1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include "libgame/libgame.h"
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
30 #define FILE_VERS_CHUNK_SIZE 8 /* size of file version chunk */
31 #define LEVEL_HEADER_SIZE 80 /* size of level file header */
32 #define LEVEL_HEADER_UNUSED 11 /* unused level header bytes */
33 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
34 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
35 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
36 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
37 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
38 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
39 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
40 #define TAPE_HEADER_SIZE 20 /* size of tape file header */
41 #define TAPE_HEADER_UNUSED 3 /* unused tape header bytes */
43 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
44 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
45 #define LEVEL_CHUNK_CUS4_SIZE(x) (48 + 48 + (x) * 48)
47 /* file identifier strings */
48 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
49 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
50 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
52 /* values for level file type identifier */
53 #define LEVEL_FILE_TYPE_UNKNOWN 0
54 #define LEVEL_FILE_TYPE_RND 1
55 #define LEVEL_FILE_TYPE_BD 2
56 #define LEVEL_FILE_TYPE_EM 3
57 #define LEVEL_FILE_TYPE_SP 4
58 #define LEVEL_FILE_TYPE_DX 5
59 #define LEVEL_FILE_TYPE_SB 6
60 #define LEVEL_FILE_TYPE_DC 7
62 #define LEVEL_FILE_TYPE_RND_PACKED (10 + LEVEL_FILE_TYPE_RND)
63 #define LEVEL_FILE_TYPE_EM_PACKED (10 + LEVEL_FILE_TYPE_EM)
65 #define IS_SINGLE_LEVEL_FILE(x) (x < 10)
66 #define IS_PACKED_LEVEL_FILE(x) (x > 10)
69 /* ========================================================================= */
70 /* level file functions */
71 /* ========================================================================= */
73 void setElementChangePages(struct ElementInfo *ei, int change_pages)
75 int change_page_size = sizeof(struct ElementChangeInfo);
77 ei->num_change_pages = MAX(1, change_pages);
80 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
82 if (ei->current_change_page >= ei->num_change_pages)
83 ei->current_change_page = ei->num_change_pages - 1;
85 ei->change = &ei->change_page[ei->current_change_page];
88 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
92 change->can_change = FALSE;
94 change->events = CE_BITMASK_DEFAULT;
95 change->sides = CH_SIDE_ANY;
97 change->target_element = EL_EMPTY_SPACE;
99 change->delay_fixed = 0;
100 change->delay_random = 0;
101 change->delay_frames = 1;
103 change->trigger_element = EL_EMPTY_SPACE;
105 change->explode = FALSE;
106 change->use_content = FALSE;
107 change->only_complete = FALSE;
108 change->use_random_change = FALSE;
109 change->random = 100;
110 change->power = CP_NON_DESTRUCTIVE;
112 for (x = 0; x < 3; x++)
113 for (y = 0; y < 3; y++)
114 change->content[x][y] = EL_EMPTY_SPACE;
116 change->direct_action = 0;
117 change->other_action = 0;
119 change->pre_change_function = NULL;
120 change->change_function = NULL;
121 change->post_change_function = NULL;
124 static void setLevelInfoToDefaults(struct LevelInfo *level)
128 level->file_version = FILE_VERSION_ACTUAL;
129 level->game_version = GAME_VERSION_ACTUAL;
131 level->encoding_16bit_field = FALSE; /* default: only 8-bit elements */
132 level->encoding_16bit_yamyam = FALSE; /* default: only 8-bit elements */
133 level->encoding_16bit_amoeba = FALSE; /* default: only 8-bit elements */
135 level->fieldx = STD_LEV_FIELDX;
136 level->fieldy = STD_LEV_FIELDY;
138 for (x = 0; x < MAX_LEV_FIELDX; x++)
139 for (y = 0; y < MAX_LEV_FIELDY; y++)
140 level->field[x][y] = EL_SAND;
143 level->gems_needed = 0;
144 level->amoeba_speed = 10;
145 level->time_magic_wall = 10;
146 level->time_wheel = 10;
147 level->time_light = 10;
148 level->time_timegate = 10;
149 level->amoeba_content = EL_DIAMOND;
150 level->double_speed = FALSE;
151 level->initial_gravity = FALSE;
152 level->em_slippery_gems = FALSE;
153 level->block_last_field = FALSE;
154 level->sp_block_last_field = TRUE;
156 level->use_custom_template = FALSE;
158 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
159 level->name[i] = '\0';
160 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
161 level->author[i] = '\0';
163 strcpy(level->name, NAMELESS_LEVEL_NAME);
164 strcpy(level->author, ANONYMOUS_NAME);
166 for (i = 0; i < 4; i++)
168 level->envelope_text[i][0] = '\0';
169 level->envelope_xsize[i] = MAX_ENVELOPE_XSIZE;
170 level->envelope_ysize[i] = MAX_ENVELOPE_YSIZE;
173 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
174 level->score[i] = 10;
176 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
177 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
178 for (x = 0; x < 3; x++)
179 for (y = 0; y < 3; y++)
180 level->yamyam_content[i][x][y] =
181 (i < STD_ELEMENT_CONTENTS ? EL_ROCK : EL_EMPTY);
183 level->field[0][0] = EL_PLAYER_1;
184 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
186 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
190 setElementChangePages(&element_info[element], 1);
191 setElementChangeInfoToDefaults(element_info[element].change);
193 if (IS_CUSTOM_ELEMENT(element) || IS_GROUP_ELEMENT(element))
195 for (j = 0; j < MAX_ELEMENT_NAME_LEN + 1; j++)
196 element_info[element].description[j] = '\0';
198 if (element_info[element].custom_description != NULL)
199 strncpy(element_info[element].description,
200 element_info[element].custom_description,MAX_ELEMENT_NAME_LEN);
202 strcpy(element_info[element].description,
203 element_info[element].editor_description);
205 element_info[element].use_gfx_element = FALSE;
206 element_info[element].gfx_element = EL_EMPTY_SPACE;
209 if (IS_CUSTOM_ELEMENT(element))
211 element_info[element].collect_score = 10; /* special default */
212 element_info[element].collect_count = 1; /* special default */
214 element_info[element].push_delay_fixed = -1; /* initialize later */
215 element_info[element].push_delay_random = -1; /* initialize later */
216 element_info[element].move_delay_fixed = 0;
217 element_info[element].move_delay_random = 0;
219 element_info[element].move_pattern = MV_ALL_DIRECTIONS;
220 element_info[element].move_direction_initial = MV_AUTOMATIC;
221 element_info[element].move_stepsize = TILEX / 8;
222 element_info[element].move_enter_element = EL_EMPTY_SPACE;
223 element_info[element].move_leave_element = EL_EMPTY_SPACE;
224 element_info[element].move_leave_type = LEAVE_TYPE_UNLIMITED;
226 element_info[element].slippery_type = SLIPPERY_ANY_RANDOM;
228 for (x = 0; x < 3; x++)
229 for (y = 0; y < 3; y++)
230 element_info[element].content[x][y] = EL_EMPTY_SPACE;
232 element_info[element].access_type = 0;
233 element_info[element].access_layer = 0;
234 element_info[element].walk_to_action = 0;
235 element_info[element].smash_targets = 0;
236 element_info[element].deadliness = 0;
237 element_info[element].consistency = 0;
239 element_info[element].can_explode_by_fire = FALSE;
240 element_info[element].can_explode_smashed = FALSE;
241 element_info[element].can_explode_impact = FALSE;
243 element_info[element].current_change_page = 0;
245 /* start with no properties at all */
246 for (j = 0; j < NUM_EP_BITFIELDS; j++)
247 Properties[element][j] = EP_BITMASK_DEFAULT;
249 element_info[element].modified_settings = FALSE;
251 else if (IS_GROUP_ELEMENT(element) || element == EL_INTERNAL_EDITOR)
253 /* initialize memory for list of elements in group */
254 if (element_info[element].group == NULL)
255 element_info[element].group =
256 checked_malloc(sizeof(struct ElementGroupInfo));
258 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
259 element_info[element].group->element[j] = EL_EMPTY_SPACE;
261 /* default: only one element in group */
262 element_info[element].group->num_elements = 1;
264 element_info[element].group->choice_mode = ANIM_RANDOM;
268 BorderElement = EL_STEELWALL;
270 level->no_level_file = FALSE;
272 if (leveldir_current == NULL) /* only when dumping level */
275 /* try to determine better author name than 'anonymous' */
276 if (strcmp(leveldir_current->author, ANONYMOUS_NAME) != 0)
278 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
279 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
283 switch (LEVELCLASS(leveldir_current))
285 case LEVELCLASS_TUTORIAL:
286 strcpy(level->author, PROGRAM_AUTHOR_STRING);
289 case LEVELCLASS_CONTRIB:
290 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
291 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
294 case LEVELCLASS_PRIVATE:
295 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
296 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
300 /* keep default value */
306 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
308 level_file_info->nr = 0;
309 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
310 level_file_info->packed = FALSE;
311 level_file_info->basename = NULL;
312 level_file_info->filename = NULL;
315 static void ActivateLevelTemplate()
317 /* Currently there is no special action needed to activate the template
318 data, because 'element_info' and 'Properties' overwrite the original
319 level data, while all other variables do not change. */
322 static char *getLevelFilenameFromBasename(char *basename)
324 static char *filename = NULL;
326 checked_free(filename);
328 filename = getPath2(getCurrentLevelDir(), basename);
333 static int getFileTypeFromBasename(char *basename)
335 static char *filename = NULL;
336 struct stat file_status;
338 /* ---------- try to determine file type from filename ---------- */
340 /* check for typical filename of a Supaplex level package file */
341 if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
342 strncmp(basename, "LEVELS.D", 8) == 0))
343 return LEVEL_FILE_TYPE_SP;
345 /* ---------- try to determine file type from filesize ---------- */
347 checked_free(filename);
348 filename = getPath2(getCurrentLevelDir(), basename);
350 if (stat(filename, &file_status) == 0)
352 /* check for typical filesize of a Supaplex level package file */
353 if (file_status.st_size == 170496)
354 return LEVEL_FILE_TYPE_SP;
357 return LEVEL_FILE_TYPE_UNKNOWN;
360 static char *getSingleLevelBasename(int nr, int type)
362 static char basename[MAX_FILENAME_LEN];
363 char *level_filename = getStringCopy(leveldir_current->level_filename);
365 if (level_filename == NULL)
366 level_filename = getStringCat2("%03d.", LEVELFILE_EXTENSION);
370 case LEVEL_FILE_TYPE_RND:
372 sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
374 sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
377 case LEVEL_FILE_TYPE_EM:
378 sprintf(basename, "%d", nr);
381 case LEVEL_FILE_TYPE_UNKNOWN:
383 sprintf(basename, level_filename, nr);
387 free(level_filename);
392 static char *getPackedLevelBasename(int type)
394 static char basename[MAX_FILENAME_LEN];
395 char *directory = getCurrentLevelDir();
397 struct dirent *dir_entry;
399 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
401 if ((dir = opendir(directory)) == NULL)
403 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
408 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
410 char *entry_basename = dir_entry->d_name;
411 int entry_type = getFileTypeFromBasename(entry_basename);
413 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
415 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
418 strcpy(basename, entry_basename);
430 static char *getSingleLevelFilename(int nr, int type)
432 return getLevelFilenameFromBasename(getSingleLevelBasename(nr, type));
436 static char *getPackedLevelFilename(int type)
438 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
442 char *getDefaultLevelFilename(int nr)
444 return getSingleLevelFilename(nr, LEVEL_FILE_TYPE_RND);
447 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
452 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
453 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
456 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
461 lfi->basename = getPackedLevelBasename(lfi->type);
462 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
465 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
467 /* special case: level number is negative => check for level template file */
470 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_RND);
475 if (leveldir_current->level_filename != NULL)
477 /* check for file name/pattern specified in "levelinfo.conf" */
478 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
479 if (fileExists(lfi->filename))
483 /* check for native Rocks'n'Diamonds level file */
484 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_RND);
485 if (fileExists(lfi->filename))
488 /* check for classic Emerald Mine level file */
489 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_EM);
490 if (fileExists(lfi->filename))
493 /* check for various packed level file formats */
494 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
495 if (fileExists(lfi->filename))
498 /* no known level file found -- try to use default values */
499 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
502 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
504 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
505 lfi->type = getFileTypeFromBasename(lfi->basename);
508 static struct LevelFileInfo *getLevelFileInfo(int nr)
510 static struct LevelFileInfo level_file_info;
512 /* always start with reliable default values */
513 setFileInfoToDefaults(&level_file_info);
515 level_file_info.nr = nr; /* set requested level number */
517 determineLevelFileInfo_Filename(&level_file_info);
518 determineLevelFileInfo_Filetype(&level_file_info);
520 return &level_file_info;
524 /* ------------------------------------------------------------------------- */
525 /* functions for loading R'n'D level */
526 /* ------------------------------------------------------------------------- */
528 int getMappedElement(int element)
530 /* map some (historic, now obsolete) elements */
535 case EL_PLAYER_OBSOLETE:
536 element = EL_PLAYER_1;
539 case EL_KEY_OBSOLETE:
542 case EL_EM_KEY_1_FILE_OBSOLETE:
543 element = EL_EM_KEY_1;
546 case EL_EM_KEY_2_FILE_OBSOLETE:
547 element = EL_EM_KEY_2;
550 case EL_EM_KEY_3_FILE_OBSOLETE:
551 element = EL_EM_KEY_3;
554 case EL_EM_KEY_4_FILE_OBSOLETE:
555 element = EL_EM_KEY_4;
558 case EL_ENVELOPE_OBSOLETE:
559 element = EL_ENVELOPE_1;
567 if (element >= NUM_FILE_ELEMENTS)
569 Error(ERR_WARN, "invalid level element %d", element);
571 element = EL_CHAR_QUESTION;
576 if (element >= NUM_FILE_ELEMENTS)
578 Error(ERR_WARN, "invalid level element %d", element);
580 element = EL_CHAR_QUESTION;
582 else if (element == EL_PLAYER_OBSOLETE)
583 element = EL_PLAYER_1;
584 else if (element == EL_KEY_OBSOLETE)
591 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
593 level->file_version = getFileVersion(file);
594 level->game_version = getFileVersion(file);
599 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
603 level->fieldx = getFile8Bit(file);
604 level->fieldy = getFile8Bit(file);
606 level->time = getFile16BitBE(file);
607 level->gems_needed = getFile16BitBE(file);
609 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
610 level->name[i] = getFile8Bit(file);
611 level->name[MAX_LEVEL_NAME_LEN] = 0;
613 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
614 level->score[i] = getFile8Bit(file);
616 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
617 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
618 for (y = 0; y < 3; y++)
619 for (x = 0; x < 3; x++)
620 level->yamyam_content[i][x][y] = getMappedElement(getFile8Bit(file));
622 level->amoeba_speed = getFile8Bit(file);
623 level->time_magic_wall = getFile8Bit(file);
624 level->time_wheel = getFile8Bit(file);
625 level->amoeba_content = getMappedElement(getFile8Bit(file));
626 level->double_speed = (getFile8Bit(file) == 1 ? TRUE : FALSE);
627 level->initial_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
628 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
629 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
631 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
633 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
634 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
636 ReadUnusedBytesFromFile(file, LEVEL_HEADER_UNUSED);
641 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
645 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
646 level->author[i] = getFile8Bit(file);
647 level->author[MAX_LEVEL_NAME_LEN] = 0;
652 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
655 int chunk_size_expected = level->fieldx * level->fieldy;
657 /* Note: "chunk_size" was wrong before version 2.0 when elements are
658 stored with 16-bit encoding (and should be twice as big then).
