1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include "libgame/libgame.h"
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
30 #define FILE_VERS_CHUNK_SIZE 8 /* size of file version chunk */
31 #define LEVEL_HEADER_SIZE 80 /* size of level file header */
32 #define LEVEL_HEADER_UNUSED 1 /* unused level header bytes */
33 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
34 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
35 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
36 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
37 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
38 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
39 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
40 #define TAPE_HEADER_SIZE 20 /* size of tape file header */
41 #define TAPE_HEADER_UNUSED 3 /* unused tape header bytes */
43 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
44 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
45 #define LEVEL_CHUNK_CUS4_SIZE(x) (48 + 48 + (x) * 48)
47 /* file identifier strings */
48 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
49 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
50 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
52 /* values for level file type identifier */
53 #define LEVEL_FILE_TYPE_UNKNOWN 0
54 #define LEVEL_FILE_TYPE_RND 1
55 #define LEVEL_FILE_TYPE_BD 2
56 #define LEVEL_FILE_TYPE_EM 3
57 #define LEVEL_FILE_TYPE_SP 4
58 #define LEVEL_FILE_TYPE_DX 5
59 #define LEVEL_FILE_TYPE_SB 6
60 #define LEVEL_FILE_TYPE_DC 7
62 #define LEVEL_FILE_TYPE_RND_PACKED (10 + LEVEL_FILE_TYPE_RND)
63 #define LEVEL_FILE_TYPE_EM_PACKED (10 + LEVEL_FILE_TYPE_EM)
65 #define IS_SINGLE_LEVEL_FILE(x) (x < 10)
66 #define IS_PACKED_LEVEL_FILE(x) (x > 10)
69 /* ========================================================================= */
70 /* level file functions */
71 /* ========================================================================= */
73 void setElementChangePages(struct ElementInfo *ei, int change_pages)
75 int change_page_size = sizeof(struct ElementChangeInfo);
77 ei->num_change_pages = MAX(1, change_pages);
80 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
82 if (ei->current_change_page >= ei->num_change_pages)
83 ei->current_change_page = ei->num_change_pages - 1;
85 ei->change = &ei->change_page[ei->current_change_page];
88 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
92 change->can_change = FALSE;
94 change->events = CE_BITMASK_DEFAULT;
96 change->trigger_player = CH_PLAYER_ANY;
97 change->trigger_side = CH_SIDE_ANY;
98 change->trigger_page = CH_PAGE_ANY;
100 change->target_element = EL_EMPTY_SPACE;
102 change->delay_fixed = 0;
103 change->delay_random = 0;
104 change->delay_frames = 1;
106 change->trigger_element = EL_EMPTY_SPACE;
108 change->explode = FALSE;
109 change->use_target_content = FALSE;
110 change->only_if_complete = FALSE;
111 change->use_random_replace = FALSE;
112 change->random_percentage = 100;
113 change->replace_when = CP_WHEN_EMPTY;
115 for (x = 0; x < 3; x++)
116 for (y = 0; y < 3; y++)
117 change->target_content[x][y] = EL_EMPTY_SPACE;
119 change->direct_action = 0;
120 change->other_action = 0;
122 change->pre_change_function = NULL;
123 change->change_function = NULL;
124 change->post_change_function = NULL;
127 static void setLevelInfoToDefaults(struct LevelInfo *level)
129 static boolean clipboard_elements_initialized = FALSE;
133 level->file_version = FILE_VERSION_ACTUAL;
134 level->game_version = GAME_VERSION_ACTUAL;
136 level->encoding_16bit_field = FALSE; /* default: only 8-bit elements */
137 level->encoding_16bit_yamyam = FALSE; /* default: only 8-bit elements */
138 level->encoding_16bit_amoeba = FALSE; /* default: only 8-bit elements */
140 level->fieldx = STD_LEV_FIELDX;
141 level->fieldy = STD_LEV_FIELDY;
143 for (x = 0; x < MAX_LEV_FIELDX; x++)
144 for (y = 0; y < MAX_LEV_FIELDY; y++)
145 level->field[x][y] = EL_SAND;
148 level->gems_needed = 0;
150 level->amoeba_speed = 10;
152 level->time_magic_wall = 10;
153 level->time_wheel = 10;
154 level->time_light = 10;
155 level->time_timegate = 10;
157 level->amoeba_content = EL_DIAMOND;
159 level->double_speed = FALSE;
160 level->initial_gravity = FALSE;
161 level->em_slippery_gems = FALSE;
162 level->block_last_field = FALSE;
163 level->sp_block_last_field = TRUE;
164 level->instant_relocation = FALSE;
165 level->can_pass_to_walkable = FALSE;
166 level->grow_into_diggable = TRUE;
168 level->can_move_into_acid_bits = ~0; /* everything can move into acid */
169 level->dont_collide_with_bits = ~0; /* always deadly when colliding */
171 level->use_spring_bug = FALSE;
172 level->use_step_counter = FALSE;
174 level->use_custom_template = FALSE;
176 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
177 level->name[i] = '\0';
178 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
179 level->author[i] = '\0';
181 strcpy(level->name, NAMELESS_LEVEL_NAME);
182 strcpy(level->author, ANONYMOUS_NAME);
184 for (i = 0; i < 4; i++)
186 level->envelope_text[i][0] = '\0';
187 level->envelope_xsize[i] = MAX_ENVELOPE_XSIZE;
188 level->envelope_ysize[i] = MAX_ENVELOPE_YSIZE;
191 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
192 level->score[i] = 10;
194 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
195 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
196 for (x = 0; x < 3; x++)
197 for (y = 0; y < 3; y++)
198 level->yamyam_content[i][x][y] =
199 (i < STD_ELEMENT_CONTENTS ? EL_ROCK : EL_EMPTY);
201 level->field[0][0] = EL_PLAYER_1;
202 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
204 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
208 /* never initialize clipboard elements after the very first time */
209 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
212 setElementChangePages(&element_info[element], 1);
213 setElementChangeInfoToDefaults(element_info[element].change);
215 if (IS_CUSTOM_ELEMENT(element) ||
216 IS_GROUP_ELEMENT(element) ||
217 IS_INTERNAL_ELEMENT(element))
219 for (j = 0; j < MAX_ELEMENT_NAME_LEN + 1; j++)
220 element_info[element].description[j] = '\0';
222 if (element_info[element].custom_description != NULL)
223 strncpy(element_info[element].description,
224 element_info[element].custom_description,MAX_ELEMENT_NAME_LEN);
226 strcpy(element_info[element].description,
227 element_info[element].editor_description);
229 element_info[element].use_gfx_element = FALSE;
230 element_info[element].gfx_element = EL_EMPTY_SPACE;
232 element_info[element].modified_settings = FALSE;
235 if (IS_CUSTOM_ELEMENT(element) ||
236 IS_INTERNAL_ELEMENT(element))
238 element_info[element].access_direction = MV_ALL_DIRECTIONS;
240 element_info[element].collect_score = 10; /* special default */
241 element_info[element].collect_count = 1; /* special default */
243 element_info[element].push_delay_fixed = -1; /* initialize later */
244 element_info[element].push_delay_random = -1; /* initialize later */
245 element_info[element].drop_delay_fixed = 0;
246 element_info[element].drop_delay_random = 0;
247 element_info[element].move_delay_fixed = 0;
248 element_info[element].move_delay_random = 0;
250 element_info[element].move_pattern = MV_ALL_DIRECTIONS;
251 element_info[element].move_direction_initial = MV_START_AUTOMATIC;
252 element_info[element].move_stepsize = TILEX / 8;
254 element_info[element].move_enter_element = EL_EMPTY_SPACE;
255 element_info[element].move_leave_element = EL_EMPTY_SPACE;
256 element_info[element].move_leave_type = LEAVE_TYPE_UNLIMITED;
258 element_info[element].slippery_type = SLIPPERY_ANY_RANDOM;
260 element_info[element].explosion_type = EXPLODES_3X3;
261 element_info[element].explosion_delay = 16;
262 element_info[element].ignition_delay = 8;
264 for (x = 0; x < 3; x++)
265 for (y = 0; y < 3; y++)
266 element_info[element].content[x][y] = EL_EMPTY_SPACE;
268 element_info[element].access_type = 0;
269 element_info[element].access_layer = 0;
270 element_info[element].access_protected = 0;
271 element_info[element].walk_to_action = 0;
272 element_info[element].smash_targets = 0;
273 element_info[element].deadliness = 0;
275 element_info[element].can_explode_by_fire = FALSE;
276 element_info[element].can_explode_smashed = FALSE;
277 element_info[element].can_explode_impact = FALSE;
279 element_info[element].current_change_page = 0;
281 /* start with no properties at all */
282 for (j = 0; j < NUM_EP_BITFIELDS; j++)
283 Properties[element][j] = EP_BITMASK_DEFAULT;
285 /* now set default properties */
286 SET_PROPERTY(element, EP_CAN_MOVE_INTO_ACID, TRUE);
289 if (IS_GROUP_ELEMENT(element) ||
290 IS_INTERNAL_ELEMENT(element))
292 /* initialize memory for list of elements in group */
293 if (element_info[element].group == NULL)
294 element_info[element].group =
295 checked_malloc(sizeof(struct ElementGroupInfo));
297 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
298 element_info[element].group->element[j] = EL_EMPTY_SPACE;
300 /* default: only one element in group */
301 element_info[element].group->num_elements = 1;
303 element_info[element].group->choice_mode = ANIM_RANDOM;
307 clipboard_elements_initialized = TRUE;
309 BorderElement = EL_STEELWALL;
311 level->no_valid_file = FALSE;
313 if (leveldir_current == NULL) /* only when dumping level */
316 /* try to determine better author name than 'anonymous' */
317 if (strcmp(leveldir_current->author, ANONYMOUS_NAME) != 0)
319 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
320 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
324 switch (LEVELCLASS(leveldir_current))
326 case LEVELCLASS_TUTORIAL:
327 strcpy(level->author, PROGRAM_AUTHOR_STRING);
330 case LEVELCLASS_CONTRIB:
331 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
332 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
335 case LEVELCLASS_PRIVATE:
336 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
337 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
341 /* keep default value */
347 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
349 level_file_info->nr = 0;
350 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
351 level_file_info->packed = FALSE;
352 level_file_info->basename = NULL;
353 level_file_info->filename = NULL;
356 static void ActivateLevelTemplate()
358 /* Currently there is no special action needed to activate the template
359 data, because 'element_info' and 'Properties' overwrite the original
360 level data, while all other variables do not change. */
363 static char *getLevelFilenameFromBasename(char *basename)
365 static char *filename = NULL;
367 checked_free(filename);
369 filename = getPath2(getCurrentLevelDir(), basename);
374 static int getFileTypeFromBasename(char *basename)
376 static char *filename = NULL;
377 struct stat file_status;
379 /* ---------- try to determine file type from filename ---------- */
381 /* check for typical filename of a Supaplex level package file */
382 if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
383 strncmp(basename, "LEVELS.D", 8) == 0))
384 return LEVEL_FILE_TYPE_SP;
386 /* ---------- try to determine file type from filesize ---------- */
388 checked_free(filename);
389 filename = getPath2(getCurrentLevelDir(), basename);
391 if (stat(filename, &file_status) == 0)
393 /* check for typical filesize of a Supaplex level package file */
394 if (file_status.st_size == 170496)
395 return LEVEL_FILE_TYPE_SP;
398 return LEVEL_FILE_TYPE_UNKNOWN;
401 static char *getSingleLevelBasename(int nr, int type)
403 static char basename[MAX_FILENAME_LEN];
404 char *level_filename = getStringCopy(leveldir_current->level_filename);
406 if (level_filename == NULL)
407 level_filename = getStringCat2("%03d.", LEVELFILE_EXTENSION);
411 case LEVEL_FILE_TYPE_RND:
413 sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
415 sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
418 case LEVEL_FILE_TYPE_EM:
419 sprintf(basename, "%d", nr);
422 case LEVEL_FILE_TYPE_UNKNOWN:
424 sprintf(basename, level_filename, nr);
428 free(level_filename);
433 static char *getPackedLevelBasename(int type)
435 static char basename[MAX_FILENAME_LEN];
436 char *directory = getCurrentLevelDir();
438 struct dirent *dir_entry;
440 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
442 if ((dir = opendir(directory)) == NULL)
444 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
449 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
451 char *entry_basename = dir_entry->d_name;
452 int entry_type = getFileTypeFromBasename(entry_basename);
454 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
456 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
459 strcpy(basename, entry_basename);
471 static char *getSingleLevelFilename(int nr, int type)
473 return getLevelFilenameFromBasename(getSingleLevelBasename(nr, type));
477 static char *getPackedLevelFilename(int type)
479 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
483 char *getDefaultLevelFilename(int nr)
485 return getSingleLevelFilename(nr, LEVEL_FILE_TYPE_RND);
488 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
493 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
494 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
497 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
502 lfi->basename = getPackedLevelBasename(lfi->type);
503 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
506 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
508 /* special case: level number is negative => check for level template file */
511 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_RND);
516 if (leveldir_current->level_filename != NULL)
518 /* check for file name/pattern specified in "levelinfo.conf" */
519 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
520 if (fileExists(lfi->filename))
524 /* check for native Rocks'n'Diamonds level file */
525 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_RND);
526 if (fileExists(lfi->filename))
529 /* check for classic Emerald Mine level file */
530 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_EM);
531 if (fileExists(lfi->filename))
534 /* check for various packed level file formats */
535 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
536 if (fileExists(lfi->filename))
539 /* no known level file found -- try to use default values */
540 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
543 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
545 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
546 lfi->type = getFileTypeFromBasename(lfi->basename);
549 static struct LevelFileInfo *getLevelFileInfo(int nr)
551 static struct LevelFileInfo level_file_info;
553 /* always start with reliable default values */
554 setFileInfoToDefaults(&level_file_info);
556 level_file_info.nr = nr; /* set requested level number */
558 determineLevelFileInfo_Filename(&level_file_info);
559 determineLevelFileInfo_Filetype(&level_file_info);
561 return &level_file_info;
565 /* ------------------------------------------------------------------------- */
566 /* functions for loading R'n'D level */
567 /* ------------------------------------------------------------------------- */
569 int getMappedElement(int element)
571 /* remap some (historic, now obsolete) elements */
576 case EL_PLAYER_OBSOLETE:
577 element = EL_PLAYER_1;
580 case EL_KEY_OBSOLETE:
583 case EL_EM_KEY_1_FILE_OBSOLETE:
584 element = EL_EM_KEY_1;
587 case EL_EM_KEY_2_FILE_OBSOLETE:
588 element = EL_EM_KEY_2;
591 case EL_EM_KEY_3_FILE_OBSOLETE:
592 element = EL_EM_KEY_3;
595 case EL_EM_KEY_4_FILE_OBSOLETE:
596 element = EL_EM_KEY_4;
599 case EL_ENVELOPE_OBSOLETE:
600 element = EL_ENVELOPE_1;
608 if (element >= NUM_FILE_ELEMENTS)
610 Error(ERR_WARN, "invalid level element %d", element);
612 element = EL_UNKNOWN;
617 if (element >= NUM_FILE_ELEMENTS)
619 Error(ERR_WARN, "invalid level element %d", element);
621 element = EL_UNKNOWN;
623 else if (element == EL_PLAYER_OBSOLETE)
624 element = EL_PLAYER_1;
625 else if (element == EL_KEY_OBSOLETE)
632 int getMappedElementByVersion(int element, int game_version)
634 /* remap some elements due to certain game version */
636 if (game_version <= VERSION_IDENT(2,2,0,0))
638 /* map game font elements */
639 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
640 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
641 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
642 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
645 if (game_version < VERSION_IDENT(3,0,0,0))
647 /* map Supaplex gravity tube elements */
648 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
649 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
650 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
651 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
658 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
660 level->file_version = getFileVersion(file);
661 level->game_version = getFileVersion(file);
666 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
670 level->fieldx = getFile8Bit(file);
671 level->fieldy = getFile8Bit(file);
673 level->time = getFile16BitBE(file);
674 level->gems_needed = getFile16BitBE(file);
676 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
677 level->name[i] = getFile8Bit(file);
678 level->name[MAX_LEVEL_NAME_LEN] = 0;
680 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
681 level->score[i] = getFile8Bit(file);
683 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
684 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
685 for (y = 0; y < 3; y++)
686 for (x = 0; x < 3; x++)
687 level->yamyam_content[i][x][y] = getMappedElement(getFile8Bit(file));
689 level->amoeba_speed = getFile8Bit(file);
690 level->time_magic_wall = getFile8Bit(file);
691 level->time_wheel = getFile8Bit(file);
692 level->amoeba_content = getMappedElement(getFile8Bit(file));
693 level->double_speed = (getFile8Bit(file) == 1 ? TRUE : FALSE);
694 level->initial_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
695 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
696 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
698 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
700 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
701 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
702 level->can_move_into_acid_bits = getFile32BitBE(file);
703 level->dont_collide_with_bits = getFile8Bit(file);
705 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
706 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
708 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
709 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
710 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
712 ReadUnusedBytesFromFile(file, LEVEL_HEADER_UNUSED);
717 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
721 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
722 level->author[i] = getFile8Bit(file);
723 level->author[MAX_LEVEL_NAME_LEN] = 0;
728 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
731 int chunk_size_expected = level->fieldx * level->fieldy;
733 /* Note: "chunk_size" was wrong before version 2.0 when elements are
734 stored with 16-bit encoding (and should be twice as big then).
