1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-98 Artsoft Entertainment *
8 * phone: ++49 +521 290471 *
9 * email: aeglos@valinor.owl.de *
10 *----------------------------------------------------------*
12 ***********************************************************/
23 /* positions in the level editor */
24 #define ED_WIN_MB_LEFT_XPOS 7
25 #define ED_WIN_MB_LEFT_YPOS 6
26 #define ED_WIN_LEVELNR_XPOS 77
27 #define ED_WIN_LEVELNR_YPOS 7
28 #define ED_WIN_MB_MIDDLE_XPOS 7
29 #define ED_WIN_MB_MIDDLE_YPOS 258
30 #define ED_WIN_MB_RIGHT_XPOS 77
31 #define ED_WIN_MB_RIGHT_YPOS 258
33 /* other constants for the editor */
34 #define ED_SCROLL_NO 0
35 #define ED_SCROLL_LEFT 1
36 #define ED_SCROLL_RIGHT 2
37 #define ED_SCROLL_UP 4
38 #define ED_SCROLL_DOWN 8
40 /* screens in the level editor */
41 #define ED_MODE_DRAWING 0
42 #define ED_MODE_INFO 1
43 #define ED_MODE_PROPERTIES 2
45 /* how many steps can be cancelled */
46 #define NUM_UNDO_STEPS (10 + 1)
48 /* values for random placement */
49 #define RANDOM_USE_PERCENTAGE 0
50 #define RANDOM_USE_NUM_OBJECTS 1
52 /* values for elements with content */
53 #define MAX_ELEMCONT 8
55 /* values for the control window */
56 #define ED_CTRL_BUTTONS_GFX_YPOS 236
57 #define ED_CTRL_BUTTONS_ALT_GFX_YPOS 142
59 #define ED_CTRL1_BUTTONS_HORIZ 4
60 #define ED_CTRL1_BUTTONS_VERT 4
61 #define ED_CTRL1_BUTTON_XSIZE 22
62 #define ED_CTRL1_BUTTON_YSIZE 22
63 #define ED_CTRL1_BUTTONS_XPOS 6
64 #define ED_CTRL1_BUTTONS_YPOS 6
65 #define ED_CTRL2_BUTTONS_HORIZ 3
66 #define ED_CTRL2_BUTTONS_VERT 2
67 #define ED_CTRL2_BUTTON_XSIZE 30
68 #define ED_CTRL2_BUTTON_YSIZE 20
69 #define ED_CTRL2_BUTTONS_XPOS 5
70 #define ED_CTRL2_BUTTONS_YPOS 100
71 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
72 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
73 #define ED_NUM_CTRL_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
75 /* values for properties window */
76 #define ED_PROPERTIES_XPOS (TILEX - MINI_TILEX/2)
77 /* values for counter gadgets */
78 #define ED_COUNT_VALUE_XOFFSET 5
79 #define ED_COUNT_VALUE_YOFFSET 3
80 #define ED_COUNT_SCORE_XPOS ED_PROPERTIES_XPOS
81 #define ED_COUNT_SCORE_YPOS (14 * MINI_TILEY)
82 #define ED_COUNT_ELEMCONT_XPOS ED_PROPERTIES_XPOS
83 #define ED_COUNT_ELEMCONT_YPOS (17 * MINI_TILEY)
85 /* values for element content drawing areas */
86 #define ED_AREA_ELEMCONT_XPOS (TILEX)
87 #define ED_AREA_ELEMCONT_YPOS (10 * TILEY)
89 /* values for scrolling gadgets */
90 #define ED_SCROLLBUTTON_XPOS 24
91 #define ED_SCROLLBUTTON_YPOS 0
92 #define ED_SCROLLBAR_XPOS 24
93 #define ED_SCROLLBAR_YPOS 64
95 #define ED_SCROLLBUTTON_XSIZE 16
96 #define ED_SCROLLBUTTON_YSIZE 16
98 #define ED_SCROLL_UP_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE)
99 #define ED_SCROLL_UP_YPOS (0)
100 #define ED_SCROLL_DOWN_XPOS ED_SCROLL_UP_XPOS
101 #define ED_SCROLL_DOWN_YPOS (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
102 #define ED_SCROLL_LEFT_XPOS (0)
103 #define ED_SCROLL_LEFT_YPOS (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
104 #define ED_SCROLL_RIGHT_XPOS (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
105 #define ED_SCROLL_RIGHT_YPOS ED_SCROLL_LEFT_YPOS
106 #define ED_SCROLL_VERTICAL_XPOS ED_SCROLL_UP_XPOS
107 #define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + ED_SCROLLBUTTON_YSIZE)
108 #define ED_SCROLL_VERTICAL_XSIZE ED_SCROLLBUTTON_XSIZE
109 #define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
110 #define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + ED_SCROLLBUTTON_XSIZE)
111 #define ED_SCROLL_HORIZONTAL_YPOS ED_SCROLL_LEFT_YPOS
112 #define ED_SCROLL_HORIZONTAL_XSIZE (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
113 #define ED_SCROLL_HORIZONTAL_YSIZE ED_SCROLLBUTTON_YSIZE
115 /* control button identifiers */
116 #define ED_CTRL_ID_SINGLE_ITEMS 0
117 #define ED_CTRL_ID_CONNECTED_ITEMS 1
118 #define ED_CTRL_ID_LINE 2
119 #define ED_CTRL_ID_TEXT 3
120 #define ED_CTRL_ID_RECTANGLE 4
121 #define ED_CTRL_ID_FILLED_BOX 5
122 #define ED_CTRL_ID_WRAP_UP 6
123 #define ED_CTRL_ID_PROPERTIES 7
124 #define ED_CTRL_ID_FLOOD_FILL 8
125 #define ED_CTRL_ID_WRAP_LEFT 9
126 #define ED_CTRL_ID_UNUSED1 10
127 #define ED_CTRL_ID_WRAP_RIGHT 11
128 #define ED_CTRL_ID_RANDOM_PLACEMENT 12
129 #define ED_CTRL_ID_BRUSH 13
130 #define ED_CTRL_ID_WRAP_DOWN 14
131 #define ED_CTRL_ID_PICK_ELEMENT 15
132 #define ED_CTRL_ID_UNDO 16
133 #define ED_CTRL_ID_INFO 17
134 #define ED_CTRL_ID_SAVE 18
135 #define ED_CTRL_ID_CLEAR 19
136 #define ED_CTRL_ID_TEST 20
137 #define ED_CTRL_ID_EXIT 21
139 /* counter button identifiers */
140 #define ED_CTRL_ID_SCORE_DOWN 22
141 #define ED_CTRL_ID_SCORE_UP 23
142 #define ED_CTRL_ID_ELEMCONT_DOWN 24
143 #define ED_CTRL_ID_ELEMCONT_UP 25
145 /* drawing area identifiers */
146 #define ED_CTRL_ID_DRAWING_LEVEL 26
147 #define ED_CTRL_ID_ELEMCONT_0 27
148 #define ED_CTRL_ID_ELEMCONT_7 34
149 #define ED_CTRL_ID_AMOEBA_CONTENT 35
151 /* text input identifiers */
152 #define ED_CTRL_ID_LEVEL_NAME 36
154 /* gadgets for scrolling of drawing area */
155 #define ED_CTRL_ID_SCROLL_UP 37
156 #define ED_CTRL_ID_SCROLL_DOWN 38
157 #define ED_CTRL_ID_SCROLL_LEFT 39
158 #define ED_CTRL_ID_SCROLL_RIGHT 40
159 #define ED_CTRL_ID_SCROLL_VERTICAL 41
160 #define ED_CTRL_ID_SCROLL_HORIZONTAL 42
162 #define ED_NUM_GADGETS 43
164 /* values for counter gadgets */
165 #define ED_COUNTER_SCORE 0
166 #define ED_COUNTER_ELEMCONT 1
168 #define ED_NUM_COUNTERBUTTONS 2
169 #define ED_NUM_SCROLLBUTTONS 4
170 #define ED_NUM_SCROLLBARS 2
172 /* values for CopyLevelToUndoBuffer() */
173 #define UNDO_IMMEDIATE 0
174 #define UNDO_ACCUMULATE 1
180 } counterbutton_info[ED_NUM_COUNTERBUTTONS] =
182 { ED_COUNT_SCORE_XPOS, ED_COUNT_SCORE_YPOS, ED_CTRL_ID_SCORE_DOWN },
183 { ED_COUNT_ELEMCONT_XPOS, ED_COUNT_ELEMCONT_YPOS, ED_CTRL_ID_ELEMCONT_DOWN }
191 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
193 { ED_SCROLLBUTTON_XPOS, ED_SCROLLBUTTON_YPOS + 0 * ED_SCROLLBUTTON_YSIZE,
194 ED_SCROLL_UP_XPOS, ED_SCROLL_UP_YPOS, ED_CTRL_ID_SCROLL_UP },
195 { ED_SCROLLBUTTON_XPOS, ED_SCROLLBUTTON_YPOS + 1 * ED_SCROLLBUTTON_YSIZE,
196 ED_SCROLL_DOWN_XPOS, ED_SCROLL_DOWN_YPOS, ED_CTRL_ID_SCROLL_DOWN },
197 { ED_SCROLLBUTTON_XPOS, ED_SCROLLBUTTON_YPOS + 2 * ED_SCROLLBUTTON_YSIZE,
198 ED_SCROLL_LEFT_XPOS, ED_SCROLL_LEFT_YPOS, ED_CTRL_ID_SCROLL_LEFT },
199 { ED_SCROLLBUTTON_XPOS, ED_SCROLLBUTTON_YPOS + 3 * ED_SCROLLBUTTON_YSIZE,
200 ED_SCROLL_RIGHT_XPOS, ED_SCROLL_RIGHT_YPOS, ED_CTRL_ID_SCROLL_RIGHT }
210 } scrollbar_info[ED_NUM_SCROLLBARS] =
212 { ED_SCROLLBAR_XPOS, ED_SCROLLBAR_YPOS,
213 ED_SCROLL_VERTICAL_XPOS, ED_SCROLL_VERTICAL_YPOS,
214 ED_SCROLL_VERTICAL_XSIZE, ED_SCROLL_VERTICAL_YSIZE,
215 GD_TYPE_SCROLLBAR_VERTICAL,
216 ED_CTRL_ID_SCROLL_VERTICAL },
217 { ED_SCROLLBAR_XPOS, ED_SCROLLBAR_YPOS,
218 ED_SCROLL_HORIZONTAL_XPOS, ED_SCROLL_HORIZONTAL_YPOS,
219 ED_SCROLL_HORIZONTAL_XSIZE, ED_SCROLL_HORIZONTAL_YSIZE,
220 GD_TYPE_SCROLLBAR_HORIZONTAL,
221 ED_CTRL_ID_SCROLL_HORIZONTAL },
225 /* forward declaration for internal use */
226 static void DrawDrawingWindow();
227 static void DrawPropertiesWindow();
228 static void CopyLevelToUndoBuffer(int);
229 static void HandleControlButtons(struct GadgetInfo *);
230 static void HandleCounterButtons(struct GadgetInfo *);
231 static void HandleDrawingAreas(struct GadgetInfo *);
232 static void HandleTextInputGadgets(struct GadgetInfo *);
234 static struct GadgetInfo *level_editor_gadget[ED_NUM_GADGETS];
235 static boolean level_editor_gadgets_created = FALSE;
237 static int drawing_function = ED_CTRL_ID_SINGLE_ITEMS;
238 static int last_drawing_function = ED_CTRL_ID_SINGLE_ITEMS;
239 static int properties_element = 0;
241 static short ElementContent[MAX_ELEMCONT][3][3];
242 static short FieldBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
243 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
244 static int undo_buffer_position = 0;
245 static int undo_buffer_steps = 0;
247 static int random_placement_percentage = 10;
248 static int random_placement_num_objects = 10;
250 static int random_placement_method = RANDOM_USE_PERCENTAGE;
252 static int random_placement_method = RANDOM_USE_NUM_OBJECTS;
255 /* pointer to score value */
256 static int *gadget_score_value;
257 static int *gadget_areas_value;
259 static int level_xpos,level_ypos;
260 static int edit_mode;
261 static boolean name_typing;
262 static int new_element1 = EL_MAUERWERK;
263 static int new_element2 = EL_LEERRAUM;
264 static int new_element3 = EL_ERDREICH;
266 int element_shift = 0;
268 int editor_element[] =
270 EL_CHAR_A + ('B' - 'A'),
271 EL_CHAR_A + ('O' - 'A'),
272 EL_CHAR_A + ('U' - 'A'),
273 EL_CHAR_A + ('L' - 'A'),
276 EL_CHAR_A + ('D' - 'A'),
277 EL_CHAR_A + ('E' - 'A'),
278 EL_CHAR_A + ('R' - 'A'),
280 EL_CHAR_A + ('D' - 'A'),
281 EL_CHAR_A + ('A' - 'A'),
282 EL_CHAR_A + ('S' - 'A'),
283 EL_CHAR_A + ('H' - 'A'),
310 EL_CHAR_A + ('E' - 'A'),
311 EL_CHAR_A + ('M' - 'A'),
312 EL_CHAR_A + ('E' - 'A'),
315 EL_CHAR_A + ('R' - 'A'),
316 EL_CHAR_A + ('A' - 'A'),
317 EL_CHAR_A + ('L' - 'A'),
318 EL_CHAR_A + ('D' - 'A'),
320 EL_CHAR_A + ('M' - 'A'),
321 EL_CHAR_A + ('I' - 'A'),
322 EL_CHAR_A + ('N' - 'A'),
323 EL_CHAR_A + ('E' - 'A'),
400 EL_CHAR_A + ('M' - 'A'),
401 EL_CHAR_A + ('O' - 'A'),
402 EL_CHAR_A + ('R' - 'A'),
403 EL_CHAR_A + ('E' - 'A'),
455 EL_CHAR_A + ('S' - 'A'),
456 EL_CHAR_A + ('O' - 'A'),
457 EL_CHAR_A + ('K' - 'A'),
458 EL_CHAR_A + ('O' - 'A'),
461 EL_CHAR_A + ('B' - 'A'),
462 EL_CHAR_A + ('A' - 'A'),
463 EL_CHAR_A + ('N' - 'A'),
466 EL_SOKOBAN_FELD_LEER,
467 EL_SOKOBAN_FELD_VOLL,
536 EL_CHAR_A + ('D' - 'A'),
537 EL_CHAR_A + ('Y' - 'A'),
538 EL_CHAR_A + ('N' - 'A'),
539 EL_CHAR_A + ('A' - 'A'),
541 EL_CHAR_A + ('B' - 'A'),
542 EL_CHAR_A + ('L' - 'A'),
543 EL_CHAR_A + ('A' - 'A'),
544 EL_CHAR_A + ('S' - 'A'),
547 EL_CHAR_A + ('T' - 'A'),
548 EL_CHAR_A + ('E' - 'A'),
549 EL_CHAR_A + ('R' - 'A'),
632 int elements_in_list = sizeof(editor_element)/sizeof(int);
