1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-98 Artsoft Entertainment *
8 * phone: ++49 +521 290471 *
9 * email: aeglos@valinor.owl.de *
10 *----------------------------------------------------------*
12 ***********************************************************/
22 /* positions in the level editor */
23 #define ED_WIN_MB_LEFT_XPOS 7
24 #define ED_WIN_MB_LEFT_YPOS 6
25 #define ED_WIN_LEVELNR_XPOS 77
26 #define ED_WIN_LEVELNR_YPOS 7
27 #define ED_WIN_MB_MIDDLE_XPOS 7
28 #define ED_WIN_MB_MIDDLE_YPOS 258
29 #define ED_WIN_MB_RIGHT_XPOS 77
30 #define ED_WIN_MB_RIGHT_YPOS 258
32 /* other constants for the editor */
33 #define ED_SCROLL_NO 0
34 #define ED_SCROLL_LEFT 1
35 #define ED_SCROLL_RIGHT 2
36 #define ED_SCROLL_UP 4
37 #define ED_SCROLL_DOWN 8
39 /* screens in the level editor */
40 #define ED_MODE_EDIT 0
41 #define ED_MODE_INFO 1
42 #define ED_MODE_PROPERTIES 2
44 /* how many steps can be cancelled */
45 #define NUM_UNDO_STEPS (10 + 1)
47 /* values for random placement */
48 #define RANDOM_USE_PERCENTAGE 0
49 #define RANDOM_USE_NUM_OBJECTS 1
51 /* values for the control window */
52 #define ED_CTRL_BUTTONS_GFX_YPOS 236
53 #define ED_CTRL1_BUTTONS_HORIZ 4
54 #define ED_CTRL1_BUTTONS_VERT 4
55 #define ED_CTRL1_BUTTON_XSIZE 22
56 #define ED_CTRL1_BUTTON_YSIZE 22
57 #define ED_CTRL1_BUTTONS_XPOS 6
58 #define ED_CTRL1_BUTTONS_YPOS 6
59 #define ED_CTRL2_BUTTONS_HORIZ 3
60 #define ED_CTRL2_BUTTONS_VERT 2
61 #define ED_CTRL2_BUTTON_XSIZE 30
62 #define ED_CTRL2_BUTTON_YSIZE 20
63 #define ED_CTRL2_BUTTONS_XPOS 5
64 #define ED_CTRL2_BUTTONS_YPOS 100
65 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
66 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
67 #define ED_NUM_CTRL_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
69 /* values for other gadgets */
70 #define ED_SCORE_XPOS TILEX
71 #define ED_SCORE_YPOS (7 * TILEY)
72 #define ED_COUNT_VALUE_XOFFSET 5
73 #define ED_COUNT_VALUE_YOFFSET 3
75 /* identifiers for DrawValueField() */
76 #define ED_SCORE_FIELD 0
78 /* control button identifiers */
79 #define ED_CTRL_ID_SINGLE_ITEMS 0
80 #define ED_CTRL_ID_CONNECTED_ITEMS 1
81 #define ED_CTRL_ID_LINE 2
82 #define ED_CTRL_ID_TEXT 3
83 #define ED_CTRL_ID_RECTANGLE 4
84 #define ED_CTRL_ID_FILLED_BOX 5
85 #define ED_CTRL_ID_WRAP_UP 6
86 #define ED_CTRL_ID_PROPERTIES 7
87 #define ED_CTRL_ID_FLOOD_FILL 8
88 #define ED_CTRL_ID_WRAP_LEFT 9
89 #define ED_CTRL_ID_WRAP_RIGHT 11
90 #define ED_CTRL_ID_RANDOM_PLACEMENT 12
91 #define ED_CTRL_ID_BRUSH 13
92 #define ED_CTRL_ID_WRAP_DOWN 14
93 #define ED_CTRL_ID_UNDO 16
94 #define ED_CTRL_ID_INFO 17
95 #define ED_CTRL_ID_SAVE 18
96 #define ED_CTRL_ID_CLEAR 19
97 #define ED_CTRL_ID_TEST 20
98 #define ED_CTRL_ID_EXIT 21
100 /* other gadget identifiers */
101 #define ED_CTRL_ID_SCORE_DOWN 22
102 #define ED_CTRL_ID_SCORE_UP 23
104 #define ED_NUM_GADGETS 24
106 /* forward declaration for internal use */
107 static void CopyLevelToUndoBuffer();
108 static void HandleDrawingFunctions(int, int, int);
109 static void HandlePressedControlButtons();
110 static void HandleControlButtons(struct GadgetInfo *);
112 static struct GadgetInfo *level_editor_gadget[ED_NUM_GADGETS];
113 static boolean level_editor_gadgets_created = FALSE;
115 static int drawing_function = ED_CTRL_ID_SINGLE_ITEMS;
117 static short OrigBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
118 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
119 static int undo_buffer_position = 0;
120 static int undo_buffer_steps = 0;
122 static int random_placement_percentage = 10;
123 static int random_placement_num_objects = 10;
125 static int random_placement_method = RANDOM_USE_PERCENTAGE;
127 static int random_placement_method = RANDOM_USE_NUM_OBJECTS;
130 /* pointer to score value */
131 static int *gadget_score_value;
133 static int level_xpos,level_ypos;
134 static int edit_mode;
135 static boolean name_typing;
136 static int new_element1 = EL_MAUERWERK;
137 static int new_element2 = EL_LEERRAUM;
138 static int new_element3 = EL_ERDREICH;
141 int editor_element[] =
143 EL_CHAR_A + ('B' - 'A'),
144 EL_CHAR_A + ('O' - 'A'),
145 EL_CHAR_A + ('U' - 'A'),
146 EL_CHAR_A + ('L' - 'A'),
149 EL_CHAR_A + ('D' - 'A'),
150 EL_CHAR_A + ('E' - 'A'),
151 EL_CHAR_A + ('R' - 'A'),
153 EL_CHAR_A + ('D' - 'A'),
154 EL_CHAR_A + ('A' - 'A'),
155 EL_CHAR_A + ('S' - 'A'),
156 EL_CHAR_A + ('H' - 'A'),
183 EL_CHAR_A + ('E' - 'A'),
184 EL_CHAR_A + ('M' - 'A'),
185 EL_CHAR_A + ('E' - 'A'),
188 EL_CHAR_A + ('R' - 'A'),
189 EL_CHAR_A + ('A' - 'A'),
190 EL_CHAR_A + ('L' - 'A'),
191 EL_CHAR_A + ('D' - 'A'),
193 EL_CHAR_A + ('M' - 'A'),
194 EL_CHAR_A + ('I' - 'A'),
195 EL_CHAR_A + ('N' - 'A'),
196 EL_CHAR_A + ('E' - 'A'),
273 EL_CHAR_A + ('M' - 'A'),
274 EL_CHAR_A + ('O' - 'A'),
275 EL_CHAR_A + ('R' - 'A'),
276 EL_CHAR_A + ('E' - 'A'),
323 EL_CHAR_A + ('S' - 'A'),
324 EL_CHAR_A + ('O' - 'A'),
325 EL_CHAR_A + ('K' - 'A'),
326 EL_CHAR_A + ('O' - 'A'),
329 EL_CHAR_A + ('B' - 'A'),
330 EL_CHAR_A + ('A' - 'A'),
331 EL_CHAR_A + ('N' - 'A'),
334 EL_SOKOBAN_FELD_LEER,
335 EL_SOKOBAN_FELD_VOLL,
339 EL_CHAR_A + ('D' - 'A'),
340 EL_CHAR_A + ('Y' - 'A'),
341 EL_CHAR_A + ('N' - 'A'),
342 EL_CHAR_A + ('A' - 'A'),
344 EL_CHAR_A + ('B' - 'A'),
345 EL_CHAR_A + ('L' - 'A'),
346 EL_CHAR_A + ('A' - 'A'),
347 EL_CHAR_A + ('S' - 'A'),
350 EL_CHAR_A + ('T' - 'A'),
351 EL_CHAR_A + ('E' - 'A'),
352 EL_CHAR_A + ('R' - 'A'),
434 int elements_in_list = sizeof(editor_element)/sizeof(int);
436 static void ScrollMiniLevel(int from_x, int from_y, int scroll)
439 int dx = (scroll==ED_SCROLL_LEFT ? -1 : scroll==ED_SCROLL_RIGHT ? 1 : 0);
440 int dy = (scroll==ED_SCROLL_UP ? -1 : scroll==ED_SCROLL_DOWN ? 1 : 0);
442 XCopyArea(display,drawto,drawto,gc,
443 SX+MINI_TILEX*(dx==-1),SY+MINI_TILEY*(dy==-1),
444 SXSIZE-MINI_TILEX*ABS(dx),SYSIZE-MINI_TILEY*ABS(dy),
445 SX+MINI_TILEX*(dx==+1),SY+MINI_TILEY*(dy==+1));
448 x = (dx==1 ? 0 : 2*SCR_FIELDX-1);
449 for(y=0;y<2*SCR_FIELDY;y++)
450 DrawMiniElementOrWall(x,y,from_x,from_y);
454 y = (dy==1 ? 0 : 2*SCR_FIELDY-1);
455 for(x=0;x<2*SCR_FIELDX;x++)
456 DrawMiniElementOrWall(x,y,from_x,from_y);
459 redraw_mask |= REDRAW_FIELD;
463 void InitLevelEditorGadgets()
467 for (i=0; i<ED_NUM_GADGETS; i++)
