1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
26 #define DEBUG_EVENTS 0
28 #define DEBUG_EVENTS_BUTTON (DEBUG_EVENTS * 0)
29 #define DEBUG_EVENTS_MOTION (DEBUG_EVENTS * 0)
30 #define DEBUG_EVENTS_WHEEL (DEBUG_EVENTS * 1)
31 #define DEBUG_EVENTS_WINDOW (DEBUG_EVENTS * 0)
32 #define DEBUG_EVENTS_FINGER (DEBUG_EVENTS * 0)
33 #define DEBUG_EVENTS_TEXT (DEBUG_EVENTS * 1)
34 #define DEBUG_EVENTS_KEY (DEBUG_EVENTS * 1)
37 static boolean cursor_inside_playfield = FALSE;
38 static int cursor_mode_last = CURSOR_DEFAULT;
39 static unsigned int special_cursor_delay = 0;
40 static unsigned int special_cursor_delay_value = 1000;
42 static boolean stop_processing_events = FALSE;
45 // forward declarations for internal use
46 static void HandleNoEvent(void);
47 static void HandleEventActions(void);
50 // event filter to set mouse x/y position (for pointer class global animations)
51 // (this is especially required to ensure smooth global animation mouse pointer
52 // movement when the screen is updated without handling events; this can happen
53 // when drawing door/envelope request animations, for example)
55 int FilterMouseMotionEvents(void *userdata, Event *event)
57 if (event->type == EVENT_MOTIONNOTIFY)
59 int mouse_x = ((MotionEvent *)event)->x;
60 int mouse_y = ((MotionEvent *)event)->y;
62 UpdateRawMousePosition(mouse_x, mouse_y);
68 // event filter especially needed for SDL event filtering due to
69 // delay problems with lots of mouse motion events when mouse button
70 // not pressed (X11 can handle this with 'PointerMotionHintMask')
72 // event filter addition for SDL2: as SDL2 does not have a function to enable
73 // or disable keyboard auto-repeat, filter repeated keyboard events instead
75 static int FilterEvents(const Event *event)
79 // skip repeated key press events if keyboard auto-repeat is disabled
80 if (event->type == EVENT_KEYPRESS &&
85 if (event->type == EVENT_BUTTONPRESS ||
86 event->type == EVENT_BUTTONRELEASE)
88 ((ButtonEvent *)event)->x -= video.screen_xoffset;
89 ((ButtonEvent *)event)->y -= video.screen_yoffset;
91 else if (event->type == EVENT_MOTIONNOTIFY)
93 ((MotionEvent *)event)->x -= video.screen_xoffset;
94 ((MotionEvent *)event)->y -= video.screen_yoffset;
97 if (event->type == EVENT_BUTTONPRESS ||
98 event->type == EVENT_BUTTONRELEASE ||
99 event->type == EVENT_MOTIONNOTIFY)
101 // do not reset mouse cursor before all pending events have been processed
102 if (gfx.cursor_mode == cursor_mode_last &&
103 ((game_status == GAME_MODE_TITLE &&
104 gfx.cursor_mode == CURSOR_NONE) ||
105 (game_status == GAME_MODE_PLAYING &&
106 gfx.cursor_mode == CURSOR_PLAYFIELD)))
108 SetMouseCursor(CURSOR_DEFAULT);
110 DelayReached(&special_cursor_delay, 0);
112 cursor_mode_last = CURSOR_DEFAULT;
116 // non-motion events are directly passed to event handler functions
117 if (event->type != EVENT_MOTIONNOTIFY)
120 motion = (MotionEvent *)event;
121 cursor_inside_playfield = (motion->x >= SX && motion->x < SX + SXSIZE &&
122 motion->y >= SY && motion->y < SY + SYSIZE);
124 // set correct mouse x/y position (for pointer class global animations)
125 // (this is required in rare cases where the mouse x/y position calculated
126 // from raw values (to apply logical screen size scaling corrections) does
127 // not match the final mouse event x/y position -- this may happen because
128 // the SDL renderer's viewport position is internally represented as float,
129 // but only accessible as integer, which may lead to rounding errors)
130 gfx.mouse_x = motion->x;
131 gfx.mouse_y = motion->y;
133 // skip mouse motion events without pressed button outside level editor
134 if (button_status == MB_RELEASED &&
135 game_status != GAME_MODE_EDITOR && game_status != GAME_MODE_PLAYING)
141 // to prevent delay problems, skip mouse motion events if the very next
142 // event is also a mouse motion event (and therefore effectively only
143 // handling the last of a row of mouse motion events in the event queue)
145 static boolean SkipPressedMouseMotionEvent(const Event *event)
147 // nothing to do if the current event is not a mouse motion event
148 if (event->type != EVENT_MOTIONNOTIFY)
151 // only skip motion events with pressed button outside the game
152 if (button_status == MB_RELEASED || game_status == GAME_MODE_PLAYING)
159 PeekEvent(&next_event);
161 // if next event is also a mouse motion event, skip the current one
162 if (next_event.type == EVENT_MOTIONNOTIFY)
169 static boolean WaitValidEvent(Event *event)
173 if (!FilterEvents(event))
176 if (SkipPressedMouseMotionEvent(event))
182 /* this is especially needed for event modifications for the Android target:
183 if mouse coordinates should be modified in the event filter function,
184 using a properly installed SDL event filter does not work, because in
185 the event filter, mouse coordinates in the event structure are still
186 physical pixel positions, not logical (scaled) screen positions, so this
187 has to be handled at a later stage in the event processing functions
188 (when device pixel positions are already converted to screen positions) */
190 boolean NextValidEvent(Event *event)
192 while (PendingEvent())
193 if (WaitValidEvent(event))
199 void StopProcessingEvents(void)
201 stop_processing_events = TRUE;
204 static void HandleEvents(void)
207 unsigned int event_frame_delay = 0;
208 unsigned int event_frame_delay_value = GAME_FRAME_DELAY;
210 ResetDelayCounter(&event_frame_delay);
212 stop_processing_events = FALSE;
214 while (NextValidEvent(&event))
218 case EVENT_BUTTONPRESS:
219 case EVENT_BUTTONRELEASE:
220 HandleButtonEvent((ButtonEvent *) &event);
223 case EVENT_MOTIONNOTIFY:
224 HandleMotionEvent((MotionEvent *) &event);
227 case EVENT_WHEELMOTION:
228 HandleWheelEvent((WheelEvent *) &event);
231 case SDL_WINDOWEVENT:
232 HandleWindowEvent((WindowEvent *) &event);
235 case EVENT_FINGERPRESS:
236 case EVENT_FINGERRELEASE:
237 case EVENT_FINGERMOTION:
238 HandleFingerEvent((FingerEvent *) &event);
241 case EVENT_TEXTINPUT:
242 HandleTextEvent((TextEvent *) &event);
245 case SDL_APP_WILLENTERBACKGROUND:
246 case SDL_APP_DIDENTERBACKGROUND:
247 case SDL_APP_WILLENTERFOREGROUND:
248 case SDL_APP_DIDENTERFOREGROUND:
249 HandlePauseResumeEvent((PauseResumeEvent *) &event);
253 case EVENT_KEYRELEASE:
254 HandleKeyEvent((KeyEvent *) &event);
258 HandleUserEvent((UserEvent *) &event);
262 HandleOtherEvents(&event);
266 // do not handle events for longer than standard frame delay period
267 if (DelayReached(&event_frame_delay, event_frame_delay_value))
270 // do not handle any further events if triggered by a special flag
271 if (stop_processing_events)
276 void HandleOtherEvents(Event *event)
280 case SDL_CONTROLLERBUTTONDOWN:
281 case SDL_CONTROLLERBUTTONUP:
282 // for any game controller button event, disable overlay buttons
283 SetOverlayEnabled(FALSE);
285 HandleSpecialGameControllerButtons(event);
288 case SDL_CONTROLLERDEVICEADDED:
289 case SDL_CONTROLLERDEVICEREMOVED:
290 case SDL_CONTROLLERAXISMOTION:
291 case SDL_JOYAXISMOTION:
292 case SDL_JOYBUTTONDOWN:
293 case SDL_JOYBUTTONUP:
294 HandleJoystickEvent(event);
298 case SDL_DROPCOMPLETE:
301 HandleDropEvent(event);
313 static void HandleMouseCursor(void)
315 if (game_status == GAME_MODE_TITLE)
317 // when showing title screens, hide mouse pointer (if not moved)
319 if (gfx.cursor_mode != CURSOR_NONE &&
320 DelayReached(&special_cursor_delay, special_cursor_delay_value))
322 SetMouseCursor(CURSOR_NONE);
325 else if (game_status == GAME_MODE_PLAYING && (!tape.pausing ||
328 // when playing, display a special mouse pointer inside the playfield
330 // display normal pointer if mouse pressed
331 if (button_status != MB_RELEASED)
332 DelayReached(&special_cursor_delay, 0);
334 if (gfx.cursor_mode != CURSOR_PLAYFIELD &&
335 cursor_inside_playfield &&
336 DelayReached(&special_cursor_delay, special_cursor_delay_value))
338 if (level.game_engine_type != GAME_ENGINE_TYPE_MM ||
340 SetMouseCursor(CURSOR_PLAYFIELD);
343 else if (gfx.cursor_mode != CURSOR_DEFAULT)
345 SetMouseCursor(CURSOR_DEFAULT);
348 // this is set after all pending events have been processed
349 cursor_mode_last = gfx.cursor_mode;
