1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-98 Artsoft Entertainment *
8 * phone: ++49 +521 290471 *
9 * email: aeglos@valinor.owl.de *
10 *----------------------------------------------------------*
12 ***********************************************************/
23 /* positions in the level editor */
24 #define ED_WIN_MB_LEFT_XPOS 7
25 #define ED_WIN_MB_LEFT_YPOS 6
26 #define ED_WIN_LEVELNR_XPOS 77
27 #define ED_WIN_LEVELNR_YPOS 7
28 #define ED_WIN_MB_MIDDLE_XPOS 7
29 #define ED_WIN_MB_MIDDLE_YPOS 258
30 #define ED_WIN_MB_RIGHT_XPOS 77
31 #define ED_WIN_MB_RIGHT_YPOS 258
33 /* other constants for the editor */
34 #define ED_SCROLL_NO 0
35 #define ED_SCROLL_LEFT 1
36 #define ED_SCROLL_RIGHT 2
37 #define ED_SCROLL_UP 4
38 #define ED_SCROLL_DOWN 8
40 /* screens in the level editor */
41 #define ED_MODE_DRAWING 0
42 #define ED_MODE_INFO 1
43 #define ED_MODE_PROPERTIES 2
45 /* how many steps can be cancelled */
46 #define NUM_UNDO_STEPS (10 + 1)
48 /* values for random placement */
49 #define RANDOM_USE_PERCENTAGE 0
50 #define RANDOM_USE_NUM_OBJECTS 1
52 /* values for elements with content */
53 #define MAX_ELEMCONT 8
55 /* values for the control window */
56 #define ED_CTRL_BUTTONS_GFX_YPOS 236
57 #define ED_CTRL_BUTTONS_ALT_GFX_YPOS 142
59 #define ED_CTRL1_BUTTONS_HORIZ 4
60 #define ED_CTRL1_BUTTONS_VERT 4
61 #define ED_CTRL1_BUTTON_XSIZE 22
62 #define ED_CTRL1_BUTTON_YSIZE 22
63 #define ED_CTRL1_BUTTONS_XPOS 6
64 #define ED_CTRL1_BUTTONS_YPOS 6
65 #define ED_CTRL2_BUTTONS_HORIZ 3
66 #define ED_CTRL2_BUTTONS_VERT 2
67 #define ED_CTRL2_BUTTON_XSIZE 30
68 #define ED_CTRL2_BUTTON_YSIZE 20
69 #define ED_CTRL2_BUTTONS_XPOS 5
70 #define ED_CTRL2_BUTTONS_YPOS 100
71 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
72 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
73 #define ED_NUM_CTRL_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
75 /* values for properties window */
76 #define ED_PROPERTIES_XPOS (TILEX - MINI_TILEX/2)
77 /* values for counter gadgets */
78 #define ED_COUNT_VALUE_XOFFSET 5
79 #define ED_COUNT_VALUE_YOFFSET 3
80 #define ED_COUNT_SCORE_XPOS ED_PROPERTIES_XPOS
81 #define ED_COUNT_SCORE_YPOS (14 * MINI_TILEY)
82 #define ED_COUNT_ELEMCONT_XPOS ED_PROPERTIES_XPOS
83 #define ED_COUNT_ELEMCONT_YPOS (17 * MINI_TILEY)
85 /* values for element content drawing areas */
86 #define ED_AREA_ELEMCONT_XPOS (TILEX)
87 #define ED_AREA_ELEMCONT_YPOS (10 * TILEY)
89 /* control button identifiers */
90 #define ED_CTRL_ID_SINGLE_ITEMS 0
91 #define ED_CTRL_ID_CONNECTED_ITEMS 1
92 #define ED_CTRL_ID_LINE 2
93 #define ED_CTRL_ID_TEXT 3
94 #define ED_CTRL_ID_RECTANGLE 4
95 #define ED_CTRL_ID_FILLED_BOX 5
96 #define ED_CTRL_ID_WRAP_UP 6
97 #define ED_CTRL_ID_PROPERTIES 7
98 #define ED_CTRL_ID_FLOOD_FILL 8
99 #define ED_CTRL_ID_WRAP_LEFT 9
100 #define ED_CTRL_ID_UNUSED1 10
101 #define ED_CTRL_ID_WRAP_RIGHT 11
102 #define ED_CTRL_ID_RANDOM_PLACEMENT 12
103 #define ED_CTRL_ID_BRUSH 13
104 #define ED_CTRL_ID_WRAP_DOWN 14
105 #define ED_CTRL_ID_PICK_ELEMENT 15
106 #define ED_CTRL_ID_UNDO 16
107 #define ED_CTRL_ID_INFO 17
108 #define ED_CTRL_ID_SAVE 18
109 #define ED_CTRL_ID_CLEAR 19
110 #define ED_CTRL_ID_TEST 20
111 #define ED_CTRL_ID_EXIT 21
113 /* counter button identifiers */
114 #define ED_CTRL_ID_SCORE_DOWN 22
115 #define ED_CTRL_ID_SCORE_UP 23
116 #define ED_CTRL_ID_ELEMCONT_DOWN 24
117 #define ED_CTRL_ID_ELEMCONT_UP 25
119 /* drawing area identifiers */
120 #define ED_CTRL_ID_DRAWING_LEVEL 26
121 #define ED_CTRL_ID_ELEMCONT_0 27
122 #define ED_CTRL_ID_ELEMCONT_7 34
123 #define ED_CTRL_ID_AMOEBA_CONTENT 35
125 /* text input identifiers */
126 #define ED_CTRL_ID_LEVEL_NAME 36
128 #define ED_NUM_GADGETS 37
130 /* values for counter gadgets */
131 #define ED_COUNTER_SCORE 0
132 #define ED_COUNTER_ELEMCONT 1
134 #define ED_NUM_COUNTERS 2
140 } counter_info[ED_NUM_COUNTERS] =
142 { ED_COUNT_SCORE_XPOS, ED_COUNT_SCORE_YPOS,
143 ED_CTRL_ID_SCORE_DOWN },
144 { ED_COUNT_ELEMCONT_XPOS, ED_COUNT_ELEMCONT_YPOS,
145 ED_CTRL_ID_ELEMCONT_DOWN }
148 /* forward declaration for internal use */
149 static void DrawDrawingWindow();
150 static void DrawPropertiesWindow();
151 static void CopyLevelToUndoBuffer();
152 static void HandleControlButtons(struct GadgetInfo *);
153 static void HandleCounterButtons(struct GadgetInfo *);
154 static void HandleDrawingAreas(struct GadgetInfo *);
155 static void HandleTextInputGadgets(struct GadgetInfo *);
157 static struct GadgetInfo *level_editor_gadget[ED_NUM_GADGETS];
158 static boolean level_editor_gadgets_created = FALSE;
160 static int drawing_function = ED_CTRL_ID_SINGLE_ITEMS;
161 static int last_drawing_function = ED_CTRL_ID_SINGLE_ITEMS;
162 static int properties_element = 0;
164 static short ElementContent[MAX_ELEMCONT][3][3];
165 static short OrigBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
166 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
167 static int undo_buffer_position = 0;
168 static int undo_buffer_steps = 0;
170 static int random_placement_percentage = 10;
171 static int random_placement_num_objects = 10;
173 static int random_placement_method = RANDOM_USE_PERCENTAGE;
175 static int random_placement_method = RANDOM_USE_NUM_OBJECTS;
178 /* pointer to score value */
179 static int *gadget_score_value;
180 static int *gadget_areas_value;
182 static int level_xpos,level_ypos;
183 static int edit_mode;
184 static boolean name_typing;
185 static int new_element1 = EL_MAUERWERK;
186 static int new_element2 = EL_LEERRAUM;
187 static int new_element3 = EL_ERDREICH;
189 int element_shift = 0;
191 int editor_element[] =
193 EL_CHAR_A + ('B' - 'A'),
194 EL_CHAR_A + ('O' - 'A'),
195 EL_CHAR_A + ('U' - 'A'),
196 EL_CHAR_A + ('L' - 'A'),
199 EL_CHAR_A + ('D' - 'A'),
200 EL_CHAR_A + ('E' - 'A'),
201 EL_CHAR_A + ('R' - 'A'),
203 EL_CHAR_A + ('D' - 'A'),
204 EL_CHAR_A + ('A' - 'A'),
205 EL_CHAR_A + ('S' - 'A'),
206 EL_CHAR_A + ('H' - 'A'),
233 EL_CHAR_A + ('E' - 'A'),
234 EL_CHAR_A + ('M' - 'A'),
235 EL_CHAR_A + ('E' - 'A'),
238 EL_CHAR_A + ('R' - 'A'),
239 EL_CHAR_A + ('A' - 'A'),
240 EL_CHAR_A + ('L' - 'A'),
241 EL_CHAR_A + ('D' - 'A'),
243 EL_CHAR_A + ('M' - 'A'),
244 EL_CHAR_A + ('I' - 'A'),
245 EL_CHAR_A + ('N' - 'A'),
246 EL_CHAR_A + ('E' - 'A'),
323 EL_CHAR_A + ('M' - 'A'),
324 EL_CHAR_A + ('O' - 'A'),
325 EL_CHAR_A + ('R' - 'A'),
326 EL_CHAR_A + ('E' - 'A'),
378 EL_CHAR_A + ('S' - 'A'),
379 EL_CHAR_A + ('O' - 'A'),
380 EL_CHAR_A + ('K' - 'A'),
381 EL_CHAR_A + ('O' - 'A'),
384 EL_CHAR_A + ('B' - 'A'),
385 EL_CHAR_A + ('A' - 'A'),
386 EL_CHAR_A + ('N' - 'A'),
389 EL_SOKOBAN_FELD_LEER,
390 EL_SOKOBAN_FELD_VOLL,
459 EL_CHAR_A + ('D' - 'A'),
460 EL_CHAR_A + ('Y' - 'A'),
461 EL_CHAR_A + ('N' - 'A'),
462 EL_CHAR_A + ('A' - 'A'),
464 EL_CHAR_A + ('B' - 'A'),
465 EL_CHAR_A + ('L' - 'A'),
466 EL_CHAR_A + ('A' - 'A'),
467 EL_CHAR_A + ('S' - 'A'),
470 EL_CHAR_A + ('T' - 'A'),
471 EL_CHAR_A + ('E' - 'A'),
472 EL_CHAR_A + ('R' - 'A'),
555 int elements_in_list = sizeof(editor_element)/sizeof(int);
557 static void ScrollMiniLevel(int from_x, int from_y, int scroll)
560 int dx = (scroll==ED_SCROLL_LEFT ? -1 : scroll==ED_SCROLL_RIGHT ? 1 : 0);
561 int dy = (scroll==ED_SCROLL_UP ? -1 : scroll==ED_SCROLL_DOWN ? 1 : 0);
563 XCopyArea(display,drawto,drawto,gc,
564 SX+MINI_TILEX*(dx==-1),SY+MINI_TILEY*(dy==-1),
565 SXSIZE-MINI_TILEX*ABS(dx),SYSIZE-MINI_TILEY*ABS(dy),
566 SX+MINI_TILEX*(dx==+1),SY+MINI_TILEY*(dy==+1));
569 x = (dx==1 ? 0 : 2*SCR_FIELDX-1);
570 for(y=0;y<2*SCR_FIELDY;y++)
571 DrawMiniElementOrWall(x,y,from_x,from_y);
575 y = (dy==1 ? 0 : 2*SCR_FIELDY-1);
576 for(x=0;x<2*SCR_FIELDX;x++)
577 DrawMiniElementOrWall(x,y,from_x,from_y);
580 redraw_mask |= REDRAW_FIELD;
584 void InitLevelEditorGadgets()
588 for (i=0; i<ED_NUM_GADGETS; i++)
589 level_editor_gadget[i] = NULL;
592 static void CreateControlButtons()
596 for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
598 Pixmap gd_pixmap = pix[PIX_DOOR];
599 struct GadgetInfo *gi;
600 int gd_xoffset, gd_yoffset;
601 int gd_x1, gd_x2, gd_y1, gd_y2;
605 boolean radio_button_pressed;
606 unsigned long event_mask;
609 if (id == ED_CTRL_ID_SINGLE_ITEMS ||
610 id == ED_CTRL_ID_CONNECTED_ITEMS ||
611 id == ED_CTRL_ID_LINE ||
612 id == ED_CTRL_ID_TEXT ||
613 id == ED_CTRL_ID_RECTANGLE ||
614 id == ED_CTRL_ID_FILLED_BOX ||
615 id == ED_CTRL_ID_FLOOD_FILL ||
616 id == ED_CTRL_ID_BRUSH ||
617 id == ED_CTRL_ID_PICK_ELEMENT)
619 button_type = GD_TYPE_RADIO_BUTTON;
621 radio_button_pressed = (id == drawing_function ? TRUE : FALSE);
622 event_mask = GD_EVENT_PRESSED;
626 button_type = GD_TYPE_NORMAL_BUTTON;
628 radio_button_pressed = FALSE;
630 if (id == ED_CTRL_ID_WRAP_LEFT ||
631 id == ED_CTRL_ID_WRAP_RIGHT ||
632 id == ED_CTRL_ID_WRAP_UP ||
633 id == ED_CTRL_ID_WRAP_DOWN)
