1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
17 #include "libgame/libgame.h"
26 #define ENABLE_UNUSED_CODE 0 // currently unused functions
27 #define ENABLE_HISTORIC_CHUNKS 0 // only for historic reference
28 #define ENABLE_RESERVED_CODE 0 // reserved for later use
30 #define CHUNK_ID_LEN 4 // IFF style chunk id length
31 #define CHUNK_SIZE_UNDEFINED 0 // undefined chunk size == 0
32 #define CHUNK_SIZE_NONE -1 // do not write chunk size
34 #define LEVEL_CHUNK_NAME_SIZE MAX_LEVEL_NAME_LEN
35 #define LEVEL_CHUNK_AUTH_SIZE MAX_LEVEL_AUTHOR_LEN
37 #define LEVEL_CHUNK_VERS_SIZE 8 // size of file version chunk
38 #define LEVEL_CHUNK_DATE_SIZE 4 // size of file date chunk
39 #define LEVEL_CHUNK_HEAD_SIZE 80 // size of level file header
40 #define LEVEL_CHUNK_HEAD_UNUSED 0 // unused level header bytes
41 #define LEVEL_CHUNK_CNT2_SIZE 160 // size of level CNT2 chunk
42 #define LEVEL_CHUNK_CNT2_UNUSED 11 // unused CNT2 chunk bytes
43 #define LEVEL_CHUNK_CNT3_HEADER 16 // size of level CNT3 header
44 #define LEVEL_CHUNK_CNT3_UNUSED 10 // unused CNT3 chunk bytes
45 #define LEVEL_CPART_CUS3_SIZE 134 // size of CUS3 chunk part
46 #define LEVEL_CPART_CUS3_UNUSED 15 // unused CUS3 bytes / part
47 #define LEVEL_CHUNK_GRP1_SIZE 74 // size of level GRP1 chunk
49 // (element number, number of change pages, change page number)
50 #define LEVEL_CHUNK_CUSX_UNCHANGED (2 + (1 + 1) + (1 + 1))
52 // (element number only)
53 #define LEVEL_CHUNK_GRPX_UNCHANGED 2
54 #define LEVEL_CHUNK_NOTE_UNCHANGED 2
56 // (nothing at all if unchanged)
57 #define LEVEL_CHUNK_ELEM_UNCHANGED 0
59 #define TAPE_CHUNK_VERS_SIZE 8 // size of file version chunk
60 #define TAPE_CHUNK_HEAD_SIZE 20 // size of tape file header
61 #define TAPE_CHUNK_HEAD_UNUSED 1 // unused tape header bytes
62 #define TAPE_CHUNK_SCRN_SIZE 2 // size of screen size chunk
64 #define SCORE_CHUNK_VERS_SIZE 8 // size of file version chunk
66 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
67 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
68 #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
70 // file identifier strings
71 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
72 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
73 #define SCORE_COOKIE_TMPL "ROCKSNDIAMONDS_SCORE_FILE_VERSION_x.x"
75 // values for deciding when (not) to save configuration data
76 #define SAVE_CONF_NEVER 0
77 #define SAVE_CONF_ALWAYS 1
78 #define SAVE_CONF_WHEN_CHANGED -1
80 // values for chunks using micro chunks
81 #define CONF_MASK_1_BYTE 0x00
82 #define CONF_MASK_2_BYTE 0x40
83 #define CONF_MASK_4_BYTE 0x80
84 #define CONF_MASK_MULTI_BYTES 0xc0
86 #define CONF_MASK_BYTES 0xc0
87 #define CONF_MASK_TOKEN 0x3f
89 #define CONF_VALUE_1_BYTE(x) (CONF_MASK_1_BYTE | (x))
90 #define CONF_VALUE_2_BYTE(x) (CONF_MASK_2_BYTE | (x))
91 #define CONF_VALUE_4_BYTE(x) (CONF_MASK_4_BYTE | (x))
92 #define CONF_VALUE_MULTI_BYTES(x) (CONF_MASK_MULTI_BYTES | (x))
94 // these definitions are just for convenience of use and readability
95 #define CONF_VALUE_8_BIT(x) CONF_VALUE_1_BYTE(x)
96 #define CONF_VALUE_16_BIT(x) CONF_VALUE_2_BYTE(x)
97 #define CONF_VALUE_32_BIT(x) CONF_VALUE_4_BYTE(x)
98 #define CONF_VALUE_BYTES(x) CONF_VALUE_MULTI_BYTES(x)
100 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
101 (x) == CONF_MASK_2_BYTE ? 2 : \
102 (x) == CONF_MASK_4_BYTE ? 4 : 0)
104 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
105 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
106 #define CONF_ELEMENT_NUM_BYTES (2)
108 #define CONF_ENTITY_NUM_BYTES(t) ((t) == TYPE_ELEMENT || \
109 (t) == TYPE_ELEMENT_LIST ? \
110 CONF_ELEMENT_NUM_BYTES : \
111 (t) == TYPE_CONTENT || \
112 (t) == TYPE_CONTENT_LIST ? \
113 CONF_CONTENT_NUM_BYTES : 1)
115 #define CONF_ELEMENT_BYTE_POS(i) ((i) * CONF_ELEMENT_NUM_BYTES)
116 #define CONF_ELEMENTS_ELEMENT(b,i) ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \
117 (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
119 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
121 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * \
122 CONF_ELEMENT_NUM_BYTES)
123 #define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
124 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
126 // temporary variables used to store pointers to structure members
127 static struct LevelInfo li;
128 static struct ElementInfo xx_ei, yy_ei;
129 static struct ElementChangeInfo xx_change;
130 static struct ElementGroupInfo xx_group;
131 static struct EnvelopeInfo xx_envelope;
132 static unsigned int xx_event_bits[NUM_CE_BITFIELDS];
133 static char xx_default_description[MAX_ELEMENT_NAME_LEN + 1];
134 static int xx_num_contents;
135 static int xx_current_change_page;
136 static char xx_default_string_empty[1] = "";
137 static int xx_string_length_unused;
139 struct LevelFileConfigInfo
141 int element; // element for which data is to be stored
142 int save_type; // save data always, never or when changed
143 int data_type; // data type (used internally, not stored)
144 int conf_type; // micro chunk identifier (stored in file)
147 void *value; // variable that holds the data to be stored
148 int default_value; // initial default value for this variable
151 void *value_copy; // variable that holds the data to be copied
152 void *num_entities; // number of entities for multi-byte data
153 int default_num_entities; // default number of entities for this data
154 int max_num_entities; // maximal number of entities for this data
155 char *default_string; // optional default string for string data
158 static struct LevelFileConfigInfo chunk_config_INFO[] =
160 // ---------- values not related to single elements -------------------------
163 -1, SAVE_CONF_ALWAYS,
164 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
165 &li.game_engine_type, GAME_ENGINE_TYPE_RND
169 -1, SAVE_CONF_ALWAYS,
170 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
171 &li.fieldx, STD_LEV_FIELDX
174 -1, SAVE_CONF_ALWAYS,
175 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
176 &li.fieldy, STD_LEV_FIELDY
180 -1, SAVE_CONF_ALWAYS,
181 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
186 -1, SAVE_CONF_ALWAYS,
187 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
193 TYPE_INTEGER, CONF_VALUE_32_BIT(2),
199 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
200 &li.use_step_counter, FALSE
205 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
206 &li.wind_direction_initial, MV_NONE
211 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
212 &li.em_slippery_gems, FALSE
217 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
218 &li.use_custom_template, FALSE
223 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
224 &li.can_move_into_acid_bits, ~0 // default: everything can
229 TYPE_BITFIELD, CONF_VALUE_8_BIT(7),
230 &li.dont_collide_with_bits, ~0 // default: always deadly
235 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
236 &li.em_explodes_by_fire, FALSE
241 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
242 &li.score[SC_TIME_BONUS], 1
247 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
248 &li.auto_exit_sokoban, FALSE
253 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
254 &li.auto_count_gems, FALSE
259 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
260 &li.solved_by_one_player, FALSE
265 TYPE_INTEGER, CONF_VALUE_8_BIT(12),
266 &li.time_score_base, 1
271 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
272 &li.rate_time_over_score, FALSE
282 static struct LevelFileConfigInfo chunk_config_ELEM[] =
284 // (these values are the same for each player)
287 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
288 &li.block_last_field, FALSE // default case for EM levels
292 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
293 &li.sp_block_last_field, TRUE // default case for SP levels
297 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
298 &li.instant_relocation, FALSE
302 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
303 &li.can_pass_to_walkable, FALSE
307 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
308 &li.block_snap_field, TRUE
312 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
313 &li.continuous_snapping, TRUE
317 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
318 &li.shifted_relocation, FALSE
322 TYPE_BOOLEAN, CONF_VALUE_8_BIT(15),
323 &li.lazy_relocation, FALSE
327 TYPE_BOOLEAN, CONF_VALUE_8_BIT(16),
328 &li.finish_dig_collect, TRUE
332 TYPE_BOOLEAN, CONF_VALUE_8_BIT(17),
333 &li.keep_walkable_ce, FALSE
336 // (these values are different for each player)
339 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
340 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
344 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
345 &li.initial_player_gravity[0], FALSE
349 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
350 &li.use_start_element[0], FALSE
354 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
355 &li.start_element[0], EL_PLAYER_1
359 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
360 &li.use_artwork_element[0], FALSE
364 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
365 &li.artwork_element[0], EL_PLAYER_1
369 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
370 &li.use_explosion_element[0], FALSE
374 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
375 &li.explosion_element[0], EL_PLAYER_1
379 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
380 &li.use_initial_inventory[0], FALSE
384 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
385 &li.initial_inventory_size[0], 1
389 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
390 &li.initial_inventory_content[0][0],EL_EMPTY, NULL,
391 &li.initial_inventory_size[0], 1, MAX_INITIAL_INVENTORY_SIZE
396 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
397 &li.initial_player_stepsize[1], STEPSIZE_NORMAL
401 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
402 &li.initial_player_gravity[1], FALSE
406 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
407 &li.use_start_element[1], FALSE
411 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
412 &li.start_element[1], EL_PLAYER_2
416 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
417 &li.use_artwork_element[1], FALSE
421 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
422 &li.artwork_element[1], EL_PLAYER_2
426 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
427 &li.use_explosion_element[1], FALSE
431 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
432 &li.explosion_element[1], EL_PLAYER_2
436 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
437 &li.use_initial_inventory[1], FALSE
441 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
442 &li.initial_inventory_size[1], 1
446 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
447 &li.initial_inventory_content[1][0],EL_EMPTY, NULL,
448 &li.initial_inventory_size[1], 1, MAX_INITIAL_INVENTORY_SIZE
453 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
454 &li.initial_player_stepsize[2], STEPSIZE_NORMAL
458 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
459 &li.initial_player_gravity[2], FALSE
463 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
464 &li.use_start_element[2], FALSE
468 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
469 &li.start_element[2], EL_PLAYER_3
473 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
474 &li.use_artwork_element[2], FALSE
478 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
479 &li.artwork_element[2], EL_PLAYER_3
483 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
484 &li.use_explosion_element[2], FALSE
488 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
489 &li.explosion_element[2], EL_PLAYER_3
493 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
494 &li.use_initial_inventory[2], FALSE
498 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
499 &li.initial_inventory_size[2], 1
503 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
504 &li.initial_inventory_content[2][0],EL_EMPTY, NULL,
505 &li.initial_inventory_size[2], 1, MAX_INITIAL_INVENTORY_SIZE
510 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
511 &li.initial_player_stepsize[3], STEPSIZE_NORMAL
515 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
516 &li.initial_player_gravity[3], FALSE
520 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
521 &li.use_start_element[3], FALSE
525 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
526 &li.start_element[3], EL_PLAYER_4
530 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
531 &li.use_artwork_element[3], FALSE
535 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
536 &li.artwork_element[3], EL_PLAYER_4
540 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
541 &li.use_explosion_element[3], FALSE
545 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
546 &li.explosion_element[3], EL_PLAYER_4
550 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
551 &li.use_initial_inventory[3], FALSE
555 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
556 &li.initial_inventory_size[3], 1
560 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
561 &li.initial_inventory_content[3][0],EL_EMPTY, NULL,
562 &li.initial_inventory_size[3], 1, MAX_INITIAL_INVENTORY_SIZE
567 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
568 &li.score[SC_EMERALD], 10
573 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
574 &li.score[SC_DIAMOND], 10
579 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
580 &li.score[SC_BUG], 10
585 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
586 &li.score[SC_SPACESHIP], 10
591 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
592 &li.score[SC_PACMAN], 10
597 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
598 &li.score[SC_NUT], 10
603 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
604 &li.score[SC_DYNAMITE], 10
609 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
610 &li.score[SC_KEY], 10
615 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
616 &li.score[SC_PEARL], 10
621 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
622 &li.score[SC_CRYSTAL], 10
627 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
628 &li.amoeba_content, EL_DIAMOND
632 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
637 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
638 &li.grow_into_diggable, TRUE
643 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
644 &li.yamyam_content, EL_ROCK, NULL,
645 &li.num_yamyam_contents, 4, MAX_ELEMENT_CONTENTS
649 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
650 &li.score[SC_YAMYAM], 10
655 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
656 &li.score[SC_ROBOT], 10
660 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
666 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
672 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
673 &li.time_magic_wall, 10
678 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
679 &li.game_of_life[0], 2
683 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
684 &li.game_of_life[1], 3
688 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
689 &li.game_of_life[2], 3
693 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
694 &li.game_of_life[3], 3
698 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
699 &li.use_life_bugs, FALSE
704 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
709 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
714 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
719 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
724 EL_TIMEGATE_SWITCH, -1,
725 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
726 &li.time_timegate, 10
730 EL_LIGHT_SWITCH_ACTIVE, -1,
731 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
736 EL_SHIELD_NORMAL, -1,
737 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
738 &li.shield_normal_time, 10
741 EL_SHIELD_NORMAL, -1,
742 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
743 &li.score[SC_SHIELD], 10
747 EL_SHIELD_DEADLY, -1,
748 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
749 &li.shield_deadly_time, 10
752 EL_SHIELD_DEADLY, -1,
753 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
754 &li.score[SC_SHIELD], 10
759 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
764 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
765 &li.extra_time_score, 10
769 EL_TIME_ORB_FULL, -1,
770 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
771 &li.time_orb_time, 10
774 EL_TIME_ORB_FULL, -1,
775 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
776 &li.use_time_orb_bug, FALSE
781 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
782 &li.use_spring_bug, FALSE
787 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
788 &li.android_move_time, 10
792 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
793 &li.android_clone_time, 10
796 EL_EMC_ANDROID, SAVE_CONF_NEVER,
797 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
798 &li.android_clone_element[0], EL_EMPTY, NULL,
799 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS_OLD
803 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
804 &li.android_clone_element[0], EL_EMPTY, NULL,
805 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS
810 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
815 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
820 EL_EMC_MAGNIFIER, -1,
821 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
822 &li.magnify_score, 10
825 EL_EMC_MAGNIFIER, -1,
826 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
831 EL_EMC_MAGIC_BALL, -1,
832 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
836 EL_EMC_MAGIC_BALL, -1,
837 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
838 &li.ball_random, FALSE
841 EL_EMC_MAGIC_BALL, -1,
842 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
843 &li.ball_active_initial, FALSE
846 EL_EMC_MAGIC_BALL, -1,
847 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
848 &li.ball_content, EL_EMPTY, NULL,
849 &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
853 EL_SOKOBAN_FIELD_EMPTY, -1,
854 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
855 &li.sb_fields_needed, TRUE
859 EL_SOKOBAN_OBJECT, -1,
860 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
861 &li.sb_objects_needed, TRUE
866 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
867 &li.mm_laser_red, FALSE
871 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
872 &li.mm_laser_green, FALSE
876 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
877 &li.mm_laser_blue, TRUE
882 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
883 &li.df_laser_red, TRUE
887 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
888 &li.df_laser_green, TRUE
892 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
893 &li.df_laser_blue, FALSE
897 EL_MM_FUSE_ACTIVE, -1,
898 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
903 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
908 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
912 EL_MM_STEEL_BLOCK, -1,
913 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
914 &li.mm_time_block, 75
918 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
919 &li.score[SC_ELEM_BONUS], 10
922 // ---------- unused values -------------------------------------------------
925 EL_UNKNOWN, SAVE_CONF_NEVER,
926 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
927 &li.score[SC_UNKNOWN_15], 10
937 static struct LevelFileConfigInfo chunk_config_NOTE[] =
941 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
942 &xx_envelope.xsize, MAX_ENVELOPE_XSIZE,
946 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
947 &xx_envelope.ysize, MAX_ENVELOPE_YSIZE,
952 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
953 &xx_envelope.autowrap, FALSE
957 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
958 &xx_envelope.centered, FALSE
963 TYPE_STRING, CONF_VALUE_BYTES(1),
964 &xx_envelope.text, -1, NULL,
965 &xx_string_length_unused, -1, MAX_ENVELOPE_TEXT_LEN,
966 &xx_default_string_empty[0]
976 static struct LevelFileConfigInfo chunk_config_CUSX_base[] =
980 TYPE_STRING, CONF_VALUE_BYTES(1),
981 &xx_ei.description[0], -1,
982 &yy_ei.description[0],
983 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
984 &xx_default_description[0]
989 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
990 &xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT,
991 &yy_ei.properties[EP_BITFIELD_BASE_NR]
993 #if ENABLE_RESERVED_CODE
994 // (reserved for later use)
997 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
998 &xx_ei.properties[EP_BITFIELD_BASE_NR + 1], EP_BITMASK_DEFAULT,
999 &yy_ei.properties[EP_BITFIELD_BASE_NR + 1]
1005 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1006 &xx_ei.use_gfx_element, FALSE,
1007 &yy_ei.use_gfx_element
1011 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1012 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE,
1013 &yy_ei.gfx_element_initial
1018 TYPE_BITFIELD, CONF_VALUE_8_BIT(2),
1019 &xx_ei.access_direction, MV_ALL_DIRECTIONS,
1020 &yy_ei.access_direction
1025 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1026 &xx_ei.collect_score_initial, 10,
1027 &yy_ei.collect_score_initial
1031 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1032 &xx_ei.collect_count_initial, 1,
1033 &yy_ei.collect_count_initial
1038 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1039 &xx_ei.ce_value_fixed_initial, 0,
1040 &yy_ei.ce_value_fixed_initial
1044 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
1045 &xx_ei.ce_value_random_initial, 0,
1046 &yy_ei.ce_value_random_initial
1050 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
1051 &xx_ei.use_last_ce_value, FALSE,
1052 &yy_ei.use_last_ce_value
1057 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1058 &xx_ei.push_delay_fixed, 8,
1059 &yy_ei.push_delay_fixed
1063 TYPE_INTEGER, CONF_VALUE_16_BIT(7),
1064 &xx_ei.push_delay_random, 8,
1065 &yy_ei.push_delay_random
1069 TYPE_INTEGER, CONF_VALUE_16_BIT(8),
1070 &xx_ei.drop_delay_fixed, 0,
1071 &yy_ei.drop_delay_fixed
1075 TYPE_INTEGER, CONF_VALUE_16_BIT(9),
1076 &xx_ei.drop_delay_random, 0,
1077 &yy_ei.drop_delay_random
1081 TYPE_INTEGER, CONF_VALUE_16_BIT(10),
1082 &xx_ei.move_delay_fixed, 0,
1083 &yy_ei.move_delay_fixed
1087 TYPE_INTEGER, CONF_VALUE_16_BIT(11),
1088 &xx_ei.move_delay_random, 0,
1089 &yy_ei.move_delay_random
1093 TYPE_INTEGER, CONF_VALUE_16_BIT(16),
1094 &xx_ei.step_delay_fixed, 0,
1095 &yy_ei.step_delay_fixed
1099 TYPE_INTEGER, CONF_VALUE_16_BIT(17),
1100 &xx_ei.step_delay_random, 0,
1101 &yy_ei.step_delay_random
1106 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1107 &xx_ei.move_pattern, MV_ALL_DIRECTIONS,
1112 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
1113 &xx_ei.move_direction_initial, MV_START_AUTOMATIC,
1114 &yy_ei.move_direction_initial
1118 TYPE_INTEGER, CONF_VALUE_8_BIT(5),
1119 &xx_ei.move_stepsize, TILEX / 8,
1120 &yy_ei.move_stepsize
1125 TYPE_ELEMENT, CONF_VALUE_16_BIT(12),
1126 &xx_ei.move_enter_element, EL_EMPTY_SPACE,
1127 &yy_ei.move_enter_element
1131 TYPE_ELEMENT, CONF_VALUE_16_BIT(13),
1132 &xx_ei.move_leave_element, EL_EMPTY_SPACE,
1133 &yy_ei.move_leave_element
1137 TYPE_INTEGER, CONF_VALUE_8_BIT(6),
1138 &xx_ei.move_leave_type, LEAVE_TYPE_UNLIMITED,
1139 &yy_ei.move_leave_type
1144 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
1145 &xx_ei.slippery_type, SLIPPERY_ANY_RANDOM,
1146 &yy_ei.slippery_type
1151 TYPE_INTEGER, CONF_VALUE_8_BIT(8),
1152 &xx_ei.explosion_type, EXPLODES_3X3,
1153 &yy_ei.explosion_type
1157 TYPE_INTEGER, CONF_VALUE_16_BIT(14),
1158 &xx_ei.explosion_delay, 16,
1159 &yy_ei.explosion_delay
1163 TYPE_INTEGER, CONF_VALUE_16_BIT(15),
1164 &xx_ei.ignition_delay, 8,
1165 &yy_ei.ignition_delay
1170 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(2),
1171 &xx_ei.content, EL_EMPTY_SPACE,
1173 &xx_num_contents, 1, 1
1176 // ---------- "num_change_pages" must be the last entry ---------------------
1179 -1, SAVE_CONF_ALWAYS,
1180 TYPE_INTEGER, CONF_VALUE_8_BIT(9),
1181 &xx_ei.num_change_pages, 1,
1182 &yy_ei.num_change_pages
1193 static struct LevelFileConfigInfo chunk_config_CUSX_change[] =
1195 // ---------- "current_change_page" must be the first entry -----------------
1198 -1, SAVE_CONF_ALWAYS,
1199 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1200 &xx_current_change_page, -1
1203 // ---------- (the remaining entries can be in any order) -------------------
1207 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
1208 &xx_change.can_change, FALSE
1213 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
1214 &xx_event_bits[0], 0
1218 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
1219 &xx_event_bits[1], 0
1224 TYPE_BITFIELD, CONF_VALUE_8_BIT(3),
1225 &xx_change.trigger_player, CH_PLAYER_ANY
1229 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
1230 &xx_change.trigger_side, CH_SIDE_ANY
1234 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1235 &xx_change.trigger_page, CH_PAGE_ANY
1240 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1241 &xx_change.target_element, EL_EMPTY_SPACE
1246 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1247 &xx_change.delay_fixed, 0
1251 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1252 &xx_change.delay_random, 0
1256 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1257 &xx_change.delay_frames, FRAMES_PER_SECOND
1262 TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
1263 &xx_change.initial_trigger_element, EL_EMPTY_SPACE
1268 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
1269 &xx_change.explode, FALSE
1273 TYPE_BOOLEAN, CONF_VALUE_8_BIT(7),
1274 &xx_change.use_target_content, FALSE
1278 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
1279 &xx_change.only_if_complete, FALSE
1283 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1284 &xx_change.use_random_replace, FALSE
1288 TYPE_INTEGER, CONF_VALUE_8_BIT(10),
1289 &xx_change.random_percentage, 100
1293 TYPE_INTEGER, CONF_VALUE_8_BIT(11),
1294 &xx_change.replace_when, CP_WHEN_EMPTY
1299 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1300 &xx_change.has_action, FALSE
1304 TYPE_INTEGER, CONF_VALUE_8_BIT(13),
1305 &xx_change.action_type, CA_NO_ACTION
1309 TYPE_INTEGER, CONF_VALUE_8_BIT(14),
1310 &xx_change.action_mode, CA_MODE_UNDEFINED
1314 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1315 &xx_change.action_arg, CA_ARG_UNDEFINED
1320 TYPE_ELEMENT, CONF_VALUE_16_BIT(7),
1321 &xx_change.action_element, EL_EMPTY_SPACE
1326 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
1327 &xx_change.target_content, EL_EMPTY_SPACE, NULL,
1328 &xx_num_contents, 1, 1
1338 static struct LevelFileConfigInfo chunk_config_GRPX[] =
1342 TYPE_STRING, CONF_VALUE_BYTES(1),
1343 &xx_ei.description[0], -1, NULL,
1344 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
1345 &xx_default_description[0]
1350 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1351 &xx_ei.use_gfx_element, FALSE
1355 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1356 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE
1361 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1362 &xx_group.choice_mode, ANIM_RANDOM
1367 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
1368 &xx_group.element[0], EL_EMPTY_SPACE, NULL,
1369 &xx_group.num_elements, 1, MAX_ELEMENTS_IN_GROUP
1379 static struct LevelFileConfigInfo chunk_config_CONF[] = // (OBSOLETE)
1383 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1384 &li.block_snap_field, TRUE
1388 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
1389 &li.continuous_snapping, TRUE
1393 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1394 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
1398 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
1399 &li.use_start_element[0], FALSE
1403 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1404 &li.start_element[0], EL_PLAYER_1
1408 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
1409 &li.use_artwork_element[0], FALSE
1413 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
1414 &li.artwork_element[0], EL_PLAYER_1
1418 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1419 &li.use_explosion_element[0], FALSE
1423 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
1424 &li.explosion_element[0], EL_PLAYER_1
1439 filetype_id_list[] =
1441 { LEVEL_FILE_TYPE_RND, "RND" },
1442 { LEVEL_FILE_TYPE_BD, "BD" },
1443 { LEVEL_FILE_TYPE_EM, "EM" },
1444 { LEVEL_FILE_TYPE_SP, "SP" },
1445 { LEVEL_FILE_TYPE_DX, "DX" },
1446 { LEVEL_FILE_TYPE_SB, "SB" },
1447 { LEVEL_FILE_TYPE_DC, "DC" },
1448 { LEVEL_FILE_TYPE_MM, "MM" },
1449 { LEVEL_FILE_TYPE_MM, "DF" },
1454 // ============================================================================
1455 // level file functions
1456 // ============================================================================
1458 static boolean check_special_flags(char *flag)
1460 if (strEqual(options.special_flags, flag) ||
1461 strEqual(leveldir_current->special_flags, flag))
1467 static struct DateInfo getCurrentDate(void)
1469 time_t epoch_seconds = time(NULL);
1470 struct tm *now = localtime(&epoch_seconds);
1471 struct DateInfo date;
1473 date.year = now->tm_year + 1900;
1474 date.month = now->tm_mon + 1;
1475 date.day = now->tm_mday;
1477 date.src = DATE_SRC_CLOCK;
1482 static void resetEventFlags(struct ElementChangeInfo *change)
1486 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1487 change->has_event[i] = FALSE;
1490 static void resetEventBits(void)
1494 for (i = 0; i < NUM_CE_BITFIELDS; i++)
1495 xx_event_bits[i] = 0;
1498 static void setEventFlagsFromEventBits(struct ElementChangeInfo *change)
1502 /* important: only change event flag if corresponding event bit is set
1503 (this is because all xx_event_bits[] values are loaded separately,
1504 and all xx_event_bits[] values are set back to zero before loading
1505 another value xx_event_bits[x] (each value representing 32 flags)) */
1507 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1508 if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i))
1509 change->has_event[i] = TRUE;
1512 static void setEventBitsFromEventFlags(struct ElementChangeInfo *change)
1516 /* in contrast to the above function setEventFlagsFromEventBits(), it
1517 would also be possible to set all bits in xx_event_bits[] to 0 or 1
1518 depending on the corresponding change->has_event[i] values here, as
1519 all xx_event_bits[] values are reset in resetEventBits() before */
1521 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1522 if (change->has_event[i])
1523 xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i);
1526 static char *getDefaultElementDescription(struct ElementInfo *ei)
1528 static char description[MAX_ELEMENT_NAME_LEN + 1];
1529 char *default_description = (ei->custom_description != NULL ?
1530 ei->custom_description :
1531 ei->editor_description);
1534 // always start with reliable default values
1535 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1536 description[i] = '\0';
1538 // truncate element description to MAX_ELEMENT_NAME_LEN bytes
1539 strncpy(description, default_description, MAX_ELEMENT_NAME_LEN);
1541 return &description[0];
1544 static void setElementDescriptionToDefault(struct ElementInfo *ei)
1546 char *default_description = getDefaultElementDescription(ei);
1549 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1550 ei->description[i] = default_description[i];
1553 static void setConfigToDefaultsFromConfigList(struct LevelFileConfigInfo *conf)
1557 for (i = 0; conf[i].data_type != -1; i++)
1559 int default_value = conf[i].default_value;
1560 int data_type = conf[i].data_type;
1561 int conf_type = conf[i].conf_type;
1562 int byte_mask = conf_type & CONF_MASK_BYTES;
1564 if (byte_mask == CONF_MASK_MULTI_BYTES)
1566 int default_num_entities = conf[i].default_num_entities;
1567 int max_num_entities = conf[i].max_num_entities;
1569 *(int *)(conf[i].num_entities) = default_num_entities;
1571 if (data_type == TYPE_STRING)
1573 char *default_string = conf[i].default_string;
1574 char *string = (char *)(conf[i].value);
1576 strncpy(string, default_string, max_num_entities);
1578 else if (data_type == TYPE_ELEMENT_LIST)
1580 int *element_array = (int *)(conf[i].value);
1583 for (j = 0; j < max_num_entities; j++)
1584 element_array[j] = default_value;
1586 else if (data_type == TYPE_CONTENT_LIST)
1588 struct Content *content = (struct Content *)(conf[i].value);
1591 for (c = 0; c < max_num_entities; c++)
1592 for (y = 0; y < 3; y++)
1593 for (x = 0; x < 3; x++)
1594 content[c].e[x][y] = default_value;
1597 else // constant size configuration data (1, 2 or 4 bytes)
1599 if (data_type == TYPE_BOOLEAN)
1600 *(boolean *)(conf[i].value) = default_value;
1602 *(int *) (conf[i].value) = default_value;
1607 static void copyConfigFromConfigList(struct LevelFileConfigInfo *conf)
1611 for (i = 0; conf[i].data_type != -1; i++)
1613 int data_type = conf[i].data_type;
1614 int conf_type = conf[i].conf_type;
1615 int byte_mask = conf_type & CONF_MASK_BYTES;
1617 if (byte_mask == CONF_MASK_MULTI_BYTES)
1619 int max_num_entities = conf[i].max_num_entities;
1621 if (data_type == TYPE_STRING)
1623 char *string = (char *)(conf[i].value);
1624 char *string_copy = (char *)(conf[i].value_copy);
1626 strncpy(string_copy, string, max_num_entities);
1628 else if (data_type == TYPE_ELEMENT_LIST)
1630 int *element_array = (int *)(conf[i].value);
1631 int *element_array_copy = (int *)(conf[i].value_copy);
1634 for (j = 0; j < max_num_entities; j++)
1635 element_array_copy[j] = element_array[j];
1637 else if (data_type == TYPE_CONTENT_LIST)
1639 struct Content *content = (struct Content *)(conf[i].value);
1640 struct Content *content_copy = (struct Content *)(conf[i].value_copy);
1643 for (c = 0; c < max_num_entities; c++)
1644 for (y = 0; y < 3; y++)
1645 for (x = 0; x < 3; x++)
1646 content_copy[c].e[x][y] = content[c].e[x][y];
1649 else // constant size configuration data (1, 2 or 4 bytes)
1651 if (data_type == TYPE_BOOLEAN)
1652 *(boolean *)(conf[i].value_copy) = *(boolean *)(conf[i].value);
1654 *(int *) (conf[i].value_copy) = *(int *) (conf[i].value);
1659 void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to)
1663 xx_ei = *ei_from; // copy element data into temporary buffer
1664 yy_ei = *ei_to; // copy element data into temporary buffer
1666 copyConfigFromConfigList(chunk_config_CUSX_base);
1671 // ---------- reinitialize and copy change pages ----------
1673 ei_to->num_change_pages = ei_from->num_change_pages;
1674 ei_to->current_change_page = ei_from->current_change_page;
1676 setElementChangePages(ei_to, ei_to->num_change_pages);
1678 for (i = 0; i < ei_to->num_change_pages; i++)
1679 ei_to->change_page[i] = ei_from->change_page[i];
1681 // ---------- copy group element info ----------
1682 if (ei_from->group != NULL && ei_to->group != NULL) // group or internal
1683 *ei_to->group = *ei_from->group;
1685 // mark this custom element as modified
1686 ei_to->modified_settings = TRUE;
1689 void setElementChangePages(struct ElementInfo *ei, int change_pages)
1691 int change_page_size = sizeof(struct ElementChangeInfo);
1693 ei->num_change_pages = MAX(1, change_pages);
1696 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
1698 if (ei->current_change_page >= ei->num_change_pages)
1699 ei->current_change_page = ei->num_change_pages - 1;
1701 ei->change = &ei->change_page[ei->current_change_page];
1704 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
1706 xx_change = *change; // copy change data into temporary buffer
1708 setConfigToDefaultsFromConfigList(chunk_config_CUSX_change);
1710 *change = xx_change;
1712 resetEventFlags(change);
1714 change->direct_action = 0;
1715 change->other_action = 0;
1717 change->pre_change_function = NULL;
1718 change->change_function = NULL;
1719 change->post_change_function = NULL;
1722 static void setLevelInfoToDefaults_Level(struct LevelInfo *level)
1726 li = *level; // copy level data into temporary buffer
1727 setConfigToDefaultsFromConfigList(chunk_config_INFO);
1728 *level = li; // copy temporary buffer back to level data
1730 setLevelInfoToDefaults_EM();
1731 setLevelInfoToDefaults_SP();
1732 setLevelInfoToDefaults_MM();
1734 level->native_em_level = &native_em_level;
1735 level->native_sp_level = &native_sp_level;
1736 level->native_mm_level = &native_mm_level;
1738 level->file_version = FILE_VERSION_ACTUAL;
1739 level->game_version = GAME_VERSION_ACTUAL;
1741 level->creation_date = getCurrentDate();
1743 level->encoding_16bit_field = TRUE;
1744 level->encoding_16bit_yamyam = TRUE;
1745 level->encoding_16bit_amoeba = TRUE;
1747 // clear level name and level author string buffers
1748 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1749 level->name[i] = '\0';
1750 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1751 level->author[i] = '\0';
1753 // set level name and level author to default values
1754 strcpy(level->name, NAMELESS_LEVEL_NAME);
1755 strcpy(level->author, ANONYMOUS_NAME);
1757 // set level playfield to playable default level with player and exit
1758 for (x = 0; x < MAX_LEV_FIELDX; x++)
1759 for (y = 0; y < MAX_LEV_FIELDY; y++)
1760 level->field[x][y] = EL_SAND;
1762 level->field[0][0] = EL_PLAYER_1;
1763 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
1765 BorderElement = EL_STEELWALL;
1767 // detect custom elements when loading them
1768 level->file_has_custom_elements = FALSE;
1770 // set all bug compatibility flags to "false" => do not emulate this bug
1771 level->use_action_after_change_bug = FALSE;
1773 if (leveldir_current)
1775 // try to determine better author name than 'anonymous'
1776 if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
1778 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
1779 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1783 switch (LEVELCLASS(leveldir_current))
1785 case LEVELCLASS_TUTORIAL:
1786 strcpy(level->author, PROGRAM_AUTHOR_STRING);
1789 case LEVELCLASS_CONTRIB:
1790 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
1791 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1794 case LEVELCLASS_PRIVATE:
1795 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
1796 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1800 // keep default value
1807 static void setLevelInfoToDefaults_Elements(struct LevelInfo *level)
1809 static boolean clipboard_elements_initialized = FALSE;
1812 InitElementPropertiesStatic();
1814 li = *level; // copy level data into temporary buffer
1815 setConfigToDefaultsFromConfigList(chunk_config_ELEM);
1816 *level = li; // copy temporary buffer back to level data
1818 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1821 struct ElementInfo *ei = &element_info[element];
1823 // never initialize clipboard elements after the very first time
1824 // (to be able to use clipboard elements between several levels)
1825 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
1828 if (IS_ENVELOPE(element))
1830 int envelope_nr = element - EL_ENVELOPE_1;
1832 setConfigToDefaultsFromConfigList(chunk_config_NOTE);
1834 level->envelope[envelope_nr] = xx_envelope;
1837 if (IS_CUSTOM_ELEMENT(element) ||
1838 IS_GROUP_ELEMENT(element) ||
1839 IS_INTERNAL_ELEMENT(element))
1841 xx_ei = *ei; // copy element data into temporary buffer
1843 setConfigToDefaultsFromConfigList(chunk_config_CUSX_base);
1848 setElementChangePages(ei, 1);
1849 setElementChangeInfoToDefaults(ei->change);
1851 if (IS_CUSTOM_ELEMENT(element) ||
1852 IS_GROUP_ELEMENT(element) ||
1853 IS_INTERNAL_ELEMENT(element))
1855 setElementDescriptionToDefault(ei);
1857 ei->modified_settings = FALSE;
1860 if (IS_CUSTOM_ELEMENT(element) ||
1861 IS_INTERNAL_ELEMENT(element))
1863 // internal values used in level editor
1865 ei->access_type = 0;
1866 ei->access_layer = 0;
1867 ei->access_protected = 0;
1868 ei->walk_to_action = 0;
1869 ei->smash_targets = 0;
1872 ei->can_explode_by_fire = FALSE;
1873 ei->can_explode_smashed = FALSE;
1874 ei->can_explode_impact = FALSE;
1876 ei->current_change_page = 0;
1879 if (IS_GROUP_ELEMENT(element) ||
1880 IS_INTERNAL_ELEMENT(element))
1882 struct ElementGroupInfo *group;
1884 // initialize memory for list of elements in group
1885 if (ei->group == NULL)
1886 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
1890 xx_group = *group; // copy group data into temporary buffer
1892 setConfigToDefaultsFromConfigList(chunk_config_GRPX);
1898 clipboard_elements_initialized = TRUE;
1901 static void setLevelInfoToDefaults(struct LevelInfo *level,
1902 boolean level_info_only,
1903 boolean reset_file_status)
1905 setLevelInfoToDefaults_Level(level);
1907 if (!level_info_only)
1908 setLevelInfoToDefaults_Elements(level);
1910 if (reset_file_status)
1912 level->no_valid_file = FALSE;
1913 level->no_level_file = FALSE;
1916 level->changed = FALSE;
1919 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
1921 level_file_info->nr = 0;
1922 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
1923 level_file_info->packed = FALSE;
1925 setString(&level_file_info->basename, NULL);
1926 setString(&level_file_info->filename, NULL);
1929 int getMappedElement_SB(int, boolean);
1931 static void ActivateLevelTemplate(void)
1935 if (check_special_flags("load_xsb_to_ces"))
1937 // fill smaller playfields with padding "beyond border wall" elements
1938 if (level.fieldx < level_template.fieldx ||
1939 level.fieldy < level_template.fieldy)
1941 short field[level.fieldx][level.fieldy];
1942 int new_fieldx = MAX(level.fieldx, level_template.fieldx);
1943 int new_fieldy = MAX(level.fieldy, level_template.fieldy);
1944 int pos_fieldx = (new_fieldx - level.fieldx) / 2;
1945 int pos_fieldy = (new_fieldy - level.fieldy) / 2;
1947 // copy old playfield (which is smaller than the visible area)
1948 for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
1949 field[x][y] = level.field[x][y];
1951 // fill new, larger playfield with "beyond border wall" elements
1952 for (y = 0; y < new_fieldy; y++) for (x = 0; x < new_fieldx; x++)
1953 level.field[x][y] = getMappedElement_SB('_', TRUE);
1955 // copy the old playfield to the middle of the new playfield
1956 for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
1957 level.field[pos_fieldx + x][pos_fieldy + y] = field[x][y];
1959 level.fieldx = new_fieldx;
1960 level.fieldy = new_fieldy;
1964 // Currently there is no special action needed to activate the template
1965 // data, because 'element_info' property settings overwrite the original
1966 // level data, while all other variables do not change.
1968 // Exception: 'from_level_template' elements in the original level playfield
1969 // are overwritten with the corresponding elements at the same position in
1970 // playfield from the level template.
1972 for (x = 0; x < level.fieldx; x++)
1973 for (y = 0; y < level.fieldy; y++)
1974 if (level.field[x][y] == EL_FROM_LEVEL_TEMPLATE)
1975 level.field[x][y] = level_template.field[x][y];
1977 if (check_special_flags("load_xsb_to_ces"))
1979 struct LevelInfo level_backup = level;
1981 // overwrite all individual level settings from template level settings
1982 level = level_template;
1984 // restore level file info
1985 level.file_info = level_backup.file_info;
1987 // restore playfield size
1988 level.fieldx = level_backup.fieldx;
1989 level.fieldy = level_backup.fieldy;
1991 // restore playfield content
1992 for (x = 0; x < level.fieldx; x++)
1993 for (y = 0; y < level.fieldy; y++)
1994 level.field[x][y] = level_backup.field[x][y];
1996 // restore name and author from individual level
1997 strcpy(level.name, level_backup.name);
1998 strcpy(level.author, level_backup.author);
2000 // restore flag "use_custom_template"
2001 level.use_custom_template = level_backup.use_custom_template;
2005 static char *getLevelFilenameFromBasename(char *basename)
2007 static char *filename = NULL;
2009 checked_free(filename);
2011 filename = getPath2(getCurrentLevelDir(), basename);
2016 static int getFileTypeFromBasename(char *basename)
2018 // !!! ALSO SEE COMMENT IN checkForPackageFromBasename() !!!
2020 static char *filename = NULL;
2021 struct stat file_status;
2023 // ---------- try to determine file type from filename ----------
2025 // check for typical filename of a Supaplex level package file
2026 if (strlen(basename) == 10 && strPrefixLower(basename, "levels.d"))
2027 return LEVEL_FILE_TYPE_SP;
2029 // check for typical filename of a Diamond Caves II level package file
2030 if (strSuffixLower(basename, ".dc") ||
2031 strSuffixLower(basename, ".dc2"))
2032 return LEVEL_FILE_TYPE_DC;
2034 // check for typical filename of a Sokoban level package file
2035 if (strSuffixLower(basename, ".xsb") &&
2036 strchr(basename, '%') == NULL)
2037 return LEVEL_FILE_TYPE_SB;
2039 // ---------- try to determine file type from filesize ----------
2041 checked_free(filename);
2042 filename = getPath2(getCurrentLevelDir(), basename);
2044 if (stat(filename, &file_status) == 0)
2046 // check for typical filesize of a Supaplex level package file
2047 if (file_status.st_size == 170496)
2048 return LEVEL_FILE_TYPE_SP;
2051 return LEVEL_FILE_TYPE_UNKNOWN;
2054 static int getFileTypeFromMagicBytes(char *filename, int type)
2058 if ((file = openFile(filename, MODE_READ)))
2060 char chunk_name[CHUNK_ID_LEN + 1];
2062 getFileChunkBE(file, chunk_name, NULL);
2064 if (strEqual(chunk_name, "MMII") ||
2065 strEqual(chunk_name, "MIRR"))
2066 type = LEVEL_FILE_TYPE_MM;
2074 static boolean checkForPackageFromBasename(char *basename)
2076 // !!! WON'T WORK ANYMORE IF getFileTypeFromBasename() ALSO DETECTS !!!
