_spin;
568 if (ply->joy_snap == 0) /* player wants to move */
570 boolean moved = FALSE;
572 if (ply->last_move_dir & MV_HORIZONTAL)
574 if (!(moved = player_digfield(ply, 0, dy)))
575 moved = player_digfield(ply, dx, 0);
579 if (!(moved = player_digfield(ply, dx, 0)))
580 moved = player_digfield(ply, 0, dy);
586 ply->last_move_dir = (dx < 0 ? MV_LEFT : MV_RIGHT);
587 else if (oldy != ply->y)
588 ply->last_move_dir = (dy < 0 ? MV_UP : MV_DOWN);
590 game_em.any_player_moving = TRUE;
591 game_em.last_moving_player = ply->num;
592 game_em.last_player_direction[ply->num] = ply->last_move_dir;
595 else /* player wants to snap */
597 player_digfield(ply, dx, dy);
601 static boolean player_digfield(struct PLAYER *ply, int dx, int dy)
603 int anim = (dx < 0 ? 3 : dx > 0 ? 1 : dy < 0 ? 0 : dy > 0 ? 2 : 2);
608 boolean result = TRUE;
610 if (!dx && !dy) /* no direction specified */
613 if (dx && dy && ply->joy_snap) /* more than one direction specified */
616 if (ply->joy_snap == 0) /* player wants to move */
618 int element = Cave[y][x];
622 /* fire is released */
624 case Yacid_splash_eB:
625 case Yacid_splash_wB:
626 Cave[y][x] = Zplayer;
627 Next[y][x] = Zplayer;
638 play_element_sound(x, y, SAMPLE_blank, Xblank);
639 ply->anim = SPR_walk + anim;
654 if (Cave[y-1][x+1] == Xblank)
655 Cave[y-1][x+1] = Yacid_splash_eB;
656 if (Cave[y-1][x-1] == Xblank)
657 Cave[y-1][x-1] = Yacid_splash_wB;
658 play_element_sound(x, y, SAMPLE_acid, Xacid_1);
688 ply->anim = SPR_walk + anim;
694 Cave[y][x] = (dy ? (dy < 0 ? Ygrass_nB : Ygrass_sB) :
695 (dx > 0 ? Ygrass_eB : Ygrass_wB));
696 Next[y][x] = Zplayer;
697 play_element_sound(x, y, SAMPLE_dirt, Xgrass);
698 ply->anim = SPR_walk + anim;
704 Cave[y][x] = (dy ? (dy < 0 ? Ydirt_nB : Ydirt_sB) :
705 (dx > 0 ? Ydirt_eB : Ydirt_wB));
706 Next[y][x] = Zplayer;
707 play_element_sound(x, y, SAMPLE_dirt, Xdirt);
708 ply->anim = SPR_walk + anim;
715 Cave[y][x] = Ydiamond_eat;
716 Next[y][x] = Zplayer;
717 play_element_sound(x, y, SAMPLE_collect, element);
718 lev.score += lev.diamond_score;
719 lev.required = lev.required < 3 ? 0 : lev.required - 3;
720 ply->anim = SPR_walk + anim;
727 Cave[y][x] = Yemerald_eat;
728 Next[y][x] = Zplayer;
729 play_element_sound(x, y, SAMPLE_collect, element);
730 lev.score += lev.emerald_score;
731 lev.required = lev.required < 1 ? 0 : lev.required - 1;
732 ply->anim = SPR_walk + anim;
738 Cave[y][x] = Ydynamite_eat;
739 Next[y][x] = Zplayer;
740 play_element_sound(x, y, SAMPLE_collect, element);
741 lev.score += lev.dynamite_score;
742 ply->dynamite = ply->dynamite > 9998 ? 9999 : ply->dynamite + 1;
743 ply->anim = SPR_walk + anim;
750 Cave[y][x] = Ykey_1_eat;
755 Cave[y][x] = Ykey_2_eat;
760 Cave[y][x] = Ykey_3_eat;
