1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include "libgame/libgame.h"
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
30 #define FILE_VERS_CHUNK_SIZE 8 /* size of file version chunk */
31 #define LEVEL_HEADER_SIZE 80 /* size of level file header */
32 #define LEVEL_HEADER_UNUSED 13 /* unused level header bytes */
33 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
34 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
35 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
36 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
37 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
38 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
39 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
40 #define TAPE_HEADER_SIZE 20 /* size of tape file header */
41 #define TAPE_HEADER_UNUSED 3 /* unused tape header bytes */
43 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
44 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
45 #define LEVEL_CHUNK_CUS4_SIZE(x) (48 + 48 + (x) * 48)
47 /* file identifier strings */
48 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
49 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
50 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
52 /* values for level file type identifier */
53 #define LEVEL_FILE_TYPE_UNKNOWN 0
54 #define LEVEL_FILE_TYPE_RND 1
55 #define LEVEL_FILE_TYPE_BD 2
56 #define LEVEL_FILE_TYPE_EM 3
57 #define LEVEL_FILE_TYPE_SP 4
58 #define LEVEL_FILE_TYPE_DX 5
59 #define LEVEL_FILE_TYPE_SB 6
60 #define LEVEL_FILE_TYPE_DC 7
62 #define LEVEL_FILE_TYPE_RND_PACKED (10 + LEVEL_FILE_TYPE_RND)
63 #define LEVEL_FILE_TYPE_EM_PACKED (10 + LEVEL_FILE_TYPE_EM)
65 #define IS_SINGLE_LEVEL_FILE(x) (x < 10)
66 #define IS_PACKED_LEVEL_FILE(x) (x > 10)
69 /* ========================================================================= */
70 /* level file functions */
71 /* ========================================================================= */
73 void setElementChangePages(struct ElementInfo *ei, int change_pages)
75 int change_page_size = sizeof(struct ElementChangeInfo);
77 ei->num_change_pages = MAX(1, change_pages);
80 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
82 if (ei->current_change_page >= ei->num_change_pages)
83 ei->current_change_page = ei->num_change_pages - 1;
85 ei->change = &ei->change_page[ei->current_change_page];
88 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
92 change->can_change = FALSE;
94 change->events = CE_BITMASK_DEFAULT;
95 change->sides = CH_SIDE_ANY;
97 change->target_element = EL_EMPTY_SPACE;
99 change->delay_fixed = 0;
100 change->delay_random = 0;
101 change->delay_frames = 1;
103 change->trigger_element = EL_EMPTY_SPACE;
105 change->explode = FALSE;
106 change->use_content = FALSE;
107 change->only_complete = FALSE;
108 change->use_random_change = FALSE;
109 change->random = 100;
110 change->power = CP_NON_DESTRUCTIVE;
112 for (x = 0; x < 3; x++)
113 for (y = 0; y < 3; y++)
114 change->content[x][y] = EL_EMPTY_SPACE;
116 change->direct_action = 0;
117 change->other_action = 0;
119 change->pre_change_function = NULL;
120 change->change_function = NULL;
121 change->post_change_function = NULL;
124 static void setLevelInfoToDefaults(struct LevelInfo *level)
128 level->file_version = FILE_VERSION_ACTUAL;
129 level->game_version = GAME_VERSION_ACTUAL;
131 level->encoding_16bit_field = FALSE; /* default: only 8-bit elements */
132 level->encoding_16bit_yamyam = FALSE; /* default: only 8-bit elements */
133 level->encoding_16bit_amoeba = FALSE; /* default: only 8-bit elements */
135 level->fieldx = STD_LEV_FIELDX;
136 level->fieldy = STD_LEV_FIELDY;
138 for (x = 0; x < MAX_LEV_FIELDX; x++)
139 for (y = 0; y < MAX_LEV_FIELDY; y++)
140 level->field[x][y] = EL_SAND;
143 level->gems_needed = 0;
144 level->amoeba_speed = 10;
145 level->time_magic_wall = 10;
146 level->time_wheel = 10;
147 level->time_light = 10;
148 level->time_timegate = 10;
149 level->amoeba_content = EL_DIAMOND;
150 level->double_speed = FALSE;
151 level->initial_gravity = FALSE;
152 level->em_slippery_gems = FALSE;
154 level->use_custom_template = FALSE;
156 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
157 level->name[i] = '\0';
158 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
159 level->author[i] = '\0';
161 strcpy(level->name, NAMELESS_LEVEL_NAME);
162 strcpy(level->author, ANONYMOUS_NAME);
164 for (i = 0; i < 4; i++)
166 level->envelope_text[i][0] = '\0';
167 level->envelope_xsize[i] = MAX_ENVELOPE_XSIZE;
168 level->envelope_ysize[i] = MAX_ENVELOPE_YSIZE;
171 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
172 level->score[i] = 10;
174 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
175 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
176 for (x = 0; x < 3; x++)
177 for (y = 0; y < 3; y++)
178 level->yamyam_content[i][x][y] =
179 (i < STD_ELEMENT_CONTENTS ? EL_ROCK : EL_EMPTY);
181 level->field[0][0] = EL_PLAYER_1;
182 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
184 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
188 setElementChangePages(&element_info[element], 1);
189 setElementChangeInfoToDefaults(element_info[element].change);
191 if (IS_CUSTOM_ELEMENT(element) || IS_GROUP_ELEMENT(element))
193 for (j = 0; j < MAX_ELEMENT_NAME_LEN + 1; j++)
194 element_info[element].description[j] = '\0';
196 if (element_info[element].custom_description != NULL)
197 strncpy(element_info[element].description,
198 element_info[element].custom_description,MAX_ELEMENT_NAME_LEN);
200 strcpy(element_info[element].description,
201 element_info[element].editor_description);
203 element_info[element].use_gfx_element = FALSE;
204 element_info[element].gfx_element = EL_EMPTY_SPACE;
207 if (IS_CUSTOM_ELEMENT(element))
209 element_info[element].collect_score = 10; /* special default */
210 element_info[element].collect_count = 1; /* special default */
212 element_info[element].push_delay_fixed = -1; /* initialize later */
213 element_info[element].push_delay_random = -1; /* initialize later */
214 element_info[element].move_delay_fixed = 0;
215 element_info[element].move_delay_random = 0;
217 element_info[element].move_pattern = MV_ALL_DIRECTIONS;
218 element_info[element].move_direction_initial = MV_AUTOMATIC;
219 element_info[element].move_stepsize = TILEX / 8;
220 element_info[element].move_enter_element = EL_EMPTY_SPACE;
221 element_info[element].move_leave_element = EL_EMPTY_SPACE;
222 element_info[element].move_leave_type = LEAVE_TYPE_UNLIMITED;
224 element_info[element].slippery_type = SLIPPERY_ANY_RANDOM;
226 for (x = 0; x < 3; x++)
227 for (y = 0; y < 3; y++)
228 element_info[element].content[x][y] = EL_EMPTY_SPACE;
230 element_info[element].access_type = 0;
231 element_info[element].access_layer = 0;
232 element_info[element].walk_to_action = 0;
233 element_info[element].smash_targets = 0;
234 element_info[element].deadliness = 0;
235 element_info[element].consistency = 0;
237 element_info[element].can_explode_by_fire = FALSE;
238 element_info[element].can_explode_smashed = FALSE;
239 element_info[element].can_explode_impact = FALSE;
241 element_info[element].current_change_page = 0;
243 /* start with no properties at all */
244 for (j = 0; j < NUM_EP_BITFIELDS; j++)
245 Properties[element][j] = EP_BITMASK_DEFAULT;
247 element_info[element].modified_settings = FALSE;
249 else if (IS_GROUP_ELEMENT(element) || element == EL_INTERNAL_EDITOR)
251 /* initialize memory for list of elements in group */
252 if (element_info[element].group == NULL)
253 element_info[element].group =
254 checked_malloc(sizeof(struct ElementGroupInfo));
256 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
257 element_info[element].group->element[j] = EL_EMPTY_SPACE;
259 /* default: only one element in group */
260 element_info[element].group->num_elements = 1;
264 BorderElement = EL_STEELWALL;
266 level->no_level_file = FALSE;
268 if (leveldir_current == NULL) /* only when dumping level */
271 /* try to determine better author name than 'anonymous' */
272 if (strcmp(leveldir_current->author, ANONYMOUS_NAME) != 0)
274 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
275 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
279 switch (LEVELCLASS(leveldir_current))
281 case LEVELCLASS_TUTORIAL:
282 strcpy(level->author, PROGRAM_AUTHOR_STRING);
285 case LEVELCLASS_CONTRIB:
286 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
287 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
290 case LEVELCLASS_PRIVATE:
291 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
292 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
296 /* keep default value */
302 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
304 level_file_info->nr = 0;
305 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
306 level_file_info->packed = FALSE;
307 level_file_info->filename = NULL;
310 static void ActivateLevelTemplate()
312 /* Currently there is no special action needed to activate the template
313 data, because 'element_info' and 'Properties' overwrite the original
314 level data, while all other variables do not change. */
317 static char *getLevelFilenameFromBasename(char *basename)
319 static char *filename = NULL;
321 checked_free(filename);
323 filename = getPath2(getCurrentLevelDir(), basename);
328 static char *getSingleLevelBasename(int nr, int type)
330 static char basename[MAX_FILENAME_LEN];
332 if (leveldir_current->level_filename == NULL)
333 leveldir_current->level_filename =
334 getStringCat2("%%03d.", LEVELFILE_EXTENSION);
338 case LEVEL_FILE_TYPE_RND:
340 sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
342 sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
345 case LEVEL_FILE_TYPE_EM:
346 sprintf(basename, "%d", nr);
349 case LEVEL_FILE_TYPE_UNKNOWN:
351 sprintf(basename, leveldir_current->level_filename, nr);
358 static char *getPackedLevelBasename(int type)
360 static char basename[MAX_FILENAME_LEN];
361 char *directory = getCurrentLevelDir();
363 struct dirent *dir_entry;
365 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
367 if ((dir = opendir(directory)) == NULL)
369 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
374 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
376 char *entry_basename = dir_entry->d_name;
377 boolean valid_entry_found = FALSE;
381 case LEVEL_FILE_TYPE_SP:
382 if (strlen(entry_basename) == 10 &&
383 (strncmp(entry_basename, "levels.d", 8) == 0 ||
384 strncmp(entry_basename, "LEVELS.D", 8) == 0))
386 /* looks like a typical filename of a Supaplex level package file */
387 strcpy(basename, entry_basename);
388 valid_entry_found = TRUE;
393 valid_entry_found = TRUE;
397 if (valid_entry_found)
406 static char *getSingleLevelFilename(int nr, int type)
408 return getLevelFilenameFromBasename(getSingleLevelBasename(nr, type));
411 static char *getPackedLevelFilename(int type)
413 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
416 char *getDefaultLevelFilename(int nr)
418 return getSingleLevelFilename(nr, LEVEL_FILE_TYPE_RND);
421 static void setLevelFileInfo_Filename(struct LevelFileInfo *lfi)
423 /* special case: level number is negative => check for level template file */
426 lfi->type = LEVEL_FILE_TYPE_RND;
427 lfi->filename = getDefaultLevelFilename(lfi->nr);
432 if (leveldir_current->level_filename != NULL)
434 /* check for file name/pattern specified in "levelinfo.conf" */
435 lfi->type = LEVEL_FILE_TYPE_UNKNOWN;
436 lfi->filename = getSingleLevelFilename(lfi->nr, lfi->type);
437 if (fileExists(lfi->filename))
441 /* check for native Rocks'n'Diamonds level file */
442 lfi->type = LEVEL_FILE_TYPE_RND;
443 lfi->filename = getSingleLevelFilename(lfi->nr, lfi->type);
444 if (fileExists(lfi->filename))
447 /* check for classic Emerald Mine level file */
448 lfi->type = LEVEL_FILE_TYPE_EM;
449 lfi->filename = getSingleLevelFilename(lfi->nr, lfi->type);
450 if (fileExists(lfi->filename))
453 /* check for packed Supaplex level file */
454 lfi->type = LEVEL_FILE_TYPE_SP;
455 lfi->filename = getPackedLevelFilename(lfi->type);
456 if (fileExists(lfi->filename))
459 /* no known level file found -- try to use default values */
460 lfi->type = LEVEL_FILE_TYPE_UNKNOWN;
461 lfi->filename = getSingleLevelFilename(lfi->nr, lfi->type);
464 static void setLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
466 struct stat file_status;
468 if (lfi->type != LEVEL_FILE_TYPE_UNKNOWN)
471 /* ---------- try to determine file type from filename ---------- */
473 if (strlen(lfi->filename) == 10 &&
474 (strncmp(lfi->filename, "levels.d", 8) == 0 ||
475 strncmp(lfi->filename, "LEVELS.D", 8) == 0))
477 /* looks like a typical filename of a Supaplex level package file */
478 lfi->type = LEVEL_FILE_TYPE_SP;
483 /* ---------- try to determine file type from file status ---------- */
485 if (stat(lfi->filename, &file_status) == 0)
487 if (file_status.st_size == 170496)
489 /* looks like a typical filesize of a Supaplex level package file */
490 lfi->type = LEVEL_FILE_TYPE_SP;
497 static struct LevelFileInfo *getLevelFileInfo(int nr)
499 static struct LevelFileInfo level_file_info;
501 /* always start with reliable default values */
502 setFileInfoToDefaults(&level_file_info);
504 level_file_info.nr = nr; /* set requested level number */
506 setLevelFileInfo_Filename(&level_file_info);
507 setLevelFileInfo_Filetype(&level_file_info);
509 return &level_file_info;
513 /* ------------------------------------------------------------------------- */
514 /* functions for loading R'n'D level */
515 /* ------------------------------------------------------------------------- */
517 int getMappedElement(int element)
519 /* map some (historic, now obsolete) elements */
524 case EL_PLAYER_OBSOLETE:
525 element = EL_PLAYER_1;
528 case EL_KEY_OBSOLETE:
531 case EL_EM_KEY_1_FILE_OBSOLETE:
532 element = EL_EM_KEY_1;
535 case EL_EM_KEY_2_FILE_OBSOLETE:
536 element = EL_EM_KEY_2;
539 case EL_EM_KEY_3_FILE_OBSOLETE:
540 element = EL_EM_KEY_3;
543 case EL_EM_KEY_4_FILE_OBSOLETE:
544 element = EL_EM_KEY_4;
547 case EL_ENVELOPE_OBSOLETE:
548 element = EL_ENVELOPE_1;
556 if (element >= NUM_FILE_ELEMENTS)
558 Error(ERR_WARN, "invalid level element %d", element);
560 element = EL_CHAR_QUESTION;
565 if (element >= NUM_FILE_ELEMENTS)
567 Error(ERR_WARN, "invalid level element %d", element);
569 element = EL_CHAR_QUESTION;
571 else if (element == EL_PLAYER_OBSOLETE)
572 element = EL_PLAYER_1;
573 else if (element == EL_KEY_OBSOLETE)
580 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
582 level->file_version = getFileVersion(file);
583 level->game_version = getFileVersion(file);
588 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
592 level->fieldx = getFile8Bit(file);
593 level->fieldy = getFile8Bit(file);
595 level->time = getFile16BitBE(file);
596 level->gems_needed = getFile16BitBE(file);
598 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
599 level->name[i] = getFile8Bit(file);
600 level->name[MAX_LEVEL_NAME_LEN] = 0;
602 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
603 level->score[i] = getFile8Bit(file);
605 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
606 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
607 for (y = 0; y < 3; y++)
608 for (x = 0; x < 3; x++)
609 level->yamyam_content[i][x][y] = getMappedElement(getFile8Bit(file));
611 level->amoeba_speed = getFile8Bit(file);
612 level->time_magic_wall = getFile8Bit(file);
613 level->time_wheel = getFile8Bit(file);
614 level->amoeba_content = getMappedElement(getFile8Bit(file));
615 level->double_speed = (getFile8Bit(file) == 1 ? TRUE : FALSE);
616 level->initial_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
617 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
618 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
620 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
622 ReadUnusedBytesFromFile(file, LEVEL_HEADER_UNUSED);
627 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
631 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
632 level->author[i] = getFile8Bit(file);
633 level->author[MAX_LEVEL_NAME_LEN] = 0;
638 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
641 int chunk_size_expected = level->fieldx * level->fieldy;
643 /* Note: "chunk_size" was wrong before version 2.0 when elements are
644 stored with 16-bit encoding (and should be twice as big then).
