1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include "libgame/libgame.h"
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
30 #define FILE_VERS_CHUNK_SIZE 8 /* size of file version chunk */
31 #define LEVEL_HEADER_SIZE 80 /* size of level file header */
32 #define LEVEL_HEADER_UNUSED 0 /* unused level header bytes */
33 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
34 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
35 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
36 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
37 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
38 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
39 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
40 #define TAPE_HEADER_SIZE 20 /* size of tape file header */
41 #define TAPE_HEADER_UNUSED 3 /* unused tape header bytes */
43 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
44 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
45 #define LEVEL_CHUNK_CUS4_SIZE(x) (48 + 48 + (x) * 48)
47 /* file identifier strings */
48 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
49 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
50 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
59 { LEVEL_FILE_TYPE_RND, "RND" },
60 { LEVEL_FILE_TYPE_BD, "BD" },
61 { LEVEL_FILE_TYPE_EM, "EM" },
62 { LEVEL_FILE_TYPE_SP, "SP" },
63 { LEVEL_FILE_TYPE_DX, "DX" },
64 { LEVEL_FILE_TYPE_SB, "SB" },
65 { LEVEL_FILE_TYPE_DC, "DC" },
70 /* ========================================================================= */
71 /* level file functions */
72 /* ========================================================================= */
74 void setElementChangePages(struct ElementInfo *ei, int change_pages)
76 int change_page_size = sizeof(struct ElementChangeInfo);
78 ei->num_change_pages = MAX(1, change_pages);
81 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
83 if (ei->current_change_page >= ei->num_change_pages)
84 ei->current_change_page = ei->num_change_pages - 1;
86 ei->change = &ei->change_page[ei->current_change_page];
89 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
93 change->can_change = FALSE;
95 change->events = CE_BITMASK_DEFAULT;
97 change->trigger_player = CH_PLAYER_ANY;
98 change->trigger_side = CH_SIDE_ANY;
99 change->trigger_page = CH_PAGE_ANY;
101 change->target_element = EL_EMPTY_SPACE;
103 change->delay_fixed = 0;
104 change->delay_random = 0;
105 change->delay_frames = 1;
107 change->trigger_element = EL_EMPTY_SPACE;
109 change->explode = FALSE;
110 change->use_target_content = FALSE;
111 change->only_if_complete = FALSE;
112 change->use_random_replace = FALSE;
113 change->random_percentage = 100;
114 change->replace_when = CP_WHEN_EMPTY;
116 for (x = 0; x < 3; x++)
117 for (y = 0; y < 3; y++)
118 change->target_content[x][y] = EL_EMPTY_SPACE;
120 change->direct_action = 0;
121 change->other_action = 0;
123 change->pre_change_function = NULL;
124 change->change_function = NULL;
125 change->post_change_function = NULL;
128 static void setLevelInfoToDefaults(struct LevelInfo *level)
130 static boolean clipboard_elements_initialized = FALSE;
133 setLevelInfoToDefaults_EM();
135 level->native_em_level = &native_em_level;
137 level->game_engine_type = GAME_ENGINE_TYPE_RND;
139 level->file_version = FILE_VERSION_ACTUAL;
140 level->game_version = GAME_VERSION_ACTUAL;
142 level->encoding_16bit_field = FALSE; /* default: only 8-bit elements */
143 level->encoding_16bit_yamyam = FALSE; /* default: only 8-bit elements */
144 level->encoding_16bit_amoeba = FALSE; /* default: only 8-bit elements */
146 level->fieldx = STD_LEV_FIELDX;
147 level->fieldy = STD_LEV_FIELDY;
149 for (x = 0; x < MAX_LEV_FIELDX; x++)
150 for (y = 0; y < MAX_LEV_FIELDY; y++)
151 level->field[x][y] = EL_SAND;
154 level->gems_needed = 0;
156 level->amoeba_speed = 10;
158 level->time_magic_wall = 10;
159 level->time_wheel = 10;
160 level->time_light = 10;
161 level->time_timegate = 10;
163 level->amoeba_content = EL_DIAMOND;
165 level->double_speed = FALSE;
166 level->initial_gravity = FALSE;
167 level->em_slippery_gems = FALSE;
168 level->instant_relocation = FALSE;
169 level->can_pass_to_walkable = FALSE;
170 level->grow_into_diggable = TRUE;
172 level->block_last_field = FALSE; /* EM does not block by default */
173 level->sp_block_last_field = TRUE; /* SP blocks the last field */
174 level->block_delay = 8; /* when blocking, block 8 frames */
175 level->sp_block_delay = 9; /* SP indeed blocks 9 frames, not 8 */
177 level->can_move_into_acid_bits = ~0; /* everything can move into acid */
178 level->dont_collide_with_bits = ~0; /* always deadly when colliding */
180 level->use_spring_bug = FALSE;
181 level->use_step_counter = FALSE;
183 /* values for the new EMC elements */
184 level->android_move_time = 10;
185 level->android_clone_time = 10;
186 level->ball_random = FALSE;
187 level->ball_state_initial = FALSE;
188 level->ball_time = 10;
189 level->lenses_score = 10;
190 level->magnify_score = 10;
191 level->slurp_score = 10;
192 level->lenses_time = 10;
193 level->magnify_time = 10;
194 level->wind_direction_initial = MV_NO_MOVING;
195 for (i = 0; i < NUM_MAGIC_BALL_CONTENTS; i++)
196 for (x = 0; x < 3; x++)
197 for (y = 0; y < 3; y++)
198 level->ball_content[i][x][y] = EL_EMPTY;
199 for (i = 0; i < 16; i++)
200 level->android_array[i] = FALSE;
202 level->use_custom_template = FALSE;
204 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
205 level->name[i] = '\0';
206 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
207 level->author[i] = '\0';
209 strcpy(level->name, NAMELESS_LEVEL_NAME);
210 strcpy(level->author, ANONYMOUS_NAME);
212 for (i = 0; i < 4; i++)
214 level->envelope_text[i][0] = '\0';
215 level->envelope_xsize[i] = MAX_ENVELOPE_XSIZE;
216 level->envelope_ysize[i] = MAX_ENVELOPE_YSIZE;
219 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
220 level->score[i] = 10;
222 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
223 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
224 for (x = 0; x < 3; x++)
225 for (y = 0; y < 3; y++)
226 level->yamyam_content[i][x][y] =
227 (i < STD_ELEMENT_CONTENTS ? EL_ROCK : EL_EMPTY);
229 level->field[0][0] = EL_PLAYER_1;
230 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
232 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
236 /* never initialize clipboard elements after the very first time */
237 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
240 setElementChangePages(&element_info[element], 1);
241 setElementChangeInfoToDefaults(element_info[element].change);
243 if (IS_CUSTOM_ELEMENT(element) ||
244 IS_GROUP_ELEMENT(element) ||
245 IS_INTERNAL_ELEMENT(element))
247 for (j = 0; j < MAX_ELEMENT_NAME_LEN + 1; j++)
248 element_info[element].description[j] = '\0';
250 if (element_info[element].custom_description != NULL)
251 strncpy(element_info[element].description,
252 element_info[element].custom_description,MAX_ELEMENT_NAME_LEN);
254 strcpy(element_info[element].description,
255 element_info[element].editor_description);
257 element_info[element].use_gfx_element = FALSE;
258 element_info[element].gfx_element = EL_EMPTY_SPACE;
260 element_info[element].modified_settings = FALSE;
263 if (IS_CUSTOM_ELEMENT(element) ||
264 IS_INTERNAL_ELEMENT(element))
266 element_info[element].access_direction = MV_ALL_DIRECTIONS;
268 element_info[element].collect_score = 10; /* special default */
269 element_info[element].collect_count = 1; /* special default */
271 element_info[element].push_delay_fixed = -1; /* initialize later */
272 element_info[element].push_delay_random = -1; /* initialize later */
273 element_info[element].drop_delay_fixed = 0;
274 element_info[element].drop_delay_random = 0;
275 element_info[element].move_delay_fixed = 0;
276 element_info[element].move_delay_random = 0;
278 element_info[element].move_pattern = MV_ALL_DIRECTIONS;
279 element_info[element].move_direction_initial = MV_START_AUTOMATIC;
280 element_info[element].move_stepsize = TILEX / 8;
282 element_info[element].move_enter_element = EL_EMPTY_SPACE;
283 element_info[element].move_leave_element = EL_EMPTY_SPACE;
284 element_info[element].move_leave_type = LEAVE_TYPE_UNLIMITED;
286 element_info[element].slippery_type = SLIPPERY_ANY_RANDOM;
288 element_info[element].explosion_type = EXPLODES_3X3;
289 element_info[element].explosion_delay = 16;
290 element_info[element].ignition_delay = 8;
292 for (x = 0; x < 3; x++)
293 for (y = 0; y < 3; y++)
294 element_info[element].content[x][y] = EL_EMPTY_SPACE;
296 element_info[element].access_type = 0;
297 element_info[element].access_layer = 0;
298 element_info[element].access_protected = 0;
299 element_info[element].walk_to_action = 0;
300 element_info[element].smash_targets = 0;
301 element_info[element].deadliness = 0;
303 element_info[element].can_explode_by_fire = FALSE;
304 element_info[element].can_explode_smashed = FALSE;
305 element_info[element].can_explode_impact = FALSE;
307 element_info[element].current_change_page = 0;
309 /* start with no properties at all */
310 for (j = 0; j < NUM_EP_BITFIELDS; j++)
311 Properties[element][j] = EP_BITMASK_DEFAULT;
313 /* now set default properties */
314 SET_PROPERTY(element, EP_CAN_MOVE_INTO_ACID, TRUE);
317 if (IS_GROUP_ELEMENT(element) ||
318 IS_INTERNAL_ELEMENT(element))
320 /* initialize memory for list of elements in group */
321 if (element_info[element].group == NULL)
322 element_info[element].group =
323 checked_malloc(sizeof(struct ElementGroupInfo));
325 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
326 element_info[element].group->element[j] = EL_EMPTY_SPACE;
328 /* default: only one element in group */
329 element_info[element].group->num_elements = 1;
331 element_info[element].group->choice_mode = ANIM_RANDOM;
335 clipboard_elements_initialized = TRUE;
337 BorderElement = EL_STEELWALL;
339 level->no_valid_file = FALSE;
341 level->changed = FALSE;
343 if (leveldir_current == NULL) /* only when dumping level */
346 /* try to determine better author name than 'anonymous' */
347 if (strcmp(leveldir_current->author, ANONYMOUS_NAME) != 0)
349 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
350 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
354 switch (LEVELCLASS(leveldir_current))
356 case LEVELCLASS_TUTORIAL:
357 strcpy(level->author, PROGRAM_AUTHOR_STRING);
360 case LEVELCLASS_CONTRIB:
361 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
362 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
365 case LEVELCLASS_PRIVATE:
366 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
367 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
371 /* keep default value */
377 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
379 level_file_info->nr = 0;
380 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
381 level_file_info->packed = FALSE;
382 level_file_info->basename = NULL;
383 level_file_info->filename = NULL;
386 static void ActivateLevelTemplate()
388 /* Currently there is no special action needed to activate the template
389 data, because 'element_info' and 'Properties' overwrite the original
390 level data, while all other variables do not change. */
393 static char *getLevelFilenameFromBasename(char *basename)
395 static char *filename = NULL;
397 checked_free(filename);
399 filename = getPath2(getCurrentLevelDir(), basename);
404 static int getFileTypeFromBasename(char *basename)
406 static char *filename = NULL;
407 struct stat file_status;
409 /* ---------- try to determine file type from filename ---------- */
411 /* check for typical filename of a Supaplex level package file */
412 if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
413 strncmp(basename, "LEVELS.D", 8) == 0))
414 return LEVEL_FILE_TYPE_SP;
416 /* ---------- try to determine file type from filesize ---------- */
418 checked_free(filename);
419 filename = getPath2(getCurrentLevelDir(), basename);
421 if (stat(filename, &file_status) == 0)
423 /* check for typical filesize of a Supaplex level package file */
424 if (file_status.st_size == 170496)
425 return LEVEL_FILE_TYPE_SP;
428 return LEVEL_FILE_TYPE_UNKNOWN;
431 static char *getSingleLevelBasename(int nr, int type)
433 static char basename[MAX_FILENAME_LEN];
434 char *level_filename = getStringCopy(leveldir_current->level_filename);
436 if (level_filename == NULL)
437 level_filename = getStringCat2("%03d.", LEVELFILE_EXTENSION);
439 type = LEVEL_FILE_TYPE_UNKNOWN; /* force specified file name/pattern */
443 case LEVEL_FILE_TYPE_RND:
445 sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
447 sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
450 case LEVEL_FILE_TYPE_EM:
451 sprintf(basename, "%d", nr);
454 case LEVEL_FILE_TYPE_UNKNOWN:
456 sprintf(basename, level_filename, nr);
460 free(level_filename);
465 static char *getPackedLevelBasename(int type)
467 static char basename[MAX_FILENAME_LEN];
468 char *directory = getCurrentLevelDir();
470 struct dirent *dir_entry;
472 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
474 if ((dir = opendir(directory)) == NULL)
476 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
481 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
483 char *entry_basename = dir_entry->d_name;
484 int entry_type = getFileTypeFromBasename(entry_basename);
486 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
488 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
491 strcpy(basename, entry_basename);
503 static char *getSingleLevelFilename(int nr, int type)
505 return getLevelFilenameFromBasename(getSingleLevelBasename(nr, type));
509 static char *getPackedLevelFilename(int type)
511 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
515 char *getDefaultLevelFilename(int nr)
517 return getSingleLevelFilename(nr, LEVEL_FILE_TYPE_RND);
520 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
525 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
526 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
529 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
534 lfi->basename = getPackedLevelBasename(lfi->type);
535 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
538 static int getFiletypeFromID(char *filetype_id)
540 char *filetype_id_lower;
541 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
544 if (filetype_id == NULL)
545 return LEVEL_FILE_TYPE_UNKNOWN;
547 filetype_id_lower = getStringToLower(filetype_id);
549 for (i = 0; filetype_id_list[i].id != NULL; i++)
551 char *id_lower = getStringToLower(filetype_id_list[i].id);
553 if (strcmp(filetype_id_lower, id_lower) == 0)
554 filetype = filetype_id_list[i].filetype;
558 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
562 free(filetype_id_lower);
567 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
569 /* special case: level number is negative => check for level template file */
572 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_RND);
577 if (leveldir_current->level_filename != NULL)
579 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
581 /* check for file name/pattern specified in "levelinfo.conf" */
582 setLevelFileInfo_SingleLevelFilename(lfi, filetype);
584 if (fileExists(lfi->filename))
588 /* check for native Rocks'n'Diamonds level file */
589 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_RND);
590 if (fileExists(lfi->filename))
593 /* check for classic Emerald Mine level file */
594 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_EM);
595 if (fileExists(lfi->filename))
598 /* check for various packed level file formats */
599 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
600 if (fileExists(lfi->filename))
603 /* no known level file found -- try to use default values */
604 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
607 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
609 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
610 lfi->type = getFileTypeFromBasename(lfi->basename);
614 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
616 /* always start with reliable default values */
617 setFileInfoToDefaults(level_file_info);
619 level_file_info->nr = nr; /* set requested level number */
621 determineLevelFileInfo_Filename(level_file_info);
622 determineLevelFileInfo_Filetype(level_file_info);
627 static struct LevelFileInfo *getLevelFileInfo(int nr)
629 static struct LevelFileInfo level_file_info;
631 /* always start with reliable default values */
632 setFileInfoToDefaults(&level_file_info);
634 level_file_info.nr = nr; /* set requested level number */
636 determineLevelFileInfo_Filename(&level_file_info);
637 determineLevelFileInfo_Filetype(&level_file_info);
639 return &level_file_info;
643 /* ------------------------------------------------------------------------- */
644 /* functions for loading R'n'D level */
645 /* ------------------------------------------------------------------------- */
647 int getMappedElement(int element)
649 /* remap some (historic, now obsolete) elements */
654 case EL_PLAYER_OBSOLETE:
655 element = EL_PLAYER_1;
658 case EL_KEY_OBSOLETE:
661 case EL_EM_KEY_1_FILE_OBSOLETE:
662 element = EL_EM_KEY_1;
665 case EL_EM_KEY_2_FILE_OBSOLETE:
666 element = EL_EM_KEY_2;
669 case EL_EM_KEY_3_FILE_OBSOLETE:
670 element = EL_EM_KEY_3;
673 case EL_EM_KEY_4_FILE_OBSOLETE:
674 element = EL_EM_KEY_4;
677 case EL_ENVELOPE_OBSOLETE:
678 element = EL_ENVELOPE_1;
686 if (element >= NUM_FILE_ELEMENTS)
688 Error(ERR_WARN, "invalid level element %d", element);
690 element = EL_UNKNOWN;
695 if (element >= NUM_FILE_ELEMENTS)
697 Error(ERR_WARN, "invalid level element %d", element);
699 element = EL_UNKNOWN;
701 else if (element == EL_PLAYER_OBSOLETE)
702 element = EL_PLAYER_1;
703 else if (element == EL_KEY_OBSOLETE)
710 int getMappedElementByVersion(int element, int game_version)
712 /* remap some elements due to certain game version */
714 if (game_version <= VERSION_IDENT(2,2,0,0))
716 /* map game font elements */
717 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
718 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
719 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
720 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
723 if (game_version < VERSION_IDENT(3,0,0,0))
725 /* map Supaplex gravity tube elements */
726 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
727 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
728 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
729 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
736 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
738 level->file_version = getFileVersion(file);
739 level->game_version = getFileVersion(file);
744 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
748 level->fieldx = getFile8Bit(file);
749 level->fieldy = getFile8Bit(file);
751 level->time = getFile16BitBE(file);
752 level->gems_needed = getFile16BitBE(file);
754 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
755 level->name[i] = getFile8Bit(file);
756 level->name[MAX_LEVEL_NAME_LEN] = 0;
758 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
759 level->score[i] = getFile8Bit(file);
761 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
762 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
763 for (y = 0; y < 3; y++)
764 for (x = 0; x < 3; x++)
765 level->yamyam_content[i][x][y] = getMappedElement(getFile8Bit(file));
767 level->amoeba_speed = getFile8Bit(file);
768 level->time_magic_wall = getFile8Bit(file);
769 level->time_wheel = getFile8Bit(file);
770 level->amoeba_content = getMappedElement(getFile8Bit(file));
771 level->double_speed = (getFile8Bit(file) == 1 ? TRUE : FALSE);
772 level->initial_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
773 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
774 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
776 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
778 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
779 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
780 level->can_move_into_acid_bits = getFile32BitBE(file);
781 level->dont_collide_with_bits = getFile8Bit(file);
783 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
784 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
786 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
787 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
788 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
790 level->game_engine_type = getFile8Bit(file);
792 ReadUnusedBytesFromFile(file, LEVEL_HEADER_UNUSED);
797 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
801 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
802 level->author[i] = getFile8Bit(file);
803 level->author[MAX_LEVEL_NAME_LEN] = 0;
808 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
811 int chunk_size_expected = level->fieldx * level->fieldy;
813 /* Note: "chunk_size" was wrong before version 2.0 when elements are
814 stored with 16-bit encoding (and should be twice as big then).
