1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
17 #include "libgame/libgame.h"
26 #define ENABLE_UNUSED_CODE 0 // currently unused functions
27 #define ENABLE_HISTORIC_CHUNKS 0 // only for historic reference
28 #define ENABLE_RESERVED_CODE 0 // reserved for later use
30 #define CHUNK_ID_LEN 4 // IFF style chunk id length
31 #define CHUNK_SIZE_UNDEFINED 0 // undefined chunk size == 0
32 #define CHUNK_SIZE_NONE -1 // do not write chunk size
34 #define LEVEL_CHUNK_NAME_SIZE MAX_LEVEL_NAME_LEN
35 #define LEVEL_CHUNK_AUTH_SIZE MAX_LEVEL_AUTHOR_LEN
37 #define LEVEL_CHUNK_VERS_SIZE 8 // size of file version chunk
38 #define LEVEL_CHUNK_DATE_SIZE 4 // size of file date chunk
39 #define LEVEL_CHUNK_HEAD_SIZE 80 // size of level file header
40 #define LEVEL_CHUNK_HEAD_UNUSED 0 // unused level header bytes
41 #define LEVEL_CHUNK_CNT2_SIZE 160 // size of level CNT2 chunk
42 #define LEVEL_CHUNK_CNT2_UNUSED 11 // unused CNT2 chunk bytes
43 #define LEVEL_CHUNK_CNT3_HEADER 16 // size of level CNT3 header
44 #define LEVEL_CHUNK_CNT3_UNUSED 10 // unused CNT3 chunk bytes
45 #define LEVEL_CPART_CUS3_SIZE 134 // size of CUS3 chunk part
46 #define LEVEL_CPART_CUS3_UNUSED 15 // unused CUS3 bytes / part
47 #define LEVEL_CHUNK_GRP1_SIZE 74 // size of level GRP1 chunk
49 // (element number, number of change pages, change page number)
50 #define LEVEL_CHUNK_CUSX_UNCHANGED (2 + (1 + 1) + (1 + 1))
52 // (element number only)
53 #define LEVEL_CHUNK_GRPX_UNCHANGED 2
54 #define LEVEL_CHUNK_NOTE_UNCHANGED 2
56 // (nothing at all if unchanged)
57 #define LEVEL_CHUNK_ELEM_UNCHANGED 0
59 #define TAPE_CHUNK_VERS_SIZE 8 // size of file version chunk
60 #define TAPE_CHUNK_HEAD_SIZE 20 // size of tape file header
61 #define TAPE_CHUNK_HEAD_UNUSED 1 // unused tape header bytes
63 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
64 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
65 #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
67 // file identifier strings
68 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
69 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
70 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
72 // values for deciding when (not) to save configuration data
73 #define SAVE_CONF_NEVER 0
74 #define SAVE_CONF_ALWAYS 1
75 #define SAVE_CONF_WHEN_CHANGED -1
77 // values for chunks using micro chunks
78 #define CONF_MASK_1_BYTE 0x00
79 #define CONF_MASK_2_BYTE 0x40
80 #define CONF_MASK_4_BYTE 0x80
81 #define CONF_MASK_MULTI_BYTES 0xc0
83 #define CONF_MASK_BYTES 0xc0
84 #define CONF_MASK_TOKEN 0x3f
86 #define CONF_VALUE_1_BYTE(x) (CONF_MASK_1_BYTE | (x))
87 #define CONF_VALUE_2_BYTE(x) (CONF_MASK_2_BYTE | (x))
88 #define CONF_VALUE_4_BYTE(x) (CONF_MASK_4_BYTE | (x))
89 #define CONF_VALUE_MULTI_BYTES(x) (CONF_MASK_MULTI_BYTES | (x))
91 // these definitions are just for convenience of use and readability
92 #define CONF_VALUE_8_BIT(x) CONF_VALUE_1_BYTE(x)
93 #define CONF_VALUE_16_BIT(x) CONF_VALUE_2_BYTE(x)
94 #define CONF_VALUE_32_BIT(x) CONF_VALUE_4_BYTE(x)
95 #define CONF_VALUE_BYTES(x) CONF_VALUE_MULTI_BYTES(x)
97 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
98 (x) == CONF_MASK_2_BYTE ? 2 : \
99 (x) == CONF_MASK_4_BYTE ? 4 : 0)
101 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
102 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
103 #define CONF_ELEMENT_NUM_BYTES (2)
105 #define CONF_ENTITY_NUM_BYTES(t) ((t) == TYPE_ELEMENT || \
106 (t) == TYPE_ELEMENT_LIST ? \
107 CONF_ELEMENT_NUM_BYTES : \
108 (t) == TYPE_CONTENT || \
109 (t) == TYPE_CONTENT_LIST ? \
110 CONF_CONTENT_NUM_BYTES : 1)
112 #define CONF_ELEMENT_BYTE_POS(i) ((i) * CONF_ELEMENT_NUM_BYTES)
113 #define CONF_ELEMENTS_ELEMENT(b,i) ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \
114 (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
116 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
118 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * \
119 CONF_ELEMENT_NUM_BYTES)
120 #define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
121 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
123 // temporary variables used to store pointers to structure members
124 static struct LevelInfo li;
125 static struct ElementInfo xx_ei, yy_ei;
126 static struct ElementChangeInfo xx_change;
127 static struct ElementGroupInfo xx_group;
128 static struct EnvelopeInfo xx_envelope;
129 static unsigned int xx_event_bits[NUM_CE_BITFIELDS];
130 static char xx_default_description[MAX_ELEMENT_NAME_LEN + 1];
131 static int xx_num_contents;
132 static int xx_current_change_page;
133 static char xx_default_string_empty[1] = "";
134 static int xx_string_length_unused;
136 struct LevelFileConfigInfo
138 int element; // element for which data is to be stored
139 int save_type; // save data always, never or when changed
140 int data_type; // data type (used internally, not stored)
141 int conf_type; // micro chunk identifier (stored in file)
144 void *value; // variable that holds the data to be stored
145 int default_value; // initial default value for this variable
148 void *value_copy; // variable that holds the data to be copied
149 void *num_entities; // number of entities for multi-byte data
150 int default_num_entities; // default number of entities for this data
151 int max_num_entities; // maximal number of entities for this data
152 char *default_string; // optional default string for string data
155 static struct LevelFileConfigInfo chunk_config_INFO[] =
157 // ---------- values not related to single elements -------------------------
160 -1, SAVE_CONF_ALWAYS,
161 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
162 &li.game_engine_type, GAME_ENGINE_TYPE_RND
166 -1, SAVE_CONF_ALWAYS,
167 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
168 &li.fieldx, STD_LEV_FIELDX
171 -1, SAVE_CONF_ALWAYS,
172 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
173 &li.fieldy, STD_LEV_FIELDY
177 -1, SAVE_CONF_ALWAYS,
178 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
183 -1, SAVE_CONF_ALWAYS,
184 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
190 TYPE_INTEGER, CONF_VALUE_32_BIT(2),
196 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
197 &li.use_step_counter, FALSE
202 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
203 &li.wind_direction_initial, MV_NONE
208 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
209 &li.em_slippery_gems, FALSE
214 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
215 &li.use_custom_template, FALSE
220 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
221 &li.can_move_into_acid_bits, ~0 // default: everything can
226 TYPE_BITFIELD, CONF_VALUE_8_BIT(7),
227 &li.dont_collide_with_bits, ~0 // default: always deadly
232 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
233 &li.em_explodes_by_fire, FALSE
238 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
239 &li.score[SC_TIME_BONUS], 1
244 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
245 &li.auto_exit_sokoban, FALSE
250 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
251 &li.auto_count_gems, FALSE
256 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
257 &li.solved_by_one_player, FALSE
267 static struct LevelFileConfigInfo chunk_config_ELEM[] =
269 // (these values are the same for each player)
272 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
273 &li.block_last_field, FALSE // default case for EM levels
277 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
278 &li.sp_block_last_field, TRUE // default case for SP levels
282 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
283 &li.instant_relocation, FALSE
287 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
288 &li.can_pass_to_walkable, FALSE
292 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
293 &li.block_snap_field, TRUE
297 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
298 &li.continuous_snapping, TRUE
302 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
303 &li.shifted_relocation, FALSE
307 TYPE_BOOLEAN, CONF_VALUE_8_BIT(15),
308 &li.lazy_relocation, FALSE
311 // (these values are different for each player)
314 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
315 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
319 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
320 &li.initial_player_gravity[0], FALSE
324 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
325 &li.use_start_element[0], FALSE
329 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
330 &li.start_element[0], EL_PLAYER_1
334 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
335 &li.use_artwork_element[0], FALSE
339 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
340 &li.artwork_element[0], EL_PLAYER_1
344 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
345 &li.use_explosion_element[0], FALSE
349 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
350 &li.explosion_element[0], EL_PLAYER_1
354 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
355 &li.use_initial_inventory[0], FALSE
359 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
360 &li.initial_inventory_size[0], 1
364 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
365 &li.initial_inventory_content[0][0],EL_EMPTY, NULL,
366 &li.initial_inventory_size[0], 1, MAX_INITIAL_INVENTORY_SIZE
371 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
372 &li.initial_player_stepsize[1], STEPSIZE_NORMAL
376 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
377 &li.initial_player_gravity[1], FALSE
381 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
382 &li.use_start_element[1], FALSE
386 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
387 &li.start_element[1], EL_PLAYER_2
391 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
392 &li.use_artwork_element[1], FALSE
396 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
397 &li.artwork_element[1], EL_PLAYER_2
401 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
402 &li.use_explosion_element[1], FALSE
406 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
407 &li.explosion_element[1], EL_PLAYER_2
411 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
412 &li.use_initial_inventory[1], FALSE
416 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
417 &li.initial_inventory_size[1], 1
421 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
422 &li.initial_inventory_content[1][0],EL_EMPTY, NULL,
423 &li.initial_inventory_size[1], 1, MAX_INITIAL_INVENTORY_SIZE
428 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
429 &li.initial_player_stepsize[2], STEPSIZE_NORMAL
433 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
434 &li.initial_player_gravity[2], FALSE
438 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
439 &li.use_start_element[2], FALSE
443 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
444 &li.start_element[2], EL_PLAYER_3
448 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
449 &li.use_artwork_element[2], FALSE
453 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
454 &li.artwork_element[2], EL_PLAYER_3
458 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
459 &li.use_explosion_element[2], FALSE
463 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
464 &li.explosion_element[2], EL_PLAYER_3
468 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
469 &li.use_initial_inventory[2], FALSE
473 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
474 &li.initial_inventory_size[2], 1
478 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
479 &li.initial_inventory_content[2][0],EL_EMPTY, NULL,
480 &li.initial_inventory_size[2], 1, MAX_INITIAL_INVENTORY_SIZE
485 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
486 &li.initial_player_stepsize[3], STEPSIZE_NORMAL
490 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
491 &li.initial_player_gravity[3], FALSE
495 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
496 &li.use_start_element[3], FALSE
500 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
501 &li.start_element[3], EL_PLAYER_4
505 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
506 &li.use_artwork_element[3], FALSE
510 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
511 &li.artwork_element[3], EL_PLAYER_4
515 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
516 &li.use_explosion_element[3], FALSE
520 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
521 &li.explosion_element[3], EL_PLAYER_4
525 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
526 &li.use_initial_inventory[3], FALSE
530 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
531 &li.initial_inventory_size[3], 1
535 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
536 &li.initial_inventory_content[3][0],EL_EMPTY, NULL,
537 &li.initial_inventory_size[3], 1, MAX_INITIAL_INVENTORY_SIZE
542 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
543 &li.score[SC_EMERALD], 10
548 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
549 &li.score[SC_DIAMOND], 10
554 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
555 &li.score[SC_BUG], 10
560 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
561 &li.score[SC_SPACESHIP], 10
566 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
567 &li.score[SC_PACMAN], 10
572 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
573 &li.score[SC_NUT], 10
578 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
579 &li.score[SC_DYNAMITE], 10
584 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
585 &li.score[SC_KEY], 10
590 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
591 &li.score[SC_PEARL], 10
596 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
597 &li.score[SC_CRYSTAL], 10
602 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
603 &li.amoeba_content, EL_DIAMOND
607 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
612 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
613 &li.grow_into_diggable, TRUE
618 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
619 &li.yamyam_content, EL_ROCK, NULL,
620 &li.num_yamyam_contents, 4, MAX_ELEMENT_CONTENTS
624 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
625 &li.score[SC_YAMYAM], 10
630 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
631 &li.score[SC_ROBOT], 10
635 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
641 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
647 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
648 &li.time_magic_wall, 10
653 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
654 &li.game_of_life[0], 2
658 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
659 &li.game_of_life[1], 3
663 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
664 &li.game_of_life[2], 3
668 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
669 &li.game_of_life[3], 3
673 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
674 &li.use_life_bugs, FALSE
679 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
684 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
689 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
694 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
699 EL_TIMEGATE_SWITCH, -1,
700 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
701 &li.time_timegate, 10
705 EL_LIGHT_SWITCH_ACTIVE, -1,
706 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
711 EL_SHIELD_NORMAL, -1,
712 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
713 &li.shield_normal_time, 10
716 EL_SHIELD_NORMAL, -1,
717 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
718 &li.score[SC_SHIELD], 10
722 EL_SHIELD_DEADLY, -1,
723 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
724 &li.shield_deadly_time, 10
727 EL_SHIELD_DEADLY, -1,
728 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
729 &li.score[SC_SHIELD], 10
734 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
739 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
740 &li.extra_time_score, 10
744 EL_TIME_ORB_FULL, -1,
745 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
746 &li.time_orb_time, 10
749 EL_TIME_ORB_FULL, -1,
750 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
751 &li.use_time_orb_bug, FALSE
756 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
757 &li.use_spring_bug, FALSE
762 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
763 &li.android_move_time, 10
767 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
768 &li.android_clone_time, 10
771 EL_EMC_ANDROID, SAVE_CONF_NEVER,
772 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
773 &li.android_clone_element[0], EL_EMPTY, NULL,
774 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS_OLD
778 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
779 &li.android_clone_element[0], EL_EMPTY, NULL,
780 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS
785 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
790 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
795 EL_EMC_MAGNIFIER, -1,
796 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
797 &li.magnify_score, 10
800 EL_EMC_MAGNIFIER, -1,
801 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
806 EL_EMC_MAGIC_BALL, -1,
807 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
811 EL_EMC_MAGIC_BALL, -1,
812 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
813 &li.ball_random, FALSE
816 EL_EMC_MAGIC_BALL, -1,
817 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
818 &li.ball_active_initial, FALSE
821 EL_EMC_MAGIC_BALL, -1,
822 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
823 &li.ball_content, EL_EMPTY, NULL,
824 &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
828 EL_SOKOBAN_FIELD_EMPTY, -1,
829 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
830 &li.sb_fields_needed, TRUE
834 EL_SOKOBAN_OBJECT, -1,
835 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
836 &li.sb_objects_needed, TRUE
841 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
842 &li.mm_laser_red, FALSE
846 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
847 &li.mm_laser_green, FALSE
851 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
852 &li.mm_laser_blue, TRUE
857 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
858 &li.df_laser_red, TRUE
862 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
863 &li.df_laser_green, TRUE
867 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
868 &li.df_laser_blue, FALSE
872 EL_MM_FUSE_ACTIVE, -1,
873 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
878 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
883 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
887 EL_MM_STEEL_BLOCK, -1,
888 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
889 &li.mm_time_block, 75
893 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
894 &li.score[SC_ELEM_BONUS], 10
897 // ---------- unused values -------------------------------------------------
900 EL_UNKNOWN, SAVE_CONF_NEVER,
901 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
902 &li.score[SC_UNKNOWN_15], 10
912 static struct LevelFileConfigInfo chunk_config_NOTE[] =
916 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
917 &xx_envelope.xsize, MAX_ENVELOPE_XSIZE,
921 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
922 &xx_envelope.ysize, MAX_ENVELOPE_YSIZE,
927 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
928 &xx_envelope.autowrap, FALSE
932 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
933 &xx_envelope.centered, FALSE
938 TYPE_STRING, CONF_VALUE_BYTES(1),
939 &xx_envelope.text, -1, NULL,
940 &xx_string_length_unused, -1, MAX_ENVELOPE_TEXT_LEN,
941 &xx_default_string_empty[0]
951 static struct LevelFileConfigInfo chunk_config_CUSX_base[] =
955 TYPE_STRING, CONF_VALUE_BYTES(1),
956 &xx_ei.description[0], -1,
957 &yy_ei.description[0],
958 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
959 &xx_default_description[0]
964 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
965 &xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT,
966 &yy_ei.properties[EP_BITFIELD_BASE_NR]
968 #if ENABLE_RESERVED_CODE
969 // (reserved for later use)
972 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
973 &xx_ei.properties[EP_BITFIELD_BASE_NR + 1], EP_BITMASK_DEFAULT,
974 &yy_ei.properties[EP_BITFIELD_BASE_NR + 1]
980 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
981 &xx_ei.use_gfx_element, FALSE,
982 &yy_ei.use_gfx_element
986 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
987 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE,
988 &yy_ei.gfx_element_initial
993 TYPE_BITFIELD, CONF_VALUE_8_BIT(2),
994 &xx_ei.access_direction, MV_ALL_DIRECTIONS,
995 &yy_ei.access_direction
1000 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1001 &xx_ei.collect_score_initial, 10,
1002 &yy_ei.collect_score_initial
1006 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1007 &xx_ei.collect_count_initial, 1,
1008 &yy_ei.collect_count_initial
1013 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1014 &xx_ei.ce_value_fixed_initial, 0,
1015 &yy_ei.ce_value_fixed_initial
1019 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
1020 &xx_ei.ce_value_random_initial, 0,
1021 &yy_ei.ce_value_random_initial
1025 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
1026 &xx_ei.use_last_ce_value, FALSE,
1027 &yy_ei.use_last_ce_value
1032 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1033 &xx_ei.push_delay_fixed, 8,
1034 &yy_ei.push_delay_fixed
1038 TYPE_INTEGER, CONF_VALUE_16_BIT(7),
1039 &xx_ei.push_delay_random, 8,
1040 &yy_ei.push_delay_random
1044 TYPE_INTEGER, CONF_VALUE_16_BIT(8),
1045 &xx_ei.drop_delay_fixed, 0,
1046 &yy_ei.drop_delay_fixed
1050 TYPE_INTEGER, CONF_VALUE_16_BIT(9),
1051 &xx_ei.drop_delay_random, 0,
1052 &yy_ei.drop_delay_random
1056 TYPE_INTEGER, CONF_VALUE_16_BIT(10),
1057 &xx_ei.move_delay_fixed, 0,
1058 &yy_ei.move_delay_fixed
1062 TYPE_INTEGER, CONF_VALUE_16_BIT(11),
1063 &xx_ei.move_delay_random, 0,
1064 &yy_ei.move_delay_random
1069 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1070 &xx_ei.move_pattern, MV_ALL_DIRECTIONS,
1075 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
1076 &xx_ei.move_direction_initial, MV_START_AUTOMATIC,
1077 &yy_ei.move_direction_initial
1081 TYPE_INTEGER, CONF_VALUE_8_BIT(5),
1082 &xx_ei.move_stepsize, TILEX / 8,
1083 &yy_ei.move_stepsize
1088 TYPE_ELEMENT, CONF_VALUE_16_BIT(12),
1089 &xx_ei.move_enter_element, EL_EMPTY_SPACE,
1090 &yy_ei.move_enter_element
1094 TYPE_ELEMENT, CONF_VALUE_16_BIT(13),
1095 &xx_ei.move_leave_element, EL_EMPTY_SPACE,
1096 &yy_ei.move_leave_element
1100 TYPE_INTEGER, CONF_VALUE_8_BIT(6),
1101 &xx_ei.move_leave_type, LEAVE_TYPE_UNLIMITED,
1102 &yy_ei.move_leave_type
1107 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
1108 &xx_ei.slippery_type, SLIPPERY_ANY_RANDOM,
1109 &yy_ei.slippery_type
1114 TYPE_INTEGER, CONF_VALUE_8_BIT(8),
1115 &xx_ei.explosion_type, EXPLODES_3X3,
1116 &yy_ei.explosion_type
1120 TYPE_INTEGER, CONF_VALUE_16_BIT(14),
1121 &xx_ei.explosion_delay, 16,
1122 &yy_ei.explosion_delay
1126 TYPE_INTEGER, CONF_VALUE_16_BIT(15),
1127 &xx_ei.ignition_delay, 8,
1128 &yy_ei.ignition_delay
1133 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(2),
1134 &xx_ei.content, EL_EMPTY_SPACE,
1136 &xx_num_contents, 1, 1
1139 // ---------- "num_change_pages" must be the last entry ---------------------
1142 -1, SAVE_CONF_ALWAYS,
1143 TYPE_INTEGER, CONF_VALUE_8_BIT(9),
1144 &xx_ei.num_change_pages, 1,
1145 &yy_ei.num_change_pages
1156 static struct LevelFileConfigInfo chunk_config_CUSX_change[] =
1158 // ---------- "current_change_page" must be the first entry -----------------
1161 -1, SAVE_CONF_ALWAYS,
1162 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1163 &xx_current_change_page, -1
1166 // ---------- (the remaining entries can be in any order) -------------------
1170 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
1171 &xx_change.can_change, FALSE
1176 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
1177 &xx_event_bits[0], 0
1181 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
1182 &xx_event_bits[1], 0
1187 TYPE_BITFIELD, CONF_VALUE_8_BIT(3),
1188 &xx_change.trigger_player, CH_PLAYER_ANY
1192 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
1193 &xx_change.trigger_side, CH_SIDE_ANY
1197 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1198 &xx_change.trigger_page, CH_PAGE_ANY
1203 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1204 &xx_change.target_element, EL_EMPTY_SPACE
1209 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1210 &xx_change.delay_fixed, 0
1214 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1215 &xx_change.delay_random, 0
1219 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1220 &xx_change.delay_frames, FRAMES_PER_SECOND
1225 TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
1226 &xx_change.initial_trigger_element, EL_EMPTY_SPACE
1231 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
1232 &xx_change.explode, FALSE
1236 TYPE_BOOLEAN, CONF_VALUE_8_BIT(7),
1237 &xx_change.use_target_content, FALSE
1241 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
1242 &xx_change.only_if_complete, FALSE
1246 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1247 &xx_change.use_random_replace, FALSE
1251 TYPE_INTEGER, CONF_VALUE_8_BIT(10),
1252 &xx_change.random_percentage, 100
1256 TYPE_INTEGER, CONF_VALUE_8_BIT(11),
1257 &xx_change.replace_when, CP_WHEN_EMPTY
1262 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1263 &xx_change.has_action, FALSE
1267 TYPE_INTEGER, CONF_VALUE_8_BIT(13),
1268 &xx_change.action_type, CA_NO_ACTION
1272 TYPE_INTEGER, CONF_VALUE_8_BIT(14),
1273 &xx_change.action_mode, CA_MODE_UNDEFINED
1277 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1278 &xx_change.action_arg, CA_ARG_UNDEFINED
1283 TYPE_ELEMENT, CONF_VALUE_16_BIT(7),
1284 &xx_change.action_element, EL_EMPTY_SPACE
1289 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
1290 &xx_change.target_content, EL_EMPTY_SPACE, NULL,
1291 &xx_num_contents, 1, 1
1301 static struct LevelFileConfigInfo chunk_config_GRPX[] =
1305 TYPE_STRING, CONF_VALUE_BYTES(1),
1306 &xx_ei.description[0], -1, NULL,
1307 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
1308 &xx_default_description[0]
1313 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1314 &xx_ei.use_gfx_element, FALSE
1318 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1319 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE
1324 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1325 &xx_group.choice_mode, ANIM_RANDOM
1330 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
1331 &xx_group.element[0], EL_EMPTY_SPACE, NULL,
1332 &xx_group.num_elements, 1, MAX_ELEMENTS_IN_GROUP
1342 static struct LevelFileConfigInfo chunk_config_CONF[] = // (OBSOLETE)
1346 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1347 &li.block_snap_field, TRUE
1351 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
1352 &li.continuous_snapping, TRUE
1356 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1357 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
1361 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
1362 &li.use_start_element[0], FALSE
1366 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1367 &li.start_element[0], EL_PLAYER_1
1371 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
1372 &li.use_artwork_element[0], FALSE
1376 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
1377 &li.artwork_element[0], EL_PLAYER_1
1381 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1382 &li.use_explosion_element[0], FALSE
1386 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
1387 &li.explosion_element[0], EL_PLAYER_1
1402 filetype_id_list[] =
1404 { LEVEL_FILE_TYPE_RND, "RND" },
1405 { LEVEL_FILE_TYPE_BD, "BD" },
1406 { LEVEL_FILE_TYPE_EM, "EM" },
1407 { LEVEL_FILE_TYPE_SP, "SP" },
1408 { LEVEL_FILE_TYPE_DX, "DX" },
1409 { LEVEL_FILE_TYPE_SB, "SB" },
1410 { LEVEL_FILE_TYPE_DC, "DC" },
1411 { LEVEL_FILE_TYPE_MM, "MM" },
1412 { LEVEL_FILE_TYPE_MM, "DF" },
1417 // ============================================================================
1418 // level file functions
1419 // ============================================================================
1421 static boolean check_special_flags(char *flag)
1423 if (strEqual(options.special_flags, flag) ||
1424 strEqual(leveldir_current->special_flags, flag))
1430 static struct DateInfo getCurrentDate(void)
1432 time_t epoch_seconds = time(NULL);
1433 struct tm *now = localtime(&epoch_seconds);
1434 struct DateInfo date;
1436 date.year = now->tm_year + 1900;
1437 date.month = now->tm_mon + 1;
1438 date.day = now->tm_mday;
1440 date.src = DATE_SRC_CLOCK;
1445 static void resetEventFlags(struct ElementChangeInfo *change)
1449 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1450 change->has_event[i] = FALSE;
1453 static void resetEventBits(void)
1457 for (i = 0; i < NUM_CE_BITFIELDS; i++)
1458 xx_event_bits[i] = 0;
1461 static void setEventFlagsFromEventBits(struct ElementChangeInfo *change)
1465 /* important: only change event flag if corresponding event bit is set
1466 (this is because all xx_event_bits[] values are loaded separately,
1467 and all xx_event_bits[] values are set back to zero before loading
1468 another value xx_event_bits[x] (each value representing 32 flags)) */
1470 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1471 if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i))
1472 change->has_event[i] = TRUE;
1475 static void setEventBitsFromEventFlags(struct ElementChangeInfo *change)
1479 /* in contrast to the above function setEventFlagsFromEventBits(), it
1480 would also be possible to set all bits in xx_event_bits[] to 0 or 1
1481 depending on the corresponding change->has_event[i] values here, as
1482 all xx_event_bits[] values are reset in resetEventBits() before */
1484 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1485 if (change->has_event[i])
1486 xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i);
1489 static char *getDefaultElementDescription(struct ElementInfo *ei)
1491 static char description[MAX_ELEMENT_NAME_LEN + 1];
1492 char *default_description = (ei->custom_description != NULL ?
1493 ei->custom_description :
1494 ei->editor_description);
1497 // always start with reliable default values
1498 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1499 description[i] = '\0';
1501 // truncate element description to MAX_ELEMENT_NAME_LEN bytes
1502 strncpy(description, default_description, MAX_ELEMENT_NAME_LEN);
1504 return &description[0];
1507 static void setElementDescriptionToDefault(struct ElementInfo *ei)
1509 char *default_description = getDefaultElementDescription(ei);
1512 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1513 ei->description[i] = default_description[i];
1516 static void setConfigToDefaultsFromConfigList(struct LevelFileConfigInfo *conf)
1520 for (i = 0; conf[i].data_type != -1; i++)
1522 int default_value = conf[i].default_value;
1523 int data_type = conf[i].data_type;
1524 int conf_type = conf[i].conf_type;
1525 int byte_mask = conf_type & CONF_MASK_BYTES;
1527 if (byte_mask == CONF_MASK_MULTI_BYTES)
1529 int default_num_entities = conf[i].default_num_entities;
1530 int max_num_entities = conf[i].max_num_entities;
1532 *(int *)(conf[i].num_entities) = default_num_entities;
1534 if (data_type == TYPE_STRING)
1536 char *default_string = conf[i].default_string;
1537 char *string = (char *)(conf[i].value);
1539 strncpy(string, default_string, max_num_entities);
1541 else if (data_type == TYPE_ELEMENT_LIST)
1543 int *element_array = (int *)(conf[i].value);
1546 for (j = 0; j < max_num_entities; j++)
1547 element_array[j] = default_value;
1549 else if (data_type == TYPE_CONTENT_LIST)
1551 struct Content *content = (struct Content *)(conf[i].value);
1554 for (c = 0; c < max_num_entities; c++)
1555 for (y = 0; y < 3; y++)
1556 for (x = 0; x < 3; x++)
1557 content[c].e[x][y] = default_value;
1560 else // constant size configuration data (1, 2 or 4 bytes)
1562 if (data_type == TYPE_BOOLEAN)
1563 *(boolean *)(conf[i].value) = default_value;
1565 *(int *) (conf[i].value) = default_value;
1570 static void copyConfigFromConfigList(struct LevelFileConfigInfo *conf)
1574 for (i = 0; conf[i].data_type != -1; i++)
1576 int data_type = conf[i].data_type;
1577 int conf_type = conf[i].conf_type;
1578 int byte_mask = conf_type & CONF_MASK_BYTES;
1580 if (byte_mask == CONF_MASK_MULTI_BYTES)
1582 int max_num_entities = conf[i].max_num_entities;
1584 if (data_type == TYPE_STRING)
1586 char *string = (char *)(conf[i].value);
1587 char *string_copy = (char *)(conf[i].value_copy);
1589 strncpy(string_copy, string, max_num_entities);
1591 else if (data_type == TYPE_ELEMENT_LIST)
1593 int *element_array = (int *)(conf[i].value);
1594 int *element_array_copy = (int *)(conf[i].value_copy);
1597 for (j = 0; j < max_num_entities; j++)
1598 element_array_copy[j] = element_array[j];
1600 else if (data_type == TYPE_CONTENT_LIST)
1602 struct Content *content = (struct Content *)(conf[i].value);
1603 struct Content *content_copy = (struct Content *)(conf[i].value_copy);
1606 for (c = 0; c < max_num_entities; c++)
1607 for (y = 0; y < 3; y++)
1608 for (x = 0; x < 3; x++)
1609 content_copy[c].e[x][y] = content[c].e[x][y];
1612 else // constant size configuration data (1, 2 or 4 bytes)
1614 if (data_type == TYPE_BOOLEAN)
1615 *(boolean *)(conf[i].value_copy) = *(boolean *)(conf[i].value);
1617 *(int *) (conf[i].value_copy) = *(int *) (conf[i].value);
1622 void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to)
1626 xx_ei = *ei_from; // copy element data into temporary buffer
1627 yy_ei = *ei_to; // copy element data into temporary buffer
1629 copyConfigFromConfigList(chunk_config_CUSX_base);
1634 // ---------- reinitialize and copy change pages ----------
1636 ei_to->num_change_pages = ei_from->num_change_pages;
1637 ei_to->current_change_page = ei_from->current_change_page;
1639 setElementChangePages(ei_to, ei_to->num_change_pages);
1641 for (i = 0; i < ei_to->num_change_pages; i++)
1642 ei_to->change_page[i] = ei_from->change_page[i];
1644 // ---------- copy group element info ----------
1645 if (ei_from->group != NULL && ei_to->group != NULL) // group or internal
1646 *ei_to->group = *ei_from->group;
1648 // mark this custom element as modified
1649 ei_to->modified_settings = TRUE;
1652 void setElementChangePages(struct ElementInfo *ei, int change_pages)
1654 int change_page_size = sizeof(struct ElementChangeInfo);
1656 ei->num_change_pages = MAX(1, change_pages);
1659 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
1661 if (ei->current_change_page >= ei->num_change_pages)
1662 ei->current_change_page = ei->num_change_pages - 1;
1664 ei->change = &ei->change_page[ei->current_change_page];
1667 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
1669 xx_change = *change; // copy change data into temporary buffer
1671 setConfigToDefaultsFromConfigList(chunk_config_CUSX_change);
1673 *change = xx_change;
1675 resetEventFlags(change);
1677 change->direct_action = 0;
1678 change->other_action = 0;
1680 change->pre_change_function = NULL;
1681 change->change_function = NULL;
1682 change->post_change_function = NULL;
1685 static void setLevelInfoToDefaults_Level(struct LevelInfo *level)
1689 li = *level; // copy level data into temporary buffer
1690 setConfigToDefaultsFromConfigList(chunk_config_INFO);
1691 *level = li; // copy temporary buffer back to level data
1693 setLevelInfoToDefaults_EM();
1694 setLevelInfoToDefaults_SP();
1695 setLevelInfoToDefaults_MM();
1697 level->native_em_level = &native_em_level;
1698 level->native_sp_level = &native_sp_level;
1699 level->native_mm_level = &native_mm_level;
1701 level->file_version = FILE_VERSION_ACTUAL;
1702 level->game_version = GAME_VERSION_ACTUAL;
1704 level->creation_date = getCurrentDate();
1706 level->encoding_16bit_field = TRUE;
1707 level->encoding_16bit_yamyam = TRUE;
1708 level->encoding_16bit_amoeba = TRUE;
1710 // clear level name and level author string buffers
1711 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1712 level->name[i] = '\0';
1713 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1714 level->author[i] = '\0';
1716 // set level name and level author to default values
1717 strcpy(level->name, NAMELESS_LEVEL_NAME);
1718 strcpy(level->author, ANONYMOUS_NAME);
1720 // set level playfield to playable default level with player and exit
1721 for (x = 0; x < MAX_LEV_FIELDX; x++)
1722 for (y = 0; y < MAX_LEV_FIELDY; y++)
1723 level->field[x][y] = EL_SAND;
1725 level->field[0][0] = EL_PLAYER_1;
1726 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
1728 BorderElement = EL_STEELWALL;
1730 // detect custom elements when loading them
1731 level->file_has_custom_elements = FALSE;
1733 // set all bug compatibility flags to "false" => do not emulate this bug
1734 level->use_action_after_change_bug = FALSE;
1736 if (leveldir_current)
1738 // try to determine better author name than 'anonymous'
1739 if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
1741 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
1742 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1746 switch (LEVELCLASS(leveldir_current))
1748 case LEVELCLASS_TUTORIAL:
1749 strcpy(level->author, PROGRAM_AUTHOR_STRING);
1752 case LEVELCLASS_CONTRIB:
1753 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
1754 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1757 case LEVELCLASS_PRIVATE:
1758 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
1759 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1763 // keep default value
1770 static void setLevelInfoToDefaults_Elements(struct LevelInfo *level)
1772 static boolean clipboard_elements_initialized = FALSE;
1775 InitElementPropertiesStatic();
1777 li = *level; // copy level data into temporary buffer
1778 setConfigToDefaultsFromConfigList(chunk_config_ELEM);
1779 *level = li; // copy temporary buffer back to level data
1781 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1784 struct ElementInfo *ei = &element_info[element];
1786 // never initialize clipboard elements after the very first time
1787 // (to be able to use clipboard elements between several levels)
1788 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
1791 if (IS_ENVELOPE(element))
1793 int envelope_nr = element - EL_ENVELOPE_1;
1795 setConfigToDefaultsFromConfigList(chunk_config_NOTE);
1797 level->envelope[envelope_nr] = xx_envelope;
1800 if (IS_CUSTOM_ELEMENT(element) ||
1801 IS_GROUP_ELEMENT(element) ||
1802 IS_INTERNAL_ELEMENT(element))
1804 xx_ei = *ei; // copy element data into temporary buffer
1806 setConfigToDefaultsFromConfigList(chunk_config_CUSX_base);
1811 setElementChangePages(ei, 1);
1812 setElementChangeInfoToDefaults(ei->change);
1814 if (IS_CUSTOM_ELEMENT(element) ||
1815 IS_GROUP_ELEMENT(element) ||
1816 IS_INTERNAL_ELEMENT(element))
1818 setElementDescriptionToDefault(ei);
1820 ei->modified_settings = FALSE;
1823 if (IS_CUSTOM_ELEMENT(element) ||
1824 IS_INTERNAL_ELEMENT(element))
1826 // internal values used in level editor
1828 ei->access_type = 0;
1829 ei->access_layer = 0;
1830 ei->access_protected = 0;
1831 ei->walk_to_action = 0;
1832 ei->smash_targets = 0;
1835 ei->can_explode_by_fire = FALSE;
1836 ei->can_explode_smashed = FALSE;
1837 ei->can_explode_impact = FALSE;
1839 ei->current_change_page = 0;
1842 if (IS_GROUP_ELEMENT(element) ||
1843 IS_INTERNAL_ELEMENT(element))
1845 struct ElementGroupInfo *group;
1847 // initialize memory for list of elements in group
1848 if (ei->group == NULL)
1849 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
1853 xx_group = *group; // copy group data into temporary buffer
1855 setConfigToDefaultsFromConfigList(chunk_config_GRPX);
1861 clipboard_elements_initialized = TRUE;
1864 static void setLevelInfoToDefaults(struct LevelInfo *level,
1865 boolean level_info_only,
1866 boolean reset_file_status)
1868 setLevelInfoToDefaults_Level(level);
1870 if (!level_info_only)
1871 setLevelInfoToDefaults_Elements(level);
1873 if (reset_file_status)
1875 level->no_valid_file = FALSE;
1876 level->no_level_file = FALSE;
1879 level->changed = FALSE;
1882 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
1884 level_file_info->nr = 0;
1885 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
1886 level_file_info->packed = FALSE;
1888 setString(&level_file_info->basename, NULL);
1889 setString(&level_file_info->filename, NULL);
1892 int getMappedElement_SB(int, boolean);
1894 static void ActivateLevelTemplate(void)
1898 if (check_special_flags("load_xsb_to_ces"))
1900 // fill smaller playfields with padding "beyond border wall" elements
1901 if (level.fieldx < level_template.fieldx ||
1902 level.fieldy < level_template.fieldy)
1904 short field[level.fieldx][level.fieldy];
1905 int new_fieldx = MAX(level.fieldx, level_template.fieldx);
1906 int new_fieldy = MAX(level.fieldy, level_template.fieldy);
1907 int pos_fieldx = (new_fieldx - level.fieldx) / 2;
1908 int pos_fieldy = (new_fieldy - level.fieldy) / 2;
1910 // copy old playfield (which is smaller than the visible area)
1911 for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
1912 field[x][y] = level.field[x][y];
1914 // fill new, larger playfield with "beyond border wall" elements
1915 for (y = 0; y < new_fieldy; y++) for (x = 0; x < new_fieldx; x++)
1916 level.field[x][y] = getMappedElement_SB('_', TRUE);
1918 // copy the old playfield to the middle of the new playfield
1919 for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
1920 level.field[pos_fieldx + x][pos_fieldy + y] = field[x][y];
1922 level.fieldx = new_fieldx;
1923 level.fieldy = new_fieldy;
1927 // Currently there is no special action needed to activate the template
1928 // data, because 'element_info' property settings overwrite the original
1929 // level data, while all other variables do not change.
1931 // Exception: 'from_level_template' elements in the original level playfield
1932 // are overwritten with the corresponding elements at the same position in
1933 // playfield from the level template.