361 // execute event related actions after pending events have been processed
362 HandleEventActions();
364 // don't use all CPU time when idle; the main loop while playing
365 // has its own synchronization and is CPU friendly, too
367 if (game_status == GAME_MODE_PLAYING)
370 // always copy backbuffer to visible screen for every video frame
373 // reset video frame delay to default (may change again while playing)
374 SetVideoFrameDelay(MenuFrameDelay);
376 if (game_status == GAME_MODE_QUIT)
381 void ClearAutoRepeatKeyEvents(void)
383 while (PendingEvent())
387 PeekEvent(&next_event);
389 // if event is repeated key press event, remove it from event queue
390 if (next_event.type == EVENT_KEYPRESS &&
391 next_event.key.repeat)
392 WaitEvent(&next_event);
398 void ClearEventQueue(void)
402 while (NextValidEvent(&event))
406 case EVENT_BUTTONRELEASE:
407 button_status = MB_RELEASED;
410 case EVENT_KEYRELEASE:
414 case SDL_CONTROLLERBUTTONUP:
415 HandleJoystickEvent(&event);
420 HandleOtherEvents(&event);
426 static void ClearPlayerMouseAction(void)
428 local_player->mouse_action.lx = 0;
429 local_player->mouse_action.ly = 0;
430 local_player->mouse_action.button = 0;
433 void ClearPlayerAction(void)
437 // simulate key release events for still pressed keys
438 key_joystick_mapping = 0;
439 for (i = 0; i < MAX_PLAYERS; i++)
441 stored_player[i].action = 0;
442 stored_player[i].snap_action = 0;
445 ClearJoystickState();
446 ClearPlayerMouseAction();
449 static void SetPlayerMouseAction(int mx, int my, int button)
451 int lx = getLevelFromScreenX(mx);
452 int ly = getLevelFromScreenY(my);
453 int new_button = (!local_player->mouse_action.button && button);
455 if (local_player->mouse_action.button_hint)
456 button = local_player->mouse_action.button_hint;
458 ClearPlayerMouseAction();
460 if (!IN_GFX_FIELD_PLAY(mx, my) || !IN_LEV_FIELD(lx, ly))
463 local_player->mouse_action.lx = lx;
464 local_player->mouse_action.ly = ly;
465 local_player->mouse_action.button = button;
467 if (tape.recording && tape.pausing && tape.use_mouse_actions)
469 // un-pause a paused game only if mouse button was newly pressed down
471 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
474 SetTileCursorXY(lx, ly);
477 static Key GetKeyFromGridButton(int grid_button)
479 return (grid_button == CHAR_GRID_BUTTON_LEFT ? setup.input[0].key.left :
480 grid_button == CHAR_GRID_BUTTON_RIGHT ? setup.input[0].key.right :
481 grid_button == CHAR_GRID_BUTTON_UP ? setup.input[0].key.up :
482 grid_button == CHAR_GRID_BUTTON_DOWN ? setup.input[0].key.down :
483 grid_button == CHAR_GRID_BUTTON_SNAP ? setup.input[0].key.snap :
484 grid_button == CHAR_GRID_BUTTON_DROP ? setup.input[0].key.drop :
488 #if defined(PLATFORM_ANDROID)
489 static boolean CheckVirtualButtonPressed(int mx, int my, int button)
491 float touch_x = (float)(mx + video.screen_xoffset) / video.screen_width;
492 float touch_y = (float)(my + video.screen_yoffset) / video.screen_height;
493 int x = touch_x * overlay.grid_xsize;
494 int y = touch_y * overlay.grid_ysize;
495 int grid_button = overlay.grid_button[x][y];
496 Key key = GetKeyFromGridButton(grid_button);
497 int key_status = (button == MB_RELEASED ? KEY_RELEASED : KEY_PRESSED);
499 return (key_status == KEY_PRESSED && key != KSYM_UNDEFINED);
503 void HandleButtonEvent(ButtonEvent *event)
505 #if DEBUG_EVENTS_BUTTON
506 Error(ERR_DEBUG, "BUTTON EVENT: button %d %s, x/y %d/%d\n",
508 event->type == EVENT_BUTTONPRESS ? "pressed" : "released",
512 // for any mouse button event, disable playfield tile cursor
513 SetTileCursorEnabled(FALSE);
515 #if defined(HAS_SCREEN_KEYBOARD)
516 if (video.shifted_up)
517 event->y += video.shifted_up_pos;
520 motion_status = FALSE;
522 if (event->type == EVENT_BUTTONPRESS)
523 button_status = event->button;
525 button_status = MB_RELEASED;
527 HandleButton(event->x, event->y, button_status, event->button);
530 void HandleMotionEvent(MotionEvent *event)
532 if (button_status == MB_RELEASED && game_status != GAME_MODE_EDITOR)
535 motion_status = TRUE;
537 #if DEBUG_EVENTS_MOTION
538 Error(ERR_DEBUG, "MOTION EVENT: button %d moved, x/y %d/%d\n",
539 button_status, event->x, event->y);
542 HandleButton(event->x, event->y, button_status, button_status);
545 void HandleWheelEvent(WheelEvent *event)
549 #if DEBUG_EVENTS_WHEEL
551 Error(ERR_DEBUG, "WHEEL EVENT: mouse == %d, x/y == %d/%d\n",
552 event->which, event->x, event->y);
554 // (SDL_MOUSEWHEEL_NORMAL/SDL_MOUSEWHEEL_FLIPPED needs SDL 2.0.4 or newer)
555 Error(ERR_DEBUG, "WHEEL EVENT: mouse == %d, x/y == %d/%d, direction == %s\n",
556 event->which, event->x, event->y,
557 (event->direction == SDL_MOUSEWHEEL_NORMAL ? "SDL_MOUSEWHEEL_NORMAL" :
558 "SDL_MOUSEWHEEL_FLIPPED"));
562 button_nr = (event->x < 0 ? MB_WHEEL_LEFT :
563 event->x > 0 ? MB_WHEEL_RIGHT :
564 event->y < 0 ? MB_WHEEL_DOWN :
565 event->y > 0 ? MB_WHEEL_UP : 0);
567 #if defined(PLATFORM_WIN32) || defined(PLATFORM_MACOSX)
568 // accelerated mouse wheel available on Mac and Windows
569 wheel_steps = (event->x ? ABS(event->x) : ABS(event->y));
571 // no accelerated mouse wheel available on Unix/Linux
572 wheel_steps = DEFAULT_WHEEL_STEPS;
575 motion_status = FALSE;
577 button_status = button_nr;
578 HandleButton(0, 0, button_status, -button_nr);
580 button_status = MB_RELEASED;
581 HandleButton(0, 0, button_status, -button_nr);
584 void HandleWindowEvent(WindowEvent *event)
586 #if DEBUG_EVENTS_WINDOW
587 int subtype = event->event;
590 (subtype == SDL_WINDOWEVENT_SHOWN ? "SDL_WINDOWEVENT_SHOWN" :
591 subtype == SDL_WINDOWEVENT_HIDDEN ? "SDL_WINDOWEVENT_HIDDEN" :
592 subtype == SDL_WINDOWEVENT_EXPOSED ? "SDL_WINDOWEVENT_EXPOSED" :
593 subtype == SDL_WINDOWEVENT_MOVED ? "SDL_WINDOWEVENT_MOVED" :
594 subtype == SDL_WINDOWEVENT_SIZE_CHANGED ? "SDL_WINDOWEVENT_SIZE_CHANGED" :
595 subtype == SDL_WINDOWEVENT_RESIZED ? "SDL_WINDOWEVENT_RESIZED" :
596 subtype == SDL_WINDOWEVENT_MINIMIZED ? "SDL_WINDOWEVENT_MINIMIZED" :
597 subtype == SDL_WINDOWEVENT_MAXIMIZED ? "SDL_WINDOWEVENT_MAXIMIZED" :
598 subtype == SDL_WINDOWEVENT_RESTORED ? "SDL_WINDOWEVENT_RESTORED" :
599 subtype == SDL_WINDOWEVENT_ENTER ? "SDL_WINDOWEVENT_ENTER" :
600 subtype == SDL_WINDOWEVENT_LEAVE ? "SDL_WINDOWEVENT_LEAVE" :
601 subtype == SDL_WINDOWEVENT_FOCUS_GAINED ? "SDL_WINDOWEVENT_FOCUS_GAINED" :
602 subtype == SDL_WINDOWEVENT_FOCUS_LOST ? "SDL_WINDOWEVENT_FOCUS_LOST" :
603 subtype == SDL_WINDOWEVENT_CLOSE ? "SDL_WINDOWEVENT_CLOSE" :
606 Error(ERR_DEBUG, "WINDOW EVENT: '%s', %ld, %ld",
607 event_name, event->data1, event->data2);
611 // (not needed, as the screen gets redrawn every 20 ms anyway)
612 if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED ||
613 event->event == SDL_WINDOWEVENT_RESIZED ||
614 event->event == SDL_WINDOWEVENT_EXPOSED)
618 if (event->event == SDL_WINDOWEVENT_RESIZED)
620 if (!video.fullscreen_enabled)
622 int new_window_width = event->data1;
623 int new_window_height = event->data2;
625 // if window size has changed after resizing, calculate new scaling factor
626 if (new_window_width != video.window_width ||
627 new_window_height != video.window_height)
629 int new_xpercent = 100.0 * new_window_width / video.screen_width + .5;
630 int new_ypercent = 100.0 * new_window_height / video.screen_height + .5;
632 // (extreme window scaling allowed, but cannot be saved permanently)
633 video.window_scaling_percent = MIN(new_xpercent, new_ypercent);
634 setup.window_scaling_percent =
635 MIN(MAX(MIN_WINDOW_SCALING_PERCENT, video.window_scaling_percent),
636 MAX_WINDOW_SCALING_PERCENT);
638 video.window_width = new_window_width;
639 video.window_height = new_window_height;
641 if (game_status == GAME_MODE_SETUP)
642 RedrawSetupScreenAfterFullscreenToggle();
644 UpdateMousePosition();
649 #if defined(PLATFORM_ANDROID)
652 int new_display_width = event->data1;
653 int new_display_height = event->data2;
655 // if fullscreen display size has changed, device has been rotated
656 if (new_display_width != video.display_width ||
657 new_display_height != video.display_height)
659 int nr = GRID_ACTIVE_NR(); // previous screen orientation
661 video.display_width = new_display_width;
662 video.display_height = new_display_height;
