1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include "libgame/libgame.h"
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
30 #define FILE_VERS_CHUNK_SIZE 8 /* size of file version chunk */
31 #define LEVEL_HEADER_SIZE 80 /* size of level file header */
32 #define LEVEL_HEADER_UNUSED 7 /* unused level header bytes */
33 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
34 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
35 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
36 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
37 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
38 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
39 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
40 #define TAPE_HEADER_SIZE 20 /* size of tape file header */
41 #define TAPE_HEADER_UNUSED 3 /* unused tape header bytes */
43 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
44 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
45 #define LEVEL_CHUNK_CUS4_SIZE(x) (48 + 48 + (x) * 48)
47 /* file identifier strings */
48 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
49 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
50 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
52 /* values for level file type identifier */
53 #define LEVEL_FILE_TYPE_UNKNOWN 0
54 #define LEVEL_FILE_TYPE_RND 1
55 #define LEVEL_FILE_TYPE_BD 2
56 #define LEVEL_FILE_TYPE_EM 3
57 #define LEVEL_FILE_TYPE_SP 4
58 #define LEVEL_FILE_TYPE_DX 5
59 #define LEVEL_FILE_TYPE_SB 6
60 #define LEVEL_FILE_TYPE_DC 7
62 #define LEVEL_FILE_TYPE_RND_PACKED (10 + LEVEL_FILE_TYPE_RND)
63 #define LEVEL_FILE_TYPE_EM_PACKED (10 + LEVEL_FILE_TYPE_EM)
65 #define IS_SINGLE_LEVEL_FILE(x) (x < 10)
66 #define IS_PACKED_LEVEL_FILE(x) (x > 10)
69 /* ========================================================================= */
70 /* level file functions */
71 /* ========================================================================= */
73 void setElementChangePages(struct ElementInfo *ei, int change_pages)
75 int change_page_size = sizeof(struct ElementChangeInfo);
77 ei->num_change_pages = MAX(1, change_pages);
80 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
82 if (ei->current_change_page >= ei->num_change_pages)
83 ei->current_change_page = ei->num_change_pages - 1;
85 ei->change = &ei->change_page[ei->current_change_page];
88 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
92 change->can_change = FALSE;
94 change->events = CE_BITMASK_DEFAULT;
96 change->trigger_player = CH_PLAYER_ANY;
97 change->trigger_side = CH_SIDE_ANY;
98 change->trigger_page = CH_PAGE_ANY;
100 change->target_element = EL_EMPTY_SPACE;
102 change->delay_fixed = 0;
103 change->delay_random = 0;
104 change->delay_frames = 1;
106 change->trigger_element = EL_EMPTY_SPACE;
108 change->explode = FALSE;
109 change->use_content = FALSE;
110 change->only_complete = FALSE;
111 change->use_random_change = FALSE;
112 change->random = 100;
113 change->power = CP_NON_DESTRUCTIVE;
115 for (x = 0; x < 3; x++)
116 for (y = 0; y < 3; y++)
117 change->content[x][y] = EL_EMPTY_SPACE;
119 change->direct_action = 0;
120 change->other_action = 0;
122 change->pre_change_function = NULL;
123 change->change_function = NULL;
124 change->post_change_function = NULL;
127 static void setLevelInfoToDefaults(struct LevelInfo *level)
131 level->file_version = FILE_VERSION_ACTUAL;
132 level->game_version = GAME_VERSION_ACTUAL;
134 level->encoding_16bit_field = FALSE; /* default: only 8-bit elements */
135 level->encoding_16bit_yamyam = FALSE; /* default: only 8-bit elements */
136 level->encoding_16bit_amoeba = FALSE; /* default: only 8-bit elements */
138 level->fieldx = STD_LEV_FIELDX;
139 level->fieldy = STD_LEV_FIELDY;
141 for (x = 0; x < MAX_LEV_FIELDX; x++)
142 for (y = 0; y < MAX_LEV_FIELDY; y++)
143 level->field[x][y] = EL_SAND;
146 level->gems_needed = 0;
148 level->amoeba_speed = 10;
150 level->time_magic_wall = 10;
151 level->time_wheel = 10;
152 level->time_light = 10;
153 level->time_timegate = 10;
155 level->amoeba_content = EL_DIAMOND;
157 level->double_speed = FALSE;
158 level->initial_gravity = FALSE;
159 level->em_slippery_gems = FALSE;
160 level->block_last_field = FALSE;
161 level->sp_block_last_field = TRUE;
163 level->use_spring_bug = FALSE;
165 level->can_move_into_acid_bits = ~0; /* everything can move into acid */
167 level->use_step_counter = FALSE;
169 level->use_custom_template = FALSE;
171 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
172 level->name[i] = '\0';
173 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
174 level->author[i] = '\0';
176 strcpy(level->name, NAMELESS_LEVEL_NAME);
177 strcpy(level->author, ANONYMOUS_NAME);
179 for (i = 0; i < 4; i++)
181 level->envelope_text[i][0] = '\0';
182 level->envelope_xsize[i] = MAX_ENVELOPE_XSIZE;
183 level->envelope_ysize[i] = MAX_ENVELOPE_YSIZE;
186 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
187 level->score[i] = 10;
189 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
190 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
191 for (x = 0; x < 3; x++)
192 for (y = 0; y < 3; y++)
193 level->yamyam_content[i][x][y] =
194 (i < STD_ELEMENT_CONTENTS ? EL_ROCK : EL_EMPTY);
196 level->field[0][0] = EL_PLAYER_1;
197 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
199 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
203 setElementChangePages(&element_info[element], 1);
204 setElementChangeInfoToDefaults(element_info[element].change);
206 if (IS_CUSTOM_ELEMENT(element) || IS_GROUP_ELEMENT(element))
208 for (j = 0; j < MAX_ELEMENT_NAME_LEN + 1; j++)
209 element_info[element].description[j] = '\0';
211 if (element_info[element].custom_description != NULL)
212 strncpy(element_info[element].description,
213 element_info[element].custom_description,MAX_ELEMENT_NAME_LEN);
215 strcpy(element_info[element].description,
216 element_info[element].editor_description);
218 element_info[element].use_gfx_element = FALSE;
219 element_info[element].gfx_element = EL_EMPTY_SPACE;
222 if (IS_CUSTOM_ELEMENT(element))
224 element_info[element].access_direction = MV_ALL_DIRECTIONS;
226 element_info[element].collect_score = 10; /* special default */
227 element_info[element].collect_count = 1; /* special default */
229 element_info[element].push_delay_fixed = -1; /* initialize later */
230 element_info[element].push_delay_random = -1; /* initialize later */
231 element_info[element].move_delay_fixed = 0;
232 element_info[element].move_delay_random = 0;
234 element_info[element].move_pattern = MV_ALL_DIRECTIONS;
235 element_info[element].move_direction_initial = MV_START_AUTOMATIC;
236 element_info[element].move_stepsize = TILEX / 8;
237 element_info[element].move_enter_element = EL_EMPTY_SPACE;
238 element_info[element].move_leave_element = EL_EMPTY_SPACE;
239 element_info[element].move_leave_type = LEAVE_TYPE_UNLIMITED;
241 element_info[element].slippery_type = SLIPPERY_ANY_RANDOM;
243 element_info[element].explosion_delay = 18;
244 element_info[element].ignition_delay = 8;
246 for (x = 0; x < 3; x++)
247 for (y = 0; y < 3; y++)
248 element_info[element].content[x][y] = EL_EMPTY_SPACE;
250 element_info[element].access_type = 0;
251 element_info[element].access_layer = 0;
252 element_info[element].access_protected = 0;
253 element_info[element].walk_to_action = 0;
254 element_info[element].smash_targets = 0;
255 element_info[element].deadliness = 0;
256 element_info[element].consistency = 0;
258 element_info[element].can_explode_by_fire = FALSE;
259 element_info[element].can_explode_smashed = FALSE;
260 element_info[element].can_explode_impact = FALSE;
262 element_info[element].current_change_page = 0;
264 /* start with no properties at all */
265 for (j = 0; j < NUM_EP_BITFIELDS; j++)
266 Properties[element][j] = EP_BITMASK_DEFAULT;
268 /* now set default properties */
269 SET_PROPERTY(element, EP_CAN_MOVE_INTO_ACID, TRUE);
271 element_info[element].modified_settings = FALSE;
273 else if (IS_GROUP_ELEMENT(element) || element == EL_INTERNAL_EDITOR)
275 /* initialize memory for list of elements in group */
276 if (element_info[element].group == NULL)
277 element_info[element].group =
278 checked_malloc(sizeof(struct ElementGroupInfo));
280 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
281 element_info[element].group->element[j] = EL_EMPTY_SPACE;
283 /* default: only one element in group */
284 element_info[element].group->num_elements = 1;
286 element_info[element].group->choice_mode = ANIM_RANDOM;
290 BorderElement = EL_STEELWALL;
292 level->no_level_file = FALSE;
294 if (leveldir_current == NULL) /* only when dumping level */
297 /* try to determine better author name than 'anonymous' */
298 if (strcmp(leveldir_current->author, ANONYMOUS_NAME) != 0)
300 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
301 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
305 switch (LEVELCLASS(leveldir_current))
307 case LEVELCLASS_TUTORIAL:
308 strcpy(level->author, PROGRAM_AUTHOR_STRING);
311 case LEVELCLASS_CONTRIB:
312 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
313 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
316 case LEVELCLASS_PRIVATE:
317 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
318 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
322 /* keep default value */
328 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
330 level_file_info->nr = 0;
331 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
332 level_file_info->packed = FALSE;
333 level_file_info->basename = NULL;
334 level_file_info->filename = NULL;
337 static void ActivateLevelTemplate()
339 /* Currently there is no special action needed to activate the template
340 data, because 'element_info' and 'Properties' overwrite the original
341 level data, while all other variables do not change. */
344 static char *getLevelFilenameFromBasename(char *basename)
346 static char *filename = NULL;
348 checked_free(filename);
350 filename = getPath2(getCurrentLevelDir(), basename);
355 static int getFileTypeFromBasename(char *basename)
357 static char *filename = NULL;
358 struct stat file_status;
360 /* ---------- try to determine file type from filename ---------- */
362 /* check for typical filename of a Supaplex level package file */
363 if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
364 strncmp(basename, "LEVELS.D", 8) == 0))
365 return LEVEL_FILE_TYPE_SP;
367 /* ---------- try to determine file type from filesize ---------- */
369 checked_free(filename);
370 filename = getPath2(getCurrentLevelDir(), basename);
372 if (stat(filename, &file_status) == 0)
374 /* check for typical filesize of a Supaplex level package file */
375 if (file_status.st_size == 170496)
376 return LEVEL_FILE_TYPE_SP;
379 return LEVEL_FILE_TYPE_UNKNOWN;
382 static char *getSingleLevelBasename(int nr, int type)
384 static char basename[MAX_FILENAME_LEN];
385 char *level_filename = getStringCopy(leveldir_current->level_filename);
387 if (level_filename == NULL)
388 level_filename = getStringCat2("%03d.", LEVELFILE_EXTENSION);
392 case LEVEL_FILE_TYPE_RND:
394 sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
396 sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
399 case LEVEL_FILE_TYPE_EM:
400 sprintf(basename, "%d", nr);
403 case LEVEL_FILE_TYPE_UNKNOWN:
405 sprintf(basename, level_filename, nr);
409 free(level_filename);
414 static char *getPackedLevelBasename(int type)
416 static char basename[MAX_FILENAME_LEN];
417 char *directory = getCurrentLevelDir();
419 struct dirent *dir_entry;
421 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
423 if ((dir = opendir(directory)) == NULL)
425 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
430 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
432 char *entry_basename = dir_entry->d_name;
433 int entry_type = getFileTypeFromBasename(entry_basename);
435 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
437 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
440 strcpy(basename, entry_basename);
452 static char *getSingleLevelFilename(int nr, int type)
454 return getLevelFilenameFromBasename(getSingleLevelBasename(nr, type));
458 static char *getPackedLevelFilename(int type)
460 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
464 char *getDefaultLevelFilename(int nr)
466 return getSingleLevelFilename(nr, LEVEL_FILE_TYPE_RND);
469 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
474 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
475 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
478 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
483 lfi->basename = getPackedLevelBasename(lfi->type);
484 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
487 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
489 /* special case: level number is negative => check for level template file */
492 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_RND);
497 if (leveldir_current->level_filename != NULL)
499 /* check for file name/pattern specified in "levelinfo.conf" */
500 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
501 if (fileExists(lfi->filename))
505 /* check for native Rocks'n'Diamonds level file */
506 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_RND);
507 if (fileExists(lfi->filename))
510 /* check for classic Emerald Mine level file */
511 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_EM);
512 if (fileExists(lfi->filename))
515 /* check for various packed level file formats */
516 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
517 if (fileExists(lfi->filename))
520 /* no known level file found -- try to use default values */
521 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
524 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
526 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
527 lfi->type = getFileTypeFromBasename(lfi->basename);
530 static struct LevelFileInfo *getLevelFileInfo(int nr)
532 static struct LevelFileInfo level_file_info;
534 /* always start with reliable default values */
535 setFileInfoToDefaults(&level_file_info);
537 level_file_info.nr = nr; /* set requested level number */
539 determineLevelFileInfo_Filename(&level_file_info);
540 determineLevelFileInfo_Filetype(&level_file_info);
542 return &level_file_info;
546 /* ------------------------------------------------------------------------- */
547 /* functions for loading R'n'D level */
548 /* ------------------------------------------------------------------------- */
550 int getMappedElement(int element)
552 /* map some (historic, now obsolete) elements */
557 case EL_PLAYER_OBSOLETE:
558 element = EL_PLAYER_1;
561 case EL_KEY_OBSOLETE:
564 case EL_EM_KEY_1_FILE_OBSOLETE:
565 element = EL_EM_KEY_1;
568 case EL_EM_KEY_2_FILE_OBSOLETE:
569 element = EL_EM_KEY_2;
572 case EL_EM_KEY_3_FILE_OBSOLETE:
573 element = EL_EM_KEY_3;
576 case EL_EM_KEY_4_FILE_OBSOLETE:
577 element = EL_EM_KEY_4;
580 case EL_ENVELOPE_OBSOLETE:
581 element = EL_ENVELOPE_1;
589 if (element >= NUM_FILE_ELEMENTS)
591 Error(ERR_WARN, "invalid level element %d", element);
593 element = EL_UNKNOWN;
598 if (element >= NUM_FILE_ELEMENTS)
600 Error(ERR_WARN, "invalid level element %d", element);
602 element = EL_UNKNOWN;
604 else if (element == EL_PLAYER_OBSOLETE)
605 element = EL_PLAYER_1;
606 else if (element == EL_KEY_OBSOLETE)
613 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
615 level->file_version = getFileVersion(file);
616 level->game_version = getFileVersion(file);
621 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
625 level->fieldx = getFile8Bit(file);
626 level->fieldy = getFile8Bit(file);
628 level->time = getFile16BitBE(file);
629 level->gems_needed = getFile16BitBE(file);
631 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
632 level->name[i] = getFile8Bit(file);
633 level->name[MAX_LEVEL_NAME_LEN] = 0;
635 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
636 level->score[i] = getFile8Bit(file);
638 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
639 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
640 for (y = 0; y < 3; y++)
641 for (x = 0; x < 3; x++)
642 level->yamyam_content[i][x][y] = getMappedElement(getFile8Bit(file));
644 level->amoeba_speed = getFile8Bit(file);
645 level->time_magic_wall = getFile8Bit(file);
646 level->time_wheel = getFile8Bit(file);
647 level->amoeba_content = getMappedElement(getFile8Bit(file));
648 level->double_speed = (getFile8Bit(file) == 1 ? TRUE : FALSE);
649 level->initial_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
650 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
651 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
653 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
655 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
656 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
658 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
660 level->can_move_into_acid_bits = getFile16BitBE(file);
662 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
664 ReadUnusedBytesFromFile(file, LEVEL_HEADER_UNUSED);
669 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
673 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
674 level->author[i] = getFile8Bit(file);
675 level->author[MAX_LEVEL_NAME_LEN] = 0;
680 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
683 int chunk_size_expected = level->fieldx * level->fieldy;
685 /* Note: "chunk_size" was wrong before version 2.0 when elements are
686 stored with 16-bit encoding (and should be twice as big then).
