rnd-19990109-3
[rocksndiamonds.git] / src / editor.c
1 /***********************************************************
2 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
3 *----------------------------------------------------------*
4 *  (c) 1995-98 Artsoft Entertainment                       *
5 *              Holger Schemel                              *
6 *              Oststrasse 11a                              *
7 *              33604 Bielefeld                             *
8 *              phone: ++49 +521 290471                     *
9 *              email: aeglos@valinor.owl.de                *
10 *----------------------------------------------------------*
11 *  editor.c                                                *
12 ***********************************************************/
13
14 #include "editor.h"
15 #include "screens.h"
16 #include "tools.h"
17 #include "misc.h"
18 #include "buttons.h"
19 #include "files.h"
20 #include "game.h"
21 #include "tape.h"
22
23 /* positions in the level editor */
24 #define ED_WIN_MB_LEFT_XPOS     7
25 #define ED_WIN_MB_LEFT_YPOS     6
26 #define ED_WIN_LEVELNR_XPOS     77
27 #define ED_WIN_LEVELNR_YPOS     7
28 #define ED_WIN_MB_MIDDLE_XPOS   7
29 #define ED_WIN_MB_MIDDLE_YPOS   258
30 #define ED_WIN_MB_RIGHT_XPOS    77
31 #define ED_WIN_MB_RIGHT_YPOS    258
32
33 /* other constants for the editor */
34 #define ED_SCROLL_NO            0
35 #define ED_SCROLL_LEFT          1
36 #define ED_SCROLL_RIGHT         2
37 #define ED_SCROLL_UP            4
38 #define ED_SCROLL_DOWN          8
39
40 /* screens in the level editor */
41 #define ED_MODE_DRAWING         0
42 #define ED_MODE_INFO            1
43 #define ED_MODE_PROPERTIES      2
44
45 /* how many steps can be cancelled */
46 #define NUM_UNDO_STEPS          (10 + 1)
47
48 /* values for random placement */
49 #define RANDOM_USE_PERCENTAGE   0
50 #define RANDOM_USE_NUM_OBJECTS  1
51
52 /* values for elements with content */
53 #define MAX_ELEMCONT            8
54
55 /* values for the control window */
56 #define ED_CTRL_BUTTONS_GFX_YPOS        236
57 #define ED_CTRL_BUTTONS_ALT_GFX_YPOS    142
58
59 #define ED_CTRL1_BUTTONS_HORIZ  4
60 #define ED_CTRL1_BUTTONS_VERT   4
61 #define ED_CTRL1_BUTTON_XSIZE   22
62 #define ED_CTRL1_BUTTON_YSIZE   22
63 #define ED_CTRL1_BUTTONS_XPOS   6
64 #define ED_CTRL1_BUTTONS_YPOS   6
65 #define ED_CTRL2_BUTTONS_HORIZ  3
66 #define ED_CTRL2_BUTTONS_VERT   2
67 #define ED_CTRL2_BUTTON_XSIZE   30
68 #define ED_CTRL2_BUTTON_YSIZE   20
69 #define ED_CTRL2_BUTTONS_XPOS   5
70 #define ED_CTRL2_BUTTONS_YPOS   100
71 #define ED_NUM_CTRL1_BUTTONS   (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
72 #define ED_NUM_CTRL2_BUTTONS   (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
73 #define ED_NUM_CTRL_BUTTONS    (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
74
75 /* values for properties window */
76 #define ED_PROPERTIES_XPOS      (TILEX - MINI_TILEX/2)
77 /* values for counter gadgets */
78 #define ED_COUNT_VALUE_XOFFSET  5
79 #define ED_COUNT_VALUE_YOFFSET  3
80 #define ED_COUNT_SCORE_XPOS     ED_PROPERTIES_XPOS
81 #define ED_COUNT_SCORE_YPOS     (14 * MINI_TILEY)
82 #define ED_COUNT_ELEMCONT_XPOS  ED_PROPERTIES_XPOS
83 #define ED_COUNT_ELEMCONT_YPOS  (17 * MINI_TILEY)
84
85 /* values for element content drawing areas */
86 #define ED_AREA_ELEMCONT_XPOS   (TILEX)
87 #define ED_AREA_ELEMCONT_YPOS   (10 * TILEY)
88
89 /* values for scrolling gadgets */
90 #define ED_SCROLLBUTTON_XPOS    24
91 #define ED_SCROLLBUTTON_YPOS    0
92 #define ED_SCROLLBAR_XPOS       24
93 #define ED_SCROLLBAR_YPOS       64
94
95 #define ED_SCROLLBUTTON_XSIZE   16
96 #define ED_SCROLLBUTTON_YSIZE   16
97
98 #define ED_SCROLL_UP_XPOS       (SXSIZE - ED_SCROLLBUTTON_XSIZE)
99 #define ED_SCROLL_UP_YPOS       (0)
100 #define ED_SCROLL_DOWN_XPOS     ED_SCROLL_UP_XPOS
101 #define ED_SCROLL_DOWN_YPOS     (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
102 #define ED_SCROLL_LEFT_XPOS     (0)
103 #define ED_SCROLL_LEFT_YPOS     (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
104 #define ED_SCROLL_RIGHT_XPOS    (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
105 #define ED_SCROLL_RIGHT_YPOS    ED_SCROLL_LEFT_YPOS
106 #define ED_SCROLL_VERTICAL_XPOS ED_SCROLL_UP_XPOS
107 #define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + ED_SCROLLBUTTON_YSIZE)
108 #define ED_SCROLL_VERTICAL_XSIZE ED_SCROLLBUTTON_XSIZE
109 #define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
110 #define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + ED_SCROLLBUTTON_XSIZE)
111 #define ED_SCROLL_HORIZONTAL_YPOS ED_SCROLL_LEFT_YPOS
112 #define ED_SCROLL_HORIZONTAL_XSIZE (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
113 #define ED_SCROLL_HORIZONTAL_YSIZE ED_SCROLLBUTTON_YSIZE
114
115 /* control button identifiers */
116 #define ED_CTRL_ID_SINGLE_ITEMS         0
117 #define ED_CTRL_ID_CONNECTED_ITEMS      1
118 #define ED_CTRL_ID_LINE                 2
119 #define ED_CTRL_ID_TEXT                 3
120 #define ED_CTRL_ID_RECTANGLE            4
121 #define ED_CTRL_ID_FILLED_BOX           5
122 #define ED_CTRL_ID_WRAP_UP              6
123 #define ED_CTRL_ID_PROPERTIES           7
124 #define ED_CTRL_ID_FLOOD_FILL           8
125 #define ED_CTRL_ID_WRAP_LEFT            9
126 #define ED_CTRL_ID_UNUSED1              10
127 #define ED_CTRL_ID_WRAP_RIGHT           11
128 #define ED_CTRL_ID_RANDOM_PLACEMENT     12
129 #define ED_CTRL_ID_BRUSH                13
130 #define ED_CTRL_ID_WRAP_DOWN            14
131 #define ED_CTRL_ID_PICK_ELEMENT         15
132 #define ED_CTRL_ID_UNDO                 16
133 #define ED_CTRL_ID_INFO                 17
134 #define ED_CTRL_ID_SAVE                 18
135 #define ED_CTRL_ID_CLEAR                19
136 #define ED_CTRL_ID_TEST                 20
137 #define ED_CTRL_ID_EXIT                 21
138
139 /* counter button identifiers */
140 #define ED_CTRL_ID_SCORE_DOWN           22
141 #define ED_CTRL_ID_SCORE_UP             23
142 #define ED_CTRL_ID_ELEMCONT_DOWN        24
143 #define ED_CTRL_ID_ELEMCONT_UP          25
144
145 /* drawing area identifiers */
146 #define ED_CTRL_ID_DRAWING_LEVEL        26
147 #define ED_CTRL_ID_ELEMCONT_0           27
148 #define ED_CTRL_ID_ELEMCONT_7           34
149 #define ED_CTRL_ID_AMOEBA_CONTENT       35
150
151 /* text input identifiers */
152 #define ED_CTRL_ID_LEVEL_NAME           36
153
154 /* gadgets for scrolling of drawing area */
155 #define ED_CTRL_ID_SCROLL_UP            37
156 #define ED_CTRL_ID_SCROLL_DOWN          38
157 #define ED_CTRL_ID_SCROLL_LEFT          39
158 #define ED_CTRL_ID_SCROLL_RIGHT         40
159 #define ED_CTRL_ID_SCROLL_VERTICAL      41
160 #define ED_CTRL_ID_SCROLL_HORIZONTAL    42
161
162 #define ED_NUM_GADGETS                  43
163
164 /* values for counter gadgets */
165 #define ED_COUNTER_SCORE                0
166 #define ED_COUNTER_ELEMCONT             1
167
168 #define ED_NUM_COUNTERBUTTONS           2
169 #define ED_NUM_SCROLLBUTTONS            4
170 #define ED_NUM_SCROLLBARS               2
171
172 /* values for CopyLevelToUndoBuffer() */
173 #define UNDO_IMMEDIATE                  0
174 #define UNDO_ACCUMULATE                 1
175
176 static struct
177 {
178   int x, y;
179   int gadget_id;
180 } counterbutton_info[ED_NUM_COUNTERBUTTONS] =
181 {
182   { ED_COUNT_SCORE_XPOS,    ED_COUNT_SCORE_YPOS,    ED_CTRL_ID_SCORE_DOWN },
183   { ED_COUNT_ELEMCONT_XPOS, ED_COUNT_ELEMCONT_YPOS, ED_CTRL_ID_ELEMCONT_DOWN }
184 };
185
186 static struct
187 {
188   int xpos, ypos;
189   int x, y;
190   int gadget_id;
191 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
192 {
193   { ED_SCROLLBUTTON_XPOS,   ED_SCROLLBUTTON_YPOS + 0 * ED_SCROLLBUTTON_YSIZE,
194     ED_SCROLL_UP_XPOS,      ED_SCROLL_UP_YPOS,      ED_CTRL_ID_SCROLL_UP },
195   { ED_SCROLLBUTTON_XPOS,   ED_SCROLLBUTTON_YPOS + 1 * ED_SCROLLBUTTON_YSIZE,
196     ED_SCROLL_DOWN_XPOS,    ED_SCROLL_DOWN_YPOS,    ED_CTRL_ID_SCROLL_DOWN },
197   { ED_SCROLLBUTTON_XPOS,   ED_SCROLLBUTTON_YPOS + 2 * ED_SCROLLBUTTON_YSIZE,
198     ED_SCROLL_LEFT_XPOS,    ED_SCROLL_LEFT_YPOS,    ED_CTRL_ID_SCROLL_LEFT },
199   { ED_SCROLLBUTTON_XPOS,   ED_SCROLLBUTTON_YPOS + 3 * ED_SCROLLBUTTON_YSIZE,
200     ED_SCROLL_RIGHT_XPOS,   ED_SCROLL_RIGHT_YPOS,   ED_CTRL_ID_SCROLL_RIGHT }
201 };
202
203 static struct
204 {
205   int xpos, ypos;
206   int x, y;
207   int width, height;
208   int type;
209   int gadget_id;
210 } scrollbar_info[ED_NUM_SCROLLBARS] =
211 {
212   { ED_SCROLLBAR_XPOS,          ED_SCROLLBAR_YPOS,
213     ED_SCROLL_VERTICAL_XPOS,    ED_SCROLL_VERTICAL_YPOS,
214     ED_SCROLL_VERTICAL_XSIZE,   ED_SCROLL_VERTICAL_YSIZE,
215     GD_TYPE_SCROLLBAR_VERTICAL,
216     ED_CTRL_ID_SCROLL_VERTICAL },
217   { ED_SCROLLBAR_XPOS,          ED_SCROLLBAR_YPOS,
218     ED_SCROLL_HORIZONTAL_XPOS,  ED_SCROLL_HORIZONTAL_YPOS,
219     ED_SCROLL_HORIZONTAL_XSIZE, ED_SCROLL_HORIZONTAL_YSIZE,
220     GD_TYPE_SCROLLBAR_HORIZONTAL,
221     ED_CTRL_ID_SCROLL_HORIZONTAL },
222 };
223
224
225 /* forward declaration for internal use */
226 static void DrawDrawingWindow();
227 static void DrawPropertiesWindow();
228 static void CopyLevelToUndoBuffer(int);
229 static void HandleControlButtons(struct GadgetInfo *);
230 static void HandleCounterButtons(struct GadgetInfo *);
231 static void HandleDrawingAreas(struct GadgetInfo *);
232 static void HandleTextInputGadgets(struct GadgetInfo *);
233
234 static struct GadgetInfo *level_editor_gadget[ED_NUM_GADGETS];
235 static boolean level_editor_gadgets_created = FALSE;
236
237 static int drawing_function = ED_CTRL_ID_SINGLE_ITEMS;
238 static int last_drawing_function = ED_CTRL_ID_SINGLE_ITEMS;
239 static int properties_element = 0;
240
241 static short ElementContent[MAX_ELEMCONT][3][3];
242 static short FieldBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
243 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
244 static int undo_buffer_position = 0;
245 static int undo_buffer_steps = 0;
246
247 static int random_placement_percentage = 10;
248 static int random_placement_num_objects = 10;
249 #if 0
250 static int random_placement_method = RANDOM_USE_PERCENTAGE;
251 #else
252 static int random_placement_method = RANDOM_USE_NUM_OBJECTS;
253 #endif
254
255 /* pointer to score value */
256 static int *gadget_score_value;
257 static int *gadget_areas_value;
258
259 static int level_xpos,level_ypos;
260 static int edit_mode;
261 static boolean name_typing;
262 static int new_element1 = EL_MAUERWERK;
263 static int new_element2 = EL_LEERRAUM;
264 static int new_element3 = EL_ERDREICH;
265
266 int element_shift = 0;
267
268 int editor_element[] =
269 {
270   EL_CHAR_A + ('B' - 'A'),
271   EL_CHAR_A + ('O' - 'A'),
272   EL_CHAR_A + ('U' - 'A'),
273   EL_CHAR_A + ('L' - 'A'),
274
275   EL_CHAR_MINUS,
276   EL_CHAR_A + ('D' - 'A'),
277   EL_CHAR_A + ('E' - 'A'),
278   EL_CHAR_A + ('R' - 'A'),
279
280   EL_CHAR_A + ('D' - 'A'),
281   EL_CHAR_A + ('A' - 'A'),
282   EL_CHAR_A + ('S' - 'A'),
283   EL_CHAR_A + ('H' - 'A'),
284
285   EL_SPIELFIGUR,
286   EL_LEERRAUM,
287   EL_ERDREICH,
288   EL_BETON,
289
290   EL_FELSBODEN,
291   EL_SIEB2_INAKTIV,
292   EL_AUSGANG_ZU,
293   EL_AUSGANG_AUF,
294
295   EL_EDELSTEIN_BD,
296   EL_BUTTERFLY_O,
297   EL_FIREFLY_O,
298   EL_FELSBROCKEN,
299
300   EL_BUTTERFLY_L,
301   EL_FIREFLY_L,
302   EL_BUTTERFLY_R,
303   EL_FIREFLY_R,
304
305   EL_AMOEBE_BD,
306   EL_BUTTERFLY_U,
307   EL_FIREFLY_U,
308   EL_LEERRAUM,
309
310   EL_CHAR_A + ('E' - 'A'),
311   EL_CHAR_A + ('M' - 'A'),
312   EL_CHAR_A + ('E' - 'A'),
313   EL_CHAR_MINUS,
314
315   EL_CHAR_A + ('R' - 'A'),
316   EL_CHAR_A + ('A' - 'A'),
317   EL_CHAR_A + ('L' - 'A'),
318   EL_CHAR_A + ('D' - 'A'),
319
320   EL_CHAR_A + ('M' - 'A'),
321   EL_CHAR_A + ('I' - 'A'),
322   EL_CHAR_A + ('N' - 'A'),
323   EL_CHAR_A + ('E' - 'A'),
324
325   EL_SPIELER1,
326   EL_SPIELER2,
327   EL_SPIELER3,
328   EL_SPIELER4,
329
330   EL_SPIELFIGUR,
331   EL_LEERRAUM,
332   EL_ERDREICH,
333   EL_FELSBROCKEN,
334
335   EL_BETON,
336   EL_MAUERWERK,
337   EL_FELSBODEN,
338   EL_SIEB_INAKTIV,
339
340   EL_EDELSTEIN,
341   EL_DIAMANT,
342   EL_KOKOSNUSS,
343   EL_BOMBE,
344
345   EL_ERZ_EDEL,
346   EL_ERZ_DIAM,
347   EL_MORAST_LEER,
348   EL_MORAST_VOLL,
349
350   EL_DYNAMIT_AUS,
351   EL_DYNAMIT,
352   EL_AUSGANG_ZU,
353   EL_AUSGANG_AUF,
354
355   EL_MAMPFER,
356   EL_KAEFER_O,
357   EL_FLIEGER_O,
358   EL_ROBOT,
359
360   EL_KAEFER_L,
361   EL_FLIEGER_L,
362   EL_KAEFER_R,
363   EL_FLIEGER_R,
364
365   EL_ABLENK_AUS,
366   EL_KAEFER_U,
367   EL_FLIEGER_U,
368   EL_UNSICHTBAR,
369
370   EL_BADEWANNE1,
371   EL_SALZSAEURE,
372   EL_BADEWANNE2,
373   EL_LEERRAUM,
374
375   EL_BADEWANNE3,
376   EL_BADEWANNE4,
377   EL_BADEWANNE5,
378   EL_LEERRAUM,
379
380   EL_TROPFEN,
381   EL_AMOEBE_TOT,
382   EL_AMOEBE_NASS,
383   EL_AMOEBE_NORM,
384
385   EL_SCHLUESSEL1,
386   EL_SCHLUESSEL2,
387   EL_SCHLUESSEL3,
388   EL_SCHLUESSEL4,
389
390   EL_PFORTE1,
391   EL_PFORTE2,
392   EL_PFORTE3,
393   EL_PFORTE4,
394
395   EL_PFORTE1X,
396   EL_PFORTE2X,
397   EL_PFORTE3X,
398   EL_PFORTE4X,
399
400   EL_CHAR_A + ('M' - 'A'),
401   EL_CHAR_A + ('O' - 'A'),
402   EL_CHAR_A + ('R' - 'A'),
403   EL_CHAR_A + ('E' - 'A'),
404
405   EL_PFEIL_L,
406   EL_PFEIL_R,
407   EL_PFEIL_O,
408   EL_PFEIL_U,
409
410   EL_AMOEBE_VOLL,
411   EL_EDELSTEIN_GELB,
412   EL_EDELSTEIN_ROT,
413   EL_EDELSTEIN_LILA,
414
415   EL_ERZ_EDEL_BD,
416   EL_ERZ_EDEL_GELB,
417   EL_ERZ_EDEL_ROT,
418   EL_ERZ_EDEL_LILA,
419
420   EL_LIFE,
421   EL_PACMAN_O,
422   EL_ZEIT_VOLL,
423   EL_ZEIT_LEER,
424
425   EL_PACMAN_L,
426   EL_MAMPFER2,
427   EL_PACMAN_R,
428   EL_MAUER_LEBT,
429
430   EL_LIFE_ASYNC,
431   EL_PACMAN_U,
432   EL_BIRNE_AUS,
433   EL_BIRNE_EIN,
434
435   EL_DYNABOMB_NR,
436   EL_DYNABOMB_SZ,
437   EL_DYNABOMB_XL,
438   EL_BADEWANNE,
439
440   EL_MAULWURF,
441   EL_PINGUIN,
442   EL_SCHWEIN,
443   EL_DRACHE,
444
445   EL_SONDE,
446   EL_MAUER_X,
447   EL_MAUER_Y,
448   EL_MAUER_XY,
449
450   EL_SPEED_PILL,
451   EL_LEERRAUM,
452   EL_LEERRAUM,
453   EL_LEERRAUM,
454
455   EL_CHAR_A + ('S' - 'A'),
456   EL_CHAR_A + ('O' - 'A'),
457   EL_CHAR_A + ('K' - 'A'),
458   EL_CHAR_A + ('O' - 'A'),
459
460   EL_CHAR_MINUS,
461   EL_CHAR_A + ('B' - 'A'),
462   EL_CHAR_A + ('A' - 'A'),
463   EL_CHAR_A + ('N' - 'A'),
464
465   EL_SOKOBAN_OBJEKT,
466   EL_SOKOBAN_FELD_LEER,
467   EL_SOKOBAN_FELD_VOLL,
468   EL_BETON,
469
470   EL_LEERRAUM,
471   EL_LEERRAUM,
472   EL_LEERRAUM,
473   EL_LEERRAUM,
474
475   EL_CHAR('S'),
476   EL_CHAR('U'),
477   EL_CHAR('P'),