815 Even worse, playfield data was stored 16-bit when only yamyam content
816 contained 16-bit elements and vice versa. */
818 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
819 chunk_size_expected *= 2;
821 if (chunk_size_expected != chunk_size)
823 ReadUnusedBytesFromFile(file, chunk_size);
824 return chunk_size_expected;
827 for (y = 0; y < level->fieldy; y++)
828 for (x = 0; x < level->fieldx; x++)
830 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
835 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
839 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
840 int chunk_size_expected = header_size + content_size;
842 /* Note: "chunk_size" was wrong before version 2.0 when elements are
843 stored with 16-bit encoding (and should be twice as big then).
844 Even worse, playfield data was stored 16-bit when only yamyam content
845 contained 16-bit elements and vice versa. */
847 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
848 chunk_size_expected += content_size;
850 if (chunk_size_expected != chunk_size)
852 ReadUnusedBytesFromFile(file, chunk_size);
853 return chunk_size_expected;
857 level->num_yamyam_contents = getFile8Bit(file);
861 /* correct invalid number of content fields -- should never happen */
862 if (level->num_yamyam_contents < 1 ||
863 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
864 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
866 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
867 for (y = 0; y < 3; y++)
868 for (x = 0; x < 3; x++)
869 level->yamyam_content[i][x][y] =
870 getMappedElement(level->encoding_16bit_field ?
871 getFile16BitBE(file) : getFile8Bit(file));
875 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
879 int num_contents, content_xsize, content_ysize;
880 int content_array[MAX_ELEMENT_CONTENTS][3][3];
882 element = getMappedElement(getFile16BitBE(file));
883 num_contents = getFile8Bit(file);
884 content_xsize = getFile8Bit(file);
885 content_ysize = getFile8Bit(file);
887 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
889 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
890 for (y = 0; y < 3; y++)
891 for (x = 0; x < 3; x++)
892 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
894 /* correct invalid number of content fields -- should never happen */
895 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
896 num_contents = STD_ELEMENT_CONTENTS;
898 if (element == EL_YAMYAM)
900 level->num_yamyam_contents = num_contents;
902 for (i = 0; i < num_contents; i++)
903 for (y = 0; y < 3; y++)
904 for (x = 0; x < 3; x++)
905 level->yamyam_content[i][x][y] = content_array[i][x][y];
907 else if (element == EL_BD_AMOEBA)
909 level->amoeba_content = content_array[0][0][0];
913 Error(ERR_WARN, "cannot load content for element '%d'", element);
919 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
925 int chunk_size_expected;
927 element = getMappedElement(getFile16BitBE(file));
928 if (!IS_ENVELOPE(element))
929 element = EL_ENVELOPE_1;
931 envelope_nr = element - EL_ENVELOPE_1;
933 envelope_len = getFile16BitBE(file);
935 level->envelope_xsize[envelope_nr] = getFile8Bit(file);
936 level->envelope_ysize[envelope_nr] = getFile8Bit(file);
938 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
940 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
941 if (chunk_size_expected != chunk_size)
943 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
944 return chunk_size_expected;
947 for (i = 0; i < envelope_len; i++)
948 level->envelope_text[envelope_nr][i] = getFile8Bit(file);
953 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
955 int num_changed_custom_elements = getFile16BitBE(file);
956 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
959 if (chunk_size_expected != chunk_size)
961 ReadUnusedBytesFromFile(file, chunk_size - 2);
962 return chunk_size_expected;
965 for (i = 0; i < num_changed_custom_elements; i++)
967 int element = getFile16BitBE(file);
968 int properties = getFile32BitBE(file);
970 if (IS_CUSTOM_ELEMENT(element))
971 Properties[element][EP_BITFIELD_BASE] = properties;
973 Error(ERR_WARN, "invalid custom element number %d", element);
979 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
981 int num_changed_custom_elements = getFile16BitBE(file);
982 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
985 if (chunk_size_expected != chunk_size)
987 ReadUnusedBytesFromFile(file, chunk_size - 2);
988 return chunk_size_expected;
991 for (i = 0; i < num_changed_custom_elements; i++)
993 int element = getFile16BitBE(file);
994 int custom_target_element = getFile16BitBE(file);
996 if (IS_CUSTOM_ELEMENT(element))
997 element_info[element].change->target_element = custom_target_element;
999 Error(ERR_WARN, "invalid custom element number %d", element);
1005 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
1007 int num_changed_custom_elements = getFile16BitBE(file);
1008 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
1011 if (chunk_size_expected != chunk_size)
1013 ReadUnusedBytesFromFile(file, chunk_size - 2);
1014 return chunk_size_expected;
1017 for (i = 0; i < num_changed_custom_elements; i++)
1019 int element = getFile16BitBE(file);
1021 if (!IS_CUSTOM_ELEMENT(element))
1023 Error(ERR_WARN, "invalid custom element number %d", element);
1025 element = EL_INTERNAL_DUMMY;
1028 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
1029 element_info[element].description[j] = getFile8Bit(file);
1030 element_info[element].description[MAX_ELEMENT_NAME_LEN] = 0;
1032 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
1034 /* some free bytes for future properties and padding */
1035 ReadUnusedBytesFromFile(file, 7);
1037 element_info[element].use_gfx_element = getFile8Bit(file);
1038 element_info[element].gfx_element =
1039 getMappedElement(getFile16BitBE(file));
1041 element_info[element].collect_score = getFile8Bit(file);
1042 element_info[element].collect_count = getFile8Bit(file);
1044 element_info[element].push_delay_fixed = getFile16BitBE(file);
1045 element_info[element].push_delay_random = getFile16BitBE(file);
1046 element_info[element].move_delay_fixed = getFile16BitBE(file);
1047 element_info[element].move_delay_random = getFile16BitBE(file);
1049 element_info[element].move_pattern = getFile16BitBE(file);
1050 element_info[element].move_direction_initial = getFile8Bit(file);
1051 element_info[element].move_stepsize = getFile8Bit(file);
1053 for (y = 0; y < 3; y++)
1054 for (x = 0; x < 3; x++)
1055 element_info[element].content[x][y] =
1056 getMappedElement(getFile16BitBE(file));
1058 element_info[element].change->events = getFile32BitBE(file);
1060 element_info[element].change->target_element =
1061 getMappedElement(getFile16BitBE(file));
1063 element_info[element].change->delay_fixed = getFile16BitBE(file);
1064 element_info[element].change->delay_random = getFile16BitBE(file);
1065 element_info[element].change->delay_frames = getFile16BitBE(file);
1067 element_info[element].change->trigger_element =
1068 getMappedElement(getFile16BitBE(file));
1070 element_info[element].change->explode = getFile8Bit(file);
1071 element_info[element].change->use_target_content = getFile8Bit(file);
1072 element_info[element].change->only_if_complete = getFile8Bit(file);
1073 element_info[element].change->use_random_replace = getFile8Bit(file);
1075 element_info[element].change->random_percentage = getFile8Bit(file);
1076 element_info[element].change->replace_when = getFile8Bit(file);
1078 for (y = 0; y < 3; y++)
1079 for (x = 0; x < 3; x++)
1080 element_info[element].change->target_content[x][y] =
1081 getMappedElement(getFile16BitBE(file));
1083 element_info[element].slippery_type = getFile8Bit(file);
1085 /* some free bytes for future properties and padding */
1086 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
1088 /* mark that this custom element has been modified */
1089 element_info[element].modified_settings = TRUE;
1095 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
1097 struct ElementInfo *ei;
1098 int chunk_size_expected;
1102 element = getFile16BitBE(file);
1104 if (!IS_CUSTOM_ELEMENT(element))
1106 Error(ERR_WARN, "invalid custom element number %d", element);
1108 ReadUnusedBytesFromFile(file, chunk_size - 2);
1112 ei = &element_info[element];
1114 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1115 ei->description[i] = getFile8Bit(file);
1116 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1118 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
1119 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
1121 ei->num_change_pages = getFile8Bit(file);
1123 /* some free bytes for future base property values and padding */
1124 ReadUnusedBytesFromFile(file, 5);
1126 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
1127 if (chunk_size_expected != chunk_size)
1129 ReadUnusedBytesFromFile(file, chunk_size - 48);
1130 return chunk_size_expected;
1133 /* read custom property values */
1135 ei->use_gfx_element = getFile8Bit(file);
1136 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1138 ei->collect_score = getFile8Bit(file);
1139 ei->collect_count = getFile8Bit(file);
1141 ei->drop_delay_fixed = getFile8Bit(file);
1142 ei->push_delay_fixed = getFile8Bit(file);
1143 ei->drop_delay_random = getFile8Bit(file);
1144 ei->push_delay_random = getFile8Bit(file);
1145 ei->move_delay_fixed = getFile16BitBE(file);
1146 ei->move_delay_random = getFile16BitBE(file);
1148 /* bits 0 - 15 of "move_pattern" ... */
1149 ei->move_pattern = getFile16BitBE(file);
1150 ei->move_direction_initial = getFile8Bit(file);
1151 ei->move_stepsize = getFile8Bit(file);
1153 ei->slippery_type = getFile8Bit(file);
1155 for (y = 0; y < 3; y++)
1156 for (x = 0; x < 3; x++)
1157 ei->content[x][y] = getMappedElement(getFile16BitBE(file));
1159 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
1160 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
1161 ei->move_leave_type = getFile8Bit(file);
1163 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
1164 ei->move_pattern |= (getFile16BitBE(file) << 16);
1166 ei->access_direction = getFile8Bit(file);
1168 ei->explosion_delay = getFile8Bit(file);
1169 ei->ignition_delay = getFile8Bit(file);
1170 ei->explosion_type = getFile8Bit(file);
1172 /* some free bytes for future custom property values and padding */
1173 ReadUnusedBytesFromFile(file, 1);
1175 /* read change property values */
1177 setElementChangePages(ei, ei->num_change_pages);
1179 for (i = 0; i < ei->num_change_pages; i++)
1181 struct ElementChangeInfo *change = &ei->change_page[i];
1183 /* always start with reliable default values */
1184 setElementChangeInfoToDefaults(change);
1186 change->events = getFile32BitBE(file);
1188 change->target_element = getMappedElement(getFile16BitBE(file));
1190 change->delay_fixed = getFile16BitBE(file);
1191 change->delay_random = getFile16BitBE(file);
1192 change->delay_frames = getFile16BitBE(file);
1194 change->trigger_element = getMappedElement(getFile16BitBE(file));
1196 change->explode = getFile8Bit(file);
1197 change->use_target_content = getFile8Bit(file);
1198 change->only_if_complete = getFile8Bit(file);
1199 change->use_random_replace = getFile8Bit(file);
1201 change->random_percentage = getFile8Bit(file);
1202 change->replace_when = getFile8Bit(file);
1204 for (y = 0; y < 3; y++)
1205 for (x = 0; x < 3; x++)
1206 change->target_content[x][y] = getMappedElement(getFile16BitBE(file));
1208 change->can_change = getFile8Bit(file);
1210 change->trigger_side = getFile8Bit(file);
1213 change->trigger_player = getFile8Bit(file);
1214 change->trigger_page = getFile8Bit(file);
1216 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
1217 CH_PAGE_ANY : (1 << change->trigger_page));
1219 /* some free bytes for future change property values and padding */
1220 ReadUnusedBytesFromFile(file, 6);
1224 /* some free bytes for future change property values and padding */
1225 ReadUnusedBytesFromFile(file, 8);
1229 /* mark this custom element as modified */
1230 ei->modified_settings = TRUE;
1235 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
1237 struct ElementInfo *ei;
1238 struct ElementGroupInfo *group;
1242 element = getFile16BitBE(file);
1244 if (!IS_GROUP_ELEMENT(element))
1246 Error(ERR_WARN, "invalid group element number %d", element);
1248 ReadUnusedBytesFromFile(file, chunk_size - 2);
1252 ei = &element_info[element];
1254 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1255 ei->description[i] = getFile8Bit(file);
1256 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1258 group = element_info[element].group;
1260 group->num_elements = getFile8Bit(file);
1262 ei->use_gfx_element = getFile8Bit(file);
1263 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1265 group->choice_mode = getFile8Bit(file);
1267 /* some free bytes for future values and padding */
1268 ReadUnusedBytesFromFile(file, 3);
1270 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
1271 group->element[i] = getMappedElement(getFile16BitBE(file));
1273 /* mark this group element as modified */
1274 element_info[element].modified_settings = TRUE;
1279 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
1280 struct LevelFileInfo *level_file_info)
1282 char *filename = level_file_info->filename;
1283 char cookie[MAX_LINE_LEN];
1284 char chunk_name[CHUNK_ID_LEN + 1];
1288 if (!(file = fopen(filename, MODE_READ)))
1290 level->no_valid_file = TRUE;
1292 if (level != &level_template)
1293 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1298 getFileChunkBE(file, chunk_name, NULL);
1299 if (strcmp(chunk_name, "RND1") == 0)
1301 getFile32BitBE(file); /* not used */
1303 getFileChunkBE(file, chunk_name, NULL);
1304 if (strcmp(chunk_name, "CAVE") != 0)
1306 level->no_valid_file = TRUE;
1308 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1313 else /* check for pre-2.0 file format with cookie string */
1315 strcpy(cookie, chunk_name);
1316 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
1317 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
1318 cookie[strlen(cookie) - 1] = '\0';
1320 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
1322 level->no_valid_file = TRUE;
1324 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1329 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
1331 level->no_valid_file = TRUE;
1333 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
1338 /* pre-2.0 level files have no game version, so use file version here */
1339 level->game_version = level->file_version;
1342 if (level->file_version < FILE_VERSION_1_2)
1344 /* level files from versions before 1.2.0 without chunk structure */
1345 LoadLevel_HEAD(file, LEVEL_HEADER_SIZE, level);
1346 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
1354 int (*loader)(FILE *, int, struct LevelInfo *);
1358 { "VERS", FILE_VERS_CHUNK_SIZE, LoadLevel_VERS },
1359 { "HEAD", LEVEL_HEADER_SIZE, LoadLevel_HEAD },
1360 { "AUTH", MAX_LEVEL_AUTHOR_LEN, LoadLevel_AUTH },
1361 { "BODY", -1, LoadLevel_BODY },
1362 { "CONT", -1, LoadLevel_CONT },
1363 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
1364 { "CNT3", -1, LoadLevel_CNT3 },
1365 { "CUS1", -1, LoadLevel_CUS1 },
1366 { "CUS2", -1, LoadLevel_CUS2 },
1367 { "CUS3", -1, LoadLevel_CUS3 },
1368 { "CUS4", -1, LoadLevel_CUS4 },
1369 { "GRP1", -1, LoadLevel_GRP1 },
1373 while (getFileChunkBE(file, chunk_name, &chunk_size))
1377 while (chunk_info[i].name != NULL &&
1378 strcmp(chunk_name, chunk_info[i].name) != 0)
1381 if (chunk_info[i].name == NULL)
1383 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
