1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include "libgame/libgame.h"
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
30 #define FILE_VERS_CHUNK_SIZE 8 /* size of file version chunk */
31 #define LEVEL_HEADER_SIZE 80 /* size of level file header */
32 #define LEVEL_HEADER_UNUSED 7 /* unused level header bytes */
33 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
34 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
35 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
36 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
37 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
38 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
39 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
40 #define TAPE_HEADER_SIZE 20 /* size of tape file header */
41 #define TAPE_HEADER_UNUSED 3 /* unused tape header bytes */
43 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
44 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
45 #define LEVEL_CHUNK_CUS4_SIZE(x) (48 + 48 + (x) * 48)
47 /* file identifier strings */
48 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
49 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
50 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
52 /* values for level file type identifier */
53 #define LEVEL_FILE_TYPE_UNKNOWN 0
54 #define LEVEL_FILE_TYPE_RND 1
55 #define LEVEL_FILE_TYPE_BD 2
56 #define LEVEL_FILE_TYPE_EM 3
57 #define LEVEL_FILE_TYPE_SP 4
58 #define LEVEL_FILE_TYPE_DX 5
59 #define LEVEL_FILE_TYPE_SB 6
60 #define LEVEL_FILE_TYPE_DC 7
62 #define LEVEL_FILE_TYPE_RND_PACKED (10 + LEVEL_FILE_TYPE_RND)
63 #define LEVEL_FILE_TYPE_EM_PACKED (10 + LEVEL_FILE_TYPE_EM)
65 #define IS_SINGLE_LEVEL_FILE(x) (x < 10)
66 #define IS_PACKED_LEVEL_FILE(x) (x > 10)
69 /* ========================================================================= */
70 /* level file functions */
71 /* ========================================================================= */
73 void setElementChangePages(struct ElementInfo *ei, int change_pages)
75 int change_page_size = sizeof(struct ElementChangeInfo);
77 ei->num_change_pages = MAX(1, change_pages);
80 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
82 if (ei->current_change_page >= ei->num_change_pages)
83 ei->current_change_page = ei->num_change_pages - 1;
85 ei->change = &ei->change_page[ei->current_change_page];
88 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
92 change->can_change = FALSE;
94 change->events = CE_BITMASK_DEFAULT;
96 change->trigger_player = CH_PLAYER_ANY;
97 change->trigger_side = CH_SIDE_ANY;
98 change->trigger_page = CH_PAGE_ANY;
100 change->target_element = EL_EMPTY_SPACE;
102 change->delay_fixed = 0;
103 change->delay_random = 0;
104 change->delay_frames = 1;
106 change->trigger_element = EL_EMPTY_SPACE;
108 change->explode = FALSE;
109 change->use_content = FALSE;
110 change->only_complete = FALSE;
111 change->use_random_change = FALSE;
112 change->random = 100;
113 change->power = CP_NON_DESTRUCTIVE;
115 for (x = 0; x < 3; x++)
116 for (y = 0; y < 3; y++)
117 change->content[x][y] = EL_EMPTY_SPACE;
119 change->direct_action = 0;
120 change->other_action = 0;
122 change->pre_change_function = NULL;
123 change->change_function = NULL;
124 change->post_change_function = NULL;
127 static void setLevelInfoToDefaults(struct LevelInfo *level)
131 level->file_version = FILE_VERSION_ACTUAL;
132 level->game_version = GAME_VERSION_ACTUAL;
134 level->encoding_16bit_field = FALSE; /* default: only 8-bit elements */
135 level->encoding_16bit_yamyam = FALSE; /* default: only 8-bit elements */
136 level->encoding_16bit_amoeba = FALSE; /* default: only 8-bit elements */
138 level->fieldx = STD_LEV_FIELDX;
139 level->fieldy = STD_LEV_FIELDY;
141 for (x = 0; x < MAX_LEV_FIELDX; x++)
142 for (y = 0; y < MAX_LEV_FIELDY; y++)
143 level->field[x][y] = EL_SAND;
146 level->gems_needed = 0;
148 level->amoeba_speed = 10;
150 level->time_magic_wall = 10;
151 level->time_wheel = 10;
152 level->time_light = 10;
153 level->time_timegate = 10;
155 level->amoeba_content = EL_DIAMOND;
157 level->double_speed = FALSE;
158 level->initial_gravity = FALSE;
159 level->em_slippery_gems = FALSE;
160 level->block_last_field = FALSE;
161 level->sp_block_last_field = TRUE;
163 level->use_spring_bug = FALSE;
165 level->can_move_into_acid_bits = ~0; /* everything can move into acid */
167 level->use_step_counter = FALSE;
169 level->use_custom_template = FALSE;
171 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
172 level->name[i] = '\0';
173 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
174 level->author[i] = '\0';
176 strcpy(level->name, NAMELESS_LEVEL_NAME);
177 strcpy(level->author, ANONYMOUS_NAME);
179 for (i = 0; i < 4; i++)
181 level->envelope_text[i][0] = '\0';
182 level->envelope_xsize[i] = MAX_ENVELOPE_XSIZE;
183 level->envelope_ysize[i] = MAX_ENVELOPE_YSIZE;
186 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
187 level->score[i] = 10;
189 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
190 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
191 for (x = 0; x < 3; x++)
192 for (y = 0; y < 3; y++)
193 level->yamyam_content[i][x][y] =
194 (i < STD_ELEMENT_CONTENTS ? EL_ROCK : EL_EMPTY);
196 level->field[0][0] = EL_PLAYER_1;
197 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
199 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
203 setElementChangePages(&element_info[element], 1);
204 setElementChangeInfoToDefaults(element_info[element].change);
206 if (IS_CUSTOM_ELEMENT(element) || IS_GROUP_ELEMENT(element))
208 for (j = 0; j < MAX_ELEMENT_NAME_LEN + 1; j++)
209 element_info[element].description[j] = '\0';
211 if (element_info[element].custom_description != NULL)
212 strncpy(element_info[element].description,
213 element_info[element].custom_description,MAX_ELEMENT_NAME_LEN);
215 strcpy(element_info[element].description,
216 element_info[element].editor_description);
218 element_info[element].use_gfx_element = FALSE;
219 element_info[element].gfx_element = EL_EMPTY_SPACE;
222 if (IS_CUSTOM_ELEMENT(element))
224 element_info[element].access_direction = MV_ALL_DIRECTIONS;
226 element_info[element].collect_score = 10; /* special default */
227 element_info[element].collect_count = 1; /* special default */
229 element_info[element].push_delay_fixed = -1; /* initialize later */
230 element_info[element].push_delay_random = -1; /* initialize later */
231 element_info[element].move_delay_fixed = 0;
232 element_info[element].move_delay_random = 0;
234 element_info[element].move_pattern = MV_ALL_DIRECTIONS;
235 element_info[element].move_direction_initial = MV_START_AUTOMATIC;
236 element_info[element].move_stepsize = TILEX / 8;
237 element_info[element].move_enter_element = EL_EMPTY_SPACE;
238 element_info[element].move_leave_element = EL_EMPTY_SPACE;
239 element_info[element].move_leave_type = LEAVE_TYPE_UNLIMITED;
241 element_info[element].slippery_type = SLIPPERY_ANY_RANDOM;
243 element_info[element].explosion_delay = 18;
244 element_info[element].ignition_delay = 8;
246 for (x = 0; x < 3; x++)
247 for (y = 0; y < 3; y++)
248 element_info[element].content[x][y] = EL_EMPTY_SPACE;
250 element_info[element].access_type = 0;
251 element_info[element].access_layer = 0;
252 element_info[element].access_protected = 0;
253 element_info[element].walk_to_action = 0;
254 element_info[element].smash_targets = 0;
255 element_info[element].deadliness = 0;
256 element_info[element].consistency = 0;
258 element_info[element].can_explode_by_fire = FALSE;
259 element_info[element].can_explode_smashed = FALSE;
260 element_info[element].can_explode_impact = FALSE;
262 element_info[element].current_change_page = 0;
264 /* start with no properties at all */
265 for (j = 0; j < NUM_EP_BITFIELDS; j++)
266 Properties[element][j] = EP_BITMASK_DEFAULT;
268 /* now set default properties */
269 SET_PROPERTY(element, EP_CAN_MOVE_INTO_ACID, TRUE);
271 element_info[element].modified_settings = FALSE;
273 else if (IS_GROUP_ELEMENT(element) || element == EL_INTERNAL_EDITOR)
275 /* initialize memory for list of elements in group */
276 if (element_info[element].group == NULL)
277 element_info[element].group =
278 checked_malloc(sizeof(struct ElementGroupInfo));
280 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
281 element_info[element].group->element[j] = EL_EMPTY_SPACE;
283 /* default: only one element in group */
284 element_info[element].group->num_elements = 1;
286 element_info[element].group->choice_mode = ANIM_RANDOM;
290 BorderElement = EL_STEELWALL;
292 level->no_valid_file = FALSE;
294 if (leveldir_current == NULL) /* only when dumping level */
297 /* try to determine better author name than 'anonymous' */
298 if (strcmp(leveldir_current->author, ANONYMOUS_NAME) != 0)
300 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
301 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
305 switch (LEVELCLASS(leveldir_current))
307 case LEVELCLASS_TUTORIAL:
308 strcpy(level->author, PROGRAM_AUTHOR_STRING);
311 case LEVELCLASS_CONTRIB:
312 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
313 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
316 case LEVELCLASS_PRIVATE:
317 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
318 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
322 /* keep default value */
328 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
330 level_file_info->nr = 0;
331 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
332 level_file_info->packed = FALSE;
333 level_file_info->basename = NULL;
334 level_file_info->filename = NULL;
337 static void ActivateLevelTemplate()
339 /* Currently there is no special action needed to activate the template
340 data, because 'element_info' and 'Properties' overwrite the original
341 level data, while all other variables do not change. */
344 static char *getLevelFilenameFromBasename(char *basename)
346 static char *filename = NULL;
348 checked_free(filename);
350 filename = getPath2(getCurrentLevelDir(), basename);
355 static int getFileTypeFromBasename(char *basename)
357 static char *filename = NULL;
358 struct stat file_status;
360 /* ---------- try to determine file type from filename ---------- */
362 /* check for typical filename of a Supaplex level package file */
363 if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
364 strncmp(basename, "LEVELS.D", 8) == 0))
365 return LEVEL_FILE_TYPE_SP;
367 /* ---------- try to determine file type from filesize ---------- */
369 checked_free(filename);
370 filename = getPath2(getCurrentLevelDir(), basename);
372 if (stat(filename, &file_status) == 0)
374 /* check for typical filesize of a Supaplex level package file */
375 if (file_status.st_size == 170496)
376 return LEVEL_FILE_TYPE_SP;
379 return LEVEL_FILE_TYPE_UNKNOWN;
382 static char *getSingleLevelBasename(int nr, int type)
384 static char basename[MAX_FILENAME_LEN];
385 char *level_filename = getStringCopy(leveldir_current->level_filename);
387 if (level_filename == NULL)
388 level_filename = getStringCat2("%03d.", LEVELFILE_EXTENSION);
392 case LEVEL_FILE_TYPE_RND:
394 sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
396 sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
399 case LEVEL_FILE_TYPE_EM:
400 sprintf(basename, "%d", nr);
403 case LEVEL_FILE_TYPE_UNKNOWN:
405 sprintf(basename, level_filename, nr);
409 free(level_filename);
414 static char *getPackedLevelBasename(int type)
416 static char basename[MAX_FILENAME_LEN];
417 char *directory = getCurrentLevelDir();
419 struct dirent *dir_entry;
421 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
423 if ((dir = opendir(directory)) == NULL)
425 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
430 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
432 char *entry_basename = dir_entry->d_name;
433 int entry_type = getFileTypeFromBasename(entry_basename);
435 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
437 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
440 strcpy(basename, entry_basename);
452 static char *getSingleLevelFilename(int nr, int type)
454 return getLevelFilenameFromBasename(getSingleLevelBasename(nr, type));
458 static char *getPackedLevelFilename(int type)
460 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
464 char *getDefaultLevelFilename(int nr)
466 return getSingleLevelFilename(nr, LEVEL_FILE_TYPE_RND);
469 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
474 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
475 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
478 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
483 lfi->basename = getPackedLevelBasename(lfi->type);
484 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
487 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
489 /* special case: level number is negative => check for level template file */
492 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_RND);
497 if (leveldir_current->level_filename != NULL)
499 /* check for file name/pattern specified in "levelinfo.conf" */
500 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
501 if (fileExists(lfi->filename))
505 /* check for native Rocks'n'Diamonds level file */
506 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_RND);
507 if (fileExists(lfi->filename))
510 /* check for classic Emerald Mine level file */
511 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_EM);
512 if (fileExists(lfi->filename))
515 /* check for various packed level file formats */
516 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
517 if (fileExists(lfi->filename))
520 /* no known level file found -- try to use default values */
521 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
524 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
526 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
527 lfi->type = getFileTypeFromBasename(lfi->basename);
530 static struct LevelFileInfo *getLevelFileInfo(int nr)
532 static struct LevelFileInfo level_file_info;
534 /* always start with reliable default values */
535 setFileInfoToDefaults(&level_file_info);
537 level_file_info.nr = nr; /* set requested level number */
539 determineLevelFileInfo_Filename(&level_file_info);
540 determineLevelFileInfo_Filetype(&level_file_info);
542 return &level_file_info;
546 /* ------------------------------------------------------------------------- */
547 /* functions for loading R'n'D level */
548 /* ------------------------------------------------------------------------- */
550 int getMappedElement(int element)
552 /* remap some (historic, now obsolete) elements */
557 case EL_PLAYER_OBSOLETE:
558 element = EL_PLAYER_1;
561 case EL_KEY_OBSOLETE:
564 case EL_EM_KEY_1_FILE_OBSOLETE:
565 element = EL_EM_KEY_1;
568 case EL_EM_KEY_2_FILE_OBSOLETE:
569 element = EL_EM_KEY_2;
572 case EL_EM_KEY_3_FILE_OBSOLETE:
573 element = EL_EM_KEY_3;
576 case EL_EM_KEY_4_FILE_OBSOLETE:
577 element = EL_EM_KEY_4;
580 case EL_ENVELOPE_OBSOLETE:
581 element = EL_ENVELOPE_1;
589 if (element >= NUM_FILE_ELEMENTS)
591 Error(ERR_WARN, "invalid level element %d", element);
593 element = EL_UNKNOWN;
598 if (element >= NUM_FILE_ELEMENTS)
600 Error(ERR_WARN, "invalid level element %d", element);
602 element = EL_UNKNOWN;
604 else if (element == EL_PLAYER_OBSOLETE)
605 element = EL_PLAYER_1;
606 else if (element == EL_KEY_OBSOLETE)
613 int getMappedElementByVersion(int element, int game_version)
615 /* remap some elements due to certain game version */
617 if (game_version <= VERSION_IDENT(2,2,0,0))
619 /* map game font elements */
620 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
621 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
622 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
623 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
626 if (game_version < VERSION_IDENT(3,0,0,0))
628 /* map Supaplex gravity tube elements */
629 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
630 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
631 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
632 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
639 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
641 level->file_version = getFileVersion(file);
642 level->game_version = getFileVersion(file);
647 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
651 level->fieldx = getFile8Bit(file);
652 level->fieldy = getFile8Bit(file);
654 level->time = getFile16BitBE(file);
655 level->gems_needed = getFile16BitBE(file);
657 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
658 level->name[i] = getFile8Bit(file);
659 level->name[MAX_LEVEL_NAME_LEN] = 0;
661 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
662 level->score[i] = getFile8Bit(file);
664 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
665 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
666 for (y = 0; y < 3; y++)
667 for (x = 0; x < 3; x++)
668 level->yamyam_content[i][x][y] = getMappedElement(getFile8Bit(file));
670 level->amoeba_speed = getFile8Bit(file);
671 level->time_magic_wall = getFile8Bit(file);
672 level->time_wheel = getFile8Bit(file);
673 level->amoeba_content = getMappedElement(getFile8Bit(file));
674 level->double_speed = (getFile8Bit(file) == 1 ? TRUE : FALSE);
675 level->initial_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
676 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
677 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
679 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
681 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
682 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
684 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
686 level->can_move_into_acid_bits = getFile16BitBE(file);
688 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
690 ReadUnusedBytesFromFile(file, LEVEL_HEADER_UNUSED);
695 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
699 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
700 level->author[i] = getFile8Bit(file);
701 level->author[MAX_LEVEL_NAME_LEN] = 0;
706 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
709 int chunk_size_expected = level->fieldx * level->fieldy;
711 /* Note: "chunk_size" was wrong before version 2.0 when elements are
712 stored with 16-bit encoding (and should be twice as big then).
