1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include "libgame/libgame.h"
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
30 #define FILE_VERS_CHUNK_SIZE 8 /* size of file version chunk */
31 #define LEVEL_HEADER_SIZE 80 /* size of level file header */
32 #define LEVEL_HEADER_UNUSED 0 /* unused level header bytes */
33 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
34 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
35 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
36 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
37 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
38 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
39 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
40 #define TAPE_HEADER_SIZE 20 /* size of tape file header */
41 #define TAPE_HEADER_UNUSED 3 /* unused tape header bytes */
43 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
44 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
45 #define LEVEL_CHUNK_CUS4_SIZE(x) (48 + 48 + (x) * 48)
47 /* file identifier strings */
48 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
49 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
50 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
53 /* ========================================================================= */
54 /* level file functions */
55 /* ========================================================================= */
57 void setElementChangePages(struct ElementInfo *ei, int change_pages)
59 int change_page_size = sizeof(struct ElementChangeInfo);
61 ei->num_change_pages = MAX(1, change_pages);
64 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
66 if (ei->current_change_page >= ei->num_change_pages)
67 ei->current_change_page = ei->num_change_pages - 1;
69 ei->change = &ei->change_page[ei->current_change_page];
72 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
76 change->can_change = FALSE;
78 change->events = CE_BITMASK_DEFAULT;
80 change->trigger_player = CH_PLAYER_ANY;
81 change->trigger_side = CH_SIDE_ANY;
82 change->trigger_page = CH_PAGE_ANY;
84 change->target_element = EL_EMPTY_SPACE;
86 change->delay_fixed = 0;
87 change->delay_random = 0;
88 change->delay_frames = 1;
90 change->trigger_element = EL_EMPTY_SPACE;
92 change->explode = FALSE;
93 change->use_target_content = FALSE;
94 change->only_if_complete = FALSE;
95 change->use_random_replace = FALSE;
96 change->random_percentage = 100;
97 change->replace_when = CP_WHEN_EMPTY;
99 for (x = 0; x < 3; x++)
100 for (y = 0; y < 3; y++)
101 change->target_content[x][y] = EL_EMPTY_SPACE;
103 change->direct_action = 0;
104 change->other_action = 0;
106 change->pre_change_function = NULL;
107 change->change_function = NULL;
108 change->post_change_function = NULL;
111 static void setLevelInfoToDefaults(struct LevelInfo *level)
113 static boolean clipboard_elements_initialized = FALSE;
117 level->native_em_level = &native_em_level;
119 level->game_engine_type = GAME_ENGINE_TYPE_RND;
121 level->file_version = FILE_VERSION_ACTUAL;
122 level->game_version = GAME_VERSION_ACTUAL;
124 level->encoding_16bit_field = FALSE; /* default: only 8-bit elements */
125 level->encoding_16bit_yamyam = FALSE; /* default: only 8-bit elements */
126 level->encoding_16bit_amoeba = FALSE; /* default: only 8-bit elements */
128 level->fieldx = STD_LEV_FIELDX;
129 level->fieldy = STD_LEV_FIELDY;
131 for (x = 0; x < MAX_LEV_FIELDX; x++)
132 for (y = 0; y < MAX_LEV_FIELDY; y++)
133 level->field[x][y] = EL_SAND;
136 level->gems_needed = 0;
138 level->amoeba_speed = 10;
140 level->time_magic_wall = 10;
141 level->time_wheel = 10;
142 level->time_light = 10;
143 level->time_timegate = 10;
145 level->amoeba_content = EL_DIAMOND;
147 level->double_speed = FALSE;
148 level->initial_gravity = FALSE;
149 level->em_slippery_gems = FALSE;
150 level->instant_relocation = FALSE;
151 level->can_pass_to_walkable = FALSE;
152 level->grow_into_diggable = TRUE;
154 level->block_last_field = FALSE; /* EM does not block by default */
155 level->sp_block_last_field = TRUE; /* SP blocks the last field */
156 level->block_delay = 8; /* when blocking, block 8 frames */
157 level->sp_block_delay = 9; /* SP indeed blocks 9 frames, not 8 */
159 level->can_move_into_acid_bits = ~0; /* everything can move into acid */
160 level->dont_collide_with_bits = ~0; /* always deadly when colliding */
162 level->use_spring_bug = FALSE;
163 level->use_step_counter = FALSE;
165 /* values for the new EMC elements */
166 level->android_move_time = 10;
167 level->android_clone_time = 10;
168 level->ball_random = FALSE;
169 level->ball_state_initial = FALSE;
170 level->ball_time = 10;
171 level->lenses_score = 10;
172 level->magnify_score = 10;
173 level->slurp_score = 10;
174 level->lenses_time = 10;
175 level->magnify_time = 10;
176 level->wind_direction_initial = MV_NO_MOVING;
177 for (i = 0; i < NUM_MAGIC_BALL_CONTENTS; i++)
178 for (x = 0; x < 3; x++)
179 for (y = 0; y < 3; y++)
180 level->ball_content[i][x][y] = EL_EMPTY;
181 for (i = 0; i < 16; i++)
182 level->android_array[i] = FALSE;
184 level->use_custom_template = FALSE;
186 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
187 level->name[i] = '\0';
188 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
189 level->author[i] = '\0';
191 strcpy(level->name, NAMELESS_LEVEL_NAME);
192 strcpy(level->author, ANONYMOUS_NAME);
194 for (i = 0; i < 4; i++)
196 level->envelope_text[i][0] = '\0';
197 level->envelope_xsize[i] = MAX_ENVELOPE_XSIZE;
198 level->envelope_ysize[i] = MAX_ENVELOPE_YSIZE;
201 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
202 level->score[i] = 10;
204 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
205 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
206 for (x = 0; x < 3; x++)
207 for (y = 0; y < 3; y++)
208 level->yamyam_content[i][x][y] =
209 (i < STD_ELEMENT_CONTENTS ? EL_ROCK : EL_EMPTY);
211 level->field[0][0] = EL_PLAYER_1;
212 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
214 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
218 /* never initialize clipboard elements after the very first time */
219 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
222 setElementChangePages(&element_info[element], 1);
223 setElementChangeInfoToDefaults(element_info[element].change);
225 if (IS_CUSTOM_ELEMENT(element) ||
226 IS_GROUP_ELEMENT(element) ||
227 IS_INTERNAL_ELEMENT(element))
229 for (j = 0; j < MAX_ELEMENT_NAME_LEN + 1; j++)
230 element_info[element].description[j] = '\0';
232 if (element_info[element].custom_description != NULL)
233 strncpy(element_info[element].description,
234 element_info[element].custom_description,MAX_ELEMENT_NAME_LEN);
236 strcpy(element_info[element].description,
237 element_info[element].editor_description);
239 element_info[element].use_gfx_element = FALSE;
240 element_info[element].gfx_element = EL_EMPTY_SPACE;
242 element_info[element].modified_settings = FALSE;
245 if (IS_CUSTOM_ELEMENT(element) ||
246 IS_INTERNAL_ELEMENT(element))
248 element_info[element].access_direction = MV_ALL_DIRECTIONS;
250 element_info[element].collect_score = 10; /* special default */
251 element_info[element].collect_count = 1; /* special default */
253 element_info[element].push_delay_fixed = -1; /* initialize later */
254 element_info[element].push_delay_random = -1; /* initialize later */
255 element_info[element].drop_delay_fixed = 0;
256 element_info[element].drop_delay_random = 0;
257 element_info[element].move_delay_fixed = 0;
258 element_info[element].move_delay_random = 0;
260 element_info[element].move_pattern = MV_ALL_DIRECTIONS;
261 element_info[element].move_direction_initial = MV_START_AUTOMATIC;
262 element_info[element].move_stepsize = TILEX / 8;
264 element_info[element].move_enter_element = EL_EMPTY_SPACE;
265 element_info[element].move_leave_element = EL_EMPTY_SPACE;
266 element_info[element].move_leave_type = LEAVE_TYPE_UNLIMITED;
268 element_info[element].slippery_type = SLIPPERY_ANY_RANDOM;
270 element_info[element].explosion_type = EXPLODES_3X3;
271 element_info[element].explosion_delay = 16;
272 element_info[element].ignition_delay = 8;
274 for (x = 0; x < 3; x++)
275 for (y = 0; y < 3; y++)
276 element_info[element].content[x][y] = EL_EMPTY_SPACE;
278 element_info[element].access_type = 0;
279 element_info[element].access_layer = 0;
280 element_info[element].access_protected = 0;
281 element_info[element].walk_to_action = 0;
282 element_info[element].smash_targets = 0;
283 element_info[element].deadliness = 0;
285 element_info[element].can_explode_by_fire = FALSE;
286 element_info[element].can_explode_smashed = FALSE;
287 element_info[element].can_explode_impact = FALSE;
289 element_info[element].current_change_page = 0;
291 /* start with no properties at all */
292 for (j = 0; j < NUM_EP_BITFIELDS; j++)
293 Properties[element][j] = EP_BITMASK_DEFAULT;
295 /* now set default properties */
296 SET_PROPERTY(element, EP_CAN_MOVE_INTO_ACID, TRUE);
299 if (IS_GROUP_ELEMENT(element) ||
300 IS_INTERNAL_ELEMENT(element))
302 /* initialize memory for list of elements in group */
303 if (element_info[element].group == NULL)
304 element_info[element].group =
305 checked_malloc(sizeof(struct ElementGroupInfo));
307 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
308 element_info[element].group->element[j] = EL_EMPTY_SPACE;
310 /* default: only one element in group */
311 element_info[element].group->num_elements = 1;
313 element_info[element].group->choice_mode = ANIM_RANDOM;
317 clipboard_elements_initialized = TRUE;
319 BorderElement = EL_STEELWALL;
321 level->no_valid_file = FALSE;
323 level->changed = FALSE;
325 if (leveldir_current == NULL) /* only when dumping level */
328 /* try to determine better author name than 'anonymous' */
329 if (strcmp(leveldir_current->author, ANONYMOUS_NAME) != 0)
331 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
332 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
336 switch (LEVELCLASS(leveldir_current))
338 case LEVELCLASS_TUTORIAL:
339 strcpy(level->author, PROGRAM_AUTHOR_STRING);
342 case LEVELCLASS_CONTRIB:
343 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
344 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
347 case LEVELCLASS_PRIVATE:
348 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
349 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
353 /* keep default value */
359 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
361 level_file_info->nr = 0;
362 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
363 level_file_info->packed = FALSE;
364 level_file_info->basename = NULL;
365 level_file_info->filename = NULL;
368 static void ActivateLevelTemplate()
370 /* Currently there is no special action needed to activate the template
371 data, because 'element_info' and 'Properties' overwrite the original
372 level data, while all other variables do not change. */
375 static char *getLevelFilenameFromBasename(char *basename)
377 static char *filename = NULL;
379 checked_free(filename);
381 filename = getPath2(getCurrentLevelDir(), basename);
386 static int getFileTypeFromBasename(char *basename)
388 static char *filename = NULL;
389 struct stat file_status;
391 /* ---------- try to determine file type from filename ---------- */
393 /* check for typical filename of a Supaplex level package file */
394 if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
395 strncmp(basename, "LEVELS.D", 8) == 0))
396 return LEVEL_FILE_TYPE_SP;
398 /* ---------- try to determine file type from filesize ---------- */
400 checked_free(filename);
401 filename = getPath2(getCurrentLevelDir(), basename);
403 if (stat(filename, &file_status) == 0)
405 /* check for typical filesize of a Supaplex level package file */
406 if (file_status.st_size == 170496)
407 return LEVEL_FILE_TYPE_SP;
410 return LEVEL_FILE_TYPE_UNKNOWN;
413 static char *getSingleLevelBasename(int nr, int type)
415 static char basename[MAX_FILENAME_LEN];
416 char *level_filename = getStringCopy(leveldir_current->level_filename);
418 if (level_filename == NULL)
419 level_filename = getStringCat2("%03d.", LEVELFILE_EXTENSION);
423 case LEVEL_FILE_TYPE_RND:
425 sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
427 sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
430 case LEVEL_FILE_TYPE_EM:
431 sprintf(basename, "%d", nr);
434 case LEVEL_FILE_TYPE_UNKNOWN:
436 sprintf(basename, level_filename, nr);
440 free(level_filename);
445 static char *getPackedLevelBasename(int type)
447 static char basename[MAX_FILENAME_LEN];
448 char *directory = getCurrentLevelDir();
450 struct dirent *dir_entry;
452 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
454 if ((dir = opendir(directory)) == NULL)
456 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
461 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
463 char *entry_basename = dir_entry->d_name;
464 int entry_type = getFileTypeFromBasename(entry_basename);
466 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
468 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
471 strcpy(basename, entry_basename);
483 static char *getSingleLevelFilename(int nr, int type)
485 return getLevelFilenameFromBasename(getSingleLevelBasename(nr, type));
489 static char *getPackedLevelFilename(int type)
491 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
495 char *getDefaultLevelFilename(int nr)
497 return getSingleLevelFilename(nr, LEVEL_FILE_TYPE_RND);
500 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
505 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
506 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
509 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
514 lfi->basename = getPackedLevelBasename(lfi->type);
515 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
518 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
520 /* special case: level number is negative => check for level template file */
523 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_RND);
528 if (leveldir_current->level_filename != NULL)
530 /* check for file name/pattern specified in "levelinfo.conf" */
531 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
532 if (fileExists(lfi->filename))
536 /* check for native Rocks'n'Diamonds level file */
537 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_RND);
538 if (fileExists(lfi->filename))
541 /* check for classic Emerald Mine level file */
542 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_EM);
543 if (fileExists(lfi->filename))
546 /* check for various packed level file formats */
547 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
548 if (fileExists(lfi->filename))
551 /* no known level file found -- try to use default values */
552 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
555 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
557 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
558 lfi->type = getFileTypeFromBasename(lfi->basename);
562 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
564 /* always start with reliable default values */
565 setFileInfoToDefaults(level_file_info);
567 level_file_info->nr = nr; /* set requested level number */
569 determineLevelFileInfo_Filename(level_file_info);
570 determineLevelFileInfo_Filetype(level_file_info);
575 static struct LevelFileInfo *getLevelFileInfo(int nr)
577 static struct LevelFileInfo level_file_info;
579 /* always start with reliable default values */
580 setFileInfoToDefaults(&level_file_info);
582 level_file_info.nr = nr; /* set requested level number */
584 determineLevelFileInfo_Filename(&level_file_info);
585 determineLevelFileInfo_Filetype(&level_file_info);
587 return &level_file_info;
591 /* ------------------------------------------------------------------------- */
592 /* functions for loading R'n'D level */
593 /* ------------------------------------------------------------------------- */
595 int getMappedElement(int element)
597 /* remap some (historic, now obsolete) elements */
602 case EL_PLAYER_OBSOLETE:
603 element = EL_PLAYER_1;
606 case EL_KEY_OBSOLETE:
609 case EL_EM_KEY_1_FILE_OBSOLETE:
610 element = EL_EM_KEY_1;
613 case EL_EM_KEY_2_FILE_OBSOLETE:
614 element = EL_EM_KEY_2;
617 case EL_EM_KEY_3_FILE_OBSOLETE:
618 element = EL_EM_KEY_3;
621 case EL_EM_KEY_4_FILE_OBSOLETE:
622 element = EL_EM_KEY_4;
625 case EL_ENVELOPE_OBSOLETE:
626 element = EL_ENVELOPE_1;
634 if (element >= NUM_FILE_ELEMENTS)
636 Error(ERR_WARN, "invalid level element %d", element);
638 element = EL_UNKNOWN;
643 if (element >= NUM_FILE_ELEMENTS)
645 Error(ERR_WARN, "invalid level element %d", element);
647 element = EL_UNKNOWN;
649 else if (element == EL_PLAYER_OBSOLETE)
650 element = EL_PLAYER_1;
651 else if (element == EL_KEY_OBSOLETE)
658 int getMappedElementByVersion(int element, int game_version)
660 /* remap some elements due to certain game version */
662 if (game_version <= VERSION_IDENT(2,2,0,0))
664 /* map game font elements */
665 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
666 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
667 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
668 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
671 if (game_version < VERSION_IDENT(3,0,0,0))
673 /* map Supaplex gravity tube elements */
674 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
675 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
676 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
677 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
684 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
686 level->file_version = getFileVersion(file);
687 level->game_version = getFileVersion(file);
692 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
696 level->fieldx = getFile8Bit(file);
697 level->fieldy = getFile8Bit(file);
699 level->time = getFile16BitBE(file);
700 level->gems_needed = getFile16BitBE(file);
702 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
703 level->name[i] = getFile8Bit(file);
704 level->name[MAX_LEVEL_NAME_LEN] = 0;
706 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
707 level->score[i] = getFile8Bit(file);
709 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
710 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
711 for (y = 0; y < 3; y++)
712 for (x = 0; x < 3; x++)
713 level->yamyam_content[i][x][y] = getMappedElement(getFile8Bit(file));
715 level->amoeba_speed = getFile8Bit(file);
716 level->time_magic_wall = getFile8Bit(file);
717 level->time_wheel = getFile8Bit(file);
718 level->amoeba_content = getMappedElement(getFile8Bit(file));
719 level->double_speed = (getFile8Bit(file) == 1 ? TRUE : FALSE);
720 level->initial_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
721 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
722 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
724 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
726 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
727 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
728 level->can_move_into_acid_bits = getFile32BitBE(file);
729 level->dont_collide_with_bits = getFile8Bit(file);
731 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
732 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
734 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
735 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
736 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
738 level->game_engine_type = getFile8Bit(file);
740 ReadUnusedBytesFromFile(file, LEVEL_HEADER_UNUSED);
745 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
749 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
750 level->author[i] = getFile8Bit(file);
751 level->author[MAX_LEVEL_NAME_LEN] = 0;
756 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
759 int chunk_size_expected = level->fieldx * level->fieldy;
761 /* Note: "chunk_size" was wrong before version 2.0 when elements are
762 stored with 16-bit encoding (and should be twice as big then).