735 Even worse, playfield data was stored 16-bit when only yamyam content
736 contained 16-bit elements and vice versa. */
738 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
739 chunk_size_expected *= 2;
741 if (chunk_size_expected != chunk_size)
743 ReadUnusedBytesFromFile(file, chunk_size);
744 return chunk_size_expected;
747 for (y = 0; y < level->fieldy; y++)
748 for (x = 0; x < level->fieldx; x++)
750 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
755 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
759 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
760 int chunk_size_expected = header_size + content_size;
762 /* Note: "chunk_size" was wrong before version 2.0 when elements are
763 stored with 16-bit encoding (and should be twice as big then).
764 Even worse, playfield data was stored 16-bit when only yamyam content
765 contained 16-bit elements and vice versa. */
767 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
768 chunk_size_expected += content_size;
770 if (chunk_size_expected != chunk_size)
772 ReadUnusedBytesFromFile(file, chunk_size);
773 return chunk_size_expected;
777 level->num_yamyam_contents = getFile8Bit(file);
781 /* correct invalid number of content fields -- should never happen */
782 if (level->num_yamyam_contents < 1 ||
783 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
784 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
786 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
787 for (y = 0; y < 3; y++)
788 for (x = 0; x < 3; x++)
789 level->yamyam_content[i][x][y] =
790 getMappedElement(level->encoding_16bit_field ?
791 getFile16BitBE(file) : getFile8Bit(file));
795 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
799 int num_contents, content_xsize, content_ysize;
800 int content_array[MAX_ELEMENT_CONTENTS][3][3];
802 element = getMappedElement(getFile16BitBE(file));
803 num_contents = getFile8Bit(file);
804 content_xsize = getFile8Bit(file);
805 content_ysize = getFile8Bit(file);
807 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
809 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
810 for (y = 0; y < 3; y++)
811 for (x = 0; x < 3; x++)
812 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
814 /* correct invalid number of content fields -- should never happen */
815 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
816 num_contents = STD_ELEMENT_CONTENTS;
818 if (element == EL_YAMYAM)
820 level->num_yamyam_contents = num_contents;
822 for (i = 0; i < num_contents; i++)
823 for (y = 0; y < 3; y++)
824 for (x = 0; x < 3; x++)
825 level->yamyam_content[i][x][y] = content_array[i][x][y];
827 else if (element == EL_BD_AMOEBA)
829 level->amoeba_content = content_array[0][0][0];
833 Error(ERR_WARN, "cannot load content for element '%d'", element);
839 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
845 int chunk_size_expected;
847 element = getMappedElement(getFile16BitBE(file));
848 if (!IS_ENVELOPE(element))
849 element = EL_ENVELOPE_1;
851 envelope_nr = element - EL_ENVELOPE_1;
853 envelope_len = getFile16BitBE(file);
855 level->envelope_xsize[envelope_nr] = getFile8Bit(file);
856 level->envelope_ysize[envelope_nr] = getFile8Bit(file);
858 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
860 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
861 if (chunk_size_expected != chunk_size)
863 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
864 return chunk_size_expected;
867 for (i = 0; i < envelope_len; i++)
868 level->envelope_text[envelope_nr][i] = getFile8Bit(file);
873 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
875 int num_changed_custom_elements = getFile16BitBE(file);
876 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
879 if (chunk_size_expected != chunk_size)
881 ReadUnusedBytesFromFile(file, chunk_size - 2);
882 return chunk_size_expected;
885 for (i = 0; i < num_changed_custom_elements; i++)
887 int element = getFile16BitBE(file);
888 int properties = getFile32BitBE(file);
890 if (IS_CUSTOM_ELEMENT(element))
891 Properties[element][EP_BITFIELD_BASE] = properties;
893 Error(ERR_WARN, "invalid custom element number %d", element);
899 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
901 int num_changed_custom_elements = getFile16BitBE(file);
902 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
905 if (chunk_size_expected != chunk_size)
907 ReadUnusedBytesFromFile(file, chunk_size - 2);
908 return chunk_size_expected;
911 for (i = 0; i < num_changed_custom_elements; i++)
913 int element = getFile16BitBE(file);
914 int custom_target_element = getFile16BitBE(file);
916 if (IS_CUSTOM_ELEMENT(element))
917 element_info[element].change->target_element = custom_target_element;
919 Error(ERR_WARN, "invalid custom element number %d", element);
925 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
927 int num_changed_custom_elements = getFile16BitBE(file);
928 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
931 if (chunk_size_expected != chunk_size)
933 ReadUnusedBytesFromFile(file, chunk_size - 2);
934 return chunk_size_expected;
937 for (i = 0; i < num_changed_custom_elements; i++)
939 int element = getFile16BitBE(file);
941 if (!IS_CUSTOM_ELEMENT(element))
943 Error(ERR_WARN, "invalid custom element number %d", element);
945 element = EL_INTERNAL_DUMMY;
948 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
949 element_info[element].description[j] = getFile8Bit(file);
950 element_info[element].description[MAX_ELEMENT_NAME_LEN] = 0;
952 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
954 /* some free bytes for future properties and padding */
955 ReadUnusedBytesFromFile(file, 7);
957 element_info[element].use_gfx_element = getFile8Bit(file);
958 element_info[element].gfx_element =
959 getMappedElement(getFile16BitBE(file));
961 element_info[element].collect_score = getFile8Bit(file);
962 element_info[element].collect_count = getFile8Bit(file);
964 element_info[element].push_delay_fixed = getFile16BitBE(file);
965 element_info[element].push_delay_random = getFile16BitBE(file);
966 element_info[element].move_delay_fixed = getFile16BitBE(file);
967 element_info[element].move_delay_random = getFile16BitBE(file);
969 element_info[element].move_pattern = getFile16BitBE(file);
970 element_info[element].move_direction_initial = getFile8Bit(file);
971 element_info[element].move_stepsize = getFile8Bit(file);
973 for (y = 0; y < 3; y++)
974 for (x = 0; x < 3; x++)
975 element_info[element].content[x][y] =
976 getMappedElement(getFile16BitBE(file));
978 element_info[element].change->events = getFile32BitBE(file);
980 element_info[element].change->target_element =
981 getMappedElement(getFile16BitBE(file));
983 element_info[element].change->delay_fixed = getFile16BitBE(file);
984 element_info[element].change->delay_random = getFile16BitBE(file);
985 element_info[element].change->delay_frames = getFile16BitBE(file);
987 element_info[element].change->trigger_element =
988 getMappedElement(getFile16BitBE(file));
990 element_info[element].change->explode = getFile8Bit(file);
991 element_info[element].change->use_target_content = getFile8Bit(file);
992 element_info[element].change->only_if_complete = getFile8Bit(file);
993 element_info[element].change->use_random_replace = getFile8Bit(file);
995 element_info[element].change->random_percentage = getFile8Bit(file);
996 element_info[element].change->replace_when = getFile8Bit(file);
998 for (y = 0; y < 3; y++)
999 for (x = 0; x < 3; x++)
1000 element_info[element].change->target_content[x][y] =
1001 getMappedElement(getFile16BitBE(file));
1003 element_info[element].slippery_type = getFile8Bit(file);
1005 /* some free bytes for future properties and padding */
1006 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
1008 /* mark that this custom element has been modified */
1009 element_info[element].modified_settings = TRUE;
1015 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
1017 struct ElementInfo *ei;
1018 int chunk_size_expected;
1022 element = getFile16BitBE(file);
1024 if (!IS_CUSTOM_ELEMENT(element))
1026 Error(ERR_WARN, "invalid custom element number %d", element);
1028 ReadUnusedBytesFromFile(file, chunk_size - 2);
1032 ei = &element_info[element];
1034 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1035 ei->description[i] = getFile8Bit(file);
1036 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1038 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
1039 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
1041 ei->num_change_pages = getFile8Bit(file);
1043 /* some free bytes for future base property values and padding */
1044 ReadUnusedBytesFromFile(file, 5);
1046 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
1047 if (chunk_size_expected != chunk_size)
1049 ReadUnusedBytesFromFile(file, chunk_size - 48);
1050 return chunk_size_expected;
1053 /* read custom property values */
1055 ei->use_gfx_element = getFile8Bit(file);
1056 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1058 ei->collect_score = getFile8Bit(file);
1059 ei->collect_count = getFile8Bit(file);
1061 ei->drop_delay_fixed = getFile8Bit(file);
1062 ei->push_delay_fixed = getFile8Bit(file);
1063 ei->drop_delay_random = getFile8Bit(file);
1064 ei->push_delay_random = getFile8Bit(file);
1065 ei->move_delay_fixed = getFile16BitBE(file);
1066 ei->move_delay_random = getFile16BitBE(file);
1068 /* bits 0 - 15 of "move_pattern" ... */
1069 ei->move_pattern = getFile16BitBE(file);
1070 ei->move_direction_initial = getFile8Bit(file);
1071 ei->move_stepsize = getFile8Bit(file);
1073 ei->slippery_type = getFile8Bit(file);
1075 for (y = 0; y < 3; y++)
1076 for (x = 0; x < 3; x++)
1077 ei->content[x][y] = getMappedElement(getFile16BitBE(file));
1079 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
1080 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
1081 ei->move_leave_type = getFile8Bit(file);
1083 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
1084 ei->move_pattern |= (getFile16BitBE(file) << 16);
1086 ei->access_direction = getFile8Bit(file);
1088 ei->explosion_delay = getFile8Bit(file);
1089 ei->ignition_delay = getFile8Bit(file);
1090 ei->explosion_type = getFile8Bit(file);
1092 /* some free bytes for future custom property values and padding */
1093 ReadUnusedBytesFromFile(file, 1);
1095 /* read change property values */
1097 setElementChangePages(ei, ei->num_change_pages);
1099 for (i = 0; i < ei->num_change_pages; i++)
1101 struct ElementChangeInfo *change = &ei->change_page[i];
1103 /* always start with reliable default values */
1104 setElementChangeInfoToDefaults(change);
1106 change->events = getFile32BitBE(file);
1108 change->target_element = getMappedElement(getFile16BitBE(file));
1110 change->delay_fixed = getFile16BitBE(file);
1111 change->delay_random = getFile16BitBE(file);
1112 change->delay_frames = getFile16BitBE(file);
1114 change->trigger_element = getMappedElement(getFile16BitBE(file));
1116 change->explode = getFile8Bit(file);
1117 change->use_target_content = getFile8Bit(file);
1118 change->only_if_complete = getFile8Bit(file);
1119 change->use_random_replace = getFile8Bit(file);
1121 change->random_percentage = getFile8Bit(file);
1122 change->replace_when = getFile8Bit(file);
1124 for (y = 0; y < 3; y++)
1125 for (x = 0; x < 3; x++)
1126 change->target_content[x][y] = getMappedElement(getFile16BitBE(file));
1128 change->can_change = getFile8Bit(file);
1130 change->trigger_side = getFile8Bit(file);
1133 change->trigger_player = getFile8Bit(file);
1134 change->trigger_page = getFile8Bit(file);
1136 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
1137 CH_PAGE_ANY : (1 << change->trigger_page));
1139 /* some free bytes for future change property values and padding */
1140 ReadUnusedBytesFromFile(file, 6);
1144 /* some free bytes for future change property values and padding */
1145 ReadUnusedBytesFromFile(file, 8);
1149 /* mark this custom element as modified */
1150 ei->modified_settings = TRUE;
1155 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
1157 struct ElementInfo *ei;
1158 struct ElementGroupInfo *group;
1162 element = getFile16BitBE(file);
1164 if (!IS_GROUP_ELEMENT(element))
1166 Error(ERR_WARN, "invalid group element number %d", element);
1168 ReadUnusedBytesFromFile(file, chunk_size - 2);
1172 ei = &element_info[element];
1174 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1175 ei->description[i] = getFile8Bit(file);
1176 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1178 group = element_info[element].group;
1180 group->num_elements = getFile8Bit(file);
1182 ei->use_gfx_element = getFile8Bit(file);
1183 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1185 group->choice_mode = getFile8Bit(file);
1187 /* some free bytes for future values and padding */
1188 ReadUnusedBytesFromFile(file, 3);
1190 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
1191 group->element[i] = getMappedElement(getFile16BitBE(file));
1193 /* mark this group element as modified */
1194 element_info[element].modified_settings = TRUE;
1199 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
1200 struct LevelFileInfo *level_file_info)
1202 char *filename = level_file_info->filename;
1203 char cookie[MAX_LINE_LEN];
1204 char chunk_name[CHUNK_ID_LEN + 1];
1208 if (!(file = fopen(filename, MODE_READ)))
1210 level->no_valid_file = TRUE;
1212 if (level != &level_template)
1213 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1218 getFileChunkBE(file, chunk_name, NULL);
1219 if (strcmp(chunk_name, "RND1") == 0)
1221 getFile32BitBE(file); /* not used */
1223 getFileChunkBE(file, chunk_name, NULL);
1224 if (strcmp(chunk_name, "CAVE") != 0)
1226 level->no_valid_file = TRUE;
1228 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1233 else /* check for pre-2.0 file format with cookie string */
1235 strcpy(cookie, chunk_name);
1236 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
1237 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
1238 cookie[strlen(cookie) - 1] = '\0';
1240 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
1242 level->no_valid_file = TRUE;
1244 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1249 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
1251 level->no_valid_file = TRUE;
1253 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
1258 /* pre-2.0 level files have no game version, so use file version here */
1259 level->game_version = level->file_version;
1262 if (level->file_version < FILE_VERSION_1_2)
1264 /* level files from versions before 1.2.0 without chunk structure */
1265 LoadLevel_HEAD(file, LEVEL_HEADER_SIZE, level);
1266 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
1274 int (*loader)(FILE *, int, struct LevelInfo *);
1278 { "VERS", FILE_VERS_CHUNK_SIZE, LoadLevel_VERS },
1279 { "HEAD", LEVEL_HEADER_SIZE, LoadLevel_HEAD },
1280 { "AUTH", MAX_LEVEL_AUTHOR_LEN, LoadLevel_AUTH },
1281 { "BODY", -1, LoadLevel_BODY },
1282 { "CONT", -1, LoadLevel_CONT },
1283 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
1284 { "CNT3", -1, LoadLevel_CNT3 },
1285 { "CUS1", -1, LoadLevel_CUS1 },
1286 { "CUS2", -1, LoadLevel_CUS2 },
1287 { "CUS3", -1, LoadLevel_CUS3 },
1288 { "CUS4", -1, LoadLevel_CUS4 },
1289 { "GRP1", -1, LoadLevel_GRP1 },
1293 while (getFileChunkBE(file, chunk_name, &chunk_size))
1297 while (chunk_info[i].name != NULL &&
1298 strcmp(chunk_name, chunk_info[i].name) != 0)
1301 if (chunk_info[i].name == NULL)
1303 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
1304 chunk_name, filename);
1305 ReadUnusedBytesFromFile(file, chunk_size);