645 Even worse, playfield data was stored 16-bit when only yamyam content
646 contained 16-bit elements and vice versa. */
648 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
649 chunk_size_expected *= 2;
651 if (chunk_size_expected != chunk_size)
653 ReadUnusedBytesFromFile(file, chunk_size);
654 return chunk_size_expected;
657 for (y = 0; y < level->fieldy; y++)
658 for (x = 0; x < level->fieldx; x++)
660 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
665 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
669 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
670 int chunk_size_expected = header_size + content_size;
672 /* Note: "chunk_size" was wrong before version 2.0 when elements are
673 stored with 16-bit encoding (and should be twice as big then).
674 Even worse, playfield data was stored 16-bit when only yamyam content
675 contained 16-bit elements and vice versa. */
677 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
678 chunk_size_expected += content_size;
680 if (chunk_size_expected != chunk_size)
682 ReadUnusedBytesFromFile(file, chunk_size);
683 return chunk_size_expected;
687 level->num_yamyam_contents = getFile8Bit(file);
691 /* correct invalid number of content fields -- should never happen */
692 if (level->num_yamyam_contents < 1 ||
693 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
694 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
696 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
697 for (y = 0; y < 3; y++)
698 for (x = 0; x < 3; x++)
699 level->yamyam_content[i][x][y] =
700 getMappedElement(level->encoding_16bit_field ?
701 getFile16BitBE(file) : getFile8Bit(file));
705 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
709 int num_contents, content_xsize, content_ysize;
710 int content_array[MAX_ELEMENT_CONTENTS][3][3];
712 element = getMappedElement(getFile16BitBE(file));
713 num_contents = getFile8Bit(file);
714 content_xsize = getFile8Bit(file);
715 content_ysize = getFile8Bit(file);
717 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
719 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
720 for (y = 0; y < 3; y++)
721 for (x = 0; x < 3; x++)
722 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
724 /* correct invalid number of content fields -- should never happen */
725 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
726 num_contents = STD_ELEMENT_CONTENTS;
728 if (element == EL_YAMYAM)
730 level->num_yamyam_contents = num_contents;
732 for (i = 0; i < num_contents; i++)
733 for (y = 0; y < 3; y++)
734 for (x = 0; x < 3; x++)
735 level->yamyam_content[i][x][y] = content_array[i][x][y];
737 else if (element == EL_BD_AMOEBA)
739 level->amoeba_content = content_array[0][0][0];
743 Error(ERR_WARN, "cannot load content for element '%d'", element);
749 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
755 int chunk_size_expected;
757 element = getMappedElement(getFile16BitBE(file));
758 if (!IS_ENVELOPE(element))
759 element = EL_ENVELOPE_1;
761 envelope_nr = element - EL_ENVELOPE_1;
763 envelope_len = getFile16BitBE(file);
765 level->envelope_xsize[envelope_nr] = getFile8Bit(file);
766 level->envelope_ysize[envelope_nr] = getFile8Bit(file);
768 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
770 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
771 if (chunk_size_expected != chunk_size)
773 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
774 return chunk_size_expected;
777 for (i = 0; i < envelope_len; i++)
778 level->envelope_text[envelope_nr][i] = getFile8Bit(file);
783 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
785 int num_changed_custom_elements = getFile16BitBE(file);
786 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
789 if (chunk_size_expected != chunk_size)
791 ReadUnusedBytesFromFile(file, chunk_size - 2);
792 return chunk_size_expected;
795 for (i = 0; i < num_changed_custom_elements; i++)
797 int element = getFile16BitBE(file);
798 int properties = getFile32BitBE(file);
800 if (IS_CUSTOM_ELEMENT(element))
801 Properties[element][EP_BITFIELD_BASE] = properties;
803 Error(ERR_WARN, "invalid custom element number %d", element);
809 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
811 int num_changed_custom_elements = getFile16BitBE(file);
812 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
815 if (chunk_size_expected != chunk_size)
817 ReadUnusedBytesFromFile(file, chunk_size - 2);
818 return chunk_size_expected;
821 for (i = 0; i < num_changed_custom_elements; i++)
823 int element = getFile16BitBE(file);
824 int custom_target_element = getFile16BitBE(file);
826 if (IS_CUSTOM_ELEMENT(element))
827 element_info[element].change->target_element = custom_target_element;
829 Error(ERR_WARN, "invalid custom element number %d", element);
835 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
837 int num_changed_custom_elements = getFile16BitBE(file);
838 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
841 if (chunk_size_expected != chunk_size)
843 ReadUnusedBytesFromFile(file, chunk_size - 2);
844 return chunk_size_expected;
847 for (i = 0; i < num_changed_custom_elements; i++)
849 int element = getFile16BitBE(file);
851 if (!IS_CUSTOM_ELEMENT(element))
853 Error(ERR_WARN, "invalid custom element number %d", element);
855 element = EL_INTERNAL_DUMMY;
858 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
859 element_info[element].description[j] = getFile8Bit(file);
860 element_info[element].description[MAX_ELEMENT_NAME_LEN] = 0;
862 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
864 /* some free bytes for future properties and padding */
865 ReadUnusedBytesFromFile(file, 7);
867 element_info[element].use_gfx_element = getFile8Bit(file);
868 element_info[element].gfx_element =
869 getMappedElement(getFile16BitBE(file));
871 element_info[element].collect_score = getFile8Bit(file);
872 element_info[element].collect_count = getFile8Bit(file);
874 element_info[element].push_delay_fixed = getFile16BitBE(file);
875 element_info[element].push_delay_random = getFile16BitBE(file);
876 element_info[element].move_delay_fixed = getFile16BitBE(file);
877 element_info[element].move_delay_random = getFile16BitBE(file);
879 element_info[element].move_pattern = getFile16BitBE(file);
880 element_info[element].move_direction_initial = getFile8Bit(file);
881 element_info[element].move_stepsize = getFile8Bit(file);
883 for (y = 0; y < 3; y++)
884 for (x = 0; x < 3; x++)
885 element_info[element].content[x][y] =
886 getMappedElement(getFile16BitBE(file));
888 element_info[element].change->events = getFile32BitBE(file);
890 element_info[element].change->target_element =
891 getMappedElement(getFile16BitBE(file));
893 element_info[element].change->delay_fixed = getFile16BitBE(file);
894 element_info[element].change->delay_random = getFile16BitBE(file);
895 element_info[element].change->delay_frames = getFile16BitBE(file);
897 element_info[element].change->trigger_element =
898 getMappedElement(getFile16BitBE(file));
900 element_info[element].change->explode = getFile8Bit(file);
901 element_info[element].change->use_content = getFile8Bit(file);
902 element_info[element].change->only_complete = getFile8Bit(file);
903 element_info[element].change->use_random_change = getFile8Bit(file);
905 element_info[element].change->random = getFile8Bit(file);
906 element_info[element].change->power = getFile8Bit(file);
908 for (y = 0; y < 3; y++)
909 for (x = 0; x < 3; x++)
910 element_info[element].change->content[x][y] =
911 getMappedElement(getFile16BitBE(file));
913 element_info[element].slippery_type = getFile8Bit(file);
915 /* some free bytes for future properties and padding */
916 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
918 /* mark that this custom element has been modified */
919 element_info[element].modified_settings = TRUE;
925 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
927 struct ElementInfo *ei;
928 int chunk_size_expected;
932 element = getFile16BitBE(file);
934 if (!IS_CUSTOM_ELEMENT(element))
936 Error(ERR_WARN, "invalid custom element number %d", element);
938 ReadUnusedBytesFromFile(file, chunk_size - 2);
942 ei = &element_info[element];
944 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
945 ei->description[i] = getFile8Bit(file);
946 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
948 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
949 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
951 ei->num_change_pages = getFile8Bit(file);
953 /* some free bytes for future base property values and padding */
954 ReadUnusedBytesFromFile(file, 5);
956 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
957 if (chunk_size_expected != chunk_size)
959 ReadUnusedBytesFromFile(file, chunk_size - 48);
960 return chunk_size_expected;
963 /* read custom property values */
965 ei->use_gfx_element = getFile8Bit(file);
966 ei->gfx_element = getMappedElement(getFile16BitBE(file));
968 ei->collect_score = getFile8Bit(file);
969 ei->collect_count = getFile8Bit(file);
971 ei->push_delay_fixed = getFile16BitBE(file);
972 ei->push_delay_random = getFile16BitBE(file);
973 ei->move_delay_fixed = getFile16BitBE(file);
974 ei->move_delay_random = getFile16BitBE(file);
976 ei->move_pattern = getFile16BitBE(file);
977 ei->move_direction_initial = getFile8Bit(file);
978 ei->move_stepsize = getFile8Bit(file);
980 ei->slippery_type = getFile8Bit(file);
982 for (y = 0; y < 3; y++)
983 for (x = 0; x < 3; x++)
984 ei->content[x][y] = getMappedElement(getFile16BitBE(file));
986 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
987 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
988 ei->move_leave_type = getFile8Bit(file);
990 /* some free bytes for future custom property values and padding */
991 ReadUnusedBytesFromFile(file, 7);
993 /* read change property values */
995 setElementChangePages(ei, ei->num_change_pages);
997 for (i = 0; i < ei->num_change_pages; i++)
999 struct ElementChangeInfo *change = &ei->change_page[i];
1001 /* always start with reliable default values */
1002 setElementChangeInfoToDefaults(change);
1004 change->events = getFile32BitBE(file);
1006 change->target_element = getMappedElement(getFile16BitBE(file));
1008 change->delay_fixed = getFile16BitBE(file);
1009 change->delay_random = getFile16BitBE(file);
1010 change->delay_frames = getFile16BitBE(file);
1012 change->trigger_element = getMappedElement(getFile16BitBE(file));
1014 change->explode = getFile8Bit(file);
1015 change->use_content = getFile8Bit(file);
1016 change->only_complete = getFile8Bit(file);
1017 change->use_random_change = getFile8Bit(file);
1019 change->random = getFile8Bit(file);
1020 change->power = getFile8Bit(file);
1022 for (y = 0; y < 3; y++)
1023 for (x = 0; x < 3; x++)
1024 change->content[x][y] = getMappedElement(getFile16BitBE(file));
1026 change->can_change = getFile8Bit(file);
1028 change->sides = getFile8Bit(file);
1030 if (change->sides == CH_SIDE_NONE) /* correct empty sides field */
1031 change->sides = CH_SIDE_ANY;
1033 /* some free bytes for future change property values and padding */
1034 ReadUnusedBytesFromFile(file, 8);
1037 /* mark this custom element as modified */
1038 ei->modified_settings = TRUE;
1043 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
1045 struct ElementInfo *ei;
1046 struct ElementGroupInfo *group;
1050 element = getFile16BitBE(file);
1052 if (!IS_GROUP_ELEMENT(element))
1054 Error(ERR_WARN, "invalid group element number %d", element);
1056 ReadUnusedBytesFromFile(file, chunk_size - 2);
1060 ei = &element_info[element];
1062 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1063 ei->description[i] = getFile8Bit(file);
1064 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1066 group = element_info[element].group;
1068 group->num_elements = getFile8Bit(file);
1070 ei->use_gfx_element = getFile8Bit(file);
