78a505dd4c4699469a0b636b629dc4f26e097e73
[rocksndiamonds.git] / src / files.c
1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // files.c
10 // ============================================================================
11
12 #include <ctype.h>
13 #include <sys/stat.h>
14 #include <dirent.h>
15 #include <math.h>
16
17 #include "libgame/libgame.h"
18
19 #include "files.h"
20 #include "init.h"
21 #include "screens.h"
22 #include "tools.h"
23 #include "tape.h"
24 #include "config.h"
25
26 #define ENABLE_UNUSED_CODE      0       // currently unused functions
27 #define ENABLE_HISTORIC_CHUNKS  0       // only for historic reference
28 #define ENABLE_RESERVED_CODE    0       // reserved for later use
29
30 #define CHUNK_ID_LEN            4       // IFF style chunk id length
31 #define CHUNK_SIZE_UNDEFINED    0       // undefined chunk size == 0
32 #define CHUNK_SIZE_NONE         -1      // do not write chunk size
33
34 #define LEVEL_CHUNK_NAME_SIZE   MAX_LEVEL_NAME_LEN
35 #define LEVEL_CHUNK_AUTH_SIZE   MAX_LEVEL_AUTHOR_LEN
36
37 #define LEVEL_CHUNK_VERS_SIZE   8       // size of file version chunk
38 #define LEVEL_CHUNK_DATE_SIZE   4       // size of file date chunk
39 #define LEVEL_CHUNK_HEAD_SIZE   80      // size of level file header
40 #define LEVEL_CHUNK_HEAD_UNUSED 0       // unused level header bytes
41 #define LEVEL_CHUNK_CNT2_SIZE   160     // size of level CNT2 chunk
42 #define LEVEL_CHUNK_CNT2_UNUSED 11      // unused CNT2 chunk bytes
43 #define LEVEL_CHUNK_CNT3_HEADER 16      // size of level CNT3 header
44 #define LEVEL_CHUNK_CNT3_UNUSED 10      // unused CNT3 chunk bytes
45 #define LEVEL_CPART_CUS3_SIZE   134     // size of CUS3 chunk part
46 #define LEVEL_CPART_CUS3_UNUSED 15      // unused CUS3 bytes / part
47 #define LEVEL_CHUNK_GRP1_SIZE   74      // size of level GRP1 chunk
48
49 // (element number, number of change pages, change page number)
50 #define LEVEL_CHUNK_CUSX_UNCHANGED      (2 + (1 + 1) + (1 + 1))
51
52 // (element number only)
53 #define LEVEL_CHUNK_GRPX_UNCHANGED      2
54 #define LEVEL_CHUNK_NOTE_UNCHANGED      2
55
56 // (nothing at all if unchanged)
57 #define LEVEL_CHUNK_ELEM_UNCHANGED      0
58
59 #define TAPE_CHUNK_VERS_SIZE    8       // size of file version chunk
60 #define TAPE_CHUNK_HEAD_SIZE    20      // size of tape file header
61 #define TAPE_CHUNK_HEAD_UNUSED  1       // unused tape header bytes
62 #define TAPE_CHUNK_SCRN_SIZE    2       // size of screen size chunk
63
64 #define SCORE_CHUNK_VERS_SIZE   8       // size of file version chunk
65
66 #define LEVEL_CHUNK_CNT3_SIZE(x)         (LEVEL_CHUNK_CNT3_HEADER + (x))
67 #define LEVEL_CHUNK_CUS3_SIZE(x)         (2 + (x) * LEVEL_CPART_CUS3_SIZE)
68 #define LEVEL_CHUNK_CUS4_SIZE(x)         (96 + (x) * 48)
69
70 // file identifier strings
71 #define LEVEL_COOKIE_TMPL               "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
72 #define TAPE_COOKIE_TMPL                "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
73 #define SCORE_COOKIE_TMPL               "ROCKSNDIAMONDS_SCORE_FILE_VERSION_x.x"
74
75 // values for deciding when (not) to save configuration data
76 #define SAVE_CONF_NEVER                 0
77 #define SAVE_CONF_ALWAYS                1
78 #define SAVE_CONF_WHEN_CHANGED          -1
79
80 // values for chunks using micro chunks
81 #define CONF_MASK_1_BYTE                0x00
82 #define CONF_MASK_2_BYTE                0x40
83 #define CONF_MASK_4_BYTE                0x80
84 #define CONF_MASK_MULTI_BYTES           0xc0
85
86 #define CONF_MASK_BYTES                 0xc0
87 #define CONF_MASK_TOKEN                 0x3f
88
89 #define CONF_VALUE_1_BYTE(x)            (CONF_MASK_1_BYTE       | (x))
90 #define CONF_VALUE_2_BYTE(x)            (CONF_MASK_2_BYTE       | (x))
91 #define CONF_VALUE_4_BYTE(x)            (CONF_MASK_4_BYTE       | (x))
92 #define CONF_VALUE_MULTI_BYTES(x)       (CONF_MASK_MULTI_BYTES  | (x))
93
94 // these definitions are just for convenience of use and readability
95 #define CONF_VALUE_8_BIT(x)             CONF_VALUE_1_BYTE(x)
96 #define CONF_VALUE_16_BIT(x)            CONF_VALUE_2_BYTE(x)
97 #define CONF_VALUE_32_BIT(x)            CONF_VALUE_4_BYTE(x)
98 #define CONF_VALUE_BYTES(x)             CONF_VALUE_MULTI_BYTES(x)
99
100 #define CONF_VALUE_NUM_BYTES(x)         ((x) == CONF_MASK_1_BYTE ? 1 :  \
101                                          (x) == CONF_MASK_2_BYTE ? 2 :  \
102                                          (x) == CONF_MASK_4_BYTE ? 4 : 0)
103
104 #define CONF_CONTENT_NUM_ELEMENTS       (3 * 3)
105 #define CONF_CONTENT_NUM_BYTES          (CONF_CONTENT_NUM_ELEMENTS * 2)
106 #define CONF_ELEMENT_NUM_BYTES          (2)
107
108 #define CONF_ENTITY_NUM_BYTES(t)        ((t) == TYPE_ELEMENT ||         \
109                                          (t) == TYPE_ELEMENT_LIST ?     \
110                                          CONF_ELEMENT_NUM_BYTES :       \
111                                          (t) == TYPE_CONTENT ||         \
112                                          (t) == TYPE_CONTENT_LIST ?     \
113                                          CONF_CONTENT_NUM_BYTES : 1)
114
115 #define CONF_ELEMENT_BYTE_POS(i)        ((i) * CONF_ELEMENT_NUM_BYTES)
116 #define CONF_ELEMENTS_ELEMENT(b,i)     ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) |  \
117                                         (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
118
119 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS +    \
120                                          (y) * 3 + (x))
121 #define CONF_CONTENT_BYTE_POS(c,x,y)    (CONF_CONTENT_ELEMENT_POS(c,x,y) *    \
122                                          CONF_ELEMENT_NUM_BYTES)
123 #define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
124                                         (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
125
126 // temporary variables used to store pointers to structure members
127 static struct LevelInfo li;
128 static struct ElementInfo xx_ei, yy_ei;
129 static struct ElementChangeInfo xx_change;
130 static struct ElementGroupInfo xx_group;
131 static struct EnvelopeInfo xx_envelope;
132 static unsigned int xx_event_bits[NUM_CE_BITFIELDS];
133 static char xx_default_description[MAX_ELEMENT_NAME_LEN + 1];
134 static int xx_num_contents;
135 static int xx_current_change_page;
136 static char xx_default_string_empty[1] = "";
137 static int xx_string_length_unused;
138
139 struct LevelFileConfigInfo
140 {
141   int element;                  // element for which data is to be stored
142   int save_type;                // save data always, never or when changed
143   int data_type;                // data type (used internally, not stored)
144   int conf_type;                // micro chunk identifier (stored in file)
145
146   // (mandatory)
147   void *value;                  // variable that holds the data to be stored
148   int default_value;            // initial default value for this variable
149
150   // (optional)
151   void *value_copy;             // variable that holds the data to be copied
152   void *num_entities;           // number of entities for multi-byte data
153   int default_num_entities;     // default number of entities for this data
154   int max_num_entities;         // maximal number of entities for this data
155   char *default_string;         // optional default string for string data
156 };
157
158 static struct LevelFileConfigInfo chunk_config_INFO[] =
159 {
160   // ---------- values not related to single elements -------------------------
161
162   {
163     -1,                                 SAVE_CONF_ALWAYS,
164     TYPE_INTEGER,                       CONF_VALUE_8_BIT(1),
165     &li.game_engine_type,               GAME_ENGINE_TYPE_RND
166   },
167
168   {
169     -1,                                 SAVE_CONF_ALWAYS,
170     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
171     &li.fieldx,                         STD_LEV_FIELDX
172   },
173   {
174     -1,                                 SAVE_CONF_ALWAYS,
175     TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
176     &li.fieldy,                         STD_LEV_FIELDY
177   },
178
179   {
180     -1,                                 SAVE_CONF_ALWAYS,
181     TYPE_INTEGER,                       CONF_VALUE_16_BIT(3),
182     &li.time,                           100
183   },
184
185   {
186     -1,                                 SAVE_CONF_ALWAYS,
187     TYPE_INTEGER,                       CONF_VALUE_16_BIT(4),
188     &li.gems_needed,                    0
189   },
190
191   {
192     -1,                                 -1,
193     TYPE_INTEGER,                       CONF_VALUE_32_BIT(2),
194     &li.random_seed,                    0
195   },
196
197   {
198     -1,                                 -1,
199     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(2),
200     &li.use_step_counter,               FALSE
201   },
202
203   {
204     -1,                                 -1,
205     TYPE_BITFIELD,                      CONF_VALUE_8_BIT(4),
206     &li.wind_direction_initial,         MV_NONE
207   },
208
209   {
210     -1,                                 -1,
211     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(5),
212     &li.em_slippery_gems,               FALSE
213   },
214
215   {
216     -1,                                 -1,
217     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(6),
218     &li.use_custom_template,            FALSE
219   },
220
221   {
222     -1,                                 -1,
223     TYPE_BITFIELD,                      CONF_VALUE_32_BIT(1),
224     &li.can_move_into_acid_bits,        ~0      // default: everything can
225   },
226
227   {
228     -1,                                 -1,
229     TYPE_BITFIELD,                      CONF_VALUE_8_BIT(7),
230     &li.dont_collide_with_bits,         ~0      // default: always deadly
231   },
232
233   {
234     -1,                                 -1,
235     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(8),
236     &li.em_explodes_by_fire,            FALSE
237   },
238
239   {
240     -1,                                 -1,
241     TYPE_INTEGER,                       CONF_VALUE_16_BIT(5),
242     &li.score[SC_TIME_BONUS],           1
243   },
244
245   {
246     -1,                                 -1,
247     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(9),
248     &li.auto_exit_sokoban,              FALSE
249   },
250
251   {
252     -1,                                 -1,
253     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(10),
254     &li.auto_count_gems,                FALSE
255   },
256
257   {
258     -1,                                 -1,
259     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(11),
260     &li.solved_by_one_player,           FALSE
261   },
262
263   {
264     -1,                                 -1,
265     TYPE_INTEGER,                       CONF_VALUE_8_BIT(12),
266     &li.time_score_base,                1
267   },
268
269   {
270     -1,                                 -1,
271     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(13),
272     &li.rate_time_over_score,           FALSE
273   },
274
275   {
276     -1,                                 -1,
277     -1,                                 -1,
278     NULL,                               -1
279   }
280 };
281
282 static struct LevelFileConfigInfo chunk_config_ELEM[] =
283 {
284   // (these values are the same for each player)
285   {
286     EL_PLAYER_1,                        -1,
287     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(1),
288     &li.block_last_field,               FALSE   // default case for EM levels
289   },
290   {
291     EL_PLAYER_1,                        -1,
292     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(2),
293     &li.sp_block_last_field,            TRUE    // default case for SP levels
294   },
295   {
296     EL_PLAYER_1,                        -1,
297     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(3),
298     &li.instant_relocation,             FALSE
299   },
300   {
301     EL_PLAYER_1,                        -1,
302     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(4),
303     &li.can_pass_to_walkable,           FALSE
304   },
305   {
306     EL_PLAYER_1,                        -1,
307     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(5),
308     &li.block_snap_field,               TRUE
309   },
310   {
311     EL_PLAYER_1,                        -1,
312     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(6),
313     &li.continuous_snapping,            TRUE
314   },
315   {
316     EL_PLAYER_1,                        -1,
317     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(12),
318     &li.shifted_relocation,             FALSE
319   },
320   {
321     EL_PLAYER_1,                        -1,
322     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(15),
323     &li.lazy_relocation,                FALSE
324   },
325   {
326     EL_PLAYER_1,                        -1,
327     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(16),
328     &li.finish_dig_collect,             TRUE
329   },
330   {
331     EL_PLAYER_1,                        -1,
332     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(17),
333     &li.keep_walkable_ce,               FALSE
334   },
335
336   // (these values are different for each player)
337   {
338     EL_PLAYER_1,                        -1,
339     TYPE_INTEGER,                       CONF_VALUE_8_BIT(7),
340     &li.initial_player_stepsize[0],     STEPSIZE_NORMAL
341   },
342   {
343     EL_PLAYER_1,                        -1,
344     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(8),
345     &li.initial_player_gravity[0],      FALSE
346   },
347   {
348     EL_PLAYER_1,                        -1,
349     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(9),
350     &li.use_start_element[0],           FALSE
351   },
352   {
353     EL_PLAYER_1,                        -1,
354     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(1),
355     &li.start_element[0],               EL_PLAYER_1
356   },
357   {
358     EL_PLAYER_1,                        -1,
359     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(10),
360     &li.use_artwork_element[0],         FALSE
361   },
362   {
363     EL_PLAYER_1,                        -1,
364     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(2),
365     &li.artwork_element[0],             EL_PLAYER_1
366   },
367   {
368     EL_PLAYER_1,                        -1,
369     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(11),
370     &li.use_explosion_element[0],       FALSE
371   },
372   {
373     EL_PLAYER_1,                        -1,
374     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(3),
375     &li.explosion_element[0],           EL_PLAYER_1
376   },
377   {
378     EL_PLAYER_1,                        -1,
379     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(13),
380     &li.use_initial_inventory[0],       FALSE
381   },
382   {
383     EL_PLAYER_1,                        -1,
384     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(14),
385     &li.initial_inventory_size[0],      1
386   },
387   {
388     EL_PLAYER_1,                        -1,
389     TYPE_ELEMENT_LIST,                  CONF_VALUE_BYTES(1),
390     &li.initial_inventory_content[0][0],EL_EMPTY, NULL,
391     &li.initial_inventory_size[0],      1, MAX_INITIAL_INVENTORY_SIZE
392   },
393
394   {
395     EL_PLAYER_2,                        -1,
396     TYPE_INTEGER,                       CONF_VALUE_8_BIT(7),
397     &li.initial_player_stepsize[1],     STEPSIZE_NORMAL
398   },
399   {
400     EL_PLAYER_2,                        -1,
401     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(8),
402     &li.initial_player_gravity[1],      FALSE
403   },
404   {
405     EL_PLAYER_2,                        -1,
406     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(9),
407     &li.use_start_element[1],           FALSE
408   },
409   {
410     EL_PLAYER_2,                        -1,
411     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(1),
412     &li.start_element[1],               EL_PLAYER_2
413   },
414   {
415     EL_PLAYER_2,                        -1,
416     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(10),
417     &li.use_artwork_element[1],         FALSE
418   },
419   {
420     EL_PLAYER_2,                        -1,
421     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(2),
422     &li.artwork_element[1],             EL_PLAYER_2
423   },
424   {
425     EL_PLAYER_2,                        -1,
426     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(11),
427     &li.use_explosion_element[1],       FALSE
428   },
429   {
430     EL_PLAYER_2,                        -1,
431     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(3),
432     &li.explosion_element[1],           EL_PLAYER_2
433   },
434   {
435     EL_PLAYER_2,                        -1,
436     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(13),
437     &li.use_initial_inventory[1],       FALSE
438   },
439   {
440     EL_PLAYER_2,                        -1,
441     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(14),
442     &li.initial_inventory_size[1],      1
443   },
444   {
445     EL_PLAYER_2,                        -1,
446     TYPE_ELEMENT_LIST,                  CONF_VALUE_BYTES(1),
447     &li.initial_inventory_content[1][0],EL_EMPTY, NULL,
448     &li.initial_inventory_size[1],      1, MAX_INITIAL_INVENTORY_SIZE
449   },
450
451   {
452     EL_PLAYER_3,                        -1,
453     TYPE_INTEGER,                       CONF_VALUE_8_BIT(7),
454     &li.initial_player_stepsize[2],     STEPSIZE_NORMAL
455   },
456   {
457     EL_PLAYER_3,                        -1,
458     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(8),
459     &li.initial_player_gravity[2],      FALSE
460   },
461   {
462     EL_PLAYER_3,                        -1,
463     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(9),
464     &li.use_start_element[2],           FALSE
465   },
466   {
467     EL_PLAYER_3,                        -1,
468     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(1),
469     &li.start_element[2],               EL_PLAYER_3
470   },
471   {
472     EL_PLAYER_3,                        -1,
473     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(10),
474     &li.use_artwork_element[2],         FALSE
475   },
476   {
477     EL_PLAYER_3,                        -1,
478     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(2),
479     &li.artwork_element[2],             EL_PLAYER_3
480   },
481   {
482     EL_PLAYER_3,                        -1,
483     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(11),
484     &li.use_explosion_element[2],       FALSE
485   },
486   {
487     EL_PLAYER_3,                        -1,
488     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(3),
489     &li.explosion_element[2],           EL_PLAYER_3
490   },
491   {
492     EL_PLAYER_3,                        -1,
493     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(13),
494     &li.use_initial_inventory[2],       FALSE
495   },
496   {
497     EL_PLAYER_3,                        -1,
498     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(14),
499     &li.initial_inventory_size[2],      1
500   },
501   {
502     EL_PLAYER_3,                        -1,
503     TYPE_ELEMENT_LIST,                  CONF_VALUE_BYTES(1),
504     &li.initial_inventory_content[2][0],EL_EMPTY, NULL,
505     &li.initial_inventory_size[2],      1, MAX_INITIAL_INVENTORY_SIZE
506   },
507
508   {
509     EL_PLAYER_4,                        -1,
510     TYPE_INTEGER,                       CONF_VALUE_8_BIT(7),
511     &li.initial_player_stepsize[3],     STEPSIZE_NORMAL
512   },
513   {
514     EL_PLAYER_4,                        -1,
515     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(8),
516     &li.initial_player_gravity[3],      FALSE
517   },
518   {
519     EL_PLAYER_4,                        -1,
520     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(9),
521     &li.use_start_element[3],           FALSE
522   },
523   {
524     EL_PLAYER_4,                        -1,
525     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(1),
526     &li.start_element[3],               EL_PLAYER_4
527   },
528   {
529     EL_PLAYER_4,                        -1,
530     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(10),
531     &li.use_artwork_element[3],         FALSE
532   },
533   {
534     EL_PLAYER_4,                        -1,
535     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(2),
536     &li.artwork_element[3],             EL_PLAYER_4
537   },
538   {
539     EL_PLAYER_4,                        -1,
540     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(11),
541     &li.use_explosion_element[3],       FALSE
542   },
543   {
544     EL_PLAYER_4,                        -1,
545     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(3),
546     &li.explosion_element[3],           EL_PLAYER_4
547   },
548   {
549     EL_PLAYER_4,                        -1,
550     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(13),
551     &li.use_initial_inventory[3],       FALSE
552   },
553   {
554     EL_PLAYER_4,                        -1,
555     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(14),
556     &li.initial_inventory_size[3],      1
557   },
558   {
559     EL_PLAYER_4,                        -1,
560     TYPE_ELEMENT_LIST,                  CONF_VALUE_BYTES(1),
561     &li.initial_inventory_content[3][0],EL_EMPTY, NULL,
562     &li.initial_inventory_size[3],      1, MAX_INITIAL_INVENTORY_SIZE
563   },
564
565   {
566     EL_EMERALD,                         -1,
567     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
568     &li.score[SC_EMERALD],              10
569   },
570
571   {
572     EL_DIAMOND,                         -1,
573     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
574     &li.score[SC_DIAMOND],              10
575   },
576
577   {
578     EL_BUG,                             -1,
579     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
580     &li.score[SC_BUG],                  10
581   },
582
583   {
584     EL_SPACESHIP,                       -1,
585     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
586     &li.score[SC_SPACESHIP],            10
587   },
588
589   {
590     EL_PACMAN,                          -1,
591     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
592     &li.score[SC_PACMAN],               10
593   },
594
595   {
596     EL_NUT,                             -1,
597     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
598     &li.score[SC_NUT],                  10
599   },
600
601   {
602     EL_DYNAMITE,                        -1,
603     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
604     &li.score[SC_DYNAMITE],             10
605   },
606
607   {
608     EL_KEY_1,                           -1,
609     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
610     &li.score[SC_KEY],                  10
611   },
612
613   {
614     EL_PEARL,                           -1,
615     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
616     &li.score[SC_PEARL],                10
617   },
618
619   {
620     EL_CRYSTAL,                         -1,
621     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
622     &li.score[SC_CRYSTAL],              10
623   },
624
625   {
626     EL_BD_AMOEBA,                       -1,
627     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(1),
628     &li.amoeba_content,                 EL_DIAMOND
629   },
630   {
631     EL_BD_AMOEBA,                       -1,
632     TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
633     &li.amoeba_speed,                   10
634   },
635   {
636     EL_BD_AMOEBA,                       -1,
637     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(1),
638     &li.grow_into_diggable,             TRUE
639   },
640
641   {
642     EL_YAMYAM,                          -1,
643     TYPE_CONTENT_LIST,                  CONF_VALUE_BYTES(1),
644     &li.yamyam_content,                 EL_ROCK, NULL,
645     &li.num_yamyam_contents,            4, MAX_ELEMENT_CONTENTS
646   },
647   {
648     EL_YAMYAM,                          -1,
649     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
650     &li.score[SC_YAMYAM],               10
651   },
652
653   {
654     EL_ROBOT,                           -1,
655     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
656     &li.score[SC_ROBOT],                10
657   },
658   {
659     EL_ROBOT,                           -1,
660     TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
661     &li.slurp_score,                    10
662   },
663
664   {
665     EL_ROBOT_WHEEL,                     -1,
666     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
667     &li.time_wheel,                     10
668   },
669
670   {
671     EL_MAGIC_WALL,                      -1,
672     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
673     &li.time_magic_wall,                10
674   },
675
676   {
677     EL_GAME_OF_LIFE,                    -1,
678     TYPE_INTEGER,                       CONF_VALUE_8_BIT(1),
679     &li.game_of_life[0],                2
680   },
681   {
682     EL_GAME_OF_LIFE,                    -1,
683     TYPE_INTEGER,                       CONF_VALUE_8_BIT(2),
684     &li.game_of_life[1],                3
685   },
686   {
687     EL_GAME_OF_LIFE,                    -1,
688     TYPE_INTEGER,                       CONF_VALUE_8_BIT(3),
689     &li.game_of_life[2],                3
690   },
691   {
692     EL_GAME_OF_LIFE,                    -1,
693     TYPE_INTEGER,                       CONF_VALUE_8_BIT(4),
694     &li.game_of_life[3],                3
695   },
696   {
697     EL_GAME_OF_LIFE,                    -1,
698     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(5),
699     &li.use_life_bugs,                  FALSE
700   },
701
702   {
703     EL_BIOMAZE,                         -1,
704     TYPE_INTEGER,                       CONF_VALUE_8_BIT(1),
705     &li.biomaze[0],                     2
706   },
707   {
708     EL_BIOMAZE,                         -1,
709     TYPE_INTEGER,                       CONF_VALUE_8_BIT(2),
710     &li.biomaze[1],                     3
711   },
712   {
713     EL_BIOMAZE,                         -1,
714     TYPE_INTEGER,                       CONF_VALUE_8_BIT(3),
715     &li.biomaze[2],                     3
716   },
717   {
718     EL_BIOMAZE,                         -1,
719     TYPE_INTEGER,                       CONF_VALUE_8_BIT(4),
720     &li.biomaze[3],                     3
721   },
722
723   {
724     EL_TIMEGATE_SWITCH,                 -1,
725     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
726     &li.time_timegate,                  10
727   },
728
729   {
730     EL_LIGHT_SWITCH_ACTIVE,             -1,
731     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
732     &li.time_light,                     10
733   },
734
735   {
736     EL_SHIELD_NORMAL,                   -1,
737     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
738     &li.shield_normal_time,             10
739   },
740   {
741     EL_SHIELD_NORMAL,                   -1,
742     TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
743     &li.score[SC_SHIELD],               10
744   },
745
746   {
747     EL_SHIELD_DEADLY,                   -1,
748     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
749     &li.shield_deadly_time,             10
750   },
751   {
752     EL_SHIELD_DEADLY,                   -1,
753     TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
754     &li.score[SC_SHIELD],               10
755   },
756
757   {
758     EL_EXTRA_TIME,                      -1,
759     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
760     &li.extra_time,                     10
761   },
762   {
763     EL_EXTRA_TIME,                      -1,
764     TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
765     &li.extra_time_score,               10
766   },
767
768   {
769     EL_TIME_ORB_FULL,                   -1,
770     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
771     &li.time_orb_time,                  10
772   },
773   {
774     EL_TIME_ORB_FULL,                   -1,
775     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(1),
776     &li.use_time_orb_bug,               FALSE
777   },
778
779   {
780     EL_SPRING,                          -1,
781     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(1),
782     &li.use_spring_bug,                 FALSE
783   },
784
785   {
786     EL_EMC_ANDROID,                     -1,
787     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
788     &li.android_move_time,              10
789   },
790   {
791     EL_EMC_ANDROID,                     -1,
792     TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
793     &li.android_clone_time,             10
794   },
795   {
796     EL_EMC_ANDROID,                     SAVE_CONF_NEVER,
797     TYPE_ELEMENT_LIST,                  CONF_VALUE_BYTES(1),
798     &li.android_clone_element[0],       EL_EMPTY, NULL,
799     &li.num_android_clone_elements,     1, MAX_ANDROID_ELEMENTS_OLD
800   },
801   {
802     EL_EMC_ANDROID,                     -1,
803     TYPE_ELEMENT_LIST,                  CONF_VALUE_BYTES(2),
804     &li.android_clone_element[0],       EL_EMPTY, NULL,
805     &li.num_android_clone_elements,     1, MAX_ANDROID_ELEMENTS
806   },
807
808   {
809     EL_EMC_LENSES,                      -1,
810     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
811     &li.lenses_score,                   10
812   },
813   {
814     EL_EMC_LENSES,                      -1,
815     TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
816     &li.lenses_time,                    10
817   },
818
819   {
820     EL_EMC_MAGNIFIER,                   -1,
821     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
822     &li.magnify_score,                  10
823   },
824   {
825     EL_EMC_MAGNIFIER,                   -1,
826     TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
827     &li.magnify_time,                   10
828   },
829
830   {
831     EL_EMC_MAGIC_BALL,                  -1,
832     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
833     &li.ball_time,                      10
834   },
835   {
836     EL_EMC_MAGIC_BALL,                  -1,
837     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(1),
838     &li.ball_random,                    FALSE
839   },
840   {
841     EL_EMC_MAGIC_BALL,                  -1,
842     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(2),
843     &li.ball_active_initial,            FALSE
844   },
845   {
846     EL_EMC_MAGIC_BALL,                  -1,
847     TYPE_CONTENT_LIST,                  CONF_VALUE_BYTES(1),
848     &li.ball_content,                   EL_EMPTY, NULL,
849     &li.num_ball_contents,              4, MAX_ELEMENT_CONTENTS
850   },
851
852   {
853     EL_SOKOBAN_FIELD_EMPTY,             -1,
854     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(1),
855     &li.sb_fields_needed,               TRUE
856   },
857
858   {
859     EL_SOKOBAN_OBJECT,                  -1,
860     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(1),
861     &li.sb_objects_needed,              TRUE
862   },
863
864   {
865     EL_MM_MCDUFFIN,                     -1,
866     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(1),
867     &li.mm_laser_red,                   FALSE
868   },
869   {
870     EL_MM_MCDUFFIN,                     -1,
871     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(2),
872     &li.mm_laser_green,                 FALSE
873   },
874   {
875     EL_MM_MCDUFFIN,                     -1,
876     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(3),
877     &li.mm_laser_blue,                  TRUE
878   },
879
880   {
881     EL_DF_LASER,                        -1,
882     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(1),
883     &li.df_laser_red,                   TRUE
884   },
885   {
886     EL_DF_LASER,                        -1,
887     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(2),
888     &li.df_laser_green,                 TRUE
889   },
890   {
891     EL_DF_LASER,                        -1,
892     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(3),
893     &li.df_laser_blue,                  FALSE
894   },
895
896   {
897     EL_MM_FUSE_ACTIVE,                  -1,
898     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
899     &li.mm_time_fuse,                   25
900   },
901   {
902     EL_MM_BOMB,                         -1,
903     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
904     &li.mm_time_bomb,                   75
905   },
906   {
907     EL_MM_GRAY_BALL,                    -1,
908     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
909     &li.mm_time_ball,                   75
910   },
911   {
912     EL_MM_STEEL_BLOCK,                  -1,
913     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
914     &li.mm_time_block,                  75
915   },
916   {
917     EL_MM_LIGHTBALL,                    -1,
918     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
919     &li.score[SC_ELEM_BONUS],           10
920   },
921
922   // ---------- unused values -------------------------------------------------
923
924   {
925     EL_UNKNOWN,                         SAVE_CONF_NEVER,
926     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
927     &li.score[SC_UNKNOWN_15],           10
928   },
929
930   {
931     -1,                                 -1,
932     -1,                                 -1,
933     NULL,                               -1
934   }
935 };
936
937 static struct LevelFileConfigInfo chunk_config_NOTE[] =
938 {
939   {
940     -1,                                 -1,
941     TYPE_INTEGER,                       CONF_VALUE_8_BIT(1),
942     &xx_envelope.xsize,                 MAX_ENVELOPE_XSIZE,
943   },
944   {
945     -1,                                 -1,
946     TYPE_INTEGER,                       CONF_VALUE_8_BIT(2),
947     &xx_envelope.ysize,                 MAX_ENVELOPE_YSIZE,
948   },
949
950   {
951     -1,                                 -1,
952     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(3),
953     &xx_envelope.autowrap,              FALSE
954   },
955   {
956     -1,                                 -1,
957     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(4),
958     &xx_envelope.centered,              FALSE
959   },
960
961   {
962     -1,                                 -1,
963     TYPE_STRING,                        CONF_VALUE_BYTES(1),
964     &xx_envelope.text,                  -1, NULL,
965     &xx_string_length_unused,           -1, MAX_ENVELOPE_TEXT_LEN,
966     &xx_default_string_empty[0]
967   },
968
969   {
970     -1,                                 -1,
971     -1,                                 -1,
972     NULL,                               -1
973   }
974 };
975
976 static struct LevelFileConfigInfo chunk_config_CUSX_base[] =
977 {
978   {
979     -1,                                 -1,
980     TYPE_STRING,                        CONF_VALUE_BYTES(1),
981     &xx_ei.description[0],              -1,
982     &yy_ei.description[0],
983     &xx_string_length_unused,           -1, MAX_ELEMENT_NAME_LEN,
984     &xx_default_description[0]
985   },
986
987   {
988     -1,                                 -1,
989     TYPE_BITFIELD,                      CONF_VALUE_32_BIT(1),
990     &xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT,
991     &yy_ei.properties[EP_BITFIELD_BASE_NR]
992   },
993 #if ENABLE_RESERVED_CODE
994   // (reserved for later use)
995   {
996     -1,                                 -1,
997     TYPE_BITFIELD,                      CONF_VALUE_32_BIT(2),
998     &xx_ei.properties[EP_BITFIELD_BASE_NR + 1], EP_BITMASK_DEFAULT,
999     &yy_ei.properties[EP_BITFIELD_BASE_NR + 1]
1000   },
1001 #endif
1002
1003   {
1004     -1,                                 -1,
1005     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(1),
1006     &xx_ei.use_gfx_element,             FALSE,
1007     &yy_ei.use_gfx_element
1008   },
1009   {
1010     -1,                                 -1,
1011     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(1),
1012     &xx_ei.gfx_element_initial,         EL_EMPTY_SPACE,
1013     &yy_ei.gfx_element_initial
1014   },
1015
1016   {
1017     -1,                                 -1,
1018     TYPE_BITFIELD,                      CONF_VALUE_8_BIT(2),
1019     &xx_ei.access_direction,            MV_ALL_DIRECTIONS,
1020     &yy_ei.access_direction
1021   },
1022
1023   {
1024     -1,                                 -1,
1025     TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
1026     &xx_ei.collect_score_initial,       10,
1027     &yy_ei.collect_score_initial
1028   },
1029   {
1030     -1,                                 -1,
1031     TYPE_INTEGER,                       CONF_VALUE_16_BIT(3),
1032     &xx_ei.collect_count_initial,       1,
1033     &yy_ei.collect_count_initial
1034   },
1035
1036   {
1037     -1,                                 -1,
1038     TYPE_INTEGER,                       CONF_VALUE_16_BIT(4),
1039     &xx_ei.ce_value_fixed_initial,      0,
1040     &yy_ei.ce_value_fixed_initial
1041   },
1042   {
1043     -1,                                 -1,
1044     TYPE_INTEGER,                       CONF_VALUE_16_BIT(5),
1045     &xx_ei.ce_value_random_initial,     0,
1046     &yy_ei.ce_value_random_initial
1047   },
1048   {
1049     -1,                                 -1,
1050     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(3),
1051     &xx_ei.use_last_ce_value,           FALSE,
1052     &yy_ei.use_last_ce_value
1053   },
1054
1055   {
1056     -1,                                 -1,
1057     TYPE_INTEGER,                       CONF_VALUE_16_BIT(6),
1058     &xx_ei.push_delay_fixed,            8,
1059     &yy_ei.push_delay_fixed
1060   },
1061   {
1062     -1,                                 -1,
1063     TYPE_INTEGER,                       CONF_VALUE_16_BIT(7),
1064     &xx_ei.push_delay_random,           8,
1065     &yy_ei.push_delay_random
1066   },
1067   {
1068     -1,                                 -1,
1069     TYPE_INTEGER,                       CONF_VALUE_16_BIT(8),
1070     &xx_ei.drop_delay_fixed,            0,
1071     &yy_ei.drop_delay_fixed
1072   },
1073   {
1074     -1,                                 -1,
1075     TYPE_INTEGER,                       CONF_VALUE_16_BIT(9),
1076     &xx_ei.drop_delay_random,           0,
1077     &yy_ei.drop_delay_random
1078   },
1079   {
1080     -1,                                 -1,
1081     TYPE_INTEGER,                       CONF_VALUE_16_BIT(10),
1082     &xx_ei.move_delay_fixed,            0,
1083     &yy_ei.move_delay_fixed
1084   },
1085   {
1086     -1,                                 -1,
1087     TYPE_INTEGER,                       CONF_VALUE_16_BIT(11),
1088     &xx_ei.move_delay_random,           0,
1089     &yy_ei.move_delay_random
1090   },
1091   {
1092     -1,                                 -1,
1093     TYPE_INTEGER,                       CONF_VALUE_16_BIT(16),
1094     &xx_ei.step_delay_fixed,            0,
1095     &yy_ei.step_delay_fixed
1096   },
1097   {
1098     -1,                                 -1,
1099     TYPE_INTEGER,                       CONF_VALUE_16_BIT(17),
1100     &xx_ei.step_delay_random,           0,
1101     &yy_ei.step_delay_random
1102   },
1103
1104   {
1105     -1,                                 -1,
1106     TYPE_BITFIELD,                      CONF_VALUE_32_BIT(3),
1107     &xx_ei.move_pattern,                MV_ALL_DIRECTIONS,
1108     &yy_ei.move_pattern
1109   },
1110   {
1111     -1,                                 -1,
1112     TYPE_BITFIELD,                      CONF_VALUE_8_BIT(4),
1113     &xx_ei.move_direction_initial,      MV_START_AUTOMATIC,
1114     &yy_ei.move_direction_initial
1115   },
1116   {
1117     -1,                                 -1,
1118     TYPE_INTEGER,                       CONF_VALUE_8_BIT(5),
1119     &xx_ei.move_stepsize,               TILEX / 8,
1120     &yy_ei.move_stepsize
1121   },
1122
1123   {
1124     -1,                                 -1,
1125     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(12),
1126     &xx_ei.move_enter_element,          EL_EMPTY_SPACE,
1127     &yy_ei.move_enter_element
1128   },
1129   {
1130     -1,                                 -1,
1131     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(13),
1132     &xx_ei.move_leave_element,          EL_EMPTY_SPACE,
1133     &yy_ei.move_leave_element
1134   },
1135   {
1136     -1,                                 -1,
1137     TYPE_INTEGER,                       CONF_VALUE_8_BIT(6),
1138     &xx_ei.move_leave_type,             LEAVE_TYPE_UNLIMITED,
1139     &yy_ei.move_leave_type
1140   },
1141
1142   {
1143     -1,                                 -1,
1144     TYPE_INTEGER,                       CONF_VALUE_8_BIT(7),
1145     &xx_ei.slippery_type,               SLIPPERY_ANY_RANDOM,
1146     &yy_ei.slippery_type
1147   },
1148
1149   {
1150     -1,                                 -1,
1151     TYPE_INTEGER,                       CONF_VALUE_8_BIT(8),
1152     &xx_ei.explosion_type,              EXPLODES_3X3,
1153     &yy_ei.explosion_type
1154   },
1155   {
1156     -1,                                 -1,
1157     TYPE_INTEGER,                       CONF_VALUE_16_BIT(14),
1158     &xx_ei.explosion_delay,             16,
1159     &yy_ei.explosion_delay
1160   },
1161   {
1162     -1,                                 -1,
1163     TYPE_INTEGER,                       CONF_VALUE_16_BIT(15),
1164     &xx_ei.ignition_delay,              8,
1165     &yy_ei.ignition_delay
1166   },
1167
1168   {
1169     -1,                                 -1,
1170     TYPE_CONTENT_LIST,                  CONF_VALUE_BYTES(2),
1171     &xx_ei.content,                     EL_EMPTY_SPACE,
1172     &yy_ei.content,
1173     &xx_num_contents,                   1, 1
1174   },
1175
1176   // ---------- "num_change_pages" must be the last entry ---------------------
1177
1178   {
1179     -1,                                 SAVE_CONF_ALWAYS,
1180     TYPE_INTEGER,                       CONF_VALUE_8_BIT(9),
1181     &xx_ei.num_change_pages,            1,
1182     &yy_ei.num_change_pages
1183   },
1184
1185   {
1186     -1,                                 -1,
1187     -1,                                 -1,
1188     NULL,                               -1,
1189     NULL
1190   }
1191 };
1192
1193 static struct LevelFileConfigInfo chunk_config_CUSX_change[] =
1194 {
1195   // ---------- "current_change_page" must be the first entry -----------------
1196
1197   {
1198     -1,                                 SAVE_CONF_ALWAYS,
1199     TYPE_INTEGER,                       CONF_VALUE_8_BIT(1),
1200     &xx_current_change_page,            -1
1201   },
1202
1203   // ---------- (the remaining entries can be in any order) -------------------
1204
1205   {
1206     -1,                                 -1,
1207     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(2),
1208     &xx_change.can_change,              FALSE
1209   },
1210
1211   {
1212     -1,                                 -1,
1213     TYPE_BITFIELD,                      CONF_VALUE_32_BIT(1),
1214     &xx_event_bits[0],                  0
1215   },
1216   {
1217     -1,                                 -1,
1218     TYPE_BITFIELD,                      CONF_VALUE_32_BIT(2),
1219     &xx_event_bits[1],                  0
1220   },
1221
1222   {
1223     -1,                                 -1,
1224     TYPE_BITFIELD,                      CONF_VALUE_8_BIT(3),
1225     &xx_change.trigger_player,          CH_PLAYER_ANY
1226   },
1227   {
1228     -1,                                 -1,
1229     TYPE_BITFIELD,                      CONF_VALUE_8_BIT(4),
1230     &xx_change.trigger_side,            CH_SIDE_ANY
1231   },
1232   {
1233     -1,                                 -1,
1234     TYPE_BITFIELD,                      CONF_VALUE_32_BIT(3),
1235     &xx_change.trigger_page,            CH_PAGE_ANY
1236   },
1237
1238   {
1239     -1,                                 -1,
1240     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(1),
1241     &xx_change.target_element,          EL_EMPTY_SPACE
1242   },
1243
1244   {
1245     -1,                                 -1,
1246     TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
1247     &xx_change.delay_fixed,             0
1248   },
1249   {
1250     -1,                                 -1,
1251     TYPE_INTEGER,                       CONF_VALUE_16_BIT(3),
1252     &xx_change.delay_random,            0
1253   },
1254   {
1255     -1,                                 -1,
1256     TYPE_INTEGER,                       CONF_VALUE_16_BIT(4),
1257     &xx_change.delay_frames,            FRAMES_PER_SECOND
1258   },
1259
1260   {
1261     -1,                                 -1,
1262     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(5),
1263     &xx_change.initial_trigger_element, EL_EMPTY_SPACE
1264   },
1265
1266   {
1267     -1,                                 -1,
1268     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(6),
1269     &xx_change.explode,                 FALSE
1270   },
1271   {
1272     -1,                                 -1,
1273     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(7),
1274     &xx_change.use_target_content,      FALSE
1275   },
1276   {
1277     -1,                                 -1,
1278     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(8),
1279     &xx_change.only_if_complete,        FALSE
1280   },
1281   {
1282     -1,                                 -1,
1283     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(9),
1284     &xx_change.use_random_replace,      FALSE
1285   },
1286   {
1287     -1,                                 -1,
1288     TYPE_INTEGER,                       CONF_VALUE_8_BIT(10),
1289     &xx_change.random_percentage,       100
1290   },
1291   {
1292     -1,                                 -1,
1293     TYPE_INTEGER,                       CONF_VALUE_8_BIT(11),
1294     &xx_change.replace_when,            CP_WHEN_EMPTY
1295   },
1296
1297   {
1298     -1,                                 -1,
1299     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(12),
1300     &xx_change.has_action,              FALSE
1301   },
1302   {
1303     -1,                                 -1,
1304     TYPE_INTEGER,                       CONF_VALUE_8_BIT(13),
1305     &xx_change.action_type,             CA_NO_ACTION
1306   },
1307   {
1308     -1,                                 -1,
1309     TYPE_INTEGER,                       CONF_VALUE_8_BIT(14),
1310     &xx_change.action_mode,             CA_MODE_UNDEFINED
1311   },
1312   {
1313     -1,                                 -1,
1314     TYPE_INTEGER,                       CONF_VALUE_16_BIT(6),
1315     &xx_change.action_arg,              CA_ARG_UNDEFINED
1316   },
1317
1318   {
1319     -1,                                 -1,
1320     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(7),
1321     &xx_change.action_element,          EL_EMPTY_SPACE
1322   },
1323
1324   {
1325     -1,                                 -1,
1326     TYPE_CONTENT_LIST,                  CONF_VALUE_BYTES(1),
1327     &xx_change.target_content,          EL_EMPTY_SPACE, NULL,
1328     &xx_num_contents,                   1, 1
1329   },
1330
1331   {
1332     -1,                                 -1,
1333     -1,                                 -1,
1334     NULL,                               -1
1335   }
1336 };
1337
1338 static struct LevelFileConfigInfo chunk_config_GRPX[] =
1339 {
1340   {
1341     -1,                                 -1,
1342     TYPE_STRING,                        CONF_VALUE_BYTES(1),
1343     &xx_ei.description[0],              -1, NULL,
1344     &xx_string_length_unused,           -1, MAX_ELEMENT_NAME_LEN,
1345     &xx_default_description[0]
1346   },
1347
1348   {
1349     -1,                                 -1,
1350     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(1),
1351     &xx_ei.use_gfx_element,             FALSE
1352   },
1353   {
1354     -1,                                 -1,
1355     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(1),
1356     &xx_ei.gfx_element_initial,         EL_EMPTY_SPACE
1357   },
1358
1359   {
1360     -1,                                 -1,
1361     TYPE_INTEGER,                       CONF_VALUE_8_BIT(2),
1362     &xx_group.choice_mode,              ANIM_RANDOM
1363   },
1364
1365   {
1366     -1,                                 -1,
1367     TYPE_ELEMENT_LIST,                  CONF_VALUE_BYTES(2),
1368     &xx_group.element[0],               EL_EMPTY_SPACE, NULL,
1369     &xx_group.num_elements,             1, MAX_ELEMENTS_IN_GROUP
1370   },
1371
1372   {
1373     -1,                                 -1,
1374     -1,                                 -1,
1375     NULL,                               -1
1376   }
1377 };
1378
1379 static struct LevelFileConfigInfo chunk_config_CONF[] =         // (OBSOLETE)
1380 {
1381   {
1382     EL_PLAYER_1,                        -1,
1383     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(9),
1384     &li.block_snap_field,               TRUE
1385   },
1386   {
1387     EL_PLAYER_1,                        -1,
1388     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(13),
1389     &li.continuous_snapping,            TRUE
1390   },
1391   {
1392     EL_PLAYER_1,                        -1,
1393     TYPE_INTEGER,                       CONF_VALUE_8_BIT(1),
1394     &li.initial_player_stepsize[0],     STEPSIZE_NORMAL
1395   },
1396   {
1397     EL_PLAYER_1,                        -1,
1398     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(10),
1399     &li.use_start_element[0],           FALSE
1400   },
1401   {
1402     EL_PLAYER_1,                        -1,
1403     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(1),
1404     &li.start_element[0],               EL_PLAYER_1
1405   },
1406   {
1407     EL_PLAYER_1,                        -1,
1408     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(11),
1409     &li.use_artwork_element[0],         FALSE
1410   },
1411   {
1412     EL_PLAYER_1,                        -1,
1413     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(2),
1414     &li.artwork_element[0],             EL_PLAYER_1
1415   },
1416   {
1417     EL_PLAYER_1,                        -1,
1418     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(12),
1419     &li.use_explosion_element[0],       FALSE
1420   },
1421   {
1422     EL_PLAYER_1,                        -1,
1423     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(3),
1424     &li.explosion_element[0],           EL_PLAYER_1
1425   },
1426
1427   {
1428     -1,                                 -1,
1429     -1,                                 -1,
1430     NULL,                               -1
1431   }
1432 };
1433
1434 static struct
1435 {
1436   int filetype;
1437   char *id;
1438 }
1439 filetype_id_list[] =
1440 {
1441   { LEVEL_FILE_TYPE_RND,        "RND"   },
1442   { LEVEL_FILE_TYPE_BD,         "BD"    },
1443   { LEVEL_FILE_TYPE_EM,         "EM"    },
1444   { LEVEL_FILE_TYPE_SP,         "SP"    },
1445   { LEVEL_FILE_TYPE_DX,         "DX"    },
1446   { LEVEL_FILE_TYPE_SB,         "SB"    },
1447   { LEVEL_FILE_TYPE_DC,         "DC"    },
1448   { LEVEL_FILE_TYPE_MM,         "MM"    },
1449   { LEVEL_FILE_TYPE_MM,         "DF"    },
1450   { -1,                         NULL    },
1451 };
1452
1453
1454 // ============================================================================
1455 // level file functions
1456 // ============================================================================
1457
1458 static boolean check_special_flags(char *flag)
1459 {
1460   if (strEqual(options.special_flags, flag) ||
1461       strEqual(leveldir_current->special_flags, flag))
1462     return TRUE;
1463
1464   return FALSE;
1465 }
1466
1467 static struct DateInfo getCurrentDate(void)
1468 {
1469   time_t epoch_seconds = time(NULL);
1470   struct tm *now = localtime(&epoch_seconds);
1471   struct DateInfo date;
1472
1473   date.year  = now->tm_year + 1900;
1474   date.month = now->tm_mon  + 1;
1475   date.day   = now->tm_mday;
1476
1477   date.src   = DATE_SRC_CLOCK;
1478
1479   return date;
1480 }
1481
1482 static void resetEventFlags(struct ElementChangeInfo *change)
1483 {
1484   int i;
1485
1486   for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1487     change->has_event[i] = FALSE;
1488 }
1489
1490 static void resetEventBits(void)
1491 {
1492   int i;
1493
1494   for (i = 0; i < NUM_CE_BITFIELDS; i++)
1495     xx_event_bits[i] = 0;
1496 }
1497
1498 static void setEventFlagsFromEventBits(struct ElementChangeInfo *change)
1499 {
1500   int i;
1501
1502   /* important: only change event flag if corresponding event bit is set
1503      (this is because all xx_event_bits[] values are loaded separately,
1504      and all xx_event_bits[] values are set back to zero before loading
1505      another value xx_event_bits[x] (each value representing 32 flags)) */
1506
1507   for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1508     if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i))
1509       change->has_event[i] = TRUE;
1510 }
1511
1512 static void setEventBitsFromEventFlags(struct ElementChangeInfo *change)
1513 {
1514   int i;
1515
1516   /* in contrast to the above function setEventFlagsFromEventBits(), it
1517      would also be possible to set all bits in xx_event_bits[] to 0 or 1
1518      depending on the corresponding change->has_event[i] values here, as
1519      all xx_event_bits[] values are reset in resetEventBits() before */
1520
1521   for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1522     if (change->has_event[i])
1523       xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i);
1524 }
1525
1526 static char *getDefaultElementDescription(struct ElementInfo *ei)
1527 {
1528   static char description[MAX_ELEMENT_NAME_LEN + 1];
1529   char *default_description = (ei->custom_description != NULL ?
1530                                ei->custom_description :
1531                                ei->editor_description);
1532   int i;
1533
1534   // always start with reliable default values
1535   for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1536     description[i] = '\0';
1537
1538   // truncate element description to MAX_ELEMENT_NAME_LEN bytes
1539   strncpy(description, default_description, MAX_ELEMENT_NAME_LEN);
1540
1541   return &description[0];
1542 }
1543
1544 static void setElementDescriptionToDefault(struct ElementInfo *ei)
1545 {
1546   char *default_description = getDefaultElementDescription(ei);
1547   int i;
1548
1549   for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1550     ei->description[i] = default_description[i];
1551 }
1552
1553 static void setConfigToDefaultsFromConfigList(struct LevelFileConfigInfo *conf)
1554 {
1555   int i;
1556
1557   for (i = 0; conf[i].data_type != -1; i++)
1558   {
1559     int default_value = conf[i].default_value;
1560     int data_type = conf[i].data_type;
1561     int conf_type = conf[i].conf_type;
1562     int byte_mask = conf_type & CONF_MASK_BYTES;
1563
1564     if (byte_mask == CONF_MASK_MULTI_BYTES)
1565     {
1566       int default_num_entities = conf[i].default_num_entities;
1567       int max_num_entities = conf[i].max_num_entities;
1568
1569       *(int *)(conf[i].num_entities) = default_num_entities;
1570
1571       if (data_type == TYPE_STRING)
1572       {
1573         char *default_string = conf[i].default_string;
1574         char *string = (char *)(conf[i].value);
1575
1576         strncpy(string, default_string, max_num_entities);
1577       }
1578       else if (data_type == TYPE_ELEMENT_LIST)
1579       {
1580         int *element_array = (int *)(conf[i].value);
1581         int j;
1582
1583         for (j = 0; j < max_num_entities; j++)
1584           element_array[j] = default_value;
1585       }
1586       else if (data_type == TYPE_CONTENT_LIST)
1587       {
1588         struct Content *content = (struct Content *)(conf[i].value);
1589         int c, x, y;
1590
1591         for (c = 0; c < max_num_entities; c++)
1592           for (y = 0; y < 3; y++)
1593             for (x = 0; x < 3; x++)
1594               content[c].e[x][y] = default_value;
1595       }
1596     }
1597     else        // constant size configuration data (1, 2 or 4 bytes)
1598     {
1599       if (data_type == TYPE_BOOLEAN)
1600         *(boolean *)(conf[i].value) = default_value;
1601       else
1602         *(int *)    (conf[i].value) = default_value;
1603     }
1604   }
1605 }
1606
1607 static void copyConfigFromConfigList(struct LevelFileConfigInfo *conf)
1608 {
1609   int i;
1610
1611   for (i = 0; conf[i].data_type != -1; i++)
1612   {
1613     int data_type = conf[i].data_type;
1614     int conf_type = conf[i].conf_type;
1615     int byte_mask = conf_type & CONF_MASK_BYTES;
1616
1617     if (byte_mask == CONF_MASK_MULTI_BYTES)
1618     {
1619       int max_num_entities = conf[i].max_num_entities;
1620
1621       if (data_type == TYPE_STRING)
1622       {
1623         char *string      = (char *)(conf[i].value);
1624         char *string_copy = (char *)(conf[i].value_copy);
1625
1626         strncpy(string_copy, string, max_num_entities);
1627       }
1628       else if (data_type == TYPE_ELEMENT_LIST)
1629       {
1630         int *element_array      = (int *)(conf[i].value);
1631         int *element_array_copy = (int *)(conf[i].value_copy);
1632         int j;
1633
1634         for (j = 0; j < max_num_entities; j++)
1635           element_array_copy[j] = element_array[j];
1636       }
1637       else if (data_type == TYPE_CONTENT_LIST)
1638       {
1639         struct Content *content      = (struct Content *)(conf[i].value);
1640         struct Content *content_copy = (struct Content *)(conf[i].value_copy);
1641         int c, x, y;
1642
1643         for (c = 0; c < max_num_entities; c++)
1644           for (y = 0; y < 3; y++)
1645             for (x = 0; x < 3; x++)
1646               content_copy[c].e[x][y] = content[c].e[x][y];
1647       }
1648     }
1649     else        // constant size configuration data (1, 2 or 4 bytes)
1650     {
1651       if (data_type == TYPE_BOOLEAN)
1652         *(boolean *)(conf[i].value_copy) = *(boolean *)(conf[i].value);
1653       else
1654         *(int *)    (conf[i].value_copy) = *(int *)    (conf[i].value);
1655     }
1656   }
1657 }
1658
1659 void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to)
1660 {
1661   int i;
1662
1663   xx_ei = *ei_from;     // copy element data into temporary buffer
1664   yy_ei = *ei_to;       // copy element data into temporary buffer
1665
1666   copyConfigFromConfigList(chunk_config_CUSX_base);
1667
1668   *ei_from = xx_ei;
1669   *ei_to   = yy_ei;
1670
1671   // ---------- reinitialize and copy change pages ----------
1672
1673   ei_to->num_change_pages = ei_from->num_change_pages;
1674   ei_to->current_change_page = ei_from->current_change_page;
1675
1676   setElementChangePages(ei_to, ei_to->num_change_pages);
1677
1678   for (i = 0; i < ei_to->num_change_pages; i++)
1679     ei_to->change_page[i] = ei_from->change_page[i];
1680
1681   // ---------- copy group element info ----------
1682   if (ei_from->group != NULL && ei_to->group != NULL)   // group or internal
1683     *ei_to->group = *ei_from->group;
1684
1685   // mark this custom element as modified
1686   ei_to->modified_settings = TRUE;
1687 }
1688
1689 void setElementChangePages(struct ElementInfo *ei, int change_pages)
1690 {
1691   int change_page_size = sizeof(struct ElementChangeInfo);
1692
1693   ei->num_change_pages = MAX(1, change_pages);
1694
1695   ei->change_page =
1696     checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
1697
1698   if (ei->current_change_page >= ei->num_change_pages)
1699     ei->current_change_page = ei->num_change_pages - 1;
1700
1701   ei->change = &ei->change_page[ei->current_change_page];
1702 }
1703
1704 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
1705 {
1706   xx_change = *change;          // copy change data into temporary buffer
1707
1708   setConfigToDefaultsFromConfigList(chunk_config_CUSX_change);
1709
1710   *change = xx_change;
1711
1712   resetEventFlags(change);
1713
1714   change->direct_action = 0;
1715   change->other_action = 0;
1716
1717   change->pre_change_function = NULL;
1718   change->change_function = NULL;
1719   change->post_change_function = NULL;
1720 }
1721
1722 static void setLevelInfoToDefaults_Level(struct LevelInfo *level)
1723 {
1724   int i, x, y;
1725
1726   li = *level;          // copy level data into temporary buffer
1727   setConfigToDefaultsFromConfigList(chunk_config_INFO);
1728   *level = li;          // copy temporary buffer back to level data
1729
1730   setLevelInfoToDefaults_EM();
1731   setLevelInfoToDefaults_SP();
1732   setLevelInfoToDefaults_MM();
1733
1734   level->native_em_level = &native_em_level;
1735   level->native_sp_level = &native_sp_level;
1736   level->native_mm_level = &native_mm_level;
1737
1738   level->file_version = FILE_VERSION_ACTUAL;
1739   level->game_version = GAME_VERSION_ACTUAL;
1740
1741   level->creation_date = getCurrentDate();
1742
1743   level->encoding_16bit_field  = TRUE;
1744   level->encoding_16bit_yamyam = TRUE;
1745   level->encoding_16bit_amoeba = TRUE;
1746
1747   // clear level name and level author string buffers
1748   for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1749     level->name[i] = '\0';
1750   for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1751     level->author[i] = '\0';
1752
1753   // set level name and level author to default values
1754   strcpy(level->name, NAMELESS_LEVEL_NAME);
1755   strcpy(level->author, ANONYMOUS_NAME);
1756
1757   // set level playfield to playable default level with player and exit
1758   for (x = 0; x < MAX_LEV_FIELDX; x++)
1759     for (y = 0; y < MAX_LEV_FIELDY; y++)
1760       level->field[x][y] = EL_SAND;
1761
1762   level->field[0][0] = EL_PLAYER_1;
1763   level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
1764
1765   BorderElement = EL_STEELWALL;
1766
1767   // detect custom elements when loading them
1768   level->file_has_custom_elements = FALSE;
1769
1770   // set all bug compatibility flags to "false" => do not emulate this bug
1771   level->use_action_after_change_bug = FALSE;
1772
1773   if (leveldir_current)
1774   {
1775     // try to determine better author name than 'anonymous'
1776     if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
1777     {
1778       strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
1779       level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1780     }
1781     else
1782     {
1783       switch (LEVELCLASS(leveldir_current))
1784       {
1785         case LEVELCLASS_TUTORIAL:
1786           strcpy(level->author, PROGRAM_AUTHOR_STRING);
1787           break;
1788
1789         case LEVELCLASS_CONTRIB:
1790           strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
1791           level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1792           break;
1793
1794         case LEVELCLASS_PRIVATE:
1795           strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
1796           level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1797           break;
1798
1799         default:
1800           // keep default value
1801           break;
1802       }
1803     }
1804   }
1805 }
1806
1807 static void setLevelInfoToDefaults_Elements(struct LevelInfo *level)
1808 {
1809   static boolean clipboard_elements_initialized = FALSE;
1810   int i;
1811
1812   InitElementPropertiesStatic();
1813
1814   li = *level;          // copy level data into temporary buffer
1815   setConfigToDefaultsFromConfigList(chunk_config_ELEM);
1816   *level = li;          // copy temporary buffer back to level data
1817
1818   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1819   {
1820     int element = i;
1821     struct ElementInfo *ei = &element_info[element];
1822
1823     // never initialize clipboard elements after the very first time
1824     // (to be able to use clipboard elements between several levels)
1825     if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
1826       continue;
1827
1828     if (IS_ENVELOPE(element))
1829     {
1830       int envelope_nr = element - EL_ENVELOPE_1;
1831
1832       setConfigToDefaultsFromConfigList(chunk_config_NOTE);
1833
1834       level->envelope[envelope_nr] = xx_envelope;
1835     }
1836
1837     if (IS_CUSTOM_ELEMENT(element) ||
1838         IS_GROUP_ELEMENT(element) ||
1839         IS_INTERNAL_ELEMENT(element))
1840     {
1841       xx_ei = *ei;      // copy element data into temporary buffer
1842
1843       setConfigToDefaultsFromConfigList(chunk_config_CUSX_base);
1844
1845       *ei = xx_ei;
1846     }
1847
1848     setElementChangePages(ei, 1);
1849     setElementChangeInfoToDefaults(ei->change);
1850
1851     if (IS_CUSTOM_ELEMENT(element) ||
1852         IS_GROUP_ELEMENT(element) ||
1853         IS_INTERNAL_ELEMENT(element))
1854     {
1855       setElementDescriptionToDefault(ei);
1856
1857       ei->modified_settings = FALSE;
1858     }
1859
1860     if (IS_CUSTOM_ELEMENT(element) ||
1861         IS_INTERNAL_ELEMENT(element))
1862     {
1863       // internal values used in level editor
1864
1865       ei->access_type = 0;
1866       ei->access_layer = 0;
1867       ei->access_protected = 0;
1868       ei->walk_to_action = 0;
1869       ei->smash_targets = 0;
1870       ei->deadliness = 0;
1871
1872       ei->can_explode_by_fire = FALSE;
1873       ei->can_explode_smashed = FALSE;
1874       ei->can_explode_impact = FALSE;
1875
1876       ei->current_change_page = 0;
1877     }
1878
1879     if (IS_GROUP_ELEMENT(element) ||
1880         IS_INTERNAL_ELEMENT(element))
1881     {
1882       struct ElementGroupInfo *group;
1883
1884       // initialize memory for list of elements in group
1885       if (ei->group == NULL)
1886         ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
1887
1888       group = ei->group;
1889
1890       xx_group = *group;        // copy group data into temporary buffer
1891
1892       setConfigToDefaultsFromConfigList(chunk_config_GRPX);
1893
1894       *group = xx_group;
1895     }
1896   }
1897
1898   clipboard_elements_initialized = TRUE;
1899 }
1900
1901 static void setLevelInfoToDefaults(struct LevelInfo *level,
1902                                    boolean level_info_only,
1903                                    boolean reset_file_status)
1904 {
1905   setLevelInfoToDefaults_Level(level);
1906
1907   if (!level_info_only)
1908     setLevelInfoToDefaults_Elements(level);
1909
1910   if (reset_file_status)
1911   {
1912     level->no_valid_file = FALSE;
1913     level->no_level_file = FALSE;
1914   }
1915
1916   level->changed = FALSE;
1917 }
1918
1919 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
1920 {
1921   level_file_info->nr = 0;
1922   level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
1923   level_file_info->packed = FALSE;
1924
1925   setString(&level_file_info->basename, NULL);
1926   setString(&level_file_info->filename, NULL);
1927 }
1928
1929 int getMappedElement_SB(int, boolean);
1930
1931 static void ActivateLevelTemplate(void)
1932 {
1933   int x, y;
1934
1935   if (check_special_flags("load_xsb_to_ces"))
1936   {
1937     // fill smaller playfields with padding "beyond border wall" elements
1938     if (level.fieldx < level_template.fieldx ||
1939         level.fieldy < level_template.fieldy)
1940     {
1941       short field[level.fieldx][level.fieldy];
1942       int new_fieldx = MAX(level.fieldx, level_template.fieldx);
1943       int new_fieldy = MAX(level.fieldy, level_template.fieldy);
1944       int pos_fieldx = (new_fieldx - level.fieldx) / 2;
1945       int pos_fieldy = (new_fieldy - level.fieldy) / 2;
1946
1947       // copy old playfield (which is smaller than the visible area)
1948       for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
1949         field[x][y] = level.field[x][y];
1950
1951       // fill new, larger playfield with "beyond border wall" elements
1952       for (y = 0; y < new_fieldy; y++) for (x = 0; x < new_fieldx; x++)
1953         level.field[x][y] = getMappedElement_SB('_', TRUE);
1954
1955       // copy the old playfield to the middle of the new playfield
1956       for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
1957         level.field[pos_fieldx + x][pos_fieldy + y] = field[x][y];
1958
1959       level.fieldx = new_fieldx;
1960       level.fieldy = new_fieldy;
1961     }
1962   }
1963
1964   // Currently there is no special action needed to activate the template
1965   // data, because 'element_info' property settings overwrite the original
1966   // level data, while all other variables do not change.