687 Even worse, playfield data was stored 16-bit when only yamyam content
688 contained 16-bit elements and vice versa. */
690 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
691 chunk_size_expected *= 2;
693 if (chunk_size_expected != chunk_size)
695 ReadUnusedBytesFromFile(file, chunk_size);
696 return chunk_size_expected;
699 for (y = 0; y < level->fieldy; y++)
700 for (x = 0; x < level->fieldx; x++)
702 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
707 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
711 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
712 int chunk_size_expected = header_size + content_size;
714 /* Note: "chunk_size" was wrong before version 2.0 when elements are
715 stored with 16-bit encoding (and should be twice as big then).
716 Even worse, playfield data was stored 16-bit when only yamyam content
717 contained 16-bit elements and vice versa. */
719 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
720 chunk_size_expected += content_size;
722 if (chunk_size_expected != chunk_size)
724 ReadUnusedBytesFromFile(file, chunk_size);
725 return chunk_size_expected;
729 level->num_yamyam_contents = getFile8Bit(file);
733 /* correct invalid number of content fields -- should never happen */
734 if (level->num_yamyam_contents < 1 ||
735 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
736 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
738 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
739 for (y = 0; y < 3; y++)
740 for (x = 0; x < 3; x++)
741 level->yamyam_content[i][x][y] =
742 getMappedElement(level->encoding_16bit_field ?
743 getFile16BitBE(file) : getFile8Bit(file));
747 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
751 int num_contents, content_xsize, content_ysize;
752 int content_array[MAX_ELEMENT_CONTENTS][3][3];
754 element = getMappedElement(getFile16BitBE(file));
755 num_contents = getFile8Bit(file);
756 content_xsize = getFile8Bit(file);
757 content_ysize = getFile8Bit(file);
759 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
761 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
762 for (y = 0; y < 3; y++)
763 for (x = 0; x < 3; x++)
764 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
766 /* correct invalid number of content fields -- should never happen */
767 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
768 num_contents = STD_ELEMENT_CONTENTS;
770 if (element == EL_YAMYAM)
772 level->num_yamyam_contents = num_contents;
774 for (i = 0; i < num_contents; i++)
775 for (y = 0; y < 3; y++)
776 for (x = 0; x < 3; x++)
777 level->yamyam_content[i][x][y] = content_array[i][x][y];
779 else if (element == EL_BD_AMOEBA)
781 level->amoeba_content = content_array[0][0][0];
785 Error(ERR_WARN, "cannot load content for element '%d'", element);
791 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
797 int chunk_size_expected;
799 element = getMappedElement(getFile16BitBE(file));
800 if (!IS_ENVELOPE(element))
801 element = EL_ENVELOPE_1;
803 envelope_nr = element - EL_ENVELOPE_1;
805 envelope_len = getFile16BitBE(file);
807 level->envelope_xsize[envelope_nr] = getFile8Bit(file);
808 level->envelope_ysize[envelope_nr] = getFile8Bit(file);
810 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
812 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
813 if (chunk_size_expected != chunk_size)
815 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
816 return chunk_size_expected;
819 for (i = 0; i < envelope_len; i++)
820 level->envelope_text[envelope_nr][i] = getFile8Bit(file);
825 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
827 int num_changed_custom_elements = getFile16BitBE(file);
828 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
831 if (chunk_size_expected != chunk_size)
833 ReadUnusedBytesFromFile(file, chunk_size - 2);
834 return chunk_size_expected;
837 for (i = 0; i < num_changed_custom_elements; i++)
839 int element = getFile16BitBE(file);
840 int properties = getFile32BitBE(file);
842 if (IS_CUSTOM_ELEMENT(element))
843 Properties[element][EP_BITFIELD_BASE] = properties;
845 Error(ERR_WARN, "invalid custom element number %d", element);
851 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
853 int num_changed_custom_elements = getFile16BitBE(file);
854 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
857 if (chunk_size_expected != chunk_size)
859 ReadUnusedBytesFromFile(file, chunk_size - 2);
860 return chunk_size_expected;
863 for (i = 0; i < num_changed_custom_elements; i++)
865 int element = getFile16BitBE(file);
866 int custom_target_element = getFile16BitBE(file);
868 if (IS_CUSTOM_ELEMENT(element))
869 element_info[element].change->target_element = custom_target_element;
871 Error(ERR_WARN, "invalid custom element number %d", element);
877 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
879 int num_changed_custom_elements = getFile16BitBE(file);
880 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
883 if (chunk_size_expected != chunk_size)
885 ReadUnusedBytesFromFile(file, chunk_size - 2);
886 return chunk_size_expected;
889 for (i = 0; i < num_changed_custom_elements; i++)
891 int element = getFile16BitBE(file);
893 if (!IS_CUSTOM_ELEMENT(element))
895 Error(ERR_WARN, "invalid custom element number %d", element);
897 element = EL_INTERNAL_DUMMY;
900 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
901 element_info[element].description[j] = getFile8Bit(file);
902 element_info[element].description[MAX_ELEMENT_NAME_LEN] = 0;
904 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
906 /* some free bytes for future properties and padding */
907 ReadUnusedBytesFromFile(file, 7);
909 element_info[element].use_gfx_element = getFile8Bit(file);
910 element_info[element].gfx_element =
911 getMappedElement(getFile16BitBE(file));
913 element_info[element].collect_score = getFile8Bit(file);
914 element_info[element].collect_count = getFile8Bit(file);
916 element_info[element].push_delay_fixed = getFile16BitBE(file);
917 element_info[element].push_delay_random = getFile16BitBE(file);
918 element_info[element].move_delay_fixed = getFile16BitBE(file);
919 element_info[element].move_delay_random = getFile16BitBE(file);
921 element_info[element].move_pattern = getFile16BitBE(file);
922 element_info[element].move_direction_initial = getFile8Bit(file);
923 element_info[element].move_stepsize = getFile8Bit(file);
925 for (y = 0; y < 3; y++)
926 for (x = 0; x < 3; x++)
927 element_info[element].content[x][y] =
928 getMappedElement(getFile16BitBE(file));
930 element_info[element].change->events = getFile32BitBE(file);
932 element_info[element].change->target_element =
933 getMappedElement(getFile16BitBE(file));
935 element_info[element].change->delay_fixed = getFile16BitBE(file);
936 element_info[element].change->delay_random = getFile16BitBE(file);
937 element_info[element].change->delay_frames = getFile16BitBE(file);
939 element_info[element].change->trigger_element =
940 getMappedElement(getFile16BitBE(file));
942 element_info[element].change->explode = getFile8Bit(file);
943 element_info[element].change->use_content = getFile8Bit(file);
944 element_info[element].change->only_complete = getFile8Bit(file);
945 element_info[element].change->use_random_change = getFile8Bit(file);
947 element_info[element].change->random = getFile8Bit(file);
948 element_info[element].change->power = getFile8Bit(file);
950 for (y = 0; y < 3; y++)
951 for (x = 0; x < 3; x++)
952 element_info[element].change->content[x][y] =
953 getMappedElement(getFile16BitBE(file));
955 element_info[element].slippery_type = getFile8Bit(file);
957 /* some free bytes for future properties and padding */
958 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
960 /* mark that this custom element has been modified */
961 element_info[element].modified_settings = TRUE;
967 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
969 struct ElementInfo *ei;
970 int chunk_size_expected;
974 element = getFile16BitBE(file);
976 if (!IS_CUSTOM_ELEMENT(element))
978 Error(ERR_WARN, "invalid custom element number %d", element);
980 ReadUnusedBytesFromFile(file, chunk_size - 2);
984 ei = &element_info[element];
986 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
987 ei->description[i] = getFile8Bit(file);
988 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
990 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
991 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
993 ei->num_change_pages = getFile8Bit(file);
995 /* some free bytes for future base property values and padding */
996 ReadUnusedBytesFromFile(file, 5);
998 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
999 if (chunk_size_expected != chunk_size)
1001 ReadUnusedBytesFromFile(file, chunk_size - 48);
1002 return chunk_size_expected;
1005 /* read custom property values */
1007 ei->use_gfx_element = getFile8Bit(file);
1008 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1010 ei->collect_score = getFile8Bit(file);
1011 ei->collect_count = getFile8Bit(file);
1013 ei->push_delay_fixed = getFile16BitBE(file);
1014 ei->push_delay_random = getFile16BitBE(file);
1015 ei->move_delay_fixed = getFile16BitBE(file);
1016 ei->move_delay_random = getFile16BitBE(file);
1018 /* bits 0 - 15 of "move_pattern" ... */
1019 ei->move_pattern = getFile16BitBE(file);
1020 ei->move_direction_initial = getFile8Bit(file);
1021 ei->move_stepsize = getFile8Bit(file);
1023 ei->slippery_type = getFile8Bit(file);
1025 for (y = 0; y < 3; y++)
1026 for (x = 0; x < 3; x++)
1027 ei->content[x][y] = getMappedElement(getFile16BitBE(file));
1029 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
1030 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
1031 ei->move_leave_type = getFile8Bit(file);
1033 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
1034 ei->move_pattern |= (getFile16BitBE(file) << 16);
1036 ei->access_direction = getFile8Bit(file);
1038 ei->explosion_delay = getFile8Bit(file);
1039 ei->ignition_delay = getFile8Bit(file);
1041 /* some free bytes for future custom property values and padding */
1042 ReadUnusedBytesFromFile(file, 2);
1044 /* read change property values */
1046 setElementChangePages(ei, ei->num_change_pages);
1048 for (i = 0; i < ei->num_change_pages; i++)
1050 struct ElementChangeInfo *change = &ei->change_page[i];
1052 /* always start with reliable default values */
1053 setElementChangeInfoToDefaults(change);
1055 change->events = getFile32BitBE(file);
1057 change->target_element = getMappedElement(getFile16BitBE(file));
1059 change->delay_fixed = getFile16BitBE(file);
1060 change->delay_random = getFile16BitBE(file);
1061 change->delay_frames = getFile16BitBE(file);
1063 change->trigger_element = getMappedElement(getFile16BitBE(file));
1065 change->explode = getFile8Bit(file);
1066 change->use_content = getFile8Bit(file);
1067 change->only_complete = getFile8Bit(file);
1068 change->use_random_change = getFile8Bit(file);
1070 change->random = getFile8Bit(file);
1071 change->power = getFile8Bit(file);
1073 for (y = 0; y < 3; y++)
1074 for (x = 0; x < 3; x++)
1075 change->content[x][y] = getMappedElement(getFile16BitBE(file));
1077 change->can_change = getFile8Bit(file);
1079 change->trigger_side = getFile8Bit(file);
1082 change->trigger_player = getFile8Bit(file);
1083 change->trigger_page = getFile8Bit(file);
1085 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
1086 CH_PAGE_ANY : (1 << change->trigger_page));
1088 /* some free bytes for future change property values and padding */
1089 ReadUnusedBytesFromFile(file, 6);
1093 /* some free bytes for future change property values and padding */
1094 ReadUnusedBytesFromFile(file, 8);
1098 /* mark this custom element as modified */
1099 ei->modified_settings = TRUE;
1104 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
1106 struct ElementInfo *ei;
1107 struct ElementGroupInfo *group;
1111 element = getFile16BitBE(file);
1113 if (!IS_GROUP_ELEMENT(element))
1115 Error(ERR_WARN, "invalid group element number %d", element);
1117 ReadUnusedBytesFromFile(file, chunk_size - 2);
1121 ei = &element_info[element];
1123 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1124 ei->description[i] = getFile8Bit(file);
1125 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1127 group = element_info[element].group;
1129 group->num_elements = getFile8Bit(file);
1131 ei->use_gfx_element = getFile8Bit(file);
1132 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1134 group->choice_mode = getFile8Bit(file);
1136 /* some free bytes for future values and padding */
1137 ReadUnusedBytesFromFile(file, 3);
1139 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
1140 group->element[i] = getMappedElement(getFile16BitBE(file));
1142 /* mark this group element as modified */
1143 element_info[element].modified_settings = TRUE;
1148 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
1149 struct LevelFileInfo *level_file_info)
1151 char *filename = level_file_info->filename;
1152 char cookie[MAX_LINE_LEN];
1153 char chunk_name[CHUNK_ID_LEN + 1];
1157 if (!(file = fopen(filename, MODE_READ)))
1159 level->no_level_file = TRUE;
1161 if (level != &level_template)
1162 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1167 getFileChunkBE(file, chunk_name, NULL);
1168 if (strcmp(chunk_name, "RND1") == 0)
1170 getFile32BitBE(file); /* not used */
1172 getFileChunkBE(file, chunk_name, NULL);
1173 if (strcmp(chunk_name, "CAVE") != 0)
1175 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1180 else /* check for pre-2.0 file format with cookie string */
1182 strcpy(cookie, chunk_name);
1183 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
1184 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
1185 cookie[strlen(cookie) - 1] = '\0';
1187 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
1189 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1194 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
1196 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
1201 /* pre-2.0 level files have no game version, so use file version here */
1202 level->game_version = level->file_version;
1205 if (level->file_version < FILE_VERSION_1_2)
1207 /* level files from versions before 1.2.0 without chunk structure */
1208 LoadLevel_HEAD(file, LEVEL_HEADER_SIZE, level);
1209 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
1217 int (*loader)(FILE *, int, struct LevelInfo *);
1221 { "VERS", FILE_VERS_CHUNK_SIZE, LoadLevel_VERS },
1222 { "HEAD", LEVEL_HEADER_SIZE, LoadLevel_HEAD },
1223 { "AUTH", MAX_LEVEL_AUTHOR_LEN, LoadLevel_AUTH },
1224 { "BODY", -1, LoadLevel_BODY },
1225 { "CONT", -1, LoadLevel_CONT },
1226 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
1227 { "CNT3", -1, LoadLevel_CNT3 },
1228 { "CUS1", -1, LoadLevel_CUS1 },
1229 { "CUS2", -1, LoadLevel_CUS2 },
1230 { "CUS3", -1, LoadLevel_CUS3 },
1231 { "CUS4", -1, LoadLevel_CUS4 },
1232 { "GRP1", -1, LoadLevel_GRP1 },
1236 while (getFileChunkBE(file, chunk_name, &chunk_size))
1240 while (chunk_info[i].name != NULL &&
1241 strcmp(chunk_name, chunk_info[i].name) != 0)
1244 if (chunk_info[i].name == NULL)
1246 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
1247 chunk_name, filename);
1248 ReadUnusedBytesFromFile(file, chunk_size);
1250 else if (chunk_info[i].size != -1 &&
1251 chunk_info[i].size != chunk_size)
1253 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1254 chunk_size, chunk_name, filename);
