rnd-19981216-3
[rocksndiamonds.git] / src / editor.c
1 /***********************************************************
2 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
3 *----------------------------------------------------------*
4 *  (c) 1995-98 Artsoft Entertainment                       *
5 *              Holger Schemel                              *
6 *              Oststrasse 11a                              *
7 *              33604 Bielefeld                             *
8 *              phone: ++49 +521 290471                     *
9 *              email: aeglos@valinor.owl.de                *
10 *----------------------------------------------------------*
11 *  editor.c                                                *
12 ***********************************************************/
13
14 #include "editor.h"
15 #include "screens.h"
16 #include "tools.h"
17 #include "misc.h"
18 #include "buttons.h"
19 #include "files.h"
20 #include "game.h"
21
22 /* positions in the level editor */
23 #define ED_WIN_MB_LEFT_XPOS     7
24 #define ED_WIN_MB_LEFT_YPOS     6
25 #define ED_WIN_LEVELNR_XPOS     77
26 #define ED_WIN_LEVELNR_YPOS     7
27 #define ED_WIN_MB_MIDDLE_XPOS   7
28 #define ED_WIN_MB_MIDDLE_YPOS   258
29 #define ED_WIN_MB_RIGHT_XPOS    77
30 #define ED_WIN_MB_RIGHT_YPOS    258
31
32 /* other constants for the editor */
33 #define ED_SCROLL_NO            0
34 #define ED_SCROLL_LEFT          1
35 #define ED_SCROLL_RIGHT         2
36 #define ED_SCROLL_UP            4
37 #define ED_SCROLL_DOWN          8
38
39 /* screens in the level editor */
40 #define ED_MODE_DRAWING         0
41 #define ED_MODE_INFO            1
42 #define ED_MODE_PROPERTIES      2
43
44 /* how many steps can be cancelled */
45 #define NUM_UNDO_STEPS          (10 + 1)
46
47 /* values for random placement */
48 #define RANDOM_USE_PERCENTAGE   0
49 #define RANDOM_USE_NUM_OBJECTS  1
50
51 /* values for the control window */
52 #define ED_CTRL_BUTTONS_GFX_YPOS 236
53 #define ED_CTRL1_BUTTONS_HORIZ  4
54 #define ED_CTRL1_BUTTONS_VERT   4
55 #define ED_CTRL1_BUTTON_XSIZE   22
56 #define ED_CTRL1_BUTTON_YSIZE   22
57 #define ED_CTRL1_BUTTONS_XPOS   6
58 #define ED_CTRL1_BUTTONS_YPOS   6
59 #define ED_CTRL2_BUTTONS_HORIZ  3
60 #define ED_CTRL2_BUTTONS_VERT   2
61 #define ED_CTRL2_BUTTON_XSIZE   30
62 #define ED_CTRL2_BUTTON_YSIZE   20
63 #define ED_CTRL2_BUTTONS_XPOS   5
64 #define ED_CTRL2_BUTTONS_YPOS   100
65 #define ED_NUM_CTRL1_BUTTONS   (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
66 #define ED_NUM_CTRL2_BUTTONS   (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
67 #define ED_NUM_CTRL_BUTTONS    (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
68
69 /* values for other gadgets */
70 #define ED_SCORE_XPOS           TILEX
71 #define ED_SCORE_YPOS           (7 * TILEY)
72 #define ED_COUNT_VALUE_XOFFSET  5
73 #define ED_COUNT_VALUE_YOFFSET  3
74
75 /* control button identifiers */
76 #define ED_CTRL_ID_SINGLE_ITEMS         0
77 #define ED_CTRL_ID_CONNECTED_ITEMS      1
78 #define ED_CTRL_ID_LINE                 2
79 #define ED_CTRL_ID_TEXT                 3
80 #define ED_CTRL_ID_RECTANGLE            4
81 #define ED_CTRL_ID_FILLED_BOX           5
82 #define ED_CTRL_ID_WRAP_UP              6
83 #define ED_CTRL_ID_PROPERTIES           7
84 #define ED_CTRL_ID_FLOOD_FILL           8
85 #define ED_CTRL_ID_WRAP_LEFT            9
86 #define ED_CTRL_ID_WRAP_RIGHT           11
87 #define ED_CTRL_ID_RANDOM_PLACEMENT     12
88 #define ED_CTRL_ID_BRUSH                13
89 #define ED_CTRL_ID_WRAP_DOWN            14
90 #define ED_CTRL_ID_UNDO                 16
91 #define ED_CTRL_ID_INFO                 17
92 #define ED_CTRL_ID_SAVE                 18
93 #define ED_CTRL_ID_CLEAR                19
94 #define ED_CTRL_ID_TEST                 20
95 #define ED_CTRL_ID_EXIT                 21
96
97 /* counter button identifiers */
98 #define ED_CTRL_ID_SCORE_DOWN           22
99 #define ED_CTRL_ID_SCORE_UP             23
100
101 /* drawing area identifiers */
102 #define ED_CTRL_ID_DRAWING_LEVEL        24
103
104 #define ED_NUM_GADGETS                  25
105
106 /* values for counter gadgets */
107 #define ED_COUNTER_SCORE                0
108
109 #define ED_NUM_COUNTERS                 1
110
111 static struct
112 {
113   int x, y;
114   int gadget_id;
115 } counter_info[ED_NUM_COUNTERS] =
116 {
117   { ED_SCORE_XPOS,      ED_SCORE_YPOS,          ED_CTRL_ID_SCORE_DOWN }
118 };
119
120 /* forward declaration for internal use */
121 static void DrawDrawingWindow();
122 static void DrawPropertiesWindow(int);
123 static void CopyLevelToUndoBuffer();
124 static void HandleDrawingAreas(struct GadgetInfo *);
125 static void HandleCounterButtons(struct GadgetInfo *);
126 static void HandleControlButtons(struct GadgetInfo *);
127
128 static struct GadgetInfo *level_editor_gadget[ED_NUM_GADGETS];
129 static boolean level_editor_gadgets_created = FALSE;
130
131 static int drawing_function = ED_CTRL_ID_SINGLE_ITEMS;
132
133 static short OrigBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
134 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
135 static int undo_buffer_position = 0;
136 static int undo_buffer_steps = 0;
137
138 static int random_placement_percentage = 10;
139 static int random_placement_num_objects = 10;
140 #if 0
141 static int random_placement_method = RANDOM_USE_PERCENTAGE;
142 #else
143 static int random_placement_method = RANDOM_USE_NUM_OBJECTS;
144 #endif
145
146 /* pointer to score value */
147 static int *gadget_score_value;
148
149 static int level_xpos,level_ypos;
150 static int edit_mode;
151 static boolean name_typing;
152 static int new_element1 = EL_MAUERWERK;
153 static int new_element2 = EL_LEERRAUM;
154 static int new_element3 = EL_ERDREICH;
155
156 int element_shift;
157 int editor_element[] =
158 {
159   EL_CHAR_A + ('B' - 'A'),
160   EL_CHAR_A + ('O' - 'A'),
161   EL_CHAR_A + ('U' - 'A'),
162   EL_CHAR_A + ('L' - 'A'),
163
164   EL_CHAR_MINUS,
165   EL_CHAR_A + ('D' - 'A'),
166   EL_CHAR_A + ('E' - 'A'),
167   EL_CHAR_A + ('R' - 'A'),
168
169   EL_CHAR_A + ('D' - 'A'),
170   EL_CHAR_A + ('A' - 'A'),
171   EL_CHAR_A + ('S' - 'A'),
172   EL_CHAR_A + ('H' - 'A'),
173
174   EL_SPIELFIGUR,
175   EL_LEERRAUM,
176   EL_ERDREICH,
177   EL_BETON,
178
179   EL_FELSBODEN,
180   EL_SIEB2_LEER,
181   EL_AUSGANG_ZU,
182   EL_AUSGANG_AUF,
183
184   EL_EDELSTEIN_BD,
185   EL_BUTTERFLY_O,
186   EL_FIREFLY_O,
187   EL_FELSBROCKEN,
188
189   EL_BUTTERFLY_L,
190   EL_FIREFLY_L,
191   EL_BUTTERFLY_R,
192   EL_FIREFLY_R,
193
194   EL_AMOEBE_BD,
195   EL_BUTTERFLY_U,
196   EL_FIREFLY_U,
197   EL_LEERRAUM,
198
199   EL_CHAR_A + ('E' - 'A'),
200   EL_CHAR_A + ('M' - 'A'),
201   EL_CHAR_A + ('E' - 'A'),
202   EL_CHAR_MINUS,
203
204   EL_CHAR_A + ('R' - 'A'),
205   EL_CHAR_A + ('A' - 'A'),
206   EL_CHAR_A + ('L' - 'A'),
207   EL_CHAR_A + ('D' - 'A'),
208
209   EL_CHAR_A + ('M' - 'A'),
210   EL_CHAR_A + ('I' - 'A'),
211   EL_CHAR_A + ('N' - 'A'),
212   EL_CHAR_A + ('E' - 'A'),
213
214   EL_SPIELER1,
215   EL_SPIELER2,
216   EL_SPIELER3,
217   EL_SPIELER4,
218
219   EL_SPIELFIGUR,
220   EL_LEERRAUM,
221   EL_ERDREICH,
222   EL_FELSBROCKEN,
223
224   EL_BETON,
225   EL_MAUERWERK,
226   EL_FELSBODEN,
227   EL_SIEB_LEER,
228
229   EL_EDELSTEIN,
230   EL_DIAMANT,
231   EL_KOKOSNUSS,
232   EL_BOMBE,
233
234   EL_ERZ_EDEL,
235   EL_ERZ_DIAM,
236   EL_MORAST_LEER,
237   EL_MORAST_VOLL,
238
239   EL_DYNAMIT_AUS,
240   EL_DYNAMIT,
241   EL_AUSGANG_ZU,
242   EL_AUSGANG_AUF,
243
244   EL_MAMPFER,
245   EL_KAEFER_O,
246   EL_FLIEGER_O,
247   EL_ROBOT,
248
249   EL_KAEFER_L,
250   EL_FLIEGER_L,
251   EL_KAEFER_R,
252   EL_FLIEGER_R,
253
254   EL_ABLENK_AUS,
255   EL_KAEFER_U,
256   EL_FLIEGER_U,
257   EL_UNSICHTBAR,
258
259   EL_BADEWANNE1,
260   EL_SALZSAEURE,
261   EL_BADEWANNE2,
262   EL_LEERRAUM,
263
264   EL_BADEWANNE3,
265   EL_BADEWANNE4,
266   EL_BADEWANNE5,
267   EL_LEERRAUM,
268
269   EL_TROPFEN,
270   EL_AMOEBE_TOT,
271   EL_AMOEBE_NASS,
272   EL_AMOEBE_NORM,
273
274   EL_SCHLUESSEL1,
275   EL_SCHLUESSEL2,
276   EL_SCHLUESSEL3,
277   EL_SCHLUESSEL4,
278
279   EL_PFORTE1,
280   EL_PFORTE2,
281   EL_PFORTE3,
282   EL_PFORTE4,
283
284   EL_PFORTE1X,
285   EL_PFORTE2X,
286   EL_PFORTE3X,
287   EL_PFORTE4X,
288
289   EL_CHAR_A + ('M' - 'A'),
290   EL_CHAR_A + ('O' - 'A'),
291   EL_CHAR_A + ('R' - 'A'),
292   EL_CHAR_A + ('E' - 'A'),
293
294   EL_PFEIL_L,
295   EL_PFEIL_R,
296   EL_PFEIL_O,
297   EL_PFEIL_U,
298
299   EL_AMOEBE_VOLL,
300   EL_EDELSTEIN_GELB,
301   EL_EDELSTEIN_ROT,
302   EL_EDELSTEIN_LILA,
303
304   EL_ERZ_EDEL_BD,
305   EL_ERZ_EDEL_GELB,
306   EL_ERZ_EDEL_ROT,
307   EL_ERZ_EDEL_LILA,
308
309   EL_LIFE,
310   EL_PACMAN_O,
311   EL_ZEIT_VOLL,
312   EL_ZEIT_LEER,
313
314   EL_PACMAN_L,
315   EL_MAMPFER2,
316   EL_PACMAN_R,
317   EL_MAUER_LEBT,
318
319   EL_LIFE_ASYNC,
320   EL_PACMAN_U,
321   EL_BIRNE_AUS,
322   EL_BIRNE_EIN,
323
324   EL_DYNABOMB_NR,
325   EL_DYNABOMB_SZ,
326   EL_DYNABOMB_XL,
327   EL_BADEWANNE,
328
329   EL_MAULWURF,
330   EL_PINGUIN,
331   EL_SCHWEIN,
332   EL_DRACHE,
333
334   EL_SONDE,
335   EL_MAUER_X,
336   EL_MAUER_Y,
337   EL_MAUER_XY,
338
339   EL_CHAR_A + ('S' - 'A'),
340   EL_CHAR_A + ('O' - 'A'),
341   EL_CHAR_A + ('K' - 'A'),
342   EL_CHAR_A + ('O' - 'A'),
343
344   EL_CHAR_MINUS,
345   EL_CHAR_A + ('B' - 'A'),
346   EL_CHAR_A + ('A' - 'A'),
347   EL_CHAR_A + ('N' - 'A'),
348
349   EL_SOKOBAN_OBJEKT,
350   EL_SOKOBAN_FELD_LEER,
351   EL_SOKOBAN_FELD_VOLL,
352   EL_BETON,
353
354 /*
355   EL_CHAR_A + ('D' - 'A'),
356   EL_CHAR_A + ('Y' - 'A'),
357   EL_CHAR_A + ('N' - 'A'),
358   EL_CHAR_A + ('A' - 'A'),
359
360   EL_CHAR_A + ('B' - 'A'),
361   EL_CHAR_A + ('L' - 'A'),
362   EL_CHAR_A + ('A' - 'A'),
363   EL_CHAR_A + ('S' - 'A'),
364
365   EL_CHAR_MINUS,
366   EL_CHAR_A + ('T' - 'A'),
367   EL_CHAR_A + ('E' - 'A'),
368   EL_CHAR_A + ('R' - 'A'),
369 */
370
371   EL_LEERRAUM,
372   EL_LEERRAUM,
373   EL_LEERRAUM,
374   EL_LEERRAUM,
375
376   EL_CHAR_AUSRUF,
377   EL_CHAR_ZOLL,
378   EL_CHAR_DOLLAR,
379   EL_CHAR_PROZ,
380
381   EL_CHAR_APOSTR,
382   EL_CHAR_KLAMM1,
383   EL_CHAR_KLAMM2,
384   EL_CHAR_PLUS,
385
386   EL_CHAR_KOMMA,
387   EL_CHAR_MINUS,
388   EL_CHAR_PUNKT,
389   EL_CHAR_SLASH,
390
391   EL_CHAR_0 + 0,
392   EL_CHAR_0 + 1,
393   EL_CHAR_0 + 2,
394   EL_CHAR_0 + 3,
395
396   EL_CHAR_0 + 4,
397   EL_CHAR_0 + 5,
398   EL_CHAR_0 + 6,
399   EL_CHAR_0 + 7,
400
401   EL_CHAR_0 + 8,
402   EL_CHAR_0 + 9,
403   EL_CHAR_DOPPEL,
404   EL_CHAR_SEMIKL,
405
406   EL_CHAR_LT,
407   EL_CHAR_GLEICH,
408   EL_CHAR_GT,
409   EL_CHAR_FRAGE,
410
411   EL_CHAR_AT,
412   EL_CHAR_A + 0,
413   EL_CHAR_A + 1,
414   EL_CHAR_A + 2,
415