664 SDLSetScreenProperties();
665 SetGadgetsPosition_OverlayTouchButtons();
667 // check if screen orientation has changed (should always be true here)
668 if (nr != GRID_ACTIVE_NR())
672 if (game_status == GAME_MODE_SETUP)
673 RedrawSetupScreenAfterScreenRotation(nr);
675 nr = GRID_ACTIVE_NR();
677 overlay.grid_xsize = setup.touch.grid_xsize[nr];
678 overlay.grid_ysize = setup.touch.grid_ysize[nr];
680 for (x = 0; x < MAX_GRID_XSIZE; x++)
681 for (y = 0; y < MAX_GRID_YSIZE; y++)
682 overlay.grid_button[x][y] = setup.touch.grid_button[nr][x][y];
690 #define NUM_TOUCH_FINGERS 3
695 SDL_FingerID finger_id;
699 } touch_info[NUM_TOUCH_FINGERS];
701 static void HandleFingerEvent_VirtualButtons(FingerEvent *event)
703 int x = event->x * overlay.grid_xsize;
704 int y = event->y * overlay.grid_ysize;
705 int grid_button = overlay.grid_button[x][y];
706 int grid_button_action = GET_ACTION_FROM_GRID_BUTTON(grid_button);
707 Key key = GetKeyFromGridButton(grid_button);
708 int key_status = (event->type == EVENT_FINGERRELEASE ? KEY_RELEASED :
710 char *key_status_name = (key_status == KEY_RELEASED ? "KEY_RELEASED" :
714 // for any touch input event, enable overlay buttons (if activated)
715 SetOverlayEnabled(TRUE);
717 Error(ERR_DEBUG, "::: key '%s' was '%s' [fingerId: %lld]",
718 getKeyNameFromKey(key), key_status_name, event->fingerId);
720 if (key_status == KEY_PRESSED)
721 overlay.grid_button_action |= grid_button_action;
723 overlay.grid_button_action &= ~grid_button_action;
725 // check if we already know this touch event's finger id
726 for (i = 0; i < NUM_TOUCH_FINGERS; i++)
728 if (touch_info[i].touched &&
729 touch_info[i].finger_id == event->fingerId)
731 // Error(ERR_DEBUG, "MARK 1: %d", i);
737 if (i >= NUM_TOUCH_FINGERS)
739 if (key_status == KEY_PRESSED)
741 int oldest_pos = 0, oldest_counter = touch_info[0].counter;
743 // unknown finger id -- get new, empty slot, if available
744 for (i = 0; i < NUM_TOUCH_FINGERS; i++)
746 if (touch_info[i].counter < oldest_counter)
749 oldest_counter = touch_info[i].counter;
751 // Error(ERR_DEBUG, "MARK 2: %d", i);
754 if (!touch_info[i].touched)
756 // Error(ERR_DEBUG, "MARK 3: %d", i);
762 if (i >= NUM_TOUCH_FINGERS)
764 // all slots allocated -- use oldest slot
767 // Error(ERR_DEBUG, "MARK 4: %d", i);
772 // release of previously unknown key (should not happen)
774 if (key != KSYM_UNDEFINED)
776 HandleKey(key, KEY_RELEASED);
778 Error(ERR_DEBUG, "=> key == '%s', key_status == '%s' [slot %d] [1]",
779 getKeyNameFromKey(key), "KEY_RELEASED", i);
784 if (i < NUM_TOUCH_FINGERS)
786 if (key_status == KEY_PRESSED)
788 if (touch_info[i].key != key)
790 if (touch_info[i].key != KSYM_UNDEFINED)
792 HandleKey(touch_info[i].key, KEY_RELEASED);
794 // undraw previous grid button when moving finger away
795 overlay.grid_button_action &= ~touch_info[i].action;
797 Error(ERR_DEBUG, "=> key == '%s', key_status == '%s' [slot %d] [2]",
798 getKeyNameFromKey(touch_info[i].key), "KEY_RELEASED", i);
801 if (key != KSYM_UNDEFINED)
803 HandleKey(key, KEY_PRESSED);
805 Error(ERR_DEBUG, "=> key == '%s', key_status == '%s' [slot %d] [3]",
806 getKeyNameFromKey(key), "KEY_PRESSED", i);
810 touch_info[i].touched = TRUE;
811 touch_info[i].finger_id = event->fingerId;
812 touch_info[i].counter = Counter();
813 touch_info[i].key = key;
814 touch_info[i].action = grid_button_action;
818 if (touch_info[i].key != KSYM_UNDEFINED)
820 HandleKey(touch_info[i].key, KEY_RELEASED);
822 Error(ERR_DEBUG, "=> key == '%s', key_status == '%s' [slot %d] [4]",
823 getKeyNameFromKey(touch_info[i].key), "KEY_RELEASED", i);
826 touch_info[i].touched = FALSE;
827 touch_info[i].finger_id = 0;
828 touch_info[i].counter = 0;
829 touch_info[i].key = 0;
830 touch_info[i].action = JOY_NO_ACTION;
835 static void HandleFingerEvent_WipeGestures(FingerEvent *event)
837 static Key motion_key_x = KSYM_UNDEFINED;
838 static Key motion_key_y = KSYM_UNDEFINED;
839 static Key button_key = KSYM_UNDEFINED;
840 static float motion_x1, motion_y1;
841 static float button_x1, button_y1;
842 static SDL_FingerID motion_id = -1;
843 static SDL_FingerID button_id = -1;
844 int move_trigger_distance_percent = setup.touch.move_distance;
845 int drop_trigger_distance_percent = setup.touch.drop_distance;
846 float move_trigger_distance = (float)move_trigger_distance_percent / 100;
847 float drop_trigger_distance = (float)drop_trigger_distance_percent / 100;
848 float event_x = event->x;
849 float event_y = event->y;
851 if (event->type == EVENT_FINGERPRESS)
853 if (event_x > 1.0 / 3.0)
857 motion_id = event->fingerId;
862 motion_key_x = KSYM_UNDEFINED;
863 motion_key_y = KSYM_UNDEFINED;
865 Error(ERR_DEBUG, "---------- MOVE STARTED (WAIT) ----------");
871 button_id = event->fingerId;
876 button_key = setup.input[0].key.snap;
878 HandleKey(button_key, KEY_PRESSED);
880 Error(ERR_DEBUG, "---------- SNAP STARTED ----------");
883 else if (event->type == EVENT_FINGERRELEASE)
885 if (event->fingerId == motion_id)
889 if (motion_key_x != KSYM_UNDEFINED)
890 HandleKey(motion_key_x, KEY_RELEASED);
891 if (motion_key_y != KSYM_UNDEFINED)
892 HandleKey(motion_key_y, KEY_RELEASED);
894 motion_key_x = KSYM_UNDEFINED;
895 motion_key_y = KSYM_UNDEFINED;
897 Error(ERR_DEBUG, "---------- MOVE STOPPED ----------");
899 else if (event->fingerId == button_id)
903 if (button_key != KSYM_UNDEFINED)
904 HandleKey(button_key, KEY_RELEASED);
906 button_key = KSYM_UNDEFINED;
908 Error(ERR_DEBUG, "---------- SNAP STOPPED ----------");
911 else if (event->type == EVENT_FINGERMOTION)
913 if (event->fingerId == motion_id)
915 float distance_x = ABS(event_x - motion_x1);
916 float distance_y = ABS(event_y - motion_y1);
917 Key new_motion_key_x = (event_x < motion_x1 ? setup.input[0].key.left :
918 event_x > motion_x1 ? setup.input[0].key.right :
920 Key new_motion_key_y = (event_y < motion_y1 ? setup.input[0].key.up :
921 event_y > motion_y1 ? setup.input[0].key.down :
924 if (distance_x < move_trigger_distance / 2 ||
925 distance_x < distance_y)
926 new_motion_key_x = KSYM_UNDEFINED;
928 if (distance_y < move_trigger_distance / 2 ||
929 distance_y < distance_x)
930 new_motion_key_y = KSYM_UNDEFINED;
932 if (distance_x > move_trigger_distance ||
933 distance_y > move_trigger_distance)
935 if (new_motion_key_x != motion_key_x)
937 if (motion_key_x != KSYM_UNDEFINED)
938 HandleKey(motion_key_x, KEY_RELEASED);
939 if (new_motion_key_x != KSYM_UNDEFINED)
940 HandleKey(new_motion_key_x, KEY_PRESSED);
943 if (new_motion_key_y != motion_key_y)
945 if (motion_key_y != KSYM_UNDEFINED)
946 HandleKey(motion_key_y, KEY_RELEASED);
947 if (new_motion_key_y != KSYM_UNDEFINED)
948 HandleKey(new_motion_key_y, KEY_PRESSED);
954 motion_key_x = new_motion_key_x;
955 motion_key_y = new_motion_key_y;
957 Error(ERR_DEBUG, "---------- MOVE STARTED (MOVE) ----------");
960 else if (event->fingerId == button_id)
962 float distance_x = ABS(event_x - button_x1);
963 float distance_y = ABS(event_y - button_y1);
965 if (distance_x < drop_trigger_distance / 2 &&
966 distance_y > drop_trigger_distance)
968 if (button_key == setup.input[0].key.snap)
969 HandleKey(button_key, KEY_RELEASED);
974 button_key = setup.input[0].key.drop;
976 HandleKey(button_key, KEY_PRESSED);
978 Error(ERR_DEBUG, "---------- DROP STARTED ----------");
984 void HandleFingerEvent(FingerEvent *event)
986 #if DEBUG_EVENTS_FINGER
987 Error(ERR_DEBUG, "FINGER EVENT: finger was %s, touch ID %lld, finger ID %lld, x/y %f/%f, dx/dy %f/%f, pressure %f",
988 event->type == EVENT_FINGERPRESS ? "pressed" :
989 event->type == EVENT_FINGERRELEASE ? "released" : "moved",
993 event->dx, event->dy,
997 runtime.uses_touch_device = TRUE;
999 if (game_status != GAME_MODE_PLAYING)
1002 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
1004 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_OFF))
1005 local_player->mouse_action.button_hint =
1006 (event->type == EVENT_FINGERRELEASE ? MB_NOT_PRESSED :
1007 event->x < 0.5 ? MB_LEFTBUTTON :
1008 event->x > 0.5 ? MB_RIGHTBUTTON :
1014 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
1015 HandleFingerEvent_VirtualButtons(event);
1016 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
