a1a0d10bd8b921f99ef243efcfacc16a7ccbc500
[rocksndiamonds.git] / src / game_em / export.h
1 #ifndef EXPORT_H
2 #define EXPORT_H
3
4 // ============================================================================
5 // functions and definitions exported from game_em to main program
6 // ============================================================================
7
8 #include "emerald.h"
9
10
11 // ----------------------------------------------------------------------------
12 // constant definitions
13 // ----------------------------------------------------------------------------
14
15 #define EM_MAX_CAVE_WIDTH               CAVE_WIDTH
16 #define EM_MAX_CAVE_HEIGHT              CAVE_HEIGHT
17
18
19 // ----------------------------------------------------------------------------
20 // exported structures
21 // ----------------------------------------------------------------------------
22
23 struct GlobalInfo_EM
24 {
25   Bitmap *screenbuffer;
26 };
27
28 struct GameInfo_EM
29 {
30   boolean level_solved;
31   boolean game_over;
32
33   boolean any_player_moving;
34   boolean any_player_snapping;
35
36   boolean use_single_button;
37   boolean use_snap_key_bug;
38
39   int last_moving_player;
40   int last_player_direction[MAX_PLAYERS];
41
42   struct LEVEL *lev;
43   struct PLAYER *ply[MAX_PLAYERS];
44 };
45
46 struct LevelInfo_EM
47 {
48   int file_version;
49
50   struct LEVEL *cav;
51 };
52
53 struct GraphicInfo_EM
54 {
55   Bitmap *bitmap;
56   int src_x, src_y;
57   int src_offset_x, src_offset_y;
58   int dst_offset_x, dst_offset_y;
59   int width, height;
60
61   Bitmap *crumbled_bitmap;
62   int crumbled_src_x, crumbled_src_y;
63   int crumbled_border_size;
64   int crumbled_tile_size;
65
66   boolean has_crumbled_graphics;
67   boolean preserve_background;
68
69   int unique_identifier;        /* used to identify needed screen updates */
70 };
71
72 struct EngineSnapshotInfo_EM
73 {
74   struct GameInfo_EM game_em;
75   unsigned int RandomEM;
76   struct LEVEL lev;
77   struct PLAYER ply[MAX_PLAYERS];
78   int screen_x;
79   int screen_y;
80   int frame;
81 };
82
83
84 // ----------------------------------------------------------------------------
85 // exported functions
86 // ----------------------------------------------------------------------------
87
88 extern struct GlobalInfo_EM global_em_info;
89 extern struct GameInfo_EM game_em;
90 extern struct LevelInfo_EM native_em_level;
91 extern struct GraphicInfo_EM graphic_info_em_object[TILE_MAX][8];
92 extern struct GraphicInfo_EM graphic_info_em_player[MAX_PLAYERS][PLY_MAX][8];
93 extern struct EngineSnapshotInfo_EM engine_snapshot_em;
94
95 void em_open_all(void);
96 void em_close_all(void);
97
98 void InitGfxBuffers_EM(void);
99
100 void InitGameEngine_EM(void);
101 void GameActions_EM(byte *, boolean);
102
103 unsigned int InitEngineRandom_EM(int);
104
105 void setLevelInfoToDefaults_EM(void);
106 boolean LoadNativeLevel_EM(char *, boolean);
107
108 int getFieldbufferOffsetX_EM(void);
109 int getFieldbufferOffsetY_EM(void);
110
111 void BlitScreenToBitmap_EM(Bitmap *);
112 void RedrawPlayfield_EM(boolean);
113
114 void LoadEngineSnapshotValues_EM(void);
115 void SaveEngineSnapshotValues_EM(void);
116
117 boolean checkIfAllPlayersFitToScreen(void);
118
119 #endif  // EXPORT_H