1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include "libgame/libgame.h"
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
30 #define FILE_VERS_CHUNK_SIZE 8 /* size of file version chunk */
31 #define LEVEL_HEADER_SIZE 80 /* size of level file header */
32 #define LEVEL_HEADER_UNUSED 0 /* unused level header bytes */
33 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
34 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
35 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
36 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
37 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
38 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
39 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
40 #define TAPE_HEADER_SIZE 20 /* size of tape file header */
41 #define TAPE_HEADER_UNUSED 3 /* unused tape header bytes */
43 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
44 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
45 #define LEVEL_CHUNK_CUS4_SIZE(x) (48 + 48 + (x) * 48)
47 /* file identifier strings */
48 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
49 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
50 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
59 { LEVEL_FILE_TYPE_RND, "RND" },
60 { LEVEL_FILE_TYPE_BD, "BD" },
61 { LEVEL_FILE_TYPE_EM, "EM" },
62 { LEVEL_FILE_TYPE_SP, "SP" },
63 { LEVEL_FILE_TYPE_DX, "DX" },
64 { LEVEL_FILE_TYPE_SB, "SB" },
65 { LEVEL_FILE_TYPE_DC, "DC" },
70 /* ========================================================================= */
71 /* level file functions */
72 /* ========================================================================= */
74 void setElementChangePages(struct ElementInfo *ei, int change_pages)
76 int change_page_size = sizeof(struct ElementChangeInfo);
78 ei->num_change_pages = MAX(1, change_pages);
81 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
83 if (ei->current_change_page >= ei->num_change_pages)
84 ei->current_change_page = ei->num_change_pages - 1;
86 ei->change = &ei->change_page[ei->current_change_page];
89 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
93 change->can_change = FALSE;
95 change->events = CE_BITMASK_DEFAULT;
97 change->trigger_player = CH_PLAYER_ANY;
98 change->trigger_side = CH_SIDE_ANY;
99 change->trigger_page = CH_PAGE_ANY;
101 change->target_element = EL_EMPTY_SPACE;
103 change->delay_fixed = 0;
104 change->delay_random = 0;
105 change->delay_frames = 1;
107 change->trigger_element = EL_EMPTY_SPACE;
109 change->explode = FALSE;
110 change->use_target_content = FALSE;
111 change->only_if_complete = FALSE;
112 change->use_random_replace = FALSE;
113 change->random_percentage = 100;
114 change->replace_when = CP_WHEN_EMPTY;
116 for (x = 0; x < 3; x++)
117 for (y = 0; y < 3; y++)
118 change->target_content[x][y] = EL_EMPTY_SPACE;
120 change->direct_action = 0;
121 change->other_action = 0;
123 change->pre_change_function = NULL;
124 change->change_function = NULL;
125 change->post_change_function = NULL;
128 static void setLevelInfoToDefaults(struct LevelInfo *level)
130 static boolean clipboard_elements_initialized = FALSE;
133 setLevelInfoToDefaults_EM();
135 level->native_em_level = &native_em_level;
137 level->game_engine_type = GAME_ENGINE_TYPE_RND;
139 level->file_version = FILE_VERSION_ACTUAL;
140 level->game_version = GAME_VERSION_ACTUAL;
142 level->encoding_16bit_field = FALSE; /* default: only 8-bit elements */
143 level->encoding_16bit_yamyam = FALSE; /* default: only 8-bit elements */
144 level->encoding_16bit_amoeba = FALSE; /* default: only 8-bit elements */
146 level->fieldx = STD_LEV_FIELDX;
147 level->fieldy = STD_LEV_FIELDY;
149 for (x = 0; x < MAX_LEV_FIELDX; x++)
150 for (y = 0; y < MAX_LEV_FIELDY; y++)
151 level->field[x][y] = EL_SAND;
154 level->gems_needed = 0;
156 level->amoeba_speed = 10;
158 level->time_magic_wall = 10;
159 level->time_wheel = 10;
160 level->time_light = 10;
161 level->time_timegate = 10;
163 level->amoeba_content = EL_DIAMOND;
165 level->double_speed = FALSE;
166 level->initial_gravity = FALSE;
167 level->em_slippery_gems = FALSE;
168 level->instant_relocation = FALSE;
169 level->can_pass_to_walkable = FALSE;
170 level->grow_into_diggable = TRUE;
172 level->block_last_field = FALSE; /* EM does not block by default */
173 level->sp_block_last_field = TRUE; /* SP blocks the last field */
174 level->block_delay = 8; /* when blocking, block 8 frames */
175 level->sp_block_delay = 9; /* SP indeed blocks 9 frames, not 8 */
177 level->can_move_into_acid_bits = ~0; /* everything can move into acid */
178 level->dont_collide_with_bits = ~0; /* always deadly when colliding */
180 level->use_spring_bug = FALSE;
181 level->use_step_counter = FALSE;
183 /* values for the new EMC elements */
184 level->android_move_time = 10;
185 level->android_clone_time = 10;
186 level->ball_random = FALSE;
187 level->ball_state_initial = FALSE;
188 level->ball_time = 10;
189 level->lenses_score = 10;
190 level->magnify_score = 10;
191 level->slurp_score = 10;
192 level->lenses_time = 10;
193 level->magnify_time = 10;
194 level->wind_direction_initial = MV_NO_MOVING;
195 for (i = 0; i < NUM_MAGIC_BALL_CONTENTS; i++)
196 for (x = 0; x < 3; x++)
197 for (y = 0; y < 3; y++)
198 level->ball_content[i][x][y] = EL_EMPTY;
199 for (i = 0; i < 16; i++)
200 level->android_array[i] = FALSE;
202 level->use_custom_template = FALSE;
204 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
205 level->name[i] = '\0';
206 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
207 level->author[i] = '\0';
209 strcpy(level->name, NAMELESS_LEVEL_NAME);
210 strcpy(level->author, ANONYMOUS_NAME);
212 for (i = 0; i < 4; i++)
214 level->envelope_text[i][0] = '\0';
215 level->envelope_xsize[i] = MAX_ENVELOPE_XSIZE;
216 level->envelope_ysize[i] = MAX_ENVELOPE_YSIZE;
219 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
220 level->score[i] = 10;
222 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
223 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
224 for (x = 0; x < 3; x++)
225 for (y = 0; y < 3; y++)
226 level->yamyam_content[i][x][y] =
227 (i < STD_ELEMENT_CONTENTS ? EL_ROCK : EL_EMPTY);
229 level->field[0][0] = EL_PLAYER_1;
230 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
232 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
236 /* never initialize clipboard elements after the very first time */
237 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
240 setElementChangePages(&element_info[element], 1);
241 setElementChangeInfoToDefaults(element_info[element].change);
243 if (IS_CUSTOM_ELEMENT(element) ||
244 IS_GROUP_ELEMENT(element) ||
245 IS_INTERNAL_ELEMENT(element))
247 for (j = 0; j < MAX_ELEMENT_NAME_LEN + 1; j++)
248 element_info[element].description[j] = '\0';
250 if (element_info[element].custom_description != NULL)
251 strncpy(element_info[element].description,
252 element_info[element].custom_description,MAX_ELEMENT_NAME_LEN);
254 strcpy(element_info[element].description,
255 element_info[element].editor_description);
257 element_info[element].use_gfx_element = FALSE;
258 element_info[element].gfx_element = EL_EMPTY_SPACE;
260 element_info[element].modified_settings = FALSE;
263 if (IS_CUSTOM_ELEMENT(element) ||
264 IS_INTERNAL_ELEMENT(element))
266 element_info[element].access_direction = MV_ALL_DIRECTIONS;
268 element_info[element].collect_score = 10; /* special default */
269 element_info[element].collect_count = 1; /* special default */
271 element_info[element].push_delay_fixed = -1; /* initialize later */
272 element_info[element].push_delay_random = -1; /* initialize later */
273 element_info[element].drop_delay_fixed = 0;
274 element_info[element].drop_delay_random = 0;
275 element_info[element].move_delay_fixed = 0;
276 element_info[element].move_delay_random = 0;
278 element_info[element].move_pattern = MV_ALL_DIRECTIONS;
279 element_info[element].move_direction_initial = MV_START_AUTOMATIC;
280 element_info[element].move_stepsize = TILEX / 8;
282 element_info[element].move_enter_element = EL_EMPTY_SPACE;
283 element_info[element].move_leave_element = EL_EMPTY_SPACE;
284 element_info[element].move_leave_type = LEAVE_TYPE_UNLIMITED;
286 element_info[element].slippery_type = SLIPPERY_ANY_RANDOM;
288 element_info[element].explosion_type = EXPLODES_3X3;
289 element_info[element].explosion_delay = 16;
290 element_info[element].ignition_delay = 8;
292 for (x = 0; x < 3; x++)
293 for (y = 0; y < 3; y++)
294 element_info[element].content[x][y] = EL_EMPTY_SPACE;
296 element_info[element].access_type = 0;
297 element_info[element].access_layer = 0;
298 element_info[element].access_protected = 0;
299 element_info[element].walk_to_action = 0;
300 element_info[element].smash_targets = 0;
301 element_info[element].deadliness = 0;
303 element_info[element].can_explode_by_fire = FALSE;
304 element_info[element].can_explode_smashed = FALSE;
305 element_info[element].can_explode_impact = FALSE;
307 element_info[element].current_change_page = 0;
309 /* start with no properties at all */
310 for (j = 0; j < NUM_EP_BITFIELDS; j++)
311 Properties[element][j] = EP_BITMASK_DEFAULT;
313 /* now set default properties */
314 SET_PROPERTY(element, EP_CAN_MOVE_INTO_ACID, TRUE);
317 if (IS_GROUP_ELEMENT(element) ||
318 IS_INTERNAL_ELEMENT(element))
320 /* initialize memory for list of elements in group */
321 if (element_info[element].group == NULL)
322 element_info[element].group =
323 checked_malloc(sizeof(struct ElementGroupInfo));
325 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
326 element_info[element].group->element[j] = EL_EMPTY_SPACE;
328 /* default: only one element in group */
329 element_info[element].group->num_elements = 1;
331 element_info[element].group->choice_mode = ANIM_RANDOM;
335 clipboard_elements_initialized = TRUE;
337 BorderElement = EL_STEELWALL;
339 level->no_valid_file = FALSE;
341 level->changed = FALSE;
343 if (leveldir_current == NULL) /* only when dumping level */
346 /* try to determine better author name than 'anonymous' */
347 if (strcmp(leveldir_current->author, ANONYMOUS_NAME) != 0)
349 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
350 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
354 switch (LEVELCLASS(leveldir_current))
356 case LEVELCLASS_TUTORIAL:
357 strcpy(level->author, PROGRAM_AUTHOR_STRING);
360 case LEVELCLASS_CONTRIB:
361 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
362 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
365 case LEVELCLASS_PRIVATE:
366 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
367 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
371 /* keep default value */
377 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
379 level_file_info->nr = 0;
380 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
381 level_file_info->packed = FALSE;
382 level_file_info->basename = NULL;
383 level_file_info->filename = NULL;
386 static void ActivateLevelTemplate()
388 /* Currently there is no special action needed to activate the template
389 data, because 'element_info' and 'Properties' overwrite the original
390 level data, while all other variables do not change. */
393 static char *getLevelFilenameFromBasename(char *basename)
395 static char *filename = NULL;
397 checked_free(filename);
399 filename = getPath2(getCurrentLevelDir(), basename);
404 static int getFileTypeFromBasename(char *basename)
406 static char *filename = NULL;
407 struct stat file_status;
409 /* ---------- try to determine file type from filename ---------- */
411 /* check for typical filename of a Supaplex level package file */
412 if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
413 strncmp(basename, "LEVELS.D", 8) == 0))
414 return LEVEL_FILE_TYPE_SP;
416 /* ---------- try to determine file type from filesize ---------- */
418 checked_free(filename);
419 filename = getPath2(getCurrentLevelDir(), basename);
421 if (stat(filename, &file_status) == 0)
423 /* check for typical filesize of a Supaplex level package file */
424 if (file_status.st_size == 170496)
425 return LEVEL_FILE_TYPE_SP;
428 return LEVEL_FILE_TYPE_UNKNOWN;
431 static char *getSingleLevelBasename(int nr)
433 static char basename[MAX_FILENAME_LEN];
436 sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
438 sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
443 static char *getPackedLevelBasename(int type)
445 static char basename[MAX_FILENAME_LEN];
446 char *directory = getCurrentLevelDir();
448 struct dirent *dir_entry;
450 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
452 if ((dir = opendir(directory)) == NULL)
454 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
459 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
461 char *entry_basename = dir_entry->d_name;
462 int entry_type = getFileTypeFromBasename(entry_basename);
464 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
466 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
469 strcpy(basename, entry_basename);
481 static char *getSingleLevelFilename(int nr)
483 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
487 static char *getPackedLevelFilename(int type)
489 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
493 char *getDefaultLevelFilename(int nr)
495 return getSingleLevelFilename(nr);
499 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
504 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
505 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
509 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
510 int type, char *format, ...)
512 static char basename[MAX_FILENAME_LEN];
515 va_start(ap, format);
516 vsprintf(basename, format, ap);
521 lfi->basename = basename;
522 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
525 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
530 lfi->basename = getPackedLevelBasename(lfi->type);
531 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
534 static int getFiletypeFromID(char *filetype_id)
536 char *filetype_id_lower;
537 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
540 if (filetype_id == NULL)
541 return LEVEL_FILE_TYPE_UNKNOWN;
543 filetype_id_lower = getStringToLower(filetype_id);
545 for (i = 0; filetype_id_list[i].id != NULL; i++)
547 char *id_lower = getStringToLower(filetype_id_list[i].id);
549 if (strcmp(filetype_id_lower, id_lower) == 0)
550 filetype = filetype_id_list[i].filetype;
554 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
558 free(filetype_id_lower);
564 static void OLD_determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
566 /* special case: level number is negative => check for level template file */
569 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_RND);
574 if (leveldir_current->level_filename != NULL)
576 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
578 /* check for file name/pattern specified in "levelinfo.conf" */
579 setLevelFileInfo_SingleLevelFilename(lfi, filetype);
581 if (fileExists(lfi->filename))
585 /* check for native Rocks'n'Diamonds level file */
586 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_RND);
587 if (fileExists(lfi->filename))
590 /* check for classic Emerald Mine level file */
591 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_EM);
592 if (fileExists(lfi->filename))
595 /* check for various packed level file formats */
596 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
597 if (fileExists(lfi->filename))
600 /* no known level file found -- try to use default values */
601 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
605 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
609 /* special case: level number is negative => check for level template file */
612 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
613 "template.%s", LEVELFILE_EXTENSION);
615 /* no fallback if template file not existing */
619 /* special case: check for file name/pattern specified in "levelinfo.conf" */
620 if (leveldir_current->level_filename != NULL)
622 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
624 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
625 leveldir_current->level_filename, nr);
626 if (fileExists(lfi->filename))
630 /* check for native Rocks'n'Diamonds level file */
631 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
632 "%03d.%s", nr, LEVELFILE_EXTENSION);
633 if (fileExists(lfi->filename))
636 /* check for Emerald Mine level file (V1) */
637 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
638 'a' + (nr / 10) % 26, '0' + nr % 10);
639 if (fileExists(lfi->filename))
641 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
642 'A' + (nr / 10) % 26, '0' + nr % 10);
643 if (fileExists(lfi->filename))
646 /* check for Emerald Mine level file (V2 to V5) */
647 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
648 if (fileExists(lfi->filename))
651 /* check for Emerald Mine level file (V6 / single mode) */
652 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
653 if (fileExists(lfi->filename))
655 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
656 if (fileExists(lfi->filename))
659 /* check for Emerald Mine level file (V6 / teamwork mode) */
660 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
661 if (fileExists(lfi->filename))
663 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
664 if (fileExists(lfi->filename))
667 /* check for various packed level file formats */
668 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
669 if (fileExists(lfi->filename))
672 /* no known level file found -- use default values (and fail later) */
673 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
674 "%03d.%s", nr, LEVELFILE_EXTENSION);
677 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
679 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
680 lfi->type = getFileTypeFromBasename(lfi->basename);
684 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
686 /* always start with reliable default values */
687 setFileInfoToDefaults(level_file_info);
689 level_file_info->nr = nr; /* set requested level number */
691 determineLevelFileInfo_Filename(level_file_info);
692 determineLevelFileInfo_Filetype(level_file_info);
697 static struct LevelFileInfo *getLevelFileInfo(int nr)
699 static struct LevelFileInfo level_file_info;
701 /* always start with reliable default values */
702 setFileInfoToDefaults(&level_file_info);
704 level_file_info.nr = nr; /* set requested level number */
706 determineLevelFileInfo_Filename(&level_file_info);
707 determineLevelFileInfo_Filetype(&level_file_info);
709 return &level_file_info;
713 /* ------------------------------------------------------------------------- */
714 /* functions for loading R'n'D level */
715 /* ------------------------------------------------------------------------- */
717 int getMappedElement(int element)
719 /* remap some (historic, now obsolete) elements */
724 case EL_PLAYER_OBSOLETE:
725 element = EL_PLAYER_1;
728 case EL_KEY_OBSOLETE:
731 case EL_EM_KEY_1_FILE_OBSOLETE:
732 element = EL_EM_KEY_1;
735 case EL_EM_KEY_2_FILE_OBSOLETE:
736 element = EL_EM_KEY_2;
739 case EL_EM_KEY_3_FILE_OBSOLETE:
740 element = EL_EM_KEY_3;
743 case EL_EM_KEY_4_FILE_OBSOLETE:
744 element = EL_EM_KEY_4;
747 case EL_ENVELOPE_OBSOLETE:
748 element = EL_ENVELOPE_1;
756 if (element >= NUM_FILE_ELEMENTS)
758 Error(ERR_WARN, "invalid level element %d", element);
760 element = EL_UNKNOWN;
765 if (element >= NUM_FILE_ELEMENTS)
767 Error(ERR_WARN, "invalid level element %d", element);
769 element = EL_UNKNOWN;
771 else if (element == EL_PLAYER_OBSOLETE)
772 element = EL_PLAYER_1;
773 else if (element == EL_KEY_OBSOLETE)
780 int getMappedElementByVersion(int element, int game_version)
782 /* remap some elements due to certain game version */
784 if (game_version <= VERSION_IDENT(2,2,0,0))
786 /* map game font elements */
787 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
788 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
789 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
790 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
793 if (game_version < VERSION_IDENT(3,0,0,0))
795 /* map Supaplex gravity tube elements */
796 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
797 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
798 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
799 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
806 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
808 level->file_version = getFileVersion(file);
809 level->game_version = getFileVersion(file);
814 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
818 level->fieldx = getFile8Bit(file);
819 level->fieldy = getFile8Bit(file);
821 level->time = getFile16BitBE(file);
822 level->gems_needed = getFile16BitBE(file);
824 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
825 level->name[i] = getFile8Bit(file);
826 level->name[MAX_LEVEL_NAME_LEN] = 0;
828 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
829 level->score[i] = getFile8Bit(file);
831 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
832 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
833 for (y = 0; y < 3; y++)
834 for (x = 0; x < 3; x++)
835 level->yamyam_content[i][x][y] = getMappedElement(getFile8Bit(file));
837 level->amoeba_speed = getFile8Bit(file);
838 level->time_magic_wall = getFile8Bit(file);
839 level->time_wheel = getFile8Bit(file);
840 level->amoeba_content = getMappedElement(getFile8Bit(file));
841 level->double_speed = (getFile8Bit(file) == 1 ? TRUE : FALSE);
842 level->initial_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
843 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
844 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
846 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
848 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
849 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
850 level->can_move_into_acid_bits = getFile32BitBE(file);
851 level->dont_collide_with_bits = getFile8Bit(file);
853 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
854 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
856 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
857 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
858 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
860 level->game_engine_type = getFile8Bit(file);
862 ReadUnusedBytesFromFile(file, LEVEL_HEADER_UNUSED);
867 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
871 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
872 level->author[i] = getFile8Bit(file);
873 level->author[MAX_LEVEL_NAME_LEN] = 0;
878 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
881 int chunk_size_expected = level->fieldx * level->fieldy;
883 /* Note: "chunk_size" was wrong before version 2.0 when elements are
884 stored with 16-bit encoding (and should be twice as big then).