763 Even worse, playfield data was stored 16-bit when only yamyam content
764 contained 16-bit elements and vice versa. */
766 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
767 chunk_size_expected *= 2;
769 if (chunk_size_expected != chunk_size)
771 ReadUnusedBytesFromFile(file, chunk_size);
772 return chunk_size_expected;
775 for (y = 0; y < level->fieldy; y++)
776 for (x = 0; x < level->fieldx; x++)
778 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
783 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
787 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
788 int chunk_size_expected = header_size + content_size;
790 /* Note: "chunk_size" was wrong before version 2.0 when elements are
791 stored with 16-bit encoding (and should be twice as big then).
792 Even worse, playfield data was stored 16-bit when only yamyam content
793 contained 16-bit elements and vice versa. */
795 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
796 chunk_size_expected += content_size;
798 if (chunk_size_expected != chunk_size)
800 ReadUnusedBytesFromFile(file, chunk_size);
801 return chunk_size_expected;
805 level->num_yamyam_contents = getFile8Bit(file);
809 /* correct invalid number of content fields -- should never happen */
810 if (level->num_yamyam_contents < 1 ||
811 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
812 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
814 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
815 for (y = 0; y < 3; y++)
816 for (x = 0; x < 3; x++)
817 level->yamyam_content[i][x][y] =
818 getMappedElement(level->encoding_16bit_field ?
819 getFile16BitBE(file) : getFile8Bit(file));
823 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
827 int num_contents, content_xsize, content_ysize;
828 int content_array[MAX_ELEMENT_CONTENTS][3][3];
830 element = getMappedElement(getFile16BitBE(file));
831 num_contents = getFile8Bit(file);
832 content_xsize = getFile8Bit(file);
833 content_ysize = getFile8Bit(file);
835 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
837 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
838 for (y = 0; y < 3; y++)
839 for (x = 0; x < 3; x++)
840 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
842 /* correct invalid number of content fields -- should never happen */
843 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
844 num_contents = STD_ELEMENT_CONTENTS;
846 if (element == EL_YAMYAM)
848 level->num_yamyam_contents = num_contents;
850 for (i = 0; i < num_contents; i++)
851 for (y = 0; y < 3; y++)
852 for (x = 0; x < 3; x++)
853 level->yamyam_content[i][x][y] = content_array[i][x][y];
855 else if (element == EL_BD_AMOEBA)
857 level->amoeba_content = content_array[0][0][0];
861 Error(ERR_WARN, "cannot load content for element '%d'", element);
867 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
873 int chunk_size_expected;
875 element = getMappedElement(getFile16BitBE(file));
876 if (!IS_ENVELOPE(element))
877 element = EL_ENVELOPE_1;
879 envelope_nr = element - EL_ENVELOPE_1;
881 envelope_len = getFile16BitBE(file);
883 level->envelope_xsize[envelope_nr] = getFile8Bit(file);
884 level->envelope_ysize[envelope_nr] = getFile8Bit(file);
886 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
888 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
889 if (chunk_size_expected != chunk_size)
891 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
892 return chunk_size_expected;
895 for (i = 0; i < envelope_len; i++)
896 level->envelope_text[envelope_nr][i] = getFile8Bit(file);
901 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
903 int num_changed_custom_elements = getFile16BitBE(file);
904 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
907 if (chunk_size_expected != chunk_size)
909 ReadUnusedBytesFromFile(file, chunk_size - 2);
910 return chunk_size_expected;
913 for (i = 0; i < num_changed_custom_elements; i++)
915 int element = getFile16BitBE(file);
916 int properties = getFile32BitBE(file);
918 if (IS_CUSTOM_ELEMENT(element))
919 Properties[element][EP_BITFIELD_BASE] = properties;
921 Error(ERR_WARN, "invalid custom element number %d", element);
927 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
929 int num_changed_custom_elements = getFile16BitBE(file);
930 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
933 if (chunk_size_expected != chunk_size)
935 ReadUnusedBytesFromFile(file, chunk_size - 2);
936 return chunk_size_expected;
939 for (i = 0; i < num_changed_custom_elements; i++)
941 int element = getFile16BitBE(file);
942 int custom_target_element = getFile16BitBE(file);
944 if (IS_CUSTOM_ELEMENT(element))
945 element_info[element].change->target_element = custom_target_element;
947 Error(ERR_WARN, "invalid custom element number %d", element);
953 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
955 int num_changed_custom_elements = getFile16BitBE(file);
956 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
959 if (chunk_size_expected != chunk_size)
961 ReadUnusedBytesFromFile(file, chunk_size - 2);
962 return chunk_size_expected;
965 for (i = 0; i < num_changed_custom_elements; i++)
967 int element = getFile16BitBE(file);
969 if (!IS_CUSTOM_ELEMENT(element))
971 Error(ERR_WARN, "invalid custom element number %d", element);
973 element = EL_INTERNAL_DUMMY;
976 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
977 element_info[element].description[j] = getFile8Bit(file);
978 element_info[element].description[MAX_ELEMENT_NAME_LEN] = 0;
980 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
982 /* some free bytes for future properties and padding */
983 ReadUnusedBytesFromFile(file, 7);
985 element_info[element].use_gfx_element = getFile8Bit(file);
986 element_info[element].gfx_element =
987 getMappedElement(getFile16BitBE(file));
989 element_info[element].collect_score = getFile8Bit(file);
990 element_info[element].collect_count = getFile8Bit(file);
992 element_info[element].push_delay_fixed = getFile16BitBE(file);
993 element_info[element].push_delay_random = getFile16BitBE(file);
994 element_info[element].move_delay_fixed = getFile16BitBE(file);
995 element_info[element].move_delay_random = getFile16BitBE(file);
997 element_info[element].move_pattern = getFile16BitBE(file);
998 element_info[element].move_direction_initial = getFile8Bit(file);
999 element_info[element].move_stepsize = getFile8Bit(file);
1001 for (y = 0; y < 3; y++)
1002 for (x = 0; x < 3; x++)
1003 element_info[element].content[x][y] =
1004 getMappedElement(getFile16BitBE(file));
1006 element_info[element].change->events = getFile32BitBE(file);
1008 element_info[element].change->target_element =
1009 getMappedElement(getFile16BitBE(file));
1011 element_info[element].change->delay_fixed = getFile16BitBE(file);
1012 element_info[element].change->delay_random = getFile16BitBE(file);
1013 element_info[element].change->delay_frames = getFile16BitBE(file);
1015 element_info[element].change->trigger_element =
1016 getMappedElement(getFile16BitBE(file));
1018 element_info[element].change->explode = getFile8Bit(file);
1019 element_info[element].change->use_target_content = getFile8Bit(file);
1020 element_info[element].change->only_if_complete = getFile8Bit(file);
1021 element_info[element].change->use_random_replace = getFile8Bit(file);
1023 element_info[element].change->random_percentage = getFile8Bit(file);
1024 element_info[element].change->replace_when = getFile8Bit(file);
1026 for (y = 0; y < 3; y++)
1027 for (x = 0; x < 3; x++)
1028 element_info[element].change->target_content[x][y] =
1029 getMappedElement(getFile16BitBE(file));
1031 element_info[element].slippery_type = getFile8Bit(file);
1033 /* some free bytes for future properties and padding */
1034 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
1036 /* mark that this custom element has been modified */
1037 element_info[element].modified_settings = TRUE;
1043 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
1045 struct ElementInfo *ei;
1046 int chunk_size_expected;
1050 element = getFile16BitBE(file);
1052 if (!IS_CUSTOM_ELEMENT(element))
1054 Error(ERR_WARN, "invalid custom element number %d", element);
1056 ReadUnusedBytesFromFile(file, chunk_size - 2);
1060 ei = &element_info[element];
1062 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1063 ei->description[i] = getFile8Bit(file);
1064 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1066 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
1067 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
1069 ei->num_change_pages = getFile8Bit(file);
1071 /* some free bytes for future base property values and padding */
1072 ReadUnusedBytesFromFile(file, 5);
1074 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
1075 if (chunk_size_expected != chunk_size)
1077 ReadUnusedBytesFromFile(file, chunk_size - 48);
1078 return chunk_size_expected;
1081 /* read custom property values */
1083 ei->use_gfx_element = getFile8Bit(file);
1084 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1086 ei->collect_score = getFile8Bit(file);
1087 ei->collect_count = getFile8Bit(file);
1089 ei->drop_delay_fixed = getFile8Bit(file);
1090 ei->push_delay_fixed = getFile8Bit(file);
1091 ei->drop_delay_random = getFile8Bit(file);
1092 ei->push_delay_random = getFile8Bit(file);
1093 ei->move_delay_fixed = getFile16BitBE(file);
1094 ei->move_delay_random = getFile16BitBE(file);
1096 /* bits 0 - 15 of "move_pattern" ... */
1097 ei->move_pattern = getFile16BitBE(file);
1098 ei->move_direction_initial = getFile8Bit(file);
1099 ei->move_stepsize = getFile8Bit(file);
1101 ei->slippery_type = getFile8Bit(file);
1103 for (y = 0; y < 3; y++)
1104 for (x = 0; x < 3; x++)
1105 ei->content[x][y] = getMappedElement(getFile16BitBE(file));
1107 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
1108 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
1109 ei->move_leave_type = getFile8Bit(file);
1111 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
1112 ei->move_pattern |= (getFile16BitBE(file) << 16);
1114 ei->access_direction = getFile8Bit(file);
1116 ei->explosion_delay = getFile8Bit(file);
1117 ei->ignition_delay = getFile8Bit(file);
1118 ei->explosion_type = getFile8Bit(file);
1120 /* some free bytes for future custom property values and padding */
1121 ReadUnusedBytesFromFile(file, 1);
1123 /* read change property values */
1125 setElementChangePages(ei, ei->num_change_pages);
1127 for (i = 0; i < ei->num_change_pages; i++)
1129 struct ElementChangeInfo *change = &ei->change_page[i];
1131 /* always start with reliable default values */
1132 setElementChangeInfoToDefaults(change);
1134 change->events = getFile32BitBE(file);
1136 change->target_element = getMappedElement(getFile16BitBE(file));
1138 change->delay_fixed = getFile16BitBE(file);
1139 change->delay_random = getFile16BitBE(file);
1140 change->delay_frames = getFile16BitBE(file);
1142 change->trigger_element = getMappedElement(getFile16BitBE(file));
1144 change->explode = getFile8Bit(file);
1145 change->use_target_content = getFile8Bit(file);
1146 change->only_if_complete = getFile8Bit(file);
1147 change->use_random_replace = getFile8Bit(file);
1149 change->random_percentage = getFile8Bit(file);
1150 change->replace_when = getFile8Bit(file);
1152 for (y = 0; y < 3; y++)
1153 for (x = 0; x < 3; x++)
1154 change->target_content[x][y] = getMappedElement(getFile16BitBE(file));
1156 change->can_change = getFile8Bit(file);
1158 change->trigger_side = getFile8Bit(file);
1161 change->trigger_player = getFile8Bit(file);
1162 change->trigger_page = getFile8Bit(file);
1164 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
1165 CH_PAGE_ANY : (1 << change->trigger_page));
1167 /* some free bytes for future change property values and padding */
1168 ReadUnusedBytesFromFile(file, 6);
1172 /* some free bytes for future change property values and padding */
1173 ReadUnusedBytesFromFile(file, 8);
1177 /* mark this custom element as modified */
1178 ei->modified_settings = TRUE;
1183 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
1185 struct ElementInfo *ei;
1186 struct ElementGroupInfo *group;
1190 element = getFile16BitBE(file);
1192 if (!IS_GROUP_ELEMENT(element))
1194 Error(ERR_WARN, "invalid group element number %d", element);
1196 ReadUnusedBytesFromFile(file, chunk_size - 2);
1200 ei = &element_info[element];
1202 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1203 ei->description[i] = getFile8Bit(file);
1204 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1206 group = element_info[element].group;
1208 group->num_elements = getFile8Bit(file);
1210 ei->use_gfx_element = getFile8Bit(file);
1211 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1213 group->choice_mode = getFile8Bit(file);
1215 /* some free bytes for future values and padding */
1216 ReadUnusedBytesFromFile(file, 3);
1218 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
1219 group->element[i] = getMappedElement(getFile16BitBE(file));
1221 /* mark this group element as modified */
1222 element_info[element].modified_settings = TRUE;
1227 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
1228 struct LevelFileInfo *level_file_info)
1230 char *filename = level_file_info->filename;
1231 char cookie[MAX_LINE_LEN];
1232 char chunk_name[CHUNK_ID_LEN + 1];
1236 if (!(file = fopen(filename, MODE_READ)))
1238 level->no_valid_file = TRUE;
1240 if (level != &level_template)
1241 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1246 getFileChunkBE(file, chunk_name, NULL);
1247 if (strcmp(chunk_name, "RND1") == 0)
1249 getFile32BitBE(file); /* not used */
1251 getFileChunkBE(file, chunk_name, NULL);
1252 if (strcmp(chunk_name, "CAVE") != 0)
1254 level->no_valid_file = TRUE;
1256 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1261 else /* check for pre-2.0 file format with cookie string */
1263 strcpy(cookie, chunk_name);
1264 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
1265 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
1266 cookie[strlen(cookie) - 1] = '\0';
1268 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
1270 level->no_valid_file = TRUE;
1272 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1277 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
1279 level->no_valid_file = TRUE;
1281 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
1286 /* pre-2.0 level files have no game version, so use file version here */
1287 level->game_version = level->file_version;
1290 if (level->file_version < FILE_VERSION_1_2)
1292 /* level files from versions before 1.2.0 without chunk structure */
1293 LoadLevel_HEAD(file, LEVEL_HEADER_SIZE, level);
1294 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
1302 int (*loader)(FILE *, int, struct LevelInfo *);
1306 { "VERS", FILE_VERS_CHUNK_SIZE, LoadLevel_VERS },
1307 { "HEAD", LEVEL_HEADER_SIZE, LoadLevel_HEAD },
1308 { "AUTH", MAX_LEVEL_AUTHOR_LEN, LoadLevel_AUTH },
1309 { "BODY", -1, LoadLevel_BODY },
1310 { "CONT", -1, LoadLevel_CONT },
1311 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
1312 { "CNT3", -1, LoadLevel_CNT3 },
1313 { "CUS1", -1, LoadLevel_CUS1 },
1314 { "CUS2", -1, LoadLevel_CUS2 },
1315 { "CUS3", -1, LoadLevel_CUS3 },
1316 { "CUS4", -1, LoadLevel_CUS4 },
1317 { "GRP1", -1, LoadLevel_GRP1 },
1321 while (getFileChunkBE(file, chunk_name, &chunk_size))
1325 while (chunk_info[i].name != NULL &&
1326 strcmp(chunk_name, chunk_info[i].name) != 0)
1329 if (chunk_info[i].name == NULL)
1331 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
1332 chunk_name, filename);