659 Even worse, playfield data was stored 16-bit when only yamyam content
660 contained 16-bit elements and vice versa. */
662 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
663 chunk_size_expected *= 2;
665 if (chunk_size_expected != chunk_size)
667 ReadUnusedBytesFromFile(file, chunk_size);
668 return chunk_size_expected;
671 for (y = 0; y < level->fieldy; y++)
672 for (x = 0; x < level->fieldx; x++)
674 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
679 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
683 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
684 int chunk_size_expected = header_size + content_size;
686 /* Note: "chunk_size" was wrong before version 2.0 when elements are
687 stored with 16-bit encoding (and should be twice as big then).
688 Even worse, playfield data was stored 16-bit when only yamyam content
689 contained 16-bit elements and vice versa. */
691 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
692 chunk_size_expected += content_size;
694 if (chunk_size_expected != chunk_size)
696 ReadUnusedBytesFromFile(file, chunk_size);
697 return chunk_size_expected;
701 level->num_yamyam_contents = getFile8Bit(file);
705 /* correct invalid number of content fields -- should never happen */
706 if (level->num_yamyam_contents < 1 ||
707 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
708 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
710 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
711 for (y = 0; y < 3; y++)
712 for (x = 0; x < 3; x++)
713 level->yamyam_content[i][x][y] =
714 getMappedElement(level->encoding_16bit_field ?
715 getFile16BitBE(file) : getFile8Bit(file));
719 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
723 int num_contents, content_xsize, content_ysize;
724 int content_array[MAX_ELEMENT_CONTENTS][3][3];
726 element = getMappedElement(getFile16BitBE(file));
727 num_contents = getFile8Bit(file);
728 content_xsize = getFile8Bit(file);
729 content_ysize = getFile8Bit(file);
731 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
733 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
734 for (y = 0; y < 3; y++)
735 for (x = 0; x < 3; x++)
736 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
738 /* correct invalid number of content fields -- should never happen */
739 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
740 num_contents = STD_ELEMENT_CONTENTS;
742 if (element == EL_YAMYAM)
744 level->num_yamyam_contents = num_contents;
746 for (i = 0; i < num_contents; i++)
747 for (y = 0; y < 3; y++)
748 for (x = 0; x < 3; x++)
749 level->yamyam_content[i][x][y] = content_array[i][x][y];
751 else if (element == EL_BD_AMOEBA)
753 level->amoeba_content = content_array[0][0][0];
757 Error(ERR_WARN, "cannot load content for element '%d'", element);
763 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
769 int chunk_size_expected;
771 element = getMappedElement(getFile16BitBE(file));
772 if (!IS_ENVELOPE(element))
773 element = EL_ENVELOPE_1;
775 envelope_nr = element - EL_ENVELOPE_1;
777 envelope_len = getFile16BitBE(file);
779 level->envelope_xsize[envelope_nr] = getFile8Bit(file);
780 level->envelope_ysize[envelope_nr] = getFile8Bit(file);
782 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
784 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
785 if (chunk_size_expected != chunk_size)
787 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
788 return chunk_size_expected;
791 for (i = 0; i < envelope_len; i++)
792 level->envelope_text[envelope_nr][i] = getFile8Bit(file);
797 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
799 int num_changed_custom_elements = getFile16BitBE(file);
800 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
803 if (chunk_size_expected != chunk_size)
805 ReadUnusedBytesFromFile(file, chunk_size - 2);
806 return chunk_size_expected;
809 for (i = 0; i < num_changed_custom_elements; i++)
811 int element = getFile16BitBE(file);
812 int properties = getFile32BitBE(file);
814 if (IS_CUSTOM_ELEMENT(element))
815 Properties[element][EP_BITFIELD_BASE] = properties;
817 Error(ERR_WARN, "invalid custom element number %d", element);
823 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
825 int num_changed_custom_elements = getFile16BitBE(file);
826 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
829 if (chunk_size_expected != chunk_size)
831 ReadUnusedBytesFromFile(file, chunk_size - 2);
832 return chunk_size_expected;
835 for (i = 0; i < num_changed_custom_elements; i++)
837 int element = getFile16BitBE(file);
838 int custom_target_element = getFile16BitBE(file);
840 if (IS_CUSTOM_ELEMENT(element))
841 element_info[element].change->target_element = custom_target_element;
843 Error(ERR_WARN, "invalid custom element number %d", element);
849 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
851 int num_changed_custom_elements = getFile16BitBE(file);
852 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
855 if (chunk_size_expected != chunk_size)
857 ReadUnusedBytesFromFile(file, chunk_size - 2);
858 return chunk_size_expected;
861 for (i = 0; i < num_changed_custom_elements; i++)
863 int element = getFile16BitBE(file);
865 if (!IS_CUSTOM_ELEMENT(element))
867 Error(ERR_WARN, "invalid custom element number %d", element);
869 element = EL_INTERNAL_DUMMY;
872 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
873 element_info[element].description[j] = getFile8Bit(file);
874 element_info[element].description[MAX_ELEMENT_NAME_LEN] = 0;
876 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
878 /* some free bytes for future properties and padding */
879 ReadUnusedBytesFromFile(file, 7);
881 element_info[element].use_gfx_element = getFile8Bit(file);
882 element_info[element].gfx_element =
883 getMappedElement(getFile16BitBE(file));
885 element_info[element].collect_score = getFile8Bit(file);
886 element_info[element].collect_count = getFile8Bit(file);
888 element_info[element].push_delay_fixed = getFile16BitBE(file);
889 element_info[element].push_delay_random = getFile16BitBE(file);
890 element_info[element].move_delay_fixed = getFile16BitBE(file);
891 element_info[element].move_delay_random = getFile16BitBE(file);
893 element_info[element].move_pattern = getFile16BitBE(file);
894 element_info[element].move_direction_initial = getFile8Bit(file);
895 element_info[element].move_stepsize = getFile8Bit(file);
897 for (y = 0; y < 3; y++)
898 for (x = 0; x < 3; x++)
899 element_info[element].content[x][y] =
900 getMappedElement(getFile16BitBE(file));
902 element_info[element].change->events = getFile32BitBE(file);
904 element_info[element].change->target_element =
905 getMappedElement(getFile16BitBE(file));
907 element_info[element].change->delay_fixed = getFile16BitBE(file);
908 element_info[element].change->delay_random = getFile16BitBE(file);
909 element_info[element].change->delay_frames = getFile16BitBE(file);
911 element_info[element].change->trigger_element =
912 getMappedElement(getFile16BitBE(file));
914 element_info[element].change->explode = getFile8Bit(file);
915 element_info[element].change->use_content = getFile8Bit(file);
916 element_info[element].change->only_complete = getFile8Bit(file);
917 element_info[element].change->use_random_change = getFile8Bit(file);
919 element_info[element].change->random = getFile8Bit(file);
920 element_info[element].change->power = getFile8Bit(file);
922 for (y = 0; y < 3; y++)
923 for (x = 0; x < 3; x++)
924 element_info[element].change->content[x][y] =
925 getMappedElement(getFile16BitBE(file));
927 element_info[element].slippery_type = getFile8Bit(file);
929 /* some free bytes for future properties and padding */
930 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
932 /* mark that this custom element has been modified */
933 element_info[element].modified_settings = TRUE;
939 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
941 struct ElementInfo *ei;
942 int chunk_size_expected;
946 element = getFile16BitBE(file);
948 if (!IS_CUSTOM_ELEMENT(element))
950 Error(ERR_WARN, "invalid custom element number %d", element);
952 ReadUnusedBytesFromFile(file, chunk_size - 2);
956 ei = &element_info[element];
958 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
959 ei->description[i] = getFile8Bit(file);
960 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
962 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
963 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
965 ei->num_change_pages = getFile8Bit(file);
967 /* some free bytes for future base property values and padding */
968 ReadUnusedBytesFromFile(file, 5);
970 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
971 if (chunk_size_expected != chunk_size)
973 ReadUnusedBytesFromFile(file, chunk_size - 48);
974 return chunk_size_expected;
977 /* read custom property values */
979 ei->use_gfx_element = getFile8Bit(file);
980 ei->gfx_element = getMappedElement(getFile16BitBE(file));
982 ei->collect_score = getFile8Bit(file);
983 ei->collect_count = getFile8Bit(file);
985 ei->push_delay_fixed = getFile16BitBE(file);
986 ei->push_delay_random = getFile16BitBE(file);
987 ei->move_delay_fixed = getFile16BitBE(file);
988 ei->move_delay_random = getFile16BitBE(file);
990 ei->move_pattern = getFile16BitBE(file);
991 ei->move_direction_initial = getFile8Bit(file);
992 ei->move_stepsize = getFile8Bit(file);
994 ei->slippery_type = getFile8Bit(file);
996 for (y = 0; y < 3; y++)
997 for (x = 0; x < 3; x++)
998 ei->content[x][y] = getMappedElement(getFile16BitBE(file));
1000 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
1001 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
1002 ei->move_leave_type = getFile8Bit(file);
1004 /* some free bytes for future custom property values and padding */
1005 ReadUnusedBytesFromFile(file, 7);
1007 /* read change property values */
1009 setElementChangePages(ei, ei->num_change_pages);
1011 for (i = 0; i < ei->num_change_pages; i++)
1013 struct ElementChangeInfo *change = &ei->change_page[i];
1015 /* always start with reliable default values */
1016 setElementChangeInfoToDefaults(change);
1018 change->events = getFile32BitBE(file);
1020 change->target_element = getMappedElement(getFile16BitBE(file));
1022 change->delay_fixed = getFile16BitBE(file);
1023 change->delay_random = getFile16BitBE(file);
1024 change->delay_frames = getFile16BitBE(file);
1026 change->trigger_element = getMappedElement(getFile16BitBE(file));
1028 change->explode = getFile8Bit(file);
1029 change->use_content = getFile8Bit(file);
1030 change->only_complete = getFile8Bit(file);
1031 change->use_random_change = getFile8Bit(file);
1033 change->random = getFile8Bit(file);
1034 change->power = getFile8Bit(file);
1036 for (y = 0; y < 3; y++)
1037 for (x = 0; x < 3; x++)
1038 change->content[x][y] = getMappedElement(getFile16BitBE(file));
1040 change->can_change = getFile8Bit(file);
1042 change->sides = getFile8Bit(file);
1044 if (change->sides == CH_SIDE_NONE) /* correct empty sides field */
1045 change->sides = CH_SIDE_ANY;
1047 /* some free bytes for future change property values and padding */
1048 ReadUnusedBytesFromFile(file, 8);
1051 /* mark this custom element as modified */
1052 ei->modified_settings = TRUE;
1057 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
1059 struct ElementInfo *ei;
1060 struct ElementGroupInfo *group;
1064 element = getFile16BitBE(file);
1066 if (!IS_GROUP_ELEMENT(element))
1068 Error(ERR_WARN, "invalid group element number %d", element);
1070 ReadUnusedBytesFromFile(file, chunk_size - 2);
1074 ei = &element_info[element];
1076 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1077 ei->description[i] = getFile8Bit(file);
1078 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1080 group = element_info[element].group;
1082 group->num_elements = getFile8Bit(file);
1084 ei->use_gfx_element = getFile8Bit(file);