2077 // !!! SINGLE LEVELS (CURRENTLY ONLY DETECTS LEVEL PACKAGES !!!
2079 return (getFileTypeFromBasename(basename) != LEVEL_FILE_TYPE_UNKNOWN);
2082 static char *getSingleLevelBasenameExt(int nr, char *extension)
2084 static char basename[MAX_FILENAME_LEN];
2087 sprintf(basename, "%s", LEVELTEMPLATE_FILENAME);
2089 sprintf(basename, "%03d.%s", nr, extension);
2094 static char *getSingleLevelBasename(int nr)
2096 return getSingleLevelBasenameExt(nr, LEVELFILE_EXTENSION);
2099 static char *getPackedLevelBasename(int type)
2101 static char basename[MAX_FILENAME_LEN];
2102 char *directory = getCurrentLevelDir();
2104 DirectoryEntry *dir_entry;
2106 strcpy(basename, UNDEFINED_FILENAME); // default: undefined file
2108 if ((dir = openDirectory(directory)) == NULL)
2110 Warn("cannot read current level directory '%s'", directory);
2115 while ((dir_entry = readDirectory(dir)) != NULL) // loop all entries
2117 char *entry_basename = dir_entry->basename;
2118 int entry_type = getFileTypeFromBasename(entry_basename);
2120 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) // found valid level package
2122 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
2125 strcpy(basename, entry_basename);
2132 closeDirectory(dir);
2137 static char *getSingleLevelFilename(int nr)
2139 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
2142 #if ENABLE_UNUSED_CODE
2143 static char *getPackedLevelFilename(int type)
2145 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
2149 char *getDefaultLevelFilename(int nr)
2151 return getSingleLevelFilename(nr);
2154 #if ENABLE_UNUSED_CODE
2155 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
2159 lfi->packed = FALSE;
2161 setString(&lfi->basename, getSingleLevelBasename(lfi->nr, lfi->type));
2162 setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2166 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
2167 int type, char *format, ...)
2169 static char basename[MAX_FILENAME_LEN];
2172 va_start(ap, format);
2173 vsprintf(basename, format, ap);
2177 lfi->packed = FALSE;
2179 setString(&lfi->basename, basename);
2180 setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2183 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
2189 setString(&lfi->basename, getPackedLevelBasename(lfi->type));
2190 setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2193 static int getFiletypeFromID(char *filetype_id)
2195 char *filetype_id_lower;
2196 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
2199 if (filetype_id == NULL)
2200 return LEVEL_FILE_TYPE_UNKNOWN;
2202 filetype_id_lower = getStringToLower(filetype_id);
2204 for (i = 0; filetype_id_list[i].id != NULL; i++)
2206 char *id_lower = getStringToLower(filetype_id_list[i].id);
2208 if (strEqual(filetype_id_lower, id_lower))
2209 filetype = filetype_id_list[i].filetype;
2213 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
2217 free(filetype_id_lower);
2222 char *getLocalLevelTemplateFilename(void)
2224 return getDefaultLevelFilename(-1);
2227 char *getGlobalLevelTemplateFilename(void)
2229 // global variable "leveldir_current" must be modified in the loop below
2230 LevelDirTree *leveldir_current_last = leveldir_current;
2231 char *filename = NULL;
2233 // check for template level in path from current to topmost tree node
2235 while (leveldir_current != NULL)
2237 filename = getDefaultLevelFilename(-1);
2239 if (fileExists(filename))
2242 leveldir_current = leveldir_current->node_parent;
2245 // restore global variable "leveldir_current" modified in above loop
2246 leveldir_current = leveldir_current_last;
2251 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
2255 // special case: level number is negative => check for level template file
2258 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2259 getSingleLevelBasename(-1));
2261 // replace local level template filename with global template filename
2262 setString(&lfi->filename, getGlobalLevelTemplateFilename());
2264 // no fallback if template file not existing
2268 // special case: check for file name/pattern specified in "levelinfo.conf"
2269 if (leveldir_current->level_filename != NULL)
2271 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2273 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2274 leveldir_current->level_filename, nr);
2276 lfi->packed = checkForPackageFromBasename(leveldir_current->level_filename);
2278 if (fileExists(lfi->filename))
2281 else if (leveldir_current->level_filetype != NULL)
2283 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2285 // check for specified native level file with standard file name
2286 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2287 "%03d.%s", nr, LEVELFILE_EXTENSION);
2288 if (fileExists(lfi->filename))
2292 // check for native Rocks'n'Diamonds level file
2293 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2294 "%03d.%s", nr, LEVELFILE_EXTENSION);
2295 if (fileExists(lfi->filename))
2298 // check for Emerald Mine level file (V1)
2299 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
2300 'a' + (nr / 10) % 26, '0' + nr % 10);
2301 if (fileExists(lfi->filename))
2303 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
2304 'A' + (nr / 10) % 26, '0' + nr % 10);
2305 if (fileExists(lfi->filename))
2308 // check for Emerald Mine level file (V2 to V5)
2309 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
2310 if (fileExists(lfi->filename))
2313 // check for Emerald Mine level file (V6 / single mode)
2314 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
2315 if (fileExists(lfi->filename))
2317 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
2318 if (fileExists(lfi->filename))
2321 // check for Emerald Mine level file (V6 / teamwork mode)
2322 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
2323 if (fileExists(lfi->filename))
2325 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
2326 if (fileExists(lfi->filename))
2329 // check for various packed level file formats
2330 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
2331 if (fileExists(lfi->filename))
2334 // no known level file found -- use default values (and fail later)
2335 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2336 "%03d.%s", nr, LEVELFILE_EXTENSION);
2339 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
2341 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
2342 lfi->type = getFileTypeFromBasename(lfi->basename);
2344 if (lfi->type == LEVEL_FILE_TYPE_RND)
2345 lfi->type = getFileTypeFromMagicBytes(lfi->filename, lfi->type);
2348 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
2350 // always start with reliable default values
2351 setFileInfoToDefaults(level_file_info);
2353 level_file_info->nr = nr; // set requested level number
2355 determineLevelFileInfo_Filename(level_file_info);
2356 determineLevelFileInfo_Filetype(level_file_info);
2359 static void copyLevelFileInfo(struct LevelFileInfo *lfi_from,
2360 struct LevelFileInfo *lfi_to)
2362 lfi_to->nr = lfi_from->nr;
2363 lfi_to->type = lfi_from->type;
2364 lfi_to->packed = lfi_from->packed;
2366 setString(&lfi_to->basename, lfi_from->basename);
2367 setString(&lfi_to->filename, lfi_from->filename);
2370 // ----------------------------------------------------------------------------
2371 // functions for loading R'n'D level
2372 // ----------------------------------------------------------------------------
2374 int getMappedElement(int element)
2376 // remap some (historic, now obsolete) elements
2380 case EL_PLAYER_OBSOLETE:
2381 element = EL_PLAYER_1;
2384 case EL_KEY_OBSOLETE:
2388 case EL_EM_KEY_1_FILE_OBSOLETE:
2389 element = EL_EM_KEY_1;
2392 case EL_EM_KEY_2_FILE_OBSOLETE:
2393 element = EL_EM_KEY_2;
2396 case EL_EM_KEY_3_FILE_OBSOLETE:
2397 element = EL_EM_KEY_3;
2400 case EL_EM_KEY_4_FILE_OBSOLETE:
2401 element = EL_EM_KEY_4;
2404 case EL_ENVELOPE_OBSOLETE:
2405 element = EL_ENVELOPE_1;
2413 if (element >= NUM_FILE_ELEMENTS)
2415 Warn("invalid level element %d", element);
2417 element = EL_UNKNOWN;
2425 static int getMappedElementByVersion(int element, int game_version)
2427 // remap some elements due to certain game version
2429 if (game_version <= VERSION_IDENT(2,2,0,0))
2431 // map game font elements
2432 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
2433 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
2434 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
2435 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
2438 if (game_version < VERSION_IDENT(3,0,0,0))
2440 // map Supaplex gravity tube elements
2441 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
2442 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2443 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
2444 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
2451 static int LoadLevel_VERS(File *file, int chunk_size, struct LevelInfo *level)
2453 level->file_version = getFileVersion(file);
2454 level->game_version = getFileVersion(file);
2459 static int LoadLevel_DATE(File *file, int chunk_size, struct LevelInfo *level)
2461 level->creation_date.year = getFile16BitBE(file);
2462 level->creation_date.month = getFile8Bit(file);
2463 level->creation_date.day = getFile8Bit(file);
2465 level->creation_date.src = DATE_SRC_LEVELFILE;
2470 static int LoadLevel_HEAD(File *file, int chunk_size, struct LevelInfo *level)
2472 int initial_player_stepsize;
2473 int initial_player_gravity;
2476 level->fieldx = getFile8Bit(file);
2477 level->fieldy = getFile8Bit(file);
2479 level->time = getFile16BitBE(file);
2480 level->gems_needed = getFile16BitBE(file);
2482 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2483 level->name[i] = getFile8Bit(file);
2484 level->name[MAX_LEVEL_NAME_LEN] = 0;
2486 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2487 level->score[i] = getFile8Bit(file);
2489 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2490 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2491 for (y = 0; y < 3; y++)
2492 for (x = 0; x < 3; x++)
2493 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
2495 level->amoeba_speed = getFile8Bit(file);
2496 level->time_magic_wall = getFile8Bit(file);
2497 level->time_wheel = getFile8Bit(file);
2498 level->amoeba_content = getMappedElement(getFile8Bit(file));
2500 initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
2503 for (i = 0; i < MAX_PLAYERS; i++)
2504 level->initial_player_stepsize[i] = initial_player_stepsize;
2506 initial_player_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2508 for (i = 0; i < MAX_PLAYERS; i++)
2509 level->initial_player_gravity[i] = initial_player_gravity;
2511 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2512 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2514 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2516 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2517 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2518 level->can_move_into_acid_bits = getFile32BitBE(file);
2519 level->dont_collide_with_bits = getFile8Bit(file);
2521 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2522 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2524 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2525 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2526 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2528 level->game_engine_type = getFile8Bit(file);
2530 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_HEAD_UNUSED);
2535 static int LoadLevel_NAME(File *file, int chunk_size, struct LevelInfo *level)
2539 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2540 level->name[i] = getFile8Bit(file);
2541 level->name[MAX_LEVEL_NAME_LEN] = 0;
2546 static int LoadLevel_AUTH(File *file, int chunk_size, struct LevelInfo *level)
2550 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2551 level->author[i] = getFile8Bit(file);
2552 level->author[MAX_LEVEL_AUTHOR_LEN] = 0;
2557 static int LoadLevel_BODY(File *file, int chunk_size, struct LevelInfo *level)
2560 int chunk_size_expected = level->fieldx * level->fieldy;
2562 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2563 stored with 16-bit encoding (and should be twice as big then).
2564 Even worse, playfield data was stored 16-bit when only yamyam content
2565 contained 16-bit elements and vice versa. */
2567 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2568 chunk_size_expected *= 2;
2570 if (chunk_size_expected != chunk_size)
2572 ReadUnusedBytesFromFile(file, chunk_size);
2573 return chunk_size_expected;
2576 for (y = 0; y < level->fieldy; y++)
2577 for (x = 0; x < level->fieldx; x++)
2578 level->field[x][y] =
2579 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
2584 static int LoadLevel_CONT(File *file, int chunk_size, struct LevelInfo *level)
2587 int header_size = 4;
2588 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
2589 int chunk_size_expected = header_size + content_size;
2591 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2592 stored with 16-bit encoding (and should be twice as big then).
2593 Even worse, playfield data was stored 16-bit when only yamyam content
2594 contained 16-bit elements and vice versa. */
2596 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2597 chunk_size_expected += content_size;
2599 if (chunk_size_expected != chunk_size)
2601 ReadUnusedBytesFromFile(file, chunk_size);
2602 return chunk_size_expected;
2606 level->num_yamyam_contents = getFile8Bit(file);
2610 // correct invalid number of content fields -- should never happen
2611 if (level->num_yamyam_contents < 1 ||
2612 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
2613 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2615 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2616 for (y = 0; y < 3; y++)
2617 for (x = 0; x < 3; x++)
2618 level->yamyam_content[i].e[x][y] =
2619 getMappedElement(level->encoding_16bit_field ?
2620 getFile16BitBE(file) : getFile8Bit(file));
2624 static int LoadLevel_CNT2(File *file, int chunk_size, struct LevelInfo *level)
2629 int content_array[MAX_ELEMENT_CONTENTS][3][3];
2631 element = getMappedElement(getFile16BitBE(file));
2632 num_contents = getFile8Bit(file);
2634 getFile8Bit(file); // content x size (unused)
2635 getFile8Bit(file); // content y size (unused)
2637 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2639 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2640 for (y = 0; y < 3; y++)
2641 for (x = 0; x < 3; x++)
2642 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
2644 // correct invalid number of content fields -- should never happen
2645 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
2646 num_contents = STD_ELEMENT_CONTENTS;
2648 if (element == EL_YAMYAM)
2650 level->num_yamyam_contents = num_contents;
2652 for (i = 0; i < num_contents; i++)
2653 for (y = 0; y < 3; y++)
2654 for (x = 0; x < 3; x++)
2655 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
2657 else if (element == EL_BD_AMOEBA)
2659 level->amoeba_content = content_array[0][0][0];
2663 Warn("cannot load content for element '%d'", element);
2669 static int LoadLevel_CNT3(File *file, int chunk_size, struct LevelInfo *level)
2675 int chunk_size_expected;
2677 element = getMappedElement(getFile16BitBE(file));
2678 if (!IS_ENVELOPE(element))
2679 element = EL_ENVELOPE_1;
2681 envelope_nr = element - EL_ENVELOPE_1;
2683 envelope_len = getFile16BitBE(file);
2685 level->envelope[envelope_nr].xsize = getFile8Bit(file);
2686 level->envelope[envelope_nr].ysize = getFile8Bit(file);
2688 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2690 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
2691 if (chunk_size_expected != chunk_size)
2693 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
2694 return chunk_size_expected;
2697 for (i = 0; i < envelope_len; i++)
2698 level->envelope[envelope_nr].text[i] = getFile8Bit(file);
2703 static int LoadLevel_CUS1(File *file, int chunk_size, struct LevelInfo *level)
2705 int num_changed_custom_elements = getFile16BitBE(file);
2706 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
2709 if (chunk_size_expected != chunk_size)
2711 ReadUnusedBytesFromFile(file, chunk_size - 2);
2712 return chunk_size_expected;
2715 for (i = 0; i < num_changed_custom_elements; i++)
2717 int element = getMappedElement(getFile16BitBE(file));
2718 int properties = getFile32BitBE(file);
2720 if (IS_CUSTOM_ELEMENT(element))
2721 element_info[element].properties[EP_BITFIELD_BASE_NR] = properties;
2723 Warn("invalid custom element number %d", element);
2725 // older game versions that wrote level files with CUS1 chunks used
2726 // different default push delay values (not yet stored in level file)
2727 element_info[element].push_delay_fixed = 2;
2728 element_info[element].push_delay_random = 8;
2731 level->file_has_custom_elements = TRUE;
2736 static int LoadLevel_CUS2(File *file, int chunk_size, struct LevelInfo *level)
2738 int num_changed_custom_elements = getFile16BitBE(file);
2739 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
2742 if (chunk_size_expected != chunk_size)
2744 ReadUnusedBytesFromFile(file, chunk_size - 2);
2745 return chunk_size_expected;
2748 for (i = 0; i < num_changed_custom_elements; i++)
2750 int element = getMappedElement(getFile16BitBE(file));
2751 int custom_target_element = getMappedElement(getFile16BitBE(file));
2753 if (IS_CUSTOM_ELEMENT(element))
2754 element_info[element].change->target_element = custom_target_element;
2756 Warn("invalid custom element number %d", element);
2759 level->file_has_custom_elements = TRUE;
2764 static int LoadLevel_CUS3(File *file, int chunk_size, struct LevelInfo *level)
2766 int num_changed_custom_elements = getFile16BitBE(file);
2767 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
2770 if (chunk_size_expected != chunk_size)
2772 ReadUnusedBytesFromFile(file, chunk_size - 2);
2773 return chunk_size_expected;
2776 for (i = 0; i < num_changed_custom_elements; i++)
2778 int element = getMappedElement(getFile16BitBE(file));
2779 struct ElementInfo *ei = &element_info[element];
2780 unsigned int event_bits;
2782 if (!IS_CUSTOM_ELEMENT(element))
2784 Warn("invalid custom element number %d", element);
2786 element = EL_INTERNAL_DUMMY;
2789 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2790 ei->description[j] = getFile8Bit(file);
2791 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2793 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2795 // some free bytes for future properties and padding
2796 ReadUnusedBytesFromFile(file, 7);
2798 ei->use_gfx_element = getFile8Bit(file);
2799 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2801 ei->collect_score_initial = getFile8Bit(file);
2802 ei->collect_count_initial = getFile8Bit(file);
2804 ei->push_delay_fixed = getFile16BitBE(file);
2805 ei->push_delay_random = getFile16BitBE(file);
2806 ei->move_delay_fixed = getFile16BitBE(file);
2807 ei->move_delay_random = getFile16BitBE(file);
2809 ei->move_pattern = getFile16BitBE(file);
2810 ei->move_direction_initial = getFile8Bit(file);
2811 ei->move_stepsize = getFile8Bit(file);
2813 for (y = 0; y < 3; y++)
2814 for (x = 0; x < 3; x++)
2815 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2817 event_bits = getFile32BitBE(file);
2818 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
2819 if (event_bits & (1 << j))
2820 ei->change->has_event[j] = TRUE;
2822 ei->change->target_element = getMappedElement(getFile16BitBE(file));
2824 ei->change->delay_fixed = getFile16BitBE(file);
2825 ei->change->delay_random = getFile16BitBE(file);
2826 ei->change->delay_frames = getFile16BitBE(file);
2828 ei->change->initial_trigger_element= getMappedElement(getFile16BitBE(file));
2830 ei->change->explode = getFile8Bit(file);
2831 ei->change->use_target_content = getFile8Bit(file);
2832 ei->change->only_if_complete = getFile8Bit(file);
2833 ei->change->use_random_replace = getFile8Bit(file);
2835 ei->change->random_percentage = getFile8Bit(file);
2836 ei->change->replace_when = getFile8Bit(file);
2838 for (y = 0; y < 3; y++)
2839 for (x = 0; x < 3; x++)
2840 ei->change->target_content.e[x][y] =
2841 getMappedElement(getFile16BitBE(file));
2843 ei->slippery_type = getFile8Bit(file);
2845 // some free bytes for future properties and padding
2846 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
2848 // mark that this custom element has been modified
2849 ei->modified_settings = TRUE;
2852 level->file_has_custom_elements = TRUE;
2857 static int LoadLevel_CUS4(File *file, int chunk_size, struct LevelInfo *level)
2859 struct ElementInfo *ei;
2860 int chunk_size_expected;
2864 // ---------- custom element base property values (96 bytes) ----------------
2866 element = getMappedElement(getFile16BitBE(file));
2868 if (!IS_CUSTOM_ELEMENT(element))
2870 Warn("invalid custom element number %d", element);
2872 ReadUnusedBytesFromFile(file, chunk_size - 2);
2877 ei = &element_info[element];
2879 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2880 ei->description[i] = getFile8Bit(file);
2881 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2883 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2885 ReadUnusedBytesFromFile(file, 4); // reserved for more base properties
2887 ei->num_change_pages = getFile8Bit(file);
2889 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
2890 if (chunk_size_expected != chunk_size)
2892 ReadUnusedBytesFromFile(file, chunk_size - 43);
2893 return chunk_size_expected;
2896 ei->ce_value_fixed_initial = getFile16BitBE(file);
2897 ei->ce_value_random_initial = getFile16BitBE(file);
2898 ei->use_last_ce_value = getFile8Bit(file);
2900 ei->use_gfx_element = getFile8Bit(file);
2901 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2903 ei->collect_score_initial = getFile8Bit(file);
2904 ei->collect_count_initial = getFile8Bit(file);
2906 ei->drop_delay_fixed = getFile8Bit(file);
2907 ei->push_delay_fixed = getFile8Bit(file);
2908 ei->drop_delay_random = getFile8Bit(file);
2909 ei->push_delay_random = getFile8Bit(file);
2910 ei->move_delay_fixed = getFile16BitBE(file);
2911 ei->move_delay_random = getFile16BitBE(file);
2913 // bits 0 - 15 of "move_pattern" ...
2914 ei->move_pattern = getFile16BitBE(file);
2915 ei->move_direction_initial = getFile8Bit(file);
2916 ei->move_stepsize = getFile8Bit(file);
2918 ei->slippery_type = getFile8Bit(file);
2920 for (y = 0; y < 3; y++)
2921 for (x = 0; x < 3; x++)
2922 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2924 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
2925 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
2926 ei->move_leave_type = getFile8Bit(file);
2928 // ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible)
2929 ei->move_pattern |= (getFile16BitBE(file) << 16);
2931 ei->access_direction = getFile8Bit(file);
2933 ei->explosion_delay = getFile8Bit(file);
2934 ei->ignition_delay = getFile8Bit(file);
2935 ei->explosion_type = getFile8Bit(file);
2937 // some free bytes for future custom property values and padding
2938 ReadUnusedBytesFromFile(file, 1);
2940 // ---------- change page property values (48 bytes) ------------------------
2942 setElementChangePages(ei, ei->num_change_pages);
2944 for (i = 0; i < ei->num_change_pages; i++)
2946 struct ElementChangeInfo *change = &ei->change_page[i];
2947 unsigned int event_bits;
2949 // always start with reliable default values
2950 setElementChangeInfoToDefaults(change);
2952 // bits 0 - 31 of "has_event[]" ...
2953 event_bits = getFile32BitBE(file);
2954 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
2955 if (event_bits & (1 << j))
2956 change->has_event[j] = TRUE;
2958 change->target_element = getMappedElement(getFile16BitBE(file));
2960 change->delay_fixed = getFile16BitBE(file);
2961 change->delay_random = getFile16BitBE(file);
2962 change->delay_frames = getFile16BitBE(file);
2964 change->initial_trigger_element = getMappedElement(getFile16BitBE(file));
2966 change->explode = getFile8Bit(file);
2967 change->use_target_content = getFile8Bit(file);
2968 change->only_if_complete = getFile8Bit(file);
2969 change->use_random_replace = getFile8Bit(file);
2971 change->random_percentage = getFile8Bit(file);
2972 change->replace_when = getFile8Bit(file);
2974 for (y = 0; y < 3; y++)
2975 for (x = 0; x < 3; x++)
2976 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
2978 change->can_change = getFile8Bit(file);
2980 change->trigger_side = getFile8Bit(file);
2982 change->trigger_player = getFile8Bit(file);
2983 change->trigger_page = getFile8Bit(file);
2985 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
2986 CH_PAGE_ANY : (1 << change->trigger_page));
2988 change->has_action = getFile8Bit(file);
2989 change->action_type = getFile8Bit(file);
2990 change->action_mode = getFile8Bit(file);
2991 change->action_arg = getFile16BitBE(file);
2993 // ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible)
2994 event_bits = getFile8Bit(file);
2995 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
2996 if (event_bits & (1 << (j - 32)))
2997 change->has_event[j] = TRUE;
3000 // mark this custom element as modified
3001 ei->modified_settings = TRUE;
3003 level->file_has_custom_elements = TRUE;
3008 static int LoadLevel_GRP1(File *file, int chunk_size, struct LevelInfo *level)
3010 struct ElementInfo *ei;
3011 struct ElementGroupInfo *group;
3015 element = getMappedElement(getFile16BitBE(file));
3017 if (!IS_GROUP_ELEMENT(element))
3019 Warn("invalid group element number %d", element);
3021 ReadUnusedBytesFromFile(file, chunk_size - 2);
3026 ei = &element_info[element];
3028 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3029 ei->description[i] = getFile8Bit(file);
3030 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
3032 group = element_info[element].group;
3034 group->num_elements = getFile8Bit(file);
3036 ei->use_gfx_element = getFile8Bit(file);
3037 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
3039 group->choice_mode = getFile8Bit(file);
3041 // some free bytes for future values and padding
3042 ReadUnusedBytesFromFile(file, 3);
3044 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
3045 group->element[i] = getMappedElement(getFile16BitBE(file));
3047 // mark this group element as modified
3048 element_info[element].modified_settings = TRUE;
3050 level->file_has_custom_elements = TRUE;
3055 static int LoadLevel_MicroChunk(File *file, struct LevelFileConfigInfo *conf,
3056 int element, int real_element)
3058 int micro_chunk_size = 0;
3059 int conf_type = getFile8Bit(file);
3060 int byte_mask = conf_type & CONF_MASK_BYTES;
3061 boolean element_found = FALSE;
3064 micro_chunk_size += 1;
3066 if (byte_mask == CONF_MASK_MULTI_BYTES)
3068 int num_bytes = getFile16BitBE(file);
3069 byte *buffer = checked_malloc(num_bytes);
3071 ReadBytesFromFile(file, buffer, num_bytes);
3073 for (i = 0; conf[i].data_type != -1; i++)
3075 if (conf[i].element == element &&
3076 conf[i].conf_type == conf_type)
3078 int data_type = conf[i].data_type;
3079 int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
3080 int max_num_entities = conf[i].max_num_entities;
3082 if (num_entities > max_num_entities)
3084 Warn("truncating number of entities for element %d from %d to %d",
3085 element, num_entities, max_num_entities);
3087 num_entities = max_num_entities;
3090 if (num_entities == 0 && (data_type == TYPE_ELEMENT_LIST ||
3091 data_type == TYPE_CONTENT_LIST))
3093 // for element and content lists, zero entities are not allowed
3094 Warn("found empty list of entities for element %d", element);
3096 // do not set "num_entities" here to prevent reading behind buffer
3098 *(int *)(conf[i].num_entities) = 1; // at least one is required
3102 *(int *)(conf[i].num_entities) = num_entities;
3105 element_found = TRUE;
3107 if (data_type == TYPE_STRING)
3109 char *string = (char *)(conf[i].value);
3112 for (j = 0; j < max_num_entities; j++)
3113 string[j] = (j < num_entities ? buffer[j] : '\0');
3115 else if (data_type == TYPE_ELEMENT_LIST)
3117 int *element_array = (int *)(conf[i].value);
3120 for (j = 0; j < num_entities; j++)
3122 getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
3124 else if (data_type == TYPE_CONTENT_LIST)
3126 struct Content *content= (struct Content *)(conf[i].value);
3129 for (c = 0; c < num_entities; c++)
3130 for (y = 0; y < 3; y++)
3131 for (x = 0; x < 3; x++)
3132 content[c].e[x][y] =
3133 getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
3136 element_found = FALSE;
3142 checked_free(buffer);
3144 micro_chunk_size += 2 + num_bytes;
3146 else // constant size configuration data (1, 2 or 4 bytes)
3148 int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) :
3149 byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
3150 byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
3152 for (i = 0; conf[i].data_type != -1; i++)
3154 if (conf[i].element == element &&
3155 conf[i].conf_type == conf_type)
3157 int data_type = conf[i].data_type;
3159 if (data_type == TYPE_ELEMENT)
3160 value = getMappedElement(value);
3162 if (data_type == TYPE_BOOLEAN)
3163 *(boolean *)(conf[i].value) = value;
3165 *(int *) (conf[i].value) = value;
3167 element_found = TRUE;
3173 micro_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
3178 char *error_conf_chunk_bytes =
3179 (byte_mask == CONF_MASK_1_BYTE ? "CONF_VALUE_8_BIT" :
3180 byte_mask == CONF_MASK_2_BYTE ? "CONF_VALUE_16_BIT" :
3181 byte_mask == CONF_MASK_4_BYTE ? "CONF_VALUE_32_BIT" :"CONF_VALUE_BYTES");
3182 int error_conf_chunk_token = conf_type & CONF_MASK_TOKEN;
3183 int error_element = real_element;
3185 Warn("cannot load micro chunk '%s(%d)' value for element %d ['%s']",
3186 error_conf_chunk_bytes, error_conf_chunk_token,
3187 error_element, EL_NAME(error_element));
3190 return micro_chunk_size;
3193 static int LoadLevel_INFO(File *file, int chunk_size, struct LevelInfo *level)
3195 int real_chunk_size = 0;
3197 li = *level; // copy level data into temporary buffer
3199 while (!checkEndOfFile(file))
3201 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1);
3203 if (real_chunk_size >= chunk_size)
3207 *level = li; // copy temporary buffer back to level data
3209 return real_chunk_size;
3212 static int LoadLevel_CONF(File *file, int chunk_size, struct LevelInfo *level)
3214 int real_chunk_size = 0;
3216 li = *level; // copy level data into temporary buffer
3218 while (!checkEndOfFile(file))
3220 int element = getMappedElement(getFile16BitBE(file));
3222 real_chunk_size += 2;
3223 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CONF,
3225 if (real_chunk_size >= chunk_size)
3229 *level = li; // copy temporary buffer back to level data
3231 return real_chunk_size;
3234 static int LoadLevel_ELEM(File *file, int chunk_size, struct LevelInfo *level)
3236 int real_chunk_size = 0;
3238 li = *level; // copy level data into temporary buffer
3240 while (!checkEndOfFile(file))
3242 int element = getMappedElement(getFile16BitBE(file));
3244 real_chunk_size += 2;
3245 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_ELEM,
3247 if (real_chunk_size >= chunk_size)
3251 *level = li; // copy temporary buffer back to level data
3253 return real_chunk_size;
3256 static int LoadLevel_NOTE(File *file, int chunk_size, struct LevelInfo *level)
3258 int element = getMappedElement(getFile16BitBE(file));
3259 int envelope_nr = element - EL_ENVELOPE_1;
3260 int real_chunk_size = 2;
3262 xx_envelope = level->envelope[envelope_nr]; // copy into temporary buffer
3264 while (!checkEndOfFile(file))
3266 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE,
3269 if (real_chunk_size >= chunk_size)
3273 level->envelope[envelope_nr] = xx_envelope; // copy from temporary buffer
3275 return real_chunk_size;
3278 static int LoadLevel_CUSX(File *file, int chunk_size, struct LevelInfo *level)
3280 int element = getMappedElement(getFile16BitBE(file));
3281 int real_chunk_size = 2;
3282 struct ElementInfo *ei = &element_info[element];
3285 xx_ei = *ei; // copy element data into temporary buffer
3287 xx_ei.num_change_pages = -1;
3289 while (!checkEndOfFile(file))
3291 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base,
3293 if (xx_ei.num_change_pages != -1)
3296 if (real_chunk_size >= chunk_size)
3302 if (ei->num_change_pages == -1)
3304 Warn("LoadLevel_CUSX(): missing 'num_change_pages' for '%s'",
3307 ei->num_change_pages = 1;
3309 setElementChangePages(ei, 1);
3310 setElementChangeInfoToDefaults(ei->change);
3312 return real_chunk_size;
3315 // initialize number of change pages stored for this custom element
3316 setElementChangePages(ei, ei->num_change_pages);
3317 for (i = 0; i < ei->num_change_pages; i++)
3318 setElementChangeInfoToDefaults(&ei->change_page[i]);
3320 // start with reading properties for the first change page
3321 xx_current_change_page = 0;
3323 while (!checkEndOfFile(file))
3325 struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];
3327 xx_change = *change; // copy change data into temporary buffer
3329 resetEventBits(); // reset bits; change page might have changed
3331 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change,
3334 *change = xx_change;
3336 setEventFlagsFromEventBits(change);
3338 if (real_chunk_size >= chunk_size)
3342 level->file_has_custom_elements = TRUE;
3344 return real_chunk_size;
3347 static int LoadLevel_GRPX(File *file, int chunk_size, struct LevelInfo *level)
3349 int element = getMappedElement(getFile16BitBE(file));
3350 int real_chunk_size = 2;
3351 struct ElementInfo *ei = &element_info[element];
3352 struct ElementGroupInfo *group = ei->group;
3354 xx_ei = *ei; // copy element data into temporary buffer
3355 xx_group = *group; // copy group data into temporary buffer
3357 while (!checkEndOfFile(file))
3359 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX,
3362 if (real_chunk_size >= chunk_size)
3369 level->file_has_custom_elements = TRUE;
3371 return real_chunk_size;
3374 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
3375 struct LevelFileInfo *level_file_info,
3376 boolean level_info_only)
3378 char *filename = level_file_info->filename;
3379 char cookie[MAX_LINE_LEN];
3380 char chunk_name[CHUNK_ID_LEN + 1];
3384 if (!(file = openFile(filename, MODE_READ)))
3386 level->no_valid_file = TRUE;
3387 level->no_level_file = TRUE;
3389 if (level_info_only)
3392 Warn("cannot read level '%s' -- using empty level", filename);
3394 if (!setup.editor.use_template_for_new_levels)
3397 // if level file not found, try to initialize level data from template
3398 filename = getGlobalLevelTemplateFilename();
3400 if (!(file = openFile(filename, MODE_READ)))
3403 // default: for empty levels, use level template for custom elements
3404 level->use_custom_template = TRUE;
3406 level->no_valid_file = FALSE;
3409 getFileChunkBE(file, chunk_name, NULL);
3410 if (strEqual(chunk_name, "RND1"))
3412 getFile32BitBE(file); // not used
3414 getFileChunkBE(file, chunk_name, NULL);
3415 if (!strEqual(chunk_name, "CAVE"))
3417 level->no_valid_file = TRUE;
3419 Warn("unknown format of level file '%s'", filename);
3426 else // check for pre-2.0 file format with cookie string
3428 strcpy(cookie, chunk_name);
3429 if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
3431 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3432 cookie[strlen(cookie) - 1] = '\0';
3434 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
3436 level->no_valid_file = TRUE;
3438 Warn("unknown format of level file '%s'", filename);
3445 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
3447 level->no_valid_file = TRUE;
3449 Warn("unsupported version of level file '%s'", filename);
3456 // pre-2.0 level files have no game version, so use file version here
3457 level->game_version = level->file_version;
3460 if (level->file_version < FILE_VERSION_1_2)
3462 // level files from versions before 1.2.0 without chunk structure
3463 LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE, level);
3464 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
3472 int (*loader)(File *, int, struct LevelInfo *);
3476 { "VERS", LEVEL_CHUNK_VERS_SIZE, LoadLevel_VERS },
3477 { "DATE", LEVEL_CHUNK_DATE_SIZE, LoadLevel_DATE },
3478 { "HEAD", LEVEL_CHUNK_HEAD_SIZE, LoadLevel_HEAD },
3479 { "NAME", LEVEL_CHUNK_NAME_SIZE, LoadLevel_NAME },
3480 { "AUTH", LEVEL_CHUNK_AUTH_SIZE, LoadLevel_AUTH },
3481 { "INFO", -1, LoadLevel_INFO },
3482 { "BODY", -1, LoadLevel_BODY },
3483 { "CONT", -1, LoadLevel_CONT },
3484 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
3485 { "CNT3", -1, LoadLevel_CNT3 },
3486 { "CUS1", -1, LoadLevel_CUS1 },
3487 { "CUS2", -1, LoadLevel_CUS2 },
3488 { "CUS3", -1, LoadLevel_CUS3 },
3489 { "CUS4", -1, LoadLevel_CUS4 },
3490 { "GRP1", -1, LoadLevel_GRP1 },
3491 { "CONF", -1, LoadLevel_CONF },
3492 { "ELEM", -1, LoadLevel_ELEM },
3493 { "NOTE", -1, LoadLevel_NOTE },
3494 { "CUSX", -1, LoadLevel_CUSX },
3495 { "GRPX", -1, LoadLevel_GRPX },
3500 while (getFileChunkBE(file, chunk_name, &chunk_size))
3504 while (chunk_info[i].name != NULL &&
3505 !strEqual(chunk_name, chunk_info[i].name))
3508 if (chunk_info[i].name == NULL)
3510 Warn("unknown chunk '%s' in level file '%s'",
3511 chunk_name, filename);
3513 ReadUnusedBytesFromFile(file, chunk_size);
3515 else if (chunk_info[i].size != -1 &&
3516 chunk_info[i].size != chunk_size)
3518 Warn("wrong size (%d) of chunk '%s' in level file '%s'",
3519 chunk_size, chunk_name, filename);
3521 ReadUnusedBytesFromFile(file, chunk_size);
3525 // call function to load this level chunk
3526 int chunk_size_expected =
3527 (chunk_info[i].loader)(file, chunk_size, level);
3529 // the size of some chunks cannot be checked before reading other
3530 // chunks first (like "HEAD" and "BODY") that contain some header
3531 // information, so check them here
3532 if (chunk_size_expected != chunk_size)
3534 Warn("wrong size (%d) of chunk '%s' in level file '%s'",
3535 chunk_size, chunk_name, filename);
3545 // ----------------------------------------------------------------------------
3546 // functions for loading EM level
3547 // ----------------------------------------------------------------------------
3549 static void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
3551 static int ball_xy[8][2] =
3562 struct LevelInfo_EM *level_em = level->native_em_level;
3563 struct CAVE *cav = level_em->cav;
3566 cav->width = MIN(level->fieldx, MAX_PLAYFIELD_WIDTH);
3567 cav->height = MIN(level->fieldy, MAX_PLAYFIELD_HEIGHT);
3569 cav->time_seconds = level->time;
3570 cav->gems_needed = level->gems_needed;
3572 cav->emerald_score = level->score[SC_EMERALD];
3573 cav->diamond_score = level->score[SC_DIAMOND];
3574 cav->alien_score = level->score[SC_ROBOT];
3575 cav->tank_score = level->score[SC_SPACESHIP];
3576 cav->bug_score = level->score[SC_BUG];
3577 cav->eater_score = level->score[SC_YAMYAM];
3578 cav->nut_score = level->score[SC_NUT];
3579 cav->dynamite_score = level->score[SC_DYNAMITE];
3580 cav->key_score = level->score[SC_KEY];
3581 cav->exit_score = level->score[SC_TIME_BONUS];
3583 cav->num_eater_arrays = level->num_yamyam_contents;
3585 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3586 for (y = 0; y < 3; y++)
3587 for (x = 0; x < 3; x++)
3588 cav->eater_array[i][y * 3 + x] =
3589 map_element_RND_to_EM_cave(level->yamyam_content[i].e[x][y]);
3591 cav->amoeba_time = level->amoeba_speed;
3592 cav->wonderwall_time = level->time_magic_wall;
3593 cav->wheel_time = level->time_wheel;
3595 cav->android_move_time = level->android_move_time;
3596 cav->android_clone_time = level->android_clone_time;
3597 cav->ball_random = level->ball_random;
3598 cav->ball_active = level->ball_active_initial;
3599 cav->ball_time = level->ball_time;
3600 cav->num_ball_arrays = level->num_ball_contents;
3602 cav->lenses_score = level->lenses_score;
3603 cav->magnify_score = level->magnify_score;
3604 cav->slurp_score = level->slurp_score;
3606 cav->lenses_time = level->lenses_time;
3607 cav->magnify_time = level->magnify_time;
3609 cav->wind_direction =
3610 map_direction_RND_to_EM(level->wind_direction_initial);
3612 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3613 for (j = 0; j < 8; j++)
3614 cav->ball_array[i][j] =
3615 map_element_RND_to_EM_cave(level->ball_content[i].
3616 e[ball_xy[j][0]][ball_xy[j][1]]);
3618 map_android_clone_elements_RND_to_EM(level);
3620 // first fill the complete playfield with the empty space element
3621 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
3622 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
3623 cav->cave[x][y] = Cblank;
3625 // then copy the real level contents from level file into the playfield
3626 for (y = 0; y < cav->height; y++) for (x = 0; x < cav->width; x++)
3628 int new_element = map_element_RND_to_EM_cave(level->field[x][y]);
3630 if (level->field[x][y] == EL_AMOEBA_DEAD)
3631 new_element = map_element_RND_to_EM_cave(EL_AMOEBA_WET);
3633 cav->cave[x][y] = new_element;
3636 for (i = 0; i < MAX_PLAYERS; i++)
3638 cav->player_x[i] = -1;
3639 cav->player_y[i] = -1;
3642 // initialize player positions and delete players from the playfield
3643 for (y = 0; y < cav->height; y++) for (x = 0; x < cav->width; x++)
3645 if (IS_PLAYER_ELEMENT(level->field[x][y]))
3647 int player_nr = GET_PLAYER_NR(level->field[x][y]);
3649 cav->player_x[player_nr] = x;
3650 cav->player_y[player_nr] = y;
3652 cav->cave[x][y] = map_element_RND_to_EM_cave(EL_EMPTY);
3657 static void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
3659 static int ball_xy[8][2] =
3670 struct LevelInfo_EM *level_em = level->native_em_level;
3671 struct CAVE *cav = level_em->cav;
3674 level->fieldx = MIN(cav->width, MAX_LEV_FIELDX);
3675 level->fieldy = MIN(cav->height, MAX_LEV_FIELDY);
3677 level->time = cav->time_seconds;
3678 level->gems_needed = cav->gems_needed;
3680 sprintf(level->name, "Level %d", level->file_info.nr);
3682 level->score[SC_EMERALD] = cav->emerald_score;
3683 level->score[SC_DIAMOND] = cav->diamond_score;
3684 level->score[SC_ROBOT] = cav->alien_score;
3685 level->score[SC_SPACESHIP] = cav->tank_score;
3686 level->score[SC_BUG] = cav->bug_score;
3687 level->score[SC_YAMYAM] = cav->eater_score;
3688 level->score[SC_NUT] = cav->nut_score;
3689 level->score[SC_DYNAMITE] = cav->dynamite_score;
3690 level->score[SC_KEY] = cav->key_score;
3691 level->score[SC_TIME_BONUS] = cav->exit_score;
3693 level->num_yamyam_contents = cav->num_eater_arrays;
3695 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3696 for (y = 0; y < 3; y++)
3697 for (x = 0; x < 3; x++)
3698 level->yamyam_content[i].e[x][y] =
3699 map_element_EM_to_RND_cave(cav->eater_array[i][y * 3 + x]);
3701 level->amoeba_speed = cav->amoeba_time;
3702 level->time_magic_wall = cav->wonderwall_time;
3703 level->time_wheel = cav->wheel_time;
3705 level->android_move_time = cav->android_move_time;
3706 level->android_clone_time = cav->android_clone_time;
3707 level->ball_random = cav->ball_random;
3708 level->ball_active_initial = cav->ball_active;
3709 level->ball_time = cav->ball_time;
3710 level->num_ball_contents = cav->num_ball_arrays;
3712 level->lenses_score = cav->lenses_score;
3713 level->magnify_score = cav->magnify_score;
3714 level->slurp_score = cav->slurp_score;
3716 level->lenses_time = cav->lenses_time;
3717 level->magnify_time = cav->magnify_time;
3719 level->wind_direction_initial =
3720 map_direction_EM_to_RND(cav->wind_direction);
3722 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3723 for (j = 0; j < 8; j++)
3724 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
3725 map_element_EM_to_RND_cave(cav->ball_array[i][j]);
3727 map_android_clone_elements_EM_to_RND(level);
3729 // convert the playfield (some elements need special treatment)
3730 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3732 int new_element = map_element_EM_to_RND_cave(cav->cave[x][y]);
3734 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
3735 new_element = EL_AMOEBA_DEAD;
3737 level->field[x][y] = new_element;
3740 for (i = 0; i < MAX_PLAYERS; i++)
3742 // in case of all players set to the same field, use the first player
3743 int nr = MAX_PLAYERS - i - 1;
3744 int jx = cav->player_x[nr];
3745 int jy = cav->player_y[nr];
3747 if (jx != -1 && jy != -1)
3748 level->field[jx][jy] = EL_PLAYER_1 + nr;
3751 // time score is counted for each 10 seconds left in Emerald Mine levels
3752 level->time_score_base = 10;
3756 // ----------------------------------------------------------------------------
3757 // functions for loading SP level
3758 // ----------------------------------------------------------------------------
3760 static void CopyNativeLevel_RND_to_SP(struct LevelInfo *level)
3762 struct LevelInfo_SP *level_sp = level->native_sp_level;
3763 LevelInfoType *header = &level_sp->header;
3766 level_sp->width = level->fieldx;
3767 level_sp->height = level->fieldy;
3769 for (x = 0; x < level->fieldx; x++)
3770 for (y = 0; y < level->fieldy; y++)
3771 level_sp->playfield[x][y] = map_element_RND_to_SP(level->field[x][y]);
3773 header->InitialGravity = (level->initial_player_gravity[0] ? 1 : 0);
3775 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
3776 header->LevelTitle[i] = level->name[i];
3777 // !!! NO STRING TERMINATION IN SUPAPLEX VB CODE YET -- FIX THIS !!!