1935 for (x = 0; x < level.fieldx; x++)
1936 for (y = 0; y < level.fieldy; y++)
1937 if (level.field[x][y] == EL_FROM_LEVEL_TEMPLATE)
1938 level.field[x][y] = level_template.field[x][y];
1940 if (check_special_flags("load_xsb_to_ces"))
1942 struct LevelInfo level_backup = level;
1944 // overwrite all individual level settings from template level settings
1945 level = level_template;
1947 // restore level file info
1948 level.file_info = level_backup.file_info;
1950 // restore playfield size
1951 level.fieldx = level_backup.fieldx;
1952 level.fieldy = level_backup.fieldy;
1954 // restore playfield content
1955 for (x = 0; x < level.fieldx; x++)
1956 for (y = 0; y < level.fieldy; y++)
1957 level.field[x][y] = level_backup.field[x][y];
1959 // restore name and author from individual level
1960 strcpy(level.name, level_backup.name);
1961 strcpy(level.author, level_backup.author);
1963 // restore flag "use_custom_template"
1964 level.use_custom_template = level_backup.use_custom_template;
1968 static char *getLevelFilenameFromBasename(char *basename)
1970 static char *filename = NULL;
1972 checked_free(filename);
1974 filename = getPath2(getCurrentLevelDir(), basename);
1979 static int getFileTypeFromBasename(char *basename)
1981 // !!! ALSO SEE COMMENT IN checkForPackageFromBasename() !!!
1983 static char *filename = NULL;
1984 struct stat file_status;
1986 // ---------- try to determine file type from filename ----------
1988 // check for typical filename of a Supaplex level package file
1989 if (strlen(basename) == 10 && strPrefixLower(basename, "levels.d"))
1990 return LEVEL_FILE_TYPE_SP;
1992 // check for typical filename of a Diamond Caves II level package file
1993 if (strSuffixLower(basename, ".dc") ||
1994 strSuffixLower(basename, ".dc2"))
1995 return LEVEL_FILE_TYPE_DC;
1997 // check for typical filename of a Sokoban level package file
1998 if (strSuffixLower(basename, ".xsb") &&
1999 strchr(basename, '%') == NULL)
2000 return LEVEL_FILE_TYPE_SB;
2002 // ---------- try to determine file type from filesize ----------
2004 checked_free(filename);
2005 filename = getPath2(getCurrentLevelDir(), basename);
2007 if (stat(filename, &file_status) == 0)
2009 // check for typical filesize of a Supaplex level package file
2010 if (file_status.st_size == 170496)
2011 return LEVEL_FILE_TYPE_SP;
2014 return LEVEL_FILE_TYPE_UNKNOWN;
2017 static int getFileTypeFromMagicBytes(char *filename, int type)
2021 if ((file = openFile(filename, MODE_READ)))
2023 char chunk_name[CHUNK_ID_LEN + 1];
2025 getFileChunkBE(file, chunk_name, NULL);
2027 if (strEqual(chunk_name, "MMII") ||
2028 strEqual(chunk_name, "MIRR"))
2029 type = LEVEL_FILE_TYPE_MM;
2037 static boolean checkForPackageFromBasename(char *basename)
2039 // !!! WON'T WORK ANYMORE IF getFileTypeFromBasename() ALSO DETECTS !!!
2040 // !!! SINGLE LEVELS (CURRENTLY ONLY DETECTS LEVEL PACKAGES !!!
2042 return (getFileTypeFromBasename(basename) != LEVEL_FILE_TYPE_UNKNOWN);
2045 static char *getSingleLevelBasenameExt(int nr, char *extension)
2047 static char basename[MAX_FILENAME_LEN];
2050 sprintf(basename, "%s", LEVELTEMPLATE_FILENAME);
2052 sprintf(basename, "%03d.%s", nr, extension);
2057 static char *getSingleLevelBasename(int nr)
2059 return getSingleLevelBasenameExt(nr, LEVELFILE_EXTENSION);
2062 static char *getPackedLevelBasename(int type)
2064 static char basename[MAX_FILENAME_LEN];
2065 char *directory = getCurrentLevelDir();
2067 DirectoryEntry *dir_entry;
2069 strcpy(basename, UNDEFINED_FILENAME); // default: undefined file
2071 if ((dir = openDirectory(directory)) == NULL)
2073 Warn("cannot read current level directory '%s'", directory);
2078 while ((dir_entry = readDirectory(dir)) != NULL) // loop all entries
2080 char *entry_basename = dir_entry->basename;
2081 int entry_type = getFileTypeFromBasename(entry_basename);
2083 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) // found valid level package
2085 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
2088 strcpy(basename, entry_basename);
2095 closeDirectory(dir);
2100 static char *getSingleLevelFilename(int nr)
2102 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
2105 #if ENABLE_UNUSED_CODE
2106 static char *getPackedLevelFilename(int type)
2108 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
2112 char *getDefaultLevelFilename(int nr)
2114 return getSingleLevelFilename(nr);
2117 #if ENABLE_UNUSED_CODE
2118 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
2122 lfi->packed = FALSE;
2124 setString(&lfi->basename, getSingleLevelBasename(lfi->nr, lfi->type));
2125 setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2129 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
2130 int type, char *format, ...)
2132 static char basename[MAX_FILENAME_LEN];
2135 va_start(ap, format);
2136 vsprintf(basename, format, ap);
2140 lfi->packed = FALSE;
2142 setString(&lfi->basename, basename);
2143 setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2146 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
2152 setString(&lfi->basename, getPackedLevelBasename(lfi->type));
2153 setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2156 static int getFiletypeFromID(char *filetype_id)
2158 char *filetype_id_lower;
2159 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
2162 if (filetype_id == NULL)
2163 return LEVEL_FILE_TYPE_UNKNOWN;
2165 filetype_id_lower = getStringToLower(filetype_id);
2167 for (i = 0; filetype_id_list[i].id != NULL; i++)
2169 char *id_lower = getStringToLower(filetype_id_list[i].id);
2171 if (strEqual(filetype_id_lower, id_lower))
2172 filetype = filetype_id_list[i].filetype;
2176 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
2180 free(filetype_id_lower);
2185 char *getLocalLevelTemplateFilename(void)
2187 return getDefaultLevelFilename(-1);
2190 char *getGlobalLevelTemplateFilename(void)
2192 // global variable "leveldir_current" must be modified in the loop below
2193 LevelDirTree *leveldir_current_last = leveldir_current;
2194 char *filename = NULL;
2196 // check for template level in path from current to topmost tree node
2198 while (leveldir_current != NULL)
2200 filename = getDefaultLevelFilename(-1);
2202 if (fileExists(filename))
2205 leveldir_current = leveldir_current->node_parent;
2208 // restore global variable "leveldir_current" modified in above loop
2209 leveldir_current = leveldir_current_last;
2214 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
2218 // special case: level number is negative => check for level template file
2221 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2222 getSingleLevelBasename(-1));
2224 // replace local level template filename with global template filename
2225 setString(&lfi->filename, getGlobalLevelTemplateFilename());
2227 // no fallback if template file not existing
2231 // special case: check for file name/pattern specified in "levelinfo.conf"
2232 if (leveldir_current->level_filename != NULL)
2234 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2236 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2237 leveldir_current->level_filename, nr);
2239 lfi->packed = checkForPackageFromBasename(leveldir_current->level_filename);
2241 if (fileExists(lfi->filename))
2244 else if (leveldir_current->level_filetype != NULL)
2246 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2248 // check for specified native level file with standard file name
2249 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2250 "%03d.%s", nr, LEVELFILE_EXTENSION);
2251 if (fileExists(lfi->filename))
2255 // check for native Rocks'n'Diamonds level file
2256 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2257 "%03d.%s", nr, LEVELFILE_EXTENSION);
2258 if (fileExists(lfi->filename))
2261 // check for Emerald Mine level file (V1)
2262 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
2263 'a' + (nr / 10) % 26, '0' + nr % 10);
2264 if (fileExists(lfi->filename))
2266 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
2267 'A' + (nr / 10) % 26, '0' + nr % 10);
2268 if (fileExists(lfi->filename))
2271 // check for Emerald Mine level file (V2 to V5)
2272 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
2273 if (fileExists(lfi->filename))
2276 // check for Emerald Mine level file (V6 / single mode)
2277 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
2278 if (fileExists(lfi->filename))
2280 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
2281 if (fileExists(lfi->filename))
2284 // check for Emerald Mine level file (V6 / teamwork mode)
2285 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
2286 if (fileExists(lfi->filename))
2288 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
2289 if (fileExists(lfi->filename))
2292 // check for various packed level file formats
2293 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
2294 if (fileExists(lfi->filename))
2297 // no known level file found -- use default values (and fail later)
2298 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2299 "%03d.%s", nr, LEVELFILE_EXTENSION);
2302 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
2304 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
2305 lfi->type = getFileTypeFromBasename(lfi->basename);
2307 if (lfi->type == LEVEL_FILE_TYPE_RND)
2308 lfi->type = getFileTypeFromMagicBytes(lfi->filename, lfi->type);
2311 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
2313 // always start with reliable default values
2314 setFileInfoToDefaults(level_file_info);
2316 level_file_info->nr = nr; // set requested level number
2318 determineLevelFileInfo_Filename(level_file_info);
2319 determineLevelFileInfo_Filetype(level_file_info);
2322 static void copyLevelFileInfo(struct LevelFileInfo *lfi_from,
2323 struct LevelFileInfo *lfi_to)
2325 lfi_to->nr = lfi_from->nr;
2326 lfi_to->type = lfi_from->type;
2327 lfi_to->packed = lfi_from->packed;
2329 setString(&lfi_to->basename, lfi_from->basename);
2330 setString(&lfi_to->filename, lfi_from->filename);
2333 // ----------------------------------------------------------------------------
2334 // functions for loading R'n'D level
2335 // ----------------------------------------------------------------------------
2337 static int getMappedElement(int element)
2339 // remap some (historic, now obsolete) elements
2343 case EL_PLAYER_OBSOLETE:
2344 element = EL_PLAYER_1;
2347 case EL_KEY_OBSOLETE:
2351 case EL_EM_KEY_1_FILE_OBSOLETE:
2352 element = EL_EM_KEY_1;
2355 case EL_EM_KEY_2_FILE_OBSOLETE:
2356 element = EL_EM_KEY_2;
2359 case EL_EM_KEY_3_FILE_OBSOLETE:
2360 element = EL_EM_KEY_3;
2363 case EL_EM_KEY_4_FILE_OBSOLETE:
2364 element = EL_EM_KEY_4;
2367 case EL_ENVELOPE_OBSOLETE:
2368 element = EL_ENVELOPE_1;
2376 if (element >= NUM_FILE_ELEMENTS)
2378 Warn("invalid level element %d", element);
2380 element = EL_UNKNOWN;
2388 static int getMappedElementByVersion(int element, int game_version)
2390 // remap some elements due to certain game version
2392 if (game_version <= VERSION_IDENT(2,2,0,0))
2394 // map game font elements
2395 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
2396 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
2397 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
2398 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
2401 if (game_version < VERSION_IDENT(3,0,0,0))
2403 // map Supaplex gravity tube elements
2404 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
2405 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2406 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
2407 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
2414 static int LoadLevel_VERS(File *file, int chunk_size, struct LevelInfo *level)
2416 level->file_version = getFileVersion(file);
2417 level->game_version = getFileVersion(file);
2422 static int LoadLevel_DATE(File *file, int chunk_size, struct LevelInfo *level)
2424 level->creation_date.year = getFile16BitBE(file);
2425 level->creation_date.month = getFile8Bit(file);
2426 level->creation_date.day = getFile8Bit(file);
2428 level->creation_date.src = DATE_SRC_LEVELFILE;
2433 static int LoadLevel_HEAD(File *file, int chunk_size, struct LevelInfo *level)
2435 int initial_player_stepsize;
2436 int initial_player_gravity;
2439 level->fieldx = getFile8Bit(file);
2440 level->fieldy = getFile8Bit(file);
2442 level->time = getFile16BitBE(file);
2443 level->gems_needed = getFile16BitBE(file);
2445 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2446 level->name[i] = getFile8Bit(file);
2447 level->name[MAX_LEVEL_NAME_LEN] = 0;
2449 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2450 level->score[i] = getFile8Bit(file);
2452 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2453 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2454 for (y = 0; y < 3; y++)
2455 for (x = 0; x < 3; x++)
2456 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
2458 level->amoeba_speed = getFile8Bit(file);
2459 level->time_magic_wall = getFile8Bit(file);
2460 level->time_wheel = getFile8Bit(file);
2461 level->amoeba_content = getMappedElement(getFile8Bit(file));
2463 initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
2466 for (i = 0; i < MAX_PLAYERS; i++)
2467 level->initial_player_stepsize[i] = initial_player_stepsize;
2469 initial_player_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2471 for (i = 0; i < MAX_PLAYERS; i++)
2472 level->initial_player_gravity[i] = initial_player_gravity;
2474 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2475 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2477 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2479 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2480 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2481 level->can_move_into_acid_bits = getFile32BitBE(file);
2482 level->dont_collide_with_bits = getFile8Bit(file);
2484 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2485 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2487 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2488 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2489 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2491 level->game_engine_type = getFile8Bit(file);
2493 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_HEAD_UNUSED);
2498 static int LoadLevel_NAME(File *file, int chunk_size, struct LevelInfo *level)
2502 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2503 level->name[i] = getFile8Bit(file);
2504 level->name[MAX_LEVEL_NAME_LEN] = 0;
2509 static int LoadLevel_AUTH(File *file, int chunk_size, struct LevelInfo *level)
2513 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2514 level->author[i] = getFile8Bit(file);
2515 level->author[MAX_LEVEL_AUTHOR_LEN] = 0;
2520 static int LoadLevel_BODY(File *file, int chunk_size, struct LevelInfo *level)
2523 int chunk_size_expected = level->fieldx * level->fieldy;
2525 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2526 stored with 16-bit encoding (and should be twice as big then).
2527 Even worse, playfield data was stored 16-bit when only yamyam content
2528 contained 16-bit elements and vice versa. */
2530 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2531 chunk_size_expected *= 2;
2533 if (chunk_size_expected != chunk_size)
2535 ReadUnusedBytesFromFile(file, chunk_size);
2536 return chunk_size_expected;
2539 for (y = 0; y < level->fieldy; y++)
2540 for (x = 0; x < level->fieldx; x++)
2541 level->field[x][y] =
2542 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
2547 static int LoadLevel_CONT(File *file, int chunk_size, struct LevelInfo *level)
2550 int header_size = 4;
2551 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
2552 int chunk_size_expected = header_size + content_size;
2554 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2555 stored with 16-bit encoding (and should be twice as big then).
2556 Even worse, playfield data was stored 16-bit when only yamyam content
2557 contained 16-bit elements and vice versa. */
2559 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2560 chunk_size_expected += content_size;
2562 if (chunk_size_expected != chunk_size)
2564 ReadUnusedBytesFromFile(file, chunk_size);
2565 return chunk_size_expected;
2569 level->num_yamyam_contents = getFile8Bit(file);
2573 // correct invalid number of content fields -- should never happen
2574 if (level->num_yamyam_contents < 1 ||
2575 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
2576 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2578 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2579 for (y = 0; y < 3; y++)
2580 for (x = 0; x < 3; x++)
2581 level->yamyam_content[i].e[x][y] =
2582 getMappedElement(level->encoding_16bit_field ?
2583 getFile16BitBE(file) : getFile8Bit(file));
2587 static int LoadLevel_CNT2(File *file, int chunk_size, struct LevelInfo *level)
2592 int content_array[MAX_ELEMENT_CONTENTS][3][3];
2594 element = getMappedElement(getFile16BitBE(file));
2595 num_contents = getFile8Bit(file);
2597 getFile8Bit(file); // content x size (unused)
2598 getFile8Bit(file); // content y size (unused)
2600 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2602 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2603 for (y = 0; y < 3; y++)
2604 for (x = 0; x < 3; x++)
2605 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
2607 // correct invalid number of content fields -- should never happen
2608 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
2609 num_contents = STD_ELEMENT_CONTENTS;
2611 if (element == EL_YAMYAM)
2613 level->num_yamyam_contents = num_contents;
2615 for (i = 0; i < num_contents; i++)
2616 for (y = 0; y < 3; y++)
2617 for (x = 0; x < 3; x++)
2618 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
2620 else if (element == EL_BD_AMOEBA)
2622 level->amoeba_content = content_array[0][0][0];
2626 Warn("cannot load content for element '%d'", element);
2632 static int LoadLevel_CNT3(File *file, int chunk_size, struct LevelInfo *level)
2638 int chunk_size_expected;
2640 element = getMappedElement(getFile16BitBE(file));
2641 if (!IS_ENVELOPE(element))
2642 element = EL_ENVELOPE_1;
2644 envelope_nr = element - EL_ENVELOPE_1;
2646 envelope_len = getFile16BitBE(file);
2648 level->envelope[envelope_nr].xsize = getFile8Bit(file);
2649 level->envelope[envelope_nr].ysize = getFile8Bit(file);
2651 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2653 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
2654 if (chunk_size_expected != chunk_size)
2656 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
2657 return chunk_size_expected;
2660 for (i = 0; i < envelope_len; i++)
2661 level->envelope[envelope_nr].text[i] = getFile8Bit(file);
2666 static int LoadLevel_CUS1(File *file, int chunk_size, struct LevelInfo *level)
2668 int num_changed_custom_elements = getFile16BitBE(file);
2669 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
2672 if (chunk_size_expected != chunk_size)
2674 ReadUnusedBytesFromFile(file, chunk_size - 2);
2675 return chunk_size_expected;
2678 for (i = 0; i < num_changed_custom_elements; i++)
2680 int element = getMappedElement(getFile16BitBE(file));
2681 int properties = getFile32BitBE(file);
2683 if (IS_CUSTOM_ELEMENT(element))
2684 element_info[element].properties[EP_BITFIELD_BASE_NR] = properties;
2686 Warn("invalid custom element number %d", element);
2688 // older game versions that wrote level files with CUS1 chunks used
2689 // different default push delay values (not yet stored in level file)
2690 element_info[element].push_delay_fixed = 2;
2691 element_info[element].push_delay_random = 8;
2694 level->file_has_custom_elements = TRUE;
2699 static int LoadLevel_CUS2(File *file, int chunk_size, struct LevelInfo *level)
2701 int num_changed_custom_elements = getFile16BitBE(file);
2702 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
2705 if (chunk_size_expected != chunk_size)
2707 ReadUnusedBytesFromFile(file, chunk_size - 2);
2708 return chunk_size_expected;
2711 for (i = 0; i < num_changed_custom_elements; i++)
2713 int element = getMappedElement(getFile16BitBE(file));
2714 int custom_target_element = getMappedElement(getFile16BitBE(file));
2716 if (IS_CUSTOM_ELEMENT(element))
2717 element_info[element].change->target_element = custom_target_element;
2719 Warn("invalid custom element number %d", element);
2722 level->file_has_custom_elements = TRUE;
2727 static int LoadLevel_CUS3(File *file, int chunk_size, struct LevelInfo *level)
2729 int num_changed_custom_elements = getFile16BitBE(file);
2730 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
2733 if (chunk_size_expected != chunk_size)
2735 ReadUnusedBytesFromFile(file, chunk_size - 2);
2736 return chunk_size_expected;
2739 for (i = 0; i < num_changed_custom_elements; i++)
2741 int element = getMappedElement(getFile16BitBE(file));
2742 struct ElementInfo *ei = &element_info[element];
2743 unsigned int event_bits;
2745 if (!IS_CUSTOM_ELEMENT(element))
2747 Warn("invalid custom element number %d", element);
2749 element = EL_INTERNAL_DUMMY;
2752 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2753 ei->description[j] = getFile8Bit(file);
2754 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2756 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2758 // some free bytes for future properties and padding
2759 ReadUnusedBytesFromFile(file, 7);
2761 ei->use_gfx_element = getFile8Bit(file);
2762 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2764 ei->collect_score_initial = getFile8Bit(file);
2765 ei->collect_count_initial = getFile8Bit(file);
2767 ei->push_delay_fixed = getFile16BitBE(file);
2768 ei->push_delay_random = getFile16BitBE(file);
2769 ei->move_delay_fixed = getFile16BitBE(file);
2770 ei->move_delay_random = getFile16BitBE(file);
2772 ei->move_pattern = getFile16BitBE(file);
2773 ei->move_direction_initial = getFile8Bit(file);
2774 ei->move_stepsize = getFile8Bit(file);
2776 for (y = 0; y < 3; y++)
2777 for (x = 0; x < 3; x++)
2778 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2780 event_bits = getFile32BitBE(file);
2781 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
2782 if (event_bits & (1 << j))
2783 ei->change->has_event[j] = TRUE;
2785 ei->change->target_element = getMappedElement(getFile16BitBE(file));
2787 ei->change->delay_fixed = getFile16BitBE(file);
2788 ei->change->delay_random = getFile16BitBE(file);
2789 ei->change->delay_frames = getFile16BitBE(file);
2791 ei->change->initial_trigger_element= getMappedElement(getFile16BitBE(file));
2793 ei->change->explode = getFile8Bit(file);
2794 ei->change->use_target_content = getFile8Bit(file);
2795 ei->change->only_if_complete = getFile8Bit(file);
2796 ei->change->use_random_replace = getFile8Bit(file);
2798 ei->change->random_percentage = getFile8Bit(file);
2799 ei->change->replace_when = getFile8Bit(file);
2801 for (y = 0; y < 3; y++)
2802 for (x = 0; x < 3; x++)
2803 ei->change->target_content.e[x][y] =
2804 getMappedElement(getFile16BitBE(file));
2806 ei->slippery_type = getFile8Bit(file);
2808 // some free bytes for future properties and padding
2809 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
2811 // mark that this custom element has been modified
2812 ei->modified_settings = TRUE;
2815 level->file_has_custom_elements = TRUE;
2820 static int LoadLevel_CUS4(File *file, int chunk_size, struct LevelInfo *level)
2822 struct ElementInfo *ei;
2823 int chunk_size_expected;
2827 // ---------- custom element base property values (96 bytes) ----------------
2829 element = getMappedElement(getFile16BitBE(file));
2831 if (!IS_CUSTOM_ELEMENT(element))
2833 Warn("invalid custom element number %d", element);
2835 ReadUnusedBytesFromFile(file, chunk_size - 2);
2840 ei = &element_info[element];
2842 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2843 ei->description[i] = getFile8Bit(file);
2844 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2846 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2848 ReadUnusedBytesFromFile(file, 4); // reserved for more base properties
2850 ei->num_change_pages = getFile8Bit(file);
2852 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
2853 if (chunk_size_expected != chunk_size)
2855 ReadUnusedBytesFromFile(file, chunk_size - 43);
2856 return chunk_size_expected;
2859 ei->ce_value_fixed_initial = getFile16BitBE(file);
2860 ei->ce_value_random_initial = getFile16BitBE(file);
2861 ei->use_last_ce_value = getFile8Bit(file);
2863 ei->use_gfx_element = getFile8Bit(file);
2864 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2866 ei->collect_score_initial = getFile8Bit(file);
2867 ei->collect_count_initial = getFile8Bit(file);
2869 ei->drop_delay_fixed = getFile8Bit(file);
2870 ei->push_delay_fixed = getFile8Bit(file);
2871 ei->drop_delay_random = getFile8Bit(file);
2872 ei->push_delay_random = getFile8Bit(file);
2873 ei->move_delay_fixed = getFile16BitBE(file);
2874 ei->move_delay_random = getFile16BitBE(file);
2876 // bits 0 - 15 of "move_pattern" ...
2877 ei->move_pattern = getFile16BitBE(file);
2878 ei->move_direction_initial = getFile8Bit(file);
2879 ei->move_stepsize = getFile8Bit(file);
2881 ei->slippery_type = getFile8Bit(file);
2883 for (y = 0; y < 3; y++)
2884 for (x = 0; x < 3; x++)
2885 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2887 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
2888 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
2889 ei->move_leave_type = getFile8Bit(file);
2891 // ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible)
2892 ei->move_pattern |= (getFile16BitBE(file) << 16);
2894 ei->access_direction = getFile8Bit(file);
2896 ei->explosion_delay = getFile8Bit(file);
2897 ei->ignition_delay = getFile8Bit(file);
2898 ei->explosion_type = getFile8Bit(file);
2900 // some free bytes for future custom property values and padding
2901 ReadUnusedBytesFromFile(file, 1);
2903 // ---------- change page property values (48 bytes) ------------------------
2905 setElementChangePages(ei, ei->num_change_pages);
2907 for (i = 0; i < ei->num_change_pages; i++)
2909 struct ElementChangeInfo *change = &ei->change_page[i];
2910 unsigned int event_bits;
2912 // always start with reliable default values
2913 setElementChangeInfoToDefaults(change);
2915 // bits 0 - 31 of "has_event[]" ...
2916 event_bits = getFile32BitBE(file);
2917 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
2918 if (event_bits & (1 << j))
2919 change->has_event[j] = TRUE;
2921 change->target_element = getMappedElement(getFile16BitBE(file));
2923 change->delay_fixed = getFile16BitBE(file);
2924 change->delay_random = getFile16BitBE(file);
2925 change->delay_frames = getFile16BitBE(file);
2927 change->initial_trigger_element = getMappedElement(getFile16BitBE(file));
2929 change->explode = getFile8Bit(file);
2930 change->use_target_content = getFile8Bit(file);
2931 change->only_if_complete = getFile8Bit(file);
2932 change->use_random_replace = getFile8Bit(file);
2934 change->random_percentage = getFile8Bit(file);
2935 change->replace_when = getFile8Bit(file);
2937 for (y = 0; y < 3; y++)
2938 for (x = 0; x < 3; x++)
2939 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
2941 change->can_change = getFile8Bit(file);
2943 change->trigger_side = getFile8Bit(file);
2945 change->trigger_player = getFile8Bit(file);
2946 change->trigger_page = getFile8Bit(file);
2948 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
2949 CH_PAGE_ANY : (1 << change->trigger_page));
2951 change->has_action = getFile8Bit(file);
2952 change->action_type = getFile8Bit(file);
2953 change->action_mode = getFile8Bit(file);
2954 change->action_arg = getFile16BitBE(file);
2956 // ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible)
2957 event_bits = getFile8Bit(file);
2958 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
2959 if (event_bits & (1 << (j - 32)))
2960 change->has_event[j] = TRUE;
2963 // mark this custom element as modified
2964 ei->modified_settings = TRUE;
2966 level->file_has_custom_elements = TRUE;
2971 static int LoadLevel_GRP1(File *file, int chunk_size, struct LevelInfo *level)
2973 struct ElementInfo *ei;
2974 struct ElementGroupInfo *group;
2978 element = getMappedElement(getFile16BitBE(file));
2980 if (!IS_GROUP_ELEMENT(element))
2982 Warn("invalid group element number %d", element);
2984 ReadUnusedBytesFromFile(file, chunk_size - 2);
2989 ei = &element_info[element];
2991 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2992 ei->description[i] = getFile8Bit(file);
2993 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2995 group = element_info[element].group;
2997 group->num_elements = getFile8Bit(file);
2999 ei->use_gfx_element = getFile8Bit(file);
3000 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
3002 group->choice_mode = getFile8Bit(file);
3004 // some free bytes for future values and padding
3005 ReadUnusedBytesFromFile(file, 3);
3007 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
3008 group->element[i] = getMappedElement(getFile16BitBE(file));
3010 // mark this group element as modified
3011 element_info[element].modified_settings = TRUE;
3013 level->file_has_custom_elements = TRUE;
3018 static int LoadLevel_MicroChunk(File *file, struct LevelFileConfigInfo *conf,
3019 int element, int real_element)
3021 int micro_chunk_size = 0;
3022 int conf_type = getFile8Bit(file);
3023 int byte_mask = conf_type & CONF_MASK_BYTES;
3024 boolean element_found = FALSE;
3027 micro_chunk_size += 1;
3029 if (byte_mask == CONF_MASK_MULTI_BYTES)
3031 int num_bytes = getFile16BitBE(file);
3032 byte *buffer = checked_malloc(num_bytes);
3034 ReadBytesFromFile(file, buffer, num_bytes);
3036 for (i = 0; conf[i].data_type != -1; i++)
3038 if (conf[i].element == element &&
3039 conf[i].conf_type == conf_type)
3041 int data_type = conf[i].data_type;
3042 int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
3043 int max_num_entities = conf[i].max_num_entities;
3045 if (num_entities > max_num_entities)
3047 Warn("truncating number of entities for element %d from %d to %d",
3048 element, num_entities, max_num_entities);
3050 num_entities = max_num_entities;
3053 if (num_entities == 0 && (data_type == TYPE_ELEMENT_LIST ||
3054 data_type == TYPE_CONTENT_LIST))
3056 // for element and content lists, zero entities are not allowed
3057 Warn("found empty list of entities for element %d", element);
3059 // do not set "num_entities" here to prevent reading behind buffer
3061 *(int *)(conf[i].num_entities) = 1; // at least one is required
3065 *(int *)(conf[i].num_entities) = num_entities;
3068 element_found = TRUE;
3070 if (data_type == TYPE_STRING)
3072 char *string = (char *)(conf[i].value);
3075 for (j = 0; j < max_num_entities; j++)
3076 string[j] = (j < num_entities ? buffer[j] : '\0');
3078 else if (data_type == TYPE_ELEMENT_LIST)
3080 int *element_array = (int *)(conf[i].value);
3083 for (j = 0; j < num_entities; j++)
3085 getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
3087 else if (data_type == TYPE_CONTENT_LIST)
3089 struct Content *content= (struct Content *)(conf[i].value);
3092 for (c = 0; c < num_entities; c++)
3093 for (y = 0; y < 3; y++)
3094 for (x = 0; x < 3; x++)
3095 content[c].e[x][y] =
3096 getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
3099 element_found = FALSE;
3105 checked_free(buffer);
3107 micro_chunk_size += 2 + num_bytes;
3109 else // constant size configuration data (1, 2 or 4 bytes)
3111 int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) :
3112 byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
3113 byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
3115 for (i = 0; conf[i].data_type != -1; i++)
3117 if (conf[i].element == element &&
3118 conf[i].conf_type == conf_type)
3120 int data_type = conf[i].data_type;
3122 if (data_type == TYPE_ELEMENT)
3123 value = getMappedElement(value);
3125 if (data_type == TYPE_BOOLEAN)
3126 *(boolean *)(conf[i].value) = value;
3128 *(int *) (conf[i].value) = value;
3130 element_found = TRUE;
3136 micro_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
3141 char *error_conf_chunk_bytes =
3142 (byte_mask == CONF_MASK_1_BYTE ? "CONF_VALUE_8_BIT" :
3143 byte_mask == CONF_MASK_2_BYTE ? "CONF_VALUE_16_BIT" :
3144 byte_mask == CONF_MASK_4_BYTE ? "CONF_VALUE_32_BIT" :"CONF_VALUE_BYTES");
3145 int error_conf_chunk_token = conf_type & CONF_MASK_TOKEN;
3146 int error_element = real_element;
3148 Warn("cannot load micro chunk '%s(%d)' value for element %d ['%s']",
3149 error_conf_chunk_bytes, error_conf_chunk_token,
3150 error_element, EL_NAME(error_element));
3153 return micro_chunk_size;
3156 static int LoadLevel_INFO(File *file, int chunk_size, struct LevelInfo *level)
3158 int real_chunk_size = 0;
3160 li = *level; // copy level data into temporary buffer
3162 while (!checkEndOfFile(file))
3164 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1);
3166 if (real_chunk_size >= chunk_size)
3170 *level = li; // copy temporary buffer back to level data
3172 return real_chunk_size;
3175 static int LoadLevel_CONF(File *file, int chunk_size, struct LevelInfo *level)
3177 int real_chunk_size = 0;
3179 li = *level; // copy level data into temporary buffer
3181 while (!checkEndOfFile(file))
3183 int element = getMappedElement(getFile16BitBE(file));
3185 real_chunk_size += 2;
3186 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CONF,
3188 if (real_chunk_size >= chunk_size)
3192 *level = li; // copy temporary buffer back to level data
3194 return real_chunk_size;
3197 static int LoadLevel_ELEM(File *file, int chunk_size, struct LevelInfo *level)
3199 int real_chunk_size = 0;
3201 li = *level; // copy level data into temporary buffer
3203 while (!checkEndOfFile(file))
3205 int element = getMappedElement(getFile16BitBE(file));
3207 real_chunk_size += 2;
3208 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_ELEM,
3210 if (real_chunk_size >= chunk_size)
3214 *level = li; // copy temporary buffer back to level data
3216 return real_chunk_size;
3219 static int LoadLevel_NOTE(File *file, int chunk_size, struct LevelInfo *level)
3221 int element = getMappedElement(getFile16BitBE(file));
3222 int envelope_nr = element - EL_ENVELOPE_1;
3223 int real_chunk_size = 2;
3225 xx_envelope = level->envelope[envelope_nr]; // copy into temporary buffer
3227 while (!checkEndOfFile(file))
3229 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE,
3232 if (real_chunk_size >= chunk_size)
3236 level->envelope[envelope_nr] = xx_envelope; // copy from temporary buffer
3238 return real_chunk_size;
3241 static int LoadLevel_CUSX(File *file, int chunk_size, struct LevelInfo *level)
3243 int element = getMappedElement(getFile16BitBE(file));
3244 int real_chunk_size = 2;
3245 struct ElementInfo *ei = &element_info[element];
3248 xx_ei = *ei; // copy element data into temporary buffer
3250 xx_ei.num_change_pages = -1;
3252 while (!checkEndOfFile(file))
3254 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base,
3256 if (xx_ei.num_change_pages != -1)
3259 if (real_chunk_size >= chunk_size)
3265 if (ei->num_change_pages == -1)
3267 Warn("LoadLevel_CUSX(): missing 'num_change_pages' for '%s'",
3270 ei->num_change_pages = 1;
3272 setElementChangePages(ei, 1);
3273 setElementChangeInfoToDefaults(ei->change);
3275 return real_chunk_size;
3278 // initialize number of change pages stored for this custom element
3279 setElementChangePages(ei, ei->num_change_pages);
3280 for (i = 0; i < ei->num_change_pages; i++)
3281 setElementChangeInfoToDefaults(&ei->change_page[i]);
3283 // start with reading properties for the first change page
3284 xx_current_change_page = 0;
3286 while (!checkEndOfFile(file))
3288 struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];
3290 xx_change = *change; // copy change data into temporary buffer
3292 resetEventBits(); // reset bits; change page might have changed
3294 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change,
3297 *change = xx_change;
3299 setEventFlagsFromEventBits(change);
3301 if (real_chunk_size >= chunk_size)
3305 level->file_has_custom_elements = TRUE;
3307 return real_chunk_size;
3310 static int LoadLevel_GRPX(File *file, int chunk_size, struct LevelInfo *level)
3312 int element = getMappedElement(getFile16BitBE(file));
3313 int real_chunk_size = 2;
3314 struct ElementInfo *ei = &element_info[element];
3315 struct ElementGroupInfo *group = ei->group;
3317 xx_ei = *ei; // copy element data into temporary buffer
3318 xx_group = *group; // copy group data into temporary buffer
3320 while (!checkEndOfFile(file))
3322 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX,
3325 if (real_chunk_size >= chunk_size)
3332 level->file_has_custom_elements = TRUE;
3334 return real_chunk_size;
3337 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
3338 struct LevelFileInfo *level_file_info,
3339 boolean level_info_only)
3341 char *filename = level_file_info->filename;
3342 char cookie[MAX_LINE_LEN];
3343 char chunk_name[CHUNK_ID_LEN + 1];
3347 if (!(file = openFile(filename, MODE_READ)))
3349 level->no_valid_file = TRUE;
3350 level->no_level_file = TRUE;
3352 if (level_info_only)
3355 Warn("cannot read level '%s' -- using empty level", filename);
3357 if (!setup.editor.use_template_for_new_levels)
3360 // if level file not found, try to initialize level data from template
3361 filename = getGlobalLevelTemplateFilename();
3363 if (!(file = openFile(filename, MODE_READ)))
3366 // default: for empty levels, use level template for custom elements
3367 level->use_custom_template = TRUE;
3369 level->no_valid_file = FALSE;
3372 getFileChunkBE(file, chunk_name, NULL);
3373 if (strEqual(chunk_name, "RND1"))
3375 getFile32BitBE(file); // not used
3377 getFileChunkBE(file, chunk_name, NULL);
3378 if (!strEqual(chunk_name, "CAVE"))
3380 level->no_valid_file = TRUE;
3382 Warn("unknown format of level file '%s'", filename);
3389 else // check for pre-2.0 file format with cookie string
3391 strcpy(cookie, chunk_name);
3392 if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
3394 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3395 cookie[strlen(cookie) - 1] = '\0';
3397 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
3399 level->no_valid_file = TRUE;
3401 Warn("unknown format of level file '%s'", filename);
3408 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
3410 level->no_valid_file = TRUE;
3412 Warn("unsupported version of level file '%s'", filename);
3419 // pre-2.0 level files have no game version, so use file version here
3420 level->game_version = level->file_version;
3423 if (level->file_version < FILE_VERSION_1_2)
3425 // level files from versions before 1.2.0 without chunk structure
3426 LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE, level);
3427 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
3435 int (*loader)(File *, int, struct LevelInfo *);
3439 { "VERS", LEVEL_CHUNK_VERS_SIZE, LoadLevel_VERS },
3440 { "DATE", LEVEL_CHUNK_DATE_SIZE, LoadLevel_DATE },
3441 { "HEAD", LEVEL_CHUNK_HEAD_SIZE, LoadLevel_HEAD },
3442 { "NAME", LEVEL_CHUNK_NAME_SIZE, LoadLevel_NAME },
3443 { "AUTH", LEVEL_CHUNK_AUTH_SIZE, LoadLevel_AUTH },
3444 { "INFO", -1, LoadLevel_INFO },
3445 { "BODY", -1, LoadLevel_BODY },
3446 { "CONT", -1, LoadLevel_CONT },
3447 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
3448 { "CNT3", -1, LoadLevel_CNT3 },
3449 { "CUS1", -1, LoadLevel_CUS1 },
3450 { "CUS2", -1, LoadLevel_CUS2 },
3451 { "CUS3", -1, LoadLevel_CUS3 },
3452 { "CUS4", -1, LoadLevel_CUS4 },
3453 { "GRP1", -1, LoadLevel_GRP1 },
3454 { "CONF", -1, LoadLevel_CONF },
3455 { "ELEM", -1, LoadLevel_ELEM },
3456 { "NOTE", -1, LoadLevel_NOTE },
3457 { "CUSX", -1, LoadLevel_CUSX },
3458 { "GRPX", -1, LoadLevel_GRPX },
3463 while (getFileChunkBE(file, chunk_name, &chunk_size))
3467 while (chunk_info[i].name != NULL &&
3468 !strEqual(chunk_name, chunk_info[i].name))
3471 if (chunk_info[i].name == NULL)
3473 Warn("unknown chunk '%s' in level file '%s'",
3474 chunk_name, filename);
3476 ReadUnusedBytesFromFile(file, chunk_size);
3478 else if (chunk_info[i].size != -1 &&
3479 chunk_info[i].size != chunk_size)
3481 Warn("wrong size (%d) of chunk '%s' in level file '%s'",
3482 chunk_size, chunk_name, filename);
3484 ReadUnusedBytesFromFile(file, chunk_size);
3488 // call function to load this level chunk
3489 int chunk_size_expected =
3490 (chunk_info[i].loader)(file, chunk_size, level);
3492 // the size of some chunks cannot be checked before reading other
3493 // chunks first (like "HEAD" and "BODY") that contain some header
3494 // information, so check them here
3495 if (chunk_size_expected != chunk_size)
3497 Warn("wrong size (%d) of chunk '%s' in level file '%s'",
3498 chunk_size, chunk_name, filename);
3508 // ----------------------------------------------------------------------------
3509 // functions for loading EM level
3510 // ----------------------------------------------------------------------------
3512 static void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
3514 static int ball_xy[8][2] =
3525 struct LevelInfo_EM *level_em = level->native_em_level;
3526 struct CAVE *cav = level_em->cav;
3529 cav->width = MIN(level->fieldx, MAX_PLAYFIELD_WIDTH);
3530 cav->height = MIN(level->fieldy, MAX_PLAYFIELD_HEIGHT);
3532 cav->time_seconds = level->time;
3533 cav->gems_needed = level->gems_needed;
3535 cav->emerald_score = level->score[SC_EMERALD];
3536 cav->diamond_score = level->score[SC_DIAMOND];
3537 cav->alien_score = level->score[SC_ROBOT];
3538 cav->tank_score = level->score[SC_SPACESHIP];
3539 cav->bug_score = level->score[SC_BUG];
3540 cav->eater_score = level->score[SC_YAMYAM];
3541 cav->nut_score = level->score[SC_NUT];
3542 cav->dynamite_score = level->score[SC_DYNAMITE];
3543 cav->key_score = level->score[SC_KEY];
3544 cav->exit_score = level->score[SC_TIME_BONUS];
3546 cav->num_eater_arrays = level->num_yamyam_contents;
3548 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3549 for (y = 0; y < 3; y++)
3550 for (x = 0; x < 3; x++)
3551 cav->eater_array[i][y * 3 + x] =
3552 map_element_RND_to_EM_cave(level->yamyam_content[i].e[x][y]);
3554 cav->amoeba_time = level->amoeba_speed;
3555 cav->wonderwall_time = level->time_magic_wall;
3556 cav->wheel_time = level->time_wheel;
3558 cav->android_move_time = level->android_move_time;
3559 cav->android_clone_time = level->android_clone_time;
3560 cav->ball_random = level->ball_random;
3561 cav->ball_active = level->ball_active_initial;
3562 cav->ball_time = level->ball_time;
3563 cav->num_ball_arrays = level->num_ball_contents;
3565 cav->lenses_score = level->lenses_score;
3566 cav->magnify_score = level->magnify_score;
3567 cav->slurp_score = level->slurp_score;
3569 cav->lenses_time = level->lenses_time;
3570 cav->magnify_time = level->magnify_time;
3572 cav->wind_direction =
3573 map_direction_RND_to_EM(level->wind_direction_initial);
3575 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3576 for (j = 0; j < 8; j++)
3577 cav->ball_array[i][j] =
3578 map_element_RND_to_EM_cave(level->ball_content[i].