634 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
636 event_mask = GD_EVENT_RELEASED;
639 if (id < ED_NUM_CTRL1_BUTTONS)
641 int x = i % ED_CTRL1_BUTTONS_HORIZ;
642 int y = i / ED_CTRL1_BUTTONS_HORIZ;
644 gd_xoffset = ED_CTRL1_BUTTONS_XPOS + x * ED_CTRL1_BUTTON_XSIZE;
645 gd_yoffset = ED_CTRL1_BUTTONS_YPOS + y * ED_CTRL1_BUTTON_YSIZE;
646 width = ED_CTRL1_BUTTON_XSIZE;
647 height = ED_CTRL1_BUTTON_YSIZE;
651 int x = (i - ED_NUM_CTRL1_BUTTONS) % ED_CTRL2_BUTTONS_HORIZ;
652 int y = (i - ED_NUM_CTRL1_BUTTONS) / ED_CTRL2_BUTTONS_HORIZ;
654 gd_xoffset = ED_CTRL2_BUTTONS_XPOS + x * ED_CTRL2_BUTTON_XSIZE;
655 gd_yoffset = ED_CTRL2_BUTTONS_YPOS + y * ED_CTRL2_BUTTON_YSIZE;
656 width = ED_CTRL2_BUTTON_XSIZE;
657 height = ED_CTRL2_BUTTON_YSIZE;
660 gd_x1 = DOOR_GFX_PAGEX8 + gd_xoffset;
661 gd_x2 = DOOR_GFX_PAGEX7 + gd_xoffset;
662 gd_y1 = DOOR_GFX_PAGEY1 + ED_CTRL_BUTTONS_GFX_YPOS + gd_yoffset;
663 gd_y2 = DOOR_GFX_PAGEY1 + ED_CTRL_BUTTONS_ALT_GFX_YPOS + gd_yoffset;
665 gi = CreateGadget(GDI_CUSTOM_ID, id,
666 GDI_X, EX + gd_xoffset,
667 GDI_Y, EY + gd_yoffset,
670 GDI_TYPE, button_type,
671 GDI_STATE, GD_BUTTON_UNPRESSED,
672 GDI_RADIO_NR, radio_button_nr,
673 GDI_RADIO_PRESSED, radio_button_pressed,
674 GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y1,
675 GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y1,
676 GDI_ALT_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y2,
677 GDI_ALT_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y2,
678 GDI_EVENT_MASK, event_mask,
679 GDI_CALLBACK, HandleControlButtons,
683 Error(ERR_EXIT, "cannot create gadget");
685 level_editor_gadget[id] = gi;
689 static void CreateCounterButtons()
693 for (i=0; i<ED_NUM_COUNTERS; i++)
697 Pixmap gd_pixmap = pix[PIX_DOOR];
698 struct GadgetInfo *gi;
700 int gd_x1, gd_x2, gd_y;
701 int id = counter_info[i].gadget_id + j;
702 unsigned long event_mask;
704 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
706 gd_xoffset = (j == 0 ? ED_BUTTON_MINUS_XPOS : ED_BUTTON_PLUS_XPOS);
707 gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
708 gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
709 gd_y = DOOR_GFX_PAGEY1 + ED_BUTTON_COUNT_YPOS;
711 gi = CreateGadget(GDI_CUSTOM_ID, id,
712 GDI_X, SX + counter_info[i].x + gd_xoffset,
713 GDI_Y, SY + counter_info[i].y,
714 GDI_WIDTH, ED_BUTTON_COUNT_XSIZE,
715 GDI_HEIGHT, ED_BUTTON_COUNT_YSIZE,
716 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
717 GDI_STATE, GD_BUTTON_UNPRESSED,
718 GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
719 GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
720 GDI_EVENT_MASK, event_mask,
721 GDI_CALLBACK, HandleCounterButtons,
725 Error(ERR_EXIT, "cannot create gadget");
727 level_editor_gadget[id] = gi;
732 static void CreateDrawingAreas()
734 struct GadgetInfo *gi;
735 unsigned long event_mask;
740 GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
741 GD_EVENT_OFF_BORDERS;
743 /* one for the level drawing area ... */
744 id = ED_CTRL_ID_DRAWING_LEVEL;
745 gi = CreateGadget(GDI_CUSTOM_ID, id,
750 GDI_TYPE, GD_TYPE_DRAWING_AREA,
751 GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
752 GDI_EVENT_MASK, event_mask,
753 GDI_CALLBACK, HandleDrawingAreas,
757 Error(ERR_EXIT, "cannot create gadget");
759 level_editor_gadget[id] = gi;
761 /* ... up to eight areas for element content ... */
762 for (i=0; i<MAX_ELEMCONT; i++)
764 int gx = SX + ED_AREA_ELEMCONT_XPOS + 5 * (i % 4) * MINI_TILEX;
765 int gy = SX + ED_AREA_ELEMCONT_YPOS + 6 * (i / 4) * MINI_TILEY;
767 id = ED_CTRL_ID_ELEMCONT_0 + i;
768 gi = CreateGadget(GDI_CUSTOM_ID, id,
771 GDI_WIDTH, 3 * MINI_TILEX,
772 GDI_HEIGHT, 3 * MINI_TILEY,
773 GDI_TYPE, GD_TYPE_DRAWING_AREA,
774 GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
775 GDI_EVENT_MASK, event_mask,
776 GDI_CALLBACK, HandleDrawingAreas,
780 Error(ERR_EXIT, "cannot create gadget");
782 level_editor_gadget[id] = gi;
785 /* ... and one for the amoeba content */
786 id = ED_CTRL_ID_AMOEBA_CONTENT;
787 gi = CreateGadget(GDI_CUSTOM_ID, id,
788 GDI_X, SX + ED_AREA_ELEMCONT_XPOS,
789 GDI_Y, SY + ED_AREA_ELEMCONT_YPOS,
790 GDI_WIDTH, MINI_TILEX,
791 GDI_HEIGHT, MINI_TILEY,
792 GDI_TYPE, GD_TYPE_DRAWING_AREA,
793 GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
794 GDI_EVENT_MASK, event_mask,
795 GDI_CALLBACK, HandleDrawingAreas,
799 Error(ERR_EXIT, "cannot create gadget");
801 level_editor_gadget[id] = gi;
804 static void CreateTextInputGadgets()
806 Pixmap gd_pixmap = pix[PIX_DOOR];
808 struct GadgetInfo *gi;
809 unsigned long event_mask;
812 gd_x = DOOR_GFX_PAGEX4 + ED_WIN_COUNT_XPOS;
813 gd_y = DOOR_GFX_PAGEY1 + ED_WIN_COUNT_YPOS;
814 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
816 /* text input gadget for the level name */
817 id = ED_CTRL_ID_LEVEL_NAME;
818 gi = CreateGadget(GDI_CUSTOM_ID, id,
819 GDI_X, SX + ED_COUNT_ELEMCONT_XPOS,
820 GDI_Y, SY + ED_AREA_ELEMCONT_YPOS + 3 * TILEX,
821 GDI_TYPE, GD_TYPE_TEXTINPUT,
822 GDI_TEXT_VALUE, level.name,
825 GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x, gd_y,
826 GDI_DESIGN_PRESSED, gd_pixmap, gd_x, gd_y,
827 GDI_EVENT_MASK, event_mask,
828 GDI_CALLBACK, HandleTextInputGadgets,
832 Error(ERR_EXIT, "cannot create gadget");
834 level_editor_gadget[id] = gi;
837 static void CreateLevelEditorGadgets()
839 if (level_editor_gadgets_created)
842 CreateControlButtons();
843 CreateCounterButtons();
844 CreateDrawingAreas();
845 CreateTextInputGadgets();
847 level_editor_gadgets_created = TRUE;
850 static void MapControlButtons()
854 for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
855 MapGadget(level_editor_gadget[i]);
858 static void MapCounterButtons(int id)
863 MapGadget(level_editor_gadget[counter_info[id].gadget_id + i]);
866 static void MapDrawingArea(int id)
868 MapGadget(level_editor_gadget[id]);
871 static void MapTextInputGadget(int id)
873 MapGadget(level_editor_gadget[id]);
876 static void MapMainDrawingArea()
878 MapDrawingArea(ED_CTRL_ID_DRAWING_LEVEL);
881 static void UnmapDrawingArea(int id)
883 UnmapGadget(level_editor_gadget[id]);
886 void UnmapLevelEditorWindowGadgets()
890 for (i=ED_NUM_CTRL_BUTTONS; i<ED_NUM_GADGETS; i++)
891 UnmapGadget(level_editor_gadget[i]);
894 void UnmapLevelEditorGadgets()
898 for (i=0; i<ED_NUM_GADGETS; i++)
899 UnmapGadget(level_editor_gadget[i]);
904 int i, x, y, graphic;
908 edit_mode = ED_MODE_DRAWING;
911 CloseDoor(DOOR_CLOSE_ALL);
913 OpenDoor(DOOR_OPEN_2 | DOOR_NO_DELAY);
915 if (level_editor_test_game)
917 for(x=0; x<lev_fieldx; x++)
918 for(y=0; y<lev_fieldy; y++)
919 Feld[x][y] = Ur[x][y];
921 for(x=0; x<lev_fieldx; x++)
922 for(y=0; y<lev_fieldy; y++)
923 Ur[x][y] = OrigBackup[x][y];
925 level_editor_test_game = FALSE;
929 undo_buffer_position = -1;
930 undo_buffer_steps = -1;
931 CopyLevelToUndoBuffer();
934 DrawMiniLevel(level_xpos,level_ypos);
937 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
938 DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY1,
940 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
941 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
942 DOOR_GFX_PAGEX6+ED_BUTTON_ELEM_XPOS,
943 DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS,
944 4*ED_BUTTON_ELEM_XSIZE,5*ED_BUTTON_ELEM_YSIZE,
945 DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS,
946 DOOR_GFX_PAGEY1+ED_BUTTON_EUP_Y2POS);
948 for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
950 if (i < elements_in_list)
951 graphic = el2gfx(editor_element[i + element_shift]);
953 graphic = GFX_LEERRAUM;
955 DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
956 DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS+3 +
957 (i%MAX_ELEM_X)*ED_BUTTON_ELEM_XSIZE,
958 DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS+3 +
959 (i/MAX_ELEM_X)*ED_BUTTON_ELEM_YSIZE,
963 DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
964 DOOR_GFX_PAGEX1+ED_WIN_MB_LEFT_XPOS,
965 DOOR_GFX_PAGEY1+ED_WIN_MB_LEFT_YPOS,
966 el2gfx(new_element1));
967 DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
968 DOOR_GFX_PAGEX1+ED_WIN_MB_MIDDLE_XPOS,
969 DOOR_GFX_PAGEY1+ED_WIN_MB_MIDDLE_YPOS,
970 el2gfx(new_element2));
971 DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
972 DOOR_GFX_PAGEX1+ED_WIN_MB_RIGHT_XPOS,
973 DOOR_GFX_PAGEY1+ED_WIN_MB_RIGHT_YPOS,
974 el2gfx(new_element3));
975 DrawTextExt(pix[PIX_DB_DOOR],gc,
976 DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS,
977 DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
978 int2str(level_nr,2),FS_SMALL,FC_SPECIAL1);
979 XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
980 DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS+3,
981 DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
983 DOOR_GFX_PAGEX1+ED_WIN_LEVELNR_XPOS,
984 DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS);