1333 ReadUnusedBytesFromFile(file, chunk_size);
1335 else if (chunk_info[i].size != -1 &&
1336 chunk_info[i].size != chunk_size)
1338 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1339 chunk_size, chunk_name, filename);
1340 ReadUnusedBytesFromFile(file, chunk_size);
1344 /* call function to load this level chunk */
1345 int chunk_size_expected =
1346 (chunk_info[i].loader)(file, chunk_size, level);
1348 /* the size of some chunks cannot be checked before reading other
1349 chunks first (like "HEAD" and "BODY") that contain some header
1350 information, so check them here */
1351 if (chunk_size_expected != chunk_size)
1353 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1354 chunk_size, chunk_name, filename);
1363 /* ------------------------------------------------------------------------- */
1364 /* functions for loading EM level */
1365 /* ------------------------------------------------------------------------- */
1369 static int map_em_element_yam(int element)
1373 case 0x00: return EL_EMPTY;
1374 case 0x01: return EL_EMERALD;
1375 case 0x02: return EL_DIAMOND;
1376 case 0x03: return EL_ROCK;
1377 case 0x04: return EL_ROBOT;
1378 case 0x05: return EL_SPACESHIP_UP;
1379 case 0x06: return EL_BOMB;
1380 case 0x07: return EL_BUG_UP;
1381 case 0x08: return EL_AMOEBA_DROP;
1382 case 0x09: return EL_NUT;
1383 case 0x0a: return EL_YAMYAM;
1384 case 0x0b: return EL_QUICKSAND_FULL;
1385 case 0x0c: return EL_SAND;
1386 case 0x0d: return EL_WALL_SLIPPERY;
1387 case 0x0e: return EL_STEELWALL;
1388 case 0x0f: return EL_WALL;
1389 case 0x10: return EL_EM_KEY_1;
1390 case 0x11: return EL_EM_KEY_2;
1391 case 0x12: return EL_EM_KEY_4;
1392 case 0x13: return EL_EM_KEY_3;
1393 case 0x14: return EL_MAGIC_WALL;
1394 case 0x15: return EL_ROBOT_WHEEL;
1395 case 0x16: return EL_DYNAMITE;
1397 case 0x17: return EL_EM_KEY_1; /* EMC */
1398 case 0x18: return EL_BUG_UP; /* EMC */
1399 case 0x1a: return EL_DIAMOND; /* EMC */
1400 case 0x1b: return EL_EMERALD; /* EMC */
1401 case 0x25: return EL_NUT; /* EMC */
1402 case 0x80: return EL_EMPTY; /* EMC */
1403 case 0x85: return EL_EM_KEY_1; /* EMC */
1404 case 0x86: return EL_EM_KEY_2; /* EMC */
1405 case 0x87: return EL_EM_KEY_4; /* EMC */
1406 case 0x88: return EL_EM_KEY_3; /* EMC */
1407 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
1408 case 0x9a: return EL_AMOEBA_WET; /* EMC */
1409 case 0xaf: return EL_DYNAMITE; /* EMC */
1410 case 0xbd: return EL_SAND; /* EMC */
1413 Error(ERR_WARN, "invalid level element %d", element);
1418 static int map_em_element_field(int element)
1420 if (element >= 0xc8 && element <= 0xe1)
1421 return EL_CHAR_A + (element - 0xc8);
1422 else if (element >= 0xe2 && element <= 0xeb)
1423 return EL_CHAR_0 + (element - 0xe2);
1427 case 0x00: return EL_ROCK;
1428 case 0x01: return EL_ROCK; /* EMC */
1429 case 0x02: return EL_DIAMOND;
1430 case 0x03: return EL_DIAMOND;
1431 case 0x04: return EL_ROBOT;
1432 case 0x05: return EL_ROBOT; /* EMC */
1433 case 0x06: return EL_EMPTY_SPACE; /* EMC */
1434 case 0x07: return EL_EMPTY_SPACE; /* EMC */
1435 case 0x08: return EL_SPACESHIP_UP;
1436 case 0x09: return EL_SPACESHIP_RIGHT;
1437 case 0x0a: return EL_SPACESHIP_DOWN;
1438 case 0x0b: return EL_SPACESHIP_LEFT;
1439 case 0x0c: return EL_SPACESHIP_UP;
1440 case 0x0d: return EL_SPACESHIP_RIGHT;
1441 case 0x0e: return EL_SPACESHIP_DOWN;
1442 case 0x0f: return EL_SPACESHIP_LEFT;
1444 case 0x10: return EL_BOMB;
1445 case 0x11: return EL_BOMB; /* EMC */
1446 case 0x12: return EL_EMERALD;
1447 case 0x13: return EL_EMERALD;
1448 case 0x14: return EL_BUG_UP;
1449 case 0x15: return EL_BUG_RIGHT;
1450 case 0x16: return EL_BUG_DOWN;
1451 case 0x17: return EL_BUG_LEFT;
1452 case 0x18: return EL_BUG_UP;
1453 case 0x19: return EL_BUG_RIGHT;
1454 case 0x1a: return EL_BUG_DOWN;
1455 case 0x1b: return EL_BUG_LEFT;
1456 case 0x1c: return EL_AMOEBA_DROP;
1457 case 0x1d: return EL_AMOEBA_DROP; /* EMC */
1458 case 0x1e: return EL_AMOEBA_DROP; /* EMC */
1459 case 0x1f: return EL_AMOEBA_DROP; /* EMC */
1461 case 0x20: return EL_ROCK;
1462 case 0x21: return EL_BOMB; /* EMC */
1463 case 0x22: return EL_DIAMOND; /* EMC */
1464 case 0x23: return EL_EMERALD; /* EMC */
1465 case 0x24: return EL_MAGIC_WALL;
1466 case 0x25: return EL_NUT;
1467 case 0x26: return EL_NUT; /* EMC */
1468 case 0x27: return EL_NUT; /* EMC */
1470 /* looks like magic wheel, but is _always_ activated */
1471 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
1473 case 0x29: return EL_YAMYAM; /* up */
1474 case 0x2a: return EL_YAMYAM; /* down */
1475 case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
1476 case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
1477 case 0x2d: return EL_QUICKSAND_FULL;
1478 case 0x2e: return EL_EMPTY_SPACE; /* EMC */
1479 case 0x2f: return EL_EMPTY_SPACE; /* EMC */
1481 case 0x30: return EL_EMPTY_SPACE; /* EMC */
1482 case 0x31: return EL_SAND; /* EMC */
1483 case 0x32: return EL_SAND; /* EMC */
1484 case 0x33: return EL_SAND; /* EMC */
1485 case 0x34: return EL_QUICKSAND_FULL; /* EMC */
1486 case 0x35: return EL_QUICKSAND_FULL; /* EMC */
1487 case 0x36: return EL_QUICKSAND_FULL; /* EMC */
1488 case 0x37: return EL_SAND; /* EMC */
1489 case 0x38: return EL_ROCK; /* EMC */
1490 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
1491 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
1492 case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
1493 case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
1494 case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
1495 case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
1496 case 0x3f: return EL_ACID_POOL_BOTTOM;
1498 case 0x40: return EL_EXIT_OPEN; /* 1 */
1499 case 0x41: return EL_EXIT_OPEN; /* 2 */
1500 case 0x42: return EL_EXIT_OPEN; /* 3 */
1501 case 0x43: return EL_BALLOON; /* EMC */
1502 case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
1503 case 0x45: return EL_SPRING; /* EMC */
1504 case 0x46: return EL_SPRING; /* falling */ /* EMC */
1505 case 0x47: return EL_SPRING; /* left */ /* EMC */
1506 case 0x48: return EL_SPRING; /* right */ /* EMC */
1507 case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
1508 case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
1509 case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
1510 case 0x4c: return EL_EMPTY_SPACE; /* EMC */
1511 case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
1512 case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
1513 case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
1515 case 0x50: return EL_UNKNOWN; /* EMC ("android") */
1516 case 0x51: return EL_UNKNOWN; /* EMC ("android") */
1517 case 0x52: return EL_UNKNOWN; /* EMC ("android") */
1518 case 0x53: return EL_UNKNOWN; /* EMC ("android") */
1519 case 0x54: return EL_UNKNOWN; /* EMC ("android") */
1520 case 0x55: return EL_EMPTY_SPACE; /* EMC */
1521 case 0x56: return EL_EMPTY_SPACE; /* EMC */
1522 case 0x57: return EL_EMPTY_SPACE; /* EMC */
1523 case 0x58: return EL_EMPTY_SPACE; /* EMC */
1524 case 0x59: return EL_EMPTY_SPACE; /* EMC */
1525 case 0x5a: return EL_EMPTY_SPACE; /* EMC */
1526 case 0x5b: return EL_EMPTY_SPACE; /* EMC */
1527 case 0x5c: return EL_EMPTY_SPACE; /* EMC */
1528 case 0x5d: return EL_EMPTY_SPACE; /* EMC */
1529 case 0x5e: return EL_EMPTY_SPACE; /* EMC */
1530 case 0x5f: return EL_EMPTY_SPACE; /* EMC */
1532 case 0x60: return EL_EMPTY_SPACE; /* EMC */
1533 case 0x61: return EL_EMPTY_SPACE; /* EMC */
1534 case 0x62: return EL_EMPTY_SPACE; /* EMC */
1535 case 0x63: return EL_SPRING; /* left */ /* EMC */
1536 case 0x64: return EL_SPRING; /* right */ /* EMC */
1537 case 0x65: return EL_ACID; /* 1 */ /* EMC */
1538 case 0x66: return EL_ACID; /* 2 */ /* EMC */
1539 case 0x67: return EL_ACID; /* 3 */ /* EMC */
1540 case 0x68: return EL_ACID; /* 4 */ /* EMC */
1541 case 0x69: return EL_ACID; /* 5 */ /* EMC */
1542 case 0x6a: return EL_ACID; /* 6 */ /* EMC */
1543 case 0x6b: return EL_ACID; /* 7 */ /* EMC */
1544 case 0x6c: return EL_ACID; /* 8 */ /* EMC */
1545 case 0x6d: return EL_EMPTY_SPACE; /* EMC */
1546 case 0x6e: return EL_EMPTY_SPACE; /* EMC */
1547 case 0x6f: return EL_EMPTY_SPACE; /* EMC */
1549 case 0x70: return EL_EMPTY_SPACE; /* EMC */
1550 case 0x71: return EL_EMPTY_SPACE; /* EMC */
1551 case 0x72: return EL_NUT; /* left */ /* EMC */
1552 case 0x73: return EL_SAND; /* EMC (? "nut") */
1553 case 0x74: return EL_STEELWALL;
1554 case 0x75: return EL_EMPTY_SPACE; /* EMC */
1555 case 0x76: return EL_EMPTY_SPACE; /* EMC */
1556 case 0x77: return EL_BOMB; /* left */ /* EMC */
1557 case 0x78: return EL_BOMB; /* right */ /* EMC */
1558 case 0x79: return EL_ROCK; /* left */ /* EMC */
1559 case 0x7a: return EL_ROCK; /* right */ /* EMC */
1560 case 0x7b: return EL_ACID; /* (? EMC "blank") */
1561 case 0x7c: return EL_EMPTY_SPACE; /* EMC */
1562 case 0x7d: return EL_EMPTY_SPACE; /* EMC */
1563 case 0x7e: return EL_EMPTY_SPACE; /* EMC */
1564 case 0x7f: return EL_EMPTY_SPACE; /* EMC */
1566 case 0x80: return EL_EMPTY;
1567 case 0x81: return EL_WALL_SLIPPERY;
1568 case 0x82: return EL_SAND;
1569 case 0x83: return EL_STEELWALL;
1570 case 0x84: return EL_WALL;
1571 case 0x85: return EL_EM_KEY_1;
1572 case 0x86: return EL_EM_KEY_2;
1573 case 0x87: return EL_EM_KEY_4;
1574 case 0x88: return EL_EM_KEY_3;
1575 case 0x89: return EL_EM_GATE_1;
1576 case 0x8a: return EL_EM_GATE_2;
1577 case 0x8b: return EL_EM_GATE_4;
1578 case 0x8c: return EL_EM_GATE_3;
1579 case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
1580 case 0x8e: return EL_EM_GATE_1_GRAY;
1581 case 0x8f: return EL_EM_GATE_2_GRAY;
1583 case 0x90: return EL_EM_GATE_4_GRAY;
1584 case 0x91: return EL_EM_GATE_3_GRAY;
1585 case 0x92: return EL_MAGIC_WALL;
1586 case 0x93: return EL_ROBOT_WHEEL;
1587 case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
1588 case 0x95: return EL_ACID_POOL_TOPLEFT;
1589 case 0x96: return EL_ACID_POOL_TOPRIGHT;
1590 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
1591 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
1592 case 0x99: return EL_ACID; /* (? EMC "fake blank") */
1593 case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
1594 case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
1595 case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
1596 case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
1597 case 0x9e: return EL_EXIT_CLOSED;
1598 case 0x9f: return EL_CHAR_LESS; /* arrow left */
1600 /* looks like normal sand, but behaves like wall */
1601 case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
1602 case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
1603 case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
1604 case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
1605 case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
1606 case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
1607 case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
1608 case 0xa7: return EL_EMPTY_SPACE; /* EMC */
1609 case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
1610 case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
1611 case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
1612 case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
1613 case 0xac: return EL_CHAR_COMMA; /* EMC */
1614 case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
1615 case 0xae: return EL_CHAR_MINUS; /* EMC */
1616 case 0xaf: return EL_DYNAMITE;
1618 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
1619 case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
1620 case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
1621 case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
1622 case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
1623 case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
1624 case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
1625 case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
1626 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
1627 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
1628 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
1629 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
1630 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
1631 case 0xbd: return EL_SAND; /* EMC ("dirt") */
1632 case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
1633 case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
1635 case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
1636 case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
1637 case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
1638 case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
1639 case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
1640 case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
1641 case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
1642 case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
1644 /* characters: see above */
1646 case 0xec: return EL_CHAR_PERIOD;
1647 case 0xed: return EL_CHAR_EXCLAM;
1648 case 0xee: return EL_CHAR_COLON;
1649 case 0xef: return EL_CHAR_QUESTION;
1651 case 0xf0: return EL_CHAR_GREATER; /* arrow right */
1652 case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
1653 case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
1654 case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
1655 case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
1656 case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
1657 case 0xf6: return EL_EMPTY_SPACE; /* EMC */
1658 case 0xf7: return EL_EMPTY_SPACE; /* EMC */
1660 case 0xf8: return EL_EMPTY_SPACE; /* EMC */
1661 case 0xf9: return EL_EMPTY_SPACE; /* EMC */
1662 case 0xfa: return EL_EMPTY_SPACE; /* EMC */
1663 case 0xfb: return EL_EMPTY_SPACE; /* EMC */
1664 case 0xfc: return EL_EMPTY_SPACE; /* EMC */
1665 case 0xfd: return EL_EMPTY_SPACE; /* EMC */
1667 case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
1668 case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
1671 /* should never happen (all 8-bit value cases should be handled) */
1672 Error(ERR_WARN, "invalid level element %d", element);
1677 #define EM_LEVEL_SIZE 2106
1678 #define EM_LEVEL_XSIZE 64
1679 #define EM_LEVEL_YSIZE 32
1681 static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
1682 struct LevelFileInfo *level_file_info)
1684 char *filename = level_file_info->filename;
1686 unsigned char leveldata[EM_LEVEL_SIZE];
1687 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
1688 int nr = level_file_info->nr;
1691 if (!(file = fopen(filename, MODE_READ)))
1693 level->no_valid_file = TRUE;
1695 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1700 for (i = 0; i < EM_LEVEL_SIZE; i++)
1701 leveldata[i] = fgetc(file);
1705 /* check if level data is crypted by testing against known starting bytes
1706 of the few existing crypted level files (from Emerald Mine 1 + 2) */
1708 if ((leveldata[0] == 0xf1 ||
1709 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
1711 unsigned char code0 = 0x65;
1712 unsigned char code1 = 0x11;
1714 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
1715 leveldata[0] = 0xf1;
1717 /* decode crypted level data */
1719 for (i = 0; i < EM_LEVEL_SIZE; i++)
1721 leveldata[i] ^= code0;
1722 leveldata[i] -= code1;
1724 code0 = (code0 + 7) & 0xff;
1728 level->fieldx = EM_LEVEL_XSIZE;
1729 level->fieldy = EM_LEVEL_YSIZE;
1731 level->time = header[46] * 10;
1732 level->gems_needed = header[47];
1734 /* The original Emerald Mine levels have their level number stored
1735 at the second byte of the level file...
