1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include "libgame/libgame.h"
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
30 #define FILE_VERS_CHUNK_SIZE 8 /* size of file version chunk */
31 #define LEVEL_HEADER_SIZE 80 /* size of level file header */
32 #define LEVEL_HEADER_UNUSED 0 /* unused level header bytes */
33 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
34 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
35 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
36 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
37 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
38 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
39 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
40 #define TAPE_HEADER_SIZE 20 /* size of tape file header */
41 #define TAPE_HEADER_UNUSED 3 /* unused tape header bytes */
43 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
44 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
45 #define LEVEL_CHUNK_CUS4_SIZE(x) (48 + 48 + (x) * 48)
47 /* file identifier strings */
48 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
49 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
50 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
53 /* ========================================================================= */
54 /* level file functions */
55 /* ========================================================================= */
57 void setElementChangePages(struct ElementInfo *ei, int change_pages)
59 int change_page_size = sizeof(struct ElementChangeInfo);
61 ei->num_change_pages = MAX(1, change_pages);
64 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
66 if (ei->current_change_page >= ei->num_change_pages)
67 ei->current_change_page = ei->num_change_pages - 1;
69 ei->change = &ei->change_page[ei->current_change_page];
72 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
76 change->can_change = FALSE;
78 change->events = CE_BITMASK_DEFAULT;
80 change->trigger_player = CH_PLAYER_ANY;
81 change->trigger_side = CH_SIDE_ANY;
82 change->trigger_page = CH_PAGE_ANY;
84 change->target_element = EL_EMPTY_SPACE;
86 change->delay_fixed = 0;
87 change->delay_random = 0;
88 change->delay_frames = 1;
90 change->trigger_element = EL_EMPTY_SPACE;
92 change->explode = FALSE;
93 change->use_target_content = FALSE;
94 change->only_if_complete = FALSE;
95 change->use_random_replace = FALSE;
96 change->random_percentage = 100;
97 change->replace_when = CP_WHEN_EMPTY;
99 for (x = 0; x < 3; x++)
100 for (y = 0; y < 3; y++)
101 change->target_content[x][y] = EL_EMPTY_SPACE;
103 change->direct_action = 0;
104 change->other_action = 0;
106 change->pre_change_function = NULL;
107 change->change_function = NULL;
108 change->post_change_function = NULL;
111 static void setLevelInfoToDefaults(struct LevelInfo *level)
113 static boolean clipboard_elements_initialized = FALSE;
117 level->game_engine_type = GAME_ENGINE_TYPE_RND;
119 level->file_version = FILE_VERSION_ACTUAL;
120 level->game_version = GAME_VERSION_ACTUAL;
122 level->encoding_16bit_field = FALSE; /* default: only 8-bit elements */
123 level->encoding_16bit_yamyam = FALSE; /* default: only 8-bit elements */
124 level->encoding_16bit_amoeba = FALSE; /* default: only 8-bit elements */
126 level->fieldx = STD_LEV_FIELDX;
127 level->fieldy = STD_LEV_FIELDY;
129 for (x = 0; x < MAX_LEV_FIELDX; x++)
130 for (y = 0; y < MAX_LEV_FIELDY; y++)
131 level->field[x][y] = EL_SAND;
134 level->gems_needed = 0;
136 level->amoeba_speed = 10;
138 level->time_magic_wall = 10;
139 level->time_wheel = 10;
140 level->time_light = 10;
141 level->time_timegate = 10;
143 level->amoeba_content = EL_DIAMOND;
145 level->double_speed = FALSE;
146 level->initial_gravity = FALSE;
147 level->em_slippery_gems = FALSE;
148 level->instant_relocation = FALSE;
149 level->can_pass_to_walkable = FALSE;
150 level->grow_into_diggable = TRUE;
152 level->block_last_field = FALSE; /* EM does not block by default */
153 level->sp_block_last_field = TRUE; /* SP blocks the last field */
154 level->block_delay = 8; /* when blocking, block 8 frames */
155 level->sp_block_delay = 9; /* SP indeed blocks 9 frames, not 8 */
157 level->can_move_into_acid_bits = ~0; /* everything can move into acid */
158 level->dont_collide_with_bits = ~0; /* always deadly when colliding */
160 level->use_spring_bug = FALSE;
161 level->use_step_counter = FALSE;
163 level->use_custom_template = FALSE;
165 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
166 level->name[i] = '\0';
167 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
168 level->author[i] = '\0';
170 strcpy(level->name, NAMELESS_LEVEL_NAME);
171 strcpy(level->author, ANONYMOUS_NAME);
173 for (i = 0; i < 4; i++)
175 level->envelope_text[i][0] = '\0';
176 level->envelope_xsize[i] = MAX_ENVELOPE_XSIZE;
177 level->envelope_ysize[i] = MAX_ENVELOPE_YSIZE;
180 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
181 level->score[i] = 10;
183 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
184 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
185 for (x = 0; x < 3; x++)
186 for (y = 0; y < 3; y++)
187 level->yamyam_content[i][x][y] =
188 (i < STD_ELEMENT_CONTENTS ? EL_ROCK : EL_EMPTY);
190 level->field[0][0] = EL_PLAYER_1;
191 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
193 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
197 /* never initialize clipboard elements after the very first time */
198 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
201 setElementChangePages(&element_info[element], 1);
202 setElementChangeInfoToDefaults(element_info[element].change);
204 if (IS_CUSTOM_ELEMENT(element) ||
205 IS_GROUP_ELEMENT(element) ||
206 IS_INTERNAL_ELEMENT(element))
208 for (j = 0; j < MAX_ELEMENT_NAME_LEN + 1; j++)
209 element_info[element].description[j] = '\0';
211 if (element_info[element].custom_description != NULL)
212 strncpy(element_info[element].description,
213 element_info[element].custom_description,MAX_ELEMENT_NAME_LEN);
215 strcpy(element_info[element].description,
216 element_info[element].editor_description);
218 element_info[element].use_gfx_element = FALSE;
219 element_info[element].gfx_element = EL_EMPTY_SPACE;
221 element_info[element].modified_settings = FALSE;
224 if (IS_CUSTOM_ELEMENT(element) ||
225 IS_INTERNAL_ELEMENT(element))
227 element_info[element].access_direction = MV_ALL_DIRECTIONS;
229 element_info[element].collect_score = 10; /* special default */
230 element_info[element].collect_count = 1; /* special default */
232 element_info[element].push_delay_fixed = -1; /* initialize later */
233 element_info[element].push_delay_random = -1; /* initialize later */
234 element_info[element].drop_delay_fixed = 0;
235 element_info[element].drop_delay_random = 0;
236 element_info[element].move_delay_fixed = 0;
237 element_info[element].move_delay_random = 0;
239 element_info[element].move_pattern = MV_ALL_DIRECTIONS;
240 element_info[element].move_direction_initial = MV_START_AUTOMATIC;
241 element_info[element].move_stepsize = TILEX / 8;
243 element_info[element].move_enter_element = EL_EMPTY_SPACE;
244 element_info[element].move_leave_element = EL_EMPTY_SPACE;
245 element_info[element].move_leave_type = LEAVE_TYPE_UNLIMITED;
247 element_info[element].slippery_type = SLIPPERY_ANY_RANDOM;
249 element_info[element].explosion_type = EXPLODES_3X3;
250 element_info[element].explosion_delay = 16;
251 element_info[element].ignition_delay = 8;
253 for (x = 0; x < 3; x++)
254 for (y = 0; y < 3; y++)
255 element_info[element].content[x][y] = EL_EMPTY_SPACE;
257 element_info[element].access_type = 0;
258 element_info[element].access_layer = 0;
259 element_info[element].access_protected = 0;
260 element_info[element].walk_to_action = 0;
261 element_info[element].smash_targets = 0;
262 element_info[element].deadliness = 0;
264 element_info[element].can_explode_by_fire = FALSE;
265 element_info[element].can_explode_smashed = FALSE;
266 element_info[element].can_explode_impact = FALSE;
268 element_info[element].current_change_page = 0;
270 /* start with no properties at all */
271 for (j = 0; j < NUM_EP_BITFIELDS; j++)
272 Properties[element][j] = EP_BITMASK_DEFAULT;
274 /* now set default properties */
275 SET_PROPERTY(element, EP_CAN_MOVE_INTO_ACID, TRUE);
278 if (IS_GROUP_ELEMENT(element) ||
279 IS_INTERNAL_ELEMENT(element))
281 /* initialize memory for list of elements in group */
282 if (element_info[element].group == NULL)
283 element_info[element].group =
284 checked_malloc(sizeof(struct ElementGroupInfo));
286 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
287 element_info[element].group->element[j] = EL_EMPTY_SPACE;
289 /* default: only one element in group */
290 element_info[element].group->num_elements = 1;
292 element_info[element].group->choice_mode = ANIM_RANDOM;
296 clipboard_elements_initialized = TRUE;
298 BorderElement = EL_STEELWALL;
300 level->no_valid_file = FALSE;
302 level->changed = FALSE;
304 if (leveldir_current == NULL) /* only when dumping level */
307 /* try to determine better author name than 'anonymous' */
308 if (strcmp(leveldir_current->author, ANONYMOUS_NAME) != 0)
310 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
311 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
315 switch (LEVELCLASS(leveldir_current))
317 case LEVELCLASS_TUTORIAL:
318 strcpy(level->author, PROGRAM_AUTHOR_STRING);
321 case LEVELCLASS_CONTRIB:
322 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
323 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
326 case LEVELCLASS_PRIVATE:
327 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
328 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
332 /* keep default value */
338 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
340 level_file_info->nr = 0;
341 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
342 level_file_info->packed = FALSE;
343 level_file_info->basename = NULL;
344 level_file_info->filename = NULL;
347 static void ActivateLevelTemplate()
349 /* Currently there is no special action needed to activate the template
350 data, because 'element_info' and 'Properties' overwrite the original
351 level data, while all other variables do not change. */
354 static char *getLevelFilenameFromBasename(char *basename)
356 static char *filename = NULL;
358 checked_free(filename);
360 filename = getPath2(getCurrentLevelDir(), basename);
365 static int getFileTypeFromBasename(char *basename)
367 static char *filename = NULL;
368 struct stat file_status;
370 /* ---------- try to determine file type from filename ---------- */
372 /* check for typical filename of a Supaplex level package file */
373 if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
374 strncmp(basename, "LEVELS.D", 8) == 0))
375 return LEVEL_FILE_TYPE_SP;
377 /* ---------- try to determine file type from filesize ---------- */
379 checked_free(filename);
380 filename = getPath2(getCurrentLevelDir(), basename);
382 if (stat(filename, &file_status) == 0)
384 /* check for typical filesize of a Supaplex level package file */
385 if (file_status.st_size == 170496)
386 return LEVEL_FILE_TYPE_SP;
389 return LEVEL_FILE_TYPE_UNKNOWN;
392 static char *getSingleLevelBasename(int nr, int type)
394 static char basename[MAX_FILENAME_LEN];
395 char *level_filename = getStringCopy(leveldir_current->level_filename);
397 if (level_filename == NULL)
398 level_filename = getStringCat2("%03d.", LEVELFILE_EXTENSION);
402 case LEVEL_FILE_TYPE_RND:
404 sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
406 sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
409 case LEVEL_FILE_TYPE_EM:
410 sprintf(basename, "%d", nr);
413 case LEVEL_FILE_TYPE_UNKNOWN:
415 sprintf(basename, level_filename, nr);
419 free(level_filename);
424 static char *getPackedLevelBasename(int type)
426 static char basename[MAX_FILENAME_LEN];
427 char *directory = getCurrentLevelDir();
429 struct dirent *dir_entry;
431 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
433 if ((dir = opendir(directory)) == NULL)
435 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
440 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
442 char *entry_basename = dir_entry->d_name;
443 int entry_type = getFileTypeFromBasename(entry_basename);
445 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
447 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
450 strcpy(basename, entry_basename);
462 static char *getSingleLevelFilename(int nr, int type)
464 return getLevelFilenameFromBasename(getSingleLevelBasename(nr, type));
468 static char *getPackedLevelFilename(int type)
470 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
474 char *getDefaultLevelFilename(int nr)
476 return getSingleLevelFilename(nr, LEVEL_FILE_TYPE_RND);
479 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
484 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
485 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
488 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
493 lfi->basename = getPackedLevelBasename(lfi->type);
494 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
497 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
499 /* special case: level number is negative => check for level template file */
502 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_RND);
507 if (leveldir_current->level_filename != NULL)
509 /* check for file name/pattern specified in "levelinfo.conf" */
510 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
511 if (fileExists(lfi->filename))
515 /* check for native Rocks'n'Diamonds level file */
516 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_RND);
517 if (fileExists(lfi->filename))
520 /* check for classic Emerald Mine level file */
521 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_EM);
522 if (fileExists(lfi->filename))
525 /* check for various packed level file formats */
526 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
527 if (fileExists(lfi->filename))
530 /* no known level file found -- try to use default values */
531 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
534 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
536 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
537 lfi->type = getFileTypeFromBasename(lfi->basename);
541 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
543 /* always start with reliable default values */
544 setFileInfoToDefaults(level_file_info);
546 level_file_info->nr = nr; /* set requested level number */
548 determineLevelFileInfo_Filename(level_file_info);
549 determineLevelFileInfo_Filetype(level_file_info);
554 static struct LevelFileInfo *getLevelFileInfo(int nr)
556 static struct LevelFileInfo level_file_info;
558 /* always start with reliable default values */
559 setFileInfoToDefaults(&level_file_info);
561 level_file_info.nr = nr; /* set requested level number */
563 determineLevelFileInfo_Filename(&level_file_info);
564 determineLevelFileInfo_Filetype(&level_file_info);
566 return &level_file_info;
570 /* ------------------------------------------------------------------------- */
571 /* functions for loading R'n'D level */
572 /* ------------------------------------------------------------------------- */
574 int getMappedElement(int element)
576 /* remap some (historic, now obsolete) elements */
581 case EL_PLAYER_OBSOLETE:
582 element = EL_PLAYER_1;
585 case EL_KEY_OBSOLETE:
588 case EL_EM_KEY_1_FILE_OBSOLETE:
589 element = EL_EM_KEY_1;
592 case EL_EM_KEY_2_FILE_OBSOLETE:
593 element = EL_EM_KEY_2;
596 case EL_EM_KEY_3_FILE_OBSOLETE:
597 element = EL_EM_KEY_3;
600 case EL_EM_KEY_4_FILE_OBSOLETE:
601 element = EL_EM_KEY_4;
604 case EL_ENVELOPE_OBSOLETE:
605 element = EL_ENVELOPE_1;
613 if (element >= NUM_FILE_ELEMENTS)
615 Error(ERR_WARN, "invalid level element %d", element);
617 element = EL_UNKNOWN;
622 if (element >= NUM_FILE_ELEMENTS)
624 Error(ERR_WARN, "invalid level element %d", element);
626 element = EL_UNKNOWN;
628 else if (element == EL_PLAYER_OBSOLETE)
629 element = EL_PLAYER_1;
630 else if (element == EL_KEY_OBSOLETE)
637 int getMappedElementByVersion(int element, int game_version)
639 /* remap some elements due to certain game version */
641 if (game_version <= VERSION_IDENT(2,2,0,0))
643 /* map game font elements */
644 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
645 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
646 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
647 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
650 if (game_version < VERSION_IDENT(3,0,0,0))
652 /* map Supaplex gravity tube elements */
653 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
654 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
655 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
656 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
663 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
665 level->file_version = getFileVersion(file);
666 level->game_version = getFileVersion(file);
671 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
675 level->fieldx = getFile8Bit(file);
676 level->fieldy = getFile8Bit(file);
678 level->time = getFile16BitBE(file);
679 level->gems_needed = getFile16BitBE(file);
681 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
682 level->name[i] = getFile8Bit(file);
683 level->name[MAX_LEVEL_NAME_LEN] = 0;
685 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
686 level->score[i] = getFile8Bit(file);
688 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
689 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
690 for (y = 0; y < 3; y++)
691 for (x = 0; x < 3; x++)
692 level->yamyam_content[i][x][y] = getMappedElement(getFile8Bit(file));
694 level->amoeba_speed = getFile8Bit(file);
695 level->time_magic_wall = getFile8Bit(file);
696 level->time_wheel = getFile8Bit(file);
697 level->amoeba_content = getMappedElement(getFile8Bit(file));
698 level->double_speed = (getFile8Bit(file) == 1 ? TRUE : FALSE);
699 level->initial_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
700 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
701 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
703 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
705 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
706 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
707 level->can_move_into_acid_bits = getFile32BitBE(file);
708 level->dont_collide_with_bits = getFile8Bit(file);
710 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
711 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
713 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
714 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
715 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
717 level->game_engine_type = getFile8Bit(file);
719 ReadUnusedBytesFromFile(file, LEVEL_HEADER_UNUSED);
724 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
728 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
729 level->author[i] = getFile8Bit(file);
730 level->author[MAX_LEVEL_NAME_LEN] = 0;
735 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
738 int chunk_size_expected = level->fieldx * level->fieldy;
740 /* Note: "chunk_size" was wrong before version 2.0 when elements are
741 stored with 16-bit encoding (and should be twice as big then).