1307 else if (chunk_info[i].size != -1 &&
1308 chunk_info[i].size != chunk_size)
1310 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1311 chunk_size, chunk_name, filename);
1312 ReadUnusedBytesFromFile(file, chunk_size);
1316 /* call function to load this level chunk */
1317 int chunk_size_expected =
1318 (chunk_info[i].loader)(file, chunk_size, level);
1320 /* the size of some chunks cannot be checked before reading other
1321 chunks first (like "HEAD" and "BODY") that contain some header
1322 information, so check them here */
1323 if (chunk_size_expected != chunk_size)
1325 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1326 chunk_size, chunk_name, filename);
1335 /* ------------------------------------------------------------------------- */
1336 /* functions for loading EM level */
1337 /* ------------------------------------------------------------------------- */
1339 static int map_em_element_yam(int element)
1343 case 0x00: return EL_EMPTY;
1344 case 0x01: return EL_EMERALD;
1345 case 0x02: return EL_DIAMOND;
1346 case 0x03: return EL_ROCK;
1347 case 0x04: return EL_ROBOT;
1348 case 0x05: return EL_SPACESHIP_UP;
1349 case 0x06: return EL_BOMB;
1350 case 0x07: return EL_BUG_UP;
1351 case 0x08: return EL_AMOEBA_DROP;
1352 case 0x09: return EL_NUT;
1353 case 0x0a: return EL_YAMYAM;
1354 case 0x0b: return EL_QUICKSAND_FULL;
1355 case 0x0c: return EL_SAND;
1356 case 0x0d: return EL_WALL_SLIPPERY;
1357 case 0x0e: return EL_STEELWALL;
1358 case 0x0f: return EL_WALL;
1359 case 0x10: return EL_EM_KEY_1;
1360 case 0x11: return EL_EM_KEY_2;
1361 case 0x12: return EL_EM_KEY_4;
1362 case 0x13: return EL_EM_KEY_3;
1363 case 0x14: return EL_MAGIC_WALL;
1364 case 0x15: return EL_ROBOT_WHEEL;
1365 case 0x16: return EL_DYNAMITE;
1367 case 0x17: return EL_EM_KEY_1; /* EMC */
1368 case 0x18: return EL_BUG_UP; /* EMC */
1369 case 0x1a: return EL_DIAMOND; /* EMC */
1370 case 0x1b: return EL_EMERALD; /* EMC */
1371 case 0x25: return EL_NUT; /* EMC */
1372 case 0x80: return EL_EMPTY; /* EMC */
1373 case 0x85: return EL_EM_KEY_1; /* EMC */
1374 case 0x86: return EL_EM_KEY_2; /* EMC */
1375 case 0x87: return EL_EM_KEY_4; /* EMC */
1376 case 0x88: return EL_EM_KEY_3; /* EMC */
1377 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
1378 case 0x9a: return EL_AMOEBA_WET; /* EMC */
1379 case 0xaf: return EL_DYNAMITE; /* EMC */
1380 case 0xbd: return EL_SAND; /* EMC */
1383 Error(ERR_WARN, "invalid level element %d", element);
1388 static int map_em_element_field(int element)
1390 if (element >= 0xc8 && element <= 0xe1)
1391 return EL_CHAR_A + (element - 0xc8);
1392 else if (element >= 0xe2 && element <= 0xeb)
1393 return EL_CHAR_0 + (element - 0xe2);
1397 case 0x00: return EL_ROCK;
1398 case 0x01: return EL_ROCK; /* EMC */
1399 case 0x02: return EL_DIAMOND;
1400 case 0x03: return EL_DIAMOND;
1401 case 0x04: return EL_ROBOT;
1402 case 0x05: return EL_ROBOT; /* EMC */
1403 case 0x06: return EL_EMPTY_SPACE; /* EMC */
1404 case 0x07: return EL_EMPTY_SPACE; /* EMC */
1405 case 0x08: return EL_SPACESHIP_UP;
1406 case 0x09: return EL_SPACESHIP_RIGHT;
1407 case 0x0a: return EL_SPACESHIP_DOWN;
1408 case 0x0b: return EL_SPACESHIP_LEFT;
1409 case 0x0c: return EL_SPACESHIP_UP;
1410 case 0x0d: return EL_SPACESHIP_RIGHT;
1411 case 0x0e: return EL_SPACESHIP_DOWN;
1412 case 0x0f: return EL_SPACESHIP_LEFT;
1414 case 0x10: return EL_BOMB;
1415 case 0x11: return EL_BOMB; /* EMC */
1416 case 0x12: return EL_EMERALD;
1417 case 0x13: return EL_EMERALD;
1418 case 0x14: return EL_BUG_UP;
1419 case 0x15: return EL_BUG_RIGHT;
1420 case 0x16: return EL_BUG_DOWN;
1421 case 0x17: return EL_BUG_LEFT;
1422 case 0x18: return EL_BUG_UP;
1423 case 0x19: return EL_BUG_RIGHT;
1424 case 0x1a: return EL_BUG_DOWN;
1425 case 0x1b: return EL_BUG_LEFT;
1426 case 0x1c: return EL_AMOEBA_DROP;
1427 case 0x1d: return EL_AMOEBA_DROP; /* EMC */
1428 case 0x1e: return EL_AMOEBA_DROP; /* EMC */
1429 case 0x1f: return EL_AMOEBA_DROP; /* EMC */
1431 case 0x20: return EL_ROCK;
1432 case 0x21: return EL_BOMB; /* EMC */
1433 case 0x22: return EL_DIAMOND; /* EMC */
1434 case 0x23: return EL_EMERALD; /* EMC */
1435 case 0x24: return EL_MAGIC_WALL;
1436 case 0x25: return EL_NUT;
1437 case 0x26: return EL_NUT; /* EMC */
1438 case 0x27: return EL_NUT; /* EMC */
1440 /* looks like magic wheel, but is _always_ activated */
1441 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
1443 case 0x29: return EL_YAMYAM; /* up */
1444 case 0x2a: return EL_YAMYAM; /* down */
1445 case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
1446 case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
1447 case 0x2d: return EL_QUICKSAND_FULL;
1448 case 0x2e: return EL_EMPTY_SPACE; /* EMC */
1449 case 0x2f: return EL_EMPTY_SPACE; /* EMC */
1451 case 0x30: return EL_EMPTY_SPACE; /* EMC */
1452 case 0x31: return EL_SAND; /* EMC */
1453 case 0x32: return EL_SAND; /* EMC */
1454 case 0x33: return EL_SAND; /* EMC */
1455 case 0x34: return EL_QUICKSAND_FULL; /* EMC */
1456 case 0x35: return EL_QUICKSAND_FULL; /* EMC */
1457 case 0x36: return EL_QUICKSAND_FULL; /* EMC */
1458 case 0x37: return EL_SAND; /* EMC */
1459 case 0x38: return EL_ROCK; /* EMC */
1460 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
1461 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
1462 case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
1463 case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
1464 case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
1465 case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
1466 case 0x3f: return EL_ACID_POOL_BOTTOM;
1468 case 0x40: return EL_EXIT_OPEN; /* 1 */
1469 case 0x41: return EL_EXIT_OPEN; /* 2 */
1470 case 0x42: return EL_EXIT_OPEN; /* 3 */
1471 case 0x43: return EL_BALLOON; /* EMC */
1472 case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
1473 case 0x45: return EL_SPRING; /* EMC */
1474 case 0x46: return EL_SPRING; /* falling */ /* EMC */
1475 case 0x47: return EL_SPRING; /* left */ /* EMC */
1476 case 0x48: return EL_SPRING; /* right */ /* EMC */
1477 case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
1478 case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
1479 case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
1480 case 0x4c: return EL_EMPTY_SPACE; /* EMC */
1481 case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
1482 case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
1483 case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
1485 case 0x50: return EL_UNKNOWN; /* EMC ("android") */
1486 case 0x51: return EL_UNKNOWN; /* EMC ("android") */
1487 case 0x52: return EL_UNKNOWN; /* EMC ("android") */
1488 case 0x53: return EL_UNKNOWN; /* EMC ("android") */
1489 case 0x54: return EL_UNKNOWN; /* EMC ("android") */
1490 case 0x55: return EL_EMPTY_SPACE; /* EMC */
1491 case 0x56: return EL_EMPTY_SPACE; /* EMC */
1492 case 0x57: return EL_EMPTY_SPACE; /* EMC */
1493 case 0x58: return EL_EMPTY_SPACE; /* EMC */
1494 case 0x59: return EL_EMPTY_SPACE; /* EMC */
1495 case 0x5a: return EL_EMPTY_SPACE; /* EMC */
1496 case 0x5b: return EL_EMPTY_SPACE; /* EMC */
1497 case 0x5c: return EL_EMPTY_SPACE; /* EMC */
1498 case 0x5d: return EL_EMPTY_SPACE; /* EMC */
1499 case 0x5e: return EL_EMPTY_SPACE; /* EMC */
1500 case 0x5f: return EL_EMPTY_SPACE; /* EMC */
1502 case 0x60: return EL_EMPTY_SPACE; /* EMC */
1503 case 0x61: return EL_EMPTY_SPACE; /* EMC */
1504 case 0x62: return EL_EMPTY_SPACE; /* EMC */
1505 case 0x63: return EL_SPRING; /* left */ /* EMC */
1506 case 0x64: return EL_SPRING; /* right */ /* EMC */
1507 case 0x65: return EL_ACID; /* 1 */ /* EMC */
1508 case 0x66: return EL_ACID; /* 2 */ /* EMC */
1509 case 0x67: return EL_ACID; /* 3 */ /* EMC */
1510 case 0x68: return EL_ACID; /* 4 */ /* EMC */
1511 case 0x69: return EL_ACID; /* 5 */ /* EMC */
1512 case 0x6a: return EL_ACID; /* 6 */ /* EMC */
1513 case 0x6b: return EL_ACID; /* 7 */ /* EMC */
1514 case 0x6c: return EL_ACID; /* 8 */ /* EMC */
1515 case 0x6d: return EL_EMPTY_SPACE; /* EMC */
1516 case 0x6e: return EL_EMPTY_SPACE; /* EMC */
1517 case 0x6f: return EL_EMPTY_SPACE; /* EMC */
1519 case 0x70: return EL_EMPTY_SPACE; /* EMC */
1520 case 0x71: return EL_EMPTY_SPACE; /* EMC */
1521 case 0x72: return EL_NUT; /* left */ /* EMC */
1522 case 0x73: return EL_SAND; /* EMC (? "nut") */
1523 case 0x74: return EL_STEELWALL;
1524 case 0x75: return EL_EMPTY_SPACE; /* EMC */
1525 case 0x76: return EL_EMPTY_SPACE; /* EMC */
1526 case 0x77: return EL_BOMB; /* left */ /* EMC */
1527 case 0x78: return EL_BOMB; /* right */ /* EMC */
1528 case 0x79: return EL_ROCK; /* left */ /* EMC */
1529 case 0x7a: return EL_ROCK; /* right */ /* EMC */
1530 case 0x7b: return EL_ACID; /* (? EMC "blank") */
1531 case 0x7c: return EL_EMPTY_SPACE; /* EMC */
1532 case 0x7d: return EL_EMPTY_SPACE; /* EMC */
1533 case 0x7e: return EL_EMPTY_SPACE; /* EMC */
1534 case 0x7f: return EL_EMPTY_SPACE; /* EMC */
1536 case 0x80: return EL_EMPTY;
1537 case 0x81: return EL_WALL_SLIPPERY;
1538 case 0x82: return EL_SAND;
1539 case 0x83: return EL_STEELWALL;
1540 case 0x84: return EL_WALL;
1541 case 0x85: return EL_EM_KEY_1;
1542 case 0x86: return EL_EM_KEY_2;
1543 case 0x87: return EL_EM_KEY_4;
1544 case 0x88: return EL_EM_KEY_3;
1545 case 0x89: return EL_EM_GATE_1;
1546 case 0x8a: return EL_EM_GATE_2;
1547 case 0x8b: return EL_EM_GATE_4;
1548 case 0x8c: return EL_EM_GATE_3;
1549 case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
1550 case 0x8e: return EL_EM_GATE_1_GRAY;
1551 case 0x8f: return EL_EM_GATE_2_GRAY;
1553 case 0x90: return EL_EM_GATE_4_GRAY;
1554 case 0x91: return EL_EM_GATE_3_GRAY;
1555 case 0x92: return EL_MAGIC_WALL;
1556 case 0x93: return EL_ROBOT_WHEEL;
1557 case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
1558 case 0x95: return EL_ACID_POOL_TOPLEFT;
1559 case 0x96: return EL_ACID_POOL_TOPRIGHT;
1560 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
1561 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
1562 case 0x99: return EL_ACID; /* (? EMC "fake blank") */
1563 case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
1564 case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
1565 case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
1566 case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
1567 case 0x9e: return EL_EXIT_CLOSED;
1568 case 0x9f: return EL_CHAR_LESS; /* arrow left */
1570 /* looks like normal sand, but behaves like wall */
1571 case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
1572 case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
1573 case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
1574 case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
1575 case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
1576 case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
1577 case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
1578 case 0xa7: return EL_EMPTY_SPACE; /* EMC */
1579 case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
1580 case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
1581 case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
1582 case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
1583 case 0xac: return EL_CHAR_COMMA; /* EMC */
1584 case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
1585 case 0xae: return EL_CHAR_MINUS; /* EMC */
1586 case 0xaf: return EL_DYNAMITE;
1588 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
1589 case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
1590 case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
1591 case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
1592 case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
1593 case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
1594 case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
1595 case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
1596 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
1597 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
1598 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
1599 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
1600 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
1601 case 0xbd: return EL_SAND; /* EMC ("dirt") */
1602 case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
1603 case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
1605 case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
1606 case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
1607 case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
1608 case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
1609 case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
1610 case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
1611 case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
1612 case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
1614 /* characters: see above */
1616 case 0xec: return EL_CHAR_PERIOD;
1617 case 0xed: return EL_CHAR_EXCLAM;
1618 case 0xee: return EL_CHAR_COLON;
1619 case 0xef: return EL_CHAR_QUESTION;
1621 case 0xf0: return EL_CHAR_GREATER; /* arrow right */
1622 case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
1623 case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
1624 case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
1625 case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
1626 case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
1627 case 0xf6: return EL_EMPTY_SPACE; /* EMC */
1628 case 0xf7: return EL_EMPTY_SPACE; /* EMC */
1630 case 0xf8: return EL_EMPTY_SPACE; /* EMC */
1631 case 0xf9: return EL_EMPTY_SPACE; /* EMC */
1632 case 0xfa: return EL_EMPTY_SPACE; /* EMC */
1633 case 0xfb: return EL_EMPTY_SPACE; /* EMC */
1634 case 0xfc: return EL_EMPTY_SPACE; /* EMC */
1635 case 0xfd: return EL_EMPTY_SPACE; /* EMC */
1637 case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
1638 case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
1641 /* should never happen (all 8-bit value cases should be handled) */
1642 Error(ERR_WARN, "invalid level element %d", element);
1647 #define EM_LEVEL_SIZE 2106
1648 #define EM_LEVEL_XSIZE 64
1649 #define EM_LEVEL_YSIZE 32
1651 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
1652 struct LevelFileInfo *level_file_info)
1654 char *filename = level_file_info->filename;
1656 unsigned char leveldata[EM_LEVEL_SIZE];
1657 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
1658 unsigned char code0 = 0x65;
1659 unsigned char code1 = 0x11;
1660 boolean level_is_crypted = FALSE;
1661 int nr = level_file_info->nr;
1664 if (!(file = fopen(filename, MODE_READ)))
1666 level->no_valid_file = TRUE;
1668 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1673 for(i = 0; i < EM_LEVEL_SIZE; i++)
1674 leveldata[i] = fgetc(file);
1678 /* check if level data is crypted by testing against known starting bytes
1679 of the few existing crypted level files (from Emerald Mine 1 + 2) */
1681 if ((leveldata[0] == 0xf1 ||
1682 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
1684 level_is_crypted = TRUE;
1686 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
1687 leveldata[0] = 0xf1;
1690 if (level_is_crypted) /* decode crypted level data */
1692 for(i = 0; i < EM_LEVEL_SIZE; i++)
1694 leveldata[i] ^= code0;
1695 leveldata[i] -= code1;
1697 code0 = (code0 + 7) & 0xff;
1701 level->fieldx = EM_LEVEL_XSIZE;
1702 level->fieldy = EM_LEVEL_YSIZE;
1704 level->time = header[46] * 10;
1705 level->gems_needed = header[47];
1707 /* The original Emerald Mine levels have their level number stored
1708 at the second byte of the level file...