416   EL_CHAR_A + 3,
417   EL_CHAR_A + 4,
418   EL_CHAR_A + 5,
419   EL_CHAR_A + 6,
420
421   EL_CHAR_A + 7,
422   EL_CHAR_A + 8,
423   EL_CHAR_A + 9,
424   EL_CHAR_A + 10,
425
426   EL_CHAR_A + 11,
427   EL_CHAR_A + 12,
428   EL_CHAR_A + 13,
429   EL_CHAR_A + 14,
430
431   EL_CHAR_A + 15,
432   EL_CHAR_A + 16,
433   EL_CHAR_A + 17,
434   EL_CHAR_A + 18,
435
436   EL_CHAR_A + 19,
437   EL_CHAR_A + 20,
438   EL_CHAR_A + 21,
439   EL_CHAR_A + 22,
440
441   EL_CHAR_A + 23,
442   EL_CHAR_A + 24,
443   EL_CHAR_A + 25,
444   EL_CHAR_AE,
445
446   EL_CHAR_OE,
447   EL_CHAR_UE,
448   EL_CHAR_COPY
449 };
450 int elements_in_list = sizeof(editor_element)/sizeof(int);
451
452 static void ScrollMiniLevel(int from_x, int from_y, int scroll)
453 {
454   int x,y;
455   int dx = (scroll==ED_SCROLL_LEFT ? -1 : scroll==ED_SCROLL_RIGHT ? 1 : 0);
456   int dy = (scroll==ED_SCROLL_UP   ? -1 : scroll==ED_SCROLL_DOWN  ? 1 : 0);
457
458   XCopyArea(display,drawto,drawto,gc,
459             SX+MINI_TILEX*(dx==-1),SY+MINI_TILEY*(dy==-1),
460             SXSIZE-MINI_TILEX*ABS(dx),SYSIZE-MINI_TILEY*ABS(dy),
461             SX+MINI_TILEX*(dx==+1),SY+MINI_TILEY*(dy==+1));
462   if (dx)
463   {
464     x = (dx==1 ? 0 : 2*SCR_FIELDX-1);
465     for(y=0;y<2*SCR_FIELDY;y++)
466       DrawMiniElementOrWall(x,y,from_x,from_y);
467   }
468   else if (dy)
469   {
470     y = (dy==1 ? 0 : 2*SCR_FIELDY-1);
471     for(x=0;x<2*SCR_FIELDX;x++)
472       DrawMiniElementOrWall(x,y,from_x,from_y);
473   }
474
475   redraw_mask |= REDRAW_FIELD;
476   BackToFront();
477 }
478
479 void InitLevelEditorGadgets()
480 {
481   int i;
482
483   for (i=0; i<ED_NUM_GADGETS; i++)
484     level_editor_gadget[i] = NULL;
485 }
486
487 static void CreateControlButtons()
488 {
489   int i;
490
491   for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
492   {
493     Pixmap gd_pixmap = pix[PIX_DOOR];
494     struct GadgetInfo *gi;
495     int gd_xoffset, gd_yoffset;
496     int gd_x1, gd_x2, gd_y;
497     int width, height;
498     unsigned long event_mask;
499     int id = i;
500
501     if (i < ED_NUM_CTRL1_BUTTONS)
502     {
503       int x = i % ED_CTRL1_BUTTONS_HORIZ;
504       int y = i / ED_CTRL1_BUTTONS_HORIZ;
505
506       gd_xoffset = ED_CTRL1_BUTTONS_XPOS + x * ED_CTRL1_BUTTON_XSIZE;
507       gd_yoffset = ED_CTRL1_BUTTONS_YPOS + y * ED_CTRL1_BUTTON_YSIZE;
508       width = ED_CTRL1_BUTTON_XSIZE;
509       height = ED_CTRL1_BUTTON_YSIZE;
510     }
511     else
512     {
513       int x = (i - ED_NUM_CTRL1_BUTTONS) % ED_CTRL2_BUTTONS_HORIZ;
514       int y = (i - ED_NUM_CTRL1_BUTTONS) / ED_CTRL2_BUTTONS_HORIZ;
515
516       gd_xoffset = ED_CTRL2_BUTTONS_XPOS + x * ED_CTRL2_BUTTON_XSIZE;
517       gd_yoffset = ED_CTRL2_BUTTONS_YPOS + y * ED_CTRL2_BUTTON_YSIZE;
518       width = ED_CTRL2_BUTTON_XSIZE;
519       height = ED_CTRL2_BUTTON_YSIZE;
520     }
521
522     gd_x1 = DOOR_GFX_PAGEX8 + gd_xoffset;
523     gd_x2 = DOOR_GFX_PAGEX7 + gd_xoffset;
524     gd_y  = DOOR_GFX_PAGEY1 + ED_CTRL_BUTTONS_GFX_YPOS + gd_yoffset;
525
526     if (i == ED_CTRL_ID_WRAP_LEFT ||
527         i == ED_CTRL_ID_WRAP_RIGHT ||
528         i == ED_CTRL_ID_WRAP_UP ||
529         i == ED_CTRL_ID_WRAP_DOWN)
530       event_mask = GD_EVENT_PRESSED_REPEATED;
531     else
532       event_mask = GD_EVENT_RELEASED;
533
534     gi = CreateGadget(GDI_CUSTOM_ID, id,
535                       GDI_X, EX + gd_xoffset,
536                       GDI_Y, EY + gd_yoffset,
537                       GDI_WIDTH, width,
538                       GDI_HEIGHT, height,
539                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
540                       GDI_STATE, GD_BUTTON_UNPRESSED,
541                       GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
542                       GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
543                       GDI_EVENT_MASK, event_mask,
544                       GDI_CALLBACK, HandleControlButtons,
545                       GDI_END);
546
547     if (gi == NULL)
548       Error(ERR_EXIT, "cannot create gadget");
549
550     level_editor_gadget[id] = gi;
551   }
552 }
553
554
555
556 #if 0
557
558 static void test1(struct GadgetInfo *gi)
559 {
560   int event_type = gi->event.type;
561
562   printf("HandleControlButtons: (%d,%d) (%d,%d) [%d] ",
563          gi->x, gi->y,
564          gi->event.x, gi->event.y, gi->event.button);
565
566   if (event_type == GD_EVENT_PRESSED)
567     printf("GD_EVENT_PRESSED\n");
568   else if (event_type == GD_EVENT_RELEASED)
569     printf("GD_EVENT_RELEASED\n");
570   else if (event_type == GD_EVENT_MOVING)
571     printf("GD_EVENT_MOVING\n");
572   else
573     printf("?\n");
574 }
575
576 #endif
577
578
579
580 static void CreateCounterButtons(int counter_id)
581 {
582   int i;
583
584   for (i=0; i<2; i++)
585   {
586     Pixmap gd_pixmap = pix[PIX_DOOR];
587     struct GadgetInfo *gi;
588     int gd_xoffset;
589     int gd_x1, gd_x2, gd_y;
590     int id = counter_info[counter_id].gadget_id + i;
591
592     gd_xoffset = (i == 0 ? ED_BUTTON_MINUS_XPOS : ED_BUTTON_PLUS_XPOS);
593     gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
594     gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
595     gd_y  = DOOR_GFX_PAGEY1 + ED_BUTTON_COUNT_YPOS;
596
597     gi = CreateGadget(GDI_CUSTOM_ID, id,
598                       GDI_X, SX + counter_info[counter_id].x + gd_xoffset,
599                       GDI_Y, SY + counter_info[counter_id].y,
600                       GDI_WIDTH, ED_BUTTON_COUNT_XSIZE,
601                       GDI_HEIGHT, ED_BUTTON_COUNT_YSIZE,
602                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
603                       GDI_STATE, GD_BUTTON_UNPRESSED,
604                       GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
605                       GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
606                       GDI_EVENT_MASK, GD_EVENT_PRESSED_REPEATED,
607                       GDI_CALLBACK, HandleCounterButtons,
608                       GDI_END);
609
610     if (gi == NULL)
611       Error(ERR_EXIT, "cannot create gadget");
612
613     level_editor_gadget[id] = gi;
614   }
615 }
616
617 static void CreateDrawingAreas()
618 {
619   struct GadgetInfo *gi;
620   unsigned long event_mask;
621
622   event_mask = GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING;
623
624   gi = CreateGadget(GDI_CUSTOM_ID, ED_CTRL_ID_DRAWING_LEVEL,
625                     GDI_X, SX,
626                     GDI_Y, SY,
627                     GDI_WIDTH, SXSIZE,
628                     GDI_HEIGHT, SYSIZE,
629                     GDI_TYPE, GD_TYPE_DRAWING_AREA,
630                     GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
631                     GDI_EVENT_MASK, event_mask,
632                     GDI_CALLBACK, HandleDrawingAreas,
633                     GDI_END);
634
635   if (gi == NULL)
636     Error(ERR_EXIT, "cannot create gadget");
637
638   level_editor_gadget[ED_CTRL_ID_DRAWING_LEVEL] = gi;
639 }
640
641 static void CreateLevelEditorGadgets()
642 {
643   if (level_editor_gadgets_created)
644     return;
645
646   CreateControlButtons();
647   CreateCounterButtons(ED_COUNTER_SCORE);
648   CreateDrawingAreas();
649
650   level_editor_gadgets_created = TRUE;
651 }
652
653 static void MapControlButtons()
654 {
655   int i;
656
657   for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
658     MapGadget(level_editor_gadget[i]);
659 }
660
661 static void MapCounterButtons(int counter_id)
662 {
663   int i;
664
665   for (i=0; i<2; i++)
666     MapGadget(level_editor_gadget[counter_info[counter_id].gadget_id + i]);
667 }
668
669 static void MapMainDrawingArea()
670 {
671   MapGadget(level_editor_gadget[ED_CTRL_ID_DRAWING_LEVEL]);
672 }
673
674 void UnmapLevelEditorWindowGadgets()
675 {
676   int i;
677
678   for (i=ED_NUM_CTRL_BUTTONS; i<ED_NUM_GADGETS; i++)
679     UnmapGadget(level_editor_gadget[i]);
680 }
681
682 void UnmapLevelEditorGadgets()
683 {
684   int i;
685
686   for (i=0; i<ED_NUM_GADGETS; i++)
687     UnmapGadget(level_editor_gadget[i]);
688 }
689
690 void DrawLevelEd()
691 {
692   int i, x, y, graphic;
693
694   level_xpos=-1;
695   level_ypos=-1;
696   edit_mode = ED_MODE_DRAWING;
697   name_typing = FALSE;
698   element_shift = 0;
699
700   CloseDoor(DOOR_CLOSE_ALL);
701
702   if (level_editor_test_game)
703   {
704     for(x=0; x<lev_fieldx; x++)
705       for(y=0; y<lev_fieldy; y++)
706         Feld[x][y] = Ur[x][y];
707
708     for(x=0; x<lev_fieldx; x++)
709       for(y=0; y<lev_fieldy; y++)
710         Ur[x][y] = OrigBackup[x][y];
711
712     level_editor_test_game = FALSE;
713   }
714   else
715   {
716     undo_buffer_position = -1;
717     undo_buffer_steps = -1;
718     CopyLevelToUndoBuffer();
719   }
720
721   DrawMiniLevel(level_xpos,level_ypos);
722   FadeToFront();
723
724   XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
725             DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY1,
726             DXSIZE,DYSIZE,
727             DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
728   XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
729             DOOR_GFX_PAGEX6+ED_BUTTON_ELEM_XPOS,
730             DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS,
731             4*ED_BUTTON_ELEM_XSIZE,5*ED_BUTTON_ELEM_YSIZE,
732             DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS,
733             DOOR_GFX_PAGEY1+ED_BUTTON_EUP_Y2POS);
734
735   for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
736   {
737     if (i < elements_in_list)
738       graphic = el2gfx(editor_element[i]);
739     else
740       graphic = GFX_LEERRAUM;
741
742     DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
743                        DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS+3 + 
744                        (i%MAX_ELEM_X)*ED_BUTTON_ELEM_XSIZE,
745                        DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS+3 +
746                        (i/MAX_ELEM_X)*ED_BUTTON_ELEM_YSIZE,
747                        graphic);
748   }
749
750   DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
751                      DOOR_GFX_PAGEX1+ED_WIN_MB_LEFT_XPOS,
752                      DOOR_GFX_PAGEY1+ED_WIN_MB_LEFT_YPOS,
753                      el2gfx(new_element1));
754   DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
755                      DOOR_GFX_PAGEX1+ED_WIN_MB_MIDDLE_XPOS,
756                      DOOR_GFX_PAGEY1+ED_WIN_MB_MIDDLE_YPOS,
757                      el2gfx(new_element2));
758   DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
759                      DOOR_GFX_PAGEX1+ED_WIN_MB_RIGHT_XPOS,
