rnd-19981216-2
[rocksndiamonds.git] / src / editor.c
1 /***********************************************************
2 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
3 *----------------------------------------------------------*
4 *  (c) 1995-98 Artsoft Entertainment                       *
5 *              Holger Schemel                              *
6 *              Oststrasse 11a                              *
7 *              33604 Bielefeld                             *
8 *              phone: ++49 +521 290471                     *
9 *              email: aeglos@valinor.owl.de                *
10 *----------------------------------------------------------*
11 *  editor.c                                                *
12 ***********************************************************/
13
14 #include "editor.h"
15 #include "screens.h"
16 #include "tools.h"
17 #include "misc.h"
18 #include "buttons.h"
19 #include "files.h"
20 #include "game.h"
21
22 /* positions in the level editor */
23 #define ED_WIN_MB_LEFT_XPOS     7
24 #define ED_WIN_MB_LEFT_YPOS     6
25 #define ED_WIN_LEVELNR_XPOS     77
26 #define ED_WIN_LEVELNR_YPOS     7
27 #define ED_WIN_MB_MIDDLE_XPOS   7
28 #define ED_WIN_MB_MIDDLE_YPOS   258
29 #define ED_WIN_MB_RIGHT_XPOS    77
30 #define ED_WIN_MB_RIGHT_YPOS    258
31
32 /* other constants for the editor */
33 #define ED_SCROLL_NO            0
34 #define ED_SCROLL_LEFT          1
35 #define ED_SCROLL_RIGHT         2
36 #define ED_SCROLL_UP            4
37 #define ED_SCROLL_DOWN          8
38
39 /* screens in the level editor */
40 #define ED_MODE_EDIT            0
41 #define ED_MODE_INFO            1
42 #define ED_MODE_PROPERTIES      2
43
44 /* how many steps can be cancelled */
45 #define NUM_UNDO_STEPS          (10 + 1)
46
47 /* values for random placement */
48 #define RANDOM_USE_PERCENTAGE   0
49 #define RANDOM_USE_NUM_OBJECTS  1
50
51 /* values for the control window */
52 #define ED_CTRL_BUTTONS_GFX_YPOS 236
53 #define ED_CTRL1_BUTTONS_HORIZ  4
54 #define ED_CTRL1_BUTTONS_VERT   4
55 #define ED_CTRL1_BUTTON_XSIZE   22
56 #define ED_CTRL1_BUTTON_YSIZE   22
57 #define ED_CTRL1_BUTTONS_XPOS   6
58 #define ED_CTRL1_BUTTONS_YPOS   6
59 #define ED_CTRL2_BUTTONS_HORIZ  3
60 #define ED_CTRL2_BUTTONS_VERT   2
61 #define ED_CTRL2_BUTTON_XSIZE   30
62 #define ED_CTRL2_BUTTON_YSIZE   20
63 #define ED_CTRL2_BUTTONS_XPOS   5
64 #define ED_CTRL2_BUTTONS_YPOS   100
65 #define ED_NUM_CTRL1_BUTTONS   (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
66 #define ED_NUM_CTRL2_BUTTONS   (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
67 #define ED_NUM_CTRL_BUTTONS    (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
68
69 /* values for other gadgets */
70 #define ED_SCORE_XPOS           TILEX
71 #define ED_SCORE_YPOS           (7 * TILEY)
72 #define ED_COUNT_VALUE_XOFFSET  5
73 #define ED_COUNT_VALUE_YOFFSET  3
74
75 /* control button identifiers */
76 #define ED_CTRL_ID_SINGLE_ITEMS         0
77 #define ED_CTRL_ID_CONNECTED_ITEMS      1
78 #define ED_CTRL_ID_LINE                 2
79 #define ED_CTRL_ID_TEXT                 3
80 #define ED_CTRL_ID_RECTANGLE            4
81 #define ED_CTRL_ID_FILLED_BOX           5
82 #define ED_CTRL_ID_WRAP_UP              6
83 #define ED_CTRL_ID_PROPERTIES           7
84 #define ED_CTRL_ID_FLOOD_FILL           8
85 #define ED_CTRL_ID_WRAP_LEFT            9
86 #define ED_CTRL_ID_WRAP_RIGHT           11
87 #define ED_CTRL_ID_RANDOM_PLACEMENT     12
88 #define ED_CTRL_ID_BRUSH                13
89 #define ED_CTRL_ID_WRAP_DOWN            14
90 #define ED_CTRL_ID_UNDO                 16
91 #define ED_CTRL_ID_INFO                 17
92 #define ED_CTRL_ID_SAVE                 18
93 #define ED_CTRL_ID_CLEAR                19
94 #define ED_CTRL_ID_TEST                 20
95 #define ED_CTRL_ID_EXIT                 21
96
97 /* other gadget identifiers */
98 #define ED_CTRL_ID_SCORE_DOWN           22
99 #define ED_CTRL_ID_SCORE_UP             23
100
101 #define ED_NUM_GADGETS                  24
102
103 /* values for counter gadgets */
104 #define ED_COUNTER_SCORE                0
105
106 #define ED_NUM_COUNTERS                 1
107
108 static struct
109 {
110   int x, y;
111   int gadget_id;
112 } counter_info[ED_NUM_COUNTERS] =
113 {
114   { ED_SCORE_XPOS,      ED_SCORE_YPOS,          ED_CTRL_ID_SCORE_DOWN }
115 };
116
117 /* forward declaration for internal use */
118 static void DrawPropertiesWindow(int);
119 static void CopyLevelToUndoBuffer();
120 static void HandleDrawingFunctions(int, int, int);
121 static void HandlePressedControlButtons();
122 static void HandleControlButtons(struct GadgetInfo *);
123
124 static struct GadgetInfo *level_editor_gadget[ED_NUM_GADGETS];
125 static boolean level_editor_gadgets_created = FALSE;
126
127 static int drawing_function = ED_CTRL_ID_SINGLE_ITEMS;
128
129 static short OrigBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
130 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
131 static int undo_buffer_position = 0;
132 static int undo_buffer_steps = 0;
133
134 static int random_placement_percentage = 10;
135 static int random_placement_num_objects = 10;
136 #if 0
137 static int random_placement_method = RANDOM_USE_PERCENTAGE;
138 #else
139 static int random_placement_method = RANDOM_USE_NUM_OBJECTS;
140 #endif
141
142 /* pointer to score value */
143 static int *gadget_score_value;
144
145 static int level_xpos,level_ypos;
146 static int edit_mode;
147 static boolean name_typing;
148 static int new_element1 = EL_MAUERWERK;
149 static int new_element2 = EL_LEERRAUM;
150 static int new_element3 = EL_ERDREICH;
151
152 int element_shift;
153 int editor_element[] =
154 {
155   EL_CHAR_A + ('B' - 'A'),
156   EL_CHAR_A + ('O' - 'A'),
157   EL_CHAR_A + ('U' - 'A'),
158   EL_CHAR_A + ('L' - 'A'),
159
160   EL_CHAR_MINUS,
161   EL_CHAR_A + ('D' - 'A'),
162   EL_CHAR_A + ('E' - 'A'),
163   EL_CHAR_A + ('R' - 'A'),
164
165   EL_CHAR_A + ('D' - 'A'),
166   EL_CHAR_A + ('A' - 'A'),
167   EL_CHAR_A + ('S' - 'A'),
168   EL_CHAR_A + ('H' - 'A'),
169
170   EL_SPIELFIGUR,
171   EL_LEERRAUM,
172   EL_ERDREICH,
173   EL_BETON,
174
175   EL_FELSBODEN,
176   EL_SIEB2_LEER,
177   EL_AUSGANG_ZU,
178   EL_AUSGANG_AUF,
179
180   EL_EDELSTEIN_BD,
181   EL_BUTTERFLY_O,
182   EL_FIREFLY_O,
183   EL_FELSBROCKEN,
184
185   EL_BUTTERFLY_L,
186   EL_FIREFLY_L,
187   EL_BUTTERFLY_R,
188   EL_FIREFLY_R,
189
190   EL_AMOEBE_BD,
191   EL_BUTTERFLY_U,
192   EL_FIREFLY_U,
193   EL_LEERRAUM,
194
195   EL_CHAR_A + ('E' - 'A'),
196   EL_CHAR_A + ('M' - 'A'),
197   EL_CHAR_A + ('E' - 'A'),
198   EL_CHAR_MINUS,
199
200   EL_CHAR_A + ('R' - 'A'),
201   EL_CHAR_A + ('A' - 'A'),
202   EL_CHAR_A + ('L' - 'A'),
203   EL_CHAR_A + ('D' - 'A'),
204
205   EL_CHAR_A + ('M' - 'A'),
206   EL_CHAR_A + ('I' - 'A'),
207   EL_CHAR_A + ('N' - 'A'),
208   EL_CHAR_A + ('E' - 'A'),
209
210   EL_SPIELER1,
211   EL_SPIELER2,
212   EL_SPIELER3,
213   EL_SPIELER4,
214
215   EL_SPIELFIGUR,
216   EL_LEERRAUM,
217   EL_ERDREICH,
218   EL_FELSBROCKEN,
219
220   EL_BETON,
221   EL_MAUERWERK,
222   EL_FELSBODEN,
223   EL_SIEB_LEER,
224
225   EL_EDELSTEIN,
226   EL_DIAMANT,
227   EL_KOKOSNUSS,
228   EL_BOMBE,
229
230   EL_ERZ_EDEL,
231   EL_ERZ_DIAM,
232   EL_MORAST_LEER,
233   EL_MORAST_VOLL,
234
235   EL_DYNAMIT_AUS,
236   EL_DYNAMIT,
237   EL_AUSGANG_ZU,
238   EL_AUSGANG_AUF,
239
240   EL_MAMPFER,
241   EL_KAEFER_O,
242   EL_FLIEGER_O,
243   EL_ROBOT,
244
245   EL_KAEFER_L,
246   EL_FLIEGER_L,
247   EL_KAEFER_R,
248   EL_FLIEGER_R,
249
250   EL_ABLENK_AUS,
251   EL_KAEFER_U,
252   EL_FLIEGER_U,
253   EL_UNSICHTBAR,
254
255   EL_BADEWANNE1,
256   EL_SALZSAEURE,
257   EL_BADEWANNE2,
258   EL_LEERRAUM,
259
260   EL_BADEWANNE3,
261   EL_BADEWANNE4,
262   EL_BADEWANNE5,
263   EL_LEERRAUM,
264
265   EL_TROPFEN,
266   EL_AMOEBE_TOT,
267   EL_AMOEBE_NASS,
268   EL_AMOEBE_NORM,
269
270   EL_SCHLUESSEL1,
271   EL_SCHLUESSEL2,
272   EL_SCHLUESSEL3,
273   EL_SCHLUESSEL4,
274
275   EL_PFORTE1,
276   EL_PFORTE2,
277   EL_PFORTE3,
278   EL_PFORTE4,
279
280   EL_PFORTE1X,
281   EL_PFORTE2X,
282   EL_PFORTE3X,
283   EL_PFORTE4X,
284
285   EL_CHAR_A + ('M' - 'A'),
286   EL_CHAR_A + ('O' - 'A'),
287   EL_CHAR_A + ('R' - 'A'),
288   EL_CHAR_A + ('E' - 'A'),
289
290   EL_PFEIL_L,
291   EL_PFEIL_R,
292   EL_PFEIL_O,
293   EL_PFEIL_U,
294
295   EL_AMOEBE_VOLL,
296   EL_EDELSTEIN_GELB,
297   EL_EDELSTEIN_ROT,
298   EL_EDELSTEIN_LILA,
299
300   EL_ERZ_EDEL_BD,
301   EL_ERZ_EDEL_GELB,
302   EL_ERZ_EDEL_ROT,
303   EL_ERZ_EDEL_LILA,
304
305   EL_LIFE,
306   EL_PACMAN_O,
307   EL_ZEIT_VOLL,
308   EL_ZEIT_LEER,
309
310   EL_PACMAN_L,
311   EL_MAMPFER2,
312   EL_PACMAN_R,
313   EL_MAUER_LEBT,
314
315   EL_LIFE_ASYNC,
316   EL_PACMAN_U,
317   EL_BIRNE_AUS,
318   EL_BIRNE_EIN,
319
320   EL_DYNABOMB_NR,
321   EL_DYNABOMB_SZ,
322   EL_DYNABOMB_XL,
323   EL_BADEWANNE,
324
325   EL_MAULWURF,
326   EL_PINGUIN,
327   EL_SCHWEIN,
328   EL_DRACHE,
329
330   EL_SONDE,
331   EL_MAUER_X,
332   EL_MAUER_Y,
333   EL_MAUER_XY,
334
335   EL_CHAR_A + ('S' - 'A'),
336   EL_CHAR_A + ('O' - 'A'),
337   EL_CHAR_A + ('K' - 'A'),
338   EL_CHAR_A + ('O' - 'A'),
339
340   EL_CHAR_MINUS,
341   EL_CHAR_A + ('B' - 'A'),
342   EL_CHAR_A + ('A' - 'A'),
343   EL_CHAR_A + ('N' - 'A'),
344
345   EL_SOKOBAN_OBJEKT,
346   EL_SOKOBAN_FELD_LEER,
347   EL_SOKOBAN_FELD_VOLL,
348   EL_BETON,
349
350 /*
351   EL_CHAR_A + ('D' - 'A'),
352   EL_CHAR_A + ('Y' - 'A'),
353   EL_CHAR_A + ('N' - 'A'),
354   EL_CHAR_A + ('A' - 'A'),
355
356   EL_CHAR_A + ('B' - 'A'),
357   EL_CHAR_A + ('L' - 'A'),
358   EL_CHAR_A + ('A' - 'A'),
359   EL_CHAR_A + ('S' - 'A'),
360
361   EL_CHAR_MINUS,
362   EL_CHAR_A + ('T' - 'A'),
363   EL_CHAR_A + ('E' - 'A'),
364   EL_CHAR_A + ('R' - 'A'),
365 */
366
367   EL_LEERRAUM,
368   EL_LEERRAUM,
369   EL_LEERRAUM,
370   EL_LEERRAUM,
371
372   EL_CHAR_AUSRUF,
373   EL_CHAR_ZOLL,
374   EL_CHAR_DOLLAR,
375   EL_CHAR_PROZ,
376
377   EL_CHAR_APOSTR,
378   EL_CHAR_KLAMM1,