1384 chunk_name, filename);
1385 ReadUnusedBytesFromFile(file, chunk_size);
1387 else if (chunk_info[i].size != -1 &&
1388 chunk_info[i].size != chunk_size)
1390 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1391 chunk_size, chunk_name, filename);
1392 ReadUnusedBytesFromFile(file, chunk_size);
1396 /* call function to load this level chunk */
1397 int chunk_size_expected =
1398 (chunk_info[i].loader)(file, chunk_size, level);
1400 /* the size of some chunks cannot be checked before reading other
1401 chunks first (like "HEAD" and "BODY") that contain some header
1402 information, so check them here */
1403 if (chunk_size_expected != chunk_size)
1405 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1406 chunk_size, chunk_name, filename);
1415 /* ------------------------------------------------------------------------- */
1416 /* functions for loading EM level */
1417 /* ------------------------------------------------------------------------- */
1421 static int map_em_element_yam(int element)
1425 case 0x00: return EL_EMPTY;
1426 case 0x01: return EL_EMERALD;
1427 case 0x02: return EL_DIAMOND;
1428 case 0x03: return EL_ROCK;
1429 case 0x04: return EL_ROBOT;
1430 case 0x05: return EL_SPACESHIP_UP;
1431 case 0x06: return EL_BOMB;
1432 case 0x07: return EL_BUG_UP;
1433 case 0x08: return EL_AMOEBA_DROP;
1434 case 0x09: return EL_NUT;
1435 case 0x0a: return EL_YAMYAM;
1436 case 0x0b: return EL_QUICKSAND_FULL;
1437 case 0x0c: return EL_SAND;
1438 case 0x0d: return EL_WALL_SLIPPERY;
1439 case 0x0e: return EL_STEELWALL;
1440 case 0x0f: return EL_WALL;
1441 case 0x10: return EL_EM_KEY_1;
1442 case 0x11: return EL_EM_KEY_2;
1443 case 0x12: return EL_EM_KEY_4;
1444 case 0x13: return EL_EM_KEY_3;
1445 case 0x14: return EL_MAGIC_WALL;
1446 case 0x15: return EL_ROBOT_WHEEL;
1447 case 0x16: return EL_DYNAMITE;
1449 case 0x17: return EL_EM_KEY_1; /* EMC */
1450 case 0x18: return EL_BUG_UP; /* EMC */
1451 case 0x1a: return EL_DIAMOND; /* EMC */
1452 case 0x1b: return EL_EMERALD; /* EMC */
1453 case 0x25: return EL_NUT; /* EMC */
1454 case 0x80: return EL_EMPTY; /* EMC */
1455 case 0x85: return EL_EM_KEY_1; /* EMC */
1456 case 0x86: return EL_EM_KEY_2; /* EMC */
1457 case 0x87: return EL_EM_KEY_4; /* EMC */
1458 case 0x88: return EL_EM_KEY_3; /* EMC */
1459 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
1460 case 0x9a: return EL_AMOEBA_WET; /* EMC */
1461 case 0xaf: return EL_DYNAMITE; /* EMC */
1462 case 0xbd: return EL_SAND; /* EMC */
1465 Error(ERR_WARN, "invalid level element %d", element);
1470 static int map_em_element_field(int element)
1472 if (element >= 0xc8 && element <= 0xe1)
1473 return EL_CHAR_A + (element - 0xc8);
1474 else if (element >= 0xe2 && element <= 0xeb)
1475 return EL_CHAR_0 + (element - 0xe2);
1479 case 0x00: return EL_ROCK;
1480 case 0x01: return EL_ROCK; /* EMC */
1481 case 0x02: return EL_DIAMOND;
1482 case 0x03: return EL_DIAMOND;
1483 case 0x04: return EL_ROBOT;
1484 case 0x05: return EL_ROBOT; /* EMC */
1485 case 0x06: return EL_EMPTY_SPACE; /* EMC */
1486 case 0x07: return EL_EMPTY_SPACE; /* EMC */
1487 case 0x08: return EL_SPACESHIP_UP;
1488 case 0x09: return EL_SPACESHIP_RIGHT;
1489 case 0x0a: return EL_SPACESHIP_DOWN;
1490 case 0x0b: return EL_SPACESHIP_LEFT;
1491 case 0x0c: return EL_SPACESHIP_UP;
1492 case 0x0d: return EL_SPACESHIP_RIGHT;
1493 case 0x0e: return EL_SPACESHIP_DOWN;
1494 case 0x0f: return EL_SPACESHIP_LEFT;
1496 case 0x10: return EL_BOMB;
1497 case 0x11: return EL_BOMB; /* EMC */
1498 case 0x12: return EL_EMERALD;
1499 case 0x13: return EL_EMERALD;
1500 case 0x14: return EL_BUG_UP;
1501 case 0x15: return EL_BUG_RIGHT;
1502 case 0x16: return EL_BUG_DOWN;
1503 case 0x17: return EL_BUG_LEFT;
1504 case 0x18: return EL_BUG_UP;
1505 case 0x19: return EL_BUG_RIGHT;
1506 case 0x1a: return EL_BUG_DOWN;
1507 case 0x1b: return EL_BUG_LEFT;
1508 case 0x1c: return EL_AMOEBA_DROP;
1509 case 0x1d: return EL_AMOEBA_DROP; /* EMC */
1510 case 0x1e: return EL_AMOEBA_DROP; /* EMC */
1511 case 0x1f: return EL_AMOEBA_DROP; /* EMC */
1513 case 0x20: return EL_ROCK;
1514 case 0x21: return EL_BOMB; /* EMC */
1515 case 0x22: return EL_DIAMOND; /* EMC */
1516 case 0x23: return EL_EMERALD; /* EMC */
1517 case 0x24: return EL_MAGIC_WALL;
1518 case 0x25: return EL_NUT;
1519 case 0x26: return EL_NUT; /* EMC */
1520 case 0x27: return EL_NUT; /* EMC */
1522 /* looks like magic wheel, but is _always_ activated */
1523 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
1525 case 0x29: return EL_YAMYAM; /* up */
1526 case 0x2a: return EL_YAMYAM; /* down */
1527 case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
1528 case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
1529 case 0x2d: return EL_QUICKSAND_FULL;
1530 case 0x2e: return EL_EMPTY_SPACE; /* EMC */
1531 case 0x2f: return EL_EMPTY_SPACE; /* EMC */
1533 case 0x30: return EL_EMPTY_SPACE; /* EMC */
1534 case 0x31: return EL_SAND; /* EMC */
1535 case 0x32: return EL_SAND; /* EMC */
1536 case 0x33: return EL_SAND; /* EMC */
1537 case 0x34: return EL_QUICKSAND_FULL; /* EMC */
1538 case 0x35: return EL_QUICKSAND_FULL; /* EMC */
1539 case 0x36: return EL_QUICKSAND_FULL; /* EMC */
1540 case 0x37: return EL_SAND; /* EMC */
1541 case 0x38: return EL_ROCK; /* EMC */
1542 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
1543 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
1544 case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
1545 case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
1546 case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
1547 case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
1548 case 0x3f: return EL_ACID_POOL_BOTTOM;
1550 case 0x40: return EL_EXIT_OPEN; /* 1 */
1551 case 0x41: return EL_EXIT_OPEN; /* 2 */
1552 case 0x42: return EL_EXIT_OPEN; /* 3 */
1553 case 0x43: return EL_BALLOON; /* EMC */
1554 case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
1555 case 0x45: return EL_SPRING; /* EMC */
1556 case 0x46: return EL_SPRING; /* falling */ /* EMC */
1557 case 0x47: return EL_SPRING; /* left */ /* EMC */
1558 case 0x48: return EL_SPRING; /* right */ /* EMC */
1559 case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
1560 case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
1561 case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
1562 case 0x4c: return EL_EMPTY_SPACE; /* EMC */
1563 case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
1564 case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
1565 case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
1567 case 0x50: return EL_UNKNOWN; /* EMC ("android") */
1568 case 0x51: return EL_UNKNOWN; /* EMC ("android") */
1569 case 0x52: return EL_UNKNOWN; /* EMC ("android") */
1570 case 0x53: return EL_UNKNOWN; /* EMC ("android") */
1571 case 0x54: return EL_UNKNOWN; /* EMC ("android") */
1572 case 0x55: return EL_EMPTY_SPACE; /* EMC */
1573 case 0x56: return EL_EMPTY_SPACE; /* EMC */
1574 case 0x57: return EL_EMPTY_SPACE; /* EMC */
1575 case 0x58: return EL_EMPTY_SPACE; /* EMC */
1576 case 0x59: return EL_EMPTY_SPACE; /* EMC */
1577 case 0x5a: return EL_EMPTY_SPACE; /* EMC */
1578 case 0x5b: return EL_EMPTY_SPACE; /* EMC */
1579 case 0x5c: return EL_EMPTY_SPACE; /* EMC */
1580 case 0x5d: return EL_EMPTY_SPACE; /* EMC */
1581 case 0x5e: return EL_EMPTY_SPACE; /* EMC */
1582 case 0x5f: return EL_EMPTY_SPACE; /* EMC */
1584 case 0x60: return EL_EMPTY_SPACE; /* EMC */
1585 case 0x61: return EL_EMPTY_SPACE; /* EMC */
1586 case 0x62: return EL_EMPTY_SPACE; /* EMC */
1587 case 0x63: return EL_SPRING; /* left */ /* EMC */
1588 case 0x64: return EL_SPRING; /* right */ /* EMC */
1589 case 0x65: return EL_ACID; /* 1 */ /* EMC */
1590 case 0x66: return EL_ACID; /* 2 */ /* EMC */
1591 case 0x67: return EL_ACID; /* 3 */ /* EMC */
1592 case 0x68: return EL_ACID; /* 4 */ /* EMC */
1593 case 0x69: return EL_ACID; /* 5 */ /* EMC */
1594 case 0x6a: return EL_ACID; /* 6 */ /* EMC */
1595 case 0x6b: return EL_ACID; /* 7 */ /* EMC */
1596 case 0x6c: return EL_ACID; /* 8 */ /* EMC */
1597 case 0x6d: return EL_EMPTY_SPACE; /* EMC */
1598 case 0x6e: return EL_EMPTY_SPACE; /* EMC */
1599 case 0x6f: return EL_EMPTY_SPACE; /* EMC */
1601 case 0x70: return EL_EMPTY_SPACE; /* EMC */
1602 case 0x71: return EL_EMPTY_SPACE; /* EMC */
1603 case 0x72: return EL_NUT; /* left */ /* EMC */
1604 case 0x73: return EL_SAND; /* EMC (? "nut") */
1605 case 0x74: return EL_STEELWALL;
1606 case 0x75: return EL_EMPTY_SPACE; /* EMC */
1607 case 0x76: return EL_EMPTY_SPACE; /* EMC */
1608 case 0x77: return EL_BOMB; /* left */ /* EMC */
1609 case 0x78: return EL_BOMB; /* right */ /* EMC */
1610 case 0x79: return EL_ROCK; /* left */ /* EMC */
1611 case 0x7a: return EL_ROCK; /* right */ /* EMC */
1612 case 0x7b: return EL_ACID; /* (? EMC "blank") */
1613 case 0x7c: return EL_EMPTY_SPACE; /* EMC */
1614 case 0x7d: return EL_EMPTY_SPACE; /* EMC */
1615 case 0x7e: return EL_EMPTY_SPACE; /* EMC */
1616 case 0x7f: return EL_EMPTY_SPACE; /* EMC */
1618 case 0x80: return EL_EMPTY;
1619 case 0x81: return EL_WALL_SLIPPERY;
1620 case 0x82: return EL_SAND;
1621 case 0x83: return EL_STEELWALL;
1622 case 0x84: return EL_WALL;
1623 case 0x85: return EL_EM_KEY_1;
1624 case 0x86: return EL_EM_KEY_2;
1625 case 0x87: return EL_EM_KEY_4;
1626 case 0x88: return EL_EM_KEY_3;
1627 case 0x89: return EL_EM_GATE_1;
1628 case 0x8a: return EL_EM_GATE_2;
1629 case 0x8b: return EL_EM_GATE_4;
1630 case 0x8c: return EL_EM_GATE_3;
1631 case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
1632 case 0x8e: return EL_EM_GATE_1_GRAY;
1633 case 0x8f: return EL_EM_GATE_2_GRAY;
1635 case 0x90: return EL_EM_GATE_4_GRAY;
1636 case 0x91: return EL_EM_GATE_3_GRAY;
1637 case 0x92: return EL_MAGIC_WALL;
1638 case 0x93: return EL_ROBOT_WHEEL;
1639 case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
1640 case 0x95: return EL_ACID_POOL_TOPLEFT;
1641 case 0x96: return EL_ACID_POOL_TOPRIGHT;
1642 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
1643 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
1644 case 0x99: return EL_ACID; /* (? EMC "fake blank") */
1645 case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
1646 case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
1647 case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
1648 case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
1649 case 0x9e: return EL_EXIT_CLOSED;
1650 case 0x9f: return EL_CHAR_LESS; /* arrow left */
1652 /* looks like normal sand, but behaves like wall */
1653 case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
1654 case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
1655 case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
1656 case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
1657 case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
1658 case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
1659 case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
1660 case 0xa7: return EL_EMPTY_SPACE; /* EMC */
1661 case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
1662 case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
1663 case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
1664 case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
1665 case 0xac: return EL_CHAR_COMMA; /* EMC */
1666 case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
1667 case 0xae: return EL_CHAR_MINUS; /* EMC */
1668 case 0xaf: return EL_DYNAMITE;
1670 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
1671 case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
1672 case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
1673 case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
1674 case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
1675 case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
1676 case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
1677 case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
1678 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
1679 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
1680 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
1681 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
1682 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
1683 case 0xbd: return EL_SAND; /* EMC ("dirt") */
1684 case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
1685 case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
1687 case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
1688 case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
1689 case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
1690 case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
1691 case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
1692 case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
1693 case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
1694 case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
1696 /* characters: see above */
1698 case 0xec: return EL_CHAR_PERIOD;
1699 case 0xed: return EL_CHAR_EXCLAM;
1700 case 0xee: return EL_CHAR_COLON;
1701 case 0xef: return EL_CHAR_QUESTION;
1703 case 0xf0: return EL_CHAR_GREATER; /* arrow right */
1704 case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
1705 case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
1706 case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
1707 case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
1708 case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
1709 case 0xf6: return EL_EMPTY_SPACE; /* EMC */
1710 case 0xf7: return EL_EMPTY_SPACE; /* EMC */
1712 case 0xf8: return EL_EMPTY_SPACE; /* EMC */
1713 case 0xf9: return EL_EMPTY_SPACE; /* EMC */
1714 case 0xfa: return EL_EMPTY_SPACE; /* EMC */
1715 case 0xfb: return EL_EMPTY_SPACE; /* EMC */
1716 case 0xfc: return EL_EMPTY_SPACE; /* EMC */
1717 case 0xfd: return EL_EMPTY_SPACE; /* EMC */
1719 case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
1720 case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
1723 /* should never happen (all 8-bit value cases should be handled) */
1724 Error(ERR_WARN, "invalid level element %d", element);
1729 #define EM_LEVEL_SIZE 2106
1730 #define EM_LEVEL_XSIZE 64
1731 #define EM_LEVEL_YSIZE 32
1733 static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
1734 struct LevelFileInfo *level_file_info)
1736 char *filename = level_file_info->filename;
1738 unsigned char leveldata[EM_LEVEL_SIZE];
1739 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
1740 int nr = level_file_info->nr;
1743 if (!(file = fopen(filename, MODE_READ)))
1745 level->no_valid_file = TRUE;
1747 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1752 for (i = 0; i < EM_LEVEL_SIZE; i++)
1753 leveldata[i] = fgetc(file);
1757 /* check if level data is crypted by testing against known starting bytes
1758 of the few existing crypted level files (from Emerald Mine 1 + 2) */
1760 if ((leveldata[0] == 0xf1 ||
1761 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
1763 unsigned char code0 = 0x65;
1764 unsigned char code1 = 0x11;
1766 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
1767 leveldata[0] = 0xf1;
1769 /* decode crypted level data */
1771 for (i = 0; i < EM_LEVEL_SIZE; i++)
1773 leveldata[i] ^= code0;
1774 leveldata[i] -= code1;
1776 code0 = (code0 + 7) & 0xff;
1780 level->fieldx = EM_LEVEL_XSIZE;
1781 level->fieldy = EM_LEVEL_YSIZE;
1783 level->time = header[46] * 10;
1784 level->gems_needed = header[47];
1786 /* The original Emerald Mine levels have their level number stored
1787 at the second byte of the level file...