1255 ReadUnusedBytesFromFile(file, chunk_size);
1259 /* call function to load this level chunk */
1260 int chunk_size_expected =
1261 (chunk_info[i].loader)(file, chunk_size, level);
1263 /* the size of some chunks cannot be checked before reading other
1264 chunks first (like "HEAD" and "BODY") that contain some header
1265 information, so check them here */
1266 if (chunk_size_expected != chunk_size)
1268 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1269 chunk_size, chunk_name, filename);
1278 /* ------------------------------------------------------------------------- */
1279 /* functions for loading EM level */
1280 /* ------------------------------------------------------------------------- */
1282 static int map_em_element_yam(int element)
1286 case 0x00: return EL_EMPTY;
1287 case 0x01: return EL_EMERALD;
1288 case 0x02: return EL_DIAMOND;
1289 case 0x03: return EL_ROCK;
1290 case 0x04: return EL_ROBOT;
1291 case 0x05: return EL_SPACESHIP_UP;
1292 case 0x06: return EL_BOMB;
1293 case 0x07: return EL_BUG_UP;
1294 case 0x08: return EL_AMOEBA_DROP;
1295 case 0x09: return EL_NUT;
1296 case 0x0a: return EL_YAMYAM;
1297 case 0x0b: return EL_QUICKSAND_FULL;
1298 case 0x0c: return EL_SAND;
1299 case 0x0d: return EL_WALL_SLIPPERY;
1300 case 0x0e: return EL_STEELWALL;
1301 case 0x0f: return EL_WALL;
1302 case 0x10: return EL_EM_KEY_1;
1303 case 0x11: return EL_EM_KEY_2;
1304 case 0x12: return EL_EM_KEY_4;
1305 case 0x13: return EL_EM_KEY_3;
1306 case 0x14: return EL_MAGIC_WALL;
1307 case 0x15: return EL_ROBOT_WHEEL;
1308 case 0x16: return EL_DYNAMITE;
1310 case 0x17: return EL_EM_KEY_1; /* EMC */
1311 case 0x18: return EL_BUG_UP; /* EMC */
1312 case 0x1a: return EL_DIAMOND; /* EMC */
1313 case 0x1b: return EL_EMERALD; /* EMC */
1314 case 0x25: return EL_NUT; /* EMC */
1315 case 0x80: return EL_EMPTY; /* EMC */
1316 case 0x85: return EL_EM_KEY_1; /* EMC */
1317 case 0x86: return EL_EM_KEY_2; /* EMC */
1318 case 0x87: return EL_EM_KEY_4; /* EMC */
1319 case 0x88: return EL_EM_KEY_3; /* EMC */
1320 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
1321 case 0x9a: return EL_AMOEBA_WET; /* EMC */
1322 case 0xaf: return EL_DYNAMITE; /* EMC */
1323 case 0xbd: return EL_SAND; /* EMC */
1326 Error(ERR_WARN, "invalid level element %d", element);
1331 static int map_em_element_field(int element)
1333 if (element >= 0xc8 && element <= 0xe1)
1334 return EL_CHAR_A + (element - 0xc8);
1335 else if (element >= 0xe2 && element <= 0xeb)
1336 return EL_CHAR_0 + (element - 0xe2);
1340 case 0x00: return EL_ROCK;
1341 case 0x01: return EL_ROCK; /* EMC */
1342 case 0x02: return EL_DIAMOND;
1343 case 0x03: return EL_DIAMOND;
1344 case 0x04: return EL_ROBOT;
1345 case 0x05: return EL_ROBOT; /* EMC */
1346 case 0x06: return EL_EMPTY_SPACE; /* EMC */
1347 case 0x07: return EL_EMPTY_SPACE; /* EMC */
1348 case 0x08: return EL_SPACESHIP_UP;
1349 case 0x09: return EL_SPACESHIP_RIGHT;
1350 case 0x0a: return EL_SPACESHIP_DOWN;
1351 case 0x0b: return EL_SPACESHIP_LEFT;
1352 case 0x0c: return EL_SPACESHIP_UP;
1353 case 0x0d: return EL_SPACESHIP_RIGHT;
1354 case 0x0e: return EL_SPACESHIP_DOWN;
1355 case 0x0f: return EL_SPACESHIP_LEFT;
1357 case 0x10: return EL_BOMB;
1358 case 0x11: return EL_BOMB; /* EMC */
1359 case 0x12: return EL_EMERALD;
1360 case 0x13: return EL_EMERALD;
1361 case 0x14: return EL_BUG_UP;
1362 case 0x15: return EL_BUG_RIGHT;
1363 case 0x16: return EL_BUG_DOWN;
1364 case 0x17: return EL_BUG_LEFT;
1365 case 0x18: return EL_BUG_UP;
1366 case 0x19: return EL_BUG_RIGHT;
1367 case 0x1a: return EL_BUG_DOWN;
1368 case 0x1b: return EL_BUG_LEFT;
1369 case 0x1c: return EL_AMOEBA_DROP;
1370 case 0x1d: return EL_AMOEBA_DROP; /* EMC */
1371 case 0x1e: return EL_AMOEBA_DROP; /* EMC */
1372 case 0x1f: return EL_AMOEBA_DROP; /* EMC */
1374 case 0x20: return EL_ROCK;
1375 case 0x21: return EL_BOMB; /* EMC */
1376 case 0x22: return EL_DIAMOND; /* EMC */
1377 case 0x23: return EL_EMERALD; /* EMC */
1378 case 0x24: return EL_MAGIC_WALL;
1379 case 0x25: return EL_NUT;
1380 case 0x26: return EL_NUT; /* EMC */
1381 case 0x27: return EL_NUT; /* EMC */
1383 /* looks like magic wheel, but is _always_ activated */
1384 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
1386 case 0x29: return EL_YAMYAM; /* up */
1387 case 0x2a: return EL_YAMYAM; /* down */
1388 case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
1389 case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
1390 case 0x2d: return EL_QUICKSAND_FULL;
1391 case 0x2e: return EL_EMPTY_SPACE; /* EMC */
1392 case 0x2f: return EL_EMPTY_SPACE; /* EMC */
1394 case 0x30: return EL_EMPTY_SPACE; /* EMC */
1395 case 0x31: return EL_SAND; /* EMC */
1396 case 0x32: return EL_SAND; /* EMC */
1397 case 0x33: return EL_SAND; /* EMC */
1398 case 0x34: return EL_QUICKSAND_FULL; /* EMC */
1399 case 0x35: return EL_QUICKSAND_FULL; /* EMC */
1400 case 0x36: return EL_QUICKSAND_FULL; /* EMC */
1401 case 0x37: return EL_SAND; /* EMC */
1402 case 0x38: return EL_ROCK; /* EMC */
1403 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
1404 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
1405 case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
1406 case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
1407 case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
1408 case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
1409 case 0x3f: return EL_ACID_POOL_BOTTOM;
1411 case 0x40: return EL_EXIT_OPEN; /* 1 */
1412 case 0x41: return EL_EXIT_OPEN; /* 2 */
1413 case 0x42: return EL_EXIT_OPEN; /* 3 */
1414 case 0x43: return EL_BALLOON; /* EMC */
1415 case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
1416 case 0x45: return EL_SPRING; /* EMC */
1417 case 0x46: return EL_SPRING; /* falling */ /* EMC */
1418 case 0x47: return EL_SPRING; /* left */ /* EMC */
1419 case 0x48: return EL_SPRING; /* right */ /* EMC */
1420 case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
1421 case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
1422 case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
1423 case 0x4c: return EL_EMPTY_SPACE; /* EMC */
1424 case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
1425 case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
1426 case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
1428 case 0x50: return EL_UNKNOWN; /* EMC ("android") */
1429 case 0x51: return EL_UNKNOWN; /* EMC ("android") */
1430 case 0x52: return EL_UNKNOWN; /* EMC ("android") */
1431 case 0x53: return EL_UNKNOWN; /* EMC ("android") */
1432 case 0x54: return EL_UNKNOWN; /* EMC ("android") */
1433 case 0x55: return EL_EMPTY_SPACE; /* EMC */
1434 case 0x56: return EL_EMPTY_SPACE; /* EMC */
1435 case 0x57: return EL_EMPTY_SPACE; /* EMC */
1436 case 0x58: return EL_EMPTY_SPACE; /* EMC */
1437 case 0x59: return EL_EMPTY_SPACE; /* EMC */
1438 case 0x5a: return EL_EMPTY_SPACE; /* EMC */
1439 case 0x5b: return EL_EMPTY_SPACE; /* EMC */
1440 case 0x5c: return EL_EMPTY_SPACE; /* EMC */
1441 case 0x5d: return EL_EMPTY_SPACE; /* EMC */
1442 case 0x5e: return EL_EMPTY_SPACE; /* EMC */
1443 case 0x5f: return EL_EMPTY_SPACE; /* EMC */
1445 case 0x60: return EL_EMPTY_SPACE; /* EMC */
1446 case 0x61: return EL_EMPTY_SPACE; /* EMC */
1447 case 0x62: return EL_EMPTY_SPACE; /* EMC */
1448 case 0x63: return EL_SPRING; /* left */ /* EMC */
1449 case 0x64: return EL_SPRING; /* right */ /* EMC */
1450 case 0x65: return EL_ACID; /* 1 */ /* EMC */
1451 case 0x66: return EL_ACID; /* 2 */ /* EMC */
1452 case 0x67: return EL_ACID; /* 3 */ /* EMC */
1453 case 0x68: return EL_ACID; /* 4 */ /* EMC */
1454 case 0x69: return EL_ACID; /* 5 */ /* EMC */
1455 case 0x6a: return EL_ACID; /* 6 */ /* EMC */
1456 case 0x6b: return EL_ACID; /* 7 */ /* EMC */
1457 case 0x6c: return EL_ACID; /* 8 */ /* EMC */
1458 case 0x6d: return EL_EMPTY_SPACE; /* EMC */
1459 case 0x6e: return EL_EMPTY_SPACE; /* EMC */
1460 case 0x6f: return EL_EMPTY_SPACE; /* EMC */
1462 case 0x70: return EL_EMPTY_SPACE; /* EMC */
1463 case 0x71: return EL_EMPTY_SPACE; /* EMC */
1464 case 0x72: return EL_NUT; /* left */ /* EMC */
1465 case 0x73: return EL_SAND; /* EMC (? "nut") */
1466 case 0x74: return EL_STEELWALL;
1467 case 0x75: return EL_EMPTY_SPACE; /* EMC */
1468 case 0x76: return EL_EMPTY_SPACE; /* EMC */
1469 case 0x77: return EL_BOMB; /* left */ /* EMC */
1470 case 0x78: return EL_BOMB; /* right */ /* EMC */
1471 case 0x79: return EL_ROCK; /* left */ /* EMC */
1472 case 0x7a: return EL_ROCK; /* right */ /* EMC */
1473 case 0x7b: return EL_ACID; /* (? EMC "blank") */
1474 case 0x7c: return EL_EMPTY_SPACE; /* EMC */
1475 case 0x7d: return EL_EMPTY_SPACE; /* EMC */
1476 case 0x7e: return EL_EMPTY_SPACE; /* EMC */
1477 case 0x7f: return EL_EMPTY_SPACE; /* EMC */
1479 case 0x80: return EL_EMPTY;
1480 case 0x81: return EL_WALL_SLIPPERY;
1481 case 0x82: return EL_SAND;
1482 case 0x83: return EL_STEELWALL;
1483 case 0x84: return EL_WALL;
1484 case 0x85: return EL_EM_KEY_1;
1485 case 0x86: return EL_EM_KEY_2;
1486 case 0x87: return EL_EM_KEY_4;
1487 case 0x88: return EL_EM_KEY_3;
1488 case 0x89: return EL_EM_GATE_1;
1489 case 0x8a: return EL_EM_GATE_2;
1490 case 0x8b: return EL_EM_GATE_4;
1491 case 0x8c: return EL_EM_GATE_3;
1492 case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
1493 case 0x8e: return EL_EM_GATE_1_GRAY;
1494 case 0x8f: return EL_EM_GATE_2_GRAY;
1496 case 0x90: return EL_EM_GATE_4_GRAY;
1497 case 0x91: return EL_EM_GATE_3_GRAY;
1498 case 0x92: return EL_MAGIC_WALL;
1499 case 0x93: return EL_ROBOT_WHEEL;
1500 case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
1501 case 0x95: return EL_ACID_POOL_TOPLEFT;
1502 case 0x96: return EL_ACID_POOL_TOPRIGHT;
1503 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
1504 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
1505 case 0x99: return EL_ACID; /* (? EMC "fake blank") */
1506 case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
1507 case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
1508 case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
1509 case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
1510 case 0x9e: return EL_EXIT_CLOSED;
1511 case 0x9f: return EL_CHAR_LESS; /* arrow left */
1513 /* looks like normal sand, but behaves like wall */
1514 case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
1515 case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
1516 case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
1517 case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
1518 case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
1519 case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
1520 case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
1521 case 0xa7: return EL_EMPTY_SPACE; /* EMC */
1522 case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
1523 case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
1524 case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
1525 case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
1526 case 0xac: return EL_CHAR_COMMA; /* EMC */
1527 case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
1528 case 0xae: return EL_CHAR_MINUS; /* EMC */
1529 case 0xaf: return EL_DYNAMITE;
1531 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
1532 case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
1533 case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
1534 case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
1535 case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
1536 case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
1537 case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
1538 case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
1539 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
1540 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
1541 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
1542 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
1543 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
1544 case 0xbd: return EL_SAND; /* EMC ("dirt") */
1545 case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
1546 case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
1548 case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
1549 case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
1550 case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
1551 case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
1552 case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
1553 case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
1554 case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
1555 case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
1557 /* characters: see above */
1559 case 0xec: return EL_CHAR_PERIOD;
1560 case 0xed: return EL_CHAR_EXCLAM;
1561 case 0xee: return EL_CHAR_COLON;
1562 case 0xef: return EL_CHAR_QUESTION;
1564 case 0xf0: return EL_CHAR_GREATER; /* arrow right */
1565 case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
1566 case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
1567 case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
1568 case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
1569 case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
1570 case 0xf6: return EL_EMPTY_SPACE; /* EMC */
1571 case 0xf7: return EL_EMPTY_SPACE; /* EMC */
1573 case 0xf8: return EL_EMPTY_SPACE; /* EMC */
1574 case 0xf9: return EL_EMPTY_SPACE; /* EMC */
1575 case 0xfa: return EL_EMPTY_SPACE; /* EMC */
1576 case 0xfb: return EL_EMPTY_SPACE; /* EMC */
1577 case 0xfc: return EL_EMPTY_SPACE; /* EMC */
1578 case 0xfd: return EL_EMPTY_SPACE; /* EMC */
1580 case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
1581 case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
1584 /* should never happen (all 8-bit value cases should be handled) */
1585 Error(ERR_WARN, "invalid level element %d", element);
1590 #define EM_LEVEL_SIZE 2106
1591 #define EM_LEVEL_XSIZE 64
1592 #define EM_LEVEL_YSIZE 32
1594 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
1595 struct LevelFileInfo *level_file_info)
1597 char *filename = level_file_info->filename;
1599 unsigned char leveldata[EM_LEVEL_SIZE];
1600 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
1601 unsigned char code0 = 0x65;
1602 unsigned char code1 = 0x11;
1603 boolean level_is_crypted = FALSE;
1604 int nr = level_file_info->nr;
1607 if (!(file = fopen(filename, MODE_READ)))
1609 level->no_level_file = TRUE;
1611 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1616 for(i = 0; i < EM_LEVEL_SIZE; i++)
1617 leveldata[i] = fgetc(file);
1621 /* check if level data is crypted by testing against known starting bytes
1622 of the few existing crypted level files (from Emerald Mine 1 + 2) */
1624 if ((leveldata[0] == 0xf1 ||
1625 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
1627 level_is_crypted = TRUE;
1629 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
1630 leveldata[0] = 0xf1;
1633 if (level_is_crypted) /* decode crypted level data */
1635 for(i = 0; i < EM_LEVEL_SIZE; i++)
1637 leveldata[i] ^= code0;
1638 leveldata[i] -= code1;
1640 code0 = (code0 + 7) & 0xff;
1644 level->fieldx = EM_LEVEL_XSIZE;
1645 level->fieldy = EM_LEVEL_YSIZE;
1647 level->time = header[46] * 10;
1648 level->gems_needed = header[47];
1650 /* The original Emerald Mine levels have their level number stored
1651 at the second byte of the level file...
