rnd-20060319-1-src
[rocksndiamonds.git] / src / game_em / game_em.h
1 /***********************************************************
2 * Artsoft Retro-Game Library                               *
3 *----------------------------------------------------------*
4 * (c) 1994-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * game_em.h                                                *
12 ***********************************************************/
13
14 #ifndef GAME_EM_H
15 #define GAME_EM_H
16
17 #define GAME_EM_VERSION_1_0_0
18
19
20 /* ========================================================================= */
21 /* functions and definitions exported from game_em to main program           */
22 /* ========================================================================= */
23
24 #include "main_em.h"
25
26 extern struct GlobalInfo_EM global_em_info;
27 extern struct LevelInfo_EM native_em_level;
28 extern struct GraphicInfo_EM graphic_info_em_object[TILE_MAX][8];
29 extern struct GraphicInfo_EM graphic_info_em_player[MAX_PLAYERS][SPR_MAX][8];
30
31 extern void em_open_all();
32 extern void em_close_all();
33
34 extern void InitGameEngine_EM();
35 #if 1
36 extern void GameActions_EM(byte *, boolean);
37 #else
38 extern void GameActions_EM(byte);
39 #endif
40
41 extern unsigned int InitEngineRND_EM(long);
42
43 extern void setLevelInfoToDefaults_EM();
44 extern boolean LoadNativeLevel_EM(char *);
45
46 extern void BlitScreenToBitmap_EM(Bitmap *);
47 extern void RedrawPlayfield_EM(boolean);
48 extern void DrawGameDoorValues_EM();
49
50 #endif  /* GAME_EM_H */