1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include "libgame/libgame.h"
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
30 #define FILE_VERS_CHUNK_SIZE 8 /* size of file version chunk */
31 #define LEVEL_HEADER_SIZE 80 /* size of level file header */
32 #define LEVEL_HEADER_UNUSED 0 /* unused level header bytes */
33 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
34 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
35 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
36 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
37 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
38 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
39 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
40 #define TAPE_HEADER_SIZE 20 /* size of tape file header */
41 #define TAPE_HEADER_UNUSED 3 /* unused tape header bytes */
43 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
44 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
45 #define LEVEL_CHUNK_CUS4_SIZE(x) (48 + 48 + (x) * 48)
47 /* file identifier strings */
48 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
49 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
50 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
53 /* ========================================================================= */
54 /* level file functions */
55 /* ========================================================================= */
57 void setElementChangePages(struct ElementInfo *ei, int change_pages)
59 int change_page_size = sizeof(struct ElementChangeInfo);
61 ei->num_change_pages = MAX(1, change_pages);
64 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
66 if (ei->current_change_page >= ei->num_change_pages)
67 ei->current_change_page = ei->num_change_pages - 1;
69 ei->change = &ei->change_page[ei->current_change_page];
72 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
76 change->can_change = FALSE;
78 change->events = CE_BITMASK_DEFAULT;
80 change->trigger_player = CH_PLAYER_ANY;
81 change->trigger_side = CH_SIDE_ANY;
82 change->trigger_page = CH_PAGE_ANY;
84 change->target_element = EL_EMPTY_SPACE;
86 change->delay_fixed = 0;
87 change->delay_random = 0;
88 change->delay_frames = 1;
90 change->trigger_element = EL_EMPTY_SPACE;
92 change->explode = FALSE;
93 change->use_target_content = FALSE;
94 change->only_if_complete = FALSE;
95 change->use_random_replace = FALSE;
96 change->random_percentage = 100;
97 change->replace_when = CP_WHEN_EMPTY;
99 for (x = 0; x < 3; x++)
100 for (y = 0; y < 3; y++)
101 change->target_content[x][y] = EL_EMPTY_SPACE;
103 change->direct_action = 0;
104 change->other_action = 0;
106 change->pre_change_function = NULL;
107 change->change_function = NULL;
108 change->post_change_function = NULL;
111 static void setLevelInfoToDefaults(struct LevelInfo *level)
113 static boolean clipboard_elements_initialized = FALSE;
117 level->game_engine_type = GAME_ENGINE_TYPE_RND;
119 level->file_version = FILE_VERSION_ACTUAL;
120 level->game_version = GAME_VERSION_ACTUAL;
122 level->encoding_16bit_field = FALSE; /* default: only 8-bit elements */
123 level->encoding_16bit_yamyam = FALSE; /* default: only 8-bit elements */
124 level->encoding_16bit_amoeba = FALSE; /* default: only 8-bit elements */
126 level->fieldx = STD_LEV_FIELDX;
127 level->fieldy = STD_LEV_FIELDY;
129 for (x = 0; x < MAX_LEV_FIELDX; x++)
130 for (y = 0; y < MAX_LEV_FIELDY; y++)
131 level->field[x][y] = EL_SAND;
134 level->gems_needed = 0;
136 level->amoeba_speed = 10;
138 level->time_magic_wall = 10;
139 level->time_wheel = 10;
140 level->time_light = 10;
141 level->time_timegate = 10;
143 level->amoeba_content = EL_DIAMOND;
145 level->double_speed = FALSE;
146 level->initial_gravity = FALSE;
147 level->em_slippery_gems = FALSE;
148 level->instant_relocation = FALSE;
149 level->can_pass_to_walkable = FALSE;
150 level->grow_into_diggable = TRUE;
152 level->block_last_field = FALSE; /* EM does not block by default */
153 level->sp_block_last_field = TRUE; /* SP blocks the last field */
154 level->block_delay = 8; /* when blocking, block 8 frames */
155 level->sp_block_delay = 9; /* SP indeed blocks 9 frames, not 8 */
157 level->can_move_into_acid_bits = ~0; /* everything can move into acid */
158 level->dont_collide_with_bits = ~0; /* always deadly when colliding */
160 level->use_spring_bug = FALSE;
161 level->use_step_counter = FALSE;
163 level->use_custom_template = FALSE;
165 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
166 level->name[i] = '\0';
167 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
168 level->author[i] = '\0';
170 strcpy(level->name, NAMELESS_LEVEL_NAME);
171 strcpy(level->author, ANONYMOUS_NAME);
173 for (i = 0; i < 4; i++)
175 level->envelope_text[i][0] = '\0';
176 level->envelope_xsize[i] = MAX_ENVELOPE_XSIZE;
177 level->envelope_ysize[i] = MAX_ENVELOPE_YSIZE;
180 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
181 level->score[i] = 10;
183 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
184 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
185 for (x = 0; x < 3; x++)
186 for (y = 0; y < 3; y++)
187 level->yamyam_content[i][x][y] =
188 (i < STD_ELEMENT_CONTENTS ? EL_ROCK : EL_EMPTY);
190 level->field[0][0] = EL_PLAYER_1;
191 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
193 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
197 /* never initialize clipboard elements after the very first time */
198 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
201 setElementChangePages(&element_info[element], 1);
202 setElementChangeInfoToDefaults(element_info[element].change);
204 if (IS_CUSTOM_ELEMENT(element) ||
205 IS_GROUP_ELEMENT(element) ||
206 IS_INTERNAL_ELEMENT(element))
208 for (j = 0; j < MAX_ELEMENT_NAME_LEN + 1; j++)
209 element_info[element].description[j] = '\0';
211 if (element_info[element].custom_description != NULL)
212 strncpy(element_info[element].description,
213 element_info[element].custom_description,MAX_ELEMENT_NAME_LEN);
215 strcpy(element_info[element].description,
216 element_info[element].editor_description);
218 element_info[element].use_gfx_element = FALSE;
219 element_info[element].gfx_element = EL_EMPTY_SPACE;
221 element_info[element].modified_settings = FALSE;
224 if (IS_CUSTOM_ELEMENT(element) ||
225 IS_INTERNAL_ELEMENT(element))
227 element_info[element].access_direction = MV_ALL_DIRECTIONS;
229 element_info[element].collect_score = 10; /* special default */
230 element_info[element].collect_count = 1; /* special default */
232 element_info[element].push_delay_fixed = -1; /* initialize later */
233 element_info[element].push_delay_random = -1; /* initialize later */
234 element_info[element].drop_delay_fixed = 0;
235 element_info[element].drop_delay_random = 0;
236 element_info[element].move_delay_fixed = 0;
237 element_info[element].move_delay_random = 0;
239 element_info[element].move_pattern = MV_ALL_DIRECTIONS;
240 element_info[element].move_direction_initial = MV_START_AUTOMATIC;
241 element_info[element].move_stepsize = TILEX / 8;
243 element_info[element].move_enter_element = EL_EMPTY_SPACE;
244 element_info[element].move_leave_element = EL_EMPTY_SPACE;
245 element_info[element].move_leave_type = LEAVE_TYPE_UNLIMITED;
247 element_info[element].slippery_type = SLIPPERY_ANY_RANDOM;
249 element_info[element].explosion_type = EXPLODES_3X3;
250 element_info[element].explosion_delay = 16;
251 element_info[element].ignition_delay = 8;
253 for (x = 0; x < 3; x++)
254 for (y = 0; y < 3; y++)
255 element_info[element].content[x][y] = EL_EMPTY_SPACE;
257 element_info[element].access_type = 0;
258 element_info[element].access_layer = 0;
259 element_info[element].access_protected = 0;
260 element_info[element].walk_to_action = 0;
261 element_info[element].smash_targets = 0;
262 element_info[element].deadliness = 0;
264 element_info[element].can_explode_by_fire = FALSE;
265 element_info[element].can_explode_smashed = FALSE;
266 element_info[element].can_explode_impact = FALSE;
268 element_info[element].current_change_page = 0;
270 /* start with no properties at all */
271 for (j = 0; j < NUM_EP_BITFIELDS; j++)
272 Properties[element][j] = EP_BITMASK_DEFAULT;
274 /* now set default properties */
275 SET_PROPERTY(element, EP_CAN_MOVE_INTO_ACID, TRUE);
278 if (IS_GROUP_ELEMENT(element) ||
279 IS_INTERNAL_ELEMENT(element))
281 /* initialize memory for list of elements in group */
282 if (element_info[element].group == NULL)
283 element_info[element].group =
284 checked_malloc(sizeof(struct ElementGroupInfo));
286 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
287 element_info[element].group->element[j] = EL_EMPTY_SPACE;
289 /* default: only one element in group */
290 element_info[element].group->num_elements = 1;
292 element_info[element].group->choice_mode = ANIM_RANDOM;
296 clipboard_elements_initialized = TRUE;
298 BorderElement = EL_STEELWALL;
300 level->no_valid_file = FALSE;
302 level->changed = FALSE;
304 if (leveldir_current == NULL) /* only when dumping level */
307 /* try to determine better author name than 'anonymous' */
308 if (strcmp(leveldir_current->author, ANONYMOUS_NAME) != 0)
310 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
311 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
315 switch (LEVELCLASS(leveldir_current))
317 case LEVELCLASS_TUTORIAL:
318 strcpy(level->author, PROGRAM_AUTHOR_STRING);
321 case LEVELCLASS_CONTRIB:
322 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
323 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
326 case LEVELCLASS_PRIVATE:
327 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
328 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
332 /* keep default value */
338 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
340 level_file_info->nr = 0;
341 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
342 level_file_info->packed = FALSE;
343 level_file_info->basename = NULL;
344 level_file_info->filename = NULL;
347 static void ActivateLevelTemplate()
349 /* Currently there is no special action needed to activate the template
350 data, because 'element_info' and 'Properties' overwrite the original
351 level data, while all other variables do not change. */
354 static char *getLevelFilenameFromBasename(char *basename)
356 static char *filename = NULL;
358 checked_free(filename);
360 filename = getPath2(getCurrentLevelDir(), basename);
365 static int getFileTypeFromBasename(char *basename)
367 static char *filename = NULL;
368 struct stat file_status;
370 /* ---------- try to determine file type from filename ---------- */
372 /* check for typical filename of a Supaplex level package file */
373 if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
374 strncmp(basename, "LEVELS.D", 8) == 0))
375 return LEVEL_FILE_TYPE_SP;
377 /* ---------- try to determine file type from filesize ---------- */
379 checked_free(filename);
380 filename = getPath2(getCurrentLevelDir(), basename);
382 if (stat(filename, &file_status) == 0)
384 /* check for typical filesize of a Supaplex level package file */
385 if (file_status.st_size == 170496)
386 return LEVEL_FILE_TYPE_SP;
389 return LEVEL_FILE_TYPE_UNKNOWN;
392 static char *getSingleLevelBasename(int nr, int type)
394 static char basename[MAX_FILENAME_LEN];
395 char *level_filename = getStringCopy(leveldir_current->level_filename);
397 if (level_filename == NULL)
398 level_filename = getStringCat2("%03d.", LEVELFILE_EXTENSION);
402 case LEVEL_FILE_TYPE_RND:
404 sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
406 sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
409 case LEVEL_FILE_TYPE_EM:
410 sprintf(basename, "%d", nr);
413 case LEVEL_FILE_TYPE_UNKNOWN:
415 sprintf(basename, level_filename, nr);
419 free(level_filename);
424 static char *getPackedLevelBasename(int type)
426 static char basename[MAX_FILENAME_LEN];
427 char *directory = getCurrentLevelDir();
429 struct dirent *dir_entry;
431 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
433 if ((dir = opendir(directory)) == NULL)
435 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
440 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
442 char *entry_basename = dir_entry->d_name;
443 int entry_type = getFileTypeFromBasename(entry_basename);
445 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
447 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
450 strcpy(basename, entry_basename);
462 static char *getSingleLevelFilename(int nr, int type)
464 return getLevelFilenameFromBasename(getSingleLevelBasename(nr, type));
468 static char *getPackedLevelFilename(int type)
470 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
474 char *getDefaultLevelFilename(int nr)
476 return getSingleLevelFilename(nr, LEVEL_FILE_TYPE_RND);
479 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
484 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
485 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
488 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
493 lfi->basename = getPackedLevelBasename(lfi->type);
494 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
497 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
499 /* special case: level number is negative => check for level template file */
502 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_RND);
507 if (leveldir_current->level_filename != NULL)
509 /* check for file name/pattern specified in "levelinfo.conf" */
510 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
511 if (fileExists(lfi->filename))
515 /* check for native Rocks'n'Diamonds level file */
516 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_RND);
517 if (fileExists(lfi->filename))
520 /* check for classic Emerald Mine level file */
521 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_EM);
522 if (fileExists(lfi->filename))
525 /* check for various packed level file formats */
526 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
527 if (fileExists(lfi->filename))
530 /* no known level file found -- try to use default values */
531 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
534 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
536 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
537 lfi->type = getFileTypeFromBasename(lfi->basename);
541 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
543 /* always start with reliable default values */
544 setFileInfoToDefaults(level_file_info);
546 level_file_info->nr = nr; /* set requested level number */
548 determineLevelFileInfo_Filename(level_file_info);
549 determineLevelFileInfo_Filetype(level_file_info);
554 static struct LevelFileInfo *getLevelFileInfo(int nr)
556 static struct LevelFileInfo level_file_info;
558 /* always start with reliable default values */
559 setFileInfoToDefaults(&level_file_info);
561 level_file_info.nr = nr; /* set requested level number */
563 determineLevelFileInfo_Filename(&level_file_info);
564 determineLevelFileInfo_Filetype(&level_file_info);
566 return &level_file_info;
570 /* ------------------------------------------------------------------------- */
571 /* functions for loading R'n'D level */
572 /* ------------------------------------------------------------------------- */
574 int getMappedElement(int element)
576 /* remap some (historic, now obsolete) elements */
581 case EL_PLAYER_OBSOLETE:
582 element = EL_PLAYER_1;
585 case EL_KEY_OBSOLETE:
588 case EL_EM_KEY_1_FILE_OBSOLETE:
589 element = EL_EM_KEY_1;
592 case EL_EM_KEY_2_FILE_OBSOLETE:
593 element = EL_EM_KEY_2;
596 case EL_EM_KEY_3_FILE_OBSOLETE:
597 element = EL_EM_KEY_3;
600 case EL_EM_KEY_4_FILE_OBSOLETE:
601 element = EL_EM_KEY_4;
604 case EL_ENVELOPE_OBSOLETE:
605 element = EL_ENVELOPE_1;
613 if (element >= NUM_FILE_ELEMENTS)
615 Error(ERR_WARN, "invalid level element %d", element);
617 element = EL_UNKNOWN;
622 if (element >= NUM_FILE_ELEMENTS)
624 Error(ERR_WARN, "invalid level element %d", element);
626 element = EL_UNKNOWN;
628 else if (element == EL_PLAYER_OBSOLETE)
629 element = EL_PLAYER_1;
630 else if (element == EL_KEY_OBSOLETE)
637 int getMappedElementByVersion(int element, int game_version)
639 /* remap some elements due to certain game version */
641 if (game_version <= VERSION_IDENT(2,2,0,0))
643 /* map game font elements */
644 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
645 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
646 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
647 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
650 if (game_version < VERSION_IDENT(3,0,0,0))
652 /* map Supaplex gravity tube elements */
653 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
654 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
655 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
656 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
663 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
665 level->file_version = getFileVersion(file);
666 level->game_version = getFileVersion(file);
671 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
675 level->fieldx = getFile8Bit(file);
676 level->fieldy = getFile8Bit(file);
678 level->time = getFile16BitBE(file);
679 level->gems_needed = getFile16BitBE(file);
681 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
682 level->name[i] = getFile8Bit(file);
683 level->name[MAX_LEVEL_NAME_LEN] = 0;
685 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
686 level->score[i] = getFile8Bit(file);
688 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
689 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
690 for (y = 0; y < 3; y++)
691 for (x = 0; x < 3; x++)
692 level->yamyam_content[i][x][y] = getMappedElement(getFile8Bit(file));
694 level->amoeba_speed = getFile8Bit(file);
695 level->time_magic_wall = getFile8Bit(file);
696 level->time_wheel = getFile8Bit(file);
697 level->amoeba_content = getMappedElement(getFile8Bit(file));
698 level->double_speed = (getFile8Bit(file) == 1 ? TRUE : FALSE);
699 level->initial_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
700 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
701 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
703 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
705 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
706 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
707 level->can_move_into_acid_bits = getFile32BitBE(file);
708 level->dont_collide_with_bits = getFile8Bit(file);
710 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
711 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
713 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
714 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
715 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
717 level->game_engine_type = getFile8Bit(file);
719 ReadUnusedBytesFromFile(file, LEVEL_HEADER_UNUSED);
724 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
728 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
729 level->author[i] = getFile8Bit(file);
730 level->author[MAX_LEVEL_NAME_LEN] = 0;
735 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
738 int chunk_size_expected = level->fieldx * level->fieldy;
740 /* Note: "chunk_size" was wrong before version 2.0 when elements are
741 stored with 16-bit encoding (and should be twice as big then).