1967
1968   // Exception: 'from_level_template' elements in the original level playfield
1969   // are overwritten with the corresponding elements at the same position in
1970   // playfield from the level template.
1971
1972   for (x = 0; x < level.fieldx; x++)
1973     for (y = 0; y < level.fieldy; y++)
1974       if (level.field[x][y] == EL_FROM_LEVEL_TEMPLATE)
1975         level.field[x][y] = level_template.field[x][y];
1976
1977   if (check_special_flags("load_xsb_to_ces"))
1978   {
1979     struct LevelInfo level_backup = level;
1980
1981     // overwrite all individual level settings from template level settings
1982     level = level_template;
1983
1984     // restore level file info
1985     level.file_info = level_backup.file_info;
1986
1987     // restore playfield size
1988     level.fieldx = level_backup.fieldx;
1989     level.fieldy = level_backup.fieldy;
1990
1991     // restore playfield content
1992     for (x = 0; x < level.fieldx; x++)
1993       for (y = 0; y < level.fieldy; y++)
1994         level.field[x][y] = level_backup.field[x][y];
1995
1996     // restore name and author from individual level
1997     strcpy(level.name,   level_backup.name);
1998     strcpy(level.author, level_backup.author);
1999
2000     // restore flag "use_custom_template"
2001     level.use_custom_template = level_backup.use_custom_template;
2002   }
2003 }
2004
2005 static char *getLevelFilenameFromBasename(char *basename)
2006 {
2007   static char *filename = NULL;
2008
2009   checked_free(filename);
2010
2011   filename = getPath2(getCurrentLevelDir(), basename);
2012
2013   return filename;
2014 }
2015
2016 static int getFileTypeFromBasename(char *basename)
2017 {
2018   // !!! ALSO SEE COMMENT IN checkForPackageFromBasename() !!!
2019
2020   static char *filename = NULL;
2021   struct stat file_status;
2022
2023   // ---------- try to determine file type from filename ----------
2024
2025   // check for typical filename of a Supaplex level package file
2026   if (strlen(basename) == 10 && strPrefixLower(basename, "levels.d"))
2027     return LEVEL_FILE_TYPE_SP;
2028
2029   // check for typical filename of a Diamond Caves II level package file
2030   if (strSuffixLower(basename, ".dc") ||
2031       strSuffixLower(basename, ".dc2"))
2032     return LEVEL_FILE_TYPE_DC;
2033
2034   // check for typical filename of a Sokoban level package file
2035   if (strSuffixLower(basename, ".xsb") &&
2036       strchr(basename, '%') == NULL)
2037     return LEVEL_FILE_TYPE_SB;
2038
2039   // ---------- try to determine file type from filesize ----------
2040
2041   checked_free(filename);
2042   filename = getPath2(getCurrentLevelDir(), basename);
2043
2044   if (stat(filename, &file_status) == 0)
2045   {
2046     // check for typical filesize of a Supaplex level package file
2047     if (file_status.st_size == 170496)
2048       return LEVEL_FILE_TYPE_SP;
2049   }
2050
2051   return LEVEL_FILE_TYPE_UNKNOWN;
2052 }
2053
2054 static int getFileTypeFromMagicBytes(char *filename, int type)
2055 {
2056   File *file;
2057
2058   if ((file = openFile(filename, MODE_READ)))
2059   {
2060     char chunk_name[CHUNK_ID_LEN + 1];
2061
2062     getFileChunkBE(file, chunk_name, NULL);
2063
2064     if (strEqual(chunk_name, "MMII") ||
2065         strEqual(chunk_name, "MIRR"))
2066       type = LEVEL_FILE_TYPE_MM;
2067
2068     closeFile(file);
2069   }
2070
2071   return type;
2072 }
2073
2074 static boolean checkForPackageFromBasename(char *basename)
2075 {
2076   // !!! WON'T WORK ANYMORE IF getFileTypeFromBasename() ALSO DETECTS !!!
2077   // !!! SINGLE LEVELS (CURRENTLY ONLY DETECTS LEVEL PACKAGES         !!!
2078
2079   return (getFileTypeFromBasename(basename) != LEVEL_FILE_TYPE_UNKNOWN);
2080 }
2081
2082 static char *getSingleLevelBasenameExt(int nr, char *extension)
2083 {
2084   static char basename[MAX_FILENAME_LEN];
2085
2086   if (nr < 0)
2087     sprintf(basename, "%s", LEVELTEMPLATE_FILENAME);
2088   else
2089     sprintf(basename, "%03d.%s", nr, extension);
2090
2091   return basename;
2092 }
2093
2094 static char *getSingleLevelBasename(int nr)
2095 {
2096   return getSingleLevelBasenameExt(nr, LEVELFILE_EXTENSION);
2097 }
2098
2099 static char *getPackedLevelBasename(int type)
2100 {
2101   static char basename[MAX_FILENAME_LEN];
2102   char *directory = getCurrentLevelDir();
2103   Directory *dir;
2104   DirectoryEntry *dir_entry;
2105
2106   strcpy(basename, UNDEFINED_FILENAME);         // default: undefined file
2107
2108   if ((dir = openDirectory(directory)) == NULL)
2109   {
2110     Warn("cannot read current level directory '%s'", directory);
2111
2112     return basename;
2113   }
2114
2115   while ((dir_entry = readDirectory(dir)) != NULL)      // loop all entries
2116   {
2117     char *entry_basename = dir_entry->basename;
2118     int entry_type = getFileTypeFromBasename(entry_basename);
2119
2120     if (entry_type != LEVEL_FILE_TYPE_UNKNOWN)  // found valid level package
2121     {
2122       if (type == LEVEL_FILE_TYPE_UNKNOWN ||
2123           type == entry_type)
2124       {
2125         strcpy(basename, entry_basename);
2126
2127         break;
2128       }
2129     }
2130   }
2131
2132   closeDirectory(dir);
2133
2134   return basename;
2135 }
2136
2137 static char *getSingleLevelFilename(int nr)
2138 {
2139   return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
2140 }
2141
2142 #if ENABLE_UNUSED_CODE
2143 static char *getPackedLevelFilename(int type)
2144 {
2145   return getLevelFilenameFromBasename(getPackedLevelBasename(type));
2146 }
2147 #endif
2148
2149 char *getDefaultLevelFilename(int nr)
2150 {
2151   return getSingleLevelFilename(nr);
2152 }
2153
2154 #if ENABLE_UNUSED_CODE
2155 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
2156                                                  int type)
2157 {
2158   lfi->type = type;
2159   lfi->packed = FALSE;
2160
2161   setString(&lfi->basename, getSingleLevelBasename(lfi->nr, lfi->type));
2162   setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2163 }
2164 #endif
2165
2166 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
2167                                                  int type, char *format, ...)
2168 {
2169   static char basename[MAX_FILENAME_LEN];
2170   va_list ap;
2171
2172   va_start(ap, format);
2173   vsprintf(basename, format, ap);
2174   va_end(ap);
2175
2176   lfi->type = type;
2177   lfi->packed = FALSE;
2178
2179   setString(&lfi->basename, basename);
2180   setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2181 }
2182
2183 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
2184                                                  int type)
2185 {
2186   lfi->type = type;
2187   lfi->packed = TRUE;
2188
2189   setString(&lfi->basename, getPackedLevelBasename(lfi->type));
2190   setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2191 }
2192
2193 static int getFiletypeFromID(char *filetype_id)
2194 {
2195   char *filetype_id_lower;
2196   int filetype = LEVEL_FILE_TYPE_UNKNOWN;
2197   int i;
2198
2199   if (filetype_id == NULL)
2200     return LEVEL_FILE_TYPE_UNKNOWN;
2201
2202   filetype_id_lower = getStringToLower(filetype_id);
2203
2204   for (i = 0; filetype_id_list[i].id != NULL; i++)
2205   {
2206     char *id_lower = getStringToLower(filetype_id_list[i].id);
2207     
2208     if (strEqual(filetype_id_lower, id_lower))
2209       filetype = filetype_id_list[i].filetype;
2210
2211     free(id_lower);
2212
2213     if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
2214       break;
2215   }
2216
2217   free(filetype_id_lower);
2218
2219   return filetype;
2220 }
2221
2222 char *getLocalLevelTemplateFilename(void)
2223 {
2224   return getDefaultLevelFilename(-1);
2225 }
2226
2227 char *getGlobalLevelTemplateFilename(void)
2228 {
2229   // global variable "leveldir_current" must be modified in the loop below
2230   LevelDirTree *leveldir_current_last = leveldir_current;
2231   char *filename = NULL;
2232
2233   // check for template level in path from current to topmost tree node
2234
2235   while (leveldir_current != NULL)
2236   {
2237     filename = getDefaultLevelFilename(-1);
2238
2239     if (fileExists(filename))
2240       break;
2241
2242     leveldir_current = leveldir_current->node_parent;
2243   }
2244
2245   // restore global variable "leveldir_current" modified in above loop
2246   leveldir_current = leveldir_current_last;
2247
2248   return filename;
2249 }
2250
2251 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
2252 {
2253   int nr = lfi->nr;
2254
2255   // special case: level number is negative => check for level template file
2256   if (nr < 0)
2257   {
2258     setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2259                                          getSingleLevelBasename(-1));
2260
2261     // replace local level template filename with global template filename
2262     setString(&lfi->filename, getGlobalLevelTemplateFilename());
2263
2264     // no fallback if template file not existing
2265     return;
2266   }
2267
2268   // special case: check for file name/pattern specified in "levelinfo.conf"
2269   if (leveldir_current->level_filename != NULL)
2270   {
2271     int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2272
2273     setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2274                                          leveldir_current->level_filename, nr);
2275
2276     lfi->packed = checkForPackageFromBasename(leveldir_current->level_filename);
2277
2278     if (fileExists(lfi->filename))
2279       return;
2280   }
2281   else if (leveldir_current->level_filetype != NULL)
2282   {
2283     int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2284
2285     // check for specified native level file with standard file name
2286     setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2287                                          "%03d.%s", nr, LEVELFILE_EXTENSION);
2288     if (fileExists(lfi->filename))
2289       return;
2290   }
2291
2292   // check for native Rocks'n'Diamonds level file
2293   setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2294                                        "%03d.%s", nr, LEVELFILE_EXTENSION);
2295   if (fileExists(lfi->filename))
2296     return;
2297
2298   // check for Emerald Mine level file (V1)
2299   setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
2300                                        'a' + (nr / 10) % 26, '0' + nr % 10);
2301   if (fileExists(lfi->filename))
2302     return;
2303   setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
2304                                        'A' + (nr / 10) % 26, '0' + nr % 10);
2305   if (fileExists(lfi->filename))
2306     return;
2307
2308   // check for Emerald Mine level file (V2 to V5)
2309   setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
2310   if (fileExists(lfi->filename))
2311     return;
2312
2313   // check for Emerald Mine level file (V6 / single mode)
2314   setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
2315   if (fileExists(lfi->filename))
2316     return;
2317   setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
2318   if (fileExists(lfi->filename))
2319     return;
2320
2321   // check for Emerald Mine level file (V6 / teamwork mode)
2322   setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
2323   if (fileExists(lfi->filename))
2324     return;
2325   setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
2326   if (fileExists(lfi->filename))
2327     return;
2328
2329   // check for various packed level file formats
2330   setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
2331   if (fileExists(lfi->filename))
2332     return;
2333
2334   // no known level file found -- use default values (and fail later)
2335   setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2336                                        "%03d.%s", nr, LEVELFILE_EXTENSION);
2337 }
2338
2339 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
2340 {
2341   if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
2342     lfi->type = getFileTypeFromBasename(lfi->basename);
2343
2344   if (lfi->type == LEVEL_FILE_TYPE_RND)
2345     lfi->type = getFileTypeFromMagicBytes(lfi->filename, lfi->type);
2346 }
2347
2348 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
2349 {
2350   // always start with reliable default values
2351   setFileInfoToDefaults(level_file_info);
2352
2353   level_file_info->nr = nr;     // set requested level number
2354
2355   determineLevelFileInfo_Filename(level_file_info);
2356   determineLevelFileInfo_Filetype(level_file_info);
2357 }
2358
2359 static void copyLevelFileInfo(struct LevelFileInfo *lfi_from,
2360                               struct LevelFileInfo *lfi_to)
2361 {
2362   lfi_to->nr     = lfi_from->nr;
2363   lfi_to->type   = lfi_from->type;
2364   lfi_to->packed = lfi_from->packed;
2365
2366   setString(&lfi_to->basename, lfi_from->basename);
2367   setString(&lfi_to->filename, lfi_from->filename);
2368 }
2369
2370 // ----------------------------------------------------------------------------
2371 // functions for loading R'n'D level
2372 // ----------------------------------------------------------------------------
2373
2374 int getMappedElement(int element)
2375 {
2376   // remap some (historic, now obsolete) elements
2377
2378   switch (element)
2379   {
2380     case EL_PLAYER_OBSOLETE:
2381       element = EL_PLAYER_1;
2382       break;
2383
2384     case EL_KEY_OBSOLETE:
2385       element = EL_KEY_1;
2386       break;
2387
2388     case EL_EM_KEY_1_FILE_OBSOLETE:
2389       element = EL_EM_KEY_1;
2390       break;
2391
2392     case EL_EM_KEY_2_FILE_OBSOLETE:
2393       element = EL_EM_KEY_2;
2394       break;
2395
2396     case EL_EM_KEY_3_FILE_OBSOLETE:
2397       element = EL_EM_KEY_3;
2398       break;
2399
2400     case EL_EM_KEY_4_FILE_OBSOLETE:
2401       element = EL_EM_KEY_4;
2402       break;
2403
2404     case EL_ENVELOPE_OBSOLETE:
2405       element = EL_ENVELOPE_1;
2406       break;
2407
2408     case EL_SP_EMPTY:
2409       element = EL_EMPTY;
2410       break;
2411
2412     default:
2413       if (element >= NUM_FILE_ELEMENTS)
2414       {
2415         Warn("invalid level element %d", element);
2416
2417         element = EL_UNKNOWN;
2418       }
2419       break;
2420   }
2421
2422   return element;
2423 }
2424
2425 static int getMappedElementByVersion(int element, int game_version)
2426 {
2427   // remap some elements due to certain game version
2428
2429   if (game_version <= VERSION_IDENT(2,2,0,0))
2430   {
2431     // map game font elements
2432     element = (element == EL_CHAR('[')  ? EL_CHAR_AUMLAUT :
2433                element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
2434                element == EL_CHAR(']')  ? EL_CHAR_UUMLAUT :
2435                element == EL_CHAR('^')  ? EL_CHAR_COPYRIGHT : element);
2436   }
2437
2438   if (game_version < VERSION_IDENT(3,0,0,0))
2439   {
2440     // map Supaplex gravity tube elements
2441     element = (element == EL_SP_GRAVITY_PORT_LEFT  ? EL_SP_PORT_LEFT  :
2442                element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2443                element == EL_SP_GRAVITY_PORT_UP    ? EL_SP_PORT_UP    :
2444                element == EL_SP_GRAVITY_PORT_DOWN  ? EL_SP_PORT_DOWN  :
2445                element);
2446   }
2447
2448   return element;
2449 }
2450
2451 static int LoadLevel_VERS(File *file, int chunk_size, struct LevelInfo *level)
2452 {
2453   level->file_version = getFileVersion(file);
2454   level->game_version = getFileVersion(file);
2455
2456   return chunk_size;
2457 }
2458
2459 static int LoadLevel_DATE(File *file, int chunk_size, struct LevelInfo *level)
2460 {
2461   level->creation_date.year  = getFile16BitBE(file);
2462   level->creation_date.month = getFile8Bit(file);
2463   level->creation_date.day   = getFile8Bit(file);
2464
2465   level->creation_date.src   = DATE_SRC_LEVELFILE;
2466
2467   return chunk_size;
2468 }
2469
2470 static int LoadLevel_HEAD(File *file, int chunk_size, struct LevelInfo *level)
2471 {
2472   int initial_player_stepsize;
2473   int initial_player_gravity;
2474   int i, x, y;
2475
2476   level->fieldx = getFile8Bit(file);
2477   level->fieldy = getFile8Bit(file);
2478
2479   level->time           = getFile16BitBE(file);
2480   level->gems_needed    = getFile16BitBE(file);
2481
2482   for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2483     level->name[i] = getFile8Bit(file);
2484   level->name[MAX_LEVEL_NAME_LEN] = 0;
2485
2486   for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2487     level->score[i] = getFile8Bit(file);
2488
2489   level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2490   for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2491     for (y = 0; y < 3; y++)
2492       for (x = 0; x < 3; x++)
2493         level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
2494
2495   level->amoeba_speed           = getFile8Bit(file);
2496   level->time_magic_wall        = getFile8Bit(file);
2497   level->time_wheel             = getFile8Bit(file);
2498   level->amoeba_content         = getMappedElement(getFile8Bit(file));
2499
2500   initial_player_stepsize       = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
2501                                    STEPSIZE_NORMAL);
2502
2503   for (i = 0; i < MAX_PLAYERS; i++)
2504     level->initial_player_stepsize[i] = initial_player_stepsize;
2505
2506   initial_player_gravity        = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2507
2508   for (i = 0; i < MAX_PLAYERS; i++)
2509     level->initial_player_gravity[i] = initial_player_gravity;
2510
2511   level->encoding_16bit_field   = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2512   level->em_slippery_gems       = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2513
2514   level->use_custom_template    = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2515
2516   level->block_last_field       = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2517   level->sp_block_last_field    = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2518   level->can_move_into_acid_bits = getFile32BitBE(file);
2519   level->dont_collide_with_bits = getFile8Bit(file);
2520
2521   level->use_spring_bug         = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2522   level->use_step_counter       = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2523
2524   level->instant_relocation     = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2525   level->can_pass_to_walkable   = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2526   level->grow_into_diggable     = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2527
2528   level->game_engine_type       = getFile8Bit(file);
2529
2530   ReadUnusedBytesFromFile(file, LEVEL_CHUNK_HEAD_UNUSED);
2531
2532   return chunk_size;
2533 }
2534
2535 static int LoadLevel_NAME(File *file, int chunk_size, struct LevelInfo *level)
2536 {
2537   int i;
2538
2539   for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2540     level->name[i] = getFile8Bit(file);
2541   level->name[MAX_LEVEL_NAME_LEN] = 0;
2542
2543   return chunk_size;
2544 }
2545
2546 static int LoadLevel_AUTH(File *file, int chunk_size, struct LevelInfo *level)
2547 {
2548   int i;
2549
2550   for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2551     level->author[i] = getFile8Bit(file);
2552   level->author[MAX_LEVEL_AUTHOR_LEN] = 0;
2553
2554   return chunk_size;
2555 }
2556
2557 static int LoadLevel_BODY(File *file, int chunk_size, struct LevelInfo *level)
2558 {
2559   int x, y;
2560   int chunk_size_expected = level->fieldx * level->fieldy;
2561
2562   /* Note: "chunk_size" was wrong before version 2.0 when elements are
2563      stored with 16-bit encoding (and should be twice as big then).
2564      Even worse, playfield data was stored 16-bit when only yamyam content
2565      contained 16-bit elements and vice versa. */
2566
2567   if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2568     chunk_size_expected *= 2;
2569
2570   if (chunk_size_expected != chunk_size)
2571   {
2572     ReadUnusedBytesFromFile(file, chunk_size);
2573     return chunk_size_expected;
2574   }
2575
2576   for (y = 0; y < level->fieldy; y++)
2577     for (x = 0; x < level->fieldx; x++)
2578       level->field[x][y] =
2579         getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
2580                          getFile8Bit(file));
2581   return chunk_size;
2582 }
2583
2584 static int LoadLevel_CONT(File *file, int chunk_size, struct LevelInfo *level)
2585 {
2586   int i, x, y;
2587   int header_size = 4;
2588   int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
2589   int chunk_size_expected = header_size + content_size;
2590
2591   /* Note: "chunk_size" was wrong before version 2.0 when elements are
2592      stored with 16-bit encoding (and should be twice as big then).
2593      Even worse, playfield data was stored 16-bit when only yamyam content
2594      contained 16-bit elements and vice versa. */
2595
2596   if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2597     chunk_size_expected += content_size;
2598
2599   if (chunk_size_expected != chunk_size)
2600   {
2601     ReadUnusedBytesFromFile(file, chunk_size);
2602     return chunk_size_expected;
2603   }
2604
2605   getFile8Bit(file);
2606   level->num_yamyam_contents = getFile8Bit(file);
2607   getFile8Bit(file);
2608   getFile8Bit(file);
2609
2610   // correct invalid number of content fields -- should never happen
2611   if (level->num_yamyam_contents < 1 ||
2612       level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
2613     level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2614
2615   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2616     for (y = 0; y < 3; y++)
2617       for (x = 0; x < 3; x++)
2618         level->yamyam_content[i].e[x][y] =
2619           getMappedElement(level->encoding_16bit_field ?
2620                            getFile16BitBE(file) : getFile8Bit(file));
2621   return chunk_size;
2622 }
2623
2624 static int LoadLevel_CNT2(File *file, int chunk_size, struct LevelInfo *level)
2625 {
2626   int i, x, y;
2627   int element;
2628   int num_contents;
2629   int content_array[MAX_ELEMENT_CONTENTS][3][3];
2630
2631   element = getMappedElement(getFile16BitBE(file));
2632   num_contents = getFile8Bit(file);
2633
2634   getFile8Bit(file);    // content x size (unused)
2635   getFile8Bit(file);    // content y size (unused)
2636
2637   ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2638
2639   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2640     for (y = 0; y < 3; y++)
2641       for (x = 0; x < 3; x++)
2642         content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
2643
2644   // correct invalid number of content fields -- should never happen
2645   if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
2646     num_contents = STD_ELEMENT_CONTENTS;
2647
2648   if (element == EL_YAMYAM)
2649   {
2650     level->num_yamyam_contents = num_contents;
2651
2652     for (i = 0; i < num_contents; i++)
2653       for (y = 0; y < 3; y++)
2654         for (x = 0; x < 3; x++)
2655           level->yamyam_content[i].e[x][y] = content_array[i][x][y];
2656   }
2657   else if (element == EL_BD_AMOEBA)
2658   {
2659     level->amoeba_content = content_array[0][0][0];
2660   }
2661   else
2662   {
2663     Warn("cannot load content for element '%d'", element);
2664   }
2665
2666   return chunk_size;
2667 }
2668
2669 static int LoadLevel_CNT3(File *file, int chunk_size, struct LevelInfo *level)
2670 {
2671   int i;
2672   int element;
2673   int envelope_nr;
2674   int envelope_len;
2675   int chunk_size_expected;
2676
2677   element = getMappedElement(getFile16BitBE(file));
2678   if (!IS_ENVELOPE(element))
2679     element = EL_ENVELOPE_1;
2680
2681   envelope_nr = element - EL_ENVELOPE_1;
2682
2683   envelope_len = getFile16BitBE(file);
2684
2685   level->envelope[envelope_nr].xsize = getFile8Bit(file);
2686   level->envelope[envelope_nr].ysize = getFile8Bit(file);
2687
2688   ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2689
2690   chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
2691   if (chunk_size_expected != chunk_size)
2692   {
2693     ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
2694     return chunk_size_expected;
2695   }
2696
2697   for (i = 0; i < envelope_len; i++)
2698     level->envelope[envelope_nr].text[i] = getFile8Bit(file);
2699
2700   return chunk_size;
2701 }
2702
2703 static int LoadLevel_CUS1(File *file, int chunk_size, struct LevelInfo *level)
2704 {
2705   int num_changed_custom_elements = getFile16BitBE(file);
2706   int chunk_size_expected = 2 + num_changed_custom_elements * 6;
2707   int i;
2708
2709   if (chunk_size_expected != chunk_size)
2710   {
2711     ReadUnusedBytesFromFile(file, chunk_size - 2);
2712     return chunk_size_expected;
2713   }
2714
2715   for (i = 0; i < num_changed_custom_elements; i++)
2716   {
2717     int element = getMappedElement(getFile16BitBE(file));
2718     int properties = getFile32BitBE(file);
2719
2720     if (IS_CUSTOM_ELEMENT(element))
2721       element_info[element].properties[EP_BITFIELD_BASE_NR] = properties;
2722     else
2723       Warn("invalid custom element number %d", element);
2724
2725     // older game versions that wrote level files with CUS1 chunks used
2726     // different default push delay values (not yet stored in level file)
2727     element_info[element].push_delay_fixed = 2;
2728     element_info[element].push_delay_random = 8;
2729   }
2730
2731   level->file_has_custom_elements = TRUE;
2732
2733   return chunk_size;
2734 }
2735
2736 static int LoadLevel_CUS2(File *file, int chunk_size, struct LevelInfo *level)
2737 {
2738   int num_changed_custom_elements = getFile16BitBE(file);
2739   int chunk_size_expected = 2 + num_changed_custom_elements * 4;
2740   int i;
2741
2742   if (chunk_size_expected != chunk_size)
2743   {
2744     ReadUnusedBytesFromFile(file, chunk_size - 2);
2745     return chunk_size_expected;
2746   }
2747
2748   for (i = 0; i < num_changed_custom_elements; i++)
2749   {
2750     int element = getMappedElement(getFile16BitBE(file));
2751     int custom_target_element = getMappedElement(getFile16BitBE(file));
2752
2753     if (IS_CUSTOM_ELEMENT(element))
2754       element_info[element].change->target_element = custom_target_element;
2755     else
2756       Warn("invalid custom element number %d", element);
2757   }
2758
2759   level->file_has_custom_elements = TRUE;
2760
2761   return chunk_size;
2762 }
2763
2764 static int LoadLevel_CUS3(File *file, int chunk_size, struct LevelInfo *level)
2765 {
2766   int num_changed_custom_elements = getFile16BitBE(file);
2767   int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
2768   int i, j, x, y;
2769
2770   if (chunk_size_expected != chunk_size)
2771   {
2772     ReadUnusedBytesFromFile(file, chunk_size - 2);
2773     return chunk_size_expected;
2774   }
2775
2776   for (i = 0; i < num_changed_custom_elements; i++)
2777   {
2778     int element = getMappedElement(getFile16BitBE(file));
2779     struct ElementInfo *ei = &element_info[element];
2780     unsigned int event_bits;
2781
2782     if (!IS_CUSTOM_ELEMENT(element))
2783     {
2784       Warn("invalid custom element number %d", element);
2785
2786       element = EL_INTERNAL_DUMMY;
2787     }
2788
2789     for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2790       ei->description[j] = getFile8Bit(file);
2791     ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2792
2793     ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2794
2795     // some free bytes for future properties and padding
2796     ReadUnusedBytesFromFile(file, 7);
2797
2798     ei->use_gfx_element = getFile8Bit(file);
2799     ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2800
2801     ei->collect_score_initial = getFile8Bit(file);
2802     ei->collect_count_initial = getFile8Bit(file);
2803
2804     ei->push_delay_fixed = getFile16BitBE(file);
2805     ei->push_delay_random = getFile16BitBE(file);
2806     ei->move_delay_fixed = getFile16BitBE(file);
2807     ei->move_delay_random = getFile16BitBE(file);
2808
2809     ei->move_pattern = getFile16BitBE(file);
2810     ei->move_direction_initial = getFile8Bit(file);
2811     ei->move_stepsize = getFile8Bit(file);
2812
2813     for (y = 0; y < 3; y++)
2814       for (x = 0; x < 3; x++)
2815         ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2816
2817     event_bits = getFile32BitBE(file);
2818     for (j = 0; j < NUM_CHANGE_EVENTS; j++)
2819       if (event_bits & (1 << j))
2820         ei->change->has_event[j] = TRUE;
2821
2822     ei->change->target_element = getMappedElement(getFile16BitBE(file));
2823
2824     ei->change->delay_fixed = getFile16BitBE(file);
2825     ei->change->delay_random = getFile16BitBE(file);
2826     ei->change->delay_frames = getFile16BitBE(file);
2827
2828     ei->change->initial_trigger_element= getMappedElement(getFile16BitBE(file));
2829
2830     ei->change->explode = getFile8Bit(file);
2831     ei->change->use_target_content = getFile8Bit(file);
2832     ei->change->only_if_complete = getFile8Bit(file);
2833     ei->change->use_random_replace = getFile8Bit(file);
2834
2835     ei->change->random_percentage = getFile8Bit(file);
2836     ei->change->replace_when = getFile8Bit(file);
2837
2838     for (y = 0; y < 3; y++)
2839       for (x = 0; x < 3; x++)
2840         ei->change->target_content.e[x][y] =
2841           getMappedElement(getFile16BitBE(file));
2842
2843     ei->slippery_type = getFile8Bit(file);
2844
2845     // some free bytes for future properties and padding
2846     ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
2847
2848     // mark that this custom element has been modified
2849     ei->modified_settings = TRUE;
2850   }
2851
2852   level->file_has_custom_elements = TRUE;
2853
2854   return chunk_size;
2855 }
2856
2857 static int LoadLevel_CUS4(File *file, int chunk_size, struct LevelInfo *level)
2858 {
2859   struct ElementInfo *ei;
2860   int chunk_size_expected;
2861   int element;
2862   int i, j, x, y;
2863
2864   // ---------- custom element base property values (96 bytes) ----------------
2865
2866   element = getMappedElement(getFile16BitBE(file));
2867
2868   if (!IS_CUSTOM_ELEMENT(element))
2869   {
2870     Warn("invalid custom element number %d", element);
2871
2872     ReadUnusedBytesFromFile(file, chunk_size - 2);
2873
2874     return chunk_size;
2875   }
2876
2877   ei = &element_info[element];
2878
2879   for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2880     ei->description[i] = getFile8Bit(file);
2881   ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2882
2883   ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2884
2885   ReadUnusedBytesFromFile(file, 4);     // reserved for more base properties
2886
2887   ei->num_change_pages = getFile8Bit(file);
2888
2889   chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
2890   if (chunk_size_expected != chunk_size)
2891   {
2892     ReadUnusedBytesFromFile(file, chunk_size - 43);
2893     return chunk_size_expected;
2894   }
2895
2896   ei->ce_value_fixed_initial = getFile16BitBE(file);
2897   ei->ce_value_random_initial = getFile16BitBE(file);
2898   ei->use_last_ce_value = getFile8Bit(file);
2899
2900   ei->use_gfx_element = getFile8Bit(file);
2901   ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2902
2903   ei->collect_score_initial = getFile8Bit(file);
2904   ei->collect_count_initial = getFile8Bit(file);
2905
2906   ei->drop_delay_fixed = getFile8Bit(file);
2907   ei->push_delay_fixed = getFile8Bit(file);
2908   ei->drop_delay_random = getFile8Bit(file);
2909   ei->push_delay_random = getFile8Bit(file);
2910   ei->move_delay_fixed = getFile16BitBE(file);
2911   ei->move_delay_random = getFile16BitBE(file);
2912
2913   // bits 0 - 15 of "move_pattern" ...
2914   ei->move_pattern = getFile16BitBE(file);
2915   ei->move_direction_initial = getFile8Bit(file);
2916   ei->move_stepsize = getFile8Bit(file);
2917
2918   ei->slippery_type = getFile8Bit(file);
2919
2920   for (y = 0; y < 3; y++)
2921     for (x = 0; x < 3; x++)
2922       ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2923
2924   ei->move_enter_element = getMappedElement(getFile16BitBE(file));
2925   ei->move_leave_element = getMappedElement(getFile16BitBE(file));
2926   ei->move_leave_type = getFile8Bit(file);
2927
2928   // ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible)
2929   ei->move_pattern |= (getFile16BitBE(file) << 16);
2930
2931   ei->access_direction = getFile8Bit(file);
2932
2933   ei->explosion_delay = getFile8Bit(file);
2934   ei->ignition_delay = getFile8Bit(file);
2935   ei->explosion_type = getFile8Bit(file);
2936
2937   // some free bytes for future custom property values and padding
2938   ReadUnusedBytesFromFile(file, 1);
2939
2940   // ---------- change page property values (48 bytes) ------------------------
2941
2942   setElementChangePages(ei, ei->num_change_pages);
2943
2944   for (i = 0; i < ei->num_change_pages; i++)
2945   {
2946     struct ElementChangeInfo *change = &ei->change_page[i];
2947     unsigned int event_bits;
2948
2949     // always start with reliable default values
2950     setElementChangeInfoToDefaults(change);
2951
2952     // bits 0 - 31 of "has_event[]" ...
2953     event_bits = getFile32BitBE(file);
2954     for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
2955       if (event_bits & (1 << j))
2956         change->has_event[j] = TRUE;
2957
2958     change->target_element = getMappedElement(getFile16BitBE(file));
2959
2960     change->delay_fixed = getFile16BitBE(file);
2961     change->delay_random = getFile16BitBE(file);
2962     change->delay_frames = getFile16BitBE(file);
2963
2964     change->initial_trigger_element = getMappedElement(getFile16BitBE(file));
2965
2966     change->explode = getFile8Bit(file);
2967     change->use_target_content = getFile8Bit(file);
2968     change->only_if_complete = getFile8Bit(file);
2969     change->use_random_replace = getFile8Bit(file);
2970
2971     change->random_percentage = getFile8Bit(file);
2972     change->replace_when = getFile8Bit(file);
2973
2974     for (y = 0; y < 3; y++)
2975       for (x = 0; x < 3; x++)
2976         change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
2977
2978     change->can_change = getFile8Bit(file);
2979
2980     change->trigger_side = getFile8Bit(file);
2981
2982     change->trigger_player = getFile8Bit(file);
2983     change->trigger_page = getFile8Bit(file);
2984
2985     change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
2986                             CH_PAGE_ANY : (1 << change->trigger_page));
2987
2988     change->has_action = getFile8Bit(file);
2989     change->action_type = getFile8Bit(file);
2990     change->action_mode = getFile8Bit(file);
2991     change->action_arg = getFile16BitBE(file);
2992
2993     // ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible)
2994     event_bits = getFile8Bit(file);
2995     for (j = 32; j < NUM_CHANGE_EVENTS; j++)
2996       if (event_bits & (1 << (j - 32)))
2997         change->has_event[j] = TRUE;
2998   }
2999
3000   // mark this custom element as modified
3001   ei->modified_settings = TRUE;
3002
3003   level->file_has_custom_elements = TRUE;
3004
3005   return chunk_size;
3006 }
3007
3008 static int LoadLevel_GRP1(File *file, int chunk_size, struct LevelInfo *level)
3009 {
3010   struct ElementInfo *ei;
3011   struct ElementGroupInfo *group;
3012   int element;
3013   int i;
3014
3015   element = getMappedElement(getFile16BitBE(file));
3016
3017   if (!IS_GROUP_ELEMENT(element))
3018   {
3019     Warn("invalid group element number %d", element);
3020
3021     ReadUnusedBytesFromFile(file, chunk_size - 2);
3022
3023     return chunk_size;
3024   }
3025
3026   ei = &element_info[element];
3027
3028   for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3029     ei->description[i] = getFile8Bit(file);
3030   ei->description[MAX_ELEMENT_NAME_LEN] = 0;
3031
3032   group = element_info[element].group;
3033
3034   group->num_elements = getFile8Bit(file);
3035
3036   ei->use_gfx_element = getFile8Bit(file);
3037   ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
3038
3039   group->choice_mode = getFile8Bit(file);
3040
3041   // some free bytes for future values and padding
3042   ReadUnusedBytesFromFile(file, 3);
3043
3044   for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
3045     group->element[i] = getMappedElement(getFile16BitBE(file));
3046
3047   // mark this group element as modified
3048   element_info[element].modified_settings = TRUE;
3049
3050   level->file_has_custom_elements = TRUE;
3051
3052   return chunk_size;
3053 }
3054
3055 static int LoadLevel_MicroChunk(File *file, struct LevelFileConfigInfo *conf,
3056                                 int element, int real_element)
3057 {
3058   int micro_chunk_size = 0;
3059   int conf_type = getFile8Bit(file);
3060   int byte_mask = conf_type & CONF_MASK_BYTES;
3061   boolean element_found = FALSE;
3062   int i;
3063
3064   micro_chunk_size += 1;
3065
3066   if (byte_mask == CONF_MASK_MULTI_BYTES)
3067   {
3068     int num_bytes = getFile16BitBE(file);
3069     byte *buffer = checked_malloc(num_bytes);
3070
3071     ReadBytesFromFile(file, buffer, num_bytes);
3072
3073     for (i = 0; conf[i].data_type != -1; i++)
3074     {
3075       if (conf[i].element == element &&
3076           conf[i].conf_type == conf_type)
3077       {
3078         int data_type = conf[i].data_type;
3079         int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
3080         int max_num_entities = conf[i].max_num_entities;
3081
3082         if (num_entities > max_num_entities)
3083         {
3084           Warn("truncating number of entities for element %d from %d to %d",
3085                element, num_entities, max_num_entities);
3086
3087           num_entities = max_num_entities;
3088         }
3089
3090         if (num_entities == 0 && (data_type == TYPE_ELEMENT_LIST ||
3091                                   data_type == TYPE_CONTENT_LIST))
3092         {
3093           // for element and content lists, zero entities are not allowed
3094           Warn("found empty list of entities for element %d", element);
3095
3096           // do not set "num_entities" here to prevent reading behind buffer
3097
3098           *(int *)(conf[i].num_entities) = 1;   // at least one is required
3099         }
3100         else
3101         {
3102           *(int *)(conf[i].num_entities) = num_entities;
3103         }
3104
3105         element_found = TRUE;
3106
3107         if (data_type == TYPE_STRING)
3108         {
3109           char *string = (char *)(conf[i].value);
3110           int j;
3111
3112           for (j = 0; j < max_num_entities; j++)
3113             string[j] = (j < num_entities ? buffer[j] : '\0');
3114         }
3115         else if (data_type == TYPE_ELEMENT_LIST)
3116         {
3117           int *element_array = (int *)(conf[i].value);
3118           int j;
3119
3120           for (j = 0; j < num_entities; j++)
3121             element_array[j] =
3122               getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
3123         }
3124         else if (data_type == TYPE_CONTENT_LIST)
3125         {
3126           struct Content *content= (struct Content *)(conf[i].value);
3127           int c, x, y;
3128
3129           for (c = 0; c < num_entities; c++)
3130             for (y = 0; y < 3; y++)
3131               for (x = 0; x < 3; x++)
3132                 content[c].e[x][y] =
3133                   getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
3134         }
3135         else
3136           element_found = FALSE;
3137
3138         break;
3139       }
3140     }
3141
3142     checked_free(buffer);
3143
3144     micro_chunk_size += 2 + num_bytes;
3145   }
3146   else          // constant size configuration data (1, 2 or 4 bytes)
3147   {
3148     int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit   (file) :
3149                  byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
3150                  byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
3151
3152     for (i = 0; conf[i].data_type != -1; i++)
3153     {
3154       if (conf[i].element == element &&
3155           conf[i].conf_type == conf_type)
3156       {
3157         int data_type = conf[i].data_type;
3158
3159         if (data_type == TYPE_ELEMENT)
3160           value = getMappedElement(value);
3161
3162         if (data_type == TYPE_BOOLEAN)
3163           *(boolean *)(conf[i].value) = (value ? TRUE : FALSE);
3164         else
3165           *(int *)    (conf[i].value) = value;
3166
3167         element_found = TRUE;
3168
3169         break;
3170       }
3171     }
3172
3173     micro_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
3174   }
3175
3176   if (!element_found)
3177   {
3178     char *error_conf_chunk_bytes =
3179       (byte_mask == CONF_MASK_1_BYTE ? "CONF_VALUE_8_BIT" :
3180        byte_mask == CONF_MASK_2_BYTE ? "CONF_VALUE_16_BIT" :
3181        byte_mask == CONF_MASK_4_BYTE ? "CONF_VALUE_32_BIT" :"CONF_VALUE_BYTES");
3182     int error_conf_chunk_token = conf_type & CONF_MASK_TOKEN;
3183     int error_element = real_element;
3184
3185     Warn("cannot load micro chunk '%s(%d)' value for element %d ['%s']",
3186          error_conf_chunk_bytes, error_conf_chunk_token,
3187          error_element, EL_NAME(error_element));
3188   }
3189
3190   return micro_chunk_size;
3191 }
3192
3193 static int LoadLevel_INFO(File *file, int chunk_size, struct LevelInfo *level)
3194 {
3195   int real_chunk_size = 0;
3196
3197   li = *level;          // copy level data into temporary buffer
3198
3199   while (!checkEndOfFile(file))
3200   {
3201     real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1);
3202
3203     if (real_chunk_size >= chunk_size)
3204       break;
3205   }
3206
3207   *level = li;          // copy temporary buffer back to level data
3208
3209   return real_chunk_size;
3210 }
3211
3212 static int LoadLevel_CONF(File *file, int chunk_size, struct LevelInfo *level)
3213 {
3214   int real_chunk_size = 0;
3215
3216   li = *level;          // copy level data into temporary buffer
3217
3218   while (!checkEndOfFile(file))
3219   {
3220     int element = getMappedElement(getFile16BitBE(file));
3221
3222     real_chunk_size += 2;
3223     real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CONF,
3224                                             element, element);
3225     if (real_chunk_size >= chunk_size)
3226       break;
3227   }
3228
3229   *level = li;          // copy temporary buffer back to level data
3230
3231   return real_chunk_size;
3232 }
3233
3234 static int LoadLevel_ELEM(File *file, int chunk_size, struct LevelInfo *level)
3235 {
3236   int real_chunk_size = 0;
3237
3238   li = *level;          // copy level data into temporary buffer
3239
3240   while (!checkEndOfFile(file))
3241   {
3242     int element = getMappedElement(getFile16BitBE(file));
3243
3244     real_chunk_size += 2;
3245     real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_ELEM,
3246                                             element, element);
3247     if (real_chunk_size >= chunk_size)
3248       break;
3249   }
3250
3251   *level = li;          // copy temporary buffer back to level data
3252
3253   return real_chunk_size;
3254 }
3255
3256 static int LoadLevel_NOTE(File *file, int chunk_size, struct LevelInfo *level)
3257 {
3258   int element = getMappedElement(getFile16BitBE(file));
3259   int envelope_nr = element - EL_ENVELOPE_1;
3260   int real_chunk_size = 2;
3261
3262   xx_envelope = level->envelope[envelope_nr];   // copy into temporary buffer
3263
3264   while (!checkEndOfFile(file))
3265   {
3266     real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE,
3267                                             -1, element);
3268
3269     if (real_chunk_size >= chunk_size)
3270       break;
3271   }
3272
3273   level->envelope[envelope_nr] = xx_envelope;   // copy from temporary buffer
3274
3275   return real_chunk_size;
3276 }
3277
3278 static int LoadLevel_CUSX(File *file, int chunk_size, struct LevelInfo *level)
3279 {
3280   int element = getMappedElement(getFile16BitBE(file));
3281   int real_chunk_size = 2;
3282   struct ElementInfo *ei = &element_info[element];
3283   int i;
3284
3285   xx_ei = *ei;          // copy element data into temporary buffer
3286
3287   xx_ei.num_change_pages = -1;
3288
3289   while (!checkEndOfFile(file))
3290   {
3291     real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base,
3292                                             -1, element);
3293     if (xx_ei.num_change_pages != -1)
3294       break;
3295
3296     if (real_chunk_size >= chunk_size)
3297       break;
3298   }
3299
3300   *ei = xx_ei;
3301
3302   if (ei->num_change_pages == -1)
3303   {
3304     Warn("LoadLevel_CUSX(): missing 'num_change_pages' for '%s'",
3305          EL_NAME(element));
3306
3307     ei->num_change_pages = 1;
3308
3309     setElementChangePages(ei, 1);
3310     setElementChangeInfoToDefaults(ei->change);
3311
3312     return real_chunk_size;
3313   }
3314
3315   // initialize number of change pages stored for this custom element
3316   setElementChangePages(ei, ei->num_change_pages);
3317   for (i = 0; i < ei->num_change_pages; i++)
3318     setElementChangeInfoToDefaults(&ei->change_page[i]);
3319
3320   // start with reading properties for the first change page
3321   xx_current_change_page = 0;
3322
3323   while (!checkEndOfFile(file))
3324   {
3325     struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];
3326
3327     xx_change = *change;        // copy change data into temporary buffer
3328
3329     resetEventBits();           // reset bits; change page might have changed
3330
3331     real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change,
3332                                             -1, element);
3333
3334     *change = xx_change;
3335
3336     setEventFlagsFromEventBits(change);
3337
3338     if (real_chunk_size >= chunk_size)
3339       break;
3340   }
3341
3342   level->file_has_custom_elements = TRUE;
3343
3344   return real_chunk_size;
3345 }
3346
3347 static int LoadLevel_GRPX(File *file, int chunk_size, struct LevelInfo *level)
3348 {
3349   int element = getMappedElement(getFile16BitBE(file));
3350   int real_chunk_size = 2;
3351   struct ElementInfo *ei = &element_info[element];
3352   struct ElementGroupInfo *group = ei->group;
3353
3354   xx_ei = *ei;          // copy element data into temporary buffer
3355   xx_group = *group;    // copy group data into temporary buffer
3356
3357   while (!checkEndOfFile(file))
3358   {
3359     real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX,
3360                                             -1, element);
3361
3362     if (real_chunk_size >= chunk_size)
3363       break;
3364   }
3365
3366   *ei = xx_ei;
3367   *group = xx_group;
3368
3369   level->file_has_custom_elements = TRUE;
3370
3371   return real_chunk_size;
3372 }
3373
3374 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
3375                                       struct LevelFileInfo *level_file_info,
3376                                       boolean level_info_only)
3377 {
3378   char *filename = level_file_info->filename;
3379   char cookie[MAX_LINE_LEN];
3380   char chunk_name[CHUNK_ID_LEN + 1];
3381   int chunk_size;
3382   File *file;
3383
3384   if (!(file = openFile(filename, MODE_READ)))
3385   {
3386     level->no_valid_file = TRUE;
3387     level->no_level_file = TRUE;
3388
3389     if (level_info_only)
3390       return;
3391
3392     Warn("cannot read level '%s' -- using empty level", filename);
3393
3394     if (!setup.editor.use_template_for_new_levels)
3395       return;
3396
3397     // if level file not found, try to initialize level data from template
3398     filename = getGlobalLevelTemplateFilename();
3399
3400     if (!(file = openFile(filename, MODE_READ)))
3401       return;
3402
3403     // default: for empty levels, use level template for custom elements
3404     level->use_custom_template = TRUE;
3405
3406     level->no_valid_file = FALSE;
3407   }
3408
3409   getFileChunkBE(file, chunk_name, NULL);
3410   if (strEqual(chunk_name, "RND1"))
3411   {
3412     getFile32BitBE(file);               // not used
3413
3414     getFileChunkBE(file, chunk_name, NULL);
3415     if (!strEqual(chunk_name, "CAVE"))
3416     {
3417       level->no_valid_file = TRUE;
3418
3419       Warn("unknown format of level file '%s'", filename);
3420
3421       closeFile(file);
3422
3423       return;
3424     }
3425   }
3426   else  // check for pre-2.0 file format with cookie string
3427   {
3428     strcpy(cookie, chunk_name);
3429     if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
3430       cookie[4] = '\0';
3431     if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3432       cookie[strlen(cookie) - 1] = '\0';
3433
3434     if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
3435     {
3436       level->no_valid_file = TRUE;
3437
3438       Warn("unknown format of level file '%s'", filename);
3439
3440       closeFile(file);
3441
3442       return;
3443     }
3444
3445     if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
3446     {
3447       level->no_valid_file = TRUE;
3448
3449       Warn("unsupported version of level file '%s'", filename);
3450
3451       closeFile(file);
3452
3453       return;
3454     }
3455
3456     // pre-2.0 level files have no game version, so use file version here
3457     level->game_version = level->file_version;
3458   }
3459
3460   if (level->file_version < FILE_VERSION_1_2)
3461   {
3462     // level files from versions before 1.2.0 without chunk structure
3463     LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE,         level);
3464     LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
3465   }
3466   else
3467   {
3468     static struct
3469     {
3470       char *name;
3471       int size;
3472       int (*loader)(File *, int, struct LevelInfo *);
3473     }
3474     chunk_info[] =
3475     {
3476       { "VERS", LEVEL_CHUNK_VERS_SIZE,  LoadLevel_VERS },
3477       { "DATE", LEVEL_CHUNK_DATE_SIZE,  LoadLevel_DATE },
3478       { "HEAD", LEVEL_CHUNK_HEAD_SIZE,  LoadLevel_HEAD },
3479       { "NAME", LEVEL_CHUNK_NAME_SIZE,  LoadLevel_NAME },
3480       { "AUTH", LEVEL_CHUNK_AUTH_SIZE,  LoadLevel_AUTH },
3481       { "INFO", -1,                     LoadLevel_INFO },
3482       { "BODY", -1,                     LoadLevel_BODY },
3483       { "CONT", -1,                     LoadLevel_CONT },
3484       { "CNT2", LEVEL_CHUNK_CNT2_SIZE,  LoadLevel_CNT2 },
3485       { "CNT3", -1,                     LoadLevel_CNT3 },
3486       { "CUS1", -1,                     LoadLevel_CUS1 },
3487       { "CUS2", -1,                     LoadLevel_CUS2 },
3488       { "CUS3", -1,                     LoadLevel_CUS3 },
3489       { "CUS4", -1,                     LoadLevel_CUS4 },
3490       { "GRP1", -1,                     LoadLevel_GRP1 },
3491       { "CONF", -1,                     LoadLevel_CONF },
3492       { "ELEM", -1,                     LoadLevel_ELEM },
3493       { "NOTE", -1,                     LoadLevel_NOTE },
3494       { "CUSX", -1,                     LoadLevel_CUSX },
3495       { "GRPX", -1,                     LoadLevel_GRPX },
3496
3497       {  NULL,  0,                      NULL }
3498     };
3499
3500     while (getFileChunkBE(file, chunk_name, &chunk_size))
3501     {
3502       int i = 0;
3503
3504       while (chunk_info[i].name != NULL &&
3505              !strEqual(chunk_name, chunk_info[i].name))
3506         i++;
3507
3508       if (chunk_info[i].name == NULL)
3509       {
3510         Warn("unknown chunk '%s' in level file '%s'",
3511              chunk_name, filename);
3512
3513         ReadUnusedBytesFromFile(file, chunk_size);
3514       }
3515       else if (chunk_info[i].size != -1 &&
3516                chunk_info[i].size != chunk_size)
3517       {
3518         Warn("wrong size (%d) of chunk '%s' in level file '%s'",
3519              chunk_size, chunk_name, filename);
3520
3521         ReadUnusedBytesFromFile(file, chunk_size);
3522       }
3523       else
3524       {
3525         // call function to load this level chunk
3526         int chunk_size_expected =
3527           (chunk_info[i].loader)(file, chunk_size, level);
3528
3529         // the size of some chunks cannot be checked before reading other
3530         // chunks first (like "HEAD" and "BODY") that contain some header
3531         // information, so check them here
3532         if (chunk_size_expected != chunk_size)
3533         {
3534           Warn("wrong size (%d) of chunk '%s' in level file '%s'",
3535                chunk_size, chunk_name, filename);
3536         }
3537       }
3538     }
3539   }
3540
3541   closeFile(file);
3542 }
3543
3544
3545 // ----------------------------------------------------------------------------
3546 // functions for loading EM level
3547 // ----------------------------------------------------------------------------
3548
3549 static void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
3550 {
3551   static int ball_xy[8][2] =
3552   {
3553     { 0, 0 },
3554     { 1, 0 },
3555     { 2, 0 },
3556     { 0, 1 },
3557     { 2, 1 },
3558     { 0, 2 },
3559     { 1, 2 },
3560     { 2, 2 },
3561   };
3562   struct LevelInfo_EM *level_em = level->native_em_level;
3563   struct CAVE *cav = level_em->cav;
3564   int i, j, x, y;
3565
3566   cav->width  = MIN(level->fieldx, MAX_PLAYFIELD_WIDTH);
3567   cav->height = MIN(level->fieldy, MAX_PLAYFIELD_HEIGHT);
3568
3569   cav->time_seconds     = level->time;
3570   cav->gems_needed      = level->gems_needed;
3571
3572   cav->emerald_score    = level->score[SC_EMERALD];
3573   cav->diamond_score    = level->score[SC_DIAMOND];
3574   cav->alien_score      = level->score[SC_ROBOT];
3575   cav->tank_score       = level->score[SC_SPACESHIP];
3576   cav->bug_score        = level->score[SC_BUG];
3577   cav->eater_score      = level->score[SC_YAMYAM];
3578   cav->nut_score        = level->score[SC_NUT];
3579   cav->dynamite_score   = level->score[SC_DYNAMITE];
3580   cav->key_score        = level->score[SC_KEY];
3581   cav->exit_score       = level->score[SC_TIME_BONUS];
3582
3583   cav->num_eater_arrays = level->num_yamyam_contents;
3584
3585   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3586     for (y = 0; y < 3; y++)
3587       for (x = 0; x < 3; x++)
3588         cav->eater_array[i][y * 3 + x] =
3589           map_element_RND_to_EM_cave(level->yamyam_content[i].e[x][y]);
3590
3591   cav->amoeba_time              = level->amoeba_speed;
3592   cav->wonderwall_time          = level->time_magic_wall;
3593   cav->wheel_time               = level->time_wheel;
3594
3595   cav->android_move_time        = level->android_move_time;
3596   cav->android_clone_time       = level->android_clone_time;
3597   cav->ball_random              = level->ball_random;
3598   cav->ball_active              = level->ball_active_initial;
3599   cav->ball_time                = level->ball_time;
3600   cav->num_ball_arrays          = level->num_ball_contents;
3601
3602   cav->lenses_score             = level->lenses_score;
3603   cav->magnify_score            = level->magnify_score;
3604   cav->slurp_score              = level->slurp_score;
3605
3606   cav->lenses_time              = level->lenses_time;
3607   cav->magnify_time             = level->magnify_time;
3608
3609   cav->wind_direction =
3610     map_direction_RND_to_EM(level->wind_direction_initial);
3611
3612   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3613     for (j = 0; j < 8; j++)
3614       cav->ball_array[i][j] =
3615         map_element_RND_to_EM_cave(level->ball_content[i].
