10 SAMPLE_blank = 0, /* player walks on blank */
11 SAMPLE_roll, /* player pushes stone/bomb/nut/spring */
12 SAMPLE_stone, /* stone hits ground */
13 SAMPLE_nut, /* nut hits ground */
14 SAMPLE_crack, /* stone hits nut */
15 SAMPLE_bug, /* bug moves */
16 SAMPLE_tank, /* tank moves */
17 SAMPLE_android, /* android places something */
18 SAMPLE_spring, /* spring hits ground/wall/bumper, stone hits spring */
19 SAMPLE_slurp, /* spring kills alien */
20 SAMPLE_eater, /* eater sits/eats diamond */
21 SAMPLE_alien, /* alien moves */
22 SAMPLE_collect, /* player collects object */
23 SAMPLE_diamond, /* diamond/emerald hits ground */
24 SAMPLE_squash, /* stone squashes diamond */
25 SAMPLE_wonderfall, /* object falls thru wonderwall */
26 SAMPLE_drip, /* drip hits ground */
27 SAMPLE_push, /* player pushes balloon/android */
28 SAMPLE_dirt, /* player walks on dirt */
29 SAMPLE_acid, /* acid splashes */
30 SAMPLE_ball, /* ball places something */
31 SAMPLE_grow, /* growing wall grows */
32 SAMPLE_wonder, /* wonderwall moves (is active) */
33 SAMPLE_door, /* player goes thru door */
34 SAMPLE_exit, /* player goes in exit */
35 SAMPLE_dynamite, /* player places dynamite */
36 SAMPLE_tick, /* dynamite ticks */
37 SAMPLE_press, /* player presses wheel/wind/switch */
38 SAMPLE_wheel, /* wheel moves */
39 SAMPLE_boom, /* explosion */
40 SAMPLE_time, /* time runs out */
41 SAMPLE_die, /* player dies */
48 extern void play_sound(int, int, int);
49 extern void play_element_sound(int, int, int, int);
51 extern char play[SAMPLE_MAX];
52 extern int sound_pipe[2];
53 extern short *sound_data[SAMPLE_MAX];
54 extern long sound_length[SAMPLE_MAX];
56 #define MIXER_MAX 4 /* maximum number of samples we can play at once */
58 #if defined(AUDIO_UNIX_NATIVE)
66 #endif /* AUDIO_UNIX_NATIVE */