1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include "libgame/libgame.h"
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
30 #define FILE_VERS_CHUNK_SIZE 8 /* size of file version chunk */
31 #define LEVEL_HEADER_SIZE 80 /* size of level file header */
32 #define LEVEL_HEADER_UNUSED 13 /* unused level header bytes */
33 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
34 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
35 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
36 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
37 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
38 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
39 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
40 #define TAPE_HEADER_SIZE 20 /* size of tape file header */
41 #define TAPE_HEADER_UNUSED 3 /* unused tape header bytes */
43 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
44 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
45 #define LEVEL_CHUNK_CUS4_SIZE(x) (48 + 48 + (x) * 48)
47 /* file identifier strings */
48 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
49 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
50 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
52 /* values for level file type identifier */
53 #define LEVEL_FILE_TYPE_UNKNOWN 0
54 #define LEVEL_FILE_TYPE_RND 1
55 #define LEVEL_FILE_TYPE_BD 2
56 #define LEVEL_FILE_TYPE_EM 3
57 #define LEVEL_FILE_TYPE_SP 4
58 #define LEVEL_FILE_TYPE_DX 5
59 #define LEVEL_FILE_TYPE_SB 6
60 #define LEVEL_FILE_TYPE_DC 7
62 #define LEVEL_FILE_TYPE_RND_PACKED (10 + LEVEL_FILE_TYPE_RND)
63 #define LEVEL_FILE_TYPE_EM_PACKED (10 + LEVEL_FILE_TYPE_EM)
65 #define IS_SINGLE_LEVEL_FILE(x) (x < 10)
66 #define IS_PACKED_LEVEL_FILE(x) (x > 10)
69 /* ========================================================================= */
70 /* level file functions */
71 /* ========================================================================= */
73 void setElementChangePages(struct ElementInfo *ei, int change_pages)
75 int change_page_size = sizeof(struct ElementChangeInfo);
77 ei->num_change_pages = MAX(1, change_pages);
80 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
82 if (ei->current_change_page >= ei->num_change_pages)
83 ei->current_change_page = ei->num_change_pages - 1;
85 ei->change = &ei->change_page[ei->current_change_page];
88 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
92 change->can_change = FALSE;
94 change->events = CE_BITMASK_DEFAULT;
95 change->sides = CH_SIDE_ANY;
97 change->target_element = EL_EMPTY_SPACE;
99 change->delay_fixed = 0;
100 change->delay_random = 0;
101 change->delay_frames = 1;
103 change->trigger_element = EL_EMPTY_SPACE;
105 change->explode = FALSE;
106 change->use_content = FALSE;
107 change->only_complete = FALSE;
108 change->use_random_change = FALSE;
109 change->random = 100;
110 change->power = CP_NON_DESTRUCTIVE;
112 for (x = 0; x < 3; x++)
113 for (y = 0; y < 3; y++)
114 change->content[x][y] = EL_EMPTY_SPACE;
116 change->direct_action = 0;
117 change->other_action = 0;
119 change->pre_change_function = NULL;
120 change->change_function = NULL;
121 change->post_change_function = NULL;
124 static void setLevelInfoToDefaults(struct LevelInfo *level)
128 level->file_version = FILE_VERSION_ACTUAL;
129 level->game_version = GAME_VERSION_ACTUAL;
131 level->encoding_16bit_field = FALSE; /* default: only 8-bit elements */
132 level->encoding_16bit_yamyam = FALSE; /* default: only 8-bit elements */
133 level->encoding_16bit_amoeba = FALSE; /* default: only 8-bit elements */
135 level->fieldx = STD_LEV_FIELDX;
136 level->fieldy = STD_LEV_FIELDY;
138 for (x = 0; x < MAX_LEV_FIELDX; x++)
139 for (y = 0; y < MAX_LEV_FIELDY; y++)
140 level->field[x][y] = EL_SAND;
143 level->gems_needed = 0;
144 level->amoeba_speed = 10;
145 level->time_magic_wall = 10;
146 level->time_wheel = 10;
147 level->time_light = 10;
148 level->time_timegate = 10;
149 level->amoeba_content = EL_DIAMOND;
150 level->double_speed = FALSE;
151 level->initial_gravity = FALSE;
152 level->em_slippery_gems = FALSE;
154 level->use_custom_template = FALSE;
156 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
157 level->name[i] = '\0';
158 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
159 level->author[i] = '\0';
161 strcpy(level->name, NAMELESS_LEVEL_NAME);
162 strcpy(level->author, ANONYMOUS_NAME);
164 for (i = 0; i < 4; i++)
166 level->envelope_text[i][0] = '\0';
167 level->envelope_xsize[i] = MAX_ENVELOPE_XSIZE;
168 level->envelope_ysize[i] = MAX_ENVELOPE_YSIZE;
171 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
172 level->score[i] = 10;
174 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
175 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
176 for (x = 0; x < 3; x++)
177 for (y = 0; y < 3; y++)
178 level->yamyam_content[i][x][y] =
179 (i < STD_ELEMENT_CONTENTS ? EL_ROCK : EL_EMPTY);
181 level->field[0][0] = EL_PLAYER_1;
182 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
184 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
188 setElementChangePages(&element_info[element], 1);
189 setElementChangeInfoToDefaults(element_info[element].change);
191 if (IS_CUSTOM_ELEMENT(element) || IS_GROUP_ELEMENT(element))
193 for (j = 0; j < MAX_ELEMENT_NAME_LEN + 1; j++)
194 element_info[element].description[j] = '\0';
196 if (element_info[element].custom_description != NULL)
197 strncpy(element_info[element].description,
198 element_info[element].custom_description,MAX_ELEMENT_NAME_LEN);
200 strcpy(element_info[element].description,
201 element_info[element].editor_description);
203 element_info[element].use_gfx_element = FALSE;
204 element_info[element].gfx_element = EL_EMPTY_SPACE;
207 if (IS_CUSTOM_ELEMENT(element))
209 element_info[element].collect_score = 10; /* special default */
210 element_info[element].collect_count = 1; /* special default */
212 element_info[element].push_delay_fixed = -1; /* initialize later */
213 element_info[element].push_delay_random = -1; /* initialize later */
214 element_info[element].move_delay_fixed = 0;
215 element_info[element].move_delay_random = 0;
217 element_info[element].move_pattern = MV_ALL_DIRECTIONS;
218 element_info[element].move_direction_initial = MV_AUTOMATIC;
219 element_info[element].move_stepsize = TILEX / 8;
220 element_info[element].move_enter_element = EL_EMPTY_SPACE;
221 element_info[element].move_leave_element = EL_EMPTY_SPACE;
222 element_info[element].move_leave_type = LEAVE_TYPE_UNLIMITED;
224 element_info[element].slippery_type = SLIPPERY_ANY_RANDOM;
226 for (x = 0; x < 3; x++)
227 for (y = 0; y < 3; y++)
228 element_info[element].content[x][y] = EL_EMPTY_SPACE;
230 element_info[element].access_type = 0;
231 element_info[element].access_layer = 0;
232 element_info[element].walk_to_action = 0;
233 element_info[element].smash_targets = 0;
234 element_info[element].deadliness = 0;
235 element_info[element].consistency = 0;
237 element_info[element].can_explode_by_fire = FALSE;
238 element_info[element].can_explode_smashed = FALSE;
239 element_info[element].can_explode_impact = FALSE;
241 element_info[element].current_change_page = 0;
243 /* start with no properties at all */
244 for (j = 0; j < NUM_EP_BITFIELDS; j++)
245 Properties[element][j] = EP_BITMASK_DEFAULT;
247 element_info[element].modified_settings = FALSE;
249 else if (IS_GROUP_ELEMENT(element) || element == EL_INTERNAL_EDITOR)
251 /* initialize memory for list of elements in group */
252 if (element_info[element].group == NULL)
253 element_info[element].group =
254 checked_malloc(sizeof(struct ElementGroupInfo));
256 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
257 element_info[element].group->element[j] = EL_EMPTY_SPACE;
259 /* default: only one element in group */
260 element_info[element].group->num_elements = 1;
264 BorderElement = EL_STEELWALL;
266 level->no_level_file = FALSE;
268 if (leveldir_current == NULL) /* only when dumping level */
271 /* try to determine better author name than 'anonymous' */
272 if (strcmp(leveldir_current->author, ANONYMOUS_NAME) != 0)
274 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
275 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
279 switch (LEVELCLASS(leveldir_current))
281 case LEVELCLASS_TUTORIAL:
282 strcpy(level->author, PROGRAM_AUTHOR_STRING);
285 case LEVELCLASS_CONTRIB:
286 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
287 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
290 case LEVELCLASS_PRIVATE:
291 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
292 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
296 /* keep default value */
302 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
304 level_file_info->nr = 0;
305 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
306 level_file_info->packed = FALSE;
307 level_file_info->basename = NULL;
308 level_file_info->filename = NULL;
311 static void ActivateLevelTemplate()
313 /* Currently there is no special action needed to activate the template
314 data, because 'element_info' and 'Properties' overwrite the original
315 level data, while all other variables do not change. */
318 static char *getLevelFilenameFromBasename(char *basename)
320 static char *filename = NULL;
322 checked_free(filename);
324 filename = getPath2(getCurrentLevelDir(), basename);
329 static int getFileTypeFromBasename(char *basename)
331 static char *filename = NULL;
332 struct stat file_status;
334 /* ---------- try to determine file type from filename ---------- */
336 /* check for typical filename of a Supaplex level package file */
337 if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
338 strncmp(basename, "LEVELS.D", 8) == 0))
339 return LEVEL_FILE_TYPE_SP;
341 /* ---------- try to determine file type from filesize ---------- */
343 checked_free(filename);
344 filename = getPath2(getCurrentLevelDir(), basename);
346 if (stat(filename, &file_status) == 0)
348 /* check for typical filesize of a Supaplex level package file */
349 if (file_status.st_size == 170496)
350 return LEVEL_FILE_TYPE_SP;
353 return LEVEL_FILE_TYPE_UNKNOWN;
356 static char *getSingleLevelBasename(int nr, int type)
358 static char basename[MAX_FILENAME_LEN];
359 char *level_filename = getStringCopy(leveldir_current->level_filename);
361 if (level_filename == NULL)
362 level_filename = getStringCat2("%03d.", LEVELFILE_EXTENSION);
366 case LEVEL_FILE_TYPE_RND:
368 sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
370 sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
373 case LEVEL_FILE_TYPE_EM:
374 sprintf(basename, "%d", nr);
377 case LEVEL_FILE_TYPE_UNKNOWN:
379 sprintf(basename, level_filename, nr);
383 free(level_filename);
388 static char *getPackedLevelBasename(int type)
390 static char basename[MAX_FILENAME_LEN];
391 char *directory = getCurrentLevelDir();
393 struct dirent *dir_entry;
395 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
397 if ((dir = opendir(directory)) == NULL)
399 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
404 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
406 char *entry_basename = dir_entry->d_name;
407 int entry_type = getFileTypeFromBasename(entry_basename);
409 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
411 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
414 strcpy(basename, entry_basename);
426 static char *getSingleLevelFilename(int nr, int type)
428 return getLevelFilenameFromBasename(getSingleLevelBasename(nr, type));
432 static char *getPackedLevelFilename(int type)
434 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
438 char *getDefaultLevelFilename(int nr)
440 return getSingleLevelFilename(nr, LEVEL_FILE_TYPE_RND);
443 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
448 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
449 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
452 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
457 lfi->basename = getPackedLevelBasename(lfi->type);
458 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
461 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
463 /* special case: level number is negative => check for level template file */
466 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_RND);
471 if (leveldir_current->level_filename != NULL)
473 /* check for file name/pattern specified in "levelinfo.conf" */
474 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
475 if (fileExists(lfi->filename))
479 /* check for native Rocks'n'Diamonds level file */
480 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_RND);
481 if (fileExists(lfi->filename))
484 /* check for classic Emerald Mine level file */
485 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_EM);
486 if (fileExists(lfi->filename))
489 /* check for various packed level file formats */
490 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
491 if (fileExists(lfi->filename))
494 /* no known level file found -- try to use default values */
495 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
498 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
500 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
501 lfi->type = getFileTypeFromBasename(lfi->basename);
504 static struct LevelFileInfo *getLevelFileInfo(int nr)
506 static struct LevelFileInfo level_file_info;
508 /* always start with reliable default values */
509 setFileInfoToDefaults(&level_file_info);
511 level_file_info.nr = nr; /* set requested level number */
513 determineLevelFileInfo_Filename(&level_file_info);
514 determineLevelFileInfo_Filetype(&level_file_info);
516 return &level_file_info;
520 /* ------------------------------------------------------------------------- */
521 /* functions for loading R'n'D level */
522 /* ------------------------------------------------------------------------- */
524 int getMappedElement(int element)
526 /* map some (historic, now obsolete) elements */
531 case EL_PLAYER_OBSOLETE:
532 element = EL_PLAYER_1;
535 case EL_KEY_OBSOLETE:
538 case EL_EM_KEY_1_FILE_OBSOLETE:
539 element = EL_EM_KEY_1;
542 case EL_EM_KEY_2_FILE_OBSOLETE:
543 element = EL_EM_KEY_2;
546 case EL_EM_KEY_3_FILE_OBSOLETE:
547 element = EL_EM_KEY_3;
550 case EL_EM_KEY_4_FILE_OBSOLETE:
551 element = EL_EM_KEY_4;
554 case EL_ENVELOPE_OBSOLETE:
555 element = EL_ENVELOPE_1;
563 if (element >= NUM_FILE_ELEMENTS)
565 Error(ERR_WARN, "invalid level element %d", element);
567 element = EL_CHAR_QUESTION;
572 if (element >= NUM_FILE_ELEMENTS)
574 Error(ERR_WARN, "invalid level element %d", element);
576 element = EL_CHAR_QUESTION;
578 else if (element == EL_PLAYER_OBSOLETE)
579 element = EL_PLAYER_1;
580 else if (element == EL_KEY_OBSOLETE)
587 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
589 level->file_version = getFileVersion(file);
590 level->game_version = getFileVersion(file);
595 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
599 level->fieldx = getFile8Bit(file);
600 level->fieldy = getFile8Bit(file);
602 level->time = getFile16BitBE(file);
603 level->gems_needed = getFile16BitBE(file);
605 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
606 level->name[i] = getFile8Bit(file);
607 level->name[MAX_LEVEL_NAME_LEN] = 0;
609 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
610 level->score[i] = getFile8Bit(file);
612 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
613 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
614 for (y = 0; y < 3; y++)
615 for (x = 0; x < 3; x++)
616 level->yamyam_content[i][x][y] = getMappedElement(getFile8Bit(file));
618 level->amoeba_speed = getFile8Bit(file);
619 level->time_magic_wall = getFile8Bit(file);
620 level->time_wheel = getFile8Bit(file);
621 level->amoeba_content = getMappedElement(getFile8Bit(file));
622 level->double_speed = (getFile8Bit(file) == 1 ? TRUE : FALSE);
623 level->initial_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
624 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
625 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
627 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
629 ReadUnusedBytesFromFile(file, LEVEL_HEADER_UNUSED);
634 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
638 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
639 level->author[i] = getFile8Bit(file);
640 level->author[MAX_LEVEL_NAME_LEN] = 0;
645 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
648 int chunk_size_expected = level->fieldx * level->fieldy;
650 /* Note: "chunk_size" was wrong before version 2.0 when elements are
651 stored with 16-bit encoding (and should be twice as big then).