985 XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
986 DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS+14,
987 DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
989 DOOR_GFX_PAGEX1+ED_WIN_LEVELNR_XPOS+9,
990 DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS);
992 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
993 DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY2,
995 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
997 /* draw bigger door */
998 XCopyArea(display, pix[PIX_DOOR], drawto, gc,
1003 /* draw new control window */
1004 XCopyArea(display, pix[PIX_DOOR], drawto, gc,
1005 DOOR_GFX_PAGEX8, 236,
1009 redraw_mask |= REDRAW_ALL;
1011 OpenDoor(DOOR_OPEN_1);
1013 if (!level_editor_gadgets_created)
1014 CreateLevelEditorGadgets();
1016 MapControlButtons();
1017 MapMainDrawingArea();
1020 OpenDoor(DOOR_OPEN_1 | DOOR_OPEN_2);
1024 void DrawControlWindow()
1029 UnmapLevelEditorWindowGadgets();
1031 /* Inhalt der Mampfer */
1032 DrawText(ED_COUNT_GADGET_XPOS+1,SY+6,
1033 "Contents of a smashed cruncher:",FS_SMALL,FC_YELLOW);
1034 for(i=0;i<4;i++) for(y=0;y<4;y++) for(x=0;x<4;x++)
1036 DrawMiniElement(1+5*i+x,2+y,EL_ERDREICH);
1037 XFillRectangle(display,drawto,gc,
1038 SX+(1+5*i)*MINI_TILEX+MINI_TILEX/2-1,
1039 SY+(2)*MINI_TILEY+MINI_TILEY/2-1,
1040 3*MINI_TILEX+2,3*MINI_TILEY+2);
1042 XCopyArea(display,drawto,drawto,gc,
1043 SX+1*MINI_TILEX,SY+2*MINI_TILEY,
1044 4*5*MINI_TILEX,5*MINI_TILEY,
1045 SX+1*MINI_TILEX-MINI_TILEX/2,SY+2*MINI_TILEY-MINI_TILEY/2);
1048 for(y=0;y<3;y++) for(x=0;x<3;x++)
1049 DrawMiniElement(1+5*i+x,2+y,level.mampfer_inhalt[i][x][y]);
1051 DrawText(SX+MINI_TILEX+(5*i+1)*MINI_TILEX+1,
1052 SY+2*MINI_TILEY+(4)*MINI_TILEY-4,
1053 int2str(i+1,1),FS_SMALL,FC_YELLOW);
1056 /* Inhalt der Amöbe */
1057 for(y=0;y<2;y++) for(x=0;x<2;x++)
1059 DrawMiniElement(29+x,26+y,EL_ERDREICH);
1060 XFillRectangle(display,drawto,gc,
1061 SX+29*MINI_TILEX+MINI_TILEX/2-1,
1062 SY+26*MINI_TILEY+MINI_TILEY/2-1,
1063 MINI_TILEX+2,MINI_TILEY+2);
1065 XCopyArea(display,drawto,drawto,gc,
1066 SX+29*MINI_TILEX,SY+26*MINI_TILEY,
1067 3*MINI_TILEX,3*MINI_TILEY,
1068 SX+29*MINI_TILEX-MINI_TILEX/2,SY+26*MINI_TILEY-MINI_TILEY/2);
1069 DrawMiniElement(29,26,level.amoebe_inhalt);
1071 for(i=0;i<11+3+2;i++)
1073 XCopyArea(display,pix[PIX_DOOR],drawto,gc,
1074 DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
1075 DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
1076 DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
1077 ED_COUNT_GADGET_XPOS,
1078 ED_COUNT_GADGET_YPOS+i*ED_COUNT_GADGET_YSIZE);
1081 DrawText(ED_COUNT_VALUE_XPOS,
1082 ED_COUNT_VALUE_YPOS+i*ED_COUNT_GADGET_YSIZE,
1083 int2str(level.score[i],3),FS_SMALL,FC_YELLOW);
1085 DrawText(ED_COUNT_VALUE_XPOS,
1086 ED_COUNT_VALUE_YPOS+11*ED_COUNT_GADGET_YSIZE,
1087 int2str(level.tempo_amoebe,3),FS_SMALL,FC_YELLOW);
1089 DrawText(ED_COUNT_VALUE_XPOS,
1090 ED_COUNT_VALUE_YPOS+12*ED_COUNT_GADGET_YSIZE,
1091 int2str(level.dauer_sieb,3),FS_SMALL,FC_YELLOW);
1093 DrawText(ED_COUNT_VALUE_XPOS,
1094 ED_COUNT_VALUE_YPOS+13*ED_COUNT_GADGET_YSIZE,
1095 int2str(level.dauer_ablenk,3),FS_SMALL,FC_YELLOW);
1097 DrawText(ED_COUNT_VALUE_XPOS,
1098 ED_COUNT_VALUE_YPOS+14*ED_COUNT_GADGET_YSIZE,
1099 int2str(level.edelsteine,3),FS_SMALL,FC_YELLOW);
1101 DrawText(ED_COUNT_VALUE_XPOS,
1102 ED_COUNT_VALUE_YPOS+15*ED_COUNT_GADGET_YSIZE,
1103 int2str(level.time,3),FS_SMALL,FC_YELLOW);
1106 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+0*ED_COUNT_TEXT_YSIZE,
1107 "Score for Emerald",FS_SMALL,FC_YELLOW);
1108 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+1*ED_COUNT_TEXT_YSIZE,
1109 "Score for Diamond",FS_SMALL,FC_YELLOW);
1110 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+2*ED_COUNT_TEXT_YSIZE,
1111 "Score for smashing a Bug",FS_SMALL,FC_YELLOW);
1112 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+3*ED_COUNT_TEXT_YSIZE,
1113 "Score for smashing a Spaceship",FS_SMALL,FC_YELLOW);
1114 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+4*ED_COUNT_TEXT_YSIZE,
1115 "Score for smashing a Cruncher",FS_SMALL,FC_YELLOW);
1116 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+5*ED_COUNT_TEXT_YSIZE,
1117 "Score for smashing an Alien",FS_SMALL,FC_YELLOW);
1118 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+6*ED_COUNT_TEXT_YSIZE,
1119 "Score for smashing a Pacman",FS_SMALL,FC_YELLOW);
1120 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+7*ED_COUNT_TEXT_YSIZE,
1121 "Score for cracking a nut",FS_SMALL,FC_YELLOW);
1122 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+8*ED_COUNT_TEXT_YSIZE,
1123 "Score for dynamite",FS_SMALL,FC_YELLOW);
1124 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+9*ED_COUNT_TEXT_YSIZE,
1125 "Score for key",FS_SMALL,FC_YELLOW);
1126 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+10*ED_COUNT_TEXT_YSIZE,
1127 "Score for each 10 seconds left",FS_SMALL,FC_YELLOW);
1128 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+11*ED_COUNT_TEXT_YSIZE,
1129 "Speed of the amoeba / Content",FS_SMALL,FC_YELLOW);
1130 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+12*ED_COUNT_TEXT_YSIZE,
1131 "Time for magic wall",FS_SMALL,FC_YELLOW);
1132 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+13*ED_COUNT_TEXT_YSIZE,
1133 "Time for wheel",FS_SMALL,FC_YELLOW);
1134 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+14*ED_COUNT_TEXT_YSIZE,
1135 "Emeralds needed in this level",FS_SMALL,FC_YELLOW);
1136 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+15*ED_COUNT_TEXT_YSIZE,
1137 "Time available for this level",FS_SMALL,FC_YELLOW);
1139 XCopyArea(display,pix[PIX_DOOR],drawto,gc,
1140 DOOR_GFX_PAGEX4+ED_WIN_COUNT_XPOS,
1141 DOOR_GFX_PAGEY1+ED_WIN_COUNT_YPOS,
1142 ED_WIN_COUNT_XSIZE,ED_WIN_COUNT_YSIZE,
1143 ED_COUNT_GADGET_XPOS,
1144 ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE);
1146 XCopyArea(display,pix[PIX_DOOR],drawto,gc,
1147 DOOR_GFX_PAGEX4+ED_WIN_COUNT_XPOS+3+2*FONT2_XSIZE,
1148 DOOR_GFX_PAGEY1+ED_WIN_COUNT_YPOS,
1149 ED_WIN_COUNT_XSIZE-3-2*FONT2_XSIZE,ED_WIN_COUNT_YSIZE,
1150 ED_COUNT_GADGET_XPOS+3+i*FONT2_XSIZE,
1151 ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE);
1152 DrawText(ED_COUNT_GADGET_XPOS+5,
1153 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1154 level.name,FS_SMALL,FC_YELLOW);
1155 DrawText(ED_COUNT_GADGET_XPOS+(30+3)*FONT2_XSIZE-5,
1156 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1157 "Title",FS_SMALL,FC_YELLOW);
1159 DrawText(ED_SIZE_GADGET_XPOS,ED_SIZE_GADGET_YPOS-18,
1160 "Playfield size:",FS_SMALL,FC_YELLOW);
1161 XCopyArea(display,pix[PIX_DOOR],drawto,gc,
1162 DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
1163 DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
1164 DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
1165 ED_SIZE_GADGET_XPOS,
1166 ED_SIZE_GADGET_YPOS+0*ED_COUNT_GADGET_YSIZE);
1167 XCopyArea(display,pix[PIX_DOOR],drawto,gc,
1168 DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
1169 DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
1170 DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
1171 ED_SIZE_GADGET_XPOS,
1172 ED_SIZE_GADGET_YPOS+1*ED_COUNT_GADGET_YSIZE);
1173 DrawText(ED_SIZE_TEXT_XPOS,ED_SIZE_TEXT_YPOS+0*ED_SIZE_TEXT_YSIZE,
1174 "Width",FS_SMALL,FC_YELLOW);
1175 DrawText(ED_SIZE_TEXT_XPOS,ED_SIZE_TEXT_YPOS+1*ED_SIZE_TEXT_YSIZE,
1176 "Height",FS_SMALL,FC_YELLOW);
1177 DrawText(ED_SIZE_VALUE_XPOS,ED_SIZE_VALUE_YPOS+0*ED_SIZE_GADGET_YSIZE,
1178 int2str(level.fieldx,3),FS_SMALL,FC_YELLOW);
1179 DrawText(ED_SIZE_VALUE_XPOS,ED_SIZE_VALUE_YPOS+1*ED_SIZE_GADGET_YSIZE,
1180 int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
1183 void AdjustLevelScrollPosition()
1185 if (level_xpos < -1)
1187 if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
1188 level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
1189 if (lev_fieldx < 2*SCR_FIELDX - 2)
1192 if (level_ypos < -1)
1194 if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
1195 level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
1196 if (lev_fieldy < 2*SCR_FIELDY - 2)
1200 static void PickDrawingElement(int button, int element)
1202 if (button < 1 || button > 3)
1207 new_element1 = element;
1208 DrawMiniGraphicExt(drawto, gc,
1209 DX + ED_WIN_MB_LEFT_XPOS,
1210 DY + ED_WIN_MB_LEFT_YPOS,
1211 el2gfx(new_element1));
1213 else if (button == 2)
1215 new_element2 = element;
1216 DrawMiniGraphicExt(drawto, gc,
1217 DX + ED_WIN_MB_MIDDLE_XPOS,
1218 DY + ED_WIN_MB_MIDDLE_YPOS,
1219 el2gfx(new_element2));
1223 new_element3 = element;
1224 DrawMiniGraphicExt(drawto, gc,
1225 DX + ED_WIN_MB_RIGHT_XPOS,
1226 DY + ED_WIN_MB_RIGHT_YPOS,
1227 el2gfx(new_element3));
1230 redraw_mask |= REDRAW_DOOR_1;
1233 void LevelEd(int mx, int my, int button)