742 Even worse, playfield data was stored 16-bit when only yamyam content
743 contained 16-bit elements and vice versa. */
745 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
746 chunk_size_expected *= 2;
748 if (chunk_size_expected != chunk_size)
750 ReadUnusedBytesFromFile(file, chunk_size);
751 return chunk_size_expected;
754 for (y = 0; y < level->fieldy; y++)
755 for (x = 0; x < level->fieldx; x++)
757 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
762 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
766 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
767 int chunk_size_expected = header_size + content_size;
769 /* Note: "chunk_size" was wrong before version 2.0 when elements are
770 stored with 16-bit encoding (and should be twice as big then).
771 Even worse, playfield data was stored 16-bit when only yamyam content
772 contained 16-bit elements and vice versa. */
774 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
775 chunk_size_expected += content_size;
777 if (chunk_size_expected != chunk_size)
779 ReadUnusedBytesFromFile(file, chunk_size);
780 return chunk_size_expected;
784 level->num_yamyam_contents = getFile8Bit(file);
788 /* correct invalid number of content fields -- should never happen */
789 if (level->num_yamyam_contents < 1 ||
790 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
791 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
793 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
794 for (y = 0; y < 3; y++)
795 for (x = 0; x < 3; x++)
796 level->yamyam_content[i][x][y] =
797 getMappedElement(level->encoding_16bit_field ?
798 getFile16BitBE(file) : getFile8Bit(file));
802 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
806 int num_contents, content_xsize, content_ysize;
807 int content_array[MAX_ELEMENT_CONTENTS][3][3];
809 element = getMappedElement(getFile16BitBE(file));
810 num_contents = getFile8Bit(file);
811 content_xsize = getFile8Bit(file);
812 content_ysize = getFile8Bit(file);
814 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
816 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
817 for (y = 0; y < 3; y++)
818 for (x = 0; x < 3; x++)
819 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
821 /* correct invalid number of content fields -- should never happen */
822 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
823 num_contents = STD_ELEMENT_CONTENTS;
825 if (element == EL_YAMYAM)
827 level->num_yamyam_contents = num_contents;
829 for (i = 0; i < num_contents; i++)
830 for (y = 0; y < 3; y++)
831 for (x = 0; x < 3; x++)
832 level->yamyam_content[i][x][y] = content_array[i][x][y];
834 else if (element == EL_BD_AMOEBA)
836 level->amoeba_content = content_array[0][0][0];
840 Error(ERR_WARN, "cannot load content for element '%d'", element);
846 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
852 int chunk_size_expected;
854 element = getMappedElement(getFile16BitBE(file));
855 if (!IS_ENVELOPE(element))
856 element = EL_ENVELOPE_1;
858 envelope_nr = element - EL_ENVELOPE_1;
860 envelope_len = getFile16BitBE(file);
862 level->envelope_xsize[envelope_nr] = getFile8Bit(file);
863 level->envelope_ysize[envelope_nr] = getFile8Bit(file);
865 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
867 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
868 if (chunk_size_expected != chunk_size)
870 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
871 return chunk_size_expected;
874 for (i = 0; i < envelope_len; i++)
875 level->envelope_text[envelope_nr][i] = getFile8Bit(file);
880 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
882 int num_changed_custom_elements = getFile16BitBE(file);
883 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
886 if (chunk_size_expected != chunk_size)
888 ReadUnusedBytesFromFile(file, chunk_size - 2);
889 return chunk_size_expected;
892 for (i = 0; i < num_changed_custom_elements; i++)
894 int element = getFile16BitBE(file);
895 int properties = getFile32BitBE(file);
897 if (IS_CUSTOM_ELEMENT(element))
898 Properties[element][EP_BITFIELD_BASE] = properties;
900 Error(ERR_WARN, "invalid custom element number %d", element);
906 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
908 int num_changed_custom_elements = getFile16BitBE(file);
909 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
912 if (chunk_size_expected != chunk_size)
914 ReadUnusedBytesFromFile(file, chunk_size - 2);
915 return chunk_size_expected;
918 for (i = 0; i < num_changed_custom_elements; i++)
920 int element = getFile16BitBE(file);
921 int custom_target_element = getFile16BitBE(file);
923 if (IS_CUSTOM_ELEMENT(element))
924 element_info[element].change->target_element = custom_target_element;
926 Error(ERR_WARN, "invalid custom element number %d", element);
932 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
934 int num_changed_custom_elements = getFile16BitBE(file);
935 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
938 if (chunk_size_expected != chunk_size)
940 ReadUnusedBytesFromFile(file, chunk_size - 2);
941 return chunk_size_expected;
944 for (i = 0; i < num_changed_custom_elements; i++)
946 int element = getFile16BitBE(file);
948 if (!IS_CUSTOM_ELEMENT(element))
950 Error(ERR_WARN, "invalid custom element number %d", element);
952 element = EL_INTERNAL_DUMMY;
955 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
956 element_info[element].description[j] = getFile8Bit(file);
957 element_info[element].description[MAX_ELEMENT_NAME_LEN] = 0;
959 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
961 /* some free bytes for future properties and padding */
962 ReadUnusedBytesFromFile(file, 7);
964 element_info[element].use_gfx_element = getFile8Bit(file);
965 element_info[element].gfx_element =
966 getMappedElement(getFile16BitBE(file));
968 element_info[element].collect_score = getFile8Bit(file);
969 element_info[element].collect_count = getFile8Bit(file);
971 element_info[element].push_delay_fixed = getFile16BitBE(file);
972 element_info[element].push_delay_random = getFile16BitBE(file);
973 element_info[element].move_delay_fixed = getFile16BitBE(file);
974 element_info[element].move_delay_random = getFile16BitBE(file);
976 element_info[element].move_pattern = getFile16BitBE(file);
977 element_info[element].move_direction_initial = getFile8Bit(file);
978 element_info[element].move_stepsize = getFile8Bit(file);
980 for (y = 0; y < 3; y++)
981 for (x = 0; x < 3; x++)
982 element_info[element].content[x][y] =
983 getMappedElement(getFile16BitBE(file));
985 element_info[element].change->events = getFile32BitBE(file);
987 element_info[element].change->target_element =
988 getMappedElement(getFile16BitBE(file));
990 element_info[element].change->delay_fixed = getFile16BitBE(file);
991 element_info[element].change->delay_random = getFile16BitBE(file);
992 element_info[element].change->delay_frames = getFile16BitBE(file);
994 element_info[element].change->trigger_element =
995 getMappedElement(getFile16BitBE(file));
997 element_info[element].change->explode = getFile8Bit(file);
998 element_info[element].change->use_target_content = getFile8Bit(file);
999 element_info[element].change->only_if_complete = getFile8Bit(file);
1000 element_info[element].change->use_random_replace = getFile8Bit(file);
1002 element_info[element].change->random_percentage = getFile8Bit(file);
1003 element_info[element].change->replace_when = getFile8Bit(file);
1005 for (y = 0; y < 3; y++)
1006 for (x = 0; x < 3; x++)
1007 element_info[element].change->target_content[x][y] =
1008 getMappedElement(getFile16BitBE(file));
1010 element_info[element].slippery_type = getFile8Bit(file);
1012 /* some free bytes for future properties and padding */
1013 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
1015 /* mark that this custom element has been modified */
1016 element_info[element].modified_settings = TRUE;
1022 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
1024 struct ElementInfo *ei;
1025 int chunk_size_expected;
1029 element = getFile16BitBE(file);
1031 if (!IS_CUSTOM_ELEMENT(element))
1033 Error(ERR_WARN, "invalid custom element number %d", element);
1035 ReadUnusedBytesFromFile(file, chunk_size - 2);
1039 ei = &element_info[element];
1041 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1042 ei->description[i] = getFile8Bit(file);
1043 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1045 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
1046 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
1048 ei->num_change_pages = getFile8Bit(file);
1050 /* some free bytes for future base property values and padding */
1051 ReadUnusedBytesFromFile(file, 5);
1053 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
1054 if (chunk_size_expected != chunk_size)
1056 ReadUnusedBytesFromFile(file, chunk_size - 48);
1057 return chunk_size_expected;
1060 /* read custom property values */
1062 ei->use_gfx_element = getFile8Bit(file);
1063 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1065 ei->collect_score = getFile8Bit(file);
1066 ei->collect_count = getFile8Bit(file);
1068 ei->drop_delay_fixed = getFile8Bit(file);
1069 ei->push_delay_fixed = getFile8Bit(file);
1070 ei->drop_delay_random = getFile8Bit(file);
1071 ei->push_delay_random = getFile8Bit(file);
1072 ei->move_delay_fixed = getFile16BitBE(file);
1073 ei->move_delay_random = getFile16BitBE(file);
1075 /* bits 0 - 15 of "move_pattern" ... */
1076 ei->move_pattern = getFile16BitBE(file);
1077 ei->move_direction_initial = getFile8Bit(file);
1078 ei->move_stepsize = getFile8Bit(file);
1080 ei->slippery_type = getFile8Bit(file);
1082 for (y = 0; y < 3; y++)
1083 for (x = 0; x < 3; x++)
1084 ei->content[x][y] = getMappedElement(getFile16BitBE(file));
1086 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
1087 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
1088 ei->move_leave_type = getFile8Bit(file);
1090 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
1091 ei->move_pattern |= (getFile16BitBE(file) << 16);
1093 ei->access_direction = getFile8Bit(file);
1095 ei->explosion_delay = getFile8Bit(file);
1096 ei->ignition_delay = getFile8Bit(file);
1097 ei->explosion_type = getFile8Bit(file);
1099 /* some free bytes for future custom property values and padding */
1100 ReadUnusedBytesFromFile(file, 1);
1102 /* read change property values */
1104 setElementChangePages(ei, ei->num_change_pages);
1106 for (i = 0; i < ei->num_change_pages; i++)
1108 struct ElementChangeInfo *change = &ei->change_page[i];
1110 /* always start with reliable default values */
1111 setElementChangeInfoToDefaults(change);
1113 change->events = getFile32BitBE(file);
1115 change->target_element = getMappedElement(getFile16BitBE(file));
1117 change->delay_fixed = getFile16BitBE(file);
1118 change->delay_random = getFile16BitBE(file);
1119 change->delay_frames = getFile16BitBE(file);
1121 change->trigger_element = getMappedElement(getFile16BitBE(file));
1123 change->explode = getFile8Bit(file);
1124 change->use_target_content = getFile8Bit(file);
1125 change->only_if_complete = getFile8Bit(file);
1126 change->use_random_replace = getFile8Bit(file);
1128 change->random_percentage = getFile8Bit(file);
1129 change->replace_when = getFile8Bit(file);
1131 for (y = 0; y < 3; y++)
1132 for (x = 0; x < 3; x++)
1133 change->target_content[x][y] = getMappedElement(getFile16BitBE(file));
1135 change->can_change = getFile8Bit(file);
1137 change->trigger_side = getFile8Bit(file);
1140 change->trigger_player = getFile8Bit(file);
1141 change->trigger_page = getFile8Bit(file);
1143 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
1144 CH_PAGE_ANY : (1 << change->trigger_page));
1146 /* some free bytes for future change property values and padding */
1147 ReadUnusedBytesFromFile(file, 6);
1151 /* some free bytes for future change property values and padding */
1152 ReadUnusedBytesFromFile(file, 8);
1156 /* mark this custom element as modified */
1157 ei->modified_settings = TRUE;
1162 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
1164 struct ElementInfo *ei;
1165 struct ElementGroupInfo *group;
1169 element = getFile16BitBE(file);
1171 if (!IS_GROUP_ELEMENT(element))
1173 Error(ERR_WARN, "invalid group element number %d", element);
1175 ReadUnusedBytesFromFile(file, chunk_size - 2);
1179 ei = &element_info[element];
1181 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1182 ei->description[i] = getFile8Bit(file);
1183 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1185 group = element_info[element].group;
1187 group->num_elements = getFile8Bit(file);
1189 ei->use_gfx_element = getFile8Bit(file);
1190 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1192 group->choice_mode = getFile8Bit(file);
1194 /* some free bytes for future values and padding */
1195 ReadUnusedBytesFromFile(file, 3);
1197 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
1198 group->element[i] = getMappedElement(getFile16BitBE(file));
1200 /* mark this group element as modified */
1201 element_info[element].modified_settings = TRUE;
1206 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
1207 struct LevelFileInfo *level_file_info)
1209 char *filename = level_file_info->filename;
1210 char cookie[MAX_LINE_LEN];
1211 char chunk_name[CHUNK_ID_LEN + 1];
1215 if (!(file = fopen(filename, MODE_READ)))
1217 level->no_valid_file = TRUE;
1219 if (level != &level_template)
1220 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1225 getFileChunkBE(file, chunk_name, NULL);
1226 if (strcmp(chunk_name, "RND1") == 0)
1228 getFile32BitBE(file); /* not used */
1230 getFileChunkBE(file, chunk_name, NULL);
1231 if (strcmp(chunk_name, "CAVE") != 0)
1233 level->no_valid_file = TRUE;
1235 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1240 else /* check for pre-2.0 file format with cookie string */
1242 strcpy(cookie, chunk_name);
1243 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
1244 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
1245 cookie[strlen(cookie) - 1] = '\0';
1247 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
1249 level->no_valid_file = TRUE;
1251 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1256 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
1258 level->no_valid_file = TRUE;
1260 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
1265 /* pre-2.0 level files have no game version, so use file version here */
1266 level->game_version = level->file_version;
1269 if (level->file_version < FILE_VERSION_1_2)
1271 /* level files from versions before 1.2.0 without chunk structure */
1272 LoadLevel_HEAD(file, LEVEL_HEADER_SIZE, level);
1273 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
1281 int (*loader)(FILE *, int, struct LevelInfo *);
1285 { "VERS", FILE_VERS_CHUNK_SIZE, LoadLevel_VERS },
1286 { "HEAD", LEVEL_HEADER_SIZE, LoadLevel_HEAD },
1287 { "AUTH", MAX_LEVEL_AUTHOR_LEN, LoadLevel_AUTH },
1288 { "BODY", -1, LoadLevel_BODY },
1289 { "CONT", -1, LoadLevel_CONT },
1290 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
1291 { "CNT3", -1, LoadLevel_CNT3 },
1292 { "CUS1", -1, LoadLevel_CUS1 },
1293 { "CUS2", -1, LoadLevel_CUS2 },
1294 { "CUS3", -1, LoadLevel_CUS3 },
1295 { "CUS4", -1, LoadLevel_CUS4 },
1296 { "GRP1", -1, LoadLevel_GRP1 },
1300 while (getFileChunkBE(file, chunk_name, &chunk_size))
1304 while (chunk_info[i].name != NULL &&
1305 strcmp(chunk_name, chunk_info[i].name) != 0)
1308 if (chunk_info[i].name == NULL)
1310 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
1311 chunk_name, filename);