652 Even worse, playfield data was stored 16-bit when only yamyam content
653 contained 16-bit elements and vice versa. */
655 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
656 chunk_size_expected *= 2;
658 if (chunk_size_expected != chunk_size)
660 ReadUnusedBytesFromFile(file, chunk_size);
661 return chunk_size_expected;
664 for (y = 0; y < level->fieldy; y++)
665 for (x = 0; x < level->fieldx; x++)
667 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
672 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
676 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
677 int chunk_size_expected = header_size + content_size;
679 /* Note: "chunk_size" was wrong before version 2.0 when elements are
680 stored with 16-bit encoding (and should be twice as big then).
681 Even worse, playfield data was stored 16-bit when only yamyam content
682 contained 16-bit elements and vice versa. */
684 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
685 chunk_size_expected += content_size;
687 if (chunk_size_expected != chunk_size)
689 ReadUnusedBytesFromFile(file, chunk_size);
690 return chunk_size_expected;
694 level->num_yamyam_contents = getFile8Bit(file);
698 /* correct invalid number of content fields -- should never happen */
699 if (level->num_yamyam_contents < 1 ||
700 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
701 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
703 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
704 for (y = 0; y < 3; y++)
705 for (x = 0; x < 3; x++)
706 level->yamyam_content[i][x][y] =
707 getMappedElement(level->encoding_16bit_field ?
708 getFile16BitBE(file) : getFile8Bit(file));
712 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
716 int num_contents, content_xsize, content_ysize;
717 int content_array[MAX_ELEMENT_CONTENTS][3][3];
719 element = getMappedElement(getFile16BitBE(file));
720 num_contents = getFile8Bit(file);
721 content_xsize = getFile8Bit(file);
722 content_ysize = getFile8Bit(file);
724 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
726 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
727 for (y = 0; y < 3; y++)
728 for (x = 0; x < 3; x++)
729 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
731 /* correct invalid number of content fields -- should never happen */
732 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
733 num_contents = STD_ELEMENT_CONTENTS;
735 if (element == EL_YAMYAM)
737 level->num_yamyam_contents = num_contents;
739 for (i = 0; i < num_contents; i++)
740 for (y = 0; y < 3; y++)
741 for (x = 0; x < 3; x++)
742 level->yamyam_content[i][x][y] = content_array[i][x][y];
744 else if (element == EL_BD_AMOEBA)
746 level->amoeba_content = content_array[0][0][0];
750 Error(ERR_WARN, "cannot load content for element '%d'", element);
756 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
762 int chunk_size_expected;
764 element = getMappedElement(getFile16BitBE(file));
765 if (!IS_ENVELOPE(element))
766 element = EL_ENVELOPE_1;
768 envelope_nr = element - EL_ENVELOPE_1;
770 envelope_len = getFile16BitBE(file);
772 level->envelope_xsize[envelope_nr] = getFile8Bit(file);
773 level->envelope_ysize[envelope_nr] = getFile8Bit(file);
775 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
777 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
778 if (chunk_size_expected != chunk_size)
780 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
781 return chunk_size_expected;
784 for (i = 0; i < envelope_len; i++)
785 level->envelope_text[envelope_nr][i] = getFile8Bit(file);
790 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
792 int num_changed_custom_elements = getFile16BitBE(file);
793 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
796 if (chunk_size_expected != chunk_size)
798 ReadUnusedBytesFromFile(file, chunk_size - 2);
799 return chunk_size_expected;
802 for (i = 0; i < num_changed_custom_elements; i++)
804 int element = getFile16BitBE(file);
805 int properties = getFile32BitBE(file);
807 if (IS_CUSTOM_ELEMENT(element))
808 Properties[element][EP_BITFIELD_BASE] = properties;
810 Error(ERR_WARN, "invalid custom element number %d", element);
816 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
818 int num_changed_custom_elements = getFile16BitBE(file);
819 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
822 if (chunk_size_expected != chunk_size)
824 ReadUnusedBytesFromFile(file, chunk_size - 2);
825 return chunk_size_expected;
828 for (i = 0; i < num_changed_custom_elements; i++)
830 int element = getFile16BitBE(file);
831 int custom_target_element = getFile16BitBE(file);
833 if (IS_CUSTOM_ELEMENT(element))
834 element_info[element].change->target_element = custom_target_element;
836 Error(ERR_WARN, "invalid custom element number %d", element);
842 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
844 int num_changed_custom_elements = getFile16BitBE(file);
845 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
848 if (chunk_size_expected != chunk_size)
850 ReadUnusedBytesFromFile(file, chunk_size - 2);
851 return chunk_size_expected;
854 for (i = 0; i < num_changed_custom_elements; i++)
856 int element = getFile16BitBE(file);
858 if (!IS_CUSTOM_ELEMENT(element))
860 Error(ERR_WARN, "invalid custom element number %d", element);
862 element = EL_INTERNAL_DUMMY;
865 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
866 element_info[element].description[j] = getFile8Bit(file);
867 element_info[element].description[MAX_ELEMENT_NAME_LEN] = 0;
869 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
871 /* some free bytes for future properties and padding */
872 ReadUnusedBytesFromFile(file, 7);
874 element_info[element].use_gfx_element = getFile8Bit(file);
875 element_info[element].gfx_element =
876 getMappedElement(getFile16BitBE(file));
878 element_info[element].collect_score = getFile8Bit(file);
879 element_info[element].collect_count = getFile8Bit(file);
881 element_info[element].push_delay_fixed = getFile16BitBE(file);
882 element_info[element].push_delay_random = getFile16BitBE(file);
883 element_info[element].move_delay_fixed = getFile16BitBE(file);
884 element_info[element].move_delay_random = getFile16BitBE(file);
886 element_info[element].move_pattern = getFile16BitBE(file);
887 element_info[element].move_direction_initial = getFile8Bit(file);
888 element_info[element].move_stepsize = getFile8Bit(file);
890 for (y = 0; y < 3; y++)
891 for (x = 0; x < 3; x++)
892 element_info[element].content[x][y] =
893 getMappedElement(getFile16BitBE(file));
895 element_info[element].change->events = getFile32BitBE(file);
897 element_info[element].change->target_element =
898 getMappedElement(getFile16BitBE(file));
900 element_info[element].change->delay_fixed = getFile16BitBE(file);
901 element_info[element].change->delay_random = getFile16BitBE(file);
902 element_info[element].change->delay_frames = getFile16BitBE(file);
904 element_info[element].change->trigger_element =
905 getMappedElement(getFile16BitBE(file));
907 element_info[element].change->explode = getFile8Bit(file);
908 element_info[element].change->use_content = getFile8Bit(file);
909 element_info[element].change->only_complete = getFile8Bit(file);
910 element_info[element].change->use_random_change = getFile8Bit(file);
912 element_info[element].change->random = getFile8Bit(file);
913 element_info[element].change->power = getFile8Bit(file);
915 for (y = 0; y < 3; y++)
916 for (x = 0; x < 3; x++)
917 element_info[element].change->content[x][y] =
918 getMappedElement(getFile16BitBE(file));
920 element_info[element].slippery_type = getFile8Bit(file);
922 /* some free bytes for future properties and padding */
923 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
925 /* mark that this custom element has been modified */
926 element_info[element].modified_settings = TRUE;
932 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
934 struct ElementInfo *ei;
935 int chunk_size_expected;
939 element = getFile16BitBE(file);
941 if (!IS_CUSTOM_ELEMENT(element))
943 Error(ERR_WARN, "invalid custom element number %d", element);
945 ReadUnusedBytesFromFile(file, chunk_size - 2);
949 ei = &element_info[element];
951 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
952 ei->description[i] = getFile8Bit(file);
953 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
955 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
956 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
958 ei->num_change_pages = getFile8Bit(file);
960 /* some free bytes for future base property values and padding */
961 ReadUnusedBytesFromFile(file, 5);
963 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
964 if (chunk_size_expected != chunk_size)
966 ReadUnusedBytesFromFile(file, chunk_size - 48);
967 return chunk_size_expected;
970 /* read custom property values */
972 ei->use_gfx_element = getFile8Bit(file);
973 ei->gfx_element = getMappedElement(getFile16BitBE(file));
975 ei->collect_score = getFile8Bit(file);
976 ei->collect_count = getFile8Bit(file);
978 ei->push_delay_fixed = getFile16BitBE(file);
979 ei->push_delay_random = getFile16BitBE(file);
980 ei->move_delay_fixed = getFile16BitBE(file);
981 ei->move_delay_random = getFile16BitBE(file);
983 ei->move_pattern = getFile16BitBE(file);
984 ei->move_direction_initial = getFile8Bit(file);
985 ei->move_stepsize = getFile8Bit(file);
987 ei->slippery_type = getFile8Bit(file);
989 for (y = 0; y < 3; y++)
990 for (x = 0; x < 3; x++)
991 ei->content[x][y] = getMappedElement(getFile16BitBE(file));
993 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
994 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
995 ei->move_leave_type = getFile8Bit(file);
997 /* some free bytes for future custom property values and padding */
998 ReadUnusedBytesFromFile(file, 7);
1000 /* read change property values */
1002 setElementChangePages(ei, ei->num_change_pages);
1004 for (i = 0; i < ei->num_change_pages; i++)
1006 struct ElementChangeInfo *change = &ei->change_page[i];
1008 /* always start with reliable default values */
1009 setElementChangeInfoToDefaults(change);
1011 change->events = getFile32BitBE(file);
1013 change->target_element = getMappedElement(getFile16BitBE(file));
1015 change->delay_fixed = getFile16BitBE(file);
1016 change->delay_random = getFile16BitBE(file);
1017 change->delay_frames = getFile16BitBE(file);
1019 change->trigger_element = getMappedElement(getFile16BitBE(file));
1021 change->explode = getFile8Bit(file);
1022 change->use_content = getFile8Bit(file);
1023 change->only_complete = getFile8Bit(file);
1024 change->use_random_change = getFile8Bit(file);
1026 change->random = getFile8Bit(file);
1027 change->power = getFile8Bit(file);
1029 for (y = 0; y < 3; y++)
1030 for (x = 0; x < 3; x++)
1031 change->content[x][y] = getMappedElement(getFile16BitBE(file));
1033 change->can_change = getFile8Bit(file);
1035 change->sides = getFile8Bit(file);
1037 if (change->sides == CH_SIDE_NONE) /* correct empty sides field */
1038 change->sides = CH_SIDE_ANY;
1040 /* some free bytes for future change property values and padding */
1041 ReadUnusedBytesFromFile(file, 8);
1044 /* mark this custom element as modified */
1045 ei->modified_settings = TRUE;
1050 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
1052 struct ElementInfo *ei;
1053 struct ElementGroupInfo *group;
1057 element = getFile16BitBE(file);
1059 if (!IS_GROUP_ELEMENT(element))
1061 Error(ERR_WARN, "invalid group element number %d", element);
1063 ReadUnusedBytesFromFile(file, chunk_size - 2);
1067 ei = &element_info[element];
1069 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1070 ei->description[i] = getFile8Bit(file);
1071 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1073 group = element_info[element].group;
1075 group->num_elements = getFile8Bit(file);
1077 ei->use_gfx_element = getFile8Bit(file);
