1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include "libgame/libgame.h"
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
30 #define FILE_VERS_CHUNK_SIZE 8 /* size of file version chunk */
31 #define LEVEL_HEADER_SIZE 80 /* size of level file header */
32 #define LEVEL_HEADER_UNUSED 0 /* unused level header bytes */
33 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
34 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
35 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
36 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
37 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
38 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
39 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
40 #define TAPE_HEADER_SIZE 20 /* size of tape file header */
41 #define TAPE_HEADER_UNUSED 3 /* unused tape header bytes */
43 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
44 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
45 #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
47 /* file identifier strings */
48 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
49 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
50 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
52 /* values for "CONF" chunk */
53 #define CONF_MASK_1_BYTE 0x00
54 #define CONF_MASK_2_BYTE 0x40
55 #define CONF_MASK_4_BYTE 0x80
56 #define CONF_MASK_MULTI_BYTES 0xc0
58 #define CONF_MASK_BYTES 0xc0
59 #define CONF_MASK_TOKEN 0x3f
61 #define CONF_LAST_ENTRY (CONF_MASK_1_BYTE | 0)
63 #define CONF_VALUE_INTEGER_1 (CONF_MASK_1_BYTE | 1)
64 #define CONF_VALUE_INTEGER_2 (CONF_MASK_1_BYTE | 2)
65 #define CONF_VALUE_INTEGER_3 (CONF_MASK_1_BYTE | 3)
66 #define CONF_VALUE_INTEGER_4 (CONF_MASK_1_BYTE | 4)
67 #define CONF_VALUE_INTEGER_5 (CONF_MASK_1_BYTE | 5)
68 #define CONF_VALUE_INTEGER_6 (CONF_MASK_1_BYTE | 6)
69 #define CONF_VALUE_INTEGER_7 (CONF_MASK_1_BYTE | 7)
70 #define CONF_VALUE_INTEGER_8 (CONF_MASK_1_BYTE | 8)
71 #define CONF_VALUE_BOOLEAN_1 (CONF_MASK_1_BYTE | 9)
72 #define CONF_VALUE_BOOLEAN_2 (CONF_MASK_1_BYTE | 10)
73 #define CONF_VALUE_BOOLEAN_3 (CONF_MASK_1_BYTE | 11)
74 #define CONF_VALUE_BOOLEAN_4 (CONF_MASK_1_BYTE | 12)
75 #define CONF_VALUE_BOOLEAN_5 (CONF_MASK_1_BYTE | 13)
76 #define CONF_VALUE_BOOLEAN_6 (CONF_MASK_1_BYTE | 14)
77 #define CONF_VALUE_BOOLEAN_7 (CONF_MASK_1_BYTE | 15)
78 #define CONF_VALUE_BOOLEAN_8 (CONF_MASK_1_BYTE | 16)
80 #define CONF_VALUE_ELEMENT_1 (CONF_MASK_2_BYTE | 1)
81 #define CONF_VALUE_ELEMENT_2 (CONF_MASK_2_BYTE | 2)
82 #define CONF_VALUE_ELEMENT_3 (CONF_MASK_2_BYTE | 3)
83 #define CONF_VALUE_ELEMENT_4 (CONF_MASK_2_BYTE | 4)
84 #define CONF_VALUE_ELEMENT_5 (CONF_MASK_2_BYTE | 5)
85 #define CONF_VALUE_ELEMENT_6 (CONF_MASK_2_BYTE | 6)
86 #define CONF_VALUE_ELEMENT_7 (CONF_MASK_2_BYTE | 7)
87 #define CONF_VALUE_ELEMENT_8 (CONF_MASK_2_BYTE | 8)
89 #define CONF_VALUE_ELEMENTS (CONF_MASK_MULTI_BYTES | 1)
90 #define CONF_VALUE_CONTENTS (CONF_MASK_MULTI_BYTES | 2)
92 #define CONF_VALUE_INTEGER(x) ((x) >= CONF_VALUE_INTEGER_1 && \
93 (x) <= CONF_VALUE_INTEGER_8)
95 #define CONF_VALUE_BOOLEAN(x) ((x) >= CONF_VALUE_BOOLEAN_1 && \
96 (x) <= CONF_VALUE_BOOLEAN_8)
98 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
99 (x) == CONF_MASK_2_BYTE ? 2 : \
100 (x) == CONF_MASK_4_BYTE ? 4 : 0)
102 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
103 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
104 #define CONF_ELEMENT_NUM_BYTES (2)
106 #define CONF_ENTITY_NUM_BYTES(t) ((t) == CONF_VALUE_ELEMENTS ? \
107 CONF_ELEMENT_NUM_BYTES : \
108 (t) == CONF_VALUE_CONTENTS ? \
109 CONF_CONTENT_NUM_BYTES : 1)
111 #define CONF_ELEMENT_BYTE_POS(i) ((i) * CONF_ELEMENT_NUM_BYTES)
112 #define CONF_ELEMENTS_ELEMENT(b,i) ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \
113 (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
115 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
117 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * \
118 CONF_ELEMENT_NUM_BYTES)
119 #define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
120 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
122 static struct LevelInfo li;
126 int element; /* element for which data is to be stored */
127 int type; /* type of data to be stored */
130 void *value; /* variable that holds the data to be stored */
131 int default_value; /* initial default value for this variable */
134 void *num_entities; /* number of entities for multi-byte data */
135 int default_num_entities; /* default number of entities for this data */
136 int max_num_entities; /* maximal number of entities for this data */
139 /* ---------- 1-byte values ---------------------------------------------- */
142 EL_EMC_ANDROID, CONF_VALUE_INTEGER_1,
143 &li.android_move_time, 10
146 EL_EMC_ANDROID, CONF_VALUE_INTEGER_2,
147 &li.android_clone_time, 10
150 EL_EMC_LENSES, CONF_VALUE_INTEGER_1,
154 EL_EMC_LENSES, CONF_VALUE_INTEGER_2,
158 EL_EMC_MAGNIFIER, CONF_VALUE_INTEGER_1,
159 &li.magnify_score, 10
162 EL_EMC_MAGNIFIER, CONF_VALUE_INTEGER_2,
166 EL_ROBOT, CONF_VALUE_INTEGER_1,
170 EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_1,
171 &li.game_of_life[0], 2
174 EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_2,
175 &li.game_of_life[1], 3
178 EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_3,
179 &li.game_of_life[2], 3
182 EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_4,
183 &li.game_of_life[3], 3
186 EL_BIOMAZE, CONF_VALUE_INTEGER_1,
190 EL_BIOMAZE, CONF_VALUE_INTEGER_2,
194 EL_BIOMAZE, CONF_VALUE_INTEGER_3,
198 EL_BIOMAZE, CONF_VALUE_INTEGER_4,
202 EL_BALLOON, CONF_VALUE_INTEGER_1,
203 &li.wind_direction_initial, MV_NONE
206 EL_TIMEGATE_SWITCH, CONF_VALUE_INTEGER_1,
207 &li.time_timegate, 10
210 EL_LIGHT_SWITCH_ACTIVE, CONF_VALUE_INTEGER_1,
214 EL_SHIELD_NORMAL, CONF_VALUE_INTEGER_1,
215 &li.shield_normal_time, 10
218 EL_SHIELD_DEADLY, CONF_VALUE_INTEGER_1,
219 &li.shield_deadly_time, 10
222 EL_EXTRA_TIME, CONF_VALUE_INTEGER_1,
226 EL_EXTRA_TIME, CONF_VALUE_INTEGER_2,
227 &li.extra_time_score, 10
230 EL_TIME_ORB_FULL, CONF_VALUE_INTEGER_1,
231 &li.time_orb_time, 10
234 EL_TIME_ORB_FULL, CONF_VALUE_BOOLEAN_1,
235 &li.use_time_orb_bug, FALSE
238 EL_PLAYER_1, CONF_VALUE_BOOLEAN_1,
239 &li.block_snap_field, TRUE
242 EL_PLAYER_1, CONF_VALUE_BOOLEAN_2,
243 &li.use_start_element[0], FALSE
246 EL_PLAYER_2, CONF_VALUE_BOOLEAN_2,
247 &li.use_start_element[1], FALSE
250 EL_PLAYER_3, CONF_VALUE_BOOLEAN_2,
251 &li.use_start_element[2], FALSE
254 EL_PLAYER_4, CONF_VALUE_BOOLEAN_2,
255 &li.use_start_element[3], FALSE
258 EL_PLAYER_1, CONF_VALUE_BOOLEAN_3,
259 &li.use_artwork_element[0], FALSE
262 EL_PLAYER_2, CONF_VALUE_BOOLEAN_3,
263 &li.use_artwork_element[1], FALSE
266 EL_PLAYER_3, CONF_VALUE_BOOLEAN_3,
267 &li.use_artwork_element[2], FALSE
270 EL_PLAYER_4, CONF_VALUE_BOOLEAN_3,
271 &li.use_artwork_element[3], FALSE
274 EL_PLAYER_1, CONF_VALUE_BOOLEAN_4,
275 &li.use_explosion_element[0], FALSE
278 EL_PLAYER_2, CONF_VALUE_BOOLEAN_4,
279 &li.use_explosion_element[1], FALSE
282 EL_PLAYER_3, CONF_VALUE_BOOLEAN_4,
283 &li.use_explosion_element[2], FALSE
286 EL_PLAYER_4, CONF_VALUE_BOOLEAN_4,
287 &li.use_explosion_element[3], FALSE
290 EL_EMC_MAGIC_BALL, CONF_VALUE_INTEGER_1,
294 EL_EMC_MAGIC_BALL, CONF_VALUE_BOOLEAN_1,
295 &li.ball_random, FALSE
298 EL_EMC_MAGIC_BALL, CONF_VALUE_BOOLEAN_2,
299 &li.ball_state_initial, FALSE
302 /* ---------- 2-byte values ---------------------------------------------- */
305 EL_PLAYER_1, CONF_VALUE_ELEMENT_1,
306 &li.start_element[0], EL_PLAYER_1
309 EL_PLAYER_2, CONF_VALUE_ELEMENT_1,
310 &li.start_element[1], EL_PLAYER_2
313 EL_PLAYER_3, CONF_VALUE_ELEMENT_1,
314 &li.start_element[2], EL_PLAYER_3
317 EL_PLAYER_4, CONF_VALUE_ELEMENT_1,
318 &li.start_element[3], EL_PLAYER_4
321 EL_PLAYER_1, CONF_VALUE_ELEMENT_2,
322 &li.artwork_element[0], EL_PLAYER_1
325 EL_PLAYER_2, CONF_VALUE_ELEMENT_2,
326 &li.artwork_element[1], EL_PLAYER_2
329 EL_PLAYER_3, CONF_VALUE_ELEMENT_2,
330 &li.artwork_element[2], EL_PLAYER_3
333 EL_PLAYER_4, CONF_VALUE_ELEMENT_2,
334 &li.artwork_element[3], EL_PLAYER_4
337 EL_PLAYER_1, CONF_VALUE_ELEMENT_3,
338 &li.explosion_element[0], EL_PLAYER_1
341 EL_PLAYER_2, CONF_VALUE_ELEMENT_3,
342 &li.explosion_element[1], EL_PLAYER_2
345 EL_PLAYER_3, CONF_VALUE_ELEMENT_3,
346 &li.explosion_element[2], EL_PLAYER_3
349 EL_PLAYER_4, CONF_VALUE_ELEMENT_3,
350 &li.explosion_element[3], EL_PLAYER_4
353 /* ---------- multi-byte values ------------------------------------------ */
356 EL_EMC_MAGIC_BALL, CONF_VALUE_CONTENTS,
357 &li.ball_content, EL_EMPTY,
358 &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
361 EL_EMC_ANDROID, CONF_VALUE_ELEMENTS,
362 &li.android_clone_element[0], EL_EMPTY,
363 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS
379 { LEVEL_FILE_TYPE_RND, "RND" },
380 { LEVEL_FILE_TYPE_BD, "BD" },
381 { LEVEL_FILE_TYPE_EM, "EM" },
382 { LEVEL_FILE_TYPE_SP, "SP" },
383 { LEVEL_FILE_TYPE_DX, "DX" },
384 { LEVEL_FILE_TYPE_SB, "SB" },
385 { LEVEL_FILE_TYPE_DC, "DC" },
390 /* ========================================================================= */
391 /* level file functions */
392 /* ========================================================================= */
394 static void setLevelInfoToDefaultsFromConfigList(struct LevelInfo *level)
398 li = *level; /* copy level information into temporary buffer */
400 for (i = 0; element_conf[i].element != -1; i++)
402 int default_value = element_conf[i].default_value;
403 int type = element_conf[i].type;
404 int bytes = type & CONF_MASK_BYTES;
406 if (bytes == CONF_MASK_MULTI_BYTES)
408 int default_num_entities = element_conf[i].default_num_entities;
409 int max_num_entities = element_conf[i].max_num_entities;
411 *(int *)(element_conf[i].num_entities) = default_num_entities;
413 if (type == CONF_VALUE_ELEMENTS)
415 int *element_array = (int *)(element_conf[i].value);
418 for (j = 0; j < max_num_entities; j++)
419 element_array[j] = default_value;
421 else if (type == CONF_VALUE_CONTENTS)
423 struct Content *content = (struct Content *)(element_conf[i].value);
426 for (c = 0; c < max_num_entities; c++)
427 for (y = 0; y < 3; y++)
428 for (x = 0; x < 3; x++)
429 content[c].e[x][y] = default_value;
432 else /* constant size configuration data (1, 2 or 4 bytes) */
434 if (CONF_VALUE_BOOLEAN(type))
435 *(boolean *)(element_conf[i].value) = default_value;
437 *(int *) (element_conf[i].value) = default_value;
441 *level = li; /* copy temporary buffer back to level information */
444 void setElementChangePages(struct ElementInfo *ei, int change_pages)
446 int change_page_size = sizeof(struct ElementChangeInfo);
448 ei->num_change_pages = MAX(1, change_pages);
451 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
453 if (ei->current_change_page >= ei->num_change_pages)
454 ei->current_change_page = ei->num_change_pages - 1;
456 ei->change = &ei->change_page[ei->current_change_page];
459 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
463 change->can_change = FALSE;
465 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
466 change->has_event[i] = FALSE;
468 change->trigger_player = CH_PLAYER_ANY;
469 change->trigger_side = CH_SIDE_ANY;
470 change->trigger_page = CH_PAGE_ANY;
472 change->target_element = EL_EMPTY_SPACE;
474 change->delay_fixed = 0;
475 change->delay_random = 0;
476 change->delay_frames = FRAMES_PER_SECOND;
478 change->trigger_element = EL_EMPTY_SPACE;
480 change->explode = FALSE;
481 change->use_target_content = FALSE;
482 change->only_if_complete = FALSE;
483 change->use_random_replace = FALSE;
484 change->random_percentage = 100;
485 change->replace_when = CP_WHEN_EMPTY;
487 change->has_action = FALSE;
488 change->action_type = CA_NO_ACTION;
489 change->action_mode = CA_MODE_UNDEFINED;
490 change->action_arg = CA_ARG_UNDEFINED;
492 for (x = 0; x < 3; x++)
493 for (y = 0; y < 3; y++)
494 change->target_content.e[x][y] = EL_EMPTY_SPACE;
496 change->direct_action = 0;
497 change->other_action = 0;
499 change->pre_change_function = NULL;
500 change->change_function = NULL;
501 change->post_change_function = NULL;
504 static void setLevelInfoToDefaults(struct LevelInfo *level)
506 static boolean clipboard_elements_initialized = FALSE;
510 InitElementPropertiesStatic();
513 setLevelInfoToDefaultsFromConfigList(level);
514 setLevelInfoToDefaults_EM();
516 level->native_em_level = &native_em_level;
518 level->game_engine_type = GAME_ENGINE_TYPE_RND;
520 level->file_version = FILE_VERSION_ACTUAL;
521 level->game_version = GAME_VERSION_ACTUAL;
523 level->encoding_16bit_field = FALSE; /* default: only 8-bit elements */
524 level->encoding_16bit_yamyam = FALSE; /* default: only 8-bit elements */
525 level->encoding_16bit_amoeba = FALSE; /* default: only 8-bit elements */
527 level->fieldx = STD_LEV_FIELDX;
528 level->fieldy = STD_LEV_FIELDY;
530 for (x = 0; x < MAX_LEV_FIELDX; x++)
531 for (y = 0; y < MAX_LEV_FIELDY; y++)
532 level->field[x][y] = EL_SAND;
535 level->gems_needed = 0;
537 level->amoeba_speed = 10;
539 level->time_magic_wall = 10;
540 level->time_wheel = 10;
542 level->time_light = 10;
543 level->time_timegate = 10;
546 level->amoeba_content = EL_DIAMOND;
548 level->game_of_life[0] = 2;
549 level->game_of_life[1] = 3;
550 level->game_of_life[2] = 3;
551 level->game_of_life[3] = 3;
553 level->biomaze[0] = 2;
554 level->biomaze[1] = 3;
555 level->biomaze[2] = 3;
556 level->biomaze[3] = 3;
558 level->double_speed = FALSE;
559 level->initial_gravity = FALSE;
560 level->em_slippery_gems = FALSE;
561 level->instant_relocation = FALSE;
562 level->can_pass_to_walkable = FALSE;
563 level->grow_into_diggable = TRUE;
565 level->block_snap_field = TRUE;
567 level->block_last_field = FALSE; /* EM does not block by default */
568 level->sp_block_last_field = TRUE; /* SP blocks the last field */
570 level->can_move_into_acid_bits = ~0; /* everything can move into acid */
571 level->dont_collide_with_bits = ~0; /* always deadly when colliding */
573 level->use_spring_bug = FALSE;
574 level->use_time_orb_bug = FALSE;
576 level->use_step_counter = FALSE;
578 /* values for the new EMC elements */
580 level->android_move_time = 10;
581 level->android_clone_time = 10;
582 level->ball_time = 10;
583 level->lenses_score = 10;
584 level->lenses_time = 10;
585 level->magnify_score = 10;
586 level->magnify_time = 10;
587 level->slurp_score = 10;
588 level->wind_direction_initial = MV_NONE;
589 level->ball_random = FALSE;
590 level->ball_state_initial = FALSE;
591 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
592 for (x = 0; x < 3; x++)
593 for (y = 0; y < 3; y++)
594 level->ball_content[i].e[x][y] = EL_EMPTY;
597 for (i = 0; i < 16; i++)
598 level->android_array[i] = FALSE;
601 level->use_custom_template = FALSE;
603 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
604 level->name[i] = '\0';
605 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
606 level->author[i] = '\0';
608 strcpy(level->name, NAMELESS_LEVEL_NAME);
609 strcpy(level->author, ANONYMOUS_NAME);
611 for (i = 0; i < 4; i++)
613 level->envelope_text[i][0] = '\0';
614 level->envelope_xsize[i] = MAX_ENVELOPE_XSIZE;
615 level->envelope_ysize[i] = MAX_ENVELOPE_YSIZE;
618 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
619 level->score[i] = (i == SC_TIME_BONUS ? 1 : 10);
621 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
622 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
623 for (x = 0; x < 3; x++)
624 for (y = 0; y < 3; y++)
625 level->yamyam_content[i].e[x][y] =
626 (i < STD_ELEMENT_CONTENTS ? EL_ROCK : EL_EMPTY);
628 level->field[0][0] = EL_PLAYER_1;
629 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
631 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
634 struct ElementInfo *ei = &element_info[element];
636 /* never initialize clipboard elements after the very first time */
637 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
640 setElementChangePages(ei, 1);
641 setElementChangeInfoToDefaults(ei->change);
643 if (IS_CUSTOM_ELEMENT(element) ||
644 IS_GROUP_ELEMENT(element) ||
645 IS_INTERNAL_ELEMENT(element))
647 for (j = 0; j < MAX_ELEMENT_NAME_LEN + 1; j++)
648 ei->description[j] = '\0';
650 if (ei->custom_description != NULL)
651 strncpy(ei->description, ei->custom_description,MAX_ELEMENT_NAME_LEN);
653 strcpy(ei->description, ei->editor_description);
655 ei->use_gfx_element = FALSE;
656 ei->gfx_element = EL_EMPTY_SPACE;
658 ei->modified_settings = FALSE;
661 if (IS_CUSTOM_ELEMENT(element) ||
662 IS_INTERNAL_ELEMENT(element))
664 ei->access_direction = MV_ALL_DIRECTIONS;
666 ei->collect_score_initial = 10; /* special default */
667 ei->collect_count_initial = 1; /* special default */
669 ei->ce_value_fixed_initial = 0;
670 ei->ce_value_random_initial = 0;
671 ei->use_last_ce_value = FALSE;
673 ei->push_delay_fixed = -1; /* initialize later */
674 ei->push_delay_random = -1; /* initialize later */
675 ei->drop_delay_fixed = 0;
676 ei->drop_delay_random = 0;
677 ei->move_delay_fixed = 0;
678 ei->move_delay_random = 0;
680 ei->move_pattern = MV_ALL_DIRECTIONS;
681 ei->move_direction_initial = MV_START_AUTOMATIC;
682 ei->move_stepsize = TILEX / 8;
684 ei->move_enter_element = EL_EMPTY_SPACE;
685 ei->move_leave_element = EL_EMPTY_SPACE;
686 ei->move_leave_type = LEAVE_TYPE_UNLIMITED;
688 ei->slippery_type = SLIPPERY_ANY_RANDOM;
690 ei->explosion_type = EXPLODES_3X3;
691 ei->explosion_delay = 16;
692 ei->ignition_delay = 8;
694 for (x = 0; x < 3; x++)
695 for (y = 0; y < 3; y++)
696 ei->content.e[x][y] = EL_EMPTY_SPACE;
699 ei->access_layer = 0;
700 ei->access_protected = 0;
701 ei->walk_to_action = 0;
702 ei->smash_targets = 0;
705 ei->can_explode_by_fire = FALSE;
706 ei->can_explode_smashed = FALSE;
707 ei->can_explode_impact = FALSE;
709 ei->current_change_page = 0;
712 /* !!! now done in InitElementPropertiesStatic() (see above) !!! */
713 /* !!! (else properties set there will be overwritten here) !!! */
714 /* start with no properties at all */
715 for (j = 0; j < NUM_EP_BITFIELDS; j++)
716 Properties[element][j] = EP_BITMASK_DEFAULT;
719 /* now set default properties */
720 SET_PROPERTY(element, EP_CAN_MOVE_INTO_ACID, TRUE);
723 if (IS_GROUP_ELEMENT(element) ||
724 IS_INTERNAL_ELEMENT(element))
726 struct ElementGroupInfo *group;
728 /* initialize memory for list of elements in group */
729 if (ei->group == NULL)
730 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
734 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
735 group->element[j] = EL_EMPTY_SPACE;
737 /* default: only one element in group */
738 group->num_elements = 1;
740 group->choice_mode = ANIM_RANDOM;
744 clipboard_elements_initialized = TRUE;
746 BorderElement = EL_STEELWALL;
748 level->no_valid_file = FALSE;
750 level->changed = FALSE;
752 if (leveldir_current == NULL) /* only when dumping level */
755 /* try to determine better author name than 'anonymous' */
756 if (strcmp(leveldir_current->author, ANONYMOUS_NAME) != 0)
758 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
759 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
763 switch (LEVELCLASS(leveldir_current))
765 case LEVELCLASS_TUTORIAL:
766 strcpy(level->author, PROGRAM_AUTHOR_STRING);
769 case LEVELCLASS_CONTRIB:
770 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
771 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
774 case LEVELCLASS_PRIVATE:
775 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
776 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
780 /* keep default value */
786 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
788 level_file_info->nr = 0;
789 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
790 level_file_info->packed = FALSE;
791 level_file_info->basename = NULL;
792 level_file_info->filename = NULL;
795 static void ActivateLevelTemplate()
797 /* Currently there is no special action needed to activate the template
798 data, because 'element_info' and 'Properties' overwrite the original
799 level data, while all other variables do not change. */
802 static char *getLevelFilenameFromBasename(char *basename)
804 static char *filename = NULL;
806 checked_free(filename);
808 filename = getPath2(getCurrentLevelDir(), basename);
813 static int getFileTypeFromBasename(char *basename)
815 static char *filename = NULL;
816 struct stat file_status;
818 /* ---------- try to determine file type from filename ---------- */
820 /* check for typical filename of a Supaplex level package file */
821 if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
822 strncmp(basename, "LEVELS.D", 8) == 0))
823 return LEVEL_FILE_TYPE_SP;
825 /* ---------- try to determine file type from filesize ---------- */
827 checked_free(filename);
828 filename = getPath2(getCurrentLevelDir(), basename);
830 if (stat(filename, &file_status) == 0)
832 /* check for typical filesize of a Supaplex level package file */
833 if (file_status.st_size == 170496)
834 return LEVEL_FILE_TYPE_SP;
837 return LEVEL_FILE_TYPE_UNKNOWN;
840 static char *getSingleLevelBasename(int nr)
842 static char basename[MAX_FILENAME_LEN];
845 sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
847 sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
852 static char *getPackedLevelBasename(int type)
854 static char basename[MAX_FILENAME_LEN];
855 char *directory = getCurrentLevelDir();
857 struct dirent *dir_entry;
859 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
861 if ((dir = opendir(directory)) == NULL)
863 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
868 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
870 char *entry_basename = dir_entry->d_name;
871 int entry_type = getFileTypeFromBasename(entry_basename);
873 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
875 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
878 strcpy(basename, entry_basename);
890 static char *getSingleLevelFilename(int nr)
892 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
896 static char *getPackedLevelFilename(int type)
898 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
902 char *getDefaultLevelFilename(int nr)
904 return getSingleLevelFilename(nr);
908 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
913 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
914 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
918 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
919 int type, char *format, ...)