634 static void ScrollMiniLevel(int from_x, int from_y, int scroll)
637 int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
638 int dy = (scroll == ED_SCROLL_UP ? -1 : scroll == ED_SCROLL_DOWN ? 1 : 0);
640 XCopyArea(display, drawto, drawto, gc,
641 SX + (dx == -1 ? MINI_TILEX : 0),
642 SY + (dy == -1 ? MINI_TILEY : 0),
643 (ED_FIELDX * MINI_TILEX) - (dx != 0 ? MINI_TILEX : 0),
644 (ED_FIELDY * MINI_TILEY) - (dy != 0 ? MINI_TILEY : 0),
645 SX + (dx == +1 ? MINI_TILEX : 0),
646 SY + (dy == +1 ? MINI_TILEY : 0));
649 x = (dx == 1 ? 0 : ED_FIELDX - 1);
650 for(y=0; y<ED_FIELDY; y++)
651 DrawMiniElementOrWall(x, y, from_x, from_y);
655 y = (dy == 1 ? 0 : ED_FIELDY - 1);
656 for(x=0; x<ED_FIELDX; x++)
657 DrawMiniElementOrWall(x, y, from_x, from_y);
660 redraw_mask |= REDRAW_FIELD;
664 void InitLevelEditorGadgets()
668 for (i=0; i<ED_NUM_GADGETS; i++)
669 level_editor_gadget[i] = NULL;
672 static void CreateControlButtons()
674 Pixmap gd_pixmap = pix[PIX_DOOR];
675 struct GadgetInfo *gi;
676 unsigned long event_mask;
679 /* create toolbox buttons */
680 for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
684 int gd_xoffset, gd_yoffset;
685 int gd_x1, gd_x2, gd_y1, gd_y2;
688 boolean radio_button_pressed;
690 if (id == ED_CTRL_ID_SINGLE_ITEMS ||
691 id == ED_CTRL_ID_CONNECTED_ITEMS ||
692 id == ED_CTRL_ID_LINE ||
693 id == ED_CTRL_ID_TEXT ||
694 id == ED_CTRL_ID_RECTANGLE ||
695 id == ED_CTRL_ID_FILLED_BOX ||
696 id == ED_CTRL_ID_FLOOD_FILL ||
697 id == ED_CTRL_ID_BRUSH ||
698 id == ED_CTRL_ID_PICK_ELEMENT)
700 button_type = GD_TYPE_RADIO_BUTTON;
702 radio_button_pressed = (id == drawing_function ? TRUE : FALSE);
703 event_mask = GD_EVENT_PRESSED;
707 button_type = GD_TYPE_NORMAL_BUTTON;
709 radio_button_pressed = FALSE;
711 if (id == ED_CTRL_ID_WRAP_LEFT ||
712 id == ED_CTRL_ID_WRAP_RIGHT ||
713 id == ED_CTRL_ID_WRAP_UP ||
714 id == ED_CTRL_ID_WRAP_DOWN)
715 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
717 event_mask = GD_EVENT_RELEASED;
720 if (id < ED_NUM_CTRL1_BUTTONS)
722 int x = i % ED_CTRL1_BUTTONS_HORIZ;
723 int y = i / ED_CTRL1_BUTTONS_HORIZ;
725 gd_xoffset = ED_CTRL1_BUTTONS_XPOS + x * ED_CTRL1_BUTTON_XSIZE;
726 gd_yoffset = ED_CTRL1_BUTTONS_YPOS + y * ED_CTRL1_BUTTON_YSIZE;
727 width = ED_CTRL1_BUTTON_XSIZE;
728 height = ED_CTRL1_BUTTON_YSIZE;
732 int x = (i - ED_NUM_CTRL1_BUTTONS) % ED_CTRL2_BUTTONS_HORIZ;
733 int y = (i - ED_NUM_CTRL1_BUTTONS) / ED_CTRL2_BUTTONS_HORIZ;
735 gd_xoffset = ED_CTRL2_BUTTONS_XPOS + x * ED_CTRL2_BUTTON_XSIZE;
736 gd_yoffset = ED_CTRL2_BUTTONS_YPOS + y * ED_CTRL2_BUTTON_YSIZE;
737 width = ED_CTRL2_BUTTON_XSIZE;
738 height = ED_CTRL2_BUTTON_YSIZE;
741 gd_x1 = DOOR_GFX_PAGEX8 + gd_xoffset;
742 gd_x2 = DOOR_GFX_PAGEX7 + gd_xoffset;
743 gd_y1 = DOOR_GFX_PAGEY1 + ED_CTRL_BUTTONS_GFX_YPOS + gd_yoffset;
744 gd_y2 = DOOR_GFX_PAGEY1 + ED_CTRL_BUTTONS_ALT_GFX_YPOS + gd_yoffset;
746 gi = CreateGadget(GDI_CUSTOM_ID, id,
747 GDI_X, EX + gd_xoffset,
748 GDI_Y, EY + gd_yoffset,
751 GDI_TYPE, button_type,
752 GDI_STATE, GD_BUTTON_UNPRESSED,
753 GDI_RADIO_NR, radio_button_nr,
754 GDI_RADIO_PRESSED, radio_button_pressed,
755 GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y1,
756 GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y1,
757 GDI_ALT_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y2,
758 GDI_ALT_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y2,
759 GDI_EVENT_MASK, event_mask,
760 GDI_CALLBACK, HandleControlButtons,
764 Error(ERR_EXIT, "cannot create gadget");
766 level_editor_gadget[id] = gi;
769 /* create buttons for scrolling of drawing area */
770 for (i=0; i<ED_NUM_SCROLLBUTTONS; i++)
772 int id = scrollbutton_info[i].gadget_id;
773 int gd_x1, gd_x2, gd_y;
775 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
777 gd_y = DOOR_GFX_PAGEY1 + scrollbutton_info[i].ypos;
778 gd_x1 = DOOR_GFX_PAGEX8 + scrollbutton_info[i].xpos;
779 gd_x2 = gd_x1 - ED_SCROLLBUTTON_XSIZE;
781 gi = CreateGadget(GDI_CUSTOM_ID, id,
782 GDI_X, SX + scrollbutton_info[i].x,
783 GDI_Y, SY + scrollbutton_info[i].y,
784 GDI_WIDTH, ED_SCROLLBUTTON_XSIZE,
785 GDI_HEIGHT, ED_SCROLLBUTTON_YSIZE,
786 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
787 GDI_STATE, GD_BUTTON_UNPRESSED,
788 GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
789 GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
790 GDI_EVENT_MASK, event_mask,
791 GDI_CALLBACK, HandleControlButtons,
795 Error(ERR_EXIT, "cannot create gadget");
797 level_editor_gadget[id] = gi;
801 static void CreateCounterButtons()
805 for (i=0; i<ED_NUM_COUNTERBUTTONS; i++)
809 Pixmap gd_pixmap = pix[PIX_DOOR];
810 struct GadgetInfo *gi;
811 int id = counterbutton_info[i].gadget_id + j;
813 int gd_x1, gd_x2, gd_y;
814 unsigned long event_mask;
816 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
818 gd_xoffset = (j == 0 ? ED_BUTTON_MINUS_XPOS : ED_BUTTON_PLUS_XPOS);
819 gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
820 gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
821 gd_y = DOOR_GFX_PAGEY1 + ED_BUTTON_COUNT_YPOS;
823 gi = CreateGadget(GDI_CUSTOM_ID, id,
824 GDI_X, SX + counterbutton_info[i].x + gd_xoffset,
825 GDI_Y, SY + counterbutton_info[i].y,
826 GDI_WIDTH, ED_BUTTON_COUNT_XSIZE,
827 GDI_HEIGHT, ED_BUTTON_COUNT_YSIZE,
828 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
829 GDI_STATE, GD_BUTTON_UNPRESSED,
830 GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
831 GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
832 GDI_EVENT_MASK, event_mask,
833 GDI_CALLBACK, HandleCounterButtons,
837 Error(ERR_EXIT, "cannot create gadget");
839 level_editor_gadget[id] = gi;
844 static void CreateDrawingAreas()
846 struct GadgetInfo *gi;
847 unsigned long event_mask;
852 GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
853 GD_EVENT_OFF_BORDERS;
855 /* one for the level drawing area ... */
856 id = ED_CTRL_ID_DRAWING_LEVEL;
857 gi = CreateGadget(GDI_CUSTOM_ID, id,
866 GDI_TYPE, GD_TYPE_DRAWING_AREA,
867 GDI_AREA_SIZE, ED_FIELDX, ED_FIELDY,
868 GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
869 GDI_EVENT_MASK, event_mask,
870 GDI_CALLBACK, HandleDrawingAreas,
874 Error(ERR_EXIT, "cannot create gadget");
876 level_editor_gadget[id] = gi;
878 /* ... up to eight areas for element content ... */
879 for (i=0; i<MAX_ELEMCONT; i++)
881 int gx = SX + ED_AREA_ELEMCONT_XPOS + 5 * (i % 4) * MINI_TILEX;
882 int gy = SX + ED_AREA_ELEMCONT_YPOS + 6 * (i / 4) * MINI_TILEY;
884 id = ED_CTRL_ID_ELEMCONT_0 + i;
885 gi = CreateGadget(GDI_CUSTOM_ID, id,
888 GDI_WIDTH, 3 * MINI_TILEX,
889 GDI_HEIGHT, 3 * MINI_TILEY,
890 GDI_TYPE, GD_TYPE_DRAWING_AREA,
891 GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
892 GDI_EVENT_MASK, event_mask,
893 GDI_CALLBACK, HandleDrawingAreas,
897 Error(ERR_EXIT, "cannot create gadget");
899 level_editor_gadget[id] = gi;
902 /* ... and one for the amoeba content */
903 id = ED_CTRL_ID_AMOEBA_CONTENT;
904 gi = CreateGadget(GDI_CUSTOM_ID, id,
905 GDI_X, SX + ED_AREA_ELEMCONT_XPOS,
906 GDI_Y, SY + ED_AREA_ELEMCONT_YPOS,
907 GDI_WIDTH, MINI_TILEX,
908 GDI_HEIGHT, MINI_TILEY,
909 GDI_TYPE, GD_TYPE_DRAWING_AREA,
910 GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
911 GDI_EVENT_MASK, event_mask,
912 GDI_CALLBACK, HandleDrawingAreas,
916 Error(ERR_EXIT, "cannot create gadget");
918 level_editor_gadget[id] = gi;
921 static void CreateTextInputGadgets()
923 Pixmap gd_pixmap = pix[PIX_DOOR];
925 struct GadgetInfo *gi;
926 unsigned long event_mask;
929 gd_x = DOOR_GFX_PAGEX4 + ED_WIN_COUNT_XPOS;
930 gd_y = DOOR_GFX_PAGEY1 + ED_WIN_COUNT_YPOS;
931 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
933 /* text input gadget for the level name */
934 id = ED_CTRL_ID_LEVEL_NAME;
935 gi = CreateGadget(GDI_CUSTOM_ID, id,
936 GDI_X, SX + ED_COUNT_ELEMCONT_XPOS,
937 GDI_Y, SY + ED_AREA_ELEMCONT_YPOS + 3 * TILEX,
938 GDI_TYPE, GD_TYPE_TEXTINPUT,
939 GDI_TEXT_VALUE, level.name,
941 GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x, gd_y,
942 GDI_DESIGN_PRESSED, gd_pixmap, gd_x, gd_y,
943 GDI_DESIGN_BORDER, 3,
944 GDI_EVENT_MASK, event_mask,
945 GDI_CALLBACK, HandleTextInputGadgets,
949 Error(ERR_EXIT, "cannot create gadget");
951 level_editor_gadget[id] = gi;
954 static void CreateScrollbarGadgets()
958 for (i=0; i<ED_NUM_SCROLLBARS; i++)
960 int id = scrollbar_info[i].gadget_id;
961 Pixmap gd_pixmap = pix[PIX_DOOR];
962 int gd_x1, gd_x2, gd_y1, gd_y2;
963 struct GadgetInfo *gi;
964 int items_max, items_visible, item_position;
965 unsigned long event_mask;
967 if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
969 items_max = lev_fieldx + 2;
970 items_visible = ED_FIELDX;
975 items_max = lev_fieldy + 2;
976 items_visible = ED_FIELDY;
980 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
982 gd_x1 = DOOR_GFX_PAGEX8 + scrollbar_info[i].xpos;
983 gd_x2 = gd_x1 - ED_SCROLLBUTTON_XSIZE;
984 gd_y1 = DOOR_GFX_PAGEY1 + scrollbar_info[i].ypos;
985 gd_y2 = DOOR_GFX_PAGEY1 + scrollbar_info[i].ypos;
987 gi = CreateGadget(GDI_CUSTOM_ID, id,
988 GDI_X, SX + scrollbar_info[i].x,
989 GDI_Y, SY + scrollbar_info[i].y,
990 GDI_WIDTH, scrollbar_info[i].width,
991 GDI_HEIGHT, scrollbar_info[i].height,
992 GDI_TYPE, scrollbar_info[i].type,
993 GDI_SCROLLBAR_ITEMS_MAX, items_max,
994 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
995 GDI_SCROLLBAR_ITEM_POSITION, item_position,
996 GDI_STATE, GD_BUTTON_UNPRESSED,
997 GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y1,
998 GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y2,
999 GDI_DESIGN_BORDER, 3,
1000 GDI_EVENT_MASK, event_mask,
1001 GDI_CALLBACK, HandleControlButtons,
1005 Error(ERR_EXIT, "cannot create gadget");
1007 level_editor_gadget[id] = gi;
1011 static void CreateLevelEditorGadgets()
1013 if (level_editor_gadgets_created)
1016 CreateControlButtons();
1017 CreateCounterButtons();
1018 CreateDrawingAreas();
1019 CreateTextInputGadgets();
1020 CreateScrollbarGadgets();