478   EL_CHAR('A'),
479
480   EL_CHAR('P'),
481   EL_CHAR('L'),
482   EL_CHAR('E'),
483   EL_CHAR('X'),
484
485   EL_SP_EMPTY,
486   EL_SP_ZONK,
487   EL_SP_BASE,
488   EL_SP_MURPHY,
489
490   EL_SP_INFOTRON,
491   EL_SP_CHIP_SINGLE,
492   EL_SP_HARD_GRAY,
493   EL_SP_EXIT,
494
495   EL_SP_DISK_ORANGE,
496   EL_SP_PORT1_RIGHT,
497   EL_SP_PORT1_DOWN,
498   EL_SP_PORT1_LEFT,
499
500   EL_SP_PORT1_UP,
501   EL_SP_PORT2_RIGHT,
502   EL_SP_PORT2_DOWN,
503   EL_SP_PORT2_LEFT,
504
505   EL_SP_PORT2_UP,
506   EL_SP_SNIKSNAK,
507   EL_SP_DISK_YELLOW,
508   EL_SP_TERMINAL,
509
510   EL_SP_DISK_RED,
511   EL_SP_PORT_Y,
512   EL_SP_PORT_X,
513   EL_SP_PORT_XY,
514
515   EL_SP_ELECTRON,
516   EL_SP_BUG,
517   EL_SP_CHIP_LEFT,
518   EL_SP_CHIP_RIGHT,
519
520   EL_SP_HARD_BASE1,
521   EL_SP_HARD_GREEN,
522   EL_SP_HARD_BLUE,
523   EL_SP_HARD_RED,
524
525   EL_SP_HARD_YELLOW,
526   EL_SP_HARD_BASE2,
527   EL_SP_HARD_BASE3,
528   EL_SP_HARD_BASE4,
529
530   EL_SP_HARD_BASE5,
531   EL_SP_HARD_BASE6,
532   EL_SP_CHIP_UPPER,
533   EL_SP_CHIP_LOWER,
534
535 /*
536   EL_CHAR_A + ('D' - 'A'),
537   EL_CHAR_A + ('Y' - 'A'),
538   EL_CHAR_A + ('N' - 'A'),
539   EL_CHAR_A + ('A' - 'A'),
540
541   EL_CHAR_A + ('B' - 'A'),
542   EL_CHAR_A + ('L' - 'A'),
543   EL_CHAR_A + ('A' - 'A'),
544   EL_CHAR_A + ('S' - 'A'),
545
546   EL_CHAR_MINUS,
547   EL_CHAR_A + ('T' - 'A'),
548   EL_CHAR_A + ('E' - 'A'),
549   EL_CHAR_A + ('R' - 'A'),
550 */
551
552   EL_LEERRAUM,
553   EL_LEERRAUM,
554   EL_LEERRAUM,
555   EL_LEERRAUM,
556
557   EL_CHAR_AUSRUF,
558   EL_CHAR_ZOLL,
559   EL_CHAR_DOLLAR,
560   EL_CHAR_PROZ,
561
562   EL_CHAR_APOSTR,
563   EL_CHAR_KLAMM1,
564   EL_CHAR_KLAMM2,
565   EL_CHAR_PLUS,
566
567   EL_CHAR_KOMMA,
568   EL_CHAR_MINUS,
569   EL_CHAR_PUNKT,
570   EL_CHAR_SLASH,
571
572   EL_CHAR_0 + 0,
573   EL_CHAR_0 + 1,
574   EL_CHAR_0 + 2,
575   EL_CHAR_0 + 3,
576
577   EL_CHAR_0 + 4,
578   EL_CHAR_0 + 5,
579   EL_CHAR_0 + 6,
580   EL_CHAR_0 + 7,
581
582   EL_CHAR_0 + 8,
583   EL_CHAR_0 + 9,
584   EL_CHAR_DOPPEL,
585   EL_CHAR_SEMIKL,
586
587   EL_CHAR_LT,
588   EL_CHAR_GLEICH,
589   EL_CHAR_GT,
590   EL_CHAR_FRAGE,
591
592   EL_CHAR_AT,
593   EL_CHAR_A + 0,
594   EL_CHAR_A + 1,
595   EL_CHAR_A + 2,
596
597   EL_CHAR_A + 3,
598   EL_CHAR_A + 4,
599   EL_CHAR_A + 5,
600   EL_CHAR_A + 6,
601
602   EL_CHAR_A + 7,
603   EL_CHAR_A + 8,
604   EL_CHAR_A + 9,
605   EL_CHAR_A + 10,
606
607   EL_CHAR_A + 11,
608   EL_CHAR_A + 12,
609   EL_CHAR_A + 13,
610   EL_CHAR_A + 14,
611
612   EL_CHAR_A + 15,
613   EL_CHAR_A + 16,
614   EL_CHAR_A + 17,
615   EL_CHAR_A + 18,
616
617   EL_CHAR_A + 19,
618   EL_CHAR_A + 20,
619   EL_CHAR_A + 21,
620   EL_CHAR_A + 22,
621
622   EL_CHAR_A + 23,
623   EL_CHAR_A + 24,
624   EL_CHAR_A + 25,
625   EL_CHAR_AE,
626
627   EL_CHAR_OE,
628   EL_CHAR_UE,
629   EL_CHAR_COPY,
630   EL_LEERRAUM
631 };
632 int elements_in_list = sizeof(editor_element)/sizeof(int);
633
634 static void ScrollMiniLevel(int from_x, int from_y, int scroll)
635 {
636   int x,y;
637   int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
638   int dy = (scroll == ED_SCROLL_UP   ? -1 : scroll == ED_SCROLL_DOWN  ? 1 : 0);
639
640   XCopyArea(display, drawto, drawto, gc,
641             SX + (dx == -1 ? MINI_TILEX : 0),
642             SY + (dy == -1 ? MINI_TILEY : 0),
643             (ED_FIELDX * MINI_TILEX) - (dx != 0 ? MINI_TILEX : 0),
644             (ED_FIELDY * MINI_TILEY) - (dy != 0 ? MINI_TILEY : 0),
645             SX + (dx == +1 ? MINI_TILEX : 0),
646             SY + (dy == +1 ? MINI_TILEY : 0));
647   if (dx)
648   {
649     x = (dx == 1 ? 0 : ED_FIELDX - 1);
650     for(y=0; y<ED_FIELDY; y++)
651       DrawMiniElementOrWall(x, y, from_x, from_y);
652   }
653   else if (dy)
654   {
655     y = (dy == 1 ? 0 : ED_FIELDY - 1);
656     for(x=0; x<ED_FIELDX; x++)
657       DrawMiniElementOrWall(x, y, from_x, from_y);
658   }
659
660   redraw_mask |= REDRAW_FIELD;
661   BackToFront();
662 }
663
664 void InitLevelEditorGadgets()
665 {
666   int i;
667
668   for (i=0; i<ED_NUM_GADGETS; i++)
669     level_editor_gadget[i] = NULL;
670 }
671
672 static void CreateControlButtons()
673 {
674   Pixmap gd_pixmap = pix[PIX_DOOR];
675   struct GadgetInfo *gi;
676   unsigned long event_mask;
677   int i;
678
679   /* create toolbox buttons */
680   for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
681   {
682     int id = i;
683     int width, height;
684     int gd_xoffset, gd_yoffset;
685     int gd_x1, gd_x2, gd_y1, gd_y2;
686     int button_type;
687     int radio_button_nr;
688     boolean radio_button_pressed;
689
690     if (id == ED_CTRL_ID_SINGLE_ITEMS ||
691         id == ED_CTRL_ID_CONNECTED_ITEMS ||
692         id == ED_CTRL_ID_LINE ||
693         id == ED_CTRL_ID_TEXT ||
694         id == ED_CTRL_ID_RECTANGLE ||
695         id == ED_CTRL_ID_FILLED_BOX ||
696         id == ED_CTRL_ID_FLOOD_FILL ||
697         id == ED_CTRL_ID_BRUSH ||
698         id == ED_CTRL_ID_PICK_ELEMENT)
699     {
700       button_type = GD_TYPE_RADIO_BUTTON;
701       radio_button_nr = 1;
702       radio_button_pressed = (id == drawing_function ? TRUE : FALSE);
703       event_mask = GD_EVENT_PRESSED;
704     }
705     else
706     {
707       button_type = GD_TYPE_NORMAL_BUTTON;
708       radio_button_nr = 0;
709       radio_button_pressed = FALSE;
710
711       if (id == ED_CTRL_ID_WRAP_LEFT ||
712           id == ED_CTRL_ID_WRAP_RIGHT ||
713           id == ED_CTRL_ID_WRAP_UP ||
714           id == ED_CTRL_ID_WRAP_DOWN)
715         event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
716       else
717         event_mask = GD_EVENT_RELEASED;
718     }
719
720     if (id < ED_NUM_CTRL1_BUTTONS)
721     {
722       int x = i % ED_CTRL1_BUTTONS_HORIZ;
723       int y = i / ED_CTRL1_BUTTONS_HORIZ;
724
725       gd_xoffset = ED_CTRL1_BUTTONS_XPOS + x * ED_CTRL1_BUTTON_XSIZE;
726       gd_yoffset = ED_CTRL1_BUTTONS_YPOS + y * ED_CTRL1_BUTTON_YSIZE;
727       width = ED_CTRL1_BUTTON_XSIZE;
728       height = ED_CTRL1_BUTTON_YSIZE;
729     }
730     else
731     {
732       int x = (i - ED_NUM_CTRL1_BUTTONS) % ED_CTRL2_BUTTONS_HORIZ;
733       int y = (i - ED_NUM_CTRL1_BUTTONS) / ED_CTRL2_BUTTONS_HORIZ;
734
735       gd_xoffset = ED_CTRL2_BUTTONS_XPOS + x * ED_CTRL2_BUTTON_XSIZE;
736       gd_yoffset = ED_CTRL2_BUTTONS_YPOS + y * ED_CTRL2_BUTTON_YSIZE;
737       width = ED_CTRL2_BUTTON_XSIZE;
738       height = ED_CTRL2_BUTTON_YSIZE;
739     }
740
741     gd_x1 = DOOR_GFX_PAGEX8 + gd_xoffset;
742     gd_x2 = DOOR_GFX_PAGEX7 + gd_xoffset;
743     gd_y1  = DOOR_GFX_PAGEY1 + ED_CTRL_BUTTONS_GFX_YPOS + gd_yoffset;
744     gd_y2  = DOOR_GFX_PAGEY1 + ED_CTRL_BUTTONS_ALT_GFX_YPOS + gd_yoffset;
745
746     gi = CreateGadget(GDI_CUSTOM_ID, id,
747                       GDI_X, EX + gd_xoffset,
748                       GDI_Y, EY + gd_yoffset,
749                       GDI_WIDTH, width,
750                       GDI_HEIGHT, height,
751                       GDI_TYPE, button_type,
752                       GDI_STATE, GD_BUTTON_UNPRESSED,
753                       GDI_RADIO_NR, radio_button_nr,
754                       GDI_RADIO_PRESSED, radio_button_pressed,
755                       GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y1,
756                       GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y1,
757                       GDI_ALT_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y2,
758                       GDI_ALT_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y2,
759                       GDI_EVENT_MASK, event_mask,
760                       GDI_CALLBACK, HandleControlButtons,
761                       GDI_END);
762
763     if (gi == NULL)
764       Error(ERR_EXIT, "cannot create gadget");
765
766     level_editor_gadget[id] = gi;
767   }
768
769   /* create buttons for scrolling of drawing area */
770   for (i=0; i<ED_NUM_SCROLLBUTTONS; i++)
771   {
772     int id = scrollbutton_info[i].gadget_id;
773     int gd_x1, gd_x2, gd_y;
774
775     event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
776
777     gd_y  = DOOR_GFX_PAGEY1 + scrollbutton_info[i].ypos;
778     gd_x1 = DOOR_GFX_PAGEX8 + scrollbutton_info[i].xpos;
779     gd_x2 = gd_x1 - ED_SCROLLBUTTON_XSIZE;
780
781     gi = CreateGadget(GDI_CUSTOM_ID, id,
782                       GDI_X, SX + scrollbutton_info[i].x,
783                       GDI_Y, SY + scrollbutton_info[i].y,
784                       GDI_WIDTH, ED_SCROLLBUTTON_XSIZE,
785                       GDI_HEIGHT, ED_SCROLLBUTTON_YSIZE,
786                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
787                       GDI_STATE, GD_BUTTON_UNPRESSED,
788                       GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
789                       GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
790                       GDI_EVENT_MASK, event_mask,
791                       GDI_CALLBACK, HandleControlButtons,
792                       GDI_END);
793
794     if (gi == NULL)
795       Error(ERR_EXIT, "cannot create gadget");
796
797     level_editor_gadget[id] = gi;
798   }
799 }
800
801 static void CreateCounterButtons()
802 {
803   int i, j;
804
805   for (i=0; i<ED_NUM_COUNTERBUTTONS; i++)
806   {
807     for (j=0; j<2; j++)
808     {
809       Pixmap gd_pixmap = pix[PIX_DOOR];
810       struct GadgetInfo *gi;
811       int id = counterbutton_info[i].gadget_id + j;
812       int gd_xoffset;
813       int gd_x1, gd_x2, gd_y;
814       unsigned long event_mask;
815
816       event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
817
818       gd_xoffset = (j == 0 ? ED_BUTTON_MINUS_XPOS : ED_BUTTON_PLUS_XPOS);
819       gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
820       gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
821       gd_y  = DOOR_GFX_PAGEY1 + ED_BUTTON_COUNT_YPOS;
822
823       gi = CreateGadget(GDI_CUSTOM_ID, id,
824                         GDI_X, SX + counterbutton_info[i].x + gd_xoffset,
825                         GDI_Y, SY + counterbutton_info[i].y,
826                         GDI_WIDTH, ED_BUTTON_COUNT_XSIZE,
827                         GDI_HEIGHT, ED_BUTTON_COUNT_YSIZE,
828                         GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
829                         GDI_STATE, GD_BUTTON_UNPRESSED,
830                         GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
831                         GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
832                         GDI_EVENT_MASK, event_mask,
833                         GDI_CALLBACK, HandleCounterButtons,
834                         GDI_END);
835
836       if (gi == NULL)
837         Error(ERR_EXIT, "cannot create gadget");
838
839       level_editor_gadget[id] = gi;
840     }
841   }
842 }
843
844 static void CreateDrawingAreas()
845 {
846   struct GadgetInfo *gi;
847   unsigned long event_mask;
848   int id;
849   int i;
850
851   event_mask =
852     GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
853     GD_EVENT_OFF_BORDERS;
854
855   /* one for the level drawing area ... */
856   id = ED_CTRL_ID_DRAWING_LEVEL;
857   gi = CreateGadget(GDI_CUSTOM_ID, id,
858                     GDI_X, SX,
859                     GDI_Y, SY,
860
861                     /*
862                     GDI_WIDTH, SXSIZE,
863                     GDI_HEIGHT, SYSIZE,
864                     */
865
866                     GDI_TYPE, GD_TYPE_DRAWING_AREA,
867                     GDI_AREA_SIZE, ED_FIELDX, ED_FIELDY,
868                     GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
869                     GDI_EVENT_MASK, event_mask,
870                     GDI_CALLBACK, HandleDrawingAreas,
871                     GDI_END);
872
873   if (gi == NULL)
874     Error(ERR_EXIT, "cannot create gadget");
875
876   level_editor_gadget[id] = gi;
877
878   /* ... up to eight areas for element content ... */
879   for (i=0; i<MAX_ELEMCONT; i++)
880   {
881     int gx = SX + ED_AREA_ELEMCONT_XPOS + 5 * (i % 4) * MINI_TILEX;
882     int gy = SX + ED_AREA_ELEMCONT_YPOS + 6 * (i / 4) * MINI_TILEY;
883
884     id = ED_CTRL_ID_ELEMCONT_0 + i;
885     gi = CreateGadget(GDI_CUSTOM_ID, id,
886                       GDI_X, gx,
887                       GDI_Y, gy,
888                       GDI_WIDTH, 3 * MINI_TILEX,
889                       GDI_HEIGHT, 3 * MINI_TILEY,
890                       GDI_TYPE, GD_TYPE_DRAWING_AREA,
891                       GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
892                       GDI_EVENT_MASK, event_mask,
893                       GDI_CALLBACK, HandleDrawingAreas,
894                       GDI_END);
895
896     if (gi == NULL)
897       Error(ERR_EXIT, "cannot create gadget");
898
899     level_editor_gadget[id] = gi;
900   }
901
902   /* ... and one for the amoeba content */
903   id = ED_CTRL_ID_AMOEBA_CONTENT;
904   gi = CreateGadget(GDI_CUSTOM_ID, id,
905                     GDI_X, SX + ED_AREA_ELEMCONT_XPOS,
906                     GDI_Y, SY + ED_AREA_ELEMCONT_YPOS,
907                     GDI_WIDTH, MINI_TILEX,
908                     GDI_HEIGHT, MINI_TILEY,
909                     GDI_TYPE, GD_TYPE_DRAWING_AREA,
910                     GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
911                     GDI_EVENT_MASK, event_mask,
912                     GDI_CALLBACK, HandleDrawingAreas,
913                     GDI_END);
914
915   if (gi == NULL)
916     Error(ERR_EXIT, "cannot create gadget");
917
918   level_editor_gadget[id] = gi;
919 }
920
921 static void CreateTextInputGadgets()
922 {
923   Pixmap gd_pixmap = pix[PIX_DOOR];
924   int gd_x, gd_y;
925   struct GadgetInfo *gi;
926   unsigned long event_mask;
927   int id;
928
929   gd_x = DOOR_GFX_PAGEX4 + ED_WIN_COUNT_XPOS;
930   gd_y = DOOR_GFX_PAGEY1 + ED_WIN_COUNT_YPOS;
931   event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
932
933   /* text input gadget for the level name */
934   id = ED_CTRL_ID_LEVEL_NAME;
935   gi = CreateGadget(GDI_CUSTOM_ID, id,
936                     GDI_X, SX + ED_COUNT_ELEMCONT_XPOS,
937                     GDI_Y, SY + ED_AREA_ELEMCONT_YPOS + 3 * TILEX,
938                     GDI_TYPE, GD_TYPE_TEXTINPUT,
939                     GDI_TEXT_VALUE, level.name,
940                     GDI_TEXT_SIZE, 30,
941                     GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x, gd_y,
942                     GDI_DESIGN_PRESSED, gd_pixmap, gd_x, gd_y,
943                     GDI_DESIGN_BORDER, 3,
944                     GDI_EVENT_MASK, event_mask,
