1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
17 #include "libgame/libgame.h"
26 #define ENABLE_UNUSED_CODE 0 // currently unused functions
27 #define ENABLE_HISTORIC_CHUNKS 0 // only for historic reference
28 #define ENABLE_RESERVED_CODE 0 // reserved for later use
30 #define CHUNK_ID_LEN 4 // IFF style chunk id length
31 #define CHUNK_SIZE_UNDEFINED 0 // undefined chunk size == 0
32 #define CHUNK_SIZE_NONE -1 // do not write chunk size
34 #define LEVEL_CHUNK_NAME_SIZE MAX_LEVEL_NAME_LEN
35 #define LEVEL_CHUNK_AUTH_SIZE MAX_LEVEL_AUTHOR_LEN
37 #define LEVEL_CHUNK_VERS_SIZE 8 // size of file version chunk
38 #define LEVEL_CHUNK_DATE_SIZE 4 // size of file date chunk
39 #define LEVEL_CHUNK_HEAD_SIZE 80 // size of level file header
40 #define LEVEL_CHUNK_HEAD_UNUSED 0 // unused level header bytes
41 #define LEVEL_CHUNK_CNT2_SIZE 160 // size of level CNT2 chunk
42 #define LEVEL_CHUNK_CNT2_UNUSED 11 // unused CNT2 chunk bytes
43 #define LEVEL_CHUNK_CNT3_HEADER 16 // size of level CNT3 header
44 #define LEVEL_CHUNK_CNT3_UNUSED 10 // unused CNT3 chunk bytes
45 #define LEVEL_CPART_CUS3_SIZE 134 // size of CUS3 chunk part
46 #define LEVEL_CPART_CUS3_UNUSED 15 // unused CUS3 bytes / part
47 #define LEVEL_CHUNK_GRP1_SIZE 74 // size of level GRP1 chunk
49 // (element number, number of change pages, change page number)
50 #define LEVEL_CHUNK_CUSX_UNCHANGED (2 + (1 + 1) + (1 + 1))
52 // (element number only)
53 #define LEVEL_CHUNK_GRPX_UNCHANGED 2
54 #define LEVEL_CHUNK_NOTE_UNCHANGED 2
56 // (nothing at all if unchanged)
57 #define LEVEL_CHUNK_ELEM_UNCHANGED 0
59 #define TAPE_CHUNK_VERS_SIZE 8 // size of file version chunk
60 #define TAPE_CHUNK_HEAD_SIZE 20 // size of tape file header
61 #define TAPE_CHUNK_HEAD_UNUSED 1 // unused tape header bytes
62 #define TAPE_CHUNK_SCRN_SIZE 2 // size of screen size chunk
64 #define SCORE_CHUNK_VERS_SIZE 8 // size of file version chunk
66 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
67 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
68 #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
70 // file identifier strings
71 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
72 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
73 #define SCORE_COOKIE_TMPL "ROCKSNDIAMONDS_SCORE_FILE_VERSION_x.x"
75 // values for deciding when (not) to save configuration data
76 #define SAVE_CONF_NEVER 0
77 #define SAVE_CONF_ALWAYS 1
78 #define SAVE_CONF_WHEN_CHANGED -1
80 // values for chunks using micro chunks
81 #define CONF_MASK_1_BYTE 0x00
82 #define CONF_MASK_2_BYTE 0x40
83 #define CONF_MASK_4_BYTE 0x80
84 #define CONF_MASK_MULTI_BYTES 0xc0
86 #define CONF_MASK_BYTES 0xc0
87 #define CONF_MASK_TOKEN 0x3f
89 #define CONF_VALUE_1_BYTE(x) (CONF_MASK_1_BYTE | (x))
90 #define CONF_VALUE_2_BYTE(x) (CONF_MASK_2_BYTE | (x))
91 #define CONF_VALUE_4_BYTE(x) (CONF_MASK_4_BYTE | (x))
92 #define CONF_VALUE_MULTI_BYTES(x) (CONF_MASK_MULTI_BYTES | (x))
94 // these definitions are just for convenience of use and readability
95 #define CONF_VALUE_8_BIT(x) CONF_VALUE_1_BYTE(x)
96 #define CONF_VALUE_16_BIT(x) CONF_VALUE_2_BYTE(x)
97 #define CONF_VALUE_32_BIT(x) CONF_VALUE_4_BYTE(x)
98 #define CONF_VALUE_BYTES(x) CONF_VALUE_MULTI_BYTES(x)
100 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
101 (x) == CONF_MASK_2_BYTE ? 2 : \
102 (x) == CONF_MASK_4_BYTE ? 4 : 0)
104 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
105 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
106 #define CONF_ELEMENT_NUM_BYTES (2)
108 #define CONF_ENTITY_NUM_BYTES(t) ((t) == TYPE_ELEMENT || \
109 (t) == TYPE_ELEMENT_LIST ? \
110 CONF_ELEMENT_NUM_BYTES : \
111 (t) == TYPE_CONTENT || \
112 (t) == TYPE_CONTENT_LIST ? \
113 CONF_CONTENT_NUM_BYTES : 1)
115 #define CONF_ELEMENT_BYTE_POS(i) ((i) * CONF_ELEMENT_NUM_BYTES)
116 #define CONF_ELEMENTS_ELEMENT(b,i) ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \
117 (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
119 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
121 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * \
122 CONF_ELEMENT_NUM_BYTES)
123 #define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
124 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
126 // temporary variables used to store pointers to structure members
127 static struct LevelInfo li;
128 static struct ElementInfo xx_ei, yy_ei;
129 static struct ElementChangeInfo xx_change;
130 static struct ElementGroupInfo xx_group;
131 static struct EnvelopeInfo xx_envelope;
132 static unsigned int xx_event_bits[NUM_CE_BITFIELDS];
133 static char xx_default_description[MAX_ELEMENT_NAME_LEN + 1];
134 static int xx_num_contents;
135 static int xx_current_change_page;
136 static char xx_default_string_empty[1] = "";
137 static int xx_string_length_unused;
139 struct LevelFileConfigInfo
141 int element; // element for which data is to be stored
142 int save_type; // save data always, never or when changed
143 int data_type; // data type (used internally, not stored)
144 int conf_type; // micro chunk identifier (stored in file)
147 void *value; // variable that holds the data to be stored
148 int default_value; // initial default value for this variable
151 void *value_copy; // variable that holds the data to be copied
152 void *num_entities; // number of entities for multi-byte data
153 int default_num_entities; // default number of entities for this data
154 int max_num_entities; // maximal number of entities for this data
155 char *default_string; // optional default string for string data
158 static struct LevelFileConfigInfo chunk_config_INFO[] =
160 // ---------- values not related to single elements -------------------------
163 -1, SAVE_CONF_ALWAYS,
164 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
165 &li.game_engine_type, GAME_ENGINE_TYPE_RND
169 -1, SAVE_CONF_ALWAYS,
170 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
171 &li.fieldx, STD_LEV_FIELDX
174 -1, SAVE_CONF_ALWAYS,
175 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
176 &li.fieldy, STD_LEV_FIELDY
180 -1, SAVE_CONF_ALWAYS,
181 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
186 -1, SAVE_CONF_ALWAYS,
187 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
193 TYPE_INTEGER, CONF_VALUE_32_BIT(2),
199 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
200 &li.use_step_counter, FALSE
205 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
206 &li.wind_direction_initial, MV_NONE
211 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
212 &li.em_slippery_gems, FALSE
217 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
218 &li.use_custom_template, FALSE
223 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
224 &li.can_move_into_acid_bits, ~0 // default: everything can
229 TYPE_BITFIELD, CONF_VALUE_8_BIT(7),
230 &li.dont_collide_with_bits, ~0 // default: always deadly
235 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
236 &li.em_explodes_by_fire, FALSE
241 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
242 &li.score[SC_TIME_BONUS], 1
247 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
248 &li.auto_exit_sokoban, FALSE
253 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
254 &li.auto_count_gems, FALSE
259 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
260 &li.solved_by_one_player, FALSE
265 TYPE_INTEGER, CONF_VALUE_8_BIT(12),
266 &li.time_score_base, 1
271 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
272 &li.rate_time_over_score, FALSE
282 static struct LevelFileConfigInfo chunk_config_ELEM[] =
284 // (these values are the same for each player)
287 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
288 &li.block_last_field, FALSE // default case for EM levels
292 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
293 &li.sp_block_last_field, TRUE // default case for SP levels
297 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
298 &li.instant_relocation, FALSE
302 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
303 &li.can_pass_to_walkable, FALSE
307 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
308 &li.block_snap_field, TRUE
312 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
313 &li.continuous_snapping, TRUE
317 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
318 &li.shifted_relocation, FALSE
322 TYPE_BOOLEAN, CONF_VALUE_8_BIT(15),
323 &li.lazy_relocation, FALSE
327 TYPE_BOOLEAN, CONF_VALUE_8_BIT(16),
328 &li.finish_dig_collect, TRUE
332 TYPE_BOOLEAN, CONF_VALUE_8_BIT(17),
333 &li.keep_walkable_ce, FALSE
336 // (these values are different for each player)
339 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
340 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
344 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
345 &li.initial_player_gravity[0], FALSE
349 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
350 &li.use_start_element[0], FALSE
354 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
355 &li.start_element[0], EL_PLAYER_1
359 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
360 &li.use_artwork_element[0], FALSE
364 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
365 &li.artwork_element[0], EL_PLAYER_1
369 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
370 &li.use_explosion_element[0], FALSE
374 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
375 &li.explosion_element[0], EL_PLAYER_1
379 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
380 &li.use_initial_inventory[0], FALSE
384 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
385 &li.initial_inventory_size[0], 1
389 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
390 &li.initial_inventory_content[0][0],EL_EMPTY, NULL,
391 &li.initial_inventory_size[0], 1, MAX_INITIAL_INVENTORY_SIZE
396 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
397 &li.initial_player_stepsize[1], STEPSIZE_NORMAL
401 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
402 &li.initial_player_gravity[1], FALSE
406 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
407 &li.use_start_element[1], FALSE
411 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
412 &li.start_element[1], EL_PLAYER_2
416 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
417 &li.use_artwork_element[1], FALSE
421 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
422 &li.artwork_element[1], EL_PLAYER_2
426 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
427 &li.use_explosion_element[1], FALSE
431 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
432 &li.explosion_element[1], EL_PLAYER_2
436 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
437 &li.use_initial_inventory[1], FALSE
441 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
442 &li.initial_inventory_size[1], 1
446 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
447 &li.initial_inventory_content[1][0],EL_EMPTY, NULL,
448 &li.initial_inventory_size[1], 1, MAX_INITIAL_INVENTORY_SIZE
453 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
454 &li.initial_player_stepsize[2], STEPSIZE_NORMAL
458 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
459 &li.initial_player_gravity[2], FALSE
463 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
464 &li.use_start_element[2], FALSE
468 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
469 &li.start_element[2], EL_PLAYER_3
473 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
474 &li.use_artwork_element[2], FALSE
478 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
479 &li.artwork_element[2], EL_PLAYER_3
483 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
484 &li.use_explosion_element[2], FALSE
488 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
489 &li.explosion_element[2], EL_PLAYER_3
493 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
494 &li.use_initial_inventory[2], FALSE
498 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
499 &li.initial_inventory_size[2], 1
503 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
504 &li.initial_inventory_content[2][0],EL_EMPTY, NULL,
505 &li.initial_inventory_size[2], 1, MAX_INITIAL_INVENTORY_SIZE
510 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
511 &li.initial_player_stepsize[3], STEPSIZE_NORMAL
515 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
516 &li.initial_player_gravity[3], FALSE
520 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
521 &li.use_start_element[3], FALSE
525 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
526 &li.start_element[3], EL_PLAYER_4
530 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
531 &li.use_artwork_element[3], FALSE
535 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
536 &li.artwork_element[3], EL_PLAYER_4
540 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
541 &li.use_explosion_element[3], FALSE
545 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
546 &li.explosion_element[3], EL_PLAYER_4
550 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
551 &li.use_initial_inventory[3], FALSE
555 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
556 &li.initial_inventory_size[3], 1
560 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
561 &li.initial_inventory_content[3][0],EL_EMPTY, NULL,
562 &li.initial_inventory_size[3], 1, MAX_INITIAL_INVENTORY_SIZE
567 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
568 &li.score[SC_EMERALD], 10
573 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
574 &li.score[SC_DIAMOND], 10
579 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
580 &li.score[SC_BUG], 10
585 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
586 &li.score[SC_SPACESHIP], 10
591 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
592 &li.score[SC_PACMAN], 10
597 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
598 &li.score[SC_NUT], 10
603 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
604 &li.score[SC_DYNAMITE], 10
609 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
610 &li.score[SC_KEY], 10
615 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
616 &li.score[SC_PEARL], 10
621 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
622 &li.score[SC_CRYSTAL], 10
627 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
628 &li.amoeba_content, EL_DIAMOND
632 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
637 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
638 &li.grow_into_diggable, TRUE
643 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
644 &li.yamyam_content, EL_ROCK, NULL,
645 &li.num_yamyam_contents, 4, MAX_ELEMENT_CONTENTS
649 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
650 &li.score[SC_YAMYAM], 10
655 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
656 &li.score[SC_ROBOT], 10
660 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
666 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
672 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
673 &li.time_magic_wall, 10
678 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
679 &li.game_of_life[0], 2
683 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
684 &li.game_of_life[1], 3
688 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
689 &li.game_of_life[2], 3
693 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
694 &li.game_of_life[3], 3
698 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
699 &li.use_life_bugs, FALSE
704 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
709 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
714 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
719 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
724 EL_TIMEGATE_SWITCH, -1,
725 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
726 &li.time_timegate, 10
730 EL_LIGHT_SWITCH_ACTIVE, -1,
731 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
736 EL_SHIELD_NORMAL, -1,
737 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
738 &li.shield_normal_time, 10
741 EL_SHIELD_NORMAL, -1,
742 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
743 &li.score[SC_SHIELD], 10
747 EL_SHIELD_DEADLY, -1,
748 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
749 &li.shield_deadly_time, 10
752 EL_SHIELD_DEADLY, -1,
753 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
754 &li.score[SC_SHIELD], 10
759 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
764 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
765 &li.extra_time_score, 10
769 EL_TIME_ORB_FULL, -1,
770 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
771 &li.time_orb_time, 10
774 EL_TIME_ORB_FULL, -1,
775 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
776 &li.use_time_orb_bug, FALSE
781 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
782 &li.use_spring_bug, FALSE
787 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
788 &li.android_move_time, 10
792 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
793 &li.android_clone_time, 10
796 EL_EMC_ANDROID, SAVE_CONF_NEVER,
797 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
798 &li.android_clone_element[0], EL_EMPTY, NULL,
799 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS_OLD
803 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
804 &li.android_clone_element[0], EL_EMPTY, NULL,
805 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS
810 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
815 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
820 EL_EMC_MAGNIFIER, -1,
821 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
822 &li.magnify_score, 10
825 EL_EMC_MAGNIFIER, -1,
826 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
831 EL_EMC_MAGIC_BALL, -1,
832 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
836 EL_EMC_MAGIC_BALL, -1,
837 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
838 &li.ball_random, FALSE
841 EL_EMC_MAGIC_BALL, -1,
842 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
843 &li.ball_active_initial, FALSE
846 EL_EMC_MAGIC_BALL, -1,
847 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
848 &li.ball_content, EL_EMPTY, NULL,
849 &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
853 EL_SOKOBAN_FIELD_EMPTY, -1,
854 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
855 &li.sb_fields_needed, TRUE
859 EL_SOKOBAN_OBJECT, -1,
860 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
861 &li.sb_objects_needed, TRUE
866 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
867 &li.mm_laser_red, FALSE
871 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
872 &li.mm_laser_green, FALSE
876 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
877 &li.mm_laser_blue, TRUE
882 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
883 &li.df_laser_red, TRUE
887 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
888 &li.df_laser_green, TRUE
892 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
893 &li.df_laser_blue, FALSE
897 EL_MM_FUSE_ACTIVE, -1,
898 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
903 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
908 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
912 EL_MM_STEEL_BLOCK, -1,
913 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
914 &li.mm_time_block, 75
918 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
919 &li.score[SC_ELEM_BONUS], 10
922 // ---------- unused values -------------------------------------------------
925 EL_UNKNOWN, SAVE_CONF_NEVER,
926 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
927 &li.score[SC_UNKNOWN_15], 10
937 static struct LevelFileConfigInfo chunk_config_NOTE[] =
941 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
942 &xx_envelope.xsize, MAX_ENVELOPE_XSIZE,
946 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
947 &xx_envelope.ysize, MAX_ENVELOPE_YSIZE,
952 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
953 &xx_envelope.autowrap, FALSE
957 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
958 &xx_envelope.centered, FALSE
963 TYPE_STRING, CONF_VALUE_BYTES(1),
964 &xx_envelope.text, -1, NULL,
965 &xx_string_length_unused, -1, MAX_ENVELOPE_TEXT_LEN,
966 &xx_default_string_empty[0]
976 static struct LevelFileConfigInfo chunk_config_CUSX_base[] =
980 TYPE_STRING, CONF_VALUE_BYTES(1),
981 &xx_ei.description[0], -1,
982 &yy_ei.description[0],
983 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
984 &xx_default_description[0]
989 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
990 &xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT,
991 &yy_ei.properties[EP_BITFIELD_BASE_NR]
993 #if ENABLE_RESERVED_CODE
994 // (reserved for later use)
997 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
998 &xx_ei.properties[EP_BITFIELD_BASE_NR + 1], EP_BITMASK_DEFAULT,
999 &yy_ei.properties[EP_BITFIELD_BASE_NR + 1]
1005 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1006 &xx_ei.use_gfx_element, FALSE,
1007 &yy_ei.use_gfx_element
1011 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1012 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE,
1013 &yy_ei.gfx_element_initial
1018 TYPE_BITFIELD, CONF_VALUE_8_BIT(2),
1019 &xx_ei.access_direction, MV_ALL_DIRECTIONS,
1020 &yy_ei.access_direction
1025 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1026 &xx_ei.collect_score_initial, 10,
1027 &yy_ei.collect_score_initial
1031 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1032 &xx_ei.collect_count_initial, 1,
1033 &yy_ei.collect_count_initial
1038 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1039 &xx_ei.ce_value_fixed_initial, 0,
1040 &yy_ei.ce_value_fixed_initial
1044 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
1045 &xx_ei.ce_value_random_initial, 0,
1046 &yy_ei.ce_value_random_initial
1050 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
1051 &xx_ei.use_last_ce_value, FALSE,
1052 &yy_ei.use_last_ce_value
1057 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1058 &xx_ei.push_delay_fixed, 8,
1059 &yy_ei.push_delay_fixed
1063 TYPE_INTEGER, CONF_VALUE_16_BIT(7),
1064 &xx_ei.push_delay_random, 8,
1065 &yy_ei.push_delay_random
1069 TYPE_INTEGER, CONF_VALUE_16_BIT(8),
1070 &xx_ei.drop_delay_fixed, 0,
1071 &yy_ei.drop_delay_fixed
1075 TYPE_INTEGER, CONF_VALUE_16_BIT(9),
1076 &xx_ei.drop_delay_random, 0,
1077 &yy_ei.drop_delay_random
1081 TYPE_INTEGER, CONF_VALUE_16_BIT(10),
1082 &xx_ei.move_delay_fixed, 0,
1083 &yy_ei.move_delay_fixed
1087 TYPE_INTEGER, CONF_VALUE_16_BIT(11),
1088 &xx_ei.move_delay_random, 0,
1089 &yy_ei.move_delay_random
1093 TYPE_INTEGER, CONF_VALUE_16_BIT(16),
1094 &xx_ei.step_delay_fixed, 0,
1095 &yy_ei.step_delay_fixed
1099 TYPE_INTEGER, CONF_VALUE_16_BIT(17),
1100 &xx_ei.step_delay_random, 0,
1101 &yy_ei.step_delay_random
1106 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1107 &xx_ei.move_pattern, MV_ALL_DIRECTIONS,
1112 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
1113 &xx_ei.move_direction_initial, MV_START_AUTOMATIC,
1114 &yy_ei.move_direction_initial
1118 TYPE_INTEGER, CONF_VALUE_8_BIT(5),
1119 &xx_ei.move_stepsize, TILEX / 8,
1120 &yy_ei.move_stepsize
1125 TYPE_ELEMENT, CONF_VALUE_16_BIT(12),
1126 &xx_ei.move_enter_element, EL_EMPTY_SPACE,
1127 &yy_ei.move_enter_element
1131 TYPE_ELEMENT, CONF_VALUE_16_BIT(13),
1132 &xx_ei.move_leave_element, EL_EMPTY_SPACE,
1133 &yy_ei.move_leave_element
1137 TYPE_INTEGER, CONF_VALUE_8_BIT(6),
1138 &xx_ei.move_leave_type, LEAVE_TYPE_UNLIMITED,
1139 &yy_ei.move_leave_type
1144 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
1145 &xx_ei.slippery_type, SLIPPERY_ANY_RANDOM,
1146 &yy_ei.slippery_type
1151 TYPE_INTEGER, CONF_VALUE_8_BIT(8),
1152 &xx_ei.explosion_type, EXPLODES_3X3,
1153 &yy_ei.explosion_type
1157 TYPE_INTEGER, CONF_VALUE_16_BIT(14),
1158 &xx_ei.explosion_delay, 16,
1159 &yy_ei.explosion_delay
1163 TYPE_INTEGER, CONF_VALUE_16_BIT(15),
1164 &xx_ei.ignition_delay, 8,
1165 &yy_ei.ignition_delay
1170 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(2),
1171 &xx_ei.content, EL_EMPTY_SPACE,
1173 &xx_num_contents, 1, 1
1176 // ---------- "num_change_pages" must be the last entry ---------------------
1179 -1, SAVE_CONF_ALWAYS,
1180 TYPE_INTEGER, CONF_VALUE_8_BIT(9),
1181 &xx_ei.num_change_pages, 1,
1182 &yy_ei.num_change_pages
1193 static struct LevelFileConfigInfo chunk_config_CUSX_change[] =
1195 // ---------- "current_change_page" must be the first entry -----------------
1198 -1, SAVE_CONF_ALWAYS,
1199 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1200 &xx_current_change_page, -1
1203 // ---------- (the remaining entries can be in any order) -------------------
1207 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
1208 &xx_change.can_change, FALSE
1213 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
1214 &xx_event_bits[0], 0
1218 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
1219 &xx_event_bits[1], 0
1224 TYPE_BITFIELD, CONF_VALUE_8_BIT(3),
1225 &xx_change.trigger_player, CH_PLAYER_ANY
1229 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
1230 &xx_change.trigger_side, CH_SIDE_ANY
1234 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1235 &xx_change.trigger_page, CH_PAGE_ANY
1240 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1241 &xx_change.target_element, EL_EMPTY_SPACE
1246 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1247 &xx_change.delay_fixed, 0
1251 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1252 &xx_change.delay_random, 0
1256 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1257 &xx_change.delay_frames, FRAMES_PER_SECOND
1262 TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
1263 &xx_change.initial_trigger_element, EL_EMPTY_SPACE
1268 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
1269 &xx_change.explode, FALSE
1273 TYPE_BOOLEAN, CONF_VALUE_8_BIT(7),
1274 &xx_change.use_target_content, FALSE
1278 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
1279 &xx_change.only_if_complete, FALSE
1283 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1284 &xx_change.use_random_replace, FALSE
1288 TYPE_INTEGER, CONF_VALUE_8_BIT(10),
1289 &xx_change.random_percentage, 100
1293 TYPE_INTEGER, CONF_VALUE_8_BIT(11),
1294 &xx_change.replace_when, CP_WHEN_EMPTY
1299 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1300 &xx_change.has_action, FALSE
1304 TYPE_INTEGER, CONF_VALUE_8_BIT(13),
1305 &xx_change.action_type, CA_NO_ACTION
1309 TYPE_INTEGER, CONF_VALUE_8_BIT(14),
1310 &xx_change.action_mode, CA_MODE_UNDEFINED
1314 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1315 &xx_change.action_arg, CA_ARG_UNDEFINED
1320 TYPE_ELEMENT, CONF_VALUE_16_BIT(7),
1321 &xx_change.action_element, EL_EMPTY_SPACE
1326 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
1327 &xx_change.target_content, EL_EMPTY_SPACE, NULL,
1328 &xx_num_contents, 1, 1
1338 static struct LevelFileConfigInfo chunk_config_GRPX[] =
1342 TYPE_STRING, CONF_VALUE_BYTES(1),
1343 &xx_ei.description[0], -1, NULL,
1344 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
1345 &xx_default_description[0]
1350 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1351 &xx_ei.use_gfx_element, FALSE
1355 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1356 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE
1361 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1362 &xx_group.choice_mode, ANIM_RANDOM
1367 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
1368 &xx_group.element[0], EL_EMPTY_SPACE, NULL,
1369 &xx_group.num_elements, 1, MAX_ELEMENTS_IN_GROUP
1379 static struct LevelFileConfigInfo chunk_config_CONF[] = // (OBSOLETE)
1383 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1384 &li.block_snap_field, TRUE
1388 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
1389 &li.continuous_snapping, TRUE
1393 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1394 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
1398 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
1399 &li.use_start_element[0], FALSE
1403 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1404 &li.start_element[0], EL_PLAYER_1
1408 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
1409 &li.use_artwork_element[0], FALSE
1413 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
1414 &li.artwork_element[0], EL_PLAYER_1
1418 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1419 &li.use_explosion_element[0], FALSE
1423 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
1424 &li.explosion_element[0], EL_PLAYER_1
1439 filetype_id_list[] =
1441 { LEVEL_FILE_TYPE_RND, "RND" },
1442 { LEVEL_FILE_TYPE_BD, "BD" },
1443 { LEVEL_FILE_TYPE_EM, "EM" },
1444 { LEVEL_FILE_TYPE_SP, "SP" },
1445 { LEVEL_FILE_TYPE_DX, "DX" },
1446 { LEVEL_FILE_TYPE_SB, "SB" },
1447 { LEVEL_FILE_TYPE_DC, "DC" },
1448 { LEVEL_FILE_TYPE_MM, "MM" },
1449 { LEVEL_FILE_TYPE_MM, "DF" },
1454 // ============================================================================
1455 // level file functions
1456 // ============================================================================
1458 static boolean check_special_flags(char *flag)
1460 if (strEqual(options.special_flags, flag) ||
1461 strEqual(leveldir_current->special_flags, flag))
1467 static struct DateInfo getCurrentDate(void)
1469 time_t epoch_seconds = time(NULL);
1470 struct tm *now = localtime(&epoch_seconds);
1471 struct DateInfo date;
1473 date.year = now->tm_year + 1900;
1474 date.month = now->tm_mon + 1;
1475 date.day = now->tm_mday;
1477 date.src = DATE_SRC_CLOCK;
1482 static void resetEventFlags(struct ElementChangeInfo *change)
1486 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1487 change->has_event[i] = FALSE;
1490 static void resetEventBits(void)
1494 for (i = 0; i < NUM_CE_BITFIELDS; i++)
1495 xx_event_bits[i] = 0;
1498 static void setEventFlagsFromEventBits(struct ElementChangeInfo *change)
1502 /* important: only change event flag if corresponding event bit is set
1503 (this is because all xx_event_bits[] values are loaded separately,
1504 and all xx_event_bits[] values are set back to zero before loading
1505 another value xx_event_bits[x] (each value representing 32 flags)) */
1507 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1508 if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i))
1509 change->has_event[i] = TRUE;
1512 static void setEventBitsFromEventFlags(struct ElementChangeInfo *change)
1516 /* in contrast to the above function setEventFlagsFromEventBits(), it
1517 would also be possible to set all bits in xx_event_bits[] to 0 or 1
1518 depending on the corresponding change->has_event[i] values here, as
1519 all xx_event_bits[] values are reset in resetEventBits() before */
1521 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1522 if (change->has_event[i])
1523 xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i);
1526 static char *getDefaultElementDescription(struct ElementInfo *ei)
1528 static char description[MAX_ELEMENT_NAME_LEN + 1];
1529 char *default_description = (ei->custom_description != NULL ?
1530 ei->custom_description :
1531 ei->editor_description);
1534 // always start with reliable default values
1535 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1536 description[i] = '\0';
1538 // truncate element description to MAX_ELEMENT_NAME_LEN bytes
1539 strncpy(description, default_description, MAX_ELEMENT_NAME_LEN);
1541 return &description[0];
1544 static void setElementDescriptionToDefault(struct ElementInfo *ei)
1546 char *default_description = getDefaultElementDescription(ei);
1549 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1550 ei->description[i] = default_description[i];
1553 static void setConfigToDefaultsFromConfigList(struct LevelFileConfigInfo *conf)
1557 for (i = 0; conf[i].data_type != -1; i++)
1559 int default_value = conf[i].default_value;
1560 int data_type = conf[i].data_type;
1561 int conf_type = conf[i].conf_type;
1562 int byte_mask = conf_type & CONF_MASK_BYTES;
1564 if (byte_mask == CONF_MASK_MULTI_BYTES)
1566 int default_num_entities = conf[i].default_num_entities;
1567 int max_num_entities = conf[i].max_num_entities;
1569 *(int *)(conf[i].num_entities) = default_num_entities;
1571 if (data_type == TYPE_STRING)
1573 char *default_string = conf[i].default_string;
1574 char *string = (char *)(conf[i].value);
1576 strncpy(string, default_string, max_num_entities);
1578 else if (data_type == TYPE_ELEMENT_LIST)
1580 int *element_array = (int *)(conf[i].value);
1583 for (j = 0; j < max_num_entities; j++)
1584 element_array[j] = default_value;
1586 else if (data_type == TYPE_CONTENT_LIST)
1588 struct Content *content = (struct Content *)(conf[i].value);
1591 for (c = 0; c < max_num_entities; c++)
1592 for (y = 0; y < 3; y++)
1593 for (x = 0; x < 3; x++)
1594 content[c].e[x][y] = default_value;
1597 else // constant size configuration data (1, 2 or 4 bytes)
1599 if (data_type == TYPE_BOOLEAN)
1600 *(boolean *)(conf[i].value) = default_value;
1602 *(int *) (conf[i].value) = default_value;
1607 static void copyConfigFromConfigList(struct LevelFileConfigInfo *conf)
1611 for (i = 0; conf[i].data_type != -1; i++)
1613 int data_type = conf[i].data_type;
1614 int conf_type = conf[i].conf_type;
1615 int byte_mask = conf_type & CONF_MASK_BYTES;
1617 if (byte_mask == CONF_MASK_MULTI_BYTES)
1619 int max_num_entities = conf[i].max_num_entities;
1621 if (data_type == TYPE_STRING)
1623 char *string = (char *)(conf[i].value);
1624 char *string_copy = (char *)(conf[i].value_copy);
1626 strncpy(string_copy, string, max_num_entities);
1628 else if (data_type == TYPE_ELEMENT_LIST)
1630 int *element_array = (int *)(conf[i].value);
1631 int *element_array_copy = (int *)(conf[i].value_copy);
1634 for (j = 0; j < max_num_entities; j++)
1635 element_array_copy[j] = element_array[j];
1637 else if (data_type == TYPE_CONTENT_LIST)
1639 struct Content *content = (struct Content *)(conf[i].value);
1640 struct Content *content_copy = (struct Content *)(conf[i].value_copy);
1643 for (c = 0; c < max_num_entities; c++)
1644 for (y = 0; y < 3; y++)
1645 for (x = 0; x < 3; x++)
1646 content_copy[c].e[x][y] = content[c].e[x][y];
1649 else // constant size configuration data (1, 2 or 4 bytes)
1651 if (data_type == TYPE_BOOLEAN)
1652 *(boolean *)(conf[i].value_copy) = *(boolean *)(conf[i].value);
1654 *(int *) (conf[i].value_copy) = *(int *) (conf[i].value);
1659 void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to)
1663 xx_ei = *ei_from; // copy element data into temporary buffer
1664 yy_ei = *ei_to; // copy element data into temporary buffer
1666 copyConfigFromConfigList(chunk_config_CUSX_base);
1671 // ---------- reinitialize and copy change pages ----------
1673 ei_to->num_change_pages = ei_from->num_change_pages;
1674 ei_to->current_change_page = ei_from->current_change_page;
1676 setElementChangePages(ei_to, ei_to->num_change_pages);
1678 for (i = 0; i < ei_to->num_change_pages; i++)
1679 ei_to->change_page[i] = ei_from->change_page[i];
1681 // ---------- copy group element info ----------
1682 if (ei_from->group != NULL && ei_to->group != NULL) // group or internal
1683 *ei_to->group = *ei_from->group;
1685 // mark this custom element as modified
1686 ei_to->modified_settings = TRUE;
1689 void setElementChangePages(struct ElementInfo *ei, int change_pages)
1691 int change_page_size = sizeof(struct ElementChangeInfo);
1693 ei->num_change_pages = MAX(1, change_pages);
1696 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
1698 if (ei->current_change_page >= ei->num_change_pages)
1699 ei->current_change_page = ei->num_change_pages - 1;
1701 ei->change = &ei->change_page[ei->current_change_page];
1704 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
1706 xx_change = *change; // copy change data into temporary buffer
1708 setConfigToDefaultsFromConfigList(chunk_config_CUSX_change);
1710 *change = xx_change;
1712 resetEventFlags(change);
1714 change->direct_action = 0;
1715 change->other_action = 0;
1717 change->pre_change_function = NULL;
1718 change->change_function = NULL;
1719 change->post_change_function = NULL;
1722 static void setLevelInfoToDefaults_Level(struct LevelInfo *level)
1726 li = *level; // copy level data into temporary buffer
1727 setConfigToDefaultsFromConfigList(chunk_config_INFO);
1728 *level = li; // copy temporary buffer back to level data
1730 setLevelInfoToDefaults_EM();
1731 setLevelInfoToDefaults_SP();
1732 setLevelInfoToDefaults_MM();
1734 level->native_em_level = &native_em_level;
1735 level->native_sp_level = &native_sp_level;
1736 level->native_mm_level = &native_mm_level;
1738 level->file_version = FILE_VERSION_ACTUAL;
1739 level->game_version = GAME_VERSION_ACTUAL;
1741 level->creation_date = getCurrentDate();
1743 level->encoding_16bit_field = TRUE;
1744 level->encoding_16bit_yamyam = TRUE;
1745 level->encoding_16bit_amoeba = TRUE;
1747 // clear level name and level author string buffers
1748 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1749 level->name[i] = '\0';
1750 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1751 level->author[i] = '\0';
1753 // set level name and level author to default values
1754 strcpy(level->name, NAMELESS_LEVEL_NAME);
1755 strcpy(level->author, ANONYMOUS_NAME);
1757 // set level playfield to playable default level with player and exit
1758 for (x = 0; x < MAX_LEV_FIELDX; x++)
1759 for (y = 0; y < MAX_LEV_FIELDY; y++)
1760 level->field[x][y] = EL_SAND;
1762 level->field[0][0] = EL_PLAYER_1;
1763 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
1765 BorderElement = EL_STEELWALL;
1767 // detect custom elements when loading them
1768 level->file_has_custom_elements = FALSE;
1770 // set all bug compatibility flags to "false" => do not emulate this bug
1771 level->use_action_after_change_bug = FALSE;
1773 if (leveldir_current)
1775 // try to determine better author name than 'anonymous'
1776 if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
1778 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
1779 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1783 switch (LEVELCLASS(leveldir_current))
1785 case LEVELCLASS_TUTORIAL:
1786 strcpy(level->author, PROGRAM_AUTHOR_STRING);
1789 case LEVELCLASS_CONTRIB:
1790 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
1791 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1794 case LEVELCLASS_PRIVATE:
1795 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
1796 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1800 // keep default value
1807 static void setLevelInfoToDefaults_Elements(struct LevelInfo *level)
1809 static boolean clipboard_elements_initialized = FALSE;
1812 InitElementPropertiesStatic();
1814 li = *level; // copy level data into temporary buffer
1815 setConfigToDefaultsFromConfigList(chunk_config_ELEM);
1816 *level = li; // copy temporary buffer back to level data
1818 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1821 struct ElementInfo *ei = &element_info[element];
1823 // never initialize clipboard elements after the very first time
1824 // (to be able to use clipboard elements between several levels)
1825 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
1828 if (IS_ENVELOPE(element))
1830 int envelope_nr = element - EL_ENVELOPE_1;
1832 setConfigToDefaultsFromConfigList(chunk_config_NOTE);
1834 level->envelope[envelope_nr] = xx_envelope;
1837 if (IS_CUSTOM_ELEMENT(element) ||
1838 IS_GROUP_ELEMENT(element) ||
1839 IS_INTERNAL_ELEMENT(element))
1841 xx_ei = *ei; // copy element data into temporary buffer
1843 setConfigToDefaultsFromConfigList(chunk_config_CUSX_base);
1848 setElementChangePages(ei, 1);
1849 setElementChangeInfoToDefaults(ei->change);
1851 if (IS_CUSTOM_ELEMENT(element) ||
1852 IS_GROUP_ELEMENT(element) ||
1853 IS_INTERNAL_ELEMENT(element))
1855 setElementDescriptionToDefault(ei);
1857 ei->modified_settings = FALSE;
1860 if (IS_CUSTOM_ELEMENT(element) ||
1861 IS_INTERNAL_ELEMENT(element))
1863 // internal values used in level editor
1865 ei->access_type = 0;
1866 ei->access_layer = 0;
1867 ei->access_protected = 0;
1868 ei->walk_to_action = 0;
1869 ei->smash_targets = 0;
1872 ei->can_explode_by_fire = FALSE;
1873 ei->can_explode_smashed = FALSE;
1874 ei->can_explode_impact = FALSE;
1876 ei->current_change_page = 0;
1879 if (IS_GROUP_ELEMENT(element) ||
1880 IS_INTERNAL_ELEMENT(element))
1882 struct ElementGroupInfo *group;
1884 // initialize memory for list of elements in group
1885 if (ei->group == NULL)
1886 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
1890 xx_group = *group; // copy group data into temporary buffer
1892 setConfigToDefaultsFromConfigList(chunk_config_GRPX);
1898 clipboard_elements_initialized = TRUE;
1901 static void setLevelInfoToDefaults(struct LevelInfo *level,
1902 boolean level_info_only,
1903 boolean reset_file_status)
1905 setLevelInfoToDefaults_Level(level);
1907 if (!level_info_only)
1908 setLevelInfoToDefaults_Elements(level);
1910 if (reset_file_status)
1912 level->no_valid_file = FALSE;
1913 level->no_level_file = FALSE;
1916 level->changed = FALSE;
1919 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
1921 level_file_info->nr = 0;
1922 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
1923 level_file_info->packed = FALSE;
1925 setString(&level_file_info->basename, NULL);
1926 setString(&level_file_info->filename, NULL);
1929 int getMappedElement_SB(int, boolean);
1931 static void ActivateLevelTemplate(void)
1935 if (check_special_flags("load_xsb_to_ces"))
1937 // fill smaller playfields with padding "beyond border wall" elements
1938 if (level.fieldx < level_template.fieldx ||
1939 level.fieldy < level_template.fieldy)
1941 short field[level.fieldx][level.fieldy];
1942 int new_fieldx = MAX(level.fieldx, level_template.fieldx);
1943 int new_fieldy = MAX(level.fieldy, level_template.fieldy);
1944 int pos_fieldx = (new_fieldx - level.fieldx) / 2;
1945 int pos_fieldy = (new_fieldy - level.fieldy) / 2;
1947 // copy old playfield (which is smaller than the visible area)
1948 for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
1949 field[x][y] = level.field[x][y];
1951 // fill new, larger playfield with "beyond border wall" elements
1952 for (y = 0; y < new_fieldy; y++) for (x = 0; x < new_fieldx; x++)
1953 level.field[x][y] = getMappedElement_SB('_', TRUE);
1955 // copy the old playfield to the middle of the new playfield
1956 for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
1957 level.field[pos_fieldx + x][pos_fieldy + y] = field[x][y];
1959 level.fieldx = new_fieldx;
1960 level.fieldy = new_fieldy;
1964 // Currently there is no special action needed to activate the template
1965 // data, because 'element_info' property settings overwrite the original
1966 // level data, while all other variables do not change.
1968 // Exception: 'from_level_template' elements in the original level playfield
1969 // are overwritten with the corresponding elements at the same position in
1970 // playfield from the level template.
1972 for (x = 0; x < level.fieldx; x++)
1973 for (y = 0; y < level.fieldy; y++)
1974 if (level.field[x][y] == EL_FROM_LEVEL_TEMPLATE)
1975 level.field[x][y] = level_template.field[x][y];
1977 if (check_special_flags("load_xsb_to_ces"))
1979 struct LevelInfo level_backup = level;
1981 // overwrite all individual level settings from template level settings
1982 level = level_template;
1984 // restore level file info
1985 level.file_info = level_backup.file_info;
1987 // restore playfield size
1988 level.fieldx = level_backup.fieldx;
1989 level.fieldy = level_backup.fieldy;
1991 // restore playfield content
1992 for (x = 0; x < level.fieldx; x++)
1993 for (y = 0; y < level.fieldy; y++)
1994 level.field[x][y] = level_backup.field[x][y];
1996 // restore name and author from individual level
1997 strcpy(level.name, level_backup.name);
1998 strcpy(level.author, level_backup.author);
2000 // restore flag "use_custom_template"
2001 level.use_custom_template = level_backup.use_custom_template;
2005 static char *getLevelFilenameFromBasename(char *basename)
2007 static char *filename = NULL;
2009 checked_free(filename);
2011 filename = getPath2(getCurrentLevelDir(), basename);
2016 static int getFileTypeFromBasename(char *basename)
2018 // !!! ALSO SEE COMMENT IN checkForPackageFromBasename() !!!
2020 static char *filename = NULL;
2021 struct stat file_status;
2023 // ---------- try to determine file type from filename ----------
2025 // check for typical filename of a Supaplex level package file
2026 if (strlen(basename) == 10 && strPrefixLower(basename, "levels.d"))
2027 return LEVEL_FILE_TYPE_SP;
2029 // check for typical filename of a Diamond Caves II level package file
2030 if (strSuffixLower(basename, ".dc") ||
2031 strSuffixLower(basename, ".dc2"))
2032 return LEVEL_FILE_TYPE_DC;
2034 // check for typical filename of a Sokoban level package file
2035 if (strSuffixLower(basename, ".xsb") &&
2036 strchr(basename, '%') == NULL)
2037 return LEVEL_FILE_TYPE_SB;
2039 // ---------- try to determine file type from filesize ----------
2041 checked_free(filename);
2042 filename = getPath2(getCurrentLevelDir(), basename);
2044 if (stat(filename, &file_status) == 0)
2046 // check for typical filesize of a Supaplex level package file
2047 if (file_status.st_size == 170496)
2048 return LEVEL_FILE_TYPE_SP;
2051 return LEVEL_FILE_TYPE_UNKNOWN;
2054 static int getFileTypeFromMagicBytes(char *filename, int type)
2058 if ((file = openFile(filename, MODE_READ)))
2060 char chunk_name[CHUNK_ID_LEN + 1];
2062 getFileChunkBE(file, chunk_name, NULL);
2064 if (strEqual(chunk_name, "MMII") ||
2065 strEqual(chunk_name, "MIRR"))
2066 type = LEVEL_FILE_TYPE_MM;
2074 static boolean checkForPackageFromBasename(char *basename)
2076 // !!! WON'T WORK ANYMORE IF getFileTypeFromBasename() ALSO DETECTS !!!
