1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include "libgame/libgame.h"
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
30 #define FILE_VERS_CHUNK_SIZE 8 /* size of file version chunk */
31 #define LEVEL_HEADER_SIZE 80 /* size of level file header */
32 #define LEVEL_HEADER_UNUSED 0 /* unused level header bytes */
33 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
34 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
35 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
36 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
37 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
38 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
39 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
40 #define TAPE_HEADER_SIZE 20 /* size of tape file header */
41 #define TAPE_HEADER_UNUSED 3 /* unused tape header bytes */
43 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
44 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
45 #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
47 /* file identifier strings */
48 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
49 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
50 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
52 /* values for "CONF" chunk */
53 #define CONF_MASK_1_BYTE 0x00
54 #define CONF_MASK_2_BYTE 0x40
55 #define CONF_MASK_4_BYTE 0x80
56 #define CONF_MASK_MULTI_BYTES 0xc0
58 #define CONF_MASK_BYTES 0xc0
59 #define CONF_MASK_TOKEN 0x3f
61 #define CONF_LAST_ENTRY (CONF_MASK_1_BYTE | 0)
63 #define CONF_VALUE_INTEGER_1 (CONF_MASK_1_BYTE | 1)
64 #define CONF_VALUE_INTEGER_2 (CONF_MASK_1_BYTE | 2)
65 #define CONF_VALUE_INTEGER_3 (CONF_MASK_1_BYTE | 3)
66 #define CONF_VALUE_INTEGER_4 (CONF_MASK_1_BYTE | 4)
67 #define CONF_VALUE_BOOLEAN_1 (CONF_MASK_1_BYTE | 5)
68 #define CONF_VALUE_BOOLEAN_2 (CONF_MASK_1_BYTE | 6)
69 #define CONF_VALUE_BOOLEAN_3 (CONF_MASK_1_BYTE | 7)
70 #define CONF_VALUE_BOOLEAN_4 (CONF_MASK_1_BYTE | 8)
72 #define CONF_VALUE_ELEMENT_1 (CONF_MASK_2_BYTE | 1)
73 #define CONF_VALUE_ELEMENT_2 (CONF_MASK_2_BYTE | 2)
74 #define CONF_VALUE_ELEMENT_3 (CONF_MASK_2_BYTE | 3)
75 #define CONF_VALUE_ELEMENT_4 (CONF_MASK_2_BYTE | 4)
77 #define CONF_VALUE_CONTENT_1 (CONF_MASK_MULTI_BYTES | 1)
78 #define CONF_VALUE_CONTENT_8 (CONF_MASK_MULTI_BYTES | 2)
80 #define CONF_VALUE_INTEGER(x) ((x) >= CONF_VALUE_INTEGER_1 && \
81 (x) <= CONF_VALUE_INTEGER_4)
83 #define CONF_VALUE_BOOLEAN(x) ((x) >= CONF_VALUE_BOOLEAN_1 && \
84 (x) <= CONF_VALUE_BOOLEAN_4)
86 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
87 (x) == CONF_MASK_2_BYTE ? 2 : \
88 (x) == CONF_MASK_4_BYTE ? 4 : 0)
90 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
91 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
93 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
95 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * 2)
96 #define CONF_CONTENT_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)] << 8)|\
97 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
99 static struct LevelInfo li;
109 /* ---------- 1-byte values ---------------------------------------------- */
111 EL_EMC_ANDROID, CONF_VALUE_INTEGER_1,
112 &li.android_move_time, 10
115 EL_EMC_ANDROID, CONF_VALUE_INTEGER_2,
116 &li.android_clone_time, 10
119 EL_EMC_LENSES, CONF_VALUE_INTEGER_1,
123 EL_EMC_LENSES, CONF_VALUE_INTEGER_2,
127 EL_EMC_MAGNIFIER, CONF_VALUE_INTEGER_1,
128 &li.magnify_score, 10
131 EL_EMC_MAGNIFIER, CONF_VALUE_INTEGER_2,
135 EL_ROBOT, CONF_VALUE_INTEGER_1,
139 EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_1,
140 &li.game_of_life[0], 2
143 EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_2,
144 &li.game_of_life[1], 3
147 EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_3,
148 &li.game_of_life[2], 3
151 EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_4,
152 &li.game_of_life[3], 3
155 EL_BIOMAZE, CONF_VALUE_INTEGER_1,
159 EL_BIOMAZE, CONF_VALUE_INTEGER_2,
163 EL_BIOMAZE, CONF_VALUE_INTEGER_3,
167 EL_BIOMAZE, CONF_VALUE_INTEGER_4,
171 EL_BALLOON, CONF_VALUE_INTEGER_1,
172 &li.wind_direction_initial, MV_NONE
175 EL_TIMEGATE_SWITCH, CONF_VALUE_INTEGER_1,
176 &li.time_timegate, 10
179 EL_LIGHT_SWITCH_ACTIVE, CONF_VALUE_INTEGER_1,
183 EL_SHIELD_NORMAL, CONF_VALUE_INTEGER_1,
184 &li.shield_normal_time, 10
187 EL_SHIELD_DEADLY, CONF_VALUE_INTEGER_1,
188 &li.shield_deadly_time, 10
191 EL_EXTRA_TIME, CONF_VALUE_INTEGER_1,
195 EL_EXTRA_TIME, CONF_VALUE_INTEGER_2,
196 &li.extra_time_score, 10
199 EL_TIME_ORB_FULL, CONF_VALUE_INTEGER_1,
200 &li.time_orb_time, 10
203 EL_TIME_ORB_FULL, CONF_VALUE_BOOLEAN_1,
204 &li.use_time_orb_bug, FALSE
207 EL_PLAYER_1, CONF_VALUE_BOOLEAN_1,
208 &li.block_snap_field, TRUE
211 EL_PLAYER_1, CONF_VALUE_BOOLEAN_2,
212 &li.use_start_element[0], FALSE
215 EL_PLAYER_2, CONF_VALUE_BOOLEAN_2,
216 &li.use_start_element[1], FALSE
219 EL_PLAYER_3, CONF_VALUE_BOOLEAN_2,
220 &li.use_start_element[2], FALSE
223 EL_PLAYER_4, CONF_VALUE_BOOLEAN_2,
224 &li.use_start_element[3], FALSE
227 EL_EMC_MAGIC_BALL, CONF_VALUE_INTEGER_1,
231 EL_EMC_MAGIC_BALL, CONF_VALUE_INTEGER_2,
232 &li.num_ball_contents, 8
235 EL_EMC_MAGIC_BALL, CONF_VALUE_BOOLEAN_1,
236 &li.ball_random, FALSE
239 EL_EMC_MAGIC_BALL, CONF_VALUE_BOOLEAN_2,
240 &li.ball_state_initial, FALSE
243 /* ---------- 2-byte values ---------------------------------------------- */
245 EL_PLAYER_1, CONF_VALUE_ELEMENT_1,
246 &li.start_element[0], EL_PLAYER_1
249 EL_PLAYER_2, CONF_VALUE_ELEMENT_1,
250 &li.start_element[1], EL_PLAYER_2
253 EL_PLAYER_3, CONF_VALUE_ELEMENT_1,
254 &li.start_element[2], EL_PLAYER_3
257 EL_PLAYER_4, CONF_VALUE_ELEMENT_1,
258 &li.start_element[3], EL_PLAYER_4
261 /* ---------- multi-byte values ------------------------------------------ */
263 EL_EMC_MAGIC_BALL, CONF_VALUE_CONTENT_8,
264 &li.ball_content, EL_EMPTY
280 { LEVEL_FILE_TYPE_RND, "RND" },
281 { LEVEL_FILE_TYPE_BD, "BD" },
282 { LEVEL_FILE_TYPE_EM, "EM" },
283 { LEVEL_FILE_TYPE_SP, "SP" },
284 { LEVEL_FILE_TYPE_DX, "DX" },
285 { LEVEL_FILE_TYPE_SB, "SB" },
286 { LEVEL_FILE_TYPE_DC, "DC" },
291 /* ========================================================================= */
292 /* level file functions */
293 /* ========================================================================= */
295 static void setLevelInfoToDefaultsFromConfigList(struct LevelInfo *level)
299 li = *level; /* copy level information into temporary buffer */
301 for (i = 0; element_conf[i].element != -1; i++)
303 int default_value = element_conf[i].default_value;
304 int type = element_conf[i].type;
305 int bytes = type & CONF_MASK_BYTES;
307 if (bytes != CONF_MASK_MULTI_BYTES)
309 if (CONF_VALUE_BOOLEAN(type))
310 *(boolean *)(element_conf[i].value) = default_value;
312 *(int *) (element_conf[i].value) = default_value;
314 else if (type == CONF_VALUE_CONTENT_8)
316 struct Content *content = (struct Content *)(element_conf[i].value);
319 for (c = 0; c < MAX_ELEMENT_CONTENTS; c++)
320 for (y = 0; y < 3; y++)
321 for (x = 0; x < 3; x++)
322 content[c].e[x][y] = default_value;
326 *level = li; /* copy temporary buffer back to level information */
329 void setElementChangePages(struct ElementInfo *ei, int change_pages)
331 int change_page_size = sizeof(struct ElementChangeInfo);
333 ei->num_change_pages = MAX(1, change_pages);
336 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
338 if (ei->current_change_page >= ei->num_change_pages)
339 ei->current_change_page = ei->num_change_pages - 1;
341 ei->change = &ei->change_page[ei->current_change_page];
344 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
348 change->can_change = FALSE;
350 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
351 change->has_event[i] = FALSE;
353 change->trigger_player = CH_PLAYER_ANY;
354 change->trigger_side = CH_SIDE_ANY;
355 change->trigger_page = CH_PAGE_ANY;
357 change->target_element = EL_EMPTY_SPACE;
359 change->delay_fixed = 0;
360 change->delay_random = 0;
361 change->delay_frames = FRAMES_PER_SECOND;
363 change->trigger_element = EL_EMPTY_SPACE;
365 change->explode = FALSE;
366 change->use_target_content = FALSE;
367 change->only_if_complete = FALSE;
368 change->use_random_replace = FALSE;
369 change->random_percentage = 100;
370 change->replace_when = CP_WHEN_EMPTY;
372 change->has_action = FALSE;
373 change->action_type = CA_NO_ACTION;
374 change->action_mode = CA_MODE_UNDEFINED;
375 change->action_arg = CA_ARG_UNDEFINED;
377 for (x = 0; x < 3; x++)
378 for (y = 0; y < 3; y++)
379 change->target_content.e[x][y] = EL_EMPTY_SPACE;
381 change->direct_action = 0;
382 change->other_action = 0;
384 change->pre_change_function = NULL;
385 change->change_function = NULL;
386 change->post_change_function = NULL;
389 static void setLevelInfoToDefaults(struct LevelInfo *level)
391 static boolean clipboard_elements_initialized = FALSE;
394 setLevelInfoToDefaultsFromConfigList(level);
395 setLevelInfoToDefaults_EM();
397 level->native_em_level = &native_em_level;
399 level->game_engine_type = GAME_ENGINE_TYPE_RND;
401 level->file_version = FILE_VERSION_ACTUAL;
402 level->game_version = GAME_VERSION_ACTUAL;
404 level->encoding_16bit_field = FALSE; /* default: only 8-bit elements */
405 level->encoding_16bit_yamyam = FALSE; /* default: only 8-bit elements */
406 level->encoding_16bit_amoeba = FALSE; /* default: only 8-bit elements */
408 level->fieldx = STD_LEV_FIELDX;
409 level->fieldy = STD_LEV_FIELDY;
411 for (x = 0; x < MAX_LEV_FIELDX; x++)
412 for (y = 0; y < MAX_LEV_FIELDY; y++)
413 level->field[x][y] = EL_SAND;
416 level->gems_needed = 0;
418 level->amoeba_speed = 10;
420 level->time_magic_wall = 10;
421 level->time_wheel = 10;
423 level->time_light = 10;
424 level->time_timegate = 10;
427 level->amoeba_content = EL_DIAMOND;
429 level->game_of_life[0] = 2;
430 level->game_of_life[1] = 3;
431 level->game_of_life[2] = 3;
432 level->game_of_life[3] = 3;
434 level->biomaze[0] = 2;
435 level->biomaze[1] = 3;
436 level->biomaze[2] = 3;
437 level->biomaze[3] = 3;
439 level->double_speed = FALSE;
440 level->initial_gravity = FALSE;
441 level->em_slippery_gems = FALSE;
442 level->instant_relocation = FALSE;
443 level->can_pass_to_walkable = FALSE;
444 level->grow_into_diggable = TRUE;
446 level->block_snap_field = TRUE;
448 level->block_last_field = FALSE; /* EM does not block by default */
449 level->sp_block_last_field = TRUE; /* SP blocks the last field */
451 level->can_move_into_acid_bits = ~0; /* everything can move into acid */
452 level->dont_collide_with_bits = ~0; /* always deadly when colliding */
454 level->use_spring_bug = FALSE;
455 level->use_time_orb_bug = FALSE;
457 level->use_step_counter = FALSE;
459 /* values for the new EMC elements */
461 level->android_move_time = 10;
462 level->android_clone_time = 10;
463 level->ball_time = 10;
464 level->lenses_score = 10;
465 level->lenses_time = 10;
466 level->magnify_score = 10;
467 level->magnify_time = 10;
468 level->slurp_score = 10;
469 level->wind_direction_initial = MV_NONE;
470 level->ball_random = FALSE;
471 level->ball_state_initial = FALSE;
472 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
473 for (x = 0; x < 3; x++)
474 for (y = 0; y < 3; y++)
475 level->ball_content[i].e[x][y] = EL_EMPTY;
477 for (i = 0; i < 16; i++)
478 level->android_array[i] = FALSE;
480 level->use_custom_template = FALSE;
482 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
483 level->name[i] = '\0';
484 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
485 level->author[i] = '\0';
487 strcpy(level->name, NAMELESS_LEVEL_NAME);
488 strcpy(level->author, ANONYMOUS_NAME);
490 for (i = 0; i < 4; i++)
492 level->envelope_text[i][0] = '\0';
493 level->envelope_xsize[i] = MAX_ENVELOPE_XSIZE;
494 level->envelope_ysize[i] = MAX_ENVELOPE_YSIZE;
497 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
498 level->score[i] = (i == SC_TIME_BONUS ? 1 : 10);
500 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
501 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
502 for (x = 0; x < 3; x++)
503 for (y = 0; y < 3; y++)
504 level->yamyam_content[i].e[x][y] =
505 (i < STD_ELEMENT_CONTENTS ? EL_ROCK : EL_EMPTY);
507 level->field[0][0] = EL_PLAYER_1;
508 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
510 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
513 struct ElementInfo *ei = &element_info[element];
515 /* never initialize clipboard elements after the very first time */
516 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
519 setElementChangePages(ei, 1);
520 setElementChangeInfoToDefaults(ei->change);
522 if (IS_CUSTOM_ELEMENT(element) ||
523 IS_GROUP_ELEMENT(element) ||
524 IS_INTERNAL_ELEMENT(element))
526 for (j = 0; j < MAX_ELEMENT_NAME_LEN + 1; j++)
527 ei->description[j] = '\0';
529 if (ei->custom_description != NULL)
530 strncpy(ei->description, ei->custom_description,MAX_ELEMENT_NAME_LEN);
532 strcpy(ei->description, ei->editor_description);
534 ei->use_gfx_element = FALSE;
535 ei->gfx_element = EL_EMPTY_SPACE;
537 ei->modified_settings = FALSE;
540 if (IS_CUSTOM_ELEMENT(element) ||
541 IS_INTERNAL_ELEMENT(element))
543 ei->access_direction = MV_ALL_DIRECTIONS;
545 ei->collect_score_initial = 10; /* special default */
546 ei->collect_count_initial = 1; /* special default */
548 ei->ce_value_fixed_initial = 0;
549 ei->ce_value_random_initial = 0;
550 ei->use_last_ce_value = FALSE;
552 ei->push_delay_fixed = -1; /* initialize later */
553 ei->push_delay_random = -1; /* initialize later */
554 ei->drop_delay_fixed = 0;
555 ei->drop_delay_random = 0;
556 ei->move_delay_fixed = 0;
557 ei->move_delay_random = 0;
559 ei->move_pattern = MV_ALL_DIRECTIONS;
560 ei->move_direction_initial = MV_START_AUTOMATIC;
561 ei->move_stepsize = TILEX / 8;
563 ei->move_enter_element = EL_EMPTY_SPACE;
564 ei->move_leave_element = EL_EMPTY_SPACE;
565 ei->move_leave_type = LEAVE_TYPE_UNLIMITED;
567 ei->slippery_type = SLIPPERY_ANY_RANDOM;
569 ei->explosion_type = EXPLODES_3X3;
570 ei->explosion_delay = 16;
571 ei->ignition_delay = 8;
573 for (x = 0; x < 3; x++)
574 for (y = 0; y < 3; y++)
575 ei->content.e[x][y] = EL_EMPTY_SPACE;
578 ei->access_layer = 0;
579 ei->access_protected = 0;
580 ei->walk_to_action = 0;
581 ei->smash_targets = 0;
584 ei->can_explode_by_fire = FALSE;
585 ei->can_explode_smashed = FALSE;
586 ei->can_explode_impact = FALSE;
588 ei->current_change_page = 0;
590 /* start with no properties at all */
591 for (j = 0; j < NUM_EP_BITFIELDS; j++)
592 Properties[element][j] = EP_BITMASK_DEFAULT;
594 /* now set default properties */
595 SET_PROPERTY(element, EP_CAN_MOVE_INTO_ACID, TRUE);
598 if (IS_GROUP_ELEMENT(element) ||
599 IS_INTERNAL_ELEMENT(element))
601 struct ElementGroupInfo *group;
603 /* initialize memory for list of elements in group */
604 if (ei->group == NULL)
605 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
609 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
610 group->element[j] = EL_EMPTY_SPACE;
612 /* default: only one element in group */
613 group->num_elements = 1;
615 group->choice_mode = ANIM_RANDOM;
619 clipboard_elements_initialized = TRUE;
621 BorderElement = EL_STEELWALL;
623 level->no_valid_file = FALSE;
625 level->changed = FALSE;
627 if (leveldir_current == NULL) /* only when dumping level */
630 /* try to determine better author name than 'anonymous' */
631 if (strcmp(leveldir_current->author, ANONYMOUS_NAME) != 0)
633 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
634 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
638 switch (LEVELCLASS(leveldir_current))
640 case LEVELCLASS_TUTORIAL:
641 strcpy(level->author, PROGRAM_AUTHOR_STRING);
644 case LEVELCLASS_CONTRIB:
645 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
646 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
649 case LEVELCLASS_PRIVATE:
650 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
651 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
655 /* keep default value */
661 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
663 level_file_info->nr = 0;
664 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
665 level_file_info->packed = FALSE;
666 level_file_info->basename = NULL;
667 level_file_info->filename = NULL;
670 static void ActivateLevelTemplate()
672 /* Currently there is no special action needed to activate the template
673 data, because 'element_info' and 'Properties' overwrite the original
674 level data, while all other variables do not change. */
677 static char *getLevelFilenameFromBasename(char *basename)
679 static char *filename = NULL;
681 checked_free(filename);
683 filename = getPath2(getCurrentLevelDir(), basename);
688 static int getFileTypeFromBasename(char *basename)
690 static char *filename = NULL;
691 struct stat file_status;
693 /* ---------- try to determine file type from filename ---------- */
695 /* check for typical filename of a Supaplex level package file */
696 if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
697 strncmp(basename, "LEVELS.D", 8) == 0))
698 return LEVEL_FILE_TYPE_SP;
700 /* ---------- try to determine file type from filesize ---------- */
702 checked_free(filename);
703 filename = getPath2(getCurrentLevelDir(), basename);
705 if (stat(filename, &file_status) == 0)
707 /* check for typical filesize of a Supaplex level package file */
708 if (file_status.st_size == 170496)
709 return LEVEL_FILE_TYPE_SP;
712 return LEVEL_FILE_TYPE_UNKNOWN;
715 static char *getSingleLevelBasename(int nr)
717 static char basename[MAX_FILENAME_LEN];
720 sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
722 sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
727 static char *getPackedLevelBasename(int type)
729 static char basename[MAX_FILENAME_LEN];
730 char *directory = getCurrentLevelDir();
732 struct dirent *dir_entry;
734 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
736 if ((dir = opendir(directory)) == NULL)
738 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
743 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
745 char *entry_basename = dir_entry->d_name;
746 int entry_type = getFileTypeFromBasename(entry_basename);
748 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
750 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
753 strcpy(basename, entry_basename);
765 static char *getSingleLevelFilename(int nr)
767 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
771 static char *getPackedLevelFilename(int type)
773 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
777 char *getDefaultLevelFilename(int nr)
779 return getSingleLevelFilename(nr);
783 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
788 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
789 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
793 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
794 int type, char *format, ...)
