rnd-19981214-3
[rocksndiamonds.git] / src / editor.c
1 /***********************************************************
2 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
3 *----------------------------------------------------------*
4 *  (c) 1995-98 Artsoft Entertainment                       *
5 *              Holger Schemel                              *
6 *              Oststrasse 11a                              *
7 *              33604 Bielefeld                             *
8 *              phone: ++49 +521 290471                     *
9 *              email: aeglos@valinor.owl.de                *
10 *----------------------------------------------------------*
11 *  editor.c                                                *
12 ***********************************************************/
13
14 #include "editor.h"
15 #include "screens.h"
16 #include "tools.h"
17 #include "misc.h"
18 #include "buttons.h"
19 #include "files.h"
20
21 /* positions in the level editor */
22 #define ED_WIN_MB_LEFT_XPOS     7
23 #define ED_WIN_MB_LEFT_YPOS     6
24 #define ED_WIN_LEVELNR_XPOS     77
25 #define ED_WIN_LEVELNR_YPOS     7
26 #define ED_WIN_MB_MIDDLE_XPOS   7
27 #define ED_WIN_MB_MIDDLE_YPOS   258
28 #define ED_WIN_MB_RIGHT_XPOS    77
29 #define ED_WIN_MB_RIGHT_YPOS    258
30
31 /* other constants for the editor */
32 #define ED_SCROLL_NO            0
33 #define ED_SCROLL_LEFT          1
34 #define ED_SCROLL_RIGHT         2
35 #define ED_SCROLL_UP            4
36 #define ED_SCROLL_DOWN          8
37
38 /* delay value to avoid too fast scrolling etc. */
39 #define CHOICE_DELAY_VALUE      100
40
41 /* how many steps can be cancelled */
42 #define NUM_UNDO_STEPS          10
43
44 /* values for the control window */
45 #define ED_CTRL_BUTTONS_GFX_YPOS 236
46 #define ED_CTRL1_BUTTONS_HORIZ  4
47 #define ED_CTRL1_BUTTONS_VERT   4
48 #define ED_CTRL1_BUTTON_XSIZE   22
49 #define ED_CTRL1_BUTTON_YSIZE   22
50 #define ED_CTRL1_BUTTONS_XPOS   6
51 #define ED_CTRL1_BUTTONS_YPOS   6
52 #define ED_CTRL2_BUTTONS_HORIZ  3
53 #define ED_CTRL2_BUTTONS_VERT   2
54 #define ED_CTRL2_BUTTON_XSIZE   30
55 #define ED_CTRL2_BUTTON_YSIZE   20
56 #define ED_CTRL2_BUTTONS_XPOS   5
57 #define ED_CTRL2_BUTTONS_YPOS   100
58 #define ED_NUM_CTRL1_BUTTONS   (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
59 #define ED_NUM_CTRL2_BUTTONS   (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
60 #define ED_NUM_CTRL_BUTTONS    (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
61
62 /* control button names */
63 #define ED_CTRL_ID_SINGLE_ITEMS         0
64 #define ED_CTRL_ID_CONNECTED_ITEMS      1
65 #define ED_CTRL_ID_LINE                 2
66 #define ED_CTRL_ID_TEXT                 3
67 #define ED_CTRL_ID_RECTANGLE            4
68 #define ED_CTRL_ID_FILLED_BOX           5
69 #define ED_CTRL_ID_WRAP_UP              6
70 #define ED_CTRL_ID_ITEM_PROPERTIES      7
71 #define ED_CTRL_ID_FLOOD_FILL           8
72 #define ED_CTRL_ID_WRAP_LEFT            9
73 #define ED_CTRL_ID_WRAP_RIGHT           11
74 #define ED_CTRL_ID_RANDOM_PLACEMENT     12
75 #define ED_CTRL_ID_BRUSH                13
76 #define ED_CTRL_ID_WRAP_DOWN            14
77 #define ED_CTRL_ID_UNDO                 16
78 #define ED_CTRL_ID_INFO                 17
79 #define ED_CTRL_ID_SAVE                 18
80 #define ED_CTRL_ID_CLEAR                19
81 #define ED_CTRL_ID_TEST                 20
82 #define ED_CTRL_ID_EXIT                 21
83
84 /* forward declaration for internal use */
85 void HandleDrawingFunction(int, int, int);
86
87 static struct GadgetInfo *control_button_gadget[ED_NUM_CTRL_BUTTONS];
88 static boolean control_button_gadgets_created = FALSE;
89
90 static int drawing_function = ED_CTRL_ID_SINGLE_ITEMS;
91
92 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
93 static int undo_buffer_position = 0;
94 static int undo_buffer_steps = 0;
95
96 static int level_xpos,level_ypos;
97 static boolean edit_mode;
98 static boolean name_typing;
99 static int new_element1 = EL_MAUERWERK;
100 static int new_element2 = EL_LEERRAUM;
101 static int new_element3 = EL_ERDREICH;
102
103 int element_shift;
104 int editor_element[] =
105 {
106   EL_CHAR_A + ('B' - 'A'),
107   EL_CHAR_A + ('O' - 'A'),
108   EL_CHAR_A + ('U' - 'A'),
109   EL_CHAR_A + ('L' - 'A'),
110
111   EL_CHAR_MINUS,
112   EL_CHAR_A + ('D' - 'A'),
113   EL_CHAR_A + ('E' - 'A'),
114   EL_CHAR_A + ('R' - 'A'),
115
116   EL_CHAR_A + ('D' - 'A'),
117   EL_CHAR_A + ('A' - 'A'),
118   EL_CHAR_A + ('S' - 'A'),
119   EL_CHAR_A + ('H' - 'A'),
120
121   EL_SPIELFIGUR,
122   EL_LEERRAUM,
123   EL_ERDREICH,
124   EL_BETON,
125
126   EL_FELSBODEN,
127   EL_SIEB2_LEER,
128   EL_AUSGANG_ZU,
129   EL_AUSGANG_AUF,
130
131   EL_EDELSTEIN_BD,
132   EL_BUTTERFLY_O,
133   EL_FIREFLY_O,
134   EL_FELSBROCKEN,
135
136   EL_BUTTERFLY_L,
137   EL_FIREFLY_L,
138   EL_BUTTERFLY_R,
139   EL_FIREFLY_R,
140
141   EL_AMOEBE_BD,
142   EL_BUTTERFLY_U,
143   EL_FIREFLY_U,
144   EL_LEERRAUM,
145
146   EL_CHAR_A + ('E' - 'A'),
147   EL_CHAR_A + ('M' - 'A'),
148   EL_CHAR_A + ('E' - 'A'),
149   EL_CHAR_MINUS,
150
151   EL_CHAR_A + ('R' - 'A'),
152   EL_CHAR_A + ('A' - 'A'),
153   EL_CHAR_A + ('L' - 'A'),
154   EL_CHAR_A + ('D' - 'A'),
155
156   EL_CHAR_A + ('M' - 'A'),
157   EL_CHAR_A + ('I' - 'A'),
158   EL_CHAR_A + ('N' - 'A'),
159   EL_CHAR_A + ('E' - 'A'),
160
161   EL_SPIELER1,
162   EL_SPIELER2,
163   EL_SPIELER3,
164   EL_SPIELER4,
165
166   EL_SPIELFIGUR,
167   EL_LEERRAUM,
168   EL_ERDREICH,
169   EL_FELSBROCKEN,
170
171   EL_BETON,
172   EL_MAUERWERK,
173   EL_FELSBODEN,
174   EL_SIEB_LEER,
175
176   EL_EDELSTEIN,
177   EL_DIAMANT,
178   EL_KOKOSNUSS,
179   EL_BOMBE,
180
181   EL_ERZ_EDEL,
182   EL_ERZ_DIAM,
183   EL_MORAST_LEER,
184   EL_MORAST_VOLL,
185
186   EL_DYNAMIT_AUS,
187   EL_DYNAMIT,
188   EL_AUSGANG_ZU,
189   EL_AUSGANG_AUF,
190
191   EL_MAMPFER,
192   EL_KAEFER_O,
193   EL_FLIEGER_O,
194   EL_ROBOT,
195
196   EL_KAEFER_L,
197   EL_FLIEGER_L,
198   EL_KAEFER_R,
199   EL_FLIEGER_R,
200
201   EL_ABLENK_AUS,
202   EL_KAEFER_U,
203   EL_FLIEGER_U,
204   EL_UNSICHTBAR,
205
206   EL_BADEWANNE1,
207   EL_SALZSAEURE,
208   EL_BADEWANNE2,
209   EL_LEERRAUM,
210
211   EL_BADEWANNE3,
212   EL_BADEWANNE4,
213   EL_BADEWANNE5,
214   EL_LEERRAUM,
215
216   EL_TROPFEN,
217   EL_AMOEBE_TOT,
218   EL_AMOEBE_NASS,
219   EL_AMOEBE_NORM,
220
221   EL_SCHLUESSEL1,
222   EL_SCHLUESSEL2,
223   EL_SCHLUESSEL3,
224   EL_SCHLUESSEL4,
225
226   EL_PFORTE1,
227   EL_PFORTE2,
228   EL_PFORTE3,
229   EL_PFORTE4,
230
231   EL_PFORTE1X,
232   EL_PFORTE2X,
233   EL_PFORTE3X,
234   EL_PFORTE4X,
235
236   EL_CHAR_A + ('M' - 'A'),
237   EL_CHAR_A + ('O' - 'A'),
238   EL_CHAR_A + ('R' - 'A'),
239   EL_CHAR_A + ('E' - 'A'),
240
241   EL_PFEIL_L,
242   EL_PFEIL_R,
243   EL_PFEIL_O,
244   EL_PFEIL_U,
245
246   EL_AMOEBE_VOLL,
247   EL_EDELSTEIN_GELB,
248   EL_EDELSTEIN_ROT,
249   EL_EDELSTEIN_LILA,
250
251   EL_ERZ_EDEL_BD,
252   EL_ERZ_EDEL_GELB,
253   EL_ERZ_EDEL_ROT,
254   EL_ERZ_EDEL_LILA,
255
256   EL_LIFE,
257   EL_PACMAN_O,
258   EL_ZEIT_VOLL,
259   EL_ZEIT_LEER,
260
261   EL_PACMAN_L,
262   EL_MAMPFER2,
263   EL_PACMAN_R,
264   EL_MAUER_LEBT,
265
266   EL_LIFE_ASYNC,
267   EL_PACMAN_U,
268   EL_BIRNE_AUS,
269   EL_BIRNE_EIN,
270
271   EL_DYNABOMB_NR,
272   EL_DYNABOMB_SZ,
273   EL_DYNABOMB_XL,
274   EL_BADEWANNE,
275
276   EL_MAULWURF,
277   EL_PINGUIN,
278   EL_SCHWEIN,
279   EL_DRACHE,
280
281   EL_SONDE,
282   EL_MAUER_X,
283   EL_MAUER_Y,
284   EL_MAUER_XY,
285
286   EL_CHAR_A + ('S' - 'A'),
287   EL_CHAR_A + ('O' - 'A'),
288   EL_CHAR_A + ('K' - 'A'),
289   EL_CHAR_A + ('O' - 'A'),
290
291   EL_CHAR_MINUS,
292   EL_CHAR_A + ('B' - 'A'),
293   EL_CHAR_A + ('A' - 'A'),
294   EL_CHAR_A + ('N' - 'A'),
295
296   EL_SOKOBAN_OBJEKT,
297   EL_SOKOBAN_FELD_LEER,
298   EL_SOKOBAN_FELD_VOLL,
299   EL_BETON,
300
301 /*
302   EL_CHAR_A + ('D' - 'A'),
303   EL_CHAR_A + ('Y' - 'A'),
304   EL_CHAR_A + ('N' - 'A'),
305   EL_CHAR_A + ('A' - 'A'),
306
307   EL_CHAR_A + ('B' - 'A'),
308   EL_CHAR_A + ('L' - 'A'),
309   EL_CHAR_A + ('A' - 'A'),
310   EL_CHAR_A + ('S' - 'A'),
311
312   EL_CHAR_MINUS,
313   EL_CHAR_A + ('T' - 'A'),
314   EL_CHAR_A + ('E' - 'A'),
315   EL_CHAR_A + ('R' - 'A'),
316 */
317
318   EL_LEERRAUM,
319   EL_LEERRAUM,
320   EL_LEERRAUM,
321   EL_LEERRAUM,
322
323   EL_CHAR_AUSRUF,