1235 static int last_button = 0;
1236 static int in_field_pressed = FALSE;
1237 static boolean use_floodfill = FALSE;
1241 int x = (mx-SX)/MINI_TILEX;
1242 int y = (my-SY)/MINI_TILEY;
1246 HandlePressedControlButtons();
1247 HandleDrawingFunctions(mx, my, button);
1250 if (use_floodfill) /********** FLOOD FILL **********/
1258 if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
1263 if (x>lev_fieldx || y>lev_fieldy ||
1264 (x==0 && level_xpos<0) ||
1265 (x==2*SCR_FIELDX-1 && level_xpos>lev_fieldx-2*SCR_FIELDX) ||
1266 (y==0 && level_ypos<0) ||
1267 (y==2*SCR_FIELDY-1 && level_ypos>lev_fieldy-2*SCR_FIELDY))
1270 from_x = x+level_xpos;
1271 from_y = y+level_ypos;
1272 fill_element = (button==1 ? new_element1 :
1273 button==2 ? new_element2 :
1274 button==3 ? new_element3 : 0);
1276 FloodFill(from_x,from_y,fill_element);
1277 DrawMiniLevel(level_xpos,level_ypos);
1280 use_floodfill = FALSE;
1281 CloseDoor(DOOR_CLOSE_1);
1282 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
1291 else /********** EDIT/CTRL-FENSTER **********/
1293 static unsigned long choice_delay = 0;
1294 int choice = CheckElemButtons(mx,my,button);
1295 int elem_pos = choice-ED_BUTTON_ELEM;
1297 if (((choice == ED_BUTTON_EUP && element_shift>0) ||
1298 (choice == ED_BUTTON_EDOWN &&
1299 element_shift<elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)) &&
1300 DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1302 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1306 step = (button==1 ? MAX_ELEM_X : button==2 ? 5*MAX_ELEM_X :
1308 element_shift += (choice==ED_BUTTON_EUP ? -step : step);
1310 step = step * MAX_ELEM_X * (choice == ED_BUTTON_EUP ? -1 : +1);
1311 element_shift += step;
1314 if (element_shift<0)
1316 if (element_shift>elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)
1317 element_shift = elements_in_list-MAX_ELEM_X*MAX_ELEM_Y;
1318 if (element_shift % MAX_ELEM_X)
1319 element_shift += MAX_ELEM_X-(element_shift % MAX_ELEM_X);
1321 for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
1322 DrawElemButton(i+2,ED_BUTTON_RELEASED);
1324 else if (elem_pos>=0 && elem_pos<MAX_ELEM_X*MAX_ELEM_Y)
1328 if (elem_pos+element_shift < elements_in_list)
1329 new_element = editor_element[elem_pos+element_shift];
1331 new_element = EL_LEERRAUM;
1333 PickDrawingElement(last_button, new_element);
1335 if (!HAS_CONTENT(properties_element))
1337 properties_element = new_element;
1338 if (edit_mode == ED_MODE_PROPERTIES)
1339 DrawPropertiesWindow();
1343 if (edit_mode == ED_MODE_DRAWING) /********** EDIT-FENSTER **********/
1350 switch(CheckEditButtons(mx,my,button))
1352 case ED_BUTTON_CTRL:
1353 CloseDoor(DOOR_CLOSE_2);
1354 DrawControlWindow();
1355 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1356 DOOR_GFX_PAGEX4,DOOR_GFX_PAGEY1+80,
1358 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
1359 OpenDoor(DOOR_OPEN_2);
1360 edit_mode = ED_MODE_INFO;
1362 case ED_BUTTON_FILL:
1363 Request("Caution ! Flood fill mode ! Choose area !",REQ_OPEN);
1364 use_floodfill = TRUE;
1367 case ED_BUTTON_LEFT:
1370 if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1372 if (lev_fieldx<2*SCR_FIELDX-2)
1375 level_xpos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
1379 ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_RIGHT);
1381 DrawMiniLevel(level_xpos,level_ypos);
1384 case ED_BUTTON_RIGHT:
1385 if (level_xpos<=lev_fieldx-2*SCR_FIELDX)
1387 if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1389 if (lev_fieldx<2*SCR_FIELDX-2)
1392 level_xpos += (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
1393 if (level_xpos>lev_fieldx-2*SCR_FIELDX+1)
1394 level_xpos = lev_fieldx-2*SCR_FIELDX+1;
1396 ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_LEFT);
1398 DrawMiniLevel(level_xpos,level_ypos);
1404 if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1406 if (lev_fieldy<2*SCR_FIELDY-2)
1409 level_ypos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
1413 ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_DOWN);
1415 DrawMiniLevel(level_xpos,level_ypos);
1418 case ED_BUTTON_DOWN:
1419 if (level_ypos<=lev_fieldy-2*SCR_FIELDY)
1421 if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1423 if (lev_fieldy<2*SCR_FIELDY-2)
1426 level_ypos += (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
1427 if (level_ypos>lev_fieldy-2*SCR_FIELDY+1)
1428 level_ypos = lev_fieldy-2*SCR_FIELDY+1;
1430 ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_UP);
1432 DrawMiniLevel(level_xpos,level_ypos);
1445 if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
1449 if (button && !motion_status)
1450 in_field_pressed = TRUE;
1452 if (!button || !in_field_pressed || button<1 || button>3 ||
1453 (y==0 && level_ypos<0) ||
1454 (y==2*SCR_FIELDY-1 && level_ypos>lev_fieldy-2*SCR_FIELDY) ||
1455 (x==0 && level_xpos<0) ||
1456 (x==2*SCR_FIELDX-1 && level_xpos>lev_fieldx-2*SCR_FIELDX) ||
1457 x>lev_fieldx || y>lev_fieldy)
1460 new_element = (button==1 ? new_element1 :
1461 button==2 ? new_element2 :
1462 button==3 ? new_element3 : 0);
1464 if (new_element != Feld[x+level_xpos][y+level_ypos])
1466 if (new_element==EL_SPIELFIGUR) /* Jeder nur EINE Figur bitte... */
1470 for(x=0;x<lev_fieldx;x++) for(y=0;y<lev_fieldy;y++)
1472 if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1)
1474 Feld[x][y] = EL_LEERRAUM;
1475 if (x-level_xpos>=0 && x-level_xpos<2*SCR_FIELDX &&
1476 y-level_ypos>=0 && y-level_ypos<2*SCR_FIELDY)
1477 DrawMiniElement(x-level_xpos,y-level_ypos,EL_LEERRAUM);
1482 Feld[x+level_xpos][y+level_ypos] = new_element;
1483 DrawMiniElement(x,y,new_element);
1486 else if (!motion_status) /* Mauszeiger nicht im Level-Feld */
1487 in_field_pressed = FALSE;
1494 else if (edit_mode == ED_MODE_INFO)/********** KONTROLL-FENSTER **********/
1496 int choice = CheckCountButtons(mx,my,button);
1497 int step = (button==1 ? 1 : button==2 ? 5 : button==3 ? 10 : 0);
1499 if (choice >= 0 && choice < 36 &&
1500 DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1509 level.score[choice] += step;
1510 if (level.score[choice]<0)
1511 level.score[choice] = 0;
1512 else if (level.score[choice]>255)
1513 level.score[choice] = 255;
1515 else if (choice==11)
1517 level.tempo_amoebe += step;
1518 if (level.tempo_amoebe<0)
1519 level.tempo_amoebe = 0;
1520 else if (level.tempo_amoebe>255)
1521 level.tempo_amoebe = 255;
1523 else if (choice==12)
1525 level.dauer_sieb += step;
1526 if (level.dauer_sieb<0)
1527 level.dauer_sieb = 0;
1528 else if (level.dauer_sieb>255)
1529 level.dauer_sieb = 255;
1531 else if (choice==13)
1533 level.dauer_ablenk += step;
1534 if (level.dauer_ablenk<0)
1535 level.dauer_ablenk = 0;
1536 else if (level.dauer_ablenk>255)
1537 level.dauer_ablenk = 255;
1539 else if (choice==14)
1541 level.edelsteine += step;
1542 if (level.edelsteine<0)
1543 level.edelsteine = 0;
1544 else if (level.edelsteine>999)
1545 level.edelsteine = 999;
1547 else if (choice==15)
1552 else if (level.time>999)
1555 else if (choice==16)
1558 if (lev_fieldx<MIN_LEV_FIELDX)
1559 lev_fieldx = MIN_LEV_FIELDX;
1560 else if (lev_fieldx>MAX_LEV_FIELDX)
1561 lev_fieldx = MAX_LEV_FIELDX;
1562 level.fieldx = lev_fieldx;
1564 else if (choice==17)
1567 if (lev_fieldy<MIN_LEV_FIELDY)
1568 lev_fieldy = MIN_LEV_FIELDY;
1569 else if (lev_fieldy>MAX_LEV_FIELDY)
1570 lev_fieldy = MAX_LEV_FIELDY;
1571 level.fieldy = lev_fieldy;
1575 DrawText(ED_COUNT_VALUE_XPOS,
1576 ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE,
1577 int2str(level.score[choice],3),FS_SMALL,FC_YELLOW);
1578 else if (choice==11)
1579 DrawText(ED_COUNT_VALUE_XPOS,
1580 ED_COUNT_VALUE_YPOS+11*ED_COUNT_GADGET_YSIZE,
1581 int2str(level.tempo_amoebe,3),FS_SMALL,FC_YELLOW);
1582 else if (choice==12)
1583 DrawText(ED_COUNT_VALUE_XPOS,
1584 ED_COUNT_VALUE_YPOS+12*ED_COUNT_GADGET_YSIZE,
1585 int2str(level.dauer_sieb,3),FS_SMALL,FC_YELLOW);
1586 else if (choice==13)
1587 DrawText(ED_COUNT_VALUE_XPOS,
1588 ED_COUNT_VALUE_YPOS+13*ED_COUNT_GADGET_YSIZE,
1589 int2str(level.dauer_ablenk,3),FS_SMALL,FC_YELLOW);
1590 else if (choice==14)
1591 DrawText(ED_COUNT_VALUE_XPOS,
1592 ED_COUNT_VALUE_YPOS+14*ED_COUNT_GADGET_YSIZE,
1593 int2str(level.edelsteine,3),FS_SMALL,FC_YELLOW);
1594 else if (choice==15)
1595 DrawText(ED_COUNT_VALUE_XPOS,
1596 ED_COUNT_VALUE_YPOS+15*ED_COUNT_GADGET_YSIZE,
1597 int2str(level.time,3),FS_SMALL,FC_YELLOW);
1598 else if (choice==16)
1599 DrawText(ED_SIZE_VALUE_XPOS,
1600 ED_SIZE_VALUE_YPOS+0*ED_SIZE_GADGET_YSIZE,
1601 int2str(level.fieldx,3),FS_SMALL,FC_YELLOW);
1602 else if (choice==17)
1603 DrawText(ED_SIZE_VALUE_XPOS,
1604 ED_SIZE_VALUE_YPOS+1*ED_SIZE_GADGET_YSIZE,
1605 int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
1607 redraw_mask &= ~REDRAW_FIELD;
1609 XCopyArea(display,drawto,window,gc,
1610 ED_COUNT_VALUE_XPOS,