1312 ReadUnusedBytesFromFile(file, chunk_size);
1314 else if (chunk_info[i].size != -1 &&
1315 chunk_info[i].size != chunk_size)
1317 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1318 chunk_size, chunk_name, filename);
1319 ReadUnusedBytesFromFile(file, chunk_size);
1323 /* call function to load this level chunk */
1324 int chunk_size_expected =
1325 (chunk_info[i].loader)(file, chunk_size, level);
1327 /* the size of some chunks cannot be checked before reading other
1328 chunks first (like "HEAD" and "BODY") that contain some header
1329 information, so check them here */
1330 if (chunk_size_expected != chunk_size)
1332 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1333 chunk_size, chunk_name, filename);
1342 /* ------------------------------------------------------------------------- */
1343 /* functions for loading EM level */
1344 /* ------------------------------------------------------------------------- */
1348 static int map_em_element_yam(int element)
1352 case 0x00: return EL_EMPTY;
1353 case 0x01: return EL_EMERALD;
1354 case 0x02: return EL_DIAMOND;
1355 case 0x03: return EL_ROCK;
1356 case 0x04: return EL_ROBOT;
1357 case 0x05: return EL_SPACESHIP_UP;
1358 case 0x06: return EL_BOMB;
1359 case 0x07: return EL_BUG_UP;
1360 case 0x08: return EL_AMOEBA_DROP;
1361 case 0x09: return EL_NUT;
1362 case 0x0a: return EL_YAMYAM;
1363 case 0x0b: return EL_QUICKSAND_FULL;
1364 case 0x0c: return EL_SAND;
1365 case 0x0d: return EL_WALL_SLIPPERY;
1366 case 0x0e: return EL_STEELWALL;
1367 case 0x0f: return EL_WALL;
1368 case 0x10: return EL_EM_KEY_1;
1369 case 0x11: return EL_EM_KEY_2;
1370 case 0x12: return EL_EM_KEY_4;
1371 case 0x13: return EL_EM_KEY_3;
1372 case 0x14: return EL_MAGIC_WALL;
1373 case 0x15: return EL_ROBOT_WHEEL;
1374 case 0x16: return EL_DYNAMITE;
1376 case 0x17: return EL_EM_KEY_1; /* EMC */
1377 case 0x18: return EL_BUG_UP; /* EMC */
1378 case 0x1a: return EL_DIAMOND; /* EMC */
1379 case 0x1b: return EL_EMERALD; /* EMC */
1380 case 0x25: return EL_NUT; /* EMC */
1381 case 0x80: return EL_EMPTY; /* EMC */
1382 case 0x85: return EL_EM_KEY_1; /* EMC */
1383 case 0x86: return EL_EM_KEY_2; /* EMC */
1384 case 0x87: return EL_EM_KEY_4; /* EMC */
1385 case 0x88: return EL_EM_KEY_3; /* EMC */
1386 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
1387 case 0x9a: return EL_AMOEBA_WET; /* EMC */
1388 case 0xaf: return EL_DYNAMITE; /* EMC */
1389 case 0xbd: return EL_SAND; /* EMC */
1392 Error(ERR_WARN, "invalid level element %d", element);
1397 static int map_em_element_field(int element)
1399 if (element >= 0xc8 && element <= 0xe1)
1400 return EL_CHAR_A + (element - 0xc8);
1401 else if (element >= 0xe2 && element <= 0xeb)
1402 return EL_CHAR_0 + (element - 0xe2);
1406 case 0x00: return EL_ROCK;
1407 case 0x01: return EL_ROCK; /* EMC */
1408 case 0x02: return EL_DIAMOND;
1409 case 0x03: return EL_DIAMOND;
1410 case 0x04: return EL_ROBOT;
1411 case 0x05: return EL_ROBOT; /* EMC */
1412 case 0x06: return EL_EMPTY_SPACE; /* EMC */
1413 case 0x07: return EL_EMPTY_SPACE; /* EMC */
1414 case 0x08: return EL_SPACESHIP_UP;
1415 case 0x09: return EL_SPACESHIP_RIGHT;
1416 case 0x0a: return EL_SPACESHIP_DOWN;
1417 case 0x0b: return EL_SPACESHIP_LEFT;
1418 case 0x0c: return EL_SPACESHIP_UP;
1419 case 0x0d: return EL_SPACESHIP_RIGHT;
1420 case 0x0e: return EL_SPACESHIP_DOWN;
1421 case 0x0f: return EL_SPACESHIP_LEFT;
1423 case 0x10: return EL_BOMB;
1424 case 0x11: return EL_BOMB; /* EMC */
1425 case 0x12: return EL_EMERALD;
1426 case 0x13: return EL_EMERALD;
1427 case 0x14: return EL_BUG_UP;
1428 case 0x15: return EL_BUG_RIGHT;
1429 case 0x16: return EL_BUG_DOWN;
1430 case 0x17: return EL_BUG_LEFT;
1431 case 0x18: return EL_BUG_UP;
1432 case 0x19: return EL_BUG_RIGHT;
1433 case 0x1a: return EL_BUG_DOWN;
1434 case 0x1b: return EL_BUG_LEFT;
1435 case 0x1c: return EL_AMOEBA_DROP;
1436 case 0x1d: return EL_AMOEBA_DROP; /* EMC */
1437 case 0x1e: return EL_AMOEBA_DROP; /* EMC */
1438 case 0x1f: return EL_AMOEBA_DROP; /* EMC */
1440 case 0x20: return EL_ROCK;
1441 case 0x21: return EL_BOMB; /* EMC */
1442 case 0x22: return EL_DIAMOND; /* EMC */
1443 case 0x23: return EL_EMERALD; /* EMC */
1444 case 0x24: return EL_MAGIC_WALL;
1445 case 0x25: return EL_NUT;
1446 case 0x26: return EL_NUT; /* EMC */
1447 case 0x27: return EL_NUT; /* EMC */
1449 /* looks like magic wheel, but is _always_ activated */
1450 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
1452 case 0x29: return EL_YAMYAM; /* up */
1453 case 0x2a: return EL_YAMYAM; /* down */
1454 case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
1455 case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
1456 case 0x2d: return EL_QUICKSAND_FULL;
1457 case 0x2e: return EL_EMPTY_SPACE; /* EMC */
1458 case 0x2f: return EL_EMPTY_SPACE; /* EMC */
1460 case 0x30: return EL_EMPTY_SPACE; /* EMC */
1461 case 0x31: return EL_SAND; /* EMC */
1462 case 0x32: return EL_SAND; /* EMC */
1463 case 0x33: return EL_SAND; /* EMC */
1464 case 0x34: return EL_QUICKSAND_FULL; /* EMC */
1465 case 0x35: return EL_QUICKSAND_FULL; /* EMC */
1466 case 0x36: return EL_QUICKSAND_FULL; /* EMC */
1467 case 0x37: return EL_SAND; /* EMC */
1468 case 0x38: return EL_ROCK; /* EMC */
1469 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
1470 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
1471 case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
1472 case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
1473 case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
1474 case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
1475 case 0x3f: return EL_ACID_POOL_BOTTOM;
1477 case 0x40: return EL_EXIT_OPEN; /* 1 */
1478 case 0x41: return EL_EXIT_OPEN; /* 2 */
1479 case 0x42: return EL_EXIT_OPEN; /* 3 */
1480 case 0x43: return EL_BALLOON; /* EMC */
1481 case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
1482 case 0x45: return EL_SPRING; /* EMC */
1483 case 0x46: return EL_SPRING; /* falling */ /* EMC */
1484 case 0x47: return EL_SPRING; /* left */ /* EMC */
1485 case 0x48: return EL_SPRING; /* right */ /* EMC */
1486 case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
1487 case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
1488 case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
1489 case 0x4c: return EL_EMPTY_SPACE; /* EMC */
1490 case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
1491 case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
1492 case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
1494 case 0x50: return EL_UNKNOWN; /* EMC ("android") */
1495 case 0x51: return EL_UNKNOWN; /* EMC ("android") */
1496 case 0x52: return EL_UNKNOWN; /* EMC ("android") */
1497 case 0x53: return EL_UNKNOWN; /* EMC ("android") */
1498 case 0x54: return EL_UNKNOWN; /* EMC ("android") */
1499 case 0x55: return EL_EMPTY_SPACE; /* EMC */
1500 case 0x56: return EL_EMPTY_SPACE; /* EMC */
1501 case 0x57: return EL_EMPTY_SPACE; /* EMC */
1502 case 0x58: return EL_EMPTY_SPACE; /* EMC */
1503 case 0x59: return EL_EMPTY_SPACE; /* EMC */
1504 case 0x5a: return EL_EMPTY_SPACE; /* EMC */
1505 case 0x5b: return EL_EMPTY_SPACE; /* EMC */
1506 case 0x5c: return EL_EMPTY_SPACE; /* EMC */
1507 case 0x5d: return EL_EMPTY_SPACE; /* EMC */
1508 case 0x5e: return EL_EMPTY_SPACE; /* EMC */
1509 case 0x5f: return EL_EMPTY_SPACE; /* EMC */
1511 case 0x60: return EL_EMPTY_SPACE; /* EMC */
1512 case 0x61: return EL_EMPTY_SPACE; /* EMC */
1513 case 0x62: return EL_EMPTY_SPACE; /* EMC */
1514 case 0x63: return EL_SPRING; /* left */ /* EMC */
1515 case 0x64: return EL_SPRING; /* right */ /* EMC */
1516 case 0x65: return EL_ACID; /* 1 */ /* EMC */
1517 case 0x66: return EL_ACID; /* 2 */ /* EMC */
1518 case 0x67: return EL_ACID; /* 3 */ /* EMC */
1519 case 0x68: return EL_ACID; /* 4 */ /* EMC */
1520 case 0x69: return EL_ACID; /* 5 */ /* EMC */
1521 case 0x6a: return EL_ACID; /* 6 */ /* EMC */
1522 case 0x6b: return EL_ACID; /* 7 */ /* EMC */
1523 case 0x6c: return EL_ACID; /* 8 */ /* EMC */
1524 case 0x6d: return EL_EMPTY_SPACE; /* EMC */
1525 case 0x6e: return EL_EMPTY_SPACE; /* EMC */
1526 case 0x6f: return EL_EMPTY_SPACE; /* EMC */
1528 case 0x70: return EL_EMPTY_SPACE; /* EMC */
1529 case 0x71: return EL_EMPTY_SPACE; /* EMC */
1530 case 0x72: return EL_NUT; /* left */ /* EMC */
1531 case 0x73: return EL_SAND; /* EMC (? "nut") */
1532 case 0x74: return EL_STEELWALL;
1533 case 0x75: return EL_EMPTY_SPACE; /* EMC */
1534 case 0x76: return EL_EMPTY_SPACE; /* EMC */
1535 case 0x77: return EL_BOMB; /* left */ /* EMC */
1536 case 0x78: return EL_BOMB; /* right */ /* EMC */
1537 case 0x79: return EL_ROCK; /* left */ /* EMC */
1538 case 0x7a: return EL_ROCK; /* right */ /* EMC */
1539 case 0x7b: return EL_ACID; /* (? EMC "blank") */
1540 case 0x7c: return EL_EMPTY_SPACE; /* EMC */
1541 case 0x7d: return EL_EMPTY_SPACE; /* EMC */
1542 case 0x7e: return EL_EMPTY_SPACE; /* EMC */
1543 case 0x7f: return EL_EMPTY_SPACE; /* EMC */
1545 case 0x80: return EL_EMPTY;
1546 case 0x81: return EL_WALL_SLIPPERY;
1547 case 0x82: return EL_SAND;
1548 case 0x83: return EL_STEELWALL;
1549 case 0x84: return EL_WALL;
1550 case 0x85: return EL_EM_KEY_1;
1551 case 0x86: return EL_EM_KEY_2;
1552 case 0x87: return EL_EM_KEY_4;
1553 case 0x88: return EL_EM_KEY_3;
1554 case 0x89: return EL_EM_GATE_1;
1555 case 0x8a: return EL_EM_GATE_2;
1556 case 0x8b: return EL_EM_GATE_4;
1557 case 0x8c: return EL_EM_GATE_3;
1558 case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
1559 case 0x8e: return EL_EM_GATE_1_GRAY;
1560 case 0x8f: return EL_EM_GATE_2_GRAY;
1562 case 0x90: return EL_EM_GATE_4_GRAY;
1563 case 0x91: return EL_EM_GATE_3_GRAY;
1564 case 0x92: return EL_MAGIC_WALL;
1565 case 0x93: return EL_ROBOT_WHEEL;
1566 case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
1567 case 0x95: return EL_ACID_POOL_TOPLEFT;
1568 case 0x96: return EL_ACID_POOL_TOPRIGHT;
1569 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
1570 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
1571 case 0x99: return EL_ACID; /* (? EMC "fake blank") */
1572 case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
1573 case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
1574 case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
1575 case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
1576 case 0x9e: return EL_EXIT_CLOSED;
1577 case 0x9f: return EL_CHAR_LESS; /* arrow left */
1579 /* looks like normal sand, but behaves like wall */
1580 case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
1581 case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
1582 case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
1583 case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
1584 case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
1585 case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
1586 case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
1587 case 0xa7: return EL_EMPTY_SPACE; /* EMC */
1588 case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
1589 case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
1590 case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
1591 case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
1592 case 0xac: return EL_CHAR_COMMA; /* EMC */
1593 case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
1594 case 0xae: return EL_CHAR_MINUS; /* EMC */
1595 case 0xaf: return EL_DYNAMITE;
1597 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
1598 case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
1599 case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
1600 case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
1601 case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
1602 case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
1603 case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
1604 case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
1605 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
1606 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
1607 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
1608 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
1609 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
1610 case 0xbd: return EL_SAND; /* EMC ("dirt") */
1611 case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
1612 case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
1614 case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
1615 case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
1616 case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
1617 case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
1618 case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
1619 case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
1620 case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
1621 case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
1623 /* characters: see above */
1625 case 0xec: return EL_CHAR_PERIOD;
1626 case 0xed: return EL_CHAR_EXCLAM;
1627 case 0xee: return EL_CHAR_COLON;
1628 case 0xef: return EL_CHAR_QUESTION;
1630 case 0xf0: return EL_CHAR_GREATER; /* arrow right */
1631 case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
1632 case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
1633 case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
1634 case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
1635 case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
1636 case 0xf6: return EL_EMPTY_SPACE; /* EMC */
1637 case 0xf7: return EL_EMPTY_SPACE; /* EMC */
1639 case 0xf8: return EL_EMPTY_SPACE; /* EMC */
1640 case 0xf9: return EL_EMPTY_SPACE; /* EMC */
1641 case 0xfa: return EL_EMPTY_SPACE; /* EMC */
1642 case 0xfb: return EL_EMPTY_SPACE; /* EMC */
1643 case 0xfc: return EL_EMPTY_SPACE; /* EMC */
1644 case 0xfd: return EL_EMPTY_SPACE; /* EMC */
1646 case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
1647 case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
1650 /* should never happen (all 8-bit value cases should be handled) */
1651 Error(ERR_WARN, "invalid level element %d", element);
1656 #define EM_LEVEL_SIZE 2106
1657 #define EM_LEVEL_XSIZE 64
1658 #define EM_LEVEL_YSIZE 32
1660 static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
1661 struct LevelFileInfo *level_file_info)
1663 char *filename = level_file_info->filename;
1665 unsigned char leveldata[EM_LEVEL_SIZE];
1666 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
1667 int nr = level_file_info->nr;
1670 if (!(file = fopen(filename, MODE_READ)))
1672 level->no_valid_file = TRUE;
1674 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1679 for (i = 0; i < EM_LEVEL_SIZE; i++)
1680 leveldata[i] = fgetc(file);
1684 /* check if level data is crypted by testing against known starting bytes
1685 of the few existing crypted level files (from Emerald Mine 1 + 2) */
1687 if ((leveldata[0] == 0xf1 ||
1688 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
1690 unsigned char code0 = 0x65;
1691 unsigned char code1 = 0x11;
1693 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
1694 leveldata[0] = 0xf1;
1696 /* decode crypted level data */
1698 for (i = 0; i < EM_LEVEL_SIZE; i++)
1700 leveldata[i] ^= code0;
1701 leveldata[i] -= code1;
1703 code0 = (code0 + 7) & 0xff;
1707 level->fieldx = EM_LEVEL_XSIZE;
1708 level->fieldy = EM_LEVEL_YSIZE;
1710 level->time = header[46] * 10;
1711 level->gems_needed = header[47];
1713 /* The original Emerald Mine levels have their level number stored
1714 at the second byte of the level file...