379   EL_CHAR_KLAMM2,
380   EL_CHAR_PLUS,
381
382   EL_CHAR_KOMMA,
383   EL_CHAR_MINUS,
384   EL_CHAR_PUNKT,
385   EL_CHAR_SLASH,
386
387   EL_CHAR_0 + 0,
388   EL_CHAR_0 + 1,
389   EL_CHAR_0 + 2,
390   EL_CHAR_0 + 3,
391
392   EL_CHAR_0 + 4,
393   EL_CHAR_0 + 5,
394   EL_CHAR_0 + 6,
395   EL_CHAR_0 + 7,
396
397   EL_CHAR_0 + 8,
398   EL_CHAR_0 + 9,
399   EL_CHAR_DOPPEL,
400   EL_CHAR_SEMIKL,
401
402   EL_CHAR_LT,
403   EL_CHAR_GLEICH,
404   EL_CHAR_GT,
405   EL_CHAR_FRAGE,
406
407   EL_CHAR_AT,
408   EL_CHAR_A + 0,
409   EL_CHAR_A + 1,
410   EL_CHAR_A + 2,
411
412   EL_CHAR_A + 3,
413   EL_CHAR_A + 4,
414   EL_CHAR_A + 5,
415   EL_CHAR_A + 6,
416
417   EL_CHAR_A + 7,
418   EL_CHAR_A + 8,
419   EL_CHAR_A + 9,
420   EL_CHAR_A + 10,
421
422   EL_CHAR_A + 11,
423   EL_CHAR_A + 12,
424   EL_CHAR_A + 13,
425   EL_CHAR_A + 14,
426
427   EL_CHAR_A + 15,
428   EL_CHAR_A + 16,
429   EL_CHAR_A + 17,
430   EL_CHAR_A + 18,
431
432   EL_CHAR_A + 19,
433   EL_CHAR_A + 20,
434   EL_CHAR_A + 21,
435   EL_CHAR_A + 22,
436
437   EL_CHAR_A + 23,
438   EL_CHAR_A + 24,
439   EL_CHAR_A + 25,
440   EL_CHAR_AE,
441
442   EL_CHAR_OE,
443   EL_CHAR_UE,
444   EL_CHAR_COPY
445 };
446 int elements_in_list = sizeof(editor_element)/sizeof(int);
447
448 static void ScrollMiniLevel(int from_x, int from_y, int scroll)
449 {
450   int x,y;
451   int dx = (scroll==ED_SCROLL_LEFT ? -1 : scroll==ED_SCROLL_RIGHT ? 1 : 0);
452   int dy = (scroll==ED_SCROLL_UP   ? -1 : scroll==ED_SCROLL_DOWN  ? 1 : 0);
453
454   XCopyArea(display,drawto,drawto,gc,
455             SX+MINI_TILEX*(dx==-1),SY+MINI_TILEY*(dy==-1),
456             SXSIZE-MINI_TILEX*ABS(dx),SYSIZE-MINI_TILEY*ABS(dy),
457             SX+MINI_TILEX*(dx==+1),SY+MINI_TILEY*(dy==+1));
458   if (dx)
459   {
460     x = (dx==1 ? 0 : 2*SCR_FIELDX-1);
461     for(y=0;y<2*SCR_FIELDY;y++)
462       DrawMiniElementOrWall(x,y,from_x,from_y);
463   }
464   else if (dy)
465   {
466     y = (dy==1 ? 0 : 2*SCR_FIELDY-1);
467     for(x=0;x<2*SCR_FIELDX;x++)
468       DrawMiniElementOrWall(x,y,from_x,from_y);
469   }
470
471   redraw_mask |= REDRAW_FIELD;
472   BackToFront();
473 }
474
475 void InitLevelEditorGadgets()
476 {
477   int i;
478
479   for (i=0; i<ED_NUM_GADGETS; i++)
480     level_editor_gadget[i] = NULL;
481 }
482
483 static void CreateControlButtons()
484 {
485   int i;
486
487   for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
488   {
489     Pixmap gd_pixmap = pix[PIX_DOOR];
490     struct GadgetInfo *gi;
491     int gd_xoffset, gd_yoffset;
492     int gd_x1, gd_x2, gd_y;
493     int width, height;
494     unsigned long event_mask;
495
496     if (i < ED_NUM_CTRL1_BUTTONS)
497     {
498       int x = i % ED_CTRL1_BUTTONS_HORIZ;
499       int y = i / ED_CTRL1_BUTTONS_HORIZ;
500
501       gd_xoffset = ED_CTRL1_BUTTONS_XPOS + x * ED_CTRL1_BUTTON_XSIZE;
502       gd_yoffset = ED_CTRL1_BUTTONS_YPOS + y * ED_CTRL1_BUTTON_YSIZE;
503       width = ED_CTRL1_BUTTON_XSIZE;
504       height = ED_CTRL1_BUTTON_YSIZE;
505     }
506     else
507     {
508       int x = (i - ED_NUM_CTRL1_BUTTONS) % ED_CTRL2_BUTTONS_HORIZ;
509       int y = (i - ED_NUM_CTRL1_BUTTONS) / ED_CTRL2_BUTTONS_HORIZ;
510
511       gd_xoffset = ED_CTRL2_BUTTONS_XPOS + x * ED_CTRL2_BUTTON_XSIZE;
512       gd_yoffset = ED_CTRL2_BUTTONS_YPOS + y * ED_CTRL2_BUTTON_YSIZE;
513       width = ED_CTRL2_BUTTON_XSIZE;
514       height = ED_CTRL2_BUTTON_YSIZE;
515     }
516
517     gd_x1 = DOOR_GFX_PAGEX8 + gd_xoffset;
518     gd_x2 = DOOR_GFX_PAGEX7 + gd_xoffset;
519     gd_y  = DOOR_GFX_PAGEY1 + ED_CTRL_BUTTONS_GFX_YPOS + gd_yoffset;
520
521     if (i == ED_CTRL_ID_WRAP_LEFT ||
522         i == ED_CTRL_ID_WRAP_RIGHT ||
523         i == ED_CTRL_ID_WRAP_UP ||
524         i == ED_CTRL_ID_WRAP_DOWN)
525       event_mask = GD_EVENT_PRESSED;
526     else
527       event_mask = GD_EVENT_RELEASED;
528
529     gi = CreateGadget(GDI_X, EX + gd_xoffset,
530                       GDI_Y, EY + gd_yoffset,
531                       GDI_WIDTH, width,
532                       GDI_HEIGHT, height,
533                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
534                       GDI_STATE, GD_BUTTON_UNPRESSED,
535                       GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
536                       GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
537                       GDI_EVENT_MASK, event_mask,
538                       GDI_CALLBACK, HandleControlButtons,
539                       GDI_END);
540
541     if (gi == NULL)
542       Error(ERR_EXIT, "cannot create gadget");
543
544     level_editor_gadget[i] = gi;
545   }
546 }
547
548 static void CreateCounterButtons(int counter_id)
549 {
550   int i;
551
552   for (i=0; i<2; i++)
553   {
554     Pixmap gd_pixmap = pix[PIX_DOOR];
555     struct GadgetInfo *gi;
556     int gd_xoffset;
557     int gd_x1, gd_x2, gd_y;
558
559     gd_xoffset = (i == 0 ? ED_BUTTON_MINUS_XPOS : ED_BUTTON_PLUS_XPOS);
560     gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
561     gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
562     gd_y  = DOOR_GFX_PAGEY1 + ED_BUTTON_COUNT_YPOS;
563
564     gi = CreateGadget(GDI_X, SX + counter_info[counter_id].x + gd_xoffset,
565                       GDI_Y, SY + counter_info[counter_id].y,
566                       GDI_WIDTH, ED_BUTTON_COUNT_XSIZE,
567                       GDI_HEIGHT, ED_BUTTON_COUNT_YSIZE,
568                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
569                       GDI_STATE, GD_BUTTON_UNPRESSED,
570                       GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
571                       GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
572                       GDI_EVENT_MASK, GD_EVENT_PRESSED,
573                       GDI_CALLBACK, HandleControlButtons,
574                       GDI_END);
575
576     if (gi == NULL)
577       Error(ERR_EXIT, "cannot create gadget");
578
579     level_editor_gadget[counter_info[counter_id].gadget_id + i] = gi;
580   }
581 }
582
583 static void CreateLevelEditorGadgets()
584 {
585   if (level_editor_gadgets_created)
586     return;
587
588   /* create main control buttons */
589   CreateControlButtons();
590
591   /* create element score buttons */
592   CreateCounterButtons(ED_COUNTER_SCORE);
593
594   level_editor_gadgets_created = TRUE;
595 }
596
597 static void MapControlButtons()
598 {
599   int i;
600
601   for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
602     MapGadget(level_editor_gadget[i]);
603 }
604
605 static void MapCounterButtons(int counter_id)
606 {
607   int i;
608
609   for (i=0; i<2; i++)
610     MapGadget(level_editor_gadget[counter_info[counter_id].gadget_id + i]);
611 }
612
613 void UnmapLevelEditorWindowGadgets()
614 {
615   int i;
616
617   for (i=ED_NUM_CTRL_BUTTONS; i<ED_NUM_GADGETS; i++)
618     UnmapGadget(level_editor_gadget[i]);
619 }
620
621 void UnmapLevelEditorGadgets()
622 {
623   int i;
624
625   for (i=0; i<ED_NUM_GADGETS; i++)
626     UnmapGadget(level_editor_gadget[i]);
627 }
628
629 void DrawLevelEd()
630 {
631   int i, x, y, graphic;
632
633   level_xpos=-1;
634   level_ypos=-1;
635   edit_mode = ED_MODE_EDIT;
636   name_typing = FALSE;
637   element_shift = 0;
638
639   CloseDoor(DOOR_CLOSE_ALL);
640
641   if (level_editor_test_game)
642   {
643     for(x=0; x<lev_fieldx; x++)
644       for(y=0; y<lev_fieldy; y++)
645         Feld[x][y] = Ur[x][y];
646
647     for(x=0; x<lev_fieldx; x++)
648       for(y=0; y<lev_fieldy; y++)
649         Ur[x][y] = OrigBackup[x][y];
650
651     level_editor_test_game = FALSE;
652   }
653   else
654   {
655     undo_buffer_position = -1;
656     undo_buffer_steps = -1;
657     CopyLevelToUndoBuffer();
658   }
659
660   DrawMiniLevel(level_xpos,level_ypos);
661   FadeToFront();
662
663   XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
664             DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY1,
665             DXSIZE,DYSIZE,
666             DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
667   XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
668             DOOR_GFX_PAGEX6+ED_BUTTON_ELEM_XPOS,
669             DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS,
670             4*ED_BUTTON_ELEM_XSIZE,5*ED_BUTTON_ELEM_YSIZE,
671             DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS,
672             DOOR_GFX_PAGEY1+ED_BUTTON_EUP_Y2POS);
673
674   for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
675   {
676     if (i < elements_in_list)
677       graphic = el2gfx(editor_element[i]);
678     else
679       graphic = GFX_LEERRAUM;
680
681     DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
682                        DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS+3 + 
683                        (i%MAX_ELEM_X)*ED_BUTTON_ELEM_XSIZE,
684                        DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS+3 +
685                        (i/MAX_ELEM_X)*ED_BUTTON_ELEM_YSIZE,
686                        graphic);
687   }
688
689   DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
690                      DOOR_GFX_PAGEX1+ED_WIN_MB_LEFT_XPOS,
691                      DOOR_GFX_PAGEY1+ED_WIN_MB_LEFT_YPOS,
692                      el2gfx(new_element1));
693   DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
694                      DOOR_GFX_PAGEX1+ED_WIN_MB_MIDDLE_XPOS,
695                      DOOR_GFX_PAGEY1+ED_WIN_MB_MIDDLE_YPOS,
696                      el2gfx(new_element2));
697   DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
698                      DOOR_GFX_PAGEX1+ED_WIN_MB_RIGHT_XPOS,
699                      DOOR_GFX_PAGEY1+ED_WIN_MB_RIGHT_YPOS,
700                      el2gfx(new_element3));
701   DrawTextExt(pix[PIX_DB_DOOR],gc,
702               DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS,
703               DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
704               int2str(level_nr,2),FS_SMALL,FC_SPECIAL1);