742 Even worse, playfield data was stored 16-bit when only yamyam content
743 contained 16-bit elements and vice versa. */
745 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
746 chunk_size_expected *= 2;
748 if (chunk_size_expected != chunk_size)
750 ReadUnusedBytesFromFile(file, chunk_size);
751 return chunk_size_expected;
754 for (y = 0; y < level->fieldy; y++)
755 for (x = 0; x < level->fieldx; x++)
757 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
762 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
766 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
767 int chunk_size_expected = header_size + content_size;
769 /* Note: "chunk_size" was wrong before version 2.0 when elements are
770 stored with 16-bit encoding (and should be twice as big then).
771 Even worse, playfield data was stored 16-bit when only yamyam content
772 contained 16-bit elements and vice versa. */
774 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
775 chunk_size_expected += content_size;
777 if (chunk_size_expected != chunk_size)
779 ReadUnusedBytesFromFile(file, chunk_size);
780 return chunk_size_expected;
784 level->num_yamyam_contents = getFile8Bit(file);
788 /* correct invalid number of content fields -- should never happen */
789 if (level->num_yamyam_contents < 1 ||
790 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
791 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
793 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
794 for (y = 0; y < 3; y++)
795 for (x = 0; x < 3; x++)
796 level->yamyam_content[i][x][y] =
797 getMappedElement(level->encoding_16bit_field ?
798 getFile16BitBE(file) : getFile8Bit(file));
802 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
806 int num_contents, content_xsize, content_ysize;
807 int content_array[MAX_ELEMENT_CONTENTS][3][3];
809 element = getMappedElement(getFile16BitBE(file));
810 num_contents = getFile8Bit(file);
811 content_xsize = getFile8Bit(file);
812 content_ysize = getFile8Bit(file);
814 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
816 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
817 for (y = 0; y < 3; y++)
818 for (x = 0; x < 3; x++)
819 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
821 /* correct invalid number of content fields -- should never happen */
822 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
823 num_contents = STD_ELEMENT_CONTENTS;
825 if (element == EL_YAMYAM)
827 level->num_yamyam_contents = num_contents;
829 for (i = 0; i < num_contents; i++)
830 for (y = 0; y < 3; y++)
831 for (x = 0; x < 3; x++)
832 level->yamyam_content[i][x][y] = content_array[i][x][y];
834 else if (element == EL_BD_AMOEBA)
836 level->amoeba_content = content_array[0][0][0];
840 Error(ERR_WARN, "cannot load content for element '%d'", element);
846 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
852 int chunk_size_expected;
854 element = getMappedElement(getFile16BitBE(file));
855 if (!IS_ENVELOPE(element))
856 element = EL_ENVELOPE_1;
858 envelope_nr = element - EL_ENVELOPE_1;
860 envelope_len = getFile16BitBE(file);
862 level->envelope_xsize[envelope_nr] = getFile8Bit(file);
863 level->envelope_ysize[envelope_nr] = getFile8Bit(file);
865 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
867 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
868 if (chunk_size_expected != chunk_size)
870 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
871 return chunk_size_expected;
874 for (i = 0; i < envelope_len; i++)
875 level->envelope_text[envelope_nr][i] = getFile8Bit(file);
880 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
882 int num_changed_custom_elements = getFile16BitBE(file);
883 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
886 if (chunk_size_expected != chunk_size)
888 ReadUnusedBytesFromFile(file, chunk_size - 2);
889 return chunk_size_expected;
892 for (i = 0; i < num_changed_custom_elements; i++)
894 int element = getFile16BitBE(file);
895 int properties = getFile32BitBE(file);
897 if (IS_CUSTOM_ELEMENT(element))
898 Properties[element][EP_BITFIELD_BASE] = properties;
900 Error(ERR_WARN, "invalid custom element number %d", element);
906 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
908 int num_changed_custom_elements = getFile16BitBE(file);
909 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
912 if (chunk_size_expected != chunk_size)
914 ReadUnusedBytesFromFile(file, chunk_size - 2);
915 return chunk_size_expected;
918 for (i = 0; i < num_changed_custom_elements; i++)
920 int element = getFile16BitBE(file);
921 int custom_target_element = getFile16BitBE(file);
923 if (IS_CUSTOM_ELEMENT(element))
924 element_info[element].change->target_element = custom_target_element;
926 Error(ERR_WARN, "invalid custom element number %d", element);
932 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
934 int num_changed_custom_elements = getFile16BitBE(file);
935 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
938 if (chunk_size_expected != chunk_size)
940 ReadUnusedBytesFromFile(file, chunk_size - 2);
941 return chunk_size_expected;
944 for (i = 0; i < num_changed_custom_elements; i++)
946 int element = getFile16BitBE(file);
948 if (!IS_CUSTOM_ELEMENT(element))
950 Error(ERR_WARN, "invalid custom element number %d", element);
952 element = EL_INTERNAL_DUMMY;
955 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
956 element_info[element].description[j] = getFile8Bit(file);
957 element_info[element].description[MAX_ELEMENT_NAME_LEN] = 0;
959 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
961 /* some free bytes for future properties and padding */
962 ReadUnusedBytesFromFile(file, 7);
964 element_info[element].use_gfx_element = getFile8Bit(file);
965 element_info[element].gfx_element =
966 getMappedElement(getFile16BitBE(file));
968 element_info[element].collect_score = getFile8Bit(file);
969 element_info[element].collect_count = getFile8Bit(file);
971 element_info[element].push_delay_fixed = getFile16BitBE(file);
972 element_info[element].push_delay_random = getFile16BitBE(file);
973 element_info[element].move_delay_fixed = getFile16BitBE(file);
974 element_info[element].move_delay_random = getFile16BitBE(file);
976 element_info[element].move_pattern = getFile16BitBE(file);
977 element_info[element].move_direction_initial = getFile8Bit(file);
978 element_info[element].move_stepsize = getFile8Bit(file);
980 for (y = 0; y < 3; y++)
981 for (x = 0; x < 3; x++)
982 element_info[element].content[x][y] =
983 getMappedElement(getFile16BitBE(file));
985 element_info[element].change->events = getFile32BitBE(file);
987 element_info[element].change->target_element =
988 getMappedElement(getFile16BitBE(file));
990 element_info[element].change->delay_fixed = getFile16BitBE(file);
991 element_info[element].change->delay_random = getFile16BitBE(file);
992 element_info[element].change->delay_frames = getFile16BitBE(file);
994 element_info[element].change->trigger_element =
995 getMappedElement(getFile16BitBE(file));
997 element_info[element].change->explode = getFile8Bit(file);
998 element_info[element].change->use_target_content = getFile8Bit(file);
999 element_info[element].change->only_if_complete = getFile8Bit(file);
1000 element_info[element].change->use_random_replace = getFile8Bit(file);
1002 element_info[element].change->random_percentage = getFile8Bit(file);
1003 element_info[element].change->replace_when = getFile8Bit(file);
1005 for (y = 0; y < 3; y++)
1006 for (x = 0; x < 3; x++)
1007 element_info[element].change->target_content[x][y] =
1008 getMappedElement(getFile16BitBE(file));
1010 element_info[element].slippery_type = getFile8Bit(file);
1012 /* some free bytes for future properties and padding */
1013 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
1015 /* mark that this custom element has been modified */
1016 element_info[element].modified_settings = TRUE;
1022 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
1024 struct ElementInfo *ei;
1025 int chunk_size_expected;
1029 element = getFile16BitBE(file);
1031 if (!IS_CUSTOM_ELEMENT(element))
1033 Error(ERR_WARN, "invalid custom element number %d", element);
1035 ReadUnusedBytesFromFile(file, chunk_size - 2);
1039 ei = &element_info[element];
1041 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1042 ei->description[i] = getFile8Bit(file);
1043 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1045 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
1046 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
1048 ei->num_change_pages = getFile8Bit(file);
1050 /* some free bytes for future base property values and padding */
1051 ReadUnusedBytesFromFile(file, 5);
1053 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
1054 if (chunk_size_expected != chunk_size)
1056 ReadUnusedBytesFromFile(file, chunk_size - 48);
1057 return chunk_size_expected;
1060 /* read custom property values */
1062 ei->use_gfx_element = getFile8Bit(file);
1063 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1065 ei->collect_score = getFile8Bit(file);
1066 ei->collect_count = getFile8Bit(file);
1068 ei->drop_delay_fixed = getFile8Bit(file);
1069 ei->push_delay_fixed = getFile8Bit(file);
1070 ei->drop_delay_random = getFile8Bit(file);
1071 ei->push_delay_random = getFile8Bit(file);
1072 ei->move_delay_fixed = getFile16BitBE(file);
1073 ei->move_delay_random = getFile16BitBE(file);
1075 /* bits 0 - 15 of "move_pattern" ... */
1076 ei->move_pattern = getFile16BitBE(file);
1077 ei->move_direction_initial = getFile8Bit(file);
1078 ei->move_stepsize = getFile8Bit(file);
1080 ei->slippery_type = getFile8Bit(file);
1082 for (y = 0; y < 3; y++)
1083 for (x = 0; x < 3; x++)
1084 ei->content[x][y] = getMappedElement(getFile16BitBE(file));
1086 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
1087 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
1088 ei->move_leave_type = getFile8Bit(file);
1090 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
1091 ei->move_pattern |= (getFile16BitBE(file) << 16);
1093 ei->access_direction = getFile8Bit(file);
1095 ei->explosion_delay = getFile8Bit(file);
1096 ei->ignition_delay = getFile8Bit(file);
1097 ei->explosion_type = getFile8Bit(file);
1099 /* some free bytes for future custom property values and padding */
1100 ReadUnusedBytesFromFile(file, 1);
1102 /* read change property values */
1104 setElementChangePages(ei, ei->num_change_pages);
1106 for (i = 0; i < ei->num_change_pages; i++)
1108 struct ElementChangeInfo *change = &ei->change_page[i];
1110 /* always start with reliable default values */
1111 setElementChangeInfoToDefaults(change);
1113 change->events = getFile32BitBE(file);
1115 change->target_element = getMappedElement(getFile16BitBE(file));
1117 change->delay_fixed = getFile16BitBE(file);
1118 change->delay_random = getFile16BitBE(file);
1119 change->delay_frames = getFile16BitBE(file);
1121 change->trigger_element = getMappedElement(getFile16BitBE(file));
1123 change->explode = getFile8Bit(file);
1124 change->use_target_content = getFile8Bit(file);
1125 change->only_if_complete = getFile8Bit(file);
1126 change->use_random_replace = getFile8Bit(file);
1128 change->random_percentage = getFile8Bit(file);
1129 change->replace_when = getFile8Bit(file);
1131 for (y = 0; y < 3; y++)
1132 for (x = 0; x < 3; x++)
1133 change->target_content[x][y] = getMappedElement(getFile16BitBE(file));
1135 change->can_change = getFile8Bit(file);
1137 change->trigger_side = getFile8Bit(file);
1140 change->trigger_player = getFile8Bit(file);
1141 change->trigger_page = getFile8Bit(file);
1143 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
1144 CH_PAGE_ANY : (1 << change->trigger_page));
1146 /* some free bytes for future change property values and padding */
1147 ReadUnusedBytesFromFile(file, 6);
1151 /* some free bytes for future change property values and padding */
1152 ReadUnusedBytesFromFile(file, 8);
1156 /* mark this custom element as modified */
1157 ei->modified_settings = TRUE;
1162 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
1164 struct ElementInfo *ei;
1165 struct ElementGroupInfo *group;
1169 element = getFile16BitBE(file);
1171 if (!IS_GROUP_ELEMENT(element))
1173 Error(ERR_WARN, "invalid group element number %d", element);
1175 ReadUnusedBytesFromFile(file, chunk_size - 2);
1179 ei = &element_info[element];
1181 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1182 ei->description[i] = getFile8Bit(file);
1183 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1185 group = element_info[element].group;
1187 group->num_elements = getFile8Bit(file);
1189 ei->use_gfx_element = getFile8Bit(file);
1190 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1192 group->choice_mode = getFile8Bit(file);
1194 /* some free bytes for future values and padding */
1195 ReadUnusedBytesFromFile(file, 3);
1197 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
1198 group->element[i] = getMappedElement(getFile16BitBE(file));
1200 /* mark this group element as modified */
1201 element_info[element].modified_settings = TRUE;
1206 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
1207 struct LevelFileInfo *level_file_info)
1209 char *filename = level_file_info->filename;
1210 char cookie[MAX_LINE_LEN];
1211 char chunk_name[CHUNK_ID_LEN + 1];
1215 if (!(file = fopen(filename, MODE_READ)))
1217 level->no_valid_file = TRUE;
1219 if (level != &level_template)
1220 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1225 getFileChunkBE(file, chunk_name, NULL);
1226 if (strcmp(chunk_name, "RND1") == 0)
1228 getFile32BitBE(file); /* not used */
1230 getFileChunkBE(file, chunk_name, NULL);
1231 if (strcmp(chunk_name, "CAVE") != 0)
1233 level->no_valid_file = TRUE;
1235 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1240 else /* check for pre-2.0 file format with cookie string */
1242 strcpy(cookie, chunk_name);
1243 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
1244 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
1245 cookie[strlen(cookie) - 1] = '\0';
1247 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
1249 level->no_valid_file = TRUE;
1251 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1256 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
1258 level->no_valid_file = TRUE;
1260 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
1265 /* pre-2.0 level files have no game version, so use file version here */
1266 level->game_version = level->file_version;
1269 if (level->file_version < FILE_VERSION_1_2)
1271 /* level files from versions before 1.2.0 without chunk structure */
1272 LoadLevel_HEAD(file, LEVEL_HEADER_SIZE, level);
1273 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
1281 int (*loader)(FILE *, int, struct LevelInfo *);
1285 { "VERS", FILE_VERS_CHUNK_SIZE, LoadLevel_VERS },
1286 { "HEAD", LEVEL_HEADER_SIZE, LoadLevel_HEAD },
1287 { "AUTH", MAX_LEVEL_AUTHOR_LEN, LoadLevel_AUTH },
1288 { "BODY", -1, LoadLevel_BODY },
1289 { "CONT", -1, LoadLevel_CONT },
1290 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
1291 { "CNT3", -1, LoadLevel_CNT3 },
1292 { "CUS1", -1, LoadLevel_CUS1 },
1293 { "CUS2", -1, LoadLevel_CUS2 },
1294 { "CUS3", -1, LoadLevel_CUS3 },
1295 { "CUS4", -1, LoadLevel_CUS4 },
1296 { "GRP1", -1, LoadLevel_GRP1 },
1300 while (getFileChunkBE(file, chunk_name, &chunk_size))
1304 while (chunk_info[i].name != NULL &&
1305 strcmp(chunk_name, chunk_info[i].name) != 0)
1308 if (chunk_info[i].name == NULL)
1310 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
1311 chunk_name, filename);
1312 ReadUnusedBytesFromFile(file, chunk_size);