1078 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1080 /* some free bytes for future values and padding */
1081 ReadUnusedBytesFromFile(file, 4);
1083 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
1084 group->element[i] = getMappedElement(getFile16BitBE(file));
1086 /* mark this group element as modified */
1087 element_info[element].modified_settings = TRUE;
1092 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
1093 struct LevelFileInfo *level_file_info)
1095 char *filename = level_file_info->filename;
1096 char cookie[MAX_LINE_LEN];
1097 char chunk_name[CHUNK_ID_LEN + 1];
1101 if (!(file = fopen(filename, MODE_READ)))
1103 level->no_level_file = TRUE;
1105 if (level != &level_template)
1106 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1111 getFileChunkBE(file, chunk_name, NULL);
1112 if (strcmp(chunk_name, "RND1") == 0)
1114 getFile32BitBE(file); /* not used */
1116 getFileChunkBE(file, chunk_name, NULL);
1117 if (strcmp(chunk_name, "CAVE") != 0)
1119 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1124 else /* check for pre-2.0 file format with cookie string */
1126 strcpy(cookie, chunk_name);
1127 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
1128 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
1129 cookie[strlen(cookie) - 1] = '\0';
1131 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
1133 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1138 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
1140 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
1145 /* pre-2.0 level files have no game version, so use file version here */
1146 level->game_version = level->file_version;
1149 if (level->file_version < FILE_VERSION_1_2)
1151 /* level files from versions before 1.2.0 without chunk structure */
1152 LoadLevel_HEAD(file, LEVEL_HEADER_SIZE, level);
1153 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
1161 int (*loader)(FILE *, int, struct LevelInfo *);
1165 { "VERS", FILE_VERS_CHUNK_SIZE, LoadLevel_VERS },
1166 { "HEAD", LEVEL_HEADER_SIZE, LoadLevel_HEAD },
1167 { "AUTH", MAX_LEVEL_AUTHOR_LEN, LoadLevel_AUTH },
1168 { "BODY", -1, LoadLevel_BODY },
1169 { "CONT", -1, LoadLevel_CONT },
1170 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
1171 { "CNT3", -1, LoadLevel_CNT3 },
1172 { "CUS1", -1, LoadLevel_CUS1 },
1173 { "CUS2", -1, LoadLevel_CUS2 },
1174 { "CUS3", -1, LoadLevel_CUS3 },
1175 { "CUS4", -1, LoadLevel_CUS4 },
1176 { "GRP1", -1, LoadLevel_GRP1 },
1180 while (getFileChunkBE(file, chunk_name, &chunk_size))
1184 while (chunk_info[i].name != NULL &&
1185 strcmp(chunk_name, chunk_info[i].name) != 0)
1188 if (chunk_info[i].name == NULL)
1190 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
1191 chunk_name, filename);
1192 ReadUnusedBytesFromFile(file, chunk_size);
1194 else if (chunk_info[i].size != -1 &&
1195 chunk_info[i].size != chunk_size)
1197 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1198 chunk_size, chunk_name, filename);
1199 ReadUnusedBytesFromFile(file, chunk_size);
1203 /* call function to load this level chunk */
1204 int chunk_size_expected =
1205 (chunk_info[i].loader)(file, chunk_size, level);
1207 /* the size of some chunks cannot be checked before reading other
1208 chunks first (like "HEAD" and "BODY") that contain some header
1209 information, so check them here */
1210 if (chunk_size_expected != chunk_size)
1212 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1213 chunk_size, chunk_name, filename);
1222 /* ------------------------------------------------------------------------- */
1223 /* functions for loading EM level */
1224 /* ------------------------------------------------------------------------- */
1226 static int map_em_element_yam(int element)
1230 case 0x00: return EL_EMPTY;
1231 case 0x01: return EL_EMERALD;
1232 case 0x02: return EL_DIAMOND;
1233 case 0x03: return EL_ROCK;
1234 case 0x04: return EL_ROBOT;
1235 case 0x05: return EL_SPACESHIP_UP;
1236 case 0x06: return EL_BOMB;
1237 case 0x07: return EL_BUG_UP;
1238 case 0x08: return EL_AMOEBA_DROP;
1239 case 0x09: return EL_NUT;
1240 case 0x0a: return EL_YAMYAM;
1241 case 0x0b: return EL_QUICKSAND_FULL;
1242 case 0x0c: return EL_SAND;
1243 case 0x0d: return EL_WALL_SLIPPERY;
1244 case 0x0e: return EL_STEELWALL;
1245 case 0x0f: return EL_WALL;
1246 case 0x10: return EL_EM_KEY_1;
1247 case 0x11: return EL_EM_KEY_2;
1248 case 0x12: return EL_EM_KEY_4;
1249 case 0x13: return EL_EM_KEY_3;
1250 case 0x14: return EL_MAGIC_WALL;
1251 case 0x15: return EL_ROBOT_WHEEL;
1252 case 0x16: return EL_DYNAMITE;
1254 case 0x17: return EL_EM_KEY_1; /* EMC */
1255 case 0x18: return EL_BUG_UP; /* EMC */
1256 case 0x1a: return EL_DIAMOND; /* EMC */
1257 case 0x1b: return EL_EMERALD; /* EMC */
1258 case 0x25: return EL_NUT; /* EMC */
1259 case 0x80: return EL_EMPTY; /* EMC */
1260 case 0x85: return EL_EM_KEY_1; /* EMC */
1261 case 0x86: return EL_EM_KEY_2; /* EMC */
1262 case 0x87: return EL_EM_KEY_4; /* EMC */
1263 case 0x88: return EL_EM_KEY_3; /* EMC */
1264 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
1265 case 0x9a: return EL_AMOEBA_WET; /* EMC */
1266 case 0xaf: return EL_DYNAMITE; /* EMC */
1267 case 0xbd: return EL_SAND; /* EMC */
1270 Error(ERR_WARN, "invalid level element %d", element);
1271 return EL_CHAR_QUESTION;
1275 static int map_em_element_field(int element)
1277 if (element >= 0xc8 && element <= 0xe1)
1278 return EL_CHAR_A + (element - 0xc8);
1279 else if (element >= 0xe2 && element <= 0xeb)
1280 return EL_CHAR_0 + (element - 0xe2);
1284 case 0x00: return EL_ROCK;
1285 case 0x02: return EL_DIAMOND;
1286 case 0x03: return EL_DIAMOND;
1287 case 0x04: return EL_ROBOT;
1288 case 0x05: return EL_ROBOT; /* EMC */
1289 case 0x08: return EL_SPACESHIP_UP;
1290 case 0x09: return EL_SPACESHIP_RIGHT;
1291 case 0x0a: return EL_SPACESHIP_DOWN;
1292 case 0x0b: return EL_SPACESHIP_LEFT;
1293 case 0x0c: return EL_SPACESHIP_UP;
1294 case 0x0d: return EL_SPACESHIP_RIGHT;
1295 case 0x0e: return EL_SPACESHIP_DOWN;
1296 case 0x0f: return EL_SPACESHIP_LEFT;
1297 case 0x10: return EL_BOMB;
1298 case 0x12: return EL_EMERALD;
1299 case 0x13: return EL_EMERALD;
1300 case 0x14: return EL_BUG_UP;
1301 case 0x15: return EL_BUG_RIGHT;
1302 case 0x16: return EL_BUG_DOWN;
1303 case 0x17: return EL_BUG_LEFT;
1304 case 0x18: return EL_BUG_UP;
1305 case 0x19: return EL_BUG_RIGHT;
1306 case 0x1a: return EL_BUG_DOWN;
1307 case 0x1b: return EL_BUG_LEFT;
1308 case 0x1c: return EL_AMOEBA_DROP;
1309 case 0x20: return EL_ROCK;
1310 case 0x24: return EL_MAGIC_WALL;
1311 case 0x25: return EL_NUT;
1313 /* looks like magic wheel, but is _always_ activated */
1314 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
1316 case 0x29: return EL_YAMYAM;
1317 case 0x2a: return EL_YAMYAM;
1318 case 0x2b: return EL_YAMYAM; /* EMC */
1319 case 0x2c: return EL_YAMYAM; /* EMC */
1320 case 0x2d: return EL_QUICKSAND_FULL;
1321 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
1322 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
1323 case 0x3b: return EL_DYNAMITE_ACTIVE;
1324 case 0x3c: return EL_DYNAMITE_ACTIVE;
1325 case 0x3d: return EL_DYNAMITE_ACTIVE;
1326 case 0x3e: return EL_DYNAMITE_ACTIVE;
1327 case 0x3f: return EL_ACID_POOL_BOTTOM;
1328 case 0x40: return EL_EXIT_OPEN;
1329 case 0x41: return EL_EXIT_OPEN;
1330 case 0x42: return EL_EXIT_OPEN;
1331 case 0x43: return EL_BALLOON;
1332 case 0x4e: return EL_INVISIBLE_WALL;
1333 case 0x65: return EL_ACID; /* EMC */
1334 case 0x73: return EL_SAND; /* EMC */
1335 case 0x74: return EL_STEELWALL;
1336 case 0x7b: return EL_ACID;
1337 case 0x80: return EL_EMPTY;
1338 case 0x81: return EL_WALL_SLIPPERY;
1339 case 0x82: return EL_SAND;
1340 case 0x83: return EL_STEELWALL;
1341 case 0x84: return EL_WALL;
1342 case 0x85: return EL_EM_KEY_1;
1343 case 0x86: return EL_EM_KEY_2;
1344 case 0x87: return EL_EM_KEY_4;
1345 case 0x88: return EL_EM_KEY_3;
1346 case 0x89: return EL_EM_GATE_1;
1347 case 0x8a: return EL_EM_GATE_2;
1348 case 0x8b: return EL_EM_GATE_4;
1349 case 0x8c: return EL_EM_GATE_3;
1350 case 0x8d: return EL_INVISIBLE_WALL; /* EMC */
1351 case 0x8e: return EL_EM_GATE_1_GRAY;
1352 case 0x8f: return EL_EM_GATE_2_GRAY;
1353 case 0x90: return EL_EM_GATE_4_GRAY;
1354 case 0x91: return EL_EM_GATE_3_GRAY;
1355 case 0x92: return EL_MAGIC_WALL;
1356 case 0x94: return EL_QUICKSAND_EMPTY;
1357 case 0x95: return EL_ACID_POOL_TOPLEFT;
1358 case 0x96: return EL_ACID_POOL_TOPRIGHT;
1359 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
1360 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
1361 case 0x99: return EL_ACID;
1362 case 0x9a: return EL_AMOEBA_DEAD;
1363 case 0x9b: return EL_AMOEBA_DEAD;
1364 case 0x9c: return EL_AMOEBA_DEAD;
1365 case 0x9d: return EL_AMOEBA_DEAD;
1366 case 0x9e: return EL_EXIT_CLOSED;
1367 case 0x9f: return EL_CHAR_LESS; /* EMC */
1368 case 0x93: return EL_ROBOT_WHEEL;
1370 /* looks like normal dust, but behaves like wall */
1371 case 0xa0: return EL_WALL; /* EMC */
1373 case 0xa8: return EL_EMC_WALL_1; /* EMC */
1374 case 0xa9: return EL_EMC_WALL_2; /* EMC */
1375 case 0xaa: return EL_EMC_WALL_3; /* EMC */
1376 case 0xab: return EL_EMC_WALL_7; /* EMC */
1377 case 0xae: return EL_CHAR_MINUS; /* EMC */
1378 case 0xaf: return EL_DYNAMITE;
1379 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC */
1380 case 0xb1: return EL_EMC_WALL_8; /* EMC */
1382 /* (exact steel wall) */
1383 case 0xb3: return EL_STEELWALL; /* EMC */
1385 case 0xb4: return EL_WALL_SLIPPERY; /* EMC */
1386 case 0xb5: return EL_EMC_WALL_6; /* EMC */
1387 case 0xb6: return EL_EMC_WALL_5; /* EMC */
1388 case 0xb7: return EL_EMC_WALL_4; /* EMC */
1389 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
1390 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
1391 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
1392 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
1393 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
1394 case 0xbd: return EL_SAND; /* EMC */
1395 case 0xec: return EL_CHAR_PERIOD;
1396 case 0xed: return EL_CHAR_EXCLAM;
1397 case 0xee: return EL_CHAR_COLON;
1398 case 0xef: return EL_CHAR_QUESTION;
1399 case 0xf0: return EL_CHAR_GREATER;
1400 case 0xf1: return EL_CHAR_COPYRIGHT;
1401 case 0xfe: return EL_PLAYER_1;
1402 case 0xff: return EL_PLAYER_2;
1405 Error(ERR_WARN, "invalid level element %d", element);
1406 return EL_CHAR_QUESTION;
1410 #define EM_LEVEL_SIZE 2106
1411 #define EM_LEVEL_XSIZE 64
1412 #define EM_LEVEL_YSIZE 32
1414 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
1415 struct LevelFileInfo *level_file_info)
1417 char *filename = level_file_info->filename;
1419 unsigned char leveldata[EM_LEVEL_SIZE];
1420 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
1421 unsigned char code0 = 0x65;
1422 unsigned char code1 = 0x11;
1423 boolean level_is_crypted = FALSE;
1424 int nr = level_file_info->nr;
1427 if (!(file = fopen(filename, MODE_READ)))
1429 level->no_level_file = TRUE;
1431 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1436 for(i = 0; i < EM_LEVEL_SIZE; i++)
1437 leveldata[i] = fgetc(file);
1441 /* check if level data is crypted by testing against known starting bytes
1442 of the few existing crypted level files (from Emerald Mine 1 + 2) */
1444 if ((leveldata[0] == 0xf1 ||
1445 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
1447 level_is_crypted = TRUE;
1449 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
1450 leveldata[0] = 0xf1;
1453 if (level_is_crypted) /* decode crypted level data */
1455 for(i = 0; i < EM_LEVEL_SIZE; i++)
1457 leveldata[i] ^= code0;
1458 leveldata[i] -= code1;
1460 code0 = (code0 + 7) & 0xff;
1464 level->fieldx = EM_LEVEL_XSIZE;
1465 level->fieldy = EM_LEVEL_YSIZE;
1467 level->time = header[46] * 10;
1468 level->gems_needed = header[47];
1470 /* The original Emerald Mine levels have their level number stored
1471 at the second byte of the level file...