1736 Do not trust this information at other level files, e.g. EMC,
1737 but correct it anyway (normally the first row is completely
1738 steel wall, so the correction does not hurt anyway). */
1740 if (leveldata[1] == nr)
1741 leveldata[1] = leveldata[2]; /* correct level number field */
1743 sprintf(level->name, "Level %d", nr); /* set level name */
1745 level->score[SC_EMERALD] = header[36];
1746 level->score[SC_DIAMOND] = header[37];
1747 level->score[SC_ROBOT] = header[38];
1748 level->score[SC_SPACESHIP] = header[39];
1749 level->score[SC_BUG] = header[40];
1750 level->score[SC_YAMYAM] = header[41];
1751 level->score[SC_NUT] = header[42];
1752 level->score[SC_DYNAMITE] = header[43];
1753 level->score[SC_TIME_BONUS] = header[44];
1755 level->num_yamyam_contents = 4;
1757 for (i = 0; i < level->num_yamyam_contents; i++)
1758 for (y = 0; y < 3; y++)
1759 for (x = 0; x < 3; x++)
1760 level->yamyam_content[i][x][y] =
1761 map_em_element_yam(header[i * 9 + y * 3 + x]);
1763 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
1764 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
1765 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
1766 level->amoeba_content = EL_DIAMOND;
1768 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
1770 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
1772 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
1773 new_element = EL_AMOEBA_WET;
1775 level->field[x][y] = new_element;
1778 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
1779 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
1780 level->field[x][y] = EL_PLAYER_1;
1782 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
1783 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
1784 level->field[x][y] = EL_PLAYER_2;
1789 void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
1791 static int ball_xy[8][2] =
1802 struct LevelInfo_EM *level_em = level->native_em_level;
1803 struct LEVEL *lev = level_em->lev;
1804 struct PLAYER *ply1 = level_em->ply1;
1805 struct PLAYER *ply2 = level_em->ply2;
1808 lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
1809 lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
1811 lev->time_initial = level->time;
1812 lev->required_initial = level->gems_needed;
1814 lev->emerald_score = level->score[SC_EMERALD];
1815 lev->diamond_score = level->score[SC_DIAMOND];
1816 lev->alien_score = level->score[SC_ROBOT];
1817 lev->tank_score = level->score[SC_SPACESHIP];
1818 lev->bug_score = level->score[SC_BUG];
1819 lev->eater_score = level->score[SC_YAMYAM];
1820 lev->nut_score = level->score[SC_NUT];
1821 lev->dynamite_score = level->score[SC_DYNAMITE];
1822 lev->key_score = level->score[SC_TIME_BONUS]; /* ??? CHECK THIS */
1824 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
1825 for (y = 0; y < 3; y++)
1826 for (x = 0; x < 3; x++)
1827 lev->eater_array[i][y * 3 + x] =
1828 map_element_RND_to_EM(level->yamyam_content[i][x][y]);
1830 lev->amoeba_time = level->amoeba_speed;
1831 lev->wonderwall_time_initial = level->time_magic_wall;
1832 lev->wheel_time = level->time_wheel;
1834 lev->android_move_time = level->android_move_time;
1835 lev->android_clone_time = level->android_clone_time;
1836 lev->ball_random = level->ball_random;
1837 lev->ball_state_initial = level->ball_state_initial;
1838 lev->ball_time = level->ball_time;
1839 lev->lenses_score = level->lenses_score;
1840 lev->magnify_score = level->magnify_score;
1841 lev->slurp_score = level->slurp_score;
1842 lev->lenses_time = level->lenses_time;
1843 lev->magnify_time = level->magnify_time;
1844 lev->wind_direction_initial = level->wind_direction_initial;
1846 for (i = 0; i < NUM_MAGIC_BALL_CONTENTS; i++)
1847 for (j = 0; j < 8; j++)
1848 lev->ball_array[i][j] =
1849 map_element_RND_to_EM(level->
1850 ball_content[i][ball_xy[j][0]][ball_xy[j][1]]);
1852 for (i = 0; i < 16; i++)
1853 lev->android_array[i] = FALSE; /* !!! YET TO COME !!! */
1855 /* first fill the complete playfield with the default border element */
1856 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
1857 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
1858 level_em->cave[x][y] = ZBORDER;
1860 /* then copy the real level contents from level file into the playfield */
1861 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
1863 int new_element = map_element_RND_to_EM(level->field[x][y]);
1865 if (level->field[x][y] == EL_AMOEBA_DEAD)
1866 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
1868 level_em->cave[x + 1][y + 1] = new_element;
1871 ply1->x_initial = 0;
1872 ply1->y_initial = 0;
1874 ply2->x_initial = 0;
1875 ply2->y_initial = 0;
1877 /* initialize player positions and delete players from the playfield */
1878 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
1880 if (level->field[x][y] == EL_PLAYER_1)
1882 ply1->x_initial = x + 1;
1883 ply1->y_initial = y + 1;
1884 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
1886 else if (level->field[x][y] == EL_PLAYER_2)
1888 ply2->x_initial = x + 1;
1889 ply2->y_initial = y + 1;
1890 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
1895 void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
1897 static int ball_xy[8][2] =
1908 struct LevelInfo_EM *level_em = level->native_em_level;
1909 struct LEVEL *lev = level_em->lev;
1910 struct PLAYER *ply1 = level_em->ply1;
1911 struct PLAYER *ply2 = level_em->ply2;
1914 level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
1915 level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
1917 level->time = lev->time_initial;
1918 level->gems_needed = lev->required_initial;
1920 sprintf(level->name, "Level %d", level->file_info.nr);
1922 level->score[SC_EMERALD] = lev->emerald_score;
1923 level->score[SC_DIAMOND] = lev->diamond_score;
1924 level->score[SC_ROBOT] = lev->alien_score;
1925 level->score[SC_SPACESHIP] = lev->tank_score;
1926 level->score[SC_BUG] = lev->bug_score;
1927 level->score[SC_YAMYAM] = lev->eater_score;
1928 level->score[SC_NUT] = lev->nut_score;
1929 level->score[SC_DYNAMITE] = lev->dynamite_score;
1930 level->score[SC_TIME_BONUS] = lev->key_score; /* ??? CHECK THIS */
1932 level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
1934 for (i = 0; i < level->num_yamyam_contents; i++)
1935 for (y = 0; y < 3; y++)
1936 for (x = 0; x < 3; x++)
1937 level->yamyam_content[i][x][y] =
1938 map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
1940 level->amoeba_speed = lev->amoeba_time;
1941 level->time_magic_wall = lev->wonderwall_time_initial;
1942 level->time_wheel = lev->wheel_time;
1944 level->android_move_time = lev->android_move_time;
1945 level->android_clone_time = lev->android_clone_time;
1946 level->ball_random = lev->ball_random;
1947 level->ball_state_initial = lev->ball_state_initial;
1948 level->ball_time = lev->ball_time;
1949 level->lenses_score = lev->lenses_score;
1950 level->magnify_score = lev->magnify_score;
1951 level->slurp_score = lev->slurp_score;
1952 level->lenses_time = lev->lenses_time;
1953 level->magnify_time = lev->magnify_time;
1954 level->wind_direction_initial = lev->wind_direction_initial;
1956 for (i = 0; i < NUM_MAGIC_BALL_CONTENTS; i++)
1957 for (j = 0; j < 8; j++)
1958 level->ball_content[i][ball_xy[j][0]][ball_xy[j][1]] =
1959 map_element_EM_to_RND(lev->ball_array[i][j]);
1961 for (i = 0; i < 16; i++)
1962 level->android_array[i] = FALSE; /* !!! YET TO COME !!! */
1964 /* convert the playfield (some elements need special treatment) */
1965 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
1967 int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
1969 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
1970 new_element = EL_AMOEBA_DEAD;
1972 level->field[x][y] = new_element;
1975 /* in case of both players set to the same field, use the first player */
1976 level->field[ply2->x_initial - 1][ply2->y_initial - 1] = EL_PLAYER_2;
1977 level->field[ply1->x_initial - 1][ply1->y_initial - 1] = EL_PLAYER_1;
1980 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
1981 struct LevelFileInfo *level_file_info)
1983 if (!LoadNativeLevel_EM(level_file_info->filename))
1984 level->no_valid_file = TRUE;
1989 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
1991 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
1992 CopyNativeLevel_RND_to_EM(level);
1995 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
1997 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
1998 CopyNativeLevel_EM_to_RND(level);
2002 /* ------------------------------------------------------------------------- */
2003 /* functions for loading SP level */
2004 /* ------------------------------------------------------------------------- */
2006 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
2007 #define SP_LEVEL_SIZE 1536
2008 #define SP_LEVEL_XSIZE 60
2009 #define SP_LEVEL_YSIZE 24
2010 #define SP_LEVEL_NAME_LEN 23
2012 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
2015 int num_special_ports;
2018 /* for details of the Supaplex level format, see Herman Perk's Supaplex
2019 documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
2021 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
2022 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2024 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2026 int element_old = fgetc(file);
2029 if (element_old <= 0x27)
2030 element_new = getMappedElement(EL_SP_START + element_old);
2031 else if (element_old == 0x28)
2032 element_new = EL_INVISIBLE_WALL;
2035 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
2036 Error(ERR_WARN, "invalid level element %d", element_old);
2038 element_new = EL_UNKNOWN;
2041 level->field[x][y] = element_new;
2045 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
2047 /* initial gravity: 1 == "on", anything else (0) == "off" */
2048 level->initial_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
2050 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
2052 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
2053 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
2054 level->name[i] = fgetc(file);
2055 level->name[SP_LEVEL_NAME_LEN] = '\0';
2057 /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
2058 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2060 /* number of infotrons needed; 0 means that Supaplex will count the total
2061 amount of infotrons in the level and use the low byte of that number
2062 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
2063 level->gems_needed = fgetc(file);
2065 /* number of special ("gravity") port entries below (maximum 10 allowed) */
2066 num_special_ports = fgetc(file);
2068 /* database of properties of up to 10 special ports (6 bytes per port) */
2069 for (i = 0; i < 10; i++)
2071 int port_location, port_x, port_y, port_element;
2074 /* high and low byte of the location of a special port; if (x, y) are the
2075 coordinates of a port in the field and (0, 0) is the top-left corner,
2076 the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
2077 of what may be expected: Supaplex works with a game field in memory
2078 which is 2 bytes per tile) */
2079 port_location = getFile16BitBE(file);
2081 /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
2082 gravity = fgetc(file);
2084 /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
2085 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2087 /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
2088 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2090 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
2092 if (i >= num_special_ports)
2095 port_x = (port_location / 2) % SP_LEVEL_XSIZE;
2096 port_y = (port_location / 2) / SP_LEVEL_XSIZE;
2098 if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
2099 port_y < 0 || port_y >= SP_LEVEL_YSIZE)
2101 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
2107 port_element = level->field[port_x][port_y];
2109 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
2110 port_element > EL_SP_GRAVITY_PORT_UP)
2112 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
2117 /* change previous (wrong) gravity inverting special port to either
2118 gravity enabling special port or gravity disabling special port */
2119 level->field[port_x][port_y] +=
2120 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
2121 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
2124 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
2126 /* change special gravity ports without database entries to normal ports */
2127 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2128 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2129 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
2130 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
2131 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
2133 /* auto-determine number of infotrons if it was stored as "0" -- see above */
2134 if (level->gems_needed == 0)
2136 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2137 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2138 if (level->field[x][y] == EL_SP_INFOTRON)
2139 level->gems_needed++;
2141 level->gems_needed &= 0xff; /* only use low byte -- see above */
2144 level->fieldx = SP_LEVEL_XSIZE;
2145 level->fieldy = SP_LEVEL_YSIZE;
2147 level->time = 0; /* no time limit */
2148 level->amoeba_speed = 0;
2149 level->time_magic_wall = 0;
2150 level->time_wheel = 0;
2151 level->amoeba_content = EL_EMPTY;
2153 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2154 level->score[i] = 0; /* !!! CORRECT THIS !!! */
2156 /* there are no yamyams in supaplex levels */
2157 for (i = 0; i < level->num_yamyam_contents; i++)
2158 for (y = 0; y < 3; y++)
2159 for (x = 0; x < 3; x++)
2160 level->yamyam_content[i][x][y] = EL_EMPTY;
2163 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
2164 struct LevelFileInfo *level_file_info)
2166 char *filename = level_file_info->filename;
2168 int nr = level_file_info->nr - leveldir_current->first_level;
2170 char name_first, name_last;
2171 struct LevelInfo multipart_level;
2172 int multipart_xpos, multipart_ypos;
2173 boolean is_multipart_level;
2174 boolean is_first_part;
2175 boolean reading_multipart_level = FALSE;
2176 boolean use_empty_level = FALSE;
2178 if (!(file = fopen(filename, MODE_READ)))
2180 level->no_valid_file = TRUE;
2182 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
2187 /* position file stream to the requested level inside the level package */
2188 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
2190 level->no_valid_file = TRUE;
2192 Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename);
2197 /* there exist Supaplex level package files with multi-part levels which
2198 can be detected as follows: instead of leading and trailing dashes ('-')
2199 to pad the level name, they have leading and trailing numbers which are
2200 the x and y coordinations of the current part of the multi-part level;
2201 if there are '?' characters instead of numbers on the left or right side
2202 of the level name, the multi-part level consists of only horizontal or
2205 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
2207 LoadLevelFromFileStream_SP(file, level, l);
2209 /* check if this level is a part of a bigger multi-part level */
2211 name_first = level->name[0];
2212 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
2214 is_multipart_level =
2215 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
2216 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
2219 ((name_first == '?' || name_first == '1') &&
2220 (name_last == '?' || name_last == '1'));
2222 /* correct leading multipart level meta information in level name */
2223 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
2224 level->name[i] = '-';
2226 /* correct trailing multipart level meta information in level name */
2227 for (i = SP_LEVEL_NAME_LEN - 1; i>=0 && level->name[i] == name_last; i--)
2228 level->name[i] = '-';
2230 /* ---------- check for normal single level ---------- */
2232 if (!reading_multipart_level && !is_multipart_level)
2234 /* the current level is simply a normal single-part level, and we are
2235 not reading a multi-part level yet, so return the level as it is */
2240 /* ---------- check for empty level (unused multi-part) ---------- */
2242 if (!reading_multipart_level && is_multipart_level && !is_first_part)
2244 /* this is a part of a multi-part level, but not the first part
2245 (and we are not already reading parts of a multi-part level);
2246 in this case, use an empty level instead of the single part */
2248 use_empty_level = TRUE;
2253 /* ---------- check for finished multi-part level ---------- */
2255 if (reading_multipart_level &&
2256 (!is_multipart_level ||
2257 strcmp(level->name, multipart_level.name) != 0))
2259 /* we are already reading parts of a multi-part level, but this level is
2260 either not a multi-part level, or a part of a different multi-part
2261 level; in both cases, the multi-part level seems to be complete */
2266 /* ---------- here we have one part of a multi-part level ---------- */
2268 reading_multipart_level = TRUE;
2270 if (is_first_part) /* start with first part of new multi-part level */
2272 /* copy level info structure from first part */
2273 multipart_level = *level;
2275 /* clear playfield of new multi-part level */
2276 for (y = 0; y < MAX_LEV_FIELDY; y++)
2277 for (x = 0; x < MAX_LEV_FIELDX; x++)
2278 multipart_level.field[x][y] = EL_EMPTY;
2281 if (name_first == '?')
2283 if (name_last == '?')
2286 multipart_xpos = (int)(name_first - '0');
2287 multipart_ypos = (int)(name_last - '0');
2290 printf("----------> part (%d/%d) of multi-part level '%s'\n",
2291 multipart_xpos, multipart_ypos, multipart_level.name);
2294 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
2295 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
2297 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
2302 multipart_level.fieldx = MAX(multipart_level.fieldx,
2303 multipart_xpos * SP_LEVEL_XSIZE);
2304 multipart_level.fieldy = MAX(multipart_level.fieldy,
2305 multipart_ypos * SP_LEVEL_YSIZE);
2307 /* copy level part at the right position of multi-part level */
2308 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2310 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2312 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
2313 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
2315 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
2322 if (use_empty_level)
2324 setLevelInfoToDefaults(level);
2326 level->fieldx = SP_LEVEL_XSIZE;
2327 level->fieldy = SP_LEVEL_YSIZE;
2329 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2330 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2331 level->field[x][y] = EL_EMPTY;
2333 strcpy(level->name, "-------- EMPTY --------");
2335 Error(ERR_WARN, "single part of multi-part level -- using empty level");
2338 if (reading_multipart_level)
2339 *level = multipart_level;
2342 /* ------------------------------------------------------------------------- */
2343 /* functions for loading generic level */
2344 /* ------------------------------------------------------------------------- */
2346 void LoadLevelFromFileInfo(struct LevelInfo *level,
2347 struct LevelFileInfo *level_file_info)
2349 /* always start with reliable default values */
2350 setLevelInfoToDefaults(level);
2352 switch (level_file_info->type)
2354 case LEVEL_FILE_TYPE_RND:
2355 LoadLevelFromFileInfo_RND(level, level_file_info);
2358 case LEVEL_FILE_TYPE_EM:
2359 LoadLevelFromFileInfo_EM(level, level_file_info);
2360 level->game_engine_type = GAME_ENGINE_TYPE_EM;
2363 case LEVEL_FILE_TYPE_SP:
2364 LoadLevelFromFileInfo_SP(level, level_file_info);
2368 LoadLevelFromFileInfo_RND(level, level_file_info);
2372 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
2373 level->game_engine_type = GAME_ENGINE_TYPE_RND;
2375 CopyNativeLevel_Native_to_RND(level);
2378 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
2380 static struct LevelFileInfo level_file_info;
2382 /* always start with reliable default values */
2383 setFileInfoToDefaults(&level_file_info);
2385 level_file_info.nr = 0; /* unknown level number */
2386 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
2387 level_file_info.filename = filename;
2389 LoadLevelFromFileInfo(level, &level_file_info);
2392 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
2394 if (leveldir_current == NULL) /* only when dumping level */
2398 printf("::: sort_priority: %d\n", leveldir_current->sort_priority);
2401 /* determine correct game engine version of current level */
2403 if (!leveldir_current->latest_engine)
2405 if (IS_LEVELCLASS_CONTRIB(leveldir_current) ||
2406 IS_LEVELCLASS_PRIVATE(leveldir_current) ||
2407 IS_LEVELCLASS_UNDEFINED(leveldir_current))
2411 printf("\n::: This level is private or contributed: '%s'\n", filename);
2415 printf("\n::: Use the stored game engine version for this level\n");
2418 /* For all levels which are not forced to use the latest game engine
2419 version (normally user contributed, private and undefined levels),
2420 use the version of the game engine the levels were created for.