3616                                    e[ball_xy[j][0]][ball_xy[j][1]]);
3617
3618   map_android_clone_elements_RND_to_EM(level);
3619
3620   // first fill the complete playfield with the empty space element
3621   for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
3622     for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
3623       cav->cave[x][y] = Cblank;
3624
3625   // then copy the real level contents from level file into the playfield
3626   for (y = 0; y < cav->height; y++) for (x = 0; x < cav->width; x++)
3627   {
3628     int new_element = map_element_RND_to_EM_cave(level->field[x][y]);
3629
3630     if (level->field[x][y] == EL_AMOEBA_DEAD)
3631       new_element = map_element_RND_to_EM_cave(EL_AMOEBA_WET);
3632
3633     cav->cave[x][y] = new_element;
3634   }
3635
3636   for (i = 0; i < MAX_PLAYERS; i++)
3637   {
3638     cav->player_x[i] = -1;
3639     cav->player_y[i] = -1;
3640   }
3641
3642   // initialize player positions and delete players from the playfield
3643   for (y = 0; y < cav->height; y++) for (x = 0; x < cav->width; x++)
3644   {
3645     if (IS_PLAYER_ELEMENT(level->field[x][y]))
3646     {
3647       int player_nr = GET_PLAYER_NR(level->field[x][y]);
3648
3649       cav->player_x[player_nr] = x;
3650       cav->player_y[player_nr] = y;
3651
3652       cav->cave[x][y] = map_element_RND_to_EM_cave(EL_EMPTY);
3653     }
3654   }
3655 }
3656
3657 static void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
3658 {
3659   static int ball_xy[8][2] =
3660   {
3661     { 0, 0 },
3662     { 1, 0 },
3663     { 2, 0 },
3664     { 0, 1 },
3665     { 2, 1 },
3666     { 0, 2 },
3667     { 1, 2 },
3668     { 2, 2 },
3669   };
3670   struct LevelInfo_EM *level_em = level->native_em_level;
3671   struct CAVE *cav = level_em->cav;
3672   int i, j, x, y;
3673
3674   level->fieldx = MIN(cav->width,  MAX_LEV_FIELDX);
3675   level->fieldy = MIN(cav->height, MAX_LEV_FIELDY);
3676
3677   level->time        = cav->time_seconds;
3678   level->gems_needed = cav->gems_needed;
3679
3680   sprintf(level->name, "Level %d", level->file_info.nr);
3681
3682   level->score[SC_EMERALD]      = cav->emerald_score;
3683   level->score[SC_DIAMOND]      = cav->diamond_score;
3684   level->score[SC_ROBOT]        = cav->alien_score;
3685   level->score[SC_SPACESHIP]    = cav->tank_score;
3686   level->score[SC_BUG]          = cav->bug_score;
3687   level->score[SC_YAMYAM]       = cav->eater_score;
3688   level->score[SC_NUT]          = cav->nut_score;
3689   level->score[SC_DYNAMITE]     = cav->dynamite_score;
3690   level->score[SC_KEY]          = cav->key_score;
3691   level->score[SC_TIME_BONUS]   = cav->exit_score;
3692
3693   level->num_yamyam_contents    = cav->num_eater_arrays;
3694
3695   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3696     for (y = 0; y < 3; y++)
3697       for (x = 0; x < 3; x++)
3698         level->yamyam_content[i].e[x][y] =
3699           map_element_EM_to_RND_cave(cav->eater_array[i][y * 3 + x]);
3700
3701   level->amoeba_speed           = cav->amoeba_time;
3702   level->time_magic_wall        = cav->wonderwall_time;
3703   level->time_wheel             = cav->wheel_time;
3704
3705   level->android_move_time      = cav->android_move_time;
3706   level->android_clone_time     = cav->android_clone_time;
3707   level->ball_random            = cav->ball_random;
3708   level->ball_active_initial    = cav->ball_active;
3709   level->ball_time              = cav->ball_time;
3710   level->num_ball_contents      = cav->num_ball_arrays;
3711
3712   level->lenses_score           = cav->lenses_score;
3713   level->magnify_score          = cav->magnify_score;
3714   level->slurp_score            = cav->slurp_score;
3715
3716   level->lenses_time            = cav->lenses_time;
3717   level->magnify_time           = cav->magnify_time;
3718
3719   level->wind_direction_initial =
3720     map_direction_EM_to_RND(cav->wind_direction);
3721
3722   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3723     for (j = 0; j < 8; j++)
3724       level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
3725         map_element_EM_to_RND_cave(cav->ball_array[i][j]);
3726
3727   map_android_clone_elements_EM_to_RND(level);
3728
3729   // convert the playfield (some elements need special treatment)
3730   for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3731   {
3732     int new_element = map_element_EM_to_RND_cave(cav->cave[x][y]);
3733
3734     if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
3735       new_element = EL_AMOEBA_DEAD;
3736
3737     level->field[x][y] = new_element;
3738   }
3739
3740   for (i = 0; i < MAX_PLAYERS; i++)
3741   {
3742     // in case of all players set to the same field, use the first player
3743     int nr = MAX_PLAYERS - i - 1;
3744     int jx = cav->player_x[nr];
3745     int jy = cav->player_y[nr];
3746
3747     if (jx != -1 && jy != -1)
3748       level->field[jx][jy] = EL_PLAYER_1 + nr;
3749   }
3750
3751   // time score is counted for each 10 seconds left in Emerald Mine levels
3752   level->time_score_base = 10;
3753 }
3754
3755
3756 // ----------------------------------------------------------------------------
3757 // functions for loading SP level
3758 // ----------------------------------------------------------------------------
3759
3760 static void CopyNativeLevel_RND_to_SP(struct LevelInfo *level)
3761 {
3762   struct LevelInfo_SP *level_sp = level->native_sp_level;
3763   LevelInfoType *header = &level_sp->header;
3764   int i, x, y;
3765
3766   level_sp->width  = level->fieldx;
3767   level_sp->height = level->fieldy;
3768
3769   for (x = 0; x < level->fieldx; x++)
3770     for (y = 0; y < level->fieldy; y++)
3771       level_sp->playfield[x][y] = map_element_RND_to_SP(level->field[x][y]);
3772
3773   header->InitialGravity = (level->initial_player_gravity[0] ? 1 : 0);
3774
3775   for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
3776     header->LevelTitle[i] = level->name[i];
3777   // !!! NO STRING TERMINATION IN SUPAPLEX VB CODE YET -- FIX THIS !!!
3778
3779   header->InfotronsNeeded = level->gems_needed;
3780
3781   header->SpecialPortCount = 0;
3782
3783   for (x = 0; x < level->fieldx; x++) for (y = 0; y < level->fieldy; y++)
3784   {
3785     boolean gravity_port_found = FALSE;
3786     boolean gravity_port_valid = FALSE;
3787     int gravity_port_flag;
3788     int gravity_port_base_element;
3789     int element = level->field[x][y];
3790
3791     if (element >= EL_SP_GRAVITY_ON_PORT_RIGHT &&
3792         element <= EL_SP_GRAVITY_ON_PORT_UP)
3793     {
3794       gravity_port_found = TRUE;
3795       gravity_port_valid = TRUE;
3796       gravity_port_flag = 1;
3797       gravity_port_base_element = EL_SP_GRAVITY_ON_PORT_RIGHT;
3798     }
3799     else if (element >= EL_SP_GRAVITY_OFF_PORT_RIGHT &&
3800              element <= EL_SP_GRAVITY_OFF_PORT_UP)
3801     {
3802       gravity_port_found = TRUE;
3803       gravity_port_valid = TRUE;
3804       gravity_port_flag = 0;
3805       gravity_port_base_element = EL_SP_GRAVITY_OFF_PORT_RIGHT;
3806     }
3807     else if (element >= EL_SP_GRAVITY_PORT_RIGHT &&
3808              element <= EL_SP_GRAVITY_PORT_UP)
3809     {
3810       // change R'n'D style gravity inverting special port to normal port
3811       // (there are no gravity inverting ports in native Supaplex engine)
3812
3813       gravity_port_found = TRUE;
3814       gravity_port_valid = FALSE;
3815       gravity_port_base_element = EL_SP_GRAVITY_PORT_RIGHT;
3816     }
3817
3818     if (gravity_port_found)
3819     {
3820       if (gravity_port_valid &&
3821           header->SpecialPortCount < SP_MAX_SPECIAL_PORTS)
3822       {
3823         SpecialPortType *port = &header->SpecialPort[header->SpecialPortCount];
3824
3825         port->PortLocation = (y * level->fieldx + x) * 2;
3826         port->Gravity = gravity_port_flag;
3827
3828         element += EL_SP_GRAVITY_PORT_RIGHT - gravity_port_base_element;
3829
3830         header->SpecialPortCount++;
3831       }
3832       else
3833       {
3834         // change special gravity port to normal port
3835
3836         element += EL_SP_PORT_RIGHT - gravity_port_base_element;
3837       }
3838
3839       level_sp->playfield[x][y] = element - EL_SP_START;
3840     }
3841   }
3842 }
3843
3844 static void CopyNativeLevel_SP_to_RND(struct LevelInfo *level)
3845 {
3846   struct LevelInfo_SP *level_sp = level->native_sp_level;
3847   LevelInfoType *header = &level_sp->header;
3848   boolean num_invalid_elements = 0;
3849   int i, j, x, y;
3850
3851   level->fieldx = level_sp->width;
3852   level->fieldy = level_sp->height;
3853
3854   for (x = 0; x < level->fieldx; x++)
3855   {
3856     for (y = 0; y < level->fieldy; y++)
3857     {
3858       int element_old = level_sp->playfield[x][y];
3859       int element_new = getMappedElement(map_element_SP_to_RND(element_old));
3860
3861       if (element_new == EL_UNKNOWN)
3862       {
3863         num_invalid_elements++;
3864
3865         Debug("level:native:SP", "invalid element %d at position %d, %d",
3866               element_old, x, y);
3867       }
3868
3869       level->field[x][y] = element_new;
3870     }
3871   }
3872
3873   if (num_invalid_elements > 0)
3874     Warn("found %d invalid elements%s", num_invalid_elements,
3875          (!options.debug ? " (use '--debug' for more details)" : ""));
3876
3877   for (i = 0; i < MAX_PLAYERS; i++)
3878     level->initial_player_gravity[i] =
3879       (header->InitialGravity == 1 ? TRUE : FALSE);
3880
3881   // skip leading spaces
3882   for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
3883     if (header->LevelTitle[i] != ' ')
3884       break;
3885
3886   // copy level title
3887   for (j = 0; i < SP_LEVEL_NAME_LEN; i++, j++)
3888     level->name[j] = header->LevelTitle[i];
3889   level->name[j] = '\0';
3890
3891   // cut trailing spaces
3892   for (; j > 0; j--)
3893     if (level->name[j - 1] == ' ' && level->name[j] == '\0')
3894       level->name[j - 1] = '\0';
3895
3896   level->gems_needed = header->InfotronsNeeded;
3897
3898   for (i = 0; i < header->SpecialPortCount; i++)
3899   {
3900     SpecialPortType *port = &header->SpecialPort[i];
3901     int port_location = port->PortLocation;
3902     int gravity = port->Gravity;
3903     int port_x, port_y, port_element;
3904
3905     port_x = (port_location / 2) % level->fieldx;
3906     port_y = (port_location / 2) / level->fieldx;
3907
3908     if (port_x < 0 || port_x >= level->fieldx ||
3909         port_y < 0 || port_y >= level->fieldy)
3910     {
3911       Warn("special port position (%d, %d) out of bounds", port_x, port_y);
3912
3913       continue;
3914     }
3915
3916     port_element = level->field[port_x][port_y];
3917
3918     if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
3919         port_element > EL_SP_GRAVITY_PORT_UP)
3920     {
3921       Warn("no special port at position (%d, %d)", port_x, port_y);
3922
3923       continue;
3924     }
3925
3926     // change previous (wrong) gravity inverting special port to either
3927     // gravity enabling special port or gravity disabling special port
3928     level->field[port_x][port_y] +=
3929       (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
3930        EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
3931   }
3932
3933   // change special gravity ports without database entries to normal ports
3934   for (x = 0; x < level->fieldx; x++)
3935     for (y = 0; y < level->fieldy; y++)
3936       if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
3937           level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
3938         level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
3939
3940   level->time = 0;                      // no time limit
3941   level->amoeba_speed = 0;
3942   level->time_magic_wall = 0;
3943   level->time_wheel = 0;
3944   level->amoeba_content = EL_EMPTY;
3945
3946   // original Supaplex does not use score values -- rate by playing time
3947   for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
3948     level->score[i] = 0;
3949
3950   level->rate_time_over_score = TRUE;
3951
3952   // there are no yamyams in supaplex levels
3953   for (i = 0; i < level->num_yamyam_contents; i++)
3954     for (x = 0; x < 3; x++)
3955       for (y = 0; y < 3; y++)
3956         level->yamyam_content[i].e[x][y] = EL_EMPTY;
3957 }
3958
3959 static void CopyNativeTape_RND_to_SP(struct LevelInfo *level)
3960 {
3961   struct LevelInfo_SP *level_sp = level->native_sp_level;
3962   struct DemoInfo_SP *demo = &level_sp->demo;
3963   int i, j;
3964
3965   // always start with reliable default values
3966   demo->is_available = FALSE;
3967   demo->length = 0;
3968
3969   if (TAPE_IS_EMPTY(tape))
3970     return;
3971
3972   demo->level_nr = tape.level_nr;       // (currently not used)
3973
3974   level_sp->header.DemoRandomSeed = tape.random_seed;
3975
3976   demo->length = 0;
3977
3978   for (i = 0; i < tape.length; i++)
3979   {
3980     int demo_action = map_key_RND_to_SP(tape.pos[i].action[0]);
3981     int demo_repeat = tape.pos[i].delay;
3982     int demo_entries = (demo_repeat + 15) / 16;
3983
3984     if (demo->length + demo_entries >= SP_MAX_TAPE_LEN)
3985     {
3986       Warn("tape truncated: size exceeds maximum SP demo size %d",
3987            SP_MAX_TAPE_LEN);
3988
3989       break;
3990     }
3991
3992     for (j = 0; j < demo_repeat / 16; j++)
3993       demo->data[demo->length++] = 0xf0 | demo_action;
3994
3995     if (demo_repeat % 16)
3996       demo->data[demo->length++] = ((demo_repeat % 16 - 1) << 4) | demo_action;
3997   }
3998
3999   demo->is_available = TRUE;
4000 }
4001
4002 static void setTapeInfoToDefaults(void);
4003
4004 static void CopyNativeTape_SP_to_RND(struct LevelInfo *level)
4005 {
4006   struct LevelInfo_SP *level_sp = level->native_sp_level;
4007   struct DemoInfo_SP *demo = &level_sp->demo;
4008   char *filename = level->file_info.filename;
4009   int i;
4010
4011   // always start with reliable default values
4012   setTapeInfoToDefaults();
4013
4014   if (!demo->is_available)
4015     return;
4016
4017   tape.level_nr = demo->level_nr;       // (currently not used)
4018   tape.random_seed = level_sp->header.DemoRandomSeed;
4019
4020   TapeSetDateFromEpochSeconds(getFileTimestampEpochSeconds(filename));
4021
4022   tape.counter = 0;
4023   tape.pos[tape.counter].delay = 0;
4024
4025   for (i = 0; i < demo->length; i++)
4026   {
4027     int demo_action = demo->data[i] & 0x0f;
4028     int demo_repeat = (demo->data[i] & 0xf0) >> 4;
4029     int tape_action = map_key_SP_to_RND(demo_action);
4030     int tape_repeat = demo_repeat + 1;
4031     byte action[MAX_TAPE_ACTIONS] = { tape_action };
4032     boolean success = 0;
4033     int j;
4034
4035     for (j = 0; j < tape_repeat; j++)
4036       success = TapeAddAction(action);
4037
4038     if (!success)
4039     {
4040       Warn("SP demo truncated: size exceeds maximum tape size %d",
4041            MAX_TAPE_LEN);
4042
4043       break;
4044     }
4045   }
4046
4047   TapeHaltRecording();
4048 }
4049
4050
4051 // ----------------------------------------------------------------------------
4052 // functions for loading MM level
4053 // ----------------------------------------------------------------------------
4054
4055 static void CopyNativeLevel_RND_to_MM(struct LevelInfo *level)
4056 {
4057   struct LevelInfo_MM *level_mm = level->native_mm_level;
4058   int x, y;
4059
4060   level_mm->fieldx = MIN(level->fieldx, MM_MAX_PLAYFIELD_WIDTH);
4061   level_mm->fieldy = MIN(level->fieldy, MM_MAX_PLAYFIELD_HEIGHT);
4062
4063   level_mm->time = level->time;
4064   level_mm->kettles_needed = level->gems_needed;
4065   level_mm->auto_count_kettles = level->auto_count_gems;
4066
4067   level_mm->laser_red = level->mm_laser_red;
4068   level_mm->laser_green = level->mm_laser_green;
4069   level_mm->laser_blue = level->mm_laser_blue;
4070
4071   strcpy(level_mm->name, level->name);
4072   strcpy(level_mm->author, level->author);
4073
4074   level_mm->score[SC_EMERALD]    = level->score[SC_EMERALD];
4075   level_mm->score[SC_PACMAN]     = level->score[SC_PACMAN];
4076   level_mm->score[SC_KEY]        = level->score[SC_KEY];
4077   level_mm->score[SC_TIME_BONUS] = level->score[SC_TIME_BONUS];
4078   level_mm->score[SC_ELEM_BONUS] = level->score[SC_ELEM_BONUS];
4079
4080   level_mm->amoeba_speed = level->amoeba_speed;
4081   level_mm->time_fuse    = level->mm_time_fuse;
4082   level_mm->time_bomb    = level->mm_time_bomb;
4083   level_mm->time_ball    = level->mm_time_ball;
4084   level_mm->time_block   = level->mm_time_block;
4085
4086   for (x = 0; x < level->fieldx; x++)
4087     for (y = 0; y < level->fieldy; y++)
4088       Ur[x][y] =
4089         level_mm->field[x][y] = map_element_RND_to_MM(level->field[x][y]);
4090 }
4091
4092 static void CopyNativeLevel_MM_to_RND(struct LevelInfo *level)
4093 {
4094   struct LevelInfo_MM *level_mm = level->native_mm_level;
4095   int x, y;
4096
4097   level->fieldx = MIN(level_mm->fieldx, MAX_LEV_FIELDX);
4098   level->fieldy = MIN(level_mm->fieldy, MAX_LEV_FIELDY);
4099
4100   level->time = level_mm->time;
4101   level->gems_needed = level_mm->kettles_needed;
4102   level->auto_count_gems = level_mm->auto_count_kettles;
4103
4104   level->mm_laser_red = level_mm->laser_red;
4105   level->mm_laser_green = level_mm->laser_green;
4106   level->mm_laser_blue = level_mm->laser_blue;
4107
4108   strcpy(level->name, level_mm->name);
4109
4110   // only overwrite author from 'levelinfo.conf' if author defined in level
4111   if (!strEqual(level_mm->author, ANONYMOUS_NAME))
4112     strcpy(level->author, level_mm->author);
4113
4114   level->score[SC_EMERALD]    = level_mm->score[SC_EMERALD];
4115   level->score[SC_PACMAN]     = level_mm->score[SC_PACMAN];
4116   level->score[SC_KEY]        = level_mm->score[SC_KEY];
4117   level->score[SC_TIME_BONUS] = level_mm->score[SC_TIME_BONUS];
4118   level->score[SC_ELEM_BONUS] = level_mm->score[SC_ELEM_BONUS];
4119
4120   level->amoeba_speed  = level_mm->amoeba_speed;
4121   level->mm_time_fuse  = level_mm->time_fuse;
4122   level->mm_time_bomb  = level_mm->time_bomb;
4123   level->mm_time_ball  = level_mm->time_ball;
4124   level->mm_time_block = level_mm->time_block;
4125
4126   for (x = 0; x < level->fieldx; x++)
4127     for (y = 0; y < level->fieldy; y++)
4128       level->field[x][y] = map_element_MM_to_RND(level_mm->field[x][y]);
4129 }
4130
4131
4132 // ----------------------------------------------------------------------------
4133 // functions for loading DC level
4134 // ----------------------------------------------------------------------------
4135
4136 #define DC_LEVEL_HEADER_SIZE            344
4137
4138 static unsigned short getDecodedWord_DC(unsigned short data_encoded,
4139                                         boolean init)
4140 {
4141   static int last_data_encoded;
4142   static int offset1;
4143   static int offset2;
4144   int diff;
4145   int diff_hi, diff_lo;
4146   int data_hi, data_lo;
4147   unsigned short data_decoded;
4148
4149   if (init)
4150   {
4151     last_data_encoded = 0;
4152     offset1 = -1;
4153     offset2 = 0;
4154
4155     return 0;
4156   }
4157
4158   diff = data_encoded - last_data_encoded;
4159   diff_hi = diff & ~0xff;
4160   diff_lo = diff &  0xff;
4161
4162   offset2 += diff_lo;
4163
4164   data_hi = diff_hi - (offset1 << 8) + (offset2 & 0xff00);
4165   data_lo = (diff_lo + (data_hi >> 16)) & 0x00ff;
4166   data_hi = data_hi & 0xff00;
4167
4168   data_decoded = data_hi | data_lo;
4169
4170   last_data_encoded = data_encoded;
4171
4172   offset1 = (offset1 + 1) % 31;
4173   offset2 = offset2 & 0xff;
4174
4175   return data_decoded;
4176 }
4177
4178 static int getMappedElement_DC(int element)
4179 {
4180   switch (element)
4181   {
4182     case 0x0000:
4183       element = EL_ROCK;
4184       break;
4185
4186       // 0x0117 - 0x036e: (?)
4187       // EL_DIAMOND
4188
4189       // 0x042d - 0x0684: (?)
4190       // EL_EMERALD
4191
4192     case 0x06f1:
4193       element = EL_NUT;
4194       break;
4195
4196     case 0x074c:
4197       element = EL_BOMB;
4198       break;
4199
4200     case 0x07a4:
4201       element = EL_PEARL;
4202       break;
4203
4204     case 0x0823:
4205       element = EL_CRYSTAL;
4206       break;
4207
4208     case 0x0e77:        // quicksand (boulder)
4209       element = EL_QUICKSAND_FAST_FULL;
4210       break;
4211
4212     case 0x0e99:        // slow quicksand (boulder)
4213       element = EL_QUICKSAND_FULL;
4214       break;
4215
4216     case 0x0ed2:
4217       element = EL_EM_EXIT_OPEN;
4218       break;
4219
4220     case 0x0ee3:
4221       element = EL_EM_EXIT_CLOSED;
4222       break;
4223
4224     case 0x0eeb:
4225       element = EL_EM_STEEL_EXIT_OPEN;
4226       break;
4227
4228     case 0x0efc:
4229       element = EL_EM_STEEL_EXIT_CLOSED;
4230       break;
4231
4232     case 0x0f4f:        // dynamite (lit 1)
4233       element = EL_EM_DYNAMITE_ACTIVE;
4234       break;
4235
4236     case 0x0f57:        // dynamite (lit 2)
4237       element = EL_EM_DYNAMITE_ACTIVE;
4238       break;
4239
4240     case 0x0f5f:        // dynamite (lit 3)
4241       element = EL_EM_DYNAMITE_ACTIVE;
4242       break;
4243
4244     case 0x0f67:        // dynamite (lit 4)
4245       element = EL_EM_DYNAMITE_ACTIVE;
4246       break;
4247
4248     case 0x0f81:
4249     case 0x0f82:
4250     case 0x0f83:
4251     case 0x0f84:
4252       element = EL_AMOEBA_WET;
4253       break;
4254
4255     case 0x0f85:
4256       element = EL_AMOEBA_DROP;
4257       break;
4258
4259     case 0x0fb9:
4260       element = EL_DC_MAGIC_WALL;
4261       break;
4262
4263     case 0x0fd0:
4264       element = EL_SPACESHIP_UP;
4265       break;
4266
4267     case 0x0fd9:
4268       element = EL_SPACESHIP_DOWN;
4269       break;
4270
4271     case 0x0ff1:
4272       element = EL_SPACESHIP_LEFT;
4273       break;
4274
4275     case 0x0ff9:
4276       element = EL_SPACESHIP_RIGHT;
4277       break;
4278
4279     case 0x1057:
4280       element = EL_BUG_UP;
4281       break;
4282
4283     case 0x1060:
4284       element = EL_BUG_DOWN;
4285       break;
4286
4287     case 0x1078:
4288       element = EL_BUG_LEFT;
4289       break;
4290
4291     case 0x1080:
4292       element = EL_BUG_RIGHT;
4293       break;
4294
4295     case 0x10de:
4296       element = EL_MOLE_UP;
4297       break;
4298
4299     case 0x10e7:
4300       element = EL_MOLE_DOWN;
4301       break;
4302
4303     case 0x10ff:
4304       element = EL_MOLE_LEFT;
4305       break;
4306
4307     case 0x1107:
4308       element = EL_MOLE_RIGHT;
4309       break;
4310
4311     case 0x11c0:
4312       element = EL_ROBOT;
4313       break;
4314
4315     case 0x13f5:
4316       element = EL_YAMYAM_UP;
4317       break;
4318
4319     case 0x1425:
4320       element = EL_SWITCHGATE_OPEN;
4321       break;
4322
4323     case 0x1426:
4324       element = EL_SWITCHGATE_CLOSED;
4325       break;
4326
4327     case 0x1437:
4328       element = EL_DC_SWITCHGATE_SWITCH_UP;
4329       break;
4330
4331     case 0x143a:
4332       element = EL_TIMEGATE_CLOSED;
4333       break;
4334
4335     case 0x144c:        // conveyor belt switch (green)
4336       element = EL_CONVEYOR_BELT_3_SWITCH_MIDDLE;
4337       break;
4338
4339     case 0x144f:        // conveyor belt switch (red)
4340       element = EL_CONVEYOR_BELT_1_SWITCH_MIDDLE;
4341       break;
4342
4343     case 0x1452:        // conveyor belt switch (blue)
4344       element = EL_CONVEYOR_BELT_4_SWITCH_MIDDLE;
4345       break;
4346
4347     case 0x145b:
4348       element = EL_CONVEYOR_BELT_3_MIDDLE;
4349       break;
4350
4351     case 0x1463:
4352       element = EL_CONVEYOR_BELT_3_LEFT;
4353       break;
4354
4355     case 0x146b:
4356       element = EL_CONVEYOR_BELT_3_RIGHT;
4357       break;
4358
4359     case 0x1473:
4360       element = EL_CONVEYOR_BELT_1_MIDDLE;
4361       break;
4362
4363     case 0x147b:
4364       element = EL_CONVEYOR_BELT_1_LEFT;
4365       break;
4366
4367     case 0x1483:
4368       element = EL_CONVEYOR_BELT_1_RIGHT;
4369       break;
4370
4371     case 0x148b:
4372       element = EL_CONVEYOR_BELT_4_MIDDLE;
4373       break;
4374
4375     case 0x1493:
4376       element = EL_CONVEYOR_BELT_4_LEFT;
4377       break;
4378
4379     case 0x149b:
4380       element = EL_CONVEYOR_BELT_4_RIGHT;
4381       break;
4382
4383     case 0x14ac:
4384       element = EL_EXPANDABLE_WALL_HORIZONTAL;
4385       break;
4386
4387     case 0x14bd:
4388       element = EL_EXPANDABLE_WALL_VERTICAL;
4389       break;
4390
4391     case 0x14c6:
4392       element = EL_EXPANDABLE_WALL_ANY;
4393       break;
4394
4395     case 0x14ce:        // growing steel wall (left/right)
4396       element = EL_EXPANDABLE_STEELWALL_HORIZONTAL;
4397       break;
4398
4399     case 0x14df:        // growing steel wall (up/down)
4400       element = EL_EXPANDABLE_STEELWALL_VERTICAL;
4401       break;
4402
4403     case 0x14e8:        // growing steel wall (up/down/left/right)
4404       element = EL_EXPANDABLE_STEELWALL_ANY;
4405       break;
4406
4407     case 0x14e9:
4408       element = EL_SHIELD_DEADLY;
4409       break;
4410
4411     case 0x1501:
4412       element = EL_EXTRA_TIME;
4413       break;
4414
4415     case 0x154f:
4416       element = EL_ACID;
4417       break;
4418
4419     case 0x1577:
4420       element = EL_EMPTY_SPACE;
4421       break;
4422
4423     case 0x1578:        // quicksand (empty)
4424       element = EL_QUICKSAND_FAST_EMPTY;
4425       break;
4426
4427     case 0x1579:        // slow quicksand (empty)
4428       element = EL_QUICKSAND_EMPTY;
4429       break;
4430
4431       // 0x157c - 0x158b:
4432       // EL_SAND
4433
4434       // 0x1590 - 0x159f:
4435       // EL_DC_LANDMINE
4436
4437     case 0x15a0:
4438       element = EL_EM_DYNAMITE;
4439       break;
4440
4441     case 0x15a1:        // key (red)
4442       element = EL_EM_KEY_1;
4443       break;
4444
4445     case 0x15a2:        // key (yellow)
4446       element = EL_EM_KEY_2;
4447       break;
4448
4449     case 0x15a3:        // key (blue)
4450       element = EL_EM_KEY_4;
4451       break;
4452
4453     case 0x15a4:        // key (green)
4454       element = EL_EM_KEY_3;
4455       break;
4456
4457     case 0x15a5:        // key (white)
4458       element = EL_DC_KEY_WHITE;
4459       break;
4460
4461     case 0x15a6:
4462       element = EL_WALL_SLIPPERY;
4463       break;
4464
4465     case 0x15a7:
4466       element = EL_WALL;
4467       break;
4468
4469     case 0x15a8:        // wall (not round)
4470       element = EL_WALL;
4471       break;
4472
4473     case 0x15a9:        // (blue)
4474       element = EL_CHAR_A;
4475       break;
4476
4477     case 0x15aa:        // (blue)
4478       element = EL_CHAR_B;
4479       break;
4480
4481     case 0x15ab:        // (blue)
4482       element = EL_CHAR_C;
4483       break;
4484
4485     case 0x15ac:        // (blue)
4486       element = EL_CHAR_D;
4487       break;
4488
4489     case 0x15ad:        // (blue)
4490       element = EL_CHAR_E;
4491       break;
4492
4493     case 0x15ae:        // (blue)
4494       element = EL_CHAR_F;
4495       break;
4496
4497     case 0x15af:        // (blue)
4498       element = EL_CHAR_G;
4499       break;
4500
4501     case 0x15b0:        // (blue)
4502       element = EL_CHAR_H;
4503       break;
4504
4505     case 0x15b1:        // (blue)
4506       element = EL_CHAR_I;
4507       break;
4508
4509     case 0x15b2:        // (blue)
4510       element = EL_CHAR_J;
4511       break;
4512
4513     case 0x15b3:        // (blue)
4514       element = EL_CHAR_K;
4515       break;
4516
4517     case 0x15b4:        // (blue)
4518       element = EL_CHAR_L;
4519       break;
4520
4521     case 0x15b5:        // (blue)
4522       element = EL_CHAR_M;
4523       break;
4524
4525     case 0x15b6:        // (blue)
4526       element = EL_CHAR_N;
4527       break;
4528
4529     case 0x15b7:        // (blue)
4530       element = EL_CHAR_O;
4531       break;
4532
4533     case 0x15b8:        // (blue)
4534       element = EL_CHAR_P;
4535       break;
4536
4537     case 0x15b9:        // (blue)
4538       element = EL_CHAR_Q;
4539       break;
4540
4541     case 0x15ba:        // (blue)
4542       element = EL_CHAR_R;
4543       break;
4544
4545     case 0x15bb:        // (blue)
4546       element = EL_CHAR_S;
4547       break;
4548
4549     case 0x15bc:        // (blue)
4550       element = EL_CHAR_T;
4551       break;
4552
4553     case 0x15bd:        // (blue)
4554       element = EL_CHAR_U;
4555       break;
4556
4557     case 0x15be:        // (blue)
4558       element = EL_CHAR_V;
4559       break;
4560
4561     case 0x15bf:        // (blue)
4562       element = EL_CHAR_W;
4563       break;
4564
4565     case 0x15c0:        // (blue)
4566       element = EL_CHAR_X;
4567       break;
4568
4569     case 0x15c1:        // (blue)
4570       element = EL_CHAR_Y;
4571       break;
4572
4573     case 0x15c2:        // (blue)
4574       element = EL_CHAR_Z;
4575       break;
4576
4577     case 0x15c3:        // (blue)
4578       element = EL_CHAR_AUMLAUT;
4579       break;
4580
4581     case 0x15c4:        // (blue)
4582       element = EL_CHAR_OUMLAUT;
4583       break;
4584
4585     case 0x15c5:        // (blue)
4586       element = EL_CHAR_UUMLAUT;
4587       break;
4588
4589     case 0x15c6:        // (blue)
4590       element = EL_CHAR_0;
4591       break;
4592
4593     case 0x15c7:        // (blue)
4594       element = EL_CHAR_1;
4595       break;
4596
4597     case 0x15c8:        // (blue)
4598       element = EL_CHAR_2;
4599       break;
4600
4601     case 0x15c9:        // (blue)
4602       element = EL_CHAR_3;
4603       break;
4604
4605     case 0x15ca:        // (blue)
4606       element = EL_CHAR_4;
4607       break;
4608
4609     case 0x15cb:        // (blue)
4610       element = EL_CHAR_5;
4611       break;
4612
4613     case 0x15cc:        // (blue)
4614       element = EL_CHAR_6;
4615       break;
4616
4617     case 0x15cd:        // (blue)
4618       element = EL_CHAR_7;
4619       break;
4620
4621     case 0x15ce:        // (blue)
4622       element = EL_CHAR_8;
4623       break;
4624
4625     case 0x15cf:        // (blue)
4626       element = EL_CHAR_9;
4627       break;
4628
4629     case 0x15d0:        // (blue)
4630       element = EL_CHAR_PERIOD;
4631       break;
4632
4633     case 0x15d1:        // (blue)
4634       element = EL_CHAR_EXCLAM;
4635       break;
4636
4637     case 0x15d2:        // (blue)
4638       element = EL_CHAR_COLON;
4639       break;
4640
4641     case 0x15d3:        // (blue)
4642       element = EL_CHAR_LESS;
4643       break;
4644
4645     case 0x15d4:        // (blue)
4646       element = EL_CHAR_GREATER;
4647       break;
4648
4649     case 0x15d5:        // (blue)
4650       element = EL_CHAR_QUESTION;
4651       break;
4652
4653     case 0x15d6:        // (blue)
4654       element = EL_CHAR_COPYRIGHT;
4655       break;
4656
4657     case 0x15d7:        // (blue)
4658       element = EL_CHAR_UP;
4659       break;
4660
4661     case 0x15d8:        // (blue)
4662       element = EL_CHAR_DOWN;
4663       break;
4664
4665     case 0x15d9:        // (blue)
4666       element = EL_CHAR_BUTTON;
4667       break;
4668
4669     case 0x15da:        // (blue)
4670       element = EL_CHAR_PLUS;
4671       break;
4672
4673     case 0x15db:        // (blue)
4674       element = EL_CHAR_MINUS;
4675       break;
4676
4677     case 0x15dc:        // (blue)
4678       element = EL_CHAR_APOSTROPHE;
4679       break;
4680
4681     case 0x15dd:        // (blue)
4682       element = EL_CHAR_PARENLEFT;
4683       break;
4684
4685     case 0x15de:        // (blue)
4686       element = EL_CHAR_PARENRIGHT;
4687       break;
4688
4689     case 0x15df:        // (green)
4690       element = EL_CHAR_A;
4691       break;
4692
4693     case 0x15e0:        // (green)
4694       element = EL_CHAR_B;
4695       break;
4696
4697     case 0x15e1:        // (green)
4698       element = EL_CHAR_C;
4699       break;
4700
4701     case 0x15e2:        // (green)
4702       element = EL_CHAR_D;
4703       break;
4704
4705     case 0x15e3:        // (green)
4706       element = EL_CHAR_E;
4707       break;
4708
4709     case 0x15e4:        // (green)
4710       element = EL_CHAR_F;
4711       break;
4712
4713     case 0x15e5:        // (green)
4714       element = EL_CHAR_G;
4715       break;
4716
4717     case 0x15e6:        // (green)
4718       element = EL_CHAR_H;
4719       break;
4720
4721     case 0x15e7:        // (green)
4722       element = EL_CHAR_I;
4723       break;
4724
4725     case 0x15e8:        // (green)
4726       element = EL_CHAR_J;
4727       break;
4728
4729     case 0x15e9:        // (green)
4730       element = EL_CHAR_K;
4731       break;
4732
4733     case 0x15ea:        // (green)
4734       element = EL_CHAR_L;
4735       break;
4736
4737     case 0x15eb:        // (green)
4738       element = EL_CHAR_M;
4739       break;
4740
4741     case 0x15ec:        // (green)
4742       element = EL_CHAR_N;
4743       break;
4744
4745     case 0x15ed:        // (green)
4746       element = EL_CHAR_O;
4747       break;
4748
4749     case 0x15ee:        // (green)
4750       element = EL_CHAR_P;
4751       break;
4752
4753     case 0x15ef:        // (green)
4754       element = EL_CHAR_Q;
4755       break;
4756
4757     case 0x15f0:        // (green)
4758       element = EL_CHAR_R;
4759       break;
4760
4761     case 0x15f1:        // (green)
4762       element = EL_CHAR_S;
4763       break;
4764
4765     case 0x15f2:        // (green)
4766       element = EL_CHAR_T;
4767       break;
4768
4769     case 0x15f3:        // (green)
4770       element = EL_CHAR_U;
4771       break;
4772
4773     case 0x15f4:        // (green)
4774       element = EL_CHAR_V;
4775       break;
4776
4777     case 0x15f5:        // (green)
4778       element = EL_CHAR_W;
4779       break;
4780
4781     case 0x15f6:        // (green)
4782       element = EL_CHAR_X;
4783       break;
4784
4785     case 0x15f7:        // (green)
4786       element = EL_CHAR_Y;
4787       break;
4788
4789     case 0x15f8:        // (green)
4790       element = EL_CHAR_Z;
4791       break;
4792
4793     case 0x15f9:        // (green)
4794       element = EL_CHAR_AUMLAUT;
4795       break;
4796
4797     case 0x15fa:        // (green)
4798       element = EL_CHAR_OUMLAUT;
4799       break;
4800
4801     case 0x15fb:        // (green)
4802       element = EL_CHAR_UUMLAUT;
4803       break;
4804
4805     case 0x15fc:        // (green)
4806       element = EL_CHAR_0;
4807       break;
4808
4809     case 0x15fd:        // (green)
4810       element = EL_CHAR_1;
4811       break;
4812
4813     case 0x15fe:        // (green)
4814       element = EL_CHAR_2;
4815       break;
4816
4817     case 0x15ff:        // (green)
4818       element = EL_CHAR_3;
4819       break;
4820
4821     case 0x1600:        // (green)
4822       element = EL_CHAR_4;
4823       break;
4824
4825     case 0x1601:        // (green)
4826       element = EL_CHAR_5;
4827       break;
4828
4829     case 0x1602:        // (green)
4830       element = EL_CHAR_6;
4831       break;
4832
4833     case 0x1603:        // (green)
4834       element = EL_CHAR_7;
4835       break;
4836
4837     case 0x1604:        // (green)
4838       element = EL_CHAR_8;
4839       break;
4840
4841     case 0x1605:        // (green)
4842       element = EL_CHAR_9;
4843       break;
4844
4845     case 0x1606:        // (green)
4846       element = EL_CHAR_PERIOD;
4847       break;
4848
4849     case 0x1607:        // (green)
4850       element = EL_CHAR_EXCLAM;
4851       break;
4852
4853     case 0x1608:        // (green)
4854       element = EL_CHAR_COLON;
4855       break;
4856
4857     case 0x1609:        // (green)
4858       element = EL_CHAR_LESS;
4859       break;
4860
4861     case 0x160a:        // (green)
4862       element = EL_CHAR_GREATER;
4863       break;
4864
4865     case 0x160b:        // (green)
4866       element = EL_CHAR_QUESTION;
4867       break;
4868
4869     case 0x160c:        // (green)
4870       element = EL_CHAR_COPYRIGHT;
4871       break;
4872
4873     case 0x160d:        // (green)
4874       element = EL_CHAR_UP;
4875       break;
4876
4877     case 0x160e:        // (green)
4878       element = EL_CHAR_DOWN;
4879       break;
4880
4881     case 0x160f:        // (green)
4882       element = EL_CHAR_BUTTON;
4883       break;
4884
4885     case 0x1610:        // (green)
4886       element = EL_CHAR_PLUS;
4887       break;
4888
4889     case 0x1611:        // (green)
4890       element = EL_CHAR_MINUS;
4891       break;
4892
4893     case 0x1612:        // (green)
4894       element = EL_CHAR_APOSTROPHE;
4895       break;
4896
4897     case 0x1613:        // (green)
4898       element = EL_CHAR_PARENLEFT;
4899       break;
4900
4901     case 0x1614:        // (green)
4902       element = EL_CHAR_PARENRIGHT;
4903       break;
4904
4905     case 0x1615:        // (blue steel)
4906       element = EL_STEEL_CHAR_A;
4907       break;
4908
4909     case 0x1616:        // (blue steel)
4910       element = EL_STEEL_CHAR_B;
4911       break;
4912
4913     case 0x1617:        // (blue steel)
4914       element = EL_STEEL_CHAR_C;
4915       break;
4916
4917     case 0x1618:        // (blue steel)
4918       element = EL_STEEL_CHAR_D;
4919       break;
4920
4921     case 0x1619:        // (blue steel)
4922       element = EL_STEEL_CHAR_E;
4923       break;
4924
4925     case 0x161a:        // (blue steel)
4926       element = EL_STEEL_CHAR_F;
4927       break;
4928
4929     case 0x161b:        // (blue steel)
4930       element = EL_STEEL_CHAR_G;
4931       break;
4932
4933     case 0x161c:        // (blue steel)
4934       element = EL_STEEL_CHAR_H;
4935       break;
4936
4937     case 0x161d:        // (blue steel)
4938       element = EL_STEEL_CHAR_I;
4939       break;
4940
4941     case 0x161e:        // (blue steel)
4942       element = EL_STEEL_CHAR_J;
4943       break;
4944
4945     case 0x161f:        // (blue steel)
4946       element = EL_STEEL_CHAR_K;
4947       break;
4948
4949     case 0x1620:        // (blue steel)
4950       element = EL_STEEL_CHAR_L;
4951       break;
4952
4953     case 0x1621:        // (blue steel)
4954       element = EL_STEEL_CHAR_M;
4955       break;
4956
4957     case 0x1622:        // (blue steel)
4958       element = EL_STEEL_CHAR_N;
4959       break;
4960
4961     case 0x1623:        // (blue steel)
4962       element = EL_STEEL_CHAR_O;
4963       break;
4964
4965     case 0x1624:        // (blue steel)
4966       element = EL_STEEL_CHAR_P;
4967       break;
4968
4969     case 0x1625:        // (blue steel)
4970       element = EL_STEEL_CHAR_Q;
4971       break;
4972
4973     case 0x1626:        // (blue steel)
4974       element = EL_STEEL_CHAR_R;
4975       break;
4976
4977     case 0x1627:        // (blue steel)
4978       element = EL_STEEL_CHAR_S;
4979       break;
4980
4981     case 0x1628:        // (blue steel)
4982       element = EL_STEEL_CHAR_T;
4983       break;
4984
4985     case 0x1629:        // (blue steel)
4986       element = EL_STEEL_CHAR_U;
4987       break;
4988
4989     case 0x162a:        // (blue steel)
4990       element = EL_STEEL_CHAR_V;
4991       break;
4992
4993     case 0x162b:        // (blue steel)
4994       element = EL_STEEL_CHAR_W;
4995       break;
4996
4997     case 0x162c:        // (blue steel)
4998       element = EL_STEEL_CHAR_X;
4999       break;
5000
5001     case 0x162d:        // (blue steel)
5002       element = EL_STEEL_CHAR_Y;
5003       break;
5004
5005     case 0x162e:        // (blue steel)
5006       element = EL_STEEL_CHAR_Z;
5007       break;
5008
5009     case 0x162f:        // (blue steel)
5010       element = EL_STEEL_CHAR_AUMLAUT;
5011       break;
5012
5013     case 0x1630:        // (blue steel)
5014       element = EL_STEEL_CHAR_OUMLAUT;
5015       break;
5016
5017     case 0x1631:        // (blue steel)
5018       element = EL_STEEL_CHAR_UUMLAUT;
5019       break;
5020
5021     case 0x1632:        // (blue steel)
5022       element = EL_STEEL_CHAR_0;
5023       break;
5024
5025     case 0x1633:        // (blue steel)
5026       element = EL_STEEL_CHAR_1;
5027       break;
5028
5029     case 0x1634:        // (blue steel)
5030       element = EL_STEEL_CHAR_2;
5031       break;
5032
5033     case 0x1635:        // (blue steel)
5034       element = EL_STEEL_CHAR_3;
5035       break;
5036
5037     case 0x1636:        // (blue steel)
5038       element = EL_STEEL_CHAR_4;
5039       break;
5040
5041     case 0x1637:        // (blue steel)
5042       element = EL_STEEL_CHAR_5;
5043       break;
5044
5045     case 0x1638:        // (blue steel)
5046       element = EL_STEEL_CHAR_6;
5047       break;
5048
5049     case 0x1639:        // (blue steel)
5050       element = EL_STEEL_CHAR_7;
5051       break;
5052
5053     case 0x163a:        // (blue steel)
5054       element = EL_STEEL_CHAR_8;
5055       break;
5056
5057     case 0x163b:        // (blue steel)
5058       element = EL_STEEL_CHAR_9;
5059       break;
5060
5061     case 0x163c:        // (blue steel)
5062       element = EL_STEEL_CHAR_PERIOD;
5063       break;
5064
5065     case 0x163d:        // (blue steel)
5066       element = EL_STEEL_CHAR_EXCLAM;
5067       break;
5068
5069     case 0x163e:        // (blue steel)
5070       element = EL_STEEL_CHAR_COLON;
5071       break;
5072
5073     case 0x163f:        // (blue steel)
5074       element = EL_STEEL_CHAR_LESS;
5075       break;
5076
5077     case 0x1640:        // (blue steel)
5078       element = EL_STEEL_CHAR_GREATER;
5079       break;
5080
5081     case 0x1641:        // (blue steel)
5082       element = EL_STEEL_CHAR_QUESTION;
5083       break;
5084
5085     case 0x1642:        // (blue steel)
5086       element = EL_STEEL_CHAR_COPYRIGHT;
5087       break;
5088
5089     case 0x1643:        // (blue steel)
5090       element = EL_STEEL_CHAR_UP;
5091       break;
5092
5093     case 0x1644:        // (blue steel)
5094       element = EL_STEEL_CHAR_DOWN;
5095       break;
5096
5097     case 0x1645:        // (blue steel)
5098       element = EL_STEEL_CHAR_BUTTON;
5099       break;
5100
5101     case 0x1646:        // (blue steel)
5102       element = EL_STEEL_CHAR_PLUS;
5103       break;
5104
5105     case 0x1647:        // (blue steel)
5106       element = EL_STEEL_CHAR_MINUS;
5107       break;
5108
5109     case 0x1648:        // (blue steel)
5110       element = EL_STEEL_CHAR_APOSTROPHE;
5111       break;
5112
5113     case 0x1649:        // (blue steel)
5114       element = EL_STEEL_CHAR_PARENLEFT;
5115       break;
5116
5117     case 0x164a:        // (blue steel)
5118       element = EL_STEEL_CHAR_PARENRIGHT;
5119       break;
5120
5121     case 0x164b:        // (green steel)
5122       element = EL_STEEL_CHAR_A;
5123       break;
5124
5125     case 0x164c:        // (green steel)
5126       element = EL_STEEL_CHAR_B;
5127       break;
5128
5129     case 0x164d:        // (green steel)
5130       element = EL_STEEL_CHAR_C;
5131       break;
5132
5133     case 0x164e:        // (green steel)
5134       element = EL_STEEL_CHAR_D;
5135       break;
5136
5137     case 0x164f:        // (green steel)
5138       element = EL_STEEL_CHAR_E;
5139       break;
5140
5141     case 0x1650:        // (green steel)
5142       element = EL_STEEL_CHAR_F;
5143       break;
5144
5145     case 0x1651:        // (green steel)
5146       element = EL_STEEL_CHAR_G;
5147       break;
5148
5149     case 0x1652:        // (green steel)
5150       element = EL_STEEL_CHAR_H;
5151       break;
5152
5153     case 0x1653:        // (green steel)
5154       element = EL_STEEL_CHAR_I;
5155       break;
5156
5157     case 0x1654:        // (green steel)
5158       element = EL_STEEL_CHAR_J;
5159       break;
5160
5161     case 0x1655:        // (green steel)
5162       element = EL_STEEL_CHAR_K;
5163       break;
5164
5165     case 0x1656:        // (green steel)
5166       element = EL_STEEL_CHAR_L;
5167       break;
5168
5169     case 0x1657:        // (green steel)
5170       element = EL_STEEL_CHAR_M;
5171       break;
5172
5173     case 0x1658:        // (green steel)
5174       element = EL_STEEL_CHAR_N;
5175       break;
5176
5177     case 0x1659:        // (green steel)
5178       element = EL_STEEL_CHAR_O;
5179       break;
5180
5181     case 0x165a:        // (green steel)
5182       element = EL_STEEL_CHAR_P;
5183       break;
5184
5185     case 0x165b:        // (green steel)
5186       element = EL_STEEL_CHAR_Q;
5187       break;
5188
5189     case 0x165c:        // (green steel)
5190       element = EL_STEEL_CHAR_R;
5191       break;
5192
5193     case 0x165d:        // (green steel)
5194       element = EL_STEEL_CHAR_S;
5195       break;
5196
5197     case 0x165e:        // (green steel)
5198       element = EL_STEEL_CHAR_T;
5199       break;
5200
5201     case 0x165f:        // (green steel)
5202       element = EL_STEEL_CHAR_U;
5203       break;
5204
5205     case 0x1660:        // (green steel)
5206       element = EL_STEEL_CHAR_V;
5207       break;
5208
5209     case 0x1661:        // (green steel)
5210       element = EL_STEEL_CHAR_W;
5211       break;
5212
5213     case 0x1662:        // (green steel)
5214       element = EL_STEEL_CHAR_X;
5215       break;
5216
5217     case 0x1663:        // (green steel)
5218       element = EL_STEEL_CHAR_Y;
5219       break;
5220
5221     case 0x1664:        // (green steel)
5222       element = EL_STEEL_CHAR_Z;
5223       break;
5224
5225     case 0x1665:        // (green steel)
5226       element = EL_STEEL_CHAR_AUMLAUT;
5227       break;
5228
5229     case 0x1666:        // (green steel)
5230       element = EL_STEEL_CHAR_OUMLAUT;
5231       break;
5232
5233     case 0x1667:        // (green steel)
5234       element = EL_STEEL_CHAR_UUMLAUT;
5235       break;
5236
5237     case 0x1668:        // (green steel)
5238       element = EL_STEEL_CHAR_0;
5239       break;
5240
5241     case 0x1669:        // (green steel)
5242       element = EL_STEEL_CHAR_1;
5243       break;
5244
5245     case 0x166a:        // (green steel)
5246       element = EL_STEEL_CHAR_2;
5247       break;
5248
5249     case 0x166b:        // (green steel)
5250       element = EL_STEEL_CHAR_3;
5251       break;
5252
5253     case 0x166c:        // (green steel)
5254       element = EL_STEEL_CHAR_4;
5255       break;
5256
5257     case 0x166d:        // (green steel)
5258       element = EL_STEEL_CHAR_5;
5259       break;
5260
5261     case 0x166e:        // (green steel)
5262       element = EL_STEEL_CHAR_6;
5263       break;
5264
5265     case 0x166f:        // (green steel)
5266       element = EL_STEEL_CHAR_7;
5267       break;
5268
5269     case 0x1670:        // (green steel)
5270       element = EL_STEEL_CHAR_8;
5271       break;
5272
5273     case 0x1671:        // (green steel)
5274       element = EL_STEEL_CHAR_9;
5275       break;
5276
5277     case 0x1672:        // (green steel)
5278       element = EL_STEEL_CHAR_PERIOD;
5279       break;
5280
5281     case 0x1673:        // (green steel)
5282       element = EL_STEEL_CHAR_EXCLAM;
5283       break;
5284
5285     case 0x1674:        // (green steel)
5286       element = EL_STEEL_CHAR_COLON;
5287       break;
5288
5289     case 0x1675:        // (green steel)
5290       element = EL_STEEL_CHAR_LESS;
5291       break;
5292
5293     case 0x1676:        // (green steel)
5294       element = EL_STEEL_CHAR_GREATER;
5295       break;
5296
5297     case 0x1677:        // (green steel)
5298       element = EL_STEEL_CHAR_QUESTION;
5299       break;
5300
5301     case 0x1678:        // (green steel)
5302       element = EL_STEEL_CHAR_COPYRIGHT;
5303       break;
5304
5305     case 0x1679:        // (green steel)
5306       element = EL_STEEL_CHAR_UP;
5307       break;
5308
5309     case 0x167a:        // (green steel)
5310       element = EL_STEEL_CHAR_DOWN;
5311       break;
5312
5313     case 0x167b:        // (green steel)
5314       element = EL_STEEL_CHAR_BUTTON;
5315       break;
5316
5317     case 0x167c:        // (green steel)
5318       element = EL_STEEL_CHAR_PLUS;
5319       break;
5320
5321     case 0x167d:        // (green steel)
5322       element = EL_STEEL_CHAR_MINUS;
5323       break;
5324
5325     case 0x167e:        // (green steel)
5326       element = EL_STEEL_CHAR_APOSTROPHE;
5327       break;
5328
5329     case 0x167f:        // (green steel)
5330       element = EL_STEEL_CHAR_PARENLEFT;
5331       break;
5332
5333     case 0x1680:        // (green steel)
5334       element = EL_STEEL_CHAR_PARENRIGHT;
5335       break;
5336
5337     case 0x1681:        // gate (red)
5338       element = EL_EM_GATE_1;
5339       break;
5340
5341     case 0x1682:        // secret gate (red)
5342       element = EL_EM_GATE_1_GRAY;
5343       break;
5344
5345     case 0x1683:        // gate (yellow)
5346       element = EL_EM_GATE_2;
5347       break;
5348
5349     case 0x1684:        // secret gate (yellow)
5350       element = EL_EM_GATE_2_GRAY;
5351       break;
5352
5353     case 0x1685:        // gate (blue)
5354       element = EL_EM_GATE_4;
5355       break;
5356
5357     case 0x1686:        // secret gate (blue)
5358       element = EL_EM_GATE_4_GRAY;
5359       break;
5360
5361     case 0x1687:        // gate (green)
5362       element = EL_EM_GATE_3;
5363       break;
5364
5365     case 0x1688:        // secret gate (green)
5366       element = EL_EM_GATE_3_GRAY;
5367       break;
5368
5369     case 0x1689:        // gate (white)
5370       element = EL_DC_GATE_WHITE;
5371       break;
5372
5373     case 0x168a:        // secret gate (white)
5374       element = EL_DC_GATE_WHITE_GRAY;
5375       break;
5376
5377     case 0x168b:        // secret gate (no key)
5378       element = EL_DC_GATE_FAKE_GRAY;
5379       break;
5380
5381     case 0x168c:
5382       element = EL_ROBOT_WHEEL;
5383       break;
5384
5385     case 0x168d:
5386       element = EL_DC_TIMEGATE_SWITCH;
5387       break;
5388
5389     case 0x168e:
5390       element = EL_ACID_POOL_BOTTOM;
5391       break;
5392
5393     case 0x168f:
5394       element = EL_ACID_POOL_TOPLEFT;
5395       break;
5396
5397     case 0x1690:
5398       element = EL_ACID_POOL_TOPRIGHT;
5399       break;
5400
5401     case 0x1691:
5402       element = EL_ACID_POOL_BOTTOMLEFT;
5403       break;
5404
5405     case 0x1692:
5406       element = EL_ACID_POOL_BOTTOMRIGHT;
5407       break;
5408
5409     case 0x1693:
5410       element = EL_STEELWALL;
5411       break;
5412
5413     case 0x1694:
5414       element = EL_STEELWALL_SLIPPERY;
5415       break;
5416
5417     case 0x1695:        // steel wall (not round)
5418       element = EL_STEELWALL;
5419       break;
5420
5421     case 0x1696:        // steel wall (left)
5422       element = EL_DC_STEELWALL_1_LEFT;
5423       break;
5424
5425     case 0x1697:        // steel wall (bottom)
5426       element = EL_DC_STEELWALL_1_BOTTOM;
5427       break;
5428
5429     case 0x1698:        // steel wall (right)
5430       element = EL_DC_STEELWALL_1_RIGHT;
5431       break;
5432
5433     case 0x1699:        // steel wall (top)
5434       element = EL_DC_STEELWALL_1_TOP;
5435       break;
5436
5437     case 0x169a:        // steel wall (left/bottom)
5438       element = EL_DC_STEELWALL_1_BOTTOMLEFT;
5439       break;
5440
5441     case 0x169b:        // steel wall (right/bottom)
5442       element = EL_DC_STEELWALL_1_BOTTOMRIGHT;
5443       break;
5444
5445     case 0x169c:        // steel wall (right/top)
5446       element = EL_DC_STEELWALL_1_TOPRIGHT;
5447       break;
5448
5449     case 0x169d:        // steel wall (left/top)
5450       element = EL_DC_STEELWALL_1_TOPLEFT;
5451       break;
5452
5453     case 0x169e:        // steel wall (right/bottom small)
5454       element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2;
5455       break;
5456
5457     case 0x169f:        // steel wall (left/bottom small)
5458       element = EL_DC_STEELWALL_1_BOTTOMLEFT_2;
5459       break;
5460
5461     case 0x16a0:        // steel wall (right/top small)
5462       element = EL_DC_STEELWALL_1_TOPRIGHT_2;
5463       break;
5464
5465     case 0x16a1:        // steel wall (left/top small)
5466       element = EL_DC_STEELWALL_1_TOPLEFT_2;
5467       break;
5468
5469     case 0x16a2:        // steel wall (left/right)
5470       element = EL_DC_STEELWALL_1_VERTICAL;
5471       break;
5472
5473     case 0x16a3:        // steel wall (top/bottom)
5474       element = EL_DC_STEELWALL_1_HORIZONTAL;
5475       break;
5476
5477     case 0x16a4:        // steel wall 2 (left end)
5478       element = EL_DC_STEELWALL_2_LEFT;
5479       break;
5480
5481     case 0x16a5:        // steel wall 2 (right end)
5482       element = EL_DC_STEELWALL_2_RIGHT;
5483       break;
5484
5485     case 0x16a6:        // steel wall 2 (top end)
5486       element = EL_DC_STEELWALL_2_TOP;
5487       break;
5488
5489     case 0x16a7:        // steel wall 2 (bottom end)
5490       element = EL_DC_STEELWALL_2_BOTTOM;
5491       break;
5492
5493     case 0x16a8:        // steel wall 2 (left/right)
5494       element = EL_DC_STEELWALL_2_HORIZONTAL;
5495       break;
5496
5497     case 0x16a9:        // steel wall 2 (up/down)
5498       element = EL_DC_STEELWALL_2_VERTICAL;
5499       break;
5500
5501     case 0x16aa:        // steel wall 2 (mid)
5502       element = EL_DC_STEELWALL_2_MIDDLE;
5503       break;
5504
5505     case 0x16ab:
5506       element = EL_SIGN_EXCLAMATION;
5507       break;
5508
5509     case 0x16ac:
5510       element = EL_SIGN_RADIOACTIVITY;
5511       break;
5512
5513     case 0x16ad:
5514       element = EL_SIGN_STOP;
5515       break;
5516
5517     case 0x16ae:
5518       element = EL_SIGN_WHEELCHAIR;
5519       break;
5520
5521     case 0x16af:
5522       element = EL_SIGN_PARKING;
5523       break;
5524
5525     case 0x16b0:
5526       element = EL_SIGN_NO_ENTRY;
5527       break;
5528
5529     case 0x16b1:
5530       element = EL_SIGN_HEART;
5531       break;
5532
5533     case 0x16b2:
5534       element = EL_SIGN_GIVE_WAY;
5535       break;
5536
5537     case 0x16b3:
5538       element = EL_SIGN_ENTRY_FORBIDDEN;
5539       break;
5540
5541     case 0x16b4:
5542       element = EL_SIGN_EMERGENCY_EXIT;
5543       break;
5544
5545     case 0x16b5:
5546       element = EL_SIGN_YIN_YANG;
5547       break;
5548
5549     case 0x16b6:
5550       element = EL_WALL_EMERALD;
5551       break;
5552
5553     case 0x16b7:
5554       element = EL_WALL_DIAMOND;
5555       break;
5556
5557     case 0x16b8:
5558       element = EL_WALL_PEARL;
5559       break;
5560
5561     case 0x16b9:
5562       element = EL_WALL_CRYSTAL;
5563       break;
5564
5565     case 0x16ba:
5566       element = EL_INVISIBLE_WALL;
5567       break;
5568
5569     case 0x16bb:
5570       element = EL_INVISIBLE_STEELWALL;
5571       break;
5572
5573       // 0x16bc - 0x16cb:
5574       // EL_INVISIBLE_SAND
5575
5576     case 0x16cc:
5577       element = EL_LIGHT_SWITCH;
5578       break;
5579
5580     case 0x16cd:
5581       element = EL_ENVELOPE_1;
5582       break;
5583
5584     default:
5585       if (element >= 0x0117 && element <= 0x036e)       // (?)