705   XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
706             DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS+3,
707             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
708             7,FONT3_YSIZE,
709             DOOR_GFX_PAGEX1+ED_WIN_LEVELNR_XPOS,
710             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS);
711   XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
712             DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS+14,
713             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
714             7,FONT3_YSIZE,
715             DOOR_GFX_PAGEX1+ED_WIN_LEVELNR_XPOS+9,
716             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS);
717
718   XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
719             DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY2,
720             VXSIZE,VYSIZE,
721             DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
722
723   /* draw bigger door */
724   XCopyArea(display, pix[PIX_DOOR], drawto, gc,
725             DOOR_GFX_PAGEX7, 0,
726             108, 64,
727             EX - 4, EY - 12);
728
729   /* draw new control window */
730   XCopyArea(display, pix[PIX_DOOR], drawto, gc,
731             DOOR_GFX_PAGEX8, 236,
732             EXSIZE, EYSIZE,
733             EX, EY);
734
735   redraw_mask |= REDRAW_ALL;
736
737   OpenDoor(DOOR_OPEN_1);
738
739   if (!level_editor_gadgets_created)
740     CreateLevelEditorGadgets();
741
742   MapControlButtons();
743
744   /*
745   OpenDoor(DOOR_OPEN_1 | DOOR_OPEN_2);
746   */
747 }
748
749 void DrawControlWindow()
750 {
751   int i,x,y;
752
753   ClearWindow();
754   UnmapLevelEditorWindowGadgets();
755
756   /* Inhalt der Mampfer */
757   DrawText(ED_COUNT_GADGET_XPOS+1,SY+6,
758            "Contents of a smashed cruncher:",FS_SMALL,FC_YELLOW);
759   for(i=0;i<4;i++) for(y=0;y<4;y++) for(x=0;x<4;x++)
760   {
761     DrawMiniElement(1+5*i+x,2+y,EL_ERDREICH);
762     XFillRectangle(display,drawto,gc,
763                    SX+(1+5*i)*MINI_TILEX+MINI_TILEX/2-1,
764                    SY+(2)*MINI_TILEY+MINI_TILEY/2-1,
765                    3*MINI_TILEX+2,3*MINI_TILEY+2);
766   }
767   XCopyArea(display,drawto,drawto,gc,
768             SX+1*MINI_TILEX,SY+2*MINI_TILEY,
769             4*5*MINI_TILEX,5*MINI_TILEY,
770             SX+1*MINI_TILEX-MINI_TILEX/2,SY+2*MINI_TILEY-MINI_TILEY/2);
771   for(i=0;i<4;i++)
772   {
773     for(y=0;y<3;y++) for(x=0;x<3;x++)
774       DrawMiniElement(1+5*i+x,2+y,level.mampfer_inhalt[i][x][y]);
775
776     DrawText(SX+MINI_TILEX+(5*i+1)*MINI_TILEX+1,
777              SY+2*MINI_TILEY+(4)*MINI_TILEY-4,
778              int2str(i+1,1),FS_SMALL,FC_YELLOW);
779   }
780
781   /* Inhalt der Amöbe */
782   for(y=0;y<2;y++) for(x=0;x<2;x++)
783   {
784     DrawMiniElement(29+x,26+y,EL_ERDREICH);
785     XFillRectangle(display,drawto,gc,
786                    SX+29*MINI_TILEX+MINI_TILEX/2-1,
787                    SY+26*MINI_TILEY+MINI_TILEY/2-1,
788                    MINI_TILEX+2,MINI_TILEY+2);
789   }
790   XCopyArea(display,drawto,drawto,gc,
791             SX+29*MINI_TILEX,SY+26*MINI_TILEY,
792             3*MINI_TILEX,3*MINI_TILEY,
793             SX+29*MINI_TILEX-MINI_TILEX/2,SY+26*MINI_TILEY-MINI_TILEY/2);
794   DrawMiniElement(29,26,level.amoebe_inhalt);
795
796   for(i=0;i<11+3+2;i++)
797   {
798     XCopyArea(display,pix[PIX_DOOR],drawto,gc,
799               DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
800               DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
801               DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
802               ED_COUNT_GADGET_XPOS,
803               ED_COUNT_GADGET_YPOS+i*ED_COUNT_GADGET_YSIZE);
804
805     if (i<11)
806       DrawText(ED_COUNT_VALUE_XPOS,
807                ED_COUNT_VALUE_YPOS+i*ED_COUNT_GADGET_YSIZE,
808                int2str(level.score[i],3),FS_SMALL,FC_YELLOW);
809     else if (i==11)
810       DrawText(ED_COUNT_VALUE_XPOS,
811                ED_COUNT_VALUE_YPOS+11*ED_COUNT_GADGET_YSIZE,
812                int2str(level.tempo_amoebe,3),FS_SMALL,FC_YELLOW);
813     else if (i==12)
814       DrawText(ED_COUNT_VALUE_XPOS,
815                ED_COUNT_VALUE_YPOS+12*ED_COUNT_GADGET_YSIZE,
816                int2str(level.dauer_sieb,3),FS_SMALL,FC_YELLOW);
817     else if (i==13)
818       DrawText(ED_COUNT_VALUE_XPOS,
819                ED_COUNT_VALUE_YPOS+13*ED_COUNT_GADGET_YSIZE,
820                int2str(level.dauer_ablenk,3),FS_SMALL,FC_YELLOW);
821     else if (i==14)
822       DrawText(ED_COUNT_VALUE_XPOS,
823                ED_COUNT_VALUE_YPOS+14*ED_COUNT_GADGET_YSIZE,
824                int2str(level.edelsteine,3),FS_SMALL,FC_YELLOW);
825     else if (i==15)
826       DrawText(ED_COUNT_VALUE_XPOS,
827                ED_COUNT_VALUE_YPOS+15*ED_COUNT_GADGET_YSIZE,
828                int2str(level.time,3),FS_SMALL,FC_YELLOW);
829   }
830
831   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+0*ED_COUNT_TEXT_YSIZE,
832            "Score for Emerald",FS_SMALL,FC_YELLOW);
833   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+1*ED_COUNT_TEXT_YSIZE,
834            "Score for Diamond",FS_SMALL,FC_YELLOW);
835   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+2*ED_COUNT_TEXT_YSIZE,
836            "Score for smashing a Bug",FS_SMALL,FC_YELLOW);
837   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+3*ED_COUNT_TEXT_YSIZE,
838            "Score for smashing a Spaceship",FS_SMALL,FC_YELLOW);
839   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+4*ED_COUNT_TEXT_YSIZE,
840            "Score for smashing a Cruncher",FS_SMALL,FC_YELLOW);
841   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+5*ED_COUNT_TEXT_YSIZE,
842            "Score for smashing an Alien",FS_SMALL,FC_YELLOW);
843   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+6*ED_COUNT_TEXT_YSIZE,
844            "Score for smashing a Pacman",FS_SMALL,FC_YELLOW);
845   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+7*ED_COUNT_TEXT_YSIZE,
846            "Score for cracking a nut",FS_SMALL,FC_YELLOW);
847   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+8*ED_COUNT_TEXT_YSIZE,
848            "Score for dynamite",FS_SMALL,FC_YELLOW);
849   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+9*ED_COUNT_TEXT_YSIZE,
850            "Score for key",FS_SMALL,FC_YELLOW);
851   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+10*ED_COUNT_TEXT_YSIZE,
852            "Score for each 10 seconds left",FS_SMALL,FC_YELLOW);
853   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+11*ED_COUNT_TEXT_YSIZE,
854            "Speed of the amoeba / Content",FS_SMALL,FC_YELLOW);
855   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+12*ED_COUNT_TEXT_YSIZE,
856            "Time for magic wall",FS_SMALL,FC_YELLOW);
857   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+13*ED_COUNT_TEXT_YSIZE,
858            "Time for wheel",FS_SMALL,FC_YELLOW);
859   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+14*ED_COUNT_TEXT_YSIZE,
860            "Emeralds needed in this level",FS_SMALL,FC_YELLOW);
861   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+15*ED_COUNT_TEXT_YSIZE,
862            "Time available for this level",FS_SMALL,FC_YELLOW);
863
864   XCopyArea(display,pix[PIX_DOOR],drawto,gc,
865             DOOR_GFX_PAGEX4+ED_WIN_COUNT_XPOS,
866             DOOR_GFX_PAGEY1+ED_WIN_COUNT_YPOS,
867             ED_WIN_COUNT_XSIZE,ED_WIN_COUNT_YSIZE,
868             ED_COUNT_GADGET_XPOS,
869             ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE);
870   for(i=1;i<31;i++)
871     XCopyArea(display,pix[PIX_DOOR],drawto,gc,
872               DOOR_GFX_PAGEX4+ED_WIN_COUNT_XPOS+3+2*FONT2_XSIZE,
873               DOOR_GFX_PAGEY1+ED_WIN_COUNT_YPOS,
874               ED_WIN_COUNT_XSIZE-3-2*FONT2_XSIZE,ED_WIN_COUNT_YSIZE,
875               ED_COUNT_GADGET_XPOS+3+i*FONT2_XSIZE,
876               ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE);
877   DrawText(ED_COUNT_GADGET_XPOS+5,
878            ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
879            level.name,FS_SMALL,FC_YELLOW);
880   DrawText(ED_COUNT_GADGET_XPOS+(30+3)*FONT2_XSIZE-5,
881            ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
882            "Title",FS_SMALL,FC_YELLOW);
883
884   DrawText(ED_SIZE_GADGET_XPOS,ED_SIZE_GADGET_YPOS-18,
885            "Playfield size:",FS_SMALL,FC_YELLOW);
886   XCopyArea(display,pix[PIX_DOOR],drawto,gc,
887             DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
888             DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
889             DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
890             ED_SIZE_GADGET_XPOS,
891             ED_SIZE_GADGET_YPOS+0*ED_COUNT_GADGET_YSIZE);
892   XCopyArea(display,pix[PIX_DOOR],drawto,gc,
893             DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
894             DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
895             DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
896             ED_SIZE_GADGET_XPOS,
897             ED_SIZE_GADGET_YPOS+1*ED_COUNT_GADGET_YSIZE);
898   DrawText(ED_SIZE_TEXT_XPOS,ED_SIZE_TEXT_YPOS+0*ED_SIZE_TEXT_YSIZE,
899            "Width",FS_SMALL,FC_YELLOW);
900   DrawText(ED_SIZE_TEXT_XPOS,ED_SIZE_TEXT_YPOS+1*ED_SIZE_TEXT_YSIZE,
901            "Height",FS_SMALL,FC_YELLOW);
902   DrawText(ED_SIZE_VALUE_XPOS,ED_SIZE_VALUE_YPOS+0*ED_SIZE_GADGET_YSIZE,
903            int2str(level.fieldx,3),FS_SMALL,FC_YELLOW);
904   DrawText(ED_SIZE_VALUE_XPOS,ED_SIZE_VALUE_YPOS+1*ED_SIZE_GADGET_YSIZE,
905            int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
906 }
907
908 void AdjustLevelScrollPosition()
909 {
910   if (level_xpos < -1)
911     level_xpos = -1;
912   if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
913     level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