1017 HandleFingerEvent_WipeGestures(event);
1020 static void HandleButtonOrFinger_WipeGestures_MM(int mx, int my, int button)
1022 static int old_mx = 0, old_my = 0;
1023 static int last_button = MB_LEFTBUTTON;
1024 static boolean touched = FALSE;
1025 static boolean tapped = FALSE;
1027 // screen tile was tapped (but finger not touching the screen anymore)
1028 // (this point will also be reached without receiving a touch event)
1029 if (tapped && !touched)
1031 SetPlayerMouseAction(old_mx, old_my, MB_RELEASED);
1036 // stop here if this function was not triggered by a touch event
1040 if (button == MB_PRESSED && IN_GFX_FIELD_PLAY(mx, my))
1042 // finger started touching the screen
1052 ClearPlayerMouseAction();
1054 Error(ERR_DEBUG, "---------- TOUCH ACTION STARTED ----------");
1057 else if (button == MB_RELEASED && touched)
1059 // finger stopped touching the screen
1064 SetPlayerMouseAction(old_mx, old_my, last_button);
1066 SetPlayerMouseAction(old_mx, old_my, MB_RELEASED);
1068 Error(ERR_DEBUG, "---------- TOUCH ACTION STOPPED ----------");
1073 // finger moved while touching the screen
1075 int old_x = getLevelFromScreenX(old_mx);
1076 int old_y = getLevelFromScreenY(old_my);
1077 int new_x = getLevelFromScreenX(mx);
1078 int new_y = getLevelFromScreenY(my);
1080 if (new_x != old_x || new_y != old_y)
1085 // finger moved left or right from (horizontal) starting position
1087 int button_nr = (new_x < old_x ? MB_LEFTBUTTON : MB_RIGHTBUTTON);
1089 SetPlayerMouseAction(old_mx, old_my, button_nr);
1091 last_button = button_nr;
1093 Error(ERR_DEBUG, "---------- TOUCH ACTION: ROTATING ----------");
1097 // finger stays at or returned to (horizontal) starting position
1099 SetPlayerMouseAction(old_mx, old_my, MB_RELEASED);
1101 Error(ERR_DEBUG, "---------- TOUCH ACTION PAUSED ----------");
1106 static void HandleButtonOrFinger_FollowFinger_MM(int mx, int my, int button)
1108 static int old_mx = 0, old_my = 0;
1109 static int last_button = MB_LEFTBUTTON;
1110 static boolean touched = FALSE;
1111 static boolean tapped = FALSE;
1113 // screen tile was tapped (but finger not touching the screen anymore)
1114 // (this point will also be reached without receiving a touch event)
1115 if (tapped && !touched)
1117 SetPlayerMouseAction(old_mx, old_my, MB_RELEASED);
1122 // stop here if this function was not triggered by a touch event
1126 if (button == MB_PRESSED && IN_GFX_FIELD_PLAY(mx, my))
1128 // finger started touching the screen
1138 ClearPlayerMouseAction();
1140 Error(ERR_DEBUG, "---------- TOUCH ACTION STARTED ----------");
1143 else if (button == MB_RELEASED && touched)
1145 // finger stopped touching the screen
1150 SetPlayerMouseAction(old_mx, old_my, last_button);
1152 SetPlayerMouseAction(old_mx, old_my, MB_RELEASED);
1154 Error(ERR_DEBUG, "---------- TOUCH ACTION STOPPED ----------");
1159 // finger moved while touching the screen
1161 int old_x = getLevelFromScreenX(old_mx);
1162 int old_y = getLevelFromScreenY(old_my);
1163 int new_x = getLevelFromScreenX(mx);
1164 int new_y = getLevelFromScreenY(my);
1166 if (new_x != old_x || new_y != old_y)
1168 // finger moved away from starting position
1170 int button_nr = getButtonFromTouchPosition(old_x, old_y, mx, my);
1172 // quickly alternate between clicking and releasing for maximum speed
1173 if (FrameCounter % 2 == 0)
1174 button_nr = MB_RELEASED;
1176 SetPlayerMouseAction(old_mx, old_my, button_nr);
1179 last_button = button_nr;
1183 Error(ERR_DEBUG, "---------- TOUCH ACTION: ROTATING ----------");
1187 // finger stays at or returned to starting position
1189 SetPlayerMouseAction(old_mx, old_my, MB_RELEASED);
1191 Error(ERR_DEBUG, "---------- TOUCH ACTION PAUSED ----------");
1196 static void HandleButtonOrFinger_FollowFinger(int mx, int my, int button)
1198 static int old_mx = 0, old_my = 0;
1199 static Key motion_key_x = KSYM_UNDEFINED;
1200 static Key motion_key_y = KSYM_UNDEFINED;
1201 static boolean touched = FALSE;
1202 static boolean started_on_player = FALSE;
1203 static boolean player_is_dropping = FALSE;
1204 static int player_drop_count = 0;
1205 static int last_player_x = -1;
1206 static int last_player_y = -1;
1208 if (button == MB_PRESSED && IN_GFX_FIELD_PLAY(mx, my))
1217 started_on_player = FALSE;
1218 player_is_dropping = FALSE;
1219 player_drop_count = 0;
1223 motion_key_x = KSYM_UNDEFINED;
1224 motion_key_y = KSYM_UNDEFINED;
1226 Error(ERR_DEBUG, "---------- TOUCH ACTION STARTED ----------");
1229 else if (button == MB_RELEASED && touched)
1236 if (motion_key_x != KSYM_UNDEFINED)
1237 HandleKey(motion_key_x, KEY_RELEASED);
1238 if (motion_key_y != KSYM_UNDEFINED)
1239 HandleKey(motion_key_y, KEY_RELEASED);
1241 if (started_on_player)
1243 if (player_is_dropping)
1245 Error(ERR_DEBUG, "---------- DROP STOPPED ----------");
1247 HandleKey(setup.input[0].key.drop, KEY_RELEASED);
1251 Error(ERR_DEBUG, "---------- SNAP STOPPED ----------");
1253 HandleKey(setup.input[0].key.snap, KEY_RELEASED);
1257 motion_key_x = KSYM_UNDEFINED;
1258 motion_key_y = KSYM_UNDEFINED;
1260 Error(ERR_DEBUG, "---------- TOUCH ACTION STOPPED ----------");
1265 int src_x = local_player->jx;
1266 int src_y = local_player->jy;
1267 int dst_x = getLevelFromScreenX(old_mx);
1268 int dst_y = getLevelFromScreenY(old_my);
1269 int dx = dst_x - src_x;
1270 int dy = dst_y - src_y;
1271 Key new_motion_key_x = (dx < 0 ? setup.input[0].key.left :
1272 dx > 0 ? setup.input[0].key.right :
1274 Key new_motion_key_y = (dy < 0 ? setup.input[0].key.up :
1275 dy > 0 ? setup.input[0].key.down :
1278 if (dx != 0 && dy != 0 && ABS(dx) != ABS(dy) &&
1279 (last_player_x != local_player->jx ||
1280 last_player_y != local_player->jy))
1282 // in case of asymmetric diagonal movement, use "preferred" direction
1284 int last_move_dir = (ABS(dx) > ABS(dy) ? MV_VERTICAL : MV_HORIZONTAL);
1286 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
1287 game_em.ply[0]->last_move_dir = last_move_dir;
1289 local_player->last_move_dir = last_move_dir;
1291 // (required to prevent accidentally forcing direction for next movement)
1292 last_player_x = local_player->jx;
1293 last_player_y = local_player->jy;
1296 if (button == MB_PRESSED && !motion_status && dx == 0 && dy == 0)
1298 started_on_player = TRUE;
1299 player_drop_count = getPlayerInventorySize(0);
1300 player_is_dropping = (player_drop_count > 0);
1302 if (player_is_dropping)
1304 Error(ERR_DEBUG, "---------- DROP STARTED ----------");
1306 HandleKey(setup.input[0].key.drop, KEY_PRESSED);
1310 Error(ERR_DEBUG, "---------- SNAP STARTED ----------");
1312 HandleKey(setup.input[0].key.snap, KEY_PRESSED);
1315 else if (dx != 0 || dy != 0)
1317 if (player_is_dropping &&
1318 player_drop_count == getPlayerInventorySize(0))
1320 Error(ERR_DEBUG, "---------- DROP -> SNAP ----------");
1322 HandleKey(setup.input[0].key.drop, KEY_RELEASED);
1323 HandleKey(setup.input[0].key.snap, KEY_PRESSED);
1325 player_is_dropping = FALSE;
1329 if (new_motion_key_x != motion_key_x)
1331 Error(ERR_DEBUG, "---------- %s %s ----------",
1332 started_on_player && !player_is_dropping ? "SNAPPING" : "MOVING",
1333 dx < 0 ? "LEFT" : dx > 0 ? "RIGHT" : "PAUSED");
1335 if (motion_key_x != KSYM_UNDEFINED)
1336 HandleKey(motion_key_x, KEY_RELEASED);
1337 if (new_motion_key_x != KSYM_UNDEFINED)
1338 HandleKey(new_motion_key_x, KEY_PRESSED);
1341 if (new_motion_key_y != motion_key_y)
1343 Error(ERR_DEBUG, "---------- %s %s ----------",
1344 started_on_player && !player_is_dropping ? "SNAPPING" : "MOVING",
1345 dy < 0 ? "UP" : dy > 0 ? "DOWN" : "PAUSED");
1347 if (motion_key_y != KSYM_UNDEFINED)
1348 HandleKey(motion_key_y, KEY_RELEASED);
1349 if (new_motion_key_y != KSYM_UNDEFINED)
1350 HandleKey(new_motion_key_y, KEY_PRESSED);
1353 motion_key_x = new_motion_key_x;
1354 motion_key_y = new_motion_key_y;
1358 static void HandleButtonOrFinger(int mx, int my, int button)
1360 boolean valid_mouse_event = (mx != -1 && my != -1 && button != -1);
1362 if (game_status != GAME_MODE_PLAYING)
1365 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
1367 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
1368 HandleButtonOrFinger_WipeGestures_MM(mx, my, button);
