1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-98 Artsoft Entertainment *
8 * phone: ++49 +521 290471 *
9 * email: aeglos@valinor.owl.de *
10 *----------------------------------------------------------*
12 ***********************************************************/
21 /* positions in the level editor */
22 #define ED_WIN_MB_LEFT_XPOS 7
23 #define ED_WIN_MB_LEFT_YPOS 6
24 #define ED_WIN_LEVELNR_XPOS 77
25 #define ED_WIN_LEVELNR_YPOS 7
26 #define ED_WIN_MB_MIDDLE_XPOS 7
27 #define ED_WIN_MB_MIDDLE_YPOS 258
28 #define ED_WIN_MB_RIGHT_XPOS 77
29 #define ED_WIN_MB_RIGHT_YPOS 258
31 /* other constants for the editor */
32 #define ED_SCROLL_NO 0
33 #define ED_SCROLL_LEFT 1
34 #define ED_SCROLL_RIGHT 2
35 #define ED_SCROLL_UP 4
36 #define ED_SCROLL_DOWN 8
38 /* delay value to avoid too fast scrolling etc. */
39 #define CHOICE_DELAY_VALUE 100
41 /* how many steps can be cancelled */
42 #define NUM_UNDO_STEPS (10 + 1)
44 /* values for the control window */
45 #define ED_CTRL_BUTTONS_GFX_YPOS 236
46 #define ED_CTRL1_BUTTONS_HORIZ 4
47 #define ED_CTRL1_BUTTONS_VERT 4
48 #define ED_CTRL1_BUTTON_XSIZE 22
49 #define ED_CTRL1_BUTTON_YSIZE 22
50 #define ED_CTRL1_BUTTONS_XPOS 6
51 #define ED_CTRL1_BUTTONS_YPOS 6
52 #define ED_CTRL2_BUTTONS_HORIZ 3
53 #define ED_CTRL2_BUTTONS_VERT 2
54 #define ED_CTRL2_BUTTON_XSIZE 30
55 #define ED_CTRL2_BUTTON_YSIZE 20
56 #define ED_CTRL2_BUTTONS_XPOS 5
57 #define ED_CTRL2_BUTTONS_YPOS 100
58 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
59 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
60 #define ED_NUM_CTRL_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
62 /* control button names */
63 #define ED_CTRL_ID_SINGLE_ITEMS 0
64 #define ED_CTRL_ID_CONNECTED_ITEMS 1
65 #define ED_CTRL_ID_LINE 2
66 #define ED_CTRL_ID_TEXT 3
67 #define ED_CTRL_ID_RECTANGLE 4
68 #define ED_CTRL_ID_FILLED_BOX 5
69 #define ED_CTRL_ID_WRAP_UP 6
70 #define ED_CTRL_ID_ITEM_PROPERTIES 7
71 #define ED_CTRL_ID_FLOOD_FILL 8
72 #define ED_CTRL_ID_WRAP_LEFT 9
73 #define ED_CTRL_ID_WRAP_RIGHT 11
74 #define ED_CTRL_ID_RANDOM_PLACEMENT 12
75 #define ED_CTRL_ID_BRUSH 13
76 #define ED_CTRL_ID_WRAP_DOWN 14
77 #define ED_CTRL_ID_UNDO 16
78 #define ED_CTRL_ID_INFO 17
79 #define ED_CTRL_ID_SAVE 18
80 #define ED_CTRL_ID_CLEAR 19
81 #define ED_CTRL_ID_TEST 20
82 #define ED_CTRL_ID_EXIT 21
84 /* forward declaration for internal use */
85 void HandleDrawingFunction(int, int, int);
87 static struct GadgetInfo *control_button_gadget[ED_NUM_CTRL_BUTTONS];
88 static boolean control_button_gadgets_created = FALSE;
90 static int drawing_function = ED_CTRL_ID_SINGLE_ITEMS;
92 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
93 static int undo_buffer_position = 0;
94 static int undo_buffer_steps = 0;
96 static int level_xpos,level_ypos;
97 static boolean edit_mode;
98 static boolean name_typing;
99 static int new_element1 = EL_MAUERWERK;
100 static int new_element2 = EL_LEERRAUM;
101 static int new_element3 = EL_ERDREICH;
104 int editor_element[] =
106 EL_CHAR_A + ('B' - 'A'),
107 EL_CHAR_A + ('O' - 'A'),
108 EL_CHAR_A + ('U' - 'A'),
109 EL_CHAR_A + ('L' - 'A'),
112 EL_CHAR_A + ('D' - 'A'),
113 EL_CHAR_A + ('E' - 'A'),
114 EL_CHAR_A + ('R' - 'A'),
116 EL_CHAR_A + ('D' - 'A'),
117 EL_CHAR_A + ('A' - 'A'),
118 EL_CHAR_A + ('S' - 'A'),
119 EL_CHAR_A + ('H' - 'A'),
146 EL_CHAR_A + ('E' - 'A'),
147 EL_CHAR_A + ('M' - 'A'),
148 EL_CHAR_A + ('E' - 'A'),
151 EL_CHAR_A + ('R' - 'A'),
152 EL_CHAR_A + ('A' - 'A'),
153 EL_CHAR_A + ('L' - 'A'),
154 EL_CHAR_A + ('D' - 'A'),
156 EL_CHAR_A + ('M' - 'A'),
157 EL_CHAR_A + ('I' - 'A'),
158 EL_CHAR_A + ('N' - 'A'),
159 EL_CHAR_A + ('E' - 'A'),
236 EL_CHAR_A + ('M' - 'A'),
237 EL_CHAR_A + ('O' - 'A'),
238 EL_CHAR_A + ('R' - 'A'),
239 EL_CHAR_A + ('E' - 'A'),
286 EL_CHAR_A + ('S' - 'A'),
287 EL_CHAR_A + ('O' - 'A'),
288 EL_CHAR_A + ('K' - 'A'),
289 EL_CHAR_A + ('O' - 'A'),
292 EL_CHAR_A + ('B' - 'A'),
293 EL_CHAR_A + ('A' - 'A'),
294 EL_CHAR_A + ('N' - 'A'),
297 EL_SOKOBAN_FELD_LEER,
298 EL_SOKOBAN_FELD_VOLL,
302 EL_CHAR_A + ('D' - 'A'),
303 EL_CHAR_A + ('Y' - 'A'),
304 EL_CHAR_A + ('N' - 'A'),
305 EL_CHAR_A + ('A' - 'A'),
307 EL_CHAR_A + ('B' - 'A'),
308 EL_CHAR_A + ('L' - 'A'),
309 EL_CHAR_A + ('A' - 'A'),
310 EL_CHAR_A + ('S' - 'A'),
313 EL_CHAR_A + ('T' - 'A'),
314 EL_CHAR_A + ('E' - 'A'),
315 EL_CHAR_A + ('R' - 'A'),
397 int elements_in_list = sizeof(editor_element)/sizeof(int);
399 void ScrollMiniLevel(int from_x, int from_y, int scroll)
402 int dx = (scroll==ED_SCROLL_LEFT ? -1 : scroll==ED_SCROLL_RIGHT ? 1 : 0);
403 int dy = (scroll==ED_SCROLL_UP ? -1 : scroll==ED_SCROLL_DOWN ? 1 : 0);
405 XCopyArea(display,drawto,drawto,gc,
406 SX+MINI_TILEX*(dx==-1),SY+MINI_TILEY*(dy==-1),
407 SXSIZE-MINI_TILEX*ABS(dx),SYSIZE-MINI_TILEY*ABS(dy),
408 SX+MINI_TILEX*(dx==+1),SY+MINI_TILEY*(dy==+1));
411 x = (dx==1 ? 0 : 2*SCR_FIELDX-1);
412 for(y=0;y<2*SCR_FIELDY;y++)
413 DrawMiniElementOrWall(x,y,from_x,from_y);
417 y = (dy==1 ? 0 : 2*SCR_FIELDY-1);
418 for(x=0;x<2*SCR_FIELDX;x++)
419 DrawMiniElementOrWall(x,y,from_x,from_y);
422 redraw_mask |= REDRAW_FIELD;
426 void HandlePressedControlButtons()
428 static unsigned long button_delay = 0;
431 /* buttons with action when held pressed */
435 ED_CTRL_ID_WRAP_LEFT,
436 ED_CTRL_ID_WRAP_RIGHT,
437 ED_CTRL_ID_WRAP_DOWN,
441 if (!DelayReached(&button_delay, CHOICE_DELAY_VALUE))
444 while (gadget_id[i] != -1)