1709 Do not trust this information at other level files, e.g. EMC,
1710 but correct it anyway (normally the first row is completely
1711 steel wall, so the correction does not hurt anyway). */
1713 if (leveldata[1] == nr)
1714 leveldata[1] = leveldata[2]; /* correct level number field */
1716 sprintf(level->name, "Level %d", nr); /* set level name */
1718 level->score[SC_EMERALD] = header[36];
1719 level->score[SC_DIAMOND] = header[37];
1720 level->score[SC_ROBOT] = header[38];
1721 level->score[SC_SPACESHIP] = header[39];
1722 level->score[SC_BUG] = header[40];
1723 level->score[SC_YAMYAM] = header[41];
1724 level->score[SC_NUT] = header[42];
1725 level->score[SC_DYNAMITE] = header[43];
1726 level->score[SC_TIME_BONUS] = header[44];
1728 level->num_yamyam_contents = 4;
1730 for(i = 0; i < level->num_yamyam_contents; i++)
1731 for(y = 0; y < 3; y++)
1732 for(x = 0; x < 3; x++)
1733 level->yamyam_content[i][x][y] =
1734 map_em_element_yam(header[i * 9 + y * 3 + x]);
1736 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
1737 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
1738 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
1739 level->amoeba_content = EL_DIAMOND;
1741 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
1743 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
1745 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
1746 new_element = EL_AMOEBA_WET;
1748 level->field[x][y] = new_element;
1751 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
1752 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
1753 level->field[x][y] = EL_PLAYER_1;
1755 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
1756 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
1757 level->field[x][y] = EL_PLAYER_2;
1760 /* ------------------------------------------------------------------------- */
1761 /* functions for loading SP level */
1762 /* ------------------------------------------------------------------------- */
1764 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
1765 #define SP_LEVEL_SIZE 1536
1766 #define SP_LEVEL_XSIZE 60
1767 #define SP_LEVEL_YSIZE 24
1768 #define SP_LEVEL_NAME_LEN 23
1770 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
1773 int num_special_ports;
1776 /* for details of the Supaplex level format, see Herman Perk's Supaplex
1777 documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
1779 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
1780 for (y = 0; y < SP_LEVEL_YSIZE; y++)
1782 for (x = 0; x < SP_LEVEL_XSIZE; x++)
1784 int element_old = fgetc(file);
1787 if (element_old <= 0x27)
1788 element_new = getMappedElement(EL_SP_START + element_old);
1789 else if (element_old == 0x28)
1790 element_new = EL_INVISIBLE_WALL;
1793 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
1794 Error(ERR_WARN, "invalid level element %d", element_old);
1796 element_new = EL_UNKNOWN;
1799 level->field[x][y] = element_new;
1803 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
1805 /* initial gravity: 1 == "on", anything else (0) == "off" */
1806 level->initial_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
1808 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
1810 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
1811 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
1812 level->name[i] = fgetc(file);
1813 level->name[SP_LEVEL_NAME_LEN] = '\0';
1815 /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
1816 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
1818 /* number of infotrons needed; 0 means that Supaplex will count the total
1819 amount of infotrons in the level and use the low byte of that number
1820 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
1821 level->gems_needed = fgetc(file);
1823 /* number of special ("gravity") port entries below (maximum 10 allowed) */
1824 num_special_ports = fgetc(file);
1826 /* database of properties of up to 10 special ports (6 bytes per port) */
1827 for (i = 0; i < 10; i++)
1829 int port_location, port_x, port_y, port_element;
1832 /* high and low byte of the location of a special port; if (x, y) are the
1833 coordinates of a port in the field and (0, 0) is the top-left corner,
1834 the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
1835 of what may be expected: Supaplex works with a game field in memory
1836 which is 2 bytes per tile) */
1837 port_location = getFile16BitBE(file);
1839 /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
1840 gravity = fgetc(file);
1842 /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
1843 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
1845 /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
1846 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
1848 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
1850 if (i >= num_special_ports)
1853 port_x = (port_location / 2) % SP_LEVEL_XSIZE;
1854 port_y = (port_location / 2) / SP_LEVEL_XSIZE;
1856 if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
1857 port_y < 0 || port_y >= SP_LEVEL_YSIZE)
1859 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
1865 port_element = level->field[port_x][port_y];
1867 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
1868 port_element > EL_SP_GRAVITY_PORT_UP)
1870 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
1875 /* change previous (wrong) gravity inverting special port to either
1876 gravity enabling special port or gravity disabling special port */
1877 level->field[port_x][port_y] +=
1878 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
1879 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
1882 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
1884 /* change special gravity ports without database entries to normal ports */
1885 for (y = 0; y < SP_LEVEL_YSIZE; y++)
1886 for (x = 0; x < SP_LEVEL_XSIZE; x++)
1887 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
1888 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
1889 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
1891 level->fieldx = SP_LEVEL_XSIZE;
1892 level->fieldy = SP_LEVEL_YSIZE;
1894 level->time = 0; /* no time limit */
1895 level->amoeba_speed = 0;
1896 level->time_magic_wall = 0;
1897 level->time_wheel = 0;
1898 level->amoeba_content = EL_EMPTY;
1900 for(i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
1901 level->score[i] = 0; /* !!! CORRECT THIS !!! */
1903 /* there are no yamyams in supaplex levels */
1904 for(i = 0; i < level->num_yamyam_contents; i++)
1905 for(y = 0; y < 3; y++)
1906 for(x = 0; x < 3; x++)
1907 level->yamyam_content[i][x][y] = EL_EMPTY;
1910 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
1911 struct LevelFileInfo *level_file_info)
1913 char *filename = level_file_info->filename;
1915 int nr = level_file_info->nr - leveldir_current->first_level;
1917 char name_first, name_last;
1918 struct LevelInfo multipart_level;
1919 int multipart_xpos, multipart_ypos;
1920 boolean is_multipart_level;
1921 boolean is_first_part;
1922 boolean reading_multipart_level = FALSE;
1923 boolean use_empty_level = FALSE;
1925 if (!(file = fopen(filename, MODE_READ)))
1927 level->no_valid_file = TRUE;
1929 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1934 /* position file stream to the requested level inside the level package */
1935 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
1937 level->no_valid_file = TRUE;
1939 Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename);
1944 /* there exist Supaplex level package files with multi-part levels which
1945 can be detected as follows: instead of leading and trailing dashes ('-')
1946 to pad the level name, they have leading and trailing numbers which are
1947 the x and y coordinations of the current part of the multi-part level;
1948 if there are '?' characters instead of numbers on the left or right side
1949 of the level name, the multi-part level consists of only horizontal or
1952 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
1954 LoadLevelFromFileStream_SP(file, level, l);
1956 /* check if this level is a part of a bigger multi-part level */
1958 name_first = level->name[0];
1959 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
1961 is_multipart_level =
1962 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
1963 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
1966 ((name_first == '?' || name_first == '1') &&
1967 (name_last == '?' || name_last == '1'));
1969 /* correct leading multipart level meta information in level name */
1970 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
1971 level->name[i] = '-';
1973 /* correct trailing multipart level meta information in level name */
1974 for (i = SP_LEVEL_NAME_LEN - 1; i>=0 && level->name[i] == name_last; i--)
1975 level->name[i] = '-';
1977 /* ---------- check for normal single level ---------- */
1979 if (!reading_multipart_level && !is_multipart_level)
1981 /* the current level is simply a normal single-part level, and we are
1982 not reading a multi-part level yet, so return the level as it is */
1987 /* ---------- check for empty level (unused multi-part) ---------- */
1989 if (!reading_multipart_level && is_multipart_level && !is_first_part)
1991 /* this is a part of a multi-part level, but not the first part
1992 (and we are not already reading parts of a multi-part level);
1993 in this case, use an empty level instead of the single part */
1995 use_empty_level = TRUE;
2000 /* ---------- check for finished multi-part level ---------- */
2002 if (reading_multipart_level &&
2003 (!is_multipart_level ||
2004 strcmp(level->name, multipart_level.name) != 0))
2006 /* we are already reading parts of a multi-part level, but this level is
2007 either not a multi-part level, or a part of a different multi-part
2008 level; in both cases, the multi-part level seems to be complete */
2013 /* ---------- here we have one part of a multi-part level ---------- */
2015 reading_multipart_level = TRUE;
2017 if (is_first_part) /* start with first part of new multi-part level */
2019 /* copy level info structure from first part */
2020 multipart_level = *level;
2022 /* clear playfield of new multi-part level */
2023 for (y = 0; y < MAX_LEV_FIELDY; y++)
2024 for (x = 0; x < MAX_LEV_FIELDX; x++)
2025 multipart_level.field[x][y] = EL_EMPTY;
2028 if (name_first == '?')
2030 if (name_last == '?')
2033 multipart_xpos = (int)(name_first - '0');
2034 multipart_ypos = (int)(name_last - '0');
2037 printf("----------> part (%d/%d) of multi-part level '%s'\n",
2038 multipart_xpos, multipart_ypos, multipart_level.name);
2041 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
2042 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
2044 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
2049 multipart_level.fieldx = MAX(multipart_level.fieldx,
2050 multipart_xpos * SP_LEVEL_XSIZE);
2051 multipart_level.fieldy = MAX(multipart_level.fieldy,
2052 multipart_ypos * SP_LEVEL_YSIZE);
2054 /* copy level part at the right position of multi-part level */
2055 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2057 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2059 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
2060 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
2062 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
2069 if (use_empty_level)
2071 setLevelInfoToDefaults(level);
2073 level->fieldx = SP_LEVEL_XSIZE;
2074 level->fieldy = SP_LEVEL_YSIZE;
2076 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2077 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2078 level->field[x][y] = EL_EMPTY;
2080 strcpy(level->name, "-------- EMPTY --------");
2082 Error(ERR_WARN, "single part of multi-part level -- using empty level");
2085 if (reading_multipart_level)
2086 *level = multipart_level;
2089 /* ------------------------------------------------------------------------- */
2090 /* functions for loading generic level */
2091 /* ------------------------------------------------------------------------- */
2093 void LoadLevelFromFileInfo(struct LevelInfo *level,
2094 struct LevelFileInfo *level_file_info)
2096 /* always start with reliable default values */
2097 setLevelInfoToDefaults(level);
2099 switch (level_file_info->type)
2101 case LEVEL_FILE_TYPE_RND:
2102 LoadLevelFromFileInfo_RND(level, level_file_info);
2105 case LEVEL_FILE_TYPE_EM:
2106 LoadLevelFromFileInfo_EM(level, level_file_info);
2109 case LEVEL_FILE_TYPE_SP:
2110 LoadLevelFromFileInfo_SP(level, level_file_info);
2114 LoadLevelFromFileInfo_RND(level, level_file_info);
2119 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
2121 static struct LevelFileInfo level_file_info;
2123 /* always start with reliable default values */
2124 setFileInfoToDefaults(&level_file_info);
2126 level_file_info.nr = 0; /* unknown level number */
2127 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
2128 level_file_info.filename = filename;
2130 LoadLevelFromFileInfo(level, &level_file_info);
2133 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
2135 if (leveldir_current == NULL) /* only when dumping level */
2139 printf("::: sort_priority: %d\n", leveldir_current->sort_priority);
2142 /* determine correct game engine version of current level */
2144 if (!leveldir_current->latest_engine)
2146 if (IS_LEVELCLASS_CONTRIB(leveldir_current) ||
2147 IS_LEVELCLASS_PRIVATE(leveldir_current) ||
2148 IS_LEVELCLASS_UNDEFINED(leveldir_current))
2152 printf("\n::: This level is private or contributed: '%s'\n", filename);
2156 printf("\n::: Use the stored game engine version for this level\n");
2159 /* For all levels which are not forced to use the latest game engine
2160 version (normally user contributed, private and undefined levels),
2161 use the version of the game engine the levels were created for.