3579 e[ball_xy[j][0]][ball_xy[j][1]]);
3581 map_android_clone_elements_RND_to_EM(level);
3583 // first fill the complete playfield with the empty space element
3584 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
3585 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
3586 cav->cave[x][y] = Cblank;
3588 // then copy the real level contents from level file into the playfield
3589 for (y = 0; y < cav->height; y++) for (x = 0; x < cav->width; x++)
3591 int new_element = map_element_RND_to_EM_cave(level->field[x][y]);
3593 if (level->field[x][y] == EL_AMOEBA_DEAD)
3594 new_element = map_element_RND_to_EM_cave(EL_AMOEBA_WET);
3596 cav->cave[x][y] = new_element;
3599 for (i = 0; i < MAX_PLAYERS; i++)
3601 cav->player_x[i] = -1;
3602 cav->player_y[i] = -1;
3605 // initialize player positions and delete players from the playfield
3606 for (y = 0; y < cav->height; y++) for (x = 0; x < cav->width; x++)
3608 if (ELEM_IS_PLAYER(level->field[x][y]))
3610 int player_nr = GET_PLAYER_NR(level->field[x][y]);
3612 cav->player_x[player_nr] = x;
3613 cav->player_y[player_nr] = y;
3615 cav->cave[x][y] = map_element_RND_to_EM_cave(EL_EMPTY);
3620 static void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
3622 static int ball_xy[8][2] =
3633 struct LevelInfo_EM *level_em = level->native_em_level;
3634 struct CAVE *cav = level_em->cav;
3637 level->fieldx = MIN(cav->width, MAX_LEV_FIELDX);
3638 level->fieldy = MIN(cav->height, MAX_LEV_FIELDY);
3640 level->time = cav->time_seconds;
3641 level->gems_needed = cav->gems_needed;
3643 sprintf(level->name, "Level %d", level->file_info.nr);
3645 level->score[SC_EMERALD] = cav->emerald_score;
3646 level->score[SC_DIAMOND] = cav->diamond_score;
3647 level->score[SC_ROBOT] = cav->alien_score;
3648 level->score[SC_SPACESHIP] = cav->tank_score;
3649 level->score[SC_BUG] = cav->bug_score;
3650 level->score[SC_YAMYAM] = cav->eater_score;
3651 level->score[SC_NUT] = cav->nut_score;
3652 level->score[SC_DYNAMITE] = cav->dynamite_score;
3653 level->score[SC_KEY] = cav->key_score;
3654 level->score[SC_TIME_BONUS] = cav->exit_score;
3656 level->num_yamyam_contents = cav->num_eater_arrays;
3658 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3659 for (y = 0; y < 3; y++)
3660 for (x = 0; x < 3; x++)
3661 level->yamyam_content[i].e[x][y] =
3662 map_element_EM_to_RND_cave(cav->eater_array[i][y * 3 + x]);
3664 level->amoeba_speed = cav->amoeba_time;
3665 level->time_magic_wall = cav->wonderwall_time;
3666 level->time_wheel = cav->wheel_time;
3668 level->android_move_time = cav->android_move_time;
3669 level->android_clone_time = cav->android_clone_time;
3670 level->ball_random = cav->ball_random;
3671 level->ball_active_initial = cav->ball_active;
3672 level->ball_time = cav->ball_time;
3673 level->num_ball_contents = cav->num_ball_arrays;
3675 level->lenses_score = cav->lenses_score;
3676 level->magnify_score = cav->magnify_score;
3677 level->slurp_score = cav->slurp_score;
3679 level->lenses_time = cav->lenses_time;
3680 level->magnify_time = cav->magnify_time;
3682 level->wind_direction_initial =
3683 map_direction_EM_to_RND(cav->wind_direction);
3685 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3686 for (j = 0; j < 8; j++)
3687 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
3688 map_element_EM_to_RND_cave(cav->ball_array[i][j]);
3690 map_android_clone_elements_EM_to_RND(level);
3692 // convert the playfield (some elements need special treatment)
3693 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3695 int new_element = map_element_EM_to_RND_cave(cav->cave[x][y]);
3697 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
3698 new_element = EL_AMOEBA_DEAD;
3700 level->field[x][y] = new_element;
3703 for (i = 0; i < MAX_PLAYERS; i++)
3705 // in case of all players set to the same field, use the first player
3706 int nr = MAX_PLAYERS - i - 1;
3707 int jx = cav->player_x[nr];
3708 int jy = cav->player_y[nr];
3710 if (jx != -1 && jy != -1)
3711 level->field[jx][jy] = EL_PLAYER_1 + nr;
3716 // ----------------------------------------------------------------------------
3717 // functions for loading SP level
3718 // ----------------------------------------------------------------------------
3720 static void CopyNativeLevel_RND_to_SP(struct LevelInfo *level)
3722 struct LevelInfo_SP *level_sp = level->native_sp_level;
3723 LevelInfoType *header = &level_sp->header;
3726 level_sp->width = level->fieldx;
3727 level_sp->height = level->fieldy;
3729 for (x = 0; x < level->fieldx; x++)
3730 for (y = 0; y < level->fieldy; y++)
3731 level_sp->playfield[x][y] = map_element_RND_to_SP(level->field[x][y]);
3733 header->InitialGravity = (level->initial_player_gravity[0] ? 1 : 0);
3735 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
3736 header->LevelTitle[i] = level->name[i];
3737 // !!! NO STRING TERMINATION IN SUPAPLEX VB CODE YET -- FIX THIS !!!
3739 header->InfotronsNeeded = level->gems_needed;
3741 header->SpecialPortCount = 0;
3743 for (x = 0; x < level->fieldx; x++) for (y = 0; y < level->fieldy; y++)
3745 boolean gravity_port_found = FALSE;
3746 boolean gravity_port_valid = FALSE;
3747 int gravity_port_flag;
3748 int gravity_port_base_element;
3749 int element = level->field[x][y];
3751 if (element >= EL_SP_GRAVITY_ON_PORT_RIGHT &&
3752 element <= EL_SP_GRAVITY_ON_PORT_UP)
3754 gravity_port_found = TRUE;
3755 gravity_port_valid = TRUE;
3756 gravity_port_flag = 1;
3757 gravity_port_base_element = EL_SP_GRAVITY_ON_PORT_RIGHT;
3759 else if (element >= EL_SP_GRAVITY_OFF_PORT_RIGHT &&
3760 element <= EL_SP_GRAVITY_OFF_PORT_UP)
3762 gravity_port_found = TRUE;
3763 gravity_port_valid = TRUE;
3764 gravity_port_flag = 0;
3765 gravity_port_base_element = EL_SP_GRAVITY_OFF_PORT_RIGHT;
3767 else if (element >= EL_SP_GRAVITY_PORT_RIGHT &&
3768 element <= EL_SP_GRAVITY_PORT_UP)
3770 // change R'n'D style gravity inverting special port to normal port
3771 // (there are no gravity inverting ports in native Supaplex engine)
3773 gravity_port_found = TRUE;
3774 gravity_port_valid = FALSE;
3775 gravity_port_base_element = EL_SP_GRAVITY_PORT_RIGHT;
3778 if (gravity_port_found)
3780 if (gravity_port_valid &&
3781 header->SpecialPortCount < SP_MAX_SPECIAL_PORTS)
3783 SpecialPortType *port = &header->SpecialPort[header->SpecialPortCount];
3785 port->PortLocation = (y * level->fieldx + x) * 2;
3786 port->Gravity = gravity_port_flag;
3788 element += EL_SP_GRAVITY_PORT_RIGHT - gravity_port_base_element;
3790 header->SpecialPortCount++;
3794 // change special gravity port to normal port
3796 element += EL_SP_PORT_RIGHT - gravity_port_base_element;
3799 level_sp->playfield[x][y] = element - EL_SP_START;
3804 static void CopyNativeLevel_SP_to_RND(struct LevelInfo *level)
3806 struct LevelInfo_SP *level_sp = level->native_sp_level;
3807 LevelInfoType *header = &level_sp->header;
3808 boolean num_invalid_elements = 0;
3811 level->fieldx = level_sp->width;
3812 level->fieldy = level_sp->height;
3814 for (x = 0; x < level->fieldx; x++)
3816 for (y = 0; y < level->fieldy; y++)
3818 int element_old = level_sp->playfield[x][y];
3819 int element_new = getMappedElement(map_element_SP_to_RND(element_old));
3821 if (element_new == EL_UNKNOWN)
3823 num_invalid_elements++;
3825 Debug("level:native:SP", "invalid element %d at position %d, %d",
3829 level->field[x][y] = element_new;
3833 if (num_invalid_elements > 0)
3834 Warn("found %d invalid elements%s", num_invalid_elements,
3835 (!options.debug ? " (use '--debug' for more details)" : ""));
3837 for (i = 0; i < MAX_PLAYERS; i++)
3838 level->initial_player_gravity[i] =
3839 (header->InitialGravity == 1 ? TRUE : FALSE);
3841 // skip leading spaces
3842 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
3843 if (header->LevelTitle[i] != ' ')
3847 for (j = 0; i < SP_LEVEL_NAME_LEN; i++, j++)
3848 level->name[j] = header->LevelTitle[i];
3849 level->name[j] = '\0';
3851 // cut trailing spaces
3853 if (level->name[j - 1] == ' ' && level->name[j] == '\0')
3854 level->name[j - 1] = '\0';
3856 level->gems_needed = header->InfotronsNeeded;
3858 for (i = 0; i < header->SpecialPortCount; i++)
3860 SpecialPortType *port = &header->SpecialPort[i];
3861 int port_location = port->PortLocation;
3862 int gravity = port->Gravity;
3863 int port_x, port_y, port_element;
3865 port_x = (port_location / 2) % level->fieldx;
3866 port_y = (port_location / 2) / level->fieldx;
3868 if (port_x < 0 || port_x >= level->fieldx ||
3869 port_y < 0 || port_y >= level->fieldy)
3871 Warn("special port position (%d, %d) out of bounds", port_x, port_y);
3876 port_element = level->field[port_x][port_y];
3878 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
3879 port_element > EL_SP_GRAVITY_PORT_UP)
3881 Warn("no special port at position (%d, %d)", port_x, port_y);
3886 // change previous (wrong) gravity inverting special port to either
3887 // gravity enabling special port or gravity disabling special port
3888 level->field[port_x][port_y] +=
3889 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
3890 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
3893 // change special gravity ports without database entries to normal ports
3894 for (x = 0; x < level->fieldx; x++)
3895 for (y = 0; y < level->fieldy; y++)
3896 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
3897 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
3898 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
3900 level->time = 0; // no time limit
3901 level->amoeba_speed = 0;
3902 level->time_magic_wall = 0;
3903 level->time_wheel = 0;
3904 level->amoeba_content = EL_EMPTY;
3907 // original Supaplex does not use score values -- use default values
3909 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
3910 level->score[i] = 0;
3913 // there are no yamyams in supaplex levels
3914 for (i = 0; i < level->num_yamyam_contents; i++)
3915 for (x = 0; x < 3; x++)
3916 for (y = 0; y < 3; y++)
3917 level->yamyam_content[i].e[x][y] = EL_EMPTY;
3920 static void CopyNativeTape_RND_to_SP(struct LevelInfo *level)
3922 struct LevelInfo_SP *level_sp = level->native_sp_level;
3923 struct DemoInfo_SP *demo = &level_sp->demo;
3926 // always start with reliable default values
3927 demo->is_available = FALSE;
3930 if (TAPE_IS_EMPTY(tape))
3933 demo->level_nr = tape.level_nr; // (currently not used)
3935 level_sp->header.DemoRandomSeed = tape.random_seed;
3939 for (i = 0; i < tape.length; i++)
3941 int demo_action = map_key_RND_to_SP(tape.pos[i].action[0]);
3942 int demo_repeat = tape.pos[i].delay;
3943 int demo_entries = (demo_repeat + 15) / 16;
3945 if (demo->length + demo_entries >= SP_MAX_TAPE_LEN)
3947 Warn("tape truncated: size exceeds maximum SP demo size %d",
3953 for (j = 0; j < demo_repeat / 16; j++)
3954 demo->data[demo->length++] = 0xf0 | demo_action;
3956 if (demo_repeat % 16)
3957 demo->data[demo->length++] = ((demo_repeat % 16 - 1) << 4) | demo_action;
3960 demo->is_available = TRUE;
3963 static void setTapeInfoToDefaults(void);
3965 static void CopyNativeTape_SP_to_RND(struct LevelInfo *level)
3967 struct LevelInfo_SP *level_sp = level->native_sp_level;
3968 struct DemoInfo_SP *demo = &level_sp->demo;
3969 char *filename = level->file_info.filename;
3972 // always start with reliable default values
3973 setTapeInfoToDefaults();
3975 if (!demo->is_available)
3978 tape.level_nr = demo->level_nr; // (currently not used)
3979 tape.random_seed = level_sp->header.DemoRandomSeed;
3981 TapeSetDateFromEpochSeconds(getFileTimestampEpochSeconds(filename));
3984 tape.pos[tape.counter].delay = 0;
3986 for (i = 0; i < demo->length; i++)
3988 int demo_action = demo->data[i] & 0x0f;
3989 int demo_repeat = (demo->data[i] & 0xf0) >> 4;
3990 int tape_action = map_key_SP_to_RND(demo_action);
3991 int tape_repeat = demo_repeat + 1;
3992 byte action[MAX_TAPE_ACTIONS] = { tape_action };
3993 boolean success = 0;
3996 for (j = 0; j < tape_repeat; j++)
3997 success = TapeAddAction(action);
4001 Warn("SP demo truncated: size exceeds maximum tape size %d",
4008 TapeHaltRecording();
4012 // ----------------------------------------------------------------------------
4013 // functions for loading MM level
4014 // ----------------------------------------------------------------------------
4016 static void CopyNativeLevel_RND_to_MM(struct LevelInfo *level)
4018 struct LevelInfo_MM *level_mm = level->native_mm_level;
4021 level_mm->fieldx = MIN(level->fieldx, MM_MAX_PLAYFIELD_WIDTH);
4022 level_mm->fieldy = MIN(level->fieldy, MM_MAX_PLAYFIELD_HEIGHT);
4024 level_mm->time = level->time;
4025 level_mm->kettles_needed = level->gems_needed;
4026 level_mm->auto_count_kettles = level->auto_count_gems;
4028 level_mm->laser_red = level->mm_laser_red;
4029 level_mm->laser_green = level->mm_laser_green;
4030 level_mm->laser_blue = level->mm_laser_blue;
4032 strcpy(level_mm->name, level->name);
4033 strcpy(level_mm->author, level->author);
4035 level_mm->score[SC_EMERALD] = level->score[SC_EMERALD];
4036 level_mm->score[SC_PACMAN] = level->score[SC_PACMAN];
4037 level_mm->score[SC_KEY] = level->score[SC_KEY];
4038 level_mm->score[SC_TIME_BONUS] = level->score[SC_TIME_BONUS];
4039 level_mm->score[SC_ELEM_BONUS] = level->score[SC_ELEM_BONUS];
4041 level_mm->amoeba_speed = level->amoeba_speed;
4042 level_mm->time_fuse = level->mm_time_fuse;
4043 level_mm->time_bomb = level->mm_time_bomb;
4044 level_mm->time_ball = level->mm_time_ball;
4045 level_mm->time_block = level->mm_time_block;
4047 for (x = 0; x < level->fieldx; x++)
4048 for (y = 0; y < level->fieldy; y++)
4050 level_mm->field[x][y] = map_element_RND_to_MM(level->field[x][y]);
4053 static void CopyNativeLevel_MM_to_RND(struct LevelInfo *level)
4055 struct LevelInfo_MM *level_mm = level->native_mm_level;
4058 level->fieldx = MIN(level_mm->fieldx, MAX_LEV_FIELDX);
4059 level->fieldy = MIN(level_mm->fieldy, MAX_LEV_FIELDY);
4061 level->time = level_mm->time;
4062 level->gems_needed = level_mm->kettles_needed;
4063 level->auto_count_gems = level_mm->auto_count_kettles;
4065 level->mm_laser_red = level_mm->laser_red;
4066 level->mm_laser_green = level_mm->laser_green;
4067 level->mm_laser_blue = level_mm->laser_blue;
4069 strcpy(level->name, level_mm->name);
4071 // only overwrite author from 'levelinfo.conf' if author defined in level
4072 if (!strEqual(level_mm->author, ANONYMOUS_NAME))
4073 strcpy(level->author, level_mm->author);
4075 level->score[SC_EMERALD] = level_mm->score[SC_EMERALD];
4076 level->score[SC_PACMAN] = level_mm->score[SC_PACMAN];
4077 level->score[SC_KEY] = level_mm->score[SC_KEY];
4078 level->score[SC_TIME_BONUS] = level_mm->score[SC_TIME_BONUS];
4079 level->score[SC_ELEM_BONUS] = level_mm->score[SC_ELEM_BONUS];
4081 level->amoeba_speed = level_mm->amoeba_speed;
4082 level->mm_time_fuse = level_mm->time_fuse;
4083 level->mm_time_bomb = level_mm->time_bomb;
4084 level->mm_time_ball = level_mm->time_ball;
4085 level->mm_time_block = level_mm->time_block;
4087 for (x = 0; x < level->fieldx; x++)
4088 for (y = 0; y < level->fieldy; y++)
4089 level->field[x][y] = map_element_MM_to_RND(level_mm->field[x][y]);
4093 // ----------------------------------------------------------------------------
4094 // functions for loading DC level
4095 // ----------------------------------------------------------------------------
4097 #define DC_LEVEL_HEADER_SIZE 344
4099 static unsigned short getDecodedWord_DC(unsigned short data_encoded,
4102 static int last_data_encoded;
4106 int diff_hi, diff_lo;
4107 int data_hi, data_lo;
4108 unsigned short data_decoded;
4112 last_data_encoded = 0;
4119 diff = data_encoded - last_data_encoded;
4120 diff_hi = diff & ~0xff;
4121 diff_lo = diff & 0xff;
4125 data_hi = diff_hi - (offset1 << 8) + (offset2 & 0xff00);
4126 data_lo = (diff_lo + (data_hi >> 16)) & 0x00ff;
4127 data_hi = data_hi & 0xff00;
4129 data_decoded = data_hi | data_lo;
4131 last_data_encoded = data_encoded;
4133 offset1 = (offset1 + 1) % 31;
4134 offset2 = offset2 & 0xff;
4136 return data_decoded;
4139 static int getMappedElement_DC(int element)
4147 // 0x0117 - 0x036e: (?)
4150 // 0x042d - 0x0684: (?)
4166 element = EL_CRYSTAL;
4169 case 0x0e77: // quicksand (boulder)
4170 element = EL_QUICKSAND_FAST_FULL;
4173 case 0x0e99: // slow quicksand (boulder)
4174 element = EL_QUICKSAND_FULL;
4178 element = EL_EM_EXIT_OPEN;
4182 element = EL_EM_EXIT_CLOSED;
4186 element = EL_EM_STEEL_EXIT_OPEN;
4190 element = EL_EM_STEEL_EXIT_CLOSED;
4193 case 0x0f4f: // dynamite (lit 1)
4194 element = EL_EM_DYNAMITE_ACTIVE;
4197 case 0x0f57: // dynamite (lit 2)
4198 element = EL_EM_DYNAMITE_ACTIVE;
4201 case 0x0f5f: // dynamite (lit 3)
4202 element = EL_EM_DYNAMITE_ACTIVE;
4205 case 0x0f67: // dynamite (lit 4)
4206 element = EL_EM_DYNAMITE_ACTIVE;
4213 element = EL_AMOEBA_WET;
4217 element = EL_AMOEBA_DROP;
4221 element = EL_DC_MAGIC_WALL;
4225 element = EL_SPACESHIP_UP;
4229 element = EL_SPACESHIP_DOWN;
4233 element = EL_SPACESHIP_LEFT;
4237 element = EL_SPACESHIP_RIGHT;
4241 element = EL_BUG_UP;
4245 element = EL_BUG_DOWN;
4249 element = EL_BUG_LEFT;
4253 element = EL_BUG_RIGHT;
4257 element = EL_MOLE_UP;
4261 element = EL_MOLE_DOWN;
4265 element = EL_MOLE_LEFT;
4269 element = EL_MOLE_RIGHT;
4277 element = EL_YAMYAM;
4281 element = EL_SWITCHGATE_OPEN;
4285 element = EL_SWITCHGATE_CLOSED;
4289 element = EL_DC_SWITCHGATE_SWITCH_UP;
4293 element = EL_TIMEGATE_CLOSED;
4296 case 0x144c: // conveyor belt switch (green)
4297 element = EL_CONVEYOR_BELT_3_SWITCH_MIDDLE;
4300 case 0x144f: // conveyor belt switch (red)
4301 element = EL_CONVEYOR_BELT_1_SWITCH_MIDDLE;
4304 case 0x1452: // conveyor belt switch (blue)
4305 element = EL_CONVEYOR_BELT_4_SWITCH_MIDDLE;
4309 element = EL_CONVEYOR_BELT_3_MIDDLE;
4313 element = EL_CONVEYOR_BELT_3_LEFT;
4317 element = EL_CONVEYOR_BELT_3_RIGHT;
4321 element = EL_CONVEYOR_BELT_1_MIDDLE;
4325 element = EL_CONVEYOR_BELT_1_LEFT;
4329 element = EL_CONVEYOR_BELT_1_RIGHT;
4333 element = EL_CONVEYOR_BELT_4_MIDDLE;
4337 element = EL_CONVEYOR_BELT_4_LEFT;
4341 element = EL_CONVEYOR_BELT_4_RIGHT;
4345 element = EL_EXPANDABLE_WALL_HORIZONTAL;
4349 element = EL_EXPANDABLE_WALL_VERTICAL;
4353 element = EL_EXPANDABLE_WALL_ANY;
4356 case 0x14ce: // growing steel wall (left/right)
4357 element = EL_EXPANDABLE_STEELWALL_HORIZONTAL;
4360 case 0x14df: // growing steel wall (up/down)
4361 element = EL_EXPANDABLE_STEELWALL_VERTICAL;
4364 case 0x14e8: // growing steel wall (up/down/left/right)
4365 element = EL_EXPANDABLE_STEELWALL_ANY;
4369 element = EL_SHIELD_DEADLY;
4373 element = EL_EXTRA_TIME;
4381 element = EL_EMPTY_SPACE;
4384 case 0x1578: // quicksand (empty)
4385 element = EL_QUICKSAND_FAST_EMPTY;
4388 case 0x1579: // slow quicksand (empty)
4389 element = EL_QUICKSAND_EMPTY;
4399 element = EL_EM_DYNAMITE;
4402 case 0x15a1: // key (red)
4403 element = EL_EM_KEY_1;
4406 case 0x15a2: // key (yellow)
4407 element = EL_EM_KEY_2;
4410 case 0x15a3: // key (blue)
4411 element = EL_EM_KEY_4;
4414 case 0x15a4: // key (green)
4415 element = EL_EM_KEY_3;
4418 case 0x15a5: // key (white)
4419 element = EL_DC_KEY_WHITE;
4423 element = EL_WALL_SLIPPERY;
4430 case 0x15a8: // wall (not round)
4434 case 0x15a9: // (blue)
4435 element = EL_CHAR_A;
4438 case 0x15aa: // (blue)
4439 element = EL_CHAR_B;
4442 case 0x15ab: // (blue)
4443 element = EL_CHAR_C;
4446 case 0x15ac: // (blue)
4447 element = EL_CHAR_D;
4450 case 0x15ad: // (blue)
4451 element = EL_CHAR_E;
4454 case 0x15ae: // (blue)
4455 element = EL_CHAR_F;
4458 case 0x15af: // (blue)
4459 element = EL_CHAR_G;
4462 case 0x15b0: // (blue)
4463 element = EL_CHAR_H;
4466 case 0x15b1: // (blue)
4467 element = EL_CHAR_I;
4470 case 0x15b2: // (blue)
4471 element = EL_CHAR_J;
4474 case 0x15b3: // (blue)
4475 element = EL_CHAR_K;
4478 case 0x15b4: // (blue)
4479 element = EL_CHAR_L;
4482 case 0x15b5: // (blue)
4483 element = EL_CHAR_M;
4486 case 0x15b6: // (blue)
4487 element = EL_CHAR_N;
4490 case 0x15b7: // (blue)
4491 element = EL_CHAR_O;
4494 case 0x15b8: // (blue)
4495 element = EL_CHAR_P;
4498 case 0x15b9: // (blue)
4499 element = EL_CHAR_Q;
4502 case 0x15ba: // (blue)
4503 element = EL_CHAR_R;
4506 case 0x15bb: // (blue)
4507 element = EL_CHAR_S;
4510 case 0x15bc: // (blue)
4511 element = EL_CHAR_T;
4514 case 0x15bd: // (blue)
4515 element = EL_CHAR_U;
4518 case 0x15be: // (blue)
4519 element = EL_CHAR_V;
4522 case 0x15bf: // (blue)
4523 element = EL_CHAR_W;
4526 case 0x15c0: // (blue)
4527 element = EL_CHAR_X;
4530 case 0x15c1: // (blue)
4531 element = EL_CHAR_Y;
4534 case 0x15c2: // (blue)
4535 element = EL_CHAR_Z;
4538 case 0x15c3: // (blue)
4539 element = EL_CHAR_AUMLAUT;
4542 case 0x15c4: // (blue)
4543 element = EL_CHAR_OUMLAUT;
4546 case 0x15c5: // (blue)
4547 element = EL_CHAR_UUMLAUT;
4550 case 0x15c6: // (blue)
4551 element = EL_CHAR_0;
4554 case 0x15c7: // (blue)
4555 element = EL_CHAR_1;
4558 case 0x15c8: // (blue)
4559 element = EL_CHAR_2;
4562 case 0x15c9: // (blue)
4563 element = EL_CHAR_3;
4566 case 0x15ca: // (blue)
4567 element = EL_CHAR_4;
4570 case 0x15cb: // (blue)
4571 element = EL_CHAR_5;
4574 case 0x15cc: // (blue)
4575 element = EL_CHAR_6;
4578 case 0x15cd: // (blue)
4579 element = EL_CHAR_7;
4582 case 0x15ce: // (blue)
4583 element = EL_CHAR_8;
4586 case 0x15cf: // (blue)
4587 element = EL_CHAR_9;
4590 case 0x15d0: // (blue)
4591 element = EL_CHAR_PERIOD;
4594 case 0x15d1: // (blue)
4595 element = EL_CHAR_EXCLAM;
4598 case 0x15d2: // (blue)
4599 element = EL_CHAR_COLON;
4602 case 0x15d3: // (blue)
4603 element = EL_CHAR_LESS;
4606 case 0x15d4: // (blue)
4607 element = EL_CHAR_GREATER;
4610 case 0x15d5: // (blue)
4611 element = EL_CHAR_QUESTION;
4614 case 0x15d6: // (blue)
4615 element = EL_CHAR_COPYRIGHT;
4618 case 0x15d7: // (blue)
4619 element = EL_CHAR_UP;
4622 case 0x15d8: // (blue)
4623 element = EL_CHAR_DOWN;
4626 case 0x15d9: // (blue)
4627 element = EL_CHAR_BUTTON;
4630 case 0x15da: // (blue)
4631 element = EL_CHAR_PLUS;
4634 case 0x15db: // (blue)
4635 element = EL_CHAR_MINUS;
4638 case 0x15dc: // (blue)
4639 element = EL_CHAR_APOSTROPHE;
4642 case 0x15dd: // (blue)
4643 element = EL_CHAR_PARENLEFT;
4646 case 0x15de: // (blue)
4647 element = EL_CHAR_PARENRIGHT;
4650 case 0x15df: // (green)
4651 element = EL_CHAR_A;
4654 case 0x15e0: // (green)
4655 element = EL_CHAR_B;
4658 case 0x15e1: // (green)
4659 element = EL_CHAR_C;
4662 case 0x15e2: // (green)
4663 element = EL_CHAR_D;
4666 case 0x15e3: // (green)
4667 element = EL_CHAR_E;
4670 case 0x15e4: // (green)
4671 element = EL_CHAR_F;
4674 case 0x15e5: // (green)
4675 element = EL_CHAR_G;
4678 case 0x15e6: // (green)
4679 element = EL_CHAR_H;
4682 case 0x15e7: // (green)
4683 element = EL_CHAR_I;
4686 case 0x15e8: // (green)
4687 element = EL_CHAR_J;
4690 case 0x15e9: // (green)
4691 element = EL_CHAR_K;
4694 case 0x15ea: // (green)
4695 element = EL_CHAR_L;
4698 case 0x15eb: // (green)
4699 element = EL_CHAR_M;
4702 case 0x15ec: // (green)
4703 element = EL_CHAR_N;
4706 case 0x15ed: // (green)
4707 element = EL_CHAR_O;
4710 case 0x15ee: // (green)
4711 element = EL_CHAR_P;
4714 case 0x15ef: // (green)
4715 element = EL_CHAR_Q;
4718 case 0x15f0: // (green)
4719 element = EL_CHAR_R;
4722 case 0x15f1: // (green)
4723 element = EL_CHAR_S;
4726 case 0x15f2: // (green)
4727 element = EL_CHAR_T;
4730 case 0x15f3: // (green)
4731 element = EL_CHAR_U;
4734 case 0x15f4: // (green)
4735 element = EL_CHAR_V;
4738 case 0x15f5: // (green)
4739 element = EL_CHAR_W;
4742 case 0x15f6: // (green)
4743 element = EL_CHAR_X;
4746 case 0x15f7: // (green)
4747 element = EL_CHAR_Y;
4750 case 0x15f8: // (green)
4751 element = EL_CHAR_Z;
4754 case 0x15f9: // (green)
4755 element = EL_CHAR_AUMLAUT;
4758 case 0x15fa: // (green)
4759 element = EL_CHAR_OUMLAUT;
4762 case 0x15fb: // (green)
4763 element = EL_CHAR_UUMLAUT;
4766 case 0x15fc: // (green)
4767 element = EL_CHAR_0;
4770 case 0x15fd: // (green)
4771 element = EL_CHAR_1;
4774 case 0x15fe: // (green)
4775 element = EL_CHAR_2;
4778 case 0x15ff: // (green)
4779 element = EL_CHAR_3;
4782 case 0x1600: // (green)
4783 element = EL_CHAR_4;
4786 case 0x1601: // (green)
4787 element = EL_CHAR_5;
4790 case 0x1602: // (green)
4791 element = EL_CHAR_6;
4794 case 0x1603: // (green)
4795 element = EL_CHAR_7;
4798 case 0x1604: // (green)
4799 element = EL_CHAR_8;
4802 case 0x1605: // (green)
4803 element = EL_CHAR_9;
4806 case 0x1606: // (green)
4807 element = EL_CHAR_PERIOD;
4810 case 0x1607: // (green)
4811 element = EL_CHAR_EXCLAM;
4814 case 0x1608: // (green)
4815 element = EL_CHAR_COLON;
4818 case 0x1609: // (green)
4819 element = EL_CHAR_LESS;
4822 case 0x160a: // (green)
4823 element = EL_CHAR_GREATER;
4826 case 0x160b: // (green)
4827 element = EL_CHAR_QUESTION;
4830 case 0x160c: // (green)
4831 element = EL_CHAR_COPYRIGHT;
4834 case 0x160d: // (green)
4835 element = EL_CHAR_UP;
4838 case 0x160e: // (green)
4839 element = EL_CHAR_DOWN;
4842 case 0x160f: // (green)
4843 element = EL_CHAR_BUTTON;
4846 case 0x1610: // (green)
4847 element = EL_CHAR_PLUS;
4850 case 0x1611: // (green)
4851 element = EL_CHAR_MINUS;
4854 case 0x1612: // (green)
4855 element = EL_CHAR_APOSTROPHE;
4858 case 0x1613: // (green)
4859 element = EL_CHAR_PARENLEFT;
4862 case 0x1614: // (green)
4863 element = EL_CHAR_PARENRIGHT;
4866 case 0x1615: // (blue steel)
4867 element = EL_STEEL_CHAR_A;
4870 case 0x1616: // (blue steel)
4871 element = EL_STEEL_CHAR_B;
4874 case 0x1617: // (blue steel)
4875 element = EL_STEEL_CHAR_C;
4878 case 0x1618: // (blue steel)
4879 element = EL_STEEL_CHAR_D;
4882 case 0x1619: // (blue steel)
4883 element = EL_STEEL_CHAR_E;
4886 case 0x161a: // (blue steel)
4887 element = EL_STEEL_CHAR_F;
4890 case 0x161b: // (blue steel)
4891 element = EL_STEEL_CHAR_G;
4894 case 0x161c: // (blue steel)
4895 element = EL_STEEL_CHAR_H;
4898 case 0x161d: // (blue steel)
4899 element = EL_STEEL_CHAR_I;
4902 case 0x161e: // (blue steel)
4903 element = EL_STEEL_CHAR_J;
4906 case 0x161f: // (blue steel)
4907 element = EL_STEEL_CHAR_K;
4910 case 0x1620: // (blue steel)
4911 element = EL_STEEL_CHAR_L;
4914 case 0x1621: // (blue steel)
4915 element = EL_STEEL_CHAR_M;
4918 case 0x1622: // (blue steel)
4919 element = EL_STEEL_CHAR_N;
4922 case 0x1623: // (blue steel)
4923 element = EL_STEEL_CHAR_O;
4926 case 0x1624: // (blue steel)
4927 element = EL_STEEL_CHAR_P;
4930 case 0x1625: // (blue steel)
4931 element = EL_STEEL_CHAR_Q;
4934 case 0x1626: // (blue steel)
4935 element = EL_STEEL_CHAR_R;
4938 case 0x1627: // (blue steel)
4939 element = EL_STEEL_CHAR_S;
4942 case 0x1628: // (blue steel)
4943 element = EL_STEEL_CHAR_T;
4946 case 0x1629: // (blue steel)
4947 element = EL_STEEL_CHAR_U;
4950 case 0x162a: // (blue steel)
4951 element = EL_STEEL_CHAR_V;
4954 case 0x162b: // (blue steel)
4955 element = EL_STEEL_CHAR_W;
4958 case 0x162c: // (blue steel)
4959 element = EL_STEEL_CHAR_X;
4962 case 0x162d: // (blue steel)
4963 element = EL_STEEL_CHAR_Y;
4966 case 0x162e: // (blue steel)
4967 element = EL_STEEL_CHAR_Z;
4970 case 0x162f: // (blue steel)
4971 element = EL_STEEL_CHAR_AUMLAUT;
4974 case 0x1630: // (blue steel)
4975 element = EL_STEEL_CHAR_OUMLAUT;
4978 case 0x1631: // (blue steel)
4979 element = EL_STEEL_CHAR_UUMLAUT;
4982 case 0x1632: // (blue steel)
4983 element = EL_STEEL_CHAR_0;
4986 case 0x1633: // (blue steel)
4987 element = EL_STEEL_CHAR_1;
4990 case 0x1634: // (blue steel)
4991 element = EL_STEEL_CHAR_2;
4994 case 0x1635: // (blue steel)
4995 element = EL_STEEL_CHAR_3;
4998 case 0x1636: // (blue steel)
4999 element = EL_STEEL_CHAR_4;
5002 case 0x1637: // (blue steel)
5003 element = EL_STEEL_CHAR_5;
5006 case 0x1638: // (blue steel)
5007 element = EL_STEEL_CHAR_6;
5010 case 0x1639: // (blue steel)
5011 element = EL_STEEL_CHAR_7;
5014 case 0x163a: // (blue steel)
5015 element = EL_STEEL_CHAR_8;
5018 case 0x163b: // (blue steel)
5019 element = EL_STEEL_CHAR_9;
5022 case 0x163c: // (blue steel)
5023 element = EL_STEEL_CHAR_PERIOD;
5026 case 0x163d: // (blue steel)
5027 element = EL_STEEL_CHAR_EXCLAM;
5030 case 0x163e: // (blue steel)
5031 element = EL_STEEL_CHAR_COLON;
5034 case 0x163f: // (blue steel)
5035 element = EL_STEEL_CHAR_LESS;
5038 case 0x1640: // (blue steel)
5039 element = EL_STEEL_CHAR_GREATER;
5042 case 0x1641: // (blue steel)
5043 element = EL_STEEL_CHAR_QUESTION;
5046 case 0x1642: // (blue steel)
5047 element = EL_STEEL_CHAR_COPYRIGHT;
5050 case 0x1643: // (blue steel)
5051 element = EL_STEEL_CHAR_UP;
5054 case 0x1644: // (blue steel)
5055 element = EL_STEEL_CHAR_DOWN;
5058 case 0x1645: // (blue steel)
5059 element = EL_STEEL_CHAR_BUTTON;
5062 case 0x1646: // (blue steel)
5063 element = EL_STEEL_CHAR_PLUS;
5066 case 0x1647: // (blue steel)
5067 element = EL_STEEL_CHAR_MINUS;
5070 case 0x1648: // (blue steel)
5071 element = EL_STEEL_CHAR_APOSTROPHE;
5074 case 0x1649: // (blue steel)
5075 element = EL_STEEL_CHAR_PARENLEFT;
5078 case 0x164a: // (blue steel)
5079 element = EL_STEEL_CHAR_PARENRIGHT;
5082 case 0x164b: // (green steel)
5083 element = EL_STEEL_CHAR_A;
5086 case 0x164c: // (green steel)
5087 element = EL_STEEL_CHAR_B;
5090 case 0x164d: // (green steel)
5091 element = EL_STEEL_CHAR_C;
5094 case 0x164e: // (green steel)
5095 element = EL_STEEL_CHAR_D;
5098 case 0x164f: // (green steel)
5099 element = EL_STEEL_CHAR_E;
5102 case 0x1650: // (green steel)
5103 element = EL_STEEL_CHAR_F;
5106 case 0x1651: // (green steel)
5107 element = EL_STEEL_CHAR_G;
5110 case 0x1652: // (green steel)
5111 element = EL_STEEL_CHAR_H;
5114 case 0x1653: // (green steel)
5115 element = EL_STEEL_CHAR_I;
5118 case 0x1654: // (green steel)
5119 element = EL_STEEL_CHAR_J;
5122 case 0x1655: // (green steel)
5123 element = EL_STEEL_CHAR_K;
5126 case 0x1656: // (green steel)
5127 element = EL_STEEL_CHAR_L;
5130 case 0x1657: // (green steel)
5131 element = EL_STEEL_CHAR_M;
5134 case 0x1658: // (green steel)
5135 element = EL_STEEL_CHAR_N;
5138 case 0x1659: // (green steel)
5139 element = EL_STEEL_CHAR_O;
5142 case 0x165a: // (green steel)
5143 element = EL_STEEL_CHAR_P;
5146 case 0x165b: // (green steel)
5147 element = EL_STEEL_CHAR_Q;
5150 case 0x165c: // (green steel)
5151 element = EL_STEEL_CHAR_R;
5154 case 0x165d: // (green steel)
5155 element = EL_STEEL_CHAR_S;
5158 case 0x165e: // (green steel)
5159 element = EL_STEEL_CHAR_T;
5162 case 0x165f: // (green steel)
5163 element = EL_STEEL_CHAR_U;
5166 case 0x1660: // (green steel)
5167 element = EL_STEEL_CHAR_V;
5170 case 0x1661: // (green steel)
5171 element = EL_STEEL_CHAR_W;
5174 case 0x1662: // (green steel)
5175 element = EL_STEEL_CHAR_X;
5178 case 0x1663: // (green steel)
5179 element = EL_STEEL_CHAR_Y;
5182 case 0x1664: // (green steel)
5183 element = EL_STEEL_CHAR_Z;
5186 case 0x1665: // (green steel)
5187 element = EL_STEEL_CHAR_AUMLAUT;
5190 case 0x1666: // (green steel)
5191 element = EL_STEEL_CHAR_OUMLAUT;
5194 case 0x1667: // (green steel)
5195 element = EL_STEEL_CHAR_UUMLAUT;
5198 case 0x1668: // (green steel)
5199 element = EL_STEEL_CHAR_0;
5202 case 0x1669: // (green steel)
5203 element = EL_STEEL_CHAR_1;
5206 case 0x166a: // (green steel)
5207 element = EL_STEEL_CHAR_2;
5210 case 0x166b: // (green steel)
5211 element = EL_STEEL_CHAR_3;
5214 case 0x166c: // (green steel)
5215 element = EL_STEEL_CHAR_4;
5218 case 0x166d: // (green steel)
5219 element = EL_STEEL_CHAR_5;
5222 case 0x166e: // (green steel)
5223 element = EL_STEEL_CHAR_6;
5226 case 0x166f: // (green steel)
5227 element = EL_STEEL_CHAR_7;
5230 case 0x1670: // (green steel)
5231 element = EL_STEEL_CHAR_8;
5234 case 0x1671: // (green steel)
5235 element = EL_STEEL_CHAR_9;
5238 case 0x1672: // (green steel)
5239 element = EL_STEEL_CHAR_PERIOD;
5242 case 0x1673: // (green steel)
5243 element = EL_STEEL_CHAR_EXCLAM;
5246 case 0x1674: // (green steel)
5247 element = EL_STEEL_CHAR_COLON;
5250 case 0x1675: // (green steel)
5251 element = EL_STEEL_CHAR_LESS;
5254 case 0x1676: // (green steel)
5255 element = EL_STEEL_CHAR_GREATER;
5258 case 0x1677: // (green steel)
5259 element = EL_STEEL_CHAR_QUESTION;
5262 case 0x1678: // (green steel)
5263 element = EL_STEEL_CHAR_COPYRIGHT;
5266 case 0x1679: // (green steel)
5267 element = EL_STEEL_CHAR_UP;
5270 case 0x167a: // (green steel)
5271 element = EL_STEEL_CHAR_DOWN;
5274 case 0x167b: // (green steel)
5275 element = EL_STEEL_CHAR_BUTTON;
5278 case 0x167c: // (green steel)
5279 element = EL_STEEL_CHAR_PLUS;
5282 case 0x167d: // (green steel)
5283 element = EL_STEEL_CHAR_MINUS;
5286 case 0x167e: // (green steel)
5287 element = EL_STEEL_CHAR_APOSTROPHE;
5290 case 0x167f: // (green steel)
5291 element = EL_STEEL_CHAR_PARENLEFT;
5294 case 0x1680: // (green steel)
5295 element = EL_STEEL_CHAR_PARENRIGHT;
5298 case 0x1681: // gate (red)
5299 element = EL_EM_GATE_1;
5302 case 0x1682: // secret gate (red)
5303 element = EL_GATE_1_GRAY;
5306 case 0x1683: // gate (yellow)
5307 element = EL_EM_GATE_2;
5310 case 0x1684: // secret gate (yellow)
5311 element = EL_GATE_2_GRAY;
5314 case 0x1685: // gate (blue)
5315 element = EL_EM_GATE_4;
5318 case 0x1686: // secret gate (blue)
5319 element = EL_GATE_4_GRAY;
5322 case 0x1687: // gate (green)
5323 element = EL_EM_GATE_3;
5326 case 0x1688: // secret gate (green)
5327 element = EL_GATE_3_GRAY;
5330 case 0x1689: // gate (white)
5331 element = EL_DC_GATE_WHITE;
5334 case 0x168a: // secret gate (white)
5335 element = EL_DC_GATE_WHITE_GRAY;
5338 case 0x168b: // secret gate (no key)
5339 element = EL_DC_GATE_FAKE_GRAY;
5343 element = EL_ROBOT_WHEEL;
5347 element = EL_DC_TIMEGATE_SWITCH;
5351 element = EL_ACID_POOL_BOTTOM;
5355 element = EL_ACID_POOL_TOPLEFT;
5359 element = EL_ACID_POOL_TOPRIGHT;
5363 element = EL_ACID_POOL_BOTTOMLEFT;
5367 element = EL_ACID_POOL_BOTTOMRIGHT;
5371 element = EL_STEELWALL;
5375 element = EL_STEELWALL_SLIPPERY;
5378 case 0x1695: // steel wall (not round)
5379 element = EL_STEELWALL;
5382 case 0x1696: // steel wall (left)
5383 element = EL_DC_STEELWALL_1_LEFT;
5386 case 0x1697: // steel wall (bottom)
5387 element = EL_DC_STEELWALL_1_BOTTOM;
5390 case 0x1698: // steel wall (right)
5391 element = EL_DC_STEELWALL_1_RIGHT;
5394 case 0x1699: // steel wall (top)
5395 element = EL_DC_STEELWALL_1_TOP;
5398 case 0x169a: // steel wall (left/bottom)
5399 element = EL_DC_STEELWALL_1_BOTTOMLEFT;
5402 case 0x169b: // steel wall (right/bottom)
5403 element = EL_DC_STEELWALL_1_BOTTOMRIGHT;
5406 case 0x169c: // steel wall (right/top)
5407 element = EL_DC_STEELWALL_1_TOPRIGHT;
5410 case 0x169d: // steel wall (left/top)
5411 element = EL_DC_STEELWALL_1_TOPLEFT;
5414 case 0x169e: // steel wall (right/bottom small)
5415 element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2;
5418 case 0x169f: // steel wall (left/bottom small)
5419 element = EL_DC_STEELWALL_1_BOTTOMLEFT_2;
5422 case 0x16a0: // steel wall (right/top small)
5423 element = EL_DC_STEELWALL_1_TOPRIGHT_2;
5426 case 0x16a1: // steel wall (left/top small)
5427 element = EL_DC_STEELWALL_1_TOPLEFT_2;
5430 case 0x16a2: // steel wall (left/right)
5431 element = EL_DC_STEELWALL_1_VERTICAL;
5434 case 0x16a3: // steel wall (top/bottom)
5435 element = EL_DC_STEELWALL_1_HORIZONTAL;
5438 case 0x16a4: // steel wall 2 (left end)
5439 element = EL_DC_STEELWALL_2_LEFT;
5442 case 0x16a5: // steel wall 2 (right end)
5443 element = EL_DC_STEELWALL_2_RIGHT;
5446 case 0x16a6: // steel wall 2 (top end)
5447 element = EL_DC_STEELWALL_2_TOP;
5450 case 0x16a7: // steel wall 2 (bottom end)
5451 element = EL_DC_STEELWALL_2_BOTTOM;
5454 case 0x16a8: // steel wall 2 (left/right)
5455 element = EL_DC_STEELWALL_2_HORIZONTAL;
5458 case 0x16a9: // steel wall 2 (up/down)
5459 element = EL_DC_STEELWALL_2_VERTICAL;
5462 case 0x16aa: // steel wall 2 (mid)
5463 element = EL_DC_STEELWALL_2_MIDDLE;
5467 element = EL_SIGN_EXCLAMATION;
5471 element = EL_SIGN_RADIOACTIVITY;
5475 element = EL_SIGN_STOP;
5479 element = EL_SIGN_WHEELCHAIR;
5483 element = EL_SIGN_PARKING;
5487 element = EL_SIGN_NO_ENTRY;
5491 element = EL_SIGN_HEART;
5495 element = EL_SIGN_GIVE_WAY;
5499 element = EL_SIGN_ENTRY_FORBIDDEN;
5503 element = EL_SIGN_EMERGENCY_EXIT;
5507 element = EL_SIGN_YIN_YANG;
5511 element = EL_WALL_EMERALD;
5515 element = EL_WALL_DIAMOND;
5519 element = EL_WALL_PEARL;
5523 element = EL_WALL_CRYSTAL;
5527 element = EL_INVISIBLE_WALL;
5531 element = EL_INVISIBLE_STEELWALL;
5535 // EL_INVISIBLE_SAND
5538 element = EL_LIGHT_SWITCH;
5542 element = EL_ENVELOPE_1;
5546 if (element >= 0x0117 && element <= 0x036e) // (?)