914   if (lev_fieldx < 2*SCR_FIELDX - 2)
915     level_xpos = -1;
916
917   if (level_ypos < -1)
918     level_ypos = -1;
919   if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
920     level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
921   if (lev_fieldy < 2*SCR_FIELDY - 2)
922     level_ypos = -1;
923 }
924
925 void LevelEd(int mx, int my, int button)
926 {
927   static int last_button = 0;
928   static int in_field_pressed = FALSE;
929   static boolean use_floodfill = FALSE;
930
931
932   /*
933   int x = (mx-SX)/MINI_TILEX; 
934   int y = (my-SY)/MINI_TILEY; 
935   */
936
937
938   HandlePressedControlButtons();
939   HandleDrawingFunctions(mx, my, button);
940
941   if (use_floodfill)            /********** FLOOD FILL **********/
942   {
943
944
945 #if 0
946
947     if (button)
948     {
949       if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
950       {
951         int from_x, from_y;
952         int fill_element;
953
954         if (x>lev_fieldx || y>lev_fieldy ||
955             (x==0 && level_xpos<0) ||
956             (x==2*SCR_FIELDX-1 && level_xpos>lev_fieldx-2*SCR_FIELDX) ||
957             (y==0 && level_ypos<0) ||
958             (y==2*SCR_FIELDY-1 && level_ypos>lev_fieldy-2*SCR_FIELDY))
959           return;
960
961         from_x = x+level_xpos;
962         from_y = y+level_ypos;
963         fill_element = (button==1 ? new_element1 :
964                         button==2 ? new_element2 :
965                         button==3 ? new_element3 : 0);
966
967         FloodFill(from_x,from_y,fill_element);
968         DrawMiniLevel(level_xpos,level_ypos);
969       }
970
971       use_floodfill = FALSE;
972       CloseDoor(DOOR_CLOSE_1);
973       OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
974     }
975     return;
976
977 #endif
978
979
980
981   }
982   else                          /********** EDIT/CTRL-FENSTER **********/
983   {
984     static unsigned long choice_delay = 0;
985     int choice = CheckElemButtons(mx,my,button);
986     int elem_pos = choice-ED_BUTTON_ELEM;
987
988     if (((choice == ED_BUTTON_EUP && element_shift>0) ||
989          (choice == ED_BUTTON_EDOWN &&
990           element_shift<elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)) &&
991         DelayReached(&choice_delay, GADGET_FRAME_DELAY))
992     {
993       int i, step;
994
995       step = (button==1 ? MAX_ELEM_X : button==2 ? 5*MAX_ELEM_X :
996               elements_in_list);
997       element_shift += (choice==ED_BUTTON_EUP ? -step : step);
998       if (element_shift<0)
999         element_shift = 0;
1000       if (element_shift>elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)
1001         element_shift = elements_in_list-MAX_ELEM_X*MAX_ELEM_Y;
1002       if (element_shift % MAX_ELEM_X)
1003         element_shift += MAX_ELEM_X-(element_shift % MAX_ELEM_X);
1004
1005       for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
1006         DrawElemButton(i+2,ED_BUTTON_RELEASED);
1007     }
1008     else if (elem_pos>=0 && elem_pos<MAX_ELEM_X*MAX_ELEM_Y)
1009     {
1010       int new_element;
1011
1012       if (elem_pos+element_shift < elements_in_list)
1013         new_element = editor_element[elem_pos+element_shift];
1014       else
1015         new_element = EL_LEERRAUM;
1016
1017       if (last_button==1)
1018         new_element1 = new_element;
1019       else if (last_button==2)
1020         new_element2 = new_element;
1021       else if (last_button==3)
1022         new_element3 = new_element;
1023
1024       DrawMiniGraphicExt(drawto,gc,
1025                          DX+ED_WIN_MB_LEFT_XPOS,
1026                          DY+ED_WIN_MB_LEFT_YPOS,
1027                          el2gfx(new_element1));
1028       DrawMiniGraphicExt(drawto,gc,
1029                          DX+ED_WIN_MB_MIDDLE_XPOS,
1030                          DY+ED_WIN_MB_MIDDLE_YPOS,
1031                          el2gfx(new_element2));
1032       DrawMiniGraphicExt(drawto,gc,
1033                          DX+ED_WIN_MB_RIGHT_XPOS,
1034                          DY+ED_WIN_MB_RIGHT_YPOS,
1035                          el2gfx(new_element3));
1036       redraw_mask |= REDRAW_DOOR_1;
1037
1038       if (edit_mode == ED_MODE_PROPERTIES)
1039         DrawPropertiesWindow(new_element);
1040     }
1041   
1042     if (edit_mode == ED_MODE_EDIT)      /********** EDIT-FENSTER **********/
1043     {
1044
1045
1046
1047 #if 0
1048
1049       switch(CheckEditButtons(mx,my,button))
1050       {
1051         case ED_BUTTON_CTRL:
1052           CloseDoor(DOOR_CLOSE_2);
1053           DrawControlWindow();
1054           XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1055                     DOOR_GFX_PAGEX4,DOOR_GFX_PAGEY1+80,
1056                     VXSIZE,VYSIZE,
1057                     DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
1058           OpenDoor(DOOR_OPEN_2);
1059           edit_mode = ED_MODE_INFO;
1060           break;
1061         case ED_BUTTON_FILL:
1062           Request("Caution ! Flood fill mode ! Choose area !",REQ_OPEN);
1063           use_floodfill = TRUE;
1064           return;
1065           break;
1066         case ED_BUTTON_LEFT:
1067           if (level_xpos>=0)
1068           {
1069             if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1070               break;
1071             if (lev_fieldx<2*SCR_FIELDX-2)
1072               break;
1073
1074             level_xpos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
1075             if (level_xpos<-1)
1076               level_xpos = -1;
1077             if (button==1)
1078               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_RIGHT);
1079             else
1080               DrawMiniLevel(level_xpos,level_ypos);
1081           }
1082           break;
1083         case ED_BUTTON_RIGHT:
1084           if (level_xpos<=lev_fieldx-2*SCR_FIELDX)
1085           {
1086             if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1087               break;
1088             if (lev_fieldx<2*SCR_FIELDX-2)
1089               break;
1090
1091             level_xpos += (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
1092             if (level_xpos>lev_fieldx-2*SCR_FIELDX+1)
1093               level_xpos = lev_fieldx-2*SCR_FIELDX+1;
1094             if (button==1)
1095               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_LEFT);
1096             else
1097               DrawMiniLevel(level_xpos,level_ypos);
1098           }
1099           break;
1100         case ED_BUTTON_UP:
1101           if (level_ypos>=0)
1102           {
1103             if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1104               break;
1105             if (lev_fieldy<2*SCR_FIELDY-2)
1106               break;
1107
1108             level_ypos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
1109             if (level_ypos<-1)
1110               level_ypos = -1;
1111             if (button==1)
1112               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_DOWN);
1113             else
1114               DrawMiniLevel(level_xpos,level_ypos);
1115           }
1116           break;
1117         case ED_BUTTON_DOWN:
1118           if (level_ypos<=lev_fieldy-2*SCR_FIELDY)
1119           {
1120             if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1121               break;
1122             if (lev_fieldy<2*SCR_FIELDY-2)
1123               break;
1124
1125             level_ypos += (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
1126             if (level_ypos>lev_fieldy-2*SCR_FIELDY+1)
1127               level_ypos = lev_fieldy-2*SCR_FIELDY+1;
1128             if (button==1)
1129               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_UP);
1130             else
1131               DrawMiniLevel(level_xpos,level_ypos);
1132           }
1133           break;
1134         default:
1135           break;
1136       }
1137
1138 #endif
1139
1140
1141
1142 #if 0
1143
1144       if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
1145       {
1146         int new_element;
1147
1148         if (button && !motion_status)
1149           in_field_pressed = TRUE;
1150
1151         if (!button || !in_field_pressed || button<1 || button>3 ||
1152             (y==0 && level_ypos<0) ||
1153             (y==2*SCR_FIELDY-1 && level_ypos>lev_fieldy-2*SCR_FIELDY) ||
1154             (x==0 && level_xpos<0) ||
1155             (x==2*SCR_FIELDX-1 && level_xpos>lev_fieldx-2*SCR_FIELDX) ||
1156             x>lev_fieldx || y>lev_fieldy)
1157           return;
1158
1159         new_element = (button==1 ? new_element1 :
1160                        button==2 ? new_element2 :
1161                        button==3 ? new_element3 : 0);
1162
1163         if (new_element != Feld[x+level_xpos][y+level_ypos])
1164         {
1165           if (new_element==EL_SPIELFIGUR) /* Jeder nur EINE Figur bitte... */
1166           {
1167             int x,y;
1168
1169             for(x=0;x<lev_fieldx;x++) for(y=0;y<lev_fieldy;y++)
1170             {
1171               if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1)
1172               {
1173                 Feld[x][y] = EL_LEERRAUM;
1174                 if (x-level_xpos>=0 && x-level_xpos<2*SCR_FIELDX &&
1175                     y-level_ypos>=0 && y-level_ypos<2*SCR_FIELDY)
1176                   DrawMiniElement(x-level_xpos,y-level_ypos,EL_LEERRAUM);
1177               }
1178             }
1179           }
1180
1181           Feld[x+level_xpos][y+level_ypos] = new_element;
1182           DrawMiniElement(x,y,new_element);
1183         }
1184       }
1185       else if (!motion_status)  /* Mauszeiger nicht im Level-Feld */
1186         in_field_pressed = FALSE;
1187
1188 #endif
1189
1190
1191
1192     }
1193     else                        /********** KONTROLL-FENSTER **********/
1194     {
1195       int choice = CheckCountButtons(mx,my,button);
1196       int step = (button==1 ? 1 : button==2 ? 5 : button==3 ? 10 : 0);