446 int id = gadget_id[i++];
447 int state = control_button_gadget[id]->state;
448 int button = control_button_gadget[id]->event.button;
449 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
451 if (state != GD_BUTTON_PRESSED)
456 case ED_CTRL_ID_WRAP_LEFT:
459 if (lev_fieldx < 2*SCR_FIELDX - 2)
466 ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
468 DrawMiniLevel(level_xpos, level_ypos);
472 case ED_CTRL_ID_WRAP_RIGHT:
473 if (level_xpos <= lev_fieldx - 2*SCR_FIELDX)
475 if (lev_fieldx < 2*SCR_FIELDX - 2)
479 if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
480 level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
482 ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
484 DrawMiniLevel(level_xpos, level_ypos);
488 case ED_CTRL_ID_WRAP_UP:
491 if (lev_fieldy < 2*SCR_FIELDY - 2)
498 ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
500 DrawMiniLevel(level_xpos, level_ypos);
504 case ED_CTRL_ID_WRAP_DOWN:
505 if (level_ypos <= lev_fieldy - 2*SCR_FIELDY)
507 if (lev_fieldy < 2*SCR_FIELDY - 2)
511 if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
512 level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
514 ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_UP);
516 DrawMiniLevel(level_xpos, level_ypos);
526 void HandleLevelEditorControlButtons(struct GadgetInfo *gi)
528 int event_type = gi->event.type;
531 int button = gi->event.button;
537 /* get the button id */
538 for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
539 if (gi->id == control_button_gadget[i]->id)
544 case ED_CTRL_ID_SINGLE_ITEMS:
545 case ED_CTRL_ID_CONNECTED_ITEMS:
546 case ED_CTRL_ID_LINE:
547 case ED_CTRL_ID_TEXT:
548 case ED_CTRL_ID_RECTANGLE:
549 case ED_CTRL_ID_FILLED_BOX:
550 case ED_CTRL_ID_FLOOD_FILL:
551 case ED_CTRL_ID_RANDOM_PLACEMENT:
552 case ED_CTRL_ID_BRUSH:
553 drawing_function = id;
556 case ED_CTRL_ID_UNDO:
557 if (undo_buffer_steps == 0)
559 Request("Undo buffer empty !", REQ_CONFIRM);
563 undo_buffer_position =
564 (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
567 for(x=0; x<lev_fieldx; x++)
568 for(y=0; y<lev_fieldy; y++)
569 Feld[x][y] = UndoBuffer[undo_buffer_position][x][y];
570 DrawMiniLevel(level_xpos,level_ypos);
573 case ED_CTRL_ID_CLEAR:
574 if (Request("Are you sure to clear this level ?", REQ_ASK))
576 for(x=0; x<MAX_LEV_FIELDX; x++)
577 for(y=0; y<MAX_LEV_FIELDY; y++)
578 Feld[x][y] = EL_ERDREICH;
580 DrawMiniLevel(level_xpos, level_ypos);
584 case ED_CTRL_ID_SAVE:
586 int player_present = FALSE;
588 if (leveldir[leveldir_nr].readonly)
590 Request("This level is read only !", REQ_CONFIRM);
594 for(y=0; y<lev_fieldy; y++)
595 for(x=0; x<lev_fieldx; x++)
596 if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
597 player_present = TRUE;
600 Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
603 if (Request("Save this level and kill the old ?", REQ_ASK))
605 for(x=0; x<lev_fieldx; x++)
606 for(y=0; y<lev_fieldy; y++)
607 Ur[x][y] = Feld[x][y];
614 case ED_CTRL_ID_EXIT:
615 if (Request("Exit level editor ?", REQ_ASK | REQ_STAY_OPEN))
617 CloseDoor(DOOR_CLOSE_1);
620 CloseDoor(DOOR_CLOSE_BOTH);
623 /* draw smaller door */
624 XCopyArea(display, pix[PIX_DOOR], drawto, gc,
628 redraw_mask |= REDRAW_ALL;
630 game_status = MAINMENU;
635 CloseDoor(DOOR_CLOSE_1);
636 XCopyArea(display, pix[PIX_DB_DOOR], pix[PIX_DB_DOOR], gc,
637 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
638 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
639 OpenDoor(DOOR_OPEN_1);
644 if (event_type == GD_EVENT_PRESSED)
645 printf("test_func2: GD_EVENT_PRESSED\n");
646 else if (event_type == GD_EVENT_RELEASED)
647 printf("test_func2: GD_EVENT_RELEASED\n");
649 printf("test_func2: ?\n");
654 void CreateLevelEditorControlButtons()
658 if (control_button_gadgets_created)
661 for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
663 Pixmap gd_pixmap = pix[PIX_DOOR];
664 struct GadgetInfo *gi;
665 int gd_xoffset, gd_yoffset;
666 int gd_x1, gd_x2, gd_y;
668 unsigned long event_mask;
670 if (i < ED_NUM_CTRL1_BUTTONS)
672 int x = i % ED_CTRL1_BUTTONS_HORIZ;
673 int y = i / ED_CTRL1_BUTTONS_HORIZ;
675 gd_xoffset = ED_CTRL1_BUTTONS_XPOS + x * ED_CTRL1_BUTTON_XSIZE;
676 gd_yoffset = ED_CTRL1_BUTTONS_YPOS + y * ED_CTRL1_BUTTON_YSIZE;
677 width = ED_CTRL1_BUTTON_XSIZE;
678 height = ED_CTRL1_BUTTON_YSIZE;
682 int x = (i - ED_NUM_CTRL1_BUTTONS) % ED_CTRL2_BUTTONS_HORIZ;
683 int y = (i - ED_NUM_CTRL1_BUTTONS) / ED_CTRL2_BUTTONS_HORIZ;
685 gd_xoffset = ED_CTRL2_BUTTONS_XPOS + x * ED_CTRL2_BUTTON_XSIZE;
686 gd_yoffset = ED_CTRL2_BUTTONS_YPOS + y * ED_CTRL2_BUTTON_YSIZE;
687 width = ED_CTRL2_BUTTON_XSIZE;
688 height = ED_CTRL2_BUTTON_YSIZE;
691 gd_x1 = DOOR_GFX_PAGEX8 + gd_xoffset;
692 gd_x2 = DOOR_GFX_PAGEX7 + gd_xoffset;
693 gd_y = DOOR_GFX_PAGEY1 + ED_CTRL_BUTTONS_GFX_YPOS + gd_yoffset;
695 if (i == ED_CTRL_ID_WRAP_LEFT ||
696 i == ED_CTRL_ID_WRAP_RIGHT ||
697 i == ED_CTRL_ID_WRAP_UP ||
698 i == ED_CTRL_ID_WRAP_DOWN)
699 event_mask = GD_EVENT_PRESSED;
701 event_mask = GD_EVENT_RELEASED;
703 gi = CreateGadget(GDI_X, EX + gd_xoffset,
704 GDI_Y, EY + gd_yoffset,
707 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
708 GDI_STATE, GD_BUTTON_UNPRESSED,
709 GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
710 GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
711 GDI_EVENT_MASK, event_mask,
712 GDI_CALLBACK, HandleLevelEditorControlButtons,