765 Cave[y][x] = Ykey_4_eat;
770 Cave[y][x] = Ykey_5_eat;
775 Cave[y][x] = Ykey_6_eat;
780 Cave[y][x] = Ykey_7_eat;
785 Cave[y][x] = Ykey_8_eat;
790 Next[y][x] = Zplayer;
791 play_element_sound(x, y, SAMPLE_collect, element);
792 lev.score += lev.key_score;
793 ply->anim = SPR_walk + anim;
799 Cave[y][x] = Ylenses_eat;
800 Next[y][x] = Zplayer;
801 play_element_sound(x, y, SAMPLE_collect, element);
802 lev.score += lev.lenses_score;
803 lev.lenses_cnt = lev.lenses_time;
804 ply->anim = SPR_walk + anim;
810 Cave[y][x] = Ymagnify_eat;
811 Next[y][x] = Zplayer;
812 play_element_sound(x, y, SAMPLE_collect, element);
813 lev.score += lev.magnify_score;
814 lev.magnify_cnt = lev.magnify_time;
815 ply->anim = SPR_walk + anim;
824 switch(Cave[y][x+dx])
834 if (Cave[y-1][x+dx+1] == Xblank)
835 Cave[y-1][x+dx+1] = Yacid_splash_eB;
836 if (Cave[y-1][x+dx-1] == Xblank)
837 Cave[y-1][x+dx-1] = Yacid_splash_wB;
838 play_element_sound(x, y, SAMPLE_acid, Xacid_1);
842 case Yacid_splash_eB:
843 case Yacid_splash_wB:
844 Cave[y][x+dx] = dx > 0 ? Ystone_e : Ystone_w;
845 Next[y][x+dx] = Xstone_pause;
849 Cave[y][x] = dx > 0 ? Ystone_eB : Ystone_wB;
850 Next[y][x] = Zplayer;
851 play_element_sound(x, y, SAMPLE_roll, Xstone);
855 ply->anim = SPR_push + anim;
862 switch(Cave[y][x+dx])
872 if (Cave[y-1][x+dx+1] == Xblank)
873 Cave[y-1][x+dx+1] = Yacid_splash_eB;
874 if (Cave[y-1][x+dx-1] == Xblank)
875 Cave[y-1][x+dx-1] = Yacid_splash_wB;
876 play_element_sound(x, y, SAMPLE_acid, Xacid_1);
880 case Yacid_splash_eB:
881 case Yacid_splash_wB:
882 Cave[y][x+dx] = dx > 0 ? Ybomb_e : Ybomb_w;
883 Next[y][x+dx] = Xbomb_pause;
887 Cave[y][x] = dx > 0 ? Ybomb_eB : Ybomb_wB;
888 Next[y][x] = Zplayer;
889 play_element_sound(x, y, SAMPLE_roll, Xbomb);
893 ply->anim = SPR_push + anim;
900 switch(Cave[y][x+dx])
910 if (Cave[y-1][x+dx+1] == Xblank)
911 Cave[y-1][x+dx+1] = Yacid_splash_eB;
912 if (Cave[y-1][x+dx-1] == Xblank)
913 Cave[y-1][x+dx-1] = Yacid_splash_wB;
914 play_element_sound(x, y, SAMPLE_acid, Xacid_1);
918 case Yacid_splash_eB:
919 case Yacid_splash_wB:
920 Cave[y][x+dx] = dx > 0 ? Ynut_e : Ynut_w;
921 Next[y][x+dx] = Xnut_pause;
925 Cave[y][x] = dx > 0 ? Ynut_eB : Ynut_wB;
926 Next[y][x] = Zplayer;
927 play_element_sound(x, y, SAMPLE_roll, Xnut);
931 ply->anim = SPR_push + anim;
938 switch(Cave[y][x+dx])
942 Cave[y][x] = dx > 0 ? Yspring_kill_eB : Yspring_kill_wB;
943 Cave[y][x+dx] = dx > 0 ? Yspring_kill_e : Yspring_kill_w;
944 Next[y][x] = Zplayer;
945 Next[y][x+dx] = dx > 0 ? Xspring_e : Xspring_w;
946 play_element_sound(x, y, SAMPLE_slurp, Xalien);
947 lev.score += lev.slurp_score;
959 if (Cave[y-1][x+dx+1] == Xblank)
960 Cave[y-1][x+dx+1] = Yacid_splash_eB;
