1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include "libgame/libgame.h"
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
30 #define FILE_VERS_CHUNK_SIZE 8 /* size of file version chunk */
31 #define LEVEL_HEADER_SIZE 80 /* size of level file header */
32 #define LEVEL_HEADER_UNUSED 0 /* unused level header bytes */
33 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
34 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
35 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
36 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
37 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
38 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
39 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
40 #define TAPE_HEADER_SIZE 20 /* size of tape file header */
41 #define TAPE_HEADER_UNUSED 3 /* unused tape header bytes */
43 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
44 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
45 #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
47 /* file identifier strings */
48 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
49 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
50 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
52 /* values for "CONF" chunk */
53 #define CONF_MASK_1_BYTE 0x00
54 #define CONF_MASK_2_BYTE 0x40
55 #define CONF_MASK_4_BYTE 0x80
56 #define CONF_MASK_MULTI_BYTES 0xc0
58 #define CONF_MASK_BYTES 0xc0
59 #define CONF_MASK_TOKEN 0x3f
61 #define CONF_LAST_ENTRY (CONF_MASK_1_BYTE | 0)
63 #define CONF_VALUE_INTEGER_1 (CONF_MASK_1_BYTE | 1)
64 #define CONF_VALUE_INTEGER_2 (CONF_MASK_1_BYTE | 2)
65 #define CONF_VALUE_INTEGER_3 (CONF_MASK_1_BYTE | 3)
66 #define CONF_VALUE_INTEGER_4 (CONF_MASK_1_BYTE | 4)
67 #define CONF_VALUE_BOOLEAN_1 (CONF_MASK_1_BYTE | 5)
68 #define CONF_VALUE_BOOLEAN_2 (CONF_MASK_1_BYTE | 6)
69 #define CONF_VALUE_BOOLEAN_3 (CONF_MASK_1_BYTE | 7)
70 #define CONF_VALUE_BOOLEAN_4 (CONF_MASK_1_BYTE | 8)
72 #define CONF_VALUE_ELEMENT_1 (CONF_MASK_2_BYTE | 1)
73 #define CONF_VALUE_ELEMENT_2 (CONF_MASK_2_BYTE | 2)
74 #define CONF_VALUE_ELEMENT_3 (CONF_MASK_2_BYTE | 3)
75 #define CONF_VALUE_ELEMENT_4 (CONF_MASK_2_BYTE | 4)
77 #define CONF_VALUE_CONTENT_1 (CONF_MASK_MULTI_BYTES | 1)
78 #define CONF_VALUE_CONTENT_8 (CONF_MASK_MULTI_BYTES | 2)
80 #define CONF_VALUE_INTEGER(x) ((x) >= CONF_VALUE_INTEGER_1 && \
81 (x) <= CONF_VALUE_INTEGER_4)
83 #define CONF_VALUE_BOOLEAN(x) ((x) >= CONF_VALUE_BOOLEAN_1 && \
84 (x) <= CONF_VALUE_BOOLEAN_4)
86 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
87 (x) == CONF_MASK_2_BYTE ? 2 : \
88 (x) == CONF_MASK_4_BYTE ? 4 : 0)
90 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
91 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
93 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
95 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * 2)
96 #define CONF_CONTENT_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)] << 8)|\
97 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
99 static struct LevelInfo li;
109 /* ---------- 1-byte values ---------------------------------------------- */
111 EL_EMC_ANDROID, CONF_VALUE_INTEGER_1,
112 &li.android_move_time, 10
115 EL_EMC_ANDROID, CONF_VALUE_INTEGER_2,
116 &li.android_clone_time, 10
119 EL_EMC_MAGIC_BALL, CONF_VALUE_INTEGER_1,
123 EL_EMC_LENSES, CONF_VALUE_INTEGER_1,
127 EL_EMC_LENSES, CONF_VALUE_INTEGER_2,
131 EL_EMC_MAGNIFIER, CONF_VALUE_INTEGER_1,
132 &li.magnify_score, 10
135 EL_EMC_MAGNIFIER, CONF_VALUE_INTEGER_2,
139 EL_ROBOT, CONF_VALUE_INTEGER_1,
143 EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_1,
144 &li.game_of_life[0], 2
147 EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_2,
148 &li.game_of_life[1], 3
151 EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_3,
152 &li.game_of_life[2], 3
155 EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_4,
156 &li.game_of_life[3], 3
159 EL_BIOMAZE, CONF_VALUE_INTEGER_1,
163 EL_BIOMAZE, CONF_VALUE_INTEGER_2,
167 EL_BIOMAZE, CONF_VALUE_INTEGER_3,
171 EL_BIOMAZE, CONF_VALUE_INTEGER_4,
175 EL_BALLOON, CONF_VALUE_INTEGER_1,
176 &li.wind_direction_initial, MV_NONE
179 EL_TIMEGATE_SWITCH, CONF_VALUE_INTEGER_1,
180 &li.time_timegate, 10
183 EL_LIGHT_SWITCH_ACTIVE, CONF_VALUE_INTEGER_1,
187 EL_SHIELD_NORMAL, CONF_VALUE_INTEGER_1,
188 &li.shield_normal_time, 10
191 EL_SHIELD_DEADLY, CONF_VALUE_INTEGER_1,
192 &li.shield_deadly_time, 10
195 EL_EXTRA_TIME, CONF_VALUE_INTEGER_1,
199 EL_TIME_ORB_FULL, CONF_VALUE_INTEGER_1,
200 &li.time_orb_time, 10
203 EL_TIME_ORB_FULL, CONF_VALUE_BOOLEAN_1,
204 &li.use_time_orb_bug, FALSE
207 /* ---------- multi-byte values ------------------------------------------ */
209 EL_EMC_MAGIC_BALL, CONF_VALUE_CONTENT_8,
210 &li.ball_content, EL_EMPTY
226 { LEVEL_FILE_TYPE_RND, "RND" },
227 { LEVEL_FILE_TYPE_BD, "BD" },
228 { LEVEL_FILE_TYPE_EM, "EM" },
229 { LEVEL_FILE_TYPE_SP, "SP" },
230 { LEVEL_FILE_TYPE_DX, "DX" },
231 { LEVEL_FILE_TYPE_SB, "SB" },
232 { LEVEL_FILE_TYPE_DC, "DC" },
237 /* ========================================================================= */
238 /* level file functions */
239 /* ========================================================================= */
241 static void setLevelInfoToDefaultsFromConfigList(struct LevelInfo *level)
245 li = *level; /* copy level information into temporary buffer */
247 for (i = 0; element_conf[i].element != -1; i++)
249 int default_value = element_conf[i].default_value;
250 int type = element_conf[i].type;
251 int bytes = type & CONF_MASK_BYTES;
253 if (bytes != CONF_MASK_MULTI_BYTES)
255 if (CONF_VALUE_BOOLEAN(type))
256 *(boolean *)(element_conf[i].value) = default_value;
258 *(int *) (element_conf[i].value) = default_value;
260 else if (type == CONF_VALUE_CONTENT_8)
262 struct Content *content = (struct Content *)(element_conf[i].value);
265 for (c = 0; c < MAX_ELEMENT_CONTENTS; c++)
266 for (y = 0; y < 3; y++)
267 for (x = 0; x < 3; x++)
268 content[c].e[x][y] = default_value;
272 *level = li; /* copy temporary buffer back to level information */
275 void setElementChangePages(struct ElementInfo *ei, int change_pages)
277 int change_page_size = sizeof(struct ElementChangeInfo);
279 ei->num_change_pages = MAX(1, change_pages);
282 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
284 if (ei->current_change_page >= ei->num_change_pages)
285 ei->current_change_page = ei->num_change_pages - 1;
287 ei->change = &ei->change_page[ei->current_change_page];
290 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
294 change->can_change = FALSE;
296 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
297 change->has_event[i] = FALSE;
299 change->trigger_player = CH_PLAYER_ANY;
300 change->trigger_side = CH_SIDE_ANY;
301 change->trigger_page = CH_PAGE_ANY;
303 change->target_element = EL_EMPTY_SPACE;
305 change->delay_fixed = 0;
306 change->delay_random = 0;
307 change->delay_frames = 1;
309 change->trigger_element = EL_EMPTY_SPACE;
311 change->explode = FALSE;
312 change->use_target_content = FALSE;
313 change->only_if_complete = FALSE;
314 change->use_random_replace = FALSE;
315 change->random_percentage = 100;
316 change->replace_when = CP_WHEN_EMPTY;
318 change->has_action = FALSE;
319 change->action_type = CA_NO_ACTION;
320 change->action_mode = CA_MODE_UNDEFINED;
321 change->action_arg = CA_ARG_UNDEFINED;
323 for (x = 0; x < 3; x++)
324 for (y = 0; y < 3; y++)
325 change->target_content.e[x][y] = EL_EMPTY_SPACE;
327 change->direct_action = 0;
328 change->other_action = 0;
330 change->pre_change_function = NULL;
331 change->change_function = NULL;
332 change->post_change_function = NULL;
335 static void setLevelInfoToDefaults(struct LevelInfo *level)
337 static boolean clipboard_elements_initialized = FALSE;
340 setLevelInfoToDefaultsFromConfigList(level);
341 setLevelInfoToDefaults_EM();
343 level->native_em_level = &native_em_level;
345 level->game_engine_type = GAME_ENGINE_TYPE_RND;
347 level->file_version = FILE_VERSION_ACTUAL;
348 level->game_version = GAME_VERSION_ACTUAL;
350 level->encoding_16bit_field = FALSE; /* default: only 8-bit elements */
351 level->encoding_16bit_yamyam = FALSE; /* default: only 8-bit elements */
352 level->encoding_16bit_amoeba = FALSE; /* default: only 8-bit elements */
354 level->fieldx = STD_LEV_FIELDX;
355 level->fieldy = STD_LEV_FIELDY;
357 for (x = 0; x < MAX_LEV_FIELDX; x++)
358 for (y = 0; y < MAX_LEV_FIELDY; y++)
359 level->field[x][y] = EL_SAND;
362 level->gems_needed = 0;
364 level->amoeba_speed = 10;
366 level->time_magic_wall = 10;
367 level->time_wheel = 10;
369 level->time_light = 10;
370 level->time_timegate = 10;
373 level->amoeba_content = EL_DIAMOND;
375 level->game_of_life[0] = 2;
376 level->game_of_life[1] = 3;
377 level->game_of_life[2] = 3;
378 level->game_of_life[3] = 3;
380 level->biomaze[0] = 2;
381 level->biomaze[1] = 3;
382 level->biomaze[2] = 3;
383 level->biomaze[3] = 3;
385 level->double_speed = FALSE;
386 level->initial_gravity = FALSE;
387 level->em_slippery_gems = FALSE;
388 level->instant_relocation = FALSE;
389 level->can_pass_to_walkable = FALSE;
390 level->grow_into_diggable = TRUE;
392 level->block_last_field = FALSE; /* EM does not block by default */
393 level->sp_block_last_field = TRUE; /* SP blocks the last field */
395 level->can_move_into_acid_bits = ~0; /* everything can move into acid */
396 level->dont_collide_with_bits = ~0; /* always deadly when colliding */
398 level->use_spring_bug = FALSE;
399 level->use_time_orb_bug = FALSE;
401 level->use_step_counter = FALSE;
403 /* values for the new EMC elements */
405 level->android_move_time = 10;
406 level->android_clone_time = 10;
407 level->ball_time = 10;
408 level->lenses_score = 10;
409 level->lenses_time = 10;
410 level->magnify_score = 10;
411 level->magnify_time = 10;
412 level->slurp_score = 10;
413 level->wind_direction_initial = MV_NONE;
415 level->ball_random = FALSE;
416 level->ball_state_initial = FALSE;
418 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
419 for (x = 0; x < 3; x++)
420 for (y = 0; y < 3; y++)
421 level->ball_content[i].e[x][y] = EL_EMPTY;
423 for (i = 0; i < 16; i++)
424 level->android_array[i] = FALSE;
426 level->use_custom_template = FALSE;
428 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
429 level->name[i] = '\0';
430 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
431 level->author[i] = '\0';
433 strcpy(level->name, NAMELESS_LEVEL_NAME);
434 strcpy(level->author, ANONYMOUS_NAME);
436 for (i = 0; i < 4; i++)
438 level->envelope_text[i][0] = '\0';
439 level->envelope_xsize[i] = MAX_ENVELOPE_XSIZE;
440 level->envelope_ysize[i] = MAX_ENVELOPE_YSIZE;
443 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
444 level->score[i] = 10;
446 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
447 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
448 for (x = 0; x < 3; x++)
449 for (y = 0; y < 3; y++)
450 level->yamyam_content[i].e[x][y] =
451 (i < STD_ELEMENT_CONTENTS ? EL_ROCK : EL_EMPTY);
453 level->field[0][0] = EL_PLAYER_1;
454 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
456 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
459 struct ElementInfo *ei = &element_info[element];
461 /* never initialize clipboard elements after the very first time */
462 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
465 setElementChangePages(ei, 1);
466 setElementChangeInfoToDefaults(ei->change);
468 if (IS_CUSTOM_ELEMENT(element) ||
469 IS_GROUP_ELEMENT(element) ||
470 IS_INTERNAL_ELEMENT(element))
472 for (j = 0; j < MAX_ELEMENT_NAME_LEN + 1; j++)
473 ei->description[j] = '\0';
475 if (ei->custom_description != NULL)
476 strncpy(ei->description, ei->custom_description,MAX_ELEMENT_NAME_LEN);
478 strcpy(ei->description, ei->editor_description);
480 ei->use_gfx_element = FALSE;
481 ei->gfx_element = EL_EMPTY_SPACE;
483 ei->modified_settings = FALSE;
486 if (IS_CUSTOM_ELEMENT(element) ||
487 IS_INTERNAL_ELEMENT(element))
489 ei->access_direction = MV_ALL_DIRECTIONS;
491 ei->collect_score_initial = 10; /* special default */
492 ei->collect_count_initial = 1; /* special default */
494 ei->ce_value_fixed_initial = 0;
495 ei->ce_value_random_initial = 0;
496 ei->use_last_ce_value = FALSE;
498 ei->push_delay_fixed = -1; /* initialize later */
499 ei->push_delay_random = -1; /* initialize later */
500 ei->drop_delay_fixed = 0;
501 ei->drop_delay_random = 0;
502 ei->move_delay_fixed = 0;
503 ei->move_delay_random = 0;
505 ei->move_pattern = MV_ALL_DIRECTIONS;
506 ei->move_direction_initial = MV_START_AUTOMATIC;
507 ei->move_stepsize = TILEX / 8;
509 ei->move_enter_element = EL_EMPTY_SPACE;
510 ei->move_leave_element = EL_EMPTY_SPACE;
511 ei->move_leave_type = LEAVE_TYPE_UNLIMITED;
513 ei->slippery_type = SLIPPERY_ANY_RANDOM;
515 ei->explosion_type = EXPLODES_3X3;
516 ei->explosion_delay = 16;
517 ei->ignition_delay = 8;
519 for (x = 0; x < 3; x++)
520 for (y = 0; y < 3; y++)
521 ei->content.e[x][y] = EL_EMPTY_SPACE;
524 ei->access_layer = 0;
525 ei->access_protected = 0;
526 ei->walk_to_action = 0;
527 ei->smash_targets = 0;
530 ei->can_explode_by_fire = FALSE;
531 ei->can_explode_smashed = FALSE;
532 ei->can_explode_impact = FALSE;
534 ei->current_change_page = 0;
536 /* start with no properties at all */
537 for (j = 0; j < NUM_EP_BITFIELDS; j++)
538 Properties[element][j] = EP_BITMASK_DEFAULT;
540 /* now set default properties */
541 SET_PROPERTY(element, EP_CAN_MOVE_INTO_ACID, TRUE);
544 if (IS_GROUP_ELEMENT(element) ||
545 IS_INTERNAL_ELEMENT(element))
547 struct ElementGroupInfo *group;
549 /* initialize memory for list of elements in group */
550 if (ei->group == NULL)
551 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
555 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
556 group->element[j] = EL_EMPTY_SPACE;
558 /* default: only one element in group */
559 group->num_elements = 1;
561 group->choice_mode = ANIM_RANDOM;
565 clipboard_elements_initialized = TRUE;
567 BorderElement = EL_STEELWALL;
569 level->no_valid_file = FALSE;
571 level->changed = FALSE;
573 if (leveldir_current == NULL) /* only when dumping level */
576 /* try to determine better author name than 'anonymous' */
577 if (strcmp(leveldir_current->author, ANONYMOUS_NAME) != 0)
579 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
580 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
584 switch (LEVELCLASS(leveldir_current))
586 case LEVELCLASS_TUTORIAL:
587 strcpy(level->author, PROGRAM_AUTHOR_STRING);
590 case LEVELCLASS_CONTRIB:
591 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
592 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
595 case LEVELCLASS_PRIVATE:
596 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
597 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
601 /* keep default value */
607 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
609 level_file_info->nr = 0;
610 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
611 level_file_info->packed = FALSE;
612 level_file_info->basename = NULL;
613 level_file_info->filename = NULL;
616 static void ActivateLevelTemplate()
618 /* Currently there is no special action needed to activate the template
619 data, because 'element_info' and 'Properties' overwrite the original
620 level data, while all other variables do not change. */
623 static char *getLevelFilenameFromBasename(char *basename)
625 static char *filename = NULL;
627 checked_free(filename);
629 filename = getPath2(getCurrentLevelDir(), basename);
634 static int getFileTypeFromBasename(char *basename)
636 static char *filename = NULL;
637 struct stat file_status;
639 /* ---------- try to determine file type from filename ---------- */
641 /* check for typical filename of a Supaplex level package file */
642 if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
643 strncmp(basename, "LEVELS.D", 8) == 0))
644 return LEVEL_FILE_TYPE_SP;
646 /* ---------- try to determine file type from filesize ---------- */
648 checked_free(filename);
649 filename = getPath2(getCurrentLevelDir(), basename);
651 if (stat(filename, &file_status) == 0)
653 /* check for typical filesize of a Supaplex level package file */
654 if (file_status.st_size == 170496)
655 return LEVEL_FILE_TYPE_SP;
658 return LEVEL_FILE_TYPE_UNKNOWN;
661 static char *getSingleLevelBasename(int nr)
663 static char basename[MAX_FILENAME_LEN];
666 sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
668 sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
673 static char *getPackedLevelBasename(int type)
675 static char basename[MAX_FILENAME_LEN];
676 char *directory = getCurrentLevelDir();
678 struct dirent *dir_entry;
680 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
682 if ((dir = opendir(directory)) == NULL)
684 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
689 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
691 char *entry_basename = dir_entry->d_name;
692 int entry_type = getFileTypeFromBasename(entry_basename);
694 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
696 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
699 strcpy(basename, entry_basename);
711 static char *getSingleLevelFilename(int nr)
713 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
717 static char *getPackedLevelFilename(int type)
719 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
723 char *getDefaultLevelFilename(int nr)
725 return getSingleLevelFilename(nr);
729 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
734 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
735 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
739 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
740 int type, char *format, ...)