713 Even worse, playfield data was stored 16-bit when only yamyam content
714 contained 16-bit elements and vice versa. */
716 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
717 chunk_size_expected *= 2;
719 if (chunk_size_expected != chunk_size)
721 ReadUnusedBytesFromFile(file, chunk_size);
722 return chunk_size_expected;
725 for (y = 0; y < level->fieldy; y++)
726 for (x = 0; x < level->fieldx; x++)
728 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
733 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
737 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
738 int chunk_size_expected = header_size + content_size;
740 /* Note: "chunk_size" was wrong before version 2.0 when elements are
741 stored with 16-bit encoding (and should be twice as big then).
742 Even worse, playfield data was stored 16-bit when only yamyam content
743 contained 16-bit elements and vice versa. */
745 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
746 chunk_size_expected += content_size;
748 if (chunk_size_expected != chunk_size)
750 ReadUnusedBytesFromFile(file, chunk_size);
751 return chunk_size_expected;
755 level->num_yamyam_contents = getFile8Bit(file);
759 /* correct invalid number of content fields -- should never happen */
760 if (level->num_yamyam_contents < 1 ||
761 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
762 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
764 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
765 for (y = 0; y < 3; y++)
766 for (x = 0; x < 3; x++)
767 level->yamyam_content[i][x][y] =
768 getMappedElement(level->encoding_16bit_field ?
769 getFile16BitBE(file) : getFile8Bit(file));
773 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
777 int num_contents, content_xsize, content_ysize;
778 int content_array[MAX_ELEMENT_CONTENTS][3][3];
780 element = getMappedElement(getFile16BitBE(file));
781 num_contents = getFile8Bit(file);
782 content_xsize = getFile8Bit(file);
783 content_ysize = getFile8Bit(file);
785 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
787 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
788 for (y = 0; y < 3; y++)
789 for (x = 0; x < 3; x++)
790 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
792 /* correct invalid number of content fields -- should never happen */
793 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
794 num_contents = STD_ELEMENT_CONTENTS;
796 if (element == EL_YAMYAM)
798 level->num_yamyam_contents = num_contents;
800 for (i = 0; i < num_contents; i++)
801 for (y = 0; y < 3; y++)
802 for (x = 0; x < 3; x++)
803 level->yamyam_content[i][x][y] = content_array[i][x][y];
805 else if (element == EL_BD_AMOEBA)
807 level->amoeba_content = content_array[0][0][0];
811 Error(ERR_WARN, "cannot load content for element '%d'", element);
817 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
823 int chunk_size_expected;
825 element = getMappedElement(getFile16BitBE(file));
826 if (!IS_ENVELOPE(element))
827 element = EL_ENVELOPE_1;
829 envelope_nr = element - EL_ENVELOPE_1;
831 envelope_len = getFile16BitBE(file);
833 level->envelope_xsize[envelope_nr] = getFile8Bit(file);
834 level->envelope_ysize[envelope_nr] = getFile8Bit(file);
836 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
838 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
839 if (chunk_size_expected != chunk_size)
841 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
842 return chunk_size_expected;
845 for (i = 0; i < envelope_len; i++)
846 level->envelope_text[envelope_nr][i] = getFile8Bit(file);
851 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
853 int num_changed_custom_elements = getFile16BitBE(file);
854 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
857 if (chunk_size_expected != chunk_size)
859 ReadUnusedBytesFromFile(file, chunk_size - 2);
860 return chunk_size_expected;
863 for (i = 0; i < num_changed_custom_elements; i++)
865 int element = getFile16BitBE(file);
866 int properties = getFile32BitBE(file);
868 if (IS_CUSTOM_ELEMENT(element))
869 Properties[element][EP_BITFIELD_BASE] = properties;
871 Error(ERR_WARN, "invalid custom element number %d", element);
877 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
879 int num_changed_custom_elements = getFile16BitBE(file);
880 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
883 if (chunk_size_expected != chunk_size)
885 ReadUnusedBytesFromFile(file, chunk_size - 2);
886 return chunk_size_expected;
889 for (i = 0; i < num_changed_custom_elements; i++)
891 int element = getFile16BitBE(file);
892 int custom_target_element = getFile16BitBE(file);
894 if (IS_CUSTOM_ELEMENT(element))
895 element_info[element].change->target_element = custom_target_element;
897 Error(ERR_WARN, "invalid custom element number %d", element);
903 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
905 int num_changed_custom_elements = getFile16BitBE(file);
906 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
909 if (chunk_size_expected != chunk_size)
911 ReadUnusedBytesFromFile(file, chunk_size - 2);
912 return chunk_size_expected;
915 for (i = 0; i < num_changed_custom_elements; i++)
917 int element = getFile16BitBE(file);
919 if (!IS_CUSTOM_ELEMENT(element))
921 Error(ERR_WARN, "invalid custom element number %d", element);
923 element = EL_INTERNAL_DUMMY;
926 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
927 element_info[element].description[j] = getFile8Bit(file);
928 element_info[element].description[MAX_ELEMENT_NAME_LEN] = 0;
930 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
932 /* some free bytes for future properties and padding */
933 ReadUnusedBytesFromFile(file, 7);
935 element_info[element].use_gfx_element = getFile8Bit(file);
936 element_info[element].gfx_element =
937 getMappedElement(getFile16BitBE(file));
939 element_info[element].collect_score = getFile8Bit(file);
940 element_info[element].collect_count = getFile8Bit(file);
942 element_info[element].push_delay_fixed = getFile16BitBE(file);
943 element_info[element].push_delay_random = getFile16BitBE(file);
944 element_info[element].move_delay_fixed = getFile16BitBE(file);
945 element_info[element].move_delay_random = getFile16BitBE(file);
947 element_info[element].move_pattern = getFile16BitBE(file);
948 element_info[element].move_direction_initial = getFile8Bit(file);
949 element_info[element].move_stepsize = getFile8Bit(file);
951 for (y = 0; y < 3; y++)
952 for (x = 0; x < 3; x++)
953 element_info[element].content[x][y] =
954 getMappedElement(getFile16BitBE(file));
956 element_info[element].change->events = getFile32BitBE(file);
958 element_info[element].change->target_element =
959 getMappedElement(getFile16BitBE(file));
961 element_info[element].change->delay_fixed = getFile16BitBE(file);
962 element_info[element].change->delay_random = getFile16BitBE(file);
963 element_info[element].change->delay_frames = getFile16BitBE(file);
965 element_info[element].change->trigger_element =
966 getMappedElement(getFile16BitBE(file));
968 element_info[element].change->explode = getFile8Bit(file);
969 element_info[element].change->use_content = getFile8Bit(file);
970 element_info[element].change->only_complete = getFile8Bit(file);
971 element_info[element].change->use_random_change = getFile8Bit(file);
973 element_info[element].change->random = getFile8Bit(file);
974 element_info[element].change->power = getFile8Bit(file);
976 for (y = 0; y < 3; y++)
977 for (x = 0; x < 3; x++)
978 element_info[element].change->content[x][y] =
979 getMappedElement(getFile16BitBE(file));
981 element_info[element].slippery_type = getFile8Bit(file);
983 /* some free bytes for future properties and padding */
984 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
986 /* mark that this custom element has been modified */
987 element_info[element].modified_settings = TRUE;
993 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
995 struct ElementInfo *ei;
996 int chunk_size_expected;
1000 element = getFile16BitBE(file);
1002 if (!IS_CUSTOM_ELEMENT(element))
1004 Error(ERR_WARN, "invalid custom element number %d", element);
1006 ReadUnusedBytesFromFile(file, chunk_size - 2);
1010 ei = &element_info[element];
1012 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1013 ei->description[i] = getFile8Bit(file);
1014 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1016 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
1017 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
1019 ei->num_change_pages = getFile8Bit(file);
1021 /* some free bytes for future base property values and padding */
1022 ReadUnusedBytesFromFile(file, 5);
1024 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
1025 if (chunk_size_expected != chunk_size)
1027 ReadUnusedBytesFromFile(file, chunk_size - 48);
1028 return chunk_size_expected;
1031 /* read custom property values */
1033 ei->use_gfx_element = getFile8Bit(file);
1034 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1036 ei->collect_score = getFile8Bit(file);
1037 ei->collect_count = getFile8Bit(file);
1039 ei->push_delay_fixed = getFile16BitBE(file);
1040 ei->push_delay_random = getFile16BitBE(file);
1041 ei->move_delay_fixed = getFile16BitBE(file);
1042 ei->move_delay_random = getFile16BitBE(file);
1044 /* bits 0 - 15 of "move_pattern" ... */
1045 ei->move_pattern = getFile16BitBE(file);
1046 ei->move_direction_initial = getFile8Bit(file);
1047 ei->move_stepsize = getFile8Bit(file);
1049 ei->slippery_type = getFile8Bit(file);
1051 for (y = 0; y < 3; y++)
1052 for (x = 0; x < 3; x++)
1053 ei->content[x][y] = getMappedElement(getFile16BitBE(file));
1055 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
1056 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
1057 ei->move_leave_type = getFile8Bit(file);
1059 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
1060 ei->move_pattern |= (getFile16BitBE(file) << 16);
1062 ei->access_direction = getFile8Bit(file);
1064 ei->explosion_delay = getFile8Bit(file);
1065 ei->ignition_delay = getFile8Bit(file);
1067 /* some free bytes for future custom property values and padding */
1068 ReadUnusedBytesFromFile(file, 2);
1070 /* read change property values */
1072 setElementChangePages(ei, ei->num_change_pages);
1074 for (i = 0; i < ei->num_change_pages; i++)
1076 struct ElementChangeInfo *change = &ei->change_page[i];
1078 /* always start with reliable default values */
1079 setElementChangeInfoToDefaults(change);
1081 change->events = getFile32BitBE(file);
1083 change->target_element = getMappedElement(getFile16BitBE(file));
1085 change->delay_fixed = getFile16BitBE(file);
1086 change->delay_random = getFile16BitBE(file);
1087 change->delay_frames = getFile16BitBE(file);
1089 change->trigger_element = getMappedElement(getFile16BitBE(file));
1091 change->explode = getFile8Bit(file);
1092 change->use_content = getFile8Bit(file);
1093 change->only_complete = getFile8Bit(file);
1094 change->use_random_change = getFile8Bit(file);
1096 change->random = getFile8Bit(file);
1097 change->power = getFile8Bit(file);
1099 for (y = 0; y < 3; y++)
1100 for (x = 0; x < 3; x++)
1101 change->content[x][y] = getMappedElement(getFile16BitBE(file));
1103 change->can_change = getFile8Bit(file);
1105 change->trigger_side = getFile8Bit(file);
1108 change->trigger_player = getFile8Bit(file);
1109 change->trigger_page = getFile8Bit(file);
1111 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
1112 CH_PAGE_ANY : (1 << change->trigger_page));
1114 /* some free bytes for future change property values and padding */
1115 ReadUnusedBytesFromFile(file, 6);
1119 /* some free bytes for future change property values and padding */
1120 ReadUnusedBytesFromFile(file, 8);
1124 /* mark this custom element as modified */
1125 ei->modified_settings = TRUE;
1130 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
1132 struct ElementInfo *ei;
1133 struct ElementGroupInfo *group;
1137 element = getFile16BitBE(file);
1139 if (!IS_GROUP_ELEMENT(element))
1141 Error(ERR_WARN, "invalid group element number %d", element);
1143 ReadUnusedBytesFromFile(file, chunk_size - 2);
1147 ei = &element_info[element];
1149 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1150 ei->description[i] = getFile8Bit(file);
1151 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1153 group = element_info[element].group;
1155 group->num_elements = getFile8Bit(file);
1157 ei->use_gfx_element = getFile8Bit(file);
1158 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1160 group->choice_mode = getFile8Bit(file);
1162 /* some free bytes for future values and padding */
1163 ReadUnusedBytesFromFile(file, 3);
1165 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
1166 group->element[i] = getMappedElement(getFile16BitBE(file));
1168 /* mark this group element as modified */
1169 element_info[element].modified_settings = TRUE;
1174 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
1175 struct LevelFileInfo *level_file_info)
1177 char *filename = level_file_info->filename;
1178 char cookie[MAX_LINE_LEN];
1179 char chunk_name[CHUNK_ID_LEN + 1];
1183 if (!(file = fopen(filename, MODE_READ)))
1185 level->no_valid_file = TRUE;
1187 if (level != &level_template)
1188 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1193 getFileChunkBE(file, chunk_name, NULL);
1194 if (strcmp(chunk_name, "RND1") == 0)
1196 getFile32BitBE(file); /* not used */
1198 getFileChunkBE(file, chunk_name, NULL);
1199 if (strcmp(chunk_name, "CAVE") != 0)
1201 level->no_valid_file = TRUE;
1203 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1208 else /* check for pre-2.0 file format with cookie string */
1210 strcpy(cookie, chunk_name);
1211 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
1212 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
1213 cookie[strlen(cookie) - 1] = '\0';
1215 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
1217 level->no_valid_file = TRUE;
1219 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1224 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
1226 level->no_valid_file = TRUE;
1228 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
1233 /* pre-2.0 level files have no game version, so use file version here */
1234 level->game_version = level->file_version;
1237 if (level->file_version < FILE_VERSION_1_2)
1239 /* level files from versions before 1.2.0 without chunk structure */
1240 LoadLevel_HEAD(file, LEVEL_HEADER_SIZE, level);
1241 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
1249 int (*loader)(FILE *, int, struct LevelInfo *);
1253 { "VERS", FILE_VERS_CHUNK_SIZE, LoadLevel_VERS },
1254 { "HEAD", LEVEL_HEADER_SIZE, LoadLevel_HEAD },
1255 { "AUTH", MAX_LEVEL_AUTHOR_LEN, LoadLevel_AUTH },
1256 { "BODY", -1, LoadLevel_BODY },
1257 { "CONT", -1, LoadLevel_CONT },
1258 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
1259 { "CNT3", -1, LoadLevel_CNT3 },
1260 { "CUS1", -1, LoadLevel_CUS1 },
1261 { "CUS2", -1, LoadLevel_CUS2 },
1262 { "CUS3", -1, LoadLevel_CUS3 },
1263 { "CUS4", -1, LoadLevel_CUS4 },
1264 { "GRP1", -1, LoadLevel_GRP1 },
1268 while (getFileChunkBE(file, chunk_name, &chunk_size))
1272 while (chunk_info[i].name != NULL &&
1273 strcmp(chunk_name, chunk_info[i].name) != 0)
1276 if (chunk_info[i].name == NULL)
1278 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
1279 chunk_name, filename);
1280 ReadUnusedBytesFromFile(file, chunk_size);
1282 else if (chunk_info[i].size != -1 &&
1283 chunk_info[i].size != chunk_size)