961 if (Cave[y-1][x+dx-1] == Xblank)
962 Cave[y-1][x+dx-1] = Yacid_splash_wB;
963 play_element_sound(x, y, SAMPLE_acid, Xacid_1);
967 case Yacid_splash_eB:
968 case Yacid_splash_wB:
969 Cave[y][x+dx] = dx > 0 ? Yspring_e : Yspring_w;
970 Next[y][x+dx] = dx > 0 ? Xspring_e : Xspring_w;
973 Cave[y][x] = dx > 0 ? Yspring_eB : Yspring_wB;
974 Next[y][x] = Zplayer;
975 play_element_sound(x, y, SAMPLE_roll, Xspring);
979 ply->anim = SPR_push + anim;
986 case Xsand_stonein_1:
987 case Xsand_stonein_2:
988 case Xsand_stonein_3:
989 case Xsand_stonein_4:
993 ply->anim = SPR_push + anim;
997 switch(Cave[y+dy][x+dx])
1007 if (Cave[y+dy-1][x+dx+1] == Xblank)
1008 Cave[y+dy-1][x+dx+1] = Yacid_splash_eB;
1009 if (Cave[y+dy-1][x+dx-1] == Xblank)
1010 Cave[y+dy-1][x+dx-1] = Yacid_splash_wB;
1011 play_element_sound(x, y, SAMPLE_acid, Xacid_1);
1015 case Yacid_splash_eB:
1016 case Yacid_splash_wB:
1017 Cave[y+dy][x+dx] = (dy ? (dy < 0 ? Yballoon_n : Yballoon_s) :
1018 (dx > 0 ? Yballoon_e : Yballoon_w));
1019 Next[y+dy][x+dx] = Xballoon;
1022 Cave[y][x] = (dy ? (dy < 0 ? Yballoon_nB : Yballoon_sB) :
1023 (dx > 0 ? Yballoon_eB : Yballoon_wB));
1024 Next[y][x] = Zplayer;
1025 play_element_sound(x, y, SAMPLE_push, Xballoon);
1030 ply->anim = SPR_push + anim;
1042 switch(Cave[y+dy][x+dx])
1052 if (Cave[y+dy-1][x+dx+1] == Xblank)
1053 Cave[y+dy-1][x+dx+1] = Yacid_splash_eB;
1054 if (Cave[y+dy-1][x+dx-1] == Xblank)
1055 Cave[y+dy-1][x+dx-1] = Yacid_splash_wB;
1056 play_element_sound(x, y, SAMPLE_acid, Xacid_1);
1060 case Yacid_splash_eB:
1061 case Yacid_splash_wB:
1062 Cave[y+dy][x+dx] = (dy ? (dy < 0 ? Yandroid_n : Yandroid_s) :
1063 (dx > 0 ? Yandroid_e : Yandroid_w));
1064 Next[y+dy][x+dx] = (dy ? (dy < 0 ? Xandroid_2_n : Xandroid_2_s) :
1065 (dx > 0 ? Xandroid_2_e : Xandroid_2_w));
1068 Cave[y][x] = (dy ? (dy < 0 ? Yandroid_nB : Yandroid_sB) :
1069 (dx > 0 ? Yandroid_eB : Yandroid_wB));
1070 Next[y][x] = Zplayer;
1071 play_element_sound(x, y, SAMPLE_push, Xandroid);
1076 ply->anim = SPR_push + anim;
1081 if (ply->keys & 0x01)
1088 if (ply->keys & 0x02)
1095 if (ply->keys & 0x04)
1102 if (ply->keys & 0x08)
1109 if (ply->keys & 0x10)
1116 if (ply->keys & 0x20)
1123 if (ply->keys & 0x40)
1130 if (ply->keys & 0x80)
1136 if (!tab_blank[Cave[y+dy][x+dx]])
1139 Cave[y+dy][x+dx] = Zplayer;
1140 Next[y+dy][x+dx] = Zplayer;
1141 play_element_sound(x, y, SAMPLE_door, element);
1142 ply->anim = SPR_walk + anim;
1148 play_element_sound(x, y, SAMPLE_press, element);
1149 lev.wheel_cnt = lev.wheel_time;
1155 lev.wind_direction = 0;
1159 lev.wind_direction = 1;
1163 lev.wind_direction = 2;
1167 lev.wind_direction = 3;
1171 lev.wind_direction = dy ? (dy < 0 ? 0 : 2) : (dx > 0 ? 1 : 3);
1175 play_element_sound(x, y, SAMPLE_press, element);
