rnd-20140212-1-src
[rocksndiamonds.git] / src / editor.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * editor.c                                                 *
12 ***********************************************************/
13
14 #include <math.h>
15
16 #include "libgame/libgame.h"
17
18 #include "editor.h"
19 #include "screens.h"
20 #include "tools.h"
21 #include "files.h"
22 #include "game.h"
23 #include "init.h"
24 #include "tape.h"
25
26
27 #define INFOTEXT_UNKNOWN_ELEMENT        "unknown"
28
29
30 /*
31   -----------------------------------------------------------------------------
32   screen and artwork graphic pixel position definitions
33   -----------------------------------------------------------------------------
34 */
35
36 /* positions in the level editor */
37 #define ED_WIN_MB_LEFT_XPOS             6
38 #define ED_WIN_MB_LEFT_YPOS             258
39 #define ED_WIN_MB_MIDDLE_XPOS           42
40 #define ED_WIN_MB_MIDDLE_YPOS           ED_WIN_MB_LEFT_YPOS
41 #define ED_WIN_MB_RIGHT_XPOS            78
42 #define ED_WIN_MB_RIGHT_YPOS            ED_WIN_MB_LEFT_YPOS
43
44 /* values for the control window */
45 #define ED_CTRL_NO_BUTTONS_GFX_XPOS     6
46 #define ED_CTRL_NO_BUTTONS_GFX_YPOS     286
47 #define ED_CTRL1_BUTTONS_GFX_YPOS       236
48 #define ED_CTRL2_BUTTONS_GFX_YPOS       236
49 #define ED_CTRL3_BUTTONS_GFX_YPOS       324
50 #define ED_CTRL4_BUTTONS_GFX_XPOS       44
51 #define ED_CTRL4_BUTTONS_GFX_YPOS       214
52 #define ED_CTRL1_BUTTONS_ALT_GFX_YPOS   142
53 #define ED_CTRL3_BUTTONS_ALT_GFX_YPOS   302
54
55 #define ED_CTRL1_BUTTON_XSIZE           22
56 #define ED_CTRL1_BUTTON_YSIZE           22
57 #define ED_CTRL1_BUTTONS_XPOS           6
58 #define ED_CTRL1_BUTTONS_YPOS           6
59 #define ED_CTRL2_BUTTON_XSIZE           30
60 #define ED_CTRL2_BUTTON_YSIZE           20
61 #define ED_CTRL2_BUTTONS_XPOS           5
62 #define ED_CTRL2_BUTTONS_YPOS           99
63 #define ED_CTRL3_BUTTON_XSIZE           22
64 #define ED_CTRL3_BUTTON_YSIZE           22
65 #define ED_CTRL3_BUTTONS_XPOS           6
66 #define ED_CTRL3_BUTTONS_YPOS           6
67 #define ED_CTRL4_BUTTON_XSIZE           22
68 #define ED_CTRL4_BUTTON_YSIZE           22
69 #define ED_CTRL4_BUTTONS_XPOS           6
70 #define ED_CTRL4_BUTTONS_YPOS           6
71
72 #define ED_CTRL1_BUTTONS_HORIZ          4
73 #define ED_CTRL1_BUTTONS_VERT           4
74 #define ED_CTRL2_BUTTONS_HORIZ          3
75 #define ED_CTRL2_BUTTONS_VERT           2
76 #define ED_CTRL3_BUTTONS_HORIZ          3
77 #define ED_CTRL3_BUTTONS_VERT           1
78 #define ED_CTRL4_BUTTONS_HORIZ          2
79 #define ED_CTRL4_BUTTONS_VERT           1
80
81 #define ED_NUM_CTRL1_BUTTONS   (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
82 #define ED_NUM_CTRL2_BUTTONS   (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
83 #define ED_NUM_CTRL3_BUTTONS   (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
84 #define ED_NUM_CTRL4_BUTTONS   (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
85 #define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS   + ED_NUM_CTRL2_BUTTONS)
86 #define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
87 #define ED_NUM_CTRL_BUTTONS    (ED_NUM_CTRL1_BUTTONS +  \
88                                 ED_NUM_CTRL2_BUTTONS +  \
89                                 ED_NUM_CTRL3_BUTTONS +  \
90                                 ED_NUM_CTRL4_BUTTONS)
91
92 /* values for the element list */
93 #define ED_ELEMENTLIST_XPOS             5
94 #define ED_ELEMENTLIST_YPOS             30
95 #define ED_ELEMENTLIST_XSIZE            20
96 #define ED_ELEMENTLIST_YSIZE            20
97 #define ED_ELEMENTLIST_BUTTONS_HORIZ    4
98 #define ED_ELEMENTLIST_BUTTONS_VERT     11
99 #define ED_NUM_ELEMENTLIST_BUTTONS      (ED_ELEMENTLIST_BUTTONS_HORIZ * \
100                                          ED_ELEMENTLIST_BUTTONS_VERT)
101
102 /* standard distances */
103 #define ED_BORDER_SIZE                  3
104 #define ED_BORDER_TEXT_XSIZE            5
105 #define ED_BORDER_AREA_YSIZE            1
106
107 #define ED_GADGET_DISTANCE              2
108 #define ED_GADGET_TEXT_DISTANCE         (2 * ED_GADGET_DISTANCE)
109 #define ED_DRAWINGAREA_TEXT_DISTANCE    (ED_GADGET_TEXT_DISTANCE +      \
110                                          MINI_TILEX / 2)
111
112 /* values for the settings windows */
113 #define ED_LEVEL_SETTINGS_XSTART        (3 * MINI_TILEX / 2)
114 #define ED_LEVEL_SETTINGS_YSTART        (7 * MINI_TILEY)
115
116 #define ED_ELEMENT_SETTINGS_XSTART      (3 * MINI_TILEX / 2)
117 #define ED_ELEMENT_SETTINGS_YSTART      (10 * MINI_TILEY)
118
119 #define ED_XOFFSET_CHECKBOX             (ED_CHECKBUTTON_XSIZE +         \
120                                          2 * ED_GADGET_DISTANCE)
121
122 #define ED_SETTINGS_XOFFSET             ED_XOFFSET_CHECKBOX
123 #define ED_SETTINGS_YOFFSET             (3 * MINI_TILEY / 2)
124 #define ED_SETTINGS_TAB_XOFFSET         124
125
126 #define ED_LEVEL_SETTINGS_XPOS(n)       (ED_LEVEL_SETTINGS_XSTART +     \
127                                          (n) * ED_SETTINGS_XOFFSET)
128 #define ED_LEVEL_SETTINGS_YPOS(n)       (ED_LEVEL_SETTINGS_YSTART +     \
129                                          (n) * ED_SETTINGS_YOFFSET)
130
131 #define ED_ELEMENT_SETTINGS_XPOS(n)     (ED_ELEMENT_SETTINGS_XSTART +   \
132                                          (n) * ED_SETTINGS_XOFFSET)
133 #define ED_ELEMENT_SETTINGS_YPOS(n)     (ED_ELEMENT_SETTINGS_YSTART +   \
134                                          (n) * ED_SETTINGS_YOFFSET)
135
136 #define ED_LEVEL_SETTINGS_TABS_XPOS(n)  (ED_LEVEL_SETTINGS_XPOS(0) +    \
137                                         (n) * ED_SETTINGS_TAB_XOFFSET)
138 #define ED_LEVEL_SETTINGS_TABS_YPOS(n)  (ED_LEVEL_SETTINGS_YSTART -     \
139                                          3 * MINI_TILEY)
140
141 #define ED_ELEMENT_SETTINGS_TABS_XPOS(n) (ED_ELEMENT_SETTINGS_XPOS(0) + \
142                                          (n) * ED_SETTINGS_TAB_XOFFSET)
143 #define ED_ELEMENT_SETTINGS_TABS_YPOS(n) (ED_ELEMENT_SETTINGS_YSTART -  \
144                                          2 * MINI_TILEY)
145
146 #define ED_SETTINGS1_YPOS               MINI_TILEY
147 #define ED_SETTINGS2_XPOS               MINI_TILEX
148 #define ED_SETTINGS2_YPOS               (ED_SETTINGS1_YPOS + 12 * TILEY - 2)
149
150 /* values for counter gadgets */
151 #define ED_COUNTER_YSTART               (ED_SETTINGS1_YPOS + 2 * TILEY)
152 #define ED_COUNTER_YDISTANCE            (3 * MINI_TILEY)
153 #define ED_COUNTER_YPOS(n)              (ED_COUNTER_YSTART +            \
154                                          (n) * ED_COUNTER_YDISTANCE)
155 #define ED_COUNTER2_YPOS(n)             (ED_COUNTER_YSTART +            \
156                                          (n) * ED_COUNTER_YDISTANCE - 2)
157
158 /* values for element content drawing areas */
159 #define ED_AREA_1X1_SETTINGS_XPOS(n)    (ED_ELEMENT_SETTINGS_XPOS(n))
160 #define ED_AREA_1X1_SETTINGS_YPOS(n)    (ED_ELEMENT_SETTINGS_YPOS(n) +  \
161                                          ED_GADGET_DISTANCE)
162
163 #define ED_AREA_3X3_SETTINGS_XPOS(n)    (ED_ELEMENT_SETTINGS_XPOS(n))
164 #define ED_AREA_3X3_SETTINGS_YPOS(n)    (ED_ELEMENT_SETTINGS_YPOS(n) +  \
165                                          ED_GADGET_DISTANCE - MINI_TILEY)
166
167 /* yamyam content */
168 #define ED_AREA_YAMYAM_CONTENT_XPOS(n)  (2 * MINI_TILEX +               \
169                                          5 * ((n) % 4) * MINI_TILEX)
170 #define ED_AREA_YAMYAM_CONTENT_YPOS(n)  (11 * ED_SETTINGS_YOFFSET +     \
171                                          6 * ((n) / 4) * MINI_TILEY)
172
173 /* magic ball content */
174 #define ED_AREA_MAGIC_BALL_CONTENT_XPOS(n) (2 * MINI_TILEX +            \
175                                             5 * ((n) % 4) * MINI_TILEX)
176 #define ED_AREA_MAGIC_BALL_CONTENT_YPOS(n) (12 * ED_SETTINGS_YOFFSET +  \
177                                             6 * ((n) / 4) * MINI_TILEY)
178
179 /* values for scrolling gadgets for drawing area */
180 #define ED_SCROLLBUTTON_XPOS            24
181 #define ED_SCROLLBUTTON_YPOS            0
182 #define ED_SCROLLBAR_XPOS               24
183 #define ED_SCROLLBAR_YPOS               64
184
185 #define ED_SCROLLBUTTON_XSIZE           16
186 #define ED_SCROLLBUTTON_YSIZE           16
187
188 #define ED_SCROLL_UP_XPOS               (SXSIZE - ED_SCROLLBUTTON_XSIZE)
189 #define ED_SCROLL_UP_YPOS               (0)
190 #define ED_SCROLL_DOWN_XPOS             ED_SCROLL_UP_XPOS
191 #define ED_SCROLL_DOWN_YPOS             (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
192 #define ED_SCROLL_LEFT_XPOS             (0)
193 #define ED_SCROLL_LEFT_YPOS             (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
194 #define ED_SCROLL_RIGHT_XPOS            (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
195 #define ED_SCROLL_RIGHT_YPOS            ED_SCROLL_LEFT_YPOS
196 #define ED_SCROLL_HORIZONTAL_XPOS       (ED_SCROLL_LEFT_XPOS +          \
197                                          ED_SCROLLBUTTON_XSIZE)
198 #define ED_SCROLL_HORIZONTAL_YPOS       ED_SCROLL_LEFT_YPOS
199 #define ED_SCROLL_HORIZONTAL_XSIZE      (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
200 #define ED_SCROLL_HORIZONTAL_YSIZE      ED_SCROLLBUTTON_YSIZE
201 #define ED_SCROLL_VERTICAL_XPOS         ED_SCROLL_UP_XPOS
202 #define ED_SCROLL_VERTICAL_YPOS         (ED_SCROLL_UP_YPOS +            \
203                                          ED_SCROLLBUTTON_YSIZE)
204 #define ED_SCROLL_VERTICAL_XSIZE        ED_SCROLLBUTTON_XSIZE
205 #define ED_SCROLL_VERTICAL_YSIZE        (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
206
207 /* values for scrolling gadgets for element list */
208 #define ED_SCROLLBUTTON2_XPOS           50
209 #define ED_SCROLLBUTTON2_YPOS           0
210 #define ED_SCROLLBAR2_XPOS              50
211 #define ED_SCROLLBAR2_YPOS              20
212
213 #define ED_SCROLLBUTTON2_XSIZE          10
214 #define ED_SCROLLBUTTON2_YSIZE          10
215
216 #define ED_SCROLL2_UP_XPOS              85
217 #define ED_SCROLL2_UP_YPOS              30
218 #define ED_SCROLL2_DOWN_XPOS            ED_SCROLL2_UP_XPOS
219 #define ED_SCROLL2_DOWN_YPOS            (ED_SCROLL2_UP_YPOS +           \
220                                          ED_ELEMENTLIST_BUTTONS_VERT *  \
221                                          ED_ELEMENTLIST_YSIZE -         \
222                                          ED_SCROLLBUTTON2_YSIZE)
223 #define ED_SCROLL2_VERTICAL_XPOS        ED_SCROLL2_UP_XPOS
224 #define ED_SCROLL2_VERTICAL_YPOS        (ED_SCROLL2_UP_YPOS +           \
225                                          ED_SCROLLBUTTON2_YSIZE)
226 #define ED_SCROLL2_VERTICAL_XSIZE       ED_SCROLLBUTTON2_XSIZE
227 #define ED_SCROLL2_VERTICAL_YSIZE       (ED_ELEMENTLIST_BUTTONS_VERT *  \
228                                          ED_ELEMENTLIST_YSIZE -         \
229                                          2 * ED_SCROLLBUTTON2_YSIZE)
230
231 /* values for checkbutton gadgets */
232 #define ED_CHECKBUTTON_XSIZE            ED_BUTTON_COUNT_XSIZE
233 #define ED_CHECKBUTTON_YSIZE            ED_BUTTON_COUNT_YSIZE
234 #define ED_CHECKBUTTON_UNCHECKED_XPOS   ED_BUTTON_MINUS_XPOS
235 #define ED_CHECKBUTTON_CHECKED_XPOS     ED_BUTTON_PLUS_XPOS
236 #define ED_CHECKBUTTON_YPOS             (ED_BUTTON_MINUS_YPOS + 22)
237 #define ED_RADIOBUTTON_YPOS             (ED_BUTTON_MINUS_YPOS + 44)
238 #define ED_STICKYBUTTON_YPOS            (ED_BUTTON_MINUS_YPOS + 66)
239
240 /* values for some special graphic buttons */
241 #define ED_COPY_CHANGE_PAGE_XPOS        25
242 #define ED_COPY_CHANGE_PAGE_YPOS        50
243 #define ED_PASTE_CHANGE_PAGE_XPOS       25
244 #define ED_PASTE_CHANGE_PAGE_YPOS       70
245
246 /* some values for text input, selectbox and counter gadgets */
247 #define ED_BUTTON_COUNT_YPOS            60
248 #define ED_BUTTON_COUNT_XSIZE           20
249 #define ED_BUTTON_COUNT_YSIZE           20
250 #define ED_WIN_COUNT_XPOS               (2 + ED_BUTTON_COUNT_XSIZE + 2)
251 #define ED_WIN_COUNT_YPOS               ED_BUTTON_COUNT_YPOS
252 #define ED_WIN_COUNT_XSIZE              52
253 #define ED_WIN_COUNT_YSIZE              ED_BUTTON_COUNT_YSIZE
254 #define ED_WIN_COUNT2_XPOS              27
255 #define ED_WIN_COUNT2_YPOS              3
256 #define ED_WIN_COUNT2_XSIZE             46
257 #define ED_WIN_COUNT2_YSIZE             ED_BUTTON_COUNT_YSIZE
258
259 #define ED_BUTTON_MINUS_XPOS            2
260 #define ED_BUTTON_MINUS_YPOS            ED_BUTTON_COUNT_YPOS
261 #define ED_BUTTON_MINUS_XSIZE           ED_BUTTON_COUNT_XSIZE
262 #define ED_BUTTON_MINUS_YSIZE           ED_BUTTON_COUNT_YSIZE
263 #define ED_BUTTON_PLUS_XPOS             (ED_WIN_COUNT_XPOS +            \
264                                          ED_WIN_COUNT_XSIZE + 2)
265 #define ED_BUTTON_PLUS_YPOS             ED_BUTTON_COUNT_YPOS
266 #define ED_BUTTON_PLUS_XSIZE            ED_BUTTON_COUNT_XSIZE
267 #define ED_BUTTON_PLUS_YSIZE            ED_BUTTON_COUNT_YSIZE
268
269 #define ED_SELECTBOX_XPOS               ED_WIN_COUNT_XPOS
270 #define ED_SELECTBOX_YPOS               (ED_WIN_COUNT_YPOS +            \
271                                          2 + ED_WIN_COUNT_YSIZE)
272 #define ED_SELECTBOX_XSIZE              ED_WIN_COUNT_XSIZE
273 #define ED_SELECTBOX_YSIZE              ED_WIN_COUNT_YSIZE
274
275 #define ED_SELECTBOX_BUTTON_XSIZE       14
276
277 #define ED_TEXTBUTTON_XPOS              ED_WIN_COUNT_XPOS
278 #define ED_TEXTBUTTON_YPOS              (ED_WIN_COUNT_YPOS +            \
279                                          4 * (2 + ED_WIN_COUNT_YSIZE))
280 #define ED_TEXTBUTTON_INACTIVE_YPOS     ED_TEXTBUTTON_YPOS
281
282 #define ED_TEXTBUTTON_TAB_XPOS          ED_WIN_COUNT_XPOS
283 #define ED_TEXTBUTTON_TAB_YPOS          (ED_WIN_COUNT_YPOS +            \
284                                          2 * (2 + ED_WIN_COUNT_YSIZE))
285 #define ED_TEXTBUTTON_TAB_INACTIVE_YPOS (ED_WIN_COUNT_YPOS +            \
286                                          3 * (2 + ED_WIN_COUNT_YSIZE))
287
288 #define ED_TEXTBUTTON_XSIZE             ED_WIN_COUNT_XSIZE
289 #define ED_TEXTBUTTON_YSIZE             ED_WIN_COUNT_YSIZE
290
291 /* values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText() */
292 #define INFOTEXT_XPOS                   SX
293 #define INFOTEXT_YPOS                   (SY + SYSIZE - MINI_TILEX + 2)
294 #define INFOTEXT_XSIZE                  SXSIZE
295 #define INFOTEXT_YSIZE                  MINI_TILEX
296
297
298 /*
299   -----------------------------------------------------------------------------
300   editor gadget definitions
301   -----------------------------------------------------------------------------
302 */
303
304 /* drawing toolbox buttons */
305 #define GADGET_ID_NONE                  -1
306 #define GADGET_ID_TOOLBOX_FIRST         0
307
308 #define GADGET_ID_SINGLE_ITEMS          (GADGET_ID_TOOLBOX_FIRST + 0)
309 #define GADGET_ID_CONNECTED_ITEMS       (GADGET_ID_TOOLBOX_FIRST + 1)
310 #define GADGET_ID_LINE                  (GADGET_ID_TOOLBOX_FIRST + 2)
311 #define GADGET_ID_ARC                   (GADGET_ID_TOOLBOX_FIRST + 3)
312 #define GADGET_ID_RECTANGLE             (GADGET_ID_TOOLBOX_FIRST + 4)
313 #define GADGET_ID_FILLED_BOX            (GADGET_ID_TOOLBOX_FIRST + 5)
314 #define GADGET_ID_WRAP_UP               (GADGET_ID_TOOLBOX_FIRST + 6)
315 #define GADGET_ID_TEXT                  (GADGET_ID_TOOLBOX_FIRST + 7)
316 #define GADGET_ID_FLOOD_FILL            (GADGET_ID_TOOLBOX_FIRST + 8)
317 #define GADGET_ID_WRAP_LEFT             (GADGET_ID_TOOLBOX_FIRST + 9)
318 #define GADGET_ID_PROPERTIES            (GADGET_ID_TOOLBOX_FIRST + 10)
319 #define GADGET_ID_WRAP_RIGHT            (GADGET_ID_TOOLBOX_FIRST + 11)
320 #define GADGET_ID_RANDOM_PLACEMENT      (GADGET_ID_TOOLBOX_FIRST + 12)
321 #define GADGET_ID_GRAB_BRUSH            (GADGET_ID_TOOLBOX_FIRST + 13)
322 #define GADGET_ID_WRAP_DOWN             (GADGET_ID_TOOLBOX_FIRST + 14)
323 #define GADGET_ID_PICK_ELEMENT          (GADGET_ID_TOOLBOX_FIRST + 15)
324
325 #define GADGET_ID_UNDO                  (GADGET_ID_TOOLBOX_FIRST + 16)
326 #define GADGET_ID_INFO                  (GADGET_ID_TOOLBOX_FIRST + 17)
327 #define GADGET_ID_SAVE                  (GADGET_ID_TOOLBOX_FIRST + 18)
328 #define GADGET_ID_CLEAR                 (GADGET_ID_TOOLBOX_FIRST + 19)
329 #define GADGET_ID_TEST                  (GADGET_ID_TOOLBOX_FIRST + 20)
330 #define GADGET_ID_EXIT                  (GADGET_ID_TOOLBOX_FIRST + 21)
331
332 #define GADGET_ID_CUSTOM_COPY_FROM      (GADGET_ID_TOOLBOX_FIRST + 22)
333 #define GADGET_ID_CUSTOM_COPY_TO        (GADGET_ID_TOOLBOX_FIRST + 23)
334 #define GADGET_ID_CUSTOM_EXCHANGE       (GADGET_ID_TOOLBOX_FIRST + 24)
335 #define GADGET_ID_CUSTOM_COPY           (GADGET_ID_TOOLBOX_FIRST + 25)
336 #define GADGET_ID_CUSTOM_PASTE          (GADGET_ID_TOOLBOX_FIRST + 26)
337
338 /* counter gadget identifiers */
339 #define GADGET_ID_COUNTER_FIRST         (GADGET_ID_TOOLBOX_FIRST + 27)
340
341 #define GADGET_ID_SELECT_LEVEL_DOWN     (GADGET_ID_COUNTER_FIRST + 0)
342 #define GADGET_ID_SELECT_LEVEL_TEXT     (GADGET_ID_COUNTER_FIRST + 1)
343 #define GADGET_ID_SELECT_LEVEL_UP       (GADGET_ID_COUNTER_FIRST + 2)
344 #define GADGET_ID_LEVEL_XSIZE_DOWN      (GADGET_ID_COUNTER_FIRST + 3)
345 #define GADGET_ID_LEVEL_XSIZE_TEXT      (GADGET_ID_COUNTER_FIRST + 4)
346 #define GADGET_ID_LEVEL_XSIZE_UP        (GADGET_ID_COUNTER_FIRST + 5)
347 #define GADGET_ID_LEVEL_YSIZE_DOWN      (GADGET_ID_COUNTER_FIRST + 6)
348 #define GADGET_ID_LEVEL_YSIZE_TEXT      (GADGET_ID_COUNTER_FIRST + 7)
349 #define GADGET_ID_LEVEL_YSIZE_UP        (GADGET_ID_COUNTER_FIRST + 8)
350 #define GADGET_ID_LEVEL_RANDOM_DOWN     (GADGET_ID_COUNTER_FIRST + 9)
351 #define GADGET_ID_LEVEL_RANDOM_TEXT     (GADGET_ID_COUNTER_FIRST + 10)
352 #define GADGET_ID_LEVEL_RANDOM_UP       (GADGET_ID_COUNTER_FIRST + 11)
353 #define GADGET_ID_LEVEL_GEMSLIMIT_DOWN  (GADGET_ID_COUNTER_FIRST + 12)
354 #define GADGET_ID_LEVEL_GEMSLIMIT_TEXT  (GADGET_ID_COUNTER_FIRST + 13)
355 #define GADGET_ID_LEVEL_GEMSLIMIT_UP    (GADGET_ID_COUNTER_FIRST + 14)
356 #define GADGET_ID_LEVEL_TIMELIMIT_DOWN  (GADGET_ID_COUNTER_FIRST + 15)
357 #define GADGET_ID_LEVEL_TIMELIMIT_TEXT  (GADGET_ID_COUNTER_FIRST + 16)
358 #define GADGET_ID_LEVEL_TIMELIMIT_UP    (GADGET_ID_COUNTER_FIRST + 17)
359 #define GADGET_ID_LEVEL_TIMESCORE_DOWN  (GADGET_ID_COUNTER_FIRST + 18)
360 #define GADGET_ID_LEVEL_TIMESCORE_TEXT  (GADGET_ID_COUNTER_FIRST + 19)
361 #define GADGET_ID_LEVEL_TIMESCORE_UP    (GADGET_ID_COUNTER_FIRST + 20)
362 #define GADGET_ID_LEVEL_RANDOM_SEED_DOWN (GADGET_ID_COUNTER_FIRST + 21)
363 #define GADGET_ID_LEVEL_RANDOM_SEED_TEXT (GADGET_ID_COUNTER_FIRST + 22)
364 #define GADGET_ID_LEVEL_RANDOM_SEED_UP  (GADGET_ID_COUNTER_FIRST + 23)
365 #define GADGET_ID_ELEMENT_VALUE1_DOWN   (GADGET_ID_COUNTER_FIRST + 24)
366 #define GADGET_ID_ELEMENT_VALUE1_TEXT   (GADGET_ID_COUNTER_FIRST + 25)
367 #define GADGET_ID_ELEMENT_VALUE1_UP     (GADGET_ID_COUNTER_FIRST + 26)
368 #define GADGET_ID_ELEMENT_VALUE2_DOWN   (GADGET_ID_COUNTER_FIRST + 27)
369 #define GADGET_ID_ELEMENT_VALUE2_TEXT   (GADGET_ID_COUNTER_FIRST + 28)
370 #define GADGET_ID_ELEMENT_VALUE2_UP     (GADGET_ID_COUNTER_FIRST + 29)
371 #define GADGET_ID_ELEMENT_VALUE3_DOWN   (GADGET_ID_COUNTER_FIRST + 30)
372 #define GADGET_ID_ELEMENT_VALUE3_TEXT   (GADGET_ID_COUNTER_FIRST + 31)
373 #define GADGET_ID_ELEMENT_VALUE3_UP     (GADGET_ID_COUNTER_FIRST + 32)
374 #define GADGET_ID_ELEMENT_VALUE4_DOWN   (GADGET_ID_COUNTER_FIRST + 33)
375 #define GADGET_ID_ELEMENT_VALUE4_TEXT   (GADGET_ID_COUNTER_FIRST + 34)
376 #define GADGET_ID_ELEMENT_VALUE4_UP     (GADGET_ID_COUNTER_FIRST + 35)
377 #define GADGET_ID_YAMYAM_CONTENT_DOWN   (GADGET_ID_COUNTER_FIRST + 36)
378 #define GADGET_ID_YAMYAM_CONTENT_TEXT   (GADGET_ID_COUNTER_FIRST + 37)
379 #define GADGET_ID_YAMYAM_CONTENT_UP     (GADGET_ID_COUNTER_FIRST + 38)
380 #define GADGET_ID_BALL_CONTENT_DOWN     (GADGET_ID_COUNTER_FIRST + 39)
381 #define GADGET_ID_BALL_CONTENT_TEXT     (GADGET_ID_COUNTER_FIRST + 40)
382 #define GADGET_ID_BALL_CONTENT_UP       (GADGET_ID_COUNTER_FIRST + 41)
383 #define GADGET_ID_ANDROID_CONTENT_DOWN  (GADGET_ID_COUNTER_FIRST + 42)