1715 Do not trust this information at other level files, e.g. EMC,
1716 but correct it anyway (normally the first row is completely
1717 steel wall, so the correction does not hurt anyway). */
1719 if (leveldata[1] == nr)
1720 leveldata[1] = leveldata[2]; /* correct level number field */
1722 sprintf(level->name, "Level %d", nr); /* set level name */
1724 level->score[SC_EMERALD] = header[36];
1725 level->score[SC_DIAMOND] = header[37];
1726 level->score[SC_ROBOT] = header[38];
1727 level->score[SC_SPACESHIP] = header[39];
1728 level->score[SC_BUG] = header[40];
1729 level->score[SC_YAMYAM] = header[41];
1730 level->score[SC_NUT] = header[42];
1731 level->score[SC_DYNAMITE] = header[43];
1732 level->score[SC_TIME_BONUS] = header[44];
1734 level->num_yamyam_contents = 4;
1736 for (i = 0; i < level->num_yamyam_contents; i++)
1737 for (y = 0; y < 3; y++)
1738 for (x = 0; x < 3; x++)
1739 level->yamyam_content[i][x][y] =
1740 map_em_element_yam(header[i * 9 + y * 3 + x]);
1742 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
1743 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
1744 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
1745 level->amoeba_content = EL_DIAMOND;
1747 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
1749 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
1751 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
1752 new_element = EL_AMOEBA_WET;
1754 level->field[x][y] = new_element;
1757 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
1758 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
1759 level->field[x][y] = EL_PLAYER_1;
1761 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
1762 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
1763 level->field[x][y] = EL_PLAYER_2;
1768 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
1769 struct LevelFileInfo *level_file_info)
1771 if (!LoadNativeLevel_EM(level_file_info->filename))
1772 level->no_valid_file = TRUE;
1778 /* ------------------------------------------------------------------------- */
1779 /* functions for loading SP level */
1780 /* ------------------------------------------------------------------------- */
1782 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
1783 #define SP_LEVEL_SIZE 1536
1784 #define SP_LEVEL_XSIZE 60
1785 #define SP_LEVEL_YSIZE 24
1786 #define SP_LEVEL_NAME_LEN 23
1788 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
1791 int num_special_ports;
1794 /* for details of the Supaplex level format, see Herman Perk's Supaplex
1795 documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
1797 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
1798 for (y = 0; y < SP_LEVEL_YSIZE; y++)
1800 for (x = 0; x < SP_LEVEL_XSIZE; x++)
1802 int element_old = fgetc(file);
1805 if (element_old <= 0x27)
1806 element_new = getMappedElement(EL_SP_START + element_old);
1807 else if (element_old == 0x28)
1808 element_new = EL_INVISIBLE_WALL;
1811 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
1812 Error(ERR_WARN, "invalid level element %d", element_old);
1814 element_new = EL_UNKNOWN;
1817 level->field[x][y] = element_new;
1821 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
1823 /* initial gravity: 1 == "on", anything else (0) == "off" */
1824 level->initial_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
1826 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
1828 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
1829 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
1830 level->name[i] = fgetc(file);
1831 level->name[SP_LEVEL_NAME_LEN] = '\0';
1833 /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
1834 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
1836 /* number of infotrons needed; 0 means that Supaplex will count the total
1837 amount of infotrons in the level and use the low byte of that number
1838 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
1839 level->gems_needed = fgetc(file);
1841 /* number of special ("gravity") port entries below (maximum 10 allowed) */
1842 num_special_ports = fgetc(file);
1844 /* database of properties of up to 10 special ports (6 bytes per port) */
1845 for (i = 0; i < 10; i++)
1847 int port_location, port_x, port_y, port_element;
1850 /* high and low byte of the location of a special port; if (x, y) are the
1851 coordinates of a port in the field and (0, 0) is the top-left corner,
1852 the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
1853 of what may be expected: Supaplex works with a game field in memory
1854 which is 2 bytes per tile) */
1855 port_location = getFile16BitBE(file);
1857 /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
1858 gravity = fgetc(file);
1860 /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
1861 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
1863 /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
1864 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
1866 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
1868 if (i >= num_special_ports)
1871 port_x = (port_location / 2) % SP_LEVEL_XSIZE;
1872 port_y = (port_location / 2) / SP_LEVEL_XSIZE;
1874 if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
1875 port_y < 0 || port_y >= SP_LEVEL_YSIZE)
1877 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
1883 port_element = level->field[port_x][port_y];
1885 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
1886 port_element > EL_SP_GRAVITY_PORT_UP)
1888 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
1893 /* change previous (wrong) gravity inverting special port to either
1894 gravity enabling special port or gravity disabling special port */
1895 level->field[port_x][port_y] +=
1896 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
1897 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
1900 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
1902 /* change special gravity ports without database entries to normal ports */
1903 for (y = 0; y < SP_LEVEL_YSIZE; y++)
1904 for (x = 0; x < SP_LEVEL_XSIZE; x++)
1905 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
1906 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
1907 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
1909 /* auto-determine number of infotrons if it was stored as "0" -- see above */
1910 if (level->gems_needed == 0)
1912 for (y = 0; y < SP_LEVEL_YSIZE; y++)
1913 for (x = 0; x < SP_LEVEL_XSIZE; x++)
1914 if (level->field[x][y] == EL_SP_INFOTRON)
1915 level->gems_needed++;
1917 level->gems_needed &= 0xff; /* only use low byte -- see above */
1920 level->fieldx = SP_LEVEL_XSIZE;
1921 level->fieldy = SP_LEVEL_YSIZE;
1923 level->time = 0; /* no time limit */
1924 level->amoeba_speed = 0;
1925 level->time_magic_wall = 0;
1926 level->time_wheel = 0;
1927 level->amoeba_content = EL_EMPTY;
1929 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
1930 level->score[i] = 0; /* !!! CORRECT THIS !!! */
1932 /* there are no yamyams in supaplex levels */
1933 for (i = 0; i < level->num_yamyam_contents; i++)
1934 for (y = 0; y < 3; y++)
1935 for (x = 0; x < 3; x++)
1936 level->yamyam_content[i][x][y] = EL_EMPTY;
1939 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
1940 struct LevelFileInfo *level_file_info)
1942 char *filename = level_file_info->filename;
1944 int nr = level_file_info->nr - leveldir_current->first_level;
1946 char name_first, name_last;
1947 struct LevelInfo multipart_level;
1948 int multipart_xpos, multipart_ypos;
1949 boolean is_multipart_level;
1950 boolean is_first_part;
1951 boolean reading_multipart_level = FALSE;
1952 boolean use_empty_level = FALSE;
1954 if (!(file = fopen(filename, MODE_READ)))
1956 level->no_valid_file = TRUE;
1958 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1963 /* position file stream to the requested level inside the level package */
1964 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
1966 level->no_valid_file = TRUE;
1968 Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename);
1973 /* there exist Supaplex level package files with multi-part levels which
1974 can be detected as follows: instead of leading and trailing dashes ('-')
1975 to pad the level name, they have leading and trailing numbers which are
1976 the x and y coordinations of the current part of the multi-part level;
1977 if there are '?' characters instead of numbers on the left or right side
1978 of the level name, the multi-part level consists of only horizontal or
1981 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
1983 LoadLevelFromFileStream_SP(file, level, l);
1985 /* check if this level is a part of a bigger multi-part level */
1987 name_first = level->name[0];
1988 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
1990 is_multipart_level =
1991 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
1992 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
1995 ((name_first == '?' || name_first == '1') &&
1996 (name_last == '?' || name_last == '1'));
1998 /* correct leading multipart level meta information in level name */
1999 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
2000 level->name[i] = '-';
2002 /* correct trailing multipart level meta information in level name */
2003 for (i = SP_LEVEL_NAME_LEN - 1; i>=0 && level->name[i] == name_last; i--)
2004 level->name[i] = '-';
2006 /* ---------- check for normal single level ---------- */
2008 if (!reading_multipart_level && !is_multipart_level)
2010 /* the current level is simply a normal single-part level, and we are
2011 not reading a multi-part level yet, so return the level as it is */
2016 /* ---------- check for empty level (unused multi-part) ---------- */
2018 if (!reading_multipart_level && is_multipart_level && !is_first_part)
2020 /* this is a part of a multi-part level, but not the first part
2021 (and we are not already reading parts of a multi-part level);
2022 in this case, use an empty level instead of the single part */
2024 use_empty_level = TRUE;
2029 /* ---------- check for finished multi-part level ---------- */
2031 if (reading_multipart_level &&
2032 (!is_multipart_level ||
2033 strcmp(level->name, multipart_level.name) != 0))
2035 /* we are already reading parts of a multi-part level, but this level is
2036 either not a multi-part level, or a part of a different multi-part
2037 level; in both cases, the multi-part level seems to be complete */
2042 /* ---------- here we have one part of a multi-part level ---------- */
2044 reading_multipart_level = TRUE;
2046 if (is_first_part) /* start with first part of new multi-part level */
2048 /* copy level info structure from first part */
2049 multipart_level = *level;
2051 /* clear playfield of new multi-part level */
2052 for (y = 0; y < MAX_LEV_FIELDY; y++)
2053 for (x = 0; x < MAX_LEV_FIELDX; x++)
2054 multipart_level.field[x][y] = EL_EMPTY;
2057 if (name_first == '?')
2059 if (name_last == '?')
2062 multipart_xpos = (int)(name_first - '0');
2063 multipart_ypos = (int)(name_last - '0');
2066 printf("----------> part (%d/%d) of multi-part level '%s'\n",
2067 multipart_xpos, multipart_ypos, multipart_level.name);
2070 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
2071 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
2073 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
2078 multipart_level.fieldx = MAX(multipart_level.fieldx,
2079 multipart_xpos * SP_LEVEL_XSIZE);
2080 multipart_level.fieldy = MAX(multipart_level.fieldy,
2081 multipart_ypos * SP_LEVEL_YSIZE);
2083 /* copy level part at the right position of multi-part level */
2084 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2086 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2088 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
2089 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
2091 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
2098 if (use_empty_level)
2100 setLevelInfoToDefaults(level);
2102 level->fieldx = SP_LEVEL_XSIZE;
2103 level->fieldy = SP_LEVEL_YSIZE;
2105 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2106 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2107 level->field[x][y] = EL_EMPTY;
2109 strcpy(level->name, "-------- EMPTY --------");
2111 Error(ERR_WARN, "single part of multi-part level -- using empty level");
2114 if (reading_multipart_level)
2115 *level = multipart_level;
2118 /* ------------------------------------------------------------------------- */
2119 /* functions for loading generic level */
2120 /* ------------------------------------------------------------------------- */
2122 void LoadLevelFromFileInfo(struct LevelInfo *level,
2123 struct LevelFileInfo *level_file_info)
2125 /* always start with reliable default values */
2126 setLevelInfoToDefaults(level);
2128 switch (level_file_info->type)
2130 case LEVEL_FILE_TYPE_RND:
2131 LoadLevelFromFileInfo_RND(level, level_file_info);
2134 case LEVEL_FILE_TYPE_EM:
2135 LoadLevelFromFileInfo_EM(level, level_file_info);
2136 level->game_engine_type = GAME_ENGINE_TYPE_EM;
2139 case LEVEL_FILE_TYPE_SP:
2140 LoadLevelFromFileInfo_SP(level, level_file_info);
2144 LoadLevelFromFileInfo_RND(level, level_file_info);
2148 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
2149 level->game_engine_type = GAME_ENGINE_TYPE_RND;
2152 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
2154 static struct LevelFileInfo level_file_info;
2156 /* always start with reliable default values */
2157 setFileInfoToDefaults(&level_file_info);
2159 level_file_info.nr = 0; /* unknown level number */
2160 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
2161 level_file_info.filename = filename;
2163 LoadLevelFromFileInfo(level, &level_file_info);
2166 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
2168 if (leveldir_current == NULL) /* only when dumping level */
2172 printf("::: sort_priority: %d\n", leveldir_current->sort_priority);
2175 /* determine correct game engine version of current level */
2177 if (!leveldir_current->latest_engine)
2179 if (IS_LEVELCLASS_CONTRIB(leveldir_current) ||
2180 IS_LEVELCLASS_PRIVATE(leveldir_current) ||
2181 IS_LEVELCLASS_UNDEFINED(leveldir_current))
2185 printf("\n::: This level is private or contributed: '%s'\n", filename);
2189 printf("\n::: Use the stored game engine version for this level\n");
2192 /* For all levels which are not forced to use the latest game engine
2193 version (normally user contributed, private and undefined levels),
2194 use the version of the game engine the levels were created for.