1285 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1286 chunk_size, chunk_name, filename);
1287 ReadUnusedBytesFromFile(file, chunk_size);
1291 /* call function to load this level chunk */
1292 int chunk_size_expected =
1293 (chunk_info[i].loader)(file, chunk_size, level);
1295 /* the size of some chunks cannot be checked before reading other
1296 chunks first (like "HEAD" and "BODY") that contain some header
1297 information, so check them here */
1298 if (chunk_size_expected != chunk_size)
1300 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1301 chunk_size, chunk_name, filename);
1310 /* ------------------------------------------------------------------------- */
1311 /* functions for loading EM level */
1312 /* ------------------------------------------------------------------------- */
1314 static int map_em_element_yam(int element)
1318 case 0x00: return EL_EMPTY;
1319 case 0x01: return EL_EMERALD;
1320 case 0x02: return EL_DIAMOND;
1321 case 0x03: return EL_ROCK;
1322 case 0x04: return EL_ROBOT;
1323 case 0x05: return EL_SPACESHIP_UP;
1324 case 0x06: return EL_BOMB;
1325 case 0x07: return EL_BUG_UP;
1326 case 0x08: return EL_AMOEBA_DROP;
1327 case 0x09: return EL_NUT;
1328 case 0x0a: return EL_YAMYAM;
1329 case 0x0b: return EL_QUICKSAND_FULL;
1330 case 0x0c: return EL_SAND;
1331 case 0x0d: return EL_WALL_SLIPPERY;
1332 case 0x0e: return EL_STEELWALL;
1333 case 0x0f: return EL_WALL;
1334 case 0x10: return EL_EM_KEY_1;
1335 case 0x11: return EL_EM_KEY_2;
1336 case 0x12: return EL_EM_KEY_4;
1337 case 0x13: return EL_EM_KEY_3;
1338 case 0x14: return EL_MAGIC_WALL;
1339 case 0x15: return EL_ROBOT_WHEEL;
1340 case 0x16: return EL_DYNAMITE;
1342 case 0x17: return EL_EM_KEY_1; /* EMC */
1343 case 0x18: return EL_BUG_UP; /* EMC */
1344 case 0x1a: return EL_DIAMOND; /* EMC */
1345 case 0x1b: return EL_EMERALD; /* EMC */
1346 case 0x25: return EL_NUT; /* EMC */
1347 case 0x80: return EL_EMPTY; /* EMC */
1348 case 0x85: return EL_EM_KEY_1; /* EMC */
1349 case 0x86: return EL_EM_KEY_2; /* EMC */
1350 case 0x87: return EL_EM_KEY_4; /* EMC */
1351 case 0x88: return EL_EM_KEY_3; /* EMC */
1352 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
1353 case 0x9a: return EL_AMOEBA_WET; /* EMC */
1354 case 0xaf: return EL_DYNAMITE; /* EMC */
1355 case 0xbd: return EL_SAND; /* EMC */
1358 Error(ERR_WARN, "invalid level element %d", element);
1363 static int map_em_element_field(int element)
1365 if (element >= 0xc8 && element <= 0xe1)
1366 return EL_CHAR_A + (element - 0xc8);
1367 else if (element >= 0xe2 && element <= 0xeb)
1368 return EL_CHAR_0 + (element - 0xe2);
1372 case 0x00: return EL_ROCK;
1373 case 0x01: return EL_ROCK; /* EMC */
1374 case 0x02: return EL_DIAMOND;
1375 case 0x03: return EL_DIAMOND;
1376 case 0x04: return EL_ROBOT;
1377 case 0x05: return EL_ROBOT; /* EMC */
1378 case 0x06: return EL_EMPTY_SPACE; /* EMC */
1379 case 0x07: return EL_EMPTY_SPACE; /* EMC */
1380 case 0x08: return EL_SPACESHIP_UP;
1381 case 0x09: return EL_SPACESHIP_RIGHT;
1382 case 0x0a: return EL_SPACESHIP_DOWN;
1383 case 0x0b: return EL_SPACESHIP_LEFT;
1384 case 0x0c: return EL_SPACESHIP_UP;
1385 case 0x0d: return EL_SPACESHIP_RIGHT;
1386 case 0x0e: return EL_SPACESHIP_DOWN;
1387 case 0x0f: return EL_SPACESHIP_LEFT;
1389 case 0x10: return EL_BOMB;
1390 case 0x11: return EL_BOMB; /* EMC */
1391 case 0x12: return EL_EMERALD;
1392 case 0x13: return EL_EMERALD;
1393 case 0x14: return EL_BUG_UP;
1394 case 0x15: return EL_BUG_RIGHT;
1395 case 0x16: return EL_BUG_DOWN;
1396 case 0x17: return EL_BUG_LEFT;
1397 case 0x18: return EL_BUG_UP;
1398 case 0x19: return EL_BUG_RIGHT;
1399 case 0x1a: return EL_BUG_DOWN;
1400 case 0x1b: return EL_BUG_LEFT;
1401 case 0x1c: return EL_AMOEBA_DROP;
1402 case 0x1d: return EL_AMOEBA_DROP; /* EMC */
1403 case 0x1e: return EL_AMOEBA_DROP; /* EMC */
1404 case 0x1f: return EL_AMOEBA_DROP; /* EMC */
1406 case 0x20: return EL_ROCK;
1407 case 0x21: return EL_BOMB; /* EMC */
1408 case 0x22: return EL_DIAMOND; /* EMC */
1409 case 0x23: return EL_EMERALD; /* EMC */
1410 case 0x24: return EL_MAGIC_WALL;
1411 case 0x25: return EL_NUT;
1412 case 0x26: return EL_NUT; /* EMC */
1413 case 0x27: return EL_NUT; /* EMC */
1415 /* looks like magic wheel, but is _always_ activated */
1416 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
1418 case 0x29: return EL_YAMYAM; /* up */
1419 case 0x2a: return EL_YAMYAM; /* down */
1420 case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
1421 case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
1422 case 0x2d: return EL_QUICKSAND_FULL;
1423 case 0x2e: return EL_EMPTY_SPACE; /* EMC */
1424 case 0x2f: return EL_EMPTY_SPACE; /* EMC */
1426 case 0x30: return EL_EMPTY_SPACE; /* EMC */
1427 case 0x31: return EL_SAND; /* EMC */
1428 case 0x32: return EL_SAND; /* EMC */
1429 case 0x33: return EL_SAND; /* EMC */
1430 case 0x34: return EL_QUICKSAND_FULL; /* EMC */
1431 case 0x35: return EL_QUICKSAND_FULL; /* EMC */
1432 case 0x36: return EL_QUICKSAND_FULL; /* EMC */
1433 case 0x37: return EL_SAND; /* EMC */
1434 case 0x38: return EL_ROCK; /* EMC */
1435 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
1436 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
1437 case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
1438 case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
1439 case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
1440 case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
1441 case 0x3f: return EL_ACID_POOL_BOTTOM;
1443 case 0x40: return EL_EXIT_OPEN; /* 1 */
1444 case 0x41: return EL_EXIT_OPEN; /* 2 */
1445 case 0x42: return EL_EXIT_OPEN; /* 3 */
1446 case 0x43: return EL_BALLOON; /* EMC */
1447 case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
1448 case 0x45: return EL_SPRING; /* EMC */
1449 case 0x46: return EL_SPRING; /* falling */ /* EMC */
1450 case 0x47: return EL_SPRING; /* left */ /* EMC */
1451 case 0x48: return EL_SPRING; /* right */ /* EMC */
1452 case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
1453 case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
1454 case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
1455 case 0x4c: return EL_EMPTY_SPACE; /* EMC */
1456 case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
1457 case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
1458 case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
1460 case 0x50: return EL_UNKNOWN; /* EMC ("android") */
1461 case 0x51: return EL_UNKNOWN; /* EMC ("android") */
1462 case 0x52: return EL_UNKNOWN; /* EMC ("android") */
1463 case 0x53: return EL_UNKNOWN; /* EMC ("android") */
1464 case 0x54: return EL_UNKNOWN; /* EMC ("android") */
1465 case 0x55: return EL_EMPTY_SPACE; /* EMC */
1466 case 0x56: return EL_EMPTY_SPACE; /* EMC */
1467 case 0x57: return EL_EMPTY_SPACE; /* EMC */
1468 case 0x58: return EL_EMPTY_SPACE; /* EMC */
1469 case 0x59: return EL_EMPTY_SPACE; /* EMC */
1470 case 0x5a: return EL_EMPTY_SPACE; /* EMC */
1471 case 0x5b: return EL_EMPTY_SPACE; /* EMC */
1472 case 0x5c: return EL_EMPTY_SPACE; /* EMC */
1473 case 0x5d: return EL_EMPTY_SPACE; /* EMC */
1474 case 0x5e: return EL_EMPTY_SPACE; /* EMC */
1475 case 0x5f: return EL_EMPTY_SPACE; /* EMC */
1477 case 0x60: return EL_EMPTY_SPACE; /* EMC */
1478 case 0x61: return EL_EMPTY_SPACE; /* EMC */
1479 case 0x62: return EL_EMPTY_SPACE; /* EMC */
1480 case 0x63: return EL_SPRING; /* left */ /* EMC */
1481 case 0x64: return EL_SPRING; /* right */ /* EMC */
1482 case 0x65: return EL_ACID; /* 1 */ /* EMC */
1483 case 0x66: return EL_ACID; /* 2 */ /* EMC */
1484 case 0x67: return EL_ACID; /* 3 */ /* EMC */
1485 case 0x68: return EL_ACID; /* 4 */ /* EMC */
1486 case 0x69: return EL_ACID; /* 5 */ /* EMC */
1487 case 0x6a: return EL_ACID; /* 6 */ /* EMC */
1488 case 0x6b: return EL_ACID; /* 7 */ /* EMC */
1489 case 0x6c: return EL_ACID; /* 8 */ /* EMC */
1490 case 0x6d: return EL_EMPTY_SPACE; /* EMC */
1491 case 0x6e: return EL_EMPTY_SPACE; /* EMC */
1492 case 0x6f: return EL_EMPTY_SPACE; /* EMC */
1494 case 0x70: return EL_EMPTY_SPACE; /* EMC */
1495 case 0x71: return EL_EMPTY_SPACE; /* EMC */
1496 case 0x72: return EL_NUT; /* left */ /* EMC */
1497 case 0x73: return EL_SAND; /* EMC (? "nut") */
1498 case 0x74: return EL_STEELWALL;
1499 case 0x75: return EL_EMPTY_SPACE; /* EMC */
1500 case 0x76: return EL_EMPTY_SPACE; /* EMC */
1501 case 0x77: return EL_BOMB; /* left */ /* EMC */
1502 case 0x78: return EL_BOMB; /* right */ /* EMC */
1503 case 0x79: return EL_ROCK; /* left */ /* EMC */
1504 case 0x7a: return EL_ROCK; /* right */ /* EMC */
1505 case 0x7b: return EL_ACID; /* (? EMC "blank") */
1506 case 0x7c: return EL_EMPTY_SPACE; /* EMC */
1507 case 0x7d: return EL_EMPTY_SPACE; /* EMC */
1508 case 0x7e: return EL_EMPTY_SPACE; /* EMC */
1509 case 0x7f: return EL_EMPTY_SPACE; /* EMC */
1511 case 0x80: return EL_EMPTY;
1512 case 0x81: return EL_WALL_SLIPPERY;
1513 case 0x82: return EL_SAND;
1514 case 0x83: return EL_STEELWALL;
1515 case 0x84: return EL_WALL;
1516 case 0x85: return EL_EM_KEY_1;
1517 case 0x86: return EL_EM_KEY_2;
1518 case 0x87: return EL_EM_KEY_4;
1519 case 0x88: return EL_EM_KEY_3;
1520 case 0x89: return EL_EM_GATE_1;
1521 case 0x8a: return EL_EM_GATE_2;
1522 case 0x8b: return EL_EM_GATE_4;
1523 case 0x8c: return EL_EM_GATE_3;
1524 case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
1525 case 0x8e: return EL_EM_GATE_1_GRAY;
1526 case 0x8f: return EL_EM_GATE_2_GRAY;
1528 case 0x90: return EL_EM_GATE_4_GRAY;
1529 case 0x91: return EL_EM_GATE_3_GRAY;
1530 case 0x92: return EL_MAGIC_WALL;
1531 case 0x93: return EL_ROBOT_WHEEL;
1532 case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
1533 case 0x95: return EL_ACID_POOL_TOPLEFT;
1534 case 0x96: return EL_ACID_POOL_TOPRIGHT;
1535 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
1536 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
1537 case 0x99: return EL_ACID; /* (? EMC "fake blank") */
1538 case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
1539 case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
1540 case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
1541 case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
1542 case 0x9e: return EL_EXIT_CLOSED;
1543 case 0x9f: return EL_CHAR_LESS; /* arrow left */
1545 /* looks like normal sand, but behaves like wall */
1546 case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
1547 case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
1548 case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
1549 case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
1550 case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
1551 case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
1552 case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
1553 case 0xa7: return EL_EMPTY_SPACE; /* EMC */
1554 case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
1555 case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
1556 case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
1557 case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
1558 case 0xac: return EL_CHAR_COMMA; /* EMC */
1559 case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
1560 case 0xae: return EL_CHAR_MINUS; /* EMC */
1561 case 0xaf: return EL_DYNAMITE;
1563 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
1564 case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
1565 case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
1566 case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
1567 case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
1568 case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
1569 case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
1570 case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
1571 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
1572 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
1573 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
1574 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
1575 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
1576 case 0xbd: return EL_SAND; /* EMC ("dirt") */
1577 case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
1578 case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
1580 case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
1581 case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
1582 case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
1583 case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
1584 case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
1585 case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
1586 case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
1587 case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
1589 /* characters: see above */
1591 case 0xec: return EL_CHAR_PERIOD;
1592 case 0xed: return EL_CHAR_EXCLAM;
1593 case 0xee: return EL_CHAR_COLON;
1594 case 0xef: return EL_CHAR_QUESTION;
1596 case 0xf0: return EL_CHAR_GREATER; /* arrow right */
1597 case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
1598 case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
1599 case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
1600 case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
1601 case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
1602 case 0xf6: return EL_EMPTY_SPACE; /* EMC */
1603 case 0xf7: return EL_EMPTY_SPACE; /* EMC */
1605 case 0xf8: return EL_EMPTY_SPACE; /* EMC */
1606 case 0xf9: return EL_EMPTY_SPACE; /* EMC */
1607 case 0xfa: return EL_EMPTY_SPACE; /* EMC */
1608 case 0xfb: return EL_EMPTY_SPACE; /* EMC */
1609 case 0xfc: return EL_EMPTY_SPACE; /* EMC */
1610 case 0xfd: return EL_EMPTY_SPACE; /* EMC */
1612 case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
1613 case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
1616 /* should never happen (all 8-bit value cases should be handled) */
1617 Error(ERR_WARN, "invalid level element %d", element);
1622 #define EM_LEVEL_SIZE 2106
1623 #define EM_LEVEL_XSIZE 64
1624 #define EM_LEVEL_YSIZE 32
1626 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
1627 struct LevelFileInfo *level_file_info)
1629 char *filename = level_file_info->filename;
1631 unsigned char leveldata[EM_LEVEL_SIZE];
1632 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
1633 unsigned char code0 = 0x65;
1634 unsigned char code1 = 0x11;
1635 boolean level_is_crypted = FALSE;
1636 int nr = level_file_info->nr;
1639 if (!(file = fopen(filename, MODE_READ)))
1641 level->no_valid_file = TRUE;
1643 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1648 for(i = 0; i < EM_LEVEL_SIZE; i++)
1649 leveldata[i] = fgetc(file);
1653 /* check if level data is crypted by testing against known starting bytes
1654 of the few existing crypted level files (from Emerald Mine 1 + 2) */
1656 if ((leveldata[0] == 0xf1 ||
1657 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
1659 level_is_crypted = TRUE;
1661 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
1662 leveldata[0] = 0xf1;
1665 if (level_is_crypted) /* decode crypted level data */
1667 for(i = 0; i < EM_LEVEL_SIZE; i++)
1669 leveldata[i] ^= code0;
1670 leveldata[i] -= code1;
1672 code0 = (code0 + 7) & 0xff;
1676 level->fieldx = EM_LEVEL_XSIZE;
1677 level->fieldy = EM_LEVEL_YSIZE;
1679 level->time = header[46] * 10;
1680 level->gems_needed = header[47];
1682 /* The original Emerald Mine levels have their level number stored
1683 at the second byte of the level file...