796 static char basename[MAX_FILENAME_LEN];
799 va_start(ap, format);
800 vsprintf(basename, format, ap);
805 lfi->basename = basename;
806 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
809 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
814 lfi->basename = getPackedLevelBasename(lfi->type);
815 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
818 static int getFiletypeFromID(char *filetype_id)
820 char *filetype_id_lower;
821 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
824 if (filetype_id == NULL)
825 return LEVEL_FILE_TYPE_UNKNOWN;
827 filetype_id_lower = getStringToLower(filetype_id);
829 for (i = 0; filetype_id_list[i].id != NULL; i++)
831 char *id_lower = getStringToLower(filetype_id_list[i].id);
833 if (strcmp(filetype_id_lower, id_lower) == 0)
834 filetype = filetype_id_list[i].filetype;
838 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
842 free(filetype_id_lower);
847 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
851 /* special case: level number is negative => check for level template file */
854 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
855 "template.%s", LEVELFILE_EXTENSION);
857 /* no fallback if template file not existing */
861 /* special case: check for file name/pattern specified in "levelinfo.conf" */
862 if (leveldir_current->level_filename != NULL)
864 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
866 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
867 leveldir_current->level_filename, nr);
868 if (fileExists(lfi->filename))
872 /* check for native Rocks'n'Diamonds level file */
873 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
874 "%03d.%s", nr, LEVELFILE_EXTENSION);
875 if (fileExists(lfi->filename))
878 /* check for Emerald Mine level file (V1) */
879 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
880 'a' + (nr / 10) % 26, '0' + nr % 10);
881 if (fileExists(lfi->filename))
883 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
884 'A' + (nr / 10) % 26, '0' + nr % 10);
885 if (fileExists(lfi->filename))
888 /* check for Emerald Mine level file (V2 to V5) */
889 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
890 if (fileExists(lfi->filename))
893 /* check for Emerald Mine level file (V6 / single mode) */
894 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
895 if (fileExists(lfi->filename))
897 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
898 if (fileExists(lfi->filename))
901 /* check for Emerald Mine level file (V6 / teamwork mode) */
902 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
903 if (fileExists(lfi->filename))
905 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
906 if (fileExists(lfi->filename))
909 /* check for various packed level file formats */
910 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
911 if (fileExists(lfi->filename))
914 /* no known level file found -- use default values (and fail later) */
915 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
916 "%03d.%s", nr, LEVELFILE_EXTENSION);
919 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
921 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
922 lfi->type = getFileTypeFromBasename(lfi->basename);
925 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
927 /* always start with reliable default values */
928 setFileInfoToDefaults(level_file_info);
930 level_file_info->nr = nr; /* set requested level number */
932 determineLevelFileInfo_Filename(level_file_info);
933 determineLevelFileInfo_Filetype(level_file_info);
936 /* ------------------------------------------------------------------------- */
937 /* functions for loading R'n'D level */
938 /* ------------------------------------------------------------------------- */
940 int getMappedElement(int element)
942 /* remap some (historic, now obsolete) elements */
946 case EL_PLAYER_OBSOLETE:
947 element = EL_PLAYER_1;
950 case EL_KEY_OBSOLETE:
953 case EL_EM_KEY_1_FILE_OBSOLETE:
954 element = EL_EM_KEY_1;
957 case EL_EM_KEY_2_FILE_OBSOLETE:
958 element = EL_EM_KEY_2;
961 case EL_EM_KEY_3_FILE_OBSOLETE:
962 element = EL_EM_KEY_3;
965 case EL_EM_KEY_4_FILE_OBSOLETE:
966 element = EL_EM_KEY_4;
969 case EL_ENVELOPE_OBSOLETE:
970 element = EL_ENVELOPE_1;
978 if (element >= NUM_FILE_ELEMENTS)
980 Error(ERR_WARN, "invalid level element %d", element);
982 element = EL_UNKNOWN;
990 int getMappedElementByVersion(int element, int game_version)
992 /* remap some elements due to certain game version */
994 if (game_version <= VERSION_IDENT(2,2,0,0))
996 /* map game font elements */
997 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
998 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
999 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
1000 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
1003 if (game_version < VERSION_IDENT(3,0,0,0))
1005 /* map Supaplex gravity tube elements */
1006 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
1007 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
1008 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
1009 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
1016 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
1018 level->file_version = getFileVersion(file);
1019 level->game_version = getFileVersion(file);
1024 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
1028 level->fieldx = getFile8Bit(file);
1029 level->fieldy = getFile8Bit(file);
1031 level->time = getFile16BitBE(file);
1032 level->gems_needed = getFile16BitBE(file);
1034 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1035 level->name[i] = getFile8Bit(file);
1036 level->name[MAX_LEVEL_NAME_LEN] = 0;
1038 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
1039 level->score[i] = getFile8Bit(file);
1041 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
1042 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
1043 for (y = 0; y < 3; y++)
1044 for (x = 0; x < 3; x++)
1045 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
1047 level->amoeba_speed = getFile8Bit(file);
1048 level->time_magic_wall = getFile8Bit(file);
1049 level->time_wheel = getFile8Bit(file);
1050 level->amoeba_content = getMappedElement(getFile8Bit(file));
1051 level->double_speed = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1052 level->initial_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1053 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1054 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1056 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1058 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1059 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1060 level->can_move_into_acid_bits = getFile32BitBE(file);
1061 level->dont_collide_with_bits = getFile8Bit(file);
1063 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1064 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1066 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1067 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1068 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1070 level->game_engine_type = getFile8Bit(file);
1072 ReadUnusedBytesFromFile(file, LEVEL_HEADER_UNUSED);
1077 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
1081 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1082 level->author[i] = getFile8Bit(file);
1083 level->author[MAX_LEVEL_NAME_LEN] = 0;
1088 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
1091 int chunk_size_expected = level->fieldx * level->fieldy;
1093 /* Note: "chunk_size" was wrong before version 2.0 when elements are
1094 stored with 16-bit encoding (and should be twice as big then).
1095 Even worse, playfield data was stored 16-bit when only yamyam content
1096 contained 16-bit elements and vice versa. */
1098 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
1099 chunk_size_expected *= 2;
1101 if (chunk_size_expected != chunk_size)
1103 ReadUnusedBytesFromFile(file, chunk_size);
1104 return chunk_size_expected;
1107 for (y = 0; y < level->fieldy; y++)
1108 for (x = 0; x < level->fieldx; x++)
1109 level->field[x][y] =
1110 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
1115 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
1118 int header_size = 4;
1119 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
1120 int chunk_size_expected = header_size + content_size;
1122 /* Note: "chunk_size" was wrong before version 2.0 when elements are
1123 stored with 16-bit encoding (and should be twice as big then).
1124 Even worse, playfield data was stored 16-bit when only yamyam content
1125 contained 16-bit elements and vice versa. */
1127 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
1128 chunk_size_expected += content_size;
1130 if (chunk_size_expected != chunk_size)
1132 ReadUnusedBytesFromFile(file, chunk_size);
1133 return chunk_size_expected;
1137 level->num_yamyam_contents = getFile8Bit(file);
1141 /* correct invalid number of content fields -- should never happen */
1142 if (level->num_yamyam_contents < 1 ||
1143 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
1144 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
1146 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
1147 for (y = 0; y < 3; y++)
1148 for (x = 0; x < 3; x++)
1149 level->yamyam_content[i].e[x][y] =
1150 getMappedElement(level->encoding_16bit_field ?
1151 getFile16BitBE(file) : getFile8Bit(file));
1155 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
1159 int num_contents, content_xsize, content_ysize;
1160 int content_array[MAX_ELEMENT_CONTENTS][3][3];
1162 element = getMappedElement(getFile16BitBE(file));
1163 num_contents = getFile8Bit(file);
1164 content_xsize = getFile8Bit(file);
1165 content_ysize = getFile8Bit(file);
1167 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
1169 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
1170 for (y = 0; y < 3; y++)
1171 for (x = 0; x < 3; x++)
1172 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
1174 /* correct invalid number of content fields -- should never happen */
1175 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
1176 num_contents = STD_ELEMENT_CONTENTS;
1178 if (element == EL_YAMYAM)
1180 level->num_yamyam_contents = num_contents;
1182 for (i = 0; i < num_contents; i++)
1183 for (y = 0; y < 3; y++)
1184 for (x = 0; x < 3; x++)
1185 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
1187 else if (element == EL_BD_AMOEBA)
1189 level->amoeba_content = content_array[0][0][0];
1193 Error(ERR_WARN, "cannot load content for element '%d'", element);
1199 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
1205 int chunk_size_expected;
1207 element = getMappedElement(getFile16BitBE(file));
1208 if (!IS_ENVELOPE(element))
1209 element = EL_ENVELOPE_1;
1211 envelope_nr = element - EL_ENVELOPE_1;
1213 envelope_len = getFile16BitBE(file);
1215 level->envelope_xsize[envelope_nr] = getFile8Bit(file);
1216 level->envelope_ysize[envelope_nr] = getFile8Bit(file);
1218 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
1220 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
1221 if (chunk_size_expected != chunk_size)
1223 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
1224 return chunk_size_expected;
1227 for (i = 0; i < envelope_len; i++)
1228 level->envelope_text[envelope_nr][i] = getFile8Bit(file);
1233 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
1235 int num_changed_custom_elements = getFile16BitBE(file);
1236 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
1239 if (chunk_size_expected != chunk_size)
1241 ReadUnusedBytesFromFile(file, chunk_size - 2);
1242 return chunk_size_expected;
1245 for (i = 0; i < num_changed_custom_elements; i++)
1247 int element = getFile16BitBE(file);
1248 int properties = getFile32BitBE(file);
1250 if (IS_CUSTOM_ELEMENT(element))
1251 Properties[element][EP_BITFIELD_BASE] = properties;
1253 Error(ERR_WARN, "invalid custom element number %d", element);
1259 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
1261 int num_changed_custom_elements = getFile16BitBE(file);
1262 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
1265 if (chunk_size_expected != chunk_size)
1267 ReadUnusedBytesFromFile(file, chunk_size - 2);
1268 return chunk_size_expected;
1271 for (i = 0; i < num_changed_custom_elements; i++)
1273 int element = getFile16BitBE(file);
1274 int custom_target_element = getFile16BitBE(file);
1276 if (IS_CUSTOM_ELEMENT(element))
1277 element_info[element].change->target_element = custom_target_element;
1279 Error(ERR_WARN, "invalid custom element number %d", element);
1285 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
1287 int num_changed_custom_elements = getFile16BitBE(file);
1288 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
1291 if (chunk_size_expected != chunk_size)
1293 ReadUnusedBytesFromFile(file, chunk_size - 2);
1294 return chunk_size_expected;
1297 for (i = 0; i < num_changed_custom_elements; i++)
1299 int element = getFile16BitBE(file);
1300 struct ElementInfo *ei = &element_info[element];
1301 unsigned long event_bits;
1303 if (!IS_CUSTOM_ELEMENT(element))
1305 Error(ERR_WARN, "invalid custom element number %d", element);
1307 element = EL_INTERNAL_DUMMY;
1310 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
1311 ei->description[j] = getFile8Bit(file);
1312 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1314 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
1316 /* some free bytes for future properties and padding */
1317 ReadUnusedBytesFromFile(file, 7);
1319 ei->use_gfx_element = getFile8Bit(file);
1320 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1322 ei->collect_score_initial = getFile8Bit(file);
1323 ei->collect_count_initial = getFile8Bit(file);
1325 ei->push_delay_fixed = getFile16BitBE(file);
1326 ei->push_delay_random = getFile16BitBE(file);
1327 ei->move_delay_fixed = getFile16BitBE(file);
1328 ei->move_delay_random = getFile16BitBE(file);
1330 ei->move_pattern = getFile16BitBE(file);
1331 ei->move_direction_initial = getFile8Bit(file);
1332 ei->move_stepsize = getFile8Bit(file);
1334 for (y = 0; y < 3; y++)
1335 for (x = 0; x < 3; x++)
1336 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
1338 event_bits = getFile32BitBE(file);
1339 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
1340 if (event_bits & (1 << j))
1341 ei->change->has_event[j] = TRUE;
1343 ei->change->target_element = getMappedElement(getFile16BitBE(file));
1345 ei->change->delay_fixed = getFile16BitBE(file);
1346 ei->change->delay_random = getFile16BitBE(file);
1347 ei->change->delay_frames = getFile16BitBE(file);
1349 ei->change->trigger_element = getMappedElement(getFile16BitBE(file));
1351 ei->change->explode = getFile8Bit(file);
1352 ei->change->use_target_content = getFile8Bit(file);
1353 ei->change->only_if_complete = getFile8Bit(file);
1354 ei->change->use_random_replace = getFile8Bit(file);
1356 ei->change->random_percentage = getFile8Bit(file);
1357 ei->change->replace_when = getFile8Bit(file);
1359 for (y = 0; y < 3; y++)
1360 for (x = 0; x < 3; x++)
1361 ei->change->target_content.e[x][y] =
1362 getMappedElement(getFile16BitBE(file));
1364 ei->slippery_type = getFile8Bit(file);
1366 /* some free bytes for future properties and padding */
1367 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
1369 /* mark that this custom element has been modified */
1370 ei->modified_settings = TRUE;
1376 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
1378 struct ElementInfo *ei;
1379 int chunk_size_expected;
1383 /* ---------- custom element base property values (96 bytes) ------------- */
1385 element = getFile16BitBE(file);
1387 if (!IS_CUSTOM_ELEMENT(element))
1389 Error(ERR_WARN, "invalid custom element number %d", element);
1391 ReadUnusedBytesFromFile(file, chunk_size - 2);
1395 ei = &element_info[element];
1397 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1398 ei->description[i] = getFile8Bit(file);
1399 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1401 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
1402 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
1404 ei->num_change_pages = getFile8Bit(file);
1406 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
1407 if (chunk_size_expected != chunk_size)
1409 ReadUnusedBytesFromFile(file, chunk_size - 43);
1410 return chunk_size_expected;
1413 ei->ce_value_fixed_initial = getFile16BitBE(file);
1414 ei->ce_value_random_initial = getFile16BitBE(file);
1415 ei->use_last_ce_value = getFile8Bit(file);
1417 ei->use_gfx_element = getFile8Bit(file);
1418 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1420 ei->collect_score_initial = getFile8Bit(file);
1421 ei->collect_count_initial = getFile8Bit(file);
1423 ei->drop_delay_fixed = getFile8Bit(file);
1424 ei->push_delay_fixed = getFile8Bit(file);
1425 ei->drop_delay_random = getFile8Bit(file);
1426 ei->push_delay_random = getFile8Bit(file);
1427 ei->move_delay_fixed = getFile16BitBE(file);
1428 ei->move_delay_random = getFile16BitBE(file);
1430 /* bits 0 - 15 of "move_pattern" ... */
1431 ei->move_pattern = getFile16BitBE(file);
1432 ei->move_direction_initial = getFile8Bit(file);
1433 ei->move_stepsize = getFile8Bit(file);
1435 ei->slippery_type = getFile8Bit(file);
1437 for (y = 0; y < 3; y++)
1438 for (x = 0; x < 3; x++)
1439 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
1441 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
1442 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
1443 ei->move_leave_type = getFile8Bit(file);
1445 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
1446 ei->move_pattern |= (getFile16BitBE(file) << 16);
1448 ei->access_direction = getFile8Bit(file);
1450 ei->explosion_delay = getFile8Bit(file);
1451 ei->ignition_delay = getFile8Bit(file);
1452 ei->explosion_type = getFile8Bit(file);
1454 /* some free bytes for future custom property values and padding */
1455 ReadUnusedBytesFromFile(file, 1);
1457 /* ---------- change page property values (48 bytes) --------------------- */
1459 setElementChangePages(ei, ei->num_change_pages);
1461 for (i = 0; i < ei->num_change_pages; i++)
1463 struct ElementChangeInfo *change = &ei->change_page[i];
1464 unsigned long event_bits;
1466 /* always start with reliable default values */
1467 setElementChangeInfoToDefaults(change);
1469 /* bits 0 - 31 of "has_event[]" ... */
1470 event_bits = getFile32BitBE(file);
1471 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
1472 if (event_bits & (1 << j))
1473 change->has_event[j] = TRUE;
1475 change->target_element = getMappedElement(getFile16BitBE(file));
1477 change->delay_fixed = getFile16BitBE(file);
1478 change->delay_random = getFile16BitBE(file);
1479 change->delay_frames = getFile16BitBE(file);
1481 change->trigger_element = getMappedElement(getFile16BitBE(file));
1483 change->explode = getFile8Bit(file);
1484 change->use_target_content = getFile8Bit(file);
1485 change->only_if_complete = getFile8Bit(file);
1486 change->use_random_replace = getFile8Bit(file);
1488 change->random_percentage = getFile8Bit(file);
1489 change->replace_when = getFile8Bit(file);
1491 for (y = 0; y < 3; y++)
1492 for (x = 0; x < 3; x++)
1493 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
1495 change->can_change = getFile8Bit(file);
1497 change->trigger_side = getFile8Bit(file);
1499 change->trigger_player = getFile8Bit(file);
1500 change->trigger_page = getFile8Bit(file);
1502 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
1503 CH_PAGE_ANY : (1 << change->trigger_page));
1505 change->has_action = getFile8Bit(file);
1506 change->action_type = getFile8Bit(file);
1507 change->action_mode = getFile8Bit(file);
1508 change->action_arg = getFile16BitBE(file);
1510 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
1511 event_bits = getFile8Bit(file);
1512 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
1513 if (event_bits & (1 << (j - 32)))
1514 change->has_event[j] = TRUE;
1517 /* mark this custom element as modified */
1518 ei->modified_settings = TRUE;
1523 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
1525 struct ElementInfo *ei;
1526 struct ElementGroupInfo *group;
1530 element = getFile16BitBE(file);
1532 if (!IS_GROUP_ELEMENT(element))
1534 Error(ERR_WARN, "invalid group element number %d", element);
1536 ReadUnusedBytesFromFile(file, chunk_size - 2);
1540 ei = &element_info[element];
1542 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1543 ei->description[i] = getFile8Bit(file);
1544 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1546 group = element_info[element].group;