1611 ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE,
1612 3*FONT2_XSIZE,FONT2_YSIZE,
1613 ED_COUNT_VALUE_XPOS,
1614 ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE);
1616 XCopyArea(display,drawto,window,gc,
1618 ED_SIZE_VALUE_YPOS+(choice-16)*ED_SIZE_GADGET_YSIZE,
1619 3*FONT2_XSIZE,FONT2_YSIZE,
1621 ED_SIZE_VALUE_YPOS+(choice-16)*ED_SIZE_GADGET_YSIZE);
1629 switch(CheckCtrlButtons(mx,my,button))
1631 case ED_BUTTON_EDIT:
1632 CloseDoor(DOOR_CLOSE_2);
1633 AdjustLevelScrollPosition();
1634 DrawMiniLevel(level_xpos,level_ypos);
1635 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1636 DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY2,
1638 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
1639 OpenDoor(DOOR_OPEN_2);
1640 edit_mode = ED_MODE_DRAWING;
1642 case ED_BUTTON_CLEAR:
1643 if (Request("Are you sure to clear this level ?",REQ_ASK))
1645 for(x=0;x<MAX_LEV_FIELDX;x++)
1646 for(y=0;y<MAX_LEV_FIELDY;y++)
1647 Feld[x][y] = EL_ERDREICH;
1648 DrawMiniLevel(level_xpos,level_ypos);
1651 case ED_BUTTON_UNDO:
1652 if (leveldir[leveldir_nr].readonly ||
1653 Request("Exit without saving ?",REQ_ASK | REQ_STAY_OPEN))
1655 CloseDoor(DOOR_CLOSE_ALL);
1656 game_status=MAINMENU;
1661 CloseDoor(DOOR_CLOSE_1);
1662 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
1665 case ED_BUTTON_EXIT:
1667 int figur_vorhanden = FALSE;
1669 if (leveldir[leveldir_nr].readonly)
1671 Request("This level is read only !",REQ_CONFIRM);
1675 for(y=0;y<lev_fieldy;y++)
1676 for(x=0;x<lev_fieldx;x++)
1677 if (Feld[x][y] == EL_SPIELFIGUR ||
1678 Feld[x][y] == EL_SPIELER1 ||
1679 Feld[x][y] == EL_SP_MURPHY)
1680 figur_vorhanden = TRUE;
1682 if (!figur_vorhanden)
1683 Request("No Level without Gregor Mc Duffin please !",
1687 if (Request("Save this level and kill the old ?",
1688 REQ_ASK | REQ_STAY_OPEN))
1690 for(x=0;x<lev_fieldx;x++)
1691 for(y=0;y<lev_fieldy;y++)
1692 Ur[x][y]=Feld[x][y];
1693 SaveLevel(level_nr);
1695 CloseDoor(DOOR_CLOSE_ALL);
1696 game_status=MAINMENU;
1709 if (mx>=ED_COUNT_GADGET_XPOS &&
1710 mx<ED_COUNT_GADGET_XPOS+31*FONT2_XSIZE+10 &&
1711 my>=ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE &&
1712 my<ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE+ED_WIN_COUNT_YSIZE)
1717 DrawText(ED_COUNT_GADGET_XPOS+5,
1718 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1719 level.name,FS_SMALL,FC_GREEN);
1720 DrawText(ED_COUNT_GADGET_XPOS+5+strlen(level.name)*FONT2_XSIZE,
1721 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1722 "<",FS_SMALL,FC_RED);
1729 name_typing = FALSE;
1730 DrawText(ED_COUNT_GADGET_XPOS+5,
1731 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1732 level.name,FS_SMALL,FC_YELLOW);
1733 DrawText(ED_COUNT_GADGET_XPOS+5+strlen(level.name)*FONT2_XSIZE,
1734 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1735 " ",FS_SMALL,FC_RED);
1739 if (mx>=SX+29*MINI_TILEX && mx<SX+30*MINI_TILEX &&
1740 my>=SY+26*MINI_TILEY && my<SY+27*MINI_TILEY)
1744 if (!button || button<1 || button>3)
1747 new_element = (button==1 ? new_element1 :
1748 button==2 ? new_element2 :
1749 button==3 ? new_element3 : 0);
1751 if (new_element != level.amoebe_inhalt)
1753 level.amoebe_inhalt = new_element;
1754 DrawMiniElement(29,26,new_element);
1758 if (mx>=SX+1*MINI_TILEX && mx<SX+(1+4*5)*MINI_TILEX &&
1759 my>=SY+2*MINI_TILEY && my<SY+(2+3)*MINI_TILEY)
1761 int x = (mx-SX-1*MINI_TILEX)/MINI_TILEX;
1762 int y = (my-SY-2*MINI_TILEY)/MINI_TILEY;
1767 if (i>=0 && i<43 && x>=0 && x<3 && y>=0 && y<3)
1769 if (button && !motion_status)
1770 in_field_pressed = TRUE;
1772 if (!button || !in_field_pressed || button<1 || button>3)
1775 new_element = (button==1 ? new_element1 :
1776 button==2 ? new_element2 :
1777 button==3 ? new_element3 : 0);
1779 if (new_element != level.mampfer_inhalt[i][x][y])
1781 level.mampfer_inhalt[i][x][y] = new_element;
1782 DrawMiniElement(1+5*i+x,2+y,new_element);
1785 else if (!motion_status)/* Mauszeiger nicht im Cruncher-Feld */
1786 in_field_pressed = FALSE;
1788 else if (!motion_status) /* Mauszeiger nicht im Cruncher-Feld */
1789 in_field_pressed = FALSE;
1793 last_button = button;
1798 void LevelNameTyping(KeySym key)
1800 unsigned char ascii = 0;
1801 int len = strlen(level.name);
1806 if (key>=XK_A && key<=XK_Z)
1807 ascii = 'A'+(char)(key-XK_A);
1808 else if (key>=XK_a && key<=XK_z)
1809 ascii = 'a'+(char)(key-XK_a);
1810 else if (key>=XK_0 && key<=XK_9)
1811 ascii = '0'+(char)(key-XK_0);
1813 else if (key>=XK_space && key<=XK_at)
1814 ascii = ' '+(char)(key-XK_space);
1815 else if (key==XK_Adiaeresis)
1817 else if (key==XK_Odiaeresis)
1819 else if (key==XK_Udiaeresis)
1821 else if (key==XK_adiaeresis)
1823 else if (key==XK_odiaeresis)
1825 else if (key==XK_udiaeresis)
1827 else if (key==XK_underscore)
1831 if (ascii && len<MAX_LEVNAMLEN-2)
1833 level.name[len] = ascii;
1834 level.name[len+1] = 0;
1837 DrawTextExt(drawto,gc,
1838 ED_COUNT_GADGET_XPOS+5,
1839 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1840 level.name,FS_SMALL,FC_GREEN);
1841 DrawTextExt(window,gc,
1842 ED_COUNT_GADGET_XPOS+5,
1843 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1844 level.name,FS_SMALL,FC_GREEN);
1845 DrawTextExt(drawto,gc,
1846 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1847 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1848 "<",FS_SMALL,FC_RED);
1849 DrawTextExt(window,gc,
1850 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1851 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1852 "<",FS_SMALL,FC_RED);
1854 else if ((key==XK_Delete || key==XK_BackSpace) && len>0)
1856 level.name[len-1] = 0;
1859 DrawTextExt(drawto,gc,
1860 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1861 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1862 "< ",FS_SMALL,FC_GREEN);
1863 DrawTextExt(window,gc,
1864 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1865 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1866 "< ",FS_SMALL,FC_GREEN);
1868 else if (key==XK_Return)
1870 DrawTextExt(drawto,gc,
1871 ED_COUNT_GADGET_XPOS+5,
1872 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1873 level.name,FS_SMALL,FC_YELLOW);
1874 DrawTextExt(window,gc,
1875 ED_COUNT_GADGET_XPOS+5,
1876 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1877 level.name,FS_SMALL,FC_YELLOW);
1878 DrawTextExt(drawto,gc,
1879 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1880 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1881 " ",FS_SMALL,FC_YELLOW);
1882 DrawTextExt(window,gc,
1883 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1884 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1885 " ",FS_SMALL,FC_YELLOW);
1887 name_typing = FALSE;
1891 static void DrawCounterValueField(int counter_id, int value)
1893 int x = SX + counter_info[counter_id].x + ED_WIN_COUNT_XPOS;
1894 int y = SY + counter_info[counter_id].y;
1896 XCopyArea(display, pix[PIX_DOOR], drawto, gc,
1897 DOOR_GFX_PAGEX4 + ED_WIN_COUNT_XPOS,
1898 DOOR_GFX_PAGEY1 + ED_WIN_COUNT_YPOS,
1899 ED_WIN_COUNT_XSIZE, ED_WIN_COUNT_YSIZE,
1902 DrawText(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
1903 int2str(value, 3), FS_SMALL, FC_YELLOW);
1906 static void DrawDrawingWindow()
1909 UnmapLevelEditorWindowGadgets();
1910 MapMainDrawingArea();
1911 AdjustLevelScrollPosition();
1912 DrawMiniLevel(level_xpos, level_ypos);
1915 static void DrawElementContentAreas()
1917 int *num_areas = &MampferMax;
1918 int area_x = ED_AREA_ELEMCONT_XPOS / MINI_TILEX;
1919 int area_y = ED_AREA_ELEMCONT_YPOS / MINI_TILEY;
1920 int area_sx = SX + ED_AREA_ELEMCONT_XPOS;
1921 int area_sy = SY + ED_AREA_ELEMCONT_YPOS;
1924 for (i=0; i<MAX_ELEMCONT; i++)
1927 ElementContent[i][x][y] = level.mampfer_inhalt[i][x][y];
1929 for (i=0; i<MAX_ELEMCONT; i++)
1930 UnmapDrawingArea(ED_CTRL_ID_ELEMCONT_0 + i);
1932 /* display counter to choose number of element content areas */
1933 gadget_areas_value = num_areas;
1934 DrawCounterValueField(ED_COUNTER_ELEMCONT, *gadget_areas_value);
1935 x = counter_info[ED_COUNTER_ELEMCONT].x + DXSIZE;
1936 y = counter_info[ED_COUNTER_ELEMCONT].y;
1937 DrawTextF(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
1938 FC_YELLOW, "number of content areas");
1939 MapCounterButtons(ED_COUNTER_ELEMCONT);
1941 /* delete content areas in case of reducing number of them */
1942 XFillRectangle(display, backbuffer, gc,
1943 SX, area_sy - MINI_TILEX,
1944 SXSIZE, 12 * MINI_TILEY);
1946 /* draw some decorative border for the objects */
1947 for (i=0; i<*num_areas; i++)
1951 DrawMiniElement(area_x + 5 * (i % 4) + x, area_y + 6 * (i / 4) + y,
1954 XFillRectangle(display, drawto, gc,
1955 area_sx + 5 * (i % 4) * MINI_TILEX + MINI_TILEX/2 - 1,
1956 area_sy + 6 * (i / 4) * MINI_TILEY + MINI_TILEY/2 - 1,
1957 3 * MINI_TILEX + 2, 3 * MINI_TILEY + 2);
