1 /* 2000-08-13T15:29:40Z
3 * handle input from x11 and keyboard and joystick
11 unsigned long RandomEM;
14 struct PLAYER ply[MAX_PLAYERS];
21 static short *Index[4][HEIGHT];
22 static short Array[4][HEIGHT][WIDTH];
27 void game_init_vars(void)
31 RandomEM = 1684108901;
33 for (y = 0; y < HEIGHT; y++)
34 for (x = 0; x < WIDTH; x++)
35 Array[0][y][x] = ZBORDER;
36 for (y = 0; y < HEIGHT; y++)
37 for (x = 0; x < WIDTH; x++)
38 Array[1][y][x] = ZBORDER;
39 for (y = 0; y < HEIGHT; y++)
40 for (x = 0; x < WIDTH; x++)
41 Array[2][y][x] = ZBORDER;
42 for (y = 0; y < HEIGHT; y++)
43 for (x = 0; x < WIDTH; x++)
44 Array[3][y][x] = Xblank;
46 for (y = 0; y < HEIGHT; y++)
47 Index[0][y] = Array[0][y];
48 for (y = 0; y < HEIGHT; y++)
49 Index[1][y] = Array[1][y];
50 for (y = 0; y < HEIGHT; y++)
51 Index[2][y] = Array[2][y];
52 for (y = 0; y < HEIGHT; y++)
53 Index[3][y] = Array[3][y];
61 void InitGameEngine_EM()
69 void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode)
75 RandomEM = RandomEM * 129 + 1;
77 frame = (frame - 1) & 7;
79 for (i = 0; i < MAX_PLAYERS; i++)
80 readjoy(action[i], &ply[i]);
82 UpdateEngineValues(screen_x / TILEX, screen_y / TILEY);
95 if (!warp_mode) /* do not redraw values in warp mode */
96 DrawGameDoorValues_EM();
100 /* read input device for players */
102 void readjoy(byte action, struct PLAYER *ply)
104 int north = 0, east = 0, south = 0, west = 0;
105 int snap = 0, drop = 0;
107 if (action & JOY_LEFT)
110 if (action & JOY_RIGHT)
116 if (action & JOY_DOWN)
119 if (action & JOY_BUTTON_1)
122 if (action & JOY_BUTTON_2)
125 ply->joy_snap = snap;
126 ply->joy_drop = drop;
128 if (ply->joy_stick || (north | east | south | west))