1548 group->num_elements = getFile8Bit(file);
1550 ei->use_gfx_element = getFile8Bit(file);
1551 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1553 group->choice_mode = getFile8Bit(file);
1555 /* some free bytes for future values and padding */
1556 ReadUnusedBytesFromFile(file, 3);
1558 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
1559 group->element[i] = getMappedElement(getFile16BitBE(file));
1561 /* mark this group element as modified */
1562 element_info[element].modified_settings = TRUE;
1567 static int LoadLevel_CONF(FILE *file, int chunk_size, struct LevelInfo *level)
1569 int real_chunk_size = 0;
1574 int element = getFile16BitBE(file);
1575 int type = getFile8Bit(file);
1576 int bytes = type & CONF_MASK_BYTES;
1577 boolean element_found = FALSE;
1579 real_chunk_size += 3;
1581 li = *level; /* copy level information into temporary buffer */
1583 if (bytes == CONF_MASK_MULTI_BYTES)
1585 int num_bytes = getFile16BitBE(file);
1586 byte *buffer = checked_malloc(num_bytes);
1588 ReadBytesFromFile(file, buffer, num_bytes);
1590 for (i = 0; element_conf[i].element != -1; i++)
1592 if (element_conf[i].element == element &&
1593 element_conf[i].type == type)
1595 element_found = TRUE;
1597 if (type == CONF_VALUE_CONTENT_8)
1599 struct Content *content= (struct Content *)(element_conf[i].value);
1600 int num_contents = num_bytes / CONF_CONTENT_NUM_BYTES;
1603 for (c = 0; c < num_contents; c++)
1604 for (y = 0; y < 3; y++)
1605 for (x = 0; x < 3; x++)
1606 content[c].e[x][y] =
1607 getMappedElement(CONF_CONTENT_ELEMENT(buffer, c, x, y));
1610 element_found = FALSE;
1616 checked_free(buffer);
1618 real_chunk_size += 2 + num_bytes;
1622 int value = (bytes == CONF_MASK_1_BYTE ? getFile8Bit (file) :
1623 bytes == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
1624 bytes == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
1626 for (i = 0; element_conf[i].element != -1; i++)
1628 if (element_conf[i].element == element &&
1629 element_conf[i].type == type)
1631 if (CONF_VALUE_BOOLEAN(type))
1632 *(boolean *)(element_conf[i].value) = value;
1634 *(int *) (element_conf[i].value) = value;
1636 element_found = TRUE;
1642 real_chunk_size += CONF_VALUE_NUM_BYTES(bytes);
1645 *level = li; /* copy temporary buffer back to level information */
1648 Error(ERR_WARN, "cannot load CONF value for element %d", element);
1650 if (type == CONF_LAST_ENTRY || real_chunk_size >= chunk_size)
1654 return real_chunk_size;
1657 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
1658 struct LevelFileInfo *level_file_info)
1660 char *filename = level_file_info->filename;
1661 char cookie[MAX_LINE_LEN];
1662 char chunk_name[CHUNK_ID_LEN + 1];
1666 if (!(file = fopen(filename, MODE_READ)))
1668 level->no_valid_file = TRUE;
1670 if (level != &level_template)
1671 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1676 getFileChunkBE(file, chunk_name, NULL);
1677 if (strcmp(chunk_name, "RND1") == 0)
1679 getFile32BitBE(file); /* not used */
1681 getFileChunkBE(file, chunk_name, NULL);
1682 if (strcmp(chunk_name, "CAVE") != 0)
1684 level->no_valid_file = TRUE;
1686 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1691 else /* check for pre-2.0 file format with cookie string */
1693 strcpy(cookie, chunk_name);
1694 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
1695 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
1696 cookie[strlen(cookie) - 1] = '\0';
1698 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
1700 level->no_valid_file = TRUE;
1702 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1707 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
1709 level->no_valid_file = TRUE;
1711 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
1716 /* pre-2.0 level files have no game version, so use file version here */
1717 level->game_version = level->file_version;
1720 if (level->file_version < FILE_VERSION_1_2)
1722 /* level files from versions before 1.2.0 without chunk structure */
1723 LoadLevel_HEAD(file, LEVEL_HEADER_SIZE, level);
1724 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
1732 int (*loader)(FILE *, int, struct LevelInfo *);
1736 { "VERS", FILE_VERS_CHUNK_SIZE, LoadLevel_VERS },
1737 { "HEAD", LEVEL_HEADER_SIZE, LoadLevel_HEAD },
1738 { "AUTH", MAX_LEVEL_AUTHOR_LEN, LoadLevel_AUTH },
1739 { "BODY", -1, LoadLevel_BODY },
1740 { "CONT", -1, LoadLevel_CONT },
1741 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
1742 { "CNT3", -1, LoadLevel_CNT3 },
1743 { "CUS1", -1, LoadLevel_CUS1 },
1744 { "CUS2", -1, LoadLevel_CUS2 },
1745 { "CUS3", -1, LoadLevel_CUS3 },
1746 { "CUS4", -1, LoadLevel_CUS4 },
1747 { "GRP1", -1, LoadLevel_GRP1 },
1748 { "CONF", -1, LoadLevel_CONF },
1753 while (getFileChunkBE(file, chunk_name, &chunk_size))
1757 while (chunk_info[i].name != NULL &&
1758 strcmp(chunk_name, chunk_info[i].name) != 0)
1761 if (chunk_info[i].name == NULL)
1763 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
1764 chunk_name, filename);
1765 ReadUnusedBytesFromFile(file, chunk_size);
1767 else if (chunk_info[i].size != -1 &&
1768 chunk_info[i].size != chunk_size)
1770 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1771 chunk_size, chunk_name, filename);
1772 ReadUnusedBytesFromFile(file, chunk_size);
1776 /* call function to load this level chunk */
1777 int chunk_size_expected =
1778 (chunk_info[i].loader)(file, chunk_size, level);
1780 /* the size of some chunks cannot be checked before reading other
1781 chunks first (like "HEAD" and "BODY") that contain some header
1782 information, so check them here */
1783 if (chunk_size_expected != chunk_size)
1785 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1786 chunk_size, chunk_name, filename);
1795 /* ------------------------------------------------------------------------- */
1796 /* functions for loading EM level */
1797 /* ------------------------------------------------------------------------- */
1801 static int map_em_element_yam(int element)
1805 case 0x00: return EL_EMPTY;
1806 case 0x01: return EL_EMERALD;
1807 case 0x02: return EL_DIAMOND;
1808 case 0x03: return EL_ROCK;
1809 case 0x04: return EL_ROBOT;
1810 case 0x05: return EL_SPACESHIP_UP;
1811 case 0x06: return EL_BOMB;
1812 case 0x07: return EL_BUG_UP;
1813 case 0x08: return EL_AMOEBA_DROP;
1814 case 0x09: return EL_NUT;
1815 case 0x0a: return EL_YAMYAM;
1816 case 0x0b: return EL_QUICKSAND_FULL;
1817 case 0x0c: return EL_SAND;
1818 case 0x0d: return EL_WALL_SLIPPERY;
1819 case 0x0e: return EL_STEELWALL;
1820 case 0x0f: return EL_WALL;
1821 case 0x10: return EL_EM_KEY_1;
1822 case 0x11: return EL_EM_KEY_2;
1823 case 0x12: return EL_EM_KEY_4;
1824 case 0x13: return EL_EM_KEY_3;
1825 case 0x14: return EL_MAGIC_WALL;
1826 case 0x15: return EL_ROBOT_WHEEL;
1827 case 0x16: return EL_DYNAMITE;
1829 case 0x17: return EL_EM_KEY_1; /* EMC */
1830 case 0x18: return EL_BUG_UP; /* EMC */
1831 case 0x1a: return EL_DIAMOND; /* EMC */
1832 case 0x1b: return EL_EMERALD; /* EMC */
1833 case 0x25: return EL_NUT; /* EMC */
1834 case 0x80: return EL_EMPTY; /* EMC */
1835 case 0x85: return EL_EM_KEY_1; /* EMC */
1836 case 0x86: return EL_EM_KEY_2; /* EMC */
1837 case 0x87: return EL_EM_KEY_4; /* EMC */
1838 case 0x88: return EL_EM_KEY_3; /* EMC */
1839 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
1840 case 0x9a: return EL_AMOEBA_WET; /* EMC */
1841 case 0xaf: return EL_DYNAMITE; /* EMC */
1842 case 0xbd: return EL_SAND; /* EMC */
1845 Error(ERR_WARN, "invalid level element %d", element);
1850 static int map_em_element_field(int element)
1852 if (element >= 0xc8 && element <= 0xe1)
1853 return EL_CHAR_A + (element - 0xc8);
1854 else if (element >= 0xe2 && element <= 0xeb)
1855 return EL_CHAR_0 + (element - 0xe2);
1859 case 0x00: return EL_ROCK;
1860 case 0x01: return EL_ROCK; /* EMC */
1861 case 0x02: return EL_DIAMOND;
1862 case 0x03: return EL_DIAMOND;
1863 case 0x04: return EL_ROBOT;
1864 case 0x05: return EL_ROBOT; /* EMC */
1865 case 0x06: return EL_EMPTY_SPACE; /* EMC */
1866 case 0x07: return EL_EMPTY_SPACE; /* EMC */
1867 case 0x08: return EL_SPACESHIP_UP;
1868 case 0x09: return EL_SPACESHIP_RIGHT;
1869 case 0x0a: return EL_SPACESHIP_DOWN;
1870 case 0x0b: return EL_SPACESHIP_LEFT;
1871 case 0x0c: return EL_SPACESHIP_UP;
1872 case 0x0d: return EL_SPACESHIP_RIGHT;
1873 case 0x0e: return EL_SPACESHIP_DOWN;
1874 case 0x0f: return EL_SPACESHIP_LEFT;
1876 case 0x10: return EL_BOMB;
1877 case 0x11: return EL_BOMB; /* EMC */
1878 case 0x12: return EL_EMERALD;
1879 case 0x13: return EL_EMERALD;
1880 case 0x14: return EL_BUG_UP;
1881 case 0x15: return EL_BUG_RIGHT;
1882 case 0x16: return EL_BUG_DOWN;
1883 case 0x17: return EL_BUG_LEFT;
1884 case 0x18: return EL_BUG_UP;
1885 case 0x19: return EL_BUG_RIGHT;
1886 case 0x1a: return EL_BUG_DOWN;
1887 case 0x1b: return EL_BUG_LEFT;
1888 case 0x1c: return EL_AMOEBA_DROP;
1889 case 0x1d: return EL_AMOEBA_DROP; /* EMC */
1890 case 0x1e: return EL_AMOEBA_DROP; /* EMC */
1891 case 0x1f: return EL_AMOEBA_DROP; /* EMC */
1893 case 0x20: return EL_ROCK;
1894 case 0x21: return EL_BOMB; /* EMC */
1895 case 0x22: return EL_DIAMOND; /* EMC */
1896 case 0x23: return EL_EMERALD; /* EMC */
1897 case 0x24: return EL_MAGIC_WALL;
1898 case 0x25: return EL_NUT;
1899 case 0x26: return EL_NUT; /* EMC */
1900 case 0x27: return EL_NUT; /* EMC */
1902 /* looks like magic wheel, but is _always_ activated */
1903 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
1905 case 0x29: return EL_YAMYAM; /* up */
1906 case 0x2a: return EL_YAMYAM; /* down */
1907 case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
1908 case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
1909 case 0x2d: return EL_QUICKSAND_FULL;
1910 case 0x2e: return EL_EMPTY_SPACE; /* EMC */
1911 case 0x2f: return EL_EMPTY_SPACE; /* EMC */
1913 case 0x30: return EL_EMPTY_SPACE; /* EMC */
1914 case 0x31: return EL_SAND; /* EMC */
1915 case 0x32: return EL_SAND; /* EMC */
1916 case 0x33: return EL_SAND; /* EMC */
1917 case 0x34: return EL_QUICKSAND_FULL; /* EMC */
1918 case 0x35: return EL_QUICKSAND_FULL; /* EMC */
1919 case 0x36: return EL_QUICKSAND_FULL; /* EMC */
1920 case 0x37: return EL_SAND; /* EMC */
1921 case 0x38: return EL_ROCK; /* EMC */
1922 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
1923 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
1924 case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
1925 case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
1926 case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
1927 case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
1928 case 0x3f: return EL_ACID_POOL_BOTTOM;
1930 case 0x40: return EL_EXIT_OPEN; /* 1 */
1931 case 0x41: return EL_EXIT_OPEN; /* 2 */
1932 case 0x42: return EL_EXIT_OPEN; /* 3 */
1933 case 0x43: return EL_BALLOON; /* EMC */
1934 case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
1935 case 0x45: return EL_SPRING; /* EMC */
1936 case 0x46: return EL_SPRING; /* falling */ /* EMC */
1937 case 0x47: return EL_SPRING; /* left */ /* EMC */
1938 case 0x48: return EL_SPRING; /* right */ /* EMC */
1939 case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
1940 case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
1941 case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
1942 case 0x4c: return EL_EMPTY_SPACE; /* EMC */
1943 case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
1944 case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
1945 case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
1947 case 0x50: return EL_UNKNOWN; /* EMC ("android") */
1948 case 0x51: return EL_UNKNOWN; /* EMC ("android") */
1949 case 0x52: return EL_UNKNOWN; /* EMC ("android") */
1950 case 0x53: return EL_UNKNOWN; /* EMC ("android") */
1951 case 0x54: return EL_UNKNOWN; /* EMC ("android") */
1952 case 0x55: return EL_EMPTY_SPACE; /* EMC */
1953 case 0x56: return EL_EMPTY_SPACE; /* EMC */
1954 case 0x57: return EL_EMPTY_SPACE; /* EMC */
1955 case 0x58: return EL_EMPTY_SPACE; /* EMC */
1956 case 0x59: return EL_EMPTY_SPACE; /* EMC */
1957 case 0x5a: return EL_EMPTY_SPACE; /* EMC */
1958 case 0x5b: return EL_EMPTY_SPACE; /* EMC */
1959 case 0x5c: return EL_EMPTY_SPACE; /* EMC */
1960 case 0x5d: return EL_EMPTY_SPACE; /* EMC */
1961 case 0x5e: return EL_EMPTY_SPACE; /* EMC */
1962 case 0x5f: return EL_EMPTY_SPACE; /* EMC */
1964 case 0x60: return EL_EMPTY_SPACE; /* EMC */
1965 case 0x61: return EL_EMPTY_SPACE; /* EMC */
1966 case 0x62: return EL_EMPTY_SPACE; /* EMC */
1967 case 0x63: return EL_SPRING; /* left */ /* EMC */
1968 case 0x64: return EL_SPRING; /* right */ /* EMC */
1969 case 0x65: return EL_ACID; /* 1 */ /* EMC */
1970 case 0x66: return EL_ACID; /* 2 */ /* EMC */
1971 case 0x67: return EL_ACID; /* 3 */ /* EMC */
1972 case 0x68: return EL_ACID; /* 4 */ /* EMC */
1973 case 0x69: return EL_ACID; /* 5 */ /* EMC */
1974 case 0x6a: return EL_ACID; /* 6 */ /* EMC */
1975 case 0x6b: return EL_ACID; /* 7 */ /* EMC */
1976 case 0x6c: return EL_ACID; /* 8 */ /* EMC */
1977 case 0x6d: return EL_EMPTY_SPACE; /* EMC */
1978 case 0x6e: return EL_EMPTY_SPACE; /* EMC */
1979 case 0x6f: return EL_EMPTY_SPACE; /* EMC */
1981 case 0x70: return EL_EMPTY_SPACE; /* EMC */
1982 case 0x71: return EL_EMPTY_SPACE; /* EMC */
1983 case 0x72: return EL_NUT; /* left */ /* EMC */
1984 case 0x73: return EL_SAND; /* EMC (? "nut") */
1985 case 0x74: return EL_STEELWALL;
1986 case 0x75: return EL_EMPTY_SPACE; /* EMC */
1987 case 0x76: return EL_EMPTY_SPACE; /* EMC */
1988 case 0x77: return EL_BOMB; /* left */ /* EMC */
1989 case 0x78: return EL_BOMB; /* right */ /* EMC */
1990 case 0x79: return EL_ROCK; /* left */ /* EMC */
1991 case 0x7a: return EL_ROCK; /* right */ /* EMC */
1992 case 0x7b: return EL_ACID; /* (? EMC "blank") */
1993 case 0x7c: return EL_EMPTY_SPACE; /* EMC */
1994 case 0x7d: return EL_EMPTY_SPACE; /* EMC */
1995 case 0x7e: return EL_EMPTY_SPACE; /* EMC */
1996 case 0x7f: return EL_EMPTY_SPACE; /* EMC */
1998 case 0x80: return EL_EMPTY;
1999 case 0x81: return EL_WALL_SLIPPERY;
2000 case 0x82: return EL_SAND;
2001 case 0x83: return EL_STEELWALL;
2002 case 0x84: return EL_WALL;
2003 case 0x85: return EL_EM_KEY_1;
2004 case 0x86: return EL_EM_KEY_2;
2005 case 0x87: return EL_EM_KEY_4;
2006 case 0x88: return EL_EM_KEY_3;
2007 case 0x89: return EL_EM_GATE_1;
2008 case 0x8a: return EL_EM_GATE_2;
2009 case 0x8b: return EL_EM_GATE_4;
2010 case 0x8c: return EL_EM_GATE_3;
2011 case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
2012 case 0x8e: return EL_EM_GATE_1_GRAY;
2013 case 0x8f: return EL_EM_GATE_2_GRAY;
2015 case 0x90: return EL_EM_GATE_4_GRAY;
2016 case 0x91: return EL_EM_GATE_3_GRAY;
2017 case 0x92: return EL_MAGIC_WALL;
2018 case 0x93: return EL_ROBOT_WHEEL;
2019 case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
2020 case 0x95: return EL_ACID_POOL_TOPLEFT;
2021 case 0x96: return EL_ACID_POOL_TOPRIGHT;
2022 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
2023 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
2024 case 0x99: return EL_ACID; /* (? EMC "fake blank") */
2025 case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
2026 case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
2027 case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
2028 case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
2029 case 0x9e: return EL_EXIT_CLOSED;
2030 case 0x9f: return EL_CHAR_LESS; /* arrow left */
2032 /* looks like normal sand, but behaves like wall */
2033 case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
2034 case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
2035 case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
2036 case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
2037 case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
2038 case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
2039 case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
2040 case 0xa7: return EL_EMPTY_SPACE; /* EMC */
2041 case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
2042 case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
2043 case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
2044 case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
2045 case 0xac: return EL_CHAR_COMMA; /* EMC */
2046 case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
2047 case 0xae: return EL_CHAR_MINUS; /* EMC */
2048 case 0xaf: return EL_DYNAMITE;
2050 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
2051 case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
2052 case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
2053 case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
2054 case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
2055 case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
2056 case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
2057 case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
2058 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
2059 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
2060 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
2061 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
2062 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
2063 case 0xbd: return EL_SAND; /* EMC ("dirt") */
2064 case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
2065 case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
2067 case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
2068 case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
2069 case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
2070 case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
2071 case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
2072 case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
2073 case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
2074 case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
2076 /* characters: see above */
2078 case 0xec: return EL_CHAR_PERIOD;
2079 case 0xed: return EL_CHAR_EXCLAM;
2080 case 0xee: return EL_CHAR_COLON;
2081 case 0xef: return EL_CHAR_QUESTION;
2083 case 0xf0: return EL_CHAR_GREATER; /* arrow right */
2084 case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
2085 case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
2086 case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
2087 case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
2088 case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
2089 case 0xf6: return EL_EMPTY_SPACE; /* EMC */
2090 case 0xf7: return EL_EMPTY_SPACE; /* EMC */
2092 case 0xf8: return EL_EMPTY_SPACE; /* EMC */
2093 case 0xf9: return EL_EMPTY_SPACE; /* EMC */
2094 case 0xfa: return EL_EMPTY_SPACE; /* EMC */
2095 case 0xfb: return EL_EMPTY_SPACE; /* EMC */
2096 case 0xfc: return EL_EMPTY_SPACE; /* EMC */
2097 case 0xfd: return EL_EMPTY_SPACE; /* EMC */
2099 case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
2100 case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
2103 /* should never happen (all 8-bit value cases should be handled) */
2104 Error(ERR_WARN, "invalid level element %d", element);
2109 #define EM_LEVEL_SIZE 2106
2110 #define EM_LEVEL_XSIZE 64
2111 #define EM_LEVEL_YSIZE 32
2113 static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
2114 struct LevelFileInfo *level_file_info)
2116 char *filename = level_file_info->filename;
2118 unsigned char leveldata[EM_LEVEL_SIZE];
2119 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
2120 int nr = level_file_info->nr;
2123 if (!(file = fopen(filename, MODE_READ)))
2125 level->no_valid_file = TRUE;
2127 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
2132 for (i = 0; i < EM_LEVEL_SIZE; i++)
2133 leveldata[i] = fgetc(file);
2137 /* check if level data is crypted by testing against known starting bytes
2138 of the few existing crypted level files (from Emerald Mine 1 + 2) */
2140 if ((leveldata[0] == 0xf1 ||
2141 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
2143 unsigned char code0 = 0x65;
2144 unsigned char code1 = 0x11;
2146 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
2147 leveldata[0] = 0xf1;
2149 /* decode crypted level data */
2151 for (i = 0; i < EM_LEVEL_SIZE; i++)
2153 leveldata[i] ^= code0;
2154 leveldata[i] -= code1;
2156 code0 = (code0 + 7) & 0xff;
2160 level->fieldx = EM_LEVEL_XSIZE;
2161 level->fieldy = EM_LEVEL_YSIZE;
2163 level->time = header[46] * 10;
2164 level->gems_needed = header[47];
2166 /* The original Emerald Mine levels have their level number stored
2167 at the second byte of the level file...