1960 /* copy border to the right location */
1961 XCopyArea(display, drawto, drawto, gc,
1962 area_sx, area_sy, (5 * 4 + 1) * MINI_TILEX, 12 * MINI_TILEY,
1963 area_sx - MINI_TILEX/2, area_sy - MINI_TILEY/2);
1965 DrawText(area_sx + (5 * 4 - 1) * MINI_TILEX, area_sy + 0 * MINI_TILEY + 1,
1966 "Content", FS_SMALL, FC_YELLOW);
1967 DrawText(area_sx + (5 * 4 - 1) * MINI_TILEX, area_sy + 1 * MINI_TILEY + 1,
1968 "when", FS_SMALL, FC_YELLOW);
1969 DrawText(area_sx + (5 * 4 - 1) * MINI_TILEX, area_sy + 2 * MINI_TILEY + 1,
1970 "smashed", FS_SMALL, FC_YELLOW);
1972 for (i=0; i<*num_areas; i++)
1976 DrawMiniElement(area_x + 5 * (i % 4) + x, area_y + 6 * (i / 4) + y,
1977 ElementContent[i][x][y]);
1979 DrawTextF(area_sx - SX + 5 * (i % 4) * MINI_TILEX + MINI_TILEX + 1,
1980 area_sy - SY + 6 * (i / 4) * MINI_TILEY + 4 * MINI_TILEY - 4,
1981 FC_YELLOW, "%d", i + 1);
1984 for (i=0; i<*num_areas; i++)
1985 MapDrawingArea(ED_CTRL_ID_ELEMCONT_0 + i);
1988 static void DrawAmoebaContentArea()
1990 int area_x = ED_AREA_ELEMCONT_XPOS / MINI_TILEX;
1991 int area_y = ED_AREA_ELEMCONT_YPOS / MINI_TILEY;
1992 int area_sx = SX + ED_AREA_ELEMCONT_XPOS;
1993 int area_sy = SY + ED_AREA_ELEMCONT_YPOS;
1996 ElementContent[0][0][0] = level.amoebe_inhalt;
1998 /* draw decorative border for the object */
2001 DrawMiniElement(area_x + x, area_y + y, EL_ERDREICH);
2003 XFillRectangle(display, drawto, gc,
2004 area_sx + MINI_TILEX/2 - 1, area_sy + MINI_TILEY/2 - 1,
2005 MINI_TILEX + 2, MINI_TILEY + 2);
2007 /* copy border to the right location */
2008 XCopyArea(display, drawto, drawto, gc,
2009 area_sx, area_sy, 3 * MINI_TILEX, 3 * MINI_TILEY,
2010 area_sx - MINI_TILEX/2, area_sy - MINI_TILEY/2);
2012 DrawText(area_sx + TILEX, area_sy + 1, "Content of amoeba",
2013 FS_SMALL, FC_YELLOW);
2015 DrawMiniElement(area_x, area_y, ElementContent[0][0][0]);
2017 MapDrawingArea(ED_CTRL_ID_AMOEBA_CONTENT);
2020 #define TEXT_COLLECTING "Score for collecting"
2021 #define TEXT_SMASHING "Score for smashing"
2022 #define TEXT_CRACKING "Score for cracking"
2023 #define TEXT_SPEED "Speed of amoeba growth"
2024 #define TEXT_DURATION "Duration when activated"
2026 static void DrawPropertiesWindow()
2029 int num_elements_in_level;
2035 } elements_with_counter[] =
2037 { EL_EDELSTEIN, &level.score[0], TEXT_COLLECTING },
2038 { EL_EDELSTEIN_BD, &level.score[0], TEXT_COLLECTING },
2039 { EL_EDELSTEIN_GELB,&level.score[0], TEXT_COLLECTING },
2040 { EL_EDELSTEIN_ROT, &level.score[0], TEXT_COLLECTING },
2041 { EL_EDELSTEIN_LILA,&level.score[0], TEXT_COLLECTING },
2042 { EL_DIAMANT, &level.score[1], TEXT_COLLECTING },
2043 { EL_KAEFER_R, &level.score[2], TEXT_SMASHING },
2044 { EL_KAEFER_O, &level.score[2], TEXT_SMASHING },
2045 { EL_KAEFER_L, &level.score[2], TEXT_SMASHING },
2046 { EL_KAEFER_U, &level.score[2], TEXT_SMASHING },
2047 { EL_BUTTERFLY_R, &level.score[2], TEXT_SMASHING },
2048 { EL_BUTTERFLY_O, &level.score[2], TEXT_SMASHING },
2049 { EL_BUTTERFLY_L, &level.score[2], TEXT_SMASHING },
2050 { EL_BUTTERFLY_U, &level.score[2], TEXT_SMASHING },
2051 { EL_FLIEGER_R, &level.score[3], TEXT_SMASHING },
2052 { EL_FLIEGER_O, &level.score[3], TEXT_SMASHING },
2053 { EL_FLIEGER_L, &level.score[3], TEXT_SMASHING },
2054 { EL_FLIEGER_U, &level.score[3], TEXT_SMASHING },
2055 { EL_FIREFLY_R, &level.score[3], TEXT_SMASHING },
2056 { EL_FIREFLY_O, &level.score[3], TEXT_SMASHING },
2057 { EL_FIREFLY_L, &level.score[3], TEXT_SMASHING },
2058 { EL_FIREFLY_U, &level.score[3], TEXT_SMASHING },
2059 { EL_MAMPFER, &level.score[4], TEXT_SMASHING },
2060 { EL_MAMPFER2, &level.score[4], TEXT_SMASHING },
2061 { EL_ROBOT, &level.score[5], TEXT_SMASHING },
2062 { EL_PACMAN_R, &level.score[6], TEXT_SMASHING },
2063 { EL_PACMAN_O, &level.score[6], TEXT_SMASHING },
2064 { EL_PACMAN_L, &level.score[6], TEXT_SMASHING },
2065 { EL_PACMAN_U, &level.score[6], TEXT_SMASHING },
2066 { EL_KOKOSNUSS, &level.score[7], TEXT_CRACKING },
2067 { EL_DYNAMIT_AUS, &level.score[8], TEXT_COLLECTING },
2068 { EL_SCHLUESSEL1, &level.score[9], TEXT_COLLECTING },
2069 { EL_SCHLUESSEL2, &level.score[9], TEXT_COLLECTING },
2070 { EL_SCHLUESSEL3, &level.score[9], TEXT_COLLECTING },
2071 { EL_SCHLUESSEL4, &level.score[9], TEXT_COLLECTING },
2072 { EL_AMOEBE_NASS, &level.tempo_amoebe, TEXT_SPEED },
2073 { EL_AMOEBE_NORM, &level.tempo_amoebe, TEXT_SPEED },
2074 { EL_AMOEBE_VOLL, &level.tempo_amoebe, TEXT_SPEED },
2075 { EL_AMOEBE_BD, &level.tempo_amoebe, TEXT_SPEED },
2076 { EL_SIEB_INAKTIV, &level.dauer_sieb, TEXT_DURATION },
2077 { EL_ABLENK_AUS, &level.dauer_ablenk, TEXT_DURATION },
2082 UnmapLevelEditorWindowGadgets();
2084 /* draw some decorative border for the object */
2087 DrawMiniElement(2 + x , 2 + y, EL_ERDREICH);
2089 XFillRectangle(display, drawto, gc,
2090 SX + TILEX + MINI_TILEX/2 - 1,
2091 SY + TILEY + MINI_TILEY/2 - 1,
2092 TILEX + 2, TILEY + 2);
2094 /* copy border to the right location */
2095 XCopyArea(display, drawto, drawto, gc,
2096 SX + TILEX, SY + TILEY,
2097 2 * TILEX, 2 * TILEY,
2098 SX + TILEX - MINI_TILEX/2, SY + TILEY - MINI_TILEY/2);
2100 DrawGraphic(1, 1, el2gfx(properties_element));
2101 DrawText(SX + 3*TILEX, SY + 5*TILEY/4, "Element Properties",
2102 FS_SMALL, FC_YELLOW);
2104 num_elements_in_level = 0;
2105 for (y=0; y<lev_fieldy; y++)
2106 for (x=0; x<lev_fieldx; x++)
2107 if (Feld[x][y] == properties_element)
2108 num_elements_in_level++;
2110 DrawTextF(ED_PROPERTIES_XPOS, 5*TILEY, FC_YELLOW, "%d x contained in level",
2111 num_elements_in_level);
2113 /* check if there are elements where a score can be chosen for */
2114 for (i=0; elements_with_counter[i].element != -1; i++)
2116 if (elements_with_counter[i].element == properties_element)
2118 int x = counter_info[ED_COUNTER_SCORE].x + DXSIZE;
2119 int y = counter_info[ED_COUNTER_SCORE].y;
2121 gadget_score_value = elements_with_counter[i].counter_value;
2122 DrawCounterValueField(ED_COUNTER_SCORE, *gadget_score_value);
2123 DrawTextF(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
2124 FC_YELLOW, elements_with_counter[i].text);
2125 MapCounterButtons(ED_COUNTER_SCORE);
2130 if (HAS_CONTENT(properties_element))
2132 if (IS_AMOEBOID(properties_element))
2133 DrawAmoebaContentArea();
2135 DrawElementContentAreas();
2138 /* TEST ONLY: level name text input gadget */
2139 MapTextInputGadget(ED_CTRL_ID_LEVEL_NAME);
2142 static void swap_numbers(int *i1, int *i2)
2150 static void swap_number_pairs(int *x1, int *y1, int *x2, int *y2)
2162 static void DrawLineElement(int sx, int sy, int element, boolean change_level)
2164 int lx = sx + level_xpos;
2165 int ly = sy + level_ypos;
2167 DrawMiniElement(sx, sy, (element < 0 ? Feld[lx][ly] : element));
2170 Feld[lx][ly] = element;
2173 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
2174 int element, boolean change_level)
2176 if (from_y == to_y) /* horizontal line */
2182 swap_numbers(&from_x, &to_x);
2184 for (x=from_x; x<=to_x; x++)
2185 DrawLineElement(x, y, element, change_level);
2187 else if (from_x == to_x) /* vertical line */
2193 swap_numbers(&from_y, &to_y);
2195 for (y=from_y; y<=to_y; y++)
2196 DrawLineElement(x, y, element, change_level);
2198 else /* diagonal line */
2200 int len_x = ABS(to_x - from_x);
2201 int len_y = ABS(to_y - from_y);
2204 if (len_y < len_x) /* a < 1 */
2206 float a = (float)len_y / (float)len_x;
2209 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
2211 for (x=0; x<=len_x; x++)
2213 int y = (int)(a * x + 0.5) * (to_y < from_y ? -1 : +1);
2215 DrawLineElement(from_x + x, from_y + y, element, change_level);
2220 float a = (float)len_x / (float)len_y;
2223 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
2225 for (y=0; y<=len_y; y++)
2227 int x = (int)(a * y + 0.5) * (to_x < from_x ? -1 : +1);
2229 DrawLineElement(from_x + x, from_y + y, element, change_level);
2235 static void DrawRectangle(int from_x, int from_y, int to_x, int to_y,
2236 int element, boolean change_level)
2238 DrawLine(from_x, from_y, from_x, to_y, element, change_level);
2239 DrawLine(from_x, to_y, to_x, to_y, element, change_level);
2240 DrawLine(to_x, to_y, to_x, from_y, element, change_level);
2241 DrawLine(to_x, from_y, from_x, from_y, element, change_level);
2244 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
2245 int element, boolean change_level)
2250 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
2252 for (y=from_y; y<=to_y; y++)
2253 DrawLine(from_x, y, to_x, y, element, change_level);
2256 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
2258 int from_sx, from_sy;
2262 swap_numbers(&from_x, &to_x);
2265 swap_numbers(&from_y, &to_y);
2267 from_sx = SX + from_x * MINI_TILEX;
2268 from_sy = SY + from_y * MINI_TILEY;
2269 to_sx = SX + to_x * MINI_TILEX + MINI_TILEX - 1;
