1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include "libgame/libgame.h"
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
30 #define FILE_VERS_CHUNK_SIZE 8 /* size of file version chunk */
31 #define LEVEL_HEADER_SIZE 80 /* size of level file header */
32 #define LEVEL_HEADER_UNUSED 0 /* unused level header bytes */
33 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
34 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
35 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
36 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
37 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
38 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
39 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
40 #define TAPE_HEADER_SIZE 20 /* size of tape file header */
41 #define TAPE_HEADER_UNUSED 3 /* unused tape header bytes */
43 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
44 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
45 #define LEVEL_CHUNK_CUS4_SIZE(x) (48 + 48 + (x) * 48)
47 /* file identifier strings */
48 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
49 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
50 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
53 /* ========================================================================= */
54 /* level file functions */
55 /* ========================================================================= */
57 void setElementChangePages(struct ElementInfo *ei, int change_pages)
59 int change_page_size = sizeof(struct ElementChangeInfo);
61 ei->num_change_pages = MAX(1, change_pages);
64 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
66 if (ei->current_change_page >= ei->num_change_pages)
67 ei->current_change_page = ei->num_change_pages - 1;
69 ei->change = &ei->change_page[ei->current_change_page];
72 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
76 change->can_change = FALSE;
78 change->events = CE_BITMASK_DEFAULT;
80 change->trigger_player = CH_PLAYER_ANY;
81 change->trigger_side = CH_SIDE_ANY;
82 change->trigger_page = CH_PAGE_ANY;
84 change->target_element = EL_EMPTY_SPACE;
86 change->delay_fixed = 0;
87 change->delay_random = 0;
88 change->delay_frames = 1;
90 change->trigger_element = EL_EMPTY_SPACE;
92 change->explode = FALSE;
93 change->use_target_content = FALSE;
94 change->only_if_complete = FALSE;
95 change->use_random_replace = FALSE;
96 change->random_percentage = 100;
97 change->replace_when = CP_WHEN_EMPTY;
99 for (x = 0; x < 3; x++)
100 for (y = 0; y < 3; y++)
101 change->target_content[x][y] = EL_EMPTY_SPACE;
103 change->direct_action = 0;
104 change->other_action = 0;
106 change->pre_change_function = NULL;
107 change->change_function = NULL;
108 change->post_change_function = NULL;
111 static void setLevelInfoToDefaults(struct LevelInfo *level)
113 static boolean clipboard_elements_initialized = FALSE;
117 level->native_em_level = &native_em_level;
119 level->game_engine_type = GAME_ENGINE_TYPE_RND;
121 level->file_version = FILE_VERSION_ACTUAL;
122 level->game_version = GAME_VERSION_ACTUAL;
124 level->encoding_16bit_field = FALSE; /* default: only 8-bit elements */
125 level->encoding_16bit_yamyam = FALSE; /* default: only 8-bit elements */
126 level->encoding_16bit_amoeba = FALSE; /* default: only 8-bit elements */
128 level->fieldx = STD_LEV_FIELDX;
129 level->fieldy = STD_LEV_FIELDY;
131 for (x = 0; x < MAX_LEV_FIELDX; x++)
132 for (y = 0; y < MAX_LEV_FIELDY; y++)
133 level->field[x][y] = EL_SAND;
136 level->gems_needed = 0;
138 level->amoeba_speed = 10;
140 level->time_magic_wall = 10;
141 level->time_wheel = 10;
142 level->time_light = 10;
143 level->time_timegate = 10;
145 level->amoeba_content = EL_DIAMOND;
147 level->double_speed = FALSE;
148 level->initial_gravity = FALSE;
149 level->em_slippery_gems = FALSE;
150 level->instant_relocation = FALSE;
151 level->can_pass_to_walkable = FALSE;
152 level->grow_into_diggable = TRUE;
154 level->block_last_field = FALSE; /* EM does not block by default */
155 level->sp_block_last_field = TRUE; /* SP blocks the last field */
156 level->block_delay = 8; /* when blocking, block 8 frames */
157 level->sp_block_delay = 9; /* SP indeed blocks 9 frames, not 8 */
159 level->can_move_into_acid_bits = ~0; /* everything can move into acid */
160 level->dont_collide_with_bits = ~0; /* always deadly when colliding */
162 level->use_spring_bug = FALSE;
163 level->use_step_counter = FALSE;
165 level->use_custom_template = FALSE;
167 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
168 level->name[i] = '\0';
169 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
170 level->author[i] = '\0';
172 strcpy(level->name, NAMELESS_LEVEL_NAME);
173 strcpy(level->author, ANONYMOUS_NAME);
175 for (i = 0; i < 4; i++)
177 level->envelope_text[i][0] = '\0';
178 level->envelope_xsize[i] = MAX_ENVELOPE_XSIZE;
179 level->envelope_ysize[i] = MAX_ENVELOPE_YSIZE;
182 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
183 level->score[i] = 10;
185 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
186 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
187 for (x = 0; x < 3; x++)
188 for (y = 0; y < 3; y++)
189 level->yamyam_content[i][x][y] =
190 (i < STD_ELEMENT_CONTENTS ? EL_ROCK : EL_EMPTY);
192 level->field[0][0] = EL_PLAYER_1;
193 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
195 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
199 /* never initialize clipboard elements after the very first time */
200 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
203 setElementChangePages(&element_info[element], 1);
204 setElementChangeInfoToDefaults(element_info[element].change);
206 if (IS_CUSTOM_ELEMENT(element) ||
207 IS_GROUP_ELEMENT(element) ||
208 IS_INTERNAL_ELEMENT(element))
210 for (j = 0; j < MAX_ELEMENT_NAME_LEN + 1; j++)
211 element_info[element].description[j] = '\0';
213 if (element_info[element].custom_description != NULL)
214 strncpy(element_info[element].description,
215 element_info[element].custom_description,MAX_ELEMENT_NAME_LEN);
217 strcpy(element_info[element].description,
218 element_info[element].editor_description);
220 element_info[element].use_gfx_element = FALSE;
221 element_info[element].gfx_element = EL_EMPTY_SPACE;
223 element_info[element].modified_settings = FALSE;
226 if (IS_CUSTOM_ELEMENT(element) ||
227 IS_INTERNAL_ELEMENT(element))
229 element_info[element].access_direction = MV_ALL_DIRECTIONS;
231 element_info[element].collect_score = 10; /* special default */
232 element_info[element].collect_count = 1; /* special default */
234 element_info[element].push_delay_fixed = -1; /* initialize later */
235 element_info[element].push_delay_random = -1; /* initialize later */
236 element_info[element].drop_delay_fixed = 0;
237 element_info[element].drop_delay_random = 0;
238 element_info[element].move_delay_fixed = 0;
239 element_info[element].move_delay_random = 0;
241 element_info[element].move_pattern = MV_ALL_DIRECTIONS;
242 element_info[element].move_direction_initial = MV_START_AUTOMATIC;
243 element_info[element].move_stepsize = TILEX / 8;
245 element_info[element].move_enter_element = EL_EMPTY_SPACE;
246 element_info[element].move_leave_element = EL_EMPTY_SPACE;
247 element_info[element].move_leave_type = LEAVE_TYPE_UNLIMITED;
249 element_info[element].slippery_type = SLIPPERY_ANY_RANDOM;
251 element_info[element].explosion_type = EXPLODES_3X3;
252 element_info[element].explosion_delay = 16;
253 element_info[element].ignition_delay = 8;
255 for (x = 0; x < 3; x++)
256 for (y = 0; y < 3; y++)
257 element_info[element].content[x][y] = EL_EMPTY_SPACE;
259 element_info[element].access_type = 0;
260 element_info[element].access_layer = 0;
261 element_info[element].access_protected = 0;
262 element_info[element].walk_to_action = 0;
263 element_info[element].smash_targets = 0;
264 element_info[element].deadliness = 0;
266 element_info[element].can_explode_by_fire = FALSE;
267 element_info[element].can_explode_smashed = FALSE;
268 element_info[element].can_explode_impact = FALSE;
270 element_info[element].current_change_page = 0;
272 /* start with no properties at all */
273 for (j = 0; j < NUM_EP_BITFIELDS; j++)
274 Properties[element][j] = EP_BITMASK_DEFAULT;
276 /* now set default properties */
277 SET_PROPERTY(element, EP_CAN_MOVE_INTO_ACID, TRUE);
280 if (IS_GROUP_ELEMENT(element) ||
281 IS_INTERNAL_ELEMENT(element))
283 /* initialize memory for list of elements in group */
284 if (element_info[element].group == NULL)
285 element_info[element].group =
286 checked_malloc(sizeof(struct ElementGroupInfo));
288 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
289 element_info[element].group->element[j] = EL_EMPTY_SPACE;
291 /* default: only one element in group */
292 element_info[element].group->num_elements = 1;
294 element_info[element].group->choice_mode = ANIM_RANDOM;
298 clipboard_elements_initialized = TRUE;
300 BorderElement = EL_STEELWALL;
302 level->no_valid_file = FALSE;
304 level->changed = FALSE;
306 if (leveldir_current == NULL) /* only when dumping level */
309 /* try to determine better author name than 'anonymous' */
310 if (strcmp(leveldir_current->author, ANONYMOUS_NAME) != 0)
312 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
313 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
317 switch (LEVELCLASS(leveldir_current))
319 case LEVELCLASS_TUTORIAL:
320 strcpy(level->author, PROGRAM_AUTHOR_STRING);
323 case LEVELCLASS_CONTRIB:
324 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
325 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
328 case LEVELCLASS_PRIVATE:
329 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
330 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
334 /* keep default value */
340 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
342 level_file_info->nr = 0;
343 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
344 level_file_info->packed = FALSE;
345 level_file_info->basename = NULL;
346 level_file_info->filename = NULL;
349 static void ActivateLevelTemplate()
351 /* Currently there is no special action needed to activate the template
352 data, because 'element_info' and 'Properties' overwrite the original
353 level data, while all other variables do not change. */
356 static char *getLevelFilenameFromBasename(char *basename)
358 static char *filename = NULL;
360 checked_free(filename);
362 filename = getPath2(getCurrentLevelDir(), basename);
367 static int getFileTypeFromBasename(char *basename)
369 static char *filename = NULL;
370 struct stat file_status;
372 /* ---------- try to determine file type from filename ---------- */
374 /* check for typical filename of a Supaplex level package file */
375 if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
376 strncmp(basename, "LEVELS.D", 8) == 0))
377 return LEVEL_FILE_TYPE_SP;
379 /* ---------- try to determine file type from filesize ---------- */
381 checked_free(filename);
382 filename = getPath2(getCurrentLevelDir(), basename);
384 if (stat(filename, &file_status) == 0)
386 /* check for typical filesize of a Supaplex level package file */
387 if (file_status.st_size == 170496)
388 return LEVEL_FILE_TYPE_SP;
391 return LEVEL_FILE_TYPE_UNKNOWN;
394 static char *getSingleLevelBasename(int nr, int type)
396 static char basename[MAX_FILENAME_LEN];
397 char *level_filename = getStringCopy(leveldir_current->level_filename);
399 if (level_filename == NULL)
400 level_filename = getStringCat2("%03d.", LEVELFILE_EXTENSION);
404 case LEVEL_FILE_TYPE_RND:
406 sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
408 sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
411 case LEVEL_FILE_TYPE_EM:
412 sprintf(basename, "%d", nr);
415 case LEVEL_FILE_TYPE_UNKNOWN:
417 sprintf(basename, level_filename, nr);
421 free(level_filename);
426 static char *getPackedLevelBasename(int type)
428 static char basename[MAX_FILENAME_LEN];
429 char *directory = getCurrentLevelDir();
431 struct dirent *dir_entry;
433 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
435 if ((dir = opendir(directory)) == NULL)
437 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
442 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
444 char *entry_basename = dir_entry->d_name;
445 int entry_type = getFileTypeFromBasename(entry_basename);
447 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
449 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
452 strcpy(basename, entry_basename);
464 static char *getSingleLevelFilename(int nr, int type)
466 return getLevelFilenameFromBasename(getSingleLevelBasename(nr, type));
470 static char *getPackedLevelFilename(int type)
472 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
476 char *getDefaultLevelFilename(int nr)
478 return getSingleLevelFilename(nr, LEVEL_FILE_TYPE_RND);
481 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
486 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
487 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
490 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
495 lfi->basename = getPackedLevelBasename(lfi->type);
496 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
499 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
501 /* special case: level number is negative => check for level template file */
504 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_RND);
509 if (leveldir_current->level_filename != NULL)
511 /* check for file name/pattern specified in "levelinfo.conf" */
512 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
513 if (fileExists(lfi->filename))
517 /* check for native Rocks'n'Diamonds level file */
518 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_RND);
519 if (fileExists(lfi->filename))
522 /* check for classic Emerald Mine level file */
523 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_EM);
524 if (fileExists(lfi->filename))
527 /* check for various packed level file formats */
528 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
529 if (fileExists(lfi->filename))
532 /* no known level file found -- try to use default values */
533 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
536 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
538 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
539 lfi->type = getFileTypeFromBasename(lfi->basename);
543 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
545 /* always start with reliable default values */
546 setFileInfoToDefaults(level_file_info);
548 level_file_info->nr = nr; /* set requested level number */
550 determineLevelFileInfo_Filename(level_file_info);
551 determineLevelFileInfo_Filetype(level_file_info);
556 static struct LevelFileInfo *getLevelFileInfo(int nr)
558 static struct LevelFileInfo level_file_info;
560 /* always start with reliable default values */
561 setFileInfoToDefaults(&level_file_info);
563 level_file_info.nr = nr; /* set requested level number */
565 determineLevelFileInfo_Filename(&level_file_info);
566 determineLevelFileInfo_Filetype(&level_file_info);
568 return &level_file_info;
572 /* ------------------------------------------------------------------------- */
573 /* functions for loading R'n'D level */
574 /* ------------------------------------------------------------------------- */
576 int getMappedElement(int element)
578 /* remap some (historic, now obsolete) elements */
583 case EL_PLAYER_OBSOLETE:
584 element = EL_PLAYER_1;
587 case EL_KEY_OBSOLETE:
590 case EL_EM_KEY_1_FILE_OBSOLETE:
591 element = EL_EM_KEY_1;
594 case EL_EM_KEY_2_FILE_OBSOLETE:
595 element = EL_EM_KEY_2;
598 case EL_EM_KEY_3_FILE_OBSOLETE:
599 element = EL_EM_KEY_3;
602 case EL_EM_KEY_4_FILE_OBSOLETE:
603 element = EL_EM_KEY_4;
606 case EL_ENVELOPE_OBSOLETE:
607 element = EL_ENVELOPE_1;
615 if (element >= NUM_FILE_ELEMENTS)
617 Error(ERR_WARN, "invalid level element %d", element);
619 element = EL_UNKNOWN;
624 if (element >= NUM_FILE_ELEMENTS)
626 Error(ERR_WARN, "invalid level element %d", element);
628 element = EL_UNKNOWN;
630 else if (element == EL_PLAYER_OBSOLETE)
631 element = EL_PLAYER_1;
632 else if (element == EL_KEY_OBSOLETE)
639 int getMappedElementByVersion(int element, int game_version)
641 /* remap some elements due to certain game version */
643 if (game_version <= VERSION_IDENT(2,2,0,0))
645 /* map game font elements */
646 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
647 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
648 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
649 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
652 if (game_version < VERSION_IDENT(3,0,0,0))
654 /* map Supaplex gravity tube elements */
655 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
656 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
657 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
658 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
665 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
667 level->file_version = getFileVersion(file);
668 level->game_version = getFileVersion(file);
673 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
677 level->fieldx = getFile8Bit(file);
678 level->fieldy = getFile8Bit(file);
680 level->time = getFile16BitBE(file);
681 level->gems_needed = getFile16BitBE(file);
683 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
684 level->name[i] = getFile8Bit(file);
685 level->name[MAX_LEVEL_NAME_LEN] = 0;
687 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
688 level->score[i] = getFile8Bit(file);
690 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
691 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
692 for (y = 0; y < 3; y++)
693 for (x = 0; x < 3; x++)
694 level->yamyam_content[i][x][y] = getMappedElement(getFile8Bit(file));
696 level->amoeba_speed = getFile8Bit(file);
697 level->time_magic_wall = getFile8Bit(file);
698 level->time_wheel = getFile8Bit(file);
699 level->amoeba_content = getMappedElement(getFile8Bit(file));
700 level->double_speed = (getFile8Bit(file) == 1 ? TRUE : FALSE);
701 level->initial_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
702 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
703 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
705 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
707 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
708 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
709 level->can_move_into_acid_bits = getFile32BitBE(file);
710 level->dont_collide_with_bits = getFile8Bit(file);
712 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
713 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
715 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
716 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
717 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
719 level->game_engine_type = getFile8Bit(file);
721 ReadUnusedBytesFromFile(file, LEVEL_HEADER_UNUSED);
726 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
730 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
731 level->author[i] = getFile8Bit(file);
732 level->author[MAX_LEVEL_NAME_LEN] = 0;
737 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
740 int chunk_size_expected = level->fieldx * level->fieldy;
742 /* Note: "chunk_size" was wrong before version 2.0 when elements are
743 stored with 16-bit encoding (and should be twice as big then).