1369 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_FOLLOW_FINGER))
1370 HandleButtonOrFinger_FollowFinger_MM(mx, my, button);
1371 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
1372 SetPlayerMouseAction(mx, my, button); // special case
1376 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_FOLLOW_FINGER))
1377 HandleButtonOrFinger_FollowFinger(mx, my, button);
1378 else if (game.use_mouse_actions && valid_mouse_event)
1379 SetPlayerMouseAction(mx, my, button);
1383 static boolean checkTextInputKey(Key key)
1385 return (textinput_status && KSYM_PRINTABLE(key));
1388 void HandleTextEvent(TextEvent *event)
1390 char *text = event->text;
1391 Key key = getKeyFromKeyName(text);
1393 #if DEBUG_EVENTS_TEXT
1394 Error(ERR_DEBUG, "TEXT EVENT: text == '%s' [%d byte(s), '%c'/%d], resulting key == %d (%s) [%04x]",
1397 text[0], (int)(text[0]),
1399 getKeyNameFromKey(key),
1403 if (checkTextInputKey(key))
1405 // process printable keys (with uppercase etc.) in text input mode
1406 HandleKey(key, KEY_PRESSED);
1407 HandleKey(key, KEY_RELEASED);
1411 void HandlePauseResumeEvent(PauseResumeEvent *event)
1413 if (event->type == SDL_APP_WILLENTERBACKGROUND)
1417 else if (event->type == SDL_APP_DIDENTERFOREGROUND)
1423 void HandleKeyEvent(KeyEvent *event)
1425 int key_status = (event->type == EVENT_KEYPRESS ? KEY_PRESSED : KEY_RELEASED);
1426 boolean with_modifiers = (game_status == GAME_MODE_PLAYING ? FALSE : TRUE);
1427 Key key = GetEventKey(event, with_modifiers);
1428 Key keymod = (with_modifiers ? GetEventKey(event, FALSE) : key);
1430 #if DEBUG_EVENTS_KEY
1431 Error(ERR_DEBUG, "KEY EVENT: key was %s, keysym.scancode == %d, keysym.sym == %d, keymod = %d, GetKeyModState() = 0x%04x, resulting key == %d (%s)",
1432 event->type == EVENT_KEYPRESS ? "pressed" : "released",
1433 event->keysym.scancode,
1438 getKeyNameFromKey(key));
1441 #if defined(PLATFORM_ANDROID)
1442 if (key == KSYM_Back)
1444 // always map the "back" button to the "escape" key on Android devices
1447 else if (key == KSYM_Menu)
1449 // the "menu" button can be used to toggle displaying virtual buttons
1450 if (key_status == KEY_PRESSED)
1451 SetOverlayEnabled(!GetOverlayEnabled());
1455 // for any other "real" key event, disable virtual buttons
1456 SetOverlayEnabled(FALSE);
1458 // for any other "real" key event, disable overlay touch buttons
1459 runtime.uses_touch_device = FALSE;
1463 HandleKeyModState(keymod, key_status);
1465 // process all keys if not in text input mode or if non-printable keys
1466 if (!checkTextInputKey(key))
1467 HandleKey(key, key_status);
1470 static int HandleDropFileEvent(char *filename)
1472 Error(ERR_DEBUG, "DROP FILE EVENT: '%s'", filename);
1474 // check and extract dropped zip files into correct user data directory
1475 if (!strSuffixLower(filename, ".zip"))
1477 Error(ERR_WARN, "file '%s' not supported", filename);
1479 return TREE_TYPE_UNDEFINED;
1482 TreeInfo *tree_node = NULL;
1483 int tree_type = GetZipFileTreeType(filename);
1484 char *directory = TREE_USERDIR(tree_type);
1486 if (directory == NULL)
1488 Error(ERR_WARN, "zip file '%s' has invalid content!", filename);
1490 return TREE_TYPE_UNDEFINED;
1493 if (tree_type == TREE_TYPE_LEVEL_DIR &&
1494 game_status == GAME_MODE_LEVELS &&
1495 leveldir_current->node_parent != NULL)
1497 // extract new level set next to currently selected level set
1498 tree_node = leveldir_current;
1500 // get parent directory of currently selected level set directory
1501 directory = getLevelDirFromTreeInfo(leveldir_current->node_parent);
1503 // use private level directory instead of top-level package level directory
1504 if (strPrefix(directory, options.level_directory) &&
1505 strEqual(leveldir_current->node_parent->fullpath, "."))
1506 directory = getUserLevelDir(NULL);
1509 // extract level or artwork set from zip file to target directory
1510 char *top_dir = ExtractZipFileIntoDirectory(filename, directory, tree_type);
1512 if (top_dir == NULL)
1514 // error message already issued by "ExtractZipFileIntoDirectory()"
1516 return TREE_TYPE_UNDEFINED;
1519 // add extracted level or artwork set to tree info structure
1520 AddTreeSetToTreeInfo(tree_node, directory, top_dir, tree_type);
1522 // update menu screen (and possibly change current level set)
1523 DrawScreenAfterAddingSet(top_dir, tree_type);
1528 static void HandleDropTextEvent(char *text)
1530 Error(ERR_DEBUG, "DROP TEXT EVENT: '%s'", text);
1533 static void HandleDropCompleteEvent(int num_level_sets_succeeded,
1534 int num_artwork_sets_succeeded,
1535 int num_files_failed)
1537 // only show request dialog if no other request dialog already active
1538 if (game.request_active)
1541 // this case can happen with drag-and-drop with older SDL versions
1542 if (num_level_sets_succeeded == 0 &&
1543 num_artwork_sets_succeeded == 0 &&
1544 num_files_failed == 0)
1549 if (num_level_sets_succeeded > 0 || num_artwork_sets_succeeded > 0)
1551 char message_part1[50];
1553 sprintf(message_part1, "New %s set%s added",
1554 (num_artwork_sets_succeeded == 0 ? "level" :
1555 num_level_sets_succeeded == 0 ? "artwork" : "level and artwork"),
1556 (num_level_sets_succeeded +
1557 num_artwork_sets_succeeded > 1 ? "s" : ""));
1559 if (num_files_failed > 0)
1560 sprintf(message, "%s, but %d dropped file%s failed!",
1561 message_part1, num_files_failed, num_files_failed > 1 ? "s" : "");
1563 sprintf(message, "%s!", message_part1);
1565 else if (num_files_failed > 0)
1567 sprintf(message, "Failed to process dropped file%s!",
1568 num_files_failed > 1 ? "s" : "");
1571 Request(message, REQ_CONFIRM);
1574 void HandleDropEvent(Event *event)
1576 static boolean confirm_on_drop_complete = FALSE;
1577 static int num_level_sets_succeeded = 0;
1578 static int num_artwork_sets_succeeded = 0;
1579 static int num_files_failed = 0;
1581 switch (event->type)
1585 confirm_on_drop_complete = TRUE;
1586 num_level_sets_succeeded = 0;
1587 num_artwork_sets_succeeded = 0;
1588 num_files_failed = 0;
1595 int tree_type = HandleDropFileEvent(event->drop.file);
1597 if (tree_type == TREE_TYPE_LEVEL_DIR)
1598 num_level_sets_succeeded++;
1599 else if (tree_type == TREE_TYPE_GRAPHICS_DIR ||
1600 tree_type == TREE_TYPE_SOUNDS_DIR ||
1601 tree_type == TREE_TYPE_MUSIC_DIR)
1602 num_artwork_sets_succeeded++;
1606 // SDL_DROPBEGIN / SDL_DROPCOMPLETE did not exist in older SDL versions
1607 if (!confirm_on_drop_complete)
1609 // process all remaining events, including further SDL_DROPFILE events
1612 HandleDropCompleteEvent(num_level_sets_succeeded,
1613 num_artwork_sets_succeeded,
1616 num_level_sets_succeeded = 0;
1617 num_artwork_sets_succeeded = 0;
1618 num_files_failed = 0;
1626 HandleDropTextEvent(event->drop.file);
1631 case SDL_DROPCOMPLETE:
1633 HandleDropCompleteEvent(num_level_sets_succeeded,
1634 num_artwork_sets_succeeded,
1641 if (event->drop.file != NULL)
1642 SDL_free(event->drop.file);
1645 void HandleUserEvent(UserEvent *event)
1647 switch (event->code)
1649 case USEREVENT_ANIM_DELAY_ACTION:
1650 case USEREVENT_ANIM_EVENT_ACTION:
1651 // execute action functions until matching action was found
1652 if (DoKeysymAction(event->value1) ||
1653 DoGadgetAction(event->value1) ||
1654 DoScreenAction(event->value1))
1663 void HandleButton(int mx, int my, int button, int button_nr)
1665 static int old_mx = 0, old_my = 0;
1666 boolean button_hold = FALSE;
1667 boolean handle_gadgets = TRUE;
1673 button_nr = -button_nr;
1682 #if defined(PLATFORM_ANDROID)
1683 // when playing, only handle gadgets when using "follow finger" controls
1684 // or when using touch controls in combination with the MM game engine
1685 // or when using gadgets that do not overlap with virtual buttons
1687 (game_status != GAME_MODE_PLAYING ||
1688 level.game_engine_type == GAME_ENGINE_TYPE_MM ||
1689 strEqual(setup.touch.control_type, TOUCH_CONTROL_FOLLOW_FINGER) ||
1690 (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS) &&
1691 !CheckVirtualButtonPressed(mx, my, button)));
1693 // always recognize potentially releasing already pressed gadgets
1694 if (button == MB_RELEASED)
1695 handle_gadgets = TRUE;
1697 // always recognize pressing or releasing overlay touch buttons