1684 Do not trust this information at other level files, e.g. EMC,
1685 but correct it anyway (normally the first row is completely
1686 steel wall, so the correction does not hurt anyway). */
1688 if (leveldata[1] == nr)
1689 leveldata[1] = leveldata[2]; /* correct level number field */
1691 sprintf(level->name, "Level %d", nr); /* set level name */
1693 level->score[SC_EMERALD] = header[36];
1694 level->score[SC_DIAMOND] = header[37];
1695 level->score[SC_ROBOT] = header[38];
1696 level->score[SC_SPACESHIP] = header[39];
1697 level->score[SC_BUG] = header[40];
1698 level->score[SC_YAMYAM] = header[41];
1699 level->score[SC_NUT] = header[42];
1700 level->score[SC_DYNAMITE] = header[43];
1701 level->score[SC_TIME_BONUS] = header[44];
1703 level->num_yamyam_contents = 4;
1705 for(i = 0; i < level->num_yamyam_contents; i++)
1706 for(y = 0; y < 3; y++)
1707 for(x = 0; x < 3; x++)
1708 level->yamyam_content[i][x][y] =
1709 map_em_element_yam(header[i * 9 + y * 3 + x]);
1711 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
1712 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
1713 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
1714 level->amoeba_content = EL_DIAMOND;
1716 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
1718 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
1720 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
1721 new_element = EL_AMOEBA_WET;
1723 level->field[x][y] = new_element;
1726 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
1727 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
1728 level->field[x][y] = EL_PLAYER_1;
1730 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
1731 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
1732 level->field[x][y] = EL_PLAYER_2;
1735 /* ------------------------------------------------------------------------- */
1736 /* functions for loading SP level */
1737 /* ------------------------------------------------------------------------- */
1739 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
1740 #define SP_LEVEL_SIZE 1536
1741 #define SP_LEVEL_XSIZE 60
1742 #define SP_LEVEL_YSIZE 24
1743 #define SP_LEVEL_NAME_LEN 23
1745 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
1750 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
1751 for (y = 0; y < SP_LEVEL_YSIZE; y++)
1753 for (x = 0; x < SP_LEVEL_XSIZE; x++)
1755 int element_old = fgetc(file);
1758 if (element_old <= 0x27)
1759 element_new = getMappedElement(EL_SP_START + element_old);
1760 else if (element_old == 0x28)
1761 element_new = EL_INVISIBLE_WALL;
1764 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
1765 Error(ERR_WARN, "invalid level element %d", element_old);
1767 element_new = EL_UNKNOWN;
1770 level->field[x][y] = element_new;
1774 ReadUnusedBytesFromFile(file, 4);
1776 /* Initial gravitation: 1 == "on", anything else (0) == "off" */
1777 level->initial_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
1779 ReadUnusedBytesFromFile(file, 1);
1781 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
1782 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
1783 level->name[i] = fgetc(file);
1784 level->name[SP_LEVEL_NAME_LEN] = '\0';
1786 /* initial "freeze zonks": 2 == "on", anything else (0) == "off" */
1787 ReadUnusedBytesFromFile(file, 1); /* !!! NOT SUPPORTED YET !!! */
1789 /* number of infotrons needed; 0 means that Supaplex will count the total
1790 amount of infotrons in the level and use the low byte of that number.
1791 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
1792 level->gems_needed = fgetc(file);
1794 /* information about special gravity port entries */
1795 ReadUnusedBytesFromFile(file, 65); /* !!! NOT SUPPORTED YET !!! */
1797 level->fieldx = SP_LEVEL_XSIZE;
1798 level->fieldy = SP_LEVEL_YSIZE;
1800 level->time = 0; /* no time limit */
1801 level->amoeba_speed = 0;
1802 level->time_magic_wall = 0;
1803 level->time_wheel = 0;
1804 level->amoeba_content = EL_EMPTY;
1806 for(i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
1807 level->score[i] = 0; /* !!! CORRECT THIS !!! */
1809 /* there are no yamyams in supaplex levels */
1810 for(i = 0; i < level->num_yamyam_contents; i++)
1811 for(y = 0; y < 3; y++)
1812 for(x = 0; x < 3; x++)
1813 level->yamyam_content[i][x][y] = EL_EMPTY;
1816 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
1817 struct LevelFileInfo *level_file_info)
1819 char *filename = level_file_info->filename;
1821 int nr = level_file_info->nr - leveldir_current->first_level;
1823 char name_first, name_last;
1824 struct LevelInfo multipart_level;
1825 int multipart_xpos, multipart_ypos;
1826 boolean is_multipart_level;
1827 boolean is_first_part;
1828 boolean reading_multipart_level = FALSE;
1829 boolean use_empty_level = FALSE;
1831 if (!(file = fopen(filename, MODE_READ)))
1833 level->no_valid_file = TRUE;
1835 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1840 /* position file stream to the requested level inside the level package */
1841 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
1843 level->no_valid_file = TRUE;
1845 Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename);
1850 /* there exist Supaplex level package files with multi-part levels which
1851 can be detected as follows: instead of leading and trailing dashes ('-')
1852 to pad the level name, they have leading and trailing numbers which are
1853 the x and y coordinations of the current part of the multi-part level;
1854 if there are '?' characters instead of numbers on the left or right side
1855 of the level name, the multi-part level consists of only horizontal or
1858 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
1860 LoadLevelFromFileStream_SP(file, level, l);
1862 /* check if this level is a part of a bigger multi-part level */
1864 name_first = level->name[0];
1865 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
1867 is_multipart_level =
1868 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
1869 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
1872 ((name_first == '?' || name_first == '1') &&
1873 (name_last == '?' || name_last == '1'));
1875 /* correct leading multipart level meta information in level name */
1876 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
1877 level->name[i] = '-';
1879 /* correct trailing multipart level meta information in level name */
1880 for (i = SP_LEVEL_NAME_LEN - 1; i>=0 && level->name[i] == name_last; i--)
1881 level->name[i] = '-';
1883 /* ---------- check for normal single level ---------- */
1885 if (!reading_multipart_level && !is_multipart_level)
1887 /* the current level is simply a normal single-part level, and we are
1888 not reading a multi-part level yet, so return the level as it is */
1893 /* ---------- check for empty level (unused multi-part) ---------- */
1895 if (!reading_multipart_level && is_multipart_level && !is_first_part)
1897 /* this is a part of a multi-part level, but not the first part
1898 (and we are not already reading parts of a multi-part level);
1899 in this case, use an empty level instead of the single part */
1901 use_empty_level = TRUE;
1906 /* ---------- check for finished multi-part level ---------- */
1908 if (reading_multipart_level &&
1909 (!is_multipart_level ||
1910 strcmp(level->name, multipart_level.name) != 0))
1912 /* we are already reading parts of a multi-part level, but this level is
1913 either not a multi-part level, or a part of a different multi-part
1914 level; in both cases, the multi-part level seems to be complete */
1919 /* ---------- here we have one part of a multi-part level ---------- */
1921 reading_multipart_level = TRUE;
1923 if (is_first_part) /* start with first part of new multi-part level */
1925 /* copy level info structure from first part */
1926 multipart_level = *level;
1928 /* clear playfield of new multi-part level */
1929 for (y = 0; y < MAX_LEV_FIELDY; y++)
1930 for (x = 0; x < MAX_LEV_FIELDX; x++)
1931 multipart_level.field[x][y] = EL_EMPTY;
1934 if (name_first == '?')
1936 if (name_last == '?')
1939 multipart_xpos = (int)(name_first - '0');
1940 multipart_ypos = (int)(name_last - '0');
1943 printf("----------> part (%d/%d) of multi-part level '%s'\n",
1944 multipart_xpos, multipart_ypos, multipart_level.name);
1947 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
1948 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
1950 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
1955 multipart_level.fieldx = MAX(multipart_level.fieldx,
1956 multipart_xpos * SP_LEVEL_XSIZE);
1957 multipart_level.fieldy = MAX(multipart_level.fieldy,
1958 multipart_ypos * SP_LEVEL_YSIZE);
1960 /* copy level part at the right position of multi-part level */
1961 for (y = 0; y < SP_LEVEL_YSIZE; y++)
1963 for (x = 0; x < SP_LEVEL_XSIZE; x++)
1965 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
1966 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
1968 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
1975 if (use_empty_level)
1977 setLevelInfoToDefaults(level);
1979 level->fieldx = SP_LEVEL_XSIZE;
1980 level->fieldy = SP_LEVEL_YSIZE;
1982 for (y = 0; y < SP_LEVEL_YSIZE; y++)
1983 for (x = 0; x < SP_LEVEL_XSIZE; x++)
1984 level->field[x][y] = EL_EMPTY;
1986 strcpy(level->name, "-------- EMPTY --------");
1988 Error(ERR_WARN, "single part of multi-part level -- using empty level");
1991 if (reading_multipart_level)
1992 *level = multipart_level;
1995 /* ------------------------------------------------------------------------- */
1996 /* functions for loading generic level */
1997 /* ------------------------------------------------------------------------- */
1999 void LoadLevelFromFileInfo(struct LevelInfo *level,
2000 struct LevelFileInfo *level_file_info)
2002 /* always start with reliable default values */
2003 setLevelInfoToDefaults(level);
2005 switch (level_file_info->type)
2007 case LEVEL_FILE_TYPE_RND:
2008 LoadLevelFromFileInfo_RND(level, level_file_info);
2011 case LEVEL_FILE_TYPE_EM:
2012 LoadLevelFromFileInfo_EM(level, level_file_info);
2015 case LEVEL_FILE_TYPE_SP:
2016 LoadLevelFromFileInfo_SP(level, level_file_info);
2020 LoadLevelFromFileInfo_RND(level, level_file_info);
2025 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
2027 static struct LevelFileInfo level_file_info;
2029 /* always start with reliable default values */
2030 setFileInfoToDefaults(&level_file_info);
2032 level_file_info.nr = 0; /* unknown level number */
2033 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
2034 level_file_info.filename = filename;
2036 LoadLevelFromFileInfo(level, &level_file_info);
2039 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
2041 if (leveldir_current == NULL) /* only when dumping level */
2045 printf("::: sort_priority: %d\n", leveldir_current->sort_priority);
2048 /* determine correct game engine version of current level */
2050 if (!leveldir_current->latest_engine)
2052 if (IS_LEVELCLASS_CONTRIB(leveldir_current) ||
2053 IS_LEVELCLASS_PRIVATE(leveldir_current) ||
2054 IS_LEVELCLASS_UNDEFINED(leveldir_current))
2058 printf("\n::: This level is private or contributed: '%s'\n", filename);
2062 printf("\n::: Use the stored game engine version for this level\n");
2065 /* For all levels which are not forced to use the latest game engine
2066 version (normally user contributed, private and undefined levels),
2067 use the version of the game engine the levels were created for.