2168 Do not trust this information at other level files, e.g. EMC,
2169 but correct it anyway (normally the first row is completely
2170 steel wall, so the correction does not hurt anyway). */
2172 if (leveldata[1] == nr)
2173 leveldata[1] = leveldata[2]; /* correct level number field */
2175 sprintf(level->name, "Level %d", nr); /* set level name */
2177 level->score[SC_EMERALD] = header[36];
2178 level->score[SC_DIAMOND] = header[37];
2179 level->score[SC_ROBOT] = header[38];
2180 level->score[SC_SPACESHIP] = header[39];
2181 level->score[SC_BUG] = header[40];
2182 level->score[SC_YAMYAM] = header[41];
2183 level->score[SC_NUT] = header[42];
2184 level->score[SC_DYNAMITE] = header[43];
2185 level->score[SC_TIME_BONUS] = header[44];
2187 level->num_yamyam_contents = 4;
2189 for (i = 0; i < level->num_yamyam_contents; i++)
2190 for (y = 0; y < 3; y++)
2191 for (x = 0; x < 3; x++)
2192 level->yamyam_content[i].e[x][y] =
2193 map_em_element_yam(header[i * 9 + y * 3 + x]);
2195 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
2196 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
2197 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
2198 level->amoeba_content = EL_DIAMOND;
2200 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
2202 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
2204 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
2205 new_element = EL_AMOEBA_WET;
2207 level->field[x][y] = new_element;
2210 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
2211 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
2212 level->field[x][y] = EL_PLAYER_1;
2214 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
2215 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
2216 level->field[x][y] = EL_PLAYER_2;
2221 void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
2223 static int ball_xy[8][2] =
2234 struct LevelInfo_EM *level_em = level->native_em_level;
2235 struct LEVEL *lev = level_em->lev;
2236 struct PLAYER *ply1 = level_em->ply1;
2237 struct PLAYER *ply2 = level_em->ply2;
2240 lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
2241 lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
2243 lev->time_seconds = level->time;
2244 lev->required_initial = level->gems_needed;
2246 lev->emerald_score = level->score[SC_EMERALD];
2247 lev->diamond_score = level->score[SC_DIAMOND];
2248 lev->alien_score = level->score[SC_ROBOT];
2249 lev->tank_score = level->score[SC_SPACESHIP];
2250 lev->bug_score = level->score[SC_BUG];
2251 lev->eater_score = level->score[SC_YAMYAM];
2252 lev->nut_score = level->score[SC_NUT];
2253 lev->dynamite_score = level->score[SC_DYNAMITE];
2254 lev->key_score = level->score[SC_KEY];
2255 lev->exit_score = level->score[SC_TIME_BONUS];
2257 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2258 for (y = 0; y < 3; y++)
2259 for (x = 0; x < 3; x++)
2260 lev->eater_array[i][y * 3 + x] =
2261 map_element_RND_to_EM(level->yamyam_content[i].e[x][y]);
2263 lev->amoeba_time = level->amoeba_speed;
2264 lev->wonderwall_time_initial = level->time_magic_wall;
2265 lev->wheel_time = level->time_wheel;
2267 lev->android_move_time = level->android_move_time;
2268 lev->android_clone_time = level->android_clone_time;
2269 lev->ball_random = level->ball_random;
2270 lev->ball_state_initial = level->ball_state_initial;
2271 lev->ball_time = level->ball_time;
2272 lev->num_ball_arrays = level->num_ball_contents;
2274 lev->lenses_score = level->lenses_score;
2275 lev->magnify_score = level->magnify_score;
2276 lev->slurp_score = level->slurp_score;
2278 lev->lenses_time = level->lenses_time;
2279 lev->magnify_time = level->magnify_time;
2281 lev->wind_direction_initial =
2282 map_direction_RND_to_EM(level->wind_direction_initial);
2283 lev->wind_cnt_initial = (level->wind_direction_initial != MV_NONE ?
2284 lev->wind_time : 0);
2286 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2287 for (j = 0; j < 8; j++)
2288 lev->ball_array[i][j] =
2289 map_element_RND_to_EM(level->
2290 ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
2292 for (i = 0; i < 16; i++)
2293 lev->android_array[i] = FALSE; /* !!! YET TO COME !!! */
2295 /* first fill the complete playfield with the default border element */
2296 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
2297 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
2298 level_em->cave[x][y] = ZBORDER;
2300 /* then copy the real level contents from level file into the playfield */
2301 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
2303 int new_element = map_element_RND_to_EM(level->field[x][y]);
2305 if (level->field[x][y] == EL_AMOEBA_DEAD)
2306 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
2308 level_em->cave[x + 1][y + 1] = new_element;
2311 ply1->x_initial = 0;
2312 ply1->y_initial = 0;
2314 ply2->x_initial = 0;
2315 ply2->y_initial = 0;
2317 /* initialize player positions and delete players from the playfield */
2318 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
2320 if (level->field[x][y] == EL_PLAYER_1)
2322 ply1->x_initial = x + 1;
2323 ply1->y_initial = y + 1;
2324 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
2326 else if (level->field[x][y] == EL_PLAYER_2)
2328 ply2->x_initial = x + 1;
2329 ply2->y_initial = y + 1;
2330 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
2335 void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
2337 static int ball_xy[8][2] =
2348 struct LevelInfo_EM *level_em = level->native_em_level;
2349 struct LEVEL *lev = level_em->lev;
2350 struct PLAYER *ply1 = level_em->ply1;
2351 struct PLAYER *ply2 = level_em->ply2;
2354 level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
2355 level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
2357 level->time = lev->time_seconds;
2358 level->gems_needed = lev->required_initial;
2360 sprintf(level->name, "Level %d", level->file_info.nr);
2362 level->score[SC_EMERALD] = lev->emerald_score;
2363 level->score[SC_DIAMOND] = lev->diamond_score;
2364 level->score[SC_ROBOT] = lev->alien_score;
2365 level->score[SC_SPACESHIP] = lev->tank_score;
2366 level->score[SC_BUG] = lev->bug_score;
2367 level->score[SC_YAMYAM] = lev->eater_score;
2368 level->score[SC_NUT] = lev->nut_score;
2369 level->score[SC_DYNAMITE] = lev->dynamite_score;
2370 level->score[SC_KEY] = lev->key_score;
2371 level->score[SC_TIME_BONUS] = lev->exit_score;
2373 level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
2375 for (i = 0; i < level->num_yamyam_contents; i++)
2376 for (y = 0; y < 3; y++)
2377 for (x = 0; x < 3; x++)
2378 level->yamyam_content[i].e[x][y] =
2379 map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
2381 level->amoeba_speed = lev->amoeba_time;
2382 level->time_magic_wall = lev->wonderwall_time_initial;
2383 level->time_wheel = lev->wheel_time;
2385 level->android_move_time = lev->android_move_time;
2386 level->android_clone_time = lev->android_clone_time;
2387 level->ball_random = lev->ball_random;
2388 level->ball_state_initial = lev->ball_state_initial;
2389 level->ball_time = lev->ball_time;
2390 level->num_ball_contents = lev->num_ball_arrays;
2392 level->lenses_score = lev->lenses_score;
2393 level->magnify_score = lev->magnify_score;
2394 level->slurp_score = lev->slurp_score;
2396 level->lenses_time = lev->lenses_time;
2397 level->magnify_time = lev->magnify_time;
2399 level->wind_direction_initial =
2400 map_direction_EM_to_RND(lev->wind_direction_initial);
2402 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2403 for (j = 0; j < 8; j++)
2404 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
2405 map_element_EM_to_RND(lev->ball_array[i][j]);
2407 for (i = 0; i < 16; i++)
2408 level->android_array[i] = FALSE; /* !!! YET TO COME !!! */
2410 /* convert the playfield (some elements need special treatment) */
2411 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
2413 int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
2415 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
2416 new_element = EL_AMOEBA_DEAD;
2418 level->field[x][y] = new_element;
2421 /* in case of both players set to the same field, use the first player */
2422 level->field[ply2->x_initial - 1][ply2->y_initial - 1] = EL_PLAYER_2;
2423 level->field[ply1->x_initial - 1][ply1->y_initial - 1] = EL_PLAYER_1;
2426 printf("::: native Emerald Mine file version: %d\n", level_em->file_version);
2430 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
2431 struct LevelFileInfo *level_file_info)
2433 if (!LoadNativeLevel_EM(level_file_info->filename))
2434 level->no_valid_file = TRUE;
2437 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
2439 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
2440 CopyNativeLevel_RND_to_EM(level);
2443 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
2445 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
2446 CopyNativeLevel_EM_to_RND(level);
2450 /* ------------------------------------------------------------------------- */
2451 /* functions for loading SP level */
2452 /* ------------------------------------------------------------------------- */
2454 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
2455 #define SP_LEVEL_SIZE 1536
2456 #define SP_LEVEL_XSIZE 60
2457 #define SP_LEVEL_YSIZE 24
2458 #define SP_LEVEL_NAME_LEN 23
2460 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
2463 int num_special_ports;
2466 /* for details of the Supaplex level format, see Herman Perk's Supaplex
2467 documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
2469 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
2470 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2472 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2474 int element_old = fgetc(file);
2477 if (element_old <= 0x27)
2478 element_new = getMappedElement(EL_SP_START + element_old);
2479 else if (element_old == 0x28)
2480 element_new = EL_INVISIBLE_WALL;
2483 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
2484 Error(ERR_WARN, "invalid level element %d", element_old);
2486 element_new = EL_UNKNOWN;
2489 level->field[x][y] = element_new;
2493 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
2495 /* initial gravity: 1 == "on", anything else (0) == "off" */
2496 level->initial_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
2498 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
2500 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
2501 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
2502 level->name[i] = fgetc(file);
2503 level->name[SP_LEVEL_NAME_LEN] = '\0';
2505 /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
2506 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2508 /* number of infotrons needed; 0 means that Supaplex will count the total
2509 amount of infotrons in the level and use the low byte of that number
2510 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
2511 level->gems_needed = fgetc(file);
2513 /* number of special ("gravity") port entries below (maximum 10 allowed) */
2514 num_special_ports = fgetc(file);
2516 /* database of properties of up to 10 special ports (6 bytes per port) */
2517 for (i = 0; i < 10; i++)
2519 int port_location, port_x, port_y, port_element;
2522 /* high and low byte of the location of a special port; if (x, y) are the
2523 coordinates of a port in the field and (0, 0) is the top-left corner,
2524 the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
2525 of what may be expected: Supaplex works with a game field in memory
2526 which is 2 bytes per tile) */
2527 port_location = getFile16BitBE(file);
2529 /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
2530 gravity = fgetc(file);
2532 /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
2533 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2535 /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
2536 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2538 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
2540 if (i >= num_special_ports)
2543 port_x = (port_location / 2) % SP_LEVEL_XSIZE;
2544 port_y = (port_location / 2) / SP_LEVEL_XSIZE;
2546 if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
2547 port_y < 0 || port_y >= SP_LEVEL_YSIZE)
2549 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
2555 port_element = level->field[port_x][port_y];
2557 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
2558 port_element > EL_SP_GRAVITY_PORT_UP)
2560 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
2565 /* change previous (wrong) gravity inverting special port to either
2566 gravity enabling special port or gravity disabling special port */
2567 level->field[port_x][port_y] +=
2568 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
2569 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
2572 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
2574 /* change special gravity ports without database entries to normal ports */
2575 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2576 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2577 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
2578 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
2579 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
2581 /* auto-determine number of infotrons if it was stored as "0" -- see above */
2582 if (level->gems_needed == 0)
2584 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2585 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2586 if (level->field[x][y] == EL_SP_INFOTRON)
2587 level->gems_needed++;
2589 level->gems_needed &= 0xff; /* only use low byte -- see above */
2592 level->fieldx = SP_LEVEL_XSIZE;
2593 level->fieldy = SP_LEVEL_YSIZE;
2595 level->time = 0; /* no time limit */
2596 level->amoeba_speed = 0;
2597 level->time_magic_wall = 0;
2598 level->time_wheel = 0;
2599 level->amoeba_content = EL_EMPTY;
2601 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2602 level->score[i] = 0; /* !!! CORRECT THIS !!! */
2604 /* there are no yamyams in supaplex levels */
2605 for (i = 0; i < level->num_yamyam_contents; i++)
2606 for (y = 0; y < 3; y++)
2607 for (x = 0; x < 3; x++)
2608 level->yamyam_content[i].e[x][y] = EL_EMPTY;
2611 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
2612 struct LevelFileInfo *level_file_info)
2614 char *filename = level_file_info->filename;
2616 int nr = level_file_info->nr - leveldir_current->first_level;
2618 char name_first, name_last;
2619 struct LevelInfo multipart_level;
2620 int multipart_xpos, multipart_ypos;
2621 boolean is_multipart_level;
2622 boolean is_first_part;
2623 boolean reading_multipart_level = FALSE;
2624 boolean use_empty_level = FALSE;
2626 if (!(file = fopen(filename, MODE_READ)))
2628 level->no_valid_file = TRUE;
2630 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
2635 /* position file stream to the requested level inside the level package */
2636 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
2638 level->no_valid_file = TRUE;
2640 Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename);
2645 /* there exist Supaplex level package files with multi-part levels which
2646 can be detected as follows: instead of leading and trailing dashes ('-')
2647 to pad the level name, they have leading and trailing numbers which are
2648 the x and y coordinations of the current part of the multi-part level;
2649 if there are '?' characters instead of numbers on the left or right side
2650 of the level name, the multi-part level consists of only horizontal or
2653 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
2655 LoadLevelFromFileStream_SP(file, level, l);
2657 /* check if this level is a part of a bigger multi-part level */
2659 name_first = level->name[0];
2660 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
2662 is_multipart_level =
2663 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
2664 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
2667 ((name_first == '?' || name_first == '1') &&
2668 (name_last == '?' || name_last == '1'));
2670 /* correct leading multipart level meta information in level name */
2671 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
2672 level->name[i] = '-';
2674 /* correct trailing multipart level meta information in level name */
2675 for (i = SP_LEVEL_NAME_LEN - 1; i>=0 && level->name[i] == name_last; i--)
2676 level->name[i] = '-';
2678 /* ---------- check for normal single level ---------- */
2680 if (!reading_multipart_level && !is_multipart_level)
2682 /* the current level is simply a normal single-part level, and we are
2683 not reading a multi-part level yet, so return the level as it is */
2688 /* ---------- check for empty level (unused multi-part) ---------- */
2690 if (!reading_multipart_level && is_multipart_level && !is_first_part)
2692 /* this is a part of a multi-part level, but not the first part
2693 (and we are not already reading parts of a multi-part level);
2694 in this case, use an empty level instead of the single part */
2696 use_empty_level = TRUE;
2701 /* ---------- check for finished multi-part level ---------- */
2703 if (reading_multipart_level &&
2704 (!is_multipart_level ||
2705 strcmp(level->name, multipart_level.name) != 0))
2707 /* we are already reading parts of a multi-part level, but this level is
2708 either not a multi-part level, or a part of a different multi-part
2709 level; in both cases, the multi-part level seems to be complete */
2714 /* ---------- here we have one part of a multi-part level ---------- */
2716 reading_multipart_level = TRUE;
2718 if (is_first_part) /* start with first part of new multi-part level */
2720 /* copy level info structure from first part */
2721 multipart_level = *level;
2723 /* clear playfield of new multi-part level */
2724 for (y = 0; y < MAX_LEV_FIELDY; y++)
2725 for (x = 0; x < MAX_LEV_FIELDX; x++)
2726 multipart_level.field[x][y] = EL_EMPTY;
2729 if (name_first == '?')
