added printing envelope text when dumping level in debug mode
[rocksndiamonds.git] / src / files.c
1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // files.c
10 // ============================================================================
11
12 #include <ctype.h>
13 #include <sys/stat.h>
14 #include <dirent.h>
15 #include <math.h>
16
17 #include "libgame/libgame.h"
18
19 #include "files.h"
20 #include "init.h"
21 #include "screens.h"
22 #include "tools.h"
23 #include "tape.h"
24 #include "config.h"
25 #include "api.h"
26
27 #define ENABLE_UNUSED_CODE      0       // currently unused functions
28 #define ENABLE_HISTORIC_CHUNKS  0       // only for historic reference
29 #define ENABLE_RESERVED_CODE    0       // reserved for later use
30
31 #define CHUNK_ID_LEN            4       // IFF style chunk id length
32 #define CHUNK_SIZE_UNDEFINED    0       // undefined chunk size == 0
33 #define CHUNK_SIZE_NONE         -1      // do not write chunk size
34
35 #define LEVEL_CHUNK_NAME_SIZE   MAX_LEVEL_NAME_LEN
36 #define LEVEL_CHUNK_AUTH_SIZE   MAX_LEVEL_AUTHOR_LEN
37
38 #define LEVEL_CHUNK_VERS_SIZE   8       // size of file version chunk
39 #define LEVEL_CHUNK_DATE_SIZE   4       // size of file date chunk
40 #define LEVEL_CHUNK_HEAD_SIZE   80      // size of level file header
41 #define LEVEL_CHUNK_HEAD_UNUSED 0       // unused level header bytes
42 #define LEVEL_CHUNK_CNT2_SIZE   160     // size of level CNT2 chunk
43 #define LEVEL_CHUNK_CNT2_UNUSED 11      // unused CNT2 chunk bytes
44 #define LEVEL_CHUNK_CNT3_HEADER 16      // size of level CNT3 header
45 #define LEVEL_CHUNK_CNT3_UNUSED 10      // unused CNT3 chunk bytes
46 #define LEVEL_CPART_CUS3_SIZE   134     // size of CUS3 chunk part
47 #define LEVEL_CPART_CUS3_UNUSED 15      // unused CUS3 bytes / part
48 #define LEVEL_CHUNK_GRP1_SIZE   74      // size of level GRP1 chunk
49
50 // (element number, number of change pages, change page number)
51 #define LEVEL_CHUNK_CUSX_UNCHANGED      (2 + (1 + 1) + (1 + 1))
52
53 // (element number only)
54 #define LEVEL_CHUNK_GRPX_UNCHANGED      2
55 #define LEVEL_CHUNK_EMPX_UNCHANGED      2
56 #define LEVEL_CHUNK_NOTE_UNCHANGED      2
57
58 // (nothing at all if unchanged)
59 #define LEVEL_CHUNK_ELEM_UNCHANGED      0
60
61 #define TAPE_CHUNK_VERS_SIZE    8       // size of file version chunk
62 #define TAPE_CHUNK_HEAD_SIZE    20      // size of tape file header
63 #define TAPE_CHUNK_HEAD_UNUSED  1       // unused tape header bytes
64 #define TAPE_CHUNK_SCRN_SIZE    2       // size of screen size chunk
65
66 #define SCORE_CHUNK_VERS_SIZE   8       // size of file version chunk
67
68 #define LEVEL_CHUNK_CNT3_SIZE(x)         (LEVEL_CHUNK_CNT3_HEADER + (x))
69 #define LEVEL_CHUNK_CUS3_SIZE(x)         (2 + (x) * LEVEL_CPART_CUS3_SIZE)
70 #define LEVEL_CHUNK_CUS4_SIZE(x)         (96 + (x) * 48)
71
72 // file identifier strings
73 #define LEVEL_COOKIE_TMPL               "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
74 #define TAPE_COOKIE_TMPL                "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
75 #define SCORE_COOKIE_TMPL               "ROCKSNDIAMONDS_SCORE_FILE_VERSION_x.x"
76
77 // values for deciding when (not) to save configuration data
78 #define SAVE_CONF_NEVER                 0
79 #define SAVE_CONF_ALWAYS                1
80 #define SAVE_CONF_WHEN_CHANGED          -1
81
82 // values for chunks using micro chunks
83 #define CONF_MASK_1_BYTE                0x00
84 #define CONF_MASK_2_BYTE                0x40
85 #define CONF_MASK_4_BYTE                0x80
86 #define CONF_MASK_MULTI_BYTES           0xc0
87
88 #define CONF_MASK_BYTES                 0xc0
89 #define CONF_MASK_TOKEN                 0x3f
90
91 #define CONF_VALUE_1_BYTE(x)            (CONF_MASK_1_BYTE       | (x))
92 #define CONF_VALUE_2_BYTE(x)            (CONF_MASK_2_BYTE       | (x))
93 #define CONF_VALUE_4_BYTE(x)            (CONF_MASK_4_BYTE       | (x))
94 #define CONF_VALUE_MULTI_BYTES(x)       (CONF_MASK_MULTI_BYTES  | (x))
95
96 // these definitions are just for convenience of use and readability
97 #define CONF_VALUE_8_BIT(x)             CONF_VALUE_1_BYTE(x)
98 #define CONF_VALUE_16_BIT(x)            CONF_VALUE_2_BYTE(x)
99 #define CONF_VALUE_32_BIT(x)            CONF_VALUE_4_BYTE(x)
100 #define CONF_VALUE_BYTES(x)             CONF_VALUE_MULTI_BYTES(x)
101
102 #define CONF_VALUE_NUM_BYTES(x)         ((x) == CONF_MASK_1_BYTE ? 1 :  \
103                                          (x) == CONF_MASK_2_BYTE ? 2 :  \
104                                          (x) == CONF_MASK_4_BYTE ? 4 : 0)
105
106 #define CONF_CONTENT_NUM_ELEMENTS       (3 * 3)
107 #define CONF_CONTENT_NUM_BYTES          (CONF_CONTENT_NUM_ELEMENTS * 2)
108 #define CONF_ELEMENT_NUM_BYTES          (2)
109
110 #define CONF_ENTITY_NUM_BYTES(t)        ((t) == TYPE_ELEMENT ||         \
111                                          (t) == TYPE_ELEMENT_LIST ?     \
112                                          CONF_ELEMENT_NUM_BYTES :       \
113                                          (t) == TYPE_CONTENT ||         \
114                                          (t) == TYPE_CONTENT_LIST ?     \
115                                          CONF_CONTENT_NUM_BYTES : 1)
116
117 #define CONF_ELEMENT_BYTE_POS(i)        ((i) * CONF_ELEMENT_NUM_BYTES)
118 #define CONF_ELEMENTS_ELEMENT(b,i)     ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) |  \
119                                         (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
120
121 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS +    \
122                                          (y) * 3 + (x))
123 #define CONF_CONTENT_BYTE_POS(c,x,y)    (CONF_CONTENT_ELEMENT_POS(c,x,y) *    \
124                                          CONF_ELEMENT_NUM_BYTES)
125 #define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
126                                         (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
127
128 // temporary variables used to store pointers to structure members
129 static struct LevelInfo li;
130 static struct ElementInfo xx_ei, yy_ei;
131 static struct ElementChangeInfo xx_change;
132 static struct ElementGroupInfo xx_group;
133 static struct EnvelopeInfo xx_envelope;
134 static unsigned int xx_event_bits[NUM_CE_BITFIELDS];
135 static char xx_default_description[MAX_ELEMENT_NAME_LEN + 1];
136 static int xx_num_contents;
137 static int xx_current_change_page;
138 static char xx_default_string_empty[1] = "";
139 static int xx_string_length_unused;
140
141 struct LevelFileConfigInfo
142 {
143   int element;                  // element for which data is to be stored
144   int save_type;                // save data always, never or when changed
145   int data_type;                // data type (used internally, not stored)
146   int conf_type;                // micro chunk identifier (stored in file)
147
148   // (mandatory)
149   void *value;                  // variable that holds the data to be stored
150   int default_value;            // initial default value for this variable
151
152   // (optional)
153   void *value_copy;             // variable that holds the data to be copied
154   void *num_entities;           // number of entities for multi-byte data
155   int default_num_entities;     // default number of entities for this data
156   int max_num_entities;         // maximal number of entities for this data
157   char *default_string;         // optional default string for string data
158 };
159
160 static struct LevelFileConfigInfo chunk_config_INFO[] =
161 {
162   // ---------- values not related to single elements -------------------------
163
164   {
165     -1,                                 SAVE_CONF_ALWAYS,
166     TYPE_INTEGER,                       CONF_VALUE_8_BIT(1),
167     &li.game_engine_type,               GAME_ENGINE_TYPE_RND
168   },
169
170   {
171     -1,                                 SAVE_CONF_ALWAYS,
172     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
173     &li.fieldx,                         STD_LEV_FIELDX
174   },
175   {
176     -1,                                 SAVE_CONF_ALWAYS,
177     TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
178     &li.fieldy,                         STD_LEV_FIELDY
179   },
180
181   {
182     -1,                                 SAVE_CONF_ALWAYS,
183     TYPE_INTEGER,                       CONF_VALUE_16_BIT(3),
184     &li.time,                           100
185   },
186
187   {
188     -1,                                 SAVE_CONF_ALWAYS,
189     TYPE_INTEGER,                       CONF_VALUE_16_BIT(4),
190     &li.gems_needed,                    0
191   },
192
193   {
194     -1,                                 -1,
195     TYPE_INTEGER,                       CONF_VALUE_32_BIT(2),
196     &li.random_seed,                    0
197   },
198
199   {
200     -1,                                 -1,
201     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(2),
202     &li.use_step_counter,               FALSE
203   },
204
205   {
206     -1,                                 -1,
207     TYPE_BITFIELD,                      CONF_VALUE_8_BIT(4),
208     &li.wind_direction_initial,         MV_NONE
209   },
210
211   {
212     -1,                                 -1,
213     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(5),
214     &li.em_slippery_gems,               FALSE
215   },
216
217   {
218     -1,                                 -1,
219     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(6),
220     &li.use_custom_template,            FALSE
221   },
222
223   {
224     -1,                                 -1,
225     TYPE_BITFIELD,                      CONF_VALUE_32_BIT(1),
226     &li.can_move_into_acid_bits,        ~0      // default: everything can
227   },
228
229   {
230     -1,                                 -1,
231     TYPE_BITFIELD,                      CONF_VALUE_8_BIT(7),
232     &li.dont_collide_with_bits,         ~0      // default: always deadly
233   },
234
235   {
236     -1,                                 -1,
237     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(8),
238     &li.em_explodes_by_fire,            FALSE
239   },
240
241   {
242     -1,                                 -1,
243     TYPE_INTEGER,                       CONF_VALUE_16_BIT(5),
244     &li.score[SC_TIME_BONUS],           1
245   },
246
247   {
248     -1,                                 -1,
249     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(9),
250     &li.auto_exit_sokoban,              FALSE
251   },
252
253   {
254     -1,                                 -1,
255     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(10),
256     &li.auto_count_gems,                FALSE
257   },
258
259   {
260     -1,                                 -1,
261     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(11),
262     &li.solved_by_one_player,           FALSE
263   },
264
265   {
266     -1,                                 -1,
267     TYPE_INTEGER,                       CONF_VALUE_8_BIT(12),
268     &li.time_score_base,                1
269   },
270
271   {
272     -1,                                 -1,
273     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(13),
274     &li.rate_time_over_score,           FALSE
275   },
276
277   {
278     -1,                                 -1,
279     -1,                                 -1,
280     NULL,                               -1
281   }
282 };
283
284 static struct LevelFileConfigInfo chunk_config_ELEM[] =
285 {
286   // (these values are the same for each player)
287   {
288     EL_PLAYER_1,                        -1,
289     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(1),
290     &li.block_last_field,               FALSE   // default case for EM levels
291   },
292   {
293     EL_PLAYER_1,                        -1,
294     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(2),
295     &li.sp_block_last_field,            TRUE    // default case for SP levels
296   },
297   {
298     EL_PLAYER_1,                        -1,
299     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(3),
300     &li.instant_relocation,             FALSE
301   },
302   {
303     EL_PLAYER_1,                        -1,
304     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(4),
305     &li.can_pass_to_walkable,           FALSE
306   },
307   {
308     EL_PLAYER_1,                        -1,
309     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(5),
310     &li.block_snap_field,               TRUE
311   },
312   {
313     EL_PLAYER_1,                        -1,
314     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(6),
315     &li.continuous_snapping,            TRUE
316   },
317   {
318     EL_PLAYER_1,                        -1,
319     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(12),
320     &li.shifted_relocation,             FALSE
321   },
322   {
323     EL_PLAYER_1,                        -1,
324     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(15),
325     &li.lazy_relocation,                FALSE
326   },
327   {
328     EL_PLAYER_1,                        -1,
329     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(16),
330     &li.finish_dig_collect,             TRUE
331   },
332   {
333     EL_PLAYER_1,                        -1,
334     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(17),
335     &li.keep_walkable_ce,               FALSE
336   },
337
338   // (these values are different for each player)
339   {
340     EL_PLAYER_1,                        -1,
341     TYPE_INTEGER,                       CONF_VALUE_8_BIT(7),
342     &li.initial_player_stepsize[0],     STEPSIZE_NORMAL
343   },
344   {
345     EL_PLAYER_1,                        -1,
346     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(8),
347     &li.initial_player_gravity[0],      FALSE
348   },
349   {
350     EL_PLAYER_1,                        -1,
351     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(9),
352     &li.use_start_element[0],           FALSE
353   },
354   {
355     EL_PLAYER_1,                        -1,
356     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(1),
357     &li.start_element[0],               EL_PLAYER_1
358   },
359   {
360     EL_PLAYER_1,                        -1,
361     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(10),
362     &li.use_artwork_element[0],         FALSE
363   },
364   {
365     EL_PLAYER_1,                        -1,
366     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(2),
367     &li.artwork_element[0],             EL_PLAYER_1
368   },
369   {
370     EL_PLAYER_1,                        -1,
371     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(11),
372     &li.use_explosion_element[0],       FALSE
373   },
374   {
375     EL_PLAYER_1,                        -1,
376     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(3),
377     &li.explosion_element[0],           EL_PLAYER_1
378   },
379   {
380     EL_PLAYER_1,                        -1,
381     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(13),
382     &li.use_initial_inventory[0],       FALSE
383   },
384   {
385     EL_PLAYER_1,                        -1,
386     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(14),
387     &li.initial_inventory_size[0],      1
388   },
389   {
390     EL_PLAYER_1,                        -1,
391     TYPE_ELEMENT_LIST,                  CONF_VALUE_BYTES(1),
392     &li.initial_inventory_content[0][0],EL_EMPTY, NULL,
393     &li.initial_inventory_size[0],      1, MAX_INITIAL_INVENTORY_SIZE
394   },
395
396   {
397     EL_PLAYER_2,                        -1,
398     TYPE_INTEGER,                       CONF_VALUE_8_BIT(7),
399     &li.initial_player_stepsize[1],     STEPSIZE_NORMAL
400   },
401   {
402     EL_PLAYER_2,                        -1,
403     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(8),
404     &li.initial_player_gravity[1],      FALSE
405   },
406   {
407     EL_PLAYER_2,                        -1,
408     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(9),
409     &li.use_start_element[1],           FALSE
410   },
411   {
412     EL_PLAYER_2,                        -1,
413     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(1),
414     &li.start_element[1],               EL_PLAYER_2
415   },
416   {
417     EL_PLAYER_2,                        -1,
418     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(10),
419     &li.use_artwork_element[1],         FALSE
420   },
421   {
422     EL_PLAYER_2,                        -1,
423     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(2),
424     &li.artwork_element[1],             EL_PLAYER_2
425   },
426   {
427     EL_PLAYER_2,                        -1,
428     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(11),
429     &li.use_explosion_element[1],       FALSE
430   },
431   {
432     EL_PLAYER_2,                        -1,
433     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(3),
434     &li.explosion_element[1],           EL_PLAYER_2
435   },
436   {
437     EL_PLAYER_2,                        -1,
438     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(13),
439     &li.use_initial_inventory[1],       FALSE
440   },
441   {
442     EL_PLAYER_2,                        -1,
443     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(14),
444     &li.initial_inventory_size[1],      1
445   },
446   {
447     EL_PLAYER_2,                        -1,
448     TYPE_ELEMENT_LIST,                  CONF_VALUE_BYTES(1),
449     &li.initial_inventory_content[1][0],EL_EMPTY, NULL,
450     &li.initial_inventory_size[1],      1, MAX_INITIAL_INVENTORY_SIZE
451   },
452
453   {
454     EL_PLAYER_3,                        -1,
455     TYPE_INTEGER,                       CONF_VALUE_8_BIT(7),
456     &li.initial_player_stepsize[2],     STEPSIZE_NORMAL
457   },
458   {
459     EL_PLAYER_3,                        -1,
460     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(8),
461     &li.initial_player_gravity[2],      FALSE
462   },
463   {
464     EL_PLAYER_3,                        -1,
465     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(9),
466     &li.use_start_element[2],           FALSE
467   },
468   {
469     EL_PLAYER_3,                        -1,
470     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(1),
471     &li.start_element[2],               EL_PLAYER_3
472   },
473   {
474     EL_PLAYER_3,                        -1,
475     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(10),
476     &li.use_artwork_element[2],         FALSE
477   },
478   {
479     EL_PLAYER_3,                        -1,
480     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(2),
481     &li.artwork_element[2],             EL_PLAYER_3
482   },
483   {
484     EL_PLAYER_3,                        -1,
485     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(11),
486     &li.use_explosion_element[2],       FALSE
487   },
488   {
489     EL_PLAYER_3,                        -1,
490     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(3),
491     &li.explosion_element[2],           EL_PLAYER_3
492   },
493   {
494     EL_PLAYER_3,                        -1,
495     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(13),
496     &li.use_initial_inventory[2],       FALSE
497   },
498   {
499     EL_PLAYER_3,                        -1,
500     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(14),
501     &li.initial_inventory_size[2],      1
502   },
503   {
504     EL_PLAYER_3,                        -1,
505     TYPE_ELEMENT_LIST,                  CONF_VALUE_BYTES(1),
506     &li.initial_inventory_content[2][0],EL_EMPTY, NULL,
507     &li.initial_inventory_size[2],      1, MAX_INITIAL_INVENTORY_SIZE
508   },
509
510   {
511     EL_PLAYER_4,                        -1,
512     TYPE_INTEGER,                       CONF_VALUE_8_BIT(7),
513     &li.initial_player_stepsize[3],     STEPSIZE_NORMAL
514   },
515   {
516     EL_PLAYER_4,                        -1,
517     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(8),
518     &li.initial_player_gravity[3],      FALSE
519   },
520   {
521     EL_PLAYER_4,                        -1,
522     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(9),
523     &li.use_start_element[3],           FALSE
524   },
525   {
526     EL_PLAYER_4,                        -1,
527     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(1),
528     &li.start_element[3],               EL_PLAYER_4
529   },
530   {
531     EL_PLAYER_4,                        -1,
532     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(10),
533     &li.use_artwork_element[3],         FALSE
534   },
535   {
536     EL_PLAYER_4,                        -1,
537     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(2),
538     &li.artwork_element[3],             EL_PLAYER_4
539   },
540   {
541     EL_PLAYER_4,                        -1,
542     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(11),
543     &li.use_explosion_element[3],       FALSE
544   },
545   {
546     EL_PLAYER_4,                        -1,
547     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(3),
548     &li.explosion_element[3],           EL_PLAYER_4
549   },
550   {
551     EL_PLAYER_4,                        -1,
552     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(13),
553     &li.use_initial_inventory[3],       FALSE
554   },
555   {
556     EL_PLAYER_4,                        -1,
557     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(14),
558     &li.initial_inventory_size[3],      1
559   },
560   {
561     EL_PLAYER_4,                        -1,
562     TYPE_ELEMENT_LIST,                  CONF_VALUE_BYTES(1),
563     &li.initial_inventory_content[3][0],EL_EMPTY, NULL,
564     &li.initial_inventory_size[3],      1, MAX_INITIAL_INVENTORY_SIZE
565   },
566
567   {
568     EL_EMERALD,                         -1,
569     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
570     &li.score[SC_EMERALD],              10
571   },
572
573   {
574     EL_DIAMOND,                         -1,
575     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
576     &li.score[SC_DIAMOND],              10
577   },
578
579   {
580     EL_BUG,                             -1,
581     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
582     &li.score[SC_BUG],                  10
583   },
584
585   {
586     EL_SPACESHIP,                       -1,
587     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
588     &li.score[SC_SPACESHIP],            10
589   },
590
591   {
592     EL_PACMAN,                          -1,
593     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
594     &li.score[SC_PACMAN],               10
595   },
596
597   {
598     EL_NUT,                             -1,
599     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
600     &li.score[SC_NUT],                  10
601   },
602
603   {
604     EL_DYNAMITE,                        -1,
605     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
606     &li.score[SC_DYNAMITE],             10
607   },
608
609   {
610     EL_KEY_1,                           -1,
611     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
612     &li.score[SC_KEY],                  10
613   },
614
615   {
616     EL_PEARL,                           -1,
617     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
618     &li.score[SC_PEARL],                10
619   },
620
621   {
622     EL_CRYSTAL,                         -1,
623     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
624     &li.score[SC_CRYSTAL],              10
625   },
626
627   {
628     EL_BD_AMOEBA,                       -1,
629     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(1),
630     &li.amoeba_content,                 EL_DIAMOND
631   },
632   {
633     EL_BD_AMOEBA,                       -1,
634     TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
635     &li.amoeba_speed,                   10
636   },
637   {
638     EL_BD_AMOEBA,                       -1,
639     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(1),
640     &li.grow_into_diggable,             TRUE
641   },
642
643   {
644     EL_YAMYAM,                          -1,
645     TYPE_CONTENT_LIST,                  CONF_VALUE_BYTES(1),
646     &li.yamyam_content,                 EL_ROCK, NULL,
647     &li.num_yamyam_contents,            4, MAX_ELEMENT_CONTENTS
648   },
649   {
650     EL_YAMYAM,                          -1,
651     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
652     &li.score[SC_YAMYAM],               10
653   },
654
655   {
656     EL_ROBOT,                           -1,
657     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
658     &li.score[SC_ROBOT],                10
659   },
660   {
661     EL_ROBOT,                           -1,
662     TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
663     &li.slurp_score,                    10
664   },
665
666   {
667     EL_ROBOT_WHEEL,                     -1,
668     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
669     &li.time_wheel,                     10
670   },
671
672   {
673     EL_MAGIC_WALL,                      -1,
674     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
675     &li.time_magic_wall,                10
676   },
677
678   {
679     EL_GAME_OF_LIFE,                    -1,
680     TYPE_INTEGER,                       CONF_VALUE_8_BIT(1),
681     &li.game_of_life[0],                2
682   },
683   {
684     EL_GAME_OF_LIFE,                    -1,
685     TYPE_INTEGER,                       CONF_VALUE_8_BIT(2),
686     &li.game_of_life[1],                3
687   },
688   {
689     EL_GAME_OF_LIFE,                    -1,
690     TYPE_INTEGER,                       CONF_VALUE_8_BIT(3),
691     &li.game_of_life[2],                3
692   },
693   {
694     EL_GAME_OF_LIFE,                    -1,
695     TYPE_INTEGER,                       CONF_VALUE_8_BIT(4),
696     &li.game_of_life[3],                3
697   },
698   {
699     EL_GAME_OF_LIFE,                    -1,
700     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(5),
701     &li.use_life_bugs,                  FALSE
702   },
703
704   {
705     EL_BIOMAZE,                         -1,
706     TYPE_INTEGER,                       CONF_VALUE_8_BIT(1),
707     &li.biomaze[0],                     2
708   },
709   {
710     EL_BIOMAZE,                         -1,
711     TYPE_INTEGER,                       CONF_VALUE_8_BIT(2),
712     &li.biomaze[1],                     3
713   },
714   {
715     EL_BIOMAZE,                         -1,
716     TYPE_INTEGER,                       CONF_VALUE_8_BIT(3),
717     &li.biomaze[2],                     3
718   },
719   {
720     EL_BIOMAZE,                         -1,
721     TYPE_INTEGER,                       CONF_VALUE_8_BIT(4),
722     &li.biomaze[3],                     3
723   },
724
725   {
726     EL_TIMEGATE_SWITCH,                 -1,
727     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
728     &li.time_timegate,                  10
729   },
730
731   {
732     EL_LIGHT_SWITCH_ACTIVE,             -1,
733     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
734     &li.time_light,                     10
735   },
736
737   {
738     EL_SHIELD_NORMAL,                   -1,
739     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
740     &li.shield_normal_time,             10
741   },
742   {
743     EL_SHIELD_NORMAL,                   -1,
744     TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
745     &li.score[SC_SHIELD],               10
746   },
747
748   {
749     EL_SHIELD_DEADLY,                   -1,
750     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
751     &li.shield_deadly_time,             10
752   },
753   {
754     EL_SHIELD_DEADLY,                   -1,
755     TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
756     &li.score[SC_SHIELD],               10
757   },
758
759   {
760     EL_EXTRA_TIME,                      -1,
761     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
762     &li.extra_time,                     10
763   },
764   {
765     EL_EXTRA_TIME,                      -1,
766     TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
767     &li.extra_time_score,               10
768   },
769
770   {
771     EL_TIME_ORB_FULL,                   -1,
772     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
773     &li.time_orb_time,                  10
774   },
775   {
776     EL_TIME_ORB_FULL,                   -1,
777     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(1),
778     &li.use_time_orb_bug,               FALSE
779   },
780
781   {
782     EL_SPRING,                          -1,
783     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(1),
784     &li.use_spring_bug,                 FALSE
785   },
786
787   {
788     EL_EMC_ANDROID,                     -1,
789     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
790     &li.android_move_time,              10
791   },
792   {
793     EL_EMC_ANDROID,                     -1,
794     TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
795     &li.android_clone_time,             10
796   },
797   {
798     EL_EMC_ANDROID,                     SAVE_CONF_NEVER,
799     TYPE_ELEMENT_LIST,                  CONF_VALUE_BYTES(1),
800     &li.android_clone_element[0],       EL_EMPTY, NULL,
801     &li.num_android_clone_elements,     1, MAX_ANDROID_ELEMENTS_OLD
802   },
803   {
804     EL_EMC_ANDROID,                     -1,
805     TYPE_ELEMENT_LIST,                  CONF_VALUE_BYTES(2),
806     &li.android_clone_element[0],       EL_EMPTY, NULL,
807     &li.num_android_clone_elements,     1, MAX_ANDROID_ELEMENTS
808   },
809
810   {
811     EL_EMC_LENSES,                      -1,
812     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
813     &li.lenses_score,                   10
814   },
815   {
816     EL_EMC_LENSES,                      -1,
817     TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
818     &li.lenses_time,                    10
819   },
820
821   {
822     EL_EMC_MAGNIFIER,                   -1,
823     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
824     &li.magnify_score,                  10
825   },
826   {
827     EL_EMC_MAGNIFIER,                   -1,
828     TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
829     &li.magnify_time,                   10
830   },
831
832   {
833     EL_EMC_MAGIC_BALL,                  -1,
834     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
835     &li.ball_time,                      10
836   },
837   {
838     EL_EMC_MAGIC_BALL,                  -1,
839     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(1),
840     &li.ball_random,                    FALSE
841   },
842   {
843     EL_EMC_MAGIC_BALL,                  -1,
844     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(2),
845     &li.ball_active_initial,            FALSE
846   },
847   {
848     EL_EMC_MAGIC_BALL,                  -1,
849     TYPE_CONTENT_LIST,                  CONF_VALUE_BYTES(1),
850     &li.ball_content,                   EL_EMPTY, NULL,
851     &li.num_ball_contents,              4, MAX_ELEMENT_CONTENTS
852   },
853
854   {
855     EL_SOKOBAN_FIELD_EMPTY,             -1,
856     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(1),
857     &li.sb_fields_needed,               TRUE
858   },
859
860   {
861     EL_SOKOBAN_OBJECT,                  -1,
862     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(1),
863     &li.sb_objects_needed,              TRUE
864   },
865
866   {
867     EL_MM_MCDUFFIN,                     -1,
868     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(1),
869     &li.mm_laser_red,                   FALSE
870   },
871   {
872     EL_MM_MCDUFFIN,                     -1,
873     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(2),
874     &li.mm_laser_green,                 FALSE
875   },
876   {
877     EL_MM_MCDUFFIN,                     -1,
878     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(3),
879     &li.mm_laser_blue,                  TRUE
880   },
881
882   {
883     EL_DF_LASER,                        -1,
884     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(1),
885     &li.df_laser_red,                   TRUE
886   },
887   {
888     EL_DF_LASER,                        -1,
889     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(2),
890     &li.df_laser_green,                 TRUE
891   },
892   {
893     EL_DF_LASER,                        -1,
894     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(3),
895     &li.df_laser_blue,                  FALSE
896   },
897
898   {
899     EL_MM_FUSE_ACTIVE,                  -1,
900     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
901     &li.mm_time_fuse,                   25
902   },
903   {
904     EL_MM_BOMB,                         -1,
905     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
906     &li.mm_time_bomb,                   75
907   },
908   {
909     EL_MM_GRAY_BALL,                    -1,
910     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
911     &li.mm_time_ball,                   75
912   },
913   {
914     EL_MM_STEEL_BLOCK,                  -1,
915     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
916     &li.mm_time_block,                  75
917   },
918   {
919     EL_MM_LIGHTBALL,                    -1,
920     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
921     &li.score[SC_ELEM_BONUS],           10
922   },
923
924   // ---------- unused values -------------------------------------------------
925
926   {
927     EL_UNKNOWN,                         SAVE_CONF_NEVER,
928     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
929     &li.score[SC_UNKNOWN_15],           10
930   },
931
932   {
933     -1,                                 -1,
934     -1,                                 -1,
935     NULL,                               -1
936   }
937 };
938
939 static struct LevelFileConfigInfo chunk_config_NOTE[] =
940 {
941   {
942     -1,                                 -1,
943     TYPE_INTEGER,                       CONF_VALUE_8_BIT(1),
944     &xx_envelope.xsize,                 MAX_ENVELOPE_XSIZE,
945   },
946   {
947     -1,                                 -1,
948     TYPE_INTEGER,                       CONF_VALUE_8_BIT(2),
949     &xx_envelope.ysize,                 MAX_ENVELOPE_YSIZE,
950   },
951
952   {
953     -1,                                 -1,
954     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(3),
955     &xx_envelope.autowrap,              FALSE
956   },
957   {
958     -1,                                 -1,
959     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(4),
960     &xx_envelope.centered,              FALSE
961   },
962
963   {
964     -1,                                 -1,
965     TYPE_STRING,                        CONF_VALUE_BYTES(1),
966     &xx_envelope.text,                  -1, NULL,
967     &xx_string_length_unused,           -1, MAX_ENVELOPE_TEXT_LEN,
968     &xx_default_string_empty[0]
969   },
970
971   {
972     -1,                                 -1,
973     -1,                                 -1,
974     NULL,                               -1
975   }
976 };
977
978 static struct LevelFileConfigInfo chunk_config_CUSX_base[] =
979 {
980   {
981     -1,                                 -1,
982     TYPE_STRING,                        CONF_VALUE_BYTES(1),
983     &xx_ei.description[0],              -1,
984     &yy_ei.description[0],
985     &xx_string_length_unused,           -1, MAX_ELEMENT_NAME_LEN,
986     &xx_default_description[0]
987   },
988
989   {
990     -1,                                 -1,
991     TYPE_BITFIELD,                      CONF_VALUE_32_BIT(1),
992     &xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT,
993     &yy_ei.properties[EP_BITFIELD_BASE_NR]
994   },
995 #if ENABLE_RESERVED_CODE
996   // (reserved for later use)
997   {
998     -1,                                 -1,
999     TYPE_BITFIELD,                      CONF_VALUE_32_BIT(2),
1000     &xx_ei.properties[EP_BITFIELD_BASE_NR + 1], EP_BITMASK_DEFAULT,
1001     &yy_ei.properties[EP_BITFIELD_BASE_NR + 1]
1002   },
1003 #endif
1004
1005   {
1006     -1,                                 -1,
1007     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(1),
1008     &xx_ei.use_gfx_element,             FALSE,
1009     &yy_ei.use_gfx_element
1010   },
1011   {
1012     -1,                                 -1,
1013     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(1),
1014     &xx_ei.gfx_element_initial,         EL_EMPTY_SPACE,
1015     &yy_ei.gfx_element_initial
1016   },
1017
1018   {
1019     -1,                                 -1,
1020     TYPE_BITFIELD,                      CONF_VALUE_8_BIT(2),
1021     &xx_ei.access_direction,            MV_ALL_DIRECTIONS,
1022     &yy_ei.access_direction
1023   },
1024
1025   {
1026     -1,                                 -1,
1027     TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
1028     &xx_ei.collect_score_initial,       10,
1029     &yy_ei.collect_score_initial
1030   },
1031   {
1032     -1,                                 -1,
1033     TYPE_INTEGER,                       CONF_VALUE_16_BIT(3),
1034     &xx_ei.collect_count_initial,       1,
1035     &yy_ei.collect_count_initial
1036   },
1037
1038   {
1039     -1,                                 -1,
1040     TYPE_INTEGER,                       CONF_VALUE_16_BIT(4),
1041     &xx_ei.ce_value_fixed_initial,      0,
1042     &yy_ei.ce_value_fixed_initial
1043   },
1044   {
1045     -1,                                 -1,
1046     TYPE_INTEGER,                       CONF_VALUE_16_BIT(5),
1047     &xx_ei.ce_value_random_initial,     0,
1048     &yy_ei.ce_value_random_initial
1049   },
1050   {
1051     -1,                                 -1,
1052     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(3),
1053     &xx_ei.use_last_ce_value,           FALSE,
1054     &yy_ei.use_last_ce_value
1055   },
1056
1057   {
1058     -1,                                 -1,
1059     TYPE_INTEGER,                       CONF_VALUE_16_BIT(6),
1060     &xx_ei.push_delay_fixed,            8,
1061     &yy_ei.push_delay_fixed
1062   },
1063   {
1064     -1,                                 -1,
1065     TYPE_INTEGER,                       CONF_VALUE_16_BIT(7),
1066     &xx_ei.push_delay_random,           8,
1067     &yy_ei.push_delay_random
1068   },
1069   {
1070     -1,                                 -1,
1071     TYPE_INTEGER,                       CONF_VALUE_16_BIT(8),
1072     &xx_ei.drop_delay_fixed,            0,
1073     &yy_ei.drop_delay_fixed
1074   },
1075   {
1076     -1,                                 -1,
1077     TYPE_INTEGER,                       CONF_VALUE_16_BIT(9),
1078     &xx_ei.drop_delay_random,           0,
1079     &yy_ei.drop_delay_random
1080   },
1081   {
1082     -1,                                 -1,
1083     TYPE_INTEGER,                       CONF_VALUE_16_BIT(10),
1084     &xx_ei.move_delay_fixed,            0,
1085     &yy_ei.move_delay_fixed
1086   },
1087   {
1088     -1,                                 -1,
1089     TYPE_INTEGER,                       CONF_VALUE_16_BIT(11),
1090     &xx_ei.move_delay_random,           0,
1091     &yy_ei.move_delay_random
1092   },
1093   {
1094     -1,                                 -1,
1095     TYPE_INTEGER,                       CONF_VALUE_16_BIT(16),
1096     &xx_ei.step_delay_fixed,            0,
1097     &yy_ei.step_delay_fixed
1098   },
1099   {
1100     -1,                                 -1,
1101     TYPE_INTEGER,                       CONF_VALUE_16_BIT(17),
1102     &xx_ei.step_delay_random,           0,
1103     &yy_ei.step_delay_random
1104   },
1105
1106   {
1107     -1,                                 -1,
1108     TYPE_BITFIELD,                      CONF_VALUE_32_BIT(3),
1109     &xx_ei.move_pattern,                MV_ALL_DIRECTIONS,
1110     &yy_ei.move_pattern
1111   },
1112   {
1113     -1,                                 -1,
1114     TYPE_BITFIELD,                      CONF_VALUE_8_BIT(4),
1115     &xx_ei.move_direction_initial,      MV_START_AUTOMATIC,
1116     &yy_ei.move_direction_initial
1117   },
1118   {
1119     -1,                                 -1,
1120     TYPE_INTEGER,                       CONF_VALUE_8_BIT(5),
1121     &xx_ei.move_stepsize,               TILEX / 8,
1122     &yy_ei.move_stepsize
1123   },
1124
1125   {
1126     -1,                                 -1,
1127     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(12),
1128     &xx_ei.move_enter_element,          EL_EMPTY_SPACE,
1129     &yy_ei.move_enter_element
1130   },
1131   {
1132     -1,                                 -1,
1133     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(13),
1134     &xx_ei.move_leave_element,          EL_EMPTY_SPACE,
1135     &yy_ei.move_leave_element
1136   },
1137   {
1138     -1,                                 -1,
1139     TYPE_INTEGER,                       CONF_VALUE_8_BIT(6),
1140     &xx_ei.move_leave_type,             LEAVE_TYPE_UNLIMITED,
1141     &yy_ei.move_leave_type
1142   },
1143
1144   {
1145     -1,                                 -1,
1146     TYPE_INTEGER,                       CONF_VALUE_8_BIT(7),
1147     &xx_ei.slippery_type,               SLIPPERY_ANY_RANDOM,
1148     &yy_ei.slippery_type
1149   },
1150
1151   {
1152     -1,                                 -1,
1153     TYPE_INTEGER,                       CONF_VALUE_8_BIT(8),
1154     &xx_ei.explosion_type,              EXPLODES_3X3,
1155     &yy_ei.explosion_type
1156   },
1157   {
1158     -1,                                 -1,
1159     TYPE_INTEGER,                       CONF_VALUE_16_BIT(14),
1160     &xx_ei.explosion_delay,             16,
1161     &yy_ei.explosion_delay
1162   },
1163   {
1164     -1,                                 -1,
1165     TYPE_INTEGER,                       CONF_VALUE_16_BIT(15),
1166     &xx_ei.ignition_delay,              8,
1167     &yy_ei.ignition_delay
1168   },
1169
1170   {
1171     -1,                                 -1,
1172     TYPE_CONTENT_LIST,                  CONF_VALUE_BYTES(2),
1173     &xx_ei.content,                     EL_EMPTY_SPACE,
1174     &yy_ei.content,
1175     &xx_num_contents,                   1, 1
1176   },
1177
1178   // ---------- "num_change_pages" must be the last entry ---------------------
1179
1180   {
1181     -1,                                 SAVE_CONF_ALWAYS,
1182     TYPE_INTEGER,                       CONF_VALUE_8_BIT(9),
1183     &xx_ei.num_change_pages,            1,
1184     &yy_ei.num_change_pages
1185   },
1186
1187   {
1188     -1,                                 -1,
1189     -1,                                 -1,
1190     NULL,                               -1,
1191     NULL
1192   }
1193 };
1194
1195 static struct LevelFileConfigInfo chunk_config_CUSX_change[] =
1196 {
1197   // ---------- "current_change_page" must be the first entry -----------------
1198
1199   {
1200     -1,                                 SAVE_CONF_ALWAYS,
1201     TYPE_INTEGER,                       CONF_VALUE_8_BIT(1),
1202     &xx_current_change_page,            -1
1203   },
1204
1205   // ---------- (the remaining entries can be in any order) -------------------
1206
1207   {
1208     -1,                                 -1,
1209     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(2),
1210     &xx_change.can_change,              FALSE
1211   },
1212
1213   {
1214     -1,                                 -1,
1215     TYPE_BITFIELD,                      CONF_VALUE_32_BIT(1),
1216     &xx_event_bits[0],                  0
1217   },
1218   {
1219     -1,                                 -1,
1220     TYPE_BITFIELD,                      CONF_VALUE_32_BIT(2),
1221     &xx_event_bits[1],                  0
1222   },
1223
1224   {
1225     -1,                                 -1,
1226     TYPE_BITFIELD,                      CONF_VALUE_8_BIT(3),
1227     &xx_change.trigger_player,          CH_PLAYER_ANY
1228   },
1229   {
1230     -1,                                 -1,
1231     TYPE_BITFIELD,                      CONF_VALUE_8_BIT(4),
1232     &xx_change.trigger_side,            CH_SIDE_ANY
1233   },
1234   {
1235     -1,                                 -1,
1236     TYPE_BITFIELD,                      CONF_VALUE_32_BIT(3),
1237     &xx_change.trigger_page,            CH_PAGE_ANY
1238   },
1239
1240   {
1241     -1,                                 -1,
1242     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(1),
1243     &xx_change.target_element,          EL_EMPTY_SPACE
1244   },
1245
1246   {
1247     -1,                                 -1,
1248     TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
1249     &xx_change.delay_fixed,             0
1250   },
1251   {
1252     -1,                                 -1,
1253     TYPE_INTEGER,                       CONF_VALUE_16_BIT(3),
1254     &xx_change.delay_random,            0
1255   },
1256   {
1257     -1,                                 -1,
1258     TYPE_INTEGER,                       CONF_VALUE_16_BIT(4),
1259     &xx_change.delay_frames,            FRAMES_PER_SECOND
1260   },
1261
1262   {
1263     -1,                                 -1,
1264     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(5),
1265     &xx_change.initial_trigger_element, EL_EMPTY_SPACE
1266   },
1267
1268   {
1269     -1,                                 -1,
1270     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(6),
1271     &xx_change.explode,                 FALSE
1272   },
1273   {
1274     -1,                                 -1,
1275     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(7),
1276     &xx_change.use_target_content,      FALSE
1277   },
1278   {
1279     -1,                                 -1,
1280     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(8),
1281     &xx_change.only_if_complete,        FALSE
1282   },
1283   {
1284     -1,                                 -1,
1285     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(9),
1286     &xx_change.use_random_replace,      FALSE
1287   },
1288   {
1289     -1,                                 -1,
1290     TYPE_INTEGER,                       CONF_VALUE_8_BIT(10),
1291     &xx_change.random_percentage,       100
1292   },
1293   {
1294     -1,                                 -1,
1295     TYPE_INTEGER,                       CONF_VALUE_8_BIT(11),
1296     &xx_change.replace_when,            CP_WHEN_EMPTY
1297   },
1298
1299   {
1300     -1,                                 -1,
1301     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(12),
1302     &xx_change.has_action,              FALSE
1303   },
1304   {
1305     -1,                                 -1,
1306     TYPE_INTEGER,                       CONF_VALUE_8_BIT(13),
1307     &xx_change.action_type,             CA_NO_ACTION
1308   },
1309   {
1310     -1,                                 -1,
1311     TYPE_INTEGER,                       CONF_VALUE_8_BIT(14),
1312     &xx_change.action_mode,             CA_MODE_UNDEFINED
1313   },
1314   {
1315     -1,                                 -1,
1316     TYPE_INTEGER,                       CONF_VALUE_16_BIT(6),
1317     &xx_change.action_arg,              CA_ARG_UNDEFINED
1318   },
1319
1320   {
1321     -1,                                 -1,
1322     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(7),
1323     &xx_change.action_element,          EL_EMPTY_SPACE
1324   },
1325
1326   {
1327     -1,                                 -1,
1328     TYPE_CONTENT_LIST,                  CONF_VALUE_BYTES(1),
1329     &xx_change.target_content,          EL_EMPTY_SPACE, NULL,
1330     &xx_num_contents,                   1, 1
1331   },
1332
1333   {
1334     -1,                                 -1,
1335     -1,                                 -1,
1336     NULL,                               -1
1337   }
1338 };
1339
1340 static struct LevelFileConfigInfo chunk_config_GRPX[] =
1341 {
1342   {
1343     -1,                                 -1,
1344     TYPE_STRING,                        CONF_VALUE_BYTES(1),
1345     &xx_ei.description[0],              -1, NULL,
1346     &xx_string_length_unused,           -1, MAX_ELEMENT_NAME_LEN,
1347     &xx_default_description[0]
1348   },
1349
1350   {
1351     -1,                                 -1,
1352     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(1),
1353     &xx_ei.use_gfx_element,             FALSE
1354   },
1355   {
1356     -1,                                 -1,
1357     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(1),
1358     &xx_ei.gfx_element_initial,         EL_EMPTY_SPACE
1359   },
1360
1361   {
1362     -1,                                 -1,
1363     TYPE_INTEGER,                       CONF_VALUE_8_BIT(2),
1364     &xx_group.choice_mode,              ANIM_RANDOM
1365   },
1366
1367   {
1368     -1,                                 -1,
1369     TYPE_ELEMENT_LIST,                  CONF_VALUE_BYTES(2),
1370     &xx_group.element[0],               EL_EMPTY_SPACE, NULL,
1371     &xx_group.num_elements,             1, MAX_ELEMENTS_IN_GROUP
1372   },
1373
1374   {
1375     -1,                                 -1,
1376     -1,                                 -1,
1377     NULL,                               -1
1378   }
1379 };
1380
1381 static struct LevelFileConfigInfo chunk_config_EMPX[] =
1382 {
1383   {
1384     -1,                                 -1,
1385     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(1),
1386     &xx_ei.use_gfx_element,             FALSE
1387   },
1388   {
1389     -1,                                 -1,
1390     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(1),
1391     &xx_ei.gfx_element_initial,         EL_EMPTY_SPACE
1392   },
1393
1394   {
1395     -1,                                 -1,
1396     -1,                                 -1,
1397     NULL,                               -1
1398   }
1399 };
1400
1401 static struct LevelFileConfigInfo chunk_config_CONF[] =         // (OBSOLETE)
1402 {
1403   {
1404     EL_PLAYER_1,                        -1,
1405     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(9),
1406     &li.block_snap_field,               TRUE
1407   },
1408   {
1409     EL_PLAYER_1,                        -1,
1410     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(13),
1411     &li.continuous_snapping,            TRUE
1412   },
1413   {
1414     EL_PLAYER_1,                        -1,
1415     TYPE_INTEGER,                       CONF_VALUE_8_BIT(1),
1416     &li.initial_player_stepsize[0],     STEPSIZE_NORMAL
1417   },
1418   {
1419     EL_PLAYER_1,                        -1,
1420     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(10),
1421     &li.use_start_element[0],           FALSE
1422   },
1423   {
1424     EL_PLAYER_1,                        -1,
1425     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(1),
1426     &li.start_element[0],               EL_PLAYER_1
1427   },
1428   {
1429     EL_PLAYER_1,                        -1,
1430     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(11),
1431     &li.use_artwork_element[0],         FALSE
1432   },
1433   {
1434     EL_PLAYER_1,                        -1,
1435     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(2),
1436     &li.artwork_element[0],             EL_PLAYER_1
1437   },
1438   {
1439     EL_PLAYER_1,                        -1,
1440     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(12),
1441     &li.use_explosion_element[0],       FALSE
1442   },
1443   {
1444     EL_PLAYER_1,                        -1,
1445     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(3),
1446     &li.explosion_element[0],           EL_PLAYER_1
1447   },
1448
1449   {
1450     -1,                                 -1,
1451     -1,                                 -1,
1452     NULL,                               -1
1453   }
1454 };
1455
1456 static struct
1457 {
1458   int filetype;
1459   char *id;
1460 }
1461 filetype_id_list[] =
1462 {
1463   { LEVEL_FILE_TYPE_RND,        "RND"   },
1464   { LEVEL_FILE_TYPE_BD,         "BD"    },
1465   { LEVEL_FILE_TYPE_EM,         "EM"    },
1466   { LEVEL_FILE_TYPE_SP,         "SP"    },
1467   { LEVEL_FILE_TYPE_DX,         "DX"    },
1468   { LEVEL_FILE_TYPE_SB,         "SB"    },
1469   { LEVEL_FILE_TYPE_DC,         "DC"    },
1470   { LEVEL_FILE_TYPE_MM,         "MM"    },
1471   { LEVEL_FILE_TYPE_MM,         "DF"    },
1472   { -1,                         NULL    },
1473 };
1474
1475
1476 // ============================================================================
1477 // level file functions
1478 // ============================================================================
1479
1480 static boolean check_special_flags(char *flag)
1481 {
1482   if (strEqual(options.special_flags, flag) ||
1483       strEqual(leveldir_current->special_flags, flag))
1484     return TRUE;
1485
1486   return FALSE;
1487 }
1488
1489 static struct DateInfo getCurrentDate(void)
1490 {
1491   time_t epoch_seconds = time(NULL);
1492   struct tm *now = localtime(&epoch_seconds);
1493   struct DateInfo date;
1494
1495   date.year  = now->tm_year + 1900;
1496   date.month = now->tm_mon  + 1;
1497   date.day   = now->tm_mday;
1498
1499   date.src   = DATE_SRC_CLOCK;
1500
1501   return date;
1502 }
1503
1504 static void resetEventFlags(struct ElementChangeInfo *change)
1505 {
1506   int i;
1507
1508   for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1509     change->has_event[i] = FALSE;
1510 }
1511
1512 static void resetEventBits(void)
1513 {
1514   int i;
1515
1516   for (i = 0; i < NUM_CE_BITFIELDS; i++)
1517     xx_event_bits[i] = 0;
1518 }
1519
1520 static void setEventFlagsFromEventBits(struct ElementChangeInfo *change)
1521 {
1522   int i;
1523
1524   /* important: only change event flag if corresponding event bit is set
1525      (this is because all xx_event_bits[] values are loaded separately,
1526      and all xx_event_bits[] values are set back to zero before loading
1527      another value xx_event_bits[x] (each value representing 32 flags)) */
1528
1529   for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1530     if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i))
1531       change->has_event[i] = TRUE;
1532 }
1533
1534 static void setEventBitsFromEventFlags(struct ElementChangeInfo *change)
1535 {
1536   int i;
1537
1538   /* in contrast to the above function setEventFlagsFromEventBits(), it
1539      would also be possible to set all bits in xx_event_bits[] to 0 or 1
1540      depending on the corresponding change->has_event[i] values here, as
1541      all xx_event_bits[] values are reset in resetEventBits() before */
1542
1543   for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1544     if (change->has_event[i])
1545       xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i);
1546 }
1547
1548 static char *getDefaultElementDescription(struct ElementInfo *ei)
1549 {
1550   static char description[MAX_ELEMENT_NAME_LEN + 1];
1551   char *default_description = (ei->custom_description != NULL ?
1552                                ei->custom_description :
1553                                ei->editor_description);
1554   int i;
1555
1556   // always start with reliable default values
1557   for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1558     description[i] = '\0';
1559
1560   // truncate element description to MAX_ELEMENT_NAME_LEN bytes
1561   strncpy(description, default_description, MAX_ELEMENT_NAME_LEN);
1562
1563   return &description[0];
1564 }
1565
1566 static void setElementDescriptionToDefault(struct ElementInfo *ei)
1567 {
1568   char *default_description = getDefaultElementDescription(ei);
1569   int i;
1570
1571   for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1572     ei->description[i] = default_description[i];
1573 }
1574
1575 static void setConfigToDefaultsFromConfigList(struct LevelFileConfigInfo *conf)
1576 {
1577   int i;
1578
1579   for (i = 0; conf[i].data_type != -1; i++)
1580   {
1581     int default_value = conf[i].default_value;
1582     int data_type = conf[i].data_type;
1583     int conf_type = conf[i].conf_type;
1584     int byte_mask = conf_type & CONF_MASK_BYTES;
1585
1586     if (byte_mask == CONF_MASK_MULTI_BYTES)
1587     {
1588       int default_num_entities = conf[i].default_num_entities;
1589       int max_num_entities = conf[i].max_num_entities;
1590
1591       *(int *)(conf[i].num_entities) = default_num_entities;
1592
1593       if (data_type == TYPE_STRING)
1594       {
1595         char *default_string = conf[i].default_string;
1596         char *string = (char *)(conf[i].value);
1597
1598         strncpy(string, default_string, max_num_entities);
1599       }
1600       else if (data_type == TYPE_ELEMENT_LIST)
1601       {
1602         int *element_array = (int *)(conf[i].value);
1603         int j;
1604
1605         for (j = 0; j < max_num_entities; j++)
1606           element_array[j] = default_value;
1607       }
1608       else if (data_type == TYPE_CONTENT_LIST)
1609       {
1610         struct Content *content = (struct Content *)(conf[i].value);
1611         int c, x, y;
1612
1613         for (c = 0; c < max_num_entities; c++)
1614           for (y = 0; y < 3; y++)
1615             for (x = 0; x < 3; x++)
1616               content[c].e[x][y] = default_value;
1617       }
1618     }
1619     else        // constant size configuration data (1, 2 or 4 bytes)
1620     {
1621       if (data_type == TYPE_BOOLEAN)
1622         *(boolean *)(conf[i].value) = default_value;
1623       else
1624         *(int *)    (conf[i].value) = default_value;
1625     }
1626   }
1627 }
1628
1629 static void copyConfigFromConfigList(struct LevelFileConfigInfo *conf)
1630 {
1631   int i;
1632
1633   for (i = 0; conf[i].data_type != -1; i++)
1634   {
1635     int data_type = conf[i].data_type;
1636     int conf_type = conf[i].conf_type;
1637     int byte_mask = conf_type & CONF_MASK_BYTES;
1638
1639     if (byte_mask == CONF_MASK_MULTI_BYTES)
1640     {
1641       int max_num_entities = conf[i].max_num_entities;
1642
1643       if (data_type == TYPE_STRING)
1644       {
1645         char *string      = (char *)(conf[i].value);
1646         char *string_copy = (char *)(conf[i].value_copy);
1647
1648         strncpy(string_copy, string, max_num_entities);
1649       }
1650       else if (data_type == TYPE_ELEMENT_LIST)
1651       {
1652         int *element_array      = (int *)(conf[i].value);
1653         int *element_array_copy = (int *)(conf[i].value_copy);
1654         int j;
1655
1656         for (j = 0; j < max_num_entities; j++)
1657           element_array_copy[j] = element_array[j];
1658       }
1659       else if (data_type == TYPE_CONTENT_LIST)
1660       {
1661         struct Content *content      = (struct Content *)(conf[i].value);
1662         struct Content *content_copy = (struct Content *)(conf[i].value_copy);
1663         int c, x, y;
1664
1665         for (c = 0; c < max_num_entities; c++)
1666           for (y = 0; y < 3; y++)
1667             for (x = 0; x < 3; x++)
1668               content_copy[c].e[x][y] = content[c].e[x][y];
1669       }
1670     }
1671     else        // constant size configuration data (1, 2 or 4 bytes)
1672     {
1673       if (data_type == TYPE_BOOLEAN)
1674         *(boolean *)(conf[i].value_copy) = *(boolean *)(conf[i].value);
1675       else
1676         *(int *)    (conf[i].value_copy) = *(int *)    (conf[i].value);
1677     }
1678   }
1679 }
1680
1681 void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to)
1682 {
1683   int i;
1684
1685   xx_ei = *ei_from;     // copy element data into temporary buffer
1686   yy_ei = *ei_to;       // copy element data into temporary buffer
1687
1688   copyConfigFromConfigList(chunk_config_CUSX_base);
1689
1690   *ei_from = xx_ei;
1691   *ei_to   = yy_ei;
1692
1693   // ---------- reinitialize and copy change pages ----------
1694
1695   ei_to->num_change_pages = ei_from->num_change_pages;
1696   ei_to->current_change_page = ei_from->current_change_page;
1697
1698   setElementChangePages(ei_to, ei_to->num_change_pages);
1699
1700   for (i = 0; i < ei_to->num_change_pages; i++)
1701     ei_to->change_page[i] = ei_from->change_page[i];
1702
1703   // ---------- copy group element info ----------
1704   if (ei_from->group != NULL && ei_to->group != NULL)   // group or internal
1705     *ei_to->group = *ei_from->group;
1706
1707   // mark this custom element as modified
1708   ei_to->modified_settings = TRUE;
1709 }
1710
1711 void setElementChangePages(struct ElementInfo *ei, int change_pages)
1712 {
1713   int change_page_size = sizeof(struct ElementChangeInfo);
1714
1715   ei->num_change_pages = MAX(1, change_pages);
1716
1717   ei->change_page =
1718     checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
1719
1720   if (ei->current_change_page >= ei->num_change_pages)
1721     ei->current_change_page = ei->num_change_pages - 1;
1722
1723   ei->change = &ei->change_page[ei->current_change_page];
1724 }
1725
1726 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
1727 {
1728   xx_change = *change;          // copy change data into temporary buffer
1729
1730   setConfigToDefaultsFromConfigList(chunk_config_CUSX_change);
1731
1732   *change = xx_change;
1733
1734   resetEventFlags(change);
1735
1736   change->direct_action = 0;
1737   change->other_action = 0;
1738
1739   change->pre_change_function = NULL;
1740   change->change_function = NULL;
1741   change->post_change_function = NULL;
1742 }
1743
1744 static void setLevelInfoToDefaults_Level(struct LevelInfo *level)
1745 {
1746   int i, x, y;
1747
1748   li = *level;          // copy level data into temporary buffer
1749   setConfigToDefaultsFromConfigList(chunk_config_INFO);
1750   *level = li;          // copy temporary buffer back to level data
1751
1752   setLevelInfoToDefaults_EM();
1753   setLevelInfoToDefaults_SP();
1754   setLevelInfoToDefaults_MM();
1755
1756   level->native_em_level = &native_em_level;
1757   level->native_sp_level = &native_sp_level;
1758   level->native_mm_level = &native_mm_level;
1759
1760   level->file_version = FILE_VERSION_ACTUAL;
1761   level->game_version = GAME_VERSION_ACTUAL;
1762
1763   level->creation_date = getCurrentDate();
1764
1765   level->encoding_16bit_field  = TRUE;
1766   level->encoding_16bit_yamyam = TRUE;
1767   level->encoding_16bit_amoeba = TRUE;
1768
1769   // clear level name and level author string buffers
1770   for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1771     level->name[i] = '\0';
1772   for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1773     level->author[i] = '\0';
1774
1775   // set level name and level author to default values
1776   strcpy(level->name, NAMELESS_LEVEL_NAME);
1777   strcpy(level->author, ANONYMOUS_NAME);
1778
1779   // set level playfield to playable default level with player and exit
1780   for (x = 0; x < MAX_LEV_FIELDX; x++)
1781     for (y = 0; y < MAX_LEV_FIELDY; y++)
1782       level->field[x][y] = EL_SAND;
1783
1784   level->field[0][0] = EL_PLAYER_1;
1785   level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
1786
1787   BorderElement = EL_STEELWALL;
1788
1789   // detect custom elements when loading them
1790   level->file_has_custom_elements = FALSE;
1791
1792   // set all bug compatibility flags to "false" => do not emulate this bug
1793   level->use_action_after_change_bug = FALSE;
1794
1795   if (leveldir_current)
1796   {
1797     // try to determine better author name than 'anonymous'
1798     if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
1799     {
1800       strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
1801       level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1802     }
1803     else
1804     {
1805       switch (LEVELCLASS(leveldir_current))
1806       {
1807         case LEVELCLASS_TUTORIAL:
1808           strcpy(level->author, PROGRAM_AUTHOR_STRING);
1809           break;
1810
1811         case LEVELCLASS_CONTRIB:
1812           strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
1813           level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1814           break;
1815
1816         case LEVELCLASS_PRIVATE:
1817           strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
1818           level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1819           break;
1820
1821         default:
1822           // keep default value
1823           break;
1824       }
1825     }
1826   }
1827 }
1828
1829 static void setLevelInfoToDefaults_Elements(struct LevelInfo *level)
1830 {
1831   static boolean clipboard_elements_initialized = FALSE;
1832   int i;
1833
1834   InitElementPropertiesStatic();
1835
1836   li = *level;          // copy level data into temporary buffer
1837   setConfigToDefaultsFromConfigList(chunk_config_ELEM);
1838   *level = li;          // copy temporary buffer back to level data
1839
1840   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1841   {
1842     int element = i;
1843     struct ElementInfo *ei = &element_info[element];
1844
1845     // never initialize clipboard elements after the very first time
1846     // (to be able to use clipboard elements between several levels)
1847     if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
1848       continue;
1849
1850     if (IS_ENVELOPE(element))
1851     {
1852       int envelope_nr = element - EL_ENVELOPE_1;
1853
1854       setConfigToDefaultsFromConfigList(chunk_config_NOTE);
1855
1856       level->envelope[envelope_nr] = xx_envelope;
1857     }
1858
1859     if (IS_CUSTOM_ELEMENT(element) ||
1860         IS_GROUP_ELEMENT(element) ||
1861         IS_INTERNAL_ELEMENT(element))
1862     {
1863       xx_ei = *ei;      // copy element data into temporary buffer
1864
1865       setConfigToDefaultsFromConfigList(chunk_config_CUSX_base);
1866
1867       *ei = xx_ei;
1868     }
1869
1870     setElementChangePages(ei, 1);
1871     setElementChangeInfoToDefaults(ei->change);
1872
1873     if (IS_CUSTOM_ELEMENT(element) ||
1874         IS_GROUP_ELEMENT(element) ||
1875         IS_INTERNAL_ELEMENT(element))
1876     {
1877       setElementDescriptionToDefault(ei);
1878
1879       ei->modified_settings = FALSE;
1880     }
1881
1882     if (IS_CUSTOM_ELEMENT(element) ||
1883         IS_INTERNAL_ELEMENT(element))
1884     {
1885       // internal values used in level editor
1886
1887       ei->access_type = 0;
1888       ei->access_layer = 0;
1889       ei->access_protected = 0;
1890       ei->walk_to_action = 0;
1891       ei->smash_targets = 0;
1892       ei->deadliness = 0;
1893
1894       ei->can_explode_by_fire = FALSE;
1895       ei->can_explode_smashed = FALSE;
1896       ei->can_explode_impact = FALSE;
1897
1898       ei->current_change_page = 0;
1899     }
1900
1901     if (IS_GROUP_ELEMENT(element) ||
1902         IS_INTERNAL_ELEMENT(element))
1903     {
1904       struct ElementGroupInfo *group;
1905
1906       // initialize memory for list of elements in group
1907       if (ei->group == NULL)
1908         ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
1909
1910       group = ei->group;
1911
1912       xx_group = *group;        // copy group data into temporary buffer
1913
1914       setConfigToDefaultsFromConfigList(chunk_config_GRPX);
1915
1916       *group = xx_group;
1917     }
1918
1919     if (IS_EMPTY_ELEMENT(element) ||
1920         IS_INTERNAL_ELEMENT(element))
1921     {
1922       xx_ei = *ei;              // copy element data into temporary buffer
1923
1924       setConfigToDefaultsFromConfigList(chunk_config_EMPX);
1925
1926       *ei = xx_ei;
1927     }
1928   }
1929
1930   clipboard_elements_initialized = TRUE;
1931 }
1932
1933 static void setLevelInfoToDefaults(struct LevelInfo *level,
1934                                    boolean level_info_only,
1935                                    boolean reset_file_status)
1936 {
1937   setLevelInfoToDefaults_Level(level);
1938
1939   if (!level_info_only)
1940     setLevelInfoToDefaults_Elements(level);
1941
1942   if (reset_file_status)
1943   {
1944     level->no_valid_file = FALSE;
1945     level->no_level_file = FALSE;
1946   }
1947
1948   level->changed = FALSE;
1949 }
1950
1951 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
1952 {
1953   level_file_info->nr = 0;
1954   level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
1955   level_file_info->packed = FALSE;
1956
1957   setString(&level_file_info->basename, NULL);
1958   setString(&level_file_info->filename, NULL);
1959 }
1960
1961 int getMappedElement_SB(int, boolean);
1962
1963 static void ActivateLevelTemplate(void)
1964 {
1965   int x, y;
1966
1967   if (check_special_flags("load_xsb_to_ces"))
1968   {
1969     // fill smaller playfields with padding "beyond border wall" elements
1970     if (level.fieldx < level_template.fieldx ||
1971         level.fieldy < level_template.fieldy)
1972     {
1973       short field[level.fieldx][level.fieldy];
1974       int new_fieldx = MAX(level.fieldx, level_template.fieldx);
1975       int new_fieldy = MAX(level.fieldy, level_template.fieldy);
1976       int pos_fieldx = (new_fieldx - level.fieldx) / 2;
1977       int pos_fieldy = (new_fieldy - level.fieldy) / 2;
1978
1979       // copy old playfield (which is smaller than the visible area)
1980       for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
1981         field[x][y] = level.field[x][y];
1982
1983       // fill new, larger playfield with "beyond border wall" elements
1984       for (y = 0; y < new_fieldy; y++) for (x = 0; x < new_fieldx; x++)
1985         level.field[x][y] = getMappedElement_SB('_', TRUE);
1986
1987       // copy the old playfield to the middle of the new playfield
1988       for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
1989         level.field[pos_fieldx + x][pos_fieldy + y] = field[x][y];
1990
1991       level.fieldx = new_fieldx;
1992       level.fieldy = new_fieldy;
1993     }
1994   }
1995
1996   // Currently there is no special action needed to activate the template
1997   // data, because 'element_info' property settings overwrite the original
1998   // level data, while all other variables do not change.