744 Even worse, playfield data was stored 16-bit when only yamyam content
745 contained 16-bit elements and vice versa. */
747 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
748 chunk_size_expected *= 2;
750 if (chunk_size_expected != chunk_size)
752 ReadUnusedBytesFromFile(file, chunk_size);
753 return chunk_size_expected;
756 for (y = 0; y < level->fieldy; y++)
757 for (x = 0; x < level->fieldx; x++)
759 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
764 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
768 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
769 int chunk_size_expected = header_size + content_size;
771 /* Note: "chunk_size" was wrong before version 2.0 when elements are
772 stored with 16-bit encoding (and should be twice as big then).
773 Even worse, playfield data was stored 16-bit when only yamyam content
774 contained 16-bit elements and vice versa. */
776 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
777 chunk_size_expected += content_size;
779 if (chunk_size_expected != chunk_size)
781 ReadUnusedBytesFromFile(file, chunk_size);
782 return chunk_size_expected;
786 level->num_yamyam_contents = getFile8Bit(file);
790 /* correct invalid number of content fields -- should never happen */
791 if (level->num_yamyam_contents < 1 ||
792 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
793 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
795 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
796 for (y = 0; y < 3; y++)
797 for (x = 0; x < 3; x++)
798 level->yamyam_content[i][x][y] =
799 getMappedElement(level->encoding_16bit_field ?
800 getFile16BitBE(file) : getFile8Bit(file));
804 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
808 int num_contents, content_xsize, content_ysize;
809 int content_array[MAX_ELEMENT_CONTENTS][3][3];
811 element = getMappedElement(getFile16BitBE(file));
812 num_contents = getFile8Bit(file);
813 content_xsize = getFile8Bit(file);
814 content_ysize = getFile8Bit(file);
816 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
818 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
819 for (y = 0; y < 3; y++)
820 for (x = 0; x < 3; x++)
821 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
823 /* correct invalid number of content fields -- should never happen */
824 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
825 num_contents = STD_ELEMENT_CONTENTS;
827 if (element == EL_YAMYAM)
829 level->num_yamyam_contents = num_contents;
831 for (i = 0; i < num_contents; i++)
832 for (y = 0; y < 3; y++)
833 for (x = 0; x < 3; x++)
834 level->yamyam_content[i][x][y] = content_array[i][x][y];
836 else if (element == EL_BD_AMOEBA)
838 level->amoeba_content = content_array[0][0][0];
842 Error(ERR_WARN, "cannot load content for element '%d'", element);
848 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
854 int chunk_size_expected;
856 element = getMappedElement(getFile16BitBE(file));
857 if (!IS_ENVELOPE(element))
858 element = EL_ENVELOPE_1;
860 envelope_nr = element - EL_ENVELOPE_1;
862 envelope_len = getFile16BitBE(file);
864 level->envelope_xsize[envelope_nr] = getFile8Bit(file);
865 level->envelope_ysize[envelope_nr] = getFile8Bit(file);
867 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
869 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
870 if (chunk_size_expected != chunk_size)
872 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
873 return chunk_size_expected;
876 for (i = 0; i < envelope_len; i++)
877 level->envelope_text[envelope_nr][i] = getFile8Bit(file);
882 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
884 int num_changed_custom_elements = getFile16BitBE(file);
885 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
888 if (chunk_size_expected != chunk_size)
890 ReadUnusedBytesFromFile(file, chunk_size - 2);
891 return chunk_size_expected;
894 for (i = 0; i < num_changed_custom_elements; i++)
896 int element = getFile16BitBE(file);
897 int properties = getFile32BitBE(file);
899 if (IS_CUSTOM_ELEMENT(element))
900 Properties[element][EP_BITFIELD_BASE] = properties;
902 Error(ERR_WARN, "invalid custom element number %d", element);
908 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
910 int num_changed_custom_elements = getFile16BitBE(file);
911 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
914 if (chunk_size_expected != chunk_size)
916 ReadUnusedBytesFromFile(file, chunk_size - 2);
917 return chunk_size_expected;
920 for (i = 0; i < num_changed_custom_elements; i++)
922 int element = getFile16BitBE(file);
923 int custom_target_element = getFile16BitBE(file);
925 if (IS_CUSTOM_ELEMENT(element))
926 element_info[element].change->target_element = custom_target_element;
928 Error(ERR_WARN, "invalid custom element number %d", element);
934 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
936 int num_changed_custom_elements = getFile16BitBE(file);
937 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
940 if (chunk_size_expected != chunk_size)
942 ReadUnusedBytesFromFile(file, chunk_size - 2);
943 return chunk_size_expected;
946 for (i = 0; i < num_changed_custom_elements; i++)
948 int element = getFile16BitBE(file);
950 if (!IS_CUSTOM_ELEMENT(element))
952 Error(ERR_WARN, "invalid custom element number %d", element);
954 element = EL_INTERNAL_DUMMY;
957 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
958 element_info[element].description[j] = getFile8Bit(file);
959 element_info[element].description[MAX_ELEMENT_NAME_LEN] = 0;
961 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
963 /* some free bytes for future properties and padding */
964 ReadUnusedBytesFromFile(file, 7);
966 element_info[element].use_gfx_element = getFile8Bit(file);
967 element_info[element].gfx_element =
968 getMappedElement(getFile16BitBE(file));
970 element_info[element].collect_score = getFile8Bit(file);
971 element_info[element].collect_count = getFile8Bit(file);
973 element_info[element].push_delay_fixed = getFile16BitBE(file);
974 element_info[element].push_delay_random = getFile16BitBE(file);
975 element_info[element].move_delay_fixed = getFile16BitBE(file);
976 element_info[element].move_delay_random = getFile16BitBE(file);
978 element_info[element].move_pattern = getFile16BitBE(file);
979 element_info[element].move_direction_initial = getFile8Bit(file);
980 element_info[element].move_stepsize = getFile8Bit(file);
982 for (y = 0; y < 3; y++)
983 for (x = 0; x < 3; x++)
984 element_info[element].content[x][y] =
985 getMappedElement(getFile16BitBE(file));
987 element_info[element].change->events = getFile32BitBE(file);
989 element_info[element].change->target_element =
990 getMappedElement(getFile16BitBE(file));
992 element_info[element].change->delay_fixed = getFile16BitBE(file);
993 element_info[element].change->delay_random = getFile16BitBE(file);
994 element_info[element].change->delay_frames = getFile16BitBE(file);
996 element_info[element].change->trigger_element =
997 getMappedElement(getFile16BitBE(file));
999 element_info[element].change->explode = getFile8Bit(file);
1000 element_info[element].change->use_target_content = getFile8Bit(file);
1001 element_info[element].change->only_if_complete = getFile8Bit(file);
1002 element_info[element].change->use_random_replace = getFile8Bit(file);
1004 element_info[element].change->random_percentage = getFile8Bit(file);
1005 element_info[element].change->replace_when = getFile8Bit(file);
1007 for (y = 0; y < 3; y++)
1008 for (x = 0; x < 3; x++)
1009 element_info[element].change->target_content[x][y] =
1010 getMappedElement(getFile16BitBE(file));
1012 element_info[element].slippery_type = getFile8Bit(file);
1014 /* some free bytes for future properties and padding */
1015 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
1017 /* mark that this custom element has been modified */
1018 element_info[element].modified_settings = TRUE;
1024 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
1026 struct ElementInfo *ei;
1027 int chunk_size_expected;
1031 element = getFile16BitBE(file);
1033 if (!IS_CUSTOM_ELEMENT(element))
1035 Error(ERR_WARN, "invalid custom element number %d", element);
1037 ReadUnusedBytesFromFile(file, chunk_size - 2);
1041 ei = &element_info[element];
1043 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1044 ei->description[i] = getFile8Bit(file);
1045 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1047 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
1048 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
1050 ei->num_change_pages = getFile8Bit(file);
1052 /* some free bytes for future base property values and padding */
1053 ReadUnusedBytesFromFile(file, 5);
1055 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
1056 if (chunk_size_expected != chunk_size)
1058 ReadUnusedBytesFromFile(file, chunk_size - 48);
1059 return chunk_size_expected;
1062 /* read custom property values */
1064 ei->use_gfx_element = getFile8Bit(file);
1065 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1067 ei->collect_score = getFile8Bit(file);
1068 ei->collect_count = getFile8Bit(file);
1070 ei->drop_delay_fixed = getFile8Bit(file);
1071 ei->push_delay_fixed = getFile8Bit(file);
1072 ei->drop_delay_random = getFile8Bit(file);
1073 ei->push_delay_random = getFile8Bit(file);
1074 ei->move_delay_fixed = getFile16BitBE(file);
1075 ei->move_delay_random = getFile16BitBE(file);
1077 /* bits 0 - 15 of "move_pattern" ... */
1078 ei->move_pattern = getFile16BitBE(file);
1079 ei->move_direction_initial = getFile8Bit(file);
1080 ei->move_stepsize = getFile8Bit(file);
1082 ei->slippery_type = getFile8Bit(file);
1084 for (y = 0; y < 3; y++)
1085 for (x = 0; x < 3; x++)
1086 ei->content[x][y] = getMappedElement(getFile16BitBE(file));
1088 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
1089 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
1090 ei->move_leave_type = getFile8Bit(file);
1092 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
1093 ei->move_pattern |= (getFile16BitBE(file) << 16);
1095 ei->access_direction = getFile8Bit(file);
1097 ei->explosion_delay = getFile8Bit(file);
1098 ei->ignition_delay = getFile8Bit(file);
1099 ei->explosion_type = getFile8Bit(file);
1101 /* some free bytes for future custom property values and padding */
1102 ReadUnusedBytesFromFile(file, 1);
1104 /* read change property values */
1106 setElementChangePages(ei, ei->num_change_pages);
1108 for (i = 0; i < ei->num_change_pages; i++)
1110 struct ElementChangeInfo *change = &ei->change_page[i];
1112 /* always start with reliable default values */
1113 setElementChangeInfoToDefaults(change);
1115 change->events = getFile32BitBE(file);
1117 change->target_element = getMappedElement(getFile16BitBE(file));
1119 change->delay_fixed = getFile16BitBE(file);
1120 change->delay_random = getFile16BitBE(file);
1121 change->delay_frames = getFile16BitBE(file);
1123 change->trigger_element = getMappedElement(getFile16BitBE(file));
1125 change->explode = getFile8Bit(file);
1126 change->use_target_content = getFile8Bit(file);
1127 change->only_if_complete = getFile8Bit(file);
1128 change->use_random_replace = getFile8Bit(file);
1130 change->random_percentage = getFile8Bit(file);
1131 change->replace_when = getFile8Bit(file);
1133 for (y = 0; y < 3; y++)
1134 for (x = 0; x < 3; x++)
1135 change->target_content[x][y] = getMappedElement(getFile16BitBE(file));
1137 change->can_change = getFile8Bit(file);
1139 change->trigger_side = getFile8Bit(file);
1142 change->trigger_player = getFile8Bit(file);
1143 change->trigger_page = getFile8Bit(file);
1145 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
1146 CH_PAGE_ANY : (1 << change->trigger_page));
1148 /* some free bytes for future change property values and padding */
1149 ReadUnusedBytesFromFile(file, 6);
1153 /* some free bytes for future change property values and padding */
1154 ReadUnusedBytesFromFile(file, 8);
1158 /* mark this custom element as modified */
1159 ei->modified_settings = TRUE;
1164 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
1166 struct ElementInfo *ei;
1167 struct ElementGroupInfo *group;
1171 element = getFile16BitBE(file);
1173 if (!IS_GROUP_ELEMENT(element))
1175 Error(ERR_WARN, "invalid group element number %d", element);
1177 ReadUnusedBytesFromFile(file, chunk_size - 2);
1181 ei = &element_info[element];
1183 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1184 ei->description[i] = getFile8Bit(file);
1185 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1187 group = element_info[element].group;
1189 group->num_elements = getFile8Bit(file);
1191 ei->use_gfx_element = getFile8Bit(file);
1192 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1194 group->choice_mode = getFile8Bit(file);
1196 /* some free bytes for future values and padding */
1197 ReadUnusedBytesFromFile(file, 3);
1199 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
1200 group->element[i] = getMappedElement(getFile16BitBE(file));
1202 /* mark this group element as modified */
1203 element_info[element].modified_settings = TRUE;
1208 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
1209 struct LevelFileInfo *level_file_info)
1211 char *filename = level_file_info->filename;
1212 char cookie[MAX_LINE_LEN];
1213 char chunk_name[CHUNK_ID_LEN + 1];
1217 if (!(file = fopen(filename, MODE_READ)))
1219 level->no_valid_file = TRUE;
1221 if (level != &level_template)
1222 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1227 getFileChunkBE(file, chunk_name, NULL);
1228 if (strcmp(chunk_name, "RND1") == 0)
1230 getFile32BitBE(file); /* not used */
1232 getFileChunkBE(file, chunk_name, NULL);
1233 if (strcmp(chunk_name, "CAVE") != 0)
1235 level->no_valid_file = TRUE;
1237 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1242 else /* check for pre-2.0 file format with cookie string */
1244 strcpy(cookie, chunk_name);
1245 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
1246 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
1247 cookie[strlen(cookie) - 1] = '\0';
1249 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
1251 level->no_valid_file = TRUE;
1253 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1258 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
1260 level->no_valid_file = TRUE;
1262 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
1267 /* pre-2.0 level files have no game version, so use file version here */
1268 level->game_version = level->file_version;
1271 if (level->file_version < FILE_VERSION_1_2)
1273 /* level files from versions before 1.2.0 without chunk structure */
1274 LoadLevel_HEAD(file, LEVEL_HEADER_SIZE, level);
1275 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
1283 int (*loader)(FILE *, int, struct LevelInfo *);
1287 { "VERS", FILE_VERS_CHUNK_SIZE, LoadLevel_VERS },
1288 { "HEAD", LEVEL_HEADER_SIZE, LoadLevel_HEAD },
1289 { "AUTH", MAX_LEVEL_AUTHOR_LEN, LoadLevel_AUTH },
1290 { "BODY", -1, LoadLevel_BODY },
1291 { "CONT", -1, LoadLevel_CONT },
1292 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
1293 { "CNT3", -1, LoadLevel_CNT3 },
1294 { "CUS1", -1, LoadLevel_CUS1 },
1295 { "CUS2", -1, LoadLevel_CUS2 },
1296 { "CUS3", -1, LoadLevel_CUS3 },
1297 { "CUS4", -1, LoadLevel_CUS4 },
1298 { "GRP1", -1, LoadLevel_GRP1 },
1302 while (getFileChunkBE(file, chunk_name, &chunk_size))
1306 while (chunk_info[i].name != NULL &&
1307 strcmp(chunk_name, chunk_info[i].name) != 0)
1310 if (chunk_info[i].name == NULL)
1312 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
1313 chunk_name, filename);