1788 Do not trust this information at other level files, e.g. EMC,
1789 but correct it anyway (normally the first row is completely
1790 steel wall, so the correction does not hurt anyway). */
1792 if (leveldata[1] == nr)
1793 leveldata[1] = leveldata[2]; /* correct level number field */
1795 sprintf(level->name, "Level %d", nr); /* set level name */
1797 level->score[SC_EMERALD] = header[36];
1798 level->score[SC_DIAMOND] = header[37];
1799 level->score[SC_ROBOT] = header[38];
1800 level->score[SC_SPACESHIP] = header[39];
1801 level->score[SC_BUG] = header[40];
1802 level->score[SC_YAMYAM] = header[41];
1803 level->score[SC_NUT] = header[42];
1804 level->score[SC_DYNAMITE] = header[43];
1805 level->score[SC_TIME_BONUS] = header[44];
1807 level->num_yamyam_contents = 4;
1809 for (i = 0; i < level->num_yamyam_contents; i++)
1810 for (y = 0; y < 3; y++)
1811 for (x = 0; x < 3; x++)
1812 level->yamyam_content[i][x][y] =
1813 map_em_element_yam(header[i * 9 + y * 3 + x]);
1815 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
1816 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
1817 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
1818 level->amoeba_content = EL_DIAMOND;
1820 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
1822 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
1824 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
1825 new_element = EL_AMOEBA_WET;
1827 level->field[x][y] = new_element;
1830 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
1831 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
1832 level->field[x][y] = EL_PLAYER_1;
1834 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
1835 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
1836 level->field[x][y] = EL_PLAYER_2;
1841 void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
1843 static int ball_xy[8][2] =
1854 struct LevelInfo_EM *level_em = level->native_em_level;
1855 struct LEVEL *lev = level_em->lev;
1856 struct PLAYER *ply1 = level_em->ply1;
1857 struct PLAYER *ply2 = level_em->ply2;
1860 lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
1861 lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
1863 lev->time_seconds = level->time;
1864 lev->required_initial = level->gems_needed;
1866 lev->emerald_score = level->score[SC_EMERALD];
1867 lev->diamond_score = level->score[SC_DIAMOND];
1868 lev->alien_score = level->score[SC_ROBOT];
1869 lev->tank_score = level->score[SC_SPACESHIP];
1870 lev->bug_score = level->score[SC_BUG];
1871 lev->eater_score = level->score[SC_YAMYAM];
1872 lev->nut_score = level->score[SC_NUT];
1873 lev->dynamite_score = level->score[SC_DYNAMITE];
1874 lev->key_score = level->score[SC_KEY];
1875 lev->exit_score = level->score[SC_TIME_BONUS];
1877 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
1878 for (y = 0; y < 3; y++)
1879 for (x = 0; x < 3; x++)
1880 lev->eater_array[i][y * 3 + x] =
1881 map_element_RND_to_EM(level->yamyam_content[i][x][y]);
1883 lev->amoeba_time = level->amoeba_speed;
1884 lev->wonderwall_time_initial = level->time_magic_wall;
1885 lev->wheel_time = level->time_wheel;
1887 lev->android_move_time = level->android_move_time;
1888 lev->android_clone_time = level->android_clone_time;
1889 lev->ball_random = level->ball_random;
1890 lev->ball_state_initial = level->ball_state_initial;
1891 lev->ball_time = level->ball_time;
1893 lev->lenses_score = level->lenses_score;
1894 lev->magnify_score = level->magnify_score;
1895 lev->slurp_score = level->slurp_score;
1897 lev->lenses_time = level->lenses_time;
1898 lev->magnify_time = level->magnify_time;
1899 lev->wind_direction_initial = level->wind_direction_initial;
1901 for (i = 0; i < NUM_MAGIC_BALL_CONTENTS; i++)
1902 for (j = 0; j < 8; j++)
1903 lev->ball_array[i][j] =
1904 map_element_RND_to_EM(level->
1905 ball_content[i][ball_xy[j][0]][ball_xy[j][1]]);
1907 for (i = 0; i < 16; i++)
1908 lev->android_array[i] = FALSE; /* !!! YET TO COME !!! */
1910 /* first fill the complete playfield with the default border element */
1911 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
1912 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
1913 level_em->cave[x][y] = ZBORDER;
1915 /* then copy the real level contents from level file into the playfield */
1916 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
1918 int new_element = map_element_RND_to_EM(level->field[x][y]);
1920 if (level->field[x][y] == EL_AMOEBA_DEAD)
1921 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
1923 level_em->cave[x + 1][y + 1] = new_element;
1926 ply1->x_initial = 0;
1927 ply1->y_initial = 0;
1929 ply2->x_initial = 0;
1930 ply2->y_initial = 0;
1932 /* initialize player positions and delete players from the playfield */
1933 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
1935 if (level->field[x][y] == EL_PLAYER_1)
1937 ply1->x_initial = x + 1;
1938 ply1->y_initial = y + 1;
1939 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
1941 else if (level->field[x][y] == EL_PLAYER_2)
1943 ply2->x_initial = x + 1;
1944 ply2->y_initial = y + 1;
1945 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
1950 void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
1952 static int ball_xy[8][2] =
1963 struct LevelInfo_EM *level_em = level->native_em_level;
1964 struct LEVEL *lev = level_em->lev;
1965 struct PLAYER *ply1 = level_em->ply1;
1966 struct PLAYER *ply2 = level_em->ply2;
1969 level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
1970 level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
1972 level->time = lev->time_seconds;
1973 level->gems_needed = lev->required_initial;
1975 sprintf(level->name, "Level %d", level->file_info.nr);
1977 level->score[SC_EMERALD] = lev->emerald_score;
1978 level->score[SC_DIAMOND] = lev->diamond_score;
1979 level->score[SC_ROBOT] = lev->alien_score;
1980 level->score[SC_SPACESHIP] = lev->tank_score;
1981 level->score[SC_BUG] = lev->bug_score;
1982 level->score[SC_YAMYAM] = lev->eater_score;
1983 level->score[SC_NUT] = lev->nut_score;
1984 level->score[SC_DYNAMITE] = lev->dynamite_score;
1985 level->score[SC_KEY] = lev->key_score;
1986 level->score[SC_TIME_BONUS] = lev->exit_score;
1988 level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
1990 for (i = 0; i < level->num_yamyam_contents; i++)
1991 for (y = 0; y < 3; y++)
1992 for (x = 0; x < 3; x++)
1993 level->yamyam_content[i][x][y] =
1994 map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
1996 level->amoeba_speed = lev->amoeba_time;
1997 level->time_magic_wall = lev->wonderwall_time_initial;
1998 level->time_wheel = lev->wheel_time;
2000 level->android_move_time = lev->android_move_time;
2001 level->android_clone_time = lev->android_clone_time;
2002 level->ball_random = lev->ball_random;
2003 level->ball_state_initial = lev->ball_state_initial;
2004 level->ball_time = lev->ball_time;
2006 level->lenses_score = lev->lenses_score;
2007 level->magnify_score = lev->magnify_score;
2008 level->slurp_score = lev->slurp_score;
2010 level->lenses_time = lev->lenses_time;
2011 level->magnify_time = lev->magnify_time;
2012 level->wind_direction_initial = lev->wind_direction_initial;
2014 for (i = 0; i < NUM_MAGIC_BALL_CONTENTS; i++)
2015 for (j = 0; j < 8; j++)
2016 level->ball_content[i][ball_xy[j][0]][ball_xy[j][1]] =
2017 map_element_EM_to_RND(lev->ball_array[i][j]);
2019 for (i = 0; i < 16; i++)
2020 level->android_array[i] = FALSE; /* !!! YET TO COME !!! */
2022 /* convert the playfield (some elements need special treatment) */
2023 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
2025 int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
2027 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
2028 new_element = EL_AMOEBA_DEAD;
2030 level->field[x][y] = new_element;
2033 /* in case of both players set to the same field, use the first player */
2034 level->field[ply2->x_initial - 1][ply2->y_initial - 1] = EL_PLAYER_2;
2035 level->field[ply1->x_initial - 1][ply1->y_initial - 1] = EL_PLAYER_1;
2038 printf("::: native Emerald Mine file version: %d\n", level_em->file_version);
2042 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
2043 struct LevelFileInfo *level_file_info)
2045 if (!LoadNativeLevel_EM(level_file_info->filename))
2046 level->no_valid_file = TRUE;
2051 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
2053 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
2054 CopyNativeLevel_RND_to_EM(level);
2057 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
2059 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
2060 CopyNativeLevel_EM_to_RND(level);
2064 /* ------------------------------------------------------------------------- */
2065 /* functions for loading SP level */
2066 /* ------------------------------------------------------------------------- */
2068 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
2069 #define SP_LEVEL_SIZE 1536
2070 #define SP_LEVEL_XSIZE 60
2071 #define SP_LEVEL_YSIZE 24
2072 #define SP_LEVEL_NAME_LEN 23
2074 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
2077 int num_special_ports;
2080 /* for details of the Supaplex level format, see Herman Perk's Supaplex
2081 documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
2083 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
2084 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2086 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2088 int element_old = fgetc(file);
2091 if (element_old <= 0x27)
2092 element_new = getMappedElement(EL_SP_START + element_old);
2093 else if (element_old == 0x28)
2094 element_new = EL_INVISIBLE_WALL;
2097 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
2098 Error(ERR_WARN, "invalid level element %d", element_old);
2100 element_new = EL_UNKNOWN;
2103 level->field[x][y] = element_new;
2107 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
2109 /* initial gravity: 1 == "on", anything else (0) == "off" */
2110 level->initial_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
2112 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
2114 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
2115 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
2116 level->name[i] = fgetc(file);
2117 level->name[SP_LEVEL_NAME_LEN] = '\0';
2119 /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
2120 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2122 /* number of infotrons needed; 0 means that Supaplex will count the total
2123 amount of infotrons in the level and use the low byte of that number
2124 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
2125 level->gems_needed = fgetc(file);
2127 /* number of special ("gravity") port entries below (maximum 10 allowed) */
2128 num_special_ports = fgetc(file);
2130 /* database of properties of up to 10 special ports (6 bytes per port) */
2131 for (i = 0; i < 10; i++)
2133 int port_location, port_x, port_y, port_element;
2136 /* high and low byte of the location of a special port; if (x, y) are the
2137 coordinates of a port in the field and (0, 0) is the top-left corner,
2138 the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
2139 of what may be expected: Supaplex works with a game field in memory
2140 which is 2 bytes per tile) */
2141 port_location = getFile16BitBE(file);
2143 /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
2144 gravity = fgetc(file);
2146 /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
2147 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2149 /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
2150 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2152 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
2154 if (i >= num_special_ports)
2157 port_x = (port_location / 2) % SP_LEVEL_XSIZE;
2158 port_y = (port_location / 2) / SP_LEVEL_XSIZE;
2160 if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
2161 port_y < 0 || port_y >= SP_LEVEL_YSIZE)
2163 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
2169 port_element = level->field[port_x][port_y];
2171 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
2172 port_element > EL_SP_GRAVITY_PORT_UP)
2174 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
2179 /* change previous (wrong) gravity inverting special port to either
2180 gravity enabling special port or gravity disabling special port */
2181 level->field[port_x][port_y] +=
2182 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
2183 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
2186 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
2188 /* change special gravity ports without database entries to normal ports */
2189 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2190 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2191 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
2192 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
2193 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
2195 /* auto-determine number of infotrons if it was stored as "0" -- see above */
2196 if (level->gems_needed == 0)
2198 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2199 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2200 if (level->field[x][y] == EL_SP_INFOTRON)
2201 level->gems_needed++;
2203 level->gems_needed &= 0xff; /* only use low byte -- see above */
2206 level->fieldx = SP_LEVEL_XSIZE;
2207 level->fieldy = SP_LEVEL_YSIZE;
2209 level->time = 0; /* no time limit */
2210 level->amoeba_speed = 0;
2211 level->time_magic_wall = 0;
2212 level->time_wheel = 0;
2213 level->amoeba_content = EL_EMPTY;
2215 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2216 level->score[i] = 0; /* !!! CORRECT THIS !!! */
2218 /* there are no yamyams in supaplex levels */
2219 for (i = 0; i < level->num_yamyam_contents; i++)
2220 for (y = 0; y < 3; y++)
2221 for (x = 0; x < 3; x++)
2222 level->yamyam_content[i][x][y] = EL_EMPTY;
2225 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
2226 struct LevelFileInfo *level_file_info)
2228 char *filename = level_file_info->filename;
2230 int nr = level_file_info->nr - leveldir_current->first_level;
2232 char name_first, name_last;
2233 struct LevelInfo multipart_level;
2234 int multipart_xpos, multipart_ypos;
2235 boolean is_multipart_level;
2236 boolean is_first_part;
2237 boolean reading_multipart_level = FALSE;
2238 boolean use_empty_level = FALSE;
2240 if (!(file = fopen(filename, MODE_READ)))
2242 level->no_valid_file = TRUE;
2244 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
2249 /* position file stream to the requested level inside the level package */
2250 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
2252 level->no_valid_file = TRUE;
2254 Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename);
2259 /* there exist Supaplex level package files with multi-part levels which
2260 can be detected as follows: instead of leading and trailing dashes ('-')
2261 to pad the level name, they have leading and trailing numbers which are
2262 the x and y coordinations of the current part of the multi-part level;
2263 if there are '?' characters instead of numbers on the left or right side
2264 of the level name, the multi-part level consists of only horizontal or
2267 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
2269 LoadLevelFromFileStream_SP(file, level, l);
2271 /* check if this level is a part of a bigger multi-part level */
2273 name_first = level->name[0];
2274 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
2276 is_multipart_level =
2277 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
2278 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
2281 ((name_first == '?' || name_first == '1') &&
2282 (name_last == '?' || name_last == '1'));
2284 /* correct leading multipart level meta information in level name */
2285 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
2286 level->name[i] = '-';
2288 /* correct trailing multipart level meta information in level name */
2289 for (i = SP_LEVEL_NAME_LEN - 1; i>=0 && level->name[i] == name_last; i--)
2290 level->name[i] = '-';
2292 /* ---------- check for normal single level ---------- */
2294 if (!reading_multipart_level && !is_multipart_level)
2296 /* the current level is simply a normal single-part level, and we are
2297 not reading a multi-part level yet, so return the level as it is */
2302 /* ---------- check for empty level (unused multi-part) ---------- */
2304 if (!reading_multipart_level && is_multipart_level && !is_first_part)
2306 /* this is a part of a multi-part level, but not the first part
2307 (and we are not already reading parts of a multi-part level);
2308 in this case, use an empty level instead of the single part */
2310 use_empty_level = TRUE;
2315 /* ---------- check for finished multi-part level ---------- */
2317 if (reading_multipart_level &&
2318 (!is_multipart_level ||
2319 strcmp(level->name, multipart_level.name) != 0))
2321 /* we are already reading parts of a multi-part level, but this level is
2322 either not a multi-part level, or a part of a different multi-part
2323 level; in both cases, the multi-part level seems to be complete */
2328 /* ---------- here we have one part of a multi-part level ---------- */
2330 reading_multipart_level = TRUE;
2332 if (is_first_part) /* start with first part of new multi-part level */
2334 /* copy level info structure from first part */
2335 multipart_level = *level;
2337 /* clear playfield of new multi-part level */
2338 for (y = 0; y < MAX_LEV_FIELDY; y++)
2339 for (x = 0; x < MAX_LEV_FIELDX; x++)
2340 multipart_level.field[x][y] = EL_EMPTY;
2343 if (name_first == '?')
2345 if (name_last == '?')
2348 multipart_xpos = (int)(name_first - '0');
2349 multipart_ypos = (int)(name_last - '0');
2352 printf("----------> part (%d/%d) of multi-part level '%s'\n",
2353 multipart_xpos, multipart_ypos, multipart_level.name);
2356 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
2357 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
2359 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
2364 multipart_level.fieldx = MAX(multipart_level.fieldx,
2365 multipart_xpos * SP_LEVEL_XSIZE);
2366 multipart_level.fieldy = MAX(multipart_level.fieldy,
2367 multipart_ypos * SP_LEVEL_YSIZE);
2369 /* copy level part at the right position of multi-part level */
2370 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2372 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2374 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
2375 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
2377 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
2384 if (use_empty_level)
2386 setLevelInfoToDefaults(level);
2388 level->fieldx = SP_LEVEL_XSIZE;
2389 level->fieldy = SP_LEVEL_YSIZE;
2391 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2392 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2393 level->field[x][y] = EL_EMPTY;
2395 strcpy(level->name, "-------- EMPTY --------");
2397 Error(ERR_WARN, "single part of multi-part level -- using empty level");
2400 if (reading_multipart_level)
2401 *level = multipart_level;
2404 /* ------------------------------------------------------------------------- */
2405 /* functions for loading generic level */
2406 /* ------------------------------------------------------------------------- */
2408 void LoadLevelFromFileInfo(struct LevelInfo *level,
2409 struct LevelFileInfo *level_file_info)
2411 /* always start with reliable default values */
2412 setLevelInfoToDefaults(level);
2414 switch (level_file_info->type)
2416 case LEVEL_FILE_TYPE_RND:
2417 LoadLevelFromFileInfo_RND(level, level_file_info);
2420 case LEVEL_FILE_TYPE_EM:
2421 LoadLevelFromFileInfo_EM(level, level_file_info);
2422 level->game_engine_type = GAME_ENGINE_TYPE_EM;
2425 case LEVEL_FILE_TYPE_SP:
2426 LoadLevelFromFileInfo_SP(level, level_file_info);
2430 LoadLevelFromFileInfo_RND(level, level_file_info);
2434 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
2435 level->game_engine_type = GAME_ENGINE_TYPE_RND;
2437 CopyNativeLevel_Native_to_RND(level);
2440 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
2442 static struct LevelFileInfo level_file_info;
2444 /* always start with reliable default values */
2445 setFileInfoToDefaults(&level_file_info);
2447 level_file_info.nr = 0; /* unknown level number */
2448 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
2449 level_file_info.filename = filename;
2451 LoadLevelFromFileInfo(level, &level_file_info);
2454 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
2456 if (leveldir_current == NULL) /* only when dumping level */
2460 printf("::: sort_priority: %d\n", leveldir_current->sort_priority);
2463 /* determine correct game engine version of current level */
2465 if (!leveldir_current->latest_engine)
2467 if (IS_LEVELCLASS_CONTRIB(leveldir_current) ||
2468 IS_LEVELCLASS_PRIVATE(leveldir_current) ||
2469 IS_LEVELCLASS_UNDEFINED(leveldir_current))
2473 printf("\n::: This level is private or contributed: '%s'\n", filename);
2477 printf("\n::: Use the stored game engine version for this level\n");
2480 /* For all levels which are not forced to use the latest game engine
2481 version (normally user contributed, private and undefined levels),
2482 use the version of the game engine the levels were created for.