1197
1198       if (choice >= 0 && choice < 36 &&
1199           DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1200       {
1201         if (!(choice % 2))
1202           step = -step;
1203
1204         choice /= 2;
1205
1206         if (choice<11)
1207         {
1208           level.score[choice] += step;
1209           if (level.score[choice]<0)
1210             level.score[choice] = 0;
1211           else if (level.score[choice]>255)
1212             level.score[choice] = 255;
1213         }
1214         else if (choice==11)
1215         {
1216           level.tempo_amoebe += step;
1217           if (level.tempo_amoebe<0)
1218             level.tempo_amoebe = 0;
1219           else if (level.tempo_amoebe>255)
1220             level.tempo_amoebe = 255;
1221         }
1222         else if (choice==12)
1223         {
1224           level.dauer_sieb += step;
1225           if (level.dauer_sieb<0)
1226             level.dauer_sieb = 0;
1227           else if (level.dauer_sieb>255)
1228             level.dauer_sieb = 255;
1229         }
1230         else if (choice==13)
1231         {
1232           level.dauer_ablenk += step;
1233           if (level.dauer_ablenk<0)
1234             level.dauer_ablenk = 0;
1235           else if (level.dauer_ablenk>255)
1236             level.dauer_ablenk = 255;
1237         }
1238         else if (choice==14)
1239         {
1240           level.edelsteine += step;
1241           if (level.edelsteine<0)
1242             level.edelsteine = 0;
1243           else if (level.edelsteine>999)
1244             level.edelsteine = 999;
1245         }
1246         else if (choice==15)
1247         {
1248           level.time += step;
1249           if (level.time<0)
1250             level.time = 0;
1251           else if (level.time>999)
1252             level.time = 999;
1253         }
1254         else if (choice==16)
1255         {
1256           lev_fieldx += step;
1257           if (lev_fieldx<MIN_LEV_FIELDX)
1258             lev_fieldx = MIN_LEV_FIELDX;
1259           else if (lev_fieldx>MAX_LEV_FIELDX)
1260             lev_fieldx = MAX_LEV_FIELDX;
1261           level.fieldx = lev_fieldx;
1262         }
1263         else if (choice==17)
1264         {
1265           lev_fieldy += step;
1266           if (lev_fieldy<MIN_LEV_FIELDY)
1267             lev_fieldy = MIN_LEV_FIELDY;
1268           else if (lev_fieldy>MAX_LEV_FIELDY)
1269             lev_fieldy = MAX_LEV_FIELDY;
1270           level.fieldy = lev_fieldy;
1271         }
1272
1273         if (choice<11)
1274           DrawText(ED_COUNT_VALUE_XPOS,
1275                    ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE,
1276                    int2str(level.score[choice],3),FS_SMALL,FC_YELLOW);
1277         else if (choice==11)
1278           DrawText(ED_COUNT_VALUE_XPOS,
1279                    ED_COUNT_VALUE_YPOS+11*ED_COUNT_GADGET_YSIZE,
1280                    int2str(level.tempo_amoebe,3),FS_SMALL,FC_YELLOW);
1281         else if (choice==12)
1282           DrawText(ED_COUNT_VALUE_XPOS,
1283                    ED_COUNT_VALUE_YPOS+12*ED_COUNT_GADGET_YSIZE,
1284                    int2str(level.dauer_sieb,3),FS_SMALL,FC_YELLOW);
1285         else if (choice==13)
1286           DrawText(ED_COUNT_VALUE_XPOS,
1287                    ED_COUNT_VALUE_YPOS+13*ED_COUNT_GADGET_YSIZE,
1288                    int2str(level.dauer_ablenk,3),FS_SMALL,FC_YELLOW);
1289         else if (choice==14)
1290           DrawText(ED_COUNT_VALUE_XPOS,
1291                    ED_COUNT_VALUE_YPOS+14*ED_COUNT_GADGET_YSIZE,
1292                    int2str(level.edelsteine,3),FS_SMALL,FC_YELLOW);
1293         else if (choice==15)
1294           DrawText(ED_COUNT_VALUE_XPOS,
1295                    ED_COUNT_VALUE_YPOS+15*ED_COUNT_GADGET_YSIZE,
1296                    int2str(level.time,3),FS_SMALL,FC_YELLOW);
1297         else if (choice==16)
1298           DrawText(ED_SIZE_VALUE_XPOS,
1299                    ED_SIZE_VALUE_YPOS+0*ED_SIZE_GADGET_YSIZE,
1300                    int2str(level.fieldx,3),FS_SMALL,FC_YELLOW);
1301         else if (choice==17)
1302           DrawText(ED_SIZE_VALUE_XPOS,
1303                    ED_SIZE_VALUE_YPOS+1*ED_SIZE_GADGET_YSIZE,
1304                    int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
1305
1306         redraw_mask &= ~REDRAW_FIELD;
1307         if (choice<16)
1308           XCopyArea(display,drawto,window,gc,
1309                     ED_COUNT_VALUE_XPOS,
1310                     ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE,
1311                     3*FONT2_XSIZE,FONT2_YSIZE,
1312                     ED_COUNT_VALUE_XPOS,
1313                     ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE);
1314         else
1315           XCopyArea(display,drawto,window,gc,
1316                     ED_SIZE_VALUE_XPOS,
1317                     ED_SIZE_VALUE_YPOS+(choice-16)*ED_SIZE_GADGET_YSIZE,
1318                     3*FONT2_XSIZE,FONT2_YSIZE,
1319                     ED_SIZE_VALUE_XPOS,
1320                     ED_SIZE_VALUE_YPOS+(choice-16)*ED_SIZE_GADGET_YSIZE);
1321         XFlush(display);
1322       }
1323
1324
1325
1326 #if 0
1327
1328       switch(CheckCtrlButtons(mx,my,button))
1329       {
1330         case ED_BUTTON_EDIT:
1331           CloseDoor(DOOR_CLOSE_2);
1332           AdjustLevelScrollPosition();
1333           DrawMiniLevel(level_xpos,level_ypos);
1334           XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1335                     DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY2,
1336                     VXSIZE,VYSIZE,
1337                     DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
1338           OpenDoor(DOOR_OPEN_2);
1339           edit_mode = ED_MODE_EDIT;
1340           break;
1341         case ED_BUTTON_CLEAR:
1342           if (Request("Are you sure to clear this level ?",REQ_ASK))
1343           {
1344             for(x=0;x<MAX_LEV_FIELDX;x++) 
1345               for(y=0;y<MAX_LEV_FIELDY;y++) 
1346                 Feld[x][y] = EL_ERDREICH;
1347             DrawMiniLevel(level_xpos,level_ypos);
1348           }
1349           break;
1350         case ED_BUTTON_UNDO:
1351           if (leveldir[leveldir_nr].readonly ||
1352               Request("Exit without saving ?",REQ_ASK | REQ_STAY_OPEN))
1353           {
1354             CloseDoor(DOOR_CLOSE_ALL);
1355             game_status=MAINMENU;
1356             DrawMainMenu();
1357           }
1358           else
1359           {
1360             CloseDoor(DOOR_CLOSE_1);
1361             OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
1362           }
1363           break;
1364         case ED_BUTTON_EXIT:
1365           {
1366             int figur_vorhanden = FALSE;
1367
1368             if (leveldir[leveldir_nr].readonly)
1369             {
1370               Request("This level is read only !",REQ_CONFIRM);
1371               break;
1372             }
1373
1374             for(y=0;y<lev_fieldy;y++) 
1375               for(x=0;x<lev_fieldx;x++)
1376                 if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1) 
1377                   figur_vorhanden = TRUE;
1378
1379             if (!figur_vorhanden)
1380               Request("No Level without Gregor Mc Duffin please !",
1381                          REQ_CONFIRM);
1382             else
1383             {
1384               if (Request("Save this level and kill the old ?",
1385                              REQ_ASK | REQ_STAY_OPEN))
1386               {
1387                 for(x=0;x<lev_fieldx;x++)
1388                   for(y=0;y<lev_fieldy;y++) 
1389                     Ur[x][y]=Feld[x][y];
1390                 SaveLevel(level_nr);
1391               }
1392               CloseDoor(DOOR_CLOSE_ALL);
1393               game_status=MAINMENU;
1394               DrawMainMenu();
1395             }
1396           }
1397           break;
1398         default:
1399           break;
1400       }
1401
1402 #endif
1403
1404
1405
1406       if (mx>=ED_COUNT_GADGET_XPOS &&
1407           mx<ED_COUNT_GADGET_XPOS+31*FONT2_XSIZE+10 &&
1408           my>=ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE &&
1409           my<ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE+ED_WIN_COUNT_YSIZE)
1410       {
1411         if (!name_typing)
1412         {
1413           name_typing = TRUE;
1414           DrawText(ED_COUNT_GADGET_XPOS+5,
1415                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1416                    level.name,FS_SMALL,FC_GREEN);
1417           DrawText(ED_COUNT_GADGET_XPOS+5+strlen(level.name)*FONT2_XSIZE,
1418                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1419                    "<",FS_SMALL,FC_RED);
1420         }
1421       }
1422       else
1423       {
1424         if (name_typing)
1425         {
1426           name_typing = FALSE;
1427           DrawText(ED_COUNT_GADGET_XPOS+5,
1428                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1429                    level.name,FS_SMALL,FC_YELLOW);
1430           DrawText(ED_COUNT_GADGET_XPOS+5+strlen(level.name)*FONT2_XSIZE,
1431                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1432                    " ",FS_SMALL,FC_RED);
1433         }
1434       }
1435
1436       if (mx>=SX+29*MINI_TILEX && mx<SX+30*MINI_TILEX &&
1437           my>=SY+26*MINI_TILEY && my<SY+27*MINI_TILEY)
1438       {
1439         int new_element;
1440
1441         if (!button || button<1 || button>3)
1442           return;
1443
1444         new_element = (button==1 ? new_element1 :
1445                        button==2 ? new_element2 :
1446                        button==3 ? new_element3 : 0);
1447
1448         if (new_element != level.amoebe_inhalt)
1449         {
1450           level.amoebe_inhalt = new_element;
1451           DrawMiniElement(29,26,new_element);
1452         }
1453       }
1454