885 Even worse, playfield data was stored 16-bit when only yamyam content
886 contained 16-bit elements and vice versa. */
888 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
889 chunk_size_expected *= 2;
891 if (chunk_size_expected != chunk_size)
893 ReadUnusedBytesFromFile(file, chunk_size);
894 return chunk_size_expected;
897 for (y = 0; y < level->fieldy; y++)
898 for (x = 0; x < level->fieldx; x++)
900 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
905 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
909 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
910 int chunk_size_expected = header_size + content_size;
912 /* Note: "chunk_size" was wrong before version 2.0 when elements are
913 stored with 16-bit encoding (and should be twice as big then).
914 Even worse, playfield data was stored 16-bit when only yamyam content
915 contained 16-bit elements and vice versa. */
917 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
918 chunk_size_expected += content_size;
920 if (chunk_size_expected != chunk_size)
922 ReadUnusedBytesFromFile(file, chunk_size);
923 return chunk_size_expected;
927 level->num_yamyam_contents = getFile8Bit(file);
931 /* correct invalid number of content fields -- should never happen */
932 if (level->num_yamyam_contents < 1 ||
933 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
934 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
936 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
937 for (y = 0; y < 3; y++)
938 for (x = 0; x < 3; x++)
939 level->yamyam_content[i][x][y] =
940 getMappedElement(level->encoding_16bit_field ?
941 getFile16BitBE(file) : getFile8Bit(file));
945 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
949 int num_contents, content_xsize, content_ysize;
950 int content_array[MAX_ELEMENT_CONTENTS][3][3];
952 element = getMappedElement(getFile16BitBE(file));
953 num_contents = getFile8Bit(file);
954 content_xsize = getFile8Bit(file);
955 content_ysize = getFile8Bit(file);
957 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
959 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
960 for (y = 0; y < 3; y++)
961 for (x = 0; x < 3; x++)
962 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
964 /* correct invalid number of content fields -- should never happen */
965 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
966 num_contents = STD_ELEMENT_CONTENTS;
968 if (element == EL_YAMYAM)
970 level->num_yamyam_contents = num_contents;
972 for (i = 0; i < num_contents; i++)
973 for (y = 0; y < 3; y++)
974 for (x = 0; x < 3; x++)
975 level->yamyam_content[i][x][y] = content_array[i][x][y];
977 else if (element == EL_BD_AMOEBA)
979 level->amoeba_content = content_array[0][0][0];
983 Error(ERR_WARN, "cannot load content for element '%d'", element);
989 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
995 int chunk_size_expected;
997 element = getMappedElement(getFile16BitBE(file));
998 if (!IS_ENVELOPE(element))
999 element = EL_ENVELOPE_1;
1001 envelope_nr = element - EL_ENVELOPE_1;
1003 envelope_len = getFile16BitBE(file);
1005 level->envelope_xsize[envelope_nr] = getFile8Bit(file);
1006 level->envelope_ysize[envelope_nr] = getFile8Bit(file);
1008 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
1010 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
1011 if (chunk_size_expected != chunk_size)
1013 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
1014 return chunk_size_expected;
1017 for (i = 0; i < envelope_len; i++)
1018 level->envelope_text[envelope_nr][i] = getFile8Bit(file);
1023 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
1025 int num_changed_custom_elements = getFile16BitBE(file);
1026 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
1029 if (chunk_size_expected != chunk_size)
1031 ReadUnusedBytesFromFile(file, chunk_size - 2);
1032 return chunk_size_expected;
1035 for (i = 0; i < num_changed_custom_elements; i++)
1037 int element = getFile16BitBE(file);
1038 int properties = getFile32BitBE(file);
1040 if (IS_CUSTOM_ELEMENT(element))
1041 Properties[element][EP_BITFIELD_BASE] = properties;
1043 Error(ERR_WARN, "invalid custom element number %d", element);
1049 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
1051 int num_changed_custom_elements = getFile16BitBE(file);
1052 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
1055 if (chunk_size_expected != chunk_size)
1057 ReadUnusedBytesFromFile(file, chunk_size - 2);
1058 return chunk_size_expected;
1061 for (i = 0; i < num_changed_custom_elements; i++)
1063 int element = getFile16BitBE(file);
1064 int custom_target_element = getFile16BitBE(file);
1066 if (IS_CUSTOM_ELEMENT(element))
1067 element_info[element].change->target_element = custom_target_element;
1069 Error(ERR_WARN, "invalid custom element number %d", element);
1075 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
1077 int num_changed_custom_elements = getFile16BitBE(file);
1078 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
1081 if (chunk_size_expected != chunk_size)
1083 ReadUnusedBytesFromFile(file, chunk_size - 2);
1084 return chunk_size_expected;
1087 for (i = 0; i < num_changed_custom_elements; i++)
1089 int element = getFile16BitBE(file);
1091 if (!IS_CUSTOM_ELEMENT(element))
1093 Error(ERR_WARN, "invalid custom element number %d", element);
1095 element = EL_INTERNAL_DUMMY;
1098 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
1099 element_info[element].description[j] = getFile8Bit(file);
1100 element_info[element].description[MAX_ELEMENT_NAME_LEN] = 0;
1102 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
1104 /* some free bytes for future properties and padding */
1105 ReadUnusedBytesFromFile(file, 7);
1107 element_info[element].use_gfx_element = getFile8Bit(file);
1108 element_info[element].gfx_element =
1109 getMappedElement(getFile16BitBE(file));
1111 element_info[element].collect_score = getFile8Bit(file);
1112 element_info[element].collect_count = getFile8Bit(file);
1114 element_info[element].push_delay_fixed = getFile16BitBE(file);
1115 element_info[element].push_delay_random = getFile16BitBE(file);
1116 element_info[element].move_delay_fixed = getFile16BitBE(file);
1117 element_info[element].move_delay_random = getFile16BitBE(file);
1119 element_info[element].move_pattern = getFile16BitBE(file);
1120 element_info[element].move_direction_initial = getFile8Bit(file);
1121 element_info[element].move_stepsize = getFile8Bit(file);
1123 for (y = 0; y < 3; y++)
1124 for (x = 0; x < 3; x++)
1125 element_info[element].content[x][y] =
1126 getMappedElement(getFile16BitBE(file));
1128 element_info[element].change->events = getFile32BitBE(file);
1130 element_info[element].change->target_element =
1131 getMappedElement(getFile16BitBE(file));
1133 element_info[element].change->delay_fixed = getFile16BitBE(file);
1134 element_info[element].change->delay_random = getFile16BitBE(file);
1135 element_info[element].change->delay_frames = getFile16BitBE(file);
1137 element_info[element].change->trigger_element =
1138 getMappedElement(getFile16BitBE(file));
1140 element_info[element].change->explode = getFile8Bit(file);
1141 element_info[element].change->use_target_content = getFile8Bit(file);
1142 element_info[element].change->only_if_complete = getFile8Bit(file);
1143 element_info[element].change->use_random_replace = getFile8Bit(file);
1145 element_info[element].change->random_percentage = getFile8Bit(file);
1146 element_info[element].change->replace_when = getFile8Bit(file);
1148 for (y = 0; y < 3; y++)
1149 for (x = 0; x < 3; x++)
1150 element_info[element].change->target_content[x][y] =
1151 getMappedElement(getFile16BitBE(file));
1153 element_info[element].slippery_type = getFile8Bit(file);
1155 /* some free bytes for future properties and padding */
1156 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
1158 /* mark that this custom element has been modified */
1159 element_info[element].modified_settings = TRUE;
1165 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
1167 struct ElementInfo *ei;
1168 int chunk_size_expected;
1172 element = getFile16BitBE(file);
1174 if (!IS_CUSTOM_ELEMENT(element))
1176 Error(ERR_WARN, "invalid custom element number %d", element);
1178 ReadUnusedBytesFromFile(file, chunk_size - 2);
1182 ei = &element_info[element];
1184 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1185 ei->description[i] = getFile8Bit(file);
1186 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1188 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
1189 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
1191 ei->num_change_pages = getFile8Bit(file);
1193 /* some free bytes for future base property values and padding */
1194 ReadUnusedBytesFromFile(file, 5);
1196 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
1197 if (chunk_size_expected != chunk_size)
1199 ReadUnusedBytesFromFile(file, chunk_size - 48);
1200 return chunk_size_expected;
1203 /* read custom property values */
1205 ei->use_gfx_element = getFile8Bit(file);
1206 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1208 ei->collect_score = getFile8Bit(file);
1209 ei->collect_count = getFile8Bit(file);
1211 ei->drop_delay_fixed = getFile8Bit(file);
1212 ei->push_delay_fixed = getFile8Bit(file);
1213 ei->drop_delay_random = getFile8Bit(file);
1214 ei->push_delay_random = getFile8Bit(file);
1215 ei->move_delay_fixed = getFile16BitBE(file);
1216 ei->move_delay_random = getFile16BitBE(file);
1218 /* bits 0 - 15 of "move_pattern" ... */
1219 ei->move_pattern = getFile16BitBE(file);
1220 ei->move_direction_initial = getFile8Bit(file);
1221 ei->move_stepsize = getFile8Bit(file);
1223 ei->slippery_type = getFile8Bit(file);
1225 for (y = 0; y < 3; y++)
1226 for (x = 0; x < 3; x++)
1227 ei->content[x][y] = getMappedElement(getFile16BitBE(file));
1229 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
1230 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
1231 ei->move_leave_type = getFile8Bit(file);
1233 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
1234 ei->move_pattern |= (getFile16BitBE(file) << 16);
1236 ei->access_direction = getFile8Bit(file);
1238 ei->explosion_delay = getFile8Bit(file);
1239 ei->ignition_delay = getFile8Bit(file);
1240 ei->explosion_type = getFile8Bit(file);
1242 /* some free bytes for future custom property values and padding */
1243 ReadUnusedBytesFromFile(file, 1);
1245 /* read change property values */
1247 setElementChangePages(ei, ei->num_change_pages);
1249 for (i = 0; i < ei->num_change_pages; i++)
1251 struct ElementChangeInfo *change = &ei->change_page[i];
1253 /* always start with reliable default values */
1254 setElementChangeInfoToDefaults(change);
1256 change->events = getFile32BitBE(file);
1258 change->target_element = getMappedElement(getFile16BitBE(file));
1260 change->delay_fixed = getFile16BitBE(file);
1261 change->delay_random = getFile16BitBE(file);
1262 change->delay_frames = getFile16BitBE(file);
1264 change->trigger_element = getMappedElement(getFile16BitBE(file));
1266 change->explode = getFile8Bit(file);
1267 change->use_target_content = getFile8Bit(file);
1268 change->only_if_complete = getFile8Bit(file);
1269 change->use_random_replace = getFile8Bit(file);
1271 change->random_percentage = getFile8Bit(file);
1272 change->replace_when = getFile8Bit(file);
1274 for (y = 0; y < 3; y++)
1275 for (x = 0; x < 3; x++)
1276 change->target_content[x][y] = getMappedElement(getFile16BitBE(file));
1278 change->can_change = getFile8Bit(file);
1280 change->trigger_side = getFile8Bit(file);
1283 change->trigger_player = getFile8Bit(file);
1284 change->trigger_page = getFile8Bit(file);
1286 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
1287 CH_PAGE_ANY : (1 << change->trigger_page));
1289 /* some free bytes for future change property values and padding */
1290 ReadUnusedBytesFromFile(file, 6);
1294 /* some free bytes for future change property values and padding */
1295 ReadUnusedBytesFromFile(file, 8);
1299 /* mark this custom element as modified */
1300 ei->modified_settings = TRUE;
1305 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
1307 struct ElementInfo *ei;
1308 struct ElementGroupInfo *group;
1312 element = getFile16BitBE(file);
1314 if (!IS_GROUP_ELEMENT(element))
1316 Error(ERR_WARN, "invalid group element number %d", element);
1318 ReadUnusedBytesFromFile(file, chunk_size - 2);
1322 ei = &element_info[element];
1324 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1325 ei->description[i] = getFile8Bit(file);
1326 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1328 group = element_info[element].group;
1330 group->num_elements = getFile8Bit(file);
1332 ei->use_gfx_element = getFile8Bit(file);
1333 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1335 group->choice_mode = getFile8Bit(file);
1337 /* some free bytes for future values and padding */
1338 ReadUnusedBytesFromFile(file, 3);
1340 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
1341 group->element[i] = getMappedElement(getFile16BitBE(file));
1343 /* mark this group element as modified */
1344 element_info[element].modified_settings = TRUE;
1349 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
1350 struct LevelFileInfo *level_file_info)
1352 char *filename = level_file_info->filename;
1353 char cookie[MAX_LINE_LEN];
1354 char chunk_name[CHUNK_ID_LEN + 1];
1358 if (!(file = fopen(filename, MODE_READ)))
1360 level->no_valid_file = TRUE;
1362 if (level != &level_template)
1363 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1368 getFileChunkBE(file, chunk_name, NULL);
1369 if (strcmp(chunk_name, "RND1") == 0)
1371 getFile32BitBE(file); /* not used */
1373 getFileChunkBE(file, chunk_name, NULL);
1374 if (strcmp(chunk_name, "CAVE") != 0)
1376 level->no_valid_file = TRUE;
1378 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1383 else /* check for pre-2.0 file format with cookie string */
1385 strcpy(cookie, chunk_name);
1386 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
1387 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
1388 cookie[strlen(cookie) - 1] = '\0';
1390 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
1392 level->no_valid_file = TRUE;
1394 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1399 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
1401 level->no_valid_file = TRUE;
1403 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
1408 /* pre-2.0 level files have no game version, so use file version here */
1409 level->game_version = level->file_version;
1412 if (level->file_version < FILE_VERSION_1_2)
1414 /* level files from versions before 1.2.0 without chunk structure */
1415 LoadLevel_HEAD(file, LEVEL_HEADER_SIZE, level);
1416 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
1424 int (*loader)(FILE *, int, struct LevelInfo *);
1428 { "VERS", FILE_VERS_CHUNK_SIZE, LoadLevel_VERS },
1429 { "HEAD", LEVEL_HEADER_SIZE, LoadLevel_HEAD },
1430 { "AUTH", MAX_LEVEL_AUTHOR_LEN, LoadLevel_AUTH },
1431 { "BODY", -1, LoadLevel_BODY },
1432 { "CONT", -1, LoadLevel_CONT },
1433 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
1434 { "CNT3", -1, LoadLevel_CNT3 },
1435 { "CUS1", -1, LoadLevel_CUS1 },
1436 { "CUS2", -1, LoadLevel_CUS2 },
1437 { "CUS3", -1, LoadLevel_CUS3 },
1438 { "CUS4", -1, LoadLevel_CUS4 },
1439 { "GRP1", -1, LoadLevel_GRP1 },
1443 while (getFileChunkBE(file, chunk_name, &chunk_size))
1447 while (chunk_info[i].name != NULL &&
1448 strcmp(chunk_name, chunk_info[i].name) != 0)
1451 if (chunk_info[i].name == NULL)
1453 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