1314 else if (chunk_info[i].size != -1 &&
1315 chunk_info[i].size != chunk_size)
1317 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1318 chunk_size, chunk_name, filename);
1319 ReadUnusedBytesFromFile(file, chunk_size);
1323 /* call function to load this level chunk */
1324 int chunk_size_expected =
1325 (chunk_info[i].loader)(file, chunk_size, level);
1327 /* the size of some chunks cannot be checked before reading other
1328 chunks first (like "HEAD" and "BODY") that contain some header
1329 information, so check them here */
1330 if (chunk_size_expected != chunk_size)
1332 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1333 chunk_size, chunk_name, filename);
1342 /* ------------------------------------------------------------------------- */
1343 /* functions for loading EM level */
1344 /* ------------------------------------------------------------------------- */
1346 static int map_em_element_yam(int element)
1350 case 0x00: return EL_EMPTY;
1351 case 0x01: return EL_EMERALD;
1352 case 0x02: return EL_DIAMOND;
1353 case 0x03: return EL_ROCK;
1354 case 0x04: return EL_ROBOT;
1355 case 0x05: return EL_SPACESHIP_UP;
1356 case 0x06: return EL_BOMB;
1357 case 0x07: return EL_BUG_UP;
1358 case 0x08: return EL_AMOEBA_DROP;
1359 case 0x09: return EL_NUT;
1360 case 0x0a: return EL_YAMYAM;
1361 case 0x0b: return EL_QUICKSAND_FULL;
1362 case 0x0c: return EL_SAND;
1363 case 0x0d: return EL_WALL_SLIPPERY;
1364 case 0x0e: return EL_STEELWALL;
1365 case 0x0f: return EL_WALL;
1366 case 0x10: return EL_EM_KEY_1;
1367 case 0x11: return EL_EM_KEY_2;
1368 case 0x12: return EL_EM_KEY_4;
1369 case 0x13: return EL_EM_KEY_3;
1370 case 0x14: return EL_MAGIC_WALL;
1371 case 0x15: return EL_ROBOT_WHEEL;
1372 case 0x16: return EL_DYNAMITE;
1374 case 0x17: return EL_EM_KEY_1; /* EMC */
1375 case 0x18: return EL_BUG_UP; /* EMC */
1376 case 0x1a: return EL_DIAMOND; /* EMC */
1377 case 0x1b: return EL_EMERALD; /* EMC */
1378 case 0x25: return EL_NUT; /* EMC */
1379 case 0x80: return EL_EMPTY; /* EMC */
1380 case 0x85: return EL_EM_KEY_1; /* EMC */
1381 case 0x86: return EL_EM_KEY_2; /* EMC */
1382 case 0x87: return EL_EM_KEY_4; /* EMC */
1383 case 0x88: return EL_EM_KEY_3; /* EMC */
1384 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
1385 case 0x9a: return EL_AMOEBA_WET; /* EMC */
1386 case 0xaf: return EL_DYNAMITE; /* EMC */
1387 case 0xbd: return EL_SAND; /* EMC */
1390 Error(ERR_WARN, "invalid level element %d", element);
1395 static int map_em_element_field(int element)
1397 if (element >= 0xc8 && element <= 0xe1)
1398 return EL_CHAR_A + (element - 0xc8);
1399 else if (element >= 0xe2 && element <= 0xeb)
1400 return EL_CHAR_0 + (element - 0xe2);
1404 case 0x00: return EL_ROCK;
1405 case 0x01: return EL_ROCK; /* EMC */
1406 case 0x02: return EL_DIAMOND;
1407 case 0x03: return EL_DIAMOND;
1408 case 0x04: return EL_ROBOT;
1409 case 0x05: return EL_ROBOT; /* EMC */
1410 case 0x06: return EL_EMPTY_SPACE; /* EMC */
1411 case 0x07: return EL_EMPTY_SPACE; /* EMC */
1412 case 0x08: return EL_SPACESHIP_UP;
1413 case 0x09: return EL_SPACESHIP_RIGHT;
1414 case 0x0a: return EL_SPACESHIP_DOWN;
1415 case 0x0b: return EL_SPACESHIP_LEFT;
1416 case 0x0c: return EL_SPACESHIP_UP;
1417 case 0x0d: return EL_SPACESHIP_RIGHT;
1418 case 0x0e: return EL_SPACESHIP_DOWN;
1419 case 0x0f: return EL_SPACESHIP_LEFT;
1421 case 0x10: return EL_BOMB;
1422 case 0x11: return EL_BOMB; /* EMC */
1423 case 0x12: return EL_EMERALD;
1424 case 0x13: return EL_EMERALD;
1425 case 0x14: return EL_BUG_UP;
1426 case 0x15: return EL_BUG_RIGHT;
1427 case 0x16: return EL_BUG_DOWN;
1428 case 0x17: return EL_BUG_LEFT;
1429 case 0x18: return EL_BUG_UP;
1430 case 0x19: return EL_BUG_RIGHT;
1431 case 0x1a: return EL_BUG_DOWN;
1432 case 0x1b: return EL_BUG_LEFT;
1433 case 0x1c: return EL_AMOEBA_DROP;
1434 case 0x1d: return EL_AMOEBA_DROP; /* EMC */
1435 case 0x1e: return EL_AMOEBA_DROP; /* EMC */
1436 case 0x1f: return EL_AMOEBA_DROP; /* EMC */
1438 case 0x20: return EL_ROCK;
1439 case 0x21: return EL_BOMB; /* EMC */
1440 case 0x22: return EL_DIAMOND; /* EMC */
1441 case 0x23: return EL_EMERALD; /* EMC */
1442 case 0x24: return EL_MAGIC_WALL;
1443 case 0x25: return EL_NUT;
1444 case 0x26: return EL_NUT; /* EMC */
1445 case 0x27: return EL_NUT; /* EMC */
1447 /* looks like magic wheel, but is _always_ activated */
1448 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
1450 case 0x29: return EL_YAMYAM; /* up */
1451 case 0x2a: return EL_YAMYAM; /* down */
1452 case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
1453 case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
1454 case 0x2d: return EL_QUICKSAND_FULL;
1455 case 0x2e: return EL_EMPTY_SPACE; /* EMC */
1456 case 0x2f: return EL_EMPTY_SPACE; /* EMC */
1458 case 0x30: return EL_EMPTY_SPACE; /* EMC */
1459 case 0x31: return EL_SAND; /* EMC */
1460 case 0x32: return EL_SAND; /* EMC */
1461 case 0x33: return EL_SAND; /* EMC */
1462 case 0x34: return EL_QUICKSAND_FULL; /* EMC */
1463 case 0x35: return EL_QUICKSAND_FULL; /* EMC */
1464 case 0x36: return EL_QUICKSAND_FULL; /* EMC */
1465 case 0x37: return EL_SAND; /* EMC */
1466 case 0x38: return EL_ROCK; /* EMC */
1467 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
1468 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
1469 case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
1470 case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
1471 case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
1472 case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
1473 case 0x3f: return EL_ACID_POOL_BOTTOM;
1475 case 0x40: return EL_EXIT_OPEN; /* 1 */
1476 case 0x41: return EL_EXIT_OPEN; /* 2 */
1477 case 0x42: return EL_EXIT_OPEN; /* 3 */
1478 case 0x43: return EL_BALLOON; /* EMC */
1479 case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
1480 case 0x45: return EL_SPRING; /* EMC */
1481 case 0x46: return EL_SPRING; /* falling */ /* EMC */
1482 case 0x47: return EL_SPRING; /* left */ /* EMC */
1483 case 0x48: return EL_SPRING; /* right */ /* EMC */
1484 case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
1485 case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
1486 case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
1487 case 0x4c: return EL_EMPTY_SPACE; /* EMC */
1488 case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
1489 case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
1490 case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
1492 case 0x50: return EL_UNKNOWN; /* EMC ("android") */
1493 case 0x51: return EL_UNKNOWN; /* EMC ("android") */
1494 case 0x52: return EL_UNKNOWN; /* EMC ("android") */
1495 case 0x53: return EL_UNKNOWN; /* EMC ("android") */
1496 case 0x54: return EL_UNKNOWN; /* EMC ("android") */
1497 case 0x55: return EL_EMPTY_SPACE; /* EMC */
1498 case 0x56: return EL_EMPTY_SPACE; /* EMC */
1499 case 0x57: return EL_EMPTY_SPACE; /* EMC */
1500 case 0x58: return EL_EMPTY_SPACE; /* EMC */
1501 case 0x59: return EL_EMPTY_SPACE; /* EMC */
1502 case 0x5a: return EL_EMPTY_SPACE; /* EMC */
1503 case 0x5b: return EL_EMPTY_SPACE; /* EMC */
1504 case 0x5c: return EL_EMPTY_SPACE; /* EMC */
1505 case 0x5d: return EL_EMPTY_SPACE; /* EMC */
1506 case 0x5e: return EL_EMPTY_SPACE; /* EMC */
1507 case 0x5f: return EL_EMPTY_SPACE; /* EMC */
1509 case 0x60: return EL_EMPTY_SPACE; /* EMC */
1510 case 0x61: return EL_EMPTY_SPACE; /* EMC */
1511 case 0x62: return EL_EMPTY_SPACE; /* EMC */
1512 case 0x63: return EL_SPRING; /* left */ /* EMC */
1513 case 0x64: return EL_SPRING; /* right */ /* EMC */
1514 case 0x65: return EL_ACID; /* 1 */ /* EMC */
1515 case 0x66: return EL_ACID; /* 2 */ /* EMC */
1516 case 0x67: return EL_ACID; /* 3 */ /* EMC */
1517 case 0x68: return EL_ACID; /* 4 */ /* EMC */
1518 case 0x69: return EL_ACID; /* 5 */ /* EMC */
1519 case 0x6a: return EL_ACID; /* 6 */ /* EMC */
1520 case 0x6b: return EL_ACID; /* 7 */ /* EMC */
1521 case 0x6c: return EL_ACID; /* 8 */ /* EMC */
1522 case 0x6d: return EL_EMPTY_SPACE; /* EMC */
1523 case 0x6e: return EL_EMPTY_SPACE; /* EMC */
1524 case 0x6f: return EL_EMPTY_SPACE; /* EMC */
1526 case 0x70: return EL_EMPTY_SPACE; /* EMC */
1527 case 0x71: return EL_EMPTY_SPACE; /* EMC */
1528 case 0x72: return EL_NUT; /* left */ /* EMC */
1529 case 0x73: return EL_SAND; /* EMC (? "nut") */
1530 case 0x74: return EL_STEELWALL;
1531 case 0x75: return EL_EMPTY_SPACE; /* EMC */
1532 case 0x76: return EL_EMPTY_SPACE; /* EMC */
1533 case 0x77: return EL_BOMB; /* left */ /* EMC */
1534 case 0x78: return EL_BOMB; /* right */ /* EMC */
1535 case 0x79: return EL_ROCK; /* left */ /* EMC */
1536 case 0x7a: return EL_ROCK; /* right */ /* EMC */
1537 case 0x7b: return EL_ACID; /* (? EMC "blank") */
1538 case 0x7c: return EL_EMPTY_SPACE; /* EMC */
1539 case 0x7d: return EL_EMPTY_SPACE; /* EMC */
1540 case 0x7e: return EL_EMPTY_SPACE; /* EMC */
1541 case 0x7f: return EL_EMPTY_SPACE; /* EMC */
1543 case 0x80: return EL_EMPTY;
1544 case 0x81: return EL_WALL_SLIPPERY;
1545 case 0x82: return EL_SAND;
1546 case 0x83: return EL_STEELWALL;
1547 case 0x84: return EL_WALL;
1548 case 0x85: return EL_EM_KEY_1;
1549 case 0x86: return EL_EM_KEY_2;
1550 case 0x87: return EL_EM_KEY_4;
1551 case 0x88: return EL_EM_KEY_3;
1552 case 0x89: return EL_EM_GATE_1;
1553 case 0x8a: return EL_EM_GATE_2;
1554 case 0x8b: return EL_EM_GATE_4;
1555 case 0x8c: return EL_EM_GATE_3;
1556 case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
1557 case 0x8e: return EL_EM_GATE_1_GRAY;
1558 case 0x8f: return EL_EM_GATE_2_GRAY;
1560 case 0x90: return EL_EM_GATE_4_GRAY;
1561 case 0x91: return EL_EM_GATE_3_GRAY;
1562 case 0x92: return EL_MAGIC_WALL;
1563 case 0x93: return EL_ROBOT_WHEEL;
1564 case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
1565 case 0x95: return EL_ACID_POOL_TOPLEFT;
1566 case 0x96: return EL_ACID_POOL_TOPRIGHT;
1567 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
1568 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
1569 case 0x99: return EL_ACID; /* (? EMC "fake blank") */
1570 case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
1571 case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
1572 case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
1573 case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
1574 case 0x9e: return EL_EXIT_CLOSED;
1575 case 0x9f: return EL_CHAR_LESS; /* arrow left */
1577 /* looks like normal sand, but behaves like wall */
1578 case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
1579 case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
1580 case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
1581 case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
1582 case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
1583 case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
1584 case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
1585 case 0xa7: return EL_EMPTY_SPACE; /* EMC */
1586 case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
1587 case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
1588 case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
1589 case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
1590 case 0xac: return EL_CHAR_COMMA; /* EMC */
1591 case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
1592 case 0xae: return EL_CHAR_MINUS; /* EMC */
1593 case 0xaf: return EL_DYNAMITE;
1595 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
1596 case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
1597 case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
1598 case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
1599 case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
1600 case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
1601 case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
1602 case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
1603 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
1604 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
1605 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
1606 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
1607 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
1608 case 0xbd: return EL_SAND; /* EMC ("dirt") */
1609 case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
1610 case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
1612 case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
1613 case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
1614 case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
1615 case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
1616 case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
1617 case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
1618 case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
1619 case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
1621 /* characters: see above */
1623 case 0xec: return EL_CHAR_PERIOD;
1624 case 0xed: return EL_CHAR_EXCLAM;
1625 case 0xee: return EL_CHAR_COLON;
1626 case 0xef: return EL_CHAR_QUESTION;
1628 case 0xf0: return EL_CHAR_GREATER; /* arrow right */
1629 case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
1630 case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
1631 case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
1632 case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
1633 case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
1634 case 0xf6: return EL_EMPTY_SPACE; /* EMC */
1635 case 0xf7: return EL_EMPTY_SPACE; /* EMC */
1637 case 0xf8: return EL_EMPTY_SPACE; /* EMC */
1638 case 0xf9: return EL_EMPTY_SPACE; /* EMC */
1639 case 0xfa: return EL_EMPTY_SPACE; /* EMC */
1640 case 0xfb: return EL_EMPTY_SPACE; /* EMC */
1641 case 0xfc: return EL_EMPTY_SPACE; /* EMC */
1642 case 0xfd: return EL_EMPTY_SPACE; /* EMC */
1644 case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
1645 case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
1648 /* should never happen (all 8-bit value cases should be handled) */
1649 Error(ERR_WARN, "invalid level element %d", element);
1654 #define EM_LEVEL_SIZE 2106
1655 #define EM_LEVEL_XSIZE 64
1656 #define EM_LEVEL_YSIZE 32
1658 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
1659 struct LevelFileInfo *level_file_info)
1661 char *filename = level_file_info->filename;
1663 unsigned char leveldata[EM_LEVEL_SIZE];
1664 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
1665 unsigned char code0 = 0x65;
1666 unsigned char code1 = 0x11;
1667 boolean level_is_crypted = FALSE;
1668 int nr = level_file_info->nr;
1671 if (!(file = fopen(filename, MODE_READ)))
1673 level->no_valid_file = TRUE;
1675 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1680 for(i = 0; i < EM_LEVEL_SIZE; i++)
1681 leveldata[i] = fgetc(file);
1685 /* check if level data is crypted by testing against known starting bytes
1686 of the few existing crypted level files (from Emerald Mine 1 + 2) */
1688 if ((leveldata[0] == 0xf1 ||
1689 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
1691 level_is_crypted = TRUE;
1693 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
1694 leveldata[0] = 0xf1;
1697 if (level_is_crypted) /* decode crypted level data */
1699 for(i = 0; i < EM_LEVEL_SIZE; i++)
1701 leveldata[i] ^= code0;
1702 leveldata[i] -= code1;
1704 code0 = (code0 + 7) & 0xff;
1708 level->fieldx = EM_LEVEL_XSIZE;
1709 level->fieldy = EM_LEVEL_YSIZE;
1711 level->time = header[46] * 10;
1712 level->gems_needed = header[47];
1714 /* The original Emerald Mine levels have their level number stored
1715 at the second byte of the level file...