1999
2000   // Exception: 'from_level_template' elements in the original level playfield
2001   // are overwritten with the corresponding elements at the same position in
2002   // playfield from the level template.
2003
2004   for (x = 0; x < level.fieldx; x++)
2005     for (y = 0; y < level.fieldy; y++)
2006       if (level.field[x][y] == EL_FROM_LEVEL_TEMPLATE)
2007         level.field[x][y] = level_template.field[x][y];
2008
2009   if (check_special_flags("load_xsb_to_ces"))
2010   {
2011     struct LevelInfo level_backup = level;
2012
2013     // overwrite all individual level settings from template level settings
2014     level = level_template;
2015
2016     // restore level file info
2017     level.file_info = level_backup.file_info;
2018
2019     // restore playfield size
2020     level.fieldx = level_backup.fieldx;
2021     level.fieldy = level_backup.fieldy;
2022
2023     // restore playfield content
2024     for (x = 0; x < level.fieldx; x++)
2025       for (y = 0; y < level.fieldy; y++)
2026         level.field[x][y] = level_backup.field[x][y];
2027
2028     // restore name and author from individual level
2029     strcpy(level.name,   level_backup.name);
2030     strcpy(level.author, level_backup.author);
2031
2032     // restore flag "use_custom_template"
2033     level.use_custom_template = level_backup.use_custom_template;
2034   }
2035 }
2036
2037 static char *getLevelFilenameFromBasename(char *basename)
2038 {
2039   static char *filename = NULL;
2040
2041   checked_free(filename);
2042
2043   filename = getPath2(getCurrentLevelDir(), basename);
2044
2045   return filename;
2046 }
2047
2048 static int getFileTypeFromBasename(char *basename)
2049 {
2050   // !!! ALSO SEE COMMENT IN checkForPackageFromBasename() !!!
2051
2052   static char *filename = NULL;
2053   struct stat file_status;
2054
2055   // ---------- try to determine file type from filename ----------
2056
2057   // check for typical filename of a Supaplex level package file
2058   if (strlen(basename) == 10 && strPrefixLower(basename, "levels.d"))
2059     return LEVEL_FILE_TYPE_SP;
2060
2061   // check for typical filename of a Diamond Caves II level package file
2062   if (strSuffixLower(basename, ".dc") ||
2063       strSuffixLower(basename, ".dc2"))
2064     return LEVEL_FILE_TYPE_DC;
2065
2066   // check for typical filename of a Sokoban level package file
2067   if (strSuffixLower(basename, ".xsb") &&
2068       strchr(basename, '%') == NULL)
2069     return LEVEL_FILE_TYPE_SB;
2070
2071   // ---------- try to determine file type from filesize ----------
2072
2073   checked_free(filename);
2074   filename = getPath2(getCurrentLevelDir(), basename);
2075
2076   if (stat(filename, &file_status) == 0)
2077   {
2078     // check for typical filesize of a Supaplex level package file
2079     if (file_status.st_size == 170496)
2080       return LEVEL_FILE_TYPE_SP;
2081   }
2082
2083   return LEVEL_FILE_TYPE_UNKNOWN;
2084 }
2085
2086 static int getFileTypeFromMagicBytes(char *filename, int type)
2087 {
2088   File *file;
2089
2090   if ((file = openFile(filename, MODE_READ)))
2091   {
2092     char chunk_name[CHUNK_ID_LEN + 1];
2093
2094     getFileChunkBE(file, chunk_name, NULL);
2095
2096     if (strEqual(chunk_name, "MMII") ||
2097         strEqual(chunk_name, "MIRR"))
2098       type = LEVEL_FILE_TYPE_MM;
2099
2100     closeFile(file);
2101   }
2102
2103   return type;
2104 }
2105
2106 static boolean checkForPackageFromBasename(char *basename)
2107 {
2108   // !!! WON'T WORK ANYMORE IF getFileTypeFromBasename() ALSO DETECTS !!!
2109   // !!! SINGLE LEVELS (CURRENTLY ONLY DETECTS LEVEL PACKAGES         !!!
2110
2111   return (getFileTypeFromBasename(basename) != LEVEL_FILE_TYPE_UNKNOWN);
2112 }
2113
2114 static char *getSingleLevelBasenameExt(int nr, char *extension)
2115 {
2116   static char basename[MAX_FILENAME_LEN];
2117
2118   if (nr < 0)
2119     sprintf(basename, "%s", LEVELTEMPLATE_FILENAME);
2120   else
2121     sprintf(basename, "%03d.%s", nr, extension);
2122
2123   return basename;
2124 }
2125
2126 static char *getSingleLevelBasename(int nr)
2127 {
2128   return getSingleLevelBasenameExt(nr, LEVELFILE_EXTENSION);
2129 }
2130
2131 static char *getPackedLevelBasename(int type)
2132 {
2133   static char basename[MAX_FILENAME_LEN];
2134   char *directory = getCurrentLevelDir();
2135   Directory *dir;
2136   DirectoryEntry *dir_entry;
2137
2138   strcpy(basename, UNDEFINED_FILENAME);         // default: undefined file
2139
2140   if ((dir = openDirectory(directory)) == NULL)
2141   {
2142     Warn("cannot read current level directory '%s'", directory);
2143
2144     return basename;
2145   }
2146
2147   while ((dir_entry = readDirectory(dir)) != NULL)      // loop all entries
2148   {
2149     char *entry_basename = dir_entry->basename;
2150     int entry_type = getFileTypeFromBasename(entry_basename);
2151
2152     if (entry_type != LEVEL_FILE_TYPE_UNKNOWN)  // found valid level package
2153     {
2154       if (type == LEVEL_FILE_TYPE_UNKNOWN ||
2155           type == entry_type)
2156       {
2157         strcpy(basename, entry_basename);
2158
2159         break;
2160       }
2161     }
2162   }
2163
2164   closeDirectory(dir);
2165
2166   return basename;
2167 }
2168
2169 static char *getSingleLevelFilename(int nr)
2170 {
2171   return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
2172 }
2173
2174 #if ENABLE_UNUSED_CODE
2175 static char *getPackedLevelFilename(int type)
2176 {
2177   return getLevelFilenameFromBasename(getPackedLevelBasename(type));
2178 }
2179 #endif
2180
2181 char *getDefaultLevelFilename(int nr)
2182 {
2183   return getSingleLevelFilename(nr);
2184 }
2185
2186 #if ENABLE_UNUSED_CODE
2187 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
2188                                                  int type)
2189 {
2190   lfi->type = type;
2191   lfi->packed = FALSE;
2192
2193   setString(&lfi->basename, getSingleLevelBasename(lfi->nr, lfi->type));
2194   setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2195 }
2196 #endif
2197
2198 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
2199                                                  int type, char *format, ...)
2200 {
2201   static char basename[MAX_FILENAME_LEN];
2202   va_list ap;
2203
2204   va_start(ap, format);
2205   vsprintf(basename, format, ap);
2206   va_end(ap);
2207
2208   lfi->type = type;
2209   lfi->packed = FALSE;
2210
2211   setString(&lfi->basename, basename);
2212   setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2213 }
2214
2215 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
2216                                                  int type)
2217 {
2218   lfi->type = type;
2219   lfi->packed = TRUE;
2220
2221   setString(&lfi->basename, getPackedLevelBasename(lfi->type));
2222   setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2223 }
2224
2225 static int getFiletypeFromID(char *filetype_id)
2226 {
2227   char *filetype_id_lower;
2228   int filetype = LEVEL_FILE_TYPE_UNKNOWN;
2229   int i;
2230
2231   if (filetype_id == NULL)
2232     return LEVEL_FILE_TYPE_UNKNOWN;
2233
2234   filetype_id_lower = getStringToLower(filetype_id);
2235
2236   for (i = 0; filetype_id_list[i].id != NULL; i++)
2237   {
2238     char *id_lower = getStringToLower(filetype_id_list[i].id);
2239     
2240     if (strEqual(filetype_id_lower, id_lower))
2241       filetype = filetype_id_list[i].filetype;
2242
2243     free(id_lower);
2244
2245     if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
2246       break;
2247   }
2248
2249   free(filetype_id_lower);
2250
2251   return filetype;
2252 }
2253
2254 char *getLocalLevelTemplateFilename(void)
2255 {
2256   return getDefaultLevelFilename(-1);
2257 }
2258
2259 char *getGlobalLevelTemplateFilename(void)
2260 {
2261   // global variable "leveldir_current" must be modified in the loop below
2262   LevelDirTree *leveldir_current_last = leveldir_current;
2263   char *filename = NULL;
2264
2265   // check for template level in path from current to topmost tree node
2266
2267   while (leveldir_current != NULL)
2268   {
2269     filename = getDefaultLevelFilename(-1);
2270
2271     if (fileExists(filename))
2272       break;
2273
2274     leveldir_current = leveldir_current->node_parent;
2275   }
2276
2277   // restore global variable "leveldir_current" modified in above loop
2278   leveldir_current = leveldir_current_last;
2279
2280   return filename;
2281 }
2282
2283 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
2284 {
2285   int nr = lfi->nr;
2286
2287   // special case: level number is negative => check for level template file
2288   if (nr < 0)
2289   {
2290     setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2291                                          getSingleLevelBasename(-1));
2292
2293     // replace local level template filename with global template filename
2294     setString(&lfi->filename, getGlobalLevelTemplateFilename());
2295
2296     // no fallback if template file not existing
2297     return;
2298   }
2299
2300   // special case: check for file name/pattern specified in "levelinfo.conf"
2301   if (leveldir_current->level_filename != NULL)
2302   {
2303     int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2304
2305     setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2306                                          leveldir_current->level_filename, nr);
2307
2308     lfi->packed = checkForPackageFromBasename(leveldir_current->level_filename);
2309
2310     if (fileExists(lfi->filename))
2311       return;
2312   }
2313   else if (leveldir_current->level_filetype != NULL)
2314   {
2315     int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2316
2317     // check for specified native level file with standard file name
2318     setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2319                                          "%03d.%s", nr, LEVELFILE_EXTENSION);
2320     if (fileExists(lfi->filename))
2321       return;
2322   }
2323
2324   // check for native Rocks'n'Diamonds level file
2325   setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2326                                        "%03d.%s", nr, LEVELFILE_EXTENSION);
2327   if (fileExists(lfi->filename))
2328     return;
2329
2330   // check for Emerald Mine level file (V1)
2331   setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
2332                                        'a' + (nr / 10) % 26, '0' + nr % 10);
2333   if (fileExists(lfi->filename))
2334     return;
2335   setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
2336                                        'A' + (nr / 10) % 26, '0' + nr % 10);
2337   if (fileExists(lfi->filename))
2338     return;
2339
2340   // check for Emerald Mine level file (V2 to V5)
2341   setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
2342   if (fileExists(lfi->filename))
2343     return;
2344
2345   // check for Emerald Mine level file (V6 / single mode)
2346   setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
2347   if (fileExists(lfi->filename))
2348     return;
2349   setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
2350   if (fileExists(lfi->filename))
2351     return;
2352
2353   // check for Emerald Mine level file (V6 / teamwork mode)
2354   setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
2355   if (fileExists(lfi->filename))
2356     return;
2357   setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
2358   if (fileExists(lfi->filename))
2359     return;
2360
2361   // check for various packed level file formats
2362   setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
2363   if (fileExists(lfi->filename))
2364     return;
2365
2366   // no known level file found -- use default values (and fail later)
2367   setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2368                                        "%03d.%s", nr, LEVELFILE_EXTENSION);
2369 }
2370
2371 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
2372 {
2373   if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
2374     lfi->type = getFileTypeFromBasename(lfi->basename);
2375
2376   if (lfi->type == LEVEL_FILE_TYPE_RND)
2377     lfi->type = getFileTypeFromMagicBytes(lfi->filename, lfi->type);
2378 }
2379
2380 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
2381 {
2382   // always start with reliable default values
2383   setFileInfoToDefaults(level_file_info);
2384
2385   level_file_info->nr = nr;     // set requested level number
2386
2387   determineLevelFileInfo_Filename(level_file_info);
2388   determineLevelFileInfo_Filetype(level_file_info);
2389 }
2390
2391 static void copyLevelFileInfo(struct LevelFileInfo *lfi_from,
2392                               struct LevelFileInfo *lfi_to)
2393 {
2394   lfi_to->nr     = lfi_from->nr;
2395   lfi_to->type   = lfi_from->type;
2396   lfi_to->packed = lfi_from->packed;
2397
2398   setString(&lfi_to->basename, lfi_from->basename);
2399   setString(&lfi_to->filename, lfi_from->filename);
2400 }
2401
2402 // ----------------------------------------------------------------------------
2403 // functions for loading R'n'D level
2404 // ----------------------------------------------------------------------------
2405
2406 int getMappedElement(int element)
2407 {
2408   // remap some (historic, now obsolete) elements
2409
2410   switch (element)
2411   {
2412     case EL_PLAYER_OBSOLETE:
2413       element = EL_PLAYER_1;
2414       break;
2415
2416     case EL_KEY_OBSOLETE:
2417       element = EL_KEY_1;
2418       break;
2419
2420     case EL_EM_KEY_1_FILE_OBSOLETE:
2421       element = EL_EM_KEY_1;
2422       break;
2423
2424     case EL_EM_KEY_2_FILE_OBSOLETE:
2425       element = EL_EM_KEY_2;
2426       break;
2427
2428     case EL_EM_KEY_3_FILE_OBSOLETE:
2429       element = EL_EM_KEY_3;
2430       break;
2431
2432     case EL_EM_KEY_4_FILE_OBSOLETE:
2433       element = EL_EM_KEY_4;
2434       break;
2435
2436     case EL_ENVELOPE_OBSOLETE:
2437       element = EL_ENVELOPE_1;
2438       break;
2439
2440     case EL_SP_EMPTY:
2441       element = EL_EMPTY;
2442       break;
2443
2444     default:
2445       if (element >= NUM_FILE_ELEMENTS)
2446       {
2447         Warn("invalid level element %d", element);
2448
2449         element = EL_UNKNOWN;
2450       }
2451       break;
2452   }
2453
2454   return element;
2455 }
2456
2457 static int getMappedElementByVersion(int element, int game_version)
2458 {
2459   // remap some elements due to certain game version
2460
2461   if (game_version <= VERSION_IDENT(2,2,0,0))
2462   {
2463     // map game font elements
2464     element = (element == EL_CHAR('[')  ? EL_CHAR_AUMLAUT :
2465                element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
2466                element == EL_CHAR(']')  ? EL_CHAR_UUMLAUT :
2467                element == EL_CHAR('^')  ? EL_CHAR_COPYRIGHT : element);
2468   }
2469
2470   if (game_version < VERSION_IDENT(3,0,0,0))
2471   {
2472     // map Supaplex gravity tube elements
2473     element = (element == EL_SP_GRAVITY_PORT_LEFT  ? EL_SP_PORT_LEFT  :
2474                element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2475                element == EL_SP_GRAVITY_PORT_UP    ? EL_SP_PORT_UP    :
2476                element == EL_SP_GRAVITY_PORT_DOWN  ? EL_SP_PORT_DOWN  :
2477                element);
2478   }
2479
2480   return element;
2481 }
2482
2483 static int LoadLevel_VERS(File *file, int chunk_size, struct LevelInfo *level)
2484 {
2485   level->file_version = getFileVersion(file);
2486   level->game_version = getFileVersion(file);
2487
2488   return chunk_size;
2489 }
2490
2491 static int LoadLevel_DATE(File *file, int chunk_size, struct LevelInfo *level)
2492 {
2493   level->creation_date.year  = getFile16BitBE(file);
2494   level->creation_date.month = getFile8Bit(file);
2495   level->creation_date.day   = getFile8Bit(file);
2496
2497   level->creation_date.src   = DATE_SRC_LEVELFILE;
2498
2499   return chunk_size;
2500 }
2501
2502 static int LoadLevel_HEAD(File *file, int chunk_size, struct LevelInfo *level)
2503 {
2504   int initial_player_stepsize;
2505   int initial_player_gravity;
2506   int i, x, y;
2507
2508   level->fieldx = getFile8Bit(file);
2509   level->fieldy = getFile8Bit(file);
2510
2511   level->time           = getFile16BitBE(file);
2512   level->gems_needed    = getFile16BitBE(file);
2513
2514   for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2515     level->name[i] = getFile8Bit(file);
2516   level->name[MAX_LEVEL_NAME_LEN] = 0;
2517
2518   for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2519     level->score[i] = getFile8Bit(file);
2520
2521   level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2522   for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2523     for (y = 0; y < 3; y++)
2524       for (x = 0; x < 3; x++)
2525         level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
2526
2527   level->amoeba_speed           = getFile8Bit(file);
2528   level->time_magic_wall        = getFile8Bit(file);
2529   level->time_wheel             = getFile8Bit(file);
2530   level->amoeba_content         = getMappedElement(getFile8Bit(file));
2531
2532   initial_player_stepsize       = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
2533                                    STEPSIZE_NORMAL);
2534
2535   for (i = 0; i < MAX_PLAYERS; i++)
2536     level->initial_player_stepsize[i] = initial_player_stepsize;
2537
2538   initial_player_gravity        = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2539
2540   for (i = 0; i < MAX_PLAYERS; i++)
2541     level->initial_player_gravity[i] = initial_player_gravity;
2542
2543   level->encoding_16bit_field   = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2544   level->em_slippery_gems       = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2545
2546   level->use_custom_template    = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2547
2548   level->block_last_field       = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2549   level->sp_block_last_field    = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2550   level->can_move_into_acid_bits = getFile32BitBE(file);
2551   level->dont_collide_with_bits = getFile8Bit(file);
2552
2553   level->use_spring_bug         = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2554   level->use_step_counter       = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2555
2556   level->instant_relocation     = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2557   level->can_pass_to_walkable   = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2558   level->grow_into_diggable     = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2559
2560   level->game_engine_type       = getFile8Bit(file);
2561
2562   ReadUnusedBytesFromFile(file, LEVEL_CHUNK_HEAD_UNUSED);
2563
2564   return chunk_size;
2565 }
2566
2567 static int LoadLevel_NAME(File *file, int chunk_size, struct LevelInfo *level)
2568 {
2569   int i;
2570
2571   for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2572     level->name[i] = getFile8Bit(file);
2573   level->name[MAX_LEVEL_NAME_LEN] = 0;
2574
2575   return chunk_size;
2576 }
2577
2578 static int LoadLevel_AUTH(File *file, int chunk_size, struct LevelInfo *level)
2579 {
2580   int i;
2581
2582   for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2583     level->author[i] = getFile8Bit(file);
2584   level->author[MAX_LEVEL_AUTHOR_LEN] = 0;
2585
2586   return chunk_size;
2587 }
2588
2589 static int LoadLevel_BODY(File *file, int chunk_size, struct LevelInfo *level)
2590 {
2591   int x, y;
2592   int chunk_size_expected = level->fieldx * level->fieldy;
2593
2594   /* Note: "chunk_size" was wrong before version 2.0 when elements are
2595      stored with 16-bit encoding (and should be twice as big then).
2596      Even worse, playfield data was stored 16-bit when only yamyam content
2597      contained 16-bit elements and vice versa. */
2598
2599   if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2600     chunk_size_expected *= 2;
2601
2602   if (chunk_size_expected != chunk_size)
2603   {
2604     ReadUnusedBytesFromFile(file, chunk_size);
2605     return chunk_size_expected;
2606   }
2607
2608   for (y = 0; y < level->fieldy; y++)
2609     for (x = 0; x < level->fieldx; x++)
2610       level->field[x][y] =
2611         getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
2612                          getFile8Bit(file));
2613   return chunk_size;
2614 }
2615
2616 static int LoadLevel_CONT(File *file, int chunk_size, struct LevelInfo *level)
2617 {
2618   int i, x, y;
2619   int header_size = 4;
2620   int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
2621   int chunk_size_expected = header_size + content_size;
2622
2623   /* Note: "chunk_size" was wrong before version 2.0 when elements are
2624      stored with 16-bit encoding (and should be twice as big then).
2625      Even worse, playfield data was stored 16-bit when only yamyam content
2626      contained 16-bit elements and vice versa. */
2627
2628   if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2629     chunk_size_expected += content_size;
2630
2631   if (chunk_size_expected != chunk_size)
2632   {
2633     ReadUnusedBytesFromFile(file, chunk_size);
2634     return chunk_size_expected;
2635   }
2636
2637   getFile8Bit(file);
2638   level->num_yamyam_contents = getFile8Bit(file);
2639   getFile8Bit(file);
2640   getFile8Bit(file);
2641
2642   // correct invalid number of content fields -- should never happen
2643   if (level->num_yamyam_contents < 1 ||
2644       level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
2645     level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2646
2647   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2648     for (y = 0; y < 3; y++)
2649       for (x = 0; x < 3; x++)
2650         level->yamyam_content[i].e[x][y] =
2651           getMappedElement(level->encoding_16bit_field ?
2652                            getFile16BitBE(file) : getFile8Bit(file));
2653   return chunk_size;
2654 }
2655
2656 static int LoadLevel_CNT2(File *file, int chunk_size, struct LevelInfo *level)
2657 {
2658   int i, x, y;
2659   int element;
2660   int num_contents;
2661   int content_array[MAX_ELEMENT_CONTENTS][3][3];
2662
2663   element = getMappedElement(getFile16BitBE(file));
2664   num_contents = getFile8Bit(file);
2665
2666   getFile8Bit(file);    // content x size (unused)
2667   getFile8Bit(file);    // content y size (unused)
2668
2669   ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2670
2671   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2672     for (y = 0; y < 3; y++)
2673       for (x = 0; x < 3; x++)
2674         content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
2675
2676   // correct invalid number of content fields -- should never happen
2677   if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
2678     num_contents = STD_ELEMENT_CONTENTS;
2679
2680   if (element == EL_YAMYAM)
2681   {
2682     level->num_yamyam_contents = num_contents;
2683
2684     for (i = 0; i < num_contents; i++)
2685       for (y = 0; y < 3; y++)
2686         for (x = 0; x < 3; x++)
2687           level->yamyam_content[i].e[x][y] = content_array[i][x][y];
2688   }
2689   else if (element == EL_BD_AMOEBA)
2690   {
2691     level->amoeba_content = content_array[0][0][0];
2692   }
2693   else
2694   {
2695     Warn("cannot load content for element '%d'", element);
2696   }
2697
2698   return chunk_size;
2699 }
2700
2701 static int LoadLevel_CNT3(File *file, int chunk_size, struct LevelInfo *level)
2702 {
2703   int i;
2704   int element;
2705   int envelope_nr;
2706   int envelope_len;
2707   int chunk_size_expected;
2708
2709   element = getMappedElement(getFile16BitBE(file));
2710   if (!IS_ENVELOPE(element))
2711     element = EL_ENVELOPE_1;
2712
2713   envelope_nr = element - EL_ENVELOPE_1;
2714
2715   envelope_len = getFile16BitBE(file);
2716
2717   level->envelope[envelope_nr].xsize = getFile8Bit(file);
2718   level->envelope[envelope_nr].ysize = getFile8Bit(file);
2719
2720   ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2721
2722   chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
2723   if (chunk_size_expected != chunk_size)
2724   {
2725     ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
2726     return chunk_size_expected;
2727   }
2728
2729   for (i = 0; i < envelope_len; i++)
2730     level->envelope[envelope_nr].text[i] = getFile8Bit(file);
2731
2732   return chunk_size;
2733 }
2734
2735 static int LoadLevel_CUS1(File *file, int chunk_size, struct LevelInfo *level)
2736 {
2737   int num_changed_custom_elements = getFile16BitBE(file);
2738   int chunk_size_expected = 2 + num_changed_custom_elements * 6;
2739   int i;
2740
2741   if (chunk_size_expected != chunk_size)
2742   {
2743     ReadUnusedBytesFromFile(file, chunk_size - 2);
2744     return chunk_size_expected;
2745   }
2746
2747   for (i = 0; i < num_changed_custom_elements; i++)
2748   {
2749     int element = getMappedElement(getFile16BitBE(file));
2750     int properties = getFile32BitBE(file);
2751
2752     if (IS_CUSTOM_ELEMENT(element))
2753       element_info[element].properties[EP_BITFIELD_BASE_NR] = properties;
2754     else
2755       Warn("invalid custom element number %d", element);
2756
2757     // older game versions that wrote level files with CUS1 chunks used
2758     // different default push delay values (not yet stored in level file)
2759     element_info[element].push_delay_fixed = 2;
2760     element_info[element].push_delay_random = 8;
2761   }
2762
2763   level->file_has_custom_elements = TRUE;
2764
2765   return chunk_size;
2766 }
2767
2768 static int LoadLevel_CUS2(File *file, int chunk_size, struct LevelInfo *level)
2769 {
2770   int num_changed_custom_elements = getFile16BitBE(file);
2771   int chunk_size_expected = 2 + num_changed_custom_elements * 4;
2772   int i;
2773
2774   if (chunk_size_expected != chunk_size)
2775   {
2776     ReadUnusedBytesFromFile(file, chunk_size - 2);
2777     return chunk_size_expected;
2778   }
2779
2780   for (i = 0; i < num_changed_custom_elements; i++)
2781   {
2782     int element = getMappedElement(getFile16BitBE(file));
2783     int custom_target_element = getMappedElement(getFile16BitBE(file));
2784
2785     if (IS_CUSTOM_ELEMENT(element))
2786       element_info[element].change->target_element = custom_target_element;
2787     else
2788       Warn("invalid custom element number %d", element);
2789   }
2790
2791   level->file_has_custom_elements = TRUE;
2792
2793   return chunk_size;
2794 }
2795
2796 static int LoadLevel_CUS3(File *file, int chunk_size, struct LevelInfo *level)
2797 {
2798   int num_changed_custom_elements = getFile16BitBE(file);
2799   int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
2800   int i, j, x, y;
2801
2802   if (chunk_size_expected != chunk_size)
2803   {
2804     ReadUnusedBytesFromFile(file, chunk_size - 2);
2805     return chunk_size_expected;
2806   }
2807
2808   for (i = 0; i < num_changed_custom_elements; i++)
2809   {
2810     int element = getMappedElement(getFile16BitBE(file));
2811     struct ElementInfo *ei = &element_info[element];
2812     unsigned int event_bits;
2813
2814     if (!IS_CUSTOM_ELEMENT(element))
2815     {
2816       Warn("invalid custom element number %d", element);
2817
2818       element = EL_INTERNAL_DUMMY;
2819     }
2820
2821     for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2822       ei->description[j] = getFile8Bit(file);
2823     ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2824
2825     ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2826
2827     // some free bytes for future properties and padding
2828     ReadUnusedBytesFromFile(file, 7);
2829
2830     ei->use_gfx_element = getFile8Bit(file);
2831     ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2832
2833     ei->collect_score_initial = getFile8Bit(file);
2834     ei->collect_count_initial = getFile8Bit(file);
2835
2836     ei->push_delay_fixed = getFile16BitBE(file);
2837     ei->push_delay_random = getFile16BitBE(file);
2838     ei->move_delay_fixed = getFile16BitBE(file);
2839     ei->move_delay_random = getFile16BitBE(file);
2840
2841     ei->move_pattern = getFile16BitBE(file);
2842     ei->move_direction_initial = getFile8Bit(file);
2843     ei->move_stepsize = getFile8Bit(file);
2844
2845     for (y = 0; y < 3; y++)
2846       for (x = 0; x < 3; x++)
2847         ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2848
2849     // bits 0 - 31 of "has_event[]"
2850     event_bits = getFile32BitBE(file);
2851     for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
2852       if (event_bits & (1 << j))
2853         ei->change->has_event[j] = TRUE;
2854
2855     ei->change->target_element = getMappedElement(getFile16BitBE(file));
2856
2857     ei->change->delay_fixed = getFile16BitBE(file);
2858     ei->change->delay_random = getFile16BitBE(file);
2859     ei->change->delay_frames = getFile16BitBE(file);
2860
2861     ei->change->initial_trigger_element= getMappedElement(getFile16BitBE(file));
2862
2863     ei->change->explode = getFile8Bit(file);
2864     ei->change->use_target_content = getFile8Bit(file);
2865     ei->change->only_if_complete = getFile8Bit(file);
2866     ei->change->use_random_replace = getFile8Bit(file);
2867
2868     ei->change->random_percentage = getFile8Bit(file);
2869     ei->change->replace_when = getFile8Bit(file);
2870
2871     for (y = 0; y < 3; y++)
2872       for (x = 0; x < 3; x++)
2873         ei->change->target_content.e[x][y] =
2874           getMappedElement(getFile16BitBE(file));
2875
2876     ei->slippery_type = getFile8Bit(file);
2877
2878     // some free bytes for future properties and padding
2879     ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
2880
2881     // mark that this custom element has been modified
2882     ei->modified_settings = TRUE;
2883   }
2884
2885   level->file_has_custom_elements = TRUE;
2886
2887   return chunk_size;
2888 }
2889
2890 static int LoadLevel_CUS4(File *file, int chunk_size, struct LevelInfo *level)
2891 {
2892   struct ElementInfo *ei;
2893   int chunk_size_expected;
2894   int element;
2895   int i, j, x, y;
2896
2897   // ---------- custom element base property values (96 bytes) ----------------
2898
2899   element = getMappedElement(getFile16BitBE(file));
2900
2901   if (!IS_CUSTOM_ELEMENT(element))
2902   {
2903     Warn("invalid custom element number %d", element);
2904
2905     ReadUnusedBytesFromFile(file, chunk_size - 2);
2906
2907     return chunk_size;
2908   }
2909
2910   ei = &element_info[element];
2911
2912   for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2913     ei->description[i] = getFile8Bit(file);
2914   ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2915
2916   ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2917
2918   ReadUnusedBytesFromFile(file, 4);     // reserved for more base properties
2919
2920   ei->num_change_pages = getFile8Bit(file);
2921
2922   chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
2923   if (chunk_size_expected != chunk_size)
2924   {
2925     ReadUnusedBytesFromFile(file, chunk_size - 43);
2926     return chunk_size_expected;
2927   }
2928
2929   ei->ce_value_fixed_initial = getFile16BitBE(file);
2930   ei->ce_value_random_initial = getFile16BitBE(file);
2931   ei->use_last_ce_value = getFile8Bit(file);
2932
2933   ei->use_gfx_element = getFile8Bit(file);
2934   ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2935
2936   ei->collect_score_initial = getFile8Bit(file);
2937   ei->collect_count_initial = getFile8Bit(file);
2938
2939   ei->drop_delay_fixed = getFile8Bit(file);
2940   ei->push_delay_fixed = getFile8Bit(file);
2941   ei->drop_delay_random = getFile8Bit(file);
2942   ei->push_delay_random = getFile8Bit(file);
2943   ei->move_delay_fixed = getFile16BitBE(file);
2944   ei->move_delay_random = getFile16BitBE(file);
2945
2946   // bits 0 - 15 of "move_pattern" ...
2947   ei->move_pattern = getFile16BitBE(file);
2948   ei->move_direction_initial = getFile8Bit(file);
2949   ei->move_stepsize = getFile8Bit(file);
2950
2951   ei->slippery_type = getFile8Bit(file);
2952
2953   for (y = 0; y < 3; y++)
2954     for (x = 0; x < 3; x++)
2955       ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2956
2957   ei->move_enter_element = getMappedElement(getFile16BitBE(file));
2958   ei->move_leave_element = getMappedElement(getFile16BitBE(file));
2959   ei->move_leave_type = getFile8Bit(file);
2960
2961   // ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible)
2962   ei->move_pattern |= (getFile16BitBE(file) << 16);
2963
2964   ei->access_direction = getFile8Bit(file);
2965
2966   ei->explosion_delay = getFile8Bit(file);
2967   ei->ignition_delay = getFile8Bit(file);
2968   ei->explosion_type = getFile8Bit(file);
2969
2970   // some free bytes for future custom property values and padding
2971   ReadUnusedBytesFromFile(file, 1);
2972
2973   // ---------- change page property values (48 bytes) ------------------------
2974
2975   setElementChangePages(ei, ei->num_change_pages);
2976
2977   for (i = 0; i < ei->num_change_pages; i++)
2978   {
2979     struct ElementChangeInfo *change = &ei->change_page[i];
2980     unsigned int event_bits;
2981
2982     // always start with reliable default values
2983     setElementChangeInfoToDefaults(change);
2984
2985     // bits 0 - 31 of "has_event[]" ...
2986     event_bits = getFile32BitBE(file);
2987     for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
2988       if (event_bits & (1 << j))
2989         change->has_event[j] = TRUE;
2990
2991     change->target_element = getMappedElement(getFile16BitBE(file));
2992
2993     change->delay_fixed = getFile16BitBE(file);
2994     change->delay_random = getFile16BitBE(file);
2995     change->delay_frames = getFile16BitBE(file);
2996
2997     change->initial_trigger_element = getMappedElement(getFile16BitBE(file));
2998
2999     change->explode = getFile8Bit(file);
3000     change->use_target_content = getFile8Bit(file);
3001     change->only_if_complete = getFile8Bit(file);
3002     change->use_random_replace = getFile8Bit(file);
3003
3004     change->random_percentage = getFile8Bit(file);
3005     change->replace_when = getFile8Bit(file);
3006
3007     for (y = 0; y < 3; y++)
3008       for (x = 0; x < 3; x++)
3009         change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
3010
3011     change->can_change = getFile8Bit(file);
3012
3013     change->trigger_side = getFile8Bit(file);
3014
3015     change->trigger_player = getFile8Bit(file);
3016     change->trigger_page = getFile8Bit(file);
3017
3018     change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
3019                             CH_PAGE_ANY : (1 << change->trigger_page));
3020
3021     change->has_action = getFile8Bit(file);
3022     change->action_type = getFile8Bit(file);
3023     change->action_mode = getFile8Bit(file);
3024     change->action_arg = getFile16BitBE(file);
3025
3026     // ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible)
3027     event_bits = getFile8Bit(file);
3028     for (j = 32; j < NUM_CHANGE_EVENTS; j++)
3029       if (event_bits & (1 << (j - 32)))
3030         change->has_event[j] = TRUE;
3031   }
3032
3033   // mark this custom element as modified
3034   ei->modified_settings = TRUE;
3035
3036   level->file_has_custom_elements = TRUE;
3037
3038   return chunk_size;
3039 }
3040
3041 static int LoadLevel_GRP1(File *file, int chunk_size, struct LevelInfo *level)
3042 {
3043   struct ElementInfo *ei;
3044   struct ElementGroupInfo *group;
3045   int element;
3046   int i;
3047
3048   element = getMappedElement(getFile16BitBE(file));
3049
3050   if (!IS_GROUP_ELEMENT(element))
3051   {
3052     Warn("invalid group element number %d", element);
3053
3054     ReadUnusedBytesFromFile(file, chunk_size - 2);
3055
3056     return chunk_size;
3057   }
3058
3059   ei = &element_info[element];
3060
3061   for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3062     ei->description[i] = getFile8Bit(file);
3063   ei->description[MAX_ELEMENT_NAME_LEN] = 0;
3064
3065   group = element_info[element].group;
3066
3067   group->num_elements = getFile8Bit(file);
3068
3069   ei->use_gfx_element = getFile8Bit(file);
3070   ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
3071
3072   group->choice_mode = getFile8Bit(file);
3073
3074   // some free bytes for future values and padding
3075   ReadUnusedBytesFromFile(file, 3);
3076
3077   for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
3078     group->element[i] = getMappedElement(getFile16BitBE(file));
3079
3080   // mark this group element as modified
3081   element_info[element].modified_settings = TRUE;
3082
3083   level->file_has_custom_elements = TRUE;
3084
3085   return chunk_size;
3086 }
3087
3088 static int LoadLevel_MicroChunk(File *file, struct LevelFileConfigInfo *conf,
3089                                 int element, int real_element)
3090 {
3091   int micro_chunk_size = 0;
3092   int conf_type = getFile8Bit(file);
3093   int byte_mask = conf_type & CONF_MASK_BYTES;
3094   boolean element_found = FALSE;
3095   int i;
3096
3097   micro_chunk_size += 1;
3098
3099   if (byte_mask == CONF_MASK_MULTI_BYTES)
3100   {
3101     int num_bytes = getFile16BitBE(file);
3102     byte *buffer = checked_malloc(num_bytes);
3103
3104     ReadBytesFromFile(file, buffer, num_bytes);
3105
3106     for (i = 0; conf[i].data_type != -1; i++)
3107     {
3108       if (conf[i].element == element &&
3109           conf[i].conf_type == conf_type)
3110       {
3111         int data_type = conf[i].data_type;
3112         int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
3113         int max_num_entities = conf[i].max_num_entities;
3114
3115         if (num_entities > max_num_entities)
3116         {
3117           Warn("truncating number of entities for element %d from %d to %d",
3118                element, num_entities, max_num_entities);
3119
3120           num_entities = max_num_entities;
3121         }
3122
3123         if (num_entities == 0 && (data_type == TYPE_ELEMENT_LIST ||
3124                                   data_type == TYPE_CONTENT_LIST))
3125         {
3126           // for element and content lists, zero entities are not allowed
3127           Warn("found empty list of entities for element %d", element);
3128
3129           // do not set "num_entities" here to prevent reading behind buffer
3130
3131           *(int *)(conf[i].num_entities) = 1;   // at least one is required
3132         }
3133         else
3134         {
3135           *(int *)(conf[i].num_entities) = num_entities;
3136         }
3137
3138         element_found = TRUE;
3139
3140         if (data_type == TYPE_STRING)
3141         {
3142           char *string = (char *)(conf[i].value);
3143           int j;
3144
3145           for (j = 0; j < max_num_entities; j++)
3146             string[j] = (j < num_entities ? buffer[j] : '\0');
3147         }
3148         else if (data_type == TYPE_ELEMENT_LIST)
3149         {
3150           int *element_array = (int *)(conf[i].value);
3151           int j;
3152
3153           for (j = 0; j < num_entities; j++)
3154             element_array[j] =
3155               getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
3156         }
3157         else if (data_type == TYPE_CONTENT_LIST)
3158         {
3159           struct Content *content= (struct Content *)(conf[i].value);
3160           int c, x, y;
3161
3162           for (c = 0; c < num_entities; c++)
3163             for (y = 0; y < 3; y++)
3164               for (x = 0; x < 3; x++)
3165                 content[c].e[x][y] =
3166                   getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
3167         }
3168         else
3169           element_found = FALSE;
3170
3171         break;
3172       }
3173     }
3174
3175     checked_free(buffer);
3176
3177     micro_chunk_size += 2 + num_bytes;
3178   }
3179   else          // constant size configuration data (1, 2 or 4 bytes)
3180   {
3181     int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit   (file) :
3182                  byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
3183                  byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
3184
3185     for (i = 0; conf[i].data_type != -1; i++)
3186     {
3187       if (conf[i].element == element &&
3188           conf[i].conf_type == conf_type)
3189       {
3190         int data_type = conf[i].data_type;
3191
3192         if (data_type == TYPE_ELEMENT)
3193           value = getMappedElement(value);
3194
3195         if (data_type == TYPE_BOOLEAN)
3196           *(boolean *)(conf[i].value) = (value ? TRUE : FALSE);
3197         else
3198           *(int *)    (conf[i].value) = value;
3199
3200         element_found = TRUE;
3201
3202         break;
3203       }
3204     }
3205
3206     micro_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
3207   }
3208
3209   if (!element_found)
3210   {
3211     char *error_conf_chunk_bytes =
3212       (byte_mask == CONF_MASK_1_BYTE ? "CONF_VALUE_8_BIT" :
3213        byte_mask == CONF_MASK_2_BYTE ? "CONF_VALUE_16_BIT" :
3214        byte_mask == CONF_MASK_4_BYTE ? "CONF_VALUE_32_BIT" :"CONF_VALUE_BYTES");
3215     int error_conf_chunk_token = conf_type & CONF_MASK_TOKEN;
3216     int error_element = real_element;
3217
3218     Warn("cannot load micro chunk '%s(%d)' value for element %d ['%s']",
3219          error_conf_chunk_bytes, error_conf_chunk_token,
3220          error_element, EL_NAME(error_element));
3221   }
3222
3223   return micro_chunk_size;
3224 }
3225
3226 static int LoadLevel_INFO(File *file, int chunk_size, struct LevelInfo *level)
3227 {
3228   int real_chunk_size = 0;
3229
3230   li = *level;          // copy level data into temporary buffer
3231
3232   while (!checkEndOfFile(file))
3233   {
3234     real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1);
3235
3236     if (real_chunk_size >= chunk_size)
3237       break;
3238   }
3239
3240   *level = li;          // copy temporary buffer back to level data
3241
3242   return real_chunk_size;
3243 }
3244
3245 static int LoadLevel_CONF(File *file, int chunk_size, struct LevelInfo *level)
3246 {
3247   int real_chunk_size = 0;
3248
3249   li = *level;          // copy level data into temporary buffer
3250
3251   while (!checkEndOfFile(file))
3252   {
3253     int element = getMappedElement(getFile16BitBE(file));
3254
3255     real_chunk_size += 2;
3256     real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CONF,
3257                                             element, element);
3258     if (real_chunk_size >= chunk_size)
3259       break;
3260   }
3261
3262   *level = li;          // copy temporary buffer back to level data
3263
3264   return real_chunk_size;
3265 }
3266
3267 static int LoadLevel_ELEM(File *file, int chunk_size, struct LevelInfo *level)
3268 {
3269   int real_chunk_size = 0;
3270
3271   li = *level;          // copy level data into temporary buffer
3272
3273   while (!checkEndOfFile(file))
3274   {
3275     int element = getMappedElement(getFile16BitBE(file));
3276
3277     real_chunk_size += 2;
3278     real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_ELEM,
3279                                             element, element);
3280     if (real_chunk_size >= chunk_size)
3281       break;
3282   }
3283
3284   *level = li;          // copy temporary buffer back to level data
3285
3286   return real_chunk_size;
3287 }
3288
3289 static int LoadLevel_NOTE(File *file, int chunk_size, struct LevelInfo *level)
3290 {
3291   int element = getMappedElement(getFile16BitBE(file));
3292   int envelope_nr = element - EL_ENVELOPE_1;
3293   int real_chunk_size = 2;
3294
3295   xx_envelope = level->envelope[envelope_nr];   // copy into temporary buffer
3296
3297   while (!checkEndOfFile(file))
3298   {
3299     real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE,
3300                                             -1, element);
3301
3302     if (real_chunk_size >= chunk_size)
3303       break;
3304   }
3305
3306   level->envelope[envelope_nr] = xx_envelope;   // copy from temporary buffer
3307
3308   return real_chunk_size;
3309 }
3310
3311 static int LoadLevel_CUSX(File *file, int chunk_size, struct LevelInfo *level)
3312 {
3313   int element = getMappedElement(getFile16BitBE(file));
3314   int real_chunk_size = 2;
3315   struct ElementInfo *ei = &element_info[element];
3316   int i;
3317
3318   xx_ei = *ei;          // copy element data into temporary buffer
3319
3320   xx_ei.num_change_pages = -1;
3321
3322   while (!checkEndOfFile(file))
3323   {
3324     real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base,
3325                                             -1, element);
3326     if (xx_ei.num_change_pages != -1)
3327       break;
3328
3329     if (real_chunk_size >= chunk_size)
3330       break;
3331   }
3332
3333   *ei = xx_ei;
3334
3335   if (ei->num_change_pages == -1)
3336   {
3337     Warn("LoadLevel_CUSX(): missing 'num_change_pages' for '%s'",
3338          EL_NAME(element));
3339
3340     ei->num_change_pages = 1;
3341
3342     setElementChangePages(ei, 1);
3343     setElementChangeInfoToDefaults(ei->change);
3344
3345     return real_chunk_size;
3346   }
3347
3348   // initialize number of change pages stored for this custom element
3349   setElementChangePages(ei, ei->num_change_pages);
3350   for (i = 0; i < ei->num_change_pages; i++)
3351     setElementChangeInfoToDefaults(&ei->change_page[i]);
3352
3353   // start with reading properties for the first change page
3354   xx_current_change_page = 0;
3355
3356   while (!checkEndOfFile(file))
3357   {
3358     struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];
3359
3360     xx_change = *change;        // copy change data into temporary buffer
3361
3362     resetEventBits();           // reset bits; change page might have changed
3363
3364     real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change,
3365                                             -1, element);
3366
3367     *change = xx_change;
3368
3369     setEventFlagsFromEventBits(change);
3370
3371     if (real_chunk_size >= chunk_size)
3372       break;
3373   }
3374
3375   level->file_has_custom_elements = TRUE;
3376
3377   return real_chunk_size;
3378 }
3379
3380 static int LoadLevel_GRPX(File *file, int chunk_size, struct LevelInfo *level)
3381 {
3382   int element = getMappedElement(getFile16BitBE(file));
3383   int real_chunk_size = 2;
3384   struct ElementInfo *ei = &element_info[element];
3385   struct ElementGroupInfo *group = ei->group;
3386
3387   xx_ei = *ei;          // copy element data into temporary buffer
3388   xx_group = *group;    // copy group data into temporary buffer
3389
3390   while (!checkEndOfFile(file))
3391   {
3392     real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX,
3393                                             -1, element);
3394
3395     if (real_chunk_size >= chunk_size)
3396       break;
3397   }
3398
3399   *ei = xx_ei;
3400   *group = xx_group;
3401
3402   level->file_has_custom_elements = TRUE;
3403
3404   return real_chunk_size;
3405 }
3406
3407 static int LoadLevel_EMPX(File *file, int chunk_size, struct LevelInfo *level)
3408 {
3409   int element = getMappedElement(getFile16BitBE(file));
3410   int real_chunk_size = 2;
3411   struct ElementInfo *ei = &element_info[element];
3412
3413   xx_ei = *ei;          // copy element data into temporary buffer
3414
3415   while (!checkEndOfFile(file))
3416   {
3417     real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_EMPX,
3418                                             -1, element);
3419
3420     if (real_chunk_size >= chunk_size)
3421       break;
3422   }
3423
3424   *ei = xx_ei;
3425
3426   level->file_has_custom_elements = TRUE;
3427
3428   return real_chunk_size;
3429 }
3430
3431 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
3432                                       struct LevelFileInfo *level_file_info,
3433                                       boolean level_info_only)
3434 {
3435   char *filename = level_file_info->filename;
3436   char cookie[MAX_LINE_LEN];
3437   char chunk_name[CHUNK_ID_LEN + 1];
3438   int chunk_size;
3439   File *file;
3440
3441   if (!(file = openFile(filename, MODE_READ)))
3442   {
3443     level->no_valid_file = TRUE;
3444     level->no_level_file = TRUE;
3445
3446     if (level_info_only)
3447       return;
3448
3449     Warn("cannot read level '%s' -- using empty level", filename);
3450
3451     if (!setup.editor.use_template_for_new_levels)
3452       return;
3453
3454     // if level file not found, try to initialize level data from template
3455     filename = getGlobalLevelTemplateFilename();
3456
3457     if (!(file = openFile(filename, MODE_READ)))
3458       return;
3459
3460     // default: for empty levels, use level template for custom elements
3461     level->use_custom_template = TRUE;
3462
3463     level->no_valid_file = FALSE;
3464   }
3465
3466   getFileChunkBE(file, chunk_name, NULL);
3467   if (strEqual(chunk_name, "RND1"))
3468   {
3469     getFile32BitBE(file);               // not used
3470
3471     getFileChunkBE(file, chunk_name, NULL);
3472     if (!strEqual(chunk_name, "CAVE"))
3473     {
3474       level->no_valid_file = TRUE;
3475
3476       Warn("unknown format of level file '%s'", filename);
3477
3478       closeFile(file);
3479
3480       return;
3481     }
3482   }
3483   else  // check for pre-2.0 file format with cookie string
3484   {
3485     strcpy(cookie, chunk_name);
3486     if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
3487       cookie[4] = '\0';
3488     if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3489       cookie[strlen(cookie) - 1] = '\0';
3490
3491     if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
3492     {
3493       level->no_valid_file = TRUE;
3494
3495       Warn("unknown format of level file '%s'", filename);
3496
3497       closeFile(file);
3498
3499       return;
3500     }
3501
3502     if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
3503     {
3504       level->no_valid_file = TRUE;
3505
3506       Warn("unsupported version of level file '%s'", filename);
3507
3508       closeFile(file);
3509
3510       return;
3511     }
3512
3513     // pre-2.0 level files have no game version, so use file version here
3514     level->game_version = level->file_version;
3515   }
3516
3517   if (level->file_version < FILE_VERSION_1_2)
3518   {
3519     // level files from versions before 1.2.0 without chunk structure
3520     LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE,         level);
3521     LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
3522   }
3523   else
3524   {
3525     static struct
3526     {
3527       char *name;
3528       int size;
3529       int (*loader)(File *, int, struct LevelInfo *);
3530     }
3531     chunk_info[] =
3532     {
3533       { "VERS", LEVEL_CHUNK_VERS_SIZE,  LoadLevel_VERS },
3534       { "DATE", LEVEL_CHUNK_DATE_SIZE,  LoadLevel_DATE },
3535       { "HEAD", LEVEL_CHUNK_HEAD_SIZE,  LoadLevel_HEAD },
3536       { "NAME", LEVEL_CHUNK_NAME_SIZE,  LoadLevel_NAME },
3537       { "AUTH", LEVEL_CHUNK_AUTH_SIZE,  LoadLevel_AUTH },
3538       { "INFO", -1,                     LoadLevel_INFO },
3539       { "BODY", -1,                     LoadLevel_BODY },
3540       { "CONT", -1,                     LoadLevel_CONT },
3541       { "CNT2", LEVEL_CHUNK_CNT2_SIZE,  LoadLevel_CNT2 },
3542       { "CNT3", -1,                     LoadLevel_CNT3 },
3543       { "CUS1", -1,                     LoadLevel_CUS1 },
3544       { "CUS2", -1,                     LoadLevel_CUS2 },
3545       { "CUS3", -1,                     LoadLevel_CUS3 },
3546       { "CUS4", -1,                     LoadLevel_CUS4 },
3547       { "GRP1", -1,                     LoadLevel_GRP1 },
3548       { "CONF", -1,                     LoadLevel_CONF },
3549       { "ELEM", -1,                     LoadLevel_ELEM },
3550       { "NOTE", -1,                     LoadLevel_NOTE },
3551       { "CUSX", -1,                     LoadLevel_CUSX },
3552       { "GRPX", -1,                     LoadLevel_GRPX },
3553       { "EMPX", -1,                     LoadLevel_EMPX },
3554
3555       {  NULL,  0,                      NULL }
3556     };
3557
3558     while (getFileChunkBE(file, chunk_name, &chunk_size))
3559     {
3560       int i = 0;
3561
3562       while (chunk_info[i].name != NULL &&
3563              !strEqual(chunk_name, chunk_info[i].name))
3564         i++;
3565
3566       if (chunk_info[i].name == NULL)
3567       {
3568         Warn("unknown chunk '%s' in level file '%s'",
3569              chunk_name, filename);
3570
3571         ReadUnusedBytesFromFile(file, chunk_size);
3572       }
3573       else if (chunk_info[i].size != -1 &&
3574                chunk_info[i].size != chunk_size)
3575       {
3576         Warn("wrong size (%d) of chunk '%s' in level file '%s'",
3577              chunk_size, chunk_name, filename);
3578
3579         ReadUnusedBytesFromFile(file, chunk_size);
3580       }
3581       else
3582       {
3583         // call function to load this level chunk
3584         int chunk_size_expected =
3585           (chunk_info[i].loader)(file, chunk_size, level);
3586
3587         // the size of some chunks cannot be checked before reading other
3588         // chunks first (like "HEAD" and "BODY") that contain some header
3589         // information, so check them here
3590         if (chunk_size_expected != chunk_size)
3591         {
3592           Warn("wrong size (%d) of chunk '%s' in level file '%s'",
3593                chunk_size, chunk_name, filename);
3594         }
3595       }
3596     }
3597   }
3598
3599   closeFile(file);
3600 }
3601
3602
3603 // ----------------------------------------------------------------------------
3604 // functions for loading EM level
3605 // ----------------------------------------------------------------------------
3606
3607 static void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
3608 {
3609   static int ball_xy[8][2] =
3610   {
3611     { 0, 0 },
3612     { 1, 0 },
3613     { 2, 0 },
3614     { 0, 1 },
3615     { 2, 1 },
3616     { 0, 2 },
3617     { 1, 2 },
3618     { 2, 2 },
3619   };
3620   struct LevelInfo_EM *level_em = level->native_em_level;
3621   struct CAVE *cav = level_em->cav;
3622   int i, j, x, y;
3623
3624   cav->width  = MIN(level->fieldx, MAX_PLAYFIELD_WIDTH);
3625   cav->height = MIN(level->fieldy, MAX_PLAYFIELD_HEIGHT);
3626
3627   cav->time_seconds     = level->time;
3628   cav->gems_needed      = level->gems_needed;
3629
3630   cav->emerald_score    = level->score[SC_EMERALD];
3631   cav->diamond_score    = level->score[SC_DIAMOND];
3632   cav->alien_score      = level->score[SC_ROBOT];
3633   cav->tank_score       = level->score[SC_SPACESHIP];
3634   cav->bug_score        = level->score[SC_BUG];
3635   cav->eater_score      = level->score[SC_YAMYAM];
3636   cav->nut_score        = level->score[SC_NUT];
3637   cav->dynamite_score   = level->score[SC_DYNAMITE];
3638   cav->key_score        = level->score[SC_KEY];
3639   cav->exit_score       = level->score[SC_TIME_BONUS];
3640
3641   cav->num_eater_arrays = level->num_yamyam_contents;
3642
3643   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3644     for (y = 0; y < 3; y++)
3645       for (x = 0; x < 3; x++)
3646         cav->eater_array[i][y * 3 + x] =
3647           map_element_RND_to_EM_cave(level->yamyam_content[i].e[x][y]);
3648
3649   cav->amoeba_time              = level->amoeba_speed;
3650   cav->wonderwall_time          = level->time_magic_wall;
3651   cav->wheel_time               = level->time_wheel;
3652
3653   cav->android_move_time        = level->android_move_time;
3654   cav->android_clone_time       = level->android_clone_time;
3655   cav->ball_random              = level->ball_random;
3656   cav->ball_active              = level->ball_active_initial;
3657   cav->ball_time                = level->ball_time;
3658   cav->num_ball_arrays          = level->num_ball_contents;
3659
3660   cav->lenses_score             = level->lenses_score;
3661   cav->magnify_score            = level->magnify_score;
3662   cav->slurp_score              = level->slurp_score;
3663
3664   cav->lenses_time              = level->lenses_time;
3665   cav->magnify_time             = level->magnify_time;
3666
3667   cav->wind_direction =
3668     map_direction_RND_to_EM(level->wind_direction_initial);
3669
3670   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3671     for (j = 0; j < 8; j++)
3672       cav->ball_array[i][j] =
3673         map_element_RND_to_EM_cave(level->ball_content[i].