1454 chunk_name, filename);
1455 ReadUnusedBytesFromFile(file, chunk_size);
1457 else if (chunk_info[i].size != -1 &&
1458 chunk_info[i].size != chunk_size)
1460 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1461 chunk_size, chunk_name, filename);
1462 ReadUnusedBytesFromFile(file, chunk_size);
1466 /* call function to load this level chunk */
1467 int chunk_size_expected =
1468 (chunk_info[i].loader)(file, chunk_size, level);
1470 /* the size of some chunks cannot be checked before reading other
1471 chunks first (like "HEAD" and "BODY") that contain some header
1472 information, so check them here */
1473 if (chunk_size_expected != chunk_size)
1475 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1476 chunk_size, chunk_name, filename);
1485 /* ------------------------------------------------------------------------- */
1486 /* functions for loading EM level */
1487 /* ------------------------------------------------------------------------- */
1491 static int map_em_element_yam(int element)
1495 case 0x00: return EL_EMPTY;
1496 case 0x01: return EL_EMERALD;
1497 case 0x02: return EL_DIAMOND;
1498 case 0x03: return EL_ROCK;
1499 case 0x04: return EL_ROBOT;
1500 case 0x05: return EL_SPACESHIP_UP;
1501 case 0x06: return EL_BOMB;
1502 case 0x07: return EL_BUG_UP;
1503 case 0x08: return EL_AMOEBA_DROP;
1504 case 0x09: return EL_NUT;
1505 case 0x0a: return EL_YAMYAM;
1506 case 0x0b: return EL_QUICKSAND_FULL;
1507 case 0x0c: return EL_SAND;
1508 case 0x0d: return EL_WALL_SLIPPERY;
1509 case 0x0e: return EL_STEELWALL;
1510 case 0x0f: return EL_WALL;
1511 case 0x10: return EL_EM_KEY_1;
1512 case 0x11: return EL_EM_KEY_2;
1513 case 0x12: return EL_EM_KEY_4;
1514 case 0x13: return EL_EM_KEY_3;
1515 case 0x14: return EL_MAGIC_WALL;
1516 case 0x15: return EL_ROBOT_WHEEL;
1517 case 0x16: return EL_DYNAMITE;
1519 case 0x17: return EL_EM_KEY_1; /* EMC */
1520 case 0x18: return EL_BUG_UP; /* EMC */
1521 case 0x1a: return EL_DIAMOND; /* EMC */
1522 case 0x1b: return EL_EMERALD; /* EMC */
1523 case 0x25: return EL_NUT; /* EMC */
1524 case 0x80: return EL_EMPTY; /* EMC */
1525 case 0x85: return EL_EM_KEY_1; /* EMC */
1526 case 0x86: return EL_EM_KEY_2; /* EMC */
1527 case 0x87: return EL_EM_KEY_4; /* EMC */
1528 case 0x88: return EL_EM_KEY_3; /* EMC */
1529 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
1530 case 0x9a: return EL_AMOEBA_WET; /* EMC */
1531 case 0xaf: return EL_DYNAMITE; /* EMC */
1532 case 0xbd: return EL_SAND; /* EMC */
1535 Error(ERR_WARN, "invalid level element %d", element);
1540 static int map_em_element_field(int element)
1542 if (element >= 0xc8 && element <= 0xe1)
1543 return EL_CHAR_A + (element - 0xc8);
1544 else if (element >= 0xe2 && element <= 0xeb)
1545 return EL_CHAR_0 + (element - 0xe2);
1549 case 0x00: return EL_ROCK;
1550 case 0x01: return EL_ROCK; /* EMC */
1551 case 0x02: return EL_DIAMOND;
1552 case 0x03: return EL_DIAMOND;
1553 case 0x04: return EL_ROBOT;
1554 case 0x05: return EL_ROBOT; /* EMC */
1555 case 0x06: return EL_EMPTY_SPACE; /* EMC */
1556 case 0x07: return EL_EMPTY_SPACE; /* EMC */
1557 case 0x08: return EL_SPACESHIP_UP;
1558 case 0x09: return EL_SPACESHIP_RIGHT;
1559 case 0x0a: return EL_SPACESHIP_DOWN;
1560 case 0x0b: return EL_SPACESHIP_LEFT;
1561 case 0x0c: return EL_SPACESHIP_UP;
1562 case 0x0d: return EL_SPACESHIP_RIGHT;
1563 case 0x0e: return EL_SPACESHIP_DOWN;
1564 case 0x0f: return EL_SPACESHIP_LEFT;
1566 case 0x10: return EL_BOMB;
1567 case 0x11: return EL_BOMB; /* EMC */
1568 case 0x12: return EL_EMERALD;
1569 case 0x13: return EL_EMERALD;
1570 case 0x14: return EL_BUG_UP;
1571 case 0x15: return EL_BUG_RIGHT;
1572 case 0x16: return EL_BUG_DOWN;
1573 case 0x17: return EL_BUG_LEFT;
1574 case 0x18: return EL_BUG_UP;
1575 case 0x19: return EL_BUG_RIGHT;
1576 case 0x1a: return EL_BUG_DOWN;
1577 case 0x1b: return EL_BUG_LEFT;
1578 case 0x1c: return EL_AMOEBA_DROP;
1579 case 0x1d: return EL_AMOEBA_DROP; /* EMC */
1580 case 0x1e: return EL_AMOEBA_DROP; /* EMC */
1581 case 0x1f: return EL_AMOEBA_DROP; /* EMC */
1583 case 0x20: return EL_ROCK;
1584 case 0x21: return EL_BOMB; /* EMC */
1585 case 0x22: return EL_DIAMOND; /* EMC */
1586 case 0x23: return EL_EMERALD; /* EMC */
1587 case 0x24: return EL_MAGIC_WALL;
1588 case 0x25: return EL_NUT;
1589 case 0x26: return EL_NUT; /* EMC */
1590 case 0x27: return EL_NUT; /* EMC */
1592 /* looks like magic wheel, but is _always_ activated */
1593 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
1595 case 0x29: return EL_YAMYAM; /* up */
1596 case 0x2a: return EL_YAMYAM; /* down */
1597 case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
1598 case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
1599 case 0x2d: return EL_QUICKSAND_FULL;
1600 case 0x2e: return EL_EMPTY_SPACE; /* EMC */
1601 case 0x2f: return EL_EMPTY_SPACE; /* EMC */
1603 case 0x30: return EL_EMPTY_SPACE; /* EMC */
1604 case 0x31: return EL_SAND; /* EMC */
1605 case 0x32: return EL_SAND; /* EMC */
1606 case 0x33: return EL_SAND; /* EMC */
1607 case 0x34: return EL_QUICKSAND_FULL; /* EMC */
1608 case 0x35: return EL_QUICKSAND_FULL; /* EMC */
1609 case 0x36: return EL_QUICKSAND_FULL; /* EMC */
1610 case 0x37: return EL_SAND; /* EMC */
1611 case 0x38: return EL_ROCK; /* EMC */
1612 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
1613 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
1614 case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
1615 case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
1616 case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
1617 case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
1618 case 0x3f: return EL_ACID_POOL_BOTTOM;
1620 case 0x40: return EL_EXIT_OPEN; /* 1 */
1621 case 0x41: return EL_EXIT_OPEN; /* 2 */
1622 case 0x42: return EL_EXIT_OPEN; /* 3 */
1623 case 0x43: return EL_BALLOON; /* EMC */
1624 case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
1625 case 0x45: return EL_SPRING; /* EMC */
1626 case 0x46: return EL_SPRING; /* falling */ /* EMC */
1627 case 0x47: return EL_SPRING; /* left */ /* EMC */
1628 case 0x48: return EL_SPRING; /* right */ /* EMC */
1629 case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
1630 case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
1631 case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
1632 case 0x4c: return EL_EMPTY_SPACE; /* EMC */
1633 case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
1634 case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
1635 case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
1637 case 0x50: return EL_UNKNOWN; /* EMC ("android") */
1638 case 0x51: return EL_UNKNOWN; /* EMC ("android") */
1639 case 0x52: return EL_UNKNOWN; /* EMC ("android") */
1640 case 0x53: return EL_UNKNOWN; /* EMC ("android") */
1641 case 0x54: return EL_UNKNOWN; /* EMC ("android") */
1642 case 0x55: return EL_EMPTY_SPACE; /* EMC */
1643 case 0x56: return EL_EMPTY_SPACE; /* EMC */
1644 case 0x57: return EL_EMPTY_SPACE; /* EMC */
1645 case 0x58: return EL_EMPTY_SPACE; /* EMC */
1646 case 0x59: return EL_EMPTY_SPACE; /* EMC */
1647 case 0x5a: return EL_EMPTY_SPACE; /* EMC */
1648 case 0x5b: return EL_EMPTY_SPACE; /* EMC */
1649 case 0x5c: return EL_EMPTY_SPACE; /* EMC */
1650 case 0x5d: return EL_EMPTY_SPACE; /* EMC */
1651 case 0x5e: return EL_EMPTY_SPACE; /* EMC */
1652 case 0x5f: return EL_EMPTY_SPACE; /* EMC */
1654 case 0x60: return EL_EMPTY_SPACE; /* EMC */
1655 case 0x61: return EL_EMPTY_SPACE; /* EMC */
1656 case 0x62: return EL_EMPTY_SPACE; /* EMC */
1657 case 0x63: return EL_SPRING; /* left */ /* EMC */
1658 case 0x64: return EL_SPRING; /* right */ /* EMC */
1659 case 0x65: return EL_ACID; /* 1 */ /* EMC */
1660 case 0x66: return EL_ACID; /* 2 */ /* EMC */
1661 case 0x67: return EL_ACID; /* 3 */ /* EMC */
1662 case 0x68: return EL_ACID; /* 4 */ /* EMC */
1663 case 0x69: return EL_ACID; /* 5 */ /* EMC */
1664 case 0x6a: return EL_ACID; /* 6 */ /* EMC */
1665 case 0x6b: return EL_ACID; /* 7 */ /* EMC */
1666 case 0x6c: return EL_ACID; /* 8 */ /* EMC */
1667 case 0x6d: return EL_EMPTY_SPACE; /* EMC */
1668 case 0x6e: return EL_EMPTY_SPACE; /* EMC */
1669 case 0x6f: return EL_EMPTY_SPACE; /* EMC */
1671 case 0x70: return EL_EMPTY_SPACE; /* EMC */
1672 case 0x71: return EL_EMPTY_SPACE; /* EMC */
1673 case 0x72: return EL_NUT; /* left */ /* EMC */
1674 case 0x73: return EL_SAND; /* EMC (? "nut") */
1675 case 0x74: return EL_STEELWALL;
1676 case 0x75: return EL_EMPTY_SPACE; /* EMC */
1677 case 0x76: return EL_EMPTY_SPACE; /* EMC */
1678 case 0x77: return EL_BOMB; /* left */ /* EMC */
1679 case 0x78: return EL_BOMB; /* right */ /* EMC */
1680 case 0x79: return EL_ROCK; /* left */ /* EMC */
1681 case 0x7a: return EL_ROCK; /* right */ /* EMC */
1682 case 0x7b: return EL_ACID; /* (? EMC "blank") */
1683 case 0x7c: return EL_EMPTY_SPACE; /* EMC */
1684 case 0x7d: return EL_EMPTY_SPACE; /* EMC */
1685 case 0x7e: return EL_EMPTY_SPACE; /* EMC */
1686 case 0x7f: return EL_EMPTY_SPACE; /* EMC */
1688 case 0x80: return EL_EMPTY;
1689 case 0x81: return EL_WALL_SLIPPERY;
1690 case 0x82: return EL_SAND;
1691 case 0x83: return EL_STEELWALL;
1692 case 0x84: return EL_WALL;
1693 case 0x85: return EL_EM_KEY_1;
1694 case 0x86: return EL_EM_KEY_2;
1695 case 0x87: return EL_EM_KEY_4;
1696 case 0x88: return EL_EM_KEY_3;
1697 case 0x89: return EL_EM_GATE_1;
1698 case 0x8a: return EL_EM_GATE_2;
1699 case 0x8b: return EL_EM_GATE_4;
1700 case 0x8c: return EL_EM_GATE_3;
1701 case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
1702 case 0x8e: return EL_EM_GATE_1_GRAY;
1703 case 0x8f: return EL_EM_GATE_2_GRAY;
1705 case 0x90: return EL_EM_GATE_4_GRAY;
1706 case 0x91: return EL_EM_GATE_3_GRAY;
1707 case 0x92: return EL_MAGIC_WALL;
1708 case 0x93: return EL_ROBOT_WHEEL;
1709 case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
1710 case 0x95: return EL_ACID_POOL_TOPLEFT;
1711 case 0x96: return EL_ACID_POOL_TOPRIGHT;
1712 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
1713 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
1714 case 0x99: return EL_ACID; /* (? EMC "fake blank") */
1715 case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
1716 case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
1717 case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
1718 case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
1719 case 0x9e: return EL_EXIT_CLOSED;
1720 case 0x9f: return EL_CHAR_LESS; /* arrow left */
1722 /* looks like normal sand, but behaves like wall */
1723 case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
1724 case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
1725 case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
1726 case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
1727 case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
1728 case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
1729 case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
1730 case 0xa7: return EL_EMPTY_SPACE; /* EMC */
1731 case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
1732 case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
1733 case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
1734 case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
1735 case 0xac: return EL_CHAR_COMMA; /* EMC */
1736 case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
1737 case 0xae: return EL_CHAR_MINUS; /* EMC */
1738 case 0xaf: return EL_DYNAMITE;
1740 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
1741 case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
1742 case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
1743 case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
1744 case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
1745 case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
1746 case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
1747 case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
1748 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
1749 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
1750 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
1751 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
1752 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
1753 case 0xbd: return EL_SAND; /* EMC ("dirt") */
1754 case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
1755 case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
1757 case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
1758 case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
1759 case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
1760 case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
1761 case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
1762 case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
1763 case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
1764 case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
1766 /* characters: see above */
1768 case 0xec: return EL_CHAR_PERIOD;
1769 case 0xed: return EL_CHAR_EXCLAM;
1770 case 0xee: return EL_CHAR_COLON;
1771 case 0xef: return EL_CHAR_QUESTION;
1773 case 0xf0: return EL_CHAR_GREATER; /* arrow right */
1774 case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
1775 case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
1776 case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
1777 case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
1778 case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
1779 case 0xf6: return EL_EMPTY_SPACE; /* EMC */
1780 case 0xf7: return EL_EMPTY_SPACE; /* EMC */
1782 case 0xf8: return EL_EMPTY_SPACE; /* EMC */
1783 case 0xf9: return EL_EMPTY_SPACE; /* EMC */
1784 case 0xfa: return EL_EMPTY_SPACE; /* EMC */
1785 case 0xfb: return EL_EMPTY_SPACE; /* EMC */
1786 case 0xfc: return EL_EMPTY_SPACE; /* EMC */
1787 case 0xfd: return EL_EMPTY_SPACE; /* EMC */
1789 case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
1790 case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
1793 /* should never happen (all 8-bit value cases should be handled) */
1794 Error(ERR_WARN, "invalid level element %d", element);
1799 #define EM_LEVEL_SIZE 2106
1800 #define EM_LEVEL_XSIZE 64
1801 #define EM_LEVEL_YSIZE 32
1803 static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
1804 struct LevelFileInfo *level_file_info)
1806 char *filename = level_file_info->filename;
1808 unsigned char leveldata[EM_LEVEL_SIZE];
1809 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
1810 int nr = level_file_info->nr;
1813 if (!(file = fopen(filename, MODE_READ)))
1815 level->no_valid_file = TRUE;
1817 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1822 for (i = 0; i < EM_LEVEL_SIZE; i++)
1823 leveldata[i] = fgetc(file);
1827 /* check if level data is crypted by testing against known starting bytes
1828 of the few existing crypted level files (from Emerald Mine 1 + 2) */
1830 if ((leveldata[0] == 0xf1 ||
1831 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
1833 unsigned char code0 = 0x65;
1834 unsigned char code1 = 0x11;
1836 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
1837 leveldata[0] = 0xf1;
1839 /* decode crypted level data */
1841 for (i = 0; i < EM_LEVEL_SIZE; i++)
1843 leveldata[i] ^= code0;
1844 leveldata[i] -= code1;
1846 code0 = (code0 + 7) & 0xff;
1850 level->fieldx = EM_LEVEL_XSIZE;
1851 level->fieldy = EM_LEVEL_YSIZE;
1853 level->time = header[46] * 10;
1854 level->gems_needed = header[47];
1856 /* The original Emerald Mine levels have their level number stored
1857 at the second byte of the level file...