760                      DOOR_GFX_PAGEY1+ED_WIN_MB_RIGHT_YPOS,
761                      el2gfx(new_element3));
762   DrawTextExt(pix[PIX_DB_DOOR],gc,
763               DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS,
764               DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
765               int2str(level_nr,2),FS_SMALL,FC_SPECIAL1);
766   XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
767             DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS+3,
768             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
769             7,FONT3_YSIZE,
770             DOOR_GFX_PAGEX1+ED_WIN_LEVELNR_XPOS,
771             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS);
772   XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
773             DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS+14,
774             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
775             7,FONT3_YSIZE,
776             DOOR_GFX_PAGEX1+ED_WIN_LEVELNR_XPOS+9,
777             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS);
778
779   XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
780             DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY2,
781             VXSIZE,VYSIZE,
782             DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
783
784   /* draw bigger door */
785   XCopyArea(display, pix[PIX_DOOR], drawto, gc,
786             DOOR_GFX_PAGEX7, 0,
787             108, 64,
788             EX - 4, EY - 12);
789
790   /* draw new control window */
791   XCopyArea(display, pix[PIX_DOOR], drawto, gc,
792             DOOR_GFX_PAGEX8, 236,
793             EXSIZE, EYSIZE,
794             EX, EY);
795
796   redraw_mask |= REDRAW_ALL;
797
798   OpenDoor(DOOR_OPEN_1);
799
800   if (!level_editor_gadgets_created)
801     CreateLevelEditorGadgets();
802
803   MapControlButtons();
804   MapMainDrawingArea();
805
806   /*
807   OpenDoor(DOOR_OPEN_1 | DOOR_OPEN_2);
808   */
809 }
810
811 void DrawControlWindow()
812 {
813   int i,x,y;
814
815   ClearWindow();
816   UnmapLevelEditorWindowGadgets();
817
818   /* Inhalt der Mampfer */
819   DrawText(ED_COUNT_GADGET_XPOS+1,SY+6,
820            "Contents of a smashed cruncher:",FS_SMALL,FC_YELLOW);
821   for(i=0;i<4;i++) for(y=0;y<4;y++) for(x=0;x<4;x++)
822   {
823     DrawMiniElement(1+5*i+x,2+y,EL_ERDREICH);
824     XFillRectangle(display,drawto,gc,
825                    SX+(1+5*i)*MINI_TILEX+MINI_TILEX/2-1,
826                    SY+(2)*MINI_TILEY+MINI_TILEY/2-1,
827                    3*MINI_TILEX+2,3*MINI_TILEY+2);
828   }
829   XCopyArea(display,drawto,drawto,gc,
830             SX+1*MINI_TILEX,SY+2*MINI_TILEY,
831             4*5*MINI_TILEX,5*MINI_TILEY,
832             SX+1*MINI_TILEX-MINI_TILEX/2,SY+2*MINI_TILEY-MINI_TILEY/2);
833   for(i=0;i<4;i++)
834   {
835     for(y=0;y<3;y++) for(x=0;x<3;x++)
836       DrawMiniElement(1+5*i+x,2+y,level.mampfer_inhalt[i][x][y]);
837
838     DrawText(SX+MINI_TILEX+(5*i+1)*MINI_TILEX+1,
839              SY+2*MINI_TILEY+(4)*MINI_TILEY-4,
840              int2str(i+1,1),FS_SMALL,FC_YELLOW);
841   }
842
843   /* Inhalt der Amöbe */
844   for(y=0;y<2;y++) for(x=0;x<2;x++)
845   {
846     DrawMiniElement(29+x,26+y,EL_ERDREICH);
847     XFillRectangle(display,drawto,gc,
848                    SX+29*MINI_TILEX+MINI_TILEX/2-1,
849                    SY+26*MINI_TILEY+MINI_TILEY/2-1,
850                    MINI_TILEX+2,MINI_TILEY+2);
851   }
852   XCopyArea(display,drawto,drawto,gc,
853             SX+29*MINI_TILEX,SY+26*MINI_TILEY,
854             3*MINI_TILEX,3*MINI_TILEY,
855             SX+29*MINI_TILEX-MINI_TILEX/2,SY+26*MINI_TILEY-MINI_TILEY/2);
856   DrawMiniElement(29,26,level.amoebe_inhalt);
857
858   for(i=0;i<11+3+2;i++)
859   {
860     XCopyArea(display,pix[PIX_DOOR],drawto,gc,
861               DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
862               DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
863               DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
864               ED_COUNT_GADGET_XPOS,
865               ED_COUNT_GADGET_YPOS+i*ED_COUNT_GADGET_YSIZE);
866
867     if (i<11)
868       DrawText(ED_COUNT_VALUE_XPOS,
869                ED_COUNT_VALUE_YPOS+i*ED_COUNT_GADGET_YSIZE,
870                int2str(level.score[i],3),FS_SMALL,FC_YELLOW);
871     else if (i==11)
872       DrawText(ED_COUNT_VALUE_XPOS,
873                ED_COUNT_VALUE_YPOS+11*ED_COUNT_GADGET_YSIZE,
874                int2str(level.tempo_amoebe,3),FS_SMALL,FC_YELLOW);
875     else if (i==12)
876       DrawText(ED_COUNT_VALUE_XPOS,
877                ED_COUNT_VALUE_YPOS+12*ED_COUNT_GADGET_YSIZE,
878                int2str(level.dauer_sieb,3),FS_SMALL,FC_YELLOW);
879     else if (i==13)
880       DrawText(ED_COUNT_VALUE_XPOS,
881                ED_COUNT_VALUE_YPOS+13*ED_COUNT_GADGET_YSIZE,
882                int2str(level.dauer_ablenk,3),FS_SMALL,FC_YELLOW);
883     else if (i==14)
884       DrawText(ED_COUNT_VALUE_XPOS,
885                ED_COUNT_VALUE_YPOS+14*ED_COUNT_GADGET_YSIZE,
886                int2str(level.edelsteine,3),FS_SMALL,FC_YELLOW);
887     else if (i==15)
888       DrawText(ED_COUNT_VALUE_XPOS,
889                ED_COUNT_VALUE_YPOS+15*ED_COUNT_GADGET_YSIZE,
890                int2str(level.time,3),FS_SMALL,FC_YELLOW);
891   }
892
893   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+0*ED_COUNT_TEXT_YSIZE,
894            "Score for Emerald",FS_SMALL,FC_YELLOW);
895   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+1*ED_COUNT_TEXT_YSIZE,
896            "Score for Diamond",FS_SMALL,FC_YELLOW);
897   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+2*ED_COUNT_TEXT_YSIZE,
898            "Score for smashing a Bug",FS_SMALL,FC_YELLOW);
899   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+3*ED_COUNT_TEXT_YSIZE,
900            "Score for smashing a Spaceship",FS_SMALL,FC_YELLOW);
901   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+4*ED_COUNT_TEXT_YSIZE,
902            "Score for smashing a Cruncher",FS_SMALL,FC_YELLOW);
903   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+5*ED_COUNT_TEXT_YSIZE,
904            "Score for smashing an Alien",FS_SMALL,FC_YELLOW);
905   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+6*ED_COUNT_TEXT_YSIZE,
906            "Score for smashing a Pacman",FS_SMALL,FC_YELLOW);
907   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+7*ED_COUNT_TEXT_YSIZE,
908            "Score for cracking a nut",FS_SMALL,FC_YELLOW);
909   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+8*ED_COUNT_TEXT_YSIZE,
910            "Score for dynamite",FS_SMALL,FC_YELLOW);
911   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+9*ED_COUNT_TEXT_YSIZE,
912            "Score for key",FS_SMALL,FC_YELLOW);
913   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+10*ED_COUNT_TEXT_YSIZE,
914            "Score for each 10 seconds left",FS_SMALL,FC_YELLOW);
915   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+11*ED_COUNT_TEXT_YSIZE,
916            "Speed of the amoeba / Content",FS_SMALL,FC_YELLOW);
917   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+12*ED_COUNT_TEXT_YSIZE,
918            "Time for magic wall",FS_SMALL,FC_YELLOW);
919   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+13*ED_COUNT_TEXT_YSIZE,
920            "Time for wheel",FS_SMALL,FC_YELLOW);
921   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+14*ED_COUNT_TEXT_YSIZE,
922            "Emeralds needed in this level",FS_SMALL,FC_YELLOW);
923   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+15*ED_COUNT_TEXT_YSIZE,
924            "Time available for this level",FS_SMALL,FC_YELLOW);
925
926   XCopyArea(display,pix[PIX_DOOR],drawto,gc,
927             DOOR_GFX_PAGEX4+ED_WIN_COUNT_XPOS,
928             DOOR_GFX_PAGEY1+ED_WIN_COUNT_YPOS,
929             ED_WIN_COUNT_XSIZE,ED_WIN_COUNT_YSIZE,
930             ED_COUNT_GADGET_XPOS,
931             ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE);
932   for(i=1;i<31;i++)
933     XCopyArea(display,pix[PIX_DOOR],drawto,gc,
934               DOOR_GFX_PAGEX4+ED_WIN_COUNT_XPOS+3+2*FONT2_XSIZE,
935               DOOR_GFX_PAGEY1+ED_WIN_COUNT_YPOS,
936               ED_WIN_COUNT_XSIZE-3-2*FONT2_XSIZE,ED_WIN_COUNT_YSIZE,
937               ED_COUNT_GADGET_XPOS+3+i*FONT2_XSIZE,
938               ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE);
939   DrawText(ED_COUNT_GADGET_XPOS+5,
940            ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
941            level.name,FS_SMALL,FC_YELLOW);
942   DrawText(ED_COUNT_GADGET_XPOS+(30+3)*FONT2_XSIZE-5,
943            ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
944            "Title",FS_SMALL,FC_YELLOW);
945
946   DrawText(ED_SIZE_GADGET_XPOS,ED_SIZE_GADGET_YPOS-18,
947            "Playfield size:",FS_SMALL,FC_YELLOW);
948   XCopyArea(display,pix[PIX_DOOR],drawto,gc,
949             DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
950             DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
951             DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
952             ED_SIZE_GADGET_XPOS,
953             ED_SIZE_GADGET_YPOS+0*ED_COUNT_GADGET_YSIZE);
954   XCopyArea(display,pix[PIX_DOOR],drawto,gc,
955             DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
956             DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
957             DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
958             ED_SIZE_GADGET_XPOS,
959             ED_SIZE_GADGET_YPOS+1*ED_COUNT_GADGET_YSIZE);
960   DrawText(ED_SIZE_TEXT_XPOS,ED_SIZE_TEXT_YPOS+0*ED_SIZE_TEXT_YSIZE,
961            "Width",FS_SMALL,FC_YELLOW);
962   DrawText(ED_SIZE_TEXT_XPOS,ED_SIZE_TEXT_YPOS+1*ED_SIZE_TEXT_YSIZE,
963            "Height",FS_SMALL,FC_YELLOW);
964   DrawText(ED_SIZE_VALUE_XPOS,ED_SIZE_VALUE_YPOS+0*ED_SIZE_GADGET_YSIZE,
965            int2str(level.fieldx,3),FS_SMALL,FC_YELLOW);
966   DrawText(ED_SIZE_VALUE_XPOS,ED_SIZE_VALUE_YPOS+1*ED_SIZE_GADGET_YSIZE,
967            int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
968 }
969
970 void AdjustLevelScrollPosition()
971 {
972   if (level_xpos < -1)
973     level_xpos = -1;
974   if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
975     level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
976   if (lev_fieldx < 2*SCR_FIELDX - 2)
977     level_xpos = -1;
978
979   if (level_ypos < -1)
980     level_ypos = -1;
981   if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
982     level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
983   if (lev_fieldy < 2*SCR_FIELDY - 2)
984     level_ypos = -1;
985 }
986