3674                                    e[ball_xy[j][0]][ball_xy[j][1]]);
3675
3676   map_android_clone_elements_RND_to_EM(level);
3677
3678   // first fill the complete playfield with the empty space element
3679   for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
3680     for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
3681       cav->cave[x][y] = Cblank;
3682
3683   // then copy the real level contents from level file into the playfield
3684   for (y = 0; y < cav->height; y++) for (x = 0; x < cav->width; x++)
3685   {
3686     int new_element = map_element_RND_to_EM_cave(level->field[x][y]);
3687
3688     if (level->field[x][y] == EL_AMOEBA_DEAD)
3689       new_element = map_element_RND_to_EM_cave(EL_AMOEBA_WET);
3690
3691     cav->cave[x][y] = new_element;
3692   }
3693
3694   for (i = 0; i < MAX_PLAYERS; i++)
3695   {
3696     cav->player_x[i] = -1;
3697     cav->player_y[i] = -1;
3698   }
3699
3700   // initialize player positions and delete players from the playfield
3701   for (y = 0; y < cav->height; y++) for (x = 0; x < cav->width; x++)
3702   {
3703     if (IS_PLAYER_ELEMENT(level->field[x][y]))
3704     {
3705       int player_nr = GET_PLAYER_NR(level->field[x][y]);
3706
3707       cav->player_x[player_nr] = x;
3708       cav->player_y[player_nr] = y;
3709
3710       cav->cave[x][y] = map_element_RND_to_EM_cave(EL_EMPTY);
3711     }
3712   }
3713 }
3714
3715 static void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
3716 {
3717   static int ball_xy[8][2] =
3718   {
3719     { 0, 0 },
3720     { 1, 0 },
3721     { 2, 0 },
3722     { 0, 1 },
3723     { 2, 1 },
3724     { 0, 2 },
3725     { 1, 2 },
3726     { 2, 2 },
3727   };
3728   struct LevelInfo_EM *level_em = level->native_em_level;
3729   struct CAVE *cav = level_em->cav;
3730   int i, j, x, y;
3731
3732   level->fieldx = MIN(cav->width,  MAX_LEV_FIELDX);
3733   level->fieldy = MIN(cav->height, MAX_LEV_FIELDY);
3734
3735   level->time        = cav->time_seconds;
3736   level->gems_needed = cav->gems_needed;
3737
3738   sprintf(level->name, "Level %d", level->file_info.nr);
3739
3740   level->score[SC_EMERALD]      = cav->emerald_score;
3741   level->score[SC_DIAMOND]      = cav->diamond_score;
3742   level->score[SC_ROBOT]        = cav->alien_score;
3743   level->score[SC_SPACESHIP]    = cav->tank_score;
3744   level->score[SC_BUG]          = cav->bug_score;
3745   level->score[SC_YAMYAM]       = cav->eater_score;
3746   level->score[SC_NUT]          = cav->nut_score;
3747   level->score[SC_DYNAMITE]     = cav->dynamite_score;
3748   level->score[SC_KEY]          = cav->key_score;
3749   level->score[SC_TIME_BONUS]   = cav->exit_score;
3750
3751   level->num_yamyam_contents    = cav->num_eater_arrays;
3752
3753   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3754     for (y = 0; y < 3; y++)
3755       for (x = 0; x < 3; x++)
3756         level->yamyam_content[i].e[x][y] =
3757           map_element_EM_to_RND_cave(cav->eater_array[i][y * 3 + x]);
3758
3759   level->amoeba_speed           = cav->amoeba_time;
3760   level->time_magic_wall        = cav->wonderwall_time;
3761   level->time_wheel             = cav->wheel_time;
3762
3763   level->android_move_time      = cav->android_move_time;
3764   level->android_clone_time     = cav->android_clone_time;
3765   level->ball_random            = cav->ball_random;
3766   level->ball_active_initial    = cav->ball_active;
3767   level->ball_time              = cav->ball_time;
3768   level->num_ball_contents      = cav->num_ball_arrays;
3769
3770   level->lenses_score           = cav->lenses_score;
3771   level->magnify_score          = cav->magnify_score;
3772   level->slurp_score            = cav->slurp_score;
3773
3774   level->lenses_time            = cav->lenses_time;
3775   level->magnify_time           = cav->magnify_time;
3776
3777   level->wind_direction_initial =
3778     map_direction_EM_to_RND(cav->wind_direction);
3779
3780   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3781     for (j = 0; j < 8; j++)
3782       level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
3783         map_element_EM_to_RND_cave(cav->ball_array[i][j]);
3784
3785   map_android_clone_elements_EM_to_RND(level);
3786
3787   // convert the playfield (some elements need special treatment)
3788   for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3789   {
3790     int new_element = map_element_EM_to_RND_cave(cav->cave[x][y]);
3791
3792     if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
3793       new_element = EL_AMOEBA_DEAD;
3794
3795     level->field[x][y] = new_element;
3796   }
3797
3798   for (i = 0; i < MAX_PLAYERS; i++)
3799   {
3800     // in case of all players set to the same field, use the first player
3801     int nr = MAX_PLAYERS - i - 1;
3802     int jx = cav->player_x[nr];
3803     int jy = cav->player_y[nr];
3804
3805     if (jx != -1 && jy != -1)
3806       level->field[jx][jy] = EL_PLAYER_1 + nr;
3807   }
3808
3809   // time score is counted for each 10 seconds left in Emerald Mine levels
3810   level->time_score_base = 10;
3811 }
3812
3813
3814 // ----------------------------------------------------------------------------
3815 // functions for loading SP level
3816 // ----------------------------------------------------------------------------
3817
3818 static void CopyNativeLevel_RND_to_SP(struct LevelInfo *level)
3819 {
3820   struct LevelInfo_SP *level_sp = level->native_sp_level;
3821   LevelInfoType *header = &level_sp->header;
3822   int i, x, y;
3823
3824   level_sp->width  = level->fieldx;
3825   level_sp->height = level->fieldy;
3826
3827   for (x = 0; x < level->fieldx; x++)
3828     for (y = 0; y < level->fieldy; y++)
3829       level_sp->playfield[x][y] = map_element_RND_to_SP(level->field[x][y]);
3830
3831   header->InitialGravity = (level->initial_player_gravity[0] ? 1 : 0);
3832
3833   for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
3834     header->LevelTitle[i] = level->name[i];
3835   // !!! NO STRING TERMINATION IN SUPAPLEX VB CODE YET -- FIX THIS !!!
3836
3837   header->InfotronsNeeded = level->gems_needed;
3838
3839   header->SpecialPortCount = 0;
3840
3841   for (x = 0; x < level->fieldx; x++) for (y = 0; y < level->fieldy; y++)
3842   {
3843     boolean gravity_port_found = FALSE;
3844     boolean gravity_port_valid = FALSE;
3845     int gravity_port_flag;
3846     int gravity_port_base_element;
3847     int element = level->field[x][y];
3848
3849     if (element >= EL_SP_GRAVITY_ON_PORT_RIGHT &&
3850         element <= EL_SP_GRAVITY_ON_PORT_UP)
3851     {
3852       gravity_port_found = TRUE;
3853       gravity_port_valid = TRUE;
3854       gravity_port_flag = 1;
3855       gravity_port_base_element = EL_SP_GRAVITY_ON_PORT_RIGHT;
3856     }
3857     else if (element >= EL_SP_GRAVITY_OFF_PORT_RIGHT &&
3858              element <= EL_SP_GRAVITY_OFF_PORT_UP)
3859     {
3860       gravity_port_found = TRUE;
3861       gravity_port_valid = TRUE;
3862       gravity_port_flag = 0;
3863       gravity_port_base_element = EL_SP_GRAVITY_OFF_PORT_RIGHT;
3864     }
3865     else if (element >= EL_SP_GRAVITY_PORT_RIGHT &&
3866              element <= EL_SP_GRAVITY_PORT_UP)
3867     {
3868       // change R'n'D style gravity inverting special port to normal port
3869       // (there are no gravity inverting ports in native Supaplex engine)
3870
3871       gravity_port_found = TRUE;
3872       gravity_port_valid = FALSE;
3873       gravity_port_base_element = EL_SP_GRAVITY_PORT_RIGHT;
3874     }
3875
3876     if (gravity_port_found)
3877     {
3878       if (gravity_port_valid &&
3879           header->SpecialPortCount < SP_MAX_SPECIAL_PORTS)
3880       {
3881         SpecialPortType *port = &header->SpecialPort[header->SpecialPortCount];
3882
3883         port->PortLocation = (y * level->fieldx + x) * 2;
3884         port->Gravity = gravity_port_flag;
3885
3886         element += EL_SP_GRAVITY_PORT_RIGHT - gravity_port_base_element;
3887
3888         header->SpecialPortCount++;
3889       }
3890       else
3891       {
3892         // change special gravity port to normal port
3893
3894         element += EL_SP_PORT_RIGHT - gravity_port_base_element;
3895       }
3896
3897       level_sp->playfield[x][y] = element - EL_SP_START;
3898     }
3899   }
3900 }
3901
3902 static void CopyNativeLevel_SP_to_RND(struct LevelInfo *level)
3903 {
3904   struct LevelInfo_SP *level_sp = level->native_sp_level;
3905   LevelInfoType *header = &level_sp->header;
3906   boolean num_invalid_elements = 0;
3907   int i, j, x, y;
3908
3909   level->fieldx = level_sp->width;
3910   level->fieldy = level_sp->height;
3911
3912   for (x = 0; x < level->fieldx; x++)
3913   {
3914     for (y = 0; y < level->fieldy; y++)
3915     {
3916       int element_old = level_sp->playfield[x][y];
3917       int element_new = getMappedElement(map_element_SP_to_RND(element_old));
3918
3919       if (element_new == EL_UNKNOWN)
3920       {
3921         num_invalid_elements++;
3922
3923         Debug("level:native:SP", "invalid element %d at position %d, %d",
3924               element_old, x, y);
3925       }
3926
3927       level->field[x][y] = element_new;
3928     }
3929   }
3930
3931   if (num_invalid_elements > 0)
3932     Warn("found %d invalid elements%s", num_invalid_elements,
3933          (!options.debug ? " (use '--debug' for more details)" : ""));
3934
3935   for (i = 0; i < MAX_PLAYERS; i++)
3936     level->initial_player_gravity[i] =
3937       (header->InitialGravity == 1 ? TRUE : FALSE);
3938
3939   // skip leading spaces
3940   for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
3941     if (header->LevelTitle[i] != ' ')
3942       break;
3943
3944   // copy level title
3945   for (j = 0; i < SP_LEVEL_NAME_LEN; i++, j++)
3946     level->name[j] = header->LevelTitle[i];
3947   level->name[j] = '\0';
3948
3949   // cut trailing spaces
3950   for (; j > 0; j--)
3951     if (level->name[j - 1] == ' ' && level->name[j] == '\0')
3952       level->name[j - 1] = '\0';
3953
3954   level->gems_needed = header->InfotronsNeeded;
3955
3956   for (i = 0; i < header->SpecialPortCount; i++)
3957   {
3958     SpecialPortType *port = &header->SpecialPort[i];
3959     int port_location = port->PortLocation;
3960     int gravity = port->Gravity;
3961     int port_x, port_y, port_element;
3962
3963     port_x = (port_location / 2) % level->fieldx;
3964     port_y = (port_location / 2) / level->fieldx;
3965
3966     if (port_x < 0 || port_x >= level->fieldx ||
3967         port_y < 0 || port_y >= level->fieldy)
3968     {
3969       Warn("special port position (%d, %d) out of bounds", port_x, port_y);
3970
3971       continue;
3972     }
3973
3974     port_element = level->field[port_x][port_y];
3975
3976     if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
3977         port_element > EL_SP_GRAVITY_PORT_UP)
3978     {
3979       Warn("no special port at position (%d, %d)", port_x, port_y);
3980
3981       continue;
3982     }
3983
3984     // change previous (wrong) gravity inverting special port to either
3985     // gravity enabling special port or gravity disabling special port
3986     level->field[port_x][port_y] +=
3987       (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
3988        EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
3989   }
3990
3991   // change special gravity ports without database entries to normal ports
3992   for (x = 0; x < level->fieldx; x++)
3993     for (y = 0; y < level->fieldy; y++)
3994       if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
3995           level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
3996         level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
3997
3998   level->time = 0;                      // no time limit
3999   level->amoeba_speed = 0;
4000   level->time_magic_wall = 0;
4001   level->time_wheel = 0;
4002   level->amoeba_content = EL_EMPTY;
4003
4004   // original Supaplex does not use score values -- rate by playing time
4005   for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
4006     level->score[i] = 0;
4007
4008   level->rate_time_over_score = TRUE;
4009
4010   // there are no yamyams in supaplex levels
4011   for (i = 0; i < level->num_yamyam_contents; i++)
4012     for (x = 0; x < 3; x++)
4013       for (y = 0; y < 3; y++)
4014         level->yamyam_content[i].e[x][y] = EL_EMPTY;
4015 }
4016
4017 static void CopyNativeTape_RND_to_SP(struct LevelInfo *level)
4018 {
4019   struct LevelInfo_SP *level_sp = level->native_sp_level;
4020   struct DemoInfo_SP *demo = &level_sp->demo;
4021   int i, j;
4022
4023   // always start with reliable default values
4024   demo->is_available = FALSE;
4025   demo->length = 0;
4026
4027   if (TAPE_IS_EMPTY(tape))
4028     return;
4029
4030   demo->level_nr = tape.level_nr;       // (currently not used)
4031
4032   level_sp->header.DemoRandomSeed = tape.random_seed;
4033
4034   demo->length = 0;
4035
4036   for (i = 0; i < tape.length; i++)
4037   {
4038     int demo_action = map_key_RND_to_SP(tape.pos[i].action[0]);
4039     int demo_repeat = tape.pos[i].delay;
4040     int demo_entries = (demo_repeat + 15) / 16;
4041
4042     if (demo->length + demo_entries >= SP_MAX_TAPE_LEN)
4043     {
4044       Warn("tape truncated: size exceeds maximum SP demo size %d",
4045            SP_MAX_TAPE_LEN);
4046
4047       break;
4048     }
4049
4050     for (j = 0; j < demo_repeat / 16; j++)
4051       demo->data[demo->length++] = 0xf0 | demo_action;
4052
4053     if (demo_repeat % 16)
4054       demo->data[demo->length++] = ((demo_repeat % 16 - 1) << 4) | demo_action;
4055   }
4056
4057   demo->is_available = TRUE;
4058 }
4059
4060 static void setTapeInfoToDefaults(void);
4061
4062 static void CopyNativeTape_SP_to_RND(struct LevelInfo *level)
4063 {
4064   struct LevelInfo_SP *level_sp = level->native_sp_level;
4065   struct DemoInfo_SP *demo = &level_sp->demo;
4066   char *filename = level->file_info.filename;
4067   int i;
4068
4069   // always start with reliable default values
4070   setTapeInfoToDefaults();
4071
4072   if (!demo->is_available)
4073     return;
4074
4075   tape.level_nr = demo->level_nr;       // (currently not used)
4076   tape.random_seed = level_sp->header.DemoRandomSeed;
4077
4078   TapeSetDateFromEpochSeconds(getFileTimestampEpochSeconds(filename));
4079
4080   tape.counter = 0;
4081   tape.pos[tape.counter].delay = 0;
4082
4083   for (i = 0; i < demo->length; i++)
4084   {
4085     int demo_action = demo->data[i] & 0x0f;
4086     int demo_repeat = (demo->data[i] & 0xf0) >> 4;
4087     int tape_action = map_key_SP_to_RND(demo_action);
4088     int tape_repeat = demo_repeat + 1;
4089     byte action[MAX_TAPE_ACTIONS] = { tape_action };
4090     boolean success = 0;
4091     int j;
4092
4093     for (j = 0; j < tape_repeat; j++)
4094       success = TapeAddAction(action);
4095
4096     if (!success)
4097     {
4098       Warn("SP demo truncated: size exceeds maximum tape size %d",
4099            MAX_TAPE_LEN);
4100
4101       break;
4102     }
4103   }
4104
4105   TapeHaltRecording();
4106 }
4107
4108
4109 // ----------------------------------------------------------------------------
4110 // functions for loading MM level
4111 // ----------------------------------------------------------------------------
4112
4113 static void CopyNativeLevel_RND_to_MM(struct LevelInfo *level)
4114 {
4115   struct LevelInfo_MM *level_mm = level->native_mm_level;
4116   int x, y;
4117
4118   level_mm->fieldx = MIN(level->fieldx, MM_MAX_PLAYFIELD_WIDTH);
4119   level_mm->fieldy = MIN(level->fieldy, MM_MAX_PLAYFIELD_HEIGHT);
4120
4121   level_mm->time = level->time;
4122   level_mm->kettles_needed = level->gems_needed;
4123   level_mm->auto_count_kettles = level->auto_count_gems;
4124
4125   level_mm->laser_red = level->mm_laser_red;
4126   level_mm->laser_green = level->mm_laser_green;
4127   level_mm->laser_blue = level->mm_laser_blue;
4128
4129   strcpy(level_mm->name, level->name);
4130   strcpy(level_mm->author, level->author);
4131
4132   level_mm->score[SC_EMERALD]    = level->score[SC_EMERALD];
4133   level_mm->score[SC_PACMAN]     = level->score[SC_PACMAN];
4134   level_mm->score[SC_KEY]        = level->score[SC_KEY];
4135   level_mm->score[SC_TIME_BONUS] = level->score[SC_TIME_BONUS];
4136   level_mm->score[SC_ELEM_BONUS] = level->score[SC_ELEM_BONUS];
4137
4138   level_mm->amoeba_speed = level->amoeba_speed;
4139   level_mm->time_fuse    = level->mm_time_fuse;
4140   level_mm->time_bomb    = level->mm_time_bomb;
4141   level_mm->time_ball    = level->mm_time_ball;
4142   level_mm->time_block   = level->mm_time_block;
4143
4144   for (x = 0; x < level->fieldx; x++)
4145     for (y = 0; y < level->fieldy; y++)
4146       Ur[x][y] =
4147         level_mm->field[x][y] = map_element_RND_to_MM(level->field[x][y]);
4148 }
4149
4150 static void CopyNativeLevel_MM_to_RND(struct LevelInfo *level)
4151 {
4152   struct LevelInfo_MM *level_mm = level->native_mm_level;
4153   int x, y;
4154
4155   level->fieldx = MIN(level_mm->fieldx, MAX_LEV_FIELDX);
4156   level->fieldy = MIN(level_mm->fieldy, MAX_LEV_FIELDY);
4157
4158   level->time = level_mm->time;
4159   level->gems_needed = level_mm->kettles_needed;
4160   level->auto_count_gems = level_mm->auto_count_kettles;
4161
4162   level->mm_laser_red = level_mm->laser_red;
4163   level->mm_laser_green = level_mm->laser_green;
4164   level->mm_laser_blue = level_mm->laser_blue;
4165
4166   strcpy(level->name, level_mm->name);
4167
4168   // only overwrite author from 'levelinfo.conf' if author defined in level
4169   if (!strEqual(level_mm->author, ANONYMOUS_NAME))
4170     strcpy(level->author, level_mm->author);
4171
4172   level->score[SC_EMERALD]    = level_mm->score[SC_EMERALD];
4173   level->score[SC_PACMAN]     = level_mm->score[SC_PACMAN];
4174   level->score[SC_KEY]        = level_mm->score[SC_KEY];
4175   level->score[SC_TIME_BONUS] = level_mm->score[SC_TIME_BONUS];
4176   level->score[SC_ELEM_BONUS] = level_mm->score[SC_ELEM_BONUS];
4177
4178   level->amoeba_speed  = level_mm->amoeba_speed;
4179   level->mm_time_fuse  = level_mm->time_fuse;
4180   level->mm_time_bomb  = level_mm->time_bomb;
4181   level->mm_time_ball  = level_mm->time_ball;
4182   level->mm_time_block = level_mm->time_block;
4183
4184   for (x = 0; x < level->fieldx; x++)
4185     for (y = 0; y < level->fieldy; y++)
4186       level->field[x][y] = map_element_MM_to_RND(level_mm->field[x][y]);
4187 }
4188
4189
4190 // ----------------------------------------------------------------------------
4191 // functions for loading DC level
4192 // ----------------------------------------------------------------------------
4193
4194 #define DC_LEVEL_HEADER_SIZE            344
4195
4196 static unsigned short getDecodedWord_DC(unsigned short data_encoded,
4197                                         boolean init)
4198 {
4199   static int last_data_encoded;
4200   static int offset1;
4201   static int offset2;
4202   int diff;
4203   int diff_hi, diff_lo;
4204   int data_hi, data_lo;
4205   unsigned short data_decoded;
4206
4207   if (init)
4208   {
4209     last_data_encoded = 0;
4210     offset1 = -1;
4211     offset2 = 0;
4212
4213     return 0;
4214   }
4215
4216   diff = data_encoded - last_data_encoded;
4217   diff_hi = diff & ~0xff;
4218   diff_lo = diff &  0xff;
4219
4220   offset2 += diff_lo;
4221
4222   data_hi = diff_hi - (offset1 << 8) + (offset2 & 0xff00);
4223   data_lo = (diff_lo + (data_hi >> 16)) & 0x00ff;
4224   data_hi = data_hi & 0xff00;
4225
4226   data_decoded = data_hi | data_lo;
4227
4228   last_data_encoded = data_encoded;
4229
4230   offset1 = (offset1 + 1) % 31;
4231   offset2 = offset2 & 0xff;
4232
4233   return data_decoded;
4234 }
4235
4236 static int getMappedElement_DC(int element)
4237 {
4238   switch (element)
4239   {
4240     case 0x0000:
4241       element = EL_ROCK;
4242       break;
4243
4244       // 0x0117 - 0x036e: (?)
4245       // EL_DIAMOND
4246
4247       // 0x042d - 0x0684: (?)
4248       // EL_EMERALD
4249
4250     case 0x06f1:
4251       element = EL_NUT;
4252       break;
4253
4254     case 0x074c:
4255       element = EL_BOMB;
4256       break;
4257
4258     case 0x07a4:
4259       element = EL_PEARL;
4260       break;
4261
4262     case 0x0823:
4263       element = EL_CRYSTAL;
4264       break;
4265
4266     case 0x0e77:        // quicksand (boulder)
4267       element = EL_QUICKSAND_FAST_FULL;
4268       break;
4269
4270     case 0x0e99:        // slow quicksand (boulder)
4271       element = EL_QUICKSAND_FULL;
4272       break;
4273
4274     case 0x0ed2:
4275       element = EL_EM_EXIT_OPEN;
4276       break;
4277
4278     case 0x0ee3:
4279       element = EL_EM_EXIT_CLOSED;
4280       break;
4281
4282     case 0x0eeb:
4283       element = EL_EM_STEEL_EXIT_OPEN;
4284       break;
4285
4286     case 0x0efc:
4287       element = EL_EM_STEEL_EXIT_CLOSED;
4288       break;
4289
4290     case 0x0f4f:        // dynamite (lit 1)
4291       element = EL_EM_DYNAMITE_ACTIVE;
4292       break;
4293
4294     case 0x0f57:        // dynamite (lit 2)
4295       element = EL_EM_DYNAMITE_ACTIVE;
4296       break;
4297
4298     case 0x0f5f:        // dynamite (lit 3)
4299       element = EL_EM_DYNAMITE_ACTIVE;
4300       break;
4301
4302     case 0x0f67:        // dynamite (lit 4)
4303       element = EL_EM_DYNAMITE_ACTIVE;
4304       break;
4305
4306     case 0x0f81:
4307     case 0x0f82:
4308     case 0x0f83:
4309     case 0x0f84:
4310       element = EL_AMOEBA_WET;
4311       break;
4312
4313     case 0x0f85:
4314       element = EL_AMOEBA_DROP;
4315       break;
4316
4317     case 0x0fb9:
4318       element = EL_DC_MAGIC_WALL;
4319       break;
4320
4321     case 0x0fd0:
4322       element = EL_SPACESHIP_UP;
4323       break;
4324
4325     case 0x0fd9:
4326       element = EL_SPACESHIP_DOWN;
4327       break;
4328
4329     case 0x0ff1:
4330       element = EL_SPACESHIP_LEFT;
4331       break;
4332
4333     case 0x0ff9:
4334       element = EL_SPACESHIP_RIGHT;
4335       break;
4336
4337     case 0x1057:
4338       element = EL_BUG_UP;
4339       break;
4340
4341     case 0x1060:
4342       element = EL_BUG_DOWN;
4343       break;
4344
4345     case 0x1078:
4346       element = EL_BUG_LEFT;
4347       break;
4348
4349     case 0x1080:
4350       element = EL_BUG_RIGHT;
4351       break;
4352
4353     case 0x10de:
4354       element = EL_MOLE_UP;
4355       break;
4356
4357     case 0x10e7:
4358       element = EL_MOLE_DOWN;
4359       break;
4360
4361     case 0x10ff:
4362       element = EL_MOLE_LEFT;
4363       break;
4364
4365     case 0x1107:
4366       element = EL_MOLE_RIGHT;
4367       break;
4368
4369     case 0x11c0:
4370       element = EL_ROBOT;
4371       break;
4372
4373     case 0x13f5:
4374       element = EL_YAMYAM_UP;
4375       break;
4376
4377     case 0x1425:
4378       element = EL_SWITCHGATE_OPEN;
4379       break;
4380
4381     case 0x1426:
4382       element = EL_SWITCHGATE_CLOSED;
4383       break;
4384
4385     case 0x1437:
4386       element = EL_DC_SWITCHGATE_SWITCH_UP;
4387       break;
4388
4389     case 0x143a:
4390       element = EL_TIMEGATE_CLOSED;
4391       break;
4392
4393     case 0x144c:        // conveyor belt switch (green)
4394       element = EL_CONVEYOR_BELT_3_SWITCH_MIDDLE;
4395       break;
4396
4397     case 0x144f:        // conveyor belt switch (red)
4398       element = EL_CONVEYOR_BELT_1_SWITCH_MIDDLE;
4399       break;
4400
4401     case 0x1452:        // conveyor belt switch (blue)
4402       element = EL_CONVEYOR_BELT_4_SWITCH_MIDDLE;
4403       break;
4404
4405     case 0x145b:
4406       element = EL_CONVEYOR_BELT_3_MIDDLE;
4407       break;
4408
4409     case 0x1463:
4410       element = EL_CONVEYOR_BELT_3_LEFT;
4411       break;
4412
4413     case 0x146b:
4414       element = EL_CONVEYOR_BELT_3_RIGHT;
4415       break;
4416
4417     case 0x1473:
4418       element = EL_CONVEYOR_BELT_1_MIDDLE;
4419       break;
4420
4421     case 0x147b:
4422       element = EL_CONVEYOR_BELT_1_LEFT;
4423       break;
4424
4425     case 0x1483:
4426       element = EL_CONVEYOR_BELT_1_RIGHT;
4427       break;
4428
4429     case 0x148b:
4430       element = EL_CONVEYOR_BELT_4_MIDDLE;
4431       break;
4432
4433     case 0x1493:
4434       element = EL_CONVEYOR_BELT_4_LEFT;
4435       break;
4436
4437     case 0x149b:
4438       element = EL_CONVEYOR_BELT_4_RIGHT;
4439       break;
4440
4441     case 0x14ac:
4442       element = EL_EXPANDABLE_WALL_HORIZONTAL;
4443       break;
4444
4445     case 0x14bd:
4446       element = EL_EXPANDABLE_WALL_VERTICAL;
4447       break;
4448
4449     case 0x14c6:
4450       element = EL_EXPANDABLE_WALL_ANY;
4451       break;
4452
4453     case 0x14ce:        // growing steel wall (left/right)
4454       element = EL_EXPANDABLE_STEELWALL_HORIZONTAL;
4455       break;
4456
4457     case 0x14df:        // growing steel wall (up/down)
4458       element = EL_EXPANDABLE_STEELWALL_VERTICAL;
4459       break;
4460
4461     case 0x14e8:        // growing steel wall (up/down/left/right)
4462       element = EL_EXPANDABLE_STEELWALL_ANY;
4463       break;
4464
4465     case 0x14e9:
4466       element = EL_SHIELD_DEADLY;
4467       break;
4468
4469     case 0x1501:
4470       element = EL_EXTRA_TIME;
4471       break;
4472
4473     case 0x154f:
4474       element = EL_ACID;
4475       break;
4476
4477     case 0x1577:
4478       element = EL_EMPTY_SPACE;
4479       break;
4480
4481     case 0x1578:        // quicksand (empty)
4482       element = EL_QUICKSAND_FAST_EMPTY;
4483       break;
4484
4485     case 0x1579:        // slow quicksand (empty)
4486       element = EL_QUICKSAND_EMPTY;
4487       break;
4488
4489       // 0x157c - 0x158b:
4490       // EL_SAND
4491
4492       // 0x1590 - 0x159f:
4493       // EL_DC_LANDMINE
4494
4495     case 0x15a0:
4496       element = EL_EM_DYNAMITE;
4497       break;
4498
4499     case 0x15a1:        // key (red)
4500       element = EL_EM_KEY_1;
4501       break;
4502
4503     case 0x15a2:        // key (yellow)
4504       element = EL_EM_KEY_2;
4505       break;
4506
4507     case 0x15a3:        // key (blue)
4508       element = EL_EM_KEY_4;
4509       break;
4510
4511     case 0x15a4:        // key (green)
4512       element = EL_EM_KEY_3;
4513       break;
4514
4515     case 0x15a5:        // key (white)
4516       element = EL_DC_KEY_WHITE;
4517       break;
4518
4519     case 0x15a6:
4520       element = EL_WALL_SLIPPERY;
4521       break;
4522
4523     case 0x15a7:
4524       element = EL_WALL;
4525       break;
4526
4527     case 0x15a8:        // wall (not round)
4528       element = EL_WALL;
4529       break;
4530
4531     case 0x15a9:        // (blue)
4532       element = EL_CHAR_A;
4533       break;
4534
4535     case 0x15aa:        // (blue)
4536       element = EL_CHAR_B;
4537       break;
4538
4539     case 0x15ab:        // (blue)
4540       element = EL_CHAR_C;
4541       break;
4542
4543     case 0x15ac:        // (blue)
4544       element = EL_CHAR_D;
4545       break;
4546
4547     case 0x15ad:        // (blue)
4548       element = EL_CHAR_E;
4549       break;
4550
4551     case 0x15ae:        // (blue)
4552       element = EL_CHAR_F;
4553       break;
4554
4555     case 0x15af:        // (blue)
4556       element = EL_CHAR_G;
4557       break;
4558
4559     case 0x15b0:        // (blue)
4560       element = EL_CHAR_H;
4561       break;
4562
4563     case 0x15b1:        // (blue)
4564       element = EL_CHAR_I;
4565       break;
4566
4567     case 0x15b2:        // (blue)
4568       element = EL_CHAR_J;
4569       break;
4570
4571     case 0x15b3:        // (blue)
4572       element = EL_CHAR_K;
4573       break;
4574
4575     case 0x15b4:        // (blue)
4576       element = EL_CHAR_L;
4577       break;
4578
4579     case 0x15b5:        // (blue)
4580       element = EL_CHAR_M;
4581       break;
4582
4583     case 0x15b6:        // (blue)
4584       element = EL_CHAR_N;
4585       break;
4586
4587     case 0x15b7:        // (blue)
4588       element = EL_CHAR_O;
4589       break;
4590
4591     case 0x15b8:        // (blue)
4592       element = EL_CHAR_P;
4593       break;
4594
4595     case 0x15b9:        // (blue)
4596       element = EL_CHAR_Q;
4597       break;
4598
4599     case 0x15ba:        // (blue)
4600       element = EL_CHAR_R;
4601       break;
4602
4603     case 0x15bb:        // (blue)
4604       element = EL_CHAR_S;
4605       break;
4606
4607     case 0x15bc:        // (blue)
4608       element = EL_CHAR_T;
4609       break;
4610
4611     case 0x15bd:        // (blue)
4612       element = EL_CHAR_U;
4613       break;
4614
4615     case 0x15be:        // (blue)
4616       element = EL_CHAR_V;
4617       break;
4618
4619     case 0x15bf:        // (blue)
4620       element = EL_CHAR_W;
4621       break;
4622
4623     case 0x15c0:        // (blue)
4624       element = EL_CHAR_X;
4625       break;
4626
4627     case 0x15c1:        // (blue)
4628       element = EL_CHAR_Y;
4629       break;
4630
4631     case 0x15c2:        // (blue)
4632       element = EL_CHAR_Z;
4633       break;
4634
4635     case 0x15c3:        // (blue)
4636       element = EL_CHAR_AUMLAUT;
4637       break;
4638
4639     case 0x15c4:        // (blue)
4640       element = EL_CHAR_OUMLAUT;
4641       break;
4642
4643     case 0x15c5:        // (blue)
4644       element = EL_CHAR_UUMLAUT;
4645       break;
4646
4647     case 0x15c6:        // (blue)
4648       element = EL_CHAR_0;
4649       break;
4650
4651     case 0x15c7:        // (blue)
4652       element = EL_CHAR_1;
4653       break;
4654
4655     case 0x15c8:        // (blue)
4656       element = EL_CHAR_2;
4657       break;
4658
4659     case 0x15c9:        // (blue)
4660       element = EL_CHAR_3;
4661       break;
4662
4663     case 0x15ca:        // (blue)
4664       element = EL_CHAR_4;
4665       break;
4666
4667     case 0x15cb:        // (blue)
4668       element = EL_CHAR_5;
4669       break;
4670
4671     case 0x15cc:        // (blue)
4672       element = EL_CHAR_6;
4673       break;
4674
4675     case 0x15cd:        // (blue)
4676       element = EL_CHAR_7;
4677       break;
4678
4679     case 0x15ce:        // (blue)
4680       element = EL_CHAR_8;
4681       break;
4682
4683     case 0x15cf:        // (blue)
4684       element = EL_CHAR_9;
4685       break;
4686
4687     case 0x15d0:        // (blue)
4688       element = EL_CHAR_PERIOD;
4689       break;
4690
4691     case 0x15d1:        // (blue)
4692       element = EL_CHAR_EXCLAM;
4693       break;
4694
4695     case 0x15d2:        // (blue)
4696       element = EL_CHAR_COLON;
4697       break;
4698
4699     case 0x15d3:        // (blue)
4700       element = EL_CHAR_LESS;
4701       break;
4702
4703     case 0x15d4:        // (blue)
4704       element = EL_CHAR_GREATER;
4705       break;
4706
4707     case 0x15d5:        // (blue)
4708       element = EL_CHAR_QUESTION;
4709       break;
4710
4711     case 0x15d6:        // (blue)
4712       element = EL_CHAR_COPYRIGHT;
4713       break;
4714
4715     case 0x15d7:        // (blue)
4716       element = EL_CHAR_UP;
4717       break;
4718
4719     case 0x15d8:        // (blue)
4720       element = EL_CHAR_DOWN;
4721       break;
4722
4723     case 0x15d9:        // (blue)
4724       element = EL_CHAR_BUTTON;
4725       break;
4726
4727     case 0x15da:        // (blue)
4728       element = EL_CHAR_PLUS;
4729       break;
4730
4731     case 0x15db:        // (blue)
4732       element = EL_CHAR_MINUS;
4733       break;
4734
4735     case 0x15dc:        // (blue)
4736       element = EL_CHAR_APOSTROPHE;
4737       break;
4738
4739     case 0x15dd:        // (blue)
4740       element = EL_CHAR_PARENLEFT;
4741       break;
4742
4743     case 0x15de:        // (blue)
4744       element = EL_CHAR_PARENRIGHT;
4745       break;
4746
4747     case 0x15df:        // (green)
4748       element = EL_CHAR_A;
4749       break;
4750
4751     case 0x15e0:        // (green)
4752       element = EL_CHAR_B;
4753       break;
4754
4755     case 0x15e1:        // (green)
4756       element = EL_CHAR_C;
4757       break;
4758
4759     case 0x15e2:        // (green)
4760       element = EL_CHAR_D;
4761       break;
4762
4763     case 0x15e3:        // (green)
4764       element = EL_CHAR_E;
4765       break;
4766
4767     case 0x15e4:        // (green)
4768       element = EL_CHAR_F;
4769       break;
4770
4771     case 0x15e5:        // (green)
4772       element = EL_CHAR_G;
4773       break;
4774
4775     case 0x15e6:        // (green)
4776       element = EL_CHAR_H;
4777       break;
4778
4779     case 0x15e7:        // (green)
4780       element = EL_CHAR_I;
4781       break;
4782
4783     case 0x15e8:        // (green)
4784       element = EL_CHAR_J;
4785       break;
4786
4787     case 0x15e9:        // (green)
4788       element = EL_CHAR_K;
4789       break;
4790
4791     case 0x15ea:        // (green)
4792       element = EL_CHAR_L;
4793       break;
4794
4795     case 0x15eb:        // (green)
4796       element = EL_CHAR_M;
4797       break;
4798
4799     case 0x15ec:        // (green)
4800       element = EL_CHAR_N;
4801       break;
4802
4803     case 0x15ed:        // (green)
4804       element = EL_CHAR_O;
4805       break;
4806
4807     case 0x15ee:        // (green)
4808       element = EL_CHAR_P;
4809       break;
4810
4811     case 0x15ef:        // (green)
4812       element = EL_CHAR_Q;
4813       break;
4814
4815     case 0x15f0:        // (green)
4816       element = EL_CHAR_R;
4817       break;
4818
4819     case 0x15f1:        // (green)
4820       element = EL_CHAR_S;
4821       break;
4822
4823     case 0x15f2:        // (green)
4824       element = EL_CHAR_T;
4825       break;
4826
4827     case 0x15f3:        // (green)
4828       element = EL_CHAR_U;
4829       break;
4830
4831     case 0x15f4:        // (green)
4832       element = EL_CHAR_V;
4833       break;
4834
4835     case 0x15f5:        // (green)
4836       element = EL_CHAR_W;
4837       break;
4838
4839     case 0x15f6:        // (green)
4840       element = EL_CHAR_X;
4841       break;
4842
4843     case 0x15f7:        // (green)
4844       element = EL_CHAR_Y;
4845       break;
4846
4847     case 0x15f8:        // (green)
4848       element = EL_CHAR_Z;
4849       break;
4850
4851     case 0x15f9:        // (green)
4852       element = EL_CHAR_AUMLAUT;
4853       break;
4854
4855     case 0x15fa:        // (green)
4856       element = EL_CHAR_OUMLAUT;
4857       break;
4858
4859     case 0x15fb:        // (green)
4860       element = EL_CHAR_UUMLAUT;
4861       break;
4862
4863     case 0x15fc:        // (green)
4864       element = EL_CHAR_0;
4865       break;
4866
4867     case 0x15fd:        // (green)
4868       element = EL_CHAR_1;
4869       break;
4870
4871     case 0x15fe:        // (green)
4872       element = EL_CHAR_2;
4873       break;
4874
4875     case 0x15ff:        // (green)
4876       element = EL_CHAR_3;
4877       break;
4878
4879     case 0x1600:        // (green)
4880       element = EL_CHAR_4;
4881       break;
4882
4883     case 0x1601:        // (green)
4884       element = EL_CHAR_5;
4885       break;
4886
4887     case 0x1602:        // (green)
4888       element = EL_CHAR_6;
4889       break;
4890
4891     case 0x1603:        // (green)
4892       element = EL_CHAR_7;
4893       break;
4894
4895     case 0x1604:        // (green)
4896       element = EL_CHAR_8;
4897       break;
4898
4899     case 0x1605:        // (green)
4900       element = EL_CHAR_9;
4901       break;
4902
4903     case 0x1606:        // (green)
4904       element = EL_CHAR_PERIOD;
4905       break;
4906
4907     case 0x1607:        // (green)
4908       element = EL_CHAR_EXCLAM;
4909       break;
4910
4911     case 0x1608:        // (green)
4912       element = EL_CHAR_COLON;
4913       break;
4914
4915     case 0x1609:        // (green)
4916       element = EL_CHAR_LESS;
4917       break;
4918
4919     case 0x160a:        // (green)
4920       element = EL_CHAR_GREATER;
4921       break;
4922
4923     case 0x160b:        // (green)
4924       element = EL_CHAR_QUESTION;
4925       break;
4926
4927     case 0x160c:        // (green)
4928       element = EL_CHAR_COPYRIGHT;
4929       break;
4930
4931     case 0x160d:        // (green)
4932       element = EL_CHAR_UP;
4933       break;
4934
4935     case 0x160e:        // (green)
4936       element = EL_CHAR_DOWN;
4937       break;
4938
4939     case 0x160f:        // (green)
4940       element = EL_CHAR_BUTTON;
4941       break;
4942
4943     case 0x1610:        // (green)
4944       element = EL_CHAR_PLUS;
4945       break;
4946
4947     case 0x1611:        // (green)
4948       element = EL_CHAR_MINUS;
4949       break;
4950
4951     case 0x1612:        // (green)
4952       element = EL_CHAR_APOSTROPHE;
4953       break;
4954
4955     case 0x1613:        // (green)
4956       element = EL_CHAR_PARENLEFT;
4957       break;
4958
4959     case 0x1614:        // (green)
4960       element = EL_CHAR_PARENRIGHT;
4961       break;
4962
4963     case 0x1615:        // (blue steel)
4964       element = EL_STEEL_CHAR_A;
4965       break;
4966
4967     case 0x1616:        // (blue steel)
4968       element = EL_STEEL_CHAR_B;
4969       break;
4970
4971     case 0x1617:        // (blue steel)
4972       element = EL_STEEL_CHAR_C;
4973       break;
4974
4975     case 0x1618:        // (blue steel)
4976       element = EL_STEEL_CHAR_D;
4977       break;
4978
4979     case 0x1619:        // (blue steel)
4980       element = EL_STEEL_CHAR_E;
4981       break;
4982
4983     case 0x161a:        // (blue steel)
4984       element = EL_STEEL_CHAR_F;
4985       break;
4986
4987     case 0x161b:        // (blue steel)
4988       element = EL_STEEL_CHAR_G;
4989       break;
4990
4991     case 0x161c:        // (blue steel)
4992       element = EL_STEEL_CHAR_H;
4993       break;
4994
4995     case 0x161d:        // (blue steel)
4996       element = EL_STEEL_CHAR_I;
4997       break;
4998
4999     case 0x161e:        // (blue steel)
5000       element = EL_STEEL_CHAR_J;
5001       break;
5002
5003     case 0x161f:        // (blue steel)
5004       element = EL_STEEL_CHAR_K;
5005       break;
5006
5007     case 0x1620:        // (blue steel)
5008       element = EL_STEEL_CHAR_L;
5009       break;
5010
5011     case 0x1621:        // (blue steel)
5012       element = EL_STEEL_CHAR_M;
5013       break;
5014
5015     case 0x1622:        // (blue steel)
5016       element = EL_STEEL_CHAR_N;
5017       break;
5018
5019     case 0x1623:        // (blue steel)
5020       element = EL_STEEL_CHAR_O;
5021       break;
5022
5023     case 0x1624:        // (blue steel)
5024       element = EL_STEEL_CHAR_P;
5025       break;
5026
5027     case 0x1625:        // (blue steel)
5028       element = EL_STEEL_CHAR_Q;
5029       break;
5030
5031     case 0x1626:        // (blue steel)
5032       element = EL_STEEL_CHAR_R;
5033       break;
5034
5035     case 0x1627:        // (blue steel)
5036       element = EL_STEEL_CHAR_S;
5037       break;
5038
5039     case 0x1628:        // (blue steel)
5040       element = EL_STEEL_CHAR_T;
5041       break;
5042
5043     case 0x1629:        // (blue steel)
5044       element = EL_STEEL_CHAR_U;
5045       break;
5046
5047     case 0x162a:        // (blue steel)
5048       element = EL_STEEL_CHAR_V;
5049       break;
5050
5051     case 0x162b:        // (blue steel)
5052       element = EL_STEEL_CHAR_W;
5053       break;
5054
5055     case 0x162c:        // (blue steel)
5056       element = EL_STEEL_CHAR_X;
5057       break;
5058
5059     case 0x162d:        // (blue steel)
5060       element = EL_STEEL_CHAR_Y;
5061       break;
5062
5063     case 0x162e:        // (blue steel)
5064       element = EL_STEEL_CHAR_Z;
5065       break;
5066
5067     case 0x162f:        // (blue steel)
5068       element = EL_STEEL_CHAR_AUMLAUT;
5069       break;
5070
5071     case 0x1630:        // (blue steel)
5072       element = EL_STEEL_CHAR_OUMLAUT;
5073       break;
5074
5075     case 0x1631:        // (blue steel)
5076       element = EL_STEEL_CHAR_UUMLAUT;
5077       break;
5078
5079     case 0x1632:        // (blue steel)
5080       element = EL_STEEL_CHAR_0;
5081       break;
5082
5083     case 0x1633:        // (blue steel)
5084       element = EL_STEEL_CHAR_1;
5085       break;
5086
5087     case 0x1634:        // (blue steel)
5088       element = EL_STEEL_CHAR_2;
5089       break;
5090
5091     case 0x1635:        // (blue steel)
5092       element = EL_STEEL_CHAR_3;
5093       break;
5094
5095     case 0x1636:        // (blue steel)
5096       element = EL_STEEL_CHAR_4;
5097       break;
5098
5099     case 0x1637:        // (blue steel)
5100       element = EL_STEEL_CHAR_5;
5101       break;
5102
5103     case 0x1638:        // (blue steel)
5104       element = EL_STEEL_CHAR_6;
5105       break;
5106
5107     case 0x1639:        // (blue steel)
5108       element = EL_STEEL_CHAR_7;
5109       break;
5110
5111     case 0x163a:        // (blue steel)
5112       element = EL_STEEL_CHAR_8;
5113       break;
5114
5115     case 0x163b:        // (blue steel)
5116       element = EL_STEEL_CHAR_9;
5117       break;
5118
5119     case 0x163c:        // (blue steel)
5120       element = EL_STEEL_CHAR_PERIOD;
5121       break;
5122
5123     case 0x163d:        // (blue steel)
5124       element = EL_STEEL_CHAR_EXCLAM;
5125       break;
5126
5127     case 0x163e:        // (blue steel)
5128       element = EL_STEEL_CHAR_COLON;
5129       break;
5130
5131     case 0x163f:        // (blue steel)
5132       element = EL_STEEL_CHAR_LESS;
5133       break;
5134
5135     case 0x1640:        // (blue steel)
5136       element = EL_STEEL_CHAR_GREATER;
5137       break;
5138
5139     case 0x1641:        // (blue steel)
5140       element = EL_STEEL_CHAR_QUESTION;
5141       break;
5142
5143     case 0x1642:        // (blue steel)
5144       element = EL_STEEL_CHAR_COPYRIGHT;
5145       break;
5146
5147     case 0x1643:        // (blue steel)
5148       element = EL_STEEL_CHAR_UP;
5149       break;
5150
5151     case 0x1644:        // (blue steel)
5152       element = EL_STEEL_CHAR_DOWN;
5153       break;
5154
5155     case 0x1645:        // (blue steel)
5156       element = EL_STEEL_CHAR_BUTTON;
5157       break;
5158
5159     case 0x1646:        // (blue steel)
5160       element = EL_STEEL_CHAR_PLUS;
5161       break;
5162
5163     case 0x1647:        // (blue steel)
5164       element = EL_STEEL_CHAR_MINUS;
5165       break;
5166
5167     case 0x1648:        // (blue steel)
5168       element = EL_STEEL_CHAR_APOSTROPHE;
5169       break;
5170
5171     case 0x1649:        // (blue steel)
5172       element = EL_STEEL_CHAR_PARENLEFT;
5173       break;
5174
5175     case 0x164a:        // (blue steel)
5176       element = EL_STEEL_CHAR_PARENRIGHT;
5177       break;
5178
5179     case 0x164b:        // (green steel)
5180       element = EL_STEEL_CHAR_A;
5181       break;
5182
5183     case 0x164c:        // (green steel)
5184       element = EL_STEEL_CHAR_B;
5185       break;
5186
5187     case 0x164d:        // (green steel)
5188       element = EL_STEEL_CHAR_C;
5189       break;
5190
5191     case 0x164e:        // (green steel)
5192       element = EL_STEEL_CHAR_D;
5193       break;
5194
5195     case 0x164f:        // (green steel)
5196       element = EL_STEEL_CHAR_E;
5197       break;
5198
5199     case 0x1650:        // (green steel)
5200       element = EL_STEEL_CHAR_F;
5201       break;
5202
5203     case 0x1651:        // (green steel)
5204       element = EL_STEEL_CHAR_G;
5205       break;
5206
5207     case 0x1652:        // (green steel)
5208       element = EL_STEEL_CHAR_H;
5209       break;
5210
5211     case 0x1653:        // (green steel)
5212       element = EL_STEEL_CHAR_I;
5213       break;
5214
5215     case 0x1654:        // (green steel)
5216       element = EL_STEEL_CHAR_J;
5217       break;
5218
5219     case 0x1655:        // (green steel)
5220       element = EL_STEEL_CHAR_K;
5221       break;
5222
5223     case 0x1656:        // (green steel)
5224       element = EL_STEEL_CHAR_L;
5225       break;
5226
5227     case 0x1657:        // (green steel)
5228       element = EL_STEEL_CHAR_M;
5229       break;
5230
5231     case 0x1658:        // (green steel)
5232       element = EL_STEEL_CHAR_N;
5233       break;
5234
5235     case 0x1659:        // (green steel)
5236       element = EL_STEEL_CHAR_O;
5237       break;
5238
5239     case 0x165a:        // (green steel)
5240       element = EL_STEEL_CHAR_P;
5241       break;
5242
5243     case 0x165b:        // (green steel)
5244       element = EL_STEEL_CHAR_Q;
5245       break;
5246
5247     case 0x165c:        // (green steel)
5248       element = EL_STEEL_CHAR_R;
5249       break;
5250
5251     case 0x165d:        // (green steel)
5252       element = EL_STEEL_CHAR_S;
5253       break;
5254
5255     case 0x165e:        // (green steel)
5256       element = EL_STEEL_CHAR_T;
5257       break;
5258
5259     case 0x165f:        // (green steel)
5260       element = EL_STEEL_CHAR_U;
5261       break;
5262
5263     case 0x1660:        // (green steel)
5264       element = EL_STEEL_CHAR_V;
5265       break;
5266
5267     case 0x1661:        // (green steel)
5268       element = EL_STEEL_CHAR_W;
5269       break;
5270
5271     case 0x1662:        // (green steel)
5272       element = EL_STEEL_CHAR_X;
5273       break;
5274
5275     case 0x1663:        // (green steel)
5276       element = EL_STEEL_CHAR_Y;
5277       break;
5278
5279     case 0x1664:        // (green steel)
5280       element = EL_STEEL_CHAR_Z;
5281       break;
5282
5283     case 0x1665:        // (green steel)
5284       element = EL_STEEL_CHAR_AUMLAUT;
5285       break;
5286
5287     case 0x1666:        // (green steel)
5288       element = EL_STEEL_CHAR_OUMLAUT;
5289       break;
5290
5291     case 0x1667:        // (green steel)
5292       element = EL_STEEL_CHAR_UUMLAUT;
5293       break;
5294
5295     case 0x1668:        // (green steel)
5296       element = EL_STEEL_CHAR_0;
5297       break;
5298
5299     case 0x1669:        // (green steel)
5300       element = EL_STEEL_CHAR_1;
5301       break;
5302
5303     case 0x166a:        // (green steel)
5304       element = EL_STEEL_CHAR_2;
5305       break;
5306
5307     case 0x166b:        // (green steel)
5308       element = EL_STEEL_CHAR_3;
5309       break;
5310
5311     case 0x166c:        // (green steel)
5312       element = EL_STEEL_CHAR_4;
5313       break;
5314
5315     case 0x166d:        // (green steel)
5316       element = EL_STEEL_CHAR_5;
5317       break;
5318
5319     case 0x166e:        // (green steel)
5320       element = EL_STEEL_CHAR_6;
5321       break;
5322
5323     case 0x166f:        // (green steel)
5324       element = EL_STEEL_CHAR_7;
5325       break;
5326
5327     case 0x1670:        // (green steel)
5328       element = EL_STEEL_CHAR_8;
5329       break;
5330
5331     case 0x1671:        // (green steel)
5332       element = EL_STEEL_CHAR_9;
5333       break;
5334
5335     case 0x1672:        // (green steel)
5336       element = EL_STEEL_CHAR_PERIOD;
5337       break;
5338
5339     case 0x1673:        // (green steel)
5340       element = EL_STEEL_CHAR_EXCLAM;
5341       break;
5342
5343     case 0x1674:        // (green steel)
5344       element = EL_STEEL_CHAR_COLON;
5345       break;
5346
5347     case 0x1675:        // (green steel)
5348       element = EL_STEEL_CHAR_LESS;
5349       break;
5350
5351     case 0x1676:        // (green steel)
5352       element = EL_STEEL_CHAR_GREATER;
5353       break;
5354
5355     case 0x1677:        // (green steel)
5356       element = EL_STEEL_CHAR_QUESTION;
5357       break;
5358
5359     case 0x1678:        // (green steel)
5360       element = EL_STEEL_CHAR_COPYRIGHT;
5361       break;
5362
5363     case 0x1679:        // (green steel)
5364       element = EL_STEEL_CHAR_UP;
5365       break;
5366
5367     case 0x167a:        // (green steel)
5368       element = EL_STEEL_CHAR_DOWN;
5369       break;
5370
5371     case 0x167b:        // (green steel)
5372       element = EL_STEEL_CHAR_BUTTON;
5373       break;
5374
5375     case 0x167c:        // (green steel)
5376       element = EL_STEEL_CHAR_PLUS;
5377       break;
5378
5379     case 0x167d:        // (green steel)
5380       element = EL_STEEL_CHAR_MINUS;
5381       break;
5382
5383     case 0x167e:        // (green steel)
5384       element = EL_STEEL_CHAR_APOSTROPHE;
5385       break;
5386
5387     case 0x167f:        // (green steel)
5388       element = EL_STEEL_CHAR_PARENLEFT;
5389       break;
5390
5391     case 0x1680:        // (green steel)
5392       element = EL_STEEL_CHAR_PARENRIGHT;
5393       break;
5394
5395     case 0x1681:        // gate (red)
5396       element = EL_EM_GATE_1;
5397       break;
5398
5399     case 0x1682:        // secret gate (red)
5400       element = EL_EM_GATE_1_GRAY;
5401       break;
5402
5403     case 0x1683:        // gate (yellow)
5404       element = EL_EM_GATE_2;
5405       break;
5406
5407     case 0x1684:        // secret gate (yellow)
5408       element = EL_EM_GATE_2_GRAY;
5409       break;
5410
5411     case 0x1685:        // gate (blue)
5412       element = EL_EM_GATE_4;
5413       break;
5414
5415     case 0x1686:        // secret gate (blue)
5416       element = EL_EM_GATE_4_GRAY;
5417       break;
5418
5419     case 0x1687:        // gate (green)
5420       element = EL_EM_GATE_3;
5421       break;
5422
5423     case 0x1688:        // secret gate (green)
5424       element = EL_EM_GATE_3_GRAY;
5425       break;
5426
5427     case 0x1689:        // gate (white)
5428       element = EL_DC_GATE_WHITE;
5429       break;
5430
5431     case 0x168a:        // secret gate (white)
5432       element = EL_DC_GATE_WHITE_GRAY;
5433       break;
5434
5435     case 0x168b:        // secret gate (no key)
5436       element = EL_DC_GATE_FAKE_GRAY;
5437       break;
5438
5439     case 0x168c:
5440       element = EL_ROBOT_WHEEL;
5441       break;
5442
5443     case 0x168d:
5444       element = EL_DC_TIMEGATE_SWITCH;
5445       break;
5446
5447     case 0x168e:
5448       element = EL_ACID_POOL_BOTTOM;
5449       break;
5450
5451     case 0x168f:
5452       element = EL_ACID_POOL_TOPLEFT;
5453       break;
5454
5455     case 0x1690:
5456       element = EL_ACID_POOL_TOPRIGHT;
5457       break;
5458
5459     case 0x1691:
5460       element = EL_ACID_POOL_BOTTOMLEFT;
5461       break;
5462
5463     case 0x1692:
5464       element = EL_ACID_POOL_BOTTOMRIGHT;
5465       break;
5466
5467     case 0x1693:
5468       element = EL_STEELWALL;
5469       break;
5470
5471     case 0x1694:
5472       element = EL_STEELWALL_SLIPPERY;
5473       break;
5474
5475     case 0x1695:        // steel wall (not round)
5476       element = EL_STEELWALL;
5477       break;
5478
5479     case 0x1696:        // steel wall (left)
5480       element = EL_DC_STEELWALL_1_LEFT;
5481       break;
5482
5483     case 0x1697:        // steel wall (bottom)
5484       element = EL_DC_STEELWALL_1_BOTTOM;
5485       break;
5486
5487     case 0x1698:        // steel wall (right)
5488       element = EL_DC_STEELWALL_1_RIGHT;
5489       break;
5490
5491     case 0x1699:        // steel wall (top)
5492       element = EL_DC_STEELWALL_1_TOP;
5493       break;
5494
5495     case 0x169a:        // steel wall (left/bottom)
5496       element = EL_DC_STEELWALL_1_BOTTOMLEFT;
5497       break;
5498
5499     case 0x169b:        // steel wall (right/bottom)
5500       element = EL_DC_STEELWALL_1_BOTTOMRIGHT;
5501       break;
5502
5503     case 0x169c:        // steel wall (right/top)
5504       element = EL_DC_STEELWALL_1_TOPRIGHT;
5505       break;
5506
5507     case 0x169d:        // steel wall (left/top)
5508       element = EL_DC_STEELWALL_1_TOPLEFT;
5509       break;
5510
5511     case 0x169e:        // steel wall (right/bottom small)
5512       element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2;
5513       break;
5514
5515     case 0x169f:        // steel wall (left/bottom small)
5516       element = EL_DC_STEELWALL_1_BOTTOMLEFT_2;
5517       break;
5518
5519     case 0x16a0:        // steel wall (right/top small)
5520       element = EL_DC_STEELWALL_1_TOPRIGHT_2;
5521       break;
5522
5523     case 0x16a1:        // steel wall (left/top small)
5524       element = EL_DC_STEELWALL_1_TOPLEFT_2;
5525       break;
5526
5527     case 0x16a2:        // steel wall (left/right)
5528       element = EL_DC_STEELWALL_1_VERTICAL;
5529       break;
5530
5531     case 0x16a3:        // steel wall (top/bottom)
5532       element = EL_DC_STEELWALL_1_HORIZONTAL;
5533       break;
5534
5535     case 0x16a4:        // steel wall 2 (left end)
5536       element = EL_DC_STEELWALL_2_LEFT;
5537       break;
5538
5539     case 0x16a5:        // steel wall 2 (right end)
5540       element = EL_DC_STEELWALL_2_RIGHT;
5541       break;
5542
5543     case 0x16a6:        // steel wall 2 (top end)
5544       element = EL_DC_STEELWALL_2_TOP;
5545       break;
5546
5547     case 0x16a7:        // steel wall 2 (bottom end)
5548       element = EL_DC_STEELWALL_2_BOTTOM;
5549       break;
5550
5551     case 0x16a8:        // steel wall 2 (left/right)
5552       element = EL_DC_STEELWALL_2_HORIZONTAL;
5553       break;
5554
5555     case 0x16a9:        // steel wall 2 (up/down)
5556       element = EL_DC_STEELWALL_2_VERTICAL;
5557       break;
5558
5559     case 0x16aa:        // steel wall 2 (mid)
5560       element = EL_DC_STEELWALL_2_MIDDLE;
5561       break;
5562
5563     case 0x16ab:
5564       element = EL_SIGN_EXCLAMATION;
5565       break;
5566
5567     case 0x16ac:
5568       element = EL_SIGN_RADIOACTIVITY;
5569       break;
5570
5571     case 0x16ad:
5572       element = EL_SIGN_STOP;
5573       break;
5574
5575     case 0x16ae:
5576       element = EL_SIGN_WHEELCHAIR;
5577       break;
5578
5579     case 0x16af:
5580       element = EL_SIGN_PARKING;
5581       break;
5582
5583     case 0x16b0:
5584       element = EL_SIGN_NO_ENTRY;
5585       break;
5586
5587     case 0x16b1:
5588       element = EL_SIGN_HEART;
5589       break;
5590
5591     case 0x16b2:
5592       element = EL_SIGN_GIVE_WAY;
5593       break;
5594
5595     case 0x16b3:
5596       element = EL_SIGN_ENTRY_FORBIDDEN;
5597       break;
5598
5599     case 0x16b4:
5600       element = EL_SIGN_EMERGENCY_EXIT;
5601       break;
5602
5603     case 0x16b5:
5604       element = EL_SIGN_YIN_YANG;
5605       break;
5606
5607     case 0x16b6:
5608       element = EL_WALL_EMERALD;
5609       break;
5610
5611     case 0x16b7:
5612       element = EL_WALL_DIAMOND;
5613       break;
5614
5615     case 0x16b8:
5616       element = EL_WALL_PEARL;
5617       break;
5618
5619     case 0x16b9:
5620       element = EL_WALL_CRYSTAL;
5621       break;
5622
5623     case 0x16ba:
5624       element = EL_INVISIBLE_WALL;
5625       break;
5626
5627     case 0x16bb:
5628       element = EL_INVISIBLE_STEELWALL;
5629       break;
5630
5631       // 0x16bc - 0x16cb:
5632       // EL_INVISIBLE_SAND
5633
5634     case 0x16cc:
5635       element = EL_LIGHT_SWITCH;
5636       break;
5637
5638     case 0x16cd:
5639       element = EL_ENVELOPE_1;
5640       break;
5641
5642     default:
5643       if (element >= 0x0117 && element <= 0x036e)       // (?)