716 Error(ERR_EXIT, "cannot create gadget");
718 control_button_gadget[i] = gi;
721 control_button_gadgets_created = TRUE;
724 void MapLevelEditorControlButtons()
728 if (!control_button_gadgets_created)
729 CreateLevelEditorControlButtons();
731 for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
732 MapGadget(control_button_gadget[i]);
735 void UnmapLevelEditorControlButtons()
739 if (!control_button_gadgets_created)
742 for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
743 UnmapGadget(control_button_gadget[i]);
748 int i, x, y, graphic;
756 CloseDoor(DOOR_CLOSE_2);
758 undo_buffer_position = 0;
759 undo_buffer_steps = 0;
760 for(x=0; x<lev_fieldx; x++)
761 for(y=0; y<lev_fieldy; y++)
762 UndoBuffer[0][x][y] = Ur[x][y];
764 DrawMiniLevel(level_xpos,level_ypos);
767 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
768 DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY1,
770 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
771 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
772 DOOR_GFX_PAGEX6+ED_BUTTON_ELEM_XPOS,
773 DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS,
774 4*ED_BUTTON_ELEM_XSIZE,5*ED_BUTTON_ELEM_YSIZE,
775 DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS,
776 DOOR_GFX_PAGEY1+ED_BUTTON_EUP_Y2POS);
778 for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
780 if (i < elements_in_list)
781 graphic = el2gfx(editor_element[i]);
783 graphic = GFX_LEERRAUM;
785 DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
786 DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS+3 +
787 (i%MAX_ELEM_X)*ED_BUTTON_ELEM_XSIZE,
788 DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS+3 +
789 (i/MAX_ELEM_X)*ED_BUTTON_ELEM_YSIZE,
793 DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
794 DOOR_GFX_PAGEX1+ED_WIN_MB_LEFT_XPOS,
795 DOOR_GFX_PAGEY1+ED_WIN_MB_LEFT_YPOS,
796 el2gfx(new_element1));
797 DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
798 DOOR_GFX_PAGEX1+ED_WIN_MB_MIDDLE_XPOS,
799 DOOR_GFX_PAGEY1+ED_WIN_MB_MIDDLE_YPOS,
800 el2gfx(new_element2));
801 DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
802 DOOR_GFX_PAGEX1+ED_WIN_MB_RIGHT_XPOS,
803 DOOR_GFX_PAGEY1+ED_WIN_MB_RIGHT_YPOS,
804 el2gfx(new_element3));
805 DrawTextExt(pix[PIX_DB_DOOR],gc,
806 DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS,
807 DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
808 int2str(level_nr,2),FS_SMALL,FC_SPECIAL1);
809 XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
810 DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS+3,
811 DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
813 DOOR_GFX_PAGEX1+ED_WIN_LEVELNR_XPOS,
814 DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS);
815 XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
816 DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS+14,
817 DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
819 DOOR_GFX_PAGEX1+ED_WIN_LEVELNR_XPOS+9,
820 DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS);
822 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
823 DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY2,
825 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
827 /* draw bigger door */
828 XCopyArea(display, pix[PIX_DOOR], drawto, gc,
833 /* draw new control window */
834 XCopyArea(display, pix[PIX_DOOR], drawto, gc,
835 DOOR_GFX_PAGEX8, 236,
839 redraw_mask |= REDRAW_ALL;
841 OpenDoor(DOOR_OPEN_1);
843 MapLevelEditorControlButtons();
846 OpenDoor(DOOR_OPEN_1 | DOOR_OPEN_2);
850 void DrawControlWindow()
856 /* Inhalt der Mampfer */
857 DrawText(ED_COUNT_GADGET_XPOS+1,SY+6,
858 "Contents of a smashed cruncher:",FS_SMALL,FC_YELLOW);
859 for(i=0;i<4;i++) for(y=0;y<4;y++) for(x=0;x<4;x++)
861 DrawMiniElement(1+5*i+x,2+y,EL_ERDREICH);
862 XFillRectangle(display,drawto,gc,
863 SX+(1+5*i)*MINI_TILEX+MINI_TILEX/2-1,
864 SY+(2)*MINI_TILEY+MINI_TILEY/2-1,
865 3*MINI_TILEX+2,3*MINI_TILEY+2);
867 XCopyArea(display,drawto,drawto,gc,
868 SX+1*MINI_TILEX,SY+2*MINI_TILEY,
869 4*5*MINI_TILEX,5*MINI_TILEY,
870 SX+1*MINI_TILEX-MINI_TILEX/2,SY+2*MINI_TILEY-MINI_TILEY/2);
873 for(y=0;y<3;y++) for(x=0;x<3;x++)
874 DrawMiniElement(1+5*i+x,2+y,level.mampfer_inhalt[i][x][y]);
876 DrawText(SX+MINI_TILEX+(5*i+1)*MINI_TILEX+1,
877 SY+2*MINI_TILEY+(4)*MINI_TILEY-4,
878 int2str(i+1,1),FS_SMALL,FC_YELLOW);
881 /* Inhalt der Amöbe */
882 for(y=0;y<2;y++) for(x=0;x<2;x++)
884 DrawMiniElement(29+x,26+y,EL_ERDREICH);
885 XFillRectangle(display,drawto,gc,
886 SX+29*MINI_TILEX+MINI_TILEX/2-1,
887 SY+26*MINI_TILEY+MINI_TILEY/2-1,
888 MINI_TILEX+2,MINI_TILEY+2);
890 XCopyArea(display,drawto,drawto,gc,
891 SX+29*MINI_TILEX,SY+26*MINI_TILEY,
892 3*MINI_TILEX,3*MINI_TILEY,
893 SX+29*MINI_TILEX-MINI_TILEX/2,SY+26*MINI_TILEY-MINI_TILEY/2);
894 DrawMiniElement(29,26,level.amoebe_inhalt);
896 for(i=0;i<11+3+2;i++)
898 XCopyArea(display,pix[PIX_DOOR],drawto,gc,
899 DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
900 DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
901 DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
902 ED_COUNT_GADGET_XPOS,
903 ED_COUNT_GADGET_YPOS+i*ED_COUNT_GADGET_YSIZE);
906 DrawText(ED_COUNT_VALUE_XPOS,
907 ED_COUNT_VALUE_YPOS+i*ED_COUNT_GADGET_YSIZE,
908 int2str(level.score[i],3),FS_SMALL,FC_YELLOW);
910 DrawText(ED_COUNT_VALUE_XPOS,
911 ED_COUNT_VALUE_YPOS+11*ED_COUNT_GADGET_YSIZE,