1085 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1087 group->choice_mode = getFile8Bit(file);
1089 /* some free bytes for future values and padding */
1090 ReadUnusedBytesFromFile(file, 3);
1092 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
1093 group->element[i] = getMappedElement(getFile16BitBE(file));
1095 /* mark this group element as modified */
1096 element_info[element].modified_settings = TRUE;
1101 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
1102 struct LevelFileInfo *level_file_info)
1104 char *filename = level_file_info->filename;
1105 char cookie[MAX_LINE_LEN];
1106 char chunk_name[CHUNK_ID_LEN + 1];
1110 if (!(file = fopen(filename, MODE_READ)))
1112 level->no_level_file = TRUE;
1114 if (level != &level_template)
1115 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1120 getFileChunkBE(file, chunk_name, NULL);
1121 if (strcmp(chunk_name, "RND1") == 0)
1123 getFile32BitBE(file); /* not used */
1125 getFileChunkBE(file, chunk_name, NULL);
1126 if (strcmp(chunk_name, "CAVE") != 0)
1128 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1133 else /* check for pre-2.0 file format with cookie string */
1135 strcpy(cookie, chunk_name);
1136 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
1137 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
1138 cookie[strlen(cookie) - 1] = '\0';
1140 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
1142 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1147 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
1149 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
1154 /* pre-2.0 level files have no game version, so use file version here */
1155 level->game_version = level->file_version;
1158 if (level->file_version < FILE_VERSION_1_2)
1160 /* level files from versions before 1.2.0 without chunk structure */
1161 LoadLevel_HEAD(file, LEVEL_HEADER_SIZE, level);
1162 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
1170 int (*loader)(FILE *, int, struct LevelInfo *);
1174 { "VERS", FILE_VERS_CHUNK_SIZE, LoadLevel_VERS },
1175 { "HEAD", LEVEL_HEADER_SIZE, LoadLevel_HEAD },
1176 { "AUTH", MAX_LEVEL_AUTHOR_LEN, LoadLevel_AUTH },
1177 { "BODY", -1, LoadLevel_BODY },
1178 { "CONT", -1, LoadLevel_CONT },
1179 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
1180 { "CNT3", -1, LoadLevel_CNT3 },
1181 { "CUS1", -1, LoadLevel_CUS1 },
1182 { "CUS2", -1, LoadLevel_CUS2 },
1183 { "CUS3", -1, LoadLevel_CUS3 },
1184 { "CUS4", -1, LoadLevel_CUS4 },
1185 { "GRP1", -1, LoadLevel_GRP1 },
1189 while (getFileChunkBE(file, chunk_name, &chunk_size))
1193 while (chunk_info[i].name != NULL &&
1194 strcmp(chunk_name, chunk_info[i].name) != 0)
1197 if (chunk_info[i].name == NULL)
1199 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
1200 chunk_name, filename);
1201 ReadUnusedBytesFromFile(file, chunk_size);
1203 else if (chunk_info[i].size != -1 &&
1204 chunk_info[i].size != chunk_size)
1206 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1207 chunk_size, chunk_name, filename);
1208 ReadUnusedBytesFromFile(file, chunk_size);
1212 /* call function to load this level chunk */
1213 int chunk_size_expected =
1214 (chunk_info[i].loader)(file, chunk_size, level);
1216 /* the size of some chunks cannot be checked before reading other
1217 chunks first (like "HEAD" and "BODY") that contain some header
1218 information, so check them here */
1219 if (chunk_size_expected != chunk_size)
1221 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1222 chunk_size, chunk_name, filename);
1231 /* ------------------------------------------------------------------------- */
1232 /* functions for loading EM level */
1233 /* ------------------------------------------------------------------------- */
1235 static int map_em_element_yam(int element)
1239 case 0x00: return EL_EMPTY;
1240 case 0x01: return EL_EMERALD;
1241 case 0x02: return EL_DIAMOND;
1242 case 0x03: return EL_ROCK;
1243 case 0x04: return EL_ROBOT;
1244 case 0x05: return EL_SPACESHIP_UP;
1245 case 0x06: return EL_BOMB;
1246 case 0x07: return EL_BUG_UP;
1247 case 0x08: return EL_AMOEBA_DROP;
1248 case 0x09: return EL_NUT;
1249 case 0x0a: return EL_YAMYAM;
1250 case 0x0b: return EL_QUICKSAND_FULL;
1251 case 0x0c: return EL_SAND;
1252 case 0x0d: return EL_WALL_SLIPPERY;
1253 case 0x0e: return EL_STEELWALL;
1254 case 0x0f: return EL_WALL;
1255 case 0x10: return EL_EM_KEY_1;
1256 case 0x11: return EL_EM_KEY_2;
1257 case 0x12: return EL_EM_KEY_4;
1258 case 0x13: return EL_EM_KEY_3;
1259 case 0x14: return EL_MAGIC_WALL;
1260 case 0x15: return EL_ROBOT_WHEEL;
1261 case 0x16: return EL_DYNAMITE;
1263 case 0x17: return EL_EM_KEY_1; /* EMC */
1264 case 0x18: return EL_BUG_UP; /* EMC */
1265 case 0x1a: return EL_DIAMOND; /* EMC */
1266 case 0x1b: return EL_EMERALD; /* EMC */
1267 case 0x25: return EL_NUT; /* EMC */
1268 case 0x80: return EL_EMPTY; /* EMC */
1269 case 0x85: return EL_EM_KEY_1; /* EMC */
1270 case 0x86: return EL_EM_KEY_2; /* EMC */
1271 case 0x87: return EL_EM_KEY_4; /* EMC */
1272 case 0x88: return EL_EM_KEY_3; /* EMC */
1273 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
1274 case 0x9a: return EL_AMOEBA_WET; /* EMC */
1275 case 0xaf: return EL_DYNAMITE; /* EMC */
1276 case 0xbd: return EL_SAND; /* EMC */
1279 Error(ERR_WARN, "invalid level element %d", element);
1280 return EL_CHAR_QUESTION;
1284 static int map_em_element_field(int element)
1286 if (element >= 0xc8 && element <= 0xe1)
1287 return EL_CHAR_A + (element - 0xc8);
1288 else if (element >= 0xe2 && element <= 0xeb)
1289 return EL_CHAR_0 + (element - 0xe2);
1293 case 0x00: return EL_ROCK;
1294 case 0x02: return EL_DIAMOND;
1295 case 0x03: return EL_DIAMOND;
1296 case 0x04: return EL_ROBOT;
1297 case 0x05: return EL_ROBOT; /* EMC */
1298 case 0x08: return EL_SPACESHIP_UP;
1299 case 0x09: return EL_SPACESHIP_RIGHT;
1300 case 0x0a: return EL_SPACESHIP_DOWN;
1301 case 0x0b: return EL_SPACESHIP_LEFT;
1302 case 0x0c: return EL_SPACESHIP_UP;
1303 case 0x0d: return EL_SPACESHIP_RIGHT;
1304 case 0x0e: return EL_SPACESHIP_DOWN;
1305 case 0x0f: return EL_SPACESHIP_LEFT;
1306 case 0x10: return EL_BOMB;
1307 case 0x12: return EL_EMERALD;
1308 case 0x13: return EL_EMERALD;
1309 case 0x14: return EL_BUG_UP;
1310 case 0x15: return EL_BUG_RIGHT;
1311 case 0x16: return EL_BUG_DOWN;
1312 case 0x17: return EL_BUG_LEFT;
1313 case 0x18: return EL_BUG_UP;
1314 case 0x19: return EL_BUG_RIGHT;
1315 case 0x1a: return EL_BUG_DOWN;
1316 case 0x1b: return EL_BUG_LEFT;
1317 case 0x1c: return EL_AMOEBA_DROP;
1318 case 0x20: return EL_ROCK;
1319 case 0x24: return EL_MAGIC_WALL;
1320 case 0x25: return EL_NUT;
1322 /* looks like magic wheel, but is _always_ activated */
1323 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
1325 case 0x29: return EL_YAMYAM;
1326 case 0x2a: return EL_YAMYAM;
1327 case 0x2b: return EL_YAMYAM; /* EMC */
1328 case 0x2c: return EL_YAMYAM; /* EMC */
1329 case 0x2d: return EL_QUICKSAND_FULL;
1330 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
1331 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
1332 case 0x3b: return EL_DYNAMITE_ACTIVE;
1333 case 0x3c: return EL_DYNAMITE_ACTIVE;
1334 case 0x3d: return EL_DYNAMITE_ACTIVE;
1335 case 0x3e: return EL_DYNAMITE_ACTIVE;
1336 case 0x3f: return EL_ACID_POOL_BOTTOM;
1337 case 0x40: return EL_EXIT_OPEN;
1338 case 0x41: return EL_EXIT_OPEN;
1339 case 0x42: return EL_EXIT_OPEN;
1340 case 0x43: return EL_BALLOON;
1341 case 0x4e: return EL_INVISIBLE_WALL;
1342 case 0x65: return EL_ACID; /* EMC */
1343 case 0x73: return EL_SAND; /* EMC */
1344 case 0x74: return EL_STEELWALL;
1345 case 0x7b: return EL_ACID;
1346 case 0x80: return EL_EMPTY;
1347 case 0x81: return EL_WALL_SLIPPERY;
1348 case 0x82: return EL_SAND;
1349 case 0x83: return EL_STEELWALL;
1350 case 0x84: return EL_WALL;
1351 case 0x85: return EL_EM_KEY_1;
1352 case 0x86: return EL_EM_KEY_2;
1353 case 0x87: return EL_EM_KEY_4;
1354 case 0x88: return EL_EM_KEY_3;
1355 case 0x89: return EL_EM_GATE_1;
1356 case 0x8a: return EL_EM_GATE_2;
1357 case 0x8b: return EL_EM_GATE_4;
1358 case 0x8c: return EL_EM_GATE_3;
1359 case 0x8d: return EL_INVISIBLE_WALL; /* EMC */
1360 case 0x8e: return EL_EM_GATE_1_GRAY;
1361 case 0x8f: return EL_EM_GATE_2_GRAY;
1362 case 0x90: return EL_EM_GATE_4_GRAY;
1363 case 0x91: return EL_EM_GATE_3_GRAY;
1364 case 0x92: return EL_MAGIC_WALL;
1365 case 0x94: return EL_QUICKSAND_EMPTY;
1366 case 0x95: return EL_ACID_POOL_TOPLEFT;
1367 case 0x96: return EL_ACID_POOL_TOPRIGHT;
1368 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
1369 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
1370 case 0x99: return EL_ACID;
1371 case 0x9a: return EL_AMOEBA_DEAD;
1372 case 0x9b: return EL_AMOEBA_DEAD;
1373 case 0x9c: return EL_AMOEBA_DEAD;
1374 case 0x9d: return EL_AMOEBA_DEAD;
1375 case 0x9e: return EL_EXIT_CLOSED;
1376 case 0x9f: return EL_CHAR_LESS; /* EMC */
1377 case 0x93: return EL_ROBOT_WHEEL;
1379 /* looks like normal dust, but behaves like wall */
1380 case 0xa0: return EL_WALL; /* EMC */
1382 case 0xa8: return EL_EMC_WALL_1; /* EMC */
1383 case 0xa9: return EL_EMC_WALL_2; /* EMC */
1384 case 0xaa: return EL_EMC_WALL_3; /* EMC */
1385 case 0xab: return EL_EMC_WALL_7; /* EMC */
1386 case 0xae: return EL_CHAR_MINUS; /* EMC */
1387 case 0xaf: return EL_DYNAMITE;
1388 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC */
1389 case 0xb1: return EL_EMC_WALL_8; /* EMC */
1391 /* (exact steel wall) */
1392 case 0xb3: return EL_STEELWALL; /* EMC */
1394 case 0xb4: return EL_WALL_SLIPPERY; /* EMC */
1395 case 0xb5: return EL_EMC_WALL_6; /* EMC */
1396 case 0xb6: return EL_EMC_WALL_5; /* EMC */
1397 case 0xb7: return EL_EMC_WALL_4; /* EMC */
1398 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
1399 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
1400 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
1401 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
1402 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
1403 case 0xbd: return EL_SAND; /* EMC */
1404 case 0xec: return EL_CHAR_PERIOD;
1405 case 0xed: return EL_CHAR_EXCLAM;
1406 case 0xee: return EL_CHAR_COLON;
1407 case 0xef: return EL_CHAR_QUESTION;
1408 case 0xf0: return EL_CHAR_GREATER;
1409 case 0xf1: return EL_CHAR_COPYRIGHT;
1410 case 0xfe: return EL_PLAYER_1;
1411 case 0xff: return EL_PLAYER_2;
1414 Error(ERR_WARN, "invalid level element %d", element);
1415 return EL_CHAR_QUESTION;
1419 #define EM_LEVEL_SIZE 2106
1420 #define EM_LEVEL_XSIZE 64
1421 #define EM_LEVEL_YSIZE 32
1423 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
1424 struct LevelFileInfo *level_file_info)
1426 char *filename = level_file_info->filename;
1428 unsigned char leveldata[EM_LEVEL_SIZE];
1429 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
1430 unsigned char code0 = 0x65;
1431 unsigned char code1 = 0x11;
1432 boolean level_is_crypted = FALSE;
1433 int nr = level_file_info->nr;
1436 if (!(file = fopen(filename, MODE_READ)))
1438 level->no_level_file = TRUE;
1440 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1445 for(i = 0; i < EM_LEVEL_SIZE; i++)
1446 leveldata[i] = fgetc(file);
1450 /* check if level data is crypted by testing against known starting bytes
1451 of the few existing crypted level files (from Emerald Mine 1 + 2) */
1453 if ((leveldata[0] == 0xf1 ||
1454 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
1456 level_is_crypted = TRUE;
1458 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
1459 leveldata[0] = 0xf1;
1462 if (level_is_crypted) /* decode crypted level data */
1464 for(i = 0; i < EM_LEVEL_SIZE; i++)
1466 leveldata[i] ^= code0;
1467 leveldata[i] -= code1;
1469 code0 = (code0 + 7) & 0xff;
1473 level->fieldx = EM_LEVEL_XSIZE;
1474 level->fieldy = EM_LEVEL_YSIZE;
1476 level->time = header[46] * 10;
1477 level->gems_needed = header[47];
1479 /* The original Emerald Mine levels have their level number stored
1480 at the second byte of the level file...