5644         element = EL_DIAMOND;
5645       else if (element >= 0x042d && element <= 0x0684)  // (?)
5646         element = EL_EMERALD;
5647       else if (element >= 0x157c && element <= 0x158b)
5648         element = EL_SAND;
5649       else if (element >= 0x1590 && element <= 0x159f)
5650         element = EL_DC_LANDMINE;
5651       else if (element >= 0x16bc && element <= 0x16cb)
5652         element = EL_INVISIBLE_SAND;
5653       else
5654       {
5655         Warn("unknown Diamond Caves element 0x%04x", element);
5656
5657         element = EL_UNKNOWN;
5658       }
5659       break;
5660   }
5661
5662   return getMappedElement(element);
5663 }
5664
5665 static void LoadLevelFromFileStream_DC(File *file, struct LevelInfo *level,
5666                                        int nr)
5667 {
5668   byte header[DC_LEVEL_HEADER_SIZE];
5669   int envelope_size;
5670   int envelope_header_pos = 62;
5671   int envelope_content_pos = 94;
5672   int level_name_pos = 251;
5673   int level_author_pos = 292;
5674   int envelope_header_len;
5675   int envelope_content_len;
5676   int level_name_len;
5677   int level_author_len;
5678   int fieldx, fieldy;
5679   int num_yamyam_contents;
5680   int i, x, y;
5681
5682   getDecodedWord_DC(0, TRUE);           // initialize DC2 decoding engine
5683
5684   for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
5685   {
5686     unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5687
5688     header[i * 2 + 0] = header_word >> 8;
5689     header[i * 2 + 1] = header_word & 0xff;
5690   }
5691
5692   // read some values from level header to check level decoding integrity
5693   fieldx = header[6] | (header[7] << 8);
5694   fieldy = header[8] | (header[9] << 8);
5695   num_yamyam_contents = header[60] | (header[61] << 8);
5696
5697   // do some simple sanity checks to ensure that level was correctly decoded
5698   if (fieldx < 1 || fieldx > 256 ||
5699       fieldy < 1 || fieldy > 256 ||
5700       num_yamyam_contents < 1 || num_yamyam_contents > 8)
5701   {
5702     level->no_valid_file = TRUE;
5703
5704     Warn("cannot decode level from stream -- using empty level");
5705
5706     return;
5707   }
5708
5709   // maximum envelope header size is 31 bytes
5710   envelope_header_len   = header[envelope_header_pos];
5711   // maximum envelope content size is 110 (156?) bytes
5712   envelope_content_len  = header[envelope_content_pos];
5713
5714   // maximum level title size is 40 bytes
5715   level_name_len        = MIN(header[level_name_pos],   MAX_LEVEL_NAME_LEN);
5716   // maximum level author size is 30 (51?) bytes
5717   level_author_len      = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
5718
5719   envelope_size = 0;
5720
5721   for (i = 0; i < envelope_header_len; i++)
5722     if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5723       level->envelope[0].text[envelope_size++] =
5724         header[envelope_header_pos + 1 + i];
5725
5726   if (envelope_header_len > 0 && envelope_content_len > 0)
5727   {
5728     if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5729       level->envelope[0].text[envelope_size++] = '\n';
5730     if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5731       level->envelope[0].text[envelope_size++] = '\n';
5732   }
5733
5734   for (i = 0; i < envelope_content_len; i++)
5735     if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5736       level->envelope[0].text[envelope_size++] =
5737         header[envelope_content_pos + 1 + i];
5738
5739   level->envelope[0].text[envelope_size] = '\0';
5740
5741   level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
5742   level->envelope[0].ysize = 10;
5743   level->envelope[0].autowrap = TRUE;
5744   level->envelope[0].centered = TRUE;
5745
5746   for (i = 0; i < level_name_len; i++)
5747     level->name[i] = header[level_name_pos + 1 + i];
5748   level->name[level_name_len] = '\0';
5749
5750   for (i = 0; i < level_author_len; i++)
5751     level->author[i] = header[level_author_pos + 1 + i];
5752   level->author[level_author_len] = '\0';
5753
5754   num_yamyam_contents = header[60] | (header[61] << 8);
5755   level->num_yamyam_contents =
5756     MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
5757
5758   for (i = 0; i < num_yamyam_contents; i++)
5759   {
5760     for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
5761     {
5762       unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5763       int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5764
5765       if (i < MAX_ELEMENT_CONTENTS)
5766         level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
5767     }
5768   }
5769
5770   fieldx = header[6] | (header[7] << 8);
5771   fieldy = header[8] | (header[9] << 8);
5772   level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
5773   level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
5774
5775   for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
5776   {
5777     unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5778     int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5779
5780     if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
5781       level->field[x][y] = getMappedElement_DC(element_dc);
5782   }
5783
5784   x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
5785   y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
5786   level->field[x][y] = EL_PLAYER_1;
5787
5788   x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
5789   y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
5790   level->field[x][y] = EL_PLAYER_2;
5791
5792   level->gems_needed            = header[18] | (header[19] << 8);
5793
5794   level->score[SC_EMERALD]      = header[20] | (header[21] << 8);
5795   level->score[SC_DIAMOND]      = header[22] | (header[23] << 8);
5796   level->score[SC_PEARL]        = header[24] | (header[25] << 8);
5797   level->score[SC_CRYSTAL]      = header[26] | (header[27] << 8);
5798   level->score[SC_NUT]          = header[28] | (header[29] << 8);
5799   level->score[SC_ROBOT]        = header[30] | (header[31] << 8);
5800   level->score[SC_SPACESHIP]    = header[32] | (header[33] << 8);
5801   level->score[SC_BUG]          = header[34] | (header[35] << 8);
5802   level->score[SC_YAMYAM]       = header[36] | (header[37] << 8);
5803   level->score[SC_DYNAMITE]     = header[38] | (header[39] << 8);
5804   level->score[SC_KEY]          = header[40] | (header[41] << 8);
5805   level->score[SC_TIME_BONUS]   = header[42] | (header[43] << 8);
5806
5807   level->time                   = header[44] | (header[45] << 8);
5808
5809   level->amoeba_speed           = header[46] | (header[47] << 8);
5810   level->time_light             = header[48] | (header[49] << 8);
5811   level->time_timegate          = header[50] | (header[51] << 8);
5812   level->time_wheel             = header[52] | (header[53] << 8);
5813   level->time_magic_wall        = header[54] | (header[55] << 8);
5814   level->extra_time             = header[56] | (header[57] << 8);
5815   level->shield_normal_time     = header[58] | (header[59] << 8);
5816
5817   // shield and extra time elements do not have a score
5818   level->score[SC_SHIELD]       = 0;
5819   level->extra_time_score       = 0;
5820
5821   // set time for normal and deadly shields to the same value
5822   level->shield_deadly_time     = level->shield_normal_time;
5823
5824   // Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
5825   // can slip down from flat walls, like normal walls and steel walls
5826   level->em_slippery_gems = TRUE;
5827
5828   // time score is counted for each 10 seconds left in Diamond Caves levels
5829   level->time_score_base = 10;
5830 }
5831
5832 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
5833                                      struct LevelFileInfo *level_file_info,
5834                                      boolean level_info_only)
5835 {
5836   char *filename = level_file_info->filename;
5837   File *file;
5838   int num_magic_bytes = 8;
5839   char magic_bytes[num_magic_bytes + 1];
5840   int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
5841
5842   if (!(file = openFile(filename, MODE_READ)))
5843   {
5844     level->no_valid_file = TRUE;
5845
5846     if (!level_info_only)
5847       Warn("cannot read level '%s' -- using empty level", filename);
5848
5849     return;
5850   }
5851
5852   // fseek(file, 0x0000, SEEK_SET);
5853
5854   if (level_file_info->packed)
5855   {
5856     // read "magic bytes" from start of file
5857     if (getStringFromFile(file, magic_bytes, num_magic_bytes + 1) == NULL)
5858       magic_bytes[0] = '\0';
5859
5860     // check "magic bytes" for correct file format
5861     if (!strPrefix(magic_bytes, "DC2"))
5862     {
5863       level->no_valid_file = TRUE;
5864
5865       Warn("unknown DC level file '%s' -- using empty level", filename);
5866
5867       return;
5868     }
5869
5870     if (strPrefix(magic_bytes, "DC2Win95") ||
5871         strPrefix(magic_bytes, "DC2Win98"))
5872     {
5873       int position_first_level = 0x00fa;
5874       int extra_bytes = 4;
5875       int skip_bytes;
5876
5877       // advance file stream to first level inside the level package
5878       skip_bytes = position_first_level - num_magic_bytes - extra_bytes;
5879
5880       // each block of level data is followed by block of non-level data
5881       num_levels_to_skip *= 2;
5882
5883       // at least skip header bytes, therefore use ">= 0" instead of "> 0"
5884       while (num_levels_to_skip >= 0)
5885       {
5886         // advance file stream to next level inside the level package
5887         if (seekFile(file, skip_bytes, SEEK_CUR) != 0)
5888         {
5889           level->no_valid_file = TRUE;
5890
5891           Warn("cannot fseek in file '%s' -- using empty level", filename);
5892
5893           return;
5894         }
5895
5896         // skip apparently unused extra bytes following each level
5897         ReadUnusedBytesFromFile(file, extra_bytes);
5898
5899         // read size of next level in level package
5900         skip_bytes = getFile32BitLE(file);
5901
5902         num_levels_to_skip--;
5903       }
5904     }
5905     else
5906     {
5907       level->no_valid_file = TRUE;
5908
5909       Warn("unknown DC2 level file '%s' -- using empty level", filename);
5910
5911       return;
5912     }
5913   }
5914
5915   LoadLevelFromFileStream_DC(file, level, level_file_info->nr);
5916
5917   closeFile(file);
5918 }
5919
5920
5921 // ----------------------------------------------------------------------------
5922 // functions for loading SB level
5923 // ----------------------------------------------------------------------------
5924
5925 int getMappedElement_SB(int element_ascii, boolean use_ces)
5926 {
5927   static struct
5928   {
5929     int ascii;
5930     int sb;
5931     int ce;
5932   }
5933   sb_element_mapping[] =
5934   {
5935     { ' ', EL_EMPTY,                EL_CUSTOM_1 },  // floor (space)
5936     { '#', EL_STEELWALL,            EL_CUSTOM_2 },  // wall
5937     { '@', EL_PLAYER_1,             EL_CUSTOM_3 },  // player
5938     { '$', EL_SOKOBAN_OBJECT,       EL_CUSTOM_4 },  // box
5939     { '.', EL_SOKOBAN_FIELD_EMPTY,  EL_CUSTOM_5 },  // goal square
5940     { '*', EL_SOKOBAN_FIELD_FULL,   EL_CUSTOM_6 },  // box on goal square
5941     { '+', EL_SOKOBAN_FIELD_PLAYER, EL_CUSTOM_7 },  // player on goal square
5942     { '_', EL_INVISIBLE_STEELWALL,  EL_FROM_LEVEL_TEMPLATE },  // floor beyond border
5943
5944     { 0,   -1,                      -1          },
5945   };
5946
5947   int i;
5948
5949   for (i = 0; sb_element_mapping[i].ascii != 0; i++)
5950     if (element_ascii == sb_element_mapping[i].ascii)
5951       return (use_ces ? sb_element_mapping[i].ce : sb_element_mapping[i].sb);
5952
5953   return EL_UNDEFINED;
5954 }
5955
5956 static void SetLevelSettings_SB(struct LevelInfo *level)
5957 {
5958   // time settings
5959   level->time = 0;
5960   level->use_step_counter = TRUE;
5961
5962   // score settings
5963   level->score[SC_TIME_BONUS] = 0;
5964   level->time_score_base = 1;
5965   level->rate_time_over_score = TRUE;
5966
5967   // game settings
5968   level->auto_exit_sokoban = TRUE;
5969 }
5970
5971 static void LoadLevelFromFileInfo_SB(struct LevelInfo *level,
5972                                      struct LevelFileInfo *level_file_info,
5973                                      boolean level_info_only)
5974 {
5975   char *filename = level_file_info->filename;
5976   char line[MAX_LINE_LEN], line_raw[MAX_LINE_LEN], previous_line[MAX_LINE_LEN];
5977   char last_comment[MAX_LINE_LEN];
5978   char level_name[MAX_LINE_LEN];
5979   char *line_ptr;
5980   File *file;
5981   int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
5982   boolean read_continued_line = FALSE;
5983   boolean reading_playfield = FALSE;
5984   boolean got_valid_playfield_line = FALSE;
5985   boolean invalid_playfield_char = FALSE;
5986   boolean load_xsb_to_ces = check_special_flags("load_xsb_to_ces");
5987   int file_level_nr = 0;
5988   int line_nr = 0;
5989   int x = 0, y = 0;             // initialized to make compilers happy
5990
5991   last_comment[0] = '\0';
5992   level_name[0] = '\0';
5993
5994   if (!(file = openFile(filename, MODE_READ)))
5995   {
5996     level->no_valid_file = TRUE;
5997
5998     if (!level_info_only)
5999       Warn("cannot read level '%s' -- using empty level", filename);
6000
6001     return;
6002   }
6003
6004   while (!checkEndOfFile(file))
6005   {
6006     // level successfully read, but next level may follow here
6007     if (!got_valid_playfield_line && reading_playfield)
6008     {
6009       // read playfield from single level file -- skip remaining file
6010       if (!level_file_info->packed)
6011         break;
6012
6013       if (file_level_nr >= num_levels_to_skip)
6014         break;
6015
6016       file_level_nr++;
6017
6018       last_comment[0] = '\0';
6019       level_name[0] = '\0';
6020
6021       reading_playfield = FALSE;
6022     }
6023
6024     got_valid_playfield_line = FALSE;
6025
6026     // read next line of input file
6027     if (!getStringFromFile(file, line, MAX_LINE_LEN))
6028       break;
6029
6030     // check if line was completely read and is terminated by line break
6031     if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
6032       line_nr++;
6033
6034     // cut trailing line break (this can be newline and/or carriage return)
6035     for (line_ptr = &line[strlen(line)]; line_ptr >= line; line_ptr--)
6036       if ((*line_ptr == '\n' || *line_ptr == '\r') && *(line_ptr + 1) == '\0')
6037         *line_ptr = '\0';
6038
6039     // copy raw input line for later use (mainly debugging output)
6040     strcpy(line_raw, line);
6041
6042     if (read_continued_line)
6043     {
6044       // append new line to existing line, if there is enough space
6045       if (strlen(previous_line) + strlen(line_ptr) < MAX_LINE_LEN)
6046         strcat(previous_line, line_ptr);
6047
6048       strcpy(line, previous_line);      // copy storage buffer to line
6049
6050       read_continued_line = FALSE;
6051     }
6052
6053     // if the last character is '\', continue at next line
6054     if (strlen(line) > 0 && line[strlen(line) - 1] == '\\')
6055     {
6056       line[strlen(line) - 1] = '\0';    // cut off trailing backslash
6057       strcpy(previous_line, line);      // copy line to storage buffer
6058
6059       read_continued_line = TRUE;
6060
6061       continue;
6062     }
6063
6064     // skip empty lines
6065     if (line[0] == '\0')
6066       continue;
6067
6068     // extract comment text from comment line
6069     if (line[0] == ';')
6070     {
6071       for (line_ptr = line; *line_ptr; line_ptr++)
6072         if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != ';')
6073           break;
6074
6075       strcpy(last_comment, line_ptr);
6076
6077       continue;
6078     }
6079
6080     // extract level title text from line containing level title
6081     if (line[0] == '\'')
6082     {
6083       strcpy(level_name, &line[1]);
6084
6085       if (strlen(level_name) > 0 && level_name[strlen(level_name) - 1] == '\'')
6086         level_name[strlen(level_name) - 1] = '\0';
6087
6088       continue;
6089     }
6090
6091     // skip lines containing only spaces (or empty lines)
6092     for (line_ptr = line; *line_ptr; line_ptr++)
6093       if (*line_ptr != ' ')
6094         break;
6095     if (*line_ptr == '\0')
6096       continue;
6097
6098     // at this point, we have found a line containing part of a playfield
6099
6100     got_valid_playfield_line = TRUE;
6101
6102     if (!reading_playfield)
6103     {
6104       reading_playfield = TRUE;
6105       invalid_playfield_char = FALSE;
6106
6107       for (x = 0; x < MAX_LEV_FIELDX; x++)
6108         for (y = 0; y < MAX_LEV_FIELDY; y++)
6109           level->field[x][y] = getMappedElement_SB(' ', load_xsb_to_ces);
6110
6111       level->fieldx = 0;
6112       level->fieldy = 0;
6113
6114       // start with topmost tile row
6115       y = 0;
6116     }
6117
6118     // skip playfield line if larger row than allowed
6119     if (y >= MAX_LEV_FIELDY)
6120       continue;
6121
6122     // start with leftmost tile column
6123     x = 0;
6124
6125     // read playfield elements from line
6126     for (line_ptr = line; *line_ptr; line_ptr++)
6127     {
6128       int mapped_sb_element = getMappedElement_SB(*line_ptr, load_xsb_to_ces);
6129
6130       // stop parsing playfield line if larger column than allowed
6131       if (x >= MAX_LEV_FIELDX)
6132         break;
6133
6134       if (mapped_sb_element == EL_UNDEFINED)
6135       {
6136         invalid_playfield_char = TRUE;
6137
6138         break;
6139       }
6140
6141       level->field[x][y] = mapped_sb_element;
6142
6143       // continue with next tile column
6144       x++;
6145
6146       level->fieldx = MAX(x, level->fieldx);
6147     }
6148
6149     if (invalid_playfield_char)
6150     {
6151       // if first playfield line, treat invalid lines as comment lines
6152       if (y == 0)
6153         reading_playfield = FALSE;
6154
6155       continue;
6156     }
6157
6158     // continue with next tile row
6159     y++;
6160   }
6161
6162   closeFile(file);
6163
6164   level->fieldy = y;
6165
6166   level->fieldx = MIN(MAX(MIN_LEV_FIELDX, level->fieldx), MAX_LEV_FIELDX);
6167   level->fieldy = MIN(MAX(MIN_LEV_FIELDY, level->fieldy), MAX_LEV_FIELDY);
6168
6169   if (!reading_playfield)
6170   {
6171     level->no_valid_file = TRUE;
6172
6173     Warn("cannot read level '%s' -- using empty level", filename);
6174
6175     return;
6176   }
6177
6178   if (*level_name != '\0')
6179   {
6180     strncpy(level->name, level_name, MAX_LEVEL_NAME_LEN);
6181     level->name[MAX_LEVEL_NAME_LEN] = '\0';
6182   }
6183   else if (*last_comment != '\0')
6184   {
6185     strncpy(level->name, last_comment, MAX_LEVEL_NAME_LEN);
6186     level->name[MAX_LEVEL_NAME_LEN] = '\0';
6187   }
6188   else
6189   {
6190     sprintf(level->name, "--> Level %d <--", level_file_info->nr);
6191   }
6192
6193   // set all empty fields beyond the border walls to invisible steel wall
6194   for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6195   {
6196     if ((x == 0 || x == level->fieldx - 1 ||
6197          y == 0 || y == level->fieldy - 1) &&
6198         level->field[x][y] == getMappedElement_SB(' ', load_xsb_to_ces))
6199       FloodFillLevel(x, y, getMappedElement_SB('_', load_xsb_to_ces),
6200                      level->field, level->fieldx, level->fieldy);
6201   }
6202
6203   // set special level settings for Sokoban levels
6204   SetLevelSettings_SB(level);
6205
6206   if (load_xsb_to_ces)
6207   {
6208     // special global settings can now be set in level template
6209     level->use_custom_template = TRUE;
6210   }
6211 }
6212
6213
6214 // -------------------------------------------------------------------------
6215 // functions for handling native levels
6216 // -------------------------------------------------------------------------
6217
6218 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
6219                                      struct LevelFileInfo *level_file_info,
6220                                      boolean level_info_only)
6221 {
6222   if (!LoadNativeLevel_EM(level_file_info->filename, level_info_only))
6223     level->no_valid_file = TRUE;
6224 }
6225
6226 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
6227                                      struct LevelFileInfo *level_file_info,
6228                                      boolean level_info_only)
6229 {
6230   int pos = 0;
6231
6232   // determine position of requested level inside level package
6233   if (level_file_info->packed)
6234     pos = level_file_info->nr - leveldir_current->first_level;
6235
6236   if (!LoadNativeLevel_SP(level_file_info->filename, pos, level_info_only))
6237     level->no_valid_file = TRUE;
6238 }
6239
6240 static void LoadLevelFromFileInfo_MM(struct LevelInfo *level,
6241                                      struct LevelFileInfo *level_file_info,
6242                                      boolean level_info_only)
6243 {
6244   if (!LoadNativeLevel_MM(level_file_info->filename, level_info_only))
6245     level->no_valid_file = TRUE;
6246 }
6247
6248 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
6249 {
6250   if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6251     CopyNativeLevel_RND_to_EM(level);
6252   else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6253     CopyNativeLevel_RND_to_SP(level);
6254   else if (level->game_engine_type == GAME_ENGINE_TYPE_MM)
6255     CopyNativeLevel_RND_to_MM(level);
6256 }
6257
6258 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
6259 {
6260   if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6261     CopyNativeLevel_EM_to_RND(level);
6262   else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6263     CopyNativeLevel_SP_to_RND(level);
6264   else if (level->game_engine_type == GAME_ENGINE_TYPE_MM)
6265     CopyNativeLevel_MM_to_RND(level);
6266 }
6267
6268 void SaveNativeLevel(struct LevelInfo *level)
6269 {
6270   if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6271   {
6272     char *basename = getSingleLevelBasenameExt(level->file_info.nr, "sp");
6273     char *filename = getLevelFilenameFromBasename(basename);
6274
6275     CopyNativeLevel_RND_to_SP(level);
6276     CopyNativeTape_RND_to_SP(level);
6277
6278     SaveNativeLevel_SP(filename);
6279   }
6280 }
6281
6282
6283 // ----------------------------------------------------------------------------
6284 // functions for loading generic level
6285 // ----------------------------------------------------------------------------
6286
6287 static void LoadLevelFromFileInfo(struct LevelInfo *level,
6288                                   struct LevelFileInfo *level_file_info,
6289                                   boolean level_info_only)
6290 {
6291   // always start with reliable default values
6292   setLevelInfoToDefaults(level, level_info_only, TRUE);
6293
6294   switch (level_file_info->type)
6295   {
6296     case LEVEL_FILE_TYPE_RND:
6297       LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
6298       break;
6299
6300     case LEVEL_FILE_TYPE_EM:
6301       LoadLevelFromFileInfo_EM(level, level_file_info, level_info_only);
6302       level->game_engine_type = GAME_ENGINE_TYPE_EM;
6303       break;
6304
6305     case LEVEL_FILE_TYPE_SP:
6306       LoadLevelFromFileInfo_SP(level, level_file_info, level_info_only);
6307       level->game_engine_type = GAME_ENGINE_TYPE_SP;
6308       break;
6309
6310     case LEVEL_FILE_TYPE_MM:
6311       LoadLevelFromFileInfo_MM(level, level_file_info, level_info_only);
6312       level->game_engine_type = GAME_ENGINE_TYPE_MM;
6313       break;
6314
6315     case LEVEL_FILE_TYPE_DC:
6316       LoadLevelFromFileInfo_DC(level, level_file_info, level_info_only);
6317       break;
6318
6319     case LEVEL_FILE_TYPE_SB:
6320       LoadLevelFromFileInfo_SB(level, level_file_info, level_info_only);
6321       break;
6322
6323     default:
6324       LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
6325       break;
6326   }
6327
6328   // if level file is invalid, restore level structure to default values
6329   if (level->no_valid_file)
6330     setLevelInfoToDefaults(level, level_info_only, FALSE);
6331
6332   if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
6333     level->game_engine_type = GAME_ENGINE_TYPE_RND;
6334
6335   if (level_file_info->type != LEVEL_FILE_TYPE_RND)
6336     CopyNativeLevel_Native_to_RND(level);
6337 }
6338
6339 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
6340 {
6341   static struct LevelFileInfo level_file_info;
6342
6343   // always start with reliable default values
6344   setFileInfoToDefaults(&level_file_info);
6345
6346   level_file_info.nr = 0;                       // unknown level number
6347   level_file_info.type = LEVEL_FILE_TYPE_RND;   // no others supported yet
6348
6349   setString(&level_file_info.filename, filename);
6350
6351   LoadLevelFromFileInfo(level, &level_file_info, FALSE);
6352 }
6353
6354 static void LoadLevel_InitVersion(struct LevelInfo *level)
6355 {
6356   int i, j;
6357
6358   if (leveldir_current == NULL)         // only when dumping level
6359     return;
6360
6361   // all engine modifications also valid for levels which use latest engine
6362   if (level->game_version < VERSION_IDENT(3,2,0,5))
6363   {
6364     // time bonus score was given for 10 s instead of 1 s before 3.2.0-5
6365     level->time_score_base = 10;
6366   }
6367
6368   if (leveldir_current->latest_engine)
6369   {
6370     // ---------- use latest game engine --------------------------------------
6371
6372     /* For all levels which are forced to use the latest game engine version
6373        (normally all but user contributed, private and undefined levels), set
6374        the game engine version to the actual version; this allows for actual
6375        corrections in the game engine to take effect for existing, converted
6376        levels (from "classic" or other existing games) to make the emulation
6377        of the corresponding game more accurate, while (hopefully) not breaking
6378        existing levels created from other players. */
6379
6380     level->game_version = GAME_VERSION_ACTUAL;
6381
6382     /* Set special EM style gems behaviour: EM style gems slip down from
6383        normal, steel and growing wall. As this is a more fundamental change,
6384        it seems better to set the default behaviour to "off" (as it is more
6385        natural) and make it configurable in the level editor (as a property
6386        of gem style elements). Already existing converted levels (neither
6387        private nor contributed levels) are changed to the new behaviour. */
6388
6389     if (level->file_version < FILE_VERSION_2_0)
6390       level->em_slippery_gems = TRUE;
6391
6392     return;
6393   }
6394
6395   // ---------- use game engine the level was created with --------------------
6396
6397   /* For all levels which are not forced to use the latest game engine
6398      version (normally user contributed, private and undefined levels),
6399      use the version of the game engine the levels were created for.
6400
6401      Since 2.0.1, the game engine version is now directly stored
6402      in the level file (chunk "VERS"), so there is no need anymore
6403      to set the game version from the file version (except for old,
6404      pre-2.0 levels, where the game version is still taken from the
6405      file format version used to store the level -- see above). */
6406
6407   // player was faster than enemies in 1.0.0 and before
6408   if (level->file_version == FILE_VERSION_1_0)
6409     for (i = 0; i < MAX_PLAYERS; i++)
6410       level->initial_player_stepsize[i] = STEPSIZE_FAST;
6411
6412   // default behaviour for EM style gems was "slippery" only in 2.0.1
6413   if (level->game_version == VERSION_IDENT(2,0,1,0))
6414     level->em_slippery_gems = TRUE;
6415
6416   // springs could be pushed over pits before (pre-release version) 2.2.0
6417   if (level->game_version < VERSION_IDENT(2,2,0,0))
6418     level->use_spring_bug = TRUE;
6419
6420   if (level->game_version < VERSION_IDENT(3,2,0,5))
6421   {
6422     // time orb caused limited time in endless time levels before 3.2.0-5
6423     level->use_time_orb_bug = TRUE;
6424
6425     // default behaviour for snapping was "no snap delay" before 3.2.0-5
6426     level->block_snap_field = FALSE;
6427
6428     // extra time score was same value as time left score before 3.2.0-5
6429     level->extra_time_score = level->score[SC_TIME_BONUS];
6430   }
6431
6432   if (level->game_version < VERSION_IDENT(3,2,0,7))
6433   {
6434     // default behaviour for snapping was "not continuous" before 3.2.0-7
6435     level->continuous_snapping = FALSE;
6436   }
6437
6438   // only few elements were able to actively move into acid before 3.1.0
6439   // trigger settings did not exist before 3.1.0; set to default "any"
6440   if (level->game_version < VERSION_IDENT(3,1,0,0))
6441   {
6442     // correct "can move into acid" settings (all zero in old levels)
6443
6444     level->can_move_into_acid_bits = 0; // nothing can move into acid
6445     level->dont_collide_with_bits = 0; // nothing is deadly when colliding
6446
6447     setMoveIntoAcidProperty(level, EL_ROBOT,     TRUE);
6448     setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
6449     setMoveIntoAcidProperty(level, EL_PENGUIN,   TRUE);
6450     setMoveIntoAcidProperty(level, EL_BALLOON,   TRUE);
6451
6452     for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6453       SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
6454
6455     // correct trigger settings (stored as zero == "none" in old levels)
6456
6457     for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6458     {
6459       int element = EL_CUSTOM_START + i;
6460       struct ElementInfo *ei = &element_info[element];
6461
6462       for (j = 0; j < ei->num_change_pages; j++)
6463       {
6464         struct ElementChangeInfo *change = &ei->change_page[j];
6465
6466         change->trigger_player = CH_PLAYER_ANY;
6467         change->trigger_page = CH_PAGE_ANY;
6468       }
6469     }
6470   }
6471
6472   // try to detect and fix "Snake Bite" levels, which are broken with 3.2.0
6473   {
6474     int element = EL_CUSTOM_256;
6475     struct ElementInfo *ei = &element_info[element];
6476     struct ElementChangeInfo *change = &ei->change_page[0];
6477
6478     /* This is needed to fix a problem that was caused by a bugfix in function
6479        game.c/CreateFieldExt() introduced with 3.2.0 that corrects the behaviour
6480        when a custom element changes to EL_SOKOBAN_FIELD_PLAYER (before, it did
6481        not replace walkable elements, but instead just placed the player on it,
6482        without placing the Sokoban field under the player). Unfortunately, this
6483        breaks "Snake Bite" style levels when the snake is halfway through a door
6484        that just closes (the snake head is still alive and can be moved in this
6485        case). This can be fixed by replacing the EL_SOKOBAN_FIELD_PLAYER by the
6486        player (without Sokoban element) which then gets killed as designed). */
6487
6488     if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 ||
6489          strncmp(ei->description, "pause b4 death", 14) == 0) &&
6490         change->target_element == EL_SOKOBAN_FIELD_PLAYER)
6491       change->target_element = EL_PLAYER_1;
6492   }
6493
6494   // try to detect and fix "Zelda" style levels, which are broken with 3.2.5
6495   if (level->game_version < VERSION_IDENT(3,2,5,0))
6496   {
6497     /* This is needed to fix a problem that was caused by a bugfix in function
6498        game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
6499        corrects the behaviour when a custom element changes to another custom
6500        element with a higher element number that has change actions defined.
6501        Normally, only one change per frame is allowed for custom elements.
6502        Therefore, it is checked if a custom element already changed in the
6503        current frame; if it did, subsequent changes are suppressed.
6504        Unfortunately, this is only checked for element changes, but not for
6505        change actions, which are still executed. As the function above loops
6506        through all custom elements from lower to higher, an element change
6507        resulting in a lower CE number won't be checked again, while a target
6508        element with a higher number will also be checked, and potential change
6509        actions will get executed for this CE, too (which is wrong), while
6510        further changes are ignored (which is correct). As this bugfix breaks
6511        Zelda II (and introduces graphical bugs to Zelda I, and also breaks a
6512        few other levels like Alan Bond's "FMV"), allow the previous, incorrect
6513        behaviour for existing levels and tapes that make use of this bug */
6514
6515     level->use_action_after_change_bug = TRUE;
6516   }
6517
6518   // not centering level after relocating player was default only in 3.2.3
6519   if (level->game_version == VERSION_IDENT(3,2,3,0))    // (no pre-releases)
6520     level->shifted_relocation = TRUE;
6521
6522   // EM style elements always chain-exploded in R'n'D engine before 3.2.6
6523   if (level->game_version < VERSION_IDENT(3,2,6,0))
6524     level->em_explodes_by_fire = TRUE;
6525
6526   // levels were solved by the first player entering an exit up to 4.1.0.0
6527   if (level->game_version <= VERSION_IDENT(4,1,0,0))
6528     level->solved_by_one_player = TRUE;
6529
6530   // game logic of "game of life" and "biomaze" was buggy before 4.1.1.1
6531   if (level->game_version < VERSION_IDENT(4,1,1,1))
6532     level->use_life_bugs = TRUE;
6533
6534   // only Sokoban fields (but not objects) had to be solved before 4.1.1.1
6535   if (level->game_version < VERSION_IDENT(4,1,1,1))
6536     level->sb_objects_needed = FALSE;
6537
6538   // CE actions were triggered by unfinished digging/collecting up to 4.2.2.0
6539   if (level->game_version <= VERSION_IDENT(4,2,2,0))
6540     level->finish_dig_collect = FALSE;
6541
6542   // CE changing to player was kept under the player if walkable up to 4.2.3.1
6543   if (level->game_version <= VERSION_IDENT(4,2,3,1))
6544     level->keep_walkable_ce = TRUE;
6545 }
6546
6547 static void LoadLevel_InitSettings_SB(struct LevelInfo *level)
6548 {
6549   boolean is_sokoban_level = TRUE;    // unless non-Sokoban elements found
6550   int x, y;
6551
6552   // check if this level is (not) a Sokoban level
6553   for (y = 0; y < level->fieldy; y++)
6554     for (x = 0; x < level->fieldx; x++)
6555       if (!IS_SB_ELEMENT(Tile[x][y]))
6556         is_sokoban_level = FALSE;
6557
6558   if (is_sokoban_level)
6559   {
6560     // set special level settings for Sokoban levels
6561     SetLevelSettings_SB(level);
6562   }
6563 }
6564
6565 static void LoadLevel_InitSettings(struct LevelInfo *level)
6566 {
6567   // adjust level settings for (non-native) Sokoban-style levels
6568   LoadLevel_InitSettings_SB(level);
6569
6570   // rename levels with title "nameless level" or if renaming is forced
6571   if (leveldir_current->empty_level_name != NULL &&
6572       (strEqual(level->name, NAMELESS_LEVEL_NAME) ||
6573        leveldir_current->force_level_name))
6574     snprintf(level->name, MAX_LEVEL_NAME_LEN + 1,
6575              leveldir_current->empty_level_name, level_nr);
6576 }
6577
6578 static void LoadLevel_InitStandardElements(struct LevelInfo *level)
6579 {
6580   int i, x, y;
6581
6582   // map elements that have changed in newer versions
6583   level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
6584                                                     level->game_version);
6585   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6586     for (x = 0; x < 3; x++)
6587       for (y = 0; y < 3; y++)
6588         level->yamyam_content[i].e[x][y] =
6589           getMappedElementByVersion(level->yamyam_content[i].e[x][y],
6590                                     level->game_version);
6591
6592 }
6593
6594 static void LoadLevel_InitCustomElements(struct LevelInfo *level)
6595 {
6596   int i, j;
6597
6598   // map custom element change events that have changed in newer versions
6599   // (these following values were accidentally changed in version 3.0.1)
6600   // (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4')
6601   if (level->game_version <= VERSION_IDENT(3,0,0,0))
6602   {
6603     for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6604     {
6605       int element = EL_CUSTOM_START + i;
6606
6607       // order of checking and copying events to be mapped is important
6608       // (do not change the start and end value -- they are constant)
6609       for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
6610       {
6611         if (HAS_CHANGE_EVENT(element, j - 2))
6612         {
6613           SET_CHANGE_EVENT(element, j - 2, FALSE);
6614           SET_CHANGE_EVENT(element, j, TRUE);
6615         }
6616       }
6617
6618       // order of checking and copying events to be mapped is important
6619       // (do not change the start and end value -- they are constant)
6620       for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
6621       {
6622         if (HAS_CHANGE_EVENT(element, j - 1))
6623         {
6624           SET_CHANGE_EVENT(element, j - 1, FALSE);
6625           SET_CHANGE_EVENT(element, j, TRUE);
6626         }
6627       }
6628     }
6629   }
6630
6631   // initialize "can_change" field for old levels with only one change page
6632   if (level->game_version <= VERSION_IDENT(3,0,2,0))
6633   {
6634     for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6635     {
6636       int element = EL_CUSTOM_START + i;
6637
6638       if (CAN_CHANGE(element))
6639         element_info[element].change->can_change = TRUE;
6640     }
6641   }
6642
6643   // correct custom element values (for old levels without these options)
6644   if (level->game_version < VERSION_IDENT(3,1,1,0))
6645   {
6646     for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6647     {
6648       int element = EL_CUSTOM_START + i;
6649       struct ElementInfo *ei = &element_info[element];
6650
6651       if (ei->access_direction == MV_NO_DIRECTION)
6652         ei->access_direction = MV_ALL_DIRECTIONS;
6653     }
6654   }
6655
6656   // correct custom element values (fix invalid values for all versions)
6657   if (1)
6658   {
6659     for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6660     {
6661       int element = EL_CUSTOM_START + i;
6662       struct ElementInfo *ei = &element_info[element];
6663
6664       for (j = 0; j < ei->num_change_pages; j++)
6665       {
6666         struct ElementChangeInfo *change = &ei->change_page[j];
6667
6668         if (change->trigger_player == CH_PLAYER_NONE)
6669           change->trigger_player = CH_PLAYER_ANY;
6670
6671         if (change->trigger_side == CH_SIDE_NONE)
6672           change->trigger_side = CH_SIDE_ANY;
6673       }
6674     }
6675   }
6676
6677   // initialize "can_explode" field for old levels which did not store this
6678   // !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!!
6679   if (level->game_version <= VERSION_IDENT(3,1,0,0))
6680   {
6681     for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6682     {
6683       int element = EL_CUSTOM_START + i;
6684
6685       if (EXPLODES_1X1_OLD(element))
6686         element_info[element].explosion_type = EXPLODES_1X1;
6687
6688       SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
6689                                              EXPLODES_SMASHED(element) ||
6690                                              EXPLODES_IMPACT(element)));
6691     }
6692   }
6693
6694   // correct previously hard-coded move delay values for maze runner style
6695   if (level->game_version < VERSION_IDENT(3,1,1,0))
6696   {
6697     for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6698     {
6699       int element = EL_CUSTOM_START + i;
6700
6701       if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
6702       {
6703         // previously hard-coded and therefore ignored
6704         element_info[element].move_delay_fixed = 9;
6705         element_info[element].move_delay_random = 0;
6706       }
6707     }
6708   }
6709
6710   // set some other uninitialized values of custom elements in older levels
6711   if (level->game_version < VERSION_IDENT(3,1,0,0))
6712   {
6713     for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6714     {
6715       int element = EL_CUSTOM_START + i;
6716
6717       element_info[element].access_direction = MV_ALL_DIRECTIONS;
6718
6719       element_info[element].explosion_delay = 17;
6720       element_info[element].ignition_delay = 8;
6721     }
6722   }
6723
6724   // set mouse click change events to work for left/middle/right mouse button
6725   if (level->game_version < VERSION_IDENT(4,2,3,0))
6726   {
6727     for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6728     {
6729       int element = EL_CUSTOM_START + i;
6730       struct ElementInfo *ei = &element_info[element];
6731
6732       for (j = 0; j < ei->num_change_pages; j++)
6733       {
6734         struct ElementChangeInfo *change = &ei->change_page[j];
6735
6736         if (change->has_event[CE_CLICKED_BY_MOUSE] ||
6737             change->has_event[CE_PRESSED_BY_MOUSE] ||
6738             change->has_event[CE_MOUSE_CLICKED_ON_X] ||
6739             change->has_event[CE_MOUSE_PRESSED_ON_X])
6740           change->trigger_side = CH_SIDE_ANY;
6741       }
6742     }
6743   }
6744 }
6745
6746 static void LoadLevel_InitElements(struct LevelInfo *level)
6747 {
6748   LoadLevel_InitStandardElements(level);
6749
6750   if (level->file_has_custom_elements)
6751     LoadLevel_InitCustomElements(level);
6752
6753   // initialize element properties for level editor etc.
6754   InitElementPropertiesEngine(level->game_version);
6755   InitElementPropertiesGfxElement();
6756 }
6757
6758 static void LoadLevel_InitPlayfield(struct LevelInfo *level)
6759 {
6760   int x, y;
6761
6762   // map elements that have changed in newer versions
6763   for (y = 0; y < level->fieldy; y++)
6764     for (x = 0; x < level->fieldx; x++)
6765       level->field[x][y] = getMappedElementByVersion(level->field[x][y],
6766                                                      level->game_version);
6767
6768   // clear unused playfield data (nicer if level gets resized in editor)
6769   for (x = 0; x < MAX_LEV_FIELDX; x++)
6770     for (y = 0; y < MAX_LEV_FIELDY; y++)
6771       if (x >= level->fieldx || y >= level->fieldy)
6772         level->field[x][y] = EL_EMPTY;
6773
6774   // copy elements to runtime playfield array
6775   for (x = 0; x < MAX_LEV_FIELDX; x++)
6776     for (y = 0; y < MAX_LEV_FIELDY; y++)
6777       Tile[x][y] = level->field[x][y];
6778
6779   // initialize level size variables for faster access
6780   lev_fieldx = level->fieldx;
6781   lev_fieldy = level->fieldy;
6782
6783   // determine border element for this level
6784   if (level->file_info.type == LEVEL_FILE_TYPE_DC)
6785     BorderElement = EL_EMPTY;   // (in editor, SetBorderElement() is used)
6786   else
6787     SetBorderElement();
6788 }
6789
6790 static void LoadLevel_InitNativeEngines(struct LevelInfo *level)
6791 {
6792   struct LevelFileInfo *level_file_info = &level->file_info;
6793
6794   if (level_file_info->type == LEVEL_FILE_TYPE_RND)
6795     CopyNativeLevel_RND_to_Native(level);
6796 }
6797
6798 static void LoadLevelTemplate_LoadAndInit(void)
6799 {
6800   LoadLevelFromFileInfo(&level_template, &level_template.file_info, FALSE);
6801
6802   LoadLevel_InitVersion(&level_template);
6803   LoadLevel_InitElements(&level_template);
6804   LoadLevel_InitSettings(&level_template);
6805
6806   ActivateLevelTemplate();
6807 }
6808
6809 void LoadLevelTemplate(int nr)
6810 {
6811   if (!fileExists(getGlobalLevelTemplateFilename()))
6812   {
6813     Warn("no level template found for this level");
6814
6815     return;
6816   }
6817
6818   setLevelFileInfo(&level_template.file_info, nr);
6819
6820   LoadLevelTemplate_LoadAndInit();
6821 }
6822
6823 static void LoadNetworkLevelTemplate(struct NetworkLevelInfo *network_level)
6824 {
6825   copyLevelFileInfo(&network_level->tmpl_info, &level_template.file_info);
6826
6827   LoadLevelTemplate_LoadAndInit();
6828 }
6829
6830 static void LoadLevel_LoadAndInit(struct NetworkLevelInfo *network_level)
6831 {
6832   LoadLevelFromFileInfo(&level, &level.file_info, FALSE);
6833
6834   if (level.use_custom_template)
6835   {
6836     if (network_level != NULL)
6837       LoadNetworkLevelTemplate(network_level);
6838     else
6839       LoadLevelTemplate(-1);
6840   }
6841
6842   LoadLevel_InitVersion(&level);
6843   LoadLevel_InitElements(&level);
6844   LoadLevel_InitPlayfield(&level);
6845   LoadLevel_InitSettings(&level);
6846
6847   LoadLevel_InitNativeEngines(&level);
6848 }
6849
6850 void LoadLevel(int nr)
6851 {
6852   SetLevelSetInfo(leveldir_current->identifier, nr);
6853
6854   setLevelFileInfo(&level.file_info, nr);
6855
6856   LoadLevel_LoadAndInit(NULL);
6857 }
6858
6859 void LoadLevelInfoOnly(int nr)
6860 {
6861   setLevelFileInfo(&level.file_info, nr);
6862
6863   LoadLevelFromFileInfo(&level, &level.file_info, TRUE);
6864 }
6865
6866 void LoadNetworkLevel(struct NetworkLevelInfo *network_level)
6867 {
6868   SetLevelSetInfo(network_level->leveldir_identifier,
6869                   network_level->file_info.nr);
6870
6871   copyLevelFileInfo(&network_level->file_info, &level.file_info);
6872
6873   LoadLevel_LoadAndInit(network_level);
6874 }
6875
6876 static int SaveLevel_VERS(FILE *file, struct LevelInfo *level)
6877 {
6878   int chunk_size = 0;
6879
6880   chunk_size += putFileVersion(file, level->file_version);
6881   chunk_size += putFileVersion(file, level->game_version);
6882
6883   return chunk_size;
6884 }
6885
6886 static int SaveLevel_DATE(FILE *file, struct LevelInfo *level)
6887 {
6888   int chunk_size = 0;
6889
6890   chunk_size += putFile16BitBE(file, level->creation_date.year);
6891   chunk_size += putFile8Bit(file,    level->creation_date.month);
6892   chunk_size += putFile8Bit(file,    level->creation_date.day);
6893
6894   return chunk_size;
6895 }
6896
6897 #if ENABLE_HISTORIC_CHUNKS
6898 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
6899 {
6900   int i, x, y;
6901
6902   putFile8Bit(file, level->fieldx);
6903   putFile8Bit(file, level->fieldy);
6904
6905   putFile16BitBE(file, level->time);
6906   putFile16BitBE(file, level->gems_needed);
6907
6908   for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
6909     putFile8Bit(file, level->name[i]);
6910
6911   for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
6912     putFile8Bit(file, level->score[i]);
6913
6914   for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
6915     for (y = 0; y < 3; y++)
6916       for (x = 0; x < 3; x++)
6917         putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
6918                            level->yamyam_content[i].e[x][y]));
6919   putFile8Bit(file, level->amoeba_speed);
6920   putFile8Bit(file, level->time_magic_wall);
6921   putFile8Bit(file, level->time_wheel);
6922   putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
6923                      level->amoeba_content));
6924   putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
6925   putFile8Bit(file, (level->initial_gravity ? 1 : 0));
6926   putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
6927   putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
6928
6929   putFile8Bit(file, (level->use_custom_template ? 1 : 0));
6930
6931   putFile8Bit(file, (level->block_last_field ? 1 : 0));
6932   putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
6933   putFile32BitBE(file, level->can_move_into_acid_bits);
6934   putFile8Bit(file, level->dont_collide_with_bits);
6935
6936   putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
6937   putFile8Bit(file, (level->use_step_counter ? 1 : 0));
6938
6939   putFile8Bit(file, (level->instant_relocation ? 1 : 0));
6940   putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
6941   putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
6942
6943   putFile8Bit(file, level->game_engine_type);
6944
6945   WriteUnusedBytesToFile(file, LEVEL_CHUNK_HEAD_UNUSED);
6946 }
6947 #endif
6948
6949 static int SaveLevel_NAME(FILE *file, struct LevelInfo *level)
6950 {
6951   int chunk_size = 0;
6952   int i;
6953
6954   for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
6955     chunk_size += putFile8Bit(file, level->name[i]);
6956
6957   return chunk_size;
6958 }
6959
6960 static int SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
6961 {
6962   int chunk_size = 0;
6963   int i;
6964
6965   for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
6966     chunk_size += putFile8Bit(file, level->author[i]);
6967
6968   return chunk_size;
6969 }
6970
6971 #if ENABLE_HISTORIC_CHUNKS
6972 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
6973 {
6974   int chunk_size = 0;
6975   int x, y;
6976
6977   for (y = 0; y < level->fieldy; y++)
6978     for (x = 0; x < level->fieldx; x++)
6979       if (level->encoding_16bit_field)
6980         chunk_size += putFile16BitBE(file, level->field[x][y]);
6981       else
6982         chunk_size += putFile8Bit(file, level->field[x][y]);
6983
6984   return chunk_size;
6985 }
6986 #endif
6987
6988 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
6989 {
6990   int chunk_size = 0;
6991   int x, y;
6992
6993   for (y = 0; y < level->fieldy; y++) 
6994     for (x = 0; x < level->fieldx; x++) 
6995       chunk_size += putFile16BitBE(file, level->field[x][y]);
6996
6997   return chunk_size;
6998 }
6999
7000 #if ENABLE_HISTORIC_CHUNKS
7001 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
7002 {
7003   int i, x, y;
7004
7005   putFile8Bit(file, EL_YAMYAM);
7006   putFile8Bit(file, level->num_yamyam_contents);
7007   putFile8Bit(file, 0);
7008   putFile8Bit(file, 0);
7009
7010   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7011     for (y = 0; y < 3; y++)
7012       for (x = 0; x < 3; x++)
7013         if (level->encoding_16bit_field)
7014           putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
7015         else
7016           putFile8Bit(file, level->yamyam_content[i].e[x][y]);
7017 }
7018 #endif
7019
7020 #if ENABLE_HISTORIC_CHUNKS
7021 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
7022 {
7023   int i, x, y;
7024   int num_contents, content_xsize, content_ysize;
7025   int content_array[MAX_ELEMENT_CONTENTS][3][3];
7026
7027   if (element == EL_YAMYAM)
7028   {
7029     num_contents = level->num_yamyam_contents;
7030     content_xsize = 3;
7031     content_ysize = 3;
7032
7033     for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7034       for (y = 0; y < 3; y++)
7035         for (x = 0; x < 3; x++)
7036           content_array[i][x][y] = level->yamyam_content[i].e[x][y];
7037   }
7038   else if (element == EL_BD_AMOEBA)
7039   {
7040     num_contents = 1;
7041     content_xsize = 1;
7042     content_ysize = 1;
7043
7044     for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7045       for (y = 0; y < 3; y++)
7046         for (x = 0; x < 3; x++)
7047           content_array[i][x][y] = EL_EMPTY;
7048     content_array[0][0][0] = level->amoeba_content;
7049   }
7050   else
7051   {
7052     // chunk header already written -- write empty chunk data
7053     WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
7054
7055     Warn("cannot save content for element '%d'", element);
7056
7057     return;
7058   }
7059
7060   putFile16BitBE(file, element);
7061   putFile8Bit(file, num_contents);
7062   putFile8Bit(file, content_xsize);
7063   putFile8Bit(file, content_ysize);
7064
7065   WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
7066
7067   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7068     for (y = 0; y < 3; y++)
7069       for (x = 0; x < 3; x++)
7070         putFile16BitBE(file, content_array[i][x][y]);
7071 }
7072 #endif
7073
7074 #if ENABLE_HISTORIC_CHUNKS
7075 static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
7076 {
7077   int envelope_nr = element - EL_ENVELOPE_1;
7078   int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
7079   int chunk_size = 0;
7080   int i;
7081
7082   chunk_size += putFile16BitBE(file, element);
7083   chunk_size += putFile16BitBE(file, envelope_len);
7084   chunk_size += putFile8Bit(file, level->envelope_xsize[envelope_nr]);
7085   chunk_size += putFile8Bit(file, level->envelope_ysize[envelope_nr]);
7086
7087   WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
7088   chunk_size += LEVEL_CHUNK_CNT3_UNUSED;
7089
7090   for (i = 0; i < envelope_len; i++)
7091     chunk_size += putFile8Bit(file, level->envelope_text[envelope_nr][i]);
7092
7093   return chunk_size;
7094 }
7095 #endif
7096
7097 #if ENABLE_HISTORIC_CHUNKS
7098 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
7099                            int num_changed_custom_elements)
7100 {
7101   int i, check = 0;
7102
7103   putFile16BitBE(file, num_changed_custom_elements);
7104
7105   for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7106   {
7107     int element = EL_CUSTOM_START + i;
7108
7109     struct ElementInfo *ei = &element_info[element];
7110
7111     if (ei->properties[EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
7112     {
7113       if (check < num_changed_custom_elements)
7114       {
7115         putFile16BitBE(file, element);
7116         putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7117       }
7118
7119       check++;
7120     }
7121   }
7122
7123   if (check != num_changed_custom_elements)     // should not happen
7124     Warn("inconsistent number of custom element properties");
7125 }
7126 #endif
7127
7128 #if ENABLE_HISTORIC_CHUNKS
7129 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
7130                            int num_changed_custom_elements)
7131 {
7132   int i, check = 0;
7133
7134   putFile16BitBE(file, num_changed_custom_elements);
7135
7136   for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7137   {
7138     int element = EL_CUSTOM_START + i;
7139
7140     if (element_info[element].change->target_element != EL_EMPTY_SPACE)
7141     {
7142       if (check < num_changed_custom_elements)
7143       {
7144         putFile16BitBE(file, element);
7145         putFile16BitBE(file, element_info[element].change->target_element);
7146       }
7147
7148       check++;
7149     }
7150   }
7151
7152   if (check != num_changed_custom_elements)     // should not happen
7153     Warn("inconsistent number of custom target elements");
7154 }
7155 #endif
7156
7157 #if ENABLE_HISTORIC_CHUNKS
7158 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
7159                            int num_changed_custom_elements)
7160 {
7161   int i, j, x, y, check = 0;
7162
7163   putFile16BitBE(file, num_changed_custom_elements);
7164
7165   for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7166   {
7167     int element = EL_CUSTOM_START + i;
7168     struct ElementInfo *ei = &element_info[element];
7169
7170     if (ei->modified_settings)
7171     {
7172       if (check < num_changed_custom_elements)
7173       {
7174         putFile16BitBE(file, element);
7175
7176         for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
7177           putFile8Bit(file, ei->description[j]);
7178
7179         putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7180
7181         // some free bytes for future properties and padding
7182         WriteUnusedBytesToFile(file, 7);
7183
7184         putFile8Bit(file, ei->use_gfx_element);
7185         putFile16BitBE(file, ei->gfx_element_initial);
7186
7187         putFile8Bit(file, ei->collect_score_initial);
7188         putFile8Bit(file, ei->collect_count_initial);
7189
7190         putFile16BitBE(file, ei->push_delay_fixed);
7191         putFile16BitBE(file, ei->push_delay_random);
7192         putFile16BitBE(file, ei->move_delay_fixed);
7193         putFile16BitBE(file, ei->move_delay_random);
7194
7195         putFile16BitBE(file, ei->move_pattern);
7196         putFile8Bit(file, ei->move_direction_initial);
7197         putFile8Bit(file, ei->move_stepsize);
7198
7199         for (y = 0; y < 3; y++)
7200           for (x = 0; x < 3; x++)
7201             putFile16BitBE(file, ei->content.e[x][y]);
7202
7203         putFile32BitBE(file, ei->change->events);
7204
7205         putFile16BitBE(file, ei->change->target_element);
7206
7207         putFile16BitBE(file, ei->change->delay_fixed);
7208         putFile16BitBE(file, ei->change->delay_random);
7209         putFile16BitBE(file, ei->change->delay_frames);
7210
7211         putFile16BitBE(file, ei->change->initial_trigger_element);
7212
7213         putFile8Bit(file, ei->change->explode);
7214         putFile8Bit(file, ei->change->use_target_content);
7215         putFile8Bit(file, ei->change->only_if_complete);
7216         putFile8Bit(file, ei->change->use_random_replace);
7217
7218         putFile8Bit(file, ei->change->random_percentage);
7219         putFile8Bit(file, ei->change->replace_when);
7220
7221         for (y = 0; y < 3; y++)
7222           for (x = 0; x < 3; x++)
7223             putFile16BitBE(file, ei->change->content.e[x][y]);
7224
7225         putFile8Bit(file, ei->slippery_type);
7226
7227         // some free bytes for future properties and padding
7228         WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
7229       }
7230
7231       check++;
7232     }
7233   }
7234
7235   if (check != num_changed_custom_elements)     // should not happen
7236     Warn("inconsistent number of custom element properties");
7237 }
7238 #endif
7239
7240 #if ENABLE_HISTORIC_CHUNKS
7241 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
7242 {
7243   struct ElementInfo *ei = &element_info[element];
7244   int i, j, x, y;
7245
7246   // ---------- custom element base property values (96 bytes) ----------------
7247
7248   putFile16BitBE(file, element);
7249
7250   for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7251     putFile8Bit(file, ei->description[i]);
7252
7253   putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7254
7255   WriteUnusedBytesToFile(file, 4);      // reserved for more base properties
7256
7257   putFile8Bit(file, ei->num_change_pages);
7258
7259   putFile16BitBE(file, ei->ce_value_fixed_initial);
7260   putFile16BitBE(file, ei->ce_value_random_initial);
7261   putFile8Bit(file, ei->use_last_ce_value);
7262
7263   putFile8Bit(file, ei->use_gfx_element);
7264   putFile16BitBE(file, ei->gfx_element_initial);
7265
7266   putFile8Bit(file, ei->collect_score_initial);
7267   putFile8Bit(file, ei->collect_count_initial);
7268
7269   putFile8Bit(file, ei->drop_delay_fixed);
7270   putFile8Bit(file, ei->push_delay_fixed);
7271   putFile8Bit(file, ei->drop_delay_random);
7272   putFile8Bit(file, ei->push_delay_random);
7273   putFile16BitBE(file, ei->move_delay_fixed);
7274   putFile16BitBE(file, ei->move_delay_random);
7275
7276   // bits 0 - 15 of "move_pattern" ...