1698 if (CheckPosition_OverlayTouchButtons(mx, my, button) && !motion_status)
1699 handle_gadgets = TRUE;
1702 if (HandleGlobalAnimClicks(mx, my, button, FALSE))
1704 // do not handle this button event anymore
1705 return; // force mouse event not to be handled at all
1708 if (handle_gadgets && HandleGadgets(mx, my, button))
1710 // do not handle this button event anymore
1711 mx = my = -32; // force mouse event to be outside screen tiles
1714 if (button_hold && game_status == GAME_MODE_PLAYING && tape.pausing)
1717 // do not use scroll wheel button events for anything other than gadgets
1718 if (IS_WHEEL_BUTTON(button_nr))
1721 switch (game_status)
1723 case GAME_MODE_TITLE:
1724 HandleTitleScreen(mx, my, 0, 0, button);
1727 case GAME_MODE_MAIN:
1728 HandleMainMenu(mx, my, 0, 0, button);
1731 case GAME_MODE_PSEUDO_TYPENAME:
1732 HandleTypeName(0, KSYM_Return);
1735 case GAME_MODE_LEVELS:
1736 HandleChooseLevelSet(mx, my, 0, 0, button);
1739 case GAME_MODE_LEVELNR:
1740 HandleChooseLevelNr(mx, my, 0, 0, button);
1743 case GAME_MODE_SCORES:
1744 HandleHallOfFame(0, 0, 0, 0, button);
1747 case GAME_MODE_EDITOR:
1748 HandleLevelEditorIdle();
1751 case GAME_MODE_INFO:
1752 HandleInfoScreen(mx, my, 0, 0, button);
1755 case GAME_MODE_SETUP:
1756 HandleSetupScreen(mx, my, 0, 0, button);
1759 case GAME_MODE_PLAYING:
1760 if (!strEqual(setup.touch.control_type, TOUCH_CONTROL_OFF))
1761 HandleButtonOrFinger(mx, my, button);
1763 SetPlayerMouseAction(mx, my, button);
1766 if (button == MB_PRESSED && !motion_status && !button_hold &&
1767 IN_GFX_FIELD_PLAY(mx, my) && GetKeyModState() & KMOD_Control)
1768 DumpTileFromScreen(mx, my);
1778 static boolean is_string_suffix(char *string, char *suffix)
1780 int string_len = strlen(string);
1781 int suffix_len = strlen(suffix);
1783 if (suffix_len > string_len)
1786 return (strEqual(&string[string_len - suffix_len], suffix));
1789 #define MAX_CHEAT_INPUT_LEN 32
1791 static void HandleKeysSpecial(Key key)
1793 static char cheat_input[2 * MAX_CHEAT_INPUT_LEN + 1] = "";
1794 char letter = getCharFromKey(key);
1795 int cheat_input_len = strlen(cheat_input);
1801 if (cheat_input_len >= 2 * MAX_CHEAT_INPUT_LEN)
1803 for (i = 0; i < MAX_CHEAT_INPUT_LEN + 1; i++)
1804 cheat_input[i] = cheat_input[MAX_CHEAT_INPUT_LEN + i];
1806 cheat_input_len = MAX_CHEAT_INPUT_LEN;
1809 cheat_input[cheat_input_len++] = letter;
1810 cheat_input[cheat_input_len] = '\0';
1812 #if DEBUG_EVENTS_KEY
1813 Error(ERR_DEBUG, "SPECIAL KEY '%s' [%d]\n", cheat_input, cheat_input_len);
1816 if (game_status == GAME_MODE_MAIN)
1818 if (is_string_suffix(cheat_input, ":insert-solution-tape") ||
1819 is_string_suffix(cheat_input, ":ist"))
1821 InsertSolutionTape();
1823 else if (is_string_suffix(cheat_input, ":play-solution-tape") ||
1824 is_string_suffix(cheat_input, ":pst"))
1828 else if (is_string_suffix(cheat_input, ":reload-graphics") ||
1829 is_string_suffix(cheat_input, ":rg"))
1831 ReloadCustomArtwork(1 << ARTWORK_TYPE_GRAPHICS);
1834 else if (is_string_suffix(cheat_input, ":reload-sounds") ||
1835 is_string_suffix(cheat_input, ":rs"))
1837 ReloadCustomArtwork(1 << ARTWORK_TYPE_SOUNDS);
1840 else if (is_string_suffix(cheat_input, ":reload-music") ||
1841 is_string_suffix(cheat_input, ":rm"))
1843 ReloadCustomArtwork(1 << ARTWORK_TYPE_MUSIC);
1846 else if (is_string_suffix(cheat_input, ":reload-artwork") ||
1847 is_string_suffix(cheat_input, ":ra"))
1849 ReloadCustomArtwork(1 << ARTWORK_TYPE_GRAPHICS |
1850 1 << ARTWORK_TYPE_SOUNDS |
1851 1 << ARTWORK_TYPE_MUSIC);
1854 else if (is_string_suffix(cheat_input, ":dump-level") ||
1855 is_string_suffix(cheat_input, ":dl"))
1859 else if (is_string_suffix(cheat_input, ":dump-tape") ||
1860 is_string_suffix(cheat_input, ":dt"))
1864 else if (is_string_suffix(cheat_input, ":fix-tape") ||
1865 is_string_suffix(cheat_input, ":ft"))
1867 /* fix single-player tapes that contain player input for more than one
1868 player (due to a bug in 3.3.1.2 and earlier versions), which results
1869 in playing levels with more than one player in multi-player mode,
1870 even though the tape was originally recorded in single-player mode */
1872 // remove player input actions for all players but the first one
1873 for (i = 1; i < MAX_PLAYERS; i++)
1874 tape.player_participates[i] = FALSE;
1876 tape.changed = TRUE;
1878 else if (is_string_suffix(cheat_input, ":save-native-level") ||
1879 is_string_suffix(cheat_input, ":snl"))
1881 SaveNativeLevel(&level);
1883 else if (is_string_suffix(cheat_input, ":frames-per-second") ||
1884 is_string_suffix(cheat_input, ":fps"))
1886 global.show_frames_per_second = !global.show_frames_per_second;
1889 else if (game_status == GAME_MODE_PLAYING)
1892 if (is_string_suffix(cheat_input, ".q"))
1893 DEBUG_SetMaximumDynamite();
1896 else if (game_status == GAME_MODE_EDITOR)
1898 if (is_string_suffix(cheat_input, ":dump-brush") ||
1899 is_string_suffix(cheat_input, ":DB"))
1903 else if (is_string_suffix(cheat_input, ":DDB"))
1908 if (GetKeyModState() & (KMOD_Control | KMOD_Meta))
1910 if (letter == 'x') // copy brush to clipboard (small size)
1912 CopyBrushToClipboard_Small();
1914 else if (letter == 'c') // copy brush to clipboard (normal size)
1916 CopyBrushToClipboard();
1918 else if (letter == 'v') // paste brush from Clipboard
1920 CopyClipboardToBrush();
1922 else if (letter == 'z') // undo or redo last operation
1924 if (GetKeyModState() & KMOD_Shift)
1925 RedoLevelEditorOperation();
1927 UndoLevelEditorOperation();
1932 // special key shortcuts for all game modes
1933 if (is_string_suffix(cheat_input, ":dump-event-actions") ||
1934 is_string_suffix(cheat_input, ":dea") ||
1935 is_string_suffix(cheat_input, ":DEA"))
1937 DumpGadgetIdentifiers();
1938 DumpScreenIdentifiers();
1942 boolean HandleKeysDebug(Key key, int key_status)
1947 if (key_status != KEY_PRESSED)
1950 if (game_status == GAME_MODE_PLAYING || !setup.debug.frame_delay_game_only)
1952 boolean mod_key_pressed = ((GetKeyModState() & KMOD_Valid) != KMOD_None);
1954 for (i = 0; i < NUM_DEBUG_FRAME_DELAY_KEYS; i++)
1956 if (key == setup.debug.frame_delay_key[i] &&
1957 (mod_key_pressed == setup.debug.frame_delay_use_mod_key))
1959 GameFrameDelay = (GameFrameDelay != setup.debug.frame_delay[i] ?
1960 setup.debug.frame_delay[i] : setup.game_frame_delay);
1962 if (!setup.debug.frame_delay_game_only)
1963 MenuFrameDelay = GameFrameDelay;
1965 SetVideoFrameDelay(GameFrameDelay);
1967 if (GameFrameDelay > ONE_SECOND_DELAY)
1968 Error(ERR_INFO, "frame delay == %d ms", GameFrameDelay);
1969 else if (GameFrameDelay != 0)
1970 Error(ERR_INFO, "frame delay == %d ms (max. %d fps / %d %%)",
1971 GameFrameDelay, ONE_SECOND_DELAY / GameFrameDelay,
1972 GAME_FRAME_DELAY * 100 / GameFrameDelay);
1974 Error(ERR_INFO, "frame delay == 0 ms (maximum speed)");
1981 if (game_status == GAME_MODE_PLAYING)
1985 options.debug = !options.debug;
1987 Error(ERR_INFO, "debug mode %s",
1988 (options.debug ? "enabled" : "disabled"));
1992 else if (key == KSYM_v)
1994 Error(ERR_INFO, "currently using game engine version %d",
1995 game.engine_version);
2005 void HandleKey(Key key, int key_status)
2007 boolean anyTextGadgetActiveOrJustFinished = anyTextGadgetActive();
2008 static boolean ignore_repeated_key = FALSE;
2009 static struct SetupKeyboardInfo ski;
2010 static struct SetupShortcutInfo ssi;
2019 { &ski.left, &ssi.snap_left, DEFAULT_KEY_LEFT, JOY_LEFT },
2020 { &ski.right, &ssi.snap_right, DEFAULT_KEY_RIGHT, JOY_RIGHT },
2021 { &ski.up, &ssi.snap_up, DEFAULT_KEY_UP, JOY_UP },
2022 { &ski.down, &ssi.snap_down, DEFAULT_KEY_DOWN, JOY_DOWN },
2023 { &ski.snap, NULL, DEFAULT_KEY_SNAP, JOY_BUTTON_SNAP },
2024 { &ski.drop, NULL, DEFAULT_KEY_DROP, JOY_BUTTON_DROP }
2029 if (HandleKeysDebug(key, key_status))
2030 return; // do not handle already processed keys again
2032 // map special keys (media keys / remote control buttons) to default keys
2033 if (key == KSYM_PlayPause)
2035 else if (key == KSYM_Select)
2038 HandleSpecialGameControllerKeys(key, key_status);
2040 if (game_status == GAME_MODE_PLAYING)
2042 // only needed for single-step tape recording mode
2043 static boolean has_snapped[MAX_PLAYERS] = { FALSE, FALSE, FALSE, FALSE };