3779 header->InfotronsNeeded = level->gems_needed;
3781 header->SpecialPortCount = 0;
3783 for (x = 0; x < level->fieldx; x++) for (y = 0; y < level->fieldy; y++)
3785 boolean gravity_port_found = FALSE;
3786 boolean gravity_port_valid = FALSE;
3787 int gravity_port_flag;
3788 int gravity_port_base_element;
3789 int element = level->field[x][y];
3791 if (element >= EL_SP_GRAVITY_ON_PORT_RIGHT &&
3792 element <= EL_SP_GRAVITY_ON_PORT_UP)
3794 gravity_port_found = TRUE;
3795 gravity_port_valid = TRUE;
3796 gravity_port_flag = 1;
3797 gravity_port_base_element = EL_SP_GRAVITY_ON_PORT_RIGHT;
3799 else if (element >= EL_SP_GRAVITY_OFF_PORT_RIGHT &&
3800 element <= EL_SP_GRAVITY_OFF_PORT_UP)
3802 gravity_port_found = TRUE;
3803 gravity_port_valid = TRUE;
3804 gravity_port_flag = 0;
3805 gravity_port_base_element = EL_SP_GRAVITY_OFF_PORT_RIGHT;
3807 else if (element >= EL_SP_GRAVITY_PORT_RIGHT &&
3808 element <= EL_SP_GRAVITY_PORT_UP)
3810 // change R'n'D style gravity inverting special port to normal port
3811 // (there are no gravity inverting ports in native Supaplex engine)
3813 gravity_port_found = TRUE;
3814 gravity_port_valid = FALSE;
3815 gravity_port_base_element = EL_SP_GRAVITY_PORT_RIGHT;
3818 if (gravity_port_found)
3820 if (gravity_port_valid &&
3821 header->SpecialPortCount < SP_MAX_SPECIAL_PORTS)
3823 SpecialPortType *port = &header->SpecialPort[header->SpecialPortCount];
3825 port->PortLocation = (y * level->fieldx + x) * 2;
3826 port->Gravity = gravity_port_flag;
3828 element += EL_SP_GRAVITY_PORT_RIGHT - gravity_port_base_element;
3830 header->SpecialPortCount++;
3834 // change special gravity port to normal port
3836 element += EL_SP_PORT_RIGHT - gravity_port_base_element;
3839 level_sp->playfield[x][y] = element - EL_SP_START;
3844 static void CopyNativeLevel_SP_to_RND(struct LevelInfo *level)
3846 struct LevelInfo_SP *level_sp = level->native_sp_level;
3847 LevelInfoType *header = &level_sp->header;
3848 boolean num_invalid_elements = 0;
3851 level->fieldx = level_sp->width;
3852 level->fieldy = level_sp->height;
3854 for (x = 0; x < level->fieldx; x++)
3856 for (y = 0; y < level->fieldy; y++)
3858 int element_old = level_sp->playfield[x][y];
3859 int element_new = getMappedElement(map_element_SP_to_RND(element_old));
3861 if (element_new == EL_UNKNOWN)
3863 num_invalid_elements++;
3865 Debug("level:native:SP", "invalid element %d at position %d, %d",
3869 level->field[x][y] = element_new;
3873 if (num_invalid_elements > 0)
3874 Warn("found %d invalid elements%s", num_invalid_elements,
3875 (!options.debug ? " (use '--debug' for more details)" : ""));
3877 for (i = 0; i < MAX_PLAYERS; i++)
3878 level->initial_player_gravity[i] =
3879 (header->InitialGravity == 1 ? TRUE : FALSE);
3881 // skip leading spaces
3882 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
3883 if (header->LevelTitle[i] != ' ')
3887 for (j = 0; i < SP_LEVEL_NAME_LEN; i++, j++)
3888 level->name[j] = header->LevelTitle[i];
3889 level->name[j] = '\0';
3891 // cut trailing spaces
3893 if (level->name[j - 1] == ' ' && level->name[j] == '\0')
3894 level->name[j - 1] = '\0';
3896 level->gems_needed = header->InfotronsNeeded;
3898 for (i = 0; i < header->SpecialPortCount; i++)
3900 SpecialPortType *port = &header->SpecialPort[i];
3901 int port_location = port->PortLocation;
3902 int gravity = port->Gravity;
3903 int port_x, port_y, port_element;
3905 port_x = (port_location / 2) % level->fieldx;
3906 port_y = (port_location / 2) / level->fieldx;
3908 if (port_x < 0 || port_x >= level->fieldx ||
3909 port_y < 0 || port_y >= level->fieldy)
3911 Warn("special port position (%d, %d) out of bounds", port_x, port_y);
3916 port_element = level->field[port_x][port_y];
3918 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
3919 port_element > EL_SP_GRAVITY_PORT_UP)
3921 Warn("no special port at position (%d, %d)", port_x, port_y);
3926 // change previous (wrong) gravity inverting special port to either
3927 // gravity enabling special port or gravity disabling special port
3928 level->field[port_x][port_y] +=
3929 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
3930 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
3933 // change special gravity ports without database entries to normal ports
3934 for (x = 0; x < level->fieldx; x++)
3935 for (y = 0; y < level->fieldy; y++)
3936 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
3937 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
3938 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
3940 level->time = 0; // no time limit
3941 level->amoeba_speed = 0;
3942 level->time_magic_wall = 0;
3943 level->time_wheel = 0;
3944 level->amoeba_content = EL_EMPTY;
3946 // original Supaplex does not use score values -- rate by playing time
3947 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
3948 level->score[i] = 0;
3950 level->rate_time_over_score = TRUE;
3952 // there are no yamyams in supaplex levels
3953 for (i = 0; i < level->num_yamyam_contents; i++)
3954 for (x = 0; x < 3; x++)
3955 for (y = 0; y < 3; y++)
3956 level->yamyam_content[i].e[x][y] = EL_EMPTY;
3959 static void CopyNativeTape_RND_to_SP(struct LevelInfo *level)
3961 struct LevelInfo_SP *level_sp = level->native_sp_level;
3962 struct DemoInfo_SP *demo = &level_sp->demo;
3965 // always start with reliable default values
3966 demo->is_available = FALSE;
3969 if (TAPE_IS_EMPTY(tape))
3972 demo->level_nr = tape.level_nr; // (currently not used)
3974 level_sp->header.DemoRandomSeed = tape.random_seed;
3978 for (i = 0; i < tape.length; i++)
3980 int demo_action = map_key_RND_to_SP(tape.pos[i].action[0]);
3981 int demo_repeat = tape.pos[i].delay;
3982 int demo_entries = (demo_repeat + 15) / 16;
3984 if (demo->length + demo_entries >= SP_MAX_TAPE_LEN)
3986 Warn("tape truncated: size exceeds maximum SP demo size %d",
3992 for (j = 0; j < demo_repeat / 16; j++)
3993 demo->data[demo->length++] = 0xf0 | demo_action;
3995 if (demo_repeat % 16)
3996 demo->data[demo->length++] = ((demo_repeat % 16 - 1) << 4) | demo_action;
3999 demo->is_available = TRUE;
4002 static void setTapeInfoToDefaults(void);
4004 static void CopyNativeTape_SP_to_RND(struct LevelInfo *level)
4006 struct LevelInfo_SP *level_sp = level->native_sp_level;
4007 struct DemoInfo_SP *demo = &level_sp->demo;
4008 char *filename = level->file_info.filename;
4011 // always start with reliable default values
4012 setTapeInfoToDefaults();
4014 if (!demo->is_available)
4017 tape.level_nr = demo->level_nr; // (currently not used)
4018 tape.random_seed = level_sp->header.DemoRandomSeed;
4020 TapeSetDateFromEpochSeconds(getFileTimestampEpochSeconds(filename));
4023 tape.pos[tape.counter].delay = 0;
4025 for (i = 0; i < demo->length; i++)
4027 int demo_action = demo->data[i] & 0x0f;
4028 int demo_repeat = (demo->data[i] & 0xf0) >> 4;
4029 int tape_action = map_key_SP_to_RND(demo_action);
4030 int tape_repeat = demo_repeat + 1;
4031 byte action[MAX_TAPE_ACTIONS] = { tape_action };
4032 boolean success = 0;
4035 for (j = 0; j < tape_repeat; j++)
4036 success = TapeAddAction(action);
4040 Warn("SP demo truncated: size exceeds maximum tape size %d",
4047 TapeHaltRecording();
4051 // ----------------------------------------------------------------------------
4052 // functions for loading MM level
4053 // ----------------------------------------------------------------------------
4055 static void CopyNativeLevel_RND_to_MM(struct LevelInfo *level)
4057 struct LevelInfo_MM *level_mm = level->native_mm_level;
4060 level_mm->fieldx = MIN(level->fieldx, MM_MAX_PLAYFIELD_WIDTH);
4061 level_mm->fieldy = MIN(level->fieldy, MM_MAX_PLAYFIELD_HEIGHT);
4063 level_mm->time = level->time;
4064 level_mm->kettles_needed = level->gems_needed;
4065 level_mm->auto_count_kettles = level->auto_count_gems;
4067 level_mm->laser_red = level->mm_laser_red;
4068 level_mm->laser_green = level->mm_laser_green;
4069 level_mm->laser_blue = level->mm_laser_blue;
4071 strcpy(level_mm->name, level->name);
4072 strcpy(level_mm->author, level->author);
4074 level_mm->score[SC_EMERALD] = level->score[SC_EMERALD];
4075 level_mm->score[SC_PACMAN] = level->score[SC_PACMAN];
4076 level_mm->score[SC_KEY] = level->score[SC_KEY];
4077 level_mm->score[SC_TIME_BONUS] = level->score[SC_TIME_BONUS];
4078 level_mm->score[SC_ELEM_BONUS] = level->score[SC_ELEM_BONUS];
4080 level_mm->amoeba_speed = level->amoeba_speed;
4081 level_mm->time_fuse = level->mm_time_fuse;
4082 level_mm->time_bomb = level->mm_time_bomb;
4083 level_mm->time_ball = level->mm_time_ball;
4084 level_mm->time_block = level->mm_time_block;
4086 for (x = 0; x < level->fieldx; x++)
4087 for (y = 0; y < level->fieldy; y++)
4089 level_mm->field[x][y] = map_element_RND_to_MM(level->field[x][y]);
4092 static void CopyNativeLevel_MM_to_RND(struct LevelInfo *level)
4094 struct LevelInfo_MM *level_mm = level->native_mm_level;
4097 level->fieldx = MIN(level_mm->fieldx, MAX_LEV_FIELDX);
4098 level->fieldy = MIN(level_mm->fieldy, MAX_LEV_FIELDY);
4100 level->time = level_mm->time;
4101 level->gems_needed = level_mm->kettles_needed;
4102 level->auto_count_gems = level_mm->auto_count_kettles;
4104 level->mm_laser_red = level_mm->laser_red;
4105 level->mm_laser_green = level_mm->laser_green;
4106 level->mm_laser_blue = level_mm->laser_blue;
4108 strcpy(level->name, level_mm->name);
4110 // only overwrite author from 'levelinfo.conf' if author defined in level
4111 if (!strEqual(level_mm->author, ANONYMOUS_NAME))
4112 strcpy(level->author, level_mm->author);
4114 level->score[SC_EMERALD] = level_mm->score[SC_EMERALD];
4115 level->score[SC_PACMAN] = level_mm->score[SC_PACMAN];
4116 level->score[SC_KEY] = level_mm->score[SC_KEY];
4117 level->score[SC_TIME_BONUS] = level_mm->score[SC_TIME_BONUS];
4118 level->score[SC_ELEM_BONUS] = level_mm->score[SC_ELEM_BONUS];
4120 level->amoeba_speed = level_mm->amoeba_speed;
4121 level->mm_time_fuse = level_mm->time_fuse;
4122 level->mm_time_bomb = level_mm->time_bomb;
4123 level->mm_time_ball = level_mm->time_ball;
4124 level->mm_time_block = level_mm->time_block;
4126 for (x = 0; x < level->fieldx; x++)
4127 for (y = 0; y < level->fieldy; y++)
4128 level->field[x][y] = map_element_MM_to_RND(level_mm->field[x][y]);
4132 // ----------------------------------------------------------------------------
4133 // functions for loading DC level
4134 // ----------------------------------------------------------------------------
4136 #define DC_LEVEL_HEADER_SIZE 344
4138 static unsigned short getDecodedWord_DC(unsigned short data_encoded,
4141 static int last_data_encoded;
4145 int diff_hi, diff_lo;
4146 int data_hi, data_lo;
4147 unsigned short data_decoded;
4151 last_data_encoded = 0;
4158 diff = data_encoded - last_data_encoded;
4159 diff_hi = diff & ~0xff;
4160 diff_lo = diff & 0xff;
4164 data_hi = diff_hi - (offset1 << 8) + (offset2 & 0xff00);
4165 data_lo = (diff_lo + (data_hi >> 16)) & 0x00ff;
4166 data_hi = data_hi & 0xff00;
4168 data_decoded = data_hi | data_lo;
4170 last_data_encoded = data_encoded;
4172 offset1 = (offset1 + 1) % 31;
4173 offset2 = offset2 & 0xff;
4175 return data_decoded;
4178 static int getMappedElement_DC(int element)
4186 // 0x0117 - 0x036e: (?)
4189 // 0x042d - 0x0684: (?)
4205 element = EL_CRYSTAL;
4208 case 0x0e77: // quicksand (boulder)
4209 element = EL_QUICKSAND_FAST_FULL;
4212 case 0x0e99: // slow quicksand (boulder)
4213 element = EL_QUICKSAND_FULL;
4217 element = EL_EM_EXIT_OPEN;
4221 element = EL_EM_EXIT_CLOSED;
4225 element = EL_EM_STEEL_EXIT_OPEN;
4229 element = EL_EM_STEEL_EXIT_CLOSED;
4232 case 0x0f4f: // dynamite (lit 1)
4233 element = EL_EM_DYNAMITE_ACTIVE;
4236 case 0x0f57: // dynamite (lit 2)
4237 element = EL_EM_DYNAMITE_ACTIVE;
4240 case 0x0f5f: // dynamite (lit 3)
4241 element = EL_EM_DYNAMITE_ACTIVE;
4244 case 0x0f67: // dynamite (lit 4)
4245 element = EL_EM_DYNAMITE_ACTIVE;
4252 element = EL_AMOEBA_WET;
4256 element = EL_AMOEBA_DROP;
4260 element = EL_DC_MAGIC_WALL;
4264 element = EL_SPACESHIP_UP;
4268 element = EL_SPACESHIP_DOWN;
4272 element = EL_SPACESHIP_LEFT;
4276 element = EL_SPACESHIP_RIGHT;
4280 element = EL_BUG_UP;
4284 element = EL_BUG_DOWN;
4288 element = EL_BUG_LEFT;
4292 element = EL_BUG_RIGHT;
4296 element = EL_MOLE_UP;
4300 element = EL_MOLE_DOWN;
4304 element = EL_MOLE_LEFT;
4308 element = EL_MOLE_RIGHT;
4316 element = EL_YAMYAM_UP;
4320 element = EL_SWITCHGATE_OPEN;
4324 element = EL_SWITCHGATE_CLOSED;
4328 element = EL_DC_SWITCHGATE_SWITCH_UP;
4332 element = EL_TIMEGATE_CLOSED;
4335 case 0x144c: // conveyor belt switch (green)
4336 element = EL_CONVEYOR_BELT_3_SWITCH_MIDDLE;
4339 case 0x144f: // conveyor belt switch (red)
4340 element = EL_CONVEYOR_BELT_1_SWITCH_MIDDLE;
4343 case 0x1452: // conveyor belt switch (blue)
4344 element = EL_CONVEYOR_BELT_4_SWITCH_MIDDLE;
4348 element = EL_CONVEYOR_BELT_3_MIDDLE;
4352 element = EL_CONVEYOR_BELT_3_LEFT;
4356 element = EL_CONVEYOR_BELT_3_RIGHT;
4360 element = EL_CONVEYOR_BELT_1_MIDDLE;
4364 element = EL_CONVEYOR_BELT_1_LEFT;
4368 element = EL_CONVEYOR_BELT_1_RIGHT;
4372 element = EL_CONVEYOR_BELT_4_MIDDLE;
4376 element = EL_CONVEYOR_BELT_4_LEFT;
4380 element = EL_CONVEYOR_BELT_4_RIGHT;
4384 element = EL_EXPANDABLE_WALL_HORIZONTAL;
4388 element = EL_EXPANDABLE_WALL_VERTICAL;
4392 element = EL_EXPANDABLE_WALL_ANY;
4395 case 0x14ce: // growing steel wall (left/right)
4396 element = EL_EXPANDABLE_STEELWALL_HORIZONTAL;
4399 case 0x14df: // growing steel wall (up/down)
4400 element = EL_EXPANDABLE_STEELWALL_VERTICAL;
4403 case 0x14e8: // growing steel wall (up/down/left/right)
4404 element = EL_EXPANDABLE_STEELWALL_ANY;
4408 element = EL_SHIELD_DEADLY;
4412 element = EL_EXTRA_TIME;
4420 element = EL_EMPTY_SPACE;
4423 case 0x1578: // quicksand (empty)
4424 element = EL_QUICKSAND_FAST_EMPTY;
4427 case 0x1579: // slow quicksand (empty)
4428 element = EL_QUICKSAND_EMPTY;
4438 element = EL_EM_DYNAMITE;
4441 case 0x15a1: // key (red)
4442 element = EL_EM_KEY_1;
4445 case 0x15a2: // key (yellow)
4446 element = EL_EM_KEY_2;
4449 case 0x15a3: // key (blue)
4450 element = EL_EM_KEY_4;
4453 case 0x15a4: // key (green)
4454 element = EL_EM_KEY_3;
4457 case 0x15a5: // key (white)
4458 element = EL_DC_KEY_WHITE;
4462 element = EL_WALL_SLIPPERY;
4469 case 0x15a8: // wall (not round)
4473 case 0x15a9: // (blue)
4474 element = EL_CHAR_A;
4477 case 0x15aa: // (blue)
4478 element = EL_CHAR_B;
4481 case 0x15ab: // (blue)
4482 element = EL_CHAR_C;
4485 case 0x15ac: // (blue)
4486 element = EL_CHAR_D;
4489 case 0x15ad: // (blue)
4490 element = EL_CHAR_E;
4493 case 0x15ae: // (blue)
4494 element = EL_CHAR_F;
4497 case 0x15af: // (blue)
4498 element = EL_CHAR_G;
4501 case 0x15b0: // (blue)
4502 element = EL_CHAR_H;
4505 case 0x15b1: // (blue)
4506 element = EL_CHAR_I;
4509 case 0x15b2: // (blue)
4510 element = EL_CHAR_J;
4513 case 0x15b3: // (blue)
4514 element = EL_CHAR_K;
4517 case 0x15b4: // (blue)
4518 element = EL_CHAR_L;
4521 case 0x15b5: // (blue)
4522 element = EL_CHAR_M;
4525 case 0x15b6: // (blue)
4526 element = EL_CHAR_N;
4529 case 0x15b7: // (blue)
4530 element = EL_CHAR_O;
4533 case 0x15b8: // (blue)
4534 element = EL_CHAR_P;
4537 case 0x15b9: // (blue)
4538 element = EL_CHAR_Q;
4541 case 0x15ba: // (blue)
4542 element = EL_CHAR_R;
4545 case 0x15bb: // (blue)
4546 element = EL_CHAR_S;
4549 case 0x15bc: // (blue)
4550 element = EL_CHAR_T;
4553 case 0x15bd: // (blue)
4554 element = EL_CHAR_U;
4557 case 0x15be: // (blue)
4558 element = EL_CHAR_V;
4561 case 0x15bf: // (blue)
4562 element = EL_CHAR_W;
4565 case 0x15c0: // (blue)
4566 element = EL_CHAR_X;
4569 case 0x15c1: // (blue)
4570 element = EL_CHAR_Y;
4573 case 0x15c2: // (blue)
4574 element = EL_CHAR_Z;
4577 case 0x15c3: // (blue)
4578 element = EL_CHAR_AUMLAUT;
4581 case 0x15c4: // (blue)
4582 element = EL_CHAR_OUMLAUT;
4585 case 0x15c5: // (blue)
4586 element = EL_CHAR_UUMLAUT;
4589 case 0x15c6: // (blue)
4590 element = EL_CHAR_0;
4593 case 0x15c7: // (blue)
4594 element = EL_CHAR_1;
4597 case 0x15c8: // (blue)
4598 element = EL_CHAR_2;
4601 case 0x15c9: // (blue)
4602 element = EL_CHAR_3;
4605 case 0x15ca: // (blue)
4606 element = EL_CHAR_4;
4609 case 0x15cb: // (blue)
4610 element = EL_CHAR_5;
4613 case 0x15cc: // (blue)
4614 element = EL_CHAR_6;
4617 case 0x15cd: // (blue)
4618 element = EL_CHAR_7;
4621 case 0x15ce: // (blue)
4622 element = EL_CHAR_8;
4625 case 0x15cf: // (blue)
4626 element = EL_CHAR_9;
4629 case 0x15d0: // (blue)
4630 element = EL_CHAR_PERIOD;
4633 case 0x15d1: // (blue)
4634 element = EL_CHAR_EXCLAM;
4637 case 0x15d2: // (blue)
4638 element = EL_CHAR_COLON;
4641 case 0x15d3: // (blue)
4642 element = EL_CHAR_LESS;
4645 case 0x15d4: // (blue)
4646 element = EL_CHAR_GREATER;
4649 case 0x15d5: // (blue)
4650 element = EL_CHAR_QUESTION;
4653 case 0x15d6: // (blue)
4654 element = EL_CHAR_COPYRIGHT;
4657 case 0x15d7: // (blue)
4658 element = EL_CHAR_UP;
4661 case 0x15d8: // (blue)
4662 element = EL_CHAR_DOWN;
4665 case 0x15d9: // (blue)
4666 element = EL_CHAR_BUTTON;
4669 case 0x15da: // (blue)
4670 element = EL_CHAR_PLUS;
4673 case 0x15db: // (blue)
4674 element = EL_CHAR_MINUS;
4677 case 0x15dc: // (blue)
4678 element = EL_CHAR_APOSTROPHE;
4681 case 0x15dd: // (blue)
4682 element = EL_CHAR_PARENLEFT;
4685 case 0x15de: // (blue)
4686 element = EL_CHAR_PARENRIGHT;
4689 case 0x15df: // (green)
4690 element = EL_CHAR_A;
4693 case 0x15e0: // (green)
4694 element = EL_CHAR_B;
4697 case 0x15e1: // (green)
4698 element = EL_CHAR_C;
4701 case 0x15e2: // (green)
4702 element = EL_CHAR_D;
4705 case 0x15e3: // (green)
4706 element = EL_CHAR_E;
4709 case 0x15e4: // (green)
4710 element = EL_CHAR_F;
4713 case 0x15e5: // (green)
4714 element = EL_CHAR_G;
4717 case 0x15e6: // (green)
4718 element = EL_CHAR_H;
4721 case 0x15e7: // (green)
4722 element = EL_CHAR_I;
4725 case 0x15e8: // (green)
4726 element = EL_CHAR_J;
4729 case 0x15e9: // (green)
4730 element = EL_CHAR_K;
4733 case 0x15ea: // (green)
4734 element = EL_CHAR_L;
4737 case 0x15eb: // (green)
4738 element = EL_CHAR_M;
4741 case 0x15ec: // (green)
4742 element = EL_CHAR_N;
4745 case 0x15ed: // (green)
4746 element = EL_CHAR_O;
4749 case 0x15ee: // (green)
4750 element = EL_CHAR_P;
4753 case 0x15ef: // (green)
4754 element = EL_CHAR_Q;
4757 case 0x15f0: // (green)
4758 element = EL_CHAR_R;
4761 case 0x15f1: // (green)
4762 element = EL_CHAR_S;
4765 case 0x15f2: // (green)
4766 element = EL_CHAR_T;
4769 case 0x15f3: // (green)
4770 element = EL_CHAR_U;
4773 case 0x15f4: // (green)
4774 element = EL_CHAR_V;
4777 case 0x15f5: // (green)
4778 element = EL_CHAR_W;
4781 case 0x15f6: // (green)
4782 element = EL_CHAR_X;
4785 case 0x15f7: // (green)
4786 element = EL_CHAR_Y;
4789 case 0x15f8: // (green)
4790 element = EL_CHAR_Z;
4793 case 0x15f9: // (green)
4794 element = EL_CHAR_AUMLAUT;
4797 case 0x15fa: // (green)
4798 element = EL_CHAR_OUMLAUT;
4801 case 0x15fb: // (green)
4802 element = EL_CHAR_UUMLAUT;
4805 case 0x15fc: // (green)
4806 element = EL_CHAR_0;
4809 case 0x15fd: // (green)
4810 element = EL_CHAR_1;
4813 case 0x15fe: // (green)
4814 element = EL_CHAR_2;
4817 case 0x15ff: // (green)
4818 element = EL_CHAR_3;
4821 case 0x1600: // (green)
4822 element = EL_CHAR_4;
4825 case 0x1601: // (green)
4826 element = EL_CHAR_5;
4829 case 0x1602: // (green)
4830 element = EL_CHAR_6;
4833 case 0x1603: // (green)
4834 element = EL_CHAR_7;
4837 case 0x1604: // (green)
4838 element = EL_CHAR_8;
4841 case 0x1605: // (green)
4842 element = EL_CHAR_9;
4845 case 0x1606: // (green)
4846 element = EL_CHAR_PERIOD;
4849 case 0x1607: // (green)
4850 element = EL_CHAR_EXCLAM;
4853 case 0x1608: // (green)
4854 element = EL_CHAR_COLON;
4857 case 0x1609: // (green)
4858 element = EL_CHAR_LESS;
4861 case 0x160a: // (green)
4862 element = EL_CHAR_GREATER;
4865 case 0x160b: // (green)
4866 element = EL_CHAR_QUESTION;
4869 case 0x160c: // (green)
4870 element = EL_CHAR_COPYRIGHT;
4873 case 0x160d: // (green)
4874 element = EL_CHAR_UP;
4877 case 0x160e: // (green)
4878 element = EL_CHAR_DOWN;
4881 case 0x160f: // (green)
4882 element = EL_CHAR_BUTTON;
4885 case 0x1610: // (green)
4886 element = EL_CHAR_PLUS;
4889 case 0x1611: // (green)
4890 element = EL_CHAR_MINUS;
4893 case 0x1612: // (green)
4894 element = EL_CHAR_APOSTROPHE;
4897 case 0x1613: // (green)
4898 element = EL_CHAR_PARENLEFT;
4901 case 0x1614: // (green)
4902 element = EL_CHAR_PARENRIGHT;
4905 case 0x1615: // (blue steel)
4906 element = EL_STEEL_CHAR_A;
4909 case 0x1616: // (blue steel)
4910 element = EL_STEEL_CHAR_B;
4913 case 0x1617: // (blue steel)
4914 element = EL_STEEL_CHAR_C;
4917 case 0x1618: // (blue steel)
4918 element = EL_STEEL_CHAR_D;
4921 case 0x1619: // (blue steel)
4922 element = EL_STEEL_CHAR_E;
4925 case 0x161a: // (blue steel)
4926 element = EL_STEEL_CHAR_F;
4929 case 0x161b: // (blue steel)
4930 element = EL_STEEL_CHAR_G;
4933 case 0x161c: // (blue steel)
4934 element = EL_STEEL_CHAR_H;
4937 case 0x161d: // (blue steel)
4938 element = EL_STEEL_CHAR_I;
4941 case 0x161e: // (blue steel)
4942 element = EL_STEEL_CHAR_J;
4945 case 0x161f: // (blue steel)
4946 element = EL_STEEL_CHAR_K;
4949 case 0x1620: // (blue steel)
4950 element = EL_STEEL_CHAR_L;
4953 case 0x1621: // (blue steel)
4954 element = EL_STEEL_CHAR_M;
4957 case 0x1622: // (blue steel)
4958 element = EL_STEEL_CHAR_N;
4961 case 0x1623: // (blue steel)
4962 element = EL_STEEL_CHAR_O;
4965 case 0x1624: // (blue steel)
4966 element = EL_STEEL_CHAR_P;
4969 case 0x1625: // (blue steel)
4970 element = EL_STEEL_CHAR_Q;
4973 case 0x1626: // (blue steel)
4974 element = EL_STEEL_CHAR_R;
4977 case 0x1627: // (blue steel)
4978 element = EL_STEEL_CHAR_S;
4981 case 0x1628: // (blue steel)
4982 element = EL_STEEL_CHAR_T;
4985 case 0x1629: // (blue steel)
4986 element = EL_STEEL_CHAR_U;
4989 case 0x162a: // (blue steel)
4990 element = EL_STEEL_CHAR_V;
4993 case 0x162b: // (blue steel)
4994 element = EL_STEEL_CHAR_W;
4997 case 0x162c: // (blue steel)
4998 element = EL_STEEL_CHAR_X;
5001 case 0x162d: // (blue steel)
5002 element = EL_STEEL_CHAR_Y;
5005 case 0x162e: // (blue steel)
5006 element = EL_STEEL_CHAR_Z;
5009 case 0x162f: // (blue steel)
5010 element = EL_STEEL_CHAR_AUMLAUT;
5013 case 0x1630: // (blue steel)
5014 element = EL_STEEL_CHAR_OUMLAUT;
5017 case 0x1631: // (blue steel)
5018 element = EL_STEEL_CHAR_UUMLAUT;
5021 case 0x1632: // (blue steel)
5022 element = EL_STEEL_CHAR_0;
5025 case 0x1633: // (blue steel)
5026 element = EL_STEEL_CHAR_1;
5029 case 0x1634: // (blue steel)
5030 element = EL_STEEL_CHAR_2;
5033 case 0x1635: // (blue steel)
5034 element = EL_STEEL_CHAR_3;
5037 case 0x1636: // (blue steel)
5038 element = EL_STEEL_CHAR_4;
5041 case 0x1637: // (blue steel)
5042 element = EL_STEEL_CHAR_5;
5045 case 0x1638: // (blue steel)
5046 element = EL_STEEL_CHAR_6;
5049 case 0x1639: // (blue steel)
5050 element = EL_STEEL_CHAR_7;
5053 case 0x163a: // (blue steel)
5054 element = EL_STEEL_CHAR_8;
5057 case 0x163b: // (blue steel)
5058 element = EL_STEEL_CHAR_9;
5061 case 0x163c: // (blue steel)
5062 element = EL_STEEL_CHAR_PERIOD;
5065 case 0x163d: // (blue steel)
5066 element = EL_STEEL_CHAR_EXCLAM;
5069 case 0x163e: // (blue steel)
5070 element = EL_STEEL_CHAR_COLON;
5073 case 0x163f: // (blue steel)
5074 element = EL_STEEL_CHAR_LESS;
5077 case 0x1640: // (blue steel)
5078 element = EL_STEEL_CHAR_GREATER;
5081 case 0x1641: // (blue steel)
5082 element = EL_STEEL_CHAR_QUESTION;
5085 case 0x1642: // (blue steel)
5086 element = EL_STEEL_CHAR_COPYRIGHT;
5089 case 0x1643: // (blue steel)
5090 element = EL_STEEL_CHAR_UP;
5093 case 0x1644: // (blue steel)
5094 element = EL_STEEL_CHAR_DOWN;
5097 case 0x1645: // (blue steel)
5098 element = EL_STEEL_CHAR_BUTTON;
5101 case 0x1646: // (blue steel)
5102 element = EL_STEEL_CHAR_PLUS;
5105 case 0x1647: // (blue steel)
5106 element = EL_STEEL_CHAR_MINUS;
5109 case 0x1648: // (blue steel)
5110 element = EL_STEEL_CHAR_APOSTROPHE;
5113 case 0x1649: // (blue steel)
5114 element = EL_STEEL_CHAR_PARENLEFT;
5117 case 0x164a: // (blue steel)
5118 element = EL_STEEL_CHAR_PARENRIGHT;
5121 case 0x164b: // (green steel)
5122 element = EL_STEEL_CHAR_A;
5125 case 0x164c: // (green steel)
5126 element = EL_STEEL_CHAR_B;
5129 case 0x164d: // (green steel)
5130 element = EL_STEEL_CHAR_C;
5133 case 0x164e: // (green steel)
5134 element = EL_STEEL_CHAR_D;
5137 case 0x164f: // (green steel)
5138 element = EL_STEEL_CHAR_E;
5141 case 0x1650: // (green steel)
5142 element = EL_STEEL_CHAR_F;
5145 case 0x1651: // (green steel)
5146 element = EL_STEEL_CHAR_G;
5149 case 0x1652: // (green steel)
5150 element = EL_STEEL_CHAR_H;
5153 case 0x1653: // (green steel)
5154 element = EL_STEEL_CHAR_I;
5157 case 0x1654: // (green steel)
5158 element = EL_STEEL_CHAR_J;
5161 case 0x1655: // (green steel)
5162 element = EL_STEEL_CHAR_K;
5165 case 0x1656: // (green steel)
5166 element = EL_STEEL_CHAR_L;
5169 case 0x1657: // (green steel)
5170 element = EL_STEEL_CHAR_M;
5173 case 0x1658: // (green steel)
5174 element = EL_STEEL_CHAR_N;
5177 case 0x1659: // (green steel)
5178 element = EL_STEEL_CHAR_O;
5181 case 0x165a: // (green steel)
5182 element = EL_STEEL_CHAR_P;
5185 case 0x165b: // (green steel)
5186 element = EL_STEEL_CHAR_Q;
5189 case 0x165c: // (green steel)
5190 element = EL_STEEL_CHAR_R;
5193 case 0x165d: // (green steel)
5194 element = EL_STEEL_CHAR_S;
5197 case 0x165e: // (green steel)
5198 element = EL_STEEL_CHAR_T;
5201 case 0x165f: // (green steel)
5202 element = EL_STEEL_CHAR_U;
5205 case 0x1660: // (green steel)
5206 element = EL_STEEL_CHAR_V;
5209 case 0x1661: // (green steel)
5210 element = EL_STEEL_CHAR_W;
5213 case 0x1662: // (green steel)
5214 element = EL_STEEL_CHAR_X;
5217 case 0x1663: // (green steel)
5218 element = EL_STEEL_CHAR_Y;
5221 case 0x1664: // (green steel)
5222 element = EL_STEEL_CHAR_Z;
5225 case 0x1665: // (green steel)
5226 element = EL_STEEL_CHAR_AUMLAUT;
5229 case 0x1666: // (green steel)
5230 element = EL_STEEL_CHAR_OUMLAUT;
5233 case 0x1667: // (green steel)
5234 element = EL_STEEL_CHAR_UUMLAUT;
5237 case 0x1668: // (green steel)
5238 element = EL_STEEL_CHAR_0;
5241 case 0x1669: // (green steel)
5242 element = EL_STEEL_CHAR_1;
5245 case 0x166a: // (green steel)
5246 element = EL_STEEL_CHAR_2;
5249 case 0x166b: // (green steel)
5250 element = EL_STEEL_CHAR_3;
5253 case 0x166c: // (green steel)
5254 element = EL_STEEL_CHAR_4;
5257 case 0x166d: // (green steel)
5258 element = EL_STEEL_CHAR_5;
5261 case 0x166e: // (green steel)
5262 element = EL_STEEL_CHAR_6;
5265 case 0x166f: // (green steel)
5266 element = EL_STEEL_CHAR_7;
5269 case 0x1670: // (green steel)
5270 element = EL_STEEL_CHAR_8;
5273 case 0x1671: // (green steel)
5274 element = EL_STEEL_CHAR_9;
5277 case 0x1672: // (green steel)
5278 element = EL_STEEL_CHAR_PERIOD;
5281 case 0x1673: // (green steel)
5282 element = EL_STEEL_CHAR_EXCLAM;
5285 case 0x1674: // (green steel)
5286 element = EL_STEEL_CHAR_COLON;
5289 case 0x1675: // (green steel)
5290 element = EL_STEEL_CHAR_LESS;
5293 case 0x1676: // (green steel)
5294 element = EL_STEEL_CHAR_GREATER;
5297 case 0x1677: // (green steel)
5298 element = EL_STEEL_CHAR_QUESTION;
5301 case 0x1678: // (green steel)
5302 element = EL_STEEL_CHAR_COPYRIGHT;
5305 case 0x1679: // (green steel)
5306 element = EL_STEEL_CHAR_UP;
5309 case 0x167a: // (green steel)
5310 element = EL_STEEL_CHAR_DOWN;
5313 case 0x167b: // (green steel)
5314 element = EL_STEEL_CHAR_BUTTON;
5317 case 0x167c: // (green steel)
5318 element = EL_STEEL_CHAR_PLUS;
5321 case 0x167d: // (green steel)
5322 element = EL_STEEL_CHAR_MINUS;
5325 case 0x167e: // (green steel)
5326 element = EL_STEEL_CHAR_APOSTROPHE;
5329 case 0x167f: // (green steel)
5330 element = EL_STEEL_CHAR_PARENLEFT;
5333 case 0x1680: // (green steel)
5334 element = EL_STEEL_CHAR_PARENRIGHT;
5337 case 0x1681: // gate (red)
5338 element = EL_EM_GATE_1;
5341 case 0x1682: // secret gate (red)
5342 element = EL_EM_GATE_1_GRAY;
5345 case 0x1683: // gate (yellow)
5346 element = EL_EM_GATE_2;
5349 case 0x1684: // secret gate (yellow)
5350 element = EL_EM_GATE_2_GRAY;
5353 case 0x1685: // gate (blue)
5354 element = EL_EM_GATE_4;
5357 case 0x1686: // secret gate (blue)
5358 element = EL_EM_GATE_4_GRAY;
5361 case 0x1687: // gate (green)
5362 element = EL_EM_GATE_3;
5365 case 0x1688: // secret gate (green)
5366 element = EL_EM_GATE_3_GRAY;
5369 case 0x1689: // gate (white)
5370 element = EL_DC_GATE_WHITE;
5373 case 0x168a: // secret gate (white)
5374 element = EL_DC_GATE_WHITE_GRAY;
5377 case 0x168b: // secret gate (no key)
5378 element = EL_DC_GATE_FAKE_GRAY;
5382 element = EL_ROBOT_WHEEL;
5386 element = EL_DC_TIMEGATE_SWITCH;
5390 element = EL_ACID_POOL_BOTTOM;
5394 element = EL_ACID_POOL_TOPLEFT;
5398 element = EL_ACID_POOL_TOPRIGHT;
5402 element = EL_ACID_POOL_BOTTOMLEFT;
5406 element = EL_ACID_POOL_BOTTOMRIGHT;
5410 element = EL_STEELWALL;
5414 element = EL_STEELWALL_SLIPPERY;
5417 case 0x1695: // steel wall (not round)
5418 element = EL_STEELWALL;
5421 case 0x1696: // steel wall (left)
5422 element = EL_DC_STEELWALL_1_LEFT;
5425 case 0x1697: // steel wall (bottom)
5426 element = EL_DC_STEELWALL_1_BOTTOM;
5429 case 0x1698: // steel wall (right)
5430 element = EL_DC_STEELWALL_1_RIGHT;
5433 case 0x1699: // steel wall (top)
5434 element = EL_DC_STEELWALL_1_TOP;
5437 case 0x169a: // steel wall (left/bottom)
5438 element = EL_DC_STEELWALL_1_BOTTOMLEFT;
5441 case 0x169b: // steel wall (right/bottom)
5442 element = EL_DC_STEELWALL_1_BOTTOMRIGHT;
5445 case 0x169c: // steel wall (right/top)
5446 element = EL_DC_STEELWALL_1_TOPRIGHT;
5449 case 0x169d: // steel wall (left/top)
5450 element = EL_DC_STEELWALL_1_TOPLEFT;
5453 case 0x169e: // steel wall (right/bottom small)
5454 element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2;
5457 case 0x169f: // steel wall (left/bottom small)
5458 element = EL_DC_STEELWALL_1_BOTTOMLEFT_2;
5461 case 0x16a0: // steel wall (right/top small)
5462 element = EL_DC_STEELWALL_1_TOPRIGHT_2;
5465 case 0x16a1: // steel wall (left/top small)
5466 element = EL_DC_STEELWALL_1_TOPLEFT_2;
5469 case 0x16a2: // steel wall (left/right)
5470 element = EL_DC_STEELWALL_1_VERTICAL;
5473 case 0x16a3: // steel wall (top/bottom)
5474 element = EL_DC_STEELWALL_1_HORIZONTAL;
5477 case 0x16a4: // steel wall 2 (left end)
5478 element = EL_DC_STEELWALL_2_LEFT;
5481 case 0x16a5: // steel wall 2 (right end)
5482 element = EL_DC_STEELWALL_2_RIGHT;
5485 case 0x16a6: // steel wall 2 (top end)
5486 element = EL_DC_STEELWALL_2_TOP;
5489 case 0x16a7: // steel wall 2 (bottom end)
5490 element = EL_DC_STEELWALL_2_BOTTOM;
5493 case 0x16a8: // steel wall 2 (left/right)
5494 element = EL_DC_STEELWALL_2_HORIZONTAL;
5497 case 0x16a9: // steel wall 2 (up/down)
5498 element = EL_DC_STEELWALL_2_VERTICAL;
5501 case 0x16aa: // steel wall 2 (mid)
5502 element = EL_DC_STEELWALL_2_MIDDLE;
5506 element = EL_SIGN_EXCLAMATION;
5510 element = EL_SIGN_RADIOACTIVITY;
5514 element = EL_SIGN_STOP;
5518 element = EL_SIGN_WHEELCHAIR;
5522 element = EL_SIGN_PARKING;
5526 element = EL_SIGN_NO_ENTRY;
5530 element = EL_SIGN_HEART;
5534 element = EL_SIGN_GIVE_WAY;
5538 element = EL_SIGN_ENTRY_FORBIDDEN;
5542 element = EL_SIGN_EMERGENCY_EXIT;
5546 element = EL_SIGN_YIN_YANG;
5550 element = EL_WALL_EMERALD;
5554 element = EL_WALL_DIAMOND;
5558 element = EL_WALL_PEARL;
5562 element = EL_WALL_CRYSTAL;
5566 element = EL_INVISIBLE_WALL;
5570 element = EL_INVISIBLE_STEELWALL;
5574 // EL_INVISIBLE_SAND
5577 element = EL_LIGHT_SWITCH;
5581 element = EL_ENVELOPE_1;
5585 if (element >= 0x0117 && element <= 0x036e) // (?)