1858 Do not trust this information at other level files, e.g. EMC,
1859 but correct it anyway (normally the first row is completely
1860 steel wall, so the correction does not hurt anyway). */
1862 if (leveldata[1] == nr)
1863 leveldata[1] = leveldata[2]; /* correct level number field */
1865 sprintf(level->name, "Level %d", nr); /* set level name */
1867 level->score[SC_EMERALD] = header[36];
1868 level->score[SC_DIAMOND] = header[37];
1869 level->score[SC_ROBOT] = header[38];
1870 level->score[SC_SPACESHIP] = header[39];
1871 level->score[SC_BUG] = header[40];
1872 level->score[SC_YAMYAM] = header[41];
1873 level->score[SC_NUT] = header[42];
1874 level->score[SC_DYNAMITE] = header[43];
1875 level->score[SC_TIME_BONUS] = header[44];
1877 level->num_yamyam_contents = 4;
1879 for (i = 0; i < level->num_yamyam_contents; i++)
1880 for (y = 0; y < 3; y++)
1881 for (x = 0; x < 3; x++)
1882 level->yamyam_content[i][x][y] =
1883 map_em_element_yam(header[i * 9 + y * 3 + x]);
1885 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
1886 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
1887 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
1888 level->amoeba_content = EL_DIAMOND;
1890 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
1892 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
1894 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
1895 new_element = EL_AMOEBA_WET;
1897 level->field[x][y] = new_element;
1900 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
1901 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
1902 level->field[x][y] = EL_PLAYER_1;
1904 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
1905 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
1906 level->field[x][y] = EL_PLAYER_2;
1911 void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
1913 static int ball_xy[8][2] =
1924 struct LevelInfo_EM *level_em = level->native_em_level;
1925 struct LEVEL *lev = level_em->lev;
1926 struct PLAYER *ply1 = level_em->ply1;
1927 struct PLAYER *ply2 = level_em->ply2;
1930 lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
1931 lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
1933 lev->time_seconds = level->time;
1934 lev->required_initial = level->gems_needed;
1936 lev->emerald_score = level->score[SC_EMERALD];
1937 lev->diamond_score = level->score[SC_DIAMOND];
1938 lev->alien_score = level->score[SC_ROBOT];
1939 lev->tank_score = level->score[SC_SPACESHIP];
1940 lev->bug_score = level->score[SC_BUG];
1941 lev->eater_score = level->score[SC_YAMYAM];
1942 lev->nut_score = level->score[SC_NUT];
1943 lev->dynamite_score = level->score[SC_DYNAMITE];
1944 lev->key_score = level->score[SC_KEY];
1945 lev->exit_score = level->score[SC_TIME_BONUS];
1947 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
1948 for (y = 0; y < 3; y++)
1949 for (x = 0; x < 3; x++)
1950 lev->eater_array[i][y * 3 + x] =
1951 map_element_RND_to_EM(level->yamyam_content[i][x][y]);
1953 lev->amoeba_time = level->amoeba_speed;
1954 lev->wonderwall_time_initial = level->time_magic_wall;
1955 lev->wheel_time = level->time_wheel;
1957 lev->android_move_time = level->android_move_time;
1958 lev->android_clone_time = level->android_clone_time;
1959 lev->ball_random = level->ball_random;
1960 lev->ball_state_initial = level->ball_state_initial;
1961 lev->ball_time = level->ball_time;
1963 lev->lenses_score = level->lenses_score;
1964 lev->magnify_score = level->magnify_score;
1965 lev->slurp_score = level->slurp_score;
1967 lev->lenses_time = level->lenses_time;
1968 lev->magnify_time = level->magnify_time;
1969 lev->wind_direction_initial = level->wind_direction_initial;
1971 for (i = 0; i < NUM_MAGIC_BALL_CONTENTS; i++)
1972 for (j = 0; j < 8; j++)
1973 lev->ball_array[i][j] =
1974 map_element_RND_to_EM(level->
1975 ball_content[i][ball_xy[j][0]][ball_xy[j][1]]);
1977 for (i = 0; i < 16; i++)
1978 lev->android_array[i] = FALSE; /* !!! YET TO COME !!! */
1980 /* first fill the complete playfield with the default border element */
1981 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
1982 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
1983 level_em->cave[x][y] = ZBORDER;
1985 /* then copy the real level contents from level file into the playfield */
1986 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
1988 int new_element = map_element_RND_to_EM(level->field[x][y]);
1990 if (level->field[x][y] == EL_AMOEBA_DEAD)
1991 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
1993 level_em->cave[x + 1][y + 1] = new_element;
1996 ply1->x_initial = 0;
1997 ply1->y_initial = 0;
1999 ply2->x_initial = 0;
2000 ply2->y_initial = 0;
2002 /* initialize player positions and delete players from the playfield */
2003 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
2005 if (level->field[x][y] == EL_PLAYER_1)
2007 ply1->x_initial = x + 1;
2008 ply1->y_initial = y + 1;
2009 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
2011 else if (level->field[x][y] == EL_PLAYER_2)
2013 ply2->x_initial = x + 1;
2014 ply2->y_initial = y + 1;
2015 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
2020 void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
2022 static int ball_xy[8][2] =
2033 struct LevelInfo_EM *level_em = level->native_em_level;
2034 struct LEVEL *lev = level_em->lev;
2035 struct PLAYER *ply1 = level_em->ply1;
2036 struct PLAYER *ply2 = level_em->ply2;
2039 level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
2040 level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
2042 level->time = lev->time_seconds;
2043 level->gems_needed = lev->required_initial;
2045 sprintf(level->name, "Level %d", level->file_info.nr);
2047 level->score[SC_EMERALD] = lev->emerald_score;
2048 level->score[SC_DIAMOND] = lev->diamond_score;
2049 level->score[SC_ROBOT] = lev->alien_score;
2050 level->score[SC_SPACESHIP] = lev->tank_score;
2051 level->score[SC_BUG] = lev->bug_score;
2052 level->score[SC_YAMYAM] = lev->eater_score;
2053 level->score[SC_NUT] = lev->nut_score;
2054 level->score[SC_DYNAMITE] = lev->dynamite_score;
2055 level->score[SC_KEY] = lev->key_score;
2056 level->score[SC_TIME_BONUS] = lev->exit_score;
2058 level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
2060 for (i = 0; i < level->num_yamyam_contents; i++)
2061 for (y = 0; y < 3; y++)
2062 for (x = 0; x < 3; x++)
2063 level->yamyam_content[i][x][y] =
2064 map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
2066 level->amoeba_speed = lev->amoeba_time;
2067 level->time_magic_wall = lev->wonderwall_time_initial;
2068 level->time_wheel = lev->wheel_time;
2070 level->android_move_time = lev->android_move_time;
2071 level->android_clone_time = lev->android_clone_time;
2072 level->ball_random = lev->ball_random;
2073 level->ball_state_initial = lev->ball_state_initial;
2074 level->ball_time = lev->ball_time;
2076 level->lenses_score = lev->lenses_score;
2077 level->magnify_score = lev->magnify_score;
2078 level->slurp_score = lev->slurp_score;
2080 level->lenses_time = lev->lenses_time;
2081 level->magnify_time = lev->magnify_time;
2082 level->wind_direction_initial = lev->wind_direction_initial;
2084 for (i = 0; i < NUM_MAGIC_BALL_CONTENTS; i++)
2085 for (j = 0; j < 8; j++)
2086 level->ball_content[i][ball_xy[j][0]][ball_xy[j][1]] =
2087 map_element_EM_to_RND(lev->ball_array[i][j]);
2089 for (i = 0; i < 16; i++)
2090 level->android_array[i] = FALSE; /* !!! YET TO COME !!! */
2092 /* convert the playfield (some elements need special treatment) */
2093 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
2095 int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
2097 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
2098 new_element = EL_AMOEBA_DEAD;
2100 level->field[x][y] = new_element;
2103 /* in case of both players set to the same field, use the first player */
2104 level->field[ply2->x_initial - 1][ply2->y_initial - 1] = EL_PLAYER_2;
2105 level->field[ply1->x_initial - 1][ply1->y_initial - 1] = EL_PLAYER_1;
2108 printf("::: native Emerald Mine file version: %d\n", level_em->file_version);
2112 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
2113 struct LevelFileInfo *level_file_info)
2115 if (!LoadNativeLevel_EM(level_file_info->filename))
2116 level->no_valid_file = TRUE;
2121 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
2123 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
2124 CopyNativeLevel_RND_to_EM(level);
2127 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
2129 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
2130 CopyNativeLevel_EM_to_RND(level);
2134 /* ------------------------------------------------------------------------- */
2135 /* functions for loading SP level */
2136 /* ------------------------------------------------------------------------- */
2138 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
2139 #define SP_LEVEL_SIZE 1536
2140 #define SP_LEVEL_XSIZE 60
2141 #define SP_LEVEL_YSIZE 24
2142 #define SP_LEVEL_NAME_LEN 23
2144 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
2147 int num_special_ports;
2150 /* for details of the Supaplex level format, see Herman Perk's Supaplex
2151 documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
2153 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
2154 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2156 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2158 int element_old = fgetc(file);
2161 if (element_old <= 0x27)
2162 element_new = getMappedElement(EL_SP_START + element_old);
2163 else if (element_old == 0x28)
2164 element_new = EL_INVISIBLE_WALL;
2167 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
2168 Error(ERR_WARN, "invalid level element %d", element_old);
2170 element_new = EL_UNKNOWN;
2173 level->field[x][y] = element_new;
2177 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
2179 /* initial gravity: 1 == "on", anything else (0) == "off" */
2180 level->initial_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
2182 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
2184 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
2185 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
2186 level->name[i] = fgetc(file);
2187 level->name[SP_LEVEL_NAME_LEN] = '\0';
2189 /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
2190 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2192 /* number of infotrons needed; 0 means that Supaplex will count the total
2193 amount of infotrons in the level and use the low byte of that number
2194 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
2195 level->gems_needed = fgetc(file);
2197 /* number of special ("gravity") port entries below (maximum 10 allowed) */
2198 num_special_ports = fgetc(file);
2200 /* database of properties of up to 10 special ports (6 bytes per port) */
2201 for (i = 0; i < 10; i++)
2203 int port_location, port_x, port_y, port_element;
2206 /* high and low byte of the location of a special port; if (x, y) are the
2207 coordinates of a port in the field and (0, 0) is the top-left corner,
2208 the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
2209 of what may be expected: Supaplex works with a game field in memory
2210 which is 2 bytes per tile) */
2211 port_location = getFile16BitBE(file);
2213 /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
2214 gravity = fgetc(file);
2216 /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
2217 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2219 /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
2220 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2222 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
2224 if (i >= num_special_ports)
2227 port_x = (port_location / 2) % SP_LEVEL_XSIZE;
2228 port_y = (port_location / 2) / SP_LEVEL_XSIZE;
2230 if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
2231 port_y < 0 || port_y >= SP_LEVEL_YSIZE)
2233 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
2239 port_element = level->field[port_x][port_y];
2241 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
2242 port_element > EL_SP_GRAVITY_PORT_UP)
2244 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
2249 /* change previous (wrong) gravity inverting special port to either
2250 gravity enabling special port or gravity disabling special port */
2251 level->field[port_x][port_y] +=
2252 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
2253 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
2256 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
2258 /* change special gravity ports without database entries to normal ports */
2259 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2260 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2261 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
2262 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
2263 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
2265 /* auto-determine number of infotrons if it was stored as "0" -- see above */
2266 if (level->gems_needed == 0)
2268 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2269 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2270 if (level->field[x][y] == EL_SP_INFOTRON)
2271 level->gems_needed++;
2273 level->gems_needed &= 0xff; /* only use low byte -- see above */
2276 level->fieldx = SP_LEVEL_XSIZE;
2277 level->fieldy = SP_LEVEL_YSIZE;
2279 level->time = 0; /* no time limit */
2280 level->amoeba_speed = 0;
2281 level->time_magic_wall = 0;
2282 level->time_wheel = 0;
2283 level->amoeba_content = EL_EMPTY;
2285 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2286 level->score[i] = 0; /* !!! CORRECT THIS !!! */
2288 /* there are no yamyams in supaplex levels */
2289 for (i = 0; i < level->num_yamyam_contents; i++)
2290 for (y = 0; y < 3; y++)
2291 for (x = 0; x < 3; x++)
2292 level->yamyam_content[i][x][y] = EL_EMPTY;
2295 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
2296 struct LevelFileInfo *level_file_info)
2298 char *filename = level_file_info->filename;
2300 int nr = level_file_info->nr - leveldir_current->first_level;
2302 char name_first, name_last;
2303 struct LevelInfo multipart_level;
2304 int multipart_xpos, multipart_ypos;
2305 boolean is_multipart_level;
2306 boolean is_first_part;
2307 boolean reading_multipart_level = FALSE;
2308 boolean use_empty_level = FALSE;
2310 if (!(file = fopen(filename, MODE_READ)))
2312 level->no_valid_file = TRUE;
2314 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
2319 /* position file stream to the requested level inside the level package */
2320 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
2322 level->no_valid_file = TRUE;
2324 Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename);
2329 /* there exist Supaplex level package files with multi-part levels which
2330 can be detected as follows: instead of leading and trailing dashes ('-')
2331 to pad the level name, they have leading and trailing numbers which are
2332 the x and y coordinations of the current part of the multi-part level;
2333 if there are '?' characters instead of numbers on the left or right side
2334 of the level name, the multi-part level consists of only horizontal or
2337 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
2339 LoadLevelFromFileStream_SP(file, level, l);
2341 /* check if this level is a part of a bigger multi-part level */
2343 name_first = level->name[0];
2344 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
2346 is_multipart_level =
2347 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
2348 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
2351 ((name_first == '?' || name_first == '1') &&
2352 (name_last == '?' || name_last == '1'));
2354 /* correct leading multipart level meta information in level name */
2355 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
2356 level->name[i] = '-';
2358 /* correct trailing multipart level meta information in level name */
2359 for (i = SP_LEVEL_NAME_LEN - 1; i>=0 && level->name[i] == name_last; i--)
2360 level->name[i] = '-';
2362 /* ---------- check for normal single level ---------- */
2364 if (!reading_multipart_level && !is_multipart_level)
2366 /* the current level is simply a normal single-part level, and we are
2367 not reading a multi-part level yet, so return the level as it is */
2372 /* ---------- check for empty level (unused multi-part) ---------- */
2374 if (!reading_multipart_level && is_multipart_level && !is_first_part)
2376 /* this is a part of a multi-part level, but not the first part
2377 (and we are not already reading parts of a multi-part level);
2378 in this case, use an empty level instead of the single part */
2380 use_empty_level = TRUE;
2385 /* ---------- check for finished multi-part level ---------- */
2387 if (reading_multipart_level &&
2388 (!is_multipart_level ||
2389 strcmp(level->name, multipart_level.name) != 0))
2391 /* we are already reading parts of a multi-part level, but this level is
2392 either not a multi-part level, or a part of a different multi-part
2393 level; in both cases, the multi-part level seems to be complete */
2398 /* ---------- here we have one part of a multi-part level ---------- */
2400 reading_multipart_level = TRUE;
2402 if (is_first_part) /* start with first part of new multi-part level */
2404 /* copy level info structure from first part */
2405 multipart_level = *level;
2407 /* clear playfield of new multi-part level */
2408 for (y = 0; y < MAX_LEV_FIELDY; y++)
2409 for (x = 0; x < MAX_LEV_FIELDX; x++)
2410 multipart_level.field[x][y] = EL_EMPTY;
2413 if (name_first == '?')
2415 if (name_last == '?')
2418 multipart_xpos = (int)(name_first - '0');
2419 multipart_ypos = (int)(name_last - '0');
2422 printf("----------> part (%d/%d) of multi-part level '%s'\n",
2423 multipart_xpos, multipart_ypos, multipart_level.name);
2426 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
2427 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
2429 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
2434 multipart_level.fieldx = MAX(multipart_level.fieldx,
2435 multipart_xpos * SP_LEVEL_XSIZE);
2436 multipart_level.fieldy = MAX(multipart_level.fieldy,
2437 multipart_ypos * SP_LEVEL_YSIZE);
2439 /* copy level part at the right position of multi-part level */
2440 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2442 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2444 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
2445 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
2447 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
2454 if (use_empty_level)
2456 setLevelInfoToDefaults(level);
2458 level->fieldx = SP_LEVEL_XSIZE;
2459 level->fieldy = SP_LEVEL_YSIZE;
2461 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2462 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2463 level->field[x][y] = EL_EMPTY;
2465 strcpy(level->name, "-------- EMPTY --------");
2467 Error(ERR_WARN, "single part of multi-part level -- using empty level");
2470 if (reading_multipart_level)
2471 *level = multipart_level;
2474 /* ------------------------------------------------------------------------- */
2475 /* functions for loading generic level */
2476 /* ------------------------------------------------------------------------- */
2478 void LoadLevelFromFileInfo(struct LevelInfo *level,
2479 struct LevelFileInfo *level_file_info)
2481 /* always start with reliable default values */
2482 setLevelInfoToDefaults(level);
2484 switch (level_file_info->type)
2486 case LEVEL_FILE_TYPE_RND:
2487 LoadLevelFromFileInfo_RND(level, level_file_info);
2490 case LEVEL_FILE_TYPE_EM:
2491 LoadLevelFromFileInfo_EM(level, level_file_info);
2492 level->game_engine_type = GAME_ENGINE_TYPE_EM;
2495 case LEVEL_FILE_TYPE_SP:
2496 LoadLevelFromFileInfo_SP(level, level_file_info);
2500 LoadLevelFromFileInfo_RND(level, level_file_info);
2504 /* if level file is invalid, restore level structure to default values */
2505 if (level->no_valid_file)
2506 setLevelInfoToDefaults(level);
2508 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
2509 level->game_engine_type = GAME_ENGINE_TYPE_RND;
2511 CopyNativeLevel_Native_to_RND(level);
2514 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
2516 static struct LevelFileInfo level_file_info;
2518 /* always start with reliable default values */
2519 setFileInfoToDefaults(&level_file_info);
2521 level_file_info.nr = 0; /* unknown level number */
2522 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
2523 level_file_info.filename = filename;
2525 LoadLevelFromFileInfo(level, &level_file_info);
2528 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
2530 if (leveldir_current == NULL) /* only when dumping level */
2534 printf("::: sort_priority: %d\n", leveldir_current->sort_priority);
2537 /* determine correct game engine version of current level */
2539 if (!leveldir_current->latest_engine)
2541 if (IS_LEVELCLASS_CONTRIB(leveldir_current) ||
2542 IS_LEVELCLASS_PRIVATE(leveldir_current) ||
2543 IS_LEVELCLASS_UNDEFINED(leveldir_current))
2547 printf("\n::: This level is private or contributed: '%s'\n", filename);
2551 printf("\n::: Use the stored game engine version for this level\n");
2554 /* For all levels which are not forced to use the latest game engine
2555 version (normally user contributed, private and undefined levels),
2556 use the version of the game engine the levels were created for.