2270 to_sy = SY + to_y * MINI_TILEY + MINI_TILEY - 1;
2272 XSetForeground(display, gc, WhitePixel(display, screen));
2274 XDrawLine(display, drawto, gc, from_sx, from_sy, to_sx, from_sy);
2275 XDrawLine(display, drawto, gc, to_sx, from_sy, to_sx, to_sy);
2276 XDrawLine(display, drawto, gc, to_sx, to_sy, from_sx, to_sy);
2277 XDrawLine(display, drawto, gc, from_sx, to_sy, from_sx, from_sy);
2279 XSetForeground(display, gc, BlackPixel(display, screen));
2281 if (from_x == to_x && from_y == to_y)
2282 MarkTileDirty(from_x/2, from_y/2);
2284 redraw_mask |= REDRAW_FIELD;
2287 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
2288 int element, boolean change_level)
2290 if (element == -1 || change_level)
2291 DrawRectangle(from_x, from_y, to_x, to_y, -1, FALSE);
2293 DrawAreaBorder(from_x, from_y, to_x, to_y);
2296 /* values for CopyBrushExt() */
2297 #define CB_AREA_TO_BRUSH 0
2298 #define CB_BRUSH_TO_LEVEL 1
2300 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y, int mode)
2302 static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2303 static brush_from_x, brush_from_y;
2304 static brush_to_x, brush_to_y;
2308 swap_numbers(&from_x, &to_x);
2311 swap_numbers(&from_y, &to_y);
2313 if (mode == CB_AREA_TO_BRUSH)
2315 for (y=from_y; y<=to_y; y++)
2316 for (x=from_x; x<=to_x; x++)
2317 brush_buffer[x][y] = Feld[x][y];
2319 brush_from_x = from_x;
2320 brush_from_y = from_y;
2326 for (y=brush_from_y; y<=brush_to_y; y++)
2327 for (x=brush_from_x; x<=brush_to_x; x++)
2328 Feld[x][y] = brush_buffer[x][y];
2329 CopyLevelToUndoBuffer();
2333 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y)
2335 CopyBrushExt(from_x, from_y, to_x, to_y, CB_AREA_TO_BRUSH);
2339 static void CopyBrushToLevel()
2341 CopyBrushExt(0, 0, 0, 0, CB_BRUSH_TO_LEVEL);
2345 static void FloodFill(int from_x, int from_y, int fill_element)
2349 static int check[4][2] = { {-1,0}, {0,-1}, {1,0}, {0,1} };
2350 static int safety = 0;
2352 /* check if starting field still has the desired content */
2353 if (Feld[from_x][from_y] == fill_element)
2358 if (safety > lev_fieldx*lev_fieldy)
2359 Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
2361 old_element = Feld[from_x][from_y];
2362 Feld[from_x][from_y] = fill_element;
2366 x = from_x + check[i][0];
2367 y = from_y + check[i][1];
2369 if (IN_LEV_FIELD(x,y) && Feld[x][y] == old_element)
2370 FloodFill(x, y, fill_element);
2376 /* values for DrawLevelText() modes */
2378 #define TEXT_SETCURSOR 1
2379 #define TEXT_WRITECHAR 2
2380 #define TEXT_BACKSPACE 3
2381 #define TEXT_NEWLINE 4
2384 static void DrawLevelText(int sx, int sy, char letter, int mode)
2386 static short delete_buffer[MAX_LEV_FIELDX];
2387 static int start_sx, start_sy;
2388 static int last_sx, last_sy;
2389 static boolean typing = FALSE;
2390 int letter_element = EL_CHAR_ASCII0 + letter;
2393 if (mode != TEXT_INIT)
2398 if (mode != TEXT_SETCURSOR)
2404 lx = last_sx + level_xpos;
2405 ly = last_sy + level_ypos;
2412 DrawLevelText(0, 0, 0, TEXT_END);
2415 start_sx = last_sx = sx;
2416 start_sy = last_sy = sy;
2417 DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
2420 case TEXT_SETCURSOR:
2421 DrawMiniElement(last_sx, last_sy, Feld[lx][ly]);
2422 DrawAreaBorder(sx, sy, sx, sy);
2427 case TEXT_WRITECHAR:
2428 if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
2430 delete_buffer[sx - start_sx] = Feld[lx][ly];
2431 Feld[lx][ly] = letter_element;
2433 if (sx + 1 < 2*SCR_FIELDX && lx + 1 < lev_fieldx)
2434 DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
2435 else if (sy + 1 < 2*SCR_FIELDY && ly + 1 < lev_fieldy)
2436 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
2438 DrawLevelText(0, 0, 0, TEXT_END);
2442 case TEXT_BACKSPACE:
2445 Feld[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
2446 DrawMiniElement(sx - 1, sy, new_element3);
2447 DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
2452 if (sy + 1 < 2*SCR_FIELDY - 1 && ly + 1 < lev_fieldy - 1)
2453 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
2455 DrawLevelText(0, 0, 0, TEXT_END);
2459 CopyLevelToUndoBuffer();
2460 DrawMiniElement(sx, sy, Feld[lx][ly]);
2469 static void CopyLevelToUndoBuffer()
2473 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
2475 if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
2476 undo_buffer_steps++;
2478 for(x=0; x<lev_fieldx; x++)
2479 for(y=0; y<lev_fieldy; y++)
2480 UndoBuffer[undo_buffer_position][x][y] = Feld[x][y];
2483 static void RandomPlacement(int button)
2488 new_element = (button == 1 ? new_element1 :
2489 button == 2 ? new_element2 :
2490 button == 3 ? new_element3 : 0);
2492 if (random_placement_method == RANDOM_USE_PERCENTAGE)
2494 for(x=0; x<lev_fieldx; x++)
2495 for(y=0; y<lev_fieldy; y++)
2496 if (RND(100) < random_placement_percentage)
2497 Feld[x][y] = new_element;
2501 int elements_left = random_placement_num_objects;
2503 while (elements_left > 0)
2505 x = RND(lev_fieldx);
2506 y = RND(lev_fieldy);
2508 if (Feld[x][y] != new_element)
2510 Feld[x][y] = new_element;
2516 DrawMiniLevel(level_xpos, level_ypos);
2517 CopyLevelToUndoBuffer();
2520 static void HandleDrawingAreas(struct GadgetInfo *gi)
2522 static boolean started_inside_drawing_area = FALSE;
2523 static boolean draw_with_brush = FALSE;
2524 int id = gi->custom_id;
2525 boolean inside_drawing_area = !gi->event.off_borders;
2526 boolean button_press_event;
2527 boolean button_release_event;
2528 boolean draw_level = (id == ED_CTRL_ID_DRAWING_LEVEL);
2530 int button = gi->event.button;
2531 int sx = gi->event.x, sy = gi->event.y;
2532 int min_sx = 0, min_sy = 0;
2533 int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
2535 int min_lx = 0, min_ly = 0;
2536 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
2540 if (edit_mode != ED_MODE_DRAWING)
2544 button_press_event = (gi->event.type == GD_EVENT_PRESSED);
2545 button_release_event = (gi->event.type == GD_EVENT_RELEASED);
2547 /* make sure to stay inside drawing area boundaries */
2548 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
2549 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
2553 /* get positions inside level field */
2554 lx = sx + level_xpos;
2555 ly = sy + level_ypos;
2557 /* make sure to stay inside level field boundaries */
2558 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
2559 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
2561 /* correct drawing area positions accordingly */
2562 sx = lx - level_xpos;
2563 sy = ly - level_ypos;
2566 if (button_press_event)
2567 started_inside_drawing_area = inside_drawing_area;
2569 if (!started_inside_drawing_area)
2572 if (!button && !button_release_event)
2575 new_element = (button == 1 ? new_element1 :
2576 button == 2 ? new_element2 :
2577 button == 3 ? new_element3 : 0);
2579 if (!draw_level && drawing_function != ED_CTRL_ID_SINGLE_ITEMS)
2582 switch (drawing_function)
2584 case ED_CTRL_ID_SINGLE_ITEMS:
2587 if (button_release_event)
2588 CopyLevelToUndoBuffer();
2593 if (new_element != Feld[lx][ly])
2595 if (new_element == EL_SPIELFIGUR)
2597 /* remove player at old position */
2598 for(y=0; y<lev_fieldy; y++)
2600 for(x=0; x<lev_fieldx; x++)
2602 if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
2604 Feld[x][y] = EL_LEERRAUM;
2605 if (x - level_xpos >= 0 && x - level_xpos < 2*SCR_FIELDX &&
2606 y - level_ypos >= 0 && y - level_ypos < 2*SCR_FIELDY)
2607 DrawMiniElement(x - level_xpos, y - level_ypos,
2614 Feld[lx][ly] = new_element;
2615 DrawMiniElement(sx, sy, new_element);
2620 DrawMiniGraphicExt(drawto, gc,
2621 gi->x + sx * MINI_TILEX,
2622 gi->y + sy * MINI_TILEY,
2623 el2gfx(new_element));
2624 DrawMiniGraphicExt(window, gc,
2625 gi->x + sx * MINI_TILEX,
2626 gi->y + sy * MINI_TILEY,
2627 el2gfx(new_element));
2629 if (id == ED_CTRL_ID_AMOEBA_CONTENT)
2630 level.amoebe_inhalt = new_element;
2631 else if (id >= ED_CTRL_ID_ELEMCONT_0 && id <= ED_CTRL_ID_ELEMCONT_7)
2632 level.mampfer_inhalt[id - ED_CTRL_ID_ELEMCONT_0][sx][sy] =
2637 case ED_CTRL_ID_CONNECTED_ITEMS:
2639 static int last_sx = -1;
2640 static int last_sy = -1;
2642 if (button_release_event)
2643 CopyLevelToUndoBuffer();
2647 if (!button_press_event)
2648 DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
2656 case ED_CTRL_ID_LINE:
2657 case ED_CTRL_ID_RECTANGLE:
2658 case ED_CTRL_ID_FILLED_BOX:
2659 case ED_CTRL_ID_BRUSH:
2661 static int last_sx = -1;
2662 static int last_sy = -1;
2663 static int start_sx = -1;
2664 static int start_sy = -1;
2665 void (*draw_func)(int, int, int, int, int, boolean);
2667 if (drawing_function == ED_CTRL_ID_LINE)
2668 draw_func = DrawLine;
2669 else if (drawing_function == ED_CTRL_ID_RECTANGLE)
2670 draw_func = DrawRectangle;
2671 else if (drawing_function == ED_CTRL_ID_FILLED_BOX)
2672 draw_func = DrawFilledBox;
2674 draw_func = SelectArea;
