1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include "libgame/libgame.h"
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
30 #define FILE_VERS_CHUNK_SIZE 8 /* size of file version chunk */
31 #define LEVEL_HEADER_SIZE 80 /* size of level file header */
32 #define LEVEL_HEADER_UNUSED 2 /* unused level header bytes */
33 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
34 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
35 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
36 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
37 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
38 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
39 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
40 #define TAPE_HEADER_SIZE 20 /* size of tape file header */
41 #define TAPE_HEADER_UNUSED 3 /* unused tape header bytes */
43 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
44 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
45 #define LEVEL_CHUNK_CUS4_SIZE(x) (48 + 48 + (x) * 48)
47 /* file identifier strings */
48 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
49 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
50 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
52 /* values for level file type identifier */
53 #define LEVEL_FILE_TYPE_UNKNOWN 0
54 #define LEVEL_FILE_TYPE_RND 1
55 #define LEVEL_FILE_TYPE_BD 2
56 #define LEVEL_FILE_TYPE_EM 3
57 #define LEVEL_FILE_TYPE_SP 4
58 #define LEVEL_FILE_TYPE_DX 5
59 #define LEVEL_FILE_TYPE_SB 6
60 #define LEVEL_FILE_TYPE_DC 7
62 #define LEVEL_FILE_TYPE_RND_PACKED (10 + LEVEL_FILE_TYPE_RND)
63 #define LEVEL_FILE_TYPE_EM_PACKED (10 + LEVEL_FILE_TYPE_EM)
65 #define IS_SINGLE_LEVEL_FILE(x) (x < 10)
66 #define IS_PACKED_LEVEL_FILE(x) (x > 10)
69 /* ========================================================================= */
70 /* level file functions */
71 /* ========================================================================= */
73 void setElementChangePages(struct ElementInfo *ei, int change_pages)
75 int change_page_size = sizeof(struct ElementChangeInfo);
77 ei->num_change_pages = MAX(1, change_pages);
80 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
82 if (ei->current_change_page >= ei->num_change_pages)
83 ei->current_change_page = ei->num_change_pages - 1;
85 ei->change = &ei->change_page[ei->current_change_page];
88 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
92 change->can_change = FALSE;
94 change->events = CE_BITMASK_DEFAULT;
96 change->trigger_player = CH_PLAYER_ANY;
97 change->trigger_side = CH_SIDE_ANY;
98 change->trigger_page = CH_PAGE_ANY;
100 change->target_element = EL_EMPTY_SPACE;
102 change->delay_fixed = 0;
103 change->delay_random = 0;
104 change->delay_frames = 1;
106 change->trigger_element = EL_EMPTY_SPACE;
108 change->explode = FALSE;
109 change->use_target_content = FALSE;
110 change->only_if_complete = FALSE;
111 change->use_random_replace = FALSE;
112 change->random_percentage = 100;
113 change->replace_when = CP_WHEN_EMPTY;
115 for (x = 0; x < 3; x++)
116 for (y = 0; y < 3; y++)
117 change->target_content[x][y] = EL_EMPTY_SPACE;
119 change->direct_action = 0;
120 change->other_action = 0;
122 change->pre_change_function = NULL;
123 change->change_function = NULL;
124 change->post_change_function = NULL;
127 static void setLevelInfoToDefaults(struct LevelInfo *level)
129 static boolean clipboard_elements_initialized = FALSE;
133 level->file_version = FILE_VERSION_ACTUAL;
134 level->game_version = GAME_VERSION_ACTUAL;
136 level->encoding_16bit_field = FALSE; /* default: only 8-bit elements */
137 level->encoding_16bit_yamyam = FALSE; /* default: only 8-bit elements */
138 level->encoding_16bit_amoeba = FALSE; /* default: only 8-bit elements */
140 level->fieldx = STD_LEV_FIELDX;
141 level->fieldy = STD_LEV_FIELDY;
143 for (x = 0; x < MAX_LEV_FIELDX; x++)
144 for (y = 0; y < MAX_LEV_FIELDY; y++)
145 level->field[x][y] = EL_SAND;
148 level->gems_needed = 0;
150 level->amoeba_speed = 10;
152 level->time_magic_wall = 10;
153 level->time_wheel = 10;
154 level->time_light = 10;
155 level->time_timegate = 10;
157 level->amoeba_content = EL_DIAMOND;
159 level->double_speed = FALSE;
160 level->initial_gravity = FALSE;
161 level->em_slippery_gems = FALSE;
162 level->block_last_field = FALSE;
163 level->sp_block_last_field = TRUE;
164 level->instant_relocation = FALSE;
165 level->can_pass_to_walkable = FALSE;
167 level->can_move_into_acid_bits = ~0; /* everything can move into acid */
168 level->dont_collide_with_bits = ~0; /* always deadly when colliding */
170 level->use_spring_bug = FALSE;
171 level->use_step_counter = FALSE;
173 level->use_custom_template = FALSE;
175 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
176 level->name[i] = '\0';
177 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
178 level->author[i] = '\0';
180 strcpy(level->name, NAMELESS_LEVEL_NAME);
181 strcpy(level->author, ANONYMOUS_NAME);
183 for (i = 0; i < 4; i++)
185 level->envelope_text[i][0] = '\0';
186 level->envelope_xsize[i] = MAX_ENVELOPE_XSIZE;
187 level->envelope_ysize[i] = MAX_ENVELOPE_YSIZE;
190 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
191 level->score[i] = 10;
193 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
194 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
195 for (x = 0; x < 3; x++)
196 for (y = 0; y < 3; y++)
197 level->yamyam_content[i][x][y] =
198 (i < STD_ELEMENT_CONTENTS ? EL_ROCK : EL_EMPTY);
200 level->field[0][0] = EL_PLAYER_1;
201 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
203 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
207 /* never initialize clipboard elements after the very first time */
208 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
211 setElementChangePages(&element_info[element], 1);
212 setElementChangeInfoToDefaults(element_info[element].change);
214 if (IS_CUSTOM_ELEMENT(element) ||
215 IS_GROUP_ELEMENT(element) ||
216 IS_INTERNAL_ELEMENT(element))
218 for (j = 0; j < MAX_ELEMENT_NAME_LEN + 1; j++)
219 element_info[element].description[j] = '\0';
221 if (element_info[element].custom_description != NULL)
222 strncpy(element_info[element].description,
223 element_info[element].custom_description,MAX_ELEMENT_NAME_LEN);
225 strcpy(element_info[element].description,
226 element_info[element].editor_description);
228 element_info[element].use_gfx_element = FALSE;
229 element_info[element].gfx_element = EL_EMPTY_SPACE;
232 if (IS_CUSTOM_ELEMENT(element) ||
233 IS_INTERNAL_ELEMENT(element))
235 element_info[element].access_direction = MV_ALL_DIRECTIONS;
237 element_info[element].collect_score = 10; /* special default */
238 element_info[element].collect_count = 1; /* special default */
240 element_info[element].push_delay_fixed = -1; /* initialize later */
241 element_info[element].push_delay_random = -1; /* initialize later */
242 element_info[element].drop_delay_fixed = 0;
243 element_info[element].drop_delay_random = 0;
244 element_info[element].move_delay_fixed = 0;
245 element_info[element].move_delay_random = 0;
247 element_info[element].move_pattern = MV_ALL_DIRECTIONS;
248 element_info[element].move_direction_initial = MV_START_AUTOMATIC;
249 element_info[element].move_stepsize = TILEX / 8;
250 element_info[element].move_enter_element = EL_EMPTY_SPACE;
251 element_info[element].move_leave_element = EL_EMPTY_SPACE;
252 element_info[element].move_leave_type = LEAVE_TYPE_UNLIMITED;
254 element_info[element].slippery_type = SLIPPERY_ANY_RANDOM;
256 element_info[element].explosion_delay = 16;
257 element_info[element].ignition_delay = 8;
259 for (x = 0; x < 3; x++)
260 for (y = 0; y < 3; y++)
261 element_info[element].content[x][y] = EL_EMPTY_SPACE;
263 element_info[element].access_type = 0;
264 element_info[element].access_layer = 0;
265 element_info[element].access_protected = 0;
266 element_info[element].walk_to_action = 0;
267 element_info[element].smash_targets = 0;
268 element_info[element].deadliness = 0;
269 element_info[element].consistency = 0;
271 element_info[element].can_explode_by_fire = FALSE;
272 element_info[element].can_explode_smashed = FALSE;
273 element_info[element].can_explode_impact = FALSE;
275 element_info[element].current_change_page = 0;
277 /* start with no properties at all */
278 for (j = 0; j < NUM_EP_BITFIELDS; j++)
279 Properties[element][j] = EP_BITMASK_DEFAULT;
281 /* now set default properties */
282 SET_PROPERTY(element, EP_CAN_MOVE_INTO_ACID, TRUE);
284 element_info[element].modified_settings = FALSE;
287 if (IS_GROUP_ELEMENT(element) ||
288 IS_INTERNAL_ELEMENT(element))
290 /* initialize memory for list of elements in group */
291 if (element_info[element].group == NULL)
292 element_info[element].group =
293 checked_malloc(sizeof(struct ElementGroupInfo));
295 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
296 element_info[element].group->element[j] = EL_EMPTY_SPACE;
298 /* default: only one element in group */
299 element_info[element].group->num_elements = 1;
301 element_info[element].group->choice_mode = ANIM_RANDOM;
305 clipboard_elements_initialized = TRUE;
307 BorderElement = EL_STEELWALL;
309 level->no_valid_file = FALSE;
311 if (leveldir_current == NULL) /* only when dumping level */
314 /* try to determine better author name than 'anonymous' */
315 if (strcmp(leveldir_current->author, ANONYMOUS_NAME) != 0)
317 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
318 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
322 switch (LEVELCLASS(leveldir_current))
324 case LEVELCLASS_TUTORIAL:
325 strcpy(level->author, PROGRAM_AUTHOR_STRING);
328 case LEVELCLASS_CONTRIB:
329 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
330 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
333 case LEVELCLASS_PRIVATE:
334 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
335 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
339 /* keep default value */
345 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
347 level_file_info->nr = 0;
348 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
349 level_file_info->packed = FALSE;
350 level_file_info->basename = NULL;
351 level_file_info->filename = NULL;
354 static void ActivateLevelTemplate()
356 /* Currently there is no special action needed to activate the template
357 data, because 'element_info' and 'Properties' overwrite the original
358 level data, while all other variables do not change. */
361 static char *getLevelFilenameFromBasename(char *basename)
363 static char *filename = NULL;
365 checked_free(filename);
367 filename = getPath2(getCurrentLevelDir(), basename);
372 static int getFileTypeFromBasename(char *basename)
374 static char *filename = NULL;
375 struct stat file_status;
377 /* ---------- try to determine file type from filename ---------- */
379 /* check for typical filename of a Supaplex level package file */
380 if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
381 strncmp(basename, "LEVELS.D", 8) == 0))
382 return LEVEL_FILE_TYPE_SP;
384 /* ---------- try to determine file type from filesize ---------- */
386 checked_free(filename);
387 filename = getPath2(getCurrentLevelDir(), basename);
389 if (stat(filename, &file_status) == 0)
391 /* check for typical filesize of a Supaplex level package file */
392 if (file_status.st_size == 170496)
393 return LEVEL_FILE_TYPE_SP;
396 return LEVEL_FILE_TYPE_UNKNOWN;
399 static char *getSingleLevelBasename(int nr, int type)
401 static char basename[MAX_FILENAME_LEN];
402 char *level_filename = getStringCopy(leveldir_current->level_filename);
404 if (level_filename == NULL)
405 level_filename = getStringCat2("%03d.", LEVELFILE_EXTENSION);
409 case LEVEL_FILE_TYPE_RND:
411 sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
413 sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
416 case LEVEL_FILE_TYPE_EM:
417 sprintf(basename, "%d", nr);
420 case LEVEL_FILE_TYPE_UNKNOWN:
422 sprintf(basename, level_filename, nr);
426 free(level_filename);
431 static char *getPackedLevelBasename(int type)
433 static char basename[MAX_FILENAME_LEN];
434 char *directory = getCurrentLevelDir();
436 struct dirent *dir_entry;
438 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
440 if ((dir = opendir(directory)) == NULL)
442 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
447 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
449 char *entry_basename = dir_entry->d_name;
450 int entry_type = getFileTypeFromBasename(entry_basename);
452 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
454 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
457 strcpy(basename, entry_basename);
469 static char *getSingleLevelFilename(int nr, int type)
471 return getLevelFilenameFromBasename(getSingleLevelBasename(nr, type));
475 static char *getPackedLevelFilename(int type)
477 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
481 char *getDefaultLevelFilename(int nr)
483 return getSingleLevelFilename(nr, LEVEL_FILE_TYPE_RND);
486 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
491 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
492 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
495 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
500 lfi->basename = getPackedLevelBasename(lfi->type);
501 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
504 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
506 /* special case: level number is negative => check for level template file */
509 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_RND);
514 if (leveldir_current->level_filename != NULL)
516 /* check for file name/pattern specified in "levelinfo.conf" */
517 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
518 if (fileExists(lfi->filename))
522 /* check for native Rocks'n'Diamonds level file */
523 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_RND);
524 if (fileExists(lfi->filename))
527 /* check for classic Emerald Mine level file */
528 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_EM);
529 if (fileExists(lfi->filename))
532 /* check for various packed level file formats */
533 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
534 if (fileExists(lfi->filename))
537 /* no known level file found -- try to use default values */
538 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
541 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
543 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
544 lfi->type = getFileTypeFromBasename(lfi->basename);
547 static struct LevelFileInfo *getLevelFileInfo(int nr)
549 static struct LevelFileInfo level_file_info;
551 /* always start with reliable default values */
552 setFileInfoToDefaults(&level_file_info);
554 level_file_info.nr = nr; /* set requested level number */
556 determineLevelFileInfo_Filename(&level_file_info);
557 determineLevelFileInfo_Filetype(&level_file_info);
559 return &level_file_info;
563 /* ------------------------------------------------------------------------- */
564 /* functions for loading R'n'D level */
565 /* ------------------------------------------------------------------------- */
567 int getMappedElement(int element)
569 /* remap some (historic, now obsolete) elements */
574 case EL_PLAYER_OBSOLETE:
575 element = EL_PLAYER_1;
578 case EL_KEY_OBSOLETE:
581 case EL_EM_KEY_1_FILE_OBSOLETE:
582 element = EL_EM_KEY_1;
585 case EL_EM_KEY_2_FILE_OBSOLETE:
586 element = EL_EM_KEY_2;
589 case EL_EM_KEY_3_FILE_OBSOLETE:
590 element = EL_EM_KEY_3;
593 case EL_EM_KEY_4_FILE_OBSOLETE:
594 element = EL_EM_KEY_4;
597 case EL_ENVELOPE_OBSOLETE:
598 element = EL_ENVELOPE_1;
606 if (element >= NUM_FILE_ELEMENTS)
608 Error(ERR_WARN, "invalid level element %d", element);
610 element = EL_UNKNOWN;
615 if (element >= NUM_FILE_ELEMENTS)
617 Error(ERR_WARN, "invalid level element %d", element);
619 element = EL_UNKNOWN;
621 else if (element == EL_PLAYER_OBSOLETE)
622 element = EL_PLAYER_1;
623 else if (element == EL_KEY_OBSOLETE)
630 int getMappedElementByVersion(int element, int game_version)
632 /* remap some elements due to certain game version */
634 if (game_version <= VERSION_IDENT(2,2,0,0))
636 /* map game font elements */
637 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
638 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
639 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
640 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
643 if (game_version < VERSION_IDENT(3,0,0,0))
645 /* map Supaplex gravity tube elements */
646 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
647 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
648 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
649 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
656 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
658 level->file_version = getFileVersion(file);
659 level->game_version = getFileVersion(file);
664 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
668 level->fieldx = getFile8Bit(file);
669 level->fieldy = getFile8Bit(file);
671 level->time = getFile16BitBE(file);
672 level->gems_needed = getFile16BitBE(file);
674 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
675 level->name[i] = getFile8Bit(file);
676 level->name[MAX_LEVEL_NAME_LEN] = 0;
678 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
679 level->score[i] = getFile8Bit(file);
681 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
682 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
683 for (y = 0; y < 3; y++)
684 for (x = 0; x < 3; x++)
685 level->yamyam_content[i][x][y] = getMappedElement(getFile8Bit(file));
687 level->amoeba_speed = getFile8Bit(file);
688 level->time_magic_wall = getFile8Bit(file);
689 level->time_wheel = getFile8Bit(file);
690 level->amoeba_content = getMappedElement(getFile8Bit(file));
691 level->double_speed = (getFile8Bit(file) == 1 ? TRUE : FALSE);
692 level->initial_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
693 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
694 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
696 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
698 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
699 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
700 level->can_move_into_acid_bits = getFile32BitBE(file);
701 level->dont_collide_with_bits = getFile8Bit(file);
703 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
704 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
706 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
707 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
709 ReadUnusedBytesFromFile(file, LEVEL_HEADER_UNUSED);
714 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
718 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
719 level->author[i] = getFile8Bit(file);
720 level->author[MAX_LEVEL_NAME_LEN] = 0;
725 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
728 int chunk_size_expected = level->fieldx * level->fieldy;
730 /* Note: "chunk_size" was wrong before version 2.0 when elements are
731 stored with 16-bit encoding (and should be twice as big then).