945                     GDI_CALLBACK, HandleTextInputGadgets,
946                     GDI_END);
947
948   if (gi == NULL)
949     Error(ERR_EXIT, "cannot create gadget");
950
951   level_editor_gadget[id] = gi;
952 }
953
954 static void CreateScrollbarGadgets()
955 {
956   int i;
957
958   for (i=0; i<ED_NUM_SCROLLBARS; i++)
959   {
960     int id = scrollbar_info[i].gadget_id;
961     Pixmap gd_pixmap = pix[PIX_DOOR];
962     int gd_x1, gd_x2, gd_y1, gd_y2;
963     struct GadgetInfo *gi;
964     int items_max, items_visible, item_position;
965     unsigned long event_mask;
966
967     if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
968     {
969       items_max = lev_fieldx + 2;
970       items_visible = ED_FIELDX;
971       item_position = 0;
972     }
973     else
974     {
975       items_max = lev_fieldy + 2;
976       items_visible = ED_FIELDY;
977       item_position = 0;
978     }
979
980     event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
981
982     gd_x1 = DOOR_GFX_PAGEX8 + scrollbar_info[i].xpos;
983     gd_x2 = gd_x1 - ED_SCROLLBUTTON_XSIZE;
984     gd_y1 = DOOR_GFX_PAGEY1 + scrollbar_info[i].ypos;
985     gd_y2 = DOOR_GFX_PAGEY1 + scrollbar_info[i].ypos;
986
987     gi = CreateGadget(GDI_CUSTOM_ID, id,
988                       GDI_X, SX + scrollbar_info[i].x,
989                       GDI_Y, SY + scrollbar_info[i].y,
990                       GDI_WIDTH, scrollbar_info[i].width,
991                       GDI_HEIGHT, scrollbar_info[i].height,
992                       GDI_TYPE, scrollbar_info[i].type,
993                       GDI_SCROLLBAR_ITEMS_MAX, items_max,
994                       GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
995                       GDI_SCROLLBAR_ITEM_POSITION, item_position,
996                       GDI_STATE, GD_BUTTON_UNPRESSED,
997                       GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y1,
998                       GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y2,
999                       GDI_DESIGN_BORDER, 3,
1000                       GDI_EVENT_MASK, event_mask,
1001                       GDI_CALLBACK, HandleControlButtons,
1002                       GDI_END);
1003
1004     if (gi == NULL)
1005       Error(ERR_EXIT, "cannot create gadget");
1006
1007     level_editor_gadget[id] = gi;
1008   }
1009 }
1010
1011 static void CreateLevelEditorGadgets()
1012 {
1013   if (level_editor_gadgets_created)
1014     return;
1015
1016   CreateControlButtons();
1017   CreateCounterButtons();
1018   CreateDrawingAreas();
1019   CreateTextInputGadgets();
1020   CreateScrollbarGadgets();
1021
1022   level_editor_gadgets_created = TRUE;
1023 }
1024
1025 static void MapControlButtons()
1026 {
1027   int i;
1028
1029   for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
1030     MapGadget(level_editor_gadget[i]);
1031 }
1032
1033 static void MapCounterButtons(int id)
1034 {
1035   int i;
1036
1037   for (i=0; i<2; i++)
1038     MapGadget(level_editor_gadget[counterbutton_info[id].gadget_id + i]);
1039 }
1040
1041 static void MapDrawingArea(int id)
1042 {
1043   MapGadget(level_editor_gadget[id]);
1044 }
1045
1046 static void MapTextInputGadget(int id)
1047 {
1048   MapGadget(level_editor_gadget[id]);
1049 }
1050
1051 static void MapMainDrawingArea()
1052 {
1053   int i;
1054
1055   for (i=0; i<ED_NUM_SCROLLBUTTONS; i++)
1056     MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
1057
1058   for (i=0; i<ED_NUM_SCROLLBARS; i++)
1059     MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
1060
1061   MapDrawingArea(ED_CTRL_ID_DRAWING_LEVEL);
1062 }
1063
1064 static void UnmapDrawingArea(int id)
1065 {
1066   UnmapGadget(level_editor_gadget[id]);
1067 }
1068
1069 void UnmapLevelEditorWindowGadgets()
1070 {
1071   int i;
1072
1073   for (i=ED_NUM_CTRL_BUTTONS; i<ED_NUM_GADGETS; i++)
1074     UnmapGadget(level_editor_gadget[i]);
1075 }
1076
1077 void UnmapLevelEditorGadgets()
1078 {
1079   int i;
1080
1081   for (i=0; i<ED_NUM_GADGETS; i++)
1082     UnmapGadget(level_editor_gadget[i]);
1083 }
1084
1085 void DrawLevelEd()
1086 {
1087   int i, x, y, graphic;
1088
1089   level_xpos = -1;
1090   level_ypos = -1;
1091   edit_mode = ED_MODE_DRAWING;
1092   name_typing = FALSE;
1093
1094   CloseDoor(DOOR_CLOSE_ALL);
1095
1096   OpenDoor(DOOR_OPEN_2 | DOOR_NO_DELAY);
1097
1098   if (level_editor_test_game)
1099   {
1100     for(x=0; x<lev_fieldx; x++)
1101       for(y=0; y<lev_fieldy; y++)
1102         Feld[x][y] = Ur[x][y];
1103
1104     for(x=0; x<lev_fieldx; x++)
1105       for(y=0; y<lev_fieldy; y++)
1106         Ur[x][y] = FieldBackup[x][y];
1107
1108     level_editor_test_game = FALSE;
1109   }
1110   else
1111   {
1112     undo_buffer_position = -1;
1113     undo_buffer_steps = -1;
1114     CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
1115   }
1116
1117   /*
1118   DrawMiniLevel(level_xpos, level_ypos);
1119   FadeToFront();
1120   */
1121
1122   XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1123             DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY1,
1124             DXSIZE,DYSIZE,
1125             DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
1126   XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1127             DOOR_GFX_PAGEX6+ED_BUTTON_ELEM_XPOS,
1128             DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS,
1129             4*ED_BUTTON_ELEM_XSIZE,5*ED_BUTTON_ELEM_YSIZE,
1130             DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS,
1131             DOOR_GFX_PAGEY1+ED_BUTTON_EUP_Y2POS);
1132
1133   for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
1134   {
1135     if (i < elements_in_list)
1136       graphic = el2gfx(editor_element[i + element_shift]);
1137     else
1138       graphic = GFX_LEERRAUM;
1139
1140     DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
1141                        DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS+3 + 
1142                        (i%MAX_ELEM_X)*ED_BUTTON_ELEM_XSIZE,
1143                        DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS+3 +
1144                        (i/MAX_ELEM_X)*ED_BUTTON_ELEM_YSIZE,
1145                        graphic);
1146   }
1147
1148   DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
1149                      DOOR_GFX_PAGEX1+ED_WIN_MB_LEFT_XPOS,
1150                      DOOR_GFX_PAGEY1+ED_WIN_MB_LEFT_YPOS,
1151                      el2gfx(new_element1));
1152   DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
1153                      DOOR_GFX_PAGEX1+ED_WIN_MB_MIDDLE_XPOS,
1154                      DOOR_GFX_PAGEY1+ED_WIN_MB_MIDDLE_YPOS,
1155                      el2gfx(new_element2));
1156   DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
1157                      DOOR_GFX_PAGEX1+ED_WIN_MB_RIGHT_XPOS,
1158                      DOOR_GFX_PAGEY1+ED_WIN_MB_RIGHT_YPOS,
1159                      el2gfx(new_element3));
1160   DrawTextExt(pix[PIX_DB_DOOR],gc,
1161               DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS,
1162               DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
1163               int2str(level_nr,2),FS_SMALL,FC_SPECIAL1);
1164   XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
1165             DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS+3,
1166             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
1167             7,FONT3_YSIZE,
1168             DOOR_GFX_PAGEX1+ED_WIN_LEVELNR_XPOS,
1169             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS);
1170   XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
1171             DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS+14,
1172             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
1173             7,FONT3_YSIZE,
1174             DOOR_GFX_PAGEX1+ED_WIN_LEVELNR_XPOS+9,
1175             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS);
1176
1177   XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1178             DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY2,
1179             VXSIZE,VYSIZE,
1180             DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
1181
1182   /* draw bigger door */
1183   XCopyArea(display, pix[PIX_DOOR], drawto, gc,
1184             DOOR_GFX_PAGEX7, 0,
1185             108, 64,
1186             EX - 4, EY - 12);
1187
1188   /* draw new control window */
1189   XCopyArea(display, pix[PIX_DOOR], drawto, gc,
1190             DOOR_GFX_PAGEX8, 236,
1191             EXSIZE, EYSIZE,
1192             EX, EY);
1193
1194   redraw_mask |= REDRAW_ALL;
1195
1196   OpenDoor(DOOR_OPEN_1);
1197
1198   if (!level_editor_gadgets_created)
1199     CreateLevelEditorGadgets();
1200
1201   MapControlButtons();
1202
1203   /*
1204   MapMainDrawingArea();
1205   */
1206
1207   DrawDrawingWindow();
1208   FadeToFront();
1209
1210   /*
1211   OpenDoor(DOOR_OPEN_1 | DOOR_OPEN_2);
1212   */
1213 }
1214
1215 void DrawControlWindow()
1216 {
1217   int i,x,y;
1218
1219   ClearWindow();
1220   UnmapLevelEditorWindowGadgets();
1221
1222   /* Inhalt der Mampfer */
1223   DrawText(ED_COUNT_GADGET_XPOS+1,SY+6,
1224            "Contents of a smashed cruncher:",FS_SMALL,FC_YELLOW);
1225   for(i=0;i<4;i++) for(y=0;y<4;y++) for(x=0;x<4;x++)
1226   {
1227     DrawMiniElement(1+5*i+x,2+y,EL_ERDREICH);
1228     XFillRectangle(display,drawto,gc,
1229                    SX+(1+5*i)*MINI_TILEX+MINI_TILEX/2-1,
1230                    SY+(2)*MINI_TILEY+MINI_TILEY/2-1,
1231                    3*MINI_TILEX+2,3*MINI_TILEY+2);
1232   }
1233   XCopyArea(display,drawto,drawto,gc,
1234             SX+1*MINI_TILEX,SY+2*MINI_TILEY,
1235             4*5*MINI_TILEX,5*MINI_TILEY,
1236             SX+1*MINI_TILEX-MINI_TILEX/2,SY+2*MINI_TILEY-MINI_TILEY/2);
1237   for(i=0;i<4;i++)
1238   {
1239     for(y=0;y<3;y++) for(x=0;x<3;x++)
1240       DrawMiniElement(1+5*i+x,2+y,level.mampfer_inhalt[i][x][y]);
1241
1242     DrawText(SX+MINI_TILEX+(5*i+1)*MINI_TILEX+1,
1243              SY+2*MINI_TILEY+(4)*MINI_TILEY-4,
1244              int2str(i+1,1),FS_SMALL,FC_YELLOW);
1245   }
1246
1247   /* Inhalt der Amöbe */
1248   for(y=0;y<2;y++) for(x=0;x<2;x++)
1249   {
1250     DrawMiniElement(29+x,26+y,EL_ERDREICH);
1251     XFillRectangle(display,drawto,gc,
1252                    SX+29*MINI_TILEX+MINI_TILEX/2-1,
1253                    SY+26*MINI_TILEY+MINI_TILEY/2-1,
1254                    MINI_TILEX+2,MINI_TILEY+2);
1255   }
1256   XCopyArea(display,drawto,drawto,gc,
1257             SX+29*MINI_TILEX,SY+26*MINI_TILEY,
1258             3*MINI_TILEX,3*MINI_TILEY,
1259             SX+29*MINI_TILEX-MINI_TILEX/2,SY+26*MINI_TILEY-MINI_TILEY/2);
1260   DrawMiniElement(29,26,level.amoebe_inhalt);
1261
1262   for(i=0;i<11+3+2;i++)
1263   {
1264     XCopyArea(display,pix[PIX_DOOR],drawto,gc,
1265               DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
1266               DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
1267               DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
1268               ED_COUNT_GADGET_XPOS,
1269               ED_COUNT_GADGET_YPOS+i*ED_COUNT_GADGET_YSIZE);
1270
1271     if (i<11)
1272       DrawText(ED_COUNT_VALUE_XPOS,
1273                ED_COUNT_VALUE_YPOS+i*ED_COUNT_GADGET_YSIZE,
1274                int2str(level.score[i],3),FS_SMALL,FC_YELLOW);
1275     else if (i==11)
1276       DrawText(ED_COUNT_VALUE_XPOS,
1277                ED_COUNT_VALUE_YPOS+11*ED_COUNT_GADGET_YSIZE,
1278                int2str(level.tempo_amoebe,3),FS_SMALL,FC_YELLOW);
1279     else if (i==12)
1280       DrawText(ED_COUNT_VALUE_XPOS,
1281                ED_COUNT_VALUE_YPOS+12*ED_COUNT_GADGET_YSIZE,
1282                int2str(level.dauer_sieb,3),FS_SMALL,FC_YELLOW);
1283     else if (i==13)
1284       DrawText(ED_COUNT_VALUE_XPOS,
1285                ED_COUNT_VALUE_YPOS+13*ED_COUNT_GADGET_YSIZE,
1286                int2str(level.dauer_ablenk,3),FS_SMALL,FC_YELLOW);
1287     else if (i==14)
1288       DrawText(ED_COUNT_VALUE_XPOS,
1289                ED_COUNT_VALUE_YPOS+14*ED_COUNT_GADGET_YSIZE,
1290                int2str(level.edelsteine,3),FS_SMALL,FC_YELLOW);
1291     else if (i==15)
1292       DrawText(ED_COUNT_VALUE_XPOS,
1293                ED_COUNT_VALUE_YPOS+15*ED_COUNT_GADGET_YSIZE,
1294                int2str(level.time,3),FS_SMALL,FC_YELLOW);
1295   }
1296
1297   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+0*ED_COUNT_TEXT_YSIZE,
1298            "Score for Emerald",FS_SMALL,FC_YELLOW);
1299   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+1*ED_COUNT_TEXT_YSIZE,
1300            "Score for Diamond",FS_SMALL,FC_YELLOW);
1301   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+2*ED_COUNT_TEXT_YSIZE,
1302            "Score for smashing a Bug",FS_SMALL,FC_YELLOW);
1303   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+3*ED_COUNT_TEXT_YSIZE,
1304            "Score for smashing a Spaceship",FS_SMALL,FC_YELLOW);
1305   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+4*ED_COUNT_TEXT_YSIZE,
1306            "Score for smashing a Cruncher",FS_SMALL,FC_YELLOW);
1307   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+5*ED_COUNT_TEXT_YSIZE,
1308            "Score for smashing an Alien",FS_SMALL,FC_YELLOW);
1309   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+6*ED_COUNT_TEXT_YSIZE,
1310            "Score for smashing a Pacman",FS_SMALL,FC_YELLOW);
1311   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+7*ED_COUNT_TEXT_YSIZE,
1312            "Score for cracking a nut",FS_SMALL,FC_YELLOW);
1313   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+8*ED_COUNT_TEXT_YSIZE,
1314            "Score for dynamite",FS_SMALL,FC_YELLOW);
1315   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+9*ED_COUNT_TEXT_YSIZE,
1316            "Score for key",FS_SMALL,FC_YELLOW);
1317   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+10*ED_COUNT_TEXT_YSIZE,
1318            "Score for each 10 seconds left",FS_SMALL,FC_YELLOW);
1319   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+11*ED_COUNT_TEXT_YSIZE,
1320            "Speed of the amoeba / Content",FS_SMALL,FC_YELLOW);
1321   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+12*ED_COUNT_TEXT_YSIZE,
1322            "Time for magic wall",FS_SMALL,FC_YELLOW);
1323   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+13*ED_COUNT_TEXT_YSIZE,
1324            "Time for wheel",FS_SMALL,FC_YELLOW);
1325   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+14*ED_COUNT_TEXT_YSIZE,
1326            "Emeralds needed in this level",FS_SMALL,FC_YELLOW);