2196 Since 2.0.1, the game engine version is now directly stored
2197 in the level file (chunk "VERS"), so there is no need anymore
2198 to set the game version from the file version (except for old,
2199 pre-2.0 levels, where the game version is still taken from the
2200 file format version used to store the level -- see above). */
2203 /* player was faster than enemies in 1.0.0 and before */
2204 if (level->file_version == FILE_VERSION_1_0)
2205 level->double_speed = TRUE;
2207 /* do some special adjustments to support older level versions */
2208 if (level->file_version == FILE_VERSION_1_0)
2210 Error(ERR_WARN, "level file '%s' has version number 1.0", filename);
2211 Error(ERR_WARN, "using high speed movement for player");
2213 /* player was faster than monsters in (pre-)1.0 levels */
2214 level->double_speed = TRUE;
2218 /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
2219 if (level->game_version == VERSION_IDENT(2,0,1,0))
2220 level->em_slippery_gems = TRUE;
2222 /* springs could be pushed over pits before (pre-release version) 2.2.0 */
2223 if (level->game_version < VERSION_IDENT(2,2,0,0))
2224 level->use_spring_bug = TRUE;
2226 /* only few elements were able to actively move into acid before 3.1.0 */
2227 if (level->game_version < VERSION_IDENT(3,1,0,0))
2231 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
2232 level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
2234 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
2235 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
2236 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
2237 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
2239 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2240 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
2242 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2244 int element = EL_CUSTOM_START + i;
2245 struct ElementInfo *ei = &element_info[element];
2247 for (j = 0; j < ei->num_change_pages; j++)
2249 struct ElementChangeInfo *change = &ei->change_page[j];
2251 change->trigger_player = CH_PLAYER_ANY;
2252 change->trigger_page = CH_PAGE_ANY;
2257 #if 1 /* USE_NEW_BLOCK_STYLE */
2258 /* blocking the last field when moving was corrected in version 3.1.1 */
2259 if (level->game_version < VERSION_IDENT(3,1,1,0))
2262 printf("::: %d\n", level->block_last_field);
2265 /* even "not blocking" was blocking the last field for one frame */
2266 level->block_delay = (level->block_last_field ? 7 : 1);
2267 level->sp_block_delay = (level->sp_block_last_field ? 7 : 1);
2269 level->block_last_field = TRUE;
2270 level->sp_block_last_field = TRUE;
2274 else /* always use the latest game engine version */
2277 printf("\n::: ALWAYS USE LATEST ENGINE FOR THIS LEVEL: [%d] '%s'\n",
2278 leveldir_current->sort_priority, filename);
2282 printf("\n::: Use latest game engine version for this level.\n");
2285 /* For all levels which are forced to use the latest game engine version
2286 (normally all but user contributed, private and undefined levels), set
2287 the game engine version to the actual version; this allows for actual
2288 corrections in the game engine to take effect for existing, converted
2289 levels (from "classic" or other existing games) to make the emulation
2290 of the corresponding game more accurate, while (hopefully) not breaking
2291 existing levels created from other players. */
2294 printf("::: changing engine from %d to %d\n",
2295 level->game_version, GAME_VERSION_ACTUAL);
2298 level->game_version = GAME_VERSION_ACTUAL;
2300 /* Set special EM style gems behaviour: EM style gems slip down from
2301 normal, steel and growing wall. As this is a more fundamental change,
2302 it seems better to set the default behaviour to "off" (as it is more
2303 natural) and make it configurable in the level editor (as a property
2304 of gem style elements). Already existing converted levels (neither
2305 private nor contributed levels) are changed to the new behaviour. */
2307 if (level->file_version < FILE_VERSION_2_0)
2308 level->em_slippery_gems = TRUE;
2312 printf("::: => %d\n", level->game_version);
2316 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
2320 /* map custom element change events that have changed in newer versions
2321 (these following values were accidentally changed in version 3.0.1) */
2322 if (level->game_version <= VERSION_IDENT(3,0,0,0))
2324 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2326 int element = EL_CUSTOM_START + i;
2328 /* order of checking and copying events to be mapped is important */
2329 for (j = CE_BY_OTHER_ACTION; j >= CE_BY_PLAYER_OBSOLETE; j--)
2331 if (HAS_CHANGE_EVENT(element, j - 2))
2333 SET_CHANGE_EVENT(element, j - 2, FALSE);
2334 SET_CHANGE_EVENT(element, j, TRUE);
2338 /* order of checking and copying events to be mapped is important */
2339 for (j = CE_OTHER_GETS_COLLECTED; j >= CE_HITTING_SOMETHING; j--)
2341 if (HAS_CHANGE_EVENT(element, j - 1))
2343 SET_CHANGE_EVENT(element, j - 1, FALSE);
2344 SET_CHANGE_EVENT(element, j, TRUE);
2350 /* some custom element change events get mapped since version 3.0.3 */
2351 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2353 int element = EL_CUSTOM_START + i;
2355 if (HAS_CHANGE_EVENT(element, CE_BY_PLAYER_OBSOLETE) ||
2356 HAS_CHANGE_EVENT(element, CE_BY_COLLISION_OBSOLETE))
2358 SET_CHANGE_EVENT(element, CE_BY_PLAYER_OBSOLETE, FALSE);
2359 SET_CHANGE_EVENT(element, CE_BY_COLLISION_OBSOLETE, FALSE);
2361 SET_CHANGE_EVENT(element, CE_BY_DIRECT_ACTION, TRUE);
2365 /* initialize "can_change" field for old levels with only one change page */
2366 if (level->game_version <= VERSION_IDENT(3,0,2,0))
2368 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2370 int element = EL_CUSTOM_START + i;
2372 if (CAN_CHANGE(element))
2373 element_info[element].change->can_change = TRUE;
2377 /* correct custom element values (for old levels without these options) */
2378 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2380 int element = EL_CUSTOM_START + i;
2381 struct ElementInfo *ei = &element_info[element];
2383 if (ei->access_direction == MV_NO_MOVING)
2384 ei->access_direction = MV_ALL_DIRECTIONS;
2386 for (j = 0; j < ei->num_change_pages; j++)
2388 struct ElementChangeInfo *change = &ei->change_page[j];
2390 if (change->trigger_side == CH_SIDE_NONE)
2391 change->trigger_side = CH_SIDE_ANY;
2395 /* initialize "can_explode" field for old levels which did not store this */
2396 /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
2397 if (level->game_version <= VERSION_IDENT(3,1,0,0))
2399 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2401 int element = EL_CUSTOM_START + i;
2403 if (EXPLODES_1X1_OLD(element))
2404 element_info[element].explosion_type = EXPLODES_1X1;
2406 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
2407 EXPLODES_SMASHED(element) ||
2408 EXPLODES_IMPACT(element)));
2412 /* correct previously hard-coded move delay values for maze runner style */
2413 if (level->game_version < VERSION_IDENT(3,1,1,0))
2415 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2417 int element = EL_CUSTOM_START + i;
2419 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
2421 /* previously hard-coded and therefore ignored */
2422 element_info[element].move_delay_fixed = 9;
2423 element_info[element].move_delay_random = 0;
2429 /* set default push delay values (corrected since version 3.0.7-1) */
2430 if (level->game_version < VERSION_IDENT(3,0,7,1))
2432 game.default_push_delay_fixed = 2;
2433 game.default_push_delay_random = 8;
2437 game.default_push_delay_fixed = 8;
2438 game.default_push_delay_random = 8;
2441 /* set uninitialized push delay values of custom elements in older levels */
2442 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2444 int element = EL_CUSTOM_START + i;
2446 if (element_info[element].push_delay_fixed == -1)
2447 element_info[element].push_delay_fixed = game.default_push_delay_fixed;
2448 if (element_info[element].push_delay_random == -1)
2449 element_info[element].push_delay_random = game.default_push_delay_random;
2453 /* map elements that have changed in newer versions */
2454 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
2455 level->game_version);
2456 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2457 for (x = 0; x < 3; x++)
2458 for (y = 0; y < 3; y++)
2459 level->yamyam_content[i][x][y] =
2460 getMappedElementByVersion(level->yamyam_content[i][x][y],
2461 level->game_version);
2463 /* initialize element properties for level editor etc. */
2464 InitElementPropertiesEngine(level->game_version);
2467 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
2471 /* map elements that have changed in newer versions */
2472 for (y = 0; y < level->fieldy; y++)
2474 for (x = 0; x < level->fieldx; x++)
2476 int element = level->field[x][y];
2479 element = getMappedElementByVersion(element, level->game_version);
2481 if (level->game_version <= VERSION_IDENT(2,2,0,0))
2483 /* map game font elements */
2484 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
2485 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
2486 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
2487 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
2490 if (level->game_version < VERSION_IDENT(3,0,0,0))
2492 /* map Supaplex gravity tube elements */
2493 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
2494 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2495 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
2496 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
2501 level->field[x][y] = element;
2505 /* copy elements to runtime playfield array */
2506 for (x = 0; x < MAX_LEV_FIELDX; x++)
2507 for (y = 0; y < MAX_LEV_FIELDY; y++)
2508 Feld[x][y] = level->field[x][y];
2510 /* initialize level size variables for faster access */
2511 lev_fieldx = level->fieldx;
2512 lev_fieldy = level->fieldy;
2514 /* determine border element for this level */
2518 void LoadLevelTemplate(int nr)
2523 setLevelFileInfo(&level_template.file_info, nr);
2524 filename = level_template.file_info.filename;
2526 LoadLevelFromFileInfo(&level_template, &level_template.file_info);
2531 struct LevelFileInfo *level_file_info = getLevelFileInfo(nr);
2532 char *filename = level_file_info->filename;
2534 LoadLevelFromFileInfo(&level_template, level_file_info);
2536 char *filename = getDefaultLevelFilename(nr);
2538 LoadLevelFromFilename_RND(&level_template, filename);
2543 LoadLevel_InitVersion(&level_template, filename);
2544 LoadLevel_InitElements(&level_template, filename);
2546 LoadLevel_InitVersion(&level, filename);
2547 LoadLevel_InitElements(&level, filename);
2550 ActivateLevelTemplate();
2553 void LoadLevel(int nr)
2558 setLevelFileInfo(&level.file_info, nr);
2559 filename = level.file_info.filename;
2561 LoadLevelFromFileInfo(&level, &level.file_info);
2566 struct LevelFileInfo *level_file_info = getLevelFileInfo(nr);
2567 char *filename = level_file_info->filename;
2569 LoadLevelFromFileInfo(&level, level_file_info);
2571 char *filename = getLevelFilename(nr);
2573 LoadLevelFromFilename_RND(&level, filename);
2577 if (level.use_custom_template)
2578 LoadLevelTemplate(-1);
2581 LoadLevel_InitVersion(&level, filename);
2582 LoadLevel_InitElements(&level, filename);
2583 LoadLevel_InitPlayfield(&level, filename);
2585 LoadLevel_InitLevel(&level, filename);
2589 static void SaveLevel_VERS(FILE *file, struct LevelInfo *level)
2591 putFileVersion(file, level->file_version);
2592 putFileVersion(file, level->game_version);
2595 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
2599 putFile8Bit(file, level->fieldx);
2600 putFile8Bit(file, level->fieldy);
2602 putFile16BitBE(file, level->time);
2603 putFile16BitBE(file, level->gems_needed);
2605 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2606 putFile8Bit(file, level->name[i]);
2608 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2609 putFile8Bit(file, level->score[i]);
2611 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2612 for (y = 0; y < 3; y++)
2613 for (x = 0; x < 3; x++)
2614 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
2615 level->yamyam_content[i][x][y]));
2616 putFile8Bit(file, level->amoeba_speed);
2617 putFile8Bit(file, level->time_magic_wall);
2618 putFile8Bit(file, level->time_wheel);
2619 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
2620 level->amoeba_content));
2621 putFile8Bit(file, (level->double_speed ? 1 : 0));
2622 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
2623 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
2624 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
2626 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
2628 putFile8Bit(file, (level->block_last_field ? 1 : 0));
2629 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
2630 putFile32BitBE(file, level->can_move_into_acid_bits);
2631 putFile8Bit(file, level->dont_collide_with_bits);
2633 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
2634 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
2636 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
2637 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
2638 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
2640 putFile8Bit(file, level->game_engine_type);
2642 WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED);
2645 static void SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
2649 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2650 putFile8Bit(file, level->author[i]);
2653 static void SaveLevel_BODY(FILE *file, struct LevelInfo *level)
2657 for (y = 0; y < level->fieldy; y++)
2658 for (x = 0; x < level->fieldx; x++)
2659 if (level->encoding_16bit_field)
2660 putFile16BitBE(file, level->field[x][y]);
2662 putFile8Bit(file, level->field[x][y]);
2666 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
2670 putFile8Bit(file, EL_YAMYAM);
2671 putFile8Bit(file, level->num_yamyam_contents);
2672 putFile8Bit(file, 0);
2673 putFile8Bit(file, 0);
2675 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2676 for (y = 0; y < 3; y++)
2677 for (x = 0; x < 3; x++)
2678 if (level->encoding_16bit_field)
2679 putFile16BitBE(file, level->yamyam_content[i][x][y]);
2681 putFile8Bit(file, level->yamyam_content[i][x][y]);
2685 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
2688 int num_contents, content_xsize, content_ysize;
2689 int content_array[MAX_ELEMENT_CONTENTS][3][3];
2691 if (element == EL_YAMYAM)
2693 num_contents = level->num_yamyam_contents;
2697 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2698 for (y = 0; y < 3; y++)
2699 for (x = 0; x < 3; x++)
2700 content_array[i][x][y] = level->yamyam_content[i][x][y];
2702 else if (element == EL_BD_AMOEBA)
2708 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2709 for (y = 0; y < 3; y++)
2710 for (x = 0; x < 3; x++)
2711 content_array[i][x][y] = EL_EMPTY;
2712 content_array[0][0][0] = level->amoeba_content;
2716 /* chunk header already written -- write empty chunk data */
2717 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
2719 Error(ERR_WARN, "cannot save content for element '%d'", element);
2723 putFile16BitBE(file, element);
2724 putFile8Bit(file, num_contents);
2725 putFile8Bit(file, content_xsize);
2726 putFile8Bit(file, content_ysize);
2728 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2730 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2731 for (y = 0; y < 3; y++)
2732 for (x = 0; x < 3; x++)
2733 putFile16BitBE(file, content_array[i][x][y]);
2736 static void SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
2739 int envelope_nr = element - EL_ENVELOPE_1;
2740 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
2742 putFile16BitBE(file, element);
2743 putFile16BitBE(file, envelope_len);
2744 putFile8Bit(file, level->envelope_xsize[envelope_nr]);
2745 putFile8Bit(file, level->envelope_ysize[envelope_nr]);
2747 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2749 for (i = 0; i < envelope_len; i++)
2750 putFile8Bit(file, level->envelope_text[envelope_nr][i]);
2754 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
2755 int num_changed_custom_elements)
2759 putFile16BitBE(file, num_changed_custom_elements);
2761 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2763 int element = EL_CUSTOM_START + i;
2765 if (Properties[element][EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT)
2767 if (check < num_changed_custom_elements)
2769 putFile16BitBE(file, element);
2770 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
2777 if (check != num_changed_custom_elements) /* should not happen */
2778 Error(ERR_WARN, "inconsistent number of custom element properties");
2783 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
2784 int num_changed_custom_elements)
2788 putFile16BitBE(file, num_changed_custom_elements);
2790 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2792 int element = EL_CUSTOM_START + i;
2794 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
2796 if (check < num_changed_custom_elements)
2798 putFile16BitBE(file, element);
2799 putFile16BitBE(file, element_info[element].change->target_element);
2806 if (check != num_changed_custom_elements) /* should not happen */
2807 Error(ERR_WARN, "inconsistent number of custom target elements");
2812 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
2813 int num_changed_custom_elements)
2815 int i, j, x, y, check = 0;
2817 putFile16BitBE(file, num_changed_custom_elements);
2819 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2821 int element = EL_CUSTOM_START + i;
2823 if (element_info[element].modified_settings)
2825 if (check < num_changed_custom_elements)
2827 putFile16BitBE(file, element);
2829 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2830 putFile8Bit(file, element_info[element].description[j]);
2832 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
2834 /* some free bytes for future properties and padding */
2835 WriteUnusedBytesToFile(file, 7);
2837 putFile8Bit(file, element_info[element].use_gfx_element);
2838 putFile16BitBE(file, element_info[element].gfx_element);
2840 putFile8Bit(file, element_info[element].collect_score);
2841 putFile8Bit(file, element_info[element].collect_count);
2843 putFile16BitBE(file, element_info[element].push_delay_fixed);
2844 putFile16BitBE(file, element_info[element].push_delay_random);
2845 putFile16BitBE(file, element_info[element].move_delay_fixed);
2846 putFile16BitBE(file, element_info[element].move_delay_random);
2848 putFile16BitBE(file, element_info[element].move_pattern);
2849 putFile8Bit(file, element_info[element].move_direction_initial);
2850 putFile8Bit(file, element_info[element].move_stepsize);
2852 for (y = 0; y < 3; y++)
2853 for (x = 0; x < 3; x++)
2854 putFile16BitBE(file, element_info[element].content[x][y]);