732 Even worse, playfield data was stored 16-bit when only yamyam content
733 contained 16-bit elements and vice versa. */
735 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
736 chunk_size_expected *= 2;
738 if (chunk_size_expected != chunk_size)
740 ReadUnusedBytesFromFile(file, chunk_size);
741 return chunk_size_expected;
744 for (y = 0; y < level->fieldy; y++)
745 for (x = 0; x < level->fieldx; x++)
747 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
752 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
756 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
757 int chunk_size_expected = header_size + content_size;
759 /* Note: "chunk_size" was wrong before version 2.0 when elements are
760 stored with 16-bit encoding (and should be twice as big then).
761 Even worse, playfield data was stored 16-bit when only yamyam content
762 contained 16-bit elements and vice versa. */
764 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
765 chunk_size_expected += content_size;
767 if (chunk_size_expected != chunk_size)
769 ReadUnusedBytesFromFile(file, chunk_size);
770 return chunk_size_expected;
774 level->num_yamyam_contents = getFile8Bit(file);
778 /* correct invalid number of content fields -- should never happen */
779 if (level->num_yamyam_contents < 1 ||
780 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
781 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
783 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
784 for (y = 0; y < 3; y++)
785 for (x = 0; x < 3; x++)
786 level->yamyam_content[i][x][y] =
787 getMappedElement(level->encoding_16bit_field ?
788 getFile16BitBE(file) : getFile8Bit(file));
792 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
796 int num_contents, content_xsize, content_ysize;
797 int content_array[MAX_ELEMENT_CONTENTS][3][3];
799 element = getMappedElement(getFile16BitBE(file));
800 num_contents = getFile8Bit(file);
801 content_xsize = getFile8Bit(file);
802 content_ysize = getFile8Bit(file);
804 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
806 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
807 for (y = 0; y < 3; y++)
808 for (x = 0; x < 3; x++)
809 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
811 /* correct invalid number of content fields -- should never happen */
812 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
813 num_contents = STD_ELEMENT_CONTENTS;
815 if (element == EL_YAMYAM)
817 level->num_yamyam_contents = num_contents;
819 for (i = 0; i < num_contents; i++)
820 for (y = 0; y < 3; y++)
821 for (x = 0; x < 3; x++)
822 level->yamyam_content[i][x][y] = content_array[i][x][y];
824 else if (element == EL_BD_AMOEBA)
826 level->amoeba_content = content_array[0][0][0];
830 Error(ERR_WARN, "cannot load content for element '%d'", element);
836 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
842 int chunk_size_expected;
844 element = getMappedElement(getFile16BitBE(file));
845 if (!IS_ENVELOPE(element))
846 element = EL_ENVELOPE_1;
848 envelope_nr = element - EL_ENVELOPE_1;
850 envelope_len = getFile16BitBE(file);
852 level->envelope_xsize[envelope_nr] = getFile8Bit(file);
853 level->envelope_ysize[envelope_nr] = getFile8Bit(file);
855 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
857 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
858 if (chunk_size_expected != chunk_size)
860 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
861 return chunk_size_expected;
864 for (i = 0; i < envelope_len; i++)
865 level->envelope_text[envelope_nr][i] = getFile8Bit(file);
870 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
872 int num_changed_custom_elements = getFile16BitBE(file);
873 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
876 if (chunk_size_expected != chunk_size)
878 ReadUnusedBytesFromFile(file, chunk_size - 2);
879 return chunk_size_expected;
882 for (i = 0; i < num_changed_custom_elements; i++)
884 int element = getFile16BitBE(file);
885 int properties = getFile32BitBE(file);
887 if (IS_CUSTOM_ELEMENT(element))
888 Properties[element][EP_BITFIELD_BASE] = properties;
890 Error(ERR_WARN, "invalid custom element number %d", element);
896 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
898 int num_changed_custom_elements = getFile16BitBE(file);
899 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
902 if (chunk_size_expected != chunk_size)
904 ReadUnusedBytesFromFile(file, chunk_size - 2);
905 return chunk_size_expected;
908 for (i = 0; i < num_changed_custom_elements; i++)
910 int element = getFile16BitBE(file);
911 int custom_target_element = getFile16BitBE(file);
913 if (IS_CUSTOM_ELEMENT(element))
914 element_info[element].change->target_element = custom_target_element;
916 Error(ERR_WARN, "invalid custom element number %d", element);
922 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
924 int num_changed_custom_elements = getFile16BitBE(file);
925 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
928 if (chunk_size_expected != chunk_size)
930 ReadUnusedBytesFromFile(file, chunk_size - 2);
931 return chunk_size_expected;
934 for (i = 0; i < num_changed_custom_elements; i++)
936 int element = getFile16BitBE(file);
938 if (!IS_CUSTOM_ELEMENT(element))
940 Error(ERR_WARN, "invalid custom element number %d", element);
942 element = EL_INTERNAL_DUMMY;
945 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
946 element_info[element].description[j] = getFile8Bit(file);
947 element_info[element].description[MAX_ELEMENT_NAME_LEN] = 0;
949 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
951 /* some free bytes for future properties and padding */
952 ReadUnusedBytesFromFile(file, 7);
954 element_info[element].use_gfx_element = getFile8Bit(file);
955 element_info[element].gfx_element =
956 getMappedElement(getFile16BitBE(file));
958 element_info[element].collect_score = getFile8Bit(file);
959 element_info[element].collect_count = getFile8Bit(file);
961 element_info[element].push_delay_fixed = getFile16BitBE(file);
962 element_info[element].push_delay_random = getFile16BitBE(file);
963 element_info[element].move_delay_fixed = getFile16BitBE(file);
964 element_info[element].move_delay_random = getFile16BitBE(file);
966 element_info[element].move_pattern = getFile16BitBE(file);
967 element_info[element].move_direction_initial = getFile8Bit(file);
968 element_info[element].move_stepsize = getFile8Bit(file);
970 for (y = 0; y < 3; y++)
971 for (x = 0; x < 3; x++)
972 element_info[element].content[x][y] =
973 getMappedElement(getFile16BitBE(file));
975 element_info[element].change->events = getFile32BitBE(file);
977 element_info[element].change->target_element =
978 getMappedElement(getFile16BitBE(file));
980 element_info[element].change->delay_fixed = getFile16BitBE(file);
981 element_info[element].change->delay_random = getFile16BitBE(file);
982 element_info[element].change->delay_frames = getFile16BitBE(file);
984 element_info[element].change->trigger_element =
985 getMappedElement(getFile16BitBE(file));
987 element_info[element].change->explode = getFile8Bit(file);
988 element_info[element].change->use_target_content = getFile8Bit(file);
989 element_info[element].change->only_if_complete = getFile8Bit(file);
990 element_info[element].change->use_random_replace = getFile8Bit(file);
992 element_info[element].change->random_percentage = getFile8Bit(file);
993 element_info[element].change->replace_when = getFile8Bit(file);
995 for (y = 0; y < 3; y++)
996 for (x = 0; x < 3; x++)
997 element_info[element].change->target_content[x][y] =
998 getMappedElement(getFile16BitBE(file));
1000 element_info[element].slippery_type = getFile8Bit(file);
1002 /* some free bytes for future properties and padding */
1003 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
1005 /* mark that this custom element has been modified */
1006 element_info[element].modified_settings = TRUE;
1012 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
1014 struct ElementInfo *ei;
1015 int chunk_size_expected;
1019 element = getFile16BitBE(file);
1021 if (!IS_CUSTOM_ELEMENT(element))
1023 Error(ERR_WARN, "invalid custom element number %d", element);
1025 ReadUnusedBytesFromFile(file, chunk_size - 2);
1029 ei = &element_info[element];
1031 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1032 ei->description[i] = getFile8Bit(file);
1033 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1035 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
1036 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
1038 ei->num_change_pages = getFile8Bit(file);
1040 /* some free bytes for future base property values and padding */
1041 ReadUnusedBytesFromFile(file, 5);
1043 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
1044 if (chunk_size_expected != chunk_size)
1046 ReadUnusedBytesFromFile(file, chunk_size - 48);
1047 return chunk_size_expected;
1050 /* read custom property values */
1052 ei->use_gfx_element = getFile8Bit(file);
1053 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1055 ei->collect_score = getFile8Bit(file);
1056 ei->collect_count = getFile8Bit(file);
1058 ei->drop_delay_fixed = getFile8Bit(file);
1059 ei->push_delay_fixed = getFile8Bit(file);
1060 ei->drop_delay_random = getFile8Bit(file);
1061 ei->push_delay_random = getFile8Bit(file);
1062 ei->move_delay_fixed = getFile16BitBE(file);
1063 ei->move_delay_random = getFile16BitBE(file);
1065 /* bits 0 - 15 of "move_pattern" ... */
1066 ei->move_pattern = getFile16BitBE(file);
1067 ei->move_direction_initial = getFile8Bit(file);
1068 ei->move_stepsize = getFile8Bit(file);
1070 ei->slippery_type = getFile8Bit(file);
1072 for (y = 0; y < 3; y++)
1073 for (x = 0; x < 3; x++)
1074 ei->content[x][y] = getMappedElement(getFile16BitBE(file));
1076 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
1077 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
1078 ei->move_leave_type = getFile8Bit(file);
1080 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
1081 ei->move_pattern |= (getFile16BitBE(file) << 16);
1083 ei->access_direction = getFile8Bit(file);
1085 ei->explosion_delay = getFile8Bit(file);
1086 ei->ignition_delay = getFile8Bit(file);
1088 /* some free bytes for future custom property values and padding */
1089 ReadUnusedBytesFromFile(file, 2);
1091 /* read change property values */
1093 setElementChangePages(ei, ei->num_change_pages);
1095 for (i = 0; i < ei->num_change_pages; i++)
1097 struct ElementChangeInfo *change = &ei->change_page[i];
1099 /* always start with reliable default values */
1100 setElementChangeInfoToDefaults(change);
1102 change->events = getFile32BitBE(file);
1104 change->target_element = getMappedElement(getFile16BitBE(file));
1106 change->delay_fixed = getFile16BitBE(file);
1107 change->delay_random = getFile16BitBE(file);
1108 change->delay_frames = getFile16BitBE(file);
1110 change->trigger_element = getMappedElement(getFile16BitBE(file));
1112 change->explode = getFile8Bit(file);
1113 change->use_target_content = getFile8Bit(file);
1114 change->only_if_complete = getFile8Bit(file);
1115 change->use_random_replace = getFile8Bit(file);
1117 change->random_percentage = getFile8Bit(file);
1118 change->replace_when = getFile8Bit(file);
1120 for (y = 0; y < 3; y++)
1121 for (x = 0; x < 3; x++)
1122 change->target_content[x][y] = getMappedElement(getFile16BitBE(file));
1124 change->can_change = getFile8Bit(file);
1126 change->trigger_side = getFile8Bit(file);
1129 change->trigger_player = getFile8Bit(file);
1130 change->trigger_page = getFile8Bit(file);
1132 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
1133 CH_PAGE_ANY : (1 << change->trigger_page));
1135 /* some free bytes for future change property values and padding */
1136 ReadUnusedBytesFromFile(file, 6);
1140 /* some free bytes for future change property values and padding */
1141 ReadUnusedBytesFromFile(file, 8);
1145 /* mark this custom element as modified */
1146 ei->modified_settings = TRUE;
1151 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
1153 struct ElementInfo *ei;
1154 struct ElementGroupInfo *group;
1158 element = getFile16BitBE(file);
1160 if (!IS_GROUP_ELEMENT(element))
1162 Error(ERR_WARN, "invalid group element number %d", element);
1164 ReadUnusedBytesFromFile(file, chunk_size - 2);
1168 ei = &element_info[element];
1170 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1171 ei->description[i] = getFile8Bit(file);
1172 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1174 group = element_info[element].group;
1176 group->num_elements = getFile8Bit(file);
1178 ei->use_gfx_element = getFile8Bit(file);
1179 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1181 group->choice_mode = getFile8Bit(file);
1183 /* some free bytes for future values and padding */
1184 ReadUnusedBytesFromFile(file, 3);
1186 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
1187 group->element[i] = getMappedElement(getFile16BitBE(file));
1189 /* mark this group element as modified */
1190 element_info[element].modified_settings = TRUE;
1195 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
1196 struct LevelFileInfo *level_file_info)
1198 char *filename = level_file_info->filename;
1199 char cookie[MAX_LINE_LEN];
1200 char chunk_name[CHUNK_ID_LEN + 1];
1204 if (!(file = fopen(filename, MODE_READ)))
1206 level->no_valid_file = TRUE;
1208 if (level != &level_template)
1209 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1214 getFileChunkBE(file, chunk_name, NULL);
1215 if (strcmp(chunk_name, "RND1") == 0)
1217 getFile32BitBE(file); /* not used */
1219 getFileChunkBE(file, chunk_name, NULL);
1220 if (strcmp(chunk_name, "CAVE") != 0)
1222 level->no_valid_file = TRUE;
1224 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1229 else /* check for pre-2.0 file format with cookie string */
1231 strcpy(cookie, chunk_name);
1232 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
1233 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
1234 cookie[strlen(cookie) - 1] = '\0';
1236 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
1238 level->no_valid_file = TRUE;
1240 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1245 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
1247 level->no_valid_file = TRUE;
1249 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
1254 /* pre-2.0 level files have no game version, so use file version here */
1255 level->game_version = level->file_version;
1258 if (level->file_version < FILE_VERSION_1_2)
1260 /* level files from versions before 1.2.0 without chunk structure */
1261 LoadLevel_HEAD(file, LEVEL_HEADER_SIZE, level);
1262 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
1270 int (*loader)(FILE *, int, struct LevelInfo *);
1274 { "VERS", FILE_VERS_CHUNK_SIZE, LoadLevel_VERS },
1275 { "HEAD", LEVEL_HEADER_SIZE, LoadLevel_HEAD },
1276 { "AUTH", MAX_LEVEL_AUTHOR_LEN, LoadLevel_AUTH },
1277 { "BODY", -1, LoadLevel_BODY },
1278 { "CONT", -1, LoadLevel_CONT },
1279 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
1280 { "CNT3", -1, LoadLevel_CNT3 },
1281 { "CUS1", -1, LoadLevel_CUS1 },
1282 { "CUS2", -1, LoadLevel_CUS2 },
1283 { "CUS3", -1, LoadLevel_CUS3 },
1284 { "CUS4", -1, LoadLevel_CUS4 },
1285 { "GRP1", -1, LoadLevel_GRP1 },
1289 while (getFileChunkBE(file, chunk_name, &chunk_size))
1293 while (chunk_info[i].name != NULL &&
1294 strcmp(chunk_name, chunk_info[i].name) != 0)
1297 if (chunk_info[i].name == NULL)
1299 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
1300 chunk_name, filename);
1301 ReadUnusedBytesFromFile(file, chunk_size);
1303 else if (chunk_info[i].size != -1 &&