912 int2str(level.tempo_amoebe,3),FS_SMALL,FC_YELLOW);
914 DrawText(ED_COUNT_VALUE_XPOS,
915 ED_COUNT_VALUE_YPOS+12*ED_COUNT_GADGET_YSIZE,
916 int2str(level.dauer_sieb,3),FS_SMALL,FC_YELLOW);
918 DrawText(ED_COUNT_VALUE_XPOS,
919 ED_COUNT_VALUE_YPOS+13*ED_COUNT_GADGET_YSIZE,
920 int2str(level.dauer_ablenk,3),FS_SMALL,FC_YELLOW);
922 DrawText(ED_COUNT_VALUE_XPOS,
923 ED_COUNT_VALUE_YPOS+14*ED_COUNT_GADGET_YSIZE,
924 int2str(level.edelsteine,3),FS_SMALL,FC_YELLOW);
926 DrawText(ED_COUNT_VALUE_XPOS,
927 ED_COUNT_VALUE_YPOS+15*ED_COUNT_GADGET_YSIZE,
928 int2str(level.time,3),FS_SMALL,FC_YELLOW);
931 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+0*ED_COUNT_TEXT_YSIZE,
932 "Score for Emerald",FS_SMALL,FC_YELLOW);
933 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+1*ED_COUNT_TEXT_YSIZE,
934 "Score for Diamond",FS_SMALL,FC_YELLOW);
935 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+2*ED_COUNT_TEXT_YSIZE,
936 "Score for smashing a Bug",FS_SMALL,FC_YELLOW);
937 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+3*ED_COUNT_TEXT_YSIZE,
938 "Score for smashing a Spaceship",FS_SMALL,FC_YELLOW);
939 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+4*ED_COUNT_TEXT_YSIZE,
940 "Score for smashing a Cruncher",FS_SMALL,FC_YELLOW);
941 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+5*ED_COUNT_TEXT_YSIZE,
942 "Score for smashing an Alien",FS_SMALL,FC_YELLOW);
943 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+6*ED_COUNT_TEXT_YSIZE,
944 "Score for smashing a Pacman",FS_SMALL,FC_YELLOW);
945 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+7*ED_COUNT_TEXT_YSIZE,
946 "Score for cracking a nut",FS_SMALL,FC_YELLOW);
947 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+8*ED_COUNT_TEXT_YSIZE,
948 "Score for dynamite",FS_SMALL,FC_YELLOW);
949 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+9*ED_COUNT_TEXT_YSIZE,
950 "Score for key",FS_SMALL,FC_YELLOW);
951 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+10*ED_COUNT_TEXT_YSIZE,
952 "Score for each 10 seconds left",FS_SMALL,FC_YELLOW);
953 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+11*ED_COUNT_TEXT_YSIZE,
954 "Speed of the amoeba / Content",FS_SMALL,FC_YELLOW);
955 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+12*ED_COUNT_TEXT_YSIZE,
956 "Time for magic wall",FS_SMALL,FC_YELLOW);
957 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+13*ED_COUNT_TEXT_YSIZE,
958 "Time for wheel",FS_SMALL,FC_YELLOW);
959 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+14*ED_COUNT_TEXT_YSIZE,
960 "Emeralds needed in this level",FS_SMALL,FC_YELLOW);
961 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+15*ED_COUNT_TEXT_YSIZE,
962 "Time available for this level",FS_SMALL,FC_YELLOW);
964 XCopyArea(display,pix[PIX_DOOR],drawto,gc,
965 DOOR_GFX_PAGEX4+ED_WIN_COUNT_XPOS,
966 DOOR_GFX_PAGEY1+ED_WIN_COUNT_YPOS,
967 ED_WIN_COUNT_XSIZE,ED_WIN_COUNT_YSIZE,
968 ED_COUNT_GADGET_XPOS,
969 ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE);
971 XCopyArea(display,pix[PIX_DOOR],drawto,gc,
972 DOOR_GFX_PAGEX4+ED_WIN_COUNT_XPOS+3+2*FONT2_XSIZE,
973 DOOR_GFX_PAGEY1+ED_WIN_COUNT_YPOS,
974 ED_WIN_COUNT_XSIZE-3-2*FONT2_XSIZE,ED_WIN_COUNT_YSIZE,
975 ED_COUNT_GADGET_XPOS+3+i*FONT2_XSIZE,
976 ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE);
977 DrawText(ED_COUNT_GADGET_XPOS+5,
978 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
979 level.name,FS_SMALL,FC_YELLOW);
980 DrawText(ED_COUNT_GADGET_XPOS+(30+3)*FONT2_XSIZE-5,
981 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
982 "Title",FS_SMALL,FC_YELLOW);
984 DrawText(ED_SIZE_GADGET_XPOS,ED_SIZE_GADGET_YPOS-18,
985 "Playfield size:",FS_SMALL,FC_YELLOW);
986 XCopyArea(display,pix[PIX_DOOR],drawto,gc,
987 DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
988 DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
989 DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
991 ED_SIZE_GADGET_YPOS+0*ED_COUNT_GADGET_YSIZE);
992 XCopyArea(display,pix[PIX_DOOR],drawto,gc,
993 DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
994 DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
995 DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
997 ED_SIZE_GADGET_YPOS+1*ED_COUNT_GADGET_YSIZE);
998 DrawText(ED_SIZE_TEXT_XPOS,ED_SIZE_TEXT_YPOS+0*ED_SIZE_TEXT_YSIZE,
999 "Width",FS_SMALL,FC_YELLOW);
1000 DrawText(ED_SIZE_TEXT_XPOS,ED_SIZE_TEXT_YPOS+1*ED_SIZE_TEXT_YSIZE,
1001 "Height",FS_SMALL,FC_YELLOW);
1002 DrawText(ED_SIZE_VALUE_XPOS,ED_SIZE_VALUE_YPOS+0*ED_SIZE_GADGET_YSIZE,
1003 int2str(level.fieldx,3),FS_SMALL,FC_YELLOW);
1004 DrawText(ED_SIZE_VALUE_XPOS,ED_SIZE_VALUE_YPOS+1*ED_SIZE_GADGET_YSIZE,
1005 int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
1008 void AdjustLevelScrollPosition()
1012 if (level_xpos>lev_fieldx-2*SCR_FIELDX+1)
1013 level_xpos = lev_fieldx-2*SCR_FIELDX+1;
1014 if (lev_fieldx<2*SCR_FIELDX-2)
1019 if (level_ypos>lev_fieldy-2*SCR_FIELDY+1)
1020 level_ypos = lev_fieldy-2*SCR_FIELDY+1;
1021 if (lev_fieldy<2*SCR_FIELDY-2)
1025 void LevelEd(int mx, int my, int button)
1027 static int last_button = 0;
1028 static int in_field_pressed = FALSE;
1029 static boolean use_floodfill = FALSE;
1033 int x = (mx-SX)/MINI_TILEX;
1034 int y = (my-SY)/MINI_TILEY;
1038 HandlePressedControlButtons();
1039 HandleDrawingFunction(mx, my, button);
1041 if (use_floodfill) /********** FLOOD FILL **********/