324   EL_CHAR_ZOLL,
325   EL_CHAR_DOLLAR,
326   EL_CHAR_PROZ,
327
328   EL_CHAR_APOSTR,
329   EL_CHAR_KLAMM1,
330   EL_CHAR_KLAMM2,
331   EL_CHAR_PLUS,
332
333   EL_CHAR_KOMMA,
334   EL_CHAR_MINUS,
335   EL_CHAR_PUNKT,
336   EL_CHAR_SLASH,
337
338   EL_CHAR_0 + 0,
339   EL_CHAR_0 + 1,
340   EL_CHAR_0 + 2,
341   EL_CHAR_0 + 3,
342
343   EL_CHAR_0 + 4,
344   EL_CHAR_0 + 5,
345   EL_CHAR_0 + 6,
346   EL_CHAR_0 + 7,
347
348   EL_CHAR_0 + 8,
349   EL_CHAR_0 + 9,
350   EL_CHAR_DOPPEL,
351   EL_CHAR_SEMIKL,
352
353   EL_CHAR_LT,
354   EL_CHAR_GLEICH,
355   EL_CHAR_GT,
356   EL_CHAR_FRAGE,
357
358   EL_CHAR_AT,
359   EL_CHAR_A + 0,
360   EL_CHAR_A + 1,
361   EL_CHAR_A + 2,
362
363   EL_CHAR_A + 3,
364   EL_CHAR_A + 4,
365   EL_CHAR_A + 5,
366   EL_CHAR_A + 6,
367
368   EL_CHAR_A + 7,
369   EL_CHAR_A + 8,
370   EL_CHAR_A + 9,
371   EL_CHAR_A + 10,
372
373   EL_CHAR_A + 11,
374   EL_CHAR_A + 12,
375   EL_CHAR_A + 13,
376   EL_CHAR_A + 14,
377
378   EL_CHAR_A + 15,
379   EL_CHAR_A + 16,
380   EL_CHAR_A + 17,
381   EL_CHAR_A + 18,
382
383   EL_CHAR_A + 19,
384   EL_CHAR_A + 20,
385   EL_CHAR_A + 21,
386   EL_CHAR_A + 22,
387
388   EL_CHAR_A + 23,
389   EL_CHAR_A + 24,
390   EL_CHAR_A + 25,
391   EL_CHAR_AE,
392
393   EL_CHAR_OE,
394   EL_CHAR_UE,
395   EL_CHAR_COPY
396 };
397 int elements_in_list = sizeof(editor_element)/sizeof(int);
398
399 void ScrollMiniLevel(int from_x, int from_y, int scroll)
400 {
401   int x,y;
402   int dx = (scroll==ED_SCROLL_LEFT ? -1 : scroll==ED_SCROLL_RIGHT ? 1 : 0);
403   int dy = (scroll==ED_SCROLL_UP   ? -1 : scroll==ED_SCROLL_DOWN  ? 1 : 0);
404
405   XCopyArea(display,drawto,drawto,gc,
406             SX+MINI_TILEX*(dx==-1),SY+MINI_TILEY*(dy==-1),
407             SXSIZE-MINI_TILEX*ABS(dx),SYSIZE-MINI_TILEY*ABS(dy),
408             SX+MINI_TILEX*(dx==+1),SY+MINI_TILEY*(dy==+1));
409   if (dx)
410   {
411     x = (dx==1 ? 0 : 2*SCR_FIELDX-1);
412     for(y=0;y<2*SCR_FIELDY;y++)
413       DrawMiniElementOrWall(x,y,from_x,from_y);
414   }
415   else if (dy)
416   {
417     y = (dy==1 ? 0 : 2*SCR_FIELDY-1);
418     for(x=0;x<2*SCR_FIELDX;x++)
419       DrawMiniElementOrWall(x,y,from_x,from_y);
420   }
421
422   redraw_mask |= REDRAW_FIELD;
423   BackToFront();
424 }
425
426 void HandlePressedControlButtons()
427 {
428   static unsigned long button_delay = 0;
429   int i = 0;
430
431   /* buttons with action when held pressed */
432   int gadget_id[] =
433   {
434     ED_CTRL_ID_WRAP_UP,
435     ED_CTRL_ID_WRAP_LEFT,
436     ED_CTRL_ID_WRAP_RIGHT,
437     ED_CTRL_ID_WRAP_DOWN,
438     -1
439   };
440
441   if (!DelayReached(&button_delay, CHOICE_DELAY_VALUE))
442     return;
443
444   while (gadget_id[i] != -1)
445   {
446     int id = gadget_id[i++];
447     int state = control_button_gadget[id]->state;
448     int button = control_button_gadget[id]->event.button;
449     int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
450
451     if (state != GD_BUTTON_PRESSED)
452       continue;
453   
454     switch (id)
455     {
456       case ED_CTRL_ID_WRAP_LEFT:
457         if (level_xpos >= 0)
458         {
459           if (lev_fieldx < 2*SCR_FIELDX - 2)
460             break;
461   
462           level_xpos -= step;
463           if (level_xpos <- 1)
464             level_xpos = -1;
465           if (button == 1)
466             ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
467           else
468             DrawMiniLevel(level_xpos, level_ypos);
469         }
470         break;
471   
472       case ED_CTRL_ID_WRAP_RIGHT:
473         if (level_xpos <= lev_fieldx - 2*SCR_FIELDX)
474         {
475           if (lev_fieldx < 2*SCR_FIELDX - 2)
476             break;
477   
478           level_xpos += step;
479           if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
480             level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
481           if (button == 1)
482             ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
483           else
484             DrawMiniLevel(level_xpos, level_ypos);
485         }
486         break;
487   
488       case ED_CTRL_ID_WRAP_UP:
489         if (level_ypos >= 0)
490         {
491           if (lev_fieldy < 2*SCR_FIELDY - 2)
492             break;
493   
494           level_ypos -= step;
495           if (level_ypos < -1)
496             level_ypos = -1;
497           if (button == 1)
498             ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
499           else
500             DrawMiniLevel(level_xpos, level_ypos);
501         }
502         break;
503   
504       case ED_CTRL_ID_WRAP_DOWN:
505         if (level_ypos <= lev_fieldy - 2*SCR_FIELDY)
506         {
507           if (lev_fieldy < 2*SCR_FIELDY - 2)
508             break;
509   
510           level_ypos += step;
511           if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
512             level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
513           if (button == 1)
514             ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_UP);
515           else
516             DrawMiniLevel(level_xpos, level_ypos);
517         }
518         break;
519   
520       default:
521         break;
522     }
523   }
524 }
525
526 void HandleLevelEditorControlButtons(struct GadgetInfo *gi)
527 {
528   int event_type = gi->event.type;
529
530   /*
531   int button = gi->event.button;
532   */
533
534   int id;
535   int i, x, y;
536
537   /* get the button id */
538   for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
539     if (gi->id == control_button_gadget[i]->id)
540       id = i;
541
542   switch (id)
543   {
544     case ED_CTRL_ID_SINGLE_ITEMS:
545     case ED_CTRL_ID_CONNECTED_ITEMS:
546     case ED_CTRL_ID_LINE:
547     case ED_CTRL_ID_TEXT:
548     case ED_CTRL_ID_RECTANGLE:
549     case ED_CTRL_ID_FILLED_BOX:
550     case ED_CTRL_ID_FLOOD_FILL:
551     case ED_CTRL_ID_RANDOM_PLACEMENT:
552     case ED_CTRL_ID_BRUSH:
553       drawing_function = id;
554       break;
555
556     case ED_CTRL_ID_CLEAR:
557       if (Request("Are you sure to clear this level ?", REQ_ASK))
558       {
559         for(x=0; x<MAX_LEV_FIELDX; x++) 
560           for(y=0; y<MAX_LEV_FIELDY; y++) 
561             Feld[x][y] = EL_ERDREICH;
562
563         DrawMiniLevel(level_xpos, level_ypos);
564       }
565       break;
566
567     case ED_CTRL_ID_SAVE:
568       {
569         int player_present = FALSE;
570
571         if (leveldir[leveldir_nr].readonly)
572         {
573           Request("This level is read only !", REQ_CONFIRM);
574           break;
575         }
576
577         for(y=0; y<lev_fieldy; y++) 
578           for(x=0; x<lev_fieldx; x++)
579             if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1) 
580               player_present = TRUE;
581
582         if (!player_present)
583           Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
584         else
585         {
586           if (Request("Save this level and kill the old ?", REQ_ASK))
587           {
588             for(x=0; x<lev_fieldx; x++)
589               for(y=0; y<lev_fieldy; y++) 
590                 Ur[x][y] = Feld[x][y];
591             SaveLevel(level_nr);
592           }
593         }
594       }
595       break;
596
597     case ED_CTRL_ID_EXIT:
598       if (Request("Exit level editor ?", REQ_ASK | REQ_STAY_OPEN))
599       {
600         CloseDoor(DOOR_CLOSE_1);
601
602         /*
603         CloseDoor(DOOR_CLOSE_BOTH);
604         */
605
606         /* draw smaller door */
607         XCopyArea(display, pix[PIX_DOOR], drawto, gc,
608                   DOOR_GFX_PAGEX7, 64,
609                   108, 64,
610                   EX - 4, EY - 12);
611         redraw_mask |= REDRAW_ALL;
612
613         game_status = MAINMENU;
614         DrawMainMenu();
615       }
616       else
617       {
618         CloseDoor(DOOR_CLOSE_1);
619         XCopyArea(display, pix[PIX_DB_DOOR], pix[PIX_DB_DOOR], gc,
620                   DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
621                   DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
622         OpenDoor(DOOR_OPEN_1);
623       }
624       break;
625
626     default:
627       if (event_type == GD_EVENT_PRESSED)
628         printf("test_func2: GD_EVENT_PRESSED\n");
629       else if (event_type == GD_EVENT_RELEASED)