384 #define GADGET_ID_ANDROID_CONTENT_TEXT  (GADGET_ID_COUNTER_FIRST + 43)
385 #define GADGET_ID_ANDROID_CONTENT_UP    (GADGET_ID_COUNTER_FIRST + 44)
386 #define GADGET_ID_ENVELOPE_XSIZE_DOWN   (GADGET_ID_COUNTER_FIRST + 45)
387 #define GADGET_ID_ENVELOPE_XSIZE_TEXT   (GADGET_ID_COUNTER_FIRST + 46)
388 #define GADGET_ID_ENVELOPE_XSIZE_UP     (GADGET_ID_COUNTER_FIRST + 47)
389 #define GADGET_ID_ENVELOPE_YSIZE_DOWN   (GADGET_ID_COUNTER_FIRST + 48)
390 #define GADGET_ID_ENVELOPE_YSIZE_TEXT   (GADGET_ID_COUNTER_FIRST + 49)
391 #define GADGET_ID_ENVELOPE_YSIZE_UP     (GADGET_ID_COUNTER_FIRST + 50)
392 #define GADGET_ID_INVENTORY_SIZE_DOWN   (GADGET_ID_COUNTER_FIRST + 51)
393 #define GADGET_ID_INVENTORY_SIZE_TEXT   (GADGET_ID_COUNTER_FIRST + 52)
394 #define GADGET_ID_INVENTORY_SIZE_UP     (GADGET_ID_COUNTER_FIRST + 53)
395 #define GADGET_ID_CUSTOM_SCORE_DOWN     (GADGET_ID_COUNTER_FIRST + 54)
396 #define GADGET_ID_CUSTOM_SCORE_TEXT     (GADGET_ID_COUNTER_FIRST + 55)
397 #define GADGET_ID_CUSTOM_SCORE_UP       (GADGET_ID_COUNTER_FIRST + 56)
398 #define GADGET_ID_CUSTOM_GEMCOUNT_DOWN  (GADGET_ID_COUNTER_FIRST + 57)
399 #define GADGET_ID_CUSTOM_GEMCOUNT_TEXT  (GADGET_ID_COUNTER_FIRST + 58)
400 #define GADGET_ID_CUSTOM_GEMCOUNT_UP    (GADGET_ID_COUNTER_FIRST + 59)
401 #define GADGET_ID_CUSTOM_VALUE_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 60)
402 #define GADGET_ID_CUSTOM_VALUE_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 61)
403 #define GADGET_ID_CUSTOM_VALUE_FIX_UP   (GADGET_ID_COUNTER_FIRST + 62)
404 #define GADGET_ID_CUSTOM_VALUE_RND_DOWN (GADGET_ID_COUNTER_FIRST + 63)
405 #define GADGET_ID_CUSTOM_VALUE_RND_TEXT (GADGET_ID_COUNTER_FIRST + 64)
406 #define GADGET_ID_CUSTOM_VALUE_RND_UP   (GADGET_ID_COUNTER_FIRST + 65)
407 #define GADGET_ID_PUSH_DELAY_FIX_DOWN   (GADGET_ID_COUNTER_FIRST + 66)
408 #define GADGET_ID_PUSH_DELAY_FIX_TEXT   (GADGET_ID_COUNTER_FIRST + 67)
409 #define GADGET_ID_PUSH_DELAY_FIX_UP     (GADGET_ID_COUNTER_FIRST + 68)
410 #define GADGET_ID_PUSH_DELAY_RND_DOWN   (GADGET_ID_COUNTER_FIRST + 69)
411 #define GADGET_ID_PUSH_DELAY_RND_TEXT   (GADGET_ID_COUNTER_FIRST + 70)
412 #define GADGET_ID_PUSH_DELAY_RND_UP     (GADGET_ID_COUNTER_FIRST + 71)
413 #define GADGET_ID_DROP_DELAY_FIX_DOWN   (GADGET_ID_COUNTER_FIRST + 72)
414 #define GADGET_ID_DROP_DELAY_FIX_TEXT   (GADGET_ID_COUNTER_FIRST + 73)
415 #define GADGET_ID_DROP_DELAY_FIX_UP     (GADGET_ID_COUNTER_FIRST + 74)
416 #define GADGET_ID_DROP_DELAY_RND_DOWN   (GADGET_ID_COUNTER_FIRST + 75)
417 #define GADGET_ID_DROP_DELAY_RND_TEXT   (GADGET_ID_COUNTER_FIRST + 76)
418 #define GADGET_ID_DROP_DELAY_RND_UP     (GADGET_ID_COUNTER_FIRST + 77)
419 #define GADGET_ID_MOVE_DELAY_FIX_DOWN   (GADGET_ID_COUNTER_FIRST + 78)
420 #define GADGET_ID_MOVE_DELAY_FIX_TEXT   (GADGET_ID_COUNTER_FIRST + 79)
421 #define GADGET_ID_MOVE_DELAY_FIX_UP     (GADGET_ID_COUNTER_FIRST + 80)
422 #define GADGET_ID_MOVE_DELAY_RND_DOWN   (GADGET_ID_COUNTER_FIRST + 81)
423 #define GADGET_ID_MOVE_DELAY_RND_TEXT   (GADGET_ID_COUNTER_FIRST + 82)
424 #define GADGET_ID_MOVE_DELAY_RND_UP     (GADGET_ID_COUNTER_FIRST + 83)
425 #define GADGET_ID_EXPLOSION_DELAY_DOWN  (GADGET_ID_COUNTER_FIRST + 84)
426 #define GADGET_ID_EXPLOSION_DELAY_TEXT  (GADGET_ID_COUNTER_FIRST + 85)
427 #define GADGET_ID_EXPLOSION_DELAY_UP    (GADGET_ID_COUNTER_FIRST + 86)
428 #define GADGET_ID_IGNITION_DELAY_DOWN   (GADGET_ID_COUNTER_FIRST + 87)
429 #define GADGET_ID_IGNITION_DELAY_TEXT   (GADGET_ID_COUNTER_FIRST + 88)
430 #define GADGET_ID_IGNITION_DELAY_UP     (GADGET_ID_COUNTER_FIRST + 89)
431 #define GADGET_ID_CHANGE_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 90)
432 #define GADGET_ID_CHANGE_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 91)
433 #define GADGET_ID_CHANGE_DELAY_FIX_UP   (GADGET_ID_COUNTER_FIRST + 92)
434 #define GADGET_ID_CHANGE_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 93)
435 #define GADGET_ID_CHANGE_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 94)
436 #define GADGET_ID_CHANGE_DELAY_RND_UP   (GADGET_ID_COUNTER_FIRST + 95)
437 #define GADGET_ID_CHANGE_CONT_RND_DOWN  (GADGET_ID_COUNTER_FIRST + 96)
438 #define GADGET_ID_CHANGE_CONT_RND_TEXT  (GADGET_ID_COUNTER_FIRST + 97)
439 #define GADGET_ID_CHANGE_CONT_RND_UP    (GADGET_ID_COUNTER_FIRST + 98)
440 #define GADGET_ID_GROUP_CONTENT_DOWN    (GADGET_ID_COUNTER_FIRST + 99)
441 #define GADGET_ID_GROUP_CONTENT_TEXT    (GADGET_ID_COUNTER_FIRST + 100)
442 #define GADGET_ID_GROUP_CONTENT_UP      (GADGET_ID_COUNTER_FIRST + 101)
443
444 /* drawing area identifiers */
445 #define GADGET_ID_DRAWING_AREA_FIRST    (GADGET_ID_COUNTER_FIRST + 102)
446
447 #define GADGET_ID_DRAWING_LEVEL         (GADGET_ID_DRAWING_AREA_FIRST + 0)
448 #define GADGET_ID_YAMYAM_CONTENT_0      (GADGET_ID_DRAWING_AREA_FIRST + 1)
449 #define GADGET_ID_YAMYAM_CONTENT_1      (GADGET_ID_DRAWING_AREA_FIRST + 2)
450 #define GADGET_ID_YAMYAM_CONTENT_2      (GADGET_ID_DRAWING_AREA_FIRST + 3)
451 #define GADGET_ID_YAMYAM_CONTENT_3      (GADGET_ID_DRAWING_AREA_FIRST + 4)
452 #define GADGET_ID_YAMYAM_CONTENT_4      (GADGET_ID_DRAWING_AREA_FIRST + 5)
453 #define GADGET_ID_YAMYAM_CONTENT_5      (GADGET_ID_DRAWING_AREA_FIRST + 6)
454 #define GADGET_ID_YAMYAM_CONTENT_6      (GADGET_ID_DRAWING_AREA_FIRST + 7)
455 #define GADGET_ID_YAMYAM_CONTENT_7      (GADGET_ID_DRAWING_AREA_FIRST + 8)
456 #define GADGET_ID_MAGIC_BALL_CONTENT_0  (GADGET_ID_DRAWING_AREA_FIRST + 9)
457 #define GADGET_ID_MAGIC_BALL_CONTENT_1  (GADGET_ID_DRAWING_AREA_FIRST + 10)
458 #define GADGET_ID_MAGIC_BALL_CONTENT_2  (GADGET_ID_DRAWING_AREA_FIRST + 11)
459 #define GADGET_ID_MAGIC_BALL_CONTENT_3  (GADGET_ID_DRAWING_AREA_FIRST + 12)
460 #define GADGET_ID_MAGIC_BALL_CONTENT_4  (GADGET_ID_DRAWING_AREA_FIRST + 13)
461 #define GADGET_ID_MAGIC_BALL_CONTENT_5  (GADGET_ID_DRAWING_AREA_FIRST + 14)
462 #define GADGET_ID_MAGIC_BALL_CONTENT_6  (GADGET_ID_DRAWING_AREA_FIRST + 15)
463 #define GADGET_ID_MAGIC_BALL_CONTENT_7  (GADGET_ID_DRAWING_AREA_FIRST + 16)
464 #define GADGET_ID_ANDROID_CONTENT       (GADGET_ID_DRAWING_AREA_FIRST + 17)
465 #define GADGET_ID_AMOEBA_CONTENT        (GADGET_ID_DRAWING_AREA_FIRST + 18)
466 #define GADGET_ID_START_ELEMENT         (GADGET_ID_DRAWING_AREA_FIRST + 19)
467 #define GADGET_ID_ARTWORK_ELEMENT       (GADGET_ID_DRAWING_AREA_FIRST + 20)
468 #define GADGET_ID_EXPLOSION_ELEMENT     (GADGET_ID_DRAWING_AREA_FIRST + 21)
469 #define GADGET_ID_INVENTORY_CONTENT     (GADGET_ID_DRAWING_AREA_FIRST + 22)
470 #define GADGET_ID_CUSTOM_GRAPHIC        (GADGET_ID_DRAWING_AREA_FIRST + 23)
471 #define GADGET_ID_CUSTOM_CONTENT        (GADGET_ID_DRAWING_AREA_FIRST + 24)
472 #define GADGET_ID_CUSTOM_MOVE_ENTER     (GADGET_ID_DRAWING_AREA_FIRST + 25)
473 #define GADGET_ID_CUSTOM_MOVE_LEAVE     (GADGET_ID_DRAWING_AREA_FIRST + 26)
474 #define GADGET_ID_CUSTOM_CHANGE_TARGET  (GADGET_ID_DRAWING_AREA_FIRST + 27)
475 #define GADGET_ID_CUSTOM_CHANGE_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 28)
476 #define GADGET_ID_CUSTOM_CHANGE_TRIGGER (GADGET_ID_DRAWING_AREA_FIRST + 29)
477 #define GADGET_ID_CUSTOM_CHANGE_ACTION  (GADGET_ID_DRAWING_AREA_FIRST + 30)
478 #define GADGET_ID_GROUP_CONTENT         (GADGET_ID_DRAWING_AREA_FIRST + 31)
479 #define GADGET_ID_RANDOM_BACKGROUND     (GADGET_ID_DRAWING_AREA_FIRST + 32)
480
481 /* text input identifiers */
482 #define GADGET_ID_TEXT_INPUT_FIRST      (GADGET_ID_DRAWING_AREA_FIRST + 33)
483
484 #define GADGET_ID_LEVEL_NAME            (GADGET_ID_TEXT_INPUT_FIRST + 0)
485 #define GADGET_ID_LEVEL_AUTHOR          (GADGET_ID_TEXT_INPUT_FIRST + 1)
486 #define GADGET_ID_ELEMENT_NAME          (GADGET_ID_TEXT_INPUT_FIRST + 2)
487
488 /* text area identifiers */
489 #define GADGET_ID_TEXT_AREA_FIRST       (GADGET_ID_TEXT_INPUT_FIRST + 3)
490
491 #define GADGET_ID_ENVELOPE_INFO         (GADGET_ID_TEXT_AREA_FIRST + 0)
492
493 /* selectbox identifiers */
494 #define GADGET_ID_SELECTBOX_FIRST       (GADGET_ID_TEXT_AREA_FIRST + 1)
495
496 #define GADGET_ID_TIME_OR_STEPS         (GADGET_ID_SELECTBOX_FIRST + 0)
497 #define GADGET_ID_GAME_ENGINE_TYPE      (GADGET_ID_SELECTBOX_FIRST + 1)
498 #define GADGET_ID_WIND_DIRECTION        (GADGET_ID_SELECTBOX_FIRST + 2)
499 #define GADGET_ID_PLAYER_SPEED          (GADGET_ID_SELECTBOX_FIRST + 3)
500 #define GADGET_ID_CUSTOM_WALK_TO_ACTION (GADGET_ID_SELECTBOX_FIRST + 4)
501 #define GADGET_ID_CUSTOM_EXPLOSION_TYPE (GADGET_ID_SELECTBOX_FIRST + 5)
502 #define GADGET_ID_CUSTOM_DEADLINESS     (GADGET_ID_SELECTBOX_FIRST + 6)
503 #define GADGET_ID_CUSTOM_MOVE_PATTERN   (GADGET_ID_SELECTBOX_FIRST + 7)
504 #define GADGET_ID_CUSTOM_MOVE_DIRECTION (GADGET_ID_SELECTBOX_FIRST + 8)
505 #define GADGET_ID_CUSTOM_MOVE_STEPSIZE  (GADGET_ID_SELECTBOX_FIRST + 9)
506 #define GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE (GADGET_ID_SELECTBOX_FIRST + 10)
507 #define GADGET_ID_CUSTOM_SMASH_TARGETS  (GADGET_ID_SELECTBOX_FIRST + 11)
508 #define GADGET_ID_CUSTOM_SLIPPERY_TYPE  (GADGET_ID_SELECTBOX_FIRST + 12)
509 #define GADGET_ID_CUSTOM_ACCESS_TYPE    (GADGET_ID_SELECTBOX_FIRST + 13)
510 #define GADGET_ID_CUSTOM_ACCESS_LAYER   (GADGET_ID_SELECTBOX_FIRST + 14)
511 #define GADGET_ID_CUSTOM_ACCESS_PROTECTED (GADGET_ID_SELECTBOX_FIRST + 15)
512 #define GADGET_ID_CUSTOM_ACCESS_DIRECTION (GADGET_ID_SELECTBOX_FIRST + 16)
513 #define GADGET_ID_CHANGE_TIME_UNITS     (GADGET_ID_SELECTBOX_FIRST + 17)
514 #define GADGET_ID_CHANGE_DIRECT_ACTION  (GADGET_ID_SELECTBOX_FIRST + 18)
515 #define GADGET_ID_CHANGE_OTHER_ACTION   (GADGET_ID_SELECTBOX_FIRST + 19)
516 #define GADGET_ID_CHANGE_SIDE           (GADGET_ID_SELECTBOX_FIRST + 20)
517 #define GADGET_ID_CHANGE_PLAYER         (GADGET_ID_SELECTBOX_FIRST + 21)
518 #define GADGET_ID_CHANGE_PAGE           (GADGET_ID_SELECTBOX_FIRST + 22)
519 #define GADGET_ID_CHANGE_REPLACE_WHEN   (GADGET_ID_SELECTBOX_FIRST + 23)
520 #define GADGET_ID_ACTION_TYPE           (GADGET_ID_SELECTBOX_FIRST + 24)
521 #define GADGET_ID_ACTION_MODE           (GADGET_ID_SELECTBOX_FIRST + 25)
522 #define GADGET_ID_ACTION_ARG            (GADGET_ID_SELECTBOX_FIRST + 26)
523 #define GADGET_ID_SELECT_CHANGE_PAGE    (GADGET_ID_SELECTBOX_FIRST + 27)
524 #define GADGET_ID_GROUP_CHOICE_MODE     (GADGET_ID_SELECTBOX_FIRST + 28)
525
526 /* textbutton identifiers */
527 #define GADGET_ID_TEXTBUTTON_FIRST      (GADGET_ID_SELECTBOX_FIRST + 29)
528
529 #define GADGET_ID_LEVELINFO_LEVEL       (GADGET_ID_TEXTBUTTON_FIRST + 0)
530 #define GADGET_ID_LEVELINFO_EDITOR      (GADGET_ID_TEXTBUTTON_FIRST + 1)
531 #define GADGET_ID_PROPERTIES_INFO       (GADGET_ID_TEXTBUTTON_FIRST + 2)
532 #define GADGET_ID_PROPERTIES_CONFIG     (GADGET_ID_TEXTBUTTON_FIRST + 3)
533 #define GADGET_ID_PROPERTIES_CONFIG_1   (GADGET_ID_TEXTBUTTON_FIRST + 4)
534 #define GADGET_ID_PROPERTIES_CONFIG_2   (GADGET_ID_TEXTBUTTON_FIRST + 5)
535 #define GADGET_ID_PROPERTIES_CHANGE     (GADGET_ID_TEXTBUTTON_FIRST + 6)
536 #define GADGET_ID_SAVE_AS_TEMPLATE      (GADGET_ID_TEXTBUTTON_FIRST + 7)
537 #define GADGET_ID_ADD_CHANGE_PAGE       (GADGET_ID_TEXTBUTTON_FIRST + 8)
538 #define GADGET_ID_DEL_CHANGE_PAGE       (GADGET_ID_TEXTBUTTON_FIRST + 9)
539
540 /* graphicbutton identifiers */
541 #define GADGET_ID_GRAPHICBUTTON_FIRST   (GADGET_ID_TEXTBUTTON_FIRST + 10)
542
543 #define GADGET_ID_PREV_CHANGE_PAGE      (GADGET_ID_GRAPHICBUTTON_FIRST + 0)
544 #define GADGET_ID_NEXT_CHANGE_PAGE      (GADGET_ID_GRAPHICBUTTON_FIRST + 1)
545 #define GADGET_ID_COPY_CHANGE_PAGE      (GADGET_ID_GRAPHICBUTTON_FIRST + 2)
546 #define GADGET_ID_PASTE_CHANGE_PAGE     (GADGET_ID_GRAPHICBUTTON_FIRST + 3)
547
548 /* gadgets for scrolling of drawing area */
549 #define GADGET_ID_SCROLLING_FIRST       (GADGET_ID_GRAPHICBUTTON_FIRST + 4)
550
551 #define GADGET_ID_SCROLL_UP             (GADGET_ID_SCROLLING_FIRST + 0)
552 #define GADGET_ID_SCROLL_DOWN           (GADGET_ID_SCROLLING_FIRST + 1)
553 #define GADGET_ID_SCROLL_LEFT           (GADGET_ID_SCROLLING_FIRST + 2)
554 #define GADGET_ID_SCROLL_RIGHT          (GADGET_ID_SCROLLING_FIRST + 3)
555 #define GADGET_ID_SCROLL_HORIZONTAL     (GADGET_ID_SCROLLING_FIRST + 4)
556 #define GADGET_ID_SCROLL_VERTICAL       (GADGET_ID_SCROLLING_FIRST + 5)
557
558 /* gadgets for scrolling element list */
559 #define GADGET_ID_SCROLLING_LIST_FIRST  (GADGET_ID_SCROLLING_FIRST + 6)
560
561 #define GADGET_ID_SCROLL_LIST_UP        (GADGET_ID_SCROLLING_LIST_FIRST + 0)
562 #define GADGET_ID_SCROLL_LIST_DOWN      (GADGET_ID_SCROLLING_LIST_FIRST + 1)
563 #define GADGET_ID_SCROLL_LIST_VERTICAL  (GADGET_ID_SCROLLING_LIST_FIRST + 2)
564
565 /* checkbuttons/radiobuttons for level/element properties */
566 #define GADGET_ID_CHECKBUTTON_FIRST     (GADGET_ID_SCROLLING_LIST_FIRST + 3)
567
568 #define GADGET_ID_RANDOM_PERCENTAGE     (GADGET_ID_CHECKBUTTON_FIRST + 0)
569 #define GADGET_ID_RANDOM_QUANTITY       (GADGET_ID_CHECKBUTTON_FIRST + 1)
570 #define GADGET_ID_RANDOM_RESTRICTED     (GADGET_ID_CHECKBUTTON_FIRST + 2)
571 #define GADGET_ID_STICK_ELEMENT         (GADGET_ID_CHECKBUTTON_FIRST + 3)
572 #define GADGET_ID_EM_SLIPPERY_GEMS      (GADGET_ID_CHECKBUTTON_FIRST + 4)
573 #define GADGET_ID_EM_EXPLODES_BY_FIRE   (GADGET_ID_CHECKBUTTON_FIRST + 5)
574 #define GADGET_ID_USE_SPRING_BUG        (GADGET_ID_CHECKBUTTON_FIRST + 6)
575 #define GADGET_ID_USE_TIME_ORB_BUG      (GADGET_ID_CHECKBUTTON_FIRST + 7)
576 #define GADGET_ID_RANDOM_BALL_CONTENT   (GADGET_ID_CHECKBUTTON_FIRST + 8)
577 #define GADGET_ID_INITIAL_BALL_STATE    (GADGET_ID_CHECKBUTTON_FIRST + 9)
578 #define GADGET_ID_GROW_INTO_DIGGABLE    (GADGET_ID_CHECKBUTTON_FIRST + 10)
579 #define GADGET_ID_AUTO_EXIT_SOKOBAN     (GADGET_ID_CHECKBUTTON_FIRST + 11)
580 #define GADGET_ID_CONTINUOUS_SNAPPING   (GADGET_ID_CHECKBUTTON_FIRST + 12)
581 #define GADGET_ID_BLOCK_SNAP_FIELD      (GADGET_ID_CHECKBUTTON_FIRST + 13)
582 #define GADGET_ID_BLOCK_LAST_FIELD      (GADGET_ID_CHECKBUTTON_FIRST + 14)
583 #define GADGET_ID_SP_BLOCK_LAST_FIELD   (GADGET_ID_CHECKBUTTON_FIRST + 15)
584 #define GADGET_ID_INSTANT_RELOCATION    (GADGET_ID_CHECKBUTTON_FIRST + 16)
585 #define GADGET_ID_SHIFTED_RELOCATION    (GADGET_ID_CHECKBUTTON_FIRST + 17)
586 #define GADGET_ID_USE_START_ELEMENT     (GADGET_ID_CHECKBUTTON_FIRST + 18)
587 #define GADGET_ID_USE_ARTWORK_ELEMENT   (GADGET_ID_CHECKBUTTON_FIRST + 19)
588 #define GADGET_ID_USE_EXPLOSION_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 20)
589 #define GADGET_ID_INITIAL_GRAVITY       (GADGET_ID_CHECKBUTTON_FIRST + 21)
590 #define GADGET_ID_USE_INITIAL_INVENTORY (GADGET_ID_CHECKBUTTON_FIRST + 22)
591 #define GADGET_ID_CAN_PASS_TO_WALKABLE  (GADGET_ID_CHECKBUTTON_FIRST + 23)
592 #define GADGET_ID_CAN_FALL_INTO_ACID    (GADGET_ID_CHECKBUTTON_FIRST + 24)
593 #define GADGET_ID_CAN_MOVE_INTO_ACID    (GADGET_ID_CHECKBUTTON_FIRST + 25)
594 #define GADGET_ID_DONT_COLLIDE_WITH     (GADGET_ID_CHECKBUTTON_FIRST + 26)
595 #define GADGET_ID_ENVELOPE_AUTOWRAP     (GADGET_ID_CHECKBUTTON_FIRST + 27)
596 #define GADGET_ID_ENVELOPE_CENTERED     (GADGET_ID_CHECKBUTTON_FIRST + 28)
597 #define GADGET_ID_CUSTOM_INDESTRUCTIBLE (GADGET_ID_CHECKBUTTON_FIRST + 29)
598 #define GADGET_ID_CUSTOM_CAN_EXPLODE    (GADGET_ID_CHECKBUTTON_FIRST + 30)
599 #define GADGET_ID_CUSTOM_EXPLODE_FIRE   (GADGET_ID_CHECKBUTTON_FIRST + 31)
600 #define GADGET_ID_CUSTOM_EXPLODE_SMASH  (GADGET_ID_CHECKBUTTON_FIRST + 32)
601 #define GADGET_ID_CUSTOM_EXPLODE_IMPACT (GADGET_ID_CHECKBUTTON_FIRST + 33)
602 #define GADGET_ID_CUSTOM_WALK_TO_OBJECT (GADGET_ID_CHECKBUTTON_FIRST + 34)
603 #define GADGET_ID_CUSTOM_DEADLY         (GADGET_ID_CHECKBUTTON_FIRST + 35)
604 #define GADGET_ID_CUSTOM_CAN_MOVE       (GADGET_ID_CHECKBUTTON_FIRST + 36)
605 #define GADGET_ID_CUSTOM_CAN_FALL       (GADGET_ID_CHECKBUTTON_FIRST + 37)
606 #define GADGET_ID_CUSTOM_CAN_SMASH      (GADGET_ID_CHECKBUTTON_FIRST + 38)
607 #define GADGET_ID_CUSTOM_SLIPPERY       (GADGET_ID_CHECKBUTTON_FIRST + 39)
608 #define GADGET_ID_CUSTOM_ACCESSIBLE     (GADGET_ID_CHECKBUTTON_FIRST + 40)
609 #define GADGET_ID_CUSTOM_GRAV_REACHABLE (GADGET_ID_CHECKBUTTON_FIRST + 41)
610 #define GADGET_ID_CUSTOM_USE_LAST_VALUE (GADGET_ID_CHECKBUTTON_FIRST + 42)
611 #define GADGET_ID_CUSTOM_USE_GRAPHIC    (GADGET_ID_CHECKBUTTON_FIRST + 43)
612 #define GADGET_ID_CUSTOM_USE_TEMPLATE   (GADGET_ID_CHECKBUTTON_FIRST + 44)
613 #define GADGET_ID_CUSTOM_CAN_CHANGE     (GADGET_ID_CHECKBUTTON_FIRST + 45)
614 #define GADGET_ID_CHANGE_USE_CONTENT    (GADGET_ID_CHECKBUTTON_FIRST + 46)
615 #define GADGET_ID_CHANGE_USE_EXPLOSION  (GADGET_ID_CHECKBUTTON_FIRST + 47)
616 #define GADGET_ID_CHANGE_ONLY_COMPLETE  (GADGET_ID_CHECKBUTTON_FIRST + 48)
617 #define GADGET_ID_CHANGE_USE_RANDOM     (GADGET_ID_CHECKBUTTON_FIRST + 49)
618 #define GADGET_ID_CHANGE_HAS_ACTION     (GADGET_ID_CHECKBUTTON_FIRST + 50)
619 #define GADGET_ID_CHANGE_DELAY          (GADGET_ID_CHECKBUTTON_FIRST + 51)
620 #define GADGET_ID_CHANGE_BY_DIRECT_ACT  (GADGET_ID_CHECKBUTTON_FIRST + 52)
621 #define GADGET_ID_CHANGE_BY_OTHER_ACT   (GADGET_ID_CHECKBUTTON_FIRST + 53)
622
623 /* gadgets for buttons in element list */
624 #define GADGET_ID_ELEMENTLIST_FIRST     (GADGET_ID_CHECKBUTTON_FIRST + 54)
625 #define GADGET_ID_ELEMENTLIST_LAST      (GADGET_ID_ELEMENTLIST_FIRST +  \
626                                         ED_NUM_ELEMENTLIST_BUTTONS - 1)
627
628 #define NUM_EDITOR_GADGETS              (GADGET_ID_ELEMENTLIST_LAST + 1)
629
630 /* radio button numbers */
631 #define RADIO_NR_NONE                   0
632 #define RADIO_NR_DRAWING_TOOLBOX        1
633 #define RADIO_NR_RANDOM_ELEMENTS        2
634
635 /* values for counter gadgets */
636 #define ED_COUNTER_ID_SELECT_LEVEL      0
637 #define ED_COUNTER_ID_LEVEL_XSIZE       1
638 #define ED_COUNTER_ID_LEVEL_YSIZE       2
639 #define ED_COUNTER_ID_LEVEL_GEMSLIMIT   3
640 #define ED_COUNTER_ID_LEVEL_TIMELIMIT   4
641 #define ED_COUNTER_ID_LEVEL_TIMESCORE   5
642 #define ED_COUNTER_ID_LEVEL_RANDOM_SEED 6
643 #define ED_COUNTER_ID_LEVEL_RANDOM      7
644 #define ED_COUNTER_ID_ELEMENT_VALUE1    8
645 #define ED_COUNTER_ID_ELEMENT_VALUE2    9
646 #define ED_COUNTER_ID_ELEMENT_VALUE3    10
647 #define ED_COUNTER_ID_ELEMENT_VALUE4    11
648 #define ED_COUNTER_ID_YAMYAM_CONTENT    12
649 #define ED_COUNTER_ID_BALL_CONTENT      13
650 #define ED_COUNTER_ID_ANDROID_CONTENT   14
651 #define ED_COUNTER_ID_ENVELOPE_XSIZE    15
652 #define ED_COUNTER_ID_ENVELOPE_YSIZE    16
653 #define ED_COUNTER_ID_INVENTORY_SIZE    17
654 #define ED_COUNTER_ID_CUSTOM_SCORE      18
655 #define ED_COUNTER_ID_CUSTOM_GEMCOUNT   19
656 #define ED_COUNTER_ID_CUSTOM_VALUE_FIX  20
657 #define ED_COUNTER_ID_CUSTOM_VALUE_RND  21
658 #define ED_COUNTER_ID_PUSH_DELAY_FIX    22
659 #define ED_COUNTER_ID_PUSH_DELAY_RND    23
660 #define ED_COUNTER_ID_DROP_DELAY_FIX    24
661 #define ED_COUNTER_ID_DROP_DELAY_RND    25
662 #define ED_COUNTER_ID_MOVE_DELAY_FIX    26
663 #define ED_COUNTER_ID_MOVE_DELAY_RND    27
664 #define ED_COUNTER_ID_EXPLOSION_DELAY   28
665 #define ED_COUNTER_ID_IGNITION_DELAY    29
666 #define ED_COUNTER_ID_GROUP_CONTENT     30
667 #define ED_COUNTER_ID_CHANGE_DELAY_FIX  31
668 #define ED_COUNTER_ID_CHANGE_DELAY_RND  32
669 #define ED_COUNTER_ID_CHANGE_CONT_RND   33
670
671 #define ED_NUM_COUNTERBUTTONS           34
672
673 #define ED_COUNTER_ID_LEVEL_FIRST       ED_COUNTER_ID_LEVEL_XSIZE
674 #define ED_COUNTER_ID_LEVEL_LAST        ED_COUNTER_ID_LEVEL_RANDOM_SEED
675 #define ED_COUNTER_ID_EDITOR_FIRST      ED_COUNTER_ID_LEVEL_RANDOM
676 #define ED_COUNTER_ID_EDITOR_LAST       ED_COUNTER_ID_LEVEL_RANDOM
677
678 #define ED_COUNTER_ID_CUSTOM1_FIRST     ED_COUNTER_ID_CUSTOM_SCORE
679 #define ED_COUNTER_ID_CUSTOM1_LAST      ED_COUNTER_ID_DROP_DELAY_RND
680 #define ED_COUNTER_ID_CUSTOM2_FIRST     ED_COUNTER_ID_MOVE_DELAY_FIX
681 #define ED_COUNTER_ID_CUSTOM2_LAST      ED_COUNTER_ID_IGNITION_DELAY
682 #define ED_COUNTER_ID_CUSTOM_FIRST      ED_COUNTER_ID_CUSTOM1_FIRST
683 #define ED_COUNTER_ID_CUSTOM_LAST       ED_COUNTER_ID_CUSTOM2_LAST
684
685 #define ED_COUNTER_ID_CHANGE_FIRST      ED_COUNTER_ID_CHANGE_DELAY_FIX
686 #define ED_COUNTER_ID_CHANGE_LAST       ED_COUNTER_ID_CHANGE_CONT_RND
687
688 /* values for scrollbutton gadgets */
689 #define ED_SCROLLBUTTON_ID_AREA_UP      0
690 #define ED_SCROLLBUTTON_ID_AREA_DOWN    1
691 #define ED_SCROLLBUTTON_ID_AREA_LEFT    2
692 #define ED_SCROLLBUTTON_ID_AREA_RIGHT   3
693 #define ED_SCROLLBUTTON_ID_LIST_UP      4