1049 if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
1054 if (x>lev_fieldx || y>lev_fieldy ||
1055 (x==0 && level_xpos<0) ||
1056 (x==2*SCR_FIELDX-1 && level_xpos>lev_fieldx-2*SCR_FIELDX) ||
1057 (y==0 && level_ypos<0) ||
1058 (y==2*SCR_FIELDY-1 && level_ypos>lev_fieldy-2*SCR_FIELDY))
1061 from_x = x+level_xpos;
1062 from_y = y+level_ypos;
1063 fill_element = (button==1 ? new_element1 :
1064 button==2 ? new_element2 :
1065 button==3 ? new_element3 : 0);
1067 FloodFill(from_x,from_y,fill_element);
1068 DrawMiniLevel(level_xpos,level_ypos);
1071 use_floodfill = FALSE;
1072 CloseDoor(DOOR_CLOSE_1);
1073 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
1082 else /********** EDIT/CTRL-FENSTER **********/
1084 static unsigned long choice_delay = 0;
1085 int choice = CheckElemButtons(mx,my,button);
1086 int elem_pos = choice-ED_BUTTON_ELEM;
1088 if (((choice == ED_BUTTON_EUP && element_shift>0) ||
1089 (choice == ED_BUTTON_EDOWN &&
1090 element_shift<elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)) &&
1091 DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
1095 step = (button==1 ? MAX_ELEM_X : button==2 ? 5*MAX_ELEM_X :
1097 element_shift += (choice==ED_BUTTON_EUP ? -step : step);
1098 if (element_shift<0)
1100 if (element_shift>elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)
1101 element_shift = elements_in_list-MAX_ELEM_X*MAX_ELEM_Y;
1102 if (element_shift % MAX_ELEM_X)
1103 element_shift += MAX_ELEM_X-(element_shift % MAX_ELEM_X);
1105 for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
1106 DrawElemButton(i+2,ED_BUTTON_RELEASED);
1108 else if (elem_pos>=0 && elem_pos<MAX_ELEM_X*MAX_ELEM_Y)
1112 if (elem_pos+element_shift < elements_in_list)
1113 new_element = editor_element[elem_pos+element_shift];
1115 new_element = EL_LEERRAUM;
1118 new_element1 = new_element;
1119 else if (last_button==2)
1120 new_element2 = new_element;
1121 else if (last_button==3)
1122 new_element3 = new_element;
1124 DrawMiniGraphicExt(drawto,gc,
1125 DX+ED_WIN_MB_LEFT_XPOS,
1126 DY+ED_WIN_MB_LEFT_YPOS,
1127 el2gfx(new_element1));
1128 DrawMiniGraphicExt(drawto,gc,
1129 DX+ED_WIN_MB_MIDDLE_XPOS,
1130 DY+ED_WIN_MB_MIDDLE_YPOS,
1131 el2gfx(new_element2));
1132 DrawMiniGraphicExt(drawto,gc,
1133 DX+ED_WIN_MB_RIGHT_XPOS,
1134 DY+ED_WIN_MB_RIGHT_YPOS,
1135 el2gfx(new_element3));
1136 redraw_mask |= REDRAW_DOOR_1;
1139 if (edit_mode) /********** EDIT-FENSTER **********/
1146 switch(CheckEditButtons(mx,my,button))
1148 case ED_BUTTON_CTRL:
1149 CloseDoor(DOOR_CLOSE_2);
1150 DrawControlWindow();
1151 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1152 DOOR_GFX_PAGEX4,DOOR_GFX_PAGEY1+80,
1154 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
1155 OpenDoor(DOOR_OPEN_2);
1158 case ED_BUTTON_FILL:
1159 Request("Caution ! Flood fill mode ! Choose area !",REQ_OPEN);
1160 use_floodfill = TRUE;
1163 case ED_BUTTON_LEFT:
1166 if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
1168 if (lev_fieldx<2*SCR_FIELDX-2)
1171 level_xpos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
1175 ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_RIGHT);
1177 DrawMiniLevel(level_xpos,level_ypos);
1180 case ED_BUTTON_RIGHT:
1181 if (level_xpos<=lev_fieldx-2*SCR_FIELDX)
1183 if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
1185 if (lev_fieldx<2*SCR_FIELDX-2)
1188 level_xpos += (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
1189 if (level_xpos>lev_fieldx-2*SCR_FIELDX+1)
1190 level_xpos = lev_fieldx-2*SCR_FIELDX+1;
1192 ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_LEFT);
1194 DrawMiniLevel(level_xpos,level_ypos);
1200 if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
1202 if (lev_fieldy<2*SCR_FIELDY-2)
1205 level_ypos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
1209 ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_DOWN);
1211 DrawMiniLevel(level_xpos,level_ypos);
1214 case ED_BUTTON_DOWN:
1215 if (level_ypos<=lev_fieldy-2*SCR_FIELDY)
1217 if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
1219 if (lev_fieldy<2*SCR_FIELDY-2)
1222 level_ypos += (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
1223 if (level_ypos>lev_fieldy-2*SCR_FIELDY+1)
1224 level_ypos = lev_fieldy-2*SCR_FIELDY+1;
1226 ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_UP);
1228 DrawMiniLevel(level_xpos,level_ypos);
1241 if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
1245 if (button && !motion_status)
1246 in_field_pressed = TRUE;
1248 if (!button || !in_field_pressed || button<1 || button>3 ||
1249 (y==0 && level_ypos<0) ||
1250 (y==2*SCR_FIELDY-1 && level_ypos>lev_fieldy-2*SCR_FIELDY) ||
1251 (x==0 && level_xpos<0) ||
1252 (x==2*SCR_FIELDX-1 && level_xpos>lev_fieldx-2*SCR_FIELDX) ||
1253 x>lev_fieldx || y>lev_fieldy)
1256 new_element = (button==1 ? new_element1 :
1257 button==2 ? new_element2 :
1258 button==3 ? new_element3 : 0);
1260 if (new_element != Feld[x+level_xpos][y+level_ypos])
1262 if (new_element==EL_SPIELFIGUR) /* Jeder nur EINE Figur bitte... */
1266 for(x=0;x<lev_fieldx;x++) for(y=0;y<lev_fieldy;y++)
1268 if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1)
1270 Feld[x][y] = EL_LEERRAUM;
1271 if (x-level_xpos>=0 && x-level_xpos<2*SCR_FIELDX &&
1272 y-level_ypos>=0 && y-level_ypos<2*SCR_FIELDY)
1273 DrawMiniElement(x-level_xpos,y-level_ypos,EL_LEERRAUM);
1278 Feld[x+level_xpos][y+level_ypos] = new_element;
1279 DrawMiniElement(x,y,new_element);