5547 element = EL_DIAMOND;
5548 else if (element >= 0x042d && element <= 0x0684) // (?)
5549 element = EL_EMERALD;
5550 else if (element >= 0x157c && element <= 0x158b)
5552 else if (element >= 0x1590 && element <= 0x159f)
5553 element = EL_DC_LANDMINE;
5554 else if (element >= 0x16bc && element <= 0x16cb)
5555 element = EL_INVISIBLE_SAND;
5558 Warn("unknown Diamond Caves element 0x%04x", element);
5560 element = EL_UNKNOWN;
5565 return getMappedElement(element);
5568 static void LoadLevelFromFileStream_DC(File *file, struct LevelInfo *level,
5571 byte header[DC_LEVEL_HEADER_SIZE];
5573 int envelope_header_pos = 62;
5574 int envelope_content_pos = 94;
5575 int level_name_pos = 251;
5576 int level_author_pos = 292;
5577 int envelope_header_len;
5578 int envelope_content_len;
5580 int level_author_len;
5582 int num_yamyam_contents;
5585 getDecodedWord_DC(0, TRUE); // initialize DC2 decoding engine
5587 for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
5589 unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5591 header[i * 2 + 0] = header_word >> 8;
5592 header[i * 2 + 1] = header_word & 0xff;
5595 // read some values from level header to check level decoding integrity
5596 fieldx = header[6] | (header[7] << 8);
5597 fieldy = header[8] | (header[9] << 8);
5598 num_yamyam_contents = header[60] | (header[61] << 8);
5600 // do some simple sanity checks to ensure that level was correctly decoded
5601 if (fieldx < 1 || fieldx > 256 ||
5602 fieldy < 1 || fieldy > 256 ||
5603 num_yamyam_contents < 1 || num_yamyam_contents > 8)
5605 level->no_valid_file = TRUE;
5607 Warn("cannot decode level from stream -- using empty level");
5612 // maximum envelope header size is 31 bytes
5613 envelope_header_len = header[envelope_header_pos];
5614 // maximum envelope content size is 110 (156?) bytes
5615 envelope_content_len = header[envelope_content_pos];
5617 // maximum level title size is 40 bytes
5618 level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
5619 // maximum level author size is 30 (51?) bytes
5620 level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
5624 for (i = 0; i < envelope_header_len; i++)
5625 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5626 level->envelope[0].text[envelope_size++] =
5627 header[envelope_header_pos + 1 + i];
5629 if (envelope_header_len > 0 && envelope_content_len > 0)
5631 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5632 level->envelope[0].text[envelope_size++] = '\n';
5633 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5634 level->envelope[0].text[envelope_size++] = '\n';
5637 for (i = 0; i < envelope_content_len; i++)
5638 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5639 level->envelope[0].text[envelope_size++] =
5640 header[envelope_content_pos + 1 + i];
5642 level->envelope[0].text[envelope_size] = '\0';
5644 level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
5645 level->envelope[0].ysize = 10;
5646 level->envelope[0].autowrap = TRUE;
5647 level->envelope[0].centered = TRUE;
5649 for (i = 0; i < level_name_len; i++)
5650 level->name[i] = header[level_name_pos + 1 + i];
5651 level->name[level_name_len] = '\0';
5653 for (i = 0; i < level_author_len; i++)
5654 level->author[i] = header[level_author_pos + 1 + i];
5655 level->author[level_author_len] = '\0';
5657 num_yamyam_contents = header[60] | (header[61] << 8);
5658 level->num_yamyam_contents =
5659 MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
5661 for (i = 0; i < num_yamyam_contents; i++)
5663 for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
5665 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5666 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5668 if (i < MAX_ELEMENT_CONTENTS)
5669 level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
5673 fieldx = header[6] | (header[7] << 8);
5674 fieldy = header[8] | (header[9] << 8);
5675 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
5676 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
5678 for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
5680 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5681 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5683 if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
5684 level->field[x][y] = getMappedElement_DC(element_dc);
5687 x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
5688 y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
5689 level->field[x][y] = EL_PLAYER_1;
5691 x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
5692 y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
5693 level->field[x][y] = EL_PLAYER_2;
5695 level->gems_needed = header[18] | (header[19] << 8);
5697 level->score[SC_EMERALD] = header[20] | (header[21] << 8);
5698 level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
5699 level->score[SC_PEARL] = header[24] | (header[25] << 8);
5700 level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
5701 level->score[SC_NUT] = header[28] | (header[29] << 8);
5702 level->score[SC_ROBOT] = header[30] | (header[31] << 8);
5703 level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
5704 level->score[SC_BUG] = header[34] | (header[35] << 8);
5705 level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
5706 level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
5707 level->score[SC_KEY] = header[40] | (header[41] << 8);
5708 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
5710 level->time = header[44] | (header[45] << 8);
5712 level->amoeba_speed = header[46] | (header[47] << 8);
5713 level->time_light = header[48] | (header[49] << 8);
5714 level->time_timegate = header[50] | (header[51] << 8);
5715 level->time_wheel = header[52] | (header[53] << 8);
5716 level->time_magic_wall = header[54] | (header[55] << 8);
5717 level->extra_time = header[56] | (header[57] << 8);
5718 level->shield_normal_time = header[58] | (header[59] << 8);
5720 // Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
5721 // can slip down from flat walls, like normal walls and steel walls
5722 level->em_slippery_gems = TRUE;
5725 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
5726 struct LevelFileInfo *level_file_info,
5727 boolean level_info_only)
5729 char *filename = level_file_info->filename;
5731 int num_magic_bytes = 8;
5732 char magic_bytes[num_magic_bytes + 1];
5733 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
5735 if (!(file = openFile(filename, MODE_READ)))
5737 level->no_valid_file = TRUE;
5739 if (!level_info_only)
5740 Warn("cannot read level '%s' -- using empty level", filename);
5745 // fseek(file, 0x0000, SEEK_SET);
5747 if (level_file_info->packed)
5749 // read "magic bytes" from start of file
5750 if (getStringFromFile(file, magic_bytes, num_magic_bytes + 1) == NULL)
5751 magic_bytes[0] = '\0';
5753 // check "magic bytes" for correct file format
5754 if (!strPrefix(magic_bytes, "DC2"))
5756 level->no_valid_file = TRUE;
5758 Warn("unknown DC level file '%s' -- using empty level", filename);
5763 if (strPrefix(magic_bytes, "DC2Win95") ||
5764 strPrefix(magic_bytes, "DC2Win98"))
5766 int position_first_level = 0x00fa;
5767 int extra_bytes = 4;
5770 // advance file stream to first level inside the level package
5771 skip_bytes = position_first_level - num_magic_bytes - extra_bytes;
5773 // each block of level data is followed by block of non-level data
5774 num_levels_to_skip *= 2;
5776 // at least skip header bytes, therefore use ">= 0" instead of "> 0"
5777 while (num_levels_to_skip >= 0)
5779 // advance file stream to next level inside the level package
5780 if (seekFile(file, skip_bytes, SEEK_CUR) != 0)
5782 level->no_valid_file = TRUE;
5784 Warn("cannot fseek in file '%s' -- using empty level", filename);
5789 // skip apparently unused extra bytes following each level
5790 ReadUnusedBytesFromFile(file, extra_bytes);
5792 // read size of next level in level package
5793 skip_bytes = getFile32BitLE(file);
5795 num_levels_to_skip--;
5800 level->no_valid_file = TRUE;
5802 Warn("unknown DC2 level file '%s' -- using empty level", filename);
5808 LoadLevelFromFileStream_DC(file, level, level_file_info->nr);
5814 // ----------------------------------------------------------------------------
5815 // functions for loading SB level
5816 // ----------------------------------------------------------------------------
5818 int getMappedElement_SB(int element_ascii, boolean use_ces)
5826 sb_element_mapping[] =
5828 { ' ', EL_EMPTY, EL_CUSTOM_1 }, // floor (space)
5829 { '#', EL_STEELWALL, EL_CUSTOM_2 }, // wall
5830 { '@', EL_PLAYER_1, EL_CUSTOM_3 }, // player
5831 { '$', EL_SOKOBAN_OBJECT, EL_CUSTOM_4 }, // box
5832 { '.', EL_SOKOBAN_FIELD_EMPTY, EL_CUSTOM_5 }, // goal square
5833 { '*', EL_SOKOBAN_FIELD_FULL, EL_CUSTOM_6 }, // box on goal square
5834 { '+', EL_SOKOBAN_FIELD_PLAYER, EL_CUSTOM_7 }, // player on goal square
5835 { '_', EL_INVISIBLE_STEELWALL, EL_FROM_LEVEL_TEMPLATE }, // floor beyond border
5842 for (i = 0; sb_element_mapping[i].ascii != 0; i++)
5843 if (element_ascii == sb_element_mapping[i].ascii)
5844 return (use_ces ? sb_element_mapping[i].ce : sb_element_mapping[i].sb);
5846 return EL_UNDEFINED;
5849 static void LoadLevelFromFileInfo_SB(struct LevelInfo *level,
5850 struct LevelFileInfo *level_file_info,
5851 boolean level_info_only)
5853 char *filename = level_file_info->filename;
5854 char line[MAX_LINE_LEN], line_raw[MAX_LINE_LEN], previous_line[MAX_LINE_LEN];
5855 char last_comment[MAX_LINE_LEN];
5856 char level_name[MAX_LINE_LEN];
5859 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
5860 boolean read_continued_line = FALSE;
5861 boolean reading_playfield = FALSE;
5862 boolean got_valid_playfield_line = FALSE;
5863 boolean invalid_playfield_char = FALSE;
5864 boolean load_xsb_to_ces = check_special_flags("load_xsb_to_ces");
5865 int file_level_nr = 0;
5867 int x = 0, y = 0; // initialized to make compilers happy
5869 last_comment[0] = '\0';
5870 level_name[0] = '\0';
5872 if (!(file = openFile(filename, MODE_READ)))
5874 level->no_valid_file = TRUE;
5876 if (!level_info_only)
5877 Warn("cannot read level '%s' -- using empty level", filename);
5882 while (!checkEndOfFile(file))
5884 // level successfully read, but next level may follow here
5885 if (!got_valid_playfield_line && reading_playfield)
5887 // read playfield from single level file -- skip remaining file
5888 if (!level_file_info->packed)
5891 if (file_level_nr >= num_levels_to_skip)
5896 last_comment[0] = '\0';
5897 level_name[0] = '\0';
5899 reading_playfield = FALSE;
5902 got_valid_playfield_line = FALSE;
5904 // read next line of input file
5905 if (!getStringFromFile(file, line, MAX_LINE_LEN))
5908 // check if line was completely read and is terminated by line break
5909 if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
5912 // cut trailing line break (this can be newline and/or carriage return)
5913 for (line_ptr = &line[strlen(line)]; line_ptr >= line; line_ptr--)
5914 if ((*line_ptr == '\n' || *line_ptr == '\r') && *(line_ptr + 1) == '\0')
5917 // copy raw input line for later use (mainly debugging output)
5918 strcpy(line_raw, line);
5920 if (read_continued_line)
5922 // append new line to existing line, if there is enough space
5923 if (strlen(previous_line) + strlen(line_ptr) < MAX_LINE_LEN)
5924 strcat(previous_line, line_ptr);
5926 strcpy(line, previous_line); // copy storage buffer to line
5928 read_continued_line = FALSE;
5931 // if the last character is '\', continue at next line
5932 if (strlen(line) > 0 && line[strlen(line) - 1] == '\\')
5934 line[strlen(line) - 1] = '\0'; // cut off trailing backslash
5935 strcpy(previous_line, line); // copy line to storage buffer
5937 read_continued_line = TRUE;
5943 if (line[0] == '\0')
5946 // extract comment text from comment line
5949 for (line_ptr = line; *line_ptr; line_ptr++)
5950 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != ';')
5953 strcpy(last_comment, line_ptr);
5958 // extract level title text from line containing level title
5959 if (line[0] == '\'')
5961 strcpy(level_name, &line[1]);
5963 if (strlen(level_name) > 0 && level_name[strlen(level_name) - 1] == '\'')
5964 level_name[strlen(level_name) - 1] = '\0';
5969 // skip lines containing only spaces (or empty lines)
5970 for (line_ptr = line; *line_ptr; line_ptr++)
5971 if (*line_ptr != ' ')
5973 if (*line_ptr == '\0')
5976 // at this point, we have found a line containing part of a playfield
5978 got_valid_playfield_line = TRUE;
5980 if (!reading_playfield)
5982 reading_playfield = TRUE;
5983 invalid_playfield_char = FALSE;
5985 for (x = 0; x < MAX_LEV_FIELDX; x++)
5986 for (y = 0; y < MAX_LEV_FIELDY; y++)
5987 level->field[x][y] = getMappedElement_SB(' ', load_xsb_to_ces);
5992 // start with topmost tile row
5996 // skip playfield line if larger row than allowed
5997 if (y >= MAX_LEV_FIELDY)
6000 // start with leftmost tile column
6003 // read playfield elements from line
6004 for (line_ptr = line; *line_ptr; line_ptr++)
6006 int mapped_sb_element = getMappedElement_SB(*line_ptr, load_xsb_to_ces);
6008 // stop parsing playfield line if larger column than allowed
6009 if (x >= MAX_LEV_FIELDX)
6012 if (mapped_sb_element == EL_UNDEFINED)
6014 invalid_playfield_char = TRUE;
6019 level->field[x][y] = mapped_sb_element;
6021 // continue with next tile column
6024 level->fieldx = MAX(x, level->fieldx);
6027 if (invalid_playfield_char)
6029 // if first playfield line, treat invalid lines as comment lines
6031 reading_playfield = FALSE;
6036 // continue with next tile row
6044 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, level->fieldx), MAX_LEV_FIELDX);
6045 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, level->fieldy), MAX_LEV_FIELDY);
6047 if (!reading_playfield)
6049 level->no_valid_file = TRUE;
6051 Warn("cannot read level '%s' -- using empty level", filename);
6056 if (*level_name != '\0')
6058 strncpy(level->name, level_name, MAX_LEVEL_NAME_LEN);
6059 level->name[MAX_LEVEL_NAME_LEN] = '\0';
6061 else if (*last_comment != '\0')
6063 strncpy(level->name, last_comment, MAX_LEVEL_NAME_LEN);
6064 level->name[MAX_LEVEL_NAME_LEN] = '\0';
6068 sprintf(level->name, "--> Level %d <--", level_file_info->nr);
6071 // set all empty fields beyond the border walls to invisible steel wall
6072 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6074 if ((x == 0 || x == level->fieldx - 1 ||
6075 y == 0 || y == level->fieldy - 1) &&
6076 level->field[x][y] == getMappedElement_SB(' ', load_xsb_to_ces))
6077 FloodFillLevel(x, y, getMappedElement_SB('_', load_xsb_to_ces),
6078 level->field, level->fieldx, level->fieldy);
6081 // set special level settings for Sokoban levels
6084 level->use_step_counter = TRUE;
6086 if (load_xsb_to_ces)
6088 // special global settings can now be set in level template
6090 level->use_custom_template = TRUE;
6095 // -------------------------------------------------------------------------
6096 // functions for handling native levels
6097 // -------------------------------------------------------------------------
6099 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
6100 struct LevelFileInfo *level_file_info,
6101 boolean level_info_only)
6103 if (!LoadNativeLevel_EM(level_file_info->filename, level_info_only))
6104 level->no_valid_file = TRUE;
6107 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
6108 struct LevelFileInfo *level_file_info,
6109 boolean level_info_only)
6113 // determine position of requested level inside level package
6114 if (level_file_info->packed)
6115 pos = level_file_info->nr - leveldir_current->first_level;
6117 if (!LoadNativeLevel_SP(level_file_info->filename, pos, level_info_only))
6118 level->no_valid_file = TRUE;
6121 static void LoadLevelFromFileInfo_MM(struct LevelInfo *level,
6122 struct LevelFileInfo *level_file_info,
6123 boolean level_info_only)
6125 if (!LoadNativeLevel_MM(level_file_info->filename, level_info_only))
6126 level->no_valid_file = TRUE;
6129 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
6131 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6132 CopyNativeLevel_RND_to_EM(level);
6133 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6134 CopyNativeLevel_RND_to_SP(level);
6135 else if (level->game_engine_type == GAME_ENGINE_TYPE_MM)
6136 CopyNativeLevel_RND_to_MM(level);
6139 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
6141 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6142 CopyNativeLevel_EM_to_RND(level);
6143 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6144 CopyNativeLevel_SP_to_RND(level);
6145 else if (level->game_engine_type == GAME_ENGINE_TYPE_MM)
6146 CopyNativeLevel_MM_to_RND(level);
6149 void SaveNativeLevel(struct LevelInfo *level)
6151 if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6153 char *basename = getSingleLevelBasenameExt(level->file_info.nr, "sp");
6154 char *filename = getLevelFilenameFromBasename(basename);
6156 CopyNativeLevel_RND_to_SP(level);
6157 CopyNativeTape_RND_to_SP(level);
6159 SaveNativeLevel_SP(filename);
6164 // ----------------------------------------------------------------------------
6165 // functions for loading generic level
6166 // ----------------------------------------------------------------------------
6168 static void LoadLevelFromFileInfo(struct LevelInfo *level,
6169 struct LevelFileInfo *level_file_info,
6170 boolean level_info_only)
6172 // always start with reliable default values
6173 setLevelInfoToDefaults(level, level_info_only, TRUE);
6175 switch (level_file_info->type)
6177 case LEVEL_FILE_TYPE_RND:
6178 LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
6181 case LEVEL_FILE_TYPE_EM:
6182 LoadLevelFromFileInfo_EM(level, level_file_info, level_info_only);
6183 level->game_engine_type = GAME_ENGINE_TYPE_EM;
6186 case LEVEL_FILE_TYPE_SP:
6187 LoadLevelFromFileInfo_SP(level, level_file_info, level_info_only);
6188 level->game_engine_type = GAME_ENGINE_TYPE_SP;
6191 case LEVEL_FILE_TYPE_MM:
6192 LoadLevelFromFileInfo_MM(level, level_file_info, level_info_only);
6193 level->game_engine_type = GAME_ENGINE_TYPE_MM;
6196 case LEVEL_FILE_TYPE_DC:
6197 LoadLevelFromFileInfo_DC(level, level_file_info, level_info_only);
6200 case LEVEL_FILE_TYPE_SB:
6201 LoadLevelFromFileInfo_SB(level, level_file_info, level_info_only);
6205 LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
6209 // if level file is invalid, restore level structure to default values
6210 if (level->no_valid_file)
6211 setLevelInfoToDefaults(level, level_info_only, FALSE);
6213 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
6214 level->game_engine_type = GAME_ENGINE_TYPE_RND;
6216 if (level_file_info->type != LEVEL_FILE_TYPE_RND)
6217 CopyNativeLevel_Native_to_RND(level);
6220 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
6222 static struct LevelFileInfo level_file_info;
6224 // always start with reliable default values
6225 setFileInfoToDefaults(&level_file_info);
6227 level_file_info.nr = 0; // unknown level number
6228 level_file_info.type = LEVEL_FILE_TYPE_RND; // no others supported yet
6230 setString(&level_file_info.filename, filename);
6232 LoadLevelFromFileInfo(level, &level_file_info, FALSE);
6235 static void LoadLevel_InitVersion(struct LevelInfo *level)
6239 if (leveldir_current == NULL) // only when dumping level
6242 // all engine modifications also valid for levels which use latest engine
6243 if (level->game_version < VERSION_IDENT(3,2,0,5))
6245 // time bonus score was given for 10 s instead of 1 s before 3.2.0-5
6246 level->score[SC_TIME_BONUS] /= 10;
6249 if (leveldir_current->latest_engine)
6251 // ---------- use latest game engine --------------------------------------
6253 /* For all levels which are forced to use the latest game engine version
6254 (normally all but user contributed, private and undefined levels), set
6255 the game engine version to the actual version; this allows for actual
6256 corrections in the game engine to take effect for existing, converted
6257 levels (from "classic" or other existing games) to make the emulation
6258 of the corresponding game more accurate, while (hopefully) not breaking
6259 existing levels created from other players. */
6261 level->game_version = GAME_VERSION_ACTUAL;
6263 /* Set special EM style gems behaviour: EM style gems slip down from
6264 normal, steel and growing wall. As this is a more fundamental change,
6265 it seems better to set the default behaviour to "off" (as it is more
6266 natural) and make it configurable in the level editor (as a property
6267 of gem style elements). Already existing converted levels (neither
6268 private nor contributed levels) are changed to the new behaviour. */
6270 if (level->file_version < FILE_VERSION_2_0)
6271 level->em_slippery_gems = TRUE;
6276 // ---------- use game engine the level was created with --------------------
6278 /* For all levels which are not forced to use the latest game engine
6279 version (normally user contributed, private and undefined levels),
6280 use the version of the game engine the levels were created for.
6282 Since 2.0.1, the game engine version is now directly stored
6283 in the level file (chunk "VERS"), so there is no need anymore
6284 to set the game version from the file version (except for old,
6285 pre-2.0 levels, where the game version is still taken from the
6286 file format version used to store the level -- see above). */
6288 // player was faster than enemies in 1.0.0 and before
6289 if (level->file_version == FILE_VERSION_1_0)
6290 for (i = 0; i < MAX_PLAYERS; i++)
6291 level->initial_player_stepsize[i] = STEPSIZE_FAST;
6293 // default behaviour for EM style gems was "slippery" only in 2.0.1
6294 if (level->game_version == VERSION_IDENT(2,0,1,0))
6295 level->em_slippery_gems = TRUE;
6297 // springs could be pushed over pits before (pre-release version) 2.2.0
6298 if (level->game_version < VERSION_IDENT(2,2,0,0))
6299 level->use_spring_bug = TRUE;
6301 if (level->game_version < VERSION_IDENT(3,2,0,5))
6303 // time orb caused limited time in endless time levels before 3.2.0-5
6304 level->use_time_orb_bug = TRUE;
6306 // default behaviour for snapping was "no snap delay" before 3.2.0-5
6307 level->block_snap_field = FALSE;
6309 // extra time score was same value as time left score before 3.2.0-5
6310 level->extra_time_score = level->score[SC_TIME_BONUS];
6313 if (level->game_version < VERSION_IDENT(3,2,0,7))
6315 // default behaviour for snapping was "not continuous" before 3.2.0-7
6316 level->continuous_snapping = FALSE;
6319 // only few elements were able to actively move into acid before 3.1.0
6320 // trigger settings did not exist before 3.1.0; set to default "any"
6321 if (level->game_version < VERSION_IDENT(3,1,0,0))
6323 // correct "can move into acid" settings (all zero in old levels)
6325 level->can_move_into_acid_bits = 0; // nothing can move into acid
6326 level->dont_collide_with_bits = 0; // nothing is deadly when colliding
6328 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
6329 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
6330 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
6331 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
6333 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6334 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
6336 // correct trigger settings (stored as zero == "none" in old levels)
6338 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6340 int element = EL_CUSTOM_START + i;
6341 struct ElementInfo *ei = &element_info[element];
6343 for (j = 0; j < ei->num_change_pages; j++)
6345 struct ElementChangeInfo *change = &ei->change_page[j];
6347 change->trigger_player = CH_PLAYER_ANY;
6348 change->trigger_page = CH_PAGE_ANY;
6353 // try to detect and fix "Snake Bite" levels, which are broken with 3.2.0
6355 int element = EL_CUSTOM_256;
6356 struct ElementInfo *ei = &element_info[element];
6357 struct ElementChangeInfo *change = &ei->change_page[0];
6359 /* This is needed to fix a problem that was caused by a bugfix in function
6360 game.c/CreateFieldExt() introduced with 3.2.0 that corrects the behaviour
6361 when a custom element changes to EL_SOKOBAN_FIELD_PLAYER (before, it did
6362 not replace walkable elements, but instead just placed the player on it,
6363 without placing the Sokoban field under the player). Unfortunately, this
6364 breaks "Snake Bite" style levels when the snake is halfway through a door
6365 that just closes (the snake head is still alive and can be moved in this
6366 case). This can be fixed by replacing the EL_SOKOBAN_FIELD_PLAYER by the
6367 player (without Sokoban element) which then gets killed as designed). */
6369 if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 ||
6370 strncmp(ei->description, "pause b4 death", 14) == 0) &&
6371 change->target_element == EL_SOKOBAN_FIELD_PLAYER)
6372 change->target_element = EL_PLAYER_1;
6375 // try to detect and fix "Zelda" style levels, which are broken with 3.2.5
6376 if (level->game_version < VERSION_IDENT(3,2,5,0))
6378 /* This is needed to fix a problem that was caused by a bugfix in function
6379 game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
6380 corrects the behaviour when a custom element changes to another custom
6381 element with a higher element number that has change actions defined.
6382 Normally, only one change per frame is allowed for custom elements.
6383 Therefore, it is checked if a custom element already changed in the
6384 current frame; if it did, subsequent changes are suppressed.
6385 Unfortunately, this is only checked for element changes, but not for
6386 change actions, which are still executed. As the function above loops
6387 through all custom elements from lower to higher, an element change
6388 resulting in a lower CE number won't be checked again, while a target
6389 element with a higher number will also be checked, and potential change
6390 actions will get executed for this CE, too (which is wrong), while
6391 further changes are ignored (which is correct). As this bugfix breaks
6392 Zelda II (and introduces graphical bugs to Zelda I, and also breaks a
6393 few other levels like Alan Bond's "FMV"), allow the previous, incorrect
6394 behaviour for existing levels and tapes that make use of this bug */
6396 level->use_action_after_change_bug = TRUE;
6399 // not centering level after relocating player was default only in 3.2.3
6400 if (level->game_version == VERSION_IDENT(3,2,3,0)) // (no pre-releases)
6401 level->shifted_relocation = TRUE;
6403 // EM style elements always chain-exploded in R'n'D engine before 3.2.6
6404 if (level->game_version < VERSION_IDENT(3,2,6,0))
6405 level->em_explodes_by_fire = TRUE;
6407 // levels were solved by the first player entering an exit up to 4.1.0.0
6408 if (level->game_version <= VERSION_IDENT(4,1,0,0))
6409 level->solved_by_one_player = TRUE;
6411 // game logic of "game of life" and "biomaze" was buggy before 4.1.1.1
6412 if (level->game_version < VERSION_IDENT(4,1,1,1))
6413 level->use_life_bugs = TRUE;
6415 // only Sokoban fields (but not objects) had to be solved before 4.1.1.1
6416 if (level->game_version < VERSION_IDENT(4,1,1,1))
6417 level->sb_objects_needed = FALSE;
6420 static void LoadLevel_InitStandardElements(struct LevelInfo *level)
6424 // map elements that have changed in newer versions
6425 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
6426 level->game_version);
6427 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6428 for (x = 0; x < 3; x++)
6429 for (y = 0; y < 3; y++)
6430 level->yamyam_content[i].e[x][y] =
6431 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
6432 level->game_version);
6436 static void LoadLevel_InitCustomElements(struct LevelInfo *level)
6440 // map custom element change events that have changed in newer versions
6441 // (these following values were accidentally changed in version 3.0.1)
6442 // (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4')
6443 if (level->game_version <= VERSION_IDENT(3,0,0,0))
6445 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6447 int element = EL_CUSTOM_START + i;
6449 // order of checking and copying events to be mapped is important
6450 // (do not change the start and end value -- they are constant)
6451 for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
6453 if (HAS_CHANGE_EVENT(element, j - 2))
6455 SET_CHANGE_EVENT(element, j - 2, FALSE);
6456 SET_CHANGE_EVENT(element, j, TRUE);
6460 // order of checking and copying events to be mapped is important
6461 // (do not change the start and end value -- they are constant)
6462 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
6464 if (HAS_CHANGE_EVENT(element, j - 1))
6466 SET_CHANGE_EVENT(element, j - 1, FALSE);
6467 SET_CHANGE_EVENT(element, j, TRUE);
6473 // initialize "can_change" field for old levels with only one change page
6474 if (level->game_version <= VERSION_IDENT(3,0,2,0))
6476 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6478 int element = EL_CUSTOM_START + i;
6480 if (CAN_CHANGE(element))
6481 element_info[element].change->can_change = TRUE;
6485 // correct custom element values (for old levels without these options)
6486 if (level->game_version < VERSION_IDENT(3,1,1,0))
6488 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6490 int element = EL_CUSTOM_START + i;
6491 struct ElementInfo *ei = &element_info[element];
6493 if (ei->access_direction == MV_NO_DIRECTION)
6494 ei->access_direction = MV_ALL_DIRECTIONS;
6498 // correct custom element values (fix invalid values for all versions)
6501 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6503 int element = EL_CUSTOM_START + i;
6504 struct ElementInfo *ei = &element_info[element];
6506 for (j = 0; j < ei->num_change_pages; j++)
6508 struct ElementChangeInfo *change = &ei->change_page[j];
6510 if (change->trigger_player == CH_PLAYER_NONE)
6511 change->trigger_player = CH_PLAYER_ANY;
6513 if (change->trigger_side == CH_SIDE_NONE)
6514 change->trigger_side = CH_SIDE_ANY;
6519 // initialize "can_explode" field for old levels which did not store this
6520 // !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!!