742 static char basename[MAX_FILENAME_LEN];
745 va_start(ap, format);
746 vsprintf(basename, format, ap);
751 lfi->basename = basename;
752 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
755 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
760 lfi->basename = getPackedLevelBasename(lfi->type);
761 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
764 static int getFiletypeFromID(char *filetype_id)
766 char *filetype_id_lower;
767 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
770 if (filetype_id == NULL)
771 return LEVEL_FILE_TYPE_UNKNOWN;
773 filetype_id_lower = getStringToLower(filetype_id);
775 for (i = 0; filetype_id_list[i].id != NULL; i++)
777 char *id_lower = getStringToLower(filetype_id_list[i].id);
779 if (strcmp(filetype_id_lower, id_lower) == 0)
780 filetype = filetype_id_list[i].filetype;
784 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
788 free(filetype_id_lower);
793 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
797 /* special case: level number is negative => check for level template file */
800 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
801 "template.%s", LEVELFILE_EXTENSION);
803 /* no fallback if template file not existing */
807 /* special case: check for file name/pattern specified in "levelinfo.conf" */
808 if (leveldir_current->level_filename != NULL)
810 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
812 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
813 leveldir_current->level_filename, nr);
814 if (fileExists(lfi->filename))
818 /* check for native Rocks'n'Diamonds level file */
819 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
820 "%03d.%s", nr, LEVELFILE_EXTENSION);
821 if (fileExists(lfi->filename))
824 /* check for Emerald Mine level file (V1) */
825 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
826 'a' + (nr / 10) % 26, '0' + nr % 10);
827 if (fileExists(lfi->filename))
829 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
830 'A' + (nr / 10) % 26, '0' + nr % 10);
831 if (fileExists(lfi->filename))
834 /* check for Emerald Mine level file (V2 to V5) */
835 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
836 if (fileExists(lfi->filename))
839 /* check for Emerald Mine level file (V6 / single mode) */
840 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
841 if (fileExists(lfi->filename))
843 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
844 if (fileExists(lfi->filename))
847 /* check for Emerald Mine level file (V6 / teamwork mode) */
848 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
849 if (fileExists(lfi->filename))
851 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
852 if (fileExists(lfi->filename))
855 /* check for various packed level file formats */
856 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
857 if (fileExists(lfi->filename))
860 /* no known level file found -- use default values (and fail later) */
861 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
862 "%03d.%s", nr, LEVELFILE_EXTENSION);
865 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
867 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
868 lfi->type = getFileTypeFromBasename(lfi->basename);
871 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
873 /* always start with reliable default values */
874 setFileInfoToDefaults(level_file_info);
876 level_file_info->nr = nr; /* set requested level number */
878 determineLevelFileInfo_Filename(level_file_info);
879 determineLevelFileInfo_Filetype(level_file_info);
882 /* ------------------------------------------------------------------------- */
883 /* functions for loading R'n'D level */
884 /* ------------------------------------------------------------------------- */
886 int getMappedElement(int element)
888 /* remap some (historic, now obsolete) elements */
892 case EL_PLAYER_OBSOLETE:
893 element = EL_PLAYER_1;
896 case EL_KEY_OBSOLETE:
899 case EL_EM_KEY_1_FILE_OBSOLETE:
900 element = EL_EM_KEY_1;
903 case EL_EM_KEY_2_FILE_OBSOLETE:
904 element = EL_EM_KEY_2;
907 case EL_EM_KEY_3_FILE_OBSOLETE:
908 element = EL_EM_KEY_3;
911 case EL_EM_KEY_4_FILE_OBSOLETE:
912 element = EL_EM_KEY_4;
915 case EL_ENVELOPE_OBSOLETE:
916 element = EL_ENVELOPE_1;
924 if (element >= NUM_FILE_ELEMENTS)
926 Error(ERR_WARN, "invalid level element %d", element);
928 element = EL_UNKNOWN;
936 int getMappedElementByVersion(int element, int game_version)
938 /* remap some elements due to certain game version */
940 if (game_version <= VERSION_IDENT(2,2,0,0))
942 /* map game font elements */
943 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
944 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
945 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
946 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
949 if (game_version < VERSION_IDENT(3,0,0,0))
951 /* map Supaplex gravity tube elements */
952 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
953 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
954 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
955 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
962 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
964 level->file_version = getFileVersion(file);
965 level->game_version = getFileVersion(file);
970 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
974 level->fieldx = getFile8Bit(file);
975 level->fieldy = getFile8Bit(file);
977 level->time = getFile16BitBE(file);
978 level->gems_needed = getFile16BitBE(file);
980 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
981 level->name[i] = getFile8Bit(file);
982 level->name[MAX_LEVEL_NAME_LEN] = 0;
984 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
985 level->score[i] = getFile8Bit(file);
987 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
988 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
989 for (y = 0; y < 3; y++)
990 for (x = 0; x < 3; x++)
991 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
993 level->amoeba_speed = getFile8Bit(file);
994 level->time_magic_wall = getFile8Bit(file);
995 level->time_wheel = getFile8Bit(file);
996 level->amoeba_content = getMappedElement(getFile8Bit(file));
997 level->double_speed = (getFile8Bit(file) == 1 ? TRUE : FALSE);
998 level->initial_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
999 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1000 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1002 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1004 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1005 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1006 level->can_move_into_acid_bits = getFile32BitBE(file);
1007 level->dont_collide_with_bits = getFile8Bit(file);
1009 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1010 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1012 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1013 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1014 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1016 level->game_engine_type = getFile8Bit(file);
1018 ReadUnusedBytesFromFile(file, LEVEL_HEADER_UNUSED);
1023 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
1027 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1028 level->author[i] = getFile8Bit(file);
1029 level->author[MAX_LEVEL_NAME_LEN] = 0;
1034 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
1037 int chunk_size_expected = level->fieldx * level->fieldy;
1039 /* Note: "chunk_size" was wrong before version 2.0 when elements are
1040 stored with 16-bit encoding (and should be twice as big then).
1041 Even worse, playfield data was stored 16-bit when only yamyam content
1042 contained 16-bit elements and vice versa. */
1044 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
1045 chunk_size_expected *= 2;
1047 if (chunk_size_expected != chunk_size)
1049 ReadUnusedBytesFromFile(file, chunk_size);
1050 return chunk_size_expected;
1053 for (y = 0; y < level->fieldy; y++)
1054 for (x = 0; x < level->fieldx; x++)
1055 level->field[x][y] =
1056 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
1061 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
1064 int header_size = 4;
1065 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
1066 int chunk_size_expected = header_size + content_size;
1068 /* Note: "chunk_size" was wrong before version 2.0 when elements are
1069 stored with 16-bit encoding (and should be twice as big then).
1070 Even worse, playfield data was stored 16-bit when only yamyam content
1071 contained 16-bit elements and vice versa. */
1073 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
1074 chunk_size_expected += content_size;
1076 if (chunk_size_expected != chunk_size)
1078 ReadUnusedBytesFromFile(file, chunk_size);
1079 return chunk_size_expected;
1083 level->num_yamyam_contents = getFile8Bit(file);
1087 /* correct invalid number of content fields -- should never happen */
1088 if (level->num_yamyam_contents < 1 ||
1089 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
1090 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
1092 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
1093 for (y = 0; y < 3; y++)
1094 for (x = 0; x < 3; x++)
1095 level->yamyam_content[i].e[x][y] =
1096 getMappedElement(level->encoding_16bit_field ?
1097 getFile16BitBE(file) : getFile8Bit(file));
1101 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
1105 int num_contents, content_xsize, content_ysize;
1106 int content_array[MAX_ELEMENT_CONTENTS][3][3];
1108 element = getMappedElement(getFile16BitBE(file));
1109 num_contents = getFile8Bit(file);
1110 content_xsize = getFile8Bit(file);
1111 content_ysize = getFile8Bit(file);
1113 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
1115 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
1116 for (y = 0; y < 3; y++)
1117 for (x = 0; x < 3; x++)
1118 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
1120 /* correct invalid number of content fields -- should never happen */
1121 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
1122 num_contents = STD_ELEMENT_CONTENTS;
1124 if (element == EL_YAMYAM)
1126 level->num_yamyam_contents = num_contents;
1128 for (i = 0; i < num_contents; i++)
1129 for (y = 0; y < 3; y++)
1130 for (x = 0; x < 3; x++)
1131 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
1133 else if (element == EL_BD_AMOEBA)
1135 level->amoeba_content = content_array[0][0][0];
1139 Error(ERR_WARN, "cannot load content for element '%d'", element);
1145 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
1151 int chunk_size_expected;
1153 element = getMappedElement(getFile16BitBE(file));
1154 if (!IS_ENVELOPE(element))
1155 element = EL_ENVELOPE_1;
1157 envelope_nr = element - EL_ENVELOPE_1;
1159 envelope_len = getFile16BitBE(file);
1161 level->envelope_xsize[envelope_nr] = getFile8Bit(file);
1162 level->envelope_ysize[envelope_nr] = getFile8Bit(file);
1164 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
1166 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
1167 if (chunk_size_expected != chunk_size)
1169 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
1170 return chunk_size_expected;
1173 for (i = 0; i < envelope_len; i++)
1174 level->envelope_text[envelope_nr][i] = getFile8Bit(file);
1179 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
1181 int num_changed_custom_elements = getFile16BitBE(file);
1182 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
1185 if (chunk_size_expected != chunk_size)
1187 ReadUnusedBytesFromFile(file, chunk_size - 2);
1188 return chunk_size_expected;
1191 for (i = 0; i < num_changed_custom_elements; i++)
1193 int element = getFile16BitBE(file);
1194 int properties = getFile32BitBE(file);
1196 if (IS_CUSTOM_ELEMENT(element))
1197 Properties[element][EP_BITFIELD_BASE] = properties;
1199 Error(ERR_WARN, "invalid custom element number %d", element);
1205 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
1207 int num_changed_custom_elements = getFile16BitBE(file);
1208 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
1211 if (chunk_size_expected != chunk_size)
1213 ReadUnusedBytesFromFile(file, chunk_size - 2);
1214 return chunk_size_expected;
1217 for (i = 0; i < num_changed_custom_elements; i++)
1219 int element = getFile16BitBE(file);
1220 int custom_target_element = getFile16BitBE(file);
1222 if (IS_CUSTOM_ELEMENT(element))
1223 element_info[element].change->target_element = custom_target_element;
1225 Error(ERR_WARN, "invalid custom element number %d", element);
1231 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
1233 int num_changed_custom_elements = getFile16BitBE(file);
1234 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
1237 if (chunk_size_expected != chunk_size)
1239 ReadUnusedBytesFromFile(file, chunk_size - 2);
1240 return chunk_size_expected;
1243 for (i = 0; i < num_changed_custom_elements; i++)
1245 int element = getFile16BitBE(file);
1246 struct ElementInfo *ei = &element_info[element];
1247 unsigned long event_bits;
1249 if (!IS_CUSTOM_ELEMENT(element))
1251 Error(ERR_WARN, "invalid custom element number %d", element);
1253 element = EL_INTERNAL_DUMMY;
1256 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
1257 ei->description[j] = getFile8Bit(file);
1258 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1260 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
1262 /* some free bytes for future properties and padding */
1263 ReadUnusedBytesFromFile(file, 7);
1265 ei->use_gfx_element = getFile8Bit(file);
1266 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1268 ei->collect_score_initial = getFile8Bit(file);
1269 ei->collect_count_initial = getFile8Bit(file);
1271 ei->push_delay_fixed = getFile16BitBE(file);
1272 ei->push_delay_random = getFile16BitBE(file);
1273 ei->move_delay_fixed = getFile16BitBE(file);
1274 ei->move_delay_random = getFile16BitBE(file);
1276 ei->move_pattern = getFile16BitBE(file);
1277 ei->move_direction_initial = getFile8Bit(file);
1278 ei->move_stepsize = getFile8Bit(file);
1280 for (y = 0; y < 3; y++)
1281 for (x = 0; x < 3; x++)
1282 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
1284 event_bits = getFile32BitBE(file);
1285 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
1286 if (event_bits & (1 << j))
1287 ei->change->has_event[j] = TRUE;
1289 ei->change->target_element = getMappedElement(getFile16BitBE(file));
1291 ei->change->delay_fixed = getFile16BitBE(file);
1292 ei->change->delay_random = getFile16BitBE(file);
1293 ei->change->delay_frames = getFile16BitBE(file);
1295 ei->change->trigger_element = getMappedElement(getFile16BitBE(file));
1297 ei->change->explode = getFile8Bit(file);
1298 ei->change->use_target_content = getFile8Bit(file);
1299 ei->change->only_if_complete = getFile8Bit(file);
1300 ei->change->use_random_replace = getFile8Bit(file);
1302 ei->change->random_percentage = getFile8Bit(file);
1303 ei->change->replace_when = getFile8Bit(file);
1305 for (y = 0; y < 3; y++)
1306 for (x = 0; x < 3; x++)
1307 ei->change->target_content.e[x][y] =
1308 getMappedElement(getFile16BitBE(file));
1310 ei->slippery_type = getFile8Bit(file);
1312 /* some free bytes for future properties and padding */
1313 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
1315 /* mark that this custom element has been modified */
1316 ei->modified_settings = TRUE;
1322 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
1324 struct ElementInfo *ei;
1325 int chunk_size_expected;
1329 /* ---------- custom element base property values (96 bytes) ------------- */
1331 element = getFile16BitBE(file);
1333 if (!IS_CUSTOM_ELEMENT(element))
1335 Error(ERR_WARN, "invalid custom element number %d", element);
1337 ReadUnusedBytesFromFile(file, chunk_size - 2);
1341 ei = &element_info[element];
1343 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1344 ei->description[i] = getFile8Bit(file);
1345 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1347 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
1348 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
1350 ei->num_change_pages = getFile8Bit(file);
1352 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
1353 if (chunk_size_expected != chunk_size)
1355 ReadUnusedBytesFromFile(file, chunk_size - 43);
1356 return chunk_size_expected;
1359 ei->ce_value_fixed_initial = getFile16BitBE(file);
1360 ei->ce_value_random_initial = getFile16BitBE(file);
1361 ei->use_last_ce_value = getFile8Bit(file);
1363 ei->use_gfx_element = getFile8Bit(file);
1364 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1366 ei->collect_score_initial = getFile8Bit(file);
1367 ei->collect_count_initial = getFile8Bit(file);
1369 ei->drop_delay_fixed = getFile8Bit(file);
1370 ei->push_delay_fixed = getFile8Bit(file);
1371 ei->drop_delay_random = getFile8Bit(file);
1372 ei->push_delay_random = getFile8Bit(file);
1373 ei->move_delay_fixed = getFile16BitBE(file);
1374 ei->move_delay_random = getFile16BitBE(file);
1376 /* bits 0 - 15 of "move_pattern" ... */
1377 ei->move_pattern = getFile16BitBE(file);
1378 ei->move_direction_initial = getFile8Bit(file);
1379 ei->move_stepsize = getFile8Bit(file);
1381 ei->slippery_type = getFile8Bit(file);
1383 for (y = 0; y < 3; y++)
1384 for (x = 0; x < 3; x++)
1385 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
1387 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
1388 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
1389 ei->move_leave_type = getFile8Bit(file);
1391 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
1392 ei->move_pattern |= (getFile16BitBE(file) << 16);
1394 ei->access_direction = getFile8Bit(file);
1396 ei->explosion_delay = getFile8Bit(file);
1397 ei->ignition_delay = getFile8Bit(file);
1398 ei->explosion_type = getFile8Bit(file);
1400 /* some free bytes for future custom property values and padding */
1401 ReadUnusedBytesFromFile(file, 1);
1403 /* ---------- change page property values (48 bytes) --------------------- */
1405 setElementChangePages(ei, ei->num_change_pages);
1407 for (i = 0; i < ei->num_change_pages; i++)
1409 struct ElementChangeInfo *change = &ei->change_page[i];
1410 unsigned long event_bits;
1412 /* always start with reliable default values */
1413 setElementChangeInfoToDefaults(change);
1415 event_bits = getFile32BitBE(file);
1416 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
1417 if (event_bits & (1 << j))
1418 change->has_event[j] = TRUE;
1420 change->target_element = getMappedElement(getFile16BitBE(file));
1422 change->delay_fixed = getFile16BitBE(file);
1423 change->delay_random = getFile16BitBE(file);
1424 change->delay_frames = getFile16BitBE(file);
1426 change->trigger_element = getMappedElement(getFile16BitBE(file));
1428 change->explode = getFile8Bit(file);
1429 change->use_target_content = getFile8Bit(file);
1430 change->only_if_complete = getFile8Bit(file);
1431 change->use_random_replace = getFile8Bit(file);
1433 change->random_percentage = getFile8Bit(file);
1434 change->replace_when = getFile8Bit(file);
1436 for (y = 0; y < 3; y++)
1437 for (x = 0; x < 3; x++)
1438 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
1440 change->can_change = getFile8Bit(file);
1442 change->trigger_side = getFile8Bit(file);
1444 change->trigger_player = getFile8Bit(file);
1445 change->trigger_page = getFile8Bit(file);
1447 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
1448 CH_PAGE_ANY : (1 << change->trigger_page));
1450 change->has_action = getFile8Bit(file);
1451 change->action_type = getFile8Bit(file);
1452 change->action_mode = getFile8Bit(file);
1453 change->action_arg = getFile16BitBE(file);
1455 /* some free bytes for future change property values and padding */
1456 ReadUnusedBytesFromFile(file, 1);
1459 /* mark this custom element as modified */
1460 ei->modified_settings = TRUE;
1465 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
1467 struct ElementInfo *ei;
1468 struct ElementGroupInfo *group;
1472 element = getFile16BitBE(file);
1474 if (!IS_GROUP_ELEMENT(element))
1476 Error(ERR_WARN, "invalid group element number %d", element);
1478 ReadUnusedBytesFromFile(file, chunk_size - 2);
1482 ei = &element_info[element];
1484 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1485 ei->description[i] = getFile8Bit(file);
1486 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1488 group = element_info[element].group;
1490 group->num_elements = getFile8Bit(file);
1492 ei->use_gfx_element = getFile8Bit(file);