630         printf("test_func2: GD_EVENT_RELEASED\n");
631       else
632         printf("test_func2: ?\n");
633       break;
634   }
635 }
636
637 void CreateLevelEditorControlButtons()
638 {
639   int i;
640
641   if (control_button_gadgets_created)
642     return;
643
644   for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
645   {
646     Pixmap gd_pixmap = pix[PIX_DOOR];
647     struct GadgetInfo *gi;
648     int gd_xoffset, gd_yoffset;
649     int gd_x1, gd_x2, gd_y;
650     int width, height;
651     unsigned long event_mask;
652
653     if (i < ED_NUM_CTRL1_BUTTONS)
654     {
655       int x = i % ED_CTRL1_BUTTONS_HORIZ;
656       int y = i / ED_CTRL1_BUTTONS_HORIZ;
657
658       gd_xoffset = ED_CTRL1_BUTTONS_XPOS + x * ED_CTRL1_BUTTON_XSIZE;
659       gd_yoffset = ED_CTRL1_BUTTONS_YPOS + y * ED_CTRL1_BUTTON_YSIZE;
660       width = ED_CTRL1_BUTTON_XSIZE;
661       height = ED_CTRL1_BUTTON_YSIZE;
662     }
663     else
664     {
665       int x = (i - ED_NUM_CTRL1_BUTTONS) % ED_CTRL2_BUTTONS_HORIZ;
666       int y = (i - ED_NUM_CTRL1_BUTTONS) / ED_CTRL2_BUTTONS_HORIZ;
667
668       gd_xoffset = ED_CTRL2_BUTTONS_XPOS + x * ED_CTRL2_BUTTON_XSIZE;
669       gd_yoffset = ED_CTRL2_BUTTONS_YPOS + y * ED_CTRL2_BUTTON_YSIZE;
670       width = ED_CTRL2_BUTTON_XSIZE;
671       height = ED_CTRL2_BUTTON_YSIZE;
672     }
673
674     gd_x1 = DOOR_GFX_PAGEX8 + gd_xoffset;
675     gd_x2 = DOOR_GFX_PAGEX7 + gd_xoffset;
676     gd_y  = DOOR_GFX_PAGEY1 + ED_CTRL_BUTTONS_GFX_YPOS + gd_yoffset;
677
678     if (i == ED_CTRL_ID_WRAP_LEFT ||
679         i == ED_CTRL_ID_WRAP_RIGHT ||
680         i == ED_CTRL_ID_WRAP_UP ||
681         i == ED_CTRL_ID_WRAP_DOWN)
682       event_mask = GD_EVENT_PRESSED;
683     else
684       event_mask = GD_EVENT_RELEASED;
685
686     gi = CreateGadget(GDI_X, EX + gd_xoffset,
687                       GDI_Y, EY + gd_yoffset,
688                       GDI_WIDTH, width,
689                       GDI_HEIGHT, height,
690                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
691                       GDI_STATE, GD_BUTTON_UNPRESSED,
692                       GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
693                       GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
694                       GDI_EVENT_MASK, event_mask,
695                       GDI_CALLBACK, HandleLevelEditorControlButtons,
696                       GDI_END);
697
698     if (gi == NULL)
699       Error(ERR_EXIT, "cannot create gadget");
700
701     control_button_gadget[i] = gi;
702   }
703
704   control_button_gadgets_created = TRUE;
705 }
706
707 void MapLevelEditorControlButtons()
708 {
709   int i;
710
711   if (!control_button_gadgets_created)
712     CreateLevelEditorControlButtons();
713
714   for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
715     MapGadget(control_button_gadget[i]);
716 }
717
718 void UnmapLevelEditorControlButtons()
719 {
720   int i;
721
722   if (!control_button_gadgets_created)
723     return;
724
725   for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
726     UnmapGadget(control_button_gadget[i]);
727 }
728
729 void DrawLevelEd()
730 {
731   int i, x, y, graphic;
732
733   level_xpos=-1;
734   level_ypos=-1;
735   edit_mode = TRUE;
736   name_typing = FALSE;
737   element_shift = 0;
738
739   CloseDoor(DOOR_CLOSE_2);
740
741   undo_buffer_position = 0;
742   undo_buffer_steps = 0;
743   for(x=0; x<lev_fieldx; x++)
744     for(y=0; y<lev_fieldy; y++)
745       UndoBuffer[0][x][y] = Ur[x][y];
746
747   DrawMiniLevel(level_xpos,level_ypos);
748   FadeToFront();
749
750   XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
751             DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY1,
752             DXSIZE,DYSIZE,
753             DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
754   XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
755             DOOR_GFX_PAGEX6+ED_BUTTON_ELEM_XPOS,
756             DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS,
757             4*ED_BUTTON_ELEM_XSIZE,5*ED_BUTTON_ELEM_YSIZE,
758             DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS,
759             DOOR_GFX_PAGEY1+ED_BUTTON_EUP_Y2POS);
760
761   for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
762   {
763     if (i < elements_in_list)
764       graphic = el2gfx(editor_element[i]);
765     else
766       graphic = GFX_LEERRAUM;
767
768     DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
769                        DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS+3 + 
770                        (i%MAX_ELEM_X)*ED_BUTTON_ELEM_XSIZE,
771                        DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS+3 +
772                        (i/MAX_ELEM_X)*ED_BUTTON_ELEM_YSIZE,
773                        graphic);
774   }
775
776   DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
777                      DOOR_GFX_PAGEX1+ED_WIN_MB_LEFT_XPOS,
778                      DOOR_GFX_PAGEY1+ED_WIN_MB_LEFT_YPOS,
779                      el2gfx(new_element1));
780   DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
781                      DOOR_GFX_PAGEX1+ED_WIN_MB_MIDDLE_XPOS,
782                      DOOR_GFX_PAGEY1+ED_WIN_MB_MIDDLE_YPOS,
783                      el2gfx(new_element2));
784   DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
785                      DOOR_GFX_PAGEX1+ED_WIN_MB_RIGHT_XPOS,
786                      DOOR_GFX_PAGEY1+ED_WIN_MB_RIGHT_YPOS,
787                      el2gfx(new_element3));
788   DrawTextExt(pix[PIX_DB_DOOR],gc,
789               DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS,
790               DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
791               int2str(level_nr,2),FS_SMALL,FC_SPECIAL1);
792   XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
793             DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS+3,
794             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
795             7,FONT3_YSIZE,
796             DOOR_GFX_PAGEX1+ED_WIN_LEVELNR_XPOS,
797             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS);
798   XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
799             DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS+14,
800             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
801             7,FONT3_YSIZE,
802             DOOR_GFX_PAGEX1+ED_WIN_LEVELNR_XPOS+9,
803             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS);
804
805   XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
806             DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY2,
807             VXSIZE,VYSIZE,
808             DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
809
810   /* draw bigger door */
811   XCopyArea(display, pix[PIX_DOOR], drawto, gc,
812             DOOR_GFX_PAGEX7, 0,
813             108, 64,
814             EX - 4, EY - 12);
815
816   /* draw new control window */
817   XCopyArea(display, pix[PIX_DOOR], drawto, gc,
818             DOOR_GFX_PAGEX8, 236,
819             EXSIZE, EYSIZE,
820             EX, EY);
821
822   redraw_mask |= REDRAW_ALL;
823
824   OpenDoor(DOOR_OPEN_1);
825
826   MapLevelEditorControlButtons();
827
828   /*
829   OpenDoor(DOOR_OPEN_1 | DOOR_OPEN_2);
830   */
831 }
832
833 void DrawControlWindow()
834 {
835   int i,x,y;
836
837   ClearWindow();
838
839   /* Inhalt der Mampfer */
840   DrawText(ED_COUNT_GADGET_XPOS+1,SY+6,
841            "Contents of a smashed cruncher:",FS_SMALL,FC_YELLOW);
842   for(i=0;i<4;i++) for(y=0;y<4;y++) for(x=0;x<4;x++)
843   {
844     DrawMiniElement(1+5*i+x,2+y,EL_ERDREICH);
845     XFillRectangle(display,drawto,gc,
846                    SX+(1+5*i)*MINI_TILEX+MINI_TILEX/2-1,
847                    SY+(2)*MINI_TILEY+MINI_TILEY/2-1,
848                    3*MINI_TILEX+2,3*MINI_TILEY+2);
849   }
850   XCopyArea(display,drawto,drawto,gc,
851             SX+1*MINI_TILEX,SY+2*MINI_TILEY,
852             4*5*MINI_TILEX,5*MINI_TILEY,
853             SX+1*MINI_TILEX-MINI_TILEX/2,SY+2*MINI_TILEY-MINI_TILEY/2);
854   for(i=0;i<4;i++)
855   {
856     for(y=0;y<3;y++) for(x=0;x<3;x++)
857       DrawMiniElement(1+5*i+x,2+y,level.mampfer_inhalt[i][x][y]);
858
859     DrawText(SX+MINI_TILEX+(5*i+1)*MINI_TILEX+1,
860              SY+2*MINI_TILEY+(4)*MINI_TILEY-4,