1481 Do not trust this information at other level files, e.g. EMC,
1482 but correct it anyway (normally the first row is completely
1483 steel wall, so the correction does not hurt anyway). */
1485 if (leveldata[1] == nr)
1486 leveldata[1] = leveldata[2]; /* correct level number field */
1488 sprintf(level->name, "Level %d", nr); /* set level name */
1490 level->score[SC_EMERALD] = header[36];
1491 level->score[SC_DIAMOND] = header[37];
1492 level->score[SC_ROBOT] = header[38];
1493 level->score[SC_SPACESHIP] = header[39];
1494 level->score[SC_BUG] = header[40];
1495 level->score[SC_YAMYAM] = header[41];
1496 level->score[SC_NUT] = header[42];
1497 level->score[SC_DYNAMITE] = header[43];
1498 level->score[SC_TIME_BONUS] = header[44];
1500 level->num_yamyam_contents = 4;
1502 for(i = 0; i < level->num_yamyam_contents; i++)
1503 for(y = 0; y < 3; y++)
1504 for(x = 0; x < 3; x++)
1505 level->yamyam_content[i][x][y] =
1506 map_em_element_yam(header[i * 9 + y * 3 + x]);
1508 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
1509 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
1510 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
1511 level->amoeba_content = EL_DIAMOND;
1513 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
1515 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
1517 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
1518 new_element = EL_AMOEBA_WET;
1520 level->field[x][y] = new_element;
1523 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
1524 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
1525 level->field[x][y] = EL_PLAYER_1;
1527 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
1528 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
1529 level->field[x][y] = EL_PLAYER_2;
1532 /* ------------------------------------------------------------------------- */
1533 /* functions for loading SP level */
1534 /* ------------------------------------------------------------------------- */
1536 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
1537 #define SP_LEVEL_SIZE 1536
1538 #define SP_LEVEL_XSIZE 60
1539 #define SP_LEVEL_YSIZE 24
1540 #define SP_LEVEL_NAME_LEN 23
1542 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
1547 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
1548 for (y = 0; y < SP_LEVEL_YSIZE; y++)
1550 for (x = 0; x < SP_LEVEL_XSIZE; x++)
1552 int element_old = fgetc(file);
1555 if (element_old <= 0x27)
1556 element_new = getMappedElement(EL_SP_START + element_old);
1557 else if (element_old == 0x28)
1558 element_new = EL_INVISIBLE_WALL;
1561 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
1562 Error(ERR_WARN, "invalid level element %d", element_old);
1564 element_new = EL_CHAR_QUESTION;
1567 level->field[x][y] = element_new;
1571 ReadUnusedBytesFromFile(file, 4);
1573 /* Initial gravitation: 1 == "on", anything else (0) == "off" */
1574 level->initial_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
1576 ReadUnusedBytesFromFile(file, 1);
1578 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
1579 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
1580 level->name[i] = fgetc(file);
1581 level->name[SP_LEVEL_NAME_LEN] = '\0';
1583 /* initial "freeze zonks": 2 == "on", anything else (0) == "off" */
1584 ReadUnusedBytesFromFile(file, 1); /* !!! NOT SUPPORTED YET !!! */
1586 /* number of infotrons needed; 0 means that Supaplex will count the total
1587 amount of infotrons in the level and use the low byte of that number.
1588 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
1589 level->gems_needed = fgetc(file);
1591 /* information about special gravity port entries */
1592 ReadUnusedBytesFromFile(file, 65); /* !!! NOT SUPPORTED YET !!! */
1594 level->fieldx = SP_LEVEL_XSIZE;
1595 level->fieldy = SP_LEVEL_YSIZE;
1597 level->time = 0; /* no time limit */
1598 level->amoeba_speed = 0;
1599 level->time_magic_wall = 0;
1600 level->time_wheel = 0;
1601 level->amoeba_content = EL_EMPTY;
1603 for(i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
1604 level->score[i] = 0; /* !!! CORRECT THIS !!! */
1606 /* there are no yamyams in supaplex levels */
1607 for(i = 0; i < level->num_yamyam_contents; i++)
1608 for(y = 0; y < 3; y++)
1609 for(x = 0; x < 3; x++)
1610 level->yamyam_content[i][x][y] = EL_EMPTY;
1613 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
1614 struct LevelFileInfo *level_file_info)
1616 char *filename = level_file_info->filename;
1618 int nr = level_file_info->nr - leveldir_current->first_level;
1620 char name_first, name_last;
1621 struct LevelInfo multipart_level;
1622 int multipart_xpos, multipart_ypos;
1623 boolean is_multipart_level;
1624 boolean is_first_part;
1625 boolean reading_multipart_level = FALSE;
1626 boolean use_empty_level = FALSE;
1628 if (!(file = fopen(filename, MODE_READ)))
1630 level->no_level_file = TRUE;
1632 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1637 /* position file stream to the requested level inside the level package */
1638 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
1640 level->no_level_file = TRUE;
1642 Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename);
1647 /* there exist Supaplex level package files with multi-part levels which
1648 can be detected as follows: instead of leading and trailing dashes ('-')
1649 to pad the level name, they have leading and trailing numbers which are
1650 the x and y coordinations of the current part of the multi-part level;
1651 if there are '?' characters instead of numbers on the left or right side
1652 of the level name, the multi-part level consists of only horizontal or
1655 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
1657 LoadLevelFromFileStream_SP(file, level, l);
1659 /* check if this level is a part of a bigger multi-part level */
1661 name_first = level->name[0];
1662 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
1664 is_multipart_level =
1665 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
1666 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
1669 ((name_first == '?' || name_first == '1') &&
1670 (name_last == '?' || name_last == '1'));
1672 /* correct leading multipart level meta information in level name */
1673 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
1674 level->name[i] = '-';
1676 /* correct trailing multipart level meta information in level name */
1677 for (i = SP_LEVEL_NAME_LEN - 1; i>=0 && level->name[i] == name_last; i--)
1678 level->name[i] = '-';
1680 /* ---------- check for normal single level ---------- */
1682 if (!reading_multipart_level && !is_multipart_level)
1684 /* the current level is simply a normal single-part level, and we are
1685 not reading a multi-part level yet, so return the level as it is */
1690 /* ---------- check for empty level (unused multi-part) ---------- */
1692 if (!reading_multipart_level && is_multipart_level && !is_first_part)
1694 /* this is a part of a multi-part level, but not the first part
1695 (and we are not already reading parts of a multi-part level);
1696 in this case, use an empty level instead of the single part */
1698 use_empty_level = TRUE;
1703 /* ---------- check for finished multi-part level ---------- */
1705 if (reading_multipart_level &&
1706 (!is_multipart_level ||
1707 strcmp(level->name, multipart_level.name) != 0))
1709 /* we are already reading parts of a multi-part level, but this level is
1710 either not a multi-part level, or a part of a different multi-part
1711 level; in both cases, the multi-part level seems to be complete */
1716 /* ---------- here we have one part of a multi-part level ---------- */
1718 reading_multipart_level = TRUE;
1720 if (is_first_part) /* start with first part of new multi-part level */
1722 /* copy level info structure from first part */
1723 multipart_level = *level;
1725 /* clear playfield of new multi-part level */
1726 for (y = 0; y < MAX_LEV_FIELDY; y++)
1727 for (x = 0; x < MAX_LEV_FIELDX; x++)
1728 multipart_level.field[x][y] = EL_EMPTY;
1731 if (name_first == '?')
1733 if (name_last == '?')
1736 multipart_xpos = (int)(name_first - '0');
1737 multipart_ypos = (int)(name_last - '0');
1740 printf("----------> part (%d/%d) of multi-part level '%s'\n",
1741 multipart_xpos, multipart_ypos, multipart_level.name);
1744 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
1745 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
1747 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
1752 multipart_level.fieldx = MAX(multipart_level.fieldx,
1753 multipart_xpos * SP_LEVEL_XSIZE);
1754 multipart_level.fieldy = MAX(multipart_level.fieldy,
1755 multipart_ypos * SP_LEVEL_YSIZE);
1757 /* copy level part at the right position of multi-part level */
1758 for (y = 0; y < SP_LEVEL_YSIZE; y++)
1760 for (x = 0; x < SP_LEVEL_XSIZE; x++)
1762 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
1763 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
1765 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
1772 if (use_empty_level)
1774 setLevelInfoToDefaults(level);
1776 level->fieldx = SP_LEVEL_XSIZE;
1777 level->fieldy = SP_LEVEL_YSIZE;
1779 for (y = 0; y < SP_LEVEL_YSIZE; y++)
1780 for (x = 0; x < SP_LEVEL_XSIZE; x++)
1781 level->field[x][y] = EL_EMPTY;
1783 strcpy(level->name, "-------- EMPTY --------");
1785 Error(ERR_WARN, "single part of multi-part level -- using empty level");
1788 if (reading_multipart_level)
1789 *level = multipart_level;
1792 /* ------------------------------------------------------------------------- */
1793 /* functions for loading generic level */
1794 /* ------------------------------------------------------------------------- */
1796 void LoadLevelFromFileInfo(struct LevelInfo *level,
1797 struct LevelFileInfo *level_file_info)
1799 /* always start with reliable default values */
1800 setLevelInfoToDefaults(level);
1802 switch (level_file_info->type)
1804 case LEVEL_FILE_TYPE_RND:
1805 LoadLevelFromFileInfo_RND(level, level_file_info);
1808 case LEVEL_FILE_TYPE_EM:
1809 LoadLevelFromFileInfo_EM(level, level_file_info);
1812 case LEVEL_FILE_TYPE_SP:
1813 LoadLevelFromFileInfo_SP(level, level_file_info);
1817 LoadLevelFromFileInfo_RND(level, level_file_info);
1822 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
1824 static struct LevelFileInfo level_file_info;
1826 /* always start with reliable default values */
1827 setFileInfoToDefaults(&level_file_info);
1829 level_file_info.nr = 0; /* unknown level number */
1830 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
1831 level_file_info.filename = filename;
1833 LoadLevelFromFileInfo(level, &level_file_info);
1836 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
1838 if (leveldir_current == NULL) /* only when dumping level */
1842 printf("::: sort_priority: %d\n", leveldir_current->sort_priority);
1845 /* determine correct game engine version of current level */
1847 if (!leveldir_current->latest_engine)
1849 if (IS_LEVELCLASS_CONTRIB(leveldir_current) ||
1850 IS_LEVELCLASS_PRIVATE(leveldir_current) ||
1851 IS_LEVELCLASS_UNDEFINED(leveldir_current))
1855 printf("\n::: This level is private or contributed: '%s'\n", filename);
1859 printf("\n::: Use the stored game engine version for this level\n");
1862 /* For all levels which are not forced to use the latest game engine
1863 version (normally user contributed, private and undefined levels),
1864 use the version of the game engine the levels were created for.
1866 Since 2.0.1, the game engine version is now directly stored
1867 in the level file (chunk "VERS"), so there is no need anymore
1868 to set the game version from the file version (except for old,
1869 pre-2.0 levels, where the game version is still taken from the
1870 file format version used to store the level -- see above). */
1872 /* do some special adjustments to support older level versions */
1873 if (level->file_version == FILE_VERSION_1_0)
1875 Error(ERR_WARN, "level file '%s' has version number 1.0", filename);
1876 Error(ERR_WARN, "using high speed movement for player");
1878 /* player was faster than monsters in (pre-)1.0 levels */
1879 level->double_speed = TRUE;
1882 /* Default behaviour for EM style gems was "slippery" only in 2.0.1 */
1883 if (level->game_version == VERSION_IDENT(2,0,1,0))
1884 level->em_slippery_gems = TRUE;
1889 printf("\n::: ALWAYS USE LATEST ENGINE FOR THIS LEVEL: [%d] '%s'\n",
1890 leveldir_current->sort_priority, filename);
1894 printf("\n::: Use latest game engine version for this level.\n");
1897 /* For all levels which are forced to use the latest game engine version
1898 (normally all but user contributed, private and undefined levels), set
1899 the game engine version to the actual version; this allows for actual
1900 corrections in the game engine to take effect for existing, converted
1901 levels (from "classic" or other existing games) to make the emulation
1902 of the corresponding game more accurate, while (hopefully) not breaking
1903 existing levels created from other players. */
1906 printf("::: changing engine from %d to %d\n",
1907 level->game_version, GAME_VERSION_ACTUAL);
1910 level->game_version = GAME_VERSION_ACTUAL;
1912 /* Set special EM style gems behaviour: EM style gems slip down from
1913 normal, steel and growing wall. As this is a more fundamental change,
1914 it seems better to set the default behaviour to "off" (as it is more
1915 natural) and make it configurable in the level editor (as a property
1916 of gem style elements). Already existing converted levels (neither
1917 private nor contributed levels) are changed to the new behaviour. */
1919 if (level->file_version < FILE_VERSION_2_0)
1920 level->em_slippery_gems = TRUE;
1924 printf("::: => %d\n", level->game_version);
1928 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
1932 /* map custom element change events that have changed in newer versions
1933 (these following values were accidentally changed in version 3.0.1) */
1934 if (level->game_version <= VERSION_IDENT(3,0,0,0))
1936 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
1938 int element = EL_CUSTOM_START + i;
1940 /* order of checking and copying events to be mapped is important */
1941 for (j = CE_BY_OTHER_ACTION; j >= CE_BY_PLAYER_OBSOLETE; j--)
1943 if (HAS_CHANGE_EVENT(element, j - 2))
1945 SET_CHANGE_EVENT(element, j - 2, FALSE);
1946 SET_CHANGE_EVENT(element, j, TRUE);
1950 /* order of checking and copying events to be mapped is important */
1951 for (j = CE_OTHER_GETS_COLLECTED; j >= CE_HITTING_SOMETHING; j--)
1953 if (HAS_CHANGE_EVENT(element, j - 1))
1955 SET_CHANGE_EVENT(element, j - 1, FALSE);
1956 SET_CHANGE_EVENT(element, j, TRUE);
1962 /* some custom element change events get mapped since version 3.0.3 */
1963 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
1965 int element = EL_CUSTOM_START + i;
1967 if (HAS_CHANGE_EVENT(element, CE_BY_PLAYER_OBSOLETE) ||
1968 HAS_CHANGE_EVENT(element, CE_BY_COLLISION_OBSOLETE))
1970 SET_CHANGE_EVENT(element, CE_BY_PLAYER_OBSOLETE, FALSE);
1971 SET_CHANGE_EVENT(element, CE_BY_COLLISION_OBSOLETE, FALSE);
1973 SET_CHANGE_EVENT(element, CE_BY_DIRECT_ACTION, TRUE);
1977 /* initialize "can_change" field for old levels with only one change page */
1978 if (level->game_version <= VERSION_IDENT(3,0,2,0))
1980 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
1982 int element = EL_CUSTOM_START + i;
1984 if (CAN_CHANGE(element))
1985 element_info[element].change->can_change = TRUE;
1990 /* set default push delay values (corrected since version 3.0.7-1) */
1991 if (level->game_version < VERSION_IDENT(3,0,7,1))
