1 /* 2000-08-10T18:03:54Z
3 * open X11 display and sound
13 struct GlobalInfo_EM global_em_info;
14 struct GameInfo_EM game_em;
21 void InitGfxBuffers_EM(void)
23 ReCreateBitmap(&screenBitmap, MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY);
25 global_em_info.screenbuffer = screenBitmap;
28 void em_open_all(void)
30 /* pre-calculate some data */
34 Error(ERR_EXIT, "em_open_all(): open_all() failed");
36 /* after "open_all()", because we need the graphic bitmaps to be defined */
37 tab_generate_graphics_info_em();
40 game_init_cave_buffers();
43 void em_close_all(void)
47 /* ---------------------------------------------------------------------- */
52 void play_element_sound(int x, int y, int sample, int element)
54 PlayLevelSound_EM(x, y, element, sample);
57 void play_sound(int x, int y, int sample)
59 play_element_sound(x, y, sample, -1);
62 unsigned int InitEngineRandom_EM(int seed)
64 if (seed == NEW_RANDOMIZE)
66 int simple_rnd = GetSimpleRandom(1000);
69 for (i = 0; i < simple_rnd || RandomEM == NEW_RANDOMIZE; i++)
70 RandomEM = RandomEM * 129 + 1;
77 return (unsigned int) seed;