5586         element = EL_DIAMOND;
5587       else if (element >= 0x042d && element <= 0x0684)  // (?)
5588         element = EL_EMERALD;
5589       else if (element >= 0x157c && element <= 0x158b)
5590         element = EL_SAND;
5591       else if (element >= 0x1590 && element <= 0x159f)
5592         element = EL_DC_LANDMINE;
5593       else if (element >= 0x16bc && element <= 0x16cb)
5594         element = EL_INVISIBLE_SAND;
5595       else
5596       {
5597         Warn("unknown Diamond Caves element 0x%04x", element);
5598
5599         element = EL_UNKNOWN;
5600       }
5601       break;
5602   }
5603
5604   return getMappedElement(element);
5605 }
5606
5607 static void LoadLevelFromFileStream_DC(File *file, struct LevelInfo *level,
5608                                        int nr)
5609 {
5610   byte header[DC_LEVEL_HEADER_SIZE];
5611   int envelope_size;
5612   int envelope_header_pos = 62;
5613   int envelope_content_pos = 94;
5614   int level_name_pos = 251;
5615   int level_author_pos = 292;
5616   int envelope_header_len;
5617   int envelope_content_len;
5618   int level_name_len;
5619   int level_author_len;
5620   int fieldx, fieldy;
5621   int num_yamyam_contents;
5622   int i, x, y;
5623
5624   getDecodedWord_DC(0, TRUE);           // initialize DC2 decoding engine
5625
5626   for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
5627   {
5628     unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5629
5630     header[i * 2 + 0] = header_word >> 8;
5631     header[i * 2 + 1] = header_word & 0xff;
5632   }
5633
5634   // read some values from level header to check level decoding integrity
5635   fieldx = header[6] | (header[7] << 8);
5636   fieldy = header[8] | (header[9] << 8);
5637   num_yamyam_contents = header[60] | (header[61] << 8);
5638
5639   // do some simple sanity checks to ensure that level was correctly decoded
5640   if (fieldx < 1 || fieldx > 256 ||
5641       fieldy < 1 || fieldy > 256 ||
5642       num_yamyam_contents < 1 || num_yamyam_contents > 8)
5643   {
5644     level->no_valid_file = TRUE;
5645
5646     Warn("cannot decode level from stream -- using empty level");
5647
5648     return;
5649   }
5650
5651   // maximum envelope header size is 31 bytes
5652   envelope_header_len   = header[envelope_header_pos];
5653   // maximum envelope content size is 110 (156?) bytes
5654   envelope_content_len  = header[envelope_content_pos];
5655
5656   // maximum level title size is 40 bytes
5657   level_name_len        = MIN(header[level_name_pos],   MAX_LEVEL_NAME_LEN);
5658   // maximum level author size is 30 (51?) bytes
5659   level_author_len      = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
5660
5661   envelope_size = 0;
5662
5663   for (i = 0; i < envelope_header_len; i++)
5664     if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5665       level->envelope[0].text[envelope_size++] =
5666         header[envelope_header_pos + 1 + i];
5667
5668   if (envelope_header_len > 0 && envelope_content_len > 0)
5669   {
5670     if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5671       level->envelope[0].text[envelope_size++] = '\n';
5672     if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5673       level->envelope[0].text[envelope_size++] = '\n';
5674   }
5675
5676   for (i = 0; i < envelope_content_len; i++)
5677     if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5678       level->envelope[0].text[envelope_size++] =
5679         header[envelope_content_pos + 1 + i];
5680
5681   level->envelope[0].text[envelope_size] = '\0';
5682
5683   level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
5684   level->envelope[0].ysize = 10;
5685   level->envelope[0].autowrap = TRUE;
5686   level->envelope[0].centered = TRUE;
5687
5688   for (i = 0; i < level_name_len; i++)
5689     level->name[i] = header[level_name_pos + 1 + i];
5690   level->name[level_name_len] = '\0';
5691
5692   for (i = 0; i < level_author_len; i++)
5693     level->author[i] = header[level_author_pos + 1 + i];
5694   level->author[level_author_len] = '\0';
5695
5696   num_yamyam_contents = header[60] | (header[61] << 8);
5697   level->num_yamyam_contents =
5698     MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
5699
5700   for (i = 0; i < num_yamyam_contents; i++)
5701   {
5702     for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
5703     {
5704       unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5705       int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5706
5707       if (i < MAX_ELEMENT_CONTENTS)
5708         level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
5709     }
5710   }
5711
5712   fieldx = header[6] | (header[7] << 8);
5713   fieldy = header[8] | (header[9] << 8);
5714   level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
5715   level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
5716
5717   for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
5718   {
5719     unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5720     int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5721
5722     if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
5723       level->field[x][y] = getMappedElement_DC(element_dc);
5724   }
5725
5726   x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
5727   y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
5728   level->field[x][y] = EL_PLAYER_1;
5729
5730   x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
5731   y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
5732   level->field[x][y] = EL_PLAYER_2;
5733
5734   level->gems_needed            = header[18] | (header[19] << 8);
5735
5736   level->score[SC_EMERALD]      = header[20] | (header[21] << 8);
5737   level->score[SC_DIAMOND]      = header[22] | (header[23] << 8);
5738   level->score[SC_PEARL]        = header[24] | (header[25] << 8);
5739   level->score[SC_CRYSTAL]      = header[26] | (header[27] << 8);
5740   level->score[SC_NUT]          = header[28] | (header[29] << 8);
5741   level->score[SC_ROBOT]        = header[30] | (header[31] << 8);
5742   level->score[SC_SPACESHIP]    = header[32] | (header[33] << 8);
5743   level->score[SC_BUG]          = header[34] | (header[35] << 8);
5744   level->score[SC_YAMYAM]       = header[36] | (header[37] << 8);
5745   level->score[SC_DYNAMITE]     = header[38] | (header[39] << 8);
5746   level->score[SC_KEY]          = header[40] | (header[41] << 8);
5747   level->score[SC_TIME_BONUS]   = header[42] | (header[43] << 8);
5748
5749   level->time                   = header[44] | (header[45] << 8);
5750
5751   level->amoeba_speed           = header[46] | (header[47] << 8);
5752   level->time_light             = header[48] | (header[49] << 8);
5753   level->time_timegate          = header[50] | (header[51] << 8);
5754   level->time_wheel             = header[52] | (header[53] << 8);
5755   level->time_magic_wall        = header[54] | (header[55] << 8);
5756   level->extra_time             = header[56] | (header[57] << 8);
5757   level->shield_normal_time     = header[58] | (header[59] << 8);
5758
5759   // shield and extra time elements do not have a score
5760   level->score[SC_SHIELD]       = 0;
5761   level->extra_time_score       = 0;
5762
5763   // set time for normal and deadly shields to the same value
5764   level->shield_deadly_time     = level->shield_normal_time;
5765
5766   // Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
5767   // can slip down from flat walls, like normal walls and steel walls
5768   level->em_slippery_gems = TRUE;
5769
5770   // time score is counted for each 10 seconds left in Diamond Caves levels
5771   level->time_score_base = 10;
5772 }
5773
5774 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
5775                                      struct LevelFileInfo *level_file_info,
5776                                      boolean level_info_only)
5777 {
5778   char *filename = level_file_info->filename;
5779   File *file;
5780   int num_magic_bytes = 8;
5781   char magic_bytes[num_magic_bytes + 1];
5782   int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
5783
5784   if (!(file = openFile(filename, MODE_READ)))
5785   {
5786     level->no_valid_file = TRUE;
5787
5788     if (!level_info_only)
5789       Warn("cannot read level '%s' -- using empty level", filename);
5790
5791     return;
5792   }
5793
5794   // fseek(file, 0x0000, SEEK_SET);
5795
5796   if (level_file_info->packed)
5797   {
5798     // read "magic bytes" from start of file
5799     if (getStringFromFile(file, magic_bytes, num_magic_bytes + 1) == NULL)
5800       magic_bytes[0] = '\0';
5801
5802     // check "magic bytes" for correct file format
5803     if (!strPrefix(magic_bytes, "DC2"))
5804     {
5805       level->no_valid_file = TRUE;
5806
5807       Warn("unknown DC level file '%s' -- using empty level", filename);
5808
5809       return;
5810     }
5811
5812     if (strPrefix(magic_bytes, "DC2Win95") ||
5813         strPrefix(magic_bytes, "DC2Win98"))
5814     {
5815       int position_first_level = 0x00fa;
5816       int extra_bytes = 4;
5817       int skip_bytes;
5818
5819       // advance file stream to first level inside the level package
5820       skip_bytes = position_first_level - num_magic_bytes - extra_bytes;
5821
5822       // each block of level data is followed by block of non-level data
5823       num_levels_to_skip *= 2;
5824
5825       // at least skip header bytes, therefore use ">= 0" instead of "> 0"
5826       while (num_levels_to_skip >= 0)
5827       {
5828         // advance file stream to next level inside the level package
5829         if (seekFile(file, skip_bytes, SEEK_CUR) != 0)
5830         {
5831           level->no_valid_file = TRUE;
5832
5833           Warn("cannot fseek in file '%s' -- using empty level", filename);
5834
5835           return;
5836         }
5837
5838         // skip apparently unused extra bytes following each level
5839         ReadUnusedBytesFromFile(file, extra_bytes);
5840
5841         // read size of next level in level package
5842         skip_bytes = getFile32BitLE(file);
5843
5844         num_levels_to_skip--;
5845       }
5846     }
5847     else
5848     {
5849       level->no_valid_file = TRUE;
5850
5851       Warn("unknown DC2 level file '%s' -- using empty level", filename);
5852
5853       return;
5854     }
5855   }
5856
5857   LoadLevelFromFileStream_DC(file, level, level_file_info->nr);
5858
5859   closeFile(file);
5860 }
5861
5862
5863 // ----------------------------------------------------------------------------
5864 // functions for loading SB level
5865 // ----------------------------------------------------------------------------
5866
5867 int getMappedElement_SB(int element_ascii, boolean use_ces)
5868 {
5869   static struct
5870   {
5871     int ascii;
5872     int sb;
5873     int ce;
5874   }
5875   sb_element_mapping[] =
5876   {
5877     { ' ', EL_EMPTY,                EL_CUSTOM_1 },  // floor (space)
5878     { '#', EL_STEELWALL,            EL_CUSTOM_2 },  // wall
5879     { '@', EL_PLAYER_1,             EL_CUSTOM_3 },  // player
5880     { '$', EL_SOKOBAN_OBJECT,       EL_CUSTOM_4 },  // box
5881     { '.', EL_SOKOBAN_FIELD_EMPTY,  EL_CUSTOM_5 },  // goal square
5882     { '*', EL_SOKOBAN_FIELD_FULL,   EL_CUSTOM_6 },  // box on goal square
5883     { '+', EL_SOKOBAN_FIELD_PLAYER, EL_CUSTOM_7 },  // player on goal square
5884     { '_', EL_INVISIBLE_STEELWALL,  EL_FROM_LEVEL_TEMPLATE },  // floor beyond border
5885
5886     { 0,   -1,                      -1          },
5887   };
5888
5889   int i;
5890
5891   for (i = 0; sb_element_mapping[i].ascii != 0; i++)
5892     if (element_ascii == sb_element_mapping[i].ascii)
5893       return (use_ces ? sb_element_mapping[i].ce : sb_element_mapping[i].sb);
5894
5895   return EL_UNDEFINED;
5896 }
5897
5898 static void SetLevelSettings_SB(struct LevelInfo *level)
5899 {
5900   // time settings
5901   level->time = 0;
5902   level->use_step_counter = TRUE;
5903
5904   // score settings
5905   level->score[SC_TIME_BONUS] = 0;
5906   level->time_score_base = 1;
5907   level->rate_time_over_score = TRUE;
5908
5909   // game settings
5910   level->auto_exit_sokoban = TRUE;
5911 }
5912
5913 static void LoadLevelFromFileInfo_SB(struct LevelInfo *level,
5914                                      struct LevelFileInfo *level_file_info,
5915                                      boolean level_info_only)
5916 {
5917   char *filename = level_file_info->filename;
5918   char line[MAX_LINE_LEN], line_raw[MAX_LINE_LEN], previous_line[MAX_LINE_LEN];
5919   char last_comment[MAX_LINE_LEN];
5920   char level_name[MAX_LINE_LEN];
5921   char *line_ptr;
5922   File *file;
5923   int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
5924   boolean read_continued_line = FALSE;
5925   boolean reading_playfield = FALSE;
5926   boolean got_valid_playfield_line = FALSE;
5927   boolean invalid_playfield_char = FALSE;
5928   boolean load_xsb_to_ces = check_special_flags("load_xsb_to_ces");
5929   int file_level_nr = 0;
5930   int line_nr = 0;
5931   int x = 0, y = 0;             // initialized to make compilers happy
5932
5933   last_comment[0] = '\0';
5934   level_name[0] = '\0';
5935
5936   if (!(file = openFile(filename, MODE_READ)))
5937   {
5938     level->no_valid_file = TRUE;
5939
5940     if (!level_info_only)
5941       Warn("cannot read level '%s' -- using empty level", filename);
5942
5943     return;
5944   }
5945
5946   while (!checkEndOfFile(file))
5947   {
5948     // level successfully read, but next level may follow here
5949     if (!got_valid_playfield_line && reading_playfield)
5950     {
5951       // read playfield from single level file -- skip remaining file
5952       if (!level_file_info->packed)
5953         break;
5954
5955       if (file_level_nr >= num_levels_to_skip)
5956         break;
5957
5958       file_level_nr++;
5959
5960       last_comment[0] = '\0';
5961       level_name[0] = '\0';
5962
5963       reading_playfield = FALSE;
5964     }
5965
5966     got_valid_playfield_line = FALSE;
5967
5968     // read next line of input file
5969     if (!getStringFromFile(file, line, MAX_LINE_LEN))
5970       break;
5971
5972     // check if line was completely read and is terminated by line break
5973     if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
5974       line_nr++;
5975
5976     // cut trailing line break (this can be newline and/or carriage return)
5977     for (line_ptr = &line[strlen(line)]; line_ptr >= line; line_ptr--)
5978       if ((*line_ptr == '\n' || *line_ptr == '\r') && *(line_ptr + 1) == '\0')
5979         *line_ptr = '\0';
5980
5981     // copy raw input line for later use (mainly debugging output)
5982     strcpy(line_raw, line);
5983
5984     if (read_continued_line)
5985     {
5986       // append new line to existing line, if there is enough space
5987       if (strlen(previous_line) + strlen(line_ptr) < MAX_LINE_LEN)
5988         strcat(previous_line, line_ptr);
5989
5990       strcpy(line, previous_line);      // copy storage buffer to line
5991
5992       read_continued_line = FALSE;
5993     }
5994
5995     // if the last character is '\', continue at next line
5996     if (strlen(line) > 0 && line[strlen(line) - 1] == '\\')
5997     {
5998       line[strlen(line) - 1] = '\0';    // cut off trailing backslash
5999       strcpy(previous_line, line);      // copy line to storage buffer
6000
6001       read_continued_line = TRUE;
6002
6003       continue;
6004     }
6005
6006     // skip empty lines
6007     if (line[0] == '\0')
6008       continue;
6009
6010     // extract comment text from comment line
6011     if (line[0] == ';')
6012     {
6013       for (line_ptr = line; *line_ptr; line_ptr++)
6014         if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != ';')
6015           break;
6016
6017       strcpy(last_comment, line_ptr);
6018
6019       continue;
6020     }
6021
6022     // extract level title text from line containing level title
6023     if (line[0] == '\'')
6024     {
6025       strcpy(level_name, &line[1]);
6026
6027       if (strlen(level_name) > 0 && level_name[strlen(level_name) - 1] == '\'')
6028         level_name[strlen(level_name) - 1] = '\0';
6029
6030       continue;
6031     }
6032
6033     // skip lines containing only spaces (or empty lines)
6034     for (line_ptr = line; *line_ptr; line_ptr++)
6035       if (*line_ptr != ' ')
6036         break;
6037     if (*line_ptr == '\0')
6038       continue;
6039
6040     // at this point, we have found a line containing part of a playfield
6041
6042     got_valid_playfield_line = TRUE;
6043
6044     if (!reading_playfield)
6045     {
6046       reading_playfield = TRUE;
6047       invalid_playfield_char = FALSE;
6048
6049       for (x = 0; x < MAX_LEV_FIELDX; x++)
6050         for (y = 0; y < MAX_LEV_FIELDY; y++)
6051           level->field[x][y] = getMappedElement_SB(' ', load_xsb_to_ces);
6052
6053       level->fieldx = 0;
6054       level->fieldy = 0;
6055
6056       // start with topmost tile row
6057       y = 0;
6058     }
6059
6060     // skip playfield line if larger row than allowed
6061     if (y >= MAX_LEV_FIELDY)
6062       continue;
6063
6064     // start with leftmost tile column
6065     x = 0;
6066
6067     // read playfield elements from line
6068     for (line_ptr = line; *line_ptr; line_ptr++)
6069     {
6070       int mapped_sb_element = getMappedElement_SB(*line_ptr, load_xsb_to_ces);
6071
6072       // stop parsing playfield line if larger column than allowed
6073       if (x >= MAX_LEV_FIELDX)
6074         break;
6075
6076       if (mapped_sb_element == EL_UNDEFINED)
6077       {
6078         invalid_playfield_char = TRUE;
6079
6080         break;
6081       }
6082
6083       level->field[x][y] = mapped_sb_element;
6084
6085       // continue with next tile column
6086       x++;
6087
6088       level->fieldx = MAX(x, level->fieldx);
6089     }
6090
6091     if (invalid_playfield_char)
6092     {
6093       // if first playfield line, treat invalid lines as comment lines
6094       if (y == 0)
6095         reading_playfield = FALSE;
6096
6097       continue;
6098     }
6099
6100     // continue with next tile row
6101     y++;
6102   }
6103
6104   closeFile(file);
6105
6106   level->fieldy = y;
6107
6108   level->fieldx = MIN(MAX(MIN_LEV_FIELDX, level->fieldx), MAX_LEV_FIELDX);
6109   level->fieldy = MIN(MAX(MIN_LEV_FIELDY, level->fieldy), MAX_LEV_FIELDY);
6110
6111   if (!reading_playfield)
6112   {
6113     level->no_valid_file = TRUE;
6114
6115     Warn("cannot read level '%s' -- using empty level", filename);
6116
6117     return;
6118   }
6119
6120   if (*level_name != '\0')
6121   {
6122     strncpy(level->name, level_name, MAX_LEVEL_NAME_LEN);
6123     level->name[MAX_LEVEL_NAME_LEN] = '\0';
6124   }
6125   else if (*last_comment != '\0')
6126   {
6127     strncpy(level->name, last_comment, MAX_LEVEL_NAME_LEN);
6128     level->name[MAX_LEVEL_NAME_LEN] = '\0';
6129   }
6130   else
6131   {
6132     sprintf(level->name, "--> Level %d <--", level_file_info->nr);
6133   }
6134
6135   // set all empty fields beyond the border walls to invisible steel wall
6136   for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6137   {
6138     if ((x == 0 || x == level->fieldx - 1 ||
6139          y == 0 || y == level->fieldy - 1) &&
6140         level->field[x][y] == getMappedElement_SB(' ', load_xsb_to_ces))
6141       FloodFillLevel(x, y, getMappedElement_SB('_', load_xsb_to_ces),
6142                      level->field, level->fieldx, level->fieldy);
6143   }
6144
6145   // set special level settings for Sokoban levels
6146   SetLevelSettings_SB(level);
6147
6148   if (load_xsb_to_ces)
6149   {
6150     // special global settings can now be set in level template
6151     level->use_custom_template = TRUE;
6152   }
6153 }
6154
6155
6156 // -------------------------------------------------------------------------
6157 // functions for handling native levels
6158 // -------------------------------------------------------------------------
6159
6160 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
6161                                      struct LevelFileInfo *level_file_info,
6162                                      boolean level_info_only)
6163 {
6164   if (!LoadNativeLevel_EM(level_file_info->filename, level_info_only))
6165     level->no_valid_file = TRUE;
6166 }
6167
6168 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
6169                                      struct LevelFileInfo *level_file_info,
6170                                      boolean level_info_only)
6171 {
6172   int pos = 0;
6173
6174   // determine position of requested level inside level package
6175   if (level_file_info->packed)
6176     pos = level_file_info->nr - leveldir_current->first_level;
6177
6178   if (!LoadNativeLevel_SP(level_file_info->filename, pos, level_info_only))
6179     level->no_valid_file = TRUE;
6180 }
6181
6182 static void LoadLevelFromFileInfo_MM(struct LevelInfo *level,
6183                                      struct LevelFileInfo *level_file_info,
6184                                      boolean level_info_only)
6185 {
6186   if (!LoadNativeLevel_MM(level_file_info->filename, level_info_only))
6187     level->no_valid_file = TRUE;
6188 }
6189
6190 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
6191 {
6192   if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6193     CopyNativeLevel_RND_to_EM(level);
6194   else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6195     CopyNativeLevel_RND_to_SP(level);
6196   else if (level->game_engine_type == GAME_ENGINE_TYPE_MM)
6197     CopyNativeLevel_RND_to_MM(level);
6198 }
6199
6200 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
6201 {
6202   if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6203     CopyNativeLevel_EM_to_RND(level);
6204   else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6205     CopyNativeLevel_SP_to_RND(level);
6206   else if (level->game_engine_type == GAME_ENGINE_TYPE_MM)
6207     CopyNativeLevel_MM_to_RND(level);
6208 }
6209
6210 void SaveNativeLevel(struct LevelInfo *level)
6211 {
6212   if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6213   {
6214     char *basename = getSingleLevelBasenameExt(level->file_info.nr, "sp");
6215     char *filename = getLevelFilenameFromBasename(basename);
6216
6217     CopyNativeLevel_RND_to_SP(level);
6218     CopyNativeTape_RND_to_SP(level);
6219
6220     SaveNativeLevel_SP(filename);
6221   }
6222 }
6223
6224
6225 // ----------------------------------------------------------------------------
6226 // functions for loading generic level
6227 // ----------------------------------------------------------------------------
6228
6229 static void LoadLevelFromFileInfo(struct LevelInfo *level,
6230                                   struct LevelFileInfo *level_file_info,
6231                                   boolean level_info_only)
6232 {
6233   // always start with reliable default values
6234   setLevelInfoToDefaults(level, level_info_only, TRUE);
6235
6236   switch (level_file_info->type)
6237   {
6238     case LEVEL_FILE_TYPE_RND:
6239       LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
6240       break;
6241
6242     case LEVEL_FILE_TYPE_EM:
6243       LoadLevelFromFileInfo_EM(level, level_file_info, level_info_only);
6244       level->game_engine_type = GAME_ENGINE_TYPE_EM;
6245       break;
6246
6247     case LEVEL_FILE_TYPE_SP:
6248       LoadLevelFromFileInfo_SP(level, level_file_info, level_info_only);
6249       level->game_engine_type = GAME_ENGINE_TYPE_SP;
6250       break;
6251
6252     case LEVEL_FILE_TYPE_MM:
6253       LoadLevelFromFileInfo_MM(level, level_file_info, level_info_only);
6254       level->game_engine_type = GAME_ENGINE_TYPE_MM;
6255       break;
6256
6257     case LEVEL_FILE_TYPE_DC:
6258       LoadLevelFromFileInfo_DC(level, level_file_info, level_info_only);
6259       break;
6260
6261     case LEVEL_FILE_TYPE_SB:
6262       LoadLevelFromFileInfo_SB(level, level_file_info, level_info_only);
6263       break;
6264
6265     default:
6266       LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
6267       break;
6268   }
6269
6270   // if level file is invalid, restore level structure to default values
6271   if (level->no_valid_file)
6272     setLevelInfoToDefaults(level, level_info_only, FALSE);
6273
6274   if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
6275     level->game_engine_type = GAME_ENGINE_TYPE_RND;
6276
6277   if (level_file_info->type != LEVEL_FILE_TYPE_RND)
6278     CopyNativeLevel_Native_to_RND(level);
6279 }
6280
6281 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
6282 {
6283   static struct LevelFileInfo level_file_info;
6284
6285   // always start with reliable default values
6286   setFileInfoToDefaults(&level_file_info);
6287
6288   level_file_info.nr = 0;                       // unknown level number
6289   level_file_info.type = LEVEL_FILE_TYPE_RND;   // no others supported yet
6290
6291   setString(&level_file_info.filename, filename);
6292
6293   LoadLevelFromFileInfo(level, &level_file_info, FALSE);
6294 }
6295
6296 static void LoadLevel_InitVersion(struct LevelInfo *level)
6297 {
6298   int i, j;
6299
6300   if (leveldir_current == NULL)         // only when dumping level
6301     return;
6302
6303   // all engine modifications also valid for levels which use latest engine
6304   if (level->game_version < VERSION_IDENT(3,2,0,5))
6305   {
6306     // time bonus score was given for 10 s instead of 1 s before 3.2.0-5
6307     level->time_score_base = 10;
6308   }
6309
6310   if (leveldir_current->latest_engine)
6311   {
6312     // ---------- use latest game engine --------------------------------------
6313
6314     /* For all levels which are forced to use the latest game engine version
6315        (normally all but user contributed, private and undefined levels), set
6316        the game engine version to the actual version; this allows for actual
6317        corrections in the game engine to take effect for existing, converted
6318        levels (from "classic" or other existing games) to make the emulation
6319        of the corresponding game more accurate, while (hopefully) not breaking
6320        existing levels created from other players. */
6321
6322     level->game_version = GAME_VERSION_ACTUAL;
6323
6324     /* Set special EM style gems behaviour: EM style gems slip down from
6325        normal, steel and growing wall. As this is a more fundamental change,
6326        it seems better to set the default behaviour to "off" (as it is more
6327        natural) and make it configurable in the level editor (as a property
6328        of gem style elements). Already existing converted levels (neither
6329        private nor contributed levels) are changed to the new behaviour. */
6330
6331     if (level->file_version < FILE_VERSION_2_0)
6332       level->em_slippery_gems = TRUE;
6333
6334     return;
6335   }
6336
6337   // ---------- use game engine the level was created with --------------------
6338
6339   /* For all levels which are not forced to use the latest game engine
6340      version (normally user contributed, private and undefined levels),
6341      use the version of the game engine the levels were created for.
6342
6343      Since 2.0.1, the game engine version is now directly stored
6344      in the level file (chunk "VERS"), so there is no need anymore
6345      to set the game version from the file version (except for old,
6346      pre-2.0 levels, where the game version is still taken from the
6347      file format version used to store the level -- see above). */
6348
6349   // player was faster than enemies in 1.0.0 and before
6350   if (level->file_version == FILE_VERSION_1_0)
6351     for (i = 0; i < MAX_PLAYERS; i++)
6352       level->initial_player_stepsize[i] = STEPSIZE_FAST;
6353
6354   // default behaviour for EM style gems was "slippery" only in 2.0.1
6355   if (level->game_version == VERSION_IDENT(2,0,1,0))
6356     level->em_slippery_gems = TRUE;
6357
6358   // springs could be pushed over pits before (pre-release version) 2.2.0
6359   if (level->game_version < VERSION_IDENT(2,2,0,0))
6360     level->use_spring_bug = TRUE;
6361
6362   if (level->game_version < VERSION_IDENT(3,2,0,5))
6363   {
6364     // time orb caused limited time in endless time levels before 3.2.0-5
6365     level->use_time_orb_bug = TRUE;
6366
6367     // default behaviour for snapping was "no snap delay" before 3.2.0-5
6368     level->block_snap_field = FALSE;
6369
6370     // extra time score was same value as time left score before 3.2.0-5
6371     level->extra_time_score = level->score[SC_TIME_BONUS];
6372   }
6373
6374   if (level->game_version < VERSION_IDENT(3,2,0,7))
6375   {
6376     // default behaviour for snapping was "not continuous" before 3.2.0-7
6377     level->continuous_snapping = FALSE;
6378   }
6379
6380   // only few elements were able to actively move into acid before 3.1.0
6381   // trigger settings did not exist before 3.1.0; set to default "any"
6382   if (level->game_version < VERSION_IDENT(3,1,0,0))
6383   {
6384     // correct "can move into acid" settings (all zero in old levels)
6385
6386     level->can_move_into_acid_bits = 0; // nothing can move into acid
6387     level->dont_collide_with_bits = 0; // nothing is deadly when colliding
6388
6389     setMoveIntoAcidProperty(level, EL_ROBOT,     TRUE);
6390     setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
6391     setMoveIntoAcidProperty(level, EL_PENGUIN,   TRUE);
6392     setMoveIntoAcidProperty(level, EL_BALLOON,   TRUE);
6393
6394     for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6395       SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
6396
6397     // correct trigger settings (stored as zero == "none" in old levels)
6398
6399     for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6400     {
6401       int element = EL_CUSTOM_START + i;
6402       struct ElementInfo *ei = &element_info[element];
6403
6404       for (j = 0; j < ei->num_change_pages; j++)
6405       {
6406         struct ElementChangeInfo *change = &ei->change_page[j];
6407
6408         change->trigger_player = CH_PLAYER_ANY;
6409         change->trigger_page = CH_PAGE_ANY;
6410       }
6411     }
6412   }
6413
6414   // try to detect and fix "Snake Bite" levels, which are broken with 3.2.0
6415   {
6416     int element = EL_CUSTOM_256;
6417     struct ElementInfo *ei = &element_info[element];
6418     struct ElementChangeInfo *change = &ei->change_page[0];
6419
6420     /* This is needed to fix a problem that was caused by a bugfix in function
6421        game.c/CreateFieldExt() introduced with 3.2.0 that corrects the behaviour
6422        when a custom element changes to EL_SOKOBAN_FIELD_PLAYER (before, it did
6423        not replace walkable elements, but instead just placed the player on it,
6424        without placing the Sokoban field under the player). Unfortunately, this
6425        breaks "Snake Bite" style levels when the snake is halfway through a door
6426        that just closes (the snake head is still alive and can be moved in this
6427        case). This can be fixed by replacing the EL_SOKOBAN_FIELD_PLAYER by the
6428        player (without Sokoban element) which then gets killed as designed). */
6429
6430     if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 ||
6431          strncmp(ei->description, "pause b4 death", 14) == 0) &&
6432         change->target_element == EL_SOKOBAN_FIELD_PLAYER)
6433       change->target_element = EL_PLAYER_1;
6434   }
6435
6436   // try to detect and fix "Zelda" style levels, which are broken with 3.2.5
6437   if (level->game_version < VERSION_IDENT(3,2,5,0))
6438   {
6439     /* This is needed to fix a problem that was caused by a bugfix in function
6440        game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
6441        corrects the behaviour when a custom element changes to another custom
6442        element with a higher element number that has change actions defined.
6443        Normally, only one change per frame is allowed for custom elements.
6444        Therefore, it is checked if a custom element already changed in the
6445        current frame; if it did, subsequent changes are suppressed.
6446        Unfortunately, this is only checked for element changes, but not for
6447        change actions, which are still executed. As the function above loops
6448        through all custom elements from lower to higher, an element change
6449        resulting in a lower CE number won't be checked again, while a target
6450        element with a higher number will also be checked, and potential change
6451        actions will get executed for this CE, too (which is wrong), while
6452        further changes are ignored (which is correct). As this bugfix breaks
6453        Zelda II (and introduces graphical bugs to Zelda I, and also breaks a
6454        few other levels like Alan Bond's "FMV"), allow the previous, incorrect
6455        behaviour for existing levels and tapes that make use of this bug */
6456
6457     level->use_action_after_change_bug = TRUE;
6458   }
6459
6460   // not centering level after relocating player was default only in 3.2.3
6461   if (level->game_version == VERSION_IDENT(3,2,3,0))    // (no pre-releases)
6462     level->shifted_relocation = TRUE;
6463
6464   // EM style elements always chain-exploded in R'n'D engine before 3.2.6
6465   if (level->game_version < VERSION_IDENT(3,2,6,0))
6466     level->em_explodes_by_fire = TRUE;
6467
6468   // levels were solved by the first player entering an exit up to 4.1.0.0
6469   if (level->game_version <= VERSION_IDENT(4,1,0,0))
6470     level->solved_by_one_player = TRUE;
6471
6472   // game logic of "game of life" and "biomaze" was buggy before 4.1.1.1
6473   if (level->game_version < VERSION_IDENT(4,1,1,1))
6474     level->use_life_bugs = TRUE;
6475
6476   // only Sokoban fields (but not objects) had to be solved before 4.1.1.1
6477   if (level->game_version < VERSION_IDENT(4,1,1,1))
6478     level->sb_objects_needed = FALSE;
6479
6480   // CE actions were triggered by unfinished digging/collecting up to 4.2.2.0
6481   if (level->game_version <= VERSION_IDENT(4,2,2,0))
6482     level->finish_dig_collect = FALSE;
6483
6484   // CE changing to player was kept under the player if walkable up to 4.2.3.1
6485   if (level->game_version <= VERSION_IDENT(4,2,3,1))
6486     level->keep_walkable_ce = TRUE;
6487 }
6488
6489 static void LoadLevel_InitSettings_SB(struct LevelInfo *level)
6490 {
6491   boolean is_sokoban_level = TRUE;    // unless non-Sokoban elements found
6492   int x, y;
6493
6494   // check if this level is (not) a Sokoban level
6495   for (y = 0; y < level->fieldy; y++)
6496     for (x = 0; x < level->fieldx; x++)
6497       if (!IS_SB_ELEMENT(Tile[x][y]))
6498         is_sokoban_level = FALSE;
6499
6500   if (is_sokoban_level)
6501   {
6502     // set special level settings for Sokoban levels
6503     SetLevelSettings_SB(level);
6504   }
6505 }
6506
6507 static void LoadLevel_InitSettings(struct LevelInfo *level)
6508 {
6509   // adjust level settings for (non-native) Sokoban-style levels
6510   LoadLevel_InitSettings_SB(level);
6511 }
6512
6513 static void LoadLevel_InitStandardElements(struct LevelInfo *level)
6514 {
6515   int i, x, y;
6516
6517   // map elements that have changed in newer versions
6518   level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
6519                                                     level->game_version);
6520   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6521     for (x = 0; x < 3; x++)
6522       for (y = 0; y < 3; y++)
6523         level->yamyam_content[i].e[x][y] =
6524           getMappedElementByVersion(level->yamyam_content[i].e[x][y],
6525                                     level->game_version);
6526
6527 }
6528
6529 static void LoadLevel_InitCustomElements(struct LevelInfo *level)
6530 {
6531   int i, j;
6532
6533   // map custom element change events that have changed in newer versions
6534   // (these following values were accidentally changed in version 3.0.1)
6535   // (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4')
6536   if (level->game_version <= VERSION_IDENT(3,0,0,0))
6537   {
6538     for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6539     {
6540       int element = EL_CUSTOM_START + i;
6541
6542       // order of checking and copying events to be mapped is important
6543       // (do not change the start and end value -- they are constant)
6544       for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
6545       {
6546         if (HAS_CHANGE_EVENT(element, j - 2))
6547         {
6548           SET_CHANGE_EVENT(element, j - 2, FALSE);
6549           SET_CHANGE_EVENT(element, j, TRUE);
6550         }
6551       }
6552
6553       // order of checking and copying events to be mapped is important
6554       // (do not change the start and end value -- they are constant)
6555       for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
6556       {
6557         if (HAS_CHANGE_EVENT(element, j - 1))
6558         {
6559           SET_CHANGE_EVENT(element, j - 1, FALSE);
6560           SET_CHANGE_EVENT(element, j, TRUE);
6561         }
6562       }
6563     }
6564   }
6565
6566   // initialize "can_change" field for old levels with only one change page
6567   if (level->game_version <= VERSION_IDENT(3,0,2,0))
6568   {
6569     for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6570     {
6571       int element = EL_CUSTOM_START + i;
6572
6573       if (CAN_CHANGE(element))
6574         element_info[element].change->can_change = TRUE;
6575     }
6576   }
6577
6578   // correct custom element values (for old levels without these options)
6579   if (level->game_version < VERSION_IDENT(3,1,1,0))
6580   {
6581     for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6582     {
6583       int element = EL_CUSTOM_START + i;
6584       struct ElementInfo *ei = &element_info[element];
6585
6586       if (ei->access_direction == MV_NO_DIRECTION)
6587         ei->access_direction = MV_ALL_DIRECTIONS;
6588     }
6589   }
6590
6591   // correct custom element values (fix invalid values for all versions)
6592   if (1)
6593   {
6594     for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6595     {
6596       int element = EL_CUSTOM_START + i;
6597       struct ElementInfo *ei = &element_info[element];
6598
6599       for (j = 0; j < ei->num_change_pages; j++)
6600       {
6601         struct ElementChangeInfo *change = &ei->change_page[j];
6602
6603         if (change->trigger_player == CH_PLAYER_NONE)
6604           change->trigger_player = CH_PLAYER_ANY;
6605
6606         if (change->trigger_side == CH_SIDE_NONE)
6607           change->trigger_side = CH_SIDE_ANY;
6608       }
6609     }
6610   }
6611
6612   // initialize "can_explode" field for old levels which did not store this
6613   // !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!!
6614   if (level->game_version <= VERSION_IDENT(3,1,0,0))
6615   {
6616     for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6617     {
6618       int element = EL_CUSTOM_START + i;
6619
6620       if (EXPLODES_1X1_OLD(element))
6621         element_info[element].explosion_type = EXPLODES_1X1;
6622
6623       SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
6624                                              EXPLODES_SMASHED(element) ||
6625                                              EXPLODES_IMPACT(element)));
6626     }
6627   }
6628
6629   // correct previously hard-coded move delay values for maze runner style
6630   if (level->game_version < VERSION_IDENT(3,1,1,0))
6631   {
6632     for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6633     {
6634       int element = EL_CUSTOM_START + i;
6635
6636       if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
6637       {
6638         // previously hard-coded and therefore ignored
6639         element_info[element].move_delay_fixed = 9;
6640         element_info[element].move_delay_random = 0;
6641       }
6642     }
6643   }
6644
6645   // set some other uninitialized values of custom elements in older levels
6646   if (level->game_version < VERSION_IDENT(3,1,0,0))
6647   {
6648     for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6649     {
6650       int element = EL_CUSTOM_START + i;
6651
6652       element_info[element].access_direction = MV_ALL_DIRECTIONS;
6653
6654       element_info[element].explosion_delay = 17;
6655       element_info[element].ignition_delay = 8;
6656     }
6657   }
6658
6659   // set mouse click change events to work for left/middle/right mouse button
6660   if (level->game_version < VERSION_IDENT(4,2,3,0))
6661   {
6662     for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6663     {
6664       int element = EL_CUSTOM_START + i;
6665       struct ElementInfo *ei = &element_info[element];
6666
6667       for (j = 0; j < ei->num_change_pages; j++)
6668       {
6669         struct ElementChangeInfo *change = &ei->change_page[j];
6670
6671         if (change->has_event[CE_CLICKED_BY_MOUSE] ||
6672             change->has_event[CE_PRESSED_BY_MOUSE] ||
6673             change->has_event[CE_MOUSE_CLICKED_ON_X] ||
6674             change->has_event[CE_MOUSE_PRESSED_ON_X])
6675           change->trigger_side = CH_SIDE_ANY;
6676       }
6677     }
6678   }
6679 }
6680
6681 static void LoadLevel_InitElements(struct LevelInfo *level)
6682 {
6683   LoadLevel_InitStandardElements(level);
6684
6685   if (level->file_has_custom_elements)
6686     LoadLevel_InitCustomElements(level);
6687
6688   // initialize element properties for level editor etc.
6689   InitElementPropertiesEngine(level->game_version);
6690   InitElementPropertiesGfxElement();
6691 }
6692
6693 static void LoadLevel_InitPlayfield(struct LevelInfo *level)
6694 {
6695   int x, y;
6696
6697   // map elements that have changed in newer versions
6698   for (y = 0; y < level->fieldy; y++)
6699     for (x = 0; x < level->fieldx; x++)
6700       level->field[x][y] = getMappedElementByVersion(level->field[x][y],
6701                                                      level->game_version);
6702
6703   // clear unused playfield data (nicer if level gets resized in editor)
6704   for (x = 0; x < MAX_LEV_FIELDX; x++)
6705     for (y = 0; y < MAX_LEV_FIELDY; y++)
6706       if (x >= level->fieldx || y >= level->fieldy)
6707         level->field[x][y] = EL_EMPTY;
6708
6709   // copy elements to runtime playfield array
6710   for (x = 0; x < MAX_LEV_FIELDX; x++)
6711     for (y = 0; y < MAX_LEV_FIELDY; y++)
6712       Tile[x][y] = level->field[x][y];
6713
6714   // initialize level size variables for faster access
6715   lev_fieldx = level->fieldx;
6716   lev_fieldy = level->fieldy;
6717
6718   // determine border element for this level
6719   if (level->file_info.type == LEVEL_FILE_TYPE_DC)
6720     BorderElement = EL_EMPTY;   // (in editor, SetBorderElement() is used)
6721   else
6722     SetBorderElement();
6723 }
6724
6725 static void LoadLevel_InitNativeEngines(struct LevelInfo *level)
6726 {
6727   struct LevelFileInfo *level_file_info = &level->file_info;
6728
6729   if (level_file_info->type == LEVEL_FILE_TYPE_RND)
6730     CopyNativeLevel_RND_to_Native(level);
6731 }
6732
6733 static void LoadLevelTemplate_LoadAndInit(void)
6734 {
6735   LoadLevelFromFileInfo(&level_template, &level_template.file_info, FALSE);
6736
6737   LoadLevel_InitVersion(&level_template);
6738   LoadLevel_InitElements(&level_template);
6739   LoadLevel_InitSettings(&level_template);
6740
6741   ActivateLevelTemplate();
6742 }
6743
6744 void LoadLevelTemplate(int nr)
6745 {
6746   if (!fileExists(getGlobalLevelTemplateFilename()))
6747   {
6748     Warn("no level template found for this level");
6749
6750     return;
6751   }
6752
6753   setLevelFileInfo(&level_template.file_info, nr);
6754
6755   LoadLevelTemplate_LoadAndInit();
6756 }
6757
6758 static void LoadNetworkLevelTemplate(struct NetworkLevelInfo *network_level)
6759 {
6760   copyLevelFileInfo(&network_level->tmpl_info, &level_template.file_info);
6761
6762   LoadLevelTemplate_LoadAndInit();
6763 }
6764
6765 static void LoadLevel_LoadAndInit(struct NetworkLevelInfo *network_level)
6766 {
6767   LoadLevelFromFileInfo(&level, &level.file_info, FALSE);
6768
6769   if (level.use_custom_template)
6770   {
6771     if (network_level != NULL)
6772       LoadNetworkLevelTemplate(network_level);
6773     else
6774       LoadLevelTemplate(-1);
6775   }
6776
6777   LoadLevel_InitVersion(&level);
6778   LoadLevel_InitElements(&level);
6779   LoadLevel_InitPlayfield(&level);
6780   LoadLevel_InitSettings(&level);
6781
6782   LoadLevel_InitNativeEngines(&level);
6783 }
6784
6785 void LoadLevel(int nr)
6786 {
6787   SetLevelSetInfo(leveldir_current->identifier, nr);
6788
6789   setLevelFileInfo(&level.file_info, nr);
6790
6791   LoadLevel_LoadAndInit(NULL);
6792 }
6793
6794 void LoadLevelInfoOnly(int nr)
6795 {
6796   setLevelFileInfo(&level.file_info, nr);
6797
6798   LoadLevelFromFileInfo(&level, &level.file_info, TRUE);
6799 }
6800
6801 void LoadNetworkLevel(struct NetworkLevelInfo *network_level)
6802 {
6803   SetLevelSetInfo(network_level->leveldir_identifier,
6804                   network_level->file_info.nr);
6805
6806   copyLevelFileInfo(&network_level->file_info, &level.file_info);
6807
6808   LoadLevel_LoadAndInit(network_level);
6809 }
6810
6811 static int SaveLevel_VERS(FILE *file, struct LevelInfo *level)
6812 {
6813   int chunk_size = 0;
6814
6815   chunk_size += putFileVersion(file, level->file_version);
6816   chunk_size += putFileVersion(file, level->game_version);
6817
6818   return chunk_size;
6819 }
6820
6821 static int SaveLevel_DATE(FILE *file, struct LevelInfo *level)
6822 {
6823   int chunk_size = 0;
6824
6825   chunk_size += putFile16BitBE(file, level->creation_date.year);
6826   chunk_size += putFile8Bit(file,    level->creation_date.month);
6827   chunk_size += putFile8Bit(file,    level->creation_date.day);
6828
6829   return chunk_size;
6830 }
6831
6832 #if ENABLE_HISTORIC_CHUNKS
6833 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
6834 {
6835   int i, x, y;
6836
6837   putFile8Bit(file, level->fieldx);
6838   putFile8Bit(file, level->fieldy);
6839
6840   putFile16BitBE(file, level->time);
6841   putFile16BitBE(file, level->gems_needed);
6842
6843   for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
6844     putFile8Bit(file, level->name[i]);
6845
6846   for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
6847     putFile8Bit(file, level->score[i]);
6848
6849   for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
6850     for (y = 0; y < 3; y++)
6851       for (x = 0; x < 3; x++)
6852         putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
6853                            level->yamyam_content[i].e[x][y]));
6854   putFile8Bit(file, level->amoeba_speed);
6855   putFile8Bit(file, level->time_magic_wall);
6856   putFile8Bit(file, level->time_wheel);
6857   putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
6858                      level->amoeba_content));
6859   putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
6860   putFile8Bit(file, (level->initial_gravity ? 1 : 0));
6861   putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
6862   putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
6863
6864   putFile8Bit(file, (level->use_custom_template ? 1 : 0));
6865
6866   putFile8Bit(file, (level->block_last_field ? 1 : 0));
6867   putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
6868   putFile32BitBE(file, level->can_move_into_acid_bits);
6869   putFile8Bit(file, level->dont_collide_with_bits);
6870
6871   putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
6872   putFile8Bit(file, (level->use_step_counter ? 1 : 0));
6873
6874   putFile8Bit(file, (level->instant_relocation ? 1 : 0));
6875   putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
6876   putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
6877
6878   putFile8Bit(file, level->game_engine_type);
6879
6880   WriteUnusedBytesToFile(file, LEVEL_CHUNK_HEAD_UNUSED);
6881 }
6882 #endif
6883
6884 static int SaveLevel_NAME(FILE *file, struct LevelInfo *level)
6885 {
6886   int chunk_size = 0;
6887   int i;
6888
6889   for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
6890     chunk_size += putFile8Bit(file, level->name[i]);
6891
6892   return chunk_size;
6893 }
6894
6895 static int SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
6896 {
6897   int chunk_size = 0;
6898   int i;
6899
6900   for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
6901     chunk_size += putFile8Bit(file, level->author[i]);
6902
6903   return chunk_size;
6904 }
6905
6906 #if ENABLE_HISTORIC_CHUNKS
6907 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
6908 {
6909   int chunk_size = 0;
6910   int x, y;
6911
6912   for (y = 0; y < level->fieldy; y++)
6913     for (x = 0; x < level->fieldx; x++)
6914       if (level->encoding_16bit_field)
6915         chunk_size += putFile16BitBE(file, level->field[x][y]);
6916       else
6917         chunk_size += putFile8Bit(file, level->field[x][y]);
6918
6919   return chunk_size;
6920 }
6921 #endif
6922
6923 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
6924 {
6925   int chunk_size = 0;
6926   int x, y;
6927
6928   for (y = 0; y < level->fieldy; y++) 
6929     for (x = 0; x < level->fieldx; x++) 
6930       chunk_size += putFile16BitBE(file, level->field[x][y]);
6931
6932   return chunk_size;
6933 }
6934
6935 #if ENABLE_HISTORIC_CHUNKS
6936 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
6937 {
6938   int i, x, y;
6939
6940   putFile8Bit(file, EL_YAMYAM);
6941   putFile8Bit(file, level->num_yamyam_contents);
6942   putFile8Bit(file, 0);
6943   putFile8Bit(file, 0);
6944
6945   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6946     for (y = 0; y < 3; y++)
6947       for (x = 0; x < 3; x++)
6948         if (level->encoding_16bit_field)
6949           putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
6950         else
6951           putFile8Bit(file, level->yamyam_content[i].e[x][y]);
6952 }
6953 #endif
6954
6955 #if ENABLE_HISTORIC_CHUNKS
6956 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
6957 {
6958   int i, x, y;
6959   int num_contents, content_xsize, content_ysize;
6960   int content_array[MAX_ELEMENT_CONTENTS][3][3];
6961
6962   if (element == EL_YAMYAM)
6963   {
6964     num_contents = level->num_yamyam_contents;
6965     content_xsize = 3;
6966     content_ysize = 3;
6967
6968     for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6969       for (y = 0; y < 3; y++)
6970         for (x = 0; x < 3; x++)
6971           content_array[i][x][y] = level->yamyam_content[i].e[x][y];
6972   }
6973   else if (element == EL_BD_AMOEBA)
6974   {
6975     num_contents = 1;
6976     content_xsize = 1;
6977     content_ysize = 1;
6978
6979     for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6980       for (y = 0; y < 3; y++)
6981         for (x = 0; x < 3; x++)
6982           content_array[i][x][y] = EL_EMPTY;
6983     content_array[0][0][0] = level->amoeba_content;
6984   }
6985   else
6986   {
6987     // chunk header already written -- write empty chunk data
6988     WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
6989
6990     Warn("cannot save content for element '%d'", element);
6991
6992     return;
6993   }
6994
6995   putFile16BitBE(file, element);
6996   putFile8Bit(file, num_contents);
6997   putFile8Bit(file, content_xsize);
6998   putFile8Bit(file, content_ysize);
6999
7000   WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
7001
7002   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7003     for (y = 0; y < 3; y++)
7004       for (x = 0; x < 3; x++)
7005         putFile16BitBE(file, content_array[i][x][y]);
7006 }
7007 #endif
7008
7009 #if ENABLE_HISTORIC_CHUNKS
7010 static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
7011 {
7012   int envelope_nr = element - EL_ENVELOPE_1;
7013   int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
7014   int chunk_size = 0;
7015   int i;
7016
7017   chunk_size += putFile16BitBE(file, element);
7018   chunk_size += putFile16BitBE(file, envelope_len);
7019   chunk_size += putFile8Bit(file, level->envelope_xsize[envelope_nr]);
7020   chunk_size += putFile8Bit(file, level->envelope_ysize[envelope_nr]);
7021
7022   WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
7023   chunk_size += LEVEL_CHUNK_CNT3_UNUSED;
7024
7025   for (i = 0; i < envelope_len; i++)
7026     chunk_size += putFile8Bit(file, level->envelope_text[envelope_nr][i]);
7027
7028   return chunk_size;
7029 }
7030 #endif
7031
7032 #if ENABLE_HISTORIC_CHUNKS
7033 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
7034                            int num_changed_custom_elements)
7035 {
7036   int i, check = 0;
7037
7038   putFile16BitBE(file, num_changed_custom_elements);
7039
7040   for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7041   {
7042     int element = EL_CUSTOM_START + i;
7043
7044     struct ElementInfo *ei = &element_info[element];
7045
7046     if (ei->properties[EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
7047     {
7048       if (check < num_changed_custom_elements)
7049       {
7050         putFile16BitBE(file, element);
7051         putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7052       }
7053
7054       check++;
7055     }
7056   }
7057
7058   if (check != num_changed_custom_elements)     // should not happen
7059     Warn("inconsistent number of custom element properties");
7060 }
7061 #endif
7062
7063 #if ENABLE_HISTORIC_CHUNKS
7064 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
7065                            int num_changed_custom_elements)
7066 {
7067   int i, check = 0;
7068
7069   putFile16BitBE(file, num_changed_custom_elements);
7070
7071   for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7072   {
7073     int element = EL_CUSTOM_START + i;
7074
7075     if (element_info[element].change->target_element != EL_EMPTY_SPACE)
7076     {
7077       if (check < num_changed_custom_elements)
7078       {
7079         putFile16BitBE(file, element);
7080         putFile16BitBE(file, element_info[element].change->target_element);
7081       }
7082
7083       check++;
7084     }
7085   }
7086
7087   if (check != num_changed_custom_elements)     // should not happen
7088     Warn("inconsistent number of custom target elements");
7089 }
7090 #endif
7091
7092 #if ENABLE_HISTORIC_CHUNKS
7093 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
7094                            int num_changed_custom_elements)
7095 {
7096   int i, j, x, y, check = 0;
7097
7098   putFile16BitBE(file, num_changed_custom_elements);
7099
7100   for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7101   {
7102     int element = EL_CUSTOM_START + i;
7103     struct ElementInfo *ei = &element_info[element];
7104
7105     if (ei->modified_settings)
7106     {
7107       if (check < num_changed_custom_elements)
7108       {
7109         putFile16BitBE(file, element);
7110
7111         for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
7112           putFile8Bit(file, ei->description[j]);
7113
7114         putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7115
7116         // some free bytes for future properties and padding
7117         WriteUnusedBytesToFile(file, 7);
7118
7119         putFile8Bit(file, ei->use_gfx_element);
7120         putFile16BitBE(file, ei->gfx_element_initial);
7121
7122         putFile8Bit(file, ei->collect_score_initial);
7123         putFile8Bit(file, ei->collect_count_initial);
7124
7125         putFile16BitBE(file, ei->push_delay_fixed);
7126         putFile16BitBE(file, ei->push_delay_random);
7127         putFile16BitBE(file, ei->move_delay_fixed);
7128         putFile16BitBE(file, ei->move_delay_random);
7129
7130         putFile16BitBE(file, ei->move_pattern);
7131         putFile8Bit(file, ei->move_direction_initial);
7132         putFile8Bit(file, ei->move_stepsize);
7133
7134         for (y = 0; y < 3; y++)
7135           for (x = 0; x < 3; x++)
7136             putFile16BitBE(file, ei->content.e[x][y]);
7137
7138         putFile32BitBE(file, ei->change->events);
7139
7140         putFile16BitBE(file, ei->change->target_element);
7141
7142         putFile16BitBE(file, ei->change->delay_fixed);
7143         putFile16BitBE(file, ei->change->delay_random);
7144         putFile16BitBE(file, ei->change->delay_frames);
7145
7146         putFile16BitBE(file, ei->change->initial_trigger_element);
7147
7148         putFile8Bit(file, ei->change->explode);
7149         putFile8Bit(file, ei->change->use_target_content);
7150         putFile8Bit(file, ei->change->only_if_complete);
7151         putFile8Bit(file, ei->change->use_random_replace);
7152
7153         putFile8Bit(file, ei->change->random_percentage);
7154         putFile8Bit(file, ei->change->replace_when);
7155
7156         for (y = 0; y < 3; y++)
7157           for (x = 0; x < 3; x++)
7158             putFile16BitBE(file, ei->change->content.e[x][y]);
7159
7160         putFile8Bit(file, ei->slippery_type);
7161
7162         // some free bytes for future properties and padding
7163         WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
7164       }
7165
7166       check++;
7167     }
7168   }
7169
7170   if (check != num_changed_custom_elements)     // should not happen
7171     Warn("inconsistent number of custom element properties");
7172 }
7173 #endif
7174
7175 #if ENABLE_HISTORIC_CHUNKS
7176 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
7177 {
7178   struct ElementInfo *ei = &element_info[element];
7179   int i, j, x, y;
7180
7181   // ---------- custom element base property values (96 bytes) ----------------
7182
7183   putFile16BitBE(file, element);
7184
7185   for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7186     putFile8Bit(file, ei->description[i]);
7187
7188   putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7189
7190   WriteUnusedBytesToFile(file, 4);      // reserved for more base properties
7191
7192   putFile8Bit(file, ei->num_change_pages);
7193
7194   putFile16BitBE(file, ei->ce_value_fixed_initial);
7195   putFile16BitBE(file, ei->ce_value_random_initial);
7196   putFile8Bit(file, ei->use_last_ce_value);
7197
7198   putFile8Bit(file, ei->use_gfx_element);
7199   putFile16BitBE(file, ei->gfx_element_initial);
7200
7201   putFile8Bit(file, ei->collect_score_initial);
7202   putFile8Bit(file, ei->collect_count_initial);
7203
7204   putFile8Bit(file, ei->drop_delay_fixed);
7205   putFile8Bit(file, ei->push_delay_fixed);
7206   putFile8Bit(file, ei->drop_delay_random);
7207   putFile8Bit(file, ei->push_delay_random);
7208   putFile16BitBE(file, ei->move_delay_fixed);
7209   putFile16BitBE(file, ei->move_delay_random);
7210
7211   // bits 0 - 15 of "move_pattern" ...