1993 game.default_push_delay_fixed = 2;
1994 game.default_push_delay_random = 8;
1998 game.default_push_delay_fixed = 8;
1999 game.default_push_delay_random = 8;
2002 /* set uninitialized push delay values of custom elements in older levels */
2003 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2005 int element = EL_CUSTOM_START + i;
2007 if (element_info[element].push_delay_fixed == -1)
2008 element_info[element].push_delay_fixed = game.default_push_delay_fixed;
2009 if (element_info[element].push_delay_random == -1)
2010 element_info[element].push_delay_random = game.default_push_delay_random;
2014 /* initialize element properties for level editor etc. */
2015 InitElementPropertiesEngine(level->game_version);
2018 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
2022 /* map elements that have changed in newer versions */
2023 for (y = 0; y < level->fieldy; y++)
2025 for (x = 0; x < level->fieldx; x++)
2027 int element = level->field[x][y];
2029 if (level->game_version <= VERSION_IDENT(2,2,0,0))
2031 /* map game font elements */
2032 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
2033 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
2034 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
2035 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
2038 if (level->game_version < VERSION_IDENT(3,0,0,0))
2040 /* map Supaplex gravity tube elements */
2041 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
2042 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2043 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
2044 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
2048 level->field[x][y] = element;
2052 /* copy elements to runtime playfield array */
2053 for (x = 0; x < MAX_LEV_FIELDX; x++)
2054 for (y = 0; y < MAX_LEV_FIELDY; y++)
2055 Feld[x][y] = level->field[x][y];
2057 /* initialize level size variables for faster access */
2058 lev_fieldx = level->fieldx;
2059 lev_fieldy = level->fieldy;
2061 /* determine border element for this level */
2065 void LoadLevelTemplate(int nr)
2068 struct LevelFileInfo *level_file_info = getLevelFileInfo(nr);
2069 char *filename = level_file_info->filename;
2071 LoadLevelFromFileInfo(&level_template, level_file_info);
2073 char *filename = getDefaultLevelFilename(nr);
2075 LoadLevelFromFilename_RND(&level_template, filename);
2078 LoadLevel_InitVersion(&level, filename);
2079 LoadLevel_InitElements(&level, filename);
2081 ActivateLevelTemplate();
2084 void LoadLevel(int nr)
2087 struct LevelFileInfo *level_file_info = getLevelFileInfo(nr);
2088 char *filename = level_file_info->filename;
2090 LoadLevelFromFileInfo(&level, level_file_info);
2092 char *filename = getLevelFilename(nr);
2094 LoadLevelFromFilename_RND(&level, filename);
2097 if (level.use_custom_template)
2098 LoadLevelTemplate(-1);
2101 LoadLevel_InitVersion(&level, filename);
2102 LoadLevel_InitElements(&level, filename);
2103 LoadLevel_InitPlayfield(&level, filename);
2105 LoadLevel_InitLevel(&level, filename);
2109 static void SaveLevel_VERS(FILE *file, struct LevelInfo *level)
2111 putFileVersion(file, level->file_version);
2112 putFileVersion(file, level->game_version);
2115 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
2119 putFile8Bit(file, level->fieldx);
2120 putFile8Bit(file, level->fieldy);
2122 putFile16BitBE(file, level->time);
2123 putFile16BitBE(file, level->gems_needed);
2125 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2126 putFile8Bit(file, level->name[i]);
2128 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2129 putFile8Bit(file, level->score[i]);
2131 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2132 for (y = 0; y < 3; y++)
2133 for (x = 0; x < 3; x++)
2134 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
2135 level->yamyam_content[i][x][y]));
2136 putFile8Bit(file, level->amoeba_speed);
2137 putFile8Bit(file, level->time_magic_wall);
2138 putFile8Bit(file, level->time_wheel);
2139 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
2140 level->amoeba_content));
2141 putFile8Bit(file, (level->double_speed ? 1 : 0));
2142 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
2143 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
2144 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
2146 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
2148 putFile8Bit(file, (level->block_last_field ? 1 : 0));
2149 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
2151 WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED);
2154 static void SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
2158 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2159 putFile8Bit(file, level->author[i]);
2162 static void SaveLevel_BODY(FILE *file, struct LevelInfo *level)
2166 for (y = 0; y < level->fieldy; y++)
2167 for (x = 0; x < level->fieldx; x++)
2168 if (level->encoding_16bit_field)
2169 putFile16BitBE(file, level->field[x][y]);
2171 putFile8Bit(file, level->field[x][y]);
2175 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
2179 putFile8Bit(file, EL_YAMYAM);
2180 putFile8Bit(file, level->num_yamyam_contents);
2181 putFile8Bit(file, 0);
2182 putFile8Bit(file, 0);
2184 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2185 for (y = 0; y < 3; y++)
2186 for (x = 0; x < 3; x++)
2187 if (level->encoding_16bit_field)
2188 putFile16BitBE(file, level->yamyam_content[i][x][y]);
2190 putFile8Bit(file, level->yamyam_content[i][x][y]);
2194 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
2197 int num_contents, content_xsize, content_ysize;
2198 int content_array[MAX_ELEMENT_CONTENTS][3][3];
2200 if (element == EL_YAMYAM)
2202 num_contents = level->num_yamyam_contents;
2206 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2207 for (y = 0; y < 3; y++)
2208 for (x = 0; x < 3; x++)
2209 content_array[i][x][y] = level->yamyam_content[i][x][y];
2211 else if (element == EL_BD_AMOEBA)
2217 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2218 for (y = 0; y < 3; y++)
2219 for (x = 0; x < 3; x++)
2220 content_array[i][x][y] = EL_EMPTY;
2221 content_array[0][0][0] = level->amoeba_content;
2225 /* chunk header already written -- write empty chunk data */
2226 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
2228 Error(ERR_WARN, "cannot save content for element '%d'", element);
2232 putFile16BitBE(file, element);
2233 putFile8Bit(file, num_contents);
2234 putFile8Bit(file, content_xsize);
2235 putFile8Bit(file, content_ysize);
2237 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2239 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2240 for (y = 0; y < 3; y++)
2241 for (x = 0; x < 3; x++)
2242 putFile16BitBE(file, content_array[i][x][y]);
2245 static void SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
2248 int envelope_nr = element - EL_ENVELOPE_1;
2249 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
2251 putFile16BitBE(file, element);
2252 putFile16BitBE(file, envelope_len);
2253 putFile8Bit(file, level->envelope_xsize[envelope_nr]);
2254 putFile8Bit(file, level->envelope_ysize[envelope_nr]);
2256 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2258 for (i = 0; i < envelope_len; i++)
2259 putFile8Bit(file, level->envelope_text[envelope_nr][i]);
2263 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
2264 int num_changed_custom_elements)
2268 putFile16BitBE(file, num_changed_custom_elements);
2270 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2272 int element = EL_CUSTOM_START + i;
2274 if (Properties[element][EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT)
2276 if (check < num_changed_custom_elements)
2278 putFile16BitBE(file, element);
2279 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
2286 if (check != num_changed_custom_elements) /* should not happen */
2287 Error(ERR_WARN, "inconsistent number of custom element properties");
2292 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
2293 int num_changed_custom_elements)
2297 putFile16BitBE(file, num_changed_custom_elements);
2299 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2301 int element = EL_CUSTOM_START + i;
2303 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
2305 if (check < num_changed_custom_elements)
2307 putFile16BitBE(file, element);
2308 putFile16BitBE(file, element_info[element].change->target_element);
2315 if (check != num_changed_custom_elements) /* should not happen */
2316 Error(ERR_WARN, "inconsistent number of custom target elements");
2321 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
2322 int num_changed_custom_elements)
2324 int i, j, x, y, check = 0;
2326 putFile16BitBE(file, num_changed_custom_elements);
2328 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2330 int element = EL_CUSTOM_START + i;
2332 if (element_info[element].modified_settings)
2334 if (check < num_changed_custom_elements)
2336 putFile16BitBE(file, element);
2338 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2339 putFile8Bit(file, element_info[element].description[j]);
2341 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
2343 /* some free bytes for future properties and padding */
2344 WriteUnusedBytesToFile(file, 7);
2346 putFile8Bit(file, element_info[element].use_gfx_element);
2347 putFile16BitBE(file, element_info[element].gfx_element);
2349 putFile8Bit(file, element_info[element].collect_score);
2350 putFile8Bit(file, element_info[element].collect_count);
2352 putFile16BitBE(file, element_info[element].push_delay_fixed);
2353 putFile16BitBE(file, element_info[element].push_delay_random);
2354 putFile16BitBE(file, element_info[element].move_delay_fixed);
2355 putFile16BitBE(file, element_info[element].move_delay_random);
2357 putFile16BitBE(file, element_info[element].move_pattern);
2358 putFile8Bit(file, element_info[element].move_direction_initial);
2359 putFile8Bit(file, element_info[element].move_stepsize);
2361 for (y = 0; y < 3; y++)
2362 for (x = 0; x < 3; x++)
2363 putFile16BitBE(file, element_info[element].content[x][y]);
2365 putFile32BitBE(file, element_info[element].change->events);
2367 putFile16BitBE(file, element_info[element].change->target_element);
2369 putFile16BitBE(file, element_info[element].change->delay_fixed);
2370 putFile16BitBE(file, element_info[element].change->delay_random);
2371 putFile16BitBE(file, element_info[element].change->delay_frames);
2373 putFile16BitBE(file, element_info[element].change->trigger_element);
2375 putFile8Bit(file, element_info[element].change->explode);
2376 putFile8Bit(file, element_info[element].change->use_content);
2377 putFile8Bit(file, element_info[element].change->only_complete);
2378 putFile8Bit(file, element_info[element].change->use_random_change);
2380 putFile8Bit(file, element_info[element].change->random);
2381 putFile8Bit(file, element_info[element].change->power);
2383 for (y = 0; y < 3; y++)
2384 for (x = 0; x < 3; x++)
2385 putFile16BitBE(file, element_info[element].change->content[x][y]);
2387 putFile8Bit(file, element_info[element].slippery_type);
2389 /* some free bytes for future properties and padding */
2390 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
2397 if (check != num_changed_custom_elements) /* should not happen */
2398 Error(ERR_WARN, "inconsistent number of custom element properties");
2402 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
2404 struct ElementInfo *ei = &element_info[element];
2407 putFile16BitBE(file, element);
2409 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2410 putFile8Bit(file, ei->description[i]);
2412 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
2413 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
2415 putFile8Bit(file, ei->num_change_pages);
2417 /* some free bytes for future base property values and padding */
2418 WriteUnusedBytesToFile(file, 5);
2420 /* write custom property values */
2422 putFile8Bit(file, ei->use_gfx_element);
2423 putFile16BitBE(file, ei->gfx_element);
2425 putFile8Bit(file, ei->collect_score);
2426 putFile8Bit(file, ei->collect_count);
2428 putFile16BitBE(file, ei->push_delay_fixed);
2429 putFile16BitBE(file, ei->push_delay_random);
2430 putFile16BitBE(file, ei->move_delay_fixed);
2431 putFile16BitBE(file, ei->move_delay_random);
2433 putFile16BitBE(file, ei->move_pattern);
2434 putFile8Bit(file, ei->move_direction_initial);
2435 putFile8Bit(file, ei->move_stepsize);
2437 putFile8Bit(file, ei->slippery_type);
2439 for (y = 0; y < 3; y++)
2440 for (x = 0; x < 3; x++)
2441 putFile16BitBE(file, ei->content[x][y]);
2443 putFile16BitBE(file, ei->move_enter_element);
2444 putFile16BitBE(file, ei->move_leave_element);
2445 putFile8Bit(file, ei->move_leave_type);
2447 /* some free bytes for future custom property values and padding */
2448 WriteUnusedBytesToFile(file, 7);
2450 /* write change property values */
2452 for (i = 0; i < ei->num_change_pages; i++)
2454 struct ElementChangeInfo *change = &ei->change_page[i];
2456 putFile32BitBE(file, change->events);
2458 putFile16BitBE(file, change->target_element);
2460 putFile16BitBE(file, change->delay_fixed);
2461 putFile16BitBE(file, change->delay_random);
2462 putFile16BitBE(file, change->delay_frames);
2464 putFile16BitBE(file, change->trigger_element);
2466 putFile8Bit(file, change->explode);
2467 putFile8Bit(file, change->use_content);
2468 putFile8Bit(file, change->only_complete);
2469 putFile8Bit(file, change->use_random_change);
2471 putFile8Bit(file, change->random);
2472 putFile8Bit(file, change->power);
2474 for (y = 0; y < 3; y++)
2475 for (x = 0; x < 3; x++)
2476 putFile16BitBE(file, change->content[x][y]);
2478 putFile8Bit(file, change->can_change);
2480 putFile8Bit(file, change->sides);
2482 /* some free bytes for future change property values and padding */
2483 WriteUnusedBytesToFile(file, 8);
2487 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
2489 struct ElementInfo *ei = &element_info[element];
2490 struct ElementGroupInfo *group = ei->group;
2493 putFile16BitBE(file, element);
2495 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2496 putFile8Bit(file, ei->description[i]);
2498 putFile8Bit(file, group->num_elements);
2500 putFile8Bit(file, ei->use_gfx_element);
2501 putFile16BitBE(file, ei->gfx_element);
2503 putFile8Bit(file, group->choice_mode);
2505 /* some free bytes for future values and padding */
2506 WriteUnusedBytesToFile(file, 3);
2508 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
2509 putFile16BitBE(file, group->element[i]);
2512 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
2514 int body_chunk_size;
2518 if (!(file = fopen(filename, MODE_WRITE)))
2520 Error(ERR_WARN, "cannot save level file '%s'", filename);
2524 level->file_version = FILE_VERSION_ACTUAL;
2525 level->game_version = GAME_VERSION_ACTUAL;
2527 /* check level field for 16-bit elements */
2528 level->encoding_16bit_field = FALSE;
2529 for (y = 0; y < level->fieldy; y++)
2530 for (x = 0; x < level->fieldx; x++)
2531 if (level->field[x][y] > 255)
2532 level->encoding_16bit_field = TRUE;
2534 /* check yamyam content for 16-bit elements */
2535 level->encoding_16bit_yamyam = FALSE;
2536 for (i = 0; i < level->num_yamyam_contents; i++)
2537 for (y = 0; y < 3; y++)
2538 for (x = 0; x < 3; x++)
2539 if (level->yamyam_content[i][x][y] > 255)
2540 level->encoding_16bit_yamyam = TRUE;
2542 /* check amoeba content for 16-bit elements */
2543 level->encoding_16bit_amoeba = FALSE;
2544 if (level->amoeba_content > 255)
2545 level->encoding_16bit_amoeba = TRUE;
2547 /* calculate size of "BODY" chunk */