1314 ReadUnusedBytesFromFile(file, chunk_size);
1316 else if (chunk_info[i].size != -1 &&
1317 chunk_info[i].size != chunk_size)
1319 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1320 chunk_size, chunk_name, filename);
1321 ReadUnusedBytesFromFile(file, chunk_size);
1325 /* call function to load this level chunk */
1326 int chunk_size_expected =
1327 (chunk_info[i].loader)(file, chunk_size, level);
1329 /* the size of some chunks cannot be checked before reading other
1330 chunks first (like "HEAD" and "BODY") that contain some header
1331 information, so check them here */
1332 if (chunk_size_expected != chunk_size)
1334 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1335 chunk_size, chunk_name, filename);
1344 /* ------------------------------------------------------------------------- */
1345 /* functions for loading EM level */
1346 /* ------------------------------------------------------------------------- */
1350 static int map_em_element_yam(int element)
1354 case 0x00: return EL_EMPTY;
1355 case 0x01: return EL_EMERALD;
1356 case 0x02: return EL_DIAMOND;
1357 case 0x03: return EL_ROCK;
1358 case 0x04: return EL_ROBOT;
1359 case 0x05: return EL_SPACESHIP_UP;
1360 case 0x06: return EL_BOMB;
1361 case 0x07: return EL_BUG_UP;
1362 case 0x08: return EL_AMOEBA_DROP;
1363 case 0x09: return EL_NUT;
1364 case 0x0a: return EL_YAMYAM;
1365 case 0x0b: return EL_QUICKSAND_FULL;
1366 case 0x0c: return EL_SAND;
1367 case 0x0d: return EL_WALL_SLIPPERY;
1368 case 0x0e: return EL_STEELWALL;
1369 case 0x0f: return EL_WALL;
1370 case 0x10: return EL_EM_KEY_1;
1371 case 0x11: return EL_EM_KEY_2;
1372 case 0x12: return EL_EM_KEY_4;
1373 case 0x13: return EL_EM_KEY_3;
1374 case 0x14: return EL_MAGIC_WALL;
1375 case 0x15: return EL_ROBOT_WHEEL;
1376 case 0x16: return EL_DYNAMITE;
1378 case 0x17: return EL_EM_KEY_1; /* EMC */
1379 case 0x18: return EL_BUG_UP; /* EMC */
1380 case 0x1a: return EL_DIAMOND; /* EMC */
1381 case 0x1b: return EL_EMERALD; /* EMC */
1382 case 0x25: return EL_NUT; /* EMC */
1383 case 0x80: return EL_EMPTY; /* EMC */
1384 case 0x85: return EL_EM_KEY_1; /* EMC */
1385 case 0x86: return EL_EM_KEY_2; /* EMC */
1386 case 0x87: return EL_EM_KEY_4; /* EMC */
1387 case 0x88: return EL_EM_KEY_3; /* EMC */
1388 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
1389 case 0x9a: return EL_AMOEBA_WET; /* EMC */
1390 case 0xaf: return EL_DYNAMITE; /* EMC */
1391 case 0xbd: return EL_SAND; /* EMC */
1394 Error(ERR_WARN, "invalid level element %d", element);
1399 static int map_em_element_field(int element)
1401 if (element >= 0xc8 && element <= 0xe1)
1402 return EL_CHAR_A + (element - 0xc8);
1403 else if (element >= 0xe2 && element <= 0xeb)
1404 return EL_CHAR_0 + (element - 0xe2);
1408 case 0x00: return EL_ROCK;
1409 case 0x01: return EL_ROCK; /* EMC */
1410 case 0x02: return EL_DIAMOND;
1411 case 0x03: return EL_DIAMOND;
1412 case 0x04: return EL_ROBOT;
1413 case 0x05: return EL_ROBOT; /* EMC */
1414 case 0x06: return EL_EMPTY_SPACE; /* EMC */
1415 case 0x07: return EL_EMPTY_SPACE; /* EMC */
1416 case 0x08: return EL_SPACESHIP_UP;
1417 case 0x09: return EL_SPACESHIP_RIGHT;
1418 case 0x0a: return EL_SPACESHIP_DOWN;
1419 case 0x0b: return EL_SPACESHIP_LEFT;
1420 case 0x0c: return EL_SPACESHIP_UP;
1421 case 0x0d: return EL_SPACESHIP_RIGHT;
1422 case 0x0e: return EL_SPACESHIP_DOWN;
1423 case 0x0f: return EL_SPACESHIP_LEFT;
1425 case 0x10: return EL_BOMB;
1426 case 0x11: return EL_BOMB; /* EMC */
1427 case 0x12: return EL_EMERALD;
1428 case 0x13: return EL_EMERALD;
1429 case 0x14: return EL_BUG_UP;
1430 case 0x15: return EL_BUG_RIGHT;
1431 case 0x16: return EL_BUG_DOWN;
1432 case 0x17: return EL_BUG_LEFT;
1433 case 0x18: return EL_BUG_UP;
1434 case 0x19: return EL_BUG_RIGHT;
1435 case 0x1a: return EL_BUG_DOWN;
1436 case 0x1b: return EL_BUG_LEFT;
1437 case 0x1c: return EL_AMOEBA_DROP;
1438 case 0x1d: return EL_AMOEBA_DROP; /* EMC */
1439 case 0x1e: return EL_AMOEBA_DROP; /* EMC */
1440 case 0x1f: return EL_AMOEBA_DROP; /* EMC */
1442 case 0x20: return EL_ROCK;
1443 case 0x21: return EL_BOMB; /* EMC */
1444 case 0x22: return EL_DIAMOND; /* EMC */
1445 case 0x23: return EL_EMERALD; /* EMC */
1446 case 0x24: return EL_MAGIC_WALL;
1447 case 0x25: return EL_NUT;
1448 case 0x26: return EL_NUT; /* EMC */
1449 case 0x27: return EL_NUT; /* EMC */
1451 /* looks like magic wheel, but is _always_ activated */
1452 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
1454 case 0x29: return EL_YAMYAM; /* up */
1455 case 0x2a: return EL_YAMYAM; /* down */
1456 case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
1457 case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
1458 case 0x2d: return EL_QUICKSAND_FULL;
1459 case 0x2e: return EL_EMPTY_SPACE; /* EMC */
1460 case 0x2f: return EL_EMPTY_SPACE; /* EMC */
1462 case 0x30: return EL_EMPTY_SPACE; /* EMC */
1463 case 0x31: return EL_SAND; /* EMC */
1464 case 0x32: return EL_SAND; /* EMC */
1465 case 0x33: return EL_SAND; /* EMC */
1466 case 0x34: return EL_QUICKSAND_FULL; /* EMC */
1467 case 0x35: return EL_QUICKSAND_FULL; /* EMC */
1468 case 0x36: return EL_QUICKSAND_FULL; /* EMC */
1469 case 0x37: return EL_SAND; /* EMC */
1470 case 0x38: return EL_ROCK; /* EMC */
1471 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
1472 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
1473 case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
1474 case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
1475 case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
1476 case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
1477 case 0x3f: return EL_ACID_POOL_BOTTOM;
1479 case 0x40: return EL_EXIT_OPEN; /* 1 */
1480 case 0x41: return EL_EXIT_OPEN; /* 2 */
1481 case 0x42: return EL_EXIT_OPEN; /* 3 */
1482 case 0x43: return EL_BALLOON; /* EMC */
1483 case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
1484 case 0x45: return EL_SPRING; /* EMC */
1485 case 0x46: return EL_SPRING; /* falling */ /* EMC */
1486 case 0x47: return EL_SPRING; /* left */ /* EMC */
1487 case 0x48: return EL_SPRING; /* right */ /* EMC */
1488 case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
1489 case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
1490 case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
1491 case 0x4c: return EL_EMPTY_SPACE; /* EMC */
1492 case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
1493 case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
1494 case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
1496 case 0x50: return EL_UNKNOWN; /* EMC ("android") */
1497 case 0x51: return EL_UNKNOWN; /* EMC ("android") */
1498 case 0x52: return EL_UNKNOWN; /* EMC ("android") */
1499 case 0x53: return EL_UNKNOWN; /* EMC ("android") */
1500 case 0x54: return EL_UNKNOWN; /* EMC ("android") */
1501 case 0x55: return EL_EMPTY_SPACE; /* EMC */
1502 case 0x56: return EL_EMPTY_SPACE; /* EMC */
1503 case 0x57: return EL_EMPTY_SPACE; /* EMC */
1504 case 0x58: return EL_EMPTY_SPACE; /* EMC */
1505 case 0x59: return EL_EMPTY_SPACE; /* EMC */
1506 case 0x5a: return EL_EMPTY_SPACE; /* EMC */
1507 case 0x5b: return EL_EMPTY_SPACE; /* EMC */
1508 case 0x5c: return EL_EMPTY_SPACE; /* EMC */
1509 case 0x5d: return EL_EMPTY_SPACE; /* EMC */
1510 case 0x5e: return EL_EMPTY_SPACE; /* EMC */
1511 case 0x5f: return EL_EMPTY_SPACE; /* EMC */
1513 case 0x60: return EL_EMPTY_SPACE; /* EMC */
1514 case 0x61: return EL_EMPTY_SPACE; /* EMC */
1515 case 0x62: return EL_EMPTY_SPACE; /* EMC */
1516 case 0x63: return EL_SPRING; /* left */ /* EMC */
1517 case 0x64: return EL_SPRING; /* right */ /* EMC */
1518 case 0x65: return EL_ACID; /* 1 */ /* EMC */
1519 case 0x66: return EL_ACID; /* 2 */ /* EMC */
1520 case 0x67: return EL_ACID; /* 3 */ /* EMC */
1521 case 0x68: return EL_ACID; /* 4 */ /* EMC */
1522 case 0x69: return EL_ACID; /* 5 */ /* EMC */
1523 case 0x6a: return EL_ACID; /* 6 */ /* EMC */
1524 case 0x6b: return EL_ACID; /* 7 */ /* EMC */
1525 case 0x6c: return EL_ACID; /* 8 */ /* EMC */
1526 case 0x6d: return EL_EMPTY_SPACE; /* EMC */
1527 case 0x6e: return EL_EMPTY_SPACE; /* EMC */
1528 case 0x6f: return EL_EMPTY_SPACE; /* EMC */
1530 case 0x70: return EL_EMPTY_SPACE; /* EMC */
1531 case 0x71: return EL_EMPTY_SPACE; /* EMC */
1532 case 0x72: return EL_NUT; /* left */ /* EMC */
1533 case 0x73: return EL_SAND; /* EMC (? "nut") */
1534 case 0x74: return EL_STEELWALL;
1535 case 0x75: return EL_EMPTY_SPACE; /* EMC */
1536 case 0x76: return EL_EMPTY_SPACE; /* EMC */
1537 case 0x77: return EL_BOMB; /* left */ /* EMC */
1538 case 0x78: return EL_BOMB; /* right */ /* EMC */
1539 case 0x79: return EL_ROCK; /* left */ /* EMC */
1540 case 0x7a: return EL_ROCK; /* right */ /* EMC */
1541 case 0x7b: return EL_ACID; /* (? EMC "blank") */
1542 case 0x7c: return EL_EMPTY_SPACE; /* EMC */
1543 case 0x7d: return EL_EMPTY_SPACE; /* EMC */
1544 case 0x7e: return EL_EMPTY_SPACE; /* EMC */
1545 case 0x7f: return EL_EMPTY_SPACE; /* EMC */
1547 case 0x80: return EL_EMPTY;
1548 case 0x81: return EL_WALL_SLIPPERY;
1549 case 0x82: return EL_SAND;
1550 case 0x83: return EL_STEELWALL;
1551 case 0x84: return EL_WALL;
1552 case 0x85: return EL_EM_KEY_1;
1553 case 0x86: return EL_EM_KEY_2;
1554 case 0x87: return EL_EM_KEY_4;
1555 case 0x88: return EL_EM_KEY_3;
1556 case 0x89: return EL_EM_GATE_1;
1557 case 0x8a: return EL_EM_GATE_2;
1558 case 0x8b: return EL_EM_GATE_4;
1559 case 0x8c: return EL_EM_GATE_3;
1560 case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
1561 case 0x8e: return EL_EM_GATE_1_GRAY;
1562 case 0x8f: return EL_EM_GATE_2_GRAY;
1564 case 0x90: return EL_EM_GATE_4_GRAY;
1565 case 0x91: return EL_EM_GATE_3_GRAY;
1566 case 0x92: return EL_MAGIC_WALL;
1567 case 0x93: return EL_ROBOT_WHEEL;
1568 case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
1569 case 0x95: return EL_ACID_POOL_TOPLEFT;
1570 case 0x96: return EL_ACID_POOL_TOPRIGHT;
1571 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
1572 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
1573 case 0x99: return EL_ACID; /* (? EMC "fake blank") */
1574 case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
1575 case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
1576 case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
1577 case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
1578 case 0x9e: return EL_EXIT_CLOSED;
1579 case 0x9f: return EL_CHAR_LESS; /* arrow left */
1581 /* looks like normal sand, but behaves like wall */
1582 case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
1583 case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
1584 case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
1585 case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
1586 case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
1587 case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
1588 case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
1589 case 0xa7: return EL_EMPTY_SPACE; /* EMC */
1590 case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
1591 case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
1592 case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
1593 case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
1594 case 0xac: return EL_CHAR_COMMA; /* EMC */
1595 case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
1596 case 0xae: return EL_CHAR_MINUS; /* EMC */
1597 case 0xaf: return EL_DYNAMITE;
1599 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
1600 case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
1601 case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
1602 case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
1603 case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
1604 case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
1605 case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
1606 case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
1607 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
1608 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
1609 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
1610 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
1611 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
1612 case 0xbd: return EL_SAND; /* EMC ("dirt") */
1613 case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
1614 case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
1616 case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
1617 case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
1618 case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
1619 case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
1620 case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
1621 case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
1622 case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
1623 case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
1625 /* characters: see above */
1627 case 0xec: return EL_CHAR_PERIOD;
1628 case 0xed: return EL_CHAR_EXCLAM;
1629 case 0xee: return EL_CHAR_COLON;
1630 case 0xef: return EL_CHAR_QUESTION;
1632 case 0xf0: return EL_CHAR_GREATER; /* arrow right */
1633 case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
1634 case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
1635 case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
1636 case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
1637 case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
1638 case 0xf6: return EL_EMPTY_SPACE; /* EMC */
1639 case 0xf7: return EL_EMPTY_SPACE; /* EMC */
1641 case 0xf8: return EL_EMPTY_SPACE; /* EMC */
1642 case 0xf9: return EL_EMPTY_SPACE; /* EMC */
1643 case 0xfa: return EL_EMPTY_SPACE; /* EMC */
1644 case 0xfb: return EL_EMPTY_SPACE; /* EMC */
1645 case 0xfc: return EL_EMPTY_SPACE; /* EMC */
1646 case 0xfd: return EL_EMPTY_SPACE; /* EMC */
1648 case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
1649 case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
1652 /* should never happen (all 8-bit value cases should be handled) */
1653 Error(ERR_WARN, "invalid level element %d", element);
1658 #define EM_LEVEL_SIZE 2106
1659 #define EM_LEVEL_XSIZE 64
1660 #define EM_LEVEL_YSIZE 32
1662 static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
1663 struct LevelFileInfo *level_file_info)
1665 char *filename = level_file_info->filename;
1667 unsigned char leveldata[EM_LEVEL_SIZE];
1668 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
1669 int nr = level_file_info->nr;
1672 if (!(file = fopen(filename, MODE_READ)))
1674 level->no_valid_file = TRUE;
1676 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1681 for (i = 0; i < EM_LEVEL_SIZE; i++)
1682 leveldata[i] = fgetc(file);
1686 /* check if level data is crypted by testing against known starting bytes
1687 of the few existing crypted level files (from Emerald Mine 1 + 2) */
1689 if ((leveldata[0] == 0xf1 ||
1690 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
1692 unsigned char code0 = 0x65;
1693 unsigned char code1 = 0x11;
1695 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
1696 leveldata[0] = 0xf1;
1698 /* decode crypted level data */
1700 for (i = 0; i < EM_LEVEL_SIZE; i++)
1702 leveldata[i] ^= code0;
1703 leveldata[i] -= code1;
1705 code0 = (code0 + 7) & 0xff;
1709 level->fieldx = EM_LEVEL_XSIZE;
1710 level->fieldy = EM_LEVEL_YSIZE;
1712 level->time = header[46] * 10;
1713 level->gems_needed = header[47];
1715 /* The original Emerald Mine levels have their level number stored
1716 at the second byte of the level file...