1071 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1073 /* some free bytes for future values and padding */
1074 ReadUnusedBytesFromFile(file, 4);
1076 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
1077 group->element[i] = getMappedElement(getFile16BitBE(file));
1079 /* mark this group element as modified */
1080 element_info[element].modified_settings = TRUE;
1085 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
1086 struct LevelFileInfo *level_file_info)
1088 char *filename = level_file_info->filename;
1089 char cookie[MAX_LINE_LEN];
1090 char chunk_name[CHUNK_ID_LEN + 1];
1094 if (!(file = fopen(filename, MODE_READ)))
1096 level->no_level_file = TRUE;
1098 if (level != &level_template)
1099 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1104 getFileChunkBE(file, chunk_name, NULL);
1105 if (strcmp(chunk_name, "RND1") == 0)
1107 getFile32BitBE(file); /* not used */
1109 getFileChunkBE(file, chunk_name, NULL);
1110 if (strcmp(chunk_name, "CAVE") != 0)
1112 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1117 else /* check for pre-2.0 file format with cookie string */
1119 strcpy(cookie, chunk_name);
1120 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
1121 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
1122 cookie[strlen(cookie) - 1] = '\0';
1124 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
1126 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1131 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
1133 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
1138 /* pre-2.0 level files have no game version, so use file version here */
1139 level->game_version = level->file_version;
1142 if (level->file_version < FILE_VERSION_1_2)
1144 /* level files from versions before 1.2.0 without chunk structure */
1145 LoadLevel_HEAD(file, LEVEL_HEADER_SIZE, level);
1146 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
1154 int (*loader)(FILE *, int, struct LevelInfo *);
1158 { "VERS", FILE_VERS_CHUNK_SIZE, LoadLevel_VERS },
1159 { "HEAD", LEVEL_HEADER_SIZE, LoadLevel_HEAD },
1160 { "AUTH", MAX_LEVEL_AUTHOR_LEN, LoadLevel_AUTH },
1161 { "BODY", -1, LoadLevel_BODY },
1162 { "CONT", -1, LoadLevel_CONT },
1163 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
1164 { "CNT3", -1, LoadLevel_CNT3 },
1165 { "CUS1", -1, LoadLevel_CUS1 },
1166 { "CUS2", -1, LoadLevel_CUS2 },
1167 { "CUS3", -1, LoadLevel_CUS3 },
1168 { "CUS4", -1, LoadLevel_CUS4 },
1169 { "GRP1", -1, LoadLevel_GRP1 },
1173 while (getFileChunkBE(file, chunk_name, &chunk_size))
1177 while (chunk_info[i].name != NULL &&
1178 strcmp(chunk_name, chunk_info[i].name) != 0)
1181 if (chunk_info[i].name == NULL)
1183 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
1184 chunk_name, filename);
1185 ReadUnusedBytesFromFile(file, chunk_size);
1187 else if (chunk_info[i].size != -1 &&
1188 chunk_info[i].size != chunk_size)
1190 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1191 chunk_size, chunk_name, filename);
1192 ReadUnusedBytesFromFile(file, chunk_size);
1196 /* call function to load this level chunk */
1197 int chunk_size_expected =
1198 (chunk_info[i].loader)(file, chunk_size, level);
1200 /* the size of some chunks cannot be checked before reading other
1201 chunks first (like "HEAD" and "BODY") that contain some header
1202 information, so check them here */
1203 if (chunk_size_expected != chunk_size)
1205 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1206 chunk_size, chunk_name, filename);
1215 /* ------------------------------------------------------------------------- */
1216 /* functions for loading EM level */
1217 /* ------------------------------------------------------------------------- */
1219 static int map_em_element_yam(int element)
1223 case 0x00: return EL_EMPTY;
1224 case 0x01: return EL_EMERALD;
1225 case 0x02: return EL_DIAMOND;
1226 case 0x03: return EL_ROCK;
1227 case 0x04: return EL_ROBOT;
1228 case 0x05: return EL_SPACESHIP_UP;
1229 case 0x06: return EL_BOMB;
1230 case 0x07: return EL_BUG_UP;
1231 case 0x08: return EL_AMOEBA_DROP;
1232 case 0x09: return EL_NUT;
1233 case 0x0a: return EL_YAMYAM;
1234 case 0x0b: return EL_QUICKSAND_FULL;
1235 case 0x0c: return EL_SAND;
1236 case 0x0d: return EL_WALL_SLIPPERY;
1237 case 0x0e: return EL_STEELWALL;
1238 case 0x0f: return EL_WALL;
1239 case 0x10: return EL_EM_KEY_1;
1240 case 0x11: return EL_EM_KEY_2;
1241 case 0x12: return EL_EM_KEY_4;
1242 case 0x13: return EL_EM_KEY_3;
1243 case 0x14: return EL_MAGIC_WALL;
1244 case 0x15: return EL_ROBOT_WHEEL;
1245 case 0x16: return EL_DYNAMITE;
1247 case 0x17: return EL_EM_KEY_1; /* EMC */
1248 case 0x18: return EL_BUG_UP; /* EMC */
1249 case 0x1a: return EL_DIAMOND; /* EMC */
1250 case 0x1b: return EL_EMERALD; /* EMC */
1251 case 0x25: return EL_NUT; /* EMC */
1252 case 0x80: return EL_EMPTY; /* EMC */
1253 case 0x85: return EL_EM_KEY_1; /* EMC */
1254 case 0x86: return EL_EM_KEY_2; /* EMC */
1255 case 0x87: return EL_EM_KEY_4; /* EMC */
1256 case 0x88: return EL_EM_KEY_3; /* EMC */
1257 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
1258 case 0x9a: return EL_AMOEBA_WET; /* EMC */
1259 case 0xaf: return EL_DYNAMITE; /* EMC */
1260 case 0xbd: return EL_SAND; /* EMC */
1263 Error(ERR_WARN, "invalid level element %d", element);
1264 return EL_CHAR_QUESTION;
1268 static int map_em_element_field(int element)
1270 if (element >= 0xc8 && element <= 0xe1)
1271 return EL_CHAR_A + (element - 0xc8);
1272 else if (element >= 0xe2 && element <= 0xeb)
1273 return EL_CHAR_0 + (element - 0xe2);
1277 case 0x00: return EL_ROCK;
1278 case 0x02: return EL_DIAMOND;
1279 case 0x03: return EL_DIAMOND;
1280 case 0x04: return EL_ROBOT;
1281 case 0x05: return EL_ROBOT; /* EMC */
1282 case 0x08: return EL_SPACESHIP_UP;
1283 case 0x09: return EL_SPACESHIP_RIGHT;
1284 case 0x0a: return EL_SPACESHIP_DOWN;
1285 case 0x0b: return EL_SPACESHIP_LEFT;
1286 case 0x0c: return EL_SPACESHIP_UP;
1287 case 0x0d: return EL_SPACESHIP_RIGHT;
1288 case 0x0e: return EL_SPACESHIP_DOWN;
1289 case 0x0f: return EL_SPACESHIP_LEFT;
1290 case 0x10: return EL_BOMB;
1291 case 0x12: return EL_EMERALD;
1292 case 0x13: return EL_EMERALD;
1293 case 0x14: return EL_BUG_UP;
1294 case 0x15: return EL_BUG_RIGHT;
1295 case 0x16: return EL_BUG_DOWN;
1296 case 0x17: return EL_BUG_LEFT;
1297 case 0x18: return EL_BUG_UP;
1298 case 0x19: return EL_BUG_RIGHT;
1299 case 0x1a: return EL_BUG_DOWN;
1300 case 0x1b: return EL_BUG_LEFT;
1301 case 0x1c: return EL_AMOEBA_DROP;
1302 case 0x20: return EL_ROCK;
1303 case 0x24: return EL_MAGIC_WALL;
1304 case 0x25: return EL_NUT;
1306 /* looks like magic wheel, but is _always_ activated */
1307 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
1309 case 0x29: return EL_YAMYAM;
1310 case 0x2a: return EL_YAMYAM;
1311 case 0x2b: return EL_YAMYAM; /* EMC */
1312 case 0x2c: return EL_YAMYAM; /* EMC */
1313 case 0x2d: return EL_QUICKSAND_FULL;
1314 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
1315 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
1316 case 0x3b: return EL_DYNAMITE_ACTIVE;
1317 case 0x3c: return EL_DYNAMITE_ACTIVE;
1318 case 0x3d: return EL_DYNAMITE_ACTIVE;
1319 case 0x3e: return EL_DYNAMITE_ACTIVE;
1320 case 0x3f: return EL_ACID_POOL_BOTTOM;
1321 case 0x40: return EL_EXIT_OPEN;
1322 case 0x41: return EL_EXIT_OPEN;
1323 case 0x42: return EL_EXIT_OPEN;
1324 case 0x43: return EL_BALLOON;
1325 case 0x4e: return EL_INVISIBLE_WALL;
1326 case 0x65: return EL_ACID; /* EMC */
1327 case 0x73: return EL_SAND; /* EMC */
1328 case 0x74: return EL_STEELWALL;
1329 case 0x7b: return EL_ACID;
1330 case 0x80: return EL_EMPTY;
1331 case 0x81: return EL_WALL_SLIPPERY;
1332 case 0x82: return EL_SAND;
1333 case 0x83: return EL_STEELWALL;
1334 case 0x84: return EL_WALL;
1335 case 0x85: return EL_EM_KEY_1;
1336 case 0x86: return EL_EM_KEY_2;
1337 case 0x87: return EL_EM_KEY_4;
1338 case 0x88: return EL_EM_KEY_3;
1339 case 0x89: return EL_EM_GATE_1;
1340 case 0x8a: return EL_EM_GATE_2;
1341 case 0x8b: return EL_EM_GATE_4;
1342 case 0x8c: return EL_EM_GATE_3;
1343 case 0x8d: return EL_INVISIBLE_WALL; /* EMC */
1344 case 0x8e: return EL_EM_GATE_1_GRAY;
1345 case 0x8f: return EL_EM_GATE_2_GRAY;
1346 case 0x90: return EL_EM_GATE_4_GRAY;
1347 case 0x91: return EL_EM_GATE_3_GRAY;
1348 case 0x92: return EL_MAGIC_WALL;
1349 case 0x94: return EL_QUICKSAND_EMPTY;
1350 case 0x95: return EL_ACID_POOL_TOPLEFT;
1351 case 0x96: return EL_ACID_POOL_TOPRIGHT;
1352 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
1353 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
1354 case 0x99: return EL_ACID;
1355 case 0x9a: return EL_AMOEBA_DEAD;
1356 case 0x9b: return EL_AMOEBA_DEAD;
1357 case 0x9c: return EL_AMOEBA_DEAD;
1358 case 0x9d: return EL_AMOEBA_DEAD;
1359 case 0x9e: return EL_EXIT_CLOSED;
1360 case 0x9f: return EL_CHAR_LESS; /* EMC */
1361 case 0x93: return EL_ROBOT_WHEEL;
1363 /* looks like normal dust, but behaves like wall */
1364 case 0xa0: return EL_WALL; /* EMC */
1366 case 0xa8: return EL_EMC_WALL_1; /* EMC */
1367 case 0xa9: return EL_EMC_WALL_2; /* EMC */
1368 case 0xaa: return EL_EMC_WALL_3; /* EMC */
1369 case 0xab: return EL_EMC_WALL_7; /* EMC */
1370 case 0xae: return EL_CHAR_MINUS; /* EMC */
1371 case 0xaf: return EL_DYNAMITE;
1372 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC */
1373 case 0xb1: return EL_EMC_WALL_8; /* EMC */
1375 /* (exact steel wall) */
1376 case 0xb3: return EL_STEELWALL; /* EMC */
1378 case 0xb4: return EL_WALL_SLIPPERY; /* EMC */
1379 case 0xb5: return EL_EMC_WALL_6; /* EMC */
1380 case 0xb6: return EL_EMC_WALL_5; /* EMC */
1381 case 0xb7: return EL_EMC_WALL_4; /* EMC */
1382 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
1383 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
1384 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
1385 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
1386 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
1387 case 0xbd: return EL_SAND; /* EMC */
1388 case 0xec: return EL_CHAR_PERIOD;
1389 case 0xed: return EL_CHAR_EXCLAM;
1390 case 0xee: return EL_CHAR_COLON;
1391 case 0xef: return EL_CHAR_QUESTION;
1392 case 0xf0: return EL_CHAR_GREATER;
1393 case 0xf1: return EL_CHAR_COPYRIGHT;
1394 case 0xfe: return EL_PLAYER_1;
1395 case 0xff: return EL_PLAYER_2;
1398 Error(ERR_WARN, "invalid level element %d", element);
1399 return EL_CHAR_QUESTION;
1403 #define EM_LEVEL_SIZE 2106
1404 #define EM_LEVEL_XSIZE 64
1405 #define EM_LEVEL_YSIZE 32
1407 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
1408 struct LevelFileInfo *level_file_info)
1410 char *filename = level_file_info->filename;
1412 unsigned char leveldata[EM_LEVEL_SIZE];
1413 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
1414 unsigned char code0 = 0x65;
1415 unsigned char code1 = 0x11;
1416 boolean level_is_crypted = FALSE;
1417 int nr = level_file_info->nr;
1420 if (!(file = fopen(filename, MODE_READ)))
1422 level->no_level_file = TRUE;
1424 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1429 for(i = 0; i < EM_LEVEL_SIZE; i++)
1430 leveldata[i] = fgetc(file);
1434 /* check if level data is crypted by testing against known starting bytes
1435 of the few existing crypted level files (from Emerald Mine 1 + 2) */
1437 if ((leveldata[0] == 0xf1 ||
1438 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
1440 level_is_crypted = TRUE;
1442 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
1443 leveldata[0] = 0xf1;
1446 if (level_is_crypted) /* decode crypted level data */
1448 for(i = 0; i < EM_LEVEL_SIZE; i++)
1450 leveldata[i] ^= code0;
1451 leveldata[i] -= code1;
1453 code0 = (code0 + 7) & 0xff;
1457 level->fieldx = EM_LEVEL_XSIZE;
1458 level->fieldy = EM_LEVEL_YSIZE;
1460 level->time = header[46] * 10;
1461 level->gems_needed = header[47];
1463 /* The original Emerald Mine levels have their level number stored
1464 at the second byte of the level file...