694 #define ED_SCROLLBUTTON_ID_LIST_DOWN    5
695
696 #define ED_NUM_SCROLLBUTTONS            6
697
698 #define ED_SCROLLBUTTON_ID_AREA_FIRST   ED_SCROLLBUTTON_ID_AREA_UP
699 #define ED_SCROLLBUTTON_ID_AREA_LAST    ED_SCROLLBUTTON_ID_AREA_RIGHT
700
701 /* values for scrollbar gadgets */
702 #define ED_SCROLLBAR_ID_AREA_HORIZONTAL 0
703 #define ED_SCROLLBAR_ID_AREA_VERTICAL   1
704 #define ED_SCROLLBAR_ID_LIST_VERTICAL   2
705
706 #define ED_NUM_SCROLLBARS               3
707
708 #define ED_SCROLLBAR_ID_AREA_FIRST      ED_SCROLLBAR_ID_AREA_HORIZONTAL
709 #define ED_SCROLLBAR_ID_AREA_LAST       ED_SCROLLBAR_ID_AREA_VERTICAL
710
711 /* values for text input gadgets */
712 #define ED_TEXTINPUT_ID_LEVEL_NAME      0
713 #define ED_TEXTINPUT_ID_LEVEL_AUTHOR    1
714 #define ED_TEXTINPUT_ID_ELEMENT_NAME    2
715
716 #define ED_NUM_TEXTINPUT                3
717
718 #define ED_TEXTINPUT_ID_LEVEL_FIRST     ED_TEXTINPUT_ID_LEVEL_NAME
719 #define ED_TEXTINPUT_ID_LEVEL_LAST      ED_TEXTINPUT_ID_LEVEL_AUTHOR
720
721 /* values for text area gadgets */
722 #define ED_TEXTAREA_ID_ENVELOPE_INFO    0
723
724 #define ED_NUM_TEXTAREAS                        1
725
726 #define ED_TEXTAREA_ID_LEVEL_FIRST      ED_TEXTAREA_ID_ENVELOPE
727 #define ED_TEXTAREA_ID_LEVEL_LAST       ED_TEXTAREA_ID_ENVELOPE
728
729 /* values for selectbox gadgets */
730 #define ED_SELECTBOX_ID_TIME_OR_STEPS           0
731 #define ED_SELECTBOX_ID_GAME_ENGINE_TYPE        1
732 #define ED_SELECTBOX_ID_WIND_DIRECTION          2
733 #define ED_SELECTBOX_ID_PLAYER_SPEED            3
734 #define ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE      4
735 #define ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER     5
736 #define ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED 6
737 #define ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION 7
738 #define ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION   8
739 #define ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN     9
740 #define ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION   10      
741 #define ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE    11
742 #define ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE  12
743 #define ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS    13
744 #define ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE    14
745 #define ED_SELECTBOX_ID_CUSTOM_DEADLINESS       15
746 #define ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE   16
747 #define ED_SELECTBOX_ID_CHANGE_TIME_UNITS       17
748 #define ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION    18
749 #define ED_SELECTBOX_ID_CHANGE_OTHER_ACTION     19
750 #define ED_SELECTBOX_ID_CHANGE_SIDE             20
751 #define ED_SELECTBOX_ID_CHANGE_PLAYER           21
752 #define ED_SELECTBOX_ID_CHANGE_PAGE             22
753 #define ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN     23
754 #define ED_SELECTBOX_ID_ACTION_TYPE             24
755 #define ED_SELECTBOX_ID_ACTION_MODE             25
756 #define ED_SELECTBOX_ID_ACTION_ARG              26
757 #define ED_SELECTBOX_ID_SELECT_CHANGE_PAGE      27
758 #define ED_SELECTBOX_ID_GROUP_CHOICE_MODE       28
759
760 #define ED_NUM_SELECTBOX                        29
761
762 #define ED_SELECTBOX_ID_LEVEL_FIRST     ED_SELECTBOX_ID_TIME_OR_STEPS
763 #define ED_SELECTBOX_ID_LEVEL_LAST      ED_SELECTBOX_ID_WIND_DIRECTION
764
765 #define ED_SELECTBOX_ID_CUSTOM1_FIRST   ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
766 #define ED_SELECTBOX_ID_CUSTOM1_LAST    ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
767 #define ED_SELECTBOX_ID_CUSTOM2_FIRST   ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
768 #define ED_SELECTBOX_ID_CUSTOM2_LAST    ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
769 #define ED_SELECTBOX_ID_CUSTOM_FIRST    ED_SELECTBOX_ID_CUSTOM1_FIRST
770 #define ED_SELECTBOX_ID_CUSTOM_LAST     ED_SELECTBOX_ID_CUSTOM2_LAST
771
772 #define ED_SELECTBOX_ID_CHANGE_FIRST    ED_SELECTBOX_ID_CHANGE_TIME_UNITS
773 #define ED_SELECTBOX_ID_CHANGE_LAST     ED_SELECTBOX_ID_SELECT_CHANGE_PAGE
774
775 /* values for textbutton gadgets */
776 #define ED_TEXTBUTTON_ID_LEVELINFO_LEVEL        0
777 #define ED_TEXTBUTTON_ID_LEVELINFO_EDITOR       1
778 #define ED_TEXTBUTTON_ID_PROPERTIES_INFO        2
779 #define ED_TEXTBUTTON_ID_PROPERTIES_CONFIG      3
780 #define ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1    4
781 #define ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2    5
782 #define ED_TEXTBUTTON_ID_PROPERTIES_CHANGE      6
783 #define ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE       7
784 #define ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE        8
785 #define ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE        9
786
787 #define ED_NUM_TEXTBUTTONS                      10
788
789 #define ED_TEXTBUTTON_ID_LEVELINFO_FIRST ED_TEXTBUTTON_ID_LEVELINFO_LEVEL
790 #define ED_TEXTBUTTON_ID_LEVELINFO_LAST  ED_TEXTBUTTON_ID_LEVELINFO_EDITOR
791
792 #define ED_TEXTBUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
793 #define ED_TEXTBUTTON_ID_PROPERTIES_LAST  ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
794
795 #define ED_TEXTBUTTON_ID_CHANGE_FIRST   ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE
796 #define ED_TEXTBUTTON_ID_CHANGE_LAST    ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE
797
798 /* values for graphicbutton gadgets */
799 #define ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE    0
800 #define ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE    1
801 #define ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE    2
802 #define ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE   3
803
804 #define ED_NUM_GRAPHICBUTTONS                   4
805
806 #define ED_GRAPHICBUTTON_ID_CHANGE_FIRST  ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE
807 #define ED_GRAPHICBUTTON_ID_CHANGE_LAST   ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE
808
809 /* values for checkbutton gadgets */
810 #define ED_CHECKBUTTON_ID_RANDOM_RESTRICTED     0
811 #define ED_CHECKBUTTON_ID_STICK_ELEMENT         1
812 #define ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS      2
813 #define ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE   3
814 #define ED_CHECKBUTTON_ID_USE_SPRING_BUG        4
815 #define ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG      5
816 #define ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT   6
817 #define ED_CHECKBUTTON_ID_INITIAL_BALL_STATE    7
818 #define ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE    8
819 #define ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN     9
820 #define ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING   10
821 #define ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD      11
822 #define ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD      12
823 #define ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD   13
824 #define ED_CHECKBUTTON_ID_INSTANT_RELOCATION    14
825 #define ED_CHECKBUTTON_ID_SHIFTED_RELOCATION    15
826 #define ED_CHECKBUTTON_ID_USE_START_ELEMENT     16
827 #define ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT   17
828 #define ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT 18
829 #define ED_CHECKBUTTON_ID_INITIAL_GRAVITY       19
830 #define ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY 20
831 #define ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE  21
832 #define ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID    22
833 #define ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID    23
834 #define ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH     24
835 #define ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP     25
836 #define ED_CHECKBUTTON_ID_ENVELOPE_CENTERED     26
837 #define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC    27
838 #define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE   28
839 #define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE     29
840 #define ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE 30
841 #define ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE 31
842 #define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT 32
843 #define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE 33
844 #define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE       34
845 #define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL       35
846 #define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH      36
847 #define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY       37
848 #define ED_CHECKBUTTON_ID_CUSTOM_DEADLY         38
849 #define ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE    39
850 #define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE   40
851 #define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH  41
852 #define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT 42
853 #define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE     43
854 #define ED_CHECKBUTTON_ID_CHANGE_DELAY          44
855 #define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT  45
856 #define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT   46
857 #define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION  47
858 #define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT    48
859 #define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE  49
860 #define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM     50
861 #define ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION     51
862
863 #define ED_NUM_CHECKBUTTONS                     52
864
865 #define ED_CHECKBUTTON_ID_EDITOR_FIRST  ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
866 #define ED_CHECKBUTTON_ID_EDITOR_LAST   ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
867
868 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
869 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST  ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
870 #define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
871 #define ED_CHECKBUTTON_ID_CUSTOM2_LAST  ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
872 #define ED_CHECKBUTTON_ID_CUSTOM_FIRST  ED_CHECKBUTTON_ID_CUSTOM1_FIRST
873 #define ED_CHECKBUTTON_ID_CUSTOM_LAST   ED_CHECKBUTTON_ID_CUSTOM2_LAST
874
875 #define ED_CHECKBUTTON_ID_CHANGE_FIRST  ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE
876 #define ED_CHECKBUTTON_ID_CHANGE_LAST   ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION
877
878 /* values for radiobutton gadgets */
879 #define ED_RADIOBUTTON_ID_PERCENTAGE    0
880 #define ED_RADIOBUTTON_ID_QUANTITY      1
881
882 #define ED_NUM_RADIOBUTTONS             2
883
884 #define ED_RADIOBUTTON_ID_EDITOR_FIRST  ED_RADIOBUTTON_ID_PERCENTAGE
885 #define ED_RADIOBUTTON_ID_EDITOR_LAST   ED_RADIOBUTTON_ID_QUANTITY
886
887 /* values for drawing area gadgets */
888 #define ED_DRAWING_ID_DRAWING_LEVEL             0
889 #define ED_DRAWING_ID_YAMYAM_CONTENT_0          1
890 #define ED_DRAWING_ID_YAMYAM_CONTENT_1          2
891 #define ED_DRAWING_ID_YAMYAM_CONTENT_2          3
892 #define ED_DRAWING_ID_YAMYAM_CONTENT_3          4
893 #define ED_DRAWING_ID_YAMYAM_CONTENT_4          5
894 #define ED_DRAWING_ID_YAMYAM_CONTENT_5          6
895 #define ED_DRAWING_ID_YAMYAM_CONTENT_6          7
896 #define ED_DRAWING_ID_YAMYAM_CONTENT_7          8
897 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_0      9
898 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_1      10
899 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_2      11
900 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_3      12
901 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_4      13
902 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_5      14
903 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_6      15
904 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_7      16
905 #define ED_DRAWING_ID_ANDROID_CONTENT           17
906 #define ED_DRAWING_ID_AMOEBA_CONTENT            18
907 #define ED_DRAWING_ID_START_ELEMENT             19
908 #define ED_DRAWING_ID_ARTWORK_ELEMENT           20
909 #define ED_DRAWING_ID_EXPLOSION_ELEMENT         21
910 #define ED_DRAWING_ID_INVENTORY_CONTENT         22
911 #define ED_DRAWING_ID_CUSTOM_GRAPHIC            23
912 #define ED_DRAWING_ID_CUSTOM_CONTENT            24
913 #define ED_DRAWING_ID_CUSTOM_MOVE_ENTER         25
914 #define ED_DRAWING_ID_CUSTOM_MOVE_LEAVE         26
915 #define ED_DRAWING_ID_CUSTOM_CHANGE_TARGET      27
916 #define ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT     28
917 #define ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER     29
918 #define ED_DRAWING_ID_CUSTOM_CHANGE_ACTION      30
919 #define ED_DRAWING_ID_GROUP_CONTENT             31
920 #define ED_DRAWING_ID_RANDOM_BACKGROUND         32
921
922 #define ED_NUM_DRAWING_AREAS                    33
923
924
925 /*
926   -----------------------------------------------------------------------------
927   some internally used definitions
928   -----------------------------------------------------------------------------
929 */
930
931 /* values for CopyLevelToUndoBuffer() */
932 #define UNDO_IMMEDIATE                  0
933 #define UNDO_ACCUMULATE                 1
934
935 /* values for scrollbars */
936 #define ED_SCROLL_NO                    0
937 #define ED_SCROLL_LEFT                  1
938 #define ED_SCROLL_RIGHT                 2
939 #define ED_SCROLL_UP                    4
940 #define ED_SCROLL_DOWN                  8
941
942 /* screens in the level editor */
943 #define ED_MODE_DRAWING                 0
944 #define ED_MODE_INFO                    1
945 #define ED_MODE_PROPERTIES              2
946
947 /* sub-screens in the global settings section */
948 #define ED_MODE_LEVELINFO_LEVEL         ED_TEXTBUTTON_ID_LEVELINFO_LEVEL
949 #define ED_MODE_LEVELINFO_EDITOR        ED_TEXTBUTTON_ID_LEVELINFO_EDITOR
950
951 /* sub-screens in the element properties section */
952 #define ED_MODE_PROPERTIES_INFO         ED_TEXTBUTTON_ID_PROPERTIES_INFO
953 #define ED_MODE_PROPERTIES_CONFIG       ED_TEXTBUTTON_ID_PROPERTIES_CONFIG
954 #define ED_MODE_PROPERTIES_CONFIG_1     ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1
955 #define ED_MODE_PROPERTIES_CONFIG_2     ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2
956 #define ED_MODE_PROPERTIES_CHANGE       ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
957
958 /* how many steps can be cancelled */
959 #define NUM_UNDO_STEPS                  (10 + 1)
960
961 /* values for elements with score for certain actions */
962 #define MIN_SCORE                       0
963 #define MAX_SCORE                       999
964
965 /* values for elements with count for collecting */
966 #define MIN_COLLECT_COUNT               0
967 #define MAX_COLLECT_COUNT               999
968
969 /* values for random placement */
970 #define RANDOM_USE_PERCENTAGE           0
971 #define RANDOM_USE_QUANTITY             1
972
973 /* maximal size of level editor drawing area */
974 #if NEW_TILESIZE
975 #define MAX_ED_FIELDX           (SCR_FIELDX)
976 #define MAX_ED_FIELDY           (SCR_FIELDY - 1)
977 #else
978 #define MAX_ED_FIELDX           (2 * SCR_FIELDX)
979 #define MAX_ED_FIELDY           (2 * SCR_FIELDY - 1)
980 #endif
981
982
983 /*
984   -----------------------------------------------------------------------------
985   some internally used data structure definitions
986   -----------------------------------------------------------------------------
987 */
988
989 static struct
990 {
991   char shortcut;
992   char *text;
993 } control_info[ED_NUM_CTRL_BUTTONS] =
994 {
995   /* note: some additional characters are already reserved for "cheat mode"
996      shortcuts (":XYZ" style) -- for details, see "events.c" */
997
998   { 's',        "draw single items"                     },
999   { 'd',        "draw connected items"                  },
1000   { 'l',        "draw lines"                            },
1001   { 'a',        "draw arcs"                             },
1002   { 'r',        "draw outline rectangles"               },
1003   { 'R',        "draw filled rectangles"                },
1004   { '\0',       "wrap (rotate) level up"                },
1005   { 't',        "enter text elements"                   },
1006   { 'f',        "flood fill"                            },
1007   { '\0',       "wrap (rotate) level left"              },
1008   { '?',        "properties of drawing element"         },
1009   { '\0',       "wrap (rotate) level right"             },
1010   { '\0',       "random element placement"              },
1011   { 'b',        "grab brush"                            },
1012   { '\0',       "wrap (rotate) level down"              },
1013   { ',',        "pick drawing element"                  },
1014
1015   { 'U',        "undo last operation"                   },
1016   { 'I',        "properties of level"                   },
1017   { 'S',        "save level"                            },
1018   { 'C',        "clear level"                           },
1019   { 'T',        "test level"                            },
1020   { 'E',        "exit level editor"                     },
1021
1022   { '\0',       "copy settings from other element"      },
1023   { '\0',       "copy settings to other element"        },
1024   { '\0',       "exchange element with other element"   },
1025
1026   { '\0',       "copy settings from this element"       },
1027   { '\0',       "paste settings to this element"        },
1028 };
1029
1030 static int random_placement_value = 10;
1031 static int random_placement_method = RANDOM_USE_QUANTITY;
1032 static int random_placement_background_element = EL_SAND;
1033 static boolean random_placement_background_restricted = FALSE;
1034 static boolean stick_element_properties_window = FALSE;
1035 static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
1036 static boolean custom_element_change_events[NUM_CHANGE_EVENTS];
1037 static struct ElementChangeInfo custom_element_change;
1038 static struct ElementGroupInfo group_element_info;
1039 static struct ElementInfo custom_element;
1040
1041 static struct
1042 {
1043   int x, y;
1044   int min_value, max_value;
1045   int gadget_id_down, gadget_id_up;
1046   int gadget_id_text;
1047   int gadget_id_align;
1048   int *value;
1049   char *text_above, *text_left, *text_right;
1050 } counterbutton_info[ED_NUM_COUNTERBUTTONS] =
1051 {
1052   /* ---------- current level number --------------------------------------- */
1053
1054   {
1055 #if 1
1056     -1, -1,     /* these values are not constant, but can change at runtime */
1057 #else
1058     DX + 5 - SX,                        DY + 3 - SY,
1059 #endif
1060     1,                                  100,
1061     GADGET_ID_SELECT_LEVEL_DOWN,        GADGET_ID_SELECT_LEVEL_UP,
1062     GADGET_ID_SELECT_LEVEL_TEXT,        GADGET_ID_NONE,
1063     &level_nr,
1064     NULL,                               NULL, NULL
1065   },
1066
1067   /* ---------- level and editor settings ---------------------------------- */
1068
1069   {
1070     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(4),
1071     MIN_LEV_FIELDX,                     MAX_LEV_FIELDX,
1072     GADGET_ID_LEVEL_XSIZE_DOWN,         GADGET_ID_LEVEL_XSIZE_UP,
1073     GADGET_ID_LEVEL_XSIZE_TEXT,         GADGET_ID_NONE,
1074     &level.fieldx,
1075     "playfield size:",                  NULL, "width",
1076   },
1077   {
1078     -1,                                 ED_LEVEL_SETTINGS_YPOS(4),
1079     MIN_LEV_FIELDY,                     MAX_LEV_FIELDY,
1080     GADGET_ID_LEVEL_YSIZE_DOWN,         GADGET_ID_LEVEL_YSIZE_UP,
1081     GADGET_ID_LEVEL_YSIZE_TEXT,         GADGET_ID_LEVEL_XSIZE_UP,
1082     &level.fieldy,
1083     NULL,                               " ", "height",
1084   },
1085   {
1086     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(5),
1087     0,                                  999,
1088     GADGET_ID_LEVEL_GEMSLIMIT_DOWN,     GADGET_ID_LEVEL_GEMSLIMIT_UP,
1089     GADGET_ID_LEVEL_GEMSLIMIT_TEXT,     GADGET_ID_NONE,
1090     &level.gems_needed,
1091     NULL,                               "number of gems to collect:", NULL