1327   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+15*ED_COUNT_TEXT_YSIZE,
1328            "Time available for this level",FS_SMALL,FC_YELLOW);
1329
1330   XCopyArea(display,pix[PIX_DOOR],drawto,gc,
1331             DOOR_GFX_PAGEX4+ED_WIN_COUNT_XPOS,
1332             DOOR_GFX_PAGEY1+ED_WIN_COUNT_YPOS,
1333             ED_WIN_COUNT_XSIZE,ED_WIN_COUNT_YSIZE,
1334             ED_COUNT_GADGET_XPOS,
1335             ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE);
1336   for(i=1;i<31;i++)
1337     XCopyArea(display,pix[PIX_DOOR],drawto,gc,
1338               DOOR_GFX_PAGEX4+ED_WIN_COUNT_XPOS+3+2*FONT2_XSIZE,
1339               DOOR_GFX_PAGEY1+ED_WIN_COUNT_YPOS,
1340               ED_WIN_COUNT_XSIZE-3-2*FONT2_XSIZE,ED_WIN_COUNT_YSIZE,
1341               ED_COUNT_GADGET_XPOS+3+i*FONT2_XSIZE,
1342               ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE);
1343   DrawText(ED_COUNT_GADGET_XPOS+5,
1344            ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1345            level.name,FS_SMALL,FC_YELLOW);
1346   DrawText(ED_COUNT_GADGET_XPOS+(30+3)*FONT2_XSIZE-5,
1347            ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1348            "Title",FS_SMALL,FC_YELLOW);
1349
1350   DrawText(ED_SIZE_GADGET_XPOS,ED_SIZE_GADGET_YPOS-18,
1351            "Playfield size:",FS_SMALL,FC_YELLOW);
1352   XCopyArea(display,pix[PIX_DOOR],drawto,gc,
1353             DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
1354             DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
1355             DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
1356             ED_SIZE_GADGET_XPOS,
1357             ED_SIZE_GADGET_YPOS+0*ED_COUNT_GADGET_YSIZE);
1358   XCopyArea(display,pix[PIX_DOOR],drawto,gc,
1359             DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
1360             DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
1361             DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
1362             ED_SIZE_GADGET_XPOS,
1363             ED_SIZE_GADGET_YPOS+1*ED_COUNT_GADGET_YSIZE);
1364   DrawText(ED_SIZE_TEXT_XPOS,ED_SIZE_TEXT_YPOS+0*ED_SIZE_TEXT_YSIZE,
1365            "Width",FS_SMALL,FC_YELLOW);
1366   DrawText(ED_SIZE_TEXT_XPOS,ED_SIZE_TEXT_YPOS+1*ED_SIZE_TEXT_YSIZE,
1367            "Height",FS_SMALL,FC_YELLOW);
1368   DrawText(ED_SIZE_VALUE_XPOS,ED_SIZE_VALUE_YPOS+0*ED_SIZE_GADGET_YSIZE,
1369            int2str(level.fieldx,3),FS_SMALL,FC_YELLOW);
1370   DrawText(ED_SIZE_VALUE_XPOS,ED_SIZE_VALUE_YPOS+1*ED_SIZE_GADGET_YSIZE,
1371            int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
1372 }
1373
1374 void AdjustLevelScrollPosition()
1375 {
1376   if (level_xpos < -1)
1377     level_xpos = -1;
1378   if (level_xpos > lev_fieldx - ED_FIELDX + 1)
1379     level_xpos = lev_fieldx - ED_FIELDX + 1;
1380   if (lev_fieldx < ED_FIELDX - 2)
1381     level_xpos = -1;
1382
1383   if (level_ypos < -1)
1384     level_ypos = -1;
1385   if (level_ypos > lev_fieldy - ED_FIELDY + 1)
1386     level_ypos = lev_fieldy - ED_FIELDY + 1;
1387   if (lev_fieldy < ED_FIELDY - 2)
1388     level_ypos = -1;
1389 }
1390
1391 static void PickDrawingElement(int button, int element)
1392 {
1393   if (button < 1 || button > 3)
1394     return;
1395
1396   if (button == 1)
1397   {
1398     new_element1 = element;
1399     DrawMiniGraphicExt(drawto, gc,
1400                        DX + ED_WIN_MB_LEFT_XPOS,
1401                        DY + ED_WIN_MB_LEFT_YPOS,
1402                        el2gfx(new_element1));
1403   }
1404   else if (button == 2)
1405   {
1406     new_element2 = element;
1407     DrawMiniGraphicExt(drawto, gc,
1408                        DX + ED_WIN_MB_MIDDLE_XPOS,
1409                        DY + ED_WIN_MB_MIDDLE_YPOS,
1410                        el2gfx(new_element2));
1411   }
1412   else
1413   {
1414     new_element3 = element;
1415     DrawMiniGraphicExt(drawto, gc,
1416                        DX + ED_WIN_MB_RIGHT_XPOS,
1417                        DY + ED_WIN_MB_RIGHT_YPOS,
1418                        el2gfx(new_element3));
1419   }
1420
1421   redraw_mask |= REDRAW_DOOR_1;
1422 }
1423
1424 void LevelEd(int mx, int my, int button)
1425 {
1426   static int last_button = 0;
1427   static int in_field_pressed = FALSE;
1428   static boolean use_floodfill = FALSE;
1429
1430
1431   /*
1432   int x = (mx-SX)/MINI_TILEX; 
1433   int y = (my-SY)/MINI_TILEY; 
1434   */
1435
1436   /*
1437   HandlePressedControlButtons();
1438   HandleDrawingFunctions(mx, my, button);
1439   */
1440
1441   if (use_floodfill)            /********** FLOOD FILL **********/
1442   {
1443
1444
1445 #if 0
1446
1447     if (button)
1448     {
1449       if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
1450       {
1451         int from_x, from_y;
1452         int fill_element;
1453
1454         if (x>lev_fieldx || y>lev_fieldy ||
1455             (x==0 && level_xpos<0) ||
1456             (x==ED_FIELDX-1 && level_xpos>lev_fieldx-ED_FIELDX) ||
1457             (y==0 && level_ypos<0) ||
1458             (y==ED_FIELDY-1 && level_ypos>lev_fieldy-ED_FIELDY))
1459           return;
1460
1461         from_x = x+level_xpos;
1462         from_y = y+level_ypos;
1463         fill_element = (button==1 ? new_element1 :
1464                         button==2 ? new_element2 :
1465                         button==3 ? new_element3 : 0);
1466
1467         FloodFill(from_x,from_y,fill_element);
1468         DrawMiniLevel(level_xpos,level_ypos);
1469       }
1470
1471       use_floodfill = FALSE;
1472       CloseDoor(DOOR_CLOSE_1);
1473       OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
1474     }
1475     return;
1476
1477 #endif
1478
1479
1480
1481   }
1482   else                          /********** EDIT/CTRL-FENSTER **********/
1483   {
1484     static unsigned long choice_delay = 0;
1485     int choice = CheckElemButtons(mx,my,button);
1486     int elem_pos = choice-ED_BUTTON_ELEM;
1487
1488     if (((choice == ED_BUTTON_EUP && element_shift>0) ||
1489          (choice == ED_BUTTON_EDOWN &&
1490           element_shift<elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)) &&
1491         DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1492     {
1493       int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1494       int i;
1495
1496 #if 0
1497       step = (button==1 ? MAX_ELEM_X : button==2 ? 5*MAX_ELEM_X :
1498               elements_in_list);
1499       element_shift += (choice==ED_BUTTON_EUP ? -step : step);
1500 #else
1501       step = step * MAX_ELEM_X * (choice == ED_BUTTON_EUP ? -1 : +1);
1502       element_shift += step;
1503 #endif
1504
1505       if (element_shift<0)
1506         element_shift = 0;
1507       if (element_shift>elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)
1508         element_shift = elements_in_list-MAX_ELEM_X*MAX_ELEM_Y;
1509       if (element_shift % MAX_ELEM_X)
1510         element_shift += MAX_ELEM_X-(element_shift % MAX_ELEM_X);
1511
1512       for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
1513         DrawElemButton(i+2,ED_BUTTON_RELEASED);
1514     }
1515     else if (elem_pos>=0 && elem_pos<MAX_ELEM_X*MAX_ELEM_Y)
1516     {
1517       int new_element;
1518
1519       if (elem_pos+element_shift < elements_in_list)
1520         new_element = editor_element[elem_pos+element_shift];
1521       else
1522         new_element = EL_LEERRAUM;
1523
1524       PickDrawingElement(last_button, new_element);
1525
1526       if (!HAS_CONTENT(properties_element))
1527       {
1528         properties_element = new_element;
1529         if (edit_mode == ED_MODE_PROPERTIES)
1530           DrawPropertiesWindow();
1531       }
1532     }
1533   
1534     if (edit_mode == ED_MODE_DRAWING)   /********** EDIT-FENSTER **********/
1535     {
1536
1537
1538
1539 #if 0
1540
1541       switch(CheckEditButtons(mx,my,button))
1542       {
1543         case ED_BUTTON_CTRL:
1544           CloseDoor(DOOR_CLOSE_2);
1545           DrawControlWindow();
1546           XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1547                     DOOR_GFX_PAGEX4,DOOR_GFX_PAGEY1+80,
1548                     VXSIZE,VYSIZE,
1549                     DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
1550           OpenDoor(DOOR_OPEN_2);
1551           edit_mode = ED_MODE_INFO;
1552           break;
1553         case ED_BUTTON_FILL:
1554           Request("Caution ! Flood fill mode ! Choose area !",REQ_OPEN);
1555           use_floodfill = TRUE;
1556           return;
1557           break;
1558         case ED_BUTTON_LEFT:
1559           if (level_xpos>=0)
1560           {
1561             if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1562               break;
1563             if (lev_fieldx<ED_FIELDX-2)
1564               break;
1565
1566             level_xpos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
1567             if (level_xpos<-1)
1568               level_xpos = -1;
1569             if (button==1)
1570               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_RIGHT);
1571             else
1572               DrawMiniLevel(level_xpos,level_ypos);
1573           }
1574           break;
1575         case ED_BUTTON_RIGHT:
1576           if (level_xpos<=lev_fieldx-ED_FIELDX)
1577           {
1578             if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1579               break;
1580             if (lev_fieldx<ED_FIELDX-2)
1581               break;
1582
1583             level_xpos += (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
1584             if (level_xpos>lev_fieldx-ED_FIELDX+1)
1585               level_xpos = lev_fieldx-ED_FIELDX+1;
1586             if (button==1)
1587               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_LEFT);
1588             else
1589               DrawMiniLevel(level_xpos,level_ypos);
1590           }
1591           break;
1592         case ED_BUTTON_UP:
1593           if (level_ypos>=0)
1594           {
1595             if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1596               break;
1597             if (lev_fieldy<ED_FIELDY-2)
1598               break;
1599
1600             level_ypos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
1601             if (level_ypos<-1)
1602               level_ypos = -1;
1603             if (button==1)
1604               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_DOWN);
1605             else
1606               DrawMiniLevel(level_xpos,level_ypos);
1607           }
1608           break;
1609         case ED_BUTTON_DOWN:
1610           if (level_ypos<=lev_fieldy-ED_FIELDY)
1611           {
1612             if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1613               break;
1614             if (lev_fieldy<ED_FIELDY-2)
1615               break;
1616
1617             level_ypos += (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
1618             if (level_ypos>lev_fieldy-ED_FIELDY+1)
1619               level_ypos = lev_fieldy-ED_FIELDY+1;
1620             if (button==1)
1621               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_UP);
1622             else
1623               DrawMiniLevel(level_xpos,level_ypos);
1624           }
1625           break;
1626         default:
1627           break;
1628       }
1629
1630 #endif
1631
1632
1633
1634 #if 0
1635
1636       if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
1637       {
1638         int new_element;
1639
1640         if (button && !motion_status)
1641           in_field_pressed = TRUE;
1642
1643         if (!button || !in_field_pressed || button<1 || button>3 ||
1644             (y==0 && level_ypos<0) ||
1645             (y==ED_FIELDY-1 && level_ypos>lev_fieldy-ED_FIELDY) ||
1646             (x==0 && level_xpos<0) ||
1647             (x==ED_FIELDX-1 && level_xpos>lev_fieldx-ED_FIELDX) ||
1648             x>lev_fieldx || y>lev_fieldy)
1649           return;
1650
1651         new_element = (button==1 ? new_element1 :
1652                        button==2 ? new_element2 :
1653                        button==3 ? new_element3 : 0);
1654
1655         if (new_element != Feld[x+level_xpos][y+level_ypos])
1656         {
1657           if (new_element==EL_SPIELFIGUR) /* Jeder nur EINE Figur bitte... */
1658           {
1659             int x,y;
1660
1661             for(x=0;x<lev_fieldx;x++) for(y=0;y<lev_fieldy;y++)
1662             {
1663               if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1)
1664               {
1665                 Feld[x][y] = EL_LEERRAUM;
1666                 if (x-level_xpos>=0 && x-level_xpos<ED_FIELDX &&
1667                     y-level_ypos>=0 && y-level_ypos<ED_FIELDY)
1668                   DrawMiniElement(x-level_xpos,y-level_ypos,EL_LEERRAUM);
1669               }
1670             }
1671           }
1672
1673           Feld[x+level_xpos][y+level_ypos] = new_element;
1674           DrawMiniElement(x,y,new_element);
1675         }
1676       }
1677       else if (!motion_status)  /* Mauszeiger nicht im Level-Feld */
1678         in_field_pressed = FALSE;
1679
1680 #endif
1681
1682
1683
1684     }
1685     else if (edit_mode == ED_MODE_INFO)/********** KONTROLL-FENSTER **********/
1686     {
1687       int choice = CheckCountButtons(mx,my,button);
1688       int step = (button==1 ? 1 : button==2 ? 5 : button==3 ? 10 : 0);
1689
1690       if (choice >= 0 && choice < 36 &&
1691           DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1692       {
1693         if (!(choice % 2))
1694           step = -step;
1695
1696         choice /= 2;
1697
1698         if (choice<11)
1699         {
1700           level.score[choice] += step;
1701           if (level.score[choice]<0)
1702             level.score[choice] = 0;
1703           else if (level.score[choice]>255)
1704             level.score[choice] = 255;
1705         }
1706         else if (choice==11)
1707         {
1708           level.tempo_amoebe += step;
1709           if (level.tempo_amoebe<0)
1710             level.tempo_amoebe = 0;
1711           else if (level.tempo_amoebe>255)
1712             level.tempo_amoebe = 255;
1713         }
1714         else if (choice==12)
1715         {
1716           level.dauer_sieb += step;
1717           if (level.dauer_sieb<0)
1718             level.dauer_sieb = 0;
1719           else if (level.dauer_sieb>255)
1720             level.dauer_sieb = 255;
1721         }
1722         else if (choice==13)
1723         {
1724           level.dauer_ablenk += step;
1725           if (level.dauer_ablenk<0)
1726             level.dauer_ablenk = 0;