921 static char basename[MAX_FILENAME_LEN];
924 va_start(ap, format);
925 vsprintf(basename, format, ap);
930 lfi->basename = basename;
931 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
934 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
939 lfi->basename = getPackedLevelBasename(lfi->type);
940 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
943 static int getFiletypeFromID(char *filetype_id)
945 char *filetype_id_lower;
946 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
949 if (filetype_id == NULL)
950 return LEVEL_FILE_TYPE_UNKNOWN;
952 filetype_id_lower = getStringToLower(filetype_id);
954 for (i = 0; filetype_id_list[i].id != NULL; i++)
956 char *id_lower = getStringToLower(filetype_id_list[i].id);
958 if (strcmp(filetype_id_lower, id_lower) == 0)
959 filetype = filetype_id_list[i].filetype;
963 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
967 free(filetype_id_lower);
972 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
976 /* special case: level number is negative => check for level template file */
979 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
980 "template.%s", LEVELFILE_EXTENSION);
982 /* no fallback if template file not existing */
986 /* special case: check for file name/pattern specified in "levelinfo.conf" */
987 if (leveldir_current->level_filename != NULL)
989 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
991 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
992 leveldir_current->level_filename, nr);
993 if (fileExists(lfi->filename))
997 /* check for native Rocks'n'Diamonds level file */
998 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
999 "%03d.%s", nr, LEVELFILE_EXTENSION);
1000 if (fileExists(lfi->filename))
1003 /* check for Emerald Mine level file (V1) */
1004 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
1005 'a' + (nr / 10) % 26, '0' + nr % 10);
1006 if (fileExists(lfi->filename))
1008 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
1009 'A' + (nr / 10) % 26, '0' + nr % 10);
1010 if (fileExists(lfi->filename))
1013 /* check for Emerald Mine level file (V2 to V5) */
1014 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
1015 if (fileExists(lfi->filename))
1018 /* check for Emerald Mine level file (V6 / single mode) */
1019 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
1020 if (fileExists(lfi->filename))
1022 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
1023 if (fileExists(lfi->filename))
1026 /* check for Emerald Mine level file (V6 / teamwork mode) */
1027 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
1028 if (fileExists(lfi->filename))
1030 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
1031 if (fileExists(lfi->filename))
1034 /* check for various packed level file formats */
1035 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
1036 if (fileExists(lfi->filename))
1039 /* no known level file found -- use default values (and fail later) */
1040 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
1041 "%03d.%s", nr, LEVELFILE_EXTENSION);
1044 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
1046 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
1047 lfi->type = getFileTypeFromBasename(lfi->basename);
1050 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
1052 /* always start with reliable default values */
1053 setFileInfoToDefaults(level_file_info);
1055 level_file_info->nr = nr; /* set requested level number */
1057 determineLevelFileInfo_Filename(level_file_info);
1058 determineLevelFileInfo_Filetype(level_file_info);
1061 /* ------------------------------------------------------------------------- */
1062 /* functions for loading R'n'D level */
1063 /* ------------------------------------------------------------------------- */
1065 int getMappedElement(int element)
1067 /* remap some (historic, now obsolete) elements */
1071 case EL_PLAYER_OBSOLETE:
1072 element = EL_PLAYER_1;
1075 case EL_KEY_OBSOLETE:
1078 case EL_EM_KEY_1_FILE_OBSOLETE:
1079 element = EL_EM_KEY_1;
1082 case EL_EM_KEY_2_FILE_OBSOLETE:
1083 element = EL_EM_KEY_2;
1086 case EL_EM_KEY_3_FILE_OBSOLETE:
1087 element = EL_EM_KEY_3;
1090 case EL_EM_KEY_4_FILE_OBSOLETE:
1091 element = EL_EM_KEY_4;
1094 case EL_ENVELOPE_OBSOLETE:
1095 element = EL_ENVELOPE_1;
1103 if (element >= NUM_FILE_ELEMENTS)
1105 Error(ERR_WARN, "invalid level element %d", element);
1107 element = EL_UNKNOWN;
1115 int getMappedElementByVersion(int element, int game_version)
1117 /* remap some elements due to certain game version */
1119 if (game_version <= VERSION_IDENT(2,2,0,0))
1121 /* map game font elements */
1122 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
1123 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
1124 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
1125 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
1128 if (game_version < VERSION_IDENT(3,0,0,0))
1130 /* map Supaplex gravity tube elements */
1131 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
1132 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
1133 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
1134 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
1141 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
1143 level->file_version = getFileVersion(file);
1144 level->game_version = getFileVersion(file);
1149 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
1153 level->fieldx = getFile8Bit(file);
1154 level->fieldy = getFile8Bit(file);
1156 level->time = getFile16BitBE(file);
1157 level->gems_needed = getFile16BitBE(file);
1159 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1160 level->name[i] = getFile8Bit(file);
1161 level->name[MAX_LEVEL_NAME_LEN] = 0;
1163 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
1164 level->score[i] = getFile8Bit(file);
1166 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
1167 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
1168 for (y = 0; y < 3; y++)
1169 for (x = 0; x < 3; x++)
1170 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
1172 level->amoeba_speed = getFile8Bit(file);
1173 level->time_magic_wall = getFile8Bit(file);
1174 level->time_wheel = getFile8Bit(file);
1175 level->amoeba_content = getMappedElement(getFile8Bit(file));
1176 level->double_speed = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1177 level->initial_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1178 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1179 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1181 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1183 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1184 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1185 level->can_move_into_acid_bits = getFile32BitBE(file);
1186 level->dont_collide_with_bits = getFile8Bit(file);
1188 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1189 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1191 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1192 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1193 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1195 level->game_engine_type = getFile8Bit(file);
1197 ReadUnusedBytesFromFile(file, LEVEL_HEADER_UNUSED);
1202 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
1206 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1207 level->author[i] = getFile8Bit(file);
1208 level->author[MAX_LEVEL_NAME_LEN] = 0;
1213 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
1216 int chunk_size_expected = level->fieldx * level->fieldy;
1218 /* Note: "chunk_size" was wrong before version 2.0 when elements are
1219 stored with 16-bit encoding (and should be twice as big then).
1220 Even worse, playfield data was stored 16-bit when only yamyam content
1221 contained 16-bit elements and vice versa. */
1223 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
1224 chunk_size_expected *= 2;
1226 if (chunk_size_expected != chunk_size)
1228 ReadUnusedBytesFromFile(file, chunk_size);
1229 return chunk_size_expected;
1232 for (y = 0; y < level->fieldy; y++)
1233 for (x = 0; x < level->fieldx; x++)
1234 level->field[x][y] =
1235 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
1240 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
1243 int header_size = 4;
1244 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
1245 int chunk_size_expected = header_size + content_size;
1247 /* Note: "chunk_size" was wrong before version 2.0 when elements are
1248 stored with 16-bit encoding (and should be twice as big then).
1249 Even worse, playfield data was stored 16-bit when only yamyam content
1250 contained 16-bit elements and vice versa. */
1252 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
1253 chunk_size_expected += content_size;
1255 if (chunk_size_expected != chunk_size)
1257 ReadUnusedBytesFromFile(file, chunk_size);
1258 return chunk_size_expected;
1262 level->num_yamyam_contents = getFile8Bit(file);
1266 /* correct invalid number of content fields -- should never happen */
1267 if (level->num_yamyam_contents < 1 ||
1268 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
1269 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
1271 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
1272 for (y = 0; y < 3; y++)
1273 for (x = 0; x < 3; x++)
1274 level->yamyam_content[i].e[x][y] =
1275 getMappedElement(level->encoding_16bit_field ?
1276 getFile16BitBE(file) : getFile8Bit(file));
1280 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
1284 int num_contents, content_xsize, content_ysize;
1285 int content_array[MAX_ELEMENT_CONTENTS][3][3];
1287 element = getMappedElement(getFile16BitBE(file));
1288 num_contents = getFile8Bit(file);
1289 content_xsize = getFile8Bit(file);
1290 content_ysize = getFile8Bit(file);
1292 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
1294 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
1295 for (y = 0; y < 3; y++)
1296 for (x = 0; x < 3; x++)
1297 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
1299 /* correct invalid number of content fields -- should never happen */
1300 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
1301 num_contents = STD_ELEMENT_CONTENTS;
1303 if (element == EL_YAMYAM)
1305 level->num_yamyam_contents = num_contents;
1307 for (i = 0; i < num_contents; i++)
1308 for (y = 0; y < 3; y++)
1309 for (x = 0; x < 3; x++)
1310 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
1312 else if (element == EL_BD_AMOEBA)
1314 level->amoeba_content = content_array[0][0][0];
1318 Error(ERR_WARN, "cannot load content for element '%d'", element);
1324 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
1330 int chunk_size_expected;
1332 element = getMappedElement(getFile16BitBE(file));
1333 if (!IS_ENVELOPE(element))
1334 element = EL_ENVELOPE_1;
1336 envelope_nr = element - EL_ENVELOPE_1;
1338 envelope_len = getFile16BitBE(file);
1340 level->envelope_xsize[envelope_nr] = getFile8Bit(file);
1341 level->envelope_ysize[envelope_nr] = getFile8Bit(file);
1343 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
1345 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
1346 if (chunk_size_expected != chunk_size)
1348 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
1349 return chunk_size_expected;
1352 for (i = 0; i < envelope_len; i++)
1353 level->envelope_text[envelope_nr][i] = getFile8Bit(file);
1358 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
1360 int num_changed_custom_elements = getFile16BitBE(file);
1361 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
1364 if (chunk_size_expected != chunk_size)
1366 ReadUnusedBytesFromFile(file, chunk_size - 2);
1367 return chunk_size_expected;
1370 for (i = 0; i < num_changed_custom_elements; i++)
1372 int element = getFile16BitBE(file);
1373 int properties = getFile32BitBE(file);
1375 if (IS_CUSTOM_ELEMENT(element))
1376 Properties[element][EP_BITFIELD_BASE] = properties;
1378 Error(ERR_WARN, "invalid custom element number %d", element);
1384 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
1386 int num_changed_custom_elements = getFile16BitBE(file);
1387 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
1390 if (chunk_size_expected != chunk_size)
1392 ReadUnusedBytesFromFile(file, chunk_size - 2);
1393 return chunk_size_expected;
1396 for (i = 0; i < num_changed_custom_elements; i++)
1398 int element = getFile16BitBE(file);
1399 int custom_target_element = getFile16BitBE(file);
1401 if (IS_CUSTOM_ELEMENT(element))
1402 element_info[element].change->target_element = custom_target_element;
1404 Error(ERR_WARN, "invalid custom element number %d", element);
1410 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
1412 int num_changed_custom_elements = getFile16BitBE(file);
1413 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
1416 if (chunk_size_expected != chunk_size)
1418 ReadUnusedBytesFromFile(file, chunk_size - 2);
1419 return chunk_size_expected;
1422 for (i = 0; i < num_changed_custom_elements; i++)
1424 int element = getFile16BitBE(file);
1425 struct ElementInfo *ei = &element_info[element];
1426 unsigned long event_bits;
1428 if (!IS_CUSTOM_ELEMENT(element))
1430 Error(ERR_WARN, "invalid custom element number %d", element);
1432 element = EL_INTERNAL_DUMMY;
1435 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
1436 ei->description[j] = getFile8Bit(file);
1437 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1439 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
1441 /* some free bytes for future properties and padding */
1442 ReadUnusedBytesFromFile(file, 7);
1444 ei->use_gfx_element = getFile8Bit(file);
1445 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1447 ei->collect_score_initial = getFile8Bit(file);
1448 ei->collect_count_initial = getFile8Bit(file);
1450 ei->push_delay_fixed = getFile16BitBE(file);
1451 ei->push_delay_random = getFile16BitBE(file);
1452 ei->move_delay_fixed = getFile16BitBE(file);
1453 ei->move_delay_random = getFile16BitBE(file);
1455 ei->move_pattern = getFile16BitBE(file);
1456 ei->move_direction_initial = getFile8Bit(file);
1457 ei->move_stepsize = getFile8Bit(file);
1459 for (y = 0; y < 3; y++)
1460 for (x = 0; x < 3; x++)
1461 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
1463 event_bits = getFile32BitBE(file);
1464 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
1465 if (event_bits & (1 << j))
1466 ei->change->has_event[j] = TRUE;
1468 ei->change->target_element = getMappedElement(getFile16BitBE(file));
1470 ei->change->delay_fixed = getFile16BitBE(file);
1471 ei->change->delay_random = getFile16BitBE(file);
1472 ei->change->delay_frames = getFile16BitBE(file);
1474 ei->change->trigger_element = getMappedElement(getFile16BitBE(file));
1476 ei->change->explode = getFile8Bit(file);
1477 ei->change->use_target_content = getFile8Bit(file);
1478 ei->change->only_if_complete = getFile8Bit(file);
1479 ei->change->use_random_replace = getFile8Bit(file);
1481 ei->change->random_percentage = getFile8Bit(file);
1482 ei->change->replace_when = getFile8Bit(file);
1484 for (y = 0; y < 3; y++)
1485 for (x = 0; x < 3; x++)
1486 ei->change->target_content.e[x][y] =
1487 getMappedElement(getFile16BitBE(file));
1489 ei->slippery_type = getFile8Bit(file);
1491 /* some free bytes for future properties and padding */
1492 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
1494 /* mark that this custom element has been modified */
1495 ei->modified_settings = TRUE;
1501 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
1503 struct ElementInfo *ei;
1504 int chunk_size_expected;
1508 /* ---------- custom element base property values (96 bytes) ------------- */
1510 element = getFile16BitBE(file);
1512 if (!IS_CUSTOM_ELEMENT(element))
1514 Error(ERR_WARN, "invalid custom element number %d", element);
1516 ReadUnusedBytesFromFile(file, chunk_size - 2);
1520 ei = &element_info[element];
1522 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1523 ei->description[i] = getFile8Bit(file);
1524 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1526 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
1527 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
1529 ei->num_change_pages = getFile8Bit(file);
1531 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
1532 if (chunk_size_expected != chunk_size)
1534 ReadUnusedBytesFromFile(file, chunk_size - 43);
1535 return chunk_size_expected;
1538 ei->ce_value_fixed_initial = getFile16BitBE(file);
1539 ei->ce_value_random_initial = getFile16BitBE(file);
1540 ei->use_last_ce_value = getFile8Bit(file);
1542 ei->use_gfx_element = getFile8Bit(file);
1543 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1545 ei->collect_score_initial = getFile8Bit(file);
1546 ei->collect_count_initial = getFile8Bit(file);
1548 ei->drop_delay_fixed = getFile8Bit(file);
1549 ei->push_delay_fixed = getFile8Bit(file);
1550 ei->drop_delay_random = getFile8Bit(file);
1551 ei->push_delay_random = getFile8Bit(file);
1552 ei->move_delay_fixed = getFile16BitBE(file);
1553 ei->move_delay_random = getFile16BitBE(file);
1555 /* bits 0 - 15 of "move_pattern" ... */
1556 ei->move_pattern = getFile16BitBE(file);
1557 ei->move_direction_initial = getFile8Bit(file);
1558 ei->move_stepsize = getFile8Bit(file);
1560 ei->slippery_type = getFile8Bit(file);
1562 for (y = 0; y < 3; y++)
1563 for (x = 0; x < 3; x++)
1564 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
1566 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
1567 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
1568 ei->move_leave_type = getFile8Bit(file);
1570 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
1571 ei->move_pattern |= (getFile16BitBE(file) << 16);
1573 ei->access_direction = getFile8Bit(file);
1575 ei->explosion_delay = getFile8Bit(file);
1576 ei->ignition_delay = getFile8Bit(file);
1577 ei->explosion_type = getFile8Bit(file);
1579 /* some free bytes for future custom property values and padding */
1580 ReadUnusedBytesFromFile(file, 1);
1582 /* ---------- change page property values (48 bytes) --------------------- */
1584 setElementChangePages(ei, ei->num_change_pages);
1586 for (i = 0; i < ei->num_change_pages; i++)
1588 struct ElementChangeInfo *change = &ei->change_page[i];
1589 unsigned long event_bits;
1591 /* always start with reliable default values */
1592 setElementChangeInfoToDefaults(change);
1594 /* bits 0 - 31 of "has_event[]" ... */
1595 event_bits = getFile32BitBE(file);
1596 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
1597 if (event_bits & (1 << j))
1598 change->has_event[j] = TRUE;
1600 change->target_element = getMappedElement(getFile16BitBE(file));
1602 change->delay_fixed = getFile16BitBE(file);
1603 change->delay_random = getFile16BitBE(file);
1604 change->delay_frames = getFile16BitBE(file);
1606 change->trigger_element = getMappedElement(getFile16BitBE(file));
1608 change->explode = getFile8Bit(file);
1609 change->use_target_content = getFile8Bit(file);
1610 change->only_if_complete = getFile8Bit(file);
1611 change->use_random_replace = getFile8Bit(file);
1613 change->random_percentage = getFile8Bit(file);
1614 change->replace_when = getFile8Bit(file);
1616 for (y = 0; y < 3; y++)
1617 for (x = 0; x < 3; x++)
1618 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
1620 change->can_change = getFile8Bit(file);
1622 change->trigger_side = getFile8Bit(file);
1624 change->trigger_player = getFile8Bit(file);
1625 change->trigger_page = getFile8Bit(file);
1627 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
1628 CH_PAGE_ANY : (1 << change->trigger_page));
1630 change->has_action = getFile8Bit(file);
1631 change->action_type = getFile8Bit(file);
1632 change->action_mode = getFile8Bit(file);
1633 change->action_arg = getFile16BitBE(file);
1635 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
1636 event_bits = getFile8Bit(file);
1637 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
1638 if (event_bits & (1 << (j - 32)))
1639 change->has_event[j] = TRUE;
1642 /* mark this custom element as modified */
1643 ei->modified_settings = TRUE;
1648 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
1650 struct ElementInfo *ei;
1651 struct ElementGroupInfo *group;
1655 element = getFile16BitBE(file);
1657 if (!IS_GROUP_ELEMENT(element))
1659 Error(ERR_WARN, "invalid group element number %d", element);
1661 ReadUnusedBytesFromFile(file, chunk_size - 2);
1665 ei = &element_info[element];
1667 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1668 ei->description[i] = getFile8Bit(file);
1669 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1671 group = element_info[element].group;
1673 group->num_elements = getFile8Bit(file);
1675 ei->use_gfx_element = getFile8Bit(file);
1676 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1678 group->choice_mode = getFile8Bit(file);
1680 /* some free bytes for future values and padding */
