1 /* 2000-08-10T16:43:50Z
9 struct LevelInfo_EM native_em_level;
11 void setLevelInfoToDefaults_EM(void)
15 native_em_level.file_version = FILE_VERSION_EM_ACTUAL;
17 native_em_level.lev = &lev;
18 for (i = 0; i < MAX_PLAYERS; i++)
19 native_em_level.ply[i] = &ply[i];
22 for (i = 0; i < MAX_PLAYERS; i++)
23 game_em.ply[i] = &ply[i];
28 for (i = 0; i < MAX_PLAYERS; i++)
30 ply[i].x_initial = -1;
31 ply[i].y_initial = -1;
34 lev.lenses_cnt_initial = 0;
35 lev.magnify_cnt_initial = 0;
37 lev.wheel_cnt_initial = 0;
38 lev.wheel_x_initial = 1;
39 lev.wheel_y_initial = 1;
42 lev.wind_cnt_initial = 0;
44 lev.wonderwall_state_initial = 0;
45 lev.wonderwall_time_initial = 0;
47 lev.num_ball_arrays = 8;
49 for (i = 0; i < TILE_MAX; i++)
50 lev.android_array[i] = Xblank;
52 /* initial number of players in this level */
55 for (i = 0; i < MAX_PLAYERS; i++)
58 ply[i].alive_initial = FALSE;
65 * completely initializes the level structure, ready for a game
68 #define MAX_EM_LEVEL_SIZE 16384
70 boolean LoadNativeLevel_EM(char *filename, boolean level_info_only)
72 unsigned char raw_leveldata[MAX_EM_LEVEL_SIZE];
73 int raw_leveldata_length;
77 /* always start with reliable default values */
78 setLevelInfoToDefaults_EM();
80 if (!(file = openFile(filename, MODE_READ)))
83 Error(ERR_WARN, "cannot open level '%s' -- using empty level", filename);
88 raw_leveldata_length = readFile(file, raw_leveldata, 1, MAX_EM_LEVEL_SIZE);
92 if (raw_leveldata_length <= 0)
94 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
99 file_version = cleanup_em_level(raw_leveldata, raw_leveldata_length,filename);
101 if (file_version == FILE_VERSION_EM_UNKNOWN)
103 Error(ERR_WARN, "unknown EM level '%s' -- using empty level", filename);
108 convert_em_level(raw_leveldata, file_version);