1022 level_editor_gadgets_created = TRUE;
1025 static void MapControlButtons()
1029 for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
1030 MapGadget(level_editor_gadget[i]);
1033 static void MapCounterButtons(int id)
1038 MapGadget(level_editor_gadget[counterbutton_info[id].gadget_id + i]);
1041 static void MapDrawingArea(int id)
1043 MapGadget(level_editor_gadget[id]);
1046 static void MapTextInputGadget(int id)
1048 MapGadget(level_editor_gadget[id]);
1051 static void MapMainDrawingArea()
1055 for (i=0; i<ED_NUM_SCROLLBUTTONS; i++)
1056 MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
1058 for (i=0; i<ED_NUM_SCROLLBARS; i++)
1059 MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
1061 MapDrawingArea(ED_CTRL_ID_DRAWING_LEVEL);
1064 static void UnmapDrawingArea(int id)
1066 UnmapGadget(level_editor_gadget[id]);
1069 void UnmapLevelEditorWindowGadgets()
1073 for (i=ED_NUM_CTRL_BUTTONS; i<ED_NUM_GADGETS; i++)
1074 UnmapGadget(level_editor_gadget[i]);
1077 void UnmapLevelEditorGadgets()
1081 for (i=0; i<ED_NUM_GADGETS; i++)
1082 UnmapGadget(level_editor_gadget[i]);
1087 int i, x, y, graphic;
1091 edit_mode = ED_MODE_DRAWING;
1092 name_typing = FALSE;
1094 CloseDoor(DOOR_CLOSE_ALL);
1096 OpenDoor(DOOR_OPEN_2 | DOOR_NO_DELAY);
1098 if (level_editor_test_game)
1100 for(x=0; x<lev_fieldx; x++)
1101 for(y=0; y<lev_fieldy; y++)
1102 Feld[x][y] = Ur[x][y];
1104 for(x=0; x<lev_fieldx; x++)
1105 for(y=0; y<lev_fieldy; y++)
1106 Ur[x][y] = FieldBackup[x][y];
1108 level_editor_test_game = FALSE;
1112 undo_buffer_position = -1;
1113 undo_buffer_steps = -1;
1114 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
1118 DrawMiniLevel(level_xpos, level_ypos);
1122 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1123 DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY1,
1125 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
1126 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1127 DOOR_GFX_PAGEX6+ED_BUTTON_ELEM_XPOS,
1128 DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS,
1129 4*ED_BUTTON_ELEM_XSIZE,5*ED_BUTTON_ELEM_YSIZE,
1130 DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS,
1131 DOOR_GFX_PAGEY1+ED_BUTTON_EUP_Y2POS);
1133 for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
1135 if (i < elements_in_list)
1136 graphic = el2gfx(editor_element[i + element_shift]);
1138 graphic = GFX_LEERRAUM;
1140 DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
1141 DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS+3 +
1142 (i%MAX_ELEM_X)*ED_BUTTON_ELEM_XSIZE,
1143 DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS+3 +
1144 (i/MAX_ELEM_X)*ED_BUTTON_ELEM_YSIZE,
1148 DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
1149 DOOR_GFX_PAGEX1+ED_WIN_MB_LEFT_XPOS,
1150 DOOR_GFX_PAGEY1+ED_WIN_MB_LEFT_YPOS,
1151 el2gfx(new_element1));
1152 DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
1153 DOOR_GFX_PAGEX1+ED_WIN_MB_MIDDLE_XPOS,
1154 DOOR_GFX_PAGEY1+ED_WIN_MB_MIDDLE_YPOS,
1155 el2gfx(new_element2));
1156 DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
1157 DOOR_GFX_PAGEX1+ED_WIN_MB_RIGHT_XPOS,
1158 DOOR_GFX_PAGEY1+ED_WIN_MB_RIGHT_YPOS,
1159 el2gfx(new_element3));
1160 DrawTextExt(pix[PIX_DB_DOOR],gc,
1161 DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS,
1162 DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
1163 int2str(level_nr,2),FS_SMALL,FC_SPECIAL1);
1164 XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
1165 DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS+3,
1166 DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
1168 DOOR_GFX_PAGEX1+ED_WIN_LEVELNR_XPOS,
1169 DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS);
1170 XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
1171 DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS+14,
1172 DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
1174 DOOR_GFX_PAGEX1+ED_WIN_LEVELNR_XPOS+9,
1175 DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS);
1177 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1178 DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY2,
1180 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
1182 /* draw bigger door */
1183 XCopyArea(display, pix[PIX_DOOR], drawto, gc,
1188 /* draw new control window */
1189 XCopyArea(display, pix[PIX_DOOR], drawto, gc,
1190 DOOR_GFX_PAGEX8, 236,
1194 redraw_mask |= REDRAW_ALL;
1196 OpenDoor(DOOR_OPEN_1);
1198 if (!level_editor_gadgets_created)
1199 CreateLevelEditorGadgets();
1201 MapControlButtons();
1204 MapMainDrawingArea();
1207 DrawDrawingWindow();
1211 OpenDoor(DOOR_OPEN_1 | DOOR_OPEN_2);
1215 void DrawControlWindow()
1220 UnmapLevelEditorWindowGadgets();
1222 /* Inhalt der Mampfer */
1223 DrawText(ED_COUNT_GADGET_XPOS+1,SY+6,
1224 "Contents of a smashed cruncher:",FS_SMALL,FC_YELLOW);
1225 for(i=0;i<4;i++) for(y=0;y<4;y++) for(x=0;x<4;x++)
1227 DrawMiniElement(1+5*i+x,2+y,EL_ERDREICH);
1228 XFillRectangle(display,drawto,gc,
1229 SX+(1+5*i)*MINI_TILEX+MINI_TILEX/2-1,
1230 SY+(2)*MINI_TILEY+MINI_TILEY/2-1,
1231 3*MINI_TILEX+2,3*MINI_TILEY+2);
1233 XCopyArea(display,drawto,drawto,gc,
1234 SX+1*MINI_TILEX,SY+2*MINI_TILEY,
1235 4*5*MINI_TILEX,5*MINI_TILEY,
1236 SX+1*MINI_TILEX-MINI_TILEX/2,SY+2*MINI_TILEY-MINI_TILEY/2);
1239 for(y=0;y<3;y++) for(x=0;x<3;x++)
1240 DrawMiniElement(1+5*i+x,2+y,level.mampfer_inhalt[i][x][y]);
1242 DrawText(SX+MINI_TILEX+(5*i+1)*MINI_TILEX+1,
1243 SY+2*MINI_TILEY+(4)*MINI_TILEY-4,
1244 int2str(i+1,1),FS_SMALL,FC_YELLOW);
1247 /* Inhalt der Amöbe */
1248 for(y=0;y<2;y++) for(x=0;x<2;x++)
1250 DrawMiniElement(29+x,26+y,EL_ERDREICH);
1251 XFillRectangle(display,drawto,gc,
1252 SX+29*MINI_TILEX+MINI_TILEX/2-1,
1253 SY+26*MINI_TILEY+MINI_TILEY/2-1,
1254 MINI_TILEX+2,MINI_TILEY+2);
1256 XCopyArea(display,drawto,drawto,gc,
1257 SX+29*MINI_TILEX,SY+26*MINI_TILEY,
1258 3*MINI_TILEX,3*MINI_TILEY,
1259 SX+29*MINI_TILEX-MINI_TILEX/2,SY+26*MINI_TILEY-MINI_TILEY/2);
1260 DrawMiniElement(29,26,level.amoebe_inhalt);
1262 for(i=0;i<11+3+2;i++)
1264 XCopyArea(display,pix[PIX_DOOR],drawto,gc,
1265 DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
1266 DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
1267 DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
1268 ED_COUNT_GADGET_XPOS,
1269 ED_COUNT_GADGET_YPOS+i*ED_COUNT_GADGET_YSIZE);
1272 DrawText(ED_COUNT_VALUE_XPOS,
1273 ED_COUNT_VALUE_YPOS+i*ED_COUNT_GADGET_YSIZE,
1274 int2str(level.score[i],3),FS_SMALL,FC_YELLOW);
1276 DrawText(ED_COUNT_VALUE_XPOS,
1277 ED_COUNT_VALUE_YPOS+11*ED_COUNT_GADGET_YSIZE,
1278 int2str(level.tempo_amoebe,3),FS_SMALL,FC_YELLOW);
1280 DrawText(ED_COUNT_VALUE_XPOS,
1281 ED_COUNT_VALUE_YPOS+12*ED_COUNT_GADGET_YSIZE,
1282 int2str(level.dauer_sieb,3),FS_SMALL,FC_YELLOW);
1284 DrawText(ED_COUNT_VALUE_XPOS,
1285 ED_COUNT_VALUE_YPOS+13*ED_COUNT_GADGET_YSIZE,
1286 int2str(level.dauer_ablenk,3),FS_SMALL,FC_YELLOW);
1288 DrawText(ED_COUNT_VALUE_XPOS,
1289 ED_COUNT_VALUE_YPOS+14*ED_COUNT_GADGET_YSIZE,
1290 int2str(level.edelsteine,3),FS_SMALL,FC_YELLOW);
1292 DrawText(ED_COUNT_VALUE_XPOS,
1293 ED_COUNT_VALUE_YPOS+15*ED_COUNT_GADGET_YSIZE,
1294 int2str(level.time,3),FS_SMALL,FC_YELLOW);
1297 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+0*ED_COUNT_TEXT_YSIZE,
1298 "Score for Emerald",FS_SMALL,FC_YELLOW);
1299 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+1*ED_COUNT_TEXT_YSIZE,
1300 "Score for Diamond",FS_SMALL,FC_YELLOW);
1301 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+2*ED_COUNT_TEXT_YSIZE,
1302 "Score for smashing a Bug",FS_SMALL,FC_YELLOW);
1303 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+3*ED_COUNT_TEXT_YSIZE,
1304 "Score for smashing a Spaceship",FS_SMALL,FC_YELLOW);
1305 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+4*ED_COUNT_TEXT_YSIZE,
1306 "Score for smashing a Cruncher",FS_SMALL,FC_YELLOW);
1307 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+5*ED_COUNT_TEXT_YSIZE,
1308 "Score for smashing an Alien",FS_SMALL,FC_YELLOW);
1309 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+6*ED_COUNT_TEXT_YSIZE,
1310 "Score for smashing a Pacman",FS_SMALL,FC_YELLOW);
1311 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+7*ED_COUNT_TEXT_YSIZE,
1312 "Score for cracking a nut",FS_SMALL,FC_YELLOW);
1313 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+8*ED_COUNT_TEXT_YSIZE,
1314 "Score for dynamite",FS_SMALL,FC_YELLOW);
1315 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+9*ED_COUNT_TEXT_YSIZE,
1316 "Score for key",FS_SMALL,FC_YELLOW);
1317 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+10*ED_COUNT_TEXT_YSIZE,
1318 "Score for each 10 seconds left",FS_SMALL,FC_YELLOW);
1319 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+11*ED_COUNT_TEXT_YSIZE,
1320 "Speed of the amoeba / Content",FS_SMALL,FC_YELLOW);
1321 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+12*ED_COUNT_TEXT_YSIZE,
1322 "Time for magic wall",FS_SMALL,FC_YELLOW);
1323 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+13*ED_COUNT_TEXT_YSIZE,
1324 "Time for wheel",FS_SMALL,FC_YELLOW);
1325 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+14*ED_COUNT_TEXT_YSIZE,
1326 "Emeralds needed in this level",FS_SMALL,FC_YELLOW);
1327 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+15*ED_COUNT_TEXT_YSIZE,
1328 "Time available for this level",FS_SMALL,FC_YELLOW);
1330 XCopyArea(display,pix[PIX_DOOR],drawto,gc,
1331 DOOR_GFX_PAGEX4+ED_WIN_COUNT_XPOS,
1332 DOOR_GFX_PAGEY1+ED_WIN_COUNT_YPOS,
1333 ED_WIN_COUNT_XSIZE,ED_WIN_COUNT_YSIZE,
1334 ED_COUNT_GADGET_XPOS,
1335 ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE);
1337 XCopyArea(display,pix[PIX_DOOR],drawto,gc,
1338 DOOR_GFX_PAGEX4+ED_WIN_COUNT_XPOS+3+2*FONT2_XSIZE,
1339 DOOR_GFX_PAGEY1+ED_WIN_COUNT_YPOS,
1340 ED_WIN_COUNT_XSIZE-3-2*FONT2_XSIZE,ED_WIN_COUNT_YSIZE,
1341 ED_COUNT_GADGET_XPOS+3+i*FONT2_XSIZE,
1342 ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE);
1343 DrawText(ED_COUNT_GADGET_XPOS+5,