2856 putFile32BitBE(file, element_info[element].change->events);
2858 putFile16BitBE(file, element_info[element].change->target_element);
2860 putFile16BitBE(file, element_info[element].change->delay_fixed);
2861 putFile16BitBE(file, element_info[element].change->delay_random);
2862 putFile16BitBE(file, element_info[element].change->delay_frames);
2864 putFile16BitBE(file, element_info[element].change->trigger_element);
2866 putFile8Bit(file, element_info[element].change->explode);
2867 putFile8Bit(file, element_info[element].change->use_target_content);
2868 putFile8Bit(file, element_info[element].change->only_if_complete);
2869 putFile8Bit(file, element_info[element].change->use_random_replace);
2871 putFile8Bit(file, element_info[element].change->random_percentage);
2872 putFile8Bit(file, element_info[element].change->replace_when);
2874 for (y = 0; y < 3; y++)
2875 for (x = 0; x < 3; x++)
2876 putFile16BitBE(file, element_info[element].change->content[x][y]);
2878 putFile8Bit(file, element_info[element].slippery_type);
2880 /* some free bytes for future properties and padding */
2881 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
2888 if (check != num_changed_custom_elements) /* should not happen */
2889 Error(ERR_WARN, "inconsistent number of custom element properties");
2893 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
2895 struct ElementInfo *ei = &element_info[element];
2898 putFile16BitBE(file, element);
2900 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2901 putFile8Bit(file, ei->description[i]);
2903 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
2904 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
2906 putFile8Bit(file, ei->num_change_pages);
2908 /* some free bytes for future base property values and padding */
2909 WriteUnusedBytesToFile(file, 5);
2911 /* write custom property values */
2913 putFile8Bit(file, ei->use_gfx_element);
2914 putFile16BitBE(file, ei->gfx_element);
2916 putFile8Bit(file, ei->collect_score);
2917 putFile8Bit(file, ei->collect_count);
2919 putFile8Bit(file, ei->drop_delay_fixed);
2920 putFile8Bit(file, ei->push_delay_fixed);
2921 putFile8Bit(file, ei->drop_delay_random);
2922 putFile8Bit(file, ei->push_delay_random);
2923 putFile16BitBE(file, ei->move_delay_fixed);
2924 putFile16BitBE(file, ei->move_delay_random);
2926 /* bits 0 - 15 of "move_pattern" ... */
2927 putFile16BitBE(file, ei->move_pattern & 0xffff);
2928 putFile8Bit(file, ei->move_direction_initial);
2929 putFile8Bit(file, ei->move_stepsize);
2931 putFile8Bit(file, ei->slippery_type);
2933 for (y = 0; y < 3; y++)
2934 for (x = 0; x < 3; x++)
2935 putFile16BitBE(file, ei->content[x][y]);
2937 putFile16BitBE(file, ei->move_enter_element);
2938 putFile16BitBE(file, ei->move_leave_element);
2939 putFile8Bit(file, ei->move_leave_type);
2941 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
2942 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
2944 putFile8Bit(file, ei->access_direction);
2946 putFile8Bit(file, ei->explosion_delay);
2947 putFile8Bit(file, ei->ignition_delay);
2948 putFile8Bit(file, ei->explosion_type);
2950 /* some free bytes for future custom property values and padding */
2951 WriteUnusedBytesToFile(file, 1);
2953 /* write change property values */
2955 for (i = 0; i < ei->num_change_pages; i++)
2957 struct ElementChangeInfo *change = &ei->change_page[i];
2959 putFile32BitBE(file, change->events);
2961 putFile16BitBE(file, change->target_element);
2963 putFile16BitBE(file, change->delay_fixed);
2964 putFile16BitBE(file, change->delay_random);
2965 putFile16BitBE(file, change->delay_frames);
2967 putFile16BitBE(file, change->trigger_element);
2969 putFile8Bit(file, change->explode);
2970 putFile8Bit(file, change->use_target_content);
2971 putFile8Bit(file, change->only_if_complete);
2972 putFile8Bit(file, change->use_random_replace);
2974 putFile8Bit(file, change->random_percentage);
2975 putFile8Bit(file, change->replace_when);
2977 for (y = 0; y < 3; y++)
2978 for (x = 0; x < 3; x++)
2979 putFile16BitBE(file, change->target_content[x][y]);
2981 putFile8Bit(file, change->can_change);
2983 putFile8Bit(file, change->trigger_side);
2986 putFile8Bit(file, change->trigger_player);
2987 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
2988 log_2(change->trigger_page)));
2990 /* some free bytes for future change property values and padding */
2991 WriteUnusedBytesToFile(file, 6);
2995 /* some free bytes for future change property values and padding */
2996 WriteUnusedBytesToFile(file, 8);
3001 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
3003 struct ElementInfo *ei = &element_info[element];
3004 struct ElementGroupInfo *group = ei->group;
3007 putFile16BitBE(file, element);
3009 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3010 putFile8Bit(file, ei->description[i]);
3012 putFile8Bit(file, group->num_elements);
3014 putFile8Bit(file, ei->use_gfx_element);
3015 putFile16BitBE(file, ei->gfx_element);
3017 putFile8Bit(file, group->choice_mode);
3019 /* some free bytes for future values and padding */
3020 WriteUnusedBytesToFile(file, 3);
3022 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
3023 putFile16BitBE(file, group->element[i]);
3026 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
3028 int body_chunk_size;
3032 if (!(file = fopen(filename, MODE_WRITE)))
3034 Error(ERR_WARN, "cannot save level file '%s'", filename);
3038 level->file_version = FILE_VERSION_ACTUAL;
3039 level->game_version = GAME_VERSION_ACTUAL;
3041 /* check level field for 16-bit elements */
3042 level->encoding_16bit_field = FALSE;
3043 for (y = 0; y < level->fieldy; y++)
3044 for (x = 0; x < level->fieldx; x++)
3045 if (level->field[x][y] > 255)
3046 level->encoding_16bit_field = TRUE;
3048 /* check yamyam content for 16-bit elements */
3049 level->encoding_16bit_yamyam = FALSE;
3050 for (i = 0; i < level->num_yamyam_contents; i++)
3051 for (y = 0; y < 3; y++)
3052 for (x = 0; x < 3; x++)
3053 if (level->yamyam_content[i][x][y] > 255)
3054 level->encoding_16bit_yamyam = TRUE;
3056 /* check amoeba content for 16-bit elements */
3057 level->encoding_16bit_amoeba = FALSE;
3058 if (level->amoeba_content > 255)
3059 level->encoding_16bit_amoeba = TRUE;
3061 /* calculate size of "BODY" chunk */
3063 level->fieldx * level->fieldy * (level->encoding_16bit_field ? 2 : 1);
3065 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
3066 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
3068 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
3069 SaveLevel_VERS(file, level);
3071 putFileChunkBE(file, "HEAD", LEVEL_HEADER_SIZE);
3072 SaveLevel_HEAD(file, level);
3074 putFileChunkBE(file, "AUTH", MAX_LEVEL_AUTHOR_LEN);
3075 SaveLevel_AUTH(file, level);
3077 putFileChunkBE(file, "BODY", body_chunk_size);
3078 SaveLevel_BODY(file, level);
3080 if (level->encoding_16bit_yamyam ||
3081 level->num_yamyam_contents != STD_ELEMENT_CONTENTS)
3083 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
3084 SaveLevel_CNT2(file, level, EL_YAMYAM);
3087 if (level->encoding_16bit_amoeba)
3089 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
3090 SaveLevel_CNT2(file, level, EL_BD_AMOEBA);
3093 /* check for envelope content */
3094 for (i = 0; i < 4; i++)
3096 if (strlen(level->envelope_text[i]) > 0)
3098 int envelope_len = strlen(level->envelope_text[i]) + 1;
3100 putFileChunkBE(file, "CNT3", LEVEL_CHUNK_CNT3_SIZE(envelope_len));
3101 SaveLevel_CNT3(file, level, EL_ENVELOPE_1 + i);
3105 /* check for non-default custom elements (unless using template level) */
3106 if (!level->use_custom_template)
3108 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3110 int element = EL_CUSTOM_START + i;
3112 if (element_info[element].modified_settings)
3114 int num_change_pages = element_info[element].num_change_pages;
3116 putFileChunkBE(file, "CUS4", LEVEL_CHUNK_CUS4_SIZE(num_change_pages));
3117 SaveLevel_CUS4(file, level, element);
3122 /* check for non-default group elements (unless using template level) */
3123 if (!level->use_custom_template)
3125 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
3127 int element = EL_GROUP_START + i;
3129 if (element_info[element].modified_settings)
3131 putFileChunkBE(file, "GRP1", LEVEL_CHUNK_GRP1_SIZE);
3132 SaveLevel_GRP1(file, level, element);
3139 SetFilePermissions(filename, PERMS_PRIVATE);
3142 void SaveLevel(int nr)
3144 char *filename = getDefaultLevelFilename(nr);
3146 SaveLevelFromFilename(&level, filename);
3149 void SaveLevelTemplate()
3151 char *filename = getDefaultLevelFilename(-1);
3153 SaveLevelFromFilename(&level, filename);
3156 void DumpLevel(struct LevelInfo *level)
3158 if (level->no_valid_file)
3160 Error(ERR_WARN, "cannot dump -- no valid level file found");
3165 printf_line("-", 79);
3166 printf("Level xxx (file version %08d, game version %08d)\n",
3167 level->file_version, level->game_version);
3168 printf_line("-", 79);
3170 printf("Level author: '%s'\n", level->author);
3171 printf("Level title: '%s'\n", level->name);
3173 printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
3175 printf("Level time: %d seconds\n", level->time);
3176 printf("Gems needed: %d\n", level->gems_needed);
3178 printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
3179 printf("Time for wheel: %d seconds\n", level->time_wheel);
3180 printf("Time for light: %d seconds\n", level->time_light);
3181 printf("Time for timegate: %d seconds\n", level->time_timegate);
3183 printf("Amoeba speed: %d\n", level->amoeba_speed);
3185 printf("Initial gravity: %s\n", (level->initial_gravity ? "yes" : "no"));
3186 printf("Double speed movement: %s\n", (level->double_speed ? "yes" : "no"));
3187 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
3188 printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
3189 printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
3190 printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
3191 printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
3193 printf_line("-", 79);
3197 /* ========================================================================= */
3198 /* tape file functions */
3199 /* ========================================================================= */
3201 static void setTapeInfoToDefaults()
3205 /* always start with reliable default values (empty tape) */
3208 /* default values (also for pre-1.2 tapes) with only the first player */
3209 tape.player_participates[0] = TRUE;
3210 for (i = 1; i < MAX_PLAYERS; i++)
3211 tape.player_participates[i] = FALSE;
3213 /* at least one (default: the first) player participates in every tape */
3214 tape.num_participating_players = 1;
3216 tape.level_nr = level_nr;
3218 tape.changed = FALSE;
3220 tape.recording = FALSE;
3221 tape.playing = FALSE;
3222 tape.pausing = FALSE;
3224 tape.no_valid_file = FALSE;
3227 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
3229 tape->file_version = getFileVersion(file);
3230 tape->game_version = getFileVersion(file);
3235 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
3239 tape->random_seed = getFile32BitBE(file);
3240 tape->date = getFile32BitBE(file);
3241 tape->length = getFile32BitBE(file);
3243 /* read header fields that are new since version 1.2 */
3244 if (tape->file_version >= FILE_VERSION_1_2)
3246 byte store_participating_players = getFile8Bit(file);
3249 /* since version 1.2, tapes store which players participate in the tape */
3250 tape->num_participating_players = 0;
3251 for (i = 0; i < MAX_PLAYERS; i++)
3253 tape->player_participates[i] = FALSE;
3255 if (store_participating_players & (1 << i))
3257 tape->player_participates[i] = TRUE;
3258 tape->num_participating_players++;
3262 ReadUnusedBytesFromFile(file, TAPE_HEADER_UNUSED);
3264 engine_version = getFileVersion(file);
3265 if (engine_version > 0)
3266 tape->engine_version = engine_version;
3268 tape->engine_version = tape->game_version;
3274 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
3276 int level_identifier_size;
3279 level_identifier_size = getFile16BitBE(file);
3281 tape->level_identifier =
3282 checked_realloc(tape->level_identifier, level_identifier_size);
3284 for (i = 0; i < level_identifier_size; i++)
3285 tape->level_identifier[i] = getFile8Bit(file);
3287 tape->level_nr = getFile16BitBE(file);
3289 chunk_size = 2 + level_identifier_size + 2;
3294 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
3297 int chunk_size_expected =
3298 (tape->num_participating_players + 1) * tape->length;
3300 if (chunk_size_expected != chunk_size)
3302 ReadUnusedBytesFromFile(file, chunk_size);
3303 return chunk_size_expected;
3306 for (i = 0; i < tape->length; i++)
3308 if (i >= MAX_TAPELEN)
3311 for (j = 0; j < MAX_PLAYERS; j++)
3313 tape->pos[i].action[j] = MV_NO_MOVING;
3315 if (tape->player_participates[j])
3316 tape->pos[i].action[j] = getFile8Bit(file);
3319 tape->pos[i].delay = getFile8Bit(file);
3321 if (tape->file_version == FILE_VERSION_1_0)
3323 /* eliminate possible diagonal moves in old tapes */
3324 /* this is only for backward compatibility */
3326 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
3327 byte action = tape->pos[i].action[0];
3328 int k, num_moves = 0;
3330 for (k = 0; k<4; k++)
3332 if (action & joy_dir[k])
3334 tape->pos[i + num_moves].action[0] = joy_dir[k];
3336 tape->pos[i + num_moves].delay = 0;
3345 tape->length += num_moves;
3348 else if (tape->file_version < FILE_VERSION_2_0)
3350 /* convert pre-2.0 tapes to new tape format */
3352 if (tape->pos[i].delay > 1)
3355 tape->pos[i + 1] = tape->pos[i];
3356 tape->pos[i + 1].delay = 1;
3359 for (j = 0; j < MAX_PLAYERS; j++)
3360 tape->pos[i].action[j] = MV_NO_MOVING;
3361 tape->pos[i].delay--;
3372 if (i != tape->length)
3373 chunk_size = (tape->num_participating_players + 1) * i;
3378 void LoadTapeFromFilename(char *filename)
3380 char cookie[MAX_LINE_LEN];
3381 char chunk_name[CHUNK_ID_LEN + 1];
3385 /* always start with reliable default values */
3386 setTapeInfoToDefaults();
3388 if (!(file = fopen(filename, MODE_READ)))
3390 tape.no_valid_file = TRUE;
3393 Error(ERR_WARN, "cannot read tape '%s' -- using empty tape", filename);
3399 getFileChunkBE(file, chunk_name, NULL);
3400 if (strcmp(chunk_name, "RND1") == 0)
3402 getFile32BitBE(file); /* not used */
3404 getFileChunkBE(file, chunk_name, NULL);
3405 if (strcmp(chunk_name, "TAPE") != 0)
3407 tape.no_valid_file = TRUE;
3409 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
3414 else /* check for pre-2.0 file format with cookie string */
3416 strcpy(cookie, chunk_name);
3417 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
3418 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3419 cookie[strlen(cookie) - 1] = '\0';
3421 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
3423 tape.no_valid_file = TRUE;
3425 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
3430 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
3432 tape.no_valid_file = TRUE;
3434 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
3439 /* pre-2.0 tape files have no game version, so use file version here */
3440 tape.game_version = tape.file_version;
3443 if (tape.file_version < FILE_VERSION_1_2)
3445 /* tape files from versions before 1.2.0 without chunk structure */
3446 LoadTape_HEAD(file, TAPE_HEADER_SIZE, &tape);
3447 LoadTape_BODY(file, 2 * tape.length, &tape);
3455 int (*loader)(FILE *, int, struct TapeInfo *);
3459 { "VERS", FILE_VERS_CHUNK_SIZE, LoadTape_VERS },
3460 { "HEAD", TAPE_HEADER_SIZE, LoadTape_HEAD },
3461 { "INFO", -1, LoadTape_INFO },
3462 { "BODY", -1, LoadTape_BODY },
3466 while (getFileChunkBE(file, chunk_name, &chunk_size))
3470 while (chunk_info[i].name != NULL &&
3471 strcmp(chunk_name, chunk_info[i].name) != 0)
3474 if (chunk_info[i].name == NULL)
3476 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
3477 chunk_name, filename);
3478 ReadUnusedBytesFromFile(file, chunk_size);
3480 else if (chunk_info[i].size != -1 &&
3481 chunk_info[i].size != chunk_size)
3483 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
3484 chunk_size, chunk_name, filename);
3485 ReadUnusedBytesFromFile(file, chunk_size);
3489 /* call function to load this tape chunk */
3490 int chunk_size_expected =
3491 (chunk_info[i].loader)(file, chunk_size, &tape);
3493 /* the size of some chunks cannot be checked before reading other
3494 chunks first (like "HEAD" and "BODY") that contain some header
3495 information, so check them here */
3496 if (chunk_size_expected != chunk_size)
3498 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
3499 chunk_size, chunk_name, filename);
3507 tape.length_seconds = GetTapeLength();
3510 printf("::: tape game version: %d\n", tape.game_version);
3511 printf("::: tape engine version: %d\n", tape.engine_version);
3515 void LoadTape(int nr)
3517 char *filename = getTapeFilename(nr);
3519 LoadTapeFromFilename(filename);
3522 void LoadSolutionTape(int nr)
3524 char *filename = getSolutionTapeFilename(nr);
3526 LoadTapeFromFilename(filename);
3529 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
3531 putFileVersion(file, tape->file_version);
3532 putFileVersion(file, tape->game_version);
3535 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
3538 byte store_participating_players = 0;
3540 /* set bits for participating players for compact storage */
3541 for (i = 0; i < MAX_PLAYERS; i++)
3542 if (tape->player_participates[i])
3543 store_participating_players |= (1 << i);
3545 putFile32BitBE(file, tape->random_seed);
3546 putFile32BitBE(file, tape->date);
3547 putFile32BitBE(file, tape->length);
3549 putFile8Bit(file, store_participating_players);
3551 /* unused bytes not at the end here for 4-byte alignment of engine_version */
3552 WriteUnusedBytesToFile(file, TAPE_HEADER_UNUSED);
3554 putFileVersion(file, tape->engine_version);
3557 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
3559 int level_identifier_size = strlen(tape->level_identifier) + 1;
3562 putFile16BitBE(file, level_identifier_size);
3564 for (i = 0; i < level_identifier_size; i++)
3565 putFile8Bit(file, tape->level_identifier[i]);
3567 putFile16BitBE(file, tape->level_nr);
3570 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
3574 for (i = 0; i < tape->length; i++)
3576 for (j = 0; j < MAX_PLAYERS; j++)
3577 if (tape->player_participates[j])
3578 putFile8Bit(file, tape->pos[i].action[j]);
3580 putFile8Bit(file, tape->pos[i].delay);
3584 void SaveTape(int nr)
3586 char *filename = getTapeFilename(nr);
3588 boolean new_tape = TRUE;
3589 int num_participating_players = 0;
3590 int info_chunk_size;
3591 int body_chunk_size;
3594 InitTapeDirectory(leveldir_current->subdir);
3596 /* if a tape still exists, ask to overwrite it */
3597 if (access(filename, F_OK) == 0)
3600 if (!Request("Replace old tape ?", REQ_ASK))
3604 if (!(file = fopen(filename, MODE_WRITE)))
