3 This program "Emerald Mine for X11"
4 is copyright © 2009 David Tritscher. All rights reserved.
6 Redistribution and use in source and binary forms, with or without
7 modification, are permitted provided that the following conditions
10 1. Redistributions of source code must retain the above copyright
11 notice, this list of conditions and the following disclaimer.
13 2. The origin of this software must not be misrepresented; you must
14 not claim that you wrote the original software. If you use this
15 software in a product, an acknowledgment in the product
16 documentation would be appreciated but is not required.
18 3. Altered source versions must be plainly marked as such, and must
19 not be misrepresented as being the original software.
21 THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS
22 OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
23 WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
25 DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
27 GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
28 INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
29 WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
30 NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
31 SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34 /* 2007-03-31 06:22:47
36 * emerald mine game engine defines
39 // ----------------------------------------------------------------------------
40 // EM game engine source code was altered for integration in Rocks'n'Diamonds
41 // ----------------------------------------------------------------------------
47 // ----------------------------------------------------------------------------
48 // constant definitions
49 // ----------------------------------------------------------------------------
51 #define CAVE_WIDTH MAX_PLAYFIELD_WIDTH
52 #define CAVE_HEIGHT MAX_PLAYFIELD_HEIGHT
54 /* additional padding for Zborder elements and linked cave buffer columns */
55 #define CAVE_BUFFER_XOFFSET 4
56 #define CAVE_BUFFER_YOFFSET 2
57 #define CAVE_BUFFER_WIDTH (CAVE_WIDTH + 2 * CAVE_BUFFER_XOFFSET)
58 #define CAVE_BUFFER_HEIGHT (CAVE_HEIGHT + 2 * CAVE_BUFFER_YOFFSET)
61 -----------------------------------------------------------------------------
62 definition of elements used in the Emerald Mine Club engine;
63 the element names (mostly) have the following properties:
64 - elements that start with 'X' can be stored in a level file
65 - elements that start with 'Y' indicate moving or active elements
66 - elements that end with 'B' are the "backside" of moving elements
67 -----------------------------------------------------------------------------
89 Xfake_acid_1, /* newly added to EM engine */
396 Xfake_amoeba, /* dripper */
419 Xsand_stonesand_quickout_1, /* newly added to EM engine */
420 Xsand_stonesand_quickout_2,
422 Xslide_ns, /* growing wall */
516 Ykey_1_blank, /* newly added to EM engine */
529 Xboom_bug, /* passed from explode to synchro (linked explosion);
530 transition to explode_normal */
531 Xboom_bomb, /* passed from explode to synchro (linked explosion);
532 transition to explode_normal */
533 Xboom_android, /* passed from explode to synchro;
534 transition to boom_2 */
535 Xboom_1, /* passed from explode to synchro;
536 transition to boom_2 */
537 Xboom_2, /* transition to boom[] */
539 Zbug, /* passed from synchro to explode, only in next[];
541 Ztank, /* passed from synchro to explode, only in next[];
543 Zeater, /* passed from synchro to explode, only in next[];
545 Zdynamite, /* passed from synchro to explode, only in next[];
547 Zplayer, /* special code to indicate player;
549 Zborder, /* special code to indicate border;
555 /* other definitions */
581 SOUND_blank = 0, /* player walks on blank */
582 SOUND_roll, /* player pushes stone/bomb/nut/spring */
583 SOUND_stone, /* stone hits ground */
584 SOUND_nut, /* nut hits ground */
585 SOUND_crack, /* stone hits nut */
586 SOUND_bug, /* bug moves */
587 SOUND_tank, /* tank moves */
588 SOUND_android_clone, /* android places something */
589 SOUND_android_move, /* android moves */
590 SOUND_spring, /* spring hits ground/wall/bumper, stone hits spring */
591 SOUND_slurp, /* spring kills alien */
592 SOUND_eater, /* eater sits */