2484 Since 2.0.1, the game engine version is now directly stored
2485 in the level file (chunk "VERS"), so there is no need anymore
2486 to set the game version from the file version (except for old,
2487 pre-2.0 levels, where the game version is still taken from the
2488 file format version used to store the level -- see above). */
2491 /* player was faster than enemies in 1.0.0 and before */
2492 if (level->file_version == FILE_VERSION_1_0)
2493 level->double_speed = TRUE;
2495 /* do some special adjustments to support older level versions */
2496 if (level->file_version == FILE_VERSION_1_0)
2498 Error(ERR_WARN, "level file '%s' has version number 1.0", filename);
2499 Error(ERR_WARN, "using high speed movement for player");
2501 /* player was faster than monsters in (pre-)1.0 levels */
2502 level->double_speed = TRUE;
2506 /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
2507 if (level->game_version == VERSION_IDENT(2,0,1,0))
2508 level->em_slippery_gems = TRUE;
2510 /* springs could be pushed over pits before (pre-release version) 2.2.0 */
2511 if (level->game_version < VERSION_IDENT(2,2,0,0))
2512 level->use_spring_bug = TRUE;
2514 /* only few elements were able to actively move into acid before 3.1.0 */
2515 if (level->game_version < VERSION_IDENT(3,1,0,0))
2519 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
2520 level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
2522 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
2523 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
2524 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
2525 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
2527 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2528 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
2530 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2532 int element = EL_CUSTOM_START + i;
2533 struct ElementInfo *ei = &element_info[element];
2535 for (j = 0; j < ei->num_change_pages; j++)
2537 struct ElementChangeInfo *change = &ei->change_page[j];
2539 change->trigger_player = CH_PLAYER_ANY;
2540 change->trigger_page = CH_PAGE_ANY;
2545 #if 1 /* USE_NEW_BLOCK_STYLE */
2546 /* blocking the last field when moving was corrected in version 3.1.1 */
2547 if (level->game_version < VERSION_IDENT(3,1,1,0))
2550 printf("::: %d\n", level->block_last_field);
2553 /* even "not blocking" was blocking the last field for one frame */
2554 level->block_delay = (level->block_last_field ? 7 : 1);
2555 level->sp_block_delay = (level->sp_block_last_field ? 7 : 1);
2557 level->block_last_field = TRUE;
2558 level->sp_block_last_field = TRUE;
2562 else /* always use the latest game engine version */
2565 printf("\n::: ALWAYS USE LATEST ENGINE FOR THIS LEVEL: [%d] '%s'\n",
2566 leveldir_current->sort_priority, filename);
2570 printf("\n::: Use latest game engine version for this level.\n");
2573 /* For all levels which are forced to use the latest game engine version
2574 (normally all but user contributed, private and undefined levels), set
2575 the game engine version to the actual version; this allows for actual
2576 corrections in the game engine to take effect for existing, converted
2577 levels (from "classic" or other existing games) to make the emulation
2578 of the corresponding game more accurate, while (hopefully) not breaking
2579 existing levels created from other players. */
2582 printf("::: changing engine from %d to %d\n",
2583 level->game_version, GAME_VERSION_ACTUAL);
2586 level->game_version = GAME_VERSION_ACTUAL;
2588 /* Set special EM style gems behaviour: EM style gems slip down from
2589 normal, steel and growing wall. As this is a more fundamental change,
2590 it seems better to set the default behaviour to "off" (as it is more
2591 natural) and make it configurable in the level editor (as a property
2592 of gem style elements). Already existing converted levels (neither
2593 private nor contributed levels) are changed to the new behaviour. */
2595 if (level->file_version < FILE_VERSION_2_0)
2596 level->em_slippery_gems = TRUE;
2600 printf("::: => %d\n", level->game_version);
2604 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
2608 /* map custom element change events that have changed in newer versions
2609 (these following values were accidentally changed in version 3.0.1) */
2610 if (level->game_version <= VERSION_IDENT(3,0,0,0))
2612 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2614 int element = EL_CUSTOM_START + i;
2616 /* order of checking and copying events to be mapped is important */
2617 for (j = CE_BY_OTHER_ACTION; j >= CE_BY_PLAYER_OBSOLETE; j--)
2619 if (HAS_CHANGE_EVENT(element, j - 2))
2621 SET_CHANGE_EVENT(element, j - 2, FALSE);
2622 SET_CHANGE_EVENT(element, j, TRUE);
2626 /* order of checking and copying events to be mapped is important */
2627 for (j = CE_OTHER_GETS_COLLECTED; j >= CE_HITTING_SOMETHING; j--)
2629 if (HAS_CHANGE_EVENT(element, j - 1))
2631 SET_CHANGE_EVENT(element, j - 1, FALSE);
2632 SET_CHANGE_EVENT(element, j, TRUE);
2638 /* some custom element change events get mapped since version 3.0.3 */
2639 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2641 int element = EL_CUSTOM_START + i;
2643 if (HAS_CHANGE_EVENT(element, CE_BY_PLAYER_OBSOLETE) ||
2644 HAS_CHANGE_EVENT(element, CE_BY_COLLISION_OBSOLETE))
2646 SET_CHANGE_EVENT(element, CE_BY_PLAYER_OBSOLETE, FALSE);
2647 SET_CHANGE_EVENT(element, CE_BY_COLLISION_OBSOLETE, FALSE);
2649 SET_CHANGE_EVENT(element, CE_BY_DIRECT_ACTION, TRUE);
2653 /* initialize "can_change" field for old levels with only one change page */
2654 if (level->game_version <= VERSION_IDENT(3,0,2,0))
2656 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2658 int element = EL_CUSTOM_START + i;
2660 if (CAN_CHANGE(element))
2661 element_info[element].change->can_change = TRUE;
2665 /* correct custom element values (for old levels without these options) */
2666 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2668 int element = EL_CUSTOM_START + i;
2669 struct ElementInfo *ei = &element_info[element];
2671 if (ei->access_direction == MV_NO_MOVING)
2672 ei->access_direction = MV_ALL_DIRECTIONS;
2674 for (j = 0; j < ei->num_change_pages; j++)
2676 struct ElementChangeInfo *change = &ei->change_page[j];
2678 if (change->trigger_side == CH_SIDE_NONE)
2679 change->trigger_side = CH_SIDE_ANY;
2683 /* initialize "can_explode" field for old levels which did not store this */
2684 /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
2685 if (level->game_version <= VERSION_IDENT(3,1,0,0))
2687 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2689 int element = EL_CUSTOM_START + i;
2691 if (EXPLODES_1X1_OLD(element))
2692 element_info[element].explosion_type = EXPLODES_1X1;
2694 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
2695 EXPLODES_SMASHED(element) ||
2696 EXPLODES_IMPACT(element)));
2700 /* correct previously hard-coded move delay values for maze runner style */
2701 if (level->game_version < VERSION_IDENT(3,1,1,0))
2703 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2705 int element = EL_CUSTOM_START + i;
2707 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
2709 /* previously hard-coded and therefore ignored */
2710 element_info[element].move_delay_fixed = 9;
2711 element_info[element].move_delay_random = 0;
2717 /* set default push delay values (corrected since version 3.0.7-1) */
2718 if (level->game_version < VERSION_IDENT(3,0,7,1))
2720 game.default_push_delay_fixed = 2;
2721 game.default_push_delay_random = 8;
2725 game.default_push_delay_fixed = 8;
2726 game.default_push_delay_random = 8;
2729 /* set uninitialized push delay values of custom elements in older levels */
2730 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2732 int element = EL_CUSTOM_START + i;
2734 if (element_info[element].push_delay_fixed == -1)
2735 element_info[element].push_delay_fixed = game.default_push_delay_fixed;
2736 if (element_info[element].push_delay_random == -1)
2737 element_info[element].push_delay_random = game.default_push_delay_random;
2741 /* map elements that have changed in newer versions */
2742 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
2743 level->game_version);
2744 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2745 for (x = 0; x < 3; x++)
2746 for (y = 0; y < 3; y++)
2747 level->yamyam_content[i][x][y] =
2748 getMappedElementByVersion(level->yamyam_content[i][x][y],
2749 level->game_version);
2751 /* initialize element properties for level editor etc. */
2752 InitElementPropertiesEngine(level->game_version);
2755 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
2759 /* map elements that have changed in newer versions */
2760 for (y = 0; y < level->fieldy; y++)
2762 for (x = 0; x < level->fieldx; x++)
2764 int element = level->field[x][y];
2767 element = getMappedElementByVersion(element, level->game_version);
2769 if (level->game_version <= VERSION_IDENT(2,2,0,0))
2771 /* map game font elements */
2772 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
2773 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
2774 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
2775 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
2778 if (level->game_version < VERSION_IDENT(3,0,0,0))
2780 /* map Supaplex gravity tube elements */
2781 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
2782 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2783 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
2784 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
2789 level->field[x][y] = element;
2793 /* copy elements to runtime playfield array */
2794 for (x = 0; x < MAX_LEV_FIELDX; x++)
2795 for (y = 0; y < MAX_LEV_FIELDY; y++)
2796 Feld[x][y] = level->field[x][y];
2798 /* initialize level size variables for faster access */
2799 lev_fieldx = level->fieldx;
2800 lev_fieldy = level->fieldy;
2802 /* determine border element for this level */
2806 void LoadLevelTemplate(int nr)
2811 setLevelFileInfo(&level_template.file_info, nr);
2812 filename = level_template.file_info.filename;
2814 LoadLevelFromFileInfo(&level_template, &level_template.file_info);
2819 struct LevelFileInfo *level_file_info = getLevelFileInfo(nr);
2820 char *filename = level_file_info->filename;
2822 LoadLevelFromFileInfo(&level_template, level_file_info);
2824 char *filename = getDefaultLevelFilename(nr);
2826 LoadLevelFromFilename_RND(&level_template, filename);
2831 LoadLevel_InitVersion(&level_template, filename);
2832 LoadLevel_InitElements(&level_template, filename);
2834 LoadLevel_InitVersion(&level, filename);
2835 LoadLevel_InitElements(&level, filename);
2838 ActivateLevelTemplate();
2841 void LoadLevel(int nr)
2846 setLevelFileInfo(&level.file_info, nr);
2847 filename = level.file_info.filename;
2849 LoadLevelFromFileInfo(&level, &level.file_info);
2854 struct LevelFileInfo *level_file_info = getLevelFileInfo(nr);
2855 char *filename = level_file_info->filename;
2857 LoadLevelFromFileInfo(&level, level_file_info);
2859 char *filename = getLevelFilename(nr);
2861 LoadLevelFromFilename_RND(&level, filename);
2865 if (level.use_custom_template)
2866 LoadLevelTemplate(-1);
2869 LoadLevel_InitVersion(&level, filename);
2870 LoadLevel_InitElements(&level, filename);
2871 LoadLevel_InitPlayfield(&level, filename);
2873 LoadLevel_InitLevel(&level, filename);
2877 static void SaveLevel_VERS(FILE *file, struct LevelInfo *level)
2879 putFileVersion(file, level->file_version);
2880 putFileVersion(file, level->game_version);
2883 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
2887 putFile8Bit(file, level->fieldx);
2888 putFile8Bit(file, level->fieldy);
2890 putFile16BitBE(file, level->time);
2891 putFile16BitBE(file, level->gems_needed);
2893 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2894 putFile8Bit(file, level->name[i]);
2896 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2897 putFile8Bit(file, level->score[i]);
2899 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2900 for (y = 0; y < 3; y++)
2901 for (x = 0; x < 3; x++)
2902 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
2903 level->yamyam_content[i][x][y]));
2904 putFile8Bit(file, level->amoeba_speed);
2905 putFile8Bit(file, level->time_magic_wall);
2906 putFile8Bit(file, level->time_wheel);
2907 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
2908 level->amoeba_content));
2909 putFile8Bit(file, (level->double_speed ? 1 : 0));
2910 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
2911 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
2912 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
2914 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
2916 putFile8Bit(file, (level->block_last_field ? 1 : 0));
2917 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
2918 putFile32BitBE(file, level->can_move_into_acid_bits);
2919 putFile8Bit(file, level->dont_collide_with_bits);
2921 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
2922 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
2924 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
2925 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
2926 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
2928 putFile8Bit(file, level->game_engine_type);
2930 WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED);
2933 static void SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
2937 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2938 putFile8Bit(file, level->author[i]);
2941 static void SaveLevel_BODY(FILE *file, struct LevelInfo *level)
2945 for (y = 0; y < level->fieldy; y++)
2946 for (x = 0; x < level->fieldx; x++)
2947 if (level->encoding_16bit_field)
2948 putFile16BitBE(file, level->field[x][y]);
2950 putFile8Bit(file, level->field[x][y]);
2954 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
2958 putFile8Bit(file, EL_YAMYAM);
2959 putFile8Bit(file, level->num_yamyam_contents);
2960 putFile8Bit(file, 0);
2961 putFile8Bit(file, 0);
2963 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2964 for (y = 0; y < 3; y++)
2965 for (x = 0; x < 3; x++)
2966 if (level->encoding_16bit_field)
2967 putFile16BitBE(file, level->yamyam_content[i][x][y]);
2969 putFile8Bit(file, level->yamyam_content[i][x][y]);
2973 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
2976 int num_contents, content_xsize, content_ysize;
2977 int content_array[MAX_ELEMENT_CONTENTS][3][3];
2979 if (element == EL_YAMYAM)
2981 num_contents = level->num_yamyam_contents;
2985 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2986 for (y = 0; y < 3; y++)
2987 for (x = 0; x < 3; x++)
2988 content_array[i][x][y] = level->yamyam_content[i][x][y];
2990 else if (element == EL_BD_AMOEBA)
2996 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2997 for (y = 0; y < 3; y++)
2998 for (x = 0; x < 3; x++)
2999 content_array[i][x][y] = EL_EMPTY;
3000 content_array[0][0][0] = level->amoeba_content;
3004 /* chunk header already written -- write empty chunk data */
3005 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
3007 Error(ERR_WARN, "cannot save content for element '%d'", element);
3011 putFile16BitBE(file, element);
3012 putFile8Bit(file, num_contents);
3013 putFile8Bit(file, content_xsize);
3014 putFile8Bit(file, content_ysize);
3016 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
3018 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3019 for (y = 0; y < 3; y++)
3020 for (x = 0; x < 3; x++)
3021 putFile16BitBE(file, content_array[i][x][y]);
3024 static void SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
3027 int envelope_nr = element - EL_ENVELOPE_1;
3028 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
3030 putFile16BitBE(file, element);
3031 putFile16BitBE(file, envelope_len);
3032 putFile8Bit(file, level->envelope_xsize[envelope_nr]);
3033 putFile8Bit(file, level->envelope_ysize[envelope_nr]);
3035 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
3037 for (i = 0; i < envelope_len; i++)
3038 putFile8Bit(file, level->envelope_text[envelope_nr][i]);
3042 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
3043 int num_changed_custom_elements)
3047 putFile16BitBE(file, num_changed_custom_elements);
3049 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3051 int element = EL_CUSTOM_START + i;
3053 if (Properties[element][EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT)
3055 if (check < num_changed_custom_elements)
3057 putFile16BitBE(file, element);
3058 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3065 if (check != num_changed_custom_elements) /* should not happen */
3066 Error(ERR_WARN, "inconsistent number of custom element properties");
3071 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
3072 int num_changed_custom_elements)
3076 putFile16BitBE(file, num_changed_custom_elements);
3078 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3080 int element = EL_CUSTOM_START + i;
3082 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
3084 if (check < num_changed_custom_elements)
3086 putFile16BitBE(file, element);
3087 putFile16BitBE(file, element_info[element].change->target_element);
3094 if (check != num_changed_custom_elements) /* should not happen */
3095 Error(ERR_WARN, "inconsistent number of custom target elements");
3100 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
3101 int num_changed_custom_elements)
3103 int i, j, x, y, check = 0;
3105 putFile16BitBE(file, num_changed_custom_elements);
3107 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3109 int element = EL_CUSTOM_START + i;
3111 if (element_info[element].modified_settings)
3113 if (check < num_changed_custom_elements)
3115 putFile16BitBE(file, element);
3117 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
3118 putFile8Bit(file, element_info[element].description[j]);
3120 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3122 /* some free bytes for future properties and padding */
3123 WriteUnusedBytesToFile(file, 7);
3125 putFile8Bit(file, element_info[element].use_gfx_element);
3126 putFile16BitBE(file, element_info[element].gfx_element);
3128 putFile8Bit(file, element_info[element].collect_score);
3129 putFile8Bit(file, element_info[element].collect_count);
3131 putFile16BitBE(file, element_info[element].push_delay_fixed);
3132 putFile16BitBE(file, element_info[element].push_delay_random);
3133 putFile16BitBE(file, element_info[element].move_delay_fixed);
3134 putFile16BitBE(file, element_info[element].move_delay_random);
3136 putFile16BitBE(file, element_info[element].move_pattern);
3137 putFile8Bit(file, element_info[element].move_direction_initial);
3138 putFile8Bit(file, element_info[element].move_stepsize);
3140 for (y = 0; y < 3; y++)
3141 for (x = 0; x < 3; x++)
3142 putFile16BitBE(file, element_info[element].content[x][y]);
3144 putFile32BitBE(file, element_info[element].change->events);