1716 Do not trust this information at other level files, e.g. EMC,
1717 but correct it anyway (normally the first row is completely
1718 steel wall, so the correction does not hurt anyway). */
1720 if (leveldata[1] == nr)
1721 leveldata[1] = leveldata[2]; /* correct level number field */
1723 sprintf(level->name, "Level %d", nr); /* set level name */
1725 level->score[SC_EMERALD] = header[36];
1726 level->score[SC_DIAMOND] = header[37];
1727 level->score[SC_ROBOT] = header[38];
1728 level->score[SC_SPACESHIP] = header[39];
1729 level->score[SC_BUG] = header[40];
1730 level->score[SC_YAMYAM] = header[41];
1731 level->score[SC_NUT] = header[42];
1732 level->score[SC_DYNAMITE] = header[43];
1733 level->score[SC_TIME_BONUS] = header[44];
1735 level->num_yamyam_contents = 4;
1737 for(i = 0; i < level->num_yamyam_contents; i++)
1738 for(y = 0; y < 3; y++)
1739 for(x = 0; x < 3; x++)
1740 level->yamyam_content[i][x][y] =
1741 map_em_element_yam(header[i * 9 + y * 3 + x]);
1743 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
1744 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
1745 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
1746 level->amoeba_content = EL_DIAMOND;
1748 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
1750 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
1752 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
1753 new_element = EL_AMOEBA_WET;
1755 level->field[x][y] = new_element;
1758 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
1759 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
1760 level->field[x][y] = EL_PLAYER_1;
1762 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
1763 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
1764 level->field[x][y] = EL_PLAYER_2;
1767 /* ------------------------------------------------------------------------- */
1768 /* functions for loading SP level */
1769 /* ------------------------------------------------------------------------- */
1771 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
1772 #define SP_LEVEL_SIZE 1536
1773 #define SP_LEVEL_XSIZE 60
1774 #define SP_LEVEL_YSIZE 24
1775 #define SP_LEVEL_NAME_LEN 23
1777 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
1780 int num_special_ports;
1783 /* for details of the Supaplex level format, see Herman Perk's Supaplex
1784 documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
1786 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
1787 for (y = 0; y < SP_LEVEL_YSIZE; y++)
1789 for (x = 0; x < SP_LEVEL_XSIZE; x++)
1791 int element_old = fgetc(file);
1794 if (element_old <= 0x27)
1795 element_new = getMappedElement(EL_SP_START + element_old);
1796 else if (element_old == 0x28)
1797 element_new = EL_INVISIBLE_WALL;
1800 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
1801 Error(ERR_WARN, "invalid level element %d", element_old);
1803 element_new = EL_UNKNOWN;
1806 level->field[x][y] = element_new;
1810 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
1812 /* initial gravity: 1 == "on", anything else (0) == "off" */
1813 level->initial_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
1815 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
1817 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
1818 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
1819 level->name[i] = fgetc(file);
1820 level->name[SP_LEVEL_NAME_LEN] = '\0';
1822 /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
1823 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
1825 /* number of infotrons needed; 0 means that Supaplex will count the total
1826 amount of infotrons in the level and use the low byte of that number
1827 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
1828 level->gems_needed = fgetc(file);
1830 /* number of special ("gravity") port entries below (maximum 10 allowed) */
1831 num_special_ports = fgetc(file);
1833 /* database of properties of up to 10 special ports (6 bytes per port) */
1834 for (i = 0; i < 10; i++)
1836 int port_location, port_x, port_y, port_element;
1839 /* high and low byte of the location of a special port; if (x, y) are the
1840 coordinates of a port in the field and (0, 0) is the top-left corner,
1841 the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
1842 of what may be expected: Supaplex works with a game field in memory
1843 which is 2 bytes per tile) */
1844 port_location = getFile16BitBE(file);
1846 /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
1847 gravity = fgetc(file);
1849 /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
1850 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
1852 /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
1853 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
1855 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
1857 if (i >= num_special_ports)
1860 port_x = (port_location / 2) % SP_LEVEL_XSIZE;
1861 port_y = (port_location / 2) / SP_LEVEL_XSIZE;
1863 if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
1864 port_y < 0 || port_y >= SP_LEVEL_YSIZE)
1866 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
1872 port_element = level->field[port_x][port_y];
1874 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
1875 port_element > EL_SP_GRAVITY_PORT_UP)
1877 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
1882 /* change previous (wrong) gravity inverting special port to either
1883 gravity enabling special port or gravity disabling special port */
1884 level->field[port_x][port_y] +=
1885 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
1886 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
1889 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
1891 /* change special gravity ports without database entries to normal ports */
1892 for (y = 0; y < SP_LEVEL_YSIZE; y++)
1893 for (x = 0; x < SP_LEVEL_XSIZE; x++)
1894 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
1895 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
1896 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
1898 /* auto-determine number of infotrons if it was stored as "0" -- see above */
1899 if (level->gems_needed == 0)
1901 for (y = 0; y < SP_LEVEL_YSIZE; y++)
1902 for (x = 0; x < SP_LEVEL_XSIZE; x++)
1903 if (level->field[x][y] == EL_SP_INFOTRON)
1904 level->gems_needed++;
1906 level->gems_needed &= 0xff; /* only use low byte -- see above */
1909 level->fieldx = SP_LEVEL_XSIZE;
1910 level->fieldy = SP_LEVEL_YSIZE;
1912 level->time = 0; /* no time limit */
1913 level->amoeba_speed = 0;
1914 level->time_magic_wall = 0;
1915 level->time_wheel = 0;
1916 level->amoeba_content = EL_EMPTY;
1918 for(i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
1919 level->score[i] = 0; /* !!! CORRECT THIS !!! */
1921 /* there are no yamyams in supaplex levels */
1922 for(i = 0; i < level->num_yamyam_contents; i++)
1923 for(y = 0; y < 3; y++)
1924 for(x = 0; x < 3; x++)
1925 level->yamyam_content[i][x][y] = EL_EMPTY;
1928 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
1929 struct LevelFileInfo *level_file_info)
1931 char *filename = level_file_info->filename;
1933 int nr = level_file_info->nr - leveldir_current->first_level;
1935 char name_first, name_last;
1936 struct LevelInfo multipart_level;
1937 int multipart_xpos, multipart_ypos;
1938 boolean is_multipart_level;
1939 boolean is_first_part;
1940 boolean reading_multipart_level = FALSE;
1941 boolean use_empty_level = FALSE;
1943 if (!(file = fopen(filename, MODE_READ)))
1945 level->no_valid_file = TRUE;
1947 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1952 /* position file stream to the requested level inside the level package */
1953 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
1955 level->no_valid_file = TRUE;
1957 Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename);
1962 /* there exist Supaplex level package files with multi-part levels which
1963 can be detected as follows: instead of leading and trailing dashes ('-')
1964 to pad the level name, they have leading and trailing numbers which are
1965 the x and y coordinations of the current part of the multi-part level;
1966 if there are '?' characters instead of numbers on the left or right side
1967 of the level name, the multi-part level consists of only horizontal or
1970 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
1972 LoadLevelFromFileStream_SP(file, level, l);
1974 /* check if this level is a part of a bigger multi-part level */
1976 name_first = level->name[0];
1977 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
1979 is_multipart_level =
1980 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
1981 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
1984 ((name_first == '?' || name_first == '1') &&
1985 (name_last == '?' || name_last == '1'));
1987 /* correct leading multipart level meta information in level name */
1988 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
1989 level->name[i] = '-';
1991 /* correct trailing multipart level meta information in level name */
1992 for (i = SP_LEVEL_NAME_LEN - 1; i>=0 && level->name[i] == name_last; i--)
1993 level->name[i] = '-';
1995 /* ---------- check for normal single level ---------- */
1997 if (!reading_multipart_level && !is_multipart_level)
1999 /* the current level is simply a normal single-part level, and we are
2000 not reading a multi-part level yet, so return the level as it is */
2005 /* ---------- check for empty level (unused multi-part) ---------- */
2007 if (!reading_multipart_level && is_multipart_level && !is_first_part)
2009 /* this is a part of a multi-part level, but not the first part
2010 (and we are not already reading parts of a multi-part level);
2011 in this case, use an empty level instead of the single part */
2013 use_empty_level = TRUE;
2018 /* ---------- check for finished multi-part level ---------- */
2020 if (reading_multipart_level &&
2021 (!is_multipart_level ||
2022 strcmp(level->name, multipart_level.name) != 0))
2024 /* we are already reading parts of a multi-part level, but this level is
2025 either not a multi-part level, or a part of a different multi-part
2026 level; in both cases, the multi-part level seems to be complete */
2031 /* ---------- here we have one part of a multi-part level ---------- */
2033 reading_multipart_level = TRUE;
2035 if (is_first_part) /* start with first part of new multi-part level */
2037 /* copy level info structure from first part */
2038 multipart_level = *level;
2040 /* clear playfield of new multi-part level */
2041 for (y = 0; y < MAX_LEV_FIELDY; y++)
2042 for (x = 0; x < MAX_LEV_FIELDX; x++)
2043 multipart_level.field[x][y] = EL_EMPTY;
2046 if (name_first == '?')
2048 if (name_last == '?')
2051 multipart_xpos = (int)(name_first - '0');
2052 multipart_ypos = (int)(name_last - '0');
2055 printf("----------> part (%d/%d) of multi-part level '%s'\n",
2056 multipart_xpos, multipart_ypos, multipart_level.name);
2059 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
2060 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
2062 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
2067 multipart_level.fieldx = MAX(multipart_level.fieldx,
2068 multipart_xpos * SP_LEVEL_XSIZE);
2069 multipart_level.fieldy = MAX(multipart_level.fieldy,
2070 multipart_ypos * SP_LEVEL_YSIZE);
2072 /* copy level part at the right position of multi-part level */
2073 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2075 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2077 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
2078 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
2080 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
2087 if (use_empty_level)
2089 setLevelInfoToDefaults(level);
2091 level->fieldx = SP_LEVEL_XSIZE;
2092 level->fieldy = SP_LEVEL_YSIZE;
2094 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2095 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2096 level->field[x][y] = EL_EMPTY;
2098 strcpy(level->name, "-------- EMPTY --------");
2100 Error(ERR_WARN, "single part of multi-part level -- using empty level");
2103 if (reading_multipart_level)
2104 *level = multipart_level;
2107 /* ------------------------------------------------------------------------- */
2108 /* functions for loading generic level */
2109 /* ------------------------------------------------------------------------- */
2111 void LoadLevelFromFileInfo(struct LevelInfo *level,
2112 struct LevelFileInfo *level_file_info)
2114 /* always start with reliable default values */
2115 setLevelInfoToDefaults(level);
2117 switch (level_file_info->type)
2119 case LEVEL_FILE_TYPE_RND:
2120 LoadLevelFromFileInfo_RND(level, level_file_info);
2123 case LEVEL_FILE_TYPE_EM:
2124 LoadLevelFromFileInfo_EM(level, level_file_info);
2125 level->game_engine_type = GAME_ENGINE_TYPE_EM;
2128 case LEVEL_FILE_TYPE_SP:
2129 LoadLevelFromFileInfo_SP(level, level_file_info);
2133 LoadLevelFromFileInfo_RND(level, level_file_info);
2137 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
2138 level->game_engine_type = GAME_ENGINE_TYPE_RND;
2141 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
2143 static struct LevelFileInfo level_file_info;
2145 /* always start with reliable default values */
2146 setFileInfoToDefaults(&level_file_info);
2148 level_file_info.nr = 0; /* unknown level number */
2149 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
2150 level_file_info.filename = filename;
2152 LoadLevelFromFileInfo(level, &level_file_info);
2155 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
2157 if (leveldir_current == NULL) /* only when dumping level */
2161 printf("::: sort_priority: %d\n", leveldir_current->sort_priority);
2164 /* determine correct game engine version of current level */
2166 if (!leveldir_current->latest_engine)
2168 if (IS_LEVELCLASS_CONTRIB(leveldir_current) ||
2169 IS_LEVELCLASS_PRIVATE(leveldir_current) ||
2170 IS_LEVELCLASS_UNDEFINED(leveldir_current))
2174 printf("\n::: This level is private or contributed: '%s'\n", filename);
2178 printf("\n::: Use the stored game engine version for this level\n");
2181 /* For all levels which are not forced to use the latest game engine
2182 version (normally user contributed, private and undefined levels),
2183 use the version of the game engine the levels were created for.