468 level_editor_gadget[i] = NULL;
471 static void CreateControlButtons()
475 for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
477 Pixmap gd_pixmap = pix[PIX_DOOR];
478 struct GadgetInfo *gi;
479 int gd_xoffset, gd_yoffset;
480 int gd_x1, gd_x2, gd_y;
482 unsigned long event_mask;
484 if (i < ED_NUM_CTRL1_BUTTONS)
486 int x = i % ED_CTRL1_BUTTONS_HORIZ;
487 int y = i / ED_CTRL1_BUTTONS_HORIZ;
489 gd_xoffset = ED_CTRL1_BUTTONS_XPOS + x * ED_CTRL1_BUTTON_XSIZE;
490 gd_yoffset = ED_CTRL1_BUTTONS_YPOS + y * ED_CTRL1_BUTTON_YSIZE;
491 width = ED_CTRL1_BUTTON_XSIZE;
492 height = ED_CTRL1_BUTTON_YSIZE;
496 int x = (i - ED_NUM_CTRL1_BUTTONS) % ED_CTRL2_BUTTONS_HORIZ;
497 int y = (i - ED_NUM_CTRL1_BUTTONS) / ED_CTRL2_BUTTONS_HORIZ;
499 gd_xoffset = ED_CTRL2_BUTTONS_XPOS + x * ED_CTRL2_BUTTON_XSIZE;
500 gd_yoffset = ED_CTRL2_BUTTONS_YPOS + y * ED_CTRL2_BUTTON_YSIZE;
501 width = ED_CTRL2_BUTTON_XSIZE;
502 height = ED_CTRL2_BUTTON_YSIZE;
505 gd_x1 = DOOR_GFX_PAGEX8 + gd_xoffset;
506 gd_x2 = DOOR_GFX_PAGEX7 + gd_xoffset;
507 gd_y = DOOR_GFX_PAGEY1 + ED_CTRL_BUTTONS_GFX_YPOS + gd_yoffset;
509 if (i == ED_CTRL_ID_WRAP_LEFT ||
510 i == ED_CTRL_ID_WRAP_RIGHT ||
511 i == ED_CTRL_ID_WRAP_UP ||
512 i == ED_CTRL_ID_WRAP_DOWN)
513 event_mask = GD_EVENT_PRESSED;
515 event_mask = GD_EVENT_RELEASED;
517 gi = CreateGadget(GDI_X, EX + gd_xoffset,
518 GDI_Y, EY + gd_yoffset,
521 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
522 GDI_STATE, GD_BUTTON_UNPRESSED,
523 GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
524 GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
525 GDI_EVENT_MASK, event_mask,
526 GDI_CALLBACK, HandleControlButtons,
530 Error(ERR_EXIT, "cannot create gadget");
532 level_editor_gadget[i] = gi;
536 static void CreateCounterButtons(int id)
542 Pixmap gd_pixmap = pix[PIX_DOOR];
543 struct GadgetInfo *gi;
545 int gd_x1, gd_x2, gd_y;
547 gd_xoffset = (i == 0 ? ED_BUTTON_MINUS_XPOS : ED_BUTTON_PLUS_XPOS);
548 gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
549 gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
550 gd_y = DOOR_GFX_PAGEY1 + ED_BUTTON_COUNT_YPOS;
552 gi = CreateGadget(GDI_X, SX + ED_SCORE_XPOS + gd_xoffset,
553 GDI_Y, SY + ED_SCORE_YPOS,
554 GDI_WIDTH, ED_BUTTON_COUNT_XSIZE,
555 GDI_HEIGHT, ED_BUTTON_COUNT_YSIZE,
556 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
557 GDI_STATE, GD_BUTTON_UNPRESSED,
558 GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
559 GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
560 GDI_EVENT_MASK, GD_EVENT_PRESSED,
561 GDI_CALLBACK, HandleControlButtons,
565 Error(ERR_EXIT, "cannot create gadget");
567 level_editor_gadget[id + i] = gi;
571 static void CreateLevelEditorGadgets()
573 if (level_editor_gadgets_created)
576 /* create main control buttons */
577 CreateControlButtons();
579 /* create element score buttons */
580 CreateCounterButtons(ED_CTRL_ID_SCORE_DOWN);
582 level_editor_gadgets_created = TRUE;
585 static void MapControlButtons()
589 for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
590 MapGadget(level_editor_gadget[i]);
593 static void MapCounterButtons(int id)
598 MapGadget(level_editor_gadget[id + i]);
601 void UnmapLevelEditorWindowGadgets()
605 for (i=ED_NUM_CTRL_BUTTONS; i<ED_NUM_GADGETS; i++)
606 UnmapGadget(level_editor_gadget[i]);
609 void UnmapLevelEditorGadgets()
613 for (i=0; i<ED_NUM_GADGETS; i++)
614 UnmapGadget(level_editor_gadget[i]);
619 int i, x, y, graphic;
623 edit_mode = ED_MODE_EDIT;
627 CloseDoor(DOOR_CLOSE_ALL);
629 if (level_editor_test_game)
631 for(x=0; x<lev_fieldx; x++)
632 for(y=0; y<lev_fieldy; y++)
633 Feld[x][y] = Ur[x][y];
635 for(x=0; x<lev_fieldx; x++)
636 for(y=0; y<lev_fieldy; y++)
637 Ur[x][y] = OrigBackup[x][y];
639 level_editor_test_game = FALSE;
643 undo_buffer_position = -1;
644 undo_buffer_steps = -1;
645 CopyLevelToUndoBuffer();
648 DrawMiniLevel(level_xpos,level_ypos);
651 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
652 DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY1,
654 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
655 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
656 DOOR_GFX_PAGEX6+ED_BUTTON_ELEM_XPOS,
657 DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS,
658 4*ED_BUTTON_ELEM_XSIZE,5*ED_BUTTON_ELEM_YSIZE,
659 DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS,
660 DOOR_GFX_PAGEY1+ED_BUTTON_EUP_Y2POS);
662 for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
664 if (i < elements_in_list)
665 graphic = el2gfx(editor_element[i]);
667 graphic = GFX_LEERRAUM;
669 DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
670 DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS+3 +
671 (i%MAX_ELEM_X)*ED_BUTTON_ELEM_XSIZE,
672 DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS+3 +
673 (i/MAX_ELEM_X)*ED_BUTTON_ELEM_YSIZE,
677 DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
678 DOOR_GFX_PAGEX1+ED_WIN_MB_LEFT_XPOS,
679 DOOR_GFX_PAGEY1+ED_WIN_MB_LEFT_YPOS,
680 el2gfx(new_element1));
681 DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
682 DOOR_GFX_PAGEX1+ED_WIN_MB_MIDDLE_XPOS,
683 DOOR_GFX_PAGEY1+ED_WIN_MB_MIDDLE_YPOS,
684 el2gfx(new_element2));
685 DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
686 DOOR_GFX_PAGEX1+ED_WIN_MB_RIGHT_XPOS,
687 DOOR_GFX_PAGEY1+ED_WIN_MB_RIGHT_YPOS,
688 el2gfx(new_element3));
689 DrawTextExt(pix[PIX_DB_DOOR],gc,
690 DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS,
691 DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
692 int2str(level_nr,2),FS_SMALL,FC_SPECIAL1);
693 XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
694 DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS+3,
695 DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
697 DOOR_GFX_PAGEX1+ED_WIN_LEVELNR_XPOS,
698 DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS);
699 XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
700 DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS+14,
701 DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
703 DOOR_GFX_PAGEX1+ED_WIN_LEVELNR_XPOS+9,
704 DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS);
706 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