1304 chunk_info[i].size != chunk_size)
1306 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1307 chunk_size, chunk_name, filename);
1308 ReadUnusedBytesFromFile(file, chunk_size);
1312 /* call function to load this level chunk */
1313 int chunk_size_expected =
1314 (chunk_info[i].loader)(file, chunk_size, level);
1316 /* the size of some chunks cannot be checked before reading other
1317 chunks first (like "HEAD" and "BODY") that contain some header
1318 information, so check them here */
1319 if (chunk_size_expected != chunk_size)
1321 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1322 chunk_size, chunk_name, filename);
1331 /* ------------------------------------------------------------------------- */
1332 /* functions for loading EM level */
1333 /* ------------------------------------------------------------------------- */
1335 static int map_em_element_yam(int element)
1339 case 0x00: return EL_EMPTY;
1340 case 0x01: return EL_EMERALD;
1341 case 0x02: return EL_DIAMOND;
1342 case 0x03: return EL_ROCK;
1343 case 0x04: return EL_ROBOT;
1344 case 0x05: return EL_SPACESHIP_UP;
1345 case 0x06: return EL_BOMB;
1346 case 0x07: return EL_BUG_UP;
1347 case 0x08: return EL_AMOEBA_DROP;
1348 case 0x09: return EL_NUT;
1349 case 0x0a: return EL_YAMYAM;
1350 case 0x0b: return EL_QUICKSAND_FULL;
1351 case 0x0c: return EL_SAND;
1352 case 0x0d: return EL_WALL_SLIPPERY;
1353 case 0x0e: return EL_STEELWALL;
1354 case 0x0f: return EL_WALL;
1355 case 0x10: return EL_EM_KEY_1;
1356 case 0x11: return EL_EM_KEY_2;
1357 case 0x12: return EL_EM_KEY_4;
1358 case 0x13: return EL_EM_KEY_3;
1359 case 0x14: return EL_MAGIC_WALL;
1360 case 0x15: return EL_ROBOT_WHEEL;
1361 case 0x16: return EL_DYNAMITE;
1363 case 0x17: return EL_EM_KEY_1; /* EMC */
1364 case 0x18: return EL_BUG_UP; /* EMC */
1365 case 0x1a: return EL_DIAMOND; /* EMC */
1366 case 0x1b: return EL_EMERALD; /* EMC */
1367 case 0x25: return EL_NUT; /* EMC */
1368 case 0x80: return EL_EMPTY; /* EMC */
1369 case 0x85: return EL_EM_KEY_1; /* EMC */
1370 case 0x86: return EL_EM_KEY_2; /* EMC */
1371 case 0x87: return EL_EM_KEY_4; /* EMC */
1372 case 0x88: return EL_EM_KEY_3; /* EMC */
1373 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
1374 case 0x9a: return EL_AMOEBA_WET; /* EMC */
1375 case 0xaf: return EL_DYNAMITE; /* EMC */
1376 case 0xbd: return EL_SAND; /* EMC */
1379 Error(ERR_WARN, "invalid level element %d", element);
1384 static int map_em_element_field(int element)
1386 if (element >= 0xc8 && element <= 0xe1)
1387 return EL_CHAR_A + (element - 0xc8);
1388 else if (element >= 0xe2 && element <= 0xeb)
1389 return EL_CHAR_0 + (element - 0xe2);
1393 case 0x00: return EL_ROCK;
1394 case 0x01: return EL_ROCK; /* EMC */
1395 case 0x02: return EL_DIAMOND;
1396 case 0x03: return EL_DIAMOND;
1397 case 0x04: return EL_ROBOT;
1398 case 0x05: return EL_ROBOT; /* EMC */
1399 case 0x06: return EL_EMPTY_SPACE; /* EMC */
1400 case 0x07: return EL_EMPTY_SPACE; /* EMC */
1401 case 0x08: return EL_SPACESHIP_UP;
1402 case 0x09: return EL_SPACESHIP_RIGHT;
1403 case 0x0a: return EL_SPACESHIP_DOWN;
1404 case 0x0b: return EL_SPACESHIP_LEFT;
1405 case 0x0c: return EL_SPACESHIP_UP;
1406 case 0x0d: return EL_SPACESHIP_RIGHT;
1407 case 0x0e: return EL_SPACESHIP_DOWN;
1408 case 0x0f: return EL_SPACESHIP_LEFT;
1410 case 0x10: return EL_BOMB;
1411 case 0x11: return EL_BOMB; /* EMC */
1412 case 0x12: return EL_EMERALD;
1413 case 0x13: return EL_EMERALD;
1414 case 0x14: return EL_BUG_UP;
1415 case 0x15: return EL_BUG_RIGHT;
1416 case 0x16: return EL_BUG_DOWN;
1417 case 0x17: return EL_BUG_LEFT;
1418 case 0x18: return EL_BUG_UP;
1419 case 0x19: return EL_BUG_RIGHT;
1420 case 0x1a: return EL_BUG_DOWN;
1421 case 0x1b: return EL_BUG_LEFT;
1422 case 0x1c: return EL_AMOEBA_DROP;
1423 case 0x1d: return EL_AMOEBA_DROP; /* EMC */
1424 case 0x1e: return EL_AMOEBA_DROP; /* EMC */
1425 case 0x1f: return EL_AMOEBA_DROP; /* EMC */
1427 case 0x20: return EL_ROCK;
1428 case 0x21: return EL_BOMB; /* EMC */
1429 case 0x22: return EL_DIAMOND; /* EMC */
1430 case 0x23: return EL_EMERALD; /* EMC */
1431 case 0x24: return EL_MAGIC_WALL;
1432 case 0x25: return EL_NUT;
1433 case 0x26: return EL_NUT; /* EMC */
1434 case 0x27: return EL_NUT; /* EMC */
1436 /* looks like magic wheel, but is _always_ activated */
1437 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
1439 case 0x29: return EL_YAMYAM; /* up */
1440 case 0x2a: return EL_YAMYAM; /* down */
1441 case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
1442 case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
1443 case 0x2d: return EL_QUICKSAND_FULL;
1444 case 0x2e: return EL_EMPTY_SPACE; /* EMC */
1445 case 0x2f: return EL_EMPTY_SPACE; /* EMC */
1447 case 0x30: return EL_EMPTY_SPACE; /* EMC */
1448 case 0x31: return EL_SAND; /* EMC */
1449 case 0x32: return EL_SAND; /* EMC */
1450 case 0x33: return EL_SAND; /* EMC */
1451 case 0x34: return EL_QUICKSAND_FULL; /* EMC */
1452 case 0x35: return EL_QUICKSAND_FULL; /* EMC */
1453 case 0x36: return EL_QUICKSAND_FULL; /* EMC */
1454 case 0x37: return EL_SAND; /* EMC */
1455 case 0x38: return EL_ROCK; /* EMC */
1456 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
1457 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
1458 case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
1459 case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
1460 case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
1461 case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
1462 case 0x3f: return EL_ACID_POOL_BOTTOM;
1464 case 0x40: return EL_EXIT_OPEN; /* 1 */
1465 case 0x41: return EL_EXIT_OPEN; /* 2 */
1466 case 0x42: return EL_EXIT_OPEN; /* 3 */
1467 case 0x43: return EL_BALLOON; /* EMC */
1468 case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
1469 case 0x45: return EL_SPRING; /* EMC */
1470 case 0x46: return EL_SPRING; /* falling */ /* EMC */
1471 case 0x47: return EL_SPRING; /* left */ /* EMC */
1472 case 0x48: return EL_SPRING; /* right */ /* EMC */
1473 case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
1474 case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
1475 case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
1476 case 0x4c: return EL_EMPTY_SPACE; /* EMC */
1477 case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
1478 case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
1479 case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
1481 case 0x50: return EL_UNKNOWN; /* EMC ("android") */
1482 case 0x51: return EL_UNKNOWN; /* EMC ("android") */
1483 case 0x52: return EL_UNKNOWN; /* EMC ("android") */
1484 case 0x53: return EL_UNKNOWN; /* EMC ("android") */
1485 case 0x54: return EL_UNKNOWN; /* EMC ("android") */
1486 case 0x55: return EL_EMPTY_SPACE; /* EMC */
1487 case 0x56: return EL_EMPTY_SPACE; /* EMC */
1488 case 0x57: return EL_EMPTY_SPACE; /* EMC */
1489 case 0x58: return EL_EMPTY_SPACE; /* EMC */
1490 case 0x59: return EL_EMPTY_SPACE; /* EMC */
1491 case 0x5a: return EL_EMPTY_SPACE; /* EMC */
1492 case 0x5b: return EL_EMPTY_SPACE; /* EMC */
1493 case 0x5c: return EL_EMPTY_SPACE; /* EMC */
1494 case 0x5d: return EL_EMPTY_SPACE; /* EMC */
1495 case 0x5e: return EL_EMPTY_SPACE; /* EMC */
1496 case 0x5f: return EL_EMPTY_SPACE; /* EMC */
1498 case 0x60: return EL_EMPTY_SPACE; /* EMC */
1499 case 0x61: return EL_EMPTY_SPACE; /* EMC */
1500 case 0x62: return EL_EMPTY_SPACE; /* EMC */
1501 case 0x63: return EL_SPRING; /* left */ /* EMC */
1502 case 0x64: return EL_SPRING; /* right */ /* EMC */
1503 case 0x65: return EL_ACID; /* 1 */ /* EMC */
1504 case 0x66: return EL_ACID; /* 2 */ /* EMC */
1505 case 0x67: return EL_ACID; /* 3 */ /* EMC */
1506 case 0x68: return EL_ACID; /* 4 */ /* EMC */
1507 case 0x69: return EL_ACID; /* 5 */ /* EMC */
1508 case 0x6a: return EL_ACID; /* 6 */ /* EMC */
1509 case 0x6b: return EL_ACID; /* 7 */ /* EMC */
1510 case 0x6c: return EL_ACID; /* 8 */ /* EMC */
1511 case 0x6d: return EL_EMPTY_SPACE; /* EMC */
1512 case 0x6e: return EL_EMPTY_SPACE; /* EMC */
1513 case 0x6f: return EL_EMPTY_SPACE; /* EMC */
1515 case 0x70: return EL_EMPTY_SPACE; /* EMC */
1516 case 0x71: return EL_EMPTY_SPACE; /* EMC */
1517 case 0x72: return EL_NUT; /* left */ /* EMC */
1518 case 0x73: return EL_SAND; /* EMC (? "nut") */
1519 case 0x74: return EL_STEELWALL;
1520 case 0x75: return EL_EMPTY_SPACE; /* EMC */
1521 case 0x76: return EL_EMPTY_SPACE; /* EMC */
1522 case 0x77: return EL_BOMB; /* left */ /* EMC */
1523 case 0x78: return EL_BOMB; /* right */ /* EMC */
1524 case 0x79: return EL_ROCK; /* left */ /* EMC */
1525 case 0x7a: return EL_ROCK; /* right */ /* EMC */
1526 case 0x7b: return EL_ACID; /* (? EMC "blank") */
1527 case 0x7c: return EL_EMPTY_SPACE; /* EMC */
1528 case 0x7d: return EL_EMPTY_SPACE; /* EMC */
1529 case 0x7e: return EL_EMPTY_SPACE; /* EMC */
1530 case 0x7f: return EL_EMPTY_SPACE; /* EMC */
1532 case 0x80: return EL_EMPTY;
1533 case 0x81: return EL_WALL_SLIPPERY;
1534 case 0x82: return EL_SAND;
1535 case 0x83: return EL_STEELWALL;
1536 case 0x84: return EL_WALL;
1537 case 0x85: return EL_EM_KEY_1;
1538 case 0x86: return EL_EM_KEY_2;
1539 case 0x87: return EL_EM_KEY_4;
1540 case 0x88: return EL_EM_KEY_3;
1541 case 0x89: return EL_EM_GATE_1;
1542 case 0x8a: return EL_EM_GATE_2;
1543 case 0x8b: return EL_EM_GATE_4;
1544 case 0x8c: return EL_EM_GATE_3;
1545 case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
1546 case 0x8e: return EL_EM_GATE_1_GRAY;
1547 case 0x8f: return EL_EM_GATE_2_GRAY;
1549 case 0x90: return EL_EM_GATE_4_GRAY;
1550 case 0x91: return EL_EM_GATE_3_GRAY;
1551 case 0x92: return EL_MAGIC_WALL;
1552 case 0x93: return EL_ROBOT_WHEEL;
1553 case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
1554 case 0x95: return EL_ACID_POOL_TOPLEFT;
1555 case 0x96: return EL_ACID_POOL_TOPRIGHT;
1556 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
1557 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
1558 case 0x99: return EL_ACID; /* (? EMC "fake blank") */
1559 case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
1560 case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
1561 case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
1562 case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
1563 case 0x9e: return EL_EXIT_CLOSED;
1564 case 0x9f: return EL_CHAR_LESS; /* arrow left */
1566 /* looks like normal sand, but behaves like wall */
1567 case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
1568 case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
1569 case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
1570 case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
1571 case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
1572 case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
1573 case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
1574 case 0xa7: return EL_EMPTY_SPACE; /* EMC */
1575 case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
1576 case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
1577 case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
1578 case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
1579 case 0xac: return EL_CHAR_COMMA; /* EMC */
1580 case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
1581 case 0xae: return EL_CHAR_MINUS; /* EMC */
1582 case 0xaf: return EL_DYNAMITE;
1584 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
1585 case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
1586 case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
1587 case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
1588 case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
1589 case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
1590 case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
1591 case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
1592 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
1593 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
1594 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
1595 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
1596 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
1597 case 0xbd: return EL_SAND; /* EMC ("dirt") */
1598 case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
1599 case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
1601 case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
1602 case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
1603 case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
1604 case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
1605 case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
1606 case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
1607 case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
1608 case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
1610 /* characters: see above */
1612 case 0xec: return EL_CHAR_PERIOD;
1613 case 0xed: return EL_CHAR_EXCLAM;
1614 case 0xee: return EL_CHAR_COLON;
1615 case 0xef: return EL_CHAR_QUESTION;
1617 case 0xf0: return EL_CHAR_GREATER; /* arrow right */
1618 case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
1619 case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
1620 case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
1621 case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
1622 case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
1623 case 0xf6: return EL_EMPTY_SPACE; /* EMC */
1624 case 0xf7: return EL_EMPTY_SPACE; /* EMC */
1626 case 0xf8: return EL_EMPTY_SPACE; /* EMC */
1627 case 0xf9: return EL_EMPTY_SPACE; /* EMC */
1628 case 0xfa: return EL_EMPTY_SPACE; /* EMC */
1629 case 0xfb: return EL_EMPTY_SPACE; /* EMC */
1630 case 0xfc: return EL_EMPTY_SPACE; /* EMC */
1631 case 0xfd: return EL_EMPTY_SPACE; /* EMC */
1633 case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
1634 case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
1637 /* should never happen (all 8-bit value cases should be handled) */
1638 Error(ERR_WARN, "invalid level element %d", element);
1643 #define EM_LEVEL_SIZE 2106
1644 #define EM_LEVEL_XSIZE 64
1645 #define EM_LEVEL_YSIZE 32
1647 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
1648 struct LevelFileInfo *level_file_info)
1650 char *filename = level_file_info->filename;
1652 unsigned char leveldata[EM_LEVEL_SIZE];
1653 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
1654 unsigned char code0 = 0x65;
1655 unsigned char code1 = 0x11;
1656 boolean level_is_crypted = FALSE;
1657 int nr = level_file_info->nr;
1660 if (!(file = fopen(filename, MODE_READ)))
1662 level->no_valid_file = TRUE;
1664 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1669 for(i = 0; i < EM_LEVEL_SIZE; i++)
1670 leveldata[i] = fgetc(file);
1674 /* check if level data is crypted by testing against known starting bytes
1675 of the few existing crypted level files (from Emerald Mine 1 + 2) */
1677 if ((leveldata[0] == 0xf1 ||
1678 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
1680 level_is_crypted = TRUE;
1682 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
1683 leveldata[0] = 0xf1;
1686 if (level_is_crypted) /* decode crypted level data */
1688 for(i = 0; i < EM_LEVEL_SIZE; i++)
1690 leveldata[i] ^= code0;
1691 leveldata[i] -= code1;
1693 code0 = (code0 + 7) & 0xff;
1697 level->fieldx = EM_LEVEL_XSIZE;
1698 level->fieldy = EM_LEVEL_YSIZE;
1700 level->time = header[46] * 10;
1701 level->gems_needed = header[47];
1703 /* The original Emerald Mine levels have their level number stored
1704 at the second byte of the level file...