2558 Since 2.0.1, the game engine version is now directly stored
2559 in the level file (chunk "VERS"), so there is no need anymore
2560 to set the game version from the file version (except for old,
2561 pre-2.0 levels, where the game version is still taken from the
2562 file format version used to store the level -- see above). */
2565 /* player was faster than enemies in 1.0.0 and before */
2566 if (level->file_version == FILE_VERSION_1_0)
2567 level->double_speed = TRUE;
2569 /* do some special adjustments to support older level versions */
2570 if (level->file_version == FILE_VERSION_1_0)
2572 Error(ERR_WARN, "level file '%s' has version number 1.0", filename);
2573 Error(ERR_WARN, "using high speed movement for player");
2575 /* player was faster than monsters in (pre-)1.0 levels */
2576 level->double_speed = TRUE;
2580 /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
2581 if (level->game_version == VERSION_IDENT(2,0,1,0))
2582 level->em_slippery_gems = TRUE;
2584 /* springs could be pushed over pits before (pre-release version) 2.2.0 */
2585 if (level->game_version < VERSION_IDENT(2,2,0,0))
2586 level->use_spring_bug = TRUE;
2588 /* only few elements were able to actively move into acid before 3.1.0 */
2589 if (level->game_version < VERSION_IDENT(3,1,0,0))
2593 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
2594 level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
2596 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
2597 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
2598 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
2599 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
2601 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2602 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
2604 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2606 int element = EL_CUSTOM_START + i;
2607 struct ElementInfo *ei = &element_info[element];
2609 for (j = 0; j < ei->num_change_pages; j++)
2611 struct ElementChangeInfo *change = &ei->change_page[j];
2613 change->trigger_player = CH_PLAYER_ANY;
2614 change->trigger_page = CH_PAGE_ANY;
2619 #if 1 /* USE_NEW_BLOCK_STYLE */
2620 /* blocking the last field when moving was corrected in version 3.1.1 */
2621 if (level->game_version < VERSION_IDENT(3,1,1,0))
2624 printf("::: %d\n", level->block_last_field);
2627 /* even "not blocking" was blocking the last field for one frame */
2628 level->block_delay = (level->block_last_field ? 7 : 1);
2629 level->sp_block_delay = (level->sp_block_last_field ? 7 : 1);
2631 level->block_last_field = TRUE;
2632 level->sp_block_last_field = TRUE;
2636 else /* always use the latest game engine version */
2639 printf("\n::: ALWAYS USE LATEST ENGINE FOR THIS LEVEL: [%d] '%s'\n",
2640 leveldir_current->sort_priority, filename);
2644 printf("\n::: Use latest game engine version for this level.\n");
2647 /* For all levels which are forced to use the latest game engine version
2648 (normally all but user contributed, private and undefined levels), set
2649 the game engine version to the actual version; this allows for actual
2650 corrections in the game engine to take effect for existing, converted
2651 levels (from "classic" or other existing games) to make the emulation
2652 of the corresponding game more accurate, while (hopefully) not breaking
2653 existing levels created from other players. */
2656 printf("::: changing engine from %d to %d\n",
2657 level->game_version, GAME_VERSION_ACTUAL);
2660 level->game_version = GAME_VERSION_ACTUAL;
2662 /* Set special EM style gems behaviour: EM style gems slip down from
2663 normal, steel and growing wall. As this is a more fundamental change,
2664 it seems better to set the default behaviour to "off" (as it is more
2665 natural) and make it configurable in the level editor (as a property
2666 of gem style elements). Already existing converted levels (neither
2667 private nor contributed levels) are changed to the new behaviour. */
2669 if (level->file_version < FILE_VERSION_2_0)
2670 level->em_slippery_gems = TRUE;
2674 printf("::: => %d\n", level->game_version);
2678 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
2682 /* map custom element change events that have changed in newer versions
2683 (these following values were accidentally changed in version 3.0.1) */
2684 if (level->game_version <= VERSION_IDENT(3,0,0,0))
2686 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2688 int element = EL_CUSTOM_START + i;
2690 /* order of checking and copying events to be mapped is important */
2691 for (j = CE_BY_OTHER_ACTION; j >= CE_BY_PLAYER_OBSOLETE; j--)
2693 if (HAS_CHANGE_EVENT(element, j - 2))
2695 SET_CHANGE_EVENT(element, j - 2, FALSE);
2696 SET_CHANGE_EVENT(element, j, TRUE);
2700 /* order of checking and copying events to be mapped is important */
2701 for (j = CE_OTHER_GETS_COLLECTED; j >= CE_HITTING_SOMETHING; j--)
2703 if (HAS_CHANGE_EVENT(element, j - 1))
2705 SET_CHANGE_EVENT(element, j - 1, FALSE);
2706 SET_CHANGE_EVENT(element, j, TRUE);
2712 /* some custom element change events get mapped since version 3.0.3 */
2713 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2715 int element = EL_CUSTOM_START + i;
2717 if (HAS_CHANGE_EVENT(element, CE_BY_PLAYER_OBSOLETE) ||
2718 HAS_CHANGE_EVENT(element, CE_BY_COLLISION_OBSOLETE))
2720 SET_CHANGE_EVENT(element, CE_BY_PLAYER_OBSOLETE, FALSE);
2721 SET_CHANGE_EVENT(element, CE_BY_COLLISION_OBSOLETE, FALSE);
2723 SET_CHANGE_EVENT(element, CE_BY_DIRECT_ACTION, TRUE);
2727 /* initialize "can_change" field for old levels with only one change page */
2728 if (level->game_version <= VERSION_IDENT(3,0,2,0))
2730 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2732 int element = EL_CUSTOM_START + i;
2734 if (CAN_CHANGE(element))
2735 element_info[element].change->can_change = TRUE;
2739 /* correct custom element values (for old levels without these options) */
2740 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2742 int element = EL_CUSTOM_START + i;
2743 struct ElementInfo *ei = &element_info[element];
2745 if (ei->access_direction == MV_NO_MOVING)
2746 ei->access_direction = MV_ALL_DIRECTIONS;
2748 for (j = 0; j < ei->num_change_pages; j++)
2750 struct ElementChangeInfo *change = &ei->change_page[j];
2752 if (change->trigger_side == CH_SIDE_NONE)
2753 change->trigger_side = CH_SIDE_ANY;
2757 /* initialize "can_explode" field for old levels which did not store this */
2758 /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
2759 if (level->game_version <= VERSION_IDENT(3,1,0,0))
2761 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2763 int element = EL_CUSTOM_START + i;
2765 if (EXPLODES_1X1_OLD(element))
2766 element_info[element].explosion_type = EXPLODES_1X1;
2768 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
2769 EXPLODES_SMASHED(element) ||
2770 EXPLODES_IMPACT(element)));
2774 /* correct previously hard-coded move delay values for maze runner style */
2775 if (level->game_version < VERSION_IDENT(3,1,1,0))
2777 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2779 int element = EL_CUSTOM_START + i;
2781 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
2783 /* previously hard-coded and therefore ignored */
2784 element_info[element].move_delay_fixed = 9;
2785 element_info[element].move_delay_random = 0;
2791 /* set default push delay values (corrected since version 3.0.7-1) */
2792 if (level->game_version < VERSION_IDENT(3,0,7,1))
2794 game.default_push_delay_fixed = 2;
2795 game.default_push_delay_random = 8;
2799 game.default_push_delay_fixed = 8;
2800 game.default_push_delay_random = 8;
2803 /* set uninitialized push delay values of custom elements in older levels */
2804 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2806 int element = EL_CUSTOM_START + i;
2808 if (element_info[element].push_delay_fixed == -1)
2809 element_info[element].push_delay_fixed = game.default_push_delay_fixed;
2810 if (element_info[element].push_delay_random == -1)
2811 element_info[element].push_delay_random = game.default_push_delay_random;
2815 /* map elements that have changed in newer versions */
2816 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
2817 level->game_version);
2818 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2819 for (x = 0; x < 3; x++)
2820 for (y = 0; y < 3; y++)
2821 level->yamyam_content[i][x][y] =
2822 getMappedElementByVersion(level->yamyam_content[i][x][y],
2823 level->game_version);
2825 /* initialize element properties for level editor etc. */
2826 InitElementPropertiesEngine(level->game_version);
2829 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
2833 /* map elements that have changed in newer versions */
2834 for (y = 0; y < level->fieldy; y++)
2836 for (x = 0; x < level->fieldx; x++)
2838 int element = level->field[x][y];
2841 element = getMappedElementByVersion(element, level->game_version);
2843 if (level->game_version <= VERSION_IDENT(2,2,0,0))
2845 /* map game font elements */
2846 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
2847 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
2848 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
2849 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
2852 if (level->game_version < VERSION_IDENT(3,0,0,0))
2854 /* map Supaplex gravity tube elements */
2855 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
2856 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2857 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
2858 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
2863 level->field[x][y] = element;
2867 /* copy elements to runtime playfield array */
2868 for (x = 0; x < MAX_LEV_FIELDX; x++)
2869 for (y = 0; y < MAX_LEV_FIELDY; y++)
2870 Feld[x][y] = level->field[x][y];
2872 /* initialize level size variables for faster access */
2873 lev_fieldx = level->fieldx;
2874 lev_fieldy = level->fieldy;
2876 /* determine border element for this level */
2880 void LoadLevelTemplate(int nr)
2885 setLevelFileInfo(&level_template.file_info, nr);
2886 filename = level_template.file_info.filename;
2888 LoadLevelFromFileInfo(&level_template, &level_template.file_info);
2893 struct LevelFileInfo *level_file_info = getLevelFileInfo(nr);
2894 char *filename = level_file_info->filename;
2896 LoadLevelFromFileInfo(&level_template, level_file_info);
2898 char *filename = getDefaultLevelFilename(nr);
2900 LoadLevelFromFilename_RND(&level_template, filename);
2905 LoadLevel_InitVersion(&level_template, filename);
2906 LoadLevel_InitElements(&level_template, filename);
2908 LoadLevel_InitVersion(&level, filename);
2909 LoadLevel_InitElements(&level, filename);
2912 ActivateLevelTemplate();
2915 void LoadLevel(int nr)
2920 setLevelFileInfo(&level.file_info, nr);
2921 filename = level.file_info.filename;
2923 LoadLevelFromFileInfo(&level, &level.file_info);
2928 struct LevelFileInfo *level_file_info = getLevelFileInfo(nr);
2929 char *filename = level_file_info->filename;
2931 LoadLevelFromFileInfo(&level, level_file_info);
2933 char *filename = getLevelFilename(nr);
2935 LoadLevelFromFilename_RND(&level, filename);
2939 if (level.use_custom_template)
2940 LoadLevelTemplate(-1);
2943 LoadLevel_InitVersion(&level, filename);
2944 LoadLevel_InitElements(&level, filename);
2945 LoadLevel_InitPlayfield(&level, filename);
2947 LoadLevel_InitLevel(&level, filename);
2951 static void SaveLevel_VERS(FILE *file, struct LevelInfo *level)
2953 putFileVersion(file, level->file_version);
2954 putFileVersion(file, level->game_version);
2957 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
2961 putFile8Bit(file, level->fieldx);
2962 putFile8Bit(file, level->fieldy);
2964 putFile16BitBE(file, level->time);
2965 putFile16BitBE(file, level->gems_needed);
2967 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2968 putFile8Bit(file, level->name[i]);
2970 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2971 putFile8Bit(file, level->score[i]);
2973 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2974 for (y = 0; y < 3; y++)
2975 for (x = 0; x < 3; x++)
2976 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
2977 level->yamyam_content[i][x][y]));
2978 putFile8Bit(file, level->amoeba_speed);
2979 putFile8Bit(file, level->time_magic_wall);
2980 putFile8Bit(file, level->time_wheel);
2981 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
2982 level->amoeba_content));
2983 putFile8Bit(file, (level->double_speed ? 1 : 0));
2984 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
2985 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
2986 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
2988 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
2990 putFile8Bit(file, (level->block_last_field ? 1 : 0));
2991 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
2992 putFile32BitBE(file, level->can_move_into_acid_bits);
2993 putFile8Bit(file, level->dont_collide_with_bits);
2995 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
2996 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
2998 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
2999 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
3000 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
3002 putFile8Bit(file, level->game_engine_type);
3004 WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED);
3007 static void SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
3011 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
3012 putFile8Bit(file, level->author[i]);
3015 static void SaveLevel_BODY(FILE *file, struct LevelInfo *level)
3019 for (y = 0; y < level->fieldy; y++)
3020 for (x = 0; x < level->fieldx; x++)
3021 if (level->encoding_16bit_field)
3022 putFile16BitBE(file, level->field[x][y]);
3024 putFile8Bit(file, level->field[x][y]);
3028 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
3032 putFile8Bit(file, EL_YAMYAM);
3033 putFile8Bit(file, level->num_yamyam_contents);
3034 putFile8Bit(file, 0);
3035 putFile8Bit(file, 0);
3037 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3038 for (y = 0; y < 3; y++)
3039 for (x = 0; x < 3; x++)
3040 if (level->encoding_16bit_field)
3041 putFile16BitBE(file, level->yamyam_content[i][x][y]);
3043 putFile8Bit(file, level->yamyam_content[i][x][y]);
3047 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
3050 int num_contents, content_xsize, content_ysize;
3051 int content_array[MAX_ELEMENT_CONTENTS][3][3];
3053 if (element == EL_YAMYAM)
3055 num_contents = level->num_yamyam_contents;
3059 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3060 for (y = 0; y < 3; y++)
3061 for (x = 0; x < 3; x++)
3062 content_array[i][x][y] = level->yamyam_content[i][x][y];
3064 else if (element == EL_BD_AMOEBA)
3070 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3071 for (y = 0; y < 3; y++)
3072 for (x = 0; x < 3; x++)
3073 content_array[i][x][y] = EL_EMPTY;
3074 content_array[0][0][0] = level->amoeba_content;
3078 /* chunk header already written -- write empty chunk data */
3079 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
3081 Error(ERR_WARN, "cannot save content for element '%d'", element);
3085 putFile16BitBE(file, element);
3086 putFile8Bit(file, num_contents);
3087 putFile8Bit(file, content_xsize);
3088 putFile8Bit(file, content_ysize);
3090 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
3092 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3093 for (y = 0; y < 3; y++)
3094 for (x = 0; x < 3; x++)
3095 putFile16BitBE(file, content_array[i][x][y]);
3098 static void SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
3101 int envelope_nr = element - EL_ENVELOPE_1;
3102 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
3104 putFile16BitBE(file, element);
3105 putFile16BitBE(file, envelope_len);
3106 putFile8Bit(file, level->envelope_xsize[envelope_nr]);
3107 putFile8Bit(file, level->envelope_ysize[envelope_nr]);
3109 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
3111 for (i = 0; i < envelope_len; i++)
3112 putFile8Bit(file, level->envelope_text[envelope_nr][i]);
3116 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
3117 int num_changed_custom_elements)
3121 putFile16BitBE(file, num_changed_custom_elements);
3123 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3125 int element = EL_CUSTOM_START + i;
3127 if (Properties[element][EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT)
3129 if (check < num_changed_custom_elements)
3131 putFile16BitBE(file, element);
3132 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3139 if (check != num_changed_custom_elements) /* should not happen */
3140 Error(ERR_WARN, "inconsistent number of custom element properties");
3145 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
3146 int num_changed_custom_elements)
3150 putFile16BitBE(file, num_changed_custom_elements);
3152 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3154 int element = EL_CUSTOM_START + i;
3156 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
3158 if (check < num_changed_custom_elements)
3160 putFile16BitBE(file, element);
3161 putFile16BitBE(file, element_info[element].change->target_element);
3168 if (check != num_changed_custom_elements) /* should not happen */
3169 Error(ERR_WARN, "inconsistent number of custom target elements");
3174 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
3175 int num_changed_custom_elements)
3177 int i, j, x, y, check = 0;
3179 putFile16BitBE(file, num_changed_custom_elements);
3181 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3183 int element = EL_CUSTOM_START + i;
3185 if (element_info[element].modified_settings)
3187 if (check < num_changed_custom_elements)
3189 putFile16BitBE(file, element);
3191 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
3192 putFile8Bit(file, element_info[element].description[j]);
3194 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3196 /* some free bytes for future properties and padding */
3197 WriteUnusedBytesToFile(file, 7);
3199 putFile8Bit(file, element_info[element].use_gfx_element);
3200 putFile16BitBE(file, element_info[element].gfx_element);
3202 putFile8Bit(file, element_info[element].collect_score);
3203 putFile8Bit(file, element_info[element].collect_count);
3205 putFile16BitBE(file, element_info[element].push_delay_fixed);
3206 putFile16BitBE(file, element_info[element].push_delay_random);
3207 putFile16BitBE(file, element_info[element].move_delay_fixed);
3208 putFile16BitBE(file, element_info[element].move_delay_random);
3210 putFile16BitBE(file, element_info[element].move_pattern);
3211 putFile8Bit(file, element_info[element].move_direction_initial);
3212 putFile8Bit(file, element_info[element].move_stepsize);
3214 for (y = 0; y < 3; y++)
3215 for (x = 0; x < 3; x++)
3216 putFile16BitBE(file, element_info[element].content[x][y]);
3218 putFile32BitBE(file, element_info[element].change->events);