5586 element = EL_DIAMOND;
5587 else if (element >= 0x042d && element <= 0x0684) // (?)
5588 element = EL_EMERALD;
5589 else if (element >= 0x157c && element <= 0x158b)
5591 else if (element >= 0x1590 && element <= 0x159f)
5592 element = EL_DC_LANDMINE;
5593 else if (element >= 0x16bc && element <= 0x16cb)
5594 element = EL_INVISIBLE_SAND;
5597 Warn("unknown Diamond Caves element 0x%04x", element);
5599 element = EL_UNKNOWN;
5604 return getMappedElement(element);
5607 static void LoadLevelFromFileStream_DC(File *file, struct LevelInfo *level,
5610 byte header[DC_LEVEL_HEADER_SIZE];
5612 int envelope_header_pos = 62;
5613 int envelope_content_pos = 94;
5614 int level_name_pos = 251;
5615 int level_author_pos = 292;
5616 int envelope_header_len;
5617 int envelope_content_len;
5619 int level_author_len;
5621 int num_yamyam_contents;
5624 getDecodedWord_DC(0, TRUE); // initialize DC2 decoding engine
5626 for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
5628 unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5630 header[i * 2 + 0] = header_word >> 8;
5631 header[i * 2 + 1] = header_word & 0xff;
5634 // read some values from level header to check level decoding integrity
5635 fieldx = header[6] | (header[7] << 8);
5636 fieldy = header[8] | (header[9] << 8);
5637 num_yamyam_contents = header[60] | (header[61] << 8);
5639 // do some simple sanity checks to ensure that level was correctly decoded
5640 if (fieldx < 1 || fieldx > 256 ||
5641 fieldy < 1 || fieldy > 256 ||
5642 num_yamyam_contents < 1 || num_yamyam_contents > 8)
5644 level->no_valid_file = TRUE;
5646 Warn("cannot decode level from stream -- using empty level");
5651 // maximum envelope header size is 31 bytes
5652 envelope_header_len = header[envelope_header_pos];
5653 // maximum envelope content size is 110 (156?) bytes
5654 envelope_content_len = header[envelope_content_pos];
5656 // maximum level title size is 40 bytes
5657 level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
5658 // maximum level author size is 30 (51?) bytes
5659 level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
5663 for (i = 0; i < envelope_header_len; i++)
5664 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5665 level->envelope[0].text[envelope_size++] =
5666 header[envelope_header_pos + 1 + i];
5668 if (envelope_header_len > 0 && envelope_content_len > 0)
5670 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5671 level->envelope[0].text[envelope_size++] = '\n';
5672 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5673 level->envelope[0].text[envelope_size++] = '\n';
5676 for (i = 0; i < envelope_content_len; i++)
5677 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5678 level->envelope[0].text[envelope_size++] =
5679 header[envelope_content_pos + 1 + i];
5681 level->envelope[0].text[envelope_size] = '\0';
5683 level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
5684 level->envelope[0].ysize = 10;
5685 level->envelope[0].autowrap = TRUE;
5686 level->envelope[0].centered = TRUE;
5688 for (i = 0; i < level_name_len; i++)
5689 level->name[i] = header[level_name_pos + 1 + i];
5690 level->name[level_name_len] = '\0';
5692 for (i = 0; i < level_author_len; i++)
5693 level->author[i] = header[level_author_pos + 1 + i];
5694 level->author[level_author_len] = '\0';
5696 num_yamyam_contents = header[60] | (header[61] << 8);
5697 level->num_yamyam_contents =
5698 MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
5700 for (i = 0; i < num_yamyam_contents; i++)
5702 for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
5704 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5705 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5707 if (i < MAX_ELEMENT_CONTENTS)
5708 level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
5712 fieldx = header[6] | (header[7] << 8);
5713 fieldy = header[8] | (header[9] << 8);
5714 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
5715 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
5717 for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
5719 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5720 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5722 if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
5723 level->field[x][y] = getMappedElement_DC(element_dc);
5726 x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
5727 y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
5728 level->field[x][y] = EL_PLAYER_1;
5730 x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
5731 y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
5732 level->field[x][y] = EL_PLAYER_2;
5734 level->gems_needed = header[18] | (header[19] << 8);
5736 level->score[SC_EMERALD] = header[20] | (header[21] << 8);
5737 level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
5738 level->score[SC_PEARL] = header[24] | (header[25] << 8);
5739 level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
5740 level->score[SC_NUT] = header[28] | (header[29] << 8);
5741 level->score[SC_ROBOT] = header[30] | (header[31] << 8);
5742 level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
5743 level->score[SC_BUG] = header[34] | (header[35] << 8);
5744 level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
5745 level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
5746 level->score[SC_KEY] = header[40] | (header[41] << 8);
5747 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
5749 level->time = header[44] | (header[45] << 8);
5751 level->amoeba_speed = header[46] | (header[47] << 8);
5752 level->time_light = header[48] | (header[49] << 8);
5753 level->time_timegate = header[50] | (header[51] << 8);
5754 level->time_wheel = header[52] | (header[53] << 8);
5755 level->time_magic_wall = header[54] | (header[55] << 8);
5756 level->extra_time = header[56] | (header[57] << 8);
5757 level->shield_normal_time = header[58] | (header[59] << 8);
5759 // shield and extra time elements do not have a score
5760 level->score[SC_SHIELD] = 0;
5761 level->extra_time_score = 0;
5763 // set time for normal and deadly shields to the same value
5764 level->shield_deadly_time = level->shield_normal_time;
5766 // Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
5767 // can slip down from flat walls, like normal walls and steel walls
5768 level->em_slippery_gems = TRUE;
5770 // time score is counted for each 10 seconds left in Diamond Caves levels
5771 level->time_score_base = 10;
5774 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
5775 struct LevelFileInfo *level_file_info,
5776 boolean level_info_only)
5778 char *filename = level_file_info->filename;
5780 int num_magic_bytes = 8;
5781 char magic_bytes[num_magic_bytes + 1];
5782 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
5784 if (!(file = openFile(filename, MODE_READ)))
5786 level->no_valid_file = TRUE;
5788 if (!level_info_only)
5789 Warn("cannot read level '%s' -- using empty level", filename);
5794 // fseek(file, 0x0000, SEEK_SET);
5796 if (level_file_info->packed)
5798 // read "magic bytes" from start of file
5799 if (getStringFromFile(file, magic_bytes, num_magic_bytes + 1) == NULL)
5800 magic_bytes[0] = '\0';
5802 // check "magic bytes" for correct file format
5803 if (!strPrefix(magic_bytes, "DC2"))
5805 level->no_valid_file = TRUE;
5807 Warn("unknown DC level file '%s' -- using empty level", filename);
5812 if (strPrefix(magic_bytes, "DC2Win95") ||
5813 strPrefix(magic_bytes, "DC2Win98"))
5815 int position_first_level = 0x00fa;
5816 int extra_bytes = 4;
5819 // advance file stream to first level inside the level package
5820 skip_bytes = position_first_level - num_magic_bytes - extra_bytes;
5822 // each block of level data is followed by block of non-level data
5823 num_levels_to_skip *= 2;
5825 // at least skip header bytes, therefore use ">= 0" instead of "> 0"
5826 while (num_levels_to_skip >= 0)
5828 // advance file stream to next level inside the level package
5829 if (seekFile(file, skip_bytes, SEEK_CUR) != 0)
5831 level->no_valid_file = TRUE;
5833 Warn("cannot fseek in file '%s' -- using empty level", filename);
5838 // skip apparently unused extra bytes following each level
5839 ReadUnusedBytesFromFile(file, extra_bytes);
5841 // read size of next level in level package
5842 skip_bytes = getFile32BitLE(file);
5844 num_levels_to_skip--;
5849 level->no_valid_file = TRUE;
5851 Warn("unknown DC2 level file '%s' -- using empty level", filename);
5857 LoadLevelFromFileStream_DC(file, level, level_file_info->nr);
5863 // ----------------------------------------------------------------------------
5864 // functions for loading SB level
5865 // ----------------------------------------------------------------------------
5867 int getMappedElement_SB(int element_ascii, boolean use_ces)
5875 sb_element_mapping[] =
5877 { ' ', EL_EMPTY, EL_CUSTOM_1 }, // floor (space)
5878 { '#', EL_STEELWALL, EL_CUSTOM_2 }, // wall
5879 { '@', EL_PLAYER_1, EL_CUSTOM_3 }, // player
5880 { '$', EL_SOKOBAN_OBJECT, EL_CUSTOM_4 }, // box
5881 { '.', EL_SOKOBAN_FIELD_EMPTY, EL_CUSTOM_5 }, // goal square
5882 { '*', EL_SOKOBAN_FIELD_FULL, EL_CUSTOM_6 }, // box on goal square
5883 { '+', EL_SOKOBAN_FIELD_PLAYER, EL_CUSTOM_7 }, // player on goal square
5884 { '_', EL_INVISIBLE_STEELWALL, EL_FROM_LEVEL_TEMPLATE }, // floor beyond border
5891 for (i = 0; sb_element_mapping[i].ascii != 0; i++)
5892 if (element_ascii == sb_element_mapping[i].ascii)
5893 return (use_ces ? sb_element_mapping[i].ce : sb_element_mapping[i].sb);
5895 return EL_UNDEFINED;
5898 static void LoadLevelFromFileInfo_SB(struct LevelInfo *level,
5899 struct LevelFileInfo *level_file_info,
5900 boolean level_info_only)
5902 char *filename = level_file_info->filename;
5903 char line[MAX_LINE_LEN], line_raw[MAX_LINE_LEN], previous_line[MAX_LINE_LEN];
5904 char last_comment[MAX_LINE_LEN];
5905 char level_name[MAX_LINE_LEN];
5908 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
5909 boolean read_continued_line = FALSE;
5910 boolean reading_playfield = FALSE;
5911 boolean got_valid_playfield_line = FALSE;
5912 boolean invalid_playfield_char = FALSE;
5913 boolean load_xsb_to_ces = check_special_flags("load_xsb_to_ces");
5914 int file_level_nr = 0;
5916 int x = 0, y = 0; // initialized to make compilers happy
5918 last_comment[0] = '\0';
5919 level_name[0] = '\0';
5921 if (!(file = openFile(filename, MODE_READ)))
5923 level->no_valid_file = TRUE;
5925 if (!level_info_only)
5926 Warn("cannot read level '%s' -- using empty level", filename);
5931 while (!checkEndOfFile(file))
5933 // level successfully read, but next level may follow here
5934 if (!got_valid_playfield_line && reading_playfield)
5936 // read playfield from single level file -- skip remaining file
5937 if (!level_file_info->packed)
5940 if (file_level_nr >= num_levels_to_skip)
5945 last_comment[0] = '\0';
5946 level_name[0] = '\0';
5948 reading_playfield = FALSE;
5951 got_valid_playfield_line = FALSE;
5953 // read next line of input file
5954 if (!getStringFromFile(file, line, MAX_LINE_LEN))
5957 // check if line was completely read and is terminated by line break
5958 if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
5961 // cut trailing line break (this can be newline and/or carriage return)
5962 for (line_ptr = &line[strlen(line)]; line_ptr >= line; line_ptr--)
5963 if ((*line_ptr == '\n' || *line_ptr == '\r') && *(line_ptr + 1) == '\0')
5966 // copy raw input line for later use (mainly debugging output)
5967 strcpy(line_raw, line);
5969 if (read_continued_line)
5971 // append new line to existing line, if there is enough space
5972 if (strlen(previous_line) + strlen(line_ptr) < MAX_LINE_LEN)
5973 strcat(previous_line, line_ptr);
5975 strcpy(line, previous_line); // copy storage buffer to line
5977 read_continued_line = FALSE;
5980 // if the last character is '\', continue at next line
5981 if (strlen(line) > 0 && line[strlen(line) - 1] == '\\')
5983 line[strlen(line) - 1] = '\0'; // cut off trailing backslash
5984 strcpy(previous_line, line); // copy line to storage buffer
5986 read_continued_line = TRUE;
5992 if (line[0] == '\0')
5995 // extract comment text from comment line
5998 for (line_ptr = line; *line_ptr; line_ptr++)
5999 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != ';')
6002 strcpy(last_comment, line_ptr);
6007 // extract level title text from line containing level title
6008 if (line[0] == '\'')
6010 strcpy(level_name, &line[1]);
6012 if (strlen(level_name) > 0 && level_name[strlen(level_name) - 1] == '\'')
6013 level_name[strlen(level_name) - 1] = '\0';
6018 // skip lines containing only spaces (or empty lines)
6019 for (line_ptr = line; *line_ptr; line_ptr++)
6020 if (*line_ptr != ' ')
6022 if (*line_ptr == '\0')
6025 // at this point, we have found a line containing part of a playfield
6027 got_valid_playfield_line = TRUE;
6029 if (!reading_playfield)
6031 reading_playfield = TRUE;
6032 invalid_playfield_char = FALSE;
6034 for (x = 0; x < MAX_LEV_FIELDX; x++)
6035 for (y = 0; y < MAX_LEV_FIELDY; y++)
6036 level->field[x][y] = getMappedElement_SB(' ', load_xsb_to_ces);
6041 // start with topmost tile row
6045 // skip playfield line if larger row than allowed
6046 if (y >= MAX_LEV_FIELDY)
6049 // start with leftmost tile column
6052 // read playfield elements from line
6053 for (line_ptr = line; *line_ptr; line_ptr++)
6055 int mapped_sb_element = getMappedElement_SB(*line_ptr, load_xsb_to_ces);
6057 // stop parsing playfield line if larger column than allowed
6058 if (x >= MAX_LEV_FIELDX)
6061 if (mapped_sb_element == EL_UNDEFINED)
6063 invalid_playfield_char = TRUE;
6068 level->field[x][y] = mapped_sb_element;
6070 // continue with next tile column
6073 level->fieldx = MAX(x, level->fieldx);
6076 if (invalid_playfield_char)
6078 // if first playfield line, treat invalid lines as comment lines
6080 reading_playfield = FALSE;
6085 // continue with next tile row
6093 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, level->fieldx), MAX_LEV_FIELDX);
6094 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, level->fieldy), MAX_LEV_FIELDY);
6096 if (!reading_playfield)
6098 level->no_valid_file = TRUE;
6100 Warn("cannot read level '%s' -- using empty level", filename);
6105 if (*level_name != '\0')
6107 strncpy(level->name, level_name, MAX_LEVEL_NAME_LEN);
6108 level->name[MAX_LEVEL_NAME_LEN] = '\0';
6110 else if (*last_comment != '\0')
6112 strncpy(level->name, last_comment, MAX_LEVEL_NAME_LEN);
6113 level->name[MAX_LEVEL_NAME_LEN] = '\0';
6117 sprintf(level->name, "--> Level %d <--", level_file_info->nr);
6120 // set all empty fields beyond the border walls to invisible steel wall
6121 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6123 if ((x == 0 || x == level->fieldx - 1 ||
6124 y == 0 || y == level->fieldy - 1) &&
6125 level->field[x][y] == getMappedElement_SB(' ', load_xsb_to_ces))
6126 FloodFillLevel(x, y, getMappedElement_SB('_', load_xsb_to_ces),
6127 level->field, level->fieldx, level->fieldy);
6130 // set special level settings for Sokoban levels
6133 level->use_step_counter = TRUE;
6135 if (load_xsb_to_ces)
6137 // special global settings can now be set in level template
6139 level->use_custom_template = TRUE;
6144 // -------------------------------------------------------------------------
6145 // functions for handling native levels
6146 // -------------------------------------------------------------------------
6148 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
6149 struct LevelFileInfo *level_file_info,
6150 boolean level_info_only)
6152 if (!LoadNativeLevel_EM(level_file_info->filename, level_info_only))
6153 level->no_valid_file = TRUE;
6156 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
6157 struct LevelFileInfo *level_file_info,
6158 boolean level_info_only)
6162 // determine position of requested level inside level package
6163 if (level_file_info->packed)
6164 pos = level_file_info->nr - leveldir_current->first_level;
6166 if (!LoadNativeLevel_SP(level_file_info->filename, pos, level_info_only))
6167 level->no_valid_file = TRUE;
6170 static void LoadLevelFromFileInfo_MM(struct LevelInfo *level,
6171 struct LevelFileInfo *level_file_info,
6172 boolean level_info_only)
6174 if (!LoadNativeLevel_MM(level_file_info->filename, level_info_only))
6175 level->no_valid_file = TRUE;
6178 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
6180 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6181 CopyNativeLevel_RND_to_EM(level);
6182 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6183 CopyNativeLevel_RND_to_SP(level);
6184 else if (level->game_engine_type == GAME_ENGINE_TYPE_MM)
6185 CopyNativeLevel_RND_to_MM(level);
6188 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
6190 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6191 CopyNativeLevel_EM_to_RND(level);
6192 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6193 CopyNativeLevel_SP_to_RND(level);
6194 else if (level->game_engine_type == GAME_ENGINE_TYPE_MM)
6195 CopyNativeLevel_MM_to_RND(level);
6198 void SaveNativeLevel(struct LevelInfo *level)
6200 if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6202 char *basename = getSingleLevelBasenameExt(level->file_info.nr, "sp");
6203 char *filename = getLevelFilenameFromBasename(basename);
6205 CopyNativeLevel_RND_to_SP(level);
6206 CopyNativeTape_RND_to_SP(level);
6208 SaveNativeLevel_SP(filename);
6213 // ----------------------------------------------------------------------------
6214 // functions for loading generic level
6215 // ----------------------------------------------------------------------------
6217 static void LoadLevelFromFileInfo(struct LevelInfo *level,
6218 struct LevelFileInfo *level_file_info,
6219 boolean level_info_only)
6221 // always start with reliable default values
6222 setLevelInfoToDefaults(level, level_info_only, TRUE);
6224 switch (level_file_info->type)
6226 case LEVEL_FILE_TYPE_RND:
6227 LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
6230 case LEVEL_FILE_TYPE_EM:
6231 LoadLevelFromFileInfo_EM(level, level_file_info, level_info_only);
6232 level->game_engine_type = GAME_ENGINE_TYPE_EM;
6235 case LEVEL_FILE_TYPE_SP:
6236 LoadLevelFromFileInfo_SP(level, level_file_info, level_info_only);
6237 level->game_engine_type = GAME_ENGINE_TYPE_SP;
6240 case LEVEL_FILE_TYPE_MM:
6241 LoadLevelFromFileInfo_MM(level, level_file_info, level_info_only);
6242 level->game_engine_type = GAME_ENGINE_TYPE_MM;
6245 case LEVEL_FILE_TYPE_DC:
6246 LoadLevelFromFileInfo_DC(level, level_file_info, level_info_only);
6249 case LEVEL_FILE_TYPE_SB:
6250 LoadLevelFromFileInfo_SB(level, level_file_info, level_info_only);
6254 LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
6258 // if level file is invalid, restore level structure to default values
6259 if (level->no_valid_file)
6260 setLevelInfoToDefaults(level, level_info_only, FALSE);
6262 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
6263 level->game_engine_type = GAME_ENGINE_TYPE_RND;
6265 if (level_file_info->type != LEVEL_FILE_TYPE_RND)
6266 CopyNativeLevel_Native_to_RND(level);
6269 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
6271 static struct LevelFileInfo level_file_info;
6273 // always start with reliable default values
6274 setFileInfoToDefaults(&level_file_info);
6276 level_file_info.nr = 0; // unknown level number
6277 level_file_info.type = LEVEL_FILE_TYPE_RND; // no others supported yet
6279 setString(&level_file_info.filename, filename);
6281 LoadLevelFromFileInfo(level, &level_file_info, FALSE);
6284 static void LoadLevel_InitVersion(struct LevelInfo *level)
6288 if (leveldir_current == NULL) // only when dumping level
6291 // all engine modifications also valid for levels which use latest engine
6292 if (level->game_version < VERSION_IDENT(3,2,0,5))
6294 // time bonus score was given for 10 s instead of 1 s before 3.2.0-5
6295 level->time_score_base = 10;
6298 if (leveldir_current->latest_engine)
6300 // ---------- use latest game engine --------------------------------------
6302 /* For all levels which are forced to use the latest game engine version
6303 (normally all but user contributed, private and undefined levels), set
6304 the game engine version to the actual version; this allows for actual
6305 corrections in the game engine to take effect for existing, converted
6306 levels (from "classic" or other existing games) to make the emulation
6307 of the corresponding game more accurate, while (hopefully) not breaking
6308 existing levels created from other players. */
6310 level->game_version = GAME_VERSION_ACTUAL;
6312 /* Set special EM style gems behaviour: EM style gems slip down from
6313 normal, steel and growing wall. As this is a more fundamental change,
6314 it seems better to set the default behaviour to "off" (as it is more
6315 natural) and make it configurable in the level editor (as a property
6316 of gem style elements). Already existing converted levels (neither
6317 private nor contributed levels) are changed to the new behaviour. */
6319 if (level->file_version < FILE_VERSION_2_0)
6320 level->em_slippery_gems = TRUE;
6325 // ---------- use game engine the level was created with --------------------
6327 /* For all levels which are not forced to use the latest game engine
6328 version (normally user contributed, private and undefined levels),
6329 use the version of the game engine the levels were created for.
6331 Since 2.0.1, the game engine version is now directly stored
6332 in the level file (chunk "VERS"), so there is no need anymore
6333 to set the game version from the file version (except for old,
6334 pre-2.0 levels, where the game version is still taken from the
6335 file format version used to store the level -- see above). */
6337 // player was faster than enemies in 1.0.0 and before
6338 if (level->file_version == FILE_VERSION_1_0)
6339 for (i = 0; i < MAX_PLAYERS; i++)
6340 level->initial_player_stepsize[i] = STEPSIZE_FAST;
6342 // default behaviour for EM style gems was "slippery" only in 2.0.1
6343 if (level->game_version == VERSION_IDENT(2,0,1,0))
6344 level->em_slippery_gems = TRUE;
6346 // springs could be pushed over pits before (pre-release version) 2.2.0
6347 if (level->game_version < VERSION_IDENT(2,2,0,0))
6348 level->use_spring_bug = TRUE;
6350 if (level->game_version < VERSION_IDENT(3,2,0,5))
6352 // time orb caused limited time in endless time levels before 3.2.0-5
6353 level->use_time_orb_bug = TRUE;
6355 // default behaviour for snapping was "no snap delay" before 3.2.0-5
6356 level->block_snap_field = FALSE;
6358 // extra time score was same value as time left score before 3.2.0-5
6359 level->extra_time_score = level->score[SC_TIME_BONUS];
6362 if (level->game_version < VERSION_IDENT(3,2,0,7))
6364 // default behaviour for snapping was "not continuous" before 3.2.0-7
6365 level->continuous_snapping = FALSE;
6368 // only few elements were able to actively move into acid before 3.1.0
6369 // trigger settings did not exist before 3.1.0; set to default "any"
6370 if (level->game_version < VERSION_IDENT(3,1,0,0))
6372 // correct "can move into acid" settings (all zero in old levels)
6374 level->can_move_into_acid_bits = 0; // nothing can move into acid
6375 level->dont_collide_with_bits = 0; // nothing is deadly when colliding
6377 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
6378 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
6379 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
6380 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
6382 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6383 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
6385 // correct trigger settings (stored as zero == "none" in old levels)
6387 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6389 int element = EL_CUSTOM_START + i;
6390 struct ElementInfo *ei = &element_info[element];
6392 for (j = 0; j < ei->num_change_pages; j++)
6394 struct ElementChangeInfo *change = &ei->change_page[j];
6396 change->trigger_player = CH_PLAYER_ANY;
6397 change->trigger_page = CH_PAGE_ANY;
6402 // try to detect and fix "Snake Bite" levels, which are broken with 3.2.0
6404 int element = EL_CUSTOM_256;
6405 struct ElementInfo *ei = &element_info[element];
6406 struct ElementChangeInfo *change = &ei->change_page[0];
6408 /* This is needed to fix a problem that was caused by a bugfix in function
6409 game.c/CreateFieldExt() introduced with 3.2.0 that corrects the behaviour
6410 when a custom element changes to EL_SOKOBAN_FIELD_PLAYER (before, it did
6411 not replace walkable elements, but instead just placed the player on it,
6412 without placing the Sokoban field under the player). Unfortunately, this
6413 breaks "Snake Bite" style levels when the snake is halfway through a door
6414 that just closes (the snake head is still alive and can be moved in this
6415 case). This can be fixed by replacing the EL_SOKOBAN_FIELD_PLAYER by the
6416 player (without Sokoban element) which then gets killed as designed). */
6418 if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 ||
6419 strncmp(ei->description, "pause b4 death", 14) == 0) &&
6420 change->target_element == EL_SOKOBAN_FIELD_PLAYER)
6421 change->target_element = EL_PLAYER_1;
6424 // try to detect and fix "Zelda" style levels, which are broken with 3.2.5
6425 if (level->game_version < VERSION_IDENT(3,2,5,0))
6427 /* This is needed to fix a problem that was caused by a bugfix in function
6428 game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
6429 corrects the behaviour when a custom element changes to another custom
6430 element with a higher element number that has change actions defined.
6431 Normally, only one change per frame is allowed for custom elements.
6432 Therefore, it is checked if a custom element already changed in the
6433 current frame; if it did, subsequent changes are suppressed.
6434 Unfortunately, this is only checked for element changes, but not for
6435 change actions, which are still executed. As the function above loops
6436 through all custom elements from lower to higher, an element change
6437 resulting in a lower CE number won't be checked again, while a target
6438 element with a higher number will also be checked, and potential change
6439 actions will get executed for this CE, too (which is wrong), while
6440 further changes are ignored (which is correct). As this bugfix breaks
6441 Zelda II (and introduces graphical bugs to Zelda I, and also breaks a
6442 few other levels like Alan Bond's "FMV"), allow the previous, incorrect
6443 behaviour for existing levels and tapes that make use of this bug */
6445 level->use_action_after_change_bug = TRUE;
6448 // not centering level after relocating player was default only in 3.2.3
6449 if (level->game_version == VERSION_IDENT(3,2,3,0)) // (no pre-releases)
6450 level->shifted_relocation = TRUE;
6452 // EM style elements always chain-exploded in R'n'D engine before 3.2.6
6453 if (level->game_version < VERSION_IDENT(3,2,6,0))
6454 level->em_explodes_by_fire = TRUE;
6456 // levels were solved by the first player entering an exit up to 4.1.0.0
6457 if (level->game_version <= VERSION_IDENT(4,1,0,0))
6458 level->solved_by_one_player = TRUE;
6460 // game logic of "game of life" and "biomaze" was buggy before 4.1.1.1
6461 if (level->game_version < VERSION_IDENT(4,1,1,1))
6462 level->use_life_bugs = TRUE;
6464 // only Sokoban fields (but not objects) had to be solved before 4.1.1.1
6465 if (level->game_version < VERSION_IDENT(4,1,1,1))
6466 level->sb_objects_needed = FALSE;
6468 // CE actions were triggered by unfinished digging/collecting up to 4.2.2.0
6469 if (level->game_version <= VERSION_IDENT(4,2,2,0))
6470 level->finish_dig_collect = FALSE;
6472 // CE changing to player was kept under the player if walkable up to 4.2.3.1
6473 if (level->game_version <= VERSION_IDENT(4,2,3,1))
6474 level->keep_walkable_ce = TRUE;
6477 static void LoadLevel_InitSettings_SB(struct LevelInfo *level)
6479 boolean is_sokoban_level = TRUE; // unless non-Sokoban elements found
6482 // check if this level is (not) a Sokoban level
6483 for (y = 0; y < level->fieldy; y++)
6484 for (x = 0; x < level->fieldx; x++)
6485 if (!IS_SB_ELEMENT(Tile[x][y]))
6486 is_sokoban_level = FALSE;
6488 if (is_sokoban_level)
6490 // set special level settings for Sokoban levels
6492 level->use_step_counter = TRUE;
6496 static void LoadLevel_InitSettings(struct LevelInfo *level)
6498 // adjust level settings for (non-native) Sokoban-style levels
6499 LoadLevel_InitSettings_SB(level);
6502 static void LoadLevel_InitStandardElements(struct LevelInfo *level)
6506 // map elements that have changed in newer versions
6507 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
6508 level->game_version);
6509 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6510 for (x = 0; x < 3; x++)
6511 for (y = 0; y < 3; y++)
6512 level->yamyam_content[i].e[x][y] =
6513 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
6514 level->game_version);
6518 static void LoadLevel_InitCustomElements(struct LevelInfo *level)
6522 // map custom element change events that have changed in newer versions
6523 // (these following values were accidentally changed in version 3.0.1)
6524 // (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4')
6525 if (level->game_version <= VERSION_IDENT(3,0,0,0))
6527 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6529 int element = EL_CUSTOM_START + i;
6531 // order of checking and copying events to be mapped is important
6532 // (do not change the start and end value -- they are constant)
6533 for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
6535 if (HAS_CHANGE_EVENT(element, j - 2))
6537 SET_CHANGE_EVENT(element, j - 2, FALSE);
6538 SET_CHANGE_EVENT(element, j, TRUE);
6542 // order of checking and copying events to be mapped is important
6543 // (do not change the start and end value -- they are constant)
6544 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
6546 if (HAS_CHANGE_EVENT(element, j - 1))
6548 SET_CHANGE_EVENT(element, j - 1, FALSE);
6549 SET_CHANGE_EVENT(element, j, TRUE);
6555 // initialize "can_change" field for old levels with only one change page
6556 if (level->game_version <= VERSION_IDENT(3,0,2,0))
6558 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6560 int element = EL_CUSTOM_START + i;
6562 if (CAN_CHANGE(element))
6563 element_info[element].change->can_change = TRUE;
6567 // correct custom element values (for old levels without these options)
6568 if (level->game_version < VERSION_IDENT(3,1,1,0))
6570 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6572 int element = EL_CUSTOM_START + i;
6573 struct ElementInfo *ei = &element_info[element];
6575 if (ei->access_direction == MV_NO_DIRECTION)
6576 ei->access_direction = MV_ALL_DIRECTIONS;
6580 // correct custom element values (fix invalid values for all versions)
6583 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6585 int element = EL_CUSTOM_START + i;
6586 struct ElementInfo *ei = &element_info[element];
6588 for (j = 0; j < ei->num_change_pages; j++)
6590 struct ElementChangeInfo *change = &ei->change_page[j];
6592 if (change->trigger_player == CH_PLAYER_NONE)
6593 change->trigger_player = CH_PLAYER_ANY;
6595 if (change->trigger_side == CH_SIDE_NONE)
6596 change->trigger_side = CH_SIDE_ANY;
6601 // initialize "can_explode" field for old levels which did not store this
6602 // !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!!
6603 if (level->game_version <= VERSION_IDENT(3,1,0,0))
6605 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6607 int element = EL_CUSTOM_START + i;
6609 if (EXPLODES_1X1_OLD(element))
6610 element_info[element].explosion_type = EXPLODES_1X1;
6612 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
6613 EXPLODES_SMASHED(element) ||
6614 EXPLODES_IMPACT(element)));
6618 // correct previously hard-coded move delay values for maze runner style
6619 if (level->game_version < VERSION_IDENT(3,1,1,0))
6621 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6623 int element = EL_CUSTOM_START + i;
6625 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
6627 // previously hard-coded and therefore ignored
6628 element_info[element].move_delay_fixed = 9;
6629 element_info[element].move_delay_random = 0;
6634 // set some other uninitialized values of custom elements in older levels
6635 if (level->game_version < VERSION_IDENT(3,1,0,0))
6637 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6639 int element = EL_CUSTOM_START + i;
6641 element_info[element].access_direction = MV_ALL_DIRECTIONS;
6643 element_info[element].explosion_delay = 17;
6644 element_info[element].ignition_delay = 8;
6648 // set mouse click change events to work for left/middle/right mouse button
6649 if (level->game_version < VERSION_IDENT(4,2,3,0))
6651 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6653 int element = EL_CUSTOM_START + i;
6654 struct ElementInfo *ei = &element_info[element];
6656 for (j = 0; j < ei->num_change_pages; j++)
6658 struct ElementChangeInfo *change = &ei->change_page[j];
6660 if (change->has_event[CE_CLICKED_BY_MOUSE] ||
6661 change->has_event[CE_PRESSED_BY_MOUSE] ||
6662 change->has_event[CE_MOUSE_CLICKED_ON_X] ||
6663 change->has_event[CE_MOUSE_PRESSED_ON_X])
6664 change->trigger_side = CH_SIDE_ANY;
6670 static void LoadLevel_InitElements(struct LevelInfo *level)
6672 LoadLevel_InitStandardElements(level);
6674 if (level->file_has_custom_elements)
6675 LoadLevel_InitCustomElements(level);
6677 // initialize element properties for level editor etc.
6678 InitElementPropertiesEngine(level->game_version);
6679 InitElementPropertiesGfxElement();
6682 static void LoadLevel_InitPlayfield(struct LevelInfo *level)
6686 // map elements that have changed in newer versions
6687 for (y = 0; y < level->fieldy; y++)
6688 for (x = 0; x < level->fieldx; x++)
6689 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
6690 level->game_version);
6692 // clear unused playfield data (nicer if level gets resized in editor)
6693 for (x = 0; x < MAX_LEV_FIELDX; x++)
6694 for (y = 0; y < MAX_LEV_FIELDY; y++)
6695 if (x >= level->fieldx || y >= level->fieldy)
6696 level->field[x][y] = EL_EMPTY;
6698 // copy elements to runtime playfield array
6699 for (x = 0; x < MAX_LEV_FIELDX; x++)
6700 for (y = 0; y < MAX_LEV_FIELDY; y++)
6701 Tile[x][y] = level->field[x][y];
6703 // initialize level size variables for faster access
6704 lev_fieldx = level->fieldx;
6705 lev_fieldy = level->fieldy;
6707 // determine border element for this level
6708 if (level->file_info.type == LEVEL_FILE_TYPE_DC)
6709 BorderElement = EL_EMPTY; // (in editor, SetBorderElement() is used)
6714 static void LoadLevel_InitNativeEngines(struct LevelInfo *level)
6716 struct LevelFileInfo *level_file_info = &level->file_info;
6718 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
6719 CopyNativeLevel_RND_to_Native(level);
6722 static void LoadLevelTemplate_LoadAndInit(void)
6724 LoadLevelFromFileInfo(&level_template, &level_template.file_info, FALSE);
6726 LoadLevel_InitVersion(&level_template);
6727 LoadLevel_InitElements(&level_template);
6728 LoadLevel_InitSettings(&level_template);
6730 ActivateLevelTemplate();
6733 void LoadLevelTemplate(int nr)
6735 if (!fileExists(getGlobalLevelTemplateFilename()))
6737 Warn("no level template found for this level");
6742 setLevelFileInfo(&level_template.file_info, nr);
6744 LoadLevelTemplate_LoadAndInit();
6747 static void LoadNetworkLevelTemplate(struct NetworkLevelInfo *network_level)
6749 copyLevelFileInfo(&network_level->tmpl_info, &level_template.file_info);
6751 LoadLevelTemplate_LoadAndInit();
6754 static void LoadLevel_LoadAndInit(struct NetworkLevelInfo *network_level)
6756 LoadLevelFromFileInfo(&level, &level.file_info, FALSE);
6758 if (level.use_custom_template)
6760 if (network_level != NULL)
6761 LoadNetworkLevelTemplate(network_level);
6763 LoadLevelTemplate(-1);
6766 LoadLevel_InitVersion(&level);
6767 LoadLevel_InitElements(&level);
6768 LoadLevel_InitPlayfield(&level);
6769 LoadLevel_InitSettings(&level);
6771 LoadLevel_InitNativeEngines(&level);
6774 void LoadLevel(int nr)
6776 SetLevelSetInfo(leveldir_current->identifier, nr);
6778 setLevelFileInfo(&level.file_info, nr);
6780 LoadLevel_LoadAndInit(NULL);
6783 void LoadLevelInfoOnly(int nr)
6785 setLevelFileInfo(&level.file_info, nr);
6787 LoadLevelFromFileInfo(&level, &level.file_info, TRUE);
6790 void LoadNetworkLevel(struct NetworkLevelInfo *network_level)
6792 SetLevelSetInfo(network_level->leveldir_identifier,
6793 network_level->file_info.nr);
6795 copyLevelFileInfo(&network_level->file_info, &level.file_info);
6797 LoadLevel_LoadAndInit(network_level);
6800 static int SaveLevel_VERS(FILE *file, struct LevelInfo *level)
6804 chunk_size += putFileVersion(file, level->file_version);
6805 chunk_size += putFileVersion(file, level->game_version);
6810 static int SaveLevel_DATE(FILE *file, struct LevelInfo *level)
6814 chunk_size += putFile16BitBE(file, level->creation_date.year);
6815 chunk_size += putFile8Bit(file, level->creation_date.month);
6816 chunk_size += putFile8Bit(file, level->creation_date.day);
6821 #if ENABLE_HISTORIC_CHUNKS
6822 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
6826 putFile8Bit(file, level->fieldx);
6827 putFile8Bit(file, level->fieldy);
6829 putFile16BitBE(file, level->time);
6830 putFile16BitBE(file, level->gems_needed);
6832 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
6833 putFile8Bit(file, level->name[i]);
6835 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
6836 putFile8Bit(file, level->score[i]);
6838 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
6839 for (y = 0; y < 3; y++)
6840 for (x = 0; x < 3; x++)
6841 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
6842 level->yamyam_content[i].e[x][y]));
6843 putFile8Bit(file, level->amoeba_speed);
6844 putFile8Bit(file, level->time_magic_wall);
6845 putFile8Bit(file, level->time_wheel);
6846 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
6847 level->amoeba_content));
6848 putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
6849 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
6850 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
6851 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
6853 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
6855 putFile8Bit(file, (level->block_last_field ? 1 : 0));
6856 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
6857 putFile32BitBE(file, level->can_move_into_acid_bits);
6858 putFile8Bit(file, level->dont_collide_with_bits);
6860 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
6861 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
6863 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
6864 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
6865 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
6867 putFile8Bit(file, level->game_engine_type);
6869 WriteUnusedBytesToFile(file, LEVEL_CHUNK_HEAD_UNUSED);
6873 static int SaveLevel_NAME(FILE *file, struct LevelInfo *level)
6878 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
6879 chunk_size += putFile8Bit(file, level->name[i]);
6884 static int SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
6889 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
6890 chunk_size += putFile8Bit(file, level->author[i]);
6895 #if ENABLE_HISTORIC_CHUNKS
6896 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
6901 for (y = 0; y < level->fieldy; y++)
6902 for (x = 0; x < level->fieldx; x++)
6903 if (level->encoding_16bit_field)
6904 chunk_size += putFile16BitBE(file, level->field[x][y]);
6906 chunk_size += putFile8Bit(file, level->field[x][y]);
6912 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
6917 for (y = 0; y < level->fieldy; y++)
6918 for (x = 0; x < level->fieldx; x++)
6919 chunk_size += putFile16BitBE(file, level->field[x][y]);
6924 #if ENABLE_HISTORIC_CHUNKS
6925 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
6929 putFile8Bit(file, EL_YAMYAM);
6930 putFile8Bit(file, level->num_yamyam_contents);
6931 putFile8Bit(file, 0);
6932 putFile8Bit(file, 0);
6934 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6935 for (y = 0; y < 3; y++)
6936 for (x = 0; x < 3; x++)
6937 if (level->encoding_16bit_field)
6938 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
6940 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
6944 #if ENABLE_HISTORIC_CHUNKS
6945 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
6948 int num_contents, content_xsize, content_ysize;
6949 int content_array[MAX_ELEMENT_CONTENTS][3][3];
6951 if (element == EL_YAMYAM)
6953 num_contents = level->num_yamyam_contents;
6957 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6958 for (y = 0; y < 3; y++)
6959 for (x = 0; x < 3; x++)
6960 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
6962 else if (element == EL_BD_AMOEBA)
6968 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6969 for (y = 0; y < 3; y++)
6970 for (x = 0; x < 3; x++)
6971 content_array[i][x][y] = EL_EMPTY;
6972 content_array[0][0][0] = level->amoeba_content;
6976 // chunk header already written -- write empty chunk data
6977 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
6979 Warn("cannot save content for element '%d'", element);
6984 putFile16BitBE(file, element);
6985 putFile8Bit(file, num_contents);
6986 putFile8Bit(file, content_xsize);
6987 putFile8Bit(file, content_ysize);
6989 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
6991 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6992 for (y = 0; y < 3; y++)
6993 for (x = 0; x < 3; x++)
6994 putFile16BitBE(file, content_array[i][x][y]);
6998 #if ENABLE_HISTORIC_CHUNKS
6999 static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
7001 int envelope_nr = element - EL_ENVELOPE_1;
7002 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
7006 chunk_size += putFile16BitBE(file, element);
7007 chunk_size += putFile16BitBE(file, envelope_len);
7008 chunk_size += putFile8Bit(file, level->envelope_xsize[envelope_nr]);
7009 chunk_size += putFile8Bit(file, level->envelope_ysize[envelope_nr]);
7011 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
7012 chunk_size += LEVEL_CHUNK_CNT3_UNUSED;
7014 for (i = 0; i < envelope_len; i++)
7015 chunk_size += putFile8Bit(file, level->envelope_text[envelope_nr][i]);
7021 #if ENABLE_HISTORIC_CHUNKS
7022 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
7023 int num_changed_custom_elements)
7027 putFile16BitBE(file, num_changed_custom_elements);
7029 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7031 int element = EL_CUSTOM_START + i;
7033 struct ElementInfo *ei = &element_info[element];
7035 if (ei->properties[EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
7037 if (check < num_changed_custom_elements)
7039 putFile16BitBE(file, element);
7040 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7047 if (check != num_changed_custom_elements) // should not happen
7048 Warn("inconsistent number of custom element properties");
7052 #if ENABLE_HISTORIC_CHUNKS
7053 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
7054 int num_changed_custom_elements)
7058 putFile16BitBE(file, num_changed_custom_elements);
7060 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7062 int element = EL_CUSTOM_START + i;
7064 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
7066 if (check < num_changed_custom_elements)
7068 putFile16BitBE(file, element);
7069 putFile16BitBE(file, element_info[element].change->target_element);
7076 if (check != num_changed_custom_elements) // should not happen
7077 Warn("inconsistent number of custom target elements");
7081 #if ENABLE_HISTORIC_CHUNKS
7082 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
7083 int num_changed_custom_elements)
7085 int i, j, x, y, check = 0;
7087 putFile16BitBE(file, num_changed_custom_elements);
7089 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7091 int element = EL_CUSTOM_START + i;
7092 struct ElementInfo *ei = &element_info[element];
7094 if (ei->modified_settings)
7096 if (check < num_changed_custom_elements)
7098 putFile16BitBE(file, element);
7100 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
7101 putFile8Bit(file, ei->description[j]);
7103 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7105 // some free bytes for future properties and padding
7106 WriteUnusedBytesToFile(file, 7);
7108 putFile8Bit(file, ei->use_gfx_element);
7109 putFile16BitBE(file, ei->gfx_element_initial);
7111 putFile8Bit(file, ei->collect_score_initial);
7112 putFile8Bit(file, ei->collect_count_initial);
7114 putFile16BitBE(file, ei->push_delay_fixed);
7115 putFile16BitBE(file, ei->push_delay_random);
7116 putFile16BitBE(file, ei->move_delay_fixed);
7117 putFile16BitBE(file, ei->move_delay_random);
7119 putFile16BitBE(file, ei->move_pattern);
7120 putFile8Bit(file, ei->move_direction_initial);
7121 putFile8Bit(file, ei->move_stepsize);
7123 for (y = 0; y < 3; y++)
7124 for (x = 0; x < 3; x++)
7125 putFile16BitBE(file, ei->content.e[x][y]);
7127 putFile32BitBE(file, ei->change->events);
7129 putFile16BitBE(file, ei->change->target_element);
7131 putFile16BitBE(file, ei->change->delay_fixed);
7132 putFile16BitBE(file, ei->change->delay_random);
7133 putFile16BitBE(file, ei->change->delay_frames);
7135 putFile16BitBE(file, ei->change->initial_trigger_element);
7137 putFile8Bit(file, ei->change->explode);
7138 putFile8Bit(file, ei->change->use_target_content);
7139 putFile8Bit(file, ei->change->only_if_complete);
7140 putFile8Bit(file, ei->change->use_random_replace);
7142 putFile8Bit(file, ei->change->random_percentage);
7143 putFile8Bit(file, ei->change->replace_when);
7145 for (y = 0; y < 3; y++)
7146 for (x = 0; x < 3; x++)
7147 putFile16BitBE(file, ei->change->content.e[x][y]);
7149 putFile8Bit(file, ei->slippery_type);
7151 // some free bytes for future properties and padding
7152 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
7159 if (check != num_changed_custom_elements) // should not happen
7160 Warn("inconsistent number of custom element properties");
7164 #if ENABLE_HISTORIC_CHUNKS
7165 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
7167 struct ElementInfo *ei = &element_info[element];
7170 // ---------- custom element base property values (96 bytes) ----------------
7172 putFile16BitBE(file, element);
7174 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7175 putFile8Bit(file, ei->description[i]);
7177 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7179 WriteUnusedBytesToFile(file, 4); // reserved for more base properties
7181 putFile8Bit(file, ei->num_change_pages);
7183 putFile16BitBE(file, ei->ce_value_fixed_initial);
7184 putFile16BitBE(file, ei->ce_value_random_initial);
7185 putFile8Bit(file, ei->use_last_ce_value);
7187 putFile8Bit(file, ei->use_gfx_element);
7188 putFile16BitBE(file, ei->gfx_element_initial);
7190 putFile8Bit(file, ei->collect_score_initial);
7191 putFile8Bit(file, ei->collect_count_initial);
7193 putFile8Bit(file, ei->drop_delay_fixed);
7194 putFile8Bit(file, ei->push_delay_fixed);
7195 putFile8Bit(file, ei->drop_delay_random);
7196 putFile8Bit(file, ei->push_delay_random);
7197 putFile16BitBE(file, ei->move_delay_fixed);
7198 putFile16BitBE(file, ei->move_delay_random);
7200 // bits 0 - 15 of "move_pattern" ...
