3 This program "Emerald Mine for X11"
4 is copyright © 2009 David Tritscher. All rights reserved.
6 Redistribution and use in source and binary forms, with or without
7 modification, are permitted provided that the following conditions
10 1. Redistributions of source code must retain the above copyright
11 notice, this list of conditions and the following disclaimer.
13 2. The origin of this software must not be misrepresented; you must
14 not claim that you wrote the original software. If you use this
15 software in a product, an acknowledgment in the product
16 documentation would be appreciated but is not required.
18 3. Altered source versions must be plainly marked as such, and must
19 not be misrepresented as being the original software.
21 THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS
22 OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
23 WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
25 DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
27 GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
28 INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
29 WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
30 NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
31 SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34 /* 2007-03-31 06:22:47
36 * emerald mine game engine defines
39 // ----------------------------------------------------------------------------
40 // EM game engine source code was altered for integration in Rocks'n'Diamonds
41 // ----------------------------------------------------------------------------
47 // ----------------------------------------------------------------------------
48 // constant definitions
49 // ----------------------------------------------------------------------------
51 #define CAVE_WIDTH MAX_PLAYFIELD_WIDTH
52 #define CAVE_HEIGHT MAX_PLAYFIELD_HEIGHT
54 /* additional padding for Zborder elements and linked cave buffer columns */
55 #define CAVE_BUFFER_XOFFSET 4
56 #define CAVE_BUFFER_YOFFSET 2
57 #define CAVE_BUFFER_WIDTH (CAVE_WIDTH + 2 * CAVE_BUFFER_XOFFSET)
58 #define CAVE_BUFFER_HEIGHT (CAVE_HEIGHT + 2 * CAVE_BUFFER_YOFFSET)
61 -----------------------------------------------------------------------------
62 definition of elements used in the Emerald Mine Club engine;
63 the element names (mostly) have the following properties:
64 - elements that start with 'X' can be stored in a level file
65 - elements that start with 'Y' indicate moving or active elements
66 - elements that start with 'Z' are internal elements without graphics
67 - elements that end with 'B' are the "backside" of moving elements
68 -----------------------------------------------------------------------------
90 Xfake_acid_1, /* newly added to EM engine */
397 Xfake_amoeba, /* dripper */
420 Xsand_stonesand_quickout_1, /* newly added to EM engine */
421 Xsand_stonesand_quickout_2,
423 Xslide_ns, /* growing wall */
517 Ykey_1_blank, /* newly added to EM engine */
530 Xboom_bug, /* bug explosion; transition to Zbug */
531 Xboom_bomb, /* tank/alien/bomb explosion; transition to Ztank */
532 Xboom_android, /* android explosion; transition to Xboom_2 */
533 Xboom_1, /* tile explosion; transition to Xboom_2 */
534 Xboom_2, /* transition to boom[] */
536 Zbug, /* internal bug explosion */
537 Ztank, /* internal tank/alien/bomb explosion */
538 Zeater, /* internal eater explosion */
539 Zdynamite, /* internal dynamite explosion */
540 Zplayer, /* special code to indicate player */
541 Zborder, /* special code to indicate border */
546 /* other definitions */
572 SOUND_blank = 0, /* player walks on blank */
573 SOUND_roll, /* player pushes stone/bomb/nut/spring */
574 SOUND_stone, /* stone hits ground */
575 SOUND_nut, /* nut hits ground */
576 SOUND_crack, /* stone hits nut */
577 SOUND_bug, /* bug moves */
578 SOUND_tank, /* tank moves */
579 SOUND_android_clone, /* android places something */
580 SOUND_android_move, /* android moves */
581 SOUND_spring, /* spring hits ground/wall/bumper, stone hits spring */
582 SOUND_slurp, /* spring kills alien */
583 SOUND_eater, /* eater sits */
584 SOUND_eater_eat, /* eater eats diamond */
585 SOUND_alien, /* alien moves */