1472 Do not trust this information at other level files, e.g. EMC,
1473 but correct it anyway (normally the first row is completely
1474 steel wall, so the correction does not hurt anyway). */
1476 if (leveldata[1] == nr)
1477 leveldata[1] = leveldata[2]; /* correct level number field */
1479 sprintf(level->name, "Level %d", nr); /* set level name */
1481 level->score[SC_EMERALD] = header[36];
1482 level->score[SC_DIAMOND] = header[37];
1483 level->score[SC_ROBOT] = header[38];
1484 level->score[SC_SPACESHIP] = header[39];
1485 level->score[SC_BUG] = header[40];
1486 level->score[SC_YAMYAM] = header[41];
1487 level->score[SC_NUT] = header[42];
1488 level->score[SC_DYNAMITE] = header[43];
1489 level->score[SC_TIME_BONUS] = header[44];
1491 level->num_yamyam_contents = 4;
1493 for(i = 0; i < level->num_yamyam_contents; i++)
1494 for(y = 0; y < 3; y++)
1495 for(x = 0; x < 3; x++)
1496 level->yamyam_content[i][x][y] =
1497 map_em_element_yam(header[i * 9 + y * 3 + x]);
1499 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
1500 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
1501 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
1502 level->amoeba_content = EL_DIAMOND;
1504 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
1506 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
1508 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
1509 new_element = EL_AMOEBA_WET;
1511 level->field[x][y] = new_element;
1514 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
1515 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
1516 level->field[x][y] = EL_PLAYER_1;
1518 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
1519 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
1520 level->field[x][y] = EL_PLAYER_2;
1523 /* ------------------------------------------------------------------------- */
1524 /* functions for loading SP level */
1525 /* ------------------------------------------------------------------------- */
1527 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
1528 #define SP_LEVEL_SIZE 1536
1529 #define SP_LEVEL_XSIZE 60
1530 #define SP_LEVEL_YSIZE 24
1531 #define SP_LEVEL_NAME_LEN 23
1533 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
1538 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
1539 for (y = 0; y < SP_LEVEL_YSIZE; y++)
1541 for (x = 0; x < SP_LEVEL_XSIZE; x++)
1543 int element_old = fgetc(file);
1546 if (element_old <= 0x27)
1547 element_new = getMappedElement(EL_SP_START + element_old);
1548 else if (element_old == 0x28)
1549 element_new = EL_INVISIBLE_WALL;
1552 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
1553 Error(ERR_WARN, "invalid level element %d", element_old);
1555 element_new = EL_CHAR_QUESTION;
1558 level->field[x][y] = element_new;
1562 ReadUnusedBytesFromFile(file, 4);
1564 /* Initial gravitation: 1 == "on", anything else (0) == "off" */
1565 level->initial_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
1567 ReadUnusedBytesFromFile(file, 1);
1569 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
1570 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
1571 level->name[i] = fgetc(file);
1572 level->name[SP_LEVEL_NAME_LEN] = '\0';
1574 /* initial "freeze zonks": 2 == "on", anything else (0) == "off" */
1575 ReadUnusedBytesFromFile(file, 1); /* !!! NOT SUPPORTED YET !!! */
1577 /* number of infotrons needed; 0 means that Supaplex will count the total
1578 amount of infotrons in the level and use the low byte of that number.
1579 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
1580 level->gems_needed = fgetc(file);
1582 /* information about special gravity port entries */
1583 ReadUnusedBytesFromFile(file, 65); /* !!! NOT SUPPORTED YET !!! */
1585 level->fieldx = SP_LEVEL_XSIZE;
1586 level->fieldy = SP_LEVEL_YSIZE;
1588 level->time = 0; /* no time limit */
1589 level->amoeba_speed = 0;
1590 level->time_magic_wall = 0;
1591 level->time_wheel = 0;
1592 level->amoeba_content = EL_EMPTY;
1594 for(i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
1595 level->score[i] = 0; /* !!! CORRECT THIS !!! */
1597 /* there are no yamyams in supaplex levels */
1598 for(i = 0; i < level->num_yamyam_contents; i++)
1599 for(y = 0; y < 3; y++)
1600 for(x = 0; x < 3; x++)
1601 level->yamyam_content[i][x][y] = EL_EMPTY;
1604 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
1605 struct LevelFileInfo *level_file_info)
1607 char *filename = level_file_info->filename;
1609 int nr = level_file_info->nr - leveldir_current->first_level;
1611 char name_first, name_last;
1612 struct LevelInfo multipart_level;
1613 int multipart_xpos, multipart_ypos;
1614 boolean is_multipart_level;
1615 boolean is_first_part;
1616 boolean reading_multipart_level = FALSE;
1617 boolean use_empty_level = FALSE;
1619 if (!(file = fopen(filename, MODE_READ)))
1621 level->no_level_file = TRUE;
1623 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1628 /* position file stream to the requested level inside the level package */
1629 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
1631 level->no_level_file = TRUE;
1633 Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename);
1638 /* there exist Supaplex level package files with multi-part levels which
1639 can be detected as follows: instead of leading and trailing dashes ('-')
1640 to pad the level name, they have leading and trailing numbers which are
1641 the x and y coordinations of the current part of the multi-part level;
1642 if there are '?' characters instead of numbers on the left or right side
1643 of the level name, the multi-part level consists of only horizontal or
1646 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
1648 LoadLevelFromFileStream_SP(file, level, l);
1650 /* check if this level is a part of a bigger multi-part level */
1652 name_first = level->name[0];
1653 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
1655 is_multipart_level =
1656 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
1657 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
1660 ((name_first == '?' || name_first == '1') &&
1661 (name_last == '?' || name_last == '1'));
1663 /* correct leading multipart level meta information in level name */
1664 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
1665 level->name[i] = '-';
1667 /* correct trailing multipart level meta information in level name */
1668 for (i = SP_LEVEL_NAME_LEN - 1; i>=0 && level->name[i] == name_last; i--)
1669 level->name[i] = '-';
1671 /* ---------- check for normal single level ---------- */
1673 if (!reading_multipart_level && !is_multipart_level)
1675 /* the current level is simply a normal single-part level, and we are
1676 not reading a multi-part level yet, so return the level as it is */
1681 /* ---------- check for empty level (unused multi-part) ---------- */
1683 if (!reading_multipart_level && is_multipart_level && !is_first_part)
1685 /* this is a part of a multi-part level, but not the first part
1686 (and we are not already reading parts of a multi-part level);
1687 in this case, use an empty level instead of the single part */
1689 use_empty_level = TRUE;
1694 /* ---------- check for finished multi-part level ---------- */
1696 if (reading_multipart_level &&
1697 (!is_multipart_level ||
1698 strcmp(level->name, multipart_level.name) != 0))
1700 /* we are already reading parts of a multi-part level, but this level is
1701 either not a multi-part level, or a part of a different multi-part
1702 level; in both cases, the multi-part level seems to be complete */
1707 /* ---------- here we have one part of a multi-part level ---------- */
1709 reading_multipart_level = TRUE;
1711 if (is_first_part) /* start with first part of new multi-part level */
1713 /* copy level info structure from first part */
1714 multipart_level = *level;
1716 /* clear playfield of new multi-part level */
1717 for (y = 0; y < MAX_LEV_FIELDY; y++)
1718 for (x = 0; x < MAX_LEV_FIELDX; x++)
1719 multipart_level.field[x][y] = EL_EMPTY;
1722 if (name_first == '?')
1724 if (name_last == '?')
1727 multipart_xpos = (int)(name_first - '0');
1728 multipart_ypos = (int)(name_last - '0');
1731 printf("----------> part (%d/%d) of multi-part level '%s'\n",
1732 multipart_xpos, multipart_ypos, multipart_level.name);
1735 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
1736 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
1738 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
1743 multipart_level.fieldx = MAX(multipart_level.fieldx,
1744 multipart_xpos * SP_LEVEL_XSIZE);
1745 multipart_level.fieldy = MAX(multipart_level.fieldy,
1746 multipart_ypos * SP_LEVEL_YSIZE);
1748 /* copy level part at the right position of multi-part level */
1749 for (y = 0; y < SP_LEVEL_YSIZE; y++)
1751 for (x = 0; x < SP_LEVEL_XSIZE; x++)
1753 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
1754 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
1756 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
1763 if (use_empty_level)
1765 setLevelInfoToDefaults(level);
1767 level->fieldx = SP_LEVEL_XSIZE;
1768 level->fieldy = SP_LEVEL_YSIZE;
1770 for (y = 0; y < SP_LEVEL_YSIZE; y++)
1771 for (x = 0; x < SP_LEVEL_XSIZE; x++)
1772 level->field[x][y] = EL_EMPTY;
1774 strcpy(level->name, "-------- EMPTY --------");
1776 Error(ERR_WARN, "single part of multi-part level -- using empty level");
1779 if (reading_multipart_level)
1780 *level = multipart_level;
1783 /* ------------------------------------------------------------------------- */
1784 /* functions for loading generic level */
1785 /* ------------------------------------------------------------------------- */
1787 void LoadLevelFromFileInfo(struct LevelInfo *level,
1788 struct LevelFileInfo *level_file_info)
1790 /* always start with reliable default values */
1791 setLevelInfoToDefaults(level);
1793 switch (level_file_info->type)
1795 case LEVEL_FILE_TYPE_RND:
1796 LoadLevelFromFileInfo_RND(level, level_file_info);
1799 case LEVEL_FILE_TYPE_EM:
1800 LoadLevelFromFileInfo_EM(level, level_file_info);
1803 case LEVEL_FILE_TYPE_SP:
1804 LoadLevelFromFileInfo_SP(level, level_file_info);
1808 LoadLevelFromFileInfo_RND(level, level_file_info);
1813 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
1815 static struct LevelFileInfo level_file_info;
1817 /* always start with reliable default values */
1818 setFileInfoToDefaults(&level_file_info);
1820 level_file_info.nr = 0; /* unknown level number */
1821 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
1822 level_file_info.filename = filename;
1824 LoadLevelFromFileInfo(level, &level_file_info);
1827 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
1829 if (leveldir_current == NULL) /* only when dumping level */
1833 printf("::: sort_priority: %d\n", leveldir_current->sort_priority);
1836 /* determine correct game engine version of current level */
1838 if (!leveldir_current->latest_engine)
1840 if (IS_LEVELCLASS_CONTRIB(leveldir_current) ||
1841 IS_LEVELCLASS_PRIVATE(leveldir_current) ||
1842 IS_LEVELCLASS_UNDEFINED(leveldir_current))
1846 printf("\n::: This level is private or contributed: '%s'\n", filename);
1850 printf("\n::: Use the stored game engine version for this level\n");
1853 /* For all levels which are not forced to use the latest game engine
1854 version (normally user contributed, private and undefined levels),
1855 use the version of the game engine the levels were created for.
1857 Since 2.0.1, the game engine version is now directly stored
1858 in the level file (chunk "VERS"), so there is no need anymore
1859 to set the game version from the file version (except for old,
1860 pre-2.0 levels, where the game version is still taken from the
1861 file format version used to store the level -- see above). */
1863 /* do some special adjustments to support older level versions */
1864 if (level->file_version == FILE_VERSION_1_0)
1866 Error(ERR_WARN, "level file '%s' has version number 1.0", filename);
1867 Error(ERR_WARN, "using high speed movement for player");
1869 /* player was faster than monsters in (pre-)1.0 levels */
1870 level->double_speed = TRUE;
1873 /* Default behaviour for EM style gems was "slippery" only in 2.0.1 */
1874 if (level->game_version == VERSION_IDENT(2,0,1,0))
1875 level->em_slippery_gems = TRUE;
1880 printf("\n::: ALWAYS USE LATEST ENGINE FOR THIS LEVEL: [%d] '%s'\n",
1881 leveldir_current->sort_priority, filename);
1885 printf("\n::: Use latest game engine version for this level.\n");
1888 /* For all levels which are forced to use the latest game engine version
1889 (normally all but user contributed, private and undefined levels), set
1890 the game engine version to the actual version; this allows for actual
1891 corrections in the game engine to take effect for existing, converted
1892 levels (from "classic" or other existing games) to make the emulation
1893 of the corresponding game more accurate, while (hopefully) not breaking
1894 existing levels created from other players. */
1897 printf("::: changing engine from %d to %d\n",
1898 level->game_version, GAME_VERSION_ACTUAL);
1901 level->game_version = GAME_VERSION_ACTUAL;
1903 /* Set special EM style gems behaviour: EM style gems slip down from
1904 normal, steel and growing wall. As this is a more fundamental change,
1905 it seems better to set the default behaviour to "off" (as it is more
1906 natural) and make it configurable in the level editor (as a property
1907 of gem style elements). Already existing converted levels (neither
1908 private nor contributed levels) are changed to the new behaviour. */
1910 if (level->file_version < FILE_VERSION_2_0)
1911 level->em_slippery_gems = TRUE;
1915 printf("::: => %d\n", level->game_version);
1919 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
1923 /* map custom element change events that have changed in newer versions
1924 (these following values were accidentally changed in version 3.0.1) */
1925 if (level->game_version <= VERSION_IDENT(3,0,0,0))
1927 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
1929 int element = EL_CUSTOM_START + i;
1931 /* order of checking and copying events to be mapped is important */
1932 for (j = CE_BY_OTHER_ACTION; j >= CE_BY_PLAYER_OBSOLETE; j--)
1934 if (HAS_CHANGE_EVENT(element, j - 2))
1936 SET_CHANGE_EVENT(element, j - 2, FALSE);
1937 SET_CHANGE_EVENT(element, j, TRUE);
1941 /* order of checking and copying events to be mapped is important */
1942 for (j = CE_OTHER_GETS_COLLECTED; j >= CE_HITTING_SOMETHING; j--)
1944 if (HAS_CHANGE_EVENT(element, j - 1))
1946 SET_CHANGE_EVENT(element, j - 1, FALSE);
1947 SET_CHANGE_EVENT(element, j, TRUE);
1953 /* some custom element change events get mapped since version 3.0.3 */
1954 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
1956 int element = EL_CUSTOM_START + i;
1958 if (HAS_CHANGE_EVENT(element, CE_BY_PLAYER_OBSOLETE) ||
1959 HAS_CHANGE_EVENT(element, CE_BY_COLLISION_OBSOLETE))
1961 SET_CHANGE_EVENT(element, CE_BY_PLAYER_OBSOLETE, FALSE);
1962 SET_CHANGE_EVENT(element, CE_BY_COLLISION_OBSOLETE, FALSE);
1964 SET_CHANGE_EVENT(element, CE_BY_DIRECT_ACTION, TRUE);
1968 /* initialize "can_change" field for old levels with only one change page */
1969 if (level->game_version <= VERSION_IDENT(3,0,2,0))
1971 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
1973 int element = EL_CUSTOM_START + i;
1975 if (CAN_CHANGE(element))
1976 element_info[element].change->can_change = TRUE;
1981 /* set default push delay values (corrected since version 3.0.7-1) */