6521 if (level->game_version <= VERSION_IDENT(3,1,0,0))
6523 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6525 int element = EL_CUSTOM_START + i;
6527 if (EXPLODES_1X1_OLD(element))
6528 element_info[element].explosion_type = EXPLODES_1X1;
6530 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
6531 EXPLODES_SMASHED(element) ||
6532 EXPLODES_IMPACT(element)));
6536 // correct previously hard-coded move delay values for maze runner style
6537 if (level->game_version < VERSION_IDENT(3,1,1,0))
6539 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6541 int element = EL_CUSTOM_START + i;
6543 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
6545 // previously hard-coded and therefore ignored
6546 element_info[element].move_delay_fixed = 9;
6547 element_info[element].move_delay_random = 0;
6552 // set some other uninitialized values of custom elements in older levels
6553 if (level->game_version < VERSION_IDENT(3,1,0,0))
6555 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6557 int element = EL_CUSTOM_START + i;
6559 element_info[element].access_direction = MV_ALL_DIRECTIONS;
6561 element_info[element].explosion_delay = 17;
6562 element_info[element].ignition_delay = 8;
6567 static void LoadLevel_InitElements(struct LevelInfo *level)
6569 LoadLevel_InitStandardElements(level);
6571 if (level->file_has_custom_elements)
6572 LoadLevel_InitCustomElements(level);
6574 // initialize element properties for level editor etc.
6575 InitElementPropertiesEngine(level->game_version);
6576 InitElementPropertiesGfxElement();
6579 static void LoadLevel_InitPlayfield(struct LevelInfo *level)
6583 // map elements that have changed in newer versions
6584 for (y = 0; y < level->fieldy; y++)
6585 for (x = 0; x < level->fieldx; x++)
6586 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
6587 level->game_version);
6589 // clear unused playfield data (nicer if level gets resized in editor)
6590 for (x = 0; x < MAX_LEV_FIELDX; x++)
6591 for (y = 0; y < MAX_LEV_FIELDY; y++)
6592 if (x >= level->fieldx || y >= level->fieldy)
6593 level->field[x][y] = EL_EMPTY;
6595 // copy elements to runtime playfield array
6596 for (x = 0; x < MAX_LEV_FIELDX; x++)
6597 for (y = 0; y < MAX_LEV_FIELDY; y++)
6598 Tile[x][y] = level->field[x][y];
6600 // initialize level size variables for faster access
6601 lev_fieldx = level->fieldx;
6602 lev_fieldy = level->fieldy;
6604 // determine border element for this level
6605 if (level->file_info.type == LEVEL_FILE_TYPE_DC)
6606 BorderElement = EL_EMPTY; // (in editor, SetBorderElement() is used)
6611 static void LoadLevel_InitNativeEngines(struct LevelInfo *level)
6613 struct LevelFileInfo *level_file_info = &level->file_info;
6615 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
6616 CopyNativeLevel_RND_to_Native(level);
6619 static void LoadLevelTemplate_LoadAndInit(void)
6621 LoadLevelFromFileInfo(&level_template, &level_template.file_info, FALSE);
6623 LoadLevel_InitVersion(&level_template);
6624 LoadLevel_InitElements(&level_template);
6626 ActivateLevelTemplate();
6629 void LoadLevelTemplate(int nr)
6631 if (!fileExists(getGlobalLevelTemplateFilename()))
6633 Warn("no level template found for this level");
6638 setLevelFileInfo(&level_template.file_info, nr);
6640 LoadLevelTemplate_LoadAndInit();
6643 static void LoadNetworkLevelTemplate(struct NetworkLevelInfo *network_level)
6645 copyLevelFileInfo(&network_level->tmpl_info, &level_template.file_info);
6647 LoadLevelTemplate_LoadAndInit();
6650 static void LoadLevel_LoadAndInit(struct NetworkLevelInfo *network_level)
6652 LoadLevelFromFileInfo(&level, &level.file_info, FALSE);
6654 if (level.use_custom_template)
6656 if (network_level != NULL)
6657 LoadNetworkLevelTemplate(network_level);
6659 LoadLevelTemplate(-1);
6662 LoadLevel_InitVersion(&level);
6663 LoadLevel_InitElements(&level);
6664 LoadLevel_InitPlayfield(&level);
6666 LoadLevel_InitNativeEngines(&level);
6669 void LoadLevel(int nr)
6671 SetLevelSetInfo(leveldir_current->identifier, nr);
6673 setLevelFileInfo(&level.file_info, nr);
6675 LoadLevel_LoadAndInit(NULL);
6678 void LoadLevelInfoOnly(int nr)
6680 setLevelFileInfo(&level.file_info, nr);
6682 LoadLevelFromFileInfo(&level, &level.file_info, TRUE);
6685 void LoadNetworkLevel(struct NetworkLevelInfo *network_level)
6687 SetLevelSetInfo(network_level->leveldir_identifier,
6688 network_level->file_info.nr);
6690 copyLevelFileInfo(&network_level->file_info, &level.file_info);
6692 LoadLevel_LoadAndInit(network_level);
6695 static int SaveLevel_VERS(FILE *file, struct LevelInfo *level)
6699 chunk_size += putFileVersion(file, level->file_version);
6700 chunk_size += putFileVersion(file, level->game_version);
6705 static int SaveLevel_DATE(FILE *file, struct LevelInfo *level)
6709 chunk_size += putFile16BitBE(file, level->creation_date.year);
6710 chunk_size += putFile8Bit(file, level->creation_date.month);
6711 chunk_size += putFile8Bit(file, level->creation_date.day);
6716 #if ENABLE_HISTORIC_CHUNKS
6717 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
6721 putFile8Bit(file, level->fieldx);
6722 putFile8Bit(file, level->fieldy);
6724 putFile16BitBE(file, level->time);
6725 putFile16BitBE(file, level->gems_needed);
6727 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
6728 putFile8Bit(file, level->name[i]);
6730 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
6731 putFile8Bit(file, level->score[i]);
6733 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
6734 for (y = 0; y < 3; y++)
6735 for (x = 0; x < 3; x++)
6736 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
6737 level->yamyam_content[i].e[x][y]));
6738 putFile8Bit(file, level->amoeba_speed);
6739 putFile8Bit(file, level->time_magic_wall);
6740 putFile8Bit(file, level->time_wheel);
6741 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
6742 level->amoeba_content));
6743 putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
6744 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
6745 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
6746 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
6748 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
6750 putFile8Bit(file, (level->block_last_field ? 1 : 0));
6751 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
6752 putFile32BitBE(file, level->can_move_into_acid_bits);
6753 putFile8Bit(file, level->dont_collide_with_bits);
6755 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
6756 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
6758 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
6759 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
6760 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
6762 putFile8Bit(file, level->game_engine_type);
6764 WriteUnusedBytesToFile(file, LEVEL_CHUNK_HEAD_UNUSED);
6768 static int SaveLevel_NAME(FILE *file, struct LevelInfo *level)
6773 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
6774 chunk_size += putFile8Bit(file, level->name[i]);
6779 static int SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
6784 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
6785 chunk_size += putFile8Bit(file, level->author[i]);
6790 #if ENABLE_HISTORIC_CHUNKS
6791 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
6796 for (y = 0; y < level->fieldy; y++)
6797 for (x = 0; x < level->fieldx; x++)
6798 if (level->encoding_16bit_field)
6799 chunk_size += putFile16BitBE(file, level->field[x][y]);
6801 chunk_size += putFile8Bit(file, level->field[x][y]);
6807 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
6812 for (y = 0; y < level->fieldy; y++)
6813 for (x = 0; x < level->fieldx; x++)
6814 chunk_size += putFile16BitBE(file, level->field[x][y]);
6819 #if ENABLE_HISTORIC_CHUNKS
6820 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
6824 putFile8Bit(file, EL_YAMYAM);
6825 putFile8Bit(file, level->num_yamyam_contents);
6826 putFile8Bit(file, 0);
6827 putFile8Bit(file, 0);
6829 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6830 for (y = 0; y < 3; y++)
6831 for (x = 0; x < 3; x++)
6832 if (level->encoding_16bit_field)
6833 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
6835 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
6839 #if ENABLE_HISTORIC_CHUNKS
6840 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
6843 int num_contents, content_xsize, content_ysize;
6844 int content_array[MAX_ELEMENT_CONTENTS][3][3];
6846 if (element == EL_YAMYAM)
6848 num_contents = level->num_yamyam_contents;
6852 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6853 for (y = 0; y < 3; y++)
6854 for (x = 0; x < 3; x++)
6855 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
6857 else if (element == EL_BD_AMOEBA)
6863 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6864 for (y = 0; y < 3; y++)
6865 for (x = 0; x < 3; x++)
6866 content_array[i][x][y] = EL_EMPTY;
6867 content_array[0][0][0] = level->amoeba_content;
6871 // chunk header already written -- write empty chunk data
6872 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
6874 Warn("cannot save content for element '%d'", element);
6879 putFile16BitBE(file, element);
6880 putFile8Bit(file, num_contents);
6881 putFile8Bit(file, content_xsize);
6882 putFile8Bit(file, content_ysize);
6884 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
6886 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6887 for (y = 0; y < 3; y++)
6888 for (x = 0; x < 3; x++)
6889 putFile16BitBE(file, content_array[i][x][y]);
6893 #if ENABLE_HISTORIC_CHUNKS
6894 static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
6896 int envelope_nr = element - EL_ENVELOPE_1;
6897 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
6901 chunk_size += putFile16BitBE(file, element);
6902 chunk_size += putFile16BitBE(file, envelope_len);
6903 chunk_size += putFile8Bit(file, level->envelope_xsize[envelope_nr]);
6904 chunk_size += putFile8Bit(file, level->envelope_ysize[envelope_nr]);
6906 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
6907 chunk_size += LEVEL_CHUNK_CNT3_UNUSED;
6909 for (i = 0; i < envelope_len; i++)
6910 chunk_size += putFile8Bit(file, level->envelope_text[envelope_nr][i]);
6916 #if ENABLE_HISTORIC_CHUNKS
6917 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
6918 int num_changed_custom_elements)
6922 putFile16BitBE(file, num_changed_custom_elements);
6924 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6926 int element = EL_CUSTOM_START + i;
6928 struct ElementInfo *ei = &element_info[element];
6930 if (ei->properties[EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
6932 if (check < num_changed_custom_elements)
6934 putFile16BitBE(file, element);
6935 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
6942 if (check != num_changed_custom_elements) // should not happen
6943 Warn("inconsistent number of custom element properties");
6947 #if ENABLE_HISTORIC_CHUNKS
6948 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
6949 int num_changed_custom_elements)
6953 putFile16BitBE(file, num_changed_custom_elements);
6955 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6957 int element = EL_CUSTOM_START + i;
6959 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
6961 if (check < num_changed_custom_elements)
6963 putFile16BitBE(file, element);
6964 putFile16BitBE(file, element_info[element].change->target_element);
6971 if (check != num_changed_custom_elements) // should not happen
6972 Warn("inconsistent number of custom target elements");
6976 #if ENABLE_HISTORIC_CHUNKS
6977 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
6978 int num_changed_custom_elements)
6980 int i, j, x, y, check = 0;
6982 putFile16BitBE(file, num_changed_custom_elements);
6984 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6986 int element = EL_CUSTOM_START + i;
6987 struct ElementInfo *ei = &element_info[element];
6989 if (ei->modified_settings)
6991 if (check < num_changed_custom_elements)
6993 putFile16BitBE(file, element);
6995 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
6996 putFile8Bit(file, ei->description[j]);
6998 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7000 // some free bytes for future properties and padding
7001 WriteUnusedBytesToFile(file, 7);
7003 putFile8Bit(file, ei->use_gfx_element);
7004 putFile16BitBE(file, ei->gfx_element_initial);
7006 putFile8Bit(file, ei->collect_score_initial);
7007 putFile8Bit(file, ei->collect_count_initial);
7009 putFile16BitBE(file, ei->push_delay_fixed);
7010 putFile16BitBE(file, ei->push_delay_random);
7011 putFile16BitBE(file, ei->move_delay_fixed);
7012 putFile16BitBE(file, ei->move_delay_random);
7014 putFile16BitBE(file, ei->move_pattern);
7015 putFile8Bit(file, ei->move_direction_initial);
7016 putFile8Bit(file, ei->move_stepsize);
7018 for (y = 0; y < 3; y++)
7019 for (x = 0; x < 3; x++)
7020 putFile16BitBE(file, ei->content.e[x][y]);
7022 putFile32BitBE(file, ei->change->events);
7024 putFile16BitBE(file, ei->change->target_element);
7026 putFile16BitBE(file, ei->change->delay_fixed);
7027 putFile16BitBE(file, ei->change->delay_random);
7028 putFile16BitBE(file, ei->change->delay_frames);
7030 putFile16BitBE(file, ei->change->initial_trigger_element);
7032 putFile8Bit(file, ei->change->explode);
7033 putFile8Bit(file, ei->change->use_target_content);
7034 putFile8Bit(file, ei->change->only_if_complete);
7035 putFile8Bit(file, ei->change->use_random_replace);
7037 putFile8Bit(file, ei->change->random_percentage);
7038 putFile8Bit(file, ei->change->replace_when);
7040 for (y = 0; y < 3; y++)
7041 for (x = 0; x < 3; x++)
7042 putFile16BitBE(file, ei->change->content.e[x][y]);
7044 putFile8Bit(file, ei->slippery_type);
7046 // some free bytes for future properties and padding
7047 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
7054 if (check != num_changed_custom_elements) // should not happen
7055 Warn("inconsistent number of custom element properties");
7059 #if ENABLE_HISTORIC_CHUNKS
7060 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
7062 struct ElementInfo *ei = &element_info[element];
7065 // ---------- custom element base property values (96 bytes) ----------------
7067 putFile16BitBE(file, element);
7069 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7070 putFile8Bit(file, ei->description[i]);
7072 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7074 WriteUnusedBytesToFile(file, 4); // reserved for more base properties
7076 putFile8Bit(file, ei->num_change_pages);
7078 putFile16BitBE(file, ei->ce_value_fixed_initial);
7079 putFile16BitBE(file, ei->ce_value_random_initial);
7080 putFile8Bit(file, ei->use_last_ce_value);
7082 putFile8Bit(file, ei->use_gfx_element);
7083 putFile16BitBE(file, ei->gfx_element_initial);
7085 putFile8Bit(file, ei->collect_score_initial);
7086 putFile8Bit(file, ei->collect_count_initial);
7088 putFile8Bit(file, ei->drop_delay_fixed);
7089 putFile8Bit(file, ei->push_delay_fixed);
7090 putFile8Bit(file, ei->drop_delay_random);
7091 putFile8Bit(file, ei->push_delay_random);
7092 putFile16BitBE(file, ei->move_delay_fixed);
7093 putFile16BitBE(file, ei->move_delay_random);
7095 // bits 0 - 15 of "move_pattern" ...
7096 putFile16BitBE(file, ei->move_pattern & 0xffff);
7097 putFile8Bit(file, ei->move_direction_initial);
7098 putFile8Bit(file, ei->move_stepsize);
7100 putFile8Bit(file, ei->slippery_type);
7102 for (y = 0; y < 3; y++)
7103 for (x = 0; x < 3; x++)
7104 putFile16BitBE(file, ei->content.e[x][y]);
7106 putFile16BitBE(file, ei->move_enter_element);
7107 putFile16BitBE(file, ei->move_leave_element);
7108 putFile8Bit(file, ei->move_leave_type);
7110 // ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible)
7111 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
7113 putFile8Bit(file, ei->access_direction);
7115 putFile8Bit(file, ei->explosion_delay);
7116 putFile8Bit(file, ei->ignition_delay);
7117 putFile8Bit(file, ei->explosion_type);
7119 // some free bytes for future custom property values and padding
7120 WriteUnusedBytesToFile(file, 1);
7122 // ---------- change page property values (48 bytes) ------------------------
7124 for (i = 0; i < ei->num_change_pages; i++)
7126 struct ElementChangeInfo *change = &ei->change_page[i];
7127 unsigned int event_bits;
7129 // bits 0 - 31 of "has_event[]" ...
7131 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
7132 if (change->has_event[j])
7133 event_bits |= (1 << j);
7134 putFile32BitBE(file, event_bits);
7136 putFile16BitBE(file, change->target_element);
7138 putFile16BitBE(file, change->delay_fixed);
7139 putFile16BitBE(file, change->delay_random);
7140 putFile16BitBE(file, change->delay_frames);
7142 putFile16BitBE(file, change->initial_trigger_element);
7144 putFile8Bit(file, change->explode);
7145 putFile8Bit(file, change->use_target_content);
7146 putFile8Bit(file, change->only_if_complete);
7147 putFile8Bit(file, change->use_random_replace);
7149 putFile8Bit(file, change->random_percentage);
7150 putFile8Bit(file, change->replace_when);
7152 for (y = 0; y < 3; y++)
7153 for (x = 0; x < 3; x++)
7154 putFile16BitBE(file, change->target_content.e[x][y]);
7156 putFile8Bit(file, change->can_change);
7158 putFile8Bit(file, change->trigger_side);
7160 putFile8Bit(file, change->trigger_player);
7161 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
7162 log_2(change->trigger_page)));
7164 putFile8Bit(file, change->has_action);
7165 putFile8Bit(file, change->action_type);
7166 putFile8Bit(file, change->action_mode);
7167 putFile16BitBE(file, change->action_arg);
7169 // ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible)
7171 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
7172 if (change->has_event[j])
7173 event_bits |= (1 << (j - 32));
7174 putFile8Bit(file, event_bits);
7179 #if ENABLE_HISTORIC_CHUNKS
7180 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
7182 struct ElementInfo *ei = &element_info[element];
7183 struct ElementGroupInfo *group = ei->group;
7186 putFile16BitBE(file, element);
7188 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7189 putFile8Bit(file, ei->description[i]);
7191 putFile8Bit(file, group->num_elements);
7193 putFile8Bit(file, ei->use_gfx_element);
7194 putFile16BitBE(file, ei->gfx_element_initial);
7196 putFile8Bit(file, group->choice_mode);
7198 // some free bytes for future values and padding
7199 WriteUnusedBytesToFile(file, 3);
7201 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
7202 putFile16BitBE(file, group->element[i]);
7206 static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry,
7207 boolean write_element)
7209 int save_type = entry->save_type;
7210 int data_type = entry->data_type;
7211 int conf_type = entry->conf_type;
7212 int byte_mask = conf_type & CONF_MASK_BYTES;
7213 int element = entry->element;
7214 int default_value = entry->default_value;
7216 boolean modified = FALSE;
7218 if (byte_mask != CONF_MASK_MULTI_BYTES)
7220 void *value_ptr = entry->value;
7221 int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
7224 // check if any settings have been modified before saving them
7225 if (value != default_value)
7228 // do not save if explicitly told or if unmodified default settings
7229 if ((save_type == SAVE_CONF_NEVER) ||
7230 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7234 num_bytes += putFile16BitBE(file, element);
7236 num_bytes += putFile8Bit(file, conf_type);
7237 num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
7238 byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
7239 byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :
7242 else if (data_type == TYPE_STRING)
7244 char *default_string = entry->default_string;
7245 char *string = (char *)(entry->value);
7246 int string_length = strlen(string);
7249 // check if any settings have been modified before saving them
7250 if (!strEqual(string, default_string))
7253 // do not save if explicitly told or if unmodified default settings
7254 if ((save_type == SAVE_CONF_NEVER) ||
7255 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7259 num_bytes += putFile16BitBE(file, element);
7261 num_bytes += putFile8Bit(file, conf_type);
7262 num_bytes += putFile16BitBE(file, string_length);
7264 for (i = 0; i < string_length; i++)
7265 num_bytes += putFile8Bit(file, string[i]);
7267 else if (data_type == TYPE_ELEMENT_LIST)
7269 int *element_array = (int *)(entry->value);
7270 int num_elements = *(int *)(entry->num_entities);
7273 // check if any settings have been modified before saving them
7274 for (i = 0; i < num_elements; i++)
7275 if (element_array[i] != default_value)
7278 // do not save if explicitly told or if unmodified default settings
7279 if ((save_type == SAVE_CONF_NEVER) ||
7280 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7284 num_bytes += putFile16BitBE(file, element);
7286 num_bytes += putFile8Bit(file, conf_type);
7287 num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
7289 for (i = 0; i < num_elements; i++)
7290 num_bytes += putFile16BitBE(file, element_array[i]);
7292 else if (data_type == TYPE_CONTENT_LIST)
7294 struct Content *content = (struct Content *)(entry->value);
7295 int num_contents = *(int *)(entry->num_entities);
7298 // check if any settings have been modified before saving them
7299 for (i = 0; i < num_contents; i++)
7300 for (y = 0; y < 3; y++)
7301 for (x = 0; x < 3; x++)
7302 if (content[i].e[x][y] != default_value)
7305 // do not save if explicitly told or if unmodified default settings
7306 if ((save_type == SAVE_CONF_NEVER) ||
7307 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7311 num_bytes += putFile16BitBE(file, element);
7313 num_bytes += putFile8Bit(file, conf_type);
7314 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
7316 for (i = 0; i < num_contents; i++)
7317 for (y = 0; y < 3; y++)
7318 for (x = 0; x < 3; x++)
7319 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
7325 static int SaveLevel_INFO(FILE *file, struct LevelInfo *level)
7330 li = *level; // copy level data into temporary buffer
7332 for (i = 0; chunk_config_INFO[i].data_type != -1; i++)
7333 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE);
7338 static int SaveLevel_ELEM(FILE *file, struct LevelInfo *level)
7343 li = *level; // copy level data into temporary buffer
7345 for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
7346 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE);
7351 static int SaveLevel_NOTE(FILE *file, struct LevelInfo *level, int element)
7353 int envelope_nr = element - EL_ENVELOPE_1;
7357 chunk_size += putFile16BitBE(file, element);
7359 // copy envelope data into temporary buffer
7360 xx_envelope = level->envelope[envelope_nr];
7362 for (i = 0; chunk_config_NOTE[i].data_type != -1; i++)
7363 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_NOTE[i], FALSE);
7368 static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element)
7370 struct ElementInfo *ei = &element_info[element];
7374 chunk_size += putFile16BitBE(file, element);
7376 xx_ei = *ei; // copy element data into temporary buffer
7378 // set default description string for this specific element
7379 strcpy(xx_default_description, getDefaultElementDescription(ei));
7381 for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++)
7382 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE);
7384 for (i = 0; i < ei->num_change_pages; i++)
7386 struct ElementChangeInfo *change = &ei->change_page[i];
7388 xx_current_change_page = i;
7390 xx_change = *change; // copy change data into temporary buffer
7393 setEventBitsFromEventFlags(change);
7395 for (j = 0; chunk_config_CUSX_change[j].data_type != -1; j++)
7396 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_change[j],
7403 static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element)
7405 struct ElementInfo *ei = &element_info[element];
7406 struct ElementGroupInfo *group = ei->group;
7410 chunk_size += putFile16BitBE(file, element);
7412 xx_ei = *ei; // copy element data into temporary buffer
7413 xx_group = *group; // copy group data into temporary buffer
7415 // set default description string for this specific element
7416 strcpy(xx_default_description, getDefaultElementDescription(ei));
7418 for (i = 0; chunk_config_GRPX[i].data_type != -1; i++)
7419 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_GRPX[i], FALSE);
7424 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename,
7425 boolean save_as_template)
7431 if (!(file = fopen(filename, MODE_WRITE)))
7433 Warn("cannot save level file '%s'", filename);
7438 level->file_version = FILE_VERSION_ACTUAL;
7439 level->game_version = GAME_VERSION_ACTUAL;
7441 level->creation_date = getCurrentDate();
7443 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
7444 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
7446 chunk_size = SaveLevel_VERS(NULL, level);
7447 putFileChunkBE(file, "VERS", chunk_size);
7448 SaveLevel_VERS(file, level);
7450 chunk_size = SaveLevel_DATE(NULL, level);
7451 putFileChunkBE(file, "DATE", chunk_size);
7452 SaveLevel_DATE(file, level);
7454 chunk_size = SaveLevel_NAME(NULL, level);
7455 putFileChunkBE(file, "NAME", chunk_size);
7456 SaveLevel_NAME(file, level);
7458 chunk_size = SaveLevel_AUTH(NULL, level);
7459 putFileChunkBE(file, "AUTH", chunk_size);
7460 SaveLevel_AUTH(file, level);
7462 chunk_size = SaveLevel_INFO(NULL, level);
7463 putFileChunkBE(file, "INFO", chunk_size);
7464 SaveLevel_INFO(file, level);
7466 chunk_size = SaveLevel_BODY(NULL, level);
7467 putFileChunkBE(file, "BODY", chunk_size);
7468 SaveLevel_BODY(file, level);
7470 chunk_size = SaveLevel_ELEM(NULL, level);
7471 if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED) // save if changed
7473 putFileChunkBE(file, "ELEM", chunk_size);
7474 SaveLevel_ELEM(file, level);
7477 for (i = 0; i < NUM_ENVELOPES; i++)
7479 int element = EL_ENVELOPE_1 + i;
7481 chunk_size = SaveLevel_NOTE(NULL, level, element);
7482 if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED) // save if changed
7484 putFileChunkBE(file, "NOTE", chunk_size);
7485 SaveLevel_NOTE(file, level, element);
7489 // if not using template level, check for non-default custom/group elements
7490 if (!level->use_custom_template || save_as_template)
7492 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7494 int element = EL_CUSTOM_START + i;
7496 chunk_size = SaveLevel_CUSX(NULL, level, element);
7497 if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED) // save if changed
7499 putFileChunkBE(file, "CUSX", chunk_size);
7500 SaveLevel_CUSX(file, level, element);
7504 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
7506 int element = EL_GROUP_START + i;
7508 chunk_size = SaveLevel_GRPX(NULL, level, element);
7509 if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED) // save if changed
7511 putFileChunkBE(file, "GRPX", chunk_size);
7512 SaveLevel_GRPX(file, level, element);
7519 SetFilePermissions(filename, PERMS_PRIVATE);
7522 void SaveLevel(int nr)
7524 char *filename = getDefaultLevelFilename(nr);
7526 SaveLevelFromFilename(&level, filename, FALSE);
7529 void SaveLevelTemplate(void)
7531 char *filename = getLocalLevelTemplateFilename();
7533 SaveLevelFromFilename(&level, filename, TRUE);
7536 boolean SaveLevelChecked(int nr)
7538 char *filename = getDefaultLevelFilename(nr);
7539 boolean new_level = !fileExists(filename);
7540 boolean level_saved = FALSE;
7542 if (new_level || Request("Save this level and kill the old?", REQ_ASK))
7547 Request("Level saved!", REQ_CONFIRM);
7555 void DumpLevel(struct LevelInfo *level)
7557 if (level->no_level_file || level->no_valid_file)
7559 Warn("cannot dump -- no valid level file found");
7565 Print("Level xxx (file version %08d, game version %08d)\n",
7566 level->file_version, level->game_version);
7569 Print("Level author: '%s'\n", level->author);
7570 Print("Level title: '%s'\n", level->name);
7572 Print("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
7574 Print("Level time: %d seconds\n", level->time);
7575 Print("Gems needed: %d\n", level->gems_needed);
7577 Print("Time for magic wall: %d seconds\n", level->time_magic_wall);
7578 Print("Time for wheel: %d seconds\n", level->time_wheel);
7579 Print("Time for light: %d seconds\n", level->time_light);
7580 Print("Time for timegate: %d seconds\n", level->time_timegate);
7582 Print("Amoeba speed: %d\n", level->amoeba_speed);
7585 Print("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
7586 Print("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
7587 Print("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
7588 Print("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
7589 Print("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
7595 // ============================================================================
7596 // tape file functions
7597 // ============================================================================
7599 static void setTapeInfoToDefaults(void)
7603 // always start with reliable default values (empty tape)
7606 // default values (also for pre-1.2 tapes) with only the first player
7607 tape.player_participates[0] = TRUE;
7608 for (i = 1; i < MAX_PLAYERS; i++)
7609 tape.player_participates[i] = FALSE;
7611 // at least one (default: the first) player participates in every tape
7612 tape.num_participating_players = 1;
7614 tape.property_bits = TAPE_PROPERTY_NONE;
7616 tape.level_nr = level_nr;
7618 tape.changed = FALSE;
7620 tape.recording = FALSE;
7621 tape.playing = FALSE;
7622 tape.pausing = FALSE;
7624 tape.no_valid_file = FALSE;
7627 static int getTapePosSize(struct TapeInfo *tape)
7629 int tape_pos_size = 0;
7631 if (tape->use_key_actions)
7632 tape_pos_size += tape->num_participating_players;
7634 if (tape->use_mouse_actions)
7635 tape_pos_size += 3; // x and y position and mouse button mask
7637 tape_pos_size += 1; // tape action delay value
7639 return tape_pos_size;
7642 static void setTapeActionFlags(struct TapeInfo *tape, int value)
7644 tape->use_key_actions = FALSE;
7645 tape->use_mouse_actions = FALSE;
7647 if (value != TAPE_USE_MOUSE_ACTIONS_ONLY)
7648 tape->use_key_actions = TRUE;
7650 if (value != TAPE_USE_KEY_ACTIONS_ONLY)
7651 tape->use_mouse_actions = TRUE;
7654 static int getTapeActionValue(struct TapeInfo *tape)
7656 return (tape->use_key_actions &&
7657 tape->use_mouse_actions ? TAPE_USE_KEY_AND_MOUSE_ACTIONS :
7658 tape->use_key_actions ? TAPE_USE_KEY_ACTIONS_ONLY :
7659 tape->use_mouse_actions ? TAPE_USE_MOUSE_ACTIONS_ONLY :
7660 TAPE_ACTIONS_DEFAULT);
7663 static int LoadTape_VERS(File *file, int chunk_size, struct TapeInfo *tape)
7665 tape->file_version = getFileVersion(file);
7666 tape->game_version = getFileVersion(file);
7671 static int LoadTape_HEAD(File *file, int chunk_size, struct TapeInfo *tape)
7675 tape->random_seed = getFile32BitBE(file);
7676 tape->date = getFile32BitBE(file);
7677 tape->length = getFile32BitBE(file);
7679 // read header fields that are new since version 1.2
7680 if (tape->file_version >= FILE_VERSION_1_2)
7682 byte store_participating_players = getFile8Bit(file);
7685 // since version 1.2, tapes store which players participate in the tape
7686 tape->num_participating_players = 0;
7687 for (i = 0; i < MAX_PLAYERS; i++)
7689 tape->player_participates[i] = FALSE;
7691 if (store_participating_players & (1 << i))
7693 tape->player_participates[i] = TRUE;
7694 tape->num_participating_players++;
7698 setTapeActionFlags(tape, getFile8Bit(file));
7700 tape->property_bits = getFile8Bit(file);
7702 ReadUnusedBytesFromFile(file, TAPE_CHUNK_HEAD_UNUSED);
7704 engine_version = getFileVersion(file);
7705 if (engine_version > 0)
7706 tape->engine_version = engine_version;
7708 tape->engine_version = tape->game_version;
7714 static int LoadTape_INFO(File *file, int chunk_size, struct TapeInfo *tape)
7716 int level_identifier_size;
7719 level_identifier_size = getFile16BitBE(file);
7721 tape->level_identifier =
7722 checked_realloc(tape->level_identifier, level_identifier_size);
7724 for (i = 0; i < level_identifier_size; i++)
7725 tape->level_identifier[i] = getFile8Bit(file);
7727 tape->level_nr = getFile16BitBE(file);
7729 chunk_size = 2 + level_identifier_size + 2;
7734 static int LoadTape_BODY(File *file, int chunk_size, struct TapeInfo *tape)
7737 int tape_pos_size = getTapePosSize(tape);
7738 int chunk_size_expected = tape_pos_size * tape->length;
7740 if (chunk_size_expected != chunk_size)
7742 ReadUnusedBytesFromFile(file, chunk_size);
7743 return chunk_size_expected;
7746 for (i = 0; i < tape->length; i++)
7748 if (i >= MAX_TAPE_LEN)
7750 Warn("tape truncated -- size exceeds maximum tape size %d",
7753 // tape too large; read and ignore remaining tape data from this chunk
7754 for (;i < tape->length; i++)
7755 ReadUnusedBytesFromFile(file, tape_pos_size);
7760 if (tape->use_key_actions)
7762 for (j = 0; j < MAX_PLAYERS; j++)
7764 tape->pos[i].action[j] = MV_NONE;
7766 if (tape->player_participates[j])
7767 tape->pos[i].action[j] = getFile8Bit(file);
7771 if (tape->use_mouse_actions)
7773 tape->pos[i].action[TAPE_ACTION_LX] = getFile8Bit(file);
7774 tape->pos[i].action[TAPE_ACTION_LY] = getFile8Bit(file);
7775 tape->pos[i].action[TAPE_ACTION_BUTTON] = getFile8Bit(file);
7778 tape->pos[i].delay = getFile8Bit(file);
7780 if (tape->file_version == FILE_VERSION_1_0)
7782 // eliminate possible diagonal moves in old tapes
7783 // this is only for backward compatibility
7785 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
7786 byte action = tape->pos[i].action[0];
7787 int k, num_moves = 0;
7789 for (k = 0; k<4; k++)
7791 if (action & joy_dir[k])
7793 tape->pos[i + num_moves].action[0] = joy_dir[k];
7795 tape->pos[i + num_moves].delay = 0;
7804 tape->length += num_moves;
7807 else if (tape->file_version < FILE_VERSION_2_0)
7809 // convert pre-2.0 tapes to new tape format
7811 if (tape->pos[i].delay > 1)
7814 tape->pos[i + 1] = tape->pos[i];
7815 tape->pos[i + 1].delay = 1;
7818 for (j = 0; j < MAX_PLAYERS; j++)
7819 tape->pos[i].action[j] = MV_NONE;
7820 tape->pos[i].delay--;
7827 if (checkEndOfFile(file))
7831 if (i != tape->length)
7832 chunk_size = tape_pos_size * i;
7837 static void LoadTape_SokobanSolution(char *filename)
7840 int move_delay = TILESIZE / level.initial_player_stepsize[0];
7842 if (!(file = openFile(filename, MODE_READ)))
7844 tape.no_valid_file = TRUE;
7849 while (!checkEndOfFile(file))
7851 unsigned char c = getByteFromFile(file);
7853 if (checkEndOfFile(file))
7860 tape.pos[tape.length].action[0] = MV_UP;
7861 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
7867 tape.pos[tape.length].action[0] = MV_DOWN;
7868 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
7874 tape.pos[tape.length].action[0] = MV_LEFT;
7875 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
7881 tape.pos[tape.length].action[0] = MV_RIGHT;
7882 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
7890 // ignore white-space characters
7894 tape.no_valid_file = TRUE;
7896 Warn("unsupported Sokoban solution file '%s' ['%d']", filename, c);
7904 if (tape.no_valid_file)
7907 tape.length_frames = GetTapeLengthFrames();
7908 tape.length_seconds = GetTapeLengthSeconds();
7911 void LoadTapeFromFilename(char *filename)
7913 char cookie[MAX_LINE_LEN];
7914 char chunk_name[CHUNK_ID_LEN + 1];
7918 // always start with reliable default values
7919 setTapeInfoToDefaults();
7921 if (strSuffix(filename, ".sln"))
7923 LoadTape_SokobanSolution(filename);
7928 if (!(file = openFile(filename, MODE_READ)))
7930 tape.no_valid_file = TRUE;
7935 getFileChunkBE(file, chunk_name, NULL);
7936 if (strEqual(chunk_name, "RND1"))
7938 getFile32BitBE(file); // not used
7940 getFileChunkBE(file, chunk_name, NULL);
7941 if (!strEqual(chunk_name, "TAPE"))
7943 tape.no_valid_file = TRUE;
7945 Warn("unknown format of tape file '%s'", filename);
7952 else // check for pre-2.0 file format with cookie string
7954 strcpy(cookie, chunk_name);
7955 if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
7957 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
7958 cookie[strlen(cookie) - 1] = '\0';
7960 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
7962 tape.no_valid_file = TRUE;
7964 Warn("unknown format of tape file '%s'", filename);
7971 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
7973 tape.no_valid_file = TRUE;
7975 Warn("unsupported version of tape file '%s'", filename);