2069 Since 2.0.1, the game engine version is now directly stored
2070 in the level file (chunk "VERS"), so there is no need anymore
2071 to set the game version from the file version (except for old,
2072 pre-2.0 levels, where the game version is still taken from the
2073 file format version used to store the level -- see above). */
2075 /* do some special adjustments to support older level versions */
2076 if (level->file_version == FILE_VERSION_1_0)
2078 Error(ERR_WARN, "level file '%s' has version number 1.0", filename);
2079 Error(ERR_WARN, "using high speed movement for player");
2081 /* player was faster than monsters in (pre-)1.0 levels */
2082 level->double_speed = TRUE;
2085 /* Default behaviour for EM style gems was "slippery" only in 2.0.1 */
2086 if (level->game_version == VERSION_IDENT(2,0,1,0))
2087 level->em_slippery_gems = TRUE;
2089 if (level->game_version < VERSION_IDENT(2,2,0,0))
2090 level->use_spring_bug = TRUE;
2092 if (level->game_version < VERSION_IDENT(3,0,9,0))
2096 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
2098 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
2099 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
2100 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
2101 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
2103 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2104 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
2106 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2108 int element = EL_CUSTOM_START + i;
2109 struct ElementInfo *ei = &element_info[element];
2111 for (j = 0; j < ei->num_change_pages; j++)
2113 struct ElementChangeInfo *change = &ei->change_page[j];
2115 change->trigger_player = CH_PLAYER_ANY;
2116 change->trigger_page = CH_PAGE_ANY;
2124 printf("\n::: ALWAYS USE LATEST ENGINE FOR THIS LEVEL: [%d] '%s'\n",
2125 leveldir_current->sort_priority, filename);
2129 printf("\n::: Use latest game engine version for this level.\n");
2132 /* For all levels which are forced to use the latest game engine version
2133 (normally all but user contributed, private and undefined levels), set
2134 the game engine version to the actual version; this allows for actual
2135 corrections in the game engine to take effect for existing, converted
2136 levels (from "classic" or other existing games) to make the emulation
2137 of the corresponding game more accurate, while (hopefully) not breaking
2138 existing levels created from other players. */
2141 printf("::: changing engine from %d to %d\n",
2142 level->game_version, GAME_VERSION_ACTUAL);
2145 level->game_version = GAME_VERSION_ACTUAL;
2147 /* Set special EM style gems behaviour: EM style gems slip down from
2148 normal, steel and growing wall. As this is a more fundamental change,
2149 it seems better to set the default behaviour to "off" (as it is more
2150 natural) and make it configurable in the level editor (as a property
2151 of gem style elements). Already existing converted levels (neither
2152 private nor contributed levels) are changed to the new behaviour. */
2154 if (level->file_version < FILE_VERSION_2_0)
2155 level->em_slippery_gems = TRUE;
2159 printf("::: => %d\n", level->game_version);
2163 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
2167 /* map custom element change events that have changed in newer versions
2168 (these following values were accidentally changed in version 3.0.1) */
2169 if (level->game_version <= VERSION_IDENT(3,0,0,0))
2171 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2173 int element = EL_CUSTOM_START + i;
2175 /* order of checking and copying events to be mapped is important */
2176 for (j = CE_BY_OTHER_ACTION; j >= CE_BY_PLAYER_OBSOLETE; j--)
2178 if (HAS_CHANGE_EVENT(element, j - 2))
2180 SET_CHANGE_EVENT(element, j - 2, FALSE);
2181 SET_CHANGE_EVENT(element, j, TRUE);
2185 /* order of checking and copying events to be mapped is important */
2186 for (j = CE_OTHER_GETS_COLLECTED; j >= CE_HITTING_SOMETHING; j--)
2188 if (HAS_CHANGE_EVENT(element, j - 1))
2190 SET_CHANGE_EVENT(element, j - 1, FALSE);
2191 SET_CHANGE_EVENT(element, j, TRUE);
2197 /* some custom element change events get mapped since version 3.0.3 */
2198 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2200 int element = EL_CUSTOM_START + i;
2202 if (HAS_CHANGE_EVENT(element, CE_BY_PLAYER_OBSOLETE) ||
2203 HAS_CHANGE_EVENT(element, CE_BY_COLLISION_OBSOLETE))
2205 SET_CHANGE_EVENT(element, CE_BY_PLAYER_OBSOLETE, FALSE);
2206 SET_CHANGE_EVENT(element, CE_BY_COLLISION_OBSOLETE, FALSE);
2208 SET_CHANGE_EVENT(element, CE_BY_DIRECT_ACTION, TRUE);
2212 /* initialize "can_change" field for old levels with only one change page */
2213 if (level->game_version <= VERSION_IDENT(3,0,2,0))
2215 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2217 int element = EL_CUSTOM_START + i;
2219 if (CAN_CHANGE(element))
2220 element_info[element].change->can_change = TRUE;
2224 /* correct custom element values (for old levels without these options) */
2225 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2227 int element = EL_CUSTOM_START + i;
2228 struct ElementInfo *ei = &element_info[element];
2230 if (ei->access_direction == MV_NO_MOVING)
2231 ei->access_direction = MV_ALL_DIRECTIONS;
2233 for (j = 0; j < ei->num_change_pages; j++)
2235 struct ElementChangeInfo *change = &ei->change_page[j];
2237 if (change->trigger_side == CH_SIDE_NONE)
2238 change->trigger_side = CH_SIDE_ANY;
2243 /* set default push delay values (corrected since version 3.0.7-1) */
2244 if (level->game_version < VERSION_IDENT(3,0,7,1))
2246 game.default_push_delay_fixed = 2;
2247 game.default_push_delay_random = 8;
2251 game.default_push_delay_fixed = 8;
2252 game.default_push_delay_random = 8;
2255 /* set uninitialized push delay values of custom elements in older levels */
2256 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2258 int element = EL_CUSTOM_START + i;
2260 if (element_info[element].push_delay_fixed == -1)
2261 element_info[element].push_delay_fixed = game.default_push_delay_fixed;
2262 if (element_info[element].push_delay_random == -1)
2263 element_info[element].push_delay_random = game.default_push_delay_random;
2267 /* map elements that have changed in newer versions */
2268 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
2269 level->game_version);
2270 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2271 for (x = 0; x < 3; x++)
2272 for (y = 0; y < 3; y++)
2273 level->yamyam_content[i][x][y] =
2274 getMappedElementByVersion(level->yamyam_content[i][x][y],
2275 level->game_version);
2277 /* initialize element properties for level editor etc. */
2278 InitElementPropertiesEngine(level->game_version);
2281 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
2285 /* map elements that have changed in newer versions */
2286 for (y = 0; y < level->fieldy; y++)
2288 for (x = 0; x < level->fieldx; x++)
2290 int element = level->field[x][y];
2293 element = getMappedElementByVersion(element, level->game_version);
2295 if (level->game_version <= VERSION_IDENT(2,2,0,0))
2297 /* map game font elements */
2298 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
2299 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
2300 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
2301 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
2304 if (level->game_version < VERSION_IDENT(3,0,0,0))
2306 /* map Supaplex gravity tube elements */
2307 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
2308 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2309 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
2310 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
2315 level->field[x][y] = element;
2319 /* copy elements to runtime playfield array */
2320 for (x = 0; x < MAX_LEV_FIELDX; x++)
2321 for (y = 0; y < MAX_LEV_FIELDY; y++)
2322 Feld[x][y] = level->field[x][y];
2324 /* initialize level size variables for faster access */
2325 lev_fieldx = level->fieldx;
2326 lev_fieldy = level->fieldy;
2328 /* determine border element for this level */
2332 void LoadLevelTemplate(int nr)
2335 struct LevelFileInfo *level_file_info = getLevelFileInfo(nr);
2336 char *filename = level_file_info->filename;
2338 LoadLevelFromFileInfo(&level_template, level_file_info);
2340 char *filename = getDefaultLevelFilename(nr);
2342 LoadLevelFromFilename_RND(&level_template, filename);
2345 LoadLevel_InitVersion(&level, filename);
2346 LoadLevel_InitElements(&level, filename);
2348 ActivateLevelTemplate();
2351 void LoadLevel(int nr)
2354 struct LevelFileInfo *level_file_info = getLevelFileInfo(nr);
2355 char *filename = level_file_info->filename;
2357 LoadLevelFromFileInfo(&level, level_file_info);
2359 char *filename = getLevelFilename(nr);
2361 LoadLevelFromFilename_RND(&level, filename);
2364 if (level.use_custom_template)
2365 LoadLevelTemplate(-1);
2368 LoadLevel_InitVersion(&level, filename);
2369 LoadLevel_InitElements(&level, filename);
2370 LoadLevel_InitPlayfield(&level, filename);
2372 LoadLevel_InitLevel(&level, filename);
2376 static void SaveLevel_VERS(FILE *file, struct LevelInfo *level)
2378 putFileVersion(file, level->file_version);
2379 putFileVersion(file, level->game_version);
2382 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
2386 putFile8Bit(file, level->fieldx);
2387 putFile8Bit(file, level->fieldy);
2389 putFile16BitBE(file, level->time);
2390 putFile16BitBE(file, level->gems_needed);
2392 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2393 putFile8Bit(file, level->name[i]);
2395 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2396 putFile8Bit(file, level->score[i]);
2398 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2399 for (y = 0; y < 3; y++)
2400 for (x = 0; x < 3; x++)
2401 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
2402 level->yamyam_content[i][x][y]));
2403 putFile8Bit(file, level->amoeba_speed);
2404 putFile8Bit(file, level->time_magic_wall);
2405 putFile8Bit(file, level->time_wheel);
2406 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
2407 level->amoeba_content));
2408 putFile8Bit(file, (level->double_speed ? 1 : 0));
2409 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
2410 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
2411 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
2413 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
2415 putFile8Bit(file, (level->block_last_field ? 1 : 0));
2416 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
2418 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
2420 putFile16BitBE(file, level->can_move_into_acid_bits);
2422 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
2424 WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED);
2427 static void SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
2431 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2432 putFile8Bit(file, level->author[i]);
2435 static void SaveLevel_BODY(FILE *file, struct LevelInfo *level)
2439 for (y = 0; y < level->fieldy; y++)
2440 for (x = 0; x < level->fieldx; x++)
2441 if (level->encoding_16bit_field)
2442 putFile16BitBE(file, level->field[x][y]);
2444 putFile8Bit(file, level->field[x][y]);
2448 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
2452 putFile8Bit(file, EL_YAMYAM);
2453 putFile8Bit(file, level->num_yamyam_contents);
2454 putFile8Bit(file, 0);
2455 putFile8Bit(file, 0);
2457 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2458 for (y = 0; y < 3; y++)
2459 for (x = 0; x < 3; x++)
2460 if (level->encoding_16bit_field)
2461 putFile16BitBE(file, level->yamyam_content[i][x][y]);
2463 putFile8Bit(file, level->yamyam_content[i][x][y]);
2467 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
2470 int num_contents, content_xsize, content_ysize;
2471 int content_array[MAX_ELEMENT_CONTENTS][3][3];
2473 if (element == EL_YAMYAM)
2475 num_contents = level->num_yamyam_contents;
2479 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2480 for (y = 0; y < 3; y++)
2481 for (x = 0; x < 3; x++)
2482 content_array[i][x][y] = level->yamyam_content[i][x][y];
2484 else if (element == EL_BD_AMOEBA)
2490 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2491 for (y = 0; y < 3; y++)
2492 for (x = 0; x < 3; x++)
2493 content_array[i][x][y] = EL_EMPTY;
2494 content_array[0][0][0] = level->amoeba_content;
2498 /* chunk header already written -- write empty chunk data */
2499 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
2501 Error(ERR_WARN, "cannot save content for element '%d'", element);
2505 putFile16BitBE(file, element);
2506 putFile8Bit(file, num_contents);
2507 putFile8Bit(file, content_xsize);
2508 putFile8Bit(file, content_ysize);
2510 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2512 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2513 for (y = 0; y < 3; y++)
2514 for (x = 0; x < 3; x++)
2515 putFile16BitBE(file, content_array[i][x][y]);
2518 static void SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
2521 int envelope_nr = element - EL_ENVELOPE_1;
2522 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
2524 putFile16BitBE(file, element);
2525 putFile16BitBE(file, envelope_len);
2526 putFile8Bit(file, level->envelope_xsize[envelope_nr]);
2527 putFile8Bit(file, level->envelope_ysize[envelope_nr]);
2529 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2531 for (i = 0; i < envelope_len; i++)
2532 putFile8Bit(file, level->envelope_text[envelope_nr][i]);
2536 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
2537 int num_changed_custom_elements)
2541 putFile16BitBE(file, num_changed_custom_elements);
2543 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2545 int element = EL_CUSTOM_START + i;
2547 if (Properties[element][EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT)
2549 if (check < num_changed_custom_elements)
2551 putFile16BitBE(file, element);
2552 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
2559 if (check != num_changed_custom_elements) /* should not happen */
2560 Error(ERR_WARN, "inconsistent number of custom element properties");
2565 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
2566 int num_changed_custom_elements)
2570 putFile16BitBE(file, num_changed_custom_elements);
2572 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2574 int element = EL_CUSTOM_START + i;
2576 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
2578 if (check < num_changed_custom_elements)
2580 putFile16BitBE(file, element);
2581 putFile16BitBE(file, element_info[element].change->target_element);
2588 if (check != num_changed_custom_elements) /* should not happen */
2589 Error(ERR_WARN, "inconsistent number of custom target elements");
2594 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
2595 int num_changed_custom_elements)
2597 int i, j, x, y, check = 0;
2599 putFile16BitBE(file, num_changed_custom_elements);
2601 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2603 int element = EL_CUSTOM_START + i;
2605 if (element_info[element].modified_settings)
2607 if (check < num_changed_custom_elements)
2609 putFile16BitBE(file, element);
2611 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2612 putFile8Bit(file, element_info[element].description[j]);
2614 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
2616 /* some free bytes for future properties and padding */
2617 WriteUnusedBytesToFile(file, 7);
2619 putFile8Bit(file, element_info[element].use_gfx_element);
2620 putFile16BitBE(file, element_info[element].gfx_element);
2622 putFile8Bit(file, element_info[element].collect_score);
2623 putFile8Bit(file, element_info[element].collect_count);
2625 putFile16BitBE(file, element_info[element].push_delay_fixed);
2626 putFile16BitBE(file, element_info[element].push_delay_random);
2627 putFile16BitBE(file, element_info[element].move_delay_fixed);
2628 putFile16BitBE(file, element_info[element].move_delay_random);
2630 putFile16BitBE(file, element_info[element].move_pattern);
2631 putFile8Bit(file, element_info[element].move_direction_initial);
2632 putFile8Bit(file, element_info[element].move_stepsize);
2634 for (y = 0; y < 3; y++)
2635 for (x = 0; x < 3; x++)
2636 putFile16BitBE(file, element_info[element].content[x][y]);
2638 putFile32BitBE(file, element_info[element].change->events);
2640 putFile16BitBE(file, element_info[element].change->target_element);
2642 putFile16BitBE(file, element_info[element].change->delay_fixed);
2643 putFile16BitBE(file, element_info[element].change->delay_random);
2644 putFile16BitBE(file, element_info[element].change->delay_frames);
2646 putFile16BitBE(file, element_info[element].change->trigger_element);
2648 putFile8Bit(file, element_info[element].change->explode);
2649 putFile8Bit(file, element_info[element].change->use_content);
2650 putFile8Bit(file, element_info[element].change->only_complete);
2651 putFile8Bit(file, element_info[element].change->use_random_change);
2653 putFile8Bit(file, element_info[element].change->random);
2654 putFile8Bit(file, element_info[element].change->power);
2656 for (y = 0; y < 3; y++)
2657 for (x = 0; x < 3; x++)
2658 putFile16BitBE(file, element_info[element].change->content[x][y]);
2660 putFile8Bit(file, element_info[element].slippery_type);
2662 /* some free bytes for future properties and padding */
2663 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
2670 if (check != num_changed_custom_elements) /* should not happen */