707 DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY2,
709 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
711 /* draw bigger door */
712 XCopyArea(display, pix[PIX_DOOR], drawto, gc,
717 /* draw new control window */
718 XCopyArea(display, pix[PIX_DOOR], drawto, gc,
719 DOOR_GFX_PAGEX8, 236,
723 redraw_mask |= REDRAW_ALL;
725 OpenDoor(DOOR_OPEN_1);
727 if (!level_editor_gadgets_created)
728 CreateLevelEditorGadgets();
733 OpenDoor(DOOR_OPEN_1 | DOOR_OPEN_2);
737 void DrawControlWindow()
742 UnmapLevelEditorWindowGadgets();
744 /* Inhalt der Mampfer */
745 DrawText(ED_COUNT_GADGET_XPOS+1,SY+6,
746 "Contents of a smashed cruncher:",FS_SMALL,FC_YELLOW);
747 for(i=0;i<4;i++) for(y=0;y<4;y++) for(x=0;x<4;x++)
749 DrawMiniElement(1+5*i+x,2+y,EL_ERDREICH);
750 XFillRectangle(display,drawto,gc,
751 SX+(1+5*i)*MINI_TILEX+MINI_TILEX/2-1,
752 SY+(2)*MINI_TILEY+MINI_TILEY/2-1,
753 3*MINI_TILEX+2,3*MINI_TILEY+2);
755 XCopyArea(display,drawto,drawto,gc,
756 SX+1*MINI_TILEX,SY+2*MINI_TILEY,
757 4*5*MINI_TILEX,5*MINI_TILEY,
758 SX+1*MINI_TILEX-MINI_TILEX/2,SY+2*MINI_TILEY-MINI_TILEY/2);
761 for(y=0;y<3;y++) for(x=0;x<3;x++)
762 DrawMiniElement(1+5*i+x,2+y,level.mampfer_inhalt[i][x][y]);
764 DrawText(SX+MINI_TILEX+(5*i+1)*MINI_TILEX+1,
765 SY+2*MINI_TILEY+(4)*MINI_TILEY-4,
766 int2str(i+1,1),FS_SMALL,FC_YELLOW);
769 /* Inhalt der Amöbe */
770 for(y=0;y<2;y++) for(x=0;x<2;x++)
772 DrawMiniElement(29+x,26+y,EL_ERDREICH);
773 XFillRectangle(display,drawto,gc,
774 SX+29*MINI_TILEX+MINI_TILEX/2-1,
775 SY+26*MINI_TILEY+MINI_TILEY/2-1,
776 MINI_TILEX+2,MINI_TILEY+2);
778 XCopyArea(display,drawto,drawto,gc,
779 SX+29*MINI_TILEX,SY+26*MINI_TILEY,
780 3*MINI_TILEX,3*MINI_TILEY,
781 SX+29*MINI_TILEX-MINI_TILEX/2,SY+26*MINI_TILEY-MINI_TILEY/2);
782 DrawMiniElement(29,26,level.amoebe_inhalt);
784 for(i=0;i<11+3+2;i++)
786 XCopyArea(display,pix[PIX_DOOR],drawto,gc,
787 DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
788 DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
789 DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
790 ED_COUNT_GADGET_XPOS,
791 ED_COUNT_GADGET_YPOS+i*ED_COUNT_GADGET_YSIZE);
794 DrawText(ED_COUNT_VALUE_XPOS,
795 ED_COUNT_VALUE_YPOS+i*ED_COUNT_GADGET_YSIZE,
796 int2str(level.score[i],3),FS_SMALL,FC_YELLOW);
798 DrawText(ED_COUNT_VALUE_XPOS,
799 ED_COUNT_VALUE_YPOS+11*ED_COUNT_GADGET_YSIZE,
800 int2str(level.tempo_amoebe,3),FS_SMALL,FC_YELLOW);
802 DrawText(ED_COUNT_VALUE_XPOS,
803 ED_COUNT_VALUE_YPOS+12*ED_COUNT_GADGET_YSIZE,
804 int2str(level.dauer_sieb,3),FS_SMALL,FC_YELLOW);
806 DrawText(ED_COUNT_VALUE_XPOS,
807 ED_COUNT_VALUE_YPOS+13*ED_COUNT_GADGET_YSIZE,
808 int2str(level.dauer_ablenk,3),FS_SMALL,FC_YELLOW);
810 DrawText(ED_COUNT_VALUE_XPOS,
811 ED_COUNT_VALUE_YPOS+14*ED_COUNT_GADGET_YSIZE,
812 int2str(level.edelsteine,3),FS_SMALL,FC_YELLOW);
814 DrawText(ED_COUNT_VALUE_XPOS,
815 ED_COUNT_VALUE_YPOS+15*ED_COUNT_GADGET_YSIZE,
816 int2str(level.time,3),FS_SMALL,FC_YELLOW);
819 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+0*ED_COUNT_TEXT_YSIZE,
820 "Score for Emerald",FS_SMALL,FC_YELLOW);
821 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+1*ED_COUNT_TEXT_YSIZE,
822 "Score for Diamond",FS_SMALL,FC_YELLOW);
823 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+2*ED_COUNT_TEXT_YSIZE,
824 "Score for smashing a Bug",FS_SMALL,FC_YELLOW);
825 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+3*ED_COUNT_TEXT_YSIZE,
826 "Score for smashing a Spaceship",FS_SMALL,FC_YELLOW);
827 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+4*ED_COUNT_TEXT_YSIZE,
828 "Score for smashing a Cruncher",FS_SMALL,FC_YELLOW);
829 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+5*ED_COUNT_TEXT_YSIZE,
830 "Score for smashing an Alien",FS_SMALL,FC_YELLOW);
831 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+6*ED_COUNT_TEXT_YSIZE,
832 "Score for smashing a Pacman",FS_SMALL,FC_YELLOW);
833 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+7*ED_COUNT_TEXT_YSIZE,
834 "Score for cracking a nut",FS_SMALL,FC_YELLOW);
835 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+8*ED_COUNT_TEXT_YSIZE,
836 "Score for dynamite",FS_SMALL,FC_YELLOW);
837 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+9*ED_COUNT_TEXT_YSIZE,
838 "Score for key",FS_SMALL,FC_YELLOW);
839 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+10*ED_COUNT_TEXT_YSIZE,
840 "Score for each 10 seconds left",FS_SMALL,FC_YELLOW);
841 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+11*ED_COUNT_TEXT_YSIZE,
842 "Speed of the amoeba / Content",FS_SMALL,FC_YELLOW);
843 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+12*ED_COUNT_TEXT_YSIZE,
844 "Time for magic wall",FS_SMALL,FC_YELLOW);
845 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+13*ED_COUNT_TEXT_YSIZE,
846 "Time for wheel",FS_SMALL,FC_YELLOW);
847 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+14*ED_COUNT_TEXT_YSIZE,
848 "Emeralds needed in this level",FS_SMALL,FC_YELLOW);
849 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+15*ED_COUNT_TEXT_YSIZE,
850 "Time available for this level",FS_SMALL,FC_YELLOW);
852 XCopyArea(display,pix[PIX_DOOR],drawto,gc,
853 DOOR_GFX_PAGEX4+ED_WIN_COUNT_XPOS,
854 DOOR_GFX_PAGEY1+ED_WIN_COUNT_YPOS,
855 ED_WIN_COUNT_XSIZE,ED_WIN_COUNT_YSIZE,
856 ED_COUNT_GADGET_XPOS,
857 ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE);
859 XCopyArea(display,pix[PIX_DOOR],drawto,gc,
860 DOOR_GFX_PAGEX4+ED_WIN_COUNT_XPOS+3+2*FONT2_XSIZE,
861 DOOR_GFX_PAGEY1+ED_WIN_COUNT_YPOS,
862 ED_WIN_COUNT_XSIZE-3-2*FONT2_XSIZE,ED_WIN_COUNT_YSIZE,
863 ED_COUNT_GADGET_XPOS+3+i*FONT2_XSIZE,
864 ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE);
865 DrawText(ED_COUNT_GADGET_XPOS+5,
866 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
867 level.name,FS_SMALL,FC_YELLOW);
868 DrawText(ED_COUNT_GADGET_XPOS+(30+3)*FONT2_XSIZE-5,
869 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
870 "Title",FS_SMALL,FC_YELLOW);
872 DrawText(ED_SIZE_GADGET_XPOS,ED_SIZE_GADGET_YPOS-18,
873 "Playfield size:",FS_SMALL,FC_YELLOW);
874 XCopyArea(display,pix[PIX_DOOR],drawto,gc,
875 DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
876 DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