1465 Do not trust this information at other level files, e.g. EMC,
1466 but correct it anyway (normally the first row is completely
1467 steel wall, so the correction does not hurt anyway). */
1469 if (leveldata[1] == nr)
1470 leveldata[1] = leveldata[2]; /* correct level number field */
1472 sprintf(level->name, "Level %d", nr); /* set level name */
1474 level->score[SC_EMERALD] = header[36];
1475 level->score[SC_DIAMOND] = header[37];
1476 level->score[SC_ROBOT] = header[38];
1477 level->score[SC_SPACESHIP] = header[39];
1478 level->score[SC_BUG] = header[40];
1479 level->score[SC_YAMYAM] = header[41];
1480 level->score[SC_NUT] = header[42];
1481 level->score[SC_DYNAMITE] = header[43];
1482 level->score[SC_TIME_BONUS] = header[44];
1484 level->num_yamyam_contents = 4;
1486 for(i = 0; i < level->num_yamyam_contents; i++)
1487 for(y = 0; y < 3; y++)
1488 for(x = 0; x < 3; x++)
1489 level->yamyam_content[i][x][y] =
1490 map_em_element_yam(header[i * 9 + y * 3 + x]);
1492 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
1493 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
1494 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
1495 level->amoeba_content = EL_DIAMOND;
1497 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
1499 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
1501 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
1502 new_element = EL_AMOEBA_WET;
1504 level->field[x][y] = new_element;
1507 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
1508 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
1509 level->field[x][y] = EL_PLAYER_1;
1511 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
1512 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
1513 level->field[x][y] = EL_PLAYER_2;
1516 /* ------------------------------------------------------------------------- */
1517 /* functions for loading SP level */
1518 /* ------------------------------------------------------------------------- */
1520 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
1521 #define SP_LEVEL_SIZE 1536
1522 #define SP_LEVEL_XSIZE 60
1523 #define SP_LEVEL_YSIZE 24
1524 #define SP_LEVEL_NAME_LEN 23
1526 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
1531 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
1532 for (y = 0; y < SP_LEVEL_YSIZE; y++)
1534 for (x = 0; x < SP_LEVEL_XSIZE; x++)
1536 int element_old = fgetc(file);
1539 if (element_old <= 0x27)
1540 element_new = getMappedElement(EL_SP_START + element_old);
1541 else if (element_old == 0x28)
1542 element_new = EL_INVISIBLE_WALL;
1545 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
1546 Error(ERR_WARN, "invalid level element %d", element_old);
1548 element_new = EL_CHAR_QUESTION;
1551 level->field[x][y] = element_new;
1555 ReadUnusedBytesFromFile(file, 4);
1557 /* Initial gravitation: 1 == "on", anything else (0) == "off" */
1558 level->initial_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
1560 ReadUnusedBytesFromFile(file, 1);
1562 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
1563 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
1564 level->name[i] = fgetc(file);
1565 level->name[SP_LEVEL_NAME_LEN] = '\0';
1567 /* initial "freeze zonks": 2 == "on", anything else (0) == "off" */
1568 ReadUnusedBytesFromFile(file, 1); /* !!! NOT SUPPORTED YET !!! */
1570 /* number of infotrons needed; 0 means that Supaplex will count the total
1571 amount of infotrons in the level and use the low byte of that number.
1572 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
1573 level->gems_needed = fgetc(file);
1575 /* information about special gravity port entries */
1576 ReadUnusedBytesFromFile(file, 65); /* !!! NOT SUPPORTED YET !!! */
1578 level->fieldx = SP_LEVEL_XSIZE;
1579 level->fieldy = SP_LEVEL_YSIZE;
1581 level->time = 0; /* no time limit */
1582 level->amoeba_speed = 0;
1583 level->time_magic_wall = 0;
1584 level->time_wheel = 0;
1585 level->amoeba_content = EL_EMPTY;
1587 for(i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
1588 level->score[i] = 0; /* !!! CORRECT THIS !!! */
1590 /* there are no yamyams in supaplex levels */
1591 for(i = 0; i < level->num_yamyam_contents; i++)
1592 for(y = 0; y < 3; y++)
1593 for(x = 0; x < 3; x++)
1594 level->yamyam_content[i][x][y] = EL_EMPTY;
1597 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
1598 struct LevelFileInfo *level_file_info)
1600 char *filename = level_file_info->filename;
1602 int nr = level_file_info->nr - leveldir_current->first_level;
1604 char name_first, name_last;
1605 struct LevelInfo multipart_level;
1606 int multipart_xpos, multipart_ypos;
1607 boolean is_multipart_level;
1608 boolean is_first_part;
1609 boolean reading_multipart_level = FALSE;
1610 boolean use_empty_level = FALSE;
1612 if (!(file = fopen(filename, MODE_READ)))
1614 level->no_level_file = TRUE;
1616 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1621 /* position file stream to the requested level inside the level package */
1622 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
1624 level->no_level_file = TRUE;
1626 Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename);
1631 /* there exist Supaplex level package files with multi-part levels which
1632 can be detected as follows: instead of leading and trailing dashes ('-')
1633 to pad the level name, they have leading and trailing numbers which are
1634 the x and y coordinations of the current part of the multi-part level;
1635 if there are '?' characters instead of numbers on the left or right side
1636 of the level name, the multi-part level consists of only horizontal or
1639 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
1641 LoadLevelFromFileStream_SP(file, level, l);
1643 /* check if this level is a part of a bigger multi-part level */
1645 name_first = level->name[0];
1646 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
1648 is_multipart_level =
1649 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
1650 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
1653 ((name_first == '?' || name_first == '1') &&
1654 (name_last == '?' || name_last == '1'));
1656 /* correct leading multipart level meta information in level name */
1657 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
1658 level->name[i] = '-';
1660 /* correct trailing multipart level meta information in level name */
1661 for (i = SP_LEVEL_NAME_LEN - 1; i>=0 && level->name[i] == name_last; i--)
1662 level->name[i] = '-';
1664 /* ---------- check for normal single level ---------- */
1666 if (!reading_multipart_level && !is_multipart_level)
1668 /* the current level is simply a normal single-part level, and we are
1669 not reading a multi-part level yet, so return the level as it is */
1674 /* ---------- check for empty level (unused multi-part) ---------- */
1676 if (!reading_multipart_level && is_multipart_level && !is_first_part)
1678 /* this is a part of a multi-part level, but not the first part
1679 (and we are not already reading parts of a multi-part level);
1680 in this case, use an empty level instead of the single part */
1682 use_empty_level = TRUE;
1687 /* ---------- check for finished multi-part level ---------- */
1689 if (reading_multipart_level &&
1690 (!is_multipart_level ||
1691 strcmp(level->name, multipart_level.name) != 0))
1693 /* we are already reading parts of a multi-part level, but this level is
1694 either not a multi-part level, or a part of a different multi-part
1695 level; in both cases, the multi-part level seems to be complete */
1700 /* ---------- here we have one part of a multi-part level ---------- */
1702 reading_multipart_level = TRUE;
1704 if (is_first_part) /* start with first part of new multi-part level */
1706 /* copy level info structure from first part */
1707 multipart_level = *level;
1709 /* clear playfield of new multi-part level */
1710 for (y = 0; y < MAX_LEV_FIELDY; y++)
1711 for (x = 0; x < MAX_LEV_FIELDX; x++)
1712 multipart_level.field[x][y] = EL_EMPTY;
1715 if (name_first == '?')
1717 if (name_last == '?')
1720 multipart_xpos = (int)(name_first - '0');
1721 multipart_ypos = (int)(name_last - '0');
1724 printf("----------> part (%d/%d) of multi-part level '%s'\n",
1725 multipart_xpos, multipart_ypos, multipart_level.name);
1728 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
1729 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
1731 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
1736 multipart_level.fieldx = MAX(multipart_level.fieldx,
1737 multipart_xpos * SP_LEVEL_XSIZE);
1738 multipart_level.fieldy = MAX(multipart_level.fieldy,
1739 multipart_ypos * SP_LEVEL_YSIZE);
1741 /* copy level part at the right position of multi-part level */
1742 for (y = 0; y < SP_LEVEL_YSIZE; y++)
1744 for (x = 0; x < SP_LEVEL_XSIZE; x++)
1746 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
1747 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
1749 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
1756 if (use_empty_level)
1758 setLevelInfoToDefaults(level);
1760 level->fieldx = SP_LEVEL_XSIZE;
1761 level->fieldy = SP_LEVEL_YSIZE;
1763 for (y = 0; y < SP_LEVEL_YSIZE; y++)
1764 for (x = 0; x < SP_LEVEL_XSIZE; x++)
1765 level->field[x][y] = EL_EMPTY;
1767 strcpy(level->name, "-------- EMPTY --------");
1769 Error(ERR_WARN, "single part of multi-part level -- using empty level");
1772 if (reading_multipart_level)
1773 *level = multipart_level;
1776 /* ------------------------------------------------------------------------- */
1777 /* functions for loading generic level */
1778 /* ------------------------------------------------------------------------- */
1780 void LoadLevelFromFileInfo(struct LevelInfo *level,
1781 struct LevelFileInfo *level_file_info)
1783 /* always start with reliable default values */
1784 setLevelInfoToDefaults(level);
1786 switch (level_file_info->type)
1788 case LEVEL_FILE_TYPE_RND:
1789 LoadLevelFromFileInfo_RND(level, level_file_info);
1792 case LEVEL_FILE_TYPE_EM:
1793 LoadLevelFromFileInfo_EM(level, level_file_info);
1796 case LEVEL_FILE_TYPE_SP:
1797 LoadLevelFromFileInfo_SP(level, level_file_info);
1801 LoadLevelFromFileInfo_RND(level, level_file_info);
1806 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
1808 static struct LevelFileInfo level_file_info;
1810 /* always start with reliable default values */
1811 setFileInfoToDefaults(&level_file_info);
1813 level_file_info.nr = 0; /* unknown level number */
1814 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
1815 level_file_info.filename = filename;
1817 LoadLevelFromFileInfo(level, &level_file_info);
1820 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
1822 if (leveldir_current == NULL) /* only when dumping level */
1826 printf("::: sort_priority: %d\n", leveldir_current->sort_priority);
1829 /* determine correct game engine version of current level */
1831 if (!leveldir_current->latest_engine)
1833 if (IS_LEVELCLASS_CONTRIB(leveldir_current) ||
1834 IS_LEVELCLASS_PRIVATE(leveldir_current) ||
1835 IS_LEVELCLASS_UNDEFINED(leveldir_current))
1839 printf("\n::: This level is private or contributed: '%s'\n", filename);
1843 printf("\n::: Use the stored game engine version for this level\n");
1846 /* For all levels which are not forced to use the latest game engine
1847 version (normally user contributed, private and undefined levels),
1848 use the version of the game engine the levels were created for.
1850 Since 2.0.1, the game engine version is now directly stored
1851 in the level file (chunk "VERS"), so there is no need anymore
1852 to set the game version from the file version (except for old,
1853 pre-2.0 levels, where the game version is still taken from the
1854 file format version used to store the level -- see above). */
1856 /* do some special adjustments to support older level versions */
1857 if (level->file_version == FILE_VERSION_1_0)
1859 Error(ERR_WARN, "level file '%s' has version number 1.0", filename);
1860 Error(ERR_WARN, "using high speed movement for player");
1862 /* player was faster than monsters in (pre-)1.0 levels */
1863 level->double_speed = TRUE;
1866 /* Default behaviour for EM style gems was "slippery" only in 2.0.1 */
1867 if (level->game_version == VERSION_IDENT(2,0,1,0))
1868 level->em_slippery_gems = TRUE;
1873 printf("\n::: ALWAYS USE LATEST ENGINE FOR THIS LEVEL: [%d] '%s'\n",
1874 leveldir_current->sort_priority, filename);
1878 printf("\n::: Use latest game engine version for this level.\n");
1881 /* For all levels which are forced to use the latest game engine version
1882 (normally all but user contributed, private and undefined levels), set
1883 the game engine version to the actual version; this allows for actual
1884 corrections in the game engine to take effect for existing, converted
1885 levels (from "classic" or other existing games) to make the emulation
1886 of the corresponding game more accurate, while (hopefully) not breaking
1887 existing levels created from other players. */
1890 printf("::: changing engine from %d to %d\n",
1891 level->game_version, GAME_VERSION_ACTUAL);
1894 level->game_version = GAME_VERSION_ACTUAL;
1896 /* Set special EM style gems behaviour: EM style gems slip down from
1897 normal, steel and growing wall. As this is a more fundamental change,
1898 it seems better to set the default behaviour to "off" (as it is more
1899 natural) and make it configurable in the level editor (as a property
1900 of gem style elements). Already existing converted levels (neither
1901 private nor contributed levels) are changed to the new behaviour. */
1903 if (level->file_version < FILE_VERSION_2_0)
1904 level->em_slippery_gems = TRUE;
1908 printf("::: => %d\n", level->game_version);
1912 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
1916 /* map custom element change events that have changed in newer versions
1917 (these following values were accidentally changed in version 3.0.1) */
1918 if (level->game_version <= VERSION_IDENT(3,0,0,0))
1920 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
1922 int element = EL_CUSTOM_START + i;
1924 /* order of checking and copying events to be mapped is important */
1925 for (j = CE_BY_OTHER_ACTION; j >= CE_BY_PLAYER_OBSOLETE; j--)
1927 if (HAS_CHANGE_EVENT(element, j - 2))
1929 SET_CHANGE_EVENT(element, j - 2, FALSE);
1930 SET_CHANGE_EVENT(element, j, TRUE);
1934 /* order of checking and copying events to be mapped is important */
1935 for (j = CE_OTHER_GETS_COLLECTED; j >= CE_HITTING_SOMETHING; j--)
1937 if (HAS_CHANGE_EVENT(element, j - 1))
1939 SET_CHANGE_EVENT(element, j - 1, FALSE);
1940 SET_CHANGE_EVENT(element, j, TRUE);
1946 /* some custom element change events get mapped since version 3.0.3 */
1947 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
1949 int element = EL_CUSTOM_START + i;
1951 if (HAS_CHANGE_EVENT(element, CE_BY_PLAYER_OBSOLETE) ||
1952 HAS_CHANGE_EVENT(element, CE_BY_COLLISION_OBSOLETE))
1954 SET_CHANGE_EVENT(element, CE_BY_PLAYER_OBSOLETE, FALSE);
1955 SET_CHANGE_EVENT(element, CE_BY_COLLISION_OBSOLETE, FALSE);
1957 SET_CHANGE_EVENT(element, CE_BY_DIRECT_ACTION, TRUE);
1961 /* initialize "can_change" field for old levels with only one change page */
1962 if (level->game_version <= VERSION_IDENT(3,0,2,0))
1964 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
1966 int element = EL_CUSTOM_START + i;
1968 if (CAN_CHANGE(element))
1969 element_info[element].change->can_change = TRUE;
1974 /* set default push delay values (corrected since version 3.0.7-1) */