7277   putFile16BitBE(file, ei->move_pattern & 0xffff);
7278   putFile8Bit(file, ei->move_direction_initial);
7279   putFile8Bit(file, ei->move_stepsize);
7280
7281   putFile8Bit(file, ei->slippery_type);
7282
7283   for (y = 0; y < 3; y++)
7284     for (x = 0; x < 3; x++)
7285       putFile16BitBE(file, ei->content.e[x][y]);
7286
7287   putFile16BitBE(file, ei->move_enter_element);
7288   putFile16BitBE(file, ei->move_leave_element);
7289   putFile8Bit(file, ei->move_leave_type);
7290
7291   // ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible)
7292   putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
7293
7294   putFile8Bit(file, ei->access_direction);
7295
7296   putFile8Bit(file, ei->explosion_delay);
7297   putFile8Bit(file, ei->ignition_delay);
7298   putFile8Bit(file, ei->explosion_type);
7299
7300   // some free bytes for future custom property values and padding
7301   WriteUnusedBytesToFile(file, 1);
7302
7303   // ---------- change page property values (48 bytes) ------------------------
7304
7305   for (i = 0; i < ei->num_change_pages; i++)
7306   {
7307     struct ElementChangeInfo *change = &ei->change_page[i];
7308     unsigned int event_bits;
7309
7310     // bits 0 - 31 of "has_event[]" ...
7311     event_bits = 0;
7312     for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
7313       if (change->has_event[j])
7314         event_bits |= (1 << j);
7315     putFile32BitBE(file, event_bits);
7316
7317     putFile16BitBE(file, change->target_element);
7318
7319     putFile16BitBE(file, change->delay_fixed);
7320     putFile16BitBE(file, change->delay_random);
7321     putFile16BitBE(file, change->delay_frames);
7322
7323     putFile16BitBE(file, change->initial_trigger_element);
7324
7325     putFile8Bit(file, change->explode);
7326     putFile8Bit(file, change->use_target_content);
7327     putFile8Bit(file, change->only_if_complete);
7328     putFile8Bit(file, change->use_random_replace);
7329
7330     putFile8Bit(file, change->random_percentage);
7331     putFile8Bit(file, change->replace_when);
7332
7333     for (y = 0; y < 3; y++)
7334       for (x = 0; x < 3; x++)
7335         putFile16BitBE(file, change->target_content.e[x][y]);
7336
7337     putFile8Bit(file, change->can_change);
7338
7339     putFile8Bit(file, change->trigger_side);
7340
7341     putFile8Bit(file, change->trigger_player);
7342     putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
7343                        log_2(change->trigger_page)));
7344
7345     putFile8Bit(file, change->has_action);
7346     putFile8Bit(file, change->action_type);
7347     putFile8Bit(file, change->action_mode);
7348     putFile16BitBE(file, change->action_arg);
7349
7350     // ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible)
7351     event_bits = 0;
7352     for (j = 32; j < NUM_CHANGE_EVENTS; j++)
7353       if (change->has_event[j])
7354         event_bits |= (1 << (j - 32));
7355     putFile8Bit(file, event_bits);
7356   }
7357 }
7358 #endif
7359
7360 #if ENABLE_HISTORIC_CHUNKS
7361 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
7362 {
7363   struct ElementInfo *ei = &element_info[element];
7364   struct ElementGroupInfo *group = ei->group;
7365   int i;
7366
7367   putFile16BitBE(file, element);
7368
7369   for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7370     putFile8Bit(file, ei->description[i]);
7371
7372   putFile8Bit(file, group->num_elements);
7373
7374   putFile8Bit(file, ei->use_gfx_element);
7375   putFile16BitBE(file, ei->gfx_element_initial);
7376
7377   putFile8Bit(file, group->choice_mode);
7378
7379   // some free bytes for future values and padding
7380   WriteUnusedBytesToFile(file, 3);
7381
7382   for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
7383     putFile16BitBE(file, group->element[i]);
7384 }
7385 #endif
7386
7387 static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry,
7388                                 boolean write_element)
7389 {
7390   int save_type = entry->save_type;
7391   int data_type = entry->data_type;
7392   int conf_type = entry->conf_type;
7393   int byte_mask = conf_type & CONF_MASK_BYTES;
7394   int element = entry->element;
7395   int default_value = entry->default_value;
7396   int num_bytes = 0;
7397   boolean modified = FALSE;
7398
7399   if (byte_mask != CONF_MASK_MULTI_BYTES)
7400   {
7401     void *value_ptr = entry->value;
7402     int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
7403                  *(int *)value_ptr);
7404
7405     // check if any settings have been modified before saving them
7406     if (value != default_value)
7407       modified = TRUE;
7408
7409     // do not save if explicitly told or if unmodified default settings
7410     if ((save_type == SAVE_CONF_NEVER) ||
7411         (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7412       return 0;
7413
7414     if (write_element)
7415       num_bytes += putFile16BitBE(file, element);
7416
7417     num_bytes += putFile8Bit(file, conf_type);
7418     num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit   (file, value) :
7419                   byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
7420                   byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :
7421                   0);
7422   }
7423   else if (data_type == TYPE_STRING)
7424   {
7425     char *default_string = entry->default_string;
7426     char *string = (char *)(entry->value);
7427     int string_length = strlen(string);
7428     int i;
7429
7430     // check if any settings have been modified before saving them
7431     if (!strEqual(string, default_string))
7432       modified = TRUE;
7433
7434     // do not save if explicitly told or if unmodified default settings
7435     if ((save_type == SAVE_CONF_NEVER) ||
7436         (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7437       return 0;
7438
7439     if (write_element)
7440       num_bytes += putFile16BitBE(file, element);
7441
7442     num_bytes += putFile8Bit(file, conf_type);
7443     num_bytes += putFile16BitBE(file, string_length);
7444
7445     for (i = 0; i < string_length; i++)
7446       num_bytes += putFile8Bit(file, string[i]);
7447   }
7448   else if (data_type == TYPE_ELEMENT_LIST)
7449   {
7450     int *element_array = (int *)(entry->value);
7451     int num_elements = *(int *)(entry->num_entities);
7452     int i;
7453
7454     // check if any settings have been modified before saving them
7455     for (i = 0; i < num_elements; i++)
7456       if (element_array[i] != default_value)
7457         modified = TRUE;
7458
7459     // do not save if explicitly told or if unmodified default settings
7460     if ((save_type == SAVE_CONF_NEVER) ||
7461         (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7462       return 0;
7463
7464     if (write_element)
7465       num_bytes += putFile16BitBE(file, element);
7466
7467     num_bytes += putFile8Bit(file, conf_type);
7468     num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
7469
7470     for (i = 0; i < num_elements; i++)
7471       num_bytes += putFile16BitBE(file, element_array[i]);
7472   }
7473   else if (data_type == TYPE_CONTENT_LIST)
7474   {
7475     struct Content *content = (struct Content *)(entry->value);
7476     int num_contents = *(int *)(entry->num_entities);
7477     int i, x, y;
7478
7479     // check if any settings have been modified before saving them
7480     for (i = 0; i < num_contents; i++)
7481       for (y = 0; y < 3; y++)
7482         for (x = 0; x < 3; x++)
7483           if (content[i].e[x][y] != default_value)
7484             modified = TRUE;
7485
7486     // do not save if explicitly told or if unmodified default settings
7487     if ((save_type == SAVE_CONF_NEVER) ||
7488         (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7489       return 0;
7490
7491     if (write_element)
7492       num_bytes += putFile16BitBE(file, element);
7493
7494     num_bytes += putFile8Bit(file, conf_type);
7495     num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
7496
7497     for (i = 0; i < num_contents; i++)
7498       for (y = 0; y < 3; y++)
7499         for (x = 0; x < 3; x++)
7500           num_bytes += putFile16BitBE(file, content[i].e[x][y]);
7501   }
7502
7503   return num_bytes;
7504 }
7505
7506 static int SaveLevel_INFO(FILE *file, struct LevelInfo *level)
7507 {
7508   int chunk_size = 0;
7509   int i;
7510
7511   li = *level;          // copy level data into temporary buffer
7512
7513   for (i = 0; chunk_config_INFO[i].data_type != -1; i++)
7514     chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE);
7515
7516   return chunk_size;
7517 }
7518
7519 static int SaveLevel_ELEM(FILE *file, struct LevelInfo *level)
7520 {
7521   int chunk_size = 0;
7522   int i;
7523
7524   li = *level;          // copy level data into temporary buffer
7525
7526   for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
7527     chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE);
7528
7529   return chunk_size;
7530 }
7531
7532 static int SaveLevel_NOTE(FILE *file, struct LevelInfo *level, int element)
7533 {
7534   int envelope_nr = element - EL_ENVELOPE_1;
7535   int chunk_size = 0;
7536   int i;
7537
7538   chunk_size += putFile16BitBE(file, element);
7539
7540   // copy envelope data into temporary buffer
7541   xx_envelope = level->envelope[envelope_nr];
7542
7543   for (i = 0; chunk_config_NOTE[i].data_type != -1; i++)
7544     chunk_size += SaveLevel_MicroChunk(file, &chunk_config_NOTE[i], FALSE);
7545
7546   return chunk_size;
7547 }
7548
7549 static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element)
7550 {
7551   struct ElementInfo *ei = &element_info[element];
7552   int chunk_size = 0;
7553   int i, j;
7554
7555   chunk_size += putFile16BitBE(file, element);
7556
7557   xx_ei = *ei;          // copy element data into temporary buffer
7558
7559   // set default description string for this specific element
7560   strcpy(xx_default_description, getDefaultElementDescription(ei));
7561
7562   for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++)
7563     chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE);
7564
7565   for (i = 0; i < ei->num_change_pages; i++)
7566   {
7567     struct ElementChangeInfo *change = &ei->change_page[i];
7568
7569     xx_current_change_page = i;
7570
7571     xx_change = *change;        // copy change data into temporary buffer
7572
7573     resetEventBits();
7574     setEventBitsFromEventFlags(change);
7575
7576     for (j = 0; chunk_config_CUSX_change[j].data_type != -1; j++)
7577       chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_change[j],
7578                                          FALSE);
7579   }
7580
7581   return chunk_size;
7582 }
7583
7584 static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element)
7585 {
7586   struct ElementInfo *ei = &element_info[element];
7587   struct ElementGroupInfo *group = ei->group;
7588   int chunk_size = 0;
7589   int i;
7590
7591   chunk_size += putFile16BitBE(file, element);
7592
7593   xx_ei = *ei;          // copy element data into temporary buffer
7594   xx_group = *group;    // copy group data into temporary buffer
7595
7596   // set default description string for this specific element
7597   strcpy(xx_default_description, getDefaultElementDescription(ei));
7598
7599   for (i = 0; chunk_config_GRPX[i].data_type != -1; i++)
7600     chunk_size += SaveLevel_MicroChunk(file, &chunk_config_GRPX[i], FALSE);
7601
7602   return chunk_size;
7603 }
7604
7605 static int SaveLevel_EMPX(FILE *file, struct LevelInfo *level, int element)
7606 {
7607   struct ElementInfo *ei = &element_info[element];
7608   int chunk_size = 0;
7609   int i;
7610
7611   chunk_size += putFile16BitBE(file, element);
7612
7613   xx_ei = *ei;          // copy element data into temporary buffer
7614
7615   for (i = 0; chunk_config_EMPX[i].data_type != -1; i++)
7616     chunk_size += SaveLevel_MicroChunk(file, &chunk_config_EMPX[i], FALSE);
7617
7618   return chunk_size;
7619 }
7620
7621 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename,
7622                                   boolean save_as_template)
7623 {
7624   int chunk_size;
7625   int i;
7626   FILE *file;
7627
7628   if (!(file = fopen(filename, MODE_WRITE)))
7629   {
7630     Warn("cannot save level file '%s'", filename);
7631
7632     return;
7633   }
7634
7635   level->file_version = FILE_VERSION_ACTUAL;
7636   level->game_version = GAME_VERSION_ACTUAL;
7637
7638   level->creation_date = getCurrentDate();
7639
7640   putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
7641   putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
7642
7643   chunk_size = SaveLevel_VERS(NULL, level);
7644   putFileChunkBE(file, "VERS", chunk_size);
7645   SaveLevel_VERS(file, level);
7646
7647   chunk_size = SaveLevel_DATE(NULL, level);
7648   putFileChunkBE(file, "DATE", chunk_size);
7649   SaveLevel_DATE(file, level);
7650
7651   chunk_size = SaveLevel_NAME(NULL, level);
7652   putFileChunkBE(file, "NAME", chunk_size);
7653   SaveLevel_NAME(file, level);
7654
7655   chunk_size = SaveLevel_AUTH(NULL, level);
7656   putFileChunkBE(file, "AUTH", chunk_size);
7657   SaveLevel_AUTH(file, level);
7658
7659   chunk_size = SaveLevel_INFO(NULL, level);
7660   putFileChunkBE(file, "INFO", chunk_size);
7661   SaveLevel_INFO(file, level);
7662
7663   chunk_size = SaveLevel_BODY(NULL, level);
7664   putFileChunkBE(file, "BODY", chunk_size);
7665   SaveLevel_BODY(file, level);
7666
7667   chunk_size = SaveLevel_ELEM(NULL, level);
7668   if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED)          // save if changed
7669   {
7670     putFileChunkBE(file, "ELEM", chunk_size);
7671     SaveLevel_ELEM(file, level);
7672   }
7673
7674   for (i = 0; i < NUM_ENVELOPES; i++)
7675   {
7676     int element = EL_ENVELOPE_1 + i;
7677
7678     chunk_size = SaveLevel_NOTE(NULL, level, element);
7679     if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED)        // save if changed
7680     {
7681       putFileChunkBE(file, "NOTE", chunk_size);
7682       SaveLevel_NOTE(file, level, element);
7683     }
7684   }
7685
7686   // if not using template level, check for non-default custom/group elements
7687   if (!level->use_custom_template || save_as_template)
7688   {
7689     for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7690     {
7691       int element = EL_CUSTOM_START + i;
7692
7693       chunk_size = SaveLevel_CUSX(NULL, level, element);
7694       if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED)      // save if changed
7695       {
7696         putFileChunkBE(file, "CUSX", chunk_size);
7697         SaveLevel_CUSX(file, level, element);
7698       }
7699     }
7700
7701     for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
7702     {
7703       int element = EL_GROUP_START + i;
7704
7705       chunk_size = SaveLevel_GRPX(NULL, level, element);
7706       if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED)      // save if changed
7707       {
7708         putFileChunkBE(file, "GRPX", chunk_size);
7709         SaveLevel_GRPX(file, level, element);
7710       }
7711     }
7712
7713     for (i = 0; i < NUM_EMPTY_ELEMENTS_ALL; i++)
7714     {
7715       int element = GET_EMPTY_ELEMENT(i);
7716
7717       chunk_size = SaveLevel_EMPX(NULL, level, element);
7718       if (chunk_size > LEVEL_CHUNK_EMPX_UNCHANGED)      // save if changed
7719       {
7720         putFileChunkBE(file, "EMPX", chunk_size);
7721         SaveLevel_EMPX(file, level, element);
7722       }
7723     }
7724   }
7725
7726   fclose(file);
7727
7728   SetFilePermissions(filename, PERMS_PRIVATE);
7729 }
7730
7731 void SaveLevel(int nr)
7732 {
7733   char *filename = getDefaultLevelFilename(nr);
7734
7735   SaveLevelFromFilename(&level, filename, FALSE);
7736 }
7737
7738 void SaveLevelTemplate(void)
7739 {
7740   char *filename = getLocalLevelTemplateFilename();
7741
7742   SaveLevelFromFilename(&level, filename, TRUE);
7743 }
7744
7745 boolean SaveLevelChecked(int nr)
7746 {
7747   char *filename = getDefaultLevelFilename(nr);
7748   boolean new_level = !fileExists(filename);
7749   boolean level_saved = FALSE;
7750
7751   if (new_level || Request("Save this level and kill the old?", REQ_ASK))
7752   {
7753     SaveLevel(nr);
7754
7755     if (new_level)
7756       Request("Level saved!", REQ_CONFIRM);
7757
7758     level_saved = TRUE;
7759   }
7760
7761   return level_saved;
7762 }
7763
7764 void DumpLevel(struct LevelInfo *level)
7765 {
7766   if (level->no_level_file || level->no_valid_file)
7767   {
7768     Warn("cannot dump -- no valid level file found");
7769
7770     return;
7771   }
7772
7773   PrintLine("-", 79);
7774   Print("Level xxx (file version %08d, game version %08d)\n",
7775         level->file_version, level->game_version);
7776   PrintLine("-", 79);
7777
7778   Print("Level author: '%s'\n", level->author);
7779   Print("Level title:  '%s'\n", level->name);
7780   Print("\n");
7781   Print("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
7782   Print("\n");
7783   Print("Level time:  %d seconds\n", level->time);
7784   Print("Gems needed: %d\n", level->gems_needed);
7785   Print("\n");
7786   Print("Time for magic wall: %d seconds\n", level->time_magic_wall);
7787   Print("Time for wheel:      %d seconds\n", level->time_wheel);
7788   Print("Time for light:      %d seconds\n", level->time_light);
7789   Print("Time for timegate:   %d seconds\n", level->time_timegate);
7790   Print("\n");
7791   Print("Amoeba speed: %d\n", level->amoeba_speed);
7792   Print("\n");
7793
7794   Print("EM style slippery gems:      %s\n", (level->em_slippery_gems ? "yes" : "no"));
7795   Print("Player blocks last field:    %s\n", (level->block_last_field ? "yes" : "no"));
7796   Print("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
7797   Print("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
7798   Print("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
7799   Print("rate time over score: %s\n", (level->rate_time_over_score ? "yes" : "no"));
7800
7801   if (options.debug)
7802   {
7803     int i, j;
7804
7805     for (i = 0; i < NUM_ENVELOPES; i++)
7806     {
7807       char *text = level->envelope[i].text;
7808       int text_len = strlen(text);
7809       boolean has_text = FALSE;
7810
7811       for (j = 0; j < text_len; j++)
7812         if (text[j] != ' ' && text[j] != '\n')
7813           has_text = TRUE;
7814
7815       if (has_text)
7816       {
7817         Print("\n");
7818         Print("Envelope %d:\n'%s'\n", i + 1, text);
7819       }
7820     }
7821   }
7822
7823   PrintLine("-", 79);
7824 }
7825
7826 void DumpLevels(void)
7827 {
7828   static LevelDirTree *dumplevel_leveldir = NULL;
7829
7830   dumplevel_leveldir = getTreeInfoFromIdentifier(leveldir_first,
7831                                                  global.dumplevel_leveldir);
7832
7833   if (dumplevel_leveldir == NULL)
7834     Fail("no such level identifier: '%s'", global.dumplevel_leveldir);
7835
7836   if (global.dumplevel_level_nr < dumplevel_leveldir->first_level ||
7837       global.dumplevel_level_nr > dumplevel_leveldir->last_level)
7838     Fail("no such level number: %d", global.dumplevel_level_nr);
7839
7840   leveldir_current = dumplevel_leveldir;
7841
7842   LoadLevel(global.dumplevel_level_nr);
7843   DumpLevel(&level);
7844
7845   CloseAllAndExit(0);
7846 }
7847
7848
7849 // ============================================================================
7850 // tape file functions
7851 // ============================================================================
7852
7853 static void setTapeInfoToDefaults(void)
7854 {
7855   int i;
7856
7857   // always start with reliable default values (empty tape)
7858   TapeErase();
7859
7860   // default values (also for pre-1.2 tapes) with only the first player
7861   tape.player_participates[0] = TRUE;
7862   for (i = 1; i < MAX_PLAYERS; i++)
7863     tape.player_participates[i] = FALSE;
7864
7865   // at least one (default: the first) player participates in every tape
7866   tape.num_participating_players = 1;
7867
7868   tape.property_bits = TAPE_PROPERTY_NONE;
7869
7870   tape.level_nr = level_nr;
7871   tape.counter = 0;
7872   tape.changed = FALSE;
7873
7874   tape.recording = FALSE;
7875   tape.playing = FALSE;
7876   tape.pausing = FALSE;
7877
7878   tape.scr_fieldx = SCR_FIELDX_DEFAULT;
7879   tape.scr_fieldy = SCR_FIELDY_DEFAULT;
7880
7881   tape.no_info_chunk = TRUE;
7882   tape.no_valid_file = FALSE;
7883 }
7884
7885 static int getTapePosSize(struct TapeInfo *tape)
7886 {
7887   int tape_pos_size = 0;
7888
7889   if (tape->use_key_actions)
7890     tape_pos_size += tape->num_participating_players;
7891
7892   if (tape->use_mouse_actions)
7893     tape_pos_size += 3;         // x and y position and mouse button mask
7894
7895   tape_pos_size += 1;           // tape action delay value
7896
7897   return tape_pos_size;
7898 }
7899
7900 static void setTapeActionFlags(struct TapeInfo *tape, int value)
7901 {
7902   tape->use_key_actions = FALSE;
7903   tape->use_mouse_actions = FALSE;
7904
7905   if (value != TAPE_USE_MOUSE_ACTIONS_ONLY)
7906     tape->use_key_actions = TRUE;
7907
7908   if (value != TAPE_USE_KEY_ACTIONS_ONLY)
7909     tape->use_mouse_actions = TRUE;
7910 }
7911
7912 static int getTapeActionValue(struct TapeInfo *tape)
7913 {
7914   return (tape->use_key_actions &&
7915           tape->use_mouse_actions ? TAPE_USE_KEY_AND_MOUSE_ACTIONS :
7916           tape->use_key_actions   ? TAPE_USE_KEY_ACTIONS_ONLY :
7917           tape->use_mouse_actions ? TAPE_USE_MOUSE_ACTIONS_ONLY :
7918           TAPE_ACTIONS_DEFAULT);
7919 }
7920
7921 static int LoadTape_VERS(File *file, int chunk_size, struct TapeInfo *tape)
7922 {
7923   tape->file_version = getFileVersion(file);
7924   tape->game_version = getFileVersion(file);
7925
7926   return chunk_size;
7927 }
7928
7929 static int LoadTape_HEAD(File *file, int chunk_size, struct TapeInfo *tape)
7930 {
7931   int i;
7932
7933   tape->random_seed = getFile32BitBE(file);
7934   tape->date        = getFile32BitBE(file);
7935   tape->length      = getFile32BitBE(file);
7936
7937   // read header fields that are new since version 1.2
7938   if (tape->file_version >= FILE_VERSION_1_2)
7939   {
7940     byte store_participating_players = getFile8Bit(file);
7941     int engine_version;
7942
7943     // since version 1.2, tapes store which players participate in the tape
7944     tape->num_participating_players = 0;
7945     for (i = 0; i < MAX_PLAYERS; i++)
7946     {
7947       tape->player_participates[i] = FALSE;
7948
7949       if (store_participating_players & (1 << i))
7950       {
7951         tape->player_participates[i] = TRUE;
7952         tape->num_participating_players++;
7953       }
7954     }
7955
7956     setTapeActionFlags(tape, getFile8Bit(file));
7957
7958     tape->property_bits = getFile8Bit(file);
7959
7960     ReadUnusedBytesFromFile(file, TAPE_CHUNK_HEAD_UNUSED);
7961
7962     engine_version = getFileVersion(file);
7963     if (engine_version > 0)
7964       tape->engine_version = engine_version;
7965     else
7966       tape->engine_version = tape->game_version;
7967   }
7968
7969   return chunk_size;
7970 }
7971
7972 static int LoadTape_SCRN(File *file, int chunk_size, struct TapeInfo *tape)
7973 {
7974   tape->scr_fieldx = getFile8Bit(file);
7975   tape->scr_fieldy = getFile8Bit(file);
7976
7977   return chunk_size;
7978 }
7979
7980 static int LoadTape_INFO(File *file, int chunk_size, struct TapeInfo *tape)
7981 {
7982   char *level_identifier = NULL;
7983   int level_identifier_size;
7984   int i;
7985
7986   tape->no_info_chunk = FALSE;
7987
7988   level_identifier_size = getFile16BitBE(file);
7989
7990   level_identifier = checked_malloc(level_identifier_size);
7991
7992   for (i = 0; i < level_identifier_size; i++)
7993     level_identifier[i] = getFile8Bit(file);
7994
7995   strncpy(tape->level_identifier, level_identifier, MAX_FILENAME_LEN);
7996   tape->level_identifier[MAX_FILENAME_LEN] = '\0';
7997
7998   checked_free(level_identifier);
7999
8000   tape->level_nr = getFile16BitBE(file);
8001
8002   chunk_size = 2 + level_identifier_size + 2;
8003
8004   return chunk_size;
8005 }
8006
8007 static int LoadTape_BODY(File *file, int chunk_size, struct TapeInfo *tape)
8008 {
8009   int i, j;
8010   int tape_pos_size = getTapePosSize(tape);
8011   int chunk_size_expected = tape_pos_size * tape->length;
8012
8013   if (chunk_size_expected != chunk_size)
8014   {
8015     ReadUnusedBytesFromFile(file, chunk_size);
8016     return chunk_size_expected;
8017   }
8018
8019   for (i = 0; i < tape->length; i++)
8020   {
8021     if (i >= MAX_TAPE_LEN)
8022     {
8023       Warn("tape truncated -- size exceeds maximum tape size %d",
8024             MAX_TAPE_LEN);
8025
8026       // tape too large; read and ignore remaining tape data from this chunk
8027       for (;i < tape->length; i++)
8028         ReadUnusedBytesFromFile(file, tape_pos_size);
8029
8030       break;
8031     }
8032
8033     if (tape->use_key_actions)
8034     {
8035       for (j = 0; j < MAX_PLAYERS; j++)
8036       {
8037         tape->pos[i].action[j] = MV_NONE;
8038
8039         if (tape->player_participates[j])
8040           tape->pos[i].action[j] = getFile8Bit(file);
8041       }
8042     }
8043
8044     if (tape->use_mouse_actions)
8045     {
8046       tape->pos[i].action[TAPE_ACTION_LX]     = getFile8Bit(file);
8047       tape->pos[i].action[TAPE_ACTION_LY]     = getFile8Bit(file);
8048       tape->pos[i].action[TAPE_ACTION_BUTTON] = getFile8Bit(file);
8049     }
8050
8051     tape->pos[i].delay = getFile8Bit(file);
8052
8053     if (tape->file_version == FILE_VERSION_1_0)
8054     {
8055       // eliminate possible diagonal moves in old tapes
8056       // this is only for backward compatibility
8057
8058       byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
8059       byte action = tape->pos[i].action[0];
8060       int k, num_moves = 0;
8061
8062       for (k = 0; k<4; k++)
8063       {
8064         if (action & joy_dir[k])
8065         {
8066           tape->pos[i + num_moves].action[0] = joy_dir[k];
8067           if (num_moves > 0)
8068             tape->pos[i + num_moves].delay = 0;
8069           num_moves++;
8070         }
8071       }
8072
8073       if (num_moves > 1)
8074       {
8075         num_moves--;
8076         i += num_moves;
8077         tape->length += num_moves;
8078       }
8079     }
8080     else if (tape->file_version < FILE_VERSION_2_0)
8081     {
8082       // convert pre-2.0 tapes to new tape format
8083
8084       if (tape->pos[i].delay > 1)
8085       {
8086         // action part
8087         tape->pos[i + 1] = tape->pos[i];
8088         tape->pos[i + 1].delay = 1;
8089
8090         // delay part
8091         for (j = 0; j < MAX_PLAYERS; j++)
8092           tape->pos[i].action[j] = MV_NONE;
8093         tape->pos[i].delay--;
8094
8095         i++;
8096         tape->length++;
8097       }
8098     }
8099
8100     if (checkEndOfFile(file))
8101       break;
8102   }
8103
8104   if (i != tape->length)
8105     chunk_size = tape_pos_size * i;
8106
8107   return chunk_size;
8108 }
8109
8110 static void LoadTape_SokobanSolution(char *filename)
8111 {
8112   File *file;
8113   int move_delay = TILESIZE / level.initial_player_stepsize[0];
8114
8115   if (!(file = openFile(filename, MODE_READ)))
8116   {
8117     tape.no_valid_file = TRUE;
8118
8119     return;
8120   }
8121
8122   while (!checkEndOfFile(file))
8123   {
8124     unsigned char c = getByteFromFile(file);
8125
8126     if (checkEndOfFile(file))
8127       break;
8128
8129     switch (c)
8130     {
8131       case 'u':
8132       case 'U':
8133         tape.pos[tape.length].action[0] = MV_UP;
8134         tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8135         tape.length++;
8136         break;
8137
8138       case 'd':
8139       case 'D':
8140         tape.pos[tape.length].action[0] = MV_DOWN;
8141         tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8142         tape.length++;
8143         break;
8144
8145       case 'l':
8146       case 'L':
8147         tape.pos[tape.length].action[0] = MV_LEFT;
8148         tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8149         tape.length++;
8150         break;
8151
8152       case 'r':
8153       case 'R':
8154         tape.pos[tape.length].action[0] = MV_RIGHT;
8155         tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8156         tape.length++;
8157         break;
8158
8159       case '\n':
8160       case '\r':
8161       case '\t':
8162       case ' ':
8163         // ignore white-space characters
8164         break;
8165
8166       default:
8167         tape.no_valid_file = TRUE;
8168
8169         Warn("unsupported Sokoban solution file '%s' ['%d']", filename, c);
8170
8171         break;
8172     }
8173   }
8174
8175   closeFile(file);
8176
8177   if (tape.no_valid_file)
8178     return;
8179
8180   tape.length_frames  = GetTapeLengthFrames();
8181   tape.length_seconds = GetTapeLengthSeconds();
8182 }
8183
8184 void LoadTapeFromFilename(char *filename)
8185 {
8186   char cookie[MAX_LINE_LEN];
8187   char chunk_name[CHUNK_ID_LEN + 1];
8188   File *file;
8189   int chunk_size;
8190
8191   // always start with reliable default values
8192   setTapeInfoToDefaults();
8193
8194   if (strSuffix(filename, ".sln"))
8195   {
8196     LoadTape_SokobanSolution(filename);
8197
8198     return;
8199   }
8200
8201   if (!(file = openFile(filename, MODE_READ)))
8202   {
8203     tape.no_valid_file = TRUE;
8204
8205     return;
8206   }
8207
8208   getFileChunkBE(file, chunk_name, NULL);
8209   if (strEqual(chunk_name, "RND1"))
8210   {
8211     getFile32BitBE(file);               // not used
8212
8213     getFileChunkBE(file, chunk_name, NULL);
8214     if (!strEqual(chunk_name, "TAPE"))
8215     {
8216       tape.no_valid_file = TRUE;
8217
8218       Warn("unknown format of tape file '%s'", filename);
8219
8220       closeFile(file);
8221
8222       return;
8223     }
8224   }
8225   else  // check for pre-2.0 file format with cookie string
8226   {
8227     strcpy(cookie, chunk_name);
8228     if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
8229       cookie[4] = '\0';
8230     if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8231       cookie[strlen(cookie) - 1] = '\0';
8232
8233     if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
8234     {
8235       tape.no_valid_file = TRUE;
8236
8237       Warn("unknown format of tape file '%s'", filename);
8238
8239       closeFile(file);
8240
8241       return;
8242     }
8243
8244     if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
8245     {
8246       tape.no_valid_file = TRUE;
8247
8248       Warn("unsupported version of tape file '%s'", filename);
8249
8250       closeFile(file);
8251
8252       return;
8253     }
8254
8255     // pre-2.0 tape files have no game version, so use file version here
8256     tape.game_version = tape.file_version;
8257   }
8258
8259   if (tape.file_version < FILE_VERSION_1_2)
8260   {
8261     // tape files from versions before 1.2.0 without chunk structure
8262     LoadTape_HEAD(file, TAPE_CHUNK_HEAD_SIZE, &tape);
8263     LoadTape_BODY(file, 2 * tape.length,      &tape);
8264   }
8265   else
8266   {
8267     static struct
8268     {
8269       char *name;
8270       int size;
8271       int (*loader)(File *, int, struct TapeInfo *);
8272     }
8273     chunk_info[] =
8274     {
8275       { "VERS", TAPE_CHUNK_VERS_SIZE,   LoadTape_VERS },
8276       { "HEAD", TAPE_CHUNK_HEAD_SIZE,   LoadTape_HEAD },
8277       { "SCRN", TAPE_CHUNK_SCRN_SIZE,   LoadTape_SCRN },
8278       { "INFO", -1,                     LoadTape_INFO },
8279       { "BODY", -1,                     LoadTape_BODY },
8280       {  NULL,  0,                      NULL }
8281     };
8282
8283     while (getFileChunkBE(file, chunk_name, &chunk_size))
8284     {
8285       int i = 0;
8286
8287       while (chunk_info[i].name != NULL &&
8288              !strEqual(chunk_name, chunk_info[i].name))
8289         i++;
8290
8291       if (chunk_info[i].name == NULL)
8292       {
8293         Warn("unknown chunk '%s' in tape file '%s'",
8294               chunk_name, filename);
8295
8296         ReadUnusedBytesFromFile(file, chunk_size);
8297       }
8298       else if (chunk_info[i].size != -1 &&
8299                chunk_info[i].size != chunk_size)
8300       {
8301         Warn("wrong size (%d) of chunk '%s' in tape file '%s'",
8302               chunk_size, chunk_name, filename);
8303
8304         ReadUnusedBytesFromFile(file, chunk_size);
8305       }
8306       else
8307       {
8308         // call function to load this tape chunk
8309         int chunk_size_expected =
8310           (chunk_info[i].loader)(file, chunk_size, &tape);
8311
8312         // the size of some chunks cannot be checked before reading other
8313         // chunks first (like "HEAD" and "BODY") that contain some header
8314         // information, so check them here
8315         if (chunk_size_expected != chunk_size)
8316         {
8317           Warn("wrong size (%d) of chunk '%s' in tape file '%s'",
8318                 chunk_size, chunk_name, filename);
8319         }
8320       }
8321     }
8322   }
8323
8324   closeFile(file);
8325
8326   tape.length_frames  = GetTapeLengthFrames();
8327   tape.length_seconds = GetTapeLengthSeconds();
8328
8329 #if 0
8330   Debug("files:LoadTapeFromFilename", "tape file version: %d",
8331         tape.file_version);
8332   Debug("files:LoadTapeFromFilename", "tape game version: %d",
8333         tape.game_version);
8334   Debug("files:LoadTapeFromFilename", "tape engine version: %d",
8335         tape.engine_version);
8336 #endif
8337 }
8338
8339 void LoadTape(int nr)
8340 {
8341   char *filename = getTapeFilename(nr);
8342
8343   LoadTapeFromFilename(filename);
8344 }
8345
8346 void LoadSolutionTape(int nr)
8347 {
8348   char *filename = getSolutionTapeFilename(nr);
8349
8350   LoadTapeFromFilename(filename);
8351
8352   if (TAPE_IS_EMPTY(tape) &&
8353       level.game_engine_type == GAME_ENGINE_TYPE_SP &&
8354       level.native_sp_level->demo.is_available)
8355     CopyNativeTape_SP_to_RND(&level);
8356 }
8357
8358 void LoadScoreTape(char *score_tape_basename, int nr)
8359 {
8360   char *filename = getScoreTapeFilename(score_tape_basename, nr);
8361
8362   LoadTapeFromFilename(filename);
8363 }
8364
8365 void LoadScoreCacheTape(char *score_tape_basename, int nr)
8366 {
8367   char *filename = getScoreCacheTapeFilename(score_tape_basename, nr);
8368
8369   LoadTapeFromFilename(filename);
8370 }
8371
8372 static boolean checkSaveTape_SCRN(struct TapeInfo *tape)
8373 {
8374   // chunk required for team mode tapes with non-default screen size
8375   return (tape->num_participating_players > 1 &&
8376           (tape->scr_fieldx != SCR_FIELDX_DEFAULT ||
8377            tape->scr_fieldy != SCR_FIELDY_DEFAULT));
8378 }
8379
8380 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
8381 {
8382   putFileVersion(file, tape->file_version);
8383   putFileVersion(file, tape->game_version);
8384 }
8385
8386 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
8387 {
8388   int i;
8389   byte store_participating_players = 0;
8390
8391   // set bits for participating players for compact storage
8392   for (i = 0; i < MAX_PLAYERS; i++)
8393     if (tape->player_participates[i])
8394       store_participating_players |= (1 << i);
8395
8396   putFile32BitBE(file, tape->random_seed);
8397   putFile32BitBE(file, tape->date);
8398   putFile32BitBE(file, tape->length);
8399
8400   putFile8Bit(file, store_participating_players);
8401
8402   putFile8Bit(file, getTapeActionValue(tape));
8403
8404   putFile8Bit(file, tape->property_bits);
8405
8406   // unused bytes not at the end here for 4-byte alignment of engine_version
8407   WriteUnusedBytesToFile(file, TAPE_CHUNK_HEAD_UNUSED);
8408
8409   putFileVersion(file, tape->engine_version);
8410 }
8411
8412 static void SaveTape_SCRN(FILE *file, struct TapeInfo *tape)
8413 {
8414   putFile8Bit(file, tape->scr_fieldx);
8415   putFile8Bit(file, tape->scr_fieldy);
8416 }
8417
8418 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
8419 {
8420   int level_identifier_size = strlen(tape->level_identifier) + 1;
8421   int i;
8422
8423   putFile16BitBE(file, level_identifier_size);
8424
8425   for (i = 0; i < level_identifier_size; i++)
8426     putFile8Bit(file, tape->level_identifier[i]);
8427
8428   putFile16BitBE(file, tape->level_nr);
8429 }
8430
8431 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
8432 {
8433   int i, j;
8434
8435   for (i = 0; i < tape->length; i++)
8436   {
8437     if (tape->use_key_actions)
8438     {
8439       for (j = 0; j < MAX_PLAYERS; j++)
8440         if (tape->player_participates[j])
8441           putFile8Bit(file, tape->pos[i].action[j]);
8442     }
8443
8444     if (tape->use_mouse_actions)
8445     {
8446       putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_LX]);
8447       putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_LY]);
8448       putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_BUTTON]);
8449     }
8450
8451     putFile8Bit(file, tape->pos[i].delay);
8452   }
8453 }
8454
8455 void SaveTapeToFilename(char *filename)
8456 {
8457   FILE *file;
8458   int tape_pos_size;
8459   int info_chunk_size;
8460   int body_chunk_size;
8461
8462   if (!(file = fopen(filename, MODE_WRITE)))
8463   {
8464     Warn("cannot save level recording file '%s'", filename);
8465
8466     return;
8467   }
8468
8469   tape_pos_size = getTapePosSize(&tape);
8470
8471   info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
8472   body_chunk_size = tape_pos_size * tape.length;
8473
8474   putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
8475   putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
8476
8477   putFileChunkBE(file, "VERS", TAPE_CHUNK_VERS_SIZE);
8478   SaveTape_VERS(file, &tape);
8479
8480   putFileChunkBE(file, "HEAD", TAPE_CHUNK_HEAD_SIZE);
8481   SaveTape_HEAD(file, &tape);
8482
8483   if (checkSaveTape_SCRN(&tape))
8484   {
8485     putFileChunkBE(file, "SCRN", TAPE_CHUNK_SCRN_SIZE);
8486     SaveTape_SCRN(file, &tape);
8487   }
8488
8489   putFileChunkBE(file, "INFO", info_chunk_size);
8490   SaveTape_INFO(file, &tape);
8491
8492   putFileChunkBE(file, "BODY", body_chunk_size);
8493   SaveTape_BODY(file, &tape);
8494
8495   fclose(file);
8496
8497   SetFilePermissions(filename, PERMS_PRIVATE);
8498 }
8499
8500 static void SaveTapeExt(char *filename)
8501 {
8502   int i;
8503
8504   tape.file_version = FILE_VERSION_ACTUAL;
8505   tape.game_version = GAME_VERSION_ACTUAL;
8506
8507   tape.num_participating_players = 0;
8508
8509   // count number of participating players
8510   for (i = 0; i < MAX_PLAYERS; i++)
8511     if (tape.player_participates[i])
8512       tape.num_participating_players++;
8513
8514   SaveTapeToFilename(filename);
8515
8516   tape.changed = FALSE;
8517 }
8518
8519 void SaveTape(int nr)
8520 {
8521   char *filename = getTapeFilename(nr);
8522
8523   InitTapeDirectory(leveldir_current->subdir);
8524
8525   SaveTapeExt(filename);
8526 }
8527
8528 void SaveScoreTape(int nr)
8529 {
8530   char *filename = getScoreTapeFilename(tape.score_tape_basename, nr);
8531
8532   // used instead of "leveldir_current->subdir" (for network games)
8533   InitScoreTapeDirectory(levelset.identifier, nr);
8534
8535   SaveTapeExt(filename);
8536 }
8537
8538 static boolean SaveTapeCheckedExt(int nr, char *msg_replace, char *msg_saved,
8539                                   unsigned int req_state_added)
8540 {
8541   char *filename = getTapeFilename(nr);
8542   boolean new_tape = !fileExists(filename);
8543   boolean tape_saved = FALSE;
8544
8545   if (new_tape || Request(msg_replace, REQ_ASK | req_state_added))
8546   {
8547     SaveTape(nr);
8548
8549     if (new_tape)
8550       Request(msg_saved, REQ_CONFIRM | req_state_added);
8551
8552     tape_saved = TRUE;
8553   }
8554
8555   return tape_saved;
8556 }
8557
8558 boolean SaveTapeChecked(int nr)
8559 {
8560   return SaveTapeCheckedExt(nr, "Replace old tape?", "Tape saved!", 0);
8561 }
8562
8563 boolean SaveTapeChecked_LevelSolved(int nr)
8564 {
8565   return SaveTapeCheckedExt(nr, "Level solved! Replace old tape?",
8566                                 "Level solved! Tape saved!", REQ_STAY_OPEN);
8567 }
8568
8569 void DumpTape(struct TapeInfo *tape)
8570 {
8571   int tape_frame_counter;
8572   int i, j;
8573
8574   if (tape->no_valid_file)
8575   {
8576     Warn("cannot dump -- no valid tape file found");
8577
8578     return;
8579   }
8580
8581   PrintLine("-", 79);
8582
8583   Print("Tape of Level %03d (file version %08d, game version %08d)\n",
8584         tape->level_nr, tape->file_version, tape->game_version);
8585   Print("                  (effective engine version %08d)\n",
8586         tape->engine_version);
8587   Print("Level series identifier: '%s'\n", tape->level_identifier);
8588
8589   Print("Special tape properties: ");
8590   if (tape->property_bits == TAPE_PROPERTY_NONE)
8591     Print("[none]");
8592   if (tape->property_bits & TAPE_PROPERTY_EM_RANDOM_BUG)
8593     Print("[em_random_bug]");
8594   if (tape->property_bits & TAPE_PROPERTY_GAME_SPEED)
8595     Print("[game_speed]");
8596   if (tape->property_bits & TAPE_PROPERTY_PAUSE_MODE)
8597     Print("[pause]");
8598   if (tape->property_bits & TAPE_PROPERTY_SINGLE_STEP)
8599     Print("[single_step]");
8600   if (tape->property_bits & TAPE_PROPERTY_SNAPSHOT)
8601     Print("[snapshot]");
8602   if (tape->property_bits & TAPE_PROPERTY_REPLAYED)
8603     Print("[replayed]");
8604   if (tape->property_bits & TAPE_PROPERTY_TAS_KEYS)
8605     Print("[tas_keys]");
8606   if (tape->property_bits & TAPE_PROPERTY_SMALL_GRAPHICS)
8607     Print("[small_graphics]");
8608   Print("\n");
8609
8610   int year2 = tape->date / 10000;
8611   int year4 = (year2 < 70 ? 2000 + year2 : 1900 + year2);
8612   int month_index_raw = (tape->date / 100) % 100;
8613   int month_index = month_index_raw % 12;       // prevent invalid index
8614   int month = month_index + 1;
8615   int day = tape->date % 100;
8616
8617   Print("Tape date: %04d-%02d-%02d\n", year4, month, day);
8618
8619   PrintLine("-", 79);
8620
8621   tape_frame_counter = 0;
8622
8623   for (i = 0; i < tape->length; i++)
8624   {
8625     if (i >= MAX_TAPE_LEN)
8626       break;
8627
8628     Print("%04d: ", i);
8629
8630     for (j = 0; j < MAX_PLAYERS; j++)
8631     {
8632       if (tape->player_participates[j])
8633       {
8634         int action = tape->pos[i].action[j];
8635
8636         Print("%d:%02x ", j, action);
8637         Print("[%c%c%c%c|%c%c] - ",
8638               (action & JOY_LEFT ? '<' : ' '),
8639               (action & JOY_RIGHT ? '>' : ' '),
8640               (action & JOY_UP ? '^' : ' '),
8641               (action & JOY_DOWN ? 'v' : ' '),
8642               (action & JOY_BUTTON_1 ? '1' : ' '),
8643               (action & JOY_BUTTON_2 ? '2' : ' '));
8644       }
8645     }
8646
8647     Print("(%03d) ", tape->pos[i].delay);
8648     Print("[%05d]\n", tape_frame_counter);
8649
8650     tape_frame_counter += tape->pos[i].delay;
8651   }
8652
8653   PrintLine("-", 79);
8654 }
8655
8656 void DumpTapes(void)
8657 {
8658   static LevelDirTree *dumptape_leveldir = NULL;
8659
8660   dumptape_leveldir = getTreeInfoFromIdentifier(leveldir_first,
8661                                                 global.dumptape_leveldir);
8662
8663   if (dumptape_leveldir == NULL)
8664     Fail("no such level identifier: '%s'", global.dumptape_leveldir);
8665
8666   if (global.dumptape_level_nr < dumptape_leveldir->first_level ||
8667       global.dumptape_level_nr > dumptape_leveldir->last_level)
8668     Fail("no such level number: %d", global.dumptape_level_nr);
8669
8670   leveldir_current = dumptape_leveldir;
8671
8672   if (options.mytapes)
8673     LoadTape(global.dumptape_level_nr);
8674   else
8675     LoadSolutionTape(global.dumptape_level_nr);
8676
8677   DumpTape(&tape);
8678
8679   CloseAllAndExit(0);
8680 }
8681
8682
8683 // ============================================================================
8684 // score file functions
8685 // ============================================================================
8686
8687 static void setScoreInfoToDefaultsExt(struct ScoreInfo *scores)
8688 {
8689   int i;
8690
8691   for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8692   {
8693     strcpy(scores->entry[i].tape_basename, UNDEFINED_FILENAME);
8694     strcpy(scores->entry[i].name, EMPTY_PLAYER_NAME);
8695     scores->entry[i].score = 0;
8696     scores->entry[i].time = 0;
8697
8698     scores->entry[i].id = -1;
8699     strcpy(scores->entry[i].tape_date,    UNKNOWN_NAME);
8700     strcpy(scores->entry[i].platform,     UNKNOWN_NAME);
8701     strcpy(scores->entry[i].version,      UNKNOWN_NAME);
8702     strcpy(scores->entry[i].country_name, UNKNOWN_NAME);
8703     strcpy(scores->entry[i].country_code, "??");
8704   }
8705
8706   scores->num_entries = 0;
8707   scores->last_added = -1;
8708   scores->last_added_local = -1;
8709
8710   scores->updated = FALSE;
8711   scores->uploaded = FALSE;
8712   scores->tape_downloaded = FALSE;
8713   scores->force_last_added = FALSE;
8714
8715   // The following values are intentionally not reset here:
8716   // - last_level_nr
8717   // - last_entry_nr
8718   // - next_level_nr
8719   // - continue_playing
8720   // - continue_on_return
8721 }
8722
8723 static void setScoreInfoToDefaults(void)
8724 {
8725   setScoreInfoToDefaultsExt(&scores);
8726 }
8727
8728 static void setServerScoreInfoToDefaults(void)
8729 {
8730   setScoreInfoToDefaultsExt(&server_scores);
8731 }
8732
8733 static void LoadScore_OLD(int nr)
8734 {
8735   int i;
8736   char *filename = getScoreFilename(nr);
8737   char cookie[MAX_LINE_LEN];
8738   char line[MAX_LINE_LEN];
8739   char *line_ptr;
8740   FILE *file;
8741
8742   if (!(file = fopen(filename, MODE_READ)))
8743     return;
8744
8745   // check file identifier
8746   if (fgets(cookie, MAX_LINE_LEN, file) == NULL)
8747     cookie[0] = '\0';
8748   if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8749     cookie[strlen(cookie) - 1] = '\0';
8750
8751   if (!checkCookieString(cookie, SCORE_COOKIE_TMPL))
8752   {
8753     Warn("unknown format of score file '%s'", filename);
8754
8755     fclose(file);
8756
8757     return;
8758   }
8759
8760   for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8761   {
8762     if (fscanf(file, "%d", &scores.entry[i].score) == EOF)
8763       Warn("fscanf() failed; %s", strerror(errno));
8764
8765     if (fgets(line, MAX_LINE_LEN, file) == NULL)
8766       line[0] = '\0';
8767
8768     if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
8769       line[strlen(line) - 1] = '\0';
8770
8771     for (line_ptr = line; *line_ptr; line_ptr++)
8772     {
8773       if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
8774       {
8775         strncpy(scores.entry[i].name, line_ptr, MAX_PLAYER_NAME_LEN);
8776         scores.entry[i].name[MAX_PLAYER_NAME_LEN] = '\0';
8777         break;
8778       }
8779     }
8780   }
8781
8782   fclose(file);
8783 }
8784
8785 static void ConvertScore_OLD(void)
8786 {
8787   // only convert score to time for levels that rate playing time over score
8788   if (!level.rate_time_over_score)
8789     return;
8790
8791   // convert old score to playing time for score-less levels (like Supaplex)
8792   int time_final_max = 999;
8793   int i;
8794
8795   for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8796   {
8797     int score = scores.entry[i].score;