1092   },
1093   {
1094     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(7),
1095     0,                                  9999,
1096     GADGET_ID_LEVEL_TIMELIMIT_DOWN,     GADGET_ID_LEVEL_TIMELIMIT_UP,
1097     GADGET_ID_LEVEL_TIMELIMIT_TEXT,     GADGET_ID_NONE,
1098     &level.time,
1099     "time or step limit to solve level:", NULL, NULL
1100   },
1101   {
1102     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(9),
1103     0,                                  999,
1104     GADGET_ID_LEVEL_TIMESCORE_DOWN,     GADGET_ID_LEVEL_TIMESCORE_UP,
1105     GADGET_ID_LEVEL_TIMESCORE_TEXT,     GADGET_ID_NONE,
1106     &level.score[SC_TIME_BONUS],
1107     "score for each second/step left:", NULL, NULL
1108   },
1109   {
1110     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(12),
1111     0,                                  9999,
1112     GADGET_ID_LEVEL_RANDOM_SEED_DOWN,   GADGET_ID_LEVEL_RANDOM_SEED_UP,
1113     GADGET_ID_LEVEL_RANDOM_SEED_TEXT,   GADGET_ID_NONE,
1114     &level.random_seed,
1115     NULL,                               "random seed:", "(0 => random)"
1116   },
1117   {
1118     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(0),
1119     1,                                  100,
1120     GADGET_ID_LEVEL_RANDOM_DOWN,        GADGET_ID_LEVEL_RANDOM_UP,
1121     GADGET_ID_LEVEL_RANDOM_TEXT,        GADGET_ID_NONE,
1122     &random_placement_value,
1123     "random element placement:",        NULL, "in"
1124   },
1125
1126   /* ---------- element settings: configure (various elements) ------------- */
1127
1128   {
1129     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(0),
1130     MIN_SCORE,                          MAX_SCORE,
1131     GADGET_ID_ELEMENT_VALUE1_DOWN,      GADGET_ID_ELEMENT_VALUE1_UP,
1132     GADGET_ID_ELEMENT_VALUE1_TEXT,      GADGET_ID_NONE,
1133     NULL,                               /* will be set when used */
1134     NULL,                               NULL, NULL
1135   },
1136   {
1137     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
1138     MIN_SCORE,                          MAX_SCORE,
1139     GADGET_ID_ELEMENT_VALUE2_DOWN,      GADGET_ID_ELEMENT_VALUE2_UP,
1140     GADGET_ID_ELEMENT_VALUE2_TEXT,      GADGET_ID_NONE,
1141     NULL,                               /* will be set when used */
1142     NULL,                               NULL, NULL
1143   },
1144   {
1145     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(2),
1146     MIN_SCORE,                          MAX_SCORE,
1147     GADGET_ID_ELEMENT_VALUE3_DOWN,      GADGET_ID_ELEMENT_VALUE3_UP,
1148     GADGET_ID_ELEMENT_VALUE3_TEXT,      GADGET_ID_NONE,
1149     NULL,                               /* will be set when used */
1150     NULL,                               NULL, NULL
1151   },
1152   {
1153     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(3),
1154     MIN_SCORE,                          MAX_SCORE,
1155     GADGET_ID_ELEMENT_VALUE4_DOWN,      GADGET_ID_ELEMENT_VALUE4_UP,
1156     GADGET_ID_ELEMENT_VALUE4_TEXT,      GADGET_ID_NONE,
1157     NULL,                               /* will be set when used */
1158     NULL,                               NULL, NULL
1159   },
1160   {
1161     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(3),
1162     MIN_ELEMENT_CONTENTS,               MAX_ELEMENT_CONTENTS,
1163     GADGET_ID_YAMYAM_CONTENT_DOWN,      GADGET_ID_YAMYAM_CONTENT_UP,
1164     GADGET_ID_YAMYAM_CONTENT_TEXT,      GADGET_ID_NONE,
1165     &level.num_yamyam_contents,
1166     NULL,                               NULL, "number of content areas"
1167   },
1168   {
1169     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(4),
1170     MIN_ELEMENT_CONTENTS,               MAX_ELEMENT_CONTENTS,
1171     GADGET_ID_BALL_CONTENT_DOWN,        GADGET_ID_BALL_CONTENT_UP,
1172     GADGET_ID_BALL_CONTENT_TEXT,        GADGET_ID_NONE,
1173     &level.num_ball_contents,
1174     NULL,                               NULL, "number of content areas"
1175   },
1176   {
1177     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(4),
1178     MIN_ANDROID_ELEMENTS,               MAX_ANDROID_ELEMENTS,
1179     GADGET_ID_ANDROID_CONTENT_DOWN,     GADGET_ID_ANDROID_CONTENT_UP,
1180     GADGET_ID_ANDROID_CONTENT_TEXT,     GADGET_ID_NONE,
1181     &level.num_android_clone_elements,
1182     NULL,                               NULL, "number of clonable elements"
1183   },
1184   {
1185     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(0),
1186     MIN_ENVELOPE_XSIZE,                 MAX_ENVELOPE_XSIZE,
1187     GADGET_ID_ENVELOPE_XSIZE_DOWN,      GADGET_ID_ENVELOPE_XSIZE_UP,
1188     GADGET_ID_ENVELOPE_XSIZE_TEXT,      GADGET_ID_NONE,
1189     NULL,                               /* will be set when used */
1190     NULL,                               NULL, "width",
1191   },
1192   {
1193     -1,                                 ED_ELEMENT_SETTINGS_YPOS(0),
1194     MIN_ENVELOPE_YSIZE,                 MAX_ENVELOPE_YSIZE,
1195     GADGET_ID_ENVELOPE_YSIZE_DOWN,      GADGET_ID_ENVELOPE_YSIZE_UP,
1196     GADGET_ID_ENVELOPE_YSIZE_TEXT,      GADGET_ID_ENVELOPE_XSIZE_UP,
1197     NULL,                               /* will be set when used */
1198     NULL,                               " ", "height",
1199   },
1200   {
1201     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(2),
1202     MIN_INITIAL_INVENTORY_SIZE,         MAX_INITIAL_INVENTORY_SIZE,
1203     GADGET_ID_INVENTORY_SIZE_DOWN,      GADGET_ID_INVENTORY_SIZE_UP,
1204     GADGET_ID_INVENTORY_SIZE_TEXT,      GADGET_ID_NONE,
1205     &level.initial_inventory_size[0],
1206     NULL,                               NULL, "number of inventory elements"
1207   },
1208
1209   /* ---------- element settings: configure 1 (custom elements) ------------ */
1210
1211   {
1212     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(6),
1213     MIN_SCORE,                          MAX_SCORE,
1214     GADGET_ID_CUSTOM_SCORE_DOWN,        GADGET_ID_CUSTOM_SCORE_UP,
1215     GADGET_ID_CUSTOM_SCORE_TEXT,        GADGET_ID_NONE,
1216     &custom_element.collect_score_initial,
1217     NULL,                               "CE score", " "
1218   },
1219   {
1220     -1,                                 ED_ELEMENT_SETTINGS_YPOS(6),
1221     MIN_COLLECT_COUNT,                  MAX_COLLECT_COUNT,
1222     GADGET_ID_CUSTOM_GEMCOUNT_DOWN,     GADGET_ID_CUSTOM_GEMCOUNT_UP,
1223     GADGET_ID_CUSTOM_GEMCOUNT_TEXT,     GADGET_ID_CUSTOM_SCORE_UP,
1224     &custom_element.collect_count_initial,
1225     NULL,                               "CE count", NULL
1226   },
1227   {
1228     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(12),
1229     0,                                  9999,
1230     GADGET_ID_CUSTOM_VALUE_FIX_DOWN,    GADGET_ID_CUSTOM_VALUE_FIX_UP,
1231     GADGET_ID_CUSTOM_VALUE_FIX_TEXT,    GADGET_ID_NONE,
1232     &custom_element.ce_value_fixed_initial,
1233     NULL,                               "CE value", NULL
1234   },
1235   {
1236     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(12),
1237     0,                                  9999,
1238     GADGET_ID_CUSTOM_VALUE_RND_DOWN,    GADGET_ID_CUSTOM_VALUE_RND_UP,
1239     GADGET_ID_CUSTOM_VALUE_RND_TEXT,    GADGET_ID_CUSTOM_VALUE_FIX_UP,
1240     &custom_element.ce_value_random_initial,
1241     NULL,                               "+random", NULL
1242   },
1243   {
1244     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(7),
1245     0,                                  999,
1246     GADGET_ID_PUSH_DELAY_FIX_DOWN,      GADGET_ID_PUSH_DELAY_FIX_UP,
1247     GADGET_ID_PUSH_DELAY_FIX_TEXT,      GADGET_ID_NONE,
1248     &custom_element.push_delay_fixed,
1249     NULL,                               "push delay", NULL
1250   },
1251   {
1252     -1,                                 ED_ELEMENT_SETTINGS_YPOS(7),
1253     0,                                  999,
1254     GADGET_ID_PUSH_DELAY_RND_DOWN,      GADGET_ID_PUSH_DELAY_RND_UP,
1255     GADGET_ID_PUSH_DELAY_RND_TEXT,      GADGET_ID_PUSH_DELAY_FIX_UP,
1256     &custom_element.push_delay_random,
1257     NULL,                               "+random", NULL
1258   },
1259   {
1260     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(8),
1261     0,                                  999,
1262     GADGET_ID_DROP_DELAY_FIX_DOWN,      GADGET_ID_DROP_DELAY_FIX_UP,
1263     GADGET_ID_DROP_DELAY_FIX_TEXT,      GADGET_ID_NONE,
1264     &custom_element.drop_delay_fixed,
1265     NULL,                               "drop delay", NULL
1266   },
1267   {
1268     -1,                                 ED_ELEMENT_SETTINGS_YPOS(8),
1269     0,                                  999,
1270     GADGET_ID_DROP_DELAY_RND_DOWN,      GADGET_ID_DROP_DELAY_RND_UP,
1271     GADGET_ID_DROP_DELAY_RND_TEXT,      GADGET_ID_DROP_DELAY_FIX_UP,
1272     &custom_element.drop_delay_random,
1273     NULL,                               "+random", NULL
1274   },
1275
1276   /* ---------- element settings: configure 2 (custom elements) ------------ */
1277
1278   {
1279     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(5),
1280     0,                                  999,
1281     GADGET_ID_MOVE_DELAY_FIX_DOWN,      GADGET_ID_MOVE_DELAY_FIX_UP,
1282     GADGET_ID_MOVE_DELAY_FIX_TEXT,      GADGET_ID_NONE,
1283     &custom_element.move_delay_fixed,
1284     NULL,                               "move delay", NULL
1285   },
1286   {
1287     -1,                                 ED_ELEMENT_SETTINGS_YPOS(5),
1288     0,                                  999,
1289     GADGET_ID_MOVE_DELAY_RND_DOWN,      GADGET_ID_MOVE_DELAY_RND_UP,
1290     GADGET_ID_MOVE_DELAY_RND_TEXT,      GADGET_ID_MOVE_DELAY_FIX_UP,
1291     &custom_element.move_delay_random,
1292     NULL,                               "+random", NULL
1293   },
1294   {
1295     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(12),
1296     0,                                  999,
1297     GADGET_ID_EXPLOSION_DELAY_DOWN,     GADGET_ID_EXPLOSION_DELAY_UP,
1298     GADGET_ID_EXPLOSION_DELAY_TEXT,     GADGET_ID_NONE,
1299     &custom_element.explosion_delay,
1300     NULL,                               "explosion delay", NULL
1301   },
1302   {
1303     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(13),
1304     0,                                  999,
1305     GADGET_ID_IGNITION_DELAY_DOWN,      GADGET_ID_IGNITION_DELAY_UP,
1306     GADGET_ID_IGNITION_DELAY_TEXT,      GADGET_ID_NONE,
1307     &custom_element.ignition_delay,
1308     NULL,                               "ignition delay", "(by fire)"
1309   },
1310
1311   /* ---------- element settings: configure (group elements) --------------- */
1312
1313   {
1314     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(5),
1315     MIN_ELEMENTS_IN_GROUP,              MAX_ELEMENTS_IN_GROUP,
1316     GADGET_ID_GROUP_CONTENT_DOWN,       GADGET_ID_GROUP_CONTENT_UP,
1317     GADGET_ID_GROUP_CONTENT_TEXT,       GADGET_ID_NONE,
1318     &group_element_info.num_elements,
1319     NULL,                               NULL, "number of elements in group"
1320   },
1321
1322   /* ---------- element settings: advanced (custom elements) --------------- */
1323
1324   {
1325     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(2),
1326     0,                                  999,
1327     GADGET_ID_CHANGE_DELAY_FIX_DOWN,    GADGET_ID_CHANGE_DELAY_FIX_UP,
1328     GADGET_ID_CHANGE_DELAY_FIX_TEXT,    GADGET_ID_NONE,
1329     &custom_element_change.delay_fixed,
1330     NULL,                               "CE delay", NULL,
1331   },
1332   {
1333     -1,                                 ED_ELEMENT_SETTINGS_YPOS(2),
1334     0,                                  999,
1335     GADGET_ID_CHANGE_DELAY_RND_DOWN,    GADGET_ID_CHANGE_DELAY_RND_UP,
1336     GADGET_ID_CHANGE_DELAY_RND_TEXT,    GADGET_ID_CHANGE_DELAY_FIX_UP,
1337     &custom_element_change.delay_random,
1338     NULL,                               "+random", NULL
1339   },
1340   {
1341     ED_ELEMENT_SETTINGS_XPOS(3),        ED_ELEMENT_SETTINGS_YPOS(12),
1342     0,                                  100,
1343     GADGET_ID_CHANGE_CONT_RND_DOWN,     GADGET_ID_CHANGE_CONT_RND_UP,
1344     GADGET_ID_CHANGE_CONT_RND_TEXT,     GADGET_ID_NONE,
1345     &custom_element_change.random_percentage,
1346     NULL,                               "use random replace:", "%"
1347   },
1348 };
1349
1350 static struct
1351 {
1352   int x, y;
1353   int gadget_id;
1354   int size;
1355   char *value;
1356   char *text_above, *infotext;
1357 } textinput_info[ED_NUM_TEXTINPUT] =
1358 {
1359   {
1360     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(0),
1361     GADGET_ID_LEVEL_NAME,
1362     MAX_LEVEL_NAME_LEN,
1363     level.name,
1364     "Title:", "Title"
1365   },
1366   {
1367     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(2),
1368     GADGET_ID_LEVEL_AUTHOR,
1369     MAX_LEVEL_AUTHOR_LEN,
1370     level.author,
1371     "Author:", "Author"
1372   },
1373   {
1374     5 * MINI_TILEX - 2,                 5 * MINI_TILEY - ED_BORDER_SIZE + 1,
1375     GADGET_ID_ELEMENT_NAME,
1376     MAX_ELEMENT_NAME_LEN - 2,           /* currently 2 chars less editable */
1377     custom_element.description,
1378     NULL, "Element name"
1379   }
1380 };
1381
1382 static struct
1383 {
1384   int x, y;
1385   int gadget_id;
1386   int xsize, ysize;
1387   char *value;
1388   char *text_above, *infotext;
1389 } textarea_info[ED_NUM_TEXTAREAS] =
1390 {
1391   {
1392     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(3),
1393     GADGET_ID_ENVELOPE_INFO,
1394     MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
1395     NULL,
1396     "Envelope Content:", "Envelope Content"
1397   }
1398 };
1399
1400 static struct ValueTextInfo options_time_or_steps[] =
1401 {
1402   { 0,                          "seconds"                       },
1403   { 1,                          "steps"                         },
1404
1405   { -1,                         NULL                            }
1406 };
1407
1408 static struct ValueTextInfo options_game_engine_type[] =
1409 {
1410   { GAME_ENGINE_TYPE_RND,       "Rocks'n'Diamonds"              },
1411   { GAME_ENGINE_TYPE_EM,        "Emerald Mine"                  },
1412   { GAME_ENGINE_TYPE_SP,        "Supaplex"                      },
1413
1414   { -1,                         NULL                            }
1415 };
1416
1417 static struct ValueTextInfo options_wind_direction[] =
1418 {
1419   { MV_START_NONE,              "none"                          },
1420   { MV_START_LEFT,              "left"                          },
1421   { MV_START_RIGHT,             "right"                         },
1422   { MV_START_UP,                "up"                            },
1423   { MV_START_DOWN,              "down"                          },
1424
1425   { -1,                         NULL                            }
1426 };
1427
1428 static struct ValueTextInfo options_player_speed[] =
1429 {
1430   { 0,                          "frozen"                        },
1431   { 1,                          "very slow"                     },
1432   { 2,                          "slow"                          },
1433   { 4,                          "normal"                        },
1434   { 8,                          "fast"                          },
1435   { 16,                         "very fast"                     },
1436   { 32,                         "ultrafast"                     },
1437
1438   { -1,                         NULL                            }
1439 };
1440
1441 static struct ValueTextInfo options_access_type[] =
1442 {
1443   { EP_WALKABLE,                "walkable"                      },
1444   { EP_PASSABLE,                "passable"                      },
1445
1446   { -1,                         NULL                            }
1447 };
1448
1449 static struct ValueTextInfo options_access_layer[] =
1450 {
1451   { EP_ACCESSIBLE_OVER,         "over"                          },
1452   { EP_ACCESSIBLE_INSIDE,       "inside"                        },
1453   { EP_ACCESSIBLE_UNDER,        "under"                         },
1454
1455   { -1,                         NULL                            }
1456 };
1457
1458 static struct ValueTextInfo options_access_protected[] =
1459 {
1460   { 0,                          "unprotected"                   },
1461   { 1,                          "protected"                     },
1462
1463   { -1,                         NULL                            }
1464 };
1465
1466 static struct ValueTextInfo options_access_direction[] =
1467 {
1468   { MV_NO_DIRECTION,            "no direction"                  },
1469   { MV_LEFT,                    "left"                          },
1470   { MV_RIGHT,                   "right"                         },
1471   { MV_UP,                      "up"                            },
1472   { MV_DOWN,                    "down"                          },
1473   { MV_LEFT  | MV_UP,           "left + up"                     },
1474   { MV_LEFT  | MV_DOWN,         "left + down"                   },
1475   { MV_RIGHT | MV_UP,           "right + up"                    },
1476   { MV_RIGHT | MV_DOWN,         "right + down"                  },
1477   { MV_HORIZONTAL,              "horizontal"                    },
1478   { MV_VERTICAL,                "vertical"                      },
1479   { MV_HORIZONTAL | MV_UP,      "horizontal + up"               },
1480   { MV_HORIZONTAL | MV_DOWN,    "horizontal + down"             },
1481   { MV_VERTICAL   | MV_LEFT,    "vertical + left"               },
1482   { MV_VERTICAL   | MV_RIGHT,   "vertical + right"              },
1483   { MV_ALL_DIRECTIONS,          "all directions"                },
1484
1485   { -1,                         NULL                            }
1486 };
1487
1488 static struct ValueTextInfo options_walk_to_action[] =
1489 {
1490   { EP_DIGGABLE,                "diggable"                      },
1491   { EP_COLLECTIBLE_ONLY,        "collectible"                   },
1492   { EP_DROPPABLE,               "collectible & droppable"       },
1493   { EP_THROWABLE,               "collectible & throwable"       },
1494   { EP_PUSHABLE,                "pushable"                      },
1495
1496   { -1,                         NULL                            }
1497 };
1498
1499 static struct ValueTextInfo options_move_pattern[] =
1500 {
1501   { MV_LEFT,                    "left"                          },
1502   { MV_RIGHT,                   "right"                         },
1503   { MV_UP,                      "up"                            },
1504   { MV_DOWN,                    "down"                          },
1505   { MV_HORIZONTAL,              "horizontal"                    },
1506   { MV_VERTICAL,                "vertical"                      },
1507   { MV_ALL_DIRECTIONS,          "all directions"                },
1508   { MV_WIND_DIRECTION,          "wind direction"                },
1509   { MV_TOWARDS_PLAYER,          "towards player"                },
1510   { MV_AWAY_FROM_PLAYER,        "away from player"              },
1511   { MV_ALONG_LEFT_SIDE,         "along left side"               },
1512   { MV_ALONG_RIGHT_SIDE,        "along right side"              },
1513   { MV_TURNING_LEFT,            "turning left"                  },
1514   { MV_TURNING_RIGHT,           "turning right"                 },
1515   { MV_TURNING_LEFT_RIGHT,      "turning left, right"           },
1516   { MV_TURNING_RIGHT_LEFT,      "turning right, left"           },
1517   { MV_TURNING_RANDOM,          "turning random"                },
1518   { MV_MAZE_RUNNER,             "maze runner style"             },
1519   { MV_MAZE_HUNTER,             "maze hunter style"             },
1520   { MV_WHEN_PUSHED,             "when pushed"                   },
1521   { MV_WHEN_DROPPED,            "when dropped/thrown"           },
1522
1523   { -1,                         NULL                            }
1524 };
1525
1526 static struct ValueTextInfo options_move_direction[] =
1527 {
1528   { MV_START_AUTOMATIC,         "automatic"                     },
1529   { MV_START_LEFT,              "left"                          },