2185 Since 2.0.1, the game engine version is now directly stored
2186 in the level file (chunk "VERS"), so there is no need anymore
2187 to set the game version from the file version (except for old,
2188 pre-2.0 levels, where the game version is still taken from the
2189 file format version used to store the level -- see above). */
2192 /* player was faster than enemies in 1.0.0 and before */
2193 if (level->file_version == FILE_VERSION_1_0)
2194 level->double_speed = TRUE;
2196 /* do some special adjustments to support older level versions */
2197 if (level->file_version == FILE_VERSION_1_0)
2199 Error(ERR_WARN, "level file '%s' has version number 1.0", filename);
2200 Error(ERR_WARN, "using high speed movement for player");
2202 /* player was faster than monsters in (pre-)1.0 levels */
2203 level->double_speed = TRUE;
2207 /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
2208 if (level->game_version == VERSION_IDENT(2,0,1,0))
2209 level->em_slippery_gems = TRUE;
2211 /* springs could be pushed over pits before (pre-release version) 2.2.0 */
2212 if (level->game_version < VERSION_IDENT(2,2,0,0))
2213 level->use_spring_bug = TRUE;
2215 /* only few elements were able to actively move into acid before 3.1.0 */
2216 if (level->game_version < VERSION_IDENT(3,1,0,0))
2220 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
2221 level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
2223 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
2224 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
2225 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
2226 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
2228 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2229 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
2231 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2233 int element = EL_CUSTOM_START + i;
2234 struct ElementInfo *ei = &element_info[element];
2236 for (j = 0; j < ei->num_change_pages; j++)
2238 struct ElementChangeInfo *change = &ei->change_page[j];
2240 change->trigger_player = CH_PLAYER_ANY;
2241 change->trigger_page = CH_PAGE_ANY;
2246 #if 1 /* USE_NEW_BLOCK_STYLE */
2247 /* blocking the last field when moving was corrected in version 3.1.1 */
2248 if (level->game_version < VERSION_IDENT(3,1,1,0))
2251 printf("::: %d\n", level->block_last_field);
2254 /* even "not blocking" was blocking the last field for one frame */
2255 level->block_delay = (level->block_last_field ? 7 : 1);
2256 level->sp_block_delay = (level->sp_block_last_field ? 7 : 1);
2258 level->block_last_field = TRUE;
2259 level->sp_block_last_field = TRUE;
2263 else /* always use the latest game engine version */
2266 printf("\n::: ALWAYS USE LATEST ENGINE FOR THIS LEVEL: [%d] '%s'\n",
2267 leveldir_current->sort_priority, filename);
2271 printf("\n::: Use latest game engine version for this level.\n");
2274 /* For all levels which are forced to use the latest game engine version
2275 (normally all but user contributed, private and undefined levels), set
2276 the game engine version to the actual version; this allows for actual
2277 corrections in the game engine to take effect for existing, converted
2278 levels (from "classic" or other existing games) to make the emulation
2279 of the corresponding game more accurate, while (hopefully) not breaking
2280 existing levels created from other players. */
2283 printf("::: changing engine from %d to %d\n",
2284 level->game_version, GAME_VERSION_ACTUAL);
2287 level->game_version = GAME_VERSION_ACTUAL;
2289 /* Set special EM style gems behaviour: EM style gems slip down from
2290 normal, steel and growing wall. As this is a more fundamental change,
2291 it seems better to set the default behaviour to "off" (as it is more
2292 natural) and make it configurable in the level editor (as a property
2293 of gem style elements). Already existing converted levels (neither
2294 private nor contributed levels) are changed to the new behaviour. */
2296 if (level->file_version < FILE_VERSION_2_0)
2297 level->em_slippery_gems = TRUE;
2301 printf("::: => %d\n", level->game_version);
2305 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
2309 /* map custom element change events that have changed in newer versions
2310 (these following values were accidentally changed in version 3.0.1) */
2311 if (level->game_version <= VERSION_IDENT(3,0,0,0))
2313 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2315 int element = EL_CUSTOM_START + i;
2317 /* order of checking and copying events to be mapped is important */
2318 for (j = CE_BY_OTHER_ACTION; j >= CE_BY_PLAYER_OBSOLETE; j--)
2320 if (HAS_CHANGE_EVENT(element, j - 2))
2322 SET_CHANGE_EVENT(element, j - 2, FALSE);
2323 SET_CHANGE_EVENT(element, j, TRUE);
2327 /* order of checking and copying events to be mapped is important */
2328 for (j = CE_OTHER_GETS_COLLECTED; j >= CE_HITTING_SOMETHING; j--)
2330 if (HAS_CHANGE_EVENT(element, j - 1))
2332 SET_CHANGE_EVENT(element, j - 1, FALSE);
2333 SET_CHANGE_EVENT(element, j, TRUE);
2339 /* some custom element change events get mapped since version 3.0.3 */
2340 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2342 int element = EL_CUSTOM_START + i;
2344 if (HAS_CHANGE_EVENT(element, CE_BY_PLAYER_OBSOLETE) ||
2345 HAS_CHANGE_EVENT(element, CE_BY_COLLISION_OBSOLETE))
2347 SET_CHANGE_EVENT(element, CE_BY_PLAYER_OBSOLETE, FALSE);
2348 SET_CHANGE_EVENT(element, CE_BY_COLLISION_OBSOLETE, FALSE);
2350 SET_CHANGE_EVENT(element, CE_BY_DIRECT_ACTION, TRUE);
2354 /* initialize "can_change" field for old levels with only one change page */
2355 if (level->game_version <= VERSION_IDENT(3,0,2,0))
2357 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2359 int element = EL_CUSTOM_START + i;
2361 if (CAN_CHANGE(element))
2362 element_info[element].change->can_change = TRUE;
2366 /* correct custom element values (for old levels without these options) */
2367 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2369 int element = EL_CUSTOM_START + i;
2370 struct ElementInfo *ei = &element_info[element];
2372 if (ei->access_direction == MV_NO_MOVING)
2373 ei->access_direction = MV_ALL_DIRECTIONS;
2375 for (j = 0; j < ei->num_change_pages; j++)
2377 struct ElementChangeInfo *change = &ei->change_page[j];
2379 if (change->trigger_side == CH_SIDE_NONE)
2380 change->trigger_side = CH_SIDE_ANY;
2384 /* initialize "can_explode" field for old levels which did not store this */
2385 /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
2386 if (level->game_version <= VERSION_IDENT(3,1,0,0))
2388 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2390 int element = EL_CUSTOM_START + i;
2392 if (EXPLODES_1X1_OLD(element))
2393 element_info[element].explosion_type = EXPLODES_1X1;
2395 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
2396 EXPLODES_SMASHED(element) ||
2397 EXPLODES_IMPACT(element)));
2401 /* correct previously hard-coded move delay values for maze runner style */
2402 if (level->game_version < VERSION_IDENT(3,1,1,0))
2404 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2406 int element = EL_CUSTOM_START + i;
2408 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
2410 /* previously hard-coded and therefore ignored */
2411 element_info[element].move_delay_fixed = 9;
2412 element_info[element].move_delay_random = 0;
2418 /* set default push delay values (corrected since version 3.0.7-1) */
2419 if (level->game_version < VERSION_IDENT(3,0,7,1))
2421 game.default_push_delay_fixed = 2;
2422 game.default_push_delay_random = 8;
2426 game.default_push_delay_fixed = 8;
2427 game.default_push_delay_random = 8;
2430 /* set uninitialized push delay values of custom elements in older levels */
2431 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2433 int element = EL_CUSTOM_START + i;
2435 if (element_info[element].push_delay_fixed == -1)
2436 element_info[element].push_delay_fixed = game.default_push_delay_fixed;
2437 if (element_info[element].push_delay_random == -1)
2438 element_info[element].push_delay_random = game.default_push_delay_random;
2442 /* map elements that have changed in newer versions */
2443 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
2444 level->game_version);
2445 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2446 for (x = 0; x < 3; x++)
2447 for (y = 0; y < 3; y++)
2448 level->yamyam_content[i][x][y] =
2449 getMappedElementByVersion(level->yamyam_content[i][x][y],
2450 level->game_version);
2452 /* initialize element properties for level editor etc. */
2453 InitElementPropertiesEngine(level->game_version);
2456 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
2460 /* map elements that have changed in newer versions */
2461 for (y = 0; y < level->fieldy; y++)
2463 for (x = 0; x < level->fieldx; x++)
2465 int element = level->field[x][y];
2468 element = getMappedElementByVersion(element, level->game_version);
2470 if (level->game_version <= VERSION_IDENT(2,2,0,0))
2472 /* map game font elements */
2473 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
2474 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
2475 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
2476 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
2479 if (level->game_version < VERSION_IDENT(3,0,0,0))
2481 /* map Supaplex gravity tube elements */
2482 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
2483 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2484 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
2485 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
2490 level->field[x][y] = element;
2494 /* copy elements to runtime playfield array */
2495 for (x = 0; x < MAX_LEV_FIELDX; x++)
2496 for (y = 0; y < MAX_LEV_FIELDY; y++)
2497 Feld[x][y] = level->field[x][y];
2499 /* initialize level size variables for faster access */
2500 lev_fieldx = level->fieldx;
2501 lev_fieldy = level->fieldy;
2503 /* determine border element for this level */
2507 void LoadLevelTemplate(int nr)
2512 setLevelFileInfo(&level_template.file_info, nr);
2513 filename = level_template.file_info.filename;
2515 LoadLevelFromFileInfo(&level_template, &level_template.file_info);
2520 struct LevelFileInfo *level_file_info = getLevelFileInfo(nr);
2521 char *filename = level_file_info->filename;
2523 LoadLevelFromFileInfo(&level_template, level_file_info);
2525 char *filename = getDefaultLevelFilename(nr);
2527 LoadLevelFromFilename_RND(&level_template, filename);
2532 LoadLevel_InitVersion(&level_template, filename);
2533 LoadLevel_InitElements(&level_template, filename);
2535 LoadLevel_InitVersion(&level, filename);
2536 LoadLevel_InitElements(&level, filename);
2539 ActivateLevelTemplate();
2542 void LoadLevel(int nr)
2547 setLevelFileInfo(&level.file_info, nr);
2548 filename = level.file_info.filename;
2550 LoadLevelFromFileInfo(&level, &level.file_info);
2555 struct LevelFileInfo *level_file_info = getLevelFileInfo(nr);
2556 char *filename = level_file_info->filename;
2558 LoadLevelFromFileInfo(&level, level_file_info);
2560 char *filename = getLevelFilename(nr);
2562 LoadLevelFromFilename_RND(&level, filename);
2566 if (level.use_custom_template)
2567 LoadLevelTemplate(-1);
2570 LoadLevel_InitVersion(&level, filename);
2571 LoadLevel_InitElements(&level, filename);
2572 LoadLevel_InitPlayfield(&level, filename);
2574 LoadLevel_InitLevel(&level, filename);
2578 static void SaveLevel_VERS(FILE *file, struct LevelInfo *level)
2580 putFileVersion(file, level->file_version);
2581 putFileVersion(file, level->game_version);
2584 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
2588 putFile8Bit(file, level->fieldx);
2589 putFile8Bit(file, level->fieldy);
2591 putFile16BitBE(file, level->time);
2592 putFile16BitBE(file, level->gems_needed);
2594 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2595 putFile8Bit(file, level->name[i]);
2597 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2598 putFile8Bit(file, level->score[i]);
2600 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2601 for (y = 0; y < 3; y++)
2602 for (x = 0; x < 3; x++)
2603 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
2604 level->yamyam_content[i][x][y]));
2605 putFile8Bit(file, level->amoeba_speed);
2606 putFile8Bit(file, level->time_magic_wall);
2607 putFile8Bit(file, level->time_wheel);
2608 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
2609 level->amoeba_content));
2610 putFile8Bit(file, (level->double_speed ? 1 : 0));
2611 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
2612 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
2613 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
2615 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
2617 putFile8Bit(file, (level->block_last_field ? 1 : 0));
2618 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
2619 putFile32BitBE(file, level->can_move_into_acid_bits);
2620 putFile8Bit(file, level->dont_collide_with_bits);
2622 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
2623 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
2625 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
2626 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
2627 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
2629 putFile8Bit(file, level->game_engine_type);
2631 WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED);
2634 static void SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
2638 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2639 putFile8Bit(file, level->author[i]);
2642 static void SaveLevel_BODY(FILE *file, struct LevelInfo *level)
2646 for (y = 0; y < level->fieldy; y++)
2647 for (x = 0; x < level->fieldx; x++)
2648 if (level->encoding_16bit_field)
2649 putFile16BitBE(file, level->field[x][y]);
2651 putFile8Bit(file, level->field[x][y]);
2655 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
2659 putFile8Bit(file, EL_YAMYAM);
2660 putFile8Bit(file, level->num_yamyam_contents);
2661 putFile8Bit(file, 0);
2662 putFile8Bit(file, 0);
2664 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2665 for (y = 0; y < 3; y++)
2666 for (x = 0; x < 3; x++)
2667 if (level->encoding_16bit_field)
2668 putFile16BitBE(file, level->yamyam_content[i][x][y]);
2670 putFile8Bit(file, level->yamyam_content[i][x][y]);
2674 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
2677 int num_contents, content_xsize, content_ysize;
2678 int content_array[MAX_ELEMENT_CONTENTS][3][3];
2680 if (element == EL_YAMYAM)
2682 num_contents = level->num_yamyam_contents;
2686 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2687 for (y = 0; y < 3; y++)
2688 for (x = 0; x < 3; x++)
2689 content_array[i][x][y] = level->yamyam_content[i][x][y];
2691 else if (element == EL_BD_AMOEBA)
2697 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2698 for (y = 0; y < 3; y++)
2699 for (x = 0; x < 3; x++)
2700 content_array[i][x][y] = EL_EMPTY;
2701 content_array[0][0][0] = level->amoeba_content;
2705 /* chunk header already written -- write empty chunk data */
2706 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
2708 Error(ERR_WARN, "cannot save content for element '%d'", element);
2712 putFile16BitBE(file, element);
2713 putFile8Bit(file, num_contents);
2714 putFile8Bit(file, content_xsize);
2715 putFile8Bit(file, content_ysize);
2717 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2719 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2720 for (y = 0; y < 3; y++)
2721 for (x = 0; x < 3; x++)
2722 putFile16BitBE(file, content_array[i][x][y]);
2725 static void SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
2728 int envelope_nr = element - EL_ENVELOPE_1;
2729 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
2731 putFile16BitBE(file, element);
2732 putFile16BitBE(file, envelope_len);
2733 putFile8Bit(file, level->envelope_xsize[envelope_nr]);
2734 putFile8Bit(file, level->envelope_ysize[envelope_nr]);
2736 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2738 for (i = 0; i < envelope_len; i++)
2739 putFile8Bit(file, level->envelope_text[envelope_nr][i]);
2743 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
2744 int num_changed_custom_elements)
2748 putFile16BitBE(file, num_changed_custom_elements);
2750 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2752 int element = EL_CUSTOM_START + i;
2754 if (Properties[element][EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT)
2756 if (check < num_changed_custom_elements)
2758 putFile16BitBE(file, element);
2759 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
2766 if (check != num_changed_custom_elements) /* should not happen */
2767 Error(ERR_WARN, "inconsistent number of custom element properties");
2772 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
2773 int num_changed_custom_elements)
2777 putFile16BitBE(file, num_changed_custom_elements);
2779 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2781 int element = EL_CUSTOM_START + i;
2783 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
2785 if (check < num_changed_custom_elements)
2787 putFile16BitBE(file, element);
2788 putFile16BitBE(file, element_info[element].change->target_element);
2795 if (check != num_changed_custom_elements) /* should not happen */
2796 Error(ERR_WARN, "inconsistent number of custom target elements");
2801 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
2802 int num_changed_custom_elements)
2804 int i, j, x, y, check = 0;
2806 putFile16BitBE(file, num_changed_custom_elements);
2808 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2810 int element = EL_CUSTOM_START + i;
2812 if (element_info[element].modified_settings)
2814 if (check < num_changed_custom_elements)
2816 putFile16BitBE(file, element);
2818 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2819 putFile8Bit(file, element_info[element].description[j]);
2821 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
2823 /* some free bytes for future properties and padding */
2824 WriteUnusedBytesToFile(file, 7);
2826 putFile8Bit(file, element_info[element].use_gfx_element);
2827 putFile16BitBE(file, element_info[element].gfx_element);
2829 putFile8Bit(file, element_info[element].collect_score);
2830 putFile8Bit(file, element_info[element].collect_count);
2832 putFile16BitBE(file, element_info[element].push_delay_fixed);
2833 putFile16BitBE(file, element_info[element].push_delay_random);
2834 putFile16BitBE(file, element_info[element].move_delay_fixed);
2835 putFile16BitBE(file, element_info[element].move_delay_random);
2837 putFile16BitBE(file, element_info[element].move_pattern);
2838 putFile8Bit(file, element_info[element].move_direction_initial);
2839 putFile8Bit(file, element_info[element].move_stepsize);
2841 for (y = 0; y < 3; y++)
2842 for (x = 0; x < 3; x++)
2843 putFile16BitBE(file, element_info[element].content[x][y]);