1344 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1345 level.name,FS_SMALL,FC_YELLOW);
1346 DrawText(ED_COUNT_GADGET_XPOS+(30+3)*FONT2_XSIZE-5,
1347 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1348 "Title",FS_SMALL,FC_YELLOW);
1350 DrawText(ED_SIZE_GADGET_XPOS,ED_SIZE_GADGET_YPOS-18,
1351 "Playfield size:",FS_SMALL,FC_YELLOW);
1352 XCopyArea(display,pix[PIX_DOOR],drawto,gc,
1353 DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
1354 DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
1355 DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
1356 ED_SIZE_GADGET_XPOS,
1357 ED_SIZE_GADGET_YPOS+0*ED_COUNT_GADGET_YSIZE);
1358 XCopyArea(display,pix[PIX_DOOR],drawto,gc,
1359 DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
1360 DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
1361 DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
1362 ED_SIZE_GADGET_XPOS,
1363 ED_SIZE_GADGET_YPOS+1*ED_COUNT_GADGET_YSIZE);
1364 DrawText(ED_SIZE_TEXT_XPOS,ED_SIZE_TEXT_YPOS+0*ED_SIZE_TEXT_YSIZE,
1365 "Width",FS_SMALL,FC_YELLOW);
1366 DrawText(ED_SIZE_TEXT_XPOS,ED_SIZE_TEXT_YPOS+1*ED_SIZE_TEXT_YSIZE,
1367 "Height",FS_SMALL,FC_YELLOW);
1368 DrawText(ED_SIZE_VALUE_XPOS,ED_SIZE_VALUE_YPOS+0*ED_SIZE_GADGET_YSIZE,
1369 int2str(level.fieldx,3),FS_SMALL,FC_YELLOW);
1370 DrawText(ED_SIZE_VALUE_XPOS,ED_SIZE_VALUE_YPOS+1*ED_SIZE_GADGET_YSIZE,
1371 int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
1374 void AdjustLevelScrollPosition()
1376 if (level_xpos < -1)
1378 if (level_xpos > lev_fieldx - ED_FIELDX + 1)
1379 level_xpos = lev_fieldx - ED_FIELDX + 1;
1380 if (lev_fieldx < ED_FIELDX - 2)
1383 if (level_ypos < -1)
1385 if (level_ypos > lev_fieldy - ED_FIELDY + 1)
1386 level_ypos = lev_fieldy - ED_FIELDY + 1;
1387 if (lev_fieldy < ED_FIELDY - 2)
1391 static void PickDrawingElement(int button, int element)
1393 if (button < 1 || button > 3)
1398 new_element1 = element;
1399 DrawMiniGraphicExt(drawto, gc,
1400 DX + ED_WIN_MB_LEFT_XPOS,
1401 DY + ED_WIN_MB_LEFT_YPOS,
1402 el2gfx(new_element1));
1404 else if (button == 2)
1406 new_element2 = element;
1407 DrawMiniGraphicExt(drawto, gc,
1408 DX + ED_WIN_MB_MIDDLE_XPOS,
1409 DY + ED_WIN_MB_MIDDLE_YPOS,
1410 el2gfx(new_element2));
1414 new_element3 = element;
1415 DrawMiniGraphicExt(drawto, gc,
1416 DX + ED_WIN_MB_RIGHT_XPOS,
1417 DY + ED_WIN_MB_RIGHT_YPOS,
1418 el2gfx(new_element3));
1421 redraw_mask |= REDRAW_DOOR_1;
1424 void LevelEd(int mx, int my, int button)
1426 static int last_button = 0;
1427 static int in_field_pressed = FALSE;
1428 static boolean use_floodfill = FALSE;
1432 int x = (mx-SX)/MINI_TILEX;
1433 int y = (my-SY)/MINI_TILEY;
1437 HandlePressedControlButtons();
1438 HandleDrawingFunctions(mx, my, button);
1441 if (use_floodfill) /********** FLOOD FILL **********/
1449 if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
1454 if (x>lev_fieldx || y>lev_fieldy ||
1455 (x==0 && level_xpos<0) ||
1456 (x==ED_FIELDX-1 && level_xpos>lev_fieldx-ED_FIELDX) ||
1457 (y==0 && level_ypos<0) ||
1458 (y==ED_FIELDY-1 && level_ypos>lev_fieldy-ED_FIELDY))
1461 from_x = x+level_xpos;
1462 from_y = y+level_ypos;
1463 fill_element = (button==1 ? new_element1 :
1464 button==2 ? new_element2 :
1465 button==3 ? new_element3 : 0);
1467 FloodFill(from_x,from_y,fill_element);
1468 DrawMiniLevel(level_xpos,level_ypos);
1471 use_floodfill = FALSE;
1472 CloseDoor(DOOR_CLOSE_1);
1473 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
1482 else /********** EDIT/CTRL-FENSTER **********/
1484 static unsigned long choice_delay = 0;
1485 int choice = CheckElemButtons(mx,my,button);
1486 int elem_pos = choice-ED_BUTTON_ELEM;
1488 if (((choice == ED_BUTTON_EUP && element_shift>0) ||
1489 (choice == ED_BUTTON_EDOWN &&
1490 element_shift<elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)) &&
1491 DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1493 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1497 step = (button==1 ? MAX_ELEM_X : button==2 ? 5*MAX_ELEM_X :
1499 element_shift += (choice==ED_BUTTON_EUP ? -step : step);
1501 step = step * MAX_ELEM_X * (choice == ED_BUTTON_EUP ? -1 : +1);
1502 element_shift += step;
1505 if (element_shift<0)
1507 if (element_shift>elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)
1508 element_shift = elements_in_list-MAX_ELEM_X*MAX_ELEM_Y;
1509 if (element_shift % MAX_ELEM_X)
1510 element_shift += MAX_ELEM_X-(element_shift % MAX_ELEM_X);
1512 for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
1513 DrawElemButton(i+2,ED_BUTTON_RELEASED);
1515 else if (elem_pos>=0 && elem_pos<MAX_ELEM_X*MAX_ELEM_Y)
1519 if (elem_pos+element_shift < elements_in_list)
1520 new_element = editor_element[elem_pos+element_shift];
1522 new_element = EL_LEERRAUM;
1524 PickDrawingElement(last_button, new_element);
1526 if (!HAS_CONTENT(properties_element))
1528 properties_element = new_element;
1529 if (edit_mode == ED_MODE_PROPERTIES)
1530 DrawPropertiesWindow();
1534 if (edit_mode == ED_MODE_DRAWING) /********** EDIT-FENSTER **********/
1541 switch(CheckEditButtons(mx,my,button))
1543 case ED_BUTTON_CTRL:
1544 CloseDoor(DOOR_CLOSE_2);
1545 DrawControlWindow();
1546 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1547 DOOR_GFX_PAGEX4,DOOR_GFX_PAGEY1+80,
1549 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
1550 OpenDoor(DOOR_OPEN_2);
1551 edit_mode = ED_MODE_INFO;
1553 case ED_BUTTON_FILL:
1554 Request("Caution ! Flood fill mode ! Choose area !",REQ_OPEN);
1555 use_floodfill = TRUE;
1558 case ED_BUTTON_LEFT:
1561 if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1563 if (lev_fieldx<ED_FIELDX-2)
1566 level_xpos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
1570 ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_RIGHT);
1572 DrawMiniLevel(level_xpos,level_ypos);
1575 case ED_BUTTON_RIGHT:
1576 if (level_xpos<=lev_fieldx-ED_FIELDX)
1578 if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1580 if (lev_fieldx<ED_FIELDX-2)
1583 level_xpos += (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
1584 if (level_xpos>lev_fieldx-ED_FIELDX+1)
1585 level_xpos = lev_fieldx-ED_FIELDX+1;
1587 ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_LEFT);
1589 DrawMiniLevel(level_xpos,level_ypos);
1595 if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1597 if (lev_fieldy<ED_FIELDY-2)
1600 level_ypos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
1604 ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_DOWN);
1606 DrawMiniLevel(level_xpos,level_ypos);
1609 case ED_BUTTON_DOWN:
1610 if (level_ypos<=lev_fieldy-ED_FIELDY)
1612 if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1614 if (lev_fieldy<ED_FIELDY-2)
1617 level_ypos += (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
1618 if (level_ypos>lev_fieldy-ED_FIELDY+1)
1619 level_ypos = lev_fieldy-ED_FIELDY+1;
1621 ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_UP);
1623 DrawMiniLevel(level_xpos,level_ypos);
1636 if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
1640 if (button && !motion_status)
1641 in_field_pressed = TRUE;
1643 if (!button || !in_field_pressed || button<1 || button>3 ||
1644 (y==0 && level_ypos<0) ||
1645 (y==ED_FIELDY-1 && level_ypos>lev_fieldy-ED_FIELDY) ||
1646 (x==0 && level_xpos<0) ||
1647 (x==ED_FIELDX-1 && level_xpos>lev_fieldx-ED_FIELDX) ||
1648 x>lev_fieldx || y>lev_fieldy)
1651 new_element = (button==1 ? new_element1 :
1652 button==2 ? new_element2 :
1653 button==3 ? new_element3 : 0);
1655 if (new_element != Feld[x+level_xpos][y+level_ypos])
1657 if (new_element==EL_SPIELFIGUR) /* Jeder nur EINE Figur bitte... */
1661 for(x=0;x<lev_fieldx;x++) for(y=0;y<lev_fieldy;y++)
1663 if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1)
1665 Feld[x][y] = EL_LEERRAUM;
1666 if (x-level_xpos>=0 && x-level_xpos<ED_FIELDX &&
1667 y-level_ypos>=0 && y-level_ypos<ED_FIELDY)
1668 DrawMiniElement(x-level_xpos,y-level_ypos,EL_LEERRAUM);
1673 Feld[x+level_xpos][y+level_ypos] = new_element;
1674 DrawMiniElement(x,y,new_element);
1677 else if (!motion_status) /* Mauszeiger nicht im Level-Feld */
1678 in_field_pressed = FALSE;
1685 else if (edit_mode == ED_MODE_INFO)/********** KONTROLL-FENSTER **********/
1687 int choice = CheckCountButtons(mx,my,button);
1688 int step = (button==1 ? 1 : button==2 ? 5 : button==3 ? 10 : 0);
1690 if (choice >= 0 && choice < 36 &&
1691 DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1700 level.score[choice] += step;
1701 if (level.score[choice]<0)
1702 level.score[choice] = 0;
1703 else if (level.score[choice]>255)
1704 level.score[choice] = 255;
1706 else if (choice==11)
1708 level.tempo_amoebe += step;
1709 if (level.tempo_amoebe<0)
1710 level.tempo_amoebe = 0;
1711 else if (level.tempo_amoebe>255)
1712 level.tempo_amoebe = 255;
1714 else if (choice==12)
1716 level.dauer_sieb += step;
1717 if (level.dauer_sieb<0)
1718 level.dauer_sieb = 0;
1719 else if (level.dauer_sieb>255)
1720 level.dauer_sieb = 255;
1722 else if (choice==13)
1724 level.dauer_ablenk += step;
1725 if (level.dauer_ablenk<0)
1726 level.dauer_ablenk = 0;
1727 else if (level.dauer_ablenk>255)
1728 level.dauer_ablenk = 255;
1730 else if (choice==14)
1732 level.edelsteine += step;
1733 if (level.edelsteine<0)
1734 level.edelsteine = 0;
1735 else if (level.edelsteine>999)
1736 level.edelsteine = 999;
1738 else if (choice==15)
1743 else if (level.time>999)
1746 else if (choice==16)
1749 if (lev_fieldx<MIN_LEV_FIELDX)
1750 lev_fieldx = MIN_LEV_FIELDX;
1751 else if (lev_fieldx>MAX_LEV_FIELDX)
1752 lev_fieldx = MAX_LEV_FIELDX;
1753 level.fieldx = lev_fieldx;
1755 else if (choice==17)
1758 if (lev_fieldy<MIN_LEV_FIELDY)
1759 lev_fieldy = MIN_LEV_FIELDY;
1760 else if (lev_fieldy>MAX_LEV_FIELDY)
1761 lev_fieldy = MAX_LEV_FIELDY;
1762 level.fieldy = lev_fieldy;
1766 DrawText(ED_COUNT_VALUE_XPOS,
1767 ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE,
1768 int2str(level.score[choice],3),FS_SMALL,FC_YELLOW);
1769 else if (choice==11)
1770 DrawText(ED_COUNT_VALUE_XPOS,