1455       if (mx>=SX+1*MINI_TILEX && mx<SX+(1+4*5)*MINI_TILEX &&
1456           my>=SY+2*MINI_TILEY && my<SY+(2+3)*MINI_TILEY)
1457       {
1458         int x = (mx-SX-1*MINI_TILEX)/MINI_TILEX;
1459         int y = (my-SY-2*MINI_TILEY)/MINI_TILEY;
1460         int i = x/5;
1461         int new_element;
1462
1463         x = x-i*5;
1464         if (i>=0 && i<43 && x>=0 && x<3 && y>=0 && y<3)
1465         {
1466           if (button && !motion_status)
1467             in_field_pressed = TRUE;
1468
1469           if (!button || !in_field_pressed || button<1 || button>3)
1470             return;
1471
1472           new_element = (button==1 ? new_element1 :
1473                          button==2 ? new_element2 :
1474                          button==3 ? new_element3 : 0);
1475
1476           if (new_element != level.mampfer_inhalt[i][x][y])
1477           {
1478             level.mampfer_inhalt[i][x][y] = new_element;
1479             DrawMiniElement(1+5*i+x,2+y,new_element);
1480           }
1481         }
1482         else if (!motion_status)/* Mauszeiger nicht im Cruncher-Feld */
1483           in_field_pressed = FALSE;
1484       }
1485       else if (!motion_status)  /* Mauszeiger nicht im Cruncher-Feld */
1486         in_field_pressed = FALSE;
1487     }
1488   }
1489
1490   last_button = button;
1491
1492   BackToFront();
1493 }
1494
1495 void LevelNameTyping(KeySym key)
1496 {
1497   unsigned char ascii = 0;
1498   int len = strlen(level.name);
1499
1500   if (!name_typing)
1501     return;
1502
1503   if (key>=XK_A && key<=XK_Z)
1504     ascii = 'A'+(char)(key-XK_A);
1505   else if (key>=XK_a && key<=XK_z)
1506     ascii = 'a'+(char)(key-XK_a);
1507   else if (key>=XK_0 && key<=XK_9)
1508     ascii = '0'+(char)(key-XK_0);
1509 #ifdef XK_LATIN1
1510   else if (key>=XK_space && key<=XK_at)
1511     ascii = ' '+(char)(key-XK_space);
1512   else if (key==XK_Adiaeresis)
1513     ascii = 'Ä';
1514   else if (key==XK_Odiaeresis)
1515     ascii = 'Ö';
1516   else if (key==XK_Udiaeresis)
1517     ascii = 'Ãœ';
1518   else if (key==XK_adiaeresis)
1519     ascii = 'ä';
1520   else if (key==XK_odiaeresis)
1521     ascii = 'ö';
1522   else if (key==XK_udiaeresis)
1523     ascii = 'ü';
1524   else if (key==XK_underscore)
1525     ascii = '_';
1526 #endif
1527
1528   if (ascii && len<MAX_LEVNAMLEN-2)
1529   {
1530     level.name[len] = ascii;
1531     level.name[len+1] = 0;
1532     len++;
1533
1534     DrawTextExt(drawto,gc,
1535                 ED_COUNT_GADGET_XPOS+5,
1536                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1537                 level.name,FS_SMALL,FC_GREEN);
1538     DrawTextExt(window,gc,
1539                 ED_COUNT_GADGET_XPOS+5,
1540                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1541                 level.name,FS_SMALL,FC_GREEN);
1542     DrawTextExt(drawto,gc,
1543                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1544                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1545                 "<",FS_SMALL,FC_RED);
1546     DrawTextExt(window,gc,
1547                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1548                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1549                 "<",FS_SMALL,FC_RED);
1550   }
1551   else if ((key==XK_Delete || key==XK_BackSpace) && len>0)
1552   {
1553     level.name[len-1] = 0;
1554     len--;
1555
1556     DrawTextExt(drawto,gc,
1557                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1558                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1559                 "< ",FS_SMALL,FC_GREEN);
1560     DrawTextExt(window,gc,
1561                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1562                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1563                 "< ",FS_SMALL,FC_GREEN);
1564   }
1565   else if (key==XK_Return)
1566   {
1567     DrawTextExt(drawto,gc,
1568                 ED_COUNT_GADGET_XPOS+5,
1569                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1570                 level.name,FS_SMALL,FC_YELLOW);
1571     DrawTextExt(window,gc,
1572                 ED_COUNT_GADGET_XPOS+5,
1573                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1574                 level.name,FS_SMALL,FC_YELLOW);
1575     DrawTextExt(drawto,gc,
1576                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1577                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1578                 " ",FS_SMALL,FC_YELLOW);
1579     DrawTextExt(window,gc,
1580                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1581                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1582                 " ",FS_SMALL,FC_YELLOW);
1583
1584     name_typing = FALSE;
1585   }
1586 }
1587
1588 static void DrawCounterValueField(int counter_id, int value)
1589 {
1590   int x = SX + counter_info[counter_id].x + ED_WIN_COUNT_XPOS;
1591   int y = SY + counter_info[counter_id].y;
1592
1593   XCopyArea(display, pix[PIX_DOOR], drawto, gc,
1594             DOOR_GFX_PAGEX4 + ED_WIN_COUNT_XPOS,
1595             DOOR_GFX_PAGEY1 + ED_WIN_COUNT_YPOS,
1596             ED_WIN_COUNT_XSIZE, ED_WIN_COUNT_YSIZE,
1597             x, y);
1598
1599   DrawText(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
1600            int2str(value, 3), FS_SMALL, FC_YELLOW);
1601 }
1602
1603 #define TEXT_COLLECTING         "Score for collecting"
1604 #define TEXT_SMASHING           "Score for smashing"
1605 #define TEXT_CRACKING           "Score for cracking"
1606 #define TEXT_SPEED              "Speed of growth"
1607 #define TEXT_DURATION           "Duration when activated"
1608
1609 static void DrawPropertiesWindow(int element)
1610 {
1611   int i, x, y;
1612   int num_elements_in_level;
1613   static struct
1614   {
1615     int element;
1616     int *counter_value;
1617     char *text;
1618   } elements_with_counter[] =
1619   {
1620     { EL_EDELSTEIN,     &level.score[0],        TEXT_COLLECTING },
1621     { EL_EDELSTEIN_BD,  &level.score[0],        TEXT_COLLECTING },
1622     { EL_EDELSTEIN_GELB,&level.score[0],        TEXT_COLLECTING },
1623     { EL_EDELSTEIN_ROT, &level.score[0],        TEXT_COLLECTING },
1624     { EL_EDELSTEIN_LILA,&level.score[0],        TEXT_COLLECTING },
1625     { EL_DIAMANT,       &level.score[1],        TEXT_COLLECTING },
1626     { EL_KAEFER_R,      &level.score[2],        TEXT_SMASHING },
1627     { EL_KAEFER_O,      &level.score[2],        TEXT_SMASHING },
1628     { EL_KAEFER_L,      &level.score[2],        TEXT_SMASHING },
1629     { EL_KAEFER_U,      &level.score[2],        TEXT_SMASHING },
1630     { EL_BUTTERFLY_R,   &level.score[2],        TEXT_SMASHING },
1631     { EL_BUTTERFLY_O,   &level.score[2],        TEXT_SMASHING },
1632     { EL_BUTTERFLY_L,   &level.score[2],        TEXT_SMASHING },
1633     { EL_BUTTERFLY_U,   &level.score[2],        TEXT_SMASHING },
1634     { EL_FLIEGER_R,     &level.score[3],        TEXT_SMASHING },
1635     { EL_FLIEGER_O,     &level.score[3],        TEXT_SMASHING },
1636     { EL_FLIEGER_L,     &level.score[3],        TEXT_SMASHING },
1637     { EL_FLIEGER_U,     &level.score[3],        TEXT_SMASHING },
1638     { EL_FIREFLY_R,     &level.score[3],        TEXT_SMASHING },
1639     { EL_FIREFLY_O,     &level.score[3],        TEXT_SMASHING },
1640     { EL_FIREFLY_L,     &level.score[3],        TEXT_SMASHING },
1641     { EL_FIREFLY_U,     &level.score[3],        TEXT_SMASHING },
1642     { EL_MAMPFER,       &level.score[4],        TEXT_SMASHING },
1643     { EL_MAMPFER2,      &level.score[4],        TEXT_SMASHING },
1644     { EL_ROBOT,         &level.score[5],        TEXT_SMASHING },
1645     { EL_PACMAN_R,      &level.score[6],        TEXT_SMASHING },
1646     { EL_PACMAN_O,      &level.score[6],        TEXT_SMASHING },
1647     { EL_PACMAN_L,      &level.score[6],        TEXT_SMASHING },
1648     { EL_PACMAN_U,      &level.score[6],        TEXT_SMASHING },
1649     { EL_KOKOSNUSS,     &level.score[7],        TEXT_CRACKING },
1650     { EL_DYNAMIT_AUS,   &level.score[8],        TEXT_COLLECTING },
1651     { EL_SCHLUESSEL1,   &level.score[9],        TEXT_COLLECTING },
1652     { EL_SCHLUESSEL2,   &level.score[9],        TEXT_COLLECTING },
1653     { EL_SCHLUESSEL3,   &level.score[9],        TEXT_COLLECTING },
1654     { EL_SCHLUESSEL4,   &level.score[9],        TEXT_COLLECTING },
1655     { EL_AMOEBE_NASS,   &level.tempo_amoebe,    TEXT_SPEED },
1656     { EL_AMOEBE_NORM,   &level.tempo_amoebe,    TEXT_SPEED },
1657     { EL_AMOEBE_VOLL,   &level.tempo_amoebe,    TEXT_SPEED },
1658     { EL_AMOEBE_BD,     &level.tempo_amoebe,    TEXT_SPEED },
1659     { EL_SIEB_LEER,     &level.dauer_sieb,      TEXT_DURATION },
1660     { EL_ABLENK_AUS,    &level.dauer_ablenk,    TEXT_DURATION },
1661     { -1, NULL, NULL }
1662   };
1663
1664   ClearWindow();
1665
1666   DrawGraphic(1, 1, el2gfx(element));
1667   DrawText(SX + 3*TILEX, SY + 5*TILEY/4, "Element Properties",
1668            FS_SMALL, FC_YELLOW);
1669
1670   num_elements_in_level = 0;
1671   for(y=0; y<lev_fieldy; y++) 
1672     for(x=0; x<lev_fieldx; x++)
1673       if (Feld[x][y] == element)
1674         num_elements_in_level++;
1675
1676   DrawTextF(TILEX, 5*TILEY, FC_YELLOW, "%d x contained in level",
1677             num_elements_in_level);
1678
1679   for (i=0; elements_with_counter[i].element != -1; i++)
1680   {
1681     if (elements_with_counter[i].element == element)
1682     {
1683       int x = SX + counter_info[ED_COUNTER_SCORE].x + DXSIZE;
1684       int y = SY + counter_info[ED_COUNTER_SCORE].y;
1685
1686       gadget_score_value = elements_with_counter[i].counter_value;
1687       DrawCounterValueField(ED_COUNTER_SCORE, *gadget_score_value);
1688       DrawText(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
1689                elements_with_counter[i].text, FS_SMALL, FC_YELLOW);
1690       MapCounterButtons(ED_COUNTER_SCORE);