877 DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
879 ED_SIZE_GADGET_YPOS+0*ED_COUNT_GADGET_YSIZE);
880 XCopyArea(display,pix[PIX_DOOR],drawto,gc,
881 DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
882 DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
883 DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
885 ED_SIZE_GADGET_YPOS+1*ED_COUNT_GADGET_YSIZE);
886 DrawText(ED_SIZE_TEXT_XPOS,ED_SIZE_TEXT_YPOS+0*ED_SIZE_TEXT_YSIZE,
887 "Width",FS_SMALL,FC_YELLOW);
888 DrawText(ED_SIZE_TEXT_XPOS,ED_SIZE_TEXT_YPOS+1*ED_SIZE_TEXT_YSIZE,
889 "Height",FS_SMALL,FC_YELLOW);
890 DrawText(ED_SIZE_VALUE_XPOS,ED_SIZE_VALUE_YPOS+0*ED_SIZE_GADGET_YSIZE,
891 int2str(level.fieldx,3),FS_SMALL,FC_YELLOW);
892 DrawText(ED_SIZE_VALUE_XPOS,ED_SIZE_VALUE_YPOS+1*ED_SIZE_GADGET_YSIZE,
893 int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
896 void AdjustLevelScrollPosition()
900 if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
901 level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
902 if (lev_fieldx < 2*SCR_FIELDX - 2)
907 if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
908 level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
909 if (lev_fieldy < 2*SCR_FIELDY - 2)
913 void LevelEd(int mx, int my, int button)
915 static int last_button = 0;
916 static int in_field_pressed = FALSE;
917 static boolean use_floodfill = FALSE;
921 int x = (mx-SX)/MINI_TILEX;
922 int y = (my-SY)/MINI_TILEY;
926 HandlePressedControlButtons();
927 HandleDrawingFunctions(mx, my, button);
929 if (use_floodfill) /********** FLOOD FILL **********/
937 if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
942 if (x>lev_fieldx || y>lev_fieldy ||
943 (x==0 && level_xpos<0) ||
944 (x==2*SCR_FIELDX-1 && level_xpos>lev_fieldx-2*SCR_FIELDX) ||
945 (y==0 && level_ypos<0) ||
946 (y==2*SCR_FIELDY-1 && level_ypos>lev_fieldy-2*SCR_FIELDY))
949 from_x = x+level_xpos;
950 from_y = y+level_ypos;
951 fill_element = (button==1 ? new_element1 :
952 button==2 ? new_element2 :
953 button==3 ? new_element3 : 0);
955 FloodFill(from_x,from_y,fill_element);
956 DrawMiniLevel(level_xpos,level_ypos);
959 use_floodfill = FALSE;
960 CloseDoor(DOOR_CLOSE_1);
961 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
970 else /********** EDIT/CTRL-FENSTER **********/
972 static unsigned long choice_delay = 0;
973 int choice = CheckElemButtons(mx,my,button);
974 int elem_pos = choice-ED_BUTTON_ELEM;
976 if (((choice == ED_BUTTON_EUP && element_shift>0) ||
977 (choice == ED_BUTTON_EDOWN &&
978 element_shift<elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)) &&
979 DelayReached(&choice_delay, GADGET_FRAME_DELAY))
983 step = (button==1 ? MAX_ELEM_X : button==2 ? 5*MAX_ELEM_X :
985 element_shift += (choice==ED_BUTTON_EUP ? -step : step);
988 if (element_shift>elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)
989 element_shift = elements_in_list-MAX_ELEM_X*MAX_ELEM_Y;
990 if (element_shift % MAX_ELEM_X)
991 element_shift += MAX_ELEM_X-(element_shift % MAX_ELEM_X);
993 for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
994 DrawElemButton(i+2,ED_BUTTON_RELEASED);
996 else if (elem_pos>=0 && elem_pos<MAX_ELEM_X*MAX_ELEM_Y)
1000 if (elem_pos+element_shift < elements_in_list)
1001 new_element = editor_element[elem_pos+element_shift];
1003 new_element = EL_LEERRAUM;
1006 new_element1 = new_element;
1007 else if (last_button==2)
1008 new_element2 = new_element;
1009 else if (last_button==3)
1010 new_element3 = new_element;
1012 DrawMiniGraphicExt(drawto,gc,
1013 DX+ED_WIN_MB_LEFT_XPOS,
1014 DY+ED_WIN_MB_LEFT_YPOS,
1015 el2gfx(new_element1));
1016 DrawMiniGraphicExt(drawto,gc,
1017 DX+ED_WIN_MB_MIDDLE_XPOS,
1018 DY+ED_WIN_MB_MIDDLE_YPOS,
1019 el2gfx(new_element2));
1020 DrawMiniGraphicExt(drawto,gc,
1021 DX+ED_WIN_MB_RIGHT_XPOS,
1022 DY+ED_WIN_MB_RIGHT_YPOS,
1023 el2gfx(new_element3));
1024 redraw_mask |= REDRAW_DOOR_1;
1027 if (edit_mode == ED_MODE_EDIT) /********** EDIT-FENSTER **********/
1034 switch(CheckEditButtons(mx,my,button))
1036 case ED_BUTTON_CTRL:
1037 CloseDoor(DOOR_CLOSE_2);
1038 DrawControlWindow();
1039 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1040 DOOR_GFX_PAGEX4,DOOR_GFX_PAGEY1+80,
1042 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
1043 OpenDoor(DOOR_OPEN_2);
1044 edit_mode = ED_MODE_INFO;
1046 case ED_BUTTON_FILL:
1047 Request("Caution ! Flood fill mode ! Choose area !",REQ_OPEN);
1048 use_floodfill = TRUE;
1051 case ED_BUTTON_LEFT:
1054 if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1056 if (lev_fieldx<2*SCR_FIELDX-2)
1059 level_xpos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
1063 ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_RIGHT);
1065 DrawMiniLevel(level_xpos,level_ypos);
1068 case ED_BUTTON_RIGHT:
1069 if (level_xpos<=lev_fieldx-2*SCR_FIELDX)
1071 if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1073 if (lev_fieldx<2*SCR_FIELDX-2)
1076 level_xpos += (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
1077 if (level_xpos>lev_fieldx-2*SCR_FIELDX+1)
1078 level_xpos = lev_fieldx-2*SCR_FIELDX+1;
1080 ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_LEFT);
1082 DrawMiniLevel(level_xpos,level_ypos);
1088 if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1090 if (lev_fieldy<2*SCR_FIELDY-2)
1093 level_ypos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
1097 ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_DOWN);
1099 DrawMiniLevel(level_xpos,level_ypos);
1102 case ED_BUTTON_DOWN:
1103 if (level_ypos<=lev_fieldy-2*SCR_FIELDY)
1105 if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1107 if (lev_fieldy<2*SCR_FIELDY-2)
1110 level_ypos += (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
1111 if (level_ypos>lev_fieldy-2*SCR_FIELDY+1)
1112 level_ypos = lev_fieldy-2*SCR_FIELDY+1;
1114 ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_UP);
1116 DrawMiniLevel(level_xpos,level_ypos);
1129 if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
1133 if (button && !motion_status)
1134 in_field_pressed = TRUE;
1136 if (!button || !in_field_pressed || button<1 || button>3 ||
1137 (y==0 && level_ypos<0) ||
1138 (y==2*SCR_FIELDY-1 && level_ypos>lev_fieldy-2*SCR_FIELDY) ||
1139 (x==0 && level_xpos<0) ||