1681 ReadUnusedBytesFromFile(file, 3);
1683 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
1684 group->element[i] = getMappedElement(getFile16BitBE(file));
1686 /* mark this group element as modified */
1687 element_info[element].modified_settings = TRUE;
1692 static int LoadLevel_CONF(FILE *file, int chunk_size, struct LevelInfo *level)
1694 int real_chunk_size = 0;
1699 int element = getFile16BitBE(file);
1700 int type = getFile8Bit(file);
1701 int bytes = type & CONF_MASK_BYTES;
1702 boolean element_found = FALSE;
1704 real_chunk_size += 3;
1706 li = *level; /* copy level information into temporary buffer */
1708 if (bytes == CONF_MASK_MULTI_BYTES)
1710 int num_bytes = getFile16BitBE(file);
1711 byte *buffer = checked_malloc(num_bytes);
1713 ReadBytesFromFile(file, buffer, num_bytes);
1715 for (i = 0; element_conf[i].element != -1; i++)
1717 if (element_conf[i].element == element &&
1718 element_conf[i].type == type)
1720 int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(type);
1721 int max_num_entities = element_conf[i].max_num_entities;
1723 if (num_entities > max_num_entities)
1726 "truncating number of entities for element %d from %d to %d",
1727 element, num_entities, max_num_entities);
1729 num_entities = max_num_entities;
1732 *(int *)(element_conf[i].num_entities) = num_entities;
1734 element_found = TRUE;
1736 if (type == CONF_VALUE_ELEMENTS)
1738 int *element_array = (int *)(element_conf[i].value);
1741 for (j = 0; j < num_entities; j++)
1743 getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
1745 else if (type == CONF_VALUE_CONTENTS)
1747 struct Content *content= (struct Content *)(element_conf[i].value);
1750 for (c = 0; c < num_entities; c++)
1751 for (y = 0; y < 3; y++)
1752 for (x = 0; x < 3; x++)
1753 content[c].e[x][y] =
1754 getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
1757 element_found = FALSE;
1763 checked_free(buffer);
1765 real_chunk_size += 2 + num_bytes;
1767 else /* constant size configuration data (1, 2 or 4 bytes) */
1769 int value = (bytes == CONF_MASK_1_BYTE ? getFile8Bit (file) :
1770 bytes == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
1771 bytes == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
1773 for (i = 0; element_conf[i].element != -1; i++)
1775 if (element_conf[i].element == element &&
1776 element_conf[i].type == type)
1778 if (CONF_VALUE_BOOLEAN(type))
1779 *(boolean *)(element_conf[i].value) = value;
1781 *(int *) (element_conf[i].value) = value;
1783 element_found = TRUE;
1789 real_chunk_size += CONF_VALUE_NUM_BYTES(bytes);
1792 *level = li; /* copy temporary buffer back to level information */
1795 Error(ERR_WARN, "cannot load CONF value for element %d", element);
1797 if (type == CONF_LAST_ENTRY || real_chunk_size >= chunk_size)
1801 return real_chunk_size;
1804 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
1805 struct LevelFileInfo *level_file_info)
1807 char *filename = level_file_info->filename;
1808 char cookie[MAX_LINE_LEN];
1809 char chunk_name[CHUNK_ID_LEN + 1];
1813 if (!(file = fopen(filename, MODE_READ)))
1815 level->no_valid_file = TRUE;
1817 if (level != &level_template)
1818 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1823 getFileChunkBE(file, chunk_name, NULL);
1824 if (strcmp(chunk_name, "RND1") == 0)
1826 getFile32BitBE(file); /* not used */
1828 getFileChunkBE(file, chunk_name, NULL);
1829 if (strcmp(chunk_name, "CAVE") != 0)
1831 level->no_valid_file = TRUE;
1833 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1838 else /* check for pre-2.0 file format with cookie string */
1840 strcpy(cookie, chunk_name);
1841 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
1842 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
1843 cookie[strlen(cookie) - 1] = '\0';
1845 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
1847 level->no_valid_file = TRUE;
1849 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1854 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
1856 level->no_valid_file = TRUE;
1858 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
1863 /* pre-2.0 level files have no game version, so use file version here */
1864 level->game_version = level->file_version;
1867 if (level->file_version < FILE_VERSION_1_2)
1869 /* level files from versions before 1.2.0 without chunk structure */
1870 LoadLevel_HEAD(file, LEVEL_HEADER_SIZE, level);
1871 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
1879 int (*loader)(FILE *, int, struct LevelInfo *);
1883 { "VERS", FILE_VERS_CHUNK_SIZE, LoadLevel_VERS },
1884 { "HEAD", LEVEL_HEADER_SIZE, LoadLevel_HEAD },
1885 { "AUTH", MAX_LEVEL_AUTHOR_LEN, LoadLevel_AUTH },
1886 { "BODY", -1, LoadLevel_BODY },
1887 { "CONT", -1, LoadLevel_CONT },
1888 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
1889 { "CNT3", -1, LoadLevel_CNT3 },
1890 { "CUS1", -1, LoadLevel_CUS1 },
1891 { "CUS2", -1, LoadLevel_CUS2 },
1892 { "CUS3", -1, LoadLevel_CUS3 },
1893 { "CUS4", -1, LoadLevel_CUS4 },
1894 { "GRP1", -1, LoadLevel_GRP1 },
1895 { "CONF", -1, LoadLevel_CONF },
1900 while (getFileChunkBE(file, chunk_name, &chunk_size))
1904 while (chunk_info[i].name != NULL &&
1905 strcmp(chunk_name, chunk_info[i].name) != 0)
1908 if (chunk_info[i].name == NULL)
1910 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
1911 chunk_name, filename);
1912 ReadUnusedBytesFromFile(file, chunk_size);
1914 else if (chunk_info[i].size != -1 &&
1915 chunk_info[i].size != chunk_size)
1917 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1918 chunk_size, chunk_name, filename);
1919 ReadUnusedBytesFromFile(file, chunk_size);
1923 /* call function to load this level chunk */
1924 int chunk_size_expected =
1925 (chunk_info[i].loader)(file, chunk_size, level);
1927 /* the size of some chunks cannot be checked before reading other
1928 chunks first (like "HEAD" and "BODY") that contain some header
1929 information, so check them here */
1930 if (chunk_size_expected != chunk_size)
1932 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1933 chunk_size, chunk_name, filename);
1942 /* ------------------------------------------------------------------------- */
1943 /* functions for loading EM level */
1944 /* ------------------------------------------------------------------------- */
1948 static int map_em_element_yam(int element)
1952 case 0x00: return EL_EMPTY;
1953 case 0x01: return EL_EMERALD;
1954 case 0x02: return EL_DIAMOND;
1955 case 0x03: return EL_ROCK;
1956 case 0x04: return EL_ROBOT;
1957 case 0x05: return EL_SPACESHIP_UP;
1958 case 0x06: return EL_BOMB;
1959 case 0x07: return EL_BUG_UP;
1960 case 0x08: return EL_AMOEBA_DROP;
1961 case 0x09: return EL_NUT;
1962 case 0x0a: return EL_YAMYAM;
1963 case 0x0b: return EL_QUICKSAND_FULL;
1964 case 0x0c: return EL_SAND;
1965 case 0x0d: return EL_WALL_SLIPPERY;
1966 case 0x0e: return EL_STEELWALL;
1967 case 0x0f: return EL_WALL;
1968 case 0x10: return EL_EM_KEY_1;
1969 case 0x11: return EL_EM_KEY_2;
1970 case 0x12: return EL_EM_KEY_4;
1971 case 0x13: return EL_EM_KEY_3;
1972 case 0x14: return EL_MAGIC_WALL;
1973 case 0x15: return EL_ROBOT_WHEEL;
1974 case 0x16: return EL_DYNAMITE;
1976 case 0x17: return EL_EM_KEY_1; /* EMC */
1977 case 0x18: return EL_BUG_UP; /* EMC */
1978 case 0x1a: return EL_DIAMOND; /* EMC */
1979 case 0x1b: return EL_EMERALD; /* EMC */
1980 case 0x25: return EL_NUT; /* EMC */
1981 case 0x80: return EL_EMPTY; /* EMC */
1982 case 0x85: return EL_EM_KEY_1; /* EMC */
1983 case 0x86: return EL_EM_KEY_2; /* EMC */
1984 case 0x87: return EL_EM_KEY_4; /* EMC */
1985 case 0x88: return EL_EM_KEY_3; /* EMC */
1986 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
1987 case 0x9a: return EL_AMOEBA_WET; /* EMC */
1988 case 0xaf: return EL_DYNAMITE; /* EMC */
1989 case 0xbd: return EL_SAND; /* EMC */
1992 Error(ERR_WARN, "invalid level element %d", element);
1997 static int map_em_element_field(int element)
1999 if (element >= 0xc8 && element <= 0xe1)
2000 return EL_CHAR_A + (element - 0xc8);
2001 else if (element >= 0xe2 && element <= 0xeb)
2002 return EL_CHAR_0 + (element - 0xe2);
2006 case 0x00: return EL_ROCK;
2007 case 0x01: return EL_ROCK; /* EMC */
2008 case 0x02: return EL_DIAMOND;
2009 case 0x03: return EL_DIAMOND;
2010 case 0x04: return EL_ROBOT;
2011 case 0x05: return EL_ROBOT; /* EMC */
2012 case 0x06: return EL_EMPTY_SPACE; /* EMC */
2013 case 0x07: return EL_EMPTY_SPACE; /* EMC */
2014 case 0x08: return EL_SPACESHIP_UP;
2015 case 0x09: return EL_SPACESHIP_RIGHT;
2016 case 0x0a: return EL_SPACESHIP_DOWN;
2017 case 0x0b: return EL_SPACESHIP_LEFT;
2018 case 0x0c: return EL_SPACESHIP_UP;
2019 case 0x0d: return EL_SPACESHIP_RIGHT;
2020 case 0x0e: return EL_SPACESHIP_DOWN;
2021 case 0x0f: return EL_SPACESHIP_LEFT;
2023 case 0x10: return EL_BOMB;
2024 case 0x11: return EL_BOMB; /* EMC */
2025 case 0x12: return EL_EMERALD;
2026 case 0x13: return EL_EMERALD;
2027 case 0x14: return EL_BUG_UP;
2028 case 0x15: return EL_BUG_RIGHT;
2029 case 0x16: return EL_BUG_DOWN;
2030 case 0x17: return EL_BUG_LEFT;
2031 case 0x18: return EL_BUG_UP;
2032 case 0x19: return EL_BUG_RIGHT;
2033 case 0x1a: return EL_BUG_DOWN;
2034 case 0x1b: return EL_BUG_LEFT;
2035 case 0x1c: return EL_AMOEBA_DROP;
2036 case 0x1d: return EL_AMOEBA_DROP; /* EMC */
2037 case 0x1e: return EL_AMOEBA_DROP; /* EMC */
2038 case 0x1f: return EL_AMOEBA_DROP; /* EMC */
2040 case 0x20: return EL_ROCK;
2041 case 0x21: return EL_BOMB; /* EMC */
2042 case 0x22: return EL_DIAMOND; /* EMC */
2043 case 0x23: return EL_EMERALD; /* EMC */
2044 case 0x24: return EL_MAGIC_WALL;
2045 case 0x25: return EL_NUT;
2046 case 0x26: return EL_NUT; /* EMC */
2047 case 0x27: return EL_NUT; /* EMC */
2049 /* looks like magic wheel, but is _always_ activated */
2050 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
2052 case 0x29: return EL_YAMYAM; /* up */
2053 case 0x2a: return EL_YAMYAM; /* down */
2054 case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
2055 case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
2056 case 0x2d: return EL_QUICKSAND_FULL;
2057 case 0x2e: return EL_EMPTY_SPACE; /* EMC */
2058 case 0x2f: return EL_EMPTY_SPACE; /* EMC */
2060 case 0x30: return EL_EMPTY_SPACE; /* EMC */
2061 case 0x31: return EL_SAND; /* EMC */
2062 case 0x32: return EL_SAND; /* EMC */
2063 case 0x33: return EL_SAND; /* EMC */
2064 case 0x34: return EL_QUICKSAND_FULL; /* EMC */
2065 case 0x35: return EL_QUICKSAND_FULL; /* EMC */
2066 case 0x36: return EL_QUICKSAND_FULL; /* EMC */
2067 case 0x37: return EL_SAND; /* EMC */
2068 case 0x38: return EL_ROCK; /* EMC */
2069 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
2070 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
2071 case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
2072 case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
2073 case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
2074 case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
2075 case 0x3f: return EL_ACID_POOL_BOTTOM;
2077 case 0x40: return EL_EXIT_OPEN; /* 1 */
2078 case 0x41: return EL_EXIT_OPEN; /* 2 */
2079 case 0x42: return EL_EXIT_OPEN; /* 3 */
2080 case 0x43: return EL_BALLOON; /* EMC */
2081 case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
2082 case 0x45: return EL_SPRING; /* EMC */
2083 case 0x46: return EL_SPRING; /* falling */ /* EMC */
2084 case 0x47: return EL_SPRING; /* left */ /* EMC */
2085 case 0x48: return EL_SPRING; /* right */ /* EMC */
2086 case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
2087 case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
2088 case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
2089 case 0x4c: return EL_EMPTY_SPACE; /* EMC */
2090 case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
2091 case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
2092 case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
2094 case 0x50: return EL_UNKNOWN; /* EMC ("android") */
2095 case 0x51: return EL_UNKNOWN; /* EMC ("android") */
2096 case 0x52: return EL_UNKNOWN; /* EMC ("android") */
2097 case 0x53: return EL_UNKNOWN; /* EMC ("android") */
2098 case 0x54: return EL_UNKNOWN; /* EMC ("android") */
2099 case 0x55: return EL_EMPTY_SPACE; /* EMC */
2100 case 0x56: return EL_EMPTY_SPACE; /* EMC */
2101 case 0x57: return EL_EMPTY_SPACE; /* EMC */
2102 case 0x58: return EL_EMPTY_SPACE; /* EMC */
2103 case 0x59: return EL_EMPTY_SPACE; /* EMC */
2104 case 0x5a: return EL_EMPTY_SPACE; /* EMC */
2105 case 0x5b: return EL_EMPTY_SPACE; /* EMC */
2106 case 0x5c: return EL_EMPTY_SPACE; /* EMC */
2107 case 0x5d: return EL_EMPTY_SPACE; /* EMC */
2108 case 0x5e: return EL_EMPTY_SPACE; /* EMC */
2109 case 0x5f: return EL_EMPTY_SPACE; /* EMC */
2111 case 0x60: return EL_EMPTY_SPACE; /* EMC */
2112 case 0x61: return EL_EMPTY_SPACE; /* EMC */
2113 case 0x62: return EL_EMPTY_SPACE; /* EMC */
2114 case 0x63: return EL_SPRING; /* left */ /* EMC */
2115 case 0x64: return EL_SPRING; /* right */ /* EMC */
2116 case 0x65: return EL_ACID; /* 1 */ /* EMC */
2117 case 0x66: return EL_ACID; /* 2 */ /* EMC */
2118 case 0x67: return EL_ACID; /* 3 */ /* EMC */
2119 case 0x68: return EL_ACID; /* 4 */ /* EMC */
2120 case 0x69: return EL_ACID; /* 5 */ /* EMC */
2121 case 0x6a: return EL_ACID; /* 6 */ /* EMC */
2122 case 0x6b: return EL_ACID; /* 7 */ /* EMC */
2123 case 0x6c: return EL_ACID; /* 8 */ /* EMC */
2124 case 0x6d: return EL_EMPTY_SPACE; /* EMC */
2125 case 0x6e: return EL_EMPTY_SPACE; /* EMC */
2126 case 0x6f: return EL_EMPTY_SPACE; /* EMC */
2128 case 0x70: return EL_EMPTY_SPACE; /* EMC */
2129 case 0x71: return EL_EMPTY_SPACE; /* EMC */
2130 case 0x72: return EL_NUT; /* left */ /* EMC */
2131 case 0x73: return EL_SAND; /* EMC (? "nut") */
2132 case 0x74: return EL_STEELWALL;
2133 case 0x75: return EL_EMPTY_SPACE; /* EMC */
2134 case 0x76: return EL_EMPTY_SPACE; /* EMC */
2135 case 0x77: return EL_BOMB; /* left */ /* EMC */
2136 case 0x78: return EL_BOMB; /* right */ /* EMC */
2137 case 0x79: return EL_ROCK; /* left */ /* EMC */
2138 case 0x7a: return EL_ROCK; /* right */ /* EMC */
2139 case 0x7b: return EL_ACID; /* (? EMC "blank") */
2140 case 0x7c: return EL_EMPTY_SPACE; /* EMC */
2141 case 0x7d: return EL_EMPTY_SPACE; /* EMC */
2142 case 0x7e: return EL_EMPTY_SPACE; /* EMC */
2143 case 0x7f: return EL_EMPTY_SPACE; /* EMC */
2145 case 0x80: return EL_EMPTY;
2146 case 0x81: return EL_WALL_SLIPPERY;
2147 case 0x82: return EL_SAND;
2148 case 0x83: return EL_STEELWALL;
2149 case 0x84: return EL_WALL;
2150 case 0x85: return EL_EM_KEY_1;
2151 case 0x86: return EL_EM_KEY_2;
2152 case 0x87: return EL_EM_KEY_4;
2153 case 0x88: return EL_EM_KEY_3;
2154 case 0x89: return EL_EM_GATE_1;
2155 case 0x8a: return EL_EM_GATE_2;
2156 case 0x8b: return EL_EM_GATE_4;
2157 case 0x8c: return EL_EM_GATE_3;
2158 case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
2159 case 0x8e: return EL_EM_GATE_1_GRAY;
2160 case 0x8f: return EL_EM_GATE_2_GRAY;
2162 case 0x90: return EL_EM_GATE_4_GRAY;
2163 case 0x91: return EL_EM_GATE_3_GRAY;
2164 case 0x92: return EL_MAGIC_WALL;
2165 case 0x93: return EL_ROBOT_WHEEL;
2166 case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
2167 case 0x95: return EL_ACID_POOL_TOPLEFT;
2168 case 0x96: return EL_ACID_POOL_TOPRIGHT;
2169 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
2170 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
2171 case 0x99: return EL_ACID; /* (? EMC "fake blank") */
2172 case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
2173 case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
2174 case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
2175 case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
2176 case 0x9e: return EL_EXIT_CLOSED;
2177 case 0x9f: return EL_CHAR_LESS; /* arrow left */
2179 /* looks like normal sand, but behaves like wall */
2180 case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
2181 case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
2182 case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
2183 case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
2184 case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
2185 case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
2186 case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
2187 case 0xa7: return EL_EMPTY_SPACE; /* EMC */
2188 case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
2189 case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
2190 case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
2191 case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
2192 case 0xac: return EL_CHAR_COMMA; /* EMC */
2193 case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
2194 case 0xae: return EL_CHAR_MINUS; /* EMC */
2195 case 0xaf: return EL_DYNAMITE;
2197 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
2198 case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
2199 case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
2200 case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
2201 case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
2202 case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
2203 case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
2204 case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
2205 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
2206 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
2207 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
2208 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
2209 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
2210 case 0xbd: return EL_SAND; /* EMC ("dirt") */
2211 case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
2212 case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
2214 case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
2215 case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
2216 case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
2217 case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
2218 case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
2219 case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
2220 case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
2221 case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
2223 /* characters: see above */
2225 case 0xec: return EL_CHAR_PERIOD;
2226 case 0xed: return EL_CHAR_EXCLAM;
2227 case 0xee: return EL_CHAR_COLON;
2228 case 0xef: return EL_CHAR_QUESTION;
2230 case 0xf0: return EL_CHAR_GREATER; /* arrow right */
2231 case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
2232 case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
2233 case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
2234 case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
2235 case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
2236 case 0xf6: return EL_EMPTY_SPACE; /* EMC */
2237 case 0xf7: return EL_EMPTY_SPACE; /* EMC */
2239 case 0xf8: return EL_EMPTY_SPACE; /* EMC */
2240 case 0xf9: return EL_EMPTY_SPACE; /* EMC */
2241 case 0xfa: return EL_EMPTY_SPACE; /* EMC */
2242 case 0xfb: return EL_EMPTY_SPACE; /* EMC */
2243 case 0xfc: return EL_EMPTY_SPACE; /* EMC */
2244 case 0xfd: return EL_EMPTY_SPACE; /* EMC */
2246 case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
2247 case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
2250 /* should never happen (all 8-bit value cases should be handled) */
2251 Error(ERR_WARN, "invalid level element %d", element);
2256 #define EM_LEVEL_SIZE 2106
2257 #define EM_LEVEL_XSIZE 64
2258 #define EM_LEVEL_YSIZE 32
2260 static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
2261 struct LevelFileInfo *level_file_info)
2263 char *filename = level_file_info->filename;
2265 unsigned char leveldata[EM_LEVEL_SIZE];
2266 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
2267 int nr = level_file_info->nr;
2270 if (!(file = fopen(filename, MODE_READ)))
2272 level->no_valid_file = TRUE;
2274 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
2279 for (i = 0; i < EM_LEVEL_SIZE; i++)
2280 leveldata[i] = fgetc(file);
2284 /* check if level data is crypted by testing against known starting bytes
2285 of the few existing crypted level files (from Emerald Mine 1 + 2) */
2287 if ((leveldata[0] == 0xf1 ||
2288 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
2290 unsigned char code0 = 0x65;
2291 unsigned char code1 = 0x11;
2293 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
2294 leveldata[0] = 0xf1;
2296 /* decode crypted level data */
2298 for (i = 0; i < EM_LEVEL_SIZE; i++)
2300 leveldata[i] ^= code0;
2301 leveldata[i] -= code1;
2303 code0 = (code0 + 7) & 0xff;
2307 level->fieldx = EM_LEVEL_XSIZE;
2308 level->fieldy = EM_LEVEL_YSIZE;
2310 level->time = header[46] * 10;
2311 level->gems_needed = header[47];
2313 /* The original Emerald Mine levels have their level number stored
2314 at the second byte of the level file...