3220 putFile16BitBE(file, element_info[element].change->target_element);
3222 putFile16BitBE(file, element_info[element].change->delay_fixed);
3223 putFile16BitBE(file, element_info[element].change->delay_random);
3224 putFile16BitBE(file, element_info[element].change->delay_frames);
3226 putFile16BitBE(file, element_info[element].change->trigger_element);
3228 putFile8Bit(file, element_info[element].change->explode);
3229 putFile8Bit(file, element_info[element].change->use_target_content);
3230 putFile8Bit(file, element_info[element].change->only_if_complete);
3231 putFile8Bit(file, element_info[element].change->use_random_replace);
3233 putFile8Bit(file, element_info[element].change->random_percentage);
3234 putFile8Bit(file, element_info[element].change->replace_when);
3236 for (y = 0; y < 3; y++)
3237 for (x = 0; x < 3; x++)
3238 putFile16BitBE(file, element_info[element].change->content[x][y]);
3240 putFile8Bit(file, element_info[element].slippery_type);
3242 /* some free bytes for future properties and padding */
3243 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
3250 if (check != num_changed_custom_elements) /* should not happen */
3251 Error(ERR_WARN, "inconsistent number of custom element properties");
3255 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
3257 struct ElementInfo *ei = &element_info[element];
3260 putFile16BitBE(file, element);
3262 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3263 putFile8Bit(file, ei->description[i]);
3265 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3266 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
3268 putFile8Bit(file, ei->num_change_pages);
3270 /* some free bytes for future base property values and padding */
3271 WriteUnusedBytesToFile(file, 5);
3273 /* write custom property values */
3275 putFile8Bit(file, ei->use_gfx_element);
3276 putFile16BitBE(file, ei->gfx_element);
3278 putFile8Bit(file, ei->collect_score);
3279 putFile8Bit(file, ei->collect_count);
3281 putFile8Bit(file, ei->drop_delay_fixed);
3282 putFile8Bit(file, ei->push_delay_fixed);
3283 putFile8Bit(file, ei->drop_delay_random);
3284 putFile8Bit(file, ei->push_delay_random);
3285 putFile16BitBE(file, ei->move_delay_fixed);
3286 putFile16BitBE(file, ei->move_delay_random);
3288 /* bits 0 - 15 of "move_pattern" ... */
3289 putFile16BitBE(file, ei->move_pattern & 0xffff);
3290 putFile8Bit(file, ei->move_direction_initial);
3291 putFile8Bit(file, ei->move_stepsize);
3293 putFile8Bit(file, ei->slippery_type);
3295 for (y = 0; y < 3; y++)
3296 for (x = 0; x < 3; x++)
3297 putFile16BitBE(file, ei->content[x][y]);
3299 putFile16BitBE(file, ei->move_enter_element);
3300 putFile16BitBE(file, ei->move_leave_element);
3301 putFile8Bit(file, ei->move_leave_type);
3303 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
3304 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
3306 putFile8Bit(file, ei->access_direction);
3308 putFile8Bit(file, ei->explosion_delay);
3309 putFile8Bit(file, ei->ignition_delay);
3310 putFile8Bit(file, ei->explosion_type);
3312 /* some free bytes for future custom property values and padding */
3313 WriteUnusedBytesToFile(file, 1);
3315 /* write change property values */
3317 for (i = 0; i < ei->num_change_pages; i++)
3319 struct ElementChangeInfo *change = &ei->change_page[i];
3321 putFile32BitBE(file, change->events);
3323 putFile16BitBE(file, change->target_element);
3325 putFile16BitBE(file, change->delay_fixed);
3326 putFile16BitBE(file, change->delay_random);
3327 putFile16BitBE(file, change->delay_frames);
3329 putFile16BitBE(file, change->trigger_element);
3331 putFile8Bit(file, change->explode);
3332 putFile8Bit(file, change->use_target_content);
3333 putFile8Bit(file, change->only_if_complete);
3334 putFile8Bit(file, change->use_random_replace);
3336 putFile8Bit(file, change->random_percentage);
3337 putFile8Bit(file, change->replace_when);
3339 for (y = 0; y < 3; y++)
3340 for (x = 0; x < 3; x++)
3341 putFile16BitBE(file, change->target_content[x][y]);
3343 putFile8Bit(file, change->can_change);
3345 putFile8Bit(file, change->trigger_side);
3348 putFile8Bit(file, change->trigger_player);
3349 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
3350 log_2(change->trigger_page)));
3352 /* some free bytes for future change property values and padding */
3353 WriteUnusedBytesToFile(file, 6);
3357 /* some free bytes for future change property values and padding */
3358 WriteUnusedBytesToFile(file, 8);
3363 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
3365 struct ElementInfo *ei = &element_info[element];
3366 struct ElementGroupInfo *group = ei->group;
3369 putFile16BitBE(file, element);
3371 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3372 putFile8Bit(file, ei->description[i]);
3374 putFile8Bit(file, group->num_elements);
3376 putFile8Bit(file, ei->use_gfx_element);
3377 putFile16BitBE(file, ei->gfx_element);
3379 putFile8Bit(file, group->choice_mode);
3381 /* some free bytes for future values and padding */
3382 WriteUnusedBytesToFile(file, 3);
3384 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
3385 putFile16BitBE(file, group->element[i]);
3388 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
3390 int body_chunk_size;
3394 if (!(file = fopen(filename, MODE_WRITE)))
3396 Error(ERR_WARN, "cannot save level file '%s'", filename);
3400 level->file_version = FILE_VERSION_ACTUAL;
3401 level->game_version = GAME_VERSION_ACTUAL;
3403 /* check level field for 16-bit elements */
3404 level->encoding_16bit_field = FALSE;
3405 for (y = 0; y < level->fieldy; y++)
3406 for (x = 0; x < level->fieldx; x++)
3407 if (level->field[x][y] > 255)
3408 level->encoding_16bit_field = TRUE;
3410 /* check yamyam content for 16-bit elements */
3411 level->encoding_16bit_yamyam = FALSE;
3412 for (i = 0; i < level->num_yamyam_contents; i++)
3413 for (y = 0; y < 3; y++)
3414 for (x = 0; x < 3; x++)
3415 if (level->yamyam_content[i][x][y] > 255)
3416 level->encoding_16bit_yamyam = TRUE;
3418 /* check amoeba content for 16-bit elements */
3419 level->encoding_16bit_amoeba = FALSE;
3420 if (level->amoeba_content > 255)
3421 level->encoding_16bit_amoeba = TRUE;
3423 /* calculate size of "BODY" chunk */
3425 level->fieldx * level->fieldy * (level->encoding_16bit_field ? 2 : 1);
3427 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
3428 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
3430 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
3431 SaveLevel_VERS(file, level);
3433 putFileChunkBE(file, "HEAD", LEVEL_HEADER_SIZE);
3434 SaveLevel_HEAD(file, level);
3436 putFileChunkBE(file, "AUTH", MAX_LEVEL_AUTHOR_LEN);
3437 SaveLevel_AUTH(file, level);
3439 putFileChunkBE(file, "BODY", body_chunk_size);
3440 SaveLevel_BODY(file, level);
3442 if (level->encoding_16bit_yamyam ||
3443 level->num_yamyam_contents != STD_ELEMENT_CONTENTS)
3445 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
3446 SaveLevel_CNT2(file, level, EL_YAMYAM);
3449 if (level->encoding_16bit_amoeba)
3451 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
3452 SaveLevel_CNT2(file, level, EL_BD_AMOEBA);
3455 /* check for envelope content */
3456 for (i = 0; i < 4; i++)
3458 if (strlen(level->envelope_text[i]) > 0)
3460 int envelope_len = strlen(level->envelope_text[i]) + 1;
3462 putFileChunkBE(file, "CNT3", LEVEL_CHUNK_CNT3_SIZE(envelope_len));
3463 SaveLevel_CNT3(file, level, EL_ENVELOPE_1 + i);
3467 /* check for non-default custom elements (unless using template level) */
3468 if (!level->use_custom_template)
3470 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3472 int element = EL_CUSTOM_START + i;
3474 if (element_info[element].modified_settings)
3476 int num_change_pages = element_info[element].num_change_pages;
3478 putFileChunkBE(file, "CUS4", LEVEL_CHUNK_CUS4_SIZE(num_change_pages));
3479 SaveLevel_CUS4(file, level, element);
3484 /* check for non-default group elements (unless using template level) */
3485 if (!level->use_custom_template)
3487 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
3489 int element = EL_GROUP_START + i;
3491 if (element_info[element].modified_settings)
3493 putFileChunkBE(file, "GRP1", LEVEL_CHUNK_GRP1_SIZE);
3494 SaveLevel_GRP1(file, level, element);
3501 SetFilePermissions(filename, PERMS_PRIVATE);
3504 void SaveLevel(int nr)
3506 char *filename = getDefaultLevelFilename(nr);
3508 SaveLevelFromFilename(&level, filename);
3511 void SaveLevelTemplate()
3513 char *filename = getDefaultLevelFilename(-1);
3515 SaveLevelFromFilename(&level, filename);
3518 void DumpLevel(struct LevelInfo *level)
3520 if (level->no_valid_file)
3522 Error(ERR_WARN, "cannot dump -- no valid level file found");
3527 printf_line("-", 79);
3528 printf("Level xxx (file version %08d, game version %08d)\n",
3529 level->file_version, level->game_version);
3530 printf_line("-", 79);
3532 printf("Level author: '%s'\n", level->author);
3533 printf("Level title: '%s'\n", level->name);
3535 printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
3537 printf("Level time: %d seconds\n", level->time);
3538 printf("Gems needed: %d\n", level->gems_needed);
3540 printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
3541 printf("Time for wheel: %d seconds\n", level->time_wheel);
3542 printf("Time for light: %d seconds\n", level->time_light);
3543 printf("Time for timegate: %d seconds\n", level->time_timegate);
3545 printf("Amoeba speed: %d\n", level->amoeba_speed);
3547 printf("Initial gravity: %s\n", (level->initial_gravity ? "yes" : "no"));
3548 printf("Double speed movement: %s\n", (level->double_speed ? "yes" : "no"));
3549 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
3550 printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
3551 printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
3552 printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
3553 printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
3555 printf_line("-", 79);
3559 /* ========================================================================= */
3560 /* tape file functions */
3561 /* ========================================================================= */
3563 static void setTapeInfoToDefaults()
3567 /* always start with reliable default values (empty tape) */
3570 /* default values (also for pre-1.2 tapes) with only the first player */
3571 tape.player_participates[0] = TRUE;
3572 for (i = 1; i < MAX_PLAYERS; i++)
3573 tape.player_participates[i] = FALSE;
3575 /* at least one (default: the first) player participates in every tape */
3576 tape.num_participating_players = 1;
3578 tape.level_nr = level_nr;
3580 tape.changed = FALSE;
3582 tape.recording = FALSE;
3583 tape.playing = FALSE;
3584 tape.pausing = FALSE;
3586 tape.no_valid_file = FALSE;
3589 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
3591 tape->file_version = getFileVersion(file);
3592 tape->game_version = getFileVersion(file);
3597 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
3601 tape->random_seed = getFile32BitBE(file);
3602 tape->date = getFile32BitBE(file);
3603 tape->length = getFile32BitBE(file);
3605 /* read header fields that are new since version 1.2 */
3606 if (tape->file_version >= FILE_VERSION_1_2)
3608 byte store_participating_players = getFile8Bit(file);
3611 /* since version 1.2, tapes store which players participate in the tape */
3612 tape->num_participating_players = 0;
3613 for (i = 0; i < MAX_PLAYERS; i++)
3615 tape->player_participates[i] = FALSE;
3617 if (store_participating_players & (1 << i))
3619 tape->player_participates[i] = TRUE;
3620 tape->num_participating_players++;
3624 ReadUnusedBytesFromFile(file, TAPE_HEADER_UNUSED);
3626 engine_version = getFileVersion(file);
3627 if (engine_version > 0)
3628 tape->engine_version = engine_version;
3630 tape->engine_version = tape->game_version;
3636 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
3638 int level_identifier_size;
3641 level_identifier_size = getFile16BitBE(file);
3643 tape->level_identifier =
3644 checked_realloc(tape->level_identifier, level_identifier_size);
3646 for (i = 0; i < level_identifier_size; i++)
3647 tape->level_identifier[i] = getFile8Bit(file);
3649 tape->level_nr = getFile16BitBE(file);
3651 chunk_size = 2 + level_identifier_size + 2;
3656 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
3659 int chunk_size_expected =
3660 (tape->num_participating_players + 1) * tape->length;
3662 if (chunk_size_expected != chunk_size)
3664 ReadUnusedBytesFromFile(file, chunk_size);
3665 return chunk_size_expected;
3668 for (i = 0; i < tape->length; i++)
3670 if (i >= MAX_TAPELEN)
3673 for (j = 0; j < MAX_PLAYERS; j++)
3675 tape->pos[i].action[j] = MV_NO_MOVING;
3677 if (tape->player_participates[j])
3678 tape->pos[i].action[j] = getFile8Bit(file);
3681 tape->pos[i].delay = getFile8Bit(file);
3683 if (tape->file_version == FILE_VERSION_1_0)
3685 /* eliminate possible diagonal moves in old tapes */
3686 /* this is only for backward compatibility */
3688 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
3689 byte action = tape->pos[i].action[0];
3690 int k, num_moves = 0;
3692 for (k = 0; k<4; k++)
3694 if (action & joy_dir[k])
3696 tape->pos[i + num_moves].action[0] = joy_dir[k];
3698 tape->pos[i + num_moves].delay = 0;
3707 tape->length += num_moves;
3710 else if (tape->file_version < FILE_VERSION_2_0)
3712 /* convert pre-2.0 tapes to new tape format */
3714 if (tape->pos[i].delay > 1)
3717 tape->pos[i + 1] = tape->pos[i];
3718 tape->pos[i + 1].delay = 1;
3721 for (j = 0; j < MAX_PLAYERS; j++)
3722 tape->pos[i].action[j] = MV_NO_MOVING;
3723 tape->pos[i].delay--;
3734 if (i != tape->length)
3735 chunk_size = (tape->num_participating_players + 1) * i;
3740 void LoadTapeFromFilename(char *filename)
3742 char cookie[MAX_LINE_LEN];
3743 char chunk_name[CHUNK_ID_LEN + 1];
3747 /* always start with reliable default values */
3748 setTapeInfoToDefaults();
3750 if (!(file = fopen(filename, MODE_READ)))
3752 tape.no_valid_file = TRUE;
3755 Error(ERR_WARN, "cannot read tape '%s' -- using empty tape", filename);
3761 getFileChunkBE(file, chunk_name, NULL);
3762 if (strcmp(chunk_name, "RND1") == 0)
3764 getFile32BitBE(file); /* not used */
3766 getFileChunkBE(file, chunk_name, NULL);
3767 if (strcmp(chunk_name, "TAPE") != 0)
3769 tape.no_valid_file = TRUE;
3771 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
3776 else /* check for pre-2.0 file format with cookie string */
3778 strcpy(cookie, chunk_name);
3779 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
3780 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3781 cookie[strlen(cookie) - 1] = '\0';
3783 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
3785 tape.no_valid_file = TRUE;
3787 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
3792 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
3794 tape.no_valid_file = TRUE;
3796 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
3801 /* pre-2.0 tape files have no game version, so use file version here */
3802 tape.game_version = tape.file_version;
3805 if (tape.file_version < FILE_VERSION_1_2)
3807 /* tape files from versions before 1.2.0 without chunk structure */
3808 LoadTape_HEAD(file, TAPE_HEADER_SIZE, &tape);
3809 LoadTape_BODY(file, 2 * tape.length, &tape);
3817 int (*loader)(FILE *, int, struct TapeInfo *);
3821 { "VERS", FILE_VERS_CHUNK_SIZE, LoadTape_VERS },
3822 { "HEAD", TAPE_HEADER_SIZE, LoadTape_HEAD },
3823 { "INFO", -1, LoadTape_INFO },
3824 { "BODY", -1, LoadTape_BODY },
3828 while (getFileChunkBE(file, chunk_name, &chunk_size))
3832 while (chunk_info[i].name != NULL &&
3833 strcmp(chunk_name, chunk_info[i].name) != 0)
3836 if (chunk_info[i].name == NULL)
3838 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
3839 chunk_name, filename);
3840 ReadUnusedBytesFromFile(file, chunk_size);
3842 else if (chunk_info[i].size != -1 &&
3843 chunk_info[i].size != chunk_size)
3845 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
3846 chunk_size, chunk_name, filename);
3847 ReadUnusedBytesFromFile(file, chunk_size);
3851 /* call function to load this tape chunk */
3852 int chunk_size_expected =
3853 (chunk_info[i].loader)(file, chunk_size, &tape);
3855 /* the size of some chunks cannot be checked before reading other
3856 chunks first (like "HEAD" and "BODY") that contain some header
3857 information, so check them here */
3858 if (chunk_size_expected != chunk_size)
3860 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
3861 chunk_size, chunk_name, filename);
3869 tape.length_seconds = GetTapeLength();
3872 printf("::: tape game version: %d\n", tape.game_version);
3873 printf("::: tape engine version: %d\n", tape.engine_version);
3877 void LoadTape(int nr)
3879 char *filename = getTapeFilename(nr);
3881 LoadTapeFromFilename(filename);
3884 void LoadSolutionTape(int nr)
3886 char *filename = getSolutionTapeFilename(nr);
3888 LoadTapeFromFilename(filename);
3891 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
3893 putFileVersion(file, tape->file_version);
3894 putFileVersion(file, tape->game_version);
3897 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
3900 byte store_participating_players = 0;
3902 /* set bits for participating players for compact storage */
3903 for (i = 0; i < MAX_PLAYERS; i++)
3904 if (tape->player_participates[i])
3905 store_participating_players |= (1 << i);
3907 putFile32BitBE(file, tape->random_seed);
3908 putFile32BitBE(file, tape->date);
3909 putFile32BitBE(file, tape->length);
3911 putFile8Bit(file, store_participating_players);
3913 /* unused bytes not at the end here for 4-byte alignment of engine_version */
3914 WriteUnusedBytesToFile(file, TAPE_HEADER_UNUSED);
3916 putFileVersion(file, tape->engine_version);
3919 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
3921 int level_identifier_size = strlen(tape->level_identifier) + 1;
3924 putFile16BitBE(file, level_identifier_size);
3926 for (i = 0; i < level_identifier_size; i++)
3927 putFile8Bit(file, tape->level_identifier[i]);
3929 putFile16BitBE(file, tape->level_nr);
3932 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
3936 for (i = 0; i < tape->length; i++)
3938 for (j = 0; j < MAX_PLAYERS; j++)
3939 if (tape->player_participates[j])
3940 putFile8Bit(file, tape->pos[i].action[j]);
3942 putFile8Bit(file, tape->pos[i].delay);
3946 void SaveTape(int nr)
3948 char *filename = getTapeFilename(nr);
3950 boolean new_tape = TRUE;
3951 int num_participating_players = 0;
3952 int info_chunk_size;
3953 int body_chunk_size;
3956 InitTapeDirectory(leveldir_current->subdir);
3958 /* if a tape still exists, ask to overwrite it */
3959 if (access(filename, F_OK) == 0)
3962 if (!Request("Replace old tape ?", REQ_ASK))
3966 if (!(file = fopen(filename, MODE_WRITE)))
3968 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