1530   { MV_START_RIGHT,             "right"                         },
1531   { MV_START_UP,                "up"                            },
1532   { MV_START_DOWN,              "down"                          },
1533   { MV_START_RANDOM,            "random"                        },
1534   { MV_START_PREVIOUS,          "previous"                      },
1535
1536   { -1,                         NULL                            }
1537 };
1538
1539 static struct ValueTextInfo options_move_stepsize[] =
1540 {
1541   { 0,                          "not moving"                    },
1542   { 1,                          "very slow"                     },
1543   { 2,                          "slow"                          },
1544   { 4,                          "normal"                        },
1545   { 8,                          "fast"                          },
1546   { 16,                         "very fast"                     },
1547   { 32,                         "even faster"                   },
1548
1549   { -1,                         NULL                            }
1550 };
1551
1552 static struct ValueTextInfo options_move_leave_type[] =
1553 {
1554   { LEAVE_TYPE_UNLIMITED,       "leave behind"                  },
1555   { LEAVE_TYPE_LIMITED,         "change it to"                  },
1556
1557   { -1,                         NULL                            }
1558 };
1559
1560 static struct ValueTextInfo options_smash_targets[] =
1561 {
1562   { EP_CAN_SMASH_PLAYER,        "player"                        },
1563 #if 0
1564   { EP_CAN_SMASH_ENEMIES,       "enemies"                       },
1565 #endif
1566   { EP_CAN_SMASH_EVERYTHING,    "everything"                    },
1567
1568   { -1,                         NULL                            }
1569 };
1570
1571 static struct ValueTextInfo options_slippery_type[] =
1572 {
1573   { SLIPPERY_ANY_RANDOM,        "random"                        },
1574   { SLIPPERY_ANY_LEFT_RIGHT,    "left, right"                   },
1575   { SLIPPERY_ANY_RIGHT_LEFT,    "right, left"                   },
1576   { SLIPPERY_ONLY_LEFT,         "only left"                     },
1577   { SLIPPERY_ONLY_RIGHT,        "only right"                    },
1578
1579   { -1,                         NULL                            }
1580 };
1581
1582 static struct ValueTextInfo options_deadliness[] =
1583 {
1584   { EP_DONT_RUN_INTO,           "running into"                  },
1585   { EP_DONT_COLLIDE_WITH,       "colliding with"                },
1586   { EP_DONT_GET_HIT_BY,         "getting hit by"                },
1587   { EP_DONT_TOUCH,              "touching"                      },
1588
1589   { -1,                         NULL                            }
1590 };
1591
1592 static struct ValueTextInfo options_explosion_type[] =
1593 {
1594   { EXPLODES_3X3,               "3x3"                           },
1595   { EXPLODES_CROSS,             "3+3"                           },
1596   { EXPLODES_1X1,               "1x1"                           },
1597
1598   { -1,                         NULL                            }
1599 };
1600
1601 static struct ValueTextInfo options_time_units[] =
1602 {
1603   { 1,                          "frames"                        },
1604   { FRAMES_PER_SECOND,          "seconds"                       },
1605
1606   { -1,                         NULL                            }
1607 };
1608
1609 static struct ValueTextInfo options_change_direct_action[] =
1610 {
1611   { CE_TOUCHED_BY_PLAYER,       "touched by player"             },
1612   { CE_PRESSED_BY_PLAYER,       "pressed by player"             },
1613   { CE_SWITCHED_BY_PLAYER,      "switched by player"            },
1614   { CE_SNAPPED_BY_PLAYER,       "snapped by player"             },
1615   { CE_PUSHED_BY_PLAYER,        "pushed by player"              },
1616   { CE_ENTERED_BY_PLAYER,       "entered by player"             },
1617   { CE_LEFT_BY_PLAYER,          "left by player"                },
1618   { CE_DROPPED_BY_PLAYER,       "dropped/thrown by player"      },
1619   { CE_SWITCHED,                "switched"                      },
1620   { CE_HITTING_SOMETHING,       "hitting something"             },
1621   { CE_HIT_BY_SOMETHING,        "hit by something"              },
1622 #if 0
1623   { CE_BLOCKED,                 "blocked"                       },
1624 #endif
1625   { CE_IMPACT,                  "impact (on something)"         },
1626   { CE_SMASHED,                 "smashed (from above)"          },
1627 #if 0
1628   { CE_VALUE_CHANGES,           "CE value changes"              },
1629   { CE_SCORE_CHANGES,           "CE score changes"              },
1630 #endif
1631   { CE_VALUE_GETS_ZERO,         "CE value gets 0"               },
1632   { CE_SCORE_GETS_ZERO,         "CE score gets 0"               },
1633
1634   { -1,                         NULL                            }
1635 };
1636
1637 static struct ValueTextInfo options_change_other_action[] =
1638 {
1639   { CE_PLAYER_TOUCHES_X,        "player touches"                },
1640   { CE_PLAYER_PRESSES_X,        "player presses"                },
1641   { CE_PLAYER_SWITCHES_X,       "player switches"               },
1642   { CE_PLAYER_SNAPS_X,          "player snaps"                  },
1643   { CE_PLAYER_PUSHES_X,         "player pushes"                 },
1644   { CE_PLAYER_ENTERS_X,         "player enters"                 },
1645   { CE_PLAYER_LEAVES_X,         "player leaves"                 },
1646   { CE_PLAYER_DIGS_X,           "player digs"                   },
1647   { CE_PLAYER_COLLECTS_X,       "player collects"               },
1648   { CE_PLAYER_DROPS_X,          "player drops/throws"           },
1649   { CE_TOUCHING_X,              "touching"                      },
1650   { CE_HITTING_X,               "hitting"                       },
1651   { CE_DIGGING_X,               "digging"                       },
1652   { CE_HIT_BY_X,                "hit by"                        },
1653   { CE_SWITCH_OF_X,             "switch of"                     },
1654   { CE_CHANGE_OF_X,             "change by page of"             },
1655   { CE_EXPLOSION_OF_X,          "explosion of"                  },
1656   { CE_MOVE_OF_X,               "move of"                       },
1657   { CE_CREATION_OF_X,           "creation of"                   },
1658   { CE_VALUE_CHANGES_OF_X,      "CE value changes of"           },
1659   { CE_SCORE_CHANGES_OF_X,      "CE score changes of"           },
1660   { CE_VALUE_GETS_ZERO_OF_X,    "CE value gets 0 of"            },
1661   { CE_SCORE_GETS_ZERO_OF_X,    "CE score gets 0 of"            },
1662
1663   { -1,                         NULL                            }
1664 };
1665
1666 static struct ValueTextInfo options_change_trigger_side[] =
1667 {
1668   { CH_SIDE_LEFT,               "left"                          },
1669   { CH_SIDE_RIGHT,              "right"                         },
1670   { CH_SIDE_TOP,                "top"                           },
1671   { CH_SIDE_BOTTOM,             "bottom"                        },
1672   { CH_SIDE_LEFT_RIGHT,         "left/right"                    },
1673   { CH_SIDE_TOP_BOTTOM,         "top/bottom"                    },
1674   { CH_SIDE_ANY,                "any"                           },
1675
1676   { -1,                         NULL                            }
1677 };
1678
1679 static struct ValueTextInfo options_change_trigger_player[] =
1680 {
1681   { CH_PLAYER_1,                "1"                             },
1682   { CH_PLAYER_2,                "2"                             },
1683   { CH_PLAYER_3,                "3"                             },
1684   { CH_PLAYER_4,                "4"                             },
1685   { CH_PLAYER_ANY,              "any"                           },
1686
1687   { -1,                         NULL                            }
1688 };
1689
1690 static struct ValueTextInfo options_change_trigger_page[] =
1691 {
1692   { (1 << 0),                   "1"                             },
1693   { (1 << 1),                   "2"                             },
1694   { (1 << 2),                   "3"                             },
1695   { (1 << 3),                   "4"                             },
1696   { (1 << 4),                   "5"                             },
1697   { (1 << 5),                   "6"                             },
1698   { (1 << 6),                   "7"                             },
1699   { (1 << 7),                   "8"                             },
1700   { (1 << 8),                   "9"                             },
1701   { (1 << 9),                   "10"                            },
1702   { (1 << 10),                  "11"                            },
1703   { (1 << 11),                  "12"                            },
1704   { (1 << 12),                  "13"                            },
1705   { (1 << 13),                  "14"                            },
1706   { (1 << 14),                  "15"                            },
1707   { (1 << 15),                  "16"                            },
1708   { (1 << 16),                  "17"                            },
1709   { (1 << 17),                  "18"                            },
1710   { (1 << 18),                  "19"                            },
1711   { (1 << 19),                  "20"                            },
1712   { (1 << 20),                  "21"                            },
1713   { (1 << 21),                  "22"                            },
1714   { (1 << 22),                  "23"                            },
1715   { (1 << 23),                  "24"                            },
1716   { (1 << 24),                  "25"                            },
1717   { (1 << 25),                  "26"                            },
1718   { (1 << 26),                  "27"                            },
1719   { (1 << 27),                  "28"                            },
1720   { (1 << 28),                  "29"                            },
1721   { (1 << 29),                  "30"                            },
1722   { (1 << 30),                  "31"                            },
1723   { (1 << 31),                  "32"                            },
1724   { CH_PAGE_ANY,                "any"                           },
1725
1726   { -1,                         NULL                            }
1727 };
1728
1729 static struct ValueTextInfo options_change_replace_when[] =
1730 {
1731   { CP_WHEN_EMPTY,              "empty"                         },
1732   { CP_WHEN_WALKABLE,           "walkable"                      },
1733   { CP_WHEN_DIGGABLE,           "diggable"                      },
1734   { CP_WHEN_COLLECTIBLE,        "collectible"                   },
1735   { CP_WHEN_REMOVABLE,          "removable"                     },
1736   { CP_WHEN_DESTRUCTIBLE,       "destructible"                  },
1737
1738   { -1,                         NULL                            }
1739 };
1740
1741 static struct ValueTextInfo options_action_type[] =
1742 {
1743   { CA_NO_ACTION,               "no action"                     },
1744   { CA_UNDEFINED,               " "                             },
1745   { CA_HEADLINE_LEVEL_ACTIONS,  "[level]"                       },
1746   { CA_RESTART_LEVEL,           "restart level"                 },
1747   { CA_SHOW_ENVELOPE,           "show envelope"                 },
1748   { CA_SET_LEVEL_TIME,          "set time"                      },
1749   { CA_SET_LEVEL_SCORE,         "set score"                     },
1750   { CA_SET_LEVEL_GEMS,          "set gems"                      },
1751   { CA_SET_LEVEL_WIND,          "set wind dir."                 },
1752   { CA_SET_LEVEL_RANDOM_SEED,   "set rand. seed"                },
1753   { CA_UNDEFINED,               " "                             },
1754   { CA_HEADLINE_PLAYER_ACTIONS, "[player]"                      },
1755   { CA_MOVE_PLAYER,             "move player"                   },
1756   { CA_EXIT_PLAYER,             "exit player"                   },
1757   { CA_KILL_PLAYER,             "kill player"                   },
1758   { CA_SET_PLAYER_KEYS,         "set keys"                      },
1759   { CA_SET_PLAYER_SPEED,        "set speed"                     },
1760   { CA_SET_PLAYER_SHIELD,       "set shield"                    },
1761   { CA_SET_PLAYER_GRAVITY,      "set gravity"                   },
1762   { CA_SET_PLAYER_ARTWORK,      "set artwork"                   },
1763   { CA_SET_PLAYER_INVENTORY,    "set inventory"                 },
1764   { CA_UNDEFINED,               " "                             },
1765   { CA_HEADLINE_CE_ACTIONS,     "[CE]"                          },
1766   { CA_SET_CE_VALUE,            "set CE value"                  },
1767   { CA_SET_CE_SCORE,            "set CE score"                  },
1768   { CA_SET_CE_ARTWORK,          "set CE artwork"                },
1769   { CA_UNDEFINED,               " "                             },
1770   { CA_HEADLINE_ENGINE_ACTIONS, "[engine]"                      },
1771   { CA_SET_ENGINE_SCAN_MODE,    "set scan mode"                 },
1772
1773   { -1,                         NULL                            }
1774 };
1775
1776 static struct ValueTextInfo options_action_mode_none[] =
1777 {
1778   { CA_MODE_UNDEFINED,          " "                             },
1779
1780   { -1,                         NULL                            }
1781 };
1782
1783 static struct ValueTextInfo options_action_mode_assign[] =
1784 {
1785   { CA_MODE_SET,                "="                             },
1786
1787   { -1,                         NULL                            }
1788 };
1789
1790 static struct ValueTextInfo options_action_mode_add_remove[] =
1791 {
1792   { CA_MODE_ADD,                "+"                             },
1793   { CA_MODE_SUBTRACT,           "-"                             },
1794
1795   { -1,                         NULL                            }
1796 };
1797
1798 static struct ValueTextInfo options_action_mode_calculate[] =
1799 {
1800   { CA_MODE_SET,                "="                             },
1801   { CA_MODE_ADD,                "+"                             },
1802   { CA_MODE_SUBTRACT,           "-"                             },
1803   { CA_MODE_MULTIPLY,           "*"                             },
1804   { CA_MODE_DIVIDE,             "/"                             },
1805   { CA_MODE_MODULO,             "%"                             },
1806
1807   { -1,                         NULL                            }
1808 };
1809
1810 static struct ValueTextInfo options_action_arg_none[] =
1811 {
1812   { CA_ARG_UNDEFINED,           "         "                     },
1813
1814   { -1,                         NULL                            }
1815 };
1816
1817 static struct ValueTextInfo options_action_arg_player[] =
1818 {
1819   { CA_ARG_PLAYER_HEADLINE,     "[player]"                      },
1820   { CA_ARG_PLAYER_1,            "1"                             },
1821   { CA_ARG_PLAYER_2,            "2"                             },
1822   { CA_ARG_PLAYER_3,            "3"                             },
1823   { CA_ARG_PLAYER_4,            "4"                             },
1824   { CA_ARG_PLAYER_ANY,          "any"                           },
1825   { CA_ARG_PLAYER_TRIGGER,      "trigger"                       },
1826   { CA_ARG_PLAYER_ACTION,       "action ->"                     },
1827
1828   { -1,                         NULL                            }
1829 };
1830
1831 static struct ValueTextInfo options_action_arg_number[] =
1832 {
1833   { CA_ARG_NUMBER_HEADLINE,     "[number]"                      },
1834   { CA_ARG_0,                   "0"                             },
1835   { CA_ARG_1,                   "1"                             },
1836   { CA_ARG_2,                   "2"                             },
1837   { CA_ARG_3,                   "3"                             },
1838   { CA_ARG_4,                   "4"                             },
1839   { CA_ARG_5,                   "5"                             },
1840   { CA_ARG_10,                  "10"                            },
1841   { CA_ARG_100,                 "100"                           },
1842   { CA_ARG_1000,                "1000"                          },
1843   { CA_ARG_UNDEFINED,           " "                             },
1844   { CA_ARG_NUMBER_MIN,          "min"                           },
1845   { CA_ARG_NUMBER_MAX,          "max"                           },
1846   { CA_ARG_UNDEFINED,           " "                             },
1847   { CA_ARG_NUMBER_RESET,        "reset"                         },
1848   { CA_ARG_UNDEFINED,           " "                             },
1849   { CA_ARG_NUMBER_CE_VALUE,     "CE value"                      },
1850   { CA_ARG_NUMBER_CE_SCORE,     "CE score"                      },
1851   { CA_ARG_NUMBER_CE_DELAY,     "CE delay"                      },
1852   { CA_ARG_UNDEFINED,           " "                             },
1853   { CA_ARG_NUMBER_LEVEL_TIME,   "time"                          },
1854   { CA_ARG_NUMBER_LEVEL_GEMS,   "gems"                          },
1855   { CA_ARG_NUMBER_LEVEL_SCORE,  "score"                         },
1856   { CA_ARG_UNDEFINED,           " "                             },
1857   { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]"                    },
1858   { CA_ARG_ELEMENT_CV_TARGET,   "target"                        },
1859   { CA_ARG_ELEMENT_CV_TRIGGER,  "trigger"                       },
1860   { CA_ARG_ELEMENT_CV_ACTION,   "action ->"                     },
1861   { CA_ARG_UNDEFINED,           " "                             },
1862   { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]"                    },
1863   { CA_ARG_ELEMENT_CS_TARGET,   "target"                        },
1864   { CA_ARG_ELEMENT_CS_TRIGGER,  "trigger"                       },
1865   { CA_ARG_ELEMENT_CS_ACTION,   "action ->"                     },
1866
1867   { -1,                         NULL                            }
1868 };
1869
1870 static struct ValueTextInfo options_action_arg_value[] =
1871 {
1872   { CA_ARG_NUMBER_HEADLINE,     "[number]"                      },
1873   { CA_ARG_0,                   "0"                             },
1874   { CA_ARG_1,                   "1"                             },
1875   { CA_ARG_2,                   "2"                             },
1876   { CA_ARG_3,                   "3"                             },
1877   { CA_ARG_4,                   "4"                             },
1878   { CA_ARG_5,                   "5"                             },
1879   { CA_ARG_10,                  "10"                            },
1880   { CA_ARG_100,                 "100"                           },
1881   { CA_ARG_1000,                "1000"                          },
1882   { CA_ARG_UNDEFINED,           " "                             },
1883   { CA_ARG_NUMBER_MIN,          "min"                           },
1884   { CA_ARG_NUMBER_MAX,          "max"                           },
1885   { CA_ARG_UNDEFINED,           " "                             },
1886   { CA_ARG_NUMBER_RESET,        "reset"                         },
1887   { CA_ARG_UNDEFINED,           " "                             },
1888   { CA_ARG_NUMBER_CE_VALUE,     "CE value"                      },
1889   { CA_ARG_NUMBER_CE_SCORE,     "CE score"                      },
1890   { CA_ARG_NUMBER_CE_DELAY,     "CE delay"                      },
1891   { CA_ARG_UNDEFINED,           " "                             },
1892   { CA_ARG_NUMBER_LEVEL_TIME,   "time"                          },
1893   { CA_ARG_NUMBER_LEVEL_GEMS,   "gems"                          },
1894   { CA_ARG_NUMBER_LEVEL_SCORE,  "score"                         },
1895   { CA_ARG_UNDEFINED,           " "                             },
1896   { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]"                    },
1897   { CA_ARG_ELEMENT_CV_TARGET,   "target"                        },
1898   { CA_ARG_ELEMENT_CV_TRIGGER,  "trigger"                       },
1899   { CA_ARG_ELEMENT_CV_ACTION,   "action ->"                     },