1705 Do not trust this information at other level files, e.g. EMC,
1706 but correct it anyway (normally the first row is completely
1707 steel wall, so the correction does not hurt anyway). */
1709 if (leveldata[1] == nr)
1710 leveldata[1] = leveldata[2]; /* correct level number field */
1712 sprintf(level->name, "Level %d", nr); /* set level name */
1714 level->score[SC_EMERALD] = header[36];
1715 level->score[SC_DIAMOND] = header[37];
1716 level->score[SC_ROBOT] = header[38];
1717 level->score[SC_SPACESHIP] = header[39];
1718 level->score[SC_BUG] = header[40];
1719 level->score[SC_YAMYAM] = header[41];
1720 level->score[SC_NUT] = header[42];
1721 level->score[SC_DYNAMITE] = header[43];
1722 level->score[SC_TIME_BONUS] = header[44];
1724 level->num_yamyam_contents = 4;
1726 for(i = 0; i < level->num_yamyam_contents; i++)
1727 for(y = 0; y < 3; y++)
1728 for(x = 0; x < 3; x++)
1729 level->yamyam_content[i][x][y] =
1730 map_em_element_yam(header[i * 9 + y * 3 + x]);
1732 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
1733 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
1734 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
1735 level->amoeba_content = EL_DIAMOND;
1737 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
1739 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
1741 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
1742 new_element = EL_AMOEBA_WET;
1744 level->field[x][y] = new_element;
1747 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
1748 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
1749 level->field[x][y] = EL_PLAYER_1;
1751 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
1752 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
1753 level->field[x][y] = EL_PLAYER_2;
1756 /* ------------------------------------------------------------------------- */
1757 /* functions for loading SP level */
1758 /* ------------------------------------------------------------------------- */
1760 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
1761 #define SP_LEVEL_SIZE 1536
1762 #define SP_LEVEL_XSIZE 60
1763 #define SP_LEVEL_YSIZE 24
1764 #define SP_LEVEL_NAME_LEN 23
1766 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
1771 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
1772 for (y = 0; y < SP_LEVEL_YSIZE; y++)
1774 for (x = 0; x < SP_LEVEL_XSIZE; x++)
1776 int element_old = fgetc(file);
1779 if (element_old <= 0x27)
1780 element_new = getMappedElement(EL_SP_START + element_old);
1781 else if (element_old == 0x28)
1782 element_new = EL_INVISIBLE_WALL;
1785 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
1786 Error(ERR_WARN, "invalid level element %d", element_old);
1788 element_new = EL_UNKNOWN;
1791 level->field[x][y] = element_new;
1795 ReadUnusedBytesFromFile(file, 4);
1797 /* Initial gravitation: 1 == "on", anything else (0) == "off" */
1798 level->initial_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
1800 ReadUnusedBytesFromFile(file, 1);
1802 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
1803 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
1804 level->name[i] = fgetc(file);
1805 level->name[SP_LEVEL_NAME_LEN] = '\0';
1807 /* initial "freeze zonks": 2 == "on", anything else (0) == "off" */
1808 ReadUnusedBytesFromFile(file, 1); /* !!! NOT SUPPORTED YET !!! */
1810 /* number of infotrons needed; 0 means that Supaplex will count the total
1811 amount of infotrons in the level and use the low byte of that number.
1812 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
1813 level->gems_needed = fgetc(file);
1815 /* information about special gravity port entries */
1816 ReadUnusedBytesFromFile(file, 65); /* !!! NOT SUPPORTED YET !!! */
1818 level->fieldx = SP_LEVEL_XSIZE;
1819 level->fieldy = SP_LEVEL_YSIZE;
1821 level->time = 0; /* no time limit */
1822 level->amoeba_speed = 0;
1823 level->time_magic_wall = 0;
1824 level->time_wheel = 0;
1825 level->amoeba_content = EL_EMPTY;
1827 for(i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
1828 level->score[i] = 0; /* !!! CORRECT THIS !!! */
1830 /* there are no yamyams in supaplex levels */
1831 for(i = 0; i < level->num_yamyam_contents; i++)
1832 for(y = 0; y < 3; y++)
1833 for(x = 0; x < 3; x++)
1834 level->yamyam_content[i][x][y] = EL_EMPTY;
1837 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
1838 struct LevelFileInfo *level_file_info)
1840 char *filename = level_file_info->filename;
1842 int nr = level_file_info->nr - leveldir_current->first_level;
1844 char name_first, name_last;
1845 struct LevelInfo multipart_level;
1846 int multipart_xpos, multipart_ypos;
1847 boolean is_multipart_level;
1848 boolean is_first_part;
1849 boolean reading_multipart_level = FALSE;
1850 boolean use_empty_level = FALSE;
1852 if (!(file = fopen(filename, MODE_READ)))
1854 level->no_valid_file = TRUE;
1856 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1861 /* position file stream to the requested level inside the level package */
1862 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
1864 level->no_valid_file = TRUE;
1866 Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename);
1871 /* there exist Supaplex level package files with multi-part levels which
1872 can be detected as follows: instead of leading and trailing dashes ('-')
1873 to pad the level name, they have leading and trailing numbers which are
1874 the x and y coordinations of the current part of the multi-part level;
1875 if there are '?' characters instead of numbers on the left or right side
1876 of the level name, the multi-part level consists of only horizontal or
1879 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
1881 LoadLevelFromFileStream_SP(file, level, l);
1883 /* check if this level is a part of a bigger multi-part level */
1885 name_first = level->name[0];
1886 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
1888 is_multipart_level =
1889 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
1890 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
1893 ((name_first == '?' || name_first == '1') &&
1894 (name_last == '?' || name_last == '1'));
1896 /* correct leading multipart level meta information in level name */
1897 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
1898 level->name[i] = '-';
1900 /* correct trailing multipart level meta information in level name */
1901 for (i = SP_LEVEL_NAME_LEN - 1; i>=0 && level->name[i] == name_last; i--)
1902 level->name[i] = '-';
1904 /* ---------- check for normal single level ---------- */
1906 if (!reading_multipart_level && !is_multipart_level)
1908 /* the current level is simply a normal single-part level, and we are
1909 not reading a multi-part level yet, so return the level as it is */
1914 /* ---------- check for empty level (unused multi-part) ---------- */
1916 if (!reading_multipart_level && is_multipart_level && !is_first_part)
1918 /* this is a part of a multi-part level, but not the first part
1919 (and we are not already reading parts of a multi-part level);
1920 in this case, use an empty level instead of the single part */
1922 use_empty_level = TRUE;
1927 /* ---------- check for finished multi-part level ---------- */
1929 if (reading_multipart_level &&
1930 (!is_multipart_level ||
1931 strcmp(level->name, multipart_level.name) != 0))
1933 /* we are already reading parts of a multi-part level, but this level is
1934 either not a multi-part level, or a part of a different multi-part
1935 level; in both cases, the multi-part level seems to be complete */
1940 /* ---------- here we have one part of a multi-part level ---------- */
1942 reading_multipart_level = TRUE;
1944 if (is_first_part) /* start with first part of new multi-part level */
1946 /* copy level info structure from first part */
1947 multipart_level = *level;
1949 /* clear playfield of new multi-part level */
1950 for (y = 0; y < MAX_LEV_FIELDY; y++)
1951 for (x = 0; x < MAX_LEV_FIELDX; x++)
1952 multipart_level.field[x][y] = EL_EMPTY;
1955 if (name_first == '?')
1957 if (name_last == '?')
1960 multipart_xpos = (int)(name_first - '0');
1961 multipart_ypos = (int)(name_last - '0');
1964 printf("----------> part (%d/%d) of multi-part level '%s'\n",
1965 multipart_xpos, multipart_ypos, multipart_level.name);
1968 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
1969 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
1971 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
1976 multipart_level.fieldx = MAX(multipart_level.fieldx,
1977 multipart_xpos * SP_LEVEL_XSIZE);
1978 multipart_level.fieldy = MAX(multipart_level.fieldy,
1979 multipart_ypos * SP_LEVEL_YSIZE);
1981 /* copy level part at the right position of multi-part level */
1982 for (y = 0; y < SP_LEVEL_YSIZE; y++)
1984 for (x = 0; x < SP_LEVEL_XSIZE; x++)
1986 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
1987 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
1989 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
1996 if (use_empty_level)
1998 setLevelInfoToDefaults(level);
2000 level->fieldx = SP_LEVEL_XSIZE;
2001 level->fieldy = SP_LEVEL_YSIZE;
2003 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2004 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2005 level->field[x][y] = EL_EMPTY;
2007 strcpy(level->name, "-------- EMPTY --------");
2009 Error(ERR_WARN, "single part of multi-part level -- using empty level");
2012 if (reading_multipart_level)
2013 *level = multipart_level;
2016 /* ------------------------------------------------------------------------- */
2017 /* functions for loading generic level */
2018 /* ------------------------------------------------------------------------- */
2020 void LoadLevelFromFileInfo(struct LevelInfo *level,
2021 struct LevelFileInfo *level_file_info)
2023 /* always start with reliable default values */
2024 setLevelInfoToDefaults(level);
2026 switch (level_file_info->type)
2028 case LEVEL_FILE_TYPE_RND:
2029 LoadLevelFromFileInfo_RND(level, level_file_info);
2032 case LEVEL_FILE_TYPE_EM:
2033 LoadLevelFromFileInfo_EM(level, level_file_info);
2036 case LEVEL_FILE_TYPE_SP:
2037 LoadLevelFromFileInfo_SP(level, level_file_info);
2041 LoadLevelFromFileInfo_RND(level, level_file_info);
2046 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
2048 static struct LevelFileInfo level_file_info;
2050 /* always start with reliable default values */
2051 setFileInfoToDefaults(&level_file_info);
2053 level_file_info.nr = 0; /* unknown level number */
2054 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
2055 level_file_info.filename = filename;
2057 LoadLevelFromFileInfo(level, &level_file_info);
2060 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
2062 if (leveldir_current == NULL) /* only when dumping level */
2066 printf("::: sort_priority: %d\n", leveldir_current->sort_priority);
2069 /* determine correct game engine version of current level */
2071 if (!leveldir_current->latest_engine)
2073 if (IS_LEVELCLASS_CONTRIB(leveldir_current) ||
2074 IS_LEVELCLASS_PRIVATE(leveldir_current) ||
2075 IS_LEVELCLASS_UNDEFINED(leveldir_current))
2079 printf("\n::: This level is private or contributed: '%s'\n", filename);
2083 printf("\n::: Use the stored game engine version for this level\n");
2086 /* For all levels which are not forced to use the latest game engine
2087 version (normally user contributed, private and undefined levels),
2088 use the version of the game engine the levels were created for.