7982 // pre-2.0 tape files have no game version, so use file version here
7983 tape.game_version = tape.file_version;
7986 if (tape.file_version < FILE_VERSION_1_2)
7988 // tape files from versions before 1.2.0 without chunk structure
7989 LoadTape_HEAD(file, TAPE_CHUNK_HEAD_SIZE, &tape);
7990 LoadTape_BODY(file, 2 * tape.length, &tape);
7998 int (*loader)(File *, int, struct TapeInfo *);
8002 { "VERS", TAPE_CHUNK_VERS_SIZE, LoadTape_VERS },
8003 { "HEAD", TAPE_CHUNK_HEAD_SIZE, LoadTape_HEAD },
8004 { "INFO", -1, LoadTape_INFO },
8005 { "BODY", -1, LoadTape_BODY },
8009 while (getFileChunkBE(file, chunk_name, &chunk_size))
8013 while (chunk_info[i].name != NULL &&
8014 !strEqual(chunk_name, chunk_info[i].name))
8017 if (chunk_info[i].name == NULL)
8019 Warn("unknown chunk '%s' in tape file '%s'",
8020 chunk_name, filename);
8022 ReadUnusedBytesFromFile(file, chunk_size);
8024 else if (chunk_info[i].size != -1 &&
8025 chunk_info[i].size != chunk_size)
8027 Warn("wrong size (%d) of chunk '%s' in tape file '%s'",
8028 chunk_size, chunk_name, filename);
8030 ReadUnusedBytesFromFile(file, chunk_size);
8034 // call function to load this tape chunk
8035 int chunk_size_expected =
8036 (chunk_info[i].loader)(file, chunk_size, &tape);
8038 // the size of some chunks cannot be checked before reading other
8039 // chunks first (like "HEAD" and "BODY") that contain some header
8040 // information, so check them here
8041 if (chunk_size_expected != chunk_size)
8043 Warn("wrong size (%d) of chunk '%s' in tape file '%s'",
8044 chunk_size, chunk_name, filename);
8052 tape.length_frames = GetTapeLengthFrames();
8053 tape.length_seconds = GetTapeLengthSeconds();
8056 printf("::: tape file version: %d\n", tape.file_version);
8057 printf("::: tape game version: %d\n", tape.game_version);
8058 printf("::: tape engine version: %d\n", tape.engine_version);
8062 void LoadTape(int nr)
8064 char *filename = getTapeFilename(nr);
8066 LoadTapeFromFilename(filename);
8069 void LoadSolutionTape(int nr)
8071 char *filename = getSolutionTapeFilename(nr);
8073 LoadTapeFromFilename(filename);
8075 if (TAPE_IS_EMPTY(tape) &&
8076 level.game_engine_type == GAME_ENGINE_TYPE_SP &&
8077 level.native_sp_level->demo.is_available)
8078 CopyNativeTape_SP_to_RND(&level);
8081 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
8083 putFileVersion(file, tape->file_version);
8084 putFileVersion(file, tape->game_version);
8087 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
8090 byte store_participating_players = 0;
8092 // set bits for participating players for compact storage
8093 for (i = 0; i < MAX_PLAYERS; i++)
8094 if (tape->player_participates[i])
8095 store_participating_players |= (1 << i);
8097 putFile32BitBE(file, tape->random_seed);
8098 putFile32BitBE(file, tape->date);
8099 putFile32BitBE(file, tape->length);
8101 putFile8Bit(file, store_participating_players);
8103 putFile8Bit(file, getTapeActionValue(tape));
8105 putFile8Bit(file, tape->property_bits);
8107 // unused bytes not at the end here for 4-byte alignment of engine_version
8108 WriteUnusedBytesToFile(file, TAPE_CHUNK_HEAD_UNUSED);
8110 putFileVersion(file, tape->engine_version);
8113 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
8115 int level_identifier_size = strlen(tape->level_identifier) + 1;
8118 putFile16BitBE(file, level_identifier_size);
8120 for (i = 0; i < level_identifier_size; i++)
8121 putFile8Bit(file, tape->level_identifier[i]);
8123 putFile16BitBE(file, tape->level_nr);
8126 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
8130 for (i = 0; i < tape->length; i++)
8132 if (tape->use_key_actions)
8134 for (j = 0; j < MAX_PLAYERS; j++)
8135 if (tape->player_participates[j])
8136 putFile8Bit(file, tape->pos[i].action[j]);
8139 if (tape->use_mouse_actions)
8141 putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_LX]);
8142 putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_LY]);
8143 putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_BUTTON]);
8146 putFile8Bit(file, tape->pos[i].delay);
8150 void SaveTapeToFilename(char *filename)
8154 int info_chunk_size;
8155 int body_chunk_size;
8157 if (!(file = fopen(filename, MODE_WRITE)))
8159 Warn("cannot save level recording file '%s'", filename);
8164 tape_pos_size = getTapePosSize(&tape);
8166 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
8167 body_chunk_size = tape_pos_size * tape.length;
8169 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
8170 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
8172 putFileChunkBE(file, "VERS", TAPE_CHUNK_VERS_SIZE);
8173 SaveTape_VERS(file, &tape);
8175 putFileChunkBE(file, "HEAD", TAPE_CHUNK_HEAD_SIZE);
8176 SaveTape_HEAD(file, &tape);
8178 putFileChunkBE(file, "INFO", info_chunk_size);
8179 SaveTape_INFO(file, &tape);
8181 putFileChunkBE(file, "BODY", body_chunk_size);
8182 SaveTape_BODY(file, &tape);
8186 SetFilePermissions(filename, PERMS_PRIVATE);
8189 void SaveTape(int nr)
8191 char *filename = getTapeFilename(nr);
8194 InitTapeDirectory(leveldir_current->subdir);
8196 tape.file_version = FILE_VERSION_ACTUAL;
8197 tape.game_version = GAME_VERSION_ACTUAL;
8199 tape.num_participating_players = 0;
8201 // count number of participating players
8202 for (i = 0; i < MAX_PLAYERS; i++)
8203 if (tape.player_participates[i])
8204 tape.num_participating_players++;
8206 SaveTapeToFilename(filename);
8208 tape.changed = FALSE;
8211 static boolean SaveTapeCheckedExt(int nr, char *msg_replace, char *msg_saved,
8212 unsigned int req_state_added)
8214 char *filename = getTapeFilename(nr);
8215 boolean new_tape = !fileExists(filename);
8216 boolean tape_saved = FALSE;
8218 if (new_tape || Request(msg_replace, REQ_ASK | req_state_added))
8223 Request(msg_saved, REQ_CONFIRM | req_state_added);
8231 boolean SaveTapeChecked(int nr)
8233 return SaveTapeCheckedExt(nr, "Replace old tape?", "Tape saved!", 0);
8236 boolean SaveTapeChecked_LevelSolved(int nr)
8238 return SaveTapeCheckedExt(nr, "Level solved! Replace old tape?",
8239 "Level solved! Tape saved!", REQ_STAY_OPEN);
8242 void DumpTape(struct TapeInfo *tape)
8244 int tape_frame_counter;
8247 if (tape->no_valid_file)
8249 Warn("cannot dump -- no valid tape file found");
8255 Print("Tape of Level %03d (file version %08d, game version %08d)\n",
8256 tape->level_nr, tape->file_version, tape->game_version);
8257 Print(" (effective engine version %08d)\n",
8258 tape->engine_version);
8259 Print("Level series identifier: '%s'\n", tape->level_identifier);
8262 tape_frame_counter = 0;
8264 for (i = 0; i < tape->length; i++)
8266 if (i >= MAX_TAPE_LEN)
8271 for (j = 0; j < MAX_PLAYERS; j++)
8273 if (tape->player_participates[j])
8275 int action = tape->pos[i].action[j];
8277 Print("%d:%02x ", j, action);
8278 Print("[%c%c%c%c|%c%c] - ",
8279 (action & JOY_LEFT ? '<' : ' '),
8280 (action & JOY_RIGHT ? '>' : ' '),
8281 (action & JOY_UP ? '^' : ' '),
8282 (action & JOY_DOWN ? 'v' : ' '),
8283 (action & JOY_BUTTON_1 ? '1' : ' '),
8284 (action & JOY_BUTTON_2 ? '2' : ' '));
8288 Print("(%03d) ", tape->pos[i].delay);
8289 Print("[%05d]\n", tape_frame_counter);
8291 tape_frame_counter += tape->pos[i].delay;
8298 // ============================================================================
8299 // score file functions
8300 // ============================================================================
8302 void LoadScore(int nr)
8305 char *filename = getScoreFilename(nr);
8306 char cookie[MAX_LINE_LEN];
8307 char line[MAX_LINE_LEN];
8311 // always start with reliable default values
8312 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8314 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
8315 highscore[i].Score = 0;
8318 if (!(file = fopen(filename, MODE_READ)))
8321 // check file identifier
8322 if (fgets(cookie, MAX_LINE_LEN, file) == NULL)
8324 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8325 cookie[strlen(cookie) - 1] = '\0';
8327 if (!checkCookieString(cookie, SCORE_COOKIE))
8329 Warn("unknown format of score file '%s'", filename);
8336 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8338 if (fscanf(file, "%d", &highscore[i].Score) == EOF)
8339 Warn("fscanf() failed; %s", strerror(errno));
8341 if (fgets(line, MAX_LINE_LEN, file) == NULL)
8344 if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
8345 line[strlen(line) - 1] = '\0';
8347 for (line_ptr = line; *line_ptr; line_ptr++)
8349 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
8351 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
8352 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
8361 void SaveScore(int nr)
8364 int permissions = (program.global_scores ? PERMS_PUBLIC : PERMS_PRIVATE);
8365 char *filename = getScoreFilename(nr);
8368 // used instead of "leveldir_current->subdir" (for network games)
8369 InitScoreDirectory(levelset.identifier);
8371 if (!(file = fopen(filename, MODE_WRITE)))
8373 Warn("cannot save score for level %d", nr);
8378 fprintf(file, "%s\n\n", SCORE_COOKIE);
8380 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8381 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
8385 SetFilePermissions(filename, permissions);
8389 // ============================================================================
8390 // setup file functions
8391 // ============================================================================
8393 #define TOKEN_STR_PLAYER_PREFIX "player_"
8396 static struct TokenInfo global_setup_tokens[] =
8400 &setup.player_name, "player_name"
8404 &setup.sound, "sound"
8408 &setup.sound_loops, "repeating_sound_loops"
8412 &setup.sound_music, "background_music"
8416 &setup.sound_simple, "simple_sound_effects"
8420 &setup.toons, "toons"
8424 &setup.scroll_delay, "scroll_delay"
8428 &setup.forced_scroll_delay, "forced_scroll_delay"
8432 &setup.scroll_delay_value, "scroll_delay_value"
8436 &setup.engine_snapshot_mode, "engine_snapshot_mode"
8440 &setup.engine_snapshot_memory, "engine_snapshot_memory"
8444 &setup.fade_screens, "fade_screens"
8448 &setup.autorecord, "automatic_tape_recording"
8452 &setup.show_titlescreen, "show_titlescreen"
8456 &setup.quick_doors, "quick_doors"
8460 &setup.team_mode, "team_mode"
8464 &setup.handicap, "handicap"
8468 &setup.skip_levels, "skip_levels"
8472 &setup.increment_levels, "increment_levels"
8476 &setup.auto_play_next_level, "auto_play_next_level"
8480 &setup.skip_scores_after_game, "skip_scores_after_game"
8484 &setup.time_limit, "time_limit"
8488 &setup.fullscreen, "fullscreen"
8492 &setup.window_scaling_percent, "window_scaling_percent"
8496 &setup.window_scaling_quality, "window_scaling_quality"
8500 &setup.screen_rendering_mode, "screen_rendering_mode"
8504 &setup.vsync_mode, "vsync_mode"
8508 &setup.ask_on_escape, "ask_on_escape"
8512 &setup.ask_on_escape_editor, "ask_on_escape_editor"
8516 &setup.ask_on_game_over, "ask_on_game_over"
8520 &setup.quick_switch, "quick_player_switch"
8524 &setup.input_on_focus, "input_on_focus"
8528 &setup.prefer_aga_graphics, "prefer_aga_graphics"
8532 &setup.prefer_lowpass_sounds, "prefer_lowpass_sounds"
8536 &setup.game_speed_extended, "game_speed_extended"
8540 &setup.game_frame_delay, "game_frame_delay"
8544 &setup.sp_show_border_elements, "sp_show_border_elements"
8548 &setup.small_game_graphics, "small_game_graphics"
8552 &setup.show_snapshot_buttons, "show_snapshot_buttons"
8556 &setup.graphics_set, "graphics_set"
8560 &setup.sounds_set, "sounds_set"
8564 &setup.music_set, "music_set"
8568 &setup.override_level_graphics, "override_level_graphics"
8572 &setup.override_level_sounds, "override_level_sounds"
8576 &setup.override_level_music, "override_level_music"
8580 &setup.volume_simple, "volume_simple"
8584 &setup.volume_loops, "volume_loops"
8588 &setup.volume_music, "volume_music"
8592 &setup.network_mode, "network_mode"
8596 &setup.network_player_nr, "network_player"
8600 &setup.network_server_hostname, "network_server_hostname"
8604 &setup.touch.control_type, "touch.control_type"
8608 &setup.touch.move_distance, "touch.move_distance"
8612 &setup.touch.drop_distance, "touch.drop_distance"
8616 &setup.touch.transparency, "touch.transparency"
8620 &setup.touch.draw_outlined, "touch.draw_outlined"
8624 &setup.touch.draw_pressed, "touch.draw_pressed"
8628 &setup.touch.grid_xsize[0], "touch.virtual_buttons.0.xsize"
8632 &setup.touch.grid_ysize[0], "touch.virtual_buttons.0.ysize"
8636 &setup.touch.grid_xsize[1], "touch.virtual_buttons.1.xsize"
8640 &setup.touch.grid_ysize[1], "touch.virtual_buttons.1.ysize"
8644 static struct TokenInfo auto_setup_tokens[] =
8648 &setup.auto_setup.editor_zoom_tilesize, "editor.zoom_tilesize"
8652 static struct TokenInfo editor_setup_tokens[] =
8656 &setup.editor.el_classic, "editor.el_classic"
8660 &setup.editor.el_custom, "editor.el_custom"
8664 &setup.editor.el_user_defined, "editor.el_user_defined"
8668 &setup.editor.el_dynamic, "editor.el_dynamic"
8672 &setup.editor.el_headlines, "editor.el_headlines"
8676 &setup.editor.show_element_token, "editor.show_element_token"
8680 static struct TokenInfo editor_cascade_setup_tokens[] =
8684 &setup.editor_cascade.el_bd, "editor.cascade.el_bd"
8688 &setup.editor_cascade.el_em, "editor.cascade.el_em"
8692 &setup.editor_cascade.el_emc, "editor.cascade.el_emc"
8696 &setup.editor_cascade.el_rnd, "editor.cascade.el_rnd"
8700 &setup.editor_cascade.el_sb, "editor.cascade.el_sb"
8704 &setup.editor_cascade.el_sp, "editor.cascade.el_sp"
8708 &setup.editor_cascade.el_dc, "editor.cascade.el_dc"
8712 &setup.editor_cascade.el_dx, "editor.cascade.el_dx"
8716 &setup.editor_cascade.el_mm, "editor.cascade.el_mm"
8720 &setup.editor_cascade.el_df, "editor.cascade.el_df"
8724 &setup.editor_cascade.el_chars, "editor.cascade.el_chars"
8728 &setup.editor_cascade.el_steel_chars, "editor.cascade.el_steel_chars"
8732 &setup.editor_cascade.el_ce, "editor.cascade.el_ce"
8736 &setup.editor_cascade.el_ge, "editor.cascade.el_ge"
8740 &setup.editor_cascade.el_ref, "editor.cascade.el_ref"
8744 &setup.editor_cascade.el_user, "editor.cascade.el_user"
8748 &setup.editor_cascade.el_dynamic, "editor.cascade.el_dynamic"
8752 static struct TokenInfo shortcut_setup_tokens[] =
8756 &setup.shortcut.save_game, "shortcut.save_game"
8760 &setup.shortcut.load_game, "shortcut.load_game"
8764 &setup.shortcut.toggle_pause, "shortcut.toggle_pause"
8768 &setup.shortcut.focus_player[0], "shortcut.focus_player_1"
8772 &setup.shortcut.focus_player[1], "shortcut.focus_player_2"
8776 &setup.shortcut.focus_player[2], "shortcut.focus_player_3"
8780 &setup.shortcut.focus_player[3], "shortcut.focus_player_4"
8784 &setup.shortcut.focus_player_all, "shortcut.focus_player_all"
8788 &setup.shortcut.tape_eject, "shortcut.tape_eject"
8792 &setup.shortcut.tape_extra, "shortcut.tape_extra"
8796 &setup.shortcut.tape_stop, "shortcut.tape_stop"
8800 &setup.shortcut.tape_pause, "shortcut.tape_pause"
8804 &setup.shortcut.tape_record, "shortcut.tape_record"
8808 &setup.shortcut.tape_play, "shortcut.tape_play"
8812 &setup.shortcut.sound_simple, "shortcut.sound_simple"
8816 &setup.shortcut.sound_loops, "shortcut.sound_loops"
8820 &setup.shortcut.sound_music, "shortcut.sound_music"
8824 &setup.shortcut.snap_left, "shortcut.snap_left"
8828 &setup.shortcut.snap_right, "shortcut.snap_right"
8832 &setup.shortcut.snap_up, "shortcut.snap_up"
8836 &setup.shortcut.snap_down, "shortcut.snap_down"
8840 static struct SetupInputInfo setup_input;
8841 static struct TokenInfo player_setup_tokens[] =
8845 &setup_input.use_joystick, ".use_joystick"
8849 &setup_input.joy.device_name, ".joy.device_name"
8853 &setup_input.joy.xleft, ".joy.xleft"
8857 &setup_input.joy.xmiddle, ".joy.xmiddle"
8861 &setup_input.joy.xright, ".joy.xright"
8865 &setup_input.joy.yupper, ".joy.yupper"
8869 &setup_input.joy.ymiddle, ".joy.ymiddle"
8873 &setup_input.joy.ylower, ".joy.ylower"
8877 &setup_input.joy.snap, ".joy.snap_field"
8881 &setup_input.joy.drop, ".joy.place_bomb"
8885 &setup_input.key.left, ".key.move_left"
8889 &setup_input.key.right, ".key.move_right"
8893 &setup_input.key.up, ".key.move_up"
8897 &setup_input.key.down, ".key.move_down"
8901 &setup_input.key.snap, ".key.snap_field"
8905 &setup_input.key.drop, ".key.place_bomb"
8909 static struct TokenInfo system_setup_tokens[] =
8913 &setup.system.sdl_renderdriver, "system.sdl_renderdriver"
8917 &setup.system.sdl_videodriver, "system.sdl_videodriver"
8921 &setup.system.sdl_audiodriver, "system.sdl_audiodriver"
8925 &setup.system.audio_fragment_size, "system.audio_fragment_size"
8929 static struct TokenInfo internal_setup_tokens[] =
8933 &setup.internal.program_title, "program_title"
8937 &setup.internal.program_version, "program_version"
8941 &setup.internal.program_author, "program_author"
8945 &setup.internal.program_email, "program_email"
8949 &setup.internal.program_website, "program_website"
8953 &setup.internal.program_copyright, "program_copyright"
8957 &setup.internal.program_company, "program_company"
8961 &setup.internal.program_icon_file, "program_icon_file"
8965 &setup.internal.default_graphics_set, "default_graphics_set"
8969 &setup.internal.default_sounds_set, "default_sounds_set"
8973 &setup.internal.default_music_set, "default_music_set"
8977 &setup.internal.fallback_graphics_file, "fallback_graphics_file"
8981 &setup.internal.fallback_sounds_file, "fallback_sounds_file"
8985 &setup.internal.fallback_music_file, "fallback_music_file"
8989 &setup.internal.default_level_series, "default_level_series"
8993 &setup.internal.default_window_width, "default_window_width"
8997 &setup.internal.default_window_height, "default_window_height"
9001 &setup.internal.choose_from_top_leveldir, "choose_from_top_leveldir"
9005 &setup.internal.show_scaling_in_title, "show_scaling_in_title"
9009 &setup.internal.create_user_levelset, "create_user_levelset"
9013 &setup.internal.menu_game, "menu_game"
9017 &setup.internal.menu_editor, "menu_editor"
9021 &setup.internal.menu_graphics, "menu_graphics"
9025 &setup.internal.menu_sound, "menu_sound"
9029 &setup.internal.menu_artwork, "menu_artwork"
9033 &setup.internal.menu_input, "menu_input"
9037 &setup.internal.menu_touch, "menu_touch"
9041 &setup.internal.menu_shortcuts, "menu_shortcuts"
9045 &setup.internal.menu_exit, "menu_exit"
9049 &setup.internal.menu_save_and_exit, "menu_save_and_exit"
9053 static struct TokenInfo debug_setup_tokens[] =
9057 &setup.debug.frame_delay[0], "debug.frame_delay_0"
9061 &setup.debug.frame_delay[1], "debug.frame_delay_1"
9065 &setup.debug.frame_delay[2], "debug.frame_delay_2"
9069 &setup.debug.frame_delay[3], "debug.frame_delay_3"
9073 &setup.debug.frame_delay[4], "debug.frame_delay_4"
9077 &setup.debug.frame_delay[5], "debug.frame_delay_5"
9081 &setup.debug.frame_delay[6], "debug.frame_delay_6"
9085 &setup.debug.frame_delay[7], "debug.frame_delay_7"
9089 &setup.debug.frame_delay[8], "debug.frame_delay_8"
9093 &setup.debug.frame_delay[9], "debug.frame_delay_9"
9097 &setup.debug.frame_delay_key[0], "debug.key.frame_delay_0"
9101 &setup.debug.frame_delay_key[1], "debug.key.frame_delay_1"
9105 &setup.debug.frame_delay_key[2], "debug.key.frame_delay_2"
9109 &setup.debug.frame_delay_key[3], "debug.key.frame_delay_3"
9113 &setup.debug.frame_delay_key[4], "debug.key.frame_delay_4"
9117 &setup.debug.frame_delay_key[5], "debug.key.frame_delay_5"
9121 &setup.debug.frame_delay_key[6], "debug.key.frame_delay_6"
9125 &setup.debug.frame_delay_key[7], "debug.key.frame_delay_7"
9129 &setup.debug.frame_delay_key[8], "debug.key.frame_delay_8"
9133 &setup.debug.frame_delay_key[9], "debug.key.frame_delay_9"
9137 &setup.debug.frame_delay_use_mod_key, "debug.frame_delay.use_mod_key"},
9140 &setup.debug.frame_delay_game_only, "debug.frame_delay.game_only"
9144 &setup.debug.show_frames_per_second, "debug.show_frames_per_second"
9148 static struct TokenInfo options_setup_tokens[] =
9152 &setup.options.verbose, "options.verbose"
9156 static char *get_corrected_login_name(char *login_name)
9158 // needed because player name must be a fixed length string
9159 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
9161 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
9162 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
9164 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) // name has been cut
9165 if (strchr(login_name_new, ' '))
9166 *strchr(login_name_new, ' ') = '\0';
9168 return login_name_new;
9171 static void setSetupInfoToDefaults(struct SetupInfo *si)
9175 si->player_name = get_corrected_login_name(getLoginName());
9178 si->sound_loops = TRUE;
9179 si->sound_music = TRUE;
9180 si->sound_simple = TRUE;
9182 si->scroll_delay = TRUE;
9183 si->forced_scroll_delay = FALSE;
9184 si->scroll_delay_value = STD_SCROLL_DELAY;
9185 si->engine_snapshot_mode = getStringCopy(STR_SNAPSHOT_MODE_DEFAULT);
9186 si->engine_snapshot_memory = SNAPSHOT_MEMORY_DEFAULT;
9187 si->fade_screens = TRUE;
9188 si->autorecord = TRUE;
9189 si->show_titlescreen = TRUE;
9190 si->quick_doors = FALSE;
9191 si->team_mode = FALSE;
9192 si->handicap = TRUE;
9193 si->skip_levels = TRUE;
9194 si->increment_levels = TRUE;
9195 si->auto_play_next_level = TRUE;
9196 si->skip_scores_after_game = FALSE;
9197 si->time_limit = TRUE;
9198 si->fullscreen = FALSE;
9199 si->window_scaling_percent = STD_WINDOW_SCALING_PERCENT;
9200 si->window_scaling_quality = getStringCopy(SCALING_QUALITY_DEFAULT);
9201 si->screen_rendering_mode = getStringCopy(STR_SPECIAL_RENDERING_DEFAULT);
9202 si->vsync_mode = getStringCopy(STR_VSYNC_MODE_DEFAULT);
9203 si->ask_on_escape = TRUE;
9204 si->ask_on_escape_editor = TRUE;
9205 si->ask_on_game_over = TRUE;
9206 si->quick_switch = FALSE;
9207 si->input_on_focus = FALSE;
9208 si->prefer_aga_graphics = TRUE;
9209 si->prefer_lowpass_sounds = FALSE;
9210 si->game_speed_extended = FALSE;
9211 si->game_frame_delay = GAME_FRAME_DELAY;
9212 si->sp_show_border_elements = FALSE;
9213 si->small_game_graphics = FALSE;
9214 si->show_snapshot_buttons = FALSE;
9216 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
9217 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
9218 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
9220 si->override_level_graphics = FALSE;
9221 si->override_level_sounds = FALSE;
9222 si->override_level_music = FALSE;
9224 si->volume_simple = 100; // percent
9225 si->volume_loops = 100; // percent
9226 si->volume_music = 100; // percent
9228 si->network_mode = FALSE;
9229 si->network_player_nr = 0; // first player
9230 si->network_server_hostname = getStringCopy(STR_NETWORK_AUTO_DETECT);
9232 si->touch.control_type = getStringCopy(TOUCH_CONTROL_DEFAULT);
9233 si->touch.move_distance = TOUCH_MOVE_DISTANCE_DEFAULT; // percent
9234 si->touch.drop_distance = TOUCH_DROP_DISTANCE_DEFAULT; // percent
9235 si->touch.transparency = TOUCH_TRANSPARENCY_DEFAULT; // percent
9236 si->touch.draw_outlined = TRUE;
9237 si->touch.draw_pressed = TRUE;
9239 for (i = 0; i < 2; i++)
9241 char *default_grid_button[6][2] =
9247 { "111222", " vv " },
9248 { "111222", " vv " }
9250 int grid_xsize = DEFAULT_GRID_XSIZE(i);
9251 int grid_ysize = DEFAULT_GRID_YSIZE(i);
9252 int min_xsize = MIN(6, grid_xsize);
9253 int min_ysize = MIN(6, grid_ysize);
9254 int startx = grid_xsize - min_xsize;
9255 int starty = grid_ysize - min_ysize;
9258 // virtual buttons grid can only be set to defaults if video is initialized
9259 // (this will be repeated if virtual buttons are not loaded from setup file)
9260 if (video.initialized)
9262 si->touch.grid_xsize[i] = grid_xsize;
9263 si->touch.grid_ysize[i] = grid_ysize;
9267 si->touch.grid_xsize[i] = -1;
9268 si->touch.grid_ysize[i] = -1;
9271 for (x = 0; x < MAX_GRID_XSIZE; x++)
9272 for (y = 0; y < MAX_GRID_YSIZE; y++)
9273 si->touch.grid_button[i][x][y] = CHAR_GRID_BUTTON_NONE;
9275 for (x = 0; x < min_xsize; x++)
9276 for (y = 0; y < min_ysize; y++)
9277 si->touch.grid_button[i][x][starty + y] =
9278 default_grid_button[y][0][x];
9280 for (x = 0; x < min_xsize; x++)
9281 for (y = 0; y < min_ysize; y++)
9282 si->touch.grid_button[i][startx + x][starty + y] =
9283 default_grid_button[y][1][x];
9286 si->touch.grid_initialized = video.initialized;
9288 si->editor.el_boulderdash = TRUE;
9289 si->editor.el_emerald_mine = TRUE;
9290 si->editor.el_emerald_mine_club = TRUE;
9291 si->editor.el_more = TRUE;
9292 si->editor.el_sokoban = TRUE;
9293 si->editor.el_supaplex = TRUE;
9294 si->editor.el_diamond_caves = TRUE;
9295 si->editor.el_dx_boulderdash = TRUE;
9297 si->editor.el_mirror_magic = TRUE;
9298 si->editor.el_deflektor = TRUE;
9300 si->editor.el_chars = TRUE;
9301 si->editor.el_steel_chars = TRUE;
9303 si->editor.el_classic = TRUE;
9304 si->editor.el_custom = TRUE;
9306 si->editor.el_user_defined = FALSE;
9307 si->editor.el_dynamic = TRUE;
9309 si->editor.el_headlines = TRUE;
9311 si->editor.show_element_token = FALSE;
9313 si->editor.use_template_for_new_levels = TRUE;
9315 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
9316 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
9317 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
9319 si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
9320 si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
9321 si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
9322 si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
9323 si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
9325 si->shortcut.tape_eject = DEFAULT_KEY_TAPE_EJECT;
9326 si->shortcut.tape_extra = DEFAULT_KEY_TAPE_EXTRA;
9327 si->shortcut.tape_stop = DEFAULT_KEY_TAPE_STOP;
9328 si->shortcut.tape_pause = DEFAULT_KEY_TAPE_PAUSE;
9329 si->shortcut.tape_record = DEFAULT_KEY_TAPE_RECORD;
9330 si->shortcut.tape_play = DEFAULT_KEY_TAPE_PLAY;
9332 si->shortcut.sound_simple = DEFAULT_KEY_SOUND_SIMPLE;
9333 si->shortcut.sound_loops = DEFAULT_KEY_SOUND_LOOPS;
9334 si->shortcut.sound_music = DEFAULT_KEY_SOUND_MUSIC;
9336 si->shortcut.snap_left = DEFAULT_KEY_SNAP_LEFT;
9337 si->shortcut.snap_right = DEFAULT_KEY_SNAP_RIGHT;
9338 si->shortcut.snap_up = DEFAULT_KEY_SNAP_UP;
9339 si->shortcut.snap_down = DEFAULT_KEY_SNAP_DOWN;
9341 for (i = 0; i < MAX_PLAYERS; i++)
9343 si->input[i].use_joystick = FALSE;
9344 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
9345 si->input[i].joy.xleft = JOYSTICK_XLEFT;
9346 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
9347 si->input[i].joy.xright = JOYSTICK_XRIGHT;
9348 si->input[i].joy.yupper = JOYSTICK_YUPPER;
9349 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
9350 si->input[i].joy.ylower = JOYSTICK_YLOWER;
9351 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
9352 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
9353 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
9354 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
9355 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
9356 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
9357 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
9358 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
9361 si->system.sdl_renderdriver = getStringCopy(ARG_DEFAULT);
9362 si->system.sdl_videodriver = getStringCopy(ARG_DEFAULT);
9363 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
9364 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
9366 si->internal.program_title = getStringCopy(PROGRAM_TITLE_STRING);
9367 si->internal.program_version = getStringCopy(getProgramRealVersionString());
9368 si->internal.program_author = getStringCopy(PROGRAM_AUTHOR_STRING);
9369 si->internal.program_email = getStringCopy(PROGRAM_EMAIL_STRING);
9370 si->internal.program_website = getStringCopy(PROGRAM_WEBSITE_STRING);
9371 si->internal.program_copyright = getStringCopy(PROGRAM_COPYRIGHT_STRING);
9372 si->internal.program_company = getStringCopy(PROGRAM_COMPANY_STRING);
9374 si->internal.program_icon_file = getStringCopy(PROGRAM_ICON_FILENAME);
9376 si->internal.default_graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
9377 si->internal.default_sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
9378 si->internal.default_music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
9380 si->internal.fallback_graphics_file = getStringCopy(UNDEFINED_FILENAME);
9381 si->internal.fallback_sounds_file = getStringCopy(UNDEFINED_FILENAME);
9382 si->internal.fallback_music_file = getStringCopy(UNDEFINED_FILENAME);
9384 si->internal.default_level_series = getStringCopy(UNDEFINED_LEVELSET);
9385 si->internal.choose_from_top_leveldir = FALSE;
9386 si->internal.show_scaling_in_title = TRUE;
9387 si->internal.create_user_levelset = TRUE;
9389 si->internal.default_window_width = WIN_XSIZE_DEFAULT;
9390 si->internal.default_window_height = WIN_YSIZE_DEFAULT;
9392 si->debug.frame_delay[0] = DEFAULT_FRAME_DELAY_0;
9393 si->debug.frame_delay[1] = DEFAULT_FRAME_DELAY_1;
9394 si->debug.frame_delay[2] = DEFAULT_FRAME_DELAY_2;
9395 si->debug.frame_delay[3] = DEFAULT_FRAME_DELAY_3;
9396 si->debug.frame_delay[4] = DEFAULT_FRAME_DELAY_4;
9397 si->debug.frame_delay[5] = DEFAULT_FRAME_DELAY_5;
9398 si->debug.frame_delay[6] = DEFAULT_FRAME_DELAY_6;
9399 si->debug.frame_delay[7] = DEFAULT_FRAME_DELAY_7;
9400 si->debug.frame_delay[8] = DEFAULT_FRAME_DELAY_8;
9401 si->debug.frame_delay[9] = DEFAULT_FRAME_DELAY_9;
9403 si->debug.frame_delay_key[0] = DEFAULT_KEY_FRAME_DELAY_0;
9404 si->debug.frame_delay_key[1] = DEFAULT_KEY_FRAME_DELAY_1;
9405 si->debug.frame_delay_key[2] = DEFAULT_KEY_FRAME_DELAY_2;
9406 si->debug.frame_delay_key[3] = DEFAULT_KEY_FRAME_DELAY_3;
9407 si->debug.frame_delay_key[4] = DEFAULT_KEY_FRAME_DELAY_4;
9408 si->debug.frame_delay_key[5] = DEFAULT_KEY_FRAME_DELAY_5;
9409 si->debug.frame_delay_key[6] = DEFAULT_KEY_FRAME_DELAY_6;
9410 si->debug.frame_delay_key[7] = DEFAULT_KEY_FRAME_DELAY_7;
9411 si->debug.frame_delay_key[8] = DEFAULT_KEY_FRAME_DELAY_8;
9412 si->debug.frame_delay_key[9] = DEFAULT_KEY_FRAME_DELAY_9;
9414 si->debug.frame_delay_use_mod_key = DEFAULT_FRAME_DELAY_USE_MOD_KEY;
9415 si->debug.frame_delay_game_only = DEFAULT_FRAME_DELAY_GAME_ONLY;
9417 si->debug.show_frames_per_second = FALSE;
9419 si->options.verbose = FALSE;
9421 #if defined(PLATFORM_ANDROID)
9422 si->fullscreen = TRUE;
9426 static void setSetupInfoToDefaults_AutoSetup(struct SetupInfo *si)
9428 si->auto_setup.editor_zoom_tilesize = MINI_TILESIZE;
9431 static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
9433 si->editor_cascade.el_bd = TRUE;
9434 si->editor_cascade.el_em = TRUE;
9435 si->editor_cascade.el_emc = TRUE;
9436 si->editor_cascade.el_rnd = TRUE;
9437 si->editor_cascade.el_sb = TRUE;
9438 si->editor_cascade.el_sp = TRUE;
9439 si->editor_cascade.el_dc = TRUE;
9440 si->editor_cascade.el_dx = TRUE;
9442 si->editor_cascade.el_mm = TRUE;
9443 si->editor_cascade.el_df = TRUE;
9445 si->editor_cascade.el_chars = FALSE;
9446 si->editor_cascade.el_steel_chars = FALSE;
9447 si->editor_cascade.el_ce = FALSE;
9448 si->editor_cascade.el_ge = FALSE;
9449 si->editor_cascade.el_ref = FALSE;
9450 si->editor_cascade.el_user = FALSE;
9451 si->editor_cascade.el_dynamic = FALSE;
9454 #define MAX_HIDE_SETUP_TOKEN_SIZE 20
9456 static char *getHideSetupToken(void *setup_value)
9458 static char hide_setup_token[MAX_HIDE_SETUP_TOKEN_SIZE];
9460 if (setup_value != NULL)
9461 snprintf(hide_setup_token, MAX_HIDE_SETUP_TOKEN_SIZE, "%p", setup_value);
9463 return hide_setup_token;
9466 void setHideSetupEntry(void *setup_value)
9468 char *hide_setup_token = getHideSetupToken(setup_value);
9470 if (setup_value != NULL)
9471 setHashEntry(hide_setup_hash, hide_setup_token, "");
9474 boolean hideSetupEntry(void *setup_value)
9476 char *hide_setup_token = getHideSetupToken(setup_value);
9478 return (setup_value != NULL &&
9479 getHashEntry(hide_setup_hash, hide_setup_token) != NULL);
9482 static void setSetupInfoFromTokenText(SetupFileHash *setup_file_hash,
9483 struct TokenInfo *token_info,
9484 int token_nr, char *token_text)
9486 char *token_hide_text = getStringCat2(token_text, ".hide");
9487 char *token_hide_value = getHashEntry(setup_file_hash, token_hide_text);
9489 // set the value of this setup option in the setup option structure
9490 setSetupInfo(token_info, token_nr, getHashEntry(setup_file_hash, token_text));
9492 // check if this setup option should be hidden in the setup menu
9493 if (token_hide_value != NULL && get_boolean_from_string(token_hide_value))
9494 setHideSetupEntry(token_info[token_nr].value);
9497 static void setSetupInfoFromTokenInfo(SetupFileHash *setup_file_hash,
9498 struct TokenInfo *token_info,
9501 setSetupInfoFromTokenText(setup_file_hash, token_info, token_nr,
9502 token_info[token_nr].text);
9505 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
9509 if (!setup_file_hash)
9512 if (hide_setup_hash == NULL)
9513 hide_setup_hash = newSetupFileHash();
9515 for (i = 0; i < ARRAY_SIZE(global_setup_tokens); i++)
9516 setSetupInfoFromTokenInfo(setup_file_hash, global_setup_tokens, i);
9518 setup.touch.grid_initialized = TRUE;
9519 for (i = 0; i < 2; i++)
9521 int grid_xsize = setup.touch.grid_xsize[i];
9522 int grid_ysize = setup.touch.grid_ysize[i];
9525 // if virtual buttons are not loaded from setup file, repeat initializing
9526 // virtual buttons grid with default values later when video is initialized
9527 if (grid_xsize == -1 ||
9530 setup.touch.grid_initialized = FALSE;
9535 for (y = 0; y < grid_ysize; y++)
9537 char token_string[MAX_LINE_LEN];
9539 sprintf(token_string, "touch.virtual_buttons.%d.%02d", i, y);
9541 char *value_string = getHashEntry(setup_file_hash, token_string);
9543 if (value_string == NULL)
9546 for (x = 0; x < grid_xsize; x++)
9548 char c = value_string[x];
9550 setup.touch.grid_button[i][x][y] =
9551 (c == '.' ? CHAR_GRID_BUTTON_NONE : c);
9556 for (i = 0; i < ARRAY_SIZE(editor_setup_tokens); i++)
9557 setSetupInfoFromTokenInfo(setup_file_hash, editor_setup_tokens, i);
9559 for (i = 0; i < ARRAY_SIZE(shortcut_setup_tokens); i++)
9560 setSetupInfoFromTokenInfo(setup_file_hash, shortcut_setup_tokens, i);
9562 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
9566 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
9568 setup_input = setup.input[pnr];
9569 for (i = 0; i < ARRAY_SIZE(player_setup_tokens); i++)
9571 char full_token[100];
9573 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
9574 setSetupInfoFromTokenText(setup_file_hash, player_setup_tokens, i,
9577 setup.input[pnr] = setup_input;
9580 for (i = 0; i < ARRAY_SIZE(system_setup_tokens); i++)
9581 setSetupInfoFromTokenInfo(setup_file_hash, system_setup_tokens, i);
9583 for (i = 0; i < ARRAY_SIZE(internal_setup_tokens); i++)
9584 setSetupInfoFromTokenInfo(setup_file_hash, internal_setup_tokens, i);
9586 for (i = 0; i < ARRAY_SIZE(debug_setup_tokens); i++)
9587 setSetupInfoFromTokenInfo(setup_file_hash, debug_setup_tokens, i);
9589 for (i = 0; i < ARRAY_SIZE(options_setup_tokens); i++)
9590 setSetupInfoFromTokenInfo(setup_file_hash, options_setup_tokens, i);
9592 setHideRelatedSetupEntries();
9595 static void decodeSetupFileHash_AutoSetup(SetupFileHash *setup_file_hash)
9599 if (!setup_file_hash)
9602 for (i = 0; i < ARRAY_SIZE(auto_setup_tokens); i++)
9603 setSetupInfo(auto_setup_tokens, i,
9604 getHashEntry(setup_file_hash,
9605 auto_setup_tokens[i].text));
9608 static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
9612 if (!setup_file_hash)
9615 for (i = 0; i < ARRAY_SIZE(editor_cascade_setup_tokens); i++)
9616 setSetupInfo(editor_cascade_setup_tokens, i,
9617 getHashEntry(setup_file_hash,
9618 editor_cascade_setup_tokens[i].text));
9621 void LoadSetupFromFilename(char *filename)
9623 SetupFileHash *setup_file_hash = loadSetupFileHash(filename);
9625 if (setup_file_hash)
9627 decodeSetupFileHash(setup_file_hash);
9629 freeSetupFileHash(setup_file_hash);
9633 Debug("setup", "using default setup values");
9637 static void LoadSetup_SpecialPostProcessing(void)
9639 char *player_name_new;
9641 // needed to work around problems with fixed length strings
9642 player_name_new = get_corrected_login_name(setup.player_name);
9643 free(setup.player_name);
9644 setup.player_name = player_name_new;
9646 // "scroll_delay: on(3) / off(0)" was replaced by scroll delay value
9647 if (setup.scroll_delay == FALSE)
9649 setup.scroll_delay_value = MIN_SCROLL_DELAY;
9650 setup.scroll_delay = TRUE; // now always "on"