987 void LevelEd(int mx, int my, int button)
988 {
989   static int last_button = 0;
990   static int in_field_pressed = FALSE;
991   static boolean use_floodfill = FALSE;
992
993
994   /*
995   int x = (mx-SX)/MINI_TILEX; 
996   int y = (my-SY)/MINI_TILEY; 
997   */
998
999   /*
1000   HandlePressedControlButtons();
1001   HandleDrawingFunctions(mx, my, button);
1002   */
1003
1004   if (use_floodfill)            /********** FLOOD FILL **********/
1005   {
1006
1007
1008 #if 0
1009
1010     if (button)
1011     {
1012       if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
1013       {
1014         int from_x, from_y;
1015         int fill_element;
1016
1017         if (x>lev_fieldx || y>lev_fieldy ||
1018             (x==0 && level_xpos<0) ||
1019             (x==2*SCR_FIELDX-1 && level_xpos>lev_fieldx-2*SCR_FIELDX) ||
1020             (y==0 && level_ypos<0) ||
1021             (y==2*SCR_FIELDY-1 && level_ypos>lev_fieldy-2*SCR_FIELDY))
1022           return;
1023
1024         from_x = x+level_xpos;
1025         from_y = y+level_ypos;
1026         fill_element = (button==1 ? new_element1 :
1027                         button==2 ? new_element2 :
1028                         button==3 ? new_element3 : 0);
1029
1030         FloodFill(from_x,from_y,fill_element);
1031         DrawMiniLevel(level_xpos,level_ypos);
1032       }
1033
1034       use_floodfill = FALSE;
1035       CloseDoor(DOOR_CLOSE_1);
1036       OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
1037     }
1038     return;
1039
1040 #endif
1041
1042
1043
1044   }
1045   else                          /********** EDIT/CTRL-FENSTER **********/
1046   {
1047     static unsigned long choice_delay = 0;
1048     int choice = CheckElemButtons(mx,my,button);
1049     int elem_pos = choice-ED_BUTTON_ELEM;
1050
1051     if (((choice == ED_BUTTON_EUP && element_shift>0) ||
1052          (choice == ED_BUTTON_EDOWN &&
1053           element_shift<elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)) &&
1054         DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1055     {
1056       int i, step;
1057
1058       step = (button==1 ? MAX_ELEM_X : button==2 ? 5*MAX_ELEM_X :
1059               elements_in_list);
1060       element_shift += (choice==ED_BUTTON_EUP ? -step : step);
1061       if (element_shift<0)
1062         element_shift = 0;
1063       if (element_shift>elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)
1064         element_shift = elements_in_list-MAX_ELEM_X*MAX_ELEM_Y;
1065       if (element_shift % MAX_ELEM_X)
1066         element_shift += MAX_ELEM_X-(element_shift % MAX_ELEM_X);
1067
1068       for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
1069         DrawElemButton(i+2,ED_BUTTON_RELEASED);
1070     }
1071     else if (elem_pos>=0 && elem_pos<MAX_ELEM_X*MAX_ELEM_Y)
1072     {
1073       int new_element;
1074
1075       if (elem_pos+element_shift < elements_in_list)
1076         new_element = editor_element[elem_pos+element_shift];
1077       else
1078         new_element = EL_LEERRAUM;
1079
1080       if (last_button==1)
1081         new_element1 = new_element;
1082       else if (last_button==2)
1083         new_element2 = new_element;
1084       else if (last_button==3)
1085         new_element3 = new_element;
1086
1087       DrawMiniGraphicExt(drawto,gc,
1088                          DX+ED_WIN_MB_LEFT_XPOS,
1089                          DY+ED_WIN_MB_LEFT_YPOS,
1090                          el2gfx(new_element1));
1091       DrawMiniGraphicExt(drawto,gc,
1092                          DX+ED_WIN_MB_MIDDLE_XPOS,
1093                          DY+ED_WIN_MB_MIDDLE_YPOS,
1094                          el2gfx(new_element2));
1095       DrawMiniGraphicExt(drawto,gc,
1096                          DX+ED_WIN_MB_RIGHT_XPOS,
1097                          DY+ED_WIN_MB_RIGHT_YPOS,
1098                          el2gfx(new_element3));
1099       redraw_mask |= REDRAW_DOOR_1;
1100
1101       if (edit_mode == ED_MODE_PROPERTIES)
1102         DrawPropertiesWindow(new_element);
1103     }
1104   
1105     if (edit_mode == ED_MODE_DRAWING)   /********** EDIT-FENSTER **********/
1106     {
1107
1108
1109
1110 #if 0
1111
1112       switch(CheckEditButtons(mx,my,button))
1113       {
1114         case ED_BUTTON_CTRL:
1115           CloseDoor(DOOR_CLOSE_2);
1116           DrawControlWindow();
1117           XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1118                     DOOR_GFX_PAGEX4,DOOR_GFX_PAGEY1+80,
1119                     VXSIZE,VYSIZE,
1120                     DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
1121           OpenDoor(DOOR_OPEN_2);
1122           edit_mode = ED_MODE_INFO;
1123           break;
1124         case ED_BUTTON_FILL:
1125           Request("Caution ! Flood fill mode ! Choose area !",REQ_OPEN);
1126           use_floodfill = TRUE;
1127           return;
1128           break;
1129         case ED_BUTTON_LEFT:
1130           if (level_xpos>=0)
1131           {
1132             if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1133               break;
1134             if (lev_fieldx<2*SCR_FIELDX-2)
1135               break;
1136
1137             level_xpos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
1138             if (level_xpos<-1)
1139               level_xpos = -1;
1140             if (button==1)
1141               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_RIGHT);
1142             else
1143               DrawMiniLevel(level_xpos,level_ypos);
1144           }
1145           break;
1146         case ED_BUTTON_RIGHT:
1147           if (level_xpos<=lev_fieldx-2*SCR_FIELDX)
1148           {
1149             if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1150               break;
1151             if (lev_fieldx<2*SCR_FIELDX-2)
1152               break;
1153
1154             level_xpos += (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
1155             if (level_xpos>lev_fieldx-2*SCR_FIELDX+1)
1156               level_xpos = lev_fieldx-2*SCR_FIELDX+1;
1157             if (button==1)
1158               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_LEFT);
1159             else
1160               DrawMiniLevel(level_xpos,level_ypos);
1161           }
1162           break;
1163         case ED_BUTTON_UP:
1164           if (level_ypos>=0)
1165           {
1166             if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1167               break;
1168             if (lev_fieldy<2*SCR_FIELDY-2)
1169               break;
1170
1171             level_ypos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
1172             if (level_ypos<-1)
1173               level_ypos = -1;
1174             if (button==1)
1175               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_DOWN);
1176             else
1177               DrawMiniLevel(level_xpos,level_ypos);
1178           }
1179           break;
1180         case ED_BUTTON_DOWN:
1181           if (level_ypos<=lev_fieldy-2*SCR_FIELDY)
1182           {
1183             if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1184               break;
1185             if (lev_fieldy<2*SCR_FIELDY-2)
1186               break;
1187
1188             level_ypos += (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
1189             if (level_ypos>lev_fieldy-2*SCR_FIELDY+1)
1190               level_ypos = lev_fieldy-2*SCR_FIELDY+1;
1191             if (button==1)
1192               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_UP);
1193             else
1194               DrawMiniLevel(level_xpos,level_ypos);
1195           }
1196           break;
1197         default:
1198           break;
1199       }
1200
1201 #endif
1202
1203
1204
1205 #if 0
1206
1207       if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
1208       {
1209         int new_element;
1210
1211         if (button && !motion_status)
1212           in_field_pressed = TRUE;
1213
1214         if (!button || !in_field_pressed || button<1 || button>3 ||
1215             (y==0 && level_ypos<0) ||
1216             (y==2*SCR_FIELDY-1 && level_ypos>lev_fieldy-2*SCR_FIELDY) ||
1217             (x==0 && level_xpos<0) ||
1218             (x==2*SCR_FIELDX-1 && level_xpos>lev_fieldx-2*SCR_FIELDX) ||
1219             x>lev_fieldx || y>lev_fieldy)
1220           return;
1221
1222         new_element = (button==1 ? new_element1 :
1223                        button==2 ? new_element2 :
1224                        button==3 ? new_element3 : 0);
1225
1226         if (new_element != Feld[x+level_xpos][y+level_ypos])
1227         {
1228           if (new_element==EL_SPIELFIGUR) /* Jeder nur EINE Figur bitte... */
1229           {
1230             int x,y;
1231
1232             for(x=0;x<lev_fieldx;x++) for(y=0;y<lev_fieldy;y++)
1233             {
1234               if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1)
1235               {
1236                 Feld[x][y] = EL_LEERRAUM;
1237                 if (x-level_xpos>=0 && x-level_xpos<2*SCR_FIELDX &&
1238                     y-level_ypos>=0 && y-level_ypos<2*SCR_FIELDY)
1239                   DrawMiniElement(x-level_xpos,y-level_ypos,EL_LEERRAUM);
1240               }
1241             }
1242           }
1243
1244           Feld[x+level_xpos][y+level_ypos] = new_element;
1245           DrawMiniElement(x,y,new_element);
1246         }
1247       }
1248       else if (!motion_status)  /* Mauszeiger nicht im Level-Feld */
1249         in_field_pressed = FALSE;
1250
1251 #endif
1252
1253
1254
1255     }
1256     else if (edit_mode == ED_MODE_INFO)/********** KONTROLL-FENSTER **********/
1257     {
1258       int choice = CheckCountButtons(mx,my,button);
1259       int step = (button==1 ? 1 : button==2 ? 5 : button==3 ? 10 : 0);
1260
1261       if (choice >= 0 && choice < 36 &&
1262           DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1263       {
1264         if (!(choice % 2))
1265           step = -step;
1266
1267         choice /= 2;
1268
1269         if (choice<11)
1270         {
1271           level.score[choice] += step;
1272           if (level.score[choice]<0)
1273             level.score[choice] = 0;
1274           else if (level.score[choice]>255)
1275             level.score[choice] = 255;
1276         }
1277         else if (choice==11)
1278         {
1279           level.tempo_amoebe += step;
1280           if (level.tempo_amoebe<0)
1281             level.tempo_amoebe = 0;
1282           else if (level.tempo_amoebe>255)
1283             level.tempo_amoebe = 255;
1284         }
1285         else if (choice==12)
1286         {
1287           level.dauer_sieb += step;
1288           if (level.dauer_sieb<0)