1691       break;
1692     }
1693   }
1694 }
1695
1696 static void swap_numbers(int *i1, int *i2)
1697 {
1698   int help = *i1;
1699
1700   *i1 = *i2;
1701   *i2 = help;
1702 }
1703
1704 static void swap_number_pairs(int *x1, int *y1, int *x2, int *y2)
1705 {
1706   int help_x = *x1;
1707   int help_y = *y1;
1708
1709   *x1 = *x2;
1710   *x2 = help_x;
1711
1712   *y1 = *y2;
1713   *y2 = help_y;
1714 }
1715
1716 static void DrawLineElement(int sx, int sy, int element, boolean change_level)
1717 {
1718   int lx = sx + level_xpos;
1719   int ly = sy + level_ypos;
1720
1721   DrawMiniElement(sx, sy, (element < 0 ? Feld[lx][ly] : element));
1722
1723   if (change_level)
1724     Feld[lx][ly] = element;
1725 }
1726
1727 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
1728                      int element, boolean change_level)
1729 {
1730   if (from_y == to_y)                   /* horizontal line */
1731   {
1732     int x;
1733     int y = from_y;
1734
1735     if (from_x > to_x)
1736       swap_numbers(&from_x, &to_x);
1737
1738     for (x=from_x; x<=to_x; x++)
1739       DrawLineElement(x, y, element, change_level);
1740   }
1741   else if (from_x == to_x)              /* vertical line */
1742   {
1743     int x = from_x;
1744     int y;
1745
1746     if (from_y > to_y)
1747       swap_numbers(&from_y, &to_y);
1748
1749     for (y=from_y; y<=to_y; y++)
1750       DrawLineElement(x, y, element, change_level);
1751   }
1752   else                                  /* diagonal line */
1753   {
1754     int len_x = ABS(to_x - from_x);
1755     int len_y = ABS(to_y - from_y);
1756     int x, y;
1757
1758     if (len_y < len_x)                  /* a < 1 */
1759     {
1760       float a = (float)len_y / (float)len_x;
1761
1762       if (from_x > to_x)
1763         swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
1764
1765       for (x=0; x<=len_x; x++)
1766       {
1767         int y = (int)(a * x + 0.5) * (to_y < from_y ? -1 : +1);
1768
1769         DrawLineElement(from_x + x, from_y + y, element, change_level);
1770       }
1771     }
1772     else                                /* a >= 1 */
1773     {
1774       float a = (float)len_x / (float)len_y;
1775
1776       if (from_y > to_y)
1777         swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
1778
1779       for (y=0; y<=len_y; y++)
1780       {
1781         int x = (int)(a * y + 0.5) * (to_x < from_x ? -1 : +1);
1782
1783         DrawLineElement(from_x + x, from_y + y, element, change_level);
1784       }
1785     }
1786   }
1787 }
1788
1789 static void DrawRectangle(int from_x, int from_y, int to_x, int to_y,
1790                           int element, boolean change_level)
1791 {
1792   DrawLine(from_x, from_y, from_x, to_y, element, change_level);
1793   DrawLine(from_x, to_y, to_x, to_y, element, change_level);
1794   DrawLine(to_x, to_y, to_x, from_y, element, change_level);
1795   DrawLine(to_x, from_y, from_x, from_y, element, change_level);
1796 }
1797
1798 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
1799                           int element, boolean change_level)
1800 {
1801   int y;
1802
1803   if (from_y > to_y)
1804     swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
1805
1806   for (y=from_y; y<=to_y; y++)
1807     DrawLine(from_x, y, to_x, y, element, change_level);
1808 }
1809
1810 static void FloodFill(int from_x, int from_y, int fill_element)
1811 {
1812   int i,x,y;
1813   int old_element;
1814   static int check[4][2] = { {-1,0}, {0,-1}, {1,0}, {0,1} };
1815   static int safety = 0;
1816
1817   /* check if starting field still has the desired content */
1818   if (Feld[from_x][from_y] == fill_element)
1819     return;
1820
1821   safety++;
1822
1823   if (safety > lev_fieldx*lev_fieldy)
1824     Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
1825
1826   old_element = Feld[from_x][from_y];
1827   Feld[from_x][from_y] = fill_element;
1828
1829   for(i=0;i<4;i++)
1830   {
1831     x = from_x + check[i][0];
1832     y = from_y + check[i][1];
1833
1834     if (IN_LEV_FIELD(x,y) && Feld[x][y] == old_element)
1835       FloodFill(x, y, fill_element);
1836   }
1837
1838   safety--;
1839 }
1840
1841 static void CopyLevelToUndoBuffer()
1842 {
1843   int x, y;
1844
1845   undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
1846
1847   if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
1848     undo_buffer_steps++;
1849
1850   for(x=0; x<lev_fieldx; x++)
1851     for(y=0; y<lev_fieldy; y++)
1852       UndoBuffer[undo_buffer_position][x][y] = Feld[x][y];
1853
1854
1855
1856   /*
1857     printf("state saved to undo buffer %d\n", undo_buffer_position);
1858   */
1859 }
1860
1861 static void RandomPlacement(int button)
1862 {
1863   int new_element;
1864   int x, y;
1865
1866   new_element = (button == 1 ? new_element1 :
1867                  button == 2 ? new_element2 :
1868                  button == 3 ? new_element3 : 0);
1869
1870   if (random_placement_method == RANDOM_USE_PERCENTAGE)
1871   {
1872     for(x=0; x<lev_fieldx; x++)
1873       for(y=0; y<lev_fieldy; y++)
1874         if (RND(100) < random_placement_percentage)
1875           Feld[x][y] = new_element;
1876   }
1877   else
1878   {
1879     int elements_left = random_placement_num_objects;
1880
1881     while (elements_left > 0)
1882     {
1883       x = RND(lev_fieldx);
1884       y = RND(lev_fieldy);
1885
1886       if (Feld[x][y] != new_element)
1887       {
1888         Feld[x][y] = new_element;
1889         elements_left--;
1890       }
1891     }
1892   }
1893
1894   DrawMiniLevel(level_xpos, level_ypos);
1895 }
1896
1897 static void HandleDrawingFunctions(int mx, int my, int button)
1898 {
1899   static int last_button = 0;
1900   static int last_element = 0;
1901   boolean button_press_event;
1902   boolean button_release_event;
1903   int new_element;
1904   int sx = (mx - SX) / MINI_TILEX; 
1905   int sy = (my - SY) / MINI_TILEY; 
1906   int lx = sx + level_xpos;
1907   int ly = sy + level_ypos;
1908   int x, y;
1909
1910   if (edit_mode != ED_MODE_EDIT)
1911     return;
1912
1913   button_press_event = (last_button == 0 && button != 0);
1914   button_release_event = (last_button != 0 && button == 0);
1915   last_button = button;
1916
1917   if (mx < SX || mx >= SX + SXSIZE || my < SY || my >= SY + SYSIZE)
1918     return;
1919
1920   if ((!button && !button_release_event) ||
1921       sx > lev_fieldx || sy > lev_fieldy ||
1922       (sx == 0 && level_xpos<0) ||
1923       (sx == 2*SCR_FIELDX - 1 && level_xpos > lev_fieldx - 2*SCR_FIELDX) ||
1924       (sy == 0 && level_ypos < 0) ||
1925       (sy == 2*SCR_FIELDY - 1 && level_ypos > lev_fieldy - 2*SCR_FIELDY))
1926     return;
1927
1928   new_element = (button == 1 ? new_element1 :
1929                  button == 2 ? new_element2 :
1930                  button == 3 ? new_element3 : 0);
1931
1932   switch (drawing_function)
1933   {
1934     case ED_CTRL_ID_SINGLE_ITEMS:
1935       if (button_release_event)
1936         CopyLevelToUndoBuffer();
1937
1938       if (!button)
1939         break;
1940
1941       if (new_element != Feld[lx][ly])
1942       {
1943         if (new_element == EL_SPIELFIGUR)
1944         {
1945           /* remove player at old position */
1946           for(y=0; y<lev_fieldy; y++)
1947           {
1948             for(x=0; x<lev_fieldx; x++)
1949             {
1950               if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
1951               {
1952                 Feld[x][y] = EL_LEERRAUM;
1953                 if (x - level_xpos >= 0 && x - level_xpos < 2*SCR_FIELDX &&
1954                     y - level_ypos >= 0 && y - level_ypos < 2*SCR_FIELDY)
1955                   DrawMiniElement(x - level_xpos, y - level_ypos, EL_LEERRAUM);
1956               }
1957             }
1958           }
1959         }
1960
1961         Feld[lx][ly] = new_element;
1962         DrawMiniElement(sx, sy, new_element);
1963       }
1964       break;
1965
1966     case ED_CTRL_ID_CONNECTED_ITEMS:
1967       {
1968         static int last_sx = -1;
1969         static int last_sy = -1;
1970
1971         if (button_release_event)
1972           CopyLevelToUndoBuffer();
1973
1974         if (button)
1975         {
1976           if (!button_press_event)
1977             DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
1978
1979           last_sx = sx;
1980           last_sy = sy;
1981         }
1982       }
1983       break;
1984
1985     case ED_CTRL_ID_LINE:
1986     case ED_CTRL_ID_RECTANGLE:
1987     case ED_CTRL_ID_FILLED_BOX:
1988       {
1989         static int last_sx = -1;
1990         static int last_sy = -1;
1991         static int start_sx = -1;
1992         static int start_sy = -1;
1993         void (*draw_func)(int, int, int, int, int, boolean);
1994
1995         if (drawing_function == ED_CTRL_ID_LINE)
1996           draw_func = DrawLine;
1997         else if (drawing_function == ED_CTRL_ID_RECTANGLE)
1998           draw_func = DrawRectangle;
1999         else
2000           draw_func = DrawFilledBox;
2001
2002         if (button_press_event)
2003         {
2004           last_sx = start_sx = sx;
2005           last_sy = start_sy = sy;
2006         }
2007         else if (button_release_event)
2008         {
2009           draw_func(start_sx, start_sy, sx, sy, last_element, TRUE);
2010           CopyLevelToUndoBuffer();
2011         }
2012         else if (last_sx != sx || last_sy != sy)
2013         {
2014           draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
2015           draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
2016           last_sx = sx;
2017           last_sy = sy;
2018         }
2019       }
2020       break;
2021
2022     case ED_CTRL_ID_FLOOD_FILL:
2023       if (button_press_event && Feld[lx][ly] != new_element)
2024       {
2025         FloodFill(lx, ly, new_element);
2026         DrawMiniLevel(level_xpos, level_ypos);