2676 if (button_press_event)
2678 draw_func(sx, sy, sx, sy, new_element, FALSE);
2679 start_sx = last_sx = sx;
2680 start_sy = last_sy = sy;
2682 else if (button_release_event)
2684 draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
2685 if (drawing_function == ED_CTRL_ID_BRUSH)
2687 CopyAreaToBrush(start_sx, start_sy, sx, sy);
2688 draw_with_brush = TRUE;
2691 CopyLevelToUndoBuffer();
2693 else if (last_sx != sx || last_sy != sy)
2695 draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
2696 draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
2703 case ED_CTRL_ID_TEXT:
2704 if (button_press_event)
2705 DrawLevelText(sx, sy, 0, TEXT_INIT);
2708 case ED_CTRL_ID_FLOOD_FILL:
2709 if (button_press_event && Feld[lx][ly] != new_element)
2711 FloodFill(lx, ly, new_element);
2712 DrawMiniLevel(level_xpos, level_ypos);
2713 CopyLevelToUndoBuffer();
2717 case ED_CTRL_ID_PICK_ELEMENT:
2718 if (button_press_event)
2719 PickDrawingElement(button, Feld[lx][ly]);
2720 if (button_release_event)
2721 ClickOnGadget(level_editor_gadget[last_drawing_function]);
2729 static void HandleCounterButtons(struct GadgetInfo *gi)
2731 int id = gi->custom_id;
2732 int button = gi->event.button;
2733 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2737 case ED_CTRL_ID_SCORE_DOWN:
2738 case ED_CTRL_ID_SCORE_UP:
2739 *gadget_score_value += (id == ED_CTRL_ID_SCORE_DOWN ? -step : step);
2740 if (*gadget_score_value < 0)
2741 *gadget_score_value = 0;
2742 else if (*gadget_score_value > 255)
2743 *gadget_score_value = 255;
2745 DrawCounterValueField(ED_COUNTER_SCORE, *gadget_score_value);
2748 case ED_CTRL_ID_ELEMCONT_DOWN:
2749 case ED_CTRL_ID_ELEMCONT_UP:
2750 *gadget_areas_value += (id == ED_CTRL_ID_ELEMCONT_DOWN ? -step : step);
2751 if (*gadget_areas_value < 1)
2752 *gadget_areas_value = 1;
2753 else if (*gadget_areas_value > MAX_ELEMCONT)
2754 *gadget_areas_value = MAX_ELEMCONT;
2756 DrawCounterValueField(ED_COUNTER_ELEMCONT, *gadget_areas_value);
2757 DrawElementContentAreas();
2765 static void HandleControlButtons(struct GadgetInfo *gi)
2767 int id = gi->custom_id;
2768 int button = gi->event.button;
2769 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2771 int player_present = FALSE;
2772 int level_changed = FALSE;
2775 new_element = (button == 1 ? new_element1 :
2776 button == 2 ? new_element2 :
2777 button == 3 ? new_element3 : 0);
2779 if (edit_mode == ED_MODE_DRAWING && drawing_function == ED_CTRL_ID_TEXT)
2780 DrawLevelText(0, 0, 0, TEXT_END);
2782 if (id < ED_NUM_CTRL1_BUTTONS && edit_mode != ED_MODE_DRAWING)
2784 DrawDrawingWindow();
2785 edit_mode = ED_MODE_DRAWING;
2790 case ED_CTRL_ID_SINGLE_ITEMS:
2791 case ED_CTRL_ID_CONNECTED_ITEMS:
2792 case ED_CTRL_ID_LINE:
2793 case ED_CTRL_ID_TEXT:
2794 case ED_CTRL_ID_RECTANGLE:
2795 case ED_CTRL_ID_FILLED_BOX:
2796 case ED_CTRL_ID_FLOOD_FILL:
2797 case ED_CTRL_ID_BRUSH:
2798 case ED_CTRL_ID_PICK_ELEMENT:
2799 last_drawing_function = drawing_function;
2800 drawing_function = id;
2803 case ED_CTRL_ID_WRAP_LEFT:
2804 if (level_xpos >= 0)
2806 if (lev_fieldx < 2*SCR_FIELDX - 2)
2810 if (level_xpos <- 1)
2813 ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
2815 DrawMiniLevel(level_xpos, level_ypos);
2819 case ED_CTRL_ID_WRAP_RIGHT:
2820 if (level_xpos <= lev_fieldx - 2*SCR_FIELDX)
2822 if (lev_fieldx < 2*SCR_FIELDX - 2)
2826 if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
2827 level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
2829 ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
2831 DrawMiniLevel(level_xpos, level_ypos);
2835 case ED_CTRL_ID_WRAP_UP:
2836 if (level_ypos >= 0)
2838 if (lev_fieldy < 2*SCR_FIELDY - 2)
2842 if (level_ypos < -1)
2845 ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
2847 DrawMiniLevel(level_xpos, level_ypos);
2851 case ED_CTRL_ID_WRAP_DOWN:
2852 if (level_ypos <= lev_fieldy - 2*SCR_FIELDY)
2854 if (lev_fieldy < 2*SCR_FIELDY - 2)
2858 if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
2859 level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
2861 ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_UP);
2863 DrawMiniLevel(level_xpos, level_ypos);
2867 case ED_CTRL_ID_PROPERTIES:
2868 properties_element = new_element;
2869 DrawPropertiesWindow();
2870 edit_mode = ED_MODE_PROPERTIES;
2873 case ED_CTRL_ID_RANDOM_PLACEMENT:
2874 RandomPlacement(button);
2877 case ED_CTRL_ID_UNDO:
2878 if (undo_buffer_steps == 0)
2880 Request("Undo buffer empty !", REQ_CONFIRM);
2884 undo_buffer_position =
2885 (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
2886 undo_buffer_steps--;
2888 for(x=0; x<lev_fieldx; x++)
2889 for(y=0; y<lev_fieldy; y++)
2890 Feld[x][y] = UndoBuffer[undo_buffer_position][x][y];
2891 DrawMiniLevel(level_xpos,level_ypos);
2894 case ED_CTRL_ID_INFO:
2895 if (edit_mode != ED_MODE_INFO)
2897 DrawControlWindow();
2898 edit_mode = ED_MODE_INFO;
2902 DrawDrawingWindow();
2903 edit_mode = ED_MODE_DRAWING;
2907 case ED_CTRL_ID_CLEAR:
2908 for(x=0; x<MAX_LEV_FIELDX; x++)
2909 for(y=0; y<MAX_LEV_FIELDY; y++)
2910 Feld[x][y] = new_element3;
2911 CopyLevelToUndoBuffer();
2913 DrawMiniLevel(level_xpos, level_ypos);
2916 case ED_CTRL_ID_SAVE:
2917 if (leveldir[leveldir_nr].readonly)
2919 Request("This level is read only !", REQ_CONFIRM);
2923 for(y=0; y<lev_fieldy; y++)
2924 for(x=0; x<lev_fieldx; x++)
2925 if (Feld[x][y] != Ur[x][y])
2926 level_changed = TRUE;
2928 if (0 && !level_changed)
2930 Request("Level has not changed !", REQ_CONFIRM);
2934 for(y=0; y<lev_fieldy; y++)
2935 for(x=0; x<lev_fieldx; x++)
2936 if (Feld[x][y] == EL_SPIELFIGUR ||
2937 Feld[x][y] == EL_SPIELER1 ||
2938 Feld[x][y] == EL_SP_MURPHY)
2939 player_present = TRUE;
2941 if (!player_present)
2942 Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
2945 if (Request("Save this level and kill the old ?", REQ_ASK))
2947 for(x=0; x<lev_fieldx; x++)
2948 for(y=0; y<lev_fieldy; y++)
2949 Ur[x][y] = Feld[x][y];
2950 SaveLevel(level_nr);
2955 case ED_CTRL_ID_TEST:
2956 for(y=0; y<lev_fieldy; y++)
2957 for(x=0; x<lev_fieldx; x++)
2958 if (Feld[x][y] == EL_SPIELFIGUR ||
2959 Feld[x][y] == EL_SPIELER1 ||
2960 Feld[x][y] == EL_SP_MURPHY)
2961 player_present = TRUE;
2963 if (!player_present)
2964 Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
2967 for(x=0; x<lev_fieldx; x++)
2968 for(y=0; y<lev_fieldy; y++)
2969 OrigBackup[x][y] = Ur[x][y];
2971 for(x=0; x<lev_fieldx; x++)
2972 for(y=0; y<lev_fieldy; y++)
2973 Ur[x][y] = Feld[x][y];
2975 UnmapLevelEditorGadgets();
2977 /* draw smaller door */
2978 XCopyArea(display, pix[PIX_DOOR], drawto, gc,
2979 DOOR_GFX_PAGEX7, 64,
2982 redraw_mask |= REDRAW_ALL;
2984 CloseDoor(DOOR_CLOSE_ALL);
2986 DrawCompleteVideoDisplay();
2988 if (setup.autorecord)
2989 TapeStartRecording();
2991 level_editor_test_game = TRUE;
2992 game_status = PLAYING;
2998 case ED_CTRL_ID_EXIT:
2999 for(y=0; y<lev_fieldy; y++)
3000 for(x=0; x<lev_fieldx; x++)
3001 if (Feld[x][y] != Ur[x][y])
3002 level_changed = TRUE;
3004 if (!level_changed ||
3005 Request("Level has changed! Exit without saving ?",
3006 REQ_ASK | REQ_STAY_OPEN))
3008 CloseDoor(DOOR_CLOSE_1);
3011 CloseDoor(DOOR_CLOSE_ALL);
3014 /* draw smaller door */
3015 XCopyArea(display, pix[PIX_DOOR], drawto, gc,
3016 DOOR_GFX_PAGEX7, 64,
3019 redraw_mask |= REDRAW_ALL;
3021 game_status = MAINMENU;
3026 CloseDoor(DOOR_CLOSE_1);
3027 XCopyArea(display, pix[PIX_DB_DOOR], pix[PIX_DB_DOOR], gc,
3028 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
3029 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
3030 OpenDoor(DOOR_OPEN_1);
3035 if (gi->event.type == GD_EVENT_PRESSED)
3036 printf("default: HandleControlButtons: GD_EVENT_PRESSED\n");
3037 else if (gi->event.type == GD_EVENT_RELEASED)
3038 printf("default: HandleControlButtons: GD_EVENT_RELEASED\n");
3039 else if (gi->event.type == GD_EVENT_MOVING)
3040 printf("default: HandleControlButtons: GD_EVENT_MOVING\n");
3042 printf("default: HandleControlButtons: ?\n");
3047 void HandleLevelEditorKeyInput(KeySym key)
3049 if (edit_mode == ED_MODE_DRAWING && drawing_function == ED_CTRL_ID_TEXT)
3051 char letter = getCharFromKeySym(key);
3053 /* map lower case letters to upper case */
3054 if (letter >= 'a' && letter <= 'z')
3055 letter += (int)('A' - 'a');
3056 else if (letter == 'ä')
3058 else if (letter == 'ä')
3060 else if (letter == 'ä')
3064 DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
3065 else if (key == XK_Delete || key == XK_BackSpace)
3066 DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
3067 else if (key == XK_Return)
3068 DrawLevelText(0, 0, 0, TEXT_NEWLINE);
3073 static void HandleTextInputGadgets(struct GadgetInfo *gi)
3075 int id = gi->custom_id;
3079 case ED_CTRL_ID_LEVEL_NAME:
3080 strcpy(level.name, gi->text_value);