7212   putFile16BitBE(file, ei->move_pattern & 0xffff);
7213   putFile8Bit(file, ei->move_direction_initial);
7214   putFile8Bit(file, ei->move_stepsize);
7215
7216   putFile8Bit(file, ei->slippery_type);
7217
7218   for (y = 0; y < 3; y++)
7219     for (x = 0; x < 3; x++)
7220       putFile16BitBE(file, ei->content.e[x][y]);
7221
7222   putFile16BitBE(file, ei->move_enter_element);
7223   putFile16BitBE(file, ei->move_leave_element);
7224   putFile8Bit(file, ei->move_leave_type);
7225
7226   // ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible)
7227   putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
7228
7229   putFile8Bit(file, ei->access_direction);
7230
7231   putFile8Bit(file, ei->explosion_delay);
7232   putFile8Bit(file, ei->ignition_delay);
7233   putFile8Bit(file, ei->explosion_type);
7234
7235   // some free bytes for future custom property values and padding
7236   WriteUnusedBytesToFile(file, 1);
7237
7238   // ---------- change page property values (48 bytes) ------------------------
7239
7240   for (i = 0; i < ei->num_change_pages; i++)
7241   {
7242     struct ElementChangeInfo *change = &ei->change_page[i];
7243     unsigned int event_bits;
7244
7245     // bits 0 - 31 of "has_event[]" ...
7246     event_bits = 0;
7247     for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
7248       if (change->has_event[j])
7249         event_bits |= (1 << j);
7250     putFile32BitBE(file, event_bits);
7251
7252     putFile16BitBE(file, change->target_element);
7253
7254     putFile16BitBE(file, change->delay_fixed);
7255     putFile16BitBE(file, change->delay_random);
7256     putFile16BitBE(file, change->delay_frames);
7257
7258     putFile16BitBE(file, change->initial_trigger_element);
7259
7260     putFile8Bit(file, change->explode);
7261     putFile8Bit(file, change->use_target_content);
7262     putFile8Bit(file, change->only_if_complete);
7263     putFile8Bit(file, change->use_random_replace);
7264
7265     putFile8Bit(file, change->random_percentage);
7266     putFile8Bit(file, change->replace_when);
7267
7268     for (y = 0; y < 3; y++)
7269       for (x = 0; x < 3; x++)
7270         putFile16BitBE(file, change->target_content.e[x][y]);
7271
7272     putFile8Bit(file, change->can_change);
7273
7274     putFile8Bit(file, change->trigger_side);
7275
7276     putFile8Bit(file, change->trigger_player);
7277     putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
7278                        log_2(change->trigger_page)));
7279
7280     putFile8Bit(file, change->has_action);
7281     putFile8Bit(file, change->action_type);
7282     putFile8Bit(file, change->action_mode);
7283     putFile16BitBE(file, change->action_arg);
7284
7285     // ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible)
7286     event_bits = 0;
7287     for (j = 32; j < NUM_CHANGE_EVENTS; j++)
7288       if (change->has_event[j])
7289         event_bits |= (1 << (j - 32));
7290     putFile8Bit(file, event_bits);
7291   }
7292 }
7293 #endif
7294
7295 #if ENABLE_HISTORIC_CHUNKS
7296 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
7297 {
7298   struct ElementInfo *ei = &element_info[element];
7299   struct ElementGroupInfo *group = ei->group;
7300   int i;
7301
7302   putFile16BitBE(file, element);
7303
7304   for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7305     putFile8Bit(file, ei->description[i]);
7306
7307   putFile8Bit(file, group->num_elements);
7308
7309   putFile8Bit(file, ei->use_gfx_element);
7310   putFile16BitBE(file, ei->gfx_element_initial);
7311
7312   putFile8Bit(file, group->choice_mode);
7313
7314   // some free bytes for future values and padding
7315   WriteUnusedBytesToFile(file, 3);
7316
7317   for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
7318     putFile16BitBE(file, group->element[i]);
7319 }
7320 #endif
7321
7322 static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry,
7323                                 boolean write_element)
7324 {
7325   int save_type = entry->save_type;
7326   int data_type = entry->data_type;
7327   int conf_type = entry->conf_type;
7328   int byte_mask = conf_type & CONF_MASK_BYTES;
7329   int element = entry->element;
7330   int default_value = entry->default_value;
7331   int num_bytes = 0;
7332   boolean modified = FALSE;
7333
7334   if (byte_mask != CONF_MASK_MULTI_BYTES)
7335   {
7336     void *value_ptr = entry->value;
7337     int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
7338                  *(int *)value_ptr);
7339
7340     // check if any settings have been modified before saving them
7341     if (value != default_value)
7342       modified = TRUE;
7343
7344     // do not save if explicitly told or if unmodified default settings
7345     if ((save_type == SAVE_CONF_NEVER) ||
7346         (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7347       return 0;
7348
7349     if (write_element)
7350       num_bytes += putFile16BitBE(file, element);
7351
7352     num_bytes += putFile8Bit(file, conf_type);
7353     num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit   (file, value) :
7354                   byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
7355                   byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :
7356                   0);
7357   }
7358   else if (data_type == TYPE_STRING)
7359   {
7360     char *default_string = entry->default_string;
7361     char *string = (char *)(entry->value);
7362     int string_length = strlen(string);
7363     int i;
7364
7365     // check if any settings have been modified before saving them
7366     if (!strEqual(string, default_string))
7367       modified = TRUE;
7368
7369     // do not save if explicitly told or if unmodified default settings
7370     if ((save_type == SAVE_CONF_NEVER) ||
7371         (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7372       return 0;
7373
7374     if (write_element)
7375       num_bytes += putFile16BitBE(file, element);
7376
7377     num_bytes += putFile8Bit(file, conf_type);
7378     num_bytes += putFile16BitBE(file, string_length);
7379
7380     for (i = 0; i < string_length; i++)
7381       num_bytes += putFile8Bit(file, string[i]);
7382   }
7383   else if (data_type == TYPE_ELEMENT_LIST)
7384   {
7385     int *element_array = (int *)(entry->value);
7386     int num_elements = *(int *)(entry->num_entities);
7387     int i;
7388
7389     // check if any settings have been modified before saving them
7390     for (i = 0; i < num_elements; i++)
7391       if (element_array[i] != default_value)
7392         modified = TRUE;
7393
7394     // do not save if explicitly told or if unmodified default settings
7395     if ((save_type == SAVE_CONF_NEVER) ||
7396         (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7397       return 0;
7398
7399     if (write_element)
7400       num_bytes += putFile16BitBE(file, element);
7401
7402     num_bytes += putFile8Bit(file, conf_type);
7403     num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
7404
7405     for (i = 0; i < num_elements; i++)
7406       num_bytes += putFile16BitBE(file, element_array[i]);
7407   }
7408   else if (data_type == TYPE_CONTENT_LIST)
7409   {
7410     struct Content *content = (struct Content *)(entry->value);
7411     int num_contents = *(int *)(entry->num_entities);
7412     int i, x, y;
7413
7414     // check if any settings have been modified before saving them
7415     for (i = 0; i < num_contents; i++)
7416       for (y = 0; y < 3; y++)
7417         for (x = 0; x < 3; x++)
7418           if (content[i].e[x][y] != default_value)
7419             modified = TRUE;
7420
7421     // do not save if explicitly told or if unmodified default settings
7422     if ((save_type == SAVE_CONF_NEVER) ||
7423         (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7424       return 0;
7425
7426     if (write_element)
7427       num_bytes += putFile16BitBE(file, element);
7428
7429     num_bytes += putFile8Bit(file, conf_type);
7430     num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
7431
7432     for (i = 0; i < num_contents; i++)
7433       for (y = 0; y < 3; y++)
7434         for (x = 0; x < 3; x++)
7435           num_bytes += putFile16BitBE(file, content[i].e[x][y]);
7436   }
7437
7438   return num_bytes;
7439 }
7440
7441 static int SaveLevel_INFO(FILE *file, struct LevelInfo *level)
7442 {
7443   int chunk_size = 0;
7444   int i;
7445
7446   li = *level;          // copy level data into temporary buffer
7447
7448   for (i = 0; chunk_config_INFO[i].data_type != -1; i++)
7449     chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE);
7450
7451   return chunk_size;
7452 }
7453
7454 static int SaveLevel_ELEM(FILE *file, struct LevelInfo *level)
7455 {
7456   int chunk_size = 0;
7457   int i;
7458
7459   li = *level;          // copy level data into temporary buffer
7460
7461   for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
7462     chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE);
7463
7464   return chunk_size;
7465 }
7466
7467 static int SaveLevel_NOTE(FILE *file, struct LevelInfo *level, int element)
7468 {
7469   int envelope_nr = element - EL_ENVELOPE_1;
7470   int chunk_size = 0;
7471   int i;
7472
7473   chunk_size += putFile16BitBE(file, element);
7474
7475   // copy envelope data into temporary buffer
7476   xx_envelope = level->envelope[envelope_nr];
7477
7478   for (i = 0; chunk_config_NOTE[i].data_type != -1; i++)
7479     chunk_size += SaveLevel_MicroChunk(file, &chunk_config_NOTE[i], FALSE);
7480
7481   return chunk_size;
7482 }
7483
7484 static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element)
7485 {
7486   struct ElementInfo *ei = &element_info[element];
7487   int chunk_size = 0;
7488   int i, j;
7489
7490   chunk_size += putFile16BitBE(file, element);
7491
7492   xx_ei = *ei;          // copy element data into temporary buffer
7493
7494   // set default description string for this specific element
7495   strcpy(xx_default_description, getDefaultElementDescription(ei));
7496
7497   for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++)
7498     chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE);
7499
7500   for (i = 0; i < ei->num_change_pages; i++)
7501   {
7502     struct ElementChangeInfo *change = &ei->change_page[i];
7503
7504     xx_current_change_page = i;
7505
7506     xx_change = *change;        // copy change data into temporary buffer
7507
7508     resetEventBits();
7509     setEventBitsFromEventFlags(change);
7510
7511     for (j = 0; chunk_config_CUSX_change[j].data_type != -1; j++)
7512       chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_change[j],
7513                                          FALSE);
7514   }
7515
7516   return chunk_size;
7517 }
7518
7519 static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element)
7520 {
7521   struct ElementInfo *ei = &element_info[element];
7522   struct ElementGroupInfo *group = ei->group;
7523   int chunk_size = 0;
7524   int i;
7525
7526   chunk_size += putFile16BitBE(file, element);
7527
7528   xx_ei = *ei;          // copy element data into temporary buffer
7529   xx_group = *group;    // copy group data into temporary buffer
7530
7531   // set default description string for this specific element
7532   strcpy(xx_default_description, getDefaultElementDescription(ei));
7533
7534   for (i = 0; chunk_config_GRPX[i].data_type != -1; i++)
7535     chunk_size += SaveLevel_MicroChunk(file, &chunk_config_GRPX[i], FALSE);
7536
7537   return chunk_size;
7538 }
7539
7540 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename,
7541                                   boolean save_as_template)
7542 {
7543   int chunk_size;
7544   int i;
7545   FILE *file;
7546
7547   if (!(file = fopen(filename, MODE_WRITE)))
7548   {
7549     Warn("cannot save level file '%s'", filename);
7550
7551     return;
7552   }
7553
7554   level->file_version = FILE_VERSION_ACTUAL;
7555   level->game_version = GAME_VERSION_ACTUAL;
7556
7557   level->creation_date = getCurrentDate();
7558
7559   putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
7560   putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
7561
7562   chunk_size = SaveLevel_VERS(NULL, level);
7563   putFileChunkBE(file, "VERS", chunk_size);
7564   SaveLevel_VERS(file, level);
7565
7566   chunk_size = SaveLevel_DATE(NULL, level);
7567   putFileChunkBE(file, "DATE", chunk_size);
7568   SaveLevel_DATE(file, level);
7569
7570   chunk_size = SaveLevel_NAME(NULL, level);
7571   putFileChunkBE(file, "NAME", chunk_size);
7572   SaveLevel_NAME(file, level);
7573
7574   chunk_size = SaveLevel_AUTH(NULL, level);
7575   putFileChunkBE(file, "AUTH", chunk_size);
7576   SaveLevel_AUTH(file, level);
7577
7578   chunk_size = SaveLevel_INFO(NULL, level);
7579   putFileChunkBE(file, "INFO", chunk_size);
7580   SaveLevel_INFO(file, level);
7581
7582   chunk_size = SaveLevel_BODY(NULL, level);
7583   putFileChunkBE(file, "BODY", chunk_size);
7584   SaveLevel_BODY(file, level);
7585
7586   chunk_size = SaveLevel_ELEM(NULL, level);
7587   if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED)          // save if changed
7588   {
7589     putFileChunkBE(file, "ELEM", chunk_size);
7590     SaveLevel_ELEM(file, level);
7591   }
7592
7593   for (i = 0; i < NUM_ENVELOPES; i++)
7594   {
7595     int element = EL_ENVELOPE_1 + i;
7596
7597     chunk_size = SaveLevel_NOTE(NULL, level, element);
7598     if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED)        // save if changed
7599     {
7600       putFileChunkBE(file, "NOTE", chunk_size);
7601       SaveLevel_NOTE(file, level, element);
7602     }
7603   }
7604
7605   // if not using template level, check for non-default custom/group elements
7606   if (!level->use_custom_template || save_as_template)
7607   {
7608     for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7609     {
7610       int element = EL_CUSTOM_START + i;
7611
7612       chunk_size = SaveLevel_CUSX(NULL, level, element);
7613       if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED)      // save if changed
7614       {
7615         putFileChunkBE(file, "CUSX", chunk_size);
7616         SaveLevel_CUSX(file, level, element);
7617       }
7618     }
7619
7620     for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
7621     {
7622       int element = EL_GROUP_START + i;
7623
7624       chunk_size = SaveLevel_GRPX(NULL, level, element);
7625       if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED)      // save if changed
7626       {
7627         putFileChunkBE(file, "GRPX", chunk_size);
7628         SaveLevel_GRPX(file, level, element);
7629       }
7630     }
7631   }
7632
7633   fclose(file);
7634
7635   SetFilePermissions(filename, PERMS_PRIVATE);
7636 }
7637
7638 void SaveLevel(int nr)
7639 {
7640   char *filename = getDefaultLevelFilename(nr);
7641
7642   SaveLevelFromFilename(&level, filename, FALSE);
7643 }
7644
7645 void SaveLevelTemplate(void)
7646 {
7647   char *filename = getLocalLevelTemplateFilename();
7648
7649   SaveLevelFromFilename(&level, filename, TRUE);
7650 }
7651
7652 boolean SaveLevelChecked(int nr)
7653 {
7654   char *filename = getDefaultLevelFilename(nr);
7655   boolean new_level = !fileExists(filename);
7656   boolean level_saved = FALSE;
7657
7658   if (new_level || Request("Save this level and kill the old?", REQ_ASK))
7659   {
7660     SaveLevel(nr);
7661
7662     if (new_level)
7663       Request("Level saved!", REQ_CONFIRM);
7664
7665     level_saved = TRUE;
7666   }
7667
7668   return level_saved;
7669 }
7670
7671 void DumpLevel(struct LevelInfo *level)
7672 {
7673   if (level->no_level_file || level->no_valid_file)
7674   {
7675     Warn("cannot dump -- no valid level file found");
7676
7677     return;
7678   }
7679
7680   PrintLine("-", 79);
7681   Print("Level xxx (file version %08d, game version %08d)\n",
7682         level->file_version, level->game_version);
7683   PrintLine("-", 79);
7684
7685   Print("Level author: '%s'\n", level->author);
7686   Print("Level title:  '%s'\n", level->name);
7687   Print("\n");
7688   Print("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
7689   Print("\n");
7690   Print("Level time:  %d seconds\n", level->time);
7691   Print("Gems needed: %d\n", level->gems_needed);
7692   Print("\n");
7693   Print("Time for magic wall: %d seconds\n", level->time_magic_wall);
7694   Print("Time for wheel:      %d seconds\n", level->time_wheel);
7695   Print("Time for light:      %d seconds\n", level->time_light);
7696   Print("Time for timegate:   %d seconds\n", level->time_timegate);
7697   Print("\n");
7698   Print("Amoeba speed: %d\n", level->amoeba_speed);
7699   Print("\n");
7700
7701   Print("EM style slippery gems:      %s\n", (level->em_slippery_gems ? "yes" : "no"));
7702   Print("Player blocks last field:    %s\n", (level->block_last_field ? "yes" : "no"));
7703   Print("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
7704   Print("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
7705   Print("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
7706   Print("rate time over score: %s\n", (level->rate_time_over_score ? "yes" : "no"));
7707
7708   PrintLine("-", 79);
7709 }
7710
7711 void DumpLevels(void)
7712 {
7713   static LevelDirTree *dumplevel_leveldir = NULL;
7714
7715   dumplevel_leveldir = getTreeInfoFromIdentifier(leveldir_first,
7716                                                  global.dumplevel_leveldir);
7717
7718   if (dumplevel_leveldir == NULL)
7719     Fail("no such level identifier: '%s'", global.dumplevel_leveldir);
7720
7721   if (global.dumplevel_level_nr < dumplevel_leveldir->first_level ||
7722       global.dumplevel_level_nr > dumplevel_leveldir->last_level)
7723     Fail("no such level number: %d", global.dumplevel_level_nr);
7724
7725   leveldir_current = dumplevel_leveldir;
7726
7727   LoadLevel(global.dumplevel_level_nr);
7728   DumpLevel(&level);
7729
7730   CloseAllAndExit(0);
7731 }
7732
7733
7734 // ============================================================================
7735 // tape file functions
7736 // ============================================================================
7737
7738 static void setTapeInfoToDefaults(void)
7739 {
7740   int i;
7741
7742   // always start with reliable default values (empty tape)
7743   TapeErase();
7744
7745   // default values (also for pre-1.2 tapes) with only the first player
7746   tape.player_participates[0] = TRUE;
7747   for (i = 1; i < MAX_PLAYERS; i++)
7748     tape.player_participates[i] = FALSE;
7749
7750   // at least one (default: the first) player participates in every tape
7751   tape.num_participating_players = 1;
7752
7753   tape.property_bits = TAPE_PROPERTY_NONE;
7754
7755   tape.level_nr = level_nr;
7756   tape.counter = 0;
7757   tape.changed = FALSE;
7758
7759   tape.recording = FALSE;
7760   tape.playing = FALSE;
7761   tape.pausing = FALSE;
7762
7763   tape.scr_fieldx = SCR_FIELDX_DEFAULT;
7764   tape.scr_fieldy = SCR_FIELDY_DEFAULT;
7765
7766   tape.no_info_chunk = TRUE;
7767   tape.no_valid_file = FALSE;
7768 }
7769
7770 static int getTapePosSize(struct TapeInfo *tape)
7771 {
7772   int tape_pos_size = 0;
7773
7774   if (tape->use_key_actions)
7775     tape_pos_size += tape->num_participating_players;
7776
7777   if (tape->use_mouse_actions)
7778     tape_pos_size += 3;         // x and y position and mouse button mask
7779
7780   tape_pos_size += 1;           // tape action delay value
7781
7782   return tape_pos_size;
7783 }
7784
7785 static void setTapeActionFlags(struct TapeInfo *tape, int value)
7786 {
7787   tape->use_key_actions = FALSE;
7788   tape->use_mouse_actions = FALSE;
7789
7790   if (value != TAPE_USE_MOUSE_ACTIONS_ONLY)
7791     tape->use_key_actions = TRUE;
7792
7793   if (value != TAPE_USE_KEY_ACTIONS_ONLY)
7794     tape->use_mouse_actions = TRUE;
7795 }
7796
7797 static int getTapeActionValue(struct TapeInfo *tape)
7798 {
7799   return (tape->use_key_actions &&
7800           tape->use_mouse_actions ? TAPE_USE_KEY_AND_MOUSE_ACTIONS :
7801           tape->use_key_actions   ? TAPE_USE_KEY_ACTIONS_ONLY :
7802           tape->use_mouse_actions ? TAPE_USE_MOUSE_ACTIONS_ONLY :
7803           TAPE_ACTIONS_DEFAULT);
7804 }
7805
7806 static int LoadTape_VERS(File *file, int chunk_size, struct TapeInfo *tape)
7807 {
7808   tape->file_version = getFileVersion(file);
7809   tape->game_version = getFileVersion(file);
7810
7811   return chunk_size;
7812 }
7813
7814 static int LoadTape_HEAD(File *file, int chunk_size, struct TapeInfo *tape)
7815 {
7816   int i;
7817
7818   tape->random_seed = getFile32BitBE(file);
7819   tape->date        = getFile32BitBE(file);
7820   tape->length      = getFile32BitBE(file);
7821
7822   // read header fields that are new since version 1.2
7823   if (tape->file_version >= FILE_VERSION_1_2)
7824   {
7825     byte store_participating_players = getFile8Bit(file);
7826     int engine_version;
7827
7828     // since version 1.2, tapes store which players participate in the tape
7829     tape->num_participating_players = 0;
7830     for (i = 0; i < MAX_PLAYERS; i++)
7831     {
7832       tape->player_participates[i] = FALSE;
7833
7834       if (store_participating_players & (1 << i))
7835       {
7836         tape->player_participates[i] = TRUE;
7837         tape->num_participating_players++;
7838       }
7839     }
7840
7841     setTapeActionFlags(tape, getFile8Bit(file));
7842
7843     tape->property_bits = getFile8Bit(file);
7844
7845     ReadUnusedBytesFromFile(file, TAPE_CHUNK_HEAD_UNUSED);
7846
7847     engine_version = getFileVersion(file);
7848     if (engine_version > 0)
7849       tape->engine_version = engine_version;
7850     else
7851       tape->engine_version = tape->game_version;
7852   }
7853
7854   return chunk_size;
7855 }
7856
7857 static int LoadTape_SCRN(File *file, int chunk_size, struct TapeInfo *tape)
7858 {
7859   tape->scr_fieldx = getFile8Bit(file);
7860   tape->scr_fieldy = getFile8Bit(file);
7861
7862   return chunk_size;
7863 }
7864
7865 static int LoadTape_INFO(File *file, int chunk_size, struct TapeInfo *tape)
7866 {
7867   char *level_identifier = NULL;
7868   int level_identifier_size;
7869   int i;
7870
7871   tape->no_info_chunk = FALSE;
7872
7873   level_identifier_size = getFile16BitBE(file);
7874
7875   level_identifier = checked_malloc(level_identifier_size);
7876
7877   for (i = 0; i < level_identifier_size; i++)
7878     level_identifier[i] = getFile8Bit(file);
7879
7880   strncpy(tape->level_identifier, level_identifier, MAX_FILENAME_LEN);
7881   tape->level_identifier[MAX_FILENAME_LEN] = '\0';
7882
7883   checked_free(level_identifier);
7884
7885   tape->level_nr = getFile16BitBE(file);
7886
7887   chunk_size = 2 + level_identifier_size + 2;
7888
7889   return chunk_size;
7890 }
7891
7892 static int LoadTape_BODY(File *file, int chunk_size, struct TapeInfo *tape)
7893 {
7894   int i, j;
7895   int tape_pos_size = getTapePosSize(tape);
7896   int chunk_size_expected = tape_pos_size * tape->length;
7897
7898   if (chunk_size_expected != chunk_size)
7899   {
7900     ReadUnusedBytesFromFile(file, chunk_size);
7901     return chunk_size_expected;
7902   }
7903
7904   for (i = 0; i < tape->length; i++)
7905   {
7906     if (i >= MAX_TAPE_LEN)
7907     {
7908       Warn("tape truncated -- size exceeds maximum tape size %d",
7909             MAX_TAPE_LEN);
7910
7911       // tape too large; read and ignore remaining tape data from this chunk
7912       for (;i < tape->length; i++)
7913         ReadUnusedBytesFromFile(file, tape_pos_size);
7914
7915       break;
7916     }
7917
7918     if (tape->use_key_actions)
7919     {
7920       for (j = 0; j < MAX_PLAYERS; j++)
7921       {
7922         tape->pos[i].action[j] = MV_NONE;
7923
7924         if (tape->player_participates[j])
7925           tape->pos[i].action[j] = getFile8Bit(file);
7926       }
7927     }
7928
7929     if (tape->use_mouse_actions)
7930     {
7931       tape->pos[i].action[TAPE_ACTION_LX]     = getFile8Bit(file);
7932       tape->pos[i].action[TAPE_ACTION_LY]     = getFile8Bit(file);
7933       tape->pos[i].action[TAPE_ACTION_BUTTON] = getFile8Bit(file);
7934     }
7935
7936     tape->pos[i].delay = getFile8Bit(file);
7937
7938     if (tape->file_version == FILE_VERSION_1_0)
7939     {
7940       // eliminate possible diagonal moves in old tapes
7941       // this is only for backward compatibility
7942
7943       byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
7944       byte action = tape->pos[i].action[0];
7945       int k, num_moves = 0;
7946
7947       for (k = 0; k<4; k++)
7948       {
7949         if (action & joy_dir[k])
7950         {
7951           tape->pos[i + num_moves].action[0] = joy_dir[k];
7952           if (num_moves > 0)
7953             tape->pos[i + num_moves].delay = 0;
7954           num_moves++;
7955         }
7956       }
7957
7958       if (num_moves > 1)
7959       {
7960         num_moves--;
7961         i += num_moves;
7962         tape->length += num_moves;
7963       }
7964     }
7965     else if (tape->file_version < FILE_VERSION_2_0)
7966     {
7967       // convert pre-2.0 tapes to new tape format
7968
7969       if (tape->pos[i].delay > 1)
7970       {
7971         // action part
7972         tape->pos[i + 1] = tape->pos[i];
7973         tape->pos[i + 1].delay = 1;
7974
7975         // delay part
7976         for (j = 0; j < MAX_PLAYERS; j++)
7977           tape->pos[i].action[j] = MV_NONE;
7978         tape->pos[i].delay--;
7979
7980         i++;
7981         tape->length++;
7982       }
7983     }
7984
7985     if (checkEndOfFile(file))
7986       break;
7987   }
7988
7989   if (i != tape->length)
7990     chunk_size = tape_pos_size * i;
7991
7992   return chunk_size;
7993 }
7994
7995 static void LoadTape_SokobanSolution(char *filename)
7996 {
7997   File *file;
7998   int move_delay = TILESIZE / level.initial_player_stepsize[0];
7999
8000   if (!(file = openFile(filename, MODE_READ)))
8001   {
8002     tape.no_valid_file = TRUE;
8003
8004     return;
8005   }
8006
8007   while (!checkEndOfFile(file))
8008   {
8009     unsigned char c = getByteFromFile(file);
8010
8011     if (checkEndOfFile(file))
8012       break;
8013
8014     switch (c)
8015     {
8016       case 'u':
8017       case 'U':
8018         tape.pos[tape.length].action[0] = MV_UP;
8019         tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8020         tape.length++;
8021         break;
8022
8023       case 'd':
8024       case 'D':
8025         tape.pos[tape.length].action[0] = MV_DOWN;
8026         tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8027         tape.length++;
8028         break;
8029
8030       case 'l':
8031       case 'L':
8032         tape.pos[tape.length].action[0] = MV_LEFT;
8033         tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8034         tape.length++;
8035         break;
8036
8037       case 'r':
8038       case 'R':
8039         tape.pos[tape.length].action[0] = MV_RIGHT;
8040         tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8041         tape.length++;
8042         break;
8043
8044       case '\n':
8045       case '\r':
8046       case '\t':
8047       case ' ':
8048         // ignore white-space characters
8049         break;
8050
8051       default:
8052         tape.no_valid_file = TRUE;
8053
8054         Warn("unsupported Sokoban solution file '%s' ['%d']", filename, c);
8055
8056         break;
8057     }
8058   }
8059
8060   closeFile(file);
8061
8062   if (tape.no_valid_file)
8063     return;
8064
8065   tape.length_frames  = GetTapeLengthFrames();
8066   tape.length_seconds = GetTapeLengthSeconds();
8067 }
8068
8069 void LoadTapeFromFilename(char *filename)
8070 {
8071   char cookie[MAX_LINE_LEN];
8072   char chunk_name[CHUNK_ID_LEN + 1];
8073   File *file;
8074   int chunk_size;
8075
8076   // always start with reliable default values
8077   setTapeInfoToDefaults();
8078
8079   if (strSuffix(filename, ".sln"))
8080   {
8081     LoadTape_SokobanSolution(filename);
8082
8083     return;
8084   }
8085
8086   if (!(file = openFile(filename, MODE_READ)))
8087   {
8088     tape.no_valid_file = TRUE;
8089
8090     return;
8091   }
8092
8093   getFileChunkBE(file, chunk_name, NULL);
8094   if (strEqual(chunk_name, "RND1"))
8095   {
8096     getFile32BitBE(file);               // not used
8097
8098     getFileChunkBE(file, chunk_name, NULL);
8099     if (!strEqual(chunk_name, "TAPE"))
8100     {
8101       tape.no_valid_file = TRUE;
8102
8103       Warn("unknown format of tape file '%s'", filename);
8104
8105       closeFile(file);
8106
8107       return;
8108     }
8109   }
8110   else  // check for pre-2.0 file format with cookie string
8111   {
8112     strcpy(cookie, chunk_name);
8113     if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
8114       cookie[4] = '\0';
8115     if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8116       cookie[strlen(cookie) - 1] = '\0';
8117
8118     if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
8119     {
8120       tape.no_valid_file = TRUE;
8121
8122       Warn("unknown format of tape file '%s'", filename);
8123
8124       closeFile(file);
8125
8126       return;
8127     }
8128
8129     if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
8130     {
8131       tape.no_valid_file = TRUE;
8132
8133       Warn("unsupported version of tape file '%s'", filename);
8134
8135       closeFile(file);
8136
8137       return;
8138     }
8139
8140     // pre-2.0 tape files have no game version, so use file version here
8141     tape.game_version = tape.file_version;
8142   }
8143
8144   if (tape.file_version < FILE_VERSION_1_2)
8145   {
8146     // tape files from versions before 1.2.0 without chunk structure
8147     LoadTape_HEAD(file, TAPE_CHUNK_HEAD_SIZE, &tape);
8148     LoadTape_BODY(file, 2 * tape.length,      &tape);
8149   }
8150   else
8151   {
8152     static struct
8153     {
8154       char *name;
8155       int size;
8156       int (*loader)(File *, int, struct TapeInfo *);
8157     }
8158     chunk_info[] =
8159     {
8160       { "VERS", TAPE_CHUNK_VERS_SIZE,   LoadTape_VERS },
8161       { "HEAD", TAPE_CHUNK_HEAD_SIZE,   LoadTape_HEAD },
8162       { "SCRN", TAPE_CHUNK_SCRN_SIZE,   LoadTape_SCRN },
8163       { "INFO", -1,                     LoadTape_INFO },
8164       { "BODY", -1,                     LoadTape_BODY },
8165       {  NULL,  0,                      NULL }
8166     };
8167
8168     while (getFileChunkBE(file, chunk_name, &chunk_size))
8169     {
8170       int i = 0;
8171
8172       while (chunk_info[i].name != NULL &&
8173              !strEqual(chunk_name, chunk_info[i].name))
8174         i++;
8175
8176       if (chunk_info[i].name == NULL)
8177       {
8178         Warn("unknown chunk '%s' in tape file '%s'",
8179               chunk_name, filename);
8180
8181         ReadUnusedBytesFromFile(file, chunk_size);
8182       }
8183       else if (chunk_info[i].size != -1 &&
8184                chunk_info[i].size != chunk_size)
8185       {
8186         Warn("wrong size (%d) of chunk '%s' in tape file '%s'",
8187               chunk_size, chunk_name, filename);
8188
8189         ReadUnusedBytesFromFile(file, chunk_size);
8190       }
8191       else
8192       {
8193         // call function to load this tape chunk
8194         int chunk_size_expected =
8195           (chunk_info[i].loader)(file, chunk_size, &tape);
8196
8197         // the size of some chunks cannot be checked before reading other
8198         // chunks first (like "HEAD" and "BODY") that contain some header
8199         // information, so check them here
8200         if (chunk_size_expected != chunk_size)
8201         {
8202           Warn("wrong size (%d) of chunk '%s' in tape file '%s'",
8203                 chunk_size, chunk_name, filename);
8204         }
8205       }
8206     }
8207   }
8208
8209   closeFile(file);
8210
8211   tape.length_frames  = GetTapeLengthFrames();
8212   tape.length_seconds = GetTapeLengthSeconds();
8213
8214 #if 0
8215   Debug("files:LoadTapeFromFilename", "tape file version: %d",
8216         tape.file_version);
8217   Debug("files:LoadTapeFromFilename", "tape game version: %d",
8218         tape.game_version);
8219   Debug("files:LoadTapeFromFilename", "tape engine version: %d",
8220         tape.engine_version);
8221 #endif
8222 }
8223
8224 void LoadTape(int nr)
8225 {
8226   char *filename = getTapeFilename(nr);
8227
8228   LoadTapeFromFilename(filename);
8229 }
8230
8231 void LoadSolutionTape(int nr)
8232 {
8233   char *filename = getSolutionTapeFilename(nr);
8234
8235   LoadTapeFromFilename(filename);
8236
8237   if (TAPE_IS_EMPTY(tape) &&
8238       level.game_engine_type == GAME_ENGINE_TYPE_SP &&
8239       level.native_sp_level->demo.is_available)
8240     CopyNativeTape_SP_to_RND(&level);
8241 }
8242
8243 static boolean checkSaveTape_SCRN(struct TapeInfo *tape)
8244 {
8245   // chunk required for team mode tapes with non-default screen size
8246   return (tape->num_participating_players > 1 &&
8247           (tape->scr_fieldx != SCR_FIELDX_DEFAULT ||
8248            tape->scr_fieldy != SCR_FIELDY_DEFAULT));
8249 }
8250
8251 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
8252 {
8253   putFileVersion(file, tape->file_version);
8254   putFileVersion(file, tape->game_version);
8255 }
8256
8257 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
8258 {
8259   int i;
8260   byte store_participating_players = 0;
8261
8262   // set bits for participating players for compact storage
8263   for (i = 0; i < MAX_PLAYERS; i++)
8264     if (tape->player_participates[i])
8265       store_participating_players |= (1 << i);
8266
8267   putFile32BitBE(file, tape->random_seed);
8268   putFile32BitBE(file, tape->date);
8269   putFile32BitBE(file, tape->length);
8270
8271   putFile8Bit(file, store_participating_players);
8272
8273   putFile8Bit(file, getTapeActionValue(tape));
8274
8275   putFile8Bit(file, tape->property_bits);
8276
8277   // unused bytes not at the end here for 4-byte alignment of engine_version
8278   WriteUnusedBytesToFile(file, TAPE_CHUNK_HEAD_UNUSED);
8279
8280   putFileVersion(file, tape->engine_version);
8281 }
8282
8283 static void SaveTape_SCRN(FILE *file, struct TapeInfo *tape)
8284 {
8285   putFile8Bit(file, tape->scr_fieldx);
8286   putFile8Bit(file, tape->scr_fieldy);
8287 }
8288
8289 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
8290 {
8291   int level_identifier_size = strlen(tape->level_identifier) + 1;
8292   int i;
8293
8294   putFile16BitBE(file, level_identifier_size);
8295
8296   for (i = 0; i < level_identifier_size; i++)
8297     putFile8Bit(file, tape->level_identifier[i]);
8298
8299   putFile16BitBE(file, tape->level_nr);
8300 }
8301
8302 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
8303 {
8304   int i, j;
8305
8306   for (i = 0; i < tape->length; i++)
8307   {
8308     if (tape->use_key_actions)
8309     {
8310       for (j = 0; j < MAX_PLAYERS; j++)
8311         if (tape->player_participates[j])
8312           putFile8Bit(file, tape->pos[i].action[j]);
8313     }
8314
8315     if (tape->use_mouse_actions)
8316     {
8317       putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_LX]);
8318       putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_LY]);
8319       putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_BUTTON]);
8320     }
8321
8322     putFile8Bit(file, tape->pos[i].delay);
8323   }
8324 }
8325
8326 void SaveTapeToFilename(char *filename)
8327 {
8328   FILE *file;
8329   int tape_pos_size;
8330   int info_chunk_size;
8331   int body_chunk_size;
8332
8333   if (!(file = fopen(filename, MODE_WRITE)))
8334   {
8335     Warn("cannot save level recording file '%s'", filename);
8336
8337     return;
8338   }
8339
8340   tape_pos_size = getTapePosSize(&tape);
8341
8342   info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
8343   body_chunk_size = tape_pos_size * tape.length;
8344
8345   putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
8346   putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
8347
8348   putFileChunkBE(file, "VERS", TAPE_CHUNK_VERS_SIZE);
8349   SaveTape_VERS(file, &tape);
8350
8351   putFileChunkBE(file, "HEAD", TAPE_CHUNK_HEAD_SIZE);
8352   SaveTape_HEAD(file, &tape);
8353
8354   if (checkSaveTape_SCRN(&tape))
8355   {
8356     putFileChunkBE(file, "SCRN", TAPE_CHUNK_SCRN_SIZE);
8357     SaveTape_SCRN(file, &tape);
8358   }
8359
8360   putFileChunkBE(file, "INFO", info_chunk_size);
8361   SaveTape_INFO(file, &tape);
8362
8363   putFileChunkBE(file, "BODY", body_chunk_size);
8364   SaveTape_BODY(file, &tape);
8365
8366   fclose(file);
8367
8368   SetFilePermissions(filename, PERMS_PRIVATE);
8369 }
8370
8371 static void SaveTapeExt(char *filename)
8372 {
8373   int i;
8374
8375   tape.file_version = FILE_VERSION_ACTUAL;
8376   tape.game_version = GAME_VERSION_ACTUAL;
8377
8378   tape.num_participating_players = 0;
8379
8380   // count number of participating players
8381   for (i = 0; i < MAX_PLAYERS; i++)
8382     if (tape.player_participates[i])
8383       tape.num_participating_players++;
8384
8385   SaveTapeToFilename(filename);
8386
8387   tape.changed = FALSE;
8388 }
8389
8390 void SaveTape(int nr)
8391 {
8392   char *filename = getTapeFilename(nr);
8393
8394   InitTapeDirectory(leveldir_current->subdir);
8395
8396   SaveTapeExt(filename);
8397 }
8398
8399 void SaveScoreTape(int nr)
8400 {
8401   char *filename = getScoreTapeFilename(tape.score_tape_basename, nr);
8402
8403   // used instead of "leveldir_current->subdir" (for network games)
8404   InitScoreDirectory(levelset.identifier);
8405
8406   SaveTapeExt(filename);
8407 }
8408
8409 static boolean SaveTapeCheckedExt(int nr, char *msg_replace, char *msg_saved,
8410                                   unsigned int req_state_added)
8411 {
8412   char *filename = getTapeFilename(nr);
8413   boolean new_tape = !fileExists(filename);
8414   boolean tape_saved = FALSE;
8415
8416   if (new_tape || Request(msg_replace, REQ_ASK | req_state_added))
8417   {
8418     SaveTape(nr);
8419
8420     if (new_tape)
8421       Request(msg_saved, REQ_CONFIRM | req_state_added);
8422
8423     tape_saved = TRUE;
8424   }
8425
8426   return tape_saved;
8427 }
8428
8429 boolean SaveTapeChecked(int nr)
8430 {
8431   return SaveTapeCheckedExt(nr, "Replace old tape?", "Tape saved!", 0);
8432 }
8433
8434 boolean SaveTapeChecked_LevelSolved(int nr)
8435 {
8436   return SaveTapeCheckedExt(nr, "Level solved! Replace old tape?",
8437                                 "Level solved! Tape saved!", REQ_STAY_OPEN);
8438 }
8439
8440 void DumpTape(struct TapeInfo *tape)
8441 {
8442   int tape_frame_counter;
8443   int i, j;
8444
8445   if (tape->no_valid_file)
8446   {
8447     Warn("cannot dump -- no valid tape file found");
8448
8449     return;
8450   }
8451
8452   PrintLine("-", 79);
8453
8454   Print("Tape of Level %03d (file version %08d, game version %08d)\n",
8455         tape->level_nr, tape->file_version, tape->game_version);
8456   Print("                  (effective engine version %08d)\n",
8457         tape->engine_version);
8458   Print("Level series identifier: '%s'\n", tape->level_identifier);
8459
8460   Print("Special tape properties: ");
8461   if (tape->property_bits == TAPE_PROPERTY_NONE)
8462     Print("[none]");
8463   if (tape->property_bits & TAPE_PROPERTY_EM_RANDOM_BUG)
8464     Print("[em_random_bug]");
8465   if (tape->property_bits & TAPE_PROPERTY_GAME_SPEED)
8466     Print("[game_speed]");
8467   if (tape->property_bits & TAPE_PROPERTY_PAUSE_MODE)
8468     Print("[pause]");
8469   if (tape->property_bits & TAPE_PROPERTY_SINGLE_STEP)
8470     Print("[single_step]");
8471   if (tape->property_bits & TAPE_PROPERTY_SNAPSHOT)
8472     Print("[snapshot]");
8473   if (tape->property_bits & TAPE_PROPERTY_REPLAYED)
8474     Print("[replayed]");
8475   if (tape->property_bits & TAPE_PROPERTY_TAS_KEYS)
8476     Print("[tas_keys]");
8477   if (tape->property_bits & TAPE_PROPERTY_SMALL_GRAPHICS)
8478     Print("[small_graphics]");
8479   Print("\n");
8480
8481   int year2 = tape->date / 10000;
8482   int year4 = (year2 < 70 ? 2000 + year2 : 1900 + year2);
8483   int month_index_raw = (tape->date / 100) % 100;
8484   int month_index = month_index_raw % 12;       // prevent invalid index
8485   int month = month_index + 1;
8486   int day = tape->date % 100;
8487
8488   Print("Tape date: %04d-%02d-%02d\n", year4, month, day);
8489
8490   PrintLine("-", 79);
8491
8492   tape_frame_counter = 0;
8493
8494   for (i = 0; i < tape->length; i++)
8495   {
8496     if (i >= MAX_TAPE_LEN)
8497       break;
8498
8499     Print("%04d: ", i);
8500
8501     for (j = 0; j < MAX_PLAYERS; j++)
8502     {
8503       if (tape->player_participates[j])
8504       {
8505         int action = tape->pos[i].action[j];
8506
8507         Print("%d:%02x ", j, action);
8508         Print("[%c%c%c%c|%c%c] - ",
8509               (action & JOY_LEFT ? '<' : ' '),
8510               (action & JOY_RIGHT ? '>' : ' '),
8511               (action & JOY_UP ? '^' : ' '),
8512               (action & JOY_DOWN ? 'v' : ' '),
8513               (action & JOY_BUTTON_1 ? '1' : ' '),
8514               (action & JOY_BUTTON_2 ? '2' : ' '));
8515       }
8516     }
8517
8518     Print("(%03d) ", tape->pos[i].delay);
8519     Print("[%05d]\n", tape_frame_counter);
8520
8521     tape_frame_counter += tape->pos[i].delay;
8522   }
8523
8524   PrintLine("-", 79);
8525 }
8526
8527 void DumpTapes(void)
8528 {
8529   static LevelDirTree *dumptape_leveldir = NULL;
8530
8531   dumptape_leveldir = getTreeInfoFromIdentifier(leveldir_first,
8532                                                 global.dumptape_leveldir);
8533
8534   if (dumptape_leveldir == NULL)
8535     Fail("no such level identifier: '%s'", global.dumptape_leveldir);
8536
8537   if (global.dumptape_level_nr < dumptape_leveldir->first_level ||
8538       global.dumptape_level_nr > dumptape_leveldir->last_level)
8539     Fail("no such level number: %d", global.dumptape_level_nr);
8540
8541   leveldir_current = dumptape_leveldir;
8542
8543   if (options.mytapes)
8544     LoadTape(global.dumptape_level_nr);
8545   else
8546     LoadSolutionTape(global.dumptape_level_nr);
8547
8548   DumpTape(&tape);
8549
8550   CloseAllAndExit(0);
8551 }
8552
8553
8554 // ============================================================================
8555 // score file functions
8556 // ============================================================================
8557
8558 static void setScoreInfoToDefaultsExt(struct ScoreInfo *scores)
8559 {
8560   int i;
8561
8562   for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8563   {
8564     strcpy(scores->entry[i].tape_basename, UNDEFINED_FILENAME);
8565     strcpy(scores->entry[i].name, EMPTY_PLAYER_NAME);
8566     scores->entry[i].score = 0;
8567     scores->entry[i].time = 0;
8568   }
8569
8570   scores->num_entries = 0;
8571   scores->last_added = -1;
8572   scores->last_added_local = -1;
8573
8574   scores->updated = FALSE;
8575   scores->uploaded = FALSE;
8576   scores->force_last_added = FALSE;
8577 }
8578
8579 static void setScoreInfoToDefaults(void)
8580 {
8581   setScoreInfoToDefaultsExt(&scores);
8582 }
8583
8584 static void setServerScoreInfoToDefaults(void)
8585 {
8586   setScoreInfoToDefaultsExt(&server_scores);
8587 }
8588
8589 static void LoadScore_OLD(int nr)
8590 {
8591   int i;
8592   char *filename = getScoreFilename(nr);
8593   char cookie[MAX_LINE_LEN];
8594   char line[MAX_LINE_LEN];
8595   char *line_ptr;
8596   FILE *file;
8597
8598   if (!(file = fopen(filename, MODE_READ)))
8599     return;
8600
8601   // check file identifier
8602   if (fgets(cookie, MAX_LINE_LEN, file) == NULL)
8603     cookie[0] = '\0';
8604   if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8605     cookie[strlen(cookie) - 1] = '\0';
8606
8607   if (!checkCookieString(cookie, SCORE_COOKIE_TMPL))
8608   {
8609     Warn("unknown format of score file '%s'", filename);
8610
8611     fclose(file);
8612
8613     return;
8614   }
8615
8616   for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8617   {
8618     if (fscanf(file, "%d", &scores.entry[i].score) == EOF)
8619       Warn("fscanf() failed; %s", strerror(errno));
8620
8621     if (fgets(line, MAX_LINE_LEN, file) == NULL)
8622       line[0] = '\0';
8623
8624     if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
8625       line[strlen(line) - 1] = '\0';
8626
8627     for (line_ptr = line; *line_ptr; line_ptr++)
8628     {
8629       if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
8630       {
8631         strncpy(scores.entry[i].name, line_ptr, MAX_PLAYER_NAME_LEN);
8632         scores.entry[i].name[MAX_PLAYER_NAME_LEN] = '\0';
8633         break;
8634       }
8635     }
8636   }
8637
8638   fclose(file);
8639 }
8640
8641 static void ConvertScore_OLD(void)
8642 {
8643   // only convert score to time for levels that rate playing time over score
8644   if (!level.rate_time_over_score)
8645     return;
8646
8647   // convert old score to playing time for score-less levels (like Supaplex)
8648   int time_final_max = 999;
8649   int i;
8650
8651   for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8652   {
8653     int score = scores.entry[i].score;
8654
8655     if (score > 0 && score < time_final_max)
8656       scores.entry[i].time = (time_final_max - score - 1) * FRAMES_PER_SECOND;
8657   }
8658 }
8659
8660 static int LoadScore_VERS(File *file, int chunk_size, struct ScoreInfo *scores)
8661 {
8662   scores->file_version = getFileVersion(file);
8663   scores->game_version = getFileVersion(file);
8664
8665   return chunk_size;
8666 }
8667
8668 static int LoadScore_INFO(File *file, int chunk_size, struct ScoreInfo *scores)
8669 {
8670   char *level_identifier = NULL;
8671   int level_identifier_size;
8672   int i;
8673
8674   level_identifier_size = getFile16BitBE(file);
8675
8676   level_identifier = checked_malloc(level_identifier_size);
8677
8678   for (i = 0; i < level_identifier_size; i++)
8679     level_identifier[i] = getFile8Bit(file);
8680
8681   strncpy(scores->level_identifier, level_identifier, MAX_FILENAME_LEN);
8682   scores->level_identifier[MAX_FILENAME_LEN] = '\0';
8683
8684   checked_free(level_identifier);
8685
8686   scores->level_nr = getFile16BitBE(file);
8687   scores->num_entries = getFile16BitBE(file);
8688
8689   chunk_size = 2 + level_identifier_size + 2 + 2;
8690
8691   return chunk_size;
8692 }
8693
8694 static int LoadScore_NAME(File *file, int chunk_size, struct ScoreInfo *scores)
8695 {
8696   int i, j;
8697
8698   for (i = 0; i < scores->num_entries; i++)
8699   {
8700     for (j = 0; j < MAX_PLAYER_NAME_LEN; j++)
8701       scores->entry[i].name[j] = getFile8Bit(file);
8702
8703     scores->entry[i].name[MAX_PLAYER_NAME_LEN] = '\0';
8704   }
8705
8706   chunk_size = scores->num_entries * MAX_PLAYER_NAME_LEN;
8707
8708   return chunk_size;
8709 }
8710
8711 static int LoadScore_SCOR(File *file, int chunk_size, struct ScoreInfo *scores)
8712 {
8713   int i;
8714
8715   for (i = 0; i < scores->num_entries; i++)
8716     scores->entry[i].score = getFile16BitBE(file);
8717
8718   chunk_size = scores->num_entries * 2;
8719
8720   return chunk_size;
8721 }
8722
8723 static int LoadScore_TIME(File *file, int chunk_size, struct ScoreInfo *scores)
8724 {
8725   int i;
8726
8727   for (i = 0; i < scores->num_entries; i++)
8728     scores->entry[i].time = getFile32BitBE(file);
8729
8730   chunk_size = scores->num_entries * 4;
8731
8732   return chunk_size;
8733 }
8734
8735 static int LoadScore_TAPE(File *file, int chunk_size, struct ScoreInfo *scores)
8736 {
8737   int i, j;
8738
8739   for (i = 0; i < scores->num_entries; i++)
8740   {
8741     for (j = 0; j < MAX_SCORE_TAPE_BASENAME_LEN; j++)
8742       scores->entry[i].tape_basename[j] = getFile8Bit(file);
8743
8744     scores->entry[i].tape_basename[MAX_SCORE_TAPE_BASENAME_LEN] = '\0';
8745   }
8746
8747   chunk_size = scores->num_entries * MAX_SCORE_TAPE_BASENAME_LEN;
8748
8749   return chunk_size;
8750 }
8751
8752 void LoadScore(int nr)
8753 {
8754   char *filename = getScoreFilename(nr);
8755   char cookie[MAX_LINE_LEN];
8756   char chunk_name[CHUNK_ID_LEN + 1];
8757   int chunk_size;
8758   boolean old_score_file_format = FALSE;
8759   File *file;
8760
8761   // always start with reliable default values
8762   setScoreInfoToDefaults();
8763
8764   if (!(file = openFile(filename, MODE_READ)))
8765     return;
8766
8767   getFileChunkBE(file, chunk_name, NULL);
8768   if (strEqual(chunk_name, "RND1"))
8769   {
8770     getFile32BitBE(file);               // not used
8771
8772     getFileChunkBE(file, chunk_name, NULL);
8773     if (!strEqual(chunk_name, "SCOR"))
8774     {
8775       Warn("unknown format of score file '%s'", filename);
8776
8777       closeFile(file);
8778
8779       return;
8780     }
8781   }
8782   else  // check for old file format with cookie string
8783   {
8784     strcpy(cookie, chunk_name);
8785     if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
8786       cookie[4] = '\0';
8787     if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8788       cookie[strlen(cookie) - 1] = '\0';
8789
8790     if (!checkCookieString(cookie, SCORE_COOKIE_TMPL))
8791     {
8792       Warn("unknown format of score file '%s'", filename);
8793
8794       closeFile(file);
8795
8796       return;
8797     }
8798
8799     old_score_file_format = TRUE;
8800   }
8801
8802   if (old_score_file_format)
8803   {
8804     // score files from versions before 4.2.4.0 without chunk structure
8805     LoadScore_OLD(nr);
8806
8807     // convert score to time, if possible (mainly for Supaplex levels)
8808     ConvertScore_OLD();
8809   }
8810   else
8811   {
8812     static struct
8813     {
8814       char *name;
8815       int size;
8816       int (*loader)(File *, int, struct ScoreInfo *);
8817     }
8818     chunk_info[] =
8819     {
8820       { "VERS", SCORE_CHUNK_VERS_SIZE,  LoadScore_VERS },
8821       { "INFO", -1,                     LoadScore_INFO },
8822       { "NAME", -1,                     LoadScore_NAME },
8823       { "SCOR", -1,                     LoadScore_SCOR },
8824       { "TIME", -1,                     LoadScore_TIME },
8825       { "TAPE", -1,                     LoadScore_TAPE },
8826
8827       {  NULL,  0,                      NULL }
8828     };
8829
8830     while (getFileChunkBE(file, chunk_name, &chunk_size))
8831     {
8832       int i = 0;
8833
8834       while (chunk_info[i].name != NULL &&
8835              !strEqual(chunk_name, chunk_info[i].name))
8836         i++;
8837
8838       if (chunk_info[i].name == NULL)
8839       {
8840         Warn("unknown chunk '%s' in score file '%s'",
8841               chunk_name, filename);
8842
8843         ReadUnusedBytesFromFile(file, chunk_size);
8844       }
8845       else if (chunk_info[i].size != -1 &&
8846                chunk_info[i].size != chunk_size)
8847       {