3972 tape.file_version = FILE_VERSION_ACTUAL;
3973 tape.game_version = GAME_VERSION_ACTUAL;
3975 /* count number of participating players */
3976 for (i = 0; i < MAX_PLAYERS; i++)
3977 if (tape.player_participates[i])
3978 num_participating_players++;
3980 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
3981 body_chunk_size = (num_participating_players + 1) * tape.length;
3983 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
3984 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
3986 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
3987 SaveTape_VERS(file, &tape);
3989 putFileChunkBE(file, "HEAD", TAPE_HEADER_SIZE);
3990 SaveTape_HEAD(file, &tape);
3992 putFileChunkBE(file, "INFO", info_chunk_size);
3993 SaveTape_INFO(file, &tape);
3995 putFileChunkBE(file, "BODY", body_chunk_size);
3996 SaveTape_BODY(file, &tape);
4000 SetFilePermissions(filename, PERMS_PRIVATE);
4002 tape.changed = FALSE;
4005 Request("tape saved !", REQ_CONFIRM);
4008 void DumpTape(struct TapeInfo *tape)
4013 if (tape->no_valid_file)
4015 Error(ERR_WARN, "cannot dump -- no valid tape file found");
4020 if (TAPE_IS_EMPTY(*tape))
4022 Error(ERR_WARN, "no tape available for level %d", tape->level_nr);
4028 printf_line("-", 79);
4029 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
4030 tape->level_nr, tape->file_version, tape->game_version);
4031 printf(" (effective engine version %08d)\n",
4032 tape->engine_version);
4033 printf("Level series identifier: '%s'\n", tape->level_identifier);
4034 printf_line("-", 79);
4036 for (i = 0; i < tape->length; i++)
4038 if (i >= MAX_TAPELEN)
4041 printf("%03d: ", i);
4043 for (j = 0; j < MAX_PLAYERS; j++)
4045 if (tape->player_participates[j])
4047 int action = tape->pos[i].action[j];
4049 printf("%d:%02x ", j, action);
4050 printf("[%c%c%c%c|%c%c] - ",
4051 (action & JOY_LEFT ? '<' : ' '),
4052 (action & JOY_RIGHT ? '>' : ' '),
4053 (action & JOY_UP ? '^' : ' '),
4054 (action & JOY_DOWN ? 'v' : ' '),
4055 (action & JOY_BUTTON_1 ? '1' : ' '),
4056 (action & JOY_BUTTON_2 ? '2' : ' '));
4060 printf("(%03d)\n", tape->pos[i].delay);
4063 printf_line("-", 79);
4067 /* ========================================================================= */
4068 /* score file functions */
4069 /* ========================================================================= */
4071 void LoadScore(int nr)
4074 char *filename = getScoreFilename(nr);
4075 char cookie[MAX_LINE_LEN];
4076 char line[MAX_LINE_LEN];
4080 /* always start with reliable default values */
4081 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4083 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
4084 highscore[i].Score = 0;
4087 if (!(file = fopen(filename, MODE_READ)))
4090 /* check file identifier */
4091 fgets(cookie, MAX_LINE_LEN, file);
4092 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
4093 cookie[strlen(cookie) - 1] = '\0';
4095 if (!checkCookieString(cookie, SCORE_COOKIE))
4097 Error(ERR_WARN, "unknown format of score file '%s'", filename);
4102 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4104 fscanf(file, "%d", &highscore[i].Score);
4105 fgets(line, MAX_LINE_LEN, file);
4107 if (line[strlen(line) - 1] == '\n')
4108 line[strlen(line) - 1] = '\0';
4110 for (line_ptr = line; *line_ptr; line_ptr++)
4112 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
4114 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
4115 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
4124 void SaveScore(int nr)
4127 char *filename = getScoreFilename(nr);
4130 InitScoreDirectory(leveldir_current->subdir);
4132 if (!(file = fopen(filename, MODE_WRITE)))
4134 Error(ERR_WARN, "cannot save score for level %d", nr);
4138 fprintf(file, "%s\n\n", SCORE_COOKIE);
4140 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4141 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
4145 SetFilePermissions(filename, PERMS_PUBLIC);
4149 /* ========================================================================= */
4150 /* setup file functions */
4151 /* ========================================================================= */
4153 #define TOKEN_STR_PLAYER_PREFIX "player_"
4156 #define SETUP_TOKEN_PLAYER_NAME 0
4157 #define SETUP_TOKEN_SOUND 1
4158 #define SETUP_TOKEN_SOUND_LOOPS 2
4159 #define SETUP_TOKEN_SOUND_MUSIC 3
4160 #define SETUP_TOKEN_SOUND_SIMPLE 4
4161 #define SETUP_TOKEN_TOONS 5
4162 #define SETUP_TOKEN_SCROLL_DELAY 6
4163 #define SETUP_TOKEN_SOFT_SCROLLING 7
4164 #define SETUP_TOKEN_FADING 8
4165 #define SETUP_TOKEN_AUTORECORD 9
4166 #define SETUP_TOKEN_QUICK_DOORS 10
4167 #define SETUP_TOKEN_TEAM_MODE 11
4168 #define SETUP_TOKEN_HANDICAP 12
4169 #define SETUP_TOKEN_TIME_LIMIT 13
4170 #define SETUP_TOKEN_FULLSCREEN 14
4171 #define SETUP_TOKEN_ASK_ON_ESCAPE 15
4172 #define SETUP_TOKEN_GRAPHICS_SET 16
4173 #define SETUP_TOKEN_SOUNDS_SET 17
4174 #define SETUP_TOKEN_MUSIC_SET 18
4175 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 19
4176 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 20
4177 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 21
4179 #define NUM_GLOBAL_SETUP_TOKENS 22
4182 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
4183 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
4184 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2
4185 #define SETUP_TOKEN_EDITOR_EL_MORE 3
4186 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4
4187 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5
4188 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6
4189 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7
4190 #define SETUP_TOKEN_EDITOR_EL_CHARS 8
4191 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 9
4192 #define SETUP_TOKEN_EDITOR_EL_CUSTOM_MORE 10
4193 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 11
4194 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 12
4196 #define NUM_EDITOR_SETUP_TOKENS 13
4198 /* shortcut setup */
4199 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
4200 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
4201 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
4203 #define NUM_SHORTCUT_SETUP_TOKENS 3
4206 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
4207 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
4208 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
4209 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
4210 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
4211 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
4212 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
4213 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
4214 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
4215 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
4216 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
4217 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
4218 #define SETUP_TOKEN_PLAYER_KEY_UP 12
4219 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
4220 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
4221 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
4223 #define NUM_PLAYER_SETUP_TOKENS 16
4226 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 0
4227 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 1
4229 #define NUM_SYSTEM_SETUP_TOKENS 2
4232 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
4234 #define NUM_OPTIONS_SETUP_TOKENS 1
4237 static struct SetupInfo si;
4238 static struct SetupEditorInfo sei;
4239 static struct SetupShortcutInfo ssi;
4240 static struct SetupInputInfo sii;
4241 static struct SetupSystemInfo syi;
4242 static struct OptionInfo soi;
4244 static struct TokenInfo global_setup_tokens[] =
4246 { TYPE_STRING, &si.player_name, "player_name" },
4247 { TYPE_SWITCH, &si.sound, "sound" },
4248 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
4249 { TYPE_SWITCH, &si.sound_music, "background_music" },
4250 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
4251 { TYPE_SWITCH, &si.toons, "toons" },
4252 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
4253 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
4254 { TYPE_SWITCH, &si.fading, "screen_fading" },
4255 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
4256 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
4257 { TYPE_SWITCH, &si.team_mode, "team_mode" },
4258 { TYPE_SWITCH, &si.handicap, "handicap" },
4259 { TYPE_SWITCH, &si.time_limit, "time_limit" },
4260 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
4261 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
4262 { TYPE_STRING, &si.graphics_set, "graphics_set" },
4263 { TYPE_STRING, &si.sounds_set, "sounds_set" },
4264 { TYPE_STRING, &si.music_set, "music_set" },
4265 { TYPE_SWITCH, &si.override_level_graphics, "override_level_graphics" },
4266 { TYPE_SWITCH, &si.override_level_sounds, "override_level_sounds" },
4267 { TYPE_SWITCH, &si.override_level_music, "override_level_music" },
4270 static struct TokenInfo editor_setup_tokens[] =
4272 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
4273 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
4274 { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
4275 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
4276 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
4277 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
4278 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
4279 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
4280 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
4281 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
4282 { TYPE_SWITCH, &sei.el_custom_more, "editor.el_custom_more" },
4283 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
4284 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
4287 static struct TokenInfo shortcut_setup_tokens[] =
4289 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
4290 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
4291 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" }
4294 static struct TokenInfo player_setup_tokens[] =
4296 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
4297 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
4298 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
4299 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
4300 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
4301 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
4302 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
4303 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
4304 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
4305 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
4306 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
4307 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
4308 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
4309 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
4310 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
4311 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" }
4314 static struct TokenInfo system_setup_tokens[] =
4316 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
4317 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" }
4320 static struct TokenInfo options_setup_tokens[] =
4322 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" }
4325 static char *get_corrected_login_name(char *login_name)
4327 /* needed because player name must be a fixed length string */
4328 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
4330 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
4331 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
4333 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
4334 if (strchr(login_name_new, ' '))
4335 *strchr(login_name_new, ' ') = '\0';
4337 return login_name_new;
4340 static void setSetupInfoToDefaults(struct SetupInfo *si)
4344 si->player_name = get_corrected_login_name(getLoginName());
4347 si->sound_loops = TRUE;
4348 si->sound_music = TRUE;
4349 si->sound_simple = TRUE;
4351 si->double_buffering = TRUE;
4352 si->direct_draw = !si->double_buffering;
4353 si->scroll_delay = TRUE;
4354 si->soft_scrolling = TRUE;
4356 si->autorecord = TRUE;
4357 si->quick_doors = FALSE;
4358 si->team_mode = FALSE;
4359 si->handicap = TRUE;
4360 si->time_limit = TRUE;
4361 si->fullscreen = FALSE;
4362 si->ask_on_escape = TRUE;
4364 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
4365 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
4366 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
4367 si->override_level_graphics = FALSE;
4368 si->override_level_sounds = FALSE;
4369 si->override_level_music = FALSE;
4371 si->editor.el_boulderdash = TRUE;
4372 si->editor.el_emerald_mine = TRUE;
4373 si->editor.el_emerald_mine_club = TRUE;
4374 si->editor.el_more = TRUE;
4375 si->editor.el_sokoban = TRUE;
4376 si->editor.el_supaplex = TRUE;
4377 si->editor.el_diamond_caves = TRUE;
4378 si->editor.el_dx_boulderdash = TRUE;
4379 si->editor.el_chars = TRUE;
4380 si->editor.el_custom = TRUE;
4381 si->editor.el_custom_more = FALSE;
4383 si->editor.el_headlines = TRUE;
4384 si->editor.el_user_defined = FALSE;
4386 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
4387 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
4388 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
4390 for (i = 0; i < MAX_PLAYERS; i++)
4392 si->input[i].use_joystick = FALSE;
4393 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
4394 si->input[i].joy.xleft = JOYSTICK_XLEFT;
4395 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
4396 si->input[i].joy.xright = JOYSTICK_XRIGHT;
4397 si->input[i].joy.yupper = JOYSTICK_YUPPER;
4398 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
4399 si->input[i].joy.ylower = JOYSTICK_YLOWER;
4400 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
4401 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
4402 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
4403 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
4404 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
4405 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
4406 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
4407 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
4410 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
4411 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
4413 si->options.verbose = FALSE;
4416 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
4420 if (!setup_file_hash)
4425 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
4426 setSetupInfo(global_setup_tokens, i,
4427 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
4432 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
4433 setSetupInfo(editor_setup_tokens, i,
4434 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
4437 /* shortcut setup */
4438 ssi = setup.shortcut;
4439 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
4440 setSetupInfo(shortcut_setup_tokens, i,
4441 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
4442 setup.shortcut = ssi;
4445 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
4449 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
4451 sii = setup.input[pnr];
4452 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
4454 char full_token[100];
4456 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
4457 setSetupInfo(player_setup_tokens, i,
4458 getHashEntry(setup_file_hash, full_token));
4460 setup.input[pnr] = sii;
4465 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
4466 setSetupInfo(system_setup_tokens, i,
4467 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
4471 soi = setup.options;
4472 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
4473 setSetupInfo(options_setup_tokens, i,
4474 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
4475 setup.options = soi;
4480 char *filename = getSetupFilename();
4481 SetupFileHash *setup_file_hash = NULL;
4483 /* always start with reliable default values */
4484 setSetupInfoToDefaults(&setup);
4486 setup_file_hash = loadSetupFileHash(filename);
4488 if (setup_file_hash)
4490 char *player_name_new;
4492 checkSetupFileHashIdentifier(setup_file_hash, getCookie("SETUP"));
4493 decodeSetupFileHash(setup_file_hash);
4495 setup.direct_draw = !setup.double_buffering;
4497 freeSetupFileHash(setup_file_hash);
4499 /* needed to work around problems with fixed length strings */
4500 player_name_new = get_corrected_login_name(setup.player_name);
4501 free(setup.player_name);
4502 setup.player_name = player_name_new;
4505 Error(ERR_WARN, "using default setup values");
4510 char *filename = getSetupFilename();
4514 InitUserDataDirectory();
4516 if (!(file = fopen(filename, MODE_WRITE)))
4518 Error(ERR_WARN, "cannot write setup file '%s'", filename);
4522 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
4523 getCookie("SETUP")));
4524 fprintf(file, "\n");
4528 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
4530 /* just to make things nicer :) */
4531 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
4532 i == SETUP_TOKEN_GRAPHICS_SET)
4533 fprintf(file, "\n");
4535 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
4540 fprintf(file, "\n");
4541 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
4542 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
4544 /* shortcut setup */
4545 ssi = setup.shortcut;
4546 fprintf(file, "\n");
4547 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
4548 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
4551 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
4555 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
4556 fprintf(file, "\n");
4558 sii = setup.input[pnr];
4559 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
4560 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
4565 fprintf(file, "\n");
4566 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
4567 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
4570 soi = setup.options;
4571 fprintf(file, "\n");
4572 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
4573 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
4577 SetFilePermissions(filename, PERMS_PRIVATE);
4580 void LoadCustomElementDescriptions()
4582 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
4583 SetupFileHash *setup_file_hash;
4586 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4588 if (element_info[i].custom_description != NULL)
4590 free(element_info[i].custom_description);
4591 element_info[i].custom_description = NULL;
4595 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
4598 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4600 char *token = getStringCat2(element_info[i].token_name, ".name");
4601 char *value = getHashEntry(setup_file_hash, token);
4604 element_info[i].custom_description = getStringCopy(value);
4609 freeSetupFileHash(setup_file_hash);
4612 void LoadSpecialMenuDesignSettings()