9653 // make sure that scroll delay value stays inside valid range
9654 setup.scroll_delay_value =
9655 MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
9658 void LoadSetup(void)
9662 // always start with reliable default values
9663 setSetupInfoToDefaults(&setup);
9665 // try to load setup values from default setup file
9666 filename = getDefaultSetupFilename();
9668 if (fileExists(filename))
9669 LoadSetupFromFilename(filename);
9671 // try to load setup values from user setup file
9672 filename = getSetupFilename();
9674 LoadSetupFromFilename(filename);
9676 LoadSetup_SpecialPostProcessing();
9679 void LoadSetup_AutoSetup(void)
9681 char *filename = getPath2(getSetupDir(), AUTOSETUP_FILENAME);
9682 SetupFileHash *setup_file_hash = NULL;
9684 // always start with reliable default values
9685 setSetupInfoToDefaults_AutoSetup(&setup);
9687 setup_file_hash = loadSetupFileHash(filename);
9689 if (setup_file_hash)
9691 decodeSetupFileHash_AutoSetup(setup_file_hash);
9693 freeSetupFileHash(setup_file_hash);
9699 void LoadSetup_EditorCascade(void)
9701 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
9702 SetupFileHash *setup_file_hash = NULL;
9704 // always start with reliable default values
9705 setSetupInfoToDefaults_EditorCascade(&setup);
9707 setup_file_hash = loadSetupFileHash(filename);
9709 if (setup_file_hash)
9711 decodeSetupFileHash_EditorCascade(setup_file_hash);
9713 freeSetupFileHash(setup_file_hash);
9719 static void addGameControllerMappingToHash(SetupFileHash *mappings_hash,
9722 char mapping_guid[MAX_LINE_LEN];
9723 char *mapping_start, *mapping_end;
9725 // get GUID from game controller mapping line: copy complete line
9726 strncpy(mapping_guid, mapping_line, MAX_LINE_LEN - 1);
9727 mapping_guid[MAX_LINE_LEN - 1] = '\0';
9729 // get GUID from game controller mapping line: cut after GUID part
9730 mapping_start = strchr(mapping_guid, ',');
9731 if (mapping_start != NULL)
9732 *mapping_start = '\0';
9734 // cut newline from game controller mapping line
9735 mapping_end = strchr(mapping_line, '\n');
9736 if (mapping_end != NULL)
9737 *mapping_end = '\0';
9739 // add mapping entry to game controller mappings hash
9740 setHashEntry(mappings_hash, mapping_guid, mapping_line);
9743 static void LoadSetup_ReadGameControllerMappings(SetupFileHash *mappings_hash,
9748 if (!(file = fopen(filename, MODE_READ)))
9750 Warn("cannot read game controller mappings file '%s'", filename);
9757 char line[MAX_LINE_LEN];
9759 if (!fgets(line, MAX_LINE_LEN, file))
9762 addGameControllerMappingToHash(mappings_hash, line);
9768 void SaveSetup(void)
9770 char *filename = getSetupFilename();
9774 InitUserDataDirectory();
9776 if (!(file = fopen(filename, MODE_WRITE)))
9778 Warn("cannot write setup file '%s'", filename);
9783 fprintFileHeader(file, SETUP_FILENAME);
9785 for (i = 0; i < ARRAY_SIZE(global_setup_tokens); i++)
9787 // just to make things nicer :)
9788 if (global_setup_tokens[i].value == &setup.sound ||
9789 global_setup_tokens[i].value == &setup.graphics_set ||
9790 global_setup_tokens[i].value == &setup.volume_simple ||
9791 global_setup_tokens[i].value == &setup.network_mode ||
9792 global_setup_tokens[i].value == &setup.touch.control_type ||
9793 global_setup_tokens[i].value == &setup.touch.grid_xsize[0] ||
9794 global_setup_tokens[i].value == &setup.touch.grid_xsize[1])
9795 fprintf(file, "\n");
9797 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
9800 for (i = 0; i < 2; i++)
9802 int grid_xsize = setup.touch.grid_xsize[i];
9803 int grid_ysize = setup.touch.grid_ysize[i];
9806 fprintf(file, "\n");
9808 for (y = 0; y < grid_ysize; y++)
9810 char token_string[MAX_LINE_LEN];
9811 char value_string[MAX_LINE_LEN];
9813 sprintf(token_string, "touch.virtual_buttons.%d.%02d", i, y);
9815 for (x = 0; x < grid_xsize; x++)
9817 char c = setup.touch.grid_button[i][x][y];
9819 value_string[x] = (c == CHAR_GRID_BUTTON_NONE ? '.' : c);
9822 value_string[grid_xsize] = '\0';
9824 fprintf(file, "%s\n", getFormattedSetupEntry(token_string, value_string));
9828 fprintf(file, "\n");
9829 for (i = 0; i < ARRAY_SIZE(editor_setup_tokens); i++)
9830 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
9832 fprintf(file, "\n");
9833 for (i = 0; i < ARRAY_SIZE(shortcut_setup_tokens); i++)
9834 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
9836 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
9840 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
9841 fprintf(file, "\n");
9843 setup_input = setup.input[pnr];
9844 for (i = 0; i < ARRAY_SIZE(player_setup_tokens); i++)
9845 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
9848 fprintf(file, "\n");
9849 for (i = 0; i < ARRAY_SIZE(system_setup_tokens); i++)
9850 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
9852 // (internal setup values not saved to user setup file)
9854 fprintf(file, "\n");
9855 for (i = 0; i < ARRAY_SIZE(debug_setup_tokens); i++)
9856 fprintf(file, "%s\n", getSetupLine(debug_setup_tokens, "", i));
9858 fprintf(file, "\n");
9859 for (i = 0; i < ARRAY_SIZE(options_setup_tokens); i++)
9860 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
9864 SetFilePermissions(filename, PERMS_PRIVATE);
9867 void SaveSetup_AutoSetup(void)
9869 char *filename = getPath2(getSetupDir(), AUTOSETUP_FILENAME);
9873 InitUserDataDirectory();
9875 if (!(file = fopen(filename, MODE_WRITE)))
9877 Warn("cannot write auto setup file '%s'", filename);
9884 fprintFileHeader(file, AUTOSETUP_FILENAME);
9886 for (i = 0; i < ARRAY_SIZE(auto_setup_tokens); i++)
9887 fprintf(file, "%s\n", getSetupLine(auto_setup_tokens, "", i));
9891 SetFilePermissions(filename, PERMS_PRIVATE);
9896 void SaveSetup_EditorCascade(void)
9898 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
9902 InitUserDataDirectory();
9904 if (!(file = fopen(filename, MODE_WRITE)))
9906 Warn("cannot write editor cascade state file '%s'", filename);
9913 fprintFileHeader(file, EDITORCASCADE_FILENAME);
9915 for (i = 0; i < ARRAY_SIZE(editor_cascade_setup_tokens); i++)
9916 fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
9920 SetFilePermissions(filename, PERMS_PRIVATE);
9925 static void SaveSetup_WriteGameControllerMappings(SetupFileHash *mappings_hash,
9930 if (!(file = fopen(filename, MODE_WRITE)))
9932 Warn("cannot write game controller mappings file '%s'", filename);
9937 BEGIN_HASH_ITERATION(mappings_hash, itr)
9939 fprintf(file, "%s\n", HASH_ITERATION_VALUE(itr));
9941 END_HASH_ITERATION(mappings_hash, itr)
9946 void SaveSetup_AddGameControllerMapping(char *mapping)
9948 char *filename = getPath2(getSetupDir(), GAMECONTROLLER_BASENAME);
9949 SetupFileHash *mappings_hash = newSetupFileHash();
9951 InitUserDataDirectory();
9953 // load existing personal game controller mappings
9954 LoadSetup_ReadGameControllerMappings(mappings_hash, filename);
9956 // add new mapping to personal game controller mappings
9957 addGameControllerMappingToHash(mappings_hash, mapping);
9959 // save updated personal game controller mappings
9960 SaveSetup_WriteGameControllerMappings(mappings_hash, filename);
9962 freeSetupFileHash(mappings_hash);
9966 void LoadCustomElementDescriptions(void)
9968 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
9969 SetupFileHash *setup_file_hash;
9972 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9974 if (element_info[i].custom_description != NULL)
9976 free(element_info[i].custom_description);
9977 element_info[i].custom_description = NULL;
9981 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
9984 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9986 char *token = getStringCat2(element_info[i].token_name, ".name");
9987 char *value = getHashEntry(setup_file_hash, token);
9990 element_info[i].custom_description = getStringCopy(value);
9995 freeSetupFileHash(setup_file_hash);
9998 static int getElementFromToken(char *token)
10000 char *value = getHashEntry(element_token_hash, token);
10003 return atoi(value);
10005 Warn("unknown element token '%s'", token);
10007 return EL_UNDEFINED;
10010 void FreeGlobalAnimEventInfo(void)
10012 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
10014 if (gaei->event_list == NULL)
10019 for (i = 0; i < gaei->num_event_lists; i++)
10021 checked_free(gaei->event_list[i]->event_value);
10022 checked_free(gaei->event_list[i]);
10025 checked_free(gaei->event_list);
10027 gaei->event_list = NULL;
10028 gaei->num_event_lists = 0;
10031 static int AddGlobalAnimEventList(void)
10033 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
10034 int list_pos = gaei->num_event_lists++;
10036 gaei->event_list = checked_realloc(gaei->event_list, gaei->num_event_lists *
10037 sizeof(struct GlobalAnimEventListInfo *));
10039 gaei->event_list[list_pos] =
10040 checked_calloc(sizeof(struct GlobalAnimEventListInfo));
10042 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
10044 gaeli->event_value = NULL;
10045 gaeli->num_event_values = 0;
10050 static int AddGlobalAnimEventValue(int list_pos, int event_value)
10052 // do not add empty global animation events
10053 if (event_value == ANIM_EVENT_NONE)
10056 // if list position is undefined, create new list
10057 if (list_pos == ANIM_EVENT_UNDEFINED)
10058 list_pos = AddGlobalAnimEventList();
10060 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
10061 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
10062 int value_pos = gaeli->num_event_values++;
10064 gaeli->event_value = checked_realloc(gaeli->event_value,
10065 gaeli->num_event_values * sizeof(int *));
10067 gaeli->event_value[value_pos] = event_value;
10072 int GetGlobalAnimEventValue(int list_pos, int value_pos)
10074 if (list_pos == ANIM_EVENT_UNDEFINED)
10075 return ANIM_EVENT_NONE;
10077 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
10078 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
10080 return gaeli->event_value[value_pos];
10083 int GetGlobalAnimEventValueCount(int list_pos)
10085 if (list_pos == ANIM_EVENT_UNDEFINED)
10088 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
10089 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
10091 return gaeli->num_event_values;
10094 // This function checks if a string <s> of the format "string1, string2, ..."
10095 // exactly contains a string <s_contained>.
10097 static boolean string_has_parameter(char *s, char *s_contained)
10101 if (s == NULL || s_contained == NULL)
10104 if (strlen(s_contained) > strlen(s))
10107 if (strncmp(s, s_contained, strlen(s_contained)) == 0)
10109 char next_char = s[strlen(s_contained)];
10111 // check if next character is delimiter or whitespace
10112 return (next_char == ',' || next_char == '\0' ||
10113 next_char == ' ' || next_char == '\t' ? TRUE : FALSE);
10116 // check if string contains another parameter string after a comma
10117 substring = strchr(s, ',');
10118 if (substring == NULL) // string does not contain a comma
10121 // advance string pointer to next character after the comma
10124 // skip potential whitespaces after the comma
10125 while (*substring == ' ' || *substring == '\t')
10128 return string_has_parameter(substring, s_contained);
10131 static int get_anim_parameter_value(char *s)
10133 int event_value[] =
10141 char *pattern_1[] =
10149 char *pattern_2 = ".part_";
10150 char *matching_char = NULL;
10152 int pattern_1_len = 0;
10153 int result = ANIM_EVENT_NONE;
10156 for (i = 0; i < ARRAY_SIZE(event_value); i++)
10158 matching_char = strstr(s_ptr, pattern_1[i]);
10159 pattern_1_len = strlen(pattern_1[i]);
10160 result = event_value[i];
10162 if (matching_char != NULL)
10166 if (matching_char == NULL)
10167 return ANIM_EVENT_NONE;
10169 s_ptr = matching_char + pattern_1_len;
10171 // check for main animation number ("anim_X" or "anim_XX")
10172 if (*s_ptr >= '0' && *s_ptr <= '9')
10174 int gic_anim_nr = (*s_ptr++ - '0');
10176 if (*s_ptr >= '0' && *s_ptr <= '9')
10177 gic_anim_nr = 10 * gic_anim_nr + (*s_ptr++ - '0');
10179 if (gic_anim_nr < 1 || gic_anim_nr > MAX_GLOBAL_ANIMS)
10180 return ANIM_EVENT_NONE;
10182 result |= gic_anim_nr << ANIM_EVENT_ANIM_BIT;
10186 // invalid main animation number specified
10188 return ANIM_EVENT_NONE;
10191 // check for animation part number ("part_X" or "part_XX") (optional)
10192 if (strPrefix(s_ptr, pattern_2))
10194 s_ptr += strlen(pattern_2);
10196 if (*s_ptr >= '0' && *s_ptr <= '9')
10198 int gic_part_nr = (*s_ptr++ - '0');
10200 if (*s_ptr >= '0' && *s_ptr <= '9')
10201 gic_part_nr = 10 * gic_part_nr + (*s_ptr++ - '0');
10203 if (gic_part_nr < 1 || gic_part_nr > MAX_GLOBAL_ANIM_PARTS)
10204 return ANIM_EVENT_NONE;
10206 result |= gic_part_nr << ANIM_EVENT_PART_BIT;
10210 // invalid animation part number specified
10212 return ANIM_EVENT_NONE;
10216 // discard result if next character is neither delimiter nor whitespace
10217 if (!(*s_ptr == ',' || *s_ptr == '\0' ||
10218 *s_ptr == ' ' || *s_ptr == '\t'))
10219 return ANIM_EVENT_NONE;
10224 static int get_anim_parameter_values(char *s)
10226 int list_pos = ANIM_EVENT_UNDEFINED;
10227 int event_value = ANIM_EVENT_DEFAULT;
10229 if (string_has_parameter(s, "any"))
10230 event_value |= ANIM_EVENT_ANY;
10232 if (string_has_parameter(s, "click:self") ||
10233 string_has_parameter(s, "click") ||
10234 string_has_parameter(s, "self"))
10235 event_value |= ANIM_EVENT_SELF;
10237 if (string_has_parameter(s, "unclick:any"))
10238 event_value |= ANIM_EVENT_UNCLICK_ANY;
10240 // if animation event found, add it to global animation event list
10241 if (event_value != ANIM_EVENT_NONE)
10242 list_pos = AddGlobalAnimEventValue(list_pos, event_value);
10246 // add optional "click:anim_X" or "click:anim_X.part_X" parameter
10247 event_value = get_anim_parameter_value(s);
10249 // if animation event found, add it to global animation event list
10250 if (event_value != ANIM_EVENT_NONE)
10251 list_pos = AddGlobalAnimEventValue(list_pos, event_value);
10253 // continue with next part of the string, starting with next comma
10254 s = strchr(s + 1, ',');
10260 static int get_anim_action_parameter_value(char *token)
10262 // check most common default case first to massively speed things up
10263 if (strEqual(token, ARG_UNDEFINED))
10264 return ANIM_EVENT_ACTION_NONE;
10266 int result = getImageIDFromToken(token);
10270 char *gfx_token = getStringCat2("gfx.", token);
10272 result = getImageIDFromToken(gfx_token);
10274 checked_free(gfx_token);
10279 Key key = getKeyFromX11KeyName(token);
10281 if (key != KSYM_UNDEFINED)
10282 result = -(int)key;
10286 result = ANIM_EVENT_ACTION_NONE;
10291 int get_parameter_value(char *value_raw, char *suffix, int type)
10293 char *value = getStringToLower(value_raw);
10294 int result = 0; // probably a save default value
10296 if (strEqual(suffix, ".direction"))
10298 result = (strEqual(value, "left") ? MV_LEFT :
10299 strEqual(value, "right") ? MV_RIGHT :
10300 strEqual(value, "up") ? MV_UP :
10301 strEqual(value, "down") ? MV_DOWN : MV_NONE);
10303 else if (strEqual(suffix, ".position"))
10305 result = (strEqual(value, "left") ? POS_LEFT :
10306 strEqual(value, "right") ? POS_RIGHT :
10307 strEqual(value, "top") ? POS_TOP :
10308 strEqual(value, "upper") ? POS_UPPER :
10309 strEqual(value, "middle") ? POS_MIDDLE :
10310 strEqual(value, "lower") ? POS_LOWER :
10311 strEqual(value, "bottom") ? POS_BOTTOM :
10312 strEqual(value, "any") ? POS_ANY :
10313 strEqual(value, "last") ? POS_LAST : POS_UNDEFINED);
10315 else if (strEqual(suffix, ".align"))
10317 result = (strEqual(value, "left") ? ALIGN_LEFT :
10318 strEqual(value, "right") ? ALIGN_RIGHT :
10319 strEqual(value, "center") ? ALIGN_CENTER :
10320 strEqual(value, "middle") ? ALIGN_CENTER : ALIGN_DEFAULT);
10322 else if (strEqual(suffix, ".valign"))
10324 result = (strEqual(value, "top") ? VALIGN_TOP :
10325 strEqual(value, "bottom") ? VALIGN_BOTTOM :
10326 strEqual(value, "middle") ? VALIGN_MIDDLE :
10327 strEqual(value, "center") ? VALIGN_MIDDLE : VALIGN_DEFAULT);
10329 else if (strEqual(suffix, ".anim_mode"))
10331 result = (string_has_parameter(value, "none") ? ANIM_NONE :
10332 string_has_parameter(value, "loop") ? ANIM_LOOP :
10333 string_has_parameter(value, "linear") ? ANIM_LINEAR :
10334 string_has_parameter(value, "pingpong") ? ANIM_PINGPONG :
10335 string_has_parameter(value, "pingpong2") ? ANIM_PINGPONG2 :
10336 string_has_parameter(value, "random") ? ANIM_RANDOM :
10337 string_has_parameter(value, "ce_value") ? ANIM_CE_VALUE :
10338 string_has_parameter(value, "ce_score") ? ANIM_CE_SCORE :
10339 string_has_parameter(value, "ce_delay") ? ANIM_CE_DELAY :
10340 string_has_parameter(value, "horizontal") ? ANIM_HORIZONTAL :
10341 string_has_parameter(value, "vertical") ? ANIM_VERTICAL :
10342 string_has_parameter(value, "centered") ? ANIM_CENTERED :
10343 string_has_parameter(value, "all") ? ANIM_ALL :
10346 if (string_has_parameter(value, "once"))
10347 result |= ANIM_ONCE;
10349 if (string_has_parameter(value, "reverse"))
10350 result |= ANIM_REVERSE;
10352 if (string_has_parameter(value, "opaque_player"))
10353 result |= ANIM_OPAQUE_PLAYER;
10355 if (string_has_parameter(value, "static_panel"))
10356 result |= ANIM_STATIC_PANEL;
10358 else if (strEqual(suffix, ".init_event") ||
10359 strEqual(suffix, ".anim_event"))
10361 result = get_anim_parameter_values(value);
10363 else if (strEqual(suffix, ".init_delay_action") ||
10364 strEqual(suffix, ".anim_delay_action") ||
10365 strEqual(suffix, ".post_delay_action") ||
10366 strEqual(suffix, ".init_event_action") ||
10367 strEqual(suffix, ".anim_event_action"))
10369 result = get_anim_action_parameter_value(value_raw);
10371 else if (strEqual(suffix, ".class"))
10373 result = (strEqual(value, ARG_UNDEFINED) ? ARG_UNDEFINED_VALUE :
10374 get_hash_from_key(value));
10376 else if (strEqual(suffix, ".style"))
10378 result = STYLE_DEFAULT;
10380 if (string_has_parameter(value, "accurate_borders"))
10381 result |= STYLE_ACCURATE_BORDERS;
10383 if (string_has_parameter(value, "inner_corners"))
10384 result |= STYLE_INNER_CORNERS;
10386 if (string_has_parameter(value, "reverse"))
10387 result |= STYLE_REVERSE;
10389 if (string_has_parameter(value, "block_clicks"))
10390 result |= STYLE_BLOCK;
10392 if (string_has_parameter(value, "passthrough_clicks"))
10393 result |= STYLE_PASSTHROUGH;
10395 if (string_has_parameter(value, "multiple_actions"))
10396 result |= STYLE_MULTIPLE_ACTIONS;
10398 else if (strEqual(suffix, ".fade_mode"))
10400 result = (string_has_parameter(value, "none") ? FADE_MODE_NONE :
10401 string_has_parameter(value, "fade") ? FADE_MODE_FADE :
10402 string_has_parameter(value, "crossfade") ? FADE_MODE_CROSSFADE :
10403 string_has_parameter(value, "melt") ? FADE_MODE_MELT :
10404 string_has_parameter(value, "curtain") ? FADE_MODE_CURTAIN :
10405 FADE_MODE_DEFAULT);
10407 else if (strEqual(suffix, ".auto_delay_unit"))
10409 result = (string_has_parameter(value, "ms") ? AUTO_DELAY_UNIT_MS :
10410 string_has_parameter(value, "frames") ? AUTO_DELAY_UNIT_FRAMES :
10411 AUTO_DELAY_UNIT_DEFAULT);
10413 else if (strPrefix(suffix, ".font")) // (may also be ".font_xyz")
10415 result = gfx.get_font_from_token_function(value);
10417 else // generic parameter of type integer or boolean
10419 result = (strEqual(value, ARG_UNDEFINED) ? ARG_UNDEFINED_VALUE :
10420 type == TYPE_INTEGER ? get_integer_from_string(value) :
10421 type == TYPE_BOOLEAN ? get_boolean_from_string(value) :
10422 ARG_UNDEFINED_VALUE);
10430 static int get_token_parameter_value(char *token, char *value_raw)
10434 if (token == NULL || value_raw == NULL)
10435 return ARG_UNDEFINED_VALUE;
10437 suffix = strrchr(token, '.');
10438 if (suffix == NULL)
10441 if (strEqual(suffix, ".element"))
10442 return getElementFromToken(value_raw);
10444 // !!! USE CORRECT VALUE TYPE (currently works also for TYPE_BOOLEAN) !!!
10445 return get_parameter_value(value_raw, suffix, TYPE_INTEGER);
10448 void InitMenuDesignSettings_Static(void)
10452 // always start with reliable default values from static default config
10453 for (i = 0; image_config_vars[i].token != NULL; i++)
10455 char *value = getHashEntry(image_config_hash, image_config_vars[i].token);
10458 *image_config_vars[i].value =
10459 get_token_parameter_value(image_config_vars[i].token, value);
10463 static void InitMenuDesignSettings_SpecialPreProcessing(void)
10467 // the following initializes hierarchical values from static configuration
10469 // special case: initialize "ARG_DEFAULT" values in static default config
10470 // (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode")
10471 titlescreen_initial_first_default.fade_mode =
10472 title_initial_first_default.fade_mode;
10473 titlescreen_initial_first_default.fade_delay =
10474 title_initial_first_default.fade_delay;
10475 titlescreen_initial_first_default.post_delay =
10476 title_initial_first_default.post_delay;
10477 titlescreen_initial_first_default.auto_delay =
10478 title_initial_first_default.auto_delay;
10479 titlescreen_initial_first_default.auto_delay_unit =
10480 title_initial_first_default.auto_delay_unit;
10481 titlescreen_first_default.fade_mode = title_first_default.fade_mode;
10482 titlescreen_first_default.fade_delay = title_first_default.fade_delay;
10483 titlescreen_first_default.post_delay = title_first_default.post_delay;
10484 titlescreen_first_default.auto_delay = title_first_default.auto_delay;
10485 titlescreen_first_default.auto_delay_unit =
10486 title_first_default.auto_delay_unit;
10487 titlemessage_initial_first_default.fade_mode =
10488 title_initial_first_default.fade_mode;
10489 titlemessage_initial_first_default.fade_delay =
10490 title_initial_first_default.fade_delay;
10491 titlemessage_initial_first_default.post_delay =
10492 title_initial_first_default.post_delay;
10493 titlemessage_initial_first_default.auto_delay =
10494 title_initial_first_default.auto_delay;
10495 titlemessage_initial_first_default.auto_delay_unit =
10496 title_initial_first_default.auto_delay_unit;
10497 titlemessage_first_default.fade_mode = title_first_default.fade_mode;
10498 titlemessage_first_default.fade_delay = title_first_default.fade_delay;
10499 titlemessage_first_default.post_delay = title_first_default.post_delay;
10500 titlemessage_first_default.auto_delay = title_first_default.auto_delay;
10501 titlemessage_first_default.auto_delay_unit =
10502 title_first_default.auto_delay_unit;
10504 titlescreen_initial_default.fade_mode = title_initial_default.fade_mode;
10505 titlescreen_initial_default.fade_delay = title_initial_default.fade_delay;
10506 titlescreen_initial_default.post_delay = title_initial_default.post_delay;
10507 titlescreen_initial_default.auto_delay = title_initial_default.auto_delay;
10508 titlescreen_initial_default.auto_delay_unit =
10509 title_initial_default.auto_delay_unit;
10510 titlescreen_default.fade_mode = title_default.fade_mode;
10511 titlescreen_default.fade_delay = title_default.fade_delay;
10512 titlescreen_default.post_delay = title_default.post_delay;
10513 titlescreen_default.auto_delay = title_default.auto_delay;
10514 titlescreen_default.auto_delay_unit = title_default.auto_delay_unit;
10515 titlemessage_initial_default.fade_mode = title_initial_default.fade_mode;
10516 titlemessage_initial_default.fade_delay = title_initial_default.fade_delay;
10517 titlemessage_initial_default.post_delay = title_initial_default.post_delay;
10518 titlemessage_initial_default.auto_delay_unit =
10519 title_initial_default.auto_delay_unit;
10520 titlemessage_default.fade_mode = title_default.fade_mode;
10521 titlemessage_default.fade_delay = title_default.fade_delay;
10522 titlemessage_default.post_delay = title_default.post_delay;
10523 titlemessage_default.auto_delay = title_default.auto_delay;
10524 titlemessage_default.auto_delay_unit = title_default.auto_delay_unit;
10526 // special case: initialize "ARG_DEFAULT" values in static default config
10527 // (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode")
10528 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
10530 titlescreen_initial_first[i] = titlescreen_initial_first_default;
10531 titlescreen_first[i] = titlescreen_first_default;
10532 titlemessage_initial_first[i] = titlemessage_initial_first_default;
10533 titlemessage_first[i] = titlemessage_first_default;
10535 titlescreen_initial[i] = titlescreen_initial_default;
10536 titlescreen[i] = titlescreen_default;
10537 titlemessage_initial[i] = titlemessage_initial_default;
10538 titlemessage[i] = titlemessage_default;
10541 // special case: initialize "ARG_DEFAULT" values in static default config
10542 // (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz")
10543 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
10545 if (i == GFX_SPECIAL_ARG_TITLE) // title values already initialized
10548 menu.enter_screen[i] = menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT];
10549 menu.leave_screen[i] = menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT];
10550 menu.next_screen[i] = menu.next_screen[GFX_SPECIAL_ARG_DEFAULT];
10553 // special case: initialize "ARG_DEFAULT" values in static default config
10554 // (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz")
10555 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
10557 viewport.window[i] = viewport.window[GFX_SPECIAL_ARG_DEFAULT];
10558 viewport.playfield[i] = viewport.playfield[GFX_SPECIAL_ARG_DEFAULT];
10559 viewport.door_1[i] = viewport.door_1[GFX_SPECIAL_ARG_DEFAULT];
10561 if (i == GFX_SPECIAL_ARG_EDITOR) // editor values already initialized
10564 viewport.door_2[i] = viewport.door_2[GFX_SPECIAL_ARG_DEFAULT];
10568 static void InitMenuDesignSettings_SpecialPostProcessing(void)
10572 struct XY *dst, *src;
10574 game_buttons_xy[] =
10576 { &game.button.save, &game.button.stop },
10577 { &game.button.pause2, &game.button.pause },
10578 { &game.button.load, &game.button.play },
10579 { &game.button.undo, &game.button.stop },
10580 { &game.button.redo, &game.button.play },
10586 // special case: initialize later added SETUP list size from LEVELS value
10587 if (menu.list_size[GAME_MODE_SETUP] == -1)
10588 menu.list_size[GAME_MODE_SETUP] = menu.list_size[GAME_MODE_LEVELS];
10590 // set default position for snapshot buttons to stop/pause/play buttons
10591 for (i = 0; game_buttons_xy[i].dst != NULL; i++)
10592 if ((*game_buttons_xy[i].dst).x == -1 &&
10593 (*game_buttons_xy[i].dst).y == -1)
10594 *game_buttons_xy[i].dst = *game_buttons_xy[i].src;
10596 // --------------------------------------------------------------------------
10597 // dynamic viewports (including playfield margins, borders and alignments)
10598 // --------------------------------------------------------------------------
10600 // dynamic viewports currently only supported for landscape mode
10601 int display_width = MAX(video.display_width, video.display_height);
10602 int display_height = MIN(video.display_width, video.display_height);
10604 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
10606 struct RectWithBorder *vp_window = &viewport.window[i];
10607 struct RectWithBorder *vp_playfield = &viewport.playfield[i];
10608 struct RectWithBorder *vp_door_1 = &viewport.door_1[i];
10609 struct RectWithBorder *vp_door_2 = &viewport.door_2[i];
10610 boolean dynamic_window_width = (vp_window->min_width != -1);
10611 boolean dynamic_window_height = (vp_window->min_height != -1);
10612 boolean dynamic_playfield_width = (vp_playfield->min_width != -1);
10613 boolean dynamic_playfield_height = (vp_playfield->min_height != -1);
10615 // adjust window size if min/max width/height is specified
10617 if (vp_window->min_width != -1)
10619 int window_width = display_width;
10621 // when using static window height, use aspect ratio of display
10622 if (vp_window->min_height == -1)
10623 window_width = vp_window->height * display_width / display_height;
10625 vp_window->width = MAX(vp_window->min_width, window_width);
10628 if (vp_window->min_height != -1)
10630 int window_height = display_height;
10632 // when using static window width, use aspect ratio of display
10633 if (vp_window->min_width == -1)
10634 window_height = vp_window->width * display_height / display_width;
10636 vp_window->height = MAX(vp_window->min_height, window_height);
10639 if (vp_window->max_width != -1)
10640 vp_window->width = MIN(vp_window->width, vp_window->max_width);
10642 if (vp_window->max_height != -1)
10643 vp_window->height = MIN(vp_window->height, vp_window->max_height);
10645 int playfield_width = vp_window->width;
10646 int playfield_height = vp_window->height;
10648 // adjust playfield size and position according to specified margins
10650 playfield_width -= vp_playfield->margin_left;
10651 playfield_width -= vp_playfield->margin_right;
10653 playfield_height -= vp_playfield->margin_top;
10654 playfield_height -= vp_playfield->margin_bottom;
10656 // adjust playfield size if min/max width/height is specified
10658 if (vp_playfield->min_width != -1)
10659 vp_playfield->width = MAX(vp_playfield->min_width, playfield_width);
10661 if (vp_playfield->min_height != -1)
10662 vp_playfield->height = MAX(vp_playfield->min_height, playfield_height);
10664 if (vp_playfield->max_width != -1)
10665 vp_playfield->width = MIN(vp_playfield->width, vp_playfield->max_width);
10667 if (vp_playfield->max_height != -1)
10668 vp_playfield->height = MIN(vp_playfield->height,vp_playfield->max_height);
10670 // adjust playfield position according to specified alignment
10672 if (vp_playfield->align == ALIGN_LEFT || vp_playfield->x > 0)
10673 vp_playfield->x = ALIGNED_VP_XPOS(vp_playfield);
10674 else if (vp_playfield->align == ALIGN_CENTER)
10675 vp_playfield->x = playfield_width / 2 - vp_playfield->width / 2;
10676 else if (vp_playfield->align == ALIGN_RIGHT)
10677 vp_playfield->x += playfield_width - vp_playfield->width;
10679 if (vp_playfield->valign == VALIGN_TOP || vp_playfield->y > 0)
10680 vp_playfield->y = ALIGNED_VP_YPOS(vp_playfield);
10681 else if (vp_playfield->valign == VALIGN_MIDDLE)
10682 vp_playfield->y = playfield_height / 2 - vp_playfield->height / 2;
10683 else if (vp_playfield->valign == VALIGN_BOTTOM)
10684 vp_playfield->y += playfield_height - vp_playfield->height;
10686 vp_playfield->x += vp_playfield->margin_left;
10687 vp_playfield->y += vp_playfield->margin_top;
10689 // adjust individual playfield borders if only default border is specified
10691 if (vp_playfield->border_left == -1)
10692 vp_playfield->border_left = vp_playfield->border_size;
10693 if (vp_playfield->border_right == -1)
10694 vp_playfield->border_right = vp_playfield->border_size;
10695 if (vp_playfield->border_top == -1)
10696 vp_playfield->border_top = vp_playfield->border_size;
10697 if (vp_playfield->border_bottom == -1)
10698 vp_playfield->border_bottom = vp_playfield->border_size;
10700 // set dynamic playfield borders if borders are specified as undefined
10701 // (but only if window size was dynamic and playfield size was static)
10703 if (dynamic_window_width && !dynamic_playfield_width)
10705 if (vp_playfield->border_left == -1)
10707 vp_playfield->border_left = (vp_playfield->x -
10708 vp_playfield->margin_left);
10709 vp_playfield->x -= vp_playfield->border_left;
10710 vp_playfield->width += vp_playfield->border_left;
10713 if (vp_playfield->border_right == -1)
10715 vp_playfield->border_right = (vp_window->width -
10717 vp_playfield->width -
10718 vp_playfield->margin_right);
10719 vp_playfield->width += vp_playfield->border_right;
10723 if (dynamic_window_height && !dynamic_playfield_height)
10725 if (vp_playfield->border_top == -1)
10727 vp_playfield->border_top = (vp_playfield->y -
10728 vp_playfield->margin_top);
10729 vp_playfield->y -= vp_playfield->border_top;
10730 vp_playfield->height += vp_playfield->border_top;
10733 if (vp_playfield->border_bottom == -1)
10735 vp_playfield->border_bottom = (vp_window->height -
10737 vp_playfield->height -
10738 vp_playfield->margin_bottom);
10739 vp_playfield->height += vp_playfield->border_bottom;
10743 // adjust playfield size to be a multiple of a defined alignment tile size
10745 int align_size = vp_playfield->align_size;
10746 int playfield_xtiles = vp_playfield->width / align_size;
10747 int playfield_ytiles = vp_playfield->height / align_size;
10748 int playfield_width_corrected = playfield_xtiles * align_size;
10749 int playfield_height_corrected = playfield_ytiles * align_size;
10750 boolean is_playfield_mode = (i == GFX_SPECIAL_ARG_PLAYING ||
10751 i == GFX_SPECIAL_ARG_EDITOR);
10753 if (is_playfield_mode &&
10754 dynamic_playfield_width &&
10755 vp_playfield->width != playfield_width_corrected)
10757 int playfield_xdiff = vp_playfield->width - playfield_width_corrected;
10759 vp_playfield->width = playfield_width_corrected;
10761 if (vp_playfield->align == ALIGN_LEFT)
10763 vp_playfield->border_left += playfield_xdiff;
10765 else if (vp_playfield->align == ALIGN_RIGHT)
10767 vp_playfield->border_right += playfield_xdiff;
10769 else if (vp_playfield->align == ALIGN_CENTER)
10771 int border_left_diff = playfield_xdiff / 2;
10772 int border_right_diff = playfield_xdiff - border_left_diff;
10774 vp_playfield->border_left += border_left_diff;
10775 vp_playfield->border_right += border_right_diff;
10779 if (is_playfield_mode &&
10780 dynamic_playfield_height &&
10781 vp_playfield->height != playfield_height_corrected)
10783 int playfield_ydiff = vp_playfield->height - playfield_height_corrected;
10785 vp_playfield->height = playfield_height_corrected;
10787 if (vp_playfield->valign == VALIGN_TOP)
10789 vp_playfield->border_top += playfield_ydiff;
10791 else if (vp_playfield->align == VALIGN_BOTTOM)
10793 vp_playfield->border_right += playfield_ydiff;
10795 else if (vp_playfield->align == VALIGN_MIDDLE)
10797 int border_top_diff = playfield_ydiff / 2;
10798 int border_bottom_diff = playfield_ydiff - border_top_diff;
10800 vp_playfield->border_top += border_top_diff;
10801 vp_playfield->border_bottom += border_bottom_diff;
10805 // adjust door positions according to specified alignment
10807 for (j = 0; j < 2; j++)
10809 struct RectWithBorder *vp_door = (j == 0 ? vp_door_1 : vp_door_2);
10811 if (vp_door->align == ALIGN_LEFT || vp_door->x > 0)
10812 vp_door->x = ALIGNED_VP_XPOS(vp_door);
10813 else if (vp_door->align == ALIGN_CENTER)
10814 vp_door->x = vp_window->width / 2 - vp_door->width / 2;
10815 else if (vp_door->align == ALIGN_RIGHT)
10816 vp_door->x += vp_window->width - vp_door->width;
10818 if (vp_door->valign == VALIGN_TOP || vp_door->y > 0)
10819 vp_door->y = ALIGNED_VP_YPOS(vp_door);
10820 else if (vp_door->valign == VALIGN_MIDDLE)
10821 vp_door->y = vp_window->height / 2 - vp_door->height / 2;
10822 else if (vp_door->valign == VALIGN_BOTTOM)
10823 vp_door->y += vp_window->height - vp_door->height;
10828 static void InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics(void)
10832 struct XYTileSize *dst, *src;
10835 editor_buttons_xy[] =
10838 &editor.button.element_left, &editor.palette.element_left,
10839 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT
10842 &editor.button.element_middle, &editor.palette.element_middle,
10843 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE
10846 &editor.button.element_right, &editor.palette.element_right,
10847 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT
10854 // set default position for element buttons to element graphics
10855 for (i = 0; editor_buttons_xy[i].dst != NULL; i++)
10857 if ((*editor_buttons_xy[i].dst).x == -1 &&
10858 (*editor_buttons_xy[i].dst).y == -1)
10860 struct GraphicInfo *gd = &graphic_info[editor_buttons_xy[i].graphic];
10862 gd->width = gd->height = editor_buttons_xy[i].src->tile_size;
10864 *editor_buttons_xy[i].dst = *editor_buttons_xy[i].src;
10868 // adjust editor palette rows and columns if specified to be dynamic
10870 if (editor.palette.cols == -1)
10872 int vp_width = viewport.playfield[GFX_SPECIAL_ARG_EDITOR].width;
10873 int bt_width = graphic_info[IMG_EDITOR_PALETTE_BUTTON].width;
10874 int sc_width = graphic_info[IMG_EDITOR_PALETTE_SCROLLBAR].width;
10876 editor.palette.cols = (vp_width - sc_width) / bt_width;
10878 if (editor.palette.x == -1)
10880 int palette_width = editor.palette.cols * bt_width + sc_width;
10882 editor.palette.x = (vp_width - palette_width) / 2;
10886 if (editor.palette.rows == -1)
10888 int vp_height = viewport.playfield[GFX_SPECIAL_ARG_EDITOR].height;