1493 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1495 group->choice_mode = getFile8Bit(file);
1497 /* some free bytes for future values and padding */
1498 ReadUnusedBytesFromFile(file, 3);
1500 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
1501 group->element[i] = getMappedElement(getFile16BitBE(file));
1503 /* mark this group element as modified */
1504 element_info[element].modified_settings = TRUE;
1509 static int LoadLevel_CONF(FILE *file, int chunk_size, struct LevelInfo *level)
1511 int real_chunk_size = 0;
1516 int element = getFile16BitBE(file);
1517 int type = getFile8Bit(file);
1518 int bytes = type & CONF_MASK_BYTES;
1519 boolean element_found = FALSE;
1521 real_chunk_size += 3;
1523 li = *level; /* copy level information into temporary buffer */
1525 if (bytes == CONF_MASK_MULTI_BYTES)
1527 int num_bytes = getFile16BitBE(file);
1528 byte *buffer = checked_malloc(num_bytes);
1530 ReadBytesFromFile(file, buffer, num_bytes);
1532 for (i = 0; element_conf[i].element != -1; i++)
1534 if (element_conf[i].element == element &&
1535 element_conf[i].type == type)
1537 element_found = TRUE;
1539 if (type == CONF_VALUE_CONTENT_8)
1541 struct Content *content= (struct Content *)(element_conf[i].value);
1542 int num_contents = num_bytes / CONF_CONTENT_NUM_BYTES;
1545 for (c = 0; c < num_contents; c++)
1546 for (y = 0; y < 3; y++)
1547 for (x = 0; x < 3; x++)
1548 content[c].e[x][y] =
1549 getMappedElement(CONF_CONTENT_ELEMENT(buffer, c, x, y));
1552 element_found = FALSE;
1558 checked_free(buffer);
1560 real_chunk_size += 2 + num_bytes;
1564 int value = (bytes == CONF_MASK_1_BYTE ? getFile8Bit (file) :
1565 bytes == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
1566 bytes == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
1568 for (i = 0; element_conf[i].element != -1; i++)
1570 if (element_conf[i].element == element &&
1571 element_conf[i].type == type)
1573 if (CONF_VALUE_BOOLEAN(type))
1574 *(boolean *)(element_conf[i].value) = value;
1576 *(int *) (element_conf[i].value) = value;
1578 element_found = TRUE;
1584 real_chunk_size += CONF_VALUE_NUM_BYTES(bytes);
1587 *level = li; /* copy temporary buffer back to level information */
1590 Error(ERR_WARN, "cannot load CONF value for element %d", element);
1592 if (type == CONF_LAST_ENTRY || real_chunk_size >= chunk_size)
1596 return real_chunk_size;
1599 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
1600 struct LevelFileInfo *level_file_info)
1602 char *filename = level_file_info->filename;
1603 char cookie[MAX_LINE_LEN];
1604 char chunk_name[CHUNK_ID_LEN + 1];
1608 if (!(file = fopen(filename, MODE_READ)))
1610 level->no_valid_file = TRUE;
1612 if (level != &level_template)
1613 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1618 getFileChunkBE(file, chunk_name, NULL);
1619 if (strcmp(chunk_name, "RND1") == 0)
1621 getFile32BitBE(file); /* not used */
1623 getFileChunkBE(file, chunk_name, NULL);
1624 if (strcmp(chunk_name, "CAVE") != 0)
1626 level->no_valid_file = TRUE;
1628 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1633 else /* check for pre-2.0 file format with cookie string */
1635 strcpy(cookie, chunk_name);
1636 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
1637 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
1638 cookie[strlen(cookie) - 1] = '\0';
1640 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
1642 level->no_valid_file = TRUE;
1644 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1649 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
1651 level->no_valid_file = TRUE;
1653 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
1658 /* pre-2.0 level files have no game version, so use file version here */
1659 level->game_version = level->file_version;
1662 if (level->file_version < FILE_VERSION_1_2)
1664 /* level files from versions before 1.2.0 without chunk structure */
1665 LoadLevel_HEAD(file, LEVEL_HEADER_SIZE, level);
1666 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
1674 int (*loader)(FILE *, int, struct LevelInfo *);
1678 { "VERS", FILE_VERS_CHUNK_SIZE, LoadLevel_VERS },
1679 { "HEAD", LEVEL_HEADER_SIZE, LoadLevel_HEAD },
1680 { "AUTH", MAX_LEVEL_AUTHOR_LEN, LoadLevel_AUTH },
1681 { "BODY", -1, LoadLevel_BODY },
1682 { "CONT", -1, LoadLevel_CONT },
1683 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
1684 { "CNT3", -1, LoadLevel_CNT3 },
1685 { "CUS1", -1, LoadLevel_CUS1 },
1686 { "CUS2", -1, LoadLevel_CUS2 },
1687 { "CUS3", -1, LoadLevel_CUS3 },
1688 { "CUS4", -1, LoadLevel_CUS4 },
1689 { "GRP1", -1, LoadLevel_GRP1 },
1690 { "CONF", -1, LoadLevel_CONF },
1695 while (getFileChunkBE(file, chunk_name, &chunk_size))
1699 while (chunk_info[i].name != NULL &&
1700 strcmp(chunk_name, chunk_info[i].name) != 0)
1703 if (chunk_info[i].name == NULL)
1705 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
1706 chunk_name, filename);
1707 ReadUnusedBytesFromFile(file, chunk_size);
1709 else if (chunk_info[i].size != -1 &&
1710 chunk_info[i].size != chunk_size)
1712 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1713 chunk_size, chunk_name, filename);
1714 ReadUnusedBytesFromFile(file, chunk_size);
1718 /* call function to load this level chunk */
1719 int chunk_size_expected =
1720 (chunk_info[i].loader)(file, chunk_size, level);
1722 /* the size of some chunks cannot be checked before reading other
1723 chunks first (like "HEAD" and "BODY") that contain some header
1724 information, so check them here */
1725 if (chunk_size_expected != chunk_size)
1727 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1728 chunk_size, chunk_name, filename);
1737 /* ------------------------------------------------------------------------- */
1738 /* functions for loading EM level */
1739 /* ------------------------------------------------------------------------- */
1743 static int map_em_element_yam(int element)
1747 case 0x00: return EL_EMPTY;
1748 case 0x01: return EL_EMERALD;
1749 case 0x02: return EL_DIAMOND;
1750 case 0x03: return EL_ROCK;
1751 case 0x04: return EL_ROBOT;
1752 case 0x05: return EL_SPACESHIP_UP;
1753 case 0x06: return EL_BOMB;
1754 case 0x07: return EL_BUG_UP;
1755 case 0x08: return EL_AMOEBA_DROP;
1756 case 0x09: return EL_NUT;
1757 case 0x0a: return EL_YAMYAM;
1758 case 0x0b: return EL_QUICKSAND_FULL;
1759 case 0x0c: return EL_SAND;
1760 case 0x0d: return EL_WALL_SLIPPERY;
1761 case 0x0e: return EL_STEELWALL;
1762 case 0x0f: return EL_WALL;
1763 case 0x10: return EL_EM_KEY_1;
1764 case 0x11: return EL_EM_KEY_2;
1765 case 0x12: return EL_EM_KEY_4;
1766 case 0x13: return EL_EM_KEY_3;
1767 case 0x14: return EL_MAGIC_WALL;
1768 case 0x15: return EL_ROBOT_WHEEL;
1769 case 0x16: return EL_DYNAMITE;
1771 case 0x17: return EL_EM_KEY_1; /* EMC */
1772 case 0x18: return EL_BUG_UP; /* EMC */
1773 case 0x1a: return EL_DIAMOND; /* EMC */
1774 case 0x1b: return EL_EMERALD; /* EMC */
1775 case 0x25: return EL_NUT; /* EMC */
1776 case 0x80: return EL_EMPTY; /* EMC */
1777 case 0x85: return EL_EM_KEY_1; /* EMC */
1778 case 0x86: return EL_EM_KEY_2; /* EMC */
1779 case 0x87: return EL_EM_KEY_4; /* EMC */
1780 case 0x88: return EL_EM_KEY_3; /* EMC */
1781 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
1782 case 0x9a: return EL_AMOEBA_WET; /* EMC */
1783 case 0xaf: return EL_DYNAMITE; /* EMC */
1784 case 0xbd: return EL_SAND; /* EMC */
1787 Error(ERR_WARN, "invalid level element %d", element);
1792 static int map_em_element_field(int element)
1794 if (element >= 0xc8 && element <= 0xe1)
1795 return EL_CHAR_A + (element - 0xc8);
1796 else if (element >= 0xe2 && element <= 0xeb)
1797 return EL_CHAR_0 + (element - 0xe2);
1801 case 0x00: return EL_ROCK;
1802 case 0x01: return EL_ROCK; /* EMC */
1803 case 0x02: return EL_DIAMOND;
1804 case 0x03: return EL_DIAMOND;
1805 case 0x04: return EL_ROBOT;
1806 case 0x05: return EL_ROBOT; /* EMC */
1807 case 0x06: return EL_EMPTY_SPACE; /* EMC */
1808 case 0x07: return EL_EMPTY_SPACE; /* EMC */
1809 case 0x08: return EL_SPACESHIP_UP;
1810 case 0x09: return EL_SPACESHIP_RIGHT;
1811 case 0x0a: return EL_SPACESHIP_DOWN;
1812 case 0x0b: return EL_SPACESHIP_LEFT;
1813 case 0x0c: return EL_SPACESHIP_UP;
1814 case 0x0d: return EL_SPACESHIP_RIGHT;
1815 case 0x0e: return EL_SPACESHIP_DOWN;
1816 case 0x0f: return EL_SPACESHIP_LEFT;
1818 case 0x10: return EL_BOMB;
1819 case 0x11: return EL_BOMB; /* EMC */
1820 case 0x12: return EL_EMERALD;
1821 case 0x13: return EL_EMERALD;
1822 case 0x14: return EL_BUG_UP;
1823 case 0x15: return EL_BUG_RIGHT;
1824 case 0x16: return EL_BUG_DOWN;
1825 case 0x17: return EL_BUG_LEFT;
1826 case 0x18: return EL_BUG_UP;
1827 case 0x19: return EL_BUG_RIGHT;
1828 case 0x1a: return EL_BUG_DOWN;
1829 case 0x1b: return EL_BUG_LEFT;
1830 case 0x1c: return EL_AMOEBA_DROP;
1831 case 0x1d: return EL_AMOEBA_DROP; /* EMC */
1832 case 0x1e: return EL_AMOEBA_DROP; /* EMC */
1833 case 0x1f: return EL_AMOEBA_DROP; /* EMC */
1835 case 0x20: return EL_ROCK;
1836 case 0x21: return EL_BOMB; /* EMC */
1837 case 0x22: return EL_DIAMOND; /* EMC */
1838 case 0x23: return EL_EMERALD; /* EMC */
1839 case 0x24: return EL_MAGIC_WALL;
1840 case 0x25: return EL_NUT;
1841 case 0x26: return EL_NUT; /* EMC */
1842 case 0x27: return EL_NUT; /* EMC */
1844 /* looks like magic wheel, but is _always_ activated */
1845 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
1847 case 0x29: return EL_YAMYAM; /* up */
1848 case 0x2a: return EL_YAMYAM; /* down */
1849 case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
1850 case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
1851 case 0x2d: return EL_QUICKSAND_FULL;
1852 case 0x2e: return EL_EMPTY_SPACE; /* EMC */
1853 case 0x2f: return EL_EMPTY_SPACE; /* EMC */
1855 case 0x30: return EL_EMPTY_SPACE; /* EMC */
1856 case 0x31: return EL_SAND; /* EMC */
1857 case 0x32: return EL_SAND; /* EMC */
1858 case 0x33: return EL_SAND; /* EMC */
1859 case 0x34: return EL_QUICKSAND_FULL; /* EMC */
1860 case 0x35: return EL_QUICKSAND_FULL; /* EMC */
1861 case 0x36: return EL_QUICKSAND_FULL; /* EMC */
1862 case 0x37: return EL_SAND; /* EMC */
1863 case 0x38: return EL_ROCK; /* EMC */
1864 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
1865 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
1866 case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
1867 case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
1868 case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
1869 case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
1870 case 0x3f: return EL_ACID_POOL_BOTTOM;
1872 case 0x40: return EL_EXIT_OPEN; /* 1 */
1873 case 0x41: return EL_EXIT_OPEN; /* 2 */
1874 case 0x42: return EL_EXIT_OPEN; /* 3 */
1875 case 0x43: return EL_BALLOON; /* EMC */
1876 case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
1877 case 0x45: return EL_SPRING; /* EMC */
1878 case 0x46: return EL_SPRING; /* falling */ /* EMC */
1879 case 0x47: return EL_SPRING; /* left */ /* EMC */
1880 case 0x48: return EL_SPRING; /* right */ /* EMC */
1881 case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
1882 case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
1883 case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
1884 case 0x4c: return EL_EMPTY_SPACE; /* EMC */
1885 case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
1886 case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
1887 case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
1889 case 0x50: return EL_UNKNOWN; /* EMC ("android") */
1890 case 0x51: return EL_UNKNOWN; /* EMC ("android") */
1891 case 0x52: return EL_UNKNOWN; /* EMC ("android") */
1892 case 0x53: return EL_UNKNOWN; /* EMC ("android") */
1893 case 0x54: return EL_UNKNOWN; /* EMC ("android") */
1894 case 0x55: return EL_EMPTY_SPACE; /* EMC */
1895 case 0x56: return EL_EMPTY_SPACE; /* EMC */
1896 case 0x57: return EL_EMPTY_SPACE; /* EMC */
1897 case 0x58: return EL_EMPTY_SPACE; /* EMC */
1898 case 0x59: return EL_EMPTY_SPACE; /* EMC */
1899 case 0x5a: return EL_EMPTY_SPACE; /* EMC */
1900 case 0x5b: return EL_EMPTY_SPACE; /* EMC */
1901 case 0x5c: return EL_EMPTY_SPACE; /* EMC */
1902 case 0x5d: return EL_EMPTY_SPACE; /* EMC */
1903 case 0x5e: return EL_EMPTY_SPACE; /* EMC */
1904 case 0x5f: return EL_EMPTY_SPACE; /* EMC */
1906 case 0x60: return EL_EMPTY_SPACE; /* EMC */
1907 case 0x61: return EL_EMPTY_SPACE; /* EMC */
1908 case 0x62: return EL_EMPTY_SPACE; /* EMC */
1909 case 0x63: return EL_SPRING; /* left */ /* EMC */
1910 case 0x64: return EL_SPRING; /* right */ /* EMC */
1911 case 0x65: return EL_ACID; /* 1 */ /* EMC */
1912 case 0x66: return EL_ACID; /* 2 */ /* EMC */
1913 case 0x67: return EL_ACID; /* 3 */ /* EMC */
1914 case 0x68: return EL_ACID; /* 4 */ /* EMC */
1915 case 0x69: return EL_ACID; /* 5 */ /* EMC */
1916 case 0x6a: return EL_ACID; /* 6 */ /* EMC */
1917 case 0x6b: return EL_ACID; /* 7 */ /* EMC */
1918 case 0x6c: return EL_ACID; /* 8 */ /* EMC */
1919 case 0x6d: return EL_EMPTY_SPACE; /* EMC */
1920 case 0x6e: return EL_EMPTY_SPACE; /* EMC */
1921 case 0x6f: return EL_EMPTY_SPACE; /* EMC */
1923 case 0x70: return EL_EMPTY_SPACE; /* EMC */
1924 case 0x71: return EL_EMPTY_SPACE; /* EMC */
1925 case 0x72: return EL_NUT; /* left */ /* EMC */
1926 case 0x73: return EL_SAND; /* EMC (? "nut") */
1927 case 0x74: return EL_STEELWALL;
1928 case 0x75: return EL_EMPTY_SPACE; /* EMC */
1929 case 0x76: return EL_EMPTY_SPACE; /* EMC */
1930 case 0x77: return EL_BOMB; /* left */ /* EMC */
1931 case 0x78: return EL_BOMB; /* right */ /* EMC */
1932 case 0x79: return EL_ROCK; /* left */ /* EMC */
1933 case 0x7a: return EL_ROCK; /* right */ /* EMC */
1934 case 0x7b: return EL_ACID; /* (? EMC "blank") */
1935 case 0x7c: return EL_EMPTY_SPACE; /* EMC */
1936 case 0x7d: return EL_EMPTY_SPACE; /* EMC */
1937 case 0x7e: return EL_EMPTY_SPACE; /* EMC */
1938 case 0x7f: return EL_EMPTY_SPACE; /* EMC */
1940 case 0x80: return EL_EMPTY;
1941 case 0x81: return EL_WALL_SLIPPERY;
1942 case 0x82: return EL_SAND;
1943 case 0x83: return EL_STEELWALL;
1944 case 0x84: return EL_WALL;
1945 case 0x85: return EL_EM_KEY_1;
1946 case 0x86: return EL_EM_KEY_2;
1947 case 0x87: return EL_EM_KEY_4;
1948 case 0x88: return EL_EM_KEY_3;
1949 case 0x89: return EL_EM_GATE_1;
1950 case 0x8a: return EL_EM_GATE_2;
1951 case 0x8b: return EL_EM_GATE_4;
1952 case 0x8c: return EL_EM_GATE_3;
1953 case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
1954 case 0x8e: return EL_EM_GATE_1_GRAY;
1955 case 0x8f: return EL_EM_GATE_2_GRAY;
1957 case 0x90: return EL_EM_GATE_4_GRAY;
1958 case 0x91: return EL_EM_GATE_3_GRAY;
1959 case 0x92: return EL_MAGIC_WALL;
1960 case 0x93: return EL_ROBOT_WHEEL;
1961 case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
1962 case 0x95: return EL_ACID_POOL_TOPLEFT;
1963 case 0x96: return EL_ACID_POOL_TOPRIGHT;
1964 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
1965 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
1966 case 0x99: return EL_ACID; /* (? EMC "fake blank") */
1967 case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
1968 case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
1969 case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
1970 case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
1971 case 0x9e: return EL_EXIT_CLOSED;
1972 case 0x9f: return EL_CHAR_LESS; /* arrow left */
1974 /* looks like normal sand, but behaves like wall */
1975 case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
1976 case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
1977 case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
1978 case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
1979 case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
1980 case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
1981 case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
1982 case 0xa7: return EL_EMPTY_SPACE; /* EMC */
1983 case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
1984 case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
1985 case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
1986 case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
1987 case 0xac: return EL_CHAR_COMMA; /* EMC */
1988 case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
1989 case 0xae: return EL_CHAR_MINUS; /* EMC */
1990 case 0xaf: return EL_DYNAMITE;
1992 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
1993 case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
1994 case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
1995 case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
1996 case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
1997 case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
1998 case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
1999 case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
2000 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
2001 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
2002 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
2003 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
2004 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
2005 case 0xbd: return EL_SAND; /* EMC ("dirt") */
2006 case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
2007 case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
2009 case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
2010 case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
2011 case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
2012 case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
2013 case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
2014 case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
2015 case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
2016 case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
2018 /* characters: see above */
2020 case 0xec: return EL_CHAR_PERIOD;
2021 case 0xed: return EL_CHAR_EXCLAM;
2022 case 0xee: return EL_CHAR_COLON;
2023 case 0xef: return EL_CHAR_QUESTION;
2025 case 0xf0: return EL_CHAR_GREATER; /* arrow right */
2026 case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
2027 case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
2028 case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
2029 case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
2030 case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
2031 case 0xf6: return EL_EMPTY_SPACE; /* EMC */
2032 case 0xf7: return EL_EMPTY_SPACE; /* EMC */
2034 case 0xf8: return EL_EMPTY_SPACE; /* EMC */
2035 case 0xf9: return EL_EMPTY_SPACE; /* EMC */
2036 case 0xfa: return EL_EMPTY_SPACE; /* EMC */
2037 case 0xfb: return EL_EMPTY_SPACE; /* EMC */
2038 case 0xfc: return EL_EMPTY_SPACE; /* EMC */
2039 case 0xfd: return EL_EMPTY_SPACE; /* EMC */
2041 case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
2042 case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
2045 /* should never happen (all 8-bit value cases should be handled) */
2046 Error(ERR_WARN, "invalid level element %d", element);
2051 #define EM_LEVEL_SIZE 2106
2052 #define EM_LEVEL_XSIZE 64
2053 #define EM_LEVEL_YSIZE 32
2055 static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
2056 struct LevelFileInfo *level_file_info)
2058 char *filename = level_file_info->filename;
2060 unsigned char leveldata[EM_LEVEL_SIZE];
2061 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
2062 int nr = level_file_info->nr;
2065 if (!(file = fopen(filename, MODE_READ)))
2067 level->no_valid_file = TRUE;
2069 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
2074 for (i = 0; i < EM_LEVEL_SIZE; i++)
2075 leveldata[i] = fgetc(file);
2079 /* check if level data is crypted by testing against known starting bytes
2080 of the few existing crypted level files (from Emerald Mine 1 + 2) */
2082 if ((leveldata[0] == 0xf1 ||
2083 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
2085 unsigned char code0 = 0x65;
2086 unsigned char code1 = 0x11;
2088 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
2089 leveldata[0] = 0xf1;
2091 /* decode crypted level data */
2093 for (i = 0; i < EM_LEVEL_SIZE; i++)
2095 leveldata[i] ^= code0;
2096 leveldata[i] -= code1;
2098 code0 = (code0 + 7) & 0xff;
2102 level->fieldx = EM_LEVEL_XSIZE;
2103 level->fieldy = EM_LEVEL_YSIZE;
2105 level->time = header[46] * 10;
2106 level->gems_needed = header[47];
2108 /* The original Emerald Mine levels have their level number stored
2109 at the second byte of the level file...