2845 putFile32BitBE(file, element_info[element].change->events);
2847 putFile16BitBE(file, element_info[element].change->target_element);
2849 putFile16BitBE(file, element_info[element].change->delay_fixed);
2850 putFile16BitBE(file, element_info[element].change->delay_random);
2851 putFile16BitBE(file, element_info[element].change->delay_frames);
2853 putFile16BitBE(file, element_info[element].change->trigger_element);
2855 putFile8Bit(file, element_info[element].change->explode);
2856 putFile8Bit(file, element_info[element].change->use_target_content);
2857 putFile8Bit(file, element_info[element].change->only_if_complete);
2858 putFile8Bit(file, element_info[element].change->use_random_replace);
2860 putFile8Bit(file, element_info[element].change->random_percentage);
2861 putFile8Bit(file, element_info[element].change->replace_when);
2863 for (y = 0; y < 3; y++)
2864 for (x = 0; x < 3; x++)
2865 putFile16BitBE(file, element_info[element].change->content[x][y]);
2867 putFile8Bit(file, element_info[element].slippery_type);
2869 /* some free bytes for future properties and padding */
2870 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
2877 if (check != num_changed_custom_elements) /* should not happen */
2878 Error(ERR_WARN, "inconsistent number of custom element properties");
2882 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
2884 struct ElementInfo *ei = &element_info[element];
2887 putFile16BitBE(file, element);
2889 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2890 putFile8Bit(file, ei->description[i]);
2892 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
2893 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
2895 putFile8Bit(file, ei->num_change_pages);
2897 /* some free bytes for future base property values and padding */
2898 WriteUnusedBytesToFile(file, 5);
2900 /* write custom property values */
2902 putFile8Bit(file, ei->use_gfx_element);
2903 putFile16BitBE(file, ei->gfx_element);
2905 putFile8Bit(file, ei->collect_score);
2906 putFile8Bit(file, ei->collect_count);
2908 putFile8Bit(file, ei->drop_delay_fixed);
2909 putFile8Bit(file, ei->push_delay_fixed);
2910 putFile8Bit(file, ei->drop_delay_random);
2911 putFile8Bit(file, ei->push_delay_random);
2912 putFile16BitBE(file, ei->move_delay_fixed);
2913 putFile16BitBE(file, ei->move_delay_random);
2915 /* bits 0 - 15 of "move_pattern" ... */
2916 putFile16BitBE(file, ei->move_pattern & 0xffff);
2917 putFile8Bit(file, ei->move_direction_initial);
2918 putFile8Bit(file, ei->move_stepsize);
2920 putFile8Bit(file, ei->slippery_type);
2922 for (y = 0; y < 3; y++)
2923 for (x = 0; x < 3; x++)
2924 putFile16BitBE(file, ei->content[x][y]);
2926 putFile16BitBE(file, ei->move_enter_element);
2927 putFile16BitBE(file, ei->move_leave_element);
2928 putFile8Bit(file, ei->move_leave_type);
2930 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
2931 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
2933 putFile8Bit(file, ei->access_direction);
2935 putFile8Bit(file, ei->explosion_delay);
2936 putFile8Bit(file, ei->ignition_delay);
2937 putFile8Bit(file, ei->explosion_type);
2939 /* some free bytes for future custom property values and padding */
2940 WriteUnusedBytesToFile(file, 1);
2942 /* write change property values */
2944 for (i = 0; i < ei->num_change_pages; i++)
2946 struct ElementChangeInfo *change = &ei->change_page[i];
2948 putFile32BitBE(file, change->events);
2950 putFile16BitBE(file, change->target_element);
2952 putFile16BitBE(file, change->delay_fixed);
2953 putFile16BitBE(file, change->delay_random);
2954 putFile16BitBE(file, change->delay_frames);
2956 putFile16BitBE(file, change->trigger_element);
2958 putFile8Bit(file, change->explode);
2959 putFile8Bit(file, change->use_target_content);
2960 putFile8Bit(file, change->only_if_complete);
2961 putFile8Bit(file, change->use_random_replace);
2963 putFile8Bit(file, change->random_percentage);
2964 putFile8Bit(file, change->replace_when);
2966 for (y = 0; y < 3; y++)
2967 for (x = 0; x < 3; x++)
2968 putFile16BitBE(file, change->target_content[x][y]);
2970 putFile8Bit(file, change->can_change);
2972 putFile8Bit(file, change->trigger_side);
2975 putFile8Bit(file, change->trigger_player);
2976 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
2977 log_2(change->trigger_page)));
2979 /* some free bytes for future change property values and padding */
2980 WriteUnusedBytesToFile(file, 6);
2984 /* some free bytes for future change property values and padding */
2985 WriteUnusedBytesToFile(file, 8);
2990 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
2992 struct ElementInfo *ei = &element_info[element];
2993 struct ElementGroupInfo *group = ei->group;
2996 putFile16BitBE(file, element);
2998 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2999 putFile8Bit(file, ei->description[i]);
3001 putFile8Bit(file, group->num_elements);
3003 putFile8Bit(file, ei->use_gfx_element);
3004 putFile16BitBE(file, ei->gfx_element);
3006 putFile8Bit(file, group->choice_mode);
3008 /* some free bytes for future values and padding */
3009 WriteUnusedBytesToFile(file, 3);
3011 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
3012 putFile16BitBE(file, group->element[i]);
3015 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
3017 int body_chunk_size;
3021 if (!(file = fopen(filename, MODE_WRITE)))
3023 Error(ERR_WARN, "cannot save level file '%s'", filename);
3027 level->file_version = FILE_VERSION_ACTUAL;
3028 level->game_version = GAME_VERSION_ACTUAL;
3030 /* check level field for 16-bit elements */
3031 level->encoding_16bit_field = FALSE;
3032 for (y = 0; y < level->fieldy; y++)
3033 for (x = 0; x < level->fieldx; x++)
3034 if (level->field[x][y] > 255)
3035 level->encoding_16bit_field = TRUE;
3037 /* check yamyam content for 16-bit elements */
3038 level->encoding_16bit_yamyam = FALSE;
3039 for (i = 0; i < level->num_yamyam_contents; i++)
3040 for (y = 0; y < 3; y++)
3041 for (x = 0; x < 3; x++)
3042 if (level->yamyam_content[i][x][y] > 255)
3043 level->encoding_16bit_yamyam = TRUE;
3045 /* check amoeba content for 16-bit elements */
3046 level->encoding_16bit_amoeba = FALSE;
3047 if (level->amoeba_content > 255)
3048 level->encoding_16bit_amoeba = TRUE;
3050 /* calculate size of "BODY" chunk */
3052 level->fieldx * level->fieldy * (level->encoding_16bit_field ? 2 : 1);
3054 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
3055 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
3057 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
3058 SaveLevel_VERS(file, level);
3060 putFileChunkBE(file, "HEAD", LEVEL_HEADER_SIZE);
3061 SaveLevel_HEAD(file, level);
3063 putFileChunkBE(file, "AUTH", MAX_LEVEL_AUTHOR_LEN);
3064 SaveLevel_AUTH(file, level);
3066 putFileChunkBE(file, "BODY", body_chunk_size);
3067 SaveLevel_BODY(file, level);
3069 if (level->encoding_16bit_yamyam ||
3070 level->num_yamyam_contents != STD_ELEMENT_CONTENTS)
3072 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
3073 SaveLevel_CNT2(file, level, EL_YAMYAM);
3076 if (level->encoding_16bit_amoeba)
3078 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
3079 SaveLevel_CNT2(file, level, EL_BD_AMOEBA);
3082 /* check for envelope content */
3083 for (i = 0; i < 4; i++)
3085 if (strlen(level->envelope_text[i]) > 0)
3087 int envelope_len = strlen(level->envelope_text[i]) + 1;
3089 putFileChunkBE(file, "CNT3", LEVEL_CHUNK_CNT3_SIZE(envelope_len));
3090 SaveLevel_CNT3(file, level, EL_ENVELOPE_1 + i);
3094 /* check for non-default custom elements (unless using template level) */
3095 if (!level->use_custom_template)
3097 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3099 int element = EL_CUSTOM_START + i;
3101 if (element_info[element].modified_settings)
3103 int num_change_pages = element_info[element].num_change_pages;
3105 putFileChunkBE(file, "CUS4", LEVEL_CHUNK_CUS4_SIZE(num_change_pages));
3106 SaveLevel_CUS4(file, level, element);
3111 /* check for non-default group elements (unless using template level) */
3112 if (!level->use_custom_template)
3114 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
3116 int element = EL_GROUP_START + i;
3118 if (element_info[element].modified_settings)
3120 putFileChunkBE(file, "GRP1", LEVEL_CHUNK_GRP1_SIZE);
3121 SaveLevel_GRP1(file, level, element);
3128 SetFilePermissions(filename, PERMS_PRIVATE);
3131 void SaveLevel(int nr)
3133 char *filename = getDefaultLevelFilename(nr);
3135 SaveLevelFromFilename(&level, filename);
3138 void SaveLevelTemplate()
3140 char *filename = getDefaultLevelFilename(-1);
3142 SaveLevelFromFilename(&level, filename);
3145 void DumpLevel(struct LevelInfo *level)
3147 if (level->no_valid_file)
3149 Error(ERR_WARN, "cannot dump -- no valid level file found");
3154 printf_line("-", 79);
3155 printf("Level xxx (file version %08d, game version %08d)\n",
3156 level->file_version, level->game_version);
3157 printf_line("-", 79);
3159 printf("Level author: '%s'\n", level->author);
3160 printf("Level title: '%s'\n", level->name);
3162 printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
3164 printf("Level time: %d seconds\n", level->time);
3165 printf("Gems needed: %d\n", level->gems_needed);
3167 printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
3168 printf("Time for wheel: %d seconds\n", level->time_wheel);
3169 printf("Time for light: %d seconds\n", level->time_light);
3170 printf("Time for timegate: %d seconds\n", level->time_timegate);
3172 printf("Amoeba speed: %d\n", level->amoeba_speed);
3174 printf("Initial gravity: %s\n", (level->initial_gravity ? "yes" : "no"));
3175 printf("Double speed movement: %s\n", (level->double_speed ? "yes" : "no"));
3176 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
3177 printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
3178 printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
3179 printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
3180 printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
3182 printf_line("-", 79);
3186 /* ========================================================================= */
3187 /* tape file functions */
3188 /* ========================================================================= */
3190 static void setTapeInfoToDefaults()
3194 /* always start with reliable default values (empty tape) */
3197 /* default values (also for pre-1.2 tapes) with only the first player */
3198 tape.player_participates[0] = TRUE;
3199 for (i = 1; i < MAX_PLAYERS; i++)
3200 tape.player_participates[i] = FALSE;
3202 /* at least one (default: the first) player participates in every tape */
3203 tape.num_participating_players = 1;
3205 tape.level_nr = level_nr;
3207 tape.changed = FALSE;
3209 tape.recording = FALSE;
3210 tape.playing = FALSE;
3211 tape.pausing = FALSE;
3213 tape.no_valid_file = FALSE;
3216 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
3218 tape->file_version = getFileVersion(file);
3219 tape->game_version = getFileVersion(file);
3224 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
3228 tape->random_seed = getFile32BitBE(file);
3229 tape->date = getFile32BitBE(file);
3230 tape->length = getFile32BitBE(file);
3232 /* read header fields that are new since version 1.2 */
3233 if (tape->file_version >= FILE_VERSION_1_2)
3235 byte store_participating_players = getFile8Bit(file);
3238 /* since version 1.2, tapes store which players participate in the tape */
3239 tape->num_participating_players = 0;
3240 for (i = 0; i < MAX_PLAYERS; i++)
3242 tape->player_participates[i] = FALSE;
3244 if (store_participating_players & (1 << i))
3246 tape->player_participates[i] = TRUE;
3247 tape->num_participating_players++;
3251 ReadUnusedBytesFromFile(file, TAPE_HEADER_UNUSED);
3253 engine_version = getFileVersion(file);
3254 if (engine_version > 0)
3255 tape->engine_version = engine_version;
3257 tape->engine_version = tape->game_version;
3263 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
3265 int level_identifier_size;
3268 level_identifier_size = getFile16BitBE(file);
3270 tape->level_identifier =
3271 checked_realloc(tape->level_identifier, level_identifier_size);
3273 for (i = 0; i < level_identifier_size; i++)
3274 tape->level_identifier[i] = getFile8Bit(file);
3276 tape->level_nr = getFile16BitBE(file);
3278 chunk_size = 2 + level_identifier_size + 2;
3283 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
3286 int chunk_size_expected =
3287 (tape->num_participating_players + 1) * tape->length;
3289 if (chunk_size_expected != chunk_size)
3291 ReadUnusedBytesFromFile(file, chunk_size);
3292 return chunk_size_expected;
3295 for (i = 0; i < tape->length; i++)
3297 if (i >= MAX_TAPELEN)
3300 for (j = 0; j < MAX_PLAYERS; j++)
3302 tape->pos[i].action[j] = MV_NO_MOVING;
3304 if (tape->player_participates[j])
3305 tape->pos[i].action[j] = getFile8Bit(file);
3308 tape->pos[i].delay = getFile8Bit(file);
3310 if (tape->file_version == FILE_VERSION_1_0)
3312 /* eliminate possible diagonal moves in old tapes */
3313 /* this is only for backward compatibility */
3315 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
3316 byte action = tape->pos[i].action[0];
3317 int k, num_moves = 0;
3319 for (k = 0; k<4; k++)
3321 if (action & joy_dir[k])
3323 tape->pos[i + num_moves].action[0] = joy_dir[k];
3325 tape->pos[i + num_moves].delay = 0;
3334 tape->length += num_moves;
3337 else if (tape->file_version < FILE_VERSION_2_0)
3339 /* convert pre-2.0 tapes to new tape format */
3341 if (tape->pos[i].delay > 1)
3344 tape->pos[i + 1] = tape->pos[i];
3345 tape->pos[i + 1].delay = 1;
3348 for (j = 0; j < MAX_PLAYERS; j++)
3349 tape->pos[i].action[j] = MV_NO_MOVING;
3350 tape->pos[i].delay--;
3361 if (i != tape->length)
3362 chunk_size = (tape->num_participating_players + 1) * i;
3367 void LoadTapeFromFilename(char *filename)
3369 char cookie[MAX_LINE_LEN];
3370 char chunk_name[CHUNK_ID_LEN + 1];
3374 /* always start with reliable default values */
3375 setTapeInfoToDefaults();
3377 if (!(file = fopen(filename, MODE_READ)))
3379 tape.no_valid_file = TRUE;
3382 Error(ERR_WARN, "cannot read tape '%s' -- using empty tape", filename);
3388 getFileChunkBE(file, chunk_name, NULL);
3389 if (strcmp(chunk_name, "RND1") == 0)
3391 getFile32BitBE(file); /* not used */
3393 getFileChunkBE(file, chunk_name, NULL);
3394 if (strcmp(chunk_name, "TAPE") != 0)
3396 tape.no_valid_file = TRUE;
3398 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
3403 else /* check for pre-2.0 file format with cookie string */
3405 strcpy(cookie, chunk_name);
3406 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
3407 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3408 cookie[strlen(cookie) - 1] = '\0';
3410 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
3412 tape.no_valid_file = TRUE;
3414 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
3419 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
3421 tape.no_valid_file = TRUE;
3423 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
3428 /* pre-2.0 tape files have no game version, so use file version here */
3429 tape.game_version = tape.file_version;
3432 if (tape.file_version < FILE_VERSION_1_2)
3434 /* tape files from versions before 1.2.0 without chunk structure */
3435 LoadTape_HEAD(file, TAPE_HEADER_SIZE, &tape);
3436 LoadTape_BODY(file, 2 * tape.length, &tape);
3444 int (*loader)(FILE *, int, struct TapeInfo *);
3448 { "VERS", FILE_VERS_CHUNK_SIZE, LoadTape_VERS },
3449 { "HEAD", TAPE_HEADER_SIZE, LoadTape_HEAD },
3450 { "INFO", -1, LoadTape_INFO },
3451 { "BODY", -1, LoadTape_BODY },
3455 while (getFileChunkBE(file, chunk_name, &chunk_size))
3459 while (chunk_info[i].name != NULL &&
3460 strcmp(chunk_name, chunk_info[i].name) != 0)
3463 if (chunk_info[i].name == NULL)
3465 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
3466 chunk_name, filename);
3467 ReadUnusedBytesFromFile(file, chunk_size);
3469 else if (chunk_info[i].size != -1 &&
3470 chunk_info[i].size != chunk_size)
3472 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
3473 chunk_size, chunk_name, filename);
3474 ReadUnusedBytesFromFile(file, chunk_size);
3478 /* call function to load this tape chunk */
3479 int chunk_size_expected =
3480 (chunk_info[i].loader)(file, chunk_size, &tape);
3482 /* the size of some chunks cannot be checked before reading other
3483 chunks first (like "HEAD" and "BODY") that contain some header
3484 information, so check them here */
3485 if (chunk_size_expected != chunk_size)
3487 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
3488 chunk_size, chunk_name, filename);
3496 tape.length_seconds = GetTapeLength();
3499 printf("::: tape game version: %d\n", tape.game_version);
3500 printf("::: tape engine version: %d\n", tape.engine_version);
3504 void LoadTape(int nr)
3506 char *filename = getTapeFilename(nr);
3508 LoadTapeFromFilename(filename);
3511 void LoadSolutionTape(int nr)
3513 char *filename = getSolutionTapeFilename(nr);
3515 LoadTapeFromFilename(filename);
3518 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
3520 putFileVersion(file, tape->file_version);
3521 putFileVersion(file, tape->game_version);
3524 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
3527 byte store_participating_players = 0;
3529 /* set bits for participating players for compact storage */
3530 for (i = 0; i < MAX_PLAYERS; i++)
3531 if (tape->player_participates[i])
3532 store_participating_players |= (1 << i);
3534 putFile32BitBE(file, tape->random_seed);
3535 putFile32BitBE(file, tape->date);
3536 putFile32BitBE(file, tape->length);
3538 putFile8Bit(file, store_participating_players);
3540 /* unused bytes not at the end here for 4-byte alignment of engine_version */
3541 WriteUnusedBytesToFile(file, TAPE_HEADER_UNUSED);
3543 putFileVersion(file, tape->engine_version);
3546 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
3548 int level_identifier_size = strlen(tape->level_identifier) + 1;
3551 putFile16BitBE(file, level_identifier_size);
3553 for (i = 0; i < level_identifier_size; i++)
3554 putFile8Bit(file, tape->level_identifier[i]);
3556 putFile16BitBE(file, tape->level_nr);
3559 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
3563 for (i = 0; i < tape->length; i++)
3565 for (j = 0; j < MAX_PLAYERS; j++)
3566 if (tape->player_participates[j])
3567 putFile8Bit(file, tape->pos[i].action[j]);
3569 putFile8Bit(file, tape->pos[i].delay);
3573 void SaveTape(int nr)
3575 char *filename = getTapeFilename(nr);
3577 boolean new_tape = TRUE;
3578 int num_participating_players = 0;
3579 int info_chunk_size;
3580 int body_chunk_size;
3583 InitTapeDirectory(leveldir_current->subdir);
3585 /* if a tape still exists, ask to overwrite it */
3586 if (access(filename, F_OK) == 0)
3589 if (!Request("Replace old tape ?", REQ_ASK))
3593 if (!(file = fopen(filename, MODE_WRITE)))