2731 if (name_last == '?')
2734 multipart_xpos = (int)(name_first - '0');
2735 multipart_ypos = (int)(name_last - '0');
2738 printf("----------> part (%d/%d) of multi-part level '%s'\n",
2739 multipart_xpos, multipart_ypos, multipart_level.name);
2742 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
2743 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
2745 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
2750 multipart_level.fieldx = MAX(multipart_level.fieldx,
2751 multipart_xpos * SP_LEVEL_XSIZE);
2752 multipart_level.fieldy = MAX(multipart_level.fieldy,
2753 multipart_ypos * SP_LEVEL_YSIZE);
2755 /* copy level part at the right position of multi-part level */
2756 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2758 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2760 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
2761 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
2763 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
2770 if (use_empty_level)
2772 setLevelInfoToDefaults(level);
2774 level->fieldx = SP_LEVEL_XSIZE;
2775 level->fieldy = SP_LEVEL_YSIZE;
2777 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2778 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2779 level->field[x][y] = EL_EMPTY;
2781 strcpy(level->name, "-------- EMPTY --------");
2783 Error(ERR_WARN, "single part of multi-part level -- using empty level");
2786 if (reading_multipart_level)
2787 *level = multipart_level;
2790 /* ------------------------------------------------------------------------- */
2791 /* functions for loading generic level */
2792 /* ------------------------------------------------------------------------- */
2794 void LoadLevelFromFileInfo(struct LevelInfo *level,
2795 struct LevelFileInfo *level_file_info)
2797 /* always start with reliable default values */
2798 setLevelInfoToDefaults(level);
2800 switch (level_file_info->type)
2802 case LEVEL_FILE_TYPE_RND:
2803 LoadLevelFromFileInfo_RND(level, level_file_info);
2806 case LEVEL_FILE_TYPE_EM:
2807 LoadLevelFromFileInfo_EM(level, level_file_info);
2808 level->game_engine_type = GAME_ENGINE_TYPE_EM;
2811 case LEVEL_FILE_TYPE_SP:
2812 LoadLevelFromFileInfo_SP(level, level_file_info);
2816 LoadLevelFromFileInfo_RND(level, level_file_info);
2820 /* if level file is invalid, restore level structure to default values */
2821 if (level->no_valid_file)
2822 setLevelInfoToDefaults(level);
2824 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
2825 level->game_engine_type = GAME_ENGINE_TYPE_RND;
2827 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
2828 CopyNativeLevel_RND_to_Native(level);
2830 CopyNativeLevel_Native_to_RND(level);
2833 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
2835 static struct LevelFileInfo level_file_info;
2837 /* always start with reliable default values */
2838 setFileInfoToDefaults(&level_file_info);
2840 level_file_info.nr = 0; /* unknown level number */
2841 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
2842 level_file_info.filename = filename;
2844 LoadLevelFromFileInfo(level, &level_file_info);
2847 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
2849 if (leveldir_current == NULL) /* only when dumping level */
2852 if (leveldir_current->latest_engine)
2854 /* ---------- use latest game engine ----------------------------------- */
2856 /* For all levels which are forced to use the latest game engine version
2857 (normally all but user contributed, private and undefined levels), set
2858 the game engine version to the actual version; this allows for actual
2859 corrections in the game engine to take effect for existing, converted
2860 levels (from "classic" or other existing games) to make the emulation
2861 of the corresponding game more accurate, while (hopefully) not breaking
2862 existing levels created from other players. */
2864 level->game_version = GAME_VERSION_ACTUAL;
2866 /* Set special EM style gems behaviour: EM style gems slip down from
2867 normal, steel and growing wall. As this is a more fundamental change,
2868 it seems better to set the default behaviour to "off" (as it is more
2869 natural) and make it configurable in the level editor (as a property
2870 of gem style elements). Already existing converted levels (neither
2871 private nor contributed levels) are changed to the new behaviour. */
2873 if (level->file_version < FILE_VERSION_2_0)
2874 level->em_slippery_gems = TRUE;
2879 /* ---------- use game engine the level was created with ----------------- */
2881 /* For all levels which are not forced to use the latest game engine
2882 version (normally user contributed, private and undefined levels),
2883 use the version of the game engine the levels were created for.
2885 Since 2.0.1, the game engine version is now directly stored
2886 in the level file (chunk "VERS"), so there is no need anymore
2887 to set the game version from the file version (except for old,
2888 pre-2.0 levels, where the game version is still taken from the
2889 file format version used to store the level -- see above). */
2891 /* player was faster than enemies in 1.0.0 and before */
2892 if (level->file_version == FILE_VERSION_1_0)
2893 level->double_speed = TRUE;
2895 /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
2896 if (level->game_version == VERSION_IDENT(2,0,1,0))
2897 level->em_slippery_gems = TRUE;
2899 /* springs could be pushed over pits before (pre-release version) 2.2.0 */
2900 if (level->game_version < VERSION_IDENT(2,2,0,0))
2901 level->use_spring_bug = TRUE;
2903 if (level->game_version < VERSION_IDENT(3,2,0,5))
2905 /* time orb caused limited time in endless time levels before 3.2.0-5 */
2906 level->use_time_orb_bug = TRUE;
2908 /* default behaviour for snapping was "no snap delay" before 3.2.0-5 */
2909 level->block_snap_field = FALSE;
2911 /* extra time score was same value as time left score before 3.2.0-5 */
2912 level->extra_time_score = level->score[SC_TIME_BONUS];
2914 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
2915 level->score[SC_TIME_BONUS] /= 10;
2918 /* only few elements were able to actively move into acid before 3.1.0 */
2919 /* trigger settings did not exist before 3.1.0; set to default "any" */
2920 if (level->game_version < VERSION_IDENT(3,1,0,0))
2924 /* correct "can move into acid" settings (all zero in old levels) */
2926 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
2927 level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
2929 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
2930 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
2931 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
2932 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
2934 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2935 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
2937 /* correct trigger settings (stored as zero == "none" in old levels) */
2939 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2941 int element = EL_CUSTOM_START + i;
2942 struct ElementInfo *ei = &element_info[element];
2944 for (j = 0; j < ei->num_change_pages; j++)
2946 struct ElementChangeInfo *change = &ei->change_page[j];
2948 change->trigger_player = CH_PLAYER_ANY;
2949 change->trigger_page = CH_PAGE_ANY;
2955 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
2959 /* map custom element change events that have changed in newer versions
2960 (these following values were accidentally changed in version 3.0.1)
2961 (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */
2962 if (level->game_version <= VERSION_IDENT(3,0,0,0))
2964 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2966 int element = EL_CUSTOM_START + i;
2968 /* order of checking and copying events to be mapped is important */
2969 for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
2971 if (HAS_CHANGE_EVENT(element, j - 2))
2973 SET_CHANGE_EVENT(element, j - 2, FALSE);
2974 SET_CHANGE_EVENT(element, j, TRUE);
2978 /* order of checking and copying events to be mapped is important */
2979 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
2981 if (HAS_CHANGE_EVENT(element, j - 1))
2983 SET_CHANGE_EVENT(element, j - 1, FALSE);
2984 SET_CHANGE_EVENT(element, j, TRUE);
2990 /* initialize "can_change" field for old levels with only one change page */
2991 if (level->game_version <= VERSION_IDENT(3,0,2,0))
2993 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2995 int element = EL_CUSTOM_START + i;
2997 if (CAN_CHANGE(element))
2998 element_info[element].change->can_change = TRUE;
3002 /* correct custom element values (for old levels without these options) */
3003 if (level->game_version < VERSION_IDENT(3,1,1,0))
3005 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3007 int element = EL_CUSTOM_START + i;
3008 struct ElementInfo *ei = &element_info[element];
3010 if (ei->access_direction == MV_NO_DIRECTION)
3011 ei->access_direction = MV_ALL_DIRECTIONS;
3014 for (j = 0; j < ei->num_change_pages; j++)
3016 struct ElementChangeInfo *change = &ei->change_page[j];
3018 if (change->trigger_side == CH_SIDE_NONE)
3019 change->trigger_side = CH_SIDE_ANY;
3026 /* correct custom element values (fix invalid values for all versions) */
3029 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3031 int element = EL_CUSTOM_START + i;
3032 struct ElementInfo *ei = &element_info[element];
3034 for (j = 0; j < ei->num_change_pages; j++)
3036 struct ElementChangeInfo *change = &ei->change_page[j];
3038 if (change->trigger_player == CH_PLAYER_NONE)
3039 change->trigger_player = CH_PLAYER_ANY;
3041 if (change->trigger_side == CH_SIDE_NONE)
3042 change->trigger_side = CH_SIDE_ANY;
3048 /* initialize "can_explode" field for old levels which did not store this */
3049 /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
3050 if (level->game_version <= VERSION_IDENT(3,1,0,0))
3052 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3054 int element = EL_CUSTOM_START + i;
3056 if (EXPLODES_1X1_OLD(element))
3057 element_info[element].explosion_type = EXPLODES_1X1;
3059 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
3060 EXPLODES_SMASHED(element) ||
3061 EXPLODES_IMPACT(element)));
3065 /* correct previously hard-coded move delay values for maze runner style */
3066 if (level->game_version < VERSION_IDENT(3,1,1,0))
3068 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3070 int element = EL_CUSTOM_START + i;
3072 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
3074 /* previously hard-coded and therefore ignored */
3075 element_info[element].move_delay_fixed = 9;
3076 element_info[element].move_delay_random = 0;
3081 /* map elements that have changed in newer versions */
3082 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
3083 level->game_version);
3084 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3085 for (x = 0; x < 3; x++)
3086 for (y = 0; y < 3; y++)
3087 level->yamyam_content[i].e[x][y] =
3088 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
3089 level->game_version);
3091 /* initialize element properties for level editor etc. */
3092 InitElementPropertiesEngine(level->game_version);
3095 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
3099 /* map elements that have changed in newer versions */
3100 for (y = 0; y < level->fieldy; y++)
3101 for (x = 0; x < level->fieldx; x++)
3102 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
3103 level->game_version);
3105 /* copy elements to runtime playfield array */
3106 for (x = 0; x < MAX_LEV_FIELDX; x++)
3107 for (y = 0; y < MAX_LEV_FIELDY; y++)
3108 Feld[x][y] = level->field[x][y];
3110 /* initialize level size variables for faster access */
3111 lev_fieldx = level->fieldx;
3112 lev_fieldy = level->fieldy;
3114 /* determine border element for this level */
3118 void LoadLevelTemplate(int nr)
3122 setLevelFileInfo(&level_template.file_info, nr);
3123 filename = level_template.file_info.filename;
3125 LoadLevelFromFileInfo(&level_template, &level_template.file_info);
3127 LoadLevel_InitVersion(&level_template, filename);
3128 LoadLevel_InitElements(&level_template, filename);
3130 ActivateLevelTemplate();
3133 void LoadLevel(int nr)
3137 setLevelFileInfo(&level.file_info, nr);
3138 filename = level.file_info.filename;
3140 LoadLevelFromFileInfo(&level, &level.file_info);
3142 if (level.use_custom_template)
3143 LoadLevelTemplate(-1);
3145 LoadLevel_InitVersion(&level, filename);
3146 LoadLevel_InitElements(&level, filename);
3147 LoadLevel_InitPlayfield(&level, filename);
3150 static void SaveLevel_VERS(FILE *file, struct LevelInfo *level)
3152 putFileVersion(file, level->file_version);
3153 putFileVersion(file, level->game_version);
3156 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
3160 putFile8Bit(file, level->fieldx);
3161 putFile8Bit(file, level->fieldy);
3163 putFile16BitBE(file, level->time);
3164 putFile16BitBE(file, level->gems_needed);
3166 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
3167 putFile8Bit(file, level->name[i]);
3169 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
3170 putFile8Bit(file, level->score[i]);
3172 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
3173 for (y = 0; y < 3; y++)
3174 for (x = 0; x < 3; x++)
3175 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
3176 level->yamyam_content[i].e[x][y]));
3177 putFile8Bit(file, level->amoeba_speed);
3178 putFile8Bit(file, level->time_magic_wall);
3179 putFile8Bit(file, level->time_wheel);
3180 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
3181 level->amoeba_content));
3182 putFile8Bit(file, (level->double_speed ? 1 : 0));
3183 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
3184 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
3185 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
3187 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
3189 putFile8Bit(file, (level->block_last_field ? 1 : 0));
3190 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
3191 putFile32BitBE(file, level->can_move_into_acid_bits);
3192 putFile8Bit(file, level->dont_collide_with_bits);
3194 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
3195 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
3197 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
3198 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
3199 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
3201 putFile8Bit(file, level->game_engine_type);
3203 WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED);
3206 static void SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
3210 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
3211 putFile8Bit(file, level->author[i]);
3214 static void SaveLevel_BODY(FILE *file, struct LevelInfo *level)
3218 for (y = 0; y < level->fieldy; y++)
3219 for (x = 0; x < level->fieldx; x++)
3220 if (level->encoding_16bit_field)
3221 putFile16BitBE(file, level->field[x][y]);
3223 putFile8Bit(file, level->field[x][y]);
3227 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
3231 putFile8Bit(file, EL_YAMYAM);
3232 putFile8Bit(file, level->num_yamyam_contents);
3233 putFile8Bit(file, 0);
3234 putFile8Bit(file, 0);
3236 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3237 for (y = 0; y < 3; y++)
3238 for (x = 0; x < 3; x++)
3239 if (level->encoding_16bit_field)
3240 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
3242 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
3246 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
3249 int num_contents, content_xsize, content_ysize;
3250 int content_array[MAX_ELEMENT_CONTENTS][3][3];
3252 if (element == EL_YAMYAM)
3254 num_contents = level->num_yamyam_contents;
3258 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3259 for (y = 0; y < 3; y++)
3260 for (x = 0; x < 3; x++)
3261 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
3263 else if (element == EL_BD_AMOEBA)
3269 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3270 for (y = 0; y < 3; y++)
3271 for (x = 0; x < 3; x++)
3272 content_array[i][x][y] = EL_EMPTY;
3273 content_array[0][0][0] = level->amoeba_content;
3277 /* chunk header already written -- write empty chunk data */
3278 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
3280 Error(ERR_WARN, "cannot save content for element '%d'", element);
3284 putFile16BitBE(file, element);
3285 putFile8Bit(file, num_contents);
3286 putFile8Bit(file, content_xsize);
3287 putFile8Bit(file, content_ysize);
3289 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
3291 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3292 for (y = 0; y < 3; y++)
3293 for (x = 0; x < 3; x++)
3294 putFile16BitBE(file, content_array[i][x][y]);
3297 static void SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
3300 int envelope_nr = element - EL_ENVELOPE_1;
3301 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
3303 putFile16BitBE(file, element);
3304 putFile16BitBE(file, envelope_len);
3305 putFile8Bit(file, level->envelope_xsize[envelope_nr]);
3306 putFile8Bit(file, level->envelope_ysize[envelope_nr]);
3308 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
3310 for (i = 0; i < envelope_len; i++)
3311 putFile8Bit(file, level->envelope_text[envelope_nr][i]);
3315 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
3316 int num_changed_custom_elements)
3320 putFile16BitBE(file, num_changed_custom_elements);
3322 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3324 int element = EL_CUSTOM_START + i;
3326 if (Properties[element][EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT)
3328 if (check < num_changed_custom_elements)
3330 putFile16BitBE(file, element);
3331 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3338 if (check != num_changed_custom_elements) /* should not happen */
3339 Error(ERR_WARN, "inconsistent number of custom element properties");
3344 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
3345 int num_changed_custom_elements)
3349 putFile16BitBE(file, num_changed_custom_elements);
3351 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3353 int element = EL_CUSTOM_START + i;
3355 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
3357 if (check < num_changed_custom_elements)
3359 putFile16BitBE(file, element);
3360 putFile16BitBE(file, element_info[element].change->target_element);
3367 if (check != num_changed_custom_elements) /* should not happen */
3368 Error(ERR_WARN, "inconsistent number of custom target elements");
3373 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
3374 int num_changed_custom_elements)
3376 int i, j, x, y, check = 0;
3378 putFile16BitBE(file, num_changed_custom_elements);
3380 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3382 int element = EL_CUSTOM_START + i;
3383 struct ElementInfo *ei = &element_info[element];
3385 if (ei->modified_settings)
3387 if (check < num_changed_custom_elements)
3389 putFile16BitBE(file, element);
3391 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
3392 putFile8Bit(file, ei->description[j]);
3394 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3396 /* some free bytes for future properties and padding */
3397 WriteUnusedBytesToFile(file, 7);
3399 putFile8Bit(file, ei->use_gfx_element);
3400 putFile16BitBE(file, ei->gfx_element);
3402 putFile8Bit(file, ei->collect_score_initial);
3403 putFile8Bit(file, ei->collect_count_initial);
3405 putFile16BitBE(file, ei->push_delay_fixed);
3406 putFile16BitBE(file, ei->push_delay_random);
3407 putFile16BitBE(file, ei->move_delay_fixed);
3408 putFile16BitBE(file, ei->move_delay_random);
3410 putFile16BitBE(file, ei->move_pattern);
3411 putFile8Bit(file, ei->move_direction_initial);
3412 putFile8Bit(file, ei->move_stepsize);
3414 for (y = 0; y < 3; y++)
3415 for (x = 0; x < 3; x++)
3416 putFile16BitBE(file, ei->content.e[x][y]);
3418 putFile32BitBE(file, ei->change->events);