1717 Do not trust this information at other level files, e.g. EMC,
1718 but correct it anyway (normally the first row is completely
1719 steel wall, so the correction does not hurt anyway). */
1721 if (leveldata[1] == nr)
1722 leveldata[1] = leveldata[2]; /* correct level number field */
1724 sprintf(level->name, "Level %d", nr); /* set level name */
1726 level->score[SC_EMERALD] = header[36];
1727 level->score[SC_DIAMOND] = header[37];
1728 level->score[SC_ROBOT] = header[38];
1729 level->score[SC_SPACESHIP] = header[39];
1730 level->score[SC_BUG] = header[40];
1731 level->score[SC_YAMYAM] = header[41];
1732 level->score[SC_NUT] = header[42];
1733 level->score[SC_DYNAMITE] = header[43];
1734 level->score[SC_TIME_BONUS] = header[44];
1736 level->num_yamyam_contents = 4;
1738 for (i = 0; i < level->num_yamyam_contents; i++)
1739 for (y = 0; y < 3; y++)
1740 for (x = 0; x < 3; x++)
1741 level->yamyam_content[i][x][y] =
1742 map_em_element_yam(header[i * 9 + y * 3 + x]);
1744 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
1745 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
1746 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
1747 level->amoeba_content = EL_DIAMOND;
1749 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
1751 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
1753 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
1754 new_element = EL_AMOEBA_WET;
1756 level->field[x][y] = new_element;
1759 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
1760 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
1761 level->field[x][y] = EL_PLAYER_1;
1763 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
1764 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
1765 level->field[x][y] = EL_PLAYER_2;
1770 void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
1772 struct LevelInfo_EM *level_em = level->native_em_level;
1773 struct LEVEL *lev = level_em->lev;
1774 struct PLAYER *ply1 = level_em->ply1;
1775 struct PLAYER *ply2 = level_em->ply2;
1778 lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
1779 lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
1781 lev->time_initial = level->time;
1782 lev->required_initial = level->gems_needed;
1784 lev->emerald_score = level->score[SC_EMERALD];
1785 lev->diamond_score = level->score[SC_DIAMOND];
1786 lev->alien_score = level->score[SC_ROBOT];
1787 lev->tank_score = level->score[SC_SPACESHIP];
1788 lev->bug_score = level->score[SC_BUG];
1789 lev->eater_score = level->score[SC_YAMYAM];
1790 lev->nut_score = level->score[SC_NUT];
1791 lev->dynamite_score = level->score[SC_DYNAMITE];
1792 lev->key_score = level->score[SC_TIME_BONUS]; /* ??? CHECK THIS */
1794 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
1795 for (y = 0; y < 3; y++)
1796 for (x = 0; x < 3; x++)
1797 lev->eater_array[i][y * 3 + x] =
1798 map_element_RND_to_EM(level->yamyam_content[i][x][y]);
1800 lev->amoeba_time = level->amoeba_speed;
1801 lev->wonderwall_time_initial = level->time_magic_wall;
1802 lev->wheel_time = level->time_wheel;
1804 /* first fill the complete playfield with the default border element */
1805 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
1806 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
1807 level_em->cave[x][y] = ZBORDER;
1809 /* then copy the real level contents from level file into the playfield */
1810 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
1812 int new_element = map_element_RND_to_EM(level->field[x][y]);
1814 level_em->cave[x + 1][y + 1] = new_element;
1817 ply1->x_initial = 0;
1818 ply1->y_initial = 0;
1820 ply2->x_initial = 0;
1821 ply2->y_initial = 0;
1823 /* at last, set the two players to their positions in the playfield */
1824 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
1826 if (level->field[x][y] == EL_PLAYER_1)
1828 ply1->x_initial = x + 1;
1829 ply1->y_initial = y + 1;
1831 else if (level->field[x][y] == EL_PLAYER_2)
1833 ply2->x_initial = x + 1;
1834 ply2->y_initial = y + 1;
1839 void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
1841 struct LevelInfo_EM *level_em = level->native_em_level;
1842 struct LEVEL *lev = level_em->lev;
1843 struct PLAYER *ply1 = level_em->ply1;
1844 struct PLAYER *ply2 = level_em->ply2;
1847 level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
1848 level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
1850 level->time = lev->time_initial;
1851 level->gems_needed = lev->required_initial;
1853 sprintf(level->name, "Level %d", level->file_info.nr);
1855 level->score[SC_EMERALD] = lev->emerald_score;
1856 level->score[SC_DIAMOND] = lev->diamond_score;
1857 level->score[SC_ROBOT] = lev->alien_score;
1858 level->score[SC_SPACESHIP] = lev->tank_score;
1859 level->score[SC_BUG] = lev->bug_score;
1860 level->score[SC_YAMYAM] = lev->eater_score;
1861 level->score[SC_NUT] = lev->nut_score;
1862 level->score[SC_DYNAMITE] = lev->dynamite_score;
1863 level->score[SC_TIME_BONUS] = lev->key_score; /* ??? CHECK THIS */
1865 level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
1867 for (i = 0; i < level->num_yamyam_contents; i++)
1868 for (y = 0; y < 3; y++)
1869 for (x = 0; x < 3; x++)
1870 level->yamyam_content[i][x][y] =
1871 map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
1873 level->amoeba_speed = lev->amoeba_time;
1874 level->time_magic_wall = lev->wonderwall_time_initial;
1875 level->time_wheel = lev->wheel_time;
1877 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
1879 int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
1881 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
1882 new_element = EL_AMOEBA_DEAD;
1884 level->field[x][y] = new_element;
1887 /* if both players are set to the same field, use the first player */
1888 level->field[ply2->x_initial - 1][ply2->y_initial - 1] = EL_PLAYER_2;
1889 level->field[ply1->x_initial - 1][ply1->y_initial - 1] = EL_PLAYER_1;
1892 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
1893 struct LevelFileInfo *level_file_info)
1895 if (!LoadNativeLevel_EM(level_file_info->filename))
1896 level->no_valid_file = TRUE;
1901 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
1903 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
1904 CopyNativeLevel_RND_to_EM(level);
1907 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
1909 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
1910 CopyNativeLevel_EM_to_RND(level);
1914 /* ------------------------------------------------------------------------- */
1915 /* functions for loading SP level */
1916 /* ------------------------------------------------------------------------- */
1918 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
1919 #define SP_LEVEL_SIZE 1536
1920 #define SP_LEVEL_XSIZE 60
1921 #define SP_LEVEL_YSIZE 24
1922 #define SP_LEVEL_NAME_LEN 23
1924 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
1927 int num_special_ports;
1930 /* for details of the Supaplex level format, see Herman Perk's Supaplex
1931 documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
1933 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
1934 for (y = 0; y < SP_LEVEL_YSIZE; y++)
1936 for (x = 0; x < SP_LEVEL_XSIZE; x++)
1938 int element_old = fgetc(file);
1941 if (element_old <= 0x27)
1942 element_new = getMappedElement(EL_SP_START + element_old);
1943 else if (element_old == 0x28)
1944 element_new = EL_INVISIBLE_WALL;
1947 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
1948 Error(ERR_WARN, "invalid level element %d", element_old);
1950 element_new = EL_UNKNOWN;
1953 level->field[x][y] = element_new;
1957 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
1959 /* initial gravity: 1 == "on", anything else (0) == "off" */
1960 level->initial_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
1962 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
1964 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
1965 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
1966 level->name[i] = fgetc(file);
1967 level->name[SP_LEVEL_NAME_LEN] = '\0';
1969 /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
1970 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
1972 /* number of infotrons needed; 0 means that Supaplex will count the total
1973 amount of infotrons in the level and use the low byte of that number
1974 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
1975 level->gems_needed = fgetc(file);
1977 /* number of special ("gravity") port entries below (maximum 10 allowed) */
1978 num_special_ports = fgetc(file);
1980 /* database of properties of up to 10 special ports (6 bytes per port) */
1981 for (i = 0; i < 10; i++)
1983 int port_location, port_x, port_y, port_element;
1986 /* high and low byte of the location of a special port; if (x, y) are the
1987 coordinates of a port in the field and (0, 0) is the top-left corner,
1988 the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
1989 of what may be expected: Supaplex works with a game field in memory
1990 which is 2 bytes per tile) */
1991 port_location = getFile16BitBE(file);
1993 /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
1994 gravity = fgetc(file);
1996 /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
1997 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
1999 /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
2000 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2002 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
2004 if (i >= num_special_ports)
2007 port_x = (port_location / 2) % SP_LEVEL_XSIZE;
2008 port_y = (port_location / 2) / SP_LEVEL_XSIZE;
2010 if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
2011 port_y < 0 || port_y >= SP_LEVEL_YSIZE)
2013 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
2019 port_element = level->field[port_x][port_y];
2021 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
2022 port_element > EL_SP_GRAVITY_PORT_UP)
2024 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
2029 /* change previous (wrong) gravity inverting special port to either
2030 gravity enabling special port or gravity disabling special port */
2031 level->field[port_x][port_y] +=
2032 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
2033 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
2036 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
2038 /* change special gravity ports without database entries to normal ports */
2039 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2040 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2041 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
2042 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
2043 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
2045 /* auto-determine number of infotrons if it was stored as "0" -- see above */
2046 if (level->gems_needed == 0)
2048 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2049 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2050 if (level->field[x][y] == EL_SP_INFOTRON)
2051 level->gems_needed++;
2053 level->gems_needed &= 0xff; /* only use low byte -- see above */
2056 level->fieldx = SP_LEVEL_XSIZE;
2057 level->fieldy = SP_LEVEL_YSIZE;
2059 level->time = 0; /* no time limit */
2060 level->amoeba_speed = 0;
2061 level->time_magic_wall = 0;
2062 level->time_wheel = 0;
2063 level->amoeba_content = EL_EMPTY;
2065 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2066 level->score[i] = 0; /* !!! CORRECT THIS !!! */
2068 /* there are no yamyams in supaplex levels */
2069 for (i = 0; i < level->num_yamyam_contents; i++)
2070 for (y = 0; y < 3; y++)
2071 for (x = 0; x < 3; x++)
2072 level->yamyam_content[i][x][y] = EL_EMPTY;
2075 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
2076 struct LevelFileInfo *level_file_info)
2078 char *filename = level_file_info->filename;
2080 int nr = level_file_info->nr - leveldir_current->first_level;
2082 char name_first, name_last;
2083 struct LevelInfo multipart_level;
2084 int multipart_xpos, multipart_ypos;
2085 boolean is_multipart_level;
2086 boolean is_first_part;
2087 boolean reading_multipart_level = FALSE;
2088 boolean use_empty_level = FALSE;
2090 if (!(file = fopen(filename, MODE_READ)))
2092 level->no_valid_file = TRUE;
2094 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
2099 /* position file stream to the requested level inside the level package */
2100 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
2102 level->no_valid_file = TRUE;
2104 Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename);
2109 /* there exist Supaplex level package files with multi-part levels which
2110 can be detected as follows: instead of leading and trailing dashes ('-')
2111 to pad the level name, they have leading and trailing numbers which are
2112 the x and y coordinations of the current part of the multi-part level;
2113 if there are '?' characters instead of numbers on the left or right side
2114 of the level name, the multi-part level consists of only horizontal or
2117 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
2119 LoadLevelFromFileStream_SP(file, level, l);
2121 /* check if this level is a part of a bigger multi-part level */
2123 name_first = level->name[0];
2124 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
2126 is_multipart_level =
2127 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
2128 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
2131 ((name_first == '?' || name_first == '1') &&
2132 (name_last == '?' || name_last == '1'));
2134 /* correct leading multipart level meta information in level name */
2135 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
2136 level->name[i] = '-';
2138 /* correct trailing multipart level meta information in level name */
2139 for (i = SP_LEVEL_NAME_LEN - 1; i>=0 && level->name[i] == name_last; i--)
2140 level->name[i] = '-';
2142 /* ---------- check for normal single level ---------- */
2144 if (!reading_multipart_level && !is_multipart_level)
2146 /* the current level is simply a normal single-part level, and we are
2147 not reading a multi-part level yet, so return the level as it is */
2152 /* ---------- check for empty level (unused multi-part) ---------- */
2154 if (!reading_multipart_level && is_multipart_level && !is_first_part)
2156 /* this is a part of a multi-part level, but not the first part
2157 (and we are not already reading parts of a multi-part level);
2158 in this case, use an empty level instead of the single part */
2160 use_empty_level = TRUE;
2165 /* ---------- check for finished multi-part level ---------- */
2167 if (reading_multipart_level &&
2168 (!is_multipart_level ||
2169 strcmp(level->name, multipart_level.name) != 0))
2171 /* we are already reading parts of a multi-part level, but this level is
2172 either not a multi-part level, or a part of a different multi-part
2173 level; in both cases, the multi-part level seems to be complete */
2178 /* ---------- here we have one part of a multi-part level ---------- */
2180 reading_multipart_level = TRUE;
2182 if (is_first_part) /* start with first part of new multi-part level */
2184 /* copy level info structure from first part */
2185 multipart_level = *level;
2187 /* clear playfield of new multi-part level */
2188 for (y = 0; y < MAX_LEV_FIELDY; y++)
2189 for (x = 0; x < MAX_LEV_FIELDX; x++)
2190 multipart_level.field[x][y] = EL_EMPTY;
2193 if (name_first == '?')
2195 if (name_last == '?')
2198 multipart_xpos = (int)(name_first - '0');
2199 multipart_ypos = (int)(name_last - '0');
2202 printf("----------> part (%d/%d) of multi-part level '%s'\n",
2203 multipart_xpos, multipart_ypos, multipart_level.name);
2206 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
2207 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
2209 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
2214 multipart_level.fieldx = MAX(multipart_level.fieldx,
2215 multipart_xpos * SP_LEVEL_XSIZE);
2216 multipart_level.fieldy = MAX(multipart_level.fieldy,
2217 multipart_ypos * SP_LEVEL_YSIZE);
2219 /* copy level part at the right position of multi-part level */
2220 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2222 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2224 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
2225 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
2227 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
2234 if (use_empty_level)
2236 setLevelInfoToDefaults(level);
2238 level->fieldx = SP_LEVEL_XSIZE;
2239 level->fieldy = SP_LEVEL_YSIZE;
2241 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2242 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2243 level->field[x][y] = EL_EMPTY;
2245 strcpy(level->name, "-------- EMPTY --------");
2247 Error(ERR_WARN, "single part of multi-part level -- using empty level");
2250 if (reading_multipart_level)
2251 *level = multipart_level;
2254 /* ------------------------------------------------------------------------- */
2255 /* functions for loading generic level */
2256 /* ------------------------------------------------------------------------- */
2258 void LoadLevelFromFileInfo(struct LevelInfo *level,
2259 struct LevelFileInfo *level_file_info)
2261 /* always start with reliable default values */
2262 setLevelInfoToDefaults(level);
2264 switch (level_file_info->type)
2266 case LEVEL_FILE_TYPE_RND:
2267 LoadLevelFromFileInfo_RND(level, level_file_info);
2270 case LEVEL_FILE_TYPE_EM:
2271 LoadLevelFromFileInfo_EM(level, level_file_info);
2272 level->game_engine_type = GAME_ENGINE_TYPE_EM;
2275 case LEVEL_FILE_TYPE_SP:
2276 LoadLevelFromFileInfo_SP(level, level_file_info);
2280 LoadLevelFromFileInfo_RND(level, level_file_info);
2284 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
2285 level->game_engine_type = GAME_ENGINE_TYPE_RND;
2287 CopyNativeLevel_Native_to_RND(level);
2290 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
2292 static struct LevelFileInfo level_file_info;
2294 /* always start with reliable default values */
2295 setFileInfoToDefaults(&level_file_info);
2297 level_file_info.nr = 0; /* unknown level number */
2298 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
2299 level_file_info.filename = filename;
2301 LoadLevelFromFileInfo(level, &level_file_info);
2304 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
2306 if (leveldir_current == NULL) /* only when dumping level */
2310 printf("::: sort_priority: %d\n", leveldir_current->sort_priority);
2313 /* determine correct game engine version of current level */
2315 if (!leveldir_current->latest_engine)
2317 if (IS_LEVELCLASS_CONTRIB(leveldir_current) ||
2318 IS_LEVELCLASS_PRIVATE(leveldir_current) ||
2319 IS_LEVELCLASS_UNDEFINED(leveldir_current))
2323 printf("\n::: This level is private or contributed: '%s'\n", filename);
2327 printf("\n::: Use the stored game engine version for this level\n");
2330 /* For all levels which are not forced to use the latest game engine
2331 version (normally user contributed, private and undefined levels),
2332 use the version of the game engine the levels were created for.
