rnd-20070902-1-src
[rocksndiamonds.git] / src / engines.h
1 /***********************************************************
2 * Artsoft Retro-Game Library                               *
3 *----------------------------------------------------------*
4 * (c) 1994-2006 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * engines.h                                                *
12 ***********************************************************/
13
14 #ifndef ENGINES_H
15 #define ENGINES_H
16
17 #include "libgame/libgame.h"
18 #include "game_em/export.h"
19
20
21 /* ========================================================================= */
22 /* functions and definitions exported from main program to game_em           */
23 /* ========================================================================= */
24
25 #include "game.h"
26
27 extern void SetBitmaps_EM(Bitmap **);
28 extern void UpdateEngineValues(int, int);
29 extern void DrawAllGameValues(int, int, int, int, int);
30
31 extern int getNumActivePlayers_EM();
32 extern int getGameFrameDelay_EM(int);
33
34 extern void PlayLevelSound_EM(int, int, int, int);
35 extern void InitGraphicInfo_EM(void);
36
37 void SetGfxAnimation_EM(int, int, int, int);
38 void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *, int, int, int, int);
39 void getGraphicSourcePlayerExt_EM(int, int, int, Bitmap **, int *, int *);
40
41 #endif  /* ENGINES_H */