7201 putFile16BitBE(file, ei->move_pattern & 0xffff);
7202 putFile8Bit(file, ei->move_direction_initial);
7203 putFile8Bit(file, ei->move_stepsize);
7205 putFile8Bit(file, ei->slippery_type);
7207 for (y = 0; y < 3; y++)
7208 for (x = 0; x < 3; x++)
7209 putFile16BitBE(file, ei->content.e[x][y]);
7211 putFile16BitBE(file, ei->move_enter_element);
7212 putFile16BitBE(file, ei->move_leave_element);
7213 putFile8Bit(file, ei->move_leave_type);
7215 // ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible)
7216 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
7218 putFile8Bit(file, ei->access_direction);
7220 putFile8Bit(file, ei->explosion_delay);
7221 putFile8Bit(file, ei->ignition_delay);
7222 putFile8Bit(file, ei->explosion_type);
7224 // some free bytes for future custom property values and padding
7225 WriteUnusedBytesToFile(file, 1);
7227 // ---------- change page property values (48 bytes) ------------------------
7229 for (i = 0; i < ei->num_change_pages; i++)
7231 struct ElementChangeInfo *change = &ei->change_page[i];
7232 unsigned int event_bits;
7234 // bits 0 - 31 of "has_event[]" ...
7236 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
7237 if (change->has_event[j])
7238 event_bits |= (1 << j);
7239 putFile32BitBE(file, event_bits);
7241 putFile16BitBE(file, change->target_element);
7243 putFile16BitBE(file, change->delay_fixed);
7244 putFile16BitBE(file, change->delay_random);
7245 putFile16BitBE(file, change->delay_frames);
7247 putFile16BitBE(file, change->initial_trigger_element);
7249 putFile8Bit(file, change->explode);
7250 putFile8Bit(file, change->use_target_content);
7251 putFile8Bit(file, change->only_if_complete);
7252 putFile8Bit(file, change->use_random_replace);
7254 putFile8Bit(file, change->random_percentage);
7255 putFile8Bit(file, change->replace_when);
7257 for (y = 0; y < 3; y++)
7258 for (x = 0; x < 3; x++)
7259 putFile16BitBE(file, change->target_content.e[x][y]);
7261 putFile8Bit(file, change->can_change);
7263 putFile8Bit(file, change->trigger_side);
7265 putFile8Bit(file, change->trigger_player);
7266 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
7267 log_2(change->trigger_page)));
7269 putFile8Bit(file, change->has_action);
7270 putFile8Bit(file, change->action_type);
7271 putFile8Bit(file, change->action_mode);
7272 putFile16BitBE(file, change->action_arg);
7274 // ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible)
7276 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
7277 if (change->has_event[j])
7278 event_bits |= (1 << (j - 32));
7279 putFile8Bit(file, event_bits);
7284 #if ENABLE_HISTORIC_CHUNKS
7285 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
7287 struct ElementInfo *ei = &element_info[element];
7288 struct ElementGroupInfo *group = ei->group;
7291 putFile16BitBE(file, element);
7293 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7294 putFile8Bit(file, ei->description[i]);
7296 putFile8Bit(file, group->num_elements);
7298 putFile8Bit(file, ei->use_gfx_element);
7299 putFile16BitBE(file, ei->gfx_element_initial);
7301 putFile8Bit(file, group->choice_mode);
7303 // some free bytes for future values and padding
7304 WriteUnusedBytesToFile(file, 3);
7306 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
7307 putFile16BitBE(file, group->element[i]);
7311 static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry,
7312 boolean write_element)
7314 int save_type = entry->save_type;
7315 int data_type = entry->data_type;
7316 int conf_type = entry->conf_type;
7317 int byte_mask = conf_type & CONF_MASK_BYTES;
7318 int element = entry->element;
7319 int default_value = entry->default_value;
7321 boolean modified = FALSE;
7323 if (byte_mask != CONF_MASK_MULTI_BYTES)
7325 void *value_ptr = entry->value;
7326 int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
7329 // check if any settings have been modified before saving them
7330 if (value != default_value)
7333 // do not save if explicitly told or if unmodified default settings
7334 if ((save_type == SAVE_CONF_NEVER) ||
7335 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7339 num_bytes += putFile16BitBE(file, element);
7341 num_bytes += putFile8Bit(file, conf_type);
7342 num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
7343 byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
7344 byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :
7347 else if (data_type == TYPE_STRING)
7349 char *default_string = entry->default_string;
7350 char *string = (char *)(entry->value);
7351 int string_length = strlen(string);
7354 // check if any settings have been modified before saving them
7355 if (!strEqual(string, default_string))
7358 // do not save if explicitly told or if unmodified default settings
7359 if ((save_type == SAVE_CONF_NEVER) ||
7360 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7364 num_bytes += putFile16BitBE(file, element);
7366 num_bytes += putFile8Bit(file, conf_type);
7367 num_bytes += putFile16BitBE(file, string_length);
7369 for (i = 0; i < string_length; i++)
7370 num_bytes += putFile8Bit(file, string[i]);
7372 else if (data_type == TYPE_ELEMENT_LIST)
7374 int *element_array = (int *)(entry->value);
7375 int num_elements = *(int *)(entry->num_entities);
7378 // check if any settings have been modified before saving them
7379 for (i = 0; i < num_elements; i++)
7380 if (element_array[i] != default_value)
7383 // do not save if explicitly told or if unmodified default settings
7384 if ((save_type == SAVE_CONF_NEVER) ||
7385 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7389 num_bytes += putFile16BitBE(file, element);
7391 num_bytes += putFile8Bit(file, conf_type);
7392 num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
7394 for (i = 0; i < num_elements; i++)
7395 num_bytes += putFile16BitBE(file, element_array[i]);
7397 else if (data_type == TYPE_CONTENT_LIST)
7399 struct Content *content = (struct Content *)(entry->value);
7400 int num_contents = *(int *)(entry->num_entities);
7403 // check if any settings have been modified before saving them
7404 for (i = 0; i < num_contents; i++)
7405 for (y = 0; y < 3; y++)
7406 for (x = 0; x < 3; x++)
7407 if (content[i].e[x][y] != default_value)
7410 // do not save if explicitly told or if unmodified default settings
7411 if ((save_type == SAVE_CONF_NEVER) ||
7412 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7416 num_bytes += putFile16BitBE(file, element);
7418 num_bytes += putFile8Bit(file, conf_type);
7419 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
7421 for (i = 0; i < num_contents; i++)
7422 for (y = 0; y < 3; y++)
7423 for (x = 0; x < 3; x++)
7424 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
7430 static int SaveLevel_INFO(FILE *file, struct LevelInfo *level)
7435 li = *level; // copy level data into temporary buffer
7437 for (i = 0; chunk_config_INFO[i].data_type != -1; i++)
7438 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE);
7443 static int SaveLevel_ELEM(FILE *file, struct LevelInfo *level)
7448 li = *level; // copy level data into temporary buffer
7450 for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
7451 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE);
7456 static int SaveLevel_NOTE(FILE *file, struct LevelInfo *level, int element)
7458 int envelope_nr = element - EL_ENVELOPE_1;
7462 chunk_size += putFile16BitBE(file, element);
7464 // copy envelope data into temporary buffer
7465 xx_envelope = level->envelope[envelope_nr];
7467 for (i = 0; chunk_config_NOTE[i].data_type != -1; i++)
7468 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_NOTE[i], FALSE);
7473 static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element)
7475 struct ElementInfo *ei = &element_info[element];
7479 chunk_size += putFile16BitBE(file, element);
7481 xx_ei = *ei; // copy element data into temporary buffer
7483 // set default description string for this specific element
7484 strcpy(xx_default_description, getDefaultElementDescription(ei));
7486 for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++)
7487 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE);
7489 for (i = 0; i < ei->num_change_pages; i++)
7491 struct ElementChangeInfo *change = &ei->change_page[i];
7493 xx_current_change_page = i;
7495 xx_change = *change; // copy change data into temporary buffer
7498 setEventBitsFromEventFlags(change);
7500 for (j = 0; chunk_config_CUSX_change[j].data_type != -1; j++)
7501 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_change[j],
7508 static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element)
7510 struct ElementInfo *ei = &element_info[element];
7511 struct ElementGroupInfo *group = ei->group;
7515 chunk_size += putFile16BitBE(file, element);
7517 xx_ei = *ei; // copy element data into temporary buffer
7518 xx_group = *group; // copy group data into temporary buffer
7520 // set default description string for this specific element
7521 strcpy(xx_default_description, getDefaultElementDescription(ei));
7523 for (i = 0; chunk_config_GRPX[i].data_type != -1; i++)
7524 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_GRPX[i], FALSE);
7529 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename,
7530 boolean save_as_template)
7536 if (!(file = fopen(filename, MODE_WRITE)))
7538 Warn("cannot save level file '%s'", filename);
7543 level->file_version = FILE_VERSION_ACTUAL;
7544 level->game_version = GAME_VERSION_ACTUAL;
7546 level->creation_date = getCurrentDate();
7548 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
7549 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
7551 chunk_size = SaveLevel_VERS(NULL, level);
7552 putFileChunkBE(file, "VERS", chunk_size);
7553 SaveLevel_VERS(file, level);
7555 chunk_size = SaveLevel_DATE(NULL, level);
7556 putFileChunkBE(file, "DATE", chunk_size);
7557 SaveLevel_DATE(file, level);
7559 chunk_size = SaveLevel_NAME(NULL, level);
7560 putFileChunkBE(file, "NAME", chunk_size);
7561 SaveLevel_NAME(file, level);
7563 chunk_size = SaveLevel_AUTH(NULL, level);
7564 putFileChunkBE(file, "AUTH", chunk_size);
7565 SaveLevel_AUTH(file, level);
7567 chunk_size = SaveLevel_INFO(NULL, level);
7568 putFileChunkBE(file, "INFO", chunk_size);
7569 SaveLevel_INFO(file, level);
7571 chunk_size = SaveLevel_BODY(NULL, level);
7572 putFileChunkBE(file, "BODY", chunk_size);
7573 SaveLevel_BODY(file, level);
7575 chunk_size = SaveLevel_ELEM(NULL, level);
7576 if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED) // save if changed
7578 putFileChunkBE(file, "ELEM", chunk_size);
7579 SaveLevel_ELEM(file, level);
7582 for (i = 0; i < NUM_ENVELOPES; i++)
7584 int element = EL_ENVELOPE_1 + i;
7586 chunk_size = SaveLevel_NOTE(NULL, level, element);
7587 if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED) // save if changed
7589 putFileChunkBE(file, "NOTE", chunk_size);
7590 SaveLevel_NOTE(file, level, element);
7594 // if not using template level, check for non-default custom/group elements
7595 if (!level->use_custom_template || save_as_template)
7597 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7599 int element = EL_CUSTOM_START + i;
7601 chunk_size = SaveLevel_CUSX(NULL, level, element);
7602 if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED) // save if changed
7604 putFileChunkBE(file, "CUSX", chunk_size);
7605 SaveLevel_CUSX(file, level, element);
7609 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
7611 int element = EL_GROUP_START + i;
7613 chunk_size = SaveLevel_GRPX(NULL, level, element);
7614 if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED) // save if changed
7616 putFileChunkBE(file, "GRPX", chunk_size);
7617 SaveLevel_GRPX(file, level, element);
7624 SetFilePermissions(filename, PERMS_PRIVATE);
7627 void SaveLevel(int nr)
7629 char *filename = getDefaultLevelFilename(nr);
7631 SaveLevelFromFilename(&level, filename, FALSE);
7634 void SaveLevelTemplate(void)
7636 char *filename = getLocalLevelTemplateFilename();
7638 SaveLevelFromFilename(&level, filename, TRUE);
7641 boolean SaveLevelChecked(int nr)
7643 char *filename = getDefaultLevelFilename(nr);
7644 boolean new_level = !fileExists(filename);
7645 boolean level_saved = FALSE;
7647 if (new_level || Request("Save this level and kill the old?", REQ_ASK))
7652 Request("Level saved!", REQ_CONFIRM);
7660 void DumpLevel(struct LevelInfo *level)
7662 if (level->no_level_file || level->no_valid_file)
7664 Warn("cannot dump -- no valid level file found");
7670 Print("Level xxx (file version %08d, game version %08d)\n",
7671 level->file_version, level->game_version);
7674 Print("Level author: '%s'\n", level->author);
7675 Print("Level title: '%s'\n", level->name);
7677 Print("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
7679 Print("Level time: %d seconds\n", level->time);
7680 Print("Gems needed: %d\n", level->gems_needed);
7682 Print("Time for magic wall: %d seconds\n", level->time_magic_wall);
7683 Print("Time for wheel: %d seconds\n", level->time_wheel);
7684 Print("Time for light: %d seconds\n", level->time_light);
7685 Print("Time for timegate: %d seconds\n", level->time_timegate);
7687 Print("Amoeba speed: %d\n", level->amoeba_speed);
7690 Print("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
7691 Print("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
7692 Print("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
7693 Print("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
7694 Print("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
7695 Print("rate time over score: %s\n", (level->rate_time_over_score ? "yes" : "no"));
7700 void DumpLevels(void)
7702 static LevelDirTree *dumplevel_leveldir = NULL;
7704 dumplevel_leveldir = getTreeInfoFromIdentifier(leveldir_first,
7705 global.dumplevel_leveldir);
7707 if (dumplevel_leveldir == NULL)
7708 Fail("no such level identifier: '%s'", global.dumplevel_leveldir);
7710 if (global.dumplevel_level_nr < dumplevel_leveldir->first_level ||
7711 global.dumplevel_level_nr > dumplevel_leveldir->last_level)
7712 Fail("no such level number: %d", global.dumplevel_level_nr);
7714 leveldir_current = dumplevel_leveldir;
7716 LoadLevel(global.dumplevel_level_nr);
7723 // ============================================================================
7724 // tape file functions
7725 // ============================================================================
7727 static void setTapeInfoToDefaults(void)
7731 // always start with reliable default values (empty tape)
7734 // default values (also for pre-1.2 tapes) with only the first player
7735 tape.player_participates[0] = TRUE;
7736 for (i = 1; i < MAX_PLAYERS; i++)
7737 tape.player_participates[i] = FALSE;
7739 // at least one (default: the first) player participates in every tape
7740 tape.num_participating_players = 1;
7742 tape.property_bits = TAPE_PROPERTY_NONE;
7744 tape.level_nr = level_nr;
7746 tape.changed = FALSE;
7748 tape.recording = FALSE;
7749 tape.playing = FALSE;
7750 tape.pausing = FALSE;
7752 tape.scr_fieldx = SCR_FIELDX_DEFAULT;
7753 tape.scr_fieldy = SCR_FIELDY_DEFAULT;
7755 tape.no_valid_file = FALSE;
7758 static int getTapePosSize(struct TapeInfo *tape)
7760 int tape_pos_size = 0;
7762 if (tape->use_key_actions)
7763 tape_pos_size += tape->num_participating_players;
7765 if (tape->use_mouse_actions)
7766 tape_pos_size += 3; // x and y position and mouse button mask
7768 tape_pos_size += 1; // tape action delay value
7770 return tape_pos_size;
7773 static void setTapeActionFlags(struct TapeInfo *tape, int value)
7775 tape->use_key_actions = FALSE;
7776 tape->use_mouse_actions = FALSE;
7778 if (value != TAPE_USE_MOUSE_ACTIONS_ONLY)
7779 tape->use_key_actions = TRUE;
7781 if (value != TAPE_USE_KEY_ACTIONS_ONLY)
7782 tape->use_mouse_actions = TRUE;
7785 static int getTapeActionValue(struct TapeInfo *tape)
7787 return (tape->use_key_actions &&
7788 tape->use_mouse_actions ? TAPE_USE_KEY_AND_MOUSE_ACTIONS :
7789 tape->use_key_actions ? TAPE_USE_KEY_ACTIONS_ONLY :
7790 tape->use_mouse_actions ? TAPE_USE_MOUSE_ACTIONS_ONLY :
7791 TAPE_ACTIONS_DEFAULT);
7794 static int LoadTape_VERS(File *file, int chunk_size, struct TapeInfo *tape)
7796 tape->file_version = getFileVersion(file);
7797 tape->game_version = getFileVersion(file);
7802 static int LoadTape_HEAD(File *file, int chunk_size, struct TapeInfo *tape)
7806 tape->random_seed = getFile32BitBE(file);
7807 tape->date = getFile32BitBE(file);
7808 tape->length = getFile32BitBE(file);
7810 // read header fields that are new since version 1.2
7811 if (tape->file_version >= FILE_VERSION_1_2)
7813 byte store_participating_players = getFile8Bit(file);
7816 // since version 1.2, tapes store which players participate in the tape
7817 tape->num_participating_players = 0;
7818 for (i = 0; i < MAX_PLAYERS; i++)
7820 tape->player_participates[i] = FALSE;
7822 if (store_participating_players & (1 << i))
7824 tape->player_participates[i] = TRUE;
7825 tape->num_participating_players++;
7829 setTapeActionFlags(tape, getFile8Bit(file));
7831 tape->property_bits = getFile8Bit(file);
7833 ReadUnusedBytesFromFile(file, TAPE_CHUNK_HEAD_UNUSED);
7835 engine_version = getFileVersion(file);
7836 if (engine_version > 0)
7837 tape->engine_version = engine_version;
7839 tape->engine_version = tape->game_version;
7845 static int LoadTape_SCRN(File *file, int chunk_size, struct TapeInfo *tape)
7847 tape->scr_fieldx = getFile8Bit(file);
7848 tape->scr_fieldy = getFile8Bit(file);
7853 static int LoadTape_INFO(File *file, int chunk_size, struct TapeInfo *tape)
7855 char *level_identifier = NULL;
7856 int level_identifier_size;
7859 level_identifier_size = getFile16BitBE(file);
7861 level_identifier = checked_malloc(level_identifier_size);
7863 for (i = 0; i < level_identifier_size; i++)
7864 level_identifier[i] = getFile8Bit(file);
7866 strncpy(tape->level_identifier, level_identifier, MAX_FILENAME_LEN);
7867 tape->level_identifier[MAX_FILENAME_LEN] = '\0';
7869 checked_free(level_identifier);
7871 tape->level_nr = getFile16BitBE(file);
7873 chunk_size = 2 + level_identifier_size + 2;
7878 static int LoadTape_BODY(File *file, int chunk_size, struct TapeInfo *tape)
7881 int tape_pos_size = getTapePosSize(tape);
7882 int chunk_size_expected = tape_pos_size * tape->length;
7884 if (chunk_size_expected != chunk_size)
7886 ReadUnusedBytesFromFile(file, chunk_size);
7887 return chunk_size_expected;
7890 for (i = 0; i < tape->length; i++)
7892 if (i >= MAX_TAPE_LEN)
7894 Warn("tape truncated -- size exceeds maximum tape size %d",
7897 // tape too large; read and ignore remaining tape data from this chunk
7898 for (;i < tape->length; i++)
7899 ReadUnusedBytesFromFile(file, tape_pos_size);
7904 if (tape->use_key_actions)
7906 for (j = 0; j < MAX_PLAYERS; j++)
7908 tape->pos[i].action[j] = MV_NONE;
7910 if (tape->player_participates[j])
7911 tape->pos[i].action[j] = getFile8Bit(file);
7915 if (tape->use_mouse_actions)
7917 tape->pos[i].action[TAPE_ACTION_LX] = getFile8Bit(file);
7918 tape->pos[i].action[TAPE_ACTION_LY] = getFile8Bit(file);
7919 tape->pos[i].action[TAPE_ACTION_BUTTON] = getFile8Bit(file);
7922 tape->pos[i].delay = getFile8Bit(file);
7924 if (tape->file_version == FILE_VERSION_1_0)
7926 // eliminate possible diagonal moves in old tapes
7927 // this is only for backward compatibility
7929 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
7930 byte action = tape->pos[i].action[0];
7931 int k, num_moves = 0;
7933 for (k = 0; k<4; k++)
7935 if (action & joy_dir[k])
7937 tape->pos[i + num_moves].action[0] = joy_dir[k];
7939 tape->pos[i + num_moves].delay = 0;
7948 tape->length += num_moves;
7951 else if (tape->file_version < FILE_VERSION_2_0)
7953 // convert pre-2.0 tapes to new tape format
7955 if (tape->pos[i].delay > 1)
7958 tape->pos[i + 1] = tape->pos[i];
7959 tape->pos[i + 1].delay = 1;
7962 for (j = 0; j < MAX_PLAYERS; j++)
7963 tape->pos[i].action[j] = MV_NONE;
7964 tape->pos[i].delay--;
7971 if (checkEndOfFile(file))
7975 if (i != tape->length)
7976 chunk_size = tape_pos_size * i;
7981 static void LoadTape_SokobanSolution(char *filename)
7984 int move_delay = TILESIZE / level.initial_player_stepsize[0];
7986 if (!(file = openFile(filename, MODE_READ)))
7988 tape.no_valid_file = TRUE;
7993 while (!checkEndOfFile(file))
7995 unsigned char c = getByteFromFile(file);
7997 if (checkEndOfFile(file))
8004 tape.pos[tape.length].action[0] = MV_UP;
8005 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8011 tape.pos[tape.length].action[0] = MV_DOWN;
8012 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8018 tape.pos[tape.length].action[0] = MV_LEFT;
8019 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8025 tape.pos[tape.length].action[0] = MV_RIGHT;
8026 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8034 // ignore white-space characters
8038 tape.no_valid_file = TRUE;
8040 Warn("unsupported Sokoban solution file '%s' ['%d']", filename, c);
8048 if (tape.no_valid_file)
8051 tape.length_frames = GetTapeLengthFrames();
8052 tape.length_seconds = GetTapeLengthSeconds();
8055 void LoadTapeFromFilename(char *filename)
8057 char cookie[MAX_LINE_LEN];
8058 char chunk_name[CHUNK_ID_LEN + 1];
8062 // always start with reliable default values
8063 setTapeInfoToDefaults();
8065 if (strSuffix(filename, ".sln"))
8067 LoadTape_SokobanSolution(filename);
8072 if (!(file = openFile(filename, MODE_READ)))
8074 tape.no_valid_file = TRUE;
8079 getFileChunkBE(file, chunk_name, NULL);
8080 if (strEqual(chunk_name, "RND1"))
8082 getFile32BitBE(file); // not used
8084 getFileChunkBE(file, chunk_name, NULL);
8085 if (!strEqual(chunk_name, "TAPE"))
8087 tape.no_valid_file = TRUE;
8089 Warn("unknown format of tape file '%s'", filename);
8096 else // check for pre-2.0 file format with cookie string
8098 strcpy(cookie, chunk_name);
8099 if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
8101 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8102 cookie[strlen(cookie) - 1] = '\0';
8104 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
8106 tape.no_valid_file = TRUE;
8108 Warn("unknown format of tape file '%s'", filename);
8115 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
8117 tape.no_valid_file = TRUE;
8119 Warn("unsupported version of tape file '%s'", filename);
8126 // pre-2.0 tape files have no game version, so use file version here
8127 tape.game_version = tape.file_version;
8130 if (tape.file_version < FILE_VERSION_1_2)
8132 // tape files from versions before 1.2.0 without chunk structure
8133 LoadTape_HEAD(file, TAPE_CHUNK_HEAD_SIZE, &tape);
8134 LoadTape_BODY(file, 2 * tape.length, &tape);
8142 int (*loader)(File *, int, struct TapeInfo *);
8146 { "VERS", TAPE_CHUNK_VERS_SIZE, LoadTape_VERS },
8147 { "HEAD", TAPE_CHUNK_HEAD_SIZE, LoadTape_HEAD },
8148 { "SCRN", TAPE_CHUNK_SCRN_SIZE, LoadTape_SCRN },
8149 { "INFO", -1, LoadTape_INFO },
8150 { "BODY", -1, LoadTape_BODY },
8154 while (getFileChunkBE(file, chunk_name, &chunk_size))
8158 while (chunk_info[i].name != NULL &&
8159 !strEqual(chunk_name, chunk_info[i].name))
8162 if (chunk_info[i].name == NULL)
8164 Warn("unknown chunk '%s' in tape file '%s'",
8165 chunk_name, filename);
8167 ReadUnusedBytesFromFile(file, chunk_size);
8169 else if (chunk_info[i].size != -1 &&
8170 chunk_info[i].size != chunk_size)
8172 Warn("wrong size (%d) of chunk '%s' in tape file '%s'",
8173 chunk_size, chunk_name, filename);
8175 ReadUnusedBytesFromFile(file, chunk_size);
8179 // call function to load this tape chunk
8180 int chunk_size_expected =
8181 (chunk_info[i].loader)(file, chunk_size, &tape);
8183 // the size of some chunks cannot be checked before reading other
8184 // chunks first (like "HEAD" and "BODY") that contain some header
8185 // information, so check them here
8186 if (chunk_size_expected != chunk_size)
8188 Warn("wrong size (%d) of chunk '%s' in tape file '%s'",
8189 chunk_size, chunk_name, filename);
8197 tape.length_frames = GetTapeLengthFrames();
8198 tape.length_seconds = GetTapeLengthSeconds();
8201 Debug("files:LoadTapeFromFilename", "tape file version: %d",
8203 Debug("files:LoadTapeFromFilename", "tape game version: %d",
8205 Debug("files:LoadTapeFromFilename", "tape engine version: %d",
8206 tape.engine_version);
8210 void LoadTape(int nr)
8212 char *filename = getTapeFilename(nr);
8214 LoadTapeFromFilename(filename);
8217 void LoadSolutionTape(int nr)
8219 char *filename = getSolutionTapeFilename(nr);
8221 LoadTapeFromFilename(filename);
8223 if (TAPE_IS_EMPTY(tape) &&
8224 level.game_engine_type == GAME_ENGINE_TYPE_SP &&
8225 level.native_sp_level->demo.is_available)
8226 CopyNativeTape_SP_to_RND(&level);
8229 static boolean checkSaveTape_SCRN(struct TapeInfo *tape)
8231 // chunk required for team mode tapes with non-default screen size
8232 return (tape->num_participating_players > 1 &&
8233 (tape->scr_fieldx != SCR_FIELDX_DEFAULT ||
8234 tape->scr_fieldy != SCR_FIELDY_DEFAULT));
8237 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
8239 putFileVersion(file, tape->file_version);
8240 putFileVersion(file, tape->game_version);
8243 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
8246 byte store_participating_players = 0;
8248 // set bits for participating players for compact storage
8249 for (i = 0; i < MAX_PLAYERS; i++)
8250 if (tape->player_participates[i])
8251 store_participating_players |= (1 << i);
8253 putFile32BitBE(file, tape->random_seed);
8254 putFile32BitBE(file, tape->date);
8255 putFile32BitBE(file, tape->length);
8257 putFile8Bit(file, store_participating_players);
8259 putFile8Bit(file, getTapeActionValue(tape));
8261 putFile8Bit(file, tape->property_bits);
8263 // unused bytes not at the end here for 4-byte alignment of engine_version
8264 WriteUnusedBytesToFile(file, TAPE_CHUNK_HEAD_UNUSED);
8266 putFileVersion(file, tape->engine_version);
8269 static void SaveTape_SCRN(FILE *file, struct TapeInfo *tape)
8271 putFile8Bit(file, tape->scr_fieldx);
8272 putFile8Bit(file, tape->scr_fieldy);
8275 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
8277 int level_identifier_size = strlen(tape->level_identifier) + 1;
8280 putFile16BitBE(file, level_identifier_size);
8282 for (i = 0; i < level_identifier_size; i++)
8283 putFile8Bit(file, tape->level_identifier[i]);
8285 putFile16BitBE(file, tape->level_nr);
8288 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
8292 for (i = 0; i < tape->length; i++)
8294 if (tape->use_key_actions)
8296 for (j = 0; j < MAX_PLAYERS; j++)
8297 if (tape->player_participates[j])
8298 putFile8Bit(file, tape->pos[i].action[j]);
8301 if (tape->use_mouse_actions)
8303 putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_LX]);
8304 putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_LY]);
8305 putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_BUTTON]);
8308 putFile8Bit(file, tape->pos[i].delay);
8312 void SaveTapeToFilename(char *filename)
8316 int info_chunk_size;
8317 int body_chunk_size;
8319 if (!(file = fopen(filename, MODE_WRITE)))
8321 Warn("cannot save level recording file '%s'", filename);
8326 tape_pos_size = getTapePosSize(&tape);
8328 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
8329 body_chunk_size = tape_pos_size * tape.length;
8331 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
8332 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
8334 putFileChunkBE(file, "VERS", TAPE_CHUNK_VERS_SIZE);
8335 SaveTape_VERS(file, &tape);
8337 putFileChunkBE(file, "HEAD", TAPE_CHUNK_HEAD_SIZE);
8338 SaveTape_HEAD(file, &tape);
8340 if (checkSaveTape_SCRN(&tape))
8342 putFileChunkBE(file, "SCRN", TAPE_CHUNK_SCRN_SIZE);
8343 SaveTape_SCRN(file, &tape);
8346 putFileChunkBE(file, "INFO", info_chunk_size);
8347 SaveTape_INFO(file, &tape);
8349 putFileChunkBE(file, "BODY", body_chunk_size);
8350 SaveTape_BODY(file, &tape);
8354 SetFilePermissions(filename, PERMS_PRIVATE);
8357 static void SaveTapeExt(char *filename)
8361 tape.file_version = FILE_VERSION_ACTUAL;
8362 tape.game_version = GAME_VERSION_ACTUAL;
8364 tape.num_participating_players = 0;
8366 // count number of participating players
8367 for (i = 0; i < MAX_PLAYERS; i++)
8368 if (tape.player_participates[i])
8369 tape.num_participating_players++;
8371 SaveTapeToFilename(filename);
8373 tape.changed = FALSE;
8376 void SaveTape(int nr)
8378 char *filename = getTapeFilename(nr);
8380 InitTapeDirectory(leveldir_current->subdir);
8382 SaveTapeExt(filename);
8385 void SaveScoreTape(int nr)
8387 char *filename = getScoreTapeFilename(tape.score_tape_basename, nr);
8389 // used instead of "leveldir_current->subdir" (for network games)
8390 InitScoreTapeDirectory(levelset.identifier, nr);
8392 SaveTapeExt(filename);
8395 static boolean SaveTapeCheckedExt(int nr, char *msg_replace, char *msg_saved,
8396 unsigned int req_state_added)
8398 char *filename = getTapeFilename(nr);
8399 boolean new_tape = !fileExists(filename);
8400 boolean tape_saved = FALSE;
8402 if (new_tape || Request(msg_replace, REQ_ASK | req_state_added))
8407 Request(msg_saved, REQ_CONFIRM | req_state_added);
8415 boolean SaveTapeChecked(int nr)
8417 return SaveTapeCheckedExt(nr, "Replace old tape?", "Tape saved!", 0);
8420 boolean SaveTapeChecked_LevelSolved(int nr)
8422 return SaveTapeCheckedExt(nr, "Level solved! Replace old tape?",
8423 "Level solved! Tape saved!", REQ_STAY_OPEN);
8426 void DumpTape(struct TapeInfo *tape)
8428 int tape_frame_counter;
8431 if (tape->no_valid_file)
8433 Warn("cannot dump -- no valid tape file found");
8439 Print("Tape of Level %03d (file version %08d, game version %08d)\n",
8440 tape->level_nr, tape->file_version, tape->game_version);
8441 Print(" (effective engine version %08d)\n",
8442 tape->engine_version);
8443 Print("Level series identifier: '%s'\n", tape->level_identifier);
8446 tape_frame_counter = 0;
8448 for (i = 0; i < tape->length; i++)
8450 if (i >= MAX_TAPE_LEN)
8455 for (j = 0; j < MAX_PLAYERS; j++)
8457 if (tape->player_participates[j])
8459 int action = tape->pos[i].action[j];
8461 Print("%d:%02x ", j, action);
8462 Print("[%c%c%c%c|%c%c] - ",
8463 (action & JOY_LEFT ? '<' : ' '),
8464 (action & JOY_RIGHT ? '>' : ' '),
8465 (action & JOY_UP ? '^' : ' '),
8466 (action & JOY_DOWN ? 'v' : ' '),
8467 (action & JOY_BUTTON_1 ? '1' : ' '),
8468 (action & JOY_BUTTON_2 ? '2' : ' '));
8472 Print("(%03d) ", tape->pos[i].delay);
8473 Print("[%05d]\n", tape_frame_counter);
8475 tape_frame_counter += tape->pos[i].delay;
8481 void DumpTapes(void)
8483 static LevelDirTree *dumptape_leveldir = NULL;
8485 dumptape_leveldir = getTreeInfoFromIdentifier(leveldir_first,
8486 global.dumptape_leveldir);
8488 if (dumptape_leveldir == NULL)
8489 Fail("no such level identifier: '%s'", global.dumptape_leveldir);
8491 if (global.dumptape_level_nr < dumptape_leveldir->first_level ||
8492 global.dumptape_level_nr > dumptape_leveldir->last_level)
8493 Fail("no such level number: %d", global.dumptape_level_nr);
8495 leveldir_current = dumptape_leveldir;
8497 if (options.mytapes)
8498 LoadTape(global.dumptape_level_nr);
8500 LoadSolutionTape(global.dumptape_level_nr);
8508 // ============================================================================
8509 // score file functions
8510 // ============================================================================
8512 static void setScoreInfoToDefaultsExt(struct ScoreInfo *scores)
8516 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8518 strcpy(scores->entry[i].tape_basename, UNDEFINED_FILENAME);
8519 strcpy(scores->entry[i].name, EMPTY_PLAYER_NAME);
8520 scores->entry[i].score = 0;
8521 scores->entry[i].time = 0;
8524 scores->num_entries = 0;
8525 scores->last_added = -1;
8526 scores->last_added_local = -1;
8528 scores->updated = FALSE;
8529 scores->force_last_added = FALSE;
8532 static void setScoreInfoToDefaults(void)
8534 setScoreInfoToDefaultsExt(&scores);
8537 static void setServerScoreInfoToDefaults(void)
8539 setScoreInfoToDefaultsExt(&server_scores);
8542 static void LoadScore_OLD(int nr)
8545 char *filename = getScoreFilename(nr);
8546 char cookie[MAX_LINE_LEN];
8547 char line[MAX_LINE_LEN];
8551 if (!(file = fopen(filename, MODE_READ)))
8554 // check file identifier
8555 if (fgets(cookie, MAX_LINE_LEN, file) == NULL)
8557 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8558 cookie[strlen(cookie) - 1] = '\0';
8560 if (!checkCookieString(cookie, SCORE_COOKIE_TMPL))
8562 Warn("unknown format of score file '%s'", filename);
8569 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8571 if (fscanf(file, "%d", &scores.entry[i].score) == EOF)
8572 Warn("fscanf() failed; %s", strerror(errno));
8574 if (fgets(line, MAX_LINE_LEN, file) == NULL)
8577 if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
8578 line[strlen(line) - 1] = '\0';
8580 for (line_ptr = line; *line_ptr; line_ptr++)
8582 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
8584 strncpy(scores.entry[i].name, line_ptr, MAX_PLAYER_NAME_LEN);
8585 scores.entry[i].name[MAX_PLAYER_NAME_LEN] = '\0';
8594 static void ConvertScore_OLD(void)
8596 // only convert score to time for levels that rate playing time over score
8597 if (!level.rate_time_over_score)
8600 // convert old score to playing time for score-less levels (like Supaplex)
8601 int time_final_max = 999;
8604 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8606 int score = scores.entry[i].score;
8608 if (score > 0 && score < time_final_max)
8609 scores.entry[i].time = (time_final_max - score - 1) * FRAMES_PER_SECOND;
8613 static int LoadScore_VERS(File *file, int chunk_size, struct ScoreInfo *scores)
8615 scores->file_version = getFileVersion(file);
8616 scores->game_version = getFileVersion(file);
8621 static int LoadScore_INFO(File *file, int chunk_size, struct ScoreInfo *scores)
8623 char *level_identifier = NULL;
8624 int level_identifier_size;
8627 level_identifier_size = getFile16BitBE(file);
8629 level_identifier = checked_malloc(level_identifier_size);
8631 for (i = 0; i < level_identifier_size; i++)
8632 level_identifier[i] = getFile8Bit(file);
8634 strncpy(scores->level_identifier, level_identifier, MAX_FILENAME_LEN);
8635 scores->level_identifier[MAX_FILENAME_LEN] = '\0';
8637 checked_free(level_identifier);
8639 scores->level_nr = getFile16BitBE(file);
8640 scores->num_entries = getFile16BitBE(file);
8642 chunk_size = 2 + level_identifier_size + 2 + 2;
8647 static int LoadScore_NAME(File *file, int chunk_size, struct ScoreInfo *scores)
8651 for (i = 0; i < scores->num_entries; i++)
8653 for (j = 0; j < MAX_PLAYER_NAME_LEN; j++)
8654 scores->entry[i].name[j] = getFile8Bit(file);
8656 scores->entry[i].name[MAX_PLAYER_NAME_LEN] = '\0';
8659 chunk_size = scores->num_entries * MAX_PLAYER_NAME_LEN;
8664 static int LoadScore_SCOR(File *file, int chunk_size, struct ScoreInfo *scores)
8668 for (i = 0; i < scores->num_entries; i++)
8669 scores->entry[i].score = getFile16BitBE(file);
8671 chunk_size = scores->num_entries * 2;
8676 static int LoadScore_TIME(File *file, int chunk_size, struct ScoreInfo *scores)
8680 for (i = 0; i < scores->num_entries; i++)
8681 scores->entry[i].time = getFile32BitBE(file);
8683 chunk_size = scores->num_entries * 4;
8688 static int LoadScore_TAPE(File *file, int chunk_size, struct ScoreInfo *scores)
8692 for (i = 0; i < scores->num_entries; i++)
8694 for (j = 0; j < MAX_SCORE_TAPE_BASENAME_LEN; j++)
8695 scores->entry[i].tape_basename[j] = getFile8Bit(file);
8697 scores->entry[i].tape_basename[MAX_SCORE_TAPE_BASENAME_LEN] = '\0';
8700 chunk_size = scores->num_entries * MAX_SCORE_TAPE_BASENAME_LEN;
8705 void LoadScore(int nr)
8707 char *filename = getScoreFilename(nr);
8708 char cookie[MAX_LINE_LEN];
8709 char chunk_name[CHUNK_ID_LEN + 1];
8711 boolean old_score_file_format = FALSE;
8714 // always start with reliable default values
8715 setScoreInfoToDefaults();
8717 if (!(file = openFile(filename, MODE_READ)))
8720 getFileChunkBE(file, chunk_name, NULL);
8721 if (strEqual(chunk_name, "RND1"))
8723 getFile32BitBE(file); // not used
8725 getFileChunkBE(file, chunk_name, NULL);
8726 if (!strEqual(chunk_name, "SCOR"))
8728 Warn("unknown format of score file '%s'", filename);
8735 else // check for old file format with cookie string
8737 strcpy(cookie, chunk_name);
8738 if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
8740 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8741 cookie[strlen(cookie) - 1] = '\0';
8743 if (!checkCookieString(cookie, SCORE_COOKIE_TMPL))
8745 Warn("unknown format of score file '%s'", filename);
8752 old_score_file_format = TRUE;
8755 if (old_score_file_format)
8757 // score files from versions before 4.2.4.0 without chunk structure
8760 // convert score to time, if possible (mainly for Supaplex levels)
8769 int (*loader)(File *, int, struct ScoreInfo *);
8773 { "VERS", SCORE_CHUNK_VERS_SIZE, LoadScore_VERS },
8774 { "INFO", -1, LoadScore_INFO },
8775 { "NAME", -1, LoadScore_NAME },
8776 { "SCOR", -1, LoadScore_SCOR },
8777 { "TIME", -1, LoadScore_TIME },
8778 { "TAPE", -1, LoadScore_TAPE },
8783 while (getFileChunkBE(file, chunk_name, &chunk_size))
8787 while (chunk_info[i].name != NULL &&
8788 !strEqual(chunk_name, chunk_info[i].name))
8791 if (chunk_info[i].name == NULL)
8793 Warn("unknown chunk '%s' in score file '%s'",
8794 chunk_name, filename);
8796 ReadUnusedBytesFromFile(file, chunk_size);
8798 else if (chunk_info[i].size != -1 &&
8799 chunk_info[i].size != chunk_size)
8801 Warn("wrong size (%d) of chunk '%s' in score file '%s'",
8802 chunk_size, chunk_name, filename);
8804 ReadUnusedBytesFromFile(file, chunk_size);
8808 // call function to load this score chunk
8809 int chunk_size_expected =
8810 (chunk_info[i].loader)(file, chunk_size, &scores);
8812 // the size of some chunks cannot be checked before reading other
8813 // chunks first (like "HEAD" and "BODY") that contain some header
8814 // information, so check them here
8815 if (chunk_size_expected != chunk_size)
8817 Warn("wrong size (%d) of chunk '%s' in score file '%s'",
8818 chunk_size, chunk_name, filename);
8827 #if ENABLE_HISTORIC_CHUNKS
8828 void SaveScore_OLD(int nr)
8831 char *filename = getScoreFilename(nr);
8834 // used instead of "leveldir_current->subdir" (for network games)
8835 InitScoreDirectory(levelset.identifier);
8837 if (!(file = fopen(filename, MODE_WRITE)))
8839 Warn("cannot save score for level %d", nr);
8844 fprintf(file, "%s\n\n", SCORE_COOKIE);
8846 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8847 fprintf(file, "%d %s\n", scores.entry[i].score, scores.entry[i].name);
8851 SetFilePermissions(filename, PERMS_PRIVATE);
8855 static void SaveScore_VERS(FILE *file, struct ScoreInfo *scores)
8857 putFileVersion(file, scores->file_version);
8858 putFileVersion(file, scores->game_version);