2163 Since 2.0.1, the game engine version is now directly stored
2164 in the level file (chunk "VERS"), so there is no need anymore
2165 to set the game version from the file version (except for old,
2166 pre-2.0 levels, where the game version is still taken from the
2167 file format version used to store the level -- see above). */
2170 /* player was faster than enemies in 1.0.0 and before */
2171 if (level->file_version == FILE_VERSION_1_0)
2172 level->double_speed = TRUE;
2174 /* do some special adjustments to support older level versions */
2175 if (level->file_version == FILE_VERSION_1_0)
2177 Error(ERR_WARN, "level file '%s' has version number 1.0", filename);
2178 Error(ERR_WARN, "using high speed movement for player");
2180 /* player was faster than monsters in (pre-)1.0 levels */
2181 level->double_speed = TRUE;
2185 /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
2186 if (level->game_version == VERSION_IDENT(2,0,1,0))
2187 level->em_slippery_gems = TRUE;
2189 if (level->game_version < VERSION_IDENT(2,2,0,0))
2190 level->use_spring_bug = TRUE;
2192 if (level->game_version < VERSION_IDENT(3,1,0,0))
2196 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
2197 level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
2199 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
2200 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
2201 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
2202 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
2204 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2205 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
2207 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2209 int element = EL_CUSTOM_START + i;
2210 struct ElementInfo *ei = &element_info[element];
2212 for (j = 0; j < ei->num_change_pages; j++)
2214 struct ElementChangeInfo *change = &ei->change_page[j];
2216 change->trigger_player = CH_PLAYER_ANY;
2217 change->trigger_page = CH_PAGE_ANY;
2225 printf("\n::: ALWAYS USE LATEST ENGINE FOR THIS LEVEL: [%d] '%s'\n",
2226 leveldir_current->sort_priority, filename);
2230 printf("\n::: Use latest game engine version for this level.\n");
2233 /* For all levels which are forced to use the latest game engine version
2234 (normally all but user contributed, private and undefined levels), set
2235 the game engine version to the actual version; this allows for actual
2236 corrections in the game engine to take effect for existing, converted
2237 levels (from "classic" or other existing games) to make the emulation
2238 of the corresponding game more accurate, while (hopefully) not breaking
2239 existing levels created from other players. */
2242 printf("::: changing engine from %d to %d\n",
2243 level->game_version, GAME_VERSION_ACTUAL);
2246 level->game_version = GAME_VERSION_ACTUAL;
2248 /* Set special EM style gems behaviour: EM style gems slip down from
2249 normal, steel and growing wall. As this is a more fundamental change,
2250 it seems better to set the default behaviour to "off" (as it is more
2251 natural) and make it configurable in the level editor (as a property
2252 of gem style elements). Already existing converted levels (neither
2253 private nor contributed levels) are changed to the new behaviour. */
2255 if (level->file_version < FILE_VERSION_2_0)
2256 level->em_slippery_gems = TRUE;
2260 printf("::: => %d\n", level->game_version);
2264 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
2268 /* map custom element change events that have changed in newer versions
2269 (these following values were accidentally changed in version 3.0.1) */
2270 if (level->game_version <= VERSION_IDENT(3,0,0,0))
2272 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2274 int element = EL_CUSTOM_START + i;
2276 /* order of checking and copying events to be mapped is important */
2277 for (j = CE_BY_OTHER_ACTION; j >= CE_BY_PLAYER_OBSOLETE; j--)
2279 if (HAS_CHANGE_EVENT(element, j - 2))
2281 SET_CHANGE_EVENT(element, j - 2, FALSE);
2282 SET_CHANGE_EVENT(element, j, TRUE);
2286 /* order of checking and copying events to be mapped is important */
2287 for (j = CE_OTHER_GETS_COLLECTED; j >= CE_HITTING_SOMETHING; j--)
2289 if (HAS_CHANGE_EVENT(element, j - 1))
2291 SET_CHANGE_EVENT(element, j - 1, FALSE);
2292 SET_CHANGE_EVENT(element, j, TRUE);
2298 /* some custom element change events get mapped since version 3.0.3 */
2299 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2301 int element = EL_CUSTOM_START + i;
2303 if (HAS_CHANGE_EVENT(element, CE_BY_PLAYER_OBSOLETE) ||
2304 HAS_CHANGE_EVENT(element, CE_BY_COLLISION_OBSOLETE))
2306 SET_CHANGE_EVENT(element, CE_BY_PLAYER_OBSOLETE, FALSE);
2307 SET_CHANGE_EVENT(element, CE_BY_COLLISION_OBSOLETE, FALSE);
2309 SET_CHANGE_EVENT(element, CE_BY_DIRECT_ACTION, TRUE);
2313 /* initialize "can_change" field for old levels with only one change page */
2314 if (level->game_version <= VERSION_IDENT(3,0,2,0))
2316 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2318 int element = EL_CUSTOM_START + i;
2320 if (CAN_CHANGE(element))
2321 element_info[element].change->can_change = TRUE;
2325 /* correct custom element values (for old levels without these options) */
2326 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2328 int element = EL_CUSTOM_START + i;
2329 struct ElementInfo *ei = &element_info[element];
2331 if (ei->access_direction == MV_NO_MOVING)
2332 ei->access_direction = MV_ALL_DIRECTIONS;
2334 for (j = 0; j < ei->num_change_pages; j++)
2336 struct ElementChangeInfo *change = &ei->change_page[j];
2338 if (change->trigger_side == CH_SIDE_NONE)
2339 change->trigger_side = CH_SIDE_ANY;
2343 /* initialize "can_explode" field for old levels which did not store this */
2344 if (level->game_version <= VERSION_IDENT(3,1,0,0))
2346 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2348 int element = EL_CUSTOM_START + i;
2350 if (EXPLODES_1X1_OLD(element))
2351 element_info[element].explosion_type = EXPLODES_1X1;
2353 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
2354 EXPLODES_SMASHED(element) ||
2355 EXPLODES_IMPACT(element)));
2360 /* set default push delay values (corrected since version 3.0.7-1) */
2361 if (level->game_version < VERSION_IDENT(3,0,7,1))
2363 game.default_push_delay_fixed = 2;
2364 game.default_push_delay_random = 8;
2368 game.default_push_delay_fixed = 8;
2369 game.default_push_delay_random = 8;
2372 /* set uninitialized push delay values of custom elements in older levels */
2373 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2375 int element = EL_CUSTOM_START + i;
2377 if (element_info[element].push_delay_fixed == -1)
2378 element_info[element].push_delay_fixed = game.default_push_delay_fixed;
2379 if (element_info[element].push_delay_random == -1)
2380 element_info[element].push_delay_random = game.default_push_delay_random;
2384 /* map elements that have changed in newer versions */
2385 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
2386 level->game_version);
2387 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2388 for (x = 0; x < 3; x++)
2389 for (y = 0; y < 3; y++)
2390 level->yamyam_content[i][x][y] =
2391 getMappedElementByVersion(level->yamyam_content[i][x][y],
2392 level->game_version);
2394 /* initialize element properties for level editor etc. */
2395 InitElementPropertiesEngine(level->game_version);
2398 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
2402 /* map elements that have changed in newer versions */
2403 for (y = 0; y < level->fieldy; y++)
2405 for (x = 0; x < level->fieldx; x++)
2407 int element = level->field[x][y];
2410 element = getMappedElementByVersion(element, level->game_version);
2412 if (level->game_version <= VERSION_IDENT(2,2,0,0))
2414 /* map game font elements */
2415 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
2416 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
2417 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
2418 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
2421 if (level->game_version < VERSION_IDENT(3,0,0,0))
2423 /* map Supaplex gravity tube elements */
2424 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
2425 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2426 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
2427 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
2432 level->field[x][y] = element;
2436 /* copy elements to runtime playfield array */
2437 for (x = 0; x < MAX_LEV_FIELDX; x++)
2438 for (y = 0; y < MAX_LEV_FIELDY; y++)
2439 Feld[x][y] = level->field[x][y];
2441 /* initialize level size variables for faster access */
2442 lev_fieldx = level->fieldx;
2443 lev_fieldy = level->fieldy;
2445 /* determine border element for this level */
2449 void LoadLevelTemplate(int nr)
2452 struct LevelFileInfo *level_file_info = getLevelFileInfo(nr);
2453 char *filename = level_file_info->filename;
2455 LoadLevelFromFileInfo(&level_template, level_file_info);
2457 char *filename = getDefaultLevelFilename(nr);
2459 LoadLevelFromFilename_RND(&level_template, filename);
2462 LoadLevel_InitVersion(&level, filename);
2463 LoadLevel_InitElements(&level, filename);
2465 ActivateLevelTemplate();
2468 void LoadLevel(int nr)
2471 struct LevelFileInfo *level_file_info = getLevelFileInfo(nr);
2472 char *filename = level_file_info->filename;
2474 LoadLevelFromFileInfo(&level, level_file_info);
2476 char *filename = getLevelFilename(nr);
2478 LoadLevelFromFilename_RND(&level, filename);
2481 if (level.use_custom_template)
2482 LoadLevelTemplate(-1);
2485 LoadLevel_InitVersion(&level, filename);
2486 LoadLevel_InitElements(&level, filename);
2487 LoadLevel_InitPlayfield(&level, filename);
2489 LoadLevel_InitLevel(&level, filename);
2493 static void SaveLevel_VERS(FILE *file, struct LevelInfo *level)
2495 putFileVersion(file, level->file_version);
2496 putFileVersion(file, level->game_version);
2499 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
2503 putFile8Bit(file, level->fieldx);
2504 putFile8Bit(file, level->fieldy);
2506 putFile16BitBE(file, level->time);
2507 putFile16BitBE(file, level->gems_needed);
2509 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2510 putFile8Bit(file, level->name[i]);
2512 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2513 putFile8Bit(file, level->score[i]);
2515 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2516 for (y = 0; y < 3; y++)
2517 for (x = 0; x < 3; x++)
2518 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
2519 level->yamyam_content[i][x][y]));
2520 putFile8Bit(file, level->amoeba_speed);
2521 putFile8Bit(file, level->time_magic_wall);
2522 putFile8Bit(file, level->time_wheel);
2523 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
2524 level->amoeba_content));
2525 putFile8Bit(file, (level->double_speed ? 1 : 0));
2526 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
2527 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
2528 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
2530 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
2532 putFile8Bit(file, (level->block_last_field ? 1 : 0));
2533 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
2534 putFile32BitBE(file, level->can_move_into_acid_bits);
2535 putFile8Bit(file, level->dont_collide_with_bits);
2537 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
2538 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
2540 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
2541 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
2542 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
2544 WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED);
2547 static void SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
2551 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2552 putFile8Bit(file, level->author[i]);
2555 static void SaveLevel_BODY(FILE *file, struct LevelInfo *level)
2559 for (y = 0; y < level->fieldy; y++)
2560 for (x = 0; x < level->fieldx; x++)
2561 if (level->encoding_16bit_field)
2562 putFile16BitBE(file, level->field[x][y]);
2564 putFile8Bit(file, level->field[x][y]);
2568 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
2572 putFile8Bit(file, EL_YAMYAM);
2573 putFile8Bit(file, level->num_yamyam_contents);
2574 putFile8Bit(file, 0);
2575 putFile8Bit(file, 0);
2577 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2578 for (y = 0; y < 3; y++)
2579 for (x = 0; x < 3; x++)
2580 if (level->encoding_16bit_field)
2581 putFile16BitBE(file, level->yamyam_content[i][x][y]);
2583 putFile8Bit(file, level->yamyam_content[i][x][y]);
2587 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
2590 int num_contents, content_xsize, content_ysize;
2591 int content_array[MAX_ELEMENT_CONTENTS][3][3];
2593 if (element == EL_YAMYAM)
2595 num_contents = level->num_yamyam_contents;
2599 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2600 for (y = 0; y < 3; y++)
2601 for (x = 0; x < 3; x++)
2602 content_array[i][x][y] = level->yamyam_content[i][x][y];
2604 else if (element == EL_BD_AMOEBA)
2610 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2611 for (y = 0; y < 3; y++)
2612 for (x = 0; x < 3; x++)
2613 content_array[i][x][y] = EL_EMPTY;
2614 content_array[0][0][0] = level->amoeba_content;
2618 /* chunk header already written -- write empty chunk data */
2619 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
2621 Error(ERR_WARN, "cannot save content for element '%d'", element);
2625 putFile16BitBE(file, element);
2626 putFile8Bit(file, num_contents);
2627 putFile8Bit(file, content_xsize);
2628 putFile8Bit(file, content_ysize);
2630 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2632 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2633 for (y = 0; y < 3; y++)
2634 for (x = 0; x < 3; x++)
2635 putFile16BitBE(file, content_array[i][x][y]);
2638 static void SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
2641 int envelope_nr = element - EL_ENVELOPE_1;
2642 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
2644 putFile16BitBE(file, element);
2645 putFile16BitBE(file, envelope_len);
2646 putFile8Bit(file, level->envelope_xsize[envelope_nr]);
2647 putFile8Bit(file, level->envelope_ysize[envelope_nr]);
2649 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2651 for (i = 0; i < envelope_len; i++)
2652 putFile8Bit(file, level->envelope_text[envelope_nr][i]);
2656 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
2657 int num_changed_custom_elements)
2661 putFile16BitBE(file, num_changed_custom_elements);
2663 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2665 int element = EL_CUSTOM_START + i;
2667 if (Properties[element][EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT)
2669 if (check < num_changed_custom_elements)
2671 putFile16BitBE(file, element);
2672 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
2679 if (check != num_changed_custom_elements) /* should not happen */
2680 Error(ERR_WARN, "inconsistent number of custom element properties");
2685 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
2686 int num_changed_custom_elements)
2690 putFile16BitBE(file, num_changed_custom_elements);
2692 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2694 int element = EL_CUSTOM_START + i;
2696 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
2698 if (check < num_changed_custom_elements)
2700 putFile16BitBE(file, element);
2701 putFile16BitBE(file, element_info[element].change->target_element);
2708 if (check != num_changed_custom_elements) /* should not happen */
2709 Error(ERR_WARN, "inconsistent number of custom target elements");
2714 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
2715 int num_changed_custom_elements)
2717 int i, j, x, y, check = 0;
2719 putFile16BitBE(file, num_changed_custom_elements);
2721 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2723 int element = EL_CUSTOM_START + i;
2725 if (element_info[element].modified_settings)
2727 if (check < num_changed_custom_elements)
2729 putFile16BitBE(file, element);
2731 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2732 putFile8Bit(file, element_info[element].description[j]);
2734 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
2736 /* some free bytes for future properties and padding */
2737 WriteUnusedBytesToFile(file, 7);
2739 putFile8Bit(file, element_info[element].use_gfx_element);
2740 putFile16BitBE(file, element_info[element].gfx_element);
2742 putFile8Bit(file, element_info[element].collect_score);
2743 putFile8Bit(file, element_info[element].collect_count);
2745 putFile16BitBE(file, element_info[element].push_delay_fixed);
2746 putFile16BitBE(file, element_info[element].push_delay_random);
2747 putFile16BitBE(file, element_info[element].move_delay_fixed);
2748 putFile16BitBE(file, element_info[element].move_delay_random);
2750 putFile16BitBE(file, element_info[element].move_pattern);
2751 putFile8Bit(file, element_info[element].move_direction_initial);
2752 putFile8Bit(file, element_info[element].move_stepsize);
2754 for (y = 0; y < 3; y++)
2755 for (x = 0; x < 3; x++)
2756 putFile16BitBE(file, element_info[element].content[x][y]);
2758 putFile32BitBE(file, element_info[element].change->events);
2760 putFile16BitBE(file, element_info[element].change->target_element);
2762 putFile16BitBE(file, element_info[element].change->delay_fixed);
2763 putFile16BitBE(file, element_info[element].change->delay_random);
2764 putFile16BitBE(file, element_info[element].change->delay_frames);
2766 putFile16BitBE(file, element_info[element].change->trigger_element);
2768 putFile8Bit(file, element_info[element].change->explode);
2769 putFile8Bit(file, element_info[element].change->use_target_content);