1289             level.dauer_sieb = 0;
1290           else if (level.dauer_sieb>255)
1291             level.dauer_sieb = 255;
1292         }
1293         else if (choice==13)
1294         {
1295           level.dauer_ablenk += step;
1296           if (level.dauer_ablenk<0)
1297             level.dauer_ablenk = 0;
1298           else if (level.dauer_ablenk>255)
1299             level.dauer_ablenk = 255;
1300         }
1301         else if (choice==14)
1302         {
1303           level.edelsteine += step;
1304           if (level.edelsteine<0)
1305             level.edelsteine = 0;
1306           else if (level.edelsteine>999)
1307             level.edelsteine = 999;
1308         }
1309         else if (choice==15)
1310         {
1311           level.time += step;
1312           if (level.time<0)
1313             level.time = 0;
1314           else if (level.time>999)
1315             level.time = 999;
1316         }
1317         else if (choice==16)
1318         {
1319           lev_fieldx += step;
1320           if (lev_fieldx<MIN_LEV_FIELDX)
1321             lev_fieldx = MIN_LEV_FIELDX;
1322           else if (lev_fieldx>MAX_LEV_FIELDX)
1323             lev_fieldx = MAX_LEV_FIELDX;
1324           level.fieldx = lev_fieldx;
1325         }
1326         else if (choice==17)
1327         {
1328           lev_fieldy += step;
1329           if (lev_fieldy<MIN_LEV_FIELDY)
1330             lev_fieldy = MIN_LEV_FIELDY;
1331           else if (lev_fieldy>MAX_LEV_FIELDY)
1332             lev_fieldy = MAX_LEV_FIELDY;
1333           level.fieldy = lev_fieldy;
1334         }
1335
1336         if (choice<11)
1337           DrawText(ED_COUNT_VALUE_XPOS,
1338                    ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE,
1339                    int2str(level.score[choice],3),FS_SMALL,FC_YELLOW);
1340         else if (choice==11)
1341           DrawText(ED_COUNT_VALUE_XPOS,
1342                    ED_COUNT_VALUE_YPOS+11*ED_COUNT_GADGET_YSIZE,
1343                    int2str(level.tempo_amoebe,3),FS_SMALL,FC_YELLOW);
1344         else if (choice==12)
1345           DrawText(ED_COUNT_VALUE_XPOS,
1346                    ED_COUNT_VALUE_YPOS+12*ED_COUNT_GADGET_YSIZE,
1347                    int2str(level.dauer_sieb,3),FS_SMALL,FC_YELLOW);
1348         else if (choice==13)
1349           DrawText(ED_COUNT_VALUE_XPOS,
1350                    ED_COUNT_VALUE_YPOS+13*ED_COUNT_GADGET_YSIZE,
1351                    int2str(level.dauer_ablenk,3),FS_SMALL,FC_YELLOW);
1352         else if (choice==14)
1353           DrawText(ED_COUNT_VALUE_XPOS,
1354                    ED_COUNT_VALUE_YPOS+14*ED_COUNT_GADGET_YSIZE,
1355                    int2str(level.edelsteine,3),FS_SMALL,FC_YELLOW);
1356         else if (choice==15)
1357           DrawText(ED_COUNT_VALUE_XPOS,
1358                    ED_COUNT_VALUE_YPOS+15*ED_COUNT_GADGET_YSIZE,
1359                    int2str(level.time,3),FS_SMALL,FC_YELLOW);
1360         else if (choice==16)
1361           DrawText(ED_SIZE_VALUE_XPOS,
1362                    ED_SIZE_VALUE_YPOS+0*ED_SIZE_GADGET_YSIZE,
1363                    int2str(level.fieldx,3),FS_SMALL,FC_YELLOW);
1364         else if (choice==17)
1365           DrawText(ED_SIZE_VALUE_XPOS,
1366                    ED_SIZE_VALUE_YPOS+1*ED_SIZE_GADGET_YSIZE,
1367                    int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
1368
1369         redraw_mask &= ~REDRAW_FIELD;
1370         if (choice<16)
1371           XCopyArea(display,drawto,window,gc,
1372                     ED_COUNT_VALUE_XPOS,
1373                     ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE,
1374                     3*FONT2_XSIZE,FONT2_YSIZE,
1375                     ED_COUNT_VALUE_XPOS,
1376                     ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE);
1377         else
1378           XCopyArea(display,drawto,window,gc,
1379                     ED_SIZE_VALUE_XPOS,
1380                     ED_SIZE_VALUE_YPOS+(choice-16)*ED_SIZE_GADGET_YSIZE,
1381                     3*FONT2_XSIZE,FONT2_YSIZE,
1382                     ED_SIZE_VALUE_XPOS,
1383                     ED_SIZE_VALUE_YPOS+(choice-16)*ED_SIZE_GADGET_YSIZE);
1384         XFlush(display);
1385       }
1386
1387
1388
1389 #if 0
1390
1391       switch(CheckCtrlButtons(mx,my,button))
1392       {
1393         case ED_BUTTON_EDIT:
1394           CloseDoor(DOOR_CLOSE_2);
1395           AdjustLevelScrollPosition();
1396           DrawMiniLevel(level_xpos,level_ypos);
1397           XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1398                     DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY2,
1399                     VXSIZE,VYSIZE,
1400                     DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
1401           OpenDoor(DOOR_OPEN_2);
1402           edit_mode = ED_MODE_DRAWING;
1403           break;
1404         case ED_BUTTON_CLEAR:
1405           if (Request("Are you sure to clear this level ?",REQ_ASK))
1406           {
1407             for(x=0;x<MAX_LEV_FIELDX;x++) 
1408               for(y=0;y<MAX_LEV_FIELDY;y++) 
1409                 Feld[x][y] = EL_ERDREICH;
1410             DrawMiniLevel(level_xpos,level_ypos);
1411           }
1412           break;
1413         case ED_BUTTON_UNDO:
1414           if (leveldir[leveldir_nr].readonly ||
1415               Request("Exit without saving ?",REQ_ASK | REQ_STAY_OPEN))
1416           {
1417             CloseDoor(DOOR_CLOSE_ALL);
1418             game_status=MAINMENU;
1419             DrawMainMenu();
1420           }
1421           else
1422           {
1423             CloseDoor(DOOR_CLOSE_1);
1424             OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
1425           }
1426           break;
1427         case ED_BUTTON_EXIT:
1428           {
1429             int figur_vorhanden = FALSE;
1430
1431             if (leveldir[leveldir_nr].readonly)
1432             {
1433               Request("This level is read only !",REQ_CONFIRM);
1434               break;
1435             }
1436
1437             for(y=0;y<lev_fieldy;y++) 
1438               for(x=0;x<lev_fieldx;x++)
1439                 if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1) 
1440                   figur_vorhanden = TRUE;
1441
1442             if (!figur_vorhanden)
1443               Request("No Level without Gregor Mc Duffin please !",
1444                          REQ_CONFIRM);
1445             else
1446             {
1447               if (Request("Save this level and kill the old ?",
1448                              REQ_ASK | REQ_STAY_OPEN))
1449               {
1450                 for(x=0;x<lev_fieldx;x++)
1451                   for(y=0;y<lev_fieldy;y++) 
1452                     Ur[x][y]=Feld[x][y];
1453                 SaveLevel(level_nr);
1454               }
1455               CloseDoor(DOOR_CLOSE_ALL);
1456               game_status=MAINMENU;
1457               DrawMainMenu();
1458             }
1459           }
1460           break;
1461         default:
1462           break;
1463       }
1464
1465 #endif
1466
1467
1468
1469       if (mx>=ED_COUNT_GADGET_XPOS &&
1470           mx<ED_COUNT_GADGET_XPOS+31*FONT2_XSIZE+10 &&
1471           my>=ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE &&
1472           my<ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE+ED_WIN_COUNT_YSIZE)
1473       {
1474         if (!name_typing)
1475         {
1476           name_typing = TRUE;
1477           DrawText(ED_COUNT_GADGET_XPOS+5,
1478                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1479                    level.name,FS_SMALL,FC_GREEN);
1480           DrawText(ED_COUNT_GADGET_XPOS+5+strlen(level.name)*FONT2_XSIZE,
1481                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1482                    "<",FS_SMALL,FC_RED);
1483         }
1484       }
1485       else
1486       {
1487         if (name_typing)
1488         {
1489           name_typing = FALSE;
1490           DrawText(ED_COUNT_GADGET_XPOS+5,
1491                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1492                    level.name,FS_SMALL,FC_YELLOW);
1493           DrawText(ED_COUNT_GADGET_XPOS+5+strlen(level.name)*FONT2_XSIZE,
1494                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1495                    " ",FS_SMALL,FC_RED);
1496         }
1497       }
1498
1499       if (mx>=SX+29*MINI_TILEX && mx<SX+30*MINI_TILEX &&
1500           my>=SY+26*MINI_TILEY && my<SY+27*MINI_TILEY)
1501       {
1502         int new_element;
1503
1504         if (!button || button<1 || button>3)
1505           return;
1506
1507         new_element = (button==1 ? new_element1 :
1508                        button==2 ? new_element2 :
1509                        button==3 ? new_element3 : 0);
1510
1511         if (new_element != level.amoebe_inhalt)
1512         {
1513           level.amoebe_inhalt = new_element;
1514           DrawMiniElement(29,26,new_element);
1515         }
1516       }
1517
1518       if (mx>=SX+1*MINI_TILEX && mx<SX+(1+4*5)*MINI_TILEX &&
1519           my>=SY+2*MINI_TILEY && my<SY+(2+3)*MINI_TILEY)
1520       {
1521         int x = (mx-SX-1*MINI_TILEX)/MINI_TILEX;
1522         int y = (my-SY-2*MINI_TILEY)/MINI_TILEY;
1523         int i = x/5;
1524         int new_element;
1525
1526         x = x-i*5;
1527         if (i>=0 && i<43 && x>=0 && x<3 && y>=0 && y<3)
1528         {
1529           if (button && !motion_status)
1530             in_field_pressed = TRUE;
1531
1532           if (!button || !in_field_pressed || button<1 || button>3)
1533             return;
1534
1535           new_element = (button==1 ? new_element1 :
1536                          button==2 ? new_element2 :
1537                          button==3 ? new_element3 : 0);
1538
1539           if (new_element != level.mampfer_inhalt[i][x][y])
1540           {
1541             level.mampfer_inhalt[i][x][y] = new_element;
1542             DrawMiniElement(1+5*i+x,2+y,new_element);
1543           }
1544         }
1545         else if (!motion_status)/* Mauszeiger nicht im Cruncher-Feld */
1546           in_field_pressed = FALSE;
1547       }
1548       else if (!motion_status)  /* Mauszeiger nicht im Cruncher-Feld */
1549         in_field_pressed = FALSE;
1550     }
1551   }
1552
1553   last_button = button;
1554
1555   BackToFront();
1556 }
1557
1558 void LevelNameTyping(KeySym key)
1559 {
1560   unsigned char ascii = 0;
1561   int len = strlen(level.name);
1562
1563   if (!name_typing)
1564     return;
1565
1566   if (key>=XK_A && key<=XK_Z)
1567     ascii = 'A'+(char)(key-XK_A);
1568   else if (key>=XK_a && key<=XK_z)
1569     ascii = 'a'+(char)(key-XK_a);