1900   { CA_ARG_UNDEFINED,           " "                             },
1901   { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]"                    },
1902   { CA_ARG_ELEMENT_CS_TARGET,   "target"                        },
1903   { CA_ARG_ELEMENT_CS_TRIGGER,  "trigger"                       },
1904   { CA_ARG_ELEMENT_CS_ACTION,   "action ->"                     },
1905   { CA_ARG_UNDEFINED,           " "                             },
1906   { CA_ARG_ELEMENT_NR_HEADLINE, "[element]"                     },
1907   { CA_ARG_ELEMENT_NR_TARGET,   "target"                        },
1908   { CA_ARG_ELEMENT_NR_TRIGGER,  "trigger"                       },
1909   { CA_ARG_ELEMENT_NR_ACTION,   "action ->"                     },
1910
1911   { -1,                         NULL                            }
1912 };
1913
1914 static struct ValueTextInfo options_action_arg_envelope[] =
1915 {
1916   { CA_ARG_NUMBER_HEADLINE,     "[number]"                      },
1917   { CA_ARG_1,                   "1"                             },
1918   { CA_ARG_2,                   "2"                             },
1919   { CA_ARG_3,                   "3"                             },
1920   { CA_ARG_4,                   "4"                             },
1921   { CA_ARG_UNDEFINED,           " "                             },
1922   { CA_ARG_ELEMENT_HEADLINE,    "[element]"                     },
1923   { CA_ARG_ELEMENT_TARGET,      "target"                        },
1924   { CA_ARG_ELEMENT_TRIGGER,     "trigger"                       },
1925   { CA_ARG_ELEMENT_ACTION,      "action ->"                     },
1926
1927   { -1,                         NULL                            }
1928 };
1929
1930 static struct ValueTextInfo options_action_arg_key[] =
1931 {
1932   { CA_ARG_NUMBER_HEADLINE,     "[number]"                      },
1933   { CA_ARG_1,                   "1"                             },
1934   { CA_ARG_2,                   "2"                             },
1935   { CA_ARG_3,                   "3"                             },
1936   { CA_ARG_4,                   "4"                             },
1937   { CA_ARG_5,                   "5"                             },
1938   { CA_ARG_6,                   "6"                             },
1939   { CA_ARG_7,                   "7"                             },
1940   { CA_ARG_8,                   "8"                             },
1941   { CA_ARG_UNDEFINED,           " "                             },
1942   { CA_ARG_ELEMENT_HEADLINE,    "[element]"                     },
1943   { CA_ARG_ELEMENT_TARGET,      "target"                        },
1944   { CA_ARG_ELEMENT_TRIGGER,     "trigger"                       },
1945   { CA_ARG_ELEMENT_ACTION,      "action ->"                     },
1946
1947   { -1,                         NULL                            }
1948 };
1949
1950 static struct ValueTextInfo options_action_arg_speed[] =
1951 {
1952   { CA_ARG_SPEED_HEADLINE,      "[speed]"                       },
1953   { CA_ARG_SPEED_NOT_MOVING,    "frozen"                        },
1954   { CA_ARG_SPEED_VERY_SLOW,     "very slow"                     },
1955   { CA_ARG_SPEED_SLOW,          "slow"                          },
1956   { CA_ARG_SPEED_NORMAL,        "normal"                        },
1957   { CA_ARG_SPEED_FAST,          "fast"                          },
1958   { CA_ARG_SPEED_VERY_FAST,     "very fast"                     },
1959   { CA_ARG_SPEED_EVEN_FASTER,   "ultrafast"                     },
1960   { CA_ARG_UNDEFINED,           " "                             },
1961   { CA_ARG_SPEED_SLOWER,        "slower"                        },
1962   { CA_ARG_SPEED_FASTER,        "faster"                        },
1963   { CA_ARG_UNDEFINED,           " "                             },
1964   { CA_ARG_SPEED_RESET,         "reset"                         },
1965
1966   { -1,                         NULL                            }
1967 };
1968
1969 static struct ValueTextInfo options_action_arg_shield[] =
1970 {
1971   { CA_ARG_SHIELD_HEADLINE,     "[shield]"                      },
1972   { CA_ARG_SHIELD_OFF,          "off"                           },
1973   { CA_ARG_SHIELD_NORMAL,       "normal"                        },
1974   { CA_ARG_SHIELD_DEADLY,       "deadly"                        },
1975
1976   { -1,                         NULL                            }
1977 };
1978
1979 static struct ValueTextInfo options_action_arg_artwork[] =
1980 {
1981   { CA_ARG_ELEMENT_HEADLINE,    "[element]"                     },
1982   { CA_ARG_ELEMENT_TARGET,      "target"                        },
1983   { CA_ARG_ELEMENT_TRIGGER,     "trigger"                       },
1984   { CA_ARG_ELEMENT_ACTION,      "action ->"                     },
1985   { CA_ARG_UNDEFINED,           " "                             },
1986   { CA_ARG_ELEMENT_RESET,       "reset"                         },
1987
1988   { -1,                         NULL                            }
1989 };
1990
1991 static struct ValueTextInfo options_action_arg_gravity[] =
1992 {
1993   { CA_ARG_GRAVITY_HEADLINE,    "[gravity]"                     },
1994   { CA_ARG_GRAVITY_ON,          "on"                            },
1995   { CA_ARG_GRAVITY_OFF,         "off"                           },
1996   { CA_ARG_GRAVITY_TOGGLE,      "toggle"                        },
1997
1998   { -1,                         NULL                            }
1999 };
2000
2001 static struct ValueTextInfo options_action_arg_direction[] =
2002 {
2003   { CA_ARG_DIRECTION_HEADLINE,  "[dir.]"                        },
2004   { CA_ARG_DIRECTION_NONE,      "none"                          },
2005   { CA_ARG_DIRECTION_LEFT,      "left"                          },
2006   { CA_ARG_DIRECTION_RIGHT,     "right"                         },
2007   { CA_ARG_DIRECTION_UP,        "up"                            },
2008   { CA_ARG_DIRECTION_DOWN,      "down"                          },
2009   { CA_ARG_DIRECTION_TRIGGER,   "trigger"                       },
2010   { CA_ARG_DIRECTION_TRIGGER_BACK, "-trigger"                   },
2011
2012   { -1,                         NULL                            }
2013 };
2014
2015 static struct ValueTextInfo options_action_arg_scan_mode[] =
2016 {
2017   { CA_ARG_SCAN_MODE_HEADLINE,  "[mode]"                        },
2018   { CA_ARG_SCAN_MODE_NORMAL,    "normal"                        },
2019   { CA_ARG_SCAN_MODE_REVERSE,   "reverse"                       },
2020
2021   { -1,                         NULL                            }
2022 };
2023
2024 static struct ValueTextInfo options_action_arg_inventory[] =
2025 {
2026   { CA_ARG_INVENTORY_HEADLINE,  "[add]"                         },
2027   { CA_ARG_ELEMENT_TARGET,      "+ target"                      },
2028   { CA_ARG_ELEMENT_TRIGGER,     "+ trigger"                     },
2029   { CA_ARG_ELEMENT_ACTION,      "+ action"                      },
2030   { CA_ARG_UNDEFINED,           " "                             },
2031   { CA_ARG_INVENTORY_RM_HEADLINE,"[remove]"                     },
2032   { CA_ARG_INVENTORY_RM_TARGET, "- target"                      },
2033   { CA_ARG_INVENTORY_RM_TRIGGER,"- trigger"                     },
2034   { CA_ARG_INVENTORY_RM_ACTION, "- action"                      },
2035   { CA_ARG_INVENTORY_RM_FIRST,  "- first"                       },
2036   { CA_ARG_INVENTORY_RM_LAST,   "- last"                        },
2037   { CA_ARG_INVENTORY_RM_ALL,    "- all"                         },
2038   { CA_ARG_UNDEFINED,           " "                             },
2039   { CA_ARG_INVENTORY_RESET,     "reset"                         },
2040
2041   { -1,                         NULL                            }
2042 };
2043
2044 static char options_change_page_strings[MAX_CHANGE_PAGES][10];
2045 static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
2046 {
2047   { -1,                         NULL                            }
2048 };
2049
2050 static struct ValueTextInfo options_group_choice_mode[] =
2051 {
2052   { ANIM_RANDOM,                "random"                        },
2053   { ANIM_LOOP,                  "loop"                          },
2054   { ANIM_LINEAR,                "linear"                        },
2055   { ANIM_PINGPONG,              "pingpong"                      },
2056   { ANIM_PINGPONG2,             "pingpong 2"                    },
2057
2058   { -1,                         NULL                            }
2059 };
2060
2061 static struct ValueTextInfo *action_arg_modes[] =
2062 {
2063   options_action_mode_none,
2064   options_action_mode_assign,
2065   options_action_mode_add_remove,
2066   options_action_mode_calculate,
2067 };
2068
2069 static struct
2070 {
2071   int value;
2072   int mode;
2073   struct ValueTextInfo *options;
2074 }
2075 action_arg_options[] =
2076 {
2077   { CA_NO_ACTION,               0,      options_action_arg_none,        },
2078   { CA_EXIT_PLAYER,             0,      options_action_arg_player,      },
2079   { CA_KILL_PLAYER,             0,      options_action_arg_player,      },
2080   { CA_MOVE_PLAYER,             0,      options_action_arg_direction,   },
2081   { CA_RESTART_LEVEL,           0,      options_action_arg_none,        },
2082   { CA_SHOW_ENVELOPE,           0,      options_action_arg_envelope,    },
2083   { CA_SET_LEVEL_TIME,          3,      options_action_arg_number,      },
2084   { CA_SET_LEVEL_GEMS,          3,      options_action_arg_number,      },
2085   { CA_SET_LEVEL_SCORE,         3,      options_action_arg_number,      },
2086   { CA_SET_LEVEL_WIND,          1,      options_action_arg_direction,   },
2087   { CA_SET_LEVEL_RANDOM_SEED,   1,      options_action_arg_number,      },
2088   { CA_SET_PLAYER_KEYS,         2,      options_action_arg_key,         },
2089   { CA_SET_PLAYER_SPEED,        1,      options_action_arg_speed,       },
2090   { CA_SET_PLAYER_SHIELD,       1,      options_action_arg_shield,      },
2091   { CA_SET_PLAYER_GRAVITY,      1,      options_action_arg_gravity,     },
2092   { CA_SET_PLAYER_ARTWORK,      1,      options_action_arg_artwork,     },
2093   { CA_SET_PLAYER_INVENTORY,    0,      options_action_arg_inventory,   },
2094   { CA_SET_CE_VALUE,            3,      options_action_arg_value,       },
2095   { CA_SET_CE_SCORE,            3,      options_action_arg_value,       },
2096   { CA_SET_CE_ARTWORK,          1,      options_action_arg_artwork,     },
2097   { CA_SET_ENGINE_SCAN_MODE,    1,      options_action_arg_scan_mode,   },
2098
2099   { -1,                         FALSE,  NULL                            }
2100 };
2101
2102 static struct
2103 {
2104   int x, y;
2105   int gadget_id;
2106   int gadget_id_align;
2107   int size;     /* char size of selectbox or '-1' (dynamically determined) */
2108   struct ValueTextInfo *options;
2109   int *value;
2110   char *text_left, *text_right, *infotext;
2111 } selectbox_info[ED_NUM_SELECTBOX] =
2112 {
2113   /* ---------- level and editor settings ---------------------------------- */
2114
2115   {
2116     -1,                                 ED_LEVEL_SETTINGS_YPOS(7),
2117     GADGET_ID_TIME_OR_STEPS,            GADGET_ID_LEVEL_TIMELIMIT_UP,
2118     -1,
2119     options_time_or_steps,
2120     &level.use_step_counter,
2121     NULL, "(0 => no limit)",            "time or step limit"
2122   },
2123   {
2124     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(11),
2125     GADGET_ID_GAME_ENGINE_TYPE,         GADGET_ID_NONE,
2126     -1,
2127     options_game_engine_type,
2128     &level.game_engine_type,
2129     "game engine:", NULL,               "game engine"
2130   },
2131   {
2132     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(10),
2133     GADGET_ID_WIND_DIRECTION,           GADGET_ID_NONE,
2134     -1,
2135     options_wind_direction,
2136     &level.wind_direction_initial,
2137     "initial wind direction:", NULL,    "initial wind direction"
2138   },
2139
2140   /* ---------- element settings: configure (several elements) ------------- */
2141
2142   {
2143     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(6),
2144     GADGET_ID_PLAYER_SPEED,             GADGET_ID_NONE,
2145     -1,
2146     options_player_speed,
2147     &level.initial_player_stepsize[0],
2148     "initial player speed:", NULL,      "initial player speed"
2149   },
2150
2151   /* ---------- element settings: configure 1 (custom elements) ------------ */
2152
2153   {
2154     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(3),
2155     GADGET_ID_CUSTOM_ACCESS_TYPE,       GADGET_ID_NONE,
2156     -1,
2157     options_access_type,
2158     &custom_element.access_type,
2159     NULL, NULL,                         "type of access to this field"
2160   },
2161   {
2162     -1,                                 ED_ELEMENT_SETTINGS_YPOS(3),
2163     GADGET_ID_CUSTOM_ACCESS_LAYER,      GADGET_ID_CUSTOM_ACCESS_TYPE,
2164     -1,
2165     options_access_layer,
2166     &custom_element.access_layer,
2167     NULL, NULL,                         "layer of access for this field"
2168   },
2169   {
2170     -1,                                 ED_ELEMENT_SETTINGS_YPOS(3),
2171     GADGET_ID_CUSTOM_ACCESS_PROTECTED,  GADGET_ID_CUSTOM_ACCESS_LAYER,
2172     -1,
2173     options_access_protected,
2174     &custom_element.access_protected,
2175     NULL, NULL,                         "protected access for this field"
2176   },
2177   {
2178     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(4),
2179     GADGET_ID_CUSTOM_ACCESS_DIRECTION,  GADGET_ID_NONE,
2180     -1,
2181     options_access_direction,
2182     &custom_element.access_direction,
2183     "from", NULL,                       "access direction for this field"
2184   },
2185   {
2186     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(5),
2187     GADGET_ID_CUSTOM_WALK_TO_ACTION,    GADGET_ID_NONE,
2188     -1,
2189     options_walk_to_action,
2190     &custom_element.walk_to_action,
2191     NULL, NULL,                         "diggable/collectible/pushable"
2192   },
2193
2194   /* ---------- element settings: configure 2 (custom elements) ------------ */
2195
2196   {
2197     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(1),
2198     GADGET_ID_CUSTOM_MOVE_PATTERN,      GADGET_ID_NONE,
2199     -1,
2200     options_move_pattern,
2201     &custom_element.move_pattern,
2202     "can move", NULL,                   "element move pattern"
2203   },
2204   {
2205     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(2),
2206     GADGET_ID_CUSTOM_MOVE_DIRECTION,    GADGET_ID_NONE,
2207     -1,
2208     options_move_direction,
2209     &custom_element.move_direction_initial,
2210     "starts moving", NULL,              "initial element move direction"
2211   },
2212   {
2213     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(4),
2214     GADGET_ID_CUSTOM_MOVE_STEPSIZE,     GADGET_ID_NONE,
2215     -1,
2216     options_move_stepsize,
2217     &custom_element.move_stepsize,
2218     "move/fall speed", NULL,            "speed of element movement"
2219   },
2220   {
2221     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(3),
2222     GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,   GADGET_ID_NONE,
2223     -1,
2224     options_move_leave_type,
2225     &custom_element.move_leave_type,
2226     "can dig:    can", ":",             "leave behind or change element"
2227   },
2228   {
2229     -1,                                 ED_ELEMENT_SETTINGS_YPOS(7),
2230     GADGET_ID_CUSTOM_SMASH_TARGETS,     GADGET_ID_CUSTOM_CAN_SMASH,
2231     -1,
2232     options_smash_targets,
2233     &custom_element.smash_targets,
2234     "can smash", NULL,                  "elements that can be smashed"
2235   },
2236   {
2237     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(8),
2238     GADGET_ID_CUSTOM_SLIPPERY_TYPE,     GADGET_ID_NONE,
2239     -1,
2240     options_slippery_type,
2241     &custom_element.slippery_type,
2242     "slippery", NULL,                   "where other elements fall down"
2243   },
2244   {
2245     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(9),
2246     GADGET_ID_CUSTOM_DEADLINESS,        GADGET_ID_NONE,
2247     -1,
2248     options_deadliness,
2249     &custom_element.deadliness,
2250     "deadly when", NULL,                "deadliness of element"
2251   },
2252   {
2253     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(10),
2254     GADGET_ID_CUSTOM_EXPLOSION_TYPE,    GADGET_ID_NONE,
2255     -1,
2256     options_explosion_type,
2257     &custom_element.explosion_type,
2258     "can explode", NULL,                "explosion type"
2259   },
2260
2261   /* ---------- element settings: advanced (custom elements) --------------- */
2262
2263   {
2264     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(3),
2265     GADGET_ID_CHANGE_TIME_UNITS,        GADGET_ID_NONE,
2266     -1,
2267     options_time_units,
2268     &custom_element_change.delay_frames,
2269     "delay time given in", NULL,        "delay time units for change"
2270   },
2271   {
2272     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(4),
2273     GADGET_ID_CHANGE_DIRECT_ACTION,     GADGET_ID_NONE,
2274     -1,
2275     options_change_direct_action,
2276     &custom_element_change.direct_action,
2277     NULL, NULL,                         "type of direct action"
2278   },
2279   {
2280     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(5),
2281     GADGET_ID_CHANGE_OTHER_ACTION,      GADGET_ID_NONE,
2282     -1,
2283     options_change_other_action,
2284     &custom_element_change.other_action,
2285     NULL, "element:",                   "type of other element action"
2286   },
2287   {
2288     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(6),
2289     GADGET_ID_CHANGE_SIDE,              GADGET_ID_NONE,
2290     -1,
2291     options_change_trigger_side,
2292     &custom_element_change.trigger_side,
2293     "at", "side",                       "element side triggering change"
2294   },
2295   {
2296     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(7),
2297     GADGET_ID_CHANGE_PLAYER,            GADGET_ID_NONE,
2298     -1,
2299     options_change_trigger_player,
2300     &custom_element_change.trigger_player,
2301     "player:", " ",                     "player that causes change"
2302   },
2303   {
2304     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(7),
2305     GADGET_ID_CHANGE_PAGE,              GADGET_ID_CHANGE_PLAYER,
2306     -1,
2307     options_change_trigger_page,
2308     &custom_element_change.trigger_page,
2309     "page:", NULL,                      "change page that causes change"
2310   },
2311   {
2312     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(10),
2313     GADGET_ID_CHANGE_REPLACE_WHEN,      GADGET_ID_NONE,
2314     -1,
2315     options_change_replace_when,
2316     &custom_element_change.replace_when,
2317     "replace when", NULL,               "which elements can be replaced"
2318   },
2319   {
2320     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(13),
2321     GADGET_ID_ACTION_TYPE,              GADGET_ID_NONE,
2322     -1,
2323     options_action_type,
2324     &custom_element_change.action_type,
2325     NULL, NULL,                         "action on specified condition"
2326   },
2327   {
2328     -1,                                 ED_ELEMENT_SETTINGS_YPOS(13),
2329     GADGET_ID_ACTION_MODE,              GADGET_ID_ACTION_TYPE,
2330     -1,
2331     options_action_mode_none,
2332     &custom_element_change.action_mode,
2333     NULL, NULL,                         "action operator"
2334   },
2335   {
2336     -1,                                 ED_ELEMENT_SETTINGS_YPOS(13),
2337     GADGET_ID_ACTION_ARG,               GADGET_ID_ACTION_MODE,
2338     -1,
2339     options_action_arg_none,
2340     &custom_element_change.action_arg,
2341     NULL, NULL,                         "action parameter"
2342   },
2343   {
2344     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(14),
2345     GADGET_ID_SELECT_CHANGE_PAGE,       GADGET_ID_NONE,
2346     3,
2347     options_change_page,
2348     &custom_element.current_change_page,
2349     NULL, NULL,                         "element change page"
2350   },
2351