1282 else if (!motion_status) /* Mauszeiger nicht im Level-Feld */
1283 in_field_pressed = FALSE;
1290 else /********** KONTROLL-FENSTER **********/
1292 int choice = CheckCountButtons(mx,my,button);
1293 int step = (button==1 ? 1 : button==2 ? 5 : button==3 ? 10 : 0);
1295 if (choice >= 0 && choice < 36 &&
1296 DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
1305 level.score[choice] += step;
1306 if (level.score[choice]<0)
1307 level.score[choice] = 0;
1308 else if (level.score[choice]>255)
1309 level.score[choice] = 255;
1311 else if (choice==11)
1313 level.tempo_amoebe += step;
1314 if (level.tempo_amoebe<0)
1315 level.tempo_amoebe = 0;
1316 else if (level.tempo_amoebe>255)
1317 level.tempo_amoebe = 255;
1319 else if (choice==12)
1321 level.dauer_sieb += step;
1322 if (level.dauer_sieb<0)
1323 level.dauer_sieb = 0;
1324 else if (level.dauer_sieb>255)
1325 level.dauer_sieb = 255;
1327 else if (choice==13)
1329 level.dauer_ablenk += step;
1330 if (level.dauer_ablenk<0)
1331 level.dauer_ablenk = 0;
1332 else if (level.dauer_ablenk>255)
1333 level.dauer_ablenk = 255;
1335 else if (choice==14)
1337 level.edelsteine += step;
1338 if (level.edelsteine<0)
1339 level.edelsteine = 0;
1340 else if (level.edelsteine>999)
1341 level.edelsteine = 999;
1343 else if (choice==15)
1348 else if (level.time>999)
1351 else if (choice==16)
1354 if (lev_fieldx<MIN_LEV_FIELDX)
1355 lev_fieldx = MIN_LEV_FIELDX;
1356 else if (lev_fieldx>MAX_LEV_FIELDX)
1357 lev_fieldx = MAX_LEV_FIELDX;
1358 level.fieldx = lev_fieldx;
1360 else if (choice==17)
1363 if (lev_fieldy<MIN_LEV_FIELDY)
1364 lev_fieldy = MIN_LEV_FIELDY;
1365 else if (lev_fieldy>MAX_LEV_FIELDY)
1366 lev_fieldy = MAX_LEV_FIELDY;
1367 level.fieldy = lev_fieldy;
1371 DrawText(ED_COUNT_VALUE_XPOS,
1372 ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE,
1373 int2str(level.score[choice],3),FS_SMALL,FC_YELLOW);
1374 else if (choice==11)
1375 DrawText(ED_COUNT_VALUE_XPOS,
1376 ED_COUNT_VALUE_YPOS+11*ED_COUNT_GADGET_YSIZE,
1377 int2str(level.tempo_amoebe,3),FS_SMALL,FC_YELLOW);
1378 else if (choice==12)
1379 DrawText(ED_COUNT_VALUE_XPOS,
1380 ED_COUNT_VALUE_YPOS+12*ED_COUNT_GADGET_YSIZE,
1381 int2str(level.dauer_sieb,3),FS_SMALL,FC_YELLOW);
1382 else if (choice==13)
1383 DrawText(ED_COUNT_VALUE_XPOS,
1384 ED_COUNT_VALUE_YPOS+13*ED_COUNT_GADGET_YSIZE,
1385 int2str(level.dauer_ablenk,3),FS_SMALL,FC_YELLOW);
1386 else if (choice==14)
1387 DrawText(ED_COUNT_VALUE_XPOS,
1388 ED_COUNT_VALUE_YPOS+14*ED_COUNT_GADGET_YSIZE,
1389 int2str(level.edelsteine,3),FS_SMALL,FC_YELLOW);
1390 else if (choice==15)
1391 DrawText(ED_COUNT_VALUE_XPOS,
1392 ED_COUNT_VALUE_YPOS+15*ED_COUNT_GADGET_YSIZE,
1393 int2str(level.time,3),FS_SMALL,FC_YELLOW);
1394 else if (choice==16)
1395 DrawText(ED_SIZE_VALUE_XPOS,
1396 ED_SIZE_VALUE_YPOS+0*ED_SIZE_GADGET_YSIZE,
1397 int2str(level.fieldx,3),FS_SMALL,FC_YELLOW);
1398 else if (choice==17)
1399 DrawText(ED_SIZE_VALUE_XPOS,
1400 ED_SIZE_VALUE_YPOS+1*ED_SIZE_GADGET_YSIZE,
1401 int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
1403 redraw_mask &= ~REDRAW_FIELD;
1405 XCopyArea(display,drawto,window,gc,
1406 ED_COUNT_VALUE_XPOS,
1407 ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE,
1408 3*FONT2_XSIZE,FONT2_YSIZE,
1409 ED_COUNT_VALUE_XPOS,
1410 ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE);
1412 XCopyArea(display,drawto,window,gc,
1414 ED_SIZE_VALUE_YPOS+(choice-16)*ED_SIZE_GADGET_YSIZE,
1415 3*FONT2_XSIZE,FONT2_YSIZE,
1417 ED_SIZE_VALUE_YPOS+(choice-16)*ED_SIZE_GADGET_YSIZE);
1425 switch(CheckCtrlButtons(mx,my,button))
1427 case ED_BUTTON_EDIT:
1428 CloseDoor(DOOR_CLOSE_2);
1429 AdjustLevelScrollPosition();
1430 DrawMiniLevel(level_xpos,level_ypos);
1431 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1432 DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY2,
1434 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
1435 OpenDoor(DOOR_OPEN_2);
1438 case ED_BUTTON_CLEAR:
1439 if (Request("Are you sure to clear this level ?",REQ_ASK))
1441 for(x=0;x<MAX_LEV_FIELDX;x++)
1442 for(y=0;y<MAX_LEV_FIELDY;y++)
1443 Feld[x][y] = EL_ERDREICH;
1444 DrawMiniLevel(level_xpos,level_ypos);
1447 case ED_BUTTON_UNDO:
1448 if (leveldir[leveldir_nr].readonly ||
1449 Request("Exit without saving ?",REQ_ASK | REQ_STAY_OPEN))
1451 CloseDoor(DOOR_CLOSE_BOTH);
1452 game_status=MAINMENU;
1457 CloseDoor(DOOR_CLOSE_1);
1458 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
1461 case ED_BUTTON_EXIT:
1463 int figur_vorhanden = FALSE;
1465 if (leveldir[leveldir_nr].readonly)
1467 Request("This level is read only !",REQ_CONFIRM);
1471 for(y=0;y<lev_fieldy;y++)
1472 for(x=0;x<lev_fieldx;x++)
1473 if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1)
1474 figur_vorhanden = TRUE;
1476 if (!figur_vorhanden)
1477 Request("No Level without Gregor Mc Duffin please !",
1481 if (Request("Save this level and kill the old ?",
1482 REQ_ASK | REQ_STAY_OPEN))
1484 for(x=0;x<lev_fieldx;x++)
1485 for(y=0;y<lev_fieldy;y++)
1486 Ur[x][y]=Feld[x][y];
1487 SaveLevel(level_nr);
1489 CloseDoor(DOOR_CLOSE_BOTH);
1490 game_status=MAINMENU;
1503 if (mx>=ED_COUNT_GADGET_XPOS &&
1504 mx<ED_COUNT_GADGET_XPOS+31*FONT2_XSIZE+10 &&
1505 my>=ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE &&
1506 my<ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE+ED_WIN_COUNT_YSIZE)
1511 DrawText(ED_COUNT_GADGET_XPOS+5,