8848         Warn("wrong size (%d) of chunk '%s' in score file '%s'",
8849               chunk_size, chunk_name, filename);
8850
8851         ReadUnusedBytesFromFile(file, chunk_size);
8852       }
8853       else
8854       {
8855         // call function to load this score chunk
8856         int chunk_size_expected =
8857           (chunk_info[i].loader)(file, chunk_size, &scores);
8858
8859         // the size of some chunks cannot be checked before reading other
8860         // chunks first (like "HEAD" and "BODY") that contain some header
8861         // information, so check them here
8862         if (chunk_size_expected != chunk_size)
8863         {
8864           Warn("wrong size (%d) of chunk '%s' in score file '%s'",
8865                 chunk_size, chunk_name, filename);
8866         }
8867       }
8868     }
8869   }
8870
8871   closeFile(file);
8872 }
8873
8874 #if ENABLE_HISTORIC_CHUNKS
8875 void SaveScore_OLD(int nr)
8876 {
8877   int i;
8878   char *filename = getScoreFilename(nr);
8879   FILE *file;
8880
8881   // used instead of "leveldir_current->subdir" (for network games)
8882   InitScoreDirectory(levelset.identifier);
8883
8884   if (!(file = fopen(filename, MODE_WRITE)))
8885   {
8886     Warn("cannot save score for level %d", nr);
8887
8888     return;
8889   }
8890
8891   fprintf(file, "%s\n\n", SCORE_COOKIE);
8892
8893   for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8894     fprintf(file, "%d %s\n", scores.entry[i].score, scores.entry[i].name);
8895
8896   fclose(file);
8897
8898   SetFilePermissions(filename, PERMS_PRIVATE);
8899 }
8900 #endif
8901
8902 static void SaveScore_VERS(FILE *file, struct ScoreInfo *scores)
8903 {
8904   putFileVersion(file, scores->file_version);
8905   putFileVersion(file, scores->game_version);
8906 }
8907
8908 static void SaveScore_INFO(FILE *file, struct ScoreInfo *scores)
8909 {
8910   int level_identifier_size = strlen(scores->level_identifier) + 1;
8911   int i;
8912
8913   putFile16BitBE(file, level_identifier_size);
8914
8915   for (i = 0; i < level_identifier_size; i++)
8916     putFile8Bit(file, scores->level_identifier[i]);
8917
8918   putFile16BitBE(file, scores->level_nr);
8919   putFile16BitBE(file, scores->num_entries);
8920 }
8921
8922 static void SaveScore_NAME(FILE *file, struct ScoreInfo *scores)
8923 {
8924   int i, j;
8925
8926   for (i = 0; i < scores->num_entries; i++)
8927   {
8928     int name_size = strlen(scores->entry[i].name);
8929
8930     for (j = 0; j < MAX_PLAYER_NAME_LEN; j++)
8931       putFile8Bit(file, (j < name_size ? scores->entry[i].name[j] : 0));
8932   }
8933 }
8934
8935 static void SaveScore_SCOR(FILE *file, struct ScoreInfo *scores)
8936 {
8937   int i;
8938
8939   for (i = 0; i < scores->num_entries; i++)
8940     putFile16BitBE(file, scores->entry[i].score);
8941 }
8942
8943 static void SaveScore_TIME(FILE *file, struct ScoreInfo *scores)
8944 {
8945   int i;
8946
8947   for (i = 0; i < scores->num_entries; i++)
8948     putFile32BitBE(file, scores->entry[i].time);
8949 }
8950
8951 static void SaveScore_TAPE(FILE *file, struct ScoreInfo *scores)
8952 {
8953   int i, j;
8954
8955   for (i = 0; i < scores->num_entries; i++)
8956   {
8957     int size = strlen(scores->entry[i].tape_basename);
8958
8959     for (j = 0; j < MAX_SCORE_TAPE_BASENAME_LEN; j++)
8960       putFile8Bit(file, (j < size ? scores->entry[i].tape_basename[j] : 0));
8961   }
8962 }
8963
8964 static void SaveScoreToFilename(char *filename)
8965 {
8966   FILE *file;
8967   int info_chunk_size;
8968   int name_chunk_size;
8969   int scor_chunk_size;
8970   int time_chunk_size;
8971   int tape_chunk_size;
8972
8973   if (!(file = fopen(filename, MODE_WRITE)))
8974   {
8975     Warn("cannot save score file '%s'", filename);
8976
8977     return;
8978   }
8979
8980   info_chunk_size = 2 + (strlen(scores.level_identifier) + 1) + 2 + 2;
8981   name_chunk_size = scores.num_entries * MAX_PLAYER_NAME_LEN;
8982   scor_chunk_size = scores.num_entries * 2;
8983   time_chunk_size = scores.num_entries * 4;
8984   tape_chunk_size = scores.num_entries * MAX_SCORE_TAPE_BASENAME_LEN;
8985
8986   putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
8987   putFileChunkBE(file, "SCOR", CHUNK_SIZE_NONE);
8988
8989   putFileChunkBE(file, "VERS", SCORE_CHUNK_VERS_SIZE);
8990   SaveScore_VERS(file, &scores);
8991
8992   putFileChunkBE(file, "INFO", info_chunk_size);
8993   SaveScore_INFO(file, &scores);
8994
8995   putFileChunkBE(file, "NAME", name_chunk_size);
8996   SaveScore_NAME(file, &scores);
8997
8998   putFileChunkBE(file, "SCOR", scor_chunk_size);
8999   SaveScore_SCOR(file, &scores);
9000
9001   putFileChunkBE(file, "TIME", time_chunk_size);
9002   SaveScore_TIME(file, &scores);
9003
9004   putFileChunkBE(file, "TAPE", tape_chunk_size);
9005   SaveScore_TAPE(file, &scores);
9006
9007   fclose(file);
9008
9009   SetFilePermissions(filename, PERMS_PRIVATE);
9010 }
9011
9012 void SaveScore(int nr)
9013 {
9014   char *filename = getScoreFilename(nr);
9015   int i;
9016
9017   // used instead of "leveldir_current->subdir" (for network games)
9018   InitScoreDirectory(levelset.identifier);
9019
9020   scores.file_version = FILE_VERSION_ACTUAL;
9021   scores.game_version = GAME_VERSION_ACTUAL;
9022
9023   strncpy(scores.level_identifier, levelset.identifier, MAX_FILENAME_LEN);
9024   scores.level_identifier[MAX_FILENAME_LEN] = '\0';
9025   scores.level_nr = level_nr;
9026
9027   for (i = 0; i < MAX_SCORE_ENTRIES; i++)
9028     if (scores.entry[i].score == 0 &&
9029         scores.entry[i].time == 0 &&
9030         strEqual(scores.entry[i].name, EMPTY_PLAYER_NAME))
9031       break;
9032
9033   scores.num_entries = i;
9034
9035   if (scores.num_entries == 0)
9036     return;
9037
9038   SaveScoreToFilename(filename);
9039 }
9040
9041 void ExecuteAsThread(SDL_ThreadFunction function, char *name, void *data,
9042                      char *error)
9043 {
9044 #if defined(PLATFORM_EMSCRIPTEN)
9045   // threads currently not fully supported by Emscripten/SDL and some browsers
9046   function(data);
9047 #else
9048   SDL_Thread *thread = SDL_CreateThread(function, name, data);
9049
9050   if (thread != NULL)
9051     SDL_DetachThread(thread);
9052   else
9053     Error("Cannot create thread to %s!", error);
9054
9055   // nasty kludge to lower probability of intermingled thread error messages
9056   Delay(1);
9057 #endif
9058 }
9059
9060 char *getPasswordJSON(char *password)
9061 {
9062   static char password_json[MAX_FILENAME_LEN] = "";
9063   static boolean initialized = FALSE;
9064
9065   if (!initialized)
9066   {
9067     if (password != NULL &&
9068         !strEqual(password, "") &&
9069         !strEqual(password, UNDEFINED_PASSWORD))
9070       snprintf(password_json, MAX_FILENAME_LEN,
9071                "  \"password\":             \"%s\",\n",
9072                setup.api_server_password);
9073
9074     initialized = TRUE;
9075   }
9076
9077   return password_json;
9078 }
9079
9080 struct ApiGetScoreThreadData
9081 {
9082   int level_nr;
9083   char *score_cache_filename;
9084 };
9085
9086 static void *CreateThreadData_ApiGetScore(int nr)
9087 {
9088   struct ApiGetScoreThreadData *data =
9089     checked_malloc(sizeof(struct ApiGetScoreThreadData));
9090   char *score_cache_filename = getScoreCacheFilename(nr);
9091
9092   data->level_nr = nr;
9093   data->score_cache_filename = getStringCopy(score_cache_filename);
9094
9095   return data;
9096 }
9097
9098 static void FreeThreadData_ApiGetScore(void *data_raw)
9099 {
9100   struct ApiGetScoreThreadData *data = data_raw;
9101
9102   checked_free(data->score_cache_filename);
9103   checked_free(data);
9104 }
9105
9106 static boolean SetRequest_ApiGetScore(struct HttpRequest *request,
9107                                       void *data_raw)
9108 {
9109   struct ApiGetScoreThreadData *data = data_raw;
9110   int level_nr = data->level_nr;
9111
9112   request->hostname = setup.api_server_hostname;
9113   request->port     = API_SERVER_PORT;
9114   request->method   = API_SERVER_METHOD;
9115   request->uri      = API_SERVER_URI_GET;
9116
9117   snprintf(request->body, MAX_HTTP_BODY_SIZE,
9118            "{\n"
9119            "%s"
9120            "  \"game_version\":         \"%s\",\n"
9121            "  \"game_platform\":        \"%s\",\n"
9122            "  \"levelset_identifier\":  \"%s\",\n"
9123            "  \"level_nr\":             \"%d\"\n"
9124            "}\n",
9125            getPasswordJSON(setup.api_server_password),
9126            getProgramRealVersionString(),
9127            getProgramPlatformString(),
9128            levelset.identifier,
9129            level_nr);
9130
9131   ConvertHttpRequestBodyToServerEncoding(request);
9132
9133   return TRUE;
9134 }
9135
9136 static void HandleResponse_ApiGetScore(struct HttpResponse *response,
9137                                        void *data_raw)
9138 {
9139   struct ApiGetScoreThreadData *data = data_raw;
9140
9141   if (response->body_size == 0)
9142   {
9143     // no scores available for this level
9144
9145     return;
9146   }
9147
9148   ConvertHttpResponseBodyToClientEncoding(response);
9149
9150   char *filename = data->score_cache_filename;
9151   FILE *file;
9152   int i;
9153
9154   // used instead of "leveldir_current->subdir" (for network games)
9155   InitScoreCacheDirectory(levelset.identifier);
9156
9157   if (!(file = fopen(filename, MODE_WRITE)))
9158   {
9159     Warn("cannot save score cache file '%s'", filename);
9160
9161     return;
9162   }
9163
9164   for (i = 0; i < response->body_size; i++)
9165     fputc(response->body[i], file);
9166
9167   fclose(file);
9168
9169   SetFilePermissions(filename, PERMS_PRIVATE);
9170
9171   server_scores.updated = TRUE;
9172 }
9173
9174 #if defined(PLATFORM_EMSCRIPTEN)
9175 static void Emscripten_ApiGetScore_Loaded(unsigned handle, void *data_raw,
9176                                           void *buffer, unsigned int size)
9177 {
9178   struct HttpResponse *response = GetHttpResponseFromBuffer(buffer, size);
9179
9180   if (response != NULL)
9181   {
9182     HandleResponse_ApiGetScore(response, data_raw);
9183
9184     checked_free(response);
9185   }
9186   else
9187   {
9188     Error("server response too large to handle (%d bytes)", size);
9189   }
9190
9191   FreeThreadData_ApiGetScore(data_raw);
9192 }
9193
9194 static void Emscripten_ApiGetScore_Failed(unsigned handle, void *data_raw,
9195                                           int code, const char *status)
9196 {
9197   Error("server failed to handle request: %d %s", code, status);
9198
9199   FreeThreadData_ApiGetScore(data_raw);
9200 }
9201
9202 static void Emscripten_ApiGetScore_Progress(unsigned handle, void *data_raw,
9203                                             int bytes, int size)
9204 {
9205   // nothing to do here
9206 }
9207
9208 static void Emscripten_ApiGetScore_HttpRequest(struct HttpRequest *request,
9209                                                void *data_raw)
9210 {
9211   if (!SetRequest_ApiGetScore(request, data_raw))
9212   {
9213     FreeThreadData_ApiGetScore(data_raw);
9214
9215     return;
9216   }
9217
9218   emscripten_async_wget2_data(request->uri,
9219                               request->method,
9220                               request->body,
9221                               data_raw,
9222                               TRUE,
9223                               Emscripten_ApiGetScore_Loaded,
9224                               Emscripten_ApiGetScore_Failed,
9225                               Emscripten_ApiGetScore_Progress);
9226 }
9227
9228 #else
9229
9230 static void ApiGetScore_HttpRequestExt(struct HttpRequest *request,
9231                                        struct HttpResponse *response,
9232                                        void *data_raw)
9233 {
9234   if (!SetRequest_ApiGetScore(request, data_raw))
9235     return;
9236
9237   if (!DoHttpRequest(request, response))
9238   {
9239     Error("HTTP request failed: %s", GetHttpError());
9240
9241     return;
9242   }
9243
9244   if (!HTTP_SUCCESS(response->status_code))
9245   {
9246     Error("server failed to handle request: %d %s",
9247           response->status_code,
9248           response->status_text);
9249
9250     return;
9251   }
9252
9253   HandleResponse_ApiGetScore(response, data_raw);
9254 }
9255
9256 static void ApiGetScore_HttpRequest(struct HttpRequest *request,
9257                                     struct HttpResponse *response,
9258                                     void *data_raw)
9259 {
9260   ApiGetScore_HttpRequestExt(request, response, data_raw);
9261
9262   FreeThreadData_ApiGetScore(data_raw);
9263 }
9264 #endif
9265
9266 static int ApiGetScoreThread(void *data_raw)
9267 {
9268   struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest));
9269   struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse));
9270
9271 #if defined(PLATFORM_EMSCRIPTEN)
9272   Emscripten_ApiGetScore_HttpRequest(request, data_raw);
9273 #else
9274   ApiGetScore_HttpRequest(request, response, data_raw);
9275 #endif
9276
9277   checked_free(request);
9278   checked_free(response);
9279
9280   return 0;
9281 }
9282
9283 static void ApiGetScoreAsThread(int nr)
9284 {
9285   struct ApiGetScoreThreadData *data = CreateThreadData_ApiGetScore(nr);
9286
9287   ExecuteAsThread(ApiGetScoreThread,
9288                   "ApiGetScore", data,
9289                   "download scores from server");
9290 }
9291
9292 static void LoadServerScoreFromCache(int nr)
9293 {
9294   struct ScoreEntry score_entry;
9295   struct
9296   {
9297     void *value;
9298     boolean is_string;
9299     int string_size;
9300   }
9301   score_mapping[] =
9302   {
9303     { &score_entry.score,               FALSE,  0                       },
9304     { &score_entry.time,                FALSE,  0                       },
9305     { score_entry.name,                 TRUE,   MAX_PLAYER_NAME_LEN     },
9306     { score_entry.tape_basename,        TRUE,   MAX_FILENAME_LEN        },
9307
9308     { NULL,                             FALSE,  0                       }
9309   };
9310   char *filename = getScoreCacheFilename(nr);
9311   SetupFileHash *score_hash = loadSetupFileHash(filename);
9312   int i, j;
9313
9314   server_scores.num_entries = 0;
9315
9316   if (score_hash == NULL)
9317     return;
9318
9319   for (i = 0; i < MAX_SCORE_ENTRIES; i++)
9320   {
9321     score_entry = server_scores.entry[i];
9322
9323     for (j = 0; score_mapping[j].value != NULL; j++)
9324     {
9325       char token[10];
9326
9327       sprintf(token, "%02d.%d", i, j);
9328
9329       char *value = getHashEntry(score_hash, token);
9330
9331       if (value == NULL)
9332         continue;
9333
9334       if (score_mapping[j].is_string)
9335       {
9336         char *score_value = (char *)score_mapping[j].value;
9337         int value_size = score_mapping[j].string_size;
9338
9339         strncpy(score_value, value, value_size);
9340         score_value[value_size] = '\0';
9341       }
9342       else
9343       {
9344         int *score_value = (int *)score_mapping[j].value;
9345
9346         *score_value = atoi(value);
9347       }
9348
9349       server_scores.num_entries = i + 1;
9350     }
9351
9352     server_scores.entry[i] = score_entry;
9353   }
9354
9355   freeSetupFileHash(score_hash);
9356 }
9357
9358 void LoadServerScore(int nr, boolean download_score)
9359 {
9360   if (!setup.use_api_server)
9361     return;
9362
9363   // always start with reliable default values
9364   setServerScoreInfoToDefaults();
9365
9366   // 1st step: load server scores from cache file (which may not exist)
9367   // (this should prevent reading it while the thread is writing to it)
9368   LoadServerScoreFromCache(nr);
9369
9370   if (download_score && runtime.use_api_server)
9371   {
9372     // 2nd step: download server scores from score server to cache file
9373     // (as thread, as it might time out if the server is not reachable)
9374     ApiGetScoreAsThread(nr);
9375   }
9376 }
9377
9378 static char *get_file_base64(char *filename)
9379 {
9380   struct stat file_status;
9381
9382   if (stat(filename, &file_status) != 0)
9383   {
9384     Error("cannot stat file '%s'", filename);
9385
9386     return NULL;
9387   }
9388
9389   int buffer_size = file_status.st_size;
9390   byte *buffer = checked_malloc(buffer_size);
9391   FILE *file;
9392   int i;
9393
9394   if (!(file = fopen(filename, MODE_READ)))
9395   {
9396     Error("cannot open file '%s'", filename);
9397
9398     checked_free(buffer);
9399
9400     return NULL;
9401   }
9402
9403   for (i = 0; i < buffer_size; i++)
9404   {
9405     int c = fgetc(file);
9406
9407     if (c == EOF)
9408     {
9409       Error("cannot read from input file '%s'", filename);
9410
9411       fclose(file);
9412       checked_free(buffer);
9413
9414       return NULL;
9415     }
9416
9417     buffer[i] = (byte)c;
9418   }
9419
9420   fclose(file);
9421
9422   int buffer_encoded_size = base64_encoded_size(buffer_size);
9423   char *buffer_encoded = checked_malloc(buffer_encoded_size);
9424
9425   base64_encode(buffer_encoded, buffer, buffer_size);
9426
9427   checked_free(buffer);
9428
9429   return buffer_encoded;
9430 }
9431
9432 struct ApiAddScoreThreadData
9433 {
9434   int level_nr;
9435   char *score_tape_filename;
9436   struct ScoreEntry score_entry;
9437 };
9438
9439 static void *CreateThreadData_ApiAddScore(int nr, char *score_tape_filename)
9440 {
9441   struct ApiAddScoreThreadData *data =
9442     checked_malloc(sizeof(struct ApiAddScoreThreadData));
9443   struct ScoreEntry *score_entry = &scores.entry[scores.last_added];
9444
9445   if (score_tape_filename == NULL)
9446     score_tape_filename = getScoreTapeFilename(score_entry->tape_basename, nr);
9447
9448   data->level_nr = nr;
9449   data->score_entry = *score_entry;
9450   data->score_tape_filename = getStringCopy(score_tape_filename);
9451
9452   return data;
9453 }
9454
9455 static void FreeThreadData_ApiAddScore(void *data_raw)
9456 {
9457   struct ApiAddScoreThreadData *data = data_raw;
9458
9459   checked_free(data->score_tape_filename);
9460   checked_free(data);
9461 }
9462
9463 static boolean SetRequest_ApiAddScore(struct HttpRequest *request,
9464                                       void *data_raw)
9465 {
9466   struct ApiAddScoreThreadData *data = data_raw;
9467   struct ScoreEntry *score_entry = &data->score_entry;
9468   char *score_tape_filename = data->score_tape_filename;
9469   int level_nr = data->level_nr;
9470
9471   request->hostname = setup.api_server_hostname;
9472   request->port     = API_SERVER_PORT;
9473   request->method   = API_SERVER_METHOD;
9474   request->uri      = API_SERVER_URI_ADD;
9475
9476   char *tape_base64 = get_file_base64(score_tape_filename);
9477
9478   if (tape_base64 == NULL)
9479   {
9480     Error("loading and base64 encoding score tape file failed");
9481
9482     return FALSE;
9483   }
9484
9485   char *player_name_raw = score_entry->name;
9486   char *player_uuid_raw = setup.player_uuid;
9487
9488   if (options.player_name != NULL && global.autoplay_leveldir != NULL)
9489   {
9490     player_name_raw = options.player_name;
9491     player_uuid_raw = "";
9492   }
9493
9494   char *levelset_identifier = getEscapedJSON(leveldir_current->identifier);
9495   char *levelset_name       = getEscapedJSON(leveldir_current->name);
9496   char *levelset_author     = getEscapedJSON(leveldir_current->author);
9497   char *level_name          = getEscapedJSON(level.name);
9498   char *level_author        = getEscapedJSON(level.author);
9499   char *player_name         = getEscapedJSON(player_name_raw);
9500   char *player_uuid         = getEscapedJSON(player_uuid_raw);
9501
9502   snprintf(request->body, MAX_HTTP_BODY_SIZE,
9503            "{\n"
9504            "%s"
9505            "  \"game_version\":         \"%s\",\n"
9506            "  \"game_platform\":        \"%s\",\n"
9507            "  \"batch_time\":           \"%d\",\n"
9508            "  \"levelset_identifier\":  \"%s\",\n"
9509            "  \"levelset_name\":        \"%s\",\n"
9510            "  \"levelset_author\":      \"%s\",\n"
9511            "  \"levelset_num_levels\":  \"%d\",\n"
9512            "  \"levelset_first_level\": \"%d\",\n"
9513            "  \"level_nr\":             \"%d\",\n"
9514            "  \"level_name\":           \"%s\",\n"
9515            "  \"level_author\":         \"%s\",\n"
9516            "  \"rate_time_over_score\": \"%d\",\n"
9517            "  \"player_name\":          \"%s\",\n"
9518            "  \"player_uuid\":          \"%s\",\n"
9519            "  \"score\":                \"%d\",\n"
9520            "  \"time\":                 \"%d\",\n"
9521            "  \"tape_basename\":        \"%s\",\n"
9522            "  \"tape\":                 \"%s\"\n"
9523            "}\n",
9524            getPasswordJSON(setup.api_server_password),
9525            getProgramRealVersionString(),
9526            getProgramPlatformString(),
9527            (int)global.autoplay_time,
9528            levelset_identifier,
9529            levelset_name,
9530            levelset_author,
9531            leveldir_current->levels,
9532            leveldir_current->first_level,
9533            level_nr,
9534            level_name,
9535            level_author,
9536            level.rate_time_over_score,
9537            player_name,
9538            player_uuid,
9539            score_entry->score,
9540            score_entry->time,
9541            score_entry->tape_basename,
9542            tape_base64);
9543
9544   checked_free(tape_base64);
9545
9546   checked_free(levelset_identifier);
9547   checked_free(levelset_name);
9548   checked_free(levelset_author);
9549   checked_free(level_name);
9550   checked_free(level_author);
9551   checked_free(player_name);
9552   checked_free(player_uuid);
9553
9554   ConvertHttpRequestBodyToServerEncoding(request);
9555
9556   return TRUE;
9557 }
9558
9559 static void HandleResponse_ApiAddScore(struct HttpResponse *response,
9560                                        void *data_raw)
9561 {
9562   server_scores.uploaded = TRUE;
9563 }
9564
9565 #if defined(PLATFORM_EMSCRIPTEN)
9566 static void Emscripten_ApiAddScore_Loaded(unsigned handle, void *data_raw,
9567                                           void *buffer, unsigned int size)
9568 {
9569   struct HttpResponse *response = GetHttpResponseFromBuffer(buffer, size);
9570
9571   if (response != NULL)
9572   {
9573     HandleResponse_ApiAddScore(response, data_raw);
9574
9575     checked_free(response);
9576   }
9577   else
9578   {
9579     Error("server response too large to handle (%d bytes)", size);
9580   }
9581
9582   FreeThreadData_ApiAddScore(data_raw);
9583 }
9584
9585 static void Emscripten_ApiAddScore_Failed(unsigned handle, void *data_raw,
9586                                           int code, const char *status)
9587 {
9588   Error("server failed to handle request: %d %s", code, status);
9589
9590   FreeThreadData_ApiAddScore(data_raw);
9591 }
9592
9593 static void Emscripten_ApiAddScore_Progress(unsigned handle, void *data_raw,
9594                                             int bytes, int size)
9595 {
9596   // nothing to do here
9597 }
9598
9599 static void Emscripten_ApiAddScore_HttpRequest(struct HttpRequest *request,
9600                                                void *data_raw)
9601 {
9602   if (!SetRequest_ApiAddScore(request, data_raw))
9603   {
9604     FreeThreadData_ApiAddScore(data_raw);
9605
9606     return;
9607   }
9608
9609   emscripten_async_wget2_data(request->uri,
9610                               request->method,
9611                               request->body,
9612                               data_raw,
9613                               TRUE,
9614                               Emscripten_ApiAddScore_Loaded,
9615                               Emscripten_ApiAddScore_Failed,
9616                               Emscripten_ApiAddScore_Progress);
9617 }
9618
9619 #else
9620
9621 static void ApiAddScore_HttpRequestExt(struct HttpRequest *request,
9622                                        struct HttpResponse *response,
9623                                        void *data_raw)
9624 {
9625   if (!SetRequest_ApiAddScore(request, data_raw))
9626     return;
9627
9628   if (!DoHttpRequest(request, response))
9629   {
9630     Error("HTTP request failed: %s", GetHttpError());
9631
9632     return;
9633   }
9634
9635   if (!HTTP_SUCCESS(response->status_code))
9636   {
9637     Error("server failed to handle request: %d %s",
9638           response->status_code,
9639           response->status_text);
9640
9641     return;
9642   }
9643
9644   HandleResponse_ApiAddScore(response, data_raw);
9645 }
9646
9647 static void ApiAddScore_HttpRequest(struct HttpRequest *request,
9648                                     struct HttpResponse *response,
9649                                     void *data_raw)
9650 {
9651   ApiAddScore_HttpRequestExt(request, response, data_raw);
9652
9653   FreeThreadData_ApiAddScore(data_raw);
9654 }
9655 #endif
9656
9657 static int ApiAddScoreThread(void *data_raw)
9658 {
9659   struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest));
9660   struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse));
9661
9662 #if defined(PLATFORM_EMSCRIPTEN)
9663   Emscripten_ApiAddScore_HttpRequest(request, data_raw);
9664 #else
9665   ApiAddScore_HttpRequest(request, response, data_raw);
9666 #endif
9667
9668   checked_free(request);
9669   checked_free(response);
9670
9671   return 0;
9672 }
9673
9674 static void ApiAddScoreAsThread(int nr, char *score_tape_filename)
9675 {
9676   struct ApiAddScoreThreadData *data =
9677     CreateThreadData_ApiAddScore(nr, score_tape_filename);
9678
9679   ExecuteAsThread(ApiAddScoreThread,
9680                   "ApiAddScore", data,
9681                   "upload score to server");
9682 }
9683
9684 void SaveServerScore(int nr)
9685 {
9686   if (!runtime.use_api_server)
9687     return;
9688
9689   ApiAddScoreAsThread(nr, NULL);
9690 }
9691
9692 void SaveServerScoreFromFile(int nr, char *score_tape_filename)
9693 {
9694   if (!runtime.use_api_server)
9695     return;
9696
9697   ApiAddScoreAsThread(nr, score_tape_filename);
9698 }
9699
9700 void LoadLocalAndServerScore(int nr, boolean download_score)
9701 {
9702   int last_added_local = scores.last_added_local;
9703
9704   LoadScore(nr);
9705
9706   // restore last added local score entry (before merging server scores)
9707   scores.last_added = scores.last_added_local = last_added_local;
9708
9709   if (setup.use_api_server && !setup.only_show_local_scores)
9710   {
9711     // load server scores from cache file and trigger update from server
9712     LoadServerScore(nr, download_score);
9713
9714     // merge local scores with scores from server
9715     MergeServerScore();
9716   }
9717 }
9718
9719
9720 // ============================================================================
9721 // setup file functions
9722 // ============================================================================
9723
9724 #define TOKEN_STR_PLAYER_PREFIX                 "player_"
9725
9726
9727 static struct TokenInfo global_setup_tokens[] =
9728 {
9729   {
9730     TYPE_STRING,
9731     &setup.player_name,                         "player_name"
9732   },
9733   {
9734     TYPE_SWITCH,
9735     &setup.multiple_users,                      "multiple_users"
9736   },
9737   {
9738     TYPE_SWITCH,
9739     &setup.sound,                               "sound"
9740   },
9741   {
9742     TYPE_SWITCH,
9743     &setup.sound_loops,                         "repeating_sound_loops"
9744   },
9745   {
9746     TYPE_SWITCH,
9747     &setup.sound_music,                         "background_music"
9748   },
9749   {
9750     TYPE_SWITCH,
9751     &setup.sound_simple,                        "simple_sound_effects"
9752   },
9753   {
9754     TYPE_SWITCH,
9755     &setup.toons,                               "toons"
9756   },
9757   {
9758     TYPE_SWITCH,
9759     &setup.scroll_delay,                        "scroll_delay"
9760   },
9761   {
9762     TYPE_SWITCH,
9763     &setup.forced_scroll_delay,                 "forced_scroll_delay"
9764   },
9765   {
9766     TYPE_INTEGER,
9767     &setup.scroll_delay_value,                  "scroll_delay_value"
9768   },
9769   {
9770     TYPE_STRING,
9771     &setup.engine_snapshot_mode,                "engine_snapshot_mode"
9772   },
9773   {
9774     TYPE_INTEGER,
9775     &setup.engine_snapshot_memory,              "engine_snapshot_memory"
9776   },
9777   {
9778     TYPE_SWITCH,
9779     &setup.fade_screens,                        "fade_screens"
9780   },
9781   {
9782     TYPE_SWITCH,
9783     &setup.autorecord,                          "automatic_tape_recording"
9784   },
9785   {
9786     TYPE_SWITCH,
9787     &setup.show_titlescreen,                    "show_titlescreen"
9788   },
9789   {
9790     TYPE_SWITCH,
9791     &setup.quick_doors,                         "quick_doors"
9792   },
9793   {
9794     TYPE_SWITCH,
9795     &setup.team_mode,                           "team_mode"
9796   },
9797   {
9798     TYPE_SWITCH,
9799     &setup.handicap,                            "handicap"
9800   },
9801   {
9802     TYPE_SWITCH,
9803     &setup.skip_levels,                         "skip_levels"
9804   },
9805   {
9806     TYPE_SWITCH,
9807     &setup.increment_levels,                    "increment_levels"
9808   },
9809   {
9810     TYPE_SWITCH,
9811     &setup.auto_play_next_level,                "auto_play_next_level"
9812   },
9813   {
9814     TYPE_SWITCH,
9815     &setup.count_score_after_game,              "count_score_after_game"
9816   },
9817   {
9818     TYPE_SWITCH,
9819     &setup.show_scores_after_game,              "show_scores_after_game"
9820   },
9821   {
9822     TYPE_SWITCH,
9823     &setup.time_limit,                          "time_limit"
9824   },
9825   {
9826     TYPE_SWITCH,
9827     &setup.fullscreen,                          "fullscreen"
9828   },
9829   {
9830     TYPE_INTEGER,
9831     &setup.window_scaling_percent,              "window_scaling_percent"
9832   },
9833   {
9834     TYPE_STRING,
9835     &setup.window_scaling_quality,              "window_scaling_quality"
9836   },
9837   {
9838     TYPE_STRING,
9839     &setup.screen_rendering_mode,               "screen_rendering_mode"
9840   },
9841   {
9842     TYPE_STRING,
9843     &setup.vsync_mode,                          "vsync_mode"
9844   },
9845   {
9846     TYPE_SWITCH,
9847     &setup.ask_on_escape,                       "ask_on_escape"
9848   },
9849   {
9850     TYPE_SWITCH,
9851     &setup.ask_on_escape_editor,                "ask_on_escape_editor"
9852   },
9853   {
9854     TYPE_SWITCH,
9855     &setup.ask_on_game_over,                    "ask_on_game_over"
9856   },
9857   {
9858     TYPE_SWITCH,
9859     &setup.ask_on_quit_game,                    "ask_on_quit_game"
9860   },
9861   {
9862     TYPE_SWITCH,
9863     &setup.ask_on_quit_program,                 "ask_on_quit_program"
9864   },
9865   {
9866     TYPE_SWITCH,
9867     &setup.quick_switch,                        "quick_player_switch"
9868   },
9869   {
9870     TYPE_SWITCH,
9871     &setup.input_on_focus,                      "input_on_focus"
9872   },
9873   {
9874     TYPE_SWITCH,
9875     &setup.prefer_aga_graphics,                 "prefer_aga_graphics"
9876   },
9877   {
9878     TYPE_SWITCH,
9879     &setup.prefer_lowpass_sounds,               "prefer_lowpass_sounds"
9880   },
9881   {
9882     TYPE_SWITCH,
9883     &setup.prefer_extra_panel_items,            "prefer_extra_panel_items"
9884   },
9885   {
9886     TYPE_SWITCH,
9887     &setup.game_speed_extended,                 "game_speed_extended"
9888   },
9889   {
9890     TYPE_INTEGER,
9891     &setup.game_frame_delay,                    "game_frame_delay"
9892   },
9893   {
9894     TYPE_SWITCH,
9895     &setup.sp_show_border_elements,             "sp_show_border_elements"
9896   },
9897   {
9898     TYPE_SWITCH,
9899     &setup.small_game_graphics,                 "small_game_graphics"
9900   },
9901   {
9902     TYPE_SWITCH,
9903     &setup.show_load_save_buttons,              "show_load_save_buttons"
9904   },
9905   {
9906     TYPE_SWITCH,
9907     &setup.show_undo_redo_buttons,              "show_undo_redo_buttons"
9908   },
9909   {
9910     TYPE_SWITCH,
9911     &setup.only_show_local_scores,              "only_show_local_scores"
9912   },
9913   {
9914     TYPE_STRING,
9915     &setup.graphics_set,                        "graphics_set"
9916   },
9917   {
9918     TYPE_STRING,
9919     &setup.sounds_set,                          "sounds_set"
9920   },
9921   {
9922     TYPE_STRING,
9923     &setup.music_set,                           "music_set"
9924   },
9925   {
9926     TYPE_SWITCH3,
9927     &setup.override_level_graphics,             "override_level_graphics"
9928   },
9929   {
9930     TYPE_SWITCH3,
9931     &setup.override_level_sounds,               "override_level_sounds"
9932   },
9933   {
9934     TYPE_SWITCH3,
9935     &setup.override_level_music,                "override_level_music"
9936   },
9937   {
9938     TYPE_INTEGER,
9939     &setup.volume_simple,                       "volume_simple"
9940   },
9941   {
9942     TYPE_INTEGER,
9943     &setup.volume_loops,                        "volume_loops"
9944   },
9945   {
9946     TYPE_INTEGER,
9947     &setup.volume_music,                        "volume_music"
9948   },
9949   {
9950     TYPE_SWITCH,
9951     &setup.network_mode,                        "network_mode"
9952   },
9953   {
9954     TYPE_PLAYER,
9955     &setup.network_player_nr,                   "network_player"
9956   },
9957   {
9958     TYPE_STRING,
9959     &setup.network_server_hostname,             "network_server_hostname"
9960   },
9961   {
9962     TYPE_STRING,
9963     &setup.touch.control_type,                  "touch.control_type"
9964   },
9965   {
9966     TYPE_INTEGER,
9967     &setup.touch.move_distance,                 "touch.move_distance"
9968   },
9969   {
9970     TYPE_INTEGER,
9971     &setup.touch.drop_distance,                 "touch.drop_distance"
9972   },
9973   {
9974     TYPE_INTEGER,
9975     &setup.touch.transparency,                  "touch.transparency"
9976   },
9977   {
9978     TYPE_INTEGER,
9979     &setup.touch.draw_outlined,                 "touch.draw_outlined"
9980   },
9981   {
9982     TYPE_INTEGER,
9983     &setup.touch.draw_pressed,                  "touch.draw_pressed"
9984   },
9985   {
9986     TYPE_INTEGER,
9987     &setup.touch.grid_xsize[0],                 "touch.virtual_buttons.0.xsize"
9988   },
9989   {
9990     TYPE_INTEGER,
9991     &setup.touch.grid_ysize[0],                 "touch.virtual_buttons.0.ysize"
9992   },
9993   {
9994     TYPE_INTEGER,
9995     &setup.touch.grid_xsize[1],                 "touch.virtual_buttons.1.xsize"
9996   },
9997   {
9998     TYPE_INTEGER,
9999     &setup.touch.grid_ysize[1],                 "touch.virtual_buttons.1.ysize"
10000   },
10001 };
10002
10003 static struct TokenInfo auto_setup_tokens[] =
10004 {
10005   {
10006     TYPE_INTEGER,
10007     &setup.auto_setup.editor_zoom_tilesize,     "editor.zoom_tilesize"
10008   },
10009 };
10010
10011 static struct TokenInfo server_setup_tokens[] =
10012 {
10013   {
10014     TYPE_STRING,
10015     &setup.player_uuid,                         "player_uuid"
10016   },
10017   {
10018     TYPE_SWITCH,
10019     &setup.use_api_server,          TEST_PREFIX "use_api_server"
10020   },
10021   {
10022     TYPE_STRING,
10023     &setup.api_server_hostname,     TEST_PREFIX "api_server_hostname"
10024   },
10025   {
10026     TYPE_STRING,
10027     &setup.api_server_password,     TEST_PREFIX "api_server_password"
10028   },
10029   {
10030     TYPE_SWITCH,
10031     &setup.ask_for_uploading_tapes, TEST_PREFIX "ask_for_uploading_tapes"
10032   },
10033   {
10034     TYPE_SWITCH,
10035     &setup.provide_uploading_tapes, TEST_PREFIX "provide_uploading_tapes"
10036   },
10037 };
10038
10039 static struct TokenInfo editor_setup_tokens[] =
10040 {
10041   {
10042     TYPE_SWITCH,
10043     &setup.editor.el_classic,                   "editor.el_classic"
10044   },
10045   {
10046     TYPE_SWITCH,
10047     &setup.editor.el_custom,                    "editor.el_custom"
10048   },
10049   {
10050     TYPE_SWITCH,
10051     &setup.editor.el_user_defined,              "editor.el_user_defined"
10052   },
10053   {
10054     TYPE_SWITCH,
10055     &setup.editor.el_dynamic,                   "editor.el_dynamic"
10056   },
10057   {
10058     TYPE_SWITCH,
10059     &setup.editor.el_headlines,                 "editor.el_headlines"
10060   },
10061   {
10062     TYPE_SWITCH,
10063     &setup.editor.show_element_token,           "editor.show_element_token"
10064   },
10065   {
10066     TYPE_SWITCH,
10067     &setup.editor.show_read_only_warning,       "editor.show_read_only_warning"
10068   },
10069 };
10070
10071 static struct TokenInfo editor_cascade_setup_tokens[] =
10072 {
10073   {
10074     TYPE_SWITCH,
10075     &setup.editor_cascade.el_bd,                "editor.cascade.el_bd"
10076   },
10077   {
10078     TYPE_SWITCH,
10079     &setup.editor_cascade.el_em,                "editor.cascade.el_em"
10080   },
10081   {
10082     TYPE_SWITCH,
10083     &setup.editor_cascade.el_emc,               "editor.cascade.el_emc"
10084   },
10085   {
10086     TYPE_SWITCH,
10087     &setup.editor_cascade.el_rnd,               "editor.cascade.el_rnd"
10088   },
10089   {
10090     TYPE_SWITCH,
10091     &setup.editor_cascade.el_sb,                "editor.cascade.el_sb"
10092   },
10093   {
10094     TYPE_SWITCH,
10095     &setup.editor_cascade.el_sp,                "editor.cascade.el_sp"
10096   },
10097   {
10098     TYPE_SWITCH,
10099     &setup.editor_cascade.el_dc,                "editor.cascade.el_dc"
10100   },
10101   {
10102     TYPE_SWITCH,
10103     &setup.editor_cascade.el_dx,                "editor.cascade.el_dx"
10104   },
10105   {
10106     TYPE_SWITCH,
10107     &setup.editor_cascade.el_mm,                "editor.cascade.el_mm"
10108   },
10109   {
10110     TYPE_SWITCH,
10111     &setup.editor_cascade.el_df,                "editor.cascade.el_df"
10112   },
10113   {
10114     TYPE_SWITCH,
10115     &setup.editor_cascade.el_chars,             "editor.cascade.el_chars"
10116   },
10117   {
10118     TYPE_SWITCH,
10119     &setup.editor_cascade.el_steel_chars,       "editor.cascade.el_steel_chars"
10120   },
10121   {
10122     TYPE_SWITCH,
10123     &setup.editor_cascade.el_ce,                "editor.cascade.el_ce"
10124   },
10125   {
10126     TYPE_SWITCH,
10127     &setup.editor_cascade.el_ge,                "editor.cascade.el_ge"
10128   },
10129   {
10130     TYPE_SWITCH,
10131     &setup.editor_cascade.el_ref,               "editor.cascade.el_ref"
10132   },
10133   {
10134     TYPE_SWITCH,
10135     &setup.editor_cascade.el_user,              "editor.cascade.el_user"
10136   },
10137   {
10138     TYPE_SWITCH,
10139     &setup.editor_cascade.el_dynamic,           "editor.cascade.el_dynamic"
10140   },
10141 };
10142
10143 static struct TokenInfo shortcut_setup_tokens[] =
10144 {
10145   {
10146     TYPE_KEY_X11,
10147     &setup.shortcut.save_game,                  "shortcut.save_game"
10148   },
10149   {
10150     TYPE_KEY_X11,
10151     &setup.shortcut.load_game,                  "shortcut.load_game"
10152   },
10153   {
10154     TYPE_KEY_X11,
10155     &setup.shortcut.toggle_pause,               "shortcut.toggle_pause"
10156   },
10157   {
10158     TYPE_KEY_X11,
10159     &setup.shortcut.focus_player[0],            "shortcut.focus_player_1"
10160   },
10161   {
10162     TYPE_KEY_X11,
10163     &setup.shortcut.focus_player[1],            "shortcut.focus_player_2"
10164   },
10165   {
10166     TYPE_KEY_X11,
10167     &setup.shortcut.focus_player[2],            "shortcut.focus_player_3"
10168   },
10169   {
10170     TYPE_KEY_X11,
10171     &setup.shortcut.focus_player[3],            "shortcut.focus_player_4"
10172   },
10173   {
10174     TYPE_KEY_X11,
10175     &setup.shortcut.focus_player_all,           "shortcut.focus_player_all"
10176   },
10177   {
10178     TYPE_KEY_X11,
10179     &setup.shortcut.tape_eject,                 "shortcut.tape_eject"
10180   },
10181   {
10182     TYPE_KEY_X11,
10183     &setup.shortcut.tape_extra,                 "shortcut.tape_extra"
10184   },
10185   {
10186     TYPE_KEY_X11,
10187     &setup.shortcut.tape_stop,                  "shortcut.tape_stop"
10188   },
10189   {
10190     TYPE_KEY_X11,
10191     &setup.shortcut.tape_pause,                 "shortcut.tape_pause"
10192   },
10193   {
10194     TYPE_KEY_X11,
10195     &setup.shortcut.tape_record,                "shortcut.tape_record"
10196   },
10197   {
10198     TYPE_KEY_X11,
10199     &setup.shortcut.tape_play,                  "shortcut.tape_play"
10200   },
10201   {
10202     TYPE_KEY_X11,
10203     &setup.shortcut.sound_simple,               "shortcut.sound_simple"
10204   },
10205   {
10206     TYPE_KEY_X11,
10207     &setup.shortcut.sound_loops,                "shortcut.sound_loops"
10208   },
10209   {
10210     TYPE_KEY_X11,
10211     &setup.shortcut.sound_music,                "shortcut.sound_music"
10212   },
10213   {
10214     TYPE_KEY_X11,
10215     &setup.shortcut.snap_left,                  "shortcut.snap_left"
10216   },
10217   {
10218     TYPE_KEY_X11,
10219     &setup.shortcut.snap_right,                 "shortcut.snap_right"
10220   },
10221   {
10222     TYPE_KEY_X11,
10223     &setup.shortcut.snap_up,                    "shortcut.snap_up"
10224   },
10225   {
10226     TYPE_KEY_X11,
10227     &setup.shortcut.snap_down,                  "shortcut.snap_down"
10228   },
10229 };
10230
10231 static struct SetupInputInfo setup_input;
10232 static struct TokenInfo player_setup_tokens[] =
10233 {
10234   {
10235     TYPE_BOOLEAN,
10236     &setup_input.use_joystick,                  ".use_joystick"
10237   },
10238   {
10239     TYPE_STRING,
10240     &setup_input.joy.device_name,               ".joy.device_name"
10241   },
10242   {
10243     TYPE_INTEGER,
10244     &setup_input.joy.xleft,                     ".joy.xleft"
10245   },
10246   {
10247     TYPE_INTEGER,
10248     &setup_input.joy.xmiddle,                   ".joy.xmiddle"
10249   },
10250   {
10251     TYPE_INTEGER,
10252     &setup_input.joy.xright,                    ".joy.xright"
10253   },
10254   {
10255     TYPE_INTEGER,
10256     &setup_input.joy.yupper,                    ".joy.yupper"
10257   },
10258   {
10259     TYPE_INTEGER,
10260     &setup_input.joy.ymiddle,                   ".joy.ymiddle"
10261   },
10262   {
10263     TYPE_INTEGER,
10264     &setup_input.joy.ylower,                    ".joy.ylower"
10265   },
10266   {
10267     TYPE_INTEGER,
10268     &setup_input.joy.snap,                      ".joy.snap_field"
10269   },
10270   {
10271     TYPE_INTEGER,
10272     &setup_input.joy.drop,                      ".joy.place_bomb"
10273   },
10274   {
10275     TYPE_KEY_X11,
10276     &setup_input.key.left,                      ".key.move_left"
10277   },
10278   {
10279     TYPE_KEY_X11,
10280     &setup_input.key.right,                     ".key.move_right"
10281   },
10282   {
10283     TYPE_KEY_X11,
10284     &setup_input.key.up,                        ".key.move_up"
10285   },
10286   {
10287     TYPE_KEY_X11,
10288     &setup_input.key.down,                      ".key.move_down"
10289   },
10290   {
10291     TYPE_KEY_X11,
10292     &setup_input.key.snap,                      ".key.snap_field"
10293   },
10294   {
10295     TYPE_KEY_X11,
10296     &setup_input.key.drop,                      ".key.place_bomb"
10297   },
10298 };
10299
10300 static struct TokenInfo system_setup_tokens[] =
10301 {
10302   {
10303     TYPE_STRING,
10304     &setup.system.sdl_renderdriver,             "system.sdl_renderdriver"
10305   },
10306   {
10307     TYPE_STRING,
10308     &setup.system.sdl_videodriver,              "system.sdl_videodriver"
10309   },
10310   {
10311     TYPE_STRING,
10312     &setup.system.sdl_audiodriver,              "system.sdl_audiodriver"
10313   },
10314   {
10315     TYPE_INTEGER,
10316     &setup.system.audio_fragment_size,          "system.audio_fragment_size"
10317   },
10318 };
10319
10320 static struct TokenInfo internal_setup_tokens[] =
10321 {
10322   {
10323     TYPE_STRING,
10324     &setup.internal.program_title,              "program_title"
10325   },
10326   {
10327     TYPE_STRING,
10328     &setup.internal.program_version,            "program_version"
10329   },
10330   {
10331     TYPE_STRING,
10332     &setup.internal.program_author,             "program_author"
10333   },
10334   {
10335     TYPE_STRING,
10336     &setup.internal.program_email,              "program_email"
10337   },
10338   {
10339     TYPE_STRING,
10340     &setup.internal.program_website,            "program_website"
10341   },
10342   {
10343     TYPE_STRING,
10344     &setup.internal.program_copyright,          "program_copyright"
10345   },
10346   {
10347     TYPE_STRING,
10348     &setup.internal.program_company,            "program_company"
10349   },
10350   {
10351     TYPE_STRING,
10352     &setup.internal.program_icon_file,          "program_icon_file"
10353   },
10354   {
10355     TYPE_STRING,
10356     &setup.internal.default_graphics_set,       "default_graphics_set"
10357   },
10358   {
10359     TYPE_STRING,
10360     &setup.internal.default_sounds_set,         "default_sounds_set"
10361   },
10362   {
10363     TYPE_STRING,
10364     &setup.internal.default_music_set,          "default_music_set"
10365   },
10366   {
10367     TYPE_STRING,
10368     &setup.internal.fallback_graphics_file,     "fallback_graphics_file"
10369   },
10370   {
10371     TYPE_STRING,
10372     &setup.internal.fallback_sounds_file,       "fallback_sounds_file"
10373   },
10374   {
10375     TYPE_STRING,
10376     &setup.internal.fallback_music_file,        "fallback_music_file"
10377   },
10378   {
10379     TYPE_STRING,
10380     &setup.internal.default_level_series,       "default_level_series"
10381   },
10382   {
10383     TYPE_INTEGER,
10384     &setup.internal.default_window_width,       "default_window_width"
10385   },
10386   {
10387     TYPE_INTEGER,
10388     &setup.internal.default_window_height,      "default_window_height"
10389   },
10390   {
10391     TYPE_BOOLEAN,
10392     &setup.internal.choose_from_top_leveldir,   "choose_from_top_leveldir"
10393   },
10394   {
10395     TYPE_BOOLEAN,
10396     &setup.internal.show_scaling_in_title,      "show_scaling_in_title"
10397   },
10398   {
10399     TYPE_BOOLEAN,
10400     &setup.internal.create_user_levelset,       "create_user_levelset"
10401   },
10402   {
10403     TYPE_BOOLEAN,
10404     &setup.internal.menu_game,                  "menu_game"
10405   },
10406   {
10407     TYPE_BOOLEAN,
10408     &setup.internal.menu_editor,                "menu_editor"
10409   },
10410   {
10411     TYPE_BOOLEAN,
10412     &setup.internal.menu_graphics,              "menu_graphics"
10413   },
10414   {
10415     TYPE_BOOLEAN,
10416     &setup.internal.menu_sound,                 "menu_sound"
10417   },
10418   {
10419     TYPE_BOOLEAN,
10420     &setup.internal.menu_artwork,               "menu_artwork"
10421   },
10422   {
10423     TYPE_BOOLEAN,
10424     &setup.internal.menu_input,                 "menu_input"
10425   },
10426   {
10427     TYPE_BOOLEAN,
10428     &setup.internal.menu_touch,                 "menu_touch"
10429   },
10430   {
10431     TYPE_BOOLEAN,
10432     &setup.internal.menu_shortcuts,             "menu_shortcuts"
10433   },
10434   {
10435     TYPE_BOOLEAN,
10436     &setup.internal.menu_exit,                  "menu_exit"
10437   },
10438   {
10439     TYPE_BOOLEAN,
10440     &setup.internal.menu_save_and_exit,         "menu_save_and_exit"
10441   },
10442 };
10443
10444 static struct TokenInfo debug_setup_tokens[] =
10445 {
10446   {
10447     TYPE_INTEGER,
10448     &setup.debug.frame_delay[0],                "debug.frame_delay_0"
10449   },
10450   {
10451     TYPE_INTEGER,
10452     &setup.debug.frame_delay[1],                "debug.frame_delay_1"
10453   },
10454   {
10455     TYPE_INTEGER,
10456     &setup.debug.frame_delay[2],                "debug.frame_delay_2"
10457   },
10458   {
10459     TYPE_INTEGER,
10460     &setup.debug.frame_delay[3],                "debug.frame_delay_3"
10461   },
10462   {
10463     TYPE_INTEGER,
10464     &setup.debug.frame_delay[4],                "debug.frame_delay_4"
10465   },
10466   {
10467     TYPE_INTEGER,
10468     &setup.debug.frame_delay[5],                "debug.frame_delay_5"
10469   },
10470   {
10471     TYPE_INTEGER,
10472     &setup.debug.frame_delay[6],                "debug.frame_delay_6"
10473   },
10474   {
10475     TYPE_INTEGER,
10476     &setup.debug.frame_delay[7],                "debug.frame_delay_7"
10477   },
10478   {
10479     TYPE_INTEGER,
10480     &setup.debug.frame_delay[8],                "debug.frame_delay_8"
10481   },
10482   {
10483     TYPE_INTEGER,
10484     &setup.debug.frame_delay[9],                "debug.frame_delay_9"
10485   },
10486   {
10487     TYPE_KEY_X11,
10488     &setup.debug.frame_delay_key[0],            "debug.key.frame_delay_0"
10489   },
10490   {
10491     TYPE_KEY_X11,
10492     &setup.debug.frame_delay_key[1],            "debug.key.frame_delay_1"
10493   },
10494   {
10495     TYPE_KEY_X11,
10496     &setup.debug.frame_delay_key[2],            "debug.key.frame_delay_2"
10497   },
10498   {
10499     TYPE_KEY_X11,
10500     &setup.debug.frame_delay_key[3],            "debug.key.frame_delay_3"
10501   },
10502   {
10503     TYPE_KEY_X11,
10504     &setup.debug.frame_delay_key[4],            "debug.key.frame_delay_4"
10505   },
10506   {
10507     TYPE_KEY_X11,
10508     &setup.debug.frame_delay_key[5],            "debug.key.frame_delay_5"
10509   },
10510   {
10511     TYPE_KEY_X11,
10512     &setup.debug.frame_delay_key[6],            "debug.key.frame_delay_6"
10513   },
10514   {
10515     TYPE_KEY_X11,
10516     &setup.debug.frame_delay_key[7],            "debug.key.frame_delay_7"
10517   },
10518   {
10519     TYPE_KEY_X11,
10520     &setup.debug.frame_delay_key[8],            "debug.key.frame_delay_8"
10521   },
10522   {
10523     TYPE_KEY_X11,
10524     &setup.debug.frame_delay_key[9],            "debug.key.frame_delay_9"
10525   },
10526   {
10527     TYPE_BOOLEAN,
10528     &setup.debug.frame_delay_use_mod_key,       "debug.frame_delay.use_mod_key"},
10529   {
10530     TYPE_BOOLEAN,
10531     &setup.debug.frame_delay_game_only,         "debug.frame_delay.game_only"
10532   },
10533   {
10534     TYPE_BOOLEAN,
10535     &setup.debug.show_frames_per_second,        "debug.show_frames_per_second"
10536   },
10537   {
10538     TYPE_SWITCH3,
10539     &setup.debug.xsn_mode,                      "debug.xsn_mode"
10540   },
10541   {
10542     TYPE_INTEGER,