2671 Error(ERR_WARN, "inconsistent number of custom element properties");
2675 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
2677 struct ElementInfo *ei = &element_info[element];
2680 putFile16BitBE(file, element);
2682 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2683 putFile8Bit(file, ei->description[i]);
2685 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
2686 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
2688 putFile8Bit(file, ei->num_change_pages);
2690 /* some free bytes for future base property values and padding */
2691 WriteUnusedBytesToFile(file, 5);
2693 /* write custom property values */
2695 putFile8Bit(file, ei->use_gfx_element);
2696 putFile16BitBE(file, ei->gfx_element);
2698 putFile8Bit(file, ei->collect_score);
2699 putFile8Bit(file, ei->collect_count);
2701 putFile16BitBE(file, ei->push_delay_fixed);
2702 putFile16BitBE(file, ei->push_delay_random);
2703 putFile16BitBE(file, ei->move_delay_fixed);
2704 putFile16BitBE(file, ei->move_delay_random);
2706 /* bits 0 - 15 of "move_pattern" ... */
2707 putFile16BitBE(file, ei->move_pattern & 0xffff);
2708 putFile8Bit(file, ei->move_direction_initial);
2709 putFile8Bit(file, ei->move_stepsize);
2711 putFile8Bit(file, ei->slippery_type);
2713 for (y = 0; y < 3; y++)
2714 for (x = 0; x < 3; x++)
2715 putFile16BitBE(file, ei->content[x][y]);
2717 putFile16BitBE(file, ei->move_enter_element);
2718 putFile16BitBE(file, ei->move_leave_element);
2719 putFile8Bit(file, ei->move_leave_type);
2721 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
2722 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
2724 putFile8Bit(file, ei->access_direction);
2726 putFile8Bit(file, ei->explosion_delay);
2727 putFile8Bit(file, ei->ignition_delay);
2729 /* some free bytes for future custom property values and padding */
2730 WriteUnusedBytesToFile(file, 2);
2732 /* write change property values */
2734 for (i = 0; i < ei->num_change_pages; i++)
2736 struct ElementChangeInfo *change = &ei->change_page[i];
2738 putFile32BitBE(file, change->events);
2740 putFile16BitBE(file, change->target_element);
2742 putFile16BitBE(file, change->delay_fixed);
2743 putFile16BitBE(file, change->delay_random);
2744 putFile16BitBE(file, change->delay_frames);
2746 putFile16BitBE(file, change->trigger_element);
2748 putFile8Bit(file, change->explode);
2749 putFile8Bit(file, change->use_content);
2750 putFile8Bit(file, change->only_complete);
2751 putFile8Bit(file, change->use_random_change);
2753 putFile8Bit(file, change->random);
2754 putFile8Bit(file, change->power);
2756 for (y = 0; y < 3; y++)
2757 for (x = 0; x < 3; x++)
2758 putFile16BitBE(file, change->content[x][y]);
2760 putFile8Bit(file, change->can_change);
2762 putFile8Bit(file, change->trigger_side);
2765 putFile8Bit(file, change->trigger_player);
2766 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
2767 log_2(change->trigger_page)));
2769 /* some free bytes for future change property values and padding */
2770 WriteUnusedBytesToFile(file, 6);
2774 /* some free bytes for future change property values and padding */
2775 WriteUnusedBytesToFile(file, 8);
2780 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
2782 struct ElementInfo *ei = &element_info[element];
2783 struct ElementGroupInfo *group = ei->group;
2786 putFile16BitBE(file, element);
2788 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2789 putFile8Bit(file, ei->description[i]);
2791 putFile8Bit(file, group->num_elements);
2793 putFile8Bit(file, ei->use_gfx_element);
2794 putFile16BitBE(file, ei->gfx_element);
2796 putFile8Bit(file, group->choice_mode);
2798 /* some free bytes for future values and padding */
2799 WriteUnusedBytesToFile(file, 3);
2801 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
2802 putFile16BitBE(file, group->element[i]);
2805 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
2807 int body_chunk_size;
2811 if (!(file = fopen(filename, MODE_WRITE)))
2813 Error(ERR_WARN, "cannot save level file '%s'", filename);
2817 level->file_version = FILE_VERSION_ACTUAL;
2818 level->game_version = GAME_VERSION_ACTUAL;
2820 /* check level field for 16-bit elements */
2821 level->encoding_16bit_field = FALSE;
2822 for (y = 0; y < level->fieldy; y++)
2823 for (x = 0; x < level->fieldx; x++)
2824 if (level->field[x][y] > 255)
2825 level->encoding_16bit_field = TRUE;
2827 /* check yamyam content for 16-bit elements */
2828 level->encoding_16bit_yamyam = FALSE;
2829 for (i = 0; i < level->num_yamyam_contents; i++)
2830 for (y = 0; y < 3; y++)
2831 for (x = 0; x < 3; x++)
2832 if (level->yamyam_content[i][x][y] > 255)
2833 level->encoding_16bit_yamyam = TRUE;
2835 /* check amoeba content for 16-bit elements */
2836 level->encoding_16bit_amoeba = FALSE;
2837 if (level->amoeba_content > 255)
2838 level->encoding_16bit_amoeba = TRUE;
2840 /* calculate size of "BODY" chunk */
2842 level->fieldx * level->fieldy * (level->encoding_16bit_field ? 2 : 1);
2844 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
2845 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
2847 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
2848 SaveLevel_VERS(file, level);
2850 putFileChunkBE(file, "HEAD", LEVEL_HEADER_SIZE);
2851 SaveLevel_HEAD(file, level);
2853 putFileChunkBE(file, "AUTH", MAX_LEVEL_AUTHOR_LEN);
2854 SaveLevel_AUTH(file, level);
2856 putFileChunkBE(file, "BODY", body_chunk_size);
2857 SaveLevel_BODY(file, level);
2859 if (level->encoding_16bit_yamyam ||
2860 level->num_yamyam_contents != STD_ELEMENT_CONTENTS)
2862 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
2863 SaveLevel_CNT2(file, level, EL_YAMYAM);
2866 if (level->encoding_16bit_amoeba)
2868 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
2869 SaveLevel_CNT2(file, level, EL_BD_AMOEBA);
2872 /* check for envelope content */
2873 for (i = 0; i < 4; i++)
2875 if (strlen(level->envelope_text[i]) > 0)
2877 int envelope_len = strlen(level->envelope_text[i]) + 1;
2879 putFileChunkBE(file, "CNT3", LEVEL_CHUNK_CNT3_SIZE(envelope_len));
2880 SaveLevel_CNT3(file, level, EL_ENVELOPE_1 + i);
2884 /* check for non-default custom elements (unless using template level) */
2885 if (!level->use_custom_template)
2887 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2889 int element = EL_CUSTOM_START + i;
2891 if (element_info[element].modified_settings)
2893 int num_change_pages = element_info[element].num_change_pages;
2895 putFileChunkBE(file, "CUS4", LEVEL_CHUNK_CUS4_SIZE(num_change_pages));
2896 SaveLevel_CUS4(file, level, element);
2901 /* check for non-default group elements (unless using template level) */
2902 if (!level->use_custom_template)
2904 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
2906 int element = EL_GROUP_START + i;
2908 if (element_info[element].modified_settings)
2910 putFileChunkBE(file, "GRP1", LEVEL_CHUNK_GRP1_SIZE);
2911 SaveLevel_GRP1(file, level, element);
2918 SetFilePermissions(filename, PERMS_PRIVATE);
2921 void SaveLevel(int nr)
2923 char *filename = getDefaultLevelFilename(nr);
2925 SaveLevelFromFilename(&level, filename);
2928 void SaveLevelTemplate()
2930 char *filename = getDefaultLevelFilename(-1);
2932 SaveLevelFromFilename(&level, filename);
2935 void DumpLevel(struct LevelInfo *level)
2937 if (level->no_valid_file)
2939 Error(ERR_WARN, "cannot dump -- no valid level file found");
2944 printf_line("-", 79);
2945 printf("Level xxx (file version %08d, game version %08d)\n",
2946 level->file_version, level->game_version);
2947 printf_line("-", 79);
2949 printf("Level author: '%s'\n", level->author);
2950 printf("Level title: '%s'\n", level->name);
2952 printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
2954 printf("Level time: %d seconds\n", level->time);
2955 printf("Gems needed: %d\n", level->gems_needed);
2957 printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
2958 printf("Time for wheel: %d seconds\n", level->time_wheel);
2959 printf("Time for light: %d seconds\n", level->time_light);
2960 printf("Time for timegate: %d seconds\n", level->time_timegate);
2962 printf("Amoeba speed: %d\n", level->amoeba_speed);
2964 printf("Initial gravity: %s\n", (level->initial_gravity ? "yes" : "no"));
2965 printf("Double speed movement: %s\n", (level->double_speed ? "yes" : "no"));
2966 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
2967 printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
2968 printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
2969 printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
2970 printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
2972 printf_line("-", 79);
2976 /* ========================================================================= */
2977 /* tape file functions */
2978 /* ========================================================================= */
2980 static void setTapeInfoToDefaults()
2984 /* always start with reliable default values (empty tape) */
2987 /* default values (also for pre-1.2 tapes) with only the first player */
2988 tape.player_participates[0] = TRUE;
2989 for (i = 1; i < MAX_PLAYERS; i++)
2990 tape.player_participates[i] = FALSE;
2992 /* at least one (default: the first) player participates in every tape */
2993 tape.num_participating_players = 1;
2995 tape.level_nr = level_nr;
2997 tape.changed = FALSE;
2999 tape.recording = FALSE;
3000 tape.playing = FALSE;
3001 tape.pausing = FALSE;
3003 tape.no_valid_file = FALSE;
3006 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
3008 tape->file_version = getFileVersion(file);
3009 tape->game_version = getFileVersion(file);
3014 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
3018 tape->random_seed = getFile32BitBE(file);
3019 tape->date = getFile32BitBE(file);
3020 tape->length = getFile32BitBE(file);
3022 /* read header fields that are new since version 1.2 */
3023 if (tape->file_version >= FILE_VERSION_1_2)
3025 byte store_participating_players = getFile8Bit(file);
3028 /* since version 1.2, tapes store which players participate in the tape */
3029 tape->num_participating_players = 0;
3030 for (i = 0; i < MAX_PLAYERS; i++)
3032 tape->player_participates[i] = FALSE;
3034 if (store_participating_players & (1 << i))
3036 tape->player_participates[i] = TRUE;
3037 tape->num_participating_players++;
3041 ReadUnusedBytesFromFile(file, TAPE_HEADER_UNUSED);
3043 engine_version = getFileVersion(file);
3044 if (engine_version > 0)
3045 tape->engine_version = engine_version;
3047 tape->engine_version = tape->game_version;
3053 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
3055 int level_identifier_size;
3058 level_identifier_size = getFile16BitBE(file);
3060 tape->level_identifier =
3061 checked_realloc(tape->level_identifier, level_identifier_size);
3063 for (i = 0; i < level_identifier_size; i++)
3064 tape->level_identifier[i] = getFile8Bit(file);
3066 tape->level_nr = getFile16BitBE(file);
3068 chunk_size = 2 + level_identifier_size + 2;
3073 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
3076 int chunk_size_expected =
3077 (tape->num_participating_players + 1) * tape->length;
3079 if (chunk_size_expected != chunk_size)
3081 ReadUnusedBytesFromFile(file, chunk_size);
3082 return chunk_size_expected;
3085 for (i = 0; i < tape->length; i++)
3087 if (i >= MAX_TAPELEN)
3090 for (j = 0; j < MAX_PLAYERS; j++)
3092 tape->pos[i].action[j] = MV_NO_MOVING;
3094 if (tape->player_participates[j])
3095 tape->pos[i].action[j] = getFile8Bit(file);
3098 tape->pos[i].delay = getFile8Bit(file);
3100 if (tape->file_version == FILE_VERSION_1_0)
3102 /* eliminate possible diagonal moves in old tapes */
3103 /* this is only for backward compatibility */
3105 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
3106 byte action = tape->pos[i].action[0];
3107 int k, num_moves = 0;
3109 for (k = 0; k<4; k++)
3111 if (action & joy_dir[k])
3113 tape->pos[i + num_moves].action[0] = joy_dir[k];
3115 tape->pos[i + num_moves].delay = 0;
3124 tape->length += num_moves;
3127 else if (tape->file_version < FILE_VERSION_2_0)
3129 /* convert pre-2.0 tapes to new tape format */
3131 if (tape->pos[i].delay > 1)
3134 tape->pos[i + 1] = tape->pos[i];
3135 tape->pos[i + 1].delay = 1;
3138 for (j = 0; j < MAX_PLAYERS; j++)
3139 tape->pos[i].action[j] = MV_NO_MOVING;
3140 tape->pos[i].delay--;
3151 if (i != tape->length)
3152 chunk_size = (tape->num_participating_players + 1) * i;
3157 void LoadTapeFromFilename(char *filename)
3159 char cookie[MAX_LINE_LEN];
3160 char chunk_name[CHUNK_ID_LEN + 1];
3164 /* always start with reliable default values */
3165 setTapeInfoToDefaults();
3167 if (!(file = fopen(filename, MODE_READ)))
3169 tape.no_valid_file = TRUE;
3171 Error(ERR_WARN, "cannot read tape '%s' -- using empty tape", filename);
3176 getFileChunkBE(file, chunk_name, NULL);
3177 if (strcmp(chunk_name, "RND1") == 0)
3179 getFile32BitBE(file); /* not used */
3181 getFileChunkBE(file, chunk_name, NULL);
3182 if (strcmp(chunk_name, "TAPE") != 0)
3184 tape.no_valid_file = TRUE;
3186 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
3191 else /* check for pre-2.0 file format with cookie string */
3193 strcpy(cookie, chunk_name);
3194 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
3195 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3196 cookie[strlen(cookie) - 1] = '\0';
3198 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
3200 tape.no_valid_file = TRUE;
3202 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
3207 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
3209 tape.no_valid_file = TRUE;
3211 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
3216 /* pre-2.0 tape files have no game version, so use file version here */
3217 tape.game_version = tape.file_version;
3220 if (tape.file_version < FILE_VERSION_1_2)
3222 /* tape files from versions before 1.2.0 without chunk structure */
3223 LoadTape_HEAD(file, TAPE_HEADER_SIZE, &tape);
3224 LoadTape_BODY(file, 2 * tape.length, &tape);
3232 int (*loader)(FILE *, int, struct TapeInfo *);
3236 { "VERS", FILE_VERS_CHUNK_SIZE, LoadTape_VERS },
3237 { "HEAD", TAPE_HEADER_SIZE, LoadTape_HEAD },
3238 { "INFO", -1, LoadTape_INFO },
3239 { "BODY", -1, LoadTape_BODY },
3243 while (getFileChunkBE(file, chunk_name, &chunk_size))
3247 while (chunk_info[i].name != NULL &&
3248 strcmp(chunk_name, chunk_info[i].name) != 0)
3251 if (chunk_info[i].name == NULL)
3253 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
3254 chunk_name, filename);
3255 ReadUnusedBytesFromFile(file, chunk_size);
3257 else if (chunk_info[i].size != -1 &&
3258 chunk_info[i].size != chunk_size)
3260 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
3261 chunk_size, chunk_name, filename);
3262 ReadUnusedBytesFromFile(file, chunk_size);
3266 /* call function to load this tape chunk */
3267 int chunk_size_expected =
3268 (chunk_info[i].loader)(file, chunk_size, &tape);
3270 /* the size of some chunks cannot be checked before reading other
3271 chunks first (like "HEAD" and "BODY") that contain some header
3272 information, so check them here */
3273 if (chunk_size_expected != chunk_size)
3275 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
3276 chunk_size, chunk_name, filename);
3284 tape.length_seconds = GetTapeLength();
3287 printf("::: tape game version: %d\n", tape.game_version);
3288 printf("::: tape engine version: %d\n", tape.engine_version);
3292 void LoadTape(int nr)
3294 char *filename = getTapeFilename(nr);
3296 LoadTapeFromFilename(filename);
3299 void LoadSolutionTape(int nr)
3301 char *filename = getSolutionTapeFilename(nr);
3303 LoadTapeFromFilename(filename);
3306 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
3308 putFileVersion(file, tape->file_version);
3309 putFileVersion(file, tape->game_version);
3312 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
3315 byte store_participating_players = 0;
3317 /* set bits for participating players for compact storage */
3318 for (i = 0; i < MAX_PLAYERS; i++)
3319 if (tape->player_participates[i])
3320 store_participating_players |= (1 << i);
3322 putFile32BitBE(file, tape->random_seed);
3323 putFile32BitBE(file, tape->date);
3324 putFile32BitBE(file, tape->length);
3326 putFile8Bit(file, store_participating_players);
3328 /* unused bytes not at the end here for 4-byte alignment of engine_version */
3329 WriteUnusedBytesToFile(file, TAPE_HEADER_UNUSED);
3331 putFileVersion(file, tape->engine_version);
3334 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
3336 int level_identifier_size = strlen(tape->level_identifier) + 1;
3339 putFile16BitBE(file, level_identifier_size);
3341 for (i = 0; i < level_identifier_size; i++)
3342 putFile8Bit(file, tape->level_identifier[i]);
3344 putFile16BitBE(file, tape->level_nr);
3347 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
3351 for (i = 0; i < tape->length; i++)
3353 for (j = 0; j < MAX_PLAYERS; j++)
3354 if (tape->player_participates[j])
3355 putFile8Bit(file, tape->pos[i].action[j]);
3357 putFile8Bit(file, tape->pos[i].delay);
3361 void SaveTape(int nr)
3363 char *filename = getTapeFilename(nr);
3365 boolean new_tape = TRUE;
3366 int num_participating_players = 0;
3367 int info_chunk_size;
3368 int body_chunk_size;
3371 InitTapeDirectory(leveldir_current->subdir);
3373 /* if a tape still exists, ask to overwrite it */
3374 if (access(filename, F_OK) == 0)