2077 // !!! SINGLE LEVELS (CURRENTLY ONLY DETECTS LEVEL PACKAGES !!!
2079 return (getFileTypeFromBasename(basename) != LEVEL_FILE_TYPE_UNKNOWN);
2082 static char *getSingleLevelBasenameExt(int nr, char *extension)
2084 static char basename[MAX_FILENAME_LEN];
2087 sprintf(basename, "%s", LEVELTEMPLATE_FILENAME);
2089 sprintf(basename, "%03d.%s", nr, extension);
2094 static char *getSingleLevelBasename(int nr)
2096 return getSingleLevelBasenameExt(nr, LEVELFILE_EXTENSION);
2099 static char *getPackedLevelBasename(int type)
2101 static char basename[MAX_FILENAME_LEN];
2102 char *directory = getCurrentLevelDir();
2104 DirectoryEntry *dir_entry;
2106 strcpy(basename, UNDEFINED_FILENAME); // default: undefined file
2108 if ((dir = openDirectory(directory)) == NULL)
2110 Warn("cannot read current level directory '%s'", directory);
2115 while ((dir_entry = readDirectory(dir)) != NULL) // loop all entries
2117 char *entry_basename = dir_entry->basename;
2118 int entry_type = getFileTypeFromBasename(entry_basename);
2120 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) // found valid level package
2122 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
2125 strcpy(basename, entry_basename);
2132 closeDirectory(dir);
2137 static char *getSingleLevelFilename(int nr)
2139 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
2142 #if ENABLE_UNUSED_CODE
2143 static char *getPackedLevelFilename(int type)
2145 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
2149 char *getDefaultLevelFilename(int nr)
2151 return getSingleLevelFilename(nr);
2154 #if ENABLE_UNUSED_CODE
2155 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
2159 lfi->packed = FALSE;
2161 setString(&lfi->basename, getSingleLevelBasename(lfi->nr, lfi->type));
2162 setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2166 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
2167 int type, char *format, ...)
2169 static char basename[MAX_FILENAME_LEN];
2172 va_start(ap, format);
2173 vsprintf(basename, format, ap);
2177 lfi->packed = FALSE;
2179 setString(&lfi->basename, basename);
2180 setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2183 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
2189 setString(&lfi->basename, getPackedLevelBasename(lfi->type));
2190 setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2193 static int getFiletypeFromID(char *filetype_id)
2195 char *filetype_id_lower;
2196 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
2199 if (filetype_id == NULL)
2200 return LEVEL_FILE_TYPE_UNKNOWN;
2202 filetype_id_lower = getStringToLower(filetype_id);
2204 for (i = 0; filetype_id_list[i].id != NULL; i++)
2206 char *id_lower = getStringToLower(filetype_id_list[i].id);
2208 if (strEqual(filetype_id_lower, id_lower))
2209 filetype = filetype_id_list[i].filetype;
2213 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
2217 free(filetype_id_lower);
2222 char *getLocalLevelTemplateFilename(void)
2224 return getDefaultLevelFilename(-1);
2227 char *getGlobalLevelTemplateFilename(void)
2229 // global variable "leveldir_current" must be modified in the loop below
2230 LevelDirTree *leveldir_current_last = leveldir_current;
2231 char *filename = NULL;
2233 // check for template level in path from current to topmost tree node
2235 while (leveldir_current != NULL)
2237 filename = getDefaultLevelFilename(-1);
2239 if (fileExists(filename))
2242 leveldir_current = leveldir_current->node_parent;
2245 // restore global variable "leveldir_current" modified in above loop
2246 leveldir_current = leveldir_current_last;
2251 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
2255 // special case: level number is negative => check for level template file
2258 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2259 getSingleLevelBasename(-1));
2261 // replace local level template filename with global template filename
2262 setString(&lfi->filename, getGlobalLevelTemplateFilename());
2264 // no fallback if template file not existing
2268 // special case: check for file name/pattern specified in "levelinfo.conf"
2269 if (leveldir_current->level_filename != NULL)
2271 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2273 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2274 leveldir_current->level_filename, nr);
2276 lfi->packed = checkForPackageFromBasename(leveldir_current->level_filename);
2278 if (fileExists(lfi->filename))
2281 else if (leveldir_current->level_filetype != NULL)
2283 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2285 // check for specified native level file with standard file name
2286 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2287 "%03d.%s", nr, LEVELFILE_EXTENSION);
2288 if (fileExists(lfi->filename))
2292 // check for native Rocks'n'Diamonds level file
2293 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2294 "%03d.%s", nr, LEVELFILE_EXTENSION);
2295 if (fileExists(lfi->filename))
2298 // check for Emerald Mine level file (V1)
2299 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
2300 'a' + (nr / 10) % 26, '0' + nr % 10);
2301 if (fileExists(lfi->filename))
2303 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
2304 'A' + (nr / 10) % 26, '0' + nr % 10);
2305 if (fileExists(lfi->filename))
2308 // check for Emerald Mine level file (V2 to V5)
2309 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
2310 if (fileExists(lfi->filename))
2313 // check for Emerald Mine level file (V6 / single mode)
2314 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
2315 if (fileExists(lfi->filename))
2317 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
2318 if (fileExists(lfi->filename))
2321 // check for Emerald Mine level file (V6 / teamwork mode)
2322 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
2323 if (fileExists(lfi->filename))
2325 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
2326 if (fileExists(lfi->filename))
2329 // check for various packed level file formats
2330 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
2331 if (fileExists(lfi->filename))
2334 // no known level file found -- use default values (and fail later)
2335 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2336 "%03d.%s", nr, LEVELFILE_EXTENSION);
2339 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
2341 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
2342 lfi->type = getFileTypeFromBasename(lfi->basename);
2344 if (lfi->type == LEVEL_FILE_TYPE_RND)
2345 lfi->type = getFileTypeFromMagicBytes(lfi->filename, lfi->type);
2348 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
2350 // always start with reliable default values
2351 setFileInfoToDefaults(level_file_info);
2353 level_file_info->nr = nr; // set requested level number
2355 determineLevelFileInfo_Filename(level_file_info);
2356 determineLevelFileInfo_Filetype(level_file_info);
2359 static void copyLevelFileInfo(struct LevelFileInfo *lfi_from,
2360 struct LevelFileInfo *lfi_to)
2362 lfi_to->nr = lfi_from->nr;
2363 lfi_to->type = lfi_from->type;
2364 lfi_to->packed = lfi_from->packed;
2366 setString(&lfi_to->basename, lfi_from->basename);
2367 setString(&lfi_to->filename, lfi_from->filename);
2370 // ----------------------------------------------------------------------------
2371 // functions for loading R'n'D level
2372 // ----------------------------------------------------------------------------
2374 int getMappedElement(int element)
2376 // remap some (historic, now obsolete) elements
2380 case EL_PLAYER_OBSOLETE:
2381 element = EL_PLAYER_1;
2384 case EL_KEY_OBSOLETE:
2388 case EL_EM_KEY_1_FILE_OBSOLETE:
2389 element = EL_EM_KEY_1;
2392 case EL_EM_KEY_2_FILE_OBSOLETE:
2393 element = EL_EM_KEY_2;
2396 case EL_EM_KEY_3_FILE_OBSOLETE:
2397 element = EL_EM_KEY_3;
2400 case EL_EM_KEY_4_FILE_OBSOLETE:
2401 element = EL_EM_KEY_4;
2404 case EL_ENVELOPE_OBSOLETE:
2405 element = EL_ENVELOPE_1;
2413 if (element >= NUM_FILE_ELEMENTS)
2415 Warn("invalid level element %d", element);
2417 element = EL_UNKNOWN;
2425 static int getMappedElementByVersion(int element, int game_version)
2427 // remap some elements due to certain game version
2429 if (game_version <= VERSION_IDENT(2,2,0,0))
2431 // map game font elements
2432 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
2433 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
2434 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
2435 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
2438 if (game_version < VERSION_IDENT(3,0,0,0))
2440 // map Supaplex gravity tube elements
2441 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
2442 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2443 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
2444 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
2451 static int LoadLevel_VERS(File *file, int chunk_size, struct LevelInfo *level)
2453 level->file_version = getFileVersion(file);
2454 level->game_version = getFileVersion(file);
2459 static int LoadLevel_DATE(File *file, int chunk_size, struct LevelInfo *level)
2461 level->creation_date.year = getFile16BitBE(file);
2462 level->creation_date.month = getFile8Bit(file);
2463 level->creation_date.day = getFile8Bit(file);
2465 level->creation_date.src = DATE_SRC_LEVELFILE;
2470 static int LoadLevel_HEAD(File *file, int chunk_size, struct LevelInfo *level)
2472 int initial_player_stepsize;
2473 int initial_player_gravity;
2476 level->fieldx = getFile8Bit(file);
2477 level->fieldy = getFile8Bit(file);
2479 level->time = getFile16BitBE(file);
2480 level->gems_needed = getFile16BitBE(file);
2482 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2483 level->name[i] = getFile8Bit(file);
2484 level->name[MAX_LEVEL_NAME_LEN] = 0;
2486 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2487 level->score[i] = getFile8Bit(file);
2489 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2490 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2491 for (y = 0; y < 3; y++)
2492 for (x = 0; x < 3; x++)
2493 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
2495 level->amoeba_speed = getFile8Bit(file);
2496 level->time_magic_wall = getFile8Bit(file);
2497 level->time_wheel = getFile8Bit(file);
2498 level->amoeba_content = getMappedElement(getFile8Bit(file));
2500 initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
2503 for (i = 0; i < MAX_PLAYERS; i++)
2504 level->initial_player_stepsize[i] = initial_player_stepsize;
2506 initial_player_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2508 for (i = 0; i < MAX_PLAYERS; i++)
2509 level->initial_player_gravity[i] = initial_player_gravity;
2511 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2512 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2514 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2516 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2517 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2518 level->can_move_into_acid_bits = getFile32BitBE(file);
2519 level->dont_collide_with_bits = getFile8Bit(file);
2521 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2522 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2524 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2525 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2526 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2528 level->game_engine_type = getFile8Bit(file);
2530 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_HEAD_UNUSED);
2535 static int LoadLevel_NAME(File *file, int chunk_size, struct LevelInfo *level)
2539 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2540 level->name[i] = getFile8Bit(file);
2541 level->name[MAX_LEVEL_NAME_LEN] = 0;
2546 static int LoadLevel_AUTH(File *file, int chunk_size, struct LevelInfo *level)
2550 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2551 level->author[i] = getFile8Bit(file);
2552 level->author[MAX_LEVEL_AUTHOR_LEN] = 0;
2557 static int LoadLevel_BODY(File *file, int chunk_size, struct LevelInfo *level)
2560 int chunk_size_expected = level->fieldx * level->fieldy;
2562 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2563 stored with 16-bit encoding (and should be twice as big then).
2564 Even worse, playfield data was stored 16-bit when only yamyam content
2565 contained 16-bit elements and vice versa. */
2567 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2568 chunk_size_expected *= 2;
2570 if (chunk_size_expected != chunk_size)
2572 ReadUnusedBytesFromFile(file, chunk_size);
2573 return chunk_size_expected;
2576 for (y = 0; y < level->fieldy; y++)
2577 for (x = 0; x < level->fieldx; x++)
2578 level->field[x][y] =
2579 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
2584 static int LoadLevel_CONT(File *file, int chunk_size, struct LevelInfo *level)
2587 int header_size = 4;
2588 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
2589 int chunk_size_expected = header_size + content_size;
2591 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2592 stored with 16-bit encoding (and should be twice as big then).
2593 Even worse, playfield data was stored 16-bit when only yamyam content
2594 contained 16-bit elements and vice versa. */
2596 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2597 chunk_size_expected += content_size;
2599 if (chunk_size_expected != chunk_size)
2601 ReadUnusedBytesFromFile(file, chunk_size);
2602 return chunk_size_expected;
2606 level->num_yamyam_contents = getFile8Bit(file);
2610 // correct invalid number of content fields -- should never happen
2611 if (level->num_yamyam_contents < 1 ||
2612 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
2613 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2615 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2616 for (y = 0; y < 3; y++)
2617 for (x = 0; x < 3; x++)
2618 level->yamyam_content[i].e[x][y] =
2619 getMappedElement(level->encoding_16bit_field ?
2620 getFile16BitBE(file) : getFile8Bit(file));
2624 static int LoadLevel_CNT2(File *file, int chunk_size, struct LevelInfo *level)
2629 int content_array[MAX_ELEMENT_CONTENTS][3][3];
2631 element = getMappedElement(getFile16BitBE(file));
2632 num_contents = getFile8Bit(file);
2634 getFile8Bit(file); // content x size (unused)
2635 getFile8Bit(file); // content y size (unused)
2637 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2639 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2640 for (y = 0; y < 3; y++)
2641 for (x = 0; x < 3; x++)
2642 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
2644 // correct invalid number of content fields -- should never happen
2645 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
2646 num_contents = STD_ELEMENT_CONTENTS;
2648 if (element == EL_YAMYAM)
2650 level->num_yamyam_contents = num_contents;
2652 for (i = 0; i < num_contents; i++)
2653 for (y = 0; y < 3; y++)
2654 for (x = 0; x < 3; x++)
2655 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
2657 else if (element == EL_BD_AMOEBA)
2659 level->amoeba_content = content_array[0][0][0];
2663 Warn("cannot load content for element '%d'", element);
2669 static int LoadLevel_CNT3(File *file, int chunk_size, struct LevelInfo *level)
2675 int chunk_size_expected;
2677 element = getMappedElement(getFile16BitBE(file));
2678 if (!IS_ENVELOPE(element))
2679 element = EL_ENVELOPE_1;
2681 envelope_nr = element - EL_ENVELOPE_1;
2683 envelope_len = getFile16BitBE(file);
2685 level->envelope[envelope_nr].xsize = getFile8Bit(file);
2686 level->envelope[envelope_nr].ysize = getFile8Bit(file);
2688 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2690 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
2691 if (chunk_size_expected != chunk_size)
2693 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
2694 return chunk_size_expected;
2697 for (i = 0; i < envelope_len; i++)
2698 level->envelope[envelope_nr].text[i] = getFile8Bit(file);
2703 static int LoadLevel_CUS1(File *file, int chunk_size, struct LevelInfo *level)
2705 int num_changed_custom_elements = getFile16BitBE(file);
2706 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
2709 if (chunk_size_expected != chunk_size)
2711 ReadUnusedBytesFromFile(file, chunk_size - 2);
2712 return chunk_size_expected;
2715 for (i = 0; i < num_changed_custom_elements; i++)
2717 int element = getMappedElement(getFile16BitBE(file));
2718 int properties = getFile32BitBE(file);
2720 if (IS_CUSTOM_ELEMENT(element))
2721 element_info[element].properties[EP_BITFIELD_BASE_NR] = properties;
2723 Warn("invalid custom element number %d", element);
2725 // older game versions that wrote level files with CUS1 chunks used
2726 // different default push delay values (not yet stored in level file)
2727 element_info[element].push_delay_fixed = 2;
2728 element_info[element].push_delay_random = 8;
2731 level->file_has_custom_elements = TRUE;
2736 static int LoadLevel_CUS2(File *file, int chunk_size, struct LevelInfo *level)
2738 int num_changed_custom_elements = getFile16BitBE(file);
2739 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
2742 if (chunk_size_expected != chunk_size)
2744 ReadUnusedBytesFromFile(file, chunk_size - 2);
2745 return chunk_size_expected;
2748 for (i = 0; i < num_changed_custom_elements; i++)
2750 int element = getMappedElement(getFile16BitBE(file));
2751 int custom_target_element = getMappedElement(getFile16BitBE(file));
2753 if (IS_CUSTOM_ELEMENT(element))
2754 element_info[element].change->target_element = custom_target_element;
2756 Warn("invalid custom element number %d", element);
2759 level->file_has_custom_elements = TRUE;
2764 static int LoadLevel_CUS3(File *file, int chunk_size, struct LevelInfo *level)
2766 int num_changed_custom_elements = getFile16BitBE(file);
2767 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
2770 if (chunk_size_expected != chunk_size)
2772 ReadUnusedBytesFromFile(file, chunk_size - 2);
2773 return chunk_size_expected;
2776 for (i = 0; i < num_changed_custom_elements; i++)
2778 int element = getMappedElement(getFile16BitBE(file));
2779 struct ElementInfo *ei = &element_info[element];
2780 unsigned int event_bits;
2782 if (!IS_CUSTOM_ELEMENT(element))
2784 Warn("invalid custom element number %d", element);
2786 element = EL_INTERNAL_DUMMY;
2789 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2790 ei->description[j] = getFile8Bit(file);
2791 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2793 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2795 // some free bytes for future properties and padding
2796 ReadUnusedBytesFromFile(file, 7);
2798 ei->use_gfx_element = getFile8Bit(file);
2799 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2801 ei->collect_score_initial = getFile8Bit(file);
2802 ei->collect_count_initial = getFile8Bit(file);
2804 ei->push_delay_fixed = getFile16BitBE(file);
2805 ei->push_delay_random = getFile16BitBE(file);
2806 ei->move_delay_fixed = getFile16BitBE(file);
2807 ei->move_delay_random = getFile16BitBE(file);
2809 ei->move_pattern = getFile16BitBE(file);
2810 ei->move_direction_initial = getFile8Bit(file);
2811 ei->move_stepsize = getFile8Bit(file);
2813 for (y = 0; y < 3; y++)
2814 for (x = 0; x < 3; x++)
2815 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2817 event_bits = getFile32BitBE(file);
2818 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
2819 if (event_bits & (1 << j))
2820 ei->change->has_event[j] = TRUE;
2822 ei->change->target_element = getMappedElement(getFile16BitBE(file));
2824 ei->change->delay_fixed = getFile16BitBE(file);
2825 ei->change->delay_random = getFile16BitBE(file);
2826 ei->change->delay_frames = getFile16BitBE(file);
2828 ei->change->initial_trigger_element= getMappedElement(getFile16BitBE(file));
2830 ei->change->explode = getFile8Bit(file);
2831 ei->change->use_target_content = getFile8Bit(file);
2832 ei->change->only_if_complete = getFile8Bit(file);
2833 ei->change->use_random_replace = getFile8Bit(file);
2835 ei->change->random_percentage = getFile8Bit(file);
2836 ei->change->replace_when = getFile8Bit(file);
2838 for (y = 0; y < 3; y++)
2839 for (x = 0; x < 3; x++)
2840 ei->change->target_content.e[x][y] =
2841 getMappedElement(getFile16BitBE(file));
2843 ei->slippery_type = getFile8Bit(file);
2845 // some free bytes for future properties and padding
2846 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
2848 // mark that this custom element has been modified
2849 ei->modified_settings = TRUE;
2852 level->file_has_custom_elements = TRUE;
2857 static int LoadLevel_CUS4(File *file, int chunk_size, struct LevelInfo *level)
2859 struct ElementInfo *ei;
2860 int chunk_size_expected;
2864 // ---------- custom element base property values (96 bytes) ----------------
2866 element = getMappedElement(getFile16BitBE(file));
2868 if (!IS_CUSTOM_ELEMENT(element))
2870 Warn("invalid custom element number %d", element);
2872 ReadUnusedBytesFromFile(file, chunk_size - 2);
2877 ei = &element_info[element];
2879 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2880 ei->description[i] = getFile8Bit(file);
2881 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2883 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2885 ReadUnusedBytesFromFile(file, 4); // reserved for more base properties
2887 ei->num_change_pages = getFile8Bit(file);
2889 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
2890 if (chunk_size_expected != chunk_size)
2892 ReadUnusedBytesFromFile(file, chunk_size - 43);
2893 return chunk_size_expected;
2896 ei->ce_value_fixed_initial = getFile16BitBE(file);
2897 ei->ce_value_random_initial = getFile16BitBE(file);
2898 ei->use_last_ce_value = getFile8Bit(file);
2900 ei->use_gfx_element = getFile8Bit(file);
2901 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2903 ei->collect_score_initial = getFile8Bit(file);
2904 ei->collect_count_initial = getFile8Bit(file);
2906 ei->drop_delay_fixed = getFile8Bit(file);
2907 ei->push_delay_fixed = getFile8Bit(file);
2908 ei->drop_delay_random = getFile8Bit(file);
2909 ei->push_delay_random = getFile8Bit(file);
2910 ei->move_delay_fixed = getFile16BitBE(file);
2911 ei->move_delay_random = getFile16BitBE(file);
2913 // bits 0 - 15 of "move_pattern" ...
2914 ei->move_pattern = getFile16BitBE(file);
2915 ei->move_direction_initial = getFile8Bit(file);
2916 ei->move_stepsize = getFile8Bit(file);
2918 ei->slippery_type = getFile8Bit(file);
2920 for (y = 0; y < 3; y++)
2921 for (x = 0; x < 3; x++)
2922 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2924 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
2925 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
2926 ei->move_leave_type = getFile8Bit(file);
2928 // ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible)
2929 ei->move_pattern |= (getFile16BitBE(file) << 16);
2931 ei->access_direction = getFile8Bit(file);
2933 ei->explosion_delay = getFile8Bit(file);
2934 ei->ignition_delay = getFile8Bit(file);
2935 ei->explosion_type = getFile8Bit(file);
2937 // some free bytes for future custom property values and padding
2938 ReadUnusedBytesFromFile(file, 1);
2940 // ---------- change page property values (48 bytes) ------------------------
2942 setElementChangePages(ei, ei->num_change_pages);
2944 for (i = 0; i < ei->num_change_pages; i++)
2946 struct ElementChangeInfo *change = &ei->change_page[i];
2947 unsigned int event_bits;
2949 // always start with reliable default values
2950 setElementChangeInfoToDefaults(change);
2952 // bits 0 - 31 of "has_event[]" ...
2953 event_bits = getFile32BitBE(file);
2954 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
2955 if (event_bits & (1 << j))
2956 change->has_event[j] = TRUE;
2958 change->target_element = getMappedElement(getFile16BitBE(file));
2960 change->delay_fixed = getFile16BitBE(file);
2961 change->delay_random = getFile16BitBE(file);
2962 change->delay_frames = getFile16BitBE(file);
2964 change->initial_trigger_element = getMappedElement(getFile16BitBE(file));
2966 change->explode = getFile8Bit(file);
2967 change->use_target_content = getFile8Bit(file);
2968 change->only_if_complete = getFile8Bit(file);
2969 change->use_random_replace = getFile8Bit(file);
2971 change->random_percentage = getFile8Bit(file);
2972 change->replace_when = getFile8Bit(file);
2974 for (y = 0; y < 3; y++)
2975 for (x = 0; x < 3; x++)
2976 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
2978 change->can_change = getFile8Bit(file);
2980 change->trigger_side = getFile8Bit(file);
2982 change->trigger_player = getFile8Bit(file);
2983 change->trigger_page = getFile8Bit(file);
2985 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
2986 CH_PAGE_ANY : (1 << change->trigger_page));
2988 change->has_action = getFile8Bit(file);
2989 change->action_type = getFile8Bit(file);
2990 change->action_mode = getFile8Bit(file);
2991 change->action_arg = getFile16BitBE(file);
2993 // ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible)
2994 event_bits = getFile8Bit(file);
2995 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
2996 if (event_bits & (1 << (j - 32)))
2997 change->has_event[j] = TRUE;
3000 // mark this custom element as modified
3001 ei->modified_settings = TRUE;
3003 level->file_has_custom_elements = TRUE;
3008 static int LoadLevel_GRP1(File *file, int chunk_size, struct LevelInfo *level)
3010 struct ElementInfo *ei;
3011 struct ElementGroupInfo *group;
3015 element = getMappedElement(getFile16BitBE(file));
3017 if (!IS_GROUP_ELEMENT(element))
3019 Warn("invalid group element number %d", element);
3021 ReadUnusedBytesFromFile(file, chunk_size - 2);
3026 ei = &element_info[element];
3028 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3029 ei->description[i] = getFile8Bit(file);
3030 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
3032 group = element_info[element].group;
3034 group->num_elements = getFile8Bit(file);
3036 ei->use_gfx_element = getFile8Bit(file);
3037 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
3039 group->choice_mode = getFile8Bit(file);
3041 // some free bytes for future values and padding
3042 ReadUnusedBytesFromFile(file, 3);
3044 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
3045 group->element[i] = getMappedElement(getFile16BitBE(file));
3047 // mark this group element as modified
3048 element_info[element].modified_settings = TRUE;
3050 level->file_has_custom_elements = TRUE;
3055 static int LoadLevel_MicroChunk(File *file, struct LevelFileConfigInfo *conf,
3056 int element, int real_element)
3058 int micro_chunk_size = 0;
3059 int conf_type = getFile8Bit(file);
3060 int byte_mask = conf_type & CONF_MASK_BYTES;
3061 boolean element_found = FALSE;
3064 micro_chunk_size += 1;
3066 if (byte_mask == CONF_MASK_MULTI_BYTES)
3068 int num_bytes = getFile16BitBE(file);
3069 byte *buffer = checked_malloc(num_bytes);
3071 ReadBytesFromFile(file, buffer, num_bytes);
3073 for (i = 0; conf[i].data_type != -1; i++)
3075 if (conf[i].element == element &&
3076 conf[i].conf_type == conf_type)
3078 int data_type = conf[i].data_type;
3079 int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
3080 int max_num_entities = conf[i].max_num_entities;
3082 if (num_entities > max_num_entities)
3084 Warn("truncating number of entities for element %d from %d to %d",
3085 element, num_entities, max_num_entities);
3087 num_entities = max_num_entities;
3090 if (num_entities == 0 && (data_type == TYPE_ELEMENT_LIST ||
3091 data_type == TYPE_CONTENT_LIST))
3093 // for element and content lists, zero entities are not allowed
3094 Warn("found empty list of entities for element %d", element);
3096 // do not set "num_entities" here to prevent reading behind buffer
3098 *(int *)(conf[i].num_entities) = 1; // at least one is required
3102 *(int *)(conf[i].num_entities) = num_entities;
3105 element_found = TRUE;
3107 if (data_type == TYPE_STRING)
3109 char *string = (char *)(conf[i].value);
3112 for (j = 0; j < max_num_entities; j++)
3113 string[j] = (j < num_entities ? buffer[j] : '\0');
3115 else if (data_type == TYPE_ELEMENT_LIST)
3117 int *element_array = (int *)(conf[i].value);
3120 for (j = 0; j < num_entities; j++)
3122 getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
3124 else if (data_type == TYPE_CONTENT_LIST)
3126 struct Content *content= (struct Content *)(conf[i].value);
3129 for (c = 0; c < num_entities; c++)
3130 for (y = 0; y < 3; y++)
3131 for (x = 0; x < 3; x++)
3132 content[c].e[x][y] =
3133 getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
3136 element_found = FALSE;
3142 checked_free(buffer);
3144 micro_chunk_size += 2 + num_bytes;
3146 else // constant size configuration data (1, 2 or 4 bytes)
3148 int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) :
3149 byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
3150 byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
3152 for (i = 0; conf[i].data_type != -1; i++)
3154 if (conf[i].element == element &&
3155 conf[i].conf_type == conf_type)
3157 int data_type = conf[i].data_type;
3159 if (data_type == TYPE_ELEMENT)
3160 value = getMappedElement(value);
3162 if (data_type == TYPE_BOOLEAN)
3163 *(boolean *)(conf[i].value) = value;
3165 *(int *) (conf[i].value) = value;
3167 element_found = TRUE;
3173 micro_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
3178 char *error_conf_chunk_bytes =
3179 (byte_mask == CONF_MASK_1_BYTE ? "CONF_VALUE_8_BIT" :
3180 byte_mask == CONF_MASK_2_BYTE ? "CONF_VALUE_16_BIT" :
3181 byte_mask == CONF_MASK_4_BYTE ? "CONF_VALUE_32_BIT" :"CONF_VALUE_BYTES");
3182 int error_conf_chunk_token = conf_type & CONF_MASK_TOKEN;
3183 int error_element = real_element;
3185 Warn("cannot load micro chunk '%s(%d)' value for element %d ['%s']",
3186 error_conf_chunk_bytes, error_conf_chunk_token,
3187 error_element, EL_NAME(error_element));
3190 return micro_chunk_size;
3193 static int LoadLevel_INFO(File *file, int chunk_size, struct LevelInfo *level)
3195 int real_chunk_size = 0;
3197 li = *level; // copy level data into temporary buffer
3199 while (!checkEndOfFile(file))
3201 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1);
3203 if (real_chunk_size >= chunk_size)
3207 *level = li; // copy temporary buffer back to level data
3209 return real_chunk_size;
3212 static int LoadLevel_CONF(File *file, int chunk_size, struct LevelInfo *level)
3214 int real_chunk_size = 0;
3216 li = *level; // copy level data into temporary buffer
3218 while (!checkEndOfFile(file))
3220 int element = getMappedElement(getFile16BitBE(file));
3222 real_chunk_size += 2;
3223 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CONF,
3225 if (real_chunk_size >= chunk_size)
3229 *level = li; // copy temporary buffer back to level data
3231 return real_chunk_size;
3234 static int LoadLevel_ELEM(File *file, int chunk_size, struct LevelInfo *level)
3236 int real_chunk_size = 0;
3238 li = *level; // copy level data into temporary buffer
3240 while (!checkEndOfFile(file))
3242 int element = getMappedElement(getFile16BitBE(file));
3244 real_chunk_size += 2;
3245 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_ELEM,
3247 if (real_chunk_size >= chunk_size)
3251 *level = li; // copy temporary buffer back to level data
3253 return real_chunk_size;
3256 static int LoadLevel_NOTE(File *file, int chunk_size, struct LevelInfo *level)
3258 int element = getMappedElement(getFile16BitBE(file));
3259 int envelope_nr = element - EL_ENVELOPE_1;
3260 int real_chunk_size = 2;
3262 xx_envelope = level->envelope[envelope_nr]; // copy into temporary buffer
3264 while (!checkEndOfFile(file))
3266 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE,
3269 if (real_chunk_size >= chunk_size)
3273 level->envelope[envelope_nr] = xx_envelope; // copy from temporary buffer
3275 return real_chunk_size;
3278 static int LoadLevel_CUSX(File *file, int chunk_size, struct LevelInfo *level)
3280 int element = getMappedElement(getFile16BitBE(file));
3281 int real_chunk_size = 2;
3282 struct ElementInfo *ei = &element_info[element];
3285 xx_ei = *ei; // copy element data into temporary buffer
3287 xx_ei.num_change_pages = -1;
3289 while (!checkEndOfFile(file))
3291 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base,
3293 if (xx_ei.num_change_pages != -1)
3296 if (real_chunk_size >= chunk_size)
3302 if (ei->num_change_pages == -1)
3304 Warn("LoadLevel_CUSX(): missing 'num_change_pages' for '%s'",
3307 ei->num_change_pages = 1;
3309 setElementChangePages(ei, 1);
3310 setElementChangeInfoToDefaults(ei->change);
3312 return real_chunk_size;
3315 // initialize number of change pages stored for this custom element
3316 setElementChangePages(ei, ei->num_change_pages);
3317 for (i = 0; i < ei->num_change_pages; i++)
3318 setElementChangeInfoToDefaults(&ei->change_page[i]);
3320 // start with reading properties for the first change page
3321 xx_current_change_page = 0;
3323 while (!checkEndOfFile(file))
3325 struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];
3327 xx_change = *change; // copy change data into temporary buffer
3329 resetEventBits(); // reset bits; change page might have changed
3331 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change,
3334 *change = xx_change;
3336 setEventFlagsFromEventBits(change);
3338 if (real_chunk_size >= chunk_size)
3342 level->file_has_custom_elements = TRUE;
3344 return real_chunk_size;
3347 static int LoadLevel_GRPX(File *file, int chunk_size, struct LevelInfo *level)
3349 int element = getMappedElement(getFile16BitBE(file));
3350 int real_chunk_size = 2;
3351 struct ElementInfo *ei = &element_info[element];
3352 struct ElementGroupInfo *group = ei->group;
3354 xx_ei = *ei; // copy element data into temporary buffer
3355 xx_group = *group; // copy group data into temporary buffer
3357 while (!checkEndOfFile(file))
3359 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX,
3362 if (real_chunk_size >= chunk_size)
3369 level->file_has_custom_elements = TRUE;
3371 return real_chunk_size;
3374 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
3375 struct LevelFileInfo *level_file_info,
3376 boolean level_info_only)
3378 char *filename = level_file_info->filename;
3379 char cookie[MAX_LINE_LEN];
3380 char chunk_name[CHUNK_ID_LEN + 1];
3384 if (!(file = openFile(filename, MODE_READ)))
3386 level->no_valid_file = TRUE;
3387 level->no_level_file = TRUE;
3389 if (level_info_only)
3392 Warn("cannot read level '%s' -- using empty level", filename);
3394 if (!setup.editor.use_template_for_new_levels)
3397 // if level file not found, try to initialize level data from template
3398 filename = getGlobalLevelTemplateFilename();
3400 if (!(file = openFile(filename, MODE_READ)))
3403 // default: for empty levels, use level template for custom elements
3404 level->use_custom_template = TRUE;
3406 level->no_valid_file = FALSE;
3409 getFileChunkBE(file, chunk_name, NULL);
3410 if (strEqual(chunk_name, "RND1"))
3412 getFile32BitBE(file); // not used
3414 getFileChunkBE(file, chunk_name, NULL);
3415 if (!strEqual(chunk_name, "CAVE"))
3417 level->no_valid_file = TRUE;
3419 Warn("unknown format of level file '%s'", filename);
3426 else // check for pre-2.0 file format with cookie string
3428 strcpy(cookie, chunk_name);
3429 if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
3431 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3432 cookie[strlen(cookie) - 1] = '\0';
3434 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
3436 level->no_valid_file = TRUE;
3438 Warn("unknown format of level file '%s'", filename);
3445 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
3447 level->no_valid_file = TRUE;
3449 Warn("unsupported version of level file '%s'", filename);
3456 // pre-2.0 level files have no game version, so use file version here
3457 level->game_version = level->file_version;
3460 if (level->file_version < FILE_VERSION_1_2)
3462 // level files from versions before 1.2.0 without chunk structure
3463 LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE, level);
3464 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
3472 int (*loader)(File *, int, struct LevelInfo *);
3476 { "VERS", LEVEL_CHUNK_VERS_SIZE, LoadLevel_VERS },
3477 { "DATE", LEVEL_CHUNK_DATE_SIZE, LoadLevel_DATE },
3478 { "HEAD", LEVEL_CHUNK_HEAD_SIZE, LoadLevel_HEAD },
3479 { "NAME", LEVEL_CHUNK_NAME_SIZE, LoadLevel_NAME },
3480 { "AUTH", LEVEL_CHUNK_AUTH_SIZE, LoadLevel_AUTH },
3481 { "INFO", -1, LoadLevel_INFO },
3482 { "BODY", -1, LoadLevel_BODY },
3483 { "CONT", -1, LoadLevel_CONT },
3484 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
3485 { "CNT3", -1, LoadLevel_CNT3 },
3486 { "CUS1", -1, LoadLevel_CUS1 },
3487 { "CUS2", -1, LoadLevel_CUS2 },
3488 { "CUS3", -1, LoadLevel_CUS3 },
3489 { "CUS4", -1, LoadLevel_CUS4 },
3490 { "GRP1", -1, LoadLevel_GRP1 },
3491 { "CONF", -1, LoadLevel_CONF },
3492 { "ELEM", -1, LoadLevel_ELEM },
3493 { "NOTE", -1, LoadLevel_NOTE },
3494 { "CUSX", -1, LoadLevel_CUSX },
3495 { "GRPX", -1, LoadLevel_GRPX },
3500 while (getFileChunkBE(file, chunk_name, &chunk_size))
3504 while (chunk_info[i].name != NULL &&
3505 !strEqual(chunk_name, chunk_info[i].name))
3508 if (chunk_info[i].name == NULL)
3510 Warn("unknown chunk '%s' in level file '%s'",
3511 chunk_name, filename);
3513 ReadUnusedBytesFromFile(file, chunk_size);
3515 else if (chunk_info[i].size != -1 &&
3516 chunk_info[i].size != chunk_size)
3518 Warn("wrong size (%d) of chunk '%s' in level file '%s'",
3519 chunk_size, chunk_name, filename);
3521 ReadUnusedBytesFromFile(file, chunk_size);
3525 // call function to load this level chunk
3526 int chunk_size_expected =
3527 (chunk_info[i].loader)(file, chunk_size, level);
3529 // the size of some chunks cannot be checked before reading other
3530 // chunks first (like "HEAD" and "BODY") that contain some header
3531 // information, so check them here
3532 if (chunk_size_expected != chunk_size)
3534 Warn("wrong size (%d) of chunk '%s' in level file '%s'",
3535 chunk_size, chunk_name, filename);
3545 // ----------------------------------------------------------------------------
3546 // functions for loading EM level
3547 // ----------------------------------------------------------------------------
3549 static void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
3551 static int ball_xy[8][2] =
3562 struct LevelInfo_EM *level_em = level->native_em_level;
3563 struct CAVE *cav = level_em->cav;
3566 cav->width = MIN(level->fieldx, MAX_PLAYFIELD_WIDTH);
3567 cav->height = MIN(level->fieldy, MAX_PLAYFIELD_HEIGHT);
3569 cav->time_seconds = level->time;
3570 cav->gems_needed = level->gems_needed;
3572 cav->emerald_score = level->score[SC_EMERALD];
3573 cav->diamond_score = level->score[SC_DIAMOND];
3574 cav->alien_score = level->score[SC_ROBOT];
3575 cav->tank_score = level->score[SC_SPACESHIP];
3576 cav->bug_score = level->score[SC_BUG];
3577 cav->eater_score = level->score[SC_YAMYAM];
3578 cav->nut_score = level->score[SC_NUT];
3579 cav->dynamite_score = level->score[SC_DYNAMITE];
3580 cav->key_score = level->score[SC_KEY];
3581 cav->exit_score = level->score[SC_TIME_BONUS];
3583 cav->num_eater_arrays = level->num_yamyam_contents;
3585 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3586 for (y = 0; y < 3; y++)
3587 for (x = 0; x < 3; x++)
3588 cav->eater_array[i][y * 3 + x] =
3589 map_element_RND_to_EM_cave(level->yamyam_content[i].e[x][y]);
3591 cav->amoeba_time = level->amoeba_speed;
3592 cav->wonderwall_time = level->time_magic_wall;
3593 cav->wheel_time = level->time_wheel;
3595 cav->android_move_time = level->android_move_time;
3596 cav->android_clone_time = level->android_clone_time;
3597 cav->ball_random = level->ball_random;
3598 cav->ball_active = level->ball_active_initial;
3599 cav->ball_time = level->ball_time;
3600 cav->num_ball_arrays = level->num_ball_contents;
3602 cav->lenses_score = level->lenses_score;
3603 cav->magnify_score = level->magnify_score;
3604 cav->slurp_score = level->slurp_score;
3606 cav->lenses_time = level->lenses_time;
3607 cav->magnify_time = level->magnify_time;
3609 cav->wind_direction =
3610 map_direction_RND_to_EM(level->wind_direction_initial);
3612 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3613 for (j = 0; j < 8; j++)
3614 cav->ball_array[i][j] =
3615 map_element_RND_to_EM_cave(level->ball_content[i].
3616 e[ball_xy[j][0]][ball_xy[j][1]]);
3618 map_android_clone_elements_RND_to_EM(level);
3620 // first fill the complete playfield with the empty space element
3621 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
3622 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
3623 cav->cave[x][y] = Cblank;
3625 // then copy the real level contents from level file into the playfield
3626 for (y = 0; y < cav->height; y++) for (x = 0; x < cav->width; x++)
3628 int new_element = map_element_RND_to_EM_cave(level->field[x][y]);
3630 if (level->field[x][y] == EL_AMOEBA_DEAD)
3631 new_element = map_element_RND_to_EM_cave(EL_AMOEBA_WET);
3633 cav->cave[x][y] = new_element;
3636 for (i = 0; i < MAX_PLAYERS; i++)
3638 cav->player_x[i] = -1;
3639 cav->player_y[i] = -1;
3642 // initialize player positions and delete players from the playfield
3643 for (y = 0; y < cav->height; y++) for (x = 0; x < cav->width; x++)
3645 if (IS_PLAYER_ELEMENT(level->field[x][y]))
3647 int player_nr = GET_PLAYER_NR(level->field[x][y]);
3649 cav->player_x[player_nr] = x;
3650 cav->player_y[player_nr] = y;
3652 cav->cave[x][y] = map_element_RND_to_EM_cave(EL_EMPTY);
3657 static void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
3659 static int ball_xy[8][2] =
3670 struct LevelInfo_EM *level_em = level->native_em_level;
3671 struct CAVE *cav = level_em->cav;
3674 level->fieldx = MIN(cav->width, MAX_LEV_FIELDX);
3675 level->fieldy = MIN(cav->height, MAX_LEV_FIELDY);
3677 level->time = cav->time_seconds;
3678 level->gems_needed = cav->gems_needed;
3680 sprintf(level->name, "Level %d", level->file_info.nr);
3682 level->score[SC_EMERALD] = cav->emerald_score;
3683 level->score[SC_DIAMOND] = cav->diamond_score;
3684 level->score[SC_ROBOT] = cav->alien_score;
3685 level->score[SC_SPACESHIP] = cav->tank_score;
3686 level->score[SC_BUG] = cav->bug_score;
3687 level->score[SC_YAMYAM] = cav->eater_score;
3688 level->score[SC_NUT] = cav->nut_score;
3689 level->score[SC_DYNAMITE] = cav->dynamite_score;
3690 level->score[SC_KEY] = cav->key_score;
3691 level->score[SC_TIME_BONUS] = cav->exit_score;
3693 level->num_yamyam_contents = cav->num_eater_arrays;
3695 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3696 for (y = 0; y < 3; y++)
3697 for (x = 0; x < 3; x++)
3698 level->yamyam_content[i].e[x][y] =
3699 map_element_EM_to_RND_cave(cav->eater_array[i][y * 3 + x]);
3701 level->amoeba_speed = cav->amoeba_time;
3702 level->time_magic_wall = cav->wonderwall_time;
3703 level->time_wheel = cav->wheel_time;
3705 level->android_move_time = cav->android_move_time;
3706 level->android_clone_time = cav->android_clone_time;
3707 level->ball_random = cav->ball_random;
3708 level->ball_active_initial = cav->ball_active;
3709 level->ball_time = cav->ball_time;
3710 level->num_ball_contents = cav->num_ball_arrays;
3712 level->lenses_score = cav->lenses_score;
3713 level->magnify_score = cav->magnify_score;
3714 level->slurp_score = cav->slurp_score;
3716 level->lenses_time = cav->lenses_time;
3717 level->magnify_time = cav->magnify_time;
3719 level->wind_direction_initial =
3720 map_direction_EM_to_RND(cav->wind_direction);
3722 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3723 for (j = 0; j < 8; j++)
3724 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
3725 map_element_EM_to_RND_cave(cav->ball_array[i][j]);
3727 map_android_clone_elements_EM_to_RND(level);
3729 // convert the playfield (some elements need special treatment)
3730 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3732 int new_element = map_element_EM_to_RND_cave(cav->cave[x][y]);
3734 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
3735 new_element = EL_AMOEBA_DEAD;
3737 level->field[x][y] = new_element;
3740 for (i = 0; i < MAX_PLAYERS; i++)
3742 // in case of all players set to the same field, use the first player
3743 int nr = MAX_PLAYERS - i - 1;
3744 int jx = cav->player_x[nr];
3745 int jy = cav->player_y[nr];
3747 if (jx != -1 && jy != -1)
3748 level->field[jx][jy] = EL_PLAYER_1 + nr;
3751 // time score is counted for each 10 seconds left in Emerald Mine levels
3752 level->time_score_base = 10;
3756 // ----------------------------------------------------------------------------
3757 // functions for loading SP level
3758 // ----------------------------------------------------------------------------
3760 static void CopyNativeLevel_RND_to_SP(struct LevelInfo *level)
3762 struct LevelInfo_SP *level_sp = level->native_sp_level;
3763 LevelInfoType *header = &level_sp->header;
3766 level_sp->width = level->fieldx;
3767 level_sp->height = level->fieldy;
3769 for (x = 0; x < level->fieldx; x++)
3770 for (y = 0; y < level->fieldy; y++)
3771 level_sp->playfield[x][y] = map_element_RND_to_SP(level->field[x][y]);
3773 header->InitialGravity = (level->initial_player_gravity[0] ? 1 : 0);
3775 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
3776 header->LevelTitle[i] = level->name[i];
3777 // !!! NO STRING TERMINATION IN SUPAPLEX VB CODE YET -- FIX THIS !!!
