1 /* 2000-08-10T18:03:54Z
3 * open X11 display and sound
16 struct GlobalInfo_EM global_em_info;
17 struct GameInfo_EM game_em;
27 void InitGfxBuffers_EM(void)
29 ReCreateBitmap(&screenBitmap, MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY);
31 global_em_info.screenbuffer = screenBitmap;
34 void em_open_all(void)
36 /* pre-calculate some data */
40 Error(ERR_EXIT, "em_open_all(): open_all() failed");
42 /* after "open_all()", because we need the graphic bitmaps to be defined */
43 tab_generate_graphics_info_em();
46 game_init_cave_buffers();
49 void em_close_all(void)
53 /* ---------------------------------------------------------------------- */
58 void play_element_sound(int x, int y, int sample, int element)
60 PlayLevelSound_EM(x, y, element, sample);
63 void play_sound(int x, int y, int sample)
65 play_element_sound(x, y, sample, -1);
68 unsigned int InitEngineRandom_EM(int seed)
70 if (seed == NEW_RANDOMIZE)
72 int simple_rnd = GetSimpleRandom(1000);
75 for (i = 0; i < simple_rnd || RandomEM == NEW_RANDOMIZE; i++)
76 RandomEM = RandomEM * 129 + 1;
83 return (unsigned int) seed;