3377 if (!Request("Replace old tape ?", REQ_ASK))
3381 if (!(file = fopen(filename, MODE_WRITE)))
3383 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
3387 tape.file_version = FILE_VERSION_ACTUAL;
3388 tape.game_version = GAME_VERSION_ACTUAL;
3390 /* count number of participating players */
3391 for (i = 0; i < MAX_PLAYERS; i++)
3392 if (tape.player_participates[i])
3393 num_participating_players++;
3395 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
3396 body_chunk_size = (num_participating_players + 1) * tape.length;
3398 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
3399 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
3401 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
3402 SaveTape_VERS(file, &tape);
3404 putFileChunkBE(file, "HEAD", TAPE_HEADER_SIZE);
3405 SaveTape_HEAD(file, &tape);
3407 putFileChunkBE(file, "INFO", info_chunk_size);
3408 SaveTape_INFO(file, &tape);
3410 putFileChunkBE(file, "BODY", body_chunk_size);
3411 SaveTape_BODY(file, &tape);
3415 SetFilePermissions(filename, PERMS_PRIVATE);
3417 tape.changed = FALSE;
3420 Request("tape saved !", REQ_CONFIRM);
3423 void DumpTape(struct TapeInfo *tape)
3428 if (tape->no_valid_file)
3430 Error(ERR_WARN, "cannot dump -- no valid tape file found");
3435 if (TAPE_IS_EMPTY(*tape))
3437 Error(ERR_WARN, "no tape available for level %d", tape->level_nr);
3443 printf_line("-", 79);
3444 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
3445 tape->level_nr, tape->file_version, tape->game_version);
3446 printf("Level series identifier: '%s'\n", tape->level_identifier);
3447 printf_line("-", 79);
3449 for (i = 0; i < tape->length; i++)
3451 if (i >= MAX_TAPELEN)
3454 printf("%03d: ", i);
3456 for (j = 0; j < MAX_PLAYERS; j++)
3458 if (tape->player_participates[j])
3460 int action = tape->pos[i].action[j];
3462 printf("%d:%02x ", j, action);
3463 printf("[%c%c%c%c|%c%c] - ",
3464 (action & JOY_LEFT ? '<' : ' '),
3465 (action & JOY_RIGHT ? '>' : ' '),
3466 (action & JOY_UP ? '^' : ' '),
3467 (action & JOY_DOWN ? 'v' : ' '),
3468 (action & JOY_BUTTON_1 ? '1' : ' '),
3469 (action & JOY_BUTTON_2 ? '2' : ' '));
3473 printf("(%03d)\n", tape->pos[i].delay);
3476 printf_line("-", 79);
3480 /* ========================================================================= */
3481 /* score file functions */
3482 /* ========================================================================= */
3484 void LoadScore(int nr)
3487 char *filename = getScoreFilename(nr);
3488 char cookie[MAX_LINE_LEN];
3489 char line[MAX_LINE_LEN];
3493 /* always start with reliable default values */
3494 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
3496 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
3497 highscore[i].Score = 0;
3500 if (!(file = fopen(filename, MODE_READ)))
3503 /* check file identifier */
3504 fgets(cookie, MAX_LINE_LEN, file);
3505 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3506 cookie[strlen(cookie) - 1] = '\0';
3508 if (!checkCookieString(cookie, SCORE_COOKIE))
3510 Error(ERR_WARN, "unknown format of score file '%s'", filename);
3515 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
3517 fscanf(file, "%d", &highscore[i].Score);
3518 fgets(line, MAX_LINE_LEN, file);
3520 if (line[strlen(line) - 1] == '\n')
3521 line[strlen(line) - 1] = '\0';
3523 for (line_ptr = line; *line_ptr; line_ptr++)
3525 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
3527 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
3528 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
3537 void SaveScore(int nr)
3540 char *filename = getScoreFilename(nr);
3543 InitScoreDirectory(leveldir_current->subdir);
3545 if (!(file = fopen(filename, MODE_WRITE)))
3547 Error(ERR_WARN, "cannot save score for level %d", nr);
3551 fprintf(file, "%s\n\n", SCORE_COOKIE);
3553 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
3554 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
3558 SetFilePermissions(filename, PERMS_PUBLIC);
3562 /* ========================================================================= */
3563 /* setup file functions */
3564 /* ========================================================================= */
3566 #define TOKEN_STR_PLAYER_PREFIX "player_"
3569 #define SETUP_TOKEN_PLAYER_NAME 0
3570 #define SETUP_TOKEN_SOUND 1
3571 #define SETUP_TOKEN_SOUND_LOOPS 2
3572 #define SETUP_TOKEN_SOUND_MUSIC 3
3573 #define SETUP_TOKEN_SOUND_SIMPLE 4
3574 #define SETUP_TOKEN_TOONS 5
3575 #define SETUP_TOKEN_SCROLL_DELAY 6
3576 #define SETUP_TOKEN_SOFT_SCROLLING 7
3577 #define SETUP_TOKEN_FADING 8
3578 #define SETUP_TOKEN_AUTORECORD 9
3579 #define SETUP_TOKEN_QUICK_DOORS 10
3580 #define SETUP_TOKEN_TEAM_MODE 11
3581 #define SETUP_TOKEN_HANDICAP 12
3582 #define SETUP_TOKEN_TIME_LIMIT 13
3583 #define SETUP_TOKEN_FULLSCREEN 14
3584 #define SETUP_TOKEN_ASK_ON_ESCAPE 15
3585 #define SETUP_TOKEN_GRAPHICS_SET 16
3586 #define SETUP_TOKEN_SOUNDS_SET 17
3587 #define SETUP_TOKEN_MUSIC_SET 18
3588 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 19
3589 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 20
3590 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 21
3592 #define NUM_GLOBAL_SETUP_TOKENS 22
3595 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
3596 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
3597 #define SETUP_TOKEN_EDITOR_EL_MORE 2
3598 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 3
3599 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 4
3600 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 5
3601 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 6
3602 #define SETUP_TOKEN_EDITOR_EL_CHARS 7
3603 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 8
3604 #define SETUP_TOKEN_EDITOR_EL_CUSTOM_MORE 9
3605 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 10
3606 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 11
3608 #define NUM_EDITOR_SETUP_TOKENS 12
3610 /* shortcut setup */
3611 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
3612 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
3613 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
3615 #define NUM_SHORTCUT_SETUP_TOKENS 3
3618 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
3619 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
3620 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
3621 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
3622 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
3623 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
3624 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
3625 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
3626 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
3627 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
3628 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
3629 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
3630 #define SETUP_TOKEN_PLAYER_KEY_UP 12
3631 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
3632 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
3633 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
3635 #define NUM_PLAYER_SETUP_TOKENS 16
3638 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 0
3639 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 1
3641 #define NUM_SYSTEM_SETUP_TOKENS 2
3644 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
3646 #define NUM_OPTIONS_SETUP_TOKENS 1
3649 static struct SetupInfo si;
3650 static struct SetupEditorInfo sei;
3651 static struct SetupShortcutInfo ssi;
3652 static struct SetupInputInfo sii;
3653 static struct SetupSystemInfo syi;
3654 static struct OptionInfo soi;
3656 static struct TokenInfo global_setup_tokens[] =
3658 { TYPE_STRING, &si.player_name, "player_name" },
3659 { TYPE_SWITCH, &si.sound, "sound" },
3660 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
3661 { TYPE_SWITCH, &si.sound_music, "background_music" },
3662 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
3663 { TYPE_SWITCH, &si.toons, "toons" },
3664 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
3665 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
3666 { TYPE_SWITCH, &si.fading, "screen_fading" },
3667 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
3668 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
3669 { TYPE_SWITCH, &si.team_mode, "team_mode" },
3670 { TYPE_SWITCH, &si.handicap, "handicap" },
3671 { TYPE_SWITCH, &si.time_limit, "time_limit" },
3672 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
3673 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
3674 { TYPE_STRING, &si.graphics_set, "graphics_set" },
3675 { TYPE_STRING, &si.sounds_set, "sounds_set" },
3676 { TYPE_STRING, &si.music_set, "music_set" },
3677 { TYPE_SWITCH, &si.override_level_graphics, "override_level_graphics" },
3678 { TYPE_SWITCH, &si.override_level_sounds, "override_level_sounds" },
3679 { TYPE_SWITCH, &si.override_level_music, "override_level_music" },
3682 static struct TokenInfo editor_setup_tokens[] =
3684 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
3685 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
3686 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
3687 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
3688 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
3689 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
3690 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
3691 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
3692 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
3693 { TYPE_SWITCH, &sei.el_custom_more, "editor.el_custom_more" },
3694 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
3695 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
3698 static struct TokenInfo shortcut_setup_tokens[] =
3700 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
3701 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
3702 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" }
3705 static struct TokenInfo player_setup_tokens[] =
3707 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
3708 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
3709 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
3710 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
3711 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
3712 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
3713 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
3714 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
3715 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
3716 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
3717 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
3718 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
3719 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
3720 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
3721 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
3722 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" }
3725 static struct TokenInfo system_setup_tokens[] =
3727 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
3728 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" }
3731 static struct TokenInfo options_setup_tokens[] =
3733 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" }
3736 static char *get_corrected_login_name(char *login_name)
3738 /* needed because player name must be a fixed length string */
3739 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
3741 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
3742 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
3744 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
3745 if (strchr(login_name_new, ' '))
3746 *strchr(login_name_new, ' ') = '\0';
3748 return login_name_new;
3751 static void setSetupInfoToDefaults(struct SetupInfo *si)
3755 si->player_name = get_corrected_login_name(getLoginName());
3758 si->sound_loops = TRUE;
3759 si->sound_music = TRUE;
3760 si->sound_simple = TRUE;
3762 si->double_buffering = TRUE;
3763 si->direct_draw = !si->double_buffering;
3764 si->scroll_delay = TRUE;
3765 si->soft_scrolling = TRUE;
3767 si->autorecord = TRUE;
3768 si->quick_doors = FALSE;
3769 si->team_mode = FALSE;
3770 si->handicap = TRUE;
3771 si->time_limit = TRUE;
3772 si->fullscreen = FALSE;
3773 si->ask_on_escape = TRUE;
3775 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
3776 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
3777 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
3778 si->override_level_graphics = FALSE;
3779 si->override_level_sounds = FALSE;
3780 si->override_level_music = FALSE;
3782 si->editor.el_boulderdash = TRUE;
3783 si->editor.el_emerald_mine = TRUE;
3784 si->editor.el_more = TRUE;
3785 si->editor.el_sokoban = TRUE;
3786 si->editor.el_supaplex = TRUE;
3787 si->editor.el_diamond_caves = TRUE;
3788 si->editor.el_dx_boulderdash = TRUE;
3789 si->editor.el_chars = TRUE;
3790 si->editor.el_custom = TRUE;
3791 si->editor.el_custom_more = FALSE;
3793 si->editor.el_headlines = TRUE;
3794 si->editor.el_user_defined = FALSE;
3796 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
3797 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
3798 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
3800 for (i = 0; i < MAX_PLAYERS; i++)
3802 si->input[i].use_joystick = FALSE;
3803 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
3804 si->input[i].joy.xleft = JOYSTICK_XLEFT;
3805 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
3806 si->input[i].joy.xright = JOYSTICK_XRIGHT;
3807 si->input[i].joy.yupper = JOYSTICK_YUPPER;
3808 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
3809 si->input[i].joy.ylower = JOYSTICK_YLOWER;
3810 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
3811 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
3812 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
3813 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
3814 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
3815 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
3816 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
3817 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
3820 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
3821 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
3823 si->options.verbose = FALSE;
3826 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
3830 if (!setup_file_hash)
3835 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
3836 setSetupInfo(global_setup_tokens, i,
3837 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
3842 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
3843 setSetupInfo(editor_setup_tokens, i,
3844 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
3847 /* shortcut setup */
3848 ssi = setup.shortcut;
3849 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
3850 setSetupInfo(shortcut_setup_tokens, i,
3851 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
3852 setup.shortcut = ssi;
3855 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
3859 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
3861 sii = setup.input[pnr];
3862 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
3864 char full_token[100];
3866 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
3867 setSetupInfo(player_setup_tokens, i,
3868 getHashEntry(setup_file_hash, full_token));
3870 setup.input[pnr] = sii;
3875 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
3876 setSetupInfo(system_setup_tokens, i,
3877 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
3881 soi = setup.options;
3882 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
3883 setSetupInfo(options_setup_tokens, i,
3884 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
3885 setup.options = soi;
3890 char *filename = getSetupFilename();
3891 SetupFileHash *setup_file_hash = NULL;
3893 /* always start with reliable default values */
3894 setSetupInfoToDefaults(&setup);
3896 setup_file_hash = loadSetupFileHash(filename);
3898 if (setup_file_hash)
3900 char *player_name_new;
3902 checkSetupFileHashIdentifier(setup_file_hash, getCookie("SETUP"));
3903 decodeSetupFileHash(setup_file_hash);
3905 setup.direct_draw = !setup.double_buffering;
3907 freeSetupFileHash(setup_file_hash);
3909 /* needed to work around problems with fixed length strings */
3910 player_name_new = get_corrected_login_name(setup.player_name);
3911 free(setup.player_name);
3912 setup.player_name = player_name_new;
3915 Error(ERR_WARN, "using default setup values");
3920 char *filename = getSetupFilename();
3924 InitUserDataDirectory();
3926 if (!(file = fopen(filename, MODE_WRITE)))
3928 Error(ERR_WARN, "cannot write setup file '%s'", filename);
3932 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
3933 getCookie("SETUP")));
3934 fprintf(file, "\n");
3938 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
3940 /* just to make things nicer :) */
3941 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
3942 i == SETUP_TOKEN_GRAPHICS_SET)
3943 fprintf(file, "\n");
3945 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
3950 fprintf(file, "\n");
3951 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
3952 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
3954 /* shortcut setup */
3955 ssi = setup.shortcut;
3956 fprintf(file, "\n");
3957 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
3958 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