1140 (x==2*SCR_FIELDX-1 && level_xpos>lev_fieldx-2*SCR_FIELDX) ||
1141 x>lev_fieldx || y>lev_fieldy)
1144 new_element = (button==1 ? new_element1 :
1145 button==2 ? new_element2 :
1146 button==3 ? new_element3 : 0);
1148 if (new_element != Feld[x+level_xpos][y+level_ypos])
1150 if (new_element==EL_SPIELFIGUR) /* Jeder nur EINE Figur bitte... */
1154 for(x=0;x<lev_fieldx;x++) for(y=0;y<lev_fieldy;y++)
1156 if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1)
1158 Feld[x][y] = EL_LEERRAUM;
1159 if (x-level_xpos>=0 && x-level_xpos<2*SCR_FIELDX &&
1160 y-level_ypos>=0 && y-level_ypos<2*SCR_FIELDY)
1161 DrawMiniElement(x-level_xpos,y-level_ypos,EL_LEERRAUM);
1166 Feld[x+level_xpos][y+level_ypos] = new_element;
1167 DrawMiniElement(x,y,new_element);
1170 else if (!motion_status) /* Mauszeiger nicht im Level-Feld */
1171 in_field_pressed = FALSE;
1178 else /********** KONTROLL-FENSTER **********/
1180 int choice = CheckCountButtons(mx,my,button);
1181 int step = (button==1 ? 1 : button==2 ? 5 : button==3 ? 10 : 0);
1183 if (choice >= 0 && choice < 36 &&
1184 DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1193 level.score[choice] += step;
1194 if (level.score[choice]<0)
1195 level.score[choice] = 0;
1196 else if (level.score[choice]>255)
1197 level.score[choice] = 255;
1199 else if (choice==11)
1201 level.tempo_amoebe += step;
1202 if (level.tempo_amoebe<0)
1203 level.tempo_amoebe = 0;
1204 else if (level.tempo_amoebe>255)
1205 level.tempo_amoebe = 255;
1207 else if (choice==12)
1209 level.dauer_sieb += step;
1210 if (level.dauer_sieb<0)
1211 level.dauer_sieb = 0;
1212 else if (level.dauer_sieb>255)
1213 level.dauer_sieb = 255;
1215 else if (choice==13)
1217 level.dauer_ablenk += step;
1218 if (level.dauer_ablenk<0)
1219 level.dauer_ablenk = 0;
1220 else if (level.dauer_ablenk>255)
1221 level.dauer_ablenk = 255;
1223 else if (choice==14)
1225 level.edelsteine += step;
1226 if (level.edelsteine<0)
1227 level.edelsteine = 0;
1228 else if (level.edelsteine>999)
1229 level.edelsteine = 999;
1231 else if (choice==15)
1236 else if (level.time>999)
1239 else if (choice==16)
1242 if (lev_fieldx<MIN_LEV_FIELDX)
1243 lev_fieldx = MIN_LEV_FIELDX;
1244 else if (lev_fieldx>MAX_LEV_FIELDX)
1245 lev_fieldx = MAX_LEV_FIELDX;
1246 level.fieldx = lev_fieldx;
1248 else if (choice==17)
1251 if (lev_fieldy<MIN_LEV_FIELDY)
1252 lev_fieldy = MIN_LEV_FIELDY;
1253 else if (lev_fieldy>MAX_LEV_FIELDY)
1254 lev_fieldy = MAX_LEV_FIELDY;
1255 level.fieldy = lev_fieldy;
1259 DrawText(ED_COUNT_VALUE_XPOS,
1260 ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE,
1261 int2str(level.score[choice],3),FS_SMALL,FC_YELLOW);
1262 else if (choice==11)
1263 DrawText(ED_COUNT_VALUE_XPOS,
1264 ED_COUNT_VALUE_YPOS+11*ED_COUNT_GADGET_YSIZE,
1265 int2str(level.tempo_amoebe,3),FS_SMALL,FC_YELLOW);
1266 else if (choice==12)
1267 DrawText(ED_COUNT_VALUE_XPOS,
1268 ED_COUNT_VALUE_YPOS+12*ED_COUNT_GADGET_YSIZE,
1269 int2str(level.dauer_sieb,3),FS_SMALL,FC_YELLOW);
1270 else if (choice==13)
1271 DrawText(ED_COUNT_VALUE_XPOS,
1272 ED_COUNT_VALUE_YPOS+13*ED_COUNT_GADGET_YSIZE,
1273 int2str(level.dauer_ablenk,3),FS_SMALL,FC_YELLOW);
1274 else if (choice==14)
1275 DrawText(ED_COUNT_VALUE_XPOS,
1276 ED_COUNT_VALUE_YPOS+14*ED_COUNT_GADGET_YSIZE,
1277 int2str(level.edelsteine,3),FS_SMALL,FC_YELLOW);
1278 else if (choice==15)
1279 DrawText(ED_COUNT_VALUE_XPOS,
1280 ED_COUNT_VALUE_YPOS+15*ED_COUNT_GADGET_YSIZE,
1281 int2str(level.time,3),FS_SMALL,FC_YELLOW);
1282 else if (choice==16)
1283 DrawText(ED_SIZE_VALUE_XPOS,
1284 ED_SIZE_VALUE_YPOS+0*ED_SIZE_GADGET_YSIZE,
1285 int2str(level.fieldx,3),FS_SMALL,FC_YELLOW);
1286 else if (choice==17)
1287 DrawText(ED_SIZE_VALUE_XPOS,
1288 ED_SIZE_VALUE_YPOS+1*ED_SIZE_GADGET_YSIZE,
1289 int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
1291 redraw_mask &= ~REDRAW_FIELD;
1293 XCopyArea(display,drawto,window,gc,
1294 ED_COUNT_VALUE_XPOS,
1295 ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE,
1296 3*FONT2_XSIZE,FONT2_YSIZE,
1297 ED_COUNT_VALUE_XPOS,
1298 ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE);
1300 XCopyArea(display,drawto,window,gc,
1302 ED_SIZE_VALUE_YPOS+(choice-16)*ED_SIZE_GADGET_YSIZE,
1303 3*FONT2_XSIZE,FONT2_YSIZE,
1305 ED_SIZE_VALUE_YPOS+(choice-16)*ED_SIZE_GADGET_YSIZE);
1313 switch(CheckCtrlButtons(mx,my,button))
1315 case ED_BUTTON_EDIT:
1316 CloseDoor(DOOR_CLOSE_2);
1317 AdjustLevelScrollPosition();
1318 DrawMiniLevel(level_xpos,level_ypos);
1319 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1320 DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY2,
1322 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
1323 OpenDoor(DOOR_OPEN_2);
1324 edit_mode = ED_MODE_EDIT;
1326 case ED_BUTTON_CLEAR:
1327 if (Request("Are you sure to clear this level ?",REQ_ASK))
1329 for(x=0;x<MAX_LEV_FIELDX;x++)
1330 for(y=0;y<MAX_LEV_FIELDY;y++)
1331 Feld[x][y] = EL_ERDREICH;
1332 DrawMiniLevel(level_xpos,level_ypos);
1335 case ED_BUTTON_UNDO:
1336 if (leveldir[leveldir_nr].readonly ||
1337 Request("Exit without saving ?",REQ_ASK | REQ_STAY_OPEN))
1339 CloseDoor(DOOR_CLOSE_ALL);
1340 game_status=MAINMENU;
1345 CloseDoor(DOOR_CLOSE_1);
1346 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
1349 case ED_BUTTON_EXIT:
1351 int figur_vorhanden = FALSE;
1353 if (leveldir[leveldir_nr].readonly)
1355 Request("This level is read only !",REQ_CONFIRM);
1359 for(y=0;y<lev_fieldy;y++)
1360 for(x=0;x<lev_fieldx;x++)
1361 if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1)
1362 figur_vorhanden = TRUE;
1364 if (!figur_vorhanden)
1365 Request("No Level without Gregor Mc Duffin please !",
1369 if (Request("Save this level and kill the old ?",
1370 REQ_ASK | REQ_STAY_OPEN))
1372 for(x=0;x<lev_fieldx;x++)
1373 for(y=0;y<lev_fieldy;y++)
1374 Ur[x][y]=Feld[x][y];
1375 SaveLevel(level_nr);
1377 CloseDoor(DOOR_CLOSE_ALL);
1378 game_status=MAINMENU;
1391 if (mx>=ED_COUNT_GADGET_XPOS &&
1392 mx<ED_COUNT_GADGET_XPOS+31*FONT2_XSIZE+10 &&
1393 my>=ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE &&
1394 my<ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE+ED_WIN_COUNT_YSIZE)
1399 DrawText(ED_COUNT_GADGET_XPOS+5,
1400 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1401 level.name,FS_SMALL,FC_GREEN);