4614 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
4615 SetupFileHash *setup_file_hash;
4618 /* always start with reliable default values from default config */
4619 for (i = 0; image_config_vars[i].token != NULL; i++)
4620 for (j = 0; image_config[j].token != NULL; j++)
4621 if (strcmp(image_config_vars[i].token, image_config[j].token) == 0)
4622 *image_config_vars[i].value =
4623 get_auto_parameter_value(image_config_vars[i].token,
4624 image_config[j].value);
4626 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
4629 /* special case: initialize with default values that may be overwritten */
4630 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
4632 char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset");
4633 char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset");
4634 char *list_size = getHashEntry(setup_file_hash, "menu.list_size");
4636 if (value_x != NULL)
4637 menu.draw_xoffset[i] = get_integer_from_string(value_x);
4638 if (value_y != NULL)
4639 menu.draw_yoffset[i] = get_integer_from_string(value_y);
4640 if (list_size != NULL)
4641 menu.list_size[i] = get_integer_from_string(list_size);
4644 /* read (and overwrite with) values that may be specified in config file */
4645 for (i = 0; image_config_vars[i].token != NULL; i++)
4647 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
4650 *image_config_vars[i].value =
4651 get_auto_parameter_value(image_config_vars[i].token, value);
4654 freeSetupFileHash(setup_file_hash);
4657 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
4659 char *filename = getEditorSetupFilename();
4660 SetupFileList *setup_file_list, *list;
4661 SetupFileHash *element_hash;
4662 int num_unknown_tokens = 0;
4665 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
4668 element_hash = newSetupFileHash();
4670 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4671 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
4673 /* determined size may be larger than needed (due to unknown elements) */
4675 for (list = setup_file_list; list != NULL; list = list->next)
4678 /* add space for up to 3 more elements for padding that may be needed */
4681 *elements = checked_malloc(*num_elements * sizeof(int));
4684 for (list = setup_file_list; list != NULL; list = list->next)
4686 char *value = getHashEntry(element_hash, list->token);
4690 (*elements)[(*num_elements)++] = atoi(value);
4694 if (num_unknown_tokens == 0)
4696 Error(ERR_RETURN_LINE, "-");
4697 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
4698 Error(ERR_RETURN, "- config file: '%s'", filename);
4700 num_unknown_tokens++;
4703 Error(ERR_RETURN, "- token: '%s'", list->token);
4707 if (num_unknown_tokens > 0)
4708 Error(ERR_RETURN_LINE, "-");
4710 while (*num_elements % 4) /* pad with empty elements, if needed */
4711 (*elements)[(*num_elements)++] = EL_EMPTY;
4713 freeSetupFileList(setup_file_list);
4714 freeSetupFileHash(element_hash);
4718 for (i = 0; i < *num_elements; i++)
4719 printf("editor: element '%s' [%d]\n",
4720 element_info[(*elements)[i]].token_name, (*elements)[i]);
4724 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
4727 SetupFileHash *setup_file_hash = NULL;
4728 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
4729 char *filename_music, *filename_prefix, *filename_info;
4735 token_to_value_ptr[] =
4737 { "title_header", &tmp_music_file_info.title_header },
4738 { "artist_header", &tmp_music_file_info.artist_header },
4739 { "album_header", &tmp_music_file_info.album_header },
4740 { "year_header", &tmp_music_file_info.year_header },
4742 { "title", &tmp_music_file_info.title },
4743 { "artist", &tmp_music_file_info.artist },
4744 { "album", &tmp_music_file_info.album },
4745 { "year", &tmp_music_file_info.year },
4751 filename_music = (is_sound ? getCustomSoundFilename(basename) :
4752 getCustomMusicFilename(basename));
4754 if (filename_music == NULL)
4757 /* ---------- try to replace file extension ---------- */
4759 filename_prefix = getStringCopy(filename_music);
4760 if (strrchr(filename_prefix, '.') != NULL)
4761 *strrchr(filename_prefix, '.') = '\0';
4762 filename_info = getStringCat2(filename_prefix, ".txt");
4765 printf("trying to load file '%s'...\n", filename_info);
4768 if (fileExists(filename_info))
4769 setup_file_hash = loadSetupFileHash(filename_info);
4771 free(filename_prefix);
4772 free(filename_info);
4774 if (setup_file_hash == NULL)
4776 /* ---------- try to add file extension ---------- */
4778 filename_prefix = getStringCopy(filename_music);
4779 filename_info = getStringCat2(filename_prefix, ".txt");
4782 printf("trying to load file '%s'...\n", filename_info);
4785 if (fileExists(filename_info))
4786 setup_file_hash = loadSetupFileHash(filename_info);
4788 free(filename_prefix);
4789 free(filename_info);
4792 if (setup_file_hash == NULL)
4795 /* ---------- music file info found ---------- */
4797 memset(&tmp_music_file_info, 0, sizeof(struct MusicFileInfo));
4799 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
4801 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
4803 *token_to_value_ptr[i].value_ptr =
4804 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
4807 tmp_music_file_info.basename = getStringCopy(basename);
4808 tmp_music_file_info.music = music;
4809 tmp_music_file_info.is_sound = is_sound;
4811 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
4812 *new_music_file_info = tmp_music_file_info;
4814 return new_music_file_info;
4817 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
4819 return get_music_file_info_ext(basename, music, FALSE);
4822 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
4824 return get_music_file_info_ext(basename, sound, TRUE);
4827 static boolean music_info_listed_ext(struct MusicFileInfo *list,
4828 char *basename, boolean is_sound)
4830 for (; list != NULL; list = list->next)
4831 if (list->is_sound == is_sound && strcmp(list->basename, basename) == 0)
4837 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
4839 return music_info_listed_ext(list, basename, FALSE);
4842 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
4844 return music_info_listed_ext(list, basename, TRUE);
4847 void LoadMusicInfo()
4849 char *music_directory = getCustomMusicDirectory();
4850 int num_music = getMusicListSize();
4851 int num_music_noconf = 0;
4852 int num_sounds = getSoundListSize();
4854 struct dirent *dir_entry;
4855 struct FileInfo *music, *sound;
4856 struct MusicFileInfo *next, **new;
4859 while (music_file_info != NULL)
4861 next = music_file_info->next;
4863 checked_free(music_file_info->basename);
4865 checked_free(music_file_info->title_header);
4866 checked_free(music_file_info->artist_header);
4867 checked_free(music_file_info->album_header);
4868 checked_free(music_file_info->year_header);
4870 checked_free(music_file_info->title);
4871 checked_free(music_file_info->artist);
4872 checked_free(music_file_info->album);
4873 checked_free(music_file_info->year);
4875 free(music_file_info);
4877 music_file_info = next;
4880 new = &music_file_info;
4883 printf("::: num_music == %d\n", num_music);
4886 for (i = 0; i < num_music; i++)
4888 music = getMusicListEntry(i);
4891 printf("::: %d [%08x]\n", i, music->filename);
4894 if (music->filename == NULL)
4897 if (strcmp(music->filename, UNDEFINED_FILENAME) == 0)
4900 /* a configured file may be not recognized as music */
4901 if (!FileIsMusic(music->filename))
4905 printf("::: -> '%s' (configured)\n", music->filename);
4908 if (!music_info_listed(music_file_info, music->filename))
4910 *new = get_music_file_info(music->filename, i);
4912 new = &(*new)->next;
4916 if ((dir = opendir(music_directory)) == NULL)
4918 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
4922 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
4924 char *basename = dir_entry->d_name;
4925 boolean music_already_used = FALSE;
4928 /* skip all music files that are configured in music config file */
4929 for (i = 0; i < num_music; i++)
4931 music = getMusicListEntry(i);
4933 if (music->filename == NULL)
4936 if (strcmp(basename, music->filename) == 0)
4938 music_already_used = TRUE;
4943 if (music_already_used)
4946 if (!FileIsMusic(basename))
4950 printf("::: -> '%s' (found in directory)\n", basename);
4953 if (!music_info_listed(music_file_info, basename))
4955 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
4957 new = &(*new)->next;
4965 for (i = 0; i < num_sounds; i++)
4967 sound = getSoundListEntry(i);
4969 if (sound->filename == NULL)
4972 if (strcmp(sound->filename, UNDEFINED_FILENAME) == 0)
4975 /* a configured file may be not recognized as sound */
4976 if (!FileIsSound(sound->filename))
4980 printf("::: -> '%s' (configured)\n", sound->filename);
4983 if (!sound_info_listed(music_file_info, sound->filename))
4985 *new = get_sound_file_info(sound->filename, i);
4987 new = &(*new)->next;
4993 for (next = music_file_info; next != NULL; next = next->next)
4994 printf("::: title == '%s'\n", next->title);
4998 void add_helpanim_entry(int element, int action, int direction, int delay,
4999 int *num_list_entries)
5001 struct HelpAnimInfo *new_list_entry;
5002 (*num_list_entries)++;
5005 checked_realloc(helpanim_info,
5006 *num_list_entries * sizeof(struct HelpAnimInfo));
5007 new_list_entry = &helpanim_info[*num_list_entries - 1];
5009 new_list_entry->element = element;
5010 new_list_entry->action = action;
5011 new_list_entry->direction = direction;
5012 new_list_entry->delay = delay;
5015 void print_unknown_token(char *filename, char *token, int token_nr)
5019 Error(ERR_RETURN_LINE, "-");
5020 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
5021 Error(ERR_RETURN, "- config file: '%s'", filename);
5024 Error(ERR_RETURN, "- token: '%s'", token);
5027 void print_unknown_token_end(int token_nr)
5030 Error(ERR_RETURN_LINE, "-");
5033 void LoadHelpAnimInfo()
5035 char *filename = getHelpAnimFilename();
5036 SetupFileList *setup_file_list = NULL, *list;
5037 SetupFileHash *element_hash, *action_hash, *direction_hash;
5038 int num_list_entries = 0;
5039 int num_unknown_tokens = 0;
5042 if (fileExists(filename))
5043 setup_file_list = loadSetupFileList(filename);
5045 if (setup_file_list == NULL)
5047 /* use reliable default values from static configuration */
5048 SetupFileList *insert_ptr;
5050 insert_ptr = setup_file_list =
5051 newSetupFileList(helpanim_config[0].token,
5052 helpanim_config[0].value);
5054 for (i = 1; helpanim_config[i].token; i++)
5055 insert_ptr = addListEntry(insert_ptr,
5056 helpanim_config[i].token,
5057 helpanim_config[i].value);
5060 element_hash = newSetupFileHash();
5061 action_hash = newSetupFileHash();
5062 direction_hash = newSetupFileHash();
5064 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
5065 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
5067 for (i = 0; i < NUM_ACTIONS; i++)
5068 setHashEntry(action_hash, element_action_info[i].suffix,
5069 i_to_a(element_action_info[i].value));
5071 /* do not store direction index (bit) here, but direction value! */
5072 for (i = 0; i < NUM_DIRECTIONS; i++)
5073 setHashEntry(direction_hash, element_direction_info[i].suffix,
5074 i_to_a(1 << element_direction_info[i].value));
5076 for (list = setup_file_list; list != NULL; list = list->next)
5078 char *element_token, *action_token, *direction_token;
5079 char *element_value, *action_value, *direction_value;
5080 int delay = atoi(list->value);
5082 if (strcmp(list->token, "end") == 0)
5084 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
5089 /* first try to break element into element/action/direction parts;
5090 if this does not work, also accept combined "element[.act][.dir]"
5091 elements (like "dynamite.active"), which are unique elements */
5093 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
5095 element_value = getHashEntry(element_hash, list->token);
5096 if (element_value != NULL) /* element found */
5097 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5101 /* no further suffixes found -- this is not an element */
5102 print_unknown_token(filename, list->token, num_unknown_tokens++);
5108 /* token has format "<prefix>.<something>" */
5110 action_token = strchr(list->token, '.'); /* suffix may be action ... */
5111 direction_token = action_token; /* ... or direction */
5113 element_token = getStringCopy(list->token);
5114 *strchr(element_token, '.') = '\0';
5116 element_value = getHashEntry(element_hash, element_token);
5118 if (element_value == NULL) /* this is no element */
5120 element_value = getHashEntry(element_hash, list->token);
5121 if (element_value != NULL) /* combined element found */
5122 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5125 print_unknown_token(filename, list->token, num_unknown_tokens++);
5127 free(element_token);
5132 action_value = getHashEntry(action_hash, action_token);
5134 if (action_value != NULL) /* action found */
5136 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
5139 free(element_token);
5144 direction_value = getHashEntry(direction_hash, direction_token);
5146 if (direction_value != NULL) /* direction found */
5148 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
5151 free(element_token);
5156 if (strchr(action_token + 1, '.') == NULL)
5158 /* no further suffixes found -- this is not an action nor direction */
5160 element_value = getHashEntry(element_hash, list->token);
5161 if (element_value != NULL) /* combined element found */
5162 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5165 print_unknown_token(filename, list->token, num_unknown_tokens++);
5167 free(element_token);
5172 /* token has format "<prefix>.<suffix>.<something>" */
5174 direction_token = strchr(action_token + 1, '.');
5176 action_token = getStringCopy(action_token);
5177 *strchr(action_token + 1, '.') = '\0';
5179 action_value = getHashEntry(action_hash, action_token);
5181 if (action_value == NULL) /* this is no action */
5183 element_value = getHashEntry(element_hash, list->token);
5184 if (element_value != NULL) /* combined element found */
5185 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5188 print_unknown_token(filename, list->token, num_unknown_tokens++);
5190 free(element_token);
5196 direction_value = getHashEntry(direction_hash, direction_token);
5198 if (direction_value != NULL) /* direction found */
5200 add_helpanim_entry(atoi(element_value), atoi(action_value),
5201 atoi(direction_value), delay, &num_list_entries);
5203 free(element_token);
5209 /* this is no direction */
5211 element_value = getHashEntry(element_hash, list->token);
5212 if (element_value != NULL) /* combined element found */
5213 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5216 print_unknown_token(filename, list->token, num_unknown_tokens++);
5218 free(element_token);
5222 print_unknown_token_end(num_unknown_tokens);
5224 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
5225 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
5227 freeSetupFileList(setup_file_list);
5228 freeSetupFileHash(element_hash);
5229 freeSetupFileHash(action_hash);
5230 freeSetupFileHash(direction_hash);
5234 for (i = 0; i < num_list_entries; i++)
5235 printf("::: %d, %d, %d => %d\n",
5236 helpanim_info[i].element,
5237 helpanim_info[i].action,
5238 helpanim_info[i].direction,
5239 helpanim_info[i].delay);
5243 void LoadHelpTextInfo()
5245 char *filename = getHelpTextFilename();
5248 if (helptext_info != NULL)
5250 freeSetupFileHash(helptext_info);
5251 helptext_info = NULL;
5254 if (fileExists(filename))
5255 helptext_info = loadSetupFileHash(filename);
5257 if (helptext_info == NULL)
5259 /* use reliable default values from static configuration */
5260 helptext_info = newSetupFileHash();
5262 for (i = 0; helptext_config[i].token; i++)
5263 setHashEntry(helptext_info,
5264 helptext_config[i].token,
5265 helptext_config[i].value);
5270 BEGIN_HASH_ITERATION(helptext_info, itr)
5272 printf("::: '%s' => '%s'\n",
5273 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
5275 END_HASH_ITERATION(hash, itr)
5280 /* ------------------------------------------------------------------------- *
5282 * ------------------------------------------------------------------------- */
5284 #define MAX_NUM_CONVERT_LEVELS 1000
5286 void ConvertLevels()
5288 static LevelDirTree *convert_leveldir = NULL;
5289 static int convert_level_nr = -1;
5290 static int num_levels_handled = 0;
5291 static int num_levels_converted = 0;
5292 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
5295 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
5296 global.convert_leveldir);
5298 if (convert_leveldir == NULL)
5299 Error(ERR_EXIT, "no such level identifier: '%s'",
5300 global.convert_leveldir);
5302 leveldir_current = convert_leveldir;
5304 if (global.convert_level_nr != -1)
5306 convert_leveldir->first_level = global.convert_level_nr;
5307 convert_leveldir->last_level = global.convert_level_nr;
5310 convert_level_nr = convert_leveldir->first_level;
5312 printf_line("=", 79);
5313 printf("Converting levels\n");
5314 printf_line("-", 79);
5315 printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
5316 printf("Level series name: '%s'\n", convert_leveldir->name);
5317 printf("Level series author: '%s'\n", convert_leveldir->author);
5318 printf("Number of levels: %d\n", convert_leveldir->levels);
5319 printf_line("=", 79);
5322 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
5323 levels_failed[i] = FALSE;
5325 while (convert_level_nr <= convert_leveldir->last_level)
5327 char *level_filename;
5330 level_nr = convert_level_nr++;
5332 printf("Level %03d: ", level_nr);
5334 LoadLevel(level_nr);
5335 if (level.no_valid_file)
5337 printf("(no level)\n");
5341 printf("converting level ... ");
5343 level_filename = getDefaultLevelFilename(level_nr);
5344 new_level = !fileExists(level_filename);
5348 SaveLevel(level_nr);
5350 num_levels_converted++;
5352 printf("converted.\n");
5356 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
5357 levels_failed[level_nr] = TRUE;
5359 printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
5362 num_levels_handled++;
5366 printf_line("=", 79);
5367 printf("Number of levels handled: %d\n", num_levels_handled);
5368 printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
5369 (num_levels_handled ?
5370 num_levels_converted * 100 / num_levels_handled : 0));
5371 printf_line("-", 79);
5372 printf("Summary (for automatic parsing by scripts):\n");
5373 printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
5374 convert_leveldir->identifier, num_levels_converted,
5376 (num_levels_handled ?
5377 num_levels_converted * 100 / num_levels_handled : 0));
5379 if (num_levels_handled != num_levels_converted)
5381 printf(", FAILED:");
5382 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
5383 if (levels_failed[i])
5388 printf_line("=", 79);