2315 Do not trust this information at other level files, e.g. EMC,
2316 but correct it anyway (normally the first row is completely
2317 steel wall, so the correction does not hurt anyway). */
2319 if (leveldata[1] == nr)
2320 leveldata[1] = leveldata[2]; /* correct level number field */
2322 sprintf(level->name, "Level %d", nr); /* set level name */
2324 level->score[SC_EMERALD] = header[36];
2325 level->score[SC_DIAMOND] = header[37];
2326 level->score[SC_ROBOT] = header[38];
2327 level->score[SC_SPACESHIP] = header[39];
2328 level->score[SC_BUG] = header[40];
2329 level->score[SC_YAMYAM] = header[41];
2330 level->score[SC_NUT] = header[42];
2331 level->score[SC_DYNAMITE] = header[43];
2332 level->score[SC_TIME_BONUS] = header[44];
2334 level->num_yamyam_contents = 4;
2336 for (i = 0; i < level->num_yamyam_contents; i++)
2337 for (y = 0; y < 3; y++)
2338 for (x = 0; x < 3; x++)
2339 level->yamyam_content[i].e[x][y] =
2340 map_em_element_yam(header[i * 9 + y * 3 + x]);
2342 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
2343 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
2344 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
2345 level->amoeba_content = EL_DIAMOND;
2347 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
2349 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
2351 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
2352 new_element = EL_AMOEBA_WET;
2354 level->field[x][y] = new_element;
2357 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
2358 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
2359 level->field[x][y] = EL_PLAYER_1;
2361 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
2362 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
2363 level->field[x][y] = EL_PLAYER_2;
2368 void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
2370 static int ball_xy[8][2] =
2381 struct LevelInfo_EM *level_em = level->native_em_level;
2382 struct LEVEL *lev = level_em->lev;
2383 struct PLAYER *ply1 = level_em->ply1;
2384 struct PLAYER *ply2 = level_em->ply2;
2387 lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
2388 lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
2390 lev->time_seconds = level->time;
2391 lev->required_initial = level->gems_needed;
2393 lev->emerald_score = level->score[SC_EMERALD];
2394 lev->diamond_score = level->score[SC_DIAMOND];
2395 lev->alien_score = level->score[SC_ROBOT];
2396 lev->tank_score = level->score[SC_SPACESHIP];
2397 lev->bug_score = level->score[SC_BUG];
2398 lev->eater_score = level->score[SC_YAMYAM];
2399 lev->nut_score = level->score[SC_NUT];
2400 lev->dynamite_score = level->score[SC_DYNAMITE];
2401 lev->key_score = level->score[SC_KEY];
2402 lev->exit_score = level->score[SC_TIME_BONUS];
2404 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2405 for (y = 0; y < 3; y++)
2406 for (x = 0; x < 3; x++)
2407 lev->eater_array[i][y * 3 + x] =
2408 map_element_RND_to_EM(level->yamyam_content[i].e[x][y]);
2410 lev->amoeba_time = level->amoeba_speed;
2411 lev->wonderwall_time_initial = level->time_magic_wall;
2412 lev->wheel_time = level->time_wheel;
2414 lev->android_move_time = level->android_move_time;
2415 lev->android_clone_time = level->android_clone_time;
2416 lev->ball_random = level->ball_random;
2417 lev->ball_state_initial = level->ball_state_initial;
2418 lev->ball_time = level->ball_time;
2419 lev->num_ball_arrays = level->num_ball_contents;
2421 lev->lenses_score = level->lenses_score;
2422 lev->magnify_score = level->magnify_score;
2423 lev->slurp_score = level->slurp_score;
2425 lev->lenses_time = level->lenses_time;
2426 lev->magnify_time = level->magnify_time;
2428 lev->wind_direction_initial =
2429 map_direction_RND_to_EM(level->wind_direction_initial);
2430 lev->wind_cnt_initial = (level->wind_direction_initial != MV_NONE ?
2431 lev->wind_time : 0);
2433 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2434 for (j = 0; j < 8; j++)
2435 lev->ball_array[i][j] =
2436 map_element_RND_to_EM(level->
2437 ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
2439 map_android_clone_elements_RND_to_EM(level);
2442 for (i = 0; i < 16; i++)
2443 lev->android_array[i] = FALSE; /* !!! YET TO COME !!! */
2446 /* first fill the complete playfield with the default border element */
2447 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
2448 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
2449 level_em->cave[x][y] = ZBORDER;
2451 /* then copy the real level contents from level file into the playfield */
2452 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
2454 int new_element = map_element_RND_to_EM(level->field[x][y]);
2456 if (level->field[x][y] == EL_AMOEBA_DEAD)
2457 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
2459 level_em->cave[x + 1][y + 1] = new_element;
2462 ply1->x_initial = 0;
2463 ply1->y_initial = 0;
2465 ply2->x_initial = 0;
2466 ply2->y_initial = 0;
2468 /* initialize player positions and delete players from the playfield */
2469 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
2472 /* !!! CURRENTLY ONLY SUPPORT FOR ONE PLAYER !!! */
2473 if (ELEM_IS_PLAYER(level->field[x][y]))
2475 ply1->x_initial = x + 1;
2476 ply1->y_initial = y + 1;
2477 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
2480 /* !!! ADD SUPPORT FOR MORE THAN ONE PLAYER !!! */
2481 if (level->field[x][y] == EL_PLAYER_1)
2483 ply1->x_initial = x + 1;
2484 ply1->y_initial = y + 1;
2485 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
2487 else if (level->field[x][y] == EL_PLAYER_2)
2489 ply2->x_initial = x + 1;
2490 ply2->y_initial = y + 1;
2491 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
2497 void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
2499 static int ball_xy[8][2] =
2510 struct LevelInfo_EM *level_em = level->native_em_level;
2511 struct LEVEL *lev = level_em->lev;
2512 struct PLAYER *ply1 = level_em->ply1;
2513 struct PLAYER *ply2 = level_em->ply2;
2516 level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
2517 level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
2519 level->time = lev->time_seconds;
2520 level->gems_needed = lev->required_initial;
2522 sprintf(level->name, "Level %d", level->file_info.nr);
2524 level->score[SC_EMERALD] = lev->emerald_score;
2525 level->score[SC_DIAMOND] = lev->diamond_score;
2526 level->score[SC_ROBOT] = lev->alien_score;
2527 level->score[SC_SPACESHIP] = lev->tank_score;
2528 level->score[SC_BUG] = lev->bug_score;
2529 level->score[SC_YAMYAM] = lev->eater_score;
2530 level->score[SC_NUT] = lev->nut_score;
2531 level->score[SC_DYNAMITE] = lev->dynamite_score;
2532 level->score[SC_KEY] = lev->key_score;
2533 level->score[SC_TIME_BONUS] = lev->exit_score;
2535 level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
2537 for (i = 0; i < level->num_yamyam_contents; i++)
2538 for (y = 0; y < 3; y++)
2539 for (x = 0; x < 3; x++)
2540 level->yamyam_content[i].e[x][y] =
2541 map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
2543 level->amoeba_speed = lev->amoeba_time;
2544 level->time_magic_wall = lev->wonderwall_time_initial;
2545 level->time_wheel = lev->wheel_time;
2547 level->android_move_time = lev->android_move_time;
2548 level->android_clone_time = lev->android_clone_time;
2549 level->ball_random = lev->ball_random;
2550 level->ball_state_initial = lev->ball_state_initial;
2551 level->ball_time = lev->ball_time;
2552 level->num_ball_contents = lev->num_ball_arrays;
2554 level->lenses_score = lev->lenses_score;
2555 level->magnify_score = lev->magnify_score;
2556 level->slurp_score = lev->slurp_score;
2558 level->lenses_time = lev->lenses_time;
2559 level->magnify_time = lev->magnify_time;
2561 level->wind_direction_initial =
2562 map_direction_EM_to_RND(lev->wind_direction_initial);
2564 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2565 for (j = 0; j < 8; j++)
2566 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
2567 map_element_EM_to_RND(lev->ball_array[i][j]);
2569 map_android_clone_elements_EM_to_RND(level);
2572 for (i = 0; i < 16; i++)
2573 level->android_array[i] = FALSE; /* !!! YET TO COME !!! */
2576 /* convert the playfield (some elements need special treatment) */
2577 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
2579 int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
2581 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
2582 new_element = EL_AMOEBA_DEAD;
2584 level->field[x][y] = new_element;
2587 /* in case of both players set to the same field, use the first player */
2588 level->field[ply2->x_initial - 1][ply2->y_initial - 1] = EL_PLAYER_2;
2589 level->field[ply1->x_initial - 1][ply1->y_initial - 1] = EL_PLAYER_1;
2592 printf("::: native Emerald Mine file version: %d\n", level_em->file_version);
2596 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
2597 struct LevelFileInfo *level_file_info)
2599 if (!LoadNativeLevel_EM(level_file_info->filename))
2600 level->no_valid_file = TRUE;
2603 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
2605 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
2606 CopyNativeLevel_RND_to_EM(level);
2609 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
2611 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
2612 CopyNativeLevel_EM_to_RND(level);
2616 /* ------------------------------------------------------------------------- */
2617 /* functions for loading SP level */
2618 /* ------------------------------------------------------------------------- */
2620 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
2621 #define SP_LEVEL_SIZE 1536
2622 #define SP_LEVEL_XSIZE 60
2623 #define SP_LEVEL_YSIZE 24
2624 #define SP_LEVEL_NAME_LEN 23
2626 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
2629 int num_special_ports;
2632 /* for details of the Supaplex level format, see Herman Perk's Supaplex
2633 documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
2635 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
2636 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2638 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2640 int element_old = fgetc(file);
2643 if (element_old <= 0x27)
2644 element_new = getMappedElement(EL_SP_START + element_old);
2645 else if (element_old == 0x28)
2646 element_new = EL_INVISIBLE_WALL;
2649 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
2650 Error(ERR_WARN, "invalid level element %d", element_old);
2652 element_new = EL_UNKNOWN;
2655 level->field[x][y] = element_new;
2659 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
2661 /* initial gravity: 1 == "on", anything else (0) == "off" */
2662 level->initial_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
2664 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
2666 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
2667 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
2668 level->name[i] = fgetc(file);
2669 level->name[SP_LEVEL_NAME_LEN] = '\0';
2671 /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
2672 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2674 /* number of infotrons needed; 0 means that Supaplex will count the total
2675 amount of infotrons in the level and use the low byte of that number
2676 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
2677 level->gems_needed = fgetc(file);
2679 /* number of special ("gravity") port entries below (maximum 10 allowed) */
2680 num_special_ports = fgetc(file);
2682 /* database of properties of up to 10 special ports (6 bytes per port) */
2683 for (i = 0; i < 10; i++)
2685 int port_location, port_x, port_y, port_element;
2688 /* high and low byte of the location of a special port; if (x, y) are the
2689 coordinates of a port in the field and (0, 0) is the top-left corner,
2690 the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
2691 of what may be expected: Supaplex works with a game field in memory
2692 which is 2 bytes per tile) */
2693 port_location = getFile16BitBE(file);
2695 /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
2696 gravity = fgetc(file);
2698 /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
2699 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2701 /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
2702 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2704 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
2706 if (i >= num_special_ports)
2709 port_x = (port_location / 2) % SP_LEVEL_XSIZE;
2710 port_y = (port_location / 2) / SP_LEVEL_XSIZE;
2712 if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
2713 port_y < 0 || port_y >= SP_LEVEL_YSIZE)
2715 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
2721 port_element = level->field[port_x][port_y];
2723 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
2724 port_element > EL_SP_GRAVITY_PORT_UP)
2726 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
2731 /* change previous (wrong) gravity inverting special port to either
2732 gravity enabling special port or gravity disabling special port */
2733 level->field[port_x][port_y] +=
2734 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
2735 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
2738 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
2740 /* change special gravity ports without database entries to normal ports */
2741 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2742 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2743 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
2744 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
2745 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
2747 /* auto-determine number of infotrons if it was stored as "0" -- see above */
2748 if (level->gems_needed == 0)
2750 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2751 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2752 if (level->field[x][y] == EL_SP_INFOTRON)
2753 level->gems_needed++;
2755 level->gems_needed &= 0xff; /* only use low byte -- see above */
2758 level->fieldx = SP_LEVEL_XSIZE;
2759 level->fieldy = SP_LEVEL_YSIZE;
2761 level->time = 0; /* no time limit */
2762 level->amoeba_speed = 0;
2763 level->time_magic_wall = 0;
2764 level->time_wheel = 0;
2765 level->amoeba_content = EL_EMPTY;
2767 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2768 level->score[i] = 0; /* !!! CORRECT THIS !!! */
2770 /* there are no yamyams in supaplex levels */
2771 for (i = 0; i < level->num_yamyam_contents; i++)
2772 for (y = 0; y < 3; y++)
2773 for (x = 0; x < 3; x++)
2774 level->yamyam_content[i].e[x][y] = EL_EMPTY;
2777 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
2778 struct LevelFileInfo *level_file_info)
2780 char *filename = level_file_info->filename;
2782 int nr = level_file_info->nr - leveldir_current->first_level;
2784 char name_first, name_last;
2785 struct LevelInfo multipart_level;
2786 int multipart_xpos, multipart_ypos;
2787 boolean is_multipart_level;
2788 boolean is_first_part;
2789 boolean reading_multipart_level = FALSE;
2790 boolean use_empty_level = FALSE;
2792 if (!(file = fopen(filename, MODE_READ)))
2794 level->no_valid_file = TRUE;
2796 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
2801 /* position file stream to the requested level inside the level package */
2802 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
2804 level->no_valid_file = TRUE;
2806 Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename);
2811 /* there exist Supaplex level package files with multi-part levels which
2812 can be detected as follows: instead of leading and trailing dashes ('-')
2813 to pad the level name, they have leading and trailing numbers which are
2814 the x and y coordinations of the current part of the multi-part level;
2815 if there are '?' characters instead of numbers on the left or right side
2816 of the level name, the multi-part level consists of only horizontal or
2819 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
2821 LoadLevelFromFileStream_SP(file, level, l);
2823 /* check if this level is a part of a bigger multi-part level */
2825 name_first = level->name[0];
2826 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
2828 is_multipart_level =
2829 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
2830 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
2833 ((name_first == '?' || name_first == '1') &&
2834 (name_last == '?' || name_last == '1'));
2836 /* correct leading multipart level meta information in level name */
2837 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
2838 level->name[i] = '-';
2840 /* correct trailing multipart level meta information in level name */
2841 for (i = SP_LEVEL_NAME_LEN - 1; i>=0 && level->name[i] == name_last; i--)
2842 level->name[i] = '-';
2844 /* ---------- check for normal single level ---------- */
2846 if (!reading_multipart_level && !is_multipart_level)
2848 /* the current level is simply a normal single-part level, and we are
2849 not reading a multi-part level yet, so return the level as it is */
2854 /* ---------- check for empty level (unused multi-part) ---------- */
2856 if (!reading_multipart_level && is_multipart_level && !is_first_part)
2858 /* this is a part of a multi-part level, but not the first part
2859 (and we are not already reading parts of a multi-part level);
2860 in this case, use an empty level instead of the single part */
2862 use_empty_level = TRUE;
2867 /* ---------- check for finished multi-part level ---------- */
2869 if (reading_multipart_level &&
2870 (!is_multipart_level ||
2871 strcmp(level->name, multipart_level.name) != 0))
2873 /* we are already reading parts of a multi-part level, but this level is
2874 either not a multi-part level, or a part of a different multi-part
2875 level; in both cases, the multi-part level seems to be complete */
2880 /* ---------- here we have one part of a multi-part level ---------- */
2882 reading_multipart_level = TRUE;
2884 if (is_first_part) /* start with first part of new multi-part level */
2886 /* copy level info structure from first part */
2887 multipart_level = *level;
2889 /* clear playfield of new multi-part level */
2890 for (y = 0; y < MAX_LEV_FIELDY; y++)
2891 for (x = 0; x < MAX_LEV_FIELDX; x++)
2892 multipart_level.field[x][y] = EL_EMPTY;
2895 if (name_first == '?')