1512 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1513 level.name,FS_SMALL,FC_GREEN);
1514 DrawText(ED_COUNT_GADGET_XPOS+5+strlen(level.name)*FONT2_XSIZE,
1515 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1516 "<",FS_SMALL,FC_RED);
1523 name_typing = FALSE;
1524 DrawText(ED_COUNT_GADGET_XPOS+5,
1525 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1526 level.name,FS_SMALL,FC_YELLOW);
1527 DrawText(ED_COUNT_GADGET_XPOS+5+strlen(level.name)*FONT2_XSIZE,
1528 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1529 " ",FS_SMALL,FC_RED);
1533 if (mx>=SX+29*MINI_TILEX && mx<SX+30*MINI_TILEX &&
1534 my>=SY+26*MINI_TILEY && my<SY+27*MINI_TILEY)
1538 if (!button || button<1 || button>3)
1541 new_element = (button==1 ? new_element1 :
1542 button==2 ? new_element2 :
1543 button==3 ? new_element3 : 0);
1545 if (new_element != level.amoebe_inhalt)
1547 level.amoebe_inhalt = new_element;
1548 DrawMiniElement(29,26,new_element);
1552 if (mx>=SX+1*MINI_TILEX && mx<SX+(1+4*5)*MINI_TILEX &&
1553 my>=SY+2*MINI_TILEY && my<SY+(2+3)*MINI_TILEY)
1555 int x = (mx-SX-1*MINI_TILEX)/MINI_TILEX;
1556 int y = (my-SY-2*MINI_TILEY)/MINI_TILEY;
1561 if (i>=0 && i<43 && x>=0 && x<3 && y>=0 && y<3)
1563 if (button && !motion_status)
1564 in_field_pressed = TRUE;
1566 if (!button || !in_field_pressed || button<1 || button>3)
1569 new_element = (button==1 ? new_element1 :
1570 button==2 ? new_element2 :
1571 button==3 ? new_element3 : 0);
1573 if (new_element != level.mampfer_inhalt[i][x][y])
1575 level.mampfer_inhalt[i][x][y] = new_element;
1576 DrawMiniElement(1+5*i+x,2+y,new_element);
1579 else if (!motion_status)/* Mauszeiger nicht im Cruncher-Feld */
1580 in_field_pressed = FALSE;
1582 else if (!motion_status) /* Mauszeiger nicht im Cruncher-Feld */
1583 in_field_pressed = FALSE;
1587 last_button = button;
1592 void LevelNameTyping(KeySym key)
1594 unsigned char ascii = 0;
1595 int len = strlen(level.name);
1600 if (key>=XK_A && key<=XK_Z)
1601 ascii = 'A'+(char)(key-XK_A);
1602 else if (key>=XK_a && key<=XK_z)
1603 ascii = 'a'+(char)(key-XK_a);
1604 else if (key>=XK_0 && key<=XK_9)
1605 ascii = '0'+(char)(key-XK_0);
1607 else if (key>=XK_space && key<=XK_at)
1608 ascii = ' '+(char)(key-XK_space);
1609 else if (key==XK_Adiaeresis)
1611 else if (key==XK_Odiaeresis)
1613 else if (key==XK_Udiaeresis)
1615 else if (key==XK_adiaeresis)
1617 else if (key==XK_odiaeresis)
1619 else if (key==XK_udiaeresis)
1621 else if (key==XK_underscore)
1625 if (ascii && len<MAX_LEVNAMLEN-2)
1627 level.name[len] = ascii;
1628 level.name[len+1] = 0;
1631 DrawTextExt(drawto,gc,
1632 ED_COUNT_GADGET_XPOS+5,
1633 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1634 level.name,FS_SMALL,FC_GREEN);
1635 DrawTextExt(window,gc,
1636 ED_COUNT_GADGET_XPOS+5,
1637 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1638 level.name,FS_SMALL,FC_GREEN);
1639 DrawTextExt(drawto,gc,
1640 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1641 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1642 "<",FS_SMALL,FC_RED);
1643 DrawTextExt(window,gc,
1644 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1645 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1646 "<",FS_SMALL,FC_RED);
1648 else if ((key==XK_Delete || key==XK_BackSpace) && len>0)
1650 level.name[len-1] = 0;
1653 DrawTextExt(drawto,gc,
1654 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1655 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1656 "< ",FS_SMALL,FC_GREEN);
1657 DrawTextExt(window,gc,
1658 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1659 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1660 "< ",FS_SMALL,FC_GREEN);
1662 else if (key==XK_Return)
1664 DrawTextExt(drawto,gc,
1665 ED_COUNT_GADGET_XPOS+5,
1666 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1667 level.name,FS_SMALL,FC_YELLOW);
1668 DrawTextExt(window,gc,
1669 ED_COUNT_GADGET_XPOS+5,
1670 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1671 level.name,FS_SMALL,FC_YELLOW);
1672 DrawTextExt(drawto,gc,
1673 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1674 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1675 " ",FS_SMALL,FC_YELLOW);
1676 DrawTextExt(window,gc,
1677 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1678 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1679 " ",FS_SMALL,FC_YELLOW);
1681 name_typing = FALSE;
1685 static void swap_numbers(int *i1, int *i2)
1693 static void swap_number_pairs(int *x1, int *y1, int *x2, int *y2)
1705 static void DrawLineElement(int sx, int sy, int element, boolean change_level)
1707 int lx = sx + level_xpos;
1708 int ly = sy + level_ypos;
1710 DrawMiniElement(sx, sy, (element < 0 ? Feld[lx][ly] : element));
1713 Feld[lx][ly] = element;
1716 void DrawLine(int from_x, int from_y, int to_x, int to_y, int element,
1717 boolean change_level)
1719 if (from_y == to_y) /* horizontal line */
1725 swap_numbers(&from_x, &to_x);
1727 for (x=from_x; x<=to_x; x++)
1728 DrawLineElement(x, y, element, change_level);
1730 else if (from_x == to_x) /* vertical line */
1736 swap_numbers(&from_y, &to_y);
1738 for (y=from_y; y<=to_y; y++)
1739 DrawLineElement(x, y, element, change_level);
1741 else /* diagonal line */
1743 int len_x = ABS(to_x - from_x);
1744 int len_y = ABS(to_y - from_y);
1747 if (len_y < len_x) /* a < 1 */
1749 float a = (float)len_y / (float)len_x;