1402 DrawText(ED_COUNT_GADGET_XPOS+5+strlen(level.name)*FONT2_XSIZE,
1403 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1404 "<",FS_SMALL,FC_RED);
1411 name_typing = FALSE;
1412 DrawText(ED_COUNT_GADGET_XPOS+5,
1413 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1414 level.name,FS_SMALL,FC_YELLOW);
1415 DrawText(ED_COUNT_GADGET_XPOS+5+strlen(level.name)*FONT2_XSIZE,
1416 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1417 " ",FS_SMALL,FC_RED);
1421 if (mx>=SX+29*MINI_TILEX && mx<SX+30*MINI_TILEX &&
1422 my>=SY+26*MINI_TILEY && my<SY+27*MINI_TILEY)
1426 if (!button || button<1 || button>3)
1429 new_element = (button==1 ? new_element1 :
1430 button==2 ? new_element2 :
1431 button==3 ? new_element3 : 0);
1433 if (new_element != level.amoebe_inhalt)
1435 level.amoebe_inhalt = new_element;
1436 DrawMiniElement(29,26,new_element);
1440 if (mx>=SX+1*MINI_TILEX && mx<SX+(1+4*5)*MINI_TILEX &&
1441 my>=SY+2*MINI_TILEY && my<SY+(2+3)*MINI_TILEY)
1443 int x = (mx-SX-1*MINI_TILEX)/MINI_TILEX;
1444 int y = (my-SY-2*MINI_TILEY)/MINI_TILEY;
1449 if (i>=0 && i<43 && x>=0 && x<3 && y>=0 && y<3)
1451 if (button && !motion_status)
1452 in_field_pressed = TRUE;
1454 if (!button || !in_field_pressed || button<1 || button>3)
1457 new_element = (button==1 ? new_element1 :
1458 button==2 ? new_element2 :
1459 button==3 ? new_element3 : 0);
1461 if (new_element != level.mampfer_inhalt[i][x][y])
1463 level.mampfer_inhalt[i][x][y] = new_element;
1464 DrawMiniElement(1+5*i+x,2+y,new_element);
1467 else if (!motion_status)/* Mauszeiger nicht im Cruncher-Feld */
1468 in_field_pressed = FALSE;
1470 else if (!motion_status) /* Mauszeiger nicht im Cruncher-Feld */
1471 in_field_pressed = FALSE;
1475 last_button = button;
1480 void LevelNameTyping(KeySym key)
1482 unsigned char ascii = 0;
1483 int len = strlen(level.name);
1488 if (key>=XK_A && key<=XK_Z)
1489 ascii = 'A'+(char)(key-XK_A);
1490 else if (key>=XK_a && key<=XK_z)
1491 ascii = 'a'+(char)(key-XK_a);
1492 else if (key>=XK_0 && key<=XK_9)
1493 ascii = '0'+(char)(key-XK_0);
1495 else if (key>=XK_space && key<=XK_at)
1496 ascii = ' '+(char)(key-XK_space);
1497 else if (key==XK_Adiaeresis)
1499 else if (key==XK_Odiaeresis)
1501 else if (key==XK_Udiaeresis)
1503 else if (key==XK_adiaeresis)
1505 else if (key==XK_odiaeresis)
1507 else if (key==XK_udiaeresis)
1509 else if (key==XK_underscore)
1513 if (ascii && len<MAX_LEVNAMLEN-2)
1515 level.name[len] = ascii;
1516 level.name[len+1] = 0;
1519 DrawTextExt(drawto,gc,
1520 ED_COUNT_GADGET_XPOS+5,
1521 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1522 level.name,FS_SMALL,FC_GREEN);
1523 DrawTextExt(window,gc,
1524 ED_COUNT_GADGET_XPOS+5,
1525 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1526 level.name,FS_SMALL,FC_GREEN);
1527 DrawTextExt(drawto,gc,
1528 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1529 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1530 "<",FS_SMALL,FC_RED);
1531 DrawTextExt(window,gc,
1532 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1533 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1534 "<",FS_SMALL,FC_RED);
1536 else if ((key==XK_Delete || key==XK_BackSpace) && len>0)
1538 level.name[len-1] = 0;
1541 DrawTextExt(drawto,gc,
1542 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1543 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1544 "< ",FS_SMALL,FC_GREEN);
1545 DrawTextExt(window,gc,
1546 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1547 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1548 "< ",FS_SMALL,FC_GREEN);
1550 else if (key==XK_Return)
1552 DrawTextExt(drawto,gc,
1553 ED_COUNT_GADGET_XPOS+5,
1554 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1555 level.name,FS_SMALL,FC_YELLOW);
1556 DrawTextExt(window,gc,
1557 ED_COUNT_GADGET_XPOS+5,
1558 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1559 level.name,FS_SMALL,FC_YELLOW);
1560 DrawTextExt(drawto,gc,
1561 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1562 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1563 " ",FS_SMALL,FC_YELLOW);
1564 DrawTextExt(window,gc,
1565 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1566 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1567 " ",FS_SMALL,FC_YELLOW);
1569 name_typing = FALSE;
1573 static void DrawValueField(int field, int value)
1576 int screen_pos[][3] =
1579 ED_SCORE_XPOS + ED_WIN_COUNT_XPOS, ED_SCORE_YPOS },
1583 while (screen_pos[i][0] != -1)
1585 int x = SX + screen_pos[i][1];
1586 int y = SY + screen_pos[i][2];
1588 if (screen_pos[i++][0] != field)
1591 XCopyArea(display, pix[PIX_DOOR], drawto, gc,
1592 DOOR_GFX_PAGEX4 + ED_WIN_COUNT_XPOS,
1593 DOOR_GFX_PAGEY1 + ED_WIN_COUNT_YPOS,
1594 ED_WIN_COUNT_XSIZE, ED_WIN_COUNT_YSIZE,
1597 DrawText(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
1598 int2str(value, 3), FS_SMALL, FC_YELLOW);
1602 static void DrawPropertiesWindow(int button)
1606 int num_elements_in_level;
1610 new_element = (button == 1 ? new_element1 :
1611 button == 2 ? new_element2 :
1612 button == 3 ? new_element3 : 0);
1614 DrawGraphic(1, 1, el2gfx(new_element));
1615 DrawText(SX + 3*TILEX, SY + 5*TILEY/4, "Element Properties",
1616 FS_SMALL, FC_YELLOW);
1618 num_elements_in_level = 0;
1619 for(y=0; y<lev_fieldy; y++)
1620 for(x=0; x<lev_fieldx; x++)
1621 if (Feld[x][y] == new_element)
1622 num_elements_in_level++;
1624 DrawTextF(TILEX, 5*TILEY, FC_YELLOW, "%d x contained in level",
1625 num_elements_in_level);
1627 gadget_score_value = &level.score[0];
1628 DrawValueField(ED_SCORE_FIELD, *gadget_score_value);
1629 MapCounterButtons(ED_CTRL_ID_SCORE_DOWN);
1632 static void swap_numbers(int *i1, int *i2)
1640 static void swap_number_pairs(int *x1, int *y1, int *x2, int *y2)
1652 static void DrawLineElement(int sx, int sy, int element, boolean change_level)
1654 int lx = sx + level_xpos;
1655 int ly = sy + level_ypos;
1657 DrawMiniElement(sx, sy, (element < 0 ? Feld[lx][ly] : element));
1660 Feld[lx][ly] = element;
1663 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
1664 int element, boolean change_level)
1666 if (from_y == to_y) /* horizontal line */
1672 swap_numbers(&from_x, &to_x);
1674 for (x=from_x; x<=to_x; x++)