2897 if (name_last == '?')
2900 multipart_xpos = (int)(name_first - '0');
2901 multipart_ypos = (int)(name_last - '0');
2904 printf("----------> part (%d/%d) of multi-part level '%s'\n",
2905 multipart_xpos, multipart_ypos, multipart_level.name);
2908 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
2909 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
2911 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
2916 multipart_level.fieldx = MAX(multipart_level.fieldx,
2917 multipart_xpos * SP_LEVEL_XSIZE);
2918 multipart_level.fieldy = MAX(multipart_level.fieldy,
2919 multipart_ypos * SP_LEVEL_YSIZE);
2921 /* copy level part at the right position of multi-part level */
2922 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2924 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2926 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
2927 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
2929 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
2936 if (use_empty_level)
2938 setLevelInfoToDefaults(level);
2940 level->fieldx = SP_LEVEL_XSIZE;
2941 level->fieldy = SP_LEVEL_YSIZE;
2943 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2944 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2945 level->field[x][y] = EL_EMPTY;
2947 strcpy(level->name, "-------- EMPTY --------");
2949 Error(ERR_WARN, "single part of multi-part level -- using empty level");
2952 if (reading_multipart_level)
2953 *level = multipart_level;
2956 /* ------------------------------------------------------------------------- */
2957 /* functions for loading generic level */
2958 /* ------------------------------------------------------------------------- */
2960 void LoadLevelFromFileInfo(struct LevelInfo *level,
2961 struct LevelFileInfo *level_file_info)
2963 /* always start with reliable default values */
2964 setLevelInfoToDefaults(level);
2966 switch (level_file_info->type)
2968 case LEVEL_FILE_TYPE_RND:
2969 LoadLevelFromFileInfo_RND(level, level_file_info);
2972 case LEVEL_FILE_TYPE_EM:
2973 LoadLevelFromFileInfo_EM(level, level_file_info);
2974 level->game_engine_type = GAME_ENGINE_TYPE_EM;
2977 case LEVEL_FILE_TYPE_SP:
2978 LoadLevelFromFileInfo_SP(level, level_file_info);
2982 LoadLevelFromFileInfo_RND(level, level_file_info);
2986 /* if level file is invalid, restore level structure to default values */
2987 if (level->no_valid_file)
2988 setLevelInfoToDefaults(level);
2990 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
2991 level->game_engine_type = GAME_ENGINE_TYPE_RND;
2993 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
2994 CopyNativeLevel_RND_to_Native(level);
2996 CopyNativeLevel_Native_to_RND(level);
2999 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
3001 static struct LevelFileInfo level_file_info;
3003 /* always start with reliable default values */
3004 setFileInfoToDefaults(&level_file_info);
3006 level_file_info.nr = 0; /* unknown level number */
3007 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
3008 level_file_info.filename = filename;
3010 LoadLevelFromFileInfo(level, &level_file_info);
3013 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
3015 if (leveldir_current == NULL) /* only when dumping level */
3018 if (leveldir_current->latest_engine)
3020 /* ---------- use latest game engine ----------------------------------- */
3022 /* For all levels which are forced to use the latest game engine version
3023 (normally all but user contributed, private and undefined levels), set
3024 the game engine version to the actual version; this allows for actual
3025 corrections in the game engine to take effect for existing, converted
3026 levels (from "classic" or other existing games) to make the emulation
3027 of the corresponding game more accurate, while (hopefully) not breaking
3028 existing levels created from other players. */
3030 level->game_version = GAME_VERSION_ACTUAL;
3032 /* Set special EM style gems behaviour: EM style gems slip down from
3033 normal, steel and growing wall. As this is a more fundamental change,
3034 it seems better to set the default behaviour to "off" (as it is more
3035 natural) and make it configurable in the level editor (as a property
3036 of gem style elements). Already existing converted levels (neither
3037 private nor contributed levels) are changed to the new behaviour. */
3039 if (level->file_version < FILE_VERSION_2_0)
3040 level->em_slippery_gems = TRUE;
3045 /* ---------- use game engine the level was created with ----------------- */
3047 /* For all levels which are not forced to use the latest game engine
3048 version (normally user contributed, private and undefined levels),
3049 use the version of the game engine the levels were created for.
3051 Since 2.0.1, the game engine version is now directly stored
3052 in the level file (chunk "VERS"), so there is no need anymore
3053 to set the game version from the file version (except for old,
3054 pre-2.0 levels, where the game version is still taken from the
3055 file format version used to store the level -- see above). */
3057 /* player was faster than enemies in 1.0.0 and before */
3058 if (level->file_version == FILE_VERSION_1_0)
3059 level->double_speed = TRUE;
3061 /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
3062 if (level->game_version == VERSION_IDENT(2,0,1,0))
3063 level->em_slippery_gems = TRUE;
3065 /* springs could be pushed over pits before (pre-release version) 2.2.0 */
3066 if (level->game_version < VERSION_IDENT(2,2,0,0))
3067 level->use_spring_bug = TRUE;
3069 if (level->game_version < VERSION_IDENT(3,2,0,5))
3071 /* time orb caused limited time in endless time levels before 3.2.0-5 */
3072 level->use_time_orb_bug = TRUE;
3074 /* default behaviour for snapping was "no snap delay" before 3.2.0-5 */
3075 level->block_snap_field = FALSE;
3077 /* extra time score was same value as time left score before 3.2.0-5 */
3078 level->extra_time_score = level->score[SC_TIME_BONUS];
3080 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
3081 level->score[SC_TIME_BONUS] /= 10;
3084 /* only few elements were able to actively move into acid before 3.1.0 */
3085 /* trigger settings did not exist before 3.1.0; set to default "any" */
3086 if (level->game_version < VERSION_IDENT(3,1,0,0))
3090 /* correct "can move into acid" settings (all zero in old levels) */
3092 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
3093 level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
3095 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
3096 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
3097 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
3098 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
3100 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3101 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
3103 /* correct trigger settings (stored as zero == "none" in old levels) */
3105 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3107 int element = EL_CUSTOM_START + i;
3108 struct ElementInfo *ei = &element_info[element];
3110 for (j = 0; j < ei->num_change_pages; j++)
3112 struct ElementChangeInfo *change = &ei->change_page[j];
3114 change->trigger_player = CH_PLAYER_ANY;
3115 change->trigger_page = CH_PAGE_ANY;
3121 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
3125 /* map custom element change events that have changed in newer versions
3126 (these following values were accidentally changed in version 3.0.1)
3127 (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */
3128 if (level->game_version <= VERSION_IDENT(3,0,0,0))
3130 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3132 int element = EL_CUSTOM_START + i;
3134 /* order of checking and copying events to be mapped is important */
3135 for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
3137 if (HAS_CHANGE_EVENT(element, j - 2))
3139 SET_CHANGE_EVENT(element, j - 2, FALSE);
3140 SET_CHANGE_EVENT(element, j, TRUE);
3144 /* order of checking and copying events to be mapped is important */
3145 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
3147 if (HAS_CHANGE_EVENT(element, j - 1))
3149 SET_CHANGE_EVENT(element, j - 1, FALSE);
3150 SET_CHANGE_EVENT(element, j, TRUE);
3156 /* initialize "can_change" field for old levels with only one change page */
3157 if (level->game_version <= VERSION_IDENT(3,0,2,0))
3159 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3161 int element = EL_CUSTOM_START + i;
3163 if (CAN_CHANGE(element))
3164 element_info[element].change->can_change = TRUE;
3168 /* correct custom element values (for old levels without these options) */
3169 if (level->game_version < VERSION_IDENT(3,1,1,0))
3171 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3173 int element = EL_CUSTOM_START + i;
3174 struct ElementInfo *ei = &element_info[element];
3176 if (ei->access_direction == MV_NO_DIRECTION)
3177 ei->access_direction = MV_ALL_DIRECTIONS;
3180 for (j = 0; j < ei->num_change_pages; j++)
3182 struct ElementChangeInfo *change = &ei->change_page[j];
3184 if (change->trigger_side == CH_SIDE_NONE)
3185 change->trigger_side = CH_SIDE_ANY;
3192 /* correct custom element values (fix invalid values for all versions) */
3195 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3197 int element = EL_CUSTOM_START + i;
3198 struct ElementInfo *ei = &element_info[element];
3200 for (j = 0; j < ei->num_change_pages; j++)
3202 struct ElementChangeInfo *change = &ei->change_page[j];
3204 if (change->trigger_player == CH_PLAYER_NONE)
3205 change->trigger_player = CH_PLAYER_ANY;
3207 if (change->trigger_side == CH_SIDE_NONE)
3208 change->trigger_side = CH_SIDE_ANY;
3214 /* initialize "can_explode" field for old levels which did not store this */
3215 /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
3216 if (level->game_version <= VERSION_IDENT(3,1,0,0))
3218 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3220 int element = EL_CUSTOM_START + i;
3222 if (EXPLODES_1X1_OLD(element))
3223 element_info[element].explosion_type = EXPLODES_1X1;
3225 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
3226 EXPLODES_SMASHED(element) ||
3227 EXPLODES_IMPACT(element)));
3231 /* correct previously hard-coded move delay values for maze runner style */
3232 if (level->game_version < VERSION_IDENT(3,1,1,0))
3234 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3236 int element = EL_CUSTOM_START + i;
3238 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
3240 /* previously hard-coded and therefore ignored */
3241 element_info[element].move_delay_fixed = 9;
3242 element_info[element].move_delay_random = 0;
3247 /* map elements that have changed in newer versions */
3248 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
3249 level->game_version);
3250 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3251 for (x = 0; x < 3; x++)
3252 for (y = 0; y < 3; y++)
3253 level->yamyam_content[i].e[x][y] =
3254 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
3255 level->game_version);
3257 /* initialize element properties for level editor etc. */
3258 InitElementPropertiesEngine(level->game_version);
3261 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
3265 /* map elements that have changed in newer versions */
3266 for (y = 0; y < level->fieldy; y++)
3267 for (x = 0; x < level->fieldx; x++)
3268 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
3269 level->game_version);
3271 /* copy elements to runtime playfield array */
3272 for (x = 0; x < MAX_LEV_FIELDX; x++)
3273 for (y = 0; y < MAX_LEV_FIELDY; y++)
3274 Feld[x][y] = level->field[x][y];
3276 /* initialize level size variables for faster access */
3277 lev_fieldx = level->fieldx;
3278 lev_fieldy = level->fieldy;
3280 /* determine border element for this level */
3284 void LoadLevelTemplate(int nr)
3288 setLevelFileInfo(&level_template.file_info, nr);
3289 filename = level_template.file_info.filename;
3291 LoadLevelFromFileInfo(&level_template, &level_template.file_info);
3293 LoadLevel_InitVersion(&level_template, filename);
3294 LoadLevel_InitElements(&level_template, filename);
3296 ActivateLevelTemplate();
3299 void LoadLevel(int nr)
3303 setLevelFileInfo(&level.file_info, nr);
3304 filename = level.file_info.filename;
3306 LoadLevelFromFileInfo(&level, &level.file_info);
3308 if (level.use_custom_template)
3309 LoadLevelTemplate(-1);
3311 LoadLevel_InitVersion(&level, filename);
3312 LoadLevel_InitElements(&level, filename);
3313 LoadLevel_InitPlayfield(&level, filename);
3316 static void SaveLevel_VERS(FILE *file, struct LevelInfo *level)
3318 putFileVersion(file, level->file_version);
3319 putFileVersion(file, level->game_version);
3322 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
3326 putFile8Bit(file, level->fieldx);
3327 putFile8Bit(file, level->fieldy);
3329 putFile16BitBE(file, level->time);
3330 putFile16BitBE(file, level->gems_needed);
3332 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
3333 putFile8Bit(file, level->name[i]);
3335 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
3336 putFile8Bit(file, level->score[i]);
3338 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
3339 for (y = 0; y < 3; y++)
3340 for (x = 0; x < 3; x++)
3341 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
3342 level->yamyam_content[i].e[x][y]));
3343 putFile8Bit(file, level->amoeba_speed);
3344 putFile8Bit(file, level->time_magic_wall);
3345 putFile8Bit(file, level->time_wheel);
3346 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
3347 level->amoeba_content));
3348 putFile8Bit(file, (level->double_speed ? 1 : 0));
3349 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
3350 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
3351 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
3353 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
3355 putFile8Bit(file, (level->block_last_field ? 1 : 0));
3356 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
3357 putFile32BitBE(file, level->can_move_into_acid_bits);
3358 putFile8Bit(file, level->dont_collide_with_bits);
3360 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
3361 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
3363 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
3364 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
3365 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
3367 putFile8Bit(file, level->game_engine_type);
3369 WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED);
3372 static void SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
3376 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
3377 putFile8Bit(file, level->author[i]);
3380 static void SaveLevel_BODY(FILE *file, struct LevelInfo *level)
3384 for (y = 0; y < level->fieldy; y++)
3385 for (x = 0; x < level->fieldx; x++)
3386 if (level->encoding_16bit_field)
3387 putFile16BitBE(file, level->field[x][y]);
3389 putFile8Bit(file, level->field[x][y]);
3393 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
3397 putFile8Bit(file, EL_YAMYAM);
3398 putFile8Bit(file, level->num_yamyam_contents);
3399 putFile8Bit(file, 0);
3400 putFile8Bit(file, 0);
3402 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3403 for (y = 0; y < 3; y++)
3404 for (x = 0; x < 3; x++)
3405 if (level->encoding_16bit_field)
3406 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
3408 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
3412 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
3415 int num_contents, content_xsize, content_ysize;
3416 int content_array[MAX_ELEMENT_CONTENTS][3][3];
3418 if (element == EL_YAMYAM)
3420 num_contents = level->num_yamyam_contents;
3424 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3425 for (y = 0; y < 3; y++)
3426 for (x = 0; x < 3; x++)
3427 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
3429 else if (element == EL_BD_AMOEBA)
3435 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3436 for (y = 0; y < 3; y++)
3437 for (x = 0; x < 3; x++)
3438 content_array[i][x][y] = EL_EMPTY;
3439 content_array[0][0][0] = level->amoeba_content;
3443 /* chunk header already written -- write empty chunk data */
3444 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
3446 Error(ERR_WARN, "cannot save content for element '%d'", element);
3450 putFile16BitBE(file, element);
3451 putFile8Bit(file, num_contents);
3452 putFile8Bit(file, content_xsize);
3453 putFile8Bit(file, content_ysize);
3455 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
3457 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3458 for (y = 0; y < 3; y++)
3459 for (x = 0; x < 3; x++)
3460 putFile16BitBE(file, content_array[i][x][y]);
3463 static void SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
3466 int envelope_nr = element - EL_ENVELOPE_1;
3467 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
3469 putFile16BitBE(file, element);
3470 putFile16BitBE(file, envelope_len);
3471 putFile8Bit(file, level->envelope_xsize[envelope_nr]);
3472 putFile8Bit(file, level->envelope_ysize[envelope_nr]);
3474 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
3476 for (i = 0; i < envelope_len; i++)
3477 putFile8Bit(file, level->envelope_text[envelope_nr][i]);
3481 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
3482 int num_changed_custom_elements)
3486 putFile16BitBE(file, num_changed_custom_elements);
3488 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3490 int element = EL_CUSTOM_START + i;
3492 if (Properties[element][EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT)
3494 if (check < num_changed_custom_elements)
3496 putFile16BitBE(file, element);
3497 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3504 if (check != num_changed_custom_elements) /* should not happen */
3505 Error(ERR_WARN, "inconsistent number of custom element properties");
3510 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
3511 int num_changed_custom_elements)
3515 putFile16BitBE(file, num_changed_custom_elements);
3517 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3519 int element = EL_CUSTOM_START + i;
3521 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
3523 if (check < num_changed_custom_elements)
3525 putFile16BitBE(file, element);
3526 putFile16BitBE(file, element_info[element].change->target_element);
3533 if (check != num_changed_custom_elements) /* should not happen */
3534 Error(ERR_WARN, "inconsistent number of custom target elements");
3539 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
3540 int num_changed_custom_elements)
3542 int i, j, x, y, check = 0;
3544 putFile16BitBE(file, num_changed_custom_elements);
3546 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3548 int element = EL_CUSTOM_START + i;
3549 struct ElementInfo *ei = &element_info[element];
3551 if (ei->modified_settings)
3553 if (check < num_changed_custom_elements)
3555 putFile16BitBE(file, element);
3557 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
3558 putFile8Bit(file, ei->description[j]);
3560 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3562 /* some free bytes for future properties and padding */
3563 WriteUnusedBytesToFile(file, 7);
3565 putFile8Bit(file, ei->use_gfx_element);
3566 putFile16BitBE(file, ei->gfx_element);
3568 putFile8Bit(file, ei->collect_score_initial);
3569 putFile8Bit(file, ei->collect_count_initial);
3571 putFile16BitBE(file, ei->push_delay_fixed);
3572 putFile16BitBE(file, ei->push_delay_random);
3573 putFile16BitBE(file, ei->move_delay_fixed);
3574 putFile16BitBE(file, ei->move_delay_random);
3576 putFile16BitBE(file, ei->move_pattern);
3577 putFile8Bit(file, ei->move_direction_initial);
3578 putFile8Bit(file, ei->move_stepsize);
3580 for (y = 0; y < 3; y++)
3581 for (x = 0; x < 3; x++)
3582 putFile16BitBE(file, ei->content.e[x][y]);
3584 putFile32BitBE(file, ei->change->events);
3586 putFile16BitBE(file, ei->change->target_element);
3588 putFile16BitBE(file, ei->change->delay_fixed);
3589 putFile16BitBE(file, ei->change->delay_random);
3590 putFile16BitBE(file, ei->change->delay_frames);
3592 putFile16BitBE(file, ei->change->trigger_element);
3594 putFile8Bit(file, ei->change->explode);
3595 putFile8Bit(file, ei->change->use_target_content);
3596 putFile8Bit(file, ei->change->only_if_complete);
3597 putFile8Bit(file, ei->change->use_random_replace);
3599 putFile8Bit(file, ei->change->random_percentage);
3600 putFile8Bit(file, ei->change->replace_when);
3602 for (y = 0; y < 3; y++)
3603 for (x = 0; x < 3; x++)
3604 putFile16BitBE(file, ei->change->content.e[x][y]);
3606 putFile8Bit(file, ei->slippery_type);
3608 /* some free bytes for future properties and padding */
3609 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
3616 if (check != num_changed_custom_elements) /* should not happen */
3617 Error(ERR_WARN, "inconsistent number of custom element properties");
3621 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
3623 struct ElementInfo *ei = &element_info[element];
3626 /* ---------- custom element base property values (96 bytes) ------------- */
3628 putFile16BitBE(file, element);