586 SOUND_collect, /* player collects object */
587 SOUND_diamond, /* diamond/emerald hits ground */
588 SOUND_squash, /* stone squashes diamond */
589 SOUND_wonderfall, /* object falls thru wonderwall */
590 SOUND_drip, /* drip hits ground */
591 SOUND_push, /* player pushes spring/balloon/android */
592 SOUND_dirt, /* player digs into dirt */
593 SOUND_acid, /* acid splashes */
594 SOUND_ball, /* ball places something */
595 SOUND_slide, /* slide wall grows */
596 SOUND_wonder, /* wonderwall is active */
597 SOUND_door, /* player goes thru door (gate) */
598 SOUND_exit_open, /* exit opens */
599 SOUND_exit_leave, /* player goes into exit */
600 SOUND_dynamite, /* player places dynamite */
601 SOUND_tick, /* dynamite ticks */
602 SOUND_press, /* player presses wheel/wind/switch */
603 SOUND_wheel, /* wheel moves */
604 SOUND_boom, /* explosion */
605 SOUND_time, /* time runs out */
606 SOUND_die, /* player dies */
612 // ----------------------------------------------------------------------------
613 // data structure definitions
614 // ----------------------------------------------------------------------------
618 int width; /* cave width */
619 int height; /* cave height */
621 int left; /* cave left edge */
622 int top; /* cave top edge */
623 int right; /* cave right edge */
624 int bottom; /* cave bottom edge */
626 int time; /* time remaining */
627 int gems_needed; /* emeralds needed */
628 int score; /* score */
630 int eater_score; /* score for killing eater */
631 int alien_score; /* score for killing alien */
632 int bug_score; /* score for killing bug */
633 int tank_score; /* score for killing tank */
634 int slurp_score; /* score for slurping alien with spring */
635 int nut_score; /* score for cracking nut to emerald */
636 int emerald_score; /* score for collecting emerald */
637 int diamond_score; /* score for collecting diamond */
638 int dynamite_score; /* score for collecting dynamite */
639 int key_score; /* score for colleting key */
640 int lenses_score; /* score for collecting lenses */
641 int magnify_score; /* score for collecting magnifier */
642 int exit_score; /* score for entering exit */
644 int android_move_time; /* android move reset time */
645 int android_clone_time; /* android clone reset time */
646 int ball_time; /* ball reset time */
647 int amoeba_time; /* amoeba speed */
648 int wonderwall_time; /* wonderwall time */
649 int wheel_time; /* wheel reset time */
650 int wheel_x; /* wheel x pos */
651 int wheel_y; /* wheel y pos */
652 int lenses_time; /* lenses reset time */
653 int magnify_time; /* magnify reset time */
654 int wind_time; /* wind reset time */
655 int wind_direction; /* wind direction */
657 int ball_random; /* ball is random flag */
658 int ball_state; /* ball active flag */
659 int wonderwall_state; /* wonderwall active flag */
660 int wheel_cnt; /* wheel counter */
661 int lenses_cnt; /* lenses counter */
662 int magnify_cnt; /* magnify counter */
663 int wind_cnt; /* wind time counter */
665 int android_move_cnt; /* android move counter */
666 int android_clone_cnt; /* android clone counter */
667 int ball_cnt; /* ball counter */
668 int ball_pos; /* ball array pos counter */
669 int eater_pos; /* eater array pos */
670 int shine_cnt; /* shine counter for emerald/diamond */
672 int num_ball_arrays; /* number of ball data arrays used */
674 int home_initial; /* number of players (initial) */
675 int home; /* number of players not yet at home */
676 /* 0 == all players at home */
678 boolean killed_out_of_time; /* kill player due to time out */
680 int exit_x, exit_y; /* kludge for playing player exit sound */
682 short eater_array[8][9]; /* eater data */
683 short ball_array[8][8]; /* ball data */
684 short android_array[TILE_MAX]; /* android clone data */
686 short cavebuf[CAVE_BUFFER_WIDTH][CAVE_BUFFER_HEIGHT];
687 short nextbuf[CAVE_BUFFER_WIDTH][CAVE_BUFFER_HEIGHT];
688 short drawbuf[CAVE_BUFFER_WIDTH][CAVE_BUFFER_HEIGHT];
689 short boombuf[CAVE_BUFFER_WIDTH][CAVE_BUFFER_HEIGHT];
691 short *cavecol[CAVE_BUFFER_WIDTH];
692 short *nextcol[CAVE_BUFFER_WIDTH];
693 short *drawcol[CAVE_BUFFER_WIDTH];
694 short *boomcol[CAVE_BUFFER_WIDTH];