1727           else if (level.dauer_ablenk>255)
1728             level.dauer_ablenk = 255;
1729         }
1730         else if (choice==14)
1731         {
1732           level.edelsteine += step;
1733           if (level.edelsteine<0)
1734             level.edelsteine = 0;
1735           else if (level.edelsteine>999)
1736             level.edelsteine = 999;
1737         }
1738         else if (choice==15)
1739         {
1740           level.time += step;
1741           if (level.time<0)
1742             level.time = 0;
1743           else if (level.time>999)
1744             level.time = 999;
1745         }
1746         else if (choice==16)
1747         {
1748           lev_fieldx += step;
1749           if (lev_fieldx<MIN_LEV_FIELDX)
1750             lev_fieldx = MIN_LEV_FIELDX;
1751           else if (lev_fieldx>MAX_LEV_FIELDX)
1752             lev_fieldx = MAX_LEV_FIELDX;
1753           level.fieldx = lev_fieldx;
1754         }
1755         else if (choice==17)
1756         {
1757           lev_fieldy += step;
1758           if (lev_fieldy<MIN_LEV_FIELDY)
1759             lev_fieldy = MIN_LEV_FIELDY;
1760           else if (lev_fieldy>MAX_LEV_FIELDY)
1761             lev_fieldy = MAX_LEV_FIELDY;
1762           level.fieldy = lev_fieldy;
1763         }
1764
1765         if (choice<11)
1766           DrawText(ED_COUNT_VALUE_XPOS,
1767                    ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE,
1768                    int2str(level.score[choice],3),FS_SMALL,FC_YELLOW);
1769         else if (choice==11)
1770           DrawText(ED_COUNT_VALUE_XPOS,
1771                    ED_COUNT_VALUE_YPOS+11*ED_COUNT_GADGET_YSIZE,
1772                    int2str(level.tempo_amoebe,3),FS_SMALL,FC_YELLOW);
1773         else if (choice==12)
1774           DrawText(ED_COUNT_VALUE_XPOS,
1775                    ED_COUNT_VALUE_YPOS+12*ED_COUNT_GADGET_YSIZE,
1776                    int2str(level.dauer_sieb,3),FS_SMALL,FC_YELLOW);
1777         else if (choice==13)
1778           DrawText(ED_COUNT_VALUE_XPOS,
1779                    ED_COUNT_VALUE_YPOS+13*ED_COUNT_GADGET_YSIZE,
1780                    int2str(level.dauer_ablenk,3),FS_SMALL,FC_YELLOW);
1781         else if (choice==14)
1782           DrawText(ED_COUNT_VALUE_XPOS,
1783                    ED_COUNT_VALUE_YPOS+14*ED_COUNT_GADGET_YSIZE,
1784                    int2str(level.edelsteine,3),FS_SMALL,FC_YELLOW);
1785         else if (choice==15)
1786           DrawText(ED_COUNT_VALUE_XPOS,
1787                    ED_COUNT_VALUE_YPOS+15*ED_COUNT_GADGET_YSIZE,
1788                    int2str(level.time,3),FS_SMALL,FC_YELLOW);
1789         else if (choice==16)
1790           DrawText(ED_SIZE_VALUE_XPOS,
1791                    ED_SIZE_VALUE_YPOS+0*ED_SIZE_GADGET_YSIZE,
1792                    int2str(level.fieldx,3),FS_SMALL,FC_YELLOW);
1793         else if (choice==17)
1794           DrawText(ED_SIZE_VALUE_XPOS,
1795                    ED_SIZE_VALUE_YPOS+1*ED_SIZE_GADGET_YSIZE,
1796                    int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
1797
1798         redraw_mask &= ~REDRAW_FIELD;
1799         if (choice<16)
1800           XCopyArea(display,drawto,window,gc,
1801                     ED_COUNT_VALUE_XPOS,
1802                     ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE,
1803                     3*FONT2_XSIZE,FONT2_YSIZE,
1804                     ED_COUNT_VALUE_XPOS,
1805                     ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE);
1806         else
1807           XCopyArea(display,drawto,window,gc,
1808                     ED_SIZE_VALUE_XPOS,
1809                     ED_SIZE_VALUE_YPOS+(choice-16)*ED_SIZE_GADGET_YSIZE,
1810                     3*FONT2_XSIZE,FONT2_YSIZE,
1811                     ED_SIZE_VALUE_XPOS,
1812                     ED_SIZE_VALUE_YPOS+(choice-16)*ED_SIZE_GADGET_YSIZE);
1813         XFlush(display);
1814       }
1815
1816
1817
1818 #if 0
1819
1820       switch(CheckCtrlButtons(mx,my,button))
1821       {
1822         case ED_BUTTON_EDIT:
1823           CloseDoor(DOOR_CLOSE_2);
1824           AdjustLevelScrollPosition();
1825           DrawMiniLevel(level_xpos,level_ypos);
1826           XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1827                     DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY2,
1828                     VXSIZE,VYSIZE,
1829                     DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
1830           OpenDoor(DOOR_OPEN_2);
1831           edit_mode = ED_MODE_DRAWING;
1832           break;
1833         case ED_BUTTON_CLEAR:
1834           if (Request("Are you sure to clear this level ?",REQ_ASK))
1835           {
1836             for(x=0;x<MAX_LEV_FIELDX;x++) 
1837               for(y=0;y<MAX_LEV_FIELDY;y++) 
1838                 Feld[x][y] = EL_ERDREICH;
1839             DrawMiniLevel(level_xpos,level_ypos);
1840           }
1841           break;
1842         case ED_BUTTON_UNDO:
1843           if (leveldir[leveldir_nr].readonly ||
1844               Request("Exit without saving ?",REQ_ASK | REQ_STAY_OPEN))
1845           {
1846             CloseDoor(DOOR_CLOSE_ALL);
1847             game_status=MAINMENU;
1848             DrawMainMenu();
1849           }
1850           else
1851           {
1852             CloseDoor(DOOR_CLOSE_1);
1853             OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
1854           }
1855           break;
1856         case ED_BUTTON_EXIT:
1857           {
1858             int figur_vorhanden = FALSE;
1859
1860             if (leveldir[leveldir_nr].readonly)
1861             {
1862               Request("This level is read only !",REQ_CONFIRM);
1863               break;
1864             }
1865
1866             for(y=0;y<lev_fieldy;y++) 
1867               for(x=0;x<lev_fieldx;x++)
1868                 if (Feld[x][y] == EL_SPIELFIGUR ||
1869                     Feld[x][y] == EL_SPIELER1 ||
1870                     Feld[x][y] == EL_SP_MURPHY) 
1871                   figur_vorhanden = TRUE;
1872
1873             if (!figur_vorhanden)
1874               Request("No Level without Gregor Mc Duffin please !",
1875                          REQ_CONFIRM);
1876             else
1877             {
1878               if (Request("Save this level and kill the old ?",
1879                              REQ_ASK | REQ_STAY_OPEN))
1880               {
1881                 for(x=0;x<lev_fieldx;x++)
1882                   for(y=0;y<lev_fieldy;y++) 
1883                     Ur[x][y]=Feld[x][y];
1884                 SaveLevel(level_nr);
1885               }
1886               CloseDoor(DOOR_CLOSE_ALL);
1887               game_status=MAINMENU;
1888               DrawMainMenu();
1889             }
1890           }
1891           break;
1892         default:
1893           break;
1894       }
1895
1896 #endif
1897
1898
1899
1900       if (mx>=ED_COUNT_GADGET_XPOS &&
1901           mx<ED_COUNT_GADGET_XPOS+31*FONT2_XSIZE+10 &&
1902           my>=ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE &&
1903           my<ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE+ED_WIN_COUNT_YSIZE)
1904       {
1905         if (!name_typing)
1906         {
1907           name_typing = TRUE;
1908           DrawText(ED_COUNT_GADGET_XPOS+5,
1909                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1910                    level.name,FS_SMALL,FC_GREEN);
1911           DrawText(ED_COUNT_GADGET_XPOS+5+strlen(level.name)*FONT2_XSIZE,
1912                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1913                    "<",FS_SMALL,FC_RED);
1914         }
1915       }
1916       else
1917       {
1918         if (name_typing)
1919         {
1920           name_typing = FALSE;
1921           DrawText(ED_COUNT_GADGET_XPOS+5,
1922                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1923                    level.name,FS_SMALL,FC_YELLOW);
1924           DrawText(ED_COUNT_GADGET_XPOS+5+strlen(level.name)*FONT2_XSIZE,
1925                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1926                    " ",FS_SMALL,FC_RED);
1927         }
1928       }
1929
1930       if (mx>=SX+29*MINI_TILEX && mx<SX+30*MINI_TILEX &&
1931           my>=SY+26*MINI_TILEY && my<SY+27*MINI_TILEY)
1932       {
1933         int new_element;
1934
1935         if (!button || button<1 || button>3)
1936           return;
1937
1938         new_element = (button==1 ? new_element1 :
1939                        button==2 ? new_element2 :
1940                        button==3 ? new_element3 : 0);
1941
1942         if (new_element != level.amoebe_inhalt)
1943         {
1944           level.amoebe_inhalt = new_element;
1945           DrawMiniElement(29,26,new_element);
1946         }
1947       }
1948
1949       if (mx>=SX+1*MINI_TILEX && mx<SX+(1+4*5)*MINI_TILEX &&
1950           my>=SY+2*MINI_TILEY && my<SY+(2+3)*MINI_TILEY)
1951       {
1952         int x = (mx-SX-1*MINI_TILEX)/MINI_TILEX;
1953         int y = (my-SY-2*MINI_TILEY)/MINI_TILEY;
1954         int i = x/5;
1955         int new_element;
1956
1957         x = x-i*5;
1958         if (i>=0 && i<43 && x>=0 && x<3 && y>=0 && y<3)
1959         {
1960           if (button && !motion_status)
1961             in_field_pressed = TRUE;
1962
1963           if (!button || !in_field_pressed || button<1 || button>3)
1964             return;
1965
1966           new_element = (button==1 ? new_element1 :
1967                          button==2 ? new_element2 :
1968                          button==3 ? new_element3 : 0);
1969
1970           if (new_element != level.mampfer_inhalt[i][x][y])
1971           {
1972             level.mampfer_inhalt[i][x][y] = new_element;
1973             DrawMiniElement(1+5*i+x,2+y,new_element);
1974           }
1975         }
1976         else if (!motion_status)/* Mauszeiger nicht im Cruncher-Feld */
1977           in_field_pressed = FALSE;
1978       }
1979       else if (!motion_status)  /* Mauszeiger nicht im Cruncher-Feld */
1980         in_field_pressed = FALSE;
1981     }
1982   }
1983
1984   last_button = button;
1985
1986   BackToFront();
1987 }
1988
1989 void LevelNameTyping(KeySym key)
1990 {
1991   unsigned char ascii = 0;
1992   int len = strlen(level.name);
1993
1994   if (!name_typing)
1995     return;
1996
1997   if (key>=XK_A && key<=XK_Z)
1998     ascii = 'A'+(char)(key-XK_A);
1999   else if (key>=XK_a && key<=XK_z)
2000     ascii = 'a'+(char)(key-XK_a);
2001   else if (key>=XK_0 && key<=XK_9)
2002     ascii = '0'+(char)(key-XK_0);
2003 #ifdef XK_LATIN1
2004   else if (key>=XK_space && key<=XK_at)
2005     ascii = ' '+(char)(key-XK_space);
2006   else if (key==XK_Adiaeresis)
2007     ascii = 'Ä';
2008   else if (key==XK_Odiaeresis)
2009     ascii = 'Ö';
2010   else if (key==XK_Udiaeresis)
2011     ascii = 'Ãœ';
2012   else if (key==XK_adiaeresis)
2013     ascii = 'ä';
2014   else if (key==XK_odiaeresis)
2015     ascii = 'ö';
2016   else if (key==XK_udiaeresis)
2017     ascii = 'ü';
2018   else if (key==XK_underscore)
2019     ascii = '_';
2020 #endif
2021
2022   if (ascii && len<MAX_LEVNAMLEN-2)
2023   {
2024     level.name[len] = ascii;
2025     level.name[len+1] = 0;
2026     len++;
2027
2028     DrawTextExt(drawto,gc,
2029                 ED_COUNT_GADGET_XPOS+5,
2030                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
2031                 level.name,FS_SMALL,FC_GREEN);
2032     DrawTextExt(window,gc,
2033                 ED_COUNT_GADGET_XPOS+5,
2034                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
2035                 level.name,FS_SMALL,FC_GREEN);
2036     DrawTextExt(drawto,gc,
2037                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
2038                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
2039                 "<",FS_SMALL,FC_RED);
2040     DrawTextExt(window,gc,
2041                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
2042                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
2043                 "<",FS_SMALL,FC_RED);
2044   }
2045   else if ((key==XK_Delete || key==XK_BackSpace) && len>0)
2046   {
2047     level.name[len-1] = 0;
2048     len--;
2049
2050     DrawTextExt(drawto,gc,
2051                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
2052                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
2053                 "< ",FS_SMALL,FC_GREEN);
2054     DrawTextExt(window,gc,
2055                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
2056                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
2057                 "< ",FS_SMALL,FC_GREEN);
2058   }
2059   else if (key==XK_Return)
2060   {
2061     DrawTextExt(drawto,gc,
2062                 ED_COUNT_GADGET_XPOS+5,
2063                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
2064                 level.name,FS_SMALL,FC_YELLOW);
2065     DrawTextExt(window,gc,
2066                 ED_COUNT_GADGET_XPOS+5,
2067                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
2068                 level.name,FS_SMALL,FC_YELLOW);
2069     DrawTextExt(drawto,gc,
2070                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
2071                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
2072                 " ",FS_SMALL,FC_YELLOW);
2073     DrawTextExt(window,gc,
2074                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
2075                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
2076                 " ",FS_SMALL,FC_YELLOW);
2077
2078     name_typing = FALSE;
2079   }
2080 }
2081
2082 static void DrawCounterValueField(int counter_id, int value)
2083 {
2084   int x = SX + counterbutton_info[counter_id].x + ED_WIN_COUNT_XPOS;
2085   int y = SY + counterbutton_info[counter_id].y;
2086
2087   XCopyArea(display, pix[PIX_DOOR], drawto, gc,
2088             DOOR_GFX_PAGEX4 + ED_WIN_COUNT_XPOS,
2089             DOOR_GFX_PAGEY1 + ED_WIN_COUNT_YPOS,
2090             ED_WIN_COUNT_XSIZE, ED_WIN_COUNT_YSIZE,
2091             x, y);
2092
2093   DrawText(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
2094            int2str(value, 3), FS_SMALL, FC_YELLOW);
2095 }
2096
2097 static void DrawDrawingWindow()
2098 {
2099   ClearWindow();
2100   UnmapLevelEditorWindowGadgets();
2101   MapMainDrawingArea();
2102   AdjustLevelScrollPosition();
2103   DrawMiniLevel(level_xpos, level_ypos);
2104 }
2105
2106 static void DrawElementContentAreas()
2107 {
2108   int *num_areas = &MampferMax;
2109   int area_x = ED_AREA_ELEMCONT_XPOS / MINI_TILEX;