8861 static void SaveScore_INFO(FILE *file, struct ScoreInfo *scores)
8863 int level_identifier_size = strlen(scores->level_identifier) + 1;
8866 putFile16BitBE(file, level_identifier_size);
8868 for (i = 0; i < level_identifier_size; i++)
8869 putFile8Bit(file, scores->level_identifier[i]);
8871 putFile16BitBE(file, scores->level_nr);
8872 putFile16BitBE(file, scores->num_entries);
8875 static void SaveScore_NAME(FILE *file, struct ScoreInfo *scores)
8879 for (i = 0; i < scores->num_entries; i++)
8881 int name_size = strlen(scores->entry[i].name);
8883 for (j = 0; j < MAX_PLAYER_NAME_LEN; j++)
8884 putFile8Bit(file, (j < name_size ? scores->entry[i].name[j] : 0));
8888 static void SaveScore_SCOR(FILE *file, struct ScoreInfo *scores)
8892 for (i = 0; i < scores->num_entries; i++)
8893 putFile16BitBE(file, scores->entry[i].score);
8896 static void SaveScore_TIME(FILE *file, struct ScoreInfo *scores)
8900 for (i = 0; i < scores->num_entries; i++)
8901 putFile32BitBE(file, scores->entry[i].time);
8904 static void SaveScore_TAPE(FILE *file, struct ScoreInfo *scores)
8908 for (i = 0; i < scores->num_entries; i++)
8910 int size = strlen(scores->entry[i].tape_basename);
8912 for (j = 0; j < MAX_SCORE_TAPE_BASENAME_LEN; j++)
8913 putFile8Bit(file, (j < size ? scores->entry[i].tape_basename[j] : 0));
8917 static void SaveScoreToFilename(char *filename)
8920 int info_chunk_size;
8921 int name_chunk_size;
8922 int scor_chunk_size;
8923 int time_chunk_size;
8924 int tape_chunk_size;
8926 if (!(file = fopen(filename, MODE_WRITE)))
8928 Warn("cannot save score file '%s'", filename);
8933 info_chunk_size = 2 + (strlen(scores.level_identifier) + 1) + 2 + 2;
8934 name_chunk_size = scores.num_entries * MAX_PLAYER_NAME_LEN;
8935 scor_chunk_size = scores.num_entries * 2;
8936 time_chunk_size = scores.num_entries * 4;
8937 tape_chunk_size = scores.num_entries * MAX_SCORE_TAPE_BASENAME_LEN;
8939 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
8940 putFileChunkBE(file, "SCOR", CHUNK_SIZE_NONE);
8942 putFileChunkBE(file, "VERS", SCORE_CHUNK_VERS_SIZE);
8943 SaveScore_VERS(file, &scores);
8945 putFileChunkBE(file, "INFO", info_chunk_size);
8946 SaveScore_INFO(file, &scores);
8948 putFileChunkBE(file, "NAME", name_chunk_size);
8949 SaveScore_NAME(file, &scores);
8951 putFileChunkBE(file, "SCOR", scor_chunk_size);
8952 SaveScore_SCOR(file, &scores);
8954 putFileChunkBE(file, "TIME", time_chunk_size);
8955 SaveScore_TIME(file, &scores);
8957 putFileChunkBE(file, "TAPE", tape_chunk_size);
8958 SaveScore_TAPE(file, &scores);
8962 SetFilePermissions(filename, PERMS_PRIVATE);
8965 void SaveScore(int nr)
8967 char *filename = getScoreFilename(nr);
8970 // used instead of "leveldir_current->subdir" (for network games)
8971 InitScoreDirectory(levelset.identifier);
8973 scores.file_version = FILE_VERSION_ACTUAL;
8974 scores.game_version = GAME_VERSION_ACTUAL;
8976 strncpy(scores.level_identifier, levelset.identifier, MAX_FILENAME_LEN);
8977 scores.level_identifier[MAX_FILENAME_LEN] = '\0';
8978 scores.level_nr = level_nr;
8980 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8981 if (scores.entry[i].score == 0 &&
8982 scores.entry[i].time == 0 &&
8983 strEqual(scores.entry[i].name, EMPTY_PLAYER_NAME))
8986 scores.num_entries = i;
8988 if (scores.num_entries == 0)
8991 SaveScoreToFilename(filename);
8994 static void ExecuteAsThread(SDL_ThreadFunction function, char *name, int data,
8997 static int data_static;
9001 SDL_Thread *thread = SDL_CreateThread(function, name, &data_static);
9004 SDL_DetachThread(thread);
9006 Error("Cannot create thread to %s!", error);
9008 // nasty kludge to lower probability of intermingled thread error messages
9012 static void DownloadServerScoreToCacheExt(struct HttpRequest *request,
9013 struct HttpResponse *response,
9016 request->hostname = setup.api_server_hostname;
9017 request->port = API_SERVER_PORT;
9018 request->method = API_SERVER_METHOD;
9019 request->uri = API_SERVER_URI_GET;
9021 snprintf(request->body, MAX_HTTP_BODY_SIZE,
9023 " \"levelset_identifier\": \"%s\",\n"
9024 " \"level_nr\": \"%d\",\n"
9025 " \"rate_time_over_score\": \"%d\"\n"
9027 levelset.identifier, nr, level.rate_time_over_score);
9029 if (!DoHttpRequest(request, response))
9031 Error("HTTP request failed: %s", GetHttpError());
9036 if (!HTTP_SUCCESS(response->status_code))
9038 Error("server failed to handle request: %d %s",
9039 response->status_code,
9040 response->status_text);
9045 if (response->body_size == 0)
9047 // no scores available for this level
9052 ConvertHttpResponseBodyToClientEncoding(response);
9054 char *filename = getScoreCacheFilename(nr);
9058 // used instead of "leveldir_current->subdir" (for network games)
9059 InitScoreCacheDirectory(levelset.identifier);
9061 if (!(file = fopen(filename, MODE_WRITE)))
9063 Warn("cannot save score cache file '%s'", filename);
9068 for (i = 0; i < response->body_size; i++)
9069 fputc(response->body[i], file);
9073 SetFilePermissions(filename, PERMS_PRIVATE);
9075 server_scores.updated = TRUE;
9078 static void DownloadServerScoreToCache(int nr)
9080 struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest));
9081 struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse));
9083 DownloadServerScoreToCacheExt(request, response, nr);
9085 checked_free(request);
9086 checked_free(response);
9089 static int DownloadServerScoreToCacheThread(void *data)
9091 DownloadServerScoreToCache(*(int *)data);
9096 static void DownloadServerScoreToCacheAsThread(int nr)
9098 ExecuteAsThread(DownloadServerScoreToCacheThread,
9099 "DownloadServerScoreToCache", nr,
9100 "download scores from server");
9103 static void LoadServerScoreFromCache(int nr)
9105 struct ScoreEntry score_entry;
9114 { &score_entry.score, FALSE, 0 },
9115 { &score_entry.time, FALSE, 0 },
9116 { score_entry.name, TRUE, MAX_PLAYER_NAME_LEN },
9117 { score_entry.tape_basename, TRUE, MAX_FILENAME_LEN },
9121 char *filename = getScoreCacheFilename(nr);
9122 SetupFileHash *score_hash = loadSetupFileHash(filename);
9125 server_scores.num_entries = 0;
9127 if (score_hash == NULL)
9130 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
9132 score_entry = server_scores.entry[i];
9134 for (j = 0; score_mapping[j].value != NULL; j++)
9138 sprintf(token, "%02d.%d", i, j);
9140 char *value = getHashEntry(score_hash, token);
9145 if (score_mapping[j].is_string)
9147 char *score_value = (char *)score_mapping[j].value;
9148 int value_size = score_mapping[j].string_size;
9150 strncpy(score_value, value, value_size);
9151 score_value[value_size] = '\0';
9155 int *score_value = (int *)score_mapping[j].value;
9157 *score_value = atoi(value);
9160 server_scores.num_entries = i + 1;
9163 server_scores.entry[i] = score_entry;
9166 freeSetupFileHash(score_hash);
9169 void LoadServerScore(int nr, boolean download_score)
9171 if (!setup.api_server)
9174 // always start with reliable default values
9175 setServerScoreInfoToDefaults();
9177 // 1st step: load server scores from cache file (which may not exist)
9178 // (this should prevent reading it while the thread is writing to it)
9179 LoadServerScoreFromCache(nr);
9181 if (download_score && runtime.api_server)
9183 // 2nd step: download server scores from score server to cache file
9184 // (as thread, as it might time out if the server is not reachable)
9185 DownloadServerScoreToCacheAsThread(nr);
9189 static char *get_file_base64(char *filename)
9191 struct stat file_status;
9193 if (stat(filename, &file_status) != 0)
9195 Error("cannot stat file '%s'\n", filename);
9200 int buffer_size = file_status.st_size;
9201 byte *buffer = checked_malloc(buffer_size);
9205 if (!(file = fopen(filename, MODE_READ)))
9207 Error("cannot open file '%s'\n", filename);
9209 checked_free(buffer);
9214 for (i = 0; i < buffer_size; i++)
9216 int c = fgetc(file);
9220 Error("cannot read from input file '%s'\n", filename);
9223 checked_free(buffer);
9228 buffer[i] = (byte)c;
9233 int buffer_encoded_size = base64_encoded_size(buffer_size);
9234 char *buffer_encoded = checked_malloc(buffer_encoded_size);
9236 base64_encode(buffer_encoded, buffer, buffer_size);
9238 checked_free(buffer);
9240 return buffer_encoded;
9243 static void UploadScoreToServerExt(struct HttpRequest *request,
9244 struct HttpResponse *response,
9247 struct ScoreEntry *score_entry = &scores.entry[scores.last_added];
9249 request->hostname = setup.api_server_hostname;
9250 request->port = API_SERVER_PORT;
9251 request->method = API_SERVER_METHOD;
9252 request->uri = API_SERVER_URI_ADD;
9254 char *tape_filename = getScoreTapeFilename(score_entry->tape_basename, nr);
9255 char *tape_base64 = get_file_base64(tape_filename);
9257 if (tape_base64 == NULL)
9259 Error("loading and base64 encoding score tape file failed");
9264 snprintf(request->body, MAX_HTTP_BODY_SIZE,
9266 " \"game_version\": \"%s\",\n"
9267 " \"levelset_identifier\": \"%s\",\n"
9268 " \"levelset_name\": \"%s\",\n"
9269 " \"levelset_author\": \"%s\",\n"
9270 " \"levelset_num_levels\": \"%d\",\n"
9271 " \"levelset_first_level\": \"%d\",\n"
9272 " \"level_nr\": \"%d\",\n"
9273 " \"player_name\": \"%s\",\n"
9274 " \"score\": \"%d\",\n"
9275 " \"time\": \"%d\",\n"
9276 " \"tape_basename\": \"%s\",\n"
9277 " \"tape\": \"%s\"\n"
9279 getProgramRealVersionString(),
9280 leveldir_current->identifier,
9281 leveldir_current->name,
9282 leveldir_current->author,
9283 leveldir_current->levels,
9284 leveldir_current->first_level,
9289 score_entry->tape_basename,
9292 checked_free(tape_base64);
9294 ConvertHttpRequestBodyToServerEncoding(request);
9296 if (!DoHttpRequest(request, response))
9298 Error("HTTP request failed: %s", GetHttpError());
9303 if (!HTTP_SUCCESS(response->status_code))
9305 Error("server failed to handle request: %d %s",
9306 response->status_code,
9307 response->status_text);
9313 static void UploadScoreToServer(int nr)
9315 struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest));
9316 struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse));
9318 UploadScoreToServerExt(request, response, nr);
9320 checked_free(request);
9321 checked_free(response);
9324 static int UploadScoreToServerThread(void *data)
9326 UploadScoreToServer(*(int *)data);
9331 static void UploadScoreToServerAsThread(int nr)
9333 ExecuteAsThread(UploadScoreToServerThread,
9334 "UploadScoreToServer", nr,
9335 "upload score to server");
9338 void SaveServerScore(int nr)
9340 if (!runtime.api_server)
9343 UploadScoreToServerAsThread(nr);
9346 void LoadLocalAndServerScore(int nr, boolean download_score)
9348 int last_added_local = scores.last_added_local;
9352 // restore last added local score entry (before merging server scores)
9353 scores.last_added = scores.last_added_local = last_added_local;
9355 if (setup.api_server && !setup.only_show_local_scores)
9357 // load server scores from cache file and trigger update from server
9358 LoadServerScore(nr, download_score);
9360 // merge local scores with scores from server
9366 // ============================================================================
9367 // setup file functions
9368 // ============================================================================
9370 #define TOKEN_STR_PLAYER_PREFIX "player_"
9373 static struct TokenInfo global_setup_tokens[] =
9377 &setup.player_name, "player_name"
9381 &setup.multiple_users, "multiple_users"
9385 &setup.sound, "sound"
9389 &setup.sound_loops, "repeating_sound_loops"
9393 &setup.sound_music, "background_music"
9397 &setup.sound_simple, "simple_sound_effects"
9401 &setup.toons, "toons"
9405 &setup.scroll_delay, "scroll_delay"
9409 &setup.forced_scroll_delay, "forced_scroll_delay"
9413 &setup.scroll_delay_value, "scroll_delay_value"
9417 &setup.engine_snapshot_mode, "engine_snapshot_mode"
9421 &setup.engine_snapshot_memory, "engine_snapshot_memory"
9425 &setup.fade_screens, "fade_screens"
9429 &setup.autorecord, "automatic_tape_recording"
9433 &setup.show_titlescreen, "show_titlescreen"
9437 &setup.quick_doors, "quick_doors"
9441 &setup.team_mode, "team_mode"
9445 &setup.handicap, "handicap"
9449 &setup.skip_levels, "skip_levels"
9453 &setup.increment_levels, "increment_levels"
9457 &setup.auto_play_next_level, "auto_play_next_level"
9461 &setup.count_score_after_game, "count_score_after_game"
9465 &setup.show_scores_after_game, "show_scores_after_game"
9469 &setup.time_limit, "time_limit"
9473 &setup.fullscreen, "fullscreen"
9477 &setup.window_scaling_percent, "window_scaling_percent"
9481 &setup.window_scaling_quality, "window_scaling_quality"
9485 &setup.screen_rendering_mode, "screen_rendering_mode"
9489 &setup.vsync_mode, "vsync_mode"
9493 &setup.ask_on_escape, "ask_on_escape"
9497 &setup.ask_on_escape_editor, "ask_on_escape_editor"
9501 &setup.ask_on_game_over, "ask_on_game_over"
9505 &setup.ask_on_quit_game, "ask_on_quit_game"
9509 &setup.ask_on_quit_program, "ask_on_quit_program"
9513 &setup.quick_switch, "quick_player_switch"
9517 &setup.input_on_focus, "input_on_focus"
9521 &setup.prefer_aga_graphics, "prefer_aga_graphics"
9525 &setup.prefer_lowpass_sounds, "prefer_lowpass_sounds"
9529 &setup.prefer_extra_panel_items, "prefer_extra_panel_items"
9533 &setup.game_speed_extended, "game_speed_extended"
9537 &setup.game_frame_delay, "game_frame_delay"
9541 &setup.sp_show_border_elements, "sp_show_border_elements"
9545 &setup.small_game_graphics, "small_game_graphics"
9549 &setup.show_snapshot_buttons, "show_snapshot_buttons"
9553 &setup.only_show_local_scores, "only_show_local_scores"
9557 &setup.graphics_set, "graphics_set"
9561 &setup.sounds_set, "sounds_set"
9565 &setup.music_set, "music_set"
9569 &setup.override_level_graphics, "override_level_graphics"
9573 &setup.override_level_sounds, "override_level_sounds"
9577 &setup.override_level_music, "override_level_music"
9581 &setup.volume_simple, "volume_simple"
9585 &setup.volume_loops, "volume_loops"
9589 &setup.volume_music, "volume_music"
9593 &setup.network_mode, "network_mode"
9597 &setup.network_player_nr, "network_player"
9601 &setup.network_server_hostname, "network_server_hostname"
9605 &setup.api_server, "api_server"
9609 &setup.api_server_hostname, "api_server_hostname"
9613 &setup.touch.control_type, "touch.control_type"
9617 &setup.touch.move_distance, "touch.move_distance"
9621 &setup.touch.drop_distance, "touch.drop_distance"
9625 &setup.touch.transparency, "touch.transparency"
9629 &setup.touch.draw_outlined, "touch.draw_outlined"
9633 &setup.touch.draw_pressed, "touch.draw_pressed"
9637 &setup.touch.grid_xsize[0], "touch.virtual_buttons.0.xsize"
9641 &setup.touch.grid_ysize[0], "touch.virtual_buttons.0.ysize"
9645 &setup.touch.grid_xsize[1], "touch.virtual_buttons.1.xsize"
9649 &setup.touch.grid_ysize[1], "touch.virtual_buttons.1.ysize"
9653 static struct TokenInfo auto_setup_tokens[] =
9657 &setup.auto_setup.editor_zoom_tilesize, "editor.zoom_tilesize"
9661 static struct TokenInfo editor_setup_tokens[] =
9665 &setup.editor.el_classic, "editor.el_classic"
9669 &setup.editor.el_custom, "editor.el_custom"
9673 &setup.editor.el_user_defined, "editor.el_user_defined"
9677 &setup.editor.el_dynamic, "editor.el_dynamic"
9681 &setup.editor.el_headlines, "editor.el_headlines"
9685 &setup.editor.show_element_token, "editor.show_element_token"
9689 &setup.editor.show_read_only_warning, "editor.show_read_only_warning"
9693 static struct TokenInfo editor_cascade_setup_tokens[] =
9697 &setup.editor_cascade.el_bd, "editor.cascade.el_bd"
9701 &setup.editor_cascade.el_em, "editor.cascade.el_em"
9705 &setup.editor_cascade.el_emc, "editor.cascade.el_emc"
9709 &setup.editor_cascade.el_rnd, "editor.cascade.el_rnd"
9713 &setup.editor_cascade.el_sb, "editor.cascade.el_sb"
9717 &setup.editor_cascade.el_sp, "editor.cascade.el_sp"
9721 &setup.editor_cascade.el_dc, "editor.cascade.el_dc"
9725 &setup.editor_cascade.el_dx, "editor.cascade.el_dx"
9729 &setup.editor_cascade.el_mm, "editor.cascade.el_mm"
9733 &setup.editor_cascade.el_df, "editor.cascade.el_df"
9737 &setup.editor_cascade.el_chars, "editor.cascade.el_chars"
9741 &setup.editor_cascade.el_steel_chars, "editor.cascade.el_steel_chars"
9745 &setup.editor_cascade.el_ce, "editor.cascade.el_ce"
9749 &setup.editor_cascade.el_ge, "editor.cascade.el_ge"
9753 &setup.editor_cascade.el_ref, "editor.cascade.el_ref"
9757 &setup.editor_cascade.el_user, "editor.cascade.el_user"
9761 &setup.editor_cascade.el_dynamic, "editor.cascade.el_dynamic"
9765 static struct TokenInfo shortcut_setup_tokens[] =
9769 &setup.shortcut.save_game, "shortcut.save_game"
9773 &setup.shortcut.load_game, "shortcut.load_game"
9777 &setup.shortcut.toggle_pause, "shortcut.toggle_pause"
9781 &setup.shortcut.focus_player[0], "shortcut.focus_player_1"
9785 &setup.shortcut.focus_player[1], "shortcut.focus_player_2"
9789 &setup.shortcut.focus_player[2], "shortcut.focus_player_3"
9793 &setup.shortcut.focus_player[3], "shortcut.focus_player_4"
9797 &setup.shortcut.focus_player_all, "shortcut.focus_player_all"
9801 &setup.shortcut.tape_eject, "shortcut.tape_eject"
9805 &setup.shortcut.tape_extra, "shortcut.tape_extra"
9809 &setup.shortcut.tape_stop, "shortcut.tape_stop"
9813 &setup.shortcut.tape_pause, "shortcut.tape_pause"
9817 &setup.shortcut.tape_record, "shortcut.tape_record"
9821 &setup.shortcut.tape_play, "shortcut.tape_play"
9825 &setup.shortcut.sound_simple, "shortcut.sound_simple"
9829 &setup.shortcut.sound_loops, "shortcut.sound_loops"
9833 &setup.shortcut.sound_music, "shortcut.sound_music"
9837 &setup.shortcut.snap_left, "shortcut.snap_left"
9841 &setup.shortcut.snap_right, "shortcut.snap_right"
9845 &setup.shortcut.snap_up, "shortcut.snap_up"
9849 &setup.shortcut.snap_down, "shortcut.snap_down"
9853 static struct SetupInputInfo setup_input;
9854 static struct TokenInfo player_setup_tokens[] =
9858 &setup_input.use_joystick, ".use_joystick"
9862 &setup_input.joy.device_name, ".joy.device_name"
9866 &setup_input.joy.xleft, ".joy.xleft"
9870 &setup_input.joy.xmiddle, ".joy.xmiddle"
9874 &setup_input.joy.xright, ".joy.xright"
9878 &setup_input.joy.yupper, ".joy.yupper"
9882 &setup_input.joy.ymiddle, ".joy.ymiddle"
9886 &setup_input.joy.ylower, ".joy.ylower"
9890 &setup_input.joy.snap, ".joy.snap_field"
9894 &setup_input.joy.drop, ".joy.place_bomb"
9898 &setup_input.key.left, ".key.move_left"
9902 &setup_input.key.right, ".key.move_right"
9906 &setup_input.key.up, ".key.move_up"
9910 &setup_input.key.down, ".key.move_down"
9914 &setup_input.key.snap, ".key.snap_field"
9918 &setup_input.key.drop, ".key.place_bomb"
9922 static struct TokenInfo system_setup_tokens[] =
9926 &setup.system.sdl_renderdriver, "system.sdl_renderdriver"
9930 &setup.system.sdl_videodriver, "system.sdl_videodriver"
9934 &setup.system.sdl_audiodriver, "system.sdl_audiodriver"
9938 &setup.system.audio_fragment_size, "system.audio_fragment_size"
9942 static struct TokenInfo internal_setup_tokens[] =
9946 &setup.internal.program_title, "program_title"
9950 &setup.internal.program_version, "program_version"
9954 &setup.internal.program_author, "program_author"
9958 &setup.internal.program_email, "program_email"
9962 &setup.internal.program_website, "program_website"
9966 &setup.internal.program_copyright, "program_copyright"
9970 &setup.internal.program_company, "program_company"
9974 &setup.internal.program_icon_file, "program_icon_file"
9978 &setup.internal.default_graphics_set, "default_graphics_set"
9982 &setup.internal.default_sounds_set, "default_sounds_set"
9986 &setup.internal.default_music_set, "default_music_set"
9990 &setup.internal.fallback_graphics_file, "fallback_graphics_file"
9994 &setup.internal.fallback_sounds_file, "fallback_sounds_file"
9998 &setup.internal.fallback_music_file, "fallback_music_file"
10002 &setup.internal.default_level_series, "default_level_series"
10006 &setup.internal.default_window_width, "default_window_width"
10010 &setup.internal.default_window_height, "default_window_height"
10014 &setup.internal.choose_from_top_leveldir, "choose_from_top_leveldir"
10018 &setup.internal.show_scaling_in_title, "show_scaling_in_title"
10022 &setup.internal.create_user_levelset, "create_user_levelset"
10026 &setup.internal.menu_game, "menu_game"
10030 &setup.internal.menu_editor, "menu_editor"
10034 &setup.internal.menu_graphics, "menu_graphics"
10038 &setup.internal.menu_sound, "menu_sound"
10042 &setup.internal.menu_artwork, "menu_artwork"
10046 &setup.internal.menu_input, "menu_input"
10050 &setup.internal.menu_touch, "menu_touch"
10054 &setup.internal.menu_shortcuts, "menu_shortcuts"
10058 &setup.internal.menu_exit, "menu_exit"
10062 &setup.internal.menu_save_and_exit, "menu_save_and_exit"
10066 static struct TokenInfo debug_setup_tokens[] =
10070 &setup.debug.frame_delay[0], "debug.frame_delay_0"
10074 &setup.debug.frame_delay[1], "debug.frame_delay_1"
10078 &setup.debug.frame_delay[2], "debug.frame_delay_2"
10082 &setup.debug.frame_delay[3], "debug.frame_delay_3"
10086 &setup.debug.frame_delay[4], "debug.frame_delay_4"
10090 &setup.debug.frame_delay[5], "debug.frame_delay_5"
10094 &setup.debug.frame_delay[6], "debug.frame_delay_6"
10098 &setup.debug.frame_delay[7], "debug.frame_delay_7"
10102 &setup.debug.frame_delay[8], "debug.frame_delay_8"
10106 &setup.debug.frame_delay[9], "debug.frame_delay_9"
10110 &setup.debug.frame_delay_key[0], "debug.key.frame_delay_0"
10114 &setup.debug.frame_delay_key[1], "debug.key.frame_delay_1"
10118 &setup.debug.frame_delay_key[2], "debug.key.frame_delay_2"
10122 &setup.debug.frame_delay_key[3], "debug.key.frame_delay_3"
10126 &setup.debug.frame_delay_key[4], "debug.key.frame_delay_4"
10130 &setup.debug.frame_delay_key[5], "debug.key.frame_delay_5"
10134 &setup.debug.frame_delay_key[6], "debug.key.frame_delay_6"
10138 &setup.debug.frame_delay_key[7], "debug.key.frame_delay_7"
10142 &setup.debug.frame_delay_key[8], "debug.key.frame_delay_8"
10146 &setup.debug.frame_delay_key[9], "debug.key.frame_delay_9"
10150 &setup.debug.frame_delay_use_mod_key, "debug.frame_delay.use_mod_key"},
10153 &setup.debug.frame_delay_game_only, "debug.frame_delay.game_only"
10157 &setup.debug.show_frames_per_second, "debug.show_frames_per_second"
10161 &setup.debug.xsn_mode, "debug.xsn_mode"
10165 &setup.debug.xsn_percent, "debug.xsn_percent"
10169 static struct TokenInfo options_setup_tokens[] =
10173 &setup.options.verbose, "options.verbose"
10177 static void setSetupInfoToDefaults(struct SetupInfo *si)
10181 si->player_name = getStringCopy(getDefaultUserName(user.nr));
10183 si->multiple_users = TRUE;
10186 si->sound_loops = TRUE;
10187 si->sound_music = TRUE;
10188 si->sound_simple = TRUE;
10190 si->scroll_delay = TRUE;
10191 si->forced_scroll_delay = FALSE;
10192 si->scroll_delay_value = STD_SCROLL_DELAY;
10193 si->engine_snapshot_mode = getStringCopy(STR_SNAPSHOT_MODE_DEFAULT);
10194 si->engine_snapshot_memory = SNAPSHOT_MEMORY_DEFAULT;
10195 si->fade_screens = TRUE;
10196 si->autorecord = TRUE;
10197 si->show_titlescreen = TRUE;
10198 si->quick_doors = FALSE;
10199 si->team_mode = FALSE;
10200 si->handicap = TRUE;
10201 si->skip_levels = TRUE;
10202 si->increment_levels = TRUE;
10203 si->auto_play_next_level = TRUE;
10204 si->count_score_after_game = TRUE;
10205 si->show_scores_after_game = TRUE;
10206 si->time_limit = TRUE;
10207 si->fullscreen = FALSE;
10208 si->window_scaling_percent = STD_WINDOW_SCALING_PERCENT;
10209 si->window_scaling_quality = getStringCopy(SCALING_QUALITY_DEFAULT);
10210 si->screen_rendering_mode = getStringCopy(STR_SPECIAL_RENDERING_DEFAULT);
10211 si->vsync_mode = getStringCopy(STR_VSYNC_MODE_DEFAULT);
10212 si->ask_on_escape = TRUE;
10213 si->ask_on_escape_editor = TRUE;
10214 si->ask_on_game_over = TRUE;
10215 si->ask_on_quit_game = TRUE;
10216 si->ask_on_quit_program = TRUE;
10217 si->quick_switch = FALSE;
10218 si->input_on_focus = FALSE;
10219 si->prefer_aga_graphics = TRUE;
10220 si->prefer_lowpass_sounds = FALSE;
10221 si->prefer_extra_panel_items = TRUE;
10222 si->game_speed_extended = FALSE;
10223 si->game_frame_delay = GAME_FRAME_DELAY;
10224 si->sp_show_border_elements = FALSE;
10225 si->small_game_graphics = FALSE;
10226 si->show_snapshot_buttons = FALSE;
10227 si->only_show_local_scores = FALSE;
10229 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
10230 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
10231 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
10233 si->override_level_graphics = FALSE;
10234 si->override_level_sounds = FALSE;
10235 si->override_level_music = FALSE;
10237 si->volume_simple = 100; // percent
10238 si->volume_loops = 100; // percent
10239 si->volume_music = 100; // percent
10241 si->network_mode = FALSE;
10242 si->network_player_nr = 0; // first player
10243 si->network_server_hostname = getStringCopy(STR_NETWORK_AUTO_DETECT);
10245 si->api_server = TRUE;
10246 si->api_server_hostname = getStringCopy(API_SERVER_HOSTNAME);
10248 si->touch.control_type = getStringCopy(TOUCH_CONTROL_DEFAULT);
10249 si->touch.move_distance = TOUCH_MOVE_DISTANCE_DEFAULT; // percent
10250 si->touch.drop_distance = TOUCH_DROP_DISTANCE_DEFAULT; // percent
10251 si->touch.transparency = TOUCH_TRANSPARENCY_DEFAULT; // percent
10252 si->touch.draw_outlined = TRUE;
10253 si->touch.draw_pressed = TRUE;
10255 for (i = 0; i < 2; i++)
10257 char *default_grid_button[6][2] =
10263 { "111222", " vv " },
10264 { "111222", " vv " }
10266 int grid_xsize = DEFAULT_GRID_XSIZE(i);
10267 int grid_ysize = DEFAULT_GRID_YSIZE(i);
10268 int min_xsize = MIN(6, grid_xsize);
10269 int min_ysize = MIN(6, grid_ysize);
10270 int startx = grid_xsize - min_xsize;
10271 int starty = grid_ysize - min_ysize;
10274 // virtual buttons grid can only be set to defaults if video is initialized
10275 // (this will be repeated if virtual buttons are not loaded from setup file)
10276 if (video.initialized)
10278 si->touch.grid_xsize[i] = grid_xsize;
10279 si->touch.grid_ysize[i] = grid_ysize;
10283 si->touch.grid_xsize[i] = -1;
10284 si->touch.grid_ysize[i] = -1;
10287 for (x = 0; x < MAX_GRID_XSIZE; x++)
10288 for (y = 0; y < MAX_GRID_YSIZE; y++)
10289 si->touch.grid_button[i][x][y] = CHAR_GRID_BUTTON_NONE;
10291 for (x = 0; x < min_xsize; x++)
10292 for (y = 0; y < min_ysize; y++)
10293 si->touch.grid_button[i][x][starty + y] =
10294 default_grid_button[y][0][x];
10296 for (x = 0; x < min_xsize; x++)
10297 for (y = 0; y < min_ysize; y++)
10298 si->touch.grid_button[i][startx + x][starty + y] =
10299 default_grid_button[y][1][x];
10302 si->touch.grid_initialized = video.initialized;
10304 si->editor.el_boulderdash = TRUE;
10305 si->editor.el_emerald_mine = TRUE;
10306 si->editor.el_emerald_mine_club = TRUE;
10307 si->editor.el_more = TRUE;
10308 si->editor.el_sokoban = TRUE;
10309 si->editor.el_supaplex = TRUE;
10310 si->editor.el_diamond_caves = TRUE;
10311 si->editor.el_dx_boulderdash = TRUE;
10313 si->editor.el_mirror_magic = TRUE;
10314 si->editor.el_deflektor = TRUE;
10316 si->editor.el_chars = TRUE;
10317 si->editor.el_steel_chars = TRUE;
10319 si->editor.el_classic = TRUE;
10320 si->editor.el_custom = TRUE;
10322 si->editor.el_user_defined = FALSE;
10323 si->editor.el_dynamic = TRUE;
10325 si->editor.el_headlines = TRUE;
10327 si->editor.show_element_token = FALSE;
10329 si->editor.show_read_only_warning = TRUE;
10331 si->editor.use_template_for_new_levels = TRUE;
10333 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
10334 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
10335 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
10337 si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
10338 si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
10339 si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
10340 si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
10341 si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
10343 si->shortcut.tape_eject = DEFAULT_KEY_TAPE_EJECT;
10344 si->shortcut.tape_extra = DEFAULT_KEY_TAPE_EXTRA;
10345 si->shortcut.tape_stop = DEFAULT_KEY_TAPE_STOP;
10346 si->shortcut.tape_pause = DEFAULT_KEY_TAPE_PAUSE;
10347 si->shortcut.tape_record = DEFAULT_KEY_TAPE_RECORD;
10348 si->shortcut.tape_play = DEFAULT_KEY_TAPE_PLAY;
10350 si->shortcut.sound_simple = DEFAULT_KEY_SOUND_SIMPLE;
10351 si->shortcut.sound_loops = DEFAULT_KEY_SOUND_LOOPS;
10352 si->shortcut.sound_music = DEFAULT_KEY_SOUND_MUSIC;
10354 si->shortcut.snap_left = DEFAULT_KEY_SNAP_LEFT;
10355 si->shortcut.snap_right = DEFAULT_KEY_SNAP_RIGHT;
10356 si->shortcut.snap_up = DEFAULT_KEY_SNAP_UP;
10357 si->shortcut.snap_down = DEFAULT_KEY_SNAP_DOWN;
10359 for (i = 0; i < MAX_PLAYERS; i++)
10361 si->input[i].use_joystick = FALSE;
10362 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
10363 si->input[i].joy.xleft = JOYSTICK_XLEFT;
10364 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
10365 si->input[i].joy.xright = JOYSTICK_XRIGHT;
10366 si->input[i].joy.yupper = JOYSTICK_YUPPER;
10367 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
10368 si->input[i].joy.ylower = JOYSTICK_YLOWER;
10369 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
10370 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
10371 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
10372 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
10373 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
10374 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
10375 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
10376 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
10379 si->system.sdl_renderdriver = getStringCopy(ARG_DEFAULT);
10380 si->system.sdl_videodriver = getStringCopy(ARG_DEFAULT);
10381 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
10382 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
10384 si->internal.program_title = getStringCopy(PROGRAM_TITLE_STRING);
10385 si->internal.program_version = getStringCopy(getProgramRealVersionString());
10386 si->internal.program_author = getStringCopy(PROGRAM_AUTHOR_STRING);
10387 si->internal.program_email = getStringCopy(PROGRAM_EMAIL_STRING);
10388 si->internal.program_website = getStringCopy(PROGRAM_WEBSITE_STRING);
10389 si->internal.program_copyright = getStringCopy(PROGRAM_COPYRIGHT_STRING);
10390 si->internal.program_company = getStringCopy(PROGRAM_COMPANY_STRING);
10392 si->internal.program_icon_file = getStringCopy(PROGRAM_ICON_FILENAME);
10394 si->internal.default_graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
10395 si->internal.default_sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
10396 si->internal.default_music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
10398 si->internal.fallback_graphics_file = getStringCopy(UNDEFINED_FILENAME);
10399 si->internal.fallback_sounds_file = getStringCopy(UNDEFINED_FILENAME);
10400 si->internal.fallback_music_file = getStringCopy(UNDEFINED_FILENAME);
10402 si->internal.default_level_series = getStringCopy(UNDEFINED_LEVELSET);
10403 si->internal.choose_from_top_leveldir = FALSE;
10404 si->internal.show_scaling_in_title = TRUE;
10405 si->internal.create_user_levelset = TRUE;
10407 si->internal.default_window_width = WIN_XSIZE_DEFAULT;
10408 si->internal.default_window_height = WIN_YSIZE_DEFAULT;
10410 si->debug.frame_delay[0] = DEFAULT_FRAME_DELAY_0;
10411 si->debug.frame_delay[1] = DEFAULT_FRAME_DELAY_1;
10412 si->debug.frame_delay[2] = DEFAULT_FRAME_DELAY_2;
10413 si->debug.frame_delay[3] = DEFAULT_FRAME_DELAY_3;
10414 si->debug.frame_delay[4] = DEFAULT_FRAME_DELAY_4;
10415 si->debug.frame_delay[5] = DEFAULT_FRAME_DELAY_5;
10416 si->debug.frame_delay[6] = DEFAULT_FRAME_DELAY_6;
10417 si->debug.frame_delay[7] = DEFAULT_FRAME_DELAY_7;
10418 si->debug.frame_delay[8] = DEFAULT_FRAME_DELAY_8;
10419 si->debug.frame_delay[9] = DEFAULT_FRAME_DELAY_9;
10421 si->debug.frame_delay_key[0] = DEFAULT_KEY_FRAME_DELAY_0;
10422 si->debug.frame_delay_key[1] = DEFAULT_KEY_FRAME_DELAY_1;
10423 si->debug.frame_delay_key[2] = DEFAULT_KEY_FRAME_DELAY_2;
10424 si->debug.frame_delay_key[3] = DEFAULT_KEY_FRAME_DELAY_3;
10425 si->debug.frame_delay_key[4] = DEFAULT_KEY_FRAME_DELAY_4;
10426 si->debug.frame_delay_key[5] = DEFAULT_KEY_FRAME_DELAY_5;
10427 si->debug.frame_delay_key[6] = DEFAULT_KEY_FRAME_DELAY_6;
10428 si->debug.frame_delay_key[7] = DEFAULT_KEY_FRAME_DELAY_7;
10429 si->debug.frame_delay_key[8] = DEFAULT_KEY_FRAME_DELAY_8;
10430 si->debug.frame_delay_key[9] = DEFAULT_KEY_FRAME_DELAY_9;
10432 si->debug.frame_delay_use_mod_key = DEFAULT_FRAME_DELAY_USE_MOD_KEY;
10433 si->debug.frame_delay_game_only = DEFAULT_FRAME_DELAY_GAME_ONLY;
10435 si->debug.show_frames_per_second = FALSE;
10437 si->debug.xsn_mode = AUTO;
10438 si->debug.xsn_percent = 0;
10440 si->options.verbose = FALSE;
10442 #if defined(PLATFORM_ANDROID)
10443 si->fullscreen = TRUE;
10446 setHideSetupEntry(&setup.debug.xsn_mode);
10449 static void setSetupInfoToDefaults_AutoSetup(struct SetupInfo *si)
10451 si->auto_setup.editor_zoom_tilesize = MINI_TILESIZE;
10454 static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
10456 si->editor_cascade.el_bd = TRUE;
10457 si->editor_cascade.el_em = TRUE;
10458 si->editor_cascade.el_emc = TRUE;
10459 si->editor_cascade.el_rnd = TRUE;
10460 si->editor_cascade.el_sb = TRUE;
10461 si->editor_cascade.el_sp = TRUE;
10462 si->editor_cascade.el_dc = TRUE;
10463 si->editor_cascade.el_dx = TRUE;
10465 si->editor_cascade.el_mm = TRUE;
10466 si->editor_cascade.el_df = TRUE;
10468 si->editor_cascade.el_chars = FALSE;
10469 si->editor_cascade.el_steel_chars = FALSE;
10470 si->editor_cascade.el_ce = FALSE;
10471 si->editor_cascade.el_ge = FALSE;
10472 si->editor_cascade.el_ref = FALSE;
10473 si->editor_cascade.el_user = FALSE;
10474 si->editor_cascade.el_dynamic = FALSE;
10477 #define MAX_HIDE_SETUP_TOKEN_SIZE 20
10479 static char *getHideSetupToken(void *setup_value)
10481 static char hide_setup_token[MAX_HIDE_SETUP_TOKEN_SIZE];
10483 if (setup_value != NULL)
10484 snprintf(hide_setup_token, MAX_HIDE_SETUP_TOKEN_SIZE, "%p", setup_value);
10486 return hide_setup_token;
10489 void setHideSetupEntry(void *setup_value)
10491 char *hide_setup_token = getHideSetupToken(setup_value);
10493 if (hide_setup_hash == NULL)
10494 hide_setup_hash = newSetupFileHash();
10496 if (setup_value != NULL)
10497 setHashEntry(hide_setup_hash, hide_setup_token, "");
10500 void removeHideSetupEntry(void *setup_value)
10502 char *hide_setup_token = getHideSetupToken(setup_value);
10504 if (setup_value != NULL)
10505 removeHashEntry(hide_setup_hash, hide_setup_token);
10508 boolean hideSetupEntry(void *setup_value)
10510 char *hide_setup_token = getHideSetupToken(setup_value);
10512 return (setup_value != NULL &&
10513 getHashEntry(hide_setup_hash, hide_setup_token) != NULL);
10516 static void setSetupInfoFromTokenText(SetupFileHash *setup_file_hash,
10517 struct TokenInfo *token_info,
10518 int token_nr, char *token_text)
10520 char *token_hide_text = getStringCat2(token_text, ".hide");
10521 char *token_hide_value = getHashEntry(setup_file_hash, token_hide_text);
10523 // set the value of this setup option in the setup option structure
10524 setSetupInfo(token_info, token_nr, getHashEntry(setup_file_hash, token_text));
10526 // check if this setup option should be hidden in the setup menu
10527 if (token_hide_value != NULL && get_boolean_from_string(token_hide_value))
10528 setHideSetupEntry(token_info[token_nr].value);
10530 free(token_hide_text);
10533 static void setSetupInfoFromTokenInfo(SetupFileHash *setup_file_hash,
10534 struct TokenInfo *token_info,
10537 setSetupInfoFromTokenText(setup_file_hash, token_info, token_nr,
10538 token_info[token_nr].text);
10541 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
10545 if (!setup_file_hash)
10548 for (i = 0; i < ARRAY_SIZE(global_setup_tokens); i++)
10549 setSetupInfoFromTokenInfo(setup_file_hash, global_setup_tokens, i);
10551 setup.touch.grid_initialized = TRUE;
10552 for (i = 0; i < 2; i++)
10554 int grid_xsize = setup.touch.grid_xsize[i];
10555 int grid_ysize = setup.touch.grid_ysize[i];
10558 // if virtual buttons are not loaded from setup file, repeat initializing
10559 // virtual buttons grid with default values later when video is initialized
10560 if (grid_xsize == -1 ||
10563 setup.touch.grid_initialized = FALSE;
10568 for (y = 0; y < grid_ysize; y++)
10570 char token_string[MAX_LINE_LEN];
10572 sprintf(token_string, "touch.virtual_buttons.%d.%02d", i, y);
10574 char *value_string = getHashEntry(setup_file_hash, token_string);
10576 if (value_string == NULL)
10579 for (x = 0; x < grid_xsize; x++)
10581 char c = value_string[x];
10583 setup.touch.grid_button[i][x][y] =
10584 (c == '.' ? CHAR_GRID_BUTTON_NONE : c);
10589 for (i = 0; i < ARRAY_SIZE(editor_setup_tokens); i++)
10590 setSetupInfoFromTokenInfo(setup_file_hash, editor_setup_tokens, i);
10592 for (i = 0; i < ARRAY_SIZE(shortcut_setup_tokens); i++)
10593 setSetupInfoFromTokenInfo(setup_file_hash, shortcut_setup_tokens, i);
10595 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
10599 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
10601 setup_input = setup.input[pnr];
10602 for (i = 0; i < ARRAY_SIZE(player_setup_tokens); i++)
10604 char full_token[100];
10606 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
10607 setSetupInfoFromTokenText(setup_file_hash, player_setup_tokens, i,
10610 setup.input[pnr] = setup_input;
10613 for (i = 0; i < ARRAY_SIZE(system_setup_tokens); i++)
10614 setSetupInfoFromTokenInfo(setup_file_hash, system_setup_tokens, i);
10616 for (i = 0; i < ARRAY_SIZE(internal_setup_tokens); i++)
10617 setSetupInfoFromTokenInfo(setup_file_hash, internal_setup_tokens, i);
10619 for (i = 0; i < ARRAY_SIZE(debug_setup_tokens); i++)
10620 setSetupInfoFromTokenInfo(setup_file_hash, debug_setup_tokens, i);
10622 for (i = 0; i < ARRAY_SIZE(options_setup_tokens); i++)
10623 setSetupInfoFromTokenInfo(setup_file_hash, options_setup_tokens, i);
10625 setHideRelatedSetupEntries();
10628 static void decodeSetupFileHash_AutoSetup(SetupFileHash *setup_file_hash)
10632 if (!setup_file_hash)
10635 for (i = 0; i < ARRAY_SIZE(auto_setup_tokens); i++)
10636 setSetupInfo(auto_setup_tokens, i,
10637 getHashEntry(setup_file_hash,
10638 auto_setup_tokens[i].text));
10641 static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
10645 if (!setup_file_hash)
10648 for (i = 0; i < ARRAY_SIZE(editor_cascade_setup_tokens); i++)
10649 setSetupInfo(editor_cascade_setup_tokens, i,
10650 getHashEntry(setup_file_hash,
10651 editor_cascade_setup_tokens[i].text));
10654 void LoadUserNames(void)
10656 int last_user_nr = user.nr;
10659 if (global.user_names != NULL)
10661 for (i = 0; i < MAX_PLAYER_NAMES; i++)
10662 checked_free(global.user_names[i]);