3779 header->InfotronsNeeded = level->gems_needed;
3781 header->SpecialPortCount = 0;
3783 for (x = 0; x < level->fieldx; x++) for (y = 0; y < level->fieldy; y++)
3785 boolean gravity_port_found = FALSE;
3786 boolean gravity_port_valid = FALSE;
3787 int gravity_port_flag;
3788 int gravity_port_base_element;
3789 int element = level->field[x][y];
3791 if (element >= EL_SP_GRAVITY_ON_PORT_RIGHT &&
3792 element <= EL_SP_GRAVITY_ON_PORT_UP)
3794 gravity_port_found = TRUE;
3795 gravity_port_valid = TRUE;
3796 gravity_port_flag = 1;
3797 gravity_port_base_element = EL_SP_GRAVITY_ON_PORT_RIGHT;
3799 else if (element >= EL_SP_GRAVITY_OFF_PORT_RIGHT &&
3800 element <= EL_SP_GRAVITY_OFF_PORT_UP)
3802 gravity_port_found = TRUE;
3803 gravity_port_valid = TRUE;
3804 gravity_port_flag = 0;
3805 gravity_port_base_element = EL_SP_GRAVITY_OFF_PORT_RIGHT;
3807 else if (element >= EL_SP_GRAVITY_PORT_RIGHT &&
3808 element <= EL_SP_GRAVITY_PORT_UP)
3810 // change R'n'D style gravity inverting special port to normal port
3811 // (there are no gravity inverting ports in native Supaplex engine)
3813 gravity_port_found = TRUE;
3814 gravity_port_valid = FALSE;
3815 gravity_port_base_element = EL_SP_GRAVITY_PORT_RIGHT;
3818 if (gravity_port_found)
3820 if (gravity_port_valid &&
3821 header->SpecialPortCount < SP_MAX_SPECIAL_PORTS)
3823 SpecialPortType *port = &header->SpecialPort[header->SpecialPortCount];
3825 port->PortLocation = (y * level->fieldx + x) * 2;
3826 port->Gravity = gravity_port_flag;
3828 element += EL_SP_GRAVITY_PORT_RIGHT - gravity_port_base_element;
3830 header->SpecialPortCount++;
3834 // change special gravity port to normal port
3836 element += EL_SP_PORT_RIGHT - gravity_port_base_element;
3839 level_sp->playfield[x][y] = element - EL_SP_START;
3844 static void CopyNativeLevel_SP_to_RND(struct LevelInfo *level)
3846 struct LevelInfo_SP *level_sp = level->native_sp_level;
3847 LevelInfoType *header = &level_sp->header;
3848 boolean num_invalid_elements = 0;
3851 level->fieldx = level_sp->width;
3852 level->fieldy = level_sp->height;
3854 for (x = 0; x < level->fieldx; x++)
3856 for (y = 0; y < level->fieldy; y++)
3858 int element_old = level_sp->playfield[x][y];
3859 int element_new = getMappedElement(map_element_SP_to_RND(element_old));
3861 if (element_new == EL_UNKNOWN)
3863 num_invalid_elements++;
3865 Debug("level:native:SP", "invalid element %d at position %d, %d",
3869 level->field[x][y] = element_new;
3873 if (num_invalid_elements > 0)
3874 Warn("found %d invalid elements%s", num_invalid_elements,
3875 (!options.debug ? " (use '--debug' for more details)" : ""));
3877 for (i = 0; i < MAX_PLAYERS; i++)
3878 level->initial_player_gravity[i] =
3879 (header->InitialGravity == 1 ? TRUE : FALSE);
3881 // skip leading spaces
3882 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
3883 if (header->LevelTitle[i] != ' ')
3887 for (j = 0; i < SP_LEVEL_NAME_LEN; i++, j++)
3888 level->name[j] = header->LevelTitle[i];
3889 level->name[j] = '\0';
3891 // cut trailing spaces
3893 if (level->name[j - 1] == ' ' && level->name[j] == '\0')
3894 level->name[j - 1] = '\0';
3896 level->gems_needed = header->InfotronsNeeded;
3898 for (i = 0; i < header->SpecialPortCount; i++)
3900 SpecialPortType *port = &header->SpecialPort[i];
3901 int port_location = port->PortLocation;
3902 int gravity = port->Gravity;
3903 int port_x, port_y, port_element;
3905 port_x = (port_location / 2) % level->fieldx;
3906 port_y = (port_location / 2) / level->fieldx;
3908 if (port_x < 0 || port_x >= level->fieldx ||
3909 port_y < 0 || port_y >= level->fieldy)
3911 Warn("special port position (%d, %d) out of bounds", port_x, port_y);
3916 port_element = level->field[port_x][port_y];
3918 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
3919 port_element > EL_SP_GRAVITY_PORT_UP)
3921 Warn("no special port at position (%d, %d)", port_x, port_y);
3926 // change previous (wrong) gravity inverting special port to either
3927 // gravity enabling special port or gravity disabling special port
3928 level->field[port_x][port_y] +=
3929 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
3930 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
3933 // change special gravity ports without database entries to normal ports
3934 for (x = 0; x < level->fieldx; x++)
3935 for (y = 0; y < level->fieldy; y++)
3936 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
3937 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
3938 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
3940 level->time = 0; // no time limit
3941 level->amoeba_speed = 0;
3942 level->time_magic_wall = 0;
3943 level->time_wheel = 0;
3944 level->amoeba_content = EL_EMPTY;
3946 // original Supaplex does not use score values -- rate by playing time
3947 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
3948 level->score[i] = 0;
3950 level->rate_time_over_score = TRUE;
3952 // there are no yamyams in supaplex levels
3953 for (i = 0; i < level->num_yamyam_contents; i++)
3954 for (x = 0; x < 3; x++)
3955 for (y = 0; y < 3; y++)
3956 level->yamyam_content[i].e[x][y] = EL_EMPTY;
3959 static void CopyNativeTape_RND_to_SP(struct LevelInfo *level)
3961 struct LevelInfo_SP *level_sp = level->native_sp_level;
3962 struct DemoInfo_SP *demo = &level_sp->demo;
3965 // always start with reliable default values
3966 demo->is_available = FALSE;
3969 if (TAPE_IS_EMPTY(tape))
3972 demo->level_nr = tape.level_nr; // (currently not used)
3974 level_sp->header.DemoRandomSeed = tape.random_seed;
3978 for (i = 0; i < tape.length; i++)
3980 int demo_action = map_key_RND_to_SP(tape.pos[i].action[0]);
3981 int demo_repeat = tape.pos[i].delay;
3982 int demo_entries = (demo_repeat + 15) / 16;
3984 if (demo->length + demo_entries >= SP_MAX_TAPE_LEN)
3986 Warn("tape truncated: size exceeds maximum SP demo size %d",
3992 for (j = 0; j < demo_repeat / 16; j++)
3993 demo->data[demo->length++] = 0xf0 | demo_action;
3995 if (demo_repeat % 16)
3996 demo->data[demo->length++] = ((demo_repeat % 16 - 1) << 4) | demo_action;
3999 demo->is_available = TRUE;
4002 static void setTapeInfoToDefaults(void);
4004 static void CopyNativeTape_SP_to_RND(struct LevelInfo *level)
4006 struct LevelInfo_SP *level_sp = level->native_sp_level;
4007 struct DemoInfo_SP *demo = &level_sp->demo;
4008 char *filename = level->file_info.filename;
4011 // always start with reliable default values
4012 setTapeInfoToDefaults();
4014 if (!demo->is_available)
4017 tape.level_nr = demo->level_nr; // (currently not used)
4018 tape.random_seed = level_sp->header.DemoRandomSeed;
4020 TapeSetDateFromEpochSeconds(getFileTimestampEpochSeconds(filename));
4023 tape.pos[tape.counter].delay = 0;
4025 for (i = 0; i < demo->length; i++)
4027 int demo_action = demo->data[i] & 0x0f;
4028 int demo_repeat = (demo->data[i] & 0xf0) >> 4;
4029 int tape_action = map_key_SP_to_RND(demo_action);
4030 int tape_repeat = demo_repeat + 1;
4031 byte action[MAX_TAPE_ACTIONS] = { tape_action };
4032 boolean success = 0;
4035 for (j = 0; j < tape_repeat; j++)
4036 success = TapeAddAction(action);
4040 Warn("SP demo truncated: size exceeds maximum tape size %d",
4047 TapeHaltRecording();
4051 // ----------------------------------------------------------------------------
4052 // functions for loading MM level
4053 // ----------------------------------------------------------------------------
4055 static void CopyNativeLevel_RND_to_MM(struct LevelInfo *level)
4057 struct LevelInfo_MM *level_mm = level->native_mm_level;
4060 level_mm->fieldx = MIN(level->fieldx, MM_MAX_PLAYFIELD_WIDTH);
4061 level_mm->fieldy = MIN(level->fieldy, MM_MAX_PLAYFIELD_HEIGHT);
4063 level_mm->time = level->time;
4064 level_mm->kettles_needed = level->gems_needed;
4065 level_mm->auto_count_kettles = level->auto_count_gems;
4067 level_mm->laser_red = level->mm_laser_red;
4068 level_mm->laser_green = level->mm_laser_green;
4069 level_mm->laser_blue = level->mm_laser_blue;
4071 strcpy(level_mm->name, level->name);
4072 strcpy(level_mm->author, level->author);
4074 level_mm->score[SC_EMERALD] = level->score[SC_EMERALD];
4075 level_mm->score[SC_PACMAN] = level->score[SC_PACMAN];
4076 level_mm->score[SC_KEY] = level->score[SC_KEY];
4077 level_mm->score[SC_TIME_BONUS] = level->score[SC_TIME_BONUS];
4078 level_mm->score[SC_ELEM_BONUS] = level->score[SC_ELEM_BONUS];
4080 level_mm->amoeba_speed = level->amoeba_speed;
4081 level_mm->time_fuse = level->mm_time_fuse;
4082 level_mm->time_bomb = level->mm_time_bomb;
4083 level_mm->time_ball = level->mm_time_ball;
4084 level_mm->time_block = level->mm_time_block;
4086 for (x = 0; x < level->fieldx; x++)
4087 for (y = 0; y < level->fieldy; y++)
4089 level_mm->field[x][y] = map_element_RND_to_MM(level->field[x][y]);
4092 static void CopyNativeLevel_MM_to_RND(struct LevelInfo *level)
4094 struct LevelInfo_MM *level_mm = level->native_mm_level;
4097 level->fieldx = MIN(level_mm->fieldx, MAX_LEV_FIELDX);
4098 level->fieldy = MIN(level_mm->fieldy, MAX_LEV_FIELDY);
4100 level->time = level_mm->time;
4101 level->gems_needed = level_mm->kettles_needed;
4102 level->auto_count_gems = level_mm->auto_count_kettles;
4104 level->mm_laser_red = level_mm->laser_red;
4105 level->mm_laser_green = level_mm->laser_green;
4106 level->mm_laser_blue = level_mm->laser_blue;
4108 strcpy(level->name, level_mm->name);
4110 // only overwrite author from 'levelinfo.conf' if author defined in level
4111 if (!strEqual(level_mm->author, ANONYMOUS_NAME))
4112 strcpy(level->author, level_mm->author);
4114 level->score[SC_EMERALD] = level_mm->score[SC_EMERALD];
4115 level->score[SC_PACMAN] = level_mm->score[SC_PACMAN];
4116 level->score[SC_KEY] = level_mm->score[SC_KEY];
4117 level->score[SC_TIME_BONUS] = level_mm->score[SC_TIME_BONUS];
4118 level->score[SC_ELEM_BONUS] = level_mm->score[SC_ELEM_BONUS];
4120 level->amoeba_speed = level_mm->amoeba_speed;
4121 level->mm_time_fuse = level_mm->time_fuse;
4122 level->mm_time_bomb = level_mm->time_bomb;
4123 level->mm_time_ball = level_mm->time_ball;
4124 level->mm_time_block = level_mm->time_block;
4126 for (x = 0; x < level->fieldx; x++)
4127 for (y = 0; y < level->fieldy; y++)
4128 level->field[x][y] = map_element_MM_to_RND(level_mm->field[x][y]);
4132 // ----------------------------------------------------------------------------
4133 // functions for loading DC level
4134 // ----------------------------------------------------------------------------
4136 #define DC_LEVEL_HEADER_SIZE 344
4138 static unsigned short getDecodedWord_DC(unsigned short data_encoded,
4141 static int last_data_encoded;
4145 int diff_hi, diff_lo;
4146 int data_hi, data_lo;
4147 unsigned short data_decoded;
4151 last_data_encoded = 0;
4158 diff = data_encoded - last_data_encoded;
4159 diff_hi = diff & ~0xff;
4160 diff_lo = diff & 0xff;
4164 data_hi = diff_hi - (offset1 << 8) + (offset2 & 0xff00);
4165 data_lo = (diff_lo + (data_hi >> 16)) & 0x00ff;
4166 data_hi = data_hi & 0xff00;
4168 data_decoded = data_hi | data_lo;
4170 last_data_encoded = data_encoded;
4172 offset1 = (offset1 + 1) % 31;
4173 offset2 = offset2 & 0xff;
4175 return data_decoded;
4178 static int getMappedElement_DC(int element)
4186 // 0x0117 - 0x036e: (?)
4189 // 0x042d - 0x0684: (?)
4205 element = EL_CRYSTAL;
4208 case 0x0e77: // quicksand (boulder)
4209 element = EL_QUICKSAND_FAST_FULL;
4212 case 0x0e99: // slow quicksand (boulder)
4213 element = EL_QUICKSAND_FULL;
4217 element = EL_EM_EXIT_OPEN;
4221 element = EL_EM_EXIT_CLOSED;
4225 element = EL_EM_STEEL_EXIT_OPEN;
4229 element = EL_EM_STEEL_EXIT_CLOSED;
4232 case 0x0f4f: // dynamite (lit 1)
4233 element = EL_EM_DYNAMITE_ACTIVE;
4236 case 0x0f57: // dynamite (lit 2)
4237 element = EL_EM_DYNAMITE_ACTIVE;
4240 case 0x0f5f: // dynamite (lit 3)
4241 element = EL_EM_DYNAMITE_ACTIVE;
4244 case 0x0f67: // dynamite (lit 4)
4245 element = EL_EM_DYNAMITE_ACTIVE;
4252 element = EL_AMOEBA_WET;
4256 element = EL_AMOEBA_DROP;
4260 element = EL_DC_MAGIC_WALL;
4264 element = EL_SPACESHIP_UP;
4268 element = EL_SPACESHIP_DOWN;
4272 element = EL_SPACESHIP_LEFT;
4276 element = EL_SPACESHIP_RIGHT;
4280 element = EL_BUG_UP;
4284 element = EL_BUG_DOWN;
4288 element = EL_BUG_LEFT;
4292 element = EL_BUG_RIGHT;
4296 element = EL_MOLE_UP;
4300 element = EL_MOLE_DOWN;
4304 element = EL_MOLE_LEFT;
4308 element = EL_MOLE_RIGHT;
4316 element = EL_YAMYAM_UP;
4320 element = EL_SWITCHGATE_OPEN;
4324 element = EL_SWITCHGATE_CLOSED;
4328 element = EL_DC_SWITCHGATE_SWITCH_UP;
4332 element = EL_TIMEGATE_CLOSED;
4335 case 0x144c: // conveyor belt switch (green)
4336 element = EL_CONVEYOR_BELT_3_SWITCH_MIDDLE;
4339 case 0x144f: // conveyor belt switch (red)
4340 element = EL_CONVEYOR_BELT_1_SWITCH_MIDDLE;
4343 case 0x1452: // conveyor belt switch (blue)
4344 element = EL_CONVEYOR_BELT_4_SWITCH_MIDDLE;
4348 element = EL_CONVEYOR_BELT_3_MIDDLE;
4352 element = EL_CONVEYOR_BELT_3_LEFT;
4356 element = EL_CONVEYOR_BELT_3_RIGHT;
4360 element = EL_CONVEYOR_BELT_1_MIDDLE;
4364 element = EL_CONVEYOR_BELT_1_LEFT;
4368 element = EL_CONVEYOR_BELT_1_RIGHT;
4372 element = EL_CONVEYOR_BELT_4_MIDDLE;
4376 element = EL_CONVEYOR_BELT_4_LEFT;
4380 element = EL_CONVEYOR_BELT_4_RIGHT;
4384 element = EL_EXPANDABLE_WALL_HORIZONTAL;
4388 element = EL_EXPANDABLE_WALL_VERTICAL;
4392 element = EL_EXPANDABLE_WALL_ANY;
4395 case 0x14ce: // growing steel wall (left/right)
4396 element = EL_EXPANDABLE_STEELWALL_HORIZONTAL;
4399 case 0x14df: // growing steel wall (up/down)
4400 element = EL_EXPANDABLE_STEELWALL_VERTICAL;
4403 case 0x14e8: // growing steel wall (up/down/left/right)
4404 element = EL_EXPANDABLE_STEELWALL_ANY;
4408 element = EL_SHIELD_DEADLY;
4412 element = EL_EXTRA_TIME;
4420 element = EL_EMPTY_SPACE;
4423 case 0x1578: // quicksand (empty)
4424 element = EL_QUICKSAND_FAST_EMPTY;
4427 case 0x1579: // slow quicksand (empty)
4428 element = EL_QUICKSAND_EMPTY;
4438 element = EL_EM_DYNAMITE;
4441 case 0x15a1: // key (red)
4442 element = EL_EM_KEY_1;
4445 case 0x15a2: // key (yellow)
4446 element = EL_EM_KEY_2;
4449 case 0x15a3: // key (blue)
4450 element = EL_EM_KEY_4;
4453 case 0x15a4: // key (green)
4454 element = EL_EM_KEY_3;
4457 case 0x15a5: // key (white)
4458 element = EL_DC_KEY_WHITE;
4462 element = EL_WALL_SLIPPERY;
4469 case 0x15a8: // wall (not round)
4473 case 0x15a9: // (blue)
4474 element = EL_CHAR_A;
4477 case 0x15aa: // (blue)
4478 element = EL_CHAR_B;
4481 case 0x15ab: // (blue)
4482 element = EL_CHAR_C;
4485 case 0x15ac: // (blue)
4486 element = EL_CHAR_D;
4489 case 0x15ad: // (blue)
4490 element = EL_CHAR_E;
4493 case 0x15ae: // (blue)
4494 element = EL_CHAR_F;
4497 case 0x15af: // (blue)
4498 element = EL_CHAR_G;
4501 case 0x15b0: // (blue)
4502 element = EL_CHAR_H;
4505 case 0x15b1: // (blue)
4506 element = EL_CHAR_I;
4509 case 0x15b2: // (blue)
4510 element = EL_CHAR_J;
4513 case 0x15b3: // (blue)
4514 element = EL_CHAR_K;
4517 case 0x15b4: // (blue)
4518 element = EL_CHAR_L;
4521 case 0x15b5: // (blue)
4522 element = EL_CHAR_M;
4525 case 0x15b6: // (blue)
4526 element = EL_CHAR_N;
4529 case 0x15b7: // (blue)
4530 element = EL_CHAR_O;
4533 case 0x15b8: // (blue)
4534 element = EL_CHAR_P;
4537 case 0x15b9: // (blue)
4538 element = EL_CHAR_Q;
4541 case 0x15ba: // (blue)
4542 element = EL_CHAR_R;
4545 case 0x15bb: // (blue)
4546 element = EL_CHAR_S;
4549 case 0x15bc: // (blue)
4550 element = EL_CHAR_T;
4553 case 0x15bd: // (blue)
4554 element = EL_CHAR_U;
4557 case 0x15be: // (blue)
4558 element = EL_CHAR_V;
4561 case 0x15bf: // (blue)
4562 element = EL_CHAR_W;
4565 case 0x15c0: // (blue)
4566 element = EL_CHAR_X;
4569 case 0x15c1: // (blue)
4570 element = EL_CHAR_Y;
4573 case 0x15c2: // (blue)
4574 element = EL_CHAR_Z;
4577 case 0x15c3: // (blue)
4578 element = EL_CHAR_AUMLAUT;
4581 case 0x15c4: // (blue)
4582 element = EL_CHAR_OUMLAUT;
4585 case 0x15c5: // (blue)
4586 element = EL_CHAR_UUMLAUT;
4589 case 0x15c6: // (blue)
4590 element = EL_CHAR_0;
4593 case 0x15c7: // (blue)
4594 element = EL_CHAR_1;
4597 case 0x15c8: // (blue)
4598 element = EL_CHAR_2;
4601 case 0x15c9: // (blue)
4602 element = EL_CHAR_3;
4605 case 0x15ca: // (blue)
4606 element = EL_CHAR_4;
4609 case 0x15cb: // (blue)
4610 element = EL_CHAR_5;
4613 case 0x15cc: // (blue)
4614 element = EL_CHAR_6;
4617 case 0x15cd: // (blue)
4618 element = EL_CHAR_7;
4621 case 0x15ce: // (blue)
4622 element = EL_CHAR_8;
4625 case 0x15cf: // (blue)
4626 element = EL_CHAR_9;
4629 case 0x15d0: // (blue)
4630 element = EL_CHAR_PERIOD;
4633 case 0x15d1: // (blue)
4634 element = EL_CHAR_EXCLAM;
4637 case 0x15d2: // (blue)
4638 element = EL_CHAR_COLON;
4641 case 0x15d3: // (blue)
4642 element = EL_CHAR_LESS;
4645 case 0x15d4: // (blue)
4646 element = EL_CHAR_GREATER;
4649 case 0x15d5: // (blue)
4650 element = EL_CHAR_QUESTION;
4653 case 0x15d6: // (blue)
4654 element = EL_CHAR_COPYRIGHT;
4657 case 0x15d7: // (blue)
4658 element = EL_CHAR_UP;
4661 case 0x15d8: // (blue)
4662 element = EL_CHAR_DOWN;
4665 case 0x15d9: // (blue)
4666 element = EL_CHAR_BUTTON;
4669 case 0x15da: // (blue)
4670 element = EL_CHAR_PLUS;
4673 case 0x15db: // (blue)
4674 element = EL_CHAR_MINUS;
4677 case 0x15dc: // (blue)
4678 element = EL_CHAR_APOSTROPHE;
4681 case 0x15dd: // (blue)
4682 element = EL_CHAR_PARENLEFT;
4685 case 0x15de: // (blue)
4686 element = EL_CHAR_PARENRIGHT;
4689 case 0x15df: // (green)
4690 element = EL_CHAR_A;
4693 case 0x15e0: // (green)
4694 element = EL_CHAR_B;
4697 case 0x15e1: // (green)
4698 element = EL_CHAR_C;
4701 case 0x15e2: // (green)
4702 element = EL_CHAR_D;
4705 case 0x15e3: // (green)
4706 element = EL_CHAR_E;
4709 case 0x15e4: // (green)
4710 element = EL_CHAR_F;
4713 case 0x15e5: // (green)
4714 element = EL_CHAR_G;
4717 case 0x15e6: // (green)
4718 element = EL_CHAR_H;
4721 case 0x15e7: // (green)
4722 element = EL_CHAR_I;
4725 case 0x15e8: // (green)
4726 element = EL_CHAR_J;
4729 case 0x15e9: // (green)
4730 element = EL_CHAR_K;
4733 case 0x15ea: // (green)
4734 element = EL_CHAR_L;
4737 case 0x15eb: // (green)
4738 element = EL_CHAR_M;
4741 case 0x15ec: // (green)
4742 element = EL_CHAR_N;
4745 case 0x15ed: // (green)
4746 element = EL_CHAR_O;
4749 case 0x15ee: // (green)
4750 element = EL_CHAR_P;
4753 case 0x15ef: // (green)
4754 element = EL_CHAR_Q;
4757 case 0x15f0: // (green)
4758 element = EL_CHAR_R;
4761 case 0x15f1: // (green)
4762 element = EL_CHAR_S;
4765 case 0x15f2: // (green)
4766 element = EL_CHAR_T;
4769 case 0x15f3: // (green)
4770 element = EL_CHAR_U;
4773 case 0x15f4: // (green)
4774 element = EL_CHAR_V;
4777 case 0x15f5: // (green)
4778 element = EL_CHAR_W;
4781 case 0x15f6: // (green)
4782 element = EL_CHAR_X;
4785 case 0x15f7: // (green)
4786 element = EL_CHAR_Y;
4789 case 0x15f8: // (green)
4790 element = EL_CHAR_Z;
4793 case 0x15f9: // (green)
4794 element = EL_CHAR_AUMLAUT;
4797 case 0x15fa: // (green)
4798 element = EL_CHAR_OUMLAUT;
4801 case 0x15fb: // (green)
4802 element = EL_CHAR_UUMLAUT;
4805 case 0x15fc: // (green)
4806 element = EL_CHAR_0;
4809 case 0x15fd: // (green)
4810 element = EL_CHAR_1;
4813 case 0x15fe: // (green)
4814 element = EL_CHAR_2;
4817 case 0x15ff: // (green)
4818 element = EL_CHAR_3;
4821 case 0x1600: // (green)
4822 element = EL_CHAR_4;
4825 case 0x1601: // (green)
4826 element = EL_CHAR_5;
4829 case 0x1602: // (green)
4830 element = EL_CHAR_6;
4833 case 0x1603: // (green)
4834 element = EL_CHAR_7;
4837 case 0x1604: // (green)
4838 element = EL_CHAR_8;
4841 case 0x1605: // (green)
4842 element = EL_CHAR_9;
4845 case 0x1606: // (green)
4846 element = EL_CHAR_PERIOD;
4849 case 0x1607: // (green)
4850 element = EL_CHAR_EXCLAM;
4853 case 0x1608: // (green)
4854 element = EL_CHAR_COLON;
4857 case 0x1609: // (green)
4858 element = EL_CHAR_LESS;
4861 case 0x160a: // (green)
4862 element = EL_CHAR_GREATER;
4865 case 0x160b: // (green)
4866 element = EL_CHAR_QUESTION;
4869 case 0x160c: // (green)
4870 element = EL_CHAR_COPYRIGHT;
4873 case 0x160d: // (green)
4874 element = EL_CHAR_UP;
4877 case 0x160e: // (green)
4878 element = EL_CHAR_DOWN;
4881 case 0x160f: // (green)
4882 element = EL_CHAR_BUTTON;
4885 case 0x1610: // (green)
4886 element = EL_CHAR_PLUS;
4889 case 0x1611: // (green)
4890 element = EL_CHAR_MINUS;
4893 case 0x1612: // (green)
4894 element = EL_CHAR_APOSTROPHE;
4897 case 0x1613: // (green)
4898 element = EL_CHAR_PARENLEFT;
4901 case 0x1614: // (green)
4902 element = EL_CHAR_PARENRIGHT;
4905 case 0x1615: // (blue steel)
4906 element = EL_STEEL_CHAR_A;
4909 case 0x1616: // (blue steel)
4910 element = EL_STEEL_CHAR_B;
4913 case 0x1617: // (blue steel)
4914 element = EL_STEEL_CHAR_C;
4917 case 0x1618: // (blue steel)
4918 element = EL_STEEL_CHAR_D;
4921 case 0x1619: // (blue steel)
4922 element = EL_STEEL_CHAR_E;
4925 case 0x161a: // (blue steel)
4926 element = EL_STEEL_CHAR_F;
4929 case 0x161b: // (blue steel)
4930 element = EL_STEEL_CHAR_G;
4933 case 0x161c: // (blue steel)
4934 element = EL_STEEL_CHAR_H;
4937 case 0x161d: // (blue steel)
4938 element = EL_STEEL_CHAR_I;
4941 case 0x161e: // (blue steel)
4942 element = EL_STEEL_CHAR_J;
4945 case 0x161f: // (blue steel)
4946 element = EL_STEEL_CHAR_K;
4949 case 0x1620: // (blue steel)
4950 element = EL_STEEL_CHAR_L;
4953 case 0x1621: // (blue steel)
4954 element = EL_STEEL_CHAR_M;
4957 case 0x1622: // (blue steel)
4958 element = EL_STEEL_CHAR_N;
4961 case 0x1623: // (blue steel)
4962 element = EL_STEEL_CHAR_O;
4965 case 0x1624: // (blue steel)
4966 element = EL_STEEL_CHAR_P;
4969 case 0x1625: // (blue steel)
4970 element = EL_STEEL_CHAR_Q;
4973 case 0x1626: // (blue steel)
4974 element = EL_STEEL_CHAR_R;
4977 case 0x1627: // (blue steel)
4978 element = EL_STEEL_CHAR_S;
4981 case 0x1628: // (blue steel)
4982 element = EL_STEEL_CHAR_T;
4985 case 0x1629: // (blue steel)
4986 element = EL_STEEL_CHAR_U;
4989 case 0x162a: // (blue steel)
4990 element = EL_STEEL_CHAR_V;
4993 case 0x162b: // (blue steel)
4994 element = EL_STEEL_CHAR_W;
4997 case 0x162c: // (blue steel)
4998 element = EL_STEEL_CHAR_X;
5001 case 0x162d: // (blue steel)
5002 element = EL_STEEL_CHAR_Y;
5005 case 0x162e: // (blue steel)
5006 element = EL_STEEL_CHAR_Z;
5009 case 0x162f: // (blue steel)
5010 element = EL_STEEL_CHAR_AUMLAUT;
5013 case 0x1630: // (blue steel)
5014 element = EL_STEEL_CHAR_OUMLAUT;
5017 case 0x1631: // (blue steel)
5018 element = EL_STEEL_CHAR_UUMLAUT;
5021 case 0x1632: // (blue steel)
5022 element = EL_STEEL_CHAR_0;
5025 case 0x1633: // (blue steel)
5026 element = EL_STEEL_CHAR_1;
5029 case 0x1634: // (blue steel)
5030 element = EL_STEEL_CHAR_2;
5033 case 0x1635: // (blue steel)
5034 element = EL_STEEL_CHAR_3;
5037 case 0x1636: // (blue steel)
5038 element = EL_STEEL_CHAR_4;
5041 case 0x1637: // (blue steel)
5042 element = EL_STEEL_CHAR_5;
5045 case 0x1638: // (blue steel)
5046 element = EL_STEEL_CHAR_6;
5049 case 0x1639: // (blue steel)
5050 element = EL_STEEL_CHAR_7;
5053 case 0x163a: // (blue steel)
5054 element = EL_STEEL_CHAR_8;
5057 case 0x163b: // (blue steel)
5058 element = EL_STEEL_CHAR_9;
5061 case 0x163c: // (blue steel)
5062 element = EL_STEEL_CHAR_PERIOD;
5065 case 0x163d: // (blue steel)
5066 element = EL_STEEL_CHAR_EXCLAM;
5069 case 0x163e: // (blue steel)
5070 element = EL_STEEL_CHAR_COLON;
5073 case 0x163f: // (blue steel)
5074 element = EL_STEEL_CHAR_LESS;
5077 case 0x1640: // (blue steel)
5078 element = EL_STEEL_CHAR_GREATER;
5081 case 0x1641: // (blue steel)
5082 element = EL_STEEL_CHAR_QUESTION;
5085 case 0x1642: // (blue steel)
5086 element = EL_STEEL_CHAR_COPYRIGHT;
5089 case 0x1643: // (blue steel)
5090 element = EL_STEEL_CHAR_UP;
5093 case 0x1644: // (blue steel)
5094 element = EL_STEEL_CHAR_DOWN;
5097 case 0x1645: // (blue steel)
5098 element = EL_STEEL_CHAR_BUTTON;
5101 case 0x1646: // (blue steel)
5102 element = EL_STEEL_CHAR_PLUS;
5105 case 0x1647: // (blue steel)
5106 element = EL_STEEL_CHAR_MINUS;
5109 case 0x1648: // (blue steel)
5110 element = EL_STEEL_CHAR_APOSTROPHE;
5113 case 0x1649: // (blue steel)
5114 element = EL_STEEL_CHAR_PARENLEFT;
5117 case 0x164a: // (blue steel)
5118 element = EL_STEEL_CHAR_PARENRIGHT;
5121 case 0x164b: // (green steel)
5122 element = EL_STEEL_CHAR_A;
5125 case 0x164c: // (green steel)
5126 element = EL_STEEL_CHAR_B;
5129 case 0x164d: // (green steel)
5130 element = EL_STEEL_CHAR_C;
5133 case 0x164e: // (green steel)
5134 element = EL_STEEL_CHAR_D;
5137 case 0x164f: // (green steel)
5138 element = EL_STEEL_CHAR_E;
5141 case 0x1650: // (green steel)
5142 element = EL_STEEL_CHAR_F;
5145 case 0x1651: // (green steel)
5146 element = EL_STEEL_CHAR_G;
5149 case 0x1652: // (green steel)
5150 element = EL_STEEL_CHAR_H;
5153 case 0x1653: // (green steel)
5154 element = EL_STEEL_CHAR_I;
5157 case 0x1654: // (green steel)
5158 element = EL_STEEL_CHAR_J;
5161 case 0x1655: // (green steel)
5162 element = EL_STEEL_CHAR_K;
5165 case 0x1656: // (green steel)
5166 element = EL_STEEL_CHAR_L;
5169 case 0x1657: // (green steel)
5170 element = EL_STEEL_CHAR_M;
5173 case 0x1658: // (green steel)
5174 element = EL_STEEL_CHAR_N;
5177 case 0x1659: // (green steel)
5178 element = EL_STEEL_CHAR_O;
5181 case 0x165a: // (green steel)
5182 element = EL_STEEL_CHAR_P;
5185 case 0x165b: // (green steel)
5186 element = EL_STEEL_CHAR_Q;
5189 case 0x165c: // (green steel)
5190 element = EL_STEEL_CHAR_R;
5193 case 0x165d: // (green steel)
5194 element = EL_STEEL_CHAR_S;
5197 case 0x165e: // (green steel)
5198 element = EL_STEEL_CHAR_T;
5201 case 0x165f: // (green steel)
5202 element = EL_STEEL_CHAR_U;
5205 case 0x1660: // (green steel)
5206 element = EL_STEEL_CHAR_V;
5209 case 0x1661: // (green steel)
5210 element = EL_STEEL_CHAR_W;
5213 case 0x1662: // (green steel)
5214 element = EL_STEEL_CHAR_X;
5217 case 0x1663: // (green steel)
5218 element = EL_STEEL_CHAR_Y;
5221 case 0x1664: // (green steel)
5222 element = EL_STEEL_CHAR_Z;
5225 case 0x1665: // (green steel)
5226 element = EL_STEEL_CHAR_AUMLAUT;
5229 case 0x1666: // (green steel)
5230 element = EL_STEEL_CHAR_OUMLAUT;
5233 case 0x1667: // (green steel)
5234 element = EL_STEEL_CHAR_UUMLAUT;
5237 case 0x1668: // (green steel)
5238 element = EL_STEEL_CHAR_0;
5241 case 0x1669: // (green steel)
5242 element = EL_STEEL_CHAR_1;
5245 case 0x166a: // (green steel)
5246 element = EL_STEEL_CHAR_2;
5249 case 0x166b: // (green steel)
5250 element = EL_STEEL_CHAR_3;
5253 case 0x166c: // (green steel)
5254 element = EL_STEEL_CHAR_4;
5257 case 0x166d: // (green steel)
5258 element = EL_STEEL_CHAR_5;
5261 case 0x166e: // (green steel)
5262 element = EL_STEEL_CHAR_6;
5265 case 0x166f: // (green steel)
5266 element = EL_STEEL_CHAR_7;
5269 case 0x1670: // (green steel)
5270 element = EL_STEEL_CHAR_8;
5273 case 0x1671: // (green steel)
5274 element = EL_STEEL_CHAR_9;
5277 case 0x1672: // (green steel)
5278 element = EL_STEEL_CHAR_PERIOD;
5281 case 0x1673: // (green steel)
5282 element = EL_STEEL_CHAR_EXCLAM;
5285 case 0x1674: // (green steel)
5286 element = EL_STEEL_CHAR_COLON;
5289 case 0x1675: // (green steel)
5290 element = EL_STEEL_CHAR_LESS;
5293 case 0x1676: // (green steel)
5294 element = EL_STEEL_CHAR_GREATER;
5297 case 0x1677: // (green steel)
5298 element = EL_STEEL_CHAR_QUESTION;
5301 case 0x1678: // (green steel)
5302 element = EL_STEEL_CHAR_COPYRIGHT;
5305 case 0x1679: // (green steel)
5306 element = EL_STEEL_CHAR_UP;
5309 case 0x167a: // (green steel)
5310 element = EL_STEEL_CHAR_DOWN;
5313 case 0x167b: // (green steel)
5314 element = EL_STEEL_CHAR_BUTTON;
5317 case 0x167c: // (green steel)
5318 element = EL_STEEL_CHAR_PLUS;
5321 case 0x167d: // (green steel)
5322 element = EL_STEEL_CHAR_MINUS;
5325 case 0x167e: // (green steel)
5326 element = EL_STEEL_CHAR_APOSTROPHE;
5329 case 0x167f: // (green steel)
5330 element = EL_STEEL_CHAR_PARENLEFT;
5333 case 0x1680: // (green steel)
5334 element = EL_STEEL_CHAR_PARENRIGHT;
5337 case 0x1681: // gate (red)
5338 element = EL_EM_GATE_1;
5341 case 0x1682: // secret gate (red)
5342 element = EL_EM_GATE_1_GRAY;
5345 case 0x1683: // gate (yellow)
5346 element = EL_EM_GATE_2;
5349 case 0x1684: // secret gate (yellow)
5350 element = EL_EM_GATE_2_GRAY;
5353 case 0x1685: // gate (blue)
5354 element = EL_EM_GATE_4;
5357 case 0x1686: // secret gate (blue)
5358 element = EL_EM_GATE_4_GRAY;
5361 case 0x1687: // gate (green)
5362 element = EL_EM_GATE_3;
5365 case 0x1688: // secret gate (green)
5366 element = EL_EM_GATE_3_GRAY;
5369 case 0x1689: // gate (white)
5370 element = EL_DC_GATE_WHITE;
5373 case 0x168a: // secret gate (white)
5374 element = EL_DC_GATE_WHITE_GRAY;
5377 case 0x168b: // secret gate (no key)
5378 element = EL_DC_GATE_FAKE_GRAY;
5382 element = EL_ROBOT_WHEEL;
5386 element = EL_DC_TIMEGATE_SWITCH;
5390 element = EL_ACID_POOL_BOTTOM;
5394 element = EL_ACID_POOL_TOPLEFT;
5398 element = EL_ACID_POOL_TOPRIGHT;
5402 element = EL_ACID_POOL_BOTTOMLEFT;
5406 element = EL_ACID_POOL_BOTTOMRIGHT;
5410 element = EL_STEELWALL;
5414 element = EL_STEELWALL_SLIPPERY;
5417 case 0x1695: // steel wall (not round)
5418 element = EL_STEELWALL;
5421 case 0x1696: // steel wall (left)
5422 element = EL_DC_STEELWALL_1_LEFT;
5425 case 0x1697: // steel wall (bottom)
5426 element = EL_DC_STEELWALL_1_BOTTOM;
5429 case 0x1698: // steel wall (right)
5430 element = EL_DC_STEELWALL_1_RIGHT;
5433 case 0x1699: // steel wall (top)
5434 element = EL_DC_STEELWALL_1_TOP;
5437 case 0x169a: // steel wall (left/bottom)
5438 element = EL_DC_STEELWALL_1_BOTTOMLEFT;
5441 case 0x169b: // steel wall (right/bottom)
5442 element = EL_DC_STEELWALL_1_BOTTOMRIGHT;
5445 case 0x169c: // steel wall (right/top)
5446 element = EL_DC_STEELWALL_1_TOPRIGHT;
5449 case 0x169d: // steel wall (left/top)
5450 element = EL_DC_STEELWALL_1_TOPLEFT;
5453 case 0x169e: // steel wall (right/bottom small)
5454 element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2;
5457 case 0x169f: // steel wall (left/bottom small)
5458 element = EL_DC_STEELWALL_1_BOTTOMLEFT_2;
5461 case 0x16a0: // steel wall (right/top small)
5462 element = EL_DC_STEELWALL_1_TOPRIGHT_2;
5465 case 0x16a1: // steel wall (left/top small)
5466 element = EL_DC_STEELWALL_1_TOPLEFT_2;
5469 case 0x16a2: // steel wall (left/right)
5470 element = EL_DC_STEELWALL_1_VERTICAL;
5473 case 0x16a3: // steel wall (top/bottom)
5474 element = EL_DC_STEELWALL_1_HORIZONTAL;
5477 case 0x16a4: // steel wall 2 (left end)
5478 element = EL_DC_STEELWALL_2_LEFT;
5481 case 0x16a5: // steel wall 2 (right end)
5482 element = EL_DC_STEELWALL_2_RIGHT;
5485 case 0x16a6: // steel wall 2 (top end)
5486 element = EL_DC_STEELWALL_2_TOP;
5489 case 0x16a7: // steel wall 2 (bottom end)
5490 element = EL_DC_STEELWALL_2_BOTTOM;
5493 case 0x16a8: // steel wall 2 (left/right)
5494 element = EL_DC_STEELWALL_2_HORIZONTAL;
5497 case 0x16a9: // steel wall 2 (up/down)
5498 element = EL_DC_STEELWALL_2_VERTICAL;
5501 case 0x16aa: // steel wall 2 (mid)
5502 element = EL_DC_STEELWALL_2_MIDDLE;
5506 element = EL_SIGN_EXCLAMATION;
5510 element = EL_SIGN_RADIOACTIVITY;
5514 element = EL_SIGN_STOP;
5518 element = EL_SIGN_WHEELCHAIR;
5522 element = EL_SIGN_PARKING;
5526 element = EL_SIGN_NO_ENTRY;
5530 element = EL_SIGN_HEART;
5534 element = EL_SIGN_GIVE_WAY;
5538 element = EL_SIGN_ENTRY_FORBIDDEN;
5542 element = EL_SIGN_EMERGENCY_EXIT;
5546 element = EL_SIGN_YIN_YANG;
5550 element = EL_WALL_EMERALD;
5554 element = EL_WALL_DIAMOND;
5558 element = EL_WALL_PEARL;
5562 element = EL_WALL_CRYSTAL;
5566 element = EL_INVISIBLE_WALL;
5570 element = EL_INVISIBLE_STEELWALL;
5574 // EL_INVISIBLE_SAND
5577 element = EL_LIGHT_SWITCH;
5581 element = EL_ENVELOPE_1;
5585 if (element >= 0x0117 && element <= 0x036e) // (?)