10889 int bt_height = graphic_info[IMG_EDITOR_PALETTE_BUTTON].height;
10890 int tx_height = getFontHeight(FONT_TEXT_2);
10892 editor.palette.rows = (vp_height - tx_height) / bt_height;
10894 if (editor.palette.y == -1)
10896 int palette_height = editor.palette.rows * bt_height + tx_height;
10898 editor.palette.y = (vp_height - palette_height) / 2;
10903 static void LoadMenuDesignSettingsFromFilename(char *filename)
10905 static struct TitleFadingInfo tfi;
10906 static struct TitleMessageInfo tmi;
10907 static struct TokenInfo title_tokens[] =
10909 { TYPE_INTEGER, &tfi.fade_mode, ".fade_mode" },
10910 { TYPE_INTEGER, &tfi.fade_delay, ".fade_delay" },
10911 { TYPE_INTEGER, &tfi.post_delay, ".post_delay" },
10912 { TYPE_INTEGER, &tfi.auto_delay, ".auto_delay" },
10913 { TYPE_INTEGER, &tfi.auto_delay_unit, ".auto_delay_unit" },
10917 static struct TokenInfo titlemessage_tokens[] =
10919 { TYPE_INTEGER, &tmi.x, ".x" },
10920 { TYPE_INTEGER, &tmi.y, ".y" },
10921 { TYPE_INTEGER, &tmi.width, ".width" },
10922 { TYPE_INTEGER, &tmi.height, ".height" },
10923 { TYPE_INTEGER, &tmi.chars, ".chars" },
10924 { TYPE_INTEGER, &tmi.lines, ".lines" },
10925 { TYPE_INTEGER, &tmi.align, ".align" },
10926 { TYPE_INTEGER, &tmi.valign, ".valign" },
10927 { TYPE_INTEGER, &tmi.font, ".font" },
10928 { TYPE_BOOLEAN, &tmi.autowrap, ".autowrap" },
10929 { TYPE_BOOLEAN, &tmi.centered, ".centered" },
10930 { TYPE_BOOLEAN, &tmi.parse_comments, ".parse_comments" },
10931 { TYPE_INTEGER, &tmi.sort_priority, ".sort_priority" },
10932 { TYPE_INTEGER, &tmi.fade_mode, ".fade_mode" },
10933 { TYPE_INTEGER, &tmi.fade_delay, ".fade_delay" },
10934 { TYPE_INTEGER, &tmi.post_delay, ".post_delay" },
10935 { TYPE_INTEGER, &tmi.auto_delay, ".auto_delay" },
10936 { TYPE_INTEGER, &tmi.auto_delay_unit, ".auto_delay_unit" },
10942 struct TitleFadingInfo *info;
10947 // initialize first titles from "enter screen" definitions, if defined
10948 { &title_initial_first_default, "menu.enter_screen.TITLE" },
10949 { &title_first_default, "menu.enter_screen.TITLE" },
10951 // initialize title screens from "next screen" definitions, if defined
10952 { &title_initial_default, "menu.next_screen.TITLE" },
10953 { &title_default, "menu.next_screen.TITLE" },
10959 struct TitleMessageInfo *array;
10962 titlemessage_arrays[] =
10964 // initialize first titles from "enter screen" definitions, if defined
10965 { titlescreen_initial_first, "menu.enter_screen.TITLE" },
10966 { titlescreen_first, "menu.enter_screen.TITLE" },
10967 { titlemessage_initial_first, "menu.enter_screen.TITLE" },
10968 { titlemessage_first, "menu.enter_screen.TITLE" },
10970 // initialize titles from "next screen" definitions, if defined
10971 { titlescreen_initial, "menu.next_screen.TITLE" },
10972 { titlescreen, "menu.next_screen.TITLE" },
10973 { titlemessage_initial, "menu.next_screen.TITLE" },
10974 { titlemessage, "menu.next_screen.TITLE" },
10976 // overwrite titles with title definitions, if defined
10977 { titlescreen_initial_first, "[title_initial]" },
10978 { titlescreen_first, "[title]" },
10979 { titlemessage_initial_first, "[title_initial]" },
10980 { titlemessage_first, "[title]" },
10982 { titlescreen_initial, "[title_initial]" },
10983 { titlescreen, "[title]" },
10984 { titlemessage_initial, "[title_initial]" },
10985 { titlemessage, "[title]" },
10987 // overwrite titles with title screen/message definitions, if defined
10988 { titlescreen_initial_first, "[titlescreen_initial]" },
10989 { titlescreen_first, "[titlescreen]" },
10990 { titlemessage_initial_first, "[titlemessage_initial]" },
10991 { titlemessage_first, "[titlemessage]" },
10993 { titlescreen_initial, "[titlescreen_initial]" },
10994 { titlescreen, "[titlescreen]" },
10995 { titlemessage_initial, "[titlemessage_initial]" },
10996 { titlemessage, "[titlemessage]" },
11000 SetupFileHash *setup_file_hash;
11003 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
11006 // the following initializes hierarchical values from dynamic configuration
11008 // special case: initialize with default values that may be overwritten
11009 // (e.g., init "menu.draw_xoffset.INFO" from "menu.draw_xoffset")
11010 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
11012 struct TokenIntPtrInfo menu_config[] =
11014 { "menu.draw_xoffset", &menu.draw_xoffset[i] },
11015 { "menu.draw_yoffset", &menu.draw_yoffset[i] },
11016 { "menu.list_size", &menu.list_size[i] }
11019 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
11021 char *token = menu_config[j].token;
11022 char *value = getHashEntry(setup_file_hash, token);
11025 *menu_config[j].value = get_integer_from_string(value);
11029 // special case: initialize with default values that may be overwritten
11030 // (eg, init "menu.draw_xoffset.INFO[XXX]" from "menu.draw_xoffset.INFO")
11031 for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
11033 struct TokenIntPtrInfo menu_config[] =
11035 { "menu.draw_xoffset.INFO", &menu.draw_xoffset_info[i] },
11036 { "menu.draw_yoffset.INFO", &menu.draw_yoffset_info[i] },
11037 { "menu.list_size.INFO", &menu.list_size_info[i] }
11040 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
11042 char *token = menu_config[j].token;
11043 char *value = getHashEntry(setup_file_hash, token);
11046 *menu_config[j].value = get_integer_from_string(value);
11050 // special case: initialize with default values that may be overwritten
11051 // (eg, init "menu.draw_xoffset.SETUP[XXX]" from "menu.draw_xoffset.SETUP")
11052 for (i = 0; i < NUM_SPECIAL_GFX_SETUP_ARGS; i++)
11054 struct TokenIntPtrInfo menu_config[] =
11056 { "menu.draw_xoffset.SETUP", &menu.draw_xoffset_setup[i] },
11057 { "menu.draw_yoffset.SETUP", &menu.draw_yoffset_setup[i] }
11060 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
11062 char *token = menu_config[j].token;
11063 char *value = getHashEntry(setup_file_hash, token);
11066 *menu_config[j].value = get_integer_from_string(value);
11070 // special case: initialize with default values that may be overwritten
11071 // (eg, init "menu.line_spacing.INFO[XXX]" from "menu.line_spacing.INFO")
11072 for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
11074 struct TokenIntPtrInfo menu_config[] =
11076 { "menu.left_spacing.INFO", &menu.left_spacing_info[i] },
11077 { "menu.right_spacing.INFO", &menu.right_spacing_info[i] },
11078 { "menu.top_spacing.INFO", &menu.top_spacing_info[i] },
11079 { "menu.bottom_spacing.INFO", &menu.bottom_spacing_info[i] },
11080 { "menu.paragraph_spacing.INFO", &menu.paragraph_spacing_info[i] },
11081 { "menu.headline1_spacing.INFO", &menu.headline1_spacing_info[i] },
11082 { "menu.headline2_spacing.INFO", &menu.headline2_spacing_info[i] },
11083 { "menu.line_spacing.INFO", &menu.line_spacing_info[i] },
11084 { "menu.extra_spacing.INFO", &menu.extra_spacing_info[i] },
11087 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
11089 char *token = menu_config[j].token;
11090 char *value = getHashEntry(setup_file_hash, token);
11093 *menu_config[j].value = get_integer_from_string(value);
11097 // special case: initialize with default values that may be overwritten
11098 // (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz")
11099 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
11101 struct TokenIntPtrInfo menu_config[] =
11103 { "menu.enter_screen.fade_mode", &menu.enter_screen[i].fade_mode },
11104 { "menu.enter_screen.fade_delay", &menu.enter_screen[i].fade_delay },
11105 { "menu.enter_screen.post_delay", &menu.enter_screen[i].post_delay },
11106 { "menu.leave_screen.fade_mode", &menu.leave_screen[i].fade_mode },
11107 { "menu.leave_screen.fade_delay", &menu.leave_screen[i].fade_delay },
11108 { "menu.leave_screen.post_delay", &menu.leave_screen[i].post_delay },
11109 { "menu.next_screen.fade_mode", &menu.next_screen[i].fade_mode },
11110 { "menu.next_screen.fade_delay", &menu.next_screen[i].fade_delay },
11111 { "menu.next_screen.post_delay", &menu.next_screen[i].post_delay }
11114 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
11116 char *token = menu_config[j].token;
11117 char *value = getHashEntry(setup_file_hash, token);
11120 *menu_config[j].value = get_token_parameter_value(token, value);
11124 // special case: initialize with default values that may be overwritten
11125 // (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz")
11126 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
11130 char *token_prefix;
11131 struct RectWithBorder *struct_ptr;
11135 { "viewport.window", &viewport.window[i] },
11136 { "viewport.playfield", &viewport.playfield[i] },
11137 { "viewport.door_1", &viewport.door_1[i] },
11138 { "viewport.door_2", &viewport.door_2[i] }
11141 for (j = 0; j < ARRAY_SIZE(vp_struct); j++)
11143 struct TokenIntPtrInfo vp_config[] =
11145 { ".x", &vp_struct[j].struct_ptr->x },
11146 { ".y", &vp_struct[j].struct_ptr->y },
11147 { ".width", &vp_struct[j].struct_ptr->width },
11148 { ".height", &vp_struct[j].struct_ptr->height },
11149 { ".min_width", &vp_struct[j].struct_ptr->min_width },
11150 { ".min_height", &vp_struct[j].struct_ptr->min_height },
11151 { ".max_width", &vp_struct[j].struct_ptr->max_width },
11152 { ".max_height", &vp_struct[j].struct_ptr->max_height },
11153 { ".margin_left", &vp_struct[j].struct_ptr->margin_left },
11154 { ".margin_right", &vp_struct[j].struct_ptr->margin_right },
11155 { ".margin_top", &vp_struct[j].struct_ptr->margin_top },
11156 { ".margin_bottom", &vp_struct[j].struct_ptr->margin_bottom },
11157 { ".border_left", &vp_struct[j].struct_ptr->border_left },
11158 { ".border_right", &vp_struct[j].struct_ptr->border_right },
11159 { ".border_top", &vp_struct[j].struct_ptr->border_top },
11160 { ".border_bottom", &vp_struct[j].struct_ptr->border_bottom },
11161 { ".border_size", &vp_struct[j].struct_ptr->border_size },
11162 { ".align_size", &vp_struct[j].struct_ptr->align_size },
11163 { ".align", &vp_struct[j].struct_ptr->align },
11164 { ".valign", &vp_struct[j].struct_ptr->valign }
11167 for (k = 0; k < ARRAY_SIZE(vp_config); k++)
11169 char *token = getStringCat2(vp_struct[j].token_prefix,
11170 vp_config[k].token);
11171 char *value = getHashEntry(setup_file_hash, token);
11174 *vp_config[k].value = get_token_parameter_value(token, value);
11181 // special case: initialize with default values that may be overwritten
11182 // (e.g., init "[title].fade_mode" from "menu.next_screen.TITLE.fade_mode")
11183 for (i = 0; title_info[i].info != NULL; i++)
11185 struct TitleFadingInfo *info = title_info[i].info;
11186 char *base_token = title_info[i].text;
11188 for (j = 0; title_tokens[j].type != -1; j++)
11190 char *token = getStringCat2(base_token, title_tokens[j].text);
11191 char *value = getHashEntry(setup_file_hash, token);
11195 int parameter_value = get_token_parameter_value(token, value);
11199 *(int *)title_tokens[j].value = (int)parameter_value;
11208 // special case: initialize with default values that may be overwritten
11209 // (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode")
11210 for (i = 0; titlemessage_arrays[i].array != NULL; i++)
11212 struct TitleMessageInfo *array = titlemessage_arrays[i].array;
11213 char *base_token = titlemessage_arrays[i].text;
11215 for (j = 0; titlemessage_tokens[j].type != -1; j++)
11217 char *token = getStringCat2(base_token, titlemessage_tokens[j].text);
11218 char *value = getHashEntry(setup_file_hash, token);
11222 int parameter_value = get_token_parameter_value(token, value);
11224 for (k = 0; k < MAX_NUM_TITLE_MESSAGES; k++)
11228 if (titlemessage_tokens[j].type == TYPE_INTEGER)
11229 *(int *)titlemessage_tokens[j].value = (int)parameter_value;
11231 *(boolean *)titlemessage_tokens[j].value = (boolean)parameter_value;
11241 // special case: check if network and preview player positions are redefined,
11242 // to compare this later against the main menu level preview being redefined
11243 struct TokenIntPtrInfo menu_config_players[] =
11245 { "main.network_players.x", &menu.main.network_players.redefined },
11246 { "main.network_players.y", &menu.main.network_players.redefined },
11247 { "main.preview_players.x", &menu.main.preview_players.redefined },
11248 { "main.preview_players.y", &menu.main.preview_players.redefined },
11249 { "preview.x", &preview.redefined },
11250 { "preview.y", &preview.redefined }
11253 for (i = 0; i < ARRAY_SIZE(menu_config_players); i++)
11254 *menu_config_players[i].value = FALSE;
11256 for (i = 0; i < ARRAY_SIZE(menu_config_players); i++)
11257 if (getHashEntry(setup_file_hash, menu_config_players[i].token) != NULL)
11258 *menu_config_players[i].value = TRUE;
11260 // read (and overwrite with) values that may be specified in config file
11261 for (i = 0; image_config_vars[i].token != NULL; i++)
11263 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
11265 // (ignore definitions set to "[DEFAULT]" which are already initialized)
11266 if (value != NULL && !strEqual(value, ARG_DEFAULT))
11267 *image_config_vars[i].value =
11268 get_token_parameter_value(image_config_vars[i].token, value);
11271 freeSetupFileHash(setup_file_hash);
11274 void LoadMenuDesignSettings(void)
11276 char *filename_base = UNDEFINED_FILENAME, *filename_local;
11278 InitMenuDesignSettings_Static();
11279 InitMenuDesignSettings_SpecialPreProcessing();
11281 if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_GRAPHICS))
11283 // first look for special settings configured in level series config
11284 filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
11286 if (fileExists(filename_base))
11287 LoadMenuDesignSettingsFromFilename(filename_base);
11290 filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
11292 if (filename_local != NULL && !strEqual(filename_base, filename_local))
11293 LoadMenuDesignSettingsFromFilename(filename_local);
11295 InitMenuDesignSettings_SpecialPostProcessing();
11298 void LoadMenuDesignSettings_AfterGraphics(void)
11300 InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics();
11303 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
11305 char *filename = getEditorSetupFilename();
11306 SetupFileList *setup_file_list, *list;
11307 SetupFileHash *element_hash;
11308 int num_unknown_tokens = 0;
11311 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
11314 element_hash = newSetupFileHash();
11316 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
11317 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
11319 // determined size may be larger than needed (due to unknown elements)
11321 for (list = setup_file_list; list != NULL; list = list->next)
11324 // add space for up to 3 more elements for padding that may be needed
11325 *num_elements += 3;
11327 // free memory for old list of elements, if needed
11328 checked_free(*elements);
11330 // allocate memory for new list of elements
11331 *elements = checked_malloc(*num_elements * sizeof(int));
11334 for (list = setup_file_list; list != NULL; list = list->next)
11336 char *value = getHashEntry(element_hash, list->token);
11338 if (value == NULL) // try to find obsolete token mapping
11340 char *mapped_token = get_mapped_token(list->token);
11342 if (mapped_token != NULL)
11344 value = getHashEntry(element_hash, mapped_token);
11346 free(mapped_token);
11352 (*elements)[(*num_elements)++] = atoi(value);
11356 if (num_unknown_tokens == 0)
11359 Warn("unknown token(s) found in config file:");
11360 Warn("- config file: '%s'", filename);
11362 num_unknown_tokens++;
11365 Warn("- token: '%s'", list->token);
11369 if (num_unknown_tokens > 0)
11372 while (*num_elements % 4) // pad with empty elements, if needed
11373 (*elements)[(*num_elements)++] = EL_EMPTY;
11375 freeSetupFileList(setup_file_list);
11376 freeSetupFileHash(element_hash);
11379 for (i = 0; i < *num_elements; i++)
11380 Debug("editor", "element '%s' [%d]\n",
11381 element_info[(*elements)[i]].token_name, (*elements)[i]);
11385 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
11388 SetupFileHash *setup_file_hash = NULL;
11389 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
11390 char *filename_music, *filename_prefix, *filename_info;
11396 token_to_value_ptr[] =
11398 { "title_header", &tmp_music_file_info.title_header },
11399 { "artist_header", &tmp_music_file_info.artist_header },
11400 { "album_header", &tmp_music_file_info.album_header },
11401 { "year_header", &tmp_music_file_info.year_header },
11403 { "title", &tmp_music_file_info.title },
11404 { "artist", &tmp_music_file_info.artist },
11405 { "album", &tmp_music_file_info.album },
11406 { "year", &tmp_music_file_info.year },
11412 filename_music = (is_sound ? getCustomSoundFilename(basename) :
11413 getCustomMusicFilename(basename));
11415 if (filename_music == NULL)
11418 // ---------- try to replace file extension ----------
11420 filename_prefix = getStringCopy(filename_music);
11421 if (strrchr(filename_prefix, '.') != NULL)
11422 *strrchr(filename_prefix, '.') = '\0';
11423 filename_info = getStringCat2(filename_prefix, ".txt");
11425 if (fileExists(filename_info))
11426 setup_file_hash = loadSetupFileHash(filename_info);
11428 free(filename_prefix);
11429 free(filename_info);
11431 if (setup_file_hash == NULL)
11433 // ---------- try to add file extension ----------
11435 filename_prefix = getStringCopy(filename_music);
11436 filename_info = getStringCat2(filename_prefix, ".txt");
11438 if (fileExists(filename_info))
11439 setup_file_hash = loadSetupFileHash(filename_info);
11441 free(filename_prefix);
11442 free(filename_info);
11445 if (setup_file_hash == NULL)
11448 // ---------- music file info found ----------
11450 clear_mem(&tmp_music_file_info, sizeof(struct MusicFileInfo));
11452 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
11454 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
11456 *token_to_value_ptr[i].value_ptr =
11457 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
11460 tmp_music_file_info.basename = getStringCopy(basename);
11461 tmp_music_file_info.music = music;
11462 tmp_music_file_info.is_sound = is_sound;
11464 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
11465 *new_music_file_info = tmp_music_file_info;
11467 return new_music_file_info;
11470 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
11472 return get_music_file_info_ext(basename, music, FALSE);
11475 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
11477 return get_music_file_info_ext(basename, sound, TRUE);
11480 static boolean music_info_listed_ext(struct MusicFileInfo *list,
11481 char *basename, boolean is_sound)
11483 for (; list != NULL; list = list->next)
11484 if (list->is_sound == is_sound && strEqual(list->basename, basename))
11490 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
11492 return music_info_listed_ext(list, basename, FALSE);
11495 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
11497 return music_info_listed_ext(list, basename, TRUE);
11500 void LoadMusicInfo(void)
11502 char *music_directory = getCustomMusicDirectory();
11503 int num_music = getMusicListSize();
11504 int num_music_noconf = 0;
11505 int num_sounds = getSoundListSize();
11507 DirectoryEntry *dir_entry;
11508 struct FileInfo *music, *sound;
11509 struct MusicFileInfo *next, **new;
11512 while (music_file_info != NULL)
11514 next = music_file_info->next;
11516 checked_free(music_file_info->basename);
11518 checked_free(music_file_info->title_header);
11519 checked_free(music_file_info->artist_header);
11520 checked_free(music_file_info->album_header);
11521 checked_free(music_file_info->year_header);
11523 checked_free(music_file_info->title);
11524 checked_free(music_file_info->artist);
11525 checked_free(music_file_info->album);
11526 checked_free(music_file_info->year);
11528 free(music_file_info);
11530 music_file_info = next;
11533 new = &music_file_info;
11535 for (i = 0; i < num_music; i++)
11537 music = getMusicListEntry(i);
11539 if (music->filename == NULL)
11542 if (strEqual(music->filename, UNDEFINED_FILENAME))
11545 // a configured file may be not recognized as music
11546 if (!FileIsMusic(music->filename))
11549 if (!music_info_listed(music_file_info, music->filename))
11551 *new = get_music_file_info(music->filename, i);
11554 new = &(*new)->next;
11558 if ((dir = openDirectory(music_directory)) == NULL)
11560 Warn("cannot read music directory '%s'", music_directory);
11565 while ((dir_entry = readDirectory(dir)) != NULL) // loop all entries
11567 char *basename = dir_entry->basename;
11568 boolean music_already_used = FALSE;
11571 // skip all music files that are configured in music config file
11572 for (i = 0; i < num_music; i++)
11574 music = getMusicListEntry(i);
11576 if (music->filename == NULL)
11579 if (strEqual(basename, music->filename))
11581 music_already_used = TRUE;
11586 if (music_already_used)
11589 if (!FileIsMusic(dir_entry->filename))
11592 if (!music_info_listed(music_file_info, basename))
11594 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
11597 new = &(*new)->next;
11600 num_music_noconf++;
11603 closeDirectory(dir);
11605 for (i = 0; i < num_sounds; i++)
11607 sound = getSoundListEntry(i);
11609 if (sound->filename == NULL)
11612 if (strEqual(sound->filename, UNDEFINED_FILENAME))
11615 // a configured file may be not recognized as sound
11616 if (!FileIsSound(sound->filename))
11619 if (!sound_info_listed(music_file_info, sound->filename))
11621 *new = get_sound_file_info(sound->filename, i);
11623 new = &(*new)->next;
11628 static void add_helpanim_entry(int element, int action, int direction,
11629 int delay, int *num_list_entries)
11631 struct HelpAnimInfo *new_list_entry;
11632 (*num_list_entries)++;
11635 checked_realloc(helpanim_info,
11636 *num_list_entries * sizeof(struct HelpAnimInfo));
11637 new_list_entry = &helpanim_info[*num_list_entries - 1];
11639 new_list_entry->element = element;
11640 new_list_entry->action = action;
11641 new_list_entry->direction = direction;
11642 new_list_entry->delay = delay;
11645 static void print_unknown_token(char *filename, char *token, int token_nr)
11650 Warn("unknown token(s) found in config file:");
11651 Warn("- config file: '%s'", filename);
11654 Warn("- token: '%s'", token);
11657 static void print_unknown_token_end(int token_nr)
11663 void LoadHelpAnimInfo(void)
11665 char *filename = getHelpAnimFilename();
11666 SetupFileList *setup_file_list = NULL, *list;
11667 SetupFileHash *element_hash, *action_hash, *direction_hash;
11668 int num_list_entries = 0;
11669 int num_unknown_tokens = 0;
11672 if (fileExists(filename))
11673 setup_file_list = loadSetupFileList(filename);
11675 if (setup_file_list == NULL)
11677 // use reliable default values from static configuration
11678 SetupFileList *insert_ptr;
11680 insert_ptr = setup_file_list =
11681 newSetupFileList(helpanim_config[0].token,
11682 helpanim_config[0].value);
11684 for (i = 1; helpanim_config[i].token; i++)
11685 insert_ptr = addListEntry(insert_ptr,
11686 helpanim_config[i].token,
11687 helpanim_config[i].value);
11690 element_hash = newSetupFileHash();
11691 action_hash = newSetupFileHash();
11692 direction_hash = newSetupFileHash();
11694 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
11695 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
11697 for (i = 0; i < NUM_ACTIONS; i++)
11698 setHashEntry(action_hash, element_action_info[i].suffix,
11699 i_to_a(element_action_info[i].value));
11701 // do not store direction index (bit) here, but direction value!
11702 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
11703 setHashEntry(direction_hash, element_direction_info[i].suffix,
11704 i_to_a(1 << element_direction_info[i].value));
11706 for (list = setup_file_list; list != NULL; list = list->next)
11708 char *element_token, *action_token, *direction_token;
11709 char *element_value, *action_value, *direction_value;
11710 int delay = atoi(list->value);
11712 if (strEqual(list->token, "end"))
11714 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
11719 /* first try to break element into element/action/direction parts;
11720 if this does not work, also accept combined "element[.act][.dir]"
11721 elements (like "dynamite.active"), which are unique elements */
11723 if (strchr(list->token, '.') == NULL) // token contains no '.'
11725 element_value = getHashEntry(element_hash, list->token);
11726 if (element_value != NULL) // element found
11727 add_helpanim_entry(atoi(element_value), -1, -1, delay,
11728 &num_list_entries);
11731 // no further suffixes found -- this is not an element
11732 print_unknown_token(filename, list->token, num_unknown_tokens++);
11738 // token has format "<prefix>.<something>"
11740 action_token = strchr(list->token, '.'); // suffix may be action ...
11741 direction_token = action_token; // ... or direction
11743 element_token = getStringCopy(list->token);
11744 *strchr(element_token, '.') = '\0';
11746 element_value = getHashEntry(element_hash, element_token);
11748 if (element_value == NULL) // this is no element
11750 element_value = getHashEntry(element_hash, list->token);
11751 if (element_value != NULL) // combined element found
11752 add_helpanim_entry(atoi(element_value), -1, -1, delay,
11753 &num_list_entries);
11755 print_unknown_token(filename, list->token, num_unknown_tokens++);
11757 free(element_token);
11762 action_value = getHashEntry(action_hash, action_token);
11764 if (action_value != NULL) // action found
11766 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
11767 &num_list_entries);
11769 free(element_token);
11774 direction_value = getHashEntry(direction_hash, direction_token);
11776 if (direction_value != NULL) // direction found
11778 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
11779 &num_list_entries);
11781 free(element_token);
11786 if (strchr(action_token + 1, '.') == NULL)
11788 // no further suffixes found -- this is not an action nor direction
11790 element_value = getHashEntry(element_hash, list->token);
11791 if (element_value != NULL) // combined element found
11792 add_helpanim_entry(atoi(element_value), -1, -1, delay,
11793 &num_list_entries);
11795 print_unknown_token(filename, list->token, num_unknown_tokens++);
11797 free(element_token);
11802 // token has format "<prefix>.<suffix>.<something>"
11804 direction_token = strchr(action_token + 1, '.');
11806 action_token = getStringCopy(action_token);
11807 *strchr(action_token + 1, '.') = '\0';
11809 action_value = getHashEntry(action_hash, action_token);
11811 if (action_value == NULL) // this is no action
11813 element_value = getHashEntry(element_hash, list->token);
11814 if (element_value != NULL) // combined element found
11815 add_helpanim_entry(atoi(element_value), -1, -1, delay,
11816 &num_list_entries);
11818 print_unknown_token(filename, list->token, num_unknown_tokens++);
11820 free(element_token);
11821 free(action_token);
11826 direction_value = getHashEntry(direction_hash, direction_token);
11828 if (direction_value != NULL) // direction found
11830 add_helpanim_entry(atoi(element_value), atoi(action_value),
11831 atoi(direction_value), delay, &num_list_entries);
11833 free(element_token);
11834 free(action_token);
11839 // this is no direction
11841 element_value = getHashEntry(element_hash, list->token);
11842 if (element_value != NULL) // combined element found
11843 add_helpanim_entry(atoi(element_value), -1, -1, delay,
11844 &num_list_entries);
11846 print_unknown_token(filename, list->token, num_unknown_tokens++);
11848 free(element_token);
11849 free(action_token);
11852 print_unknown_token_end(num_unknown_tokens);
11854 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
11855 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
11857 freeSetupFileList(setup_file_list);
11858 freeSetupFileHash(element_hash);
11859 freeSetupFileHash(action_hash);
11860 freeSetupFileHash(direction_hash);
11863 for (i = 0; i < num_list_entries; i++)
11864 printf("::: '%s': %d, %d, %d => %d\n",
11865 EL_NAME(helpanim_info[i].element),
11866 helpanim_info[i].element,
11867 helpanim_info[i].action,
11868 helpanim_info[i].direction,
11869 helpanim_info[i].delay);
11873 void LoadHelpTextInfo(void)
11875 char *filename = getHelpTextFilename();
11878 if (helptext_info != NULL)
11880 freeSetupFileHash(helptext_info);
11881 helptext_info = NULL;
11884 if (fileExists(filename))
11885 helptext_info = loadSetupFileHash(filename);
11887 if (helptext_info == NULL)
11889 // use reliable default values from static configuration
11890 helptext_info = newSetupFileHash();
11892 for (i = 0; helptext_config[i].token; i++)
11893 setHashEntry(helptext_info,
11894 helptext_config[i].token,
11895 helptext_config[i].value);
11899 BEGIN_HASH_ITERATION(helptext_info, itr)
11901 printf("::: '%s' => '%s'\n",
11902 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
11904 END_HASH_ITERATION(hash, itr)
11909 // ----------------------------------------------------------------------------
11911 // ----------------------------------------------------------------------------
11913 #define MAX_NUM_CONVERT_LEVELS 1000
11915 void ConvertLevels(void)
11917 static LevelDirTree *convert_leveldir = NULL;
11918 static int convert_level_nr = -1;
11919 static int num_levels_handled = 0;
11920 static int num_levels_converted = 0;
11921 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
11924 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
11925 global.convert_leveldir);
11927 if (convert_leveldir == NULL)
11928 Error(ERR_EXIT, "no such level identifier: '%s'",
11929 global.convert_leveldir);
11931 leveldir_current = convert_leveldir;
11933 if (global.convert_level_nr != -1)
11935 convert_leveldir->first_level = global.convert_level_nr;
11936 convert_leveldir->last_level = global.convert_level_nr;
11939 convert_level_nr = convert_leveldir->first_level;
11941 PrintLine("=", 79);
11942 Print("Converting levels\n");
11943 PrintLine("-", 79);
11944 Print("Level series identifier: '%s'\n", convert_leveldir->identifier);
11945 Print("Level series name: '%s'\n", convert_leveldir->name);
11946 Print("Level series author: '%s'\n", convert_leveldir->author);
11947 Print("Number of levels: %d\n", convert_leveldir->levels);
11948 PrintLine("=", 79);
11951 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
11952 levels_failed[i] = FALSE;
11954 while (convert_level_nr <= convert_leveldir->last_level)
11956 char *level_filename;
11959 level_nr = convert_level_nr++;
11961 Print("Level %03d: ", level_nr);
11963 LoadLevel(level_nr);
11964 if (level.no_level_file || level.no_valid_file)
11966 Print("(no level)\n");
11970 Print("converting level ... ");
11972 level_filename = getDefaultLevelFilename(level_nr);
11973 new_level = !fileExists(level_filename);
11977 SaveLevel(level_nr);
11979 num_levels_converted++;
11981 Print("converted.\n");
11985 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
11986 levels_failed[level_nr] = TRUE;
11988 Print("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
11991 num_levels_handled++;
11995 PrintLine("=", 79);
11996 Print("Number of levels handled: %d\n", num_levels_handled);
11997 Print("Number of levels converted: %d (%d%%)\n", num_levels_converted,
11998 (num_levels_handled ?
11999 num_levels_converted * 100 / num_levels_handled : 0));
12000 PrintLine("-", 79);
12001 Print("Summary (for automatic parsing by scripts):\n");
12002 Print("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
12003 convert_leveldir->identifier, num_levels_converted,
12004 num_levels_handled,
12005 (num_levels_handled ?
12006 num_levels_converted * 100 / num_levels_handled : 0));
12008 if (num_levels_handled != num_levels_converted)
12010 Print(", FAILED:");
12011 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
12012 if (levels_failed[i])
12017 PrintLine("=", 79);
12019 CloseAllAndExit(0);
12023 // ----------------------------------------------------------------------------
12024 // create and save images for use in level sketches (raw BMP format)
12025 // ----------------------------------------------------------------------------
12027 void CreateLevelSketchImages(void)
12033 InitElementPropertiesGfxElement();
12035 bitmap1 = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
12036 bitmap2 = CreateBitmap(MINI_TILEX, MINI_TILEY, DEFAULT_DEPTH);
12038 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
12040 int element = getMappedElement(i);
12041 char basename1[16];
12042 char basename2[16];
12046 sprintf(basename1, "%04d.bmp", i);
12047 sprintf(basename2, "%04ds.bmp", i);
12049 filename1 = getPath2(global.create_images_dir, basename1);
12050 filename2 = getPath2(global.create_images_dir, basename2);
12052 DrawSizedElement(0, 0, element, TILESIZE);
12053 BlitBitmap(drawto, bitmap1, SX, SY, TILEX, TILEY, 0, 0);
12055 if (SDL_SaveBMP(bitmap1->surface, filename1) != 0)
12056 Error(ERR_EXIT, "cannot save level sketch image file '%s'", filename1);
12058 DrawSizedElement(0, 0, element, MINI_TILESIZE);
12059 BlitBitmap(drawto, bitmap2, SX, SY, MINI_TILEX, MINI_TILEY, 0, 0);
12061 if (SDL_SaveBMP(bitmap2->surface, filename2) != 0)
12062 Error(ERR_EXIT, "cannot save level sketch image file '%s'", filename2);
12067 // create corresponding SQL statements (for normal and small images)
12070 printf("insert into phpbb_words values (NULL, '`%03d', '<IMG class=\"levelsketch\" src=\"/I/%04d.png\"/>');\n", i, i);
12071 printf("insert into phpbb_words values (NULL, '¸%03d', '<IMG class=\"levelsketch\" src=\"/I/%04ds.png\"/>');\n", i, i);
12074 printf("insert into phpbb_words values (NULL, '`%04d', '<IMG class=\"levelsketch\" src=\"/I/%04d.png\"/>');\n", i, i);
12075 printf("insert into phpbb_words values (NULL, '¸%04d', '<IMG class=\"levelsketch\" src=\"/I/%04ds.png\"/>');\n", i, i);
12077 // optional: create content for forum level sketch demonstration post
12079 fprintf(stderr, "%03d `%03d%c", i, i, (i % 10 < 9 ? ' ' : '\n'));
12082 FreeBitmap(bitmap1);
12083 FreeBitmap(bitmap2);
12086 fprintf(stderr, "\n");
12088 Info("%d normal and small images created", NUM_FILE_ELEMENTS);
12090 CloseAllAndExit(0);
12094 // ----------------------------------------------------------------------------
12095 // create and save images for custom and group elements (raw BMP format)
12096 // ----------------------------------------------------------------------------
12098 void CreateCustomElementImages(char *directory)
12100 char *src_basename = "RocksCE-template.ilbm";
12101 char *dst_basename = "RocksCE.bmp";
12102 char *src_filename = getPath2(directory, src_basename);
12103 char *dst_filename = getPath2(directory, dst_basename);
12104 Bitmap *src_bitmap;
12106 int yoffset_ce = 0;
12107 int yoffset_ge = (TILEY * NUM_CUSTOM_ELEMENTS / 16);
12110 InitVideoDefaults();
12112 ReCreateBitmap(&backbuffer, video.width, video.height);
12114 src_bitmap = LoadImage(src_filename);
12116 bitmap = CreateBitmap(TILEX * 16 * 2,
12117 TILEY * (NUM_CUSTOM_ELEMENTS + NUM_GROUP_ELEMENTS) / 16,
12120 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
12127 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
12128 TILEX * x, TILEY * y + yoffset_ce);
12130 BlitBitmap(src_bitmap, bitmap, 0, TILEY,
12132 TILEX * x + TILEX * 16,
12133 TILEY * y + yoffset_ce);
12135 for (j = 2; j >= 0; j--)
12139 BlitBitmap(src_bitmap, bitmap,
12140 TILEX + c * 7, 0, 6, 10,
12141 TILEX * x + 6 + j * 7,
12142 TILEY * y + 11 + yoffset_ce);
12144 BlitBitmap(src_bitmap, bitmap,
12145 TILEX + c * 8, TILEY, 6, 10,
12146 TILEX * 16 + TILEX * x + 6 + j * 8,
12147 TILEY * y + 10 + yoffset_ce);
12153 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
12160 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
12161 TILEX * x, TILEY * y + yoffset_ge);
12163 BlitBitmap(src_bitmap, bitmap, 0, TILEY,
12165 TILEX * x + TILEX * 16,
12166 TILEY * y + yoffset_ge);
12168 for (j = 1; j >= 0; j--)
12172 BlitBitmap(src_bitmap, bitmap, TILEX + c * 10, 11, 10, 10,
12173 TILEX * x + 6 + j * 10,
12174 TILEY * y + 11 + yoffset_ge);
12176 BlitBitmap(src_bitmap, bitmap,
12177 TILEX + c * 8, TILEY + 12, 6, 10,
12178 TILEX * 16 + TILEX * x + 10 + j * 8,
12179 TILEY * y + 10 + yoffset_ge);
12185 if (SDL_SaveBMP(bitmap->surface, dst_filename) != 0)
12186 Error(ERR_EXIT, "cannot save CE graphics file '%s'", dst_filename);
12188 FreeBitmap(bitmap);
12190 CloseAllAndExit(0);