2770 putFile8Bit(file, element_info[element].change->only_if_complete);
2771 putFile8Bit(file, element_info[element].change->use_random_replace);
2773 putFile8Bit(file, element_info[element].change->random_percentage);
2774 putFile8Bit(file, element_info[element].change->replace_when);
2776 for (y = 0; y < 3; y++)
2777 for (x = 0; x < 3; x++)
2778 putFile16BitBE(file, element_info[element].change->content[x][y]);
2780 putFile8Bit(file, element_info[element].slippery_type);
2782 /* some free bytes for future properties and padding */
2783 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
2790 if (check != num_changed_custom_elements) /* should not happen */
2791 Error(ERR_WARN, "inconsistent number of custom element properties");
2795 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
2797 struct ElementInfo *ei = &element_info[element];
2800 putFile16BitBE(file, element);
2802 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2803 putFile8Bit(file, ei->description[i]);
2805 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
2806 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
2808 putFile8Bit(file, ei->num_change_pages);
2810 /* some free bytes for future base property values and padding */
2811 WriteUnusedBytesToFile(file, 5);
2813 /* write custom property values */
2815 putFile8Bit(file, ei->use_gfx_element);
2816 putFile16BitBE(file, ei->gfx_element);
2818 putFile8Bit(file, ei->collect_score);
2819 putFile8Bit(file, ei->collect_count);
2821 putFile8Bit(file, ei->drop_delay_fixed);
2822 putFile8Bit(file, ei->push_delay_fixed);
2823 putFile8Bit(file, ei->drop_delay_random);
2824 putFile8Bit(file, ei->push_delay_random);
2825 putFile16BitBE(file, ei->move_delay_fixed);
2826 putFile16BitBE(file, ei->move_delay_random);
2828 /* bits 0 - 15 of "move_pattern" ... */
2829 putFile16BitBE(file, ei->move_pattern & 0xffff);
2830 putFile8Bit(file, ei->move_direction_initial);
2831 putFile8Bit(file, ei->move_stepsize);
2833 putFile8Bit(file, ei->slippery_type);
2835 for (y = 0; y < 3; y++)
2836 for (x = 0; x < 3; x++)
2837 putFile16BitBE(file, ei->content[x][y]);
2839 putFile16BitBE(file, ei->move_enter_element);
2840 putFile16BitBE(file, ei->move_leave_element);
2841 putFile8Bit(file, ei->move_leave_type);
2843 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
2844 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
2846 putFile8Bit(file, ei->access_direction);
2848 putFile8Bit(file, ei->explosion_delay);
2849 putFile8Bit(file, ei->ignition_delay);
2850 putFile8Bit(file, ei->explosion_type);
2852 /* some free bytes for future custom property values and padding */
2853 WriteUnusedBytesToFile(file, 1);
2855 /* write change property values */
2857 for (i = 0; i < ei->num_change_pages; i++)
2859 struct ElementChangeInfo *change = &ei->change_page[i];
2861 putFile32BitBE(file, change->events);
2863 putFile16BitBE(file, change->target_element);
2865 putFile16BitBE(file, change->delay_fixed);
2866 putFile16BitBE(file, change->delay_random);
2867 putFile16BitBE(file, change->delay_frames);
2869 putFile16BitBE(file, change->trigger_element);
2871 putFile8Bit(file, change->explode);
2872 putFile8Bit(file, change->use_target_content);
2873 putFile8Bit(file, change->only_if_complete);
2874 putFile8Bit(file, change->use_random_replace);
2876 putFile8Bit(file, change->random_percentage);
2877 putFile8Bit(file, change->replace_when);
2879 for (y = 0; y < 3; y++)
2880 for (x = 0; x < 3; x++)
2881 putFile16BitBE(file, change->target_content[x][y]);
2883 putFile8Bit(file, change->can_change);
2885 putFile8Bit(file, change->trigger_side);
2888 putFile8Bit(file, change->trigger_player);
2889 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
2890 log_2(change->trigger_page)));
2892 /* some free bytes for future change property values and padding */
2893 WriteUnusedBytesToFile(file, 6);
2897 /* some free bytes for future change property values and padding */
2898 WriteUnusedBytesToFile(file, 8);
2903 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
2905 struct ElementInfo *ei = &element_info[element];
2906 struct ElementGroupInfo *group = ei->group;
2909 putFile16BitBE(file, element);
2911 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2912 putFile8Bit(file, ei->description[i]);
2914 putFile8Bit(file, group->num_elements);
2916 putFile8Bit(file, ei->use_gfx_element);
2917 putFile16BitBE(file, ei->gfx_element);
2919 putFile8Bit(file, group->choice_mode);
2921 /* some free bytes for future values and padding */
2922 WriteUnusedBytesToFile(file, 3);
2924 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
2925 putFile16BitBE(file, group->element[i]);
2928 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
2930 int body_chunk_size;
2934 if (!(file = fopen(filename, MODE_WRITE)))
2936 Error(ERR_WARN, "cannot save level file '%s'", filename);
2940 level->file_version = FILE_VERSION_ACTUAL;
2941 level->game_version = GAME_VERSION_ACTUAL;
2943 /* check level field for 16-bit elements */
2944 level->encoding_16bit_field = FALSE;
2945 for (y = 0; y < level->fieldy; y++)
2946 for (x = 0; x < level->fieldx; x++)
2947 if (level->field[x][y] > 255)
2948 level->encoding_16bit_field = TRUE;
2950 /* check yamyam content for 16-bit elements */
2951 level->encoding_16bit_yamyam = FALSE;
2952 for (i = 0; i < level->num_yamyam_contents; i++)
2953 for (y = 0; y < 3; y++)
2954 for (x = 0; x < 3; x++)
2955 if (level->yamyam_content[i][x][y] > 255)
2956 level->encoding_16bit_yamyam = TRUE;
2958 /* check amoeba content for 16-bit elements */
2959 level->encoding_16bit_amoeba = FALSE;
2960 if (level->amoeba_content > 255)
2961 level->encoding_16bit_amoeba = TRUE;
2963 /* calculate size of "BODY" chunk */
2965 level->fieldx * level->fieldy * (level->encoding_16bit_field ? 2 : 1);
2967 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
2968 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
2970 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
2971 SaveLevel_VERS(file, level);
2973 putFileChunkBE(file, "HEAD", LEVEL_HEADER_SIZE);
2974 SaveLevel_HEAD(file, level);
2976 putFileChunkBE(file, "AUTH", MAX_LEVEL_AUTHOR_LEN);
2977 SaveLevel_AUTH(file, level);
2979 putFileChunkBE(file, "BODY", body_chunk_size);
2980 SaveLevel_BODY(file, level);
2982 if (level->encoding_16bit_yamyam ||
2983 level->num_yamyam_contents != STD_ELEMENT_CONTENTS)
2985 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
2986 SaveLevel_CNT2(file, level, EL_YAMYAM);
2989 if (level->encoding_16bit_amoeba)
2991 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
2992 SaveLevel_CNT2(file, level, EL_BD_AMOEBA);
2995 /* check for envelope content */
2996 for (i = 0; i < 4; i++)
2998 if (strlen(level->envelope_text[i]) > 0)
3000 int envelope_len = strlen(level->envelope_text[i]) + 1;
3002 putFileChunkBE(file, "CNT3", LEVEL_CHUNK_CNT3_SIZE(envelope_len));
3003 SaveLevel_CNT3(file, level, EL_ENVELOPE_1 + i);
3007 /* check for non-default custom elements (unless using template level) */
3008 if (!level->use_custom_template)
3010 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3012 int element = EL_CUSTOM_START + i;
3014 if (element_info[element].modified_settings)
3016 int num_change_pages = element_info[element].num_change_pages;
3018 putFileChunkBE(file, "CUS4", LEVEL_CHUNK_CUS4_SIZE(num_change_pages));
3019 SaveLevel_CUS4(file, level, element);
3024 /* check for non-default group elements (unless using template level) */
3025 if (!level->use_custom_template)
3027 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
3029 int element = EL_GROUP_START + i;
3031 if (element_info[element].modified_settings)
3033 putFileChunkBE(file, "GRP1", LEVEL_CHUNK_GRP1_SIZE);
3034 SaveLevel_GRP1(file, level, element);
3041 SetFilePermissions(filename, PERMS_PRIVATE);
3044 void SaveLevel(int nr)
3046 char *filename = getDefaultLevelFilename(nr);
3048 SaveLevelFromFilename(&level, filename);
3051 void SaveLevelTemplate()
3053 char *filename = getDefaultLevelFilename(-1);
3055 SaveLevelFromFilename(&level, filename);
3058 void DumpLevel(struct LevelInfo *level)
3060 if (level->no_valid_file)
3062 Error(ERR_WARN, "cannot dump -- no valid level file found");
3067 printf_line("-", 79);
3068 printf("Level xxx (file version %08d, game version %08d)\n",
3069 level->file_version, level->game_version);
3070 printf_line("-", 79);
3072 printf("Level author: '%s'\n", level->author);
3073 printf("Level title: '%s'\n", level->name);
3075 printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
3077 printf("Level time: %d seconds\n", level->time);
3078 printf("Gems needed: %d\n", level->gems_needed);
3080 printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
3081 printf("Time for wheel: %d seconds\n", level->time_wheel);
3082 printf("Time for light: %d seconds\n", level->time_light);
3083 printf("Time for timegate: %d seconds\n", level->time_timegate);
3085 printf("Amoeba speed: %d\n", level->amoeba_speed);
3087 printf("Initial gravity: %s\n", (level->initial_gravity ? "yes" : "no"));
3088 printf("Double speed movement: %s\n", (level->double_speed ? "yes" : "no"));
3089 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
3090 printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
3091 printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
3092 printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
3093 printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
3095 printf_line("-", 79);
3099 /* ========================================================================= */
3100 /* tape file functions */
3101 /* ========================================================================= */
3103 static void setTapeInfoToDefaults()
3107 /* always start with reliable default values (empty tape) */
3110 /* default values (also for pre-1.2 tapes) with only the first player */
3111 tape.player_participates[0] = TRUE;
3112 for (i = 1; i < MAX_PLAYERS; i++)
3113 tape.player_participates[i] = FALSE;
3115 /* at least one (default: the first) player participates in every tape */
3116 tape.num_participating_players = 1;
3118 tape.level_nr = level_nr;
3120 tape.changed = FALSE;
3122 tape.recording = FALSE;
3123 tape.playing = FALSE;
3124 tape.pausing = FALSE;
3126 tape.no_valid_file = FALSE;
3129 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
3131 tape->file_version = getFileVersion(file);
3132 tape->game_version = getFileVersion(file);
3137 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
3141 tape->random_seed = getFile32BitBE(file);
3142 tape->date = getFile32BitBE(file);
3143 tape->length = getFile32BitBE(file);
3145 /* read header fields that are new since version 1.2 */
3146 if (tape->file_version >= FILE_VERSION_1_2)
3148 byte store_participating_players = getFile8Bit(file);
3151 /* since version 1.2, tapes store which players participate in the tape */
3152 tape->num_participating_players = 0;
3153 for (i = 0; i < MAX_PLAYERS; i++)
3155 tape->player_participates[i] = FALSE;
3157 if (store_participating_players & (1 << i))
3159 tape->player_participates[i] = TRUE;
3160 tape->num_participating_players++;
3164 ReadUnusedBytesFromFile(file, TAPE_HEADER_UNUSED);
3166 engine_version = getFileVersion(file);
3167 if (engine_version > 0)
3168 tape->engine_version = engine_version;
3170 tape->engine_version = tape->game_version;
3176 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
3178 int level_identifier_size;
3181 level_identifier_size = getFile16BitBE(file);
3183 tape->level_identifier =
3184 checked_realloc(tape->level_identifier, level_identifier_size);
3186 for (i = 0; i < level_identifier_size; i++)
3187 tape->level_identifier[i] = getFile8Bit(file);
3189 tape->level_nr = getFile16BitBE(file);
3191 chunk_size = 2 + level_identifier_size + 2;
3196 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
3199 int chunk_size_expected =
3200 (tape->num_participating_players + 1) * tape->length;
3202 if (chunk_size_expected != chunk_size)
3204 ReadUnusedBytesFromFile(file, chunk_size);
3205 return chunk_size_expected;
3208 for (i = 0; i < tape->length; i++)
3210 if (i >= MAX_TAPELEN)
3213 for (j = 0; j < MAX_PLAYERS; j++)
3215 tape->pos[i].action[j] = MV_NO_MOVING;
3217 if (tape->player_participates[j])
3218 tape->pos[i].action[j] = getFile8Bit(file);
3221 tape->pos[i].delay = getFile8Bit(file);
3223 if (tape->file_version == FILE_VERSION_1_0)
3225 /* eliminate possible diagonal moves in old tapes */
3226 /* this is only for backward compatibility */
3228 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
3229 byte action = tape->pos[i].action[0];
3230 int k, num_moves = 0;
3232 for (k = 0; k<4; k++)
3234 if (action & joy_dir[k])
3236 tape->pos[i + num_moves].action[0] = joy_dir[k];
3238 tape->pos[i + num_moves].delay = 0;
3247 tape->length += num_moves;
3250 else if (tape->file_version < FILE_VERSION_2_0)
3252 /* convert pre-2.0 tapes to new tape format */
3254 if (tape->pos[i].delay > 1)
3257 tape->pos[i + 1] = tape->pos[i];
3258 tape->pos[i + 1].delay = 1;
3261 for (j = 0; j < MAX_PLAYERS; j++)
3262 tape->pos[i].action[j] = MV_NO_MOVING;
3263 tape->pos[i].delay--;
3274 if (i != tape->length)
3275 chunk_size = (tape->num_participating_players + 1) * i;
3280 void LoadTapeFromFilename(char *filename)
3282 char cookie[MAX_LINE_LEN];
3283 char chunk_name[CHUNK_ID_LEN + 1];
3287 /* always start with reliable default values */
3288 setTapeInfoToDefaults();
3290 if (!(file = fopen(filename, MODE_READ)))
3292 tape.no_valid_file = TRUE;
3295 Error(ERR_WARN, "cannot read tape '%s' -- using empty tape", filename);
3301 getFileChunkBE(file, chunk_name, NULL);
3302 if (strcmp(chunk_name, "RND1") == 0)
3304 getFile32BitBE(file); /* not used */
3306 getFileChunkBE(file, chunk_name, NULL);
3307 if (strcmp(chunk_name, "TAPE") != 0)
3309 tape.no_valid_file = TRUE;
3311 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
3316 else /* check for pre-2.0 file format with cookie string */
3318 strcpy(cookie, chunk_name);
3319 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
3320 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3321 cookie[strlen(cookie) - 1] = '\0';
3323 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
3325 tape.no_valid_file = TRUE;
3327 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
3332 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
3334 tape.no_valid_file = TRUE;
3336 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
3341 /* pre-2.0 tape files have no game version, so use file version here */
3342 tape.game_version = tape.file_version;
3345 if (tape.file_version < FILE_VERSION_1_2)
3347 /* tape files from versions before 1.2.0 without chunk structure */
3348 LoadTape_HEAD(file, TAPE_HEADER_SIZE, &tape);
3349 LoadTape_BODY(file, 2 * tape.length, &tape);
3357 int (*loader)(FILE *, int, struct TapeInfo *);
3361 { "VERS", FILE_VERS_CHUNK_SIZE, LoadTape_VERS },
3362 { "HEAD", TAPE_HEADER_SIZE, LoadTape_HEAD },
3363 { "INFO", -1, LoadTape_INFO },
3364 { "BODY", -1, LoadTape_BODY },
3368 while (getFileChunkBE(file, chunk_name, &chunk_size))
3372 while (chunk_info[i].name != NULL &&
3373 strcmp(chunk_name, chunk_info[i].name) != 0)
3376 if (chunk_info[i].name == NULL)
3378 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
3379 chunk_name, filename);
3380 ReadUnusedBytesFromFile(file, chunk_size);
3382 else if (chunk_info[i].size != -1 &&
3383 chunk_info[i].size != chunk_size)
3385 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
3386 chunk_size, chunk_name, filename);
3387 ReadUnusedBytesFromFile(file, chunk_size);
3391 /* call function to load this tape chunk */
3392 int chunk_size_expected =
3393 (chunk_info[i].loader)(file, chunk_size, &tape);
3395 /* the size of some chunks cannot be checked before reading other
3396 chunks first (like "HEAD" and "BODY") that contain some header
3397 information, so check them here */
3398 if (chunk_size_expected != chunk_size)
3400 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
3401 chunk_size, chunk_name, filename);
3409 tape.length_seconds = GetTapeLength();
3412 printf("::: tape game version: %d\n", tape.game_version);
3413 printf("::: tape engine version: %d\n", tape.engine_version);
3417 void LoadTape(int nr)
3419 char *filename = getTapeFilename(nr);
3421 LoadTapeFromFilename(filename);
3424 void LoadSolutionTape(int nr)
3426 char *filename = getSolutionTapeFilename(nr);
3428 LoadTapeFromFilename(filename);
3431 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
3433 putFileVersion(file, tape->file_version);
3434 putFileVersion(file, tape->game_version);
3437 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
3440 byte store_participating_players = 0;
3442 /* set bits for participating players for compact storage */
3443 for (i = 0; i < MAX_PLAYERS; i++)
3444 if (tape->player_participates[i])
3445 store_participating_players |= (1 << i);
3447 putFile32BitBE(file, tape->random_seed);
3448 putFile32BitBE(file, tape->date);
3449 putFile32BitBE(file, tape->length);
3451 putFile8Bit(file, store_participating_players);
3453 /* unused bytes not at the end here for 4-byte alignment of engine_version */
3454 WriteUnusedBytesToFile(file, TAPE_HEADER_UNUSED);
3456 putFileVersion(file, tape->engine_version);
3459 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
3461 int level_identifier_size = strlen(tape->level_identifier) + 1;
3464 putFile16BitBE(file, level_identifier_size);
3466 for (i = 0; i < level_identifier_size; i++)
3467 putFile8Bit(file, tape->level_identifier[i]);
3469 putFile16BitBE(file, tape->level_nr);
3472 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
3476 for (i = 0; i < tape->length; i++)