3961 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
3965 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
3966 fprintf(file, "\n");
3968 sii = setup.input[pnr];
3969 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
3970 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
3975 fprintf(file, "\n");
3976 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
3977 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
3980 soi = setup.options;
3981 fprintf(file, "\n");
3982 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
3983 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
3987 SetFilePermissions(filename, PERMS_PRIVATE);
3990 void LoadCustomElementDescriptions()
3992 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
3993 SetupFileHash *setup_file_hash;
3996 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
3998 if (element_info[i].custom_description != NULL)
4000 free(element_info[i].custom_description);
4001 element_info[i].custom_description = NULL;
4005 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
4008 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4010 char *token = getStringCat2(element_info[i].token_name, ".name");
4011 char *value = getHashEntry(setup_file_hash, token);
4014 element_info[i].custom_description = getStringCopy(value);
4019 freeSetupFileHash(setup_file_hash);
4022 void LoadSpecialMenuDesignSettings()
4024 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
4025 SetupFileHash *setup_file_hash;
4028 /* always start with reliable default values from default config */
4029 for (i = 0; image_config_vars[i].token != NULL; i++)
4030 for (j = 0; image_config[j].token != NULL; j++)
4031 if (strcmp(image_config_vars[i].token, image_config[j].token) == 0)
4032 *image_config_vars[i].value =
4033 get_auto_parameter_value(image_config_vars[i].token,
4034 image_config[j].value);
4036 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
4039 /* special case: initialize with default values that may be overwritten */
4040 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
4042 char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset");
4043 char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset");
4044 char *list_size = getHashEntry(setup_file_hash, "menu.list_size");
4046 if (value_x != NULL)
4047 menu.draw_xoffset[i] = get_integer_from_string(value_x);
4048 if (value_y != NULL)
4049 menu.draw_yoffset[i] = get_integer_from_string(value_y);
4050 if (list_size != NULL)
4051 menu.list_size[i] = get_integer_from_string(list_size);
4054 /* read (and overwrite with) values that may be specified in config file */
4055 for (i = 0; image_config_vars[i].token != NULL; i++)
4057 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
4060 *image_config_vars[i].value =
4061 get_auto_parameter_value(image_config_vars[i].token, value);
4064 freeSetupFileHash(setup_file_hash);
4067 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
4069 char *filename = getEditorSetupFilename();
4070 SetupFileList *setup_file_list, *list;
4071 SetupFileHash *element_hash;
4072 int num_unknown_tokens = 0;
4075 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
4078 element_hash = newSetupFileHash();
4080 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4081 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
4083 /* determined size may be larger than needed (due to unknown elements) */
4085 for (list = setup_file_list; list != NULL; list = list->next)
4088 /* add space for up to 3 more elements for padding that may be needed */
4091 *elements = checked_malloc(*num_elements * sizeof(int));
4094 for (list = setup_file_list; list != NULL; list = list->next)
4096 char *value = getHashEntry(element_hash, list->token);
4100 (*elements)[(*num_elements)++] = atoi(value);
4104 if (num_unknown_tokens == 0)
4106 Error(ERR_RETURN_LINE, "-");
4107 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
4108 Error(ERR_RETURN, "- config file: '%s'", filename);
4110 num_unknown_tokens++;
4113 Error(ERR_RETURN, "- token: '%s'", list->token);
4117 if (num_unknown_tokens > 0)
4118 Error(ERR_RETURN_LINE, "-");
4120 while (*num_elements % 4) /* pad with empty elements, if needed */
4121 (*elements)[(*num_elements)++] = EL_EMPTY;
4123 freeSetupFileList(setup_file_list);
4124 freeSetupFileHash(element_hash);
4128 for (i = 0; i < *num_elements; i++)
4129 printf("editor: element '%s' [%d]\n",
4130 element_info[(*elements)[i]].token_name, (*elements)[i]);
4134 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
4137 SetupFileHash *setup_file_hash = NULL;
4138 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
4139 char *filename_music, *filename_prefix, *filename_info;
4145 token_to_value_ptr[] =
4147 { "title_header", &tmp_music_file_info.title_header },
4148 { "artist_header", &tmp_music_file_info.artist_header },
4149 { "album_header", &tmp_music_file_info.album_header },
4150 { "year_header", &tmp_music_file_info.year_header },
4152 { "title", &tmp_music_file_info.title },
4153 { "artist", &tmp_music_file_info.artist },
4154 { "album", &tmp_music_file_info.album },
4155 { "year", &tmp_music_file_info.year },
4161 filename_music = (is_sound ? getCustomSoundFilename(basename) :
4162 getCustomMusicFilename(basename));
4164 if (filename_music == NULL)
4167 /* ---------- try to replace file extension ---------- */
4169 filename_prefix = getStringCopy(filename_music);
4170 if (strrchr(filename_prefix, '.') != NULL)
4171 *strrchr(filename_prefix, '.') = '\0';
4172 filename_info = getStringCat2(filename_prefix, ".txt");
4175 printf("trying to load file '%s'...\n", filename_info);
4178 if (fileExists(filename_info))
4179 setup_file_hash = loadSetupFileHash(filename_info);
4181 free(filename_prefix);
4182 free(filename_info);
4184 if (setup_file_hash == NULL)
4186 /* ---------- try to add file extension ---------- */
4188 filename_prefix = getStringCopy(filename_music);
4189 filename_info = getStringCat2(filename_prefix, ".txt");
4192 printf("trying to load file '%s'...\n", filename_info);
4195 if (fileExists(filename_info))
4196 setup_file_hash = loadSetupFileHash(filename_info);
4198 free(filename_prefix);
4199 free(filename_info);
4202 if (setup_file_hash == NULL)
4205 /* ---------- music file info found ---------- */
4207 memset(&tmp_music_file_info, 0, sizeof(struct MusicFileInfo));
4209 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
4211 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
4213 *token_to_value_ptr[i].value_ptr =
4214 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
4217 tmp_music_file_info.basename = getStringCopy(basename);
4218 tmp_music_file_info.music = music;
4219 tmp_music_file_info.is_sound = is_sound;
4221 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
4222 *new_music_file_info = tmp_music_file_info;
4224 return new_music_file_info;
4227 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
4229 return get_music_file_info_ext(basename, music, FALSE);
4232 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
4234 return get_music_file_info_ext(basename, sound, TRUE);
4237 static boolean music_info_listed_ext(struct MusicFileInfo *list,
4238 char *basename, boolean is_sound)
4240 for (; list != NULL; list = list->next)
4241 if (list->is_sound == is_sound && strcmp(list->basename, basename) == 0)
4247 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
4249 return music_info_listed_ext(list, basename, FALSE);
4252 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
4254 return music_info_listed_ext(list, basename, TRUE);
4257 void LoadMusicInfo()
4259 char *music_directory = getCustomMusicDirectory();
4260 int num_music = getMusicListSize();
4261 int num_music_noconf = 0;
4262 int num_sounds = getSoundListSize();
4264 struct dirent *dir_entry;
4265 struct FileInfo *music, *sound;
4266 struct MusicFileInfo *next, **new;
4269 while (music_file_info != NULL)
4271 next = music_file_info->next;
4273 checked_free(music_file_info->basename);
4275 checked_free(music_file_info->title_header);
4276 checked_free(music_file_info->artist_header);
4277 checked_free(music_file_info->album_header);
4278 checked_free(music_file_info->year_header);
4280 checked_free(music_file_info->title);
4281 checked_free(music_file_info->artist);
4282 checked_free(music_file_info->album);
4283 checked_free(music_file_info->year);
4285 free(music_file_info);
4287 music_file_info = next;
4290 new = &music_file_info;
4293 printf("::: num_music == %d\n", num_music);
4296 for (i = 0; i < num_music; i++)
4298 music = getMusicListEntry(i);
4301 printf("::: %d [%08x]\n", i, music->filename);
4304 if (music->filename == NULL)
4307 if (strcmp(music->filename, UNDEFINED_FILENAME) == 0)
4310 /* a configured file may be not recognized as music */
4311 if (!FileIsMusic(music->filename))
4315 printf("::: -> '%s' (configured)\n", music->filename);
4318 if (!music_info_listed(music_file_info, music->filename))
4320 *new = get_music_file_info(music->filename, i);
4322 new = &(*new)->next;
4326 if ((dir = opendir(music_directory)) == NULL)
4328 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
4332 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
4334 char *basename = dir_entry->d_name;
4335 boolean music_already_used = FALSE;
4338 /* skip all music files that are configured in music config file */
4339 for (i = 0; i < num_music; i++)
4341 music = getMusicListEntry(i);
4343 if (music->filename == NULL)
4346 if (strcmp(basename, music->filename) == 0)
4348 music_already_used = TRUE;
4353 if (music_already_used)
4356 if (!FileIsMusic(basename))
4360 printf("::: -> '%s' (found in directory)\n", basename);
4363 if (!music_info_listed(music_file_info, basename))
4365 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
4367 new = &(*new)->next;
4375 for (i = 0; i < num_sounds; i++)
4377 sound = getSoundListEntry(i);
4379 if (sound->filename == NULL)
4382 if (strcmp(sound->filename, UNDEFINED_FILENAME) == 0)
4385 /* a configured file may be not recognized as sound */
4386 if (!FileIsSound(sound->filename))
4390 printf("::: -> '%s' (configured)\n", sound->filename);
4393 if (!sound_info_listed(music_file_info, sound->filename))
4395 *new = get_sound_file_info(sound->filename, i);
4397 new = &(*new)->next;
4403 for (next = music_file_info; next != NULL; next = next->next)
4404 printf("::: title == '%s'\n", next->title);
4408 void add_helpanim_entry(int element, int action, int direction, int delay,
4409 int *num_list_entries)
4411 struct HelpAnimInfo *new_list_entry;
4412 (*num_list_entries)++;
4415 checked_realloc(helpanim_info,
4416 *num_list_entries * sizeof(struct HelpAnimInfo));
4417 new_list_entry = &helpanim_info[*num_list_entries - 1];
4419 new_list_entry->element = element;
4420 new_list_entry->action = action;
4421 new_list_entry->direction = direction;
4422 new_list_entry->delay = delay;
4425 void print_unknown_token(char *filename, char *token, int token_nr)
4429 Error(ERR_RETURN_LINE, "-");
4430 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
4431 Error(ERR_RETURN, "- config file: '%s'", filename);
4434 Error(ERR_RETURN, "- token: '%s'", token);
4437 void print_unknown_token_end(int token_nr)
4440 Error(ERR_RETURN_LINE, "-");
4443 void LoadHelpAnimInfo()
4445 char *filename = getHelpAnimFilename();
4446 SetupFileList *setup_file_list = NULL, *list;
4447 SetupFileHash *element_hash, *action_hash, *direction_hash;
4448 int num_list_entries = 0;
4449 int num_unknown_tokens = 0;
4452 if (fileExists(filename))
4453 setup_file_list = loadSetupFileList(filename);
4455 if (setup_file_list == NULL)
4457 /* use reliable default values from static configuration */
4458 SetupFileList *insert_ptr;
4460 insert_ptr = setup_file_list =
4461 newSetupFileList(helpanim_config[0].token,
4462 helpanim_config[0].value);
4464 for (i = 1; helpanim_config[i].token; i++)
4465 insert_ptr = addListEntry(insert_ptr,
4466 helpanim_config[i].token,
4467 helpanim_config[i].value);
4470 element_hash = newSetupFileHash();
4471 action_hash = newSetupFileHash();
4472 direction_hash = newSetupFileHash();
4474 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
4475 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
4477 for (i = 0; i < NUM_ACTIONS; i++)
4478 setHashEntry(action_hash, element_action_info[i].suffix,
4479 i_to_a(element_action_info[i].value));
4481 /* do not store direction index (bit) here, but direction value! */
4482 for (i = 0; i < NUM_DIRECTIONS; i++)
4483 setHashEntry(direction_hash, element_direction_info[i].suffix,
4484 i_to_a(1 << element_direction_info[i].value));
4486 for (list = setup_file_list; list != NULL; list = list->next)
4488 char *element_token, *action_token, *direction_token;
4489 char *element_value, *action_value, *direction_value;
4490 int delay = atoi(list->value);
4492 if (strcmp(list->token, "end") == 0)
4494 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
4499 /* first try to break element into element/action/direction parts;
4500 if this does not work, also accept combined "element[.act][.dir]"
4501 elements (like "dynamite.active"), which are unique elements */
4503 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
4505 element_value = getHashEntry(element_hash, list->token);
4506 if (element_value != NULL) /* element found */
4507 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4511 /* no further suffixes found -- this is not an element */
4512 print_unknown_token(filename, list->token, num_unknown_tokens++);
4518 /* token has format "<prefix>.<something>" */
4520 action_token = strchr(list->token, '.'); /* suffix may be action ... */
4521 direction_token = action_token; /* ... or direction */
4523 element_token = getStringCopy(list->token);
4524 *strchr(element_token, '.') = '\0';
4526 element_value = getHashEntry(element_hash, element_token);
4528 if (element_value == NULL) /* this is no element */
4530 element_value = getHashEntry(element_hash, list->token);
4531 if (element_value != NULL) /* combined element found */
4532 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4535 print_unknown_token(filename, list->token, num_unknown_tokens++);
4537 free(element_token);
4542 action_value = getHashEntry(action_hash, action_token);
4544 if (action_value != NULL) /* action found */
4546 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
4549 free(element_token);
4554 direction_value = getHashEntry(direction_hash, direction_token);
4556 if (direction_value != NULL) /* direction found */
4558 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
4561 free(element_token);
4566 if (strchr(action_token + 1, '.') == NULL)
4568 /* no further suffixes found -- this is not an action nor direction */
4570 element_value = getHashEntry(element_hash, list->token);
4571 if (element_value != NULL) /* combined element found */
4572 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4575 print_unknown_token(filename, list->token, num_unknown_tokens++);
4577 free(element_token);
4582 /* token has format "<prefix>.<suffix>.<something>" */
4584 direction_token = strchr(action_token + 1, '.');
4586 action_token = getStringCopy(action_token);
4587 *strchr(action_token + 1, '.') = '\0';
4589 action_value = getHashEntry(action_hash, action_token);
4591 if (action_value == NULL) /* this is no action */
4593 element_value = getHashEntry(element_hash, list->token);
4594 if (element_value != NULL) /* combined element found */
4595 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4598 print_unknown_token(filename, list->token, num_unknown_tokens++);
4600 free(element_token);
4606 direction_value = getHashEntry(direction_hash, direction_token);
4608 if (direction_value != NULL) /* direction found */
4610 add_helpanim_entry(atoi(element_value), atoi(action_value),
4611 atoi(direction_value), delay, &num_list_entries);
4613 free(element_token);
4619 /* this is no direction */
4621 element_value = getHashEntry(element_hash, list->token);
4622 if (element_value != NULL) /* combined element found */
4623 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4626 print_unknown_token(filename, list->token, num_unknown_tokens++);
4628 free(element_token);
4632 print_unknown_token_end(num_unknown_tokens);
4634 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
4635 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
4637 freeSetupFileList(setup_file_list);
4638 freeSetupFileHash(element_hash);
4639 freeSetupFileHash(action_hash);
4640 freeSetupFileHash(direction_hash);
4644 for (i = 0; i < num_list_entries; i++)
4645 printf("::: %d, %d, %d => %d\n",
4646 helpanim_info[i].element,
4647 helpanim_info[i].action,
4648 helpanim_info[i].direction,
4649 helpanim_info[i].delay);
4653 void LoadHelpTextInfo()
4655 char *filename = getHelpTextFilename();
4658 if (helptext_info != NULL)
4660 freeSetupFileHash(helptext_info);
4661 helptext_info = NULL;
4664 if (fileExists(filename))
4665 helptext_info = loadSetupFileHash(filename);
4667 if (helptext_info == NULL)
4669 /* use reliable default values from static configuration */
4670 helptext_info = newSetupFileHash();
4672 for (i = 0; helptext_config[i].token; i++)
4673 setHashEntry(helptext_info,
4674 helptext_config[i].token,
4675 helptext_config[i].value);
4680 BEGIN_HASH_ITERATION(helptext_info, itr)
4682 printf("::: '%s' => '%s'\n",
4683 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
4685 END_HASH_ITERATION(hash, itr)