2110   int area_y = ED_AREA_ELEMCONT_YPOS / MINI_TILEY;
2111   int area_sx = SX + ED_AREA_ELEMCONT_XPOS;
2112   int area_sy = SY + ED_AREA_ELEMCONT_YPOS;
2113   int i, x, y;
2114
2115   for (i=0; i<MAX_ELEMCONT; i++)
2116     for (y=0; y<3; y++)
2117       for (x=0; x<3; x++)
2118         ElementContent[i][x][y] = level.mampfer_inhalt[i][x][y];
2119
2120   for (i=0; i<MAX_ELEMCONT; i++)
2121     UnmapDrawingArea(ED_CTRL_ID_ELEMCONT_0 + i);
2122
2123   /* display counter to choose number of element content areas */
2124   gadget_areas_value = num_areas;
2125   DrawCounterValueField(ED_COUNTER_ELEMCONT, *gadget_areas_value);
2126   x = counterbutton_info[ED_COUNTER_ELEMCONT].x + DXSIZE;
2127   y = counterbutton_info[ED_COUNTER_ELEMCONT].y;
2128   DrawTextF(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
2129             FC_YELLOW, "number of content areas");
2130   MapCounterButtons(ED_COUNTER_ELEMCONT);
2131
2132   /* delete content areas in case of reducing number of them */
2133   XFillRectangle(display, backbuffer, gc,
2134                  SX, area_sy - MINI_TILEX,
2135                  SXSIZE, 12 * MINI_TILEY);
2136
2137   /* draw some decorative border for the objects */
2138   for (i=0; i<*num_areas; i++)
2139   {
2140     for (y=0; y<4; y++)
2141       for (x=0; x<4; x++)
2142         DrawMiniElement(area_x + 5 * (i % 4) + x, area_y + 6 * (i / 4) + y,
2143                         EL_ERDREICH);
2144
2145     XFillRectangle(display, drawto, gc,
2146                    area_sx + 5 * (i % 4) * MINI_TILEX + MINI_TILEX/2 - 1,
2147                    area_sy + 6 * (i / 4) * MINI_TILEY + MINI_TILEY/2 - 1,
2148                    3 * MINI_TILEX + 2, 3 * MINI_TILEY + 2);
2149   }
2150
2151   /* copy border to the right location */
2152   XCopyArea(display, drawto, drawto, gc,
2153             area_sx, area_sy, (5 * 4 + 1) * MINI_TILEX, 12 * MINI_TILEY,
2154             area_sx - MINI_TILEX/2, area_sy - MINI_TILEY/2);
2155
2156   DrawText(area_sx + (5 * 4 - 1) * MINI_TILEX, area_sy + 0 * MINI_TILEY + 1,
2157            "Content", FS_SMALL, FC_YELLOW);
2158   DrawText(area_sx + (5 * 4 - 1) * MINI_TILEX, area_sy + 1 * MINI_TILEY + 1,
2159            "when", FS_SMALL, FC_YELLOW);
2160   DrawText(area_sx + (5 * 4 - 1) * MINI_TILEX, area_sy + 2 * MINI_TILEY + 1,
2161            "smashed", FS_SMALL, FC_YELLOW);
2162
2163   for (i=0; i<*num_areas; i++)
2164   {
2165     for (y=0; y<3; y++)
2166       for (x=0; x<3; x++)
2167         DrawMiniElement(area_x + 5 * (i % 4) + x, area_y + 6 * (i / 4) + y,
2168                         ElementContent[i][x][y]);
2169
2170     DrawTextF(area_sx - SX + 5 * (i % 4) * MINI_TILEX + MINI_TILEX + 1,
2171               area_sy - SY + 6 * (i / 4) * MINI_TILEY + 4 * MINI_TILEY - 4,
2172               FC_YELLOW, "%d", i + 1);
2173   }
2174
2175   for (i=0; i<*num_areas; i++)
2176     MapDrawingArea(ED_CTRL_ID_ELEMCONT_0 + i);
2177 }
2178
2179 static void DrawAmoebaContentArea()
2180 {
2181   int area_x = ED_AREA_ELEMCONT_XPOS / MINI_TILEX;
2182   int area_y = ED_AREA_ELEMCONT_YPOS / MINI_TILEY;
2183   int area_sx = SX + ED_AREA_ELEMCONT_XPOS;
2184   int area_sy = SY + ED_AREA_ELEMCONT_YPOS;
2185   int x, y;
2186
2187   ElementContent[0][0][0] = level.amoebe_inhalt;
2188
2189   /* draw decorative border for the object */
2190   for (y=0; y<2; y++)
2191     for (x=0; x<2; x++)
2192       DrawMiniElement(area_x + x, area_y + y, EL_ERDREICH);
2193
2194   XFillRectangle(display, drawto, gc,
2195                  area_sx + MINI_TILEX/2 - 1, area_sy + MINI_TILEY/2 - 1,
2196                  MINI_TILEX + 2, MINI_TILEY + 2);
2197
2198   /* copy border to the right location */
2199   XCopyArea(display, drawto, drawto, gc,
2200             area_sx, area_sy, 3 * MINI_TILEX, 3 * MINI_TILEY,
2201             area_sx - MINI_TILEX/2, area_sy - MINI_TILEY/2);
2202
2203   DrawText(area_sx + TILEX, area_sy + 1, "Content of amoeba",
2204            FS_SMALL, FC_YELLOW);
2205
2206   DrawMiniElement(area_x, area_y, ElementContent[0][0][0]);
2207
2208   MapDrawingArea(ED_CTRL_ID_AMOEBA_CONTENT);
2209 }
2210
2211 #define TEXT_COLLECTING         "Score for collecting"
2212 #define TEXT_SMASHING           "Score for smashing"
2213 #define TEXT_CRACKING           "Score for cracking"
2214 #define TEXT_SPEED              "Speed of amoeba growth"
2215 #define TEXT_DURATION           "Duration when activated"
2216
2217 static void DrawPropertiesWindow()
2218 {
2219   int i, x, y;
2220   int num_elements_in_level;
2221   static struct
2222   {
2223     int element;
2224     int *counter_value;
2225     char *text;
2226   } elements_with_counter[] =
2227   {
2228     { EL_EDELSTEIN,     &level.score[0],        TEXT_COLLECTING },
2229     { EL_EDELSTEIN_BD,  &level.score[0],        TEXT_COLLECTING },
2230     { EL_EDELSTEIN_GELB,&level.score[0],        TEXT_COLLECTING },
2231     { EL_EDELSTEIN_ROT, &level.score[0],        TEXT_COLLECTING },
2232     { EL_EDELSTEIN_LILA,&level.score[0],        TEXT_COLLECTING },
2233     { EL_DIAMANT,       &level.score[1],        TEXT_COLLECTING },
2234     { EL_KAEFER_R,      &level.score[2],        TEXT_SMASHING },
2235     { EL_KAEFER_O,      &level.score[2],        TEXT_SMASHING },
2236     { EL_KAEFER_L,      &level.score[2],        TEXT_SMASHING },
2237     { EL_KAEFER_U,      &level.score[2],        TEXT_SMASHING },
2238     { EL_BUTTERFLY_R,   &level.score[2],        TEXT_SMASHING },
2239     { EL_BUTTERFLY_O,   &level.score[2],        TEXT_SMASHING },
2240     { EL_BUTTERFLY_L,   &level.score[2],        TEXT_SMASHING },
2241     { EL_BUTTERFLY_U,   &level.score[2],        TEXT_SMASHING },
2242     { EL_FLIEGER_R,     &level.score[3],        TEXT_SMASHING },
2243     { EL_FLIEGER_O,     &level.score[3],        TEXT_SMASHING },
2244     { EL_FLIEGER_L,     &level.score[3],        TEXT_SMASHING },
2245     { EL_FLIEGER_U,     &level.score[3],        TEXT_SMASHING },
2246     { EL_FIREFLY_R,     &level.score[3],        TEXT_SMASHING },
2247     { EL_FIREFLY_O,     &level.score[3],        TEXT_SMASHING },
2248     { EL_FIREFLY_L,     &level.score[3],        TEXT_SMASHING },
2249     { EL_FIREFLY_U,     &level.score[3],        TEXT_SMASHING },
2250     { EL_MAMPFER,       &level.score[4],        TEXT_SMASHING },
2251     { EL_MAMPFER2,      &level.score[4],        TEXT_SMASHING },
2252     { EL_ROBOT,         &level.score[5],        TEXT_SMASHING },
2253     { EL_PACMAN_R,      &level.score[6],        TEXT_SMASHING },
2254     { EL_PACMAN_O,      &level.score[6],        TEXT_SMASHING },
2255     { EL_PACMAN_L,      &level.score[6],        TEXT_SMASHING },
2256     { EL_PACMAN_U,      &level.score[6],        TEXT_SMASHING },
2257     { EL_KOKOSNUSS,     &level.score[7],        TEXT_CRACKING },
2258     { EL_DYNAMIT_AUS,   &level.score[8],        TEXT_COLLECTING },
2259     { EL_SCHLUESSEL1,   &level.score[9],        TEXT_COLLECTING },
2260     { EL_SCHLUESSEL2,   &level.score[9],        TEXT_COLLECTING },
2261     { EL_SCHLUESSEL3,   &level.score[9],        TEXT_COLLECTING },
2262     { EL_SCHLUESSEL4,   &level.score[9],        TEXT_COLLECTING },
2263     { EL_AMOEBE_NASS,   &level.tempo_amoebe,    TEXT_SPEED },
2264     { EL_AMOEBE_NORM,   &level.tempo_amoebe,    TEXT_SPEED },
2265     { EL_AMOEBE_VOLL,   &level.tempo_amoebe,    TEXT_SPEED },
2266     { EL_AMOEBE_BD,     &level.tempo_amoebe,    TEXT_SPEED },
2267     { EL_SIEB_INAKTIV,  &level.dauer_sieb,      TEXT_DURATION },
2268     { EL_ABLENK_AUS,    &level.dauer_ablenk,    TEXT_DURATION },
2269     { -1, NULL, NULL }
2270   };
2271
2272   ClearWindow();
2273   UnmapLevelEditorWindowGadgets();
2274
2275   /* draw some decorative border for the object */
2276   for (y=0; y<3; y++)
2277     for (x=0; x<3; x++)
2278       DrawMiniElement(2 + x , 2 + y, EL_ERDREICH);
2279
2280   XFillRectangle(display, drawto, gc,
2281                  SX + TILEX + MINI_TILEX/2 - 1,
2282                  SY + TILEY + MINI_TILEY/2 - 1,
2283                  TILEX + 2, TILEY + 2);
2284
2285   /* copy border to the right location */
2286   XCopyArea(display, drawto, drawto, gc,
2287             SX + TILEX, SY + TILEY,
2288             2 * TILEX, 2 * TILEY,
2289             SX + TILEX - MINI_TILEX/2, SY + TILEY - MINI_TILEY/2);
2290
2291   DrawGraphic(1, 1, el2gfx(properties_element));
2292   DrawText(SX + 3*TILEX, SY + 5*TILEY/4, "Element Properties",
2293            FS_SMALL, FC_YELLOW);
2294
2295   num_elements_in_level = 0;
2296   for (y=0; y<lev_fieldy; y++) 
2297     for (x=0; x<lev_fieldx; x++)
2298       if (Feld[x][y] == properties_element)
2299         num_elements_in_level++;
2300
2301   DrawTextF(ED_PROPERTIES_XPOS, 5*TILEY, FC_YELLOW, "%d x contained in level",
2302             num_elements_in_level);
2303
2304   /* check if there are elements where a score can be chosen for */
2305   for (i=0; elements_with_counter[i].element != -1; i++)
2306   {
2307     if (elements_with_counter[i].element == properties_element)
2308     {
2309       int x = counterbutton_info[ED_COUNTER_SCORE].x + DXSIZE;
2310       int y = counterbutton_info[ED_COUNTER_SCORE].y;
2311
2312       gadget_score_value = elements_with_counter[i].counter_value;
2313       DrawCounterValueField(ED_COUNTER_SCORE, *gadget_score_value);
2314       DrawTextF(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
2315                 FC_YELLOW, elements_with_counter[i].text);
2316       MapCounterButtons(ED_COUNTER_SCORE);
2317       break;
2318     }
2319   }
2320
2321   if (HAS_CONTENT(properties_element))
2322   {
2323     if (IS_AMOEBOID(properties_element))
2324       DrawAmoebaContentArea();
2325     else
2326       DrawElementContentAreas();
2327   }
2328
2329   /* TEST ONLY: level name text input gadget */
2330   MapTextInputGadget(ED_CTRL_ID_LEVEL_NAME);
2331 }
2332
2333 static void swap_numbers(int *i1, int *i2)
2334 {
2335   int help = *i1;
2336
2337   *i1 = *i2;
2338   *i2 = help;
2339 }
2340
2341 static void swap_number_pairs(int *x1, int *y1, int *x2, int *y2)
2342 {
2343   int help_x = *x1;
2344   int help_y = *y1;
2345
2346   *x1 = *x2;
2347   *x2 = help_x;
2348
2349   *y1 = *y2;
2350   *y2 = help_y;
2351 }
2352
2353 static void DrawLineElement(int sx, int sy, int element, boolean change_level)
2354 {
2355   int lx = sx + level_xpos;
2356   int ly = sy + level_ypos;
2357
2358   DrawMiniElement(sx, sy, (element < 0 ? Feld[lx][ly] : element));
2359
2360   if (change_level)
2361     Feld[lx][ly] = element;
2362 }
2363
2364 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
2365                      int element, boolean change_level)
2366 {
2367   if (from_y == to_y)                   /* horizontal line */
2368   {
2369     int x;
2370     int y = from_y;
2371
2372     if (from_x > to_x)
2373       swap_numbers(&from_x, &to_x);
2374
2375     for (x=from_x; x<=to_x; x++)
2376       DrawLineElement(x, y, element, change_level);
2377   }
2378   else if (from_x == to_x)              /* vertical line */
2379   {
2380     int x = from_x;
2381     int y;
2382
2383     if (from_y > to_y)
2384       swap_numbers(&from_y, &to_y);
2385
2386     for (y=from_y; y<=to_y; y++)
2387       DrawLineElement(x, y, element, change_level);
2388   }
2389   else                                  /* diagonal line */
2390   {
2391     int len_x = ABS(to_x - from_x);
2392     int len_y = ABS(to_y - from_y);
2393     int x, y;
2394
2395     if (len_y < len_x)                  /* a < 1 */
2396     {
2397       float a = (float)len_y / (float)len_x;
2398
2399       if (from_x > to_x)
2400         swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
2401
2402       for (x=0; x<=len_x; x++)
2403       {
2404         int y = (int)(a * x + 0.5) * (to_y < from_y ? -1 : +1);
2405
2406         DrawLineElement(from_x + x, from_y + y, element, change_level);
2407       }
2408     }
2409     else                                /* a >= 1 */
2410     {
2411       float a = (float)len_x / (float)len_y;
2412
2413       if (from_y > to_y)
2414         swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
2415
2416       for (y=0; y<=len_y; y++)
2417       {
2418         int x = (int)(a * y + 0.5) * (to_x < from_x ? -1 : +1);
2419
2420         DrawLineElement(from_x + x, from_y + y, element, change_level);
2421       }
2422     }
2423   }
2424 }
2425
2426 static void DrawRectangle(int from_x, int from_y, int to_x, int to_y,
2427                           int element, boolean change_level)
2428 {
2429   DrawLine(from_x, from_y, from_x, to_y, element, change_level);
2430   DrawLine(from_x, to_y, to_x, to_y, element, change_level);
2431   DrawLine(to_x, to_y, to_x, from_y, element, change_level);
2432   DrawLine(to_x, from_y, from_x, from_y, element, change_level);
2433 }
2434
2435 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
2436                           int element, boolean change_level)
2437 {
2438   int y;
2439
2440   if (from_y > to_y)
2441     swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
2442
2443   for (y=from_y; y<=to_y; y++)
2444     DrawLine(from_x, y, to_x, y, element, change_level);
2445 }
2446
2447 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
2448 {
2449   int from_sx, from_sy;
2450   int to_sx, to_sy;
2451
2452   if (from_x > to_x)
2453     swap_numbers(&from_x, &to_x);
2454
2455   if (from_y > to_y)
2456     swap_numbers(&from_y, &to_y);
2457
2458   from_sx = SX + from_x * MINI_TILEX;
2459   from_sy = SY + from_y * MINI_TILEY;
2460   to_sx = SX + to_x * MINI_TILEX + MINI_TILEX - 1;
2461   to_sy = SY + to_y * MINI_TILEY + MINI_TILEY - 1;
2462
2463   XSetForeground(display, gc, WhitePixel(display, screen));
2464
2465   XDrawLine(display, drawto, gc, from_sx, from_sy, to_sx, from_sy);
2466   XDrawLine(display, drawto, gc, to_sx, from_sy, to_sx, to_sy);
2467   XDrawLine(display, drawto, gc, to_sx, to_sy, from_sx, to_sy);
2468   XDrawLine(display, drawto, gc, from_sx, to_sy, from_sx, from_sy);
2469
2470   XSetForeground(display, gc, BlackPixel(display, screen));
2471
2472   if (from_x == to_x && from_y == to_y)
2473     MarkTileDirty(from_x/2, from_y/2);
2474   else
2475     redraw_mask |= REDRAW_FIELD;
2476 }
2477
2478 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
2479                        int element, boolean change_level)
2480 {
2481   if (element == -1 || change_level)
2482     DrawRectangle(from_x, from_y, to_x, to_y, -1, FALSE);
2483   else
2484     DrawAreaBorder(from_x, from_y, to_x, to_y);
2485 }
2486
2487 static void SetTextCursor(int unused_sx, int unused_sy, int sx, int sy,