1771 ED_COUNT_VALUE_YPOS+11*ED_COUNT_GADGET_YSIZE,
1772 int2str(level.tempo_amoebe,3),FS_SMALL,FC_YELLOW);
1773 else if (choice==12)
1774 DrawText(ED_COUNT_VALUE_XPOS,
1775 ED_COUNT_VALUE_YPOS+12*ED_COUNT_GADGET_YSIZE,
1776 int2str(level.dauer_sieb,3),FS_SMALL,FC_YELLOW);
1777 else if (choice==13)
1778 DrawText(ED_COUNT_VALUE_XPOS,
1779 ED_COUNT_VALUE_YPOS+13*ED_COUNT_GADGET_YSIZE,
1780 int2str(level.dauer_ablenk,3),FS_SMALL,FC_YELLOW);
1781 else if (choice==14)
1782 DrawText(ED_COUNT_VALUE_XPOS,
1783 ED_COUNT_VALUE_YPOS+14*ED_COUNT_GADGET_YSIZE,
1784 int2str(level.edelsteine,3),FS_SMALL,FC_YELLOW);
1785 else if (choice==15)
1786 DrawText(ED_COUNT_VALUE_XPOS,
1787 ED_COUNT_VALUE_YPOS+15*ED_COUNT_GADGET_YSIZE,
1788 int2str(level.time,3),FS_SMALL,FC_YELLOW);
1789 else if (choice==16)
1790 DrawText(ED_SIZE_VALUE_XPOS,
1791 ED_SIZE_VALUE_YPOS+0*ED_SIZE_GADGET_YSIZE,
1792 int2str(level.fieldx,3),FS_SMALL,FC_YELLOW);
1793 else if (choice==17)
1794 DrawText(ED_SIZE_VALUE_XPOS,
1795 ED_SIZE_VALUE_YPOS+1*ED_SIZE_GADGET_YSIZE,
1796 int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
1798 redraw_mask &= ~REDRAW_FIELD;
1800 XCopyArea(display,drawto,window,gc,
1801 ED_COUNT_VALUE_XPOS,
1802 ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE,
1803 3*FONT2_XSIZE,FONT2_YSIZE,
1804 ED_COUNT_VALUE_XPOS,
1805 ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE);
1807 XCopyArea(display,drawto,window,gc,
1809 ED_SIZE_VALUE_YPOS+(choice-16)*ED_SIZE_GADGET_YSIZE,
1810 3*FONT2_XSIZE,FONT2_YSIZE,
1812 ED_SIZE_VALUE_YPOS+(choice-16)*ED_SIZE_GADGET_YSIZE);
1820 switch(CheckCtrlButtons(mx,my,button))
1822 case ED_BUTTON_EDIT:
1823 CloseDoor(DOOR_CLOSE_2);
1824 AdjustLevelScrollPosition();
1825 DrawMiniLevel(level_xpos,level_ypos);
1826 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1827 DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY2,
1829 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
1830 OpenDoor(DOOR_OPEN_2);
1831 edit_mode = ED_MODE_DRAWING;
1833 case ED_BUTTON_CLEAR:
1834 if (Request("Are you sure to clear this level ?",REQ_ASK))
1836 for(x=0;x<MAX_LEV_FIELDX;x++)
1837 for(y=0;y<MAX_LEV_FIELDY;y++)
1838 Feld[x][y] = EL_ERDREICH;
1839 DrawMiniLevel(level_xpos,level_ypos);
1842 case ED_BUTTON_UNDO:
1843 if (leveldir[leveldir_nr].readonly ||
1844 Request("Exit without saving ?",REQ_ASK | REQ_STAY_OPEN))
1846 CloseDoor(DOOR_CLOSE_ALL);
1847 game_status=MAINMENU;
1852 CloseDoor(DOOR_CLOSE_1);
1853 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
1856 case ED_BUTTON_EXIT:
1858 int figur_vorhanden = FALSE;
1860 if (leveldir[leveldir_nr].readonly)
1862 Request("This level is read only !",REQ_CONFIRM);
1866 for(y=0;y<lev_fieldy;y++)
1867 for(x=0;x<lev_fieldx;x++)
1868 if (Feld[x][y] == EL_SPIELFIGUR ||
1869 Feld[x][y] == EL_SPIELER1 ||
1870 Feld[x][y] == EL_SP_MURPHY)
1871 figur_vorhanden = TRUE;
1873 if (!figur_vorhanden)
1874 Request("No Level without Gregor Mc Duffin please !",
1878 if (Request("Save this level and kill the old ?",
1879 REQ_ASK | REQ_STAY_OPEN))
1881 for(x=0;x<lev_fieldx;x++)
1882 for(y=0;y<lev_fieldy;y++)
1883 Ur[x][y]=Feld[x][y];
1884 SaveLevel(level_nr);
1886 CloseDoor(DOOR_CLOSE_ALL);
1887 game_status=MAINMENU;
1900 if (mx>=ED_COUNT_GADGET_XPOS &&
1901 mx<ED_COUNT_GADGET_XPOS+31*FONT2_XSIZE+10 &&
1902 my>=ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE &&
1903 my<ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE+ED_WIN_COUNT_YSIZE)
1908 DrawText(ED_COUNT_GADGET_XPOS+5,
1909 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1910 level.name,FS_SMALL,FC_GREEN);
1911 DrawText(ED_COUNT_GADGET_XPOS+5+strlen(level.name)*FONT2_XSIZE,
1912 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1913 "<",FS_SMALL,FC_RED);
1920 name_typing = FALSE;
1921 DrawText(ED_COUNT_GADGET_XPOS+5,
1922 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1923 level.name,FS_SMALL,FC_YELLOW);
1924 DrawText(ED_COUNT_GADGET_XPOS+5+strlen(level.name)*FONT2_XSIZE,
1925 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1926 " ",FS_SMALL,FC_RED);
1930 if (mx>=SX+29*MINI_TILEX && mx<SX+30*MINI_TILEX &&
1931 my>=SY+26*MINI_TILEY && my<SY+27*MINI_TILEY)
1935 if (!button || button<1 || button>3)
1938 new_element = (button==1 ? new_element1 :
1939 button==2 ? new_element2 :
1940 button==3 ? new_element3 : 0);
1942 if (new_element != level.amoebe_inhalt)
1944 level.amoebe_inhalt = new_element;
1945 DrawMiniElement(29,26,new_element);
1949 if (mx>=SX+1*MINI_TILEX && mx<SX+(1+4*5)*MINI_TILEX &&
1950 my>=SY+2*MINI_TILEY && my<SY+(2+3)*MINI_TILEY)
1952 int x = (mx-SX-1*MINI_TILEX)/MINI_TILEX;
1953 int y = (my-SY-2*MINI_TILEY)/MINI_TILEY;
1958 if (i>=0 && i<43 && x>=0 && x<3 && y>=0 && y<3)
1960 if (button && !motion_status)
1961 in_field_pressed = TRUE;
1963 if (!button || !in_field_pressed || button<1 || button>3)
1966 new_element = (button==1 ? new_element1 :
1967 button==2 ? new_element2 :
1968 button==3 ? new_element3 : 0);
1970 if (new_element != level.mampfer_inhalt[i][x][y])
1972 level.mampfer_inhalt[i][x][y] = new_element;
1973 DrawMiniElement(1+5*i+x,2+y,new_element);
1976 else if (!motion_status)/* Mauszeiger nicht im Cruncher-Feld */
1977 in_field_pressed = FALSE;
1979 else if (!motion_status) /* Mauszeiger nicht im Cruncher-Feld */
1980 in_field_pressed = FALSE;
1984 last_button = button;
1989 void LevelNameTyping(KeySym key)
1991 unsigned char ascii = 0;
1992 int len = strlen(level.name);
1997 if (key>=XK_A && key<=XK_Z)
1998 ascii = 'A'+(char)(key-XK_A);
1999 else if (key>=XK_a && key<=XK_z)
2000 ascii = 'a'+(char)(key-XK_a);
2001 else if (key>=XK_0 && key<=XK_9)
2002 ascii = '0'+(char)(key-XK_0);
2004 else if (key>=XK_space && key<=XK_at)
2005 ascii = ' '+(char)(key-XK_space);
2006 else if (key==XK_Adiaeresis)
2008 else if (key==XK_Odiaeresis)
2010 else if (key==XK_Udiaeresis)
2012 else if (key==XK_adiaeresis)
2014 else if (key==XK_odiaeresis)
2016 else if (key==XK_udiaeresis)
2018 else if (key==XK_underscore)
2022 if (ascii && len<MAX_LEVNAMLEN-2)
2024 level.name[len] = ascii;
2025 level.name[len+1] = 0;
2028 DrawTextExt(drawto,gc,
2029 ED_COUNT_GADGET_XPOS+5,
2030 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
2031 level.name,FS_SMALL,FC_GREEN);
2032 DrawTextExt(window,gc,
2033 ED_COUNT_GADGET_XPOS+5,
2034 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
2035 level.name,FS_SMALL,FC_GREEN);
2036 DrawTextExt(drawto,gc,
2037 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
2038 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
2039 "<",FS_SMALL,FC_RED);
2040 DrawTextExt(window,gc,
2041 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
2042 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
2043 "<",FS_SMALL,FC_RED);
2045 else if ((key==XK_Delete || key==XK_BackSpace) && len>0)
2047 level.name[len-1] = 0;
2050 DrawTextExt(drawto,gc,
2051 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
2052 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
2053 "< ",FS_SMALL,FC_GREEN);
2054 DrawTextExt(window,gc,
2055 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
2056 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
2057 "< ",FS_SMALL,FC_GREEN);
2059 else if (key==XK_Return)
2061 DrawTextExt(drawto,gc,
2062 ED_COUNT_GADGET_XPOS+5,
2063 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
2064 level.name,FS_SMALL,FC_YELLOW);
2065 DrawTextExt(window,gc,
2066 ED_COUNT_GADGET_XPOS+5,
2067 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
2068 level.name,FS_SMALL,FC_YELLOW);
2069 DrawTextExt(drawto,gc,
2070 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
2071 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
2072 " ",FS_SMALL,FC_YELLOW);
2073 DrawTextExt(window,gc,
2074 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
2075 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
2076 " ",FS_SMALL,FC_YELLOW);
2078 name_typing = FALSE;
2082 static void DrawCounterValueField(int counter_id, int value)
2084 int x = SX + counterbutton_info[counter_id].x + ED_WIN_COUNT_XPOS;
2085 int y = SY + counterbutton_info[counter_id].y;
2087 XCopyArea(display, pix[PIX_DOOR], drawto, gc,
2088 DOOR_GFX_PAGEX4 + ED_WIN_COUNT_XPOS,
2089 DOOR_GFX_PAGEY1 + ED_WIN_COUNT_YPOS,
2090 ED_WIN_COUNT_XSIZE, ED_WIN_COUNT_YSIZE,
2093 DrawText(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
2094 int2str(value, 3), FS_SMALL, FC_YELLOW);
2097 static void DrawDrawingWindow()
2100 UnmapLevelEditorWindowGadgets();
2101 MapMainDrawingArea();
2102 AdjustLevelScrollPosition();
2103 DrawMiniLevel(level_xpos, level_ypos);
2106 static void DrawElementContentAreas()
2108 int *num_areas = &MampferMax;
2109 int area_x = ED_AREA_ELEMCONT_XPOS / MINI_TILEX;
2110 int area_y = ED_AREA_ELEMCONT_YPOS / MINI_TILEY;
2111 int area_sx = SX + ED_AREA_ELEMCONT_XPOS;
2112 int area_sy = SY + ED_AREA_ELEMCONT_YPOS;
2115 for (i=0; i<MAX_ELEMCONT; i++)
2118 ElementContent[i][x][y] = level.mampfer_inhalt[i][x][y];
2120 for (i=0; i<MAX_ELEMCONT; i++)
2121 UnmapDrawingArea(ED_CTRL_ID_ELEMCONT_0 + i);
2123 /* display counter to choose number of element content areas */
2124 gadget_areas_value = num_areas;
2125 DrawCounterValueField(ED_COUNTER_ELEMCONT, *gadget_areas_value);
2126 x = counterbutton_info[ED_COUNTER_ELEMCONT].x + DXSIZE;
2127 y = counterbutton_info[ED_COUNTER_ELEMCONT].y;
2128 DrawTextF(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
2129 FC_YELLOW, "number of content areas");
2130 MapCounterButtons(ED_COUNTER_ELEMCONT);
2132 /* delete content areas in case of reducing number of them */
2133 XFillRectangle(display, backbuffer, gc,
2134 SX, area_sy - MINI_TILEX,
2135 SXSIZE, 12 * MINI_TILEY);
2137 /* draw some decorative border for the objects */
2138 for (i=0; i<*num_areas; i++)
2142 DrawMiniElement(area_x + 5 * (i % 4) + x, area_y + 6 * (i / 4) + y,
2145 XFillRectangle(display, drawto, gc,
2146 area_sx + 5 * (i % 4) * MINI_TILEX + MINI_TILEX/2 - 1,
2147 area_sy + 6 * (i / 4) * MINI_TILEY + MINI_TILEY/2 - 1,