1675 DrawLineElement(x, y, element, change_level);
1677 else if (from_x == to_x) /* vertical line */
1683 swap_numbers(&from_y, &to_y);
1685 for (y=from_y; y<=to_y; y++)
1686 DrawLineElement(x, y, element, change_level);
1688 else /* diagonal line */
1690 int len_x = ABS(to_x - from_x);
1691 int len_y = ABS(to_y - from_y);
1694 if (len_y < len_x) /* a < 1 */
1696 float a = (float)len_y / (float)len_x;
1699 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
1701 for (x=0; x<=len_x; x++)
1703 int y = (int)(a * x + 0.5) * (to_y < from_y ? -1 : +1);
1705 DrawLineElement(from_x + x, from_y + y, element, change_level);
1710 float a = (float)len_x / (float)len_y;
1713 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
1715 for (y=0; y<=len_y; y++)
1717 int x = (int)(a * y + 0.5) * (to_x < from_x ? -1 : +1);
1719 DrawLineElement(from_x + x, from_y + y, element, change_level);
1725 static void DrawRectangle(int from_x, int from_y, int to_x, int to_y,
1726 int element, boolean change_level)
1728 DrawLine(from_x, from_y, from_x, to_y, element, change_level);
1729 DrawLine(from_x, to_y, to_x, to_y, element, change_level);
1730 DrawLine(to_x, to_y, to_x, from_y, element, change_level);
1731 DrawLine(to_x, from_y, from_x, from_y, element, change_level);
1734 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
1735 int element, boolean change_level)
1740 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
1742 for (y=from_y; y<=to_y; y++)
1743 DrawLine(from_x, y, to_x, y, element, change_level);
1746 static void FloodFill(int from_x, int from_y, int fill_element)
1750 static int check[4][2] = { {-1,0}, {0,-1}, {1,0}, {0,1} };
1751 static int safety = 0;
1753 /* check if starting field still has the desired content */
1754 if (Feld[from_x][from_y] == fill_element)
1759 if (safety > lev_fieldx*lev_fieldy)
1760 Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
1762 old_element = Feld[from_x][from_y];
1763 Feld[from_x][from_y] = fill_element;
1767 x = from_x + check[i][0];
1768 y = from_y + check[i][1];
1770 if (IN_LEV_FIELD(x,y) && Feld[x][y] == old_element)
1771 FloodFill(x, y, fill_element);
1777 static void CopyLevelToUndoBuffer()
1781 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
1783 if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
1784 undo_buffer_steps++;
1786 for(x=0; x<lev_fieldx; x++)
1787 for(y=0; y<lev_fieldy; y++)
1788 UndoBuffer[undo_buffer_position][x][y] = Feld[x][y];
1793 printf("state saved to undo buffer %d\n", undo_buffer_position);
1797 static void RandomPlacement(int button)
1802 new_element = (button == 1 ? new_element1 :
1803 button == 2 ? new_element2 :
1804 button == 3 ? new_element3 : 0);
1806 if (random_placement_method == RANDOM_USE_PERCENTAGE)
1808 for(x=0; x<lev_fieldx; x++)
1809 for(y=0; y<lev_fieldy; y++)
1810 if (RND(100) < random_placement_percentage)
1811 Feld[x][y] = new_element;
1815 int elements_left = random_placement_num_objects;
1817 while (elements_left > 0)
1819 x = RND(lev_fieldx);
1820 y = RND(lev_fieldy);
1822 if (Feld[x][y] != new_element)
1824 Feld[x][y] = new_element;
1830 DrawMiniLevel(level_xpos, level_ypos);
1833 static void HandleDrawingFunctions(int mx, int my, int button)
1835 static int last_button = 0;
1836 static int last_element = 0;
1837 boolean button_press_event;
1838 boolean button_release_event;
1840 int sx = (mx - SX) / MINI_TILEX;
1841 int sy = (my - SY) / MINI_TILEY;
1842 int lx = sx + level_xpos;
1843 int ly = sy + level_ypos;
1846 if (edit_mode != ED_MODE_EDIT)
1849 button_press_event = (last_button == 0 && button != 0);
1850 button_release_event = (last_button != 0 && button == 0);
1851 last_button = button;
1853 if (mx < SX || mx >= SX + SXSIZE || my < SY || my >= SY + SYSIZE)
1856 if ((!button && !button_release_event) ||
1857 sx > lev_fieldx || sy > lev_fieldy ||
1858 (sx == 0 && level_xpos<0) ||
1859 (sx == 2*SCR_FIELDX - 1 && level_xpos > lev_fieldx - 2*SCR_FIELDX) ||
1860 (sy == 0 && level_ypos < 0) ||
1861 (sy == 2*SCR_FIELDY - 1 && level_ypos > lev_fieldy - 2*SCR_FIELDY))
1864 new_element = (button == 1 ? new_element1 :
1865 button == 2 ? new_element2 :
1866 button == 3 ? new_element3 : 0);
1868 switch (drawing_function)
1870 case ED_CTRL_ID_SINGLE_ITEMS:
1871 if (button_release_event)
1872 CopyLevelToUndoBuffer();
1877 if (new_element != Feld[lx][ly])
1879 if (new_element == EL_SPIELFIGUR)
1881 /* remove player at old position */
1882 for(y=0; y<lev_fieldy; y++)
1884 for(x=0; x<lev_fieldx; x++)
1886 if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
1888 Feld[x][y] = EL_LEERRAUM;
1889 if (x - level_xpos >= 0 && x - level_xpos < 2*SCR_FIELDX &&
1890 y - level_ypos >= 0 && y - level_ypos < 2*SCR_FIELDY)
1891 DrawMiniElement(x - level_xpos, y - level_ypos, EL_LEERRAUM);
1897 Feld[lx][ly] = new_element;
1898 DrawMiniElement(sx, sy, new_element);
1902 case ED_CTRL_ID_CONNECTED_ITEMS:
1904 static int last_sx = -1;
1905 static int last_sy = -1;
1907 if (button_release_event)
1908 CopyLevelToUndoBuffer();
1912 if (!button_press_event)
1913 DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
1921 case ED_CTRL_ID_LINE:
1922 case ED_CTRL_ID_RECTANGLE:
1923 case ED_CTRL_ID_FILLED_BOX:
1925 static int last_sx = -1;
1926 static int last_sy = -1;
1927 static int start_sx = -1;
1928 static int start_sy = -1;
1929 void (*draw_func)(int, int, int, int, int, boolean);
1931 if (drawing_function == ED_CTRL_ID_LINE)
1932 draw_func = DrawLine;
1933 else if (drawing_function == ED_CTRL_ID_RECTANGLE)
1934 draw_func = DrawRectangle;
1936 draw_func = DrawFilledBox;
1938 if (button_press_event)
1940 last_sx = start_sx = sx;
1941 last_sy = start_sy = sy;
1943 else if (button_release_event)
1945 draw_func(start_sx, start_sy, sx, sy, last_element, TRUE);
1946 CopyLevelToUndoBuffer();
1948 else if (last_sx != sx || last_sy != sy)
1950 draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
1951 draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
1958 case ED_CTRL_ID_FLOOD_FILL:
1959 if (button_press_event && Feld[lx][ly] != new_element)
1961 FloodFill(lx, ly, new_element);
1962 DrawMiniLevel(level_xpos, level_ypos);
1963 CopyLevelToUndoBuffer();
1971 last_element = new_element;