861              int2str(i+1,1),FS_SMALL,FC_YELLOW);
862   }
863
864   /* Inhalt der Amöbe */
865   for(y=0;y<2;y++) for(x=0;x<2;x++)
866   {
867     DrawMiniElement(29+x,26+y,EL_ERDREICH);
868     XFillRectangle(display,drawto,gc,
869                    SX+29*MINI_TILEX+MINI_TILEX/2-1,
870                    SY+26*MINI_TILEY+MINI_TILEY/2-1,
871                    MINI_TILEX+2,MINI_TILEY+2);
872   }
873   XCopyArea(display,drawto,drawto,gc,
874             SX+29*MINI_TILEX,SY+26*MINI_TILEY,
875             3*MINI_TILEX,3*MINI_TILEY,
876             SX+29*MINI_TILEX-MINI_TILEX/2,SY+26*MINI_TILEY-MINI_TILEY/2);
877   DrawMiniElement(29,26,level.amoebe_inhalt);
878
879   for(i=0;i<11+3+2;i++)
880   {
881     XCopyArea(display,pix[PIX_DOOR],drawto,gc,
882               DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
883               DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
884               DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
885               ED_COUNT_GADGET_XPOS,
886               ED_COUNT_GADGET_YPOS+i*ED_COUNT_GADGET_YSIZE);
887
888     if (i<11)
889       DrawText(ED_COUNT_VALUE_XPOS,
890                ED_COUNT_VALUE_YPOS+i*ED_COUNT_GADGET_YSIZE,
891                int2str(level.score[i],3),FS_SMALL,FC_YELLOW);
892     else if (i==11)
893       DrawText(ED_COUNT_VALUE_XPOS,
894                ED_COUNT_VALUE_YPOS+11*ED_COUNT_GADGET_YSIZE,
895                int2str(level.tempo_amoebe,3),FS_SMALL,FC_YELLOW);
896     else if (i==12)
897       DrawText(ED_COUNT_VALUE_XPOS,
898                ED_COUNT_VALUE_YPOS+12*ED_COUNT_GADGET_YSIZE,
899                int2str(level.dauer_sieb,3),FS_SMALL,FC_YELLOW);
900     else if (i==13)
901       DrawText(ED_COUNT_VALUE_XPOS,
902                ED_COUNT_VALUE_YPOS+13*ED_COUNT_GADGET_YSIZE,
903                int2str(level.dauer_ablenk,3),FS_SMALL,FC_YELLOW);
904     else if (i==14)
905       DrawText(ED_COUNT_VALUE_XPOS,
906                ED_COUNT_VALUE_YPOS+14*ED_COUNT_GADGET_YSIZE,
907                int2str(level.edelsteine,3),FS_SMALL,FC_YELLOW);
908     else if (i==15)
909       DrawText(ED_COUNT_VALUE_XPOS,
910                ED_COUNT_VALUE_YPOS+15*ED_COUNT_GADGET_YSIZE,
911                int2str(level.time,3),FS_SMALL,FC_YELLOW);
912   }
913
914   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+0*ED_COUNT_TEXT_YSIZE,
915            "Score for Emerald",FS_SMALL,FC_YELLOW);
916   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+1*ED_COUNT_TEXT_YSIZE,
917            "Score for Diamond",FS_SMALL,FC_YELLOW);
918   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+2*ED_COUNT_TEXT_YSIZE,
919            "Score for smashing a Bug",FS_SMALL,FC_YELLOW);
920   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+3*ED_COUNT_TEXT_YSIZE,
921            "Score for smashing a Spaceship",FS_SMALL,FC_YELLOW);
922   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+4*ED_COUNT_TEXT_YSIZE,
923            "Score for smashing a Cruncher",FS_SMALL,FC_YELLOW);
924   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+5*ED_COUNT_TEXT_YSIZE,
925            "Score for smashing an Alien",FS_SMALL,FC_YELLOW);
926   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+6*ED_COUNT_TEXT_YSIZE,
927            "Score for smashing a Pacman",FS_SMALL,FC_YELLOW);
928   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+7*ED_COUNT_TEXT_YSIZE,
929            "Score for cracking a nut",FS_SMALL,FC_YELLOW);
930   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+8*ED_COUNT_TEXT_YSIZE,
931            "Score for dynamite",FS_SMALL,FC_YELLOW);
932   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+9*ED_COUNT_TEXT_YSIZE,
933            "Score for key",FS_SMALL,FC_YELLOW);
934   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+10*ED_COUNT_TEXT_YSIZE,
935            "Score for each 10 seconds left",FS_SMALL,FC_YELLOW);
936   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+11*ED_COUNT_TEXT_YSIZE,
937            "Speed of the amoeba / Content",FS_SMALL,FC_YELLOW);
938   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+12*ED_COUNT_TEXT_YSIZE,
939            "Time for magic wall",FS_SMALL,FC_YELLOW);
940   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+13*ED_COUNT_TEXT_YSIZE,
941            "Time for wheel",FS_SMALL,FC_YELLOW);
942   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+14*ED_COUNT_TEXT_YSIZE,
943            "Emeralds needed in this level",FS_SMALL,FC_YELLOW);
944   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+15*ED_COUNT_TEXT_YSIZE,
945            "Time available for this level",FS_SMALL,FC_YELLOW);
946
947   XCopyArea(display,pix[PIX_DOOR],drawto,gc,
948             DOOR_GFX_PAGEX4+ED_WIN_COUNT_XPOS,
949             DOOR_GFX_PAGEY1+ED_WIN_COUNT_YPOS,
950             ED_WIN_COUNT_XSIZE,ED_WIN_COUNT_YSIZE,
951             ED_COUNT_GADGET_XPOS,
952             ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE);
953   for(i=1;i<31;i++)
954     XCopyArea(display,pix[PIX_DOOR],drawto,gc,
955               DOOR_GFX_PAGEX4+ED_WIN_COUNT_XPOS+3+2*FONT2_XSIZE,
956               DOOR_GFX_PAGEY1+ED_WIN_COUNT_YPOS,
957               ED_WIN_COUNT_XSIZE-3-2*FONT2_XSIZE,ED_WIN_COUNT_YSIZE,
958               ED_COUNT_GADGET_XPOS+3+i*FONT2_XSIZE,
959               ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE);
960   DrawText(ED_COUNT_GADGET_XPOS+5,
961            ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
962            level.name,FS_SMALL,FC_YELLOW);
963   DrawText(ED_COUNT_GADGET_XPOS+(30+3)*FONT2_XSIZE-5,
964            ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
965            "Title",FS_SMALL,FC_YELLOW);
966
967   DrawText(ED_SIZE_GADGET_XPOS,ED_SIZE_GADGET_YPOS-18,
968            "Playfield size:",FS_SMALL,FC_YELLOW);
969   XCopyArea(display,pix[PIX_DOOR],drawto,gc,
970             DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
971             DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
972             DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
973             ED_SIZE_GADGET_XPOS,
974             ED_SIZE_GADGET_YPOS+0*ED_COUNT_GADGET_YSIZE);
975   XCopyArea(display,pix[PIX_DOOR],drawto,gc,
976             DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
977             DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
978             DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
979             ED_SIZE_GADGET_XPOS,
980             ED_SIZE_GADGET_YPOS+1*ED_COUNT_GADGET_YSIZE);
981   DrawText(ED_SIZE_TEXT_XPOS,ED_SIZE_TEXT_YPOS+0*ED_SIZE_TEXT_YSIZE,
982            "Width",FS_SMALL,FC_YELLOW);
983   DrawText(ED_SIZE_TEXT_XPOS,ED_SIZE_TEXT_YPOS+1*ED_SIZE_TEXT_YSIZE,
984            "Height",FS_SMALL,FC_YELLOW);
985   DrawText(ED_SIZE_VALUE_XPOS,ED_SIZE_VALUE_YPOS+0*ED_SIZE_GADGET_YSIZE,
986            int2str(level.fieldx,3),FS_SMALL,FC_YELLOW);
987   DrawText(ED_SIZE_VALUE_XPOS,ED_SIZE_VALUE_YPOS+1*ED_SIZE_GADGET_YSIZE,
988            int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
989 }
990
991 void AdjustLevelScrollPosition()
992 {
993   if (level_xpos<-1)
994     level_xpos = -1;
995   if (level_xpos>lev_fieldx-2*SCR_FIELDX+1)
996     level_xpos = lev_fieldx-2*SCR_FIELDX+1;
997   if (lev_fieldx<2*SCR_FIELDX-2)
998     level_xpos = -1;
999
1000   if (level_ypos<-1)
1001     level_ypos = -1;
1002   if (level_ypos>lev_fieldy-2*SCR_FIELDY+1)
1003     level_ypos = lev_fieldy-2*SCR_FIELDY+1;
1004   if (lev_fieldy<2*SCR_FIELDY-2)
1005     level_ypos = -1;
1006 }
1007
1008 void LevelEd(int mx, int my, int button)
1009 {
1010   static int last_button = 0;
1011   static int in_field_pressed = FALSE;
1012   static boolean use_floodfill = FALSE;
1013
1014
1015   /*
1016   int x = (mx-SX)/MINI_TILEX; 
1017   int y = (my-SY)/MINI_TILEY; 
1018   */
1019
1020
1021   HandlePressedControlButtons();
1022   HandleDrawingFunction(mx, my, button);
1023
1024   if (use_floodfill)            /********** FLOOD FILL **********/
1025   {
1026
1027
1028 #if 0
1029
1030     if (button)
1031     {
1032       if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
1033       {
1034         int from_x, from_y;
1035         int fill_element;
1036
1037         if (x>lev_fieldx || y>lev_fieldy ||
1038             (x==0 && level_xpos<0) ||
1039             (x==2*SCR_FIELDX-1 && level_xpos>lev_fieldx-2*SCR_FIELDX) ||