2422 Since 2.0.1, the game engine version is now directly stored
2423 in the level file (chunk "VERS"), so there is no need anymore
2424 to set the game version from the file version (except for old,
2425 pre-2.0 levels, where the game version is still taken from the
2426 file format version used to store the level -- see above). */
2429 /* player was faster than enemies in 1.0.0 and before */
2430 if (level->file_version == FILE_VERSION_1_0)
2431 level->double_speed = TRUE;
2433 /* do some special adjustments to support older level versions */
2434 if (level->file_version == FILE_VERSION_1_0)
2436 Error(ERR_WARN, "level file '%s' has version number 1.0", filename);
2437 Error(ERR_WARN, "using high speed movement for player");
2439 /* player was faster than monsters in (pre-)1.0 levels */
2440 level->double_speed = TRUE;
2444 /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
2445 if (level->game_version == VERSION_IDENT(2,0,1,0))
2446 level->em_slippery_gems = TRUE;
2448 /* springs could be pushed over pits before (pre-release version) 2.2.0 */
2449 if (level->game_version < VERSION_IDENT(2,2,0,0))
2450 level->use_spring_bug = TRUE;
2452 /* only few elements were able to actively move into acid before 3.1.0 */
2453 if (level->game_version < VERSION_IDENT(3,1,0,0))
2457 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
2458 level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
2460 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
2461 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
2462 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
2463 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
2465 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2466 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
2468 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2470 int element = EL_CUSTOM_START + i;
2471 struct ElementInfo *ei = &element_info[element];
2473 for (j = 0; j < ei->num_change_pages; j++)
2475 struct ElementChangeInfo *change = &ei->change_page[j];
2477 change->trigger_player = CH_PLAYER_ANY;
2478 change->trigger_page = CH_PAGE_ANY;
2483 #if 1 /* USE_NEW_BLOCK_STYLE */
2484 /* blocking the last field when moving was corrected in version 3.1.1 */
2485 if (level->game_version < VERSION_IDENT(3,1,1,0))
2488 printf("::: %d\n", level->block_last_field);
2491 /* even "not blocking" was blocking the last field for one frame */
2492 level->block_delay = (level->block_last_field ? 7 : 1);
2493 level->sp_block_delay = (level->sp_block_last_field ? 7 : 1);
2495 level->block_last_field = TRUE;
2496 level->sp_block_last_field = TRUE;
2500 else /* always use the latest game engine version */
2503 printf("\n::: ALWAYS USE LATEST ENGINE FOR THIS LEVEL: [%d] '%s'\n",
2504 leveldir_current->sort_priority, filename);
2508 printf("\n::: Use latest game engine version for this level.\n");
2511 /* For all levels which are forced to use the latest game engine version
2512 (normally all but user contributed, private and undefined levels), set
2513 the game engine version to the actual version; this allows for actual
2514 corrections in the game engine to take effect for existing, converted
2515 levels (from "classic" or other existing games) to make the emulation
2516 of the corresponding game more accurate, while (hopefully) not breaking
2517 existing levels created from other players. */
2520 printf("::: changing engine from %d to %d\n",
2521 level->game_version, GAME_VERSION_ACTUAL);
2524 level->game_version = GAME_VERSION_ACTUAL;
2526 /* Set special EM style gems behaviour: EM style gems slip down from
2527 normal, steel and growing wall. As this is a more fundamental change,
2528 it seems better to set the default behaviour to "off" (as it is more
2529 natural) and make it configurable in the level editor (as a property
2530 of gem style elements). Already existing converted levels (neither
2531 private nor contributed levels) are changed to the new behaviour. */
2533 if (level->file_version < FILE_VERSION_2_0)
2534 level->em_slippery_gems = TRUE;
2538 printf("::: => %d\n", level->game_version);
2542 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
2546 /* map custom element change events that have changed in newer versions
2547 (these following values were accidentally changed in version 3.0.1) */
2548 if (level->game_version <= VERSION_IDENT(3,0,0,0))
2550 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2552 int element = EL_CUSTOM_START + i;
2554 /* order of checking and copying events to be mapped is important */
2555 for (j = CE_BY_OTHER_ACTION; j >= CE_BY_PLAYER_OBSOLETE; j--)
2557 if (HAS_CHANGE_EVENT(element, j - 2))
2559 SET_CHANGE_EVENT(element, j - 2, FALSE);
2560 SET_CHANGE_EVENT(element, j, TRUE);
2564 /* order of checking and copying events to be mapped is important */
2565 for (j = CE_OTHER_GETS_COLLECTED; j >= CE_HITTING_SOMETHING; j--)
2567 if (HAS_CHANGE_EVENT(element, j - 1))
2569 SET_CHANGE_EVENT(element, j - 1, FALSE);
2570 SET_CHANGE_EVENT(element, j, TRUE);
2576 /* some custom element change events get mapped since version 3.0.3 */
2577 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2579 int element = EL_CUSTOM_START + i;
2581 if (HAS_CHANGE_EVENT(element, CE_BY_PLAYER_OBSOLETE) ||
2582 HAS_CHANGE_EVENT(element, CE_BY_COLLISION_OBSOLETE))
2584 SET_CHANGE_EVENT(element, CE_BY_PLAYER_OBSOLETE, FALSE);
2585 SET_CHANGE_EVENT(element, CE_BY_COLLISION_OBSOLETE, FALSE);
2587 SET_CHANGE_EVENT(element, CE_BY_DIRECT_ACTION, TRUE);
2591 /* initialize "can_change" field for old levels with only one change page */
2592 if (level->game_version <= VERSION_IDENT(3,0,2,0))
2594 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2596 int element = EL_CUSTOM_START + i;
2598 if (CAN_CHANGE(element))
2599 element_info[element].change->can_change = TRUE;
2603 /* correct custom element values (for old levels without these options) */
2604 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2606 int element = EL_CUSTOM_START + i;
2607 struct ElementInfo *ei = &element_info[element];
2609 if (ei->access_direction == MV_NO_MOVING)
2610 ei->access_direction = MV_ALL_DIRECTIONS;
2612 for (j = 0; j < ei->num_change_pages; j++)
2614 struct ElementChangeInfo *change = &ei->change_page[j];
2616 if (change->trigger_side == CH_SIDE_NONE)
2617 change->trigger_side = CH_SIDE_ANY;
2621 /* initialize "can_explode" field for old levels which did not store this */
2622 /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
2623 if (level->game_version <= VERSION_IDENT(3,1,0,0))
2625 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2627 int element = EL_CUSTOM_START + i;
2629 if (EXPLODES_1X1_OLD(element))
2630 element_info[element].explosion_type = EXPLODES_1X1;
2632 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
2633 EXPLODES_SMASHED(element) ||
2634 EXPLODES_IMPACT(element)));
2638 /* correct previously hard-coded move delay values for maze runner style */
2639 if (level->game_version < VERSION_IDENT(3,1,1,0))
2641 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2643 int element = EL_CUSTOM_START + i;
2645 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
2647 /* previously hard-coded and therefore ignored */
2648 element_info[element].move_delay_fixed = 9;
2649 element_info[element].move_delay_random = 0;
2655 /* set default push delay values (corrected since version 3.0.7-1) */
2656 if (level->game_version < VERSION_IDENT(3,0,7,1))
2658 game.default_push_delay_fixed = 2;
2659 game.default_push_delay_random = 8;
2663 game.default_push_delay_fixed = 8;
2664 game.default_push_delay_random = 8;
2667 /* set uninitialized push delay values of custom elements in older levels */
2668 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2670 int element = EL_CUSTOM_START + i;
2672 if (element_info[element].push_delay_fixed == -1)
2673 element_info[element].push_delay_fixed = game.default_push_delay_fixed;
2674 if (element_info[element].push_delay_random == -1)
2675 element_info[element].push_delay_random = game.default_push_delay_random;
2679 /* map elements that have changed in newer versions */
2680 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
2681 level->game_version);
2682 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2683 for (x = 0; x < 3; x++)
2684 for (y = 0; y < 3; y++)
2685 level->yamyam_content[i][x][y] =
2686 getMappedElementByVersion(level->yamyam_content[i][x][y],
2687 level->game_version);
2689 /* initialize element properties for level editor etc. */
2690 InitElementPropertiesEngine(level->game_version);
2693 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
2697 /* map elements that have changed in newer versions */
2698 for (y = 0; y < level->fieldy; y++)
2700 for (x = 0; x < level->fieldx; x++)
2702 int element = level->field[x][y];
2705 element = getMappedElementByVersion(element, level->game_version);
2707 if (level->game_version <= VERSION_IDENT(2,2,0,0))
2709 /* map game font elements */
2710 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
2711 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
2712 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
2713 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
2716 if (level->game_version < VERSION_IDENT(3,0,0,0))
2718 /* map Supaplex gravity tube elements */
2719 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
2720 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2721 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
2722 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
2727 level->field[x][y] = element;
2731 /* copy elements to runtime playfield array */
2732 for (x = 0; x < MAX_LEV_FIELDX; x++)
2733 for (y = 0; y < MAX_LEV_FIELDY; y++)
2734 Feld[x][y] = level->field[x][y];
2736 /* initialize level size variables for faster access */
2737 lev_fieldx = level->fieldx;
2738 lev_fieldy = level->fieldy;
2740 /* determine border element for this level */
2744 void LoadLevelTemplate(int nr)
2749 setLevelFileInfo(&level_template.file_info, nr);
2750 filename = level_template.file_info.filename;
2752 LoadLevelFromFileInfo(&level_template, &level_template.file_info);
2757 struct LevelFileInfo *level_file_info = getLevelFileInfo(nr);
2758 char *filename = level_file_info->filename;
2760 LoadLevelFromFileInfo(&level_template, level_file_info);
2762 char *filename = getDefaultLevelFilename(nr);
2764 LoadLevelFromFilename_RND(&level_template, filename);
2769 LoadLevel_InitVersion(&level_template, filename);
2770 LoadLevel_InitElements(&level_template, filename);
2772 LoadLevel_InitVersion(&level, filename);
2773 LoadLevel_InitElements(&level, filename);
2776 ActivateLevelTemplate();
2779 void LoadLevel(int nr)
2784 setLevelFileInfo(&level.file_info, nr);
2785 filename = level.file_info.filename;
2787 LoadLevelFromFileInfo(&level, &level.file_info);
2792 struct LevelFileInfo *level_file_info = getLevelFileInfo(nr);
2793 char *filename = level_file_info->filename;
2795 LoadLevelFromFileInfo(&level, level_file_info);
2797 char *filename = getLevelFilename(nr);
2799 LoadLevelFromFilename_RND(&level, filename);
2803 if (level.use_custom_template)
2804 LoadLevelTemplate(-1);
2807 LoadLevel_InitVersion(&level, filename);
2808 LoadLevel_InitElements(&level, filename);
2809 LoadLevel_InitPlayfield(&level, filename);
2811 LoadLevel_InitLevel(&level, filename);
2815 static void SaveLevel_VERS(FILE *file, struct LevelInfo *level)
2817 putFileVersion(file, level->file_version);
2818 putFileVersion(file, level->game_version);
2821 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
2825 putFile8Bit(file, level->fieldx);
2826 putFile8Bit(file, level->fieldy);
2828 putFile16BitBE(file, level->time);
2829 putFile16BitBE(file, level->gems_needed);
2831 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2832 putFile8Bit(file, level->name[i]);
2834 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2835 putFile8Bit(file, level->score[i]);
2837 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2838 for (y = 0; y < 3; y++)
2839 for (x = 0; x < 3; x++)
2840 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
2841 level->yamyam_content[i][x][y]));
2842 putFile8Bit(file, level->amoeba_speed);
2843 putFile8Bit(file, level->time_magic_wall);
2844 putFile8Bit(file, level->time_wheel);
2845 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
2846 level->amoeba_content));
2847 putFile8Bit(file, (level->double_speed ? 1 : 0));
2848 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
2849 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
2850 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
2852 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
2854 putFile8Bit(file, (level->block_last_field ? 1 : 0));
2855 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
2856 putFile32BitBE(file, level->can_move_into_acid_bits);
2857 putFile8Bit(file, level->dont_collide_with_bits);
2859 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
2860 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
2862 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
2863 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
2864 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
2866 putFile8Bit(file, level->game_engine_type);
2868 WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED);
2871 static void SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
2875 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2876 putFile8Bit(file, level->author[i]);
2879 static void SaveLevel_BODY(FILE *file, struct LevelInfo *level)
2883 for (y = 0; y < level->fieldy; y++)
2884 for (x = 0; x < level->fieldx; x++)
2885 if (level->encoding_16bit_field)
2886 putFile16BitBE(file, level->field[x][y]);
2888 putFile8Bit(file, level->field[x][y]);
2892 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
2896 putFile8Bit(file, EL_YAMYAM);
2897 putFile8Bit(file, level->num_yamyam_contents);
2898 putFile8Bit(file, 0);
2899 putFile8Bit(file, 0);
2901 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2902 for (y = 0; y < 3; y++)
2903 for (x = 0; x < 3; x++)
2904 if (level->encoding_16bit_field)
2905 putFile16BitBE(file, level->yamyam_content[i][x][y]);
2907 putFile8Bit(file, level->yamyam_content[i][x][y]);
2911 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
2914 int num_contents, content_xsize, content_ysize;
2915 int content_array[MAX_ELEMENT_CONTENTS][3][3];
2917 if (element == EL_YAMYAM)
2919 num_contents = level->num_yamyam_contents;
2923 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2924 for (y = 0; y < 3; y++)
2925 for (x = 0; x < 3; x++)
2926 content_array[i][x][y] = level->yamyam_content[i][x][y];
2928 else if (element == EL_BD_AMOEBA)
2934 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2935 for (y = 0; y < 3; y++)
2936 for (x = 0; x < 3; x++)
2937 content_array[i][x][y] = EL_EMPTY;
2938 content_array[0][0][0] = level->amoeba_content;
2942 /* chunk header already written -- write empty chunk data */
2943 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
2945 Error(ERR_WARN, "cannot save content for element '%d'", element);
2949 putFile16BitBE(file, element);
2950 putFile8Bit(file, num_contents);
2951 putFile8Bit(file, content_xsize);
2952 putFile8Bit(file, content_ysize);
2954 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2956 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2957 for (y = 0; y < 3; y++)
2958 for (x = 0; x < 3; x++)
2959 putFile16BitBE(file, content_array[i][x][y]);
2962 static void SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
2965 int envelope_nr = element - EL_ENVELOPE_1;
2966 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
2968 putFile16BitBE(file, element);
2969 putFile16BitBE(file, envelope_len);
2970 putFile8Bit(file, level->envelope_xsize[envelope_nr]);
2971 putFile8Bit(file, level->envelope_ysize[envelope_nr]);
2973 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2975 for (i = 0; i < envelope_len; i++)
2976 putFile8Bit(file, level->envelope_text[envelope_nr][i]);
2980 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
2981 int num_changed_custom_elements)
2985 putFile16BitBE(file, num_changed_custom_elements);
2987 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2989 int element = EL_CUSTOM_START + i;
2991 if (Properties[element][EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT)
2993 if (check < num_changed_custom_elements)
2995 putFile16BitBE(file, element);
2996 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3003 if (check != num_changed_custom_elements) /* should not happen */
3004 Error(ERR_WARN, "inconsistent number of custom element properties");
3009 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
3010 int num_changed_custom_elements)
3014 putFile16BitBE(file, num_changed_custom_elements);
3016 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3018 int element = EL_CUSTOM_START + i;
3020 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
3022 if (check < num_changed_custom_elements)
3024 putFile16BitBE(file, element);
3025 putFile16BitBE(file, element_info[element].change->target_element);
3032 if (check != num_changed_custom_elements) /* should not happen */
3033 Error(ERR_WARN, "inconsistent number of custom target elements");
3038 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
3039 int num_changed_custom_elements)
3041 int i, j, x, y, check = 0;
3043 putFile16BitBE(file, num_changed_custom_elements);
3045 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3047 int element = EL_CUSTOM_START + i;
3049 if (element_info[element].modified_settings)
3051 if (check < num_changed_custom_elements)
3053 putFile16BitBE(file, element);
3055 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
3056 putFile8Bit(file, element_info[element].description[j]);
3058 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3060 /* some free bytes for future properties and padding */
3061 WriteUnusedBytesToFile(file, 7);
3063 putFile8Bit(file, element_info[element].use_gfx_element);
3064 putFile16BitBE(file, element_info[element].gfx_element);
3066 putFile8Bit(file, element_info[element].collect_score);
3067 putFile8Bit(file, element_info[element].collect_count);
3069 putFile16BitBE(file, element_info[element].push_delay_fixed);
3070 putFile16BitBE(file, element_info[element].push_delay_random);
3071 putFile16BitBE(file, element_info[element].move_delay_fixed);
3072 putFile16BitBE(file, element_info[element].move_delay_random);
3074 putFile16BitBE(file, element_info[element].move_pattern);
3075 putFile8Bit(file, element_info[element].move_direction_initial);
3076 putFile8Bit(file, element_info[element].move_stepsize);
3078 for (y = 0; y < 3; y++)
3079 for (x = 0; x < 3; x++)
3080 putFile16BitBE(file, element_info[element].content[x][y]);
3082 putFile32BitBE(file, element_info[element].change->events);