3630 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3631 putFile8Bit(file, ei->description[i]);
3633 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3634 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
3636 putFile8Bit(file, ei->num_change_pages);
3638 putFile16BitBE(file, ei->ce_value_fixed_initial);
3639 putFile16BitBE(file, ei->ce_value_random_initial);
3640 putFile8Bit(file, ei->use_last_ce_value);
3642 putFile8Bit(file, ei->use_gfx_element);
3643 putFile16BitBE(file, ei->gfx_element);
3645 putFile8Bit(file, ei->collect_score_initial);
3646 putFile8Bit(file, ei->collect_count_initial);
3648 putFile8Bit(file, ei->drop_delay_fixed);
3649 putFile8Bit(file, ei->push_delay_fixed);
3650 putFile8Bit(file, ei->drop_delay_random);
3651 putFile8Bit(file, ei->push_delay_random);
3652 putFile16BitBE(file, ei->move_delay_fixed);
3653 putFile16BitBE(file, ei->move_delay_random);
3655 /* bits 0 - 15 of "move_pattern" ... */
3656 putFile16BitBE(file, ei->move_pattern & 0xffff);
3657 putFile8Bit(file, ei->move_direction_initial);
3658 putFile8Bit(file, ei->move_stepsize);
3660 putFile8Bit(file, ei->slippery_type);
3662 for (y = 0; y < 3; y++)
3663 for (x = 0; x < 3; x++)
3664 putFile16BitBE(file, ei->content.e[x][y]);
3666 putFile16BitBE(file, ei->move_enter_element);
3667 putFile16BitBE(file, ei->move_leave_element);
3668 putFile8Bit(file, ei->move_leave_type);
3670 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
3671 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
3673 putFile8Bit(file, ei->access_direction);
3675 putFile8Bit(file, ei->explosion_delay);
3676 putFile8Bit(file, ei->ignition_delay);
3677 putFile8Bit(file, ei->explosion_type);
3679 /* some free bytes for future custom property values and padding */
3680 WriteUnusedBytesToFile(file, 1);
3682 /* ---------- change page property values (48 bytes) --------------------- */
3684 for (i = 0; i < ei->num_change_pages; i++)
3686 struct ElementChangeInfo *change = &ei->change_page[i];
3687 unsigned long event_bits;
3689 /* bits 0 - 31 of "has_event[]" ... */
3691 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
3692 if (change->has_event[j])
3693 event_bits |= (1 << j);
3694 putFile32BitBE(file, event_bits);
3696 putFile16BitBE(file, change->target_element);
3698 putFile16BitBE(file, change->delay_fixed);
3699 putFile16BitBE(file, change->delay_random);
3700 putFile16BitBE(file, change->delay_frames);
3702 putFile16BitBE(file, change->trigger_element);
3704 putFile8Bit(file, change->explode);
3705 putFile8Bit(file, change->use_target_content);
3706 putFile8Bit(file, change->only_if_complete);
3707 putFile8Bit(file, change->use_random_replace);
3709 putFile8Bit(file, change->random_percentage);
3710 putFile8Bit(file, change->replace_when);
3712 for (y = 0; y < 3; y++)
3713 for (x = 0; x < 3; x++)
3714 putFile16BitBE(file, change->target_content.e[x][y]);
3716 putFile8Bit(file, change->can_change);
3718 putFile8Bit(file, change->trigger_side);
3720 putFile8Bit(file, change->trigger_player);
3721 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
3722 log_2(change->trigger_page)));
3724 putFile8Bit(file, change->has_action);
3725 putFile8Bit(file, change->action_type);
3726 putFile8Bit(file, change->action_mode);
3727 putFile16BitBE(file, change->action_arg);
3729 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
3731 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
3732 if (change->has_event[j])
3733 event_bits |= (1 << (j - 32));
3734 putFile8Bit(file, event_bits);
3738 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
3740 struct ElementInfo *ei = &element_info[element];
3741 struct ElementGroupInfo *group = ei->group;
3744 putFile16BitBE(file, element);
3746 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3747 putFile8Bit(file, ei->description[i]);
3749 putFile8Bit(file, group->num_elements);
3751 putFile8Bit(file, ei->use_gfx_element);
3752 putFile16BitBE(file, ei->gfx_element);
3754 putFile8Bit(file, group->choice_mode);
3756 /* some free bytes for future values and padding */
3757 WriteUnusedBytesToFile(file, 3);
3759 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
3760 putFile16BitBE(file, group->element[i]);
3763 static int SaveLevel_CONF_Value(FILE *file, int pos)
3765 int default_value = element_conf[pos].default_value;
3766 int element = element_conf[pos].element;
3767 int type = element_conf[pos].type;
3768 int bytes = type & CONF_MASK_BYTES;
3769 void *value_ptr = element_conf[pos].value;
3770 int value = (CONF_VALUE_BOOLEAN(type) ? *(boolean *)value_ptr :
3773 boolean modified = FALSE;
3775 /* check if any settings have been modified before saving them */
3776 if (value != default_value)
3779 if (!modified) /* do not save unmodified default settings */
3782 if (bytes == CONF_MASK_MULTI_BYTES)
3783 Error(ERR_EXIT, "SaveLevel_CONF_Value: cannot save multi-byte values");
3785 num_bytes += putFile16BitBE(file, element);
3786 num_bytes += putFile8Bit(file, type);
3787 num_bytes += (bytes == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
3788 bytes == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
3789 bytes == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) : 0);
3794 static int SaveLevel_CONF_Elements(FILE *file, int pos)
3796 int *element_array = (int *)(element_conf[pos].value);
3797 int num_elements = *(int *)element_conf[pos].num_entities;
3798 int default_value = element_conf[pos].default_value;
3799 int element = element_conf[pos].element;
3800 int type = element_conf[pos].type;
3802 boolean modified = FALSE;
3805 /* check if any settings have been modified before saving them */
3806 for (i = 0; i < num_elements; i++)
3807 if (element_array[i] != default_value)
3810 if (!modified) /* do not save unmodified default settings */
3813 num_bytes += putFile16BitBE(file, element);
3814 num_bytes += putFile8Bit(file, type);
3815 num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
3817 for (i = 0; i < num_elements; i++)
3818 num_bytes += putFile16BitBE(file, element_array[i]);
3823 static int SaveLevel_CONF_Contents(FILE *file, int pos)
3825 struct Content *content = (struct Content *)(element_conf[pos].value);
3826 int num_contents = *(int *)element_conf[pos].num_entities;
3827 int default_value = element_conf[pos].default_value;
3828 int element = element_conf[pos].element;
3829 int type = element_conf[pos].type;
3831 boolean modified = FALSE;
3834 /* check if any settings have been modified before saving them */
3835 for (i = 0; i < num_contents; i++)
3836 for (y = 0; y < 3; y++)
3837 for (x = 0; x < 3; x++)
3838 if (content[i].e[x][y] != default_value)
3841 if (!modified) /* do not save unmodified default settings */
3844 num_bytes += putFile16BitBE(file, element);
3845 num_bytes += putFile8Bit(file, type);
3846 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
3848 for (i = 0; i < num_contents; i++)
3849 for (y = 0; y < 3; y++)
3850 for (x = 0; x < 3; x++)
3851 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
3856 static int SaveLevel_CONF(FILE *file, struct LevelInfo *level)
3861 li = *level; /* copy level information into temporary buffer */
3863 for (i = 0; element_conf[i].element != -1; i++)
3865 int type = element_conf[i].type;
3866 int bytes = type & CONF_MASK_BYTES;
3868 if (bytes != CONF_MASK_MULTI_BYTES)
3869 chunk_size += SaveLevel_CONF_Value(file, i);
3870 else if (type == CONF_VALUE_ELEMENTS)
3871 chunk_size += SaveLevel_CONF_Elements(file, i);
3872 else if (type == CONF_VALUE_CONTENTS)
3873 chunk_size += SaveLevel_CONF_Contents(file, i);
3879 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
3881 int body_chunk_size, conf_chunk_size;
3885 if (!(file = fopen(filename, MODE_WRITE)))
3887 Error(ERR_WARN, "cannot save level file '%s'", filename);
3891 level->file_version = FILE_VERSION_ACTUAL;
3892 level->game_version = GAME_VERSION_ACTUAL;
3894 /* check level field for 16-bit elements */
3895 level->encoding_16bit_field = FALSE;
3896 for (y = 0; y < level->fieldy; y++)
3897 for (x = 0; x < level->fieldx; x++)
3898 if (level->field[x][y] > 255)
3899 level->encoding_16bit_field = TRUE;
3901 /* check yamyam content for 16-bit elements */
3902 level->encoding_16bit_yamyam = FALSE;
3903 for (i = 0; i < level->num_yamyam_contents; i++)
3904 for (y = 0; y < 3; y++)
3905 for (x = 0; x < 3; x++)
3906 if (level->yamyam_content[i].e[x][y] > 255)
3907 level->encoding_16bit_yamyam = TRUE;
3909 /* check amoeba content for 16-bit elements */
3910 level->encoding_16bit_amoeba = FALSE;
3911 if (level->amoeba_content > 255)
3912 level->encoding_16bit_amoeba = TRUE;
3914 /* calculate size of "BODY" chunk */
3916 level->fieldx * level->fieldy * (level->encoding_16bit_field ? 2 : 1);
3918 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
3919 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
3921 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
3922 SaveLevel_VERS(file, level);
3924 putFileChunkBE(file, "HEAD", LEVEL_HEADER_SIZE);
3925 SaveLevel_HEAD(file, level);
3927 putFileChunkBE(file, "AUTH", MAX_LEVEL_AUTHOR_LEN);
3928 SaveLevel_AUTH(file, level);
3930 putFileChunkBE(file, "BODY", body_chunk_size);
3931 SaveLevel_BODY(file, level);
3933 if (level->encoding_16bit_yamyam ||
3934 level->num_yamyam_contents != STD_ELEMENT_CONTENTS)
3936 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
3937 SaveLevel_CNT2(file, level, EL_YAMYAM);
3940 if (level->encoding_16bit_amoeba)
3942 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
3943 SaveLevel_CNT2(file, level, EL_BD_AMOEBA);
3946 /* check for envelope content */
3947 for (i = 0; i < 4; i++)
3949 if (strlen(level->envelope_text[i]) > 0)
3951 int envelope_len = strlen(level->envelope_text[i]) + 1;
3953 putFileChunkBE(file, "CNT3", LEVEL_CHUNK_CNT3_SIZE(envelope_len));
3954 SaveLevel_CNT3(file, level, EL_ENVELOPE_1 + i);
3958 /* check for non-default custom elements (unless using template level) */
3959 if (!level->use_custom_template)
3961 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3963 int element = EL_CUSTOM_START + i;
3965 if (element_info[element].modified_settings)
3967 int num_change_pages = element_info[element].num_change_pages;
3969 putFileChunkBE(file, "CUS4", LEVEL_CHUNK_CUS4_SIZE(num_change_pages));
3970 SaveLevel_CUS4(file, level, element);
3975 /* check for non-default group elements (unless using template level) */
3976 if (!level->use_custom_template)
3978 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
3980 int element = EL_GROUP_START + i;
3982 if (element_info[element].modified_settings)
3984 putFileChunkBE(file, "GRP1", LEVEL_CHUNK_GRP1_SIZE);
3985 SaveLevel_GRP1(file, level, element);
3990 conf_chunk_size = SaveLevel_CONF(NULL, level); /* get chunk size */
3992 /* check for non-default configuration settings to be saved in CONF chunk */
3993 if (conf_chunk_size > 0)
3995 putFileChunkBE(file, "CONF", conf_chunk_size);
3996 SaveLevel_CONF(file, level);
4001 SetFilePermissions(filename, PERMS_PRIVATE);
4004 void SaveLevel(int nr)
4006 char *filename = getDefaultLevelFilename(nr);
4008 SaveLevelFromFilename(&level, filename);
4011 void SaveLevelTemplate()
4013 char *filename = getDefaultLevelFilename(-1);
4015 SaveLevelFromFilename(&level, filename);
4018 void DumpLevel(struct LevelInfo *level)
4020 if (level->no_valid_file)
4022 Error(ERR_WARN, "cannot dump -- no valid level file found");
4027 printf_line("-", 79);
4028 printf("Level xxx (file version %08d, game version %08d)\n",
4029 level->file_version, level->game_version);
4030 printf_line("-", 79);
4032 printf("Level author: '%s'\n", level->author);
4033 printf("Level title: '%s'\n", level->name);
4035 printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
4037 printf("Level time: %d seconds\n", level->time);
4038 printf("Gems needed: %d\n", level->gems_needed);
4040 printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
4041 printf("Time for wheel: %d seconds\n", level->time_wheel);
4042 printf("Time for light: %d seconds\n", level->time_light);
4043 printf("Time for timegate: %d seconds\n", level->time_timegate);
4045 printf("Amoeba speed: %d\n", level->amoeba_speed);
4047 printf("Initial gravity: %s\n", (level->initial_gravity ? "yes" : "no"));
4048 printf("Double speed movement: %s\n", (level->double_speed ? "yes" : "no"));
4049 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
4050 printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
4051 printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
4052 printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
4053 printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
4055 printf_line("-", 79);
4059 /* ========================================================================= */
4060 /* tape file functions */
4061 /* ========================================================================= */
4063 static void setTapeInfoToDefaults()
4067 /* always start with reliable default values (empty tape) */
4070 /* default values (also for pre-1.2 tapes) with only the first player */
4071 tape.player_participates[0] = TRUE;
4072 for (i = 1; i < MAX_PLAYERS; i++)
4073 tape.player_participates[i] = FALSE;
4075 /* at least one (default: the first) player participates in every tape */
4076 tape.num_participating_players = 1;
4078 tape.level_nr = level_nr;
4080 tape.changed = FALSE;
4082 tape.recording = FALSE;
4083 tape.playing = FALSE;
4084 tape.pausing = FALSE;
4086 tape.no_valid_file = FALSE;
4089 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
4091 tape->file_version = getFileVersion(file);
4092 tape->game_version = getFileVersion(file);
4097 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
4101 tape->random_seed = getFile32BitBE(file);
4102 tape->date = getFile32BitBE(file);
4103 tape->length = getFile32BitBE(file);
4105 /* read header fields that are new since version 1.2 */
4106 if (tape->file_version >= FILE_VERSION_1_2)
4108 byte store_participating_players = getFile8Bit(file);
4111 /* since version 1.2, tapes store which players participate in the tape */
4112 tape->num_participating_players = 0;
4113 for (i = 0; i < MAX_PLAYERS; i++)
4115 tape->player_participates[i] = FALSE;
4117 if (store_participating_players & (1 << i))
4119 tape->player_participates[i] = TRUE;
4120 tape->num_participating_players++;
4124 ReadUnusedBytesFromFile(file, TAPE_HEADER_UNUSED);
4126 engine_version = getFileVersion(file);
4127 if (engine_version > 0)
4128 tape->engine_version = engine_version;
4130 tape->engine_version = tape->game_version;
4136 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
4138 int level_identifier_size;
4141 level_identifier_size = getFile16BitBE(file);
4143 tape->level_identifier =
4144 checked_realloc(tape->level_identifier, level_identifier_size);
4146 for (i = 0; i < level_identifier_size; i++)
4147 tape->level_identifier[i] = getFile8Bit(file);
4149 tape->level_nr = getFile16BitBE(file);
4151 chunk_size = 2 + level_identifier_size + 2;
4156 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
4159 int chunk_size_expected =
4160 (tape->num_participating_players + 1) * tape->length;
4162 if (chunk_size_expected != chunk_size)
4164 ReadUnusedBytesFromFile(file, chunk_size);
4165 return chunk_size_expected;
4168 for (i = 0; i < tape->length; i++)
4170 if (i >= MAX_TAPE_LEN)
4173 for (j = 0; j < MAX_PLAYERS; j++)
4175 tape->pos[i].action[j] = MV_NONE;
4177 if (tape->player_participates[j])
4178 tape->pos[i].action[j] = getFile8Bit(file);
4181 tape->pos[i].delay = getFile8Bit(file);
4183 if (tape->file_version == FILE_VERSION_1_0)
4185 /* eliminate possible diagonal moves in old tapes */
4186 /* this is only for backward compatibility */
4188 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
4189 byte action = tape->pos[i].action[0];
4190 int k, num_moves = 0;
4192 for (k = 0; k<4; k++)
4194 if (action & joy_dir[k])
4196 tape->pos[i + num_moves].action[0] = joy_dir[k];
4198 tape->pos[i + num_moves].delay = 0;
4207 tape->length += num_moves;
4210 else if (tape->file_version < FILE_VERSION_2_0)
4212 /* convert pre-2.0 tapes to new tape format */
4214 if (tape->pos[i].delay > 1)
4217 tape->pos[i + 1] = tape->pos[i];
4218 tape->pos[i + 1].delay = 1;
4221 for (j = 0; j < MAX_PLAYERS; j++)
4222 tape->pos[i].action[j] = MV_NONE;
4223 tape->pos[i].delay--;
4234 if (i != tape->length)
4235 chunk_size = (tape->num_participating_players + 1) * i;
4240 void LoadTapeFromFilename(char *filename)
4242 char cookie[MAX_LINE_LEN];
4243 char chunk_name[CHUNK_ID_LEN + 1];
4247 /* always start with reliable default values */
4248 setTapeInfoToDefaults();
4250 if (!(file = fopen(filename, MODE_READ)))
4252 tape.no_valid_file = TRUE;
4257 getFileChunkBE(file, chunk_name, NULL);
4258 if (strcmp(chunk_name, "RND1") == 0)
4260 getFile32BitBE(file); /* not used */
4262 getFileChunkBE(file, chunk_name, NULL);
4263 if (strcmp(chunk_name, "TAPE") != 0)
4265 tape.no_valid_file = TRUE;
4267 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
4272 else /* check for pre-2.0 file format with cookie string */
4274 strcpy(cookie, chunk_name);
4275 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
4276 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
4277 cookie[strlen(cookie) - 1] = '\0';
4279 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
4281 tape.no_valid_file = TRUE;
4283 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
4288 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
4290 tape.no_valid_file = TRUE;
4292 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
4297 /* pre-2.0 tape files have no game version, so use file version here */
4298 tape.game_version = tape.file_version;
4301 if (tape.file_version < FILE_VERSION_1_2)
4303 /* tape files from versions before 1.2.0 without chunk structure */
4304 LoadTape_HEAD(file, TAPE_HEADER_SIZE, &tape);
4305 LoadTape_BODY(file, 2 * tape.length, &tape);
4313 int (*loader)(FILE *, int, struct TapeInfo *);
4317 { "VERS", FILE_VERS_CHUNK_SIZE, LoadTape_VERS },
4318 { "HEAD", TAPE_HEADER_SIZE, LoadTape_HEAD },
4319 { "INFO", -1, LoadTape_INFO },
4320 { "BODY", -1, LoadTape_BODY },
4324 while (getFileChunkBE(file, chunk_name, &chunk_size))
4328 while (chunk_info[i].name != NULL &&
4329 strcmp(chunk_name, chunk_info[i].name) != 0)
4332 if (chunk_info[i].name == NULL)
4334 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
4335 chunk_name, filename);
4336 ReadUnusedBytesFromFile(file, chunk_size);
4338 else if (chunk_info[i].size != -1 &&
4339 chunk_info[i].size != chunk_size)
4341 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
4342 chunk_size, chunk_name, filename);
4343 ReadUnusedBytesFromFile(file, chunk_size);
4347 /* call function to load this tape chunk */
4348 int chunk_size_expected =
4349 (chunk_info[i].loader)(file, chunk_size, &tape);
4351 /* the size of some chunks cannot be checked before reading other
4352 chunks first (like "HEAD" and "BODY") that contain some header
4353 information, so check them here */
4354 if (chunk_size_expected != chunk_size)
4356 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
4357 chunk_size, chunk_name, filename);
4365 tape.length_seconds = GetTapeLength();
4368 printf("::: tape game version: %d\n", tape.game_version);
4369 printf("::: tape engine version: %d\n", tape.engine_version);
4373 void LoadTape(int nr)
4375 char *filename = getTapeFilename(nr);
4377 LoadTapeFromFilename(filename);
4380 void LoadSolutionTape(int nr)
4382 char *filename = getSolutionTapeFilename(nr);
4384 LoadTapeFromFilename(filename);
4387 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
4389 putFileVersion(file, tape->file_version);
4390 putFileVersion(file, tape->game_version);
4393 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
4396 byte store_participating_players = 0;
4398 /* set bits for participating players for compact storage */
4399 for (i = 0; i < MAX_PLAYERS; i++)
4400 if (tape->player_participates[i])
4401 store_participating_players |= (1 << i);
4403 putFile32BitBE(file, tape->random_seed);
4404 putFile32BitBE(file, tape->date);
4405 putFile32BitBE(file, tape->length);
4407 putFile8Bit(file, store_participating_players);
4409 /* unused bytes not at the end here for 4-byte alignment of engine_version */
4410 WriteUnusedBytesToFile(file, TAPE_HEADER_UNUSED);
4412 putFileVersion(file, tape->engine_version);
4415 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
4417 int level_identifier_size = strlen(tape->level_identifier) + 1;
4420 putFile16BitBE(file, level_identifier_size);
4422 for (i = 0; i < level_identifier_size; i++)
4423 putFile8Bit(file, tape->level_identifier[i]);
4425 putFile16BitBE(file, tape->level_nr);
4428 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
4432 for (i = 0; i < tape->length; i++)
4434 for (j = 0; j < MAX_PLAYERS; j++)
4435 if (tape->player_participates[j])
4436 putFile8Bit(file, tape->pos[i].action[j]);
4438 putFile8Bit(file, tape->pos[i].delay);
4442 void SaveTape(int nr)
4444 char *filename = getTapeFilename(nr);
4446 boolean new_tape = TRUE;
4447 int num_participating_players = 0;