10664 checked_free(global.user_names);
10667 global.user_names = checked_calloc(MAX_PLAYER_NAMES * sizeof(char *));
10669 for (i = 0; i < MAX_PLAYER_NAMES; i++)
10673 SetupFileHash *setup_file_hash = loadSetupFileHash(getSetupFilename());
10675 if (setup_file_hash)
10677 char *player_name = getHashEntry(setup_file_hash, "player_name");
10679 global.user_names[i] = getFixedUserName(player_name);
10681 freeSetupFileHash(setup_file_hash);
10684 if (global.user_names[i] == NULL)
10685 global.user_names[i] = getStringCopy(getDefaultUserName(i));
10688 user.nr = last_user_nr;
10691 void LoadSetupFromFilename(char *filename)
10693 SetupFileHash *setup_file_hash = loadSetupFileHash(filename);
10695 if (setup_file_hash)
10697 decodeSetupFileHash(setup_file_hash);
10699 freeSetupFileHash(setup_file_hash);
10703 Debug("setup", "using default setup values");
10707 static void LoadSetup_SpecialPostProcessing(void)
10709 char *player_name_new;
10711 // needed to work around problems with fixed length strings
10712 player_name_new = getFixedUserName(setup.player_name);
10713 free(setup.player_name);
10714 setup.player_name = player_name_new;
10716 // "scroll_delay: on(3) / off(0)" was replaced by scroll delay value
10717 if (setup.scroll_delay == FALSE)
10719 setup.scroll_delay_value = MIN_SCROLL_DELAY;
10720 setup.scroll_delay = TRUE; // now always "on"
10723 // make sure that scroll delay value stays inside valid range
10724 setup.scroll_delay_value =
10725 MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
10728 void LoadSetup(void)
10732 // always start with reliable default values
10733 setSetupInfoToDefaults(&setup);
10735 // try to load setup values from default setup file
10736 filename = getDefaultSetupFilename();
10738 if (fileExists(filename))
10739 LoadSetupFromFilename(filename);
10741 // try to load setup values from user setup file
10742 filename = getSetupFilename();
10744 LoadSetupFromFilename(filename);
10746 LoadSetup_SpecialPostProcessing();
10749 void LoadSetup_AutoSetup(void)
10751 char *filename = getPath2(getSetupDir(), AUTOSETUP_FILENAME);
10752 SetupFileHash *setup_file_hash = NULL;
10754 // always start with reliable default values
10755 setSetupInfoToDefaults_AutoSetup(&setup);
10757 setup_file_hash = loadSetupFileHash(filename);
10759 if (setup_file_hash)
10761 decodeSetupFileHash_AutoSetup(setup_file_hash);
10763 freeSetupFileHash(setup_file_hash);
10769 void LoadSetup_EditorCascade(void)
10771 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
10772 SetupFileHash *setup_file_hash = NULL;
10774 // always start with reliable default values
10775 setSetupInfoToDefaults_EditorCascade(&setup);
10777 setup_file_hash = loadSetupFileHash(filename);
10779 if (setup_file_hash)
10781 decodeSetupFileHash_EditorCascade(setup_file_hash);
10783 freeSetupFileHash(setup_file_hash);
10789 static void addGameControllerMappingToHash(SetupFileHash *mappings_hash,
10790 char *mapping_line)
10792 char mapping_guid[MAX_LINE_LEN];
10793 char *mapping_start, *mapping_end;
10795 // get GUID from game controller mapping line: copy complete line
10796 strncpy(mapping_guid, mapping_line, MAX_LINE_LEN - 1);
10797 mapping_guid[MAX_LINE_LEN - 1] = '\0';
10799 // get GUID from game controller mapping line: cut after GUID part
10800 mapping_start = strchr(mapping_guid, ',');
10801 if (mapping_start != NULL)
10802 *mapping_start = '\0';
10804 // cut newline from game controller mapping line
10805 mapping_end = strchr(mapping_line, '\n');
10806 if (mapping_end != NULL)
10807 *mapping_end = '\0';
10809 // add mapping entry to game controller mappings hash
10810 setHashEntry(mappings_hash, mapping_guid, mapping_line);
10813 static void LoadSetup_ReadGameControllerMappings(SetupFileHash *mappings_hash,
10818 if (!(file = fopen(filename, MODE_READ)))
10820 Warn("cannot read game controller mappings file '%s'", filename);
10825 while (!feof(file))
10827 char line[MAX_LINE_LEN];
10829 if (!fgets(line, MAX_LINE_LEN, file))
10832 addGameControllerMappingToHash(mappings_hash, line);
10838 void SaveSetup(void)
10840 char *filename = getSetupFilename();
10844 InitUserDataDirectory();
10846 if (!(file = fopen(filename, MODE_WRITE)))
10848 Warn("cannot write setup file '%s'", filename);
10853 fprintFileHeader(file, SETUP_FILENAME);
10855 for (i = 0; i < ARRAY_SIZE(global_setup_tokens); i++)
10857 // just to make things nicer :)
10858 if (global_setup_tokens[i].value == &setup.multiple_users ||
10859 global_setup_tokens[i].value == &setup.sound ||
10860 global_setup_tokens[i].value == &setup.graphics_set ||
10861 global_setup_tokens[i].value == &setup.volume_simple ||
10862 global_setup_tokens[i].value == &setup.network_mode ||
10863 global_setup_tokens[i].value == &setup.api_server ||
10864 global_setup_tokens[i].value == &setup.touch.control_type ||
10865 global_setup_tokens[i].value == &setup.touch.grid_xsize[0] ||
10866 global_setup_tokens[i].value == &setup.touch.grid_xsize[1])
10867 fprintf(file, "\n");
10869 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
10872 for (i = 0; i < 2; i++)
10874 int grid_xsize = setup.touch.grid_xsize[i];
10875 int grid_ysize = setup.touch.grid_ysize[i];
10878 fprintf(file, "\n");
10880 for (y = 0; y < grid_ysize; y++)
10882 char token_string[MAX_LINE_LEN];
10883 char value_string[MAX_LINE_LEN];
10885 sprintf(token_string, "touch.virtual_buttons.%d.%02d", i, y);
10887 for (x = 0; x < grid_xsize; x++)
10889 char c = setup.touch.grid_button[i][x][y];
10891 value_string[x] = (c == CHAR_GRID_BUTTON_NONE ? '.' : c);
10894 value_string[grid_xsize] = '\0';
10896 fprintf(file, "%s\n", getFormattedSetupEntry(token_string, value_string));
10900 fprintf(file, "\n");
10901 for (i = 0; i < ARRAY_SIZE(editor_setup_tokens); i++)
10902 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
10904 fprintf(file, "\n");
10905 for (i = 0; i < ARRAY_SIZE(shortcut_setup_tokens); i++)
10906 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
10908 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
10912 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
10913 fprintf(file, "\n");
10915 setup_input = setup.input[pnr];
10916 for (i = 0; i < ARRAY_SIZE(player_setup_tokens); i++)
10917 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
10920 fprintf(file, "\n");
10921 for (i = 0; i < ARRAY_SIZE(system_setup_tokens); i++)
10922 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
10924 // (internal setup values not saved to user setup file)
10926 fprintf(file, "\n");
10927 for (i = 0; i < ARRAY_SIZE(debug_setup_tokens); i++)
10928 if (!strPrefix(debug_setup_tokens[i].text, "debug.xsn_") ||
10929 setup.debug.xsn_mode != AUTO)
10930 fprintf(file, "%s\n", getSetupLine(debug_setup_tokens, "", i));
10932 fprintf(file, "\n");
10933 for (i = 0; i < ARRAY_SIZE(options_setup_tokens); i++)
10934 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
10938 SetFilePermissions(filename, PERMS_PRIVATE);
10941 void SaveSetup_AutoSetup(void)
10943 char *filename = getPath2(getSetupDir(), AUTOSETUP_FILENAME);
10947 InitUserDataDirectory();
10949 if (!(file = fopen(filename, MODE_WRITE)))
10951 Warn("cannot write auto setup file '%s'", filename);
10958 fprintFileHeader(file, AUTOSETUP_FILENAME);
10960 for (i = 0; i < ARRAY_SIZE(auto_setup_tokens); i++)
10961 fprintf(file, "%s\n", getSetupLine(auto_setup_tokens, "", i));
10965 SetFilePermissions(filename, PERMS_PRIVATE);
10970 void SaveSetup_EditorCascade(void)
10972 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
10976 InitUserDataDirectory();
10978 if (!(file = fopen(filename, MODE_WRITE)))
10980 Warn("cannot write editor cascade state file '%s'", filename);
10987 fprintFileHeader(file, EDITORCASCADE_FILENAME);
10989 for (i = 0; i < ARRAY_SIZE(editor_cascade_setup_tokens); i++)
10990 fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
10994 SetFilePermissions(filename, PERMS_PRIVATE);
10999 static void SaveSetup_WriteGameControllerMappings(SetupFileHash *mappings_hash,
11004 if (!(file = fopen(filename, MODE_WRITE)))
11006 Warn("cannot write game controller mappings file '%s'", filename);
11011 BEGIN_HASH_ITERATION(mappings_hash, itr)
11013 fprintf(file, "%s\n", HASH_ITERATION_VALUE(itr));
11015 END_HASH_ITERATION(mappings_hash, itr)
11020 void SaveSetup_AddGameControllerMapping(char *mapping)
11022 char *filename = getPath2(getSetupDir(), GAMECONTROLLER_BASENAME);
11023 SetupFileHash *mappings_hash = newSetupFileHash();
11025 InitUserDataDirectory();
11027 // load existing personal game controller mappings
11028 LoadSetup_ReadGameControllerMappings(mappings_hash, filename);
11030 // add new mapping to personal game controller mappings
11031 addGameControllerMappingToHash(mappings_hash, mapping);
11033 // save updated personal game controller mappings
11034 SaveSetup_WriteGameControllerMappings(mappings_hash, filename);
11036 freeSetupFileHash(mappings_hash);
11040 void LoadCustomElementDescriptions(void)
11042 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
11043 SetupFileHash *setup_file_hash;
11046 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
11048 if (element_info[i].custom_description != NULL)
11050 free(element_info[i].custom_description);
11051 element_info[i].custom_description = NULL;
11055 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
11058 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
11060 char *token = getStringCat2(element_info[i].token_name, ".name");
11061 char *value = getHashEntry(setup_file_hash, token);
11064 element_info[i].custom_description = getStringCopy(value);
11069 freeSetupFileHash(setup_file_hash);
11072 static int getElementFromToken(char *token)
11074 char *value = getHashEntry(element_token_hash, token);
11077 return atoi(value);
11079 Warn("unknown element token '%s'", token);
11081 return EL_UNDEFINED;
11084 void FreeGlobalAnimEventInfo(void)
11086 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11088 if (gaei->event_list == NULL)
11093 for (i = 0; i < gaei->num_event_lists; i++)
11095 checked_free(gaei->event_list[i]->event_value);
11096 checked_free(gaei->event_list[i]);
11099 checked_free(gaei->event_list);
11101 gaei->event_list = NULL;
11102 gaei->num_event_lists = 0;
11105 static int AddGlobalAnimEventList(void)
11107 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11108 int list_pos = gaei->num_event_lists++;
11110 gaei->event_list = checked_realloc(gaei->event_list, gaei->num_event_lists *
11111 sizeof(struct GlobalAnimEventListInfo *));
11113 gaei->event_list[list_pos] =
11114 checked_calloc(sizeof(struct GlobalAnimEventListInfo));
11116 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
11118 gaeli->event_value = NULL;
11119 gaeli->num_event_values = 0;
11124 static int AddGlobalAnimEventValue(int list_pos, int event_value)
11126 // do not add empty global animation events
11127 if (event_value == ANIM_EVENT_NONE)
11130 // if list position is undefined, create new list
11131 if (list_pos == ANIM_EVENT_UNDEFINED)
11132 list_pos = AddGlobalAnimEventList();
11134 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11135 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
11136 int value_pos = gaeli->num_event_values++;
11138 gaeli->event_value = checked_realloc(gaeli->event_value,
11139 gaeli->num_event_values * sizeof(int *));
11141 gaeli->event_value[value_pos] = event_value;
11146 int GetGlobalAnimEventValue(int list_pos, int value_pos)
11148 if (list_pos == ANIM_EVENT_UNDEFINED)
11149 return ANIM_EVENT_NONE;
11151 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11152 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
11154 return gaeli->event_value[value_pos];
11157 int GetGlobalAnimEventValueCount(int list_pos)
11159 if (list_pos == ANIM_EVENT_UNDEFINED)
11162 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11163 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
11165 return gaeli->num_event_values;
11168 // This function checks if a string <s> of the format "string1, string2, ..."
11169 // exactly contains a string <s_contained>.
11171 static boolean string_has_parameter(char *s, char *s_contained)
11175 if (s == NULL || s_contained == NULL)
11178 if (strlen(s_contained) > strlen(s))
11181 if (strncmp(s, s_contained, strlen(s_contained)) == 0)
11183 char next_char = s[strlen(s_contained)];
11185 // check if next character is delimiter or whitespace
11186 return (next_char == ',' || next_char == '\0' ||
11187 next_char == ' ' || next_char == '\t' ? TRUE : FALSE);
11190 // check if string contains another parameter string after a comma
11191 substring = strchr(s, ',');
11192 if (substring == NULL) // string does not contain a comma
11195 // advance string pointer to next character after the comma
11198 // skip potential whitespaces after the comma
11199 while (*substring == ' ' || *substring == '\t')
11202 return string_has_parameter(substring, s_contained);
11205 static int get_anim_parameter_value(char *s)
11207 int event_value[] =
11215 char *pattern_1[] =
11223 char *pattern_2 = ".part_";
11224 char *matching_char = NULL;
11226 int pattern_1_len = 0;
11227 int result = ANIM_EVENT_NONE;
11230 for (i = 0; i < ARRAY_SIZE(event_value); i++)
11232 matching_char = strstr(s_ptr, pattern_1[i]);
11233 pattern_1_len = strlen(pattern_1[i]);
11234 result = event_value[i];
11236 if (matching_char != NULL)
11240 if (matching_char == NULL)
11241 return ANIM_EVENT_NONE;
11243 s_ptr = matching_char + pattern_1_len;
11245 // check for main animation number ("anim_X" or "anim_XX")
11246 if (*s_ptr >= '0' && *s_ptr <= '9')
11248 int gic_anim_nr = (*s_ptr++ - '0');
11250 if (*s_ptr >= '0' && *s_ptr <= '9')
11251 gic_anim_nr = 10 * gic_anim_nr + (*s_ptr++ - '0');
11253 if (gic_anim_nr < 1 || gic_anim_nr > MAX_GLOBAL_ANIMS)
11254 return ANIM_EVENT_NONE;
11256 result |= gic_anim_nr << ANIM_EVENT_ANIM_BIT;
11260 // invalid main animation number specified
11262 return ANIM_EVENT_NONE;
11265 // check for animation part number ("part_X" or "part_XX") (optional)
11266 if (strPrefix(s_ptr, pattern_2))
11268 s_ptr += strlen(pattern_2);
11270 if (*s_ptr >= '0' && *s_ptr <= '9')
11272 int gic_part_nr = (*s_ptr++ - '0');
11274 if (*s_ptr >= '0' && *s_ptr <= '9')
11275 gic_part_nr = 10 * gic_part_nr + (*s_ptr++ - '0');
11277 if (gic_part_nr < 1 || gic_part_nr > MAX_GLOBAL_ANIM_PARTS)
11278 return ANIM_EVENT_NONE;
11280 result |= gic_part_nr << ANIM_EVENT_PART_BIT;
11284 // invalid animation part number specified
11286 return ANIM_EVENT_NONE;
11290 // discard result if next character is neither delimiter nor whitespace
11291 if (!(*s_ptr == ',' || *s_ptr == '\0' ||
11292 *s_ptr == ' ' || *s_ptr == '\t'))
11293 return ANIM_EVENT_NONE;
11298 static int get_anim_parameter_values(char *s)
11300 int list_pos = ANIM_EVENT_UNDEFINED;
11301 int event_value = ANIM_EVENT_DEFAULT;
11303 if (string_has_parameter(s, "any"))
11304 event_value |= ANIM_EVENT_ANY;
11306 if (string_has_parameter(s, "click:self") ||
11307 string_has_parameter(s, "click") ||
11308 string_has_parameter(s, "self"))
11309 event_value |= ANIM_EVENT_SELF;
11311 if (string_has_parameter(s, "unclick:any"))
11312 event_value |= ANIM_EVENT_UNCLICK_ANY;
11314 // if animation event found, add it to global animation event list
11315 if (event_value != ANIM_EVENT_NONE)
11316 list_pos = AddGlobalAnimEventValue(list_pos, event_value);
11320 // add optional "click:anim_X" or "click:anim_X.part_X" parameter
11321 event_value = get_anim_parameter_value(s);
11323 // if animation event found, add it to global animation event list
11324 if (event_value != ANIM_EVENT_NONE)
11325 list_pos = AddGlobalAnimEventValue(list_pos, event_value);
11327 // continue with next part of the string, starting with next comma
11328 s = strchr(s + 1, ',');
11334 static int get_anim_action_parameter_value(char *token)
11336 // check most common default case first to massively speed things up
11337 if (strEqual(token, ARG_UNDEFINED))
11338 return ANIM_EVENT_ACTION_NONE;
11340 int result = getImageIDFromToken(token);
11344 char *gfx_token = getStringCat2("gfx.", token);
11346 result = getImageIDFromToken(gfx_token);
11348 checked_free(gfx_token);
11353 Key key = getKeyFromX11KeyName(token);
11355 if (key != KSYM_UNDEFINED)
11356 result = -(int)key;
11360 result = ANIM_EVENT_ACTION_NONE;
11365 int get_parameter_value(char *value_raw, char *suffix, int type)
11367 char *value = getStringToLower(value_raw);
11368 int result = 0; // probably a save default value
11370 if (strEqual(suffix, ".direction"))
11372 result = (strEqual(value, "left") ? MV_LEFT :
11373 strEqual(value, "right") ? MV_RIGHT :
11374 strEqual(value, "up") ? MV_UP :
11375 strEqual(value, "down") ? MV_DOWN : MV_NONE);
11377 else if (strEqual(suffix, ".position"))
11379 result = (strEqual(value, "left") ? POS_LEFT :
11380 strEqual(value, "right") ? POS_RIGHT :
11381 strEqual(value, "top") ? POS_TOP :
11382 strEqual(value, "upper") ? POS_UPPER :
11383 strEqual(value, "middle") ? POS_MIDDLE :
11384 strEqual(value, "lower") ? POS_LOWER :
11385 strEqual(value, "bottom") ? POS_BOTTOM :
11386 strEqual(value, "any") ? POS_ANY :
11387 strEqual(value, "last") ? POS_LAST : POS_UNDEFINED);
11389 else if (strEqual(suffix, ".align"))
11391 result = (strEqual(value, "left") ? ALIGN_LEFT :
11392 strEqual(value, "right") ? ALIGN_RIGHT :
11393 strEqual(value, "center") ? ALIGN_CENTER :
11394 strEqual(value, "middle") ? ALIGN_CENTER : ALIGN_DEFAULT);
11396 else if (strEqual(suffix, ".valign"))
11398 result = (strEqual(value, "top") ? VALIGN_TOP :
11399 strEqual(value, "bottom") ? VALIGN_BOTTOM :
11400 strEqual(value, "middle") ? VALIGN_MIDDLE :
11401 strEqual(value, "center") ? VALIGN_MIDDLE : VALIGN_DEFAULT);
11403 else if (strEqual(suffix, ".anim_mode"))
11405 result = (string_has_parameter(value, "none") ? ANIM_NONE :
11406 string_has_parameter(value, "loop") ? ANIM_LOOP :
11407 string_has_parameter(value, "linear") ? ANIM_LINEAR :
11408 string_has_parameter(value, "pingpong") ? ANIM_PINGPONG :
11409 string_has_parameter(value, "pingpong2") ? ANIM_PINGPONG2 :
11410 string_has_parameter(value, "random") ? ANIM_RANDOM :
11411 string_has_parameter(value, "ce_value") ? ANIM_CE_VALUE :
11412 string_has_parameter(value, "ce_score") ? ANIM_CE_SCORE :
11413 string_has_parameter(value, "ce_delay") ? ANIM_CE_DELAY :
11414 string_has_parameter(value, "horizontal") ? ANIM_HORIZONTAL :
11415 string_has_parameter(value, "vertical") ? ANIM_VERTICAL :
11416 string_has_parameter(value, "centered") ? ANIM_CENTERED :
11417 string_has_parameter(value, "all") ? ANIM_ALL :
11420 if (string_has_parameter(value, "once"))
11421 result |= ANIM_ONCE;
11423 if (string_has_parameter(value, "reverse"))
11424 result |= ANIM_REVERSE;
11426 if (string_has_parameter(value, "opaque_player"))
11427 result |= ANIM_OPAQUE_PLAYER;
11429 if (string_has_parameter(value, "static_panel"))
11430 result |= ANIM_STATIC_PANEL;
11432 else if (strEqual(suffix, ".init_event") ||
11433 strEqual(suffix, ".anim_event"))
11435 result = get_anim_parameter_values(value);
11437 else if (strEqual(suffix, ".init_delay_action") ||
11438 strEqual(suffix, ".anim_delay_action") ||
11439 strEqual(suffix, ".post_delay_action") ||
11440 strEqual(suffix, ".init_event_action") ||
11441 strEqual(suffix, ".anim_event_action"))
11443 result = get_anim_action_parameter_value(value_raw);
11445 else if (strEqual(suffix, ".class"))
11447 result = (strEqual(value, ARG_UNDEFINED) ? ARG_UNDEFINED_VALUE :
11448 get_hash_from_key(value));
11450 else if (strEqual(suffix, ".style"))
11452 result = STYLE_DEFAULT;
11454 if (string_has_parameter(value, "accurate_borders"))
11455 result |= STYLE_ACCURATE_BORDERS;
11457 if (string_has_parameter(value, "inner_corners"))
11458 result |= STYLE_INNER_CORNERS;
11460 if (string_has_parameter(value, "reverse"))
11461 result |= STYLE_REVERSE;
11463 if (string_has_parameter(value, "leftmost_position"))
11464 result |= STYLE_LEFTMOST_POSITION;
11466 if (string_has_parameter(value, "block_clicks"))
11467 result |= STYLE_BLOCK;
11469 if (string_has_parameter(value, "passthrough_clicks"))
11470 result |= STYLE_PASSTHROUGH;
11472 if (string_has_parameter(value, "multiple_actions"))
11473 result |= STYLE_MULTIPLE_ACTIONS;
11475 else if (strEqual(suffix, ".fade_mode"))
11477 result = (string_has_parameter(value, "none") ? FADE_MODE_NONE :
11478 string_has_parameter(value, "fade") ? FADE_MODE_FADE :
11479 string_has_parameter(value, "crossfade") ? FADE_MODE_CROSSFADE :
11480 string_has_parameter(value, "melt") ? FADE_MODE_MELT :
11481 string_has_parameter(value, "curtain") ? FADE_MODE_CURTAIN :
11482 FADE_MODE_DEFAULT);
11484 else if (strEqual(suffix, ".auto_delay_unit"))
11486 result = (string_has_parameter(value, "ms") ? AUTO_DELAY_UNIT_MS :
11487 string_has_parameter(value, "frames") ? AUTO_DELAY_UNIT_FRAMES :
11488 AUTO_DELAY_UNIT_DEFAULT);
11490 else if (strPrefix(suffix, ".font")) // (may also be ".font_xyz")
11492 result = gfx.get_font_from_token_function(value);
11494 else // generic parameter of type integer or boolean
11496 result = (strEqual(value, ARG_UNDEFINED) ? ARG_UNDEFINED_VALUE :
11497 type == TYPE_INTEGER ? get_integer_from_string(value) :
11498 type == TYPE_BOOLEAN ? get_boolean_from_string(value) :
11499 ARG_UNDEFINED_VALUE);
11507 static int get_token_parameter_value(char *token, char *value_raw)
11511 if (token == NULL || value_raw == NULL)
11512 return ARG_UNDEFINED_VALUE;
11514 suffix = strrchr(token, '.');
11515 if (suffix == NULL)
11518 if (strEqual(suffix, ".element"))
11519 return getElementFromToken(value_raw);
11521 // !!! USE CORRECT VALUE TYPE (currently works also for TYPE_BOOLEAN) !!!
11522 return get_parameter_value(value_raw, suffix, TYPE_INTEGER);
11525 void InitMenuDesignSettings_Static(void)
11529 // always start with reliable default values from static default config
11530 for (i = 0; image_config_vars[i].token != NULL; i++)
11532 char *value = getHashEntry(image_config_hash, image_config_vars[i].token);
11535 *image_config_vars[i].value =
11536 get_token_parameter_value(image_config_vars[i].token, value);
11540 static void InitMenuDesignSettings_SpecialPreProcessing(void)
11544 // the following initializes hierarchical values from static configuration
11546 // special case: initialize "ARG_DEFAULT" values in static default config
11547 // (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode")
11548 titlescreen_initial_first_default.fade_mode =
11549 title_initial_first_default.fade_mode;
11550 titlescreen_initial_first_default.fade_delay =
11551 title_initial_first_default.fade_delay;
11552 titlescreen_initial_first_default.post_delay =
11553 title_initial_first_default.post_delay;
11554 titlescreen_initial_first_default.auto_delay =
11555 title_initial_first_default.auto_delay;
11556 titlescreen_initial_first_default.auto_delay_unit =
11557 title_initial_first_default.auto_delay_unit;
11558 titlescreen_first_default.fade_mode = title_first_default.fade_mode;
11559 titlescreen_first_default.fade_delay = title_first_default.fade_delay;
11560 titlescreen_first_default.post_delay = title_first_default.post_delay;
11561 titlescreen_first_default.auto_delay = title_first_default.auto_delay;
11562 titlescreen_first_default.auto_delay_unit =
11563 title_first_default.auto_delay_unit;
11564 titlemessage_initial_first_default.fade_mode =
11565 title_initial_first_default.fade_mode;
11566 titlemessage_initial_first_default.fade_delay =
11567 title_initial_first_default.fade_delay;
11568 titlemessage_initial_first_default.post_delay =
11569 title_initial_first_default.post_delay;
11570 titlemessage_initial_first_default.auto_delay =
11571 title_initial_first_default.auto_delay;
11572 titlemessage_initial_first_default.auto_delay_unit =
11573 title_initial_first_default.auto_delay_unit;
11574 titlemessage_first_default.fade_mode = title_first_default.fade_mode;
11575 titlemessage_first_default.fade_delay = title_first_default.fade_delay;
11576 titlemessage_first_default.post_delay = title_first_default.post_delay;
11577 titlemessage_first_default.auto_delay = title_first_default.auto_delay;
11578 titlemessage_first_default.auto_delay_unit =
11579 title_first_default.auto_delay_unit;
11581 titlescreen_initial_default.fade_mode = title_initial_default.fade_mode;
11582 titlescreen_initial_default.fade_delay = title_initial_default.fade_delay;
11583 titlescreen_initial_default.post_delay = title_initial_default.post_delay;
11584 titlescreen_initial_default.auto_delay = title_initial_default.auto_delay;
11585 titlescreen_initial_default.auto_delay_unit =
11586 title_initial_default.auto_delay_unit;
11587 titlescreen_default.fade_mode = title_default.fade_mode;
11588 titlescreen_default.fade_delay = title_default.fade_delay;
11589 titlescreen_default.post_delay = title_default.post_delay;
11590 titlescreen_default.auto_delay = title_default.auto_delay;
11591 titlescreen_default.auto_delay_unit = title_default.auto_delay_unit;
11592 titlemessage_initial_default.fade_mode = title_initial_default.fade_mode;
11593 titlemessage_initial_default.fade_delay = title_initial_default.fade_delay;
11594 titlemessage_initial_default.post_delay = title_initial_default.post_delay;
11595 titlemessage_initial_default.auto_delay_unit =
11596 title_initial_default.auto_delay_unit;
11597 titlemessage_default.fade_mode = title_default.fade_mode;
11598 titlemessage_default.fade_delay = title_default.fade_delay;
11599 titlemessage_default.post_delay = title_default.post_delay;
11600 titlemessage_default.auto_delay = title_default.auto_delay;
11601 titlemessage_default.auto_delay_unit = title_default.auto_delay_unit;
11603 // special case: initialize "ARG_DEFAULT" values in static default config
11604 // (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode")
11605 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
11607 titlescreen_initial_first[i] = titlescreen_initial_first_default;
11608 titlescreen_first[i] = titlescreen_first_default;
11609 titlemessage_initial_first[i] = titlemessage_initial_first_default;
11610 titlemessage_first[i] = titlemessage_first_default;
11612 titlescreen_initial[i] = titlescreen_initial_default;
11613 titlescreen[i] = titlescreen_default;
11614 titlemessage_initial[i] = titlemessage_initial_default;
11615 titlemessage[i] = titlemessage_default;
11618 // special case: initialize "ARG_DEFAULT" values in static default config
11619 // (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz")
11620 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
11622 if (i == GFX_SPECIAL_ARG_TITLE) // title values already initialized
11625 menu.enter_screen[i] = menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT];
11626 menu.leave_screen[i] = menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT];
11627 menu.next_screen[i] = menu.next_screen[GFX_SPECIAL_ARG_DEFAULT];
11630 // special case: initialize "ARG_DEFAULT" values in static default config
11631 // (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz")
11632 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
11634 viewport.window[i] = viewport.window[GFX_SPECIAL_ARG_DEFAULT];
11635 viewport.playfield[i] = viewport.playfield[GFX_SPECIAL_ARG_DEFAULT];
11636 viewport.door_1[i] = viewport.door_1[GFX_SPECIAL_ARG_DEFAULT];
11638 if (i == GFX_SPECIAL_ARG_EDITOR) // editor values already initialized
11641 viewport.door_2[i] = viewport.door_2[GFX_SPECIAL_ARG_DEFAULT];
11645 static void InitMenuDesignSettings_SpecialPostProcessing(void)
11649 struct XY *dst, *src;
11651 game_buttons_xy[] =
11653 { &game.button.save, &game.button.stop },
11654 { &game.button.pause2, &game.button.pause },
11655 { &game.button.load, &game.button.play },
11656 { &game.button.undo, &game.button.stop },
11657 { &game.button.redo, &game.button.play },
11663 // special case: initialize later added SETUP list size from LEVELS value
11664 if (menu.list_size[GAME_MODE_SETUP] == -1)
11665 menu.list_size[GAME_MODE_SETUP] = menu.list_size[GAME_MODE_LEVELS];
11667 // set default position for snapshot buttons to stop/pause/play buttons
11668 for (i = 0; game_buttons_xy[i].dst != NULL; i++)
11669 if ((*game_buttons_xy[i].dst).x == -1 &&
11670 (*game_buttons_xy[i].dst).y == -1)
11671 *game_buttons_xy[i].dst = *game_buttons_xy[i].src;
11673 // --------------------------------------------------------------------------
11674 // dynamic viewports (including playfield margins, borders and alignments)
11675 // --------------------------------------------------------------------------
11677 // dynamic viewports currently only supported for landscape mode
11678 int display_width = MAX(video.display_width, video.display_height);
11679 int display_height = MIN(video.display_width, video.display_height);
11681 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
11683 struct RectWithBorder *vp_window = &viewport.window[i];
11684 struct RectWithBorder *vp_playfield = &viewport.playfield[i];
11685 struct RectWithBorder *vp_door_1 = &viewport.door_1[i];
11686 struct RectWithBorder *vp_door_2 = &viewport.door_2[i];
11687 boolean dynamic_window_width = (vp_window->min_width != -1);
11688 boolean dynamic_window_height = (vp_window->min_height != -1);
11689 boolean dynamic_playfield_width = (vp_playfield->min_width != -1);
11690 boolean dynamic_playfield_height = (vp_playfield->min_height != -1);
11692 // adjust window size if min/max width/height is specified
11694 if (vp_window->min_width != -1)
11696 int window_width = display_width;
11698 // when using static window height, use aspect ratio of display
11699 if (vp_window->min_height == -1)
11700 window_width = vp_window->height * display_width / display_height;
11702 vp_window->width = MAX(vp_window->min_width, window_width);
11705 if (vp_window->min_height != -1)
11707 int window_height = display_height;
11709 // when using static window width, use aspect ratio of display
11710 if (vp_window->min_width == -1)
11711 window_height = vp_window->width * display_height / display_width;
11713 vp_window->height = MAX(vp_window->min_height, window_height);
11716 if (vp_window->max_width != -1)
11717 vp_window->width = MIN(vp_window->width, vp_window->max_width);
11719 if (vp_window->max_height != -1)
11720 vp_window->height = MIN(vp_window->height, vp_window->max_height);
11722 int playfield_width = vp_window->width;
11723 int playfield_height = vp_window->height;
11725 // adjust playfield size and position according to specified margins
11727 playfield_width -= vp_playfield->margin_left;
11728 playfield_width -= vp_playfield->margin_right;
11730 playfield_height -= vp_playfield->margin_top;
11731 playfield_height -= vp_playfield->margin_bottom;
11733 // adjust playfield size if min/max width/height is specified
11735 if (vp_playfield->min_width != -1)
11736 vp_playfield->width = MAX(vp_playfield->min_width, playfield_width);
11738 if (vp_playfield->min_height != -1)
11739 vp_playfield->height = MAX(vp_playfield->min_height, playfield_height);
11741 if (vp_playfield->max_width != -1)
11742 vp_playfield->width = MIN(vp_playfield->width, vp_playfield->max_width);
11744 if (vp_playfield->max_height != -1)
11745 vp_playfield->height = MIN(vp_playfield->height,vp_playfield->max_height);
11747 // adjust playfield position according to specified alignment
11749 if (vp_playfield->align == ALIGN_LEFT || vp_playfield->x > 0)
11750 vp_playfield->x = ALIGNED_VP_XPOS(vp_playfield);
11751 else if (vp_playfield->align == ALIGN_CENTER)
11752 vp_playfield->x = playfield_width / 2 - vp_playfield->width / 2;
11753 else if (vp_playfield->align == ALIGN_RIGHT)
11754 vp_playfield->x += playfield_width - vp_playfield->width;
11756 if (vp_playfield->valign == VALIGN_TOP || vp_playfield->y > 0)
11757 vp_playfield->y = ALIGNED_VP_YPOS(vp_playfield);
11758 else if (vp_playfield->valign == VALIGN_MIDDLE)
11759 vp_playfield->y = playfield_height / 2 - vp_playfield->height / 2;
11760 else if (vp_playfield->valign == VALIGN_BOTTOM)
11761 vp_playfield->y += playfield_height - vp_playfield->height;
11763 vp_playfield->x += vp_playfield->margin_left;
11764 vp_playfield->y += vp_playfield->margin_top;
11766 // adjust individual playfield borders if only default border is specified
11768 if (vp_playfield->border_left == -1)
11769 vp_playfield->border_left = vp_playfield->border_size;
11770 if (vp_playfield->border_right == -1)
11771 vp_playfield->border_right = vp_playfield->border_size;
11772 if (vp_playfield->border_top == -1)
11773 vp_playfield->border_top = vp_playfield->border_size;
11774 if (vp_playfield->border_bottom == -1)
11775 vp_playfield->border_bottom = vp_playfield->border_size;
11777 // set dynamic playfield borders if borders are specified as undefined
11778 // (but only if window size was dynamic and playfield size was static)
11780 if (dynamic_window_width && !dynamic_playfield_width)
11782 if (vp_playfield->border_left == -1)
11784 vp_playfield->border_left = (vp_playfield->x -
11785 vp_playfield->margin_left);
11786 vp_playfield->x -= vp_playfield->border_left;
11787 vp_playfield->width += vp_playfield->border_left;
11790 if (vp_playfield->border_right == -1)
11792 vp_playfield->border_right = (vp_window->width -
11794 vp_playfield->width -
11795 vp_playfield->margin_right);
11796 vp_playfield->width += vp_playfield->border_right;
11800 if (dynamic_window_height && !dynamic_playfield_height)
11802 if (vp_playfield->border_top == -1)
11804 vp_playfield->border_top = (vp_playfield->y -
11805 vp_playfield->margin_top);
11806 vp_playfield->y -= vp_playfield->border_top;
11807 vp_playfield->height += vp_playfield->border_top;
11810 if (vp_playfield->border_bottom == -1)
11812 vp_playfield->border_bottom = (vp_window->height -
11814 vp_playfield->height -
11815 vp_playfield->margin_bottom);
11816 vp_playfield->height += vp_playfield->border_bottom;
11820 // adjust playfield size to be a multiple of a defined alignment tile size
11822 int align_size = vp_playfield->align_size;
11823 int playfield_xtiles = vp_playfield->width / align_size;
11824 int playfield_ytiles = vp_playfield->height / align_size;
11825 int playfield_width_corrected = playfield_xtiles * align_size;
11826 int playfield_height_corrected = playfield_ytiles * align_size;
11827 boolean is_playfield_mode = (i == GFX_SPECIAL_ARG_PLAYING ||
11828 i == GFX_SPECIAL_ARG_EDITOR);
11830 if (is_playfield_mode &&
11831 dynamic_playfield_width &&
11832 vp_playfield->width != playfield_width_corrected)
11834 int playfield_xdiff = vp_playfield->width - playfield_width_corrected;
11836 vp_playfield->width = playfield_width_corrected;
11838 if (vp_playfield->align == ALIGN_LEFT)
11840 vp_playfield->border_left += playfield_xdiff;
11842 else if (vp_playfield->align == ALIGN_RIGHT)
11844 vp_playfield->border_right += playfield_xdiff;
11846 else if (vp_playfield->align == ALIGN_CENTER)
11848 int border_left_diff = playfield_xdiff / 2;
11849 int border_right_diff = playfield_xdiff - border_left_diff;
11851 vp_playfield->border_left += border_left_diff;
11852 vp_playfield->border_right += border_right_diff;
11856 if (is_playfield_mode &&
11857 dynamic_playfield_height &&
11858 vp_playfield->height != playfield_height_corrected)
11860 int playfield_ydiff = vp_playfield->height - playfield_height_corrected;
11862 vp_playfield->height = playfield_height_corrected;
11864 if (vp_playfield->valign == VALIGN_TOP)
11866 vp_playfield->border_top += playfield_ydiff;
11868 else if (vp_playfield->align == VALIGN_BOTTOM)
11870 vp_playfield->border_right += playfield_ydiff;
11872 else if (vp_playfield->align == VALIGN_MIDDLE)
11874 int border_top_diff = playfield_ydiff / 2;
11875 int border_bottom_diff = playfield_ydiff - border_top_diff;
11877 vp_playfield->border_top += border_top_diff;
11878 vp_playfield->border_bottom += border_bottom_diff;
11882 // adjust door positions according to specified alignment
11884 for (j = 0; j < 2; j++)
11886 struct RectWithBorder *vp_door = (j == 0 ? vp_door_1 : vp_door_2);
11888 if (vp_door->align == ALIGN_LEFT || vp_door->x > 0)
11889 vp_door->x = ALIGNED_VP_XPOS(vp_door);
11890 else if (vp_door->align == ALIGN_CENTER)
11891 vp_door->x = vp_window->width / 2 - vp_door->width / 2;
11892 else if (vp_door->align == ALIGN_RIGHT)
11893 vp_door->x += vp_window->width - vp_door->width;
11895 if (vp_door->valign == VALIGN_TOP || vp_door->y > 0)
11896 vp_door->y = ALIGNED_VP_YPOS(vp_door);
11897 else if (vp_door->valign == VALIGN_MIDDLE)
11898 vp_door->y = vp_window->height / 2 - vp_door->height / 2;
11899 else if (vp_door->valign == VALIGN_BOTTOM)
11900 vp_door->y += vp_window->height - vp_door->height;
11905 static void InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics(void)
11909 struct XYTileSize *dst, *src;
11912 editor_buttons_xy[] =
11915 &editor.button.element_left, &editor.palette.element_left,
11916 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT
11919 &editor.button.element_middle, &editor.palette.element_middle,
11920 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE
11923 &editor.button.element_right, &editor.palette.element_right,
11924 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT
11931 // set default position for element buttons to element graphics
11932 for (i = 0; editor_buttons_xy[i].dst != NULL; i++)
11934 if ((*editor_buttons_xy[i].dst).x == -1 &&
11935 (*editor_buttons_xy[i].dst).y == -1)
11937 struct GraphicInfo *gd = &graphic_info[editor_buttons_xy[i].graphic];
11939 gd->width = gd->height = editor_buttons_xy[i].src->tile_size;
11941 *editor_buttons_xy[i].dst = *editor_buttons_xy[i].src;
11945 // adjust editor palette rows and columns if specified to be dynamic
11947 if (editor.palette.cols == -1)
11949 int vp_width = viewport.playfield[GFX_SPECIAL_ARG_EDITOR].width;
11950 int bt_width = graphic_info[IMG_EDITOR_PALETTE_BUTTON].width;
11951 int sc_width = graphic_info[IMG_EDITOR_PALETTE_SCROLLBAR].width;
11953 editor.palette.cols = (vp_width - sc_width) / bt_width;
11955 if (editor.palette.x == -1)
11957 int palette_width = editor.palette.cols * bt_width + sc_width;
11959 editor.palette.x = (vp_width - palette_width) / 2;
11963 if (editor.palette.rows == -1)
11965 int vp_height = viewport.playfield[GFX_SPECIAL_ARG_EDITOR].height;
11966 int bt_height = graphic_info[IMG_EDITOR_PALETTE_BUTTON].height;
11967 int tx_height = getFontHeight(FONT_TEXT_2);
11969 editor.palette.rows = (vp_height - tx_height) / bt_height;
11971 if (editor.palette.y == -1)
11973 int palette_height = editor.palette.rows * bt_height + tx_height;
11975 editor.palette.y = (vp_height - palette_height) / 2;
11980 static void LoadMenuDesignSettingsFromFilename(char *filename)
11982 static struct TitleFadingInfo tfi;