2027         CopyLevelToUndoBuffer();
2028       }
2029       break;
2030
2031     default:
2032       break;
2033   }
2034
2035   last_element = new_element;
2036 }
2037
2038 static void HandlePressedControlButtons()
2039 {
2040   static unsigned long button_delay = 0;
2041   int i;
2042
2043   /* buttons with action when held pressed */
2044   int gadget_id[] =
2045   {
2046     ED_CTRL_ID_WRAP_UP,
2047     ED_CTRL_ID_WRAP_LEFT,
2048     ED_CTRL_ID_WRAP_RIGHT,
2049     ED_CTRL_ID_WRAP_DOWN,
2050     ED_CTRL_ID_SCORE_DOWN,
2051     ED_CTRL_ID_SCORE_UP,
2052     -1
2053   };
2054
2055   if (!DelayReached(&button_delay, GADGET_FRAME_DELAY))
2056     return;
2057
2058   for (i=0; gadget_id[i] != -1; i++)
2059   {
2060     int id = gadget_id[i];
2061     int state = level_editor_gadget[id]->state;
2062     int button = level_editor_gadget[id]->event.button;
2063     int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2064
2065     if (state != GD_BUTTON_PRESSED)
2066       continue;
2067   
2068     switch (id)
2069     {
2070       case ED_CTRL_ID_WRAP_LEFT:
2071         if (level_xpos >= 0)
2072         {
2073           if (lev_fieldx < 2*SCR_FIELDX - 2)
2074             break;
2075   
2076           level_xpos -= step;
2077           if (level_xpos <- 1)
2078             level_xpos = -1;
2079           if (button == 1)
2080             ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
2081           else
2082             DrawMiniLevel(level_xpos, level_ypos);
2083         }
2084         break;
2085   
2086       case ED_CTRL_ID_WRAP_RIGHT:
2087         if (level_xpos <= lev_fieldx - 2*SCR_FIELDX)
2088         {
2089           if (lev_fieldx < 2*SCR_FIELDX - 2)
2090             break;
2091   
2092           level_xpos += step;
2093           if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
2094             level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
2095           if (button == 1)
2096             ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
2097           else
2098             DrawMiniLevel(level_xpos, level_ypos);
2099         }
2100         break;
2101   
2102       case ED_CTRL_ID_WRAP_UP:
2103         if (level_ypos >= 0)
2104         {
2105           if (lev_fieldy < 2*SCR_FIELDY - 2)
2106             break;
2107   
2108           level_ypos -= step;
2109           if (level_ypos < -1)
2110             level_ypos = -1;
2111           if (button == 1)
2112             ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
2113           else
2114             DrawMiniLevel(level_xpos, level_ypos);
2115         }
2116         break;
2117   
2118       case ED_CTRL_ID_WRAP_DOWN:
2119         if (level_ypos <= lev_fieldy - 2*SCR_FIELDY)
2120         {
2121           if (lev_fieldy < 2*SCR_FIELDY - 2)
2122             break;
2123   
2124           level_ypos += step;
2125           if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
2126             level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
2127           if (button == 1)
2128             ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_UP);
2129           else
2130             DrawMiniLevel(level_xpos, level_ypos);
2131         }
2132         break;
2133
2134       case ED_CTRL_ID_SCORE_DOWN:
2135       case ED_CTRL_ID_SCORE_UP:
2136         *gadget_score_value += (id == ED_CTRL_ID_SCORE_DOWN ? -step : step);
2137         if (*gadget_score_value < 0)
2138           *gadget_score_value = 0;
2139         else if (*gadget_score_value > 255)
2140           *gadget_score_value = 255;
2141
2142         DrawCounterValueField(ED_COUNTER_SCORE, *gadget_score_value);
2143         break;
2144   
2145       default:
2146         break;
2147     }
2148   }
2149 }
2150
2151 static void HandleControlButtons(struct GadgetInfo *gi)
2152 {
2153   /*
2154   int event_type = gi->event.type;
2155   */
2156   int button = gi->event.button;
2157   int new_element;
2158   int player_present = FALSE;
2159   int level_changed = FALSE;
2160   int id = -1;
2161   int i, x, y;
2162
2163   new_element = (button == 1 ? new_element1 :
2164                  button == 2 ? new_element2 :
2165                  button == 3 ? new_element3 : 0);
2166
2167   /* get the button id */
2168   for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
2169     if (gi->id == level_editor_gadget[i]->id)
2170       id = i;
2171
2172   if (id >= 0 && id < ED_NUM_CTRL1_BUTTONS && edit_mode != ED_MODE_EDIT)
2173   {
2174     UnmapLevelEditorWindowGadgets();
2175     AdjustLevelScrollPosition();
2176     DrawMiniLevel(level_xpos, level_ypos);
2177     edit_mode = ED_MODE_EDIT;
2178   }
2179
2180   switch (id)
2181   {
2182     case ED_CTRL_ID_SINGLE_ITEMS:
2183     case ED_CTRL_ID_CONNECTED_ITEMS:
2184     case ED_CTRL_ID_LINE:
2185     case ED_CTRL_ID_TEXT:
2186     case ED_CTRL_ID_RECTANGLE:
2187     case ED_CTRL_ID_FILLED_BOX:
2188     case ED_CTRL_ID_FLOOD_FILL:
2189     case ED_CTRL_ID_BRUSH:
2190       drawing_function = id;
2191       break;
2192
2193     case ED_CTRL_ID_PROPERTIES:
2194       DrawPropertiesWindow(new_element);
2195       edit_mode = ED_MODE_PROPERTIES;
2196       break;
2197
2198     case ED_CTRL_ID_RANDOM_PLACEMENT:
2199       RandomPlacement(button);
2200       CopyLevelToUndoBuffer();
2201       break;
2202
2203     case ED_CTRL_ID_UNDO:
2204       if (undo_buffer_steps == 0)
2205       {
2206         Request("Undo buffer empty !", REQ_CONFIRM);
2207         break;
2208       }
2209
2210       undo_buffer_position =
2211         (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
2212       undo_buffer_steps--;
2213
2214       for(x=0; x<lev_fieldx; x++)
2215         for(y=0; y<lev_fieldy; y++)
2216           Feld[x][y] = UndoBuffer[undo_buffer_position][x][y];
2217       DrawMiniLevel(level_xpos,level_ypos);
2218       break;
2219
2220     case ED_CTRL_ID_INFO:
2221       if (edit_mode != ED_MODE_INFO)
2222       {
2223         DrawControlWindow();
2224         edit_mode = ED_MODE_INFO;
2225       }
2226       else
2227       {
2228         AdjustLevelScrollPosition();
2229         DrawMiniLevel(level_xpos, level_ypos);
2230         edit_mode = ED_MODE_EDIT;
2231       }
2232       break;
2233
2234     case ED_CTRL_ID_CLEAR:
2235       for(x=0; x<MAX_LEV_FIELDX; x++) 
2236         for(y=0; y<MAX_LEV_FIELDY; y++) 
2237           Feld[x][y] = new_element3;
2238       CopyLevelToUndoBuffer();
2239
2240       DrawMiniLevel(level_xpos, level_ypos);
2241       break;
2242
2243     case ED_CTRL_ID_SAVE:
2244       if (leveldir[leveldir_nr].readonly)
2245       {
2246         Request("This level is read only !", REQ_CONFIRM);
2247         break;
2248       }
2249
2250       for(y=0; y<lev_fieldy; y++) 
2251         for(x=0; x<lev_fieldx; x++)
2252           if (Feld[x][y] != Ur[x][y])
2253             level_changed = TRUE;
2254
2255       if (!level_changed)
2256       {
2257         Request("Level has not changed !", REQ_CONFIRM);
2258         break;
2259       }
2260
2261       for(y=0; y<lev_fieldy; y++) 
2262         for(x=0; x<lev_fieldx; x++)
2263           if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1) 
2264             player_present = TRUE;
2265
2266       if (!player_present)
2267         Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
2268       else
2269       {
2270         if (Request("Save this level and kill the old ?", REQ_ASK))
2271         {
2272           for(x=0; x<lev_fieldx; x++)
2273             for(y=0; y<lev_fieldy; y++) 
2274               Ur[x][y] = Feld[x][y];
2275           SaveLevel(level_nr);
2276         }
2277       }
2278       break;
2279
2280     case ED_CTRL_ID_TEST:
2281       for(y=0; y<lev_fieldy; y++) 
2282         for(x=0; x<lev_fieldx; x++)
2283           if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1) 
2284             player_present = TRUE;
2285
2286       if (!player_present)
2287         Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
2288       else
2289       {
2290         for(x=0; x<lev_fieldx; x++)
2291           for(y=0; y<lev_fieldy; y++)
2292             OrigBackup[x][y] = Ur[x][y];
2293
2294         for(x=0; x<lev_fieldx; x++)
2295           for(y=0; y<lev_fieldy; y++)
2296             Ur[x][y] = Feld[x][y];
2297
2298         level_editor_test_game = TRUE;
2299         game_status = PLAYING;
2300         InitGame();
2301       }
2302       break;
2303
2304     case ED_CTRL_ID_EXIT:
2305       for(y=0; y<lev_fieldy; y++) 
2306         for(x=0; x<lev_fieldx; x++)
2307           if (Feld[x][y] != Ur[x][y])
2308             level_changed = TRUE;
2309
2310       if (!level_changed ||
2311           Request("Level has changed! Exit without saving ?",
2312                   REQ_ASK | REQ_STAY_OPEN))
2313       {
2314         CloseDoor(DOOR_CLOSE_1);
2315
2316         /*
2317         CloseDoor(DOOR_CLOSE_ALL);
2318         */
2319
2320         /* draw smaller door */
2321         XCopyArea(display, pix[PIX_DOOR], drawto, gc,
2322                   DOOR_GFX_PAGEX7, 64,
2323                   108, 64,
2324                   EX - 4, EY - 12);
2325         redraw_mask |= REDRAW_ALL;
2326
2327         game_status = MAINMENU;
2328         DrawMainMenu();
2329       }
2330       else
2331       {
2332         CloseDoor(DOOR_CLOSE_1);
2333         XCopyArea(display, pix[PIX_DB_DOOR], pix[PIX_DB_DOOR], gc,
2334                   DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
2335                   DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
2336         OpenDoor(DOOR_OPEN_1);
2337       }
2338       break;
2339
2340     default:
2341       /*
2342       if (event_type == GD_EVENT_PRESSED)
2343         printf("HandleControlButtons: GD_EVENT_PRESSED\n");
2344       else if (event_type == GD_EVENT_RELEASED)
2345         printf("HandleControlButtons: GD_EVENT_RELEASED\n");
2346       else
2347         printf("HandleControlButtons: ?\n");
2348       */
2349       break;
2350   }
2351 }