5586 element = EL_DIAMOND;
5587 else if (element >= 0x042d && element <= 0x0684) // (?)
5588 element = EL_EMERALD;
5589 else if (element >= 0x157c && element <= 0x158b)
5591 else if (element >= 0x1590 && element <= 0x159f)
5592 element = EL_DC_LANDMINE;
5593 else if (element >= 0x16bc && element <= 0x16cb)
5594 element = EL_INVISIBLE_SAND;
5597 Warn("unknown Diamond Caves element 0x%04x", element);
5599 element = EL_UNKNOWN;
5604 return getMappedElement(element);
5607 static void LoadLevelFromFileStream_DC(File *file, struct LevelInfo *level,
5610 byte header[DC_LEVEL_HEADER_SIZE];
5612 int envelope_header_pos = 62;
5613 int envelope_content_pos = 94;
5614 int level_name_pos = 251;
5615 int level_author_pos = 292;
5616 int envelope_header_len;
5617 int envelope_content_len;
5619 int level_author_len;
5621 int num_yamyam_contents;
5624 getDecodedWord_DC(0, TRUE); // initialize DC2 decoding engine
5626 for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
5628 unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5630 header[i * 2 + 0] = header_word >> 8;
5631 header[i * 2 + 1] = header_word & 0xff;
5634 // read some values from level header to check level decoding integrity
5635 fieldx = header[6] | (header[7] << 8);
5636 fieldy = header[8] | (header[9] << 8);
5637 num_yamyam_contents = header[60] | (header[61] << 8);
5639 // do some simple sanity checks to ensure that level was correctly decoded
5640 if (fieldx < 1 || fieldx > 256 ||
5641 fieldy < 1 || fieldy > 256 ||
5642 num_yamyam_contents < 1 || num_yamyam_contents > 8)
5644 level->no_valid_file = TRUE;
5646 Warn("cannot decode level from stream -- using empty level");
5651 // maximum envelope header size is 31 bytes
5652 envelope_header_len = header[envelope_header_pos];
5653 // maximum envelope content size is 110 (156?) bytes
5654 envelope_content_len = header[envelope_content_pos];
5656 // maximum level title size is 40 bytes
5657 level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
5658 // maximum level author size is 30 (51?) bytes
5659 level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
5663 for (i = 0; i < envelope_header_len; i++)
5664 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5665 level->envelope[0].text[envelope_size++] =
5666 header[envelope_header_pos + 1 + i];
5668 if (envelope_header_len > 0 && envelope_content_len > 0)
5670 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5671 level->envelope[0].text[envelope_size++] = '\n';
5672 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5673 level->envelope[0].text[envelope_size++] = '\n';
5676 for (i = 0; i < envelope_content_len; i++)
5677 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5678 level->envelope[0].text[envelope_size++] =
5679 header[envelope_content_pos + 1 + i];
5681 level->envelope[0].text[envelope_size] = '\0';
5683 level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
5684 level->envelope[0].ysize = 10;
5685 level->envelope[0].autowrap = TRUE;
5686 level->envelope[0].centered = TRUE;
5688 for (i = 0; i < level_name_len; i++)
5689 level->name[i] = header[level_name_pos + 1 + i];
5690 level->name[level_name_len] = '\0';
5692 for (i = 0; i < level_author_len; i++)
5693 level->author[i] = header[level_author_pos + 1 + i];
5694 level->author[level_author_len] = '\0';
5696 num_yamyam_contents = header[60] | (header[61] << 8);
5697 level->num_yamyam_contents =
5698 MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
5700 for (i = 0; i < num_yamyam_contents; i++)
5702 for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
5704 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5705 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5707 if (i < MAX_ELEMENT_CONTENTS)
5708 level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
5712 fieldx = header[6] | (header[7] << 8);
5713 fieldy = header[8] | (header[9] << 8);
5714 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
5715 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
5717 for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
5719 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5720 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5722 if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
5723 level->field[x][y] = getMappedElement_DC(element_dc);
5726 x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
5727 y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
5728 level->field[x][y] = EL_PLAYER_1;
5730 x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
5731 y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
5732 level->field[x][y] = EL_PLAYER_2;
5734 level->gems_needed = header[18] | (header[19] << 8);
5736 level->score[SC_EMERALD] = header[20] | (header[21] << 8);
5737 level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
5738 level->score[SC_PEARL] = header[24] | (header[25] << 8);
5739 level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
5740 level->score[SC_NUT] = header[28] | (header[29] << 8);
5741 level->score[SC_ROBOT] = header[30] | (header[31] << 8);
5742 level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
5743 level->score[SC_BUG] = header[34] | (header[35] << 8);
5744 level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
5745 level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
5746 level->score[SC_KEY] = header[40] | (header[41] << 8);
5747 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
5749 level->time = header[44] | (header[45] << 8);
5751 level->amoeba_speed = header[46] | (header[47] << 8);
5752 level->time_light = header[48] | (header[49] << 8);
5753 level->time_timegate = header[50] | (header[51] << 8);
5754 level->time_wheel = header[52] | (header[53] << 8);
5755 level->time_magic_wall = header[54] | (header[55] << 8);
5756 level->extra_time = header[56] | (header[57] << 8);
5757 level->shield_normal_time = header[58] | (header[59] << 8);
5759 // shield and extra time elements do not have a score
5760 level->score[SC_SHIELD] = 0;
5761 level->extra_time_score = 0;
5763 // set time for normal and deadly shields to the same value
5764 level->shield_deadly_time = level->shield_normal_time;
5766 // Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
5767 // can slip down from flat walls, like normal walls and steel walls
5768 level->em_slippery_gems = TRUE;
5770 // time score is counted for each 10 seconds left in Diamond Caves levels
5771 level->time_score_base = 10;
5774 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
5775 struct LevelFileInfo *level_file_info,
5776 boolean level_info_only)
5778 char *filename = level_file_info->filename;
5780 int num_magic_bytes = 8;
5781 char magic_bytes[num_magic_bytes + 1];
5782 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
5784 if (!(file = openFile(filename, MODE_READ)))
5786 level->no_valid_file = TRUE;
5788 if (!level_info_only)
5789 Warn("cannot read level '%s' -- using empty level", filename);
5794 // fseek(file, 0x0000, SEEK_SET);
5796 if (level_file_info->packed)
5798 // read "magic bytes" from start of file
5799 if (getStringFromFile(file, magic_bytes, num_magic_bytes + 1) == NULL)
5800 magic_bytes[0] = '\0';
5802 // check "magic bytes" for correct file format
5803 if (!strPrefix(magic_bytes, "DC2"))
5805 level->no_valid_file = TRUE;
5807 Warn("unknown DC level file '%s' -- using empty level", filename);
5812 if (strPrefix(magic_bytes, "DC2Win95") ||
5813 strPrefix(magic_bytes, "DC2Win98"))
5815 int position_first_level = 0x00fa;
5816 int extra_bytes = 4;
5819 // advance file stream to first level inside the level package
5820 skip_bytes = position_first_level - num_magic_bytes - extra_bytes;
5822 // each block of level data is followed by block of non-level data
5823 num_levels_to_skip *= 2;
5825 // at least skip header bytes, therefore use ">= 0" instead of "> 0"
5826 while (num_levels_to_skip >= 0)
5828 // advance file stream to next level inside the level package
5829 if (seekFile(file, skip_bytes, SEEK_CUR) != 0)
5831 level->no_valid_file = TRUE;
5833 Warn("cannot fseek in file '%s' -- using empty level", filename);
5838 // skip apparently unused extra bytes following each level
5839 ReadUnusedBytesFromFile(file, extra_bytes);
5841 // read size of next level in level package
5842 skip_bytes = getFile32BitLE(file);
5844 num_levels_to_skip--;
5849 level->no_valid_file = TRUE;
5851 Warn("unknown DC2 level file '%s' -- using empty level", filename);
5857 LoadLevelFromFileStream_DC(file, level, level_file_info->nr);
5863 // ----------------------------------------------------------------------------
5864 // functions for loading SB level
5865 // ----------------------------------------------------------------------------
5867 int getMappedElement_SB(int element_ascii, boolean use_ces)
5875 sb_element_mapping[] =
5877 { ' ', EL_EMPTY, EL_CUSTOM_1 }, // floor (space)
5878 { '#', EL_STEELWALL, EL_CUSTOM_2 }, // wall
5879 { '@', EL_PLAYER_1, EL_CUSTOM_3 }, // player
5880 { '$', EL_SOKOBAN_OBJECT, EL_CUSTOM_4 }, // box
5881 { '.', EL_SOKOBAN_FIELD_EMPTY, EL_CUSTOM_5 }, // goal square
5882 { '*', EL_SOKOBAN_FIELD_FULL, EL_CUSTOM_6 }, // box on goal square
5883 { '+', EL_SOKOBAN_FIELD_PLAYER, EL_CUSTOM_7 }, // player on goal square
5884 { '_', EL_INVISIBLE_STEELWALL, EL_FROM_LEVEL_TEMPLATE }, // floor beyond border
5891 for (i = 0; sb_element_mapping[i].ascii != 0; i++)
5892 if (element_ascii == sb_element_mapping[i].ascii)
5893 return (use_ces ? sb_element_mapping[i].ce : sb_element_mapping[i].sb);
5895 return EL_UNDEFINED;
5898 static void LoadLevelFromFileInfo_SB(struct LevelInfo *level,
5899 struct LevelFileInfo *level_file_info,
5900 boolean level_info_only)
5902 char *filename = level_file_info->filename;
5903 char line[MAX_LINE_LEN], line_raw[MAX_LINE_LEN], previous_line[MAX_LINE_LEN];
5904 char last_comment[MAX_LINE_LEN];
5905 char level_name[MAX_LINE_LEN];
5908 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
5909 boolean read_continued_line = FALSE;
5910 boolean reading_playfield = FALSE;
5911 boolean got_valid_playfield_line = FALSE;
5912 boolean invalid_playfield_char = FALSE;
5913 boolean load_xsb_to_ces = check_special_flags("load_xsb_to_ces");
5914 int file_level_nr = 0;
5916 int x = 0, y = 0; // initialized to make compilers happy
5918 last_comment[0] = '\0';
5919 level_name[0] = '\0';
5921 if (!(file = openFile(filename, MODE_READ)))
5923 level->no_valid_file = TRUE;
5925 if (!level_info_only)
5926 Warn("cannot read level '%s' -- using empty level", filename);
5931 while (!checkEndOfFile(file))
5933 // level successfully read, but next level may follow here
5934 if (!got_valid_playfield_line && reading_playfield)
5936 // read playfield from single level file -- skip remaining file
5937 if (!level_file_info->packed)
5940 if (file_level_nr >= num_levels_to_skip)
5945 last_comment[0] = '\0';
5946 level_name[0] = '\0';
5948 reading_playfield = FALSE;
5951 got_valid_playfield_line = FALSE;
5953 // read next line of input file
5954 if (!getStringFromFile(file, line, MAX_LINE_LEN))
5957 // check if line was completely read and is terminated by line break
5958 if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
5961 // cut trailing line break (this can be newline and/or carriage return)
5962 for (line_ptr = &line[strlen(line)]; line_ptr >= line; line_ptr--)
5963 if ((*line_ptr == '\n' || *line_ptr == '\r') && *(line_ptr + 1) == '\0')
5966 // copy raw input line for later use (mainly debugging output)
5967 strcpy(line_raw, line);
5969 if (read_continued_line)
5971 // append new line to existing line, if there is enough space
5972 if (strlen(previous_line) + strlen(line_ptr) < MAX_LINE_LEN)
5973 strcat(previous_line, line_ptr);
5975 strcpy(line, previous_line); // copy storage buffer to line
5977 read_continued_line = FALSE;
5980 // if the last character is '\', continue at next line
5981 if (strlen(line) > 0 && line[strlen(line) - 1] == '\\')
5983 line[strlen(line) - 1] = '\0'; // cut off trailing backslash
5984 strcpy(previous_line, line); // copy line to storage buffer
5986 read_continued_line = TRUE;
5992 if (line[0] == '\0')
5995 // extract comment text from comment line
5998 for (line_ptr = line; *line_ptr; line_ptr++)
5999 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != ';')
6002 strcpy(last_comment, line_ptr);
6007 // extract level title text from line containing level title
6008 if (line[0] == '\'')
6010 strcpy(level_name, &line[1]);
6012 if (strlen(level_name) > 0 && level_name[strlen(level_name) - 1] == '\'')
6013 level_name[strlen(level_name) - 1] = '\0';
6018 // skip lines containing only spaces (or empty lines)
6019 for (line_ptr = line; *line_ptr; line_ptr++)
6020 if (*line_ptr != ' ')
6022 if (*line_ptr == '\0')
6025 // at this point, we have found a line containing part of a playfield
6027 got_valid_playfield_line = TRUE;
6029 if (!reading_playfield)
6031 reading_playfield = TRUE;
6032 invalid_playfield_char = FALSE;
6034 for (x = 0; x < MAX_LEV_FIELDX; x++)
6035 for (y = 0; y < MAX_LEV_FIELDY; y++)
6036 level->field[x][y] = getMappedElement_SB(' ', load_xsb_to_ces);
6041 // start with topmost tile row
6045 // skip playfield line if larger row than allowed
6046 if (y >= MAX_LEV_FIELDY)
6049 // start with leftmost tile column
6052 // read playfield elements from line
6053 for (line_ptr = line; *line_ptr; line_ptr++)
6055 int mapped_sb_element = getMappedElement_SB(*line_ptr, load_xsb_to_ces);
6057 // stop parsing playfield line if larger column than allowed
6058 if (x >= MAX_LEV_FIELDX)
6061 if (mapped_sb_element == EL_UNDEFINED)
6063 invalid_playfield_char = TRUE;
6068 level->field[x][y] = mapped_sb_element;
6070 // continue with next tile column
6073 level->fieldx = MAX(x, level->fieldx);
6076 if (invalid_playfield_char)
6078 // if first playfield line, treat invalid lines as comment lines
6080 reading_playfield = FALSE;
6085 // continue with next tile row
6093 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, level->fieldx), MAX_LEV_FIELDX);
6094 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, level->fieldy), MAX_LEV_FIELDY);
6096 if (!reading_playfield)
6098 level->no_valid_file = TRUE;
6100 Warn("cannot read level '%s' -- using empty level", filename);
6105 if (*level_name != '\0')
6107 strncpy(level->name, level_name, MAX_LEVEL_NAME_LEN);
6108 level->name[MAX_LEVEL_NAME_LEN] = '\0';
6110 else if (*last_comment != '\0')
6112 strncpy(level->name, last_comment, MAX_LEVEL_NAME_LEN);
6113 level->name[MAX_LEVEL_NAME_LEN] = '\0';
6117 sprintf(level->name, "--> Level %d <--", level_file_info->nr);
6120 // set all empty fields beyond the border walls to invisible steel wall
6121 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6123 if ((x == 0 || x == level->fieldx - 1 ||
6124 y == 0 || y == level->fieldy - 1) &&
6125 level->field[x][y] == getMappedElement_SB(' ', load_xsb_to_ces))
6126 FloodFillLevel(x, y, getMappedElement_SB('_', load_xsb_to_ces),
6127 level->field, level->fieldx, level->fieldy);
6130 // set special level settings for Sokoban levels
6133 level->use_step_counter = TRUE;
6134 level->auto_exit_sokoban = TRUE;
6136 if (load_xsb_to_ces)
6138 // special global settings can now be set in level template
6140 level->use_custom_template = TRUE;
6145 // -------------------------------------------------------------------------
6146 // functions for handling native levels
6147 // -------------------------------------------------------------------------
6149 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
6150 struct LevelFileInfo *level_file_info,
6151 boolean level_info_only)
6153 if (!LoadNativeLevel_EM(level_file_info->filename, level_info_only))
6154 level->no_valid_file = TRUE;
6157 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
6158 struct LevelFileInfo *level_file_info,
6159 boolean level_info_only)
6163 // determine position of requested level inside level package
6164 if (level_file_info->packed)
6165 pos = level_file_info->nr - leveldir_current->first_level;
6167 if (!LoadNativeLevel_SP(level_file_info->filename, pos, level_info_only))
6168 level->no_valid_file = TRUE;
6171 static void LoadLevelFromFileInfo_MM(struct LevelInfo *level,
6172 struct LevelFileInfo *level_file_info,
6173 boolean level_info_only)
6175 if (!LoadNativeLevel_MM(level_file_info->filename, level_info_only))
6176 level->no_valid_file = TRUE;
6179 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
6181 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6182 CopyNativeLevel_RND_to_EM(level);
6183 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6184 CopyNativeLevel_RND_to_SP(level);
6185 else if (level->game_engine_type == GAME_ENGINE_TYPE_MM)
6186 CopyNativeLevel_RND_to_MM(level);
6189 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
6191 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6192 CopyNativeLevel_EM_to_RND(level);
6193 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6194 CopyNativeLevel_SP_to_RND(level);
6195 else if (level->game_engine_type == GAME_ENGINE_TYPE_MM)
6196 CopyNativeLevel_MM_to_RND(level);
6199 void SaveNativeLevel(struct LevelInfo *level)
6201 if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6203 char *basename = getSingleLevelBasenameExt(level->file_info.nr, "sp");
6204 char *filename = getLevelFilenameFromBasename(basename);
6206 CopyNativeLevel_RND_to_SP(level);
6207 CopyNativeTape_RND_to_SP(level);
6209 SaveNativeLevel_SP(filename);
6214 // ----------------------------------------------------------------------------
6215 // functions for loading generic level
6216 // ----------------------------------------------------------------------------
6218 static void LoadLevelFromFileInfo(struct LevelInfo *level,
6219 struct LevelFileInfo *level_file_info,
6220 boolean level_info_only)
6222 // always start with reliable default values
6223 setLevelInfoToDefaults(level, level_info_only, TRUE);
6225 switch (level_file_info->type)
6227 case LEVEL_FILE_TYPE_RND:
6228 LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
6231 case LEVEL_FILE_TYPE_EM:
6232 LoadLevelFromFileInfo_EM(level, level_file_info, level_info_only);
6233 level->game_engine_type = GAME_ENGINE_TYPE_EM;
6236 case LEVEL_FILE_TYPE_SP:
6237 LoadLevelFromFileInfo_SP(level, level_file_info, level_info_only);
6238 level->game_engine_type = GAME_ENGINE_TYPE_SP;
6241 case LEVEL_FILE_TYPE_MM:
6242 LoadLevelFromFileInfo_MM(level, level_file_info, level_info_only);
6243 level->game_engine_type = GAME_ENGINE_TYPE_MM;
6246 case LEVEL_FILE_TYPE_DC:
6247 LoadLevelFromFileInfo_DC(level, level_file_info, level_info_only);
6250 case LEVEL_FILE_TYPE_SB:
6251 LoadLevelFromFileInfo_SB(level, level_file_info, level_info_only);
6255 LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
6259 // if level file is invalid, restore level structure to default values
6260 if (level->no_valid_file)
6261 setLevelInfoToDefaults(level, level_info_only, FALSE);
6263 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
6264 level->game_engine_type = GAME_ENGINE_TYPE_RND;
6266 if (level_file_info->type != LEVEL_FILE_TYPE_RND)
6267 CopyNativeLevel_Native_to_RND(level);
6270 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
6272 static struct LevelFileInfo level_file_info;
6274 // always start with reliable default values
6275 setFileInfoToDefaults(&level_file_info);
6277 level_file_info.nr = 0; // unknown level number
6278 level_file_info.type = LEVEL_FILE_TYPE_RND; // no others supported yet
6280 setString(&level_file_info.filename, filename);
6282 LoadLevelFromFileInfo(level, &level_file_info, FALSE);
6285 static void LoadLevel_InitVersion(struct LevelInfo *level)
6289 if (leveldir_current == NULL) // only when dumping level
6292 // all engine modifications also valid for levels which use latest engine
6293 if (level->game_version < VERSION_IDENT(3,2,0,5))
6295 // time bonus score was given for 10 s instead of 1 s before 3.2.0-5
6296 level->time_score_base = 10;
6299 if (leveldir_current->latest_engine)
6301 // ---------- use latest game engine --------------------------------------
6303 /* For all levels which are forced to use the latest game engine version
6304 (normally all but user contributed, private and undefined levels), set
6305 the game engine version to the actual version; this allows for actual
6306 corrections in the game engine to take effect for existing, converted
6307 levels (from "classic" or other existing games) to make the emulation
6308 of the corresponding game more accurate, while (hopefully) not breaking
6309 existing levels created from other players. */
6311 level->game_version = GAME_VERSION_ACTUAL;
6313 /* Set special EM style gems behaviour: EM style gems slip down from
6314 normal, steel and growing wall. As this is a more fundamental change,
6315 it seems better to set the default behaviour to "off" (as it is more
6316 natural) and make it configurable in the level editor (as a property
6317 of gem style elements). Already existing converted levels (neither
6318 private nor contributed levels) are changed to the new behaviour. */
6320 if (level->file_version < FILE_VERSION_2_0)
6321 level->em_slippery_gems = TRUE;
6326 // ---------- use game engine the level was created with --------------------
6328 /* For all levels which are not forced to use the latest game engine
6329 version (normally user contributed, private and undefined levels),
6330 use the version of the game engine the levels were created for.
6332 Since 2.0.1, the game engine version is now directly stored
6333 in the level file (chunk "VERS"), so there is no need anymore
6334 to set the game version from the file version (except for old,
6335 pre-2.0 levels, where the game version is still taken from the
6336 file format version used to store the level -- see above). */
6338 // player was faster than enemies in 1.0.0 and before
6339 if (level->file_version == FILE_VERSION_1_0)
6340 for (i = 0; i < MAX_PLAYERS; i++)
6341 level->initial_player_stepsize[i] = STEPSIZE_FAST;
6343 // default behaviour for EM style gems was "slippery" only in 2.0.1
6344 if (level->game_version == VERSION_IDENT(2,0,1,0))
6345 level->em_slippery_gems = TRUE;
6347 // springs could be pushed over pits before (pre-release version) 2.2.0
6348 if (level->game_version < VERSION_IDENT(2,2,0,0))
6349 level->use_spring_bug = TRUE;
6351 if (level->game_version < VERSION_IDENT(3,2,0,5))
6353 // time orb caused limited time in endless time levels before 3.2.0-5
6354 level->use_time_orb_bug = TRUE;
6356 // default behaviour for snapping was "no snap delay" before 3.2.0-5
6357 level->block_snap_field = FALSE;
6359 // extra time score was same value as time left score before 3.2.0-5
6360 level->extra_time_score = level->score[SC_TIME_BONUS];
6363 if (level->game_version < VERSION_IDENT(3,2,0,7))
6365 // default behaviour for snapping was "not continuous" before 3.2.0-7
6366 level->continuous_snapping = FALSE;
6369 // only few elements were able to actively move into acid before 3.1.0
6370 // trigger settings did not exist before 3.1.0; set to default "any"
6371 if (level->game_version < VERSION_IDENT(3,1,0,0))
6373 // correct "can move into acid" settings (all zero in old levels)
6375 level->can_move_into_acid_bits = 0; // nothing can move into acid
6376 level->dont_collide_with_bits = 0; // nothing is deadly when colliding
6378 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
6379 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
6380 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
6381 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
6383 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6384 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
6386 // correct trigger settings (stored as zero == "none" in old levels)
6388 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6390 int element = EL_CUSTOM_START + i;
6391 struct ElementInfo *ei = &element_info[element];
6393 for (j = 0; j < ei->num_change_pages; j++)
6395 struct ElementChangeInfo *change = &ei->change_page[j];
6397 change->trigger_player = CH_PLAYER_ANY;
6398 change->trigger_page = CH_PAGE_ANY;
6403 // try to detect and fix "Snake Bite" levels, which are broken with 3.2.0
6405 int element = EL_CUSTOM_256;
6406 struct ElementInfo *ei = &element_info[element];
6407 struct ElementChangeInfo *change = &ei->change_page[0];
6409 /* This is needed to fix a problem that was caused by a bugfix in function
6410 game.c/CreateFieldExt() introduced with 3.2.0 that corrects the behaviour
6411 when a custom element changes to EL_SOKOBAN_FIELD_PLAYER (before, it did
6412 not replace walkable elements, but instead just placed the player on it,
6413 without placing the Sokoban field under the player). Unfortunately, this
6414 breaks "Snake Bite" style levels when the snake is halfway through a door
6415 that just closes (the snake head is still alive and can be moved in this
6416 case). This can be fixed by replacing the EL_SOKOBAN_FIELD_PLAYER by the
6417 player (without Sokoban element) which then gets killed as designed). */
6419 if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 ||
6420 strncmp(ei->description, "pause b4 death", 14) == 0) &&
6421 change->target_element == EL_SOKOBAN_FIELD_PLAYER)
6422 change->target_element = EL_PLAYER_1;
6425 // try to detect and fix "Zelda" style levels, which are broken with 3.2.5
6426 if (level->game_version < VERSION_IDENT(3,2,5,0))
6428 /* This is needed to fix a problem that was caused by a bugfix in function
6429 game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
6430 corrects the behaviour when a custom element changes to another custom
6431 element with a higher element number that has change actions defined.
6432 Normally, only one change per frame is allowed for custom elements.
6433 Therefore, it is checked if a custom element already changed in the
6434 current frame; if it did, subsequent changes are suppressed.
6435 Unfortunately, this is only checked for element changes, but not for
6436 change actions, which are still executed. As the function above loops
6437 through all custom elements from lower to higher, an element change
6438 resulting in a lower CE number won't be checked again, while a target
6439 element with a higher number will also be checked, and potential change
6440 actions will get executed for this CE, too (which is wrong), while
6441 further changes are ignored (which is correct). As this bugfix breaks
6442 Zelda II (and introduces graphical bugs to Zelda I, and also breaks a
6443 few other levels like Alan Bond's "FMV"), allow the previous, incorrect
6444 behaviour for existing levels and tapes that make use of this bug */
6446 level->use_action_after_change_bug = TRUE;
6449 // not centering level after relocating player was default only in 3.2.3
6450 if (level->game_version == VERSION_IDENT(3,2,3,0)) // (no pre-releases)
6451 level->shifted_relocation = TRUE;
6453 // EM style elements always chain-exploded in R'n'D engine before 3.2.6
6454 if (level->game_version < VERSION_IDENT(3,2,6,0))
6455 level->em_explodes_by_fire = TRUE;
6457 // levels were solved by the first player entering an exit up to 4.1.0.0
6458 if (level->game_version <= VERSION_IDENT(4,1,0,0))
6459 level->solved_by_one_player = TRUE;
6461 // game logic of "game of life" and "biomaze" was buggy before 4.1.1.1
6462 if (level->game_version < VERSION_IDENT(4,1,1,1))
6463 level->use_life_bugs = TRUE;
6465 // only Sokoban fields (but not objects) had to be solved before 4.1.1.1
6466 if (level->game_version < VERSION_IDENT(4,1,1,1))
6467 level->sb_objects_needed = FALSE;
6469 // CE actions were triggered by unfinished digging/collecting up to 4.2.2.0
6470 if (level->game_version <= VERSION_IDENT(4,2,2,0))
6471 level->finish_dig_collect = FALSE;
6473 // CE changing to player was kept under the player if walkable up to 4.2.3.1
6474 if (level->game_version <= VERSION_IDENT(4,2,3,1))
6475 level->keep_walkable_ce = TRUE;
6478 static void LoadLevel_InitSettings_SB(struct LevelInfo *level)
6480 boolean is_sokoban_level = TRUE; // unless non-Sokoban elements found
6483 // check if this level is (not) a Sokoban level
6484 for (y = 0; y < level->fieldy; y++)
6485 for (x = 0; x < level->fieldx; x++)
6486 if (!IS_SB_ELEMENT(Tile[x][y]))
6487 is_sokoban_level = FALSE;
6489 if (is_sokoban_level)
6491 // set special level settings for Sokoban levels
6493 level->use_step_counter = TRUE;
6494 level->auto_exit_sokoban = TRUE;
6498 static void LoadLevel_InitSettings(struct LevelInfo *level)
6500 // adjust level settings for (non-native) Sokoban-style levels
6501 LoadLevel_InitSettings_SB(level);
6504 static void LoadLevel_InitStandardElements(struct LevelInfo *level)
6508 // map elements that have changed in newer versions
6509 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
6510 level->game_version);
6511 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6512 for (x = 0; x < 3; x++)
6513 for (y = 0; y < 3; y++)
6514 level->yamyam_content[i].e[x][y] =
6515 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
6516 level->game_version);
6520 static void LoadLevel_InitCustomElements(struct LevelInfo *level)
6524 // map custom element change events that have changed in newer versions
6525 // (these following values were accidentally changed in version 3.0.1)
6526 // (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4')
6527 if (level->game_version <= VERSION_IDENT(3,0,0,0))
6529 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6531 int element = EL_CUSTOM_START + i;
6533 // order of checking and copying events to be mapped is important
6534 // (do not change the start and end value -- they are constant)
6535 for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
6537 if (HAS_CHANGE_EVENT(element, j - 2))
6539 SET_CHANGE_EVENT(element, j - 2, FALSE);
6540 SET_CHANGE_EVENT(element, j, TRUE);
6544 // order of checking and copying events to be mapped is important
6545 // (do not change the start and end value -- they are constant)
6546 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
6548 if (HAS_CHANGE_EVENT(element, j - 1))
6550 SET_CHANGE_EVENT(element, j - 1, FALSE);
6551 SET_CHANGE_EVENT(element, j, TRUE);
6557 // initialize "can_change" field for old levels with only one change page
6558 if (level->game_version <= VERSION_IDENT(3,0,2,0))
6560 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6562 int element = EL_CUSTOM_START + i;
6564 if (CAN_CHANGE(element))
6565 element_info[element].change->can_change = TRUE;
6569 // correct custom element values (for old levels without these options)
6570 if (level->game_version < VERSION_IDENT(3,1,1,0))
6572 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6574 int element = EL_CUSTOM_START + i;
6575 struct ElementInfo *ei = &element_info[element];
6577 if (ei->access_direction == MV_NO_DIRECTION)
6578 ei->access_direction = MV_ALL_DIRECTIONS;
6582 // correct custom element values (fix invalid values for all versions)
6585 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6587 int element = EL_CUSTOM_START + i;
6588 struct ElementInfo *ei = &element_info[element];
6590 for (j = 0; j < ei->num_change_pages; j++)
6592 struct ElementChangeInfo *change = &ei->change_page[j];
6594 if (change->trigger_player == CH_PLAYER_NONE)
6595 change->trigger_player = CH_PLAYER_ANY;
6597 if (change->trigger_side == CH_SIDE_NONE)
6598 change->trigger_side = CH_SIDE_ANY;
6603 // initialize "can_explode" field for old levels which did not store this
6604 // !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!!
6605 if (level->game_version <= VERSION_IDENT(3,1,0,0))
6607 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6609 int element = EL_CUSTOM_START + i;
6611 if (EXPLODES_1X1_OLD(element))
6612 element_info[element].explosion_type = EXPLODES_1X1;
6614 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
6615 EXPLODES_SMASHED(element) ||
6616 EXPLODES_IMPACT(element)));
6620 // correct previously hard-coded move delay values for maze runner style
6621 if (level->game_version < VERSION_IDENT(3,1,1,0))
6623 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6625 int element = EL_CUSTOM_START + i;
6627 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
6629 // previously hard-coded and therefore ignored
6630 element_info[element].move_delay_fixed = 9;
6631 element_info[element].move_delay_random = 0;
6636 // set some other uninitialized values of custom elements in older levels
6637 if (level->game_version < VERSION_IDENT(3,1,0,0))
6639 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6641 int element = EL_CUSTOM_START + i;
6643 element_info[element].access_direction = MV_ALL_DIRECTIONS;
6645 element_info[element].explosion_delay = 17;
6646 element_info[element].ignition_delay = 8;
6650 // set mouse click change events to work for left/middle/right mouse button
6651 if (level->game_version < VERSION_IDENT(4,2,3,0))
6653 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6655 int element = EL_CUSTOM_START + i;
6656 struct ElementInfo *ei = &element_info[element];
6658 for (j = 0; j < ei->num_change_pages; j++)
6660 struct ElementChangeInfo *change = &ei->change_page[j];
6662 if (change->has_event[CE_CLICKED_BY_MOUSE] ||
6663 change->has_event[CE_PRESSED_BY_MOUSE] ||
6664 change->has_event[CE_MOUSE_CLICKED_ON_X] ||
6665 change->has_event[CE_MOUSE_PRESSED_ON_X])
6666 change->trigger_side = CH_SIDE_ANY;
6672 static void LoadLevel_InitElements(struct LevelInfo *level)
6674 LoadLevel_InitStandardElements(level);
6676 if (level->file_has_custom_elements)
6677 LoadLevel_InitCustomElements(level);
6679 // initialize element properties for level editor etc.
6680 InitElementPropertiesEngine(level->game_version);
6681 InitElementPropertiesGfxElement();
6684 static void LoadLevel_InitPlayfield(struct LevelInfo *level)
6688 // map elements that have changed in newer versions
6689 for (y = 0; y < level->fieldy; y++)
6690 for (x = 0; x < level->fieldx; x++)
6691 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
6692 level->game_version);
6694 // clear unused playfield data (nicer if level gets resized in editor)
6695 for (x = 0; x < MAX_LEV_FIELDX; x++)
6696 for (y = 0; y < MAX_LEV_FIELDY; y++)
6697 if (x >= level->fieldx || y >= level->fieldy)
6698 level->field[x][y] = EL_EMPTY;
6700 // copy elements to runtime playfield array
6701 for (x = 0; x < MAX_LEV_FIELDX; x++)
6702 for (y = 0; y < MAX_LEV_FIELDY; y++)
6703 Tile[x][y] = level->field[x][y];
6705 // initialize level size variables for faster access
6706 lev_fieldx = level->fieldx;
6707 lev_fieldy = level->fieldy;
6709 // determine border element for this level
6710 if (level->file_info.type == LEVEL_FILE_TYPE_DC)
6711 BorderElement = EL_EMPTY; // (in editor, SetBorderElement() is used)
6716 static void LoadLevel_InitNativeEngines(struct LevelInfo *level)
6718 struct LevelFileInfo *level_file_info = &level->file_info;
6720 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
6721 CopyNativeLevel_RND_to_Native(level);
6724 static void LoadLevelTemplate_LoadAndInit(void)
6726 LoadLevelFromFileInfo(&level_template, &level_template.file_info, FALSE);
6728 LoadLevel_InitVersion(&level_template);
6729 LoadLevel_InitElements(&level_template);
6730 LoadLevel_InitSettings(&level_template);
6732 ActivateLevelTemplate();
6735 void LoadLevelTemplate(int nr)
6737 if (!fileExists(getGlobalLevelTemplateFilename()))
6739 Warn("no level template found for this level");
6744 setLevelFileInfo(&level_template.file_info, nr);
6746 LoadLevelTemplate_LoadAndInit();
6749 static void LoadNetworkLevelTemplate(struct NetworkLevelInfo *network_level)
6751 copyLevelFileInfo(&network_level->tmpl_info, &level_template.file_info);
6753 LoadLevelTemplate_LoadAndInit();
6756 static void LoadLevel_LoadAndInit(struct NetworkLevelInfo *network_level)
6758 LoadLevelFromFileInfo(&level, &level.file_info, FALSE);
6760 if (level.use_custom_template)
6762 if (network_level != NULL)
6763 LoadNetworkLevelTemplate(network_level);
6765 LoadLevelTemplate(-1);
6768 LoadLevel_InitVersion(&level);
6769 LoadLevel_InitElements(&level);
6770 LoadLevel_InitPlayfield(&level);
6771 LoadLevel_InitSettings(&level);
6773 LoadLevel_InitNativeEngines(&level);
6776 void LoadLevel(int nr)
6778 SetLevelSetInfo(leveldir_current->identifier, nr);
6780 setLevelFileInfo(&level.file_info, nr);
6782 LoadLevel_LoadAndInit(NULL);
6785 void LoadLevelInfoOnly(int nr)
6787 setLevelFileInfo(&level.file_info, nr);
6789 LoadLevelFromFileInfo(&level, &level.file_info, TRUE);
6792 void LoadNetworkLevel(struct NetworkLevelInfo *network_level)
6794 SetLevelSetInfo(network_level->leveldir_identifier,
6795 network_level->file_info.nr);
6797 copyLevelFileInfo(&network_level->file_info, &level.file_info);
6799 LoadLevel_LoadAndInit(network_level);
6802 static int SaveLevel_VERS(FILE *file, struct LevelInfo *level)
6806 chunk_size += putFileVersion(file, level->file_version);
6807 chunk_size += putFileVersion(file, level->game_version);
6812 static int SaveLevel_DATE(FILE *file, struct LevelInfo *level)
6816 chunk_size += putFile16BitBE(file, level->creation_date.year);
6817 chunk_size += putFile8Bit(file, level->creation_date.month);
6818 chunk_size += putFile8Bit(file, level->creation_date.day);
6823 #if ENABLE_HISTORIC_CHUNKS
6824 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
6828 putFile8Bit(file, level->fieldx);
6829 putFile8Bit(file, level->fieldy);
6831 putFile16BitBE(file, level->time);
6832 putFile16BitBE(file, level->gems_needed);
6834 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
6835 putFile8Bit(file, level->name[i]);
6837 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
6838 putFile8Bit(file, level->score[i]);
6840 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
6841 for (y = 0; y < 3; y++)
6842 for (x = 0; x < 3; x++)
6843 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
6844 level->yamyam_content[i].e[x][y]));
6845 putFile8Bit(file, level->amoeba_speed);
6846 putFile8Bit(file, level->time_magic_wall);
6847 putFile8Bit(file, level->time_wheel);
6848 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
6849 level->amoeba_content));
6850 putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
6851 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
6852 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
6853 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
6855 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
6857 putFile8Bit(file, (level->block_last_field ? 1 : 0));
6858 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
6859 putFile32BitBE(file, level->can_move_into_acid_bits);
6860 putFile8Bit(file, level->dont_collide_with_bits);
6862 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
6863 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
6865 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
6866 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
6867 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
6869 putFile8Bit(file, level->game_engine_type);
6871 WriteUnusedBytesToFile(file, LEVEL_CHUNK_HEAD_UNUSED);
6875 static int SaveLevel_NAME(FILE *file, struct LevelInfo *level)
6880 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
6881 chunk_size += putFile8Bit(file, level->name[i]);
6886 static int SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
6891 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
6892 chunk_size += putFile8Bit(file, level->author[i]);
6897 #if ENABLE_HISTORIC_CHUNKS
6898 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
6903 for (y = 0; y < level->fieldy; y++)
6904 for (x = 0; x < level->fieldx; x++)
6905 if (level->encoding_16bit_field)
6906 chunk_size += putFile16BitBE(file, level->field[x][y]);
6908 chunk_size += putFile8Bit(file, level->field[x][y]);
6914 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
6919 for (y = 0; y < level->fieldy; y++)
6920 for (x = 0; x < level->fieldx; x++)
6921 chunk_size += putFile16BitBE(file, level->field[x][y]);
6926 #if ENABLE_HISTORIC_CHUNKS
6927 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
6931 putFile8Bit(file, EL_YAMYAM);
6932 putFile8Bit(file, level->num_yamyam_contents);
6933 putFile8Bit(file, 0);
6934 putFile8Bit(file, 0);
6936 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6937 for (y = 0; y < 3; y++)
6938 for (x = 0; x < 3; x++)
6939 if (level->encoding_16bit_field)
6940 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
6942 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
6946 #if ENABLE_HISTORIC_CHUNKS
6947 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
6950 int num_contents, content_xsize, content_ysize;
6951 int content_array[MAX_ELEMENT_CONTENTS][3][3];
6953 if (element == EL_YAMYAM)
6955 num_contents = level->num_yamyam_contents;
6959 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6960 for (y = 0; y < 3; y++)
6961 for (x = 0; x < 3; x++)
6962 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
6964 else if (element == EL_BD_AMOEBA)
6970 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6971 for (y = 0; y < 3; y++)
6972 for (x = 0; x < 3; x++)
6973 content_array[i][x][y] = EL_EMPTY;
6974 content_array[0][0][0] = level->amoeba_content;
6978 // chunk header already written -- write empty chunk data
6979 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
6981 Warn("cannot save content for element '%d'", element);
6986 putFile16BitBE(file, element);
6987 putFile8Bit(file, num_contents);
6988 putFile8Bit(file, content_xsize);
6989 putFile8Bit(file, content_ysize);
6991 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
6993 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6994 for (y = 0; y < 3; y++)
6995 for (x = 0; x < 3; x++)
6996 putFile16BitBE(file, content_array[i][x][y]);
7000 #if ENABLE_HISTORIC_CHUNKS
7001 static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
7003 int envelope_nr = element - EL_ENVELOPE_1;
7004 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
7008 chunk_size += putFile16BitBE(file, element);
7009 chunk_size += putFile16BitBE(file, envelope_len);
7010 chunk_size += putFile8Bit(file, level->envelope_xsize[envelope_nr]);
7011 chunk_size += putFile8Bit(file, level->envelope_ysize[envelope_nr]);
7013 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
7014 chunk_size += LEVEL_CHUNK_CNT3_UNUSED;
7016 for (i = 0; i < envelope_len; i++)
7017 chunk_size += putFile8Bit(file, level->envelope_text[envelope_nr][i]);
7023 #if ENABLE_HISTORIC_CHUNKS
7024 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
7025 int num_changed_custom_elements)
7029 putFile16BitBE(file, num_changed_custom_elements);
7031 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7033 int element = EL_CUSTOM_START + i;
7035 struct ElementInfo *ei = &element_info[element];
7037 if (ei->properties[EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
7039 if (check < num_changed_custom_elements)
7041 putFile16BitBE(file, element);
7042 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7049 if (check != num_changed_custom_elements) // should not happen
7050 Warn("inconsistent number of custom element properties");
7054 #if ENABLE_HISTORIC_CHUNKS
7055 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
7056 int num_changed_custom_elements)
7060 putFile16BitBE(file, num_changed_custom_elements);
7062 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7064 int element = EL_CUSTOM_START + i;
7066 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
7068 if (check < num_changed_custom_elements)
7070 putFile16BitBE(file, element);
7071 putFile16BitBE(file, element_info[element].change->target_element);
7078 if (check != num_changed_custom_elements) // should not happen
7079 Warn("inconsistent number of custom target elements");
7083 #if ENABLE_HISTORIC_CHUNKS
7084 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
7085 int num_changed_custom_elements)
7087 int i, j, x, y, check = 0;
7089 putFile16BitBE(file, num_changed_custom_elements);
7091 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7093 int element = EL_CUSTOM_START + i;
7094 struct ElementInfo *ei = &element_info[element];
7096 if (ei->modified_settings)
7098 if (check < num_changed_custom_elements)
7100 putFile16BitBE(file, element);
7102 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
7103 putFile8Bit(file, ei->description[j]);
7105 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7107 // some free bytes for future properties and padding
7108 WriteUnusedBytesToFile(file, 7);
7110 putFile8Bit(file, ei->use_gfx_element);
7111 putFile16BitBE(file, ei->gfx_element_initial);
7113 putFile8Bit(file, ei->collect_score_initial);
7114 putFile8Bit(file, ei->collect_count_initial);
7116 putFile16BitBE(file, ei->push_delay_fixed);
7117 putFile16BitBE(file, ei->push_delay_random);
7118 putFile16BitBE(file, ei->move_delay_fixed);
7119 putFile16BitBE(file, ei->move_delay_random);
7121 putFile16BitBE(file, ei->move_pattern);
7122 putFile8Bit(file, ei->move_direction_initial);
7123 putFile8Bit(file, ei->move_stepsize);
7125 for (y = 0; y < 3; y++)
7126 for (x = 0; x < 3; x++)
7127 putFile16BitBE(file, ei->content.e[x][y]);
7129 putFile32BitBE(file, ei->change->events);
7131 putFile16BitBE(file, ei->change->target_element);
7133 putFile16BitBE(file, ei->change->delay_fixed);
7134 putFile16BitBE(file, ei->change->delay_random);
7135 putFile16BitBE(file, ei->change->delay_frames);
7137 putFile16BitBE(file, ei->change->initial_trigger_element);
7139 putFile8Bit(file, ei->change->explode);
7140 putFile8Bit(file, ei->change->use_target_content);
7141 putFile8Bit(file, ei->change->only_if_complete);
7142 putFile8Bit(file, ei->change->use_random_replace);
7144 putFile8Bit(file, ei->change->random_percentage);
7145 putFile8Bit(file, ei->change->replace_when);
7147 for (y = 0; y < 3; y++)
7148 for (x = 0; x < 3; x++)
7149 putFile16BitBE(file, ei->change->content.e[x][y]);
7151 putFile8Bit(file, ei->slippery_type);
7153 // some free bytes for future properties and padding
7154 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
7161 if (check != num_changed_custom_elements) // should not happen
7162 Warn("inconsistent number of custom element properties");
7166 #if ENABLE_HISTORIC_CHUNKS
7167 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
7169 struct ElementInfo *ei = &element_info[element];
7172 // ---------- custom element base property values (96 bytes) ----------------
7174 putFile16BitBE(file, element);
7176 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7177 putFile8Bit(file, ei->description[i]);
7179 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7181 WriteUnusedBytesToFile(file, 4); // reserved for more base properties
7183 putFile8Bit(file, ei->num_change_pages);
7185 putFile16BitBE(file, ei->ce_value_fixed_initial);
7186 putFile16BitBE(file, ei->ce_value_random_initial);
7187 putFile8Bit(file, ei->use_last_ce_value);
7189 putFile8Bit(file, ei->use_gfx_element);
7190 putFile16BitBE(file, ei->gfx_element_initial);
7192 putFile8Bit(file, ei->collect_score_initial);
7193 putFile8Bit(file, ei->collect_count_initial);
7195 putFile8Bit(file, ei->drop_delay_fixed);
7196 putFile8Bit(file, ei->push_delay_fixed);
7197 putFile8Bit(file, ei->drop_delay_random);
7198 putFile8Bit(file, ei->push_delay_random);
7199 putFile16BitBE(file, ei->move_delay_fixed);
7200 putFile16BitBE(file, ei->move_delay_random);
7202 // bits 0 - 15 of "move_pattern" ...