1652 Do not trust this information at other level files, e.g. EMC,
1653 but correct it anyway (normally the first row is completely
1654 steel wall, so the correction does not hurt anyway). */
1656 if (leveldata[1] == nr)
1657 leveldata[1] = leveldata[2]; /* correct level number field */
1659 sprintf(level->name, "Level %d", nr); /* set level name */
1661 level->score[SC_EMERALD] = header[36];
1662 level->score[SC_DIAMOND] = header[37];
1663 level->score[SC_ROBOT] = header[38];
1664 level->score[SC_SPACESHIP] = header[39];
1665 level->score[SC_BUG] = header[40];
1666 level->score[SC_YAMYAM] = header[41];
1667 level->score[SC_NUT] = header[42];
1668 level->score[SC_DYNAMITE] = header[43];
1669 level->score[SC_TIME_BONUS] = header[44];
1671 level->num_yamyam_contents = 4;
1673 for(i = 0; i < level->num_yamyam_contents; i++)
1674 for(y = 0; y < 3; y++)
1675 for(x = 0; x < 3; x++)
1676 level->yamyam_content[i][x][y] =
1677 map_em_element_yam(header[i * 9 + y * 3 + x]);
1679 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
1680 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
1681 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
1682 level->amoeba_content = EL_DIAMOND;
1684 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
1686 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
1688 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
1689 new_element = EL_AMOEBA_WET;
1691 level->field[x][y] = new_element;
1694 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
1695 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
1696 level->field[x][y] = EL_PLAYER_1;
1698 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
1699 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
1700 level->field[x][y] = EL_PLAYER_2;
1703 /* ------------------------------------------------------------------------- */
1704 /* functions for loading SP level */
1705 /* ------------------------------------------------------------------------- */
1707 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
1708 #define SP_LEVEL_SIZE 1536
1709 #define SP_LEVEL_XSIZE 60
1710 #define SP_LEVEL_YSIZE 24
1711 #define SP_LEVEL_NAME_LEN 23
1713 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
1718 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
1719 for (y = 0; y < SP_LEVEL_YSIZE; y++)
1721 for (x = 0; x < SP_LEVEL_XSIZE; x++)
1723 int element_old = fgetc(file);
1726 if (element_old <= 0x27)
1727 element_new = getMappedElement(EL_SP_START + element_old);
1728 else if (element_old == 0x28)
1729 element_new = EL_INVISIBLE_WALL;
1732 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
1733 Error(ERR_WARN, "invalid level element %d", element_old);
1735 element_new = EL_UNKNOWN;
1738 level->field[x][y] = element_new;
1742 ReadUnusedBytesFromFile(file, 4);
1744 /* Initial gravitation: 1 == "on", anything else (0) == "off" */
1745 level->initial_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
1747 ReadUnusedBytesFromFile(file, 1);
1749 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
1750 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
1751 level->name[i] = fgetc(file);
1752 level->name[SP_LEVEL_NAME_LEN] = '\0';
1754 /* initial "freeze zonks": 2 == "on", anything else (0) == "off" */
1755 ReadUnusedBytesFromFile(file, 1); /* !!! NOT SUPPORTED YET !!! */
1757 /* number of infotrons needed; 0 means that Supaplex will count the total
1758 amount of infotrons in the level and use the low byte of that number.
1759 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
1760 level->gems_needed = fgetc(file);
1762 /* information about special gravity port entries */
1763 ReadUnusedBytesFromFile(file, 65); /* !!! NOT SUPPORTED YET !!! */
1765 level->fieldx = SP_LEVEL_XSIZE;
1766 level->fieldy = SP_LEVEL_YSIZE;
1768 level->time = 0; /* no time limit */
1769 level->amoeba_speed = 0;
1770 level->time_magic_wall = 0;
1771 level->time_wheel = 0;
1772 level->amoeba_content = EL_EMPTY;
1774 for(i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
1775 level->score[i] = 0; /* !!! CORRECT THIS !!! */
1777 /* there are no yamyams in supaplex levels */
1778 for(i = 0; i < level->num_yamyam_contents; i++)
1779 for(y = 0; y < 3; y++)
1780 for(x = 0; x < 3; x++)
1781 level->yamyam_content[i][x][y] = EL_EMPTY;
1784 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
1785 struct LevelFileInfo *level_file_info)
1787 char *filename = level_file_info->filename;
1789 int nr = level_file_info->nr - leveldir_current->first_level;
1791 char name_first, name_last;
1792 struct LevelInfo multipart_level;
1793 int multipart_xpos, multipart_ypos;
1794 boolean is_multipart_level;
1795 boolean is_first_part;
1796 boolean reading_multipart_level = FALSE;
1797 boolean use_empty_level = FALSE;
1799 if (!(file = fopen(filename, MODE_READ)))
1801 level->no_level_file = TRUE;
1803 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1808 /* position file stream to the requested level inside the level package */
1809 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
1811 level->no_level_file = TRUE;
1813 Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename);
1818 /* there exist Supaplex level package files with multi-part levels which
1819 can be detected as follows: instead of leading and trailing dashes ('-')
1820 to pad the level name, they have leading and trailing numbers which are
1821 the x and y coordinations of the current part of the multi-part level;
1822 if there are '?' characters instead of numbers on the left or right side
1823 of the level name, the multi-part level consists of only horizontal or
1826 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
1828 LoadLevelFromFileStream_SP(file, level, l);
1830 /* check if this level is a part of a bigger multi-part level */
1832 name_first = level->name[0];
1833 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
1835 is_multipart_level =
1836 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
1837 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
1840 ((name_first == '?' || name_first == '1') &&
1841 (name_last == '?' || name_last == '1'));
1843 /* correct leading multipart level meta information in level name */
1844 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
1845 level->name[i] = '-';
1847 /* correct trailing multipart level meta information in level name */
1848 for (i = SP_LEVEL_NAME_LEN - 1; i>=0 && level->name[i] == name_last; i--)
1849 level->name[i] = '-';
1851 /* ---------- check for normal single level ---------- */
1853 if (!reading_multipart_level && !is_multipart_level)
1855 /* the current level is simply a normal single-part level, and we are
1856 not reading a multi-part level yet, so return the level as it is */
1861 /* ---------- check for empty level (unused multi-part) ---------- */
1863 if (!reading_multipart_level && is_multipart_level && !is_first_part)
1865 /* this is a part of a multi-part level, but not the first part
1866 (and we are not already reading parts of a multi-part level);
1867 in this case, use an empty level instead of the single part */
1869 use_empty_level = TRUE;
1874 /* ---------- check for finished multi-part level ---------- */
1876 if (reading_multipart_level &&
1877 (!is_multipart_level ||
1878 strcmp(level->name, multipart_level.name) != 0))
1880 /* we are already reading parts of a multi-part level, but this level is
1881 either not a multi-part level, or a part of a different multi-part
1882 level; in both cases, the multi-part level seems to be complete */
1887 /* ---------- here we have one part of a multi-part level ---------- */
1889 reading_multipart_level = TRUE;
1891 if (is_first_part) /* start with first part of new multi-part level */
1893 /* copy level info structure from first part */
1894 multipart_level = *level;
1896 /* clear playfield of new multi-part level */
1897 for (y = 0; y < MAX_LEV_FIELDY; y++)
1898 for (x = 0; x < MAX_LEV_FIELDX; x++)
1899 multipart_level.field[x][y] = EL_EMPTY;
1902 if (name_first == '?')
1904 if (name_last == '?')
1907 multipart_xpos = (int)(name_first - '0');
1908 multipart_ypos = (int)(name_last - '0');
1911 printf("----------> part (%d/%d) of multi-part level '%s'\n",
1912 multipart_xpos, multipart_ypos, multipart_level.name);
1915 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
1916 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
1918 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
1923 multipart_level.fieldx = MAX(multipart_level.fieldx,
1924 multipart_xpos * SP_LEVEL_XSIZE);
1925 multipart_level.fieldy = MAX(multipart_level.fieldy,
1926 multipart_ypos * SP_LEVEL_YSIZE);
1928 /* copy level part at the right position of multi-part level */
1929 for (y = 0; y < SP_LEVEL_YSIZE; y++)
1931 for (x = 0; x < SP_LEVEL_XSIZE; x++)
1933 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
1934 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
1936 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
1943 if (use_empty_level)
1945 setLevelInfoToDefaults(level);
1947 level->fieldx = SP_LEVEL_XSIZE;
1948 level->fieldy = SP_LEVEL_YSIZE;
1950 for (y = 0; y < SP_LEVEL_YSIZE; y++)
1951 for (x = 0; x < SP_LEVEL_XSIZE; x++)
1952 level->field[x][y] = EL_EMPTY;
1954 strcpy(level->name, "-------- EMPTY --------");
1956 Error(ERR_WARN, "single part of multi-part level -- using empty level");
1959 if (reading_multipart_level)
1960 *level = multipart_level;
1963 /* ------------------------------------------------------------------------- */
1964 /* functions for loading generic level */
1965 /* ------------------------------------------------------------------------- */
1967 void LoadLevelFromFileInfo(struct LevelInfo *level,
1968 struct LevelFileInfo *level_file_info)
1970 /* always start with reliable default values */
1971 setLevelInfoToDefaults(level);
1973 switch (level_file_info->type)
1975 case LEVEL_FILE_TYPE_RND:
1976 LoadLevelFromFileInfo_RND(level, level_file_info);
1979 case LEVEL_FILE_TYPE_EM:
1980 LoadLevelFromFileInfo_EM(level, level_file_info);
1983 case LEVEL_FILE_TYPE_SP:
1984 LoadLevelFromFileInfo_SP(level, level_file_info);
1988 LoadLevelFromFileInfo_RND(level, level_file_info);
1993 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
1995 static struct LevelFileInfo level_file_info;
1997 /* always start with reliable default values */
1998 setFileInfoToDefaults(&level_file_info);
2000 level_file_info.nr = 0; /* unknown level number */
2001 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
2002 level_file_info.filename = filename;
2004 LoadLevelFromFileInfo(level, &level_file_info);
2007 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
2009 if (leveldir_current == NULL) /* only when dumping level */
2013 printf("::: sort_priority: %d\n", leveldir_current->sort_priority);
2016 /* determine correct game engine version of current level */
2018 if (!leveldir_current->latest_engine)
2020 if (IS_LEVELCLASS_CONTRIB(leveldir_current) ||
2021 IS_LEVELCLASS_PRIVATE(leveldir_current) ||
2022 IS_LEVELCLASS_UNDEFINED(leveldir_current))
2026 printf("\n::: This level is private or contributed: '%s'\n", filename);
2030 printf("\n::: Use the stored game engine version for this level\n");
2033 /* For all levels which are not forced to use the latest game engine
2034 version (normally user contributed, private and undefined levels),
2035 use the version of the game engine the levels were created for.