2090 Since 2.0.1, the game engine version is now directly stored
2091 in the level file (chunk "VERS"), so there is no need anymore
2092 to set the game version from the file version (except for old,
2093 pre-2.0 levels, where the game version is still taken from the
2094 file format version used to store the level -- see above). */
2096 /* do some special adjustments to support older level versions */
2097 if (level->file_version == FILE_VERSION_1_0)
2099 Error(ERR_WARN, "level file '%s' has version number 1.0", filename);
2100 Error(ERR_WARN, "using high speed movement for player");
2102 /* player was faster than monsters in (pre-)1.0 levels */
2103 level->double_speed = TRUE;
2106 /* Default behaviour for EM style gems was "slippery" only in 2.0.1 */
2107 if (level->game_version == VERSION_IDENT(2,0,1,0))
2108 level->em_slippery_gems = TRUE;
2110 if (level->game_version < VERSION_IDENT(2,2,0,0))
2111 level->use_spring_bug = TRUE;
2113 if (level->game_version < VERSION_IDENT(3,1,0,0))
2117 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
2118 level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
2120 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
2121 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
2122 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
2123 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
2125 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2126 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
2128 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2130 int element = EL_CUSTOM_START + i;
2131 struct ElementInfo *ei = &element_info[element];
2133 for (j = 0; j < ei->num_change_pages; j++)
2135 struct ElementChangeInfo *change = &ei->change_page[j];
2137 change->trigger_player = CH_PLAYER_ANY;
2138 change->trigger_page = CH_PAGE_ANY;
2146 printf("\n::: ALWAYS USE LATEST ENGINE FOR THIS LEVEL: [%d] '%s'\n",
2147 leveldir_current->sort_priority, filename);
2151 printf("\n::: Use latest game engine version for this level.\n");
2154 /* For all levels which are forced to use the latest game engine version
2155 (normally all but user contributed, private and undefined levels), set
2156 the game engine version to the actual version; this allows for actual
2157 corrections in the game engine to take effect for existing, converted
2158 levels (from "classic" or other existing games) to make the emulation
2159 of the corresponding game more accurate, while (hopefully) not breaking
2160 existing levels created from other players. */
2163 printf("::: changing engine from %d to %d\n",
2164 level->game_version, GAME_VERSION_ACTUAL);
2167 level->game_version = GAME_VERSION_ACTUAL;
2169 /* Set special EM style gems behaviour: EM style gems slip down from
2170 normal, steel and growing wall. As this is a more fundamental change,
2171 it seems better to set the default behaviour to "off" (as it is more
2172 natural) and make it configurable in the level editor (as a property
2173 of gem style elements). Already existing converted levels (neither
2174 private nor contributed levels) are changed to the new behaviour. */
2176 if (level->file_version < FILE_VERSION_2_0)
2177 level->em_slippery_gems = TRUE;
2181 printf("::: => %d\n", level->game_version);
2185 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
2189 /* map custom element change events that have changed in newer versions
2190 (these following values were accidentally changed in version 3.0.1) */
2191 if (level->game_version <= VERSION_IDENT(3,0,0,0))
2193 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2195 int element = EL_CUSTOM_START + i;
2197 /* order of checking and copying events to be mapped is important */
2198 for (j = CE_BY_OTHER_ACTION; j >= CE_BY_PLAYER_OBSOLETE; j--)
2200 if (HAS_CHANGE_EVENT(element, j - 2))
2202 SET_CHANGE_EVENT(element, j - 2, FALSE);
2203 SET_CHANGE_EVENT(element, j, TRUE);
2207 /* order of checking and copying events to be mapped is important */
2208 for (j = CE_OTHER_GETS_COLLECTED; j >= CE_HITTING_SOMETHING; j--)
2210 if (HAS_CHANGE_EVENT(element, j - 1))
2212 SET_CHANGE_EVENT(element, j - 1, FALSE);
2213 SET_CHANGE_EVENT(element, j, TRUE);
2219 /* some custom element change events get mapped since version 3.0.3 */
2220 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2222 int element = EL_CUSTOM_START + i;
2224 if (HAS_CHANGE_EVENT(element, CE_BY_PLAYER_OBSOLETE) ||
2225 HAS_CHANGE_EVENT(element, CE_BY_COLLISION_OBSOLETE))
2227 SET_CHANGE_EVENT(element, CE_BY_PLAYER_OBSOLETE, FALSE);
2228 SET_CHANGE_EVENT(element, CE_BY_COLLISION_OBSOLETE, FALSE);
2230 SET_CHANGE_EVENT(element, CE_BY_DIRECT_ACTION, TRUE);
2234 /* initialize "can_change" field for old levels with only one change page */
2235 if (level->game_version <= VERSION_IDENT(3,0,2,0))
2237 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2239 int element = EL_CUSTOM_START + i;
2241 if (CAN_CHANGE(element))
2242 element_info[element].change->can_change = TRUE;
2246 /* correct custom element values (for old levels without these options) */
2247 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2249 int element = EL_CUSTOM_START + i;
2250 struct ElementInfo *ei = &element_info[element];
2252 if (ei->access_direction == MV_NO_MOVING)
2253 ei->access_direction = MV_ALL_DIRECTIONS;
2255 for (j = 0; j < ei->num_change_pages; j++)
2257 struct ElementChangeInfo *change = &ei->change_page[j];
2259 if (change->trigger_side == CH_SIDE_NONE)
2260 change->trigger_side = CH_SIDE_ANY;
2265 /* set default push delay values (corrected since version 3.0.7-1) */
2266 if (level->game_version < VERSION_IDENT(3,0,7,1))
2268 game.default_push_delay_fixed = 2;
2269 game.default_push_delay_random = 8;
2273 game.default_push_delay_fixed = 8;
2274 game.default_push_delay_random = 8;
2277 /* set uninitialized push delay values of custom elements in older levels */
2278 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2280 int element = EL_CUSTOM_START + i;
2282 if (element_info[element].push_delay_fixed == -1)
2283 element_info[element].push_delay_fixed = game.default_push_delay_fixed;
2284 if (element_info[element].push_delay_random == -1)
2285 element_info[element].push_delay_random = game.default_push_delay_random;
2289 /* map elements that have changed in newer versions */
2290 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
2291 level->game_version);
2292 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2293 for (x = 0; x < 3; x++)
2294 for (y = 0; y < 3; y++)
2295 level->yamyam_content[i][x][y] =
2296 getMappedElementByVersion(level->yamyam_content[i][x][y],
2297 level->game_version);
2299 /* initialize element properties for level editor etc. */
2300 InitElementPropertiesEngine(level->game_version);
2303 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
2307 /* map elements that have changed in newer versions */
2308 for (y = 0; y < level->fieldy; y++)
2310 for (x = 0; x < level->fieldx; x++)
2312 int element = level->field[x][y];
2315 element = getMappedElementByVersion(element, level->game_version);
2317 if (level->game_version <= VERSION_IDENT(2,2,0,0))
2319 /* map game font elements */
2320 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
2321 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
2322 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
2323 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
2326 if (level->game_version < VERSION_IDENT(3,0,0,0))
2328 /* map Supaplex gravity tube elements */
2329 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
2330 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2331 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
2332 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
2337 level->field[x][y] = element;
2341 /* copy elements to runtime playfield array */
2342 for (x = 0; x < MAX_LEV_FIELDX; x++)
2343 for (y = 0; y < MAX_LEV_FIELDY; y++)
2344 Feld[x][y] = level->field[x][y];
2346 /* initialize level size variables for faster access */
2347 lev_fieldx = level->fieldx;
2348 lev_fieldy = level->fieldy;
2350 /* determine border element for this level */
2354 void LoadLevelTemplate(int nr)
2357 struct LevelFileInfo *level_file_info = getLevelFileInfo(nr);
2358 char *filename = level_file_info->filename;
2360 LoadLevelFromFileInfo(&level_template, level_file_info);
2362 char *filename = getDefaultLevelFilename(nr);
2364 LoadLevelFromFilename_RND(&level_template, filename);
2367 LoadLevel_InitVersion(&level, filename);
2368 LoadLevel_InitElements(&level, filename);
2370 ActivateLevelTemplate();
2373 void LoadLevel(int nr)
2376 struct LevelFileInfo *level_file_info = getLevelFileInfo(nr);
2377 char *filename = level_file_info->filename;
2379 LoadLevelFromFileInfo(&level, level_file_info);
2381 char *filename = getLevelFilename(nr);
2383 LoadLevelFromFilename_RND(&level, filename);
2386 if (level.use_custom_template)
2387 LoadLevelTemplate(-1);
2390 LoadLevel_InitVersion(&level, filename);
2391 LoadLevel_InitElements(&level, filename);
2392 LoadLevel_InitPlayfield(&level, filename);
2394 LoadLevel_InitLevel(&level, filename);
2398 static void SaveLevel_VERS(FILE *file, struct LevelInfo *level)
2400 putFileVersion(file, level->file_version);
2401 putFileVersion(file, level->game_version);
2404 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
2408 putFile8Bit(file, level->fieldx);
2409 putFile8Bit(file, level->fieldy);
2411 putFile16BitBE(file, level->time);
2412 putFile16BitBE(file, level->gems_needed);
2414 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2415 putFile8Bit(file, level->name[i]);
2417 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2418 putFile8Bit(file, level->score[i]);
2420 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2421 for (y = 0; y < 3; y++)
2422 for (x = 0; x < 3; x++)
2423 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
2424 level->yamyam_content[i][x][y]));
2425 putFile8Bit(file, level->amoeba_speed);
2426 putFile8Bit(file, level->time_magic_wall);
2427 putFile8Bit(file, level->time_wheel);
2428 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
2429 level->amoeba_content));
2430 putFile8Bit(file, (level->double_speed ? 1 : 0));
2431 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
2432 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
2433 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
2435 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
2437 putFile8Bit(file, (level->block_last_field ? 1 : 0));
2438 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
2439 putFile32BitBE(file, level->can_move_into_acid_bits);
2440 putFile8Bit(file, level->dont_collide_with_bits);
2442 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
2443 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
2445 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
2446 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
2448 WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED);
2451 static void SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
2455 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2456 putFile8Bit(file, level->author[i]);
2459 static void SaveLevel_BODY(FILE *file, struct LevelInfo *level)
2463 for (y = 0; y < level->fieldy; y++)
2464 for (x = 0; x < level->fieldx; x++)
2465 if (level->encoding_16bit_field)
2466 putFile16BitBE(file, level->field[x][y]);
2468 putFile8Bit(file, level->field[x][y]);
2472 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
2476 putFile8Bit(file, EL_YAMYAM);
2477 putFile8Bit(file, level->num_yamyam_contents);
2478 putFile8Bit(file, 0);
2479 putFile8Bit(file, 0);
2481 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2482 for (y = 0; y < 3; y++)
2483 for (x = 0; x < 3; x++)
2484 if (level->encoding_16bit_field)
2485 putFile16BitBE(file, level->yamyam_content[i][x][y]);
2487 putFile8Bit(file, level->yamyam_content[i][x][y]);
2491 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
2494 int num_contents, content_xsize, content_ysize;
2495 int content_array[MAX_ELEMENT_CONTENTS][3][3];
2497 if (element == EL_YAMYAM)
2499 num_contents = level->num_yamyam_contents;
2503 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2504 for (y = 0; y < 3; y++)
2505 for (x = 0; x < 3; x++)
2506 content_array[i][x][y] = level->yamyam_content[i][x][y];
2508 else if (element == EL_BD_AMOEBA)
2514 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2515 for (y = 0; y < 3; y++)
2516 for (x = 0; x < 3; x++)
2517 content_array[i][x][y] = EL_EMPTY;
2518 content_array[0][0][0] = level->amoeba_content;
2522 /* chunk header already written -- write empty chunk data */
2523 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
2525 Error(ERR_WARN, "cannot save content for element '%d'", element);
2529 putFile16BitBE(file, element);
2530 putFile8Bit(file, num_contents);
2531 putFile8Bit(file, content_xsize);
2532 putFile8Bit(file, content_ysize);
2534 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2536 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2537 for (y = 0; y < 3; y++)
2538 for (x = 0; x < 3; x++)
2539 putFile16BitBE(file, content_array[i][x][y]);
2542 static void SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
2545 int envelope_nr = element - EL_ENVELOPE_1;
2546 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
2548 putFile16BitBE(file, element);
2549 putFile16BitBE(file, envelope_len);
2550 putFile8Bit(file, level->envelope_xsize[envelope_nr]);
2551 putFile8Bit(file, level->envelope_ysize[envelope_nr]);
2553 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2555 for (i = 0; i < envelope_len; i++)
2556 putFile8Bit(file, level->envelope_text[envelope_nr][i]);
2560 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
2561 int num_changed_custom_elements)
2565 putFile16BitBE(file, num_changed_custom_elements);
2567 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2569 int element = EL_CUSTOM_START + i;
2571 if (Properties[element][EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT)
2573 if (check < num_changed_custom_elements)
2575 putFile16BitBE(file, element);
2576 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
2583 if (check != num_changed_custom_elements) /* should not happen */
2584 Error(ERR_WARN, "inconsistent number of custom element properties");
2589 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
2590 int num_changed_custom_elements)
2594 putFile16BitBE(file, num_changed_custom_elements);
2596 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2598 int element = EL_CUSTOM_START + i;
2600 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
2602 if (check < num_changed_custom_elements)
2604 putFile16BitBE(file, element);
2605 putFile16BitBE(file, element_info[element].change->target_element);
2612 if (check != num_changed_custom_elements) /* should not happen */
2613 Error(ERR_WARN, "inconsistent number of custom target elements");
2618 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
2619 int num_changed_custom_elements)
2621 int i, j, x, y, check = 0;
2623 putFile16BitBE(file, num_changed_custom_elements);
2625 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2627 int element = EL_CUSTOM_START + i;
2629 if (element_info[element].modified_settings)
2631 if (check < num_changed_custom_elements)
2633 putFile16BitBE(file, element);
2635 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2636 putFile8Bit(file, element_info[element].description[j]);
2638 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
2640 /* some free bytes for future properties and padding */
2641 WriteUnusedBytesToFile(file, 7);
2643 putFile8Bit(file, element_info[element].use_gfx_element);
2644 putFile16BitBE(file, element_info[element].gfx_element);
2646 putFile8Bit(file, element_info[element].collect_score);
2647 putFile8Bit(file, element_info[element].collect_count);
2649 putFile16BitBE(file, element_info[element].push_delay_fixed);
2650 putFile16BitBE(file, element_info[element].push_delay_random);
2651 putFile16BitBE(file, element_info[element].move_delay_fixed);
2652 putFile16BitBE(file, element_info[element].move_delay_random);
2654 putFile16BitBE(file, element_info[element].move_pattern);
2655 putFile8Bit(file, element_info[element].move_direction_initial);
2656 putFile8Bit(file, element_info[element].move_stepsize);
2658 for (y = 0; y < 3; y++)
2659 for (x = 0; x < 3; x++)
2660 putFile16BitBE(file, element_info[element].content[x][y]);
2662 putFile32BitBE(file, element_info[element].change->events);
2664 putFile16BitBE(file, element_info[element].change->target_element);
2666 putFile16BitBE(file, element_info[element].change->delay_fixed);
2667 putFile16BitBE(file, element_info[element].change->delay_random);
2668 putFile16BitBE(file, element_info[element].change->delay_frames);
2670 putFile16BitBE(file, element_info[element].change->trigger_element);
2672 putFile8Bit(file, element_info[element].change->explode);
2673 putFile8Bit(file, element_info[element].change->use_target_content);
2674 putFile8Bit(file, element_info[element].change->only_if_complete);
2675 putFile8Bit(file, element_info[element].change->use_random_replace);
2677 putFile8Bit(file, element_info[element].change->random_percentage);
2678 putFile8Bit(file, element_info[element].change->replace_when);
2680 for (y = 0; y < 3; y++)
2681 for (x = 0; x < 3; x++)
2682 putFile16BitBE(file, element_info[element].change->content[x][y]);
2684 putFile8Bit(file, element_info[element].slippery_type);