1040             (y==0 && level_ypos<0) ||
1041             (y==2*SCR_FIELDY-1 && level_ypos>lev_fieldy-2*SCR_FIELDY))
1042           return;
1043
1044         from_x = x+level_xpos;
1045         from_y = y+level_ypos;
1046         fill_element = (button==1 ? new_element1 :
1047                         button==2 ? new_element2 :
1048                         button==3 ? new_element3 : 0);
1049
1050         FloodFill(from_x,from_y,fill_element);
1051         DrawMiniLevel(level_xpos,level_ypos);
1052       }
1053
1054       use_floodfill = FALSE;
1055       CloseDoor(DOOR_CLOSE_1);
1056       OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
1057     }
1058     return;
1059
1060 #endif
1061
1062
1063
1064   }
1065   else                          /********** EDIT/CTRL-FENSTER **********/
1066   {
1067     static unsigned long choice_delay = 0;
1068     int choice = CheckElemButtons(mx,my,button);
1069     int elem_pos = choice-ED_BUTTON_ELEM;
1070
1071     if (((choice == ED_BUTTON_EUP && element_shift>0) ||
1072          (choice == ED_BUTTON_EDOWN &&
1073           element_shift<elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)) &&
1074         DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
1075     {
1076       int i, step;
1077
1078       step = (button==1 ? MAX_ELEM_X : button==2 ? 5*MAX_ELEM_X :
1079               elements_in_list);
1080       element_shift += (choice==ED_BUTTON_EUP ? -step : step);
1081       if (element_shift<0)
1082         element_shift = 0;
1083       if (element_shift>elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)
1084         element_shift = elements_in_list-MAX_ELEM_X*MAX_ELEM_Y;
1085       if (element_shift % MAX_ELEM_X)
1086         element_shift += MAX_ELEM_X-(element_shift % MAX_ELEM_X);
1087
1088       for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
1089         DrawElemButton(i+2,ED_BUTTON_RELEASED);
1090     }
1091     else if (elem_pos>=0 && elem_pos<MAX_ELEM_X*MAX_ELEM_Y)
1092     {
1093       int new_element;
1094
1095       if (elem_pos+element_shift < elements_in_list)
1096         new_element = editor_element[elem_pos+element_shift];
1097       else
1098         new_element = EL_LEERRAUM;
1099
1100       if (last_button==1)
1101         new_element1 = new_element;
1102       else if (last_button==2)
1103         new_element2 = new_element;
1104       else if (last_button==3)
1105         new_element3 = new_element;
1106
1107       DrawMiniGraphicExt(drawto,gc,
1108                          DX+ED_WIN_MB_LEFT_XPOS,
1109                          DY+ED_WIN_MB_LEFT_YPOS,
1110                          el2gfx(new_element1));
1111       DrawMiniGraphicExt(drawto,gc,
1112                          DX+ED_WIN_MB_MIDDLE_XPOS,
1113                          DY+ED_WIN_MB_MIDDLE_YPOS,
1114                          el2gfx(new_element2));
1115       DrawMiniGraphicExt(drawto,gc,
1116                          DX+ED_WIN_MB_RIGHT_XPOS,
1117                          DY+ED_WIN_MB_RIGHT_YPOS,
1118                          el2gfx(new_element3));
1119       redraw_mask |= REDRAW_DOOR_1;
1120     }
1121   
1122     if (edit_mode)              /********** EDIT-FENSTER **********/
1123     {
1124
1125
1126
1127 #if 0
1128
1129       switch(CheckEditButtons(mx,my,button))
1130       {
1131         case ED_BUTTON_CTRL:
1132           CloseDoor(DOOR_CLOSE_2);
1133           DrawControlWindow();
1134           XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1135                     DOOR_GFX_PAGEX4,DOOR_GFX_PAGEY1+80,
1136                     VXSIZE,VYSIZE,
1137                     DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
1138           OpenDoor(DOOR_OPEN_2);
1139           edit_mode = FALSE;
1140           break;
1141         case ED_BUTTON_FILL:
1142           Request("Caution ! Flood fill mode ! Choose area !",REQ_OPEN);
1143           use_floodfill = TRUE;
1144           return;
1145           break;
1146         case ED_BUTTON_LEFT:
1147           if (level_xpos>=0)
1148           {
1149             if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
1150               break;
1151             if (lev_fieldx<2*SCR_FIELDX-2)
1152               break;
1153
1154             level_xpos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
1155             if (level_xpos<-1)
1156               level_xpos = -1;
1157             if (button==1)
1158               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_RIGHT);
1159             else
1160               DrawMiniLevel(level_xpos,level_ypos);
1161           }
1162           break;
1163         case ED_BUTTON_RIGHT:
1164           if (level_xpos<=lev_fieldx-2*SCR_FIELDX)
1165           {
1166             if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
1167               break;
1168             if (lev_fieldx<2*SCR_FIELDX-2)
1169               break;
1170
1171             level_xpos += (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
1172             if (level_xpos>lev_fieldx-2*SCR_FIELDX+1)
1173               level_xpos = lev_fieldx-2*SCR_FIELDX+1;
1174             if (button==1)
1175               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_LEFT);
1176             else
1177               DrawMiniLevel(level_xpos,level_ypos);
1178           }
1179           break;
1180         case ED_BUTTON_UP:
1181           if (level_ypos>=0)
1182           {
1183             if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
1184               break;
1185             if (lev_fieldy<2*SCR_FIELDY-2)
1186               break;
1187
1188             level_ypos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
1189             if (level_ypos<-1)
1190               level_ypos = -1;
1191             if (button==1)
1192               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_DOWN);
1193             else
1194               DrawMiniLevel(level_xpos,level_ypos);
1195           }
1196           break;
1197         case ED_BUTTON_DOWN:
1198           if (level_ypos<=lev_fieldy-2*SCR_FIELDY)
1199           {
1200             if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
1201               break;
1202             if (lev_fieldy<2*SCR_FIELDY-2)
1203               break;
1204
1205             level_ypos += (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
1206             if (level_ypos>lev_fieldy-2*SCR_FIELDY+1)
1207               level_ypos = lev_fieldy-2*SCR_FIELDY+1;
1208             if (button==1)
1209               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_UP);
1210             else
1211               DrawMiniLevel(level_xpos,level_ypos);
1212           }
1213           break;
1214         default:
1215           break;
1216       }
1217
1218 #endif
1219
1220
1221
1222 #if 0
1223
1224       if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
1225       {
1226         int new_element;
1227
1228         if (button && !motion_status)
1229           in_field_pressed = TRUE;
1230
1231         if (!button || !in_field_pressed || button<1 || button>3 ||
1232             (y==0 && level_ypos<0) ||
1233             (y==2*SCR_FIELDY-1 && level_ypos>lev_fieldy-2*SCR_FIELDY) ||
1234             (x==0 && level_xpos<0) ||
1235             (x==2*SCR_FIELDX-1 && level_xpos>lev_fieldx-2*SCR_FIELDX) ||
1236             x>lev_fieldx || y>lev_fieldy)
1237           return;
1238
1239         new_element = (button==1 ? new_element1 :
1240                        button==2 ? new_element2 :
1241                        button==3 ? new_element3 : 0);
1242
1243         if (new_element != Feld[x+level_xpos][y+level_ypos])
1244         {
1245           if (new_element==EL_SPIELFIGUR) /* Jeder nur EINE Figur bitte... */
1246           {
1247             int x,y;
1248
1249             for(x=0;x<lev_fieldx;x++) for(y=0;y<lev_fieldy;y++)
1250             {
1251               if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1)
1252               {
1253                 Feld[x][y] = EL_LEERRAUM;
1254                 if (x-level_xpos>=0 && x-level_xpos<2*SCR_FIELDX &&
1255                     y-level_ypos>=0 && y-level_ypos<2*SCR_FIELDY)
1256                   DrawMiniElement(x-level_xpos,y-level_ypos,EL_LEERRAUM);
1257               }
1258             }
1259           }
1260