2037 Since 2.0.1, the game engine version is now directly stored
2038 in the level file (chunk "VERS"), so there is no need anymore
2039 to set the game version from the file version (except for old,
2040 pre-2.0 levels, where the game version is still taken from the
2041 file format version used to store the level -- see above). */
2043 /* do some special adjustments to support older level versions */
2044 if (level->file_version == FILE_VERSION_1_0)
2046 Error(ERR_WARN, "level file '%s' has version number 1.0", filename);
2047 Error(ERR_WARN, "using high speed movement for player");
2049 /* player was faster than monsters in (pre-)1.0 levels */
2050 level->double_speed = TRUE;
2053 /* Default behaviour for EM style gems was "slippery" only in 2.0.1 */
2054 if (level->game_version == VERSION_IDENT(2,0,1,0))
2055 level->em_slippery_gems = TRUE;
2057 if (level->game_version < VERSION_IDENT(2,2,0,0))
2058 level->use_spring_bug = TRUE;
2060 if (level->game_version < VERSION_IDENT(3,0,9,0))
2064 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
2066 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
2067 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
2068 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
2069 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
2071 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2072 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
2074 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2076 int element = EL_CUSTOM_START + i;
2077 struct ElementInfo *ei = &element_info[element];
2079 for (j = 0; j < ei->num_change_pages; j++)
2081 struct ElementChangeInfo *change = &ei->change_page[j];
2083 change->trigger_player = CH_PLAYER_ANY;
2084 change->trigger_page = CH_PAGE_ANY;
2092 printf("\n::: ALWAYS USE LATEST ENGINE FOR THIS LEVEL: [%d] '%s'\n",
2093 leveldir_current->sort_priority, filename);
2097 printf("\n::: Use latest game engine version for this level.\n");
2100 /* For all levels which are forced to use the latest game engine version
2101 (normally all but user contributed, private and undefined levels), set
2102 the game engine version to the actual version; this allows for actual
2103 corrections in the game engine to take effect for existing, converted
2104 levels (from "classic" or other existing games) to make the emulation
2105 of the corresponding game more accurate, while (hopefully) not breaking
2106 existing levels created from other players. */
2109 printf("::: changing engine from %d to %d\n",
2110 level->game_version, GAME_VERSION_ACTUAL);
2113 level->game_version = GAME_VERSION_ACTUAL;
2115 /* Set special EM style gems behaviour: EM style gems slip down from
2116 normal, steel and growing wall. As this is a more fundamental change,
2117 it seems better to set the default behaviour to "off" (as it is more
2118 natural) and make it configurable in the level editor (as a property
2119 of gem style elements). Already existing converted levels (neither
2120 private nor contributed levels) are changed to the new behaviour. */
2122 if (level->file_version < FILE_VERSION_2_0)
2123 level->em_slippery_gems = TRUE;
2127 printf("::: => %d\n", level->game_version);
2131 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
2135 /* map custom element change events that have changed in newer versions
2136 (these following values were accidentally changed in version 3.0.1) */
2137 if (level->game_version <= VERSION_IDENT(3,0,0,0))
2139 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2141 int element = EL_CUSTOM_START + i;
2143 /* order of checking and copying events to be mapped is important */
2144 for (j = CE_BY_OTHER_ACTION; j >= CE_BY_PLAYER_OBSOLETE; j--)
2146 if (HAS_CHANGE_EVENT(element, j - 2))
2148 SET_CHANGE_EVENT(element, j - 2, FALSE);
2149 SET_CHANGE_EVENT(element, j, TRUE);
2153 /* order of checking and copying events to be mapped is important */
2154 for (j = CE_OTHER_GETS_COLLECTED; j >= CE_HITTING_SOMETHING; j--)
2156 if (HAS_CHANGE_EVENT(element, j - 1))
2158 SET_CHANGE_EVENT(element, j - 1, FALSE);
2159 SET_CHANGE_EVENT(element, j, TRUE);
2165 /* some custom element change events get mapped since version 3.0.3 */
2166 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2168 int element = EL_CUSTOM_START + i;
2170 if (HAS_CHANGE_EVENT(element, CE_BY_PLAYER_OBSOLETE) ||
2171 HAS_CHANGE_EVENT(element, CE_BY_COLLISION_OBSOLETE))
2173 SET_CHANGE_EVENT(element, CE_BY_PLAYER_OBSOLETE, FALSE);
2174 SET_CHANGE_EVENT(element, CE_BY_COLLISION_OBSOLETE, FALSE);
2176 SET_CHANGE_EVENT(element, CE_BY_DIRECT_ACTION, TRUE);
2180 /* initialize "can_change" field for old levels with only one change page */
2181 if (level->game_version <= VERSION_IDENT(3,0,2,0))
2183 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2185 int element = EL_CUSTOM_START + i;
2187 if (CAN_CHANGE(element))
2188 element_info[element].change->can_change = TRUE;
2192 /* correct custom element fields (for old levels without these options) */
2193 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2195 int element = EL_CUSTOM_START + i;
2196 struct ElementInfo *ei = &element_info[element];
2198 if (ei->access_direction == MV_NO_MOVING)
2199 ei->access_direction = MV_ALL_DIRECTIONS;
2201 for (j = 0; j < ei->num_change_pages; j++)
2203 struct ElementChangeInfo *change = &ei->change_page[j];
2205 if (change->trigger_side == CH_SIDE_NONE)
2206 change->trigger_side = CH_SIDE_ANY;
2211 /* set default push delay values (corrected since version 3.0.7-1) */
2212 if (level->game_version < VERSION_IDENT(3,0,7,1))
2214 game.default_push_delay_fixed = 2;
2215 game.default_push_delay_random = 8;
2219 game.default_push_delay_fixed = 8;
2220 game.default_push_delay_random = 8;
2223 /* set uninitialized push delay values of custom elements in older levels */
2224 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2226 int element = EL_CUSTOM_START + i;
2228 if (element_info[element].push_delay_fixed == -1)
2229 element_info[element].push_delay_fixed = game.default_push_delay_fixed;
2230 if (element_info[element].push_delay_random == -1)
2231 element_info[element].push_delay_random = game.default_push_delay_random;
2235 /* initialize element properties for level editor etc. */
2236 InitElementPropertiesEngine(level->game_version);
2239 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
2243 /* map elements that have changed in newer versions */
2244 for (y = 0; y < level->fieldy; y++)
2246 for (x = 0; x < level->fieldx; x++)
2248 int element = level->field[x][y];
2250 if (level->game_version <= VERSION_IDENT(2,2,0,0))
2252 /* map game font elements */
2253 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
2254 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
2255 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
2256 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
2259 if (level->game_version < VERSION_IDENT(3,0,0,0))
2261 /* map Supaplex gravity tube elements */
2262 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
2263 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2264 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
2265 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
2269 level->field[x][y] = element;
2273 /* copy elements to runtime playfield array */
2274 for (x = 0; x < MAX_LEV_FIELDX; x++)
2275 for (y = 0; y < MAX_LEV_FIELDY; y++)
2276 Feld[x][y] = level->field[x][y];
2278 /* initialize level size variables for faster access */
2279 lev_fieldx = level->fieldx;
2280 lev_fieldy = level->fieldy;
2282 /* determine border element for this level */
2286 void LoadLevelTemplate(int nr)
2289 struct LevelFileInfo *level_file_info = getLevelFileInfo(nr);
2290 char *filename = level_file_info->filename;
2292 LoadLevelFromFileInfo(&level_template, level_file_info);
2294 char *filename = getDefaultLevelFilename(nr);
2296 LoadLevelFromFilename_RND(&level_template, filename);
2299 LoadLevel_InitVersion(&level, filename);
2300 LoadLevel_InitElements(&level, filename);
2302 ActivateLevelTemplate();
2305 void LoadLevel(int nr)
2308 struct LevelFileInfo *level_file_info = getLevelFileInfo(nr);
2309 char *filename = level_file_info->filename;
2311 LoadLevelFromFileInfo(&level, level_file_info);
2313 char *filename = getLevelFilename(nr);
2315 LoadLevelFromFilename_RND(&level, filename);
2318 if (level.use_custom_template)
2319 LoadLevelTemplate(-1);
2322 LoadLevel_InitVersion(&level, filename);
2323 LoadLevel_InitElements(&level, filename);
2324 LoadLevel_InitPlayfield(&level, filename);
2326 LoadLevel_InitLevel(&level, filename);
2330 static void SaveLevel_VERS(FILE *file, struct LevelInfo *level)
2332 putFileVersion(file, level->file_version);
2333 putFileVersion(file, level->game_version);
2336 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
2340 putFile8Bit(file, level->fieldx);
2341 putFile8Bit(file, level->fieldy);
2343 putFile16BitBE(file, level->time);
2344 putFile16BitBE(file, level->gems_needed);
2346 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2347 putFile8Bit(file, level->name[i]);
2349 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2350 putFile8Bit(file, level->score[i]);
2352 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2353 for (y = 0; y < 3; y++)
2354 for (x = 0; x < 3; x++)
2355 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
2356 level->yamyam_content[i][x][y]));
2357 putFile8Bit(file, level->amoeba_speed);
2358 putFile8Bit(file, level->time_magic_wall);
2359 putFile8Bit(file, level->time_wheel);
2360 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
2361 level->amoeba_content));
2362 putFile8Bit(file, (level->double_speed ? 1 : 0));
2363 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
2364 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
2365 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
2367 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
2369 putFile8Bit(file, (level->block_last_field ? 1 : 0));
2370 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
2372 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
2374 putFile16BitBE(file, level->can_move_into_acid_bits);
2376 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
2378 WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED);
2381 static void SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
2385 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2386 putFile8Bit(file, level->author[i]);
2389 static void SaveLevel_BODY(FILE *file, struct LevelInfo *level)
2393 for (y = 0; y < level->fieldy; y++)
2394 for (x = 0; x < level->fieldx; x++)
2395 if (level->encoding_16bit_field)
2396 putFile16BitBE(file, level->field[x][y]);
2398 putFile8Bit(file, level->field[x][y]);
2402 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
2406 putFile8Bit(file, EL_YAMYAM);
2407 putFile8Bit(file, level->num_yamyam_contents);
2408 putFile8Bit(file, 0);
2409 putFile8Bit(file, 0);
2411 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2412 for (y = 0; y < 3; y++)
2413 for (x = 0; x < 3; x++)
2414 if (level->encoding_16bit_field)
2415 putFile16BitBE(file, level->yamyam_content[i][x][y]);
2417 putFile8Bit(file, level->yamyam_content[i][x][y]);
2421 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
2424 int num_contents, content_xsize, content_ysize;
2425 int content_array[MAX_ELEMENT_CONTENTS][3][3];
2427 if (element == EL_YAMYAM)
2429 num_contents = level->num_yamyam_contents;
2433 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2434 for (y = 0; y < 3; y++)
2435 for (x = 0; x < 3; x++)
2436 content_array[i][x][y] = level->yamyam_content[i][x][y];
2438 else if (element == EL_BD_AMOEBA)
2444 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2445 for (y = 0; y < 3; y++)
2446 for (x = 0; x < 3; x++)
2447 content_array[i][x][y] = EL_EMPTY;
2448 content_array[0][0][0] = level->amoeba_content;
2452 /* chunk header already written -- write empty chunk data */
2453 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
2455 Error(ERR_WARN, "cannot save content for element '%d'", element);
2459 putFile16BitBE(file, element);
2460 putFile8Bit(file, num_contents);
2461 putFile8Bit(file, content_xsize);
2462 putFile8Bit(file, content_ysize);
2464 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2466 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2467 for (y = 0; y < 3; y++)
2468 for (x = 0; x < 3; x++)
2469 putFile16BitBE(file, content_array[i][x][y]);
2472 static void SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
2475 int envelope_nr = element - EL_ENVELOPE_1;
2476 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
2478 putFile16BitBE(file, element);
2479 putFile16BitBE(file, envelope_len);
2480 putFile8Bit(file, level->envelope_xsize[envelope_nr]);
2481 putFile8Bit(file, level->envelope_ysize[envelope_nr]);
2483 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2485 for (i = 0; i < envelope_len; i++)
2486 putFile8Bit(file, level->envelope_text[envelope_nr][i]);
2490 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
2491 int num_changed_custom_elements)
2495 putFile16BitBE(file, num_changed_custom_elements);
2497 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2499 int element = EL_CUSTOM_START + i;
2501 if (Properties[element][EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT)
2503 if (check < num_changed_custom_elements)
2505 putFile16BitBE(file, element);
2506 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
2513 if (check != num_changed_custom_elements) /* should not happen */
2514 Error(ERR_WARN, "inconsistent number of custom element properties");
2519 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
2520 int num_changed_custom_elements)
2524 putFile16BitBE(file, num_changed_custom_elements);
2526 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2528 int element = EL_CUSTOM_START + i;
2530 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
2532 if (check < num_changed_custom_elements)
2534 putFile16BitBE(file, element);
2535 putFile16BitBE(file, element_info[element].change->target_element);
2542 if (check != num_changed_custom_elements) /* should not happen */
2543 Error(ERR_WARN, "inconsistent number of custom target elements");
2548 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
2549 int num_changed_custom_elements)
2551 int i, j, x, y, check = 0;
2553 putFile16BitBE(file, num_changed_custom_elements);
2555 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2557 int element = EL_CUSTOM_START + i;
2559 if (element_info[element].modified_settings)
2561 if (check < num_changed_custom_elements)
2563 putFile16BitBE(file, element);
2565 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2566 putFile8Bit(file, element_info[element].description[j]);
2568 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
2570 /* some free bytes for future properties and padding */
2571 WriteUnusedBytesToFile(file, 7);
2573 putFile8Bit(file, element_info[element].use_gfx_element);
2574 putFile16BitBE(file, element_info[element].gfx_element);
2576 putFile8Bit(file, element_info[element].collect_score);
2577 putFile8Bit(file, element_info[element].collect_count);
2579 putFile16BitBE(file, element_info[element].push_delay_fixed);
2580 putFile16BitBE(file, element_info[element].push_delay_random);
2581 putFile16BitBE(file, element_info[element].move_delay_fixed);
2582 putFile16BitBE(file, element_info[element].move_delay_random);
2584 putFile16BitBE(file, element_info[element].move_pattern);
2585 putFile8Bit(file, element_info[element].move_direction_initial);
2586 putFile8Bit(file, element_info[element].move_stepsize);
2588 for (y = 0; y < 3; y++)
2589 for (x = 0; x < 3; x++)
2590 putFile16BitBE(file, element_info[element].content[x][y]);
2592 putFile32BitBE(file, element_info[element].change->events);
2594 putFile16BitBE(file, element_info[element].change->target_element);
2596 putFile16BitBE(file, element_info[element].change->delay_fixed);
2597 putFile16BitBE(file, element_info[element].change->delay_random);
2598 putFile16BitBE(file, element_info[element].change->delay_frames);
2600 putFile16BitBE(file, element_info[element].change->trigger_element);
2602 putFile8Bit(file, element_info[element].change->explode);
2603 putFile8Bit(file, element_info[element].change->use_content);
2604 putFile8Bit(file, element_info[element].change->only_complete);
2605 putFile8Bit(file, element_info[element].change->use_random_change);
2607 putFile8Bit(file, element_info[element].change->random);
2608 putFile8Bit(file, element_info[element].change->power);
2610 for (y = 0; y < 3; y++)
2611 for (x = 0; x < 3; x++)
2612 putFile16BitBE(file, element_info[element].change->content[x][y]);
2614 putFile8Bit(file, element_info[element].slippery_type);
2616 /* some free bytes for future properties and padding */
2617 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
2624 if (check != num_changed_custom_elements) /* should not happen */
2625 Error(ERR_WARN, "inconsistent number of custom element properties");
2629 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
2631 struct ElementInfo *ei = &element_info[element];
2634 putFile16BitBE(file, element);