2148 3 * MINI_TILEX + 2, 3 * MINI_TILEY + 2);
2151 /* copy border to the right location */
2152 XCopyArea(display, drawto, drawto, gc,
2153 area_sx, area_sy, (5 * 4 + 1) * MINI_TILEX, 12 * MINI_TILEY,
2154 area_sx - MINI_TILEX/2, area_sy - MINI_TILEY/2);
2156 DrawText(area_sx + (5 * 4 - 1) * MINI_TILEX, area_sy + 0 * MINI_TILEY + 1,
2157 "Content", FS_SMALL, FC_YELLOW);
2158 DrawText(area_sx + (5 * 4 - 1) * MINI_TILEX, area_sy + 1 * MINI_TILEY + 1,
2159 "when", FS_SMALL, FC_YELLOW);
2160 DrawText(area_sx + (5 * 4 - 1) * MINI_TILEX, area_sy + 2 * MINI_TILEY + 1,
2161 "smashed", FS_SMALL, FC_YELLOW);
2163 for (i=0; i<*num_areas; i++)
2167 DrawMiniElement(area_x + 5 * (i % 4) + x, area_y + 6 * (i / 4) + y,
2168 ElementContent[i][x][y]);
2170 DrawTextF(area_sx - SX + 5 * (i % 4) * MINI_TILEX + MINI_TILEX + 1,
2171 area_sy - SY + 6 * (i / 4) * MINI_TILEY + 4 * MINI_TILEY - 4,
2172 FC_YELLOW, "%d", i + 1);
2175 for (i=0; i<*num_areas; i++)
2176 MapDrawingArea(ED_CTRL_ID_ELEMCONT_0 + i);
2179 static void DrawAmoebaContentArea()
2181 int area_x = ED_AREA_ELEMCONT_XPOS / MINI_TILEX;
2182 int area_y = ED_AREA_ELEMCONT_YPOS / MINI_TILEY;
2183 int area_sx = SX + ED_AREA_ELEMCONT_XPOS;
2184 int area_sy = SY + ED_AREA_ELEMCONT_YPOS;
2187 ElementContent[0][0][0] = level.amoebe_inhalt;
2189 /* draw decorative border for the object */
2192 DrawMiniElement(area_x + x, area_y + y, EL_ERDREICH);
2194 XFillRectangle(display, drawto, gc,
2195 area_sx + MINI_TILEX/2 - 1, area_sy + MINI_TILEY/2 - 1,
2196 MINI_TILEX + 2, MINI_TILEY + 2);
2198 /* copy border to the right location */
2199 XCopyArea(display, drawto, drawto, gc,
2200 area_sx, area_sy, 3 * MINI_TILEX, 3 * MINI_TILEY,
2201 area_sx - MINI_TILEX/2, area_sy - MINI_TILEY/2);
2203 DrawText(area_sx + TILEX, area_sy + 1, "Content of amoeba",
2204 FS_SMALL, FC_YELLOW);
2206 DrawMiniElement(area_x, area_y, ElementContent[0][0][0]);
2208 MapDrawingArea(ED_CTRL_ID_AMOEBA_CONTENT);
2211 #define TEXT_COLLECTING "Score for collecting"
2212 #define TEXT_SMASHING "Score for smashing"
2213 #define TEXT_CRACKING "Score for cracking"
2214 #define TEXT_SPEED "Speed of amoeba growth"
2215 #define TEXT_DURATION "Duration when activated"
2217 static void DrawPropertiesWindow()
2220 int num_elements_in_level;
2226 } elements_with_counter[] =
2228 { EL_EDELSTEIN, &level.score[0], TEXT_COLLECTING },
2229 { EL_EDELSTEIN_BD, &level.score[0], TEXT_COLLECTING },
2230 { EL_EDELSTEIN_GELB,&level.score[0], TEXT_COLLECTING },
2231 { EL_EDELSTEIN_ROT, &level.score[0], TEXT_COLLECTING },
2232 { EL_EDELSTEIN_LILA,&level.score[0], TEXT_COLLECTING },
2233 { EL_DIAMANT, &level.score[1], TEXT_COLLECTING },
2234 { EL_KAEFER_R, &level.score[2], TEXT_SMASHING },
2235 { EL_KAEFER_O, &level.score[2], TEXT_SMASHING },
2236 { EL_KAEFER_L, &level.score[2], TEXT_SMASHING },
2237 { EL_KAEFER_U, &level.score[2], TEXT_SMASHING },
2238 { EL_BUTTERFLY_R, &level.score[2], TEXT_SMASHING },
2239 { EL_BUTTERFLY_O, &level.score[2], TEXT_SMASHING },
2240 { EL_BUTTERFLY_L, &level.score[2], TEXT_SMASHING },
2241 { EL_BUTTERFLY_U, &level.score[2], TEXT_SMASHING },
2242 { EL_FLIEGER_R, &level.score[3], TEXT_SMASHING },
2243 { EL_FLIEGER_O, &level.score[3], TEXT_SMASHING },
2244 { EL_FLIEGER_L, &level.score[3], TEXT_SMASHING },
2245 { EL_FLIEGER_U, &level.score[3], TEXT_SMASHING },
2246 { EL_FIREFLY_R, &level.score[3], TEXT_SMASHING },
2247 { EL_FIREFLY_O, &level.score[3], TEXT_SMASHING },
2248 { EL_FIREFLY_L, &level.score[3], TEXT_SMASHING },
2249 { EL_FIREFLY_U, &level.score[3], TEXT_SMASHING },
2250 { EL_MAMPFER, &level.score[4], TEXT_SMASHING },
2251 { EL_MAMPFER2, &level.score[4], TEXT_SMASHING },
2252 { EL_ROBOT, &level.score[5], TEXT_SMASHING },
2253 { EL_PACMAN_R, &level.score[6], TEXT_SMASHING },
2254 { EL_PACMAN_O, &level.score[6], TEXT_SMASHING },
2255 { EL_PACMAN_L, &level.score[6], TEXT_SMASHING },
2256 { EL_PACMAN_U, &level.score[6], TEXT_SMASHING },
2257 { EL_KOKOSNUSS, &level.score[7], TEXT_CRACKING },
2258 { EL_DYNAMIT_AUS, &level.score[8], TEXT_COLLECTING },
2259 { EL_SCHLUESSEL1, &level.score[9], TEXT_COLLECTING },
2260 { EL_SCHLUESSEL2, &level.score[9], TEXT_COLLECTING },
2261 { EL_SCHLUESSEL3, &level.score[9], TEXT_COLLECTING },
2262 { EL_SCHLUESSEL4, &level.score[9], TEXT_COLLECTING },
2263 { EL_AMOEBE_NASS, &level.tempo_amoebe, TEXT_SPEED },
2264 { EL_AMOEBE_NORM, &level.tempo_amoebe, TEXT_SPEED },
2265 { EL_AMOEBE_VOLL, &level.tempo_amoebe, TEXT_SPEED },
2266 { EL_AMOEBE_BD, &level.tempo_amoebe, TEXT_SPEED },
2267 { EL_SIEB_INAKTIV, &level.dauer_sieb, TEXT_DURATION },
2268 { EL_ABLENK_AUS, &level.dauer_ablenk, TEXT_DURATION },
2273 UnmapLevelEditorWindowGadgets();
2275 /* draw some decorative border for the object */
2278 DrawMiniElement(2 + x , 2 + y, EL_ERDREICH);
2280 XFillRectangle(display, drawto, gc,
2281 SX + TILEX + MINI_TILEX/2 - 1,
2282 SY + TILEY + MINI_TILEY/2 - 1,
2283 TILEX + 2, TILEY + 2);
2285 /* copy border to the right location */
2286 XCopyArea(display, drawto, drawto, gc,
2287 SX + TILEX, SY + TILEY,
2288 2 * TILEX, 2 * TILEY,
2289 SX + TILEX - MINI_TILEX/2, SY + TILEY - MINI_TILEY/2);
2291 DrawGraphic(1, 1, el2gfx(properties_element));
2292 DrawText(SX + 3*TILEX, SY + 5*TILEY/4, "Element Properties",
2293 FS_SMALL, FC_YELLOW);
2295 num_elements_in_level = 0;
2296 for (y=0; y<lev_fieldy; y++)
2297 for (x=0; x<lev_fieldx; x++)
2298 if (Feld[x][y] == properties_element)
2299 num_elements_in_level++;
2301 DrawTextF(ED_PROPERTIES_XPOS, 5*TILEY, FC_YELLOW, "%d x contained in level",
2302 num_elements_in_level);
2304 /* check if there are elements where a score can be chosen for */
2305 for (i=0; elements_with_counter[i].element != -1; i++)
2307 if (elements_with_counter[i].element == properties_element)
2309 int x = counterbutton_info[ED_COUNTER_SCORE].x + DXSIZE;
2310 int y = counterbutton_info[ED_COUNTER_SCORE].y;
2312 gadget_score_value = elements_with_counter[i].counter_value;
2313 DrawCounterValueField(ED_COUNTER_SCORE, *gadget_score_value);
2314 DrawTextF(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
2315 FC_YELLOW, elements_with_counter[i].text);
2316 MapCounterButtons(ED_COUNTER_SCORE);
2321 if (HAS_CONTENT(properties_element))
2323 if (IS_AMOEBOID(properties_element))
2324 DrawAmoebaContentArea();
2326 DrawElementContentAreas();
2329 /* TEST ONLY: level name text input gadget */
2330 MapTextInputGadget(ED_CTRL_ID_LEVEL_NAME);
2333 static void swap_numbers(int *i1, int *i2)
2341 static void swap_number_pairs(int *x1, int *y1, int *x2, int *y2)
2353 static void DrawLineElement(int sx, int sy, int element, boolean change_level)
2355 int lx = sx + level_xpos;
2356 int ly = sy + level_ypos;
2358 DrawMiniElement(sx, sy, (element < 0 ? Feld[lx][ly] : element));
2361 Feld[lx][ly] = element;
2364 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
2365 int element, boolean change_level)
2367 if (from_y == to_y) /* horizontal line */
2373 swap_numbers(&from_x, &to_x);
2375 for (x=from_x; x<=to_x; x++)
2376 DrawLineElement(x, y, element, change_level);
2378 else if (from_x == to_x) /* vertical line */
2384 swap_numbers(&from_y, &to_y);
2386 for (y=from_y; y<=to_y; y++)
2387 DrawLineElement(x, y, element, change_level);
2389 else /* diagonal line */
2391 int len_x = ABS(to_x - from_x);
2392 int len_y = ABS(to_y - from_y);
2395 if (len_y < len_x) /* a < 1 */
2397 float a = (float)len_y / (float)len_x;
2400 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
2402 for (x=0; x<=len_x; x++)
2404 int y = (int)(a * x + 0.5) * (to_y < from_y ? -1 : +1);
2406 DrawLineElement(from_x + x, from_y + y, element, change_level);
2411 float a = (float)len_x / (float)len_y;
2414 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
2416 for (y=0; y<=len_y; y++)
2418 int x = (int)(a * y + 0.5) * (to_x < from_x ? -1 : +1);
2420 DrawLineElement(from_x + x, from_y + y, element, change_level);
2426 static void DrawRectangle(int from_x, int from_y, int to_x, int to_y,
2427 int element, boolean change_level)
2429 DrawLine(from_x, from_y, from_x, to_y, element, change_level);
2430 DrawLine(from_x, to_y, to_x, to_y, element, change_level);
2431 DrawLine(to_x, to_y, to_x, from_y, element, change_level);
2432 DrawLine(to_x, from_y, from_x, from_y, element, change_level);
2435 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
2436 int element, boolean change_level)
2441 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
2443 for (y=from_y; y<=to_y; y++)
2444 DrawLine(from_x, y, to_x, y, element, change_level);
2447 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
2449 int from_sx, from_sy;
2453 swap_numbers(&from_x, &to_x);
2456 swap_numbers(&from_y, &to_y);
2458 from_sx = SX + from_x * MINI_TILEX;
2459 from_sy = SY + from_y * MINI_TILEY;
2460 to_sx = SX + to_x * MINI_TILEX + MINI_TILEX - 1;
2461 to_sy = SY + to_y * MINI_TILEY + MINI_TILEY - 1;
2463 XSetForeground(display, gc, WhitePixel(display, screen));
2465 XDrawLine(display, drawto, gc, from_sx, from_sy, to_sx, from_sy);
2466 XDrawLine(display, drawto, gc, to_sx, from_sy, to_sx, to_sy);
2467 XDrawLine(display, drawto, gc, to_sx, to_sy, from_sx, to_sy);
2468 XDrawLine(display, drawto, gc, from_sx, to_sy, from_sx, from_sy);
2470 XSetForeground(display, gc, BlackPixel(display, screen));
2472 if (from_x == to_x && from_y == to_y)
2473 MarkTileDirty(from_x/2, from_y/2);
2475 redraw_mask |= REDRAW_FIELD;
2478 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
2479 int element, boolean change_level)
2481 if (element == -1 || change_level)
2482 DrawRectangle(from_x, from_y, to_x, to_y, -1, FALSE);
2484 DrawAreaBorder(from_x, from_y, to_x, to_y);
2487 static void SetTextCursor(int unused_sx, int unused_sy, int sx, int sy,
2488 int element, boolean change_level)
2490 int lx = sx + level_xpos;
2491 int ly = sy + level_ypos;
2494 DrawMiniElement(sx, sy, Feld[lx][ly]);
2496 DrawAreaBorder(sx, sy, sx, sy);
2499 /* values for CopyBrushExt() */