7203 putFile16BitBE(file, ei->move_pattern & 0xffff);
7204 putFile8Bit(file, ei->move_direction_initial);
7205 putFile8Bit(file, ei->move_stepsize);
7207 putFile8Bit(file, ei->slippery_type);
7209 for (y = 0; y < 3; y++)
7210 for (x = 0; x < 3; x++)
7211 putFile16BitBE(file, ei->content.e[x][y]);
7213 putFile16BitBE(file, ei->move_enter_element);
7214 putFile16BitBE(file, ei->move_leave_element);
7215 putFile8Bit(file, ei->move_leave_type);
7217 // ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible)
7218 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
7220 putFile8Bit(file, ei->access_direction);
7222 putFile8Bit(file, ei->explosion_delay);
7223 putFile8Bit(file, ei->ignition_delay);
7224 putFile8Bit(file, ei->explosion_type);
7226 // some free bytes for future custom property values and padding
7227 WriteUnusedBytesToFile(file, 1);
7229 // ---------- change page property values (48 bytes) ------------------------
7231 for (i = 0; i < ei->num_change_pages; i++)
7233 struct ElementChangeInfo *change = &ei->change_page[i];
7234 unsigned int event_bits;
7236 // bits 0 - 31 of "has_event[]" ...
7238 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
7239 if (change->has_event[j])
7240 event_bits |= (1 << j);
7241 putFile32BitBE(file, event_bits);
7243 putFile16BitBE(file, change->target_element);
7245 putFile16BitBE(file, change->delay_fixed);
7246 putFile16BitBE(file, change->delay_random);
7247 putFile16BitBE(file, change->delay_frames);
7249 putFile16BitBE(file, change->initial_trigger_element);
7251 putFile8Bit(file, change->explode);
7252 putFile8Bit(file, change->use_target_content);
7253 putFile8Bit(file, change->only_if_complete);
7254 putFile8Bit(file, change->use_random_replace);
7256 putFile8Bit(file, change->random_percentage);
7257 putFile8Bit(file, change->replace_when);
7259 for (y = 0; y < 3; y++)
7260 for (x = 0; x < 3; x++)
7261 putFile16BitBE(file, change->target_content.e[x][y]);
7263 putFile8Bit(file, change->can_change);
7265 putFile8Bit(file, change->trigger_side);
7267 putFile8Bit(file, change->trigger_player);
7268 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
7269 log_2(change->trigger_page)));
7271 putFile8Bit(file, change->has_action);
7272 putFile8Bit(file, change->action_type);
7273 putFile8Bit(file, change->action_mode);
7274 putFile16BitBE(file, change->action_arg);
7276 // ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible)
7278 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
7279 if (change->has_event[j])
7280 event_bits |= (1 << (j - 32));
7281 putFile8Bit(file, event_bits);
7286 #if ENABLE_HISTORIC_CHUNKS
7287 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
7289 struct ElementInfo *ei = &element_info[element];
7290 struct ElementGroupInfo *group = ei->group;
7293 putFile16BitBE(file, element);
7295 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7296 putFile8Bit(file, ei->description[i]);
7298 putFile8Bit(file, group->num_elements);
7300 putFile8Bit(file, ei->use_gfx_element);
7301 putFile16BitBE(file, ei->gfx_element_initial);
7303 putFile8Bit(file, group->choice_mode);
7305 // some free bytes for future values and padding
7306 WriteUnusedBytesToFile(file, 3);
7308 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
7309 putFile16BitBE(file, group->element[i]);
7313 static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry,
7314 boolean write_element)
7316 int save_type = entry->save_type;
7317 int data_type = entry->data_type;
7318 int conf_type = entry->conf_type;
7319 int byte_mask = conf_type & CONF_MASK_BYTES;
7320 int element = entry->element;
7321 int default_value = entry->default_value;
7323 boolean modified = FALSE;
7325 if (byte_mask != CONF_MASK_MULTI_BYTES)
7327 void *value_ptr = entry->value;
7328 int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
7331 // check if any settings have been modified before saving them
7332 if (value != default_value)
7335 // do not save if explicitly told or if unmodified default settings
7336 if ((save_type == SAVE_CONF_NEVER) ||
7337 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7341 num_bytes += putFile16BitBE(file, element);
7343 num_bytes += putFile8Bit(file, conf_type);
7344 num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
7345 byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
7346 byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :
7349 else if (data_type == TYPE_STRING)
7351 char *default_string = entry->default_string;
7352 char *string = (char *)(entry->value);
7353 int string_length = strlen(string);
7356 // check if any settings have been modified before saving them
7357 if (!strEqual(string, default_string))
7360 // do not save if explicitly told or if unmodified default settings
7361 if ((save_type == SAVE_CONF_NEVER) ||
7362 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7366 num_bytes += putFile16BitBE(file, element);
7368 num_bytes += putFile8Bit(file, conf_type);
7369 num_bytes += putFile16BitBE(file, string_length);
7371 for (i = 0; i < string_length; i++)
7372 num_bytes += putFile8Bit(file, string[i]);
7374 else if (data_type == TYPE_ELEMENT_LIST)
7376 int *element_array = (int *)(entry->value);
7377 int num_elements = *(int *)(entry->num_entities);
7380 // check if any settings have been modified before saving them
7381 for (i = 0; i < num_elements; i++)
7382 if (element_array[i] != default_value)
7385 // do not save if explicitly told or if unmodified default settings
7386 if ((save_type == SAVE_CONF_NEVER) ||
7387 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7391 num_bytes += putFile16BitBE(file, element);
7393 num_bytes += putFile8Bit(file, conf_type);
7394 num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
7396 for (i = 0; i < num_elements; i++)
7397 num_bytes += putFile16BitBE(file, element_array[i]);
7399 else if (data_type == TYPE_CONTENT_LIST)
7401 struct Content *content = (struct Content *)(entry->value);
7402 int num_contents = *(int *)(entry->num_entities);
7405 // check if any settings have been modified before saving them
7406 for (i = 0; i < num_contents; i++)
7407 for (y = 0; y < 3; y++)
7408 for (x = 0; x < 3; x++)
7409 if (content[i].e[x][y] != default_value)
7412 // do not save if explicitly told or if unmodified default settings
7413 if ((save_type == SAVE_CONF_NEVER) ||
7414 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7418 num_bytes += putFile16BitBE(file, element);
7420 num_bytes += putFile8Bit(file, conf_type);
7421 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
7423 for (i = 0; i < num_contents; i++)
7424 for (y = 0; y < 3; y++)
7425 for (x = 0; x < 3; x++)
7426 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
7432 static int SaveLevel_INFO(FILE *file, struct LevelInfo *level)
7437 li = *level; // copy level data into temporary buffer
7439 for (i = 0; chunk_config_INFO[i].data_type != -1; i++)
7440 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE);
7445 static int SaveLevel_ELEM(FILE *file, struct LevelInfo *level)
7450 li = *level; // copy level data into temporary buffer
7452 for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
7453 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE);
7458 static int SaveLevel_NOTE(FILE *file, struct LevelInfo *level, int element)
7460 int envelope_nr = element - EL_ENVELOPE_1;
7464 chunk_size += putFile16BitBE(file, element);
7466 // copy envelope data into temporary buffer
7467 xx_envelope = level->envelope[envelope_nr];
7469 for (i = 0; chunk_config_NOTE[i].data_type != -1; i++)
7470 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_NOTE[i], FALSE);
7475 static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element)
7477 struct ElementInfo *ei = &element_info[element];
7481 chunk_size += putFile16BitBE(file, element);
7483 xx_ei = *ei; // copy element data into temporary buffer
7485 // set default description string for this specific element
7486 strcpy(xx_default_description, getDefaultElementDescription(ei));
7488 for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++)
7489 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE);
7491 for (i = 0; i < ei->num_change_pages; i++)
7493 struct ElementChangeInfo *change = &ei->change_page[i];
7495 xx_current_change_page = i;
7497 xx_change = *change; // copy change data into temporary buffer
7500 setEventBitsFromEventFlags(change);
7502 for (j = 0; chunk_config_CUSX_change[j].data_type != -1; j++)
7503 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_change[j],
7510 static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element)
7512 struct ElementInfo *ei = &element_info[element];
7513 struct ElementGroupInfo *group = ei->group;
7517 chunk_size += putFile16BitBE(file, element);
7519 xx_ei = *ei; // copy element data into temporary buffer
7520 xx_group = *group; // copy group data into temporary buffer
7522 // set default description string for this specific element
7523 strcpy(xx_default_description, getDefaultElementDescription(ei));
7525 for (i = 0; chunk_config_GRPX[i].data_type != -1; i++)
7526 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_GRPX[i], FALSE);
7531 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename,
7532 boolean save_as_template)
7538 if (!(file = fopen(filename, MODE_WRITE)))
7540 Warn("cannot save level file '%s'", filename);
7545 level->file_version = FILE_VERSION_ACTUAL;
7546 level->game_version = GAME_VERSION_ACTUAL;
7548 level->creation_date = getCurrentDate();
7550 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
7551 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
7553 chunk_size = SaveLevel_VERS(NULL, level);
7554 putFileChunkBE(file, "VERS", chunk_size);
7555 SaveLevel_VERS(file, level);
7557 chunk_size = SaveLevel_DATE(NULL, level);
7558 putFileChunkBE(file, "DATE", chunk_size);
7559 SaveLevel_DATE(file, level);
7561 chunk_size = SaveLevel_NAME(NULL, level);
7562 putFileChunkBE(file, "NAME", chunk_size);
7563 SaveLevel_NAME(file, level);
7565 chunk_size = SaveLevel_AUTH(NULL, level);
7566 putFileChunkBE(file, "AUTH", chunk_size);
7567 SaveLevel_AUTH(file, level);
7569 chunk_size = SaveLevel_INFO(NULL, level);
7570 putFileChunkBE(file, "INFO", chunk_size);
7571 SaveLevel_INFO(file, level);
7573 chunk_size = SaveLevel_BODY(NULL, level);
7574 putFileChunkBE(file, "BODY", chunk_size);
7575 SaveLevel_BODY(file, level);
7577 chunk_size = SaveLevel_ELEM(NULL, level);
7578 if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED) // save if changed
7580 putFileChunkBE(file, "ELEM", chunk_size);
7581 SaveLevel_ELEM(file, level);
7584 for (i = 0; i < NUM_ENVELOPES; i++)
7586 int element = EL_ENVELOPE_1 + i;
7588 chunk_size = SaveLevel_NOTE(NULL, level, element);
7589 if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED) // save if changed
7591 putFileChunkBE(file, "NOTE", chunk_size);
7592 SaveLevel_NOTE(file, level, element);
7596 // if not using template level, check for non-default custom/group elements
7597 if (!level->use_custom_template || save_as_template)
7599 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7601 int element = EL_CUSTOM_START + i;
7603 chunk_size = SaveLevel_CUSX(NULL, level, element);
7604 if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED) // save if changed
7606 putFileChunkBE(file, "CUSX", chunk_size);
7607 SaveLevel_CUSX(file, level, element);
7611 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
7613 int element = EL_GROUP_START + i;
7615 chunk_size = SaveLevel_GRPX(NULL, level, element);
7616 if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED) // save if changed
7618 putFileChunkBE(file, "GRPX", chunk_size);
7619 SaveLevel_GRPX(file, level, element);
7626 SetFilePermissions(filename, PERMS_PRIVATE);
7629 void SaveLevel(int nr)
7631 char *filename = getDefaultLevelFilename(nr);
7633 SaveLevelFromFilename(&level, filename, FALSE);
7636 void SaveLevelTemplate(void)
7638 char *filename = getLocalLevelTemplateFilename();
7640 SaveLevelFromFilename(&level, filename, TRUE);
7643 boolean SaveLevelChecked(int nr)
7645 char *filename = getDefaultLevelFilename(nr);
7646 boolean new_level = !fileExists(filename);
7647 boolean level_saved = FALSE;
7649 if (new_level || Request("Save this level and kill the old?", REQ_ASK))
7654 Request("Level saved!", REQ_CONFIRM);
7662 void DumpLevel(struct LevelInfo *level)
7664 if (level->no_level_file || level->no_valid_file)
7666 Warn("cannot dump -- no valid level file found");
7672 Print("Level xxx (file version %08d, game version %08d)\n",
7673 level->file_version, level->game_version);
7676 Print("Level author: '%s'\n", level->author);
7677 Print("Level title: '%s'\n", level->name);
7679 Print("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
7681 Print("Level time: %d seconds\n", level->time);
7682 Print("Gems needed: %d\n", level->gems_needed);
7684 Print("Time for magic wall: %d seconds\n", level->time_magic_wall);
7685 Print("Time for wheel: %d seconds\n", level->time_wheel);
7686 Print("Time for light: %d seconds\n", level->time_light);
7687 Print("Time for timegate: %d seconds\n", level->time_timegate);
7689 Print("Amoeba speed: %d\n", level->amoeba_speed);
7692 Print("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
7693 Print("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
7694 Print("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
7695 Print("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
7696 Print("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
7697 Print("rate time over score: %s\n", (level->rate_time_over_score ? "yes" : "no"));
7702 void DumpLevels(void)
7704 static LevelDirTree *dumplevel_leveldir = NULL;
7706 dumplevel_leveldir = getTreeInfoFromIdentifier(leveldir_first,
7707 global.dumplevel_leveldir);
7709 if (dumplevel_leveldir == NULL)
7710 Fail("no such level identifier: '%s'", global.dumplevel_leveldir);
7712 if (global.dumplevel_level_nr < dumplevel_leveldir->first_level ||
7713 global.dumplevel_level_nr > dumplevel_leveldir->last_level)
7714 Fail("no such level number: %d", global.dumplevel_level_nr);
7716 leveldir_current = dumplevel_leveldir;
7718 LoadLevel(global.dumplevel_level_nr);
7725 // ============================================================================
7726 // tape file functions
7727 // ============================================================================
7729 static void setTapeInfoToDefaults(void)
7733 // always start with reliable default values (empty tape)
7736 // default values (also for pre-1.2 tapes) with only the first player
7737 tape.player_participates[0] = TRUE;
7738 for (i = 1; i < MAX_PLAYERS; i++)
7739 tape.player_participates[i] = FALSE;
7741 // at least one (default: the first) player participates in every tape
7742 tape.num_participating_players = 1;
7744 tape.property_bits = TAPE_PROPERTY_NONE;
7746 tape.level_nr = level_nr;
7748 tape.changed = FALSE;
7750 tape.recording = FALSE;
7751 tape.playing = FALSE;
7752 tape.pausing = FALSE;
7754 tape.scr_fieldx = SCR_FIELDX_DEFAULT;
7755 tape.scr_fieldy = SCR_FIELDY_DEFAULT;
7757 tape.no_valid_file = FALSE;
7760 static int getTapePosSize(struct TapeInfo *tape)
7762 int tape_pos_size = 0;
7764 if (tape->use_key_actions)
7765 tape_pos_size += tape->num_participating_players;
7767 if (tape->use_mouse_actions)
7768 tape_pos_size += 3; // x and y position and mouse button mask
7770 tape_pos_size += 1; // tape action delay value
7772 return tape_pos_size;
7775 static void setTapeActionFlags(struct TapeInfo *tape, int value)
7777 tape->use_key_actions = FALSE;
7778 tape->use_mouse_actions = FALSE;
7780 if (value != TAPE_USE_MOUSE_ACTIONS_ONLY)
7781 tape->use_key_actions = TRUE;
7783 if (value != TAPE_USE_KEY_ACTIONS_ONLY)
7784 tape->use_mouse_actions = TRUE;
7787 static int getTapeActionValue(struct TapeInfo *tape)
7789 return (tape->use_key_actions &&
7790 tape->use_mouse_actions ? TAPE_USE_KEY_AND_MOUSE_ACTIONS :
7791 tape->use_key_actions ? TAPE_USE_KEY_ACTIONS_ONLY :
7792 tape->use_mouse_actions ? TAPE_USE_MOUSE_ACTIONS_ONLY :
7793 TAPE_ACTIONS_DEFAULT);
7796 static int LoadTape_VERS(File *file, int chunk_size, struct TapeInfo *tape)
7798 tape->file_version = getFileVersion(file);
7799 tape->game_version = getFileVersion(file);
7804 static int LoadTape_HEAD(File *file, int chunk_size, struct TapeInfo *tape)
7808 tape->random_seed = getFile32BitBE(file);
7809 tape->date = getFile32BitBE(file);
7810 tape->length = getFile32BitBE(file);
7812 // read header fields that are new since version 1.2
7813 if (tape->file_version >= FILE_VERSION_1_2)
7815 byte store_participating_players = getFile8Bit(file);
7818 // since version 1.2, tapes store which players participate in the tape
7819 tape->num_participating_players = 0;
7820 for (i = 0; i < MAX_PLAYERS; i++)
7822 tape->player_participates[i] = FALSE;
7824 if (store_participating_players & (1 << i))
7826 tape->player_participates[i] = TRUE;
7827 tape->num_participating_players++;
7831 setTapeActionFlags(tape, getFile8Bit(file));
7833 tape->property_bits = getFile8Bit(file);
7835 ReadUnusedBytesFromFile(file, TAPE_CHUNK_HEAD_UNUSED);
7837 engine_version = getFileVersion(file);
7838 if (engine_version > 0)
7839 tape->engine_version = engine_version;
7841 tape->engine_version = tape->game_version;
7847 static int LoadTape_SCRN(File *file, int chunk_size, struct TapeInfo *tape)
7849 tape->scr_fieldx = getFile8Bit(file);
7850 tape->scr_fieldy = getFile8Bit(file);
7855 static int LoadTape_INFO(File *file, int chunk_size, struct TapeInfo *tape)
7857 char *level_identifier = NULL;
7858 int level_identifier_size;
7861 level_identifier_size = getFile16BitBE(file);
7863 level_identifier = checked_malloc(level_identifier_size);
7865 for (i = 0; i < level_identifier_size; i++)
7866 level_identifier[i] = getFile8Bit(file);
7868 strncpy(tape->level_identifier, level_identifier, MAX_FILENAME_LEN);
7869 tape->level_identifier[MAX_FILENAME_LEN] = '\0';
7871 checked_free(level_identifier);
7873 tape->level_nr = getFile16BitBE(file);
7875 chunk_size = 2 + level_identifier_size + 2;
7880 static int LoadTape_BODY(File *file, int chunk_size, struct TapeInfo *tape)
7883 int tape_pos_size = getTapePosSize(tape);
7884 int chunk_size_expected = tape_pos_size * tape->length;
7886 if (chunk_size_expected != chunk_size)
7888 ReadUnusedBytesFromFile(file, chunk_size);
7889 return chunk_size_expected;
7892 for (i = 0; i < tape->length; i++)
7894 if (i >= MAX_TAPE_LEN)
7896 Warn("tape truncated -- size exceeds maximum tape size %d",
7899 // tape too large; read and ignore remaining tape data from this chunk
7900 for (;i < tape->length; i++)
7901 ReadUnusedBytesFromFile(file, tape_pos_size);
7906 if (tape->use_key_actions)
7908 for (j = 0; j < MAX_PLAYERS; j++)
7910 tape->pos[i].action[j] = MV_NONE;
7912 if (tape->player_participates[j])
7913 tape->pos[i].action[j] = getFile8Bit(file);
7917 if (tape->use_mouse_actions)
7919 tape->pos[i].action[TAPE_ACTION_LX] = getFile8Bit(file);
7920 tape->pos[i].action[TAPE_ACTION_LY] = getFile8Bit(file);
7921 tape->pos[i].action[TAPE_ACTION_BUTTON] = getFile8Bit(file);
7924 tape->pos[i].delay = getFile8Bit(file);
7926 if (tape->file_version == FILE_VERSION_1_0)
7928 // eliminate possible diagonal moves in old tapes
7929 // this is only for backward compatibility
7931 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
7932 byte action = tape->pos[i].action[0];
7933 int k, num_moves = 0;
7935 for (k = 0; k<4; k++)
7937 if (action & joy_dir[k])
7939 tape->pos[i + num_moves].action[0] = joy_dir[k];
7941 tape->pos[i + num_moves].delay = 0;
7950 tape->length += num_moves;
7953 else if (tape->file_version < FILE_VERSION_2_0)
7955 // convert pre-2.0 tapes to new tape format
7957 if (tape->pos[i].delay > 1)
7960 tape->pos[i + 1] = tape->pos[i];
7961 tape->pos[i + 1].delay = 1;
7964 for (j = 0; j < MAX_PLAYERS; j++)
7965 tape->pos[i].action[j] = MV_NONE;
7966 tape->pos[i].delay--;
7973 if (checkEndOfFile(file))
7977 if (i != tape->length)
7978 chunk_size = tape_pos_size * i;
7983 static void LoadTape_SokobanSolution(char *filename)
7986 int move_delay = TILESIZE / level.initial_player_stepsize[0];
7988 if (!(file = openFile(filename, MODE_READ)))
7990 tape.no_valid_file = TRUE;
7995 while (!checkEndOfFile(file))
7997 unsigned char c = getByteFromFile(file);
7999 if (checkEndOfFile(file))
8006 tape.pos[tape.length].action[0] = MV_UP;
8007 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8013 tape.pos[tape.length].action[0] = MV_DOWN;
8014 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8020 tape.pos[tape.length].action[0] = MV_LEFT;
8021 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8027 tape.pos[tape.length].action[0] = MV_RIGHT;
8028 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8036 // ignore white-space characters
8040 tape.no_valid_file = TRUE;
8042 Warn("unsupported Sokoban solution file '%s' ['%d']", filename, c);
8050 if (tape.no_valid_file)
8053 tape.length_frames = GetTapeLengthFrames();
8054 tape.length_seconds = GetTapeLengthSeconds();
8057 void LoadTapeFromFilename(char *filename)
8059 char cookie[MAX_LINE_LEN];
8060 char chunk_name[CHUNK_ID_LEN + 1];
8064 // always start with reliable default values
8065 setTapeInfoToDefaults();
8067 if (strSuffix(filename, ".sln"))
8069 LoadTape_SokobanSolution(filename);
8074 if (!(file = openFile(filename, MODE_READ)))
8076 tape.no_valid_file = TRUE;
8081 getFileChunkBE(file, chunk_name, NULL);
8082 if (strEqual(chunk_name, "RND1"))
8084 getFile32BitBE(file); // not used
8086 getFileChunkBE(file, chunk_name, NULL);
8087 if (!strEqual(chunk_name, "TAPE"))
8089 tape.no_valid_file = TRUE;
8091 Warn("unknown format of tape file '%s'", filename);
8098 else // check for pre-2.0 file format with cookie string
8100 strcpy(cookie, chunk_name);
8101 if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
8103 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8104 cookie[strlen(cookie) - 1] = '\0';
8106 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
8108 tape.no_valid_file = TRUE;
8110 Warn("unknown format of tape file '%s'", filename);
8117 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
8119 tape.no_valid_file = TRUE;
8121 Warn("unsupported version of tape file '%s'", filename);
8128 // pre-2.0 tape files have no game version, so use file version here
8129 tape.game_version = tape.file_version;
8132 if (tape.file_version < FILE_VERSION_1_2)
8134 // tape files from versions before 1.2.0 without chunk structure
8135 LoadTape_HEAD(file, TAPE_CHUNK_HEAD_SIZE, &tape);
8136 LoadTape_BODY(file, 2 * tape.length, &tape);
8144 int (*loader)(File *, int, struct TapeInfo *);
8148 { "VERS", TAPE_CHUNK_VERS_SIZE, LoadTape_VERS },
8149 { "HEAD", TAPE_CHUNK_HEAD_SIZE, LoadTape_HEAD },
8150 { "SCRN", TAPE_CHUNK_SCRN_SIZE, LoadTape_SCRN },
8151 { "INFO", -1, LoadTape_INFO },
8152 { "BODY", -1, LoadTape_BODY },
8156 while (getFileChunkBE(file, chunk_name, &chunk_size))
8160 while (chunk_info[i].name != NULL &&
8161 !strEqual(chunk_name, chunk_info[i].name))
8164 if (chunk_info[i].name == NULL)
8166 Warn("unknown chunk '%s' in tape file '%s'",
8167 chunk_name, filename);
8169 ReadUnusedBytesFromFile(file, chunk_size);
8171 else if (chunk_info[i].size != -1 &&
8172 chunk_info[i].size != chunk_size)
8174 Warn("wrong size (%d) of chunk '%s' in tape file '%s'",
8175 chunk_size, chunk_name, filename);
8177 ReadUnusedBytesFromFile(file, chunk_size);
8181 // call function to load this tape chunk
8182 int chunk_size_expected =
8183 (chunk_info[i].loader)(file, chunk_size, &tape);
8185 // the size of some chunks cannot be checked before reading other
8186 // chunks first (like "HEAD" and "BODY") that contain some header
8187 // information, so check them here
8188 if (chunk_size_expected != chunk_size)
8190 Warn("wrong size (%d) of chunk '%s' in tape file '%s'",
8191 chunk_size, chunk_name, filename);
8199 tape.length_frames = GetTapeLengthFrames();
8200 tape.length_seconds = GetTapeLengthSeconds();
8203 Debug("files:LoadTapeFromFilename", "tape file version: %d",
8205 Debug("files:LoadTapeFromFilename", "tape game version: %d",
8207 Debug("files:LoadTapeFromFilename", "tape engine version: %d",
8208 tape.engine_version);
8212 void LoadTape(int nr)
8214 char *filename = getTapeFilename(nr);
8216 LoadTapeFromFilename(filename);
8219 void LoadSolutionTape(int nr)
8221 char *filename = getSolutionTapeFilename(nr);
8223 LoadTapeFromFilename(filename);
8225 if (TAPE_IS_EMPTY(tape) &&
8226 level.game_engine_type == GAME_ENGINE_TYPE_SP &&
8227 level.native_sp_level->demo.is_available)
8228 CopyNativeTape_SP_to_RND(&level);
8231 static boolean checkSaveTape_SCRN(struct TapeInfo *tape)
8233 // chunk required for team mode tapes with non-default screen size
8234 return (tape->num_participating_players > 1 &&
8235 (tape->scr_fieldx != SCR_FIELDX_DEFAULT ||
8236 tape->scr_fieldy != SCR_FIELDY_DEFAULT));
8239 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
8241 putFileVersion(file, tape->file_version);
8242 putFileVersion(file, tape->game_version);
8245 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
8248 byte store_participating_players = 0;
8250 // set bits for participating players for compact storage
8251 for (i = 0; i < MAX_PLAYERS; i++)
8252 if (tape->player_participates[i])
8253 store_participating_players |= (1 << i);
8255 putFile32BitBE(file, tape->random_seed);
8256 putFile32BitBE(file, tape->date);
8257 putFile32BitBE(file, tape->length);
8259 putFile8Bit(file, store_participating_players);
8261 putFile8Bit(file, getTapeActionValue(tape));
8263 putFile8Bit(file, tape->property_bits);
8265 // unused bytes not at the end here for 4-byte alignment of engine_version
8266 WriteUnusedBytesToFile(file, TAPE_CHUNK_HEAD_UNUSED);
8268 putFileVersion(file, tape->engine_version);
8271 static void SaveTape_SCRN(FILE *file, struct TapeInfo *tape)
8273 putFile8Bit(file, tape->scr_fieldx);
8274 putFile8Bit(file, tape->scr_fieldy);
8277 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
8279 int level_identifier_size = strlen(tape->level_identifier) + 1;
8282 putFile16BitBE(file, level_identifier_size);
8284 for (i = 0; i < level_identifier_size; i++)
8285 putFile8Bit(file, tape->level_identifier[i]);
8287 putFile16BitBE(file, tape->level_nr);
8290 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
8294 for (i = 0; i < tape->length; i++)
8296 if (tape->use_key_actions)
8298 for (j = 0; j < MAX_PLAYERS; j++)
8299 if (tape->player_participates[j])
8300 putFile8Bit(file, tape->pos[i].action[j]);
8303 if (tape->use_mouse_actions)
8305 putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_LX]);
8306 putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_LY]);
8307 putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_BUTTON]);
8310 putFile8Bit(file, tape->pos[i].delay);
8314 void SaveTapeToFilename(char *filename)
8318 int info_chunk_size;
8319 int body_chunk_size;
8321 if (!(file = fopen(filename, MODE_WRITE)))
8323 Warn("cannot save level recording file '%s'", filename);
8328 tape_pos_size = getTapePosSize(&tape);
8330 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
8331 body_chunk_size = tape_pos_size * tape.length;
8333 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
8334 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
8336 putFileChunkBE(file, "VERS", TAPE_CHUNK_VERS_SIZE);
8337 SaveTape_VERS(file, &tape);
8339 putFileChunkBE(file, "HEAD", TAPE_CHUNK_HEAD_SIZE);
8340 SaveTape_HEAD(file, &tape);
8342 if (checkSaveTape_SCRN(&tape))
8344 putFileChunkBE(file, "SCRN", TAPE_CHUNK_SCRN_SIZE);
8345 SaveTape_SCRN(file, &tape);
8348 putFileChunkBE(file, "INFO", info_chunk_size);
8349 SaveTape_INFO(file, &tape);
8351 putFileChunkBE(file, "BODY", body_chunk_size);
8352 SaveTape_BODY(file, &tape);
8356 SetFilePermissions(filename, PERMS_PRIVATE);
8359 static void SaveTapeExt(char *filename)
8363 tape.file_version = FILE_VERSION_ACTUAL;
8364 tape.game_version = GAME_VERSION_ACTUAL;
8366 tape.num_participating_players = 0;
8368 // count number of participating players
8369 for (i = 0; i < MAX_PLAYERS; i++)
8370 if (tape.player_participates[i])
8371 tape.num_participating_players++;
8373 SaveTapeToFilename(filename);
8375 tape.changed = FALSE;
8378 void SaveTape(int nr)
8380 char *filename = getTapeFilename(nr);
8382 InitTapeDirectory(leveldir_current->subdir);
8384 SaveTapeExt(filename);
8387 void SaveScoreTape(int nr)
8389 char *filename = getScoreTapeFilename(tape.score_tape_basename, nr);
8391 // used instead of "leveldir_current->subdir" (for network games)
8392 InitScoreTapeDirectory(levelset.identifier, nr);
8394 SaveTapeExt(filename);
8397 static boolean SaveTapeCheckedExt(int nr, char *msg_replace, char *msg_saved,
8398 unsigned int req_state_added)
8400 char *filename = getTapeFilename(nr);
8401 boolean new_tape = !fileExists(filename);
8402 boolean tape_saved = FALSE;
8404 if (new_tape || Request(msg_replace, REQ_ASK | req_state_added))
8409 Request(msg_saved, REQ_CONFIRM | req_state_added);
8417 boolean SaveTapeChecked(int nr)
8419 return SaveTapeCheckedExt(nr, "Replace old tape?", "Tape saved!", 0);
8422 boolean SaveTapeChecked_LevelSolved(int nr)
8424 return SaveTapeCheckedExt(nr, "Level solved! Replace old tape?",
8425 "Level solved! Tape saved!", REQ_STAY_OPEN);
8428 void DumpTape(struct TapeInfo *tape)
8430 int tape_frame_counter;
8433 if (tape->no_valid_file)
8435 Warn("cannot dump -- no valid tape file found");
8441 Print("Tape of Level %03d (file version %08d, game version %08d)\n",
8442 tape->level_nr, tape->file_version, tape->game_version);
8443 Print(" (effective engine version %08d)\n",
8444 tape->engine_version);
8445 Print("Level series identifier: '%s'\n", tape->level_identifier);
8448 tape_frame_counter = 0;
8450 for (i = 0; i < tape->length; i++)
8452 if (i >= MAX_TAPE_LEN)
8457 for (j = 0; j < MAX_PLAYERS; j++)
8459 if (tape->player_participates[j])
8461 int action = tape->pos[i].action[j];
8463 Print("%d:%02x ", j, action);
8464 Print("[%c%c%c%c|%c%c] - ",
8465 (action & JOY_LEFT ? '<' : ' '),
8466 (action & JOY_RIGHT ? '>' : ' '),
8467 (action & JOY_UP ? '^' : ' '),
8468 (action & JOY_DOWN ? 'v' : ' '),
8469 (action & JOY_BUTTON_1 ? '1' : ' '),
8470 (action & JOY_BUTTON_2 ? '2' : ' '));
8474 Print("(%03d) ", tape->pos[i].delay);
8475 Print("[%05d]\n", tape_frame_counter);
8477 tape_frame_counter += tape->pos[i].delay;
8483 void DumpTapes(void)
8485 static LevelDirTree *dumptape_leveldir = NULL;
8487 dumptape_leveldir = getTreeInfoFromIdentifier(leveldir_first,
8488 global.dumptape_leveldir);
8490 if (dumptape_leveldir == NULL)
8491 Fail("no such level identifier: '%s'", global.dumptape_leveldir);
8493 if (global.dumptape_level_nr < dumptape_leveldir->first_level ||
8494 global.dumptape_level_nr > dumptape_leveldir->last_level)
8495 Fail("no such level number: %d", global.dumptape_level_nr);
8497 leveldir_current = dumptape_leveldir;
8499 if (options.mytapes)
8500 LoadTape(global.dumptape_level_nr);
8502 LoadSolutionTape(global.dumptape_level_nr);
8510 // ============================================================================
8511 // score file functions
8512 // ============================================================================
8514 static void setScoreInfoToDefaultsExt(struct ScoreInfo *scores)
8518 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8520 strcpy(scores->entry[i].tape_basename, UNDEFINED_FILENAME);
8521 strcpy(scores->entry[i].name, EMPTY_PLAYER_NAME);
8522 scores->entry[i].score = 0;
8523 scores->entry[i].time = 0;
8526 scores->num_entries = 0;
8527 scores->last_added = -1;
8528 scores->last_added_local = -1;
8530 scores->updated = FALSE;
8531 scores->force_last_added = FALSE;
8534 static void setScoreInfoToDefaults(void)
8536 setScoreInfoToDefaultsExt(&scores);
8539 static void setServerScoreInfoToDefaults(void)
8541 setScoreInfoToDefaultsExt(&server_scores);
8544 static void LoadScore_OLD(int nr)
8547 char *filename = getScoreFilename(nr);
8548 char cookie[MAX_LINE_LEN];
8549 char line[MAX_LINE_LEN];
8553 if (!(file = fopen(filename, MODE_READ)))
8556 // check file identifier
8557 if (fgets(cookie, MAX_LINE_LEN, file) == NULL)
8559 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8560 cookie[strlen(cookie) - 1] = '\0';
8562 if (!checkCookieString(cookie, SCORE_COOKIE_TMPL))
8564 Warn("unknown format of score file '%s'", filename);
8571 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8573 if (fscanf(file, "%d", &scores.entry[i].score) == EOF)
8574 Warn("fscanf() failed; %s", strerror(errno));
8576 if (fgets(line, MAX_LINE_LEN, file) == NULL)
8579 if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
8580 line[strlen(line) - 1] = '\0';
8582 for (line_ptr = line; *line_ptr; line_ptr++)
8584 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
8586 strncpy(scores.entry[i].name, line_ptr, MAX_PLAYER_NAME_LEN);
8587 scores.entry[i].name[MAX_PLAYER_NAME_LEN] = '\0';
8596 static void ConvertScore_OLD(void)
8598 // only convert score to time for levels that rate playing time over score
8599 if (!level.rate_time_over_score)
8602 // convert old score to playing time for score-less levels (like Supaplex)
8603 int time_final_max = 999;
8606 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8608 int score = scores.entry[i].score;
8610 if (score > 0 && score < time_final_max)
8611 scores.entry[i].time = (time_final_max - score - 1) * FRAMES_PER_SECOND;
8615 static int LoadScore_VERS(File *file, int chunk_size, struct ScoreInfo *scores)
8617 scores->file_version = getFileVersion(file);
8618 scores->game_version = getFileVersion(file);
8623 static int LoadScore_INFO(File *file, int chunk_size, struct ScoreInfo *scores)
8625 char *level_identifier = NULL;
8626 int level_identifier_size;
8629 level_identifier_size = getFile16BitBE(file);
8631 level_identifier = checked_malloc(level_identifier_size);
8633 for (i = 0; i < level_identifier_size; i++)
8634 level_identifier[i] = getFile8Bit(file);
8636 strncpy(scores->level_identifier, level_identifier, MAX_FILENAME_LEN);
8637 scores->level_identifier[MAX_FILENAME_LEN] = '\0';
8639 checked_free(level_identifier);
8641 scores->level_nr = getFile16BitBE(file);
8642 scores->num_entries = getFile16BitBE(file);
8644 chunk_size = 2 + level_identifier_size + 2 + 2;
8649 static int LoadScore_NAME(File *file, int chunk_size, struct ScoreInfo *scores)
8653 for (i = 0; i < scores->num_entries; i++)
8655 for (j = 0; j < MAX_PLAYER_NAME_LEN; j++)
8656 scores->entry[i].name[j] = getFile8Bit(file);
8658 scores->entry[i].name[MAX_PLAYER_NAME_LEN] = '\0';
8661 chunk_size = scores->num_entries * MAX_PLAYER_NAME_LEN;
8666 static int LoadScore_SCOR(File *file, int chunk_size, struct ScoreInfo *scores)
8670 for (i = 0; i < scores->num_entries; i++)
8671 scores->entry[i].score = getFile16BitBE(file);
8673 chunk_size = scores->num_entries * 2;
8678 static int LoadScore_TIME(File *file, int chunk_size, struct ScoreInfo *scores)
8682 for (i = 0; i < scores->num_entries; i++)
8683 scores->entry[i].time = getFile32BitBE(file);
8685 chunk_size = scores->num_entries * 4;
8690 static int LoadScore_TAPE(File *file, int chunk_size, struct ScoreInfo *scores)
8694 for (i = 0; i < scores->num_entries; i++)
8696 for (j = 0; j < MAX_SCORE_TAPE_BASENAME_LEN; j++)
8697 scores->entry[i].tape_basename[j] = getFile8Bit(file);
8699 scores->entry[i].tape_basename[MAX_SCORE_TAPE_BASENAME_LEN] = '\0';
8702 chunk_size = scores->num_entries * MAX_SCORE_TAPE_BASENAME_LEN;
8707 void LoadScore(int nr)
8709 char *filename = getScoreFilename(nr);
8710 char cookie[MAX_LINE_LEN];
8711 char chunk_name[CHUNK_ID_LEN + 1];
8713 boolean old_score_file_format = FALSE;
8716 // always start with reliable default values
8717 setScoreInfoToDefaults();
8719 if (!(file = openFile(filename, MODE_READ)))
8722 getFileChunkBE(file, chunk_name, NULL);
8723 if (strEqual(chunk_name, "RND1"))
8725 getFile32BitBE(file); // not used
8727 getFileChunkBE(file, chunk_name, NULL);
8728 if (!strEqual(chunk_name, "SCOR"))
8730 Warn("unknown format of score file '%s'", filename);
8737 else // check for old file format with cookie string
8739 strcpy(cookie, chunk_name);
8740 if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
8742 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8743 cookie[strlen(cookie) - 1] = '\0';
8745 if (!checkCookieString(cookie, SCORE_COOKIE_TMPL))
8747 Warn("unknown format of score file '%s'", filename);
8754 old_score_file_format = TRUE;
8757 if (old_score_file_format)
8759 // score files from versions before 4.2.4.0 without chunk structure
8762 // convert score to time, if possible (mainly for Supaplex levels)
8771 int (*loader)(File *, int, struct ScoreInfo *);
8775 { "VERS", SCORE_CHUNK_VERS_SIZE, LoadScore_VERS },
8776 { "INFO", -1, LoadScore_INFO },
8777 { "NAME", -1, LoadScore_NAME },
8778 { "SCOR", -1, LoadScore_SCOR },
8779 { "TIME", -1, LoadScore_TIME },
8780 { "TAPE", -1, LoadScore_TAPE },
8785 while (getFileChunkBE(file, chunk_name, &chunk_size))
8789 while (chunk_info[i].name != NULL &&
8790 !strEqual(chunk_name, chunk_info[i].name))
8793 if (chunk_info[i].name == NULL)
8795 Warn("unknown chunk '%s' in score file '%s'",
8796 chunk_name, filename);
8798 ReadUnusedBytesFromFile(file, chunk_size);
8800 else if (chunk_info[i].size != -1 &&
8801 chunk_info[i].size != chunk_size)
8803 Warn("wrong size (%d) of chunk '%s' in score file '%s'",
8804 chunk_size, chunk_name, filename);
8806 ReadUnusedBytesFromFile(file, chunk_size);
8810 // call function to load this score chunk
8811 int chunk_size_expected =
8812 (chunk_info[i].loader)(file, chunk_size, &scores);
8814 // the size of some chunks cannot be checked before reading other
8815 // chunks first (like "HEAD" and "BODY") that contain some header
8816 // information, so check them here
8817 if (chunk_size_expected != chunk_size)
8819 Warn("wrong size (%d) of chunk '%s' in score file '%s'",
8820 chunk_size, chunk_name, filename);
8829 #if ENABLE_HISTORIC_CHUNKS
8830 void SaveScore_OLD(int nr)
8833 char *filename = getScoreFilename(nr);
8836 // used instead of "leveldir_current->subdir" (for network games)
8837 InitScoreDirectory(levelset.identifier);
8839 if (!(file = fopen(filename, MODE_WRITE)))
8841 Warn("cannot save score for level %d", nr);
8846 fprintf(file, "%s\n\n", SCORE_COOKIE);
8848 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8849 fprintf(file, "%d %s\n", scores.entry[i].score, scores.entry[i].name);
8853 SetFilePermissions(filename, PERMS_PRIVATE);
8857 static void SaveScore_VERS(FILE *file, struct ScoreInfo *scores)
8859 putFileVersion(file, scores->file_version);
8860 putFileVersion(file, scores->game_version);