3606 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
3610 tape.file_version = FILE_VERSION_ACTUAL;
3611 tape.game_version = GAME_VERSION_ACTUAL;
3613 /* count number of participating players */
3614 for (i = 0; i < MAX_PLAYERS; i++)
3615 if (tape.player_participates[i])
3616 num_participating_players++;
3618 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
3619 body_chunk_size = (num_participating_players + 1) * tape.length;
3621 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
3622 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
3624 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
3625 SaveTape_VERS(file, &tape);
3627 putFileChunkBE(file, "HEAD", TAPE_HEADER_SIZE);
3628 SaveTape_HEAD(file, &tape);
3630 putFileChunkBE(file, "INFO", info_chunk_size);
3631 SaveTape_INFO(file, &tape);
3633 putFileChunkBE(file, "BODY", body_chunk_size);
3634 SaveTape_BODY(file, &tape);
3638 SetFilePermissions(filename, PERMS_PRIVATE);
3640 tape.changed = FALSE;
3643 Request("tape saved !", REQ_CONFIRM);
3646 void DumpTape(struct TapeInfo *tape)
3651 if (tape->no_valid_file)
3653 Error(ERR_WARN, "cannot dump -- no valid tape file found");
3658 if (TAPE_IS_EMPTY(*tape))
3660 Error(ERR_WARN, "no tape available for level %d", tape->level_nr);
3666 printf_line("-", 79);
3667 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
3668 tape->level_nr, tape->file_version, tape->game_version);
3669 printf(" (effective engine version %08d)\n",
3670 tape->engine_version);
3671 printf("Level series identifier: '%s'\n", tape->level_identifier);
3672 printf_line("-", 79);
3674 for (i = 0; i < tape->length; i++)
3676 if (i >= MAX_TAPELEN)
3679 printf("%03d: ", i);
3681 for (j = 0; j < MAX_PLAYERS; j++)
3683 if (tape->player_participates[j])
3685 int action = tape->pos[i].action[j];
3687 printf("%d:%02x ", j, action);
3688 printf("[%c%c%c%c|%c%c] - ",
3689 (action & JOY_LEFT ? '<' : ' '),
3690 (action & JOY_RIGHT ? '>' : ' '),
3691 (action & JOY_UP ? '^' : ' '),
3692 (action & JOY_DOWN ? 'v' : ' '),
3693 (action & JOY_BUTTON_1 ? '1' : ' '),
3694 (action & JOY_BUTTON_2 ? '2' : ' '));
3698 printf("(%03d)\n", tape->pos[i].delay);
3701 printf_line("-", 79);
3705 /* ========================================================================= */
3706 /* score file functions */
3707 /* ========================================================================= */
3709 void LoadScore(int nr)
3712 char *filename = getScoreFilename(nr);
3713 char cookie[MAX_LINE_LEN];
3714 char line[MAX_LINE_LEN];
3718 /* always start with reliable default values */
3719 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
3721 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
3722 highscore[i].Score = 0;
3725 if (!(file = fopen(filename, MODE_READ)))
3728 /* check file identifier */
3729 fgets(cookie, MAX_LINE_LEN, file);
3730 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3731 cookie[strlen(cookie) - 1] = '\0';
3733 if (!checkCookieString(cookie, SCORE_COOKIE))
3735 Error(ERR_WARN, "unknown format of score file '%s'", filename);
3740 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
3742 fscanf(file, "%d", &highscore[i].Score);
3743 fgets(line, MAX_LINE_LEN, file);
3745 if (line[strlen(line) - 1] == '\n')
3746 line[strlen(line) - 1] = '\0';
3748 for (line_ptr = line; *line_ptr; line_ptr++)
3750 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
3752 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
3753 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
3762 void SaveScore(int nr)
3765 char *filename = getScoreFilename(nr);
3768 InitScoreDirectory(leveldir_current->subdir);
3770 if (!(file = fopen(filename, MODE_WRITE)))
3772 Error(ERR_WARN, "cannot save score for level %d", nr);
3776 fprintf(file, "%s\n\n", SCORE_COOKIE);
3778 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
3779 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
3783 SetFilePermissions(filename, PERMS_PUBLIC);
3787 /* ========================================================================= */
3788 /* setup file functions */
3789 /* ========================================================================= */
3791 #define TOKEN_STR_PLAYER_PREFIX "player_"
3794 #define SETUP_TOKEN_PLAYER_NAME 0
3795 #define SETUP_TOKEN_SOUND 1
3796 #define SETUP_TOKEN_SOUND_LOOPS 2
3797 #define SETUP_TOKEN_SOUND_MUSIC 3
3798 #define SETUP_TOKEN_SOUND_SIMPLE 4
3799 #define SETUP_TOKEN_TOONS 5
3800 #define SETUP_TOKEN_SCROLL_DELAY 6
3801 #define SETUP_TOKEN_SOFT_SCROLLING 7
3802 #define SETUP_TOKEN_FADING 8
3803 #define SETUP_TOKEN_AUTORECORD 9
3804 #define SETUP_TOKEN_QUICK_DOORS 10
3805 #define SETUP_TOKEN_TEAM_MODE 11
3806 #define SETUP_TOKEN_HANDICAP 12
3807 #define SETUP_TOKEN_TIME_LIMIT 13
3808 #define SETUP_TOKEN_FULLSCREEN 14
3809 #define SETUP_TOKEN_ASK_ON_ESCAPE 15
3810 #define SETUP_TOKEN_GRAPHICS_SET 16
3811 #define SETUP_TOKEN_SOUNDS_SET 17
3812 #define SETUP_TOKEN_MUSIC_SET 18
3813 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 19
3814 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 20
3815 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 21
3817 #define NUM_GLOBAL_SETUP_TOKENS 22
3820 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
3821 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
3822 #define SETUP_TOKEN_EDITOR_EL_MORE 2
3823 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 3
3824 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 4
3825 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 5
3826 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 6
3827 #define SETUP_TOKEN_EDITOR_EL_CHARS 7
3828 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 8
3829 #define SETUP_TOKEN_EDITOR_EL_CUSTOM_MORE 9
3830 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 10
3831 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 11
3833 #define NUM_EDITOR_SETUP_TOKENS 12
3835 /* shortcut setup */
3836 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
3837 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
3838 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
3840 #define NUM_SHORTCUT_SETUP_TOKENS 3
3843 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
3844 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
3845 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
3846 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
3847 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
3848 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
3849 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
3850 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
3851 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
3852 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
3853 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
3854 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
3855 #define SETUP_TOKEN_PLAYER_KEY_UP 12
3856 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
3857 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
3858 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
3860 #define NUM_PLAYER_SETUP_TOKENS 16
3863 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 0
3864 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 1
3866 #define NUM_SYSTEM_SETUP_TOKENS 2
3869 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
3871 #define NUM_OPTIONS_SETUP_TOKENS 1
3874 static struct SetupInfo si;
3875 static struct SetupEditorInfo sei;
3876 static struct SetupShortcutInfo ssi;
3877 static struct SetupInputInfo sii;
3878 static struct SetupSystemInfo syi;
3879 static struct OptionInfo soi;
3881 static struct TokenInfo global_setup_tokens[] =
3883 { TYPE_STRING, &si.player_name, "player_name" },
3884 { TYPE_SWITCH, &si.sound, "sound" },
3885 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
3886 { TYPE_SWITCH, &si.sound_music, "background_music" },
3887 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
3888 { TYPE_SWITCH, &si.toons, "toons" },
3889 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
3890 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
3891 { TYPE_SWITCH, &si.fading, "screen_fading" },
3892 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
3893 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
3894 { TYPE_SWITCH, &si.team_mode, "team_mode" },
3895 { TYPE_SWITCH, &si.handicap, "handicap" },
3896 { TYPE_SWITCH, &si.time_limit, "time_limit" },
3897 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
3898 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
3899 { TYPE_STRING, &si.graphics_set, "graphics_set" },
3900 { TYPE_STRING, &si.sounds_set, "sounds_set" },
3901 { TYPE_STRING, &si.music_set, "music_set" },
3902 { TYPE_SWITCH, &si.override_level_graphics, "override_level_graphics" },
3903 { TYPE_SWITCH, &si.override_level_sounds, "override_level_sounds" },
3904 { TYPE_SWITCH, &si.override_level_music, "override_level_music" },
3907 static struct TokenInfo editor_setup_tokens[] =
3909 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
3910 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
3911 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
3912 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
3913 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
3914 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
3915 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
3916 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
3917 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
3918 { TYPE_SWITCH, &sei.el_custom_more, "editor.el_custom_more" },
3919 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
3920 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
3923 static struct TokenInfo shortcut_setup_tokens[] =
3925 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
3926 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
3927 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" }
3930 static struct TokenInfo player_setup_tokens[] =
3932 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
3933 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
3934 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
3935 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
3936 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
3937 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
3938 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
3939 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
3940 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
3941 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
3942 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
3943 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
3944 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
3945 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
3946 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
3947 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" }
3950 static struct TokenInfo system_setup_tokens[] =
3952 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
3953 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" }
3956 static struct TokenInfo options_setup_tokens[] =
3958 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" }
3961 static char *get_corrected_login_name(char *login_name)
3963 /* needed because player name must be a fixed length string */
3964 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
3966 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
3967 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
3969 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
3970 if (strchr(login_name_new, ' '))
3971 *strchr(login_name_new, ' ') = '\0';
3973 return login_name_new;
3976 static void setSetupInfoToDefaults(struct SetupInfo *si)
3980 si->player_name = get_corrected_login_name(getLoginName());
3983 si->sound_loops = TRUE;
3984 si->sound_music = TRUE;
3985 si->sound_simple = TRUE;
3987 si->double_buffering = TRUE;
3988 si->direct_draw = !si->double_buffering;
3989 si->scroll_delay = TRUE;
3990 si->soft_scrolling = TRUE;
3992 si->autorecord = TRUE;
3993 si->quick_doors = FALSE;
3994 si->team_mode = FALSE;
3995 si->handicap = TRUE;
3996 si->time_limit = TRUE;
3997 si->fullscreen = FALSE;
3998 si->ask_on_escape = TRUE;
4000 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
4001 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
4002 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
4003 si->override_level_graphics = FALSE;
4004 si->override_level_sounds = FALSE;
4005 si->override_level_music = FALSE;
4007 si->editor.el_boulderdash = TRUE;
4008 si->editor.el_emerald_mine = TRUE;
4009 si->editor.el_more = TRUE;
4010 si->editor.el_sokoban = TRUE;
4011 si->editor.el_supaplex = TRUE;
4012 si->editor.el_diamond_caves = TRUE;
4013 si->editor.el_dx_boulderdash = TRUE;
4014 si->editor.el_chars = TRUE;
4015 si->editor.el_custom = TRUE;
4016 si->editor.el_custom_more = FALSE;
4018 si->editor.el_headlines = TRUE;
4019 si->editor.el_user_defined = FALSE;
4021 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
4022 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
4023 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
4025 for (i = 0; i < MAX_PLAYERS; i++)
4027 si->input[i].use_joystick = FALSE;
4028 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
4029 si->input[i].joy.xleft = JOYSTICK_XLEFT;
4030 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
4031 si->input[i].joy.xright = JOYSTICK_XRIGHT;
4032 si->input[i].joy.yupper = JOYSTICK_YUPPER;
4033 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
4034 si->input[i].joy.ylower = JOYSTICK_YLOWER;
4035 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
4036 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
4037 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
4038 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
4039 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
4040 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
4041 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
4042 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
4045 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
4046 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
4048 si->options.verbose = FALSE;
4051 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
4055 if (!setup_file_hash)
4060 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
4061 setSetupInfo(global_setup_tokens, i,
4062 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
4067 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
4068 setSetupInfo(editor_setup_tokens, i,
4069 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
4072 /* shortcut setup */
4073 ssi = setup.shortcut;
4074 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
4075 setSetupInfo(shortcut_setup_tokens, i,
4076 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
4077 setup.shortcut = ssi;
4080 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
4084 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
4086 sii = setup.input[pnr];
4087 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
4089 char full_token[100];
4091 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
4092 setSetupInfo(player_setup_tokens, i,
4093 getHashEntry(setup_file_hash, full_token));
4095 setup.input[pnr] = sii;
4100 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
4101 setSetupInfo(system_setup_tokens, i,
4102 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
4106 soi = setup.options;
4107 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
4108 setSetupInfo(options_setup_tokens, i,
4109 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
4110 setup.options = soi;
4115 char *filename = getSetupFilename();
4116 SetupFileHash *setup_file_hash = NULL;
4118 /* always start with reliable default values */
4119 setSetupInfoToDefaults(&setup);
4121 setup_file_hash = loadSetupFileHash(filename);
4123 if (setup_file_hash)
4125 char *player_name_new;
4127 checkSetupFileHashIdentifier(setup_file_hash, getCookie("SETUP"));
4128 decodeSetupFileHash(setup_file_hash);
4130 setup.direct_draw = !setup.double_buffering;
4132 freeSetupFileHash(setup_file_hash);
4134 /* needed to work around problems with fixed length strings */
4135 player_name_new = get_corrected_login_name(setup.player_name);
4136 free(setup.player_name);
4137 setup.player_name = player_name_new;
4140 Error(ERR_WARN, "using default setup values");
4145 char *filename = getSetupFilename();
4149 InitUserDataDirectory();
4151 if (!(file = fopen(filename, MODE_WRITE)))
4153 Error(ERR_WARN, "cannot write setup file '%s'", filename);
4157 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
4158 getCookie("SETUP")));
4159 fprintf(file, "\n");
4163 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
4165 /* just to make things nicer :) */
4166 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
4167 i == SETUP_TOKEN_GRAPHICS_SET)
4168 fprintf(file, "\n");
4170 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
4175 fprintf(file, "\n");
4176 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
4177 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
4179 /* shortcut setup */
4180 ssi = setup.shortcut;
4181 fprintf(file, "\n");
4182 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
4183 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
4186 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
4190 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
4191 fprintf(file, "\n");
4193 sii = setup.input[pnr];
4194 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
4195 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
4200 fprintf(file, "\n");
4201 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
4202 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
4205 soi = setup.options;
4206 fprintf(file, "\n");
4207 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
4208 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
4212 SetFilePermissions(filename, PERMS_PRIVATE);
4215 void LoadCustomElementDescriptions()
4217 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
4218 SetupFileHash *setup_file_hash;
4221 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4223 if (element_info[i].custom_description != NULL)
4225 free(element_info[i].custom_description);
4226 element_info[i].custom_description = NULL;
4230 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
4233 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4235 char *token = getStringCat2(element_info[i].token_name, ".name");
4236 char *value = getHashEntry(setup_file_hash, token);
4239 element_info[i].custom_description = getStringCopy(value);
4244 freeSetupFileHash(setup_file_hash);
4247 void LoadSpecialMenuDesignSettings()