3084 putFile16BitBE(file, element_info[element].change->target_element);
3086 putFile16BitBE(file, element_info[element].change->delay_fixed);
3087 putFile16BitBE(file, element_info[element].change->delay_random);
3088 putFile16BitBE(file, element_info[element].change->delay_frames);
3090 putFile16BitBE(file, element_info[element].change->trigger_element);
3092 putFile8Bit(file, element_info[element].change->explode);
3093 putFile8Bit(file, element_info[element].change->use_target_content);
3094 putFile8Bit(file, element_info[element].change->only_if_complete);
3095 putFile8Bit(file, element_info[element].change->use_random_replace);
3097 putFile8Bit(file, element_info[element].change->random_percentage);
3098 putFile8Bit(file, element_info[element].change->replace_when);
3100 for (y = 0; y < 3; y++)
3101 for (x = 0; x < 3; x++)
3102 putFile16BitBE(file, element_info[element].change->content[x][y]);
3104 putFile8Bit(file, element_info[element].slippery_type);
3106 /* some free bytes for future properties and padding */
3107 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
3114 if (check != num_changed_custom_elements) /* should not happen */
3115 Error(ERR_WARN, "inconsistent number of custom element properties");
3119 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
3121 struct ElementInfo *ei = &element_info[element];
3124 putFile16BitBE(file, element);
3126 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3127 putFile8Bit(file, ei->description[i]);
3129 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3130 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
3132 putFile8Bit(file, ei->num_change_pages);
3134 /* some free bytes for future base property values and padding */
3135 WriteUnusedBytesToFile(file, 5);
3137 /* write custom property values */
3139 putFile8Bit(file, ei->use_gfx_element);
3140 putFile16BitBE(file, ei->gfx_element);
3142 putFile8Bit(file, ei->collect_score);
3143 putFile8Bit(file, ei->collect_count);
3145 putFile8Bit(file, ei->drop_delay_fixed);
3146 putFile8Bit(file, ei->push_delay_fixed);
3147 putFile8Bit(file, ei->drop_delay_random);
3148 putFile8Bit(file, ei->push_delay_random);
3149 putFile16BitBE(file, ei->move_delay_fixed);
3150 putFile16BitBE(file, ei->move_delay_random);
3152 /* bits 0 - 15 of "move_pattern" ... */
3153 putFile16BitBE(file, ei->move_pattern & 0xffff);
3154 putFile8Bit(file, ei->move_direction_initial);
3155 putFile8Bit(file, ei->move_stepsize);
3157 putFile8Bit(file, ei->slippery_type);
3159 for (y = 0; y < 3; y++)
3160 for (x = 0; x < 3; x++)
3161 putFile16BitBE(file, ei->content[x][y]);
3163 putFile16BitBE(file, ei->move_enter_element);
3164 putFile16BitBE(file, ei->move_leave_element);
3165 putFile8Bit(file, ei->move_leave_type);
3167 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
3168 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
3170 putFile8Bit(file, ei->access_direction);
3172 putFile8Bit(file, ei->explosion_delay);
3173 putFile8Bit(file, ei->ignition_delay);
3174 putFile8Bit(file, ei->explosion_type);
3176 /* some free bytes for future custom property values and padding */
3177 WriteUnusedBytesToFile(file, 1);
3179 /* write change property values */
3181 for (i = 0; i < ei->num_change_pages; i++)
3183 struct ElementChangeInfo *change = &ei->change_page[i];
3185 putFile32BitBE(file, change->events);
3187 putFile16BitBE(file, change->target_element);
3189 putFile16BitBE(file, change->delay_fixed);
3190 putFile16BitBE(file, change->delay_random);
3191 putFile16BitBE(file, change->delay_frames);
3193 putFile16BitBE(file, change->trigger_element);
3195 putFile8Bit(file, change->explode);
3196 putFile8Bit(file, change->use_target_content);
3197 putFile8Bit(file, change->only_if_complete);
3198 putFile8Bit(file, change->use_random_replace);
3200 putFile8Bit(file, change->random_percentage);
3201 putFile8Bit(file, change->replace_when);
3203 for (y = 0; y < 3; y++)
3204 for (x = 0; x < 3; x++)
3205 putFile16BitBE(file, change->target_content[x][y]);
3207 putFile8Bit(file, change->can_change);
3209 putFile8Bit(file, change->trigger_side);
3212 putFile8Bit(file, change->trigger_player);
3213 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
3214 log_2(change->trigger_page)));
3216 /* some free bytes for future change property values and padding */
3217 WriteUnusedBytesToFile(file, 6);
3221 /* some free bytes for future change property values and padding */
3222 WriteUnusedBytesToFile(file, 8);
3227 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
3229 struct ElementInfo *ei = &element_info[element];
3230 struct ElementGroupInfo *group = ei->group;
3233 putFile16BitBE(file, element);
3235 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3236 putFile8Bit(file, ei->description[i]);
3238 putFile8Bit(file, group->num_elements);
3240 putFile8Bit(file, ei->use_gfx_element);
3241 putFile16BitBE(file, ei->gfx_element);
3243 putFile8Bit(file, group->choice_mode);
3245 /* some free bytes for future values and padding */
3246 WriteUnusedBytesToFile(file, 3);
3248 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
3249 putFile16BitBE(file, group->element[i]);
3252 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
3254 int body_chunk_size;
3258 if (!(file = fopen(filename, MODE_WRITE)))
3260 Error(ERR_WARN, "cannot save level file '%s'", filename);
3264 level->file_version = FILE_VERSION_ACTUAL;
3265 level->game_version = GAME_VERSION_ACTUAL;
3267 /* check level field for 16-bit elements */
3268 level->encoding_16bit_field = FALSE;
3269 for (y = 0; y < level->fieldy; y++)
3270 for (x = 0; x < level->fieldx; x++)
3271 if (level->field[x][y] > 255)
3272 level->encoding_16bit_field = TRUE;
3274 /* check yamyam content for 16-bit elements */
3275 level->encoding_16bit_yamyam = FALSE;
3276 for (i = 0; i < level->num_yamyam_contents; i++)
3277 for (y = 0; y < 3; y++)
3278 for (x = 0; x < 3; x++)
3279 if (level->yamyam_content[i][x][y] > 255)
3280 level->encoding_16bit_yamyam = TRUE;
3282 /* check amoeba content for 16-bit elements */
3283 level->encoding_16bit_amoeba = FALSE;
3284 if (level->amoeba_content > 255)
3285 level->encoding_16bit_amoeba = TRUE;
3287 /* calculate size of "BODY" chunk */
3289 level->fieldx * level->fieldy * (level->encoding_16bit_field ? 2 : 1);
3291 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
3292 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
3294 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
3295 SaveLevel_VERS(file, level);
3297 putFileChunkBE(file, "HEAD", LEVEL_HEADER_SIZE);
3298 SaveLevel_HEAD(file, level);
3300 putFileChunkBE(file, "AUTH", MAX_LEVEL_AUTHOR_LEN);
3301 SaveLevel_AUTH(file, level);
3303 putFileChunkBE(file, "BODY", body_chunk_size);
3304 SaveLevel_BODY(file, level);
3306 if (level->encoding_16bit_yamyam ||
3307 level->num_yamyam_contents != STD_ELEMENT_CONTENTS)
3309 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
3310 SaveLevel_CNT2(file, level, EL_YAMYAM);
3313 if (level->encoding_16bit_amoeba)
3315 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
3316 SaveLevel_CNT2(file, level, EL_BD_AMOEBA);
3319 /* check for envelope content */
3320 for (i = 0; i < 4; i++)
3322 if (strlen(level->envelope_text[i]) > 0)
3324 int envelope_len = strlen(level->envelope_text[i]) + 1;
3326 putFileChunkBE(file, "CNT3", LEVEL_CHUNK_CNT3_SIZE(envelope_len));
3327 SaveLevel_CNT3(file, level, EL_ENVELOPE_1 + i);
3331 /* check for non-default custom elements (unless using template level) */
3332 if (!level->use_custom_template)
3334 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3336 int element = EL_CUSTOM_START + i;
3338 if (element_info[element].modified_settings)
3340 int num_change_pages = element_info[element].num_change_pages;
3342 putFileChunkBE(file, "CUS4", LEVEL_CHUNK_CUS4_SIZE(num_change_pages));
3343 SaveLevel_CUS4(file, level, element);
3348 /* check for non-default group elements (unless using template level) */
3349 if (!level->use_custom_template)
3351 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
3353 int element = EL_GROUP_START + i;
3355 if (element_info[element].modified_settings)
3357 putFileChunkBE(file, "GRP1", LEVEL_CHUNK_GRP1_SIZE);
3358 SaveLevel_GRP1(file, level, element);
3365 SetFilePermissions(filename, PERMS_PRIVATE);
3368 void SaveLevel(int nr)
3370 char *filename = getDefaultLevelFilename(nr);
3372 SaveLevelFromFilename(&level, filename);
3375 void SaveLevelTemplate()
3377 char *filename = getDefaultLevelFilename(-1);
3379 SaveLevelFromFilename(&level, filename);
3382 void DumpLevel(struct LevelInfo *level)
3384 if (level->no_valid_file)
3386 Error(ERR_WARN, "cannot dump -- no valid level file found");
3391 printf_line("-", 79);
3392 printf("Level xxx (file version %08d, game version %08d)\n",
3393 level->file_version, level->game_version);
3394 printf_line("-", 79);
3396 printf("Level author: '%s'\n", level->author);
3397 printf("Level title: '%s'\n", level->name);
3399 printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
3401 printf("Level time: %d seconds\n", level->time);
3402 printf("Gems needed: %d\n", level->gems_needed);
3404 printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
3405 printf("Time for wheel: %d seconds\n", level->time_wheel);
3406 printf("Time for light: %d seconds\n", level->time_light);
3407 printf("Time for timegate: %d seconds\n", level->time_timegate);
3409 printf("Amoeba speed: %d\n", level->amoeba_speed);
3411 printf("Initial gravity: %s\n", (level->initial_gravity ? "yes" : "no"));
3412 printf("Double speed movement: %s\n", (level->double_speed ? "yes" : "no"));
3413 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
3414 printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
3415 printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
3416 printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
3417 printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
3419 printf_line("-", 79);
3423 /* ========================================================================= */
3424 /* tape file functions */
3425 /* ========================================================================= */
3427 static void setTapeInfoToDefaults()
3431 /* always start with reliable default values (empty tape) */
3434 /* default values (also for pre-1.2 tapes) with only the first player */
3435 tape.player_participates[0] = TRUE;
3436 for (i = 1; i < MAX_PLAYERS; i++)
3437 tape.player_participates[i] = FALSE;
3439 /* at least one (default: the first) player participates in every tape */
3440 tape.num_participating_players = 1;
3442 tape.level_nr = level_nr;
3444 tape.changed = FALSE;
3446 tape.recording = FALSE;
3447 tape.playing = FALSE;
3448 tape.pausing = FALSE;
3450 tape.no_valid_file = FALSE;
3453 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
3455 tape->file_version = getFileVersion(file);
3456 tape->game_version = getFileVersion(file);
3461 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
3465 tape->random_seed = getFile32BitBE(file);
3466 tape->date = getFile32BitBE(file);
3467 tape->length = getFile32BitBE(file);
3469 /* read header fields that are new since version 1.2 */
3470 if (tape->file_version >= FILE_VERSION_1_2)
3472 byte store_participating_players = getFile8Bit(file);
3475 /* since version 1.2, tapes store which players participate in the tape */
3476 tape->num_participating_players = 0;
3477 for (i = 0; i < MAX_PLAYERS; i++)
3479 tape->player_participates[i] = FALSE;
3481 if (store_participating_players & (1 << i))
3483 tape->player_participates[i] = TRUE;
3484 tape->num_participating_players++;
3488 ReadUnusedBytesFromFile(file, TAPE_HEADER_UNUSED);
3490 engine_version = getFileVersion(file);
3491 if (engine_version > 0)
3492 tape->engine_version = engine_version;
3494 tape->engine_version = tape->game_version;
3500 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
3502 int level_identifier_size;
3505 level_identifier_size = getFile16BitBE(file);
3507 tape->level_identifier =
3508 checked_realloc(tape->level_identifier, level_identifier_size);
3510 for (i = 0; i < level_identifier_size; i++)
3511 tape->level_identifier[i] = getFile8Bit(file);
3513 tape->level_nr = getFile16BitBE(file);
3515 chunk_size = 2 + level_identifier_size + 2;
3520 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
3523 int chunk_size_expected =
3524 (tape->num_participating_players + 1) * tape->length;
3526 if (chunk_size_expected != chunk_size)
3528 ReadUnusedBytesFromFile(file, chunk_size);
3529 return chunk_size_expected;
3532 for (i = 0; i < tape->length; i++)
3534 if (i >= MAX_TAPELEN)
3537 for (j = 0; j < MAX_PLAYERS; j++)
3539 tape->pos[i].action[j] = MV_NO_MOVING;
3541 if (tape->player_participates[j])
3542 tape->pos[i].action[j] = getFile8Bit(file);
3545 tape->pos[i].delay = getFile8Bit(file);
3547 if (tape->file_version == FILE_VERSION_1_0)
3549 /* eliminate possible diagonal moves in old tapes */
3550 /* this is only for backward compatibility */
3552 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
3553 byte action = tape->pos[i].action[0];
3554 int k, num_moves = 0;
3556 for (k = 0; k<4; k++)
3558 if (action & joy_dir[k])
3560 tape->pos[i + num_moves].action[0] = joy_dir[k];
3562 tape->pos[i + num_moves].delay = 0;
3571 tape->length += num_moves;
3574 else if (tape->file_version < FILE_VERSION_2_0)
3576 /* convert pre-2.0 tapes to new tape format */
3578 if (tape->pos[i].delay > 1)
3581 tape->pos[i + 1] = tape->pos[i];
3582 tape->pos[i + 1].delay = 1;
3585 for (j = 0; j < MAX_PLAYERS; j++)
3586 tape->pos[i].action[j] = MV_NO_MOVING;
3587 tape->pos[i].delay--;
3598 if (i != tape->length)
3599 chunk_size = (tape->num_participating_players + 1) * i;
3604 void LoadTapeFromFilename(char *filename)
3606 char cookie[MAX_LINE_LEN];
3607 char chunk_name[CHUNK_ID_LEN + 1];
3611 /* always start with reliable default values */
3612 setTapeInfoToDefaults();
3614 if (!(file = fopen(filename, MODE_READ)))
3616 tape.no_valid_file = TRUE;
3619 Error(ERR_WARN, "cannot read tape '%s' -- using empty tape", filename);
3625 getFileChunkBE(file, chunk_name, NULL);
3626 if (strcmp(chunk_name, "RND1") == 0)
3628 getFile32BitBE(file); /* not used */
3630 getFileChunkBE(file, chunk_name, NULL);
3631 if (strcmp(chunk_name, "TAPE") != 0)
3633 tape.no_valid_file = TRUE;
3635 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
3640 else /* check for pre-2.0 file format with cookie string */
3642 strcpy(cookie, chunk_name);
3643 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
3644 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3645 cookie[strlen(cookie) - 1] = '\0';
3647 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
3649 tape.no_valid_file = TRUE;
3651 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
3656 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
3658 tape.no_valid_file = TRUE;
3660 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
3665 /* pre-2.0 tape files have no game version, so use file version here */
3666 tape.game_version = tape.file_version;
3669 if (tape.file_version < FILE_VERSION_1_2)
3671 /* tape files from versions before 1.2.0 without chunk structure */
3672 LoadTape_HEAD(file, TAPE_HEADER_SIZE, &tape);
3673 LoadTape_BODY(file, 2 * tape.length, &tape);
3681 int (*loader)(FILE *, int, struct TapeInfo *);
3685 { "VERS", FILE_VERS_CHUNK_SIZE, LoadTape_VERS },
3686 { "HEAD", TAPE_HEADER_SIZE, LoadTape_HEAD },
3687 { "INFO", -1, LoadTape_INFO },
3688 { "BODY", -1, LoadTape_BODY },
3692 while (getFileChunkBE(file, chunk_name, &chunk_size))
3696 while (chunk_info[i].name != NULL &&
3697 strcmp(chunk_name, chunk_info[i].name) != 0)
3700 if (chunk_info[i].name == NULL)
3702 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
3703 chunk_name, filename);
3704 ReadUnusedBytesFromFile(file, chunk_size);
3706 else if (chunk_info[i].size != -1 &&
3707 chunk_info[i].size != chunk_size)
3709 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
3710 chunk_size, chunk_name, filename);
3711 ReadUnusedBytesFromFile(file, chunk_size);
3715 /* call function to load this tape chunk */
3716 int chunk_size_expected =
3717 (chunk_info[i].loader)(file, chunk_size, &tape);
3719 /* the size of some chunks cannot be checked before reading other
3720 chunks first (like "HEAD" and "BODY") that contain some header
3721 information, so check them here */
3722 if (chunk_size_expected != chunk_size)
3724 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
3725 chunk_size, chunk_name, filename);
3733 tape.length_seconds = GetTapeLength();
3736 printf("::: tape game version: %d\n", tape.game_version);
3737 printf("::: tape engine version: %d\n", tape.engine_version);
3741 void LoadTape(int nr)
3743 char *filename = getTapeFilename(nr);
3745 LoadTapeFromFilename(filename);
3748 void LoadSolutionTape(int nr)
3750 char *filename = getSolutionTapeFilename(nr);
3752 LoadTapeFromFilename(filename);
3755 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
3757 putFileVersion(file, tape->file_version);
3758 putFileVersion(file, tape->game_version);
3761 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
3764 byte store_participating_players = 0;
3766 /* set bits for participating players for compact storage */
3767 for (i = 0; i < MAX_PLAYERS; i++)
3768 if (tape->player_participates[i])
3769 store_participating_players |= (1 << i);
3771 putFile32BitBE(file, tape->random_seed);
3772 putFile32BitBE(file, tape->date);
3773 putFile32BitBE(file, tape->length);
3775 putFile8Bit(file, store_participating_players);
3777 /* unused bytes not at the end here for 4-byte alignment of engine_version */
3778 WriteUnusedBytesToFile(file, TAPE_HEADER_UNUSED);
3780 putFileVersion(file, tape->engine_version);
3783 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
3785 int level_identifier_size = strlen(tape->level_identifier) + 1;
3788 putFile16BitBE(file, level_identifier_size);
3790 for (i = 0; i < level_identifier_size; i++)
3791 putFile8Bit(file, tape->level_identifier[i]);
3793 putFile16BitBE(file, tape->level_nr);
3796 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
3800 for (i = 0; i < tape->length; i++)
3802 for (j = 0; j < MAX_PLAYERS; j++)
3803 if (tape->player_participates[j])
3804 putFile8Bit(file, tape->pos[i].action[j]);
3806 putFile8Bit(file, tape->pos[i].delay);
3810 void SaveTape(int nr)
3812 char *filename = getTapeFilename(nr);
3814 boolean new_tape = TRUE;
3815 int num_participating_players = 0;
3816 int info_chunk_size;
3817 int body_chunk_size;
3820 InitTapeDirectory(leveldir_current->subdir);
3822 /* if a tape still exists, ask to overwrite it */
3823 if (access(filename, F_OK) == 0)
3826 if (!Request("Replace old tape ?", REQ_ASK))
3830 if (!(file = fopen(filename, MODE_WRITE)))
3832 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