2686 /* some free bytes for future properties and padding */
2687 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
2694 if (check != num_changed_custom_elements) /* should not happen */
2695 Error(ERR_WARN, "inconsistent number of custom element properties");
2699 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
2701 struct ElementInfo *ei = &element_info[element];
2704 putFile16BitBE(file, element);
2706 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2707 putFile8Bit(file, ei->description[i]);
2709 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
2710 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
2712 putFile8Bit(file, ei->num_change_pages);
2714 /* some free bytes for future base property values and padding */
2715 WriteUnusedBytesToFile(file, 5);
2717 /* write custom property values */
2719 putFile8Bit(file, ei->use_gfx_element);
2720 putFile16BitBE(file, ei->gfx_element);
2722 putFile8Bit(file, ei->collect_score);
2723 putFile8Bit(file, ei->collect_count);
2725 putFile8Bit(file, ei->drop_delay_fixed);
2726 putFile8Bit(file, ei->push_delay_fixed);
2727 putFile8Bit(file, ei->drop_delay_random);
2728 putFile8Bit(file, ei->push_delay_random);
2729 putFile16BitBE(file, ei->move_delay_fixed);
2730 putFile16BitBE(file, ei->move_delay_random);
2732 /* bits 0 - 15 of "move_pattern" ... */
2733 putFile16BitBE(file, ei->move_pattern & 0xffff);
2734 putFile8Bit(file, ei->move_direction_initial);
2735 putFile8Bit(file, ei->move_stepsize);
2737 putFile8Bit(file, ei->slippery_type);
2739 for (y = 0; y < 3; y++)
2740 for (x = 0; x < 3; x++)
2741 putFile16BitBE(file, ei->content[x][y]);
2743 putFile16BitBE(file, ei->move_enter_element);
2744 putFile16BitBE(file, ei->move_leave_element);
2745 putFile8Bit(file, ei->move_leave_type);
2747 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
2748 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
2750 putFile8Bit(file, ei->access_direction);
2752 putFile8Bit(file, ei->explosion_delay);
2753 putFile8Bit(file, ei->ignition_delay);
2755 /* some free bytes for future custom property values and padding */
2756 WriteUnusedBytesToFile(file, 2);
2758 /* write change property values */
2760 for (i = 0; i < ei->num_change_pages; i++)
2762 struct ElementChangeInfo *change = &ei->change_page[i];
2764 putFile32BitBE(file, change->events);
2766 putFile16BitBE(file, change->target_element);
2768 putFile16BitBE(file, change->delay_fixed);
2769 putFile16BitBE(file, change->delay_random);
2770 putFile16BitBE(file, change->delay_frames);
2772 putFile16BitBE(file, change->trigger_element);
2774 putFile8Bit(file, change->explode);
2775 putFile8Bit(file, change->use_target_content);
2776 putFile8Bit(file, change->only_if_complete);
2777 putFile8Bit(file, change->use_random_replace);
2779 putFile8Bit(file, change->random_percentage);
2780 putFile8Bit(file, change->replace_when);
2782 for (y = 0; y < 3; y++)
2783 for (x = 0; x < 3; x++)
2784 putFile16BitBE(file, change->target_content[x][y]);
2786 putFile8Bit(file, change->can_change);
2788 putFile8Bit(file, change->trigger_side);
2791 putFile8Bit(file, change->trigger_player);
2792 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
2793 log_2(change->trigger_page)));
2795 /* some free bytes for future change property values and padding */
2796 WriteUnusedBytesToFile(file, 6);
2800 /* some free bytes for future change property values and padding */
2801 WriteUnusedBytesToFile(file, 8);
2806 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
2808 struct ElementInfo *ei = &element_info[element];
2809 struct ElementGroupInfo *group = ei->group;
2812 putFile16BitBE(file, element);
2814 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2815 putFile8Bit(file, ei->description[i]);
2817 putFile8Bit(file, group->num_elements);
2819 putFile8Bit(file, ei->use_gfx_element);
2820 putFile16BitBE(file, ei->gfx_element);
2822 putFile8Bit(file, group->choice_mode);
2824 /* some free bytes for future values and padding */
2825 WriteUnusedBytesToFile(file, 3);
2827 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
2828 putFile16BitBE(file, group->element[i]);
2831 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
2833 int body_chunk_size;
2837 if (!(file = fopen(filename, MODE_WRITE)))
2839 Error(ERR_WARN, "cannot save level file '%s'", filename);
2843 level->file_version = FILE_VERSION_ACTUAL;
2844 level->game_version = GAME_VERSION_ACTUAL;
2846 /* check level field for 16-bit elements */
2847 level->encoding_16bit_field = FALSE;
2848 for (y = 0; y < level->fieldy; y++)
2849 for (x = 0; x < level->fieldx; x++)
2850 if (level->field[x][y] > 255)
2851 level->encoding_16bit_field = TRUE;
2853 /* check yamyam content for 16-bit elements */
2854 level->encoding_16bit_yamyam = FALSE;
2855 for (i = 0; i < level->num_yamyam_contents; i++)
2856 for (y = 0; y < 3; y++)
2857 for (x = 0; x < 3; x++)
2858 if (level->yamyam_content[i][x][y] > 255)
2859 level->encoding_16bit_yamyam = TRUE;
2861 /* check amoeba content for 16-bit elements */
2862 level->encoding_16bit_amoeba = FALSE;
2863 if (level->amoeba_content > 255)
2864 level->encoding_16bit_amoeba = TRUE;
2866 /* calculate size of "BODY" chunk */
2868 level->fieldx * level->fieldy * (level->encoding_16bit_field ? 2 : 1);
2870 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
2871 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
2873 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
2874 SaveLevel_VERS(file, level);
2876 putFileChunkBE(file, "HEAD", LEVEL_HEADER_SIZE);
2877 SaveLevel_HEAD(file, level);
2879 putFileChunkBE(file, "AUTH", MAX_LEVEL_AUTHOR_LEN);
2880 SaveLevel_AUTH(file, level);
2882 putFileChunkBE(file, "BODY", body_chunk_size);
2883 SaveLevel_BODY(file, level);
2885 if (level->encoding_16bit_yamyam ||
2886 level->num_yamyam_contents != STD_ELEMENT_CONTENTS)
2888 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
2889 SaveLevel_CNT2(file, level, EL_YAMYAM);
2892 if (level->encoding_16bit_amoeba)
2894 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
2895 SaveLevel_CNT2(file, level, EL_BD_AMOEBA);
2898 /* check for envelope content */
2899 for (i = 0; i < 4; i++)
2901 if (strlen(level->envelope_text[i]) > 0)
2903 int envelope_len = strlen(level->envelope_text[i]) + 1;
2905 putFileChunkBE(file, "CNT3", LEVEL_CHUNK_CNT3_SIZE(envelope_len));
2906 SaveLevel_CNT3(file, level, EL_ENVELOPE_1 + i);
2910 /* check for non-default custom elements (unless using template level) */
2911 if (!level->use_custom_template)
2913 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2915 int element = EL_CUSTOM_START + i;
2917 if (element_info[element].modified_settings)
2919 int num_change_pages = element_info[element].num_change_pages;
2921 putFileChunkBE(file, "CUS4", LEVEL_CHUNK_CUS4_SIZE(num_change_pages));
2922 SaveLevel_CUS4(file, level, element);
2927 /* check for non-default group elements (unless using template level) */
2928 if (!level->use_custom_template)
2930 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
2932 int element = EL_GROUP_START + i;
2934 if (element_info[element].modified_settings)
2936 putFileChunkBE(file, "GRP1", LEVEL_CHUNK_GRP1_SIZE);
2937 SaveLevel_GRP1(file, level, element);
2944 SetFilePermissions(filename, PERMS_PRIVATE);
2947 void SaveLevel(int nr)
2949 char *filename = getDefaultLevelFilename(nr);
2951 SaveLevelFromFilename(&level, filename);
2954 void SaveLevelTemplate()
2956 char *filename = getDefaultLevelFilename(-1);
2958 SaveLevelFromFilename(&level, filename);
2961 void DumpLevel(struct LevelInfo *level)
2963 if (level->no_valid_file)
2965 Error(ERR_WARN, "cannot dump -- no valid level file found");
2970 printf_line("-", 79);
2971 printf("Level xxx (file version %08d, game version %08d)\n",
2972 level->file_version, level->game_version);
2973 printf_line("-", 79);
2975 printf("Level author: '%s'\n", level->author);
2976 printf("Level title: '%s'\n", level->name);
2978 printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
2980 printf("Level time: %d seconds\n", level->time);
2981 printf("Gems needed: %d\n", level->gems_needed);
2983 printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
2984 printf("Time for wheel: %d seconds\n", level->time_wheel);
2985 printf("Time for light: %d seconds\n", level->time_light);
2986 printf("Time for timegate: %d seconds\n", level->time_timegate);
2988 printf("Amoeba speed: %d\n", level->amoeba_speed);
2990 printf("Initial gravity: %s\n", (level->initial_gravity ? "yes" : "no"));
2991 printf("Double speed movement: %s\n", (level->double_speed ? "yes" : "no"));
2992 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
2993 printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
2994 printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
2995 printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
2996 printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
2998 printf_line("-", 79);
3002 /* ========================================================================= */
3003 /* tape file functions */
3004 /* ========================================================================= */
3006 static void setTapeInfoToDefaults()
3010 /* always start with reliable default values (empty tape) */
3013 /* default values (also for pre-1.2 tapes) with only the first player */
3014 tape.player_participates[0] = TRUE;
3015 for (i = 1; i < MAX_PLAYERS; i++)
3016 tape.player_participates[i] = FALSE;
3018 /* at least one (default: the first) player participates in every tape */
3019 tape.num_participating_players = 1;
3021 tape.level_nr = level_nr;
3023 tape.changed = FALSE;
3025 tape.recording = FALSE;
3026 tape.playing = FALSE;
3027 tape.pausing = FALSE;
3029 tape.no_valid_file = FALSE;
3032 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
3034 tape->file_version = getFileVersion(file);
3035 tape->game_version = getFileVersion(file);
3040 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
3044 tape->random_seed = getFile32BitBE(file);
3045 tape->date = getFile32BitBE(file);
3046 tape->length = getFile32BitBE(file);
3048 /* read header fields that are new since version 1.2 */
3049 if (tape->file_version >= FILE_VERSION_1_2)
3051 byte store_participating_players = getFile8Bit(file);
3054 /* since version 1.2, tapes store which players participate in the tape */
3055 tape->num_participating_players = 0;
3056 for (i = 0; i < MAX_PLAYERS; i++)
3058 tape->player_participates[i] = FALSE;
3060 if (store_participating_players & (1 << i))
3062 tape->player_participates[i] = TRUE;
3063 tape->num_participating_players++;
3067 ReadUnusedBytesFromFile(file, TAPE_HEADER_UNUSED);
3069 engine_version = getFileVersion(file);
3070 if (engine_version > 0)
3071 tape->engine_version = engine_version;
3073 tape->engine_version = tape->game_version;
3079 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
3081 int level_identifier_size;
3084 level_identifier_size = getFile16BitBE(file);
3086 tape->level_identifier =
3087 checked_realloc(tape->level_identifier, level_identifier_size);
3089 for (i = 0; i < level_identifier_size; i++)
3090 tape->level_identifier[i] = getFile8Bit(file);
3092 tape->level_nr = getFile16BitBE(file);
3094 chunk_size = 2 + level_identifier_size + 2;
3099 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
3102 int chunk_size_expected =
3103 (tape->num_participating_players + 1) * tape->length;
3105 if (chunk_size_expected != chunk_size)
3107 ReadUnusedBytesFromFile(file, chunk_size);
3108 return chunk_size_expected;
3111 for (i = 0; i < tape->length; i++)
3113 if (i >= MAX_TAPELEN)
3116 for (j = 0; j < MAX_PLAYERS; j++)
3118 tape->pos[i].action[j] = MV_NO_MOVING;
3120 if (tape->player_participates[j])
3121 tape->pos[i].action[j] = getFile8Bit(file);
3124 tape->pos[i].delay = getFile8Bit(file);
3126 if (tape->file_version == FILE_VERSION_1_0)
3128 /* eliminate possible diagonal moves in old tapes */
3129 /* this is only for backward compatibility */
3131 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
3132 byte action = tape->pos[i].action[0];
3133 int k, num_moves = 0;
3135 for (k = 0; k<4; k++)
3137 if (action & joy_dir[k])
3139 tape->pos[i + num_moves].action[0] = joy_dir[k];
3141 tape->pos[i + num_moves].delay = 0;
3150 tape->length += num_moves;
3153 else if (tape->file_version < FILE_VERSION_2_0)
3155 /* convert pre-2.0 tapes to new tape format */
3157 if (tape->pos[i].delay > 1)
3160 tape->pos[i + 1] = tape->pos[i];
3161 tape->pos[i + 1].delay = 1;
3164 for (j = 0; j < MAX_PLAYERS; j++)
3165 tape->pos[i].action[j] = MV_NO_MOVING;
3166 tape->pos[i].delay--;
3177 if (i != tape->length)
3178 chunk_size = (tape->num_participating_players + 1) * i;
3183 void LoadTapeFromFilename(char *filename)
3185 char cookie[MAX_LINE_LEN];
3186 char chunk_name[CHUNK_ID_LEN + 1];
3190 /* always start with reliable default values */
3191 setTapeInfoToDefaults();
3193 if (!(file = fopen(filename, MODE_READ)))
3195 tape.no_valid_file = TRUE;
3198 Error(ERR_WARN, "cannot read tape '%s' -- using empty tape", filename);
3204 getFileChunkBE(file, chunk_name, NULL);
3205 if (strcmp(chunk_name, "RND1") == 0)
3207 getFile32BitBE(file); /* not used */
3209 getFileChunkBE(file, chunk_name, NULL);
3210 if (strcmp(chunk_name, "TAPE") != 0)
3212 tape.no_valid_file = TRUE;
3214 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
3219 else /* check for pre-2.0 file format with cookie string */
3221 strcpy(cookie, chunk_name);
3222 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
3223 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3224 cookie[strlen(cookie) - 1] = '\0';
3226 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
3228 tape.no_valid_file = TRUE;
3230 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
3235 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
3237 tape.no_valid_file = TRUE;
3239 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
3244 /* pre-2.0 tape files have no game version, so use file version here */
3245 tape.game_version = tape.file_version;
3248 if (tape.file_version < FILE_VERSION_1_2)
3250 /* tape files from versions before 1.2.0 without chunk structure */
3251 LoadTape_HEAD(file, TAPE_HEADER_SIZE, &tape);
3252 LoadTape_BODY(file, 2 * tape.length, &tape);
3260 int (*loader)(FILE *, int, struct TapeInfo *);
3264 { "VERS", FILE_VERS_CHUNK_SIZE, LoadTape_VERS },
3265 { "HEAD", TAPE_HEADER_SIZE, LoadTape_HEAD },
3266 { "INFO", -1, LoadTape_INFO },
3267 { "BODY", -1, LoadTape_BODY },
3271 while (getFileChunkBE(file, chunk_name, &chunk_size))
3275 while (chunk_info[i].name != NULL &&
3276 strcmp(chunk_name, chunk_info[i].name) != 0)
3279 if (chunk_info[i].name == NULL)
3281 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
3282 chunk_name, filename);
3283 ReadUnusedBytesFromFile(file, chunk_size);
3285 else if (chunk_info[i].size != -1 &&
3286 chunk_info[i].size != chunk_size)
3288 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
3289 chunk_size, chunk_name, filename);
3290 ReadUnusedBytesFromFile(file, chunk_size);
3294 /* call function to load this tape chunk */
3295 int chunk_size_expected =
3296 (chunk_info[i].loader)(file, chunk_size, &tape);
3298 /* the size of some chunks cannot be checked before reading other
3299 chunks first (like "HEAD" and "BODY") that contain some header
3300 information, so check them here */
3301 if (chunk_size_expected != chunk_size)
3303 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
3304 chunk_size, chunk_name, filename);
3312 tape.length_seconds = GetTapeLength();
3315 printf("::: tape game version: %d\n", tape.game_version);
3316 printf("::: tape engine version: %d\n", tape.engine_version);
3320 void LoadTape(int nr)
3322 char *filename = getTapeFilename(nr);
3324 LoadTapeFromFilename(filename);
3327 void LoadSolutionTape(int nr)
3329 char *filename = getSolutionTapeFilename(nr);
3331 LoadTapeFromFilename(filename);
3334 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
3336 putFileVersion(file, tape->file_version);
3337 putFileVersion(file, tape->game_version);
3340 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
3343 byte store_participating_players = 0;
3345 /* set bits for participating players for compact storage */
3346 for (i = 0; i < MAX_PLAYERS; i++)
3347 if (tape->player_participates[i])
3348 store_participating_players |= (1 << i);
3350 putFile32BitBE(file, tape->random_seed);
3351 putFile32BitBE(file, tape->date);
3352 putFile32BitBE(file, tape->length);
3354 putFile8Bit(file, store_participating_players);
3356 /* unused bytes not at the end here for 4-byte alignment of engine_version */
3357 WriteUnusedBytesToFile(file, TAPE_HEADER_UNUSED);
3359 putFileVersion(file, tape->engine_version);
3362 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
3364 int level_identifier_size = strlen(tape->level_identifier) + 1;
3367 putFile16BitBE(file, level_identifier_size);
3369 for (i = 0; i < level_identifier_size; i++)
3370 putFile8Bit(file, tape->level_identifier[i]);
3372 putFile16BitBE(file, tape->level_nr);
3375 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
3379 for (i = 0; i < tape->length; i++)
3381 for (j = 0; j < MAX_PLAYERS; j++)
3382 if (tape->player_participates[j])
3383 putFile8Bit(file, tape->pos[i].action[j]);
3385 putFile8Bit(file, tape->pos[i].delay);
3389 void SaveTape(int nr)
3391 char *filename = getTapeFilename(nr);
3393 boolean new_tape = TRUE;
3394 int num_participating_players = 0;
3395 int info_chunk_size;