2488                           int element, boolean change_level)
2489 {
2490   int lx = sx + level_xpos;
2491   int ly = sy + level_ypos;
2492
2493   if (element == -1)
2494     DrawMiniElement(sx, sy, Feld[lx][ly]);
2495   else
2496     DrawAreaBorder(sx, sy, sx, sy);
2497 }
2498
2499 /* values for CopyBrushExt() */
2500 #define CB_AREA_TO_BRUSH        0
2501 #define CB_BRUSH_TO_LEVEL       1
2502
2503 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y, int mode)
2504 {
2505   static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2506   static int brush_from_x, brush_from_y;
2507   static int brush_to_x, brush_to_y;
2508   int x, y;
2509
2510   if (from_x > to_x)
2511     swap_numbers(&from_x, &to_x);
2512
2513   if (from_y > to_y)
2514     swap_numbers(&from_y, &to_y);
2515
2516   if (mode == CB_AREA_TO_BRUSH)
2517   {
2518     for (y=from_y; y<=to_y; y++)
2519       for (x=from_x; x<=to_x; x++)
2520         brush_buffer[x][y] = Feld[x][y];
2521
2522     brush_from_x = from_x;
2523     brush_from_y = from_y;
2524     brush_to_x = to_x;
2525     brush_to_y = to_y;
2526   }
2527   else
2528   {
2529     for (y=brush_from_y; y<=brush_to_y; y++)
2530       for (x=brush_from_x; x<=brush_to_x; x++)
2531         Feld[x][y] = brush_buffer[x][y];
2532     CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
2533   }
2534 }
2535
2536 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y)
2537 {
2538   CopyBrushExt(from_x, from_y, to_x, to_y, CB_AREA_TO_BRUSH);
2539 }
2540
2541 #if 0
2542 static void CopyBrushToLevel()
2543 {
2544   CopyBrushExt(0, 0, 0, 0, CB_BRUSH_TO_LEVEL);
2545 }
2546 #endif
2547
2548 static void FloodFill(int from_x, int from_y, int fill_element)
2549 {
2550   int i,x,y;
2551   int old_element;
2552   static int check[4][2] = { {-1,0}, {0,-1}, {1,0}, {0,1} };
2553   static int safety = 0;
2554
2555   /* check if starting field still has the desired content */
2556   if (Feld[from_x][from_y] == fill_element)
2557     return;
2558
2559   safety++;
2560
2561   if (safety > lev_fieldx*lev_fieldy)
2562     Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
2563
2564   old_element = Feld[from_x][from_y];
2565   Feld[from_x][from_y] = fill_element;
2566
2567   for(i=0;i<4;i++)
2568   {
2569     x = from_x + check[i][0];
2570     y = from_y + check[i][1];
2571
2572     if (IN_LEV_FIELD(x,y) && Feld[x][y] == old_element)
2573       FloodFill(x, y, fill_element);
2574   }
2575
2576   safety--;
2577 }
2578
2579 /* values for DrawLevelText() modes */
2580 #define TEXT_INIT       0
2581 #define TEXT_SETCURSOR  1
2582 #define TEXT_WRITECHAR  2
2583 #define TEXT_BACKSPACE  3
2584 #define TEXT_NEWLINE    4
2585 #define TEXT_END        5
2586
2587 static void DrawLevelText(int sx, int sy, char letter, int mode)
2588 {
2589   static short delete_buffer[MAX_LEV_FIELDX];
2590   static int start_sx, start_sy;
2591   static int last_sx, last_sy;
2592   static boolean typing = FALSE;
2593   int letter_element = EL_CHAR_ASCII0 + letter;
2594   int lx, ly;
2595
2596   /* map lower case letters to upper case and convert special characters */
2597   if (letter >= 'a' && letter <= 'z')
2598     letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a');
2599   else if (letter == 'ä' || letter == 'Ä')
2600     letter_element = EL_CHAR_AE;
2601   else if (letter == 'ö' || letter == 'Ö')
2602     letter_element = EL_CHAR_OE;
2603   else if (letter == 'ü' || letter == 'Ãœ')
2604     letter_element = EL_CHAR_UE;
2605   else if (letter == '^')
2606     letter_element = EL_CHAR_COPY;
2607   else
2608     letter_element = EL_CHAR_ASCII0 + letter;
2609
2610   if (mode != TEXT_INIT)
2611   {
2612     if (!typing)
2613       return;
2614
2615     if (mode != TEXT_SETCURSOR)
2616     {
2617       sx = last_sx;
2618       sy = last_sy;
2619     }
2620
2621     lx = last_sx + level_xpos;
2622     ly = last_sy + level_ypos;
2623   }
2624
2625   switch (mode)
2626   {
2627     case TEXT_INIT:
2628       if (typing)
2629         DrawLevelText(0, 0, 0, TEXT_END);
2630
2631       typing = TRUE;
2632       start_sx = last_sx = sx;
2633       start_sy = last_sy = sy;
2634       DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
2635       break;
2636
2637     case TEXT_SETCURSOR:
2638       DrawMiniElement(last_sx, last_sy, Feld[lx][ly]);
2639       DrawAreaBorder(sx, sy, sx, sy);
2640       last_sx = sx;
2641       last_sy = sy;
2642       break;
2643
2644     case TEXT_WRITECHAR:
2645       if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
2646       {
2647         delete_buffer[sx - start_sx] = Feld[lx][ly];
2648         Feld[lx][ly] = letter_element;
2649
2650         if (sx + 1 < ED_FIELDX && lx + 1 < lev_fieldx)
2651           DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
2652         else if (sy + 1 < ED_FIELDY && ly + 1 < lev_fieldy)
2653           DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
2654         else
2655           DrawLevelText(0, 0, 0, TEXT_END);
2656       }
2657       break;
2658
2659     case TEXT_BACKSPACE:
2660       if (sx > start_sx)
2661       {
2662         Feld[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
2663         DrawMiniElement(sx - 1, sy, new_element3);
2664         DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
2665       }
2666       break;
2667
2668     case TEXT_NEWLINE:
2669       if (sy + 1 < ED_FIELDY - 1 && ly + 1 < lev_fieldy - 1)
2670         DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
2671       else
2672         DrawLevelText(0, 0, 0, TEXT_END);
2673       break;
2674
2675     case TEXT_END:
2676       CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
2677       DrawMiniElement(sx, sy, Feld[lx][ly]);
2678       typing = FALSE;
2679       break;
2680
2681     default:
2682       break;
2683   }
2684 }
2685
2686 static void CopyLevelToUndoBuffer(int mode)
2687 {
2688   static boolean accumulated_undo = FALSE;
2689   boolean new_undo_buffer_position = TRUE;
2690   int x, y;
2691
2692   switch (mode)
2693   {
2694     case UNDO_IMMEDIATE:
2695       accumulated_undo = FALSE;
2696       break;
2697
2698     case UNDO_ACCUMULATE:
2699       if (accumulated_undo)
2700         new_undo_buffer_position = FALSE;
2701       accumulated_undo = TRUE;
2702       break;
2703
2704     default:
2705       break;
2706   }
2707
2708   if (new_undo_buffer_position)
2709   {
2710     /* new position in undo buffer ring */
2711     undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
2712
2713     if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
2714       undo_buffer_steps++;
2715   }
2716
2717   for(x=0; x<lev_fieldx; x++)
2718     for(y=0; y<lev_fieldy; y++)
2719       UndoBuffer[undo_buffer_position][x][y] = Feld[x][y];
2720 #if 0
2721 #ifdef DEBUG
2722   printf("level saved to undo buffer\n");
2723 #endif
2724 #endif
2725 }
2726
2727 static void RandomPlacement(int button)
2728 {
2729   int new_element;
2730   int x, y;
2731
2732   new_element = (button == 1 ? new_element1 :
2733                  button == 2 ? new_element2 :
2734                  button == 3 ? new_element3 : 0);
2735
2736   if (random_placement_method == RANDOM_USE_PERCENTAGE)
2737   {
2738     for(x=0; x<lev_fieldx; x++)
2739       for(y=0; y<lev_fieldy; y++)
2740         if (RND(100) < random_placement_percentage)
2741           Feld[x][y] = new_element;
2742   }
2743   else
2744   {
2745     int elements_left = random_placement_num_objects;
2746
2747     while (elements_left > 0)
2748     {
2749       x = RND(lev_fieldx);
2750       y = RND(lev_fieldy);
2751
2752       if (Feld[x][y] != new_element)
2753       {
2754         Feld[x][y] = new_element;
2755         elements_left--;
2756       }
2757     }
2758   }
2759
2760   DrawMiniLevel(level_xpos, level_ypos);
2761   CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
2762 }
2763
2764 void WrapLevel(int dx, int dy)
2765 {
2766   int wrap_dx = lev_fieldx - dx;
2767   int wrap_dy = lev_fieldy - dy;
2768   int x, y;
2769
2770   for(x=0; x<lev_fieldx; x++)
2771     for(y=0; y<lev_fieldy; y++)
2772       FieldBackup[x][y] = Feld[x][y];
2773
2774   for(x=0; x<lev_fieldx; x++)
2775     for(y=0; y<lev_fieldy; y++)
2776       Feld[x][y] =
2777         FieldBackup[(x + wrap_dx) % lev_fieldx][(y + wrap_dy) % lev_fieldy];
2778
2779   DrawMiniLevel(level_xpos, level_ypos);
2780   CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
2781 }
2782
2783 static void HandleDrawingAreas(struct GadgetInfo *gi)
2784 {
2785   static boolean started_inside_drawing_area = FALSE;
2786   static boolean draw_with_brush = FALSE;
2787   int id = gi->custom_id;
2788   boolean inside_drawing_area = !gi->event.off_borders;
2789   boolean button_press_event;
2790   boolean button_release_event;
2791   boolean draw_level = (id == ED_CTRL_ID_DRAWING_LEVEL);
2792   int new_element;
2793   int button = gi->event.button;
2794   int sx = gi->event.x, sy = gi->event.y;
2795   int min_sx = 0, min_sy = 0;
2796   int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
2797   int lx, ly;
2798   int min_lx = 0, min_ly = 0;
2799   int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
2800   int x, y;
2801
2802   /*
2803   if (edit_mode != ED_MODE_DRAWING)
2804     return;
2805   */
2806
2807   button_press_event = (gi->event.type == GD_EVENT_PRESSED);
2808   button_release_event = (gi->event.type == GD_EVENT_RELEASED);
2809
2810   /* make sure to stay inside drawing area boundaries */
2811   sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
2812   sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
2813
2814   if (draw_level)
2815   {
2816     /* get positions inside level field */
2817     lx = sx + level_xpos;
2818     ly = sy + level_ypos;
2819
2820     /* make sure to stay inside level field boundaries */
2821     lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
2822     ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
2823
2824     /* correct drawing area positions accordingly */
2825     sx = lx - level_xpos;
2826     sy = ly - level_ypos;
2827   }
2828
2829   if (button_press_event)
2830     started_inside_drawing_area = inside_drawing_area;
2831
2832   if (!started_inside_drawing_area)
2833     return;
2834
2835   if (!button && !button_release_event)
2836     return;
2837
2838   new_element = (button == 1 ? new_element1 :
2839                  button == 2 ? new_element2 :
2840                  button == 3 ? new_element3 : 0);
2841
2842   if (!draw_level && drawing_function != ED_CTRL_ID_SINGLE_ITEMS)
2843     return;
2844
2845   switch (drawing_function)
2846   {
2847     case ED_CTRL_ID_SINGLE_ITEMS:
2848       if (draw_level)
2849       {
2850         if (button_release_event)
2851           CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
2852
2853         if (!button)
2854           break;
2855
2856         if (new_element != Feld[lx][ly])
2857         {
2858           if (new_element == EL_SPIELFIGUR)
2859           {
2860             /* remove player at old position */
2861             for(y=0; y<lev_fieldy; y++)
2862             {
2863               for(x=0; x<lev_fieldx; x++)
2864               {
2865                 if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
2866                 {
2867                   Feld[x][y] = EL_LEERRAUM;
2868                   if (x - level_xpos >= 0 && x - level_xpos < ED_FIELDX &&
2869                       y - level_ypos >= 0 && y - level_ypos < ED_FIELDY)
2870                     DrawMiniElement(x - level_xpos, y - level_ypos,
2871                                     EL_LEERRAUM);
2872                 }
2873               }
2874             }
2875           }
2876
2877           Feld[lx][ly] = new_element;
2878           DrawMiniElement(sx, sy, new_element);
2879         }
2880       }
2881       else
2882       {
2883         DrawMiniGraphicExt(drawto, gc,
2884                            gi->x + sx * MINI_TILEX,
2885                            gi->y + sy * MINI_TILEY,
2886                            el2gfx(new_element));
2887         DrawMiniGraphicExt(window, gc,
2888                            gi->x + sx * MINI_TILEX,
2889                            gi->y + sy * MINI_TILEY,
2890                            el2gfx(new_element));
2891
2892         if (id == ED_CTRL_ID_AMOEBA_CONTENT)
2893           level.amoebe_inhalt = new_element;
2894         else if (id >= ED_CTRL_ID_ELEMCONT_0 && id <= ED_CTRL_ID_ELEMCONT_7)
2895           level.mampfer_inhalt[id - ED_CTRL_ID_ELEMCONT_0][sx][sy] =
2896             new_element;
2897       }
2898       break;
2899
2900     case ED_CTRL_ID_CONNECTED_ITEMS:
2901       {
2902         static int last_sx = -1;
2903         static int last_sy = -1;
2904
2905         if (button_release_event)
2906           CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
2907
2908         if (button)
2909         {
2910           if (!button_press_event)
2911             DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
2912
2913           last_sx = sx;
2914           last_sy = sy;
2915         }
2916       }
2917       break;
2918
2919     case ED_CTRL_ID_LINE:
2920     case ED_CTRL_ID_RECTANGLE:
2921     case ED_CTRL_ID_FILLED_BOX:
2922     case ED_CTRL_ID_BRUSH:
2923     case ED_CTRL_ID_TEXT:
2924       {
2925         static int last_sx = -1;
2926         static int last_sy = -1;
2927         static int start_sx = -1;
2928         static int start_sy = -1;
2929         void (*draw_func)(int, int, int, int, int, boolean);
2930
2931         if (drawing_function == ED_CTRL_ID_LINE)
2932           draw_func = DrawLine;
2933         else if (drawing_function == ED_CTRL_ID_RECTANGLE)
2934           draw_func = DrawRectangle;
2935         else if (drawing_function == ED_CTRL_ID_FILLED_BOX)
2936           draw_func = DrawFilledBox;
2937         else if (drawing_function == ED_CTRL_ID_BRUSH)
2938           draw_func = SelectArea;
2939         else /* (drawing_function == ED_CTRL_ID_TEXT) */
2940           draw_func = SetTextCursor;
2941
2942         if (button_press_event)
2943         {
2944           draw_func(sx, sy, sx, sy, new_element, FALSE);
2945           start_sx = last_sx = sx;
2946           start_sy = last_sy = sy;
2947
2948           if (drawing_function == ED_CTRL_ID_TEXT)
2949             DrawLevelText(0, 0, 0, TEXT_END);
2950         }
2951         else if (button_release_event)
2952         {
2953           draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
2954           if (drawing_function == ED_CTRL_ID_BRUSH)
2955           {