4448 int info_chunk_size;
4449 int body_chunk_size;
4452 InitTapeDirectory(leveldir_current->subdir);
4454 /* if a tape still exists, ask to overwrite it */
4455 if (fileExists(filename))
4458 if (!Request("Replace old tape ?", REQ_ASK))
4462 if (!(file = fopen(filename, MODE_WRITE)))
4464 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
4468 tape.file_version = FILE_VERSION_ACTUAL;
4469 tape.game_version = GAME_VERSION_ACTUAL;
4471 /* count number of participating players */
4472 for (i = 0; i < MAX_PLAYERS; i++)
4473 if (tape.player_participates[i])
4474 num_participating_players++;
4476 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
4477 body_chunk_size = (num_participating_players + 1) * tape.length;
4479 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
4480 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
4482 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
4483 SaveTape_VERS(file, &tape);
4485 putFileChunkBE(file, "HEAD", TAPE_HEADER_SIZE);
4486 SaveTape_HEAD(file, &tape);
4488 putFileChunkBE(file, "INFO", info_chunk_size);
4489 SaveTape_INFO(file, &tape);
4491 putFileChunkBE(file, "BODY", body_chunk_size);
4492 SaveTape_BODY(file, &tape);
4496 SetFilePermissions(filename, PERMS_PRIVATE);
4498 tape.changed = FALSE;
4501 Request("Tape saved !", REQ_CONFIRM);
4504 void DumpTape(struct TapeInfo *tape)
4508 if (tape->no_valid_file)
4510 Error(ERR_WARN, "cannot dump -- no valid tape file found");
4515 printf_line("-", 79);
4516 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
4517 tape->level_nr, tape->file_version, tape->game_version);
4518 printf(" (effective engine version %08d)\n",
4519 tape->engine_version);
4520 printf("Level series identifier: '%s'\n", tape->level_identifier);
4521 printf_line("-", 79);
4523 for (i = 0; i < tape->length; i++)
4525 if (i >= MAX_TAPE_LEN)
4528 printf("%03d: ", i);
4530 for (j = 0; j < MAX_PLAYERS; j++)
4532 if (tape->player_participates[j])
4534 int action = tape->pos[i].action[j];
4536 printf("%d:%02x ", j, action);
4537 printf("[%c%c%c%c|%c%c] - ",
4538 (action & JOY_LEFT ? '<' : ' '),
4539 (action & JOY_RIGHT ? '>' : ' '),
4540 (action & JOY_UP ? '^' : ' '),
4541 (action & JOY_DOWN ? 'v' : ' '),
4542 (action & JOY_BUTTON_1 ? '1' : ' '),
4543 (action & JOY_BUTTON_2 ? '2' : ' '));
4547 printf("(%03d)\n", tape->pos[i].delay);
4550 printf_line("-", 79);
4554 /* ========================================================================= */
4555 /* score file functions */
4556 /* ========================================================================= */
4558 void LoadScore(int nr)
4561 char *filename = getScoreFilename(nr);
4562 char cookie[MAX_LINE_LEN];
4563 char line[MAX_LINE_LEN];
4567 /* always start with reliable default values */
4568 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4570 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
4571 highscore[i].Score = 0;
4574 if (!(file = fopen(filename, MODE_READ)))
4577 /* check file identifier */
4578 fgets(cookie, MAX_LINE_LEN, file);
4579 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
4580 cookie[strlen(cookie) - 1] = '\0';
4582 if (!checkCookieString(cookie, SCORE_COOKIE))
4584 Error(ERR_WARN, "unknown format of score file '%s'", filename);
4589 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4591 fscanf(file, "%d", &highscore[i].Score);
4592 fgets(line, MAX_LINE_LEN, file);
4594 if (line[strlen(line) - 1] == '\n')
4595 line[strlen(line) - 1] = '\0';
4597 for (line_ptr = line; *line_ptr; line_ptr++)
4599 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
4601 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
4602 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
4611 void SaveScore(int nr)
4614 char *filename = getScoreFilename(nr);
4617 InitScoreDirectory(leveldir_current->subdir);
4619 if (!(file = fopen(filename, MODE_WRITE)))
4621 Error(ERR_WARN, "cannot save score for level %d", nr);
4625 fprintf(file, "%s\n\n", SCORE_COOKIE);
4627 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4628 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
4632 SetFilePermissions(filename, PERMS_PUBLIC);
4636 /* ========================================================================= */
4637 /* setup file functions */
4638 /* ========================================================================= */
4640 #define TOKEN_STR_PLAYER_PREFIX "player_"
4643 #define SETUP_TOKEN_PLAYER_NAME 0
4644 #define SETUP_TOKEN_SOUND 1
4645 #define SETUP_TOKEN_SOUND_LOOPS 2
4646 #define SETUP_TOKEN_SOUND_MUSIC 3
4647 #define SETUP_TOKEN_SOUND_SIMPLE 4
4648 #define SETUP_TOKEN_TOONS 5
4649 #define SETUP_TOKEN_SCROLL_DELAY 6
4650 #define SETUP_TOKEN_SOFT_SCROLLING 7
4651 #define SETUP_TOKEN_FADING 8
4652 #define SETUP_TOKEN_AUTORECORD 9
4653 #define SETUP_TOKEN_QUICK_DOORS 10
4654 #define SETUP_TOKEN_TEAM_MODE 11
4655 #define SETUP_TOKEN_HANDICAP 12
4656 #define SETUP_TOKEN_SKIP_LEVELS 13
4657 #define SETUP_TOKEN_TIME_LIMIT 14
4658 #define SETUP_TOKEN_FULLSCREEN 15
4659 #define SETUP_TOKEN_ASK_ON_ESCAPE 16
4660 #define SETUP_TOKEN_GRAPHICS_SET 17
4661 #define SETUP_TOKEN_SOUNDS_SET 18
4662 #define SETUP_TOKEN_MUSIC_SET 19
4663 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 20
4664 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 21
4665 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 22
4667 #define NUM_GLOBAL_SETUP_TOKENS 23
4670 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
4671 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
4672 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2
4673 #define SETUP_TOKEN_EDITOR_EL_MORE 3
4674 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4
4675 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5
4676 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6
4677 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7
4678 #define SETUP_TOKEN_EDITOR_EL_CHARS 8
4679 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 9
4680 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 10
4681 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 11
4682 #define SETUP_TOKEN_EDITOR_EL_DYNAMIC 12
4684 #define NUM_EDITOR_SETUP_TOKENS 13
4686 /* editor cascade setup */
4687 #define SETUP_TOKEN_EDITOR_CASCADE_BD 0
4688 #define SETUP_TOKEN_EDITOR_CASCADE_EM 1
4689 #define SETUP_TOKEN_EDITOR_CASCADE_EMC 2
4690 #define SETUP_TOKEN_EDITOR_CASCADE_RND 3
4691 #define SETUP_TOKEN_EDITOR_CASCADE_SB 4
4692 #define SETUP_TOKEN_EDITOR_CASCADE_SP 5
4693 #define SETUP_TOKEN_EDITOR_CASCADE_DC 6
4694 #define SETUP_TOKEN_EDITOR_CASCADE_DX 7
4695 #define SETUP_TOKEN_EDITOR_CASCADE_TEXT 8
4696 #define SETUP_TOKEN_EDITOR_CASCADE_CE 9
4697 #define SETUP_TOKEN_EDITOR_CASCADE_GE 10
4698 #define SETUP_TOKEN_EDITOR_CASCADE_USER 11
4699 #define SETUP_TOKEN_EDITOR_CASCADE_GENERIC 12
4700 #define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC 13
4702 #define NUM_EDITOR_CASCADE_SETUP_TOKENS 14
4704 /* shortcut setup */
4705 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
4706 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
4707 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
4709 #define NUM_SHORTCUT_SETUP_TOKENS 3
4712 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
4713 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
4714 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
4715 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
4716 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
4717 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
4718 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
4719 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
4720 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
4721 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
4722 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
4723 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
4724 #define SETUP_TOKEN_PLAYER_KEY_UP 12
4725 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
4726 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
4727 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
4729 #define NUM_PLAYER_SETUP_TOKENS 16
4732 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 0
4733 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 1
4735 #define NUM_SYSTEM_SETUP_TOKENS 2
4738 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
4740 #define NUM_OPTIONS_SETUP_TOKENS 1
4743 static struct SetupInfo si;
4744 static struct SetupEditorInfo sei;
4745 static struct SetupEditorCascadeInfo seci;
4746 static struct SetupShortcutInfo ssi;
4747 static struct SetupInputInfo sii;
4748 static struct SetupSystemInfo syi;
4749 static struct OptionInfo soi;
4751 static struct TokenInfo global_setup_tokens[] =
4753 { TYPE_STRING, &si.player_name, "player_name" },
4754 { TYPE_SWITCH, &si.sound, "sound" },
4755 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
4756 { TYPE_SWITCH, &si.sound_music, "background_music" },
4757 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
4758 { TYPE_SWITCH, &si.toons, "toons" },
4759 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
4760 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
4761 { TYPE_SWITCH, &si.fading, "screen_fading" },
4762 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
4763 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
4764 { TYPE_SWITCH, &si.team_mode, "team_mode" },
4765 { TYPE_SWITCH, &si.handicap, "handicap" },
4766 { TYPE_SWITCH, &si.skip_levels, "skip_levels" },
4767 { TYPE_SWITCH, &si.time_limit, "time_limit" },
4768 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
4769 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
4770 { TYPE_STRING, &si.graphics_set, "graphics_set" },
4771 { TYPE_STRING, &si.sounds_set, "sounds_set" },
4772 { TYPE_STRING, &si.music_set, "music_set" },
4773 { TYPE_SWITCH, &si.override_level_graphics, "override_level_graphics" },
4774 { TYPE_SWITCH, &si.override_level_sounds, "override_level_sounds" },
4775 { TYPE_SWITCH, &si.override_level_music, "override_level_music" },
4778 static struct TokenInfo editor_setup_tokens[] =
4780 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
4781 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
4782 { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
4783 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
4784 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
4785 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
4786 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
4787 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
4788 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
4789 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
4790 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
4791 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
4792 { TYPE_SWITCH, &sei.el_dynamic, "editor.el_dynamic" },
4795 static struct TokenInfo editor_cascade_setup_tokens[] =
4797 { TYPE_SWITCH, &seci.el_bd, "editor.cascade.el_bd" },
4798 { TYPE_SWITCH, &seci.el_em, "editor.cascade.el_em" },
4799 { TYPE_SWITCH, &seci.el_emc, "editor.cascade.el_emc" },
4800 { TYPE_SWITCH, &seci.el_rnd, "editor.cascade.el_rnd" },
4801 { TYPE_SWITCH, &seci.el_sb, "editor.cascade.el_sb" },
4802 { TYPE_SWITCH, &seci.el_sp, "editor.cascade.el_sp" },
4803 { TYPE_SWITCH, &seci.el_dc, "editor.cascade.el_dc" },
4804 { TYPE_SWITCH, &seci.el_dx, "editor.cascade.el_dx" },
4805 { TYPE_SWITCH, &seci.el_chars, "editor.cascade.el_chars" },
4806 { TYPE_SWITCH, &seci.el_ce, "editor.cascade.el_ce" },
4807 { TYPE_SWITCH, &seci.el_ge, "editor.cascade.el_ge" },
4808 { TYPE_SWITCH, &seci.el_user, "editor.cascade.el_user" },
4809 { TYPE_SWITCH, &seci.el_generic, "editor.cascade.el_generic" },
4810 { TYPE_SWITCH, &seci.el_dynamic, "editor.cascade.el_dynamic" },
4813 static struct TokenInfo shortcut_setup_tokens[] =
4815 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
4816 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
4817 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" }
4820 static struct TokenInfo player_setup_tokens[] =
4822 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
4823 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
4824 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
4825 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
4826 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
4827 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
4828 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
4829 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
4830 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
4831 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
4832 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
4833 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
4834 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
4835 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
4836 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
4837 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" }
4840 static struct TokenInfo system_setup_tokens[] =
4842 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
4843 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" }
4846 static struct TokenInfo options_setup_tokens[] =
4848 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" }
4851 static char *get_corrected_login_name(char *login_name)
4853 /* needed because player name must be a fixed length string */
4854 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
4856 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
4857 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
4859 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
4860 if (strchr(login_name_new, ' '))
4861 *strchr(login_name_new, ' ') = '\0';
4863 return login_name_new;
4866 static void setSetupInfoToDefaults(struct SetupInfo *si)
4870 si->player_name = get_corrected_login_name(getLoginName());
4873 si->sound_loops = TRUE;
4874 si->sound_music = TRUE;
4875 si->sound_simple = TRUE;
4877 si->double_buffering = TRUE;
4878 si->direct_draw = !si->double_buffering;
4879 si->scroll_delay = TRUE;
4880 si->soft_scrolling = TRUE;
4882 si->autorecord = TRUE;
4883 si->quick_doors = FALSE;
4884 si->team_mode = FALSE;
4885 si->handicap = TRUE;
4886 si->skip_levels = TRUE;
4887 si->time_limit = TRUE;
4888 si->fullscreen = FALSE;
4889 si->ask_on_escape = TRUE;
4891 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
4892 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
4893 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
4894 si->override_level_graphics = FALSE;
4895 si->override_level_sounds = FALSE;
4896 si->override_level_music = FALSE;
4898 si->editor.el_boulderdash = TRUE;
4899 si->editor.el_emerald_mine = TRUE;
4900 si->editor.el_emerald_mine_club = TRUE;
4901 si->editor.el_more = TRUE;
4902 si->editor.el_sokoban = TRUE;
4903 si->editor.el_supaplex = TRUE;
4904 si->editor.el_diamond_caves = TRUE;
4905 si->editor.el_dx_boulderdash = TRUE;
4906 si->editor.el_chars = TRUE;
4907 si->editor.el_custom = TRUE;
4909 si->editor.el_headlines = TRUE;
4910 si->editor.el_user_defined = FALSE;
4911 si->editor.el_dynamic = TRUE;
4913 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
4914 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
4915 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
4917 for (i = 0; i < MAX_PLAYERS; i++)
4919 si->input[i].use_joystick = FALSE;
4920 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
4921 si->input[i].joy.xleft = JOYSTICK_XLEFT;
4922 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
4923 si->input[i].joy.xright = JOYSTICK_XRIGHT;
4924 si->input[i].joy.yupper = JOYSTICK_YUPPER;
4925 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
4926 si->input[i].joy.ylower = JOYSTICK_YLOWER;
4927 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
4928 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
4929 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
4930 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
4931 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
4932 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
4933 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
4934 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
4937 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
4938 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
4940 si->options.verbose = FALSE;
4943 static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
4945 si->editor_cascade.el_bd = TRUE;
4946 si->editor_cascade.el_em = TRUE;
4947 si->editor_cascade.el_emc = TRUE;
4948 si->editor_cascade.el_rnd = TRUE;
4949 si->editor_cascade.el_sb = TRUE;
4950 si->editor_cascade.el_sp = TRUE;
4951 si->editor_cascade.el_dc = TRUE;
4952 si->editor_cascade.el_dx = TRUE;
4954 si->editor_cascade.el_chars = FALSE;
4955 si->editor_cascade.el_ce = FALSE;
4956 si->editor_cascade.el_ge = FALSE;
4957 si->editor_cascade.el_user = FALSE;
4958 si->editor_cascade.el_generic = FALSE;
4959 si->editor_cascade.el_dynamic = FALSE;
4962 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
4966 if (!setup_file_hash)
4971 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
4972 setSetupInfo(global_setup_tokens, i,
4973 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
4978 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
4979 setSetupInfo(editor_setup_tokens, i,
4980 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
4983 /* shortcut setup */
4984 ssi = setup.shortcut;
4985 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
4986 setSetupInfo(shortcut_setup_tokens, i,
4987 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
4988 setup.shortcut = ssi;
4991 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
4995 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
4997 sii = setup.input[pnr];
4998 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
5000 char full_token[100];
5002 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
5003 setSetupInfo(player_setup_tokens, i,
5004 getHashEntry(setup_file_hash, full_token));
5006 setup.input[pnr] = sii;
5011 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
5012 setSetupInfo(system_setup_tokens, i,
5013 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
5017 soi = setup.options;
5018 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
5019 setSetupInfo(options_setup_tokens, i,
5020 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
5021 setup.options = soi;
5024 static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
5028 if (!setup_file_hash)
5031 /* editor cascade setup */
5032 seci = setup.editor_cascade;
5033 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
5034 setSetupInfo(editor_cascade_setup_tokens, i,
5035 getHashEntry(setup_file_hash,
5036 editor_cascade_setup_tokens[i].text));
5037 setup.editor_cascade = seci;
5042 char *filename = getSetupFilename();
5043 SetupFileHash *setup_file_hash = NULL;
5045 /* always start with reliable default values */
5046 setSetupInfoToDefaults(&setup);
5048 setup_file_hash = loadSetupFileHash(filename);
5050 if (setup_file_hash)
5052 char *player_name_new;
5054 checkSetupFileHashIdentifier(setup_file_hash, getCookie("SETUP"));
5055 decodeSetupFileHash(setup_file_hash);
5057 setup.direct_draw = !setup.double_buffering;
5059 freeSetupFileHash(setup_file_hash);
5061 /* needed to work around problems with fixed length strings */
5062 player_name_new = get_corrected_login_name(setup.player_name);
5063 free(setup.player_name);
5064 setup.player_name = player_name_new;
5067 Error(ERR_WARN, "using default setup values");
5070 void LoadSetup_EditorCascade()
5072 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
5073 SetupFileHash *setup_file_hash = NULL;
5075 /* always start with reliable default values */
5076 setSetupInfoToDefaults_EditorCascade(&setup);
5078 setup_file_hash = loadSetupFileHash(filename);
5080 if (setup_file_hash)
5082 checkSetupFileHashIdentifier(setup_file_hash, getCookie("SETUP"));
5083 decodeSetupFileHash_EditorCascade(setup_file_hash);
5085 freeSetupFileHash(setup_file_hash);
5093 char *filename = getSetupFilename();
5097 InitUserDataDirectory();
5099 if (!(file = fopen(filename, MODE_WRITE)))
5101 Error(ERR_WARN, "cannot write setup file '%s'", filename);
5105 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
5106 getCookie("SETUP")));
5107 fprintf(file, "\n");
5111 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
5113 /* just to make things nicer :) */
5114 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
5115 i == SETUP_TOKEN_GRAPHICS_SET)
5116 fprintf(file, "\n");
5118 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
5123 fprintf(file, "\n");
5124 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
5125 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
5127 /* shortcut setup */
5128 ssi = setup.shortcut;
5129 fprintf(file, "\n");
5130 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
5131 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