3420 putFile16BitBE(file, ei->change->target_element);
3422 putFile16BitBE(file, ei->change->delay_fixed);
3423 putFile16BitBE(file, ei->change->delay_random);
3424 putFile16BitBE(file, ei->change->delay_frames);
3426 putFile16BitBE(file, ei->change->trigger_element);
3428 putFile8Bit(file, ei->change->explode);
3429 putFile8Bit(file, ei->change->use_target_content);
3430 putFile8Bit(file, ei->change->only_if_complete);
3431 putFile8Bit(file, ei->change->use_random_replace);
3433 putFile8Bit(file, ei->change->random_percentage);
3434 putFile8Bit(file, ei->change->replace_when);
3436 for (y = 0; y < 3; y++)
3437 for (x = 0; x < 3; x++)
3438 putFile16BitBE(file, ei->change->content.e[x][y]);
3440 putFile8Bit(file, ei->slippery_type);
3442 /* some free bytes for future properties and padding */
3443 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
3450 if (check != num_changed_custom_elements) /* should not happen */
3451 Error(ERR_WARN, "inconsistent number of custom element properties");
3455 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
3457 struct ElementInfo *ei = &element_info[element];
3460 /* ---------- custom element base property values (96 bytes) ------------- */
3462 putFile16BitBE(file, element);
3464 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3465 putFile8Bit(file, ei->description[i]);
3467 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3468 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
3470 putFile8Bit(file, ei->num_change_pages);
3472 putFile16BitBE(file, ei->ce_value_fixed_initial);
3473 putFile16BitBE(file, ei->ce_value_random_initial);
3474 putFile8Bit(file, ei->use_last_ce_value);
3476 putFile8Bit(file, ei->use_gfx_element);
3477 putFile16BitBE(file, ei->gfx_element);
3479 putFile8Bit(file, ei->collect_score_initial);
3480 putFile8Bit(file, ei->collect_count_initial);
3482 putFile8Bit(file, ei->drop_delay_fixed);
3483 putFile8Bit(file, ei->push_delay_fixed);
3484 putFile8Bit(file, ei->drop_delay_random);
3485 putFile8Bit(file, ei->push_delay_random);
3486 putFile16BitBE(file, ei->move_delay_fixed);
3487 putFile16BitBE(file, ei->move_delay_random);
3489 /* bits 0 - 15 of "move_pattern" ... */
3490 putFile16BitBE(file, ei->move_pattern & 0xffff);
3491 putFile8Bit(file, ei->move_direction_initial);
3492 putFile8Bit(file, ei->move_stepsize);
3494 putFile8Bit(file, ei->slippery_type);
3496 for (y = 0; y < 3; y++)
3497 for (x = 0; x < 3; x++)
3498 putFile16BitBE(file, ei->content.e[x][y]);
3500 putFile16BitBE(file, ei->move_enter_element);
3501 putFile16BitBE(file, ei->move_leave_element);
3502 putFile8Bit(file, ei->move_leave_type);
3504 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
3505 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
3507 putFile8Bit(file, ei->access_direction);
3509 putFile8Bit(file, ei->explosion_delay);
3510 putFile8Bit(file, ei->ignition_delay);
3511 putFile8Bit(file, ei->explosion_type);
3513 /* some free bytes for future custom property values and padding */
3514 WriteUnusedBytesToFile(file, 1);
3516 /* ---------- change page property values (48 bytes) --------------------- */
3518 for (i = 0; i < ei->num_change_pages; i++)
3520 struct ElementChangeInfo *change = &ei->change_page[i];
3521 unsigned long event_bits;
3523 /* bits 0 - 31 of "has_event[]" ... */
3525 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
3526 if (change->has_event[j])
3527 event_bits |= (1 << j);
3528 putFile32BitBE(file, event_bits);
3530 putFile16BitBE(file, change->target_element);
3532 putFile16BitBE(file, change->delay_fixed);
3533 putFile16BitBE(file, change->delay_random);
3534 putFile16BitBE(file, change->delay_frames);
3536 putFile16BitBE(file, change->trigger_element);
3538 putFile8Bit(file, change->explode);
3539 putFile8Bit(file, change->use_target_content);
3540 putFile8Bit(file, change->only_if_complete);
3541 putFile8Bit(file, change->use_random_replace);
3543 putFile8Bit(file, change->random_percentage);
3544 putFile8Bit(file, change->replace_when);
3546 for (y = 0; y < 3; y++)
3547 for (x = 0; x < 3; x++)
3548 putFile16BitBE(file, change->target_content.e[x][y]);
3550 putFile8Bit(file, change->can_change);
3552 putFile8Bit(file, change->trigger_side);
3554 putFile8Bit(file, change->trigger_player);
3555 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
3556 log_2(change->trigger_page)));
3558 putFile8Bit(file, change->has_action);
3559 putFile8Bit(file, change->action_type);
3560 putFile8Bit(file, change->action_mode);
3561 putFile16BitBE(file, change->action_arg);
3563 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
3565 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
3566 if (change->has_event[j])
3567 event_bits |= (1 << (j - 32));
3568 putFile8Bit(file, event_bits);
3572 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
3574 struct ElementInfo *ei = &element_info[element];
3575 struct ElementGroupInfo *group = ei->group;
3578 putFile16BitBE(file, element);
3580 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3581 putFile8Bit(file, ei->description[i]);
3583 putFile8Bit(file, group->num_elements);
3585 putFile8Bit(file, ei->use_gfx_element);
3586 putFile16BitBE(file, ei->gfx_element);
3588 putFile8Bit(file, group->choice_mode);
3590 /* some free bytes for future values and padding */
3591 WriteUnusedBytesToFile(file, 3);
3593 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
3594 putFile16BitBE(file, group->element[i]);
3597 static int SaveLevel_CONF_Value(FILE *file, int pos)
3599 int default_value = element_conf[pos].default_value;
3600 int element = element_conf[pos].element;
3601 int type = element_conf[pos].type;
3602 int bytes = type & CONF_MASK_BYTES;
3603 void *value_ptr = element_conf[pos].value;
3604 int value = (CONF_VALUE_BOOLEAN(type) ? *(boolean *)value_ptr :
3607 boolean modified = FALSE;
3609 /* check if any settings have been modified before saving them */
3610 if (value != default_value)
3613 if (!modified) /* do not save unmodified default settings */
3616 if (bytes == CONF_MASK_MULTI_BYTES)
3617 Error(ERR_EXIT, "SaveLevel_CONF_Value: cannot save multi-byte values");
3619 num_bytes += putFile16BitBE(file, element);
3620 num_bytes += putFile8Bit(file, type);
3621 num_bytes += (bytes == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
3622 bytes == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
3623 bytes == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) : 0);
3628 static int SaveLevel_CONF_Content(FILE *file, int pos, int num_contents)
3630 struct Content *content = (struct Content *)(element_conf[pos].value);
3631 int default_value = element_conf[pos].default_value;
3632 int element = element_conf[pos].element;
3633 int type = element_conf[pos].type;
3635 boolean modified = FALSE;
3638 /* check if any settings have been modified before saving them */
3639 for (i = 0; i < num_contents; i++)
3640 for (y = 0; y < 3; y++)
3641 for (x = 0; x < 3; x++)
3642 if (content[i].e[x][y] != default_value)
3645 if (!modified) /* do not save unmodified default settings */
3648 num_bytes += putFile16BitBE(file, element);
3649 num_bytes += putFile8Bit(file, type);
3650 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
3652 for (i = 0; i < num_contents; i++)
3653 for (y = 0; y < 3; y++)
3654 for (x = 0; x < 3; x++)
3655 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
3660 static int SaveLevel_CONF(FILE *file, struct LevelInfo *level)
3665 li = *level; /* copy level information into temporary buffer */
3667 for (i = 0; element_conf[i].element != -1; i++)
3669 int type = element_conf[i].type;
3670 int bytes = type & CONF_MASK_BYTES;
3672 if (bytes != CONF_MASK_MULTI_BYTES)
3673 chunk_size += SaveLevel_CONF_Value(file, i);
3674 else if (type == CONF_VALUE_CONTENT_8)
3675 chunk_size += SaveLevel_CONF_Content(file, i, MAX_ELEMENT_CONTENTS);
3681 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
3683 int body_chunk_size, conf_chunk_size;
3687 if (!(file = fopen(filename, MODE_WRITE)))
3689 Error(ERR_WARN, "cannot save level file '%s'", filename);
3693 level->file_version = FILE_VERSION_ACTUAL;
3694 level->game_version = GAME_VERSION_ACTUAL;
3696 /* check level field for 16-bit elements */
3697 level->encoding_16bit_field = FALSE;
3698 for (y = 0; y < level->fieldy; y++)
3699 for (x = 0; x < level->fieldx; x++)
3700 if (level->field[x][y] > 255)
3701 level->encoding_16bit_field = TRUE;
3703 /* check yamyam content for 16-bit elements */
3704 level->encoding_16bit_yamyam = FALSE;
3705 for (i = 0; i < level->num_yamyam_contents; i++)
3706 for (y = 0; y < 3; y++)
3707 for (x = 0; x < 3; x++)
3708 if (level->yamyam_content[i].e[x][y] > 255)
3709 level->encoding_16bit_yamyam = TRUE;
3711 /* check amoeba content for 16-bit elements */
3712 level->encoding_16bit_amoeba = FALSE;
3713 if (level->amoeba_content > 255)
3714 level->encoding_16bit_amoeba = TRUE;
3716 /* calculate size of "BODY" chunk */
3718 level->fieldx * level->fieldy * (level->encoding_16bit_field ? 2 : 1);
3720 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
3721 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
3723 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
3724 SaveLevel_VERS(file, level);
3726 putFileChunkBE(file, "HEAD", LEVEL_HEADER_SIZE);
3727 SaveLevel_HEAD(file, level);
3729 putFileChunkBE(file, "AUTH", MAX_LEVEL_AUTHOR_LEN);
3730 SaveLevel_AUTH(file, level);
3732 putFileChunkBE(file, "BODY", body_chunk_size);
3733 SaveLevel_BODY(file, level);
3735 if (level->encoding_16bit_yamyam ||
3736 level->num_yamyam_contents != STD_ELEMENT_CONTENTS)
3738 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
3739 SaveLevel_CNT2(file, level, EL_YAMYAM);
3742 if (level->encoding_16bit_amoeba)
3744 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
3745 SaveLevel_CNT2(file, level, EL_BD_AMOEBA);
3748 /* check for envelope content */
3749 for (i = 0; i < 4; i++)
3751 if (strlen(level->envelope_text[i]) > 0)
3753 int envelope_len = strlen(level->envelope_text[i]) + 1;
3755 putFileChunkBE(file, "CNT3", LEVEL_CHUNK_CNT3_SIZE(envelope_len));
3756 SaveLevel_CNT3(file, level, EL_ENVELOPE_1 + i);
3760 /* check for non-default custom elements (unless using template level) */
3761 if (!level->use_custom_template)
3763 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3765 int element = EL_CUSTOM_START + i;
3767 if (element_info[element].modified_settings)
3769 int num_change_pages = element_info[element].num_change_pages;
3771 putFileChunkBE(file, "CUS4", LEVEL_CHUNK_CUS4_SIZE(num_change_pages));
3772 SaveLevel_CUS4(file, level, element);
3777 /* check for non-default group elements (unless using template level) */
3778 if (!level->use_custom_template)
3780 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
3782 int element = EL_GROUP_START + i;
3784 if (element_info[element].modified_settings)
3786 putFileChunkBE(file, "GRP1", LEVEL_CHUNK_GRP1_SIZE);
3787 SaveLevel_GRP1(file, level, element);
3792 conf_chunk_size = SaveLevel_CONF(NULL, level); /* get chunk size */
3794 /* check for non-default configuration settings to be saved in CONF chunk */
3795 if (conf_chunk_size > 0)
3797 putFileChunkBE(file, "CONF", conf_chunk_size);
3798 SaveLevel_CONF(file, level);
3803 SetFilePermissions(filename, PERMS_PRIVATE);
3806 void SaveLevel(int nr)
3808 char *filename = getDefaultLevelFilename(nr);
3810 SaveLevelFromFilename(&level, filename);
3813 void SaveLevelTemplate()
3815 char *filename = getDefaultLevelFilename(-1);
3817 SaveLevelFromFilename(&level, filename);
3820 void DumpLevel(struct LevelInfo *level)
3822 if (level->no_valid_file)
3824 Error(ERR_WARN, "cannot dump -- no valid level file found");
3829 printf_line("-", 79);
3830 printf("Level xxx (file version %08d, game version %08d)\n",
3831 level->file_version, level->game_version);
3832 printf_line("-", 79);
3834 printf("Level author: '%s'\n", level->author);
3835 printf("Level title: '%s'\n", level->name);
3837 printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
3839 printf("Level time: %d seconds\n", level->time);
3840 printf("Gems needed: %d\n", level->gems_needed);
3842 printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
3843 printf("Time for wheel: %d seconds\n", level->time_wheel);
3844 printf("Time for light: %d seconds\n", level->time_light);
3845 printf("Time for timegate: %d seconds\n", level->time_timegate);
3847 printf("Amoeba speed: %d\n", level->amoeba_speed);
3849 printf("Initial gravity: %s\n", (level->initial_gravity ? "yes" : "no"));
3850 printf("Double speed movement: %s\n", (level->double_speed ? "yes" : "no"));
3851 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
3852 printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
3853 printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
3854 printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
3855 printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
3857 printf_line("-", 79);
3861 /* ========================================================================= */
3862 /* tape file functions */
3863 /* ========================================================================= */
3865 static void setTapeInfoToDefaults()
3869 /* always start with reliable default values (empty tape) */
3872 /* default values (also for pre-1.2 tapes) with only the first player */
3873 tape.player_participates[0] = TRUE;
3874 for (i = 1; i < MAX_PLAYERS; i++)
3875 tape.player_participates[i] = FALSE;
3877 /* at least one (default: the first) player participates in every tape */
3878 tape.num_participating_players = 1;
3880 tape.level_nr = level_nr;
3882 tape.changed = FALSE;
3884 tape.recording = FALSE;
3885 tape.playing = FALSE;
3886 tape.pausing = FALSE;
3888 tape.no_valid_file = FALSE;
3891 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
3893 tape->file_version = getFileVersion(file);
3894 tape->game_version = getFileVersion(file);
3899 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
3903 tape->random_seed = getFile32BitBE(file);
3904 tape->date = getFile32BitBE(file);
3905 tape->length = getFile32BitBE(file);
3907 /* read header fields that are new since version 1.2 */
3908 if (tape->file_version >= FILE_VERSION_1_2)
3910 byte store_participating_players = getFile8Bit(file);
3913 /* since version 1.2, tapes store which players participate in the tape */
3914 tape->num_participating_players = 0;
3915 for (i = 0; i < MAX_PLAYERS; i++)
3917 tape->player_participates[i] = FALSE;
3919 if (store_participating_players & (1 << i))
3921 tape->player_participates[i] = TRUE;
3922 tape->num_participating_players++;
3926 ReadUnusedBytesFromFile(file, TAPE_HEADER_UNUSED);
3928 engine_version = getFileVersion(file);
3929 if (engine_version > 0)
3930 tape->engine_version = engine_version;
3932 tape->engine_version = tape->game_version;
3938 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
3940 int level_identifier_size;
3943 level_identifier_size = getFile16BitBE(file);
3945 tape->level_identifier =
3946 checked_realloc(tape->level_identifier, level_identifier_size);
3948 for (i = 0; i < level_identifier_size; i++)
3949 tape->level_identifier[i] = getFile8Bit(file);
3951 tape->level_nr = getFile16BitBE(file);
3953 chunk_size = 2 + level_identifier_size + 2;
3958 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
3961 int chunk_size_expected =
3962 (tape->num_participating_players + 1) * tape->length;
3964 if (chunk_size_expected != chunk_size)
3966 ReadUnusedBytesFromFile(file, chunk_size);
3967 return chunk_size_expected;
3970 for (i = 0; i < tape->length; i++)
3972 if (i >= MAX_TAPE_LEN)
3975 for (j = 0; j < MAX_PLAYERS; j++)
3977 tape->pos[i].action[j] = MV_NONE;
3979 if (tape->player_participates[j])
3980 tape->pos[i].action[j] = getFile8Bit(file);
3983 tape->pos[i].delay = getFile8Bit(file);
3985 if (tape->file_version == FILE_VERSION_1_0)
3987 /* eliminate possible diagonal moves in old tapes */
3988 /* this is only for backward compatibility */
3990 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
3991 byte action = tape->pos[i].action[0];
3992 int k, num_moves = 0;
3994 for (k = 0; k<4; k++)
3996 if (action & joy_dir[k])
3998 tape->pos[i + num_moves].action[0] = joy_dir[k];
4000 tape->pos[i + num_moves].delay = 0;
4009 tape->length += num_moves;
4012 else if (tape->file_version < FILE_VERSION_2_0)
4014 /* convert pre-2.0 tapes to new tape format */
4016 if (tape->pos[i].delay > 1)
4019 tape->pos[i + 1] = tape->pos[i];
4020 tape->pos[i + 1].delay = 1;
4023 for (j = 0; j < MAX_PLAYERS; j++)
4024 tape->pos[i].action[j] = MV_NONE;
4025 tape->pos[i].delay--;
4036 if (i != tape->length)
4037 chunk_size = (tape->num_participating_players + 1) * i;
4042 void LoadTapeFromFilename(char *filename)
4044 char cookie[MAX_LINE_LEN];
4045 char chunk_name[CHUNK_ID_LEN + 1];
4049 /* always start with reliable default values */
4050 setTapeInfoToDefaults();
4052 if (!(file = fopen(filename, MODE_READ)))
4054 tape.no_valid_file = TRUE;
4059 getFileChunkBE(file, chunk_name, NULL);
4060 if (strcmp(chunk_name, "RND1") == 0)
4062 getFile32BitBE(file); /* not used */
4064 getFileChunkBE(file, chunk_name, NULL);
4065 if (strcmp(chunk_name, "TAPE") != 0)
4067 tape.no_valid_file = TRUE;
4069 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
4074 else /* check for pre-2.0 file format with cookie string */
4076 strcpy(cookie, chunk_name);
4077 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
4078 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
4079 cookie[strlen(cookie) - 1] = '\0';
4081 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
4083 tape.no_valid_file = TRUE;
4085 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
4090 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
4092 tape.no_valid_file = TRUE;
4094 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
4099 /* pre-2.0 tape files have no game version, so use file version here */
4100 tape.game_version = tape.file_version;
4103 if (tape.file_version < FILE_VERSION_1_2)
4105 /* tape files from versions before 1.2.0 without chunk structure */
4106 LoadTape_HEAD(file, TAPE_HEADER_SIZE, &tape);
4107 LoadTape_BODY(file, 2 * tape.length, &tape);
4115 int (*loader)(FILE *, int, struct TapeInfo *);
4119 { "VERS", FILE_VERS_CHUNK_SIZE, LoadTape_VERS },
4120 { "HEAD", TAPE_HEADER_SIZE, LoadTape_HEAD },
4121 { "INFO", -1, LoadTape_INFO },
4122 { "BODY", -1, LoadTape_BODY },
4126 while (getFileChunkBE(file, chunk_name, &chunk_size))
4130 while (chunk_info[i].name != NULL &&
4131 strcmp(chunk_name, chunk_info[i].name) != 0)
4134 if (chunk_info[i].name == NULL)
4136 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
4137 chunk_name, filename);
4138 ReadUnusedBytesFromFile(file, chunk_size);
4140 else if (chunk_info[i].size != -1 &&
4141 chunk_info[i].size != chunk_size)
4143 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
4144 chunk_size, chunk_name, filename);
4145 ReadUnusedBytesFromFile(file, chunk_size);
4149 /* call function to load this tape chunk */
4150 int chunk_size_expected =
4151 (chunk_info[i].loader)(file, chunk_size, &tape);
4153 /* the size of some chunks cannot be checked before reading other
4154 chunks first (like "HEAD" and "BODY") that contain some header
4155 information, so check them here */
4156 if (chunk_size_expected != chunk_size)
4158 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
4159 chunk_size, chunk_name, filename);
4167 tape.length_seconds = GetTapeLength();
4170 printf("::: tape game version: %d\n", tape.game_version);
4171 printf("::: tape engine version: %d\n", tape.engine_version);
4175 void LoadTape(int nr)
4177 char *filename = getTapeFilename(nr);
4179 LoadTapeFromFilename(filename);
4182 void LoadSolutionTape(int nr)
4184 char *filename = getSolutionTapeFilename(nr);
4186 LoadTapeFromFilename(filename);
4189 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