8863 static void SaveScore_INFO(FILE *file, struct ScoreInfo *scores)
8865 int level_identifier_size = strlen(scores->level_identifier) + 1;
8868 putFile16BitBE(file, level_identifier_size);
8870 for (i = 0; i < level_identifier_size; i++)
8871 putFile8Bit(file, scores->level_identifier[i]);
8873 putFile16BitBE(file, scores->level_nr);
8874 putFile16BitBE(file, scores->num_entries);
8877 static void SaveScore_NAME(FILE *file, struct ScoreInfo *scores)
8881 for (i = 0; i < scores->num_entries; i++)
8883 int name_size = strlen(scores->entry[i].name);
8885 for (j = 0; j < MAX_PLAYER_NAME_LEN; j++)
8886 putFile8Bit(file, (j < name_size ? scores->entry[i].name[j] : 0));
8890 static void SaveScore_SCOR(FILE *file, struct ScoreInfo *scores)
8894 for (i = 0; i < scores->num_entries; i++)
8895 putFile16BitBE(file, scores->entry[i].score);
8898 static void SaveScore_TIME(FILE *file, struct ScoreInfo *scores)
8902 for (i = 0; i < scores->num_entries; i++)
8903 putFile32BitBE(file, scores->entry[i].time);
8906 static void SaveScore_TAPE(FILE *file, struct ScoreInfo *scores)
8910 for (i = 0; i < scores->num_entries; i++)
8912 int size = strlen(scores->entry[i].tape_basename);
8914 for (j = 0; j < MAX_SCORE_TAPE_BASENAME_LEN; j++)
8915 putFile8Bit(file, (j < size ? scores->entry[i].tape_basename[j] : 0));
8919 static void SaveScoreToFilename(char *filename)
8922 int info_chunk_size;
8923 int name_chunk_size;
8924 int scor_chunk_size;
8925 int time_chunk_size;
8926 int tape_chunk_size;
8928 if (!(file = fopen(filename, MODE_WRITE)))
8930 Warn("cannot save score file '%s'", filename);
8935 info_chunk_size = 2 + (strlen(scores.level_identifier) + 1) + 2 + 2;
8936 name_chunk_size = scores.num_entries * MAX_PLAYER_NAME_LEN;
8937 scor_chunk_size = scores.num_entries * 2;
8938 time_chunk_size = scores.num_entries * 4;
8939 tape_chunk_size = scores.num_entries * MAX_SCORE_TAPE_BASENAME_LEN;
8941 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
8942 putFileChunkBE(file, "SCOR", CHUNK_SIZE_NONE);
8944 putFileChunkBE(file, "VERS", SCORE_CHUNK_VERS_SIZE);
8945 SaveScore_VERS(file, &scores);
8947 putFileChunkBE(file, "INFO", info_chunk_size);
8948 SaveScore_INFO(file, &scores);
8950 putFileChunkBE(file, "NAME", name_chunk_size);
8951 SaveScore_NAME(file, &scores);
8953 putFileChunkBE(file, "SCOR", scor_chunk_size);
8954 SaveScore_SCOR(file, &scores);
8956 putFileChunkBE(file, "TIME", time_chunk_size);
8957 SaveScore_TIME(file, &scores);
8959 putFileChunkBE(file, "TAPE", tape_chunk_size);
8960 SaveScore_TAPE(file, &scores);
8964 SetFilePermissions(filename, PERMS_PRIVATE);
8967 void SaveScore(int nr)
8969 char *filename = getScoreFilename(nr);
8972 // used instead of "leveldir_current->subdir" (for network games)
8973 InitScoreDirectory(levelset.identifier);
8975 scores.file_version = FILE_VERSION_ACTUAL;
8976 scores.game_version = GAME_VERSION_ACTUAL;
8978 strncpy(scores.level_identifier, levelset.identifier, MAX_FILENAME_LEN);
8979 scores.level_identifier[MAX_FILENAME_LEN] = '\0';
8980 scores.level_nr = level_nr;
8982 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8983 if (scores.entry[i].score == 0 &&
8984 scores.entry[i].time == 0 &&
8985 strEqual(scores.entry[i].name, EMPTY_PLAYER_NAME))
8988 scores.num_entries = i;
8990 if (scores.num_entries == 0)
8993 SaveScoreToFilename(filename);
8996 static void ExecuteAsThread(SDL_ThreadFunction function, char *name, int data,
8999 static int data_static;
9003 SDL_Thread *thread = SDL_CreateThread(function, name, &data_static);
9006 SDL_DetachThread(thread);
9008 Error("Cannot create thread to %s!", error);
9010 // nasty kludge to lower probability of intermingled thread error messages
9014 static void DownloadServerScoreToCacheExt(struct HttpRequest *request,
9015 struct HttpResponse *response,
9018 request->hostname = setup.api_server_hostname;
9019 request->port = API_SERVER_PORT;
9020 request->method = API_SERVER_METHOD;
9021 request->uri = API_SERVER_URI_GET;
9023 snprintf(request->body, MAX_HTTP_BODY_SIZE,
9025 " \"levelset_identifier\": \"%s\",\n"
9026 " \"level_nr\": \"%d\",\n"
9027 " \"rate_time_over_score\": \"%d\"\n"
9029 levelset.identifier, nr, level.rate_time_over_score);
9031 if (!DoHttpRequest(request, response))
9033 Error("HTTP request failed: %s", GetHttpError());
9038 if (!HTTP_SUCCESS(response->status_code))
9040 Error("server failed to handle request: %d %s",
9041 response->status_code,
9042 response->status_text);
9047 if (response->body_size == 0)
9049 // no scores available for this level
9054 ConvertHttpResponseBodyToClientEncoding(response);
9056 char *filename = getScoreCacheFilename(nr);
9060 // used instead of "leveldir_current->subdir" (for network games)
9061 InitScoreCacheDirectory(levelset.identifier);
9063 if (!(file = fopen(filename, MODE_WRITE)))
9065 Warn("cannot save score cache file '%s'", filename);
9070 for (i = 0; i < response->body_size; i++)
9071 fputc(response->body[i], file);
9075 SetFilePermissions(filename, PERMS_PRIVATE);
9077 server_scores.updated = TRUE;
9080 static void DownloadServerScoreToCache(int nr)
9082 struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest));
9083 struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse));
9085 DownloadServerScoreToCacheExt(request, response, nr);
9087 checked_free(request);
9088 checked_free(response);
9091 static int DownloadServerScoreToCacheThread(void *data)
9093 DownloadServerScoreToCache(*(int *)data);
9098 static void DownloadServerScoreToCacheAsThread(int nr)
9100 ExecuteAsThread(DownloadServerScoreToCacheThread,
9101 "DownloadServerScoreToCache", nr,
9102 "download scores from server");
9105 static void LoadServerScoreFromCache(int nr)
9107 struct ScoreEntry score_entry;
9116 { &score_entry.score, FALSE, 0 },
9117 { &score_entry.time, FALSE, 0 },
9118 { score_entry.name, TRUE, MAX_PLAYER_NAME_LEN },
9119 { score_entry.tape_basename, TRUE, MAX_FILENAME_LEN },
9123 char *filename = getScoreCacheFilename(nr);
9124 SetupFileHash *score_hash = loadSetupFileHash(filename);
9127 server_scores.num_entries = 0;
9129 if (score_hash == NULL)
9132 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
9134 score_entry = server_scores.entry[i];
9136 for (j = 0; score_mapping[j].value != NULL; j++)
9140 sprintf(token, "%02d.%d", i, j);
9142 char *value = getHashEntry(score_hash, token);
9147 if (score_mapping[j].is_string)
9149 char *score_value = (char *)score_mapping[j].value;
9150 int value_size = score_mapping[j].string_size;
9152 strncpy(score_value, value, value_size);
9153 score_value[value_size] = '\0';
9157 int *score_value = (int *)score_mapping[j].value;
9159 *score_value = atoi(value);
9162 server_scores.num_entries = i + 1;
9165 server_scores.entry[i] = score_entry;
9168 freeSetupFileHash(score_hash);
9171 void LoadServerScore(int nr, boolean download_score)
9173 if (!setup.api_server)
9176 // always start with reliable default values
9177 setServerScoreInfoToDefaults();
9179 // 1st step: load server scores from cache file (which may not exist)
9180 // (this should prevent reading it while the thread is writing to it)
9181 LoadServerScoreFromCache(nr);
9183 if (download_score && runtime.api_server)
9185 // 2nd step: download server scores from score server to cache file
9186 // (as thread, as it might time out if the server is not reachable)
9187 DownloadServerScoreToCacheAsThread(nr);
9191 static char *get_file_base64(char *filename)
9193 struct stat file_status;
9195 if (stat(filename, &file_status) != 0)
9197 Error("cannot stat file '%s'\n", filename);
9202 int buffer_size = file_status.st_size;
9203 byte *buffer = checked_malloc(buffer_size);
9207 if (!(file = fopen(filename, MODE_READ)))
9209 Error("cannot open file '%s'\n", filename);
9211 checked_free(buffer);
9216 for (i = 0; i < buffer_size; i++)
9218 int c = fgetc(file);
9222 Error("cannot read from input file '%s'\n", filename);
9225 checked_free(buffer);
9230 buffer[i] = (byte)c;
9235 int buffer_encoded_size = base64_encoded_size(buffer_size);
9236 char *buffer_encoded = checked_malloc(buffer_encoded_size);
9238 base64_encode(buffer_encoded, buffer, buffer_size);
9240 checked_free(buffer);
9242 return buffer_encoded;
9245 static void UploadScoreToServerExt(struct HttpRequest *request,
9246 struct HttpResponse *response,
9249 struct ScoreEntry *score_entry = &scores.entry[scores.last_added];
9251 request->hostname = setup.api_server_hostname;
9252 request->port = API_SERVER_PORT;
9253 request->method = API_SERVER_METHOD;
9254 request->uri = API_SERVER_URI_ADD;
9256 char *tape_filename = getScoreTapeFilename(score_entry->tape_basename, nr);
9257 char *tape_base64 = get_file_base64(tape_filename);
9259 if (tape_base64 == NULL)
9261 Error("loading and base64 encoding score tape file failed");
9266 snprintf(request->body, MAX_HTTP_BODY_SIZE,
9268 " \"game_version\": \"%s\",\n"
9269 " \"levelset_identifier\": \"%s\",\n"
9270 " \"levelset_name\": \"%s\",\n"
9271 " \"levelset_author\": \"%s\",\n"
9272 " \"levelset_num_levels\": \"%d\",\n"
9273 " \"levelset_first_level\": \"%d\",\n"
9274 " \"level_nr\": \"%d\",\n"
9275 " \"player_name\": \"%s\",\n"
9276 " \"score\": \"%d\",\n"
9277 " \"time\": \"%d\",\n"
9278 " \"tape_basename\": \"%s\",\n"
9279 " \"tape\": \"%s\"\n"
9281 getProgramRealVersionString(),
9282 leveldir_current->identifier,
9283 leveldir_current->name,
9284 leveldir_current->author,
9285 leveldir_current->levels,
9286 leveldir_current->first_level,
9291 score_entry->tape_basename,
9294 checked_free(tape_base64);
9296 ConvertHttpRequestBodyToServerEncoding(request);
9298 if (!DoHttpRequest(request, response))
9300 Error("HTTP request failed: %s", GetHttpError());
9305 if (!HTTP_SUCCESS(response->status_code))
9307 Error("server failed to handle request: %d %s",
9308 response->status_code,
9309 response->status_text);
9315 static void UploadScoreToServer(int nr)
9317 struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest));
9318 struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse));
9320 UploadScoreToServerExt(request, response, nr);
9322 checked_free(request);
9323 checked_free(response);
9326 static int UploadScoreToServerThread(void *data)
9328 UploadScoreToServer(*(int *)data);
9333 static void UploadScoreToServerAsThread(int nr)
9335 ExecuteAsThread(UploadScoreToServerThread,
9336 "UploadScoreToServer", nr,
9337 "upload score to server");
9340 void SaveServerScore(int nr)
9342 if (!runtime.api_server)
9345 UploadScoreToServerAsThread(nr);
9348 void LoadLocalAndServerScore(int nr, boolean download_score)
9350 int last_added_local = scores.last_added_local;
9354 // restore last added local score entry (before merging server scores)
9355 scores.last_added = scores.last_added_local = last_added_local;
9357 if (setup.api_server && !setup.only_show_local_scores)
9359 // load server scores from cache file and trigger update from server
9360 LoadServerScore(nr, download_score);
9362 // merge local scores with scores from server
9368 // ============================================================================
9369 // setup file functions
9370 // ============================================================================
9372 #define TOKEN_STR_PLAYER_PREFIX "player_"
9375 static struct TokenInfo global_setup_tokens[] =
9379 &setup.player_name, "player_name"
9383 &setup.multiple_users, "multiple_users"
9387 &setup.sound, "sound"
9391 &setup.sound_loops, "repeating_sound_loops"
9395 &setup.sound_music, "background_music"
9399 &setup.sound_simple, "simple_sound_effects"
9403 &setup.toons, "toons"
9407 &setup.scroll_delay, "scroll_delay"
9411 &setup.forced_scroll_delay, "forced_scroll_delay"
9415 &setup.scroll_delay_value, "scroll_delay_value"
9419 &setup.engine_snapshot_mode, "engine_snapshot_mode"
9423 &setup.engine_snapshot_memory, "engine_snapshot_memory"
9427 &setup.fade_screens, "fade_screens"
9431 &setup.autorecord, "automatic_tape_recording"
9435 &setup.show_titlescreen, "show_titlescreen"
9439 &setup.quick_doors, "quick_doors"
9443 &setup.team_mode, "team_mode"
9447 &setup.handicap, "handicap"
9451 &setup.skip_levels, "skip_levels"
9455 &setup.increment_levels, "increment_levels"
9459 &setup.auto_play_next_level, "auto_play_next_level"
9463 &setup.count_score_after_game, "count_score_after_game"
9467 &setup.show_scores_after_game, "show_scores_after_game"
9471 &setup.time_limit, "time_limit"
9475 &setup.fullscreen, "fullscreen"
9479 &setup.window_scaling_percent, "window_scaling_percent"
9483 &setup.window_scaling_quality, "window_scaling_quality"
9487 &setup.screen_rendering_mode, "screen_rendering_mode"
9491 &setup.vsync_mode, "vsync_mode"
9495 &setup.ask_on_escape, "ask_on_escape"
9499 &setup.ask_on_escape_editor, "ask_on_escape_editor"
9503 &setup.ask_on_game_over, "ask_on_game_over"
9507 &setup.ask_on_quit_game, "ask_on_quit_game"
9511 &setup.ask_on_quit_program, "ask_on_quit_program"
9515 &setup.quick_switch, "quick_player_switch"
9519 &setup.input_on_focus, "input_on_focus"
9523 &setup.prefer_aga_graphics, "prefer_aga_graphics"
9527 &setup.prefer_lowpass_sounds, "prefer_lowpass_sounds"
9531 &setup.prefer_extra_panel_items, "prefer_extra_panel_items"
9535 &setup.game_speed_extended, "game_speed_extended"
9539 &setup.game_frame_delay, "game_frame_delay"
9543 &setup.sp_show_border_elements, "sp_show_border_elements"
9547 &setup.small_game_graphics, "small_game_graphics"
9551 &setup.show_snapshot_buttons, "show_snapshot_buttons"
9555 &setup.only_show_local_scores, "only_show_local_scores"
9559 &setup.graphics_set, "graphics_set"
9563 &setup.sounds_set, "sounds_set"
9567 &setup.music_set, "music_set"
9571 &setup.override_level_graphics, "override_level_graphics"
9575 &setup.override_level_sounds, "override_level_sounds"
9579 &setup.override_level_music, "override_level_music"
9583 &setup.volume_simple, "volume_simple"
9587 &setup.volume_loops, "volume_loops"
9591 &setup.volume_music, "volume_music"
9595 &setup.network_mode, "network_mode"
9599 &setup.network_player_nr, "network_player"
9603 &setup.network_server_hostname, "network_server_hostname"
9607 &setup.api_server, "api_server"
9611 &setup.api_server_hostname, "api_server_hostname"
9615 &setup.touch.control_type, "touch.control_type"
9619 &setup.touch.move_distance, "touch.move_distance"
9623 &setup.touch.drop_distance, "touch.drop_distance"
9627 &setup.touch.transparency, "touch.transparency"
9631 &setup.touch.draw_outlined, "touch.draw_outlined"
9635 &setup.touch.draw_pressed, "touch.draw_pressed"
9639 &setup.touch.grid_xsize[0], "touch.virtual_buttons.0.xsize"
9643 &setup.touch.grid_ysize[0], "touch.virtual_buttons.0.ysize"
9647 &setup.touch.grid_xsize[1], "touch.virtual_buttons.1.xsize"
9651 &setup.touch.grid_ysize[1], "touch.virtual_buttons.1.ysize"
9655 static struct TokenInfo auto_setup_tokens[] =
9659 &setup.auto_setup.editor_zoom_tilesize, "editor.zoom_tilesize"
9663 static struct TokenInfo editor_setup_tokens[] =
9667 &setup.editor.el_classic, "editor.el_classic"
9671 &setup.editor.el_custom, "editor.el_custom"
9675 &setup.editor.el_user_defined, "editor.el_user_defined"
9679 &setup.editor.el_dynamic, "editor.el_dynamic"
9683 &setup.editor.el_headlines, "editor.el_headlines"
9687 &setup.editor.show_element_token, "editor.show_element_token"
9691 &setup.editor.show_read_only_warning, "editor.show_read_only_warning"
9695 static struct TokenInfo editor_cascade_setup_tokens[] =
9699 &setup.editor_cascade.el_bd, "editor.cascade.el_bd"
9703 &setup.editor_cascade.el_em, "editor.cascade.el_em"
9707 &setup.editor_cascade.el_emc, "editor.cascade.el_emc"
9711 &setup.editor_cascade.el_rnd, "editor.cascade.el_rnd"
9715 &setup.editor_cascade.el_sb, "editor.cascade.el_sb"
9719 &setup.editor_cascade.el_sp, "editor.cascade.el_sp"
9723 &setup.editor_cascade.el_dc, "editor.cascade.el_dc"
9727 &setup.editor_cascade.el_dx, "editor.cascade.el_dx"
9731 &setup.editor_cascade.el_mm, "editor.cascade.el_mm"
9735 &setup.editor_cascade.el_df, "editor.cascade.el_df"
9739 &setup.editor_cascade.el_chars, "editor.cascade.el_chars"
9743 &setup.editor_cascade.el_steel_chars, "editor.cascade.el_steel_chars"
9747 &setup.editor_cascade.el_ce, "editor.cascade.el_ce"
9751 &setup.editor_cascade.el_ge, "editor.cascade.el_ge"
9755 &setup.editor_cascade.el_ref, "editor.cascade.el_ref"
9759 &setup.editor_cascade.el_user, "editor.cascade.el_user"
9763 &setup.editor_cascade.el_dynamic, "editor.cascade.el_dynamic"
9767 static struct TokenInfo shortcut_setup_tokens[] =
9771 &setup.shortcut.save_game, "shortcut.save_game"
9775 &setup.shortcut.load_game, "shortcut.load_game"
9779 &setup.shortcut.toggle_pause, "shortcut.toggle_pause"
9783 &setup.shortcut.focus_player[0], "shortcut.focus_player_1"
9787 &setup.shortcut.focus_player[1], "shortcut.focus_player_2"
9791 &setup.shortcut.focus_player[2], "shortcut.focus_player_3"
9795 &setup.shortcut.focus_player[3], "shortcut.focus_player_4"
9799 &setup.shortcut.focus_player_all, "shortcut.focus_player_all"
9803 &setup.shortcut.tape_eject, "shortcut.tape_eject"
9807 &setup.shortcut.tape_extra, "shortcut.tape_extra"
9811 &setup.shortcut.tape_stop, "shortcut.tape_stop"
9815 &setup.shortcut.tape_pause, "shortcut.tape_pause"
9819 &setup.shortcut.tape_record, "shortcut.tape_record"
9823 &setup.shortcut.tape_play, "shortcut.tape_play"
9827 &setup.shortcut.sound_simple, "shortcut.sound_simple"
9831 &setup.shortcut.sound_loops, "shortcut.sound_loops"
9835 &setup.shortcut.sound_music, "shortcut.sound_music"
9839 &setup.shortcut.snap_left, "shortcut.snap_left"
9843 &setup.shortcut.snap_right, "shortcut.snap_right"
9847 &setup.shortcut.snap_up, "shortcut.snap_up"
9851 &setup.shortcut.snap_down, "shortcut.snap_down"
9855 static struct SetupInputInfo setup_input;
9856 static struct TokenInfo player_setup_tokens[] =
9860 &setup_input.use_joystick, ".use_joystick"
9864 &setup_input.joy.device_name, ".joy.device_name"
9868 &setup_input.joy.xleft, ".joy.xleft"
9872 &setup_input.joy.xmiddle, ".joy.xmiddle"
9876 &setup_input.joy.xright, ".joy.xright"
9880 &setup_input.joy.yupper, ".joy.yupper"
9884 &setup_input.joy.ymiddle, ".joy.ymiddle"
9888 &setup_input.joy.ylower, ".joy.ylower"
9892 &setup_input.joy.snap, ".joy.snap_field"
9896 &setup_input.joy.drop, ".joy.place_bomb"
9900 &setup_input.key.left, ".key.move_left"
9904 &setup_input.key.right, ".key.move_right"
9908 &setup_input.key.up, ".key.move_up"
9912 &setup_input.key.down, ".key.move_down"
9916 &setup_input.key.snap, ".key.snap_field"
9920 &setup_input.key.drop, ".key.place_bomb"
9924 static struct TokenInfo system_setup_tokens[] =
9928 &setup.system.sdl_renderdriver, "system.sdl_renderdriver"
9932 &setup.system.sdl_videodriver, "system.sdl_videodriver"
9936 &setup.system.sdl_audiodriver, "system.sdl_audiodriver"
9940 &setup.system.audio_fragment_size, "system.audio_fragment_size"
9944 static struct TokenInfo internal_setup_tokens[] =
9948 &setup.internal.program_title, "program_title"
9952 &setup.internal.program_version, "program_version"
9956 &setup.internal.program_author, "program_author"
9960 &setup.internal.program_email, "program_email"
9964 &setup.internal.program_website, "program_website"
9968 &setup.internal.program_copyright, "program_copyright"
9972 &setup.internal.program_company, "program_company"
9976 &setup.internal.program_icon_file, "program_icon_file"
9980 &setup.internal.default_graphics_set, "default_graphics_set"
9984 &setup.internal.default_sounds_set, "default_sounds_set"
9988 &setup.internal.default_music_set, "default_music_set"
9992 &setup.internal.fallback_graphics_file, "fallback_graphics_file"
9996 &setup.internal.fallback_sounds_file, "fallback_sounds_file"
10000 &setup.internal.fallback_music_file, "fallback_music_file"
10004 &setup.internal.default_level_series, "default_level_series"
10008 &setup.internal.default_window_width, "default_window_width"
10012 &setup.internal.default_window_height, "default_window_height"
10016 &setup.internal.choose_from_top_leveldir, "choose_from_top_leveldir"
10020 &setup.internal.show_scaling_in_title, "show_scaling_in_title"
10024 &setup.internal.create_user_levelset, "create_user_levelset"
10028 &setup.internal.menu_game, "menu_game"
10032 &setup.internal.menu_editor, "menu_editor"
10036 &setup.internal.menu_graphics, "menu_graphics"
10040 &setup.internal.menu_sound, "menu_sound"
10044 &setup.internal.menu_artwork, "menu_artwork"
10048 &setup.internal.menu_input, "menu_input"
10052 &setup.internal.menu_touch, "menu_touch"
10056 &setup.internal.menu_shortcuts, "menu_shortcuts"
10060 &setup.internal.menu_exit, "menu_exit"
10064 &setup.internal.menu_save_and_exit, "menu_save_and_exit"
10068 static struct TokenInfo debug_setup_tokens[] =
10072 &setup.debug.frame_delay[0], "debug.frame_delay_0"
10076 &setup.debug.frame_delay[1], "debug.frame_delay_1"
10080 &setup.debug.frame_delay[2], "debug.frame_delay_2"
10084 &setup.debug.frame_delay[3], "debug.frame_delay_3"
10088 &setup.debug.frame_delay[4], "debug.frame_delay_4"
10092 &setup.debug.frame_delay[5], "debug.frame_delay_5"
10096 &setup.debug.frame_delay[6], "debug.frame_delay_6"
10100 &setup.debug.frame_delay[7], "debug.frame_delay_7"
10104 &setup.debug.frame_delay[8], "debug.frame_delay_8"
10108 &setup.debug.frame_delay[9], "debug.frame_delay_9"
10112 &setup.debug.frame_delay_key[0], "debug.key.frame_delay_0"
10116 &setup.debug.frame_delay_key[1], "debug.key.frame_delay_1"
10120 &setup.debug.frame_delay_key[2], "debug.key.frame_delay_2"
10124 &setup.debug.frame_delay_key[3], "debug.key.frame_delay_3"
10128 &setup.debug.frame_delay_key[4], "debug.key.frame_delay_4"
10132 &setup.debug.frame_delay_key[5], "debug.key.frame_delay_5"
10136 &setup.debug.frame_delay_key[6], "debug.key.frame_delay_6"
10140 &setup.debug.frame_delay_key[7], "debug.key.frame_delay_7"
10144 &setup.debug.frame_delay_key[8], "debug.key.frame_delay_8"
10148 &setup.debug.frame_delay_key[9], "debug.key.frame_delay_9"
10152 &setup.debug.frame_delay_use_mod_key, "debug.frame_delay.use_mod_key"},
10155 &setup.debug.frame_delay_game_only, "debug.frame_delay.game_only"
10159 &setup.debug.show_frames_per_second, "debug.show_frames_per_second"
10163 &setup.debug.xsn_mode, "debug.xsn_mode"
10167 &setup.debug.xsn_percent, "debug.xsn_percent"
10171 static struct TokenInfo options_setup_tokens[] =
10175 &setup.options.verbose, "options.verbose"
10179 static void setSetupInfoToDefaults(struct SetupInfo *si)
10183 si->player_name = getStringCopy(getDefaultUserName(user.nr));
10185 si->multiple_users = TRUE;
10188 si->sound_loops = TRUE;
10189 si->sound_music = TRUE;
10190 si->sound_simple = TRUE;
10192 si->scroll_delay = TRUE;
10193 si->forced_scroll_delay = FALSE;
10194 si->scroll_delay_value = STD_SCROLL_DELAY;
10195 si->engine_snapshot_mode = getStringCopy(STR_SNAPSHOT_MODE_DEFAULT);
10196 si->engine_snapshot_memory = SNAPSHOT_MEMORY_DEFAULT;
10197 si->fade_screens = TRUE;
10198 si->autorecord = TRUE;
10199 si->show_titlescreen = TRUE;
10200 si->quick_doors = FALSE;
10201 si->team_mode = FALSE;
10202 si->handicap = TRUE;
10203 si->skip_levels = TRUE;
10204 si->increment_levels = TRUE;
10205 si->auto_play_next_level = TRUE;
10206 si->count_score_after_game = TRUE;
10207 si->show_scores_after_game = TRUE;
10208 si->time_limit = TRUE;
10209 si->fullscreen = FALSE;
10210 si->window_scaling_percent = STD_WINDOW_SCALING_PERCENT;
10211 si->window_scaling_quality = getStringCopy(SCALING_QUALITY_DEFAULT);
10212 si->screen_rendering_mode = getStringCopy(STR_SPECIAL_RENDERING_DEFAULT);
10213 si->vsync_mode = getStringCopy(STR_VSYNC_MODE_DEFAULT);
10214 si->ask_on_escape = TRUE;
10215 si->ask_on_escape_editor = TRUE;
10216 si->ask_on_game_over = TRUE;
10217 si->ask_on_quit_game = TRUE;
10218 si->ask_on_quit_program = TRUE;
10219 si->quick_switch = FALSE;
10220 si->input_on_focus = FALSE;
10221 si->prefer_aga_graphics = TRUE;
10222 si->prefer_lowpass_sounds = FALSE;
10223 si->prefer_extra_panel_items = TRUE;
10224 si->game_speed_extended = FALSE;
10225 si->game_frame_delay = GAME_FRAME_DELAY;
10226 si->sp_show_border_elements = FALSE;
10227 si->small_game_graphics = FALSE;
10228 si->show_snapshot_buttons = FALSE;
10229 si->only_show_local_scores = FALSE;
10231 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
10232 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
10233 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
10235 si->override_level_graphics = FALSE;
10236 si->override_level_sounds = FALSE;
10237 si->override_level_music = FALSE;
10239 si->volume_simple = 100; // percent
10240 si->volume_loops = 100; // percent
10241 si->volume_music = 100; // percent
10243 si->network_mode = FALSE;
10244 si->network_player_nr = 0; // first player
10245 si->network_server_hostname = getStringCopy(STR_NETWORK_AUTO_DETECT);
10247 si->api_server = TRUE;
10248 si->api_server_hostname = getStringCopy(API_SERVER_HOSTNAME);
10250 si->touch.control_type = getStringCopy(TOUCH_CONTROL_DEFAULT);
10251 si->touch.move_distance = TOUCH_MOVE_DISTANCE_DEFAULT; // percent
10252 si->touch.drop_distance = TOUCH_DROP_DISTANCE_DEFAULT; // percent
10253 si->touch.transparency = TOUCH_TRANSPARENCY_DEFAULT; // percent
10254 si->touch.draw_outlined = TRUE;
10255 si->touch.draw_pressed = TRUE;
10257 for (i = 0; i < 2; i++)
10259 char *default_grid_button[6][2] =
10265 { "111222", " vv " },
10266 { "111222", " vv " }
10268 int grid_xsize = DEFAULT_GRID_XSIZE(i);
10269 int grid_ysize = DEFAULT_GRID_YSIZE(i);
10270 int min_xsize = MIN(6, grid_xsize);
10271 int min_ysize = MIN(6, grid_ysize);
10272 int startx = grid_xsize - min_xsize;
10273 int starty = grid_ysize - min_ysize;
10276 // virtual buttons grid can only be set to defaults if video is initialized
10277 // (this will be repeated if virtual buttons are not loaded from setup file)
10278 if (video.initialized)
10280 si->touch.grid_xsize[i] = grid_xsize;
10281 si->touch.grid_ysize[i] = grid_ysize;
10285 si->touch.grid_xsize[i] = -1;
10286 si->touch.grid_ysize[i] = -1;
10289 for (x = 0; x < MAX_GRID_XSIZE; x++)
10290 for (y = 0; y < MAX_GRID_YSIZE; y++)
10291 si->touch.grid_button[i][x][y] = CHAR_GRID_BUTTON_NONE;
10293 for (x = 0; x < min_xsize; x++)
10294 for (y = 0; y < min_ysize; y++)
10295 si->touch.grid_button[i][x][starty + y] =
10296 default_grid_button[y][0][x];
10298 for (x = 0; x < min_xsize; x++)
10299 for (y = 0; y < min_ysize; y++)
10300 si->touch.grid_button[i][startx + x][starty + y] =
10301 default_grid_button[y][1][x];
10304 si->touch.grid_initialized = video.initialized;
10306 si->editor.el_boulderdash = TRUE;
10307 si->editor.el_emerald_mine = TRUE;
10308 si->editor.el_emerald_mine_club = TRUE;
10309 si->editor.el_more = TRUE;
10310 si->editor.el_sokoban = TRUE;
10311 si->editor.el_supaplex = TRUE;
10312 si->editor.el_diamond_caves = TRUE;
10313 si->editor.el_dx_boulderdash = TRUE;
10315 si->editor.el_mirror_magic = TRUE;
10316 si->editor.el_deflektor = TRUE;
10318 si->editor.el_chars = TRUE;
10319 si->editor.el_steel_chars = TRUE;
10321 si->editor.el_classic = TRUE;
10322 si->editor.el_custom = TRUE;
10324 si->editor.el_user_defined = FALSE;
10325 si->editor.el_dynamic = TRUE;
10327 si->editor.el_headlines = TRUE;
10329 si->editor.show_element_token = FALSE;
10331 si->editor.show_read_only_warning = TRUE;
10333 si->editor.use_template_for_new_levels = TRUE;
10335 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
10336 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
10337 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
10339 si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
10340 si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
10341 si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
10342 si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
10343 si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
10345 si->shortcut.tape_eject = DEFAULT_KEY_TAPE_EJECT;
10346 si->shortcut.tape_extra = DEFAULT_KEY_TAPE_EXTRA;
10347 si->shortcut.tape_stop = DEFAULT_KEY_TAPE_STOP;
10348 si->shortcut.tape_pause = DEFAULT_KEY_TAPE_PAUSE;
10349 si->shortcut.tape_record = DEFAULT_KEY_TAPE_RECORD;
10350 si->shortcut.tape_play = DEFAULT_KEY_TAPE_PLAY;
10352 si->shortcut.sound_simple = DEFAULT_KEY_SOUND_SIMPLE;
10353 si->shortcut.sound_loops = DEFAULT_KEY_SOUND_LOOPS;
10354 si->shortcut.sound_music = DEFAULT_KEY_SOUND_MUSIC;
10356 si->shortcut.snap_left = DEFAULT_KEY_SNAP_LEFT;
10357 si->shortcut.snap_right = DEFAULT_KEY_SNAP_RIGHT;
10358 si->shortcut.snap_up = DEFAULT_KEY_SNAP_UP;
10359 si->shortcut.snap_down = DEFAULT_KEY_SNAP_DOWN;
10361 for (i = 0; i < MAX_PLAYERS; i++)
10363 si->input[i].use_joystick = FALSE;
10364 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
10365 si->input[i].joy.xleft = JOYSTICK_XLEFT;
10366 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
10367 si->input[i].joy.xright = JOYSTICK_XRIGHT;
10368 si->input[i].joy.yupper = JOYSTICK_YUPPER;
10369 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
10370 si->input[i].joy.ylower = JOYSTICK_YLOWER;
10371 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
10372 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
10373 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
10374 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
10375 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
10376 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
10377 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
10378 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
10381 si->system.sdl_renderdriver = getStringCopy(ARG_DEFAULT);
10382 si->system.sdl_videodriver = getStringCopy(ARG_DEFAULT);
10383 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
10384 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
10386 si->internal.program_title = getStringCopy(PROGRAM_TITLE_STRING);
10387 si->internal.program_version = getStringCopy(getProgramRealVersionString());
10388 si->internal.program_author = getStringCopy(PROGRAM_AUTHOR_STRING);
10389 si->internal.program_email = getStringCopy(PROGRAM_EMAIL_STRING);
10390 si->internal.program_website = getStringCopy(PROGRAM_WEBSITE_STRING);
10391 si->internal.program_copyright = getStringCopy(PROGRAM_COPYRIGHT_STRING);
10392 si->internal.program_company = getStringCopy(PROGRAM_COMPANY_STRING);
10394 si->internal.program_icon_file = getStringCopy(PROGRAM_ICON_FILENAME);
10396 si->internal.default_graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
10397 si->internal.default_sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
10398 si->internal.default_music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
10400 si->internal.fallback_graphics_file = getStringCopy(UNDEFINED_FILENAME);
10401 si->internal.fallback_sounds_file = getStringCopy(UNDEFINED_FILENAME);
10402 si->internal.fallback_music_file = getStringCopy(UNDEFINED_FILENAME);
10404 si->internal.default_level_series = getStringCopy(UNDEFINED_LEVELSET);
10405 si->internal.choose_from_top_leveldir = FALSE;
10406 si->internal.show_scaling_in_title = TRUE;
10407 si->internal.create_user_levelset = TRUE;
10409 si->internal.default_window_width = WIN_XSIZE_DEFAULT;
10410 si->internal.default_window_height = WIN_YSIZE_DEFAULT;
10412 si->debug.frame_delay[0] = DEFAULT_FRAME_DELAY_0;
10413 si->debug.frame_delay[1] = DEFAULT_FRAME_DELAY_1;
10414 si->debug.frame_delay[2] = DEFAULT_FRAME_DELAY_2;
10415 si->debug.frame_delay[3] = DEFAULT_FRAME_DELAY_3;
10416 si->debug.frame_delay[4] = DEFAULT_FRAME_DELAY_4;
10417 si->debug.frame_delay[5] = DEFAULT_FRAME_DELAY_5;
10418 si->debug.frame_delay[6] = DEFAULT_FRAME_DELAY_6;
10419 si->debug.frame_delay[7] = DEFAULT_FRAME_DELAY_7;
10420 si->debug.frame_delay[8] = DEFAULT_FRAME_DELAY_8;
10421 si->debug.frame_delay[9] = DEFAULT_FRAME_DELAY_9;
10423 si->debug.frame_delay_key[0] = DEFAULT_KEY_FRAME_DELAY_0;
10424 si->debug.frame_delay_key[1] = DEFAULT_KEY_FRAME_DELAY_1;
10425 si->debug.frame_delay_key[2] = DEFAULT_KEY_FRAME_DELAY_2;
10426 si->debug.frame_delay_key[3] = DEFAULT_KEY_FRAME_DELAY_3;
10427 si->debug.frame_delay_key[4] = DEFAULT_KEY_FRAME_DELAY_4;
10428 si->debug.frame_delay_key[5] = DEFAULT_KEY_FRAME_DELAY_5;
10429 si->debug.frame_delay_key[6] = DEFAULT_KEY_FRAME_DELAY_6;
10430 si->debug.frame_delay_key[7] = DEFAULT_KEY_FRAME_DELAY_7;
10431 si->debug.frame_delay_key[8] = DEFAULT_KEY_FRAME_DELAY_8;
10432 si->debug.frame_delay_key[9] = DEFAULT_KEY_FRAME_DELAY_9;
10434 si->debug.frame_delay_use_mod_key = DEFAULT_FRAME_DELAY_USE_MOD_KEY;
10435 si->debug.frame_delay_game_only = DEFAULT_FRAME_DELAY_GAME_ONLY;
10437 si->debug.show_frames_per_second = FALSE;
10439 si->debug.xsn_mode = AUTO;
10440 si->debug.xsn_percent = 0;
10442 si->options.verbose = FALSE;
10444 #if defined(PLATFORM_ANDROID)
10445 si->fullscreen = TRUE;
10448 setHideSetupEntry(&setup.debug.xsn_mode);
10451 static void setSetupInfoToDefaults_AutoSetup(struct SetupInfo *si)
10453 si->auto_setup.editor_zoom_tilesize = MINI_TILESIZE;
10456 static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
10458 si->editor_cascade.el_bd = TRUE;
10459 si->editor_cascade.el_em = TRUE;
10460 si->editor_cascade.el_emc = TRUE;
10461 si->editor_cascade.el_rnd = TRUE;
10462 si->editor_cascade.el_sb = TRUE;
10463 si->editor_cascade.el_sp = TRUE;
10464 si->editor_cascade.el_dc = TRUE;
10465 si->editor_cascade.el_dx = TRUE;
10467 si->editor_cascade.el_mm = TRUE;
10468 si->editor_cascade.el_df = TRUE;
10470 si->editor_cascade.el_chars = FALSE;
10471 si->editor_cascade.el_steel_chars = FALSE;
10472 si->editor_cascade.el_ce = FALSE;
10473 si->editor_cascade.el_ge = FALSE;
10474 si->editor_cascade.el_ref = FALSE;
10475 si->editor_cascade.el_user = FALSE;
10476 si->editor_cascade.el_dynamic = FALSE;
10479 #define MAX_HIDE_SETUP_TOKEN_SIZE 20
10481 static char *getHideSetupToken(void *setup_value)
10483 static char hide_setup_token[MAX_HIDE_SETUP_TOKEN_SIZE];
10485 if (setup_value != NULL)
10486 snprintf(hide_setup_token, MAX_HIDE_SETUP_TOKEN_SIZE, "%p", setup_value);
10488 return hide_setup_token;
10491 void setHideSetupEntry(void *setup_value)
10493 char *hide_setup_token = getHideSetupToken(setup_value);
10495 if (hide_setup_hash == NULL)
10496 hide_setup_hash = newSetupFileHash();
10498 if (setup_value != NULL)
10499 setHashEntry(hide_setup_hash, hide_setup_token, "");
10502 void removeHideSetupEntry(void *setup_value)
10504 char *hide_setup_token = getHideSetupToken(setup_value);
10506 if (setup_value != NULL)
10507 removeHashEntry(hide_setup_hash, hide_setup_token);
10510 boolean hideSetupEntry(void *setup_value)
10512 char *hide_setup_token = getHideSetupToken(setup_value);
10514 return (setup_value != NULL &&
10515 getHashEntry(hide_setup_hash, hide_setup_token) != NULL);
10518 static void setSetupInfoFromTokenText(SetupFileHash *setup_file_hash,
10519 struct TokenInfo *token_info,
10520 int token_nr, char *token_text)
10522 char *token_hide_text = getStringCat2(token_text, ".hide");
10523 char *token_hide_value = getHashEntry(setup_file_hash, token_hide_text);
10525 // set the value of this setup option in the setup option structure
10526 setSetupInfo(token_info, token_nr, getHashEntry(setup_file_hash, token_text));
10528 // check if this setup option should be hidden in the setup menu
10529 if (token_hide_value != NULL && get_boolean_from_string(token_hide_value))
10530 setHideSetupEntry(token_info[token_nr].value);
10532 free(token_hide_text);
10535 static void setSetupInfoFromTokenInfo(SetupFileHash *setup_file_hash,
10536 struct TokenInfo *token_info,
10539 setSetupInfoFromTokenText(setup_file_hash, token_info, token_nr,
10540 token_info[token_nr].text);
10543 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
10547 if (!setup_file_hash)
10550 for (i = 0; i < ARRAY_SIZE(global_setup_tokens); i++)
10551 setSetupInfoFromTokenInfo(setup_file_hash, global_setup_tokens, i);
10553 setup.touch.grid_initialized = TRUE;
10554 for (i = 0; i < 2; i++)
10556 int grid_xsize = setup.touch.grid_xsize[i];
10557 int grid_ysize = setup.touch.grid_ysize[i];
10560 // if virtual buttons are not loaded from setup file, repeat initializing
10561 // virtual buttons grid with default values later when video is initialized
10562 if (grid_xsize == -1 ||
10565 setup.touch.grid_initialized = FALSE;
10570 for (y = 0; y < grid_ysize; y++)
10572 char token_string[MAX_LINE_LEN];
10574 sprintf(token_string, "touch.virtual_buttons.%d.%02d", i, y);
10576 char *value_string = getHashEntry(setup_file_hash, token_string);
10578 if (value_string == NULL)
10581 for (x = 0; x < grid_xsize; x++)
10583 char c = value_string[x];
10585 setup.touch.grid_button[i][x][y] =
10586 (c == '.' ? CHAR_GRID_BUTTON_NONE : c);
10591 for (i = 0; i < ARRAY_SIZE(editor_setup_tokens); i++)
10592 setSetupInfoFromTokenInfo(setup_file_hash, editor_setup_tokens, i);
10594 for (i = 0; i < ARRAY_SIZE(shortcut_setup_tokens); i++)
10595 setSetupInfoFromTokenInfo(setup_file_hash, shortcut_setup_tokens, i);
10597 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
10601 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
10603 setup_input = setup.input[pnr];
10604 for (i = 0; i < ARRAY_SIZE(player_setup_tokens); i++)
10606 char full_token[100];
10608 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
10609 setSetupInfoFromTokenText(setup_file_hash, player_setup_tokens, i,
10612 setup.input[pnr] = setup_input;
10615 for (i = 0; i < ARRAY_SIZE(system_setup_tokens); i++)
10616 setSetupInfoFromTokenInfo(setup_file_hash, system_setup_tokens, i);
10618 for (i = 0; i < ARRAY_SIZE(internal_setup_tokens); i++)
10619 setSetupInfoFromTokenInfo(setup_file_hash, internal_setup_tokens, i);
10621 for (i = 0; i < ARRAY_SIZE(debug_setup_tokens); i++)
10622 setSetupInfoFromTokenInfo(setup_file_hash, debug_setup_tokens, i);
10624 for (i = 0; i < ARRAY_SIZE(options_setup_tokens); i++)
10625 setSetupInfoFromTokenInfo(setup_file_hash, options_setup_tokens, i);
10627 setHideRelatedSetupEntries();
10630 static void decodeSetupFileHash_AutoSetup(SetupFileHash *setup_file_hash)
10634 if (!setup_file_hash)
10637 for (i = 0; i < ARRAY_SIZE(auto_setup_tokens); i++)
10638 setSetupInfo(auto_setup_tokens, i,
10639 getHashEntry(setup_file_hash,
10640 auto_setup_tokens[i].text));
10643 static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
10647 if (!setup_file_hash)
10650 for (i = 0; i < ARRAY_SIZE(editor_cascade_setup_tokens); i++)
10651 setSetupInfo(editor_cascade_setup_tokens, i,
10652 getHashEntry(setup_file_hash,
10653 editor_cascade_setup_tokens[i].text));
10656 void LoadUserNames(void)
10658 int last_user_nr = user.nr;
10661 if (global.user_names != NULL)
10663 for (i = 0; i < MAX_PLAYER_NAMES; i++)
10664 checked_free(global.user_names[i]);