2110 Do not trust this information at other level files, e.g. EMC,
2111 but correct it anyway (normally the first row is completely
2112 steel wall, so the correction does not hurt anyway). */
2114 if (leveldata[1] == nr)
2115 leveldata[1] = leveldata[2]; /* correct level number field */
2117 sprintf(level->name, "Level %d", nr); /* set level name */
2119 level->score[SC_EMERALD] = header[36];
2120 level->score[SC_DIAMOND] = header[37];
2121 level->score[SC_ROBOT] = header[38];
2122 level->score[SC_SPACESHIP] = header[39];
2123 level->score[SC_BUG] = header[40];
2124 level->score[SC_YAMYAM] = header[41];
2125 level->score[SC_NUT] = header[42];
2126 level->score[SC_DYNAMITE] = header[43];
2127 level->score[SC_TIME_BONUS] = header[44];
2129 level->num_yamyam_contents = 4;
2131 for (i = 0; i < level->num_yamyam_contents; i++)
2132 for (y = 0; y < 3; y++)
2133 for (x = 0; x < 3; x++)
2134 level->yamyam_content[i].e[x][y] =
2135 map_em_element_yam(header[i * 9 + y * 3 + x]);
2137 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
2138 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
2139 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
2140 level->amoeba_content = EL_DIAMOND;
2142 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
2144 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
2146 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
2147 new_element = EL_AMOEBA_WET;
2149 level->field[x][y] = new_element;
2152 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
2153 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
2154 level->field[x][y] = EL_PLAYER_1;
2156 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
2157 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
2158 level->field[x][y] = EL_PLAYER_2;
2163 void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
2165 static int ball_xy[8][2] =
2176 struct LevelInfo_EM *level_em = level->native_em_level;
2177 struct LEVEL *lev = level_em->lev;
2178 struct PLAYER *ply1 = level_em->ply1;
2179 struct PLAYER *ply2 = level_em->ply2;
2182 lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
2183 lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
2185 lev->time_seconds = level->time;
2186 lev->required_initial = level->gems_needed;
2188 lev->emerald_score = level->score[SC_EMERALD];
2189 lev->diamond_score = level->score[SC_DIAMOND];
2190 lev->alien_score = level->score[SC_ROBOT];
2191 lev->tank_score = level->score[SC_SPACESHIP];
2192 lev->bug_score = level->score[SC_BUG];
2193 lev->eater_score = level->score[SC_YAMYAM];
2194 lev->nut_score = level->score[SC_NUT];
2195 lev->dynamite_score = level->score[SC_DYNAMITE];
2196 lev->key_score = level->score[SC_KEY];
2197 lev->exit_score = level->score[SC_TIME_BONUS];
2199 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2200 for (y = 0; y < 3; y++)
2201 for (x = 0; x < 3; x++)
2202 lev->eater_array[i][y * 3 + x] =
2203 map_element_RND_to_EM(level->yamyam_content[i].e[x][y]);
2205 lev->amoeba_time = level->amoeba_speed;
2206 lev->wonderwall_time_initial = level->time_magic_wall;
2207 lev->wheel_time = level->time_wheel;
2209 lev->android_move_time = level->android_move_time;
2210 lev->android_clone_time = level->android_clone_time;
2211 lev->ball_random = level->ball_random;
2212 lev->ball_state_initial = level->ball_state_initial;
2213 lev->ball_time = level->ball_time;
2215 lev->lenses_score = level->lenses_score;
2216 lev->magnify_score = level->magnify_score;
2217 lev->slurp_score = level->slurp_score;
2219 lev->lenses_time = level->lenses_time;
2220 lev->magnify_time = level->magnify_time;
2221 lev->wind_direction_initial = level->wind_direction_initial;
2223 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2224 for (j = 0; j < 8; j++)
2225 lev->ball_array[i][j] =
2226 map_element_RND_to_EM(level->
2227 ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
2229 for (i = 0; i < 16; i++)
2230 lev->android_array[i] = FALSE; /* !!! YET TO COME !!! */
2232 /* first fill the complete playfield with the default border element */
2233 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
2234 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
2235 level_em->cave[x][y] = ZBORDER;
2237 /* then copy the real level contents from level file into the playfield */
2238 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
2240 int new_element = map_element_RND_to_EM(level->field[x][y]);
2242 if (level->field[x][y] == EL_AMOEBA_DEAD)
2243 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
2245 level_em->cave[x + 1][y + 1] = new_element;
2248 ply1->x_initial = 0;
2249 ply1->y_initial = 0;
2251 ply2->x_initial = 0;
2252 ply2->y_initial = 0;
2254 /* initialize player positions and delete players from the playfield */
2255 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
2257 if (level->field[x][y] == EL_PLAYER_1)
2259 ply1->x_initial = x + 1;
2260 ply1->y_initial = y + 1;
2261 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
2263 else if (level->field[x][y] == EL_PLAYER_2)
2265 ply2->x_initial = x + 1;
2266 ply2->y_initial = y + 1;
2267 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
2272 void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
2274 static int ball_xy[8][2] =
2285 struct LevelInfo_EM *level_em = level->native_em_level;
2286 struct LEVEL *lev = level_em->lev;
2287 struct PLAYER *ply1 = level_em->ply1;
2288 struct PLAYER *ply2 = level_em->ply2;
2291 level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
2292 level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
2294 level->time = lev->time_seconds;
2295 level->gems_needed = lev->required_initial;
2297 sprintf(level->name, "Level %d", level->file_info.nr);
2299 level->score[SC_EMERALD] = lev->emerald_score;
2300 level->score[SC_DIAMOND] = lev->diamond_score;
2301 level->score[SC_ROBOT] = lev->alien_score;
2302 level->score[SC_SPACESHIP] = lev->tank_score;
2303 level->score[SC_BUG] = lev->bug_score;
2304 level->score[SC_YAMYAM] = lev->eater_score;
2305 level->score[SC_NUT] = lev->nut_score;
2306 level->score[SC_DYNAMITE] = lev->dynamite_score;
2307 level->score[SC_KEY] = lev->key_score;
2308 level->score[SC_TIME_BONUS] = lev->exit_score;
2310 level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
2312 for (i = 0; i < level->num_yamyam_contents; i++)
2313 for (y = 0; y < 3; y++)
2314 for (x = 0; x < 3; x++)
2315 level->yamyam_content[i].e[x][y] =
2316 map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
2318 level->amoeba_speed = lev->amoeba_time;
2319 level->time_magic_wall = lev->wonderwall_time_initial;
2320 level->time_wheel = lev->wheel_time;
2322 level->android_move_time = lev->android_move_time;
2323 level->android_clone_time = lev->android_clone_time;
2324 level->ball_random = lev->ball_random;
2325 level->ball_state_initial = lev->ball_state_initial;
2326 level->ball_time = lev->ball_time;
2328 level->lenses_score = lev->lenses_score;
2329 level->magnify_score = lev->magnify_score;
2330 level->slurp_score = lev->slurp_score;
2332 level->lenses_time = lev->lenses_time;
2333 level->magnify_time = lev->magnify_time;
2334 level->wind_direction_initial = lev->wind_direction_initial;
2336 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2337 for (j = 0; j < 8; j++)
2338 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
2339 map_element_EM_to_RND(lev->ball_array[i][j]);
2341 for (i = 0; i < 16; i++)
2342 level->android_array[i] = FALSE; /* !!! YET TO COME !!! */
2344 /* convert the playfield (some elements need special treatment) */
2345 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
2347 int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
2349 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
2350 new_element = EL_AMOEBA_DEAD;
2352 level->field[x][y] = new_element;
2355 /* in case of both players set to the same field, use the first player */
2356 level->field[ply2->x_initial - 1][ply2->y_initial - 1] = EL_PLAYER_2;
2357 level->field[ply1->x_initial - 1][ply1->y_initial - 1] = EL_PLAYER_1;
2360 printf("::: native Emerald Mine file version: %d\n", level_em->file_version);
2364 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
2365 struct LevelFileInfo *level_file_info)
2367 if (!LoadNativeLevel_EM(level_file_info->filename))
2368 level->no_valid_file = TRUE;
2371 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
2373 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
2374 CopyNativeLevel_RND_to_EM(level);
2377 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
2379 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
2380 CopyNativeLevel_EM_to_RND(level);
2384 /* ------------------------------------------------------------------------- */
2385 /* functions for loading SP level */
2386 /* ------------------------------------------------------------------------- */
2388 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
2389 #define SP_LEVEL_SIZE 1536
2390 #define SP_LEVEL_XSIZE 60
2391 #define SP_LEVEL_YSIZE 24
2392 #define SP_LEVEL_NAME_LEN 23
2394 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
2397 int num_special_ports;
2400 /* for details of the Supaplex level format, see Herman Perk's Supaplex
2401 documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
2403 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
2404 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2406 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2408 int element_old = fgetc(file);
2411 if (element_old <= 0x27)
2412 element_new = getMappedElement(EL_SP_START + element_old);
2413 else if (element_old == 0x28)
2414 element_new = EL_INVISIBLE_WALL;
2417 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
2418 Error(ERR_WARN, "invalid level element %d", element_old);
2420 element_new = EL_UNKNOWN;
2423 level->field[x][y] = element_new;
2427 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
2429 /* initial gravity: 1 == "on", anything else (0) == "off" */
2430 level->initial_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
2432 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
2434 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
2435 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
2436 level->name[i] = fgetc(file);
2437 level->name[SP_LEVEL_NAME_LEN] = '\0';
2439 /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
2440 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2442 /* number of infotrons needed; 0 means that Supaplex will count the total
2443 amount of infotrons in the level and use the low byte of that number
2444 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
2445 level->gems_needed = fgetc(file);
2447 /* number of special ("gravity") port entries below (maximum 10 allowed) */
2448 num_special_ports = fgetc(file);
2450 /* database of properties of up to 10 special ports (6 bytes per port) */
2451 for (i = 0; i < 10; i++)
2453 int port_location, port_x, port_y, port_element;
2456 /* high and low byte of the location of a special port; if (x, y) are the
2457 coordinates of a port in the field and (0, 0) is the top-left corner,
2458 the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
2459 of what may be expected: Supaplex works with a game field in memory
2460 which is 2 bytes per tile) */
2461 port_location = getFile16BitBE(file);
2463 /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
2464 gravity = fgetc(file);
2466 /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
2467 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2469 /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
2470 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2472 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
2474 if (i >= num_special_ports)
2477 port_x = (port_location / 2) % SP_LEVEL_XSIZE;
2478 port_y = (port_location / 2) / SP_LEVEL_XSIZE;
2480 if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
2481 port_y < 0 || port_y >= SP_LEVEL_YSIZE)
2483 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
2489 port_element = level->field[port_x][port_y];
2491 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
2492 port_element > EL_SP_GRAVITY_PORT_UP)
2494 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
2499 /* change previous (wrong) gravity inverting special port to either
2500 gravity enabling special port or gravity disabling special port */
2501 level->field[port_x][port_y] +=
2502 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
2503 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
2506 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
2508 /* change special gravity ports without database entries to normal ports */
2509 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2510 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2511 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
2512 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
2513 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
2515 /* auto-determine number of infotrons if it was stored as "0" -- see above */
2516 if (level->gems_needed == 0)
2518 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2519 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2520 if (level->field[x][y] == EL_SP_INFOTRON)
2521 level->gems_needed++;
2523 level->gems_needed &= 0xff; /* only use low byte -- see above */
2526 level->fieldx = SP_LEVEL_XSIZE;
2527 level->fieldy = SP_LEVEL_YSIZE;
2529 level->time = 0; /* no time limit */
2530 level->amoeba_speed = 0;
2531 level->time_magic_wall = 0;
2532 level->time_wheel = 0;
2533 level->amoeba_content = EL_EMPTY;
2535 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2536 level->score[i] = 0; /* !!! CORRECT THIS !!! */
2538 /* there are no yamyams in supaplex levels */
2539 for (i = 0; i < level->num_yamyam_contents; i++)
2540 for (y = 0; y < 3; y++)
2541 for (x = 0; x < 3; x++)
2542 level->yamyam_content[i].e[x][y] = EL_EMPTY;
2545 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
2546 struct LevelFileInfo *level_file_info)
2548 char *filename = level_file_info->filename;
2550 int nr = level_file_info->nr - leveldir_current->first_level;
2552 char name_first, name_last;
2553 struct LevelInfo multipart_level;
2554 int multipart_xpos, multipart_ypos;
2555 boolean is_multipart_level;
2556 boolean is_first_part;
2557 boolean reading_multipart_level = FALSE;
2558 boolean use_empty_level = FALSE;
2560 if (!(file = fopen(filename, MODE_READ)))
2562 level->no_valid_file = TRUE;
2564 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
2569 /* position file stream to the requested level inside the level package */
2570 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
2572 level->no_valid_file = TRUE;
2574 Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename);
2579 /* there exist Supaplex level package files with multi-part levels which
2580 can be detected as follows: instead of leading and trailing dashes ('-')
2581 to pad the level name, they have leading and trailing numbers which are
2582 the x and y coordinations of the current part of the multi-part level;
2583 if there are '?' characters instead of numbers on the left or right side
2584 of the level name, the multi-part level consists of only horizontal or
2587 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
2589 LoadLevelFromFileStream_SP(file, level, l);
2591 /* check if this level is a part of a bigger multi-part level */
2593 name_first = level->name[0];
2594 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
2596 is_multipart_level =
2597 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
2598 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
2601 ((name_first == '?' || name_first == '1') &&
2602 (name_last == '?' || name_last == '1'));
2604 /* correct leading multipart level meta information in level name */
2605 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
2606 level->name[i] = '-';
2608 /* correct trailing multipart level meta information in level name */
2609 for (i = SP_LEVEL_NAME_LEN - 1; i>=0 && level->name[i] == name_last; i--)
2610 level->name[i] = '-';
2612 /* ---------- check for normal single level ---------- */
2614 if (!reading_multipart_level && !is_multipart_level)
2616 /* the current level is simply a normal single-part level, and we are
2617 not reading a multi-part level yet, so return the level as it is */
2622 /* ---------- check for empty level (unused multi-part) ---------- */
2624 if (!reading_multipart_level && is_multipart_level && !is_first_part)
2626 /* this is a part of a multi-part level, but not the first part
2627 (and we are not already reading parts of a multi-part level);
2628 in this case, use an empty level instead of the single part */
2630 use_empty_level = TRUE;
2635 /* ---------- check for finished multi-part level ---------- */
2637 if (reading_multipart_level &&
2638 (!is_multipart_level ||
2639 strcmp(level->name, multipart_level.name) != 0))
2641 /* we are already reading parts of a multi-part level, but this level is
2642 either not a multi-part level, or a part of a different multi-part
2643 level; in both cases, the multi-part level seems to be complete */
2648 /* ---------- here we have one part of a multi-part level ---------- */
2650 reading_multipart_level = TRUE;
2652 if (is_first_part) /* start with first part of new multi-part level */
2654 /* copy level info structure from first part */
2655 multipart_level = *level;
2657 /* clear playfield of new multi-part level */
2658 for (y = 0; y < MAX_LEV_FIELDY; y++)
2659 for (x = 0; x < MAX_LEV_FIELDX; x++)
2660 multipart_level.field[x][y] = EL_EMPTY;
2663 if (name_first == '?')