1975 if (level->game_version < VERSION_IDENT(3,0,7,1))
1977 game.default_push_delay_fixed = 2;
1978 game.default_push_delay_random = 8;
1982 game.default_push_delay_fixed = 8;
1983 game.default_push_delay_random = 8;
1986 /* set uninitialized push delay values of custom elements in older levels */
1987 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
1989 int element = EL_CUSTOM_START + i;
1991 if (element_info[element].push_delay_fixed == -1)
1992 element_info[element].push_delay_fixed = game.default_push_delay_fixed;
1993 if (element_info[element].push_delay_random == -1)
1994 element_info[element].push_delay_random = game.default_push_delay_random;
1998 /* initialize element properties for level editor etc. */
1999 InitElementPropertiesEngine(level->game_version);
2002 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
2006 /* map elements that have changed in newer versions */
2007 for (y = 0; y < level->fieldy; y++)
2009 for (x = 0; x < level->fieldx; x++)
2011 int element = level->field[x][y];
2013 if (level->game_version <= VERSION_IDENT(2,2,0,0))
2015 /* map game font elements */
2016 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
2017 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
2018 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
2019 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
2022 if (level->game_version < VERSION_IDENT(3,0,0,0))
2024 /* map Supaplex gravity tube elements */
2025 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
2026 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2027 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
2028 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
2032 level->field[x][y] = element;
2036 /* copy elements to runtime playfield array */
2037 for (x = 0; x < MAX_LEV_FIELDX; x++)
2038 for (y = 0; y < MAX_LEV_FIELDY; y++)
2039 Feld[x][y] = level->field[x][y];
2041 /* initialize level size variables for faster access */
2042 lev_fieldx = level->fieldx;
2043 lev_fieldy = level->fieldy;
2045 /* determine border element for this level */
2049 void LoadLevelTemplate(int nr)
2052 struct LevelFileInfo *level_file_info = getLevelFileInfo(nr);
2053 char *filename = level_file_info->filename;
2055 LoadLevelFromFileInfo(&level_template, level_file_info);
2057 char *filename = getDefaultLevelFilename(nr);
2059 LoadLevelFromFilename_RND(&level_template, filename);
2062 LoadLevel_InitVersion(&level, filename);
2063 LoadLevel_InitElements(&level, filename);
2065 ActivateLevelTemplate();
2068 void LoadLevel(int nr)
2071 struct LevelFileInfo *level_file_info = getLevelFileInfo(nr);
2072 char *filename = level_file_info->filename;
2074 LoadLevelFromFileInfo(&level, level_file_info);
2076 char *filename = getLevelFilename(nr);
2078 LoadLevelFromFilename_RND(&level, filename);
2081 if (level.use_custom_template)
2082 LoadLevelTemplate(-1);
2085 LoadLevel_InitVersion(&level, filename);
2086 LoadLevel_InitElements(&level, filename);
2087 LoadLevel_InitPlayfield(&level, filename);
2089 LoadLevel_InitLevel(&level, filename);
2093 static void SaveLevel_VERS(FILE *file, struct LevelInfo *level)
2095 putFileVersion(file, level->file_version);
2096 putFileVersion(file, level->game_version);
2099 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
2103 putFile8Bit(file, level->fieldx);
2104 putFile8Bit(file, level->fieldy);
2106 putFile16BitBE(file, level->time);
2107 putFile16BitBE(file, level->gems_needed);
2109 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2110 putFile8Bit(file, level->name[i]);
2112 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2113 putFile8Bit(file, level->score[i]);
2115 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2116 for (y = 0; y < 3; y++)
2117 for (x = 0; x < 3; x++)
2118 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
2119 level->yamyam_content[i][x][y]));
2120 putFile8Bit(file, level->amoeba_speed);
2121 putFile8Bit(file, level->time_magic_wall);
2122 putFile8Bit(file, level->time_wheel);
2123 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
2124 level->amoeba_content));
2125 putFile8Bit(file, (level->double_speed ? 1 : 0));
2126 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
2127 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
2128 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
2130 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
2132 WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED);
2135 static void SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
2139 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2140 putFile8Bit(file, level->author[i]);
2143 static void SaveLevel_BODY(FILE *file, struct LevelInfo *level)
2147 for (y = 0; y < level->fieldy; y++)
2148 for (x = 0; x < level->fieldx; x++)
2149 if (level->encoding_16bit_field)
2150 putFile16BitBE(file, level->field[x][y]);
2152 putFile8Bit(file, level->field[x][y]);
2156 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
2160 putFile8Bit(file, EL_YAMYAM);
2161 putFile8Bit(file, level->num_yamyam_contents);
2162 putFile8Bit(file, 0);
2163 putFile8Bit(file, 0);
2165 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2166 for (y = 0; y < 3; y++)
2167 for (x = 0; x < 3; x++)
2168 if (level->encoding_16bit_field)
2169 putFile16BitBE(file, level->yamyam_content[i][x][y]);
2171 putFile8Bit(file, level->yamyam_content[i][x][y]);
2175 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
2178 int num_contents, content_xsize, content_ysize;
2179 int content_array[MAX_ELEMENT_CONTENTS][3][3];
2181 if (element == EL_YAMYAM)
2183 num_contents = level->num_yamyam_contents;
2187 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2188 for (y = 0; y < 3; y++)
2189 for (x = 0; x < 3; x++)
2190 content_array[i][x][y] = level->yamyam_content[i][x][y];
2192 else if (element == EL_BD_AMOEBA)
2198 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2199 for (y = 0; y < 3; y++)
2200 for (x = 0; x < 3; x++)
2201 content_array[i][x][y] = EL_EMPTY;
2202 content_array[0][0][0] = level->amoeba_content;
2206 /* chunk header already written -- write empty chunk data */
2207 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
2209 Error(ERR_WARN, "cannot save content for element '%d'", element);
2213 putFile16BitBE(file, element);
2214 putFile8Bit(file, num_contents);
2215 putFile8Bit(file, content_xsize);
2216 putFile8Bit(file, content_ysize);
2218 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2220 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2221 for (y = 0; y < 3; y++)
2222 for (x = 0; x < 3; x++)
2223 putFile16BitBE(file, content_array[i][x][y]);
2226 static void SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
2229 int envelope_nr = element - EL_ENVELOPE_1;
2230 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
2232 putFile16BitBE(file, element);
2233 putFile16BitBE(file, envelope_len);
2234 putFile8Bit(file, level->envelope_xsize[envelope_nr]);
2235 putFile8Bit(file, level->envelope_ysize[envelope_nr]);
2237 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2239 for (i = 0; i < envelope_len; i++)
2240 putFile8Bit(file, level->envelope_text[envelope_nr][i]);
2244 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
2245 int num_changed_custom_elements)
2249 putFile16BitBE(file, num_changed_custom_elements);
2251 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2253 int element = EL_CUSTOM_START + i;
2255 if (Properties[element][EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT)
2257 if (check < num_changed_custom_elements)
2259 putFile16BitBE(file, element);
2260 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
2267 if (check != num_changed_custom_elements) /* should not happen */
2268 Error(ERR_WARN, "inconsistent number of custom element properties");
2273 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
2274 int num_changed_custom_elements)
2278 putFile16BitBE(file, num_changed_custom_elements);
2280 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2282 int element = EL_CUSTOM_START + i;
2284 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
2286 if (check < num_changed_custom_elements)
2288 putFile16BitBE(file, element);
2289 putFile16BitBE(file, element_info[element].change->target_element);
2296 if (check != num_changed_custom_elements) /* should not happen */
2297 Error(ERR_WARN, "inconsistent number of custom target elements");
2302 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
2303 int num_changed_custom_elements)
2305 int i, j, x, y, check = 0;
2307 putFile16BitBE(file, num_changed_custom_elements);
2309 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2311 int element = EL_CUSTOM_START + i;
2313 if (element_info[element].modified_settings)
2315 if (check < num_changed_custom_elements)
2317 putFile16BitBE(file, element);
2319 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2320 putFile8Bit(file, element_info[element].description[j]);
2322 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
2324 /* some free bytes for future properties and padding */
2325 WriteUnusedBytesToFile(file, 7);
2327 putFile8Bit(file, element_info[element].use_gfx_element);
2328 putFile16BitBE(file, element_info[element].gfx_element);
2330 putFile8Bit(file, element_info[element].collect_score);
2331 putFile8Bit(file, element_info[element].collect_count);
2333 putFile16BitBE(file, element_info[element].push_delay_fixed);
2334 putFile16BitBE(file, element_info[element].push_delay_random);
2335 putFile16BitBE(file, element_info[element].move_delay_fixed);
2336 putFile16BitBE(file, element_info[element].move_delay_random);
2338 putFile16BitBE(file, element_info[element].move_pattern);
2339 putFile8Bit(file, element_info[element].move_direction_initial);
2340 putFile8Bit(file, element_info[element].move_stepsize);
2342 for (y = 0; y < 3; y++)
2343 for (x = 0; x < 3; x++)
2344 putFile16BitBE(file, element_info[element].content[x][y]);
2346 putFile32BitBE(file, element_info[element].change->events);
2348 putFile16BitBE(file, element_info[element].change->target_element);
2350 putFile16BitBE(file, element_info[element].change->delay_fixed);
2351 putFile16BitBE(file, element_info[element].change->delay_random);
2352 putFile16BitBE(file, element_info[element].change->delay_frames);
2354 putFile16BitBE(file, element_info[element].change->trigger_element);
2356 putFile8Bit(file, element_info[element].change->explode);
2357 putFile8Bit(file, element_info[element].change->use_content);
2358 putFile8Bit(file, element_info[element].change->only_complete);
2359 putFile8Bit(file, element_info[element].change->use_random_change);
2361 putFile8Bit(file, element_info[element].change->random);
2362 putFile8Bit(file, element_info[element].change->power);
2364 for (y = 0; y < 3; y++)
2365 for (x = 0; x < 3; x++)
2366 putFile16BitBE(file, element_info[element].change->content[x][y]);
2368 putFile8Bit(file, element_info[element].slippery_type);
2370 /* some free bytes for future properties and padding */
2371 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
2378 if (check != num_changed_custom_elements) /* should not happen */
2379 Error(ERR_WARN, "inconsistent number of custom element properties");
2383 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
2385 struct ElementInfo *ei = &element_info[element];
2388 putFile16BitBE(file, element);
2390 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2391 putFile8Bit(file, ei->description[i]);
2393 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
2394 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
2396 putFile8Bit(file, ei->num_change_pages);
2398 /* some free bytes for future base property values and padding */
2399 WriteUnusedBytesToFile(file, 5);
2401 /* write custom property values */
2403 putFile8Bit(file, ei->use_gfx_element);
2404 putFile16BitBE(file, ei->gfx_element);
2406 putFile8Bit(file, ei->collect_score);
2407 putFile8Bit(file, ei->collect_count);
2409 putFile16BitBE(file, ei->push_delay_fixed);
2410 putFile16BitBE(file, ei->push_delay_random);
2411 putFile16BitBE(file, ei->move_delay_fixed);
2412 putFile16BitBE(file, ei->move_delay_random);
2414 putFile16BitBE(file, ei->move_pattern);
2415 putFile8Bit(file, ei->move_direction_initial);
2416 putFile8Bit(file, ei->move_stepsize);
2418 putFile8Bit(file, ei->slippery_type);
2420 for (y = 0; y < 3; y++)
2421 for (x = 0; x < 3; x++)
2422 putFile16BitBE(file, ei->content[x][y]);
2424 putFile16BitBE(file, ei->move_enter_element);
2425 putFile16BitBE(file, ei->move_leave_element);
2426 putFile8Bit(file, ei->move_leave_type);
2428 /* some free bytes for future custom property values and padding */
2429 WriteUnusedBytesToFile(file, 7);
2431 /* write change property values */
2433 for (i = 0; i < ei->num_change_pages; i++)
2435 struct ElementChangeInfo *change = &ei->change_page[i];
2437 putFile32BitBE(file, change->events);
2439 putFile16BitBE(file, change->target_element);
2441 putFile16BitBE(file, change->delay_fixed);
2442 putFile16BitBE(file, change->delay_random);
2443 putFile16BitBE(file, change->delay_frames);
2445 putFile16BitBE(file, change->trigger_element);
2447 putFile8Bit(file, change->explode);
2448 putFile8Bit(file, change->use_content);
2449 putFile8Bit(file, change->only_complete);
2450 putFile8Bit(file, change->use_random_change);
2452 putFile8Bit(file, change->random);
2453 putFile8Bit(file, change->power);
2455 for (y = 0; y < 3; y++)
2456 for (x = 0; x < 3; x++)
2457 putFile16BitBE(file, change->content[x][y]);
2459 putFile8Bit(file, change->can_change);
2461 putFile8Bit(file, change->sides);
2463 /* some free bytes for future change property values and padding */
2464 WriteUnusedBytesToFile(file, 8);
2468 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
2470 struct ElementInfo *ei = &element_info[element];
2471 struct ElementGroupInfo *group = ei->group;
2474 putFile16BitBE(file, element);
2476 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2477 putFile8Bit(file, ei->description[i]);
2479 putFile8Bit(file, group->num_elements);
2481 putFile8Bit(file, ei->use_gfx_element);
2482 putFile16BitBE(file, ei->gfx_element);
2484 /* some free bytes for future values and padding */
2485 WriteUnusedBytesToFile(file, 4);
2487 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
2488 putFile16BitBE(file, group->element[i]);
2491 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
2493 int body_chunk_size;
2497 if (!(file = fopen(filename, MODE_WRITE)))
2499 Error(ERR_WARN, "cannot save level file '%s'", filename);
2503 level->file_version = FILE_VERSION_ACTUAL;
2504 level->game_version = GAME_VERSION_ACTUAL;
2506 /* check level field for 16-bit elements */
2507 level->encoding_16bit_field = FALSE;
2508 for (y = 0; y < level->fieldy; y++)
2509 for (x = 0; x < level->fieldx; x++)
2510 if (level->field[x][y] > 255)
2511 level->encoding_16bit_field = TRUE;
2513 /* check yamyam content for 16-bit elements */
2514 level->encoding_16bit_yamyam = FALSE;
2515 for (i = 0; i < level->num_yamyam_contents; i++)
2516 for (y = 0; y < 3; y++)
2517 for (x = 0; x < 3; x++)
2518 if (level->yamyam_content[i][x][y] > 255)
2519 level->encoding_16bit_yamyam = TRUE;
2521 /* check amoeba content for 16-bit elements */
2522 level->encoding_16bit_amoeba = FALSE;
2523 if (level->amoeba_content > 255)
2524 level->encoding_16bit_amoeba = TRUE;
2526 /* calculate size of "BODY" chunk */
2528 level->fieldx * level->fieldy * (level->encoding_16bit_field ? 2 : 1);