2549 level->fieldx * level->fieldy * (level->encoding_16bit_field ? 2 : 1);
2551 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
2552 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
2554 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
2555 SaveLevel_VERS(file, level);
2557 putFileChunkBE(file, "HEAD", LEVEL_HEADER_SIZE);
2558 SaveLevel_HEAD(file, level);
2560 putFileChunkBE(file, "AUTH", MAX_LEVEL_AUTHOR_LEN);
2561 SaveLevel_AUTH(file, level);
2563 putFileChunkBE(file, "BODY", body_chunk_size);
2564 SaveLevel_BODY(file, level);
2566 if (level->encoding_16bit_yamyam ||
2567 level->num_yamyam_contents != STD_ELEMENT_CONTENTS)
2569 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
2570 SaveLevel_CNT2(file, level, EL_YAMYAM);
2573 if (level->encoding_16bit_amoeba)
2575 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
2576 SaveLevel_CNT2(file, level, EL_BD_AMOEBA);
2579 /* check for envelope content */
2580 for (i = 0; i < 4; i++)
2582 if (strlen(level->envelope_text[i]) > 0)
2584 int envelope_len = strlen(level->envelope_text[i]) + 1;
2586 putFileChunkBE(file, "CNT3", LEVEL_CHUNK_CNT3_SIZE(envelope_len));
2587 SaveLevel_CNT3(file, level, EL_ENVELOPE_1 + i);
2591 /* check for non-default custom elements (unless using template level) */
2592 if (!level->use_custom_template)
2594 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2596 int element = EL_CUSTOM_START + i;
2598 if (element_info[element].modified_settings)
2600 int num_change_pages = element_info[element].num_change_pages;
2602 putFileChunkBE(file, "CUS4", LEVEL_CHUNK_CUS4_SIZE(num_change_pages));
2603 SaveLevel_CUS4(file, level, element);
2608 /* check for non-default group elements (unless using template level) */
2609 if (!level->use_custom_template)
2611 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
2613 int element = EL_GROUP_START + i;
2615 if (element_info[element].modified_settings)
2617 putFileChunkBE(file, "GRP1", LEVEL_CHUNK_GRP1_SIZE);
2618 SaveLevel_GRP1(file, level, element);
2625 SetFilePermissions(filename, PERMS_PRIVATE);
2628 void SaveLevel(int nr)
2630 char *filename = getDefaultLevelFilename(nr);
2632 SaveLevelFromFilename(&level, filename);
2635 void SaveLevelTemplate()
2637 char *filename = getDefaultLevelFilename(-1);
2639 SaveLevelFromFilename(&level, filename);
2642 void DumpLevel(struct LevelInfo *level)
2644 printf_line("-", 79);
2645 printf("Level xxx (file version %08d, game version %08d)\n",
2646 level->file_version, level->game_version);
2647 printf_line("-", 79);
2649 printf("Level author: '%s'\n", level->author);
2650 printf("Level title: '%s'\n", level->name);
2652 printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
2654 printf("Level time: %d seconds\n", level->time);
2655 printf("Gems needed: %d\n", level->gems_needed);
2657 printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
2658 printf("Time for wheel: %d seconds\n", level->time_wheel);
2659 printf("Time for light: %d seconds\n", level->time_light);
2660 printf("Time for timegate: %d seconds\n", level->time_timegate);
2662 printf("Amoeba speed: %d\n", level->amoeba_speed);
2664 printf("Initial gravity: %s\n", (level->initial_gravity ? "yes" : "no"));
2665 printf("Double speed movement: %s\n", (level->double_speed ? "yes" : "no"));
2666 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
2667 printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
2668 printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
2670 printf_line("-", 79);
2674 /* ========================================================================= */
2675 /* tape file functions */
2676 /* ========================================================================= */
2678 static void setTapeInfoToDefaults()
2682 /* always start with reliable default values (empty tape) */
2685 /* default values (also for pre-1.2 tapes) with only the first player */
2686 tape.player_participates[0] = TRUE;
2687 for (i = 1; i < MAX_PLAYERS; i++)
2688 tape.player_participates[i] = FALSE;
2690 /* at least one (default: the first) player participates in every tape */
2691 tape.num_participating_players = 1;
2693 tape.level_nr = level_nr;
2695 tape.changed = FALSE;
2697 tape.recording = FALSE;
2698 tape.playing = FALSE;
2699 tape.pausing = FALSE;
2702 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
2704 tape->file_version = getFileVersion(file);
2705 tape->game_version = getFileVersion(file);
2710 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
2714 tape->random_seed = getFile32BitBE(file);
2715 tape->date = getFile32BitBE(file);
2716 tape->length = getFile32BitBE(file);
2718 /* read header fields that are new since version 1.2 */
2719 if (tape->file_version >= FILE_VERSION_1_2)
2721 byte store_participating_players = getFile8Bit(file);
2724 /* since version 1.2, tapes store which players participate in the tape */
2725 tape->num_participating_players = 0;
2726 for (i = 0; i < MAX_PLAYERS; i++)
2728 tape->player_participates[i] = FALSE;
2730 if (store_participating_players & (1 << i))
2732 tape->player_participates[i] = TRUE;
2733 tape->num_participating_players++;
2737 ReadUnusedBytesFromFile(file, TAPE_HEADER_UNUSED);
2739 engine_version = getFileVersion(file);
2740 if (engine_version > 0)
2741 tape->engine_version = engine_version;
2743 tape->engine_version = tape->game_version;
2749 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
2751 int level_identifier_size;
2754 level_identifier_size = getFile16BitBE(file);
2756 tape->level_identifier =
2757 checked_realloc(tape->level_identifier, level_identifier_size);
2759 for (i = 0; i < level_identifier_size; i++)
2760 tape->level_identifier[i] = getFile8Bit(file);
2762 tape->level_nr = getFile16BitBE(file);
2764 chunk_size = 2 + level_identifier_size + 2;
2769 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
2772 int chunk_size_expected =
2773 (tape->num_participating_players + 1) * tape->length;
2775 if (chunk_size_expected != chunk_size)
2777 ReadUnusedBytesFromFile(file, chunk_size);
2778 return chunk_size_expected;
2781 for (i = 0; i < tape->length; i++)
2783 if (i >= MAX_TAPELEN)
2786 for (j = 0; j < MAX_PLAYERS; j++)
2788 tape->pos[i].action[j] = MV_NO_MOVING;
2790 if (tape->player_participates[j])
2791 tape->pos[i].action[j] = getFile8Bit(file);
2794 tape->pos[i].delay = getFile8Bit(file);
2796 if (tape->file_version == FILE_VERSION_1_0)
2798 /* eliminate possible diagonal moves in old tapes */
2799 /* this is only for backward compatibility */
2801 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
2802 byte action = tape->pos[i].action[0];
2803 int k, num_moves = 0;
2805 for (k = 0; k<4; k++)
2807 if (action & joy_dir[k])
2809 tape->pos[i + num_moves].action[0] = joy_dir[k];
2811 tape->pos[i + num_moves].delay = 0;
2820 tape->length += num_moves;
2823 else if (tape->file_version < FILE_VERSION_2_0)
2825 /* convert pre-2.0 tapes to new tape format */
2827 if (tape->pos[i].delay > 1)
2830 tape->pos[i + 1] = tape->pos[i];
2831 tape->pos[i + 1].delay = 1;
2834 for (j = 0; j < MAX_PLAYERS; j++)
2835 tape->pos[i].action[j] = MV_NO_MOVING;
2836 tape->pos[i].delay--;
2847 if (i != tape->length)
2848 chunk_size = (tape->num_participating_players + 1) * i;
2853 void LoadTapeFromFilename(char *filename)
2855 char cookie[MAX_LINE_LEN];
2856 char chunk_name[CHUNK_ID_LEN + 1];
2860 /* always start with reliable default values */
2861 setTapeInfoToDefaults();
2863 if (!(file = fopen(filename, MODE_READ)))
2866 getFileChunkBE(file, chunk_name, NULL);
2867 if (strcmp(chunk_name, "RND1") == 0)
2869 getFile32BitBE(file); /* not used */
2871 getFileChunkBE(file, chunk_name, NULL);
2872 if (strcmp(chunk_name, "TAPE") != 0)
2874 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
2879 else /* check for pre-2.0 file format with cookie string */
2881 strcpy(cookie, chunk_name);
2882 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
2883 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
2884 cookie[strlen(cookie) - 1] = '\0';
2886 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
2888 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
2893 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
2895 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
2900 /* pre-2.0 tape files have no game version, so use file version here */
2901 tape.game_version = tape.file_version;
2904 if (tape.file_version < FILE_VERSION_1_2)
2906 /* tape files from versions before 1.2.0 without chunk structure */
2907 LoadTape_HEAD(file, TAPE_HEADER_SIZE, &tape);
2908 LoadTape_BODY(file, 2 * tape.length, &tape);
2916 int (*loader)(FILE *, int, struct TapeInfo *);
2920 { "VERS", FILE_VERS_CHUNK_SIZE, LoadTape_VERS },
2921 { "HEAD", TAPE_HEADER_SIZE, LoadTape_HEAD },
2922 { "INFO", -1, LoadTape_INFO },
2923 { "BODY", -1, LoadTape_BODY },
2927 while (getFileChunkBE(file, chunk_name, &chunk_size))
2931 while (chunk_info[i].name != NULL &&
2932 strcmp(chunk_name, chunk_info[i].name) != 0)
2935 if (chunk_info[i].name == NULL)
2937 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
2938 chunk_name, filename);
2939 ReadUnusedBytesFromFile(file, chunk_size);
2941 else if (chunk_info[i].size != -1 &&
2942 chunk_info[i].size != chunk_size)
2944 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
2945 chunk_size, chunk_name, filename);
2946 ReadUnusedBytesFromFile(file, chunk_size);
2950 /* call function to load this tape chunk */
2951 int chunk_size_expected =
2952 (chunk_info[i].loader)(file, chunk_size, &tape);
2954 /* the size of some chunks cannot be checked before reading other
2955 chunks first (like "HEAD" and "BODY") that contain some header
2956 information, so check them here */
2957 if (chunk_size_expected != chunk_size)
2959 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
2960 chunk_size, chunk_name, filename);
2968 tape.length_seconds = GetTapeLength();
2971 printf("::: tape game version: %d\n", tape.game_version);
2972 printf("::: tape engine version: %d\n", tape.engine_version);
2976 void LoadTape(int nr)
2978 char *filename = getTapeFilename(nr);
2980 LoadTapeFromFilename(filename);
2983 void LoadSolutionTape(int nr)
2985 char *filename = getSolutionTapeFilename(nr);
2987 LoadTapeFromFilename(filename);
2990 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
2992 putFileVersion(file, tape->file_version);
2993 putFileVersion(file, tape->game_version);
2996 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
2999 byte store_participating_players = 0;
3001 /* set bits for participating players for compact storage */
3002 for (i = 0; i < MAX_PLAYERS; i++)
3003 if (tape->player_participates[i])
3004 store_participating_players |= (1 << i);
3006 putFile32BitBE(file, tape->random_seed);
3007 putFile32BitBE(file, tape->date);
3008 putFile32BitBE(file, tape->length);
3010 putFile8Bit(file, store_participating_players);
3012 /* unused bytes not at the end here for 4-byte alignment of engine_version */
3013 WriteUnusedBytesToFile(file, TAPE_HEADER_UNUSED);
3015 putFileVersion(file, tape->engine_version);
3018 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
3020 int level_identifier_size = strlen(tape->level_identifier) + 1;
3023 putFile16BitBE(file, level_identifier_size);
3025 for (i = 0; i < level_identifier_size; i++)
3026 putFile8Bit(file, tape->level_identifier[i]);
3028 putFile16BitBE(file, tape->level_nr);
3031 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
3035 for (i = 0; i < tape->length; i++)
3037 for (j = 0; j < MAX_PLAYERS; j++)
3038 if (tape->player_participates[j])
3039 putFile8Bit(file, tape->pos[i].action[j]);
3041 putFile8Bit(file, tape->pos[i].delay);
3045 void SaveTape(int nr)
3047 char *filename = getTapeFilename(nr);
3049 boolean new_tape = TRUE;
3050 int num_participating_players = 0;
3051 int info_chunk_size;
3052 int body_chunk_size;
3055 InitTapeDirectory(leveldir_current->subdir);
3057 /* if a tape still exists, ask to overwrite it */
3058 if (access(filename, F_OK) == 0)
3061 if (!Request("Replace old tape ?", REQ_ASK))
3065 if (!(file = fopen(filename, MODE_WRITE)))
3067 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
3071 tape.file_version = FILE_VERSION_ACTUAL;
3072 tape.game_version = GAME_VERSION_ACTUAL;
3074 /* count number of participating players */
3075 for (i = 0; i < MAX_PLAYERS; i++)
3076 if (tape.player_participates[i])
3077 num_participating_players++;
3079 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
3080 body_chunk_size = (num_participating_players + 1) * tape.length;
3082 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
3083 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
3085 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
3086 SaveTape_VERS(file, &tape);
3088 putFileChunkBE(file, "HEAD", TAPE_HEADER_SIZE);
3089 SaveTape_HEAD(file, &tape);
3091 putFileChunkBE(file, "INFO", info_chunk_size);
3092 SaveTape_INFO(file, &tape);
3094 putFileChunkBE(file, "BODY", body_chunk_size);
3095 SaveTape_BODY(file, &tape);
3099 SetFilePermissions(filename, PERMS_PRIVATE);
3101 tape.changed = FALSE;
3104 Request("tape saved !", REQ_CONFIRM);
3107 void DumpTape(struct TapeInfo *tape)
3111 if (TAPE_IS_EMPTY(*tape))
3113 Error(ERR_WARN, "no tape available for level %d", tape->level_nr);
3117 printf_line("-", 79);
3118 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
3119 tape->level_nr, tape->file_version, tape->game_version);
3120 printf("Level series identifier: '%s'\n", tape->level_identifier);
3121 printf_line("-", 79);
3123 for (i = 0; i < tape->length; i++)
3125 if (i >= MAX_TAPELEN)
3128 printf("%03d: ", i);
3130 for (j = 0; j < MAX_PLAYERS; j++)
3132 if (tape->player_participates[j])
3134 int action = tape->pos[i].action[j];
3136 printf("%d:%02x ", j, action);
3137 printf("[%c%c%c%c|%c%c] - ",
3138 (action & JOY_LEFT ? '<' : ' '),
3139 (action & JOY_RIGHT ? '>' : ' '),
3140 (action & JOY_UP ? '^' : ' '),
3141 (action & JOY_DOWN ? 'v' : ' '),
3142 (action & JOY_BUTTON_1 ? '1' : ' '),
3143 (action & JOY_BUTTON_2 ? '2' : ' '));
3147 printf("(%03d)\n", tape->pos[i].delay);
3150 printf_line("-", 79);
3154 /* ========================================================================= */
3155 /* score file functions */
3156 /* ========================================================================= */
3158 void LoadScore(int nr)
3161 char *filename = getScoreFilename(nr);
3162 char cookie[MAX_LINE_LEN];
3163 char line[MAX_LINE_LEN];
3167 /* always start with reliable default values */
3168 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
3170 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
3171 highscore[i].Score = 0;
3174 if (!(file = fopen(filename, MODE_READ)))
3177 /* check file identifier */
3178 fgets(cookie, MAX_LINE_LEN, file);
3179 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3180 cookie[strlen(cookie) - 1] = '\0';
3182 if (!checkCookieString(cookie, SCORE_COOKIE))
3184 Error(ERR_WARN, "unknown format of score file '%s'", filename);
3189 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
3191 fscanf(file, "%d", &highscore[i].Score);
3192 fgets(line, MAX_LINE_LEN, file);
3194 if (line[strlen(line) - 1] == '\n')
3195 line[strlen(line) - 1] = '\0';
3197 for (line_ptr = line; *line_ptr; line_ptr++)
3199 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
3201 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
3202 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
3211 void SaveScore(int nr)
3214 char *filename = getScoreFilename(nr);
3217 InitScoreDirectory(leveldir_current->subdir);
3219 if (!(file = fopen(filename, MODE_WRITE)))