3595 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
3599 tape.file_version = FILE_VERSION_ACTUAL;
3600 tape.game_version = GAME_VERSION_ACTUAL;
3602 /* count number of participating players */
3603 for (i = 0; i < MAX_PLAYERS; i++)
3604 if (tape.player_participates[i])
3605 num_participating_players++;
3607 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
3608 body_chunk_size = (num_participating_players + 1) * tape.length;
3610 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
3611 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
3613 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
3614 SaveTape_VERS(file, &tape);
3616 putFileChunkBE(file, "HEAD", TAPE_HEADER_SIZE);
3617 SaveTape_HEAD(file, &tape);
3619 putFileChunkBE(file, "INFO", info_chunk_size);
3620 SaveTape_INFO(file, &tape);
3622 putFileChunkBE(file, "BODY", body_chunk_size);
3623 SaveTape_BODY(file, &tape);
3627 SetFilePermissions(filename, PERMS_PRIVATE);
3629 tape.changed = FALSE;
3632 Request("tape saved !", REQ_CONFIRM);
3635 void DumpTape(struct TapeInfo *tape)
3640 if (tape->no_valid_file)
3642 Error(ERR_WARN, "cannot dump -- no valid tape file found");
3647 if (TAPE_IS_EMPTY(*tape))
3649 Error(ERR_WARN, "no tape available for level %d", tape->level_nr);
3655 printf_line("-", 79);
3656 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
3657 tape->level_nr, tape->file_version, tape->game_version);
3658 printf(" (effective engine version %08d)\n",
3659 tape->engine_version);
3660 printf("Level series identifier: '%s'\n", tape->level_identifier);
3661 printf_line("-", 79);
3663 for (i = 0; i < tape->length; i++)
3665 if (i >= MAX_TAPELEN)
3668 printf("%03d: ", i);
3670 for (j = 0; j < MAX_PLAYERS; j++)
3672 if (tape->player_participates[j])
3674 int action = tape->pos[i].action[j];
3676 printf("%d:%02x ", j, action);
3677 printf("[%c%c%c%c|%c%c] - ",
3678 (action & JOY_LEFT ? '<' : ' '),
3679 (action & JOY_RIGHT ? '>' : ' '),
3680 (action & JOY_UP ? '^' : ' '),
3681 (action & JOY_DOWN ? 'v' : ' '),
3682 (action & JOY_BUTTON_1 ? '1' : ' '),
3683 (action & JOY_BUTTON_2 ? '2' : ' '));
3687 printf("(%03d)\n", tape->pos[i].delay);
3690 printf_line("-", 79);
3694 /* ========================================================================= */
3695 /* score file functions */
3696 /* ========================================================================= */
3698 void LoadScore(int nr)
3701 char *filename = getScoreFilename(nr);
3702 char cookie[MAX_LINE_LEN];
3703 char line[MAX_LINE_LEN];
3707 /* always start with reliable default values */
3708 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
3710 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
3711 highscore[i].Score = 0;
3714 if (!(file = fopen(filename, MODE_READ)))
3717 /* check file identifier */
3718 fgets(cookie, MAX_LINE_LEN, file);
3719 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3720 cookie[strlen(cookie) - 1] = '\0';
3722 if (!checkCookieString(cookie, SCORE_COOKIE))
3724 Error(ERR_WARN, "unknown format of score file '%s'", filename);
3729 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
3731 fscanf(file, "%d", &highscore[i].Score);
3732 fgets(line, MAX_LINE_LEN, file);
3734 if (line[strlen(line) - 1] == '\n')
3735 line[strlen(line) - 1] = '\0';
3737 for (line_ptr = line; *line_ptr; line_ptr++)
3739 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
3741 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
3742 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
3751 void SaveScore(int nr)
3754 char *filename = getScoreFilename(nr);
3757 InitScoreDirectory(leveldir_current->subdir);
3759 if (!(file = fopen(filename, MODE_WRITE)))
3761 Error(ERR_WARN, "cannot save score for level %d", nr);
3765 fprintf(file, "%s\n\n", SCORE_COOKIE);
3767 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
3768 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
3772 SetFilePermissions(filename, PERMS_PUBLIC);
3776 /* ========================================================================= */
3777 /* setup file functions */
3778 /* ========================================================================= */
3780 #define TOKEN_STR_PLAYER_PREFIX "player_"
3783 #define SETUP_TOKEN_PLAYER_NAME 0
3784 #define SETUP_TOKEN_SOUND 1
3785 #define SETUP_TOKEN_SOUND_LOOPS 2
3786 #define SETUP_TOKEN_SOUND_MUSIC 3
3787 #define SETUP_TOKEN_SOUND_SIMPLE 4
3788 #define SETUP_TOKEN_TOONS 5
3789 #define SETUP_TOKEN_SCROLL_DELAY 6
3790 #define SETUP_TOKEN_SOFT_SCROLLING 7
3791 #define SETUP_TOKEN_FADING 8
3792 #define SETUP_TOKEN_AUTORECORD 9
3793 #define SETUP_TOKEN_QUICK_DOORS 10
3794 #define SETUP_TOKEN_TEAM_MODE 11
3795 #define SETUP_TOKEN_HANDICAP 12
3796 #define SETUP_TOKEN_TIME_LIMIT 13
3797 #define SETUP_TOKEN_FULLSCREEN 14
3798 #define SETUP_TOKEN_ASK_ON_ESCAPE 15
3799 #define SETUP_TOKEN_GRAPHICS_SET 16
3800 #define SETUP_TOKEN_SOUNDS_SET 17
3801 #define SETUP_TOKEN_MUSIC_SET 18
3802 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 19
3803 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 20
3804 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 21
3806 #define NUM_GLOBAL_SETUP_TOKENS 22
3809 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
3810 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
3811 #define SETUP_TOKEN_EDITOR_EL_MORE 2
3812 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 3
3813 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 4
3814 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 5
3815 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 6
3816 #define SETUP_TOKEN_EDITOR_EL_CHARS 7
3817 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 8
3818 #define SETUP_TOKEN_EDITOR_EL_CUSTOM_MORE 9
3819 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 10
3820 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 11
3822 #define NUM_EDITOR_SETUP_TOKENS 12
3824 /* shortcut setup */
3825 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
3826 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
3827 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
3829 #define NUM_SHORTCUT_SETUP_TOKENS 3
3832 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
3833 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
3834 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
3835 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
3836 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
3837 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
3838 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
3839 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
3840 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
3841 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
3842 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
3843 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
3844 #define SETUP_TOKEN_PLAYER_KEY_UP 12
3845 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
3846 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
3847 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
3849 #define NUM_PLAYER_SETUP_TOKENS 16
3852 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 0
3853 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 1
3855 #define NUM_SYSTEM_SETUP_TOKENS 2
3858 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
3860 #define NUM_OPTIONS_SETUP_TOKENS 1
3863 static struct SetupInfo si;
3864 static struct SetupEditorInfo sei;
3865 static struct SetupShortcutInfo ssi;
3866 static struct SetupInputInfo sii;
3867 static struct SetupSystemInfo syi;
3868 static struct OptionInfo soi;
3870 static struct TokenInfo global_setup_tokens[] =
3872 { TYPE_STRING, &si.player_name, "player_name" },
3873 { TYPE_SWITCH, &si.sound, "sound" },
3874 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
3875 { TYPE_SWITCH, &si.sound_music, "background_music" },
3876 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
3877 { TYPE_SWITCH, &si.toons, "toons" },
3878 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
3879 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
3880 { TYPE_SWITCH, &si.fading, "screen_fading" },
3881 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
3882 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
3883 { TYPE_SWITCH, &si.team_mode, "team_mode" },
3884 { TYPE_SWITCH, &si.handicap, "handicap" },
3885 { TYPE_SWITCH, &si.time_limit, "time_limit" },
3886 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
3887 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
3888 { TYPE_STRING, &si.graphics_set, "graphics_set" },
3889 { TYPE_STRING, &si.sounds_set, "sounds_set" },
3890 { TYPE_STRING, &si.music_set, "music_set" },
3891 { TYPE_SWITCH, &si.override_level_graphics, "override_level_graphics" },
3892 { TYPE_SWITCH, &si.override_level_sounds, "override_level_sounds" },
3893 { TYPE_SWITCH, &si.override_level_music, "override_level_music" },
3896 static struct TokenInfo editor_setup_tokens[] =
3898 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
3899 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
3900 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
3901 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
3902 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
3903 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
3904 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
3905 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
3906 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
3907 { TYPE_SWITCH, &sei.el_custom_more, "editor.el_custom_more" },
3908 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
3909 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
3912 static struct TokenInfo shortcut_setup_tokens[] =
3914 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
3915 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
3916 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" }
3919 static struct TokenInfo player_setup_tokens[] =
3921 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
3922 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
3923 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
3924 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
3925 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
3926 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
3927 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
3928 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
3929 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
3930 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
3931 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
3932 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
3933 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
3934 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
3935 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
3936 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" }
3939 static struct TokenInfo system_setup_tokens[] =
3941 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
3942 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" }
3945 static struct TokenInfo options_setup_tokens[] =
3947 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" }
3950 static char *get_corrected_login_name(char *login_name)
3952 /* needed because player name must be a fixed length string */
3953 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
3955 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
3956 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
3958 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
3959 if (strchr(login_name_new, ' '))
3960 *strchr(login_name_new, ' ') = '\0';
3962 return login_name_new;
3965 static void setSetupInfoToDefaults(struct SetupInfo *si)
3969 si->player_name = get_corrected_login_name(getLoginName());
3972 si->sound_loops = TRUE;
3973 si->sound_music = TRUE;
3974 si->sound_simple = TRUE;
3976 si->double_buffering = TRUE;
3977 si->direct_draw = !si->double_buffering;
3978 si->scroll_delay = TRUE;
3979 si->soft_scrolling = TRUE;
3981 si->autorecord = TRUE;
3982 si->quick_doors = FALSE;
3983 si->team_mode = FALSE;
3984 si->handicap = TRUE;
3985 si->time_limit = TRUE;
3986 si->fullscreen = FALSE;
3987 si->ask_on_escape = TRUE;
3989 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
3990 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
3991 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
3992 si->override_level_graphics = FALSE;
3993 si->override_level_sounds = FALSE;
3994 si->override_level_music = FALSE;
3996 si->editor.el_boulderdash = TRUE;
3997 si->editor.el_emerald_mine = TRUE;
3998 si->editor.el_more = TRUE;
3999 si->editor.el_sokoban = TRUE;
4000 si->editor.el_supaplex = TRUE;
4001 si->editor.el_diamond_caves = TRUE;
4002 si->editor.el_dx_boulderdash = TRUE;
4003 si->editor.el_chars = TRUE;
4004 si->editor.el_custom = TRUE;
4005 si->editor.el_custom_more = FALSE;
4007 si->editor.el_headlines = TRUE;
4008 si->editor.el_user_defined = FALSE;
4010 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
4011 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
4012 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
4014 for (i = 0; i < MAX_PLAYERS; i++)
4016 si->input[i].use_joystick = FALSE;
4017 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
4018 si->input[i].joy.xleft = JOYSTICK_XLEFT;
4019 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
4020 si->input[i].joy.xright = JOYSTICK_XRIGHT;
4021 si->input[i].joy.yupper = JOYSTICK_YUPPER;
4022 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
4023 si->input[i].joy.ylower = JOYSTICK_YLOWER;
4024 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
4025 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
4026 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
4027 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
4028 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
4029 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
4030 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
4031 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
4034 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
4035 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
4037 si->options.verbose = FALSE;
4040 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
4044 if (!setup_file_hash)
4049 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
4050 setSetupInfo(global_setup_tokens, i,
4051 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
4056 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
4057 setSetupInfo(editor_setup_tokens, i,
4058 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
4061 /* shortcut setup */
4062 ssi = setup.shortcut;
4063 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
4064 setSetupInfo(shortcut_setup_tokens, i,
4065 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
4066 setup.shortcut = ssi;
4069 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
4073 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
4075 sii = setup.input[pnr];
4076 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
4078 char full_token[100];
4080 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
4081 setSetupInfo(player_setup_tokens, i,
4082 getHashEntry(setup_file_hash, full_token));
4084 setup.input[pnr] = sii;
4089 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
4090 setSetupInfo(system_setup_tokens, i,
4091 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
4095 soi = setup.options;
4096 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
4097 setSetupInfo(options_setup_tokens, i,
4098 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
4099 setup.options = soi;
4104 char *filename = getSetupFilename();
4105 SetupFileHash *setup_file_hash = NULL;
4107 /* always start with reliable default values */
4108 setSetupInfoToDefaults(&setup);
4110 setup_file_hash = loadSetupFileHash(filename);
4112 if (setup_file_hash)
4114 char *player_name_new;
4116 checkSetupFileHashIdentifier(setup_file_hash, getCookie("SETUP"));
4117 decodeSetupFileHash(setup_file_hash);
4119 setup.direct_draw = !setup.double_buffering;
4121 freeSetupFileHash(setup_file_hash);
4123 /* needed to work around problems with fixed length strings */
4124 player_name_new = get_corrected_login_name(setup.player_name);
4125 free(setup.player_name);
4126 setup.player_name = player_name_new;
4129 Error(ERR_WARN, "using default setup values");
4134 char *filename = getSetupFilename();
4138 InitUserDataDirectory();
4140 if (!(file = fopen(filename, MODE_WRITE)))
4142 Error(ERR_WARN, "cannot write setup file '%s'", filename);
4146 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
4147 getCookie("SETUP")));
4148 fprintf(file, "\n");
4152 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
4154 /* just to make things nicer :) */
4155 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
4156 i == SETUP_TOKEN_GRAPHICS_SET)
4157 fprintf(file, "\n");
4159 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
4164 fprintf(file, "\n");
4165 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
4166 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
4168 /* shortcut setup */
4169 ssi = setup.shortcut;
4170 fprintf(file, "\n");
4171 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
4172 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
4175 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
4179 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
4180 fprintf(file, "\n");
4182 sii = setup.input[pnr];
4183 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
4184 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
4189 fprintf(file, "\n");
4190 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
4191 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
4194 soi = setup.options;
4195 fprintf(file, "\n");
4196 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
4197 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
4201 SetFilePermissions(filename, PERMS_PRIVATE);
4204 void LoadCustomElementDescriptions()
4206 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
4207 SetupFileHash *setup_file_hash;
4210 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4212 if (element_info[i].custom_description != NULL)
4214 free(element_info[i].custom_description);
4215 element_info[i].custom_description = NULL;
4219 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
4222 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4224 char *token = getStringCat2(element_info[i].token_name, ".name");
4225 char *value = getHashEntry(setup_file_hash, token);
4228 element_info[i].custom_description = getStringCopy(value);
4233 freeSetupFileHash(setup_file_hash);
4236 void LoadSpecialMenuDesignSettings()