1570   else if (key>=XK_0 && key<=XK_9)
1571     ascii = '0'+(char)(key-XK_0);
1572 #ifdef XK_LATIN1
1573   else if (key>=XK_space && key<=XK_at)
1574     ascii = ' '+(char)(key-XK_space);
1575   else if (key==XK_Adiaeresis)
1576     ascii = 'Ä';
1577   else if (key==XK_Odiaeresis)
1578     ascii = 'Ö';
1579   else if (key==XK_Udiaeresis)
1580     ascii = 'Ãœ';
1581   else if (key==XK_adiaeresis)
1582     ascii = 'ä';
1583   else if (key==XK_odiaeresis)
1584     ascii = 'ö';
1585   else if (key==XK_udiaeresis)
1586     ascii = 'ü';
1587   else if (key==XK_underscore)
1588     ascii = '_';
1589 #endif
1590
1591   if (ascii && len<MAX_LEVNAMLEN-2)
1592   {
1593     level.name[len] = ascii;
1594     level.name[len+1] = 0;
1595     len++;
1596
1597     DrawTextExt(drawto,gc,
1598                 ED_COUNT_GADGET_XPOS+5,
1599                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1600                 level.name,FS_SMALL,FC_GREEN);
1601     DrawTextExt(window,gc,
1602                 ED_COUNT_GADGET_XPOS+5,
1603                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1604                 level.name,FS_SMALL,FC_GREEN);
1605     DrawTextExt(drawto,gc,
1606                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1607                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1608                 "<",FS_SMALL,FC_RED);
1609     DrawTextExt(window,gc,
1610                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1611                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1612                 "<",FS_SMALL,FC_RED);
1613   }
1614   else if ((key==XK_Delete || key==XK_BackSpace) && len>0)
1615   {
1616     level.name[len-1] = 0;
1617     len--;
1618
1619     DrawTextExt(drawto,gc,
1620                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1621                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1622                 "< ",FS_SMALL,FC_GREEN);
1623     DrawTextExt(window,gc,
1624                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1625                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1626                 "< ",FS_SMALL,FC_GREEN);
1627   }
1628   else if (key==XK_Return)
1629   {
1630     DrawTextExt(drawto,gc,
1631                 ED_COUNT_GADGET_XPOS+5,
1632                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1633                 level.name,FS_SMALL,FC_YELLOW);
1634     DrawTextExt(window,gc,
1635                 ED_COUNT_GADGET_XPOS+5,
1636                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1637                 level.name,FS_SMALL,FC_YELLOW);
1638     DrawTextExt(drawto,gc,
1639                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1640                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1641                 " ",FS_SMALL,FC_YELLOW);
1642     DrawTextExt(window,gc,
1643                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1644                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1645                 " ",FS_SMALL,FC_YELLOW);
1646
1647     name_typing = FALSE;
1648   }
1649 }
1650
1651 static void DrawCounterValueField(int counter_id, int value)
1652 {
1653   int x = SX + counter_info[counter_id].x + ED_WIN_COUNT_XPOS;
1654   int y = SY + counter_info[counter_id].y;
1655
1656   XCopyArea(display, pix[PIX_DOOR], drawto, gc,
1657             DOOR_GFX_PAGEX4 + ED_WIN_COUNT_XPOS,
1658             DOOR_GFX_PAGEY1 + ED_WIN_COUNT_YPOS,
1659             ED_WIN_COUNT_XSIZE, ED_WIN_COUNT_YSIZE,
1660             x, y);
1661
1662   DrawText(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
1663            int2str(value, 3), FS_SMALL, FC_YELLOW);
1664 }
1665
1666 #define TEXT_COLLECTING         "Score for collecting"
1667 #define TEXT_SMASHING           "Score for smashing"
1668 #define TEXT_CRACKING           "Score for cracking"
1669 #define TEXT_SPEED              "Speed of growth"
1670 #define TEXT_DURATION           "Duration when activated"
1671
1672 static void DrawDrawingWindow()
1673 {
1674   ClearWindow();
1675   UnmapLevelEditorWindowGadgets();
1676   MapMainDrawingArea();
1677   AdjustLevelScrollPosition();
1678   DrawMiniLevel(level_xpos, level_ypos);
1679 }
1680
1681 static void DrawPropertiesWindow(int element)
1682 {
1683   int i, x, y;
1684   int num_elements_in_level;
1685   static struct
1686   {
1687     int element;
1688     int *counter_value;
1689     char *text;
1690   } elements_with_counter[] =
1691   {
1692     { EL_EDELSTEIN,     &level.score[0],        TEXT_COLLECTING },
1693     { EL_EDELSTEIN_BD,  &level.score[0],        TEXT_COLLECTING },
1694     { EL_EDELSTEIN_GELB,&level.score[0],        TEXT_COLLECTING },
1695     { EL_EDELSTEIN_ROT, &level.score[0],        TEXT_COLLECTING },
1696     { EL_EDELSTEIN_LILA,&level.score[0],        TEXT_COLLECTING },
1697     { EL_DIAMANT,       &level.score[1],        TEXT_COLLECTING },
1698     { EL_KAEFER_R,      &level.score[2],        TEXT_SMASHING },
1699     { EL_KAEFER_O,      &level.score[2],        TEXT_SMASHING },
1700     { EL_KAEFER_L,      &level.score[2],        TEXT_SMASHING },
1701     { EL_KAEFER_U,      &level.score[2],        TEXT_SMASHING },
1702     { EL_BUTTERFLY_R,   &level.score[2],        TEXT_SMASHING },
1703     { EL_BUTTERFLY_O,   &level.score[2],        TEXT_SMASHING },
1704     { EL_BUTTERFLY_L,   &level.score[2],        TEXT_SMASHING },
1705     { EL_BUTTERFLY_U,   &level.score[2],        TEXT_SMASHING },
1706     { EL_FLIEGER_R,     &level.score[3],        TEXT_SMASHING },
1707     { EL_FLIEGER_O,     &level.score[3],        TEXT_SMASHING },
1708     { EL_FLIEGER_L,     &level.score[3],        TEXT_SMASHING },
1709     { EL_FLIEGER_U,     &level.score[3],        TEXT_SMASHING },
1710     { EL_FIREFLY_R,     &level.score[3],        TEXT_SMASHING },
1711     { EL_FIREFLY_O,     &level.score[3],        TEXT_SMASHING },
1712     { EL_FIREFLY_L,     &level.score[3],        TEXT_SMASHING },
1713     { EL_FIREFLY_U,     &level.score[3],        TEXT_SMASHING },
1714     { EL_MAMPFER,       &level.score[4],        TEXT_SMASHING },
1715     { EL_MAMPFER2,      &level.score[4],        TEXT_SMASHING },
1716     { EL_ROBOT,         &level.score[5],        TEXT_SMASHING },
1717     { EL_PACMAN_R,      &level.score[6],        TEXT_SMASHING },
1718     { EL_PACMAN_O,      &level.score[6],        TEXT_SMASHING },
1719     { EL_PACMAN_L,      &level.score[6],        TEXT_SMASHING },
1720     { EL_PACMAN_U,      &level.score[6],        TEXT_SMASHING },
1721     { EL_KOKOSNUSS,     &level.score[7],        TEXT_CRACKING },
1722     { EL_DYNAMIT_AUS,   &level.score[8],        TEXT_COLLECTING },
1723     { EL_SCHLUESSEL1,   &level.score[9],        TEXT_COLLECTING },
1724     { EL_SCHLUESSEL2,   &level.score[9],        TEXT_COLLECTING },
1725     { EL_SCHLUESSEL3,   &level.score[9],        TEXT_COLLECTING },
1726     { EL_SCHLUESSEL4,   &level.score[9],        TEXT_COLLECTING },
1727     { EL_AMOEBE_NASS,   &level.tempo_amoebe,    TEXT_SPEED },
1728     { EL_AMOEBE_NORM,   &level.tempo_amoebe,    TEXT_SPEED },
1729     { EL_AMOEBE_VOLL,   &level.tempo_amoebe,    TEXT_SPEED },
1730     { EL_AMOEBE_BD,     &level.tempo_amoebe,    TEXT_SPEED },
1731     { EL_SIEB_LEER,     &level.dauer_sieb,      TEXT_DURATION },
1732     { EL_ABLENK_AUS,    &level.dauer_ablenk,    TEXT_DURATION },
1733     { -1, NULL, NULL }
1734   };
1735
1736   ClearWindow();
1737   UnmapLevelEditorWindowGadgets();
1738
1739   DrawGraphic(1, 1, el2gfx(element));
1740   DrawText(SX + 3*TILEX, SY + 5*TILEY/4, "Element Properties",
1741            FS_SMALL, FC_YELLOW);
1742
1743   num_elements_in_level = 0;
1744   for(y=0; y<lev_fieldy; y++) 
1745     for(x=0; x<lev_fieldx; x++)
1746       if (Feld[x][y] == element)
1747         num_elements_in_level++;
1748
1749   DrawTextF(TILEX, 5*TILEY, FC_YELLOW, "%d x contained in level",
1750             num_elements_in_level);
1751
1752   for (i=0; elements_with_counter[i].element != -1; i++)
1753   {
1754     if (elements_with_counter[i].element == element)
1755     {
1756       int x = SX + counter_info[ED_COUNTER_SCORE].x + DXSIZE;
1757       int y = SY + counter_info[ED_COUNTER_SCORE].y;
1758
1759       gadget_score_value = elements_with_counter[i].counter_value;
1760       DrawCounterValueField(ED_COUNTER_SCORE, *gadget_score_value);
1761       DrawText(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
1762                elements_with_counter[i].text, FS_SMALL, FC_YELLOW);
1763       MapCounterButtons(ED_COUNTER_SCORE);
1764       break;
1765     }
1766   }
1767 }
1768
1769 static void swap_numbers(int *i1, int *i2)
1770 {
1771   int help = *i1;
1772
1773   *i1 = *i2;
1774   *i2 = help;
1775 }
1776
1777 static void swap_number_pairs(int *x1, int *y1, int *x2, int *y2)
1778 {
1779   int help_x = *x1;
1780   int help_y = *y1;
1781
1782   *x1 = *x2;
1783   *x2 = help_x;
1784
1785   *y1 = *y2;
1786   *y2 = help_y;
1787 }
1788
1789 static void DrawLineElement(int sx, int sy, int element, boolean change_level)
1790 {
1791   int lx = sx + level_xpos;
1792   int ly = sy + level_ypos;
1793
1794   DrawMiniElement(sx, sy, (element < 0 ? Feld[lx][ly] : element));
1795
1796   if (change_level)
1797     Feld[lx][ly] = element;
1798 }
1799
1800 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
1801                      int element, boolean change_level)
1802 {
1803   if (from_y == to_y)                   /* horizontal line */
1804   {
1805     int x;
1806     int y = from_y;
1807
1808     if (from_x > to_x)
1809       swap_numbers(&from_x, &to_x);
1810
1811     for (x=from_x; x<=to_x; x++)
1812       DrawLineElement(x, y, element, change_level);
1813   }
1814   else if (from_x == to_x)              /* vertical line */
1815   {
1816     int x = from_x;
1817     int y;
1818
1819     if (from_y > to_y)
1820       swap_numbers(&from_y, &to_y);
1821
1822     for (y=from_y; y<=to_y; y++)
1823       DrawLineElement(x, y, element, change_level);
1824   }
1825   else                                  /* diagonal line */
1826   {
1827     int len_x = ABS(to_x - from_x);
1828     int len_y = ABS(to_y - from_y);
1829     int x, y;
1830
1831     if (len_y < len_x)                  /* a < 1 */
1832     {
1833       float a = (float)len_y / (float)len_x;
1834
1835       if (from_x > to_x)
1836         swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
1837
1838       for (x=0; x<=len_x; x++)
1839       {
1840         int y = (int)(a * x + 0.5) * (to_y < from_y ? -1 : +1);
1841
1842         DrawLineElement(from_x + x, from_y + y, element, change_level);
1843       }