5134 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
5138 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
5139 fprintf(file, "\n");
5141 sii = setup.input[pnr];
5142 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
5143 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
5148 fprintf(file, "\n");
5149 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
5150 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
5153 soi = setup.options;
5154 fprintf(file, "\n");
5155 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
5156 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
5160 SetFilePermissions(filename, PERMS_PRIVATE);
5163 void SaveSetup_EditorCascade()
5165 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
5169 InitUserDataDirectory();
5171 if (!(file = fopen(filename, MODE_WRITE)))
5173 Error(ERR_WARN, "cannot write editor cascade state file '%s'", filename);
5178 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
5179 getCookie("SETUP")));
5180 fprintf(file, "\n");
5182 seci = setup.editor_cascade;
5183 fprintf(file, "\n");
5184 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
5185 fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
5189 SetFilePermissions(filename, PERMS_PRIVATE);
5194 void LoadCustomElementDescriptions()
5196 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
5197 SetupFileHash *setup_file_hash;
5200 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5202 if (element_info[i].custom_description != NULL)
5204 free(element_info[i].custom_description);
5205 element_info[i].custom_description = NULL;
5209 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
5212 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5214 char *token = getStringCat2(element_info[i].token_name, ".name");
5215 char *value = getHashEntry(setup_file_hash, token);
5218 element_info[i].custom_description = getStringCopy(value);
5223 freeSetupFileHash(setup_file_hash);
5226 void LoadSpecialMenuDesignSettings()
5228 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
5229 SetupFileHash *setup_file_hash;
5232 /* always start with reliable default values from default config */
5233 for (i = 0; image_config_vars[i].token != NULL; i++)
5234 for (j = 0; image_config[j].token != NULL; j++)
5235 if (strcmp(image_config_vars[i].token, image_config[j].token) == 0)
5236 *image_config_vars[i].value =
5237 get_auto_parameter_value(image_config_vars[i].token,
5238 image_config[j].value);
5240 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
5243 /* special case: initialize with default values that may be overwritten */
5244 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
5246 char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset");
5247 char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset");
5248 char *list_size = getHashEntry(setup_file_hash, "menu.list_size");
5250 if (value_x != NULL)
5251 menu.draw_xoffset[i] = get_integer_from_string(value_x);
5252 if (value_y != NULL)
5253 menu.draw_yoffset[i] = get_integer_from_string(value_y);
5254 if (list_size != NULL)
5255 menu.list_size[i] = get_integer_from_string(list_size);
5258 /* read (and overwrite with) values that may be specified in config file */
5259 for (i = 0; image_config_vars[i].token != NULL; i++)
5261 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
5264 *image_config_vars[i].value =
5265 get_auto_parameter_value(image_config_vars[i].token, value);
5268 freeSetupFileHash(setup_file_hash);
5271 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
5273 char *filename = getEditorSetupFilename();
5274 SetupFileList *setup_file_list, *list;
5275 SetupFileHash *element_hash;
5276 int num_unknown_tokens = 0;
5279 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
5282 element_hash = newSetupFileHash();
5284 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5285 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
5287 /* determined size may be larger than needed (due to unknown elements) */
5289 for (list = setup_file_list; list != NULL; list = list->next)
5292 /* add space for up to 3 more elements for padding that may be needed */
5295 /* free memory for old list of elements, if needed */
5296 checked_free(*elements);
5298 /* allocate memory for new list of elements */
5299 *elements = checked_malloc(*num_elements * sizeof(int));
5302 for (list = setup_file_list; list != NULL; list = list->next)
5304 char *value = getHashEntry(element_hash, list->token);
5306 if (value == NULL) /* try to find obsolete token mapping */
5308 char *mapped_token = get_mapped_token(list->token);
5310 if (mapped_token != NULL)
5312 value = getHashEntry(element_hash, mapped_token);
5320 (*elements)[(*num_elements)++] = atoi(value);
5324 if (num_unknown_tokens == 0)
5326 Error(ERR_RETURN_LINE, "-");
5327 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
5328 Error(ERR_RETURN, "- config file: '%s'", filename);
5330 num_unknown_tokens++;
5333 Error(ERR_RETURN, "- token: '%s'", list->token);
5337 if (num_unknown_tokens > 0)
5338 Error(ERR_RETURN_LINE, "-");
5340 while (*num_elements % 4) /* pad with empty elements, if needed */
5341 (*elements)[(*num_elements)++] = EL_EMPTY;
5343 freeSetupFileList(setup_file_list);
5344 freeSetupFileHash(element_hash);
5347 for (i = 0; i < *num_elements; i++)
5348 printf("editor: element '%s' [%d]\n",
5349 element_info[(*elements)[i]].token_name, (*elements)[i]);
5353 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
5356 SetupFileHash *setup_file_hash = NULL;
5357 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
5358 char *filename_music, *filename_prefix, *filename_info;
5364 token_to_value_ptr[] =
5366 { "title_header", &tmp_music_file_info.title_header },
5367 { "artist_header", &tmp_music_file_info.artist_header },
5368 { "album_header", &tmp_music_file_info.album_header },
5369 { "year_header", &tmp_music_file_info.year_header },
5371 { "title", &tmp_music_file_info.title },
5372 { "artist", &tmp_music_file_info.artist },
5373 { "album", &tmp_music_file_info.album },
5374 { "year", &tmp_music_file_info.year },
5380 filename_music = (is_sound ? getCustomSoundFilename(basename) :
5381 getCustomMusicFilename(basename));
5383 if (filename_music == NULL)
5386 /* ---------- try to replace file extension ---------- */
5388 filename_prefix = getStringCopy(filename_music);
5389 if (strrchr(filename_prefix, '.') != NULL)
5390 *strrchr(filename_prefix, '.') = '\0';
5391 filename_info = getStringCat2(filename_prefix, ".txt");
5394 printf("trying to load file '%s'...\n", filename_info);
5397 if (fileExists(filename_info))
5398 setup_file_hash = loadSetupFileHash(filename_info);
5400 free(filename_prefix);
5401 free(filename_info);
5403 if (setup_file_hash == NULL)
5405 /* ---------- try to add file extension ---------- */
5407 filename_prefix = getStringCopy(filename_music);
5408 filename_info = getStringCat2(filename_prefix, ".txt");
5411 printf("trying to load file '%s'...\n", filename_info);
5414 if (fileExists(filename_info))
5415 setup_file_hash = loadSetupFileHash(filename_info);
5417 free(filename_prefix);
5418 free(filename_info);
5421 if (setup_file_hash == NULL)
5424 /* ---------- music file info found ---------- */
5426 memset(&tmp_music_file_info, 0, sizeof(struct MusicFileInfo));
5428 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
5430 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
5432 *token_to_value_ptr[i].value_ptr =
5433 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
5436 tmp_music_file_info.basename = getStringCopy(basename);
5437 tmp_music_file_info.music = music;
5438 tmp_music_file_info.is_sound = is_sound;
5440 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
5441 *new_music_file_info = tmp_music_file_info;
5443 return new_music_file_info;
5446 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
5448 return get_music_file_info_ext(basename, music, FALSE);
5451 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
5453 return get_music_file_info_ext(basename, sound, TRUE);
5456 static boolean music_info_listed_ext(struct MusicFileInfo *list,
5457 char *basename, boolean is_sound)
5459 for (; list != NULL; list = list->next)
5460 if (list->is_sound == is_sound && strcmp(list->basename, basename) == 0)
5466 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
5468 return music_info_listed_ext(list, basename, FALSE);
5471 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
5473 return music_info_listed_ext(list, basename, TRUE);
5476 void LoadMusicInfo()
5478 char *music_directory = getCustomMusicDirectory();
5479 int num_music = getMusicListSize();
5480 int num_music_noconf = 0;
5481 int num_sounds = getSoundListSize();
5483 struct dirent *dir_entry;
5484 struct FileInfo *music, *sound;
5485 struct MusicFileInfo *next, **new;
5488 while (music_file_info != NULL)
5490 next = music_file_info->next;
5492 checked_free(music_file_info->basename);
5494 checked_free(music_file_info->title_header);
5495 checked_free(music_file_info->artist_header);
5496 checked_free(music_file_info->album_header);
5497 checked_free(music_file_info->year_header);
5499 checked_free(music_file_info->title);
5500 checked_free(music_file_info->artist);
5501 checked_free(music_file_info->album);
5502 checked_free(music_file_info->year);
5504 free(music_file_info);
5506 music_file_info = next;
5509 new = &music_file_info;
5511 for (i = 0; i < num_music; i++)
5513 music = getMusicListEntry(i);
5515 if (music->filename == NULL)
5518 if (strcmp(music->filename, UNDEFINED_FILENAME) == 0)
5521 /* a configured file may be not recognized as music */
5522 if (!FileIsMusic(music->filename))
5526 printf("::: -> '%s' (configured)\n", music->filename);
5529 if (!music_info_listed(music_file_info, music->filename))
5531 *new = get_music_file_info(music->filename, i);
5533 new = &(*new)->next;
5537 if ((dir = opendir(music_directory)) == NULL)
5539 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
5543 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
5545 char *basename = dir_entry->d_name;
5546 boolean music_already_used = FALSE;
5549 /* skip all music files that are configured in music config file */
5550 for (i = 0; i < num_music; i++)
5552 music = getMusicListEntry(i);
5554 if (music->filename == NULL)
5557 if (strcmp(basename, music->filename) == 0)
5559 music_already_used = TRUE;
5564 if (music_already_used)
5567 if (!FileIsMusic(basename))
5571 printf("::: -> '%s' (found in directory)\n", basename);
5574 if (!music_info_listed(music_file_info, basename))
5576 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
5578 new = &(*new)->next;
5586 for (i = 0; i < num_sounds; i++)
5588 sound = getSoundListEntry(i);
5590 if (sound->filename == NULL)
5593 if (strcmp(sound->filename, UNDEFINED_FILENAME) == 0)
5596 /* a configured file may be not recognized as sound */
5597 if (!FileIsSound(sound->filename))
5601 printf("::: -> '%s' (configured)\n", sound->filename);
5604 if (!sound_info_listed(music_file_info, sound->filename))
5606 *new = get_sound_file_info(sound->filename, i);
5608 new = &(*new)->next;
5613 for (next = music_file_info; next != NULL; next = next->next)
5614 printf("::: title == '%s'\n", next->title);
5618 void add_helpanim_entry(int element, int action, int direction, int delay,
5619 int *num_list_entries)
5621 struct HelpAnimInfo *new_list_entry;
5622 (*num_list_entries)++;
5625 checked_realloc(helpanim_info,
5626 *num_list_entries * sizeof(struct HelpAnimInfo));
5627 new_list_entry = &helpanim_info[*num_list_entries - 1];
5629 new_list_entry->element = element;
5630 new_list_entry->action = action;
5631 new_list_entry->direction = direction;
5632 new_list_entry->delay = delay;
5635 void print_unknown_token(char *filename, char *token, int token_nr)
5639 Error(ERR_RETURN_LINE, "-");
5640 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
5641 Error(ERR_RETURN, "- config file: '%s'", filename);
5644 Error(ERR_RETURN, "- token: '%s'", token);
5647 void print_unknown_token_end(int token_nr)
5650 Error(ERR_RETURN_LINE, "-");
5653 void LoadHelpAnimInfo()
5655 char *filename = getHelpAnimFilename();
5656 SetupFileList *setup_file_list = NULL, *list;
5657 SetupFileHash *element_hash, *action_hash, *direction_hash;
5658 int num_list_entries = 0;
5659 int num_unknown_tokens = 0;
5662 if (fileExists(filename))
5663 setup_file_list = loadSetupFileList(filename);
5665 if (setup_file_list == NULL)
5667 /* use reliable default values from static configuration */
5668 SetupFileList *insert_ptr;
5670 insert_ptr = setup_file_list =
5671 newSetupFileList(helpanim_config[0].token,
5672 helpanim_config[0].value);
5674 for (i = 1; helpanim_config[i].token; i++)
5675 insert_ptr = addListEntry(insert_ptr,
5676 helpanim_config[i].token,
5677 helpanim_config[i].value);
5680 element_hash = newSetupFileHash();
5681 action_hash = newSetupFileHash();
5682 direction_hash = newSetupFileHash();
5684 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
5685 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
5687 for (i = 0; i < NUM_ACTIONS; i++)
5688 setHashEntry(action_hash, element_action_info[i].suffix,
5689 i_to_a(element_action_info[i].value));
5691 /* do not store direction index (bit) here, but direction value! */
5692 for (i = 0; i < NUM_DIRECTIONS; i++)
5693 setHashEntry(direction_hash, element_direction_info[i].suffix,
5694 i_to_a(1 << element_direction_info[i].value));
5696 for (list = setup_file_list; list != NULL; list = list->next)
5698 char *element_token, *action_token, *direction_token;
5699 char *element_value, *action_value, *direction_value;
5700 int delay = atoi(list->value);
5702 if (strcmp(list->token, "end") == 0)
5704 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
5709 /* first try to break element into element/action/direction parts;
5710 if this does not work, also accept combined "element[.act][.dir]"
5711 elements (like "dynamite.active"), which are unique elements */
5713 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
5715 element_value = getHashEntry(element_hash, list->token);
5716 if (element_value != NULL) /* element found */
5717 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5721 /* no further suffixes found -- this is not an element */
5722 print_unknown_token(filename, list->token, num_unknown_tokens++);
5728 /* token has format "<prefix>.<something>" */
5730 action_token = strchr(list->token, '.'); /* suffix may be action ... */
5731 direction_token = action_token; /* ... or direction */
5733 element_token = getStringCopy(list->token);
5734 *strchr(element_token, '.') = '\0';
5736 element_value = getHashEntry(element_hash, element_token);
5738 if (element_value == NULL) /* this is no element */
5740 element_value = getHashEntry(element_hash, list->token);
5741 if (element_value != NULL) /* combined element found */
5742 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5745 print_unknown_token(filename, list->token, num_unknown_tokens++);
5747 free(element_token);
5752 action_value = getHashEntry(action_hash, action_token);
5754 if (action_value != NULL) /* action found */
5756 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
5759 free(element_token);
5764 direction_value = getHashEntry(direction_hash, direction_token);
5766 if (direction_value != NULL) /* direction found */
5768 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
5771 free(element_token);
5776 if (strchr(action_token + 1, '.') == NULL)
5778 /* no further suffixes found -- this is not an action nor direction */
5780 element_value = getHashEntry(element_hash, list->token);
5781 if (element_value != NULL) /* combined element found */
5782 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5785 print_unknown_token(filename, list->token, num_unknown_tokens++);
5787 free(element_token);
5792 /* token has format "<prefix>.<suffix>.<something>" */
5794 direction_token = strchr(action_token + 1, '.');
5796 action_token = getStringCopy(action_token);
5797 *strchr(action_token + 1, '.') = '\0';
5799 action_value = getHashEntry(action_hash, action_token);
5801 if (action_value == NULL) /* this is no action */
5803 element_value = getHashEntry(element_hash, list->token);
5804 if (element_value != NULL) /* combined element found */
5805 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5808 print_unknown_token(filename, list->token, num_unknown_tokens++);
5810 free(element_token);
5816 direction_value = getHashEntry(direction_hash, direction_token);
5818 if (direction_value != NULL) /* direction found */
5820 add_helpanim_entry(atoi(element_value), atoi(action_value),
5821 atoi(direction_value), delay, &num_list_entries);
5823 free(element_token);
5829 /* this is no direction */
5831 element_value = getHashEntry(element_hash, list->token);
5832 if (element_value != NULL) /* combined element found */
5833 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5836 print_unknown_token(filename, list->token, num_unknown_tokens++);
5838 free(element_token);
5842 print_unknown_token_end(num_unknown_tokens);
5844 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
5845 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
5847 freeSetupFileList(setup_file_list);
5848 freeSetupFileHash(element_hash);
5849 freeSetupFileHash(action_hash);
5850 freeSetupFileHash(direction_hash);
5853 for (i = 0; i < num_list_entries; i++)
5854 printf("::: %d, %d, %d => %d\n",
5855 helpanim_info[i].element,
5856 helpanim_info[i].action,
5857 helpanim_info[i].direction,
5858 helpanim_info[i].delay);
5862 void LoadHelpTextInfo()
5864 char *filename = getHelpTextFilename();
5867 if (helptext_info != NULL)
5869 freeSetupFileHash(helptext_info);
5870 helptext_info = NULL;
5873 if (fileExists(filename))
5874 helptext_info = loadSetupFileHash(filename);
5876 if (helptext_info == NULL)
5878 /* use reliable default values from static configuration */
5879 helptext_info = newSetupFileHash();
5881 for (i = 0; helptext_config[i].token; i++)
5882 setHashEntry(helptext_info,
5883 helptext_config[i].token,
5884 helptext_config[i].value);
5888 BEGIN_HASH_ITERATION(helptext_info, itr)
5890 printf("::: '%s' => '%s'\n",
5891 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
5893 END_HASH_ITERATION(hash, itr)
5898 /* ------------------------------------------------------------------------- *
5900 * ------------------------------------------------------------------------- */
5902 #define MAX_NUM_CONVERT_LEVELS 1000
5904 void ConvertLevels()
5906 static LevelDirTree *convert_leveldir = NULL;
5907 static int convert_level_nr = -1;
5908 static int num_levels_handled = 0;
5909 static int num_levels_converted = 0;
5910 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
5913 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
5914 global.convert_leveldir);
5916 if (convert_leveldir == NULL)
5917 Error(ERR_EXIT, "no such level identifier: '%s'",
5918 global.convert_leveldir);
5920 leveldir_current = convert_leveldir;
5922 if (global.convert_level_nr != -1)
5924 convert_leveldir->first_level = global.convert_level_nr;
5925 convert_leveldir->last_level = global.convert_level_nr;
5928 convert_level_nr = convert_leveldir->first_level;
5930 printf_line("=", 79);
5931 printf("Converting levels\n");
5932 printf_line("-", 79);
5933 printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
5934 printf("Level series name: '%s'\n", convert_leveldir->name);
5935 printf("Level series author: '%s'\n", convert_leveldir->author);
5936 printf("Number of levels: %d\n", convert_leveldir->levels);
5937 printf_line("=", 79);
5940 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
5941 levels_failed[i] = FALSE;
5943 while (convert_level_nr <= convert_leveldir->last_level)
5945 char *level_filename;
5948 level_nr = convert_level_nr++;
5950 printf("Level %03d: ", level_nr);
5952 LoadLevel(level_nr);
5953 if (level.no_valid_file)
5955 printf("(no level)\n");
5959 printf("converting level ... ");
5961 level_filename = getDefaultLevelFilename(level_nr);
5962 new_level = !fileExists(level_filename);
5966 SaveLevel(level_nr);
5968 num_levels_converted++;
5970 printf("converted.\n");
5974 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
5975 levels_failed[level_nr] = TRUE;
5977 printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
5980 num_levels_handled++;
5984 printf_line("=", 79);
5985 printf("Number of levels handled: %d\n", num_levels_handled);
5986 printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
5987 (num_levels_handled ?
5988 num_levels_converted * 100 / num_levels_handled : 0));
5989 printf_line("-", 79);
5990 printf("Summary (for automatic parsing by scripts):\n");
5991 printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
5992 convert_leveldir->identifier, num_levels_converted,
5994 (num_levels_handled ?
5995 num_levels_converted * 100 / num_levels_handled : 0));
5997 if (num_levels_handled != num_levels_converted)
5999 printf(", FAILED:");
6000 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
6001 if (levels_failed[i])
6006 printf_line("=", 79);