2665 if (name_last == '?')
2668 multipart_xpos = (int)(name_first - '0');
2669 multipart_ypos = (int)(name_last - '0');
2672 printf("----------> part (%d/%d) of multi-part level '%s'\n",
2673 multipart_xpos, multipart_ypos, multipart_level.name);
2676 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
2677 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
2679 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
2684 multipart_level.fieldx = MAX(multipart_level.fieldx,
2685 multipart_xpos * SP_LEVEL_XSIZE);
2686 multipart_level.fieldy = MAX(multipart_level.fieldy,
2687 multipart_ypos * SP_LEVEL_YSIZE);
2689 /* copy level part at the right position of multi-part level */
2690 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2692 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2694 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
2695 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
2697 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
2704 if (use_empty_level)
2706 setLevelInfoToDefaults(level);
2708 level->fieldx = SP_LEVEL_XSIZE;
2709 level->fieldy = SP_LEVEL_YSIZE;
2711 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2712 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2713 level->field[x][y] = EL_EMPTY;
2715 strcpy(level->name, "-------- EMPTY --------");
2717 Error(ERR_WARN, "single part of multi-part level -- using empty level");
2720 if (reading_multipart_level)
2721 *level = multipart_level;
2724 /* ------------------------------------------------------------------------- */
2725 /* functions for loading generic level */
2726 /* ------------------------------------------------------------------------- */
2728 void LoadLevelFromFileInfo(struct LevelInfo *level,
2729 struct LevelFileInfo *level_file_info)
2731 /* always start with reliable default values */
2732 setLevelInfoToDefaults(level);
2734 switch (level_file_info->type)
2736 case LEVEL_FILE_TYPE_RND:
2737 LoadLevelFromFileInfo_RND(level, level_file_info);
2740 case LEVEL_FILE_TYPE_EM:
2741 LoadLevelFromFileInfo_EM(level, level_file_info);
2742 level->game_engine_type = GAME_ENGINE_TYPE_EM;
2745 case LEVEL_FILE_TYPE_SP:
2746 LoadLevelFromFileInfo_SP(level, level_file_info);
2750 LoadLevelFromFileInfo_RND(level, level_file_info);
2754 /* if level file is invalid, restore level structure to default values */
2755 if (level->no_valid_file)
2756 setLevelInfoToDefaults(level);
2758 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
2759 level->game_engine_type = GAME_ENGINE_TYPE_RND;
2761 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
2762 CopyNativeLevel_RND_to_Native(level);
2764 CopyNativeLevel_Native_to_RND(level);
2767 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
2769 static struct LevelFileInfo level_file_info;
2771 /* always start with reliable default values */
2772 setFileInfoToDefaults(&level_file_info);
2774 level_file_info.nr = 0; /* unknown level number */
2775 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
2776 level_file_info.filename = filename;
2778 LoadLevelFromFileInfo(level, &level_file_info);
2781 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
2783 if (leveldir_current == NULL) /* only when dumping level */
2787 printf("::: sort_priority: %d\n", leveldir_current->sort_priority);
2790 /* determine correct game engine version of current level */
2791 if (!leveldir_current->latest_engine)
2793 /* For all levels which are not forced to use the latest game engine
2794 version (normally user contributed, private and undefined levels),
2795 use the version of the game engine the levels were created for.
2797 Since 2.0.1, the game engine version is now directly stored
2798 in the level file (chunk "VERS"), so there is no need anymore
2799 to set the game version from the file version (except for old,
2800 pre-2.0 levels, where the game version is still taken from the
2801 file format version used to store the level -- see above). */
2803 /* player was faster than enemies in 1.0.0 and before */
2804 if (level->file_version == FILE_VERSION_1_0)
2805 level->double_speed = TRUE;
2807 /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
2808 if (level->game_version == VERSION_IDENT(2,0,1,0))
2809 level->em_slippery_gems = TRUE;
2811 /* springs could be pushed over pits before (pre-release version) 2.2.0 */
2812 if (level->game_version < VERSION_IDENT(2,2,0,0))
2813 level->use_spring_bug = TRUE;
2815 /* time orb caused limited time in endless time levels before 3.1.2 */
2816 if (level->game_version < VERSION_IDENT(3,1,2,0))
2817 level->use_time_orb_bug = TRUE;
2819 /* only few elements were able to actively move into acid before 3.1.0 */
2820 /* trigger settings did not exist before 3.1.0; set to default "any" */
2821 if (level->game_version < VERSION_IDENT(3,1,0,0))
2825 /* correct "can move into acid" settings (all zero in old levels) */
2827 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
2828 level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
2830 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
2831 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
2832 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
2833 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
2835 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2836 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
2838 /* correct trigger settings (stored as zero == "none" in old levels) */
2840 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2842 int element = EL_CUSTOM_START + i;
2843 struct ElementInfo *ei = &element_info[element];
2845 for (j = 0; j < ei->num_change_pages; j++)
2847 struct ElementChangeInfo *change = &ei->change_page[j];
2849 change->trigger_player = CH_PLAYER_ANY;
2850 change->trigger_page = CH_PAGE_ANY;
2855 else /* always use the latest game engine version */
2857 /* For all levels which are forced to use the latest game engine version
2858 (normally all but user contributed, private and undefined levels), set
2859 the game engine version to the actual version; this allows for actual
2860 corrections in the game engine to take effect for existing, converted
2861 levels (from "classic" or other existing games) to make the emulation
2862 of the corresponding game more accurate, while (hopefully) not breaking
2863 existing levels created from other players. */
2865 level->game_version = GAME_VERSION_ACTUAL;
2867 /* Set special EM style gems behaviour: EM style gems slip down from
2868 normal, steel and growing wall. As this is a more fundamental change,
2869 it seems better to set the default behaviour to "off" (as it is more
2870 natural) and make it configurable in the level editor (as a property
2871 of gem style elements). Already existing converted levels (neither
2872 private nor contributed levels) are changed to the new behaviour. */
2874 if (level->file_version < FILE_VERSION_2_0)
2875 level->em_slippery_gems = TRUE;
2879 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
2883 /* map custom element change events that have changed in newer versions
2884 (these following values were accidentally changed in version 3.0.1)
2885 (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */
2886 if (level->game_version <= VERSION_IDENT(3,0,0,0))
2888 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2890 int element = EL_CUSTOM_START + i;
2892 /* order of checking and copying events to be mapped is important */
2893 for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
2895 if (HAS_CHANGE_EVENT(element, j - 2))
2897 SET_CHANGE_EVENT(element, j - 2, FALSE);
2898 SET_CHANGE_EVENT(element, j, TRUE);
2902 /* order of checking and copying events to be mapped is important */
2903 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
2905 if (HAS_CHANGE_EVENT(element, j - 1))
2907 SET_CHANGE_EVENT(element, j - 1, FALSE);
2908 SET_CHANGE_EVENT(element, j, TRUE);
2914 /* initialize "can_change" field for old levels with only one change page */
2915 if (level->game_version <= VERSION_IDENT(3,0,2,0))
2917 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2919 int element = EL_CUSTOM_START + i;
2921 if (CAN_CHANGE(element))
2922 element_info[element].change->can_change = TRUE;
2926 /* correct custom element values (for old levels without these options) */
2927 if (level->game_version < VERSION_IDENT(3,1,1,0))
2929 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2931 int element = EL_CUSTOM_START + i;
2932 struct ElementInfo *ei = &element_info[element];
2934 if (ei->access_direction == MV_NO_DIRECTION)
2935 ei->access_direction = MV_ALL_DIRECTIONS;
2938 for (j = 0; j < ei->num_change_pages; j++)
2940 struct ElementChangeInfo *change = &ei->change_page[j];
2942 if (change->trigger_side == CH_SIDE_NONE)
2943 change->trigger_side = CH_SIDE_ANY;
2950 /* correct custom element values (fix invalid values for all versions) */
2953 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2955 int element = EL_CUSTOM_START + i;
2956 struct ElementInfo *ei = &element_info[element];
2958 for (j = 0; j < ei->num_change_pages; j++)
2960 struct ElementChangeInfo *change = &ei->change_page[j];
2962 if (change->trigger_player == CH_PLAYER_NONE)
2963 change->trigger_player = CH_PLAYER_ANY;
2965 if (change->trigger_side == CH_SIDE_NONE)
2966 change->trigger_side = CH_SIDE_ANY;
2972 /* initialize "can_explode" field for old levels which did not store this */
2973 /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
2974 if (level->game_version <= VERSION_IDENT(3,1,0,0))
2976 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2978 int element = EL_CUSTOM_START + i;
2980 if (EXPLODES_1X1_OLD(element))
2981 element_info[element].explosion_type = EXPLODES_1X1;
2983 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
2984 EXPLODES_SMASHED(element) ||
2985 EXPLODES_IMPACT(element)));
2989 /* correct previously hard-coded move delay values for maze runner style */
2990 if (level->game_version < VERSION_IDENT(3,1,1,0))
2992 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2994 int element = EL_CUSTOM_START + i;
2996 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
2998 /* previously hard-coded and therefore ignored */
2999 element_info[element].move_delay_fixed = 9;
3000 element_info[element].move_delay_random = 0;
3005 /* map elements that have changed in newer versions */
3006 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
3007 level->game_version);
3008 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3009 for (x = 0; x < 3; x++)
3010 for (y = 0; y < 3; y++)
3011 level->yamyam_content[i].e[x][y] =
3012 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
3013 level->game_version);
3015 /* initialize element properties for level editor etc. */
3016 InitElementPropertiesEngine(level->game_version);
3019 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
3023 /* map elements that have changed in newer versions */
3024 for (y = 0; y < level->fieldy; y++)
3025 for (x = 0; x < level->fieldx; x++)
3026 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
3027 level->game_version);
3029 /* copy elements to runtime playfield array */
3030 for (x = 0; x < MAX_LEV_FIELDX; x++)
3031 for (y = 0; y < MAX_LEV_FIELDY; y++)
3032 Feld[x][y] = level->field[x][y];
3034 /* initialize level size variables for faster access */
3035 lev_fieldx = level->fieldx;
3036 lev_fieldy = level->fieldy;
3038 /* determine border element for this level */
3042 void LoadLevelTemplate(int nr)
3046 setLevelFileInfo(&level_template.file_info, nr);
3047 filename = level_template.file_info.filename;
3049 LoadLevelFromFileInfo(&level_template, &level_template.file_info);
3051 LoadLevel_InitVersion(&level_template, filename);
3052 LoadLevel_InitElements(&level_template, filename);
3054 ActivateLevelTemplate();
3057 void LoadLevel(int nr)
3061 setLevelFileInfo(&level.file_info, nr);
3062 filename = level.file_info.filename;
3064 LoadLevelFromFileInfo(&level, &level.file_info);
3066 if (level.use_custom_template)
3067 LoadLevelTemplate(-1);
3069 LoadLevel_InitVersion(&level, filename);
3070 LoadLevel_InitElements(&level, filename);
3071 LoadLevel_InitPlayfield(&level, filename);
3074 static void SaveLevel_VERS(FILE *file, struct LevelInfo *level)
3076 putFileVersion(file, level->file_version);
3077 putFileVersion(file, level->game_version);
3080 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
3084 putFile8Bit(file, level->fieldx);
3085 putFile8Bit(file, level->fieldy);
3087 putFile16BitBE(file, level->time);
3088 putFile16BitBE(file, level->gems_needed);
3090 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
3091 putFile8Bit(file, level->name[i]);
3093 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
3094 putFile8Bit(file, level->score[i]);
3096 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
3097 for (y = 0; y < 3; y++)
3098 for (x = 0; x < 3; x++)
3099 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
3100 level->yamyam_content[i].e[x][y]));
3101 putFile8Bit(file, level->amoeba_speed);
3102 putFile8Bit(file, level->time_magic_wall);
3103 putFile8Bit(file, level->time_wheel);
3104 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
3105 level->amoeba_content));
3106 putFile8Bit(file, (level->double_speed ? 1 : 0));
3107 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
3108 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
3109 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
3111 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
3113 putFile8Bit(file, (level->block_last_field ? 1 : 0));
3114 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
3115 putFile32BitBE(file, level->can_move_into_acid_bits);
3116 putFile8Bit(file, level->dont_collide_with_bits);
3118 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
3119 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
3121 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
3122 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
3123 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
3125 putFile8Bit(file, level->game_engine_type);
3127 WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED);
3130 static void SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
3134 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
3135 putFile8Bit(file, level->author[i]);
3138 static void SaveLevel_BODY(FILE *file, struct LevelInfo *level)
3142 for (y = 0; y < level->fieldy; y++)
3143 for (x = 0; x < level->fieldx; x++)
3144 if (level->encoding_16bit_field)
3145 putFile16BitBE(file, level->field[x][y]);
3147 putFile8Bit(file, level->field[x][y]);
3151 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
3155 putFile8Bit(file, EL_YAMYAM);
3156 putFile8Bit(file, level->num_yamyam_contents);
3157 putFile8Bit(file, 0);
3158 putFile8Bit(file, 0);
3160 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3161 for (y = 0; y < 3; y++)
3162 for (x = 0; x < 3; x++)
3163 if (level->encoding_16bit_field)
3164 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
3166 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
3170 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
3173 int num_contents, content_xsize, content_ysize;
3174 int content_array[MAX_ELEMENT_CONTENTS][3][3];
3176 if (element == EL_YAMYAM)
3178 num_contents = level->num_yamyam_contents;
3182 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3183 for (y = 0; y < 3; y++)
3184 for (x = 0; x < 3; x++)
3185 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
3187 else if (element == EL_BD_AMOEBA)
3193 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3194 for (y = 0; y < 3; y++)
3195 for (x = 0; x < 3; x++)
3196 content_array[i][x][y] = EL_EMPTY;
3197 content_array[0][0][0] = level->amoeba_content;
3201 /* chunk header already written -- write empty chunk data */
3202 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
3204 Error(ERR_WARN, "cannot save content for element '%d'", element);
3208 putFile16BitBE(file, element);
3209 putFile8Bit(file, num_contents);
3210 putFile8Bit(file, content_xsize);
3211 putFile8Bit(file, content_ysize);
3213 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
3215 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3216 for (y = 0; y < 3; y++)
3217 for (x = 0; x < 3; x++)
3218 putFile16BitBE(file, content_array[i][x][y]);
3221 static void SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
3224 int envelope_nr = element - EL_ENVELOPE_1;
3225 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
3227 putFile16BitBE(file, element);
3228 putFile16BitBE(file, envelope_len);
3229 putFile8Bit(file, level->envelope_xsize[envelope_nr]);
3230 putFile8Bit(file, level->envelope_ysize[envelope_nr]);
3232 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
3234 for (i = 0; i < envelope_len; i++)
3235 putFile8Bit(file, level->envelope_text[envelope_nr][i]);
3239 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
3240 int num_changed_custom_elements)
3244 putFile16BitBE(file, num_changed_custom_elements);
3246 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3248 int element = EL_CUSTOM_START + i;
3250 if (Properties[element][EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT)
3252 if (check < num_changed_custom_elements)
3254 putFile16BitBE(file, element);
3255 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3262 if (check != num_changed_custom_elements) /* should not happen */
3263 Error(ERR_WARN, "inconsistent number of custom element properties");
3268 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
3269 int num_changed_custom_elements)
3273 putFile16BitBE(file, num_changed_custom_elements);
3275 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3277 int element = EL_CUSTOM_START + i;
3279 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
3281 if (check < num_changed_custom_elements)
3283 putFile16BitBE(file, element);
3284 putFile16BitBE(file, element_info[element].change->target_element);
3291 if (check != num_changed_custom_elements) /* should not happen */
3292 Error(ERR_WARN, "inconsistent number of custom target elements");
3297 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
3298 int num_changed_custom_elements)
3300 int i, j, x, y, check = 0;
3302 putFile16BitBE(file, num_changed_custom_elements);
3304 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3306 int element = EL_CUSTOM_START + i;
3307 struct ElementInfo *ei = &element_info[element];
3309 if (ei->modified_settings)
3311 if (check < num_changed_custom_elements)
3313 putFile16BitBE(file, element);
3315 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
3316 putFile8Bit(file, ei->description[j]);
3318 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3320 /* some free bytes for future properties and padding */
3321 WriteUnusedBytesToFile(file, 7);
3323 putFile8Bit(file, ei->use_gfx_element);
3324 putFile16BitBE(file, ei->gfx_element);
3326 putFile8Bit(file, ei->collect_score_initial);
3327 putFile8Bit(file, ei->collect_count_initial);
3329 putFile16BitBE(file, ei->push_delay_fixed);
3330 putFile16BitBE(file, ei->push_delay_random);
3331 putFile16BitBE(file, ei->move_delay_fixed);
3332 putFile16BitBE(file, ei->move_delay_random);
3334 putFile16BitBE(file, ei->move_pattern);
3335 putFile8Bit(file, ei->move_direction_initial);
3336 putFile8Bit(file, ei->move_stepsize);
3338 for (y = 0; y < 3; y++)
3339 for (x = 0; x < 3; x++)
3340 putFile16BitBE(file, ei->content.e[x][y]);
3342 putFile32BitBE(file, ei->change->events);
3344 putFile16BitBE(file, ei->change->target_element);
3346 putFile16BitBE(file, ei->change->delay_fixed);
3347 putFile16BitBE(file, ei->change->delay_random);
3348 putFile16BitBE(file, ei->change->delay_frames);