2334 Since 2.0.1, the game engine version is now directly stored
2335 in the level file (chunk "VERS"), so there is no need anymore
2336 to set the game version from the file version (except for old,
2337 pre-2.0 levels, where the game version is still taken from the
2338 file format version used to store the level -- see above). */
2341 /* player was faster than enemies in 1.0.0 and before */
2342 if (level->file_version == FILE_VERSION_1_0)
2343 level->double_speed = TRUE;
2345 /* do some special adjustments to support older level versions */
2346 if (level->file_version == FILE_VERSION_1_0)
2348 Error(ERR_WARN, "level file '%s' has version number 1.0", filename);
2349 Error(ERR_WARN, "using high speed movement for player");
2351 /* player was faster than monsters in (pre-)1.0 levels */
2352 level->double_speed = TRUE;
2356 /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
2357 if (level->game_version == VERSION_IDENT(2,0,1,0))
2358 level->em_slippery_gems = TRUE;
2360 /* springs could be pushed over pits before (pre-release version) 2.2.0 */
2361 if (level->game_version < VERSION_IDENT(2,2,0,0))
2362 level->use_spring_bug = TRUE;
2364 /* only few elements were able to actively move into acid before 3.1.0 */
2365 if (level->game_version < VERSION_IDENT(3,1,0,0))
2369 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
2370 level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
2372 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
2373 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
2374 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
2375 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
2377 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2378 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
2380 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2382 int element = EL_CUSTOM_START + i;
2383 struct ElementInfo *ei = &element_info[element];
2385 for (j = 0; j < ei->num_change_pages; j++)
2387 struct ElementChangeInfo *change = &ei->change_page[j];
2389 change->trigger_player = CH_PLAYER_ANY;
2390 change->trigger_page = CH_PAGE_ANY;
2395 #if 1 /* USE_NEW_BLOCK_STYLE */
2396 /* blocking the last field when moving was corrected in version 3.1.1 */
2397 if (level->game_version < VERSION_IDENT(3,1,1,0))
2400 printf("::: %d\n", level->block_last_field);
2403 /* even "not blocking" was blocking the last field for one frame */
2404 level->block_delay = (level->block_last_field ? 7 : 1);
2405 level->sp_block_delay = (level->sp_block_last_field ? 7 : 1);
2407 level->block_last_field = TRUE;
2408 level->sp_block_last_field = TRUE;
2412 else /* always use the latest game engine version */
2415 printf("\n::: ALWAYS USE LATEST ENGINE FOR THIS LEVEL: [%d] '%s'\n",
2416 leveldir_current->sort_priority, filename);
2420 printf("\n::: Use latest game engine version for this level.\n");
2423 /* For all levels which are forced to use the latest game engine version
2424 (normally all but user contributed, private and undefined levels), set
2425 the game engine version to the actual version; this allows for actual
2426 corrections in the game engine to take effect for existing, converted
2427 levels (from "classic" or other existing games) to make the emulation
2428 of the corresponding game more accurate, while (hopefully) not breaking
2429 existing levels created from other players. */
2432 printf("::: changing engine from %d to %d\n",
2433 level->game_version, GAME_VERSION_ACTUAL);
2436 level->game_version = GAME_VERSION_ACTUAL;
2438 /* Set special EM style gems behaviour: EM style gems slip down from
2439 normal, steel and growing wall. As this is a more fundamental change,
2440 it seems better to set the default behaviour to "off" (as it is more
2441 natural) and make it configurable in the level editor (as a property
2442 of gem style elements). Already existing converted levels (neither
2443 private nor contributed levels) are changed to the new behaviour. */
2445 if (level->file_version < FILE_VERSION_2_0)
2446 level->em_slippery_gems = TRUE;
2450 printf("::: => %d\n", level->game_version);
2454 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
2458 /* map custom element change events that have changed in newer versions
2459 (these following values were accidentally changed in version 3.0.1) */
2460 if (level->game_version <= VERSION_IDENT(3,0,0,0))
2462 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2464 int element = EL_CUSTOM_START + i;
2466 /* order of checking and copying events to be mapped is important */
2467 for (j = CE_BY_OTHER_ACTION; j >= CE_BY_PLAYER_OBSOLETE; j--)
2469 if (HAS_CHANGE_EVENT(element, j - 2))
2471 SET_CHANGE_EVENT(element, j - 2, FALSE);
2472 SET_CHANGE_EVENT(element, j, TRUE);
2476 /* order of checking and copying events to be mapped is important */
2477 for (j = CE_OTHER_GETS_COLLECTED; j >= CE_HITTING_SOMETHING; j--)
2479 if (HAS_CHANGE_EVENT(element, j - 1))
2481 SET_CHANGE_EVENT(element, j - 1, FALSE);
2482 SET_CHANGE_EVENT(element, j, TRUE);
2488 /* some custom element change events get mapped since version 3.0.3 */
2489 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2491 int element = EL_CUSTOM_START + i;
2493 if (HAS_CHANGE_EVENT(element, CE_BY_PLAYER_OBSOLETE) ||
2494 HAS_CHANGE_EVENT(element, CE_BY_COLLISION_OBSOLETE))
2496 SET_CHANGE_EVENT(element, CE_BY_PLAYER_OBSOLETE, FALSE);
2497 SET_CHANGE_EVENT(element, CE_BY_COLLISION_OBSOLETE, FALSE);
2499 SET_CHANGE_EVENT(element, CE_BY_DIRECT_ACTION, TRUE);
2503 /* initialize "can_change" field for old levels with only one change page */
2504 if (level->game_version <= VERSION_IDENT(3,0,2,0))
2506 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2508 int element = EL_CUSTOM_START + i;
2510 if (CAN_CHANGE(element))
2511 element_info[element].change->can_change = TRUE;
2515 /* correct custom element values (for old levels without these options) */
2516 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2518 int element = EL_CUSTOM_START + i;
2519 struct ElementInfo *ei = &element_info[element];
2521 if (ei->access_direction == MV_NO_MOVING)
2522 ei->access_direction = MV_ALL_DIRECTIONS;
2524 for (j = 0; j < ei->num_change_pages; j++)
2526 struct ElementChangeInfo *change = &ei->change_page[j];
2528 if (change->trigger_side == CH_SIDE_NONE)
2529 change->trigger_side = CH_SIDE_ANY;
2533 /* initialize "can_explode" field for old levels which did not store this */
2534 /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
2535 if (level->game_version <= VERSION_IDENT(3,1,0,0))
2537 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2539 int element = EL_CUSTOM_START + i;
2541 if (EXPLODES_1X1_OLD(element))
2542 element_info[element].explosion_type = EXPLODES_1X1;
2544 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
2545 EXPLODES_SMASHED(element) ||
2546 EXPLODES_IMPACT(element)));
2550 /* correct previously hard-coded move delay values for maze runner style */
2551 if (level->game_version < VERSION_IDENT(3,1,1,0))
2553 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2555 int element = EL_CUSTOM_START + i;
2557 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
2559 /* previously hard-coded and therefore ignored */
2560 element_info[element].move_delay_fixed = 9;
2561 element_info[element].move_delay_random = 0;
2567 /* set default push delay values (corrected since version 3.0.7-1) */
2568 if (level->game_version < VERSION_IDENT(3,0,7,1))
2570 game.default_push_delay_fixed = 2;
2571 game.default_push_delay_random = 8;
2575 game.default_push_delay_fixed = 8;
2576 game.default_push_delay_random = 8;
2579 /* set uninitialized push delay values of custom elements in older levels */
2580 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2582 int element = EL_CUSTOM_START + i;
2584 if (element_info[element].push_delay_fixed == -1)
2585 element_info[element].push_delay_fixed = game.default_push_delay_fixed;
2586 if (element_info[element].push_delay_random == -1)
2587 element_info[element].push_delay_random = game.default_push_delay_random;
2591 /* map elements that have changed in newer versions */
2592 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
2593 level->game_version);
2594 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2595 for (x = 0; x < 3; x++)
2596 for (y = 0; y < 3; y++)
2597 level->yamyam_content[i][x][y] =
2598 getMappedElementByVersion(level->yamyam_content[i][x][y],
2599 level->game_version);
2601 /* initialize element properties for level editor etc. */
2602 InitElementPropertiesEngine(level->game_version);
2605 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
2609 /* map elements that have changed in newer versions */
2610 for (y = 0; y < level->fieldy; y++)
2612 for (x = 0; x < level->fieldx; x++)
2614 int element = level->field[x][y];
2617 element = getMappedElementByVersion(element, level->game_version);
2619 if (level->game_version <= VERSION_IDENT(2,2,0,0))
2621 /* map game font elements */
2622 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
2623 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
2624 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
2625 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
2628 if (level->game_version < VERSION_IDENT(3,0,0,0))
2630 /* map Supaplex gravity tube elements */
2631 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
2632 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2633 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
2634 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
2639 level->field[x][y] = element;
2643 /* copy elements to runtime playfield array */
2644 for (x = 0; x < MAX_LEV_FIELDX; x++)
2645 for (y = 0; y < MAX_LEV_FIELDY; y++)
2646 Feld[x][y] = level->field[x][y];
2648 /* initialize level size variables for faster access */
2649 lev_fieldx = level->fieldx;
2650 lev_fieldy = level->fieldy;
2652 /* determine border element for this level */
2656 void LoadLevelTemplate(int nr)
2661 setLevelFileInfo(&level_template.file_info, nr);
2662 filename = level_template.file_info.filename;
2664 LoadLevelFromFileInfo(&level_template, &level_template.file_info);
2669 struct LevelFileInfo *level_file_info = getLevelFileInfo(nr);
2670 char *filename = level_file_info->filename;
2672 LoadLevelFromFileInfo(&level_template, level_file_info);
2674 char *filename = getDefaultLevelFilename(nr);
2676 LoadLevelFromFilename_RND(&level_template, filename);
2681 LoadLevel_InitVersion(&level_template, filename);
2682 LoadLevel_InitElements(&level_template, filename);
2684 LoadLevel_InitVersion(&level, filename);
2685 LoadLevel_InitElements(&level, filename);
2688 ActivateLevelTemplate();
2691 void LoadLevel(int nr)
2696 setLevelFileInfo(&level.file_info, nr);
2697 filename = level.file_info.filename;
2699 LoadLevelFromFileInfo(&level, &level.file_info);
2704 struct LevelFileInfo *level_file_info = getLevelFileInfo(nr);
2705 char *filename = level_file_info->filename;
2707 LoadLevelFromFileInfo(&level, level_file_info);
2709 char *filename = getLevelFilename(nr);
2711 LoadLevelFromFilename_RND(&level, filename);
2715 if (level.use_custom_template)
2716 LoadLevelTemplate(-1);
2719 LoadLevel_InitVersion(&level, filename);
2720 LoadLevel_InitElements(&level, filename);
2721 LoadLevel_InitPlayfield(&level, filename);
2723 LoadLevel_InitLevel(&level, filename);
2727 static void SaveLevel_VERS(FILE *file, struct LevelInfo *level)
2729 putFileVersion(file, level->file_version);
2730 putFileVersion(file, level->game_version);
2733 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
2737 putFile8Bit(file, level->fieldx);
2738 putFile8Bit(file, level->fieldy);
2740 putFile16BitBE(file, level->time);
2741 putFile16BitBE(file, level->gems_needed);
2743 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2744 putFile8Bit(file, level->name[i]);
2746 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2747 putFile8Bit(file, level->score[i]);
2749 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2750 for (y = 0; y < 3; y++)
2751 for (x = 0; x < 3; x++)
2752 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
2753 level->yamyam_content[i][x][y]));
2754 putFile8Bit(file, level->amoeba_speed);
2755 putFile8Bit(file, level->time_magic_wall);
2756 putFile8Bit(file, level->time_wheel);
2757 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
2758 level->amoeba_content));
2759 putFile8Bit(file, (level->double_speed ? 1 : 0));
2760 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
2761 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
2762 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
2764 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
2766 putFile8Bit(file, (level->block_last_field ? 1 : 0));
2767 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
2768 putFile32BitBE(file, level->can_move_into_acid_bits);
2769 putFile8Bit(file, level->dont_collide_with_bits);
2771 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
2772 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
2774 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
2775 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
2776 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
2778 putFile8Bit(file, level->game_engine_type);
2780 WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED);
2783 static void SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
2787 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2788 putFile8Bit(file, level->author[i]);
2791 static void SaveLevel_BODY(FILE *file, struct LevelInfo *level)
2795 for (y = 0; y < level->fieldy; y++)
2796 for (x = 0; x < level->fieldx; x++)
2797 if (level->encoding_16bit_field)
2798 putFile16BitBE(file, level->field[x][y]);
2800 putFile8Bit(file, level->field[x][y]);
2804 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
2808 putFile8Bit(file, EL_YAMYAM);
2809 putFile8Bit(file, level->num_yamyam_contents);
2810 putFile8Bit(file, 0);
2811 putFile8Bit(file, 0);
2813 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2814 for (y = 0; y < 3; y++)
2815 for (x = 0; x < 3; x++)
2816 if (level->encoding_16bit_field)
2817 putFile16BitBE(file, level->yamyam_content[i][x][y]);
2819 putFile8Bit(file, level->yamyam_content[i][x][y]);
2823 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
2826 int num_contents, content_xsize, content_ysize;
2827 int content_array[MAX_ELEMENT_CONTENTS][3][3];
2829 if (element == EL_YAMYAM)
2831 num_contents = level->num_yamyam_contents;
2835 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2836 for (y = 0; y < 3; y++)
2837 for (x = 0; x < 3; x++)
2838 content_array[i][x][y] = level->yamyam_content[i][x][y];
2840 else if (element == EL_BD_AMOEBA)
2846 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2847 for (y = 0; y < 3; y++)
2848 for (x = 0; x < 3; x++)
2849 content_array[i][x][y] = EL_EMPTY;
2850 content_array[0][0][0] = level->amoeba_content;
2854 /* chunk header already written -- write empty chunk data */
2855 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
2857 Error(ERR_WARN, "cannot save content for element '%d'", element);
2861 putFile16BitBE(file, element);
2862 putFile8Bit(file, num_contents);
2863 putFile8Bit(file, content_xsize);
2864 putFile8Bit(file, content_ysize);
2866 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2868 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2869 for (y = 0; y < 3; y++)
2870 for (x = 0; x < 3; x++)
2871 putFile16BitBE(file, content_array[i][x][y]);
2874 static void SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
2877 int envelope_nr = element - EL_ENVELOPE_1;
2878 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
2880 putFile16BitBE(file, element);
2881 putFile16BitBE(file, envelope_len);
2882 putFile8Bit(file, level->envelope_xsize[envelope_nr]);
2883 putFile8Bit(file, level->envelope_ysize[envelope_nr]);
2885 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2887 for (i = 0; i < envelope_len; i++)
2888 putFile8Bit(file, level->envelope_text[envelope_nr][i]);
2892 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
2893 int num_changed_custom_elements)
2897 putFile16BitBE(file, num_changed_custom_elements);
2899 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2901 int element = EL_CUSTOM_START + i;
2903 if (Properties[element][EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT)
2905 if (check < num_changed_custom_elements)
2907 putFile16BitBE(file, element);
2908 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
2915 if (check != num_changed_custom_elements) /* should not happen */
2916 Error(ERR_WARN, "inconsistent number of custom element properties");
2921 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
2922 int num_changed_custom_elements)
2926 putFile16BitBE(file, num_changed_custom_elements);
2928 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2930 int element = EL_CUSTOM_START + i;
2932 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
2934 if (check < num_changed_custom_elements)
2936 putFile16BitBE(file, element);
2937 putFile16BitBE(file, element_info[element].change->target_element);
2944 if (check != num_changed_custom_elements) /* should not happen */
2945 Error(ERR_WARN, "inconsistent number of custom target elements");
2950 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
2951 int num_changed_custom_elements)
2953 int i, j, x, y, check = 0;
2955 putFile16BitBE(file, num_changed_custom_elements);
2957 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2959 int element = EL_CUSTOM_START + i;
2961 if (element_info[element].modified_settings)
2963 if (check < num_changed_custom_elements)
2965 putFile16BitBE(file, element);
2967 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2968 putFile8Bit(file, element_info[element].description[j]);
2970 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
2972 /* some free bytes for future properties and padding */
2973 WriteUnusedBytesToFile(file, 7);
2975 putFile8Bit(file, element_info[element].use_gfx_element);
2976 putFile16BitBE(file, element_info[element].gfx_element);
2978 putFile8Bit(file, element_info[element].collect_score);
2979 putFile8Bit(file, element_info[element].collect_count);
2981 putFile16BitBE(file, element_info[element].push_delay_fixed);
2982 putFile16BitBE(file, element_info[element].push_delay_random);
2983 putFile16BitBE(file, element_info[element].move_delay_fixed);
2984 putFile16BitBE(file, element_info[element].move_delay_random);
2986 putFile16BitBE(file, element_info[element].move_pattern);
2987 putFile8Bit(file, element_info[element].move_direction_initial);
2988 putFile8Bit(file, element_info[element].move_stepsize);
2990 for (y = 0; y < 3; y++)
2991 for (x = 0; x < 3; x++)
2992 putFile16BitBE(file, element_info[element].content[x][y]);
2994 putFile32BitBE(file, element_info[element].change->events);