1176 lev.wind_cnt = lev.wind_time;
1180 play_element_sound(x, y, SAMPLE_press, element);
1185 play_element_sound(x, y, SAMPLE_press, element);
1186 lev.ball_cnt = lev.ball_time;
1187 lev.ball_state = !lev.ball_state;
1191 Cave[y][x] = Yplant;
1192 Next[y][x] = Xplant;
1193 play_element_sound(x, y, SAMPLE_blank, Xplant);
1194 ply->anim = SPR_walk + anim;
1202 play_element_sound(x, y, SAMPLE_exit_leave, Xexit_1);
1207 /* !!! CHECK SCORE CALCULATION !!! */
1208 if (lev.home == 0 && lev.time_initial > 0) /* game won */
1209 lev.score += lev.time * lev.exit_score / 100;
1212 ply->anim = SPR_walk + anim;
1219 if (ply->x == oldx && ply->y == oldy) /* no movement */
1222 else /* player wants to snap */
1224 int element = Cave[y][x];
1228 /* fire is pressed */
1231 Cave[y][x] = Ygrass_eat;
1232 Next[y][x] = Xblank;
1233 play_element_sound(x, y, SAMPLE_dirt, element);
1234 ply->anim = SPR_spray + anim;
1238 Cave[y][x] = Ydirt_eat;
1239 Next[y][x] = Xblank;
1240 play_element_sound(x, y, SAMPLE_dirt, element);
1241 ply->anim = SPR_spray + anim;
1245 case Xdiamond_pause:
1246 Cave[y][x] = Ydiamond_eat;
1247 Next[y][x] = Xblank;
1248 play_element_sound(x, y, SAMPLE_collect, element);
1249 lev.score += lev.diamond_score;
1250 lev.required = lev.required < 3 ? 0 : lev.required - 3;
1251 ply->anim = SPR_walk + anim;
1255 case Xemerald_pause:
1256 Cave[y][x] = Yemerald_eat;
1257 Next[y][x] = Xblank;
1258 play_element_sound(x, y, SAMPLE_collect, element);
1259 lev.score += lev.emerald_score;
1260 lev.required = lev.required < 1 ? 0 : lev.required - 1;
1261 ply->anim = SPR_walk + anim;
1265 Cave[y][x] = Ydynamite_eat;
1266 Next[y][x] = Xblank;
1267 play_element_sound(x, y, SAMPLE_collect, element);
1268 lev.score += lev.dynamite_score;
1269 ply->dynamite = ply->dynamite > 9998 ? 9999 : ply->dynamite + 1;
1270 ply->anim = SPR_walk + anim;
1275 Cave[y][x] = Ykey_1_eat;
1280 Cave[y][x] = Ykey_2_eat;
1285 Cave[y][x] = Ykey_3_eat;
1290 Cave[y][x] = Ykey_4_eat;
1295 Cave[y][x] = Ykey_5_eat;
1300 Cave[y][x] = Ykey_6_eat;
1305 Cave[y][x] = Ykey_7_eat;
1310 Cave[y][x] = Ykey_8_eat;
1314 Next[y][x] = Xblank;
1315 play_element_sound(x, y, SAMPLE_collect, element);
1316 lev.score += lev.key_score;
1317 ply->anim = SPR_walk + anim;
1321 Cave[y][x] = Ylenses_eat;
1322 Next[y][x] = Xblank;
1323 play_element_sound(x, y, SAMPLE_collect, element);
1324 lev.score += lev.lenses_score;
1325 lev.lenses_cnt = lev.lenses_time;
1326 ply->anim = SPR_walk + anim;
1330 Cave[y][x] = Ymagnify_eat;
1331 Next[y][x] = Xblank;
1332 play_element_sound(x, y, SAMPLE_collect, element);
1333 lev.score += lev.magnify_score;
1334 lev.magnify_cnt = lev.magnify_time;
1335 ply->anim = SPR_walk + anim;