8798
8799     if (score > 0 && score < time_final_max)
8800       scores.entry[i].time = (time_final_max - score - 1) * FRAMES_PER_SECOND;
8801   }
8802 }
8803
8804 static int LoadScore_VERS(File *file, int chunk_size, struct ScoreInfo *scores)
8805 {
8806   scores->file_version = getFileVersion(file);
8807   scores->game_version = getFileVersion(file);
8808
8809   return chunk_size;
8810 }
8811
8812 static int LoadScore_INFO(File *file, int chunk_size, struct ScoreInfo *scores)
8813 {
8814   char *level_identifier = NULL;
8815   int level_identifier_size;
8816   int i;
8817
8818   level_identifier_size = getFile16BitBE(file);
8819
8820   level_identifier = checked_malloc(level_identifier_size);
8821
8822   for (i = 0; i < level_identifier_size; i++)
8823     level_identifier[i] = getFile8Bit(file);
8824
8825   strncpy(scores->level_identifier, level_identifier, MAX_FILENAME_LEN);
8826   scores->level_identifier[MAX_FILENAME_LEN] = '\0';
8827
8828   checked_free(level_identifier);
8829
8830   scores->level_nr = getFile16BitBE(file);
8831   scores->num_entries = getFile16BitBE(file);
8832
8833   chunk_size = 2 + level_identifier_size + 2 + 2;
8834
8835   return chunk_size;
8836 }
8837
8838 static int LoadScore_NAME(File *file, int chunk_size, struct ScoreInfo *scores)
8839 {
8840   int i, j;
8841
8842   for (i = 0; i < scores->num_entries; i++)
8843   {
8844     for (j = 0; j < MAX_PLAYER_NAME_LEN; j++)
8845       scores->entry[i].name[j] = getFile8Bit(file);
8846
8847     scores->entry[i].name[MAX_PLAYER_NAME_LEN] = '\0';
8848   }
8849
8850   chunk_size = scores->num_entries * MAX_PLAYER_NAME_LEN;
8851
8852   return chunk_size;
8853 }
8854
8855 static int LoadScore_SCOR(File *file, int chunk_size, struct ScoreInfo *scores)
8856 {
8857   int i;
8858
8859   for (i = 0; i < scores->num_entries; i++)
8860     scores->entry[i].score = getFile16BitBE(file);
8861
8862   chunk_size = scores->num_entries * 2;
8863
8864   return chunk_size;
8865 }
8866
8867 static int LoadScore_SC4R(File *file, int chunk_size, struct ScoreInfo *scores)
8868 {
8869   int i;
8870
8871   for (i = 0; i < scores->num_entries; i++)
8872     scores->entry[i].score = getFile32BitBE(file);
8873
8874   chunk_size = scores->num_entries * 4;
8875
8876   return chunk_size;
8877 }
8878
8879 static int LoadScore_TIME(File *file, int chunk_size, struct ScoreInfo *scores)
8880 {
8881   int i;
8882
8883   for (i = 0; i < scores->num_entries; i++)
8884     scores->entry[i].time = getFile32BitBE(file);
8885
8886   chunk_size = scores->num_entries * 4;
8887
8888   return chunk_size;
8889 }
8890
8891 static int LoadScore_TAPE(File *file, int chunk_size, struct ScoreInfo *scores)
8892 {
8893   int i, j;
8894
8895   for (i = 0; i < scores->num_entries; i++)
8896   {
8897     for (j = 0; j < MAX_SCORE_TAPE_BASENAME_LEN; j++)
8898       scores->entry[i].tape_basename[j] = getFile8Bit(file);
8899
8900     scores->entry[i].tape_basename[MAX_SCORE_TAPE_BASENAME_LEN] = '\0';
8901   }
8902
8903   chunk_size = scores->num_entries * MAX_SCORE_TAPE_BASENAME_LEN;
8904
8905   return chunk_size;
8906 }
8907
8908 void LoadScore(int nr)
8909 {
8910   char *filename = getScoreFilename(nr);
8911   char cookie[MAX_LINE_LEN];
8912   char chunk_name[CHUNK_ID_LEN + 1];
8913   int chunk_size;
8914   boolean old_score_file_format = FALSE;
8915   File *file;
8916
8917   // always start with reliable default values
8918   setScoreInfoToDefaults();
8919
8920   if (!(file = openFile(filename, MODE_READ)))
8921     return;
8922
8923   getFileChunkBE(file, chunk_name, NULL);
8924   if (strEqual(chunk_name, "RND1"))
8925   {
8926     getFile32BitBE(file);               // not used
8927
8928     getFileChunkBE(file, chunk_name, NULL);
8929     if (!strEqual(chunk_name, "SCOR"))
8930     {
8931       Warn("unknown format of score file '%s'", filename);
8932
8933       closeFile(file);
8934
8935       return;
8936     }
8937   }
8938   else  // check for old file format with cookie string
8939   {
8940     strcpy(cookie, chunk_name);
8941     if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
8942       cookie[4] = '\0';
8943     if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8944       cookie[strlen(cookie) - 1] = '\0';
8945
8946     if (!checkCookieString(cookie, SCORE_COOKIE_TMPL))
8947     {
8948       Warn("unknown format of score file '%s'", filename);
8949
8950       closeFile(file);
8951
8952       return;
8953     }
8954
8955     old_score_file_format = TRUE;
8956   }
8957
8958   if (old_score_file_format)
8959   {
8960     // score files from versions before 4.2.4.0 without chunk structure
8961     LoadScore_OLD(nr);
8962
8963     // convert score to time, if possible (mainly for Supaplex levels)
8964     ConvertScore_OLD();
8965   }
8966   else
8967   {
8968     static struct
8969     {
8970       char *name;
8971       int size;
8972       int (*loader)(File *, int, struct ScoreInfo *);
8973     }
8974     chunk_info[] =
8975     {
8976       { "VERS", SCORE_CHUNK_VERS_SIZE,  LoadScore_VERS },
8977       { "INFO", -1,                     LoadScore_INFO },
8978       { "NAME", -1,                     LoadScore_NAME },
8979       { "SCOR", -1,                     LoadScore_SCOR },
8980       { "SC4R", -1,                     LoadScore_SC4R },
8981       { "TIME", -1,                     LoadScore_TIME },
8982       { "TAPE", -1,                     LoadScore_TAPE },
8983
8984       {  NULL,  0,                      NULL }
8985     };
8986
8987     while (getFileChunkBE(file, chunk_name, &chunk_size))
8988     {
8989       int i = 0;
8990
8991       while (chunk_info[i].name != NULL &&
8992              !strEqual(chunk_name, chunk_info[i].name))
8993         i++;
8994
8995       if (chunk_info[i].name == NULL)
8996       {
8997         Warn("unknown chunk '%s' in score file '%s'",
8998               chunk_name, filename);
8999
9000         ReadUnusedBytesFromFile(file, chunk_size);
9001       }
9002       else if (chunk_info[i].size != -1 &&
9003                chunk_info[i].size != chunk_size)
9004       {
9005         Warn("wrong size (%d) of chunk '%s' in score file '%s'",
9006               chunk_size, chunk_name, filename);
9007
9008         ReadUnusedBytesFromFile(file, chunk_size);
9009       }
9010       else
9011       {
9012         // call function to load this score chunk
9013         int chunk_size_expected =
9014           (chunk_info[i].loader)(file, chunk_size, &scores);
9015
9016         // the size of some chunks cannot be checked before reading other
9017         // chunks first (like "HEAD" and "BODY") that contain some header
9018         // information, so check them here
9019         if (chunk_size_expected != chunk_size)
9020         {
9021           Warn("wrong size (%d) of chunk '%s' in score file '%s'",
9022                 chunk_size, chunk_name, filename);
9023         }
9024       }
9025     }
9026   }
9027
9028   closeFile(file);
9029 }
9030
9031 #if ENABLE_HISTORIC_CHUNKS
9032 void SaveScore_OLD(int nr)
9033 {
9034   int i;
9035   char *filename = getScoreFilename(nr);
9036   FILE *file;
9037
9038   // used instead of "leveldir_current->subdir" (for network games)
9039   InitScoreDirectory(levelset.identifier);
9040
9041   if (!(file = fopen(filename, MODE_WRITE)))
9042   {
9043     Warn("cannot save score for level %d", nr);
9044
9045     return;
9046   }
9047
9048   fprintf(file, "%s\n\n", SCORE_COOKIE);
9049
9050   for (i = 0; i < MAX_SCORE_ENTRIES; i++)
9051     fprintf(file, "%d %s\n", scores.entry[i].score, scores.entry[i].name);
9052
9053   fclose(file);
9054
9055   SetFilePermissions(filename, PERMS_PRIVATE);
9056 }
9057 #endif
9058
9059 static void SaveScore_VERS(FILE *file, struct ScoreInfo *scores)
9060 {
9061   putFileVersion(file, scores->file_version);
9062   putFileVersion(file, scores->game_version);
9063 }
9064
9065 static void SaveScore_INFO(FILE *file, struct ScoreInfo *scores)
9066 {
9067   int level_identifier_size = strlen(scores->level_identifier) + 1;
9068   int i;
9069
9070   putFile16BitBE(file, level_identifier_size);
9071
9072   for (i = 0; i < level_identifier_size; i++)
9073     putFile8Bit(file, scores->level_identifier[i]);
9074
9075   putFile16BitBE(file, scores->level_nr);
9076   putFile16BitBE(file, scores->num_entries);
9077 }
9078
9079 static void SaveScore_NAME(FILE *file, struct ScoreInfo *scores)
9080 {
9081   int i, j;
9082
9083   for (i = 0; i < scores->num_entries; i++)
9084   {
9085     int name_size = strlen(scores->entry[i].name);
9086
9087     for (j = 0; j < MAX_PLAYER_NAME_LEN; j++)
9088       putFile8Bit(file, (j < name_size ? scores->entry[i].name[j] : 0));
9089   }
9090 }
9091
9092 static void SaveScore_SCOR(FILE *file, struct ScoreInfo *scores)
9093 {
9094   int i;
9095
9096   for (i = 0; i < scores->num_entries; i++)
9097     putFile16BitBE(file, scores->entry[i].score);
9098 }
9099
9100 static void SaveScore_SC4R(FILE *file, struct ScoreInfo *scores)
9101 {
9102   int i;
9103
9104   for (i = 0; i < scores->num_entries; i++)
9105     putFile32BitBE(file, scores->entry[i].score);
9106 }
9107
9108 static void SaveScore_TIME(FILE *file, struct ScoreInfo *scores)
9109 {
9110   int i;
9111
9112   for (i = 0; i < scores->num_entries; i++)
9113     putFile32BitBE(file, scores->entry[i].time);
9114 }
9115
9116 static void SaveScore_TAPE(FILE *file, struct ScoreInfo *scores)
9117 {
9118   int i, j;
9119
9120   for (i = 0; i < scores->num_entries; i++)
9121   {
9122     int size = strlen(scores->entry[i].tape_basename);
9123
9124     for (j = 0; j < MAX_SCORE_TAPE_BASENAME_LEN; j++)
9125       putFile8Bit(file, (j < size ? scores->entry[i].tape_basename[j] : 0));
9126   }
9127 }
9128
9129 static void SaveScoreToFilename(char *filename)
9130 {
9131   FILE *file;
9132   int info_chunk_size;
9133   int name_chunk_size;
9134   int scor_chunk_size;
9135   int sc4r_chunk_size;
9136   int time_chunk_size;
9137   int tape_chunk_size;
9138   boolean has_large_score_values;
9139   int i;
9140
9141   if (!(file = fopen(filename, MODE_WRITE)))
9142   {
9143     Warn("cannot save score file '%s'", filename);
9144
9145     return;
9146   }
9147
9148   info_chunk_size = 2 + (strlen(scores.level_identifier) + 1) + 2 + 2;
9149   name_chunk_size = scores.num_entries * MAX_PLAYER_NAME_LEN;
9150   scor_chunk_size = scores.num_entries * 2;
9151   sc4r_chunk_size = scores.num_entries * 4;
9152   time_chunk_size = scores.num_entries * 4;
9153   tape_chunk_size = scores.num_entries * MAX_SCORE_TAPE_BASENAME_LEN;
9154
9155   has_large_score_values = FALSE;
9156   for (i = 0; i < scores.num_entries; i++)
9157     if (scores.entry[i].score > 0xffff)
9158       has_large_score_values = TRUE;
9159
9160   putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
9161   putFileChunkBE(file, "SCOR", CHUNK_SIZE_NONE);
9162
9163   putFileChunkBE(file, "VERS", SCORE_CHUNK_VERS_SIZE);
9164   SaveScore_VERS(file, &scores);
9165
9166   putFileChunkBE(file, "INFO", info_chunk_size);
9167   SaveScore_INFO(file, &scores);
9168
9169   putFileChunkBE(file, "NAME", name_chunk_size);
9170   SaveScore_NAME(file, &scores);
9171
9172   if (has_large_score_values)
9173   {
9174     putFileChunkBE(file, "SC4R", sc4r_chunk_size);
9175     SaveScore_SC4R(file, &scores);
9176   }
9177   else
9178   {
9179     putFileChunkBE(file, "SCOR", scor_chunk_size);
9180     SaveScore_SCOR(file, &scores);
9181   }
9182
9183   putFileChunkBE(file, "TIME", time_chunk_size);
9184   SaveScore_TIME(file, &scores);
9185
9186   putFileChunkBE(file, "TAPE", tape_chunk_size);
9187   SaveScore_TAPE(file, &scores);
9188
9189   fclose(file);
9190
9191   SetFilePermissions(filename, PERMS_PRIVATE);
9192 }
9193
9194 void SaveScore(int nr)
9195 {
9196   char *filename = getScoreFilename(nr);
9197   int i;
9198
9199   // used instead of "leveldir_current->subdir" (for network games)
9200   InitScoreDirectory(levelset.identifier);
9201
9202   scores.file_version = FILE_VERSION_ACTUAL;
9203   scores.game_version = GAME_VERSION_ACTUAL;
9204
9205   strncpy(scores.level_identifier, levelset.identifier, MAX_FILENAME_LEN);
9206   scores.level_identifier[MAX_FILENAME_LEN] = '\0';
9207   scores.level_nr = level_nr;
9208
9209   for (i = 0; i < MAX_SCORE_ENTRIES; i++)
9210     if (scores.entry[i].score == 0 &&
9211         scores.entry[i].time == 0 &&
9212         strEqual(scores.entry[i].name, EMPTY_PLAYER_NAME))
9213       break;
9214
9215   scores.num_entries = i;
9216
9217   if (scores.num_entries == 0)
9218     return;
9219
9220   SaveScoreToFilename(filename);
9221 }
9222
9223 static void LoadServerScoreFromCache(int nr)
9224 {
9225   struct ScoreEntry score_entry;
9226   struct
9227   {
9228     void *value;
9229     boolean is_string;
9230     int string_size;
9231   }
9232   score_mapping[] =
9233   {
9234     { &score_entry.score,               FALSE,  0                       },
9235     { &score_entry.time,                FALSE,  0                       },
9236     { score_entry.name,                 TRUE,   MAX_PLAYER_NAME_LEN     },
9237     { score_entry.tape_basename,        TRUE,   MAX_FILENAME_LEN        },
9238     { score_entry.tape_date,            TRUE,   MAX_ISO_DATE_LEN        },
9239     { &score_entry.id,                  FALSE,  0                       },
9240     { score_entry.platform,             TRUE,   MAX_PLATFORM_TEXT_LEN   },
9241     { score_entry.version,              TRUE,   MAX_VERSION_TEXT_LEN    },
9242     { score_entry.country_code,         TRUE,   MAX_COUNTRY_CODE_LEN    },
9243     { score_entry.country_name,         TRUE,   MAX_COUNTRY_NAME_LEN    },
9244
9245     { NULL,                             FALSE,  0                       }
9246   };
9247   char *filename = getScoreCacheFilename(nr);
9248   SetupFileHash *score_hash = loadSetupFileHash(filename);
9249   int i, j;
9250
9251   server_scores.num_entries = 0;
9252
9253   if (score_hash == NULL)
9254     return;
9255
9256   for (i = 0; i < MAX_SCORE_ENTRIES; i++)
9257   {
9258     score_entry = server_scores.entry[i];
9259
9260     for (j = 0; score_mapping[j].value != NULL; j++)
9261     {
9262       char token[10];
9263
9264       sprintf(token, "%02d.%d", i, j);
9265
9266       char *value = getHashEntry(score_hash, token);
9267
9268       if (value == NULL)
9269         continue;
9270
9271       if (score_mapping[j].is_string)
9272       {
9273         char *score_value = (char *)score_mapping[j].value;
9274         int value_size = score_mapping[j].string_size;
9275
9276         strncpy(score_value, value, value_size);
9277         score_value[value_size] = '\0';
9278       }
9279       else
9280       {
9281         int *score_value = (int *)score_mapping[j].value;
9282
9283         *score_value = atoi(value);
9284       }
9285
9286       server_scores.num_entries = i + 1;
9287     }
9288
9289     server_scores.entry[i] = score_entry;
9290   }
9291
9292   freeSetupFileHash(score_hash);
9293 }
9294
9295 void LoadServerScore(int nr, boolean download_score)
9296 {
9297   if (!setup.use_api_server)
9298     return;
9299
9300   // always start with reliable default values
9301   setServerScoreInfoToDefaults();
9302
9303   // 1st step: load server scores from cache file (which may not exist)
9304   // (this should prevent reading it while the thread is writing to it)
9305   LoadServerScoreFromCache(nr);
9306
9307   if (download_score && runtime.use_api_server)
9308   {
9309     // 2nd step: download server scores from score server to cache file
9310     // (as thread, as it might time out if the server is not reachable)
9311     ApiGetScoreAsThread(nr);
9312   }
9313 }
9314
9315 void PrepareScoreTapesForUpload(char *leveldir_subdir)
9316 {
9317   MarkTapeDirectoryUploadsAsIncomplete(leveldir_subdir);
9318
9319   // if score tape not uploaded, ask for uploading missing tapes later
9320   if (!setup.has_remaining_tapes)
9321     setup.ask_for_remaining_tapes = TRUE;
9322
9323   setup.provide_uploading_tapes = TRUE;
9324   setup.has_remaining_tapes = TRUE;
9325
9326   SaveSetup_ServerSetup();
9327 }
9328
9329 void SaveServerScore(int nr, boolean tape_saved)
9330 {
9331   if (!runtime.use_api_server)
9332   {
9333     PrepareScoreTapesForUpload(leveldir_current->subdir);
9334
9335     return;
9336   }
9337
9338   ApiAddScoreAsThread(nr, tape_saved, NULL);
9339 }
9340
9341 void SaveServerScoreFromFile(int nr, boolean tape_saved,
9342                              char *score_tape_filename)
9343 {
9344   if (!runtime.use_api_server)
9345     return;
9346
9347   ApiAddScoreAsThread(nr, tape_saved, score_tape_filename);
9348 }
9349
9350 void LoadLocalAndServerScore(int nr, boolean download_score)
9351 {
9352   int last_added_local = scores.last_added_local;
9353   boolean force_last_added = scores.force_last_added;
9354
9355   // needed if only showing server scores
9356   setScoreInfoToDefaults();
9357
9358   if (!strEqual(setup.scores_in_highscore_list, STR_SCORES_TYPE_SERVER_ONLY))
9359     LoadScore(nr);
9360
9361   // restore last added local score entry (before merging server scores)
9362   scores.last_added = scores.last_added_local = last_added_local;
9363
9364   if (setup.use_api_server &&
9365       !strEqual(setup.scores_in_highscore_list, STR_SCORES_TYPE_LOCAL_ONLY))
9366   {
9367     // load server scores from cache file and trigger update from server
9368     LoadServerScore(nr, download_score);
9369
9370     // merge local scores with scores from server
9371     MergeServerScore();
9372   }
9373
9374   if (force_last_added)
9375     scores.force_last_added = force_last_added;
9376 }
9377
9378
9379 // ============================================================================
9380 // setup file functions
9381 // ============================================================================
9382
9383 #define TOKEN_STR_PLAYER_PREFIX                 "player_"
9384
9385
9386 static struct TokenInfo global_setup_tokens[] =
9387 {
9388   {
9389     TYPE_STRING,
9390     &setup.player_name,                         "player_name"
9391   },
9392   {
9393     TYPE_SWITCH,
9394     &setup.multiple_users,                      "multiple_users"
9395   },
9396   {
9397     TYPE_SWITCH,
9398     &setup.sound,                               "sound"
9399   },
9400   {
9401     TYPE_SWITCH,
9402     &setup.sound_loops,                         "repeating_sound_loops"
9403   },
9404   {
9405     TYPE_SWITCH,
9406     &setup.sound_music,                         "background_music"
9407   },
9408   {
9409     TYPE_SWITCH,
9410     &setup.sound_simple,                        "simple_sound_effects"
9411   },
9412   {
9413     TYPE_SWITCH,
9414     &setup.toons,                               "toons"
9415   },
9416   {
9417     TYPE_SWITCH,
9418     &setup.scroll_delay,                        "scroll_delay"
9419   },
9420   {
9421     TYPE_SWITCH,
9422     &setup.forced_scroll_delay,                 "forced_scroll_delay"
9423   },
9424   {
9425     TYPE_INTEGER,
9426     &setup.scroll_delay_value,                  "scroll_delay_value"
9427   },
9428   {
9429     TYPE_STRING,
9430     &setup.engine_snapshot_mode,                "engine_snapshot_mode"
9431   },
9432   {
9433     TYPE_INTEGER,
9434     &setup.engine_snapshot_memory,              "engine_snapshot_memory"
9435   },
9436   {
9437     TYPE_SWITCH,
9438     &setup.fade_screens,                        "fade_screens"
9439   },
9440   {
9441     TYPE_SWITCH,
9442     &setup.autorecord,                          "automatic_tape_recording"
9443   },
9444   {
9445     TYPE_SWITCH,
9446     &setup.auto_pause_on_start,                 "auto_pause_on_start"
9447   },
9448   {
9449     TYPE_SWITCH,
9450     &setup.show_titlescreen,                    "show_titlescreen"
9451   },
9452   {
9453     TYPE_SWITCH,
9454     &setup.quick_doors,                         "quick_doors"
9455   },
9456   {
9457     TYPE_SWITCH,
9458     &setup.team_mode,                           "team_mode"
9459   },
9460   {
9461     TYPE_SWITCH,
9462     &setup.handicap,                            "handicap"
9463   },
9464   {
9465     TYPE_SWITCH,
9466     &setup.skip_levels,                         "skip_levels"
9467   },
9468   {
9469     TYPE_SWITCH,
9470     &setup.increment_levels,                    "increment_levels"
9471   },
9472   {
9473     TYPE_SWITCH,
9474     &setup.auto_play_next_level,                "auto_play_next_level"
9475   },
9476   {
9477     TYPE_SWITCH,
9478     &setup.count_score_after_game,              "count_score_after_game"
9479   },
9480   {
9481     TYPE_SWITCH,
9482     &setup.show_scores_after_game,              "show_scores_after_game"
9483   },
9484   {
9485     TYPE_SWITCH,
9486     &setup.time_limit,                          "time_limit"
9487   },
9488   {
9489     TYPE_SWITCH,
9490     &setup.fullscreen,                          "fullscreen"
9491   },
9492   {
9493     TYPE_INTEGER,
9494     &setup.window_scaling_percent,              "window_scaling_percent"
9495   },
9496   {
9497     TYPE_STRING,
9498     &setup.window_scaling_quality,              "window_scaling_quality"
9499   },
9500   {
9501     TYPE_STRING,
9502     &setup.screen_rendering_mode,               "screen_rendering_mode"
9503   },
9504   {
9505     TYPE_STRING,
9506     &setup.vsync_mode,                          "vsync_mode"
9507   },
9508   {
9509     TYPE_SWITCH,
9510     &setup.ask_on_escape,                       "ask_on_escape"
9511   },
9512   {
9513     TYPE_SWITCH,
9514     &setup.ask_on_escape_editor,                "ask_on_escape_editor"
9515   },
9516   {
9517     TYPE_SWITCH,
9518     &setup.ask_on_game_over,                    "ask_on_game_over"
9519   },
9520   {
9521     TYPE_SWITCH,
9522     &setup.ask_on_quit_game,                    "ask_on_quit_game"
9523   },
9524   {
9525     TYPE_SWITCH,
9526     &setup.ask_on_quit_program,                 "ask_on_quit_program"
9527   },
9528   {
9529     TYPE_SWITCH,
9530     &setup.quick_switch,                        "quick_player_switch"
9531   },
9532   {
9533     TYPE_SWITCH,
9534     &setup.input_on_focus,                      "input_on_focus"
9535   },
9536   {
9537     TYPE_SWITCH,
9538     &setup.prefer_aga_graphics,                 "prefer_aga_graphics"
9539   },
9540   {
9541     TYPE_SWITCH,
9542     &setup.prefer_lowpass_sounds,               "prefer_lowpass_sounds"
9543   },
9544   {
9545     TYPE_SWITCH,
9546     &setup.prefer_extra_panel_items,            "prefer_extra_panel_items"
9547   },
9548   {
9549     TYPE_SWITCH,
9550     &setup.game_speed_extended,                 "game_speed_extended"
9551   },
9552   {
9553     TYPE_INTEGER,
9554     &setup.game_frame_delay,                    "game_frame_delay"
9555   },
9556   {
9557     TYPE_SWITCH,
9558     &setup.sp_show_border_elements,             "sp_show_border_elements"
9559   },
9560   {
9561     TYPE_SWITCH,
9562     &setup.small_game_graphics,                 "small_game_graphics"
9563   },
9564   {
9565     TYPE_SWITCH,
9566     &setup.show_load_save_buttons,              "show_load_save_buttons"
9567   },
9568   {
9569     TYPE_SWITCH,
9570     &setup.show_undo_redo_buttons,              "show_undo_redo_buttons"
9571   },
9572   {
9573     TYPE_STRING,
9574     &setup.scores_in_highscore_list,            "scores_in_highscore_list"
9575   },
9576   {
9577     TYPE_STRING,
9578     &setup.graphics_set,                        "graphics_set"
9579   },
9580   {
9581     TYPE_STRING,
9582     &setup.sounds_set,                          "sounds_set"
9583   },
9584   {
9585     TYPE_STRING,
9586     &setup.music_set,                           "music_set"
9587   },
9588   {
9589     TYPE_SWITCH3,
9590     &setup.override_level_graphics,             "override_level_graphics"
9591   },
9592   {
9593     TYPE_SWITCH3,
9594     &setup.override_level_sounds,               "override_level_sounds"
9595   },
9596   {
9597     TYPE_SWITCH3,
9598     &setup.override_level_music,                "override_level_music"
9599   },
9600   {
9601     TYPE_INTEGER,
9602     &setup.volume_simple,                       "volume_simple"
9603   },
9604   {
9605     TYPE_INTEGER,
9606     &setup.volume_loops,                        "volume_loops"
9607   },
9608   {
9609     TYPE_INTEGER,
9610     &setup.volume_music,                        "volume_music"
9611   },
9612   {
9613     TYPE_SWITCH,
9614     &setup.network_mode,                        "network_mode"
9615   },
9616   {
9617     TYPE_PLAYER,
9618     &setup.network_player_nr,                   "network_player"
9619   },
9620   {
9621     TYPE_STRING,
9622     &setup.network_server_hostname,             "network_server_hostname"
9623   },
9624   {
9625     TYPE_STRING,
9626     &setup.touch.control_type,                  "touch.control_type"
9627   },
9628   {
9629     TYPE_INTEGER,
9630     &setup.touch.move_distance,                 "touch.move_distance"
9631   },
9632   {
9633     TYPE_INTEGER,
9634     &setup.touch.drop_distance,                 "touch.drop_distance"
9635   },
9636   {
9637     TYPE_INTEGER,
9638     &setup.touch.transparency,                  "touch.transparency"
9639   },
9640   {
9641     TYPE_INTEGER,
9642     &setup.touch.draw_outlined,                 "touch.draw_outlined"
9643   },
9644   {
9645     TYPE_INTEGER,
9646     &setup.touch.draw_pressed,                  "touch.draw_pressed"
9647   },
9648   {
9649     TYPE_INTEGER,
9650     &setup.touch.grid_xsize[0],                 "touch.virtual_buttons.0.xsize"
9651   },
9652   {
9653     TYPE_INTEGER,
9654     &setup.touch.grid_ysize[0],                 "touch.virtual_buttons.0.ysize"
9655   },
9656   {
9657     TYPE_INTEGER,
9658     &setup.touch.grid_xsize[1],                 "touch.virtual_buttons.1.xsize"
9659   },
9660   {
9661     TYPE_INTEGER,
9662     &setup.touch.grid_ysize[1],                 "touch.virtual_buttons.1.ysize"
9663   },
9664 };
9665
9666 static struct TokenInfo auto_setup_tokens[] =
9667 {
9668   {
9669     TYPE_INTEGER,
9670     &setup.auto_setup.editor_zoom_tilesize,     "editor.zoom_tilesize"
9671   },
9672 };
9673
9674 static struct TokenInfo server_setup_tokens[] =
9675 {
9676   {
9677     TYPE_STRING,
9678     &setup.player_uuid,                         "player_uuid"
9679   },
9680   {
9681     TYPE_INTEGER,
9682     &setup.player_version,                      "player_version"
9683   },
9684   {
9685     TYPE_SWITCH,
9686     &setup.use_api_server,          TEST_PREFIX "use_api_server"
9687   },
9688   {
9689     TYPE_STRING,
9690     &setup.api_server_hostname,     TEST_PREFIX "api_server_hostname"
9691   },
9692   {
9693     TYPE_STRING,
9694     &setup.api_server_password,     TEST_PREFIX "api_server_password"
9695   },
9696   {
9697     TYPE_SWITCH,
9698     &setup.ask_for_uploading_tapes, TEST_PREFIX "ask_for_uploading_tapes"
9699   },
9700   {
9701     TYPE_SWITCH,
9702     &setup.ask_for_remaining_tapes, TEST_PREFIX "ask_for_remaining_tapes"
9703   },
9704   {
9705     TYPE_SWITCH,
9706     &setup.provide_uploading_tapes, TEST_PREFIX "provide_uploading_tapes"
9707   },
9708   {
9709     TYPE_SWITCH,
9710     &setup.ask_for_using_api_server,TEST_PREFIX "ask_for_using_api_server"
9711   },
9712   {
9713     TYPE_SWITCH,
9714     &setup.has_remaining_tapes,     TEST_PREFIX "has_remaining_tapes"
9715   },
9716 };
9717
9718 static struct TokenInfo editor_setup_tokens[] =
9719 {
9720   {
9721     TYPE_SWITCH,
9722     &setup.editor.el_classic,                   "editor.el_classic"
9723   },
9724   {
9725     TYPE_SWITCH,
9726     &setup.editor.el_custom,                    "editor.el_custom"
9727   },
9728   {
9729     TYPE_SWITCH,
9730     &setup.editor.el_user_defined,              "editor.el_user_defined"
9731   },
9732   {
9733     TYPE_SWITCH,
9734     &setup.editor.el_dynamic,                   "editor.el_dynamic"
9735   },
9736   {
9737     TYPE_SWITCH,
9738     &setup.editor.el_headlines,                 "editor.el_headlines"
9739   },
9740   {
9741     TYPE_SWITCH,
9742     &setup.editor.show_element_token,           "editor.show_element_token"
9743   },
9744   {
9745     TYPE_SWITCH,
9746     &setup.editor.show_read_only_warning,       "editor.show_read_only_warning"
9747   },
9748 };
9749
9750 static struct TokenInfo editor_cascade_setup_tokens[] =
9751 {
9752   {
9753     TYPE_SWITCH,
9754     &setup.editor_cascade.el_bd,                "editor.cascade.el_bd"
9755   },
9756   {
9757     TYPE_SWITCH,
9758     &setup.editor_cascade.el_em,                "editor.cascade.el_em"
9759   },
9760   {
9761     TYPE_SWITCH,
9762     &setup.editor_cascade.el_emc,               "editor.cascade.el_emc"
9763   },
9764   {
9765     TYPE_SWITCH,
9766     &setup.editor_cascade.el_rnd,               "editor.cascade.el_rnd"
9767   },
9768   {
9769     TYPE_SWITCH,
9770     &setup.editor_cascade.el_sb,                "editor.cascade.el_sb"
9771   },
9772   {
9773     TYPE_SWITCH,
9774     &setup.editor_cascade.el_sp,                "editor.cascade.el_sp"
9775   },
9776   {
9777     TYPE_SWITCH,
9778     &setup.editor_cascade.el_dc,                "editor.cascade.el_dc"
9779   },
9780   {
9781     TYPE_SWITCH,
9782     &setup.editor_cascade.el_dx,                "editor.cascade.el_dx"
9783   },
9784   {
9785     TYPE_SWITCH,
9786     &setup.editor_cascade.el_mm,                "editor.cascade.el_mm"
9787   },
9788   {
9789     TYPE_SWITCH,
9790     &setup.editor_cascade.el_df,                "editor.cascade.el_df"
9791   },
9792   {
9793     TYPE_SWITCH,
9794     &setup.editor_cascade.el_chars,             "editor.cascade.el_chars"
9795   },
9796   {
9797     TYPE_SWITCH,
9798     &setup.editor_cascade.el_steel_chars,       "editor.cascade.el_steel_chars"
9799   },
9800   {
9801     TYPE_SWITCH,
9802     &setup.editor_cascade.el_ce,                "editor.cascade.el_ce"
9803   },
9804   {
9805     TYPE_SWITCH,
9806     &setup.editor_cascade.el_ge,                "editor.cascade.el_ge"
9807   },
9808   {
9809     TYPE_SWITCH,
9810     &setup.editor_cascade.el_es,                "editor.cascade.el_es"
9811   },
9812   {
9813     TYPE_SWITCH,
9814     &setup.editor_cascade.el_ref,               "editor.cascade.el_ref"
9815   },
9816   {
9817     TYPE_SWITCH,
9818     &setup.editor_cascade.el_user,              "editor.cascade.el_user"
9819   },
9820   {
9821     TYPE_SWITCH,
9822     &setup.editor_cascade.el_dynamic,           "editor.cascade.el_dynamic"
9823   },
9824 };
9825
9826 static struct TokenInfo shortcut_setup_tokens[] =
9827 {
9828   {
9829     TYPE_KEY_X11,
9830     &setup.shortcut.save_game,                  "shortcut.save_game"
9831   },
9832   {
9833     TYPE_KEY_X11,
9834     &setup.shortcut.load_game,                  "shortcut.load_game"
9835   },
9836   {
9837     TYPE_KEY_X11,
9838     &setup.shortcut.restart_game,               "shortcut.restart_game"
9839   },
9840   {
9841     TYPE_KEY_X11,
9842     &setup.shortcut.pause_before_end,           "shortcut.pause_before_end"
9843   },
9844   {
9845     TYPE_KEY_X11,
9846     &setup.shortcut.toggle_pause,               "shortcut.toggle_pause"
9847   },
9848   {
9849     TYPE_KEY_X11,
9850     &setup.shortcut.focus_player[0],            "shortcut.focus_player_1"
9851   },
9852   {
9853     TYPE_KEY_X11,
9854     &setup.shortcut.focus_player[1],            "shortcut.focus_player_2"
9855   },
9856   {
9857     TYPE_KEY_X11,
9858     &setup.shortcut.focus_player[2],            "shortcut.focus_player_3"
9859   },
9860   {
9861     TYPE_KEY_X11,
9862     &setup.shortcut.focus_player[3],            "shortcut.focus_player_4"
9863   },
9864   {
9865     TYPE_KEY_X11,
9866     &setup.shortcut.focus_player_all,           "shortcut.focus_player_all"
9867   },
9868   {
9869     TYPE_KEY_X11,
9870     &setup.shortcut.tape_eject,                 "shortcut.tape_eject"
9871   },
9872   {
9873     TYPE_KEY_X11,
9874     &setup.shortcut.tape_extra,                 "shortcut.tape_extra"
9875   },
9876   {
9877     TYPE_KEY_X11,
9878     &setup.shortcut.tape_stop,                  "shortcut.tape_stop"
9879   },
9880   {
9881     TYPE_KEY_X11,
9882     &setup.shortcut.tape_pause,                 "shortcut.tape_pause"
9883   },
9884   {
9885     TYPE_KEY_X11,
9886     &setup.shortcut.tape_record,                "shortcut.tape_record"
9887   },
9888   {
9889     TYPE_KEY_X11,
9890     &setup.shortcut.tape_play,                  "shortcut.tape_play"
9891   },
9892   {
9893     TYPE_KEY_X11,
9894     &setup.shortcut.sound_simple,               "shortcut.sound_simple"
9895   },
9896   {
9897     TYPE_KEY_X11,
9898     &setup.shortcut.sound_loops,                "shortcut.sound_loops"
9899   },
9900   {
9901     TYPE_KEY_X11,
9902     &setup.shortcut.sound_music,                "shortcut.sound_music"
9903   },
9904   {
9905     TYPE_KEY_X11,
9906     &setup.shortcut.snap_left,                  "shortcut.snap_left"
9907   },
9908   {
9909     TYPE_KEY_X11,
9910     &setup.shortcut.snap_right,                 "shortcut.snap_right"
9911   },
9912   {
9913     TYPE_KEY_X11,
9914     &setup.shortcut.snap_up,                    "shortcut.snap_up"
9915   },
9916   {
9917     TYPE_KEY_X11,
9918     &setup.shortcut.snap_down,                  "shortcut.snap_down"
9919   },
9920 };
9921
9922 static struct SetupInputInfo setup_input;
9923 static struct TokenInfo player_setup_tokens[] =
9924 {
9925   {
9926     TYPE_BOOLEAN,
9927     &setup_input.use_joystick,                  ".use_joystick"
9928   },
9929   {
9930     TYPE_STRING,
9931     &setup_input.joy.device_name,               ".joy.device_name"
9932   },
9933   {
9934     TYPE_INTEGER,
9935     &setup_input.joy.xleft,                     ".joy.xleft"
9936   },
9937   {
9938     TYPE_INTEGER,
9939     &setup_input.joy.xmiddle,                   ".joy.xmiddle"
9940   },
9941   {
9942     TYPE_INTEGER,
9943     &setup_input.joy.xright,                    ".joy.xright"
9944   },
9945   {
9946     TYPE_INTEGER,
9947     &setup_input.joy.yupper,                    ".joy.yupper"
9948   },
9949   {
9950     TYPE_INTEGER,
9951     &setup_input.joy.ymiddle,                   ".joy.ymiddle"
9952   },
9953   {
9954     TYPE_INTEGER,
9955     &setup_input.joy.ylower,                    ".joy.ylower"
9956   },
9957   {
9958     TYPE_INTEGER,
9959     &setup_input.joy.snap,                      ".joy.snap_field"
9960   },
9961   {
9962     TYPE_INTEGER,
9963     &setup_input.joy.drop,                      ".joy.place_bomb"
9964   },
9965   {
9966     TYPE_KEY_X11,
9967     &setup_input.key.left,                      ".key.move_left"
9968   },
9969   {
9970     TYPE_KEY_X11,
9971     &setup_input.key.right,                     ".key.move_right"
9972   },
9973   {
9974     TYPE_KEY_X11,
9975     &setup_input.key.up,                        ".key.move_up"
9976   },
9977   {
9978     TYPE_KEY_X11,
9979     &setup_input.key.down,                      ".key.move_down"
9980   },
9981   {
9982     TYPE_KEY_X11,
9983     &setup_input.key.snap,                      ".key.snap_field"
9984   },
9985   {
9986     TYPE_KEY_X11,
9987     &setup_input.key.drop,                      ".key.place_bomb"
9988   },
9989 };
9990
9991 static struct TokenInfo system_setup_tokens[] =
9992 {
9993   {
9994     TYPE_STRING,
9995     &setup.system.sdl_renderdriver,             "system.sdl_renderdriver"
9996   },
9997   {
9998     TYPE_STRING,
9999     &setup.system.sdl_videodriver,              "system.sdl_videodriver"
10000   },
10001   {
10002     TYPE_STRING,
10003     &setup.system.sdl_audiodriver,              "system.sdl_audiodriver"
10004   },
10005   {
10006     TYPE_INTEGER,
10007     &setup.system.audio_fragment_size,          "system.audio_fragment_size"
10008   },
10009 };
10010
10011 static struct TokenInfo internal_setup_tokens[] =
10012 {
10013   {
10014     TYPE_STRING,
10015     &setup.internal.program_title,              "program_title"
10016   },
10017   {
10018     TYPE_STRING,
10019     &setup.internal.program_version,            "program_version"
10020   },
10021   {
10022     TYPE_STRING,
10023     &setup.internal.program_author,             "program_author"
10024   },
10025   {
10026     TYPE_STRING,
10027     &setup.internal.program_email,              "program_email"
10028   },
10029   {
10030     TYPE_STRING,
10031     &setup.internal.program_website,            "program_website"
10032   },
10033   {
10034     TYPE_STRING,
10035     &setup.internal.program_copyright,          "program_copyright"
10036   },
10037   {
10038     TYPE_STRING,
10039     &setup.internal.program_company,            "program_company"
10040   },
10041   {
10042     TYPE_STRING,
10043     &setup.internal.program_icon_file,          "program_icon_file"
10044   },
10045   {
10046     TYPE_STRING,
10047     &setup.internal.default_graphics_set,       "default_graphics_set"
10048   },
10049   {
10050     TYPE_STRING,
10051     &setup.internal.default_sounds_set,         "default_sounds_set"
10052   },
10053   {
10054     TYPE_STRING,
10055     &setup.internal.default_music_set,          "default_music_set"
10056   },
10057   {
10058     TYPE_STRING,
10059     &setup.internal.fallback_graphics_file,     "fallback_graphics_file"
10060   },
10061   {
10062     TYPE_STRING,
10063     &setup.internal.fallback_sounds_file,       "fallback_sounds_file"
10064   },
10065   {
10066     TYPE_STRING,
10067     &setup.internal.fallback_music_file,        "fallback_music_file"
10068   },
10069   {
10070     TYPE_STRING,
10071     &setup.internal.default_level_series,       "default_level_series"
10072   },
10073   {
10074     TYPE_INTEGER,
10075     &setup.internal.default_window_width,       "default_window_width"
10076   },
10077   {
10078     TYPE_INTEGER,
10079     &setup.internal.default_window_height,      "default_window_height"
10080   },
10081   {
10082     TYPE_BOOLEAN,
10083     &setup.internal.choose_from_top_leveldir,   "choose_from_top_leveldir"
10084   },
10085   {
10086     TYPE_BOOLEAN,
10087     &setup.internal.show_scaling_in_title,      "show_scaling_in_title"
10088   },
10089   {
10090     TYPE_BOOLEAN,
10091     &setup.internal.create_user_levelset,       "create_user_levelset"
10092   },
10093   {
10094     TYPE_BOOLEAN,
10095     &setup.internal.menu_game,                  "menu_game"
10096   },
10097   {
10098     TYPE_BOOLEAN,
10099     &setup.internal.menu_editor,                "menu_editor"
10100   },
10101   {
10102     TYPE_BOOLEAN,
10103     &setup.internal.menu_graphics,              "menu_graphics"
10104   },
10105   {
10106     TYPE_BOOLEAN,
10107     &setup.internal.menu_sound,                 "menu_sound"
10108   },
10109   {
10110     TYPE_BOOLEAN,
10111     &setup.internal.menu_artwork,               "menu_artwork"
10112   },
10113   {
10114     TYPE_BOOLEAN,
10115     &setup.internal.menu_input,                 "menu_input"
10116   },
10117   {
10118     TYPE_BOOLEAN,
10119     &setup.internal.menu_touch,                 "menu_touch"
10120   },
10121   {
10122     TYPE_BOOLEAN,
10123     &setup.internal.menu_shortcuts,             "menu_shortcuts"
10124   },
10125   {
10126     TYPE_BOOLEAN,
10127     &setup.internal.menu_exit,                  "menu_exit"
10128   },
10129   {
10130     TYPE_BOOLEAN,
10131     &setup.internal.menu_save_and_exit,         "menu_save_and_exit"
10132   },
10133   {
10134     TYPE_BOOLEAN,
10135     &setup.internal.info_title,                 "info_title"
10136   },
10137   {
10138     TYPE_BOOLEAN,
10139     &setup.internal.info_elements,              "info_elements"
10140   },
10141   {
10142     TYPE_BOOLEAN,
10143     &setup.internal.info_music,                 "info_music"
10144   },
10145   {
10146     TYPE_BOOLEAN,
10147     &setup.internal.info_credits,               "info_credits"
10148   },
10149   {
10150     TYPE_BOOLEAN,
10151     &setup.internal.info_program,               "info_program"
10152   },
10153   {
10154     TYPE_BOOLEAN,
10155     &setup.internal.info_version,               "info_version"
10156   },
10157   {
10158     TYPE_BOOLEAN,
10159     &setup.internal.info_levelset,              "info_levelset"
10160   },
10161   {
10162     TYPE_BOOLEAN,
10163     &setup.internal.info_exit,                  "info_exit"
10164   },
10165 };
10166
10167 static struct TokenInfo debug_setup_tokens[] =
10168 {
10169   {
10170     TYPE_INTEGER,
10171     &setup.debug.frame_delay[0],                "debug.frame_delay_0"
10172   },
10173   {
10174     TYPE_INTEGER,
10175     &setup.debug.frame_delay[1],                "debug.frame_delay_1"
10176   },
10177   {
10178     TYPE_INTEGER,
10179     &setup.debug.frame_delay[2],                "debug.frame_delay_2"
10180   },
10181   {
10182     TYPE_INTEGER,
10183     &setup.debug.frame_delay[3],                "debug.frame_delay_3"
10184   },
10185   {
10186     TYPE_INTEGER,
10187     &setup.debug.frame_delay[4],                "debug.frame_delay_4"
10188   },
10189   {
10190     TYPE_INTEGER,
10191     &setup.debug.frame_delay[5],                "debug.frame_delay_5"
10192   },
10193   {
10194     TYPE_INTEGER,
10195     &setup.debug.frame_delay[6],                "debug.frame_delay_6"
10196   },
10197   {
10198     TYPE_INTEGER,
10199     &setup.debug.frame_delay[7],                "debug.frame_delay_7"
10200   },
10201   {
10202     TYPE_INTEGER,
10203     &setup.debug.frame_delay[8],                "debug.frame_delay_8"
10204   },
10205   {
10206     TYPE_INTEGER,
10207     &setup.debug.frame_delay[9],                "debug.frame_delay_9"
10208   },
10209   {
10210     TYPE_KEY_X11,
10211     &setup.debug.frame_delay_key[0],            "debug.key.frame_delay_0"
10212   },
10213   {
10214     TYPE_KEY_X11,
10215     &setup.debug.frame_delay_key[1],            "debug.key.frame_delay_1"
10216   },
10217   {
10218     TYPE_KEY_X11,
10219     &setup.debug.frame_delay_key[2],            "debug.key.frame_delay_2"
10220   },
10221   {
10222     TYPE_KEY_X11,
10223     &setup.debug.frame_delay_key[3],            "debug.key.frame_delay_3"
10224   },
10225   {
10226     TYPE_KEY_X11,
10227     &setup.debug.frame_delay_key[4],            "debug.key.frame_delay_4"
10228   },
10229   {
10230     TYPE_KEY_X11,
10231     &setup.debug.frame_delay_key[5],            "debug.key.frame_delay_5"
10232   },
10233   {
10234     TYPE_KEY_X11,
10235     &setup.debug.frame_delay_key[6],            "debug.key.frame_delay_6"
10236   },
10237   {
10238     TYPE_KEY_X11,
10239     &setup.debug.frame_delay_key[7],            "debug.key.frame_delay_7"
10240   },
10241   {
10242     TYPE_KEY_X11,
10243     &setup.debug.frame_delay_key[8],            "debug.key.frame_delay_8"
10244   },
10245   {
10246     TYPE_KEY_X11,
10247     &setup.debug.frame_delay_key[9],            "debug.key.frame_delay_9"
10248   },
10249   {
10250     TYPE_BOOLEAN,
10251     &setup.debug.frame_delay_use_mod_key,       "debug.frame_delay.use_mod_key"},
10252   {
10253     TYPE_BOOLEAN,
10254     &setup.debug.frame_delay_game_only,         "debug.frame_delay.game_only"
10255   },
10256   {
10257     TYPE_BOOLEAN,
10258     &setup.debug.show_frames_per_second,        "debug.show_frames_per_second"
10259   },
10260   {
10261     TYPE_SWITCH3,
10262     &setup.debug.xsn_mode,                      "debug.xsn_mode"
10263   },
10264   {
10265     TYPE_INTEGER,
10266     &setup.debug.xsn_percent,                   "debug.xsn_percent"
10267   },
10268 };
10269
10270 static struct TokenInfo options_setup_tokens[] =
10271 {
10272   {
10273     TYPE_BOOLEAN,
10274     &setup.options.verbose,                     "options.verbose"
10275   },
10276 };
10277
10278 static void setSetupInfoToDefaults(struct SetupInfo *si)
10279 {
10280   int i;
10281
10282   si->player_name = getStringCopy(getDefaultUserName(user.nr));
10283
10284   si->multiple_users = TRUE;
10285
10286   si->sound = TRUE;
10287   si->sound_loops = TRUE;
10288   si->sound_music = TRUE;
10289   si->sound_simple = TRUE;
10290   si->toons = TRUE;
10291   si->scroll_delay = TRUE;
10292   si->forced_scroll_delay = FALSE;
10293   si->scroll_delay_value = STD_SCROLL_DELAY;
10294   si->engine_snapshot_mode = getStringCopy(STR_SNAPSHOT_MODE_DEFAULT);
10295   si->engine_snapshot_memory = SNAPSHOT_MEMORY_DEFAULT;
10296   si->fade_screens = TRUE;
10297   si->autorecord = TRUE;
10298   si->auto_pause_on_start = FALSE;
10299   si->show_titlescreen = TRUE;
10300   si->quick_doors = FALSE;
10301   si->team_mode = FALSE;
10302   si->handicap = TRUE;
10303   si->skip_levels = TRUE;
10304   si->increment_levels = TRUE;
10305   si->auto_play_next_level = TRUE;
10306   si->count_score_after_game = TRUE;
10307   si->show_scores_after_game = TRUE;
10308   si->time_limit = TRUE;
10309   si->fullscreen = FALSE;
10310   si->window_scaling_percent = STD_WINDOW_SCALING_PERCENT;
10311   si->window_scaling_quality = getStringCopy(SCALING_QUALITY_DEFAULT);
10312   si->screen_rendering_mode = getStringCopy(STR_SPECIAL_RENDERING_DEFAULT);
10313   si->vsync_mode = getStringCopy(STR_VSYNC_MODE_DEFAULT);
10314   si->ask_on_escape = TRUE;
10315   si->ask_on_escape_editor = TRUE;
10316   si->ask_on_game_over = TRUE;
10317   si->ask_on_quit_game = TRUE;
10318   si->ask_on_quit_program = TRUE;
10319   si->quick_switch = FALSE;
10320   si->input_on_focus = FALSE;
10321   si->prefer_aga_graphics = TRUE;
10322   si->prefer_lowpass_sounds = FALSE;
10323   si->prefer_extra_panel_items = TRUE;
10324   si->game_speed_extended = FALSE;
10325   si->game_frame_delay = GAME_FRAME_DELAY;
10326   si->sp_show_border_elements = FALSE;
10327   si->small_game_graphics = FALSE;
10328   si->show_load_save_buttons = FALSE;
10329   si->show_undo_redo_buttons = FALSE;
10330   si->scores_in_highscore_list = getStringCopy(STR_SCORES_TYPE_DEFAULT);
10331
10332   si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
10333   si->sounds_set   = getStringCopy(SND_CLASSIC_SUBDIR);
10334   si->music_set    = getStringCopy(MUS_CLASSIC_SUBDIR);
10335
10336   si->override_level_graphics = FALSE;
10337   si->override_level_sounds = FALSE;
10338   si->override_level_music = FALSE;
10339
10340   si->volume_simple = 100;              // percent
10341   si->volume_loops = 100;               // percent
10342   si->volume_music = 100;               // percent
10343
10344   si->network_mode = FALSE;
10345   si->network_player_nr = 0;            // first player
10346   si->network_server_hostname = getStringCopy(STR_NETWORK_AUTO_DETECT);
10347
10348   si->touch.control_type = getStringCopy(TOUCH_CONTROL_DEFAULT);
10349   si->touch.move_distance = TOUCH_MOVE_DISTANCE_DEFAULT;        // percent
10350   si->touch.drop_distance = TOUCH_DROP_DISTANCE_DEFAULT;        // percent
10351   si->touch.transparency = TOUCH_TRANSPARENCY_DEFAULT;          // percent
10352   si->touch.draw_outlined = TRUE;
10353   si->touch.draw_pressed = TRUE;
10354
10355   for (i = 0; i < 2; i++)
10356   {
10357     char *default_grid_button[6][2] =
10358     {
10359       { "      ", "  ^^  " },
10360       { "      ", "  ^^  " },
10361       { "      ", "<<  >>" },
10362       { "      ", "<<  >>" },
10363       { "111222", "  vv  " },
10364       { "111222", "  vv  " }
10365     };
10366     int grid_xsize = DEFAULT_GRID_XSIZE(i);
10367     int grid_ysize = DEFAULT_GRID_YSIZE(i);
10368     int min_xsize = MIN(6, grid_xsize);
10369     int min_ysize = MIN(6, grid_ysize);
10370     int startx = grid_xsize - min_xsize;
10371     int starty = grid_ysize - min_ysize;
10372     int x, y;
10373
10374     // virtual buttons grid can only be set to defaults if video is initialized
10375     // (this will be repeated if virtual buttons are not loaded from setup file)
10376     if (video.initialized)
10377     {
10378       si->touch.grid_xsize[i] = grid_xsize;
10379       si->touch.grid_ysize[i] = grid_ysize;
10380     }
10381     else
10382     {
10383       si->touch.grid_xsize[i] = -1;