2996 putFile16BitBE(file, element_info[element].change->target_element);
2998 putFile16BitBE(file, element_info[element].change->delay_fixed);
2999 putFile16BitBE(file, element_info[element].change->delay_random);
3000 putFile16BitBE(file, element_info[element].change->delay_frames);
3002 putFile16BitBE(file, element_info[element].change->trigger_element);
3004 putFile8Bit(file, element_info[element].change->explode);
3005 putFile8Bit(file, element_info[element].change->use_target_content);
3006 putFile8Bit(file, element_info[element].change->only_if_complete);
3007 putFile8Bit(file, element_info[element].change->use_random_replace);
3009 putFile8Bit(file, element_info[element].change->random_percentage);
3010 putFile8Bit(file, element_info[element].change->replace_when);
3012 for (y = 0; y < 3; y++)
3013 for (x = 0; x < 3; x++)
3014 putFile16BitBE(file, element_info[element].change->content[x][y]);
3016 putFile8Bit(file, element_info[element].slippery_type);
3018 /* some free bytes for future properties and padding */
3019 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
3026 if (check != num_changed_custom_elements) /* should not happen */
3027 Error(ERR_WARN, "inconsistent number of custom element properties");
3031 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
3033 struct ElementInfo *ei = &element_info[element];
3036 putFile16BitBE(file, element);
3038 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3039 putFile8Bit(file, ei->description[i]);
3041 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3042 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
3044 putFile8Bit(file, ei->num_change_pages);
3046 /* some free bytes for future base property values and padding */
3047 WriteUnusedBytesToFile(file, 5);
3049 /* write custom property values */
3051 putFile8Bit(file, ei->use_gfx_element);
3052 putFile16BitBE(file, ei->gfx_element);
3054 putFile8Bit(file, ei->collect_score);
3055 putFile8Bit(file, ei->collect_count);
3057 putFile8Bit(file, ei->drop_delay_fixed);
3058 putFile8Bit(file, ei->push_delay_fixed);
3059 putFile8Bit(file, ei->drop_delay_random);
3060 putFile8Bit(file, ei->push_delay_random);
3061 putFile16BitBE(file, ei->move_delay_fixed);
3062 putFile16BitBE(file, ei->move_delay_random);
3064 /* bits 0 - 15 of "move_pattern" ... */
3065 putFile16BitBE(file, ei->move_pattern & 0xffff);
3066 putFile8Bit(file, ei->move_direction_initial);
3067 putFile8Bit(file, ei->move_stepsize);
3069 putFile8Bit(file, ei->slippery_type);
3071 for (y = 0; y < 3; y++)
3072 for (x = 0; x < 3; x++)
3073 putFile16BitBE(file, ei->content[x][y]);
3075 putFile16BitBE(file, ei->move_enter_element);
3076 putFile16BitBE(file, ei->move_leave_element);
3077 putFile8Bit(file, ei->move_leave_type);
3079 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
3080 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
3082 putFile8Bit(file, ei->access_direction);
3084 putFile8Bit(file, ei->explosion_delay);
3085 putFile8Bit(file, ei->ignition_delay);
3086 putFile8Bit(file, ei->explosion_type);
3088 /* some free bytes for future custom property values and padding */
3089 WriteUnusedBytesToFile(file, 1);
3091 /* write change property values */
3093 for (i = 0; i < ei->num_change_pages; i++)
3095 struct ElementChangeInfo *change = &ei->change_page[i];
3097 putFile32BitBE(file, change->events);
3099 putFile16BitBE(file, change->target_element);
3101 putFile16BitBE(file, change->delay_fixed);
3102 putFile16BitBE(file, change->delay_random);
3103 putFile16BitBE(file, change->delay_frames);
3105 putFile16BitBE(file, change->trigger_element);
3107 putFile8Bit(file, change->explode);
3108 putFile8Bit(file, change->use_target_content);
3109 putFile8Bit(file, change->only_if_complete);
3110 putFile8Bit(file, change->use_random_replace);
3112 putFile8Bit(file, change->random_percentage);
3113 putFile8Bit(file, change->replace_when);
3115 for (y = 0; y < 3; y++)
3116 for (x = 0; x < 3; x++)
3117 putFile16BitBE(file, change->target_content[x][y]);
3119 putFile8Bit(file, change->can_change);
3121 putFile8Bit(file, change->trigger_side);
3124 putFile8Bit(file, change->trigger_player);
3125 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
3126 log_2(change->trigger_page)));
3128 /* some free bytes for future change property values and padding */
3129 WriteUnusedBytesToFile(file, 6);
3133 /* some free bytes for future change property values and padding */
3134 WriteUnusedBytesToFile(file, 8);
3139 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
3141 struct ElementInfo *ei = &element_info[element];
3142 struct ElementGroupInfo *group = ei->group;
3145 putFile16BitBE(file, element);
3147 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3148 putFile8Bit(file, ei->description[i]);
3150 putFile8Bit(file, group->num_elements);
3152 putFile8Bit(file, ei->use_gfx_element);
3153 putFile16BitBE(file, ei->gfx_element);
3155 putFile8Bit(file, group->choice_mode);
3157 /* some free bytes for future values and padding */
3158 WriteUnusedBytesToFile(file, 3);
3160 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
3161 putFile16BitBE(file, group->element[i]);
3164 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
3166 int body_chunk_size;
3170 if (!(file = fopen(filename, MODE_WRITE)))
3172 Error(ERR_WARN, "cannot save level file '%s'", filename);
3176 level->file_version = FILE_VERSION_ACTUAL;
3177 level->game_version = GAME_VERSION_ACTUAL;
3179 /* check level field for 16-bit elements */
3180 level->encoding_16bit_field = FALSE;
3181 for (y = 0; y < level->fieldy; y++)
3182 for (x = 0; x < level->fieldx; x++)
3183 if (level->field[x][y] > 255)
3184 level->encoding_16bit_field = TRUE;
3186 /* check yamyam content for 16-bit elements */
3187 level->encoding_16bit_yamyam = FALSE;
3188 for (i = 0; i < level->num_yamyam_contents; i++)
3189 for (y = 0; y < 3; y++)
3190 for (x = 0; x < 3; x++)
3191 if (level->yamyam_content[i][x][y] > 255)
3192 level->encoding_16bit_yamyam = TRUE;
3194 /* check amoeba content for 16-bit elements */
3195 level->encoding_16bit_amoeba = FALSE;
3196 if (level->amoeba_content > 255)
3197 level->encoding_16bit_amoeba = TRUE;
3199 /* calculate size of "BODY" chunk */
3201 level->fieldx * level->fieldy * (level->encoding_16bit_field ? 2 : 1);
3203 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
3204 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
3206 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
3207 SaveLevel_VERS(file, level);
3209 putFileChunkBE(file, "HEAD", LEVEL_HEADER_SIZE);
3210 SaveLevel_HEAD(file, level);
3212 putFileChunkBE(file, "AUTH", MAX_LEVEL_AUTHOR_LEN);
3213 SaveLevel_AUTH(file, level);
3215 putFileChunkBE(file, "BODY", body_chunk_size);
3216 SaveLevel_BODY(file, level);
3218 if (level->encoding_16bit_yamyam ||
3219 level->num_yamyam_contents != STD_ELEMENT_CONTENTS)
3221 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
3222 SaveLevel_CNT2(file, level, EL_YAMYAM);
3225 if (level->encoding_16bit_amoeba)
3227 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
3228 SaveLevel_CNT2(file, level, EL_BD_AMOEBA);
3231 /* check for envelope content */
3232 for (i = 0; i < 4; i++)
3234 if (strlen(level->envelope_text[i]) > 0)
3236 int envelope_len = strlen(level->envelope_text[i]) + 1;
3238 putFileChunkBE(file, "CNT3", LEVEL_CHUNK_CNT3_SIZE(envelope_len));
3239 SaveLevel_CNT3(file, level, EL_ENVELOPE_1 + i);
3243 /* check for non-default custom elements (unless using template level) */
3244 if (!level->use_custom_template)
3246 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3248 int element = EL_CUSTOM_START + i;
3250 if (element_info[element].modified_settings)
3252 int num_change_pages = element_info[element].num_change_pages;
3254 putFileChunkBE(file, "CUS4", LEVEL_CHUNK_CUS4_SIZE(num_change_pages));
3255 SaveLevel_CUS4(file, level, element);
3260 /* check for non-default group elements (unless using template level) */
3261 if (!level->use_custom_template)
3263 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
3265 int element = EL_GROUP_START + i;
3267 if (element_info[element].modified_settings)
3269 putFileChunkBE(file, "GRP1", LEVEL_CHUNK_GRP1_SIZE);
3270 SaveLevel_GRP1(file, level, element);
3277 SetFilePermissions(filename, PERMS_PRIVATE);
3280 void SaveLevel(int nr)
3282 char *filename = getDefaultLevelFilename(nr);
3284 SaveLevelFromFilename(&level, filename);
3287 void SaveLevelTemplate()
3289 char *filename = getDefaultLevelFilename(-1);
3291 SaveLevelFromFilename(&level, filename);
3294 void DumpLevel(struct LevelInfo *level)
3296 if (level->no_valid_file)
3298 Error(ERR_WARN, "cannot dump -- no valid level file found");
3303 printf_line("-", 79);
3304 printf("Level xxx (file version %08d, game version %08d)\n",
3305 level->file_version, level->game_version);
3306 printf_line("-", 79);
3308 printf("Level author: '%s'\n", level->author);
3309 printf("Level title: '%s'\n", level->name);
3311 printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
3313 printf("Level time: %d seconds\n", level->time);
3314 printf("Gems needed: %d\n", level->gems_needed);
3316 printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
3317 printf("Time for wheel: %d seconds\n", level->time_wheel);
3318 printf("Time for light: %d seconds\n", level->time_light);
3319 printf("Time for timegate: %d seconds\n", level->time_timegate);
3321 printf("Amoeba speed: %d\n", level->amoeba_speed);
3323 printf("Initial gravity: %s\n", (level->initial_gravity ? "yes" : "no"));
3324 printf("Double speed movement: %s\n", (level->double_speed ? "yes" : "no"));
3325 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
3326 printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
3327 printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
3328 printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
3329 printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
3331 printf_line("-", 79);
3335 /* ========================================================================= */
3336 /* tape file functions */
3337 /* ========================================================================= */
3339 static void setTapeInfoToDefaults()
3343 /* always start with reliable default values (empty tape) */
3346 /* default values (also for pre-1.2 tapes) with only the first player */
3347 tape.player_participates[0] = TRUE;
3348 for (i = 1; i < MAX_PLAYERS; i++)
3349 tape.player_participates[i] = FALSE;
3351 /* at least one (default: the first) player participates in every tape */
3352 tape.num_participating_players = 1;
3354 tape.level_nr = level_nr;
3356 tape.changed = FALSE;
3358 tape.recording = FALSE;
3359 tape.playing = FALSE;
3360 tape.pausing = FALSE;
3362 tape.no_valid_file = FALSE;
3365 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
3367 tape->file_version = getFileVersion(file);
3368 tape->game_version = getFileVersion(file);
3373 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
3377 tape->random_seed = getFile32BitBE(file);
3378 tape->date = getFile32BitBE(file);
3379 tape->length = getFile32BitBE(file);
3381 /* read header fields that are new since version 1.2 */
3382 if (tape->file_version >= FILE_VERSION_1_2)
3384 byte store_participating_players = getFile8Bit(file);
3387 /* since version 1.2, tapes store which players participate in the tape */
3388 tape->num_participating_players = 0;
3389 for (i = 0; i < MAX_PLAYERS; i++)
3391 tape->player_participates[i] = FALSE;
3393 if (store_participating_players & (1 << i))
3395 tape->player_participates[i] = TRUE;
3396 tape->num_participating_players++;
3400 ReadUnusedBytesFromFile(file, TAPE_HEADER_UNUSED);
3402 engine_version = getFileVersion(file);
3403 if (engine_version > 0)
3404 tape->engine_version = engine_version;
3406 tape->engine_version = tape->game_version;
3412 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
3414 int level_identifier_size;
3417 level_identifier_size = getFile16BitBE(file);
3419 tape->level_identifier =
3420 checked_realloc(tape->level_identifier, level_identifier_size);
3422 for (i = 0; i < level_identifier_size; i++)
3423 tape->level_identifier[i] = getFile8Bit(file);
3425 tape->level_nr = getFile16BitBE(file);
3427 chunk_size = 2 + level_identifier_size + 2;
3432 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
3435 int chunk_size_expected =
3436 (tape->num_participating_players + 1) * tape->length;
3438 if (chunk_size_expected != chunk_size)
3440 ReadUnusedBytesFromFile(file, chunk_size);
3441 return chunk_size_expected;
3444 for (i = 0; i < tape->length; i++)
3446 if (i >= MAX_TAPELEN)
3449 for (j = 0; j < MAX_PLAYERS; j++)
3451 tape->pos[i].action[j] = MV_NO_MOVING;
3453 if (tape->player_participates[j])
3454 tape->pos[i].action[j] = getFile8Bit(file);
3457 tape->pos[i].delay = getFile8Bit(file);
3459 if (tape->file_version == FILE_VERSION_1_0)
3461 /* eliminate possible diagonal moves in old tapes */
3462 /* this is only for backward compatibility */
3464 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
3465 byte action = tape->pos[i].action[0];
3466 int k, num_moves = 0;
3468 for (k = 0; k<4; k++)
3470 if (action & joy_dir[k])
3472 tape->pos[i + num_moves].action[0] = joy_dir[k];
3474 tape->pos[i + num_moves].delay = 0;
3483 tape->length += num_moves;
3486 else if (tape->file_version < FILE_VERSION_2_0)
3488 /* convert pre-2.0 tapes to new tape format */
3490 if (tape->pos[i].delay > 1)
3493 tape->pos[i + 1] = tape->pos[i];
3494 tape->pos[i + 1].delay = 1;
3497 for (j = 0; j < MAX_PLAYERS; j++)
3498 tape->pos[i].action[j] = MV_NO_MOVING;
3499 tape->pos[i].delay--;
3510 if (i != tape->length)
3511 chunk_size = (tape->num_participating_players + 1) * i;
3516 void LoadTapeFromFilename(char *filename)
3518 char cookie[MAX_LINE_LEN];
3519 char chunk_name[CHUNK_ID_LEN + 1];
3523 /* always start with reliable default values */
3524 setTapeInfoToDefaults();
3526 if (!(file = fopen(filename, MODE_READ)))
3528 tape.no_valid_file = TRUE;
3531 Error(ERR_WARN, "cannot read tape '%s' -- using empty tape", filename);
3537 getFileChunkBE(file, chunk_name, NULL);
3538 if (strcmp(chunk_name, "RND1") == 0)
3540 getFile32BitBE(file); /* not used */
3542 getFileChunkBE(file, chunk_name, NULL);
3543 if (strcmp(chunk_name, "TAPE") != 0)
3545 tape.no_valid_file = TRUE;
3547 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
3552 else /* check for pre-2.0 file format with cookie string */
3554 strcpy(cookie, chunk_name);
3555 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
3556 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3557 cookie[strlen(cookie) - 1] = '\0';
3559 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
3561 tape.no_valid_file = TRUE;
3563 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
3568 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
3570 tape.no_valid_file = TRUE;
3572 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
3577 /* pre-2.0 tape files have no game version, so use file version here */
3578 tape.game_version = tape.file_version;
3581 if (tape.file_version < FILE_VERSION_1_2)
3583 /* tape files from versions before 1.2.0 without chunk structure */
3584 LoadTape_HEAD(file, TAPE_HEADER_SIZE, &tape);
3585 LoadTape_BODY(file, 2 * tape.length, &tape);
3593 int (*loader)(FILE *, int, struct TapeInfo *);
3597 { "VERS", FILE_VERS_CHUNK_SIZE, LoadTape_VERS },
3598 { "HEAD", TAPE_HEADER_SIZE, LoadTape_HEAD },
3599 { "INFO", -1, LoadTape_INFO },
3600 { "BODY", -1, LoadTape_BODY },
3604 while (getFileChunkBE(file, chunk_name, &chunk_size))
3608 while (chunk_info[i].name != NULL &&
3609 strcmp(chunk_name, chunk_info[i].name) != 0)
3612 if (chunk_info[i].name == NULL)
3614 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
3615 chunk_name, filename);
3616 ReadUnusedBytesFromFile(file, chunk_size);
3618 else if (chunk_info[i].size != -1 &&
3619 chunk_info[i].size != chunk_size)
3621 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
3622 chunk_size, chunk_name, filename);
3623 ReadUnusedBytesFromFile(file, chunk_size);
3627 /* call function to load this tape chunk */
3628 int chunk_size_expected =
3629 (chunk_info[i].loader)(file, chunk_size, &tape);
3631 /* the size of some chunks cannot be checked before reading other
3632 chunks first (like "HEAD" and "BODY") that contain some header
3633 information, so check them here */
3634 if (chunk_size_expected != chunk_size)
3636 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
3637 chunk_size, chunk_name, filename);
3645 tape.length_seconds = GetTapeLength();
3648 printf("::: tape game version: %d\n", tape.game_version);
3649 printf("::: tape engine version: %d\n", tape.engine_version);
3653 void LoadTape(int nr)
3655 char *filename = getTapeFilename(nr);
3657 LoadTapeFromFilename(filename);
3660 void LoadSolutionTape(int nr)
3662 char *filename = getSolutionTapeFilename(nr);
3664 LoadTapeFromFilename(filename);
3667 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
3669 putFileVersion(file, tape->file_version);
3670 putFileVersion(file, tape->game_version);
3673 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
3676 byte store_participating_players = 0;
3678 /* set bits for participating players for compact storage */
3679 for (i = 0; i < MAX_PLAYERS; i++)
3680 if (tape->player_participates[i])
3681 store_participating_players |= (1 << i);
3683 putFile32BitBE(file, tape->random_seed);
3684 putFile32BitBE(file, tape->date);
3685 putFile32BitBE(file, tape->length);
3687 putFile8Bit(file, store_participating_players);
3689 /* unused bytes not at the end here for 4-byte alignment of engine_version */
3690 WriteUnusedBytesToFile(file, TAPE_HEADER_UNUSED);
3692 putFileVersion(file, tape->engine_version);
3695 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
3697 int level_identifier_size = strlen(tape->level_identifier) + 1;
3700 putFile16BitBE(file, level_identifier_size);
3702 for (i = 0; i < level_identifier_size; i++)
3703 putFile8Bit(file, tape->level_identifier[i]);
3705 putFile16BitBE(file, tape->level_nr);
3708 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
3712 for (i = 0; i < tape->length; i++)
3714 for (j = 0; j < MAX_PLAYERS; j++)
3715 if (tape->player_participates[j])
3716 putFile8Bit(file, tape->pos[i].action[j]);
3718 putFile8Bit(file, tape->pos[i].delay);
3722 void SaveTape(int nr)
3724 char *filename = getTapeFilename(nr);
3726 boolean new_tape = TRUE;
3727 int num_participating_players = 0;
3728 int info_chunk_size;
3729 int body_chunk_size;
3732 InitTapeDirectory(leveldir_current->subdir);
3734 /* if a tape still exists, ask to overwrite it */
3735 if (access(filename, F_OK) == 0)
3738 if (!Request("Replace old tape ?", REQ_ASK))
3742 if (!(file = fopen(filename, MODE_WRITE)))
3744 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