1982 if (level->game_version < VERSION_IDENT(3,0,7,1))
1984 game.default_push_delay_fixed = 2;
1985 game.default_push_delay_random = 8;
1989 game.default_push_delay_fixed = 8;
1990 game.default_push_delay_random = 8;
1993 /* set uninitialized push delay values of custom elements in older levels */
1994 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
1996 int element = EL_CUSTOM_START + i;
1998 if (element_info[element].push_delay_fixed == -1)
1999 element_info[element].push_delay_fixed = game.default_push_delay_fixed;
2000 if (element_info[element].push_delay_random == -1)
2001 element_info[element].push_delay_random = game.default_push_delay_random;
2005 /* initialize element properties for level editor etc. */
2006 InitElementPropertiesEngine(level->game_version);
2009 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
2013 /* map elements that have changed in newer versions */
2014 for (y = 0; y < level->fieldy; y++)
2016 for (x = 0; x < level->fieldx; x++)
2018 int element = level->field[x][y];
2020 if (level->game_version <= VERSION_IDENT(2,2,0,0))
2022 /* map game font elements */
2023 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
2024 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
2025 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
2026 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
2029 if (level->game_version < VERSION_IDENT(3,0,0,0))
2031 /* map Supaplex gravity tube elements */
2032 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
2033 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2034 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
2035 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
2039 level->field[x][y] = element;
2043 /* copy elements to runtime playfield array */
2044 for (x = 0; x < MAX_LEV_FIELDX; x++)
2045 for (y = 0; y < MAX_LEV_FIELDY; y++)
2046 Feld[x][y] = level->field[x][y];
2048 /* initialize level size variables for faster access */
2049 lev_fieldx = level->fieldx;
2050 lev_fieldy = level->fieldy;
2052 /* determine border element for this level */
2056 void LoadLevelTemplate(int nr)
2059 struct LevelFileInfo *level_file_info = getLevelFileInfo(nr);
2060 char *filename = level_file_info->filename;
2062 LoadLevelFromFileInfo(&level_template, level_file_info);
2064 char *filename = getDefaultLevelFilename(nr);
2066 LoadLevelFromFilename_RND(&level_template, filename);
2069 LoadLevel_InitVersion(&level, filename);
2070 LoadLevel_InitElements(&level, filename);
2072 ActivateLevelTemplate();
2075 void LoadLevel(int nr)
2078 struct LevelFileInfo *level_file_info = getLevelFileInfo(nr);
2079 char *filename = level_file_info->filename;
2081 LoadLevelFromFileInfo(&level, level_file_info);
2083 char *filename = getLevelFilename(nr);
2085 LoadLevelFromFilename_RND(&level, filename);
2088 if (level.use_custom_template)
2089 LoadLevelTemplate(-1);
2092 LoadLevel_InitVersion(&level, filename);
2093 LoadLevel_InitElements(&level, filename);
2094 LoadLevel_InitPlayfield(&level, filename);
2096 LoadLevel_InitLevel(&level, filename);
2100 static void SaveLevel_VERS(FILE *file, struct LevelInfo *level)
2102 putFileVersion(file, level->file_version);
2103 putFileVersion(file, level->game_version);
2106 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
2110 putFile8Bit(file, level->fieldx);
2111 putFile8Bit(file, level->fieldy);
2113 putFile16BitBE(file, level->time);
2114 putFile16BitBE(file, level->gems_needed);
2116 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2117 putFile8Bit(file, level->name[i]);
2119 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2120 putFile8Bit(file, level->score[i]);
2122 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2123 for (y = 0; y < 3; y++)
2124 for (x = 0; x < 3; x++)
2125 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
2126 level->yamyam_content[i][x][y]));
2127 putFile8Bit(file, level->amoeba_speed);
2128 putFile8Bit(file, level->time_magic_wall);
2129 putFile8Bit(file, level->time_wheel);
2130 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
2131 level->amoeba_content));
2132 putFile8Bit(file, (level->double_speed ? 1 : 0));
2133 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
2134 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
2135 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
2137 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
2139 WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED);
2142 static void SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
2146 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2147 putFile8Bit(file, level->author[i]);
2150 static void SaveLevel_BODY(FILE *file, struct LevelInfo *level)
2154 for (y = 0; y < level->fieldy; y++)
2155 for (x = 0; x < level->fieldx; x++)
2156 if (level->encoding_16bit_field)
2157 putFile16BitBE(file, level->field[x][y]);
2159 putFile8Bit(file, level->field[x][y]);
2163 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
2167 putFile8Bit(file, EL_YAMYAM);
2168 putFile8Bit(file, level->num_yamyam_contents);
2169 putFile8Bit(file, 0);
2170 putFile8Bit(file, 0);
2172 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2173 for (y = 0; y < 3; y++)
2174 for (x = 0; x < 3; x++)
2175 if (level->encoding_16bit_field)
2176 putFile16BitBE(file, level->yamyam_content[i][x][y]);
2178 putFile8Bit(file, level->yamyam_content[i][x][y]);
2182 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
2185 int num_contents, content_xsize, content_ysize;
2186 int content_array[MAX_ELEMENT_CONTENTS][3][3];
2188 if (element == EL_YAMYAM)
2190 num_contents = level->num_yamyam_contents;
2194 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2195 for (y = 0; y < 3; y++)
2196 for (x = 0; x < 3; x++)
2197 content_array[i][x][y] = level->yamyam_content[i][x][y];
2199 else if (element == EL_BD_AMOEBA)
2205 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2206 for (y = 0; y < 3; y++)
2207 for (x = 0; x < 3; x++)
2208 content_array[i][x][y] = EL_EMPTY;
2209 content_array[0][0][0] = level->amoeba_content;
2213 /* chunk header already written -- write empty chunk data */
2214 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
2216 Error(ERR_WARN, "cannot save content for element '%d'", element);
2220 putFile16BitBE(file, element);
2221 putFile8Bit(file, num_contents);
2222 putFile8Bit(file, content_xsize);
2223 putFile8Bit(file, content_ysize);
2225 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2227 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2228 for (y = 0; y < 3; y++)
2229 for (x = 0; x < 3; x++)
2230 putFile16BitBE(file, content_array[i][x][y]);
2233 static void SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
2236 int envelope_nr = element - EL_ENVELOPE_1;
2237 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
2239 putFile16BitBE(file, element);
2240 putFile16BitBE(file, envelope_len);
2241 putFile8Bit(file, level->envelope_xsize[envelope_nr]);
2242 putFile8Bit(file, level->envelope_ysize[envelope_nr]);
2244 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2246 for (i = 0; i < envelope_len; i++)
2247 putFile8Bit(file, level->envelope_text[envelope_nr][i]);
2251 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
2252 int num_changed_custom_elements)
2256 putFile16BitBE(file, num_changed_custom_elements);
2258 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2260 int element = EL_CUSTOM_START + i;
2262 if (Properties[element][EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT)
2264 if (check < num_changed_custom_elements)
2266 putFile16BitBE(file, element);
2267 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
2274 if (check != num_changed_custom_elements) /* should not happen */
2275 Error(ERR_WARN, "inconsistent number of custom element properties");
2280 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
2281 int num_changed_custom_elements)
2285 putFile16BitBE(file, num_changed_custom_elements);
2287 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2289 int element = EL_CUSTOM_START + i;
2291 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
2293 if (check < num_changed_custom_elements)
2295 putFile16BitBE(file, element);
2296 putFile16BitBE(file, element_info[element].change->target_element);
2303 if (check != num_changed_custom_elements) /* should not happen */
2304 Error(ERR_WARN, "inconsistent number of custom target elements");
2309 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
2310 int num_changed_custom_elements)
2312 int i, j, x, y, check = 0;
2314 putFile16BitBE(file, num_changed_custom_elements);
2316 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2318 int element = EL_CUSTOM_START + i;
2320 if (element_info[element].modified_settings)
2322 if (check < num_changed_custom_elements)
2324 putFile16BitBE(file, element);
2326 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2327 putFile8Bit(file, element_info[element].description[j]);
2329 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
2331 /* some free bytes for future properties and padding */
2332 WriteUnusedBytesToFile(file, 7);
2334 putFile8Bit(file, element_info[element].use_gfx_element);
2335 putFile16BitBE(file, element_info[element].gfx_element);
2337 putFile8Bit(file, element_info[element].collect_score);
2338 putFile8Bit(file, element_info[element].collect_count);
2340 putFile16BitBE(file, element_info[element].push_delay_fixed);
2341 putFile16BitBE(file, element_info[element].push_delay_random);
2342 putFile16BitBE(file, element_info[element].move_delay_fixed);
2343 putFile16BitBE(file, element_info[element].move_delay_random);
2345 putFile16BitBE(file, element_info[element].move_pattern);
2346 putFile8Bit(file, element_info[element].move_direction_initial);
2347 putFile8Bit(file, element_info[element].move_stepsize);
2349 for (y = 0; y < 3; y++)
2350 for (x = 0; x < 3; x++)
2351 putFile16BitBE(file, element_info[element].content[x][y]);
2353 putFile32BitBE(file, element_info[element].change->events);
2355 putFile16BitBE(file, element_info[element].change->target_element);
2357 putFile16BitBE(file, element_info[element].change->delay_fixed);
2358 putFile16BitBE(file, element_info[element].change->delay_random);
2359 putFile16BitBE(file, element_info[element].change->delay_frames);
2361 putFile16BitBE(file, element_info[element].change->trigger_element);
2363 putFile8Bit(file, element_info[element].change->explode);
2364 putFile8Bit(file, element_info[element].change->use_content);
2365 putFile8Bit(file, element_info[element].change->only_complete);
2366 putFile8Bit(file, element_info[element].change->use_random_change);
2368 putFile8Bit(file, element_info[element].change->random);
2369 putFile8Bit(file, element_info[element].change->power);
2371 for (y = 0; y < 3; y++)
2372 for (x = 0; x < 3; x++)
2373 putFile16BitBE(file, element_info[element].change->content[x][y]);
2375 putFile8Bit(file, element_info[element].slippery_type);
2377 /* some free bytes for future properties and padding */
2378 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
2385 if (check != num_changed_custom_elements) /* should not happen */
2386 Error(ERR_WARN, "inconsistent number of custom element properties");
2390 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
2392 struct ElementInfo *ei = &element_info[element];
2395 putFile16BitBE(file, element);
2397 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2398 putFile8Bit(file, ei->description[i]);
2400 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
2401 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
2403 putFile8Bit(file, ei->num_change_pages);
2405 /* some free bytes for future base property values and padding */
2406 WriteUnusedBytesToFile(file, 5);
2408 /* write custom property values */
2410 putFile8Bit(file, ei->use_gfx_element);
2411 putFile16BitBE(file, ei->gfx_element);
2413 putFile8Bit(file, ei->collect_score);
2414 putFile8Bit(file, ei->collect_count);
2416 putFile16BitBE(file, ei->push_delay_fixed);
2417 putFile16BitBE(file, ei->push_delay_random);
2418 putFile16BitBE(file, ei->move_delay_fixed);
2419 putFile16BitBE(file, ei->move_delay_random);
2421 putFile16BitBE(file, ei->move_pattern);
2422 putFile8Bit(file, ei->move_direction_initial);
2423 putFile8Bit(file, ei->move_stepsize);
2425 putFile8Bit(file, ei->slippery_type);
2427 for (y = 0; y < 3; y++)
2428 for (x = 0; x < 3; x++)
2429 putFile16BitBE(file, ei->content[x][y]);
2431 putFile16BitBE(file, ei->move_enter_element);
2432 putFile16BitBE(file, ei->move_leave_element);
2433 putFile8Bit(file, ei->move_leave_type);
2435 /* some free bytes for future custom property values and padding */
2436 WriteUnusedBytesToFile(file, 7);
2438 /* write change property values */
2440 for (i = 0; i < ei->num_change_pages; i++)
2442 struct ElementChangeInfo *change = &ei->change_page[i];
2444 putFile32BitBE(file, change->events);
2446 putFile16BitBE(file, change->target_element);
2448 putFile16BitBE(file, change->delay_fixed);
2449 putFile16BitBE(file, change->delay_random);
2450 putFile16BitBE(file, change->delay_frames);
2452 putFile16BitBE(file, change->trigger_element);
2454 putFile8Bit(file, change->explode);
2455 putFile8Bit(file, change->use_content);
2456 putFile8Bit(file, change->only_complete);
2457 putFile8Bit(file, change->use_random_change);
2459 putFile8Bit(file, change->random);
2460 putFile8Bit(file, change->power);
2462 for (y = 0; y < 3; y++)
2463 for (x = 0; x < 3; x++)
2464 putFile16BitBE(file, change->content[x][y]);
2466 putFile8Bit(file, change->can_change);
2468 putFile8Bit(file, change->sides);
2470 /* some free bytes for future change property values and padding */
2471 WriteUnusedBytesToFile(file, 8);
2475 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
2477 struct ElementInfo *ei = &element_info[element];
2478 struct ElementGroupInfo *group = ei->group;
2481 putFile16BitBE(file, element);
2483 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2484 putFile8Bit(file, ei->description[i]);
2486 putFile8Bit(file, group->num_elements);
2488 putFile8Bit(file, ei->use_gfx_element);
2489 putFile16BitBE(file, ei->gfx_element);
2491 /* some free bytes for future values and padding */
2492 WriteUnusedBytesToFile(file, 4);
2494 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
2495 putFile16BitBE(file, group->element[i]);
2498 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
2500 int body_chunk_size;
2504 if (!(file = fopen(filename, MODE_WRITE)))
2506 Error(ERR_WARN, "cannot save level file '%s'", filename);
2510 level->file_version = FILE_VERSION_ACTUAL;
2511 level->game_version = GAME_VERSION_ACTUAL;
2513 /* check level field for 16-bit elements */
2514 level->encoding_16bit_field = FALSE;
2515 for (y = 0; y < level->fieldy; y++)
2516 for (x = 0; x < level->fieldx; x++)
2517 if (level->field[x][y] > 255)
2518 level->encoding_16bit_field = TRUE;
2520 /* check yamyam content for 16-bit elements */
2521 level->encoding_16bit_yamyam = FALSE;
2522 for (i = 0; i < level->num_yamyam_contents; i++)
2523 for (y = 0; y < 3; y++)
2524 for (x = 0; x < 3; x++)
2525 if (level->yamyam_content[i][x][y] > 255)
2526 level->encoding_16bit_yamyam = TRUE;
2528 /* check amoeba content for 16-bit elements */
2529 level->encoding_16bit_amoeba = FALSE;
2530 if (level->amoeba_content > 255)
2531 level->encoding_16bit_amoeba = TRUE;
2533 /* calculate size of "BODY" chunk */
2535 level->fieldx * level->fieldy * (level->encoding_16bit_field ? 2 : 1);