1844     }
1845     else                                /* a >= 1 */
1846     {
1847       float a = (float)len_x / (float)len_y;
1848
1849       if (from_y > to_y)
1850         swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
1851
1852       for (y=0; y<=len_y; y++)
1853       {
1854         int x = (int)(a * y + 0.5) * (to_x < from_x ? -1 : +1);
1855
1856         DrawLineElement(from_x + x, from_y + y, element, change_level);
1857       }
1858     }
1859   }
1860 }
1861
1862 static void DrawRectangle(int from_x, int from_y, int to_x, int to_y,
1863                           int element, boolean change_level)
1864 {
1865   DrawLine(from_x, from_y, from_x, to_y, element, change_level);
1866   DrawLine(from_x, to_y, to_x, to_y, element, change_level);
1867   DrawLine(to_x, to_y, to_x, from_y, element, change_level);
1868   DrawLine(to_x, from_y, from_x, from_y, element, change_level);
1869 }
1870
1871 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
1872                           int element, boolean change_level)
1873 {
1874   int y;
1875
1876   if (from_y > to_y)
1877     swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
1878
1879   for (y=from_y; y<=to_y; y++)
1880     DrawLine(from_x, y, to_x, y, element, change_level);
1881 }
1882
1883 static void FloodFill(int from_x, int from_y, int fill_element)
1884 {
1885   int i,x,y;
1886   int old_element;
1887   static int check[4][2] = { {-1,0}, {0,-1}, {1,0}, {0,1} };
1888   static int safety = 0;
1889
1890   /* check if starting field still has the desired content */
1891   if (Feld[from_x][from_y] == fill_element)
1892     return;
1893
1894   safety++;
1895
1896   if (safety > lev_fieldx*lev_fieldy)
1897     Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
1898
1899   old_element = Feld[from_x][from_y];
1900   Feld[from_x][from_y] = fill_element;
1901
1902   for(i=0;i<4;i++)
1903   {
1904     x = from_x + check[i][0];
1905     y = from_y + check[i][1];
1906
1907     if (IN_LEV_FIELD(x,y) && Feld[x][y] == old_element)
1908       FloodFill(x, y, fill_element);
1909   }
1910
1911   safety--;
1912 }
1913
1914 static void CopyLevelToUndoBuffer()
1915 {
1916   int x, y;
1917
1918   undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
1919
1920   if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
1921     undo_buffer_steps++;
1922
1923   for(x=0; x<lev_fieldx; x++)
1924     for(y=0; y<lev_fieldy; y++)
1925       UndoBuffer[undo_buffer_position][x][y] = Feld[x][y];
1926
1927
1928
1929   /*
1930     printf("state saved to undo buffer %d\n", undo_buffer_position);
1931   */
1932 }
1933
1934 static void RandomPlacement(int button)
1935 {
1936   int new_element;
1937   int x, y;
1938
1939   new_element = (button == 1 ? new_element1 :
1940                  button == 2 ? new_element2 :
1941                  button == 3 ? new_element3 : 0);
1942
1943   if (random_placement_method == RANDOM_USE_PERCENTAGE)
1944   {
1945     for(x=0; x<lev_fieldx; x++)
1946       for(y=0; y<lev_fieldy; y++)
1947         if (RND(100) < random_placement_percentage)
1948           Feld[x][y] = new_element;
1949   }
1950   else
1951   {
1952     int elements_left = random_placement_num_objects;
1953
1954     while (elements_left > 0)
1955     {
1956       x = RND(lev_fieldx);
1957       y = RND(lev_fieldy);
1958
1959       if (Feld[x][y] != new_element)
1960       {
1961         Feld[x][y] = new_element;
1962         elements_left--;
1963       }
1964     }
1965   }
1966
1967   DrawMiniLevel(level_xpos, level_ypos);
1968 }
1969
1970 /*
1971 static void HandleDrawingAreas(int mx, int my, int button)
1972 */
1973
1974 static void HandleDrawingAreas(struct GadgetInfo *gi)
1975 {
1976   static int last_button = 0;
1977   static int last_element = 0;
1978   static boolean started_inside_drawing_area = FALSE;
1979   boolean inside_drawing_area;
1980   boolean button_press_event;
1981   boolean button_release_event;
1982   int new_element;
1983   int button = gi->event.button;
1984   int mx = SX + gi->event.x * MINI_TILEX;
1985   int my = SX + gi->event.y * MINI_TILEY;
1986   int min_mx = SX, max_mx = SX + SXSIZE -1;
1987   int min_my = SY, max_my = SY + SYSIZE -1;
1988   int sx, sy;
1989   int lx, ly;
1990   int x, y;
1991
1992   if (edit_mode != ED_MODE_DRAWING)
1993     return;
1994
1995   button_press_event = (last_button == 0 && button != 0);
1996   button_release_event = (last_button != 0 && button == 0);
1997   last_button = button;
1998
1999   inside_drawing_area =
2000     (mx >= min_mx && mx <= max_mx && my >= min_my && my <= max_my);
2001
2002   mx = (mx < min_mx ? min_mx : mx > max_mx ? max_mx : mx);
2003   my = (my < min_my ? min_my : my > max_my ? max_my : my);
2004   sx = (mx - SX) / MINI_TILEX; 
2005   sy = (my - SY) / MINI_TILEY; 
2006   lx = sx + level_xpos;
2007   ly = sy + level_ypos;
2008
2009   if (button_press_event)
2010     started_inside_drawing_area = inside_drawing_area;
2011
2012   if (!started_inside_drawing_area)
2013     return;
2014
2015   if ((!button && !button_release_event) ||
2016       sx > lev_fieldx || sy > lev_fieldy ||
2017       (sx == 0 && level_xpos<0) ||
2018       (sx == 2*SCR_FIELDX - 1 && level_xpos > lev_fieldx - 2*SCR_FIELDX) ||
2019       (sy == 0 && level_ypos < 0) ||
2020       (sy == 2*SCR_FIELDY - 1 && level_ypos > lev_fieldy - 2*SCR_FIELDY))
2021     return;
2022
2023   new_element = (button == 1 ? new_element1 :
2024                  button == 2 ? new_element2 :
2025                  button == 3 ? new_element3 : 0);
2026
2027   switch (drawing_function)
2028   {
2029     case ED_CTRL_ID_SINGLE_ITEMS:
2030       if (button_release_event)
2031         CopyLevelToUndoBuffer();
2032
2033       if (!button)
2034         break;
2035
2036       if (new_element != Feld[lx][ly])
2037       {
2038         if (new_element == EL_SPIELFIGUR)
2039         {
2040           /* remove player at old position */
2041           for(y=0; y<lev_fieldy; y++)
2042           {
2043             for(x=0; x<lev_fieldx; x++)
2044             {
2045               if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
2046               {
2047                 Feld[x][y] = EL_LEERRAUM;
2048                 if (x - level_xpos >= 0 && x - level_xpos < 2*SCR_FIELDX &&
2049                     y - level_ypos >= 0 && y - level_ypos < 2*SCR_FIELDY)
2050                   DrawMiniElement(x - level_xpos, y - level_ypos, EL_LEERRAUM);
2051               }
2052             }
2053           }
2054         }
2055
2056         Feld[lx][ly] = new_element;
2057         DrawMiniElement(sx, sy, new_element);
2058       }
2059       break;
2060
2061     case ED_CTRL_ID_CONNECTED_ITEMS:
2062       {
2063         static int last_sx = -1;
2064         static int last_sy = -1;
2065
2066         if (button_release_event)
2067           CopyLevelToUndoBuffer();
2068
2069         if (button)
2070         {
2071           if (!button_press_event)
2072             DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
2073
2074           last_sx = sx;
2075           last_sy = sy;
2076         }
2077       }
2078       break;
2079
2080     case ED_CTRL_ID_LINE:
2081     case ED_CTRL_ID_RECTANGLE:
2082     case ED_CTRL_ID_FILLED_BOX:
2083       {
2084         static int last_sx = -1;
2085         static int last_sy = -1;
2086         static int start_sx = -1;
2087         static int start_sy = -1;
2088         void (*draw_func)(int, int, int, int, int, boolean);
2089
2090         if (drawing_function == ED_CTRL_ID_LINE)
2091           draw_func = DrawLine;
2092         else if (drawing_function == ED_CTRL_ID_RECTANGLE)
2093           draw_func = DrawRectangle;
2094         else
2095           draw_func = DrawFilledBox;
2096
2097         if (button_press_event)
2098         {
2099           last_sx = start_sx = sx;
2100           last_sy = start_sy = sy;
2101           draw_func(sx, sy, sx, sy, new_element, FALSE);
2102         }
2103         else if (button_release_event)
2104         {
2105           draw_func(start_sx, start_sy, sx, sy, last_element, TRUE);
2106           CopyLevelToUndoBuffer();
2107         }
2108         else if (last_sx != sx || last_sy != sy)
2109         {
2110           draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
2111           draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
2112           last_sx = sx;
2113           last_sy = sy;
2114         }
2115       }
2116       break;
2117
2118     case ED_CTRL_ID_FLOOD_FILL:
2119       if (button_press_event && Feld[lx][ly] != new_element)
2120       {
2121         FloodFill(lx, ly, new_element);
2122         DrawMiniLevel(level_xpos, level_ypos);
2123         CopyLevelToUndoBuffer();
2124       }
2125       break;
2126
2127     default:
2128       break;
2129   }
2130
2131   last_element = new_element;
2132 }
2133
2134
2135
2136 #if 0
2137
2138 static void HandlePressedControlButtons()
2139 {
2140   static unsigned long button_delay = 0;
2141   int i;
2142
2143   /* buttons with action when held pressed */
2144   int gadget_id[] =
2145   {
2146     ED_CTRL_ID_WRAP_UP,
2147     ED_CTRL_ID_WRAP_LEFT,
2148     ED_CTRL_ID_WRAP_RIGHT,
2149     ED_CTRL_ID_WRAP_DOWN,
2150     ED_CTRL_ID_SCORE_DOWN,
2151     ED_CTRL_ID_SCORE_UP,
2152     -1
2153   };
2154
2155   if (!DelayReached(&button_delay, GADGET_FRAME_DELAY))
2156     return;
2157
2158   for (i=0; gadget_id[i] != -1; i++)
2159   {
2160     int id = gadget_id[i];
2161     int state = level_editor_gadget[id]->state;
2162     int button = level_editor_gadget[id]->event.button;
2163     int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2164
2165     if (state != GD_BUTTON_PRESSED)
2166       continue;
2167   
2168     switch (id)
2169     {
2170       case ED_CTRL_ID_WRAP_LEFT:
2171         if (level_xpos >= 0)
2172         {
2173           if (lev_fieldx < 2*SCR_FIELDX - 2)
2174             break;
2175   
2176           level_xpos -= step;
2177           if (level_xpos <- 1)
2178             level_xpos = -1;
2179           if (button == 1)
2180             ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
2181           else
2182             DrawMiniLevel(level_xpos, level_ypos);
2183         }
2184         break;
2185   
2186       case ED_CTRL_ID_WRAP_RIGHT:
2187         if (level_xpos <= lev_fieldx - 2*SCR_FIELDX)
2188         {
2189           if (lev_fieldx < 2*SCR_FIELDX - 2)
2190             break;
2191   
2192           level_xpos += step;
2193           if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
2194             level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
2195           if (button == 1)
2196             ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