3146 putFile16BitBE(file, element_info[element].change->target_element);
3148 putFile16BitBE(file, element_info[element].change->delay_fixed);
3149 putFile16BitBE(file, element_info[element].change->delay_random);
3150 putFile16BitBE(file, element_info[element].change->delay_frames);
3152 putFile16BitBE(file, element_info[element].change->trigger_element);
3154 putFile8Bit(file, element_info[element].change->explode);
3155 putFile8Bit(file, element_info[element].change->use_target_content);
3156 putFile8Bit(file, element_info[element].change->only_if_complete);
3157 putFile8Bit(file, element_info[element].change->use_random_replace);
3159 putFile8Bit(file, element_info[element].change->random_percentage);
3160 putFile8Bit(file, element_info[element].change->replace_when);
3162 for (y = 0; y < 3; y++)
3163 for (x = 0; x < 3; x++)
3164 putFile16BitBE(file, element_info[element].change->content[x][y]);
3166 putFile8Bit(file, element_info[element].slippery_type);
3168 /* some free bytes for future properties and padding */
3169 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
3176 if (check != num_changed_custom_elements) /* should not happen */
3177 Error(ERR_WARN, "inconsistent number of custom element properties");
3181 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
3183 struct ElementInfo *ei = &element_info[element];
3186 putFile16BitBE(file, element);
3188 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3189 putFile8Bit(file, ei->description[i]);
3191 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3192 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
3194 putFile8Bit(file, ei->num_change_pages);
3196 /* some free bytes for future base property values and padding */
3197 WriteUnusedBytesToFile(file, 5);
3199 /* write custom property values */
3201 putFile8Bit(file, ei->use_gfx_element);
3202 putFile16BitBE(file, ei->gfx_element);
3204 putFile8Bit(file, ei->collect_score);
3205 putFile8Bit(file, ei->collect_count);
3207 putFile8Bit(file, ei->drop_delay_fixed);
3208 putFile8Bit(file, ei->push_delay_fixed);
3209 putFile8Bit(file, ei->drop_delay_random);
3210 putFile8Bit(file, ei->push_delay_random);
3211 putFile16BitBE(file, ei->move_delay_fixed);
3212 putFile16BitBE(file, ei->move_delay_random);
3214 /* bits 0 - 15 of "move_pattern" ... */
3215 putFile16BitBE(file, ei->move_pattern & 0xffff);
3216 putFile8Bit(file, ei->move_direction_initial);
3217 putFile8Bit(file, ei->move_stepsize);
3219 putFile8Bit(file, ei->slippery_type);
3221 for (y = 0; y < 3; y++)
3222 for (x = 0; x < 3; x++)
3223 putFile16BitBE(file, ei->content[x][y]);
3225 putFile16BitBE(file, ei->move_enter_element);
3226 putFile16BitBE(file, ei->move_leave_element);
3227 putFile8Bit(file, ei->move_leave_type);
3229 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
3230 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
3232 putFile8Bit(file, ei->access_direction);
3234 putFile8Bit(file, ei->explosion_delay);
3235 putFile8Bit(file, ei->ignition_delay);
3236 putFile8Bit(file, ei->explosion_type);
3238 /* some free bytes for future custom property values and padding */
3239 WriteUnusedBytesToFile(file, 1);
3241 /* write change property values */
3243 for (i = 0; i < ei->num_change_pages; i++)
3245 struct ElementChangeInfo *change = &ei->change_page[i];
3247 putFile32BitBE(file, change->events);
3249 putFile16BitBE(file, change->target_element);
3251 putFile16BitBE(file, change->delay_fixed);
3252 putFile16BitBE(file, change->delay_random);
3253 putFile16BitBE(file, change->delay_frames);
3255 putFile16BitBE(file, change->trigger_element);
3257 putFile8Bit(file, change->explode);
3258 putFile8Bit(file, change->use_target_content);
3259 putFile8Bit(file, change->only_if_complete);
3260 putFile8Bit(file, change->use_random_replace);
3262 putFile8Bit(file, change->random_percentage);
3263 putFile8Bit(file, change->replace_when);
3265 for (y = 0; y < 3; y++)
3266 for (x = 0; x < 3; x++)
3267 putFile16BitBE(file, change->target_content[x][y]);
3269 putFile8Bit(file, change->can_change);
3271 putFile8Bit(file, change->trigger_side);
3274 putFile8Bit(file, change->trigger_player);
3275 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
3276 log_2(change->trigger_page)));
3278 /* some free bytes for future change property values and padding */
3279 WriteUnusedBytesToFile(file, 6);
3283 /* some free bytes for future change property values and padding */
3284 WriteUnusedBytesToFile(file, 8);
3289 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
3291 struct ElementInfo *ei = &element_info[element];
3292 struct ElementGroupInfo *group = ei->group;
3295 putFile16BitBE(file, element);
3297 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3298 putFile8Bit(file, ei->description[i]);
3300 putFile8Bit(file, group->num_elements);
3302 putFile8Bit(file, ei->use_gfx_element);
3303 putFile16BitBE(file, ei->gfx_element);
3305 putFile8Bit(file, group->choice_mode);
3307 /* some free bytes for future values and padding */
3308 WriteUnusedBytesToFile(file, 3);
3310 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
3311 putFile16BitBE(file, group->element[i]);
3314 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
3316 int body_chunk_size;
3320 if (!(file = fopen(filename, MODE_WRITE)))
3322 Error(ERR_WARN, "cannot save level file '%s'", filename);
3326 level->file_version = FILE_VERSION_ACTUAL;
3327 level->game_version = GAME_VERSION_ACTUAL;
3329 /* check level field for 16-bit elements */
3330 level->encoding_16bit_field = FALSE;
3331 for (y = 0; y < level->fieldy; y++)
3332 for (x = 0; x < level->fieldx; x++)
3333 if (level->field[x][y] > 255)
3334 level->encoding_16bit_field = TRUE;
3336 /* check yamyam content for 16-bit elements */
3337 level->encoding_16bit_yamyam = FALSE;
3338 for (i = 0; i < level->num_yamyam_contents; i++)
3339 for (y = 0; y < 3; y++)
3340 for (x = 0; x < 3; x++)
3341 if (level->yamyam_content[i][x][y] > 255)
3342 level->encoding_16bit_yamyam = TRUE;
3344 /* check amoeba content for 16-bit elements */
3345 level->encoding_16bit_amoeba = FALSE;
3346 if (level->amoeba_content > 255)
3347 level->encoding_16bit_amoeba = TRUE;
3349 /* calculate size of "BODY" chunk */
3351 level->fieldx * level->fieldy * (level->encoding_16bit_field ? 2 : 1);
3353 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
3354 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
3356 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
3357 SaveLevel_VERS(file, level);
3359 putFileChunkBE(file, "HEAD", LEVEL_HEADER_SIZE);
3360 SaveLevel_HEAD(file, level);
3362 putFileChunkBE(file, "AUTH", MAX_LEVEL_AUTHOR_LEN);
3363 SaveLevel_AUTH(file, level);
3365 putFileChunkBE(file, "BODY", body_chunk_size);
3366 SaveLevel_BODY(file, level);
3368 if (level->encoding_16bit_yamyam ||
3369 level->num_yamyam_contents != STD_ELEMENT_CONTENTS)
3371 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
3372 SaveLevel_CNT2(file, level, EL_YAMYAM);
3375 if (level->encoding_16bit_amoeba)
3377 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
3378 SaveLevel_CNT2(file, level, EL_BD_AMOEBA);
3381 /* check for envelope content */
3382 for (i = 0; i < 4; i++)
3384 if (strlen(level->envelope_text[i]) > 0)
3386 int envelope_len = strlen(level->envelope_text[i]) + 1;
3388 putFileChunkBE(file, "CNT3", LEVEL_CHUNK_CNT3_SIZE(envelope_len));
3389 SaveLevel_CNT3(file, level, EL_ENVELOPE_1 + i);
3393 /* check for non-default custom elements (unless using template level) */
3394 if (!level->use_custom_template)
3396 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3398 int element = EL_CUSTOM_START + i;
3400 if (element_info[element].modified_settings)
3402 int num_change_pages = element_info[element].num_change_pages;
3404 putFileChunkBE(file, "CUS4", LEVEL_CHUNK_CUS4_SIZE(num_change_pages));
3405 SaveLevel_CUS4(file, level, element);
3410 /* check for non-default group elements (unless using template level) */
3411 if (!level->use_custom_template)
3413 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
3415 int element = EL_GROUP_START + i;
3417 if (element_info[element].modified_settings)
3419 putFileChunkBE(file, "GRP1", LEVEL_CHUNK_GRP1_SIZE);
3420 SaveLevel_GRP1(file, level, element);
3427 SetFilePermissions(filename, PERMS_PRIVATE);
3430 void SaveLevel(int nr)
3432 char *filename = getDefaultLevelFilename(nr);
3434 SaveLevelFromFilename(&level, filename);
3437 void SaveLevelTemplate()
3439 char *filename = getDefaultLevelFilename(-1);
3441 SaveLevelFromFilename(&level, filename);
3444 void DumpLevel(struct LevelInfo *level)
3446 if (level->no_valid_file)
3448 Error(ERR_WARN, "cannot dump -- no valid level file found");
3453 printf_line("-", 79);
3454 printf("Level xxx (file version %08d, game version %08d)\n",
3455 level->file_version, level->game_version);
3456 printf_line("-", 79);
3458 printf("Level author: '%s'\n", level->author);
3459 printf("Level title: '%s'\n", level->name);
3461 printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
3463 printf("Level time: %d seconds\n", level->time);
3464 printf("Gems needed: %d\n", level->gems_needed);
3466 printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
3467 printf("Time for wheel: %d seconds\n", level->time_wheel);
3468 printf("Time for light: %d seconds\n", level->time_light);
3469 printf("Time for timegate: %d seconds\n", level->time_timegate);
3471 printf("Amoeba speed: %d\n", level->amoeba_speed);
3473 printf("Initial gravity: %s\n", (level->initial_gravity ? "yes" : "no"));
3474 printf("Double speed movement: %s\n", (level->double_speed ? "yes" : "no"));
3475 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
3476 printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
3477 printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
3478 printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
3479 printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
3481 printf_line("-", 79);
3485 /* ========================================================================= */
3486 /* tape file functions */
3487 /* ========================================================================= */
3489 static void setTapeInfoToDefaults()
3493 /* always start with reliable default values (empty tape) */
3496 /* default values (also for pre-1.2 tapes) with only the first player */
3497 tape.player_participates[0] = TRUE;
3498 for (i = 1; i < MAX_PLAYERS; i++)
3499 tape.player_participates[i] = FALSE;
3501 /* at least one (default: the first) player participates in every tape */
3502 tape.num_participating_players = 1;
3504 tape.level_nr = level_nr;
3506 tape.changed = FALSE;
3508 tape.recording = FALSE;
3509 tape.playing = FALSE;
3510 tape.pausing = FALSE;
3512 tape.no_valid_file = FALSE;
3515 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
3517 tape->file_version = getFileVersion(file);
3518 tape->game_version = getFileVersion(file);
3523 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
3527 tape->random_seed = getFile32BitBE(file);
3528 tape->date = getFile32BitBE(file);
3529 tape->length = getFile32BitBE(file);
3531 /* read header fields that are new since version 1.2 */
3532 if (tape->file_version >= FILE_VERSION_1_2)
3534 byte store_participating_players = getFile8Bit(file);
3537 /* since version 1.2, tapes store which players participate in the tape */
3538 tape->num_participating_players = 0;
3539 for (i = 0; i < MAX_PLAYERS; i++)
3541 tape->player_participates[i] = FALSE;
3543 if (store_participating_players & (1 << i))
3545 tape->player_participates[i] = TRUE;
3546 tape->num_participating_players++;
3550 ReadUnusedBytesFromFile(file, TAPE_HEADER_UNUSED);
3552 engine_version = getFileVersion(file);
3553 if (engine_version > 0)
3554 tape->engine_version = engine_version;
3556 tape->engine_version = tape->game_version;
3562 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
3564 int level_identifier_size;
3567 level_identifier_size = getFile16BitBE(file);
3569 tape->level_identifier =
3570 checked_realloc(tape->level_identifier, level_identifier_size);
3572 for (i = 0; i < level_identifier_size; i++)
3573 tape->level_identifier[i] = getFile8Bit(file);
3575 tape->level_nr = getFile16BitBE(file);
3577 chunk_size = 2 + level_identifier_size + 2;
3582 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
3585 int chunk_size_expected =
3586 (tape->num_participating_players + 1) * tape->length;
3588 if (chunk_size_expected != chunk_size)
3590 ReadUnusedBytesFromFile(file, chunk_size);
3591 return chunk_size_expected;
3594 for (i = 0; i < tape->length; i++)
3596 if (i >= MAX_TAPELEN)
3599 for (j = 0; j < MAX_PLAYERS; j++)
3601 tape->pos[i].action[j] = MV_NO_MOVING;
3603 if (tape->player_participates[j])
3604 tape->pos[i].action[j] = getFile8Bit(file);
3607 tape->pos[i].delay = getFile8Bit(file);
3609 if (tape->file_version == FILE_VERSION_1_0)
3611 /* eliminate possible diagonal moves in old tapes */
3612 /* this is only for backward compatibility */
3614 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
3615 byte action = tape->pos[i].action[0];
3616 int k, num_moves = 0;
3618 for (k = 0; k<4; k++)
3620 if (action & joy_dir[k])
3622 tape->pos[i + num_moves].action[0] = joy_dir[k];
3624 tape->pos[i + num_moves].delay = 0;
3633 tape->length += num_moves;
3636 else if (tape->file_version < FILE_VERSION_2_0)
3638 /* convert pre-2.0 tapes to new tape format */
3640 if (tape->pos[i].delay > 1)
3643 tape->pos[i + 1] = tape->pos[i];
3644 tape->pos[i + 1].delay = 1;
3647 for (j = 0; j < MAX_PLAYERS; j++)
3648 tape->pos[i].action[j] = MV_NO_MOVING;
3649 tape->pos[i].delay--;
3660 if (i != tape->length)
3661 chunk_size = (tape->num_participating_players + 1) * i;
3666 void LoadTapeFromFilename(char *filename)
3668 char cookie[MAX_LINE_LEN];
3669 char chunk_name[CHUNK_ID_LEN + 1];
3673 /* always start with reliable default values */
3674 setTapeInfoToDefaults();
3676 if (!(file = fopen(filename, MODE_READ)))
3678 tape.no_valid_file = TRUE;
3681 Error(ERR_WARN, "cannot read tape '%s' -- using empty tape", filename);
3687 getFileChunkBE(file, chunk_name, NULL);
3688 if (strcmp(chunk_name, "RND1") == 0)
3690 getFile32BitBE(file); /* not used */
3692 getFileChunkBE(file, chunk_name, NULL);
3693 if (strcmp(chunk_name, "TAPE") != 0)
3695 tape.no_valid_file = TRUE;
3697 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
3702 else /* check for pre-2.0 file format with cookie string */
3704 strcpy(cookie, chunk_name);
3705 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
3706 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3707 cookie[strlen(cookie) - 1] = '\0';
3709 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
3711 tape.no_valid_file = TRUE;
3713 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
3718 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
3720 tape.no_valid_file = TRUE;
3722 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
3727 /* pre-2.0 tape files have no game version, so use file version here */
3728 tape.game_version = tape.file_version;
3731 if (tape.file_version < FILE_VERSION_1_2)
3733 /* tape files from versions before 1.2.0 without chunk structure */
3734 LoadTape_HEAD(file, TAPE_HEADER_SIZE, &tape);
3735 LoadTape_BODY(file, 2 * tape.length, &tape);
3743 int (*loader)(FILE *, int, struct TapeInfo *);
3747 { "VERS", FILE_VERS_CHUNK_SIZE, LoadTape_VERS },
3748 { "HEAD", TAPE_HEADER_SIZE, LoadTape_HEAD },
3749 { "INFO", -1, LoadTape_INFO },
3750 { "BODY", -1, LoadTape_BODY },
3754 while (getFileChunkBE(file, chunk_name, &chunk_size))
3758 while (chunk_info[i].name != NULL &&
3759 strcmp(chunk_name, chunk_info[i].name) != 0)
3762 if (chunk_info[i].name == NULL)
3764 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
3765 chunk_name, filename);
3766 ReadUnusedBytesFromFile(file, chunk_size);
3768 else if (chunk_info[i].size != -1 &&
3769 chunk_info[i].size != chunk_size)
3771 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
3772 chunk_size, chunk_name, filename);
3773 ReadUnusedBytesFromFile(file, chunk_size);
3777 /* call function to load this tape chunk */
3778 int chunk_size_expected =
3779 (chunk_info[i].loader)(file, chunk_size, &tape);
3781 /* the size of some chunks cannot be checked before reading other
3782 chunks first (like "HEAD" and "BODY") that contain some header
3783 information, so check them here */
3784 if (chunk_size_expected != chunk_size)
3786 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
3787 chunk_size, chunk_name, filename);
3795 tape.length_seconds = GetTapeLength();
3798 printf("::: tape game version: %d\n", tape.game_version);
3799 printf("::: tape engine version: %d\n", tape.engine_version);
3803 void LoadTape(int nr)
3805 char *filename = getTapeFilename(nr);
3807 LoadTapeFromFilename(filename);
3810 void LoadSolutionTape(int nr)
3812 char *filename = getSolutionTapeFilename(nr);
3814 LoadTapeFromFilename(filename);
3817 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
3819 putFileVersion(file, tape->file_version);
3820 putFileVersion(file, tape->game_version);
3823 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
3826 byte store_participating_players = 0;
3828 /* set bits for participating players for compact storage */
3829 for (i = 0; i < MAX_PLAYERS; i++)
3830 if (tape->player_participates[i])
3831 store_participating_players |= (1 << i);
3833 putFile32BitBE(file, tape->random_seed);
3834 putFile32BitBE(file, tape->date);
3835 putFile32BitBE(file, tape->length);
3837 putFile8Bit(file, store_participating_players);
3839 /* unused bytes not at the end here for 4-byte alignment of engine_version */
3840 WriteUnusedBytesToFile(file, TAPE_HEADER_UNUSED);
3842 putFileVersion(file, tape->engine_version);
3845 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
3847 int level_identifier_size = strlen(tape->level_identifier) + 1;
3850 putFile16BitBE(file, level_identifier_size);
3852 for (i = 0; i < level_identifier_size; i++)
3853 putFile8Bit(file, tape->level_identifier[i]);
3855 putFile16BitBE(file, tape->level_nr);
3858 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
3862 for (i = 0; i < tape->length; i++)
3864 for (j = 0; j < MAX_PLAYERS; j++)
3865 if (tape->player_participates[j])
3866 putFile8Bit(file, tape->pos[i].action[j]);
3868 putFile8Bit(file, tape->pos[i].delay);
3872 void SaveTape(int nr)
3874 char *filename = getTapeFilename(nr);
3876 boolean new_tape = TRUE;
3877 int num_participating_players = 0;
3878 int info_chunk_size;
3879 int body_chunk_size;
3882 InitTapeDirectory(leveldir_current->subdir);
3884 /* if a tape still exists, ask to overwrite it */
3885 if (access(filename, F_OK) == 0)
3888 if (!Request("Replace old tape ?", REQ_ASK))
3892 if (!(file = fopen(filename, MODE_WRITE)))
3894 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