4249 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
4250 SetupFileHash *setup_file_hash;
4253 /* always start with reliable default values from default config */
4254 for (i = 0; image_config_vars[i].token != NULL; i++)
4255 for (j = 0; image_config[j].token != NULL; j++)
4256 if (strcmp(image_config_vars[i].token, image_config[j].token) == 0)
4257 *image_config_vars[i].value =
4258 get_auto_parameter_value(image_config_vars[i].token,
4259 image_config[j].value);
4261 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
4264 /* special case: initialize with default values that may be overwritten */
4265 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
4267 char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset");
4268 char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset");
4269 char *list_size = getHashEntry(setup_file_hash, "menu.list_size");
4271 if (value_x != NULL)
4272 menu.draw_xoffset[i] = get_integer_from_string(value_x);
4273 if (value_y != NULL)
4274 menu.draw_yoffset[i] = get_integer_from_string(value_y);
4275 if (list_size != NULL)
4276 menu.list_size[i] = get_integer_from_string(list_size);
4279 /* read (and overwrite with) values that may be specified in config file */
4280 for (i = 0; image_config_vars[i].token != NULL; i++)
4282 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
4285 *image_config_vars[i].value =
4286 get_auto_parameter_value(image_config_vars[i].token, value);
4289 freeSetupFileHash(setup_file_hash);
4292 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
4294 char *filename = getEditorSetupFilename();
4295 SetupFileList *setup_file_list, *list;
4296 SetupFileHash *element_hash;
4297 int num_unknown_tokens = 0;
4300 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
4303 element_hash = newSetupFileHash();
4305 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4306 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
4308 /* determined size may be larger than needed (due to unknown elements) */
4310 for (list = setup_file_list; list != NULL; list = list->next)
4313 /* add space for up to 3 more elements for padding that may be needed */
4316 *elements = checked_malloc(*num_elements * sizeof(int));
4319 for (list = setup_file_list; list != NULL; list = list->next)
4321 char *value = getHashEntry(element_hash, list->token);
4325 (*elements)[(*num_elements)++] = atoi(value);
4329 if (num_unknown_tokens == 0)
4331 Error(ERR_RETURN_LINE, "-");
4332 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
4333 Error(ERR_RETURN, "- config file: '%s'", filename);
4335 num_unknown_tokens++;
4338 Error(ERR_RETURN, "- token: '%s'", list->token);
4342 if (num_unknown_tokens > 0)
4343 Error(ERR_RETURN_LINE, "-");
4345 while (*num_elements % 4) /* pad with empty elements, if needed */
4346 (*elements)[(*num_elements)++] = EL_EMPTY;
4348 freeSetupFileList(setup_file_list);
4349 freeSetupFileHash(element_hash);
4353 for (i = 0; i < *num_elements; i++)
4354 printf("editor: element '%s' [%d]\n",
4355 element_info[(*elements)[i]].token_name, (*elements)[i]);
4359 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
4362 SetupFileHash *setup_file_hash = NULL;
4363 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
4364 char *filename_music, *filename_prefix, *filename_info;
4370 token_to_value_ptr[] =
4372 { "title_header", &tmp_music_file_info.title_header },
4373 { "artist_header", &tmp_music_file_info.artist_header },
4374 { "album_header", &tmp_music_file_info.album_header },
4375 { "year_header", &tmp_music_file_info.year_header },
4377 { "title", &tmp_music_file_info.title },
4378 { "artist", &tmp_music_file_info.artist },
4379 { "album", &tmp_music_file_info.album },
4380 { "year", &tmp_music_file_info.year },
4386 filename_music = (is_sound ? getCustomSoundFilename(basename) :
4387 getCustomMusicFilename(basename));
4389 if (filename_music == NULL)
4392 /* ---------- try to replace file extension ---------- */
4394 filename_prefix = getStringCopy(filename_music);
4395 if (strrchr(filename_prefix, '.') != NULL)
4396 *strrchr(filename_prefix, '.') = '\0';
4397 filename_info = getStringCat2(filename_prefix, ".txt");
4400 printf("trying to load file '%s'...\n", filename_info);
4403 if (fileExists(filename_info))
4404 setup_file_hash = loadSetupFileHash(filename_info);
4406 free(filename_prefix);
4407 free(filename_info);
4409 if (setup_file_hash == NULL)
4411 /* ---------- try to add file extension ---------- */
4413 filename_prefix = getStringCopy(filename_music);
4414 filename_info = getStringCat2(filename_prefix, ".txt");
4417 printf("trying to load file '%s'...\n", filename_info);
4420 if (fileExists(filename_info))
4421 setup_file_hash = loadSetupFileHash(filename_info);
4423 free(filename_prefix);
4424 free(filename_info);
4427 if (setup_file_hash == NULL)
4430 /* ---------- music file info found ---------- */
4432 memset(&tmp_music_file_info, 0, sizeof(struct MusicFileInfo));
4434 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
4436 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
4438 *token_to_value_ptr[i].value_ptr =
4439 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
4442 tmp_music_file_info.basename = getStringCopy(basename);
4443 tmp_music_file_info.music = music;
4444 tmp_music_file_info.is_sound = is_sound;
4446 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
4447 *new_music_file_info = tmp_music_file_info;
4449 return new_music_file_info;
4452 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
4454 return get_music_file_info_ext(basename, music, FALSE);
4457 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
4459 return get_music_file_info_ext(basename, sound, TRUE);
4462 static boolean music_info_listed_ext(struct MusicFileInfo *list,
4463 char *basename, boolean is_sound)
4465 for (; list != NULL; list = list->next)
4466 if (list->is_sound == is_sound && strcmp(list->basename, basename) == 0)
4472 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
4474 return music_info_listed_ext(list, basename, FALSE);
4477 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
4479 return music_info_listed_ext(list, basename, TRUE);
4482 void LoadMusicInfo()
4484 char *music_directory = getCustomMusicDirectory();
4485 int num_music = getMusicListSize();
4486 int num_music_noconf = 0;
4487 int num_sounds = getSoundListSize();
4489 struct dirent *dir_entry;
4490 struct FileInfo *music, *sound;
4491 struct MusicFileInfo *next, **new;
4494 while (music_file_info != NULL)
4496 next = music_file_info->next;
4498 checked_free(music_file_info->basename);
4500 checked_free(music_file_info->title_header);
4501 checked_free(music_file_info->artist_header);
4502 checked_free(music_file_info->album_header);
4503 checked_free(music_file_info->year_header);
4505 checked_free(music_file_info->title);
4506 checked_free(music_file_info->artist);
4507 checked_free(music_file_info->album);
4508 checked_free(music_file_info->year);
4510 free(music_file_info);
4512 music_file_info = next;
4515 new = &music_file_info;
4518 printf("::: num_music == %d\n", num_music);
4521 for (i = 0; i < num_music; i++)
4523 music = getMusicListEntry(i);
4526 printf("::: %d [%08x]\n", i, music->filename);
4529 if (music->filename == NULL)
4532 if (strcmp(music->filename, UNDEFINED_FILENAME) == 0)
4535 /* a configured file may be not recognized as music */
4536 if (!FileIsMusic(music->filename))
4540 printf("::: -> '%s' (configured)\n", music->filename);
4543 if (!music_info_listed(music_file_info, music->filename))
4545 *new = get_music_file_info(music->filename, i);
4547 new = &(*new)->next;
4551 if ((dir = opendir(music_directory)) == NULL)
4553 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
4557 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
4559 char *basename = dir_entry->d_name;
4560 boolean music_already_used = FALSE;
4563 /* skip all music files that are configured in music config file */
4564 for (i = 0; i < num_music; i++)
4566 music = getMusicListEntry(i);
4568 if (music->filename == NULL)
4571 if (strcmp(basename, music->filename) == 0)
4573 music_already_used = TRUE;
4578 if (music_already_used)
4581 if (!FileIsMusic(basename))
4585 printf("::: -> '%s' (found in directory)\n", basename);
4588 if (!music_info_listed(music_file_info, basename))
4590 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
4592 new = &(*new)->next;
4600 for (i = 0; i < num_sounds; i++)
4602 sound = getSoundListEntry(i);
4604 if (sound->filename == NULL)
4607 if (strcmp(sound->filename, UNDEFINED_FILENAME) == 0)
4610 /* a configured file may be not recognized as sound */
4611 if (!FileIsSound(sound->filename))
4615 printf("::: -> '%s' (configured)\n", sound->filename);
4618 if (!sound_info_listed(music_file_info, sound->filename))
4620 *new = get_sound_file_info(sound->filename, i);
4622 new = &(*new)->next;
4628 for (next = music_file_info; next != NULL; next = next->next)
4629 printf("::: title == '%s'\n", next->title);
4633 void add_helpanim_entry(int element, int action, int direction, int delay,
4634 int *num_list_entries)
4636 struct HelpAnimInfo *new_list_entry;
4637 (*num_list_entries)++;
4640 checked_realloc(helpanim_info,
4641 *num_list_entries * sizeof(struct HelpAnimInfo));
4642 new_list_entry = &helpanim_info[*num_list_entries - 1];
4644 new_list_entry->element = element;
4645 new_list_entry->action = action;
4646 new_list_entry->direction = direction;
4647 new_list_entry->delay = delay;
4650 void print_unknown_token(char *filename, char *token, int token_nr)
4654 Error(ERR_RETURN_LINE, "-");
4655 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
4656 Error(ERR_RETURN, "- config file: '%s'", filename);
4659 Error(ERR_RETURN, "- token: '%s'", token);
4662 void print_unknown_token_end(int token_nr)
4665 Error(ERR_RETURN_LINE, "-");
4668 void LoadHelpAnimInfo()
4670 char *filename = getHelpAnimFilename();
4671 SetupFileList *setup_file_list = NULL, *list;
4672 SetupFileHash *element_hash, *action_hash, *direction_hash;
4673 int num_list_entries = 0;
4674 int num_unknown_tokens = 0;
4677 if (fileExists(filename))
4678 setup_file_list = loadSetupFileList(filename);
4680 if (setup_file_list == NULL)
4682 /* use reliable default values from static configuration */
4683 SetupFileList *insert_ptr;
4685 insert_ptr = setup_file_list =
4686 newSetupFileList(helpanim_config[0].token,
4687 helpanim_config[0].value);
4689 for (i = 1; helpanim_config[i].token; i++)
4690 insert_ptr = addListEntry(insert_ptr,
4691 helpanim_config[i].token,
4692 helpanim_config[i].value);
4695 element_hash = newSetupFileHash();
4696 action_hash = newSetupFileHash();
4697 direction_hash = newSetupFileHash();
4699 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
4700 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
4702 for (i = 0; i < NUM_ACTIONS; i++)
4703 setHashEntry(action_hash, element_action_info[i].suffix,
4704 i_to_a(element_action_info[i].value));
4706 /* do not store direction index (bit) here, but direction value! */
4707 for (i = 0; i < NUM_DIRECTIONS; i++)
4708 setHashEntry(direction_hash, element_direction_info[i].suffix,
4709 i_to_a(1 << element_direction_info[i].value));
4711 for (list = setup_file_list; list != NULL; list = list->next)
4713 char *element_token, *action_token, *direction_token;
4714 char *element_value, *action_value, *direction_value;
4715 int delay = atoi(list->value);
4717 if (strcmp(list->token, "end") == 0)
4719 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
4724 /* first try to break element into element/action/direction parts;
4725 if this does not work, also accept combined "element[.act][.dir]"
4726 elements (like "dynamite.active"), which are unique elements */
4728 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
4730 element_value = getHashEntry(element_hash, list->token);
4731 if (element_value != NULL) /* element found */
4732 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4736 /* no further suffixes found -- this is not an element */
4737 print_unknown_token(filename, list->token, num_unknown_tokens++);
4743 /* token has format "<prefix>.<something>" */
4745 action_token = strchr(list->token, '.'); /* suffix may be action ... */
4746 direction_token = action_token; /* ... or direction */
4748 element_token = getStringCopy(list->token);
4749 *strchr(element_token, '.') = '\0';
4751 element_value = getHashEntry(element_hash, element_token);
4753 if (element_value == NULL) /* this is no element */
4755 element_value = getHashEntry(element_hash, list->token);
4756 if (element_value != NULL) /* combined element found */
4757 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4760 print_unknown_token(filename, list->token, num_unknown_tokens++);
4762 free(element_token);
4767 action_value = getHashEntry(action_hash, action_token);
4769 if (action_value != NULL) /* action found */
4771 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
4774 free(element_token);
4779 direction_value = getHashEntry(direction_hash, direction_token);
4781 if (direction_value != NULL) /* direction found */
4783 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
4786 free(element_token);
4791 if (strchr(action_token + 1, '.') == NULL)
4793 /* no further suffixes found -- this is not an action nor direction */
4795 element_value = getHashEntry(element_hash, list->token);
4796 if (element_value != NULL) /* combined element found */
4797 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4800 print_unknown_token(filename, list->token, num_unknown_tokens++);
4802 free(element_token);
4807 /* token has format "<prefix>.<suffix>.<something>" */
4809 direction_token = strchr(action_token + 1, '.');
4811 action_token = getStringCopy(action_token);
4812 *strchr(action_token + 1, '.') = '\0';
4814 action_value = getHashEntry(action_hash, action_token);
4816 if (action_value == NULL) /* this is no action */
4818 element_value = getHashEntry(element_hash, list->token);
4819 if (element_value != NULL) /* combined element found */
4820 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4823 print_unknown_token(filename, list->token, num_unknown_tokens++);
4825 free(element_token);
4831 direction_value = getHashEntry(direction_hash, direction_token);
4833 if (direction_value != NULL) /* direction found */
4835 add_helpanim_entry(atoi(element_value), atoi(action_value),
4836 atoi(direction_value), delay, &num_list_entries);
4838 free(element_token);
4844 /* this is no direction */
4846 element_value = getHashEntry(element_hash, list->token);
4847 if (element_value != NULL) /* combined element found */
4848 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4851 print_unknown_token(filename, list->token, num_unknown_tokens++);
4853 free(element_token);
4857 print_unknown_token_end(num_unknown_tokens);
4859 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
4860 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
4862 freeSetupFileList(setup_file_list);
4863 freeSetupFileHash(element_hash);
4864 freeSetupFileHash(action_hash);
4865 freeSetupFileHash(direction_hash);
4869 for (i = 0; i < num_list_entries; i++)
4870 printf("::: %d, %d, %d => %d\n",
4871 helpanim_info[i].element,
4872 helpanim_info[i].action,
4873 helpanim_info[i].direction,
4874 helpanim_info[i].delay);
4878 void LoadHelpTextInfo()
4880 char *filename = getHelpTextFilename();
4883 if (helptext_info != NULL)
4885 freeSetupFileHash(helptext_info);
4886 helptext_info = NULL;
4889 if (fileExists(filename))
4890 helptext_info = loadSetupFileHash(filename);
4892 if (helptext_info == NULL)
4894 /* use reliable default values from static configuration */
4895 helptext_info = newSetupFileHash();
4897 for (i = 0; helptext_config[i].token; i++)
4898 setHashEntry(helptext_info,
4899 helptext_config[i].token,
4900 helptext_config[i].value);
4905 BEGIN_HASH_ITERATION(helptext_info, itr)
4907 printf("::: '%s' => '%s'\n",
4908 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
4910 END_HASH_ITERATION(hash, itr)
4915 /* ------------------------------------------------------------------------- *
4917 * ------------------------------------------------------------------------- */
4919 #define MAX_NUM_CONVERT_LEVELS 1000
4921 void ConvertLevels()
4923 static LevelDirTree *convert_leveldir = NULL;
4924 static int convert_level_nr = -1;
4925 static int num_levels_handled = 0;
4926 static int num_levels_converted = 0;
4927 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
4930 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
4931 global.convert_leveldir);
4933 if (convert_leveldir == NULL)
4934 Error(ERR_EXIT, "no such level identifier: '%s'",
4935 global.convert_leveldir);
4937 leveldir_current = convert_leveldir;
4939 if (global.convert_level_nr != -1)
4941 convert_leveldir->first_level = global.convert_level_nr;
4942 convert_leveldir->last_level = global.convert_level_nr;
4945 convert_level_nr = convert_leveldir->first_level;
4947 printf_line("=", 79);
4948 printf("Converting levels\n");
4949 printf_line("-", 79);
4950 printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
4951 printf("Level series name: '%s'\n", convert_leveldir->name);
4952 printf("Level series author: '%s'\n", convert_leveldir->author);
4953 printf("Number of levels: %d\n", convert_leveldir->levels);
4954 printf_line("=", 79);
4957 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
4958 levels_failed[i] = FALSE;
4960 while (convert_level_nr <= convert_leveldir->last_level)
4962 char *level_filename;
4965 level_nr = convert_level_nr++;
4967 printf("Level %03d: ", level_nr);
4969 LoadLevel(level_nr);
4970 if (level.no_valid_file)
4972 printf("(no level)\n");
4976 printf("converting level ... ");
4978 level_filename = getDefaultLevelFilename(level_nr);
4979 new_level = !fileExists(level_filename);
4983 SaveLevel(level_nr);
4985 num_levels_converted++;
4987 printf("converted.\n");
4991 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
4992 levels_failed[level_nr] = TRUE;
4994 printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
4997 num_levels_handled++;
5001 printf_line("=", 79);
5002 printf("Number of levels handled: %d\n", num_levels_handled);
5003 printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
5004 (num_levels_handled ?
5005 num_levels_converted * 100 / num_levels_handled : 0));
5006 printf_line("-", 79);
5007 printf("Summary (for automatic parsing by scripts):\n");
5008 printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
5009 convert_leveldir->identifier, num_levels_converted,
5011 (num_levels_handled ?
5012 num_levels_converted * 100 / num_levels_handled : 0));
5014 if (num_levels_handled != num_levels_converted)
5016 printf(", FAILED:");
5017 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
5018 if (levels_failed[i])
5023 printf_line("=", 79);