2500 #define CB_AREA_TO_BRUSH 0
2501 #define CB_BRUSH_TO_LEVEL 1
2503 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y, int mode)
2505 static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2506 static int brush_from_x, brush_from_y;
2507 static int brush_to_x, brush_to_y;
2511 swap_numbers(&from_x, &to_x);
2514 swap_numbers(&from_y, &to_y);
2516 if (mode == CB_AREA_TO_BRUSH)
2518 for (y=from_y; y<=to_y; y++)
2519 for (x=from_x; x<=to_x; x++)
2520 brush_buffer[x][y] = Feld[x][y];
2522 brush_from_x = from_x;
2523 brush_from_y = from_y;
2529 for (y=brush_from_y; y<=brush_to_y; y++)
2530 for (x=brush_from_x; x<=brush_to_x; x++)
2531 Feld[x][y] = brush_buffer[x][y];
2532 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
2536 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y)
2538 CopyBrushExt(from_x, from_y, to_x, to_y, CB_AREA_TO_BRUSH);
2542 static void CopyBrushToLevel()
2544 CopyBrushExt(0, 0, 0, 0, CB_BRUSH_TO_LEVEL);
2548 static void FloodFill(int from_x, int from_y, int fill_element)
2552 static int check[4][2] = { {-1,0}, {0,-1}, {1,0}, {0,1} };
2553 static int safety = 0;
2555 /* check if starting field still has the desired content */
2556 if (Feld[from_x][from_y] == fill_element)
2561 if (safety > lev_fieldx*lev_fieldy)
2562 Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
2564 old_element = Feld[from_x][from_y];
2565 Feld[from_x][from_y] = fill_element;
2569 x = from_x + check[i][0];
2570 y = from_y + check[i][1];
2572 if (IN_LEV_FIELD(x,y) && Feld[x][y] == old_element)
2573 FloodFill(x, y, fill_element);
2579 /* values for DrawLevelText() modes */
2581 #define TEXT_SETCURSOR 1
2582 #define TEXT_WRITECHAR 2
2583 #define TEXT_BACKSPACE 3
2584 #define TEXT_NEWLINE 4
2587 static void DrawLevelText(int sx, int sy, char letter, int mode)
2589 static short delete_buffer[MAX_LEV_FIELDX];
2590 static int start_sx, start_sy;
2591 static int last_sx, last_sy;
2592 static boolean typing = FALSE;
2593 int letter_element = EL_CHAR_ASCII0 + letter;
2596 /* map lower case letters to upper case and convert special characters */
2597 if (letter >= 'a' && letter <= 'z')
2598 letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a');
2599 else if (letter == 'ä' || letter == 'Ä')
2600 letter_element = EL_CHAR_AE;
2601 else if (letter == 'ö' || letter == 'Ö')
2602 letter_element = EL_CHAR_OE;
2603 else if (letter == 'ü' || letter == 'Ü')
2604 letter_element = EL_CHAR_UE;
2605 else if (letter == '^')
2606 letter_element = EL_CHAR_COPY;
2608 letter_element = EL_CHAR_ASCII0 + letter;
2610 if (mode != TEXT_INIT)
2615 if (mode != TEXT_SETCURSOR)
2621 lx = last_sx + level_xpos;
2622 ly = last_sy + level_ypos;
2629 DrawLevelText(0, 0, 0, TEXT_END);
2632 start_sx = last_sx = sx;
2633 start_sy = last_sy = sy;
2634 DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
2637 case TEXT_SETCURSOR:
2638 DrawMiniElement(last_sx, last_sy, Feld[lx][ly]);
2639 DrawAreaBorder(sx, sy, sx, sy);
2644 case TEXT_WRITECHAR:
2645 if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
2647 delete_buffer[sx - start_sx] = Feld[lx][ly];
2648 Feld[lx][ly] = letter_element;
2650 if (sx + 1 < ED_FIELDX && lx + 1 < lev_fieldx)
2651 DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
2652 else if (sy + 1 < ED_FIELDY && ly + 1 < lev_fieldy)
2653 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
2655 DrawLevelText(0, 0, 0, TEXT_END);
2659 case TEXT_BACKSPACE:
2662 Feld[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
2663 DrawMiniElement(sx - 1, sy, new_element3);
2664 DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
2669 if (sy + 1 < ED_FIELDY - 1 && ly + 1 < lev_fieldy - 1)
2670 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
2672 DrawLevelText(0, 0, 0, TEXT_END);
2676 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
2677 DrawMiniElement(sx, sy, Feld[lx][ly]);
2686 static void CopyLevelToUndoBuffer(int mode)
2688 static boolean accumulated_undo = FALSE;
2689 boolean new_undo_buffer_position = TRUE;
2694 case UNDO_IMMEDIATE:
2695 accumulated_undo = FALSE;
2698 case UNDO_ACCUMULATE:
2699 if (accumulated_undo)
2700 new_undo_buffer_position = FALSE;
2701 accumulated_undo = TRUE;
2708 if (new_undo_buffer_position)
2710 /* new position in undo buffer ring */
2711 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
2713 if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
2714 undo_buffer_steps++;
2717 for(x=0; x<lev_fieldx; x++)
2718 for(y=0; y<lev_fieldy; y++)
2719 UndoBuffer[undo_buffer_position][x][y] = Feld[x][y];
2722 printf("level saved to undo buffer\n");
2727 static void RandomPlacement(int button)
2732 new_element = (button == 1 ? new_element1 :
2733 button == 2 ? new_element2 :
2734 button == 3 ? new_element3 : 0);
2736 if (random_placement_method == RANDOM_USE_PERCENTAGE)
2738 for(x=0; x<lev_fieldx; x++)
2739 for(y=0; y<lev_fieldy; y++)
2740 if (RND(100) < random_placement_percentage)
2741 Feld[x][y] = new_element;
2745 int elements_left = random_placement_num_objects;
2747 while (elements_left > 0)
2749 x = RND(lev_fieldx);
2750 y = RND(lev_fieldy);
2752 if (Feld[x][y] != new_element)
2754 Feld[x][y] = new_element;
2760 DrawMiniLevel(level_xpos, level_ypos);
2761 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
2764 void WrapLevel(int dx, int dy)
2766 int wrap_dx = lev_fieldx - dx;
2767 int wrap_dy = lev_fieldy - dy;
2770 for(x=0; x<lev_fieldx; x++)
2771 for(y=0; y<lev_fieldy; y++)
2772 FieldBackup[x][y] = Feld[x][y];
2774 for(x=0; x<lev_fieldx; x++)
2775 for(y=0; y<lev_fieldy; y++)
2777 FieldBackup[(x + wrap_dx) % lev_fieldx][(y + wrap_dy) % lev_fieldy];
2779 DrawMiniLevel(level_xpos, level_ypos);
2780 CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
2783 static void HandleDrawingAreas(struct GadgetInfo *gi)
2785 static boolean started_inside_drawing_area = FALSE;
2786 static boolean draw_with_brush = FALSE;
2787 int id = gi->custom_id;
2788 boolean inside_drawing_area = !gi->event.off_borders;
2789 boolean button_press_event;
2790 boolean button_release_event;
2791 boolean draw_level = (id == ED_CTRL_ID_DRAWING_LEVEL);
2793 int button = gi->event.button;
2794 int sx = gi->event.x, sy = gi->event.y;
2795 int min_sx = 0, min_sy = 0;
2796 int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
2798 int min_lx = 0, min_ly = 0;
2799 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
2803 if (edit_mode != ED_MODE_DRAWING)
2807 button_press_event = (gi->event.type == GD_EVENT_PRESSED);
2808 button_release_event = (gi->event.type == GD_EVENT_RELEASED);
2810 /* make sure to stay inside drawing area boundaries */
2811 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
2812 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
2816 /* get positions inside level field */
2817 lx = sx + level_xpos;
2818 ly = sy + level_ypos;
2820 /* make sure to stay inside level field boundaries */
2821 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
2822 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
2824 /* correct drawing area positions accordingly */
2825 sx = lx - level_xpos;
2826 sy = ly - level_ypos;
2829 if (button_press_event)
2830 started_inside_drawing_area = inside_drawing_area;
2832 if (!started_inside_drawing_area)
2835 if (!button && !button_release_event)
2838 new_element = (button == 1 ? new_element1 :
2839 button == 2 ? new_element2 :
2840 button == 3 ? new_element3 : 0);
2842 if (!draw_level && drawing_function != ED_CTRL_ID_SINGLE_ITEMS)
2845 switch (drawing_function)
2847 case ED_CTRL_ID_SINGLE_ITEMS:
2850 if (button_release_event)
2851 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
2856 if (new_element != Feld[lx][ly])
2858 if (new_element == EL_SPIELFIGUR)
2860 /* remove player at old position */
2861 for(y=0; y<lev_fieldy; y++)
2863 for(x=0; x<lev_fieldx; x++)
2865 if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
2867 Feld[x][y] = EL_LEERRAUM;
2868 if (x - level_xpos >= 0 && x - level_xpos < ED_FIELDX &&
2869 y - level_ypos >= 0 && y - level_ypos < ED_FIELDY)
2870 DrawMiniElement(x - level_xpos, y - level_ypos,
2877 Feld[lx][ly] = new_element;
2878 DrawMiniElement(sx, sy, new_element);
2883 DrawMiniGraphicExt(drawto, gc,
2884 gi->x + sx * MINI_TILEX,
2885 gi->y + sy * MINI_TILEY,
2886 el2gfx(new_element));
2887 DrawMiniGraphicExt(window, gc,
2888 gi->x + sx * MINI_TILEX,
2889 gi->y + sy * MINI_TILEY,
2890 el2gfx(new_element));
2892 if (id == ED_CTRL_ID_AMOEBA_CONTENT)
2893 level.amoebe_inhalt = new_element;
2894 else if (id >= ED_CTRL_ID_ELEMCONT_0 && id <= ED_CTRL_ID_ELEMCONT_7)
2895 level.mampfer_inhalt[id - ED_CTRL_ID_ELEMCONT_0][sx][sy] =
2900 case ED_CTRL_ID_CONNECTED_ITEMS:
2902 static int last_sx = -1;
2903 static int last_sy = -1;
2905 if (button_release_event)
2906 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
2910 if (!button_press_event)
2911 DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
2919 case ED_CTRL_ID_LINE:
2920 case ED_CTRL_ID_RECTANGLE:
2921 case ED_CTRL_ID_FILLED_BOX:
2922 case ED_CTRL_ID_BRUSH:
2923 case ED_CTRL_ID_TEXT:
2925 static int last_sx = -1;
2926 static int last_sy = -1;
2927 static int start_sx = -1;
2928 static int start_sy = -1;
2929 void (*draw_func)(int, int, int, int, int, boolean);
2931 if (drawing_function == ED_CTRL_ID_LINE)
2932 draw_func = DrawLine;
2933 else if (drawing_function == ED_CTRL_ID_RECTANGLE)
2934 draw_func = DrawRectangle;
2935 else if (drawing_function == ED_CTRL_ID_FILLED_BOX)
2936 draw_func = DrawFilledBox;
2937 else if (drawing_function == ED_CTRL_ID_BRUSH)
2938 draw_func = SelectArea;
2939 else /* (drawing_function == ED_CTRL_ID_TEXT) */
2940 draw_func = SetTextCursor;
2942 if (button_press_event)
2944 draw_func(sx, sy, sx, sy, new_element, FALSE);
2945 start_sx = last_sx = sx;
2946 start_sy = last_sy = sy;
2948 if (drawing_function == ED_CTRL_ID_TEXT)
2949 DrawLevelText(0, 0, 0, TEXT_END);
2951 else if (button_release_event)
2953 draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