2530 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
2531 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
2533 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
2534 SaveLevel_VERS(file, level);
2536 putFileChunkBE(file, "HEAD", LEVEL_HEADER_SIZE);
2537 SaveLevel_HEAD(file, level);
2539 putFileChunkBE(file, "AUTH", MAX_LEVEL_AUTHOR_LEN);
2540 SaveLevel_AUTH(file, level);
2542 putFileChunkBE(file, "BODY", body_chunk_size);
2543 SaveLevel_BODY(file, level);
2545 if (level->encoding_16bit_yamyam ||
2546 level->num_yamyam_contents != STD_ELEMENT_CONTENTS)
2548 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
2549 SaveLevel_CNT2(file, level, EL_YAMYAM);
2552 if (level->encoding_16bit_amoeba)
2554 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
2555 SaveLevel_CNT2(file, level, EL_BD_AMOEBA);
2558 /* check for envelope content */
2559 for (i = 0; i < 4; i++)
2561 if (strlen(level->envelope_text[i]) > 0)
2563 int envelope_len = strlen(level->envelope_text[i]) + 1;
2565 putFileChunkBE(file, "CNT3", LEVEL_CHUNK_CNT3_SIZE(envelope_len));
2566 SaveLevel_CNT3(file, level, EL_ENVELOPE_1 + i);
2570 /* check for non-default custom elements (unless using template level) */
2571 if (!level->use_custom_template)
2573 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2575 int element = EL_CUSTOM_START + i;
2577 if (element_info[element].modified_settings)
2579 int num_change_pages = element_info[element].num_change_pages;
2581 putFileChunkBE(file, "CUS4", LEVEL_CHUNK_CUS4_SIZE(num_change_pages));
2582 SaveLevel_CUS4(file, level, element);
2587 /* check for non-default group elements (unless using template level) */
2588 if (!level->use_custom_template)
2590 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
2592 int element = EL_GROUP_START + i;
2594 if (element_info[element].modified_settings)
2596 putFileChunkBE(file, "GRP1", LEVEL_CHUNK_GRP1_SIZE);
2597 SaveLevel_GRP1(file, level, element);
2604 SetFilePermissions(filename, PERMS_PRIVATE);
2607 void SaveLevel(int nr)
2609 char *filename = getDefaultLevelFilename(nr);
2611 SaveLevelFromFilename(&level, filename);
2614 void SaveLevelTemplate()
2616 char *filename = getDefaultLevelFilename(-1);
2618 SaveLevelFromFilename(&level, filename);
2621 void DumpLevel(struct LevelInfo *level)
2623 printf_line("-", 79);
2624 printf("Level xxx (file version %08d, game version %08d)\n",
2625 level->file_version, level->game_version);
2626 printf_line("-", 79);
2628 printf("Level Author: '%s'\n", level->author);
2629 printf("Level Title: '%s'\n", level->name);
2631 printf("Playfield Size: %d x %d\n", level->fieldx, level->fieldy);
2633 printf("Level Time: %d seconds\n", level->time);
2634 printf("Gems needed: %d\n", level->gems_needed);
2636 printf("Time for Magic Wall: %d seconds\n", level->time_magic_wall);
2637 printf("Time for Wheel: %d seconds\n", level->time_wheel);
2638 printf("Time for Light: %d seconds\n", level->time_light);
2639 printf("Time for Timegate: %d seconds\n", level->time_timegate);
2641 printf("Amoeba Speed: %d\n", level->amoeba_speed);
2643 printf("Gravity: %s\n", (level->initial_gravity ? "yes" : "no"));
2644 printf("Double Speed Movement: %s\n", (level->double_speed ? "yes" : "no"));
2645 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
2647 printf_line("-", 79);
2651 /* ========================================================================= */
2652 /* tape file functions */
2653 /* ========================================================================= */
2655 static void setTapeInfoToDefaults()
2659 /* always start with reliable default values (empty tape) */
2662 /* default values (also for pre-1.2 tapes) with only the first player */
2663 tape.player_participates[0] = TRUE;
2664 for (i = 1; i < MAX_PLAYERS; i++)
2665 tape.player_participates[i] = FALSE;
2667 /* at least one (default: the first) player participates in every tape */
2668 tape.num_participating_players = 1;
2670 tape.level_nr = level_nr;
2672 tape.changed = FALSE;
2674 tape.recording = FALSE;
2675 tape.playing = FALSE;
2676 tape.pausing = FALSE;
2679 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
2681 tape->file_version = getFileVersion(file);
2682 tape->game_version = getFileVersion(file);
2687 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
2691 tape->random_seed = getFile32BitBE(file);
2692 tape->date = getFile32BitBE(file);
2693 tape->length = getFile32BitBE(file);
2695 /* read header fields that are new since version 1.2 */
2696 if (tape->file_version >= FILE_VERSION_1_2)
2698 byte store_participating_players = getFile8Bit(file);
2701 /* since version 1.2, tapes store which players participate in the tape */
2702 tape->num_participating_players = 0;
2703 for (i = 0; i < MAX_PLAYERS; i++)
2705 tape->player_participates[i] = FALSE;
2707 if (store_participating_players & (1 << i))
2709 tape->player_participates[i] = TRUE;
2710 tape->num_participating_players++;
2714 ReadUnusedBytesFromFile(file, TAPE_HEADER_UNUSED);
2716 engine_version = getFileVersion(file);
2717 if (engine_version > 0)
2718 tape->engine_version = engine_version;
2720 tape->engine_version = tape->game_version;
2726 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
2728 int level_identifier_size;
2731 level_identifier_size = getFile16BitBE(file);
2733 tape->level_identifier =
2734 checked_realloc(tape->level_identifier, level_identifier_size);
2736 for (i = 0; i < level_identifier_size; i++)
2737 tape->level_identifier[i] = getFile8Bit(file);
2739 tape->level_nr = getFile16BitBE(file);
2741 chunk_size = 2 + level_identifier_size + 2;
2746 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
2749 int chunk_size_expected =
2750 (tape->num_participating_players + 1) * tape->length;
2752 if (chunk_size_expected != chunk_size)
2754 ReadUnusedBytesFromFile(file, chunk_size);
2755 return chunk_size_expected;
2758 for (i = 0; i < tape->length; i++)
2760 if (i >= MAX_TAPELEN)
2763 for (j = 0; j < MAX_PLAYERS; j++)
2765 tape->pos[i].action[j] = MV_NO_MOVING;
2767 if (tape->player_participates[j])
2768 tape->pos[i].action[j] = getFile8Bit(file);
2771 tape->pos[i].delay = getFile8Bit(file);
2773 if (tape->file_version == FILE_VERSION_1_0)
2775 /* eliminate possible diagonal moves in old tapes */
2776 /* this is only for backward compatibility */
2778 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
2779 byte action = tape->pos[i].action[0];
2780 int k, num_moves = 0;
2782 for (k = 0; k<4; k++)
2784 if (action & joy_dir[k])
2786 tape->pos[i + num_moves].action[0] = joy_dir[k];
2788 tape->pos[i + num_moves].delay = 0;
2797 tape->length += num_moves;
2800 else if (tape->file_version < FILE_VERSION_2_0)
2802 /* convert pre-2.0 tapes to new tape format */
2804 if (tape->pos[i].delay > 1)
2807 tape->pos[i + 1] = tape->pos[i];
2808 tape->pos[i + 1].delay = 1;
2811 for (j = 0; j < MAX_PLAYERS; j++)
2812 tape->pos[i].action[j] = MV_NO_MOVING;
2813 tape->pos[i].delay--;
2824 if (i != tape->length)
2825 chunk_size = (tape->num_participating_players + 1) * i;
2830 void LoadTapeFromFilename(char *filename)
2832 char cookie[MAX_LINE_LEN];
2833 char chunk_name[CHUNK_ID_LEN + 1];
2837 /* always start with reliable default values */
2838 setTapeInfoToDefaults();
2840 if (!(file = fopen(filename, MODE_READ)))
2843 getFileChunkBE(file, chunk_name, NULL);
2844 if (strcmp(chunk_name, "RND1") == 0)
2846 getFile32BitBE(file); /* not used */
2848 getFileChunkBE(file, chunk_name, NULL);
2849 if (strcmp(chunk_name, "TAPE") != 0)
2851 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
2856 else /* check for pre-2.0 file format with cookie string */
2858 strcpy(cookie, chunk_name);
2859 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
2860 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
2861 cookie[strlen(cookie) - 1] = '\0';
2863 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
2865 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
2870 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
2872 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
2877 /* pre-2.0 tape files have no game version, so use file version here */
2878 tape.game_version = tape.file_version;
2881 if (tape.file_version < FILE_VERSION_1_2)
2883 /* tape files from versions before 1.2.0 without chunk structure */
2884 LoadTape_HEAD(file, TAPE_HEADER_SIZE, &tape);
2885 LoadTape_BODY(file, 2 * tape.length, &tape);
2893 int (*loader)(FILE *, int, struct TapeInfo *);
2897 { "VERS", FILE_VERS_CHUNK_SIZE, LoadTape_VERS },
2898 { "HEAD", TAPE_HEADER_SIZE, LoadTape_HEAD },
2899 { "INFO", -1, LoadTape_INFO },
2900 { "BODY", -1, LoadTape_BODY },
2904 while (getFileChunkBE(file, chunk_name, &chunk_size))
2908 while (chunk_info[i].name != NULL &&
2909 strcmp(chunk_name, chunk_info[i].name) != 0)
2912 if (chunk_info[i].name == NULL)
2914 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
2915 chunk_name, filename);
2916 ReadUnusedBytesFromFile(file, chunk_size);
2918 else if (chunk_info[i].size != -1 &&
2919 chunk_info[i].size != chunk_size)
2921 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
2922 chunk_size, chunk_name, filename);
2923 ReadUnusedBytesFromFile(file, chunk_size);
2927 /* call function to load this tape chunk */
2928 int chunk_size_expected =
2929 (chunk_info[i].loader)(file, chunk_size, &tape);
2931 /* the size of some chunks cannot be checked before reading other
2932 chunks first (like "HEAD" and "BODY") that contain some header
2933 information, so check them here */
2934 if (chunk_size_expected != chunk_size)
2936 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
2937 chunk_size, chunk_name, filename);
2945 tape.length_seconds = GetTapeLength();
2948 printf("::: tape game version: %d\n", tape.game_version);
2949 printf("::: tape engine version: %d\n", tape.engine_version);
2953 void LoadTape(int nr)
2955 char *filename = getTapeFilename(nr);
2957 LoadTapeFromFilename(filename);
2960 void LoadSolutionTape(int nr)
2962 char *filename = getSolutionTapeFilename(nr);
2964 LoadTapeFromFilename(filename);
2967 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
2969 putFileVersion(file, tape->file_version);
2970 putFileVersion(file, tape->game_version);
2973 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
2976 byte store_participating_players = 0;
2978 /* set bits for participating players for compact storage */
2979 for (i = 0; i < MAX_PLAYERS; i++)
2980 if (tape->player_participates[i])
2981 store_participating_players |= (1 << i);
2983 putFile32BitBE(file, tape->random_seed);
2984 putFile32BitBE(file, tape->date);
2985 putFile32BitBE(file, tape->length);
2987 putFile8Bit(file, store_participating_players);
2989 /* unused bytes not at the end here for 4-byte alignment of engine_version */
2990 WriteUnusedBytesToFile(file, TAPE_HEADER_UNUSED);
2992 putFileVersion(file, tape->engine_version);
2995 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
2997 int level_identifier_size = strlen(tape->level_identifier) + 1;
3000 putFile16BitBE(file, level_identifier_size);
3002 for (i = 0; i < level_identifier_size; i++)
3003 putFile8Bit(file, tape->level_identifier[i]);
3005 putFile16BitBE(file, tape->level_nr);
3008 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
3012 for (i = 0; i < tape->length; i++)
3014 for (j = 0; j < MAX_PLAYERS; j++)
3015 if (tape->player_participates[j])
3016 putFile8Bit(file, tape->pos[i].action[j]);
3018 putFile8Bit(file, tape->pos[i].delay);
3022 void SaveTape(int nr)
3024 char *filename = getTapeFilename(nr);
3026 boolean new_tape = TRUE;
3027 int num_participating_players = 0;
3028 int info_chunk_size;
3029 int body_chunk_size;
3032 InitTapeDirectory(leveldir_current->subdir);
3034 /* if a tape still exists, ask to overwrite it */
3035 if (access(filename, F_OK) == 0)
3038 if (!Request("Replace old tape ?", REQ_ASK))
3042 if (!(file = fopen(filename, MODE_WRITE)))
3044 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
3048 tape.file_version = FILE_VERSION_ACTUAL;
3049 tape.game_version = GAME_VERSION_ACTUAL;
3051 /* count number of participating players */
3052 for (i = 0; i < MAX_PLAYERS; i++)
3053 if (tape.player_participates[i])
3054 num_participating_players++;
3056 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
3057 body_chunk_size = (num_participating_players + 1) * tape.length;
3059 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
3060 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
3062 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
3063 SaveTape_VERS(file, &tape);
3065 putFileChunkBE(file, "HEAD", TAPE_HEADER_SIZE);
3066 SaveTape_HEAD(file, &tape);
3068 putFileChunkBE(file, "INFO", info_chunk_size);
3069 SaveTape_INFO(file, &tape);
3071 putFileChunkBE(file, "BODY", body_chunk_size);
3072 SaveTape_BODY(file, &tape);
3076 SetFilePermissions(filename, PERMS_PRIVATE);
3078 tape.changed = FALSE;
3081 Request("tape saved !", REQ_CONFIRM);
3084 void DumpTape(struct TapeInfo *tape)
3088 if (TAPE_IS_EMPTY(*tape))
3090 Error(ERR_WARN, "no tape available for level %d", tape->level_nr);
3094 printf_line("-", 79);
3095 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
3096 tape->level_nr, tape->file_version, tape->game_version);
3097 printf("Level series identifier: '%s'\n", tape->level_identifier);
3098 printf_line("-", 79);
3100 for (i = 0; i < tape->length; i++)
3102 if (i >= MAX_TAPELEN)
3105 printf("%03d: ", i);
3107 for (j = 0; j < MAX_PLAYERS; j++)
3109 if (tape->player_participates[j])
3111 int action = tape->pos[i].action[j];
3113 printf("%d:%02x ", j, action);
3114 printf("[%c%c%c%c|%c%c] - ",
3115 (action & JOY_LEFT ? '<' : ' '),
3116 (action & JOY_RIGHT ? '>' : ' '),
3117 (action & JOY_UP ? '^' : ' '),
3118 (action & JOY_DOWN ? 'v' : ' '),
3119 (action & JOY_BUTTON_1 ? '1' : ' '),
3120 (action & JOY_BUTTON_2 ? '2' : ' '));
3124 printf("(%03d)\n", tape->pos[i].delay);
3127 printf_line("-", 79);
3131 /* ========================================================================= */
3132 /* score file functions */
3133 /* ========================================================================= */
3135 void LoadScore(int nr)
3138 char *filename = getScoreFilename(nr);
3139 char cookie[MAX_LINE_LEN];
3140 char line[MAX_LINE_LEN];
3144 /* always start with reliable default values */
3145 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
3147 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
3148 highscore[i].Score = 0;
3151 if (!(file = fopen(filename, MODE_READ)))
3154 /* check file identifier */
3155 fgets(cookie, MAX_LINE_LEN, file);
3156 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3157 cookie[strlen(cookie) - 1] = '\0';
3159 if (!checkCookieString(cookie, SCORE_COOKIE))
3161 Error(ERR_WARN, "unknown format of score file '%s'", filename);
3166 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
3168 fscanf(file, "%d", &highscore[i].Score);
3169 fgets(line, MAX_LINE_LEN, file);
3171 if (line[strlen(line) - 1] == '\n')
3172 line[strlen(line) - 1] = '\0';
3174 for (line_ptr = line; *line_ptr; line_ptr++)
3176 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
3178 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
3179 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
3188 void SaveScore(int nr)
3191 char *filename = getScoreFilename(nr);
3194 InitScoreDirectory(leveldir_current->subdir);
3196 if (!(file = fopen(filename, MODE_WRITE)))
3198 Error(ERR_WARN, "cannot save score for level %d", nr);
3202 fprintf(file, "%s\n\n", SCORE_COOKIE);