3350 putFile16BitBE(file, ei->change->trigger_element);
3352 putFile8Bit(file, ei->change->explode);
3353 putFile8Bit(file, ei->change->use_target_content);
3354 putFile8Bit(file, ei->change->only_if_complete);
3355 putFile8Bit(file, ei->change->use_random_replace);
3357 putFile8Bit(file, ei->change->random_percentage);
3358 putFile8Bit(file, ei->change->replace_when);
3360 for (y = 0; y < 3; y++)
3361 for (x = 0; x < 3; x++)
3362 putFile16BitBE(file, ei->change->content.e[x][y]);
3364 putFile8Bit(file, ei->slippery_type);
3366 /* some free bytes for future properties and padding */
3367 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
3374 if (check != num_changed_custom_elements) /* should not happen */
3375 Error(ERR_WARN, "inconsistent number of custom element properties");
3379 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
3381 struct ElementInfo *ei = &element_info[element];
3384 /* ---------- custom element base property values (96 bytes) ------------- */
3386 putFile16BitBE(file, element);
3388 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3389 putFile8Bit(file, ei->description[i]);
3391 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3392 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
3394 putFile8Bit(file, ei->num_change_pages);
3396 putFile16BitBE(file, ei->ce_value_fixed_initial);
3397 putFile16BitBE(file, ei->ce_value_random_initial);
3398 putFile8Bit(file, ei->use_last_ce_value);
3400 putFile8Bit(file, ei->use_gfx_element);
3401 putFile16BitBE(file, ei->gfx_element);
3403 putFile8Bit(file, ei->collect_score_initial);
3404 putFile8Bit(file, ei->collect_count_initial);
3406 putFile8Bit(file, ei->drop_delay_fixed);
3407 putFile8Bit(file, ei->push_delay_fixed);
3408 putFile8Bit(file, ei->drop_delay_random);
3409 putFile8Bit(file, ei->push_delay_random);
3410 putFile16BitBE(file, ei->move_delay_fixed);
3411 putFile16BitBE(file, ei->move_delay_random);
3413 /* bits 0 - 15 of "move_pattern" ... */
3414 putFile16BitBE(file, ei->move_pattern & 0xffff);
3415 putFile8Bit(file, ei->move_direction_initial);
3416 putFile8Bit(file, ei->move_stepsize);
3418 putFile8Bit(file, ei->slippery_type);
3420 for (y = 0; y < 3; y++)
3421 for (x = 0; x < 3; x++)
3422 putFile16BitBE(file, ei->content.e[x][y]);
3424 putFile16BitBE(file, ei->move_enter_element);
3425 putFile16BitBE(file, ei->move_leave_element);
3426 putFile8Bit(file, ei->move_leave_type);
3428 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
3429 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
3431 putFile8Bit(file, ei->access_direction);
3433 putFile8Bit(file, ei->explosion_delay);
3434 putFile8Bit(file, ei->ignition_delay);
3435 putFile8Bit(file, ei->explosion_type);
3437 /* some free bytes for future custom property values and padding */
3438 WriteUnusedBytesToFile(file, 1);
3440 /* ---------- change page property values (48 bytes) --------------------- */
3442 for (i = 0; i < ei->num_change_pages; i++)
3444 struct ElementChangeInfo *change = &ei->change_page[i];
3445 unsigned long event_bits = 0;
3447 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
3448 if (change->has_event[j])
3449 event_bits |= (1 << j);
3451 putFile32BitBE(file, event_bits);
3453 putFile16BitBE(file, change->target_element);
3455 putFile16BitBE(file, change->delay_fixed);
3456 putFile16BitBE(file, change->delay_random);
3457 putFile16BitBE(file, change->delay_frames);
3459 putFile16BitBE(file, change->trigger_element);
3461 putFile8Bit(file, change->explode);
3462 putFile8Bit(file, change->use_target_content);
3463 putFile8Bit(file, change->only_if_complete);
3464 putFile8Bit(file, change->use_random_replace);
3466 putFile8Bit(file, change->random_percentage);
3467 putFile8Bit(file, change->replace_when);
3469 for (y = 0; y < 3; y++)
3470 for (x = 0; x < 3; x++)
3471 putFile16BitBE(file, change->target_content.e[x][y]);
3473 putFile8Bit(file, change->can_change);
3475 putFile8Bit(file, change->trigger_side);
3477 putFile8Bit(file, change->trigger_player);
3478 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
3479 log_2(change->trigger_page)));
3481 putFile8Bit(file, change->has_action);
3482 putFile8Bit(file, change->action_type);
3483 putFile8Bit(file, change->action_mode);
3484 putFile16BitBE(file, change->action_arg);
3486 /* some free bytes for future change property values and padding */
3487 WriteUnusedBytesToFile(file, 1);
3491 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
3493 struct ElementInfo *ei = &element_info[element];
3494 struct ElementGroupInfo *group = ei->group;
3497 putFile16BitBE(file, element);
3499 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3500 putFile8Bit(file, ei->description[i]);
3502 putFile8Bit(file, group->num_elements);
3504 putFile8Bit(file, ei->use_gfx_element);
3505 putFile16BitBE(file, ei->gfx_element);
3507 putFile8Bit(file, group->choice_mode);
3509 /* some free bytes for future values and padding */
3510 WriteUnusedBytesToFile(file, 3);
3512 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
3513 putFile16BitBE(file, group->element[i]);
3516 static int SaveLevel_CONF_Value(FILE *file, int pos)
3518 int default_value = element_conf[pos].default_value;
3519 int element = element_conf[pos].element;
3520 int type = element_conf[pos].type;
3521 int bytes = type & CONF_MASK_BYTES;
3522 void *value_ptr = element_conf[pos].value;
3523 int value = (CONF_VALUE_BOOLEAN(type) ? *(boolean *)value_ptr :
3526 boolean modified = FALSE;
3528 /* check if any settings have been modified before saving them */
3529 if (value != default_value)
3532 if (!modified) /* do not save unmodified default settings */
3535 if (bytes == CONF_MASK_MULTI_BYTES)
3536 Error(ERR_EXIT, "SaveLevel_CONF_Value: cannot save multi-byte values");
3538 num_bytes += putFile16BitBE(file, element);
3539 num_bytes += putFile8Bit(file, type);
3540 num_bytes += (bytes == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
3541 bytes == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
3542 bytes == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) : 0);
3547 static int SaveLevel_CONF_Content(FILE *file, int pos, int num_contents)
3549 struct Content *content = (struct Content *)(element_conf[pos].value);
3550 int default_value = element_conf[pos].default_value;
3551 int element = element_conf[pos].element;
3552 int type = element_conf[pos].type;
3554 boolean modified = FALSE;
3557 /* check if any settings have been modified before saving them */
3558 for (i = 0; i < num_contents; i++)
3559 for (y = 0; y < 3; y++)
3560 for (x = 0; x < 3; x++)
3561 if (content[i].e[x][y] != default_value)
3564 if (!modified) /* do not save unmodified default settings */
3567 num_bytes += putFile16BitBE(file, element);
3568 num_bytes += putFile8Bit(file, type);
3569 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
3571 for (i = 0; i < num_contents; i++)
3572 for (y = 0; y < 3; y++)
3573 for (x = 0; x < 3; x++)
3574 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
3579 static int SaveLevel_CONF(FILE *file, struct LevelInfo *level)
3584 li = *level; /* copy level information into temporary buffer */
3586 for (i = 0; element_conf[i].element != -1; i++)
3588 int type = element_conf[i].type;
3589 int bytes = type & CONF_MASK_BYTES;
3591 if (bytes != CONF_MASK_MULTI_BYTES)
3592 chunk_size += SaveLevel_CONF_Value(file, i);
3593 else if (type == CONF_VALUE_CONTENT_8)
3594 chunk_size += SaveLevel_CONF_Content(file, i, MAX_ELEMENT_CONTENTS);
3600 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
3602 int body_chunk_size, conf_chunk_size;
3606 if (!(file = fopen(filename, MODE_WRITE)))
3608 Error(ERR_WARN, "cannot save level file '%s'", filename);
3612 level->file_version = FILE_VERSION_ACTUAL;
3613 level->game_version = GAME_VERSION_ACTUAL;
3615 /* check level field for 16-bit elements */
3616 level->encoding_16bit_field = FALSE;
3617 for (y = 0; y < level->fieldy; y++)
3618 for (x = 0; x < level->fieldx; x++)
3619 if (level->field[x][y] > 255)
3620 level->encoding_16bit_field = TRUE;
3622 /* check yamyam content for 16-bit elements */
3623 level->encoding_16bit_yamyam = FALSE;
3624 for (i = 0; i < level->num_yamyam_contents; i++)
3625 for (y = 0; y < 3; y++)
3626 for (x = 0; x < 3; x++)
3627 if (level->yamyam_content[i].e[x][y] > 255)
3628 level->encoding_16bit_yamyam = TRUE;
3630 /* check amoeba content for 16-bit elements */
3631 level->encoding_16bit_amoeba = FALSE;
3632 if (level->amoeba_content > 255)
3633 level->encoding_16bit_amoeba = TRUE;
3635 /* calculate size of "BODY" chunk */
3637 level->fieldx * level->fieldy * (level->encoding_16bit_field ? 2 : 1);
3639 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
3640 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
3642 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
3643 SaveLevel_VERS(file, level);
3645 putFileChunkBE(file, "HEAD", LEVEL_HEADER_SIZE);
3646 SaveLevel_HEAD(file, level);
3648 putFileChunkBE(file, "AUTH", MAX_LEVEL_AUTHOR_LEN);
3649 SaveLevel_AUTH(file, level);
3651 putFileChunkBE(file, "BODY", body_chunk_size);
3652 SaveLevel_BODY(file, level);
3654 if (level->encoding_16bit_yamyam ||
3655 level->num_yamyam_contents != STD_ELEMENT_CONTENTS)
3657 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
3658 SaveLevel_CNT2(file, level, EL_YAMYAM);
3661 if (level->encoding_16bit_amoeba)
3663 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
3664 SaveLevel_CNT2(file, level, EL_BD_AMOEBA);
3667 /* check for envelope content */
3668 for (i = 0; i < 4; i++)
3670 if (strlen(level->envelope_text[i]) > 0)
3672 int envelope_len = strlen(level->envelope_text[i]) + 1;
3674 putFileChunkBE(file, "CNT3", LEVEL_CHUNK_CNT3_SIZE(envelope_len));
3675 SaveLevel_CNT3(file, level, EL_ENVELOPE_1 + i);
3679 /* check for non-default custom elements (unless using template level) */
3680 if (!level->use_custom_template)
3682 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3684 int element = EL_CUSTOM_START + i;
3686 if (element_info[element].modified_settings)
3688 int num_change_pages = element_info[element].num_change_pages;
3690 putFileChunkBE(file, "CUS4", LEVEL_CHUNK_CUS4_SIZE(num_change_pages));
3691 SaveLevel_CUS4(file, level, element);
3696 /* check for non-default group elements (unless using template level) */
3697 if (!level->use_custom_template)
3699 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
3701 int element = EL_GROUP_START + i;
3703 if (element_info[element].modified_settings)
3705 putFileChunkBE(file, "GRP1", LEVEL_CHUNK_GRP1_SIZE);
3706 SaveLevel_GRP1(file, level, element);
3711 conf_chunk_size = SaveLevel_CONF(NULL, level); /* get chunk size */
3713 /* check for non-default configuration settings to be saved in CONF chunk */
3714 if (conf_chunk_size > 0)
3716 putFileChunkBE(file, "CONF", conf_chunk_size);
3717 SaveLevel_CONF(file, level);
3722 SetFilePermissions(filename, PERMS_PRIVATE);
3725 void SaveLevel(int nr)
3727 char *filename = getDefaultLevelFilename(nr);
3729 SaveLevelFromFilename(&level, filename);
3732 void SaveLevelTemplate()
3734 char *filename = getDefaultLevelFilename(-1);
3736 SaveLevelFromFilename(&level, filename);
3739 void DumpLevel(struct LevelInfo *level)
3741 if (level->no_valid_file)
3743 Error(ERR_WARN, "cannot dump -- no valid level file found");
3748 printf_line("-", 79);
3749 printf("Level xxx (file version %08d, game version %08d)\n",
3750 level->file_version, level->game_version);
3751 printf_line("-", 79);
3753 printf("Level author: '%s'\n", level->author);
3754 printf("Level title: '%s'\n", level->name);
3756 printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
3758 printf("Level time: %d seconds\n", level->time);
3759 printf("Gems needed: %d\n", level->gems_needed);
3761 printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
3762 printf("Time for wheel: %d seconds\n", level->time_wheel);
3763 printf("Time for light: %d seconds\n", level->time_light);
3764 printf("Time for timegate: %d seconds\n", level->time_timegate);
3766 printf("Amoeba speed: %d\n", level->amoeba_speed);
3768 printf("Initial gravity: %s\n", (level->initial_gravity ? "yes" : "no"));
3769 printf("Double speed movement: %s\n", (level->double_speed ? "yes" : "no"));
3770 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
3771 printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
3772 printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
3773 printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
3774 printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
3776 printf_line("-", 79);
3780 /* ========================================================================= */
3781 /* tape file functions */
3782 /* ========================================================================= */
3784 static void setTapeInfoToDefaults()
3788 /* always start with reliable default values (empty tape) */
3791 /* default values (also for pre-1.2 tapes) with only the first player */
3792 tape.player_participates[0] = TRUE;
3793 for (i = 1; i < MAX_PLAYERS; i++)
3794 tape.player_participates[i] = FALSE;
3796 /* at least one (default: the first) player participates in every tape */
3797 tape.num_participating_players = 1;
3799 tape.level_nr = level_nr;
3801 tape.changed = FALSE;
3803 tape.recording = FALSE;
3804 tape.playing = FALSE;
3805 tape.pausing = FALSE;
3807 tape.no_valid_file = FALSE;
3810 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
3812 tape->file_version = getFileVersion(file);
3813 tape->game_version = getFileVersion(file);
3818 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
3822 tape->random_seed = getFile32BitBE(file);
3823 tape->date = getFile32BitBE(file);
3824 tape->length = getFile32BitBE(file);
3826 /* read header fields that are new since version 1.2 */
3827 if (tape->file_version >= FILE_VERSION_1_2)
3829 byte store_participating_players = getFile8Bit(file);
3832 /* since version 1.2, tapes store which players participate in the tape */
3833 tape->num_participating_players = 0;
3834 for (i = 0; i < MAX_PLAYERS; i++)
3836 tape->player_participates[i] = FALSE;
3838 if (store_participating_players & (1 << i))
3840 tape->player_participates[i] = TRUE;
3841 tape->num_participating_players++;
3845 ReadUnusedBytesFromFile(file, TAPE_HEADER_UNUSED);
3847 engine_version = getFileVersion(file);
3848 if (engine_version > 0)
3849 tape->engine_version = engine_version;
3851 tape->engine_version = tape->game_version;
3857 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
3859 int level_identifier_size;
3862 level_identifier_size = getFile16BitBE(file);
3864 tape->level_identifier =
3865 checked_realloc(tape->level_identifier, level_identifier_size);
3867 for (i = 0; i < level_identifier_size; i++)
3868 tape->level_identifier[i] = getFile8Bit(file);
3870 tape->level_nr = getFile16BitBE(file);
3872 chunk_size = 2 + level_identifier_size + 2;
3877 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
3880 int chunk_size_expected =
3881 (tape->num_participating_players + 1) * tape->length;
3883 if (chunk_size_expected != chunk_size)
3885 ReadUnusedBytesFromFile(file, chunk_size);
3886 return chunk_size_expected;
3889 for (i = 0; i < tape->length; i++)
3891 if (i >= MAX_TAPE_LEN)
3894 for (j = 0; j < MAX_PLAYERS; j++)
3896 tape->pos[i].action[j] = MV_NONE;
3898 if (tape->player_participates[j])
3899 tape->pos[i].action[j] = getFile8Bit(file);
3902 tape->pos[i].delay = getFile8Bit(file);
3904 if (tape->file_version == FILE_VERSION_1_0)
3906 /* eliminate possible diagonal moves in old tapes */
3907 /* this is only for backward compatibility */
3909 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
3910 byte action = tape->pos[i].action[0];
3911 int k, num_moves = 0;
3913 for (k = 0; k<4; k++)
3915 if (action & joy_dir[k])
3917 tape->pos[i + num_moves].action[0] = joy_dir[k];
3919 tape->pos[i + num_moves].delay = 0;
3928 tape->length += num_moves;
3931 else if (tape->file_version < FILE_VERSION_2_0)
3933 /* convert pre-2.0 tapes to new tape format */
3935 if (tape->pos[i].delay > 1)
3938 tape->pos[i + 1] = tape->pos[i];
3939 tape->pos[i + 1].delay = 1;
3942 for (j = 0; j < MAX_PLAYERS; j++)
3943 tape->pos[i].action[j] = MV_NONE;
3944 tape->pos[i].delay--;
3955 if (i != tape->length)
3956 chunk_size = (tape->num_participating_players + 1) * i;
3961 void LoadTapeFromFilename(char *filename)
3963 char cookie[MAX_LINE_LEN];
3964 char chunk_name[CHUNK_ID_LEN + 1];
3968 /* always start with reliable default values */
3969 setTapeInfoToDefaults();
3971 if (!(file = fopen(filename, MODE_READ)))
3973 tape.no_valid_file = TRUE;
3978 getFileChunkBE(file, chunk_name, NULL);
3979 if (strcmp(chunk_name, "RND1") == 0)
3981 getFile32BitBE(file); /* not used */
3983 getFileChunkBE(file, chunk_name, NULL);
3984 if (strcmp(chunk_name, "TAPE") != 0)
3986 tape.no_valid_file = TRUE;
3988 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
3993 else /* check for pre-2.0 file format with cookie string */
3995 strcpy(cookie, chunk_name);
3996 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
3997 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3998 cookie[strlen(cookie) - 1] = '\0';
4000 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
4002 tape.no_valid_file = TRUE;
4004 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
4009 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
4011 tape.no_valid_file = TRUE;
4013 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
4018 /* pre-2.0 tape files have no game version, so use file version here */
4019 tape.game_version = tape.file_version;
4022 if (tape.file_version < FILE_VERSION_1_2)
4024 /* tape files from versions before 1.2.0 without chunk structure */
4025 LoadTape_HEAD(file, TAPE_HEADER_SIZE, &tape);
4026 LoadTape_BODY(file, 2 * tape.length, &tape);
4034 int (*loader)(FILE *, int, struct TapeInfo *);
4038 { "VERS", FILE_VERS_CHUNK_SIZE, LoadTape_VERS },
4039 { "HEAD", TAPE_HEADER_SIZE, LoadTape_HEAD },
4040 { "INFO", -1, LoadTape_INFO },
4041 { "BODY", -1, LoadTape_BODY },
4045 while (getFileChunkBE(file, chunk_name, &chunk_size))
4049 while (chunk_info[i].name != NULL &&
4050 strcmp(chunk_name, chunk_info[i].name) != 0)
4053 if (chunk_info[i].name == NULL)
4055 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
4056 chunk_name, filename);
4057 ReadUnusedBytesFromFile(file, chunk_size);
4059 else if (chunk_info[i].size != -1 &&
4060 chunk_info[i].size != chunk_size)
4062 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
4063 chunk_size, chunk_name, filename);
4064 ReadUnusedBytesFromFile(file, chunk_size);
4068 /* call function to load this tape chunk */
4069 int chunk_size_expected =
4070 (chunk_info[i].loader)(file, chunk_size, &tape);
4072 /* the size of some chunks cannot be checked before reading other
4073 chunks first (like "HEAD" and "BODY") that contain some header
4074 information, so check them here */
4075 if (chunk_size_expected != chunk_size)
4077 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
4078 chunk_size, chunk_name, filename);
4086 tape.length_seconds = GetTapeLength();
4089 printf("::: tape game version: %d\n", tape.game_version);
4090 printf("::: tape engine version: %d\n", tape.engine_version);
4094 void LoadTape(int nr)
4096 char *filename = getTapeFilename(nr);
4098 LoadTapeFromFilename(filename);
4101 void LoadSolutionTape(int nr)
4103 char *filename = getSolutionTapeFilename(nr);
4105 LoadTapeFromFilename(filename);
4108 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
4110 putFileVersion(file, tape->file_version);
4111 putFileVersion(file, tape->game_version);
4114 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
4117 byte store_participating_players = 0;