3748 tape.file_version = FILE_VERSION_ACTUAL;
3749 tape.game_version = GAME_VERSION_ACTUAL;
3751 /* count number of participating players */
3752 for (i = 0; i < MAX_PLAYERS; i++)
3753 if (tape.player_participates[i])
3754 num_participating_players++;
3756 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
3757 body_chunk_size = (num_participating_players + 1) * tape.length;
3759 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
3760 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
3762 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
3763 SaveTape_VERS(file, &tape);
3765 putFileChunkBE(file, "HEAD", TAPE_HEADER_SIZE);
3766 SaveTape_HEAD(file, &tape);
3768 putFileChunkBE(file, "INFO", info_chunk_size);
3769 SaveTape_INFO(file, &tape);
3771 putFileChunkBE(file, "BODY", body_chunk_size);
3772 SaveTape_BODY(file, &tape);
3776 SetFilePermissions(filename, PERMS_PRIVATE);
3778 tape.changed = FALSE;
3781 Request("tape saved !", REQ_CONFIRM);
3784 void DumpTape(struct TapeInfo *tape)
3789 if (tape->no_valid_file)
3791 Error(ERR_WARN, "cannot dump -- no valid tape file found");
3796 if (TAPE_IS_EMPTY(*tape))
3798 Error(ERR_WARN, "no tape available for level %d", tape->level_nr);
3804 printf_line("-", 79);
3805 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
3806 tape->level_nr, tape->file_version, tape->game_version);
3807 printf(" (effective engine version %08d)\n",
3808 tape->engine_version);
3809 printf("Level series identifier: '%s'\n", tape->level_identifier);
3810 printf_line("-", 79);
3812 for (i = 0; i < tape->length; i++)
3814 if (i >= MAX_TAPELEN)
3817 printf("%03d: ", i);
3819 for (j = 0; j < MAX_PLAYERS; j++)
3821 if (tape->player_participates[j])
3823 int action = tape->pos[i].action[j];
3825 printf("%d:%02x ", j, action);
3826 printf("[%c%c%c%c|%c%c] - ",
3827 (action & JOY_LEFT ? '<' : ' '),
3828 (action & JOY_RIGHT ? '>' : ' '),
3829 (action & JOY_UP ? '^' : ' '),
3830 (action & JOY_DOWN ? 'v' : ' '),
3831 (action & JOY_BUTTON_1 ? '1' : ' '),
3832 (action & JOY_BUTTON_2 ? '2' : ' '));
3836 printf("(%03d)\n", tape->pos[i].delay);
3839 printf_line("-", 79);
3843 /* ========================================================================= */
3844 /* score file functions */
3845 /* ========================================================================= */
3847 void LoadScore(int nr)
3850 char *filename = getScoreFilename(nr);
3851 char cookie[MAX_LINE_LEN];
3852 char line[MAX_LINE_LEN];
3856 /* always start with reliable default values */
3857 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
3859 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
3860 highscore[i].Score = 0;
3863 if (!(file = fopen(filename, MODE_READ)))
3866 /* check file identifier */
3867 fgets(cookie, MAX_LINE_LEN, file);
3868 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3869 cookie[strlen(cookie) - 1] = '\0';
3871 if (!checkCookieString(cookie, SCORE_COOKIE))
3873 Error(ERR_WARN, "unknown format of score file '%s'", filename);
3878 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
3880 fscanf(file, "%d", &highscore[i].Score);
3881 fgets(line, MAX_LINE_LEN, file);
3883 if (line[strlen(line) - 1] == '\n')
3884 line[strlen(line) - 1] = '\0';
3886 for (line_ptr = line; *line_ptr; line_ptr++)
3888 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
3890 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
3891 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
3900 void SaveScore(int nr)
3903 char *filename = getScoreFilename(nr);
3906 InitScoreDirectory(leveldir_current->subdir);
3908 if (!(file = fopen(filename, MODE_WRITE)))
3910 Error(ERR_WARN, "cannot save score for level %d", nr);
3914 fprintf(file, "%s\n\n", SCORE_COOKIE);
3916 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
3917 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
3921 SetFilePermissions(filename, PERMS_PUBLIC);
3925 /* ========================================================================= */
3926 /* setup file functions */
3927 /* ========================================================================= */
3929 #define TOKEN_STR_PLAYER_PREFIX "player_"
3932 #define SETUP_TOKEN_PLAYER_NAME 0
3933 #define SETUP_TOKEN_SOUND 1
3934 #define SETUP_TOKEN_SOUND_LOOPS 2
3935 #define SETUP_TOKEN_SOUND_MUSIC 3
3936 #define SETUP_TOKEN_SOUND_SIMPLE 4
3937 #define SETUP_TOKEN_TOONS 5
3938 #define SETUP_TOKEN_SCROLL_DELAY 6
3939 #define SETUP_TOKEN_SOFT_SCROLLING 7
3940 #define SETUP_TOKEN_FADING 8
3941 #define SETUP_TOKEN_AUTORECORD 9
3942 #define SETUP_TOKEN_QUICK_DOORS 10
3943 #define SETUP_TOKEN_TEAM_MODE 11
3944 #define SETUP_TOKEN_HANDICAP 12
3945 #define SETUP_TOKEN_TIME_LIMIT 13
3946 #define SETUP_TOKEN_FULLSCREEN 14
3947 #define SETUP_TOKEN_ASK_ON_ESCAPE 15
3948 #define SETUP_TOKEN_GRAPHICS_SET 16
3949 #define SETUP_TOKEN_SOUNDS_SET 17
3950 #define SETUP_TOKEN_MUSIC_SET 18
3951 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 19
3952 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 20
3953 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 21
3955 #define NUM_GLOBAL_SETUP_TOKENS 22
3958 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
3959 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
3960 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2
3961 #define SETUP_TOKEN_EDITOR_EL_MORE 3
3962 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4
3963 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5
3964 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6
3965 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7
3966 #define SETUP_TOKEN_EDITOR_EL_CHARS 8
3967 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 9
3968 #define SETUP_TOKEN_EDITOR_EL_CUSTOM_MORE 10
3969 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 11
3970 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 12
3972 #define NUM_EDITOR_SETUP_TOKENS 13
3974 /* shortcut setup */
3975 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
3976 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
3977 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
3979 #define NUM_SHORTCUT_SETUP_TOKENS 3
3982 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
3983 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
3984 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
3985 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
3986 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
3987 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
3988 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
3989 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
3990 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
3991 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
3992 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
3993 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
3994 #define SETUP_TOKEN_PLAYER_KEY_UP 12
3995 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
3996 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
3997 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
3999 #define NUM_PLAYER_SETUP_TOKENS 16
4002 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 0
4003 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 1
4005 #define NUM_SYSTEM_SETUP_TOKENS 2
4008 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
4010 #define NUM_OPTIONS_SETUP_TOKENS 1
4013 static struct SetupInfo si;
4014 static struct SetupEditorInfo sei;
4015 static struct SetupShortcutInfo ssi;
4016 static struct SetupInputInfo sii;
4017 static struct SetupSystemInfo syi;
4018 static struct OptionInfo soi;
4020 static struct TokenInfo global_setup_tokens[] =
4022 { TYPE_STRING, &si.player_name, "player_name" },
4023 { TYPE_SWITCH, &si.sound, "sound" },
4024 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
4025 { TYPE_SWITCH, &si.sound_music, "background_music" },
4026 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
4027 { TYPE_SWITCH, &si.toons, "toons" },
4028 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
4029 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
4030 { TYPE_SWITCH, &si.fading, "screen_fading" },
4031 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
4032 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
4033 { TYPE_SWITCH, &si.team_mode, "team_mode" },
4034 { TYPE_SWITCH, &si.handicap, "handicap" },
4035 { TYPE_SWITCH, &si.time_limit, "time_limit" },
4036 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
4037 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
4038 { TYPE_STRING, &si.graphics_set, "graphics_set" },
4039 { TYPE_STRING, &si.sounds_set, "sounds_set" },
4040 { TYPE_STRING, &si.music_set, "music_set" },
4041 { TYPE_SWITCH, &si.override_level_graphics, "override_level_graphics" },
4042 { TYPE_SWITCH, &si.override_level_sounds, "override_level_sounds" },
4043 { TYPE_SWITCH, &si.override_level_music, "override_level_music" },
4046 static struct TokenInfo editor_setup_tokens[] =
4048 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
4049 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
4050 { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
4051 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
4052 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
4053 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
4054 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
4055 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
4056 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
4057 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
4058 { TYPE_SWITCH, &sei.el_custom_more, "editor.el_custom_more" },
4059 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
4060 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
4063 static struct TokenInfo shortcut_setup_tokens[] =
4065 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
4066 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
4067 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" }
4070 static struct TokenInfo player_setup_tokens[] =
4072 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
4073 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
4074 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
4075 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
4076 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
4077 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
4078 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
4079 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
4080 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
4081 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
4082 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
4083 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
4084 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
4085 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
4086 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
4087 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" }
4090 static struct TokenInfo system_setup_tokens[] =
4092 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
4093 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" }
4096 static struct TokenInfo options_setup_tokens[] =
4098 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" }
4101 static char *get_corrected_login_name(char *login_name)
4103 /* needed because player name must be a fixed length string */
4104 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
4106 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
4107 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
4109 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
4110 if (strchr(login_name_new, ' '))
4111 *strchr(login_name_new, ' ') = '\0';
4113 return login_name_new;
4116 static void setSetupInfoToDefaults(struct SetupInfo *si)
4120 si->player_name = get_corrected_login_name(getLoginName());
4123 si->sound_loops = TRUE;
4124 si->sound_music = TRUE;
4125 si->sound_simple = TRUE;
4127 si->double_buffering = TRUE;
4128 si->direct_draw = !si->double_buffering;
4129 si->scroll_delay = TRUE;
4130 si->soft_scrolling = TRUE;
4132 si->autorecord = TRUE;
4133 si->quick_doors = FALSE;
4134 si->team_mode = FALSE;
4135 si->handicap = TRUE;
4136 si->time_limit = TRUE;
4137 si->fullscreen = FALSE;
4138 si->ask_on_escape = TRUE;
4140 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
4141 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
4142 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
4143 si->override_level_graphics = FALSE;
4144 si->override_level_sounds = FALSE;
4145 si->override_level_music = FALSE;
4147 si->editor.el_boulderdash = TRUE;
4148 si->editor.el_emerald_mine = TRUE;
4149 si->editor.el_emerald_mine_club = TRUE;
4150 si->editor.el_more = TRUE;
4151 si->editor.el_sokoban = TRUE;
4152 si->editor.el_supaplex = TRUE;
4153 si->editor.el_diamond_caves = TRUE;
4154 si->editor.el_dx_boulderdash = TRUE;
4155 si->editor.el_chars = TRUE;
4156 si->editor.el_custom = TRUE;
4157 si->editor.el_custom_more = FALSE;
4159 si->editor.el_headlines = TRUE;
4160 si->editor.el_user_defined = FALSE;
4162 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
4163 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
4164 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
4166 for (i = 0; i < MAX_PLAYERS; i++)
4168 si->input[i].use_joystick = FALSE;
4169 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
4170 si->input[i].joy.xleft = JOYSTICK_XLEFT;
4171 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
4172 si->input[i].joy.xright = JOYSTICK_XRIGHT;
4173 si->input[i].joy.yupper = JOYSTICK_YUPPER;
4174 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
4175 si->input[i].joy.ylower = JOYSTICK_YLOWER;
4176 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
4177 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
4178 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
4179 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
4180 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
4181 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
4182 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
4183 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
4186 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
4187 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
4189 si->options.verbose = FALSE;
4192 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
4196 if (!setup_file_hash)
4201 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
4202 setSetupInfo(global_setup_tokens, i,
4203 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
4208 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
4209 setSetupInfo(editor_setup_tokens, i,
4210 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
4213 /* shortcut setup */
4214 ssi = setup.shortcut;
4215 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
4216 setSetupInfo(shortcut_setup_tokens, i,
4217 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
4218 setup.shortcut = ssi;
4221 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
4225 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
4227 sii = setup.input[pnr];
4228 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
4230 char full_token[100];
4232 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
4233 setSetupInfo(player_setup_tokens, i,
4234 getHashEntry(setup_file_hash, full_token));
4236 setup.input[pnr] = sii;
4241 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
4242 setSetupInfo(system_setup_tokens, i,
4243 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
4247 soi = setup.options;
4248 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
4249 setSetupInfo(options_setup_tokens, i,
4250 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
4251 setup.options = soi;
4256 char *filename = getSetupFilename();
4257 SetupFileHash *setup_file_hash = NULL;
4259 /* always start with reliable default values */
4260 setSetupInfoToDefaults(&setup);
4262 setup_file_hash = loadSetupFileHash(filename);
4264 if (setup_file_hash)
4266 char *player_name_new;
4268 checkSetupFileHashIdentifier(setup_file_hash, getCookie("SETUP"));
4269 decodeSetupFileHash(setup_file_hash);
4271 setup.direct_draw = !setup.double_buffering;
4273 freeSetupFileHash(setup_file_hash);
4275 /* needed to work around problems with fixed length strings */
4276 player_name_new = get_corrected_login_name(setup.player_name);
4277 free(setup.player_name);
4278 setup.player_name = player_name_new;
4281 Error(ERR_WARN, "using default setup values");
4286 char *filename = getSetupFilename();
4290 InitUserDataDirectory();
4292 if (!(file = fopen(filename, MODE_WRITE)))
4294 Error(ERR_WARN, "cannot write setup file '%s'", filename);
4298 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
4299 getCookie("SETUP")));
4300 fprintf(file, "\n");
4304 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
4306 /* just to make things nicer :) */
4307 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
4308 i == SETUP_TOKEN_GRAPHICS_SET)
4309 fprintf(file, "\n");
4311 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
4316 fprintf(file, "\n");
4317 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
4318 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
4320 /* shortcut setup */
4321 ssi = setup.shortcut;
4322 fprintf(file, "\n");
4323 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
4324 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
4327 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
4331 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
4332 fprintf(file, "\n");
4334 sii = setup.input[pnr];
4335 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
4336 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
4341 fprintf(file, "\n");
4342 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
4343 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
4346 soi = setup.options;
4347 fprintf(file, "\n");
4348 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
4349 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
4353 SetFilePermissions(filename, PERMS_PRIVATE);
4356 void LoadCustomElementDescriptions()
4358 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
4359 SetupFileHash *setup_file_hash;
4362 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4364 if (element_info[i].custom_description != NULL)
4366 free(element_info[i].custom_description);
4367 element_info[i].custom_description = NULL;
4371 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
4374 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4376 char *token = getStringCat2(element_info[i].token_name, ".name");
4377 char *value = getHashEntry(setup_file_hash, token);
4380 element_info[i].custom_description = getStringCopy(value);
4385 freeSetupFileHash(setup_file_hash);
4388 void LoadSpecialMenuDesignSettings()