2537 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
2538 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
2540 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
2541 SaveLevel_VERS(file, level);
2543 putFileChunkBE(file, "HEAD", LEVEL_HEADER_SIZE);
2544 SaveLevel_HEAD(file, level);
2546 putFileChunkBE(file, "AUTH", MAX_LEVEL_AUTHOR_LEN);
2547 SaveLevel_AUTH(file, level);
2549 putFileChunkBE(file, "BODY", body_chunk_size);
2550 SaveLevel_BODY(file, level);
2552 if (level->encoding_16bit_yamyam ||
2553 level->num_yamyam_contents != STD_ELEMENT_CONTENTS)
2555 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
2556 SaveLevel_CNT2(file, level, EL_YAMYAM);
2559 if (level->encoding_16bit_amoeba)
2561 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
2562 SaveLevel_CNT2(file, level, EL_BD_AMOEBA);
2565 /* check for envelope content */
2566 for (i = 0; i < 4; i++)
2568 if (strlen(level->envelope_text[i]) > 0)
2570 int envelope_len = strlen(level->envelope_text[i]) + 1;
2572 putFileChunkBE(file, "CNT3", LEVEL_CHUNK_CNT3_SIZE(envelope_len));
2573 SaveLevel_CNT3(file, level, EL_ENVELOPE_1 + i);
2577 /* check for non-default custom elements (unless using template level) */
2578 if (!level->use_custom_template)
2580 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2582 int element = EL_CUSTOM_START + i;
2584 if (element_info[element].modified_settings)
2586 int num_change_pages = element_info[element].num_change_pages;
2588 putFileChunkBE(file, "CUS4", LEVEL_CHUNK_CUS4_SIZE(num_change_pages));
2589 SaveLevel_CUS4(file, level, element);
2594 /* check for non-default group elements (unless using template level) */
2595 if (!level->use_custom_template)
2597 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
2599 int element = EL_GROUP_START + i;
2601 if (element_info[element].modified_settings)
2603 putFileChunkBE(file, "GRP1", LEVEL_CHUNK_GRP1_SIZE);
2604 SaveLevel_GRP1(file, level, element);
2611 SetFilePermissions(filename, PERMS_PRIVATE);
2614 void SaveLevel(int nr)
2616 char *filename = getDefaultLevelFilename(nr);
2618 SaveLevelFromFilename(&level, filename);
2621 void SaveLevelTemplate()
2623 char *filename = getDefaultLevelFilename(-1);
2625 SaveLevelFromFilename(&level, filename);
2628 void DumpLevel(struct LevelInfo *level)
2630 printf_line("-", 79);
2631 printf("Level xxx (file version %08d, game version %08d)\n",
2632 level->file_version, level->game_version);
2633 printf_line("-", 79);
2635 printf("Level Author: '%s'\n", level->author);
2636 printf("Level Title: '%s'\n", level->name);
2638 printf("Playfield Size: %d x %d\n", level->fieldx, level->fieldy);
2640 printf("Level Time: %d seconds\n", level->time);
2641 printf("Gems needed: %d\n", level->gems_needed);
2643 printf("Time for Magic Wall: %d seconds\n", level->time_magic_wall);
2644 printf("Time for Wheel: %d seconds\n", level->time_wheel);
2645 printf("Time for Light: %d seconds\n", level->time_light);
2646 printf("Time for Timegate: %d seconds\n", level->time_timegate);
2648 printf("Amoeba Speed: %d\n", level->amoeba_speed);
2650 printf("Gravity: %s\n", (level->initial_gravity ? "yes" : "no"));
2651 printf("Double Speed Movement: %s\n", (level->double_speed ? "yes" : "no"));
2652 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
2654 printf_line("-", 79);
2658 /* ========================================================================= */
2659 /* tape file functions */
2660 /* ========================================================================= */
2662 static void setTapeInfoToDefaults()
2666 /* always start with reliable default values (empty tape) */
2669 /* default values (also for pre-1.2 tapes) with only the first player */
2670 tape.player_participates[0] = TRUE;
2671 for (i = 1; i < MAX_PLAYERS; i++)
2672 tape.player_participates[i] = FALSE;
2674 /* at least one (default: the first) player participates in every tape */
2675 tape.num_participating_players = 1;
2677 tape.level_nr = level_nr;
2679 tape.changed = FALSE;
2681 tape.recording = FALSE;
2682 tape.playing = FALSE;
2683 tape.pausing = FALSE;
2686 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
2688 tape->file_version = getFileVersion(file);
2689 tape->game_version = getFileVersion(file);
2694 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
2698 tape->random_seed = getFile32BitBE(file);
2699 tape->date = getFile32BitBE(file);
2700 tape->length = getFile32BitBE(file);
2702 /* read header fields that are new since version 1.2 */
2703 if (tape->file_version >= FILE_VERSION_1_2)
2705 byte store_participating_players = getFile8Bit(file);
2708 /* since version 1.2, tapes store which players participate in the tape */
2709 tape->num_participating_players = 0;
2710 for (i = 0; i < MAX_PLAYERS; i++)
2712 tape->player_participates[i] = FALSE;
2714 if (store_participating_players & (1 << i))
2716 tape->player_participates[i] = TRUE;
2717 tape->num_participating_players++;
2721 ReadUnusedBytesFromFile(file, TAPE_HEADER_UNUSED);
2723 engine_version = getFileVersion(file);
2724 if (engine_version > 0)
2725 tape->engine_version = engine_version;
2727 tape->engine_version = tape->game_version;
2733 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
2735 int level_identifier_size;
2738 level_identifier_size = getFile16BitBE(file);
2740 tape->level_identifier =
2741 checked_realloc(tape->level_identifier, level_identifier_size);
2743 for (i = 0; i < level_identifier_size; i++)
2744 tape->level_identifier[i] = getFile8Bit(file);
2746 tape->level_nr = getFile16BitBE(file);
2748 chunk_size = 2 + level_identifier_size + 2;
2753 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
2756 int chunk_size_expected =
2757 (tape->num_participating_players + 1) * tape->length;
2759 if (chunk_size_expected != chunk_size)
2761 ReadUnusedBytesFromFile(file, chunk_size);
2762 return chunk_size_expected;
2765 for (i = 0; i < tape->length; i++)
2767 if (i >= MAX_TAPELEN)
2770 for (j = 0; j < MAX_PLAYERS; j++)
2772 tape->pos[i].action[j] = MV_NO_MOVING;
2774 if (tape->player_participates[j])
2775 tape->pos[i].action[j] = getFile8Bit(file);
2778 tape->pos[i].delay = getFile8Bit(file);
2780 if (tape->file_version == FILE_VERSION_1_0)
2782 /* eliminate possible diagonal moves in old tapes */
2783 /* this is only for backward compatibility */
2785 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
2786 byte action = tape->pos[i].action[0];
2787 int k, num_moves = 0;
2789 for (k = 0; k<4; k++)
2791 if (action & joy_dir[k])
2793 tape->pos[i + num_moves].action[0] = joy_dir[k];
2795 tape->pos[i + num_moves].delay = 0;
2804 tape->length += num_moves;
2807 else if (tape->file_version < FILE_VERSION_2_0)
2809 /* convert pre-2.0 tapes to new tape format */
2811 if (tape->pos[i].delay > 1)
2814 tape->pos[i + 1] = tape->pos[i];
2815 tape->pos[i + 1].delay = 1;
2818 for (j = 0; j < MAX_PLAYERS; j++)
2819 tape->pos[i].action[j] = MV_NO_MOVING;
2820 tape->pos[i].delay--;
2831 if (i != tape->length)
2832 chunk_size = (tape->num_participating_players + 1) * i;
2837 void LoadTapeFromFilename(char *filename)
2839 char cookie[MAX_LINE_LEN];
2840 char chunk_name[CHUNK_ID_LEN + 1];
2844 /* always start with reliable default values */
2845 setTapeInfoToDefaults();
2847 if (!(file = fopen(filename, MODE_READ)))
2850 getFileChunkBE(file, chunk_name, NULL);
2851 if (strcmp(chunk_name, "RND1") == 0)
2853 getFile32BitBE(file); /* not used */
2855 getFileChunkBE(file, chunk_name, NULL);
2856 if (strcmp(chunk_name, "TAPE") != 0)
2858 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
2863 else /* check for pre-2.0 file format with cookie string */
2865 strcpy(cookie, chunk_name);
2866 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
2867 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
2868 cookie[strlen(cookie) - 1] = '\0';
2870 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
2872 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
2877 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
2879 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
2884 /* pre-2.0 tape files have no game version, so use file version here */
2885 tape.game_version = tape.file_version;
2888 if (tape.file_version < FILE_VERSION_1_2)
2890 /* tape files from versions before 1.2.0 without chunk structure */
2891 LoadTape_HEAD(file, TAPE_HEADER_SIZE, &tape);
2892 LoadTape_BODY(file, 2 * tape.length, &tape);
2900 int (*loader)(FILE *, int, struct TapeInfo *);
2904 { "VERS", FILE_VERS_CHUNK_SIZE, LoadTape_VERS },
2905 { "HEAD", TAPE_HEADER_SIZE, LoadTape_HEAD },
2906 { "INFO", -1, LoadTape_INFO },
2907 { "BODY", -1, LoadTape_BODY },
2911 while (getFileChunkBE(file, chunk_name, &chunk_size))
2915 while (chunk_info[i].name != NULL &&
2916 strcmp(chunk_name, chunk_info[i].name) != 0)
2919 if (chunk_info[i].name == NULL)
2921 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
2922 chunk_name, filename);
2923 ReadUnusedBytesFromFile(file, chunk_size);
2925 else if (chunk_info[i].size != -1 &&
2926 chunk_info[i].size != chunk_size)
2928 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
2929 chunk_size, chunk_name, filename);
2930 ReadUnusedBytesFromFile(file, chunk_size);
2934 /* call function to load this tape chunk */
2935 int chunk_size_expected =
2936 (chunk_info[i].loader)(file, chunk_size, &tape);
2938 /* the size of some chunks cannot be checked before reading other
2939 chunks first (like "HEAD" and "BODY") that contain some header
2940 information, so check them here */
2941 if (chunk_size_expected != chunk_size)
2943 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
2944 chunk_size, chunk_name, filename);
2952 tape.length_seconds = GetTapeLength();
2955 printf("::: tape game version: %d\n", tape.game_version);
2956 printf("::: tape engine version: %d\n", tape.engine_version);
2960 void LoadTape(int nr)
2962 char *filename = getTapeFilename(nr);
2964 LoadTapeFromFilename(filename);
2967 void LoadSolutionTape(int nr)
2969 char *filename = getSolutionTapeFilename(nr);
2971 LoadTapeFromFilename(filename);
2974 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
2976 putFileVersion(file, tape->file_version);
2977 putFileVersion(file, tape->game_version);
2980 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
2983 byte store_participating_players = 0;
2985 /* set bits for participating players for compact storage */
2986 for (i = 0; i < MAX_PLAYERS; i++)
2987 if (tape->player_participates[i])
2988 store_participating_players |= (1 << i);
2990 putFile32BitBE(file, tape->random_seed);
2991 putFile32BitBE(file, tape->date);
2992 putFile32BitBE(file, tape->length);
2994 putFile8Bit(file, store_participating_players);
2996 /* unused bytes not at the end here for 4-byte alignment of engine_version */
2997 WriteUnusedBytesToFile(file, TAPE_HEADER_UNUSED);
2999 putFileVersion(file, tape->engine_version);
3002 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
3004 int level_identifier_size = strlen(tape->level_identifier) + 1;
3007 putFile16BitBE(file, level_identifier_size);
3009 for (i = 0; i < level_identifier_size; i++)
3010 putFile8Bit(file, tape->level_identifier[i]);
3012 putFile16BitBE(file, tape->level_nr);
3015 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
3019 for (i = 0; i < tape->length; i++)
3021 for (j = 0; j < MAX_PLAYERS; j++)
3022 if (tape->player_participates[j])
3023 putFile8Bit(file, tape->pos[i].action[j]);
3025 putFile8Bit(file, tape->pos[i].delay);
3029 void SaveTape(int nr)
3031 char *filename = getTapeFilename(nr);
3033 boolean new_tape = TRUE;
3034 int num_participating_players = 0;
3035 int info_chunk_size;
3036 int body_chunk_size;
3039 InitTapeDirectory(leveldir_current->subdir);
3041 /* if a tape still exists, ask to overwrite it */
3042 if (access(filename, F_OK) == 0)
3045 if (!Request("Replace old tape ?", REQ_ASK))
3049 if (!(file = fopen(filename, MODE_WRITE)))
3051 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
3055 tape.file_version = FILE_VERSION_ACTUAL;
3056 tape.game_version = GAME_VERSION_ACTUAL;
3058 /* count number of participating players */
3059 for (i = 0; i < MAX_PLAYERS; i++)
3060 if (tape.player_participates[i])
3061 num_participating_players++;
3063 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
3064 body_chunk_size = (num_participating_players + 1) * tape.length;
3066 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
3067 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
3069 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
3070 SaveTape_VERS(file, &tape);
3072 putFileChunkBE(file, "HEAD", TAPE_HEADER_SIZE);
3073 SaveTape_HEAD(file, &tape);
3075 putFileChunkBE(file, "INFO", info_chunk_size);
3076 SaveTape_INFO(file, &tape);
3078 putFileChunkBE(file, "BODY", body_chunk_size);
3079 SaveTape_BODY(file, &tape);
3083 SetFilePermissions(filename, PERMS_PRIVATE);
3085 tape.changed = FALSE;
3088 Request("tape saved !", REQ_CONFIRM);
3091 void DumpTape(struct TapeInfo *tape)
3095 if (TAPE_IS_EMPTY(*tape))
3097 Error(ERR_WARN, "no tape available for level %d", tape->level_nr);
3101 printf_line("-", 79);
3102 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
3103 tape->level_nr, tape->file_version, tape->game_version);
3104 printf("Level series identifier: '%s'\n", tape->level_identifier);
3105 printf_line("-", 79);
3107 for (i = 0; i < tape->length; i++)
3109 if (i >= MAX_TAPELEN)
3112 printf("%03d: ", i);
3114 for (j = 0; j < MAX_PLAYERS; j++)
3116 if (tape->player_participates[j])
3118 int action = tape->pos[i].action[j];
3120 printf("%d:%02x ", j, action);
3121 printf("[%c%c%c%c|%c%c] - ",
3122 (action & JOY_LEFT ? '<' : ' '),
3123 (action & JOY_RIGHT ? '>' : ' '),
3124 (action & JOY_UP ? '^' : ' '),
3125 (action & JOY_DOWN ? 'v' : ' '),
3126 (action & JOY_BUTTON_1 ? '1' : ' '),
3127 (action & JOY_BUTTON_2 ? '2' : ' '));
3131 printf("(%03d)\n", tape->pos[i].delay);
3134 printf_line("-", 79);
3138 /* ========================================================================= */
3139 /* score file functions */
3140 /* ========================================================================= */
3142 void LoadScore(int nr)
3145 char *filename = getScoreFilename(nr);
3146 char cookie[MAX_LINE_LEN];
3147 char line[MAX_LINE_LEN];
3151 /* always start with reliable default values */
3152 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
3154 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
3155 highscore[i].Score = 0;
3158 if (!(file = fopen(filename, MODE_READ)))
3161 /* check file identifier */
3162 fgets(cookie, MAX_LINE_LEN, file);
3163 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3164 cookie[strlen(cookie) - 1] = '\0';
3166 if (!checkCookieString(cookie, SCORE_COOKIE))
3168 Error(ERR_WARN, "unknown format of score file '%s'", filename);
3173 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
3175 fscanf(file, "%d", &highscore[i].Score);
3176 fgets(line, MAX_LINE_LEN, file);
3178 if (line[strlen(line) - 1] == '\n')
3179 line[strlen(line) - 1] = '\0';
3181 for (line_ptr = line; *line_ptr; line_ptr++)
3183 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
3185 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
3186 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
3195 void SaveScore(int nr)
3198 char *filename = getScoreFilename(nr);
3201 InitScoreDirectory(leveldir_current->subdir);
3203 if (!(file = fopen(filename, MODE_WRITE)))
3205 Error(ERR_WARN, "cannot save score for level %d", nr);
3209 fprintf(file, "%s\n\n", SCORE_COOKIE);