4191 putFileVersion(file, tape->file_version);
4192 putFileVersion(file, tape->game_version);
4195 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
4198 byte store_participating_players = 0;
4200 /* set bits for participating players for compact storage */
4201 for (i = 0; i < MAX_PLAYERS; i++)
4202 if (tape->player_participates[i])
4203 store_participating_players |= (1 << i);
4205 putFile32BitBE(file, tape->random_seed);
4206 putFile32BitBE(file, tape->date);
4207 putFile32BitBE(file, tape->length);
4209 putFile8Bit(file, store_participating_players);
4211 /* unused bytes not at the end here for 4-byte alignment of engine_version */
4212 WriteUnusedBytesToFile(file, TAPE_HEADER_UNUSED);
4214 putFileVersion(file, tape->engine_version);
4217 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
4219 int level_identifier_size = strlen(tape->level_identifier) + 1;
4222 putFile16BitBE(file, level_identifier_size);
4224 for (i = 0; i < level_identifier_size; i++)
4225 putFile8Bit(file, tape->level_identifier[i]);
4227 putFile16BitBE(file, tape->level_nr);
4230 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
4234 for (i = 0; i < tape->length; i++)
4236 for (j = 0; j < MAX_PLAYERS; j++)
4237 if (tape->player_participates[j])
4238 putFile8Bit(file, tape->pos[i].action[j]);
4240 putFile8Bit(file, tape->pos[i].delay);
4244 void SaveTape(int nr)
4246 char *filename = getTapeFilename(nr);
4248 boolean new_tape = TRUE;
4249 int num_participating_players = 0;
4250 int info_chunk_size;
4251 int body_chunk_size;
4254 InitTapeDirectory(leveldir_current->subdir);
4256 /* if a tape still exists, ask to overwrite it */
4257 if (fileExists(filename))
4260 if (!Request("Replace old tape ?", REQ_ASK))
4264 if (!(file = fopen(filename, MODE_WRITE)))
4266 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
4270 tape.file_version = FILE_VERSION_ACTUAL;
4271 tape.game_version = GAME_VERSION_ACTUAL;
4273 /* count number of participating players */
4274 for (i = 0; i < MAX_PLAYERS; i++)
4275 if (tape.player_participates[i])
4276 num_participating_players++;
4278 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
4279 body_chunk_size = (num_participating_players + 1) * tape.length;
4281 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
4282 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
4284 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
4285 SaveTape_VERS(file, &tape);
4287 putFileChunkBE(file, "HEAD", TAPE_HEADER_SIZE);
4288 SaveTape_HEAD(file, &tape);
4290 putFileChunkBE(file, "INFO", info_chunk_size);
4291 SaveTape_INFO(file, &tape);
4293 putFileChunkBE(file, "BODY", body_chunk_size);
4294 SaveTape_BODY(file, &tape);
4298 SetFilePermissions(filename, PERMS_PRIVATE);
4300 tape.changed = FALSE;
4303 Request("Tape saved !", REQ_CONFIRM);
4306 void DumpTape(struct TapeInfo *tape)
4310 if (tape->no_valid_file)
4312 Error(ERR_WARN, "cannot dump -- no valid tape file found");
4317 printf_line("-", 79);
4318 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
4319 tape->level_nr, tape->file_version, tape->game_version);
4320 printf(" (effective engine version %08d)\n",
4321 tape->engine_version);
4322 printf("Level series identifier: '%s'\n", tape->level_identifier);
4323 printf_line("-", 79);
4325 for (i = 0; i < tape->length; i++)
4327 if (i >= MAX_TAPE_LEN)
4330 printf("%03d: ", i);
4332 for (j = 0; j < MAX_PLAYERS; j++)
4334 if (tape->player_participates[j])
4336 int action = tape->pos[i].action[j];
4338 printf("%d:%02x ", j, action);
4339 printf("[%c%c%c%c|%c%c] - ",
4340 (action & JOY_LEFT ? '<' : ' '),
4341 (action & JOY_RIGHT ? '>' : ' '),
4342 (action & JOY_UP ? '^' : ' '),
4343 (action & JOY_DOWN ? 'v' : ' '),
4344 (action & JOY_BUTTON_1 ? '1' : ' '),
4345 (action & JOY_BUTTON_2 ? '2' : ' '));
4349 printf("(%03d)\n", tape->pos[i].delay);
4352 printf_line("-", 79);
4356 /* ========================================================================= */
4357 /* score file functions */
4358 /* ========================================================================= */
4360 void LoadScore(int nr)
4363 char *filename = getScoreFilename(nr);
4364 char cookie[MAX_LINE_LEN];
4365 char line[MAX_LINE_LEN];
4369 /* always start with reliable default values */
4370 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4372 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
4373 highscore[i].Score = 0;
4376 if (!(file = fopen(filename, MODE_READ)))
4379 /* check file identifier */
4380 fgets(cookie, MAX_LINE_LEN, file);
4381 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
4382 cookie[strlen(cookie) - 1] = '\0';
4384 if (!checkCookieString(cookie, SCORE_COOKIE))
4386 Error(ERR_WARN, "unknown format of score file '%s'", filename);
4391 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4393 fscanf(file, "%d", &highscore[i].Score);
4394 fgets(line, MAX_LINE_LEN, file);
4396 if (line[strlen(line) - 1] == '\n')
4397 line[strlen(line) - 1] = '\0';
4399 for (line_ptr = line; *line_ptr; line_ptr++)
4401 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
4403 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
4404 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
4413 void SaveScore(int nr)
4416 char *filename = getScoreFilename(nr);
4419 InitScoreDirectory(leveldir_current->subdir);
4421 if (!(file = fopen(filename, MODE_WRITE)))
4423 Error(ERR_WARN, "cannot save score for level %d", nr);
4427 fprintf(file, "%s\n\n", SCORE_COOKIE);
4429 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4430 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
4434 SetFilePermissions(filename, PERMS_PUBLIC);
4438 /* ========================================================================= */
4439 /* setup file functions */
4440 /* ========================================================================= */
4442 #define TOKEN_STR_PLAYER_PREFIX "player_"
4445 #define SETUP_TOKEN_PLAYER_NAME 0
4446 #define SETUP_TOKEN_SOUND 1
4447 #define SETUP_TOKEN_SOUND_LOOPS 2
4448 #define SETUP_TOKEN_SOUND_MUSIC 3
4449 #define SETUP_TOKEN_SOUND_SIMPLE 4
4450 #define SETUP_TOKEN_TOONS 5
4451 #define SETUP_TOKEN_SCROLL_DELAY 6
4452 #define SETUP_TOKEN_SOFT_SCROLLING 7
4453 #define SETUP_TOKEN_FADING 8
4454 #define SETUP_TOKEN_AUTORECORD 9
4455 #define SETUP_TOKEN_QUICK_DOORS 10
4456 #define SETUP_TOKEN_TEAM_MODE 11
4457 #define SETUP_TOKEN_HANDICAP 12
4458 #define SETUP_TOKEN_SKIP_LEVELS 13
4459 #define SETUP_TOKEN_TIME_LIMIT 14
4460 #define SETUP_TOKEN_FULLSCREEN 15
4461 #define SETUP_TOKEN_ASK_ON_ESCAPE 16
4462 #define SETUP_TOKEN_GRAPHICS_SET 17
4463 #define SETUP_TOKEN_SOUNDS_SET 18
4464 #define SETUP_TOKEN_MUSIC_SET 19
4465 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 20
4466 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 21
4467 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 22
4469 #define NUM_GLOBAL_SETUP_TOKENS 23
4472 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
4473 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
4474 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2
4475 #define SETUP_TOKEN_EDITOR_EL_MORE 3
4476 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4
4477 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5
4478 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6
4479 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7
4480 #define SETUP_TOKEN_EDITOR_EL_CHARS 8
4481 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 9
4482 #define SETUP_TOKEN_EDITOR_EL_CUSTOM_MORE 10
4483 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 11
4484 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 12
4486 #define NUM_EDITOR_SETUP_TOKENS 13
4488 /* shortcut setup */
4489 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
4490 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
4491 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
4493 #define NUM_SHORTCUT_SETUP_TOKENS 3
4496 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
4497 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
4498 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
4499 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
4500 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
4501 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
4502 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
4503 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
4504 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
4505 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
4506 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
4507 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
4508 #define SETUP_TOKEN_PLAYER_KEY_UP 12
4509 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
4510 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
4511 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
4513 #define NUM_PLAYER_SETUP_TOKENS 16
4516 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 0
4517 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 1
4519 #define NUM_SYSTEM_SETUP_TOKENS 2
4522 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
4524 #define NUM_OPTIONS_SETUP_TOKENS 1
4527 static struct SetupInfo si;
4528 static struct SetupEditorInfo sei;
4529 static struct SetupShortcutInfo ssi;
4530 static struct SetupInputInfo sii;
4531 static struct SetupSystemInfo syi;
4532 static struct OptionInfo soi;
4534 static struct TokenInfo global_setup_tokens[] =
4536 { TYPE_STRING, &si.player_name, "player_name" },
4537 { TYPE_SWITCH, &si.sound, "sound" },
4538 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
4539 { TYPE_SWITCH, &si.sound_music, "background_music" },
4540 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
4541 { TYPE_SWITCH, &si.toons, "toons" },
4542 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
4543 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
4544 { TYPE_SWITCH, &si.fading, "screen_fading" },
4545 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
4546 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
4547 { TYPE_SWITCH, &si.team_mode, "team_mode" },
4548 { TYPE_SWITCH, &si.handicap, "handicap" },
4549 { TYPE_SWITCH, &si.skip_levels, "skip_levels" },
4550 { TYPE_SWITCH, &si.time_limit, "time_limit" },
4551 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
4552 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
4553 { TYPE_STRING, &si.graphics_set, "graphics_set" },
4554 { TYPE_STRING, &si.sounds_set, "sounds_set" },
4555 { TYPE_STRING, &si.music_set, "music_set" },
4556 { TYPE_SWITCH, &si.override_level_graphics, "override_level_graphics" },
4557 { TYPE_SWITCH, &si.override_level_sounds, "override_level_sounds" },
4558 { TYPE_SWITCH, &si.override_level_music, "override_level_music" },
4561 static struct TokenInfo editor_setup_tokens[] =
4563 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
4564 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
4565 { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
4566 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
4567 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
4568 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
4569 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
4570 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
4571 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
4572 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
4573 { TYPE_SWITCH, &sei.el_custom_more, "editor.el_custom_more" },
4574 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
4575 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
4578 static struct TokenInfo shortcut_setup_tokens[] =
4580 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
4581 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
4582 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" }
4585 static struct TokenInfo player_setup_tokens[] =
4587 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
4588 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
4589 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
4590 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
4591 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
4592 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
4593 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
4594 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
4595 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
4596 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
4597 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
4598 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
4599 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
4600 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
4601 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
4602 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" }
4605 static struct TokenInfo system_setup_tokens[] =
4607 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
4608 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" }
4611 static struct TokenInfo options_setup_tokens[] =
4613 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" }
4616 static char *get_corrected_login_name(char *login_name)
4618 /* needed because player name must be a fixed length string */
4619 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
4621 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
4622 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
4624 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
4625 if (strchr(login_name_new, ' '))
4626 *strchr(login_name_new, ' ') = '\0';
4628 return login_name_new;
4631 static void setSetupInfoToDefaults(struct SetupInfo *si)
4635 si->player_name = get_corrected_login_name(getLoginName());
4638 si->sound_loops = TRUE;
4639 si->sound_music = TRUE;
4640 si->sound_simple = TRUE;
4642 si->double_buffering = TRUE;
4643 si->direct_draw = !si->double_buffering;
4644 si->scroll_delay = TRUE;
4645 si->soft_scrolling = TRUE;
4647 si->autorecord = TRUE;
4648 si->quick_doors = FALSE;
4649 si->team_mode = FALSE;
4650 si->handicap = TRUE;
4651 si->skip_levels = TRUE;
4652 si->time_limit = TRUE;
4653 si->fullscreen = FALSE;
4654 si->ask_on_escape = TRUE;
4656 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
4657 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
4658 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
4659 si->override_level_graphics = FALSE;
4660 si->override_level_sounds = FALSE;
4661 si->override_level_music = FALSE;
4663 si->editor.el_boulderdash = TRUE;
4664 si->editor.el_emerald_mine = TRUE;
4665 si->editor.el_emerald_mine_club = TRUE;
4666 si->editor.el_more = TRUE;
4667 si->editor.el_sokoban = TRUE;
4668 si->editor.el_supaplex = TRUE;
4669 si->editor.el_diamond_caves = TRUE;
4670 si->editor.el_dx_boulderdash = TRUE;
4671 si->editor.el_chars = TRUE;
4672 si->editor.el_custom = TRUE;
4673 si->editor.el_custom_more = FALSE;
4675 si->editor.el_headlines = TRUE;
4676 si->editor.el_user_defined = FALSE;
4678 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
4679 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
4680 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
4682 for (i = 0; i < MAX_PLAYERS; i++)
4684 si->input[i].use_joystick = FALSE;
4685 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
4686 si->input[i].joy.xleft = JOYSTICK_XLEFT;
4687 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
4688 si->input[i].joy.xright = JOYSTICK_XRIGHT;
4689 si->input[i].joy.yupper = JOYSTICK_YUPPER;
4690 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
4691 si->input[i].joy.ylower = JOYSTICK_YLOWER;
4692 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
4693 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
4694 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
4695 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
4696 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
4697 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
4698 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
4699 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
4702 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
4703 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
4705 si->options.verbose = FALSE;
4708 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
4712 if (!setup_file_hash)
4717 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
4718 setSetupInfo(global_setup_tokens, i,
4719 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
4724 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
4725 setSetupInfo(editor_setup_tokens, i,
4726 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
4729 /* shortcut setup */
4730 ssi = setup.shortcut;
4731 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
4732 setSetupInfo(shortcut_setup_tokens, i,
4733 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
4734 setup.shortcut = ssi;
4737 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
4741 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
4743 sii = setup.input[pnr];
4744 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
4746 char full_token[100];
4748 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
4749 setSetupInfo(player_setup_tokens, i,
4750 getHashEntry(setup_file_hash, full_token));
4752 setup.input[pnr] = sii;
4757 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
4758 setSetupInfo(system_setup_tokens, i,
4759 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
4763 soi = setup.options;
4764 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
4765 setSetupInfo(options_setup_tokens, i,
4766 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
4767 setup.options = soi;
4772 char *filename = getSetupFilename();
4773 SetupFileHash *setup_file_hash = NULL;
4775 /* always start with reliable default values */
4776 setSetupInfoToDefaults(&setup);
4778 setup_file_hash = loadSetupFileHash(filename);
4780 if (setup_file_hash)
4782 char *player_name_new;
4784 checkSetupFileHashIdentifier(setup_file_hash, getCookie("SETUP"));
4785 decodeSetupFileHash(setup_file_hash);
4787 setup.direct_draw = !setup.double_buffering;
4789 freeSetupFileHash(setup_file_hash);
4791 /* needed to work around problems with fixed length strings */
4792 player_name_new = get_corrected_login_name(setup.player_name);
4793 free(setup.player_name);
4794 setup.player_name = player_name_new;
4797 Error(ERR_WARN, "using default setup values");
4802 char *filename = getSetupFilename();
4806 InitUserDataDirectory();
4808 if (!(file = fopen(filename, MODE_WRITE)))
4810 Error(ERR_WARN, "cannot write setup file '%s'", filename);
4814 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
4815 getCookie("SETUP")));
4816 fprintf(file, "\n");
4820 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
4822 /* just to make things nicer :) */
4823 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
4824 i == SETUP_TOKEN_GRAPHICS_SET)
4825 fprintf(file, "\n");
4827 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
4832 fprintf(file, "\n");
4833 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
4834 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
4836 /* shortcut setup */
4837 ssi = setup.shortcut;
4838 fprintf(file, "\n");
4839 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
4840 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
4843 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
4847 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
4848 fprintf(file, "\n");
4850 sii = setup.input[pnr];
4851 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
4852 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
4857 fprintf(file, "\n");
4858 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
4859 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
4862 soi = setup.options;
4863 fprintf(file, "\n");