1974 static void HandlePressedControlButtons()
1976 static unsigned long button_delay = 0;
1979 /* buttons with action when held pressed */
1983 ED_CTRL_ID_WRAP_LEFT,
1984 ED_CTRL_ID_WRAP_RIGHT,
1985 ED_CTRL_ID_WRAP_DOWN,
1986 ED_CTRL_ID_SCORE_DOWN,
1987 ED_CTRL_ID_SCORE_UP,
1991 if (!DelayReached(&button_delay, GADGET_FRAME_DELAY))
1994 while (gadget_id[i] != -1)
1996 int id = gadget_id[i++];
1997 int state = level_editor_gadget[id]->state;
1998 int button = level_editor_gadget[id]->event.button;
1999 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2001 if (state != GD_BUTTON_PRESSED)
2006 case ED_CTRL_ID_WRAP_LEFT:
2007 if (level_xpos >= 0)
2009 if (lev_fieldx < 2*SCR_FIELDX - 2)
2013 if (level_xpos <- 1)
2016 ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
2018 DrawMiniLevel(level_xpos, level_ypos);
2022 case ED_CTRL_ID_WRAP_RIGHT:
2023 if (level_xpos <= lev_fieldx - 2*SCR_FIELDX)
2025 if (lev_fieldx < 2*SCR_FIELDX - 2)
2029 if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
2030 level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
2032 ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
2034 DrawMiniLevel(level_xpos, level_ypos);
2038 case ED_CTRL_ID_WRAP_UP:
2039 if (level_ypos >= 0)
2041 if (lev_fieldy < 2*SCR_FIELDY - 2)
2045 if (level_ypos < -1)
2048 ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
2050 DrawMiniLevel(level_xpos, level_ypos);
2054 case ED_CTRL_ID_WRAP_DOWN:
2055 if (level_ypos <= lev_fieldy - 2*SCR_FIELDY)
2057 if (lev_fieldy < 2*SCR_FIELDY - 2)
2061 if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
2062 level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
2064 ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_UP);
2066 DrawMiniLevel(level_xpos, level_ypos);
2070 case ED_CTRL_ID_SCORE_DOWN:
2071 case ED_CTRL_ID_SCORE_UP:
2072 *gadget_score_value += (id == ED_CTRL_ID_SCORE_DOWN ? -step : step);
2073 if (*gadget_score_value < 0)
2074 *gadget_score_value = 0;
2075 else if (*gadget_score_value > 255)
2076 *gadget_score_value = 255;
2078 DrawValueField(ED_SCORE_FIELD, *gadget_score_value);
2087 static void HandleControlButtons(struct GadgetInfo *gi)
2090 int event_type = gi->event.type;
2092 int button = gi->event.button;
2093 int player_present = FALSE;
2094 int level_changed = FALSE;
2098 /* get the button id */
2099 for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
2100 if (gi->id == level_editor_gadget[i]->id)
2103 if (id >= 0 && id < ED_NUM_CTRL1_BUTTONS && edit_mode != ED_MODE_EDIT)
2105 UnmapLevelEditorWindowGadgets();
2106 AdjustLevelScrollPosition();
2107 DrawMiniLevel(level_xpos, level_ypos);
2108 edit_mode = ED_MODE_EDIT;
2113 case ED_CTRL_ID_SINGLE_ITEMS:
2114 case ED_CTRL_ID_CONNECTED_ITEMS:
2115 case ED_CTRL_ID_LINE:
2116 case ED_CTRL_ID_TEXT:
2117 case ED_CTRL_ID_RECTANGLE:
2118 case ED_CTRL_ID_FILLED_BOX:
2119 case ED_CTRL_ID_FLOOD_FILL:
2120 case ED_CTRL_ID_BRUSH:
2121 drawing_function = id;
2124 case ED_CTRL_ID_PROPERTIES:
2125 DrawPropertiesWindow(button);
2126 edit_mode = ED_MODE_PROPERTIES;
2129 case ED_CTRL_ID_RANDOM_PLACEMENT:
2130 RandomPlacement(button);
2131 CopyLevelToUndoBuffer();
2134 case ED_CTRL_ID_UNDO:
2135 if (undo_buffer_steps == 0)
2137 Request("Undo buffer empty !", REQ_CONFIRM);
2141 undo_buffer_position =
2142 (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
2143 undo_buffer_steps--;
2145 for(x=0; x<lev_fieldx; x++)
2146 for(y=0; y<lev_fieldy; y++)
2147 Feld[x][y] = UndoBuffer[undo_buffer_position][x][y];
2148 DrawMiniLevel(level_xpos,level_ypos);
2151 case ED_CTRL_ID_INFO:
2152 if (edit_mode != ED_MODE_INFO)
2154 DrawControlWindow();
2155 edit_mode = ED_MODE_INFO;
2159 AdjustLevelScrollPosition();
2160 DrawMiniLevel(level_xpos, level_ypos);
2161 edit_mode = ED_MODE_EDIT;
2165 case ED_CTRL_ID_CLEAR:
2166 for(x=0; x<MAX_LEV_FIELDX; x++)
2167 for(y=0; y<MAX_LEV_FIELDY; y++)
2168 Feld[x][y] = new_element3;
2169 CopyLevelToUndoBuffer();
2171 DrawMiniLevel(level_xpos, level_ypos);
2174 case ED_CTRL_ID_SAVE:
2175 if (leveldir[leveldir_nr].readonly)
2177 Request("This level is read only !", REQ_CONFIRM);
2181 for(y=0; y<lev_fieldy; y++)
2182 for(x=0; x<lev_fieldx; x++)
2183 if (Feld[x][y] != Ur[x][y])
2184 level_changed = TRUE;
2188 Request("Level has not changed !", REQ_CONFIRM);
2192 for(y=0; y<lev_fieldy; y++)
2193 for(x=0; x<lev_fieldx; x++)
2194 if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
2195 player_present = TRUE;
2197 if (!player_present)
2198 Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
2201 if (Request("Save this level and kill the old ?", REQ_ASK))
2203 for(x=0; x<lev_fieldx; x++)
2204 for(y=0; y<lev_fieldy; y++)
2205 Ur[x][y] = Feld[x][y];
2206 SaveLevel(level_nr);
2211 case ED_CTRL_ID_TEST:
2212 for(y=0; y<lev_fieldy; y++)
2213 for(x=0; x<lev_fieldx; x++)
2214 if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
2215 player_present = TRUE;
2217 if (!player_present)
2218 Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
2221 for(x=0; x<lev_fieldx; x++)
2222 for(y=0; y<lev_fieldy; y++)
2223 OrigBackup[x][y] = Ur[x][y];
2225 for(x=0; x<lev_fieldx; x++)
2226 for(y=0; y<lev_fieldy; y++)
2227 Ur[x][y] = Feld[x][y];
2229 level_editor_test_game = TRUE;
2230 game_status = PLAYING;
2235 case ED_CTRL_ID_EXIT:
2236 for(y=0; y<lev_fieldy; y++)
2237 for(x=0; x<lev_fieldx; x++)
2238 if (Feld[x][y] != Ur[x][y])
2239 level_changed = TRUE;
2241 if (!level_changed ||
2242 Request("Level has changed! Exit without saving ?",
2243 REQ_ASK | REQ_STAY_OPEN))
2245 CloseDoor(DOOR_CLOSE_1);
2248 CloseDoor(DOOR_CLOSE_ALL);
2251 /* draw smaller door */
2252 XCopyArea(display, pix[PIX_DOOR], drawto, gc,
2253 DOOR_GFX_PAGEX7, 64,
2256 redraw_mask |= REDRAW_ALL;
2258 game_status = MAINMENU;
2263 CloseDoor(DOOR_CLOSE_1);
2264 XCopyArea(display, pix[PIX_DB_DOOR], pix[PIX_DB_DOOR], gc,
2265 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
2266 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
2267 OpenDoor(DOOR_OPEN_1);
2273 if (event_type == GD_EVENT_PRESSED)
2274 printf("HandleControlButtons: GD_EVENT_PRESSED\n");
2275 else if (event_type == GD_EVENT_RELEASED)
2276 printf("HandleControlButtons: GD_EVENT_RELEASED\n");
2278 printf("HandleControlButtons: ?\n");