2197           else
2198             DrawMiniLevel(level_xpos, level_ypos);
2199         }
2200         break;
2201   
2202       case ED_CTRL_ID_WRAP_UP:
2203         if (level_ypos >= 0)
2204         {
2205           if (lev_fieldy < 2*SCR_FIELDY - 2)
2206             break;
2207   
2208           level_ypos -= step;
2209           if (level_ypos < -1)
2210             level_ypos = -1;
2211           if (button == 1)
2212             ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
2213           else
2214             DrawMiniLevel(level_xpos, level_ypos);
2215         }
2216         break;
2217   
2218       case ED_CTRL_ID_WRAP_DOWN:
2219         if (level_ypos <= lev_fieldy - 2*SCR_FIELDY)
2220         {
2221           if (lev_fieldy < 2*SCR_FIELDY - 2)
2222             break;
2223   
2224           level_ypos += step;
2225           if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
2226             level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
2227           if (button == 1)
2228             ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_UP);
2229           else
2230             DrawMiniLevel(level_xpos, level_ypos);
2231         }
2232         break;
2233
2234       case ED_CTRL_ID_SCORE_DOWN:
2235       case ED_CTRL_ID_SCORE_UP:
2236         *gadget_score_value += (id == ED_CTRL_ID_SCORE_DOWN ? -step : step);
2237         if (*gadget_score_value < 0)
2238           *gadget_score_value = 0;
2239         else if (*gadget_score_value > 255)
2240           *gadget_score_value = 255;
2241
2242         DrawCounterValueField(ED_COUNTER_SCORE, *gadget_score_value);
2243         break;
2244   
2245       default:
2246         break;
2247     }
2248   }
2249 }
2250
2251 #endif
2252
2253
2254
2255 static void HandleCounterButtons(struct GadgetInfo *gi)
2256 {
2257   int id = gi->custom_id;
2258   int button = gi->event.button;
2259   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2260
2261   switch (id)
2262   {
2263     case ED_CTRL_ID_SCORE_DOWN:
2264     case ED_CTRL_ID_SCORE_UP:
2265       *gadget_score_value += (id == ED_CTRL_ID_SCORE_DOWN ? -step : step);
2266       if (*gadget_score_value < 0)
2267         *gadget_score_value = 0;
2268       else if (*gadget_score_value > 255)
2269         *gadget_score_value = 255;
2270
2271       DrawCounterValueField(ED_COUNTER_SCORE, *gadget_score_value);
2272       break;
2273
2274     default:
2275       break;
2276   }
2277 }
2278
2279 static void HandleControlButtons(struct GadgetInfo *gi)
2280 {
2281   int id = gi->custom_id;
2282   int event_type = gi->event.type;
2283   int button = gi->event.button;
2284   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2285   int new_element;
2286   int player_present = FALSE;
2287   int level_changed = FALSE;
2288   int x, y;
2289
2290   new_element = (button == 1 ? new_element1 :
2291                  button == 2 ? new_element2 :
2292                  button == 3 ? new_element3 : 0);
2293
2294   if (id < ED_NUM_CTRL1_BUTTONS && edit_mode != ED_MODE_DRAWING)
2295   {
2296     DrawDrawingWindow();
2297     edit_mode = ED_MODE_DRAWING;
2298   }
2299
2300   switch (id)
2301   {
2302     case ED_CTRL_ID_SINGLE_ITEMS:
2303     case ED_CTRL_ID_CONNECTED_ITEMS:
2304     case ED_CTRL_ID_LINE:
2305     case ED_CTRL_ID_TEXT:
2306     case ED_CTRL_ID_RECTANGLE:
2307     case ED_CTRL_ID_FILLED_BOX:
2308     case ED_CTRL_ID_FLOOD_FILL:
2309     case ED_CTRL_ID_BRUSH:
2310       drawing_function = id;
2311       break;
2312
2313     case ED_CTRL_ID_WRAP_LEFT:
2314       if (level_xpos >= 0)
2315       {
2316         if (lev_fieldx < 2*SCR_FIELDX - 2)
2317           break;
2318
2319         level_xpos -= step;
2320         if (level_xpos <- 1)
2321           level_xpos = -1;
2322         if (button == 1)
2323           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
2324         else
2325           DrawMiniLevel(level_xpos, level_ypos);
2326       }
2327       break;
2328
2329     case ED_CTRL_ID_WRAP_RIGHT:
2330       if (level_xpos <= lev_fieldx - 2*SCR_FIELDX)
2331       {
2332         if (lev_fieldx < 2*SCR_FIELDX - 2)
2333           break;
2334
2335         level_xpos += step;
2336         if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
2337           level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
2338         if (button == 1)
2339           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
2340         else
2341           DrawMiniLevel(level_xpos, level_ypos);
2342       }
2343       break;
2344
2345     case ED_CTRL_ID_WRAP_UP:
2346       if (level_ypos >= 0)
2347       {
2348         if (lev_fieldy < 2*SCR_FIELDY - 2)
2349           break;
2350
2351         level_ypos -= step;
2352         if (level_ypos < -1)
2353           level_ypos = -1;
2354         if (button == 1)
2355           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
2356         else
2357           DrawMiniLevel(level_xpos, level_ypos);
2358       }
2359       break;
2360
2361     case ED_CTRL_ID_WRAP_DOWN:
2362       if (level_ypos <= lev_fieldy - 2*SCR_FIELDY)
2363       {
2364         if (lev_fieldy < 2*SCR_FIELDY - 2)
2365           break;
2366
2367         level_ypos += step;
2368         if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
2369           level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
2370         if (button == 1)
2371           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_UP);
2372         else
2373           DrawMiniLevel(level_xpos, level_ypos);
2374       }
2375       break;
2376
2377     case ED_CTRL_ID_PROPERTIES:
2378       DrawPropertiesWindow(new_element);
2379       edit_mode = ED_MODE_PROPERTIES;
2380       break;
2381
2382     case ED_CTRL_ID_RANDOM_PLACEMENT:
2383       RandomPlacement(button);
2384       CopyLevelToUndoBuffer();
2385       break;
2386
2387     case ED_CTRL_ID_UNDO:
2388       if (undo_buffer_steps == 0)
2389       {
2390         Request("Undo buffer empty !", REQ_CONFIRM);
2391         break;
2392       }
2393
2394       undo_buffer_position =
2395         (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
2396       undo_buffer_steps--;
2397
2398       for(x=0; x<lev_fieldx; x++)
2399         for(y=0; y<lev_fieldy; y++)
2400           Feld[x][y] = UndoBuffer[undo_buffer_position][x][y];
2401       DrawMiniLevel(level_xpos,level_ypos);
2402       break;
2403
2404     case ED_CTRL_ID_INFO:
2405       if (edit_mode != ED_MODE_INFO)
2406       {
2407         DrawControlWindow();
2408         edit_mode = ED_MODE_INFO;
2409       }
2410       else
2411       {
2412         AdjustLevelScrollPosition();
2413         DrawMiniLevel(level_xpos, level_ypos);
2414         edit_mode = ED_MODE_DRAWING;
2415       }
2416       break;
2417
2418     case ED_CTRL_ID_CLEAR:
2419       for(x=0; x<MAX_LEV_FIELDX; x++) 
2420         for(y=0; y<MAX_LEV_FIELDY; y++) 
2421           Feld[x][y] = new_element3;
2422       CopyLevelToUndoBuffer();
2423
2424       DrawMiniLevel(level_xpos, level_ypos);
2425       break;
2426
2427     case ED_CTRL_ID_SAVE:
2428       if (leveldir[leveldir_nr].readonly)
2429       {
2430         Request("This level is read only !", REQ_CONFIRM);
2431         break;
2432       }
2433
2434       for(y=0; y<lev_fieldy; y++) 
2435         for(x=0; x<lev_fieldx; x++)
2436           if (Feld[x][y] != Ur[x][y])
2437             level_changed = TRUE;
2438
2439       if (!level_changed)
2440       {
2441         Request("Level has not changed !", REQ_CONFIRM);
2442         break;
2443       }
2444
2445       for(y=0; y<lev_fieldy; y++) 
2446         for(x=0; x<lev_fieldx; x++)
2447           if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1) 
2448             player_present = TRUE;
2449
2450       if (!player_present)
2451         Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
2452       else
2453       {
2454         if (Request("Save this level and kill the old ?", REQ_ASK))
2455         {
2456           for(x=0; x<lev_fieldx; x++)
2457             for(y=0; y<lev_fieldy; y++) 
2458               Ur[x][y] = Feld[x][y];
2459           SaveLevel(level_nr);
2460         }
2461       }
2462       break;
2463
2464     case ED_CTRL_ID_TEST:
2465       for(y=0; y<lev_fieldy; y++) 
2466         for(x=0; x<lev_fieldx; x++)
2467           if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1) 
2468             player_present = TRUE;
2469
2470       if (!player_present)
2471         Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
2472       else
2473       {
2474         for(x=0; x<lev_fieldx; x++)
2475           for(y=0; y<lev_fieldy; y++)
2476             OrigBackup[x][y] = Ur[x][y];
2477
2478         for(x=0; x<lev_fieldx; x++)
2479           for(y=0; y<lev_fieldy; y++)
2480             Ur[x][y] = Feld[x][y];
2481
2482         level_editor_test_game = TRUE;
2483         game_status = PLAYING;
2484         InitGame();
2485       }
2486       break;
2487
2488     case ED_CTRL_ID_EXIT:
2489       for(y=0; y<lev_fieldy; y++) 
2490         for(x=0; x<lev_fieldx; x++)
2491           if (Feld[x][y] != Ur[x][y])
2492             level_changed = TRUE;
2493
2494       if (!level_changed ||
2495           Request("Level has changed! Exit without saving ?",
2496                   REQ_ASK | REQ_STAY_OPEN))
2497       {
2498         CloseDoor(DOOR_CLOSE_1);
2499
2500         /*
2501         CloseDoor(DOOR_CLOSE_ALL);
2502         */
2503
2504         /* draw smaller door */
2505         XCopyArea(display, pix[PIX_DOOR], drawto, gc,
2506                   DOOR_GFX_PAGEX7, 64,
2507                   108, 64,
2508                   EX - 4, EY - 12);
2509         redraw_mask |= REDRAW_ALL;
2510
2511         game_status = MAINMENU;
2512         DrawMainMenu();
2513       }
2514       else
2515       {
2516         CloseDoor(DOOR_CLOSE_1);
2517         XCopyArea(display, pix[PIX_DB_DOOR], pix[PIX_DB_DOOR], gc,
2518                   DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
2519                   DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
2520         OpenDoor(DOOR_OPEN_1);
2521       }
2522       break;
2523
2524     default:
2525       if (event_type == GD_EVENT_PRESSED)
2526         printf("default: HandleControlButtons: GD_EVENT_PRESSED\n");
2527       else if (event_type == GD_EVENT_RELEASED)
2528         printf("default: HandleControlButtons: GD_EVENT_RELEASED\n");
2529       else if (event_type == GD_EVENT_MOVING)
2530         printf("default: HandleControlButtons: GD_EVENT_MOVING\n");
2531       else
2532         printf("default: HandleControlButtons: ?\n");
2533       break;
2534   }
2535 }