10666 checked_free(global.user_names);
10669 global.user_names = checked_calloc(MAX_PLAYER_NAMES * sizeof(char *));
10671 for (i = 0; i < MAX_PLAYER_NAMES; i++)
10675 SetupFileHash *setup_file_hash = loadSetupFileHash(getSetupFilename());
10677 if (setup_file_hash)
10679 char *player_name = getHashEntry(setup_file_hash, "player_name");
10681 global.user_names[i] = getFixedUserName(player_name);
10683 freeSetupFileHash(setup_file_hash);
10686 if (global.user_names[i] == NULL)
10687 global.user_names[i] = getStringCopy(getDefaultUserName(i));
10690 user.nr = last_user_nr;
10693 void LoadSetupFromFilename(char *filename)
10695 SetupFileHash *setup_file_hash = loadSetupFileHash(filename);
10697 if (setup_file_hash)
10699 decodeSetupFileHash(setup_file_hash);
10701 freeSetupFileHash(setup_file_hash);
10705 Debug("setup", "using default setup values");
10709 static void LoadSetup_SpecialPostProcessing(void)
10711 char *player_name_new;
10713 // needed to work around problems with fixed length strings
10714 player_name_new = getFixedUserName(setup.player_name);
10715 free(setup.player_name);
10716 setup.player_name = player_name_new;
10718 // "scroll_delay: on(3) / off(0)" was replaced by scroll delay value
10719 if (setup.scroll_delay == FALSE)
10721 setup.scroll_delay_value = MIN_SCROLL_DELAY;
10722 setup.scroll_delay = TRUE; // now always "on"
10725 // make sure that scroll delay value stays inside valid range
10726 setup.scroll_delay_value =
10727 MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
10730 void LoadSetup(void)
10734 // always start with reliable default values
10735 setSetupInfoToDefaults(&setup);
10737 // try to load setup values from default setup file
10738 filename = getDefaultSetupFilename();
10740 if (fileExists(filename))
10741 LoadSetupFromFilename(filename);
10743 // try to load setup values from user setup file
10744 filename = getSetupFilename();
10746 LoadSetupFromFilename(filename);
10748 LoadSetup_SpecialPostProcessing();
10751 void LoadSetup_AutoSetup(void)
10753 char *filename = getPath2(getSetupDir(), AUTOSETUP_FILENAME);
10754 SetupFileHash *setup_file_hash = NULL;
10756 // always start with reliable default values
10757 setSetupInfoToDefaults_AutoSetup(&setup);
10759 setup_file_hash = loadSetupFileHash(filename);
10761 if (setup_file_hash)
10763 decodeSetupFileHash_AutoSetup(setup_file_hash);
10765 freeSetupFileHash(setup_file_hash);
10771 void LoadSetup_EditorCascade(void)
10773 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
10774 SetupFileHash *setup_file_hash = NULL;
10776 // always start with reliable default values
10777 setSetupInfoToDefaults_EditorCascade(&setup);
10779 setup_file_hash = loadSetupFileHash(filename);
10781 if (setup_file_hash)
10783 decodeSetupFileHash_EditorCascade(setup_file_hash);
10785 freeSetupFileHash(setup_file_hash);
10791 static void addGameControllerMappingToHash(SetupFileHash *mappings_hash,
10792 char *mapping_line)
10794 char mapping_guid[MAX_LINE_LEN];
10795 char *mapping_start, *mapping_end;
10797 // get GUID from game controller mapping line: copy complete line
10798 strncpy(mapping_guid, mapping_line, MAX_LINE_LEN - 1);
10799 mapping_guid[MAX_LINE_LEN - 1] = '\0';
10801 // get GUID from game controller mapping line: cut after GUID part
10802 mapping_start = strchr(mapping_guid, ',');
10803 if (mapping_start != NULL)
10804 *mapping_start = '\0';
10806 // cut newline from game controller mapping line
10807 mapping_end = strchr(mapping_line, '\n');
10808 if (mapping_end != NULL)
10809 *mapping_end = '\0';
10811 // add mapping entry to game controller mappings hash
10812 setHashEntry(mappings_hash, mapping_guid, mapping_line);
10815 static void LoadSetup_ReadGameControllerMappings(SetupFileHash *mappings_hash,
10820 if (!(file = fopen(filename, MODE_READ)))
10822 Warn("cannot read game controller mappings file '%s'", filename);
10827 while (!feof(file))
10829 char line[MAX_LINE_LEN];
10831 if (!fgets(line, MAX_LINE_LEN, file))
10834 addGameControllerMappingToHash(mappings_hash, line);
10840 void SaveSetup(void)
10842 char *filename = getSetupFilename();
10846 InitUserDataDirectory();
10848 if (!(file = fopen(filename, MODE_WRITE)))
10850 Warn("cannot write setup file '%s'", filename);
10855 fprintFileHeader(file, SETUP_FILENAME);
10857 for (i = 0; i < ARRAY_SIZE(global_setup_tokens); i++)
10859 // just to make things nicer :)
10860 if (global_setup_tokens[i].value == &setup.multiple_users ||
10861 global_setup_tokens[i].value == &setup.sound ||
10862 global_setup_tokens[i].value == &setup.graphics_set ||
10863 global_setup_tokens[i].value == &setup.volume_simple ||
10864 global_setup_tokens[i].value == &setup.network_mode ||
10865 global_setup_tokens[i].value == &setup.api_server ||
10866 global_setup_tokens[i].value == &setup.touch.control_type ||
10867 global_setup_tokens[i].value == &setup.touch.grid_xsize[0] ||
10868 global_setup_tokens[i].value == &setup.touch.grid_xsize[1])
10869 fprintf(file, "\n");
10871 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
10874 for (i = 0; i < 2; i++)
10876 int grid_xsize = setup.touch.grid_xsize[i];
10877 int grid_ysize = setup.touch.grid_ysize[i];
10880 fprintf(file, "\n");
10882 for (y = 0; y < grid_ysize; y++)
10884 char token_string[MAX_LINE_LEN];
10885 char value_string[MAX_LINE_LEN];
10887 sprintf(token_string, "touch.virtual_buttons.%d.%02d", i, y);
10889 for (x = 0; x < grid_xsize; x++)
10891 char c = setup.touch.grid_button[i][x][y];
10893 value_string[x] = (c == CHAR_GRID_BUTTON_NONE ? '.' : c);
10896 value_string[grid_xsize] = '\0';
10898 fprintf(file, "%s\n", getFormattedSetupEntry(token_string, value_string));
10902 fprintf(file, "\n");
10903 for (i = 0; i < ARRAY_SIZE(editor_setup_tokens); i++)
10904 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
10906 fprintf(file, "\n");
10907 for (i = 0; i < ARRAY_SIZE(shortcut_setup_tokens); i++)
10908 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
10910 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
10914 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
10915 fprintf(file, "\n");
10917 setup_input = setup.input[pnr];
10918 for (i = 0; i < ARRAY_SIZE(player_setup_tokens); i++)
10919 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
10922 fprintf(file, "\n");
10923 for (i = 0; i < ARRAY_SIZE(system_setup_tokens); i++)
10924 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
10926 // (internal setup values not saved to user setup file)
10928 fprintf(file, "\n");
10929 for (i = 0; i < ARRAY_SIZE(debug_setup_tokens); i++)
10930 if (!strPrefix(debug_setup_tokens[i].text, "debug.xsn_") ||
10931 setup.debug.xsn_mode != AUTO)
10932 fprintf(file, "%s\n", getSetupLine(debug_setup_tokens, "", i));
10934 fprintf(file, "\n");
10935 for (i = 0; i < ARRAY_SIZE(options_setup_tokens); i++)
10936 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
10940 SetFilePermissions(filename, PERMS_PRIVATE);
10943 void SaveSetup_AutoSetup(void)
10945 char *filename = getPath2(getSetupDir(), AUTOSETUP_FILENAME);
10949 InitUserDataDirectory();
10951 if (!(file = fopen(filename, MODE_WRITE)))
10953 Warn("cannot write auto setup file '%s'", filename);
10960 fprintFileHeader(file, AUTOSETUP_FILENAME);
10962 for (i = 0; i < ARRAY_SIZE(auto_setup_tokens); i++)
10963 fprintf(file, "%s\n", getSetupLine(auto_setup_tokens, "", i));
10967 SetFilePermissions(filename, PERMS_PRIVATE);
10972 void SaveSetup_EditorCascade(void)
10974 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
10978 InitUserDataDirectory();
10980 if (!(file = fopen(filename, MODE_WRITE)))
10982 Warn("cannot write editor cascade state file '%s'", filename);
10989 fprintFileHeader(file, EDITORCASCADE_FILENAME);
10991 for (i = 0; i < ARRAY_SIZE(editor_cascade_setup_tokens); i++)
10992 fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
10996 SetFilePermissions(filename, PERMS_PRIVATE);
11001 static void SaveSetup_WriteGameControllerMappings(SetupFileHash *mappings_hash,
11006 if (!(file = fopen(filename, MODE_WRITE)))
11008 Warn("cannot write game controller mappings file '%s'", filename);
11013 BEGIN_HASH_ITERATION(mappings_hash, itr)
11015 fprintf(file, "%s\n", HASH_ITERATION_VALUE(itr));
11017 END_HASH_ITERATION(mappings_hash, itr)
11022 void SaveSetup_AddGameControllerMapping(char *mapping)
11024 char *filename = getPath2(getSetupDir(), GAMECONTROLLER_BASENAME);
11025 SetupFileHash *mappings_hash = newSetupFileHash();
11027 InitUserDataDirectory();
11029 // load existing personal game controller mappings
11030 LoadSetup_ReadGameControllerMappings(mappings_hash, filename);
11032 // add new mapping to personal game controller mappings
11033 addGameControllerMappingToHash(mappings_hash, mapping);
11035 // save updated personal game controller mappings
11036 SaveSetup_WriteGameControllerMappings(mappings_hash, filename);
11038 freeSetupFileHash(mappings_hash);
11042 void LoadCustomElementDescriptions(void)
11044 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
11045 SetupFileHash *setup_file_hash;
11048 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
11050 if (element_info[i].custom_description != NULL)
11052 free(element_info[i].custom_description);
11053 element_info[i].custom_description = NULL;
11057 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
11060 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
11062 char *token = getStringCat2(element_info[i].token_name, ".name");
11063 char *value = getHashEntry(setup_file_hash, token);
11066 element_info[i].custom_description = getStringCopy(value);
11071 freeSetupFileHash(setup_file_hash);
11074 static int getElementFromToken(char *token)
11076 char *value = getHashEntry(element_token_hash, token);
11079 return atoi(value);
11081 Warn("unknown element token '%s'", token);
11083 return EL_UNDEFINED;
11086 void FreeGlobalAnimEventInfo(void)
11088 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11090 if (gaei->event_list == NULL)
11095 for (i = 0; i < gaei->num_event_lists; i++)
11097 checked_free(gaei->event_list[i]->event_value);
11098 checked_free(gaei->event_list[i]);
11101 checked_free(gaei->event_list);
11103 gaei->event_list = NULL;
11104 gaei->num_event_lists = 0;
11107 static int AddGlobalAnimEventList(void)
11109 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11110 int list_pos = gaei->num_event_lists++;
11112 gaei->event_list = checked_realloc(gaei->event_list, gaei->num_event_lists *
11113 sizeof(struct GlobalAnimEventListInfo *));
11115 gaei->event_list[list_pos] =
11116 checked_calloc(sizeof(struct GlobalAnimEventListInfo));
11118 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
11120 gaeli->event_value = NULL;
11121 gaeli->num_event_values = 0;
11126 static int AddGlobalAnimEventValue(int list_pos, int event_value)
11128 // do not add empty global animation events
11129 if (event_value == ANIM_EVENT_NONE)
11132 // if list position is undefined, create new list
11133 if (list_pos == ANIM_EVENT_UNDEFINED)
11134 list_pos = AddGlobalAnimEventList();
11136 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11137 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
11138 int value_pos = gaeli->num_event_values++;
11140 gaeli->event_value = checked_realloc(gaeli->event_value,
11141 gaeli->num_event_values * sizeof(int *));
11143 gaeli->event_value[value_pos] = event_value;
11148 int GetGlobalAnimEventValue(int list_pos, int value_pos)
11150 if (list_pos == ANIM_EVENT_UNDEFINED)
11151 return ANIM_EVENT_NONE;
11153 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11154 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
11156 return gaeli->event_value[value_pos];
11159 int GetGlobalAnimEventValueCount(int list_pos)
11161 if (list_pos == ANIM_EVENT_UNDEFINED)
11164 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11165 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
11167 return gaeli->num_event_values;
11170 // This function checks if a string <s> of the format "string1, string2, ..."
11171 // exactly contains a string <s_contained>.
11173 static boolean string_has_parameter(char *s, char *s_contained)
11177 if (s == NULL || s_contained == NULL)
11180 if (strlen(s_contained) > strlen(s))
11183 if (strncmp(s, s_contained, strlen(s_contained)) == 0)
11185 char next_char = s[strlen(s_contained)];
11187 // check if next character is delimiter or whitespace
11188 return (next_char == ',' || next_char == '\0' ||
11189 next_char == ' ' || next_char == '\t' ? TRUE : FALSE);
11192 // check if string contains another parameter string after a comma
11193 substring = strchr(s, ',');
11194 if (substring == NULL) // string does not contain a comma
11197 // advance string pointer to next character after the comma
11200 // skip potential whitespaces after the comma
11201 while (*substring == ' ' || *substring == '\t')
11204 return string_has_parameter(substring, s_contained);
11207 static int get_anim_parameter_value(char *s)
11209 int event_value[] =
11217 char *pattern_1[] =
11225 char *pattern_2 = ".part_";
11226 char *matching_char = NULL;
11228 int pattern_1_len = 0;
11229 int result = ANIM_EVENT_NONE;
11232 for (i = 0; i < ARRAY_SIZE(event_value); i++)
11234 matching_char = strstr(s_ptr, pattern_1[i]);
11235 pattern_1_len = strlen(pattern_1[i]);
11236 result = event_value[i];
11238 if (matching_char != NULL)
11242 if (matching_char == NULL)
11243 return ANIM_EVENT_NONE;
11245 s_ptr = matching_char + pattern_1_len;
11247 // check for main animation number ("anim_X" or "anim_XX")
11248 if (*s_ptr >= '0' && *s_ptr <= '9')
11250 int gic_anim_nr = (*s_ptr++ - '0');
11252 if (*s_ptr >= '0' && *s_ptr <= '9')
11253 gic_anim_nr = 10 * gic_anim_nr + (*s_ptr++ - '0');
11255 if (gic_anim_nr < 1 || gic_anim_nr > MAX_GLOBAL_ANIMS)
11256 return ANIM_EVENT_NONE;
11258 result |= gic_anim_nr << ANIM_EVENT_ANIM_BIT;
11262 // invalid main animation number specified
11264 return ANIM_EVENT_NONE;
11267 // check for animation part number ("part_X" or "part_XX") (optional)
11268 if (strPrefix(s_ptr, pattern_2))
11270 s_ptr += strlen(pattern_2);
11272 if (*s_ptr >= '0' && *s_ptr <= '9')
11274 int gic_part_nr = (*s_ptr++ - '0');
11276 if (*s_ptr >= '0' && *s_ptr <= '9')
11277 gic_part_nr = 10 * gic_part_nr + (*s_ptr++ - '0');
11279 if (gic_part_nr < 1 || gic_part_nr > MAX_GLOBAL_ANIM_PARTS)
11280 return ANIM_EVENT_NONE;
11282 result |= gic_part_nr << ANIM_EVENT_PART_BIT;
11286 // invalid animation part number specified
11288 return ANIM_EVENT_NONE;
11292 // discard result if next character is neither delimiter nor whitespace
11293 if (!(*s_ptr == ',' || *s_ptr == '\0' ||
11294 *s_ptr == ' ' || *s_ptr == '\t'))
11295 return ANIM_EVENT_NONE;
11300 static int get_anim_parameter_values(char *s)
11302 int list_pos = ANIM_EVENT_UNDEFINED;
11303 int event_value = ANIM_EVENT_DEFAULT;
11305 if (string_has_parameter(s, "any"))
11306 event_value |= ANIM_EVENT_ANY;
11308 if (string_has_parameter(s, "click:self") ||
11309 string_has_parameter(s, "click") ||
11310 string_has_parameter(s, "self"))
11311 event_value |= ANIM_EVENT_SELF;
11313 if (string_has_parameter(s, "unclick:any"))
11314 event_value |= ANIM_EVENT_UNCLICK_ANY;
11316 // if animation event found, add it to global animation event list
11317 if (event_value != ANIM_EVENT_NONE)
11318 list_pos = AddGlobalAnimEventValue(list_pos, event_value);
11322 // add optional "click:anim_X" or "click:anim_X.part_X" parameter
11323 event_value = get_anim_parameter_value(s);
11325 // if animation event found, add it to global animation event list
11326 if (event_value != ANIM_EVENT_NONE)
11327 list_pos = AddGlobalAnimEventValue(list_pos, event_value);
11329 // continue with next part of the string, starting with next comma
11330 s = strchr(s + 1, ',');
11336 static int get_anim_action_parameter_value(char *token)
11338 // check most common default case first to massively speed things up
11339 if (strEqual(token, ARG_UNDEFINED))
11340 return ANIM_EVENT_ACTION_NONE;
11342 int result = getImageIDFromToken(token);
11346 char *gfx_token = getStringCat2("gfx.", token);
11348 result = getImageIDFromToken(gfx_token);
11350 checked_free(gfx_token);
11355 Key key = getKeyFromX11KeyName(token);
11357 if (key != KSYM_UNDEFINED)
11358 result = -(int)key;
11362 result = ANIM_EVENT_ACTION_NONE;
11367 int get_parameter_value(char *value_raw, char *suffix, int type)
11369 char *value = getStringToLower(value_raw);
11370 int result = 0; // probably a save default value
11372 if (strEqual(suffix, ".direction"))
11374 result = (strEqual(value, "left") ? MV_LEFT :
11375 strEqual(value, "right") ? MV_RIGHT :
11376 strEqual(value, "up") ? MV_UP :
11377 strEqual(value, "down") ? MV_DOWN : MV_NONE);
11379 else if (strEqual(suffix, ".position"))
11381 result = (strEqual(value, "left") ? POS_LEFT :
11382 strEqual(value, "right") ? POS_RIGHT :
11383 strEqual(value, "top") ? POS_TOP :
11384 strEqual(value, "upper") ? POS_UPPER :
11385 strEqual(value, "middle") ? POS_MIDDLE :
11386 strEqual(value, "lower") ? POS_LOWER :
11387 strEqual(value, "bottom") ? POS_BOTTOM :
11388 strEqual(value, "any") ? POS_ANY :
11389 strEqual(value, "last") ? POS_LAST : POS_UNDEFINED);
11391 else if (strEqual(suffix, ".align"))
11393 result = (strEqual(value, "left") ? ALIGN_LEFT :
11394 strEqual(value, "right") ? ALIGN_RIGHT :
11395 strEqual(value, "center") ? ALIGN_CENTER :
11396 strEqual(value, "middle") ? ALIGN_CENTER : ALIGN_DEFAULT);
11398 else if (strEqual(suffix, ".valign"))
11400 result = (strEqual(value, "top") ? VALIGN_TOP :
11401 strEqual(value, "bottom") ? VALIGN_BOTTOM :
11402 strEqual(value, "middle") ? VALIGN_MIDDLE :
11403 strEqual(value, "center") ? VALIGN_MIDDLE : VALIGN_DEFAULT);
11405 else if (strEqual(suffix, ".anim_mode"))
11407 result = (string_has_parameter(value, "none") ? ANIM_NONE :
11408 string_has_parameter(value, "loop") ? ANIM_LOOP :
11409 string_has_parameter(value, "linear") ? ANIM_LINEAR :
11410 string_has_parameter(value, "pingpong") ? ANIM_PINGPONG :
11411 string_has_parameter(value, "pingpong2") ? ANIM_PINGPONG2 :
11412 string_has_parameter(value, "random") ? ANIM_RANDOM :
11413 string_has_parameter(value, "ce_value") ? ANIM_CE_VALUE :
11414 string_has_parameter(value, "ce_score") ? ANIM_CE_SCORE :
11415 string_has_parameter(value, "ce_delay") ? ANIM_CE_DELAY :
11416 string_has_parameter(value, "horizontal") ? ANIM_HORIZONTAL :
11417 string_has_parameter(value, "vertical") ? ANIM_VERTICAL :
11418 string_has_parameter(value, "centered") ? ANIM_CENTERED :
11419 string_has_parameter(value, "all") ? ANIM_ALL :
11422 if (string_has_parameter(value, "once"))
11423 result |= ANIM_ONCE;
11425 if (string_has_parameter(value, "reverse"))
11426 result |= ANIM_REVERSE;
11428 if (string_has_parameter(value, "opaque_player"))
11429 result |= ANIM_OPAQUE_PLAYER;
11431 if (string_has_parameter(value, "static_panel"))
11432 result |= ANIM_STATIC_PANEL;
11434 else if (strEqual(suffix, ".init_event") ||
11435 strEqual(suffix, ".anim_event"))
11437 result = get_anim_parameter_values(value);
11439 else if (strEqual(suffix, ".init_delay_action") ||
11440 strEqual(suffix, ".anim_delay_action") ||
11441 strEqual(suffix, ".post_delay_action") ||
11442 strEqual(suffix, ".init_event_action") ||
11443 strEqual(suffix, ".anim_event_action"))
11445 result = get_anim_action_parameter_value(value_raw);
11447 else if (strEqual(suffix, ".class"))
11449 result = (strEqual(value, ARG_UNDEFINED) ? ARG_UNDEFINED_VALUE :
11450 get_hash_from_key(value));
11452 else if (strEqual(suffix, ".style"))
11454 result = STYLE_DEFAULT;
11456 if (string_has_parameter(value, "accurate_borders"))
11457 result |= STYLE_ACCURATE_BORDERS;
11459 if (string_has_parameter(value, "inner_corners"))
11460 result |= STYLE_INNER_CORNERS;
11462 if (string_has_parameter(value, "reverse"))
11463 result |= STYLE_REVERSE;
11465 if (string_has_parameter(value, "leftmost_position"))
11466 result |= STYLE_LEFTMOST_POSITION;
11468 if (string_has_parameter(value, "block_clicks"))
11469 result |= STYLE_BLOCK;
11471 if (string_has_parameter(value, "passthrough_clicks"))
11472 result |= STYLE_PASSTHROUGH;
11474 if (string_has_parameter(value, "multiple_actions"))
11475 result |= STYLE_MULTIPLE_ACTIONS;
11477 else if (strEqual(suffix, ".fade_mode"))
11479 result = (string_has_parameter(value, "none") ? FADE_MODE_NONE :
11480 string_has_parameter(value, "fade") ? FADE_MODE_FADE :
11481 string_has_parameter(value, "crossfade") ? FADE_MODE_CROSSFADE :
11482 string_has_parameter(value, "melt") ? FADE_MODE_MELT :
11483 string_has_parameter(value, "curtain") ? FADE_MODE_CURTAIN :
11484 FADE_MODE_DEFAULT);
11486 else if (strEqual(suffix, ".auto_delay_unit"))
11488 result = (string_has_parameter(value, "ms") ? AUTO_DELAY_UNIT_MS :
11489 string_has_parameter(value, "frames") ? AUTO_DELAY_UNIT_FRAMES :
11490 AUTO_DELAY_UNIT_DEFAULT);
11492 else if (strPrefix(suffix, ".font")) // (may also be ".font_xyz")
11494 result = gfx.get_font_from_token_function(value);
11496 else // generic parameter of type integer or boolean
11498 result = (strEqual(value, ARG_UNDEFINED) ? ARG_UNDEFINED_VALUE :
11499 type == TYPE_INTEGER ? get_integer_from_string(value) :
11500 type == TYPE_BOOLEAN ? get_boolean_from_string(value) :
11501 ARG_UNDEFINED_VALUE);
11509 static int get_token_parameter_value(char *token, char *value_raw)
11513 if (token == NULL || value_raw == NULL)
11514 return ARG_UNDEFINED_VALUE;
11516 suffix = strrchr(token, '.');
11517 if (suffix == NULL)
11520 if (strEqual(suffix, ".element"))
11521 return getElementFromToken(value_raw);
11523 // !!! USE CORRECT VALUE TYPE (currently works also for TYPE_BOOLEAN) !!!
11524 return get_parameter_value(value_raw, suffix, TYPE_INTEGER);
11527 void InitMenuDesignSettings_Static(void)
11531 // always start with reliable default values from static default config
11532 for (i = 0; image_config_vars[i].token != NULL; i++)
11534 char *value = getHashEntry(image_config_hash, image_config_vars[i].token);
11537 *image_config_vars[i].value =
11538 get_token_parameter_value(image_config_vars[i].token, value);
11542 static void InitMenuDesignSettings_SpecialPreProcessing(void)
11546 // the following initializes hierarchical values from static configuration
11548 // special case: initialize "ARG_DEFAULT" values in static default config
11549 // (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode")
11550 titlescreen_initial_first_default.fade_mode =
11551 title_initial_first_default.fade_mode;
11552 titlescreen_initial_first_default.fade_delay =
11553 title_initial_first_default.fade_delay;
11554 titlescreen_initial_first_default.post_delay =
11555 title_initial_first_default.post_delay;
11556 titlescreen_initial_first_default.auto_delay =
11557 title_initial_first_default.auto_delay;
11558 titlescreen_initial_first_default.auto_delay_unit =
11559 title_initial_first_default.auto_delay_unit;
11560 titlescreen_first_default.fade_mode = title_first_default.fade_mode;
11561 titlescreen_first_default.fade_delay = title_first_default.fade_delay;
11562 titlescreen_first_default.post_delay = title_first_default.post_delay;
11563 titlescreen_first_default.auto_delay = title_first_default.auto_delay;
11564 titlescreen_first_default.auto_delay_unit =
11565 title_first_default.auto_delay_unit;
11566 titlemessage_initial_first_default.fade_mode =
11567 title_initial_first_default.fade_mode;
11568 titlemessage_initial_first_default.fade_delay =
11569 title_initial_first_default.fade_delay;
11570 titlemessage_initial_first_default.post_delay =
11571 title_initial_first_default.post_delay;
11572 titlemessage_initial_first_default.auto_delay =
11573 title_initial_first_default.auto_delay;
11574 titlemessage_initial_first_default.auto_delay_unit =
11575 title_initial_first_default.auto_delay_unit;
11576 titlemessage_first_default.fade_mode = title_first_default.fade_mode;
11577 titlemessage_first_default.fade_delay = title_first_default.fade_delay;
11578 titlemessage_first_default.post_delay = title_first_default.post_delay;
11579 titlemessage_first_default.auto_delay = title_first_default.auto_delay;
11580 titlemessage_first_default.auto_delay_unit =
11581 title_first_default.auto_delay_unit;
11583 titlescreen_initial_default.fade_mode = title_initial_default.fade_mode;
11584 titlescreen_initial_default.fade_delay = title_initial_default.fade_delay;
11585 titlescreen_initial_default.post_delay = title_initial_default.post_delay;
11586 titlescreen_initial_default.auto_delay = title_initial_default.auto_delay;
11587 titlescreen_initial_default.auto_delay_unit =
11588 title_initial_default.auto_delay_unit;
11589 titlescreen_default.fade_mode = title_default.fade_mode;
11590 titlescreen_default.fade_delay = title_default.fade_delay;
11591 titlescreen_default.post_delay = title_default.post_delay;
11592 titlescreen_default.auto_delay = title_default.auto_delay;
11593 titlescreen_default.auto_delay_unit = title_default.auto_delay_unit;
11594 titlemessage_initial_default.fade_mode = title_initial_default.fade_mode;
11595 titlemessage_initial_default.fade_delay = title_initial_default.fade_delay;
11596 titlemessage_initial_default.post_delay = title_initial_default.post_delay;
11597 titlemessage_initial_default.auto_delay_unit =
11598 title_initial_default.auto_delay_unit;
11599 titlemessage_default.fade_mode = title_default.fade_mode;
11600 titlemessage_default.fade_delay = title_default.fade_delay;
11601 titlemessage_default.post_delay = title_default.post_delay;
11602 titlemessage_default.auto_delay = title_default.auto_delay;
11603 titlemessage_default.auto_delay_unit = title_default.auto_delay_unit;
11605 // special case: initialize "ARG_DEFAULT" values in static default config
11606 // (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode")
11607 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
11609 titlescreen_initial_first[i] = titlescreen_initial_first_default;
11610 titlescreen_first[i] = titlescreen_first_default;
11611 titlemessage_initial_first[i] = titlemessage_initial_first_default;
11612 titlemessage_first[i] = titlemessage_first_default;
11614 titlescreen_initial[i] = titlescreen_initial_default;
11615 titlescreen[i] = titlescreen_default;
11616 titlemessage_initial[i] = titlemessage_initial_default;
11617 titlemessage[i] = titlemessage_default;
11620 // special case: initialize "ARG_DEFAULT" values in static default config
11621 // (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz")
11622 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
11624 if (i == GFX_SPECIAL_ARG_TITLE) // title values already initialized
11627 menu.enter_screen[i] = menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT];
11628 menu.leave_screen[i] = menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT];
11629 menu.next_screen[i] = menu.next_screen[GFX_SPECIAL_ARG_DEFAULT];
11632 // special case: initialize "ARG_DEFAULT" values in static default config
11633 // (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz")
11634 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
11636 viewport.window[i] = viewport.window[GFX_SPECIAL_ARG_DEFAULT];
11637 viewport.playfield[i] = viewport.playfield[GFX_SPECIAL_ARG_DEFAULT];
11638 viewport.door_1[i] = viewport.door_1[GFX_SPECIAL_ARG_DEFAULT];
11640 if (i == GFX_SPECIAL_ARG_EDITOR) // editor values already initialized
11643 viewport.door_2[i] = viewport.door_2[GFX_SPECIAL_ARG_DEFAULT];
11647 static void InitMenuDesignSettings_SpecialPostProcessing(void)
11651 struct XY *dst, *src;
11653 game_buttons_xy[] =
11655 { &game.button.save, &game.button.stop },
11656 { &game.button.pause2, &game.button.pause },
11657 { &game.button.load, &game.button.play },
11658 { &game.button.undo, &game.button.stop },
11659 { &game.button.redo, &game.button.play },
11665 // special case: initialize later added SETUP list size from LEVELS value
11666 if (menu.list_size[GAME_MODE_SETUP] == -1)
11667 menu.list_size[GAME_MODE_SETUP] = menu.list_size[GAME_MODE_LEVELS];
11669 // set default position for snapshot buttons to stop/pause/play buttons
11670 for (i = 0; game_buttons_xy[i].dst != NULL; i++)
11671 if ((*game_buttons_xy[i].dst).x == -1 &&
11672 (*game_buttons_xy[i].dst).y == -1)
11673 *game_buttons_xy[i].dst = *game_buttons_xy[i].src;
11675 // --------------------------------------------------------------------------
11676 // dynamic viewports (including playfield margins, borders and alignments)
11677 // --------------------------------------------------------------------------
11679 // dynamic viewports currently only supported for landscape mode
11680 int display_width = MAX(video.display_width, video.display_height);
11681 int display_height = MIN(video.display_width, video.display_height);
11683 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
11685 struct RectWithBorder *vp_window = &viewport.window[i];
11686 struct RectWithBorder *vp_playfield = &viewport.playfield[i];
11687 struct RectWithBorder *vp_door_1 = &viewport.door_1[i];
11688 struct RectWithBorder *vp_door_2 = &viewport.door_2[i];
11689 boolean dynamic_window_width = (vp_window->min_width != -1);
11690 boolean dynamic_window_height = (vp_window->min_height != -1);
11691 boolean dynamic_playfield_width = (vp_playfield->min_width != -1);
11692 boolean dynamic_playfield_height = (vp_playfield->min_height != -1);
11694 // adjust window size if min/max width/height is specified
11696 if (vp_window->min_width != -1)
11698 int window_width = display_width;
11700 // when using static window height, use aspect ratio of display
11701 if (vp_window->min_height == -1)
11702 window_width = vp_window->height * display_width / display_height;
11704 vp_window->width = MAX(vp_window->min_width, window_width);
11707 if (vp_window->min_height != -1)
11709 int window_height = display_height;
11711 // when using static window width, use aspect ratio of display
11712 if (vp_window->min_width == -1)
11713 window_height = vp_window->width * display_height / display_width;
11715 vp_window->height = MAX(vp_window->min_height, window_height);
11718 if (vp_window->max_width != -1)
11719 vp_window->width = MIN(vp_window->width, vp_window->max_width);
11721 if (vp_window->max_height != -1)
11722 vp_window->height = MIN(vp_window->height, vp_window->max_height);
11724 int playfield_width = vp_window->width;
11725 int playfield_height = vp_window->height;
11727 // adjust playfield size and position according to specified margins
11729 playfield_width -= vp_playfield->margin_left;
11730 playfield_width -= vp_playfield->margin_right;
11732 playfield_height -= vp_playfield->margin_top;
11733 playfield_height -= vp_playfield->margin_bottom;
11735 // adjust playfield size if min/max width/height is specified
11737 if (vp_playfield->min_width != -1)
11738 vp_playfield->width = MAX(vp_playfield->min_width, playfield_width);
11740 if (vp_playfield->min_height != -1)
11741 vp_playfield->height = MAX(vp_playfield->min_height, playfield_height);
11743 if (vp_playfield->max_width != -1)
11744 vp_playfield->width = MIN(vp_playfield->width, vp_playfield->max_width);
11746 if (vp_playfield->max_height != -1)
11747 vp_playfield->height = MIN(vp_playfield->height,vp_playfield->max_height);
11749 // adjust playfield position according to specified alignment
11751 if (vp_playfield->align == ALIGN_LEFT || vp_playfield->x > 0)
11752 vp_playfield->x = ALIGNED_VP_XPOS(vp_playfield);
11753 else if (vp_playfield->align == ALIGN_CENTER)
11754 vp_playfield->x = playfield_width / 2 - vp_playfield->width / 2;
11755 else if (vp_playfield->align == ALIGN_RIGHT)
11756 vp_playfield->x += playfield_width - vp_playfield->width;
11758 if (vp_playfield->valign == VALIGN_TOP || vp_playfield->y > 0)
11759 vp_playfield->y = ALIGNED_VP_YPOS(vp_playfield);
11760 else if (vp_playfield->valign == VALIGN_MIDDLE)
11761 vp_playfield->y = playfield_height / 2 - vp_playfield->height / 2;
11762 else if (vp_playfield->valign == VALIGN_BOTTOM)
11763 vp_playfield->y += playfield_height - vp_playfield->height;
11765 vp_playfield->x += vp_playfield->margin_left;
11766 vp_playfield->y += vp_playfield->margin_top;
11768 // adjust individual playfield borders if only default border is specified
11770 if (vp_playfield->border_left == -1)
11771 vp_playfield->border_left = vp_playfield->border_size;
11772 if (vp_playfield->border_right == -1)
11773 vp_playfield->border_right = vp_playfield->border_size;
11774 if (vp_playfield->border_top == -1)
11775 vp_playfield->border_top = vp_playfield->border_size;
11776 if (vp_playfield->border_bottom == -1)
11777 vp_playfield->border_bottom = vp_playfield->border_size;
11779 // set dynamic playfield borders if borders are specified as undefined
11780 // (but only if window size was dynamic and playfield size was static)
11782 if (dynamic_window_width && !dynamic_playfield_width)
11784 if (vp_playfield->border_left == -1)
11786 vp_playfield->border_left = (vp_playfield->x -
11787 vp_playfield->margin_left);
11788 vp_playfield->x -= vp_playfield->border_left;
11789 vp_playfield->width += vp_playfield->border_left;
11792 if (vp_playfield->border_right == -1)
11794 vp_playfield->border_right = (vp_window->width -
11796 vp_playfield->width -
11797 vp_playfield->margin_right);
11798 vp_playfield->width += vp_playfield->border_right;
11802 if (dynamic_window_height && !dynamic_playfield_height)
11804 if (vp_playfield->border_top == -1)
11806 vp_playfield->border_top = (vp_playfield->y -
11807 vp_playfield->margin_top);
11808 vp_playfield->y -= vp_playfield->border_top;
11809 vp_playfield->height += vp_playfield->border_top;
11812 if (vp_playfield->border_bottom == -1)
11814 vp_playfield->border_bottom = (vp_window->height -
11816 vp_playfield->height -
11817 vp_playfield->margin_bottom);
11818 vp_playfield->height += vp_playfield->border_bottom;
11822 // adjust playfield size to be a multiple of a defined alignment tile size
11824 int align_size = vp_playfield->align_size;
11825 int playfield_xtiles = vp_playfield->width / align_size;
11826 int playfield_ytiles = vp_playfield->height / align_size;
11827 int playfield_width_corrected = playfield_xtiles * align_size;
11828 int playfield_height_corrected = playfield_ytiles * align_size;
11829 boolean is_playfield_mode = (i == GFX_SPECIAL_ARG_PLAYING ||
11830 i == GFX_SPECIAL_ARG_EDITOR);
11832 if (is_playfield_mode &&
11833 dynamic_playfield_width &&
11834 vp_playfield->width != playfield_width_corrected)
11836 int playfield_xdiff = vp_playfield->width - playfield_width_corrected;
11838 vp_playfield->width = playfield_width_corrected;
11840 if (vp_playfield->align == ALIGN_LEFT)
11842 vp_playfield->border_left += playfield_xdiff;
11844 else if (vp_playfield->align == ALIGN_RIGHT)
11846 vp_playfield->border_right += playfield_xdiff;
11848 else if (vp_playfield->align == ALIGN_CENTER)
11850 int border_left_diff = playfield_xdiff / 2;
11851 int border_right_diff = playfield_xdiff - border_left_diff;
11853 vp_playfield->border_left += border_left_diff;
11854 vp_playfield->border_right += border_right_diff;
11858 if (is_playfield_mode &&
11859 dynamic_playfield_height &&
11860 vp_playfield->height != playfield_height_corrected)
11862 int playfield_ydiff = vp_playfield->height - playfield_height_corrected;
11864 vp_playfield->height = playfield_height_corrected;
11866 if (vp_playfield->valign == VALIGN_TOP)
11868 vp_playfield->border_top += playfield_ydiff;
11870 else if (vp_playfield->align == VALIGN_BOTTOM)
11872 vp_playfield->border_right += playfield_ydiff;
11874 else if (vp_playfield->align == VALIGN_MIDDLE)
11876 int border_top_diff = playfield_ydiff / 2;
11877 int border_bottom_diff = playfield_ydiff - border_top_diff;
11879 vp_playfield->border_top += border_top_diff;
11880 vp_playfield->border_bottom += border_bottom_diff;
11884 // adjust door positions according to specified alignment
11886 for (j = 0; j < 2; j++)
11888 struct RectWithBorder *vp_door = (j == 0 ? vp_door_1 : vp_door_2);
11890 if (vp_door->align == ALIGN_LEFT || vp_door->x > 0)
11891 vp_door->x = ALIGNED_VP_XPOS(vp_door);
11892 else if (vp_door->align == ALIGN_CENTER)
11893 vp_door->x = vp_window->width / 2 - vp_door->width / 2;
11894 else if (vp_door->align == ALIGN_RIGHT)
11895 vp_door->x += vp_window->width - vp_door->width;
11897 if (vp_door->valign == VALIGN_TOP || vp_door->y > 0)
11898 vp_door->y = ALIGNED_VP_YPOS(vp_door);
11899 else if (vp_door->valign == VALIGN_MIDDLE)
11900 vp_door->y = vp_window->height / 2 - vp_door->height / 2;
11901 else if (vp_door->valign == VALIGN_BOTTOM)
11902 vp_door->y += vp_window->height - vp_door->height;
11907 static void InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics(void)
11911 struct XYTileSize *dst, *src;
11914 editor_buttons_xy[] =
11917 &editor.button.element_left, &editor.palette.element_left,
11918 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT
11921 &editor.button.element_middle, &editor.palette.element_middle,
11922 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE
11925 &editor.button.element_right, &editor.palette.element_right,
11926 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT
11933 // set default position for element buttons to element graphics
11934 for (i = 0; editor_buttons_xy[i].dst != NULL; i++)
11936 if ((*editor_buttons_xy[i].dst).x == -1 &&
11937 (*editor_buttons_xy[i].dst).y == -1)
11939 struct GraphicInfo *gd = &graphic_info[editor_buttons_xy[i].graphic];
11941 gd->width = gd->height = editor_buttons_xy[i].src->tile_size;
11943 *editor_buttons_xy[i].dst = *editor_buttons_xy[i].src;
11947 // adjust editor palette rows and columns if specified to be dynamic
11949 if (editor.palette.cols == -1)
11951 int vp_width = viewport.playfield[GFX_SPECIAL_ARG_EDITOR].width;
11952 int bt_width = graphic_info[IMG_EDITOR_PALETTE_BUTTON].width;
11953 int sc_width = graphic_info[IMG_EDITOR_PALETTE_SCROLLBAR].width;
11955 editor.palette.cols = (vp_width - sc_width) / bt_width;
11957 if (editor.palette.x == -1)
11959 int palette_width = editor.palette.cols * bt_width + sc_width;
11961 editor.palette.x = (vp_width - palette_width) / 2;
11965 if (editor.palette.rows == -1)
11967 int vp_height = viewport.playfield[GFX_SPECIAL_ARG_EDITOR].height;
11968 int bt_height = graphic_info[IMG_EDITOR_PALETTE_BUTTON].height;
11969 int tx_height = getFontHeight(FONT_TEXT_2);
11971 editor.palette.rows = (vp_height - tx_height) / bt_height;
11973 if (editor.palette.y == -1)
11975 int palette_height = editor.palette.rows * bt_height + tx_height;
11977 editor.palette.y = (vp_height - palette_height) / 2;
11982 static void LoadMenuDesignSettingsFromFilename(char *filename)
11984 static struct TitleFadingInfo tfi;