10384       si->touch.grid_ysize[i] = -1;
10385     }
10386
10387     for (x = 0; x < MAX_GRID_XSIZE; x++)
10388       for (y = 0; y < MAX_GRID_YSIZE; y++)
10389         si->touch.grid_button[i][x][y] = CHAR_GRID_BUTTON_NONE;
10390
10391     for (x = 0; x < min_xsize; x++)
10392       for (y = 0; y < min_ysize; y++)
10393         si->touch.grid_button[i][x][starty + y] =
10394           default_grid_button[y][0][x];
10395
10396     for (x = 0; x < min_xsize; x++)
10397       for (y = 0; y < min_ysize; y++)
10398         si->touch.grid_button[i][startx + x][starty + y] =
10399           default_grid_button[y][1][x];
10400   }
10401
10402   si->touch.grid_initialized            = video.initialized;
10403
10404   si->editor.el_boulderdash             = TRUE;
10405   si->editor.el_emerald_mine            = TRUE;
10406   si->editor.el_emerald_mine_club       = TRUE;
10407   si->editor.el_more                    = TRUE;
10408   si->editor.el_sokoban                 = TRUE;
10409   si->editor.el_supaplex                = TRUE;
10410   si->editor.el_diamond_caves           = TRUE;
10411   si->editor.el_dx_boulderdash          = TRUE;
10412
10413   si->editor.el_mirror_magic            = TRUE;
10414   si->editor.el_deflektor               = TRUE;
10415
10416   si->editor.el_chars                   = TRUE;
10417   si->editor.el_steel_chars             = TRUE;
10418
10419   si->editor.el_classic                 = TRUE;
10420   si->editor.el_custom                  = TRUE;
10421
10422   si->editor.el_user_defined            = FALSE;
10423   si->editor.el_dynamic                 = TRUE;
10424
10425   si->editor.el_headlines               = TRUE;
10426
10427   si->editor.show_element_token         = FALSE;
10428
10429   si->editor.show_read_only_warning     = TRUE;
10430
10431   si->editor.use_template_for_new_levels = TRUE;
10432
10433   si->shortcut.save_game        = DEFAULT_KEY_SAVE_GAME;
10434   si->shortcut.load_game        = DEFAULT_KEY_LOAD_GAME;
10435   si->shortcut.restart_game     = DEFAULT_KEY_RESTART_GAME;
10436   si->shortcut.pause_before_end = DEFAULT_KEY_PAUSE_BEFORE_END;
10437   si->shortcut.toggle_pause     = DEFAULT_KEY_TOGGLE_PAUSE;
10438
10439   si->shortcut.focus_player[0]  = DEFAULT_KEY_FOCUS_PLAYER_1;
10440   si->shortcut.focus_player[1]  = DEFAULT_KEY_FOCUS_PLAYER_2;
10441   si->shortcut.focus_player[2]  = DEFAULT_KEY_FOCUS_PLAYER_3;
10442   si->shortcut.focus_player[3]  = DEFAULT_KEY_FOCUS_PLAYER_4;
10443   si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
10444
10445   si->shortcut.tape_eject       = DEFAULT_KEY_TAPE_EJECT;
10446   si->shortcut.tape_extra       = DEFAULT_KEY_TAPE_EXTRA;
10447   si->shortcut.tape_stop        = DEFAULT_KEY_TAPE_STOP;
10448   si->shortcut.tape_pause       = DEFAULT_KEY_TAPE_PAUSE;
10449   si->shortcut.tape_record      = DEFAULT_KEY_TAPE_RECORD;
10450   si->shortcut.tape_play        = DEFAULT_KEY_TAPE_PLAY;
10451
10452   si->shortcut.sound_simple     = DEFAULT_KEY_SOUND_SIMPLE;
10453   si->shortcut.sound_loops      = DEFAULT_KEY_SOUND_LOOPS;
10454   si->shortcut.sound_music      = DEFAULT_KEY_SOUND_MUSIC;
10455
10456   si->shortcut.snap_left        = DEFAULT_KEY_SNAP_LEFT;
10457   si->shortcut.snap_right       = DEFAULT_KEY_SNAP_RIGHT;
10458   si->shortcut.snap_up          = DEFAULT_KEY_SNAP_UP;
10459   si->shortcut.snap_down        = DEFAULT_KEY_SNAP_DOWN;
10460
10461   for (i = 0; i < MAX_PLAYERS; i++)
10462   {
10463     si->input[i].use_joystick = FALSE;
10464     si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
10465     si->input[i].joy.xleft   = JOYSTICK_XLEFT;
10466     si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
10467     si->input[i].joy.xright  = JOYSTICK_XRIGHT;
10468     si->input[i].joy.yupper  = JOYSTICK_YUPPER;
10469     si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
10470     si->input[i].joy.ylower  = JOYSTICK_YLOWER;
10471     si->input[i].joy.snap  = (i == 0 ? JOY_BUTTON_1 : 0);
10472     si->input[i].joy.drop  = (i == 0 ? JOY_BUTTON_2 : 0);
10473     si->input[i].key.left  = (i == 0 ? DEFAULT_KEY_LEFT  : KSYM_UNDEFINED);
10474     si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
10475     si->input[i].key.up    = (i == 0 ? DEFAULT_KEY_UP    : KSYM_UNDEFINED);
10476     si->input[i].key.down  = (i == 0 ? DEFAULT_KEY_DOWN  : KSYM_UNDEFINED);
10477     si->input[i].key.snap  = (i == 0 ? DEFAULT_KEY_SNAP  : KSYM_UNDEFINED);
10478     si->input[i].key.drop  = (i == 0 ? DEFAULT_KEY_DROP  : KSYM_UNDEFINED);
10479   }
10480
10481   si->system.sdl_renderdriver = getStringCopy(ARG_DEFAULT);
10482   si->system.sdl_videodriver = getStringCopy(ARG_DEFAULT);
10483   si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
10484   si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
10485
10486   si->internal.program_title     = getStringCopy(PROGRAM_TITLE_STRING);
10487   si->internal.program_version   = getStringCopy(getProgramRealVersionString());
10488   si->internal.program_author    = getStringCopy(PROGRAM_AUTHOR_STRING);
10489   si->internal.program_email     = getStringCopy(PROGRAM_EMAIL_STRING);
10490   si->internal.program_website   = getStringCopy(PROGRAM_WEBSITE_STRING);
10491   si->internal.program_copyright = getStringCopy(PROGRAM_COPYRIGHT_STRING);
10492   si->internal.program_company   = getStringCopy(PROGRAM_COMPANY_STRING);
10493
10494   si->internal.program_icon_file = getStringCopy(PROGRAM_ICON_FILENAME);
10495
10496   si->internal.default_graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
10497   si->internal.default_sounds_set   = getStringCopy(SND_CLASSIC_SUBDIR);
10498   si->internal.default_music_set    = getStringCopy(MUS_CLASSIC_SUBDIR);
10499
10500   si->internal.fallback_graphics_file = getStringCopy(UNDEFINED_FILENAME);
10501   si->internal.fallback_sounds_file   = getStringCopy(UNDEFINED_FILENAME);
10502   si->internal.fallback_music_file    = getStringCopy(UNDEFINED_FILENAME);
10503
10504   si->internal.default_level_series = getStringCopy(UNDEFINED_LEVELSET);
10505   si->internal.choose_from_top_leveldir = FALSE;
10506   si->internal.show_scaling_in_title = TRUE;
10507   si->internal.create_user_levelset = TRUE;
10508
10509   si->internal.default_window_width  = WIN_XSIZE_DEFAULT;
10510   si->internal.default_window_height = WIN_YSIZE_DEFAULT;
10511
10512   si->debug.frame_delay[0] = DEFAULT_FRAME_DELAY_0;
10513   si->debug.frame_delay[1] = DEFAULT_FRAME_DELAY_1;
10514   si->debug.frame_delay[2] = DEFAULT_FRAME_DELAY_2;
10515   si->debug.frame_delay[3] = DEFAULT_FRAME_DELAY_3;
10516   si->debug.frame_delay[4] = DEFAULT_FRAME_DELAY_4;
10517   si->debug.frame_delay[5] = DEFAULT_FRAME_DELAY_5;
10518   si->debug.frame_delay[6] = DEFAULT_FRAME_DELAY_6;
10519   si->debug.frame_delay[7] = DEFAULT_FRAME_DELAY_7;
10520   si->debug.frame_delay[8] = DEFAULT_FRAME_DELAY_8;
10521   si->debug.frame_delay[9] = DEFAULT_FRAME_DELAY_9;
10522
10523   si->debug.frame_delay_key[0] = DEFAULT_KEY_FRAME_DELAY_0;
10524   si->debug.frame_delay_key[1] = DEFAULT_KEY_FRAME_DELAY_1;
10525   si->debug.frame_delay_key[2] = DEFAULT_KEY_FRAME_DELAY_2;
10526   si->debug.frame_delay_key[3] = DEFAULT_KEY_FRAME_DELAY_3;
10527   si->debug.frame_delay_key[4] = DEFAULT_KEY_FRAME_DELAY_4;
10528   si->debug.frame_delay_key[5] = DEFAULT_KEY_FRAME_DELAY_5;
10529   si->debug.frame_delay_key[6] = DEFAULT_KEY_FRAME_DELAY_6;
10530   si->debug.frame_delay_key[7] = DEFAULT_KEY_FRAME_DELAY_7;
10531   si->debug.frame_delay_key[8] = DEFAULT_KEY_FRAME_DELAY_8;
10532   si->debug.frame_delay_key[9] = DEFAULT_KEY_FRAME_DELAY_9;
10533
10534   si->debug.frame_delay_use_mod_key = DEFAULT_FRAME_DELAY_USE_MOD_KEY;
10535   si->debug.frame_delay_game_only   = DEFAULT_FRAME_DELAY_GAME_ONLY;
10536
10537   si->debug.show_frames_per_second = FALSE;
10538
10539   si->debug.xsn_mode = AUTO;
10540   si->debug.xsn_percent = 0;
10541
10542   si->options.verbose = FALSE;
10543
10544 #if defined(PLATFORM_ANDROID)
10545   si->fullscreen = TRUE;
10546 #endif
10547
10548   setHideSetupEntry(&setup.debug.xsn_mode);
10549 }
10550
10551 static void setSetupInfoToDefaults_AutoSetup(struct SetupInfo *si)
10552 {
10553   si->auto_setup.editor_zoom_tilesize = MINI_TILESIZE;
10554 }
10555
10556 static void setSetupInfoToDefaults_ServerSetup(struct SetupInfo *si)
10557 {
10558   si->player_uuid = NULL;       // (will be set later)
10559   si->player_version = 1;       // (will be set later)
10560
10561   si->use_api_server = TRUE;
10562   si->api_server_hostname = getStringCopy(API_SERVER_HOSTNAME);
10563   si->api_server_password = getStringCopy(UNDEFINED_PASSWORD);
10564   si->ask_for_uploading_tapes = TRUE;
10565   si->ask_for_remaining_tapes = FALSE;
10566   si->provide_uploading_tapes = TRUE;
10567   si->ask_for_using_api_server = TRUE;
10568   si->has_remaining_tapes = FALSE;
10569 }
10570
10571 static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
10572 {
10573   si->editor_cascade.el_bd              = TRUE;
10574   si->editor_cascade.el_em              = TRUE;
10575   si->editor_cascade.el_emc             = TRUE;
10576   si->editor_cascade.el_rnd             = TRUE;
10577   si->editor_cascade.el_sb              = TRUE;
10578   si->editor_cascade.el_sp              = TRUE;
10579   si->editor_cascade.el_dc              = TRUE;
10580   si->editor_cascade.el_dx              = TRUE;
10581
10582   si->editor_cascade.el_mm              = TRUE;
10583   si->editor_cascade.el_df              = TRUE;
10584
10585   si->editor_cascade.el_chars           = FALSE;
10586   si->editor_cascade.el_steel_chars     = FALSE;
10587   si->editor_cascade.el_ce              = FALSE;
10588   si->editor_cascade.el_ge              = FALSE;
10589   si->editor_cascade.el_es              = FALSE;
10590   si->editor_cascade.el_ref             = FALSE;
10591   si->editor_cascade.el_user            = FALSE;
10592   si->editor_cascade.el_dynamic         = FALSE;
10593 }
10594
10595 #define MAX_HIDE_SETUP_TOKEN_SIZE               20
10596
10597 static char *getHideSetupToken(void *setup_value)
10598 {
10599   static char hide_setup_token[MAX_HIDE_SETUP_TOKEN_SIZE];
10600
10601   if (setup_value != NULL)
10602     snprintf(hide_setup_token, MAX_HIDE_SETUP_TOKEN_SIZE, "%p", setup_value);
10603
10604   return hide_setup_token;
10605 }
10606
10607 void setHideSetupEntry(void *setup_value)
10608 {
10609   char *hide_setup_token = getHideSetupToken(setup_value);
10610
10611   if (hide_setup_hash == NULL)
10612     hide_setup_hash = newSetupFileHash();
10613
10614   if (setup_value != NULL)
10615     setHashEntry(hide_setup_hash, hide_setup_token, "");
10616 }
10617
10618 void removeHideSetupEntry(void *setup_value)
10619 {
10620   char *hide_setup_token = getHideSetupToken(setup_value);
10621
10622   if (setup_value != NULL)
10623     removeHashEntry(hide_setup_hash, hide_setup_token);
10624 }
10625
10626 boolean hideSetupEntry(void *setup_value)
10627 {
10628   char *hide_setup_token = getHideSetupToken(setup_value);
10629
10630   return (setup_value != NULL &&
10631           getHashEntry(hide_setup_hash, hide_setup_token) != NULL);
10632 }
10633
10634 static void setSetupInfoFromTokenText(SetupFileHash *setup_file_hash,
10635                                       struct TokenInfo *token_info,
10636                                       int token_nr, char *token_text)
10637 {
10638   char *token_hide_text = getStringCat2(token_text, ".hide");
10639   char *token_hide_value = getHashEntry(setup_file_hash, token_hide_text);
10640
10641   // set the value of this setup option in the setup option structure
10642   setSetupInfo(token_info, token_nr, getHashEntry(setup_file_hash, token_text));
10643
10644   // check if this setup option should be hidden in the setup menu
10645   if (token_hide_value != NULL && get_boolean_from_string(token_hide_value))
10646     setHideSetupEntry(token_info[token_nr].value);
10647
10648   free(token_hide_text);
10649 }
10650
10651 static void setSetupInfoFromTokenInfo(SetupFileHash *setup_file_hash,
10652                                       struct TokenInfo *token_info,
10653                                       int token_nr)
10654 {
10655   setSetupInfoFromTokenText(setup_file_hash, token_info, token_nr,
10656                             token_info[token_nr].text);
10657 }
10658
10659 static void decodeSetupFileHash_Default(SetupFileHash *setup_file_hash)
10660 {
10661   int i, pnr;
10662
10663   if (!setup_file_hash)
10664     return;
10665
10666   for (i = 0; i < ARRAY_SIZE(global_setup_tokens); i++)
10667     setSetupInfoFromTokenInfo(setup_file_hash, global_setup_tokens, i);
10668
10669   setup.touch.grid_initialized = TRUE;
10670   for (i = 0; i < 2; i++)
10671   {
10672     int grid_xsize = setup.touch.grid_xsize[i];
10673     int grid_ysize = setup.touch.grid_ysize[i];
10674     int x, y;
10675
10676     // if virtual buttons are not loaded from setup file, repeat initializing
10677     // virtual buttons grid with default values later when video is initialized
10678     if (grid_xsize == -1 ||
10679         grid_ysize == -1)
10680     {
10681       setup.touch.grid_initialized = FALSE;
10682
10683       continue;
10684     }
10685
10686     for (y = 0; y < grid_ysize; y++)
10687     {
10688       char token_string[MAX_LINE_LEN];
10689
10690       sprintf(token_string, "touch.virtual_buttons.%d.%02d", i, y);
10691
10692       char *value_string = getHashEntry(setup_file_hash, token_string);
10693
10694       if (value_string == NULL)
10695         continue;
10696
10697       for (x = 0; x < grid_xsize; x++)
10698       {
10699         char c = value_string[x];
10700
10701         setup.touch.grid_button[i][x][y] =
10702           (c == '.' ? CHAR_GRID_BUTTON_NONE : c);
10703       }
10704     }
10705   }
10706
10707   for (i = 0; i < ARRAY_SIZE(editor_setup_tokens); i++)
10708     setSetupInfoFromTokenInfo(setup_file_hash, editor_setup_tokens, i);
10709
10710   for (i = 0; i < ARRAY_SIZE(shortcut_setup_tokens); i++)
10711     setSetupInfoFromTokenInfo(setup_file_hash, shortcut_setup_tokens, i);
10712
10713   for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
10714   {
10715     char prefix[30];
10716
10717     sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
10718
10719     setup_input = setup.input[pnr];
10720     for (i = 0; i < ARRAY_SIZE(player_setup_tokens); i++)
10721     {
10722       char full_token[100];
10723
10724       sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
10725       setSetupInfoFromTokenText(setup_file_hash, player_setup_tokens, i,
10726                                 full_token);
10727     }
10728     setup.input[pnr] = setup_input;
10729   }
10730
10731   for (i = 0; i < ARRAY_SIZE(system_setup_tokens); i++)
10732     setSetupInfoFromTokenInfo(setup_file_hash, system_setup_tokens, i);
10733
10734   for (i = 0; i < ARRAY_SIZE(internal_setup_tokens); i++)
10735     setSetupInfoFromTokenInfo(setup_file_hash, internal_setup_tokens, i);
10736
10737   for (i = 0; i < ARRAY_SIZE(debug_setup_tokens); i++)
10738     setSetupInfoFromTokenInfo(setup_file_hash, debug_setup_tokens, i);
10739
10740   for (i = 0; i < ARRAY_SIZE(options_setup_tokens); i++)
10741     setSetupInfoFromTokenInfo(setup_file_hash, options_setup_tokens, i);
10742
10743   setHideRelatedSetupEntries();
10744 }
10745
10746 static void decodeSetupFileHash_AutoSetup(SetupFileHash *setup_file_hash)
10747 {
10748   int i;
10749
10750   if (!setup_file_hash)
10751     return;
10752
10753   for (i = 0; i < ARRAY_SIZE(auto_setup_tokens); i++)
10754     setSetupInfo(auto_setup_tokens, i,
10755                  getHashEntry(setup_file_hash,
10756                               auto_setup_tokens[i].text));
10757 }
10758
10759 static void decodeSetupFileHash_ServerSetup(SetupFileHash *setup_file_hash)
10760 {
10761   int i;
10762
10763   if (!setup_file_hash)
10764     return;
10765
10766   for (i = 0; i < ARRAY_SIZE(server_setup_tokens); i++)
10767     setSetupInfo(server_setup_tokens, i,
10768                  getHashEntry(setup_file_hash,
10769                               server_setup_tokens[i].text));
10770 }
10771
10772 static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
10773 {
10774   int i;
10775
10776   if (!setup_file_hash)
10777     return;
10778
10779   for (i = 0; i < ARRAY_SIZE(editor_cascade_setup_tokens); i++)
10780     setSetupInfo(editor_cascade_setup_tokens, i,
10781                  getHashEntry(setup_file_hash,
10782                               editor_cascade_setup_tokens[i].text));
10783 }
10784
10785 void LoadUserNames(void)
10786 {
10787   int last_user_nr = user.nr;
10788   int i;
10789
10790   if (global.user_names != NULL)
10791   {
10792     for (i = 0; i < MAX_PLAYER_NAMES; i++)
10793       checked_free(global.user_names[i]);
10794
10795     checked_free(global.user_names);
10796   }
10797
10798   global.user_names = checked_calloc(MAX_PLAYER_NAMES * sizeof(char *));
10799
10800   for (i = 0; i < MAX_PLAYER_NAMES; i++)
10801   {
10802     user.nr = i;
10803
10804     SetupFileHash *setup_file_hash = loadSetupFileHash(getSetupFilename());
10805
10806     if (setup_file_hash)
10807     {
10808       char *player_name = getHashEntry(setup_file_hash, "player_name");
10809
10810       global.user_names[i] = getFixedUserName(player_name);
10811
10812       freeSetupFileHash(setup_file_hash);
10813     }
10814
10815     if (global.user_names[i] == NULL)
10816       global.user_names[i] = getStringCopy(getDefaultUserName(i));
10817   }
10818
10819   user.nr = last_user_nr;
10820 }
10821
10822 void LoadSetupFromFilename(char *filename)
10823 {
10824   SetupFileHash *setup_file_hash = loadSetupFileHash(filename);
10825
10826   if (setup_file_hash)
10827   {
10828     decodeSetupFileHash_Default(setup_file_hash);
10829
10830     freeSetupFileHash(setup_file_hash);
10831   }
10832   else
10833   {
10834     Debug("setup", "using default setup values");
10835   }
10836 }
10837
10838 static void LoadSetup_SpecialPostProcessing(void)
10839 {
10840   char *player_name_new;
10841
10842   // needed to work around problems with fixed length strings
10843   player_name_new = getFixedUserName(setup.player_name);
10844   free(setup.player_name);
10845   setup.player_name = player_name_new;
10846
10847   // "scroll_delay: on(3) / off(0)" was replaced by scroll delay value
10848   if (setup.scroll_delay == FALSE)
10849   {
10850     setup.scroll_delay_value = MIN_SCROLL_DELAY;
10851     setup.scroll_delay = TRUE;                  // now always "on"
10852   }
10853
10854   // make sure that scroll delay value stays inside valid range
10855   setup.scroll_delay_value =
10856     MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
10857 }
10858
10859 void LoadSetup_Default(void)
10860 {
10861   char *filename;
10862
10863   // always start with reliable default values
10864   setSetupInfoToDefaults(&setup);
10865
10866   // try to load setup values from default setup file
10867   filename = getDefaultSetupFilename();
10868
10869   if (fileExists(filename))
10870     LoadSetupFromFilename(filename);
10871
10872   // try to load setup values from platform setup file
10873   filename = getPlatformSetupFilename();
10874
10875   if (fileExists(filename))
10876     LoadSetupFromFilename(filename);
10877
10878   // try to load setup values from user setup file
10879   filename = getSetupFilename();
10880
10881   LoadSetupFromFilename(filename);
10882
10883   LoadSetup_SpecialPostProcessing();
10884 }
10885
10886 void LoadSetup_AutoSetup(void)
10887 {
10888   char *filename = getPath2(getSetupDir(), AUTOSETUP_FILENAME);
10889   SetupFileHash *setup_file_hash = NULL;
10890
10891   // always start with reliable default values
10892   setSetupInfoToDefaults_AutoSetup(&setup);
10893
10894   setup_file_hash = loadSetupFileHash(filename);
10895
10896   if (setup_file_hash)
10897   {
10898     decodeSetupFileHash_AutoSetup(setup_file_hash);
10899
10900     freeSetupFileHash(setup_file_hash);
10901   }
10902
10903   free(filename);
10904 }
10905
10906 void LoadSetup_ServerSetup(void)
10907 {
10908   char *filename = getPath2(getSetupDir(), SERVERSETUP_FILENAME);
10909   SetupFileHash *setup_file_hash = NULL;
10910
10911   // always start with reliable default values
10912   setSetupInfoToDefaults_ServerSetup(&setup);
10913
10914   setup_file_hash = loadSetupFileHash(filename);
10915
10916   if (setup_file_hash)
10917   {
10918     decodeSetupFileHash_ServerSetup(setup_file_hash);
10919
10920     freeSetupFileHash(setup_file_hash);
10921   }
10922
10923   free(filename);
10924
10925   if (setup.player_uuid == NULL)
10926   {
10927     // player UUID does not yet exist in setup file
10928     setup.player_uuid = getStringCopy(getUUID());
10929     setup.player_version = 2;
10930
10931     SaveSetup_ServerSetup();
10932   }
10933 }
10934
10935 void LoadSetup_EditorCascade(void)
10936 {
10937   char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
10938   SetupFileHash *setup_file_hash = NULL;
10939
10940   // always start with reliable default values
10941   setSetupInfoToDefaults_EditorCascade(&setup);
10942
10943   setup_file_hash = loadSetupFileHash(filename);
10944
10945   if (setup_file_hash)
10946   {
10947     decodeSetupFileHash_EditorCascade(setup_file_hash);
10948
10949     freeSetupFileHash(setup_file_hash);
10950   }
10951
10952   free(filename);
10953 }
10954
10955 void LoadSetup(void)
10956 {
10957   LoadSetup_Default();
10958   LoadSetup_AutoSetup();
10959   LoadSetup_ServerSetup();
10960   LoadSetup_EditorCascade();
10961 }
10962
10963 static void addGameControllerMappingToHash(SetupFileHash *mappings_hash,
10964                                            char *mapping_line)
10965 {
10966   char mapping_guid[MAX_LINE_LEN];
10967   char *mapping_start, *mapping_end;
10968
10969   // get GUID from game controller mapping line: copy complete line
10970   strncpy(mapping_guid, mapping_line, MAX_LINE_LEN - 1);
10971   mapping_guid[MAX_LINE_LEN - 1] = '\0';
10972
10973   // get GUID from game controller mapping line: cut after GUID part
10974   mapping_start = strchr(mapping_guid, ',');
10975   if (mapping_start != NULL)
10976     *mapping_start = '\0';
10977
10978   // cut newline from game controller mapping line
10979   mapping_end = strchr(mapping_line, '\n');
10980   if (mapping_end != NULL)
10981     *mapping_end = '\0';
10982
10983   // add mapping entry to game controller mappings hash
10984   setHashEntry(mappings_hash, mapping_guid, mapping_line);
10985 }
10986
10987 static void LoadSetup_ReadGameControllerMappings(SetupFileHash *mappings_hash,
10988                                                  char *filename)
10989 {
10990   FILE *file;
10991
10992   if (!(file = fopen(filename, MODE_READ)))
10993   {
10994     Warn("cannot read game controller mappings file '%s'", filename);
10995
10996     return;
10997   }
10998
10999   while (!feof(file))
11000   {
11001     char line[MAX_LINE_LEN];
11002
11003     if (!fgets(line, MAX_LINE_LEN, file))
11004       break;
11005
11006     addGameControllerMappingToHash(mappings_hash, line);
11007   }
11008
11009   fclose(file);
11010 }
11011
11012 void SaveSetup_Default(void)
11013 {
11014   char *filename = getSetupFilename();
11015   FILE *file;
11016   int i, pnr;
11017
11018   InitUserDataDirectory();
11019
11020   if (!(file = fopen(filename, MODE_WRITE)))
11021   {
11022     Warn("cannot write setup file '%s'", filename);
11023
11024     return;
11025   }
11026
11027   fprintFileHeader(file, SETUP_FILENAME);
11028
11029   for (i = 0; i < ARRAY_SIZE(global_setup_tokens); i++)
11030   {
11031     // just to make things nicer :)
11032     if (global_setup_tokens[i].value == &setup.multiple_users           ||
11033         global_setup_tokens[i].value == &setup.sound                    ||
11034         global_setup_tokens[i].value == &setup.graphics_set             ||
11035         global_setup_tokens[i].value == &setup.volume_simple            ||
11036         global_setup_tokens[i].value == &setup.network_mode             ||
11037         global_setup_tokens[i].value == &setup.touch.control_type       ||
11038         global_setup_tokens[i].value == &setup.touch.grid_xsize[0]      ||
11039         global_setup_tokens[i].value == &setup.touch.grid_xsize[1])
11040       fprintf(file, "\n");
11041
11042     fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
11043   }
11044
11045   for (i = 0; i < 2; i++)
11046   {
11047     int grid_xsize = setup.touch.grid_xsize[i];
11048     int grid_ysize = setup.touch.grid_ysize[i];
11049     int x, y;
11050
11051     fprintf(file, "\n");
11052
11053     for (y = 0; y < grid_ysize; y++)
11054     {
11055       char token_string[MAX_LINE_LEN];
11056       char value_string[MAX_LINE_LEN];
11057
11058       sprintf(token_string, "touch.virtual_buttons.%d.%02d", i, y);
11059
11060       for (x = 0; x < grid_xsize; x++)
11061       {
11062         char c = setup.touch.grid_button[i][x][y];
11063
11064         value_string[x] = (c == CHAR_GRID_BUTTON_NONE ? '.' : c);
11065       }
11066
11067       value_string[grid_xsize] = '\0';
11068
11069       fprintf(file, "%s\n", getFormattedSetupEntry(token_string, value_string));
11070     }
11071   }
11072
11073   fprintf(file, "\n");
11074   for (i = 0; i < ARRAY_SIZE(editor_setup_tokens); i++)
11075     fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
11076
11077   fprintf(file, "\n");
11078   for (i = 0; i < ARRAY_SIZE(shortcut_setup_tokens); i++)
11079     fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
11080
11081   for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
11082   {
11083     char prefix[30];
11084
11085     sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
11086     fprintf(file, "\n");
11087
11088     setup_input = setup.input[pnr];
11089     for (i = 0; i < ARRAY_SIZE(player_setup_tokens); i++)
11090       fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
11091   }
11092
11093   fprintf(file, "\n");
11094   for (i = 0; i < ARRAY_SIZE(system_setup_tokens); i++)
11095     fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
11096
11097   // (internal setup values not saved to user setup file)
11098
11099   fprintf(file, "\n");
11100   for (i = 0; i < ARRAY_SIZE(debug_setup_tokens); i++)
11101     if (!strPrefix(debug_setup_tokens[i].text, "debug.xsn_") ||
11102         setup.debug.xsn_mode != AUTO)
11103       fprintf(file, "%s\n", getSetupLine(debug_setup_tokens, "", i));
11104
11105   fprintf(file, "\n");
11106   for (i = 0; i < ARRAY_SIZE(options_setup_tokens); i++)
11107     fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
11108
11109   fclose(file);
11110
11111   SetFilePermissions(filename, PERMS_PRIVATE);
11112 }
11113
11114 void SaveSetup_AutoSetup(void)
11115 {
11116   char *filename = getPath2(getSetupDir(), AUTOSETUP_FILENAME);
11117   FILE *file;
11118   int i;
11119
11120   InitUserDataDirectory();
11121
11122   if (!(file = fopen(filename, MODE_WRITE)))
11123   {
11124     Warn("cannot write auto setup file '%s'", filename);
11125
11126     free(filename);
11127
11128     return;
11129   }
11130
11131   fprintFileHeader(file, AUTOSETUP_FILENAME);
11132
11133   for (i = 0; i < ARRAY_SIZE(auto_setup_tokens); i++)
11134     fprintf(file, "%s\n", getSetupLine(auto_setup_tokens, "", i));
11135
11136   fclose(file);
11137
11138   SetFilePermissions(filename, PERMS_PRIVATE);
11139
11140   free(filename);
11141 }
11142
11143 void SaveSetup_ServerSetup(void)
11144 {
11145   char *filename = getPath2(getSetupDir(), SERVERSETUP_FILENAME);
11146   FILE *file;
11147   int i;
11148
11149   InitUserDataDirectory();
11150
11151   if (!(file = fopen(filename, MODE_WRITE)))
11152   {
11153     Warn("cannot write server setup file '%s'", filename);
11154
11155     free(filename);
11156
11157     return;
11158   }
11159
11160   fprintFileHeader(file, SERVERSETUP_FILENAME);
11161
11162   for (i = 0; i < ARRAY_SIZE(server_setup_tokens); i++)
11163   {
11164     // just to make things nicer :)
11165     if (server_setup_tokens[i].value == &setup.use_api_server)
11166       fprintf(file, "\n");
11167
11168     fprintf(file, "%s\n", getSetupLine(server_setup_tokens, "", i));
11169   }
11170
11171   fclose(file);
11172
11173   SetFilePermissions(filename, PERMS_PRIVATE);
11174
11175   free(filename);
11176 }
11177
11178 void SaveSetup_EditorCascade(void)
11179 {
11180   char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
11181   FILE *file;
11182   int i;
11183
11184   InitUserDataDirectory();
11185
11186   if (!(file = fopen(filename, MODE_WRITE)))
11187   {
11188     Warn("cannot write editor cascade state file '%s'", filename);
11189
11190     free(filename);
11191
11192     return;
11193   }
11194
11195   fprintFileHeader(file, EDITORCASCADE_FILENAME);
11196
11197   for (i = 0; i < ARRAY_SIZE(editor_cascade_setup_tokens); i++)
11198     fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
11199
11200   fclose(file);
11201
11202   SetFilePermissions(filename, PERMS_PRIVATE);
11203
11204   free(filename);
11205 }
11206
11207 void SaveSetup(void)
11208 {
11209   SaveSetup_Default();
11210   SaveSetup_AutoSetup();
11211   SaveSetup_ServerSetup();
11212   SaveSetup_EditorCascade();
11213 }
11214
11215 static void SaveSetup_WriteGameControllerMappings(SetupFileHash *mappings_hash,
11216                                                   char *filename)
11217 {
11218   FILE *file;
11219
11220   if (!(file = fopen(filename, MODE_WRITE)))
11221   {
11222     Warn("cannot write game controller mappings file '%s'", filename);
11223
11224     return;
11225   }
11226
11227   BEGIN_HASH_ITERATION(mappings_hash, itr)
11228   {
11229     fprintf(file, "%s\n", HASH_ITERATION_VALUE(itr));
11230   }
11231   END_HASH_ITERATION(mappings_hash, itr)
11232
11233   fclose(file);
11234 }
11235
11236 void SaveSetup_AddGameControllerMapping(char *mapping)
11237 {
11238   char *filename = getPath2(getSetupDir(), GAMECONTROLLER_BASENAME);
11239   SetupFileHash *mappings_hash = newSetupFileHash();
11240
11241   InitUserDataDirectory();
11242
11243   // load existing personal game controller mappings
11244   LoadSetup_ReadGameControllerMappings(mappings_hash, filename);
11245
11246   // add new mapping to personal game controller mappings
11247   addGameControllerMappingToHash(mappings_hash, mapping);
11248
11249   // save updated personal game controller mappings
11250   SaveSetup_WriteGameControllerMappings(mappings_hash, filename);
11251
11252   freeSetupFileHash(mappings_hash);
11253   free(filename);
11254 }
11255
11256 void LoadCustomElementDescriptions(void)
11257 {
11258   char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
11259   SetupFileHash *setup_file_hash;
11260   int i;
11261
11262   for (i = 0; i < NUM_FILE_ELEMENTS; i++)
11263   {
11264     if (element_info[i].custom_description != NULL)
11265     {
11266       free(element_info[i].custom_description);
11267       element_info[i].custom_description = NULL;
11268     }
11269   }
11270
11271   if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
11272     return;
11273
11274   for (i = 0; i < NUM_FILE_ELEMENTS; i++)
11275   {
11276     char *token = getStringCat2(element_info[i].token_name, ".name");
11277     char *value = getHashEntry(setup_file_hash, token);
11278
11279     if (value != NULL)
11280       element_info[i].custom_description = getStringCopy(value);
11281
11282     free(token);
11283   }
11284
11285   freeSetupFileHash(setup_file_hash);
11286 }
11287
11288 static int getElementFromToken(char *token)
11289 {
11290   char *value = getHashEntry(element_token_hash, token);
11291
11292   if (value != NULL)
11293     return atoi(value);
11294
11295   Warn("unknown element token '%s'", token);
11296
11297   return EL_UNDEFINED;
11298 }
11299
11300 void FreeGlobalAnimEventInfo(void)
11301 {
11302   struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11303
11304   if (gaei->event_list == NULL)
11305     return;
11306
11307   int i;
11308
11309   for (i = 0; i < gaei->num_event_lists; i++)
11310   {
11311     checked_free(gaei->event_list[i]->event_value);
11312     checked_free(gaei->event_list[i]);
11313   }
11314
11315   checked_free(gaei->event_list);
11316
11317   gaei->event_list = NULL;
11318   gaei->num_event_lists = 0;
11319 }
11320
11321 static int AddGlobalAnimEventList(void)
11322 {
11323   struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11324   int list_pos = gaei->num_event_lists++;
11325
11326   gaei->event_list = checked_realloc(gaei->event_list, gaei->num_event_lists *
11327                                      sizeof(struct GlobalAnimEventListInfo *));
11328
11329   gaei->event_list[list_pos] =
11330     checked_calloc(sizeof(struct GlobalAnimEventListInfo));
11331
11332   struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
11333
11334   gaeli->event_value = NULL;
11335   gaeli->num_event_values = 0;
11336
11337   return list_pos;
11338 }
11339
11340 static int AddGlobalAnimEventValue(int list_pos, int event_value)
11341 {
11342   // do not add empty global animation events
11343   if (event_value == ANIM_EVENT_NONE)
11344     return list_pos;
11345
11346   // if list position is undefined, create new list
11347   if (list_pos == ANIM_EVENT_UNDEFINED)
11348     list_pos = AddGlobalAnimEventList();
11349
11350   struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11351   struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
11352   int value_pos = gaeli->num_event_values++;
11353
11354   gaeli->event_value = checked_realloc(gaeli->event_value,
11355                                        gaeli->num_event_values * sizeof(int *));
11356
11357   gaeli->event_value[value_pos] = event_value;
11358
11359   return list_pos;
11360 }
11361
11362 int GetGlobalAnimEventValue(int list_pos, int value_pos)
11363 {
11364   if (list_pos == ANIM_EVENT_UNDEFINED)
11365     return ANIM_EVENT_NONE;
11366
11367   struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11368   struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
11369
11370   return gaeli->event_value[value_pos];
11371 }
11372
11373 int GetGlobalAnimEventValueCount(int list_pos)
11374 {
11375   if (list_pos == ANIM_EVENT_UNDEFINED)
11376     return 0;
11377
11378   struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11379   struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
11380
11381   return gaeli->num_event_values;
11382 }
11383
11384 // This function checks if a string <s> of the format "string1, string2, ..."
11385 // exactly contains a string <s_contained>.
11386
11387 static boolean string_has_parameter(char *s, char *s_contained)
11388 {
11389   char *substring;
11390
11391   if (s == NULL || s_contained == NULL)
11392     return FALSE;
11393
11394   if (strlen(s_contained) > strlen(s))
11395     return FALSE;
11396
11397   if (strncmp(s, s_contained, strlen(s_contained)) == 0)
11398   {
11399     char next_char = s[strlen(s_contained)];
11400
11401     // check if next character is delimiter or whitespace
11402     return (next_char == ',' || next_char == '\0' ||
11403             next_char == ' ' || next_char == '\t' ? TRUE : FALSE);
11404   }
11405
11406   // check if string contains another parameter string after a comma
11407   substring = strchr(s, ',');
11408   if (substring == NULL)        // string does not contain a comma
11409     return FALSE;
11410
11411   // advance string pointer to next character after the comma
11412   substring++;
11413
11414   // skip potential whitespaces after the comma
11415   while (*substring == ' ' || *substring == '\t')
11416     substring++;
11417
11418   return string_has_parameter(substring, s_contained);
11419 }
11420
11421 static int get_anim_parameter_value(char *s)
11422 {
11423   int event_value[] =
11424   {
11425     ANIM_EVENT_CLICK,
11426     ANIM_EVENT_INIT,
11427     ANIM_EVENT_START,
11428     ANIM_EVENT_END,
11429     ANIM_EVENT_POST
11430   };
11431   char *pattern_1[] =
11432   {
11433     "click:anim_",
11434     "init:anim_",
11435     "start:anim_",
11436     "end:anim_",
11437     "post:anim_"
11438   };
11439   char *pattern_2 = ".part_";
11440   char *matching_char = NULL;
11441   char *s_ptr = s;
11442   int pattern_1_len = 0;
11443   int result = ANIM_EVENT_NONE;
11444   int i;
11445
11446   for (i = 0; i < ARRAY_SIZE(event_value); i++)
11447   {
11448     matching_char = strstr(s_ptr, pattern_1[i]);
11449     pattern_1_len = strlen(pattern_1[i]);
11450     result = event_value[i];
11451
11452     if (matching_char != NULL)
11453       break;
11454   }
11455
11456   if (matching_char == NULL)
11457     return ANIM_EVENT_NONE;
11458
11459   s_ptr = matching_char + pattern_1_len;
11460
11461   // check for main animation number ("anim_X" or "anim_XX")
11462   if (*s_ptr >= '0' && *s_ptr <= '9')
11463   {
11464     int gic_anim_nr = (*s_ptr++ - '0');
11465
11466     if (*s_ptr >= '0' && *s_ptr <= '9')
11467       gic_anim_nr = 10 * gic_anim_nr + (*s_ptr++ - '0');
11468
11469     if (gic_anim_nr < 1 || gic_anim_nr > MAX_GLOBAL_ANIMS)
11470       return ANIM_EVENT_NONE;
11471
11472     result |= gic_anim_nr << ANIM_EVENT_ANIM_BIT;
11473   }
11474   else
11475   {
11476     // invalid main animation number specified
11477
11478     return ANIM_EVENT_NONE;
11479   }
11480
11481   // check for animation part number ("part_X" or "part_XX") (optional)
11482   if (strPrefix(s_ptr, pattern_2))
11483   {
11484     s_ptr += strlen(pattern_2);
11485
11486     if (*s_ptr >= '0' && *s_ptr <= '9')
11487     {
11488       int gic_part_nr = (*s_ptr++ - '0');
11489
11490       if (*s_ptr >= '0' && *s_ptr <= '9')
11491         gic_part_nr = 10 * gic_part_nr + (*s_ptr++ - '0');
11492
11493       if (gic_part_nr < 1 || gic_part_nr > MAX_GLOBAL_ANIM_PARTS)
11494         return ANIM_EVENT_NONE;
11495
11496       result |= gic_part_nr << ANIM_EVENT_PART_BIT;
11497     }
11498     else
11499     {
11500       // invalid animation part number specified
11501
11502       return ANIM_EVENT_NONE;
11503     }
11504   }
11505
11506   // discard result if next character is neither delimiter nor whitespace
11507   if (!(*s_ptr == ',' || *s_ptr == '\0' ||
11508         *s_ptr == ' ' || *s_ptr == '\t'))
11509     return ANIM_EVENT_NONE;
11510
11511   return result;
11512 }
11513
11514 static int get_anim_parameter_values(char *s)
11515 {
11516   int list_pos = ANIM_EVENT_UNDEFINED;
11517   int event_value = ANIM_EVENT_DEFAULT;
11518
11519   if (string_has_parameter(s, "any"))
11520     event_value |= ANIM_EVENT_ANY;
11521
11522   if (string_has_parameter(s, "click:self") ||
11523       string_has_parameter(s, "click") ||
11524       string_has_parameter(s, "self"))
11525     event_value |= ANIM_EVENT_SELF;
11526
11527   if (string_has_parameter(s, "unclick:any"))
11528     event_value |= ANIM_EVENT_UNCLICK_ANY;
11529
11530   // if animation event found, add it to global animation event list
11531   if (event_value != ANIM_EVENT_NONE)
11532     list_pos = AddGlobalAnimEventValue(list_pos, event_value);
11533
11534   while (s != NULL)
11535   {
11536     // add optional "click:anim_X" or "click:anim_X.part_X" parameter
11537     event_value = get_anim_parameter_value(s);
11538
11539     // if animation event found, add it to global animation event list
11540     if (event_value != ANIM_EVENT_NONE)
11541       list_pos = AddGlobalAnimEventValue(list_pos, event_value);
11542
11543     // continue with next part of the string, starting with next comma
11544     s = strchr(s + 1, ',');
11545   }
11546
11547   return list_pos;
11548 }
11549
11550 static int get_anim_action_parameter_value(char *token)
11551 {
11552   // check most common default case first to massively speed things up
11553   if (strEqual(token, ARG_UNDEFINED))
11554     return ANIM_EVENT_ACTION_NONE;
11555
11556   int result = getImageIDFromToken(token);
11557
11558   if (result == -1)
11559   {
11560     char *gfx_token = getStringCat2("gfx.", token);
11561
11562     result = getImageIDFromToken(gfx_token);
11563
11564     checked_free(gfx_token);
11565   }
11566
11567   if (result == -1)
11568   {
11569     Key key = getKeyFromX11KeyName(token);
11570
11571     if (key != KSYM_UNDEFINED)
11572       result = -(int)key;
11573   }
11574
11575   if (result == -1)
11576   {
11577     if (isURL(token))
11578     {
11579       result = get_hash_from_key(token);        // unsigned int => int
11580       result = ABS(result);                     // may be negative now
11581       result += (result < MAX_IMAGE_FILES ? MAX_IMAGE_FILES : 0);
11582
11583       setHashEntry(anim_url_hash, int2str(result, 0), token);
11584     }
11585   }
11586
11587   if (result == -1)
11588     result = ANIM_EVENT_ACTION_NONE;
11589
11590   return result;
11591 }
11592
11593 int get_parameter_value(char *value_raw, char *suffix, int type)
11594 {
11595   char *value = getStringToLower(value_raw);
11596   int result = 0;       // probably a save default value
11597
11598   if (strEqual(suffix, ".direction"))
11599   {
11600     result = (strEqual(value, "left")  ? MV_LEFT :
11601               strEqual(value, "right") ? MV_RIGHT :
11602               strEqual(value, "up")    ? MV_UP :
11603               strEqual(value, "down")  ? MV_DOWN : MV_NONE);
11604   }
11605   else if (strEqual(suffix, ".position"))
11606   {
11607     result = (strEqual(value, "left")   ? POS_LEFT :
11608               strEqual(value, "right")  ? POS_RIGHT :
11609               strEqual(value, "top")    ? POS_TOP :
11610               strEqual(value, "upper")  ? POS_UPPER :
11611               strEqual(value, "middle") ? POS_MIDDLE :
11612               strEqual(value, "lower")  ? POS_LOWER :
11613               strEqual(value, "bottom") ? POS_BOTTOM :
11614               strEqual(value, "any")    ? POS_ANY :
11615               strEqual(value, "last")   ? POS_LAST : POS_UNDEFINED);
11616   }
11617   else if (strEqual(suffix, ".align"))
11618   {
11619     result = (strEqual(value, "left")   ? ALIGN_LEFT :
11620               strEqual(value, "right")  ? ALIGN_RIGHT :
11621               strEqual(value, "center") ? ALIGN_CENTER :
11622               strEqual(value, "middle") ? ALIGN_CENTER : ALIGN_DEFAULT);
11623   }
11624   else if (strEqual(suffix, ".valign"))
11625   {
11626     result = (strEqual(value, "top")    ? VALIGN_TOP :
11627               strEqual(value, "bottom") ? VALIGN_BOTTOM :
11628               strEqual(value, "middle") ? VALIGN_MIDDLE :
11629               strEqual(value, "center") ? VALIGN_MIDDLE : VALIGN_DEFAULT);
11630   }
11631   else if (strEqual(suffix, ".anim_mode"))
11632   {
11633     result = (string_has_parameter(value, "none")       ? ANIM_NONE :
11634               string_has_parameter(value, "loop")       ? ANIM_LOOP :
11635               string_has_parameter(value, "linear")     ? ANIM_LINEAR :
11636               string_has_parameter(value, "pingpong")   ? ANIM_PINGPONG :
11637               string_has_parameter(value, "pingpong2")  ? ANIM_PINGPONG2 :
11638               string_has_parameter(value, "random")     ? ANIM_RANDOM :
11639               string_has_parameter(value, "random_static") ? ANIM_RANDOM_STATIC :
11640               string_has_parameter(value, "ce_value")   ? ANIM_CE_VALUE :
11641               string_has_parameter(value, "ce_score")   ? ANIM_CE_SCORE :
11642               string_has_parameter(value, "ce_delay")   ? ANIM_CE_DELAY :
11643               string_has_parameter(value, "horizontal") ? ANIM_HORIZONTAL :
11644               string_has_parameter(value, "vertical")   ? ANIM_VERTICAL :
11645               string_has_parameter(value, "centered")   ? ANIM_CENTERED :
11646               string_has_parameter(value, "all")        ? ANIM_ALL :
11647               string_has_parameter(value, "tiled")      ? ANIM_TILED :
11648               ANIM_DEFAULT);
11649
11650     if (string_has_parameter(value, "once"))
11651       result |= ANIM_ONCE;
11652
11653     if (string_has_parameter(value, "reverse"))
11654       result |= ANIM_REVERSE;
11655
11656     if (string_has_parameter(value, "opaque_player"))
11657       result |= ANIM_OPAQUE_PLAYER;
11658
11659     if (string_has_parameter(value, "static_panel"))
11660       result |= ANIM_STATIC_PANEL;
11661   }
11662   else if (strEqual(suffix, ".init_event") ||
11663            strEqual(suffix, ".anim_event"))
11664   {
11665     result = get_anim_parameter_values(value);
11666   }
11667   else if (strEqual(suffix, ".init_delay_action") ||
11668            strEqual(suffix, ".anim_delay_action") ||
11669            strEqual(suffix, ".post_delay_action") ||
11670            strEqual(suffix, ".init_event_action") ||
11671            strEqual(suffix, ".anim_event_action"))
11672   {
11673     result = get_anim_action_parameter_value(value_raw);
11674   }
11675   else if (strEqual(suffix, ".class"))
11676   {
11677     result = (strEqual(value, ARG_UNDEFINED) ? ARG_UNDEFINED_VALUE :
11678               get_hash_from_key(value));
11679   }
11680   else if (strEqual(suffix, ".style"))
11681   {
11682     result = STYLE_DEFAULT;
11683
11684     if (string_has_parameter(value, "accurate_borders"))
11685       result |= STYLE_ACCURATE_BORDERS;
11686
11687     if (string_has_parameter(value, "inner_corners"))
11688       result |= STYLE_INNER_CORNERS;
11689
11690     if (string_has_parameter(value, "reverse"))
11691       result |= STYLE_REVERSE;
11692
11693     if (string_has_parameter(value, "leftmost_position"))
11694       result |= STYLE_LEFTMOST_POSITION;
11695
11696     if (string_has_parameter(value, "block_clicks"))
11697       result |= STYLE_BLOCK;
11698
11699     if (string_has_parameter(value, "passthrough_clicks"))
11700       result |= STYLE_PASSTHROUGH;
11701
11702     if (string_has_parameter(value, "multiple_actions"))
11703       result |= STYLE_MULTIPLE_ACTIONS;
11704   }
11705   else if (strEqual(suffix, ".fade_mode"))
11706   {
11707     result = (string_has_parameter(value, "none")       ? FADE_MODE_NONE :
11708               string_has_parameter(value, "fade")       ? FADE_MODE_FADE :
11709               string_has_parameter(value, "crossfade")  ? FADE_MODE_CROSSFADE :
11710               string_has_parameter(value, "melt")       ? FADE_MODE_MELT :
11711               string_has_parameter(value, "curtain")    ? FADE_MODE_CURTAIN :
11712               FADE_MODE_DEFAULT);
11713   }
11714   else if (strEqual(suffix, ".auto_delay_unit"))
11715   {
11716     result = (string_has_parameter(value, "ms")     ? AUTO_DELAY_UNIT_MS :
11717               string_has_parameter(value, "frames") ? AUTO_DELAY_UNIT_FRAMES :
11718               AUTO_DELAY_UNIT_DEFAULT);
11719   }
11720   else if (strPrefix(suffix, ".font"))          // (may also be ".font_xyz")
11721   {
11722     result = gfx.get_font_from_token_function(value);
11723   }
11724   else          // generic parameter of type integer or boolean
11725   {
11726     result = (strEqual(value, ARG_UNDEFINED) ? ARG_UNDEFINED_VALUE :
11727               type == TYPE_INTEGER ? get_integer_from_string(value) :
11728               type == TYPE_BOOLEAN ? get_boolean_from_string(value) :
11729               ARG_UNDEFINED_VALUE);
11730   }
11731
11732   free(value);
11733
11734   return result;
11735 }
11736
11737 static int get_token_parameter_value(char *token, char *value_raw)
11738 {
11739   char *suffix;
11740
11741   if (token == NULL || value_raw == NULL)
11742     return ARG_UNDEFINED_VALUE;
11743
11744   suffix = strrchr(token, '.');
11745   if (suffix == NULL)
11746     suffix = token;
11747
11748   if (strEqual(suffix, ".element"))
11749     return getElementFromToken(value_raw);
11750
11751   // !!! USE CORRECT VALUE TYPE (currently works also for TYPE_BOOLEAN) !!!