3221 Error(ERR_WARN, "cannot save score for level %d", nr);
3225 fprintf(file, "%s\n\n", SCORE_COOKIE);
3227 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
3228 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
3232 SetFilePermissions(filename, PERMS_PUBLIC);
3236 /* ========================================================================= */
3237 /* setup file functions */
3238 /* ========================================================================= */
3240 #define TOKEN_STR_PLAYER_PREFIX "player_"
3243 #define SETUP_TOKEN_PLAYER_NAME 0
3244 #define SETUP_TOKEN_SOUND 1
3245 #define SETUP_TOKEN_SOUND_LOOPS 2
3246 #define SETUP_TOKEN_SOUND_MUSIC 3
3247 #define SETUP_TOKEN_SOUND_SIMPLE 4
3248 #define SETUP_TOKEN_TOONS 5
3249 #define SETUP_TOKEN_SCROLL_DELAY 6
3250 #define SETUP_TOKEN_SOFT_SCROLLING 7
3251 #define SETUP_TOKEN_FADING 8
3252 #define SETUP_TOKEN_AUTORECORD 9
3253 #define SETUP_TOKEN_QUICK_DOORS 10
3254 #define SETUP_TOKEN_TEAM_MODE 11
3255 #define SETUP_TOKEN_HANDICAP 12
3256 #define SETUP_TOKEN_TIME_LIMIT 13
3257 #define SETUP_TOKEN_FULLSCREEN 14
3258 #define SETUP_TOKEN_ASK_ON_ESCAPE 15
3259 #define SETUP_TOKEN_GRAPHICS_SET 16
3260 #define SETUP_TOKEN_SOUNDS_SET 17
3261 #define SETUP_TOKEN_MUSIC_SET 18
3262 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 19
3263 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 20
3264 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 21
3266 #define NUM_GLOBAL_SETUP_TOKENS 22
3269 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
3270 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
3271 #define SETUP_TOKEN_EDITOR_EL_MORE 2
3272 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 3
3273 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 4
3274 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 5
3275 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 6
3276 #define SETUP_TOKEN_EDITOR_EL_CHARS 7
3277 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 8
3278 #define SETUP_TOKEN_EDITOR_EL_CUSTOM_MORE 9
3279 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 10
3280 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 11
3282 #define NUM_EDITOR_SETUP_TOKENS 12
3284 /* shortcut setup */
3285 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
3286 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
3287 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
3289 #define NUM_SHORTCUT_SETUP_TOKENS 3
3292 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
3293 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
3294 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
3295 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
3296 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
3297 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
3298 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
3299 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
3300 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
3301 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
3302 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
3303 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
3304 #define SETUP_TOKEN_PLAYER_KEY_UP 12
3305 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
3306 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
3307 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
3309 #define NUM_PLAYER_SETUP_TOKENS 16
3312 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 0
3313 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 1
3315 #define NUM_SYSTEM_SETUP_TOKENS 2
3318 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
3320 #define NUM_OPTIONS_SETUP_TOKENS 1
3323 static struct SetupInfo si;
3324 static struct SetupEditorInfo sei;
3325 static struct SetupShortcutInfo ssi;
3326 static struct SetupInputInfo sii;
3327 static struct SetupSystemInfo syi;
3328 static struct OptionInfo soi;
3330 static struct TokenInfo global_setup_tokens[] =
3332 { TYPE_STRING, &si.player_name, "player_name" },
3333 { TYPE_SWITCH, &si.sound, "sound" },
3334 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
3335 { TYPE_SWITCH, &si.sound_music, "background_music" },
3336 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
3337 { TYPE_SWITCH, &si.toons, "toons" },
3338 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
3339 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
3340 { TYPE_SWITCH, &si.fading, "screen_fading" },
3341 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
3342 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
3343 { TYPE_SWITCH, &si.team_mode, "team_mode" },
3344 { TYPE_SWITCH, &si.handicap, "handicap" },
3345 { TYPE_SWITCH, &si.time_limit, "time_limit" },
3346 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
3347 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
3348 { TYPE_STRING, &si.graphics_set, "graphics_set" },
3349 { TYPE_STRING, &si.sounds_set, "sounds_set" },
3350 { TYPE_STRING, &si.music_set, "music_set" },
3351 { TYPE_SWITCH, &si.override_level_graphics, "override_level_graphics" },
3352 { TYPE_SWITCH, &si.override_level_sounds, "override_level_sounds" },
3353 { TYPE_SWITCH, &si.override_level_music, "override_level_music" },
3356 static struct TokenInfo editor_setup_tokens[] =
3358 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
3359 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
3360 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
3361 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
3362 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
3363 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
3364 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
3365 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
3366 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
3367 { TYPE_SWITCH, &sei.el_custom_more, "editor.el_custom_more" },
3368 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
3369 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
3372 static struct TokenInfo shortcut_setup_tokens[] =
3374 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
3375 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
3376 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" }
3379 static struct TokenInfo player_setup_tokens[] =
3381 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
3382 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
3383 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
3384 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
3385 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
3386 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
3387 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
3388 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
3389 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
3390 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
3391 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
3392 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
3393 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
3394 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
3395 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
3396 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" }
3399 static struct TokenInfo system_setup_tokens[] =
3401 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
3402 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" }
3405 static struct TokenInfo options_setup_tokens[] =
3407 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" }
3410 static char *get_corrected_login_name(char *login_name)
3412 /* needed because player name must be a fixed length string */
3413 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
3415 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
3416 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
3418 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
3419 if (strchr(login_name_new, ' '))
3420 *strchr(login_name_new, ' ') = '\0';
3422 return login_name_new;
3425 static void setSetupInfoToDefaults(struct SetupInfo *si)
3429 si->player_name = get_corrected_login_name(getLoginName());
3432 si->sound_loops = TRUE;
3433 si->sound_music = TRUE;
3434 si->sound_simple = TRUE;
3436 si->double_buffering = TRUE;
3437 si->direct_draw = !si->double_buffering;
3438 si->scroll_delay = TRUE;
3439 si->soft_scrolling = TRUE;
3441 si->autorecord = TRUE;
3442 si->quick_doors = FALSE;
3443 si->team_mode = FALSE;
3444 si->handicap = TRUE;
3445 si->time_limit = TRUE;
3446 si->fullscreen = FALSE;
3447 si->ask_on_escape = TRUE;
3449 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
3450 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
3451 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
3452 si->override_level_graphics = FALSE;
3453 si->override_level_sounds = FALSE;
3454 si->override_level_music = FALSE;
3456 si->editor.el_boulderdash = TRUE;
3457 si->editor.el_emerald_mine = TRUE;
3458 si->editor.el_more = TRUE;
3459 si->editor.el_sokoban = TRUE;
3460 si->editor.el_supaplex = TRUE;
3461 si->editor.el_diamond_caves = TRUE;
3462 si->editor.el_dx_boulderdash = TRUE;
3463 si->editor.el_chars = TRUE;
3464 si->editor.el_custom = TRUE;
3465 si->editor.el_custom_more = FALSE;
3467 si->editor.el_headlines = TRUE;
3468 si->editor.el_user_defined = FALSE;
3470 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
3471 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
3472 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
3474 for (i = 0; i < MAX_PLAYERS; i++)
3476 si->input[i].use_joystick = FALSE;
3477 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
3478 si->input[i].joy.xleft = JOYSTICK_XLEFT;
3479 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
3480 si->input[i].joy.xright = JOYSTICK_XRIGHT;
3481 si->input[i].joy.yupper = JOYSTICK_YUPPER;
3482 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
3483 si->input[i].joy.ylower = JOYSTICK_YLOWER;
3484 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
3485 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
3486 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
3487 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
3488 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
3489 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
3490 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
3491 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
3494 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
3495 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
3497 si->options.verbose = FALSE;
3500 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
3504 if (!setup_file_hash)
3509 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
3510 setSetupInfo(global_setup_tokens, i,
3511 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
3516 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
3517 setSetupInfo(editor_setup_tokens, i,
3518 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
3521 /* shortcut setup */
3522 ssi = setup.shortcut;
3523 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
3524 setSetupInfo(shortcut_setup_tokens, i,
3525 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
3526 setup.shortcut = ssi;
3529 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
3533 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
3535 sii = setup.input[pnr];
3536 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
3538 char full_token[100];
3540 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
3541 setSetupInfo(player_setup_tokens, i,
3542 getHashEntry(setup_file_hash, full_token));
3544 setup.input[pnr] = sii;
3549 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
3550 setSetupInfo(system_setup_tokens, i,
3551 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
3555 soi = setup.options;
3556 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
3557 setSetupInfo(options_setup_tokens, i,
3558 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
3559 setup.options = soi;
3564 char *filename = getSetupFilename();
3565 SetupFileHash *setup_file_hash = NULL;
3567 /* always start with reliable default values */
3568 setSetupInfoToDefaults(&setup);
3570 setup_file_hash = loadSetupFileHash(filename);
3572 if (setup_file_hash)
3574 char *player_name_new;
3576 checkSetupFileHashIdentifier(setup_file_hash, getCookie("SETUP"));
3577 decodeSetupFileHash(setup_file_hash);
3579 setup.direct_draw = !setup.double_buffering;
3581 freeSetupFileHash(setup_file_hash);
3583 /* needed to work around problems with fixed length strings */
3584 player_name_new = get_corrected_login_name(setup.player_name);
3585 free(setup.player_name);
3586 setup.player_name = player_name_new;
3589 Error(ERR_WARN, "using default setup values");
3594 char *filename = getSetupFilename();
3598 InitUserDataDirectory();
3600 if (!(file = fopen(filename, MODE_WRITE)))
3602 Error(ERR_WARN, "cannot write setup file '%s'", filename);
3606 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
3607 getCookie("SETUP")));
3608 fprintf(file, "\n");
3612 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
3614 /* just to make things nicer :) */
3615 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
3616 i == SETUP_TOKEN_GRAPHICS_SET)
3617 fprintf(file, "\n");
3619 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
3624 fprintf(file, "\n");
3625 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
3626 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
3628 /* shortcut setup */
3629 ssi = setup.shortcut;
3630 fprintf(file, "\n");
3631 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
3632 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
3635 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
3639 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
3640 fprintf(file, "\n");
3642 sii = setup.input[pnr];
3643 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
3644 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
3649 fprintf(file, "\n");
3650 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
3651 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
3654 soi = setup.options;
3655 fprintf(file, "\n");
3656 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
3657 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
3661 SetFilePermissions(filename, PERMS_PRIVATE);
3664 void LoadCustomElementDescriptions()
3666 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
3667 SetupFileHash *setup_file_hash;
3670 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
3672 if (element_info[i].custom_description != NULL)
3674 free(element_info[i].custom_description);
3675 element_info[i].custom_description = NULL;
3679 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
3682 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
3684 char *token = getStringCat2(element_info[i].token_name, ".name");
3685 char *value = getHashEntry(setup_file_hash, token);
3688 element_info[i].custom_description = getStringCopy(value);
3693 freeSetupFileHash(setup_file_hash);
3696 void LoadSpecialMenuDesignSettings()
3698 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
3699 SetupFileHash *setup_file_hash;
3702 /* always start with reliable default values from default config */
3703 for (i = 0; image_config_vars[i].token != NULL; i++)
3704 for (j = 0; image_config[j].token != NULL; j++)
3705 if (strcmp(image_config_vars[i].token, image_config[j].token) == 0)
3706 *image_config_vars[i].value =
3707 get_auto_parameter_value(image_config_vars[i].token,