11985 static struct TitleMessageInfo tmi;
11986 static struct TokenInfo title_tokens[] =
11988 { TYPE_INTEGER, &tfi.fade_mode, ".fade_mode" },
11989 { TYPE_INTEGER, &tfi.fade_delay, ".fade_delay" },
11990 { TYPE_INTEGER, &tfi.post_delay, ".post_delay" },
11991 { TYPE_INTEGER, &tfi.auto_delay, ".auto_delay" },
11992 { TYPE_INTEGER, &tfi.auto_delay_unit, ".auto_delay_unit" },
11996 static struct TokenInfo titlemessage_tokens[] =
11998 { TYPE_INTEGER, &tmi.x, ".x" },
11999 { TYPE_INTEGER, &tmi.y, ".y" },
12000 { TYPE_INTEGER, &tmi.width, ".width" },
12001 { TYPE_INTEGER, &tmi.height, ".height" },
12002 { TYPE_INTEGER, &tmi.chars, ".chars" },
12003 { TYPE_INTEGER, &tmi.lines, ".lines" },
12004 { TYPE_INTEGER, &tmi.align, ".align" },
12005 { TYPE_INTEGER, &tmi.valign, ".valign" },
12006 { TYPE_INTEGER, &tmi.font, ".font" },
12007 { TYPE_BOOLEAN, &tmi.autowrap, ".autowrap" },
12008 { TYPE_BOOLEAN, &tmi.centered, ".centered" },
12009 { TYPE_BOOLEAN, &tmi.parse_comments, ".parse_comments" },
12010 { TYPE_INTEGER, &tmi.sort_priority, ".sort_priority" },
12011 { TYPE_INTEGER, &tmi.fade_mode, ".fade_mode" },
12012 { TYPE_INTEGER, &tmi.fade_delay, ".fade_delay" },
12013 { TYPE_INTEGER, &tmi.post_delay, ".post_delay" },
12014 { TYPE_INTEGER, &tmi.auto_delay, ".auto_delay" },
12015 { TYPE_INTEGER, &tmi.auto_delay_unit, ".auto_delay_unit" },
12021 struct TitleFadingInfo *info;
12026 // initialize first titles from "enter screen" definitions, if defined
12027 { &title_initial_first_default, "menu.enter_screen.TITLE" },
12028 { &title_first_default, "menu.enter_screen.TITLE" },
12030 // initialize title screens from "next screen" definitions, if defined
12031 { &title_initial_default, "menu.next_screen.TITLE" },
12032 { &title_default, "menu.next_screen.TITLE" },
12038 struct TitleMessageInfo *array;
12041 titlemessage_arrays[] =
12043 // initialize first titles from "enter screen" definitions, if defined
12044 { titlescreen_initial_first, "menu.enter_screen.TITLE" },
12045 { titlescreen_first, "menu.enter_screen.TITLE" },
12046 { titlemessage_initial_first, "menu.enter_screen.TITLE" },
12047 { titlemessage_first, "menu.enter_screen.TITLE" },
12049 // initialize titles from "next screen" definitions, if defined
12050 { titlescreen_initial, "menu.next_screen.TITLE" },
12051 { titlescreen, "menu.next_screen.TITLE" },
12052 { titlemessage_initial, "menu.next_screen.TITLE" },
12053 { titlemessage, "menu.next_screen.TITLE" },
12055 // overwrite titles with title definitions, if defined
12056 { titlescreen_initial_first, "[title_initial]" },
12057 { titlescreen_first, "[title]" },
12058 { titlemessage_initial_first, "[title_initial]" },
12059 { titlemessage_first, "[title]" },
12061 { titlescreen_initial, "[title_initial]" },
12062 { titlescreen, "[title]" },
12063 { titlemessage_initial, "[title_initial]" },
12064 { titlemessage, "[title]" },
12066 // overwrite titles with title screen/message definitions, if defined
12067 { titlescreen_initial_first, "[titlescreen_initial]" },
12068 { titlescreen_first, "[titlescreen]" },
12069 { titlemessage_initial_first, "[titlemessage_initial]" },
12070 { titlemessage_first, "[titlemessage]" },
12072 { titlescreen_initial, "[titlescreen_initial]" },
12073 { titlescreen, "[titlescreen]" },
12074 { titlemessage_initial, "[titlemessage_initial]" },
12075 { titlemessage, "[titlemessage]" },
12079 SetupFileHash *setup_file_hash;
12082 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
12085 // the following initializes hierarchical values from dynamic configuration
12087 // special case: initialize with default values that may be overwritten
12088 // (e.g., init "menu.draw_xoffset.INFO" from "menu.draw_xoffset")
12089 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
12091 struct TokenIntPtrInfo menu_config[] =
12093 { "menu.draw_xoffset", &menu.draw_xoffset[i] },
12094 { "menu.draw_yoffset", &menu.draw_yoffset[i] },
12095 { "menu.list_size", &menu.list_size[i] }
12098 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12100 char *token = menu_config[j].token;
12101 char *value = getHashEntry(setup_file_hash, token);
12104 *menu_config[j].value = get_integer_from_string(value);
12108 // special case: initialize with default values that may be overwritten
12109 // (eg, init "menu.draw_xoffset.INFO[XXX]" from "menu.draw_xoffset.INFO")
12110 for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
12112 struct TokenIntPtrInfo menu_config[] =
12114 { "menu.draw_xoffset.INFO", &menu.draw_xoffset_info[i] },
12115 { "menu.draw_yoffset.INFO", &menu.draw_yoffset_info[i] },
12116 { "menu.list_size.INFO", &menu.list_size_info[i] }
12119 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12121 char *token = menu_config[j].token;
12122 char *value = getHashEntry(setup_file_hash, token);
12125 *menu_config[j].value = get_integer_from_string(value);
12129 // special case: initialize with default values that may be overwritten
12130 // (eg, init "menu.draw_xoffset.SETUP[XXX]" from "menu.draw_xoffset.SETUP")
12131 for (i = 0; i < NUM_SPECIAL_GFX_SETUP_ARGS; i++)
12133 struct TokenIntPtrInfo menu_config[] =
12135 { "menu.draw_xoffset.SETUP", &menu.draw_xoffset_setup[i] },
12136 { "menu.draw_yoffset.SETUP", &menu.draw_yoffset_setup[i] }
12139 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12141 char *token = menu_config[j].token;
12142 char *value = getHashEntry(setup_file_hash, token);
12145 *menu_config[j].value = get_integer_from_string(value);
12149 // special case: initialize with default values that may be overwritten
12150 // (eg, init "menu.line_spacing.INFO[XXX]" from "menu.line_spacing.INFO")
12151 for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
12153 struct TokenIntPtrInfo menu_config[] =
12155 { "menu.left_spacing.INFO", &menu.left_spacing_info[i] },
12156 { "menu.right_spacing.INFO", &menu.right_spacing_info[i] },
12157 { "menu.top_spacing.INFO", &menu.top_spacing_info[i] },
12158 { "menu.bottom_spacing.INFO", &menu.bottom_spacing_info[i] },
12159 { "menu.paragraph_spacing.INFO", &menu.paragraph_spacing_info[i] },
12160 { "menu.headline1_spacing.INFO", &menu.headline1_spacing_info[i] },
12161 { "menu.headline2_spacing.INFO", &menu.headline2_spacing_info[i] },
12162 { "menu.line_spacing.INFO", &menu.line_spacing_info[i] },
12163 { "menu.extra_spacing.INFO", &menu.extra_spacing_info[i] },
12166 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12168 char *token = menu_config[j].token;
12169 char *value = getHashEntry(setup_file_hash, token);
12172 *menu_config[j].value = get_integer_from_string(value);
12176 // special case: initialize with default values that may be overwritten
12177 // (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz")
12178 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
12180 struct TokenIntPtrInfo menu_config[] =
12182 { "menu.enter_screen.fade_mode", &menu.enter_screen[i].fade_mode },
12183 { "menu.enter_screen.fade_delay", &menu.enter_screen[i].fade_delay },
12184 { "menu.enter_screen.post_delay", &menu.enter_screen[i].post_delay },
12185 { "menu.leave_screen.fade_mode", &menu.leave_screen[i].fade_mode },
12186 { "menu.leave_screen.fade_delay", &menu.leave_screen[i].fade_delay },
12187 { "menu.leave_screen.post_delay", &menu.leave_screen[i].post_delay },
12188 { "menu.next_screen.fade_mode", &menu.next_screen[i].fade_mode },
12189 { "menu.next_screen.fade_delay", &menu.next_screen[i].fade_delay },
12190 { "menu.next_screen.post_delay", &menu.next_screen[i].post_delay }
12193 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12195 char *token = menu_config[j].token;
12196 char *value = getHashEntry(setup_file_hash, token);
12199 *menu_config[j].value = get_token_parameter_value(token, value);
12203 // special case: initialize with default values that may be overwritten
12204 // (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz")
12205 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
12209 char *token_prefix;
12210 struct RectWithBorder *struct_ptr;
12214 { "viewport.window", &viewport.window[i] },
12215 { "viewport.playfield", &viewport.playfield[i] },
12216 { "viewport.door_1", &viewport.door_1[i] },
12217 { "viewport.door_2", &viewport.door_2[i] }
12220 for (j = 0; j < ARRAY_SIZE(vp_struct); j++)
12222 struct TokenIntPtrInfo vp_config[] =
12224 { ".x", &vp_struct[j].struct_ptr->x },
12225 { ".y", &vp_struct[j].struct_ptr->y },
12226 { ".width", &vp_struct[j].struct_ptr->width },
12227 { ".height", &vp_struct[j].struct_ptr->height },
12228 { ".min_width", &vp_struct[j].struct_ptr->min_width },
12229 { ".min_height", &vp_struct[j].struct_ptr->min_height },
12230 { ".max_width", &vp_struct[j].struct_ptr->max_width },
12231 { ".max_height", &vp_struct[j].struct_ptr->max_height },
12232 { ".margin_left", &vp_struct[j].struct_ptr->margin_left },
12233 { ".margin_right", &vp_struct[j].struct_ptr->margin_right },
12234 { ".margin_top", &vp_struct[j].struct_ptr->margin_top },
12235 { ".margin_bottom", &vp_struct[j].struct_ptr->margin_bottom },
12236 { ".border_left", &vp_struct[j].struct_ptr->border_left },
12237 { ".border_right", &vp_struct[j].struct_ptr->border_right },
12238 { ".border_top", &vp_struct[j].struct_ptr->border_top },
12239 { ".border_bottom", &vp_struct[j].struct_ptr->border_bottom },
12240 { ".border_size", &vp_struct[j].struct_ptr->border_size },
12241 { ".align_size", &vp_struct[j].struct_ptr->align_size },
12242 { ".align", &vp_struct[j].struct_ptr->align },
12243 { ".valign", &vp_struct[j].struct_ptr->valign }
12246 for (k = 0; k < ARRAY_SIZE(vp_config); k++)
12248 char *token = getStringCat2(vp_struct[j].token_prefix,
12249 vp_config[k].token);
12250 char *value = getHashEntry(setup_file_hash, token);
12253 *vp_config[k].value = get_token_parameter_value(token, value);
12260 // special case: initialize with default values that may be overwritten
12261 // (e.g., init "[title].fade_mode" from "menu.next_screen.TITLE.fade_mode")
12262 for (i = 0; title_info[i].info != NULL; i++)
12264 struct TitleFadingInfo *info = title_info[i].info;
12265 char *base_token = title_info[i].text;
12267 for (j = 0; title_tokens[j].type != -1; j++)
12269 char *token = getStringCat2(base_token, title_tokens[j].text);
12270 char *value = getHashEntry(setup_file_hash, token);
12274 int parameter_value = get_token_parameter_value(token, value);
12278 *(int *)title_tokens[j].value = (int)parameter_value;
12287 // special case: initialize with default values that may be overwritten
12288 // (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode")
12289 for (i = 0; titlemessage_arrays[i].array != NULL; i++)
12291 struct TitleMessageInfo *array = titlemessage_arrays[i].array;
12292 char *base_token = titlemessage_arrays[i].text;
12294 for (j = 0; titlemessage_tokens[j].type != -1; j++)
12296 char *token = getStringCat2(base_token, titlemessage_tokens[j].text);
12297 char *value = getHashEntry(setup_file_hash, token);
12301 int parameter_value = get_token_parameter_value(token, value);
12303 for (k = 0; k < MAX_NUM_TITLE_MESSAGES; k++)
12307 if (titlemessage_tokens[j].type == TYPE_INTEGER)
12308 *(int *)titlemessage_tokens[j].value = (int)parameter_value;
12310 *(boolean *)titlemessage_tokens[j].value = (boolean)parameter_value;
12320 // special case: check if network and preview player positions are redefined,
12321 // to compare this later against the main menu level preview being redefined
12322 struct TokenIntPtrInfo menu_config_players[] =
12324 { "main.network_players.x", &menu.main.network_players.redefined },
12325 { "main.network_players.y", &menu.main.network_players.redefined },
12326 { "main.preview_players.x", &menu.main.preview_players.redefined },
12327 { "main.preview_players.y", &menu.main.preview_players.redefined },
12328 { "preview.x", &preview.redefined },
12329 { "preview.y", &preview.redefined }
12332 for (i = 0; i < ARRAY_SIZE(menu_config_players); i++)
12333 *menu_config_players[i].value = FALSE;
12335 for (i = 0; i < ARRAY_SIZE(menu_config_players); i++)
12336 if (getHashEntry(setup_file_hash, menu_config_players[i].token) != NULL)
12337 *menu_config_players[i].value = TRUE;
12339 // read (and overwrite with) values that may be specified in config file
12340 for (i = 0; image_config_vars[i].token != NULL; i++)
12342 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
12344 // (ignore definitions set to "[DEFAULT]" which are already initialized)
12345 if (value != NULL && !strEqual(value, ARG_DEFAULT))
12346 *image_config_vars[i].value =
12347 get_token_parameter_value(image_config_vars[i].token, value);
12350 freeSetupFileHash(setup_file_hash);
12353 void LoadMenuDesignSettings(void)
12355 char *filename_base = UNDEFINED_FILENAME, *filename_local;
12357 InitMenuDesignSettings_Static();
12358 InitMenuDesignSettings_SpecialPreProcessing();
12360 if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_GRAPHICS))
12362 // first look for special settings configured in level series config
12363 filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
12365 if (fileExists(filename_base))
12366 LoadMenuDesignSettingsFromFilename(filename_base);
12369 filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
12371 if (filename_local != NULL && !strEqual(filename_base, filename_local))
12372 LoadMenuDesignSettingsFromFilename(filename_local);
12374 InitMenuDesignSettings_SpecialPostProcessing();
12377 void LoadMenuDesignSettings_AfterGraphics(void)
12379 InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics();
12382 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
12384 char *filename = getEditorSetupFilename();
12385 SetupFileList *setup_file_list, *list;
12386 SetupFileHash *element_hash;
12387 int num_unknown_tokens = 0;
12390 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
12393 element_hash = newSetupFileHash();
12395 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
12396 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
12398 // determined size may be larger than needed (due to unknown elements)
12400 for (list = setup_file_list; list != NULL; list = list->next)
12403 // add space for up to 3 more elements for padding that may be needed
12404 *num_elements += 3;
12406 // free memory for old list of elements, if needed
12407 checked_free(*elements);
12409 // allocate memory for new list of elements
12410 *elements = checked_malloc(*num_elements * sizeof(int));
12413 for (list = setup_file_list; list != NULL; list = list->next)
12415 char *value = getHashEntry(element_hash, list->token);
12417 if (value == NULL) // try to find obsolete token mapping
12419 char *mapped_token = get_mapped_token(list->token);
12421 if (mapped_token != NULL)
12423 value = getHashEntry(element_hash, mapped_token);
12425 free(mapped_token);
12431 (*elements)[(*num_elements)++] = atoi(value);
12435 if (num_unknown_tokens == 0)
12438 Warn("unknown token(s) found in config file:");
12439 Warn("- config file: '%s'", filename);
12441 num_unknown_tokens++;
12444 Warn("- token: '%s'", list->token);
12448 if (num_unknown_tokens > 0)
12451 while (*num_elements % 4) // pad with empty elements, if needed
12452 (*elements)[(*num_elements)++] = EL_EMPTY;
12454 freeSetupFileList(setup_file_list);
12455 freeSetupFileHash(element_hash);
12458 for (i = 0; i < *num_elements; i++)
12459 Debug("editor", "element '%s' [%d]\n",
12460 element_info[(*elements)[i]].token_name, (*elements)[i]);
12464 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
12467 SetupFileHash *setup_file_hash = NULL;
12468 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
12469 char *filename_music, *filename_prefix, *filename_info;
12475 token_to_value_ptr[] =
12477 { "title_header", &tmp_music_file_info.title_header },
12478 { "artist_header", &tmp_music_file_info.artist_header },
12479 { "album_header", &tmp_music_file_info.album_header },
12480 { "year_header", &tmp_music_file_info.year_header },
12482 { "title", &tmp_music_file_info.title },
12483 { "artist", &tmp_music_file_info.artist },
12484 { "album", &tmp_music_file_info.album },
12485 { "year", &tmp_music_file_info.year },
12491 filename_music = (is_sound ? getCustomSoundFilename(basename) :
12492 getCustomMusicFilename(basename));
12494 if (filename_music == NULL)
12497 // ---------- try to replace file extension ----------
12499 filename_prefix = getStringCopy(filename_music);
12500 if (strrchr(filename_prefix, '.') != NULL)
12501 *strrchr(filename_prefix, '.') = '\0';
12502 filename_info = getStringCat2(filename_prefix, ".txt");
12504 if (fileExists(filename_info))
12505 setup_file_hash = loadSetupFileHash(filename_info);
12507 free(filename_prefix);
12508 free(filename_info);
12510 if (setup_file_hash == NULL)
12512 // ---------- try to add file extension ----------
12514 filename_prefix = getStringCopy(filename_music);
12515 filename_info = getStringCat2(filename_prefix, ".txt");
12517 if (fileExists(filename_info))
12518 setup_file_hash = loadSetupFileHash(filename_info);
12520 free(filename_prefix);
12521 free(filename_info);
12524 if (setup_file_hash == NULL)
12527 // ---------- music file info found ----------
12529 clear_mem(&tmp_music_file_info, sizeof(struct MusicFileInfo));
12531 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
12533 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
12535 *token_to_value_ptr[i].value_ptr =
12536 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
12539 tmp_music_file_info.basename = getStringCopy(basename);
12540 tmp_music_file_info.music = music;
12541 tmp_music_file_info.is_sound = is_sound;
12543 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
12544 *new_music_file_info = tmp_music_file_info;
12546 return new_music_file_info;
12549 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
12551 return get_music_file_info_ext(basename, music, FALSE);
12554 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
12556 return get_music_file_info_ext(basename, sound, TRUE);
12559 static boolean music_info_listed_ext(struct MusicFileInfo *list,
12560 char *basename, boolean is_sound)
12562 for (; list != NULL; list = list->next)
12563 if (list->is_sound == is_sound && strEqual(list->basename, basename))
12569 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
12571 return music_info_listed_ext(list, basename, FALSE);
12574 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
12576 return music_info_listed_ext(list, basename, TRUE);
12579 void LoadMusicInfo(void)
12581 char *music_directory = getCustomMusicDirectory();
12582 int num_music = getMusicListSize();
12583 int num_music_noconf = 0;
12584 int num_sounds = getSoundListSize();
12586 DirectoryEntry *dir_entry;
12587 struct FileInfo *music, *sound;
12588 struct MusicFileInfo *next, **new;
12591 while (music_file_info != NULL)
12593 next = music_file_info->next;
12595 checked_free(music_file_info->basename);
12597 checked_free(music_file_info->title_header);
12598 checked_free(music_file_info->artist_header);
12599 checked_free(music_file_info->album_header);
12600 checked_free(music_file_info->year_header);
12602 checked_free(music_file_info->title);
12603 checked_free(music_file_info->artist);
12604 checked_free(music_file_info->album);
12605 checked_free(music_file_info->year);
12607 free(music_file_info);
12609 music_file_info = next;
12612 new = &music_file_info;
12614 for (i = 0; i < num_music; i++)
12616 music = getMusicListEntry(i);
12618 if (music->filename == NULL)
12621 if (strEqual(music->filename, UNDEFINED_FILENAME))
12624 // a configured file may be not recognized as music
12625 if (!FileIsMusic(music->filename))
12628 if (!music_info_listed(music_file_info, music->filename))
12630 *new = get_music_file_info(music->filename, i);
12633 new = &(*new)->next;
12637 if ((dir = openDirectory(music_directory)) == NULL)
12639 Warn("cannot read music directory '%s'", music_directory);
12644 while ((dir_entry = readDirectory(dir)) != NULL) // loop all entries
12646 char *basename = dir_entry->basename;
12647 boolean music_already_used = FALSE;
12650 // skip all music files that are configured in music config file
12651 for (i = 0; i < num_music; i++)
12653 music = getMusicListEntry(i);
12655 if (music->filename == NULL)
12658 if (strEqual(basename, music->filename))
12660 music_already_used = TRUE;
12665 if (music_already_used)
12668 if (!FileIsMusic(dir_entry->filename))
12671 if (!music_info_listed(music_file_info, basename))
12673 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
12676 new = &(*new)->next;
12679 num_music_noconf++;
12682 closeDirectory(dir);
12684 for (i = 0; i < num_sounds; i++)
12686 sound = getSoundListEntry(i);
12688 if (sound->filename == NULL)
12691 if (strEqual(sound->filename, UNDEFINED_FILENAME))
12694 // a configured file may be not recognized as sound
12695 if (!FileIsSound(sound->filename))
12698 if (!sound_info_listed(music_file_info, sound->filename))
12700 *new = get_sound_file_info(sound->filename, i);
12702 new = &(*new)->next;
12707 static void add_helpanim_entry(int element, int action, int direction,
12708 int delay, int *num_list_entries)
12710 struct HelpAnimInfo *new_list_entry;
12711 (*num_list_entries)++;
12714 checked_realloc(helpanim_info,
12715 *num_list_entries * sizeof(struct HelpAnimInfo));
12716 new_list_entry = &helpanim_info[*num_list_entries - 1];
12718 new_list_entry->element = element;
12719 new_list_entry->action = action;
12720 new_list_entry->direction = direction;
12721 new_list_entry->delay = delay;
12724 static void print_unknown_token(char *filename, char *token, int token_nr)
12729 Warn("unknown token(s) found in config file:");
12730 Warn("- config file: '%s'", filename);
12733 Warn("- token: '%s'", token);
12736 static void print_unknown_token_end(int token_nr)
12742 void LoadHelpAnimInfo(void)
12744 char *filename = getHelpAnimFilename();
12745 SetupFileList *setup_file_list = NULL, *list;
12746 SetupFileHash *element_hash, *action_hash, *direction_hash;
12747 int num_list_entries = 0;
12748 int num_unknown_tokens = 0;
12751 if (fileExists(filename))
12752 setup_file_list = loadSetupFileList(filename);
12754 if (setup_file_list == NULL)
12756 // use reliable default values from static configuration
12757 SetupFileList *insert_ptr;
12759 insert_ptr = setup_file_list =
12760 newSetupFileList(helpanim_config[0].token,
12761 helpanim_config[0].value);
12763 for (i = 1; helpanim_config[i].token; i++)
12764 insert_ptr = addListEntry(insert_ptr,
12765 helpanim_config[i].token,
12766 helpanim_config[i].value);
12769 element_hash = newSetupFileHash();
12770 action_hash = newSetupFileHash();
12771 direction_hash = newSetupFileHash();
12773 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
12774 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
12776 for (i = 0; i < NUM_ACTIONS; i++)
12777 setHashEntry(action_hash, element_action_info[i].suffix,
12778 i_to_a(element_action_info[i].value));
12780 // do not store direction index (bit) here, but direction value!
12781 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
12782 setHashEntry(direction_hash, element_direction_info[i].suffix,
12783 i_to_a(1 << element_direction_info[i].value));
12785 for (list = setup_file_list; list != NULL; list = list->next)
12787 char *element_token, *action_token, *direction_token;
12788 char *element_value, *action_value, *direction_value;
12789 int delay = atoi(list->value);
12791 if (strEqual(list->token, "end"))
12793 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
12798 /* first try to break element into element/action/direction parts;
12799 if this does not work, also accept combined "element[.act][.dir]"
12800 elements (like "dynamite.active"), which are unique elements */
12802 if (strchr(list->token, '.') == NULL) // token contains no '.'
12804 element_value = getHashEntry(element_hash, list->token);
12805 if (element_value != NULL) // element found
12806 add_helpanim_entry(atoi(element_value), -1, -1, delay,
12807 &num_list_entries);
12810 // no further suffixes found -- this is not an element
12811 print_unknown_token(filename, list->token, num_unknown_tokens++);
12817 // token has format "<prefix>.<something>"
12819 action_token = strchr(list->token, '.'); // suffix may be action ...
12820 direction_token = action_token; // ... or direction
12822 element_token = getStringCopy(list->token);
12823 *strchr(element_token, '.') = '\0';
12825 element_value = getHashEntry(element_hash, element_token);
12827 if (element_value == NULL) // this is no element
12829 element_value = getHashEntry(element_hash, list->token);
12830 if (element_value != NULL) // combined element found
12831 add_helpanim_entry(atoi(element_value), -1, -1, delay,
12832 &num_list_entries);
12834 print_unknown_token(filename, list->token, num_unknown_tokens++);
12836 free(element_token);
12841 action_value = getHashEntry(action_hash, action_token);
12843 if (action_value != NULL) // action found
12845 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
12846 &num_list_entries);
12848 free(element_token);
12853 direction_value = getHashEntry(direction_hash, direction_token);
12855 if (direction_value != NULL) // direction found
12857 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
12858 &num_list_entries);
12860 free(element_token);
12865 if (strchr(action_token + 1, '.') == NULL)
12867 // no further suffixes found -- this is not an action nor direction
12869 element_value = getHashEntry(element_hash, list->token);
12870 if (element_value != NULL) // combined element found
12871 add_helpanim_entry(atoi(element_value), -1, -1, delay,
12872 &num_list_entries);
12874 print_unknown_token(filename, list->token, num_unknown_tokens++);
12876 free(element_token);
12881 // token has format "<prefix>.<suffix>.<something>"
12883 direction_token = strchr(action_token + 1, '.');
12885 action_token = getStringCopy(action_token);
12886 *strchr(action_token + 1, '.') = '\0';
12888 action_value = getHashEntry(action_hash, action_token);
12890 if (action_value == NULL) // this is no action
12892 element_value = getHashEntry(element_hash, list->token);
12893 if (element_value != NULL) // combined element found
12894 add_helpanim_entry(atoi(element_value), -1, -1, delay,
12895 &num_list_entries);
12897 print_unknown_token(filename, list->token, num_unknown_tokens++);
12899 free(element_token);
12900 free(action_token);
12905 direction_value = getHashEntry(direction_hash, direction_token);
12907 if (direction_value != NULL) // direction found
12909 add_helpanim_entry(atoi(element_value), atoi(action_value),
12910 atoi(direction_value), delay, &num_list_entries);
12912 free(element_token);
12913 free(action_token);
12918 // this is no direction
12920 element_value = getHashEntry(element_hash, list->token);
12921 if (element_value != NULL) // combined element found
12922 add_helpanim_entry(atoi(element_value), -1, -1, delay,
12923 &num_list_entries);
12925 print_unknown_token(filename, list->token, num_unknown_tokens++);
12927 free(element_token);
12928 free(action_token);
12931 print_unknown_token_end(num_unknown_tokens);
12933 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
12934 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
12936 freeSetupFileList(setup_file_list);
12937 freeSetupFileHash(element_hash);
12938 freeSetupFileHash(action_hash);
12939 freeSetupFileHash(direction_hash);
12942 for (i = 0; i < num_list_entries; i++)
12943 Debug("files:LoadHelpAnimInfo", "'%s': %d, %d, %d => %d",
12944 EL_NAME(helpanim_info[i].element),
12945 helpanim_info[i].element,
12946 helpanim_info[i].action,
12947 helpanim_info[i].direction,
12948 helpanim_info[i].delay);
12952 void LoadHelpTextInfo(void)
12954 char *filename = getHelpTextFilename();
12957 if (helptext_info != NULL)
12959 freeSetupFileHash(helptext_info);
12960 helptext_info = NULL;
12963 if (fileExists(filename))
12964 helptext_info = loadSetupFileHash(filename);
12966 if (helptext_info == NULL)
12968 // use reliable default values from static configuration
12969 helptext_info = newSetupFileHash();
12971 for (i = 0; helptext_config[i].token; i++)
12972 setHashEntry(helptext_info,
12973 helptext_config[i].token,
12974 helptext_config[i].value);
12978 BEGIN_HASH_ITERATION(helptext_info, itr)
12980 Debug("files:LoadHelpTextInfo", "'%s' => '%s'",
12981 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
12983 END_HASH_ITERATION(hash, itr)
12988 // ----------------------------------------------------------------------------
12990 // ----------------------------------------------------------------------------
12992 #define MAX_NUM_CONVERT_LEVELS 1000
12994 void ConvertLevels(void)
12996 static LevelDirTree *convert_leveldir = NULL;
12997 static int convert_level_nr = -1;
12998 static int num_levels_handled = 0;
12999 static int num_levels_converted = 0;
13000 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
13003 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
13004 global.convert_leveldir);
13006 if (convert_leveldir == NULL)
13007 Fail("no such level identifier: '%s'", global.convert_leveldir);
13009 leveldir_current = convert_leveldir;
13011 if (global.convert_level_nr != -1)
13013 convert_leveldir->first_level = global.convert_level_nr;
13014 convert_leveldir->last_level = global.convert_level_nr;
13017 convert_level_nr = convert_leveldir->first_level;
13019 PrintLine("=", 79);
13020 Print("Converting levels\n");
13021 PrintLine("-", 79);
13022 Print("Level series identifier: '%s'\n", convert_leveldir->identifier);
13023 Print("Level series name: '%s'\n", convert_leveldir->name);
13024 Print("Level series author: '%s'\n", convert_leveldir->author);
13025 Print("Number of levels: %d\n", convert_leveldir->levels);
13026 PrintLine("=", 79);
13029 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
13030 levels_failed[i] = FALSE;
13032 while (convert_level_nr <= convert_leveldir->last_level)
13034 char *level_filename;
13037 level_nr = convert_level_nr++;
13039 Print("Level %03d: ", level_nr);
13041 LoadLevel(level_nr);
13042 if (level.no_level_file || level.no_valid_file)
13044 Print("(no level)\n");
13048 Print("converting level ... ");
13050 level_filename = getDefaultLevelFilename(level_nr);
13051 new_level = !fileExists(level_filename);
13055 SaveLevel(level_nr);
13057 num_levels_converted++;
13059 Print("converted.\n");
13063 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
13064 levels_failed[level_nr] = TRUE;
13066 Print("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
13069 num_levels_handled++;
13073 PrintLine("=", 79);
13074 Print("Number of levels handled: %d\n", num_levels_handled);
13075 Print("Number of levels converted: %d (%d%%)\n", num_levels_converted,
13076 (num_levels_handled ?
13077 num_levels_converted * 100 / num_levels_handled : 0));
13078 PrintLine("-", 79);
13079 Print("Summary (for automatic parsing by scripts):\n");
13080 Print("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
13081 convert_leveldir->identifier, num_levels_converted,
13082 num_levels_handled,
13083 (num_levels_handled ?
13084 num_levels_converted * 100 / num_levels_handled : 0));
13086 if (num_levels_handled != num_levels_converted)
13088 Print(", FAILED:");
13089 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
13090 if (levels_failed[i])
13095 PrintLine("=", 79);
13097 CloseAllAndExit(0);
13101 // ----------------------------------------------------------------------------
13102 // create and save images for use in level sketches (raw BMP format)
13103 // ----------------------------------------------------------------------------
13105 void CreateLevelSketchImages(void)
13111 InitElementPropertiesGfxElement();
13113 bitmap1 = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
13114 bitmap2 = CreateBitmap(MINI_TILEX, MINI_TILEY, DEFAULT_DEPTH);
13116 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
13118 int element = getMappedElement(i);
13119 char basename1[16];
13120 char basename2[16];
13124 sprintf(basename1, "%04d.bmp", i);
13125 sprintf(basename2, "%04ds.bmp", i);
13127 filename1 = getPath2(global.create_sketch_images_dir, basename1);
13128 filename2 = getPath2(global.create_sketch_images_dir, basename2);
13130 DrawSizedElement(0, 0, element, TILESIZE);
13131 BlitBitmap(drawto, bitmap1, SX, SY, TILEX, TILEY, 0, 0);
13133 if (SDL_SaveBMP(bitmap1->surface, filename1) != 0)
13134 Fail("cannot save level sketch image file '%s'", filename1);
13136 DrawSizedElement(0, 0, element, MINI_TILESIZE);
13137 BlitBitmap(drawto, bitmap2, SX, SY, MINI_TILEX, MINI_TILEY, 0, 0);
13139 if (SDL_SaveBMP(bitmap2->surface, filename2) != 0)
13140 Fail("cannot save level sketch image file '%s'", filename2);
13145 // create corresponding SQL statements (for normal and small images)
13148 printf("insert into phpbb_words values (NULL, '`%03d', '<IMG class=\"levelsketch\" src=\"/I/%04d.png\"/>');\n", i, i);
13149 printf("insert into phpbb_words values (NULL, '¸%03d', '<IMG class=\"levelsketch\" src=\"/I/%04ds.png\"/>');\n", i, i);
13152 printf("insert into phpbb_words values (NULL, '`%04d', '<IMG class=\"levelsketch\" src=\"/I/%04d.png\"/>');\n", i, i);
13153 printf("insert into phpbb_words values (NULL, '¸%04d', '<IMG class=\"levelsketch\" src=\"/I/%04ds.png\"/>');\n", i, i);
13155 // optional: create content for forum level sketch demonstration post
13157 fprintf(stderr, "%03d `%03d%c", i, i, (i % 10 < 9 ? ' ' : '\n'));
13160 FreeBitmap(bitmap1);
13161 FreeBitmap(bitmap2);
13164 fprintf(stderr, "\n");
13166 Info("%d normal and small images created", NUM_FILE_ELEMENTS);
13168 CloseAllAndExit(0);
13172 // ----------------------------------------------------------------------------
13173 // create and save images for element collecting animations (raw BMP format)
13174 // ----------------------------------------------------------------------------
13176 static boolean createCollectImage(int element)
13178 return (IS_COLLECTIBLE(element) && !IS_SP_ELEMENT(element));
13181 void CreateCollectElementImages(void)
13185 int anim_frames = num_steps - 1;
13186 int tile_size = TILESIZE;
13187 int anim_width = tile_size * anim_frames;
13188 int anim_height = tile_size;
13189 int num_collect_images = 0;
13190 int pos_collect_images = 0;
13192 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
13193 if (createCollectImage(i))
13194 num_collect_images++;
13196 Info("Creating %d element collecting animation images ...",
13197 num_collect_images);
13199 int dst_width = anim_width * 2;
13200 int dst_height = anim_height * num_collect_images / 2;
13201 Bitmap *dst_bitmap = CreateBitmap(dst_width, dst_height, DEFAULT_DEPTH);
13202 char *basename = "RocksCollect.bmp";
13203 char *filename = getPath2(global.create_collect_images_dir, basename);
13205 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
13207 if (!createCollectImage(i))
13210 int dst_x = (pos_collect_images / (num_collect_images / 2)) * anim_width;
13211 int dst_y = (pos_collect_images % (num_collect_images / 2)) * anim_height;
13212 int graphic = el2img(i);
13213 char *token_name = element_info[i].token_name;
13214 Bitmap *tmp_bitmap = CreateBitmap(tile_size, tile_size, DEFAULT_DEPTH);
13215 Bitmap *src_bitmap;
13218 Info("- creating collecting image for '%s' ...", token_name);
13220 getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
13222 BlitBitmap(src_bitmap, tmp_bitmap, src_x, src_y,
13223 tile_size, tile_size, 0, 0);
13225 tmp_bitmap->surface_masked = tmp_bitmap->surface;
13227 for (j = 0; j < anim_frames; j++)
13229 int frame_size_final = tile_size * (anim_frames - j) / num_steps;
13230 int frame_size = frame_size_final * num_steps;
13231 int offset = (tile_size - frame_size_final) / 2;
13232 Bitmap *frame_bitmap = ZoomBitmap(tmp_bitmap, frame_size, frame_size);
13234 while (frame_size > frame_size_final)
13238 Bitmap *half_bitmap = ZoomBitmap(frame_bitmap, frame_size, frame_size);
13240 FreeBitmap(frame_bitmap);
13242 frame_bitmap = half_bitmap;
13245 BlitBitmap(frame_bitmap, dst_bitmap, 0, 0,
13246 frame_size_final, frame_size_final,
13247 dst_x + j * tile_size + offset, dst_y + offset);
13249 FreeBitmap(frame_bitmap);
13252 tmp_bitmap->surface_masked = NULL;
13254 FreeBitmap(tmp_bitmap);
13256 pos_collect_images++;
13259 if (SDL_SaveBMP(dst_bitmap->surface, filename) != 0)
13260 Fail("cannot save element collecting image file '%s'", filename);
13262 FreeBitmap(dst_bitmap);
13266 CloseAllAndExit(0);
13270 // ----------------------------------------------------------------------------
13271 // create and save images for custom and group elements (raw BMP format)
13272 // ----------------------------------------------------------------------------
13274 void CreateCustomElementImages(char *directory)
13276 char *src_basename = "RocksCE-template.ilbm";
13277 char *dst_basename = "RocksCE.bmp";
13278 char *src_filename = getPath2(directory, src_basename);
13279 char *dst_filename = getPath2(directory, dst_basename);
13280 Bitmap *src_bitmap;
13282 int yoffset_ce = 0;
13283 int yoffset_ge = (TILEY * NUM_CUSTOM_ELEMENTS / 16);
13286 InitVideoDefaults();
13288 ReCreateBitmap(&backbuffer, video.width, video.height);
13290 src_bitmap = LoadImage(src_filename);
13292 bitmap = CreateBitmap(TILEX * 16 * 2,
13293 TILEY * (NUM_CUSTOM_ELEMENTS + NUM_GROUP_ELEMENTS) / 16,
13296 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
13303 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
13304 TILEX * x, TILEY * y + yoffset_ce);
13306 BlitBitmap(src_bitmap, bitmap, 0, TILEY,
13308 TILEX * x + TILEX * 16,
13309 TILEY * y + yoffset_ce);
13311 for (j = 2; j >= 0; j--)
13315 BlitBitmap(src_bitmap, bitmap,
13316 TILEX + c * 7, 0, 6, 10,
13317 TILEX * x + 6 + j * 7,
13318 TILEY * y + 11 + yoffset_ce);
13320 BlitBitmap(src_bitmap, bitmap,
13321 TILEX + c * 8, TILEY, 6, 10,
13322 TILEX * 16 + TILEX * x + 6 + j * 8,
13323 TILEY * y + 10 + yoffset_ce);
13329 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
13336 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
13337 TILEX * x, TILEY * y + yoffset_ge);
13339 BlitBitmap(src_bitmap, bitmap, 0, TILEY,
13341 TILEX * x + TILEX * 16,
13342 TILEY * y + yoffset_ge);
13344 for (j = 1; j >= 0; j--)
13348 BlitBitmap(src_bitmap, bitmap, TILEX + c * 10, 11, 10, 10,
13349 TILEX * x + 6 + j * 10,
13350 TILEY * y + 11 + yoffset_ge);
13352 BlitBitmap(src_bitmap, bitmap,
13353 TILEX + c * 8, TILEY + 12, 6, 10,
13354 TILEX * 16 + TILEX * x + 10 + j * 8,
13355 TILEY * y + 10 + yoffset_ge);
13361 if (SDL_SaveBMP(bitmap->surface, dst_filename) != 0)
13362 Fail("cannot save CE graphics file '%s'", dst_filename);
13364 FreeBitmap(bitmap);
13366 CloseAllAndExit(0);