4238 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
4239 SetupFileHash *setup_file_hash;
4242 /* always start with reliable default values from default config */
4243 for (i = 0; image_config_vars[i].token != NULL; i++)
4244 for (j = 0; image_config[j].token != NULL; j++)
4245 if (strcmp(image_config_vars[i].token, image_config[j].token) == 0)
4246 *image_config_vars[i].value =
4247 get_auto_parameter_value(image_config_vars[i].token,
4248 image_config[j].value);
4250 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
4253 /* special case: initialize with default values that may be overwritten */
4254 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
4256 char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset");
4257 char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset");
4258 char *list_size = getHashEntry(setup_file_hash, "menu.list_size");
4260 if (value_x != NULL)
4261 menu.draw_xoffset[i] = get_integer_from_string(value_x);
4262 if (value_y != NULL)
4263 menu.draw_yoffset[i] = get_integer_from_string(value_y);
4264 if (list_size != NULL)
4265 menu.list_size[i] = get_integer_from_string(list_size);
4268 /* read (and overwrite with) values that may be specified in config file */
4269 for (i = 0; image_config_vars[i].token != NULL; i++)
4271 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
4274 *image_config_vars[i].value =
4275 get_auto_parameter_value(image_config_vars[i].token, value);
4278 freeSetupFileHash(setup_file_hash);
4281 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
4283 char *filename = getEditorSetupFilename();
4284 SetupFileList *setup_file_list, *list;
4285 SetupFileHash *element_hash;
4286 int num_unknown_tokens = 0;
4289 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
4292 element_hash = newSetupFileHash();
4294 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4295 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
4297 /* determined size may be larger than needed (due to unknown elements) */
4299 for (list = setup_file_list; list != NULL; list = list->next)
4302 /* add space for up to 3 more elements for padding that may be needed */
4305 *elements = checked_malloc(*num_elements * sizeof(int));
4308 for (list = setup_file_list; list != NULL; list = list->next)
4310 char *value = getHashEntry(element_hash, list->token);
4314 (*elements)[(*num_elements)++] = atoi(value);
4318 if (num_unknown_tokens == 0)
4320 Error(ERR_RETURN_LINE, "-");
4321 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
4322 Error(ERR_RETURN, "- config file: '%s'", filename);
4324 num_unknown_tokens++;
4327 Error(ERR_RETURN, "- token: '%s'", list->token);
4331 if (num_unknown_tokens > 0)
4332 Error(ERR_RETURN_LINE, "-");
4334 while (*num_elements % 4) /* pad with empty elements, if needed */
4335 (*elements)[(*num_elements)++] = EL_EMPTY;
4337 freeSetupFileList(setup_file_list);
4338 freeSetupFileHash(element_hash);
4342 for (i = 0; i < *num_elements; i++)
4343 printf("editor: element '%s' [%d]\n",
4344 element_info[(*elements)[i]].token_name, (*elements)[i]);
4348 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
4351 SetupFileHash *setup_file_hash = NULL;
4352 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
4353 char *filename_music, *filename_prefix, *filename_info;
4359 token_to_value_ptr[] =
4361 { "title_header", &tmp_music_file_info.title_header },
4362 { "artist_header", &tmp_music_file_info.artist_header },
4363 { "album_header", &tmp_music_file_info.album_header },
4364 { "year_header", &tmp_music_file_info.year_header },
4366 { "title", &tmp_music_file_info.title },
4367 { "artist", &tmp_music_file_info.artist },
4368 { "album", &tmp_music_file_info.album },
4369 { "year", &tmp_music_file_info.year },
4375 filename_music = (is_sound ? getCustomSoundFilename(basename) :
4376 getCustomMusicFilename(basename));
4378 if (filename_music == NULL)
4381 /* ---------- try to replace file extension ---------- */
4383 filename_prefix = getStringCopy(filename_music);
4384 if (strrchr(filename_prefix, '.') != NULL)
4385 *strrchr(filename_prefix, '.') = '\0';
4386 filename_info = getStringCat2(filename_prefix, ".txt");
4389 printf("trying to load file '%s'...\n", filename_info);
4392 if (fileExists(filename_info))
4393 setup_file_hash = loadSetupFileHash(filename_info);
4395 free(filename_prefix);
4396 free(filename_info);
4398 if (setup_file_hash == NULL)
4400 /* ---------- try to add file extension ---------- */
4402 filename_prefix = getStringCopy(filename_music);
4403 filename_info = getStringCat2(filename_prefix, ".txt");
4406 printf("trying to load file '%s'...\n", filename_info);
4409 if (fileExists(filename_info))
4410 setup_file_hash = loadSetupFileHash(filename_info);
4412 free(filename_prefix);
4413 free(filename_info);
4416 if (setup_file_hash == NULL)
4419 /* ---------- music file info found ---------- */
4421 memset(&tmp_music_file_info, 0, sizeof(struct MusicFileInfo));
4423 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
4425 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
4427 *token_to_value_ptr[i].value_ptr =
4428 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
4431 tmp_music_file_info.basename = getStringCopy(basename);
4432 tmp_music_file_info.music = music;
4433 tmp_music_file_info.is_sound = is_sound;
4435 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
4436 *new_music_file_info = tmp_music_file_info;
4438 return new_music_file_info;
4441 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
4443 return get_music_file_info_ext(basename, music, FALSE);
4446 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
4448 return get_music_file_info_ext(basename, sound, TRUE);
4451 static boolean music_info_listed_ext(struct MusicFileInfo *list,
4452 char *basename, boolean is_sound)
4454 for (; list != NULL; list = list->next)
4455 if (list->is_sound == is_sound && strcmp(list->basename, basename) == 0)
4461 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
4463 return music_info_listed_ext(list, basename, FALSE);
4466 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
4468 return music_info_listed_ext(list, basename, TRUE);
4471 void LoadMusicInfo()
4473 char *music_directory = getCustomMusicDirectory();
4474 int num_music = getMusicListSize();
4475 int num_music_noconf = 0;
4476 int num_sounds = getSoundListSize();
4478 struct dirent *dir_entry;
4479 struct FileInfo *music, *sound;
4480 struct MusicFileInfo *next, **new;
4483 while (music_file_info != NULL)
4485 next = music_file_info->next;
4487 checked_free(music_file_info->basename);
4489 checked_free(music_file_info->title_header);
4490 checked_free(music_file_info->artist_header);
4491 checked_free(music_file_info->album_header);
4492 checked_free(music_file_info->year_header);
4494 checked_free(music_file_info->title);
4495 checked_free(music_file_info->artist);
4496 checked_free(music_file_info->album);
4497 checked_free(music_file_info->year);
4499 free(music_file_info);
4501 music_file_info = next;
4504 new = &music_file_info;
4507 printf("::: num_music == %d\n", num_music);
4510 for (i = 0; i < num_music; i++)
4512 music = getMusicListEntry(i);
4515 printf("::: %d [%08x]\n", i, music->filename);
4518 if (music->filename == NULL)
4521 if (strcmp(music->filename, UNDEFINED_FILENAME) == 0)
4524 /* a configured file may be not recognized as music */
4525 if (!FileIsMusic(music->filename))
4529 printf("::: -> '%s' (configured)\n", music->filename);
4532 if (!music_info_listed(music_file_info, music->filename))
4534 *new = get_music_file_info(music->filename, i);
4536 new = &(*new)->next;
4540 if ((dir = opendir(music_directory)) == NULL)
4542 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
4546 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
4548 char *basename = dir_entry->d_name;
4549 boolean music_already_used = FALSE;
4552 /* skip all music files that are configured in music config file */
4553 for (i = 0; i < num_music; i++)
4555 music = getMusicListEntry(i);
4557 if (music->filename == NULL)
4560 if (strcmp(basename, music->filename) == 0)
4562 music_already_used = TRUE;
4567 if (music_already_used)
4570 if (!FileIsMusic(basename))
4574 printf("::: -> '%s' (found in directory)\n", basename);
4577 if (!music_info_listed(music_file_info, basename))
4579 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
4581 new = &(*new)->next;
4589 for (i = 0; i < num_sounds; i++)
4591 sound = getSoundListEntry(i);
4593 if (sound->filename == NULL)
4596 if (strcmp(sound->filename, UNDEFINED_FILENAME) == 0)
4599 /* a configured file may be not recognized as sound */
4600 if (!FileIsSound(sound->filename))
4604 printf("::: -> '%s' (configured)\n", sound->filename);
4607 if (!sound_info_listed(music_file_info, sound->filename))
4609 *new = get_sound_file_info(sound->filename, i);
4611 new = &(*new)->next;
4617 for (next = music_file_info; next != NULL; next = next->next)
4618 printf("::: title == '%s'\n", next->title);
4622 void add_helpanim_entry(int element, int action, int direction, int delay,
4623 int *num_list_entries)
4625 struct HelpAnimInfo *new_list_entry;
4626 (*num_list_entries)++;
4629 checked_realloc(helpanim_info,
4630 *num_list_entries * sizeof(struct HelpAnimInfo));
4631 new_list_entry = &helpanim_info[*num_list_entries - 1];
4633 new_list_entry->element = element;
4634 new_list_entry->action = action;
4635 new_list_entry->direction = direction;
4636 new_list_entry->delay = delay;
4639 void print_unknown_token(char *filename, char *token, int token_nr)
4643 Error(ERR_RETURN_LINE, "-");
4644 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
4645 Error(ERR_RETURN, "- config file: '%s'", filename);
4648 Error(ERR_RETURN, "- token: '%s'", token);
4651 void print_unknown_token_end(int token_nr)
4654 Error(ERR_RETURN_LINE, "-");
4657 void LoadHelpAnimInfo()
4659 char *filename = getHelpAnimFilename();
4660 SetupFileList *setup_file_list = NULL, *list;
4661 SetupFileHash *element_hash, *action_hash, *direction_hash;
4662 int num_list_entries = 0;
4663 int num_unknown_tokens = 0;
4666 if (fileExists(filename))
4667 setup_file_list = loadSetupFileList(filename);
4669 if (setup_file_list == NULL)
4671 /* use reliable default values from static configuration */
4672 SetupFileList *insert_ptr;
4674 insert_ptr = setup_file_list =
4675 newSetupFileList(helpanim_config[0].token,
4676 helpanim_config[0].value);
4678 for (i = 1; helpanim_config[i].token; i++)
4679 insert_ptr = addListEntry(insert_ptr,
4680 helpanim_config[i].token,
4681 helpanim_config[i].value);
4684 element_hash = newSetupFileHash();
4685 action_hash = newSetupFileHash();
4686 direction_hash = newSetupFileHash();
4688 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
4689 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
4691 for (i = 0; i < NUM_ACTIONS; i++)
4692 setHashEntry(action_hash, element_action_info[i].suffix,
4693 i_to_a(element_action_info[i].value));
4695 /* do not store direction index (bit) here, but direction value! */
4696 for (i = 0; i < NUM_DIRECTIONS; i++)
4697 setHashEntry(direction_hash, element_direction_info[i].suffix,
4698 i_to_a(1 << element_direction_info[i].value));
4700 for (list = setup_file_list; list != NULL; list = list->next)
4702 char *element_token, *action_token, *direction_token;
4703 char *element_value, *action_value, *direction_value;
4704 int delay = atoi(list->value);
4706 if (strcmp(list->token, "end") == 0)
4708 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
4713 /* first try to break element into element/action/direction parts;
4714 if this does not work, also accept combined "element[.act][.dir]"
4715 elements (like "dynamite.active"), which are unique elements */
4717 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
4719 element_value = getHashEntry(element_hash, list->token);
4720 if (element_value != NULL) /* element found */
4721 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4725 /* no further suffixes found -- this is not an element */
4726 print_unknown_token(filename, list->token, num_unknown_tokens++);
4732 /* token has format "<prefix>.<something>" */
4734 action_token = strchr(list->token, '.'); /* suffix may be action ... */
4735 direction_token = action_token; /* ... or direction */
4737 element_token = getStringCopy(list->token);
4738 *strchr(element_token, '.') = '\0';
4740 element_value = getHashEntry(element_hash, element_token);
4742 if (element_value == NULL) /* this is no element */
4744 element_value = getHashEntry(element_hash, list->token);
4745 if (element_value != NULL) /* combined element found */
4746 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4749 print_unknown_token(filename, list->token, num_unknown_tokens++);
4751 free(element_token);
4756 action_value = getHashEntry(action_hash, action_token);
4758 if (action_value != NULL) /* action found */
4760 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
4763 free(element_token);
4768 direction_value = getHashEntry(direction_hash, direction_token);
4770 if (direction_value != NULL) /* direction found */
4772 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
4775 free(element_token);
4780 if (strchr(action_token + 1, '.') == NULL)
4782 /* no further suffixes found -- this is not an action nor direction */
4784 element_value = getHashEntry(element_hash, list->token);
4785 if (element_value != NULL) /* combined element found */
4786 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4789 print_unknown_token(filename, list->token, num_unknown_tokens++);
4791 free(element_token);
4796 /* token has format "<prefix>.<suffix>.<something>" */
4798 direction_token = strchr(action_token + 1, '.');
4800 action_token = getStringCopy(action_token);
4801 *strchr(action_token + 1, '.') = '\0';
4803 action_value = getHashEntry(action_hash, action_token);
4805 if (action_value == NULL) /* this is no action */
4807 element_value = getHashEntry(element_hash, list->token);
4808 if (element_value != NULL) /* combined element found */
4809 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4812 print_unknown_token(filename, list->token, num_unknown_tokens++);
4814 free(element_token);
4820 direction_value = getHashEntry(direction_hash, direction_token);
4822 if (direction_value != NULL) /* direction found */
4824 add_helpanim_entry(atoi(element_value), atoi(action_value),
4825 atoi(direction_value), delay, &num_list_entries);
4827 free(element_token);
4833 /* this is no direction */
4835 element_value = getHashEntry(element_hash, list->token);
4836 if (element_value != NULL) /* combined element found */
4837 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4840 print_unknown_token(filename, list->token, num_unknown_tokens++);
4842 free(element_token);
4846 print_unknown_token_end(num_unknown_tokens);
4848 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
4849 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
4851 freeSetupFileList(setup_file_list);
4852 freeSetupFileHash(element_hash);
4853 freeSetupFileHash(action_hash);
4854 freeSetupFileHash(direction_hash);
4858 for (i = 0; i < num_list_entries; i++)
4859 printf("::: %d, %d, %d => %d\n",
4860 helpanim_info[i].element,
4861 helpanim_info[i].action,
4862 helpanim_info[i].direction,
4863 helpanim_info[i].delay);
4867 void LoadHelpTextInfo()
4869 char *filename = getHelpTextFilename();
4872 if (helptext_info != NULL)
4874 freeSetupFileHash(helptext_info);
4875 helptext_info = NULL;
4878 if (fileExists(filename))
4879 helptext_info = loadSetupFileHash(filename);
4881 if (helptext_info == NULL)
4883 /* use reliable default values from static configuration */
4884 helptext_info = newSetupFileHash();
4886 for (i = 0; helptext_config[i].token; i++)
4887 setHashEntry(helptext_info,
4888 helptext_config[i].token,
4889 helptext_config[i].value);
4894 BEGIN_HASH_ITERATION(helptext_info, itr)
4896 printf("::: '%s' => '%s'\n",
4897 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
4899 END_HASH_ITERATION(hash, itr)
4904 /* ------------------------------------------------------------------------- *
4906 * ------------------------------------------------------------------------- */
4908 #define MAX_NUM_CONVERT_LEVELS 1000
4910 void ConvertLevels()
4912 static LevelDirTree *convert_leveldir = NULL;
4913 static int convert_level_nr = -1;
4914 static int num_levels_handled = 0;
4915 static int num_levels_converted = 0;
4916 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
4919 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
4920 global.convert_leveldir);
4922 if (convert_leveldir == NULL)
4923 Error(ERR_EXIT, "no such level identifier: '%s'",
4924 global.convert_leveldir);
4926 leveldir_current = convert_leveldir;
4928 if (global.convert_level_nr != -1)
4930 convert_leveldir->first_level = global.convert_level_nr;
4931 convert_leveldir->last_level = global.convert_level_nr;
4934 convert_level_nr = convert_leveldir->first_level;
4936 printf_line("=", 79);
4937 printf("Converting levels\n");
4938 printf_line("-", 79);
4939 printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
4940 printf("Level series name: '%s'\n", convert_leveldir->name);
4941 printf("Level series author: '%s'\n", convert_leveldir->author);
4942 printf("Number of levels: %d\n", convert_leveldir->levels);
4943 printf_line("=", 79);
4946 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
4947 levels_failed[i] = FALSE;
4949 while (convert_level_nr <= convert_leveldir->last_level)
4951 char *level_filename;
4954 level_nr = convert_level_nr++;
4956 printf("Level %03d: ", level_nr);
4958 LoadLevel(level_nr);
4959 if (level.no_valid_file)
4961 printf("(no level)\n");
4965 printf("converting level ... ");
4967 level_filename = getDefaultLevelFilename(level_nr);
4968 new_level = !fileExists(level_filename);
4972 SaveLevel(level_nr);
4974 num_levels_converted++;
4976 printf("converted.\n");
4980 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
4981 levels_failed[level_nr] = TRUE;
4983 printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
4986 num_levels_handled++;
4990 printf_line("=", 79);
4991 printf("Number of levels handled: %d\n", num_levels_handled);
4992 printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
4993 (num_levels_handled ?
4994 num_levels_converted * 100 / num_levels_handled : 0));
4995 printf_line("-", 79);
4996 printf("Summary (for automatic parsing by scripts):\n");
4997 printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
4998 convert_leveldir->identifier, num_levels_converted,
5000 (num_levels_handled ?
5001 num_levels_converted * 100 / num_levels_handled : 0));
5003 if (num_levels_handled != num_levels_converted)
5005 printf(", FAILED:");
5006 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
5007 if (levels_failed[i])
5012 printf_line("=", 79);