2954 if (drawing_function == ED_CTRL_ID_BRUSH)
2956 CopyAreaToBrush(start_sx, start_sy, sx, sy);
2957 draw_with_brush = TRUE;
2959 else if (drawing_function == ED_CTRL_ID_TEXT)
2960 DrawLevelText(sx, sy, 0, TEXT_INIT);
2962 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
2964 else if (last_sx != sx || last_sy != sy)
2966 draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
2967 draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
2977 case ED_CTRL_ID_TEXT:
2979 DrawMiniElement(last_sx, last_sy, Feld[lx][ly]);
2980 DrawAreaBorder(sx, sy, sx, sy);
2985 if (button_press_event)
2986 DrawLevelText(sx, sy, 0, TEXT_INIT);
2992 case ED_CTRL_ID_FLOOD_FILL:
2993 if (button_press_event && Feld[lx][ly] != new_element)
2995 FloodFill(lx, ly, new_element);
2996 DrawMiniLevel(level_xpos, level_ypos);
2997 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
3001 case ED_CTRL_ID_PICK_ELEMENT:
3002 if (button_press_event)
3003 PickDrawingElement(button, Feld[lx][ly]);
3004 if (button_release_event)
3005 ClickOnGadget(level_editor_gadget[last_drawing_function]);
3013 static void HandleCounterButtons(struct GadgetInfo *gi)
3015 int id = gi->custom_id;
3016 int button = gi->event.button;
3017 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3021 case ED_CTRL_ID_SCORE_DOWN:
3022 case ED_CTRL_ID_SCORE_UP:
3023 *gadget_score_value += (id == ED_CTRL_ID_SCORE_DOWN ? -step : step);
3024 if (*gadget_score_value < 0)
3025 *gadget_score_value = 0;
3026 else if (*gadget_score_value > 255)
3027 *gadget_score_value = 255;
3029 DrawCounterValueField(ED_COUNTER_SCORE, *gadget_score_value);
3032 case ED_CTRL_ID_ELEMCONT_DOWN:
3033 case ED_CTRL_ID_ELEMCONT_UP:
3034 *gadget_areas_value += (id == ED_CTRL_ID_ELEMCONT_DOWN ? -step : step);
3035 if (*gadget_areas_value < 1)
3036 *gadget_areas_value = 1;
3037 else if (*gadget_areas_value > MAX_ELEMCONT)
3038 *gadget_areas_value = MAX_ELEMCONT;
3040 DrawCounterValueField(ED_COUNTER_ELEMCONT, *gadget_areas_value);
3041 DrawElementContentAreas();
3049 static void HandleControlButtons(struct GadgetInfo *gi)
3051 int id = gi->custom_id;
3052 int button = gi->event.button;
3053 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3055 int player_present = FALSE;
3056 int level_changed = FALSE;
3059 new_element = (button == 1 ? new_element1 :
3060 button == 2 ? new_element2 :
3061 button == 3 ? new_element3 : 0);
3063 if (edit_mode == ED_MODE_DRAWING && drawing_function == ED_CTRL_ID_TEXT)
3064 DrawLevelText(0, 0, 0, TEXT_END);
3066 if (id < ED_NUM_CTRL1_BUTTONS && id != ED_CTRL_ID_PROPERTIES &&
3067 edit_mode != ED_MODE_DRAWING)
3069 DrawDrawingWindow();
3070 edit_mode = ED_MODE_DRAWING;
3075 case ED_CTRL_ID_SCROLL_LEFT:
3076 if (level_xpos >= 0)
3078 int gadget_id = ED_CTRL_ID_SCROLL_HORIZONTAL;
3079 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
3080 struct GadgetScrollbar *gs = &gi->scrollbar;
3082 if (lev_fieldx < ED_FIELDX - 2)
3086 if (level_xpos < -1)
3089 ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
3091 DrawMiniLevel(level_xpos, level_ypos);
3093 AdjustScrollbar(gi, gs->items_max, level_xpos + 1);
3097 case ED_CTRL_ID_SCROLL_RIGHT:
3098 if (level_xpos <= lev_fieldx - ED_FIELDX)
3100 int gadget_id = ED_CTRL_ID_SCROLL_HORIZONTAL;
3101 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
3102 struct GadgetScrollbar *gs = &gi->scrollbar;
3104 if (lev_fieldx < ED_FIELDX - 2)
3108 if (level_xpos > lev_fieldx - ED_FIELDX + 1)
3109 level_xpos = lev_fieldx - ED_FIELDX + 1;
3111 ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
3113 DrawMiniLevel(level_xpos, level_ypos);
3115 AdjustScrollbar(gi, gs->items_max, level_xpos + 1);
3119 case ED_CTRL_ID_SCROLL_UP:
3120 if (level_ypos >= 0)
3122 int gadget_id = ED_CTRL_ID_SCROLL_VERTICAL;
3123 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
3124 struct GadgetScrollbar *gs = &gi->scrollbar;
3126 if (lev_fieldy < ED_FIELDY - 2)
3130 if (level_ypos < -1)
3133 ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
3135 DrawMiniLevel(level_xpos, level_ypos);
3137 AdjustScrollbar(gi, gs->items_max, level_ypos + 1);
3141 case ED_CTRL_ID_SCROLL_DOWN:
3142 if (level_ypos <= lev_fieldy - ED_FIELDY)
3144 int gadget_id = ED_CTRL_ID_SCROLL_VERTICAL;
3145 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
3146 struct GadgetScrollbar *gs = &gi->scrollbar;
3148 if (lev_fieldy < ED_FIELDY - 2)
3152 if (level_ypos > lev_fieldy - ED_FIELDY + 1)
3153 level_ypos = lev_fieldy - ED_FIELDY + 1;
3155 ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_UP);
3157 DrawMiniLevel(level_xpos, level_ypos);
3159 AdjustScrollbar(gi, gs->items_max, level_ypos + 1);
3163 case ED_CTRL_ID_SCROLL_HORIZONTAL:
3164 level_xpos = gi->event.item_position - 1;
3165 DrawMiniLevel(level_xpos, level_ypos);
3168 case ED_CTRL_ID_SCROLL_VERTICAL:
3169 level_ypos = gi->event.item_position - 1;
3170 DrawMiniLevel(level_xpos, level_ypos);
3173 case ED_CTRL_ID_WRAP_LEFT:
3174 WrapLevel(-step, 0);
3177 case ED_CTRL_ID_WRAP_RIGHT:
3181 case ED_CTRL_ID_WRAP_UP:
3182 WrapLevel(0, -step);
3185 case ED_CTRL_ID_WRAP_DOWN:
3189 case ED_CTRL_ID_SINGLE_ITEMS:
3190 case ED_CTRL_ID_CONNECTED_ITEMS:
3191 case ED_CTRL_ID_LINE:
3192 case ED_CTRL_ID_TEXT:
3193 case ED_CTRL_ID_RECTANGLE:
3194 case ED_CTRL_ID_FILLED_BOX:
3195 case ED_CTRL_ID_FLOOD_FILL:
3196 case ED_CTRL_ID_BRUSH:
3197 case ED_CTRL_ID_PICK_ELEMENT:
3198 last_drawing_function = drawing_function;
3199 drawing_function = id;
3202 case ED_CTRL_ID_RANDOM_PLACEMENT:
3203 RandomPlacement(button);
3206 case ED_CTRL_ID_PROPERTIES:
3207 if (edit_mode != ED_MODE_PROPERTIES)
3209 properties_element = new_element;
3210 DrawPropertiesWindow();
3211 edit_mode = ED_MODE_PROPERTIES;
3215 DrawDrawingWindow();
3216 edit_mode = ED_MODE_DRAWING;
3220 case ED_CTRL_ID_UNDO:
3221 if (undo_buffer_steps == 0)
3223 Request("Undo buffer empty !", REQ_CONFIRM);
3227 undo_buffer_position =
3228 (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
3229 undo_buffer_steps--;
3231 for(x=0; x<lev_fieldx; x++)
3232 for(y=0; y<lev_fieldy; y++)
3233 Feld[x][y] = UndoBuffer[undo_buffer_position][x][y];
3234 DrawMiniLevel(level_xpos,level_ypos);
3237 case ED_CTRL_ID_INFO:
3238 if (edit_mode != ED_MODE_INFO)
3240 DrawControlWindow();
3241 edit_mode = ED_MODE_INFO;
3245 DrawDrawingWindow();
3246 edit_mode = ED_MODE_DRAWING;
3250 case ED_CTRL_ID_CLEAR:
3251 for(x=0; x<MAX_LEV_FIELDX; x++)
3252 for(y=0; y<MAX_LEV_FIELDY; y++)
3253 Feld[x][y] = new_element3;
3254 CopyLevelToUndoBuffer(ED_CTRL_ID_CLEAR);
3256 DrawMiniLevel(level_xpos, level_ypos);
3259 case ED_CTRL_ID_SAVE:
3260 if (leveldir[leveldir_nr].readonly)
3262 Request("This level is read only !", REQ_CONFIRM);
3266 for(y=0; y<lev_fieldy; y++)
3267 for(x=0; x<lev_fieldx; x++)
3268 if (Feld[x][y] != Ur[x][y])
3269 level_changed = TRUE;
3271 if (0 && !level_changed)
3273 Request("Level has not changed !", REQ_CONFIRM);
3277 for(y=0; y<lev_fieldy; y++)
3278 for(x=0; x<lev_fieldx; x++)
3279 if (Feld[x][y] == EL_SPIELFIGUR ||
3280 Feld[x][y] == EL_SPIELER1 ||
3281 Feld[x][y] == EL_SP_MURPHY)
3282 player_present = TRUE;
3284 if (!player_present)
3285 Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
3288 if (Request("Save this level and kill the old ?", REQ_ASK))
3290 for(x=0; x<lev_fieldx; x++)
3291 for(y=0; y<lev_fieldy; y++)
3292 Ur[x][y] = Feld[x][y];
3293 SaveLevel(level_nr);
3298 case ED_CTRL_ID_TEST:
3299 for(y=0; y<lev_fieldy; y++)
3300 for(x=0; x<lev_fieldx; x++)
3301 if (Feld[x][y] == EL_SPIELFIGUR ||
3302 Feld[x][y] == EL_SPIELER1 ||
3303 Feld[x][y] == EL_SP_MURPHY)
3304 player_present = TRUE;
3306 if (!player_present)
3307 Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
3310 for(x=0; x<lev_fieldx; x++)
3311 for(y=0; y<lev_fieldy; y++)
3312 FieldBackup[x][y] = Ur[x][y];
3314 for(x=0; x<lev_fieldx; x++)
3315 for(y=0; y<lev_fieldy; y++)
3316 Ur[x][y] = Feld[x][y];
3318 UnmapLevelEditorGadgets();
3320 /* draw smaller door */
3321 XCopyArea(display, pix[PIX_DOOR], drawto, gc,
3322 DOOR_GFX_PAGEX7, 64,
3325 redraw_mask |= REDRAW_ALL;
3327 CloseDoor(DOOR_CLOSE_ALL);
3329 DrawCompleteVideoDisplay();
3331 if (setup.autorecord)
3332 TapeStartRecording();
3334 level_editor_test_game = TRUE;
3335 game_status = PLAYING;
3341 case ED_CTRL_ID_EXIT:
3342 for(y=0; y<lev_fieldy; y++)
3343 for(x=0; x<lev_fieldx; x++)
3344 if (Feld[x][y] != Ur[x][y])
3345 level_changed = TRUE;
3347 if (!level_changed ||
3348 Request("Level has changed! Exit without saving ?",
3349 REQ_ASK | REQ_STAY_OPEN))
3351 CloseDoor(DOOR_CLOSE_1);
3354 CloseDoor(DOOR_CLOSE_ALL);
3357 /* draw smaller door */
3358 XCopyArea(display, pix[PIX_DOOR], drawto, gc,
3359 DOOR_GFX_PAGEX7, 64,
3362 redraw_mask |= REDRAW_ALL;
3364 game_status = MAINMENU;
3369 CloseDoor(DOOR_CLOSE_1);
3370 XCopyArea(display, pix[PIX_DB_DOOR], pix[PIX_DB_DOOR], gc,
3371 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
3372 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
3373 OpenDoor(DOOR_OPEN_1);
3379 if (gi->event.type == GD_EVENT_PRESSED)
3380 printf("default: HandleControlButtons: GD_EVENT_PRESSED\n");
3381 else if (gi->event.type == GD_EVENT_RELEASED)
3382 printf("default: HandleControlButtons: GD_EVENT_RELEASED\n");
3383 else if (gi->event.type == GD_EVENT_MOVING)
3384 printf("default: HandleControlButtons: GD_EVENT_MOVING\n");
3386 printf("default: HandleControlButtons: ?\n");
3392 void HandleLevelEditorKeyInput(KeySym key)
3394 if (edit_mode == ED_MODE_DRAWING && drawing_function == ED_CTRL_ID_TEXT)
3396 char letter = getCharFromKeySym(key);
3399 DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
3400 else if (key == XK_Delete || key == XK_BackSpace)
3401 DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
3402 else if (key == XK_Return)
3403 DrawLevelText(0, 0, 0, TEXT_NEWLINE);
3407 static void HandleTextInputGadgets(struct GadgetInfo *gi)
3409 int id = gi->custom_id;
3413 case ED_CTRL_ID_LEVEL_NAME:
3414 strcpy(level.name, gi->text_value);