3836 tape.file_version = FILE_VERSION_ACTUAL;
3837 tape.game_version = GAME_VERSION_ACTUAL;
3839 /* count number of participating players */
3840 for (i = 0; i < MAX_PLAYERS; i++)
3841 if (tape.player_participates[i])
3842 num_participating_players++;
3844 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
3845 body_chunk_size = (num_participating_players + 1) * tape.length;
3847 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
3848 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
3850 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
3851 SaveTape_VERS(file, &tape);
3853 putFileChunkBE(file, "HEAD", TAPE_HEADER_SIZE);
3854 SaveTape_HEAD(file, &tape);
3856 putFileChunkBE(file, "INFO", info_chunk_size);
3857 SaveTape_INFO(file, &tape);
3859 putFileChunkBE(file, "BODY", body_chunk_size);
3860 SaveTape_BODY(file, &tape);
3864 SetFilePermissions(filename, PERMS_PRIVATE);
3866 tape.changed = FALSE;
3869 Request("tape saved !", REQ_CONFIRM);
3872 void DumpTape(struct TapeInfo *tape)
3877 if (tape->no_valid_file)
3879 Error(ERR_WARN, "cannot dump -- no valid tape file found");
3884 if (TAPE_IS_EMPTY(*tape))
3886 Error(ERR_WARN, "no tape available for level %d", tape->level_nr);
3892 printf_line("-", 79);
3893 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
3894 tape->level_nr, tape->file_version, tape->game_version);
3895 printf(" (effective engine version %08d)\n",
3896 tape->engine_version);
3897 printf("Level series identifier: '%s'\n", tape->level_identifier);
3898 printf_line("-", 79);
3900 for (i = 0; i < tape->length; i++)
3902 if (i >= MAX_TAPELEN)
3905 printf("%03d: ", i);
3907 for (j = 0; j < MAX_PLAYERS; j++)
3909 if (tape->player_participates[j])
3911 int action = tape->pos[i].action[j];
3913 printf("%d:%02x ", j, action);
3914 printf("[%c%c%c%c|%c%c] - ",
3915 (action & JOY_LEFT ? '<' : ' '),
3916 (action & JOY_RIGHT ? '>' : ' '),
3917 (action & JOY_UP ? '^' : ' '),
3918 (action & JOY_DOWN ? 'v' : ' '),
3919 (action & JOY_BUTTON_1 ? '1' : ' '),
3920 (action & JOY_BUTTON_2 ? '2' : ' '));
3924 printf("(%03d)\n", tape->pos[i].delay);
3927 printf_line("-", 79);
3931 /* ========================================================================= */
3932 /* score file functions */
3933 /* ========================================================================= */
3935 void LoadScore(int nr)
3938 char *filename = getScoreFilename(nr);
3939 char cookie[MAX_LINE_LEN];
3940 char line[MAX_LINE_LEN];
3944 /* always start with reliable default values */
3945 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
3947 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
3948 highscore[i].Score = 0;
3951 if (!(file = fopen(filename, MODE_READ)))
3954 /* check file identifier */
3955 fgets(cookie, MAX_LINE_LEN, file);
3956 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3957 cookie[strlen(cookie) - 1] = '\0';
3959 if (!checkCookieString(cookie, SCORE_COOKIE))
3961 Error(ERR_WARN, "unknown format of score file '%s'", filename);
3966 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
3968 fscanf(file, "%d", &highscore[i].Score);
3969 fgets(line, MAX_LINE_LEN, file);
3971 if (line[strlen(line) - 1] == '\n')
3972 line[strlen(line) - 1] = '\0';
3974 for (line_ptr = line; *line_ptr; line_ptr++)
3976 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
3978 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
3979 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
3988 void SaveScore(int nr)
3991 char *filename = getScoreFilename(nr);
3994 InitScoreDirectory(leveldir_current->subdir);
3996 if (!(file = fopen(filename, MODE_WRITE)))
3998 Error(ERR_WARN, "cannot save score for level %d", nr);
4002 fprintf(file, "%s\n\n", SCORE_COOKIE);
4004 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4005 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
4009 SetFilePermissions(filename, PERMS_PUBLIC);
4013 /* ========================================================================= */
4014 /* setup file functions */
4015 /* ========================================================================= */
4017 #define TOKEN_STR_PLAYER_PREFIX "player_"
4020 #define SETUP_TOKEN_PLAYER_NAME 0
4021 #define SETUP_TOKEN_SOUND 1
4022 #define SETUP_TOKEN_SOUND_LOOPS 2
4023 #define SETUP_TOKEN_SOUND_MUSIC 3
4024 #define SETUP_TOKEN_SOUND_SIMPLE 4
4025 #define SETUP_TOKEN_TOONS 5
4026 #define SETUP_TOKEN_SCROLL_DELAY 6
4027 #define SETUP_TOKEN_SOFT_SCROLLING 7
4028 #define SETUP_TOKEN_FADING 8
4029 #define SETUP_TOKEN_AUTORECORD 9
4030 #define SETUP_TOKEN_QUICK_DOORS 10
4031 #define SETUP_TOKEN_TEAM_MODE 11
4032 #define SETUP_TOKEN_HANDICAP 12
4033 #define SETUP_TOKEN_TIME_LIMIT 13
4034 #define SETUP_TOKEN_FULLSCREEN 14
4035 #define SETUP_TOKEN_ASK_ON_ESCAPE 15
4036 #define SETUP_TOKEN_GRAPHICS_SET 16
4037 #define SETUP_TOKEN_SOUNDS_SET 17
4038 #define SETUP_TOKEN_MUSIC_SET 18
4039 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 19
4040 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 20
4041 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 21
4043 #define NUM_GLOBAL_SETUP_TOKENS 22
4046 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
4047 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
4048 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2
4049 #define SETUP_TOKEN_EDITOR_EL_MORE 3
4050 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4
4051 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5
4052 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6
4053 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7
4054 #define SETUP_TOKEN_EDITOR_EL_CHARS 8
4055 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 9
4056 #define SETUP_TOKEN_EDITOR_EL_CUSTOM_MORE 10
4057 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 11
4058 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 12
4060 #define NUM_EDITOR_SETUP_TOKENS 13
4062 /* shortcut setup */
4063 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
4064 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
4065 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
4067 #define NUM_SHORTCUT_SETUP_TOKENS 3
4070 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
4071 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
4072 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
4073 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
4074 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
4075 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
4076 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
4077 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
4078 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
4079 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
4080 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
4081 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
4082 #define SETUP_TOKEN_PLAYER_KEY_UP 12
4083 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
4084 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
4085 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
4087 #define NUM_PLAYER_SETUP_TOKENS 16
4090 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 0
4091 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 1
4093 #define NUM_SYSTEM_SETUP_TOKENS 2
4096 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
4098 #define NUM_OPTIONS_SETUP_TOKENS 1
4101 static struct SetupInfo si;
4102 static struct SetupEditorInfo sei;
4103 static struct SetupShortcutInfo ssi;
4104 static struct SetupInputInfo sii;
4105 static struct SetupSystemInfo syi;
4106 static struct OptionInfo soi;
4108 static struct TokenInfo global_setup_tokens[] =
4110 { TYPE_STRING, &si.player_name, "player_name" },
4111 { TYPE_SWITCH, &si.sound, "sound" },
4112 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
4113 { TYPE_SWITCH, &si.sound_music, "background_music" },
4114 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
4115 { TYPE_SWITCH, &si.toons, "toons" },
4116 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
4117 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
4118 { TYPE_SWITCH, &si.fading, "screen_fading" },
4119 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
4120 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
4121 { TYPE_SWITCH, &si.team_mode, "team_mode" },
4122 { TYPE_SWITCH, &si.handicap, "handicap" },
4123 { TYPE_SWITCH, &si.time_limit, "time_limit" },
4124 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
4125 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
4126 { TYPE_STRING, &si.graphics_set, "graphics_set" },
4127 { TYPE_STRING, &si.sounds_set, "sounds_set" },
4128 { TYPE_STRING, &si.music_set, "music_set" },
4129 { TYPE_SWITCH, &si.override_level_graphics, "override_level_graphics" },
4130 { TYPE_SWITCH, &si.override_level_sounds, "override_level_sounds" },
4131 { TYPE_SWITCH, &si.override_level_music, "override_level_music" },
4134 static struct TokenInfo editor_setup_tokens[] =
4136 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
4137 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
4138 { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
4139 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
4140 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
4141 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
4142 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
4143 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
4144 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
4145 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
4146 { TYPE_SWITCH, &sei.el_custom_more, "editor.el_custom_more" },
4147 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
4148 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
4151 static struct TokenInfo shortcut_setup_tokens[] =
4153 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
4154 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
4155 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" }
4158 static struct TokenInfo player_setup_tokens[] =
4160 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
4161 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
4162 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
4163 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
4164 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
4165 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
4166 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
4167 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
4168 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
4169 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
4170 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
4171 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
4172 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
4173 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
4174 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
4175 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" }
4178 static struct TokenInfo system_setup_tokens[] =
4180 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
4181 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" }
4184 static struct TokenInfo options_setup_tokens[] =
4186 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" }
4189 static char *get_corrected_login_name(char *login_name)
4191 /* needed because player name must be a fixed length string */
4192 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
4194 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
4195 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
4197 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
4198 if (strchr(login_name_new, ' '))
4199 *strchr(login_name_new, ' ') = '\0';
4201 return login_name_new;
4204 static void setSetupInfoToDefaults(struct SetupInfo *si)
4208 si->player_name = get_corrected_login_name(getLoginName());
4211 si->sound_loops = TRUE;
4212 si->sound_music = TRUE;
4213 si->sound_simple = TRUE;
4215 si->double_buffering = TRUE;
4216 si->direct_draw = !si->double_buffering;
4217 si->scroll_delay = TRUE;
4218 si->soft_scrolling = TRUE;
4220 si->autorecord = TRUE;
4221 si->quick_doors = FALSE;
4222 si->team_mode = FALSE;
4223 si->handicap = TRUE;
4224 si->time_limit = TRUE;
4225 si->fullscreen = FALSE;
4226 si->ask_on_escape = TRUE;
4228 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
4229 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
4230 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
4231 si->override_level_graphics = FALSE;
4232 si->override_level_sounds = FALSE;
4233 si->override_level_music = FALSE;
4235 si->editor.el_boulderdash = TRUE;
4236 si->editor.el_emerald_mine = TRUE;
4237 si->editor.el_emerald_mine_club = TRUE;
4238 si->editor.el_more = TRUE;
4239 si->editor.el_sokoban = TRUE;
4240 si->editor.el_supaplex = TRUE;
4241 si->editor.el_diamond_caves = TRUE;
4242 si->editor.el_dx_boulderdash = TRUE;
4243 si->editor.el_chars = TRUE;
4244 si->editor.el_custom = TRUE;
4245 si->editor.el_custom_more = FALSE;
4247 si->editor.el_headlines = TRUE;
4248 si->editor.el_user_defined = FALSE;
4250 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
4251 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
4252 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
4254 for (i = 0; i < MAX_PLAYERS; i++)
4256 si->input[i].use_joystick = FALSE;
4257 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
4258 si->input[i].joy.xleft = JOYSTICK_XLEFT;
4259 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
4260 si->input[i].joy.xright = JOYSTICK_XRIGHT;
4261 si->input[i].joy.yupper = JOYSTICK_YUPPER;
4262 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
4263 si->input[i].joy.ylower = JOYSTICK_YLOWER;
4264 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
4265 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
4266 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
4267 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
4268 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
4269 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
4270 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
4271 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
4274 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
4275 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
4277 si->options.verbose = FALSE;
4280 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
4284 if (!setup_file_hash)
4289 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
4290 setSetupInfo(global_setup_tokens, i,
4291 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
4296 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
4297 setSetupInfo(editor_setup_tokens, i,
4298 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
4301 /* shortcut setup */
4302 ssi = setup.shortcut;
4303 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
4304 setSetupInfo(shortcut_setup_tokens, i,
4305 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
4306 setup.shortcut = ssi;
4309 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
4313 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
4315 sii = setup.input[pnr];
4316 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
4318 char full_token[100];
4320 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
4321 setSetupInfo(player_setup_tokens, i,
4322 getHashEntry(setup_file_hash, full_token));
4324 setup.input[pnr] = sii;
4329 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
4330 setSetupInfo(system_setup_tokens, i,
4331 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
4335 soi = setup.options;
4336 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
4337 setSetupInfo(options_setup_tokens, i,
4338 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
4339 setup.options = soi;
4344 char *filename = getSetupFilename();
4345 SetupFileHash *setup_file_hash = NULL;
4347 /* always start with reliable default values */
4348 setSetupInfoToDefaults(&setup);
4350 setup_file_hash = loadSetupFileHash(filename);
4352 if (setup_file_hash)
4354 char *player_name_new;
4356 checkSetupFileHashIdentifier(setup_file_hash, getCookie("SETUP"));
4357 decodeSetupFileHash(setup_file_hash);
4359 setup.direct_draw = !setup.double_buffering;
4361 freeSetupFileHash(setup_file_hash);
4363 /* needed to work around problems with fixed length strings */
4364 player_name_new = get_corrected_login_name(setup.player_name);
4365 free(setup.player_name);
4366 setup.player_name = player_name_new;
4369 Error(ERR_WARN, "using default setup values");
4374 char *filename = getSetupFilename();
4378 InitUserDataDirectory();
4380 if (!(file = fopen(filename, MODE_WRITE)))
4382 Error(ERR_WARN, "cannot write setup file '%s'", filename);
4386 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
4387 getCookie("SETUP")));
4388 fprintf(file, "\n");
4392 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
4394 /* just to make things nicer :) */
4395 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
4396 i == SETUP_TOKEN_GRAPHICS_SET)
4397 fprintf(file, "\n");
4399 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
4404 fprintf(file, "\n");
4405 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
4406 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
4408 /* shortcut setup */
4409 ssi = setup.shortcut;
4410 fprintf(file, "\n");
4411 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
4412 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
4415 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
4419 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
4420 fprintf(file, "\n");
4422 sii = setup.input[pnr];
4423 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
4424 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
4429 fprintf(file, "\n");
4430 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
4431 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
4434 soi = setup.options;
4435 fprintf(file, "\n");
4436 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
4437 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
4441 SetFilePermissions(filename, PERMS_PRIVATE);
4444 void LoadCustomElementDescriptions()
4446 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
4447 SetupFileHash *setup_file_hash;
4450 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4452 if (element_info[i].custom_description != NULL)
4454 free(element_info[i].custom_description);
4455 element_info[i].custom_description = NULL;
4459 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
4462 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4464 char *token = getStringCat2(element_info[i].token_name, ".name");
4465 char *value = getHashEntry(setup_file_hash, token);
4468 element_info[i].custom_description = getStringCopy(value);
4473 freeSetupFileHash(setup_file_hash);
4476 void LoadSpecialMenuDesignSettings()