2046 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
2048 byte key_action = 0;
2049 byte key_snap_action = 0;
2051 if (setup.input[pnr].use_joystick)
2054 ski = setup.input[pnr].key;
2056 for (i = 0; i < NUM_PLAYER_ACTIONS; i++)
2057 if (key == *key_info[i].key_custom)
2058 key_action |= key_info[i].action;
2060 // use combined snap+direction keys for the first player only
2063 ssi = setup.shortcut;
2065 // also remember normal snap key when handling snap+direction keys
2066 key_snap_action |= key_action & JOY_BUTTON_SNAP;
2068 for (i = 0; i < NUM_DIRECTIONS; i++)
2070 if (key == *key_info[i].key_snap)
2072 key_action |= key_info[i].action | JOY_BUTTON_SNAP;
2073 key_snap_action |= key_info[i].action;
2078 if (key_status == KEY_PRESSED)
2080 stored_player[pnr].action |= key_action;
2081 stored_player[pnr].snap_action |= key_snap_action;
2085 stored_player[pnr].action &= ~key_action;
2086 stored_player[pnr].snap_action &= ~key_snap_action;
2089 // restore snap action if one of several pressed snap keys was released
2090 if (stored_player[pnr].snap_action)
2091 stored_player[pnr].action |= JOY_BUTTON_SNAP;
2093 if (tape.recording && tape.pausing && tape.use_key_actions)
2095 if (tape.single_step)
2097 if (key_status == KEY_PRESSED && key_action & KEY_MOTION)
2099 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
2101 // if snap key already pressed, keep pause mode when releasing
2102 if (stored_player[pnr].action & KEY_BUTTON_SNAP)
2103 has_snapped[pnr] = TRUE;
2105 else if (key_status == KEY_PRESSED && key_action & KEY_BUTTON_DROP)
2107 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
2109 if (level.game_engine_type == GAME_ENGINE_TYPE_SP &&
2110 getRedDiskReleaseFlag_SP() == 0)
2112 // add a single inactive frame before dropping starts
2113 stored_player[pnr].action &= ~KEY_BUTTON_DROP;
2114 stored_player[pnr].force_dropping = TRUE;
2117 else if (key_status == KEY_RELEASED && key_action & KEY_BUTTON_SNAP)
2119 // if snap key was pressed without direction, leave pause mode
2120 if (!has_snapped[pnr])
2121 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
2123 has_snapped[pnr] = FALSE;
2128 // prevent key release events from un-pausing a paused game
2129 if (key_status == KEY_PRESSED && key_action & KEY_ACTION)
2130 TapeTogglePause(TAPE_TOGGLE_MANUAL);
2134 // for MM style levels, handle in-game keyboard input in HandleJoystick()
2135 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
2141 for (i = 0; i < NUM_PLAYER_ACTIONS; i++)
2142 if (key == key_info[i].key_default)
2143 joy |= key_info[i].action;
2148 if (key_status == KEY_PRESSED)
2149 key_joystick_mapping |= joy;
2151 key_joystick_mapping &= ~joy;
2156 if (game_status != GAME_MODE_PLAYING)
2157 key_joystick_mapping = 0;
2159 if (key_status == KEY_RELEASED)
2161 // reset flag to ignore repeated "key pressed" events after key release
2162 ignore_repeated_key = FALSE;
2167 if ((key == KSYM_F11 ||
2168 ((key == KSYM_Return ||
2169 key == KSYM_KP_Enter) && (GetKeyModState() & KMOD_Alt))) &&
2170 video.fullscreen_available &&
2171 !ignore_repeated_key)
2173 setup.fullscreen = !setup.fullscreen;
2175 ToggleFullscreenOrChangeWindowScalingIfNeeded();
2177 if (game_status == GAME_MODE_SETUP)
2178 RedrawSetupScreenAfterFullscreenToggle();
2180 UpdateMousePosition();
2182 // set flag to ignore repeated "key pressed" events
2183 ignore_repeated_key = TRUE;
2188 if ((key == KSYM_0 || key == KSYM_KP_0 ||
2189 key == KSYM_minus || key == KSYM_KP_Subtract ||
2190 key == KSYM_plus || key == KSYM_KP_Add ||
2191 key == KSYM_equal) && // ("Shift-=" is "+" on US keyboards)
2192 (GetKeyModState() & (KMOD_Control | KMOD_Meta)) &&
2193 video.window_scaling_available &&
2194 !video.fullscreen_enabled)
2196 if (key == KSYM_0 || key == KSYM_KP_0)
2197 setup.window_scaling_percent = STD_WINDOW_SCALING_PERCENT;
2198 else if (key == KSYM_minus || key == KSYM_KP_Subtract)
2199 setup.window_scaling_percent -= STEP_WINDOW_SCALING_PERCENT;
2201 setup.window_scaling_percent += STEP_WINDOW_SCALING_PERCENT;
2203 if (setup.window_scaling_percent < MIN_WINDOW_SCALING_PERCENT)
2204 setup.window_scaling_percent = MIN_WINDOW_SCALING_PERCENT;
2205 else if (setup.window_scaling_percent > MAX_WINDOW_SCALING_PERCENT)
2206 setup.window_scaling_percent = MAX_WINDOW_SCALING_PERCENT;
2208 ToggleFullscreenOrChangeWindowScalingIfNeeded();
2210 if (game_status == GAME_MODE_SETUP)
2211 RedrawSetupScreenAfterFullscreenToggle();
2213 UpdateMousePosition();
2218 // some key events are handled like clicks for global animations
2219 boolean click = (key == KSYM_space ||
2220 key == KSYM_Return ||
2221 key == KSYM_Escape);
2223 if (click && HandleGlobalAnimClicks(-1, -1, MB_LEFTBUTTON, TRUE))
2225 // do not handle this key event anymore
2226 if (key != KSYM_Escape) // always allow ESC key to be handled
2230 if (game_status == GAME_MODE_PLAYING && game.all_players_gone &&
2231 (key == KSYM_Return || key == setup.shortcut.toggle_pause))
2238 if (game_status == GAME_MODE_MAIN &&
2239 (key == setup.shortcut.toggle_pause || key == KSYM_space))
2241 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2246 if (game_status == GAME_MODE_MAIN || game_status == GAME_MODE_PLAYING)
2248 if (key == setup.shortcut.save_game)
2250 else if (key == setup.shortcut.load_game)
2252 else if (key == setup.shortcut.toggle_pause)
2253 TapeTogglePause(TAPE_TOGGLE_MANUAL | TAPE_TOGGLE_PLAY_PAUSE);
2255 HandleTapeButtonKeys(key);
2256 HandleSoundButtonKeys(key);
2259 if (game_status == GAME_MODE_PLAYING && !network_playing)
2261 int centered_player_nr_next = -999;
2263 if (key == setup.shortcut.focus_player_all)
2264 centered_player_nr_next = -1;
2266 for (i = 0; i < MAX_PLAYERS; i++)
2267 if (key == setup.shortcut.focus_player[i])
2268 centered_player_nr_next = i;
2270 if (centered_player_nr_next != -999)
2272 game.centered_player_nr_next = centered_player_nr_next;
2273 game.set_centered_player = TRUE;
2277 tape.centered_player_nr_next = game.centered_player_nr_next;
2278 tape.set_centered_player = TRUE;
2283 HandleKeysSpecial(key);
2285 if (HandleGadgetsKeyInput(key))
2286 return; // do not handle already processed keys again
2288 switch (game_status)
2290 case GAME_MODE_PSEUDO_TYPENAME:
2291 HandleTypeName(0, key);
2294 case GAME_MODE_TITLE:
2295 case GAME_MODE_MAIN:
2296 case GAME_MODE_LEVELS:
2297 case GAME_MODE_LEVELNR:
2298 case GAME_MODE_SETUP:
2299 case GAME_MODE_INFO:
2300 case GAME_MODE_SCORES:
2302 if (anyTextGadgetActiveOrJustFinished && key != KSYM_Escape)
2309 if (game_status == GAME_MODE_TITLE)
2310 HandleTitleScreen(0, 0, 0, 0, MB_MENU_CHOICE);
2311 else if (game_status == GAME_MODE_MAIN)
2312 HandleMainMenu(0, 0, 0, 0, MB_MENU_CHOICE);
2313 else if (game_status == GAME_MODE_LEVELS)
2314 HandleChooseLevelSet(0, 0, 0, 0, MB_MENU_CHOICE);
2315 else if (game_status == GAME_MODE_LEVELNR)
2316 HandleChooseLevelNr(0, 0, 0, 0, MB_MENU_CHOICE);
2317 else if (game_status == GAME_MODE_SETUP)
2318 HandleSetupScreen(0, 0, 0, 0, MB_MENU_CHOICE);
2319 else if (game_status == GAME_MODE_INFO)
2320 HandleInfoScreen(0, 0, 0, 0, MB_MENU_CHOICE);
2321 else if (game_status == GAME_MODE_SCORES)
2322 HandleHallOfFame(0, 0, 0, 0, MB_MENU_CHOICE);
2326 if (game_status != GAME_MODE_MAIN)
2327 FadeSkipNextFadeIn();
2329 if (game_status == GAME_MODE_TITLE)
2330 HandleTitleScreen(0, 0, 0, 0, MB_MENU_LEAVE);
2331 else if (game_status == GAME_MODE_LEVELS)
2332 HandleChooseLevelSet(0, 0, 0, 0, MB_MENU_LEAVE);
2333 else if (game_status == GAME_MODE_LEVELNR)
2334 HandleChooseLevelNr(0, 0, 0, 0, MB_MENU_LEAVE);
2335 else if (game_status == GAME_MODE_SETUP)
2336 HandleSetupScreen(0, 0, 0, 0, MB_MENU_LEAVE);
2337 else if (game_status == GAME_MODE_INFO)
2338 HandleInfoScreen(0, 0, 0, 0, MB_MENU_LEAVE);
2339 else if (game_status == GAME_MODE_SCORES)
2340 HandleHallOfFame(0, 0, 0, 0, MB_MENU_LEAVE);
2344 if (game_status == GAME_MODE_LEVELS)
2345 HandleChooseLevelSet(0, 0, 0, -1 * SCROLL_PAGE, MB_MENU_MARK);
2346 else if (game_status == GAME_MODE_LEVELNR)
2347 HandleChooseLevelNr(0, 0, 0, -1 * SCROLL_PAGE, MB_MENU_MARK);
2348 else if (game_status == GAME_MODE_SETUP)
2349 HandleSetupScreen(0, 0, 0, -1 * SCROLL_PAGE, MB_MENU_MARK);
2350 else if (game_status == GAME_MODE_INFO)