3204 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
3205 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
3209 SetFilePermissions(filename, PERMS_PUBLIC);
3213 /* ========================================================================= */
3214 /* setup file functions */
3215 /* ========================================================================= */
3217 #define TOKEN_STR_PLAYER_PREFIX "player_"
3220 #define SETUP_TOKEN_PLAYER_NAME 0
3221 #define SETUP_TOKEN_SOUND 1
3222 #define SETUP_TOKEN_SOUND_LOOPS 2
3223 #define SETUP_TOKEN_SOUND_MUSIC 3
3224 #define SETUP_TOKEN_SOUND_SIMPLE 4
3225 #define SETUP_TOKEN_TOONS 5
3226 #define SETUP_TOKEN_SCROLL_DELAY 6
3227 #define SETUP_TOKEN_SOFT_SCROLLING 7
3228 #define SETUP_TOKEN_FADING 8
3229 #define SETUP_TOKEN_AUTORECORD 9
3230 #define SETUP_TOKEN_QUICK_DOORS 10
3231 #define SETUP_TOKEN_TEAM_MODE 11
3232 #define SETUP_TOKEN_HANDICAP 12
3233 #define SETUP_TOKEN_TIME_LIMIT 13
3234 #define SETUP_TOKEN_FULLSCREEN 14
3235 #define SETUP_TOKEN_ASK_ON_ESCAPE 15
3236 #define SETUP_TOKEN_GRAPHICS_SET 16
3237 #define SETUP_TOKEN_SOUNDS_SET 17
3238 #define SETUP_TOKEN_MUSIC_SET 18
3239 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 19
3240 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 20
3241 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 21
3243 #define NUM_GLOBAL_SETUP_TOKENS 22
3246 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
3247 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
3248 #define SETUP_TOKEN_EDITOR_EL_MORE 2
3249 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 3
3250 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 4
3251 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 5
3252 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 6
3253 #define SETUP_TOKEN_EDITOR_EL_CHARS 7
3254 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 8
3255 #define SETUP_TOKEN_EDITOR_EL_CUSTOM_MORE 9
3256 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 10
3257 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 11
3259 #define NUM_EDITOR_SETUP_TOKENS 12
3261 /* shortcut setup */
3262 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
3263 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
3264 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
3266 #define NUM_SHORTCUT_SETUP_TOKENS 3
3269 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
3270 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
3271 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
3272 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
3273 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
3274 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
3275 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
3276 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
3277 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
3278 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
3279 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
3280 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
3281 #define SETUP_TOKEN_PLAYER_KEY_UP 12
3282 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
3283 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
3284 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
3286 #define NUM_PLAYER_SETUP_TOKENS 16
3289 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 0
3290 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 1
3292 #define NUM_SYSTEM_SETUP_TOKENS 2
3295 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
3297 #define NUM_OPTIONS_SETUP_TOKENS 1
3300 static struct SetupInfo si;
3301 static struct SetupEditorInfo sei;
3302 static struct SetupShortcutInfo ssi;
3303 static struct SetupInputInfo sii;
3304 static struct SetupSystemInfo syi;
3305 static struct OptionInfo soi;
3307 static struct TokenInfo global_setup_tokens[] =
3309 { TYPE_STRING, &si.player_name, "player_name" },
3310 { TYPE_SWITCH, &si.sound, "sound" },
3311 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
3312 { TYPE_SWITCH, &si.sound_music, "background_music" },
3313 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
3314 { TYPE_SWITCH, &si.toons, "toons" },
3315 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
3316 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
3317 { TYPE_SWITCH, &si.fading, "screen_fading" },
3318 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
3319 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
3320 { TYPE_SWITCH, &si.team_mode, "team_mode" },
3321 { TYPE_SWITCH, &si.handicap, "handicap" },
3322 { TYPE_SWITCH, &si.time_limit, "time_limit" },
3323 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
3324 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
3325 { TYPE_STRING, &si.graphics_set, "graphics_set" },
3326 { TYPE_STRING, &si.sounds_set, "sounds_set" },
3327 { TYPE_STRING, &si.music_set, "music_set" },
3328 { TYPE_SWITCH, &si.override_level_graphics, "override_level_graphics" },
3329 { TYPE_SWITCH, &si.override_level_sounds, "override_level_sounds" },
3330 { TYPE_SWITCH, &si.override_level_music, "override_level_music" },
3333 static struct TokenInfo editor_setup_tokens[] =
3335 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
3336 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
3337 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
3338 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
3339 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
3340 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
3341 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
3342 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
3343 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
3344 { TYPE_SWITCH, &sei.el_custom_more, "editor.el_custom_more" },
3345 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
3346 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
3349 static struct TokenInfo shortcut_setup_tokens[] =
3351 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
3352 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
3353 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" }
3356 static struct TokenInfo player_setup_tokens[] =
3358 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
3359 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
3360 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
3361 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
3362 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
3363 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
3364 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
3365 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
3366 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
3367 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
3368 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
3369 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
3370 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
3371 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
3372 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
3373 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" }
3376 static struct TokenInfo system_setup_tokens[] =
3378 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
3379 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" }
3382 static struct TokenInfo options_setup_tokens[] =
3384 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" }
3387 static char *get_corrected_login_name(char *login_name)
3389 /* needed because player name must be a fixed length string */
3390 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
3392 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
3393 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
3395 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
3396 if (strchr(login_name_new, ' '))
3397 *strchr(login_name_new, ' ') = '\0';
3399 return login_name_new;
3402 static void setSetupInfoToDefaults(struct SetupInfo *si)
3406 si->player_name = get_corrected_login_name(getLoginName());
3409 si->sound_loops = TRUE;
3410 si->sound_music = TRUE;
3411 si->sound_simple = TRUE;
3413 si->double_buffering = TRUE;
3414 si->direct_draw = !si->double_buffering;
3415 si->scroll_delay = TRUE;
3416 si->soft_scrolling = TRUE;
3418 si->autorecord = TRUE;
3419 si->quick_doors = FALSE;
3420 si->team_mode = FALSE;
3421 si->handicap = TRUE;
3422 si->time_limit = TRUE;
3423 si->fullscreen = FALSE;
3424 si->ask_on_escape = TRUE;
3426 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
3427 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
3428 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
3429 si->override_level_graphics = FALSE;
3430 si->override_level_sounds = FALSE;
3431 si->override_level_music = FALSE;
3433 si->editor.el_boulderdash = TRUE;
3434 si->editor.el_emerald_mine = TRUE;
3435 si->editor.el_more = TRUE;
3436 si->editor.el_sokoban = TRUE;
3437 si->editor.el_supaplex = TRUE;
3438 si->editor.el_diamond_caves = TRUE;
3439 si->editor.el_dx_boulderdash = TRUE;
3440 si->editor.el_chars = TRUE;
3441 si->editor.el_custom = TRUE;
3442 si->editor.el_custom_more = FALSE;
3444 si->editor.el_headlines = TRUE;
3445 si->editor.el_user_defined = FALSE;
3447 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
3448 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
3449 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
3451 for (i = 0; i < MAX_PLAYERS; i++)
3453 si->input[i].use_joystick = FALSE;
3454 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
3455 si->input[i].joy.xleft = JOYSTICK_XLEFT;
3456 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
3457 si->input[i].joy.xright = JOYSTICK_XRIGHT;
3458 si->input[i].joy.yupper = JOYSTICK_YUPPER;
3459 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
3460 si->input[i].joy.ylower = JOYSTICK_YLOWER;
3461 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
3462 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
3463 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
3464 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
3465 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
3466 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
3467 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
3468 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
3471 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
3472 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
3474 si->options.verbose = FALSE;
3477 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
3481 if (!setup_file_hash)
3486 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
3487 setSetupInfo(global_setup_tokens, i,
3488 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
3493 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
3494 setSetupInfo(editor_setup_tokens, i,
3495 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
3498 /* shortcut setup */
3499 ssi = setup.shortcut;
3500 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
3501 setSetupInfo(shortcut_setup_tokens, i,
3502 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
3503 setup.shortcut = ssi;
3506 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
3510 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
3512 sii = setup.input[pnr];
3513 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
3515 char full_token[100];
3517 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
3518 setSetupInfo(player_setup_tokens, i,
3519 getHashEntry(setup_file_hash, full_token));
3521 setup.input[pnr] = sii;
3526 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
3527 setSetupInfo(system_setup_tokens, i,
3528 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
3532 soi = setup.options;
3533 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
3534 setSetupInfo(options_setup_tokens, i,
3535 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
3536 setup.options = soi;
3541 char *filename = getSetupFilename();
3542 SetupFileHash *setup_file_hash = NULL;
3544 /* always start with reliable default values */
3545 setSetupInfoToDefaults(&setup);
3547 setup_file_hash = loadSetupFileHash(filename);
3549 if (setup_file_hash)
3551 char *player_name_new;
3553 checkSetupFileHashIdentifier(setup_file_hash, getCookie("SETUP"));
3554 decodeSetupFileHash(setup_file_hash);
3556 setup.direct_draw = !setup.double_buffering;
3558 freeSetupFileHash(setup_file_hash);
3560 /* needed to work around problems with fixed length strings */
3561 player_name_new = get_corrected_login_name(setup.player_name);
3562 free(setup.player_name);
3563 setup.player_name = player_name_new;
3566 Error(ERR_WARN, "using default setup values");
3571 char *filename = getSetupFilename();
3575 InitUserDataDirectory();
3577 if (!(file = fopen(filename, MODE_WRITE)))
3579 Error(ERR_WARN, "cannot write setup file '%s'", filename);
3583 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
3584 getCookie("SETUP")));
3585 fprintf(file, "\n");
3589 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
3591 /* just to make things nicer :) */
3592 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
3593 i == SETUP_TOKEN_GRAPHICS_SET)
3594 fprintf(file, "\n");
3596 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
3601 fprintf(file, "\n");
3602 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
3603 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
3605 /* shortcut setup */
3606 ssi = setup.shortcut;
3607 fprintf(file, "\n");
3608 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
3609 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
3612 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
3616 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
3617 fprintf(file, "\n");
3619 sii = setup.input[pnr];
3620 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
3621 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
3626 fprintf(file, "\n");
3627 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
3628 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
3631 soi = setup.options;
3632 fprintf(file, "\n");
3633 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
3634 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
3638 SetFilePermissions(filename, PERMS_PRIVATE);
3641 void LoadCustomElementDescriptions()
3643 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
3644 SetupFileHash *setup_file_hash;
3647 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
3649 if (element_info[i].custom_description != NULL)
3651 free(element_info[i].custom_description);
3652 element_info[i].custom_description = NULL;
3656 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
3659 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
3661 char *token = getStringCat2(element_info[i].token_name, ".name");
3662 char *value = getHashEntry(setup_file_hash, token);
3665 element_info[i].custom_description = getStringCopy(value);
3670 freeSetupFileHash(setup_file_hash);
3673 void LoadSpecialMenuDesignSettings()
3675 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
3676 SetupFileHash *setup_file_hash;
3679 /* always start with reliable default values from default config */
3680 for (i = 0; image_config_vars[i].token != NULL; i++)
3681 for (j = 0; image_config[j].token != NULL; j++)
3682 if (strcmp(image_config_vars[i].token, image_config[j].token) == 0)
3683 *image_config_vars[i].value =
3684 get_auto_parameter_value(image_config_vars[i].token,
3685 image_config[j].value);
3687 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