3396 int body_chunk_size;
3399 InitTapeDirectory(leveldir_current->subdir);
3401 /* if a tape still exists, ask to overwrite it */
3402 if (access(filename, F_OK) == 0)
3405 if (!Request("Replace old tape ?", REQ_ASK))
3409 if (!(file = fopen(filename, MODE_WRITE)))
3411 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
3415 tape.file_version = FILE_VERSION_ACTUAL;
3416 tape.game_version = GAME_VERSION_ACTUAL;
3418 /* count number of participating players */
3419 for (i = 0; i < MAX_PLAYERS; i++)
3420 if (tape.player_participates[i])
3421 num_participating_players++;
3423 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
3424 body_chunk_size = (num_participating_players + 1) * tape.length;
3426 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
3427 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
3429 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
3430 SaveTape_VERS(file, &tape);
3432 putFileChunkBE(file, "HEAD", TAPE_HEADER_SIZE);
3433 SaveTape_HEAD(file, &tape);
3435 putFileChunkBE(file, "INFO", info_chunk_size);
3436 SaveTape_INFO(file, &tape);
3438 putFileChunkBE(file, "BODY", body_chunk_size);
3439 SaveTape_BODY(file, &tape);
3443 SetFilePermissions(filename, PERMS_PRIVATE);
3445 tape.changed = FALSE;
3448 Request("tape saved !", REQ_CONFIRM);
3451 void DumpTape(struct TapeInfo *tape)
3456 if (tape->no_valid_file)
3458 Error(ERR_WARN, "cannot dump -- no valid tape file found");
3463 if (TAPE_IS_EMPTY(*tape))
3465 Error(ERR_WARN, "no tape available for level %d", tape->level_nr);
3471 printf_line("-", 79);
3472 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
3473 tape->level_nr, tape->file_version, tape->game_version);
3474 printf("Level series identifier: '%s'\n", tape->level_identifier);
3475 printf_line("-", 79);
3477 for (i = 0; i < tape->length; i++)
3479 if (i >= MAX_TAPELEN)
3482 printf("%03d: ", i);
3484 for (j = 0; j < MAX_PLAYERS; j++)
3486 if (tape->player_participates[j])
3488 int action = tape->pos[i].action[j];
3490 printf("%d:%02x ", j, action);
3491 printf("[%c%c%c%c|%c%c] - ",
3492 (action & JOY_LEFT ? '<' : ' '),
3493 (action & JOY_RIGHT ? '>' : ' '),
3494 (action & JOY_UP ? '^' : ' '),
3495 (action & JOY_DOWN ? 'v' : ' '),
3496 (action & JOY_BUTTON_1 ? '1' : ' '),
3497 (action & JOY_BUTTON_2 ? '2' : ' '));
3501 printf("(%03d)\n", tape->pos[i].delay);
3504 printf_line("-", 79);
3508 /* ========================================================================= */
3509 /* score file functions */
3510 /* ========================================================================= */
3512 void LoadScore(int nr)
3515 char *filename = getScoreFilename(nr);
3516 char cookie[MAX_LINE_LEN];
3517 char line[MAX_LINE_LEN];
3521 /* always start with reliable default values */
3522 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
3524 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
3525 highscore[i].Score = 0;
3528 if (!(file = fopen(filename, MODE_READ)))
3531 /* check file identifier */
3532 fgets(cookie, MAX_LINE_LEN, file);
3533 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3534 cookie[strlen(cookie) - 1] = '\0';
3536 if (!checkCookieString(cookie, SCORE_COOKIE))
3538 Error(ERR_WARN, "unknown format of score file '%s'", filename);
3543 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
3545 fscanf(file, "%d", &highscore[i].Score);
3546 fgets(line, MAX_LINE_LEN, file);
3548 if (line[strlen(line) - 1] == '\n')
3549 line[strlen(line) - 1] = '\0';
3551 for (line_ptr = line; *line_ptr; line_ptr++)
3553 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
3555 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
3556 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
3565 void SaveScore(int nr)
3568 char *filename = getScoreFilename(nr);
3571 InitScoreDirectory(leveldir_current->subdir);
3573 if (!(file = fopen(filename, MODE_WRITE)))
3575 Error(ERR_WARN, "cannot save score for level %d", nr);
3579 fprintf(file, "%s\n\n", SCORE_COOKIE);
3581 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
3582 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
3586 SetFilePermissions(filename, PERMS_PUBLIC);
3590 /* ========================================================================= */
3591 /* setup file functions */
3592 /* ========================================================================= */
3594 #define TOKEN_STR_PLAYER_PREFIX "player_"
3597 #define SETUP_TOKEN_PLAYER_NAME 0
3598 #define SETUP_TOKEN_SOUND 1
3599 #define SETUP_TOKEN_SOUND_LOOPS 2
3600 #define SETUP_TOKEN_SOUND_MUSIC 3
3601 #define SETUP_TOKEN_SOUND_SIMPLE 4
3602 #define SETUP_TOKEN_TOONS 5
3603 #define SETUP_TOKEN_SCROLL_DELAY 6
3604 #define SETUP_TOKEN_SOFT_SCROLLING 7
3605 #define SETUP_TOKEN_FADING 8
3606 #define SETUP_TOKEN_AUTORECORD 9
3607 #define SETUP_TOKEN_QUICK_DOORS 10
3608 #define SETUP_TOKEN_TEAM_MODE 11
3609 #define SETUP_TOKEN_HANDICAP 12
3610 #define SETUP_TOKEN_TIME_LIMIT 13
3611 #define SETUP_TOKEN_FULLSCREEN 14
3612 #define SETUP_TOKEN_ASK_ON_ESCAPE 15
3613 #define SETUP_TOKEN_GRAPHICS_SET 16
3614 #define SETUP_TOKEN_SOUNDS_SET 17
3615 #define SETUP_TOKEN_MUSIC_SET 18
3616 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 19
3617 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 20
3618 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 21
3620 #define NUM_GLOBAL_SETUP_TOKENS 22
3623 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
3624 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
3625 #define SETUP_TOKEN_EDITOR_EL_MORE 2
3626 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 3
3627 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 4
3628 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 5
3629 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 6
3630 #define SETUP_TOKEN_EDITOR_EL_CHARS 7
3631 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 8
3632 #define SETUP_TOKEN_EDITOR_EL_CUSTOM_MORE 9
3633 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 10
3634 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 11
3636 #define NUM_EDITOR_SETUP_TOKENS 12
3638 /* shortcut setup */
3639 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
3640 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
3641 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
3643 #define NUM_SHORTCUT_SETUP_TOKENS 3
3646 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
3647 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
3648 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
3649 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
3650 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
3651 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
3652 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
3653 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
3654 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
3655 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
3656 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
3657 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
3658 #define SETUP_TOKEN_PLAYER_KEY_UP 12
3659 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
3660 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
3661 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
3663 #define NUM_PLAYER_SETUP_TOKENS 16
3666 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 0
3667 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 1
3669 #define NUM_SYSTEM_SETUP_TOKENS 2
3672 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
3674 #define NUM_OPTIONS_SETUP_TOKENS 1
3677 static struct SetupInfo si;
3678 static struct SetupEditorInfo sei;
3679 static struct SetupShortcutInfo ssi;
3680 static struct SetupInputInfo sii;
3681 static struct SetupSystemInfo syi;
3682 static struct OptionInfo soi;
3684 static struct TokenInfo global_setup_tokens[] =
3686 { TYPE_STRING, &si.player_name, "player_name" },
3687 { TYPE_SWITCH, &si.sound, "sound" },
3688 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
3689 { TYPE_SWITCH, &si.sound_music, "background_music" },
3690 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
3691 { TYPE_SWITCH, &si.toons, "toons" },
3692 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
3693 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
3694 { TYPE_SWITCH, &si.fading, "screen_fading" },
3695 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
3696 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
3697 { TYPE_SWITCH, &si.team_mode, "team_mode" },
3698 { TYPE_SWITCH, &si.handicap, "handicap" },
3699 { TYPE_SWITCH, &si.time_limit, "time_limit" },
3700 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
3701 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
3702 { TYPE_STRING, &si.graphics_set, "graphics_set" },
3703 { TYPE_STRING, &si.sounds_set, "sounds_set" },
3704 { TYPE_STRING, &si.music_set, "music_set" },
3705 { TYPE_SWITCH, &si.override_level_graphics, "override_level_graphics" },
3706 { TYPE_SWITCH, &si.override_level_sounds, "override_level_sounds" },
3707 { TYPE_SWITCH, &si.override_level_music, "override_level_music" },
3710 static struct TokenInfo editor_setup_tokens[] =
3712 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
3713 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
3714 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
3715 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
3716 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
3717 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
3718 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
3719 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
3720 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
3721 { TYPE_SWITCH, &sei.el_custom_more, "editor.el_custom_more" },
3722 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
3723 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
3726 static struct TokenInfo shortcut_setup_tokens[] =
3728 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
3729 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
3730 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" }
3733 static struct TokenInfo player_setup_tokens[] =
3735 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
3736 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
3737 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
3738 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
3739 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
3740 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
3741 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
3742 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
3743 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
3744 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
3745 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
3746 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
3747 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
3748 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
3749 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
3750 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" }
3753 static struct TokenInfo system_setup_tokens[] =
3755 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
3756 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" }
3759 static struct TokenInfo options_setup_tokens[] =
3761 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" }
3764 static char *get_corrected_login_name(char *login_name)
3766 /* needed because player name must be a fixed length string */
3767 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
3769 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
3770 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
3772 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
3773 if (strchr(login_name_new, ' '))
3774 *strchr(login_name_new, ' ') = '\0';
3776 return login_name_new;
3779 static void setSetupInfoToDefaults(struct SetupInfo *si)
3783 si->player_name = get_corrected_login_name(getLoginName());
3786 si->sound_loops = TRUE;
3787 si->sound_music = TRUE;
3788 si->sound_simple = TRUE;
3790 si->double_buffering = TRUE;
3791 si->direct_draw = !si->double_buffering;
3792 si->scroll_delay = TRUE;
3793 si->soft_scrolling = TRUE;
3795 si->autorecord = TRUE;
3796 si->quick_doors = FALSE;
3797 si->team_mode = FALSE;
3798 si->handicap = TRUE;
3799 si->time_limit = TRUE;
3800 si->fullscreen = FALSE;
3801 si->ask_on_escape = TRUE;
3803 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
3804 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
3805 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
3806 si->override_level_graphics = FALSE;
3807 si->override_level_sounds = FALSE;
3808 si->override_level_music = FALSE;
3810 si->editor.el_boulderdash = TRUE;
3811 si->editor.el_emerald_mine = TRUE;
3812 si->editor.el_more = TRUE;
3813 si->editor.el_sokoban = TRUE;
3814 si->editor.el_supaplex = TRUE;
3815 si->editor.el_diamond_caves = TRUE;
3816 si->editor.el_dx_boulderdash = TRUE;
3817 si->editor.el_chars = TRUE;
3818 si->editor.el_custom = TRUE;
3819 si->editor.el_custom_more = FALSE;
3821 si->editor.el_headlines = TRUE;
3822 si->editor.el_user_defined = FALSE;
3824 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
3825 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
3826 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
3828 for (i = 0; i < MAX_PLAYERS; i++)
3830 si->input[i].use_joystick = FALSE;
3831 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
3832 si->input[i].joy.xleft = JOYSTICK_XLEFT;
3833 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
3834 si->input[i].joy.xright = JOYSTICK_XRIGHT;
3835 si->input[i].joy.yupper = JOYSTICK_YUPPER;
3836 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
3837 si->input[i].joy.ylower = JOYSTICK_YLOWER;
3838 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
3839 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
3840 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
3841 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
3842 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
3843 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
3844 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
3845 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
3848 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
3849 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
3851 si->options.verbose = FALSE;
3854 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
3858 if (!setup_file_hash)
3863 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
3864 setSetupInfo(global_setup_tokens, i,
3865 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
3870 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
3871 setSetupInfo(editor_setup_tokens, i,
3872 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
3875 /* shortcut setup */
3876 ssi = setup.shortcut;
3877 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
3878 setSetupInfo(shortcut_setup_tokens, i,
3879 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
3880 setup.shortcut = ssi;
3883 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
3887 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
3889 sii = setup.input[pnr];
3890 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
3892 char full_token[100];
3894 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
3895 setSetupInfo(player_setup_tokens, i,
3896 getHashEntry(setup_file_hash, full_token));
3898 setup.input[pnr] = sii;
3903 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
3904 setSetupInfo(system_setup_tokens, i,
3905 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
3909 soi = setup.options;
3910 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
3911 setSetupInfo(options_setup_tokens, i,
3912 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
3913 setup.options = soi;
3918 char *filename = getSetupFilename();
3919 SetupFileHash *setup_file_hash = NULL;
3921 /* always start with reliable default values */
3922 setSetupInfoToDefaults(&setup);
3924 setup_file_hash = loadSetupFileHash(filename);
3926 if (setup_file_hash)
3928 char *player_name_new;
3930 checkSetupFileHashIdentifier(setup_file_hash, getCookie("SETUP"));
3931 decodeSetupFileHash(setup_file_hash);
3933 setup.direct_draw = !setup.double_buffering;
3935 freeSetupFileHash(setup_file_hash);
3937 /* needed to work around problems with fixed length strings */
3938 player_name_new = get_corrected_login_name(setup.player_name);
3939 free(setup.player_name);
3940 setup.player_name = player_name_new;
3943 Error(ERR_WARN, "using default setup values");
3948 char *filename = getSetupFilename();
3952 InitUserDataDirectory();
3954 if (!(file = fopen(filename, MODE_WRITE)))
3956 Error(ERR_WARN, "cannot write setup file '%s'", filename);
3960 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
3961 getCookie("SETUP")));
3962 fprintf(file, "\n");
3966 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
3968 /* just to make things nicer :) */
3969 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
3970 i == SETUP_TOKEN_GRAPHICS_SET)
3971 fprintf(file, "\n");
3973 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
3978 fprintf(file, "\n");
3979 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
3980 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
3982 /* shortcut setup */
3983 ssi = setup.shortcut;
3984 fprintf(file, "\n");
3985 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