4478 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
4479 SetupFileHash *setup_file_hash;
4482 /* always start with reliable default values from default config */
4483 for (i = 0; image_config_vars[i].token != NULL; i++)
4484 for (j = 0; image_config[j].token != NULL; j++)
4485 if (strcmp(image_config_vars[i].token, image_config[j].token) == 0)
4486 *image_config_vars[i].value =
4487 get_auto_parameter_value(image_config_vars[i].token,
4488 image_config[j].value);
4490 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
4493 /* special case: initialize with default values that may be overwritten */
4494 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
4496 char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset");
4497 char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset");
4498 char *list_size = getHashEntry(setup_file_hash, "menu.list_size");
4500 if (value_x != NULL)
4501 menu.draw_xoffset[i] = get_integer_from_string(value_x);
4502 if (value_y != NULL)
4503 menu.draw_yoffset[i] = get_integer_from_string(value_y);
4504 if (list_size != NULL)
4505 menu.list_size[i] = get_integer_from_string(list_size);
4508 /* read (and overwrite with) values that may be specified in config file */
4509 for (i = 0; image_config_vars[i].token != NULL; i++)
4511 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
4514 *image_config_vars[i].value =
4515 get_auto_parameter_value(image_config_vars[i].token, value);
4518 freeSetupFileHash(setup_file_hash);
4521 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
4523 char *filename = getEditorSetupFilename();
4524 SetupFileList *setup_file_list, *list;
4525 SetupFileHash *element_hash;
4526 int num_unknown_tokens = 0;
4529 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
4532 element_hash = newSetupFileHash();
4534 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4535 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
4537 /* determined size may be larger than needed (due to unknown elements) */
4539 for (list = setup_file_list; list != NULL; list = list->next)
4542 /* add space for up to 3 more elements for padding that may be needed */
4545 *elements = checked_malloc(*num_elements * sizeof(int));
4548 for (list = setup_file_list; list != NULL; list = list->next)
4550 char *value = getHashEntry(element_hash, list->token);
4554 (*elements)[(*num_elements)++] = atoi(value);
4558 if (num_unknown_tokens == 0)
4560 Error(ERR_RETURN_LINE, "-");
4561 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
4562 Error(ERR_RETURN, "- config file: '%s'", filename);
4564 num_unknown_tokens++;
4567 Error(ERR_RETURN, "- token: '%s'", list->token);
4571 if (num_unknown_tokens > 0)
4572 Error(ERR_RETURN_LINE, "-");
4574 while (*num_elements % 4) /* pad with empty elements, if needed */
4575 (*elements)[(*num_elements)++] = EL_EMPTY;
4577 freeSetupFileList(setup_file_list);
4578 freeSetupFileHash(element_hash);
4582 for (i = 0; i < *num_elements; i++)
4583 printf("editor: element '%s' [%d]\n",
4584 element_info[(*elements)[i]].token_name, (*elements)[i]);
4588 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
4591 SetupFileHash *setup_file_hash = NULL;
4592 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
4593 char *filename_music, *filename_prefix, *filename_info;
4599 token_to_value_ptr[] =
4601 { "title_header", &tmp_music_file_info.title_header },
4602 { "artist_header", &tmp_music_file_info.artist_header },
4603 { "album_header", &tmp_music_file_info.album_header },
4604 { "year_header", &tmp_music_file_info.year_header },
4606 { "title", &tmp_music_file_info.title },
4607 { "artist", &tmp_music_file_info.artist },
4608 { "album", &tmp_music_file_info.album },
4609 { "year", &tmp_music_file_info.year },
4615 filename_music = (is_sound ? getCustomSoundFilename(basename) :
4616 getCustomMusicFilename(basename));
4618 if (filename_music == NULL)
4621 /* ---------- try to replace file extension ---------- */
4623 filename_prefix = getStringCopy(filename_music);
4624 if (strrchr(filename_prefix, '.') != NULL)
4625 *strrchr(filename_prefix, '.') = '\0';
4626 filename_info = getStringCat2(filename_prefix, ".txt");
4629 printf("trying to load file '%s'...\n", filename_info);
4632 if (fileExists(filename_info))
4633 setup_file_hash = loadSetupFileHash(filename_info);
4635 free(filename_prefix);
4636 free(filename_info);
4638 if (setup_file_hash == NULL)
4640 /* ---------- try to add file extension ---------- */
4642 filename_prefix = getStringCopy(filename_music);
4643 filename_info = getStringCat2(filename_prefix, ".txt");
4646 printf("trying to load file '%s'...\n", filename_info);
4649 if (fileExists(filename_info))
4650 setup_file_hash = loadSetupFileHash(filename_info);
4652 free(filename_prefix);
4653 free(filename_info);
4656 if (setup_file_hash == NULL)
4659 /* ---------- music file info found ---------- */
4661 memset(&tmp_music_file_info, 0, sizeof(struct MusicFileInfo));
4663 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
4665 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
4667 *token_to_value_ptr[i].value_ptr =
4668 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
4671 tmp_music_file_info.basename = getStringCopy(basename);
4672 tmp_music_file_info.music = music;
4673 tmp_music_file_info.is_sound = is_sound;
4675 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
4676 *new_music_file_info = tmp_music_file_info;
4678 return new_music_file_info;
4681 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
4683 return get_music_file_info_ext(basename, music, FALSE);
4686 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
4688 return get_music_file_info_ext(basename, sound, TRUE);
4691 static boolean music_info_listed_ext(struct MusicFileInfo *list,
4692 char *basename, boolean is_sound)
4694 for (; list != NULL; list = list->next)
4695 if (list->is_sound == is_sound && strcmp(list->basename, basename) == 0)
4701 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
4703 return music_info_listed_ext(list, basename, FALSE);
4706 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
4708 return music_info_listed_ext(list, basename, TRUE);
4711 void LoadMusicInfo()
4713 char *music_directory = getCustomMusicDirectory();
4714 int num_music = getMusicListSize();
4715 int num_music_noconf = 0;
4716 int num_sounds = getSoundListSize();
4718 struct dirent *dir_entry;
4719 struct FileInfo *music, *sound;
4720 struct MusicFileInfo *next, **new;
4723 while (music_file_info != NULL)
4725 next = music_file_info->next;
4727 checked_free(music_file_info->basename);
4729 checked_free(music_file_info->title_header);
4730 checked_free(music_file_info->artist_header);
4731 checked_free(music_file_info->album_header);
4732 checked_free(music_file_info->year_header);
4734 checked_free(music_file_info->title);
4735 checked_free(music_file_info->artist);
4736 checked_free(music_file_info->album);
4737 checked_free(music_file_info->year);
4739 free(music_file_info);
4741 music_file_info = next;
4744 new = &music_file_info;
4747 printf("::: num_music == %d\n", num_music);
4750 for (i = 0; i < num_music; i++)
4752 music = getMusicListEntry(i);
4755 printf("::: %d [%08x]\n", i, music->filename);
4758 if (music->filename == NULL)
4761 if (strcmp(music->filename, UNDEFINED_FILENAME) == 0)
4764 /* a configured file may be not recognized as music */
4765 if (!FileIsMusic(music->filename))
4769 printf("::: -> '%s' (configured)\n", music->filename);
4772 if (!music_info_listed(music_file_info, music->filename))
4774 *new = get_music_file_info(music->filename, i);
4776 new = &(*new)->next;
4780 if ((dir = opendir(music_directory)) == NULL)
4782 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
4786 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
4788 char *basename = dir_entry->d_name;
4789 boolean music_already_used = FALSE;
4792 /* skip all music files that are configured in music config file */
4793 for (i = 0; i < num_music; i++)
4795 music = getMusicListEntry(i);
4797 if (music->filename == NULL)
4800 if (strcmp(basename, music->filename) == 0)
4802 music_already_used = TRUE;
4807 if (music_already_used)
4810 if (!FileIsMusic(basename))
4814 printf("::: -> '%s' (found in directory)\n", basename);
4817 if (!music_info_listed(music_file_info, basename))
4819 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
4821 new = &(*new)->next;
4829 for (i = 0; i < num_sounds; i++)
4831 sound = getSoundListEntry(i);
4833 if (sound->filename == NULL)
4836 if (strcmp(sound->filename, UNDEFINED_FILENAME) == 0)
4839 /* a configured file may be not recognized as sound */
4840 if (!FileIsSound(sound->filename))
4844 printf("::: -> '%s' (configured)\n", sound->filename);
4847 if (!sound_info_listed(music_file_info, sound->filename))
4849 *new = get_sound_file_info(sound->filename, i);
4851 new = &(*new)->next;
4857 for (next = music_file_info; next != NULL; next = next->next)
4858 printf("::: title == '%s'\n", next->title);
4862 void add_helpanim_entry(int element, int action, int direction, int delay,
4863 int *num_list_entries)
4865 struct HelpAnimInfo *new_list_entry;
4866 (*num_list_entries)++;
4869 checked_realloc(helpanim_info,
4870 *num_list_entries * sizeof(struct HelpAnimInfo));
4871 new_list_entry = &helpanim_info[*num_list_entries - 1];
4873 new_list_entry->element = element;
4874 new_list_entry->action = action;
4875 new_list_entry->direction = direction;
4876 new_list_entry->delay = delay;
4879 void print_unknown_token(char *filename, char *token, int token_nr)
4883 Error(ERR_RETURN_LINE, "-");
4884 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
4885 Error(ERR_RETURN, "- config file: '%s'", filename);
4888 Error(ERR_RETURN, "- token: '%s'", token);
4891 void print_unknown_token_end(int token_nr)
4894 Error(ERR_RETURN_LINE, "-");
4897 void LoadHelpAnimInfo()
4899 char *filename = getHelpAnimFilename();
4900 SetupFileList *setup_file_list = NULL, *list;
4901 SetupFileHash *element_hash, *action_hash, *direction_hash;
4902 int num_list_entries = 0;
4903 int num_unknown_tokens = 0;
4906 if (fileExists(filename))
4907 setup_file_list = loadSetupFileList(filename);
4909 if (setup_file_list == NULL)
4911 /* use reliable default values from static configuration */
4912 SetupFileList *insert_ptr;
4914 insert_ptr = setup_file_list =
4915 newSetupFileList(helpanim_config[0].token,
4916 helpanim_config[0].value);
4918 for (i = 1; helpanim_config[i].token; i++)
4919 insert_ptr = addListEntry(insert_ptr,
4920 helpanim_config[i].token,
4921 helpanim_config[i].value);
4924 element_hash = newSetupFileHash();
4925 action_hash = newSetupFileHash();
4926 direction_hash = newSetupFileHash();
4928 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
4929 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
4931 for (i = 0; i < NUM_ACTIONS; i++)
4932 setHashEntry(action_hash, element_action_info[i].suffix,
4933 i_to_a(element_action_info[i].value));
4935 /* do not store direction index (bit) here, but direction value! */
4936 for (i = 0; i < NUM_DIRECTIONS; i++)
4937 setHashEntry(direction_hash, element_direction_info[i].suffix,
4938 i_to_a(1 << element_direction_info[i].value));
4940 for (list = setup_file_list; list != NULL; list = list->next)
4942 char *element_token, *action_token, *direction_token;
4943 char *element_value, *action_value, *direction_value;
4944 int delay = atoi(list->value);
4946 if (strcmp(list->token, "end") == 0)
4948 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
4953 /* first try to break element into element/action/direction parts;
4954 if this does not work, also accept combined "element[.act][.dir]"
4955 elements (like "dynamite.active"), which are unique elements */
4957 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
4959 element_value = getHashEntry(element_hash, list->token);
4960 if (element_value != NULL) /* element found */
4961 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4965 /* no further suffixes found -- this is not an element */
4966 print_unknown_token(filename, list->token, num_unknown_tokens++);
4972 /* token has format "<prefix>.<something>" */
4974 action_token = strchr(list->token, '.'); /* suffix may be action ... */
4975 direction_token = action_token; /* ... or direction */
4977 element_token = getStringCopy(list->token);
4978 *strchr(element_token, '.') = '\0';
4980 element_value = getHashEntry(element_hash, element_token);
4982 if (element_value == NULL) /* this is no element */
4984 element_value = getHashEntry(element_hash, list->token);
4985 if (element_value != NULL) /* combined element found */
4986 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4989 print_unknown_token(filename, list->token, num_unknown_tokens++);
4991 free(element_token);
4996 action_value = getHashEntry(action_hash, action_token);
4998 if (action_value != NULL) /* action found */
5000 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
5003 free(element_token);
5008 direction_value = getHashEntry(direction_hash, direction_token);
5010 if (direction_value != NULL) /* direction found */
5012 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
5015 free(element_token);
5020 if (strchr(action_token + 1, '.') == NULL)
5022 /* no further suffixes found -- this is not an action nor direction */
5024 element_value = getHashEntry(element_hash, list->token);
5025 if (element_value != NULL) /* combined element found */
5026 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5029 print_unknown_token(filename, list->token, num_unknown_tokens++);
5031 free(element_token);
5036 /* token has format "<prefix>.<suffix>.<something>" */
5038 direction_token = strchr(action_token + 1, '.');
5040 action_token = getStringCopy(action_token);
5041 *strchr(action_token + 1, '.') = '\0';
5043 action_value = getHashEntry(action_hash, action_token);
5045 if (action_value == NULL) /* this is no action */
5047 element_value = getHashEntry(element_hash, list->token);
5048 if (element_value != NULL) /* combined element found */
5049 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5052 print_unknown_token(filename, list->token, num_unknown_tokens++);
5054 free(element_token);
5060 direction_value = getHashEntry(direction_hash, direction_token);
5062 if (direction_value != NULL) /* direction found */
5064 add_helpanim_entry(atoi(element_value), atoi(action_value),
5065 atoi(direction_value), delay, &num_list_entries);
5067 free(element_token);
5073 /* this is no direction */
5075 element_value = getHashEntry(element_hash, list->token);
5076 if (element_value != NULL) /* combined element found */
5077 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5080 print_unknown_token(filename, list->token, num_unknown_tokens++);
5082 free(element_token);
5086 print_unknown_token_end(num_unknown_tokens);
5088 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
5089 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
5091 freeSetupFileList(setup_file_list);
5092 freeSetupFileHash(element_hash);
5093 freeSetupFileHash(action_hash);
5094 freeSetupFileHash(direction_hash);
5098 for (i = 0; i < num_list_entries; i++)
5099 printf("::: %d, %d, %d => %d\n",
5100 helpanim_info[i].element,
5101 helpanim_info[i].action,
5102 helpanim_info[i].direction,
5103 helpanim_info[i].delay);
5107 void LoadHelpTextInfo()
5109 char *filename = getHelpTextFilename();
5112 if (helptext_info != NULL)
5114 freeSetupFileHash(helptext_info);
5115 helptext_info = NULL;
5118 if (fileExists(filename))
5119 helptext_info = loadSetupFileHash(filename);
5121 if (helptext_info == NULL)
5123 /* use reliable default values from static configuration */
5124 helptext_info = newSetupFileHash();
5126 for (i = 0; helptext_config[i].token; i++)
5127 setHashEntry(helptext_info,
5128 helptext_config[i].token,
5129 helptext_config[i].value);
5134 BEGIN_HASH_ITERATION(helptext_info, itr)
5136 printf("::: '%s' => '%s'\n",
5137 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
5139 END_HASH_ITERATION(hash, itr)
5144 /* ------------------------------------------------------------------------- *
5146 * ------------------------------------------------------------------------- */
5148 #define MAX_NUM_CONVERT_LEVELS 1000
5150 void ConvertLevels()
5152 static LevelDirTree *convert_leveldir = NULL;
5153 static int convert_level_nr = -1;
5154 static int num_levels_handled = 0;
5155 static int num_levels_converted = 0;
5156 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
5159 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
5160 global.convert_leveldir);
5162 if (convert_leveldir == NULL)
5163 Error(ERR_EXIT, "no such level identifier: '%s'",
5164 global.convert_leveldir);
5166 leveldir_current = convert_leveldir;
5168 if (global.convert_level_nr != -1)
5170 convert_leveldir->first_level = global.convert_level_nr;
5171 convert_leveldir->last_level = global.convert_level_nr;
5174 convert_level_nr = convert_leveldir->first_level;
5176 printf_line("=", 79);
5177 printf("Converting levels\n");
5178 printf_line("-", 79);
5179 printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
5180 printf("Level series name: '%s'\n", convert_leveldir->name);
5181 printf("Level series author: '%s'\n", convert_leveldir->author);
5182 printf("Number of levels: %d\n", convert_leveldir->levels);
5183 printf_line("=", 79);
5186 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
5187 levels_failed[i] = FALSE;
5189 while (convert_level_nr <= convert_leveldir->last_level)
5191 char *level_filename;
5194 level_nr = convert_level_nr++;
5196 printf("Level %03d: ", level_nr);
5198 LoadLevel(level_nr);
5199 if (level.no_valid_file)
5201 printf("(no level)\n");
5205 printf("converting level ... ");
5207 level_filename = getDefaultLevelFilename(level_nr);
5208 new_level = !fileExists(level_filename);
5212 SaveLevel(level_nr);
5214 num_levels_converted++;
5216 printf("converted.\n");
5220 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
5221 levels_failed[level_nr] = TRUE;
5223 printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
5226 num_levels_handled++;
5230 printf_line("=", 79);
5231 printf("Number of levels handled: %d\n", num_levels_handled);
5232 printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
5233 (num_levels_handled ?
5234 num_levels_converted * 100 / num_levels_handled : 0));
5235 printf_line("-", 79);
5236 printf("Summary (for automatic parsing by scripts):\n");
5237 printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
5238 convert_leveldir->identifier, num_levels_converted,
5240 (num_levels_handled ?
5241 num_levels_converted * 100 / num_levels_handled : 0));
5243 if (num_levels_handled != num_levels_converted)
5245 printf(", FAILED:");
5246 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
5247 if (levels_failed[i])
5252 printf_line("=", 79);