3708 image_config[j].value);
3710 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
3713 /* special case: initialize with default values that may be overwritten */
3714 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
3716 char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset");
3717 char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset");
3718 char *list_size = getHashEntry(setup_file_hash, "menu.list_size");
3720 if (value_x != NULL)
3721 menu.draw_xoffset[i] = get_integer_from_string(value_x);
3722 if (value_y != NULL)
3723 menu.draw_yoffset[i] = get_integer_from_string(value_y);
3724 if (list_size != NULL)
3725 menu.list_size[i] = get_integer_from_string(list_size);
3728 /* read (and overwrite with) values that may be specified in config file */
3729 for (i = 0; image_config_vars[i].token != NULL; i++)
3731 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
3734 *image_config_vars[i].value =
3735 get_auto_parameter_value(image_config_vars[i].token, value);
3738 freeSetupFileHash(setup_file_hash);
3741 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
3743 char *filename = getEditorSetupFilename();
3744 SetupFileList *setup_file_list, *list;
3745 SetupFileHash *element_hash;
3746 int num_unknown_tokens = 0;
3749 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
3752 element_hash = newSetupFileHash();
3754 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
3755 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
3757 /* determined size may be larger than needed (due to unknown elements) */
3759 for (list = setup_file_list; list != NULL; list = list->next)
3762 /* add space for up to 3 more elements for padding that may be needed */
3765 *elements = checked_malloc(*num_elements * sizeof(int));
3768 for (list = setup_file_list; list != NULL; list = list->next)
3770 char *value = getHashEntry(element_hash, list->token);
3774 (*elements)[(*num_elements)++] = atoi(value);
3778 if (num_unknown_tokens == 0)
3780 Error(ERR_RETURN_LINE, "-");
3781 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
3782 Error(ERR_RETURN, "- config file: '%s'", filename);
3784 num_unknown_tokens++;
3787 Error(ERR_RETURN, "- token: '%s'", list->token);
3791 if (num_unknown_tokens > 0)
3792 Error(ERR_RETURN_LINE, "-");
3794 while (*num_elements % 4) /* pad with empty elements, if needed */
3795 (*elements)[(*num_elements)++] = EL_EMPTY;
3797 freeSetupFileList(setup_file_list);
3798 freeSetupFileHash(element_hash);
3802 for (i = 0; i < *num_elements; i++)
3803 printf("editor: element '%s' [%d]\n",
3804 element_info[(*elements)[i]].token_name, (*elements)[i]);
3808 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
3811 SetupFileHash *setup_file_hash = NULL;
3812 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
3813 char *filename_music, *filename_prefix, *filename_info;
3819 token_to_value_ptr[] =
3821 { "title_header", &tmp_music_file_info.title_header },
3822 { "artist_header", &tmp_music_file_info.artist_header },
3823 { "album_header", &tmp_music_file_info.album_header },
3824 { "year_header", &tmp_music_file_info.year_header },
3826 { "title", &tmp_music_file_info.title },
3827 { "artist", &tmp_music_file_info.artist },
3828 { "album", &tmp_music_file_info.album },
3829 { "year", &tmp_music_file_info.year },
3835 filename_music = (is_sound ? getCustomSoundFilename(basename) :
3836 getCustomMusicFilename(basename));
3838 if (filename_music == NULL)
3841 /* ---------- try to replace file extension ---------- */
3843 filename_prefix = getStringCopy(filename_music);
3844 if (strrchr(filename_prefix, '.') != NULL)
3845 *strrchr(filename_prefix, '.') = '\0';
3846 filename_info = getStringCat2(filename_prefix, ".txt");
3849 printf("trying to load file '%s'...\n", filename_info);
3852 if (fileExists(filename_info))
3853 setup_file_hash = loadSetupFileHash(filename_info);
3855 free(filename_prefix);
3856 free(filename_info);
3858 if (setup_file_hash == NULL)
3860 /* ---------- try to add file extension ---------- */
3862 filename_prefix = getStringCopy(filename_music);
3863 filename_info = getStringCat2(filename_prefix, ".txt");
3866 printf("trying to load file '%s'...\n", filename_info);
3869 if (fileExists(filename_info))
3870 setup_file_hash = loadSetupFileHash(filename_info);
3872 free(filename_prefix);
3873 free(filename_info);
3876 if (setup_file_hash == NULL)
3879 /* ---------- music file info found ---------- */
3881 memset(&tmp_music_file_info, 0, sizeof(struct MusicFileInfo));
3883 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
3885 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
3887 *token_to_value_ptr[i].value_ptr =
3888 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
3891 tmp_music_file_info.basename = getStringCopy(basename);
3892 tmp_music_file_info.music = music;
3893 tmp_music_file_info.is_sound = is_sound;
3895 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
3896 *new_music_file_info = tmp_music_file_info;
3898 return new_music_file_info;
3901 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
3903 return get_music_file_info_ext(basename, music, FALSE);
3906 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
3908 return get_music_file_info_ext(basename, sound, TRUE);
3911 static boolean music_info_listed_ext(struct MusicFileInfo *list,
3912 char *basename, boolean is_sound)
3914 for (; list != NULL; list = list->next)
3915 if (list->is_sound == is_sound && strcmp(list->basename, basename) == 0)
3921 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
3923 return music_info_listed_ext(list, basename, FALSE);
3926 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
3928 return music_info_listed_ext(list, basename, TRUE);
3931 void LoadMusicInfo()
3933 char *music_directory = getCustomMusicDirectory();
3934 int num_music = getMusicListSize();
3935 int num_music_noconf = 0;
3936 int num_sounds = getSoundListSize();
3938 struct dirent *dir_entry;
3939 struct FileInfo *music, *sound;
3940 struct MusicFileInfo *next, **new;
3943 while (music_file_info != NULL)
3945 next = music_file_info->next;
3947 checked_free(music_file_info->basename);
3949 checked_free(music_file_info->title_header);
3950 checked_free(music_file_info->artist_header);
3951 checked_free(music_file_info->album_header);
3952 checked_free(music_file_info->year_header);
3954 checked_free(music_file_info->title);
3955 checked_free(music_file_info->artist);
3956 checked_free(music_file_info->album);
3957 checked_free(music_file_info->year);
3959 free(music_file_info);
3961 music_file_info = next;
3964 new = &music_file_info;
3967 printf("::: num_music == %d\n", num_music);
3970 for (i = 0; i < num_music; i++)
3972 music = getMusicListEntry(i);
3975 printf("::: %d [%08x]\n", i, music->filename);
3978 if (music->filename == NULL)
3981 if (strcmp(music->filename, UNDEFINED_FILENAME) == 0)
3984 /* a configured file may be not recognized as music */
3985 if (!FileIsMusic(music->filename))
3989 printf("::: -> '%s' (configured)\n", music->filename);
3992 if (!music_info_listed(music_file_info, music->filename))
3994 *new = get_music_file_info(music->filename, i);
3996 new = &(*new)->next;
4000 if ((dir = opendir(music_directory)) == NULL)
4002 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
4006 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
4008 char *basename = dir_entry->d_name;
4009 boolean music_already_used = FALSE;
4012 /* skip all music files that are configured in music config file */
4013 for (i = 0; i < num_music; i++)
4015 music = getMusicListEntry(i);
4017 if (music->filename == NULL)
4020 if (strcmp(basename, music->filename) == 0)
4022 music_already_used = TRUE;
4027 if (music_already_used)
4030 if (!FileIsMusic(basename))
4034 printf("::: -> '%s' (found in directory)\n", basename);
4037 if (!music_info_listed(music_file_info, basename))
4039 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
4041 new = &(*new)->next;
4049 for (i = 0; i < num_sounds; i++)
4051 sound = getSoundListEntry(i);
4053 if (sound->filename == NULL)
4056 if (strcmp(sound->filename, UNDEFINED_FILENAME) == 0)
4059 /* a configured file may be not recognized as sound */
4060 if (!FileIsSound(sound->filename))
4064 printf("::: -> '%s' (configured)\n", sound->filename);
4067 if (!sound_info_listed(music_file_info, sound->filename))
4069 *new = get_sound_file_info(sound->filename, i);
4071 new = &(*new)->next;
4077 for (next = music_file_info; next != NULL; next = next->next)
4078 printf("::: title == '%s'\n", next->title);
4082 void add_helpanim_entry(int element, int action, int direction, int delay,
4083 int *num_list_entries)
4085 struct HelpAnimInfo *new_list_entry;
4086 (*num_list_entries)++;
4089 checked_realloc(helpanim_info,
4090 *num_list_entries * sizeof(struct HelpAnimInfo));
4091 new_list_entry = &helpanim_info[*num_list_entries - 1];
4093 new_list_entry->element = element;
4094 new_list_entry->action = action;
4095 new_list_entry->direction = direction;
4096 new_list_entry->delay = delay;
4099 void print_unknown_token(char *filename, char *token, int token_nr)
4103 Error(ERR_RETURN_LINE, "-");
4104 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
4105 Error(ERR_RETURN, "- config file: '%s'", filename);
4108 Error(ERR_RETURN, "- token: '%s'", token);
4111 void print_unknown_token_end(int token_nr)
4114 Error(ERR_RETURN_LINE, "-");
4117 void LoadHelpAnimInfo()
4119 char *filename = getHelpAnimFilename();
4120 SetupFileList *setup_file_list = NULL, *list;
4121 SetupFileHash *element_hash, *action_hash, *direction_hash;
4122 int num_list_entries = 0;
4123 int num_unknown_tokens = 0;
4126 if (fileExists(filename))
4127 setup_file_list = loadSetupFileList(filename);
4129 if (setup_file_list == NULL)
4131 /* use reliable default values from static configuration */
4132 SetupFileList *insert_ptr;
4134 insert_ptr = setup_file_list =
4135 newSetupFileList(helpanim_config[0].token,
4136 helpanim_config[0].value);
4138 for (i = 1; helpanim_config[i].token; i++)
4139 insert_ptr = addListEntry(insert_ptr,
4140 helpanim_config[i].token,
4141 helpanim_config[i].value);
4144 element_hash = newSetupFileHash();
4145 action_hash = newSetupFileHash();
4146 direction_hash = newSetupFileHash();
4148 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
4149 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
4151 for (i = 0; i < NUM_ACTIONS; i++)
4152 setHashEntry(action_hash, element_action_info[i].suffix,
4153 i_to_a(element_action_info[i].value));
4155 /* do not store direction index (bit) here, but direction value! */
4156 for (i = 0; i < NUM_DIRECTIONS; i++)
4157 setHashEntry(direction_hash, element_direction_info[i].suffix,
4158 i_to_a(1 << element_direction_info[i].value));
4160 for (list = setup_file_list; list != NULL; list = list->next)
4162 char *element_token, *action_token, *direction_token;
4163 char *element_value, *action_value, *direction_value;
4164 int delay = atoi(list->value);
4166 if (strcmp(list->token, "end") == 0)
4168 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
4173 /* first try to break element into element/action/direction parts;
4174 if this does not work, also accept combined "element[.act][.dir]"
4175 elements (like "dynamite.active"), which are unique elements */
4177 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
4179 element_value = getHashEntry(element_hash, list->token);
4180 if (element_value != NULL) /* element found */
4181 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4185 /* no further suffixes found -- this is not an element */
4186 print_unknown_token(filename, list->token, num_unknown_tokens++);
4192 /* token has format "<prefix>.<something>" */
4194 action_token = strchr(list->token, '.'); /* suffix may be action ... */
4195 direction_token = action_token; /* ... or direction */
4197 element_token = getStringCopy(list->token);
4198 *strchr(element_token, '.') = '\0';
4200 element_value = getHashEntry(element_hash, element_token);
4202 if (element_value == NULL) /* this is no element */
4204 element_value = getHashEntry(element_hash, list->token);
4205 if (element_value != NULL) /* combined element found */
4206 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4209 print_unknown_token(filename, list->token, num_unknown_tokens++);
4211 free(element_token);
4216 action_value = getHashEntry(action_hash, action_token);
4218 if (action_value != NULL) /* action found */
4220 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
4223 free(element_token);
4228 direction_value = getHashEntry(direction_hash, direction_token);
4230 if (direction_value != NULL) /* direction found */
4232 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
4235 free(element_token);
4240 if (strchr(action_token + 1, '.') == NULL)
4242 /* no further suffixes found -- this is not an action nor direction */
4244 element_value = getHashEntry(element_hash, list->token);
4245 if (element_value != NULL) /* combined element found */
4246 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4249 print_unknown_token(filename, list->token, num_unknown_tokens++);
4251 free(element_token);
4256 /* token has format "<prefix>.<suffix>.<something>" */
4258 direction_token = strchr(action_token + 1, '.');
4260 action_token = getStringCopy(action_token);
4261 *strchr(action_token + 1, '.') = '\0';
4263 action_value = getHashEntry(action_hash, action_token);
4265 if (action_value == NULL) /* this is no action */
4267 element_value = getHashEntry(element_hash, list->token);
4268 if (element_value != NULL) /* combined element found */
4269 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4272 print_unknown_token(filename, list->token, num_unknown_tokens++);
4274 free(element_token);
4280 direction_value = getHashEntry(direction_hash, direction_token);
4282 if (direction_value != NULL) /* direction found */
4284 add_helpanim_entry(atoi(element_value), atoi(action_value),
4285 atoi(direction_value), delay, &num_list_entries);
4287 free(element_token);
4293 /* this is no direction */
4295 element_value = getHashEntry(element_hash, list->token);
4296 if (element_value != NULL) /* combined element found */
4297 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4300 print_unknown_token(filename, list->token, num_unknown_tokens++);
4302 free(element_token);
4306 print_unknown_token_end(num_unknown_tokens);
4308 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
4309 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
4311 freeSetupFileList(setup_file_list);
4312 freeSetupFileHash(element_hash);
4313 freeSetupFileHash(action_hash);
4314 freeSetupFileHash(direction_hash);
4318 for (i = 0; i < num_list_entries; i++)
4319 printf("::: %d, %d, %d => %d\n",
4320 helpanim_info[i].element,
4321 helpanim_info[i].action,
4322 helpanim_info[i].direction,
4323 helpanim_info[i].delay);
4327 void LoadHelpTextInfo()
4329 char *filename = getHelpTextFilename();
4332 if (helptext_info != NULL)
4334 freeSetupFileHash(helptext_info);
4335 helptext_info = NULL;
4338 if (fileExists(filename))
4339 helptext_info = loadSetupFileHash(filename);
4341 if (helptext_info == NULL)
4343 /* use reliable default values from static configuration */
4344 helptext_info = newSetupFileHash();
4346 for (i = 0; helptext_config[i].token; i++)
4347 setHashEntry(helptext_info,
4348 helptext_config[i].token,
4349 helptext_config[i].value);
4354 BEGIN_HASH_ITERATION(helptext_info, itr)
4356 printf("::: '%s' => '%s'\n",
4357 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
4359 END_HASH_ITERATION(hash, itr)