3986 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
3989 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
3993 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
3994 fprintf(file, "\n");
3996 sii = setup.input[pnr];
3997 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
3998 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
4003 fprintf(file, "\n");
4004 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
4005 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
4008 soi = setup.options;
4009 fprintf(file, "\n");
4010 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
4011 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
4015 SetFilePermissions(filename, PERMS_PRIVATE);
4018 void LoadCustomElementDescriptions()
4020 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
4021 SetupFileHash *setup_file_hash;
4024 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4026 if (element_info[i].custom_description != NULL)
4028 free(element_info[i].custom_description);
4029 element_info[i].custom_description = NULL;
4033 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
4036 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4038 char *token = getStringCat2(element_info[i].token_name, ".name");
4039 char *value = getHashEntry(setup_file_hash, token);
4042 element_info[i].custom_description = getStringCopy(value);
4047 freeSetupFileHash(setup_file_hash);
4050 void LoadSpecialMenuDesignSettings()
4052 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
4053 SetupFileHash *setup_file_hash;
4056 /* always start with reliable default values from default config */
4057 for (i = 0; image_config_vars[i].token != NULL; i++)
4058 for (j = 0; image_config[j].token != NULL; j++)
4059 if (strcmp(image_config_vars[i].token, image_config[j].token) == 0)
4060 *image_config_vars[i].value =
4061 get_auto_parameter_value(image_config_vars[i].token,
4062 image_config[j].value);
4064 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
4067 /* special case: initialize with default values that may be overwritten */
4068 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
4070 char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset");
4071 char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset");
4072 char *list_size = getHashEntry(setup_file_hash, "menu.list_size");
4074 if (value_x != NULL)
4075 menu.draw_xoffset[i] = get_integer_from_string(value_x);
4076 if (value_y != NULL)
4077 menu.draw_yoffset[i] = get_integer_from_string(value_y);
4078 if (list_size != NULL)
4079 menu.list_size[i] = get_integer_from_string(list_size);
4082 /* read (and overwrite with) values that may be specified in config file */
4083 for (i = 0; image_config_vars[i].token != NULL; i++)
4085 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
4088 *image_config_vars[i].value =
4089 get_auto_parameter_value(image_config_vars[i].token, value);
4092 freeSetupFileHash(setup_file_hash);
4095 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
4097 char *filename = getEditorSetupFilename();
4098 SetupFileList *setup_file_list, *list;
4099 SetupFileHash *element_hash;
4100 int num_unknown_tokens = 0;
4103 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
4106 element_hash = newSetupFileHash();
4108 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4109 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
4111 /* determined size may be larger than needed (due to unknown elements) */
4113 for (list = setup_file_list; list != NULL; list = list->next)
4116 /* add space for up to 3 more elements for padding that may be needed */
4119 *elements = checked_malloc(*num_elements * sizeof(int));
4122 for (list = setup_file_list; list != NULL; list = list->next)
4124 char *value = getHashEntry(element_hash, list->token);
4128 (*elements)[(*num_elements)++] = atoi(value);
4132 if (num_unknown_tokens == 0)
4134 Error(ERR_RETURN_LINE, "-");
4135 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
4136 Error(ERR_RETURN, "- config file: '%s'", filename);
4138 num_unknown_tokens++;
4141 Error(ERR_RETURN, "- token: '%s'", list->token);
4145 if (num_unknown_tokens > 0)
4146 Error(ERR_RETURN_LINE, "-");
4148 while (*num_elements % 4) /* pad with empty elements, if needed */
4149 (*elements)[(*num_elements)++] = EL_EMPTY;
4151 freeSetupFileList(setup_file_list);
4152 freeSetupFileHash(element_hash);
4156 for (i = 0; i < *num_elements; i++)
4157 printf("editor: element '%s' [%d]\n",
4158 element_info[(*elements)[i]].token_name, (*elements)[i]);
4162 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
4165 SetupFileHash *setup_file_hash = NULL;
4166 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
4167 char *filename_music, *filename_prefix, *filename_info;
4173 token_to_value_ptr[] =
4175 { "title_header", &tmp_music_file_info.title_header },
4176 { "artist_header", &tmp_music_file_info.artist_header },
4177 { "album_header", &tmp_music_file_info.album_header },
4178 { "year_header", &tmp_music_file_info.year_header },
4180 { "title", &tmp_music_file_info.title },
4181 { "artist", &tmp_music_file_info.artist },
4182 { "album", &tmp_music_file_info.album },
4183 { "year", &tmp_music_file_info.year },
4189 filename_music = (is_sound ? getCustomSoundFilename(basename) :
4190 getCustomMusicFilename(basename));
4192 if (filename_music == NULL)
4195 /* ---------- try to replace file extension ---------- */
4197 filename_prefix = getStringCopy(filename_music);
4198 if (strrchr(filename_prefix, '.') != NULL)
4199 *strrchr(filename_prefix, '.') = '\0';
4200 filename_info = getStringCat2(filename_prefix, ".txt");
4203 printf("trying to load file '%s'...\n", filename_info);
4206 if (fileExists(filename_info))
4207 setup_file_hash = loadSetupFileHash(filename_info);
4209 free(filename_prefix);
4210 free(filename_info);
4212 if (setup_file_hash == NULL)
4214 /* ---------- try to add file extension ---------- */
4216 filename_prefix = getStringCopy(filename_music);
4217 filename_info = getStringCat2(filename_prefix, ".txt");
4220 printf("trying to load file '%s'...\n", filename_info);
4223 if (fileExists(filename_info))
4224 setup_file_hash = loadSetupFileHash(filename_info);
4226 free(filename_prefix);
4227 free(filename_info);
4230 if (setup_file_hash == NULL)
4233 /* ---------- music file info found ---------- */
4235 memset(&tmp_music_file_info, 0, sizeof(struct MusicFileInfo));
4237 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
4239 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
4241 *token_to_value_ptr[i].value_ptr =
4242 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
4245 tmp_music_file_info.basename = getStringCopy(basename);
4246 tmp_music_file_info.music = music;
4247 tmp_music_file_info.is_sound = is_sound;
4249 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
4250 *new_music_file_info = tmp_music_file_info;
4252 return new_music_file_info;
4255 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
4257 return get_music_file_info_ext(basename, music, FALSE);
4260 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
4262 return get_music_file_info_ext(basename, sound, TRUE);
4265 static boolean music_info_listed_ext(struct MusicFileInfo *list,
4266 char *basename, boolean is_sound)
4268 for (; list != NULL; list = list->next)
4269 if (list->is_sound == is_sound && strcmp(list->basename, basename) == 0)
4275 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
4277 return music_info_listed_ext(list, basename, FALSE);
4280 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
4282 return music_info_listed_ext(list, basename, TRUE);
4285 void LoadMusicInfo()
4287 char *music_directory = getCustomMusicDirectory();
4288 int num_music = getMusicListSize();
4289 int num_music_noconf = 0;
4290 int num_sounds = getSoundListSize();
4292 struct dirent *dir_entry;
4293 struct FileInfo *music, *sound;
4294 struct MusicFileInfo *next, **new;
4297 while (music_file_info != NULL)
4299 next = music_file_info->next;
4301 checked_free(music_file_info->basename);
4303 checked_free(music_file_info->title_header);
4304 checked_free(music_file_info->artist_header);
4305 checked_free(music_file_info->album_header);
4306 checked_free(music_file_info->year_header);
4308 checked_free(music_file_info->title);
4309 checked_free(music_file_info->artist);
4310 checked_free(music_file_info->album);
4311 checked_free(music_file_info->year);
4313 free(music_file_info);
4315 music_file_info = next;
4318 new = &music_file_info;
4321 printf("::: num_music == %d\n", num_music);
4324 for (i = 0; i < num_music; i++)
4326 music = getMusicListEntry(i);
4329 printf("::: %d [%08x]\n", i, music->filename);
4332 if (music->filename == NULL)
4335 if (strcmp(music->filename, UNDEFINED_FILENAME) == 0)
4338 /* a configured file may be not recognized as music */
4339 if (!FileIsMusic(music->filename))
4343 printf("::: -> '%s' (configured)\n", music->filename);
4346 if (!music_info_listed(music_file_info, music->filename))
4348 *new = get_music_file_info(music->filename, i);
4350 new = &(*new)->next;
4354 if ((dir = opendir(music_directory)) == NULL)
4356 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
4360 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
4362 char *basename = dir_entry->d_name;
4363 boolean music_already_used = FALSE;
4366 /* skip all music files that are configured in music config file */
4367 for (i = 0; i < num_music; i++)
4369 music = getMusicListEntry(i);
4371 if (music->filename == NULL)
4374 if (strcmp(basename, music->filename) == 0)
4376 music_already_used = TRUE;
4381 if (music_already_used)
4384 if (!FileIsMusic(basename))
4388 printf("::: -> '%s' (found in directory)\n", basename);
4391 if (!music_info_listed(music_file_info, basename))
4393 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
4395 new = &(*new)->next;
4403 for (i = 0; i < num_sounds; i++)
4405 sound = getSoundListEntry(i);
4407 if (sound->filename == NULL)
4410 if (strcmp(sound->filename, UNDEFINED_FILENAME) == 0)
4413 /* a configured file may be not recognized as sound */
4414 if (!FileIsSound(sound->filename))
4418 printf("::: -> '%s' (configured)\n", sound->filename);
4421 if (!sound_info_listed(music_file_info, sound->filename))
4423 *new = get_sound_file_info(sound->filename, i);
4425 new = &(*new)->next;
4431 for (next = music_file_info; next != NULL; next = next->next)
4432 printf("::: title == '%s'\n", next->title);
4436 void add_helpanim_entry(int element, int action, int direction, int delay,
4437 int *num_list_entries)
4439 struct HelpAnimInfo *new_list_entry;
4440 (*num_list_entries)++;
4443 checked_realloc(helpanim_info,
4444 *num_list_entries * sizeof(struct HelpAnimInfo));
4445 new_list_entry = &helpanim_info[*num_list_entries - 1];
4447 new_list_entry->element = element;
4448 new_list_entry->action = action;
4449 new_list_entry->direction = direction;
4450 new_list_entry->delay = delay;
4453 void print_unknown_token(char *filename, char *token, int token_nr)
4457 Error(ERR_RETURN_LINE, "-");
4458 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
4459 Error(ERR_RETURN, "- config file: '%s'", filename);
4462 Error(ERR_RETURN, "- token: '%s'", token);
4465 void print_unknown_token_end(int token_nr)
4468 Error(ERR_RETURN_LINE, "-");
4471 void LoadHelpAnimInfo()
4473 char *filename = getHelpAnimFilename();
4474 SetupFileList *setup_file_list = NULL, *list;
4475 SetupFileHash *element_hash, *action_hash, *direction_hash;
4476 int num_list_entries = 0;
4477 int num_unknown_tokens = 0;
4480 if (fileExists(filename))
4481 setup_file_list = loadSetupFileList(filename);
4483 if (setup_file_list == NULL)
4485 /* use reliable default values from static configuration */
4486 SetupFileList *insert_ptr;
4488 insert_ptr = setup_file_list =
4489 newSetupFileList(helpanim_config[0].token,
4490 helpanim_config[0].value);
4492 for (i = 1; helpanim_config[i].token; i++)
4493 insert_ptr = addListEntry(insert_ptr,
4494 helpanim_config[i].token,
4495 helpanim_config[i].value);
4498 element_hash = newSetupFileHash();
4499 action_hash = newSetupFileHash();
4500 direction_hash = newSetupFileHash();
4502 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
4503 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
4505 for (i = 0; i < NUM_ACTIONS; i++)
4506 setHashEntry(action_hash, element_action_info[i].suffix,
4507 i_to_a(element_action_info[i].value));
4509 /* do not store direction index (bit) here, but direction value! */
4510 for (i = 0; i < NUM_DIRECTIONS; i++)
4511 setHashEntry(direction_hash, element_direction_info[i].suffix,
4512 i_to_a(1 << element_direction_info[i].value));
4514 for (list = setup_file_list; list != NULL; list = list->next)
4516 char *element_token, *action_token, *direction_token;
4517 char *element_value, *action_value, *direction_value;
4518 int delay = atoi(list->value);
4520 if (strcmp(list->token, "end") == 0)
4522 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
4527 /* first try to break element into element/action/direction parts;
4528 if this does not work, also accept combined "element[.act][.dir]"
4529 elements (like "dynamite.active"), which are unique elements */
4531 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
4533 element_value = getHashEntry(element_hash, list->token);
4534 if (element_value != NULL) /* element found */
4535 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4539 /* no further suffixes found -- this is not an element */
4540 print_unknown_token(filename, list->token, num_unknown_tokens++);
4546 /* token has format "<prefix>.<something>" */
4548 action_token = strchr(list->token, '.'); /* suffix may be action ... */
4549 direction_token = action_token; /* ... or direction */
4551 element_token = getStringCopy(list->token);
4552 *strchr(element_token, '.') = '\0';
4554 element_value = getHashEntry(element_hash, element_token);
4556 if (element_value == NULL) /* this is no element */
4558 element_value = getHashEntry(element_hash, list->token);
4559 if (element_value != NULL) /* combined element found */
4560 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4563 print_unknown_token(filename, list->token, num_unknown_tokens++);
4565 free(element_token);
4570 action_value = getHashEntry(action_hash, action_token);
4572 if (action_value != NULL) /* action found */
4574 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
4577 free(element_token);
4582 direction_value = getHashEntry(direction_hash, direction_token);
4584 if (direction_value != NULL) /* direction found */
4586 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
4589 free(element_token);
4594 if (strchr(action_token + 1, '.') == NULL)
4596 /* no further suffixes found -- this is not an action nor direction */
4598 element_value = getHashEntry(element_hash, list->token);
4599 if (element_value != NULL) /* combined element found */
4600 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4603 print_unknown_token(filename, list->token, num_unknown_tokens++);
4605 free(element_token);
4610 /* token has format "<prefix>.<suffix>.<something>" */
4612 direction_token = strchr(action_token + 1, '.');
4614 action_token = getStringCopy(action_token);
4615 *strchr(action_token + 1, '.') = '\0';
4617 action_value = getHashEntry(action_hash, action_token);
4619 if (action_value == NULL) /* this is no action */
4621 element_value = getHashEntry(element_hash, list->token);
4622 if (element_value != NULL) /* combined element found */
4623 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4626 print_unknown_token(filename, list->token, num_unknown_tokens++);
4628 free(element_token);
4634 direction_value = getHashEntry(direction_hash, direction_token);
4636 if (direction_value != NULL) /* direction found */
4638 add_helpanim_entry(atoi(element_value), atoi(action_value),
4639 atoi(direction_value), delay, &num_list_entries);
4641 free(element_token);
4647 /* this is no direction */
4649 element_value = getHashEntry(element_hash, list->token);
4650 if (element_value != NULL) /* combined element found */
4651 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4654 print_unknown_token(filename, list->token, num_unknown_tokens++);
4656 free(element_token);
4660 print_unknown_token_end(num_unknown_tokens);
4662 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
4663 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
4665 freeSetupFileList(setup_file_list);
4666 freeSetupFileHash(element_hash);
4667 freeSetupFileHash(action_hash);
4668 freeSetupFileHash(direction_hash);
4672 for (i = 0; i < num_list_entries; i++)
4673 printf("::: %d, %d, %d => %d\n",
4674 helpanim_info[i].element,
4675 helpanim_info[i].action,
4676 helpanim_info[i].direction,
4677 helpanim_info[i].delay);
4681 void LoadHelpTextInfo()
4683 char *filename = getHelpTextFilename();
4686 if (helptext_info != NULL)
4688 freeSetupFileHash(helptext_info);
4689 helptext_info = NULL;
4692 if (fileExists(filename))
4693 helptext_info = loadSetupFileHash(filename);
4695 if (helptext_info == NULL)
4697 /* use reliable default values from static configuration */
4698 helptext_info = newSetupFileHash();
4700 for (i = 0; helptext_config[i].token; i++)
4701 setHashEntry(helptext_info,
4702 helptext_config[i].token,
4703 helptext_config[i].value);
4708 BEGIN_HASH_ITERATION(helptext_info, itr)
4710 printf("::: '%s' => '%s'\n",
4711 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
4713 END_HASH_ITERATION(hash, itr)