593 SOUND_eater_eat, /* eater eats diamond */
594 SOUND_alien, /* alien moves */
595 SOUND_collect, /* player collects object */
596 SOUND_diamond, /* diamond/emerald hits ground */
597 SOUND_squash, /* stone squashes diamond */
598 SOUND_wonderfall, /* object falls thru wonderwall */
599 SOUND_drip, /* drip hits ground */
600 SOUND_push, /* player pushes spring/balloon/android */
601 SOUND_dirt, /* player digs into dirt */
602 SOUND_acid, /* acid splashes */
603 SOUND_ball, /* ball places something */
604 SOUND_slide, /* slide wall grows */
605 SOUND_wonder, /* wonderwall is active */
606 SOUND_door, /* player goes thru door (gate) */
607 SOUND_exit_open, /* exit opens */
608 SOUND_exit_leave, /* player goes into exit */
609 SOUND_dynamite, /* player places dynamite */
610 SOUND_tick, /* dynamite ticks */
611 SOUND_press, /* player presses wheel/wind/switch */
612 SOUND_wheel, /* wheel moves */
613 SOUND_boom, /* explosion */
614 SOUND_time, /* time runs out */
615 SOUND_die, /* player dies */
621 // ----------------------------------------------------------------------------
622 // data structure definitions
623 // ----------------------------------------------------------------------------
627 int width; /* cave width */
628 int height; /* cave height */
630 int left; /* cave left edge */
631 int top; /* cave top edge */
632 int right; /* cave right edge */
633 int bottom; /* cave bottom edge */
635 int time; /* time remaining */
636 int gems_needed; /* emeralds needed */
637 int score; /* score */
639 int eater_score; /* score for killing eater */
640 int alien_score; /* score for killing alien */
641 int bug_score; /* score for killing bug */
642 int tank_score; /* score for killing tank */
643 int slurp_score; /* score for slurping alien with spring */
644 int nut_score; /* score for cracking nut to emerald */
645 int emerald_score; /* score for collecting emerald */
646 int diamond_score; /* score for collecting diamond */
647 int dynamite_score; /* score for collecting dynamite */
648 int key_score; /* score for colleting key */
649 int lenses_score; /* score for collecting lenses */
650 int magnify_score; /* score for collecting magnifier */
651 int exit_score; /* score for entering exit */
653 int android_move_time; /* android move reset time */
654 int android_clone_time; /* android clone reset time */
655 int ball_time; /* ball reset time */
656 int amoeba_time; /* amoeba speed */
657 int wonderwall_time; /* wonderwall time */
658 int wheel_time; /* wheel reset time */
659 int wheel_x; /* wheel x pos */
660 int wheel_y; /* wheel y pos */
661 int lenses_time; /* lenses reset time */
662 int magnify_time; /* magnify reset time */
663 int wind_time; /* wind reset time */
664 int wind_direction; /* wind direction */
666 int ball_random; /* ball is random flag */
667 int ball_state; /* ball active flag */
668 int wonderwall_state; /* wonderwall active flag */
669 int wheel_cnt; /* wheel counter */
670 int lenses_cnt; /* lenses counter */
671 int magnify_cnt; /* magnify counter */
672 int wind_cnt; /* wind time counter */
674 int android_move_cnt; /* android move counter */
675 int android_clone_cnt; /* android clone counter */
676 int ball_cnt; /* ball counter */
677 int ball_pos; /* ball array pos counter */
678 int eater_pos; /* eater array pos */
679 int shine_cnt; /* shine counter for emerald/diamond */
681 int num_ball_arrays; /* number of ball data arrays used */
683 int home_initial; /* number of players (initial) */
684 int home; /* number of players not yet at home */
685 /* 0 == all players at home */
687 boolean killed_out_of_time; /* kill player due to time out */
689 int exit_x, exit_y; /* kludge for playing player exit sound */
691 short eater_array[8][9]; /* eater data */
692 short ball_array[8][8]; /* ball data */
693 short android_array[TILE_MAX]; /* android clone data */
695 short cavebuf[CAVE_BUFFER_WIDTH][CAVE_BUFFER_HEIGHT];
696 short nextbuf[CAVE_BUFFER_WIDTH][CAVE_BUFFER_HEIGHT];
697 short drawbuf[CAVE_BUFFER_WIDTH][CAVE_BUFFER_HEIGHT];
698 short boombuf[CAVE_BUFFER_WIDTH][CAVE_BUFFER_HEIGHT];
700 short *cavecol[CAVE_BUFFER_WIDTH];
701 short *nextcol[CAVE_BUFFER_WIDTH];
702 short *drawcol[CAVE_BUFFER_WIDTH];
703 short *boomcol[CAVE_BUFFER_WIDTH];