2956             CopyAreaToBrush(start_sx, start_sy, sx, sy);
2957             draw_with_brush = TRUE;
2958           }
2959           else if (drawing_function == ED_CTRL_ID_TEXT)
2960             DrawLevelText(sx, sy, 0, TEXT_INIT);
2961           else
2962             CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
2963         }
2964         else if (last_sx != sx || last_sy != sy)
2965         {
2966           draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
2967           draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
2968           last_sx = sx;
2969           last_sy = sy;
2970         }
2971       }
2972       break;
2973
2974
2975
2976 #if 0
2977     case ED_CTRL_ID_TEXT:
2978       /*
2979       DrawMiniElement(last_sx, last_sy, Feld[lx][ly]);
2980       DrawAreaBorder(sx, sy, sx, sy);
2981       last_sx = sx;
2982       last_sy = sy;
2983       */
2984
2985       if (button_press_event)
2986         DrawLevelText(sx, sy, 0, TEXT_INIT);
2987       break;
2988 #endif
2989
2990
2991
2992     case ED_CTRL_ID_FLOOD_FILL:
2993       if (button_press_event && Feld[lx][ly] != new_element)
2994       {
2995         FloodFill(lx, ly, new_element);
2996         DrawMiniLevel(level_xpos, level_ypos);
2997         CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
2998       }
2999       break;
3000
3001     case ED_CTRL_ID_PICK_ELEMENT:
3002       if (button_press_event)
3003         PickDrawingElement(button, Feld[lx][ly]);
3004       if (button_release_event)
3005         ClickOnGadget(level_editor_gadget[last_drawing_function]);
3006       break;
3007
3008     default:
3009       break;
3010   }
3011 }
3012
3013 static void HandleCounterButtons(struct GadgetInfo *gi)
3014 {
3015   int id = gi->custom_id;
3016   int button = gi->event.button;
3017   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3018
3019   switch (id)
3020   {
3021     case ED_CTRL_ID_SCORE_DOWN:
3022     case ED_CTRL_ID_SCORE_UP:
3023       *gadget_score_value += (id == ED_CTRL_ID_SCORE_DOWN ? -step : step);
3024       if (*gadget_score_value < 0)
3025         *gadget_score_value = 0;
3026       else if (*gadget_score_value > 255)
3027         *gadget_score_value = 255;
3028
3029       DrawCounterValueField(ED_COUNTER_SCORE, *gadget_score_value);
3030       break;
3031
3032     case ED_CTRL_ID_ELEMCONT_DOWN:
3033     case ED_CTRL_ID_ELEMCONT_UP:
3034       *gadget_areas_value += (id == ED_CTRL_ID_ELEMCONT_DOWN ? -step : step);
3035       if (*gadget_areas_value < 1)
3036         *gadget_areas_value = 1;
3037       else if (*gadget_areas_value > MAX_ELEMCONT)
3038         *gadget_areas_value = MAX_ELEMCONT;
3039
3040       DrawCounterValueField(ED_COUNTER_ELEMCONT, *gadget_areas_value);
3041       DrawElementContentAreas();
3042       break;
3043
3044     default:
3045       break;
3046   }
3047 }
3048
3049 static void HandleControlButtons(struct GadgetInfo *gi)
3050 {
3051   int id = gi->custom_id;
3052   int button = gi->event.button;
3053   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3054   int new_element;
3055   int player_present = FALSE;
3056   int level_changed = FALSE;
3057   int x, y;
3058
3059   new_element = (button == 1 ? new_element1 :
3060                  button == 2 ? new_element2 :
3061                  button == 3 ? new_element3 : 0);
3062
3063   if (edit_mode == ED_MODE_DRAWING && drawing_function == ED_CTRL_ID_TEXT)
3064     DrawLevelText(0, 0, 0, TEXT_END);
3065
3066   if (id < ED_NUM_CTRL1_BUTTONS && id != ED_CTRL_ID_PROPERTIES &&
3067       edit_mode != ED_MODE_DRAWING)
3068   {
3069     DrawDrawingWindow();
3070     edit_mode = ED_MODE_DRAWING;
3071   }
3072
3073   switch (id)
3074   {
3075     case ED_CTRL_ID_SCROLL_LEFT:
3076       if (level_xpos >= 0)
3077       {
3078         int gadget_id = ED_CTRL_ID_SCROLL_HORIZONTAL;
3079         struct GadgetInfo *gi = level_editor_gadget[gadget_id];
3080         struct GadgetScrollbar *gs = &gi->scrollbar;
3081
3082         if (lev_fieldx < ED_FIELDX - 2)
3083           break;
3084
3085         level_xpos -= step;
3086         if (level_xpos < -1)
3087           level_xpos = -1;
3088         if (button == 1)
3089           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
3090         else
3091           DrawMiniLevel(level_xpos, level_ypos);
3092
3093         AdjustScrollbar(gi, gs->items_max, level_xpos + 1);
3094       }
3095       break;
3096
3097     case ED_CTRL_ID_SCROLL_RIGHT:
3098       if (level_xpos <= lev_fieldx - ED_FIELDX)
3099       {
3100         int gadget_id = ED_CTRL_ID_SCROLL_HORIZONTAL;
3101         struct GadgetInfo *gi = level_editor_gadget[gadget_id];
3102         struct GadgetScrollbar *gs = &gi->scrollbar;
3103
3104         if (lev_fieldx < ED_FIELDX - 2)
3105           break;
3106
3107         level_xpos += step;
3108         if (level_xpos > lev_fieldx - ED_FIELDX + 1)
3109           level_xpos = lev_fieldx - ED_FIELDX + 1;
3110         if (button == 1)
3111           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
3112         else
3113           DrawMiniLevel(level_xpos, level_ypos);
3114
3115         AdjustScrollbar(gi, gs->items_max, level_xpos + 1);
3116       }
3117       break;
3118
3119     case ED_CTRL_ID_SCROLL_UP:
3120       if (level_ypos >= 0)
3121       {
3122         int gadget_id = ED_CTRL_ID_SCROLL_VERTICAL;
3123         struct GadgetInfo *gi = level_editor_gadget[gadget_id];
3124         struct GadgetScrollbar *gs = &gi->scrollbar;
3125
3126         if (lev_fieldy < ED_FIELDY - 2)
3127           break;
3128
3129         level_ypos -= step;
3130         if (level_ypos < -1)
3131           level_ypos = -1;
3132         if (button == 1)
3133           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
3134         else
3135           DrawMiniLevel(level_xpos, level_ypos);
3136
3137         AdjustScrollbar(gi, gs->items_max, level_ypos + 1);
3138       }
3139       break;
3140
3141     case ED_CTRL_ID_SCROLL_DOWN:
3142       if (level_ypos <= lev_fieldy - ED_FIELDY)
3143       {
3144         int gadget_id = ED_CTRL_ID_SCROLL_VERTICAL;
3145         struct GadgetInfo *gi = level_editor_gadget[gadget_id];
3146         struct GadgetScrollbar *gs = &gi->scrollbar;
3147
3148         if (lev_fieldy < ED_FIELDY - 2)
3149           break;
3150
3151         level_ypos += step;
3152         if (level_ypos > lev_fieldy - ED_FIELDY + 1)
3153           level_ypos = lev_fieldy - ED_FIELDY + 1;
3154         if (button == 1)
3155           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_UP);
3156         else
3157           DrawMiniLevel(level_xpos, level_ypos);
3158
3159         AdjustScrollbar(gi, gs->items_max, level_ypos + 1);
3160       }
3161       break;
3162
3163     case ED_CTRL_ID_SCROLL_HORIZONTAL:
3164       level_xpos = gi->event.item_position - 1;
3165       DrawMiniLevel(level_xpos, level_ypos);
3166       break;
3167
3168     case ED_CTRL_ID_SCROLL_VERTICAL:
3169       level_ypos = gi->event.item_position - 1;
3170       DrawMiniLevel(level_xpos, level_ypos);
3171       break;
3172
3173     case ED_CTRL_ID_WRAP_LEFT:
3174       WrapLevel(-step, 0);
3175       break;
3176
3177     case ED_CTRL_ID_WRAP_RIGHT:
3178       WrapLevel(step, 0);
3179       break;
3180
3181     case ED_CTRL_ID_WRAP_UP:
3182       WrapLevel(0, -step);
3183       break;
3184
3185     case ED_CTRL_ID_WRAP_DOWN:
3186       WrapLevel(0, step);
3187       break;
3188
3189     case ED_CTRL_ID_SINGLE_ITEMS:
3190     case ED_CTRL_ID_CONNECTED_ITEMS:
3191     case ED_CTRL_ID_LINE:
3192     case ED_CTRL_ID_TEXT:
3193     case ED_CTRL_ID_RECTANGLE:
3194     case ED_CTRL_ID_FILLED_BOX:
3195     case ED_CTRL_ID_FLOOD_FILL:
3196     case ED_CTRL_ID_BRUSH:
3197     case ED_CTRL_ID_PICK_ELEMENT:
3198       last_drawing_function = drawing_function;
3199       drawing_function = id;
3200       break;
3201
3202     case ED_CTRL_ID_RANDOM_PLACEMENT:
3203       RandomPlacement(button);
3204       break;
3205
3206     case ED_CTRL_ID_PROPERTIES:
3207       if (edit_mode != ED_MODE_PROPERTIES)
3208       {
3209         properties_element = new_element;
3210         DrawPropertiesWindow();
3211         edit_mode = ED_MODE_PROPERTIES;
3212       }
3213       else
3214       {
3215         DrawDrawingWindow();
3216         edit_mode = ED_MODE_DRAWING;
3217       }
3218       break;
3219
3220     case ED_CTRL_ID_UNDO:
3221       if (undo_buffer_steps == 0)
3222       {
3223         Request("Undo buffer empty !", REQ_CONFIRM);
3224         break;
3225       }
3226
3227       undo_buffer_position =
3228         (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
3229       undo_buffer_steps--;
3230
3231       for(x=0; x<lev_fieldx; x++)
3232         for(y=0; y<lev_fieldy; y++)
3233           Feld[x][y] = UndoBuffer[undo_buffer_position][x][y];
3234       DrawMiniLevel(level_xpos,level_ypos);
3235       break;
3236
3237     case ED_CTRL_ID_INFO:
3238       if (edit_mode != ED_MODE_INFO)
3239       {
3240         DrawControlWindow();
3241         edit_mode = ED_MODE_INFO;
3242       }
3243       else
3244       {
3245         DrawDrawingWindow();
3246         edit_mode = ED_MODE_DRAWING;
3247       }
3248       break;
3249
3250     case ED_CTRL_ID_CLEAR:
3251       for(x=0; x<MAX_LEV_FIELDX; x++) 
3252         for(y=0; y<MAX_LEV_FIELDY; y++) 
3253           Feld[x][y] = new_element3;
3254       CopyLevelToUndoBuffer(ED_CTRL_ID_CLEAR);
3255
3256       DrawMiniLevel(level_xpos, level_ypos);
3257       break;
3258
3259     case ED_CTRL_ID_SAVE:
3260       if (leveldir[leveldir_nr].readonly)
3261       {
3262         Request("This level is read only !", REQ_CONFIRM);
3263         break;
3264       }
3265
3266       for(y=0; y<lev_fieldy; y++) 
3267         for(x=0; x<lev_fieldx; x++)
3268           if (Feld[x][y] != Ur[x][y])
3269             level_changed = TRUE;
3270
3271       if (0 && !level_changed)
3272       {
3273         Request("Level has not changed !", REQ_CONFIRM);
3274         break;
3275       }
3276
3277       for(y=0; y<lev_fieldy; y++) 
3278         for(x=0; x<lev_fieldx; x++)
3279           if (Feld[x][y] == EL_SPIELFIGUR ||
3280               Feld[x][y] == EL_SPIELER1 ||
3281               Feld[x][y] == EL_SP_MURPHY) 
3282             player_present = TRUE;
3283
3284       if (!player_present)
3285         Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
3286       else
3287       {
3288         if (Request("Save this level and kill the old ?", REQ_ASK))
3289         {
3290           for(x=0; x<lev_fieldx; x++)
3291             for(y=0; y<lev_fieldy; y++) 
3292               Ur[x][y] = Feld[x][y];
3293           SaveLevel(level_nr);
3294         }
3295       }
3296       break;
3297
3298     case ED_CTRL_ID_TEST:
3299       for(y=0; y<lev_fieldy; y++) 
3300         for(x=0; x<lev_fieldx; x++)
3301           if (Feld[x][y] == EL_SPIELFIGUR ||
3302               Feld[x][y] == EL_SPIELER1 ||
3303               Feld[x][y] == EL_SP_MURPHY) 
3304             player_present = TRUE;
3305
3306       if (!player_present)
3307         Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
3308       else
3309       {
3310         for(x=0; x<lev_fieldx; x++)
3311           for(y=0; y<lev_fieldy; y++)
3312             FieldBackup[x][y] = Ur[x][y];
3313
3314         for(x=0; x<lev_fieldx; x++)
3315           for(y=0; y<lev_fieldy; y++)
3316             Ur[x][y] = Feld[x][y];
3317
3318         UnmapLevelEditorGadgets();
3319
3320         /* draw smaller door */
3321         XCopyArea(display, pix[PIX_DOOR], drawto, gc,
3322                   DOOR_GFX_PAGEX7, 64,
3323                   108, 64,
3324                   EX - 4, EY - 12);
3325         redraw_mask |= REDRAW_ALL;
3326
3327         CloseDoor(DOOR_CLOSE_ALL);
3328
3329         DrawCompleteVideoDisplay();
3330
3331         if (setup.autorecord)
3332           TapeStartRecording();
3333
3334         level_editor_test_game = TRUE;
3335         game_status = PLAYING;
3336
3337         InitGame();
3338       }
3339       break;
3340
3341     case ED_CTRL_ID_EXIT:
3342       for(y=0; y<lev_fieldy; y++) 
3343         for(x=0; x<lev_fieldx; x++)
3344           if (Feld[x][y] != Ur[x][y])
3345             level_changed = TRUE;
3346
3347       if (!level_changed ||
3348           Request("Level has changed! Exit without saving ?",
3349                   REQ_ASK | REQ_STAY_OPEN))
3350       {
3351         CloseDoor(DOOR_CLOSE_1);
3352
3353         /*
3354         CloseDoor(DOOR_CLOSE_ALL);
3355         */
3356
3357         /* draw smaller door */
3358         XCopyArea(display, pix[PIX_DOOR], drawto, gc,
3359                   DOOR_GFX_PAGEX7, 64,
3360                   108, 64,
3361                   EX - 4, EY - 12);
3362         redraw_mask |= REDRAW_ALL;
3363
3364         game_status = MAINMENU;
3365         DrawMainMenu();
3366       }
3367       else
3368       {
3369         CloseDoor(DOOR_CLOSE_1);
3370         XCopyArea(display, pix[PIX_DB_DOOR], pix[PIX_DB_DOOR], gc,
3371                   DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
3372                   DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
3373         OpenDoor(DOOR_OPEN_1);
3374       }
3375       break;
3376
3377     default:
3378 #ifdef DEBUG
3379       if (gi->event.type == GD_EVENT_PRESSED)
3380         printf("default: HandleControlButtons: GD_EVENT_PRESSED\n");
3381       else if (gi->event.type == GD_EVENT_RELEASED)
3382         printf("default: HandleControlButtons: GD_EVENT_RELEASED\n");
3383       else if (gi->event.type == GD_EVENT_MOVING)
3384         printf("default: HandleControlButtons: GD_EVENT_MOVING\n");
3385       else
3386         printf("default: HandleControlButtons: ?\n");
3387 #endif
3388       break;
3389   }
3390 }
3391
3392 void HandleLevelEditorKeyInput(KeySym key)
3393 {
3394   if (edit_mode == ED_MODE_DRAWING && drawing_function == ED_CTRL_ID_TEXT)
3395   {
3396     char letter = getCharFromKeySym(key);
3397
3398     if (letter)
3399       DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
3400     else if (key == XK_Delete || key == XK_BackSpace)
3401       DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
3402     else if (key == XK_Return)
3403       DrawLevelText(0, 0, 0, TEXT_NEWLINE);
3404   }
3405 }
3406
3407 static void HandleTextInputGadgets(struct GadgetInfo *gi)
3408 {
3409   int id = gi->custom_id;
3410
3411   switch (id)
3412   {
3413     case ED_CTRL_ID_LEVEL_NAME:
3414       strcpy(level.name, gi->text_value);
3415       break;
3416
3417     default:
3418       break;
3419   }
3420 }