1261           Feld[x+level_xpos][y+level_ypos] = new_element;
1262           DrawMiniElement(x,y,new_element);
1263         }
1264       }
1265       else if (!motion_status)  /* Mauszeiger nicht im Level-Feld */
1266         in_field_pressed = FALSE;
1267
1268 #endif
1269
1270
1271
1272     }
1273     else                        /********** KONTROLL-FENSTER **********/
1274     {
1275       int choice = CheckCountButtons(mx,my,button);
1276       int step = (button==1 ? 1 : button==2 ? 5 : button==3 ? 10 : 0);
1277
1278       if (choice >= 0 && choice < 36 &&
1279           DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
1280       {
1281         if (!(choice % 2))
1282           step = -step;
1283
1284         choice /= 2;
1285
1286         if (choice<11)
1287         {
1288           level.score[choice] += step;
1289           if (level.score[choice]<0)
1290             level.score[choice] = 0;
1291           else if (level.score[choice]>255)
1292             level.score[choice] = 255;
1293         }
1294         else if (choice==11)
1295         {
1296           level.tempo_amoebe += step;
1297           if (level.tempo_amoebe<0)
1298             level.tempo_amoebe = 0;
1299           else if (level.tempo_amoebe>255)
1300             level.tempo_amoebe = 255;
1301         }
1302         else if (choice==12)
1303         {
1304           level.dauer_sieb += step;
1305           if (level.dauer_sieb<0)
1306             level.dauer_sieb = 0;
1307           else if (level.dauer_sieb>255)
1308             level.dauer_sieb = 255;
1309         }
1310         else if (choice==13)
1311         {
1312           level.dauer_ablenk += step;
1313           if (level.dauer_ablenk<0)
1314             level.dauer_ablenk = 0;
1315           else if (level.dauer_ablenk>255)
1316             level.dauer_ablenk = 255;
1317         }
1318         else if (choice==14)
1319         {
1320           level.edelsteine += step;
1321           if (level.edelsteine<0)
1322             level.edelsteine = 0;
1323           else if (level.edelsteine>999)
1324             level.edelsteine = 999;
1325         }
1326         else if (choice==15)
1327         {
1328           level.time += step;
1329           if (level.time<0)
1330             level.time = 0;
1331           else if (level.time>999)
1332             level.time = 999;
1333         }
1334         else if (choice==16)
1335         {
1336           lev_fieldx += step;
1337           if (lev_fieldx<MIN_LEV_FIELDX)
1338             lev_fieldx = MIN_LEV_FIELDX;
1339           else if (lev_fieldx>MAX_LEV_FIELDX)
1340             lev_fieldx = MAX_LEV_FIELDX;
1341           level.fieldx = lev_fieldx;
1342         }
1343         else if (choice==17)
1344         {
1345           lev_fieldy += step;
1346           if (lev_fieldy<MIN_LEV_FIELDY)
1347             lev_fieldy = MIN_LEV_FIELDY;
1348           else if (lev_fieldy>MAX_LEV_FIELDY)
1349             lev_fieldy = MAX_LEV_FIELDY;
1350           level.fieldy = lev_fieldy;
1351         }
1352
1353         if (choice<11)
1354           DrawText(ED_COUNT_VALUE_XPOS,
1355                    ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE,
1356                    int2str(level.score[choice],3),FS_SMALL,FC_YELLOW);
1357         else if (choice==11)
1358           DrawText(ED_COUNT_VALUE_XPOS,
1359                    ED_COUNT_VALUE_YPOS+11*ED_COUNT_GADGET_YSIZE,
1360                    int2str(level.tempo_amoebe,3),FS_SMALL,FC_YELLOW);
1361         else if (choice==12)
1362           DrawText(ED_COUNT_VALUE_XPOS,
1363                    ED_COUNT_VALUE_YPOS+12*ED_COUNT_GADGET_YSIZE,
1364                    int2str(level.dauer_sieb,3),FS_SMALL,FC_YELLOW);
1365         else if (choice==13)
1366           DrawText(ED_COUNT_VALUE_XPOS,
1367                    ED_COUNT_VALUE_YPOS+13*ED_COUNT_GADGET_YSIZE,
1368                    int2str(level.dauer_ablenk,3),FS_SMALL,FC_YELLOW);
1369         else if (choice==14)
1370           DrawText(ED_COUNT_VALUE_XPOS,
1371                    ED_COUNT_VALUE_YPOS+14*ED_COUNT_GADGET_YSIZE,
1372                    int2str(level.edelsteine,3),FS_SMALL,FC_YELLOW);
1373         else if (choice==15)
1374           DrawText(ED_COUNT_VALUE_XPOS,
1375                    ED_COUNT_VALUE_YPOS+15*ED_COUNT_GADGET_YSIZE,
1376                    int2str(level.time,3),FS_SMALL,FC_YELLOW);
1377         else if (choice==16)
1378           DrawText(ED_SIZE_VALUE_XPOS,
1379                    ED_SIZE_VALUE_YPOS+0*ED_SIZE_GADGET_YSIZE,
1380                    int2str(level.fieldx,3),FS_SMALL,FC_YELLOW);
1381         else if (choice==17)
1382           DrawText(ED_SIZE_VALUE_XPOS,
1383                    ED_SIZE_VALUE_YPOS+1*ED_SIZE_GADGET_YSIZE,
1384                    int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
1385
1386         redraw_mask &= ~REDRAW_FIELD;
1387         if (choice<16)
1388           XCopyArea(display,drawto,window,gc,
1389                     ED_COUNT_VALUE_XPOS,
1390                     ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE,
1391                     3*FONT2_XSIZE,FONT2_YSIZE,
1392                     ED_COUNT_VALUE_XPOS,
1393                     ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE);
1394         else
1395           XCopyArea(display,drawto,window,gc,
1396                     ED_SIZE_VALUE_XPOS,
1397                     ED_SIZE_VALUE_YPOS+(choice-16)*ED_SIZE_GADGET_YSIZE,
1398                     3*FONT2_XSIZE,FONT2_YSIZE,
1399                     ED_SIZE_VALUE_XPOS,
1400                     ED_SIZE_VALUE_YPOS+(choice-16)*ED_SIZE_GADGET_YSIZE);
1401         XFlush(display);
1402       }
1403
1404
1405
1406 #if 0
1407
1408       switch(CheckCtrlButtons(mx,my,button))
1409       {
1410         case ED_BUTTON_EDIT:
1411           CloseDoor(DOOR_CLOSE_2);
1412           AdjustLevelScrollPosition();
1413           DrawMiniLevel(level_xpos,level_ypos);
1414           XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1415                     DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY2,
1416                     VXSIZE,VYSIZE,
1417                     DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
1418           OpenDoor(DOOR_OPEN_2);
1419           edit_mode = TRUE;
1420           break;
1421         case ED_BUTTON_CLEAR:
1422           if (Request("Are you sure to clear this level ?",REQ_ASK))
1423           {
1424             for(x=0;x<MAX_LEV_FIELDX;x++) 
1425               for(y=0;y<MAX_LEV_FIELDY;y++) 
1426                 Feld[x][y] = EL_ERDREICH;
1427             DrawMiniLevel(level_xpos,level_ypos);
1428           }
1429           break;
1430         case ED_BUTTON_UNDO:
1431           if (leveldir[leveldir_nr].readonly ||
1432               Request("Exit without saving ?",REQ_ASK | REQ_STAY_OPEN))
1433           {
1434             CloseDoor(DOOR_CLOSE_BOTH);
1435             game_status=MAINMENU;
1436             DrawMainMenu();
1437           }
1438           else
1439           {
1440             CloseDoor(DOOR_CLOSE_1);
1441             OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
1442           }
1443           break;
1444         case ED_BUTTON_EXIT:
1445           {
1446             int figur_vorhanden = FALSE;
1447
1448             if (leveldir[leveldir_nr].readonly)
1449             {
1450               Request("This level is read only !",REQ_CONFIRM);
1451               break;
1452             }
1453
1454             for(y=0;y<lev_fieldy;y++) 
1455               for(x=0;x<lev_fieldx;x++)
1456                 if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1) 
1457                   figur_vorhanden = TRUE;
1458
1459             if (!figur_vorhanden)
1460               Request("No Level without Gregor Mc Duffin please !",
1461                          REQ_CONFIRM);
1462             else
1463             {
1464               if (Request("Save this level and kill the old ?",
1465                              REQ_ASK | REQ_STAY_OPEN))
1466               {
1467                 for(x=0;x<lev_fieldx;x++)
1468                   for(y=0;y<lev_fieldy;y++) 
1469                     Ur[x][y]=Feld[x][y];
1470                 SaveLevel(level_nr);
1471               }
1472               CloseDoor(DOOR_CLOSE_BOTH);
1473               game_status=MAINMENU;