4119 /* set bits for participating players for compact storage */
4120 for (i = 0; i < MAX_PLAYERS; i++)
4121 if (tape->player_participates[i])
4122 store_participating_players |= (1 << i);
4124 putFile32BitBE(file, tape->random_seed);
4125 putFile32BitBE(file, tape->date);
4126 putFile32BitBE(file, tape->length);
4128 putFile8Bit(file, store_participating_players);
4130 /* unused bytes not at the end here for 4-byte alignment of engine_version */
4131 WriteUnusedBytesToFile(file, TAPE_HEADER_UNUSED);
4133 putFileVersion(file, tape->engine_version);
4136 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
4138 int level_identifier_size = strlen(tape->level_identifier) + 1;
4141 putFile16BitBE(file, level_identifier_size);
4143 for (i = 0; i < level_identifier_size; i++)
4144 putFile8Bit(file, tape->level_identifier[i]);
4146 putFile16BitBE(file, tape->level_nr);
4149 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
4153 for (i = 0; i < tape->length; i++)
4155 for (j = 0; j < MAX_PLAYERS; j++)
4156 if (tape->player_participates[j])
4157 putFile8Bit(file, tape->pos[i].action[j]);
4159 putFile8Bit(file, tape->pos[i].delay);
4163 void SaveTape(int nr)
4165 char *filename = getTapeFilename(nr);
4167 boolean new_tape = TRUE;
4168 int num_participating_players = 0;
4169 int info_chunk_size;
4170 int body_chunk_size;
4173 InitTapeDirectory(leveldir_current->subdir);
4175 /* if a tape still exists, ask to overwrite it */
4176 if (fileExists(filename))
4179 if (!Request("Replace old tape ?", REQ_ASK))
4183 if (!(file = fopen(filename, MODE_WRITE)))
4185 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
4189 tape.file_version = FILE_VERSION_ACTUAL;
4190 tape.game_version = GAME_VERSION_ACTUAL;
4192 /* count number of participating players */
4193 for (i = 0; i < MAX_PLAYERS; i++)
4194 if (tape.player_participates[i])
4195 num_participating_players++;
4197 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
4198 body_chunk_size = (num_participating_players + 1) * tape.length;
4200 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
4201 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
4203 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
4204 SaveTape_VERS(file, &tape);
4206 putFileChunkBE(file, "HEAD", TAPE_HEADER_SIZE);
4207 SaveTape_HEAD(file, &tape);
4209 putFileChunkBE(file, "INFO", info_chunk_size);
4210 SaveTape_INFO(file, &tape);
4212 putFileChunkBE(file, "BODY", body_chunk_size);
4213 SaveTape_BODY(file, &tape);
4217 SetFilePermissions(filename, PERMS_PRIVATE);
4219 tape.changed = FALSE;
4222 Request("Tape saved !", REQ_CONFIRM);
4225 void DumpTape(struct TapeInfo *tape)
4229 if (tape->no_valid_file)
4231 Error(ERR_WARN, "cannot dump -- no valid tape file found");
4236 printf_line("-", 79);
4237 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
4238 tape->level_nr, tape->file_version, tape->game_version);
4239 printf(" (effective engine version %08d)\n",
4240 tape->engine_version);
4241 printf("Level series identifier: '%s'\n", tape->level_identifier);
4242 printf_line("-", 79);
4244 for (i = 0; i < tape->length; i++)
4246 if (i >= MAX_TAPE_LEN)
4249 printf("%03d: ", i);
4251 for (j = 0; j < MAX_PLAYERS; j++)
4253 if (tape->player_participates[j])
4255 int action = tape->pos[i].action[j];
4257 printf("%d:%02x ", j, action);
4258 printf("[%c%c%c%c|%c%c] - ",
4259 (action & JOY_LEFT ? '<' : ' '),
4260 (action & JOY_RIGHT ? '>' : ' '),
4261 (action & JOY_UP ? '^' : ' '),
4262 (action & JOY_DOWN ? 'v' : ' '),
4263 (action & JOY_BUTTON_1 ? '1' : ' '),
4264 (action & JOY_BUTTON_2 ? '2' : ' '));
4268 printf("(%03d)\n", tape->pos[i].delay);
4271 printf_line("-", 79);
4275 /* ========================================================================= */
4276 /* score file functions */
4277 /* ========================================================================= */
4279 void LoadScore(int nr)
4282 char *filename = getScoreFilename(nr);
4283 char cookie[MAX_LINE_LEN];
4284 char line[MAX_LINE_LEN];
4288 /* always start with reliable default values */
4289 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4291 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
4292 highscore[i].Score = 0;
4295 if (!(file = fopen(filename, MODE_READ)))
4298 /* check file identifier */
4299 fgets(cookie, MAX_LINE_LEN, file);
4300 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
4301 cookie[strlen(cookie) - 1] = '\0';
4303 if (!checkCookieString(cookie, SCORE_COOKIE))
4305 Error(ERR_WARN, "unknown format of score file '%s'", filename);
4310 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4312 fscanf(file, "%d", &highscore[i].Score);
4313 fgets(line, MAX_LINE_LEN, file);
4315 if (line[strlen(line) - 1] == '\n')
4316 line[strlen(line) - 1] = '\0';
4318 for (line_ptr = line; *line_ptr; line_ptr++)
4320 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
4322 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
4323 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
4332 void SaveScore(int nr)
4335 char *filename = getScoreFilename(nr);
4338 InitScoreDirectory(leveldir_current->subdir);
4340 if (!(file = fopen(filename, MODE_WRITE)))
4342 Error(ERR_WARN, "cannot save score for level %d", nr);
4346 fprintf(file, "%s\n\n", SCORE_COOKIE);
4348 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4349 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
4353 SetFilePermissions(filename, PERMS_PUBLIC);
4357 /* ========================================================================= */
4358 /* setup file functions */
4359 /* ========================================================================= */
4361 #define TOKEN_STR_PLAYER_PREFIX "player_"
4364 #define SETUP_TOKEN_PLAYER_NAME 0
4365 #define SETUP_TOKEN_SOUND 1
4366 #define SETUP_TOKEN_SOUND_LOOPS 2
4367 #define SETUP_TOKEN_SOUND_MUSIC 3
4368 #define SETUP_TOKEN_SOUND_SIMPLE 4
4369 #define SETUP_TOKEN_TOONS 5
4370 #define SETUP_TOKEN_SCROLL_DELAY 6
4371 #define SETUP_TOKEN_SOFT_SCROLLING 7
4372 #define SETUP_TOKEN_FADING 8
4373 #define SETUP_TOKEN_AUTORECORD 9
4374 #define SETUP_TOKEN_QUICK_DOORS 10
4375 #define SETUP_TOKEN_TEAM_MODE 11
4376 #define SETUP_TOKEN_HANDICAP 12
4377 #define SETUP_TOKEN_SKIP_LEVELS 13
4378 #define SETUP_TOKEN_TIME_LIMIT 14
4379 #define SETUP_TOKEN_FULLSCREEN 15
4380 #define SETUP_TOKEN_ASK_ON_ESCAPE 16
4381 #define SETUP_TOKEN_GRAPHICS_SET 17
4382 #define SETUP_TOKEN_SOUNDS_SET 18
4383 #define SETUP_TOKEN_MUSIC_SET 19
4384 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 20
4385 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 21
4386 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 22
4388 #define NUM_GLOBAL_SETUP_TOKENS 23
4391 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
4392 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
4393 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2
4394 #define SETUP_TOKEN_EDITOR_EL_MORE 3
4395 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4
4396 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5
4397 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6
4398 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7
4399 #define SETUP_TOKEN_EDITOR_EL_CHARS 8
4400 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 9
4401 #define SETUP_TOKEN_EDITOR_EL_CUSTOM_MORE 10
4402 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 11
4403 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 12
4405 #define NUM_EDITOR_SETUP_TOKENS 13
4407 /* shortcut setup */
4408 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
4409 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
4410 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
4412 #define NUM_SHORTCUT_SETUP_TOKENS 3
4415 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
4416 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
4417 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
4418 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
4419 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
4420 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
4421 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
4422 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
4423 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
4424 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
4425 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
4426 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
4427 #define SETUP_TOKEN_PLAYER_KEY_UP 12
4428 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
4429 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
4430 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
4432 #define NUM_PLAYER_SETUP_TOKENS 16
4435 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 0
4436 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 1
4438 #define NUM_SYSTEM_SETUP_TOKENS 2
4441 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
4443 #define NUM_OPTIONS_SETUP_TOKENS 1
4446 static struct SetupInfo si;
4447 static struct SetupEditorInfo sei;
4448 static struct SetupShortcutInfo ssi;
4449 static struct SetupInputInfo sii;
4450 static struct SetupSystemInfo syi;
4451 static struct OptionInfo soi;
4453 static struct TokenInfo global_setup_tokens[] =
4455 { TYPE_STRING, &si.player_name, "player_name" },
4456 { TYPE_SWITCH, &si.sound, "sound" },
4457 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
4458 { TYPE_SWITCH, &si.sound_music, "background_music" },
4459 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
4460 { TYPE_SWITCH, &si.toons, "toons" },
4461 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
4462 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
4463 { TYPE_SWITCH, &si.fading, "screen_fading" },
4464 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
4465 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
4466 { TYPE_SWITCH, &si.team_mode, "team_mode" },
4467 { TYPE_SWITCH, &si.handicap, "handicap" },
4468 { TYPE_SWITCH, &si.skip_levels, "skip_levels" },
4469 { TYPE_SWITCH, &si.time_limit, "time_limit" },
4470 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
4471 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
4472 { TYPE_STRING, &si.graphics_set, "graphics_set" },
4473 { TYPE_STRING, &si.sounds_set, "sounds_set" },
4474 { TYPE_STRING, &si.music_set, "music_set" },
4475 { TYPE_SWITCH, &si.override_level_graphics, "override_level_graphics" },
4476 { TYPE_SWITCH, &si.override_level_sounds, "override_level_sounds" },
4477 { TYPE_SWITCH, &si.override_level_music, "override_level_music" },
4480 static struct TokenInfo editor_setup_tokens[] =
4482 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
4483 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
4484 { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
4485 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
4486 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
4487 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
4488 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
4489 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
4490 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
4491 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
4492 { TYPE_SWITCH, &sei.el_custom_more, "editor.el_custom_more" },
4493 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
4494 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
4497 static struct TokenInfo shortcut_setup_tokens[] =
4499 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
4500 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
4501 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" }
4504 static struct TokenInfo player_setup_tokens[] =
4506 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
4507 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
4508 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
4509 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
4510 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
4511 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
4512 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
4513 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
4514 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
4515 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
4516 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
4517 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
4518 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
4519 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
4520 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
4521 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" }
4524 static struct TokenInfo system_setup_tokens[] =
4526 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
4527 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" }
4530 static struct TokenInfo options_setup_tokens[] =
4532 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" }
4535 static char *get_corrected_login_name(char *login_name)
4537 /* needed because player name must be a fixed length string */
4538 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
4540 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
4541 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
4543 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
4544 if (strchr(login_name_new, ' '))
4545 *strchr(login_name_new, ' ') = '\0';
4547 return login_name_new;
4550 static void setSetupInfoToDefaults(struct SetupInfo *si)
4554 si->player_name = get_corrected_login_name(getLoginName());
4557 si->sound_loops = TRUE;
4558 si->sound_music = TRUE;
4559 si->sound_simple = TRUE;
4561 si->double_buffering = TRUE;
4562 si->direct_draw = !si->double_buffering;
4563 si->scroll_delay = TRUE;
4564 si->soft_scrolling = TRUE;
4566 si->autorecord = TRUE;
4567 si->quick_doors = FALSE;
4568 si->team_mode = FALSE;
4569 si->handicap = TRUE;
4570 si->skip_levels = TRUE;
4571 si->time_limit = TRUE;
4572 si->fullscreen = FALSE;
4573 si->ask_on_escape = TRUE;
4575 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
4576 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
4577 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
4578 si->override_level_graphics = FALSE;
4579 si->override_level_sounds = FALSE;
4580 si->override_level_music = FALSE;
4582 si->editor.el_boulderdash = TRUE;
4583 si->editor.el_emerald_mine = TRUE;
4584 si->editor.el_emerald_mine_club = TRUE;
4585 si->editor.el_more = TRUE;
4586 si->editor.el_sokoban = TRUE;
4587 si->editor.el_supaplex = TRUE;
4588 si->editor.el_diamond_caves = TRUE;
4589 si->editor.el_dx_boulderdash = TRUE;
4590 si->editor.el_chars = TRUE;
4591 si->editor.el_custom = TRUE;
4592 si->editor.el_custom_more = FALSE;
4594 si->editor.el_headlines = TRUE;
4595 si->editor.el_user_defined = FALSE;
4597 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
4598 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
4599 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
4601 for (i = 0; i < MAX_PLAYERS; i++)
4603 si->input[i].use_joystick = FALSE;
4604 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
4605 si->input[i].joy.xleft = JOYSTICK_XLEFT;
4606 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
4607 si->input[i].joy.xright = JOYSTICK_XRIGHT;
4608 si->input[i].joy.yupper = JOYSTICK_YUPPER;
4609 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
4610 si->input[i].joy.ylower = JOYSTICK_YLOWER;
4611 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
4612 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
4613 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
4614 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
4615 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
4616 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
4617 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
4618 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
4621 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
4622 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
4624 si->options.verbose = FALSE;
4627 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
4631 if (!setup_file_hash)
4636 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
4637 setSetupInfo(global_setup_tokens, i,
4638 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
4643 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
4644 setSetupInfo(editor_setup_tokens, i,
4645 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
4648 /* shortcut setup */
4649 ssi = setup.shortcut;
4650 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
4651 setSetupInfo(shortcut_setup_tokens, i,
4652 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
4653 setup.shortcut = ssi;
4656 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
4660 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
4662 sii = setup.input[pnr];
4663 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
4665 char full_token[100];
4667 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
4668 setSetupInfo(player_setup_tokens, i,
4669 getHashEntry(setup_file_hash, full_token));
4671 setup.input[pnr] = sii;
4676 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
4677 setSetupInfo(system_setup_tokens, i,
4678 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
4682 soi = setup.options;
4683 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
4684 setSetupInfo(options_setup_tokens, i,
4685 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
4686 setup.options = soi;
4691 char *filename = getSetupFilename();
4692 SetupFileHash *setup_file_hash = NULL;
4694 /* always start with reliable default values */
4695 setSetupInfoToDefaults(&setup);
4697 setup_file_hash = loadSetupFileHash(filename);
4699 if (setup_file_hash)
4701 char *player_name_new;
4703 checkSetupFileHashIdentifier(setup_file_hash, getCookie("SETUP"));
4704 decodeSetupFileHash(setup_file_hash);
4706 setup.direct_draw = !setup.double_buffering;
4708 freeSetupFileHash(setup_file_hash);
4710 /* needed to work around problems with fixed length strings */
4711 player_name_new = get_corrected_login_name(setup.player_name);
4712 free(setup.player_name);
4713 setup.player_name = player_name_new;
4716 Error(ERR_WARN, "using default setup values");
4721 char *filename = getSetupFilename();
4725 InitUserDataDirectory();
4727 if (!(file = fopen(filename, MODE_WRITE)))
4729 Error(ERR_WARN, "cannot write setup file '%s'", filename);
4733 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
4734 getCookie("SETUP")));
4735 fprintf(file, "\n");
4739 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
4741 /* just to make things nicer :) */
4742 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
4743 i == SETUP_TOKEN_GRAPHICS_SET)
4744 fprintf(file, "\n");
4746 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
4751 fprintf(file, "\n");
4752 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
4753 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
4755 /* shortcut setup */
4756 ssi = setup.shortcut;
4757 fprintf(file, "\n");
4758 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
4759 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
4762 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
4766 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
4767 fprintf(file, "\n");
4769 sii = setup.input[pnr];
4770 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
4771 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
4776 fprintf(file, "\n");
4777 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
4778 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
4781 soi = setup.options;
4782 fprintf(file, "\n");
4783 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
4784 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