11983 static struct TitleMessageInfo tmi;
11984 static struct TokenInfo title_tokens[] =
11986 { TYPE_INTEGER, &tfi.fade_mode, ".fade_mode" },
11987 { TYPE_INTEGER, &tfi.fade_delay, ".fade_delay" },
11988 { TYPE_INTEGER, &tfi.post_delay, ".post_delay" },
11989 { TYPE_INTEGER, &tfi.auto_delay, ".auto_delay" },
11990 { TYPE_INTEGER, &tfi.auto_delay_unit, ".auto_delay_unit" },
11994 static struct TokenInfo titlemessage_tokens[] =
11996 { TYPE_INTEGER, &tmi.x, ".x" },
11997 { TYPE_INTEGER, &tmi.y, ".y" },
11998 { TYPE_INTEGER, &tmi.width, ".width" },
11999 { TYPE_INTEGER, &tmi.height, ".height" },
12000 { TYPE_INTEGER, &tmi.chars, ".chars" },
12001 { TYPE_INTEGER, &tmi.lines, ".lines" },
12002 { TYPE_INTEGER, &tmi.align, ".align" },
12003 { TYPE_INTEGER, &tmi.valign, ".valign" },
12004 { TYPE_INTEGER, &tmi.font, ".font" },
12005 { TYPE_BOOLEAN, &tmi.autowrap, ".autowrap" },
12006 { TYPE_BOOLEAN, &tmi.centered, ".centered" },
12007 { TYPE_BOOLEAN, &tmi.parse_comments, ".parse_comments" },
12008 { TYPE_INTEGER, &tmi.sort_priority, ".sort_priority" },
12009 { TYPE_INTEGER, &tmi.fade_mode, ".fade_mode" },
12010 { TYPE_INTEGER, &tmi.fade_delay, ".fade_delay" },
12011 { TYPE_INTEGER, &tmi.post_delay, ".post_delay" },
12012 { TYPE_INTEGER, &tmi.auto_delay, ".auto_delay" },
12013 { TYPE_INTEGER, &tmi.auto_delay_unit, ".auto_delay_unit" },
12019 struct TitleFadingInfo *info;
12024 // initialize first titles from "enter screen" definitions, if defined
12025 { &title_initial_first_default, "menu.enter_screen.TITLE" },
12026 { &title_first_default, "menu.enter_screen.TITLE" },
12028 // initialize title screens from "next screen" definitions, if defined
12029 { &title_initial_default, "menu.next_screen.TITLE" },
12030 { &title_default, "menu.next_screen.TITLE" },
12036 struct TitleMessageInfo *array;
12039 titlemessage_arrays[] =
12041 // initialize first titles from "enter screen" definitions, if defined
12042 { titlescreen_initial_first, "menu.enter_screen.TITLE" },
12043 { titlescreen_first, "menu.enter_screen.TITLE" },
12044 { titlemessage_initial_first, "menu.enter_screen.TITLE" },
12045 { titlemessage_first, "menu.enter_screen.TITLE" },
12047 // initialize titles from "next screen" definitions, if defined
12048 { titlescreen_initial, "menu.next_screen.TITLE" },
12049 { titlescreen, "menu.next_screen.TITLE" },
12050 { titlemessage_initial, "menu.next_screen.TITLE" },
12051 { titlemessage, "menu.next_screen.TITLE" },
12053 // overwrite titles with title definitions, if defined
12054 { titlescreen_initial_first, "[title_initial]" },
12055 { titlescreen_first, "[title]" },
12056 { titlemessage_initial_first, "[title_initial]" },
12057 { titlemessage_first, "[title]" },
12059 { titlescreen_initial, "[title_initial]" },
12060 { titlescreen, "[title]" },
12061 { titlemessage_initial, "[title_initial]" },
12062 { titlemessage, "[title]" },
12064 // overwrite titles with title screen/message definitions, if defined
12065 { titlescreen_initial_first, "[titlescreen_initial]" },
12066 { titlescreen_first, "[titlescreen]" },
12067 { titlemessage_initial_first, "[titlemessage_initial]" },
12068 { titlemessage_first, "[titlemessage]" },
12070 { titlescreen_initial, "[titlescreen_initial]" },
12071 { titlescreen, "[titlescreen]" },
12072 { titlemessage_initial, "[titlemessage_initial]" },
12073 { titlemessage, "[titlemessage]" },
12077 SetupFileHash *setup_file_hash;
12080 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
12083 // the following initializes hierarchical values from dynamic configuration
12085 // special case: initialize with default values that may be overwritten
12086 // (e.g., init "menu.draw_xoffset.INFO" from "menu.draw_xoffset")
12087 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
12089 struct TokenIntPtrInfo menu_config[] =
12091 { "menu.draw_xoffset", &menu.draw_xoffset[i] },
12092 { "menu.draw_yoffset", &menu.draw_yoffset[i] },
12093 { "menu.list_size", &menu.list_size[i] }
12096 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12098 char *token = menu_config[j].token;
12099 char *value = getHashEntry(setup_file_hash, token);
12102 *menu_config[j].value = get_integer_from_string(value);
12106 // special case: initialize with default values that may be overwritten
12107 // (eg, init "menu.draw_xoffset.INFO[XXX]" from "menu.draw_xoffset.INFO")
12108 for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
12110 struct TokenIntPtrInfo menu_config[] =
12112 { "menu.draw_xoffset.INFO", &menu.draw_xoffset_info[i] },
12113 { "menu.draw_yoffset.INFO", &menu.draw_yoffset_info[i] },
12114 { "menu.list_size.INFO", &menu.list_size_info[i] }
12117 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12119 char *token = menu_config[j].token;
12120 char *value = getHashEntry(setup_file_hash, token);
12123 *menu_config[j].value = get_integer_from_string(value);
12127 // special case: initialize with default values that may be overwritten
12128 // (eg, init "menu.draw_xoffset.SETUP[XXX]" from "menu.draw_xoffset.SETUP")
12129 for (i = 0; i < NUM_SPECIAL_GFX_SETUP_ARGS; i++)
12131 struct TokenIntPtrInfo menu_config[] =
12133 { "menu.draw_xoffset.SETUP", &menu.draw_xoffset_setup[i] },
12134 { "menu.draw_yoffset.SETUP", &menu.draw_yoffset_setup[i] }
12137 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12139 char *token = menu_config[j].token;
12140 char *value = getHashEntry(setup_file_hash, token);
12143 *menu_config[j].value = get_integer_from_string(value);
12147 // special case: initialize with default values that may be overwritten
12148 // (eg, init "menu.line_spacing.INFO[XXX]" from "menu.line_spacing.INFO")
12149 for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
12151 struct TokenIntPtrInfo menu_config[] =
12153 { "menu.left_spacing.INFO", &menu.left_spacing_info[i] },
12154 { "menu.right_spacing.INFO", &menu.right_spacing_info[i] },
12155 { "menu.top_spacing.INFO", &menu.top_spacing_info[i] },
12156 { "menu.bottom_spacing.INFO", &menu.bottom_spacing_info[i] },
12157 { "menu.paragraph_spacing.INFO", &menu.paragraph_spacing_info[i] },
12158 { "menu.headline1_spacing.INFO", &menu.headline1_spacing_info[i] },
12159 { "menu.headline2_spacing.INFO", &menu.headline2_spacing_info[i] },
12160 { "menu.line_spacing.INFO", &menu.line_spacing_info[i] },
12161 { "menu.extra_spacing.INFO", &menu.extra_spacing_info[i] },
12164 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12166 char *token = menu_config[j].token;
12167 char *value = getHashEntry(setup_file_hash, token);
12170 *menu_config[j].value = get_integer_from_string(value);
12174 // special case: initialize with default values that may be overwritten
12175 // (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz")
12176 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
12178 struct TokenIntPtrInfo menu_config[] =
12180 { "menu.enter_screen.fade_mode", &menu.enter_screen[i].fade_mode },
12181 { "menu.enter_screen.fade_delay", &menu.enter_screen[i].fade_delay },
12182 { "menu.enter_screen.post_delay", &menu.enter_screen[i].post_delay },
12183 { "menu.leave_screen.fade_mode", &menu.leave_screen[i].fade_mode },
12184 { "menu.leave_screen.fade_delay", &menu.leave_screen[i].fade_delay },
12185 { "menu.leave_screen.post_delay", &menu.leave_screen[i].post_delay },
12186 { "menu.next_screen.fade_mode", &menu.next_screen[i].fade_mode },
12187 { "menu.next_screen.fade_delay", &menu.next_screen[i].fade_delay },
12188 { "menu.next_screen.post_delay", &menu.next_screen[i].post_delay }
12191 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12193 char *token = menu_config[j].token;
12194 char *value = getHashEntry(setup_file_hash, token);
12197 *menu_config[j].value = get_token_parameter_value(token, value);
12201 // special case: initialize with default values that may be overwritten
12202 // (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz")
12203 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
12207 char *token_prefix;
12208 struct RectWithBorder *struct_ptr;
12212 { "viewport.window", &viewport.window[i] },
12213 { "viewport.playfield", &viewport.playfield[i] },
12214 { "viewport.door_1", &viewport.door_1[i] },
12215 { "viewport.door_2", &viewport.door_2[i] }
12218 for (j = 0; j < ARRAY_SIZE(vp_struct); j++)
12220 struct TokenIntPtrInfo vp_config[] =
12222 { ".x", &vp_struct[j].struct_ptr->x },
12223 { ".y", &vp_struct[j].struct_ptr->y },
12224 { ".width", &vp_struct[j].struct_ptr->width },
12225 { ".height", &vp_struct[j].struct_ptr->height },
12226 { ".min_width", &vp_struct[j].struct_ptr->min_width },
12227 { ".min_height", &vp_struct[j].struct_ptr->min_height },
12228 { ".max_width", &vp_struct[j].struct_ptr->max_width },
12229 { ".max_height", &vp_struct[j].struct_ptr->max_height },
12230 { ".margin_left", &vp_struct[j].struct_ptr->margin_left },
12231 { ".margin_right", &vp_struct[j].struct_ptr->margin_right },
12232 { ".margin_top", &vp_struct[j].struct_ptr->margin_top },
12233 { ".margin_bottom", &vp_struct[j].struct_ptr->margin_bottom },
12234 { ".border_left", &vp_struct[j].struct_ptr->border_left },
12235 { ".border_right", &vp_struct[j].struct_ptr->border_right },
12236 { ".border_top", &vp_struct[j].struct_ptr->border_top },
12237 { ".border_bottom", &vp_struct[j].struct_ptr->border_bottom },
12238 { ".border_size", &vp_struct[j].struct_ptr->border_size },
12239 { ".align_size", &vp_struct[j].struct_ptr->align_size },
12240 { ".align", &vp_struct[j].struct_ptr->align },
12241 { ".valign", &vp_struct[j].struct_ptr->valign }
12244 for (k = 0; k < ARRAY_SIZE(vp_config); k++)
12246 char *token = getStringCat2(vp_struct[j].token_prefix,
12247 vp_config[k].token);
12248 char *value = getHashEntry(setup_file_hash, token);
12251 *vp_config[k].value = get_token_parameter_value(token, value);
12258 // special case: initialize with default values that may be overwritten
12259 // (e.g., init "[title].fade_mode" from "menu.next_screen.TITLE.fade_mode")
12260 for (i = 0; title_info[i].info != NULL; i++)
12262 struct TitleFadingInfo *info = title_info[i].info;
12263 char *base_token = title_info[i].text;
12265 for (j = 0; title_tokens[j].type != -1; j++)
12267 char *token = getStringCat2(base_token, title_tokens[j].text);
12268 char *value = getHashEntry(setup_file_hash, token);
12272 int parameter_value = get_token_parameter_value(token, value);
12276 *(int *)title_tokens[j].value = (int)parameter_value;
12285 // special case: initialize with default values that may be overwritten
12286 // (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode")
12287 for (i = 0; titlemessage_arrays[i].array != NULL; i++)
12289 struct TitleMessageInfo *array = titlemessage_arrays[i].array;
12290 char *base_token = titlemessage_arrays[i].text;
12292 for (j = 0; titlemessage_tokens[j].type != -1; j++)
12294 char *token = getStringCat2(base_token, titlemessage_tokens[j].text);
12295 char *value = getHashEntry(setup_file_hash, token);
12299 int parameter_value = get_token_parameter_value(token, value);
12301 for (k = 0; k < MAX_NUM_TITLE_MESSAGES; k++)
12305 if (titlemessage_tokens[j].type == TYPE_INTEGER)
12306 *(int *)titlemessage_tokens[j].value = (int)parameter_value;
12308 *(boolean *)titlemessage_tokens[j].value = (boolean)parameter_value;
12318 // special case: check if network and preview player positions are redefined,
12319 // to compare this later against the main menu level preview being redefined
12320 struct TokenIntPtrInfo menu_config_players[] =
12322 { "main.network_players.x", &menu.main.network_players.redefined },
12323 { "main.network_players.y", &menu.main.network_players.redefined },
12324 { "main.preview_players.x", &menu.main.preview_players.redefined },
12325 { "main.preview_players.y", &menu.main.preview_players.redefined },
12326 { "preview.x", &preview.redefined },
12327 { "preview.y", &preview.redefined }
12330 for (i = 0; i < ARRAY_SIZE(menu_config_players); i++)
12331 *menu_config_players[i].value = FALSE;
12333 for (i = 0; i < ARRAY_SIZE(menu_config_players); i++)
12334 if (getHashEntry(setup_file_hash, menu_config_players[i].token) != NULL)
12335 *menu_config_players[i].value = TRUE;
12337 // read (and overwrite with) values that may be specified in config file
12338 for (i = 0; image_config_vars[i].token != NULL; i++)
12340 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
12342 // (ignore definitions set to "[DEFAULT]" which are already initialized)
12343 if (value != NULL && !strEqual(value, ARG_DEFAULT))
12344 *image_config_vars[i].value =
12345 get_token_parameter_value(image_config_vars[i].token, value);
12348 freeSetupFileHash(setup_file_hash);
12351 void LoadMenuDesignSettings(void)
12353 char *filename_base = UNDEFINED_FILENAME, *filename_local;
12355 InitMenuDesignSettings_Static();
12356 InitMenuDesignSettings_SpecialPreProcessing();
12358 if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_GRAPHICS))
12360 // first look for special settings configured in level series config
12361 filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
12363 if (fileExists(filename_base))
12364 LoadMenuDesignSettingsFromFilename(filename_base);
12367 filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
12369 if (filename_local != NULL && !strEqual(filename_base, filename_local))
12370 LoadMenuDesignSettingsFromFilename(filename_local);
12372 InitMenuDesignSettings_SpecialPostProcessing();
12375 void LoadMenuDesignSettings_AfterGraphics(void)
12377 InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics();
12380 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
12382 char *filename = getEditorSetupFilename();
12383 SetupFileList *setup_file_list, *list;
12384 SetupFileHash *element_hash;
12385 int num_unknown_tokens = 0;
12388 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
12391 element_hash = newSetupFileHash();
12393 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
12394 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
12396 // determined size may be larger than needed (due to unknown elements)
12398 for (list = setup_file_list; list != NULL; list = list->next)
12401 // add space for up to 3 more elements for padding that may be needed
12402 *num_elements += 3;
12404 // free memory for old list of elements, if needed
12405 checked_free(*elements);
12407 // allocate memory for new list of elements
12408 *elements = checked_malloc(*num_elements * sizeof(int));
12411 for (list = setup_file_list; list != NULL; list = list->next)
12413 char *value = getHashEntry(element_hash, list->token);
12415 if (value == NULL) // try to find obsolete token mapping
12417 char *mapped_token = get_mapped_token(list->token);
12419 if (mapped_token != NULL)
12421 value = getHashEntry(element_hash, mapped_token);
12423 free(mapped_token);
12429 (*elements)[(*num_elements)++] = atoi(value);
12433 if (num_unknown_tokens == 0)
12436 Warn("unknown token(s) found in config file:");
12437 Warn("- config file: '%s'", filename);
12439 num_unknown_tokens++;
12442 Warn("- token: '%s'", list->token);
12446 if (num_unknown_tokens > 0)
12449 while (*num_elements % 4) // pad with empty elements, if needed
12450 (*elements)[(*num_elements)++] = EL_EMPTY;
12452 freeSetupFileList(setup_file_list);
12453 freeSetupFileHash(element_hash);
12456 for (i = 0; i < *num_elements; i++)
12457 Debug("editor", "element '%s' [%d]\n",
12458 element_info[(*elements)[i]].token_name, (*elements)[i]);
12462 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
12465 SetupFileHash *setup_file_hash = NULL;
12466 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
12467 char *filename_music, *filename_prefix, *filename_info;
12473 token_to_value_ptr[] =
12475 { "title_header", &tmp_music_file_info.title_header },
12476 { "artist_header", &tmp_music_file_info.artist_header },
12477 { "album_header", &tmp_music_file_info.album_header },
12478 { "year_header", &tmp_music_file_info.year_header },
12480 { "title", &tmp_music_file_info.title },
12481 { "artist", &tmp_music_file_info.artist },
12482 { "album", &tmp_music_file_info.album },
12483 { "year", &tmp_music_file_info.year },
12489 filename_music = (is_sound ? getCustomSoundFilename(basename) :
12490 getCustomMusicFilename(basename));
12492 if (filename_music == NULL)
12495 // ---------- try to replace file extension ----------
12497 filename_prefix = getStringCopy(filename_music);
12498 if (strrchr(filename_prefix, '.') != NULL)
12499 *strrchr(filename_prefix, '.') = '\0';
12500 filename_info = getStringCat2(filename_prefix, ".txt");
12502 if (fileExists(filename_info))
12503 setup_file_hash = loadSetupFileHash(filename_info);
12505 free(filename_prefix);
12506 free(filename_info);
12508 if (setup_file_hash == NULL)
12510 // ---------- try to add file extension ----------
12512 filename_prefix = getStringCopy(filename_music);
12513 filename_info = getStringCat2(filename_prefix, ".txt");
12515 if (fileExists(filename_info))
12516 setup_file_hash = loadSetupFileHash(filename_info);
12518 free(filename_prefix);
12519 free(filename_info);
12522 if (setup_file_hash == NULL)
12525 // ---------- music file info found ----------
12527 clear_mem(&tmp_music_file_info, sizeof(struct MusicFileInfo));
12529 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
12531 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
12533 *token_to_value_ptr[i].value_ptr =
12534 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
12537 tmp_music_file_info.basename = getStringCopy(basename);
12538 tmp_music_file_info.music = music;
12539 tmp_music_file_info.is_sound = is_sound;
12541 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
12542 *new_music_file_info = tmp_music_file_info;
12544 return new_music_file_info;
12547 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
12549 return get_music_file_info_ext(basename, music, FALSE);
12552 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
12554 return get_music_file_info_ext(basename, sound, TRUE);
12557 static boolean music_info_listed_ext(struct MusicFileInfo *list,
12558 char *basename, boolean is_sound)
12560 for (; list != NULL; list = list->next)
12561 if (list->is_sound == is_sound && strEqual(list->basename, basename))
12567 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
12569 return music_info_listed_ext(list, basename, FALSE);
12572 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
12574 return music_info_listed_ext(list, basename, TRUE);
12577 void LoadMusicInfo(void)
12579 char *music_directory = getCustomMusicDirectory();
12580 int num_music = getMusicListSize();
12581 int num_music_noconf = 0;
12582 int num_sounds = getSoundListSize();
12584 DirectoryEntry *dir_entry;
12585 struct FileInfo *music, *sound;
12586 struct MusicFileInfo *next, **new;
12589 while (music_file_info != NULL)
12591 next = music_file_info->next;
12593 checked_free(music_file_info->basename);
12595 checked_free(music_file_info->title_header);
12596 checked_free(music_file_info->artist_header);
12597 checked_free(music_file_info->album_header);
12598 checked_free(music_file_info->year_header);
12600 checked_free(music_file_info->title);
12601 checked_free(music_file_info->artist);
12602 checked_free(music_file_info->album);
12603 checked_free(music_file_info->year);
12605 free(music_file_info);
12607 music_file_info = next;
12610 new = &music_file_info;
12612 for (i = 0; i < num_music; i++)
12614 music = getMusicListEntry(i);
12616 if (music->filename == NULL)
12619 if (strEqual(music->filename, UNDEFINED_FILENAME))
12622 // a configured file may be not recognized as music
12623 if (!FileIsMusic(music->filename))
12626 if (!music_info_listed(music_file_info, music->filename))
12628 *new = get_music_file_info(music->filename, i);
12631 new = &(*new)->next;
12635 if ((dir = openDirectory(music_directory)) == NULL)
12637 Warn("cannot read music directory '%s'", music_directory);
12642 while ((dir_entry = readDirectory(dir)) != NULL) // loop all entries
12644 char *basename = dir_entry->basename;
12645 boolean music_already_used = FALSE;
12648 // skip all music files that are configured in music config file
12649 for (i = 0; i < num_music; i++)
12651 music = getMusicListEntry(i);
12653 if (music->filename == NULL)
12656 if (strEqual(basename, music->filename))
12658 music_already_used = TRUE;
12663 if (music_already_used)
12666 if (!FileIsMusic(dir_entry->filename))
12669 if (!music_info_listed(music_file_info, basename))
12671 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
12674 new = &(*new)->next;
12677 num_music_noconf++;
12680 closeDirectory(dir);
12682 for (i = 0; i < num_sounds; i++)
12684 sound = getSoundListEntry(i);
12686 if (sound->filename == NULL)
12689 if (strEqual(sound->filename, UNDEFINED_FILENAME))
12692 // a configured file may be not recognized as sound
12693 if (!FileIsSound(sound->filename))
12696 if (!sound_info_listed(music_file_info, sound->filename))
12698 *new = get_sound_file_info(sound->filename, i);
12700 new = &(*new)->next;
12705 static void add_helpanim_entry(int element, int action, int direction,
12706 int delay, int *num_list_entries)
12708 struct HelpAnimInfo *new_list_entry;
12709 (*num_list_entries)++;
12712 checked_realloc(helpanim_info,
12713 *num_list_entries * sizeof(struct HelpAnimInfo));
12714 new_list_entry = &helpanim_info[*num_list_entries - 1];
12716 new_list_entry->element = element;
12717 new_list_entry->action = action;
12718 new_list_entry->direction = direction;
12719 new_list_entry->delay = delay;
12722 static void print_unknown_token(char *filename, char *token, int token_nr)
12727 Warn("unknown token(s) found in config file:");
12728 Warn("- config file: '%s'", filename);
12731 Warn("- token: '%s'", token);
12734 static void print_unknown_token_end(int token_nr)
12740 void LoadHelpAnimInfo(void)
12742 char *filename = getHelpAnimFilename();
12743 SetupFileList *setup_file_list = NULL, *list;
12744 SetupFileHash *element_hash, *action_hash, *direction_hash;
12745 int num_list_entries = 0;
12746 int num_unknown_tokens = 0;
12749 if (fileExists(filename))
12750 setup_file_list = loadSetupFileList(filename);
12752 if (setup_file_list == NULL)
12754 // use reliable default values from static configuration
12755 SetupFileList *insert_ptr;
12757 insert_ptr = setup_file_list =
12758 newSetupFileList(helpanim_config[0].token,
12759 helpanim_config[0].value);
12761 for (i = 1; helpanim_config[i].token; i++)
12762 insert_ptr = addListEntry(insert_ptr,
12763 helpanim_config[i].token,
12764 helpanim_config[i].value);
12767 element_hash = newSetupFileHash();
12768 action_hash = newSetupFileHash();
12769 direction_hash = newSetupFileHash();
12771 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
12772 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
12774 for (i = 0; i < NUM_ACTIONS; i++)
12775 setHashEntry(action_hash, element_action_info[i].suffix,
12776 i_to_a(element_action_info[i].value));
12778 // do not store direction index (bit) here, but direction value!
12779 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
12780 setHashEntry(direction_hash, element_direction_info[i].suffix,
12781 i_to_a(1 << element_direction_info[i].value));
12783 for (list = setup_file_list; list != NULL; list = list->next)
12785 char *element_token, *action_token, *direction_token;
12786 char *element_value, *action_value, *direction_value;
12787 int delay = atoi(list->value);
12789 if (strEqual(list->token, "end"))
12791 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
12796 /* first try to break element into element/action/direction parts;
12797 if this does not work, also accept combined "element[.act][.dir]"
12798 elements (like "dynamite.active"), which are unique elements */
12800 if (strchr(list->token, '.') == NULL) // token contains no '.'
12802 element_value = getHashEntry(element_hash, list->token);
12803 if (element_value != NULL) // element found
12804 add_helpanim_entry(atoi(element_value), -1, -1, delay,
12805 &num_list_entries);
12808 // no further suffixes found -- this is not an element
12809 print_unknown_token(filename, list->token, num_unknown_tokens++);
12815 // token has format "<prefix>.<something>"
12817 action_token = strchr(list->token, '.'); // suffix may be action ...
12818 direction_token = action_token; // ... or direction
12820 element_token = getStringCopy(list->token);
12821 *strchr(element_token, '.') = '\0';
12823 element_value = getHashEntry(element_hash, element_token);
12825 if (element_value == NULL) // this is no element
12827 element_value = getHashEntry(element_hash, list->token);
12828 if (element_value != NULL) // combined element found
12829 add_helpanim_entry(atoi(element_value), -1, -1, delay,
12830 &num_list_entries);
12832 print_unknown_token(filename, list->token, num_unknown_tokens++);
12834 free(element_token);
12839 action_value = getHashEntry(action_hash, action_token);
12841 if (action_value != NULL) // action found
12843 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
12844 &num_list_entries);
12846 free(element_token);
12851 direction_value = getHashEntry(direction_hash, direction_token);
12853 if (direction_value != NULL) // direction found
12855 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
12856 &num_list_entries);
12858 free(element_token);
12863 if (strchr(action_token + 1, '.') == NULL)
12865 // no further suffixes found -- this is not an action nor direction
12867 element_value = getHashEntry(element_hash, list->token);
12868 if (element_value != NULL) // combined element found
12869 add_helpanim_entry(atoi(element_value), -1, -1, delay,
12870 &num_list_entries);
12872 print_unknown_token(filename, list->token, num_unknown_tokens++);
12874 free(element_token);
12879 // token has format "<prefix>.<suffix>.<something>"
12881 direction_token = strchr(action_token + 1, '.');
12883 action_token = getStringCopy(action_token);
12884 *strchr(action_token + 1, '.') = '\0';
12886 action_value = getHashEntry(action_hash, action_token);
12888 if (action_value == NULL) // this is no action
12890 element_value = getHashEntry(element_hash, list->token);
12891 if (element_value != NULL) // combined element found
12892 add_helpanim_entry(atoi(element_value), -1, -1, delay,
12893 &num_list_entries);
12895 print_unknown_token(filename, list->token, num_unknown_tokens++);
12897 free(element_token);
12898 free(action_token);
12903 direction_value = getHashEntry(direction_hash, direction_token);
12905 if (direction_value != NULL) // direction found
12907 add_helpanim_entry(atoi(element_value), atoi(action_value),
12908 atoi(direction_value), delay, &num_list_entries);
12910 free(element_token);
12911 free(action_token);
12916 // this is no direction
12918 element_value = getHashEntry(element_hash, list->token);
12919 if (element_value != NULL) // combined element found
12920 add_helpanim_entry(atoi(element_value), -1, -1, delay,
12921 &num_list_entries);
12923 print_unknown_token(filename, list->token, num_unknown_tokens++);
12925 free(element_token);
12926 free(action_token);
12929 print_unknown_token_end(num_unknown_tokens);
12931 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
12932 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
12934 freeSetupFileList(setup_file_list);
12935 freeSetupFileHash(element_hash);
12936 freeSetupFileHash(action_hash);
12937 freeSetupFileHash(direction_hash);
12940 for (i = 0; i < num_list_entries; i++)
12941 Debug("files:LoadHelpAnimInfo", "'%s': %d, %d, %d => %d",
12942 EL_NAME(helpanim_info[i].element),
12943 helpanim_info[i].element,
12944 helpanim_info[i].action,
12945 helpanim_info[i].direction,
12946 helpanim_info[i].delay);
12950 void LoadHelpTextInfo(void)
12952 char *filename = getHelpTextFilename();
12955 if (helptext_info != NULL)
12957 freeSetupFileHash(helptext_info);
12958 helptext_info = NULL;
12961 if (fileExists(filename))
12962 helptext_info = loadSetupFileHash(filename);
12964 if (helptext_info == NULL)
12966 // use reliable default values from static configuration
12967 helptext_info = newSetupFileHash();
12969 for (i = 0; helptext_config[i].token; i++)
12970 setHashEntry(helptext_info,
12971 helptext_config[i].token,
12972 helptext_config[i].value);
12976 BEGIN_HASH_ITERATION(helptext_info, itr)
12978 Debug("files:LoadHelpTextInfo", "'%s' => '%s'",
12979 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
12981 END_HASH_ITERATION(hash, itr)
12986 // ----------------------------------------------------------------------------
12988 // ----------------------------------------------------------------------------
12990 #define MAX_NUM_CONVERT_LEVELS 1000
12992 void ConvertLevels(void)
12994 static LevelDirTree *convert_leveldir = NULL;
12995 static int convert_level_nr = -1;
12996 static int num_levels_handled = 0;
12997 static int num_levels_converted = 0;
12998 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
13001 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
13002 global.convert_leveldir);
13004 if (convert_leveldir == NULL)
13005 Fail("no such level identifier: '%s'", global.convert_leveldir);
13007 leveldir_current = convert_leveldir;
13009 if (global.convert_level_nr != -1)
13011 convert_leveldir->first_level = global.convert_level_nr;
13012 convert_leveldir->last_level = global.convert_level_nr;
13015 convert_level_nr = convert_leveldir->first_level;
13017 PrintLine("=", 79);
13018 Print("Converting levels\n");
13019 PrintLine("-", 79);
13020 Print("Level series identifier: '%s'\n", convert_leveldir->identifier);
13021 Print("Level series name: '%s'\n", convert_leveldir->name);
13022 Print("Level series author: '%s'\n", convert_leveldir->author);
13023 Print("Number of levels: %d\n", convert_leveldir->levels);
13024 PrintLine("=", 79);
13027 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
13028 levels_failed[i] = FALSE;
13030 while (convert_level_nr <= convert_leveldir->last_level)
13032 char *level_filename;
13035 level_nr = convert_level_nr++;
13037 Print("Level %03d: ", level_nr);
13039 LoadLevel(level_nr);
13040 if (level.no_level_file || level.no_valid_file)
13042 Print("(no level)\n");
13046 Print("converting level ... ");
13048 level_filename = getDefaultLevelFilename(level_nr);
13049 new_level = !fileExists(level_filename);
13053 SaveLevel(level_nr);
13055 num_levels_converted++;
13057 Print("converted.\n");
13061 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
13062 levels_failed[level_nr] = TRUE;
13064 Print("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
13067 num_levels_handled++;
13071 PrintLine("=", 79);
13072 Print("Number of levels handled: %d\n", num_levels_handled);
13073 Print("Number of levels converted: %d (%d%%)\n", num_levels_converted,
13074 (num_levels_handled ?
13075 num_levels_converted * 100 / num_levels_handled : 0));
13076 PrintLine("-", 79);
13077 Print("Summary (for automatic parsing by scripts):\n");
13078 Print("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
13079 convert_leveldir->identifier, num_levels_converted,
13080 num_levels_handled,
13081 (num_levels_handled ?
13082 num_levels_converted * 100 / num_levels_handled : 0));
13084 if (num_levels_handled != num_levels_converted)
13086 Print(", FAILED:");
13087 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
13088 if (levels_failed[i])
13093 PrintLine("=", 79);
13095 CloseAllAndExit(0);
13099 // ----------------------------------------------------------------------------
13100 // create and save images for use in level sketches (raw BMP format)
13101 // ----------------------------------------------------------------------------
13103 void CreateLevelSketchImages(void)
13109 InitElementPropertiesGfxElement();
13111 bitmap1 = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
13112 bitmap2 = CreateBitmap(MINI_TILEX, MINI_TILEY, DEFAULT_DEPTH);
13114 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
13116 int element = getMappedElement(i);
13117 char basename1[16];
13118 char basename2[16];
13122 sprintf(basename1, "%04d.bmp", i);
13123 sprintf(basename2, "%04ds.bmp", i);
13125 filename1 = getPath2(global.create_sketch_images_dir, basename1);
13126 filename2 = getPath2(global.create_sketch_images_dir, basename2);
13128 DrawSizedElement(0, 0, element, TILESIZE);
13129 BlitBitmap(drawto, bitmap1, SX, SY, TILEX, TILEY, 0, 0);
13131 if (SDL_SaveBMP(bitmap1->surface, filename1) != 0)
13132 Fail("cannot save level sketch image file '%s'", filename1);
13134 DrawSizedElement(0, 0, element, MINI_TILESIZE);
13135 BlitBitmap(drawto, bitmap2, SX, SY, MINI_TILEX, MINI_TILEY, 0, 0);
13137 if (SDL_SaveBMP(bitmap2->surface, filename2) != 0)
13138 Fail("cannot save level sketch image file '%s'", filename2);
13143 // create corresponding SQL statements (for normal and small images)
13146 printf("insert into phpbb_words values (NULL, '`%03d', '<IMG class=\"levelsketch\" src=\"/I/%04d.png\"/>');\n", i, i);
13147 printf("insert into phpbb_words values (NULL, '¸%03d', '<IMG class=\"levelsketch\" src=\"/I/%04ds.png\"/>');\n", i, i);
13150 printf("insert into phpbb_words values (NULL, '`%04d', '<IMG class=\"levelsketch\" src=\"/I/%04d.png\"/>');\n", i, i);
13151 printf("insert into phpbb_words values (NULL, '¸%04d', '<IMG class=\"levelsketch\" src=\"/I/%04ds.png\"/>');\n", i, i);
13153 // optional: create content for forum level sketch demonstration post
13155 fprintf(stderr, "%03d `%03d%c", i, i, (i % 10 < 9 ? ' ' : '\n'));
13158 FreeBitmap(bitmap1);
13159 FreeBitmap(bitmap2);
13162 fprintf(stderr, "\n");
13164 Info("%d normal and small images created", NUM_FILE_ELEMENTS);
13166 CloseAllAndExit(0);
13170 // ----------------------------------------------------------------------------
13171 // create and save images for element collecting animations (raw BMP format)
13172 // ----------------------------------------------------------------------------
13174 static boolean createCollectImage(int element)
13176 return (IS_COLLECTIBLE(element) && !IS_SP_ELEMENT(element));
13179 void CreateCollectElementImages(void)
13183 int anim_frames = num_steps - 1;
13184 int tile_size = TILESIZE;
13185 int anim_width = tile_size * anim_frames;
13186 int anim_height = tile_size;
13187 int num_collect_images = 0;
13188 int pos_collect_images = 0;
13190 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
13191 if (createCollectImage(i))
13192 num_collect_images++;
13194 Info("Creating %d element collecting animation images ...",
13195 num_collect_images);
13197 int dst_width = anim_width * 2;
13198 int dst_height = anim_height * num_collect_images / 2;
13199 Bitmap *dst_bitmap = CreateBitmap(dst_width, dst_height, DEFAULT_DEPTH);
13200 char *basename = "RocksCollect.bmp";
13201 char *filename = getPath2(global.create_collect_images_dir, basename);
13203 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
13205 if (!createCollectImage(i))
13208 int dst_x = (pos_collect_images / (num_collect_images / 2)) * anim_width;
13209 int dst_y = (pos_collect_images % (num_collect_images / 2)) * anim_height;
13210 int graphic = el2img(i);
13211 char *token_name = element_info[i].token_name;
13212 Bitmap *tmp_bitmap = CreateBitmap(tile_size, tile_size, DEFAULT_DEPTH);
13213 Bitmap *src_bitmap;
13216 Info("- creating collecting image for '%s' ...", token_name);
13218 getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
13220 BlitBitmap(src_bitmap, tmp_bitmap, src_x, src_y,
13221 tile_size, tile_size, 0, 0);
13223 tmp_bitmap->surface_masked = tmp_bitmap->surface;
13225 for (j = 0; j < anim_frames; j++)
13227 int frame_size_final = tile_size * (anim_frames - j) / num_steps;
13228 int frame_size = frame_size_final * num_steps;
13229 int offset = (tile_size - frame_size_final) / 2;
13230 Bitmap *frame_bitmap = ZoomBitmap(tmp_bitmap, frame_size, frame_size);
13232 while (frame_size > frame_size_final)
13236 Bitmap *half_bitmap = ZoomBitmap(frame_bitmap, frame_size, frame_size);
13238 FreeBitmap(frame_bitmap);
13240 frame_bitmap = half_bitmap;
13243 BlitBitmap(frame_bitmap, dst_bitmap, 0, 0,
13244 frame_size_final, frame_size_final,
13245 dst_x + j * tile_size + offset, dst_y + offset);
13247 FreeBitmap(frame_bitmap);
13250 tmp_bitmap->surface_masked = NULL;
13252 FreeBitmap(tmp_bitmap);
13254 pos_collect_images++;
13257 if (SDL_SaveBMP(dst_bitmap->surface, filename) != 0)
13258 Fail("cannot save element collecting image file '%s'", filename);
13260 FreeBitmap(dst_bitmap);
13264 CloseAllAndExit(0);
13268 // ----------------------------------------------------------------------------
13269 // create and save images for custom and group elements (raw BMP format)
13270 // ----------------------------------------------------------------------------
13272 void CreateCustomElementImages(char *directory)
13274 char *src_basename = "RocksCE-template.ilbm";
13275 char *dst_basename = "RocksCE.bmp";
13276 char *src_filename = getPath2(directory, src_basename);
13277 char *dst_filename = getPath2(directory, dst_basename);
13278 Bitmap *src_bitmap;
13280 int yoffset_ce = 0;
13281 int yoffset_ge = (TILEY * NUM_CUSTOM_ELEMENTS / 16);
13284 InitVideoDefaults();
13286 ReCreateBitmap(&backbuffer, video.width, video.height);
13288 src_bitmap = LoadImage(src_filename);
13290 bitmap = CreateBitmap(TILEX * 16 * 2,
13291 TILEY * (NUM_CUSTOM_ELEMENTS + NUM_GROUP_ELEMENTS) / 16,
13294 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
13301 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
13302 TILEX * x, TILEY * y + yoffset_ce);
13304 BlitBitmap(src_bitmap, bitmap, 0, TILEY,
13306 TILEX * x + TILEX * 16,
13307 TILEY * y + yoffset_ce);
13309 for (j = 2; j >= 0; j--)
13313 BlitBitmap(src_bitmap, bitmap,
13314 TILEX + c * 7, 0, 6, 10,
13315 TILEX * x + 6 + j * 7,
13316 TILEY * y + 11 + yoffset_ce);
13318 BlitBitmap(src_bitmap, bitmap,
13319 TILEX + c * 8, TILEY, 6, 10,
13320 TILEX * 16 + TILEX * x + 6 + j * 8,
13321 TILEY * y + 10 + yoffset_ce);
13327 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
13334 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
13335 TILEX * x, TILEY * y + yoffset_ge);
13337 BlitBitmap(src_bitmap, bitmap, 0, TILEY,
13339 TILEX * x + TILEX * 16,
13340 TILEY * y + yoffset_ge);
13342 for (j = 1; j >= 0; j--)
13346 BlitBitmap(src_bitmap, bitmap, TILEX + c * 10, 11, 10, 10,
13347 TILEX * x + 6 + j * 10,
13348 TILEY * y + 11 + yoffset_ge);
13350 BlitBitmap(src_bitmap, bitmap,
13351 TILEX + c * 8, TILEY + 12, 6, 10,
13352 TILEX * 16 + TILEX * x + 10 + j * 8,
13353 TILEY * y + 10 + yoffset_ge);
13359 if (SDL_SaveBMP(bitmap->surface, dst_filename) != 0)
13360 Fail("cannot save CE graphics file '%s'", dst_filename);
13362 FreeBitmap(bitmap);
13364 CloseAllAndExit(0);