3478 for (j = 0; j < MAX_PLAYERS; j++)
3479 if (tape->player_participates[j])
3480 putFile8Bit(file, tape->pos[i].action[j]);
3482 putFile8Bit(file, tape->pos[i].delay);
3486 void SaveTape(int nr)
3488 char *filename = getTapeFilename(nr);
3490 boolean new_tape = TRUE;
3491 int num_participating_players = 0;
3492 int info_chunk_size;
3493 int body_chunk_size;
3496 InitTapeDirectory(leveldir_current->subdir);
3498 /* if a tape still exists, ask to overwrite it */
3499 if (access(filename, F_OK) == 0)
3502 if (!Request("Replace old tape ?", REQ_ASK))
3506 if (!(file = fopen(filename, MODE_WRITE)))
3508 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
3512 tape.file_version = FILE_VERSION_ACTUAL;
3513 tape.game_version = GAME_VERSION_ACTUAL;
3515 /* count number of participating players */
3516 for (i = 0; i < MAX_PLAYERS; i++)
3517 if (tape.player_participates[i])
3518 num_participating_players++;
3520 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
3521 body_chunk_size = (num_participating_players + 1) * tape.length;
3523 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
3524 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
3526 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
3527 SaveTape_VERS(file, &tape);
3529 putFileChunkBE(file, "HEAD", TAPE_HEADER_SIZE);
3530 SaveTape_HEAD(file, &tape);
3532 putFileChunkBE(file, "INFO", info_chunk_size);
3533 SaveTape_INFO(file, &tape);
3535 putFileChunkBE(file, "BODY", body_chunk_size);
3536 SaveTape_BODY(file, &tape);
3540 SetFilePermissions(filename, PERMS_PRIVATE);
3542 tape.changed = FALSE;
3545 Request("tape saved !", REQ_CONFIRM);
3548 void DumpTape(struct TapeInfo *tape)
3553 if (tape->no_valid_file)
3555 Error(ERR_WARN, "cannot dump -- no valid tape file found");
3560 if (TAPE_IS_EMPTY(*tape))
3562 Error(ERR_WARN, "no tape available for level %d", tape->level_nr);
3568 printf_line("-", 79);
3569 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
3570 tape->level_nr, tape->file_version, tape->game_version);
3571 printf("Level series identifier: '%s'\n", tape->level_identifier);
3572 printf_line("-", 79);
3574 for (i = 0; i < tape->length; i++)
3576 if (i >= MAX_TAPELEN)
3579 printf("%03d: ", i);
3581 for (j = 0; j < MAX_PLAYERS; j++)
3583 if (tape->player_participates[j])
3585 int action = tape->pos[i].action[j];
3587 printf("%d:%02x ", j, action);
3588 printf("[%c%c%c%c|%c%c] - ",
3589 (action & JOY_LEFT ? '<' : ' '),
3590 (action & JOY_RIGHT ? '>' : ' '),
3591 (action & JOY_UP ? '^' : ' '),
3592 (action & JOY_DOWN ? 'v' : ' '),
3593 (action & JOY_BUTTON_1 ? '1' : ' '),
3594 (action & JOY_BUTTON_2 ? '2' : ' '));
3598 printf("(%03d)\n", tape->pos[i].delay);
3601 printf_line("-", 79);
3605 /* ========================================================================= */
3606 /* score file functions */
3607 /* ========================================================================= */
3609 void LoadScore(int nr)
3612 char *filename = getScoreFilename(nr);
3613 char cookie[MAX_LINE_LEN];
3614 char line[MAX_LINE_LEN];
3618 /* always start with reliable default values */
3619 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
3621 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
3622 highscore[i].Score = 0;
3625 if (!(file = fopen(filename, MODE_READ)))
3628 /* check file identifier */
3629 fgets(cookie, MAX_LINE_LEN, file);
3630 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3631 cookie[strlen(cookie) - 1] = '\0';
3633 if (!checkCookieString(cookie, SCORE_COOKIE))
3635 Error(ERR_WARN, "unknown format of score file '%s'", filename);
3640 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
3642 fscanf(file, "%d", &highscore[i].Score);
3643 fgets(line, MAX_LINE_LEN, file);
3645 if (line[strlen(line) - 1] == '\n')
3646 line[strlen(line) - 1] = '\0';
3648 for (line_ptr = line; *line_ptr; line_ptr++)
3650 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
3652 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
3653 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
3662 void SaveScore(int nr)
3665 char *filename = getScoreFilename(nr);
3668 InitScoreDirectory(leveldir_current->subdir);
3670 if (!(file = fopen(filename, MODE_WRITE)))
3672 Error(ERR_WARN, "cannot save score for level %d", nr);
3676 fprintf(file, "%s\n\n", SCORE_COOKIE);
3678 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
3679 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
3683 SetFilePermissions(filename, PERMS_PUBLIC);
3687 /* ========================================================================= */
3688 /* setup file functions */
3689 /* ========================================================================= */
3691 #define TOKEN_STR_PLAYER_PREFIX "player_"
3694 #define SETUP_TOKEN_PLAYER_NAME 0
3695 #define SETUP_TOKEN_SOUND 1
3696 #define SETUP_TOKEN_SOUND_LOOPS 2
3697 #define SETUP_TOKEN_SOUND_MUSIC 3
3698 #define SETUP_TOKEN_SOUND_SIMPLE 4
3699 #define SETUP_TOKEN_TOONS 5
3700 #define SETUP_TOKEN_SCROLL_DELAY 6
3701 #define SETUP_TOKEN_SOFT_SCROLLING 7
3702 #define SETUP_TOKEN_FADING 8
3703 #define SETUP_TOKEN_AUTORECORD 9
3704 #define SETUP_TOKEN_QUICK_DOORS 10
3705 #define SETUP_TOKEN_TEAM_MODE 11
3706 #define SETUP_TOKEN_HANDICAP 12
3707 #define SETUP_TOKEN_TIME_LIMIT 13
3708 #define SETUP_TOKEN_FULLSCREEN 14
3709 #define SETUP_TOKEN_ASK_ON_ESCAPE 15
3710 #define SETUP_TOKEN_GRAPHICS_SET 16
3711 #define SETUP_TOKEN_SOUNDS_SET 17
3712 #define SETUP_TOKEN_MUSIC_SET 18
3713 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 19
3714 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 20
3715 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 21
3717 #define NUM_GLOBAL_SETUP_TOKENS 22
3720 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
3721 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
3722 #define SETUP_TOKEN_EDITOR_EL_MORE 2
3723 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 3
3724 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 4
3725 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 5
3726 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 6
3727 #define SETUP_TOKEN_EDITOR_EL_CHARS 7
3728 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 8
3729 #define SETUP_TOKEN_EDITOR_EL_CUSTOM_MORE 9
3730 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 10
3731 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 11
3733 #define NUM_EDITOR_SETUP_TOKENS 12
3735 /* shortcut setup */
3736 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
3737 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
3738 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
3740 #define NUM_SHORTCUT_SETUP_TOKENS 3
3743 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
3744 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
3745 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
3746 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
3747 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
3748 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
3749 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
3750 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
3751 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
3752 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
3753 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
3754 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
3755 #define SETUP_TOKEN_PLAYER_KEY_UP 12
3756 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
3757 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
3758 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
3760 #define NUM_PLAYER_SETUP_TOKENS 16
3763 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 0
3764 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 1
3766 #define NUM_SYSTEM_SETUP_TOKENS 2
3769 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
3771 #define NUM_OPTIONS_SETUP_TOKENS 1
3774 static struct SetupInfo si;
3775 static struct SetupEditorInfo sei;
3776 static struct SetupShortcutInfo ssi;
3777 static struct SetupInputInfo sii;
3778 static struct SetupSystemInfo syi;
3779 static struct OptionInfo soi;
3781 static struct TokenInfo global_setup_tokens[] =
3783 { TYPE_STRING, &si.player_name, "player_name" },
3784 { TYPE_SWITCH, &si.sound, "sound" },
3785 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
3786 { TYPE_SWITCH, &si.sound_music, "background_music" },
3787 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
3788 { TYPE_SWITCH, &si.toons, "toons" },
3789 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
3790 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
3791 { TYPE_SWITCH, &si.fading, "screen_fading" },
3792 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
3793 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
3794 { TYPE_SWITCH, &si.team_mode, "team_mode" },
3795 { TYPE_SWITCH, &si.handicap, "handicap" },
3796 { TYPE_SWITCH, &si.time_limit, "time_limit" },
3797 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
3798 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
3799 { TYPE_STRING, &si.graphics_set, "graphics_set" },
3800 { TYPE_STRING, &si.sounds_set, "sounds_set" },
3801 { TYPE_STRING, &si.music_set, "music_set" },
3802 { TYPE_SWITCH, &si.override_level_graphics, "override_level_graphics" },
3803 { TYPE_SWITCH, &si.override_level_sounds, "override_level_sounds" },
3804 { TYPE_SWITCH, &si.override_level_music, "override_level_music" },
3807 static struct TokenInfo editor_setup_tokens[] =
3809 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
3810 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
3811 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
3812 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
3813 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
3814 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
3815 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
3816 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
3817 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
3818 { TYPE_SWITCH, &sei.el_custom_more, "editor.el_custom_more" },
3819 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
3820 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
3823 static struct TokenInfo shortcut_setup_tokens[] =
3825 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
3826 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
3827 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" }
3830 static struct TokenInfo player_setup_tokens[] =
3832 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
3833 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
3834 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
3835 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
3836 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
3837 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
3838 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
3839 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
3840 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
3841 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
3842 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
3843 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
3844 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
3845 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
3846 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
3847 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" }
3850 static struct TokenInfo system_setup_tokens[] =
3852 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
3853 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" }
3856 static struct TokenInfo options_setup_tokens[] =
3858 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" }
3861 static char *get_corrected_login_name(char *login_name)
3863 /* needed because player name must be a fixed length string */
3864 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
3866 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
3867 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
3869 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
3870 if (strchr(login_name_new, ' '))
3871 *strchr(login_name_new, ' ') = '\0';
3873 return login_name_new;
3876 static void setSetupInfoToDefaults(struct SetupInfo *si)
3880 si->player_name = get_corrected_login_name(getLoginName());
3883 si->sound_loops = TRUE;
3884 si->sound_music = TRUE;
3885 si->sound_simple = TRUE;
3887 si->double_buffering = TRUE;
3888 si->direct_draw = !si->double_buffering;
3889 si->scroll_delay = TRUE;
3890 si->soft_scrolling = TRUE;
3892 si->autorecord = TRUE;
3893 si->quick_doors = FALSE;
3894 si->team_mode = FALSE;
3895 si->handicap = TRUE;
3896 si->time_limit = TRUE;
3897 si->fullscreen = FALSE;
3898 si->ask_on_escape = TRUE;
3900 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
3901 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
3902 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
3903 si->override_level_graphics = FALSE;
3904 si->override_level_sounds = FALSE;
3905 si->override_level_music = FALSE;
3907 si->editor.el_boulderdash = TRUE;
3908 si->editor.el_emerald_mine = TRUE;
3909 si->editor.el_more = TRUE;
3910 si->editor.el_sokoban = TRUE;
3911 si->editor.el_supaplex = TRUE;
3912 si->editor.el_diamond_caves = TRUE;
3913 si->editor.el_dx_boulderdash = TRUE;
3914 si->editor.el_chars = TRUE;
3915 si->editor.el_custom = TRUE;
3916 si->editor.el_custom_more = FALSE;
3918 si->editor.el_headlines = TRUE;
3919 si->editor.el_user_defined = FALSE;
3921 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
3922 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
3923 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
3925 for (i = 0; i < MAX_PLAYERS; i++)
3927 si->input[i].use_joystick = FALSE;
3928 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
3929 si->input[i].joy.xleft = JOYSTICK_XLEFT;
3930 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
3931 si->input[i].joy.xright = JOYSTICK_XRIGHT;
3932 si->input[i].joy.yupper = JOYSTICK_YUPPER;
3933 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
3934 si->input[i].joy.ylower = JOYSTICK_YLOWER;
3935 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
3936 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
3937 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
3938 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
3939 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
3940 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
3941 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
3942 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
3945 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
3946 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
3948 si->options.verbose = FALSE;
3951 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
3955 if (!setup_file_hash)
3960 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
3961 setSetupInfo(global_setup_tokens, i,
3962 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
3967 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
3968 setSetupInfo(editor_setup_tokens, i,
3969 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
3972 /* shortcut setup */
3973 ssi = setup.shortcut;
3974 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
3975 setSetupInfo(shortcut_setup_tokens, i,
3976 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
3977 setup.shortcut = ssi;
3980 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
3984 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
3986 sii = setup.input[pnr];
3987 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
3989 char full_token[100];
3991 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
3992 setSetupInfo(player_setup_tokens, i,
3993 getHashEntry(setup_file_hash, full_token));
3995 setup.input[pnr] = sii;
4000 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
4001 setSetupInfo(system_setup_tokens, i,
4002 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
4006 soi = setup.options;
4007 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
4008 setSetupInfo(options_setup_tokens, i,
4009 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
4010 setup.options = soi;
4015 char *filename = getSetupFilename();
4016 SetupFileHash *setup_file_hash = NULL;
4018 /* always start with reliable default values */
4019 setSetupInfoToDefaults(&setup);
4021 setup_file_hash = loadSetupFileHash(filename);
4023 if (setup_file_hash)
4025 char *player_name_new;
4027 checkSetupFileHashIdentifier(setup_file_hash, getCookie("SETUP"));
4028 decodeSetupFileHash(setup_file_hash);
4030 setup.direct_draw = !setup.double_buffering;
4032 freeSetupFileHash(setup_file_hash);
4034 /* needed to work around problems with fixed length strings */
4035 player_name_new = get_corrected_login_name(setup.player_name);
4036 free(setup.player_name);
4037 setup.player_name = player_name_new;
4040 Error(ERR_WARN, "using default setup values");
4045 char *filename = getSetupFilename();
4049 InitUserDataDirectory();
4051 if (!(file = fopen(filename, MODE_WRITE)))
4053 Error(ERR_WARN, "cannot write setup file '%s'", filename);
4057 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
4058 getCookie("SETUP")));
4059 fprintf(file, "\n");
4063 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
4065 /* just to make things nicer :) */
4066 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
4067 i == SETUP_TOKEN_GRAPHICS_SET)
4068 fprintf(file, "\n");
4070 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
4075 fprintf(file, "\n");
4076 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