2636 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2637 putFile8Bit(file, ei->description[i]);
2639 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
2640 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
2642 putFile8Bit(file, ei->num_change_pages);
2644 /* some free bytes for future base property values and padding */
2645 WriteUnusedBytesToFile(file, 5);
2647 /* write custom property values */
2649 putFile8Bit(file, ei->use_gfx_element);
2650 putFile16BitBE(file, ei->gfx_element);
2652 putFile8Bit(file, ei->collect_score);
2653 putFile8Bit(file, ei->collect_count);
2655 putFile16BitBE(file, ei->push_delay_fixed);
2656 putFile16BitBE(file, ei->push_delay_random);
2657 putFile16BitBE(file, ei->move_delay_fixed);
2658 putFile16BitBE(file, ei->move_delay_random);
2660 /* bits 0 - 15 of "move_pattern" ... */
2661 putFile16BitBE(file, ei->move_pattern & 0xffff);
2662 putFile8Bit(file, ei->move_direction_initial);
2663 putFile8Bit(file, ei->move_stepsize);
2665 putFile8Bit(file, ei->slippery_type);
2667 for (y = 0; y < 3; y++)
2668 for (x = 0; x < 3; x++)
2669 putFile16BitBE(file, ei->content[x][y]);
2671 putFile16BitBE(file, ei->move_enter_element);
2672 putFile16BitBE(file, ei->move_leave_element);
2673 putFile8Bit(file, ei->move_leave_type);
2675 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
2676 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
2678 putFile8Bit(file, ei->access_direction);
2680 putFile8Bit(file, ei->explosion_delay);
2681 putFile8Bit(file, ei->ignition_delay);
2683 /* some free bytes for future custom property values and padding */
2684 WriteUnusedBytesToFile(file, 2);
2686 /* write change property values */
2688 for (i = 0; i < ei->num_change_pages; i++)
2690 struct ElementChangeInfo *change = &ei->change_page[i];
2692 putFile32BitBE(file, change->events);
2694 putFile16BitBE(file, change->target_element);
2696 putFile16BitBE(file, change->delay_fixed);
2697 putFile16BitBE(file, change->delay_random);
2698 putFile16BitBE(file, change->delay_frames);
2700 putFile16BitBE(file, change->trigger_element);
2702 putFile8Bit(file, change->explode);
2703 putFile8Bit(file, change->use_content);
2704 putFile8Bit(file, change->only_complete);
2705 putFile8Bit(file, change->use_random_change);
2707 putFile8Bit(file, change->random);
2708 putFile8Bit(file, change->power);
2710 for (y = 0; y < 3; y++)
2711 for (x = 0; x < 3; x++)
2712 putFile16BitBE(file, change->content[x][y]);
2714 putFile8Bit(file, change->can_change);
2716 putFile8Bit(file, change->trigger_side);
2719 putFile8Bit(file, change->trigger_player);
2720 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
2721 log_2(change->trigger_page)));
2723 /* some free bytes for future change property values and padding */
2724 WriteUnusedBytesToFile(file, 6);
2728 /* some free bytes for future change property values and padding */
2729 WriteUnusedBytesToFile(file, 8);
2734 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
2736 struct ElementInfo *ei = &element_info[element];
2737 struct ElementGroupInfo *group = ei->group;
2740 putFile16BitBE(file, element);
2742 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2743 putFile8Bit(file, ei->description[i]);
2745 putFile8Bit(file, group->num_elements);
2747 putFile8Bit(file, ei->use_gfx_element);
2748 putFile16BitBE(file, ei->gfx_element);
2750 putFile8Bit(file, group->choice_mode);
2752 /* some free bytes for future values and padding */
2753 WriteUnusedBytesToFile(file, 3);
2755 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
2756 putFile16BitBE(file, group->element[i]);
2759 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
2761 int body_chunk_size;
2765 if (!(file = fopen(filename, MODE_WRITE)))
2767 Error(ERR_WARN, "cannot save level file '%s'", filename);
2771 level->file_version = FILE_VERSION_ACTUAL;
2772 level->game_version = GAME_VERSION_ACTUAL;
2774 /* check level field for 16-bit elements */
2775 level->encoding_16bit_field = FALSE;
2776 for (y = 0; y < level->fieldy; y++)
2777 for (x = 0; x < level->fieldx; x++)
2778 if (level->field[x][y] > 255)
2779 level->encoding_16bit_field = TRUE;
2781 /* check yamyam content for 16-bit elements */
2782 level->encoding_16bit_yamyam = FALSE;
2783 for (i = 0; i < level->num_yamyam_contents; i++)
2784 for (y = 0; y < 3; y++)
2785 for (x = 0; x < 3; x++)
2786 if (level->yamyam_content[i][x][y] > 255)
2787 level->encoding_16bit_yamyam = TRUE;
2789 /* check amoeba content for 16-bit elements */
2790 level->encoding_16bit_amoeba = FALSE;
2791 if (level->amoeba_content > 255)
2792 level->encoding_16bit_amoeba = TRUE;
2794 /* calculate size of "BODY" chunk */
2796 level->fieldx * level->fieldy * (level->encoding_16bit_field ? 2 : 1);
2798 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
2799 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
2801 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
2802 SaveLevel_VERS(file, level);
2804 putFileChunkBE(file, "HEAD", LEVEL_HEADER_SIZE);
2805 SaveLevel_HEAD(file, level);
2807 putFileChunkBE(file, "AUTH", MAX_LEVEL_AUTHOR_LEN);
2808 SaveLevel_AUTH(file, level);
2810 putFileChunkBE(file, "BODY", body_chunk_size);
2811 SaveLevel_BODY(file, level);
2813 if (level->encoding_16bit_yamyam ||
2814 level->num_yamyam_contents != STD_ELEMENT_CONTENTS)
2816 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
2817 SaveLevel_CNT2(file, level, EL_YAMYAM);
2820 if (level->encoding_16bit_amoeba)
2822 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
2823 SaveLevel_CNT2(file, level, EL_BD_AMOEBA);
2826 /* check for envelope content */
2827 for (i = 0; i < 4; i++)
2829 if (strlen(level->envelope_text[i]) > 0)
2831 int envelope_len = strlen(level->envelope_text[i]) + 1;
2833 putFileChunkBE(file, "CNT3", LEVEL_CHUNK_CNT3_SIZE(envelope_len));
2834 SaveLevel_CNT3(file, level, EL_ENVELOPE_1 + i);
2838 /* check for non-default custom elements (unless using template level) */
2839 if (!level->use_custom_template)
2841 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2843 int element = EL_CUSTOM_START + i;
2845 if (element_info[element].modified_settings)
2847 int num_change_pages = element_info[element].num_change_pages;
2849 putFileChunkBE(file, "CUS4", LEVEL_CHUNK_CUS4_SIZE(num_change_pages));
2850 SaveLevel_CUS4(file, level, element);
2855 /* check for non-default group elements (unless using template level) */
2856 if (!level->use_custom_template)
2858 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
2860 int element = EL_GROUP_START + i;
2862 if (element_info[element].modified_settings)
2864 putFileChunkBE(file, "GRP1", LEVEL_CHUNK_GRP1_SIZE);
2865 SaveLevel_GRP1(file, level, element);
2872 SetFilePermissions(filename, PERMS_PRIVATE);
2875 void SaveLevel(int nr)
2877 char *filename = getDefaultLevelFilename(nr);
2879 SaveLevelFromFilename(&level, filename);
2882 void SaveLevelTemplate()
2884 char *filename = getDefaultLevelFilename(-1);
2886 SaveLevelFromFilename(&level, filename);
2889 void DumpLevel(struct LevelInfo *level)
2891 printf_line("-", 79);
2892 printf("Level xxx (file version %08d, game version %08d)\n",
2893 level->file_version, level->game_version);
2894 printf_line("-", 79);
2896 printf("Level author: '%s'\n", level->author);
2897 printf("Level title: '%s'\n", level->name);
2899 printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
2901 printf("Level time: %d seconds\n", level->time);
2902 printf("Gems needed: %d\n", level->gems_needed);
2904 printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
2905 printf("Time for wheel: %d seconds\n", level->time_wheel);
2906 printf("Time for light: %d seconds\n", level->time_light);
2907 printf("Time for timegate: %d seconds\n", level->time_timegate);
2909 printf("Amoeba speed: %d\n", level->amoeba_speed);
2911 printf("Initial gravity: %s\n", (level->initial_gravity ? "yes" : "no"));
2912 printf("Double speed movement: %s\n", (level->double_speed ? "yes" : "no"));
2913 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
2914 printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
2915 printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
2916 printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
2917 printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
2919 printf_line("-", 79);
2923 /* ========================================================================= */
2924 /* tape file functions */
2925 /* ========================================================================= */
2927 static void setTapeInfoToDefaults()
2931 /* always start with reliable default values (empty tape) */
2934 /* default values (also for pre-1.2 tapes) with only the first player */
2935 tape.player_participates[0] = TRUE;
2936 for (i = 1; i < MAX_PLAYERS; i++)
2937 tape.player_participates[i] = FALSE;
2939 /* at least one (default: the first) player participates in every tape */
2940 tape.num_participating_players = 1;
2942 tape.level_nr = level_nr;
2944 tape.changed = FALSE;
2946 tape.recording = FALSE;
2947 tape.playing = FALSE;
2948 tape.pausing = FALSE;
2951 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
2953 tape->file_version = getFileVersion(file);
2954 tape->game_version = getFileVersion(file);
2959 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
2963 tape->random_seed = getFile32BitBE(file);
2964 tape->date = getFile32BitBE(file);
2965 tape->length = getFile32BitBE(file);
2967 /* read header fields that are new since version 1.2 */
2968 if (tape->file_version >= FILE_VERSION_1_2)
2970 byte store_participating_players = getFile8Bit(file);
2973 /* since version 1.2, tapes store which players participate in the tape */
2974 tape->num_participating_players = 0;
2975 for (i = 0; i < MAX_PLAYERS; i++)
2977 tape->player_participates[i] = FALSE;
2979 if (store_participating_players & (1 << i))
2981 tape->player_participates[i] = TRUE;
2982 tape->num_participating_players++;
2986 ReadUnusedBytesFromFile(file, TAPE_HEADER_UNUSED);
2988 engine_version = getFileVersion(file);
2989 if (engine_version > 0)
2990 tape->engine_version = engine_version;
2992 tape->engine_version = tape->game_version;
2998 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
3000 int level_identifier_size;
3003 level_identifier_size = getFile16BitBE(file);
3005 tape->level_identifier =
3006 checked_realloc(tape->level_identifier, level_identifier_size);
3008 for (i = 0; i < level_identifier_size; i++)
3009 tape->level_identifier[i] = getFile8Bit(file);
3011 tape->level_nr = getFile16BitBE(file);
3013 chunk_size = 2 + level_identifier_size + 2;
3018 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
3021 int chunk_size_expected =
3022 (tape->num_participating_players + 1) * tape->length;
3024 if (chunk_size_expected != chunk_size)
3026 ReadUnusedBytesFromFile(file, chunk_size);
3027 return chunk_size_expected;
3030 for (i = 0; i < tape->length; i++)
3032 if (i >= MAX_TAPELEN)
3035 for (j = 0; j < MAX_PLAYERS; j++)
3037 tape->pos[i].action[j] = MV_NO_MOVING;
3039 if (tape->player_participates[j])
3040 tape->pos[i].action[j] = getFile8Bit(file);
3043 tape->pos[i].delay = getFile8Bit(file);
3045 if (tape->file_version == FILE_VERSION_1_0)
3047 /* eliminate possible diagonal moves in old tapes */
3048 /* this is only for backward compatibility */
3050 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
3051 byte action = tape->pos[i].action[0];
3052 int k, num_moves = 0;
3054 for (k = 0; k<4; k++)
3056 if (action & joy_dir[k])
3058 tape->pos[i + num_moves].action[0] = joy_dir[k];
3060 tape->pos[i + num_moves].delay = 0;
3069 tape->length += num_moves;
3072 else if (tape->file_version < FILE_VERSION_2_0)
3074 /* convert pre-2.0 tapes to new tape format */
3076 if (tape->pos[i].delay > 1)
3079 tape->pos[i + 1] = tape->pos[i];
3080 tape->pos[i + 1].delay = 1;
3083 for (j = 0; j < MAX_PLAYERS; j++)
3084 tape->pos[i].action[j] = MV_NO_MOVING;
3085 tape->pos[i].delay--;
3096 if (i != tape->length)
3097 chunk_size = (tape->num_participating_players + 1) * i;
3102 void LoadTapeFromFilename(char *filename)
3104 char cookie[MAX_LINE_LEN];
3105 char chunk_name[CHUNK_ID_LEN + 1];
3109 /* always start with reliable default values */
3110 setTapeInfoToDefaults();
3112 if (!(file = fopen(filename, MODE_READ)))
3115 getFileChunkBE(file, chunk_name, NULL);
3116 if (strcmp(chunk_name, "RND1") == 0)
3118 getFile32BitBE(file); /* not used */
3120 getFileChunkBE(file, chunk_name, NULL);
3121 if (strcmp(chunk_name, "TAPE") != 0)
3123 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
3128 else /* check for pre-2.0 file format with cookie string */
3130 strcpy(cookie, chunk_name);
3131 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
3132 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3133 cookie[strlen(cookie) - 1] = '\0';
3135 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
3137 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
3142 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
3144 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
3149 /* pre-2.0 tape files have no game version, so use file version here */
3150 tape.game_version = tape.file_version;
3153 if (tape.file_version < FILE_VERSION_1_2)
3155 /* tape files from versions before 1.2.0 without chunk structure */
3156 LoadTape_HEAD(file, TAPE_HEADER_SIZE, &tape);
3157 LoadTape_BODY(file, 2 * tape.length, &tape);
3165 int (*loader)(FILE *, int, struct TapeInfo *);
3169 { "VERS", FILE_VERS_CHUNK_SIZE, LoadTape_VERS },
3170 { "HEAD", TAPE_HEADER_SIZE, LoadTape_HEAD },
3171 { "INFO", -1, LoadTape_INFO },
3172 { "BODY", -1, LoadTape_BODY },
3176 while (getFileChunkBE(file, chunk_name, &chunk_size))
3180 while (chunk_info[i].name != NULL &&
3181 strcmp(chunk_name, chunk_info[i].name) != 0)
3184 if (chunk_info[i].name == NULL)
3186 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
3187 chunk_name, filename);
3188 ReadUnusedBytesFromFile(file, chunk_size);
3190 else if (chunk_info[i].size != -1 &&
3191 chunk_info[i].size != chunk_size)
3193 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
3194 chunk_size, chunk_name, filename);
3195 ReadUnusedBytesFromFile(file, chunk_size);
3199 /* call function to load this tape chunk */
3200 int chunk_size_expected =
3201 (chunk_info[i].loader)(file, chunk_size, &tape);
3203 /* the size of some chunks cannot be checked before reading other
3204 chunks first (like "HEAD" and "BODY") that contain some header
3205 information, so check them here */
3206 if (chunk_size_expected != chunk_size)
3208 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
3209 chunk_size, chunk_name, filename);
3217 tape.length_seconds = GetTapeLength();
3220 printf("::: tape game version: %d\n", tape.game_version);
3221 printf("::: tape engine version: %d\n", tape.engine_version);
3225 void LoadTape(int nr)
3227 char *filename = getTapeFilename(nr);
3229 LoadTapeFromFilename(filename);
3232 void LoadSolutionTape(int nr)
3234 char *filename = getSolutionTapeFilename(nr);
3236 LoadTapeFromFilename(filename);
3239 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
3241 putFileVersion(file, tape->file_version);
3242 putFileVersion(file, tape->game_version);
3245 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
3248 byte store_participating_players = 0;
3250 /* set bits for participating players for compact storage */
3251 for (i = 0; i < MAX_PLAYERS; i++)
3252 if (tape->player_participates[i])
3253 store_participating_players |= (1 << i);
3255 putFile32BitBE(file, tape->random_seed);
3256 putFile32BitBE(file, tape->date);
3257 putFile32BitBE(file, tape->length);
3259 putFile8Bit(file, store_participating_players);
3261 /* unused bytes not at the end here for 4-byte alignment of engine_version */
3262 WriteUnusedBytesToFile(file, TAPE_HEADER_UNUSED);
3264 putFileVersion(file, tape->engine_version);
3267 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
3269 int level_identifier_size = strlen(tape->level_identifier) + 1;
3272 putFile16BitBE(file, level_identifier_size);
3274 for (i = 0; i < level_identifier_size; i++)
3275 putFile8Bit(file, tape->level_identifier[i]);
3277 putFile16BitBE(file, tape->level_nr);
3280 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
3284 for (i = 0; i < tape->length; i++)
3286 for (j = 0; j < MAX_PLAYERS; j++)
3287 if (tape->player_participates[j])
3288 putFile8Bit(file, tape->pos[i].action[j]);
3290 putFile8Bit(file, tape->pos[i].delay);
3294 void SaveTape(int nr)
3296 char *filename = getTapeFilename(nr);
3298 boolean new_tape = TRUE;
3299 int num_participating_players = 0;
3300 int info_chunk_size;
3301 int body_chunk_size;
3304 InitTapeDirectory(leveldir_current->subdir);
3306 /* if a tape still exists, ask to overwrite it */
3307 if (access(filename, F_OK) == 0)
3310 if (!Request("Replace old tape ?", REQ_ASK))
3314 if (!(file = fopen(filename, MODE_WRITE)))
3316 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
3320 tape.file_version = FILE_VERSION_ACTUAL;
3321 tape.game_version = GAME_VERSION_ACTUAL;
3323 /* count number of participating players */
3324 for (i = 0; i < MAX_PLAYERS; i++)
3325 if (tape.player_participates[i])