2352   /* ---------- element settings: configure (group elements) --------------- */
2353
2354   {
2355     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(6),
2356     GADGET_ID_GROUP_CHOICE_MODE,        GADGET_ID_NONE,
2357     -1,
2358     options_group_choice_mode,
2359     &group_element_info.choice_mode,
2360     "choice type:", NULL,               "type of group element choice"
2361   },
2362 };
2363
2364 static struct
2365 {
2366   int x, y;
2367   int gadget_id;
2368   int gadget_id_align;
2369   int size;
2370   char *text;
2371   char *text_left, *text_right, *infotext;
2372 } textbutton_info[ED_NUM_TEXTBUTTONS] =
2373 {
2374   {
2375     ED_LEVEL_SETTINGS_TABS_XPOS(0),     ED_LEVEL_SETTINGS_TABS_YPOS(0),
2376     GADGET_ID_LEVELINFO_LEVEL,          GADGET_ID_NONE,
2377     8,                                  "Level",                        
2378     NULL, NULL,                         "Configure level properties"
2379   },
2380   {
2381     ED_LEVEL_SETTINGS_TABS_XPOS(1),     ED_LEVEL_SETTINGS_TABS_YPOS(0),
2382     GADGET_ID_LEVELINFO_EDITOR,         GADGET_ID_NONE,
2383     8,                                  "Editor",                       
2384     NULL, NULL,                         "Configure editor properties"
2385   },
2386   {
2387     ED_ELEMENT_SETTINGS_TABS_XPOS(0),   ED_ELEMENT_SETTINGS_TABS_YPOS(0),
2388     GADGET_ID_PROPERTIES_INFO,          GADGET_ID_NONE,
2389     8,                                  "Info",                 
2390     NULL, NULL,                         "Show information about element"
2391   },
2392   {
2393     ED_ELEMENT_SETTINGS_TABS_XPOS(1),   ED_ELEMENT_SETTINGS_TABS_YPOS(0),
2394     GADGET_ID_PROPERTIES_CONFIG,        GADGET_ID_NONE,
2395     8,                                  "Config",
2396     NULL, NULL,                         "Configure element properties"
2397   },
2398   {
2399     ED_ELEMENT_SETTINGS_TABS_XPOS(1),   ED_ELEMENT_SETTINGS_TABS_YPOS(0),
2400     GADGET_ID_PROPERTIES_CONFIG_1,      GADGET_ID_NONE,
2401     8,                                  "Config 1",
2402     NULL, NULL,                         "Configure element properties, part 1"
2403   },
2404   {
2405     ED_ELEMENT_SETTINGS_TABS_XPOS(2),   ED_ELEMENT_SETTINGS_TABS_YPOS(0),
2406     GADGET_ID_PROPERTIES_CONFIG_2,      GADGET_ID_NONE,
2407     8,                                  "Config 2",
2408     NULL, NULL,                         "Configure element properties, part 2"
2409   },
2410   {
2411     ED_ELEMENT_SETTINGS_TABS_XPOS(3),   ED_ELEMENT_SETTINGS_TABS_YPOS(0),
2412     GADGET_ID_PROPERTIES_CHANGE,        GADGET_ID_NONE,
2413     8,                                  "Change",
2414     NULL, NULL,                         "Configure custom element change pages"
2415   },
2416   {
2417     -1,                                 ED_ELEMENT_SETTINGS_YPOS(2),
2418     GADGET_ID_SAVE_AS_TEMPLATE,         GADGET_ID_CUSTOM_USE_TEMPLATE,
2419     -1,                                 "Save",
2420     " ", "As Template",                 "Save current settings as new template"
2421   },
2422   {
2423     -1,                                 ED_ELEMENT_SETTINGS_YPOS(14),
2424     GADGET_ID_ADD_CHANGE_PAGE,          GADGET_ID_PASTE_CHANGE_PAGE,
2425     -1,                                 "New",
2426     NULL, NULL,                         "Add new change page"
2427   },
2428   {
2429     -1,                                 ED_ELEMENT_SETTINGS_YPOS(14),
2430     GADGET_ID_DEL_CHANGE_PAGE,          GADGET_ID_ADD_CHANGE_PAGE,
2431     -1,                                 "Delete",
2432     NULL, NULL,                         "Delete current change page"
2433   },
2434 };
2435
2436 static struct
2437 {
2438   int gd_x, gd_y;
2439   int x, y;
2440   int width, height;
2441   int gadget_id;
2442   int gadget_id_align;
2443   char *text_left, *text_right, *infotext;
2444 } graphicbutton_info[ED_NUM_GRAPHICBUTTONS] =
2445 {
2446   {
2447     ED_BUTTON_MINUS_XPOS,               ED_BUTTON_COUNT_YPOS,
2448     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(14),
2449     ED_BUTTON_COUNT_XSIZE,              ED_BUTTON_COUNT_YSIZE,
2450     GADGET_ID_PREV_CHANGE_PAGE,         GADGET_ID_NONE,
2451     NULL, NULL,                         "select previous change page"
2452   },
2453   {
2454     ED_BUTTON_PLUS_XPOS,                ED_BUTTON_COUNT_YPOS,
2455     -1,                                 ED_ELEMENT_SETTINGS_YPOS(14),
2456     ED_BUTTON_COUNT_XSIZE,              ED_BUTTON_COUNT_YSIZE,
2457     GADGET_ID_NEXT_CHANGE_PAGE,         GADGET_ID_SELECT_CHANGE_PAGE,
2458     NULL, "change page",                "select next change page"
2459   },
2460   {
2461     ED_COPY_CHANGE_PAGE_XPOS,           ED_COPY_CHANGE_PAGE_YPOS,
2462     -1,                                 ED_ELEMENT_SETTINGS_YPOS(14),
2463     ED_BUTTON_COUNT_XSIZE,              ED_BUTTON_COUNT_YSIZE,
2464     GADGET_ID_COPY_CHANGE_PAGE,         GADGET_ID_NEXT_CHANGE_PAGE,
2465     " ", NULL,                          "copy settings from this change page"
2466   },
2467   {
2468     ED_PASTE_CHANGE_PAGE_XPOS,          ED_PASTE_CHANGE_PAGE_YPOS,
2469     -1,                                 ED_ELEMENT_SETTINGS_YPOS(14),
2470     ED_BUTTON_COUNT_XSIZE,              ED_BUTTON_COUNT_YSIZE,
2471     GADGET_ID_PASTE_CHANGE_PAGE,        GADGET_ID_COPY_CHANGE_PAGE,
2472     NULL, NULL,                         "paste settings to this change page"
2473   },
2474 };
2475
2476 static struct
2477 {
2478   int gd_x, gd_y;
2479   int x, y;
2480   int gadget_id;
2481   char *infotext;
2482 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
2483 {
2484   {
2485     ED_SCROLLBUTTON_XPOS,   ED_SCROLLBUTTON_YPOS + 0 * ED_SCROLLBUTTON_YSIZE,
2486 #if 1
2487     -1, -1,     /* these values are not constant, but can change at runtime */
2488 #else
2489     ED_SCROLL_UP_XPOS,      ED_SCROLL_UP_YPOS,
2490 #endif
2491     GADGET_ID_SCROLL_UP,
2492     "scroll level editing area up"
2493   },
2494   {
2495     ED_SCROLLBUTTON_XPOS,   ED_SCROLLBUTTON_YPOS + 1 * ED_SCROLLBUTTON_YSIZE,
2496 #if 1
2497     -1, -1,     /* these values are not constant, but can change at runtime */
2498 #else
2499     ED_SCROLL_DOWN_XPOS,    ED_SCROLL_DOWN_YPOS,
2500 #endif
2501     GADGET_ID_SCROLL_DOWN,
2502     "scroll level editing area down"
2503   },
2504   {
2505     ED_SCROLLBUTTON_XPOS,   ED_SCROLLBUTTON_YPOS + 2 * ED_SCROLLBUTTON_YSIZE,
2506 #if 1
2507     -1, -1,     /* these values are not constant, but can change at runtime */
2508 #else
2509     ED_SCROLL_LEFT_XPOS,    ED_SCROLL_LEFT_YPOS,
2510 #endif
2511     GADGET_ID_SCROLL_LEFT,
2512     "scroll level editing area left"
2513   },
2514   {
2515     ED_SCROLLBUTTON_XPOS,   ED_SCROLLBUTTON_YPOS + 3 * ED_SCROLLBUTTON_YSIZE,
2516 #if 1
2517     -1, -1,     /* these values are not constant, but can change at runtime */
2518 #else
2519     ED_SCROLL_RIGHT_XPOS,   ED_SCROLL_RIGHT_YPOS,
2520 #endif
2521     GADGET_ID_SCROLL_RIGHT,
2522     "scroll level editing area right"
2523   },
2524   {
2525     ED_SCROLLBUTTON2_XPOS,  ED_SCROLLBUTTON2_YPOS + 0 * ED_SCROLLBUTTON2_YSIZE,
2526     ED_SCROLL2_UP_XPOS,     ED_SCROLL2_UP_YPOS,
2527     GADGET_ID_SCROLL_LIST_UP,
2528     "scroll element list up ('Page Up')"
2529   },
2530   {
2531     ED_SCROLLBUTTON2_XPOS,  ED_SCROLLBUTTON2_YPOS + 1 * ED_SCROLLBUTTON2_YSIZE,
2532     ED_SCROLL2_DOWN_XPOS,   ED_SCROLL2_DOWN_YPOS,
2533     GADGET_ID_SCROLL_LIST_DOWN,
2534     "scroll element list down ('Page Down')"
2535   },
2536 };
2537
2538 static struct
2539 {
2540   int gd_x, gd_y;
2541   int x, y;
2542   int width, height;
2543   int wheel_x, wheel_y;
2544   int wheel_width, wheel_height;
2545   int type;
2546   int gadget_id;
2547   char *infotext;
2548 } scrollbar_info[ED_NUM_SCROLLBARS] =
2549 {
2550   {
2551     ED_SCROLLBAR_XPOS,                  ED_SCROLLBAR_YPOS,
2552 #if 1
2553     -1, -1,     /* these values are not constant, but can change at runtime */
2554     -1, -1,     /* these values are not constant, but can change at runtime */
2555     -1, -1,     /* these values are not constant, but can change at runtime */
2556     -1, -1,     /* these values are not constant, but can change at runtime */
2557 #else
2558     SX + ED_SCROLL_HORIZONTAL_XPOS,     SY + ED_SCROLL_HORIZONTAL_YPOS,
2559     ED_SCROLL_HORIZONTAL_XSIZE,         ED_SCROLL_HORIZONTAL_YSIZE,
2560     SX,                                 SY,
2561     SXSIZE,                             SYSIZE,
2562 #endif
2563     GD_TYPE_SCROLLBAR_HORIZONTAL,
2564     GADGET_ID_SCROLL_HORIZONTAL,
2565     "scroll level editing area horizontally"
2566   },
2567   {
2568     ED_SCROLLBAR_XPOS,                  ED_SCROLLBAR_YPOS,
2569 #if 1
2570     -1, -1,     /* these values are not constant, but can change at runtime */
2571     -1, -1,     /* these values are not constant, but can change at runtime */
2572     -1, -1,     /* these values are not constant, but can change at runtime */
2573     -1, -1,     /* these values are not constant, but can change at runtime */
2574 #else
2575     SX + ED_SCROLL_VERTICAL_XPOS,       SY + ED_SCROLL_VERTICAL_YPOS,
2576     ED_SCROLL_VERTICAL_XSIZE,           ED_SCROLL_VERTICAL_YSIZE,
2577     SX,                                 SY,
2578     SXSIZE,                             SYSIZE,
2579 #endif
2580     GD_TYPE_SCROLLBAR_VERTICAL,
2581     GADGET_ID_SCROLL_VERTICAL,
2582     "scroll level editing area vertically"
2583   },
2584   {
2585     ED_SCROLLBAR2_XPOS,                 ED_SCROLLBAR2_YPOS,
2586 #if 1
2587     -1, -1,     /* these values are not constant, but can change at runtime */
2588     ED_SCROLL2_VERTICAL_XSIZE,          ED_SCROLL2_VERTICAL_YSIZE,
2589     -1, -1,     /* these values are not constant, but can change at runtime */
2590     -1, -1,     /* these values are not constant, but can change at runtime */
2591 #else
2592     DX + ED_SCROLL2_VERTICAL_XPOS,      DY + ED_SCROLL2_VERTICAL_YPOS,
2593     ED_SCROLL2_VERTICAL_XSIZE,          ED_SCROLL2_VERTICAL_YSIZE,
2594     DX,                                 DY,
2595     DXSIZE,                             DYSIZE,
2596 #endif
2597     GD_TYPE_SCROLLBAR_VERTICAL,
2598     GADGET_ID_SCROLL_LIST_VERTICAL,
2599     "scroll element list vertically"
2600   }
2601 };
2602
2603 static struct
2604 {
2605   int x, y;
2606   int gadget_id;
2607   int gadget_id_align;
2608   int radio_button_nr;
2609   int *value;
2610   int checked_value;
2611   char *text_left, *text_right, *infotext;
2612 } radiobutton_info[ED_NUM_RADIOBUTTONS] =
2613 {
2614   {
2615     -1,                                 ED_LEVEL_SETTINGS_YPOS(0),
2616     GADGET_ID_RANDOM_PERCENTAGE,        GADGET_ID_LEVEL_RANDOM_UP,
2617     RADIO_NR_RANDOM_ELEMENTS,
2618     &random_placement_method,           RANDOM_USE_PERCENTAGE,
2619     " ", "percentage",                  "use percentage for random elements"
2620   },
2621   {
2622     -1,                                 ED_LEVEL_SETTINGS_YPOS(0),
2623     GADGET_ID_RANDOM_QUANTITY,          GADGET_ID_RANDOM_PERCENTAGE,
2624     RADIO_NR_RANDOM_ELEMENTS,
2625     &random_placement_method,           RANDOM_USE_QUANTITY,
2626     " ", "quantity",                    "use quantity for random elements"
2627   }
2628 };
2629
2630 static struct
2631 {
2632   int x, y;
2633   int gadget_id;
2634   int gadget_id_align;
2635   boolean *value;
2636   char *text_left, *text_right, *infotext;
2637 } checkbutton_info[ED_NUM_CHECKBUTTONS] =
2638 {
2639   /* ---------- level and editor settings ---------------------------------- */
2640
2641   {
2642     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(1),
2643     GADGET_ID_RANDOM_RESTRICTED,        GADGET_ID_NONE,
2644     &random_placement_background_restricted,
2645     NULL,
2646     "restrict random placement to:",    "set random placement restriction"
2647   },
2648
2649   /* ---------- element settings: configure (various elements) ------------- */
2650
2651   {
2652     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(0),
2653     GADGET_ID_STICK_ELEMENT,            GADGET_ID_NONE,
2654     &stick_element_properties_window,
2655     NULL,
2656     "stick this screen to edit content","stick this screen to edit content"
2657   },
2658   {
2659     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
2660     GADGET_ID_EM_SLIPPERY_GEMS,         GADGET_ID_NONE,
2661     &level.em_slippery_gems,
2662     NULL,
2663     "slip down from certain flat walls","use EM/DC style slipping behaviour"
2664   },
2665   {
2666     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
2667     GADGET_ID_EM_EXPLODES_BY_FIRE,      GADGET_ID_NONE,
2668     &level.em_explodes_by_fire,
2669     NULL,
2670     "explodes with chain reaction",     "use R'n'D style explosion behaviour"
2671   },
2672   {
2673     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(2),
2674     GADGET_ID_USE_SPRING_BUG,           GADGET_ID_NONE,
2675     &level.use_spring_bug,
2676     NULL,
2677     "use spring pushing bug",           "use odd spring pushing behaviour"
2678   },
2679   {
2680     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
2681     GADGET_ID_USE_TIME_ORB_BUG,         GADGET_ID_NONE,
2682     &level.use_time_orb_bug,
2683     NULL,
2684     "use time orb bug",                 "use odd time orb behaviour"
2685   },
2686   {
2687     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(2),
2688     GADGET_ID_RANDOM_BALL_CONTENT,      GADGET_ID_NONE,
2689     &level.ball_random,
2690     NULL,
2691     "create single random element",     "only create one element from content"
2692   },
2693   {
2694     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
2695     GADGET_ID_INITIAL_BALL_STATE,       GADGET_ID_NONE,
2696     &level.ball_state_initial,
2697     NULL,
2698     "magic ball initially activated",   "activate magic ball after level start"
2699   },
2700   {
2701     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(0),
2702     GADGET_ID_GROW_INTO_DIGGABLE,       GADGET_ID_NONE,
2703     &level.grow_into_diggable,
2704     NULL,
2705     "can grow into anything diggable",  "grow into more than just sand"
2706   },
2707   {
2708     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(0),
2709     GADGET_ID_AUTO_EXIT_SOKOBAN,        GADGET_ID_NONE,
2710     &level.auto_exit_sokoban,
2711     NULL,
2712     "exit level if all fields solved",  "automatically finish Sokoban levels"
2713   },
2714   {
2715     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(8),
2716     GADGET_ID_CONTINUOUS_SNAPPING,      GADGET_ID_NONE,
2717     &level.continuous_snapping,
2718     NULL,
2719     "continuous snapping",              "use snapping without releasing key"
2720   },
2721   {
2722     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(7),
2723     GADGET_ID_BLOCK_SNAP_FIELD,         GADGET_ID_NONE,
2724     &level.block_snap_field,
2725     NULL,
2726     "block snapped field when snapping", "use snapping delay to show animation"
2727   },
2728   {
2729     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(2),
2730     GADGET_ID_BLOCK_LAST_FIELD,         GADGET_ID_NONE,
2731     &level.block_last_field,
2732     NULL,
2733     "block last field when moving",     "player blocks last field when moving"
2734   },
2735   {
2736     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(2),
2737     GADGET_ID_SP_BLOCK_LAST_FIELD,      GADGET_ID_NONE,
2738     &level.sp_block_last_field,
2739     NULL,
2740     "block last field when moving",     "player blocks last field when moving"
2741   },
2742   {
2743     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(3),
2744     GADGET_ID_INSTANT_RELOCATION,       GADGET_ID_NONE,
2745     &level.instant_relocation,
2746     NULL,
2747     "no scrolling when relocating",     "player gets relocated without delay"
2748   },
2749   {
2750     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(4),
2751     GADGET_ID_SHIFTED_RELOCATION,       GADGET_ID_NONE,
2752     &level.shifted_relocation,
2753     NULL,
2754     "no centering when relocating",     "level not centered after relocation"
2755   },
2756   {
2757     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(9),
2758     GADGET_ID_USE_START_ELEMENT,        GADGET_ID_NONE,
2759     &level.use_start_element[0],
2760     NULL,
2761     "use level start element:",        "start level at this element's position"
2762   },
2763   {
2764     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(10),
2765     GADGET_ID_USE_ARTWORK_ELEMENT,      GADGET_ID_NONE,
2766     &level.use_artwork_element[0],
2767     NULL,
2768     "use artwork from element:",        "use player artwork from other element"
2769   },
2770   {
2771     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(11),
2772     GADGET_ID_USE_EXPLOSION_ELEMENT,    GADGET_ID_NONE,
2773     &level.use_explosion_element[0],
2774     NULL,
2775     "use explosion from element:",      "use explosion properties from element"
2776   },
2777   {
2778     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(12),
2779     GADGET_ID_INITIAL_GRAVITY,          GADGET_ID_NONE,
2780     &level.initial_player_gravity[0],
2781     NULL,
2782     "use initial gravity",              "set initial player gravity"
2783   },
2784   {
2785     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
2786     GADGET_ID_USE_INITIAL_INVENTORY,    GADGET_ID_NONE,
2787     &level.use_initial_inventory[0],
2788     NULL,
2789     "use initial inventory:",           "use collected elements on level start"
2790   },
2791   {
2792     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(5),
2793     GADGET_ID_CAN_PASS_TO_WALKABLE,     GADGET_ID_NONE,
2794     &level.can_pass_to_walkable,
2795     NULL,
2796     "can pass to walkable element",     "player can pass to empty or walkable"
2797   },
2798   {
2799     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
2800     GADGET_ID_CAN_FALL_INTO_ACID,       GADGET_ID_NONE,
2801     &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
2802     NULL,
2803     "can fall into acid (with gravity)","player can fall into acid pool"
2804   },
2805   {
2806     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(0),
2807     GADGET_ID_CAN_MOVE_INTO_ACID,       GADGET_ID_NONE,
2808     &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
2809     NULL,
2810     "can move into acid",               "element can move into acid pool"
2811   },
2812   {
2813     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
2814     GADGET_ID_DONT_COLLIDE_WITH,        GADGET_ID_NONE,
2815     &custom_element_properties[EP_DONT_COLLIDE_WITH],
2816     NULL,
2817     "deadly when colliding with",       "element is deadly when hitting player"
2818   },
2819   {
2820     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
2821     GADGET_ID_ENVELOPE_AUTOWRAP,        GADGET_ID_NONE,
2822     &level.envelope[0].autowrap,
2823     NULL,
2824     "auto-wrap",                        "automatically wrap envelope text"
2825   },
2826   {
2827     -1,                                 ED_ELEMENT_SETTINGS_YPOS(1),
2828     GADGET_ID_ENVELOPE_CENTERED,        GADGET_ID_ENVELOPE_AUTOWRAP,
2829     &level.envelope[0].centered,
2830     " ",
2831     "centered",                         "automatically center envelope text"
2832   },
2833
2834   /* ---------- element settings: configure 1 (custom elements) ----------- */
2835
2836   {
2837     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
2838     GADGET_ID_CUSTOM_USE_GRAPHIC,       GADGET_ID_NONE,
2839     &custom_element.use_gfx_element,
2840
2841     /* !!! add separate "use existing element sound" !!! */
2842 #if 0
2843     NULL,
2844     "use graphic/sound of element:",    "use existing graphic and sound"
2845 #else
2846     NULL,
2847     "use graphic of element:",          "use existing element graphic"
2848 #endif
2849   },
2850   {
2851     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(2),
2852     GADGET_ID_CUSTOM_USE_TEMPLATE,      GADGET_ID_NONE,
2853     &level.use_custom_template,
2854     NULL,
2855     "use template",                     "use template for custom properties"
2856   },
2857   {
2858     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(3),
2859     GADGET_ID_CUSTOM_ACCESSIBLE,        GADGET_ID_NONE,