10543     &setup.debug.xsn_percent,                   "debug.xsn_percent"
10544   },
10545 };
10546
10547 static struct TokenInfo options_setup_tokens[] =
10548 {
10549   {
10550     TYPE_BOOLEAN,
10551     &setup.options.verbose,                     "options.verbose"
10552   },
10553 };
10554
10555 static void setSetupInfoToDefaults(struct SetupInfo *si)
10556 {
10557   int i;
10558
10559   si->player_name = getStringCopy(getDefaultUserName(user.nr));
10560
10561   si->multiple_users = TRUE;
10562
10563   si->sound = TRUE;
10564   si->sound_loops = TRUE;
10565   si->sound_music = TRUE;
10566   si->sound_simple = TRUE;
10567   si->toons = TRUE;
10568   si->scroll_delay = TRUE;
10569   si->forced_scroll_delay = FALSE;
10570   si->scroll_delay_value = STD_SCROLL_DELAY;
10571   si->engine_snapshot_mode = getStringCopy(STR_SNAPSHOT_MODE_DEFAULT);
10572   si->engine_snapshot_memory = SNAPSHOT_MEMORY_DEFAULT;
10573   si->fade_screens = TRUE;
10574   si->autorecord = TRUE;
10575   si->show_titlescreen = TRUE;
10576   si->quick_doors = FALSE;
10577   si->team_mode = FALSE;
10578   si->handicap = TRUE;
10579   si->skip_levels = TRUE;
10580   si->increment_levels = TRUE;
10581   si->auto_play_next_level = TRUE;
10582   si->count_score_after_game = TRUE;
10583   si->show_scores_after_game = TRUE;
10584   si->time_limit = TRUE;
10585   si->fullscreen = FALSE;
10586   si->window_scaling_percent = STD_WINDOW_SCALING_PERCENT;
10587   si->window_scaling_quality = getStringCopy(SCALING_QUALITY_DEFAULT);
10588   si->screen_rendering_mode = getStringCopy(STR_SPECIAL_RENDERING_DEFAULT);
10589   si->vsync_mode = getStringCopy(STR_VSYNC_MODE_DEFAULT);
10590   si->ask_on_escape = TRUE;
10591   si->ask_on_escape_editor = TRUE;
10592   si->ask_on_game_over = TRUE;
10593   si->ask_on_quit_game = TRUE;
10594   si->ask_on_quit_program = TRUE;
10595   si->quick_switch = FALSE;
10596   si->input_on_focus = FALSE;
10597   si->prefer_aga_graphics = TRUE;
10598   si->prefer_lowpass_sounds = FALSE;
10599   si->prefer_extra_panel_items = TRUE;
10600   si->game_speed_extended = FALSE;
10601   si->game_frame_delay = GAME_FRAME_DELAY;
10602   si->sp_show_border_elements = FALSE;
10603   si->small_game_graphics = FALSE;
10604   si->show_load_save_buttons = FALSE;
10605   si->show_undo_redo_buttons = FALSE;
10606   si->only_show_local_scores = FALSE;
10607
10608   si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
10609   si->sounds_set   = getStringCopy(SND_CLASSIC_SUBDIR);
10610   si->music_set    = getStringCopy(MUS_CLASSIC_SUBDIR);
10611
10612   si->override_level_graphics = FALSE;
10613   si->override_level_sounds = FALSE;
10614   si->override_level_music = FALSE;
10615
10616   si->volume_simple = 100;              // percent
10617   si->volume_loops = 100;               // percent
10618   si->volume_music = 100;               // percent
10619
10620   si->network_mode = FALSE;
10621   si->network_player_nr = 0;            // first player
10622   si->network_server_hostname = getStringCopy(STR_NETWORK_AUTO_DETECT);
10623
10624   si->touch.control_type = getStringCopy(TOUCH_CONTROL_DEFAULT);
10625   si->touch.move_distance = TOUCH_MOVE_DISTANCE_DEFAULT;        // percent
10626   si->touch.drop_distance = TOUCH_DROP_DISTANCE_DEFAULT;        // percent
10627   si->touch.transparency = TOUCH_TRANSPARENCY_DEFAULT;          // percent
10628   si->touch.draw_outlined = TRUE;
10629   si->touch.draw_pressed = TRUE;
10630
10631   for (i = 0; i < 2; i++)
10632   {
10633     char *default_grid_button[6][2] =
10634     {
10635       { "      ", "  ^^  " },
10636       { "      ", "  ^^  " },
10637       { "      ", "<<  >>" },
10638       { "      ", "<<  >>" },
10639       { "111222", "  vv  " },
10640       { "111222", "  vv  " }
10641     };
10642     int grid_xsize = DEFAULT_GRID_XSIZE(i);
10643     int grid_ysize = DEFAULT_GRID_YSIZE(i);
10644     int min_xsize = MIN(6, grid_xsize);
10645     int min_ysize = MIN(6, grid_ysize);
10646     int startx = grid_xsize - min_xsize;
10647     int starty = grid_ysize - min_ysize;
10648     int x, y;
10649
10650     // virtual buttons grid can only be set to defaults if video is initialized
10651     // (this will be repeated if virtual buttons are not loaded from setup file)
10652     if (video.initialized)
10653     {
10654       si->touch.grid_xsize[i] = grid_xsize;
10655       si->touch.grid_ysize[i] = grid_ysize;
10656     }
10657     else
10658     {
10659       si->touch.grid_xsize[i] = -1;
10660       si->touch.grid_ysize[i] = -1;
10661     }
10662
10663     for (x = 0; x < MAX_GRID_XSIZE; x++)
10664       for (y = 0; y < MAX_GRID_YSIZE; y++)
10665         si->touch.grid_button[i][x][y] = CHAR_GRID_BUTTON_NONE;
10666
10667     for (x = 0; x < min_xsize; x++)
10668       for (y = 0; y < min_ysize; y++)
10669         si->touch.grid_button[i][x][starty + y] =
10670           default_grid_button[y][0][x];
10671
10672     for (x = 0; x < min_xsize; x++)
10673       for (y = 0; y < min_ysize; y++)
10674         si->touch.grid_button[i][startx + x][starty + y] =
10675           default_grid_button[y][1][x];
10676   }
10677
10678   si->touch.grid_initialized            = video.initialized;
10679
10680   si->editor.el_boulderdash             = TRUE;
10681   si->editor.el_emerald_mine            = TRUE;
10682   si->editor.el_emerald_mine_club       = TRUE;
10683   si->editor.el_more                    = TRUE;
10684   si->editor.el_sokoban                 = TRUE;
10685   si->editor.el_supaplex                = TRUE;
10686   si->editor.el_diamond_caves           = TRUE;
10687   si->editor.el_dx_boulderdash          = TRUE;
10688
10689   si->editor.el_mirror_magic            = TRUE;
10690   si->editor.el_deflektor               = TRUE;
10691
10692   si->editor.el_chars                   = TRUE;
10693   si->editor.el_steel_chars             = TRUE;
10694
10695   si->editor.el_classic                 = TRUE;
10696   si->editor.el_custom                  = TRUE;
10697
10698   si->editor.el_user_defined            = FALSE;
10699   si->editor.el_dynamic                 = TRUE;
10700
10701   si->editor.el_headlines               = TRUE;
10702
10703   si->editor.show_element_token         = FALSE;
10704
10705   si->editor.show_read_only_warning     = TRUE;
10706
10707   si->editor.use_template_for_new_levels = TRUE;
10708
10709   si->shortcut.save_game        = DEFAULT_KEY_SAVE_GAME;
10710   si->shortcut.load_game        = DEFAULT_KEY_LOAD_GAME;
10711   si->shortcut.toggle_pause     = DEFAULT_KEY_TOGGLE_PAUSE;
10712
10713   si->shortcut.focus_player[0]  = DEFAULT_KEY_FOCUS_PLAYER_1;
10714   si->shortcut.focus_player[1]  = DEFAULT_KEY_FOCUS_PLAYER_2;
10715   si->shortcut.focus_player[2]  = DEFAULT_KEY_FOCUS_PLAYER_3;
10716   si->shortcut.focus_player[3]  = DEFAULT_KEY_FOCUS_PLAYER_4;
10717   si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
10718
10719   si->shortcut.tape_eject       = DEFAULT_KEY_TAPE_EJECT;
10720   si->shortcut.tape_extra       = DEFAULT_KEY_TAPE_EXTRA;
10721   si->shortcut.tape_stop        = DEFAULT_KEY_TAPE_STOP;
10722   si->shortcut.tape_pause       = DEFAULT_KEY_TAPE_PAUSE;
10723   si->shortcut.tape_record      = DEFAULT_KEY_TAPE_RECORD;
10724   si->shortcut.tape_play        = DEFAULT_KEY_TAPE_PLAY;
10725
10726   si->shortcut.sound_simple     = DEFAULT_KEY_SOUND_SIMPLE;
10727   si->shortcut.sound_loops      = DEFAULT_KEY_SOUND_LOOPS;
10728   si->shortcut.sound_music      = DEFAULT_KEY_SOUND_MUSIC;
10729
10730   si->shortcut.snap_left        = DEFAULT_KEY_SNAP_LEFT;
10731   si->shortcut.snap_right       = DEFAULT_KEY_SNAP_RIGHT;
10732   si->shortcut.snap_up          = DEFAULT_KEY_SNAP_UP;
10733   si->shortcut.snap_down        = DEFAULT_KEY_SNAP_DOWN;
10734
10735   for (i = 0; i < MAX_PLAYERS; i++)
10736   {
10737     si->input[i].use_joystick = FALSE;
10738     si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
10739     si->input[i].joy.xleft   = JOYSTICK_XLEFT;
10740     si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
10741     si->input[i].joy.xright  = JOYSTICK_XRIGHT;
10742     si->input[i].joy.yupper  = JOYSTICK_YUPPER;
10743     si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
10744     si->input[i].joy.ylower  = JOYSTICK_YLOWER;
10745     si->input[i].joy.snap  = (i == 0 ? JOY_BUTTON_1 : 0);
10746     si->input[i].joy.drop  = (i == 0 ? JOY_BUTTON_2 : 0);
10747     si->input[i].key.left  = (i == 0 ? DEFAULT_KEY_LEFT  : KSYM_UNDEFINED);
10748     si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
10749     si->input[i].key.up    = (i == 0 ? DEFAULT_KEY_UP    : KSYM_UNDEFINED);
10750     si->input[i].key.down  = (i == 0 ? DEFAULT_KEY_DOWN  : KSYM_UNDEFINED);
10751     si->input[i].key.snap  = (i == 0 ? DEFAULT_KEY_SNAP  : KSYM_UNDEFINED);
10752     si->input[i].key.drop  = (i == 0 ? DEFAULT_KEY_DROP  : KSYM_UNDEFINED);
10753   }
10754
10755   si->system.sdl_renderdriver = getStringCopy(ARG_DEFAULT);
10756   si->system.sdl_videodriver = getStringCopy(ARG_DEFAULT);
10757   si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
10758   si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
10759
10760   si->internal.program_title     = getStringCopy(PROGRAM_TITLE_STRING);
10761   si->internal.program_version   = getStringCopy(getProgramRealVersionString());
10762   si->internal.program_author    = getStringCopy(PROGRAM_AUTHOR_STRING);
10763   si->internal.program_email     = getStringCopy(PROGRAM_EMAIL_STRING);
10764   si->internal.program_website   = getStringCopy(PROGRAM_WEBSITE_STRING);
10765   si->internal.program_copyright = getStringCopy(PROGRAM_COPYRIGHT_STRING);
10766   si->internal.program_company   = getStringCopy(PROGRAM_COMPANY_STRING);
10767
10768   si->internal.program_icon_file = getStringCopy(PROGRAM_ICON_FILENAME);
10769
10770   si->internal.default_graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
10771   si->internal.default_sounds_set   = getStringCopy(SND_CLASSIC_SUBDIR);
10772   si->internal.default_music_set    = getStringCopy(MUS_CLASSIC_SUBDIR);
10773
10774   si->internal.fallback_graphics_file = getStringCopy(UNDEFINED_FILENAME);
10775   si->internal.fallback_sounds_file   = getStringCopy(UNDEFINED_FILENAME);
10776   si->internal.fallback_music_file    = getStringCopy(UNDEFINED_FILENAME);
10777
10778   si->internal.default_level_series = getStringCopy(UNDEFINED_LEVELSET);
10779   si->internal.choose_from_top_leveldir = FALSE;
10780   si->internal.show_scaling_in_title = TRUE;
10781   si->internal.create_user_levelset = TRUE;
10782
10783   si->internal.default_window_width  = WIN_XSIZE_DEFAULT;
10784   si->internal.default_window_height = WIN_YSIZE_DEFAULT;
10785
10786   si->debug.frame_delay[0] = DEFAULT_FRAME_DELAY_0;
10787   si->debug.frame_delay[1] = DEFAULT_FRAME_DELAY_1;
10788   si->debug.frame_delay[2] = DEFAULT_FRAME_DELAY_2;
10789   si->debug.frame_delay[3] = DEFAULT_FRAME_DELAY_3;
10790   si->debug.frame_delay[4] = DEFAULT_FRAME_DELAY_4;
10791   si->debug.frame_delay[5] = DEFAULT_FRAME_DELAY_5;
10792   si->debug.frame_delay[6] = DEFAULT_FRAME_DELAY_6;
10793   si->debug.frame_delay[7] = DEFAULT_FRAME_DELAY_7;
10794   si->debug.frame_delay[8] = DEFAULT_FRAME_DELAY_8;
10795   si->debug.frame_delay[9] = DEFAULT_FRAME_DELAY_9;
10796
10797   si->debug.frame_delay_key[0] = DEFAULT_KEY_FRAME_DELAY_0;
10798   si->debug.frame_delay_key[1] = DEFAULT_KEY_FRAME_DELAY_1;
10799   si->debug.frame_delay_key[2] = DEFAULT_KEY_FRAME_DELAY_2;
10800   si->debug.frame_delay_key[3] = DEFAULT_KEY_FRAME_DELAY_3;
10801   si->debug.frame_delay_key[4] = DEFAULT_KEY_FRAME_DELAY_4;
10802   si->debug.frame_delay_key[5] = DEFAULT_KEY_FRAME_DELAY_5;
10803   si->debug.frame_delay_key[6] = DEFAULT_KEY_FRAME_DELAY_6;
10804   si->debug.frame_delay_key[7] = DEFAULT_KEY_FRAME_DELAY_7;
10805   si->debug.frame_delay_key[8] = DEFAULT_KEY_FRAME_DELAY_8;
10806   si->debug.frame_delay_key[9] = DEFAULT_KEY_FRAME_DELAY_9;
10807
10808   si->debug.frame_delay_use_mod_key = DEFAULT_FRAME_DELAY_USE_MOD_KEY;
10809   si->debug.frame_delay_game_only   = DEFAULT_FRAME_DELAY_GAME_ONLY;
10810
10811   si->debug.show_frames_per_second = FALSE;
10812
10813   si->debug.xsn_mode = AUTO;
10814   si->debug.xsn_percent = 0;
10815
10816   si->options.verbose = FALSE;
10817
10818 #if defined(PLATFORM_ANDROID)
10819   si->fullscreen = TRUE;
10820 #endif
10821
10822   setHideSetupEntry(&setup.debug.xsn_mode);
10823 }
10824
10825 static void setSetupInfoToDefaults_AutoSetup(struct SetupInfo *si)
10826 {
10827   si->auto_setup.editor_zoom_tilesize = MINI_TILESIZE;
10828 }
10829
10830 static void setSetupInfoToDefaults_ServerSetup(struct SetupInfo *si)
10831 {
10832   si->player_uuid = NULL;       // (will be set later)
10833
10834   si->use_api_server = TRUE;
10835   si->api_server_hostname = getStringCopy(API_SERVER_HOSTNAME);
10836   si->api_server_password = getStringCopy(UNDEFINED_PASSWORD);
10837   si->ask_for_uploading_tapes = TRUE;
10838   si->provide_uploading_tapes = TRUE;
10839 }
10840
10841 static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
10842 {
10843   si->editor_cascade.el_bd              = TRUE;
10844   si->editor_cascade.el_em              = TRUE;
10845   si->editor_cascade.el_emc             = TRUE;
10846   si->editor_cascade.el_rnd             = TRUE;
10847   si->editor_cascade.el_sb              = TRUE;
10848   si->editor_cascade.el_sp              = TRUE;
10849   si->editor_cascade.el_dc              = TRUE;
10850   si->editor_cascade.el_dx              = TRUE;
10851
10852   si->editor_cascade.el_mm              = TRUE;
10853   si->editor_cascade.el_df              = TRUE;
10854
10855   si->editor_cascade.el_chars           = FALSE;
10856   si->editor_cascade.el_steel_chars     = FALSE;
10857   si->editor_cascade.el_ce              = FALSE;
10858   si->editor_cascade.el_ge              = FALSE;
10859   si->editor_cascade.el_ref             = FALSE;
10860   si->editor_cascade.el_user            = FALSE;
10861   si->editor_cascade.el_dynamic         = FALSE;
10862 }
10863
10864 #define MAX_HIDE_SETUP_TOKEN_SIZE               20
10865
10866 static char *getHideSetupToken(void *setup_value)
10867 {
10868   static char hide_setup_token[MAX_HIDE_SETUP_TOKEN_SIZE];
10869
10870   if (setup_value != NULL)
10871     snprintf(hide_setup_token, MAX_HIDE_SETUP_TOKEN_SIZE, "%p", setup_value);
10872
10873   return hide_setup_token;
10874 }
10875
10876 void setHideSetupEntry(void *setup_value)
10877 {
10878   char *hide_setup_token = getHideSetupToken(setup_value);
10879
10880   if (hide_setup_hash == NULL)
10881     hide_setup_hash = newSetupFileHash();
10882
10883   if (setup_value != NULL)
10884     setHashEntry(hide_setup_hash, hide_setup_token, "");
10885 }
10886
10887 void removeHideSetupEntry(void *setup_value)
10888 {
10889   char *hide_setup_token = getHideSetupToken(setup_value);
10890
10891   if (setup_value != NULL)
10892     removeHashEntry(hide_setup_hash, hide_setup_token);
10893 }
10894
10895 boolean hideSetupEntry(void *setup_value)
10896 {
10897   char *hide_setup_token = getHideSetupToken(setup_value);
10898
10899   return (setup_value != NULL &&
10900           getHashEntry(hide_setup_hash, hide_setup_token) != NULL);
10901 }
10902
10903 static void setSetupInfoFromTokenText(SetupFileHash *setup_file_hash,
10904                                       struct TokenInfo *token_info,
10905                                       int token_nr, char *token_text)
10906 {
10907   char *token_hide_text = getStringCat2(token_text, ".hide");
10908   char *token_hide_value = getHashEntry(setup_file_hash, token_hide_text);
10909
10910   // set the value of this setup option in the setup option structure
10911   setSetupInfo(token_info, token_nr, getHashEntry(setup_file_hash, token_text));
10912
10913   // check if this setup option should be hidden in the setup menu
10914   if (token_hide_value != NULL && get_boolean_from_string(token_hide_value))
10915     setHideSetupEntry(token_info[token_nr].value);
10916
10917   free(token_hide_text);
10918 }
10919
10920 static void setSetupInfoFromTokenInfo(SetupFileHash *setup_file_hash,
10921                                       struct TokenInfo *token_info,
10922                                       int token_nr)
10923 {
10924   setSetupInfoFromTokenText(setup_file_hash, token_info, token_nr,
10925                             token_info[token_nr].text);
10926 }
10927
10928 static void decodeSetupFileHash_Default(SetupFileHash *setup_file_hash)
10929 {
10930   int i, pnr;
10931
10932   if (!setup_file_hash)
10933     return;
10934
10935   for (i = 0; i < ARRAY_SIZE(global_setup_tokens); i++)
10936     setSetupInfoFromTokenInfo(setup_file_hash, global_setup_tokens, i);
10937
10938   setup.touch.grid_initialized = TRUE;
10939   for (i = 0; i < 2; i++)
10940   {
10941     int grid_xsize = setup.touch.grid_xsize[i];
10942     int grid_ysize = setup.touch.grid_ysize[i];
10943     int x, y;
10944
10945     // if virtual buttons are not loaded from setup file, repeat initializing
10946     // virtual buttons grid with default values later when video is initialized
10947     if (grid_xsize == -1 ||
10948         grid_ysize == -1)
10949     {
10950       setup.touch.grid_initialized = FALSE;
10951
10952       continue;
10953     }
10954
10955     for (y = 0; y < grid_ysize; y++)
10956     {
10957       char token_string[MAX_LINE_LEN];
10958
10959       sprintf(token_string, "touch.virtual_buttons.%d.%02d", i, y);
10960
10961       char *value_string = getHashEntry(setup_file_hash, token_string);
10962
10963       if (value_string == NULL)
10964         continue;
10965
10966       for (x = 0; x < grid_xsize; x++)
10967       {
10968         char c = value_string[x];
10969
10970         setup.touch.grid_button[i][x][y] =
10971           (c == '.' ? CHAR_GRID_BUTTON_NONE : c);
10972       }
10973     }
10974   }
10975
10976   for (i = 0; i < ARRAY_SIZE(editor_setup_tokens); i++)
10977     setSetupInfoFromTokenInfo(setup_file_hash, editor_setup_tokens, i);
10978
10979   for (i = 0; i < ARRAY_SIZE(shortcut_setup_tokens); i++)
10980     setSetupInfoFromTokenInfo(setup_file_hash, shortcut_setup_tokens, i);
10981
10982   for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
10983   {
10984     char prefix[30];
10985
10986     sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
10987
10988     setup_input = setup.input[pnr];
10989     for (i = 0; i < ARRAY_SIZE(player_setup_tokens); i++)
10990     {
10991       char full_token[100];
10992
10993       sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
10994       setSetupInfoFromTokenText(setup_file_hash, player_setup_tokens, i,
10995                                 full_token);
10996     }
10997     setup.input[pnr] = setup_input;
10998   }
10999
11000   for (i = 0; i < ARRAY_SIZE(system_setup_tokens); i++)
11001     setSetupInfoFromTokenInfo(setup_file_hash, system_setup_tokens, i);
11002
11003   for (i = 0; i < ARRAY_SIZE(internal_setup_tokens); i++)
11004     setSetupInfoFromTokenInfo(setup_file_hash, internal_setup_tokens, i);
11005
11006   for (i = 0; i < ARRAY_SIZE(debug_setup_tokens); i++)
11007     setSetupInfoFromTokenInfo(setup_file_hash, debug_setup_tokens, i);
11008
11009   for (i = 0; i < ARRAY_SIZE(options_setup_tokens); i++)
11010     setSetupInfoFromTokenInfo(setup_file_hash, options_setup_tokens, i);
11011
11012   setHideRelatedSetupEntries();
11013 }
11014
11015 static void decodeSetupFileHash_AutoSetup(SetupFileHash *setup_file_hash)
11016 {
11017   int i;
11018
11019   if (!setup_file_hash)
11020     return;
11021
11022   for (i = 0; i < ARRAY_SIZE(auto_setup_tokens); i++)
11023     setSetupInfo(auto_setup_tokens, i,
11024                  getHashEntry(setup_file_hash,
11025                               auto_setup_tokens[i].text));
11026 }
11027
11028 static void decodeSetupFileHash_ServerSetup(SetupFileHash *setup_file_hash)
11029 {
11030   int i;
11031
11032   if (!setup_file_hash)
11033     return;
11034
11035   for (i = 0; i < ARRAY_SIZE(server_setup_tokens); i++)
11036     setSetupInfo(server_setup_tokens, i,
11037                  getHashEntry(setup_file_hash,
11038                               server_setup_tokens[i].text));
11039 }
11040
11041 static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
11042 {
11043   int i;
11044
11045   if (!setup_file_hash)
11046     return;
11047
11048   for (i = 0; i < ARRAY_SIZE(editor_cascade_setup_tokens); i++)
11049     setSetupInfo(editor_cascade_setup_tokens, i,
11050                  getHashEntry(setup_file_hash,
11051                               editor_cascade_setup_tokens[i].text));
11052 }
11053
11054 void LoadUserNames(void)
11055 {
11056   int last_user_nr = user.nr;
11057   int i;
11058
11059   if (global.user_names != NULL)
11060   {
11061     for (i = 0; i < MAX_PLAYER_NAMES; i++)
11062       checked_free(global.user_names[i]);
11063
11064     checked_free(global.user_names);
11065   }
11066
11067   global.user_names = checked_calloc(MAX_PLAYER_NAMES * sizeof(char *));
11068
11069   for (i = 0; i < MAX_PLAYER_NAMES; i++)
11070   {
11071     user.nr = i;
11072
11073     SetupFileHash *setup_file_hash = loadSetupFileHash(getSetupFilename());
11074
11075     if (setup_file_hash)
11076     {
11077       char *player_name = getHashEntry(setup_file_hash, "player_name");
11078
11079       global.user_names[i] = getFixedUserName(player_name);
11080
11081       freeSetupFileHash(setup_file_hash);
11082     }
11083
11084     if (global.user_names[i] == NULL)
11085       global.user_names[i] = getStringCopy(getDefaultUserName(i));
11086   }
11087
11088   user.nr = last_user_nr;
11089 }
11090
11091 void LoadSetupFromFilename(char *filename)
11092 {
11093   SetupFileHash *setup_file_hash = loadSetupFileHash(filename);
11094
11095   if (setup_file_hash)
11096   {
11097     decodeSetupFileHash_Default(setup_file_hash);
11098
11099     freeSetupFileHash(setup_file_hash);
11100   }
11101   else
11102   {
11103     Debug("setup", "using default setup values");
11104   }
11105 }
11106
11107 static void LoadSetup_SpecialPostProcessing(void)
11108 {
11109   char *player_name_new;
11110
11111   // needed to work around problems with fixed length strings
11112   player_name_new = getFixedUserName(setup.player_name);
11113   free(setup.player_name);
11114   setup.player_name = player_name_new;
11115
11116   // "scroll_delay: on(3) / off(0)" was replaced by scroll delay value
11117   if (setup.scroll_delay == FALSE)
11118   {
11119     setup.scroll_delay_value = MIN_SCROLL_DELAY;
11120     setup.scroll_delay = TRUE;                  // now always "on"
11121   }
11122
11123   // make sure that scroll delay value stays inside valid range
11124   setup.scroll_delay_value =
11125     MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
11126 }
11127
11128 void LoadSetup_Default(void)
11129 {
11130   char *filename;
11131
11132   // always start with reliable default values
11133   setSetupInfoToDefaults(&setup);
11134
11135   // try to load setup values from default setup file
11136   filename = getDefaultSetupFilename();
11137
11138   if (fileExists(filename))
11139     LoadSetupFromFilename(filename);
11140
11141   // try to load setup values from user setup file
11142   filename = getSetupFilename();
11143
11144   LoadSetupFromFilename(filename);
11145
11146   LoadSetup_SpecialPostProcessing();
11147 }
11148
11149 void LoadSetup_AutoSetup(void)
11150 {
11151   char *filename = getPath2(getSetupDir(), AUTOSETUP_FILENAME);
11152   SetupFileHash *setup_file_hash = NULL;
11153
11154   // always start with reliable default values
11155   setSetupInfoToDefaults_AutoSetup(&setup);
11156
11157   setup_file_hash = loadSetupFileHash(filename);
11158
11159   if (setup_file_hash)
11160   {
11161     decodeSetupFileHash_AutoSetup(setup_file_hash);
11162
11163     freeSetupFileHash(setup_file_hash);
11164   }
11165
11166   free(filename);
11167 }
11168
11169 void LoadSetup_ServerSetup(void)
11170 {
11171   char *filename = getPath2(getSetupDir(), SERVERSETUP_FILENAME);
11172   SetupFileHash *setup_file_hash = NULL;
11173
11174   // always start with reliable default values
11175   setSetupInfoToDefaults_ServerSetup(&setup);
11176
11177   setup_file_hash = loadSetupFileHash(filename);
11178
11179   if (setup_file_hash)
11180   {
11181     decodeSetupFileHash_ServerSetup(setup_file_hash);
11182
11183     freeSetupFileHash(setup_file_hash);
11184   }
11185
11186   free(filename);
11187
11188   if (setup.player_uuid == NULL)
11189   {
11190     // player UUID does not yet exist in setup file
11191     setup.player_uuid = getStringCopy(getUUID());
11192
11193     SaveSetup_ServerSetup();
11194   }
11195 }
11196
11197 void LoadSetup_EditorCascade(void)
11198 {
11199   char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
11200   SetupFileHash *setup_file_hash = NULL;
11201
11202   // always start with reliable default values
11203   setSetupInfoToDefaults_EditorCascade(&setup);
11204
11205   setup_file_hash = loadSetupFileHash(filename);
11206
11207   if (setup_file_hash)
11208   {
11209     decodeSetupFileHash_EditorCascade(setup_file_hash);
11210
11211     freeSetupFileHash(setup_file_hash);
11212   }
11213
11214   free(filename);
11215 }
11216
11217 void LoadSetup(void)
11218 {
11219   LoadSetup_Default();
11220   LoadSetup_AutoSetup();
11221   LoadSetup_ServerSetup();
11222   LoadSetup_EditorCascade();
11223 }
11224
11225 static void addGameControllerMappingToHash(SetupFileHash *mappings_hash,
11226                                            char *mapping_line)
11227 {
11228   char mapping_guid[MAX_LINE_LEN];
11229   char *mapping_start, *mapping_end;
11230
11231   // get GUID from game controller mapping line: copy complete line
11232   strncpy(mapping_guid, mapping_line, MAX_LINE_LEN - 1);
11233   mapping_guid[MAX_LINE_LEN - 1] = '\0';
11234
11235   // get GUID from game controller mapping line: cut after GUID part
11236   mapping_start = strchr(mapping_guid, ',');
11237   if (mapping_start != NULL)
11238     *mapping_start = '\0';
11239
11240   // cut newline from game controller mapping line
11241   mapping_end = strchr(mapping_line, '\n');
11242   if (mapping_end != NULL)
11243     *mapping_end = '\0';
11244
11245   // add mapping entry to game controller mappings hash
11246   setHashEntry(mappings_hash, mapping_guid, mapping_line);
11247 }
11248
11249 static void LoadSetup_ReadGameControllerMappings(SetupFileHash *mappings_hash,
11250                                                  char *filename)
11251 {
11252   FILE *file;
11253
11254   if (!(file = fopen(filename, MODE_READ)))
11255   {
11256     Warn("cannot read game controller mappings file '%s'", filename);
11257
11258     return;
11259   }
11260
11261   while (!feof(file))
11262   {
11263     char line[MAX_LINE_LEN];
11264
11265     if (!fgets(line, MAX_LINE_LEN, file))
11266       break;
11267
11268     addGameControllerMappingToHash(mappings_hash, line);
11269   }
11270
11271   fclose(file);
11272 }
11273
11274 void SaveSetup_Default(void)
11275 {
11276   char *filename = getSetupFilename();
11277   FILE *file;
11278   int i, pnr;
11279
11280   InitUserDataDirectory();
11281
11282   if (!(file = fopen(filename, MODE_WRITE)))
11283   {
11284     Warn("cannot write setup file '%s'", filename);
11285
11286     return;
11287   }
11288
11289   fprintFileHeader(file, SETUP_FILENAME);
11290
11291   for (i = 0; i < ARRAY_SIZE(global_setup_tokens); i++)
11292   {
11293     // just to make things nicer :)
11294     if (global_setup_tokens[i].value == &setup.multiple_users           ||
11295         global_setup_tokens[i].value == &setup.sound                    ||
11296         global_setup_tokens[i].value == &setup.graphics_set             ||
11297         global_setup_tokens[i].value == &setup.volume_simple            ||
11298         global_setup_tokens[i].value == &setup.network_mode             ||
11299         global_setup_tokens[i].value == &setup.touch.control_type       ||
11300         global_setup_tokens[i].value == &setup.touch.grid_xsize[0]      ||
11301         global_setup_tokens[i].value == &setup.touch.grid_xsize[1])
11302       fprintf(file, "\n");
11303
11304     fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
11305   }
11306
11307   for (i = 0; i < 2; i++)
11308   {
11309     int grid_xsize = setup.touch.grid_xsize[i];
11310     int grid_ysize = setup.touch.grid_ysize[i];
11311     int x, y;
11312
11313     fprintf(file, "\n");
11314
11315     for (y = 0; y < grid_ysize; y++)
11316     {
11317       char token_string[MAX_LINE_LEN];
11318       char value_string[MAX_LINE_LEN];
11319
11320       sprintf(token_string, "touch.virtual_buttons.%d.%02d", i, y);
11321
11322       for (x = 0; x < grid_xsize; x++)
11323       {
11324         char c = setup.touch.grid_button[i][x][y];
11325
11326         value_string[x] = (c == CHAR_GRID_BUTTON_NONE ? '.' : c);
11327       }
11328
11329       value_string[grid_xsize] = '\0';
11330
11331       fprintf(file, "%s\n", getFormattedSetupEntry(token_string, value_string));
11332     }
11333   }
11334
11335   fprintf(file, "\n");
11336   for (i = 0; i < ARRAY_SIZE(editor_setup_tokens); i++)
11337     fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
11338
11339   fprintf(file, "\n");
11340   for (i = 0; i < ARRAY_SIZE(shortcut_setup_tokens); i++)
11341     fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
11342
11343   for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
11344   {
11345     char prefix[30];
11346
11347     sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
11348     fprintf(file, "\n");
11349
11350     setup_input = setup.input[pnr];
11351     for (i = 0; i < ARRAY_SIZE(player_setup_tokens); i++)
11352       fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
11353   }
11354
11355   fprintf(file, "\n");
11356   for (i = 0; i < ARRAY_SIZE(system_setup_tokens); i++)
11357     fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
11358
11359   // (internal setup values not saved to user setup file)
11360
11361   fprintf(file, "\n");
11362   for (i = 0; i < ARRAY_SIZE(debug_setup_tokens); i++)
11363     if (!strPrefix(debug_setup_tokens[i].text, "debug.xsn_") ||
11364         setup.debug.xsn_mode != AUTO)
11365       fprintf(file, "%s\n", getSetupLine(debug_setup_tokens, "", i));
11366
11367   fprintf(file, "\n");
11368   for (i = 0; i < ARRAY_SIZE(options_setup_tokens); i++)
11369     fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
11370
11371   fclose(file);
11372
11373   SetFilePermissions(filename, PERMS_PRIVATE);
11374 }
11375
11376 void SaveSetup_AutoSetup(void)
11377 {
11378   char *filename = getPath2(getSetupDir(), AUTOSETUP_FILENAME);
11379   FILE *file;
11380   int i;
11381
11382   InitUserDataDirectory();
11383
11384   if (!(file = fopen(filename, MODE_WRITE)))
11385   {
11386     Warn("cannot write auto setup file '%s'", filename);
11387
11388     free(filename);
11389
11390     return;
11391   }
11392
11393   fprintFileHeader(file, AUTOSETUP_FILENAME);
11394
11395   for (i = 0; i < ARRAY_SIZE(auto_setup_tokens); i++)
11396     fprintf(file, "%s\n", getSetupLine(auto_setup_tokens, "", i));
11397
11398   fclose(file);
11399
11400   SetFilePermissions(filename, PERMS_PRIVATE);
11401
11402   free(filename);
11403 }
11404
11405 void SaveSetup_ServerSetup(void)
11406 {
11407   char *filename = getPath2(getSetupDir(), SERVERSETUP_FILENAME);
11408   FILE *file;
11409   int i;
11410
11411   InitUserDataDirectory();
11412
11413   if (!(file = fopen(filename, MODE_WRITE)))
11414   {
11415     Warn("cannot write server setup file '%s'", filename);
11416
11417     free(filename);
11418
11419     return;
11420   }
11421
11422   fprintFileHeader(file, SERVERSETUP_FILENAME);
11423
11424   for (i = 0; i < ARRAY_SIZE(server_setup_tokens); i++)
11425   {
11426     // just to make things nicer :)
11427     if (server_setup_tokens[i].value == &setup.use_api_server)
11428       fprintf(file, "\n");
11429
11430     fprintf(file, "%s\n", getSetupLine(server_setup_tokens, "", i));
11431   }
11432
11433   fclose(file);
11434
11435   SetFilePermissions(filename, PERMS_PRIVATE);
11436
11437   free(filename);
11438 }
11439
11440 void SaveSetup_EditorCascade(void)
11441 {
11442   char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
11443   FILE *file;
11444   int i;
11445
11446   InitUserDataDirectory();
11447
11448   if (!(file = fopen(filename, MODE_WRITE)))
11449   {
11450     Warn("cannot write editor cascade state file '%s'", filename);
11451
11452     free(filename);
11453
11454     return;
11455   }
11456
11457   fprintFileHeader(file, EDITORCASCADE_FILENAME);
11458
11459   for (i = 0; i < ARRAY_SIZE(editor_cascade_setup_tokens); i++)
11460     fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
11461
11462   fclose(file);
11463
11464   SetFilePermissions(filename, PERMS_PRIVATE);
11465
11466   free(filename);
11467 }
11468
11469 void SaveSetup(void)
11470 {
11471   SaveSetup_Default();
11472   SaveSetup_AutoSetup();
11473   SaveSetup_ServerSetup();
11474   SaveSetup_EditorCascade();
11475 }
11476
11477 static void SaveSetup_WriteGameControllerMappings(SetupFileHash *mappings_hash,
11478                                                   char *filename)
11479 {
11480   FILE *file;
11481
11482   if (!(file = fopen(filename, MODE_WRITE)))
11483   {
11484     Warn("cannot write game controller mappings file '%s'", filename);
11485
11486     return;
11487   }
11488
11489   BEGIN_HASH_ITERATION(mappings_hash, itr)
11490   {
11491     fprintf(file, "%s\n", HASH_ITERATION_VALUE(itr));
11492   }
11493   END_HASH_ITERATION(mappings_hash, itr)
11494
11495   fclose(file);
11496 }
11497
11498 void SaveSetup_AddGameControllerMapping(char *mapping)
11499 {
11500   char *filename = getPath2(getSetupDir(), GAMECONTROLLER_BASENAME);
11501   SetupFileHash *mappings_hash = newSetupFileHash();
11502
11503   InitUserDataDirectory();
11504
11505   // load existing personal game controller mappings
11506   LoadSetup_ReadGameControllerMappings(mappings_hash, filename);
11507
11508   // add new mapping to personal game controller mappings
11509   addGameControllerMappingToHash(mappings_hash, mapping);
11510
11511   // save updated personal game controller mappings
11512   SaveSetup_WriteGameControllerMappings(mappings_hash, filename);
11513
11514   freeSetupFileHash(mappings_hash);
11515   free(filename);
11516 }
11517
11518 void LoadCustomElementDescriptions(void)
11519 {
11520   char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
11521   SetupFileHash *setup_file_hash;
11522   int i;
11523
11524   for (i = 0; i < NUM_FILE_ELEMENTS; i++)
11525   {
11526     if (element_info[i].custom_description != NULL)
11527     {
11528       free(element_info[i].custom_description);
11529       element_info[i].custom_description = NULL;
11530     }
11531   }
11532
11533   if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
11534     return;
11535
11536   for (i = 0; i < NUM_FILE_ELEMENTS; i++)
11537   {
11538     char *token = getStringCat2(element_info[i].token_name, ".name");
11539     char *value = getHashEntry(setup_file_hash, token);
11540
11541     if (value != NULL)
11542       element_info[i].custom_description = getStringCopy(value);
11543
11544     free(token);
11545   }
11546
11547   freeSetupFileHash(setup_file_hash);
11548 }
11549
11550 static int getElementFromToken(char *token)
11551 {
11552   char *value = getHashEntry(element_token_hash, token);
11553
11554   if (value != NULL)
11555     return atoi(value);
11556
11557   Warn("unknown element token '%s'", token);
11558
11559   return EL_UNDEFINED;
11560 }
11561
11562 void FreeGlobalAnimEventInfo(void)
11563 {
11564   struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11565
11566   if (gaei->event_list == NULL)
11567     return;
11568
11569   int i;
11570
11571   for (i = 0; i < gaei->num_event_lists; i++)
11572   {
11573     checked_free(gaei->event_list[i]->event_value);
11574     checked_free(gaei->event_list[i]);
11575   }
11576
11577   checked_free(gaei->event_list);
11578
11579   gaei->event_list = NULL;
11580   gaei->num_event_lists = 0;
11581 }
11582
11583 static int AddGlobalAnimEventList(void)
11584 {
11585   struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11586   int list_pos = gaei->num_event_lists++;
11587
11588   gaei->event_list = checked_realloc(gaei->event_list, gaei->num_event_lists *
11589                                      sizeof(struct GlobalAnimEventListInfo *));
11590
11591   gaei->event_list[list_pos] =
11592     checked_calloc(sizeof(struct GlobalAnimEventListInfo));
11593
11594   struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
11595
11596   gaeli->event_value = NULL;
11597   gaeli->num_event_values = 0;
11598
11599   return list_pos;
11600 }
11601
11602 static int AddGlobalAnimEventValue(int list_pos, int event_value)
11603 {
11604   // do not add empty global animation events
11605   if (event_value == ANIM_EVENT_NONE)
11606     return list_pos;
11607
11608   // if list position is undefined, create new list
11609   if (list_pos == ANIM_EVENT_UNDEFINED)
11610     list_pos = AddGlobalAnimEventList();
11611
11612   struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11613   struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
11614   int value_pos = gaeli->num_event_values++;
11615
11616   gaeli->event_value = checked_realloc(gaeli->event_value,
11617                                        gaeli->num_event_values * sizeof(int *));
11618
11619   gaeli->event_value[value_pos] = event_value;
11620
11621   return list_pos;
11622 }
11623
11624 int GetGlobalAnimEventValue(int list_pos, int value_pos)
11625 {
11626   if (list_pos == ANIM_EVENT_UNDEFINED)
11627     return ANIM_EVENT_NONE;
11628
11629   struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11630   struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
11631
11632   return gaeli->event_value[value_pos];
11633 }
11634
11635 int GetGlobalAnimEventValueCount(int list_pos)
11636 {
11637   if (list_pos == ANIM_EVENT_UNDEFINED)
11638     return 0;
11639
11640   struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11641   struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
11642
11643   return gaeli->num_event_values;
11644 }
11645
11646 // This function checks if a string <s> of the format "string1, string2, ..."
11647 // exactly contains a string <s_contained>.
11648
11649 static boolean string_has_parameter(char *s, char *s_contained)
11650 {
11651   char *substring;
11652
11653   if (s == NULL || s_contained == NULL)
11654     return FALSE;
11655
11656   if (strlen(s_contained) > strlen(s))
11657     return FALSE;
11658
11659   if (strncmp(s, s_contained, strlen(s_contained)) == 0)
11660   {
11661     char next_char = s[strlen(s_contained)];
11662
11663     // check if next character is delimiter or whitespace
11664     return (next_char == ',' || next_char == '\0' ||
11665             next_char == ' ' || next_char == '\t' ? TRUE : FALSE);
11666   }
11667
11668   // check if string contains another parameter string after a comma
11669   substring = strchr(s, ',');
11670   if (substring == NULL)        // string does not contain a comma
11671     return FALSE;
11672
11673   // advance string pointer to next character after the comma
11674   substring++;
11675
11676   // skip potential whitespaces after the comma
11677   while (*substring == ' ' || *substring == '\t')
11678     substring++;
11679
11680   return string_has_parameter(substring, s_contained);
11681 }
11682
11683 static int get_anim_parameter_value(char *s)
11684 {
11685   int event_value[] =
11686   {
11687     ANIM_EVENT_CLICK,
11688     ANIM_EVENT_INIT,
11689     ANIM_EVENT_START,
11690     ANIM_EVENT_END,
11691     ANIM_EVENT_POST
11692   };
11693   char *pattern_1[] =
11694   {
11695     "click:anim_",
11696     "init:anim_",
11697     "start:anim_",
11698     "end:anim_",
11699     "post:anim_"
11700   };
11701   char *pattern_2 = ".part_";
11702   char *matching_char = NULL;
11703   char *s_ptr = s;
11704   int pattern_1_len = 0;
11705   int result = ANIM_EVENT_NONE;
11706   int i;
11707
11708   for (i = 0; i < ARRAY_SIZE(event_value); i++)
11709   {
11710     matching_char = strstr(s_ptr, pattern_1[i]);
11711     pattern_1_len = strlen(pattern_1[i]);
11712     result = event_value[i];
11713
11714     if (matching_char != NULL)
11715       break;
11716   }
11717
11718   if (matching_char == NULL)
11719     return ANIM_EVENT_NONE;
11720
11721   s_ptr = matching_char + pattern_1_len;
11722
11723   // check for main animation number ("anim_X" or "anim_XX")
11724   if (*s_ptr >= '0' && *s_ptr <= '9')
11725   {
11726     int gic_anim_nr = (*s_ptr++ - '0');
11727
11728     if (*s_ptr >= '0' && *s_ptr <= '9')
11729       gic_anim_nr = 10 * gic_anim_nr + (*s_ptr++ - '0');
11730
11731     if (gic_anim_nr < 1 || gic_anim_nr > MAX_GLOBAL_ANIMS)
11732       return ANIM_EVENT_NONE;
11733
11734     result |= gic_anim_nr << ANIM_EVENT_ANIM_BIT;
11735   }
11736   else
11737   {
11738     // invalid main animation number specified
11739
11740     return ANIM_EVENT_NONE;
11741   }
11742
11743   // check for animation part number ("part_X" or "part_XX") (optional)
11744   if (strPrefix(s_ptr, pattern_2))
11745   {
11746     s_ptr += strlen(pattern_2);
11747
11748     if (*s_ptr >= '0' && *s_ptr <= '9')
11749     {
11750       int gic_part_nr = (*s_ptr++ - '0');
11751
11752       if (*s_ptr >= '0' && *s_ptr <= '9')
11753         gic_part_nr = 10 * gic_part_nr + (*s_ptr++ - '0');
11754
11755       if (gic_part_nr < 1 || gic_part_nr > MAX_GLOBAL_ANIM_PARTS)
11756         return ANIM_EVENT_NONE;
11757
11758       result |= gic_part_nr << ANIM_EVENT_PART_BIT;
11759     }
11760     else
11761     {
11762       // invalid animation part number specified
11763
11764       return ANIM_EVENT_NONE;
11765     }
11766   }
11767
11768   // discard result if next character is neither delimiter nor whitespace
11769   if (!(*s_ptr == ',' || *s_ptr == '\0' ||
11770         *s_ptr == ' ' || *s_ptr == '\t'))
11771     return ANIM_EVENT_NONE;
11772
11773   return result;
11774 }
11775
11776 static int get_anim_parameter_values(char *s)
11777 {
11778   int list_pos = ANIM_EVENT_UNDEFINED;
11779   int event_value = ANIM_EVENT_DEFAULT;
11780
11781   if (string_has_parameter(s, "any"))
11782     event_value |= ANIM_EVENT_ANY;
11783
11784   if (string_has_parameter(s, "click:self") ||
11785       string_has_parameter(s, "click") ||
11786       string_has_parameter(s, "self"))
11787     event_value |= ANIM_EVENT_SELF;
11788
11789   if (string_has_parameter(s, "unclick:any"))
11790     event_value |= ANIM_EVENT_UNCLICK_ANY;
11791
11792   // if animation event found, add it to global animation event list
11793   if (event_value != ANIM_EVENT_NONE)
11794     list_pos = AddGlobalAnimEventValue(list_pos, event_value);
11795
11796   while (s != NULL)
11797   {
11798     // add optional "click:anim_X" or "click:anim_X.part_X" parameter
11799     event_value = get_anim_parameter_value(s);
11800
11801     // if animation event found, add it to global animation event list
11802     if (event_value != ANIM_EVENT_NONE)
11803       list_pos = AddGlobalAnimEventValue(list_pos, event_value);
11804
11805     // continue with next part of the string, starting with next comma
11806     s = strchr(s + 1, ',');
11807   }
11808
11809   return list_pos;
11810 }
11811
11812 static int get_anim_action_parameter_value(char *token)
11813 {
11814   // check most common default case first to massively speed things up
11815   if (strEqual(token, ARG_UNDEFINED))
11816     return ANIM_EVENT_ACTION_NONE;
11817
11818   int result = getImageIDFromToken(token);
11819
11820   if (result == -1)
11821   {
11822     char *gfx_token = getStringCat2("gfx.", token);
11823
11824     result = getImageIDFromToken(gfx_token);
11825
11826     checked_free(gfx_token);
11827   }
11828
11829   if (result == -1)
11830   {
11831     Key key = getKeyFromX11KeyName(token);
11832
11833     if (key != KSYM_UNDEFINED)
11834       result = -(int)key;
11835   }
11836
11837   if (result == -1)
11838     result = ANIM_EVENT_ACTION_NONE;
11839
11840   return result;
11841 }
11842
11843 int get_parameter_value(char *value_raw, char *suffix, int type)
11844 {
11845   char *value = getStringToLower(value_raw);
11846   int result = 0;       // probably a save default value
11847
11848   if (strEqual(suffix, ".direction"))
11849   {
11850     result = (strEqual(value, "left")  ? MV_LEFT :
11851               strEqual(value, "right") ? MV_RIGHT :
11852               strEqual(value, "up")    ? MV_UP :
11853               strEqual(value, "down")  ? MV_DOWN : MV_NONE);
11854   }
11855   else if (strEqual(suffix, ".position"))
11856   {
11857     result = (strEqual(value, "left")   ? POS_LEFT :
11858               strEqual(value, "right")  ? POS_RIGHT :
11859               strEqual(value, "top")    ? POS_TOP :
11860               strEqual(value, "upper")  ? POS_UPPER :
11861               strEqual(value, "middle") ? POS_MIDDLE :
11862               strEqual(value, "lower")  ? POS_LOWER :
11863               strEqual(value, "bottom") ? POS_BOTTOM :
11864               strEqual(value, "any")    ? POS_ANY :
11865               strEqual(value, "last")   ? POS_LAST : POS_UNDEFINED);
11866   }
11867   else if (strEqual(suffix, ".align"))
11868   {
11869     result = (strEqual(value, "left")   ? ALIGN_LEFT :
11870               strEqual(value, "right")  ? ALIGN_RIGHT :
11871               strEqual(value, "center") ? ALIGN_CENTER :
11872               strEqual(value, "middle") ? ALIGN_CENTER : ALIGN_DEFAULT);
11873   }
11874   else if (strEqual(suffix, ".valign"))
11875   {
11876     result = (strEqual(value, "top")    ? VALIGN_TOP :
11877               strEqual(value, "bottom") ? VALIGN_BOTTOM :
11878               strEqual(value, "middle") ? VALIGN_MIDDLE :
11879               strEqual(value, "center") ? VALIGN_MIDDLE : VALIGN_DEFAULT);
11880   }
11881   else if (strEqual(suffix, ".anim_mode"))
11882   {
11883     result = (string_has_parameter(value, "none")       ? ANIM_NONE :
11884               string_has_parameter(value, "loop")       ? ANIM_LOOP :
11885               string_has_parameter(value, "linear")     ? ANIM_LINEAR :
11886               string_has_parameter(value, "pingpong")   ? ANIM_PINGPONG :
11887               string_has_parameter(value, "pingpong2")  ? ANIM_PINGPONG2 :
11888               string_has_parameter(value, "random")     ? ANIM_RANDOM :
11889               string_has_parameter(value, "ce_value")   ? ANIM_CE_VALUE :
11890               string_has_parameter(value, "ce_score")   ? ANIM_CE_SCORE :
11891               string_has_parameter(value, "ce_delay")   ? ANIM_CE_DELAY :
11892               string_has_parameter(value, "horizontal") ? ANIM_HORIZONTAL :
11893               string_has_parameter(value, "vertical")   ? ANIM_VERTICAL :
11894               string_has_parameter(value, "centered")   ? ANIM_CENTERED :
11895               string_has_parameter(value, "all")        ? ANIM_ALL :
11896               ANIM_DEFAULT);
11897
11898     if (string_has_parameter(value, "once"))
11899       result |= ANIM_ONCE;
11900
11901     if (string_has_parameter(value, "reverse"))
11902       result |= ANIM_REVERSE;
11903
11904     if (string_has_parameter(value, "opaque_player"))
11905       result |= ANIM_OPAQUE_PLAYER;
11906
11907     if (string_has_parameter(value, "static_panel"))
11908       result |= ANIM_STATIC_PANEL;
11909   }
11910   else if (strEqual(suffix, ".init_event") ||
11911            strEqual(suffix, ".anim_event"))
11912   {
11913     result = get_anim_parameter_values(value);
11914   }
11915   else if (strEqual(suffix, ".init_delay_action") ||
11916            strEqual(suffix, ".anim_delay_action") ||
11917            strEqual(suffix, ".post_delay_action") ||
11918            strEqual(suffix, ".init_event_action") ||
11919            strEqual(suffix, ".anim_event_action"))
11920   {
11921     result = get_anim_action_parameter_value(value_raw);
11922   }
11923   else if (strEqual(suffix, ".class"))
11924   {
11925     result = (strEqual(value, ARG_UNDEFINED) ? ARG_UNDEFINED_VALUE :
11926               get_hash_from_key(value));
11927   }
11928   else if (strEqual(suffix, ".style"))
11929   {
11930     result = STYLE_DEFAULT;
11931
11932     if (string_has_parameter(value, "accurate_borders"))
11933       result |= STYLE_ACCURATE_BORDERS;
11934
11935     if (string_has_parameter(value, "inner_corners"))
11936       result |= STYLE_INNER_CORNERS;
11937
11938     if (string_has_parameter(value, "reverse"))
11939       result |= STYLE_REVERSE;
11940
11941     if (string_has_parameter(value, "leftmost_position"))
11942       result |= STYLE_LEFTMOST_POSITION;
11943
11944     if (string_has_parameter(value, "block_clicks"))
11945       result |= STYLE_BLOCK;
11946
11947     if (string_has_parameter(value, "passthrough_clicks"))
11948       result |= STYLE_PASSTHROUGH;
11949
11950     if (string_has_parameter(value, "multiple_actions"))
11951       result |= STYLE_MULTIPLE_ACTIONS;
11952   }
11953   else if (strEqual(suffix, ".fade_mode"))
11954   {
11955     result = (string_has_parameter(value, "none")       ? FADE_MODE_NONE :
11956               string_has_parameter(value, "fade")       ? FADE_MODE_FADE :
11957               string_has_parameter(value, "crossfade")  ? FADE_MODE_CROSSFADE :
11958               string_has_parameter(value, "melt")       ? FADE_MODE_MELT :
11959               string_has_parameter(value, "curtain")    ? FADE_MODE_CURTAIN :
11960               FADE_MODE_DEFAULT);
11961   }
11962   else if (strEqual(suffix, ".auto_delay_unit"))
11963   {
11964     result = (string_has_parameter(value, "ms")     ? AUTO_DELAY_UNIT_MS :
11965               string_has_parameter(value, "frames") ? AUTO_DELAY_UNIT_FRAMES :
11966               AUTO_DELAY_UNIT_DEFAULT);
11967   }
11968   else if (strPrefix(suffix, ".font"))          // (may also be ".font_xyz")
11969   {
11970     result = gfx.get_font_from_token_function(value);
11971   }
11972   else          // generic parameter of type integer or boolean
11973   {
11974     result = (strEqual(value, ARG_UNDEFINED) ? ARG_UNDEFINED_VALUE :
11975               type == TYPE_INTEGER ? get_integer_from_string(value) :
11976               type == TYPE_BOOLEAN ? get_boolean_from_string(value) :
11977               ARG_UNDEFINED_VALUE);
11978   }
11979
11980   free(value);
11981
11982   return result;
11983 }
11984
11985 static int get_token_parameter_value(char *token, char *value_raw)
11986 {
11987   char *suffix;
11988
11989   if (token == NULL || value_raw == NULL)
11990     return ARG_UNDEFINED_VALUE;
11991
11992   suffix = strrchr(token, '.');
11993   if (suffix == NULL)
11994     suffix = token;
11995
11996   if (strEqual(suffix, ".element"))
11997     return getElementFromToken(value_raw);
11998
11999   // !!! USE CORRECT VALUE TYPE (currently works also for TYPE_BOOLEAN) !!!