3898 tape.file_version = FILE_VERSION_ACTUAL;
3899 tape.game_version = GAME_VERSION_ACTUAL;
3901 /* count number of participating players */
3902 for (i = 0; i < MAX_PLAYERS; i++)
3903 if (tape.player_participates[i])
3904 num_participating_players++;
3906 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
3907 body_chunk_size = (num_participating_players + 1) * tape.length;
3909 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
3910 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
3912 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
3913 SaveTape_VERS(file, &tape);
3915 putFileChunkBE(file, "HEAD", TAPE_HEADER_SIZE);
3916 SaveTape_HEAD(file, &tape);
3918 putFileChunkBE(file, "INFO", info_chunk_size);
3919 SaveTape_INFO(file, &tape);
3921 putFileChunkBE(file, "BODY", body_chunk_size);
3922 SaveTape_BODY(file, &tape);
3926 SetFilePermissions(filename, PERMS_PRIVATE);
3928 tape.changed = FALSE;
3931 Request("tape saved !", REQ_CONFIRM);
3934 void DumpTape(struct TapeInfo *tape)
3939 if (tape->no_valid_file)
3941 Error(ERR_WARN, "cannot dump -- no valid tape file found");
3946 if (TAPE_IS_EMPTY(*tape))
3948 Error(ERR_WARN, "no tape available for level %d", tape->level_nr);
3954 printf_line("-", 79);
3955 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
3956 tape->level_nr, tape->file_version, tape->game_version);
3957 printf(" (effective engine version %08d)\n",
3958 tape->engine_version);
3959 printf("Level series identifier: '%s'\n", tape->level_identifier);
3960 printf_line("-", 79);
3962 for (i = 0; i < tape->length; i++)
3964 if (i >= MAX_TAPELEN)
3967 printf("%03d: ", i);
3969 for (j = 0; j < MAX_PLAYERS; j++)
3971 if (tape->player_participates[j])
3973 int action = tape->pos[i].action[j];
3975 printf("%d:%02x ", j, action);
3976 printf("[%c%c%c%c|%c%c] - ",
3977 (action & JOY_LEFT ? '<' : ' '),
3978 (action & JOY_RIGHT ? '>' : ' '),
3979 (action & JOY_UP ? '^' : ' '),
3980 (action & JOY_DOWN ? 'v' : ' '),
3981 (action & JOY_BUTTON_1 ? '1' : ' '),
3982 (action & JOY_BUTTON_2 ? '2' : ' '));
3986 printf("(%03d)\n", tape->pos[i].delay);
3989 printf_line("-", 79);
3993 /* ========================================================================= */
3994 /* score file functions */
3995 /* ========================================================================= */
3997 void LoadScore(int nr)
4000 char *filename = getScoreFilename(nr);
4001 char cookie[MAX_LINE_LEN];
4002 char line[MAX_LINE_LEN];
4006 /* always start with reliable default values */
4007 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4009 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
4010 highscore[i].Score = 0;
4013 if (!(file = fopen(filename, MODE_READ)))
4016 /* check file identifier */
4017 fgets(cookie, MAX_LINE_LEN, file);
4018 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
4019 cookie[strlen(cookie) - 1] = '\0';
4021 if (!checkCookieString(cookie, SCORE_COOKIE))
4023 Error(ERR_WARN, "unknown format of score file '%s'", filename);
4028 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4030 fscanf(file, "%d", &highscore[i].Score);
4031 fgets(line, MAX_LINE_LEN, file);
4033 if (line[strlen(line) - 1] == '\n')
4034 line[strlen(line) - 1] = '\0';
4036 for (line_ptr = line; *line_ptr; line_ptr++)
4038 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
4040 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
4041 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
4050 void SaveScore(int nr)
4053 char *filename = getScoreFilename(nr);
4056 InitScoreDirectory(leveldir_current->subdir);
4058 if (!(file = fopen(filename, MODE_WRITE)))
4060 Error(ERR_WARN, "cannot save score for level %d", nr);
4064 fprintf(file, "%s\n\n", SCORE_COOKIE);
4066 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4067 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
4071 SetFilePermissions(filename, PERMS_PUBLIC);
4075 /* ========================================================================= */
4076 /* setup file functions */
4077 /* ========================================================================= */
4079 #define TOKEN_STR_PLAYER_PREFIX "player_"
4082 #define SETUP_TOKEN_PLAYER_NAME 0
4083 #define SETUP_TOKEN_SOUND 1
4084 #define SETUP_TOKEN_SOUND_LOOPS 2
4085 #define SETUP_TOKEN_SOUND_MUSIC 3
4086 #define SETUP_TOKEN_SOUND_SIMPLE 4
4087 #define SETUP_TOKEN_TOONS 5
4088 #define SETUP_TOKEN_SCROLL_DELAY 6
4089 #define SETUP_TOKEN_SOFT_SCROLLING 7
4090 #define SETUP_TOKEN_FADING 8
4091 #define SETUP_TOKEN_AUTORECORD 9
4092 #define SETUP_TOKEN_QUICK_DOORS 10
4093 #define SETUP_TOKEN_TEAM_MODE 11
4094 #define SETUP_TOKEN_HANDICAP 12
4095 #define SETUP_TOKEN_TIME_LIMIT 13
4096 #define SETUP_TOKEN_FULLSCREEN 14
4097 #define SETUP_TOKEN_ASK_ON_ESCAPE 15
4098 #define SETUP_TOKEN_GRAPHICS_SET 16
4099 #define SETUP_TOKEN_SOUNDS_SET 17
4100 #define SETUP_TOKEN_MUSIC_SET 18
4101 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 19
4102 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 20
4103 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 21
4105 #define NUM_GLOBAL_SETUP_TOKENS 22
4108 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
4109 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
4110 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2
4111 #define SETUP_TOKEN_EDITOR_EL_MORE 3
4112 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4
4113 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5
4114 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6
4115 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7
4116 #define SETUP_TOKEN_EDITOR_EL_CHARS 8
4117 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 9
4118 #define SETUP_TOKEN_EDITOR_EL_CUSTOM_MORE 10
4119 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 11
4120 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 12
4122 #define NUM_EDITOR_SETUP_TOKENS 13
4124 /* shortcut setup */
4125 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
4126 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
4127 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
4129 #define NUM_SHORTCUT_SETUP_TOKENS 3
4132 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
4133 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
4134 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
4135 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
4136 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
4137 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
4138 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
4139 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
4140 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
4141 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
4142 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
4143 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
4144 #define SETUP_TOKEN_PLAYER_KEY_UP 12
4145 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
4146 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
4147 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
4149 #define NUM_PLAYER_SETUP_TOKENS 16
4152 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 0
4153 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 1
4155 #define NUM_SYSTEM_SETUP_TOKENS 2
4158 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
4160 #define NUM_OPTIONS_SETUP_TOKENS 1
4163 static struct SetupInfo si;
4164 static struct SetupEditorInfo sei;
4165 static struct SetupShortcutInfo ssi;
4166 static struct SetupInputInfo sii;
4167 static struct SetupSystemInfo syi;
4168 static struct OptionInfo soi;
4170 static struct TokenInfo global_setup_tokens[] =
4172 { TYPE_STRING, &si.player_name, "player_name" },
4173 { TYPE_SWITCH, &si.sound, "sound" },
4174 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
4175 { TYPE_SWITCH, &si.sound_music, "background_music" },
4176 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
4177 { TYPE_SWITCH, &si.toons, "toons" },
4178 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
4179 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
4180 { TYPE_SWITCH, &si.fading, "screen_fading" },
4181 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
4182 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
4183 { TYPE_SWITCH, &si.team_mode, "team_mode" },
4184 { TYPE_SWITCH, &si.handicap, "handicap" },
4185 { TYPE_SWITCH, &si.time_limit, "time_limit" },
4186 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
4187 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
4188 { TYPE_STRING, &si.graphics_set, "graphics_set" },
4189 { TYPE_STRING, &si.sounds_set, "sounds_set" },
4190 { TYPE_STRING, &si.music_set, "music_set" },
4191 { TYPE_SWITCH, &si.override_level_graphics, "override_level_graphics" },
4192 { TYPE_SWITCH, &si.override_level_sounds, "override_level_sounds" },
4193 { TYPE_SWITCH, &si.override_level_music, "override_level_music" },
4196 static struct TokenInfo editor_setup_tokens[] =
4198 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
4199 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
4200 { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
4201 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
4202 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
4203 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
4204 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
4205 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
4206 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
4207 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
4208 { TYPE_SWITCH, &sei.el_custom_more, "editor.el_custom_more" },
4209 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
4210 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
4213 static struct TokenInfo shortcut_setup_tokens[] =
4215 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
4216 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
4217 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" }
4220 static struct TokenInfo player_setup_tokens[] =
4222 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
4223 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
4224 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
4225 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
4226 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
4227 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
4228 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
4229 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
4230 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
4231 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
4232 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
4233 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
4234 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
4235 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
4236 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
4237 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" }
4240 static struct TokenInfo system_setup_tokens[] =
4242 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
4243 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" }
4246 static struct TokenInfo options_setup_tokens[] =
4248 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" }
4251 static char *get_corrected_login_name(char *login_name)
4253 /* needed because player name must be a fixed length string */
4254 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
4256 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
4257 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
4259 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
4260 if (strchr(login_name_new, ' '))
4261 *strchr(login_name_new, ' ') = '\0';
4263 return login_name_new;
4266 static void setSetupInfoToDefaults(struct SetupInfo *si)
4270 si->player_name = get_corrected_login_name(getLoginName());
4273 si->sound_loops = TRUE;
4274 si->sound_music = TRUE;
4275 si->sound_simple = TRUE;
4277 si->double_buffering = TRUE;
4278 si->direct_draw = !si->double_buffering;
4279 si->scroll_delay = TRUE;
4280 si->soft_scrolling = TRUE;
4282 si->autorecord = TRUE;
4283 si->quick_doors = FALSE;
4284 si->team_mode = FALSE;
4285 si->handicap = TRUE;
4286 si->time_limit = TRUE;
4287 si->fullscreen = FALSE;
4288 si->ask_on_escape = TRUE;
4290 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
4291 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
4292 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
4293 si->override_level_graphics = FALSE;
4294 si->override_level_sounds = FALSE;
4295 si->override_level_music = FALSE;
4297 si->editor.el_boulderdash = TRUE;
4298 si->editor.el_emerald_mine = TRUE;
4299 si->editor.el_emerald_mine_club = TRUE;
4300 si->editor.el_more = TRUE;
4301 si->editor.el_sokoban = TRUE;
4302 si->editor.el_supaplex = TRUE;
4303 si->editor.el_diamond_caves = TRUE;
4304 si->editor.el_dx_boulderdash = TRUE;
4305 si->editor.el_chars = TRUE;
4306 si->editor.el_custom = TRUE;
4307 si->editor.el_custom_more = FALSE;
4309 si->editor.el_headlines = TRUE;
4310 si->editor.el_user_defined = FALSE;
4312 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
4313 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
4314 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
4316 for (i = 0; i < MAX_PLAYERS; i++)
4318 si->input[i].use_joystick = FALSE;
4319 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
4320 si->input[i].joy.xleft = JOYSTICK_XLEFT;
4321 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
4322 si->input[i].joy.xright = JOYSTICK_XRIGHT;
4323 si->input[i].joy.yupper = JOYSTICK_YUPPER;
4324 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
4325 si->input[i].joy.ylower = JOYSTICK_YLOWER;
4326 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
4327 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
4328 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
4329 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
4330 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
4331 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
4332 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
4333 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
4336 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
4337 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
4339 si->options.verbose = FALSE;
4342 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
4346 if (!setup_file_hash)
4351 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
4352 setSetupInfo(global_setup_tokens, i,
4353 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
4358 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
4359 setSetupInfo(editor_setup_tokens, i,
4360 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
4363 /* shortcut setup */
4364 ssi = setup.shortcut;
4365 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
4366 setSetupInfo(shortcut_setup_tokens, i,
4367 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
4368 setup.shortcut = ssi;
4371 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
4375 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
4377 sii = setup.input[pnr];
4378 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
4380 char full_token[100];
4382 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
4383 setSetupInfo(player_setup_tokens, i,
4384 getHashEntry(setup_file_hash, full_token));
4386 setup.input[pnr] = sii;
4391 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
4392 setSetupInfo(system_setup_tokens, i,
4393 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
4397 soi = setup.options;
4398 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
4399 setSetupInfo(options_setup_tokens, i,
4400 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
4401 setup.options = soi;
4406 char *filename = getSetupFilename();
4407 SetupFileHash *setup_file_hash = NULL;
4409 /* always start with reliable default values */
4410 setSetupInfoToDefaults(&setup);
4412 setup_file_hash = loadSetupFileHash(filename);
4414 if (setup_file_hash)
4416 char *player_name_new;
4418 checkSetupFileHashIdentifier(setup_file_hash, getCookie("SETUP"));
4419 decodeSetupFileHash(setup_file_hash);
4421 setup.direct_draw = !setup.double_buffering;
4423 freeSetupFileHash(setup_file_hash);
4425 /* needed to work around problems with fixed length strings */
4426 player_name_new = get_corrected_login_name(setup.player_name);
4427 free(setup.player_name);
4428 setup.player_name = player_name_new;
4431 Error(ERR_WARN, "using default setup values");
4436 char *filename = getSetupFilename();
4440 InitUserDataDirectory();
4442 if (!(file = fopen(filename, MODE_WRITE)))
4444 Error(ERR_WARN, "cannot write setup file '%s'", filename);
4448 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
4449 getCookie("SETUP")));
4450 fprintf(file, "\n");
4454 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
4456 /* just to make things nicer :) */
4457 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
4458 i == SETUP_TOKEN_GRAPHICS_SET)
4459 fprintf(file, "\n");
4461 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
4466 fprintf(file, "\n");
4467 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
4468 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
4470 /* shortcut setup */
4471 ssi = setup.shortcut;
4472 fprintf(file, "\n");
4473 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
4474 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
4477 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
4481 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
4482 fprintf(file, "\n");
4484 sii = setup.input[pnr];
4485 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
4486 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
4491 fprintf(file, "\n");
4492 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
4493 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
4496 soi = setup.options;
4497 fprintf(file, "\n");
4498 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
4499 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
4503 SetFilePermissions(filename, PERMS_PRIVATE);
4506 void LoadCustomElementDescriptions()
4508 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
4509 SetupFileHash *setup_file_hash;
4512 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4514 if (element_info[i].custom_description != NULL)
4516 free(element_info[i].custom_description);
4517 element_info[i].custom_description = NULL;
4521 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
4524 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4526 char *token = getStringCat2(element_info[i].token_name, ".name");
4527 char *value = getHashEntry(setup_file_hash, token);
4530 element_info[i].custom_description = getStringCopy(value);
4535 freeSetupFileHash(setup_file_hash);
4538 void LoadSpecialMenuDesignSettings()