4864 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
4865 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
4869 SetFilePermissions(filename, PERMS_PRIVATE);
4872 void LoadCustomElementDescriptions()
4874 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
4875 SetupFileHash *setup_file_hash;
4878 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4880 if (element_info[i].custom_description != NULL)
4882 free(element_info[i].custom_description);
4883 element_info[i].custom_description = NULL;
4887 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
4890 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4892 char *token = getStringCat2(element_info[i].token_name, ".name");
4893 char *value = getHashEntry(setup_file_hash, token);
4896 element_info[i].custom_description = getStringCopy(value);
4901 freeSetupFileHash(setup_file_hash);
4904 void LoadSpecialMenuDesignSettings()
4906 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
4907 SetupFileHash *setup_file_hash;
4910 /* always start with reliable default values from default config */
4911 for (i = 0; image_config_vars[i].token != NULL; i++)
4912 for (j = 0; image_config[j].token != NULL; j++)
4913 if (strcmp(image_config_vars[i].token, image_config[j].token) == 0)
4914 *image_config_vars[i].value =
4915 get_auto_parameter_value(image_config_vars[i].token,
4916 image_config[j].value);
4918 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
4921 /* special case: initialize with default values that may be overwritten */
4922 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
4924 char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset");
4925 char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset");
4926 char *list_size = getHashEntry(setup_file_hash, "menu.list_size");
4928 if (value_x != NULL)
4929 menu.draw_xoffset[i] = get_integer_from_string(value_x);
4930 if (value_y != NULL)
4931 menu.draw_yoffset[i] = get_integer_from_string(value_y);
4932 if (list_size != NULL)
4933 menu.list_size[i] = get_integer_from_string(list_size);
4936 /* read (and overwrite with) values that may be specified in config file */
4937 for (i = 0; image_config_vars[i].token != NULL; i++)
4939 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
4942 *image_config_vars[i].value =
4943 get_auto_parameter_value(image_config_vars[i].token, value);
4946 freeSetupFileHash(setup_file_hash);
4949 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
4951 char *filename = getEditorSetupFilename();
4952 SetupFileList *setup_file_list, *list;
4953 SetupFileHash *element_hash;
4954 int num_unknown_tokens = 0;
4957 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
4960 element_hash = newSetupFileHash();
4962 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4963 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
4965 /* determined size may be larger than needed (due to unknown elements) */
4967 for (list = setup_file_list; list != NULL; list = list->next)
4970 /* add space for up to 3 more elements for padding that may be needed */
4973 *elements = checked_malloc(*num_elements * sizeof(int));
4976 for (list = setup_file_list; list != NULL; list = list->next)
4978 char *value = getHashEntry(element_hash, list->token);
4980 if (value == NULL) /* try to find obsolete token mapping */
4982 char *mapped_token = get_mapped_token(list->token);
4984 if (mapped_token != NULL)
4986 value = getHashEntry(element_hash, mapped_token);
4994 (*elements)[(*num_elements)++] = atoi(value);
4998 if (num_unknown_tokens == 0)
5000 Error(ERR_RETURN_LINE, "-");
5001 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
5002 Error(ERR_RETURN, "- config file: '%s'", filename);
5004 num_unknown_tokens++;
5007 Error(ERR_RETURN, "- token: '%s'", list->token);
5011 if (num_unknown_tokens > 0)
5012 Error(ERR_RETURN_LINE, "-");
5014 while (*num_elements % 4) /* pad with empty elements, if needed */
5015 (*elements)[(*num_elements)++] = EL_EMPTY;
5017 freeSetupFileList(setup_file_list);
5018 freeSetupFileHash(element_hash);
5021 for (i = 0; i < *num_elements; i++)
5022 printf("editor: element '%s' [%d]\n",
5023 element_info[(*elements)[i]].token_name, (*elements)[i]);
5027 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
5030 SetupFileHash *setup_file_hash = NULL;
5031 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
5032 char *filename_music, *filename_prefix, *filename_info;
5038 token_to_value_ptr[] =
5040 { "title_header", &tmp_music_file_info.title_header },
5041 { "artist_header", &tmp_music_file_info.artist_header },
5042 { "album_header", &tmp_music_file_info.album_header },
5043 { "year_header", &tmp_music_file_info.year_header },
5045 { "title", &tmp_music_file_info.title },
5046 { "artist", &tmp_music_file_info.artist },
5047 { "album", &tmp_music_file_info.album },
5048 { "year", &tmp_music_file_info.year },
5054 filename_music = (is_sound ? getCustomSoundFilename(basename) :
5055 getCustomMusicFilename(basename));
5057 if (filename_music == NULL)
5060 /* ---------- try to replace file extension ---------- */
5062 filename_prefix = getStringCopy(filename_music);
5063 if (strrchr(filename_prefix, '.') != NULL)
5064 *strrchr(filename_prefix, '.') = '\0';
5065 filename_info = getStringCat2(filename_prefix, ".txt");
5068 printf("trying to load file '%s'...\n", filename_info);
5071 if (fileExists(filename_info))
5072 setup_file_hash = loadSetupFileHash(filename_info);
5074 free(filename_prefix);
5075 free(filename_info);
5077 if (setup_file_hash == NULL)
5079 /* ---------- try to add file extension ---------- */
5081 filename_prefix = getStringCopy(filename_music);
5082 filename_info = getStringCat2(filename_prefix, ".txt");
5085 printf("trying to load file '%s'...\n", filename_info);
5088 if (fileExists(filename_info))
5089 setup_file_hash = loadSetupFileHash(filename_info);
5091 free(filename_prefix);
5092 free(filename_info);
5095 if (setup_file_hash == NULL)
5098 /* ---------- music file info found ---------- */
5100 memset(&tmp_music_file_info, 0, sizeof(struct MusicFileInfo));
5102 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
5104 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
5106 *token_to_value_ptr[i].value_ptr =
5107 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
5110 tmp_music_file_info.basename = getStringCopy(basename);
5111 tmp_music_file_info.music = music;
5112 tmp_music_file_info.is_sound = is_sound;
5114 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
5115 *new_music_file_info = tmp_music_file_info;
5117 return new_music_file_info;
5120 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
5122 return get_music_file_info_ext(basename, music, FALSE);
5125 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
5127 return get_music_file_info_ext(basename, sound, TRUE);
5130 static boolean music_info_listed_ext(struct MusicFileInfo *list,
5131 char *basename, boolean is_sound)
5133 for (; list != NULL; list = list->next)
5134 if (list->is_sound == is_sound && strcmp(list->basename, basename) == 0)
5140 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
5142 return music_info_listed_ext(list, basename, FALSE);
5145 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
5147 return music_info_listed_ext(list, basename, TRUE);
5150 void LoadMusicInfo()
5152 char *music_directory = getCustomMusicDirectory();
5153 int num_music = getMusicListSize();
5154 int num_music_noconf = 0;
5155 int num_sounds = getSoundListSize();
5157 struct dirent *dir_entry;
5158 struct FileInfo *music, *sound;
5159 struct MusicFileInfo *next, **new;
5162 while (music_file_info != NULL)
5164 next = music_file_info->next;
5166 checked_free(music_file_info->basename);
5168 checked_free(music_file_info->title_header);
5169 checked_free(music_file_info->artist_header);
5170 checked_free(music_file_info->album_header);
5171 checked_free(music_file_info->year_header);
5173 checked_free(music_file_info->title);
5174 checked_free(music_file_info->artist);
5175 checked_free(music_file_info->album);
5176 checked_free(music_file_info->year);
5178 free(music_file_info);
5180 music_file_info = next;
5183 new = &music_file_info;
5185 for (i = 0; i < num_music; i++)
5187 music = getMusicListEntry(i);
5189 if (music->filename == NULL)
5192 if (strcmp(music->filename, UNDEFINED_FILENAME) == 0)
5195 /* a configured file may be not recognized as music */
5196 if (!FileIsMusic(music->filename))
5200 printf("::: -> '%s' (configured)\n", music->filename);
5203 if (!music_info_listed(music_file_info, music->filename))
5205 *new = get_music_file_info(music->filename, i);
5207 new = &(*new)->next;
5211 if ((dir = opendir(music_directory)) == NULL)
5213 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
5217 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
5219 char *basename = dir_entry->d_name;
5220 boolean music_already_used = FALSE;
5223 /* skip all music files that are configured in music config file */
5224 for (i = 0; i < num_music; i++)
5226 music = getMusicListEntry(i);
5228 if (music->filename == NULL)
5231 if (strcmp(basename, music->filename) == 0)
5233 music_already_used = TRUE;
5238 if (music_already_used)
5241 if (!FileIsMusic(basename))
5245 printf("::: -> '%s' (found in directory)\n", basename);
5248 if (!music_info_listed(music_file_info, basename))
5250 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
5252 new = &(*new)->next;
5260 for (i = 0; i < num_sounds; i++)
5262 sound = getSoundListEntry(i);
5264 if (sound->filename == NULL)
5267 if (strcmp(sound->filename, UNDEFINED_FILENAME) == 0)
5270 /* a configured file may be not recognized as sound */
5271 if (!FileIsSound(sound->filename))
5275 printf("::: -> '%s' (configured)\n", sound->filename);
5278 if (!sound_info_listed(music_file_info, sound->filename))
5280 *new = get_sound_file_info(sound->filename, i);
5282 new = &(*new)->next;
5287 for (next = music_file_info; next != NULL; next = next->next)
5288 printf("::: title == '%s'\n", next->title);
5292 void add_helpanim_entry(int element, int action, int direction, int delay,
5293 int *num_list_entries)
5295 struct HelpAnimInfo *new_list_entry;
5296 (*num_list_entries)++;
5299 checked_realloc(helpanim_info,
5300 *num_list_entries * sizeof(struct HelpAnimInfo));
5301 new_list_entry = &helpanim_info[*num_list_entries - 1];
5303 new_list_entry->element = element;
5304 new_list_entry->action = action;
5305 new_list_entry->direction = direction;
5306 new_list_entry->delay = delay;
5309 void print_unknown_token(char *filename, char *token, int token_nr)
5313 Error(ERR_RETURN_LINE, "-");
5314 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
5315 Error(ERR_RETURN, "- config file: '%s'", filename);
5318 Error(ERR_RETURN, "- token: '%s'", token);
5321 void print_unknown_token_end(int token_nr)
5324 Error(ERR_RETURN_LINE, "-");
5327 void LoadHelpAnimInfo()
5329 char *filename = getHelpAnimFilename();
5330 SetupFileList *setup_file_list = NULL, *list;
5331 SetupFileHash *element_hash, *action_hash, *direction_hash;
5332 int num_list_entries = 0;
5333 int num_unknown_tokens = 0;
5336 if (fileExists(filename))
5337 setup_file_list = loadSetupFileList(filename);
5339 if (setup_file_list == NULL)
5341 /* use reliable default values from static configuration */
5342 SetupFileList *insert_ptr;
5344 insert_ptr = setup_file_list =
5345 newSetupFileList(helpanim_config[0].token,
5346 helpanim_config[0].value);
5348 for (i = 1; helpanim_config[i].token; i++)
5349 insert_ptr = addListEntry(insert_ptr,
5350 helpanim_config[i].token,
5351 helpanim_config[i].value);
5354 element_hash = newSetupFileHash();
5355 action_hash = newSetupFileHash();
5356 direction_hash = newSetupFileHash();
5358 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
5359 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
5361 for (i = 0; i < NUM_ACTIONS; i++)
5362 setHashEntry(action_hash, element_action_info[i].suffix,
5363 i_to_a(element_action_info[i].value));
5365 /* do not store direction index (bit) here, but direction value! */
5366 for (i = 0; i < NUM_DIRECTIONS; i++)
5367 setHashEntry(direction_hash, element_direction_info[i].suffix,
5368 i_to_a(1 << element_direction_info[i].value));
5370 for (list = setup_file_list; list != NULL; list = list->next)
5372 char *element_token, *action_token, *direction_token;
5373 char *element_value, *action_value, *direction_value;
5374 int delay = atoi(list->value);
5376 if (strcmp(list->token, "end") == 0)
5378 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
5383 /* first try to break element into element/action/direction parts;
5384 if this does not work, also accept combined "element[.act][.dir]"
5385 elements (like "dynamite.active"), which are unique elements */
5387 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
5389 element_value = getHashEntry(element_hash, list->token);
5390 if (element_value != NULL) /* element found */
5391 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5395 /* no further suffixes found -- this is not an element */
5396 print_unknown_token(filename, list->token, num_unknown_tokens++);
5402 /* token has format "<prefix>.<something>" */
5404 action_token = strchr(list->token, '.'); /* suffix may be action ... */
5405 direction_token = action_token; /* ... or direction */
5407 element_token = getStringCopy(list->token);
5408 *strchr(element_token, '.') = '\0';
5410 element_value = getHashEntry(element_hash, element_token);
5412 if (element_value == NULL) /* this is no element */
5414 element_value = getHashEntry(element_hash, list->token);
5415 if (element_value != NULL) /* combined element found */
5416 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5419 print_unknown_token(filename, list->token, num_unknown_tokens++);
5421 free(element_token);
5426 action_value = getHashEntry(action_hash, action_token);
5428 if (action_value != NULL) /* action found */
5430 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
5433 free(element_token);
5438 direction_value = getHashEntry(direction_hash, direction_token);
5440 if (direction_value != NULL) /* direction found */
5442 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
5445 free(element_token);
5450 if (strchr(action_token + 1, '.') == NULL)
5452 /* no further suffixes found -- this is not an action nor direction */
5454 element_value = getHashEntry(element_hash, list->token);
5455 if (element_value != NULL) /* combined element found */
5456 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5459 print_unknown_token(filename, list->token, num_unknown_tokens++);
5461 free(element_token);
5466 /* token has format "<prefix>.<suffix>.<something>" */
5468 direction_token = strchr(action_token + 1, '.');
5470 action_token = getStringCopy(action_token);
5471 *strchr(action_token + 1, '.') = '\0';
5473 action_value = getHashEntry(action_hash, action_token);
5475 if (action_value == NULL) /* this is no action */
5477 element_value = getHashEntry(element_hash, list->token);
5478 if (element_value != NULL) /* combined element found */
5479 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5482 print_unknown_token(filename, list->token, num_unknown_tokens++);
5484 free(element_token);
5490 direction_value = getHashEntry(direction_hash, direction_token);
5492 if (direction_value != NULL) /* direction found */
5494 add_helpanim_entry(atoi(element_value), atoi(action_value),
5495 atoi(direction_value), delay, &num_list_entries);
5497 free(element_token);
5503 /* this is no direction */
5505 element_value = getHashEntry(element_hash, list->token);
5506 if (element_value != NULL) /* combined element found */
5507 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5510 print_unknown_token(filename, list->token, num_unknown_tokens++);
5512 free(element_token);
5516 print_unknown_token_end(num_unknown_tokens);
5518 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
5519 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
5521 freeSetupFileList(setup_file_list);
5522 freeSetupFileHash(element_hash);
5523 freeSetupFileHash(action_hash);
5524 freeSetupFileHash(direction_hash);
5527 for (i = 0; i < num_list_entries; i++)
5528 printf("::: %d, %d, %d => %d\n",
5529 helpanim_info[i].element,
5530 helpanim_info[i].action,
5531 helpanim_info[i].direction,
5532 helpanim_info[i].delay);
5536 void LoadHelpTextInfo()
5538 char *filename = getHelpTextFilename();
5541 if (helptext_info != NULL)
5543 freeSetupFileHash(helptext_info);
5544 helptext_info = NULL;
5547 if (fileExists(filename))
5548 helptext_info = loadSetupFileHash(filename);
5550 if (helptext_info == NULL)
5552 /* use reliable default values from static configuration */
5553 helptext_info = newSetupFileHash();
5555 for (i = 0; helptext_config[i].token; i++)
5556 setHashEntry(helptext_info,
5557 helptext_config[i].token,
5558 helptext_config[i].value);
5562 BEGIN_HASH_ITERATION(helptext_info, itr)
5564 printf("::: '%s' => '%s'\n",
5565 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
5567 END_HASH_ITERATION(hash, itr)
5572 /* ------------------------------------------------------------------------- *
5574 * ------------------------------------------------------------------------- */
5576 #define MAX_NUM_CONVERT_LEVELS 1000
5578 void ConvertLevels()
5580 static LevelDirTree *convert_leveldir = NULL;
5581 static int convert_level_nr = -1;
5582 static int num_levels_handled = 0;
5583 static int num_levels_converted = 0;
5584 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
5587 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
5588 global.convert_leveldir);
5590 if (convert_leveldir == NULL)
5591 Error(ERR_EXIT, "no such level identifier: '%s'",
5592 global.convert_leveldir);
5594 leveldir_current = convert_leveldir;
5596 if (global.convert_level_nr != -1)
5598 convert_leveldir->first_level = global.convert_level_nr;
5599 convert_leveldir->last_level = global.convert_level_nr;
5602 convert_level_nr = convert_leveldir->first_level;
5604 printf_line("=", 79);
5605 printf("Converting levels\n");
5606 printf_line("-", 79);
5607 printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
5608 printf("Level series name: '%s'\n", convert_leveldir->name);
5609 printf("Level series author: '%s'\n", convert_leveldir->author);
5610 printf("Number of levels: %d\n", convert_leveldir->levels);
5611 printf_line("=", 79);
5614 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
5615 levels_failed[i] = FALSE;
5617 while (convert_level_nr <= convert_leveldir->last_level)
5619 char *level_filename;
5622 level_nr = convert_level_nr++;
5624 printf("Level %03d: ", level_nr);
5626 LoadLevel(level_nr);
5627 if (level.no_valid_file)
5629 printf("(no level)\n");
5633 printf("converting level ... ");
5635 level_filename = getDefaultLevelFilename(level_nr);
5636 new_level = !fileExists(level_filename);
5640 SaveLevel(level_nr);
5642 num_levels_converted++;
5644 printf("converted.\n");
5648 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
5649 levels_failed[level_nr] = TRUE;
5651 printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
5654 num_levels_handled++;
5658 printf_line("=", 79);
5659 printf("Number of levels handled: %d\n", num_levels_handled);
5660 printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
5661 (num_levels_handled ?
5662 num_levels_converted * 100 / num_levels_handled : 0));
5663 printf_line("-", 79);
5664 printf("Summary (for automatic parsing by scripts):\n");
5665 printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
5666 convert_leveldir->identifier, num_levels_converted,
5668 (num_levels_handled ?
5669 num_levels_converted * 100 / num_levels_handled : 0));
5671 if (num_levels_handled != num_levels_converted)
5673 printf(", FAILED:");
5674 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
5675 if (levels_failed[i])
5680 printf_line("=", 79);