4077 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
4079 /* shortcut setup */
4080 ssi = setup.shortcut;
4081 fprintf(file, "\n");
4082 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
4083 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
4086 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
4090 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
4091 fprintf(file, "\n");
4093 sii = setup.input[pnr];
4094 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
4095 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
4100 fprintf(file, "\n");
4101 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
4102 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
4105 soi = setup.options;
4106 fprintf(file, "\n");
4107 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
4108 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
4112 SetFilePermissions(filename, PERMS_PRIVATE);
4115 void LoadCustomElementDescriptions()
4117 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
4118 SetupFileHash *setup_file_hash;
4121 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4123 if (element_info[i].custom_description != NULL)
4125 free(element_info[i].custom_description);
4126 element_info[i].custom_description = NULL;
4130 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
4133 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4135 char *token = getStringCat2(element_info[i].token_name, ".name");
4136 char *value = getHashEntry(setup_file_hash, token);
4139 element_info[i].custom_description = getStringCopy(value);
4144 freeSetupFileHash(setup_file_hash);
4147 void LoadSpecialMenuDesignSettings()
4149 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
4150 SetupFileHash *setup_file_hash;
4153 /* always start with reliable default values from default config */
4154 for (i = 0; image_config_vars[i].token != NULL; i++)
4155 for (j = 0; image_config[j].token != NULL; j++)
4156 if (strcmp(image_config_vars[i].token, image_config[j].token) == 0)
4157 *image_config_vars[i].value =
4158 get_auto_parameter_value(image_config_vars[i].token,
4159 image_config[j].value);
4161 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
4164 /* special case: initialize with default values that may be overwritten */
4165 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
4167 char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset");
4168 char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset");
4169 char *list_size = getHashEntry(setup_file_hash, "menu.list_size");
4171 if (value_x != NULL)
4172 menu.draw_xoffset[i] = get_integer_from_string(value_x);
4173 if (value_y != NULL)
4174 menu.draw_yoffset[i] = get_integer_from_string(value_y);
4175 if (list_size != NULL)
4176 menu.list_size[i] = get_integer_from_string(list_size);
4179 /* read (and overwrite with) values that may be specified in config file */
4180 for (i = 0; image_config_vars[i].token != NULL; i++)
4182 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
4185 *image_config_vars[i].value =
4186 get_auto_parameter_value(image_config_vars[i].token, value);
4189 freeSetupFileHash(setup_file_hash);
4192 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
4194 char *filename = getEditorSetupFilename();
4195 SetupFileList *setup_file_list, *list;
4196 SetupFileHash *element_hash;
4197 int num_unknown_tokens = 0;
4200 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
4203 element_hash = newSetupFileHash();
4205 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4206 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
4208 /* determined size may be larger than needed (due to unknown elements) */
4210 for (list = setup_file_list; list != NULL; list = list->next)
4213 /* add space for up to 3 more elements for padding that may be needed */
4216 *elements = checked_malloc(*num_elements * sizeof(int));
4219 for (list = setup_file_list; list != NULL; list = list->next)
4221 char *value = getHashEntry(element_hash, list->token);
4225 (*elements)[(*num_elements)++] = atoi(value);
4229 if (num_unknown_tokens == 0)
4231 Error(ERR_RETURN_LINE, "-");
4232 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
4233 Error(ERR_RETURN, "- config file: '%s'", filename);
4235 num_unknown_tokens++;
4238 Error(ERR_RETURN, "- token: '%s'", list->token);
4242 if (num_unknown_tokens > 0)
4243 Error(ERR_RETURN_LINE, "-");
4245 while (*num_elements % 4) /* pad with empty elements, if needed */
4246 (*elements)[(*num_elements)++] = EL_EMPTY;
4248 freeSetupFileList(setup_file_list);
4249 freeSetupFileHash(element_hash);
4253 for (i = 0; i < *num_elements; i++)
4254 printf("editor: element '%s' [%d]\n",
4255 element_info[(*elements)[i]].token_name, (*elements)[i]);
4259 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
4262 SetupFileHash *setup_file_hash = NULL;
4263 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
4264 char *filename_music, *filename_prefix, *filename_info;
4270 token_to_value_ptr[] =
4272 { "title_header", &tmp_music_file_info.title_header },
4273 { "artist_header", &tmp_music_file_info.artist_header },
4274 { "album_header", &tmp_music_file_info.album_header },
4275 { "year_header", &tmp_music_file_info.year_header },
4277 { "title", &tmp_music_file_info.title },
4278 { "artist", &tmp_music_file_info.artist },
4279 { "album", &tmp_music_file_info.album },
4280 { "year", &tmp_music_file_info.year },
4286 filename_music = (is_sound ? getCustomSoundFilename(basename) :
4287 getCustomMusicFilename(basename));
4289 if (filename_music == NULL)
4292 /* ---------- try to replace file extension ---------- */
4294 filename_prefix = getStringCopy(filename_music);
4295 if (strrchr(filename_prefix, '.') != NULL)
4296 *strrchr(filename_prefix, '.') = '\0';
4297 filename_info = getStringCat2(filename_prefix, ".txt");
4300 printf("trying to load file '%s'...\n", filename_info);
4303 if (fileExists(filename_info))
4304 setup_file_hash = loadSetupFileHash(filename_info);
4306 free(filename_prefix);
4307 free(filename_info);
4309 if (setup_file_hash == NULL)
4311 /* ---------- try to add file extension ---------- */
4313 filename_prefix = getStringCopy(filename_music);
4314 filename_info = getStringCat2(filename_prefix, ".txt");
4317 printf("trying to load file '%s'...\n", filename_info);
4320 if (fileExists(filename_info))
4321 setup_file_hash = loadSetupFileHash(filename_info);
4323 free(filename_prefix);
4324 free(filename_info);
4327 if (setup_file_hash == NULL)
4330 /* ---------- music file info found ---------- */
4332 memset(&tmp_music_file_info, 0, sizeof(struct MusicFileInfo));
4334 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
4336 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
4338 *token_to_value_ptr[i].value_ptr =
4339 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
4342 tmp_music_file_info.basename = getStringCopy(basename);
4343 tmp_music_file_info.music = music;
4344 tmp_music_file_info.is_sound = is_sound;
4346 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
4347 *new_music_file_info = tmp_music_file_info;
4349 return new_music_file_info;
4352 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
4354 return get_music_file_info_ext(basename, music, FALSE);
4357 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
4359 return get_music_file_info_ext(basename, sound, TRUE);
4362 static boolean music_info_listed_ext(struct MusicFileInfo *list,
4363 char *basename, boolean is_sound)
4365 for (; list != NULL; list = list->next)
4366 if (list->is_sound == is_sound && strcmp(list->basename, basename) == 0)
4372 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
4374 return music_info_listed_ext(list, basename, FALSE);
4377 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
4379 return music_info_listed_ext(list, basename, TRUE);
4382 void LoadMusicInfo()
4384 char *music_directory = getCustomMusicDirectory();
4385 int num_music = getMusicListSize();
4386 int num_music_noconf = 0;
4387 int num_sounds = getSoundListSize();
4389 struct dirent *dir_entry;
4390 struct FileInfo *music, *sound;
4391 struct MusicFileInfo *next, **new;
4394 while (music_file_info != NULL)
4396 next = music_file_info->next;
4398 checked_free(music_file_info->basename);
4400 checked_free(music_file_info->title_header);
4401 checked_free(music_file_info->artist_header);
4402 checked_free(music_file_info->album_header);
4403 checked_free(music_file_info->year_header);
4405 checked_free(music_file_info->title);
4406 checked_free(music_file_info->artist);
4407 checked_free(music_file_info->album);
4408 checked_free(music_file_info->year);
4410 free(music_file_info);
4412 music_file_info = next;
4415 new = &music_file_info;
4418 printf("::: num_music == %d\n", num_music);
4421 for (i = 0; i < num_music; i++)
4423 music = getMusicListEntry(i);
4426 printf("::: %d [%08x]\n", i, music->filename);
4429 if (music->filename == NULL)
4432 if (strcmp(music->filename, UNDEFINED_FILENAME) == 0)
4435 /* a configured file may be not recognized as music */
4436 if (!FileIsMusic(music->filename))
4440 printf("::: -> '%s' (configured)\n", music->filename);
4443 if (!music_info_listed(music_file_info, music->filename))
4445 *new = get_music_file_info(music->filename, i);
4447 new = &(*new)->next;
4451 if ((dir = opendir(music_directory)) == NULL)
4453 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
4457 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
4459 char *basename = dir_entry->d_name;
4460 boolean music_already_used = FALSE;
4463 /* skip all music files that are configured in music config file */
4464 for (i = 0; i < num_music; i++)
4466 music = getMusicListEntry(i);
4468 if (music->filename == NULL)
4471 if (strcmp(basename, music->filename) == 0)
4473 music_already_used = TRUE;
4478 if (music_already_used)
4481 if (!FileIsMusic(basename))
4485 printf("::: -> '%s' (found in directory)\n", basename);
4488 if (!music_info_listed(music_file_info, basename))
4490 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
4492 new = &(*new)->next;
4500 for (i = 0; i < num_sounds; i++)
4502 sound = getSoundListEntry(i);
4504 if (sound->filename == NULL)
4507 if (strcmp(sound->filename, UNDEFINED_FILENAME) == 0)
4510 /* a configured file may be not recognized as sound */
4511 if (!FileIsSound(sound->filename))
4515 printf("::: -> '%s' (configured)\n", sound->filename);
4518 if (!sound_info_listed(music_file_info, sound->filename))
4520 *new = get_sound_file_info(sound->filename, i);
4522 new = &(*new)->next;
4528 for (next = music_file_info; next != NULL; next = next->next)
4529 printf("::: title == '%s'\n", next->title);
4533 void add_helpanim_entry(int element, int action, int direction, int delay,
4534 int *num_list_entries)
4536 struct HelpAnimInfo *new_list_entry;
4537 (*num_list_entries)++;
4540 checked_realloc(helpanim_info,
4541 *num_list_entries * sizeof(struct HelpAnimInfo));
4542 new_list_entry = &helpanim_info[*num_list_entries - 1];
4544 new_list_entry->element = element;
4545 new_list_entry->action = action;
4546 new_list_entry->direction = direction;
4547 new_list_entry->delay = delay;
4550 void print_unknown_token(char *filename, char *token, int token_nr)
4554 Error(ERR_RETURN_LINE, "-");
4555 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
4556 Error(ERR_RETURN, "- config file: '%s'", filename);
4559 Error(ERR_RETURN, "- token: '%s'", token);
4562 void print_unknown_token_end(int token_nr)
4565 Error(ERR_RETURN_LINE, "-");
4568 void LoadHelpAnimInfo()
4570 char *filename = getHelpAnimFilename();
4571 SetupFileList *setup_file_list = NULL, *list;
4572 SetupFileHash *element_hash, *action_hash, *direction_hash;
4573 int num_list_entries = 0;
4574 int num_unknown_tokens = 0;
4577 if (fileExists(filename))
4578 setup_file_list = loadSetupFileList(filename);
4580 if (setup_file_list == NULL)
4582 /* use reliable default values from static configuration */
4583 SetupFileList *insert_ptr;
4585 insert_ptr = setup_file_list =
4586 newSetupFileList(helpanim_config[0].token,
4587 helpanim_config[0].value);
4589 for (i = 1; helpanim_config[i].token; i++)
4590 insert_ptr = addListEntry(insert_ptr,
4591 helpanim_config[i].token,
4592 helpanim_config[i].value);
4595 element_hash = newSetupFileHash();
4596 action_hash = newSetupFileHash();
4597 direction_hash = newSetupFileHash();
4599 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
4600 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
4602 for (i = 0; i < NUM_ACTIONS; i++)
4603 setHashEntry(action_hash, element_action_info[i].suffix,
4604 i_to_a(element_action_info[i].value));
4606 /* do not store direction index (bit) here, but direction value! */
4607 for (i = 0; i < NUM_DIRECTIONS; i++)
4608 setHashEntry(direction_hash, element_direction_info[i].suffix,
4609 i_to_a(1 << element_direction_info[i].value));
4611 for (list = setup_file_list; list != NULL; list = list->next)
4613 char *element_token, *action_token, *direction_token;
4614 char *element_value, *action_value, *direction_value;
4615 int delay = atoi(list->value);
4617 if (strcmp(list->token, "end") == 0)
4619 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
4624 /* first try to break element into element/action/direction parts;
4625 if this does not work, also accept combined "element[.act][.dir]"
4626 elements (like "dynamite.active"), which are unique elements */
4628 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
4630 element_value = getHashEntry(element_hash, list->token);
4631 if (element_value != NULL) /* element found */
4632 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4636 /* no further suffixes found -- this is not an element */
4637 print_unknown_token(filename, list->token, num_unknown_tokens++);
4643 /* token has format "<prefix>.<something>" */
4645 action_token = strchr(list->token, '.'); /* suffix may be action ... */
4646 direction_token = action_token; /* ... or direction */
4648 element_token = getStringCopy(list->token);
4649 *strchr(element_token, '.') = '\0';
4651 element_value = getHashEntry(element_hash, element_token);
4653 if (element_value == NULL) /* this is no element */
4655 element_value = getHashEntry(element_hash, list->token);
4656 if (element_value != NULL) /* combined element found */
4657 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4660 print_unknown_token(filename, list->token, num_unknown_tokens++);
4662 free(element_token);
4667 action_value = getHashEntry(action_hash, action_token);
4669 if (action_value != NULL) /* action found */
4671 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
4674 free(element_token);
4679 direction_value = getHashEntry(direction_hash, direction_token);
4681 if (direction_value != NULL) /* direction found */
4683 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
4686 free(element_token);
4691 if (strchr(action_token + 1, '.') == NULL)
4693 /* no further suffixes found -- this is not an action nor direction */
4695 element_value = getHashEntry(element_hash, list->token);
4696 if (element_value != NULL) /* combined element found */
4697 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4700 print_unknown_token(filename, list->token, num_unknown_tokens++);
4702 free(element_token);
4707 /* token has format "<prefix>.<suffix>.<something>" */
4709 direction_token = strchr(action_token + 1, '.');
4711 action_token = getStringCopy(action_token);
4712 *strchr(action_token + 1, '.') = '\0';
4714 action_value = getHashEntry(action_hash, action_token);
4716 if (action_value == NULL) /* this is no action */
4718 element_value = getHashEntry(element_hash, list->token);
4719 if (element_value != NULL) /* combined element found */
4720 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4723 print_unknown_token(filename, list->token, num_unknown_tokens++);
4725 free(element_token);
4731 direction_value = getHashEntry(direction_hash, direction_token);
4733 if (direction_value != NULL) /* direction found */
4735 add_helpanim_entry(atoi(element_value), atoi(action_value),
4736 atoi(direction_value), delay, &num_list_entries);
4738 free(element_token);
4744 /* this is no direction */
4746 element_value = getHashEntry(element_hash, list->token);
4747 if (element_value != NULL) /* combined element found */
4748 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4751 print_unknown_token(filename, list->token, num_unknown_tokens++);
4753 free(element_token);
4757 print_unknown_token_end(num_unknown_tokens);
4759 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
4760 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
4762 freeSetupFileList(setup_file_list);
4763 freeSetupFileHash(element_hash);
4764 freeSetupFileHash(action_hash);
4765 freeSetupFileHash(direction_hash);
4769 for (i = 0; i < num_list_entries; i++)
4770 printf("::: %d, %d, %d => %d\n",
4771 helpanim_info[i].element,
4772 helpanim_info[i].action,
4773 helpanim_info[i].direction,
4774 helpanim_info[i].delay);
4778 void LoadHelpTextInfo()
4780 char *filename = getHelpTextFilename();
4783 if (helptext_info != NULL)
4785 freeSetupFileHash(helptext_info);
4786 helptext_info = NULL;
4789 if (fileExists(filename))
4790 helptext_info = loadSetupFileHash(filename);
4792 if (helptext_info == NULL)
4794 /* use reliable default values from static configuration */
4795 helptext_info = newSetupFileHash();
4797 for (i = 0; helptext_config[i].token; i++)
4798 setHashEntry(helptext_info,
4799 helptext_config[i].token,
4800 helptext_config[i].value);
4805 BEGIN_HASH_ITERATION(helptext_info, itr)
4807 printf("::: '%s' => '%s'\n",
4808 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
4810 END_HASH_ITERATION(hash, itr)