3211 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
3212 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
3216 SetFilePermissions(filename, PERMS_PUBLIC);
3220 /* ========================================================================= */
3221 /* setup file functions */
3222 /* ========================================================================= */
3224 #define TOKEN_STR_PLAYER_PREFIX "player_"
3227 #define SETUP_TOKEN_PLAYER_NAME 0
3228 #define SETUP_TOKEN_SOUND 1
3229 #define SETUP_TOKEN_SOUND_LOOPS 2
3230 #define SETUP_TOKEN_SOUND_MUSIC 3
3231 #define SETUP_TOKEN_SOUND_SIMPLE 4
3232 #define SETUP_TOKEN_TOONS 5
3233 #define SETUP_TOKEN_SCROLL_DELAY 6
3234 #define SETUP_TOKEN_SOFT_SCROLLING 7
3235 #define SETUP_TOKEN_FADING 8
3236 #define SETUP_TOKEN_AUTORECORD 9
3237 #define SETUP_TOKEN_QUICK_DOORS 10
3238 #define SETUP_TOKEN_TEAM_MODE 11
3239 #define SETUP_TOKEN_HANDICAP 12
3240 #define SETUP_TOKEN_TIME_LIMIT 13
3241 #define SETUP_TOKEN_FULLSCREEN 14
3242 #define SETUP_TOKEN_ASK_ON_ESCAPE 15
3243 #define SETUP_TOKEN_GRAPHICS_SET 16
3244 #define SETUP_TOKEN_SOUNDS_SET 17
3245 #define SETUP_TOKEN_MUSIC_SET 18
3246 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 19
3247 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 20
3248 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 21
3250 #define NUM_GLOBAL_SETUP_TOKENS 22
3253 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
3254 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
3255 #define SETUP_TOKEN_EDITOR_EL_MORE 2
3256 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 3
3257 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 4
3258 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 5
3259 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 6
3260 #define SETUP_TOKEN_EDITOR_EL_CHARS 7
3261 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 8
3262 #define SETUP_TOKEN_EDITOR_EL_CUSTOM_MORE 9
3263 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 10
3264 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 11
3266 #define NUM_EDITOR_SETUP_TOKENS 12
3268 /* shortcut setup */
3269 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
3270 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
3271 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
3273 #define NUM_SHORTCUT_SETUP_TOKENS 3
3276 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
3277 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
3278 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
3279 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
3280 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
3281 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
3282 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
3283 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
3284 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
3285 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
3286 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
3287 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
3288 #define SETUP_TOKEN_PLAYER_KEY_UP 12
3289 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
3290 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
3291 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
3293 #define NUM_PLAYER_SETUP_TOKENS 16
3296 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 0
3297 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 1
3299 #define NUM_SYSTEM_SETUP_TOKENS 2
3302 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
3304 #define NUM_OPTIONS_SETUP_TOKENS 1
3307 static struct SetupInfo si;
3308 static struct SetupEditorInfo sei;
3309 static struct SetupShortcutInfo ssi;
3310 static struct SetupInputInfo sii;
3311 static struct SetupSystemInfo syi;
3312 static struct OptionInfo soi;
3314 static struct TokenInfo global_setup_tokens[] =
3316 { TYPE_STRING, &si.player_name, "player_name" },
3317 { TYPE_SWITCH, &si.sound, "sound" },
3318 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
3319 { TYPE_SWITCH, &si.sound_music, "background_music" },
3320 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
3321 { TYPE_SWITCH, &si.toons, "toons" },
3322 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
3323 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
3324 { TYPE_SWITCH, &si.fading, "screen_fading" },
3325 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
3326 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
3327 { TYPE_SWITCH, &si.team_mode, "team_mode" },
3328 { TYPE_SWITCH, &si.handicap, "handicap" },
3329 { TYPE_SWITCH, &si.time_limit, "time_limit" },
3330 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
3331 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
3332 { TYPE_STRING, &si.graphics_set, "graphics_set" },
3333 { TYPE_STRING, &si.sounds_set, "sounds_set" },
3334 { TYPE_STRING, &si.music_set, "music_set" },
3335 { TYPE_SWITCH, &si.override_level_graphics, "override_level_graphics" },
3336 { TYPE_SWITCH, &si.override_level_sounds, "override_level_sounds" },
3337 { TYPE_SWITCH, &si.override_level_music, "override_level_music" },
3340 static struct TokenInfo editor_setup_tokens[] =
3342 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
3343 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
3344 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
3345 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
3346 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
3347 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
3348 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
3349 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
3350 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
3351 { TYPE_SWITCH, &sei.el_custom_more, "editor.el_custom_more" },
3352 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
3353 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
3356 static struct TokenInfo shortcut_setup_tokens[] =
3358 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
3359 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
3360 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" }
3363 static struct TokenInfo player_setup_tokens[] =
3365 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
3366 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
3367 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
3368 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
3369 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
3370 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
3371 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
3372 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
3373 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
3374 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
3375 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
3376 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
3377 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
3378 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
3379 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
3380 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" }
3383 static struct TokenInfo system_setup_tokens[] =
3385 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
3386 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" }
3389 static struct TokenInfo options_setup_tokens[] =
3391 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" }
3394 static char *get_corrected_login_name(char *login_name)
3396 /* needed because player name must be a fixed length string */
3397 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
3399 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
3400 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
3402 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
3403 if (strchr(login_name_new, ' '))
3404 *strchr(login_name_new, ' ') = '\0';
3406 return login_name_new;
3409 static void setSetupInfoToDefaults(struct SetupInfo *si)
3413 si->player_name = get_corrected_login_name(getLoginName());
3416 si->sound_loops = TRUE;
3417 si->sound_music = TRUE;
3418 si->sound_simple = TRUE;
3420 si->double_buffering = TRUE;
3421 si->direct_draw = !si->double_buffering;
3422 si->scroll_delay = TRUE;
3423 si->soft_scrolling = TRUE;
3425 si->autorecord = TRUE;
3426 si->quick_doors = FALSE;
3427 si->team_mode = FALSE;
3428 si->handicap = TRUE;
3429 si->time_limit = TRUE;
3430 si->fullscreen = FALSE;
3431 si->ask_on_escape = TRUE;
3433 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
3434 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
3435 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
3436 si->override_level_graphics = FALSE;
3437 si->override_level_sounds = FALSE;
3438 si->override_level_music = FALSE;
3440 si->editor.el_boulderdash = TRUE;
3441 si->editor.el_emerald_mine = TRUE;
3442 si->editor.el_more = TRUE;
3443 si->editor.el_sokoban = TRUE;
3444 si->editor.el_supaplex = TRUE;
3445 si->editor.el_diamond_caves = TRUE;
3446 si->editor.el_dx_boulderdash = TRUE;
3447 si->editor.el_chars = TRUE;
3448 si->editor.el_custom = TRUE;
3449 si->editor.el_custom_more = FALSE;
3451 si->editor.el_headlines = TRUE;
3452 si->editor.el_user_defined = FALSE;
3454 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
3455 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
3456 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
3458 for (i = 0; i < MAX_PLAYERS; i++)
3460 si->input[i].use_joystick = FALSE;
3461 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
3462 si->input[i].joy.xleft = JOYSTICK_XLEFT;
3463 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
3464 si->input[i].joy.xright = JOYSTICK_XRIGHT;
3465 si->input[i].joy.yupper = JOYSTICK_YUPPER;
3466 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
3467 si->input[i].joy.ylower = JOYSTICK_YLOWER;
3468 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
3469 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
3470 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
3471 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
3472 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
3473 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
3474 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
3475 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
3478 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
3479 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
3481 si->options.verbose = FALSE;
3484 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
3488 if (!setup_file_hash)
3493 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
3494 setSetupInfo(global_setup_tokens, i,
3495 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
3500 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
3501 setSetupInfo(editor_setup_tokens, i,
3502 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
3505 /* shortcut setup */
3506 ssi = setup.shortcut;
3507 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
3508 setSetupInfo(shortcut_setup_tokens, i,
3509 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
3510 setup.shortcut = ssi;
3513 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
3517 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
3519 sii = setup.input[pnr];
3520 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
3522 char full_token[100];
3524 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
3525 setSetupInfo(player_setup_tokens, i,
3526 getHashEntry(setup_file_hash, full_token));
3528 setup.input[pnr] = sii;
3533 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
3534 setSetupInfo(system_setup_tokens, i,
3535 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
3539 soi = setup.options;
3540 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
3541 setSetupInfo(options_setup_tokens, i,
3542 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
3543 setup.options = soi;
3548 char *filename = getSetupFilename();
3549 SetupFileHash *setup_file_hash = NULL;
3551 /* always start with reliable default values */
3552 setSetupInfoToDefaults(&setup);
3554 setup_file_hash = loadSetupFileHash(filename);
3556 if (setup_file_hash)
3558 char *player_name_new;
3560 checkSetupFileHashIdentifier(setup_file_hash, getCookie("SETUP"));
3561 decodeSetupFileHash(setup_file_hash);
3563 setup.direct_draw = !setup.double_buffering;
3565 freeSetupFileHash(setup_file_hash);
3567 /* needed to work around problems with fixed length strings */
3568 player_name_new = get_corrected_login_name(setup.player_name);
3569 free(setup.player_name);
3570 setup.player_name = player_name_new;
3573 Error(ERR_WARN, "using default setup values");
3578 char *filename = getSetupFilename();
3582 InitUserDataDirectory();
3584 if (!(file = fopen(filename, MODE_WRITE)))
3586 Error(ERR_WARN, "cannot write setup file '%s'", filename);
3590 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
3591 getCookie("SETUP")));
3592 fprintf(file, "\n");
3596 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
3598 /* just to make things nicer :) */
3599 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
3600 i == SETUP_TOKEN_GRAPHICS_SET)
3601 fprintf(file, "\n");
3603 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
3608 fprintf(file, "\n");
3609 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
3610 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
3612 /* shortcut setup */
3613 ssi = setup.shortcut;
3614 fprintf(file, "\n");
3615 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
3616 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
3619 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
3623 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
3624 fprintf(file, "\n");
3626 sii = setup.input[pnr];
3627 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
3628 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
3633 fprintf(file, "\n");
3634 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
3635 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
3638 soi = setup.options;
3639 fprintf(file, "\n");
3640 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
3641 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
3645 SetFilePermissions(filename, PERMS_PRIVATE);
3648 void LoadCustomElementDescriptions()
3650 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
3651 SetupFileHash *setup_file_hash;
3654 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
3656 if (element_info[i].custom_description != NULL)
3658 free(element_info[i].custom_description);
3659 element_info[i].custom_description = NULL;
3663 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
3666 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
3668 char *token = getStringCat2(element_info[i].token_name, ".name");
3669 char *value = getHashEntry(setup_file_hash, token);
3672 element_info[i].custom_description = getStringCopy(value);
3677 freeSetupFileHash(setup_file_hash);
3680 void LoadSpecialMenuDesignSettings()
3682 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
3683 SetupFileHash *setup_file_hash;
3686 /* always start with reliable default values from default config */
3687 for (i = 0; image_config_vars[i].token != NULL; i++)
3688 for (j = 0; image_config[j].token != NULL; j++)
3689 if (strcmp(image_config_vars[i].token, image_config[j].token) == 0)
3690 *image_config_vars[i].value =
3691 get_auto_parameter_value(image_config_vars[i].token,
3692 image_config[j].value);
3694 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