1474               DrawMainMenu();
1475             }
1476           }
1477           break;
1478         default:
1479           break;
1480       }
1481
1482 #endif
1483
1484
1485
1486       if (mx>=ED_COUNT_GADGET_XPOS &&
1487           mx<ED_COUNT_GADGET_XPOS+31*FONT2_XSIZE+10 &&
1488           my>=ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE &&
1489           my<ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE+ED_WIN_COUNT_YSIZE)
1490       {
1491         if (!name_typing)
1492         {
1493           name_typing = TRUE;
1494           DrawText(ED_COUNT_GADGET_XPOS+5,
1495                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1496                    level.name,FS_SMALL,FC_GREEN);
1497           DrawText(ED_COUNT_GADGET_XPOS+5+strlen(level.name)*FONT2_XSIZE,
1498                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1499                    "<",FS_SMALL,FC_RED);
1500         }
1501       }
1502       else
1503       {
1504         if (name_typing)
1505         {
1506           name_typing = FALSE;
1507           DrawText(ED_COUNT_GADGET_XPOS+5,
1508                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1509                    level.name,FS_SMALL,FC_YELLOW);
1510           DrawText(ED_COUNT_GADGET_XPOS+5+strlen(level.name)*FONT2_XSIZE,
1511                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1512                    " ",FS_SMALL,FC_RED);
1513         }
1514       }
1515
1516       if (mx>=SX+29*MINI_TILEX && mx<SX+30*MINI_TILEX &&
1517           my>=SY+26*MINI_TILEY && my<SY+27*MINI_TILEY)
1518       {
1519         int new_element;
1520
1521         if (!button || button<1 || button>3)
1522           return;
1523
1524         new_element = (button==1 ? new_element1 :
1525                        button==2 ? new_element2 :
1526                        button==3 ? new_element3 : 0);
1527
1528         if (new_element != level.amoebe_inhalt)
1529         {
1530           level.amoebe_inhalt = new_element;
1531           DrawMiniElement(29,26,new_element);
1532         }
1533       }
1534
1535       if (mx>=SX+1*MINI_TILEX && mx<SX+(1+4*5)*MINI_TILEX &&
1536           my>=SY+2*MINI_TILEY && my<SY+(2+3)*MINI_TILEY)
1537       {
1538         int x = (mx-SX-1*MINI_TILEX)/MINI_TILEX;
1539         int y = (my-SY-2*MINI_TILEY)/MINI_TILEY;
1540         int i = x/5;
1541         int new_element;
1542
1543         x = x-i*5;
1544         if (i>=0 && i<43 && x>=0 && x<3 && y>=0 && y<3)
1545         {
1546           if (button && !motion_status)
1547             in_field_pressed = TRUE;
1548
1549           if (!button || !in_field_pressed || button<1 || button>3)
1550             return;
1551
1552           new_element = (button==1 ? new_element1 :
1553                          button==2 ? new_element2 :
1554                          button==3 ? new_element3 : 0);
1555
1556           if (new_element != level.mampfer_inhalt[i][x][y])
1557           {
1558             level.mampfer_inhalt[i][x][y] = new_element;
1559             DrawMiniElement(1+5*i+x,2+y,new_element);
1560           }
1561         }
1562         else if (!motion_status)/* Mauszeiger nicht im Cruncher-Feld */
1563           in_field_pressed = FALSE;
1564       }
1565       else if (!motion_status)  /* Mauszeiger nicht im Cruncher-Feld */
1566         in_field_pressed = FALSE;
1567     }
1568   }
1569
1570   last_button = button;
1571
1572   BackToFront();
1573 }
1574
1575 void LevelNameTyping(KeySym key)
1576 {
1577   unsigned char ascii = 0;
1578   int len = strlen(level.name);
1579
1580   if (!name_typing)
1581     return;
1582
1583   if (key>=XK_A && key<=XK_Z)
1584     ascii = 'A'+(char)(key-XK_A);
1585   else if (key>=XK_a && key<=XK_z)
1586     ascii = 'a'+(char)(key-XK_a);
1587   else if (key>=XK_0 && key<=XK_9)
1588     ascii = '0'+(char)(key-XK_0);
1589 #ifdef XK_LATIN1
1590   else if (key>=XK_space && key<=XK_at)
1591     ascii = ' '+(char)(key-XK_space);
1592   else if (key==XK_Adiaeresis)
1593     ascii = 'Ä';
1594   else if (key==XK_Odiaeresis)
1595     ascii = 'Ö';
1596   else if (key==XK_Udiaeresis)
1597     ascii = 'Ãœ';
1598   else if (key==XK_adiaeresis)
1599     ascii = 'ä';
1600   else if (key==XK_odiaeresis)
1601     ascii = 'ö';
1602   else if (key==XK_udiaeresis)
1603     ascii = 'ü';
1604   else if (key==XK_underscore)
1605     ascii = '_';
1606 #endif
1607
1608   if (ascii && len<MAX_LEVNAMLEN-2)
1609   {
1610     level.name[len] = ascii;
1611     level.name[len+1] = 0;
1612     len++;
1613
1614     DrawTextExt(drawto,gc,
1615                 ED_COUNT_GADGET_XPOS+5,
1616                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1617                 level.name,FS_SMALL,FC_GREEN);
1618     DrawTextExt(window,gc,
1619                 ED_COUNT_GADGET_XPOS+5,
1620                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1621                 level.name,FS_SMALL,FC_GREEN);
1622     DrawTextExt(drawto,gc,
1623                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1624                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1625                 "<",FS_SMALL,FC_RED);
1626     DrawTextExt(window,gc,
1627                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1628                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1629                 "<",FS_SMALL,FC_RED);
1630   }
1631   else if ((key==XK_Delete || key==XK_BackSpace) && len>0)
1632   {
1633     level.name[len-1] = 0;
1634     len--;
1635
1636     DrawTextExt(drawto,gc,
1637                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1638                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1639                 "< ",FS_SMALL,FC_GREEN);
1640     DrawTextExt(window,gc,
1641                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1642                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1643                 "< ",FS_SMALL,FC_GREEN);
1644   }
1645   else if (key==XK_Return)
1646   {
1647     DrawTextExt(drawto,gc,
1648                 ED_COUNT_GADGET_XPOS+5,
1649                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1650                 level.name,FS_SMALL,FC_YELLOW);
1651     DrawTextExt(window,gc,
1652                 ED_COUNT_GADGET_XPOS+5,
1653                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1654                 level.name,FS_SMALL,FC_YELLOW);
1655     DrawTextExt(drawto,gc,
1656                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1657                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1658                 " ",FS_SMALL,FC_YELLOW);
1659     DrawTextExt(window,gc,
1660                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1661                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1662                 " ",FS_SMALL,FC_YELLOW);
1663
1664     name_typing = FALSE;
1665   }
1666 }
1667
1668 static void swap_numbers(int *i1, int *i2)
1669 {
1670   int help = *i1;
1671
1672   *i1 = *i2;
1673   *i2 = help;
1674 }
1675
1676 static void swap_number_pairs(int *x1, int *y1, int *x2, int *y2)
1677 {
1678   int help_x = *x1;
1679   int help_y = *y1;
1680
1681   *x1 = *x2;
1682   *x2 = help_x;
1683
1684   *y1 = *y2;
1685   *y2 = help_y;
1686 }
1687
1688 static void DrawLineElement(int sx, int sy, int element, boolean change_level)
1689 {
1690   int lx = sx + level_xpos;
1691   int ly = sy + level_ypos;
1692
1693   DrawMiniElement(sx, sy, (element < 0 ? Feld[lx][ly] : element));
1694
1695   if (change_level)
1696     Feld[lx][ly] = element;
1697 }
1698
1699 void DrawLine(int from_x, int from_y, int to_x, int to_y, int element,
1700               boolean change_level)
1701 {
1702   if (from_y == to_y)                   /* horizontal line */
1703   {
1704     int x;
1705     int y = from_y;
1706
1707     if (from_x > to_x)
1708       swap_numbers(&from_x, &to_x);
1709
1710     for (x=from_x; x<=to_x; x++)
1711       DrawLineElement(x, y, element, change_level);
1712   }
1713   else if (from_x == to_x)              /* vertical line */
1714   {
1715     int x = from_x;
1716     int y;
1717
1718     if (from_y > to_y)
1719       swap_numbers(&from_y, &to_y);
1720
1721     for (y=from_y; y<=to_y; y++)
1722       DrawLineElement(x, y, element, change_level);
1723   }