3690 /* special case: initialize with default values that may be overwritten */
3691 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
3693 char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset");
3694 char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset");
3695 char *list_size = getHashEntry(setup_file_hash, "menu.list_size");
3697 if (value_x != NULL)
3698 menu.draw_xoffset[i] = get_integer_from_string(value_x);
3699 if (value_y != NULL)
3700 menu.draw_yoffset[i] = get_integer_from_string(value_y);
3701 if (list_size != NULL)
3702 menu.list_size[i] = get_integer_from_string(list_size);
3705 /* read (and overwrite with) values that may be specified in config file */
3706 for (i = 0; image_config_vars[i].token != NULL; i++)
3708 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
3711 *image_config_vars[i].value =
3712 get_auto_parameter_value(image_config_vars[i].token, value);
3715 freeSetupFileHash(setup_file_hash);
3718 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
3720 char *filename = getEditorSetupFilename();
3721 SetupFileList *setup_file_list, *list;
3722 SetupFileHash *element_hash;
3723 int num_unknown_tokens = 0;
3726 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
3729 element_hash = newSetupFileHash();
3731 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
3732 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
3734 /* determined size may be larger than needed (due to unknown elements) */
3736 for (list = setup_file_list; list != NULL; list = list->next)
3739 /* add space for up to 3 more elements for padding that may be needed */
3742 *elements = checked_malloc(*num_elements * sizeof(int));
3745 for (list = setup_file_list; list != NULL; list = list->next)
3747 char *value = getHashEntry(element_hash, list->token);
3751 (*elements)[(*num_elements)++] = atoi(value);
3755 if (num_unknown_tokens == 0)
3757 Error(ERR_RETURN_LINE, "-");
3758 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
3759 Error(ERR_RETURN, "- config file: '%s'", filename);
3761 num_unknown_tokens++;
3764 Error(ERR_RETURN, "- token: '%s'", list->token);
3768 if (num_unknown_tokens > 0)
3769 Error(ERR_RETURN_LINE, "-");
3771 while (*num_elements % 4) /* pad with empty elements, if needed */
3772 (*elements)[(*num_elements)++] = EL_EMPTY;
3774 freeSetupFileList(setup_file_list);
3775 freeSetupFileHash(element_hash);
3779 for (i = 0; i < *num_elements; i++)
3780 printf("editor: element '%s' [%d]\n",
3781 element_info[(*elements)[i]].token_name, (*elements)[i]);
3785 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
3788 SetupFileHash *setup_file_hash = NULL;
3789 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
3790 char *filename_music, *filename_prefix, *filename_info;
3796 token_to_value_ptr[] =
3798 { "title_header", &tmp_music_file_info.title_header },
3799 { "artist_header", &tmp_music_file_info.artist_header },
3800 { "album_header", &tmp_music_file_info.album_header },
3801 { "year_header", &tmp_music_file_info.year_header },
3803 { "title", &tmp_music_file_info.title },
3804 { "artist", &tmp_music_file_info.artist },
3805 { "album", &tmp_music_file_info.album },
3806 { "year", &tmp_music_file_info.year },
3812 filename_music = (is_sound ? getCustomSoundFilename(basename) :
3813 getCustomMusicFilename(basename));
3815 if (filename_music == NULL)
3818 /* ---------- try to replace file extension ---------- */
3820 filename_prefix = getStringCopy(filename_music);
3821 if (strrchr(filename_prefix, '.') != NULL)
3822 *strrchr(filename_prefix, '.') = '\0';
3823 filename_info = getStringCat2(filename_prefix, ".txt");
3826 printf("trying to load file '%s'...\n", filename_info);
3829 if (fileExists(filename_info))
3830 setup_file_hash = loadSetupFileHash(filename_info);
3832 free(filename_prefix);
3833 free(filename_info);
3835 if (setup_file_hash == NULL)
3837 /* ---------- try to add file extension ---------- */
3839 filename_prefix = getStringCopy(filename_music);
3840 filename_info = getStringCat2(filename_prefix, ".txt");
3843 printf("trying to load file '%s'...\n", filename_info);
3846 if (fileExists(filename_info))
3847 setup_file_hash = loadSetupFileHash(filename_info);
3849 free(filename_prefix);
3850 free(filename_info);
3853 if (setup_file_hash == NULL)
3856 /* ---------- music file info found ---------- */
3858 memset(&tmp_music_file_info, 0, sizeof(struct MusicFileInfo));
3860 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
3862 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
3864 *token_to_value_ptr[i].value_ptr =
3865 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
3868 tmp_music_file_info.basename = getStringCopy(basename);
3869 tmp_music_file_info.music = music;
3870 tmp_music_file_info.is_sound = is_sound;
3872 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
3873 *new_music_file_info = tmp_music_file_info;
3875 return new_music_file_info;
3878 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
3880 return get_music_file_info_ext(basename, music, FALSE);
3883 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
3885 return get_music_file_info_ext(basename, sound, TRUE);
3888 static boolean music_info_listed_ext(struct MusicFileInfo *list,
3889 char *basename, boolean is_sound)
3891 for (; list != NULL; list = list->next)
3892 if (list->is_sound == is_sound && strcmp(list->basename, basename) == 0)
3898 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
3900 return music_info_listed_ext(list, basename, FALSE);
3903 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
3905 return music_info_listed_ext(list, basename, TRUE);
3908 void LoadMusicInfo()
3910 char *music_directory = getCustomMusicDirectory();
3911 int num_music = getMusicListSize();
3912 int num_music_noconf = 0;
3913 int num_sounds = getSoundListSize();
3915 struct dirent *dir_entry;
3916 struct FileInfo *music, *sound;
3917 struct MusicFileInfo *next, **new;
3920 while (music_file_info != NULL)
3922 next = music_file_info->next;
3924 checked_free(music_file_info->basename);
3926 checked_free(music_file_info->title_header);
3927 checked_free(music_file_info->artist_header);
3928 checked_free(music_file_info->album_header);
3929 checked_free(music_file_info->year_header);
3931 checked_free(music_file_info->title);
3932 checked_free(music_file_info->artist);
3933 checked_free(music_file_info->album);
3934 checked_free(music_file_info->year);
3936 free(music_file_info);
3938 music_file_info = next;
3941 new = &music_file_info;
3944 printf("::: num_music == %d\n", num_music);
3947 for (i = 0; i < num_music; i++)
3949 music = getMusicListEntry(i);
3952 printf("::: %d [%08x]\n", i, music->filename);
3955 if (music->filename == NULL)
3958 if (strcmp(music->filename, UNDEFINED_FILENAME) == 0)
3961 /* a configured file may be not recognized as music */
3962 if (!FileIsMusic(music->filename))
3966 printf("::: -> '%s' (configured)\n", music->filename);
3969 if (!music_info_listed(music_file_info, music->filename))
3971 *new = get_music_file_info(music->filename, i);
3973 new = &(*new)->next;
3977 if ((dir = opendir(music_directory)) == NULL)
3979 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
3983 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
3985 char *basename = dir_entry->d_name;
3986 boolean music_already_used = FALSE;
3989 /* skip all music files that are configured in music config file */
3990 for (i = 0; i < num_music; i++)
3992 music = getMusicListEntry(i);
3994 if (music->filename == NULL)
3997 if (strcmp(basename, music->filename) == 0)
3999 music_already_used = TRUE;
4004 if (music_already_used)
4007 if (!FileIsMusic(basename))
4011 printf("::: -> '%s' (found in directory)\n", basename);
4014 if (!music_info_listed(music_file_info, basename))
4016 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
4018 new = &(*new)->next;
4026 for (i = 0; i < num_sounds; i++)
4028 sound = getSoundListEntry(i);
4030 if (sound->filename == NULL)
4033 if (strcmp(sound->filename, UNDEFINED_FILENAME) == 0)
4036 /* a configured file may be not recognized as sound */
4037 if (!FileIsSound(sound->filename))
4041 printf("::: -> '%s' (configured)\n", sound->filename);
4044 if (!sound_info_listed(music_file_info, sound->filename))
4046 *new = get_sound_file_info(sound->filename, i);
4048 new = &(*new)->next;
4054 for (next = music_file_info; next != NULL; next = next->next)
4055 printf("::: title == '%s'\n", next->title);
4059 void add_helpanim_entry(int element, int action, int direction, int delay,
4060 int *num_list_entries)
4062 struct HelpAnimInfo *new_list_entry;
4063 (*num_list_entries)++;
4066 checked_realloc(helpanim_info,
4067 *num_list_entries * sizeof(struct HelpAnimInfo));
4068 new_list_entry = &helpanim_info[*num_list_entries - 1];
4070 new_list_entry->element = element;
4071 new_list_entry->action = action;
4072 new_list_entry->direction = direction;
4073 new_list_entry->delay = delay;
4076 void print_unknown_token(char *filename, char *token, int token_nr)
4080 Error(ERR_RETURN_LINE, "-");
4081 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
4082 Error(ERR_RETURN, "- config file: '%s'", filename);
4085 Error(ERR_RETURN, "- token: '%s'", token);
4088 void print_unknown_token_end(int token_nr)
4091 Error(ERR_RETURN_LINE, "-");
4094 void LoadHelpAnimInfo()
4096 char *filename = getHelpAnimFilename();
4097 SetupFileList *setup_file_list = NULL, *list;
4098 SetupFileHash *element_hash, *action_hash, *direction_hash;
4099 int num_list_entries = 0;
4100 int num_unknown_tokens = 0;
4103 if (fileExists(filename))
4104 setup_file_list = loadSetupFileList(filename);
4106 if (setup_file_list == NULL)
4108 /* use reliable default values from static configuration */
4109 SetupFileList *insert_ptr;
4111 insert_ptr = setup_file_list =
4112 newSetupFileList(helpanim_config[0].token,
4113 helpanim_config[0].value);
4115 for (i = 1; helpanim_config[i].token; i++)
4116 insert_ptr = addListEntry(insert_ptr,
4117 helpanim_config[i].token,
4118 helpanim_config[i].value);
4121 element_hash = newSetupFileHash();
4122 action_hash = newSetupFileHash();
4123 direction_hash = newSetupFileHash();
4125 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
4126 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
4128 for (i = 0; i < NUM_ACTIONS; i++)
4129 setHashEntry(action_hash, element_action_info[i].suffix,
4130 i_to_a(element_action_info[i].value));
4132 /* do not store direction index (bit) here, but direction value! */
4133 for (i = 0; i < NUM_DIRECTIONS; i++)
4134 setHashEntry(direction_hash, element_direction_info[i].suffix,
4135 i_to_a(1 << element_direction_info[i].value));
4137 for (list = setup_file_list; list != NULL; list = list->next)
4139 char *element_token, *action_token, *direction_token;
4140 char *element_value, *action_value, *direction_value;
4141 int delay = atoi(list->value);
4143 if (strcmp(list->token, "end") == 0)
4145 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
4150 /* first try to break element into element/action/direction parts;
4151 if this does not work, also accept combined "element[.act][.dir]"
4152 elements (like "dynamite.active"), which are unique elements */
4154 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
4156 element_value = getHashEntry(element_hash, list->token);
4157 if (element_value != NULL) /* element found */
4158 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4162 /* no further suffixes found -- this is not an element */
4163 print_unknown_token(filename, list->token, num_unknown_tokens++);
4169 /* token has format "<prefix>.<something>" */
4171 action_token = strchr(list->token, '.'); /* suffix may be action ... */
4172 direction_token = action_token; /* ... or direction */
4174 element_token = getStringCopy(list->token);
4175 *strchr(element_token, '.') = '\0';
4177 element_value = getHashEntry(element_hash, element_token);
4179 if (element_value == NULL) /* this is no element */
4181 element_value = getHashEntry(element_hash, list->token);
4182 if (element_value != NULL) /* combined element found */
4183 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4186 print_unknown_token(filename, list->token, num_unknown_tokens++);
4188 free(element_token);
4193 action_value = getHashEntry(action_hash, action_token);
4195 if (action_value != NULL) /* action found */
4197 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
4200 free(element_token);
4205 direction_value = getHashEntry(direction_hash, direction_token);
4207 if (direction_value != NULL) /* direction found */
4209 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
4212 free(element_token);
4217 if (strchr(action_token + 1, '.') == NULL)
4219 /* no further suffixes found -- this is not an action nor direction */
4221 element_value = getHashEntry(element_hash, list->token);
4222 if (element_value != NULL) /* combined element found */
4223 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4226 print_unknown_token(filename, list->token, num_unknown_tokens++);
4228 free(element_token);
4233 /* token has format "<prefix>.<suffix>.<something>" */
4235 direction_token = strchr(action_token + 1, '.');
4237 action_token = getStringCopy(action_token);
4238 *strchr(action_token + 1, '.') = '\0';
4240 action_value = getHashEntry(action_hash, action_token);
4242 if (action_value == NULL) /* this is no action */
4244 element_value = getHashEntry(element_hash, list->token);
4245 if (element_value != NULL) /* combined element found */
4246 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4249 print_unknown_token(filename, list->token, num_unknown_tokens++);
4251 free(element_token);
4257 direction_value = getHashEntry(direction_hash, direction_token);
4259 if (direction_value != NULL) /* direction found */
4261 add_helpanim_entry(atoi(element_value), atoi(action_value),
4262 atoi(direction_value), delay, &num_list_entries);
4264 free(element_token);
4270 /* this is no direction */
4272 element_value = getHashEntry(element_hash, list->token);
4273 if (element_value != NULL) /* combined element found */
4274 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4277 print_unknown_token(filename, list->token, num_unknown_tokens++);
4279 free(element_token);
4283 print_unknown_token_end(num_unknown_tokens);
4285 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
4286 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
4288 freeSetupFileList(setup_file_list);
4289 freeSetupFileHash(element_hash);
4290 freeSetupFileHash(action_hash);
4291 freeSetupFileHash(direction_hash);
4295 for (i = 0; i < num_list_entries; i++)
4296 printf("::: %d, %d, %d => %d\n",
4297 helpanim_info[i].element,
4298 helpanim_info[i].action,
4299 helpanim_info[i].direction,
4300 helpanim_info[i].delay);
4304 void LoadHelpTextInfo()
4306 char *filename = getHelpTextFilename();
4309 if (helptext_info != NULL)
4311 freeSetupFileHash(helptext_info);
4312 helptext_info = NULL;
4315 if (fileExists(filename))
4316 helptext_info = loadSetupFileHash(filename);
4318 if (helptext_info == NULL)
4320 /* use reliable default values from static configuration */
4321 helptext_info = newSetupFileHash();
4323 for (i = 0; helptext_config[i].token; i++)
4324 setHashEntry(helptext_info,
4325 helptext_config[i].token,
4326 helptext_config[i].value);
4331 BEGIN_HASH_ITERATION(helptext_info, itr)
4333 printf("::: '%s' => '%s'\n",
4334 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
4336 END_HASH_ITERATION(hash, itr)