3697 /* special case: initialize with default values that may be overwritten */
3698 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
3700 char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset");
3701 char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset");
3702 char *list_size = getHashEntry(setup_file_hash, "menu.list_size");
3704 if (value_x != NULL)
3705 menu.draw_xoffset[i] = get_integer_from_string(value_x);
3706 if (value_y != NULL)
3707 menu.draw_yoffset[i] = get_integer_from_string(value_y);
3708 if (list_size != NULL)
3709 menu.list_size[i] = get_integer_from_string(list_size);
3712 /* read (and overwrite with) values that may be specified in config file */
3713 for (i = 0; image_config_vars[i].token != NULL; i++)
3715 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
3718 *image_config_vars[i].value =
3719 get_auto_parameter_value(image_config_vars[i].token, value);
3722 freeSetupFileHash(setup_file_hash);
3725 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
3727 char *filename = getEditorSetupFilename();
3728 SetupFileList *setup_file_list, *list;
3729 SetupFileHash *element_hash;
3730 int num_unknown_tokens = 0;
3733 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
3736 element_hash = newSetupFileHash();
3738 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
3739 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
3741 /* determined size may be larger than needed (due to unknown elements) */
3743 for (list = setup_file_list; list != NULL; list = list->next)
3746 /* add space for up to 3 more elements for padding that may be needed */
3749 *elements = checked_malloc(*num_elements * sizeof(int));
3752 for (list = setup_file_list; list != NULL; list = list->next)
3754 char *value = getHashEntry(element_hash, list->token);
3758 (*elements)[(*num_elements)++] = atoi(value);
3762 if (num_unknown_tokens == 0)
3764 Error(ERR_RETURN_LINE, "-");
3765 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
3766 Error(ERR_RETURN, "- config file: '%s'", filename);
3768 num_unknown_tokens++;
3771 Error(ERR_RETURN, "- token: '%s'", list->token);
3775 if (num_unknown_tokens > 0)
3776 Error(ERR_RETURN_LINE, "-");
3778 while (*num_elements % 4) /* pad with empty elements, if needed */
3779 (*elements)[(*num_elements)++] = EL_EMPTY;
3781 freeSetupFileList(setup_file_list);
3782 freeSetupFileHash(element_hash);
3786 for (i = 0; i < *num_elements; i++)
3787 printf("editor: element '%s' [%d]\n",
3788 element_info[(*elements)[i]].token_name, (*elements)[i]);
3792 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
3795 SetupFileHash *setup_file_hash = NULL;
3796 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
3797 char *filename_music, *filename_prefix, *filename_info;
3803 token_to_value_ptr[] =
3805 { "title_header", &tmp_music_file_info.title_header },
3806 { "artist_header", &tmp_music_file_info.artist_header },
3807 { "album_header", &tmp_music_file_info.album_header },
3808 { "year_header", &tmp_music_file_info.year_header },
3810 { "title", &tmp_music_file_info.title },
3811 { "artist", &tmp_music_file_info.artist },
3812 { "album", &tmp_music_file_info.album },
3813 { "year", &tmp_music_file_info.year },
3819 filename_music = (is_sound ? getCustomSoundFilename(basename) :
3820 getCustomMusicFilename(basename));
3822 if (filename_music == NULL)
3825 /* ---------- try to replace file extension ---------- */
3827 filename_prefix = getStringCopy(filename_music);
3828 if (strrchr(filename_prefix, '.') != NULL)
3829 *strrchr(filename_prefix, '.') = '\0';
3830 filename_info = getStringCat2(filename_prefix, ".txt");
3833 printf("trying to load file '%s'...\n", filename_info);
3836 if (fileExists(filename_info))
3837 setup_file_hash = loadSetupFileHash(filename_info);
3839 free(filename_prefix);
3840 free(filename_info);
3842 if (setup_file_hash == NULL)
3844 /* ---------- try to add file extension ---------- */
3846 filename_prefix = getStringCopy(filename_music);
3847 filename_info = getStringCat2(filename_prefix, ".txt");
3850 printf("trying to load file '%s'...\n", filename_info);
3853 if (fileExists(filename_info))
3854 setup_file_hash = loadSetupFileHash(filename_info);
3856 free(filename_prefix);
3857 free(filename_info);
3860 if (setup_file_hash == NULL)
3863 /* ---------- music file info found ---------- */
3865 memset(&tmp_music_file_info, 0, sizeof(struct MusicFileInfo));
3867 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
3869 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
3871 *token_to_value_ptr[i].value_ptr =
3872 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
3875 tmp_music_file_info.basename = getStringCopy(basename);
3876 tmp_music_file_info.music = music;
3877 tmp_music_file_info.is_sound = is_sound;
3879 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
3880 *new_music_file_info = tmp_music_file_info;
3882 return new_music_file_info;
3885 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
3887 return get_music_file_info_ext(basename, music, FALSE);
3890 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
3892 return get_music_file_info_ext(basename, sound, TRUE);
3895 static boolean music_info_listed_ext(struct MusicFileInfo *list,
3896 char *basename, boolean is_sound)
3898 for (; list != NULL; list = list->next)
3899 if (list->is_sound == is_sound && strcmp(list->basename, basename) == 0)
3905 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
3907 return music_info_listed_ext(list, basename, FALSE);
3910 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
3912 return music_info_listed_ext(list, basename, TRUE);
3915 void LoadMusicInfo()
3917 char *music_directory = getCustomMusicDirectory();
3918 int num_music = getMusicListSize();
3919 int num_music_noconf = 0;
3920 int num_sounds = getSoundListSize();
3922 struct dirent *dir_entry;
3923 struct FileInfo *music, *sound;
3924 struct MusicFileInfo *next, **new;
3927 while (music_file_info != NULL)
3929 next = music_file_info->next;
3931 checked_free(music_file_info->basename);
3933 checked_free(music_file_info->title_header);
3934 checked_free(music_file_info->artist_header);
3935 checked_free(music_file_info->album_header);
3936 checked_free(music_file_info->year_header);
3938 checked_free(music_file_info->title);
3939 checked_free(music_file_info->artist);
3940 checked_free(music_file_info->album);
3941 checked_free(music_file_info->year);
3943 free(music_file_info);
3945 music_file_info = next;
3948 new = &music_file_info;
3951 printf("::: num_music == %d\n", num_music);
3954 for (i = 0; i < num_music; i++)
3956 music = getMusicListEntry(i);
3959 printf("::: %d [%08x]\n", i, music->filename);
3962 if (music->filename == NULL)
3965 if (strcmp(music->filename, UNDEFINED_FILENAME) == 0)
3968 /* a configured file may be not recognized as music */
3969 if (!FileIsMusic(music->filename))
3973 printf("::: -> '%s' (configured)\n", music->filename);
3976 if (!music_info_listed(music_file_info, music->filename))
3978 *new = get_music_file_info(music->filename, i);
3980 new = &(*new)->next;
3984 if ((dir = opendir(music_directory)) == NULL)
3986 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
3990 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
3992 char *basename = dir_entry->d_name;
3993 boolean music_already_used = FALSE;
3996 /* skip all music files that are configured in music config file */
3997 for (i = 0; i < num_music; i++)
3999 music = getMusicListEntry(i);
4001 if (music->filename == NULL)
4004 if (strcmp(basename, music->filename) == 0)
4006 music_already_used = TRUE;
4011 if (music_already_used)
4014 if (!FileIsMusic(basename))
4018 printf("::: -> '%s' (found in directory)\n", basename);
4021 if (!music_info_listed(music_file_info, basename))
4023 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
4025 new = &(*new)->next;
4033 for (i = 0; i < num_sounds; i++)
4035 sound = getSoundListEntry(i);
4037 if (sound->filename == NULL)
4040 if (strcmp(sound->filename, UNDEFINED_FILENAME) == 0)
4043 /* a configured file may be not recognized as sound */
4044 if (!FileIsSound(sound->filename))
4048 printf("::: -> '%s' (configured)\n", sound->filename);
4051 if (!sound_info_listed(music_file_info, sound->filename))
4053 *new = get_sound_file_info(sound->filename, i);
4055 new = &(*new)->next;
4061 for (next = music_file_info; next != NULL; next = next->next)
4062 printf("::: title == '%s'\n", next->title);
4066 void add_helpanim_entry(int element, int action, int direction, int delay,
4067 int *num_list_entries)
4069 struct HelpAnimInfo *new_list_entry;
4070 (*num_list_entries)++;
4073 checked_realloc(helpanim_info,
4074 *num_list_entries * sizeof(struct HelpAnimInfo));
4075 new_list_entry = &helpanim_info[*num_list_entries - 1];
4077 new_list_entry->element = element;
4078 new_list_entry->action = action;
4079 new_list_entry->direction = direction;
4080 new_list_entry->delay = delay;
4083 void print_unknown_token(char *filename, char *token, int token_nr)
4087 Error(ERR_RETURN_LINE, "-");
4088 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
4089 Error(ERR_RETURN, "- config file: '%s'", filename);
4092 Error(ERR_RETURN, "- token: '%s'", token);
4095 void print_unknown_token_end(int token_nr)
4098 Error(ERR_RETURN_LINE, "-");
4101 void LoadHelpAnimInfo()
4103 char *filename = getHelpAnimFilename();
4104 SetupFileList *setup_file_list = NULL, *list;
4105 SetupFileHash *element_hash, *action_hash, *direction_hash;
4106 int num_list_entries = 0;
4107 int num_unknown_tokens = 0;
4110 if (fileExists(filename))
4111 setup_file_list = loadSetupFileList(filename);
4113 if (setup_file_list == NULL)
4115 /* use reliable default values from static configuration */
4116 SetupFileList *insert_ptr;
4118 insert_ptr = setup_file_list =
4119 newSetupFileList(helpanim_config[0].token,
4120 helpanim_config[0].value);
4122 for (i = 1; helpanim_config[i].token; i++)
4123 insert_ptr = addListEntry(insert_ptr,
4124 helpanim_config[i].token,
4125 helpanim_config[i].value);
4128 element_hash = newSetupFileHash();
4129 action_hash = newSetupFileHash();
4130 direction_hash = newSetupFileHash();
4132 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
4133 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
4135 for (i = 0; i < NUM_ACTIONS; i++)
4136 setHashEntry(action_hash, element_action_info[i].suffix,
4137 i_to_a(element_action_info[i].value));
4139 /* do not store direction index (bit) here, but direction value! */
4140 for (i = 0; i < NUM_DIRECTIONS; i++)
4141 setHashEntry(direction_hash, element_direction_info[i].suffix,
4142 i_to_a(1 << element_direction_info[i].value));
4144 for (list = setup_file_list; list != NULL; list = list->next)
4146 char *element_token, *action_token, *direction_token;
4147 char *element_value, *action_value, *direction_value;
4148 int delay = atoi(list->value);
4150 if (strcmp(list->token, "end") == 0)
4152 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
4157 /* first try to break element into element/action/direction parts;
4158 if this does not work, also accept combined "element[.act][.dir]"
4159 elements (like "dynamite.active"), which are unique elements */
4161 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
4163 element_value = getHashEntry(element_hash, list->token);
4164 if (element_value != NULL) /* element found */
4165 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4169 /* no further suffixes found -- this is not an element */
4170 print_unknown_token(filename, list->token, num_unknown_tokens++);
4176 /* token has format "<prefix>.<something>" */
4178 action_token = strchr(list->token, '.'); /* suffix may be action ... */
4179 direction_token = action_token; /* ... or direction */
4181 element_token = getStringCopy(list->token);
4182 *strchr(element_token, '.') = '\0';
4184 element_value = getHashEntry(element_hash, element_token);
4186 if (element_value == NULL) /* this is no element */
4188 element_value = getHashEntry(element_hash, list->token);
4189 if (element_value != NULL) /* combined element found */
4190 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4193 print_unknown_token(filename, list->token, num_unknown_tokens++);
4195 free(element_token);
4200 action_value = getHashEntry(action_hash, action_token);
4202 if (action_value != NULL) /* action found */
4204 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
4207 free(element_token);
4212 direction_value = getHashEntry(direction_hash, direction_token);
4214 if (direction_value != NULL) /* direction found */
4216 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
4219 free(element_token);
4224 if (strchr(action_token + 1, '.') == NULL)
4226 /* no further suffixes found -- this is not an action nor direction */
4228 element_value = getHashEntry(element_hash, list->token);
4229 if (element_value != NULL) /* combined element found */
4230 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4233 print_unknown_token(filename, list->token, num_unknown_tokens++);
4235 free(element_token);
4240 /* token has format "<prefix>.<suffix>.<something>" */
4242 direction_token = strchr(action_token + 1, '.');
4244 action_token = getStringCopy(action_token);
4245 *strchr(action_token + 1, '.') = '\0';
4247 action_value = getHashEntry(action_hash, action_token);
4249 if (action_value == NULL) /* this is no action */
4251 element_value = getHashEntry(element_hash, list->token);
4252 if (element_value != NULL) /* combined element found */
4253 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4256 print_unknown_token(filename, list->token, num_unknown_tokens++);
4258 free(element_token);
4264 direction_value = getHashEntry(direction_hash, direction_token);
4266 if (direction_value != NULL) /* direction found */
4268 add_helpanim_entry(atoi(element_value), atoi(action_value),
4269 atoi(direction_value), delay, &num_list_entries);
4271 free(element_token);
4277 /* this is no direction */
4279 element_value = getHashEntry(element_hash, list->token);
4280 if (element_value != NULL) /* combined element found */
4281 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4284 print_unknown_token(filename, list->token, num_unknown_tokens++);
4286 free(element_token);
4290 print_unknown_token_end(num_unknown_tokens);
4292 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
4293 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
4295 freeSetupFileList(setup_file_list);
4296 freeSetupFileHash(element_hash);
4297 freeSetupFileHash(action_hash);
4298 freeSetupFileHash(direction_hash);
4302 for (i = 0; i < num_list_entries; i++)
4303 printf("::: %d, %d, %d => %d\n",
4304 helpanim_info[i].element,
4305 helpanim_info[i].action,
4306 helpanim_info[i].direction,
4307 helpanim_info[i].delay);
4311 void LoadHelpTextInfo()
4313 char *filename = getHelpTextFilename();
4316 if (helptext_info != NULL)
4318 freeSetupFileHash(helptext_info);
4319 helptext_info = NULL;
4322 if (fileExists(filename))
4323 helptext_info = loadSetupFileHash(filename);
4325 if (helptext_info == NULL)
4327 /* use reliable default values from static configuration */
4328 helptext_info = newSetupFileHash();
4330 for (i = 0; helptext_config[i].token; i++)
4331 setHashEntry(helptext_info,
4332 helptext_config[i].token,
4333 helptext_config[i].value);
4338 BEGIN_HASH_ITERATION(helptext_info, itr)
4340 printf("::: '%s' => '%s'\n",
4341 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
4343 END_HASH_ITERATION(hash, itr)