4788 SetFilePermissions(filename, PERMS_PRIVATE);
4791 void LoadCustomElementDescriptions()
4793 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
4794 SetupFileHash *setup_file_hash;
4797 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4799 if (element_info[i].custom_description != NULL)
4801 free(element_info[i].custom_description);
4802 element_info[i].custom_description = NULL;
4806 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
4809 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4811 char *token = getStringCat2(element_info[i].token_name, ".name");
4812 char *value = getHashEntry(setup_file_hash, token);
4815 element_info[i].custom_description = getStringCopy(value);
4820 freeSetupFileHash(setup_file_hash);
4823 void LoadSpecialMenuDesignSettings()
4825 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
4826 SetupFileHash *setup_file_hash;
4829 /* always start with reliable default values from default config */
4830 for (i = 0; image_config_vars[i].token != NULL; i++)
4831 for (j = 0; image_config[j].token != NULL; j++)
4832 if (strcmp(image_config_vars[i].token, image_config[j].token) == 0)
4833 *image_config_vars[i].value =
4834 get_auto_parameter_value(image_config_vars[i].token,
4835 image_config[j].value);
4837 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
4840 /* special case: initialize with default values that may be overwritten */
4841 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
4843 char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset");
4844 char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset");
4845 char *list_size = getHashEntry(setup_file_hash, "menu.list_size");
4847 if (value_x != NULL)
4848 menu.draw_xoffset[i] = get_integer_from_string(value_x);
4849 if (value_y != NULL)
4850 menu.draw_yoffset[i] = get_integer_from_string(value_y);
4851 if (list_size != NULL)
4852 menu.list_size[i] = get_integer_from_string(list_size);
4855 /* read (and overwrite with) values that may be specified in config file */
4856 for (i = 0; image_config_vars[i].token != NULL; i++)
4858 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
4861 *image_config_vars[i].value =
4862 get_auto_parameter_value(image_config_vars[i].token, value);
4865 freeSetupFileHash(setup_file_hash);
4868 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
4870 char *filename = getEditorSetupFilename();
4871 SetupFileList *setup_file_list, *list;
4872 SetupFileHash *element_hash;
4873 int num_unknown_tokens = 0;
4876 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
4879 element_hash = newSetupFileHash();
4881 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4882 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
4884 /* determined size may be larger than needed (due to unknown elements) */
4886 for (list = setup_file_list; list != NULL; list = list->next)
4889 /* add space for up to 3 more elements for padding that may be needed */
4892 *elements = checked_malloc(*num_elements * sizeof(int));
4895 for (list = setup_file_list; list != NULL; list = list->next)
4897 char *value = getHashEntry(element_hash, list->token);
4899 if (value == NULL) /* try to find obsolete token mapping */
4901 char *mapped_token = get_mapped_token(list->token);
4903 if (mapped_token != NULL)
4905 value = getHashEntry(element_hash, mapped_token);
4913 (*elements)[(*num_elements)++] = atoi(value);
4917 if (num_unknown_tokens == 0)
4919 Error(ERR_RETURN_LINE, "-");
4920 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
4921 Error(ERR_RETURN, "- config file: '%s'", filename);
4923 num_unknown_tokens++;
4926 Error(ERR_RETURN, "- token: '%s'", list->token);
4930 if (num_unknown_tokens > 0)
4931 Error(ERR_RETURN_LINE, "-");
4933 while (*num_elements % 4) /* pad with empty elements, if needed */
4934 (*elements)[(*num_elements)++] = EL_EMPTY;
4936 freeSetupFileList(setup_file_list);
4937 freeSetupFileHash(element_hash);
4940 for (i = 0; i < *num_elements; i++)
4941 printf("editor: element '%s' [%d]\n",
4942 element_info[(*elements)[i]].token_name, (*elements)[i]);
4946 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
4949 SetupFileHash *setup_file_hash = NULL;
4950 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
4951 char *filename_music, *filename_prefix, *filename_info;
4957 token_to_value_ptr[] =
4959 { "title_header", &tmp_music_file_info.title_header },
4960 { "artist_header", &tmp_music_file_info.artist_header },
4961 { "album_header", &tmp_music_file_info.album_header },
4962 { "year_header", &tmp_music_file_info.year_header },
4964 { "title", &tmp_music_file_info.title },
4965 { "artist", &tmp_music_file_info.artist },
4966 { "album", &tmp_music_file_info.album },
4967 { "year", &tmp_music_file_info.year },
4973 filename_music = (is_sound ? getCustomSoundFilename(basename) :
4974 getCustomMusicFilename(basename));
4976 if (filename_music == NULL)
4979 /* ---------- try to replace file extension ---------- */
4981 filename_prefix = getStringCopy(filename_music);
4982 if (strrchr(filename_prefix, '.') != NULL)
4983 *strrchr(filename_prefix, '.') = '\0';
4984 filename_info = getStringCat2(filename_prefix, ".txt");
4987 printf("trying to load file '%s'...\n", filename_info);
4990 if (fileExists(filename_info))
4991 setup_file_hash = loadSetupFileHash(filename_info);
4993 free(filename_prefix);
4994 free(filename_info);
4996 if (setup_file_hash == NULL)
4998 /* ---------- try to add file extension ---------- */
5000 filename_prefix = getStringCopy(filename_music);
5001 filename_info = getStringCat2(filename_prefix, ".txt");
5004 printf("trying to load file '%s'...\n", filename_info);
5007 if (fileExists(filename_info))
5008 setup_file_hash = loadSetupFileHash(filename_info);
5010 free(filename_prefix);
5011 free(filename_info);
5014 if (setup_file_hash == NULL)
5017 /* ---------- music file info found ---------- */
5019 memset(&tmp_music_file_info, 0, sizeof(struct MusicFileInfo));
5021 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
5023 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
5025 *token_to_value_ptr[i].value_ptr =
5026 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
5029 tmp_music_file_info.basename = getStringCopy(basename);
5030 tmp_music_file_info.music = music;
5031 tmp_music_file_info.is_sound = is_sound;
5033 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
5034 *new_music_file_info = tmp_music_file_info;
5036 return new_music_file_info;
5039 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
5041 return get_music_file_info_ext(basename, music, FALSE);
5044 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
5046 return get_music_file_info_ext(basename, sound, TRUE);
5049 static boolean music_info_listed_ext(struct MusicFileInfo *list,
5050 char *basename, boolean is_sound)
5052 for (; list != NULL; list = list->next)
5053 if (list->is_sound == is_sound && strcmp(list->basename, basename) == 0)
5059 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
5061 return music_info_listed_ext(list, basename, FALSE);
5064 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
5066 return music_info_listed_ext(list, basename, TRUE);
5069 void LoadMusicInfo()
5071 char *music_directory = getCustomMusicDirectory();
5072 int num_music = getMusicListSize();
5073 int num_music_noconf = 0;
5074 int num_sounds = getSoundListSize();
5076 struct dirent *dir_entry;
5077 struct FileInfo *music, *sound;
5078 struct MusicFileInfo *next, **new;
5081 while (music_file_info != NULL)
5083 next = music_file_info->next;
5085 checked_free(music_file_info->basename);
5087 checked_free(music_file_info->title_header);
5088 checked_free(music_file_info->artist_header);
5089 checked_free(music_file_info->album_header);
5090 checked_free(music_file_info->year_header);
5092 checked_free(music_file_info->title);
5093 checked_free(music_file_info->artist);
5094 checked_free(music_file_info->album);
5095 checked_free(music_file_info->year);
5097 free(music_file_info);
5099 music_file_info = next;
5102 new = &music_file_info;
5104 for (i = 0; i < num_music; i++)
5106 music = getMusicListEntry(i);
5108 if (music->filename == NULL)
5111 if (strcmp(music->filename, UNDEFINED_FILENAME) == 0)
5114 /* a configured file may be not recognized as music */
5115 if (!FileIsMusic(music->filename))
5119 printf("::: -> '%s' (configured)\n", music->filename);
5122 if (!music_info_listed(music_file_info, music->filename))
5124 *new = get_music_file_info(music->filename, i);
5126 new = &(*new)->next;
5130 if ((dir = opendir(music_directory)) == NULL)
5132 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
5136 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
5138 char *basename = dir_entry->d_name;
5139 boolean music_already_used = FALSE;
5142 /* skip all music files that are configured in music config file */
5143 for (i = 0; i < num_music; i++)
5145 music = getMusicListEntry(i);
5147 if (music->filename == NULL)
5150 if (strcmp(basename, music->filename) == 0)
5152 music_already_used = TRUE;
5157 if (music_already_used)
5160 if (!FileIsMusic(basename))
5164 printf("::: -> '%s' (found in directory)\n", basename);
5167 if (!music_info_listed(music_file_info, basename))
5169 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
5171 new = &(*new)->next;
5179 for (i = 0; i < num_sounds; i++)
5181 sound = getSoundListEntry(i);
5183 if (sound->filename == NULL)
5186 if (strcmp(sound->filename, UNDEFINED_FILENAME) == 0)
5189 /* a configured file may be not recognized as sound */
5190 if (!FileIsSound(sound->filename))
5194 printf("::: -> '%s' (configured)\n", sound->filename);
5197 if (!sound_info_listed(music_file_info, sound->filename))
5199 *new = get_sound_file_info(sound->filename, i);
5201 new = &(*new)->next;
5206 for (next = music_file_info; next != NULL; next = next->next)
5207 printf("::: title == '%s'\n", next->title);
5211 void add_helpanim_entry(int element, int action, int direction, int delay,
5212 int *num_list_entries)
5214 struct HelpAnimInfo *new_list_entry;
5215 (*num_list_entries)++;
5218 checked_realloc(helpanim_info,
5219 *num_list_entries * sizeof(struct HelpAnimInfo));
5220 new_list_entry = &helpanim_info[*num_list_entries - 1];
5222 new_list_entry->element = element;
5223 new_list_entry->action = action;
5224 new_list_entry->direction = direction;
5225 new_list_entry->delay = delay;
5228 void print_unknown_token(char *filename, char *token, int token_nr)
5232 Error(ERR_RETURN_LINE, "-");
5233 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
5234 Error(ERR_RETURN, "- config file: '%s'", filename);
5237 Error(ERR_RETURN, "- token: '%s'", token);
5240 void print_unknown_token_end(int token_nr)
5243 Error(ERR_RETURN_LINE, "-");
5246 void LoadHelpAnimInfo()
5248 char *filename = getHelpAnimFilename();
5249 SetupFileList *setup_file_list = NULL, *list;
5250 SetupFileHash *element_hash, *action_hash, *direction_hash;
5251 int num_list_entries = 0;
5252 int num_unknown_tokens = 0;
5255 if (fileExists(filename))
5256 setup_file_list = loadSetupFileList(filename);
5258 if (setup_file_list == NULL)
5260 /* use reliable default values from static configuration */
5261 SetupFileList *insert_ptr;
5263 insert_ptr = setup_file_list =
5264 newSetupFileList(helpanim_config[0].token,
5265 helpanim_config[0].value);
5267 for (i = 1; helpanim_config[i].token; i++)
5268 insert_ptr = addListEntry(insert_ptr,
5269 helpanim_config[i].token,
5270 helpanim_config[i].value);
5273 element_hash = newSetupFileHash();
5274 action_hash = newSetupFileHash();
5275 direction_hash = newSetupFileHash();
5277 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
5278 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
5280 for (i = 0; i < NUM_ACTIONS; i++)
5281 setHashEntry(action_hash, element_action_info[i].suffix,
5282 i_to_a(element_action_info[i].value));
5284 /* do not store direction index (bit) here, but direction value! */
5285 for (i = 0; i < NUM_DIRECTIONS; i++)
5286 setHashEntry(direction_hash, element_direction_info[i].suffix,
5287 i_to_a(1 << element_direction_info[i].value));
5289 for (list = setup_file_list; list != NULL; list = list->next)
5291 char *element_token, *action_token, *direction_token;
5292 char *element_value, *action_value, *direction_value;
5293 int delay = atoi(list->value);
5295 if (strcmp(list->token, "end") == 0)
5297 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
5302 /* first try to break element into element/action/direction parts;
5303 if this does not work, also accept combined "element[.act][.dir]"
5304 elements (like "dynamite.active"), which are unique elements */
5306 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
5308 element_value = getHashEntry(element_hash, list->token);
5309 if (element_value != NULL) /* element found */
5310 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5314 /* no further suffixes found -- this is not an element */
5315 print_unknown_token(filename, list->token, num_unknown_tokens++);
5321 /* token has format "<prefix>.<something>" */
5323 action_token = strchr(list->token, '.'); /* suffix may be action ... */
5324 direction_token = action_token; /* ... or direction */
5326 element_token = getStringCopy(list->token);
5327 *strchr(element_token, '.') = '\0';
5329 element_value = getHashEntry(element_hash, element_token);
5331 if (element_value == NULL) /* this is no element */
5333 element_value = getHashEntry(element_hash, list->token);
5334 if (element_value != NULL) /* combined element found */
5335 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5338 print_unknown_token(filename, list->token, num_unknown_tokens++);
5340 free(element_token);
5345 action_value = getHashEntry(action_hash, action_token);
5347 if (action_value != NULL) /* action found */
5349 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
5352 free(element_token);
5357 direction_value = getHashEntry(direction_hash, direction_token);
5359 if (direction_value != NULL) /* direction found */
5361 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
5364 free(element_token);
5369 if (strchr(action_token + 1, '.') == NULL)
5371 /* no further suffixes found -- this is not an action nor direction */
5373 element_value = getHashEntry(element_hash, list->token);
5374 if (element_value != NULL) /* combined element found */
5375 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5378 print_unknown_token(filename, list->token, num_unknown_tokens++);
5380 free(element_token);
5385 /* token has format "<prefix>.<suffix>.<something>" */
5387 direction_token = strchr(action_token + 1, '.');
5389 action_token = getStringCopy(action_token);
5390 *strchr(action_token + 1, '.') = '\0';
5392 action_value = getHashEntry(action_hash, action_token);
5394 if (action_value == NULL) /* this is no action */
5396 element_value = getHashEntry(element_hash, list->token);
5397 if (element_value != NULL) /* combined element found */
5398 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5401 print_unknown_token(filename, list->token, num_unknown_tokens++);
5403 free(element_token);
5409 direction_value = getHashEntry(direction_hash, direction_token);
5411 if (direction_value != NULL) /* direction found */
5413 add_helpanim_entry(atoi(element_value), atoi(action_value),
5414 atoi(direction_value), delay, &num_list_entries);
5416 free(element_token);
5422 /* this is no direction */
5424 element_value = getHashEntry(element_hash, list->token);
5425 if (element_value != NULL) /* combined element found */
5426 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5429 print_unknown_token(filename, list->token, num_unknown_tokens++);
5431 free(element_token);
5435 print_unknown_token_end(num_unknown_tokens);
5437 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
5438 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
5440 freeSetupFileList(setup_file_list);
5441 freeSetupFileHash(element_hash);
5442 freeSetupFileHash(action_hash);
5443 freeSetupFileHash(direction_hash);
5446 for (i = 0; i < num_list_entries; i++)
5447 printf("::: %d, %d, %d => %d\n",
5448 helpanim_info[i].element,
5449 helpanim_info[i].action,
5450 helpanim_info[i].direction,
5451 helpanim_info[i].delay);
5455 void LoadHelpTextInfo()
5457 char *filename = getHelpTextFilename();
5460 if (helptext_info != NULL)
5462 freeSetupFileHash(helptext_info);
5463 helptext_info = NULL;
5466 if (fileExists(filename))
5467 helptext_info = loadSetupFileHash(filename);
5469 if (helptext_info == NULL)
5471 /* use reliable default values from static configuration */
5472 helptext_info = newSetupFileHash();
5474 for (i = 0; helptext_config[i].token; i++)
5475 setHashEntry(helptext_info,
5476 helptext_config[i].token,
5477 helptext_config[i].value);
5481 BEGIN_HASH_ITERATION(helptext_info, itr)
5483 printf("::: '%s' => '%s'\n",
5484 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
5486 END_HASH_ITERATION(hash, itr)
5491 /* ------------------------------------------------------------------------- *
5493 * ------------------------------------------------------------------------- */
5495 #define MAX_NUM_CONVERT_LEVELS 1000
5497 void ConvertLevels()
5499 static LevelDirTree *convert_leveldir = NULL;
5500 static int convert_level_nr = -1;
5501 static int num_levels_handled = 0;
5502 static int num_levels_converted = 0;
5503 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
5506 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
5507 global.convert_leveldir);
5509 if (convert_leveldir == NULL)
5510 Error(ERR_EXIT, "no such level identifier: '%s'",
5511 global.convert_leveldir);
5513 leveldir_current = convert_leveldir;
5515 if (global.convert_level_nr != -1)
5517 convert_leveldir->first_level = global.convert_level_nr;
5518 convert_leveldir->last_level = global.convert_level_nr;
5521 convert_level_nr = convert_leveldir->first_level;
5523 printf_line("=", 79);
5524 printf("Converting levels\n");
5525 printf_line("-", 79);
5526 printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
5527 printf("Level series name: '%s'\n", convert_leveldir->name);
5528 printf("Level series author: '%s'\n", convert_leveldir->author);
5529 printf("Number of levels: %d\n", convert_leveldir->levels);
5530 printf_line("=", 79);
5533 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
5534 levels_failed[i] = FALSE;
5536 while (convert_level_nr <= convert_leveldir->last_level)
5538 char *level_filename;
5541 level_nr = convert_level_nr++;
5543 printf("Level %03d: ", level_nr);
5545 LoadLevel(level_nr);
5546 if (level.no_valid_file)
5548 printf("(no level)\n");
5552 printf("converting level ... ");
5554 level_filename = getDefaultLevelFilename(level_nr);
5555 new_level = !fileExists(level_filename);
5559 SaveLevel(level_nr);
5561 num_levels_converted++;
5563 printf("converted.\n");
5567 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
5568 levels_failed[level_nr] = TRUE;
5570 printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
5573 num_levels_handled++;
5577 printf_line("=", 79);
5578 printf("Number of levels handled: %d\n", num_levels_handled);
5579 printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
5580 (num_levels_handled ?
5581 num_levels_converted * 100 / num_levels_handled : 0));
5582 printf_line("-", 79);
5583 printf("Summary (for automatic parsing by scripts):\n");
5584 printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
5585 convert_leveldir->identifier, num_levels_converted,
5587 (num_levels_handled ?
5588 num_levels_converted * 100 / num_levels_handled : 0));
5590 if (num_levels_handled != num_levels_converted)
5592 printf(", FAILED:");
5593 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
5594 if (levels_failed[i])
5599 printf_line("=", 79);