11752   return get_parameter_value(value_raw, suffix, TYPE_INTEGER);
11753 }
11754
11755 void InitMenuDesignSettings_FromHash(SetupFileHash *setup_file_hash,
11756                                      boolean ignore_defaults)
11757 {
11758   int i;
11759
11760   for (i = 0; image_config_vars[i].token != NULL; i++)
11761   {
11762     char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
11763
11764     // (ignore definitions set to "[DEFAULT]" which are already initialized)
11765     if (ignore_defaults && strEqual(value, ARG_DEFAULT))
11766       continue;
11767
11768     if (value != NULL)
11769       *image_config_vars[i].value =
11770         get_token_parameter_value(image_config_vars[i].token, value);
11771   }
11772 }
11773
11774 void InitMenuDesignSettings_Static(void)
11775 {
11776   // always start with reliable default values from static default config
11777   InitMenuDesignSettings_FromHash(image_config_hash, FALSE);
11778 }
11779
11780 static void InitMenuDesignSettings_SpecialPreProcessing(void)
11781 {
11782   int i;
11783
11784   // the following initializes hierarchical values from static configuration
11785
11786   // special case: initialize "ARG_DEFAULT" values in static default config
11787   // (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode")
11788   titlescreen_initial_first_default.fade_mode  =
11789     title_initial_first_default.fade_mode;
11790   titlescreen_initial_first_default.fade_delay =
11791     title_initial_first_default.fade_delay;
11792   titlescreen_initial_first_default.post_delay =
11793     title_initial_first_default.post_delay;
11794   titlescreen_initial_first_default.auto_delay =
11795     title_initial_first_default.auto_delay;
11796   titlescreen_initial_first_default.auto_delay_unit =
11797     title_initial_first_default.auto_delay_unit;
11798   titlescreen_first_default.fade_mode  = title_first_default.fade_mode;
11799   titlescreen_first_default.fade_delay = title_first_default.fade_delay;
11800   titlescreen_first_default.post_delay = title_first_default.post_delay;
11801   titlescreen_first_default.auto_delay = title_first_default.auto_delay;
11802   titlescreen_first_default.auto_delay_unit =
11803     title_first_default.auto_delay_unit;
11804   titlemessage_initial_first_default.fade_mode  =
11805     title_initial_first_default.fade_mode;
11806   titlemessage_initial_first_default.fade_delay =
11807     title_initial_first_default.fade_delay;
11808   titlemessage_initial_first_default.post_delay =
11809     title_initial_first_default.post_delay;
11810   titlemessage_initial_first_default.auto_delay =
11811     title_initial_first_default.auto_delay;
11812   titlemessage_initial_first_default.auto_delay_unit =
11813     title_initial_first_default.auto_delay_unit;
11814   titlemessage_first_default.fade_mode  = title_first_default.fade_mode;
11815   titlemessage_first_default.fade_delay = title_first_default.fade_delay;
11816   titlemessage_first_default.post_delay = title_first_default.post_delay;
11817   titlemessage_first_default.auto_delay = title_first_default.auto_delay;
11818   titlemessage_first_default.auto_delay_unit =
11819     title_first_default.auto_delay_unit;
11820
11821   titlescreen_initial_default.fade_mode  = title_initial_default.fade_mode;
11822   titlescreen_initial_default.fade_delay = title_initial_default.fade_delay;
11823   titlescreen_initial_default.post_delay = title_initial_default.post_delay;
11824   titlescreen_initial_default.auto_delay = title_initial_default.auto_delay;
11825   titlescreen_initial_default.auto_delay_unit =
11826     title_initial_default.auto_delay_unit;
11827   titlescreen_default.fade_mode  = title_default.fade_mode;
11828   titlescreen_default.fade_delay = title_default.fade_delay;
11829   titlescreen_default.post_delay = title_default.post_delay;
11830   titlescreen_default.auto_delay = title_default.auto_delay;
11831   titlescreen_default.auto_delay_unit = title_default.auto_delay_unit;
11832   titlemessage_initial_default.fade_mode  = title_initial_default.fade_mode;
11833   titlemessage_initial_default.fade_delay = title_initial_default.fade_delay;
11834   titlemessage_initial_default.post_delay = title_initial_default.post_delay;
11835   titlemessage_initial_default.auto_delay_unit =
11836     title_initial_default.auto_delay_unit;
11837   titlemessage_default.fade_mode  = title_default.fade_mode;
11838   titlemessage_default.fade_delay = title_default.fade_delay;
11839   titlemessage_default.post_delay = title_default.post_delay;
11840   titlemessage_default.auto_delay = title_default.auto_delay;
11841   titlemessage_default.auto_delay_unit = title_default.auto_delay_unit;
11842
11843   // special case: initialize "ARG_DEFAULT" values in static default config
11844   // (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode")
11845   for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
11846   {
11847     titlescreen_initial_first[i] = titlescreen_initial_first_default;
11848     titlescreen_first[i] = titlescreen_first_default;
11849     titlemessage_initial_first[i] = titlemessage_initial_first_default;
11850     titlemessage_first[i] = titlemessage_first_default;
11851
11852     titlescreen_initial[i] = titlescreen_initial_default;
11853     titlescreen[i] = titlescreen_default;
11854     titlemessage_initial[i] = titlemessage_initial_default;
11855     titlemessage[i] = titlemessage_default;
11856   }
11857
11858   // special case: initialize "ARG_DEFAULT" values in static default config
11859   // (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz")
11860   for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
11861   {
11862     if (i == GFX_SPECIAL_ARG_TITLE)     // title values already initialized
11863       continue;
11864
11865     menu.enter_screen[i] = menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT];
11866     menu.leave_screen[i] = menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT];
11867     menu.next_screen[i]  = menu.next_screen[GFX_SPECIAL_ARG_DEFAULT];
11868   }
11869
11870   // special case: initialize "ARG_DEFAULT" values in static default config
11871   // (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz")
11872   for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
11873   {
11874     viewport.window[i]    = viewport.window[GFX_SPECIAL_ARG_DEFAULT];
11875     viewport.playfield[i] = viewport.playfield[GFX_SPECIAL_ARG_DEFAULT];
11876     viewport.door_1[i]    = viewport.door_1[GFX_SPECIAL_ARG_DEFAULT];
11877
11878     if (i == GFX_SPECIAL_ARG_EDITOR)    // editor values already initialized
11879       continue;
11880
11881     viewport.door_2[i] = viewport.door_2[GFX_SPECIAL_ARG_DEFAULT];
11882   }
11883 }
11884
11885 static void InitMenuDesignSettings_SpecialPostProcessing(void)
11886 {
11887   static struct
11888   {
11889     struct XY *dst, *src;
11890   }
11891   game_buttons_xy[] =
11892   {
11893     { &game.button.save,        &game.button.stop       },
11894     { &game.button.pause2,      &game.button.pause      },
11895     { &game.button.load,        &game.button.play       },
11896     { &game.button.undo,        &game.button.stop       },
11897     { &game.button.redo,        &game.button.play       },
11898
11899     { NULL,                     NULL                    }
11900   };
11901   int i, j;
11902
11903   // special case: initialize later added SETUP list size from LEVELS value
11904   if (menu.list_size[GAME_MODE_SETUP] == -1)
11905     menu.list_size[GAME_MODE_SETUP] = menu.list_size[GAME_MODE_LEVELS];
11906
11907   // set default position for snapshot buttons to stop/pause/play buttons
11908   for (i = 0; game_buttons_xy[i].dst != NULL; i++)
11909     if ((*game_buttons_xy[i].dst).x == -1 &&
11910         (*game_buttons_xy[i].dst).y == -1)
11911       *game_buttons_xy[i].dst = *game_buttons_xy[i].src;
11912
11913   // --------------------------------------------------------------------------
11914   // dynamic viewports (including playfield margins, borders and alignments)
11915   // --------------------------------------------------------------------------
11916
11917   // dynamic viewports currently only supported for landscape mode
11918   int display_width  = MAX(video.display_width, video.display_height);
11919   int display_height = MIN(video.display_width, video.display_height);
11920
11921   for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
11922   {
11923     struct RectWithBorder *vp_window    = &viewport.window[i];
11924     struct RectWithBorder *vp_playfield = &viewport.playfield[i];
11925     struct RectWithBorder *vp_door_1    = &viewport.door_1[i];
11926     struct RectWithBorder *vp_door_2    = &viewport.door_2[i];
11927     boolean dynamic_window_width     = (vp_window->min_width     != -1);
11928     boolean dynamic_window_height    = (vp_window->min_height    != -1);
11929     boolean dynamic_playfield_width  = (vp_playfield->min_width  != -1);
11930     boolean dynamic_playfield_height = (vp_playfield->min_height != -1);
11931
11932     // adjust window size if min/max width/height is specified
11933
11934     if (vp_window->min_width != -1)
11935     {
11936       int window_width = display_width;
11937
11938       // when using static window height, use aspect ratio of display
11939       if (vp_window->min_height == -1)
11940         window_width = vp_window->height * display_width / display_height;
11941
11942       vp_window->width = MAX(vp_window->min_width, window_width);
11943     }
11944
11945     if (vp_window->min_height != -1)
11946     {
11947       int window_height = display_height;
11948
11949       // when using static window width, use aspect ratio of display
11950       if (vp_window->min_width == -1)
11951         window_height = vp_window->width * display_height / display_width;
11952
11953       vp_window->height = MAX(vp_window->min_height, window_height);
11954     }
11955
11956     if (vp_window->max_width != -1)
11957       vp_window->width = MIN(vp_window->width, vp_window->max_width);
11958
11959     if (vp_window->max_height != -1)
11960       vp_window->height = MIN(vp_window->height, vp_window->max_height);
11961
11962     int playfield_width  = vp_window->width;
11963     int playfield_height = vp_window->height;
11964
11965     // adjust playfield size and position according to specified margins
11966
11967     playfield_width  -= vp_playfield->margin_left;
11968     playfield_width  -= vp_playfield->margin_right;
11969
11970     playfield_height -= vp_playfield->margin_top;
11971     playfield_height -= vp_playfield->margin_bottom;
11972
11973     // adjust playfield size if min/max width/height is specified
11974
11975     if (vp_playfield->min_width != -1)
11976       vp_playfield->width = MAX(vp_playfield->min_width, playfield_width);
11977
11978     if (vp_playfield->min_height != -1)
11979       vp_playfield->height = MAX(vp_playfield->min_height, playfield_height);
11980
11981     if (vp_playfield->max_width != -1)
11982       vp_playfield->width = MIN(vp_playfield->width, vp_playfield->max_width);
11983
11984     if (vp_playfield->max_height != -1)
11985       vp_playfield->height = MIN(vp_playfield->height,vp_playfield->max_height);
11986
11987     // adjust playfield position according to specified alignment
11988
11989     if (vp_playfield->align == ALIGN_LEFT || vp_playfield->x > 0)
11990       vp_playfield->x = ALIGNED_VP_XPOS(vp_playfield);
11991     else if (vp_playfield->align == ALIGN_CENTER)
11992       vp_playfield->x = playfield_width / 2 - vp_playfield->width / 2;
11993     else if (vp_playfield->align == ALIGN_RIGHT)
11994       vp_playfield->x += playfield_width - vp_playfield->width;
11995
11996     if (vp_playfield->valign == VALIGN_TOP || vp_playfield->y > 0)
11997       vp_playfield->y = ALIGNED_VP_YPOS(vp_playfield);
11998     else if (vp_playfield->valign == VALIGN_MIDDLE)
11999       vp_playfield->y = playfield_height / 2 - vp_playfield->height / 2;
12000     else if (vp_playfield->valign == VALIGN_BOTTOM)
12001       vp_playfield->y += playfield_height - vp_playfield->height;
12002
12003     vp_playfield->x += vp_playfield->margin_left;
12004     vp_playfield->y += vp_playfield->margin_top;
12005
12006     // adjust individual playfield borders if only default border is specified
12007
12008     if (vp_playfield->border_left == -1)
12009       vp_playfield->border_left = vp_playfield->border_size;
12010     if (vp_playfield->border_right == -1)
12011       vp_playfield->border_right = vp_playfield->border_size;
12012     if (vp_playfield->border_top == -1)
12013       vp_playfield->border_top = vp_playfield->border_size;
12014     if (vp_playfield->border_bottom == -1)
12015       vp_playfield->border_bottom = vp_playfield->border_size;
12016
12017     // set dynamic playfield borders if borders are specified as undefined
12018     // (but only if window size was dynamic and playfield size was static)
12019
12020     if (dynamic_window_width && !dynamic_playfield_width)
12021     {
12022       if (vp_playfield->border_left == -1)
12023       {
12024         vp_playfield->border_left = (vp_playfield->x -
12025                                      vp_playfield->margin_left);
12026         vp_playfield->x     -= vp_playfield->border_left;
12027         vp_playfield->width += vp_playfield->border_left;
12028       }
12029
12030       if (vp_playfield->border_right == -1)
12031       {
12032         vp_playfield->border_right = (vp_window->width -
12033                                       vp_playfield->x -
12034                                       vp_playfield->width -
12035                                       vp_playfield->margin_right);
12036         vp_playfield->width += vp_playfield->border_right;
12037       }
12038     }
12039
12040     if (dynamic_window_height && !dynamic_playfield_height)
12041     {
12042       if (vp_playfield->border_top == -1)
12043       {
12044         vp_playfield->border_top = (vp_playfield->y -
12045                                     vp_playfield->margin_top);
12046         vp_playfield->y      -= vp_playfield->border_top;
12047         vp_playfield->height += vp_playfield->border_top;
12048       }
12049
12050       if (vp_playfield->border_bottom == -1)
12051       {
12052         vp_playfield->border_bottom = (vp_window->height -
12053                                        vp_playfield->y -
12054                                        vp_playfield->height -
12055                                        vp_playfield->margin_bottom);
12056         vp_playfield->height += vp_playfield->border_bottom;
12057       }
12058     }
12059
12060     // adjust playfield size to be a multiple of a defined alignment tile size
12061
12062     int align_size = vp_playfield->align_size;
12063     int playfield_xtiles = vp_playfield->width  / align_size;
12064     int playfield_ytiles = vp_playfield->height / align_size;
12065     int playfield_width_corrected  = playfield_xtiles * align_size;
12066     int playfield_height_corrected = playfield_ytiles * align_size;
12067     boolean is_playfield_mode = (i == GFX_SPECIAL_ARG_PLAYING ||
12068                                  i == GFX_SPECIAL_ARG_EDITOR);
12069
12070     if (is_playfield_mode &&
12071         dynamic_playfield_width &&
12072         vp_playfield->width != playfield_width_corrected)
12073     {
12074       int playfield_xdiff = vp_playfield->width - playfield_width_corrected;
12075
12076       vp_playfield->width = playfield_width_corrected;
12077
12078       if (vp_playfield->align == ALIGN_LEFT)
12079       {
12080         vp_playfield->border_left += playfield_xdiff;
12081       }
12082       else if (vp_playfield->align == ALIGN_RIGHT)
12083       {
12084         vp_playfield->border_right += playfield_xdiff;
12085       }
12086       else if (vp_playfield->align == ALIGN_CENTER)
12087       {
12088         int border_left_diff  = playfield_xdiff / 2;
12089         int border_right_diff = playfield_xdiff - border_left_diff;
12090
12091         vp_playfield->border_left  += border_left_diff;
12092         vp_playfield->border_right += border_right_diff;
12093       }
12094     }
12095
12096     if (is_playfield_mode &&
12097         dynamic_playfield_height &&
12098         vp_playfield->height != playfield_height_corrected)
12099     {
12100       int playfield_ydiff = vp_playfield->height - playfield_height_corrected;
12101
12102       vp_playfield->height = playfield_height_corrected;
12103
12104       if (vp_playfield->valign == VALIGN_TOP)
12105       {
12106         vp_playfield->border_top += playfield_ydiff;
12107       }
12108       else if (vp_playfield->align == VALIGN_BOTTOM)
12109       {
12110         vp_playfield->border_right += playfield_ydiff;
12111       }
12112       else if (vp_playfield->align == VALIGN_MIDDLE)
12113       {
12114         int border_top_diff    = playfield_ydiff / 2;
12115         int border_bottom_diff = playfield_ydiff - border_top_diff;
12116
12117         vp_playfield->border_top    += border_top_diff;
12118         vp_playfield->border_bottom += border_bottom_diff;
12119       }
12120     }
12121
12122     // adjust door positions according to specified alignment
12123
12124     for (j = 0; j < 2; j++)
12125     {
12126       struct RectWithBorder *vp_door = (j == 0 ? vp_door_1 : vp_door_2);
12127
12128       if (vp_door->align == ALIGN_LEFT || vp_door->x > 0)
12129         vp_door->x = ALIGNED_VP_XPOS(vp_door);
12130       else if (vp_door->align == ALIGN_CENTER)
12131         vp_door->x = vp_window->width / 2 - vp_door->width / 2;
12132       else if (vp_door->align == ALIGN_RIGHT)
12133         vp_door->x += vp_window->width - vp_door->width;
12134
12135       if (vp_door->valign == VALIGN_TOP || vp_door->y > 0)
12136         vp_door->y = ALIGNED_VP_YPOS(vp_door);
12137       else if (vp_door->valign == VALIGN_MIDDLE)
12138         vp_door->y = vp_window->height / 2 - vp_door->height / 2;
12139       else if (vp_door->valign == VALIGN_BOTTOM)
12140         vp_door->y += vp_window->height - vp_door->height;
12141     }
12142   }
12143 }
12144
12145 static void InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics(void)
12146 {
12147   static struct
12148   {
12149     struct XYTileSize *dst, *src;
12150     int graphic;
12151   }
12152   editor_buttons_xy[] =
12153   {
12154     {
12155       &editor.button.element_left,      &editor.palette.element_left,
12156       IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT
12157     },
12158     {
12159       &editor.button.element_middle,    &editor.palette.element_middle,
12160       IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE
12161     },
12162     {
12163       &editor.button.element_right,     &editor.palette.element_right,
12164       IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT
12165     },
12166
12167     { NULL,                     NULL                    }
12168   };
12169   int i;
12170
12171   // set default position for element buttons to element graphics
12172   for (i = 0; editor_buttons_xy[i].dst != NULL; i++)
12173   {
12174     if ((*editor_buttons_xy[i].dst).x == -1 &&
12175         (*editor_buttons_xy[i].dst).y == -1)
12176     {
12177       struct GraphicInfo *gd = &graphic_info[editor_buttons_xy[i].graphic];
12178
12179       gd->width = gd->height = editor_buttons_xy[i].src->tile_size;
12180
12181       *editor_buttons_xy[i].dst = *editor_buttons_xy[i].src;
12182     }
12183   }
12184
12185   // adjust editor palette rows and columns if specified to be dynamic
12186
12187   if (editor.palette.cols == -1)
12188   {
12189     int vp_width = viewport.playfield[GFX_SPECIAL_ARG_EDITOR].width;
12190     int bt_width = graphic_info[IMG_EDITOR_PALETTE_BUTTON].width;
12191     int sc_width = graphic_info[IMG_EDITOR_PALETTE_SCROLLBAR].width;
12192
12193     editor.palette.cols = (vp_width - sc_width) / bt_width;
12194
12195     if (editor.palette.x == -1)
12196     {
12197       int palette_width = editor.palette.cols * bt_width + sc_width;
12198
12199       editor.palette.x = (vp_width - palette_width) / 2;
12200     }
12201   }
12202
12203   if (editor.palette.rows == -1)
12204   {
12205     int vp_height = viewport.playfield[GFX_SPECIAL_ARG_EDITOR].height;
12206     int bt_height = graphic_info[IMG_EDITOR_PALETTE_BUTTON].height;
12207     int tx_height = getFontHeight(FONT_TEXT_2);
12208
12209     editor.palette.rows = (vp_height - tx_height) / bt_height;
12210
12211     if (editor.palette.y == -1)
12212     {
12213       int palette_height = editor.palette.rows * bt_height + tx_height;
12214
12215       editor.palette.y = (vp_height - palette_height) / 2;
12216     }
12217   }
12218 }
12219
12220 static void LoadMenuDesignSettingsFromFilename(char *filename)
12221 {
12222   static struct TitleFadingInfo tfi;
12223   static struct TitleMessageInfo tmi;
12224   static struct TokenInfo title_tokens[] =
12225   {
12226     { TYPE_INTEGER,     &tfi.fade_mode,         ".fade_mode"            },
12227     { TYPE_INTEGER,     &tfi.fade_delay,        ".fade_delay"           },
12228     { TYPE_INTEGER,     &tfi.post_delay,        ".post_delay"           },
12229     { TYPE_INTEGER,     &tfi.auto_delay,        ".auto_delay"           },
12230     { TYPE_INTEGER,     &tfi.auto_delay_unit,   ".auto_delay_unit"      },
12231
12232     { -1,               NULL,                   NULL                    }
12233   };
12234   static struct TokenInfo titlemessage_tokens[] =
12235   {
12236     { TYPE_INTEGER,     &tmi.x,                 ".x"                    },
12237     { TYPE_INTEGER,     &tmi.y,                 ".y"                    },
12238     { TYPE_INTEGER,     &tmi.width,             ".width"                },
12239     { TYPE_INTEGER,     &tmi.height,            ".height"               },
12240     { TYPE_INTEGER,     &tmi.chars,             ".chars"                },
12241     { TYPE_INTEGER,     &tmi.lines,             ".lines"                },
12242     { TYPE_INTEGER,     &tmi.align,             ".align"                },
12243     { TYPE_INTEGER,     &tmi.valign,            ".valign"               },
12244     { TYPE_INTEGER,     &tmi.font,              ".font"                 },
12245     { TYPE_BOOLEAN,     &tmi.autowrap,          ".autowrap"             },
12246     { TYPE_BOOLEAN,     &tmi.centered,          ".centered"             },
12247     { TYPE_BOOLEAN,     &tmi.parse_comments,    ".parse_comments"       },
12248     { TYPE_INTEGER,     &tmi.sort_priority,     ".sort_priority"        },
12249     { TYPE_INTEGER,     &tmi.fade_mode,         ".fade_mode"            },
12250     { TYPE_INTEGER,     &tmi.fade_delay,        ".fade_delay"           },
12251     { TYPE_INTEGER,     &tmi.post_delay,        ".post_delay"           },
12252     { TYPE_INTEGER,     &tmi.auto_delay,        ".auto_delay"           },
12253     { TYPE_INTEGER,     &tmi.auto_delay_unit,   ".auto_delay_unit"      },
12254
12255     { -1,               NULL,                   NULL                    }
12256   };
12257   static struct
12258   {
12259     struct TitleFadingInfo *info;
12260     char *text;
12261   }
12262   title_info[] =
12263   {
12264     // initialize first titles from "enter screen" definitions, if defined
12265     { &title_initial_first_default,     "menu.enter_screen.TITLE"       },
12266     { &title_first_default,             "menu.enter_screen.TITLE"       },
12267
12268     // initialize title screens from "next screen" definitions, if defined
12269     { &title_initial_default,           "menu.next_screen.TITLE"        },
12270     { &title_default,                   "menu.next_screen.TITLE"        },
12271
12272     { NULL,                             NULL                            }
12273   };
12274   static struct
12275   {
12276     struct TitleMessageInfo *array;
12277     char *text;
12278   }
12279   titlemessage_arrays[] =
12280   {
12281     // initialize first titles from "enter screen" definitions, if defined
12282     { titlescreen_initial_first,        "menu.enter_screen.TITLE"       },
12283     { titlescreen_first,                "menu.enter_screen.TITLE"       },
12284     { titlemessage_initial_first,       "menu.enter_screen.TITLE"       },
12285     { titlemessage_first,               "menu.enter_screen.TITLE"       },
12286
12287     // initialize titles from "next screen" definitions, if defined
12288     { titlescreen_initial,              "menu.next_screen.TITLE"        },
12289     { titlescreen,                      "menu.next_screen.TITLE"        },
12290     { titlemessage_initial,             "menu.next_screen.TITLE"        },
12291     { titlemessage,                     "menu.next_screen.TITLE"        },
12292
12293     // overwrite titles with title definitions, if defined
12294     { titlescreen_initial_first,        "[title_initial]"               },
12295     { titlescreen_first,                "[title]"                       },
12296     { titlemessage_initial_first,       "[title_initial]"               },
12297     { titlemessage_first,               "[title]"                       },
12298
12299     { titlescreen_initial,              "[title_initial]"               },
12300     { titlescreen,                      "[title]"                       },
12301     { titlemessage_initial,             "[title_initial]"               },
12302     { titlemessage,                     "[title]"                       },
12303
12304     // overwrite titles with title screen/message definitions, if defined
12305     { titlescreen_initial_first,        "[titlescreen_initial]"         },
12306     { titlescreen_first,                "[titlescreen]"                 },
12307     { titlemessage_initial_first,       "[titlemessage_initial]"        },
12308     { titlemessage_first,               "[titlemessage]"                },
12309
12310     { titlescreen_initial,              "[titlescreen_initial]"         },
12311     { titlescreen,                      "[titlescreen]"                 },
12312     { titlemessage_initial,             "[titlemessage_initial]"        },
12313     { titlemessage,                     "[titlemessage]"                },
12314
12315     { NULL,                             NULL                            }
12316   };
12317   SetupFileHash *setup_file_hash;
12318   int i, j, k;
12319
12320   if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
12321     return;
12322
12323   // the following initializes hierarchical values from dynamic configuration
12324
12325   // special case: initialize with default values that may be overwritten
12326   // (e.g., init "menu.draw_xoffset.INFO" from "menu.draw_xoffset")
12327   for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
12328   {
12329     struct TokenIntPtrInfo menu_config[] =
12330     {
12331       { "menu.draw_xoffset",    &menu.draw_xoffset[i]   },
12332       { "menu.draw_yoffset",    &menu.draw_yoffset[i]   },
12333       { "menu.list_size",       &menu.list_size[i]      }
12334     };
12335
12336     for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12337     {
12338       char *token = menu_config[j].token;
12339       char *value = getHashEntry(setup_file_hash, token);
12340
12341       if (value != NULL)
12342         *menu_config[j].value = get_integer_from_string(value);
12343     }
12344   }
12345
12346   // special case: initialize with default values that may be overwritten
12347   // (eg, init "menu.draw_xoffset.INFO[XXX]" from "menu.draw_xoffset.INFO")
12348   for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
12349   {
12350     struct TokenIntPtrInfo menu_config[] =
12351     {
12352       { "menu.draw_xoffset.INFO",       &menu.draw_xoffset_info[i]      },
12353       { "menu.draw_yoffset.INFO",       &menu.draw_yoffset_info[i]      },
12354       { "menu.list_size.INFO",          &menu.list_size_info[i]         }
12355     };
12356
12357     for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12358     {
12359       char *token = menu_config[j].token;
12360       char *value = getHashEntry(setup_file_hash, token);
12361
12362       if (value != NULL)
12363         *menu_config[j].value = get_integer_from_string(value);
12364     }
12365   }
12366
12367   // special case: initialize with default values that may be overwritten
12368   // (eg, init "menu.draw_xoffset.SETUP[XXX]" from "menu.draw_xoffset.SETUP")
12369   for (i = 0; i < NUM_SPECIAL_GFX_SETUP_ARGS; i++)
12370   {
12371     struct TokenIntPtrInfo menu_config[] =
12372     {
12373       { "menu.draw_xoffset.SETUP",      &menu.draw_xoffset_setup[i]     },
12374       { "menu.draw_yoffset.SETUP",      &menu.draw_yoffset_setup[i]     }
12375     };
12376
12377     for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12378     {
12379       char *token = menu_config[j].token;
12380       char *value = getHashEntry(setup_file_hash, token);
12381
12382       if (value != NULL)
12383         *menu_config[j].value = get_integer_from_string(value);
12384     }
12385   }
12386
12387   // special case: initialize with default values that may be overwritten
12388   // (eg, init "menu.line_spacing.INFO[XXX]" from "menu.line_spacing.INFO")
12389   for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
12390   {
12391     struct TokenIntPtrInfo menu_config[] =
12392     {
12393       { "menu.left_spacing.INFO",       &menu.left_spacing_info[i]      },
12394       { "menu.right_spacing.INFO",      &menu.right_spacing_info[i]     },
12395       { "menu.top_spacing.INFO",        &menu.top_spacing_info[i]       },
12396       { "menu.bottom_spacing.INFO",     &menu.bottom_spacing_info[i]    },
12397       { "menu.paragraph_spacing.INFO",  &menu.paragraph_spacing_info[i] },
12398       { "menu.headline1_spacing.INFO",  &menu.headline1_spacing_info[i] },
12399       { "menu.headline2_spacing.INFO",  &menu.headline2_spacing_info[i] },
12400       { "menu.line_spacing.INFO",       &menu.line_spacing_info[i]      },
12401       { "menu.extra_spacing.INFO",      &menu.extra_spacing_info[i]     },
12402     };
12403
12404     for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12405     {
12406       char *token = menu_config[j].token;
12407       char *value = getHashEntry(setup_file_hash, token);
12408
12409       if (value != NULL)
12410         *menu_config[j].value = get_integer_from_string(value);
12411     }
12412   }
12413
12414   // special case: initialize with default values that may be overwritten
12415   // (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz")
12416   for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
12417   {
12418     struct TokenIntPtrInfo menu_config[] =
12419     {
12420       { "menu.enter_screen.fade_mode",  &menu.enter_screen[i].fade_mode  },
12421       { "menu.enter_screen.fade_delay", &menu.enter_screen[i].fade_delay },
12422       { "menu.enter_screen.post_delay", &menu.enter_screen[i].post_delay },
12423       { "menu.leave_screen.fade_mode",  &menu.leave_screen[i].fade_mode  },
12424       { "menu.leave_screen.fade_delay", &menu.leave_screen[i].fade_delay },
12425       { "menu.leave_screen.post_delay", &menu.leave_screen[i].post_delay },
12426       { "menu.next_screen.fade_mode",   &menu.next_screen[i].fade_mode   },
12427       { "menu.next_screen.fade_delay",  &menu.next_screen[i].fade_delay  },
12428       { "menu.next_screen.post_delay",  &menu.next_screen[i].post_delay  }
12429     };
12430
12431     for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12432     {
12433       char *token = menu_config[j].token;
12434       char *value = getHashEntry(setup_file_hash, token);
12435
12436       if (value != NULL)
12437         *menu_config[j].value = get_token_parameter_value(token, value);
12438     }
12439   }
12440
12441   // special case: initialize with default values that may be overwritten
12442   // (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz")
12443   for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
12444   {
12445     struct
12446     {
12447       char *token_prefix;
12448       struct RectWithBorder *struct_ptr;
12449     }
12450     vp_struct[] =
12451     {
12452       { "viewport.window",      &viewport.window[i]     },
12453       { "viewport.playfield",   &viewport.playfield[i]  },
12454       { "viewport.door_1",      &viewport.door_1[i]     },
12455       { "viewport.door_2",      &viewport.door_2[i]     }
12456     };
12457
12458     for (j = 0; j < ARRAY_SIZE(vp_struct); j++)
12459     {
12460       struct TokenIntPtrInfo vp_config[] =
12461       {
12462         { ".x",                 &vp_struct[j].struct_ptr->x             },
12463         { ".y",                 &vp_struct[j].struct_ptr->y             },
12464         { ".width",             &vp_struct[j].struct_ptr->width         },
12465         { ".height",            &vp_struct[j].struct_ptr->height        },
12466         { ".min_width",         &vp_struct[j].struct_ptr->min_width     },
12467         { ".min_height",        &vp_struct[j].struct_ptr->min_height    },
12468         { ".max_width",         &vp_struct[j].struct_ptr->max_width     },
12469         { ".max_height",        &vp_struct[j].struct_ptr->max_height    },
12470         { ".margin_left",       &vp_struct[j].struct_ptr->margin_left   },
12471         { ".margin_right",      &vp_struct[j].struct_ptr->margin_right  },
12472         { ".margin_top",        &vp_struct[j].struct_ptr->margin_top    },
12473         { ".margin_bottom",     &vp_struct[j].struct_ptr->margin_bottom },
12474         { ".border_left",       &vp_struct[j].struct_ptr->border_left   },
12475         { ".border_right",      &vp_struct[j].struct_ptr->border_right  },
12476         { ".border_top",        &vp_struct[j].struct_ptr->border_top    },
12477         { ".border_bottom",     &vp_struct[j].struct_ptr->border_bottom },
12478         { ".border_size",       &vp_struct[j].struct_ptr->border_size   },
12479         { ".align_size",        &vp_struct[j].struct_ptr->align_size    },
12480         { ".align",             &vp_struct[j].struct_ptr->align         },
12481         { ".valign",            &vp_struct[j].struct_ptr->valign        }
12482       };
12483
12484       for (k = 0; k < ARRAY_SIZE(vp_config); k++)
12485       {
12486         char *token = getStringCat2(vp_struct[j].token_prefix,
12487                                     vp_config[k].token);
12488         char *value = getHashEntry(setup_file_hash, token);
12489
12490         if (value != NULL)
12491           *vp_config[k].value = get_token_parameter_value(token, value);
12492
12493         free(token);
12494       }
12495     }
12496   }
12497
12498   // special case: initialize with default values that may be overwritten
12499   // (e.g., init "[title].fade_mode" from "menu.next_screen.TITLE.fade_mode")
12500   for (i = 0; title_info[i].info != NULL; i++)
12501   {
12502     struct TitleFadingInfo *info = title_info[i].info;
12503     char *base_token = title_info[i].text;
12504
12505     for (j = 0; title_tokens[j].type != -1; j++)
12506     {
12507       char *token = getStringCat2(base_token, title_tokens[j].text);
12508       char *value = getHashEntry(setup_file_hash, token);
12509
12510       if (value != NULL)
12511       {
12512         int parameter_value = get_token_parameter_value(token, value);
12513
12514         tfi = *info;
12515
12516         *(int *)title_tokens[j].value = (int)parameter_value;
12517
12518         *info = tfi;
12519       }
12520
12521       free(token);
12522     }
12523   }
12524
12525   // special case: initialize with default values that may be overwritten
12526   // (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode")
12527   for (i = 0; titlemessage_arrays[i].array != NULL; i++)
12528   {
12529     struct TitleMessageInfo *array = titlemessage_arrays[i].array;
12530     char *base_token = titlemessage_arrays[i].text;
12531
12532     for (j = 0; titlemessage_tokens[j].type != -1; j++)
12533     {
12534       char *token = getStringCat2(base_token, titlemessage_tokens[j].text);
12535       char *value = getHashEntry(setup_file_hash, token);
12536
12537       if (value != NULL)
12538       {
12539         int parameter_value = get_token_parameter_value(token, value);
12540
12541         for (k = 0; k < MAX_NUM_TITLE_MESSAGES; k++)
12542         {
12543           tmi = array[k];
12544
12545           if (titlemessage_tokens[j].type == TYPE_INTEGER)
12546             *(int     *)titlemessage_tokens[j].value = (int)parameter_value;
12547           else
12548             *(boolean *)titlemessage_tokens[j].value = (boolean)parameter_value;
12549
12550           array[k] = tmi;
12551         }
12552       }
12553
12554       free(token);
12555     }
12556   }
12557
12558   // special case: check if network and preview player positions are redefined,
12559   // to compare this later against the main menu level preview being redefined
12560   struct TokenIntPtrInfo menu_config_players[] =
12561   {
12562     { "main.network_players.x", &menu.main.network_players.redefined    },
12563     { "main.network_players.y", &menu.main.network_players.redefined    },
12564     { "main.preview_players.x", &menu.main.preview_players.redefined    },
12565     { "main.preview_players.y", &menu.main.preview_players.redefined    },
12566     { "preview.x",              &preview.redefined                      },
12567     { "preview.y",              &preview.redefined                      }
12568   };
12569
12570   for (i = 0; i < ARRAY_SIZE(menu_config_players); i++)
12571     *menu_config_players[i].value = FALSE;
12572
12573   for (i = 0; i < ARRAY_SIZE(menu_config_players); i++)
12574     if (getHashEntry(setup_file_hash, menu_config_players[i].token) != NULL)
12575       *menu_config_players[i].value = TRUE;
12576
12577   // read (and overwrite with) values that may be specified in config file
12578   InitMenuDesignSettings_FromHash(setup_file_hash, TRUE);
12579
12580   freeSetupFileHash(setup_file_hash);
12581 }
12582
12583 void LoadMenuDesignSettings(void)
12584 {
12585   char *filename_base = UNDEFINED_FILENAME, *filename_local;
12586
12587   InitMenuDesignSettings_Static();
12588   InitMenuDesignSettings_SpecialPreProcessing();
12589
12590   if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_GRAPHICS))
12591   {
12592     // first look for special settings configured in level series config
12593     filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
12594
12595     if (fileExists(filename_base))
12596       LoadMenuDesignSettingsFromFilename(filename_base);
12597   }
12598
12599   filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
12600
12601   if (filename_local != NULL && !strEqual(filename_base, filename_local))
12602     LoadMenuDesignSettingsFromFilename(filename_local);
12603
12604   InitMenuDesignSettings_SpecialPostProcessing();
12605 }
12606
12607 void LoadMenuDesignSettings_AfterGraphics(void)
12608 {
12609   InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics();
12610 }
12611
12612 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
12613 {
12614   char *filename = getEditorSetupFilename();
12615   SetupFileList *setup_file_list, *list;
12616   SetupFileHash *element_hash;
12617   int num_unknown_tokens = 0;
12618   int i;
12619
12620   if ((setup_file_list = loadSetupFileList(filename)) == NULL)
12621     return;
12622
12623   element_hash = newSetupFileHash();
12624
12625   for (i = 0; i < NUM_FILE_ELEMENTS; i++)
12626     setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
12627
12628   // determined size may be larger than needed (due to unknown elements)
12629   *num_elements = 0;
12630   for (list = setup_file_list; list != NULL; list = list->next)
12631     (*num_elements)++;
12632
12633   // add space for up to 3 more elements for padding that may be needed
12634   *num_elements += 3;
12635
12636   // free memory for old list of elements, if needed
12637   checked_free(*elements);
12638
12639   // allocate memory for new list of elements
12640   *elements = checked_malloc(*num_elements * sizeof(int));
12641
12642   *num_elements = 0;
12643   for (list = setup_file_list; list != NULL; list = list->next)
12644   {
12645     char *value = getHashEntry(element_hash, list->token);
12646
12647     if (value == NULL)          // try to find obsolete token mapping
12648     {
12649       char *mapped_token = get_mapped_token(list->token);
12650
12651       if (mapped_token != NULL)
12652       {
12653         value = getHashEntry(element_hash, mapped_token);
12654
12655         free(mapped_token);
12656       }
12657     }
12658
12659     if (value != NULL)
12660     {
12661       (*elements)[(*num_elements)++] = atoi(value);
12662     }
12663     else
12664     {
12665       if (num_unknown_tokens == 0)
12666       {
12667         Warn("---");
12668         Warn("unknown token(s) found in config file:");
12669         Warn("- config file: '%s'", filename);
12670
12671         num_unknown_tokens++;
12672       }
12673
12674       Warn("- token: '%s'", list->token);
12675     }
12676   }
12677
12678   if (num_unknown_tokens > 0)
12679     Warn("---");
12680
12681   while (*num_elements % 4)     // pad with empty elements, if needed
12682     (*elements)[(*num_elements)++] = EL_EMPTY;
12683
12684   freeSetupFileList(setup_file_list);
12685   freeSetupFileHash(element_hash);
12686
12687 #if 0
12688   for (i = 0; i < *num_elements; i++)
12689     Debug("editor", "element '%s' [%d]\n",
12690           element_info[(*elements)[i]].token_name, (*elements)[i]);
12691 #endif
12692 }
12693
12694 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
12695                                                      boolean is_sound)
12696 {
12697   SetupFileHash *setup_file_hash = NULL;
12698   struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
12699   char *filename_music, *filename_prefix, *filename_info;
12700   struct
12701   {
12702     char *token;
12703     char **value_ptr;
12704   }
12705   token_to_value_ptr[] =
12706   {
12707     { "title_header",   &tmp_music_file_info.title_header       },
12708     { "artist_header",  &tmp_music_file_info.artist_header      },
12709     { "album_header",   &tmp_music_file_info.album_header       },
12710     { "year_header",    &tmp_music_file_info.year_header        },
12711
12712     { "title",          &tmp_music_file_info.title              },
12713     { "artist",         &tmp_music_file_info.artist             },
12714     { "album",          &tmp_music_file_info.album              },
12715     { "year",           &tmp_music_file_info.year               },
12716
12717     { NULL,             NULL                                    },
12718   };
12719   int i;
12720
12721   filename_music = (is_sound ? getCustomSoundFilename(basename) :
12722                     getCustomMusicFilename(basename));
12723
12724   if (filename_music == NULL)
12725     return NULL;
12726
12727   // ---------- try to replace file extension ----------
12728
12729   filename_prefix = getStringCopy(filename_music);
12730   if (strrchr(filename_prefix, '.') != NULL)
12731     *strrchr(filename_prefix, '.') = '\0';
12732   filename_info = getStringCat2(filename_prefix, ".txt");
12733
12734   if (fileExists(filename_info))
12735     setup_file_hash = loadSetupFileHash(filename_info);
12736
12737   free(filename_prefix);
12738   free(filename_info);
12739
12740   if (setup_file_hash == NULL)
12741   {
12742     // ---------- try to add file extension ----------
12743
12744     filename_prefix = getStringCopy(filename_music);
12745     filename_info = getStringCat2(filename_prefix, ".txt");
12746
12747     if (fileExists(filename_info))
12748       setup_file_hash = loadSetupFileHash(filename_info);
12749
12750     free(filename_prefix);
12751     free(filename_info);
12752   }
12753
12754   if (setup_file_hash == NULL)
12755     return NULL;
12756
12757   // ---------- music file info found ----------
12758
12759   clear_mem(&tmp_music_file_info, sizeof(struct MusicFileInfo));
12760
12761   for (i = 0; token_to_value_ptr[i].token != NULL; i++)
12762   {
12763     char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
12764
12765     *token_to_value_ptr[i].value_ptr =
12766       getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
12767   }
12768
12769   tmp_music_file_info.basename = getStringCopy(basename);
12770   tmp_music_file_info.music = music;
12771   tmp_music_file_info.is_sound = is_sound;
12772
12773   new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
12774   *new_music_file_info = tmp_music_file_info;
12775
12776   return new_music_file_info;
12777 }
12778
12779 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
12780 {
12781   return get_music_file_info_ext(basename, music, FALSE);
12782 }
12783
12784 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
12785 {
12786   return get_music_file_info_ext(basename, sound, TRUE);
12787 }
12788
12789 static boolean music_info_listed_ext(struct MusicFileInfo *list,
12790                                      char *basename, boolean is_sound)
12791 {
12792   for (; list != NULL; list = list->next)
12793     if (list->is_sound == is_sound && strEqual(list->basename, basename))
12794       return TRUE;
12795
12796   return FALSE;
12797 }
12798
12799 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
12800 {
12801   return music_info_listed_ext(list, basename, FALSE);
12802 }
12803
12804 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
12805 {
12806   return music_info_listed_ext(list, basename, TRUE);
12807 }
12808
12809 void LoadMusicInfo(void)
12810 {
12811   char *music_directory = getCustomMusicDirectory();
12812   int num_music = getMusicListSize();
12813   int num_music_noconf = 0;
12814   int num_sounds = getSoundListSize();
12815   Directory *dir;
12816   DirectoryEntry *dir_entry;
12817   struct FileInfo *music, *sound;
12818   struct MusicFileInfo *next, **new;
12819   int i;
12820
12821   while (music_file_info != NULL)
12822   {
12823     next = music_file_info->next;
12824
12825     checked_free(music_file_info->basename);
12826
12827     checked_free(music_file_info->title_header);
12828     checked_free(music_file_info->artist_header);
12829     checked_free(music_file_info->album_header);
12830     checked_free(music_file_info->year_header);
12831
12832     checked_free(music_file_info->title);
12833     checked_free(music_file_info->artist);
12834     checked_free(music_file_info->album);
12835     checked_free(music_file_info->year);
12836
12837     free(music_file_info);
12838
12839     music_file_info = next;
12840   }
12841
12842   new = &music_file_info;
12843
12844   for (i = 0; i < num_music; i++)
12845   {
12846     music = getMusicListEntry(i);
12847
12848     if (music->filename == NULL)
12849       continue;
12850
12851     if (strEqual(music->filename, UNDEFINED_FILENAME))
12852       continue;
12853
12854     // a configured file may be not recognized as music
12855     if (!FileIsMusic(music->filename))
12856       continue;
12857
12858     if (!music_info_listed(music_file_info, music->filename))
12859     {
12860       *new = get_music_file_info(music->filename, i);
12861
12862       if (*new != NULL)
12863         new = &(*new)->next;
12864     }
12865   }
12866
12867   if ((dir = openDirectory(music_directory)) == NULL)
12868   {
12869     Warn("cannot read music directory '%s'", music_directory);
12870
12871     return;
12872   }
12873
12874   while ((dir_entry = readDirectory(dir)) != NULL)      // loop all entries
12875   {
12876     char *basename = dir_entry->basename;
12877     boolean music_already_used = FALSE;
12878     int i;
12879
12880     // skip all music files that are configured in music config file
12881     for (i = 0; i < num_music; i++)
12882     {
12883       music = getMusicListEntry(i);
12884
12885       if (music->filename == NULL)
12886         continue;
12887
12888       if (strEqual(basename, music->filename))
12889       {
12890         music_already_used = TRUE;
12891         break;
12892       }
12893     }
12894
12895     if (music_already_used)
12896       continue;
12897
12898     if (!FileIsMusic(dir_entry->filename))
12899       continue;
12900
12901     if (!music_info_listed(music_file_info, basename))
12902     {
12903       *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
12904
12905       if (*new != NULL)
12906         new = &(*new)->next;
12907     }
12908
12909     num_music_noconf++;
12910   }
12911
12912   closeDirectory(dir);
12913
12914   for (i = 0; i < num_sounds; i++)
12915   {
12916     sound = getSoundListEntry(i);
12917
12918     if (sound->filename == NULL)
12919       continue;
12920
12921     if (strEqual(sound->filename, UNDEFINED_FILENAME))
12922       continue;
12923
12924     // a configured file may be not recognized as sound
12925     if (!FileIsSound(sound->filename))
12926       continue;
12927
12928     if (!sound_info_listed(music_file_info, sound->filename))
12929     {
12930       *new = get_sound_file_info(sound->filename, i);
12931       if (*new != NULL)
12932         new = &(*new)->next;
12933     }
12934   }
12935
12936   // add pointers to previous list nodes
12937
12938   struct MusicFileInfo *node = music_file_info;
12939
12940   while (node != NULL)
12941   {
12942     if (node->next)
12943       node->next->prev = node;
12944
12945     node = node->next;
12946   }
12947 }
12948
12949 static void add_helpanim_entry(int element, int action, int direction,
12950                                int delay, int *num_list_entries)
12951 {
12952   struct HelpAnimInfo *new_list_entry;
12953   (*num_list_entries)++;
12954
12955   helpanim_info =
12956     checked_realloc(helpanim_info,
12957                     *num_list_entries * sizeof(struct HelpAnimInfo));
12958   new_list_entry = &helpanim_info[*num_list_entries - 1];
12959
12960   new_list_entry->element = element;
12961   new_list_entry->action = action;
12962   new_list_entry->direction = direction;
12963   new_list_entry->delay = delay;
12964 }
12965
12966 static void print_unknown_token(char *filename, char *token, int token_nr)
12967 {
12968   if (token_nr == 0)
12969   {
12970     Warn("---");
12971     Warn("unknown token(s) found in config file:");
12972     Warn("- config file: '%s'", filename);
12973   }
12974
12975   Warn("- token: '%s'", token);
12976 }
12977
12978 static void print_unknown_token_end(int token_nr)
12979 {
12980   if (token_nr > 0)
12981     Warn("---");
12982 }
12983
12984 void LoadHelpAnimInfo(void)
12985 {
12986   char *filename = getHelpAnimFilename();
12987   SetupFileList *setup_file_list = NULL, *list;
12988   SetupFileHash *element_hash, *action_hash, *direction_hash;
12989   int num_list_entries = 0;
12990   int num_unknown_tokens = 0;
12991   int i;
12992
12993   if (fileExists(filename))
12994     setup_file_list = loadSetupFileList(filename);
12995
12996   if (setup_file_list == NULL)
12997   {
12998     // use reliable default values from static configuration
12999     SetupFileList *insert_ptr;
13000
13001     insert_ptr = setup_file_list =
13002       newSetupFileList(helpanim_config[0].token,
13003                        helpanim_config[0].value);
13004
13005     for (i = 1; helpanim_config[i].token; i++)
13006       insert_ptr = addListEntry(insert_ptr,
13007                                 helpanim_config[i].token,
13008                                 helpanim_config[i].value);
13009   }
13010
13011   element_hash   = newSetupFileHash();
13012   action_hash    = newSetupFileHash();
13013   direction_hash = newSetupFileHash();
13014
13015   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
13016     setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
13017
13018   for (i = 0; i < NUM_ACTIONS; i++)
13019     setHashEntry(action_hash, element_action_info[i].suffix,
13020                  i_to_a(element_action_info[i].value));
13021
13022   // do not store direction index (bit) here, but direction value!
13023   for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
13024     setHashEntry(direction_hash, element_direction_info[i].suffix,
13025                  i_to_a(1 << element_direction_info[i].value));
13026
13027   for (list = setup_file_list; list != NULL; list = list->next)
13028   {
13029     char *element_token, *action_token, *direction_token;
13030     char *element_value, *action_value, *direction_value;
13031     int delay = atoi(list->value);
13032
13033     if (strEqual(list->token, "end"))
13034     {
13035       add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
13036
13037       continue;
13038     }
13039
13040     /* first try to break element into element/action/direction parts;
13041        if this does not work, also accept combined "element[.act][.dir]"
13042        elements (like "dynamite.active"), which are unique elements */
13043
13044     if (strchr(list->token, '.') == NULL)       // token contains no '.'
13045     {
13046       element_value = getHashEntry(element_hash, list->token);
13047       if (element_value != NULL)        // element found
13048         add_helpanim_entry(atoi(element_value), -1, -1, delay,
13049                            &num_list_entries);
13050       else
13051       {
13052         // no further suffixes found -- this is not an element
13053         print_unknown_token(filename, list->token, num_unknown_tokens++);
13054       }
13055
13056       continue;
13057     }
13058
13059     // token has format "<prefix>.<something>"
13060
13061     action_token = strchr(list->token, '.');    // suffix may be action ...
13062     direction_token = action_token;             // ... or direction
13063
13064     element_token = getStringCopy(list->token);
13065     *strchr(element_token, '.') = '\0';
13066
13067     element_value = getHashEntry(element_hash, element_token);
13068
13069     if (element_value == NULL)          // this is no element
13070     {
13071       element_value = getHashEntry(element_hash, list->token);
13072       if (element_value != NULL)        // combined element found
13073         add_helpanim_entry(atoi(element_value), -1, -1, delay,
13074                            &num_list_entries);
13075       else
13076         print_unknown_token(filename, list->token, num_unknown_tokens++);
13077
13078       free(element_token);
13079
13080       continue;
13081     }
13082
13083     action_value = getHashEntry(action_hash, action_token);
13084
13085     if (action_value != NULL)           // action found
13086     {
13087       add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
13088                     &num_list_entries);
13089
13090       free(element_token);
13091
13092       continue;
13093     }
13094
13095     direction_value = getHashEntry(direction_hash, direction_token);
13096
13097     if (direction_value != NULL)        // direction found
13098     {
13099       add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
13100                          &num_list_entries);
13101
13102       free(element_token);
13103
13104       continue;
13105     }
13106
13107     if (strchr(action_token + 1, '.') == NULL)
13108     {
13109       // no further suffixes found -- this is not an action nor direction
13110
13111       element_value = getHashEntry(element_hash, list->token);
13112       if (element_value != NULL)        // combined element found
13113         add_helpanim_entry(atoi(element_value), -1, -1, delay,
13114                            &num_list_entries);
13115       else
13116         print_unknown_token(filename, list->token, num_unknown_tokens++);
13117
13118       free(element_token);
13119
13120       continue;
13121     }
13122
13123     // token has format "<prefix>.<suffix>.<something>"
13124
13125     direction_token = strchr(action_token + 1, '.');
13126
13127     action_token = getStringCopy(action_token);
13128     *strchr(action_token + 1, '.') = '\0';
13129
13130     action_value = getHashEntry(action_hash, action_token);
13131
13132     if (action_value == NULL)           // this is no action
13133     {
13134       element_value = getHashEntry(element_hash, list->token);
13135       if (element_value != NULL)        // combined element found
13136         add_helpanim_entry(atoi(element_value), -1, -1, delay,
13137                            &num_list_entries);
13138       else
13139         print_unknown_token(filename, list->token, num_unknown_tokens++);
13140
13141       free(element_token);
13142       free(action_token);
13143
13144       continue;
13145     }
13146
13147     direction_value = getHashEntry(direction_hash, direction_token);
13148
13149     if (direction_value != NULL)        // direction found
13150     {
13151       add_helpanim_entry(atoi(element_value), atoi(action_value),
13152                          atoi(direction_value), delay, &num_list_entries);
13153
13154       free(element_token);
13155       free(action_token);
13156
13157       continue;
13158     }
13159
13160     // this is no direction
13161
13162     element_value = getHashEntry(element_hash, list->token);
13163     if (element_value != NULL)          // combined element found
13164       add_helpanim_entry(atoi(element_value), -1, -1, delay,
13165                          &num_list_entries);
13166     else
13167       print_unknown_token(filename, list->token, num_unknown_tokens++);
13168
13169     free(element_token);
13170     free(action_token);
13171   }
13172
13173   print_unknown_token_end(num_unknown_tokens);
13174
13175   add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
13176   add_helpanim_entry(HELPANIM_LIST_END,  -1, -1, -1, &num_list_entries);
13177
13178   freeSetupFileList(setup_file_list);
13179   freeSetupFileHash(element_hash);
13180   freeSetupFileHash(action_hash);
13181   freeSetupFileHash(direction_hash);
13182
13183 #if 0
13184   for (i = 0; i < num_list_entries; i++)
13185     Debug("files:LoadHelpAnimInfo", "'%s': %d, %d, %d => %d",
13186           EL_NAME(helpanim_info[i].element),
13187           helpanim_info[i].element,
13188           helpanim_info[i].action,
13189           helpanim_info[i].direction,
13190           helpanim_info[i].delay);
13191 #endif
13192 }
13193
13194 void LoadHelpTextInfo(void)
13195 {
13196   char *filename = getHelpTextFilename();
13197   int i;
13198
13199   if (helptext_info != NULL)
13200   {
13201     freeSetupFileHash(helptext_info);
13202     helptext_info = NULL;
13203   }
13204
13205   if (fileExists(filename))
13206     helptext_info = loadSetupFileHash(filename);
13207
13208   if (helptext_info == NULL)
13209   {
13210     // use reliable default values from static configuration
13211     helptext_info = newSetupFileHash();
13212
13213     for (i = 0; helptext_config[i].token; i++)
13214       setHashEntry(helptext_info,
13215                    helptext_config[i].token,
13216                    helptext_config[i].value);
13217   }
13218
13219 #if 0
13220   BEGIN_HASH_ITERATION(helptext_info, itr)
13221   {
13222     Debug("files:LoadHelpTextInfo", "'%s' => '%s'",
13223           HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
13224   }
13225   END_HASH_ITERATION(hash, itr)
13226 #endif
13227 }
13228
13229
13230 // ----------------------------------------------------------------------------
13231 // convert levels
13232 // ----------------------------------------------------------------------------
13233
13234 #define MAX_NUM_CONVERT_LEVELS          1000
13235
13236 void ConvertLevels(void)
13237 {
13238   static LevelDirTree *convert_leveldir = NULL;
13239   static int convert_level_nr = -1;
13240   static int num_levels_handled = 0;
13241   static int num_levels_converted = 0;
13242   static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
13243   int i;
13244
13245   convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
13246                                                global.convert_leveldir);
13247
13248   if (convert_leveldir == NULL)
13249     Fail("no such level identifier: '%s'", global.convert_leveldir);
13250
13251   leveldir_current = convert_leveldir;
13252
13253   if (global.convert_level_nr != -1)
13254   {
13255     convert_leveldir->first_level = global.convert_level_nr;
13256     convert_leveldir->last_level  = global.convert_level_nr;
13257   }
13258
13259   convert_level_nr = convert_leveldir->first_level;
13260
13261   PrintLine("=", 79);
13262   Print("Converting levels\n");
13263   PrintLine("-", 79);
13264   Print("Level series identifier: '%s'\n", convert_leveldir->identifier);
13265   Print("Level series name:       '%s'\n", convert_leveldir->name);
13266   Print("Level series author:     '%s'\n", convert_leveldir->author);
13267   Print("Number of levels:        %d\n",   convert_leveldir->levels);
13268   PrintLine("=", 79);
13269   Print("\n");
13270
13271   for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
13272     levels_failed[i] = FALSE;
13273
13274   while (convert_level_nr <= convert_leveldir->last_level)
13275   {
13276     char *level_filename;
13277     boolean new_level;
13278
13279     level_nr = convert_level_nr++;
13280
13281     Print("Level %03d: ", level_nr);
13282
13283     LoadLevel(level_nr);
13284     if (level.no_level_file || level.no_valid_file)
13285     {
13286       Print("(no level)\n");
13287       continue;
13288     }
13289
13290     Print("converting level ... ");
13291
13292 #if 0
13293     // special case: conversion of some EMC levels as requested by ACME
13294     level.game_engine_type = GAME_ENGINE_TYPE_RND;
13295 #endif
13296
13297     level_filename = getDefaultLevelFilename(level_nr);
13298     new_level = !fileExists(level_filename);
13299
13300     if (new_level)
13301     {
13302       SaveLevel(level_nr);
13303
13304       num_levels_converted++;
13305
13306       Print("converted.\n");
13307     }
13308     else
13309     {
13310       if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
13311         levels_failed[level_nr] = TRUE;
13312
13313       Print("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
13314     }
13315
13316     num_levels_handled++;
13317   }
13318
13319   Print("\n");
13320   PrintLine("=", 79);
13321   Print("Number of levels handled: %d\n", num_levels_handled);
13322   Print("Number of levels converted: %d (%d%%)\n", num_levels_converted,
13323          (num_levels_handled ?
13324           num_levels_converted * 100 / num_levels_handled : 0));
13325   PrintLine("-", 79);
13326   Print("Summary (for automatic parsing by scripts):\n");
13327   Print("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
13328          convert_leveldir->identifier, num_levels_converted,
13329          num_levels_handled,
13330          (num_levels_handled ?
13331           num_levels_converted * 100 / num_levels_handled : 0));
13332
13333   if (num_levels_handled != num_levels_converted)
13334   {
13335     Print(", FAILED:");
13336     for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
13337       if (levels_failed[i])
13338         Print(" %03d", i);
13339   }
13340
13341   Print("\n");
13342   PrintLine("=", 79);
13343
13344   CloseAllAndExit(0);
13345 }
13346
13347
13348 // ----------------------------------------------------------------------------
13349 // create and save images for use in level sketches (raw BMP format)
13350 // ----------------------------------------------------------------------------
13351
13352 void CreateLevelSketchImages(void)
13353 {
13354   Bitmap *bitmap1;
13355   Bitmap *bitmap2;
13356   int i;
13357
13358   InitElementPropertiesGfxElement();
13359
13360   bitmap1 = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
13361   bitmap2 = CreateBitmap(MINI_TILEX, MINI_TILEY, DEFAULT_DEPTH);
13362
13363   for (i = 0; i < NUM_FILE_ELEMENTS; i++)
13364   {
13365     int element = getMappedElement(i);
13366     char basename1[16];
13367     char basename2[16];
13368     char *filename1;
13369     char *filename2;
13370
13371     sprintf(basename1, "%04d.bmp", i);
13372     sprintf(basename2, "%04ds.bmp", i);
13373
13374     filename1 = getPath2(global.create_sketch_images_dir, basename1);
13375     filename2 = getPath2(global.create_sketch_images_dir, basename2);
13376
13377     DrawSizedElement(0, 0, element, TILESIZE);
13378     BlitBitmap(drawto, bitmap1, SX, SY, TILEX, TILEY, 0, 0);
13379
13380     if (SDL_SaveBMP(bitmap1->surface, filename1) != 0)
13381       Fail("cannot save level sketch image file '%s'", filename1);
13382
13383     DrawSizedElement(0, 0, element, MINI_TILESIZE);
13384     BlitBitmap(drawto, bitmap2, SX, SY, MINI_TILEX, MINI_TILEY, 0, 0);
13385
13386     if (SDL_SaveBMP(bitmap2->surface, filename2) != 0)
13387       Fail("cannot save level sketch image file '%s'", filename2);
13388
13389     free(filename1);
13390     free(filename2);
13391
13392     // create corresponding SQL statements (for normal and small images)
13393     if (i < 1000)
13394     {
13395       printf("insert into phpbb_words values (NULL, '`%03d', '<IMG class=\"levelsketch\" src=\"/I/%04d.png\"/>');\n", i, i);
13396       printf("insert into phpbb_words values (NULL, '¸%03d', '<IMG class=\"levelsketch\" src=\"/I/%04ds.png\"/>');\n", i, i);
13397     }
13398
13399     printf("insert into phpbb_words values (NULL, '`%04d', '<IMG class=\"levelsketch\" src=\"/I/%04d.png\"/>');\n", i, i);
13400     printf("insert into phpbb_words values (NULL, '¸%04d', '<IMG class=\"levelsketch\" src=\"/I/%04ds.png\"/>');\n", i, i);
13401
13402     // optional: create content for forum level sketch demonstration post
13403     if (options.debug)
13404       fprintf(stderr, "%03d `%03d%c", i, i, (i % 10 < 9 ? ' ' : '\n'));
13405   }
13406
13407   FreeBitmap(bitmap1);
13408   FreeBitmap(bitmap2);
13409
13410   if (options.debug)
13411     fprintf(stderr, "\n");
13412
13413   Info("%d normal and small images created", NUM_FILE_ELEMENTS);
13414
13415   CloseAllAndExit(0);
13416 }
13417
13418
13419 // ----------------------------------------------------------------------------
13420 // create and save images for element collecting animations (raw BMP format)
13421 // ----------------------------------------------------------------------------
13422
13423 static boolean createCollectImage(int element)
13424 {
13425   return (IS_COLLECTIBLE(element) && !IS_SP_ELEMENT(element));
13426 }
13427
13428 void CreateCollectElementImages(void)
13429 {
13430   int i, j;
13431   int num_steps = 8;
13432   int anim_frames = num_steps - 1;
13433   int tile_size = TILESIZE;
13434   int anim_width  = tile_size * anim_frames;
13435   int anim_height = tile_size;
13436   int num_collect_images = 0;
13437   int pos_collect_images = 0;
13438
13439   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
13440     if (createCollectImage(i))
13441       num_collect_images++;
13442
13443   Info("Creating %d element collecting animation images ...",
13444        num_collect_images);
13445
13446   int dst_width  = anim_width * 2;
13447   int dst_height = anim_height * num_collect_images / 2;
13448   Bitmap *dst_bitmap = CreateBitmap(dst_width, dst_height, DEFAULT_DEPTH);
13449   char *basename = "RocksCollect.bmp";
13450   char *filename = getPath2(global.create_collect_images_dir, basename);
13451
13452   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
13453   {
13454     if (!createCollectImage(i))
13455       continue;
13456
13457     int dst_x = (pos_collect_images / (num_collect_images / 2)) * anim_width;
13458     int dst_y = (pos_collect_images % (num_collect_images / 2)) * anim_height;
13459     int graphic = el2img(i);
13460     char *token_name = element_info[i].token_name;
13461     Bitmap *tmp_bitmap = CreateBitmap(tile_size, tile_size, DEFAULT_DEPTH);
13462     Bitmap *src_bitmap;
13463     int src_x, src_y;
13464
13465     Info("- creating collecting image for '%s' ...", token_name);
13466
13467     getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
13468
13469     BlitBitmap(src_bitmap, tmp_bitmap, src_x, src_y,
13470                tile_size, tile_size, 0, 0);
13471
13472     tmp_bitmap->surface_masked = tmp_bitmap->surface;
13473
13474     for (j = 0; j < anim_frames; j++)
13475     {
13476       int frame_size_final = tile_size * (anim_frames - j) / num_steps;
13477       int frame_size = frame_size_final * num_steps;
13478       int offset = (tile_size - frame_size_final) / 2;
13479       Bitmap *frame_bitmap = ZoomBitmap(tmp_bitmap, frame_size, frame_size);
13480
13481       while (frame_size > frame_size_final)
13482       {
13483         frame_size /= 2;
13484
13485         Bitmap *half_bitmap = ZoomBitmap(frame_bitmap, frame_size, frame_size);
13486
13487         FreeBitmap(frame_bitmap);
13488
13489         frame_bitmap = half_bitmap;
13490       }
13491
13492       BlitBitmap(frame_bitmap, dst_bitmap, 0, 0,
13493                  frame_size_final, frame_size_final,
13494                  dst_x + j * tile_size + offset, dst_y + offset);
13495
13496       FreeBitmap(frame_bitmap);
13497     }
13498
13499     tmp_bitmap->surface_masked = NULL;
13500
13501     FreeBitmap(tmp_bitmap);
13502
13503     pos_collect_images++;
13504   }
13505
13506   if (SDL_SaveBMP(dst_bitmap->surface, filename) != 0)
13507     Fail("cannot save element collecting image file '%s'", filename);
13508
13509   FreeBitmap(dst_bitmap);
13510
13511   Info("Done.");
13512
13513   CloseAllAndExit(0);
13514 }
13515
13516
13517 // ----------------------------------------------------------------------------
13518 // create and save images for custom and group elements (raw BMP format)
13519 // ----------------------------------------------------------------------------
13520
13521 void CreateCustomElementImages(char *directory)
13522 {
13523   char *src_basename = "RocksCE-template.ilbm";
13524   char *dst_basename = "RocksCE.bmp";
13525   char *src_filename = getPath2(directory, src_basename);
13526   char *dst_filename = getPath2(directory, dst_basename);
13527   Bitmap *src_bitmap;
13528   Bitmap *bitmap;
13529   int yoffset_ce = 0;
13530   int yoffset_ge = (TILEY * NUM_CUSTOM_ELEMENTS / 16);
13531   int i;
13532
13533   InitVideoDefaults();
13534
13535   ReCreateBitmap(&backbuffer, video.width, video.height);
13536
13537   src_bitmap = LoadImage(src_filename);
13538
13539   bitmap = CreateBitmap(TILEX * 16 * 2,
13540                         TILEY * (NUM_CUSTOM_ELEMENTS + NUM_GROUP_ELEMENTS) / 16,
13541                         DEFAULT_DEPTH);
13542
13543   for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
13544   {
13545     int x = i % 16;
13546     int y = i / 16;
13547     int ii = i + 1;
13548     int j;
13549
13550     BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
13551                TILEX * x, TILEY * y + yoffset_ce);
13552
13553     BlitBitmap(src_bitmap, bitmap, 0, TILEY,
13554                TILEX, TILEY,
13555                TILEX * x + TILEX * 16,
13556                TILEY * y + yoffset_ce);
13557
13558     for (j = 2; j >= 0; j--)
13559     {
13560       int c = ii % 10;
13561
13562       BlitBitmap(src_bitmap, bitmap,
13563                  TILEX + c * 7, 0, 6, 10,
13564                  TILEX * x + 6 + j * 7,
13565                  TILEY * y + 11 + yoffset_ce);
13566
13567       BlitBitmap(src_bitmap, bitmap,
13568                  TILEX + c * 8, TILEY, 6, 10,
13569                  TILEX * 16 + TILEX * x + 6 + j * 8,
13570                  TILEY * y + 10 + yoffset_ce);
13571
13572       ii /= 10;
13573     }
13574   }
13575
13576   for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
13577   {
13578     int x = i % 16;
13579     int y = i / 16;
13580     int ii = i + 1;
13581     int j;
13582
13583     BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
13584                TILEX * x, TILEY * y + yoffset_ge);
13585
13586     BlitBitmap(src_bitmap, bitmap, 0, TILEY,
13587                TILEX, TILEY,
13588                TILEX * x + TILEX * 16,
13589                TILEY * y + yoffset_ge);
13590
13591     for (j = 1; j >= 0; j--)
13592     {
13593       int c = ii % 10;
13594
13595       BlitBitmap(src_bitmap, bitmap, TILEX + c * 10, 11, 10, 10,
13596                  TILEX * x + 6 + j * 10,
13597                  TILEY * y + 11 + yoffset_ge);
13598
13599       BlitBitmap(src_bitmap, bitmap,
13600                  TILEX + c * 8, TILEY + 12, 6, 10,
13601                  TILEX * 16 + TILEX * x + 10 + j * 8,
13602                  TILEY * y + 10 + yoffset_ge);
13603
13604       ii /= 10;
13605     }
13606   }
13607
13608   if (SDL_SaveBMP(bitmap->surface, dst_filename) != 0)
13609     Fail("cannot save CE graphics file '%s'", dst_filename);
13610
13611   FreeBitmap(bitmap);
13612
13613   CloseAllAndExit(0);
13614 }