4390 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
4391 SetupFileHash *setup_file_hash;
4394 /* always start with reliable default values from default config */
4395 for (i = 0; image_config_vars[i].token != NULL; i++)
4396 for (j = 0; image_config[j].token != NULL; j++)
4397 if (strcmp(image_config_vars[i].token, image_config[j].token) == 0)
4398 *image_config_vars[i].value =
4399 get_auto_parameter_value(image_config_vars[i].token,
4400 image_config[j].value);
4402 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
4405 /* special case: initialize with default values that may be overwritten */
4406 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
4408 char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset");
4409 char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset");
4410 char *list_size = getHashEntry(setup_file_hash, "menu.list_size");
4412 if (value_x != NULL)
4413 menu.draw_xoffset[i] = get_integer_from_string(value_x);
4414 if (value_y != NULL)
4415 menu.draw_yoffset[i] = get_integer_from_string(value_y);
4416 if (list_size != NULL)
4417 menu.list_size[i] = get_integer_from_string(list_size);
4420 /* read (and overwrite with) values that may be specified in config file */
4421 for (i = 0; image_config_vars[i].token != NULL; i++)
4423 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
4426 *image_config_vars[i].value =
4427 get_auto_parameter_value(image_config_vars[i].token, value);
4430 freeSetupFileHash(setup_file_hash);
4433 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
4435 char *filename = getEditorSetupFilename();
4436 SetupFileList *setup_file_list, *list;
4437 SetupFileHash *element_hash;
4438 int num_unknown_tokens = 0;
4441 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
4444 element_hash = newSetupFileHash();
4446 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4447 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
4449 /* determined size may be larger than needed (due to unknown elements) */
4451 for (list = setup_file_list; list != NULL; list = list->next)
4454 /* add space for up to 3 more elements for padding that may be needed */
4457 *elements = checked_malloc(*num_elements * sizeof(int));
4460 for (list = setup_file_list; list != NULL; list = list->next)
4462 char *value = getHashEntry(element_hash, list->token);
4466 (*elements)[(*num_elements)++] = atoi(value);
4470 if (num_unknown_tokens == 0)
4472 Error(ERR_RETURN_LINE, "-");
4473 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
4474 Error(ERR_RETURN, "- config file: '%s'", filename);
4476 num_unknown_tokens++;
4479 Error(ERR_RETURN, "- token: '%s'", list->token);
4483 if (num_unknown_tokens > 0)
4484 Error(ERR_RETURN_LINE, "-");
4486 while (*num_elements % 4) /* pad with empty elements, if needed */
4487 (*elements)[(*num_elements)++] = EL_EMPTY;
4489 freeSetupFileList(setup_file_list);
4490 freeSetupFileHash(element_hash);
4494 for (i = 0; i < *num_elements; i++)
4495 printf("editor: element '%s' [%d]\n",
4496 element_info[(*elements)[i]].token_name, (*elements)[i]);
4500 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
4503 SetupFileHash *setup_file_hash = NULL;
4504 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
4505 char *filename_music, *filename_prefix, *filename_info;
4511 token_to_value_ptr[] =
4513 { "title_header", &tmp_music_file_info.title_header },
4514 { "artist_header", &tmp_music_file_info.artist_header },
4515 { "album_header", &tmp_music_file_info.album_header },
4516 { "year_header", &tmp_music_file_info.year_header },
4518 { "title", &tmp_music_file_info.title },
4519 { "artist", &tmp_music_file_info.artist },
4520 { "album", &tmp_music_file_info.album },
4521 { "year", &tmp_music_file_info.year },
4527 filename_music = (is_sound ? getCustomSoundFilename(basename) :
4528 getCustomMusicFilename(basename));
4530 if (filename_music == NULL)
4533 /* ---------- try to replace file extension ---------- */
4535 filename_prefix = getStringCopy(filename_music);
4536 if (strrchr(filename_prefix, '.') != NULL)
4537 *strrchr(filename_prefix, '.') = '\0';
4538 filename_info = getStringCat2(filename_prefix, ".txt");
4541 printf("trying to load file '%s'...\n", filename_info);
4544 if (fileExists(filename_info))
4545 setup_file_hash = loadSetupFileHash(filename_info);
4547 free(filename_prefix);
4548 free(filename_info);
4550 if (setup_file_hash == NULL)
4552 /* ---------- try to add file extension ---------- */
4554 filename_prefix = getStringCopy(filename_music);
4555 filename_info = getStringCat2(filename_prefix, ".txt");
4558 printf("trying to load file '%s'...\n", filename_info);
4561 if (fileExists(filename_info))
4562 setup_file_hash = loadSetupFileHash(filename_info);
4564 free(filename_prefix);
4565 free(filename_info);
4568 if (setup_file_hash == NULL)
4571 /* ---------- music file info found ---------- */
4573 memset(&tmp_music_file_info, 0, sizeof(struct MusicFileInfo));
4575 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
4577 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
4579 *token_to_value_ptr[i].value_ptr =
4580 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
4583 tmp_music_file_info.basename = getStringCopy(basename);
4584 tmp_music_file_info.music = music;
4585 tmp_music_file_info.is_sound = is_sound;
4587 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
4588 *new_music_file_info = tmp_music_file_info;
4590 return new_music_file_info;
4593 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
4595 return get_music_file_info_ext(basename, music, FALSE);
4598 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
4600 return get_music_file_info_ext(basename, sound, TRUE);
4603 static boolean music_info_listed_ext(struct MusicFileInfo *list,
4604 char *basename, boolean is_sound)
4606 for (; list != NULL; list = list->next)
4607 if (list->is_sound == is_sound && strcmp(list->basename, basename) == 0)
4613 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
4615 return music_info_listed_ext(list, basename, FALSE);
4618 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
4620 return music_info_listed_ext(list, basename, TRUE);
4623 void LoadMusicInfo()
4625 char *music_directory = getCustomMusicDirectory();
4626 int num_music = getMusicListSize();
4627 int num_music_noconf = 0;
4628 int num_sounds = getSoundListSize();
4630 struct dirent *dir_entry;
4631 struct FileInfo *music, *sound;
4632 struct MusicFileInfo *next, **new;
4635 while (music_file_info != NULL)
4637 next = music_file_info->next;
4639 checked_free(music_file_info->basename);
4641 checked_free(music_file_info->title_header);
4642 checked_free(music_file_info->artist_header);
4643 checked_free(music_file_info->album_header);
4644 checked_free(music_file_info->year_header);
4646 checked_free(music_file_info->title);
4647 checked_free(music_file_info->artist);
4648 checked_free(music_file_info->album);
4649 checked_free(music_file_info->year);
4651 free(music_file_info);
4653 music_file_info = next;
4656 new = &music_file_info;
4659 printf("::: num_music == %d\n", num_music);
4662 for (i = 0; i < num_music; i++)
4664 music = getMusicListEntry(i);
4667 printf("::: %d [%08x]\n", i, music->filename);
4670 if (music->filename == NULL)
4673 if (strcmp(music->filename, UNDEFINED_FILENAME) == 0)
4676 /* a configured file may be not recognized as music */
4677 if (!FileIsMusic(music->filename))
4681 printf("::: -> '%s' (configured)\n", music->filename);
4684 if (!music_info_listed(music_file_info, music->filename))
4686 *new = get_music_file_info(music->filename, i);
4688 new = &(*new)->next;
4692 if ((dir = opendir(music_directory)) == NULL)
4694 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
4698 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
4700 char *basename = dir_entry->d_name;
4701 boolean music_already_used = FALSE;
4704 /* skip all music files that are configured in music config file */
4705 for (i = 0; i < num_music; i++)
4707 music = getMusicListEntry(i);
4709 if (music->filename == NULL)
4712 if (strcmp(basename, music->filename) == 0)
4714 music_already_used = TRUE;
4719 if (music_already_used)
4722 if (!FileIsMusic(basename))
4726 printf("::: -> '%s' (found in directory)\n", basename);
4729 if (!music_info_listed(music_file_info, basename))
4731 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
4733 new = &(*new)->next;
4741 for (i = 0; i < num_sounds; i++)
4743 sound = getSoundListEntry(i);
4745 if (sound->filename == NULL)
4748 if (strcmp(sound->filename, UNDEFINED_FILENAME) == 0)
4751 /* a configured file may be not recognized as sound */
4752 if (!FileIsSound(sound->filename))
4756 printf("::: -> '%s' (configured)\n", sound->filename);
4759 if (!sound_info_listed(music_file_info, sound->filename))
4761 *new = get_sound_file_info(sound->filename, i);
4763 new = &(*new)->next;
4769 for (next = music_file_info; next != NULL; next = next->next)
4770 printf("::: title == '%s'\n", next->title);
4774 void add_helpanim_entry(int element, int action, int direction, int delay,
4775 int *num_list_entries)
4777 struct HelpAnimInfo *new_list_entry;
4778 (*num_list_entries)++;
4781 checked_realloc(helpanim_info,
4782 *num_list_entries * sizeof(struct HelpAnimInfo));
4783 new_list_entry = &helpanim_info[*num_list_entries - 1];
4785 new_list_entry->element = element;
4786 new_list_entry->action = action;
4787 new_list_entry->direction = direction;
4788 new_list_entry->delay = delay;
4791 void print_unknown_token(char *filename, char *token, int token_nr)
4795 Error(ERR_RETURN_LINE, "-");
4796 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
4797 Error(ERR_RETURN, "- config file: '%s'", filename);
4800 Error(ERR_RETURN, "- token: '%s'", token);
4803 void print_unknown_token_end(int token_nr)
4806 Error(ERR_RETURN_LINE, "-");
4809 void LoadHelpAnimInfo()
4811 char *filename = getHelpAnimFilename();
4812 SetupFileList *setup_file_list = NULL, *list;
4813 SetupFileHash *element_hash, *action_hash, *direction_hash;
4814 int num_list_entries = 0;
4815 int num_unknown_tokens = 0;
4818 if (fileExists(filename))
4819 setup_file_list = loadSetupFileList(filename);
4821 if (setup_file_list == NULL)
4823 /* use reliable default values from static configuration */
4824 SetupFileList *insert_ptr;
4826 insert_ptr = setup_file_list =
4827 newSetupFileList(helpanim_config[0].token,
4828 helpanim_config[0].value);
4830 for (i = 1; helpanim_config[i].token; i++)
4831 insert_ptr = addListEntry(insert_ptr,
4832 helpanim_config[i].token,
4833 helpanim_config[i].value);
4836 element_hash = newSetupFileHash();
4837 action_hash = newSetupFileHash();
4838 direction_hash = newSetupFileHash();
4840 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
4841 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
4843 for (i = 0; i < NUM_ACTIONS; i++)
4844 setHashEntry(action_hash, element_action_info[i].suffix,
4845 i_to_a(element_action_info[i].value));
4847 /* do not store direction index (bit) here, but direction value! */
4848 for (i = 0; i < NUM_DIRECTIONS; i++)
4849 setHashEntry(direction_hash, element_direction_info[i].suffix,
4850 i_to_a(1 << element_direction_info[i].value));
4852 for (list = setup_file_list; list != NULL; list = list->next)
4854 char *element_token, *action_token, *direction_token;
4855 char *element_value, *action_value, *direction_value;
4856 int delay = atoi(list->value);
4858 if (strcmp(list->token, "end") == 0)
4860 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
4865 /* first try to break element into element/action/direction parts;
4866 if this does not work, also accept combined "element[.act][.dir]"
4867 elements (like "dynamite.active"), which are unique elements */
4869 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
4871 element_value = getHashEntry(element_hash, list->token);
4872 if (element_value != NULL) /* element found */
4873 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4877 /* no further suffixes found -- this is not an element */
4878 print_unknown_token(filename, list->token, num_unknown_tokens++);
4884 /* token has format "<prefix>.<something>" */
4886 action_token = strchr(list->token, '.'); /* suffix may be action ... */
4887 direction_token = action_token; /* ... or direction */
4889 element_token = getStringCopy(list->token);
4890 *strchr(element_token, '.') = '\0';
4892 element_value = getHashEntry(element_hash, element_token);
4894 if (element_value == NULL) /* this is no element */
4896 element_value = getHashEntry(element_hash, list->token);
4897 if (element_value != NULL) /* combined element found */
4898 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4901 print_unknown_token(filename, list->token, num_unknown_tokens++);
4903 free(element_token);
4908 action_value = getHashEntry(action_hash, action_token);
4910 if (action_value != NULL) /* action found */
4912 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
4915 free(element_token);
4920 direction_value = getHashEntry(direction_hash, direction_token);
4922 if (direction_value != NULL) /* direction found */
4924 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
4927 free(element_token);
4932 if (strchr(action_token + 1, '.') == NULL)
4934 /* no further suffixes found -- this is not an action nor direction */
4936 element_value = getHashEntry(element_hash, list->token);
4937 if (element_value != NULL) /* combined element found */
4938 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4941 print_unknown_token(filename, list->token, num_unknown_tokens++);
4943 free(element_token);
4948 /* token has format "<prefix>.<suffix>.<something>" */
4950 direction_token = strchr(action_token + 1, '.');
4952 action_token = getStringCopy(action_token);
4953 *strchr(action_token + 1, '.') = '\0';
4955 action_value = getHashEntry(action_hash, action_token);
4957 if (action_value == NULL) /* this is no action */
4959 element_value = getHashEntry(element_hash, list->token);
4960 if (element_value != NULL) /* combined element found */
4961 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4964 print_unknown_token(filename, list->token, num_unknown_tokens++);
4966 free(element_token);
4972 direction_value = getHashEntry(direction_hash, direction_token);
4974 if (direction_value != NULL) /* direction found */
4976 add_helpanim_entry(atoi(element_value), atoi(action_value),
4977 atoi(direction_value), delay, &num_list_entries);
4979 free(element_token);
4985 /* this is no direction */
4987 element_value = getHashEntry(element_hash, list->token);
4988 if (element_value != NULL) /* combined element found */
4989 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4992 print_unknown_token(filename, list->token, num_unknown_tokens++);
4994 free(element_token);
4998 print_unknown_token_end(num_unknown_tokens);
5000 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
5001 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
5003 freeSetupFileList(setup_file_list);
5004 freeSetupFileHash(element_hash);
5005 freeSetupFileHash(action_hash);
5006 freeSetupFileHash(direction_hash);
5010 for (i = 0; i < num_list_entries; i++)
5011 printf("::: %d, %d, %d => %d\n",
5012 helpanim_info[i].element,
5013 helpanim_info[i].action,
5014 helpanim_info[i].direction,
5015 helpanim_info[i].delay);
5019 void LoadHelpTextInfo()
5021 char *filename = getHelpTextFilename();
5024 if (helptext_info != NULL)
5026 freeSetupFileHash(helptext_info);
5027 helptext_info = NULL;
5030 if (fileExists(filename))
5031 helptext_info = loadSetupFileHash(filename);
5033 if (helptext_info == NULL)
5035 /* use reliable default values from static configuration */
5036 helptext_info = newSetupFileHash();
5038 for (i = 0; helptext_config[i].token; i++)
5039 setHashEntry(helptext_info,
5040 helptext_config[i].token,
5041 helptext_config[i].value);
5046 BEGIN_HASH_ITERATION(helptext_info, itr)
5048 printf("::: '%s' => '%s'\n",
5049 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
5051 END_HASH_ITERATION(hash, itr)
5056 /* ------------------------------------------------------------------------- *
5058 * ------------------------------------------------------------------------- */
5060 #define MAX_NUM_CONVERT_LEVELS 1000
5062 void ConvertLevels()
5064 static LevelDirTree *convert_leveldir = NULL;
5065 static int convert_level_nr = -1;
5066 static int num_levels_handled = 0;
5067 static int num_levels_converted = 0;
5068 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
5071 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
5072 global.convert_leveldir);
5074 if (convert_leveldir == NULL)
5075 Error(ERR_EXIT, "no such level identifier: '%s'",
5076 global.convert_leveldir);
5078 leveldir_current = convert_leveldir;
5080 if (global.convert_level_nr != -1)
5082 convert_leveldir->first_level = global.convert_level_nr;
5083 convert_leveldir->last_level = global.convert_level_nr;
5086 convert_level_nr = convert_leveldir->first_level;
5088 printf_line("=", 79);
5089 printf("Converting levels\n");
5090 printf_line("-", 79);
5091 printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
5092 printf("Level series name: '%s'\n", convert_leveldir->name);
5093 printf("Level series author: '%s'\n", convert_leveldir->author);
5094 printf("Number of levels: %d\n", convert_leveldir->levels);
5095 printf_line("=", 79);
5098 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
5099 levels_failed[i] = FALSE;
5101 while (convert_level_nr <= convert_leveldir->last_level)
5103 char *level_filename;
5106 level_nr = convert_level_nr++;
5108 printf("Level %03d: ", level_nr);
5110 LoadLevel(level_nr);
5111 if (level.no_valid_file)
5113 printf("(no level)\n");
5117 printf("converting level ... ");
5119 level_filename = getDefaultLevelFilename(level_nr);
5120 new_level = !fileExists(level_filename);
5124 SaveLevel(level_nr);
5126 num_levels_converted++;
5128 printf("converted.\n");
5132 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
5133 levels_failed[level_nr] = TRUE;
5135 printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
5138 num_levels_handled++;
5142 printf_line("=", 79);
5143 printf("Number of levels handled: %d\n", num_levels_handled);
5144 printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
5145 (num_levels_handled ?
5146 num_levels_converted * 100 / num_levels_handled : 0));
5147 printf_line("-", 79);
5148 printf("Summary (for automatic parsing by scripts):\n");
5149 printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
5150 convert_leveldir->identifier, num_levels_converted,
5152 (num_levels_handled ?
5153 num_levels_converted * 100 / num_levels_handled : 0));
5155 if (num_levels_handled != num_levels_converted)
5157 printf(", FAILED:");
5158 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
5159 if (levels_failed[i])
5164 printf_line("=", 79);