12000   return get_parameter_value(value_raw, suffix, TYPE_INTEGER);
12001 }
12002
12003 void InitMenuDesignSettings_Static(void)
12004 {
12005   int i;
12006
12007   // always start with reliable default values from static default config
12008   for (i = 0; image_config_vars[i].token != NULL; i++)
12009   {
12010     char *value = getHashEntry(image_config_hash, image_config_vars[i].token);
12011
12012     if (value != NULL)
12013       *image_config_vars[i].value =
12014         get_token_parameter_value(image_config_vars[i].token, value);
12015   }
12016 }
12017
12018 static void InitMenuDesignSettings_SpecialPreProcessing(void)
12019 {
12020   int i;
12021
12022   // the following initializes hierarchical values from static configuration
12023
12024   // special case: initialize "ARG_DEFAULT" values in static default config
12025   // (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode")
12026   titlescreen_initial_first_default.fade_mode  =
12027     title_initial_first_default.fade_mode;
12028   titlescreen_initial_first_default.fade_delay =
12029     title_initial_first_default.fade_delay;
12030   titlescreen_initial_first_default.post_delay =
12031     title_initial_first_default.post_delay;
12032   titlescreen_initial_first_default.auto_delay =
12033     title_initial_first_default.auto_delay;
12034   titlescreen_initial_first_default.auto_delay_unit =
12035     title_initial_first_default.auto_delay_unit;
12036   titlescreen_first_default.fade_mode  = title_first_default.fade_mode;
12037   titlescreen_first_default.fade_delay = title_first_default.fade_delay;
12038   titlescreen_first_default.post_delay = title_first_default.post_delay;
12039   titlescreen_first_default.auto_delay = title_first_default.auto_delay;
12040   titlescreen_first_default.auto_delay_unit =
12041     title_first_default.auto_delay_unit;
12042   titlemessage_initial_first_default.fade_mode  =
12043     title_initial_first_default.fade_mode;
12044   titlemessage_initial_first_default.fade_delay =
12045     title_initial_first_default.fade_delay;
12046   titlemessage_initial_first_default.post_delay =
12047     title_initial_first_default.post_delay;
12048   titlemessage_initial_first_default.auto_delay =
12049     title_initial_first_default.auto_delay;
12050   titlemessage_initial_first_default.auto_delay_unit =
12051     title_initial_first_default.auto_delay_unit;
12052   titlemessage_first_default.fade_mode  = title_first_default.fade_mode;
12053   titlemessage_first_default.fade_delay = title_first_default.fade_delay;
12054   titlemessage_first_default.post_delay = title_first_default.post_delay;
12055   titlemessage_first_default.auto_delay = title_first_default.auto_delay;
12056   titlemessage_first_default.auto_delay_unit =
12057     title_first_default.auto_delay_unit;
12058
12059   titlescreen_initial_default.fade_mode  = title_initial_default.fade_mode;
12060   titlescreen_initial_default.fade_delay = title_initial_default.fade_delay;
12061   titlescreen_initial_default.post_delay = title_initial_default.post_delay;
12062   titlescreen_initial_default.auto_delay = title_initial_default.auto_delay;
12063   titlescreen_initial_default.auto_delay_unit =
12064     title_initial_default.auto_delay_unit;
12065   titlescreen_default.fade_mode  = title_default.fade_mode;
12066   titlescreen_default.fade_delay = title_default.fade_delay;
12067   titlescreen_default.post_delay = title_default.post_delay;
12068   titlescreen_default.auto_delay = title_default.auto_delay;
12069   titlescreen_default.auto_delay_unit = title_default.auto_delay_unit;
12070   titlemessage_initial_default.fade_mode  = title_initial_default.fade_mode;
12071   titlemessage_initial_default.fade_delay = title_initial_default.fade_delay;
12072   titlemessage_initial_default.post_delay = title_initial_default.post_delay;
12073   titlemessage_initial_default.auto_delay_unit =
12074     title_initial_default.auto_delay_unit;
12075   titlemessage_default.fade_mode  = title_default.fade_mode;
12076   titlemessage_default.fade_delay = title_default.fade_delay;
12077   titlemessage_default.post_delay = title_default.post_delay;
12078   titlemessage_default.auto_delay = title_default.auto_delay;
12079   titlemessage_default.auto_delay_unit = title_default.auto_delay_unit;
12080
12081   // special case: initialize "ARG_DEFAULT" values in static default config
12082   // (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode")
12083   for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
12084   {
12085     titlescreen_initial_first[i] = titlescreen_initial_first_default;
12086     titlescreen_first[i] = titlescreen_first_default;
12087     titlemessage_initial_first[i] = titlemessage_initial_first_default;
12088     titlemessage_first[i] = titlemessage_first_default;
12089
12090     titlescreen_initial[i] = titlescreen_initial_default;
12091     titlescreen[i] = titlescreen_default;
12092     titlemessage_initial[i] = titlemessage_initial_default;
12093     titlemessage[i] = titlemessage_default;
12094   }
12095
12096   // special case: initialize "ARG_DEFAULT" values in static default config
12097   // (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz")
12098   for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
12099   {
12100     if (i == GFX_SPECIAL_ARG_TITLE)     // title values already initialized
12101       continue;
12102
12103     menu.enter_screen[i] = menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT];
12104     menu.leave_screen[i] = menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT];
12105     menu.next_screen[i]  = menu.next_screen[GFX_SPECIAL_ARG_DEFAULT];
12106   }
12107
12108   // special case: initialize "ARG_DEFAULT" values in static default config
12109   // (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz")
12110   for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
12111   {
12112     viewport.window[i]    = viewport.window[GFX_SPECIAL_ARG_DEFAULT];
12113     viewport.playfield[i] = viewport.playfield[GFX_SPECIAL_ARG_DEFAULT];
12114     viewport.door_1[i]    = viewport.door_1[GFX_SPECIAL_ARG_DEFAULT];
12115
12116     if (i == GFX_SPECIAL_ARG_EDITOR)    // editor values already initialized
12117       continue;
12118
12119     viewport.door_2[i] = viewport.door_2[GFX_SPECIAL_ARG_DEFAULT];
12120   }
12121 }
12122
12123 static void InitMenuDesignSettings_SpecialPostProcessing(void)
12124 {
12125   static struct
12126   {
12127     struct XY *dst, *src;
12128   }
12129   game_buttons_xy[] =
12130   {
12131     { &game.button.save,        &game.button.stop       },
12132     { &game.button.pause2,      &game.button.pause      },
12133     { &game.button.load,        &game.button.play       },
12134     { &game.button.undo,        &game.button.stop       },
12135     { &game.button.redo,        &game.button.play       },
12136
12137     { NULL,                     NULL                    }
12138   };
12139   int i, j;
12140
12141   // special case: initialize later added SETUP list size from LEVELS value
12142   if (menu.list_size[GAME_MODE_SETUP] == -1)
12143     menu.list_size[GAME_MODE_SETUP] = menu.list_size[GAME_MODE_LEVELS];
12144
12145   // set default position for snapshot buttons to stop/pause/play buttons
12146   for (i = 0; game_buttons_xy[i].dst != NULL; i++)
12147     if ((*game_buttons_xy[i].dst).x == -1 &&
12148         (*game_buttons_xy[i].dst).y == -1)
12149       *game_buttons_xy[i].dst = *game_buttons_xy[i].src;
12150
12151   // --------------------------------------------------------------------------
12152   // dynamic viewports (including playfield margins, borders and alignments)
12153   // --------------------------------------------------------------------------
12154
12155   // dynamic viewports currently only supported for landscape mode
12156   int display_width  = MAX(video.display_width, video.display_height);
12157   int display_height = MIN(video.display_width, video.display_height);
12158
12159   for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
12160   {
12161     struct RectWithBorder *vp_window    = &viewport.window[i];
12162     struct RectWithBorder *vp_playfield = &viewport.playfield[i];
12163     struct RectWithBorder *vp_door_1    = &viewport.door_1[i];
12164     struct RectWithBorder *vp_door_2    = &viewport.door_2[i];
12165     boolean dynamic_window_width     = (vp_window->min_width     != -1);
12166     boolean dynamic_window_height    = (vp_window->min_height    != -1);
12167     boolean dynamic_playfield_width  = (vp_playfield->min_width  != -1);
12168     boolean dynamic_playfield_height = (vp_playfield->min_height != -1);
12169
12170     // adjust window size if min/max width/height is specified
12171
12172     if (vp_window->min_width != -1)
12173     {
12174       int window_width = display_width;
12175
12176       // when using static window height, use aspect ratio of display
12177       if (vp_window->min_height == -1)
12178         window_width = vp_window->height * display_width / display_height;
12179
12180       vp_window->width = MAX(vp_window->min_width, window_width);
12181     }
12182
12183     if (vp_window->min_height != -1)
12184     {
12185       int window_height = display_height;
12186
12187       // when using static window width, use aspect ratio of display
12188       if (vp_window->min_width == -1)
12189         window_height = vp_window->width * display_height / display_width;
12190
12191       vp_window->height = MAX(vp_window->min_height, window_height);
12192     }
12193
12194     if (vp_window->max_width != -1)
12195       vp_window->width = MIN(vp_window->width, vp_window->max_width);
12196
12197     if (vp_window->max_height != -1)
12198       vp_window->height = MIN(vp_window->height, vp_window->max_height);
12199
12200     int playfield_width  = vp_window->width;
12201     int playfield_height = vp_window->height;
12202
12203     // adjust playfield size and position according to specified margins
12204
12205     playfield_width  -= vp_playfield->margin_left;
12206     playfield_width  -= vp_playfield->margin_right;
12207
12208     playfield_height -= vp_playfield->margin_top;
12209     playfield_height -= vp_playfield->margin_bottom;
12210
12211     // adjust playfield size if min/max width/height is specified
12212
12213     if (vp_playfield->min_width != -1)
12214       vp_playfield->width = MAX(vp_playfield->min_width, playfield_width);
12215
12216     if (vp_playfield->min_height != -1)
12217       vp_playfield->height = MAX(vp_playfield->min_height, playfield_height);
12218
12219     if (vp_playfield->max_width != -1)
12220       vp_playfield->width = MIN(vp_playfield->width, vp_playfield->max_width);
12221
12222     if (vp_playfield->max_height != -1)
12223       vp_playfield->height = MIN(vp_playfield->height,vp_playfield->max_height);
12224
12225     // adjust playfield position according to specified alignment
12226
12227     if (vp_playfield->align == ALIGN_LEFT || vp_playfield->x > 0)
12228       vp_playfield->x = ALIGNED_VP_XPOS(vp_playfield);
12229     else if (vp_playfield->align == ALIGN_CENTER)
12230       vp_playfield->x = playfield_width / 2 - vp_playfield->width / 2;
12231     else if (vp_playfield->align == ALIGN_RIGHT)
12232       vp_playfield->x += playfield_width - vp_playfield->width;
12233
12234     if (vp_playfield->valign == VALIGN_TOP || vp_playfield->y > 0)
12235       vp_playfield->y = ALIGNED_VP_YPOS(vp_playfield);
12236     else if (vp_playfield->valign == VALIGN_MIDDLE)
12237       vp_playfield->y = playfield_height / 2 - vp_playfield->height / 2;
12238     else if (vp_playfield->valign == VALIGN_BOTTOM)
12239       vp_playfield->y += playfield_height - vp_playfield->height;
12240
12241     vp_playfield->x += vp_playfield->margin_left;
12242     vp_playfield->y += vp_playfield->margin_top;
12243
12244     // adjust individual playfield borders if only default border is specified
12245
12246     if (vp_playfield->border_left == -1)
12247       vp_playfield->border_left = vp_playfield->border_size;
12248     if (vp_playfield->border_right == -1)
12249       vp_playfield->border_right = vp_playfield->border_size;
12250     if (vp_playfield->border_top == -1)
12251       vp_playfield->border_top = vp_playfield->border_size;
12252     if (vp_playfield->border_bottom == -1)
12253       vp_playfield->border_bottom = vp_playfield->border_size;
12254
12255     // set dynamic playfield borders if borders are specified as undefined
12256     // (but only if window size was dynamic and playfield size was static)
12257
12258     if (dynamic_window_width && !dynamic_playfield_width)
12259     {
12260       if (vp_playfield->border_left == -1)
12261       {
12262         vp_playfield->border_left = (vp_playfield->x -
12263                                      vp_playfield->margin_left);
12264         vp_playfield->x     -= vp_playfield->border_left;
12265         vp_playfield->width += vp_playfield->border_left;
12266       }
12267
12268       if (vp_playfield->border_right == -1)
12269       {
12270         vp_playfield->border_right = (vp_window->width -
12271                                       vp_playfield->x -
12272                                       vp_playfield->width -
12273                                       vp_playfield->margin_right);
12274         vp_playfield->width += vp_playfield->border_right;
12275       }
12276     }
12277
12278     if (dynamic_window_height && !dynamic_playfield_height)
12279     {
12280       if (vp_playfield->border_top == -1)
12281       {
12282         vp_playfield->border_top = (vp_playfield->y -
12283                                     vp_playfield->margin_top);
12284         vp_playfield->y      -= vp_playfield->border_top;
12285         vp_playfield->height += vp_playfield->border_top;
12286       }
12287
12288       if (vp_playfield->border_bottom == -1)
12289       {
12290         vp_playfield->border_bottom = (vp_window->height -
12291                                        vp_playfield->y -
12292                                        vp_playfield->height -
12293                                        vp_playfield->margin_bottom);
12294         vp_playfield->height += vp_playfield->border_bottom;
12295       }
12296     }
12297
12298     // adjust playfield size to be a multiple of a defined alignment tile size
12299
12300     int align_size = vp_playfield->align_size;
12301     int playfield_xtiles = vp_playfield->width  / align_size;
12302     int playfield_ytiles = vp_playfield->height / align_size;
12303     int playfield_width_corrected  = playfield_xtiles * align_size;
12304     int playfield_height_corrected = playfield_ytiles * align_size;
12305     boolean is_playfield_mode = (i == GFX_SPECIAL_ARG_PLAYING ||
12306                                  i == GFX_SPECIAL_ARG_EDITOR);
12307
12308     if (is_playfield_mode &&
12309         dynamic_playfield_width &&
12310         vp_playfield->width != playfield_width_corrected)
12311     {
12312       int playfield_xdiff = vp_playfield->width - playfield_width_corrected;
12313
12314       vp_playfield->width = playfield_width_corrected;
12315
12316       if (vp_playfield->align == ALIGN_LEFT)
12317       {
12318         vp_playfield->border_left += playfield_xdiff;
12319       }
12320       else if (vp_playfield->align == ALIGN_RIGHT)
12321       {
12322         vp_playfield->border_right += playfield_xdiff;
12323       }
12324       else if (vp_playfield->align == ALIGN_CENTER)
12325       {
12326         int border_left_diff  = playfield_xdiff / 2;
12327         int border_right_diff = playfield_xdiff - border_left_diff;
12328
12329         vp_playfield->border_left  += border_left_diff;
12330         vp_playfield->border_right += border_right_diff;
12331       }
12332     }
12333
12334     if (is_playfield_mode &&
12335         dynamic_playfield_height &&
12336         vp_playfield->height != playfield_height_corrected)
12337     {
12338       int playfield_ydiff = vp_playfield->height - playfield_height_corrected;
12339
12340       vp_playfield->height = playfield_height_corrected;
12341
12342       if (vp_playfield->valign == VALIGN_TOP)
12343       {
12344         vp_playfield->border_top += playfield_ydiff;
12345       }
12346       else if (vp_playfield->align == VALIGN_BOTTOM)
12347       {
12348         vp_playfield->border_right += playfield_ydiff;
12349       }
12350       else if (vp_playfield->align == VALIGN_MIDDLE)
12351       {
12352         int border_top_diff    = playfield_ydiff / 2;
12353         int border_bottom_diff = playfield_ydiff - border_top_diff;
12354
12355         vp_playfield->border_top    += border_top_diff;
12356         vp_playfield->border_bottom += border_bottom_diff;
12357       }
12358     }
12359
12360     // adjust door positions according to specified alignment
12361
12362     for (j = 0; j < 2; j++)
12363     {
12364       struct RectWithBorder *vp_door = (j == 0 ? vp_door_1 : vp_door_2);
12365
12366       if (vp_door->align == ALIGN_LEFT || vp_door->x > 0)
12367         vp_door->x = ALIGNED_VP_XPOS(vp_door);
12368       else if (vp_door->align == ALIGN_CENTER)
12369         vp_door->x = vp_window->width / 2 - vp_door->width / 2;
12370       else if (vp_door->align == ALIGN_RIGHT)
12371         vp_door->x += vp_window->width - vp_door->width;
12372
12373       if (vp_door->valign == VALIGN_TOP || vp_door->y > 0)
12374         vp_door->y = ALIGNED_VP_YPOS(vp_door);
12375       else if (vp_door->valign == VALIGN_MIDDLE)
12376         vp_door->y = vp_window->height / 2 - vp_door->height / 2;
12377       else if (vp_door->valign == VALIGN_BOTTOM)
12378         vp_door->y += vp_window->height - vp_door->height;
12379     }
12380   }
12381 }
12382
12383 static void InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics(void)
12384 {
12385   static struct
12386   {
12387     struct XYTileSize *dst, *src;
12388     int graphic;
12389   }
12390   editor_buttons_xy[] =
12391   {
12392     {
12393       &editor.button.element_left,      &editor.palette.element_left,
12394       IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT
12395     },
12396     {
12397       &editor.button.element_middle,    &editor.palette.element_middle,
12398       IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE
12399     },
12400     {
12401       &editor.button.element_right,     &editor.palette.element_right,
12402       IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT
12403     },
12404
12405     { NULL,                     NULL                    }
12406   };
12407   int i;
12408
12409   // set default position for element buttons to element graphics
12410   for (i = 0; editor_buttons_xy[i].dst != NULL; i++)
12411   {
12412     if ((*editor_buttons_xy[i].dst).x == -1 &&
12413         (*editor_buttons_xy[i].dst).y == -1)
12414     {
12415       struct GraphicInfo *gd = &graphic_info[editor_buttons_xy[i].graphic];
12416
12417       gd->width = gd->height = editor_buttons_xy[i].src->tile_size;
12418
12419       *editor_buttons_xy[i].dst = *editor_buttons_xy[i].src;
12420     }
12421   }
12422
12423   // adjust editor palette rows and columns if specified to be dynamic
12424
12425   if (editor.palette.cols == -1)
12426   {
12427     int vp_width = viewport.playfield[GFX_SPECIAL_ARG_EDITOR].width;
12428     int bt_width = graphic_info[IMG_EDITOR_PALETTE_BUTTON].width;
12429     int sc_width = graphic_info[IMG_EDITOR_PALETTE_SCROLLBAR].width;
12430
12431     editor.palette.cols = (vp_width - sc_width) / bt_width;
12432
12433     if (editor.palette.x == -1)
12434     {
12435       int palette_width = editor.palette.cols * bt_width + sc_width;
12436
12437       editor.palette.x = (vp_width - palette_width) / 2;
12438     }
12439   }
12440
12441   if (editor.palette.rows == -1)
12442   {
12443     int vp_height = viewport.playfield[GFX_SPECIAL_ARG_EDITOR].height;
12444     int bt_height = graphic_info[IMG_EDITOR_PALETTE_BUTTON].height;
12445     int tx_height = getFontHeight(FONT_TEXT_2);
12446
12447     editor.palette.rows = (vp_height - tx_height) / bt_height;
12448
12449     if (editor.palette.y == -1)
12450     {
12451       int palette_height = editor.palette.rows * bt_height + tx_height;
12452
12453       editor.palette.y = (vp_height - palette_height) / 2;
12454     }
12455   }
12456 }
12457
12458 static void LoadMenuDesignSettingsFromFilename(char *filename)
12459 {
12460   static struct TitleFadingInfo tfi;
12461   static struct TitleMessageInfo tmi;
12462   static struct TokenInfo title_tokens[] =
12463   {
12464     { TYPE_INTEGER,     &tfi.fade_mode,         ".fade_mode"            },
12465     { TYPE_INTEGER,     &tfi.fade_delay,        ".fade_delay"           },
12466     { TYPE_INTEGER,     &tfi.post_delay,        ".post_delay"           },
12467     { TYPE_INTEGER,     &tfi.auto_delay,        ".auto_delay"           },
12468     { TYPE_INTEGER,     &tfi.auto_delay_unit,   ".auto_delay_unit"      },
12469
12470     { -1,               NULL,                   NULL                    }
12471   };
12472   static struct TokenInfo titlemessage_tokens[] =
12473   {
12474     { TYPE_INTEGER,     &tmi.x,                 ".x"                    },
12475     { TYPE_INTEGER,     &tmi.y,                 ".y"                    },
12476     { TYPE_INTEGER,     &tmi.width,             ".width"                },
12477     { TYPE_INTEGER,     &tmi.height,            ".height"               },
12478     { TYPE_INTEGER,     &tmi.chars,             ".chars"                },
12479     { TYPE_INTEGER,     &tmi.lines,             ".lines"                },
12480     { TYPE_INTEGER,     &tmi.align,             ".align"                },
12481     { TYPE_INTEGER,     &tmi.valign,            ".valign"               },
12482     { TYPE_INTEGER,     &tmi.font,              ".font"                 },
12483     { TYPE_BOOLEAN,     &tmi.autowrap,          ".autowrap"             },
12484     { TYPE_BOOLEAN,     &tmi.centered,          ".centered"             },
12485     { TYPE_BOOLEAN,     &tmi.parse_comments,    ".parse_comments"       },
12486     { TYPE_INTEGER,     &tmi.sort_priority,     ".sort_priority"        },
12487     { TYPE_INTEGER,     &tmi.fade_mode,         ".fade_mode"            },
12488     { TYPE_INTEGER,     &tmi.fade_delay,        ".fade_delay"           },
12489     { TYPE_INTEGER,     &tmi.post_delay,        ".post_delay"           },
12490     { TYPE_INTEGER,     &tmi.auto_delay,        ".auto_delay"           },
12491     { TYPE_INTEGER,     &tmi.auto_delay_unit,   ".auto_delay_unit"      },
12492
12493     { -1,               NULL,                   NULL                    }
12494   };
12495   static struct
12496   {
12497     struct TitleFadingInfo *info;
12498     char *text;
12499   }
12500   title_info[] =
12501   {
12502     // initialize first titles from "enter screen" definitions, if defined
12503     { &title_initial_first_default,     "menu.enter_screen.TITLE"       },
12504     { &title_first_default,             "menu.enter_screen.TITLE"       },
12505
12506     // initialize title screens from "next screen" definitions, if defined
12507     { &title_initial_default,           "menu.next_screen.TITLE"        },
12508     { &title_default,                   "menu.next_screen.TITLE"        },
12509
12510     { NULL,                             NULL                            }
12511   };
12512   static struct
12513   {
12514     struct TitleMessageInfo *array;
12515     char *text;
12516   }
12517   titlemessage_arrays[] =
12518   {
12519     // initialize first titles from "enter screen" definitions, if defined
12520     { titlescreen_initial_first,        "menu.enter_screen.TITLE"       },
12521     { titlescreen_first,                "menu.enter_screen.TITLE"       },
12522     { titlemessage_initial_first,       "menu.enter_screen.TITLE"       },
12523     { titlemessage_first,               "menu.enter_screen.TITLE"       },
12524
12525     // initialize titles from "next screen" definitions, if defined
12526     { titlescreen_initial,              "menu.next_screen.TITLE"        },
12527     { titlescreen,                      "menu.next_screen.TITLE"        },
12528     { titlemessage_initial,             "menu.next_screen.TITLE"        },
12529     { titlemessage,                     "menu.next_screen.TITLE"        },
12530
12531     // overwrite titles with title definitions, if defined
12532     { titlescreen_initial_first,        "[title_initial]"               },
12533     { titlescreen_first,                "[title]"                       },
12534     { titlemessage_initial_first,       "[title_initial]"               },
12535     { titlemessage_first,               "[title]"                       },
12536
12537     { titlescreen_initial,              "[title_initial]"               },
12538     { titlescreen,                      "[title]"                       },
12539     { titlemessage_initial,             "[title_initial]"               },
12540     { titlemessage,                     "[title]"                       },
12541
12542     // overwrite titles with title screen/message definitions, if defined
12543     { titlescreen_initial_first,        "[titlescreen_initial]"         },
12544     { titlescreen_first,                "[titlescreen]"                 },
12545     { titlemessage_initial_first,       "[titlemessage_initial]"        },
12546     { titlemessage_first,               "[titlemessage]"                },
12547
12548     { titlescreen_initial,              "[titlescreen_initial]"         },
12549     { titlescreen,                      "[titlescreen]"                 },
12550     { titlemessage_initial,             "[titlemessage_initial]"        },
12551     { titlemessage,                     "[titlemessage]"                },
12552
12553     { NULL,                             NULL                            }
12554   };
12555   SetupFileHash *setup_file_hash;
12556   int i, j, k;
12557
12558   if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
12559     return;
12560
12561   // the following initializes hierarchical values from dynamic configuration
12562
12563   // special case: initialize with default values that may be overwritten
12564   // (e.g., init "menu.draw_xoffset.INFO" from "menu.draw_xoffset")
12565   for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
12566   {
12567     struct TokenIntPtrInfo menu_config[] =
12568     {
12569       { "menu.draw_xoffset",    &menu.draw_xoffset[i]   },
12570       { "menu.draw_yoffset",    &menu.draw_yoffset[i]   },
12571       { "menu.list_size",       &menu.list_size[i]      }
12572     };
12573
12574     for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12575     {
12576       char *token = menu_config[j].token;
12577       char *value = getHashEntry(setup_file_hash, token);
12578
12579       if (value != NULL)
12580         *menu_config[j].value = get_integer_from_string(value);
12581     }
12582   }
12583
12584   // special case: initialize with default values that may be overwritten
12585   // (eg, init "menu.draw_xoffset.INFO[XXX]" from "menu.draw_xoffset.INFO")
12586   for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
12587   {
12588     struct TokenIntPtrInfo menu_config[] =
12589     {
12590       { "menu.draw_xoffset.INFO",       &menu.draw_xoffset_info[i]      },
12591       { "menu.draw_yoffset.INFO",       &menu.draw_yoffset_info[i]      },
12592       { "menu.list_size.INFO",          &menu.list_size_info[i]         }
12593     };
12594
12595     for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12596     {
12597       char *token = menu_config[j].token;
12598       char *value = getHashEntry(setup_file_hash, token);
12599
12600       if (value != NULL)
12601         *menu_config[j].value = get_integer_from_string(value);
12602     }
12603   }
12604
12605   // special case: initialize with default values that may be overwritten
12606   // (eg, init "menu.draw_xoffset.SETUP[XXX]" from "menu.draw_xoffset.SETUP")
12607   for (i = 0; i < NUM_SPECIAL_GFX_SETUP_ARGS; i++)
12608   {
12609     struct TokenIntPtrInfo menu_config[] =
12610     {
12611       { "menu.draw_xoffset.SETUP",      &menu.draw_xoffset_setup[i]     },
12612       { "menu.draw_yoffset.SETUP",      &menu.draw_yoffset_setup[i]     }
12613     };
12614
12615     for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12616     {
12617       char *token = menu_config[j].token;
12618       char *value = getHashEntry(setup_file_hash, token);
12619
12620       if (value != NULL)
12621         *menu_config[j].value = get_integer_from_string(value);
12622     }
12623   }
12624
12625   // special case: initialize with default values that may be overwritten
12626   // (eg, init "menu.line_spacing.INFO[XXX]" from "menu.line_spacing.INFO")
12627   for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
12628   {
12629     struct TokenIntPtrInfo menu_config[] =
12630     {
12631       { "menu.left_spacing.INFO",       &menu.left_spacing_info[i]      },
12632       { "menu.right_spacing.INFO",      &menu.right_spacing_info[i]     },
12633       { "menu.top_spacing.INFO",        &menu.top_spacing_info[i]       },
12634       { "menu.bottom_spacing.INFO",     &menu.bottom_spacing_info[i]    },
12635       { "menu.paragraph_spacing.INFO",  &menu.paragraph_spacing_info[i] },
12636       { "menu.headline1_spacing.INFO",  &menu.headline1_spacing_info[i] },
12637       { "menu.headline2_spacing.INFO",  &menu.headline2_spacing_info[i] },
12638       { "menu.line_spacing.INFO",       &menu.line_spacing_info[i]      },
12639       { "menu.extra_spacing.INFO",      &menu.extra_spacing_info[i]     },
12640     };
12641
12642     for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12643     {
12644       char *token = menu_config[j].token;
12645       char *value = getHashEntry(setup_file_hash, token);
12646
12647       if (value != NULL)
12648         *menu_config[j].value = get_integer_from_string(value);
12649     }
12650   }
12651
12652   // special case: initialize with default values that may be overwritten
12653   // (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz")
12654   for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
12655   {
12656     struct TokenIntPtrInfo menu_config[] =
12657     {
12658       { "menu.enter_screen.fade_mode",  &menu.enter_screen[i].fade_mode  },
12659       { "menu.enter_screen.fade_delay", &menu.enter_screen[i].fade_delay },
12660       { "menu.enter_screen.post_delay", &menu.enter_screen[i].post_delay },
12661       { "menu.leave_screen.fade_mode",  &menu.leave_screen[i].fade_mode  },
12662       { "menu.leave_screen.fade_delay", &menu.leave_screen[i].fade_delay },
12663       { "menu.leave_screen.post_delay", &menu.leave_screen[i].post_delay },
12664       { "menu.next_screen.fade_mode",   &menu.next_screen[i].fade_mode   },
12665       { "menu.next_screen.fade_delay",  &menu.next_screen[i].fade_delay  },
12666       { "menu.next_screen.post_delay",  &menu.next_screen[i].post_delay  }
12667     };
12668
12669     for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12670     {
12671       char *token = menu_config[j].token;
12672       char *value = getHashEntry(setup_file_hash, token);
12673
12674       if (value != NULL)
12675         *menu_config[j].value = get_token_parameter_value(token, value);
12676     }
12677   }
12678
12679   // special case: initialize with default values that may be overwritten
12680   // (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz")
12681   for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
12682   {
12683     struct
12684     {
12685       char *token_prefix;
12686       struct RectWithBorder *struct_ptr;
12687     }
12688     vp_struct[] =
12689     {
12690       { "viewport.window",      &viewport.window[i]     },
12691       { "viewport.playfield",   &viewport.playfield[i]  },
12692       { "viewport.door_1",      &viewport.door_1[i]     },
12693       { "viewport.door_2",      &viewport.door_2[i]     }
12694     };
12695
12696     for (j = 0; j < ARRAY_SIZE(vp_struct); j++)
12697     {
12698       struct TokenIntPtrInfo vp_config[] =
12699       {
12700         { ".x",                 &vp_struct[j].struct_ptr->x             },
12701         { ".y",                 &vp_struct[j].struct_ptr->y             },
12702         { ".width",             &vp_struct[j].struct_ptr->width         },
12703         { ".height",            &vp_struct[j].struct_ptr->height        },
12704         { ".min_width",         &vp_struct[j].struct_ptr->min_width     },
12705         { ".min_height",        &vp_struct[j].struct_ptr->min_height    },
12706         { ".max_width",         &vp_struct[j].struct_ptr->max_width     },
12707         { ".max_height",        &vp_struct[j].struct_ptr->max_height    },
12708         { ".margin_left",       &vp_struct[j].struct_ptr->margin_left   },
12709         { ".margin_right",      &vp_struct[j].struct_ptr->margin_right  },
12710         { ".margin_top",        &vp_struct[j].struct_ptr->margin_top    },
12711         { ".margin_bottom",     &vp_struct[j].struct_ptr->margin_bottom },
12712         { ".border_left",       &vp_struct[j].struct_ptr->border_left   },
12713         { ".border_right",      &vp_struct[j].struct_ptr->border_right  },
12714         { ".border_top",        &vp_struct[j].struct_ptr->border_top    },
12715         { ".border_bottom",     &vp_struct[j].struct_ptr->border_bottom },
12716         { ".border_size",       &vp_struct[j].struct_ptr->border_size   },
12717         { ".align_size",        &vp_struct[j].struct_ptr->align_size    },
12718         { ".align",             &vp_struct[j].struct_ptr->align         },
12719         { ".valign",            &vp_struct[j].struct_ptr->valign        }
12720       };
12721
12722       for (k = 0; k < ARRAY_SIZE(vp_config); k++)
12723       {
12724         char *token = getStringCat2(vp_struct[j].token_prefix,
12725                                     vp_config[k].token);
12726         char *value = getHashEntry(setup_file_hash, token);
12727
12728         if (value != NULL)
12729           *vp_config[k].value = get_token_parameter_value(token, value);
12730
12731         free(token);
12732       }
12733     }
12734   }
12735
12736   // special case: initialize with default values that may be overwritten
12737   // (e.g., init "[title].fade_mode" from "menu.next_screen.TITLE.fade_mode")
12738   for (i = 0; title_info[i].info != NULL; i++)
12739   {
12740     struct TitleFadingInfo *info = title_info[i].info;
12741     char *base_token = title_info[i].text;
12742
12743     for (j = 0; title_tokens[j].type != -1; j++)
12744     {
12745       char *token = getStringCat2(base_token, title_tokens[j].text);
12746       char *value = getHashEntry(setup_file_hash, token);
12747
12748       if (value != NULL)
12749       {
12750         int parameter_value = get_token_parameter_value(token, value);
12751
12752         tfi = *info;
12753
12754         *(int *)title_tokens[j].value = (int)parameter_value;
12755
12756         *info = tfi;
12757       }
12758
12759       free(token);
12760     }
12761   }
12762
12763   // special case: initialize with default values that may be overwritten
12764   // (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode")
12765   for (i = 0; titlemessage_arrays[i].array != NULL; i++)
12766   {
12767     struct TitleMessageInfo *array = titlemessage_arrays[i].array;
12768     char *base_token = titlemessage_arrays[i].text;
12769
12770     for (j = 0; titlemessage_tokens[j].type != -1; j++)
12771     {
12772       char *token = getStringCat2(base_token, titlemessage_tokens[j].text);
12773       char *value = getHashEntry(setup_file_hash, token);
12774
12775       if (value != NULL)
12776       {
12777         int parameter_value = get_token_parameter_value(token, value);
12778
12779         for (k = 0; k < MAX_NUM_TITLE_MESSAGES; k++)
12780         {
12781           tmi = array[k];
12782
12783           if (titlemessage_tokens[j].type == TYPE_INTEGER)
12784             *(int     *)titlemessage_tokens[j].value = (int)parameter_value;
12785           else
12786             *(boolean *)titlemessage_tokens[j].value = (boolean)parameter_value;
12787
12788           array[k] = tmi;
12789         }
12790       }
12791
12792       free(token);
12793     }
12794   }
12795
12796   // special case: check if network and preview player positions are redefined,
12797   // to compare this later against the main menu level preview being redefined
12798   struct TokenIntPtrInfo menu_config_players[] =
12799   {
12800     { "main.network_players.x", &menu.main.network_players.redefined    },
12801     { "main.network_players.y", &menu.main.network_players.redefined    },
12802     { "main.preview_players.x", &menu.main.preview_players.redefined    },
12803     { "main.preview_players.y", &menu.main.preview_players.redefined    },
12804     { "preview.x",              &preview.redefined                      },
12805     { "preview.y",              &preview.redefined                      }
12806   };
12807
12808   for (i = 0; i < ARRAY_SIZE(menu_config_players); i++)
12809     *menu_config_players[i].value = FALSE;
12810
12811   for (i = 0; i < ARRAY_SIZE(menu_config_players); i++)
12812     if (getHashEntry(setup_file_hash, menu_config_players[i].token) != NULL)
12813       *menu_config_players[i].value = TRUE;
12814
12815   // read (and overwrite with) values that may be specified in config file
12816   for (i = 0; image_config_vars[i].token != NULL; i++)
12817   {
12818     char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
12819
12820     // (ignore definitions set to "[DEFAULT]" which are already initialized)
12821     if (value != NULL && !strEqual(value, ARG_DEFAULT))
12822       *image_config_vars[i].value =
12823         get_token_parameter_value(image_config_vars[i].token, value);
12824   }
12825
12826   freeSetupFileHash(setup_file_hash);
12827 }
12828
12829 void LoadMenuDesignSettings(void)
12830 {
12831   char *filename_base = UNDEFINED_FILENAME, *filename_local;
12832
12833   InitMenuDesignSettings_Static();
12834   InitMenuDesignSettings_SpecialPreProcessing();
12835
12836   if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_GRAPHICS))
12837   {
12838     // first look for special settings configured in level series config
12839     filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
12840
12841     if (fileExists(filename_base))
12842       LoadMenuDesignSettingsFromFilename(filename_base);
12843   }
12844
12845   filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
12846
12847   if (filename_local != NULL && !strEqual(filename_base, filename_local))
12848     LoadMenuDesignSettingsFromFilename(filename_local);
12849
12850   InitMenuDesignSettings_SpecialPostProcessing();
12851 }
12852
12853 void LoadMenuDesignSettings_AfterGraphics(void)
12854 {
12855   InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics();
12856 }
12857
12858 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
12859 {
12860   char *filename = getEditorSetupFilename();
12861   SetupFileList *setup_file_list, *list;
12862   SetupFileHash *element_hash;
12863   int num_unknown_tokens = 0;
12864   int i;
12865
12866   if ((setup_file_list = loadSetupFileList(filename)) == NULL)
12867     return;
12868
12869   element_hash = newSetupFileHash();
12870
12871   for (i = 0; i < NUM_FILE_ELEMENTS; i++)
12872     setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
12873
12874   // determined size may be larger than needed (due to unknown elements)
12875   *num_elements = 0;
12876   for (list = setup_file_list; list != NULL; list = list->next)
12877     (*num_elements)++;
12878
12879   // add space for up to 3 more elements for padding that may be needed
12880   *num_elements += 3;
12881
12882   // free memory for old list of elements, if needed
12883   checked_free(*elements);
12884
12885   // allocate memory for new list of elements
12886   *elements = checked_malloc(*num_elements * sizeof(int));
12887
12888   *num_elements = 0;
12889   for (list = setup_file_list; list != NULL; list = list->next)
12890   {
12891     char *value = getHashEntry(element_hash, list->token);
12892
12893     if (value == NULL)          // try to find obsolete token mapping
12894     {
12895       char *mapped_token = get_mapped_token(list->token);
12896
12897       if (mapped_token != NULL)
12898       {
12899         value = getHashEntry(element_hash, mapped_token);
12900
12901         free(mapped_token);
12902       }
12903     }
12904
12905     if (value != NULL)
12906     {
12907       (*elements)[(*num_elements)++] = atoi(value);
12908     }
12909     else
12910     {
12911       if (num_unknown_tokens == 0)
12912       {
12913         Warn("---");
12914         Warn("unknown token(s) found in config file:");
12915         Warn("- config file: '%s'", filename);
12916
12917         num_unknown_tokens++;
12918       }
12919
12920       Warn("- token: '%s'", list->token);
12921     }
12922   }
12923
12924   if (num_unknown_tokens > 0)
12925     Warn("---");
12926
12927   while (*num_elements % 4)     // pad with empty elements, if needed
12928     (*elements)[(*num_elements)++] = EL_EMPTY;
12929
12930   freeSetupFileList(setup_file_list);
12931   freeSetupFileHash(element_hash);
12932
12933 #if 0
12934   for (i = 0; i < *num_elements; i++)
12935     Debug("editor", "element '%s' [%d]\n",
12936           element_info[(*elements)[i]].token_name, (*elements)[i]);
12937 #endif
12938 }
12939
12940 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
12941                                                      boolean is_sound)
12942 {
12943   SetupFileHash *setup_file_hash = NULL;
12944   struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
12945   char *filename_music, *filename_prefix, *filename_info;
12946   struct
12947   {
12948     char *token;
12949     char **value_ptr;
12950   }
12951   token_to_value_ptr[] =
12952   {
12953     { "title_header",   &tmp_music_file_info.title_header       },
12954     { "artist_header",  &tmp_music_file_info.artist_header      },
12955     { "album_header",   &tmp_music_file_info.album_header       },
12956     { "year_header",    &tmp_music_file_info.year_header        },
12957
12958     { "title",          &tmp_music_file_info.title              },
12959     { "artist",         &tmp_music_file_info.artist             },
12960     { "album",          &tmp_music_file_info.album              },
12961     { "year",           &tmp_music_file_info.year               },
12962
12963     { NULL,             NULL                                    },
12964   };
12965   int i;
12966
12967   filename_music = (is_sound ? getCustomSoundFilename(basename) :
12968                     getCustomMusicFilename(basename));
12969
12970   if (filename_music == NULL)
12971     return NULL;
12972
12973   // ---------- try to replace file extension ----------
12974
12975   filename_prefix = getStringCopy(filename_music);
12976   if (strrchr(filename_prefix, '.') != NULL)
12977     *strrchr(filename_prefix, '.') = '\0';
12978   filename_info = getStringCat2(filename_prefix, ".txt");
12979
12980   if (fileExists(filename_info))
12981     setup_file_hash = loadSetupFileHash(filename_info);
12982
12983   free(filename_prefix);
12984   free(filename_info);
12985
12986   if (setup_file_hash == NULL)
12987   {
12988     // ---------- try to add file extension ----------
12989
12990     filename_prefix = getStringCopy(filename_music);
12991     filename_info = getStringCat2(filename_prefix, ".txt");
12992
12993     if (fileExists(filename_info))
12994       setup_file_hash = loadSetupFileHash(filename_info);
12995
12996     free(filename_prefix);
12997     free(filename_info);
12998   }
12999
13000   if (setup_file_hash == NULL)
13001     return NULL;
13002
13003   // ---------- music file info found ----------
13004
13005   clear_mem(&tmp_music_file_info, sizeof(struct MusicFileInfo));
13006
13007   for (i = 0; token_to_value_ptr[i].token != NULL; i++)
13008   {
13009     char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
13010
13011     *token_to_value_ptr[i].value_ptr =
13012       getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
13013   }
13014
13015   tmp_music_file_info.basename = getStringCopy(basename);
13016   tmp_music_file_info.music = music;
13017   tmp_music_file_info.is_sound = is_sound;
13018
13019   new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
13020   *new_music_file_info = tmp_music_file_info;
13021
13022   return new_music_file_info;
13023 }
13024
13025 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
13026 {
13027   return get_music_file_info_ext(basename, music, FALSE);
13028 }
13029
13030 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
13031 {
13032   return get_music_file_info_ext(basename, sound, TRUE);
13033 }
13034
13035 static boolean music_info_listed_ext(struct MusicFileInfo *list,
13036                                      char *basename, boolean is_sound)
13037 {
13038   for (; list != NULL; list = list->next)
13039     if (list->is_sound == is_sound && strEqual(list->basename, basename))
13040       return TRUE;
13041
13042   return FALSE;
13043 }
13044
13045 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
13046 {
13047   return music_info_listed_ext(list, basename, FALSE);
13048 }
13049
13050 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
13051 {
13052   return music_info_listed_ext(list, basename, TRUE);
13053 }
13054
13055 void LoadMusicInfo(void)
13056 {
13057   char *music_directory = getCustomMusicDirectory();
13058   int num_music = getMusicListSize();
13059   int num_music_noconf = 0;
13060   int num_sounds = getSoundListSize();
13061   Directory *dir;
13062   DirectoryEntry *dir_entry;
13063   struct FileInfo *music, *sound;
13064   struct MusicFileInfo *next, **new;
13065   int i;
13066
13067   while (music_file_info != NULL)
13068   {
13069     next = music_file_info->next;
13070
13071     checked_free(music_file_info->basename);
13072
13073     checked_free(music_file_info->title_header);
13074     checked_free(music_file_info->artist_header);
13075     checked_free(music_file_info->album_header);
13076     checked_free(music_file_info->year_header);
13077
13078     checked_free(music_file_info->title);
13079     checked_free(music_file_info->artist);
13080     checked_free(music_file_info->album);
13081     checked_free(music_file_info->year);
13082
13083     free(music_file_info);
13084
13085     music_file_info = next;
13086   }
13087
13088   new = &music_file_info;
13089
13090   for (i = 0; i < num_music; i++)
13091   {
13092     music = getMusicListEntry(i);
13093
13094     if (music->filename == NULL)
13095       continue;
13096
13097     if (strEqual(music->filename, UNDEFINED_FILENAME))
13098       continue;
13099
13100     // a configured file may be not recognized as music
13101     if (!FileIsMusic(music->filename))
13102       continue;
13103
13104     if (!music_info_listed(music_file_info, music->filename))
13105     {
13106       *new = get_music_file_info(music->filename, i);
13107
13108       if (*new != NULL)
13109         new = &(*new)->next;
13110     }
13111   }
13112
13113   if ((dir = openDirectory(music_directory)) == NULL)
13114   {
13115     Warn("cannot read music directory '%s'", music_directory);
13116
13117     return;
13118   }
13119
13120   while ((dir_entry = readDirectory(dir)) != NULL)      // loop all entries
13121   {
13122     char *basename = dir_entry->basename;
13123     boolean music_already_used = FALSE;
13124     int i;
13125
13126     // skip all music files that are configured in music config file
13127     for (i = 0; i < num_music; i++)
13128     {
13129       music = getMusicListEntry(i);
13130
13131       if (music->filename == NULL)
13132         continue;
13133
13134       if (strEqual(basename, music->filename))
13135       {
13136         music_already_used = TRUE;
13137         break;
13138       }
13139     }
13140
13141     if (music_already_used)
13142       continue;
13143
13144     if (!FileIsMusic(dir_entry->filename))
13145       continue;
13146
13147     if (!music_info_listed(music_file_info, basename))
13148     {
13149       *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
13150
13151       if (*new != NULL)
13152         new = &(*new)->next;
13153     }
13154
13155     num_music_noconf++;
13156   }
13157
13158   closeDirectory(dir);
13159
13160   for (i = 0; i < num_sounds; i++)
13161   {
13162     sound = getSoundListEntry(i);
13163
13164     if (sound->filename == NULL)
13165       continue;
13166
13167     if (strEqual(sound->filename, UNDEFINED_FILENAME))
13168       continue;
13169
13170     // a configured file may be not recognized as sound
13171     if (!FileIsSound(sound->filename))
13172       continue;
13173
13174     if (!sound_info_listed(music_file_info, sound->filename))
13175     {
13176       *new = get_sound_file_info(sound->filename, i);
13177       if (*new != NULL)
13178         new = &(*new)->next;
13179     }
13180   }
13181 }
13182
13183 static void add_helpanim_entry(int element, int action, int direction,
13184                                int delay, int *num_list_entries)
13185 {
13186   struct HelpAnimInfo *new_list_entry;
13187   (*num_list_entries)++;
13188
13189   helpanim_info =
13190     checked_realloc(helpanim_info,
13191                     *num_list_entries * sizeof(struct HelpAnimInfo));
13192   new_list_entry = &helpanim_info[*num_list_entries - 1];
13193
13194   new_list_entry->element = element;
13195   new_list_entry->action = action;
13196   new_list_entry->direction = direction;
13197   new_list_entry->delay = delay;
13198 }
13199
13200 static void print_unknown_token(char *filename, char *token, int token_nr)
13201 {
13202   if (token_nr == 0)
13203   {
13204     Warn("---");
13205     Warn("unknown token(s) found in config file:");
13206     Warn("- config file: '%s'", filename);
13207   }
13208
13209   Warn("- token: '%s'", token);
13210 }
13211
13212 static void print_unknown_token_end(int token_nr)
13213 {
13214   if (token_nr > 0)
13215     Warn("---");
13216 }
13217
13218 void LoadHelpAnimInfo(void)
13219 {
13220   char *filename = getHelpAnimFilename();
13221   SetupFileList *setup_file_list = NULL, *list;
13222   SetupFileHash *element_hash, *action_hash, *direction_hash;
13223   int num_list_entries = 0;
13224   int num_unknown_tokens = 0;
13225   int i;
13226
13227   if (fileExists(filename))
13228     setup_file_list = loadSetupFileList(filename);
13229
13230   if (setup_file_list == NULL)
13231   {
13232     // use reliable default values from static configuration
13233     SetupFileList *insert_ptr;
13234
13235     insert_ptr = setup_file_list =
13236       newSetupFileList(helpanim_config[0].token,
13237                        helpanim_config[0].value);
13238
13239     for (i = 1; helpanim_config[i].token; i++)
13240       insert_ptr = addListEntry(insert_ptr,
13241                                 helpanim_config[i].token,
13242                                 helpanim_config[i].value);
13243   }
13244
13245   element_hash   = newSetupFileHash();
13246   action_hash    = newSetupFileHash();
13247   direction_hash = newSetupFileHash();
13248
13249   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
13250     setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
13251
13252   for (i = 0; i < NUM_ACTIONS; i++)
13253     setHashEntry(action_hash, element_action_info[i].suffix,
13254                  i_to_a(element_action_info[i].value));
13255
13256   // do not store direction index (bit) here, but direction value!
13257   for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
13258     setHashEntry(direction_hash, element_direction_info[i].suffix,
13259                  i_to_a(1 << element_direction_info[i].value));
13260
13261   for (list = setup_file_list; list != NULL; list = list->next)
13262   {
13263     char *element_token, *action_token, *direction_token;
13264     char *element_value, *action_value, *direction_value;
13265     int delay = atoi(list->value);
13266
13267     if (strEqual(list->token, "end"))
13268     {
13269       add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
13270
13271       continue;
13272     }
13273
13274     /* first try to break element into element/action/direction parts;
13275        if this does not work, also accept combined "element[.act][.dir]"
13276        elements (like "dynamite.active"), which are unique elements */
13277
13278     if (strchr(list->token, '.') == NULL)       // token contains no '.'
13279     {
13280       element_value = getHashEntry(element_hash, list->token);
13281       if (element_value != NULL)        // element found
13282         add_helpanim_entry(atoi(element_value), -1, -1, delay,
13283                            &num_list_entries);
13284       else
13285       {
13286         // no further suffixes found -- this is not an element
13287         print_unknown_token(filename, list->token, num_unknown_tokens++);
13288       }
13289
13290       continue;
13291     }
13292
13293     // token has format "<prefix>.<something>"
13294
13295     action_token = strchr(list->token, '.');    // suffix may be action ...
13296     direction_token = action_token;             // ... or direction
13297
13298     element_token = getStringCopy(list->token);
13299     *strchr(element_token, '.') = '\0';
13300
13301     element_value = getHashEntry(element_hash, element_token);
13302
13303     if (element_value == NULL)          // this is no element
13304     {
13305       element_value = getHashEntry(element_hash, list->token);
13306       if (element_value != NULL)        // combined element found
13307         add_helpanim_entry(atoi(element_value), -1, -1, delay,
13308                            &num_list_entries);
13309       else
13310         print_unknown_token(filename, list->token, num_unknown_tokens++);
13311
13312       free(element_token);
13313
13314       continue;
13315     }
13316
13317     action_value = getHashEntry(action_hash, action_token);
13318
13319     if (action_value != NULL)           // action found
13320     {
13321       add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
13322                     &num_list_entries);
13323
13324       free(element_token);
13325
13326       continue;
13327     }
13328
13329     direction_value = getHashEntry(direction_hash, direction_token);
13330
13331     if (direction_value != NULL)        // direction found
13332     {
13333       add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
13334                          &num_list_entries);
13335
13336       free(element_token);
13337
13338       continue;
13339     }
13340
13341     if (strchr(action_token + 1, '.') == NULL)
13342     {
13343       // no further suffixes found -- this is not an action nor direction
13344
13345       element_value = getHashEntry(element_hash, list->token);
13346       if (element_value != NULL)        // combined element found
13347         add_helpanim_entry(atoi(element_value), -1, -1, delay,
13348                            &num_list_entries);
13349       else
13350         print_unknown_token(filename, list->token, num_unknown_tokens++);
13351
13352       free(element_token);
13353
13354       continue;
13355     }
13356
13357     // token has format "<prefix>.<suffix>.<something>"
13358
13359     direction_token = strchr(action_token + 1, '.');
13360
13361     action_token = getStringCopy(action_token);
13362     *strchr(action_token + 1, '.') = '\0';
13363
13364     action_value = getHashEntry(action_hash, action_token);
13365
13366     if (action_value == NULL)           // this is no action
13367     {
13368       element_value = getHashEntry(element_hash, list->token);
13369       if (element_value != NULL)        // combined element found
13370         add_helpanim_entry(atoi(element_value), -1, -1, delay,
13371                            &num_list_entries);
13372       else
13373         print_unknown_token(filename, list->token, num_unknown_tokens++);
13374
13375       free(element_token);
13376       free(action_token);
13377
13378       continue;
13379     }
13380
13381     direction_value = getHashEntry(direction_hash, direction_token);
13382
13383     if (direction_value != NULL)        // direction found
13384     {
13385       add_helpanim_entry(atoi(element_value), atoi(action_value),
13386                          atoi(direction_value), delay, &num_list_entries);
13387
13388       free(element_token);
13389       free(action_token);
13390
13391       continue;
13392     }
13393
13394     // this is no direction
13395
13396     element_value = getHashEntry(element_hash, list->token);
13397     if (element_value != NULL)          // combined element found
13398       add_helpanim_entry(atoi(element_value), -1, -1, delay,
13399                          &num_list_entries);
13400     else
13401       print_unknown_token(filename, list->token, num_unknown_tokens++);
13402
13403     free(element_token);
13404     free(action_token);
13405   }
13406
13407   print_unknown_token_end(num_unknown_tokens);
13408
13409   add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
13410   add_helpanim_entry(HELPANIM_LIST_END,  -1, -1, -1, &num_list_entries);
13411
13412   freeSetupFileList(setup_file_list);
13413   freeSetupFileHash(element_hash);
13414   freeSetupFileHash(action_hash);
13415   freeSetupFileHash(direction_hash);
13416
13417 #if 0
13418   for (i = 0; i < num_list_entries; i++)
13419     Debug("files:LoadHelpAnimInfo", "'%s': %d, %d, %d => %d",
13420           EL_NAME(helpanim_info[i].element),
13421           helpanim_info[i].element,
13422           helpanim_info[i].action,
13423           helpanim_info[i].direction,
13424           helpanim_info[i].delay);
13425 #endif
13426 }
13427
13428 void LoadHelpTextInfo(void)
13429 {
13430   char *filename = getHelpTextFilename();
13431   int i;
13432
13433   if (helptext_info != NULL)
13434   {
13435     freeSetupFileHash(helptext_info);
13436     helptext_info = NULL;
13437   }
13438
13439   if (fileExists(filename))
13440     helptext_info = loadSetupFileHash(filename);
13441
13442   if (helptext_info == NULL)
13443   {
13444     // use reliable default values from static configuration
13445     helptext_info = newSetupFileHash();
13446
13447     for (i = 0; helptext_config[i].token; i++)
13448       setHashEntry(helptext_info,
13449                    helptext_config[i].token,
13450                    helptext_config[i].value);
13451   }
13452
13453 #if 0
13454   BEGIN_HASH_ITERATION(helptext_info, itr)
13455   {
13456     Debug("files:LoadHelpTextInfo", "'%s' => '%s'",
13457           HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
13458   }
13459   END_HASH_ITERATION(hash, itr)
13460 #endif
13461 }
13462
13463
13464 // ----------------------------------------------------------------------------
13465 // convert levels
13466 // ----------------------------------------------------------------------------
13467
13468 #define MAX_NUM_CONVERT_LEVELS          1000
13469
13470 void ConvertLevels(void)
13471 {
13472   static LevelDirTree *convert_leveldir = NULL;
13473   static int convert_level_nr = -1;
13474   static int num_levels_handled = 0;
13475   static int num_levels_converted = 0;
13476   static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
13477   int i;
13478
13479   convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
13480                                                global.convert_leveldir);
13481
13482   if (convert_leveldir == NULL)
13483     Fail("no such level identifier: '%s'", global.convert_leveldir);
13484
13485   leveldir_current = convert_leveldir;
13486
13487   if (global.convert_level_nr != -1)
13488   {
13489     convert_leveldir->first_level = global.convert_level_nr;
13490     convert_leveldir->last_level  = global.convert_level_nr;
13491   }
13492
13493   convert_level_nr = convert_leveldir->first_level;
13494
13495   PrintLine("=", 79);
13496   Print("Converting levels\n");
13497   PrintLine("-", 79);
13498   Print("Level series identifier: '%s'\n", convert_leveldir->identifier);
13499   Print("Level series name:       '%s'\n", convert_leveldir->name);
13500   Print("Level series author:     '%s'\n", convert_leveldir->author);
13501   Print("Number of levels:        %d\n",   convert_leveldir->levels);
13502   PrintLine("=", 79);
13503   Print("\n");
13504
13505   for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
13506     levels_failed[i] = FALSE;
13507
13508   while (convert_level_nr <= convert_leveldir->last_level)
13509   {
13510     char *level_filename;
13511     boolean new_level;
13512
13513     level_nr = convert_level_nr++;
13514
13515     Print("Level %03d: ", level_nr);
13516
13517     LoadLevel(level_nr);
13518     if (level.no_level_file || level.no_valid_file)
13519     {
13520       Print("(no level)\n");
13521       continue;
13522     }
13523
13524     Print("converting level ... ");
13525
13526 #if 0
13527     // special case: conversion of some EMC levels as requested by ACME
13528     level.game_engine_type = GAME_ENGINE_TYPE_RND;
13529 #endif
13530
13531     level_filename = getDefaultLevelFilename(level_nr);
13532     new_level = !fileExists(level_filename);
13533
13534     if (new_level)
13535     {
13536       SaveLevel(level_nr);
13537
13538       num_levels_converted++;
13539
13540       Print("converted.\n");
13541     }
13542     else
13543     {
13544       if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
13545         levels_failed[level_nr] = TRUE;
13546
13547       Print("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
13548     }
13549
13550     num_levels_handled++;
13551   }
13552
13553   Print("\n");
13554   PrintLine("=", 79);
13555   Print("Number of levels handled: %d\n", num_levels_handled);
13556   Print("Number of levels converted: %d (%d%%)\n", num_levels_converted,
13557          (num_levels_handled ?
13558           num_levels_converted * 100 / num_levels_handled : 0));
13559   PrintLine("-", 79);
13560   Print("Summary (for automatic parsing by scripts):\n");
13561   Print("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
13562          convert_leveldir->identifier, num_levels_converted,
13563          num_levels_handled,
13564          (num_levels_handled ?
13565           num_levels_converted * 100 / num_levels_handled : 0));
13566
13567   if (num_levels_handled != num_levels_converted)
13568   {
13569     Print(", FAILED:");
13570     for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
13571       if (levels_failed[i])
13572         Print(" %03d", i);
13573   }
13574
13575   Print("\n");
13576   PrintLine("=", 79);
13577
13578   CloseAllAndExit(0);
13579 }
13580
13581
13582 // ----------------------------------------------------------------------------
13583 // create and save images for use in level sketches (raw BMP format)
13584 // ----------------------------------------------------------------------------
13585
13586 void CreateLevelSketchImages(void)
13587 {
13588   Bitmap *bitmap1;
13589   Bitmap *bitmap2;
13590   int i;
13591
13592   InitElementPropertiesGfxElement();
13593
13594   bitmap1 = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
13595   bitmap2 = CreateBitmap(MINI_TILEX, MINI_TILEY, DEFAULT_DEPTH);
13596
13597   for (i = 0; i < NUM_FILE_ELEMENTS; i++)
13598   {
13599     int element = getMappedElement(i);
13600     char basename1[16];
13601     char basename2[16];
13602     char *filename1;
13603     char *filename2;
13604
13605     sprintf(basename1, "%04d.bmp", i);
13606     sprintf(basename2, "%04ds.bmp", i);
13607
13608     filename1 = getPath2(global.create_sketch_images_dir, basename1);
13609     filename2 = getPath2(global.create_sketch_images_dir, basename2);
13610
13611     DrawSizedElement(0, 0, element, TILESIZE);
13612     BlitBitmap(drawto, bitmap1, SX, SY, TILEX, TILEY, 0, 0);
13613
13614     if (SDL_SaveBMP(bitmap1->surface, filename1) != 0)
13615       Fail("cannot save level sketch image file '%s'", filename1);
13616
13617     DrawSizedElement(0, 0, element, MINI_TILESIZE);
13618     BlitBitmap(drawto, bitmap2, SX, SY, MINI_TILEX, MINI_TILEY, 0, 0);
13619
13620     if (SDL_SaveBMP(bitmap2->surface, filename2) != 0)
13621       Fail("cannot save level sketch image file '%s'", filename2);
13622
13623     free(filename1);
13624     free(filename2);
13625
13626     // create corresponding SQL statements (for normal and small images)
13627     if (i < 1000)
13628     {
13629       printf("insert into phpbb_words values (NULL, '`%03d', '<IMG class=\"levelsketch\" src=\"/I/%04d.png\"/>');\n", i, i);
13630       printf("insert into phpbb_words values (NULL, '¸%03d', '<IMG class=\"levelsketch\" src=\"/I/%04ds.png\"/>');\n", i, i);
13631     }
13632
13633     printf("insert into phpbb_words values (NULL, '`%04d', '<IMG class=\"levelsketch\" src=\"/I/%04d.png\"/>');\n", i, i);
13634     printf("insert into phpbb_words values (NULL, '¸%04d', '<IMG class=\"levelsketch\" src=\"/I/%04ds.png\"/>');\n", i, i);
13635
13636     // optional: create content for forum level sketch demonstration post
13637     if (options.debug)
13638       fprintf(stderr, "%03d `%03d%c", i, i, (i % 10 < 9 ? ' ' : '\n'));
13639   }
13640
13641   FreeBitmap(bitmap1);
13642   FreeBitmap(bitmap2);
13643
13644   if (options.debug)
13645     fprintf(stderr, "\n");
13646
13647   Info("%d normal and small images created", NUM_FILE_ELEMENTS);
13648
13649   CloseAllAndExit(0);
13650 }
13651
13652
13653 // ----------------------------------------------------------------------------
13654 // create and save images for element collecting animations (raw BMP format)
13655 // ----------------------------------------------------------------------------
13656
13657 static boolean createCollectImage(int element)
13658 {
13659   return (IS_COLLECTIBLE(element) && !IS_SP_ELEMENT(element));
13660 }
13661
13662 void CreateCollectElementImages(void)
13663 {
13664   int i, j;
13665   int num_steps = 8;
13666   int anim_frames = num_steps - 1;
13667   int tile_size = TILESIZE;
13668   int anim_width  = tile_size * anim_frames;
13669   int anim_height = tile_size;
13670   int num_collect_images = 0;
13671   int pos_collect_images = 0;
13672
13673   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
13674     if (createCollectImage(i))
13675       num_collect_images++;
13676
13677   Info("Creating %d element collecting animation images ...",
13678        num_collect_images);
13679
13680   int dst_width  = anim_width * 2;
13681   int dst_height = anim_height * num_collect_images / 2;
13682   Bitmap *dst_bitmap = CreateBitmap(dst_width, dst_height, DEFAULT_DEPTH);
13683   char *basename = "RocksCollect.bmp";
13684   char *filename = getPath2(global.create_collect_images_dir, basename);
13685
13686   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
13687   {
13688     if (!createCollectImage(i))
13689       continue;
13690
13691     int dst_x = (pos_collect_images / (num_collect_images / 2)) * anim_width;
13692     int dst_y = (pos_collect_images % (num_collect_images / 2)) * anim_height;
13693     int graphic = el2img(i);
13694     char *token_name = element_info[i].token_name;
13695     Bitmap *tmp_bitmap = CreateBitmap(tile_size, tile_size, DEFAULT_DEPTH);
13696     Bitmap *src_bitmap;
13697     int src_x, src_y;
13698
13699     Info("- creating collecting image for '%s' ...", token_name);
13700
13701     getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
13702
13703     BlitBitmap(src_bitmap, tmp_bitmap, src_x, src_y,
13704                tile_size, tile_size, 0, 0);
13705
13706     tmp_bitmap->surface_masked = tmp_bitmap->surface;
13707
13708     for (j = 0; j < anim_frames; j++)
13709     {
13710       int frame_size_final = tile_size * (anim_frames - j) / num_steps;
13711       int frame_size = frame_size_final * num_steps;
13712       int offset = (tile_size - frame_size_final) / 2;
13713       Bitmap *frame_bitmap = ZoomBitmap(tmp_bitmap, frame_size, frame_size);
13714
13715       while (frame_size > frame_size_final)
13716       {
13717         frame_size /= 2;
13718
13719         Bitmap *half_bitmap = ZoomBitmap(frame_bitmap, frame_size, frame_size);
13720
13721         FreeBitmap(frame_bitmap);
13722
13723         frame_bitmap = half_bitmap;
13724       }
13725
13726       BlitBitmap(frame_bitmap, dst_bitmap, 0, 0,
13727                  frame_size_final, frame_size_final,
13728                  dst_x + j * tile_size + offset, dst_y + offset);
13729
13730       FreeBitmap(frame_bitmap);
13731     }
13732
13733     tmp_bitmap->surface_masked = NULL;
13734
13735     FreeBitmap(tmp_bitmap);
13736
13737     pos_collect_images++;
13738   }
13739
13740   if (SDL_SaveBMP(dst_bitmap->surface, filename) != 0)
13741     Fail("cannot save element collecting image file '%s'", filename);
13742
13743   FreeBitmap(dst_bitmap);
13744
13745   Info("Done.");
13746
13747   CloseAllAndExit(0);
13748 }
13749
13750
13751 // ----------------------------------------------------------------------------
13752 // create and save images for custom and group elements (raw BMP format)
13753 // ----------------------------------------------------------------------------
13754
13755 void CreateCustomElementImages(char *directory)
13756 {
13757   char *src_basename = "RocksCE-template.ilbm";
13758   char *dst_basename = "RocksCE.bmp";
13759   char *src_filename = getPath2(directory, src_basename);
13760   char *dst_filename = getPath2(directory, dst_basename);
13761   Bitmap *src_bitmap;
13762   Bitmap *bitmap;
13763   int yoffset_ce = 0;
13764   int yoffset_ge = (TILEY * NUM_CUSTOM_ELEMENTS / 16);
13765   int i;
13766
13767   InitVideoDefaults();
13768
13769   ReCreateBitmap(&backbuffer, video.width, video.height);
13770
13771   src_bitmap = LoadImage(src_filename);
13772
13773   bitmap = CreateBitmap(TILEX * 16 * 2,
13774                         TILEY * (NUM_CUSTOM_ELEMENTS + NUM_GROUP_ELEMENTS) / 16,
13775                         DEFAULT_DEPTH);
13776
13777   for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
13778   {
13779     int x = i % 16;
13780     int y = i / 16;
13781     int ii = i + 1;
13782     int j;
13783
13784     BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
13785                TILEX * x, TILEY * y + yoffset_ce);
13786
13787     BlitBitmap(src_bitmap, bitmap, 0, TILEY,
13788                TILEX, TILEY,
13789                TILEX * x + TILEX * 16,
13790                TILEY * y + yoffset_ce);
13791
13792     for (j = 2; j >= 0; j--)
13793     {
13794       int c = ii % 10;
13795
13796       BlitBitmap(src_bitmap, bitmap,
13797                  TILEX + c * 7, 0, 6, 10,
13798                  TILEX * x + 6 + j * 7,
13799                  TILEY * y + 11 + yoffset_ce);
13800
13801       BlitBitmap(src_bitmap, bitmap,
13802                  TILEX + c * 8, TILEY, 6, 10,
13803                  TILEX * 16 + TILEX * x + 6 + j * 8,
13804                  TILEY * y + 10 + yoffset_ce);
13805
13806       ii /= 10;
13807     }
13808   }
13809
13810   for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
13811   {
13812     int x = i % 16;
13813     int y = i / 16;
13814     int ii = i + 1;
13815     int j;
13816
13817     BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
13818                TILEX * x, TILEY * y + yoffset_ge);
13819
13820     BlitBitmap(src_bitmap, bitmap, 0, TILEY,
13821                TILEX, TILEY,
13822                TILEX * x + TILEX * 16,
13823                TILEY * y + yoffset_ge);
13824
13825     for (j = 1; j >= 0; j--)
13826     {
13827       int c = ii % 10;
13828
13829       BlitBitmap(src_bitmap, bitmap, TILEX + c * 10, 11, 10, 10,
13830                  TILEX * x + 6 + j * 10,
13831                  TILEY * y + 11 + yoffset_ge);
13832
13833       BlitBitmap(src_bitmap, bitmap,
13834                  TILEX + c * 8, TILEY + 12, 6, 10,
13835                  TILEX * 16 + TILEX * x + 10 + j * 8,
13836                  TILEY * y + 10 + yoffset_ge);
13837
13838       ii /= 10;
13839     }
13840   }
13841
13842   if (SDL_SaveBMP(bitmap->surface, dst_filename) != 0)
13843     Fail("cannot save CE graphics file '%s'", dst_filename);
13844
13845   FreeBitmap(bitmap);
13846
13847   CloseAllAndExit(0);
13848 }