4540 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
4541 SetupFileHash *setup_file_hash;
4544 /* always start with reliable default values from default config */
4545 for (i = 0; image_config_vars[i].token != NULL; i++)
4546 for (j = 0; image_config[j].token != NULL; j++)
4547 if (strcmp(image_config_vars[i].token, image_config[j].token) == 0)
4548 *image_config_vars[i].value =
4549 get_auto_parameter_value(image_config_vars[i].token,
4550 image_config[j].value);
4552 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
4555 /* special case: initialize with default values that may be overwritten */
4556 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
4558 char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset");
4559 char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset");
4560 char *list_size = getHashEntry(setup_file_hash, "menu.list_size");
4562 if (value_x != NULL)
4563 menu.draw_xoffset[i] = get_integer_from_string(value_x);
4564 if (value_y != NULL)
4565 menu.draw_yoffset[i] = get_integer_from_string(value_y);
4566 if (list_size != NULL)
4567 menu.list_size[i] = get_integer_from_string(list_size);
4570 /* read (and overwrite with) values that may be specified in config file */
4571 for (i = 0; image_config_vars[i].token != NULL; i++)
4573 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
4576 *image_config_vars[i].value =
4577 get_auto_parameter_value(image_config_vars[i].token, value);
4580 freeSetupFileHash(setup_file_hash);
4583 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
4585 char *filename = getEditorSetupFilename();
4586 SetupFileList *setup_file_list, *list;
4587 SetupFileHash *element_hash;
4588 int num_unknown_tokens = 0;
4591 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
4594 element_hash = newSetupFileHash();
4596 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4597 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
4599 /* determined size may be larger than needed (due to unknown elements) */
4601 for (list = setup_file_list; list != NULL; list = list->next)
4604 /* add space for up to 3 more elements for padding that may be needed */
4607 *elements = checked_malloc(*num_elements * sizeof(int));
4610 for (list = setup_file_list; list != NULL; list = list->next)
4612 char *value = getHashEntry(element_hash, list->token);
4616 (*elements)[(*num_elements)++] = atoi(value);
4620 if (num_unknown_tokens == 0)
4622 Error(ERR_RETURN_LINE, "-");
4623 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
4624 Error(ERR_RETURN, "- config file: '%s'", filename);
4626 num_unknown_tokens++;
4629 Error(ERR_RETURN, "- token: '%s'", list->token);
4633 if (num_unknown_tokens > 0)
4634 Error(ERR_RETURN_LINE, "-");
4636 while (*num_elements % 4) /* pad with empty elements, if needed */
4637 (*elements)[(*num_elements)++] = EL_EMPTY;
4639 freeSetupFileList(setup_file_list);
4640 freeSetupFileHash(element_hash);
4644 for (i = 0; i < *num_elements; i++)
4645 printf("editor: element '%s' [%d]\n",
4646 element_info[(*elements)[i]].token_name, (*elements)[i]);
4650 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
4653 SetupFileHash *setup_file_hash = NULL;
4654 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
4655 char *filename_music, *filename_prefix, *filename_info;
4661 token_to_value_ptr[] =
4663 { "title_header", &tmp_music_file_info.title_header },
4664 { "artist_header", &tmp_music_file_info.artist_header },
4665 { "album_header", &tmp_music_file_info.album_header },
4666 { "year_header", &tmp_music_file_info.year_header },
4668 { "title", &tmp_music_file_info.title },
4669 { "artist", &tmp_music_file_info.artist },
4670 { "album", &tmp_music_file_info.album },
4671 { "year", &tmp_music_file_info.year },
4677 filename_music = (is_sound ? getCustomSoundFilename(basename) :
4678 getCustomMusicFilename(basename));
4680 if (filename_music == NULL)
4683 /* ---------- try to replace file extension ---------- */
4685 filename_prefix = getStringCopy(filename_music);
4686 if (strrchr(filename_prefix, '.') != NULL)
4687 *strrchr(filename_prefix, '.') = '\0';
4688 filename_info = getStringCat2(filename_prefix, ".txt");
4691 printf("trying to load file '%s'...\n", filename_info);
4694 if (fileExists(filename_info))
4695 setup_file_hash = loadSetupFileHash(filename_info);
4697 free(filename_prefix);
4698 free(filename_info);
4700 if (setup_file_hash == NULL)
4702 /* ---------- try to add file extension ---------- */
4704 filename_prefix = getStringCopy(filename_music);
4705 filename_info = getStringCat2(filename_prefix, ".txt");
4708 printf("trying to load file '%s'...\n", filename_info);
4711 if (fileExists(filename_info))
4712 setup_file_hash = loadSetupFileHash(filename_info);
4714 free(filename_prefix);
4715 free(filename_info);
4718 if (setup_file_hash == NULL)
4721 /* ---------- music file info found ---------- */
4723 memset(&tmp_music_file_info, 0, sizeof(struct MusicFileInfo));
4725 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
4727 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
4729 *token_to_value_ptr[i].value_ptr =
4730 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
4733 tmp_music_file_info.basename = getStringCopy(basename);
4734 tmp_music_file_info.music = music;
4735 tmp_music_file_info.is_sound = is_sound;
4737 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
4738 *new_music_file_info = tmp_music_file_info;
4740 return new_music_file_info;
4743 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
4745 return get_music_file_info_ext(basename, music, FALSE);
4748 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
4750 return get_music_file_info_ext(basename, sound, TRUE);
4753 static boolean music_info_listed_ext(struct MusicFileInfo *list,
4754 char *basename, boolean is_sound)
4756 for (; list != NULL; list = list->next)
4757 if (list->is_sound == is_sound && strcmp(list->basename, basename) == 0)
4763 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
4765 return music_info_listed_ext(list, basename, FALSE);
4768 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
4770 return music_info_listed_ext(list, basename, TRUE);
4773 void LoadMusicInfo()
4775 char *music_directory = getCustomMusicDirectory();
4776 int num_music = getMusicListSize();
4777 int num_music_noconf = 0;
4778 int num_sounds = getSoundListSize();
4780 struct dirent *dir_entry;
4781 struct FileInfo *music, *sound;
4782 struct MusicFileInfo *next, **new;
4785 while (music_file_info != NULL)
4787 next = music_file_info->next;
4789 checked_free(music_file_info->basename);
4791 checked_free(music_file_info->title_header);
4792 checked_free(music_file_info->artist_header);
4793 checked_free(music_file_info->album_header);
4794 checked_free(music_file_info->year_header);
4796 checked_free(music_file_info->title);
4797 checked_free(music_file_info->artist);
4798 checked_free(music_file_info->album);
4799 checked_free(music_file_info->year);
4801 free(music_file_info);
4803 music_file_info = next;
4806 new = &music_file_info;
4809 printf("::: num_music == %d\n", num_music);
4812 for (i = 0; i < num_music; i++)
4814 music = getMusicListEntry(i);
4817 printf("::: %d [%08x]\n", i, music->filename);
4820 if (music->filename == NULL)
4823 if (strcmp(music->filename, UNDEFINED_FILENAME) == 0)
4826 /* a configured file may be not recognized as music */
4827 if (!FileIsMusic(music->filename))
4831 printf("::: -> '%s' (configured)\n", music->filename);
4834 if (!music_info_listed(music_file_info, music->filename))
4836 *new = get_music_file_info(music->filename, i);
4838 new = &(*new)->next;
4842 if ((dir = opendir(music_directory)) == NULL)
4844 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
4848 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
4850 char *basename = dir_entry->d_name;
4851 boolean music_already_used = FALSE;
4854 /* skip all music files that are configured in music config file */
4855 for (i = 0; i < num_music; i++)
4857 music = getMusicListEntry(i);
4859 if (music->filename == NULL)
4862 if (strcmp(basename, music->filename) == 0)
4864 music_already_used = TRUE;
4869 if (music_already_used)
4872 if (!FileIsMusic(basename))
4876 printf("::: -> '%s' (found in directory)\n", basename);
4879 if (!music_info_listed(music_file_info, basename))
4881 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
4883 new = &(*new)->next;
4891 for (i = 0; i < num_sounds; i++)
4893 sound = getSoundListEntry(i);
4895 if (sound->filename == NULL)
4898 if (strcmp(sound->filename, UNDEFINED_FILENAME) == 0)
4901 /* a configured file may be not recognized as sound */
4902 if (!FileIsSound(sound->filename))
4906 printf("::: -> '%s' (configured)\n", sound->filename);
4909 if (!sound_info_listed(music_file_info, sound->filename))
4911 *new = get_sound_file_info(sound->filename, i);
4913 new = &(*new)->next;
4919 for (next = music_file_info; next != NULL; next = next->next)
4920 printf("::: title == '%s'\n", next->title);
4924 void add_helpanim_entry(int element, int action, int direction, int delay,
4925 int *num_list_entries)
4927 struct HelpAnimInfo *new_list_entry;
4928 (*num_list_entries)++;
4931 checked_realloc(helpanim_info,
4932 *num_list_entries * sizeof(struct HelpAnimInfo));
4933 new_list_entry = &helpanim_info[*num_list_entries - 1];
4935 new_list_entry->element = element;
4936 new_list_entry->action = action;
4937 new_list_entry->direction = direction;
4938 new_list_entry->delay = delay;
4941 void print_unknown_token(char *filename, char *token, int token_nr)
4945 Error(ERR_RETURN_LINE, "-");
4946 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
4947 Error(ERR_RETURN, "- config file: '%s'", filename);
4950 Error(ERR_RETURN, "- token: '%s'", token);
4953 void print_unknown_token_end(int token_nr)
4956 Error(ERR_RETURN_LINE, "-");
4959 void LoadHelpAnimInfo()
4961 char *filename = getHelpAnimFilename();
4962 SetupFileList *setup_file_list = NULL, *list;
4963 SetupFileHash *element_hash, *action_hash, *direction_hash;
4964 int num_list_entries = 0;
4965 int num_unknown_tokens = 0;
4968 if (fileExists(filename))
4969 setup_file_list = loadSetupFileList(filename);
4971 if (setup_file_list == NULL)
4973 /* use reliable default values from static configuration */
4974 SetupFileList *insert_ptr;
4976 insert_ptr = setup_file_list =
4977 newSetupFileList(helpanim_config[0].token,
4978 helpanim_config[0].value);
4980 for (i = 1; helpanim_config[i].token; i++)
4981 insert_ptr = addListEntry(insert_ptr,
4982 helpanim_config[i].token,
4983 helpanim_config[i].value);
4986 element_hash = newSetupFileHash();
4987 action_hash = newSetupFileHash();
4988 direction_hash = newSetupFileHash();
4990 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
4991 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
4993 for (i = 0; i < NUM_ACTIONS; i++)
4994 setHashEntry(action_hash, element_action_info[i].suffix,
4995 i_to_a(element_action_info[i].value));
4997 /* do not store direction index (bit) here, but direction value! */
4998 for (i = 0; i < NUM_DIRECTIONS; i++)
4999 setHashEntry(direction_hash, element_direction_info[i].suffix,
5000 i_to_a(1 << element_direction_info[i].value));
5002 for (list = setup_file_list; list != NULL; list = list->next)
5004 char *element_token, *action_token, *direction_token;
5005 char *element_value, *action_value, *direction_value;
5006 int delay = atoi(list->value);
5008 if (strcmp(list->token, "end") == 0)
5010 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
5015 /* first try to break element into element/action/direction parts;
5016 if this does not work, also accept combined "element[.act][.dir]"
5017 elements (like "dynamite.active"), which are unique elements */
5019 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
5021 element_value = getHashEntry(element_hash, list->token);
5022 if (element_value != NULL) /* element found */
5023 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5027 /* no further suffixes found -- this is not an element */
5028 print_unknown_token(filename, list->token, num_unknown_tokens++);
5034 /* token has format "<prefix>.<something>" */
5036 action_token = strchr(list->token, '.'); /* suffix may be action ... */
5037 direction_token = action_token; /* ... or direction */
5039 element_token = getStringCopy(list->token);
5040 *strchr(element_token, '.') = '\0';
5042 element_value = getHashEntry(element_hash, element_token);
5044 if (element_value == NULL) /* this is no element */
5046 element_value = getHashEntry(element_hash, list->token);
5047 if (element_value != NULL) /* combined element found */
5048 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5051 print_unknown_token(filename, list->token, num_unknown_tokens++);
5053 free(element_token);
5058 action_value = getHashEntry(action_hash, action_token);
5060 if (action_value != NULL) /* action found */
5062 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
5065 free(element_token);
5070 direction_value = getHashEntry(direction_hash, direction_token);
5072 if (direction_value != NULL) /* direction found */
5074 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
5077 free(element_token);
5082 if (strchr(action_token + 1, '.') == NULL)
5084 /* no further suffixes found -- this is not an action nor direction */
5086 element_value = getHashEntry(element_hash, list->token);
5087 if (element_value != NULL) /* combined element found */
5088 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5091 print_unknown_token(filename, list->token, num_unknown_tokens++);
5093 free(element_token);
5098 /* token has format "<prefix>.<suffix>.<something>" */
5100 direction_token = strchr(action_token + 1, '.');
5102 action_token = getStringCopy(action_token);
5103 *strchr(action_token + 1, '.') = '\0';
5105 action_value = getHashEntry(action_hash, action_token);
5107 if (action_value == NULL) /* this is no action */
5109 element_value = getHashEntry(element_hash, list->token);
5110 if (element_value != NULL) /* combined element found */
5111 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5114 print_unknown_token(filename, list->token, num_unknown_tokens++);
5116 free(element_token);
5122 direction_value = getHashEntry(direction_hash, direction_token);
5124 if (direction_value != NULL) /* direction found */
5126 add_helpanim_entry(atoi(element_value), atoi(action_value),
5127 atoi(direction_value), delay, &num_list_entries);
5129 free(element_token);
5135 /* this is no direction */
5137 element_value = getHashEntry(element_hash, list->token);
5138 if (element_value != NULL) /* combined element found */
5139 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5142 print_unknown_token(filename, list->token, num_unknown_tokens++);
5144 free(element_token);
5148 print_unknown_token_end(num_unknown_tokens);
5150 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
5151 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
5153 freeSetupFileList(setup_file_list);
5154 freeSetupFileHash(element_hash);
5155 freeSetupFileHash(action_hash);
5156 freeSetupFileHash(direction_hash);
5160 for (i = 0; i < num_list_entries; i++)
5161 printf("::: %d, %d, %d => %d\n",
5162 helpanim_info[i].element,
5163 helpanim_info[i].action,
5164 helpanim_info[i].direction,
5165 helpanim_info[i].delay);
5169 void LoadHelpTextInfo()
5171 char *filename = getHelpTextFilename();
5174 if (helptext_info != NULL)
5176 freeSetupFileHash(helptext_info);
5177 helptext_info = NULL;
5180 if (fileExists(filename))
5181 helptext_info = loadSetupFileHash(filename);
5183 if (helptext_info == NULL)
5185 /* use reliable default values from static configuration */
5186 helptext_info = newSetupFileHash();
5188 for (i = 0; helptext_config[i].token; i++)
5189 setHashEntry(helptext_info,
5190 helptext_config[i].token,
5191 helptext_config[i].value);
5196 BEGIN_HASH_ITERATION(helptext_info, itr)
5198 printf("::: '%s' => '%s'\n",
5199 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
5201 END_HASH_ITERATION(hash, itr)
5206 /* ------------------------------------------------------------------------- *
5208 * ------------------------------------------------------------------------- */
5210 #define MAX_NUM_CONVERT_LEVELS 1000
5212 void ConvertLevels()
5214 static LevelDirTree *convert_leveldir = NULL;
5215 static int convert_level_nr = -1;
5216 static int num_levels_handled = 0;
5217 static int num_levels_converted = 0;
5218 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
5221 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
5222 global.convert_leveldir);
5224 if (convert_leveldir == NULL)
5225 Error(ERR_EXIT, "no such level identifier: '%s'",
5226 global.convert_leveldir);
5228 leveldir_current = convert_leveldir;
5230 if (global.convert_level_nr != -1)
5232 convert_leveldir->first_level = global.convert_level_nr;
5233 convert_leveldir->last_level = global.convert_level_nr;
5236 convert_level_nr = convert_leveldir->first_level;
5238 printf_line("=", 79);
5239 printf("Converting levels\n");
5240 printf_line("-", 79);
5241 printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
5242 printf("Level series name: '%s'\n", convert_leveldir->name);
5243 printf("Level series author: '%s'\n", convert_leveldir->author);
5244 printf("Number of levels: %d\n", convert_leveldir->levels);
5245 printf_line("=", 79);
5248 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
5249 levels_failed[i] = FALSE;
5251 while (convert_level_nr <= convert_leveldir->last_level)
5253 char *level_filename;
5256 level_nr = convert_level_nr++;
5258 printf("Level %03d: ", level_nr);
5260 LoadLevel(level_nr);
5261 if (level.no_valid_file)
5263 printf("(no level)\n");
5267 printf("converting level ... ");
5269 level_filename = getDefaultLevelFilename(level_nr);
5270 new_level = !fileExists(level_filename);
5274 SaveLevel(level_nr);
5276 num_levels_converted++;
5278 printf("converted.\n");
5282 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
5283 levels_failed[level_nr] = TRUE;
5285 printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
5288 num_levels_handled++;
5292 printf_line("=", 79);
5293 printf("Number of levels handled: %d\n", num_levels_handled);
5294 printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
5295 (num_levels_handled ?
5296 num_levels_converted * 100 / num_levels_handled : 0));
5297 printf_line("-", 79);
5298 printf("Summary (for automatic parsing by scripts):\n");
5299 printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
5300 convert_leveldir->identifier, num_levels_converted,
5302 (num_levels_handled ?
5303 num_levels_converted * 100 / num_levels_handled : 0));
5305 if (num_levels_handled != num_levels_converted)
5307 printf(", FAILED:");
5308 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
5309 if (levels_failed[i])
5314 printf_line("=", 79);