3326 num_participating_players++;
3328 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
3329 body_chunk_size = (num_participating_players + 1) * tape.length;
3331 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
3332 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
3334 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
3335 SaveTape_VERS(file, &tape);
3337 putFileChunkBE(file, "HEAD", TAPE_HEADER_SIZE);
3338 SaveTape_HEAD(file, &tape);
3340 putFileChunkBE(file, "INFO", info_chunk_size);
3341 SaveTape_INFO(file, &tape);
3343 putFileChunkBE(file, "BODY", body_chunk_size);
3344 SaveTape_BODY(file, &tape);
3348 SetFilePermissions(filename, PERMS_PRIVATE);
3350 tape.changed = FALSE;
3353 Request("tape saved !", REQ_CONFIRM);
3356 void DumpTape(struct TapeInfo *tape)
3360 if (TAPE_IS_EMPTY(*tape))
3362 Error(ERR_WARN, "no tape available for level %d", tape->level_nr);
3366 printf_line("-", 79);
3367 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
3368 tape->level_nr, tape->file_version, tape->game_version);
3369 printf("Level series identifier: '%s'\n", tape->level_identifier);
3370 printf_line("-", 79);
3372 for (i = 0; i < tape->length; i++)
3374 if (i >= MAX_TAPELEN)
3377 printf("%03d: ", i);
3379 for (j = 0; j < MAX_PLAYERS; j++)
3381 if (tape->player_participates[j])
3383 int action = tape->pos[i].action[j];
3385 printf("%d:%02x ", j, action);
3386 printf("[%c%c%c%c|%c%c] - ",
3387 (action & JOY_LEFT ? '<' : ' '),
3388 (action & JOY_RIGHT ? '>' : ' '),
3389 (action & JOY_UP ? '^' : ' '),
3390 (action & JOY_DOWN ? 'v' : ' '),
3391 (action & JOY_BUTTON_1 ? '1' : ' '),
3392 (action & JOY_BUTTON_2 ? '2' : ' '));
3396 printf("(%03d)\n", tape->pos[i].delay);
3399 printf_line("-", 79);
3403 /* ========================================================================= */
3404 /* score file functions */
3405 /* ========================================================================= */
3407 void LoadScore(int nr)
3410 char *filename = getScoreFilename(nr);
3411 char cookie[MAX_LINE_LEN];
3412 char line[MAX_LINE_LEN];
3416 /* always start with reliable default values */
3417 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
3419 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
3420 highscore[i].Score = 0;
3423 if (!(file = fopen(filename, MODE_READ)))
3426 /* check file identifier */
3427 fgets(cookie, MAX_LINE_LEN, file);
3428 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3429 cookie[strlen(cookie) - 1] = '\0';
3431 if (!checkCookieString(cookie, SCORE_COOKIE))
3433 Error(ERR_WARN, "unknown format of score file '%s'", filename);
3438 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
3440 fscanf(file, "%d", &highscore[i].Score);
3441 fgets(line, MAX_LINE_LEN, file);
3443 if (line[strlen(line) - 1] == '\n')
3444 line[strlen(line) - 1] = '\0';
3446 for (line_ptr = line; *line_ptr; line_ptr++)
3448 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
3450 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
3451 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
3460 void SaveScore(int nr)
3463 char *filename = getScoreFilename(nr);
3466 InitScoreDirectory(leveldir_current->subdir);
3468 if (!(file = fopen(filename, MODE_WRITE)))
3470 Error(ERR_WARN, "cannot save score for level %d", nr);
3474 fprintf(file, "%s\n\n", SCORE_COOKIE);
3476 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
3477 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
3481 SetFilePermissions(filename, PERMS_PUBLIC);
3485 /* ========================================================================= */
3486 /* setup file functions */
3487 /* ========================================================================= */
3489 #define TOKEN_STR_PLAYER_PREFIX "player_"
3492 #define SETUP_TOKEN_PLAYER_NAME 0
3493 #define SETUP_TOKEN_SOUND 1
3494 #define SETUP_TOKEN_SOUND_LOOPS 2
3495 #define SETUP_TOKEN_SOUND_MUSIC 3
3496 #define SETUP_TOKEN_SOUND_SIMPLE 4
3497 #define SETUP_TOKEN_TOONS 5
3498 #define SETUP_TOKEN_SCROLL_DELAY 6
3499 #define SETUP_TOKEN_SOFT_SCROLLING 7
3500 #define SETUP_TOKEN_FADING 8
3501 #define SETUP_TOKEN_AUTORECORD 9
3502 #define SETUP_TOKEN_QUICK_DOORS 10
3503 #define SETUP_TOKEN_TEAM_MODE 11
3504 #define SETUP_TOKEN_HANDICAP 12
3505 #define SETUP_TOKEN_TIME_LIMIT 13
3506 #define SETUP_TOKEN_FULLSCREEN 14
3507 #define SETUP_TOKEN_ASK_ON_ESCAPE 15
3508 #define SETUP_TOKEN_GRAPHICS_SET 16
3509 #define SETUP_TOKEN_SOUNDS_SET 17
3510 #define SETUP_TOKEN_MUSIC_SET 18
3511 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 19
3512 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 20
3513 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 21
3515 #define NUM_GLOBAL_SETUP_TOKENS 22
3518 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
3519 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
3520 #define SETUP_TOKEN_EDITOR_EL_MORE 2
3521 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 3
3522 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 4
3523 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 5
3524 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 6
3525 #define SETUP_TOKEN_EDITOR_EL_CHARS 7
3526 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 8
3527 #define SETUP_TOKEN_EDITOR_EL_CUSTOM_MORE 9
3528 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 10
3529 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 11
3531 #define NUM_EDITOR_SETUP_TOKENS 12
3533 /* shortcut setup */
3534 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
3535 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
3536 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
3538 #define NUM_SHORTCUT_SETUP_TOKENS 3
3541 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
3542 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
3543 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
3544 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
3545 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
3546 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
3547 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
3548 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
3549 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
3550 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
3551 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
3552 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
3553 #define SETUP_TOKEN_PLAYER_KEY_UP 12
3554 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
3555 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
3556 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
3558 #define NUM_PLAYER_SETUP_TOKENS 16
3561 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 0
3562 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 1
3564 #define NUM_SYSTEM_SETUP_TOKENS 2
3567 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
3569 #define NUM_OPTIONS_SETUP_TOKENS 1
3572 static struct SetupInfo si;
3573 static struct SetupEditorInfo sei;
3574 static struct SetupShortcutInfo ssi;
3575 static struct SetupInputInfo sii;
3576 static struct SetupSystemInfo syi;
3577 static struct OptionInfo soi;
3579 static struct TokenInfo global_setup_tokens[] =
3581 { TYPE_STRING, &si.player_name, "player_name" },
3582 { TYPE_SWITCH, &si.sound, "sound" },
3583 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
3584 { TYPE_SWITCH, &si.sound_music, "background_music" },
3585 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
3586 { TYPE_SWITCH, &si.toons, "toons" },
3587 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
3588 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
3589 { TYPE_SWITCH, &si.fading, "screen_fading" },
3590 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
3591 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
3592 { TYPE_SWITCH, &si.team_mode, "team_mode" },
3593 { TYPE_SWITCH, &si.handicap, "handicap" },
3594 { TYPE_SWITCH, &si.time_limit, "time_limit" },
3595 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
3596 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
3597 { TYPE_STRING, &si.graphics_set, "graphics_set" },
3598 { TYPE_STRING, &si.sounds_set, "sounds_set" },
3599 { TYPE_STRING, &si.music_set, "music_set" },
3600 { TYPE_SWITCH, &si.override_level_graphics, "override_level_graphics" },
3601 { TYPE_SWITCH, &si.override_level_sounds, "override_level_sounds" },
3602 { TYPE_SWITCH, &si.override_level_music, "override_level_music" },
3605 static struct TokenInfo editor_setup_tokens[] =
3607 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
3608 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
3609 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
3610 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
3611 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
3612 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
3613 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
3614 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
3615 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
3616 { TYPE_SWITCH, &sei.el_custom_more, "editor.el_custom_more" },
3617 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
3618 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
3621 static struct TokenInfo shortcut_setup_tokens[] =
3623 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
3624 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
3625 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" }
3628 static struct TokenInfo player_setup_tokens[] =
3630 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
3631 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
3632 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
3633 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
3634 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
3635 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
3636 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
3637 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
3638 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
3639 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
3640 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
3641 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
3642 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
3643 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
3644 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
3645 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" }
3648 static struct TokenInfo system_setup_tokens[] =
3650 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
3651 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" }
3654 static struct TokenInfo options_setup_tokens[] =
3656 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" }
3659 static char *get_corrected_login_name(char *login_name)
3661 /* needed because player name must be a fixed length string */
3662 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
3664 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
3665 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
3667 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
3668 if (strchr(login_name_new, ' '))
3669 *strchr(login_name_new, ' ') = '\0';
3671 return login_name_new;
3674 static void setSetupInfoToDefaults(struct SetupInfo *si)
3678 si->player_name = get_corrected_login_name(getLoginName());
3681 si->sound_loops = TRUE;
3682 si->sound_music = TRUE;
3683 si->sound_simple = TRUE;
3685 si->double_buffering = TRUE;
3686 si->direct_draw = !si->double_buffering;
3687 si->scroll_delay = TRUE;
3688 si->soft_scrolling = TRUE;
3690 si->autorecord = TRUE;
3691 si->quick_doors = FALSE;
3692 si->team_mode = FALSE;
3693 si->handicap = TRUE;
3694 si->time_limit = TRUE;
3695 si->fullscreen = FALSE;
3696 si->ask_on_escape = TRUE;
3698 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
3699 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
3700 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
3701 si->override_level_graphics = FALSE;
3702 si->override_level_sounds = FALSE;
3703 si->override_level_music = FALSE;
3705 si->editor.el_boulderdash = TRUE;
3706 si->editor.el_emerald_mine = TRUE;
3707 si->editor.el_more = TRUE;
3708 si->editor.el_sokoban = TRUE;
3709 si->editor.el_supaplex = TRUE;
3710 si->editor.el_diamond_caves = TRUE;
3711 si->editor.el_dx_boulderdash = TRUE;
3712 si->editor.el_chars = TRUE;
3713 si->editor.el_custom = TRUE;
3714 si->editor.el_custom_more = FALSE;
3716 si->editor.el_headlines = TRUE;
3717 si->editor.el_user_defined = FALSE;
3719 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
3720 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
3721 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
3723 for (i = 0; i < MAX_PLAYERS; i++)
3725 si->input[i].use_joystick = FALSE;
3726 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
3727 si->input[i].joy.xleft = JOYSTICK_XLEFT;
3728 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
3729 si->input[i].joy.xright = JOYSTICK_XRIGHT;
3730 si->input[i].joy.yupper = JOYSTICK_YUPPER;
3731 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
3732 si->input[i].joy.ylower = JOYSTICK_YLOWER;
3733 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
3734 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
3735 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
3736 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
3737 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
3738 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
3739 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
3740 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
3743 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
3744 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
3746 si->options.verbose = FALSE;
3749 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
3753 if (!setup_file_hash)
3758 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
3759 setSetupInfo(global_setup_tokens, i,
3760 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
3765 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
3766 setSetupInfo(editor_setup_tokens, i,
3767 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
3770 /* shortcut setup */
3771 ssi = setup.shortcut;
3772 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
3773 setSetupInfo(shortcut_setup_tokens, i,
3774 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
3775 setup.shortcut = ssi;
3778 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
3782 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
3784 sii = setup.input[pnr];
3785 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
3787 char full_token[100];
3789 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
3790 setSetupInfo(player_setup_tokens, i,
3791 getHashEntry(setup_file_hash, full_token));
3793 setup.input[pnr] = sii;
3798 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
3799 setSetupInfo(system_setup_tokens, i,
3800 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
3804 soi = setup.options;
3805 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
3806 setSetupInfo(options_setup_tokens, i,
3807 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
3808 setup.options = soi;
3813 char *filename = getSetupFilename();
3814 SetupFileHash *setup_file_hash = NULL;
3816 /* always start with reliable default values */
3817 setSetupInfoToDefaults(&setup);
3819 setup_file_hash = loadSetupFileHash(filename);
3821 if (setup_file_hash)
3823 char *player_name_new;
3825 checkSetupFileHashIdentifier(setup_file_hash, getCookie("SETUP"));
3826 decodeSetupFileHash(setup_file_hash);
3828 setup.direct_draw = !setup.double_buffering;
3830 freeSetupFileHash(setup_file_hash);
3832 /* needed to work around problems with fixed length strings */
3833 player_name_new = get_corrected_login_name(setup.player_name);
3834 free(setup.player_name);
3835 setup.player_name = player_name_new;
3838 Error(ERR_WARN, "using default setup values");
3843 char *filename = getSetupFilename();
3847 InitUserDataDirectory();
3849 if (!(file = fopen(filename, MODE_WRITE)))
3851 Error(ERR_WARN, "cannot write setup file '%s'", filename);
3855 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
3856 getCookie("SETUP")));
3857 fprintf(file, "\n");
3861 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
3863 /* just to make things nicer :) */
3864 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
3865 i == SETUP_TOKEN_GRAPHICS_SET)
3866 fprintf(file, "\n");
3868 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
3873 fprintf(file, "\n");
3874 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
3875 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
3877 /* shortcut setup */
3878 ssi = setup.shortcut;
3879 fprintf(file, "\n");
3880 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
3881 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
3884 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
3888 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
3889 fprintf(file, "\n");
3891 sii = setup.input[pnr];
3892 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