1724   else                                  /* diagonal line */
1725   {
1726     int len_x = ABS(to_x - from_x);
1727     int len_y = ABS(to_y - from_y);
1728     int x, y;
1729
1730     if (len_y < len_x)                  /* a < 1 */
1731     {
1732       float a = (float)len_y / (float)len_x;
1733
1734       if (from_x > to_x)
1735         swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
1736
1737       for (x=0; x<=len_x; x++)
1738       {
1739         int y = (int)(a * x + 0.5) * (to_y < from_y ? -1 : +1);
1740
1741         DrawLineElement(from_x + x, from_y + y, element, change_level);
1742       }
1743     }
1744     else                                /* a >= 1 */
1745     {
1746       float a = (float)len_x / (float)len_y;
1747
1748       if (from_y > to_y)
1749         swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
1750
1751       for (y=0; y<=len_y; y++)
1752       {
1753         int x = (int)(a * y + 0.5) * (to_x < from_x ? -1 : +1);
1754
1755         DrawLineElement(from_x + x, from_y + y, element, change_level);
1756       }
1757     }
1758   }
1759 }
1760
1761 void DrawRectangle(int from_x, int from_y, int to_x, int to_y, int element,
1762                    boolean change_level)
1763 {
1764   DrawLine(from_x, from_y, from_x, to_y, element, change_level);
1765   DrawLine(from_x, to_y, to_x, to_y, element, change_level);
1766   DrawLine(to_x, to_y, to_x, from_y, element, change_level);
1767   DrawLine(to_x, from_y, from_x, from_y, element, change_level);
1768 }
1769
1770 void DrawFilledBox(int from_x, int from_y, int to_x, int to_y, int element,
1771                    boolean change_level)
1772 {
1773   int y;
1774
1775   if (from_y > to_y)
1776     swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
1777
1778   for (y=from_y; y<=to_y; y++)
1779     DrawLine(from_x, y, to_x, y, element, change_level);
1780 }
1781
1782 void FloodFill(int from_x, int from_y, int fill_element)
1783 {
1784   int i,x,y;
1785   int old_element;
1786   static int check[4][2] = { {-1,0}, {0,-1}, {1,0}, {0,1} };
1787   static int safety = 0;
1788
1789   /* check if starting field still has the desired content */
1790   if (Feld[from_x][from_y] == fill_element)
1791     return;
1792
1793   safety++;
1794
1795   if (safety > lev_fieldx*lev_fieldy)
1796     Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
1797
1798   old_element = Feld[from_x][from_y];
1799   Feld[from_x][from_y] = fill_element;
1800
1801   for(i=0;i<4;i++)
1802   {
1803     x = from_x + check[i][0];
1804     y = from_y + check[i][1];
1805
1806     if (IN_LEV_FIELD(x,y) && Feld[x][y] == old_element)
1807       FloodFill(x, y, fill_element);
1808   }
1809
1810   safety--;
1811 }
1812
1813 void HandleDrawingFunction(int mx, int my, int button)
1814 {
1815   static int last_button = 0;
1816   static int last_element = 0;
1817   boolean button_press_event;
1818   boolean button_release_event;
1819   boolean copy_to_undo_buffer = FALSE;
1820   int new_element;
1821   int sx = (mx - SX) / MINI_TILEX; 
1822   int sy = (my - SY) / MINI_TILEY; 
1823   int lx = sx + level_xpos;
1824   int ly = sy + level_ypos;
1825   int x, y;
1826
1827   button_press_event = (last_button == 0 && button != 0);
1828   button_release_event = (last_button != 0 && button == 0);
1829   last_button = button;
1830
1831   if (mx < SX || mx >= SX + SXSIZE || my < SY || my >= SY + SYSIZE)
1832     return;
1833
1834   if (sx > lev_fieldx || sy > lev_fieldy ||
1835       (sx == 0 && level_xpos<0) ||
1836       (sx == 2*SCR_FIELDX - 1 && level_xpos > lev_fieldx - 2*SCR_FIELDX) ||
1837       (sy == 0 && level_ypos < 0) ||
1838       (sy == 2*SCR_FIELDY - 1 && level_ypos > lev_fieldy - 2*SCR_FIELDY))
1839     return;
1840
1841   new_element = (button == 1 ? new_element1 :
1842                  button == 2 ? new_element2 :
1843                  button == 3 ? new_element3 : 0);
1844
1845   switch (drawing_function)
1846   {
1847     case ED_CTRL_ID_SINGLE_ITEMS:
1848       if (button_release_event)
1849         copy_to_undo_buffer = TRUE;
1850
1851       if (!button)
1852         break;
1853
1854       if (new_element != Feld[lx][ly])
1855       {
1856         if (new_element == EL_SPIELFIGUR)
1857         {
1858           /* remove player at old position */
1859           for(y=0; y<lev_fieldy; y++)
1860           {
1861             for(x=0; x<lev_fieldx; x++)
1862             {
1863               if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
1864               {
1865                 Feld[x][y] = EL_LEERRAUM;
1866                 if (x - level_xpos >= 0 && x - level_xpos < 2*SCR_FIELDX &&
1867                     y - level_ypos >= 0 && y - level_ypos < 2*SCR_FIELDY)
1868                   DrawMiniElement(x - level_xpos, y - level_ypos, EL_LEERRAUM);
1869               }
1870             }
1871           }
1872         }
1873
1874         Feld[lx][ly] = new_element;
1875         DrawMiniElement(sx, sy, new_element);
1876       }
1877       break;
1878
1879     case ED_CTRL_ID_CONNECTED_ITEMS:
1880       {
1881         static int last_sx = -1;
1882         static int last_sy = -1;
1883
1884         if (button_release_event)
1885           copy_to_undo_buffer = TRUE;
1886
1887         if (button)
1888         {
1889           if (!button_press_event)
1890             DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
1891
1892           last_sx = sx;
1893           last_sy = sy;
1894         }
1895       }
1896       break;
1897
1898     case ED_CTRL_ID_LINE:
1899     case ED_CTRL_ID_RECTANGLE:
1900     case ED_CTRL_ID_FILLED_BOX:
1901       {
1902         static int last_sx = -1;
1903         static int last_sy = -1;
1904         static int start_sx = -1;
1905         static int start_sy = -1;
1906         void (*draw_func)(int, int, int, int, int, boolean);
1907
1908         if (drawing_function == ED_CTRL_ID_LINE)
1909           draw_func = DrawLine;
1910         else if (drawing_function == ED_CTRL_ID_RECTANGLE)
1911           draw_func = DrawRectangle;
1912         else
1913           draw_func = DrawFilledBox;
1914
1915         if (button_press_event)
1916         {
1917           last_sx = start_sx = sx;
1918           last_sy = start_sy = sy;
1919         }
1920         else if (button_release_event)
1921         {
1922           draw_func(start_sx, start_sy, sx, sy, last_element, TRUE);
1923           copy_to_undo_buffer = TRUE;
1924         }
1925         else if (last_sx != sx || last_sy != sy)
1926         {
1927           draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
1928           draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
1929           last_sx = sx;
1930           last_sy = sy;
1931         }
1932       }
1933       break;
1934
1935     case 999:
1936       {
1937         static int last_sx = -1;
1938         static int last_sy = -1;
1939
1940         if (last_sx == -1)
1941         {
1942           Feld[lx][ly] = new_element;
1943           DrawMiniElement(sx, sy, new_element);
1944
1945           last_sx = sx;
1946           last_sy = sy;
1947         }
1948         else if (last_sx != sx || last_sy != sy)
1949         {
1950           DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
1951
1952           last_sx = -1;
1953           last_sy = -1;
1954         }
1955
1956         /*
1957         last_sx = sx;
1958         last_sy = sy;
1959         */
1960       }
1961       break;
1962
1963     case ED_CTRL_ID_FLOOD_FILL:
1964       if (!button)
1965         break;
1966
1967       if (button_press_event && Feld[lx][ly] != new_element)
1968       {
1969         FloodFill(lx, ly, new_element);
1970         DrawMiniLevel(level_xpos, level_ypos);
1971         copy_to_undo_buffer = TRUE;
1972       }
1973       break;
1974
1975     default:
1976       break;
1977   }
1978
1979   last_element = new_element;
1980
1981   if (copy_to_undo_buffer)
1982   {
1983     undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
1984
1985     if (undo_buffer_steps < NUM_UNDO_STEPS)
1986       undo_buffer_steps++;
1987
1988     for(x=0; x<lev_fieldx; x++)
1989       for(y=0; y<lev_fieldy; y++)
1990         UndoBuffer[undo_buffer_position][x][y] = Feld[x][y];
1991
1992     copy_to_undo_buffer = FALSE;
1993
1994     printf("state saved to undo buffer %d\n", undo_buffer_position);
1995   }
1996 }