1752 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
1754 for (x=0; x<=len_x; x++)
1756 int y = (int)(a * x + 0.5) * (to_y < from_y ? -1 : +1);
1758 DrawLineElement(from_x + x, from_y + y, element, change_level);
1763 float a = (float)len_x / (float)len_y;
1766 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
1768 for (y=0; y<=len_y; y++)
1770 int x = (int)(a * y + 0.5) * (to_x < from_x ? -1 : +1);
1772 DrawLineElement(from_x + x, from_y + y, element, change_level);
1778 void DrawRectangle(int from_x, int from_y, int to_x, int to_y, int element,
1779 boolean change_level)
1781 DrawLine(from_x, from_y, from_x, to_y, element, change_level);
1782 DrawLine(from_x, to_y, to_x, to_y, element, change_level);
1783 DrawLine(to_x, to_y, to_x, from_y, element, change_level);
1784 DrawLine(to_x, from_y, from_x, from_y, element, change_level);
1787 void DrawFilledBox(int from_x, int from_y, int to_x, int to_y, int element,
1788 boolean change_level)
1793 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
1795 for (y=from_y; y<=to_y; y++)
1796 DrawLine(from_x, y, to_x, y, element, change_level);
1799 void FloodFill(int from_x, int from_y, int fill_element)
1803 static int check[4][2] = { {-1,0}, {0,-1}, {1,0}, {0,1} };
1804 static int safety = 0;
1806 /* check if starting field still has the desired content */
1807 if (Feld[from_x][from_y] == fill_element)
1812 if (safety > lev_fieldx*lev_fieldy)
1813 Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
1815 old_element = Feld[from_x][from_y];
1816 Feld[from_x][from_y] = fill_element;
1820 x = from_x + check[i][0];
1821 y = from_y + check[i][1];
1823 if (IN_LEV_FIELD(x,y) && Feld[x][y] == old_element)
1824 FloodFill(x, y, fill_element);
1830 void HandleDrawingFunction(int mx, int my, int button)
1832 static int last_button = 0;
1833 static int last_element = 0;
1834 boolean button_press_event;
1835 boolean button_release_event;
1836 boolean copy_to_undo_buffer = FALSE;
1838 int sx = (mx - SX) / MINI_TILEX;
1839 int sy = (my - SY) / MINI_TILEY;
1840 int lx = sx + level_xpos;
1841 int ly = sy + level_ypos;
1844 button_press_event = (last_button == 0 && button != 0);
1845 button_release_event = (last_button != 0 && button == 0);
1846 last_button = button;
1848 if (mx < SX || mx >= SX + SXSIZE || my < SY || my >= SY + SYSIZE)
1851 if (sx > lev_fieldx || sy > lev_fieldy ||
1852 (sx == 0 && level_xpos<0) ||
1853 (sx == 2*SCR_FIELDX - 1 && level_xpos > lev_fieldx - 2*SCR_FIELDX) ||
1854 (sy == 0 && level_ypos < 0) ||
1855 (sy == 2*SCR_FIELDY - 1 && level_ypos > lev_fieldy - 2*SCR_FIELDY))
1858 new_element = (button == 1 ? new_element1 :
1859 button == 2 ? new_element2 :
1860 button == 3 ? new_element3 : 0);
1862 switch (drawing_function)
1864 case ED_CTRL_ID_SINGLE_ITEMS:
1865 if (button_release_event)
1866 copy_to_undo_buffer = TRUE;
1871 if (new_element != Feld[lx][ly])
1873 if (new_element == EL_SPIELFIGUR)
1875 /* remove player at old position */
1876 for(y=0; y<lev_fieldy; y++)
1878 for(x=0; x<lev_fieldx; x++)
1880 if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
1882 Feld[x][y] = EL_LEERRAUM;
1883 if (x - level_xpos >= 0 && x - level_xpos < 2*SCR_FIELDX &&
1884 y - level_ypos >= 0 && y - level_ypos < 2*SCR_FIELDY)
1885 DrawMiniElement(x - level_xpos, y - level_ypos, EL_LEERRAUM);
1891 Feld[lx][ly] = new_element;
1892 DrawMiniElement(sx, sy, new_element);
1896 case ED_CTRL_ID_CONNECTED_ITEMS:
1898 static int last_sx = -1;
1899 static int last_sy = -1;
1901 if (button_release_event)
1902 copy_to_undo_buffer = TRUE;
1906 if (!button_press_event)
1907 DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
1915 case ED_CTRL_ID_LINE:
1916 case ED_CTRL_ID_RECTANGLE:
1917 case ED_CTRL_ID_FILLED_BOX:
1919 static int last_sx = -1;
1920 static int last_sy = -1;
1921 static int start_sx = -1;
1922 static int start_sy = -1;
1923 void (*draw_func)(int, int, int, int, int, boolean);
1925 if (drawing_function == ED_CTRL_ID_LINE)
1926 draw_func = DrawLine;
1927 else if (drawing_function == ED_CTRL_ID_RECTANGLE)
1928 draw_func = DrawRectangle;
1930 draw_func = DrawFilledBox;
1932 if (button_press_event)
1934 last_sx = start_sx = sx;
1935 last_sy = start_sy = sy;
1937 else if (button_release_event)
1939 draw_func(start_sx, start_sy, sx, sy, last_element, TRUE);
1940 copy_to_undo_buffer = TRUE;
1942 else if (last_sx != sx || last_sy != sy)
1944 draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
1945 draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
1954 static int last_sx = -1;
1955 static int last_sy = -1;
1959 Feld[lx][ly] = new_element;
1960 DrawMiniElement(sx, sy, new_element);
1965 else if (last_sx != sx || last_sy != sy)
1967 DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
1980 case ED_CTRL_ID_FLOOD_FILL:
1984 if (button_press_event && Feld[lx][ly] != new_element)
1986 FloodFill(lx, ly, new_element);
1987 DrawMiniLevel(level_xpos, level_ypos);
1988 copy_to_undo_buffer = TRUE;
1996 last_element = new_element;
1998 if (copy_to_undo_buffer)
2000 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
2002 if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
2003 undo_buffer_steps++;
2005 for(x=0; x<lev_fieldx; x++)
2006 for(y=0; y<lev_fieldy; y++)
2007 UndoBuffer[undo_buffer_position][x][y] = Feld[x][y];
2009 copy_to_undo_buffer = FALSE;
2014 printf("state saved to undo buffer %d\n", undo_buffer_position);