2351 HandleInfoScreen(0, 0, 0, -1 * SCROLL_PAGE, MB_MENU_MARK);
2352 else if (game_status == GAME_MODE_SCORES)
2353 HandleHallOfFame(0, 0, 0, -1 * SCROLL_PAGE, MB_MENU_MARK);
2356 case KSYM_Page_Down:
2357 if (game_status == GAME_MODE_LEVELS)
2358 HandleChooseLevelSet(0, 0, 0, +1 * SCROLL_PAGE, MB_MENU_MARK);
2359 else if (game_status == GAME_MODE_LEVELNR)
2360 HandleChooseLevelNr(0, 0, 0, +1 * SCROLL_PAGE, MB_MENU_MARK);
2361 else if (game_status == GAME_MODE_SETUP)
2362 HandleSetupScreen(0, 0, 0, +1 * SCROLL_PAGE, MB_MENU_MARK);
2363 else if (game_status == GAME_MODE_INFO)
2364 HandleInfoScreen(0, 0, 0, +1 * SCROLL_PAGE, MB_MENU_MARK);
2365 else if (game_status == GAME_MODE_SCORES)
2366 HandleHallOfFame(0, 0, 0, +1 * SCROLL_PAGE, MB_MENU_MARK);
2374 case GAME_MODE_EDITOR:
2375 if (!anyTextGadgetActiveOrJustFinished || key == KSYM_Escape)
2376 HandleLevelEditorKeyInput(key);
2379 case GAME_MODE_PLAYING:
2384 RequestQuitGame(setup.ask_on_escape);
2394 if (key == KSYM_Escape)
2396 SetGameStatus(GAME_MODE_MAIN);
2405 void HandleNoEvent(void)
2407 HandleMouseCursor();
2409 switch (game_status)
2411 case GAME_MODE_PLAYING:
2412 HandleButtonOrFinger(-1, -1, -1);
2417 void HandleEventActions(void)
2419 // if (button_status && game_status != GAME_MODE_PLAYING)
2420 if (button_status && (game_status != GAME_MODE_PLAYING ||
2422 level.game_engine_type == GAME_ENGINE_TYPE_MM))
2424 HandleButton(0, 0, button_status, -button_status);
2431 if (network.enabled)
2434 switch (game_status)
2436 case GAME_MODE_MAIN:
2437 DrawPreviewLevelAnimation();
2440 case GAME_MODE_EDITOR:
2441 HandleLevelEditorIdle();
2449 static void HandleTileCursor(int dx, int dy, int button)
2452 ClearPlayerMouseAction();
2459 SetPlayerMouseAction(tile_cursor.x, tile_cursor.y,
2460 (dx < 0 ? MB_LEFTBUTTON :
2461 dx > 0 ? MB_RIGHTBUTTON : MB_RELEASED));
2463 else if (!tile_cursor.moving)
2465 int old_xpos = tile_cursor.xpos;
2466 int old_ypos = tile_cursor.ypos;
2467 int new_xpos = old_xpos;
2468 int new_ypos = old_ypos;
2470 if (IN_LEV_FIELD(old_xpos + dx, old_ypos))
2471 new_xpos = old_xpos + dx;
2473 if (IN_LEV_FIELD(old_xpos, old_ypos + dy))
2474 new_ypos = old_ypos + dy;
2476 SetTileCursorTargetXY(new_xpos, new_ypos);
2480 static int HandleJoystickForAllPlayers(void)
2484 boolean no_joysticks_configured = TRUE;
2485 boolean use_as_joystick_nr = (game_status != GAME_MODE_PLAYING);
2486 static byte joy_action_last[MAX_PLAYERS];
2488 for (i = 0; i < MAX_PLAYERS; i++)
2489 if (setup.input[i].use_joystick)
2490 no_joysticks_configured = FALSE;
2492 // if no joysticks configured, map connected joysticks to players
2493 if (no_joysticks_configured)
2494 use_as_joystick_nr = TRUE;
2496 for (i = 0; i < MAX_PLAYERS; i++)
2498 byte joy_action = 0;
2500 joy_action = JoystickExt(i, use_as_joystick_nr);
2501 result |= joy_action;
2503 if ((setup.input[i].use_joystick || no_joysticks_configured) &&
2504 joy_action != joy_action_last[i])
2505 stored_player[i].action = joy_action;
2507 joy_action_last[i] = joy_action;
2513 void HandleJoystick(void)
2515 static unsigned int joytest_delay = 0;
2516 static unsigned int joytest_delay_value = GADGET_FRAME_DELAY;
2517 static int joytest_last = 0;
2518 int delay_value_first = GADGET_FRAME_DELAY_FIRST;
2519 int delay_value = GADGET_FRAME_DELAY;
2520 int joystick = HandleJoystickForAllPlayers();
2521 int keyboard = key_joystick_mapping;
2522 int joy = (joystick | keyboard);
2523 int joytest = joystick;
2524 int left = joy & JOY_LEFT;
2525 int right = joy & JOY_RIGHT;
2526 int up = joy & JOY_UP;
2527 int down = joy & JOY_DOWN;
2528 int button = joy & JOY_BUTTON;
2529 int newbutton = (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED);
2530 int dx = (left ? -1 : right ? 1 : 0);
2531 int dy = (up ? -1 : down ? 1 : 0);
2532 boolean use_delay_value_first = (joytest != joytest_last);
2534 if (HandleGlobalAnimClicks(-1, -1, newbutton, FALSE))
2536 // do not handle this button event anymore
2540 if (newbutton && (game_status == GAME_MODE_PSEUDO_TYPENAME ||
2541 anyTextGadgetActive()))
2543 // leave name input in main menu or text input gadget
2544 HandleKey(KSYM_Escape, KEY_PRESSED);
2545 HandleKey(KSYM_Escape, KEY_RELEASED);
2550 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
2552 if (game_status == GAME_MODE_PLAYING)
2554 // when playing MM style levels, also use delay for keyboard events
2555 joytest |= keyboard;
2557 // only use first delay value for new events, but not for changed events
2558 use_delay_value_first = (!joytest != !joytest_last);
2560 // only use delay after the initial keyboard event
2564 // for any joystick or keyboard event, enable playfield tile cursor
2565 if (dx || dy || button)
2566 SetTileCursorEnabled(TRUE);
2569 if (joytest && !button && !DelayReached(&joytest_delay, joytest_delay_value))
2571 // delay joystick/keyboard actions if axes/keys continually pressed
2572 newbutton = dx = dy = 0;
2576 // first start with longer delay, then continue with shorter delay
2577 joytest_delay_value =
2578 (use_delay_value_first ? delay_value_first : delay_value);
2581 joytest_last = joytest;
2583 switch (game_status)
2585 case GAME_MODE_TITLE:
2586 case GAME_MODE_MAIN:
2587 case GAME_MODE_LEVELS:
2588 case GAME_MODE_LEVELNR:
2589 case GAME_MODE_SETUP:
2590 case GAME_MODE_INFO:
2591 case GAME_MODE_SCORES:
2593 if (anyTextGadgetActive())
2596 if (game_status == GAME_MODE_TITLE)
2597 HandleTitleScreen(0,0,dx,dy, newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
2598 else if (game_status == GAME_MODE_MAIN)
2599 HandleMainMenu(0,0,dx,dy, newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
2600 else if (game_status == GAME_MODE_LEVELS)
2601 HandleChooseLevelSet(0,0,dx,dy,newbutton?MB_MENU_CHOICE : MB_MENU_MARK);
2602 else if (game_status == GAME_MODE_LEVELNR)
2603 HandleChooseLevelNr(0,0,dx,dy,newbutton? MB_MENU_CHOICE : MB_MENU_MARK);
2604 else if (game_status == GAME_MODE_SETUP)
2605 HandleSetupScreen(0,0,dx,dy, newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
2606 else if (game_status == GAME_MODE_INFO)
2607 HandleInfoScreen(0,0,dx,dy, newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
2608 else if (game_status == GAME_MODE_SCORES)
2609 HandleHallOfFame(0,0,dx,dy, newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
2614 case GAME_MODE_PLAYING:
2616 // !!! causes immediate GameEnd() when solving MM level with keyboard !!!
2617 if (tape.playing || keyboard)
2618 newbutton = ((joy & JOY_BUTTON) != 0);
2621 if (newbutton && game.all_players_gone)
2628 if (tape.recording && tape.pausing && tape.use_key_actions)
2630 if (tape.single_step)
2632 if (joystick & JOY_ACTION)
2633 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
2637 if (joystick & JOY_ACTION)
2638 TapeTogglePause(TAPE_TOGGLE_MANUAL);
2642 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
2643 HandleTileCursor(dx, dy, button);
2652 void HandleSpecialGameControllerButtons(Event *event)
2657 switch (event->type)
2659 case SDL_CONTROLLERBUTTONDOWN:
2660 key_status = KEY_PRESSED;
2663 case SDL_CONTROLLERBUTTONUP:
2664 key_status = KEY_RELEASED;
2671 switch (event->cbutton.button)
2673 case SDL_CONTROLLER_BUTTON_START:
2677 case SDL_CONTROLLER_BUTTON_BACK:
2685 HandleKey(key, key_status);
2688 void HandleSpecialGameControllerKeys(Key key, int key_status)
2690 #if defined(KSYM_Rewind) && defined(KSYM_FastForward)
2691 int button = SDL_CONTROLLER_BUTTON_INVALID;
2693 // map keys to joystick buttons (special hack for Amazon Fire TV remote)
2694 if (key == KSYM_Rewind)
2695 button = SDL_CONTROLLER_BUTTON_A;
2696 else if (key == KSYM_FastForward || key == KSYM_Menu)
2697 button = SDL_CONTROLLER_BUTTON_B;
2699 if (button != SDL_CONTROLLER_BUTTON_INVALID)
2703 event.type = (key_status == KEY_PRESSED ? SDL_CONTROLLERBUTTONDOWN :
2704 SDL_CONTROLLERBUTTONUP);
2706 event.cbutton.which = 0; // first joystick (Amazon Fire TV remote)
2707 event.cbutton.button = button;
2708 event.cbutton.state = (key_status == KEY_PRESSED ? SDL_PRESSED :
2711 HandleJoystickEvent(&event);
2716 boolean DoKeysymAction(int keysym)
2720 Key key = (Key)(-keysym);
2722 HandleKey(key, KEY_PRESSED);
2723 HandleKey(key, KEY_RELEASED);