3893 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
3898 fprintf(file, "\n");
3899 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
3900 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
3903 soi = setup.options;
3904 fprintf(file, "\n");
3905 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
3906 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
3910 SetFilePermissions(filename, PERMS_PRIVATE);
3913 void LoadCustomElementDescriptions()
3915 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
3916 SetupFileHash *setup_file_hash;
3919 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
3921 if (element_info[i].custom_description != NULL)
3923 free(element_info[i].custom_description);
3924 element_info[i].custom_description = NULL;
3928 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
3931 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
3933 char *token = getStringCat2(element_info[i].token_name, ".name");
3934 char *value = getHashEntry(setup_file_hash, token);
3937 element_info[i].custom_description = getStringCopy(value);
3942 freeSetupFileHash(setup_file_hash);
3945 void LoadSpecialMenuDesignSettings()
3947 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
3948 SetupFileHash *setup_file_hash;
3951 /* always start with reliable default values from default config */
3952 for (i = 0; image_config_vars[i].token != NULL; i++)
3953 for (j = 0; image_config[j].token != NULL; j++)
3954 if (strcmp(image_config_vars[i].token, image_config[j].token) == 0)
3955 *image_config_vars[i].value =
3956 get_auto_parameter_value(image_config_vars[i].token,
3957 image_config[j].value);
3959 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
3962 /* special case: initialize with default values that may be overwritten */
3963 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
3965 char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset");
3966 char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset");
3967 char *list_size = getHashEntry(setup_file_hash, "menu.list_size");
3969 if (value_x != NULL)
3970 menu.draw_xoffset[i] = get_integer_from_string(value_x);
3971 if (value_y != NULL)
3972 menu.draw_yoffset[i] = get_integer_from_string(value_y);
3973 if (list_size != NULL)
3974 menu.list_size[i] = get_integer_from_string(list_size);
3977 /* read (and overwrite with) values that may be specified in config file */
3978 for (i = 0; image_config_vars[i].token != NULL; i++)
3980 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
3983 *image_config_vars[i].value =
3984 get_auto_parameter_value(image_config_vars[i].token, value);
3987 freeSetupFileHash(setup_file_hash);
3990 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
3992 char *filename = getEditorSetupFilename();
3993 SetupFileList *setup_file_list, *list;
3994 SetupFileHash *element_hash;
3995 int num_unknown_tokens = 0;
3998 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
4001 element_hash = newSetupFileHash();
4003 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4004 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
4006 /* determined size may be larger than needed (due to unknown elements) */
4008 for (list = setup_file_list; list != NULL; list = list->next)
4011 /* add space for up to 3 more elements for padding that may be needed */
4014 *elements = checked_malloc(*num_elements * sizeof(int));
4017 for (list = setup_file_list; list != NULL; list = list->next)
4019 char *value = getHashEntry(element_hash, list->token);
4023 (*elements)[(*num_elements)++] = atoi(value);
4027 if (num_unknown_tokens == 0)
4029 Error(ERR_RETURN_LINE, "-");
4030 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
4031 Error(ERR_RETURN, "- config file: '%s'", filename);
4033 num_unknown_tokens++;
4036 Error(ERR_RETURN, "- token: '%s'", list->token);
4040 if (num_unknown_tokens > 0)
4041 Error(ERR_RETURN_LINE, "-");
4043 while (*num_elements % 4) /* pad with empty elements, if needed */
4044 (*elements)[(*num_elements)++] = EL_EMPTY;
4046 freeSetupFileList(setup_file_list);
4047 freeSetupFileHash(element_hash);
4051 for (i = 0; i < *num_elements; i++)
4052 printf("editor: element '%s' [%d]\n",
4053 element_info[(*elements)[i]].token_name, (*elements)[i]);
4057 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
4060 SetupFileHash *setup_file_hash = NULL;
4061 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
4062 char *filename_music, *filename_prefix, *filename_info;
4068 token_to_value_ptr[] =
4070 { "title_header", &tmp_music_file_info.title_header },
4071 { "artist_header", &tmp_music_file_info.artist_header },
4072 { "album_header", &tmp_music_file_info.album_header },
4073 { "year_header", &tmp_music_file_info.year_header },
4075 { "title", &tmp_music_file_info.title },
4076 { "artist", &tmp_music_file_info.artist },
4077 { "album", &tmp_music_file_info.album },
4078 { "year", &tmp_music_file_info.year },
4084 filename_music = (is_sound ? getCustomSoundFilename(basename) :
4085 getCustomMusicFilename(basename));
4087 if (filename_music == NULL)
4090 /* ---------- try to replace file extension ---------- */
4092 filename_prefix = getStringCopy(filename_music);
4093 if (strrchr(filename_prefix, '.') != NULL)
4094 *strrchr(filename_prefix, '.') = '\0';
4095 filename_info = getStringCat2(filename_prefix, ".txt");
4098 printf("trying to load file '%s'...\n", filename_info);
4101 if (fileExists(filename_info))
4102 setup_file_hash = loadSetupFileHash(filename_info);
4104 free(filename_prefix);
4105 free(filename_info);
4107 if (setup_file_hash == NULL)
4109 /* ---------- try to add file extension ---------- */
4111 filename_prefix = getStringCopy(filename_music);
4112 filename_info = getStringCat2(filename_prefix, ".txt");
4115 printf("trying to load file '%s'...\n", filename_info);
4118 if (fileExists(filename_info))
4119 setup_file_hash = loadSetupFileHash(filename_info);
4121 free(filename_prefix);
4122 free(filename_info);
4125 if (setup_file_hash == NULL)
4128 /* ---------- music file info found ---------- */
4130 memset(&tmp_music_file_info, 0, sizeof(struct MusicFileInfo));
4132 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
4134 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
4136 *token_to_value_ptr[i].value_ptr =
4137 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
4140 tmp_music_file_info.basename = getStringCopy(basename);
4141 tmp_music_file_info.music = music;
4142 tmp_music_file_info.is_sound = is_sound;
4144 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
4145 *new_music_file_info = tmp_music_file_info;
4147 return new_music_file_info;
4150 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
4152 return get_music_file_info_ext(basename, music, FALSE);
4155 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
4157 return get_music_file_info_ext(basename, sound, TRUE);
4160 static boolean music_info_listed_ext(struct MusicFileInfo *list,
4161 char *basename, boolean is_sound)
4163 for (; list != NULL; list = list->next)
4164 if (list->is_sound == is_sound && strcmp(list->basename, basename) == 0)
4170 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
4172 return music_info_listed_ext(list, basename, FALSE);
4175 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
4177 return music_info_listed_ext(list, basename, TRUE);
4180 void LoadMusicInfo()
4182 char *music_directory = getCustomMusicDirectory();
4183 int num_music = getMusicListSize();
4184 int num_music_noconf = 0;
4185 int num_sounds = getSoundListSize();
4187 struct dirent *dir_entry;
4188 struct FileInfo *music, *sound;
4189 struct MusicFileInfo *next, **new;
4192 while (music_file_info != NULL)
4194 next = music_file_info->next;
4196 checked_free(music_file_info->basename);
4198 checked_free(music_file_info->title_header);
4199 checked_free(music_file_info->artist_header);
4200 checked_free(music_file_info->album_header);
4201 checked_free(music_file_info->year_header);
4203 checked_free(music_file_info->title);
4204 checked_free(music_file_info->artist);
4205 checked_free(music_file_info->album);
4206 checked_free(music_file_info->year);
4208 free(music_file_info);
4210 music_file_info = next;
4213 new = &music_file_info;
4216 printf("::: num_music == %d\n", num_music);
4219 for (i = 0; i < num_music; i++)
4221 music = getMusicListEntry(i);
4224 printf("::: %d [%08x]\n", i, music->filename);
4227 if (music->filename == NULL)
4230 if (strcmp(music->filename, UNDEFINED_FILENAME) == 0)
4233 /* a configured file may be not recognized as music */
4234 if (!FileIsMusic(music->filename))
4238 printf("::: -> '%s' (configured)\n", music->filename);
4241 if (!music_info_listed(music_file_info, music->filename))
4243 *new = get_music_file_info(music->filename, i);
4245 new = &(*new)->next;
4249 if ((dir = opendir(music_directory)) == NULL)
4251 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
4255 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
4257 char *basename = dir_entry->d_name;
4258 boolean music_already_used = FALSE;
4261 /* skip all music files that are configured in music config file */
4262 for (i = 0; i < num_music; i++)
4264 music = getMusicListEntry(i);
4266 if (music->filename == NULL)
4269 if (strcmp(basename, music->filename) == 0)
4271 music_already_used = TRUE;
4276 if (music_already_used)
4279 if (!FileIsMusic(basename))
4283 printf("::: -> '%s' (found in directory)\n", basename);
4286 if (!music_info_listed(music_file_info, basename))
4288 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
4290 new = &(*new)->next;
4298 for (i = 0; i < num_sounds; i++)
4300 sound = getSoundListEntry(i);
4302 if (sound->filename == NULL)
4305 if (strcmp(sound->filename, UNDEFINED_FILENAME) == 0)
4308 /* a configured file may be not recognized as sound */
4309 if (!FileIsSound(sound->filename))
4313 printf("::: -> '%s' (configured)\n", sound->filename);
4316 if (!sound_info_listed(music_file_info, sound->filename))
4318 *new = get_sound_file_info(sound->filename, i);
4320 new = &(*new)->next;
4326 for (next = music_file_info; next != NULL; next = next->next)
4327 printf("::: title == '%s'\n", next->title);
4331 void add_helpanim_entry(int element, int action, int direction, int delay,
4332 int *num_list_entries)
4334 struct HelpAnimInfo *new_list_entry;
4335 (*num_list_entries)++;
4338 checked_realloc(helpanim_info,
4339 *num_list_entries * sizeof(struct HelpAnimInfo));
4340 new_list_entry = &helpanim_info[*num_list_entries - 1];
4342 new_list_entry->element = element;
4343 new_list_entry->action = action;
4344 new_list_entry->direction = direction;
4345 new_list_entry->delay = delay;
4348 void print_unknown_token(char *filename, char *token, int token_nr)
4352 Error(ERR_RETURN_LINE, "-");
4353 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
4354 Error(ERR_RETURN, "- config file: '%s'", filename);
4357 Error(ERR_RETURN, "- token: '%s'", token);
4360 void print_unknown_token_end(int token_nr)
4363 Error(ERR_RETURN_LINE, "-");
4366 void LoadHelpAnimInfo()
4368 char *filename = getHelpAnimFilename();
4369 SetupFileList *setup_file_list = NULL, *list;
4370 SetupFileHash *element_hash, *action_hash, *direction_hash;
4371 int num_list_entries = 0;
4372 int num_unknown_tokens = 0;
4375 if (fileExists(filename))
4376 setup_file_list = loadSetupFileList(filename);
4378 if (setup_file_list == NULL)
4380 /* use reliable default values from static configuration */
4381 SetupFileList *insert_ptr;
4383 insert_ptr = setup_file_list =
4384 newSetupFileList(helpanim_config[0].token,
4385 helpanim_config[0].value);
4387 for (i = 1; helpanim_config[i].token; i++)
4388 insert_ptr = addListEntry(insert_ptr,
4389 helpanim_config[i].token,
4390 helpanim_config[i].value);
4393 element_hash = newSetupFileHash();
4394 action_hash = newSetupFileHash();
4395 direction_hash = newSetupFileHash();
4397 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
4398 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
4400 for (i = 0; i < NUM_ACTIONS; i++)
4401 setHashEntry(action_hash, element_action_info[i].suffix,
4402 i_to_a(element_action_info[i].value));
4404 /* do not store direction index (bit) here, but direction value! */
4405 for (i = 0; i < NUM_DIRECTIONS; i++)
4406 setHashEntry(direction_hash, element_direction_info[i].suffix,
4407 i_to_a(1 << element_direction_info[i].value));
4409 for (list = setup_file_list; list != NULL; list = list->next)
4411 char *element_token, *action_token, *direction_token;
4412 char *element_value, *action_value, *direction_value;
4413 int delay = atoi(list->value);
4415 if (strcmp(list->token, "end") == 0)
4417 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
4422 /* first try to break element into element/action/direction parts;
4423 if this does not work, also accept combined "element[.act][.dir]"
4424 elements (like "dynamite.active"), which are unique elements */
4426 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
4428 element_value = getHashEntry(element_hash, list->token);
4429 if (element_value != NULL) /* element found */
4430 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4434 /* no further suffixes found -- this is not an element */
4435 print_unknown_token(filename, list->token, num_unknown_tokens++);
4441 /* token has format "<prefix>.<something>" */
4443 action_token = strchr(list->token, '.'); /* suffix may be action ... */
4444 direction_token = action_token; /* ... or direction */
4446 element_token = getStringCopy(list->token);
4447 *strchr(element_token, '.') = '\0';
4449 element_value = getHashEntry(element_hash, element_token);
4451 if (element_value == NULL) /* this is no element */
4453 element_value = getHashEntry(element_hash, list->token);
4454 if (element_value != NULL) /* combined element found */
4455 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4458 print_unknown_token(filename, list->token, num_unknown_tokens++);
4460 free(element_token);
4465 action_value = getHashEntry(action_hash, action_token);
4467 if (action_value != NULL) /* action found */
4469 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
4472 free(element_token);
4477 direction_value = getHashEntry(direction_hash, direction_token);
4479 if (direction_value != NULL) /* direction found */
4481 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
4484 free(element_token);
4489 if (strchr(action_token + 1, '.') == NULL)
4491 /* no further suffixes found -- this is not an action nor direction */
4493 element_value = getHashEntry(element_hash, list->token);
4494 if (element_value != NULL) /* combined element found */
4495 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4498 print_unknown_token(filename, list->token, num_unknown_tokens++);
4500 free(element_token);
4505 /* token has format "<prefix>.<suffix>.<something>" */
4507 direction_token = strchr(action_token + 1, '.');
4509 action_token = getStringCopy(action_token);
4510 *strchr(action_token + 1, '.') = '\0';
4512 action_value = getHashEntry(action_hash, action_token);
4514 if (action_value == NULL) /* this is no action */
4516 element_value = getHashEntry(element_hash, list->token);
4517 if (element_value != NULL) /* combined element found */
4518 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4521 print_unknown_token(filename, list->token, num_unknown_tokens++);
4523 free(element_token);
4529 direction_value = getHashEntry(direction_hash, direction_token);
4531 if (direction_value != NULL) /* direction found */
4533 add_helpanim_entry(atoi(element_value), atoi(action_value),
4534 atoi(direction_value), delay, &num_list_entries);
4536 free(element_token);
4542 /* this is no direction */
4544 element_value = getHashEntry(element_hash, list->token);
4545 if (element_value != NULL) /* combined element found */
4546 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4549 print_unknown_token(filename, list->token, num_unknown_tokens++);
4551 free(element_token);
4555 print_unknown_token_end(num_unknown_tokens);
4557 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
4558 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
4560 freeSetupFileList(setup_file_list);
4561 freeSetupFileHash(element_hash);
4562 freeSetupFileHash(action_hash);
4563 freeSetupFileHash(direction_hash);
4567 for (i = 0; i < num_list_entries; i++)
4568 printf("::: %d, %d, %d => %d\n",
4569 helpanim_info[i].element,
4570 helpanim_info[i].action,
4571 helpanim_info[i].direction,
4572 helpanim_info[i].delay);
4576 void LoadHelpTextInfo()
4578 char *filename = getHelpTextFilename();
4581 if (helptext_info != NULL)
4583 freeSetupFileHash(helptext_info);
4584 helptext_info = NULL;
4587 if (fileExists(filename))
4588 helptext_info = loadSetupFileHash(filename);
4590 if (helptext_info == NULL)
4592 /* use reliable default values from static configuration */
4593 helptext_info = newSetupFileHash();
4595 for (i = 0; helptext_config[i].token; i++)
4596 setHashEntry(helptext_info,
4597 helptext_config[i].token,
4598 helptext_config[i].value);
4603 BEGIN_HASH_ITERATION(helptext_info, itr)
4605 printf("::: '%s' => '%s'\n",
4606 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
4608 END_HASH_ITERATION(hash, itr)