2860     &custom_element_properties[EP_ACCESSIBLE],
2861     NULL,
2862     NULL,                               "player can walk to or pass this field"
2863   },
2864   {
2865     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(10),
2866     GADGET_ID_CUSTOM_GRAV_REACHABLE,    GADGET_ID_NONE,
2867     &custom_element_properties[EP_GRAVITY_REACHABLE],
2868     NULL,
2869     "reachable despite gravity",        "player can walk/dig despite gravity"
2870   },
2871   {
2872     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(13),
2873     GADGET_ID_CUSTOM_USE_LAST_VALUE,    GADGET_ID_NONE,
2874     &custom_element.use_last_ce_value,
2875     NULL,
2876     "use last CE value after change",   "use last CE value after change"
2877   },
2878   {
2879     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(5),
2880     GADGET_ID_CUSTOM_WALK_TO_OBJECT,    GADGET_ID_NONE,
2881     &custom_element_properties[EP_WALK_TO_OBJECT],
2882     NULL,
2883     NULL,                               "player can dig/collect/push element"
2884   },
2885   {
2886     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(9),
2887     GADGET_ID_CUSTOM_INDESTRUCTIBLE,    GADGET_ID_NONE,
2888     &custom_element_properties[EP_INDESTRUCTIBLE],
2889     NULL,
2890     "indestructible",                   "element is indestructible"
2891   },
2892
2893   /* ---------- element settings: configure 2 (custom elements) ----------- */
2894
2895   {
2896     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
2897     GADGET_ID_CUSTOM_CAN_MOVE,          GADGET_ID_NONE,
2898     &custom_element_properties[EP_CAN_MOVE],
2899     NULL,
2900     NULL,                               "element can move with some pattern"
2901   },
2902   {
2903     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(7),
2904     GADGET_ID_CUSTOM_CAN_FALL,          GADGET_ID_NONE,
2905     &custom_element_properties[EP_CAN_FALL],
2906     NULL,
2907     "can fall",                         "element can fall down"
2908   },
2909   {
2910     -1,                                 ED_ELEMENT_SETTINGS_YPOS(7),
2911     GADGET_ID_CUSTOM_CAN_SMASH,         GADGET_ID_CUSTOM_CAN_FALL,
2912     &custom_element_properties[EP_CAN_SMASH],
2913     " ",
2914     NULL,                               "element can smash other elements"
2915   },
2916   {
2917     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(8),
2918     GADGET_ID_CUSTOM_SLIPPERY,          GADGET_ID_NONE,
2919     &custom_element_properties[EP_SLIPPERY],
2920     NULL,
2921     NULL,                               "other elements can fall down from it"
2922   },
2923   {
2924     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(9),
2925     GADGET_ID_CUSTOM_DEADLY,            GADGET_ID_NONE,
2926     &custom_element_properties[EP_DEADLY],
2927     NULL,
2928     NULL,                               "element can kill the player"
2929   },
2930   {
2931     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(10),
2932     GADGET_ID_CUSTOM_CAN_EXPLODE,       GADGET_ID_NONE,
2933     &custom_element_properties[EP_CAN_EXPLODE],
2934     NULL,
2935     NULL,                               "element can explode"
2936   },
2937   {
2938     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(11),
2939     GADGET_ID_CUSTOM_EXPLODE_FIRE,      GADGET_ID_NONE,
2940     &custom_element_properties[EP_EXPLODES_BY_FIRE],
2941     NULL,
2942     "by fire",                          "element can explode by fire/explosion"
2943   },
2944   {
2945     -1,                                 ED_ELEMENT_SETTINGS_YPOS(11),
2946     GADGET_ID_CUSTOM_EXPLODE_SMASH,     GADGET_ID_CUSTOM_EXPLODE_FIRE,
2947     &custom_element_properties[EP_EXPLODES_SMASHED],
2948     " ",
2949     "smashed",                          "element can explode when smashed"
2950   },
2951   {
2952     -1,                                 ED_ELEMENT_SETTINGS_YPOS(11),
2953     GADGET_ID_CUSTOM_EXPLODE_IMPACT,    GADGET_ID_CUSTOM_EXPLODE_SMASH,
2954     &custom_element_properties[EP_EXPLODES_IMPACT],
2955     " ",
2956     "impact",                           "element can explode on impact"
2957   },
2958
2959   /* ---------- element settings: advanced (custom elements) --------------- */
2960
2961   {
2962     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
2963     GADGET_ID_CUSTOM_CAN_CHANGE,        GADGET_ID_NONE,
2964     &custom_element_change.can_change,
2965     NULL,
2966     "element changes to:",              "change element on specified condition"
2967   },
2968   {
2969     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(2),
2970     GADGET_ID_CHANGE_DELAY,             GADGET_ID_NONE,
2971     &custom_element_change_events[CE_DELAY],
2972     NULL,
2973     NULL,                               "element changes after delay"
2974   },
2975   {
2976     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(4),
2977     GADGET_ID_CHANGE_BY_DIRECT_ACT,     GADGET_ID_NONE,
2978     &custom_element_change_events[CE_BY_DIRECT_ACTION],
2979     NULL,
2980     NULL,                               "element changes by direct action"
2981   },
2982   {
2983     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(5),
2984     GADGET_ID_CHANGE_BY_OTHER_ACT,      GADGET_ID_NONE,
2985     &custom_element_change_events[CE_BY_OTHER_ACTION],
2986     NULL,
2987     NULL,                               "element changes by other element"
2988   },
2989   {
2990     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(8),
2991     GADGET_ID_CHANGE_USE_EXPLOSION,     GADGET_ID_NONE,
2992     &custom_element_change.explode,
2993     NULL,
2994     "explode instead of change",        "element explodes instead of change"
2995   },
2996   {
2997     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(9),
2998     GADGET_ID_CHANGE_USE_CONTENT,       GADGET_ID_NONE,
2999     &custom_element_change.use_target_content,
3000     NULL,
3001     "use extended change target:",      "element changes to more elements"
3002   },
3003   {
3004     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(11),
3005     GADGET_ID_CHANGE_ONLY_COMPLETE,     GADGET_ID_NONE,
3006     &custom_element_change.only_if_complete,
3007     NULL,
3008     "replace all or nothing",           "only replace when all can be changed"
3009   },
3010   {
3011     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(12),
3012     GADGET_ID_CHANGE_USE_RANDOM,        GADGET_ID_NONE,
3013     &custom_element_change.use_random_replace,
3014     NULL,
3015     NULL,                               "use percentage for random replace"
3016   },
3017   {
3018     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(13),
3019     GADGET_ID_CHANGE_HAS_ACTION,        GADGET_ID_NONE,
3020     &custom_element_change.has_action,
3021     NULL,
3022     NULL,                               "execute action on specified condition"
3023   },
3024 };
3025
3026 static struct
3027 {
3028   int x, y;
3029   int gadget_id;
3030   int gadget_id_align;
3031   int *value;
3032   int area_xsize, area_ysize;
3033   char *text_left, *text_right, *text_below, *infotext;
3034 } drawingarea_info[ED_NUM_DRAWING_AREAS] =
3035 {
3036   /* ---------- level playfield content ------------------------------------ */
3037
3038   {
3039     0,                                  0,
3040     GADGET_ID_DRAWING_LEVEL,            GADGET_ID_NONE,
3041     NULL,
3042 #if 1
3043     -1, -1,     /* these values are not constant, but can change at runtime */
3044 #else
3045     MAX_ED_FIELDX, MAX_ED_FIELDY,
3046 #endif
3047     NULL, NULL, NULL,                   NULL
3048   },
3049
3050   /* ---------- yam yam content -------------------------------------------- */
3051
3052   {
3053     ED_AREA_YAMYAM_CONTENT_XPOS(0),     ED_AREA_YAMYAM_CONTENT_YPOS(0),
3054     GADGET_ID_YAMYAM_CONTENT_0,         GADGET_ID_NONE,
3055     &level.yamyam_content[0].e[0][0],   3, 3,
3056     NULL, NULL, "1",                    NULL
3057   },
3058   {
3059     ED_AREA_YAMYAM_CONTENT_XPOS(1),     ED_AREA_YAMYAM_CONTENT_YPOS(1),
3060     GADGET_ID_YAMYAM_CONTENT_1,         GADGET_ID_NONE,
3061     &level.yamyam_content[1].e[0][0],   3, 3,
3062     NULL, NULL, "2",                    NULL
3063   },
3064   {
3065     ED_AREA_YAMYAM_CONTENT_XPOS(2),     ED_AREA_YAMYAM_CONTENT_YPOS(2),
3066     GADGET_ID_YAMYAM_CONTENT_2,         GADGET_ID_NONE,
3067     &level.yamyam_content[2].e[0][0],   3, 3,
3068     NULL, NULL, "3",                    NULL
3069   },
3070   {
3071     ED_AREA_YAMYAM_CONTENT_XPOS(3),     ED_AREA_YAMYAM_CONTENT_YPOS(3),
3072     GADGET_ID_YAMYAM_CONTENT_3,         GADGET_ID_NONE,
3073     &level.yamyam_content[3].e[0][0],   3, 3,
3074     NULL, NULL, "4",                    NULL
3075   },
3076   {
3077     ED_AREA_YAMYAM_CONTENT_XPOS(4),     ED_AREA_YAMYAM_CONTENT_YPOS(4),
3078     GADGET_ID_YAMYAM_CONTENT_4,         GADGET_ID_NONE,
3079     &level.yamyam_content[4].e[0][0],   3, 3,
3080     NULL, NULL, "5",                    NULL
3081   },
3082   {
3083     ED_AREA_YAMYAM_CONTENT_XPOS(5),     ED_AREA_YAMYAM_CONTENT_YPOS(5),
3084     GADGET_ID_YAMYAM_CONTENT_5,         GADGET_ID_NONE,
3085     &level.yamyam_content[5].e[0][0],   3, 3,
3086     NULL, NULL, "6",                    NULL
3087   },
3088   {
3089     ED_AREA_YAMYAM_CONTENT_XPOS(6),     ED_AREA_YAMYAM_CONTENT_YPOS(6),
3090     GADGET_ID_YAMYAM_CONTENT_6,         GADGET_ID_NONE,
3091     &level.yamyam_content[6].e[0][0],   3, 3,
3092     NULL, NULL, "7",                    NULL
3093   },
3094   {
3095     ED_AREA_YAMYAM_CONTENT_XPOS(7),     ED_AREA_YAMYAM_CONTENT_YPOS(7),
3096     GADGET_ID_YAMYAM_CONTENT_7,         GADGET_ID_NONE,
3097     &level.yamyam_content[7].e[0][0],   3, 3,
3098     NULL, NULL, "8",                    NULL
3099   },
3100
3101   /* ---------- magic ball content ----------------------------------------- */
3102
3103   {
3104     ED_AREA_MAGIC_BALL_CONTENT_XPOS(0), ED_AREA_MAGIC_BALL_CONTENT_YPOS(0),
3105     GADGET_ID_MAGIC_BALL_CONTENT_0,     GADGET_ID_NONE,
3106     &level.ball_content[0].e[0][0],     3, 3,
3107     NULL, NULL, "1",                    NULL
3108   },
3109   {
3110     ED_AREA_MAGIC_BALL_CONTENT_XPOS(1), ED_AREA_MAGIC_BALL_CONTENT_YPOS(1),
3111     GADGET_ID_MAGIC_BALL_CONTENT_1,     GADGET_ID_NONE,
3112     &level.ball_content[1].e[0][0],     3, 3,
3113     NULL, NULL, "2",                    NULL
3114   },
3115   {
3116     ED_AREA_MAGIC_BALL_CONTENT_XPOS(2), ED_AREA_MAGIC_BALL_CONTENT_YPOS(2),
3117     GADGET_ID_MAGIC_BALL_CONTENT_2,     GADGET_ID_NONE,
3118     &level.ball_content[2].e[0][0],     3, 3,
3119     NULL, NULL, "3",                    NULL
3120   },
3121   {
3122     ED_AREA_MAGIC_BALL_CONTENT_XPOS(3), ED_AREA_MAGIC_BALL_CONTENT_YPOS(3),
3123     GADGET_ID_MAGIC_BALL_CONTENT_3,     GADGET_ID_NONE,
3124     &level.ball_content[3].e[0][0],     3, 3,
3125     NULL, NULL, "4",                    NULL
3126   },
3127   {
3128     ED_AREA_MAGIC_BALL_CONTENT_XPOS(4), ED_AREA_MAGIC_BALL_CONTENT_YPOS(4),
3129     GADGET_ID_MAGIC_BALL_CONTENT_4,     GADGET_ID_NONE,
3130     &level.ball_content[4].e[0][0],     3, 3,
3131     NULL, NULL, "5",                    NULL
3132   },
3133   {
3134     ED_AREA_MAGIC_BALL_CONTENT_XPOS(5), ED_AREA_MAGIC_BALL_CONTENT_YPOS(5),
3135     GADGET_ID_MAGIC_BALL_CONTENT_5,     GADGET_ID_NONE,
3136     &level.ball_content[5].e[0][0],     3, 3,
3137     NULL, NULL, "6",                    NULL
3138   },
3139   {
3140     ED_AREA_MAGIC_BALL_CONTENT_XPOS(6), ED_AREA_MAGIC_BALL_CONTENT_YPOS(6),
3141     GADGET_ID_MAGIC_BALL_CONTENT_6,     GADGET_ID_NONE,
3142     &level.ball_content[6].e[0][0],     3, 3,
3143     NULL, NULL, "7",                    NULL
3144   },
3145   {
3146     ED_AREA_MAGIC_BALL_CONTENT_XPOS(7), ED_AREA_MAGIC_BALL_CONTENT_YPOS(7),
3147     GADGET_ID_MAGIC_BALL_CONTENT_7,     GADGET_ID_NONE,
3148     &level.ball_content[7].e[0][0],     3, 3,
3149     NULL, NULL, "8",                    NULL
3150   },
3151
3152   /* ---------- android content -------------------------------------------- */
3153
3154   {
3155     ED_AREA_1X1_SETTINGS_XPOS(0),       ED_AREA_1X1_SETTINGS_YPOS(5),
3156     GADGET_ID_ANDROID_CONTENT,          GADGET_ID_NONE,
3157     &level.android_clone_element[0],    MAX_ANDROID_ELEMENTS, 1,
3158     "elements:", NULL, NULL,            "elements android can clone"
3159   },
3160
3161   /* ---------- amoeba content --------------------------------------------- */
3162
3163   {
3164     ED_AREA_1X1_SETTINGS_XPOS(0),       ED_AREA_1X1_SETTINGS_YPOS(3),
3165     GADGET_ID_AMOEBA_CONTENT,           GADGET_ID_NONE,
3166     &level.amoeba_content,              1, 1,
3167     "content:", NULL, NULL,             "amoeba content"
3168   },
3169
3170   /* ---------- level start element ---------------------------------------- */
3171
3172   {
3173     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(9),
3174     GADGET_ID_START_ELEMENT,            GADGET_ID_USE_START_ELEMENT,
3175     &level.start_element[0],            1, 1,
3176     NULL, NULL, NULL,                   "level start element"
3177   },
3178
3179   /* ---------- player artwork element ------------------------------------- */
3180
3181   {
3182     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(10),
3183     GADGET_ID_ARTWORK_ELEMENT,          GADGET_ID_USE_ARTWORK_ELEMENT,
3184     &level.artwork_element[0],          1, 1,
3185     NULL, NULL, NULL,                   "element for player artwork"
3186   },
3187
3188   /* ---------- player explosion element ----------------------------------- */
3189
3190   {
3191     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(11),
3192     GADGET_ID_EXPLOSION_ELEMENT,        GADGET_ID_USE_EXPLOSION_ELEMENT,
3193     &level.explosion_element[0],        1, 1,
3194     NULL, NULL, NULL,                   "element for player explosion"
3195   },
3196
3197   /* ---------- player initial inventory ----------------------------------- */
3198
3199   {
3200     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(1),
3201     GADGET_ID_INVENTORY_CONTENT,        GADGET_ID_USE_INITIAL_INVENTORY,
3202     &level.initial_inventory_content[0][0], MAX_INITIAL_INVENTORY_SIZE, 1,
3203     NULL, NULL, NULL,                   "content for initial inventory"
3204   },
3205
3206   /* ---------- element settings: configure 1 (custom elements) ----------- */
3207
3208   /* ---------- custom graphic --------------------------------------------- */
3209
3210   {
3211     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(1),
3212     GADGET_ID_CUSTOM_GRAPHIC,           GADGET_ID_CUSTOM_USE_GRAPHIC,
3213     &custom_element.gfx_element_initial,1, 1,
3214     NULL, NULL, NULL,                   "custom graphic element"
3215   },
3216
3217   /* ---------- element settings: configure 2 (custom elements) ----------- */
3218
3219   /* ---------- custom content (when exploding) ---------------------------- */
3220
3221   {
3222     -1,                                 ED_AREA_3X3_SETTINGS_YPOS(10),
3223     GADGET_ID_CUSTOM_CONTENT,           GADGET_ID_NONE, /* align three rows */
3224     &custom_element.content.e[0][0],    3, 3,
3225     "content:", NULL, NULL,             NULL
3226   },
3227
3228   /* ---------- custom enter and leave element (when moving) --------------- */
3229
3230   {
3231     ED_AREA_1X1_SETTINGS_XPOS(1),       ED_AREA_1X1_SETTINGS_YPOS(3),
3232     GADGET_ID_CUSTOM_MOVE_ENTER,        GADGET_ID_NONE,
3233     &custom_element.move_enter_element, 1, 1,
3234     "can dig:", " ", NULL,              "element that can be digged/collected"
3235   },
3236   {
3237     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(3),
3238     GADGET_ID_CUSTOM_MOVE_LEAVE,        GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
3239     &custom_element.move_leave_element, 1, 1,
3240     NULL, NULL, NULL,                   "element that will be left behind"
3241   },
3242
3243   /* ---------- element settings: advanced (custom elements) --------------- */
3244
3245   /* ---------- custom change target --------------------------------------- */
3246
3247   {
3248     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(1),
3249     GADGET_ID_CUSTOM_CHANGE_TARGET,     GADGET_ID_CUSTOM_CAN_CHANGE,
3250     &custom_element_change.target_element, 1, 1,
3251     NULL, "after/when:", NULL,          "new target element after change"
3252   },
3253
3254   /* ---------- custom change content (extended change target) ------------- */
3255
3256   {
3257     -1,                                 ED_AREA_3X3_SETTINGS_YPOS(9),
3258     GADGET_ID_CUSTOM_CHANGE_CONTENT,    GADGET_ID_NONE, /* align three rows */
3259     &custom_element_change.target_content.e[0][0], 3, 3,
3260     NULL, NULL, NULL,                   "new extended elements after change"
3261   },
3262
3263   /* ---------- custom change trigger (element causing change) ------------- */
3264
3265   {
3266     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(5),
3267     GADGET_ID_CUSTOM_CHANGE_TRIGGER,    GADGET_ID_CHANGE_OTHER_ACTION,
3268     &custom_element_change.initial_trigger_element, 1, 1,
3269     NULL, NULL, NULL,                   "other element triggering change"
3270   },
3271
3272   /* ---------- custom change action (element used for action) ------------- */
3273
3274   {
3275     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(13),
3276     GADGET_ID_CUSTOM_CHANGE_ACTION,     GADGET_ID_ACTION_ARG,
3277     &custom_element_change.action_element, 1, 1,
3278     NULL, NULL, NULL,                   "element used as action parameter"
3279   },
3280
3281   /* ---------- group element content -------------------------------------- */
3282
3283   {
3284     ED_AREA_1X1_SETTINGS_XPOS(0),       ED_AREA_1X1_SETTINGS_YPOS(4),
3285     GADGET_ID_GROUP_CONTENT,            GADGET_ID_NONE,
3286     &group_element_info.element[0],     MAX_ELEMENTS_IN_GROUP, 1,
3287     "content:", NULL, NULL,             NULL
3288   },
3289
3290   /* ---------- random background (for random painting) -------------------- */
3291
3292   {
3293     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(-1),
3294     GADGET_ID_RANDOM_BACKGROUND,        GADGET_ID_RANDOM_RESTRICTED,
3295     &random_placement_background_element, 1, 1,
3296     NULL, NULL, NULL,                   "random placement background"
3297   },
3298 };
3299
3300
3301 /*
3302   -----------------------------------------------------------------------------
3303   some internally used variables
3304   -----------------------------------------------------------------------------
3305 */
3306
3307 /* actual size of level editor drawing area */
3308 #if 1
3309 static int ed_fieldx, ed_fieldy;
3310 #else
3311 static int ed_fieldx = MAX_ED_FIELDX - 1, ed_fieldy = MAX_ED_FIELDY - 1;
3312 #endif
3313
3314 /* actual position of level editor drawing area in level playfield */
3315 static int level_xpos = -1, level_ypos = -1;
3316
3317 #if 1
3318 #define IN_ED_FIELD(x,y)        IN_FIELD(x, y, ed_fieldx, ed_fieldy)
3319 #else
3320 #define IN_ED_FIELD(x,y)  ((x)>=0 && (x)<ed_fieldx && (y)>=0 &&(y)<ed_fieldy)
3321 #endif
3322
3323 /* drawing elements on the three mouse buttons */
3324 static int new_element1 = EL_WALL;
3325 static int new_element2 = EL_EMPTY;
3326 static int new_element3 = EL_SAND;
3327
3328 #define IS_VALID_BUTTON(button) (button >= 1 && button <= 3)
3329 #define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
3330                                 (button) == 2 ? new_element2 : \
3331                                 (button) == 3 ? new_element3 : EL_EMPTY)
3332 #define BUTTON_STEPSIZE(button) ((button) == 1 ? 1 : (button) == 2 ? 5 : 10)
3333
3334 /* forward declaration for internal use */
3335 static void ModifyEditorCounterValue(int, int);
3336 static void ModifyEditorCounterLimits(int, int, int);
3337 static void ModifyEditorSelectboxValue(int, int);
3338 static void ModifyEditorSelectboxOptions(int, struct ValueTextInfo *);
3339 static void ModifyEditorDrawingArea(int, int, int);
3340 static void ModifyEditorElementList();
3341 static void AdjustElementListScrollbar();
3342 static void RedrawDrawingElements();
3343 static void DrawDrawingWindow();
3344 static void DrawLevelInfoWindow();
3345 static void DrawPropertiesWindow();
3346 static void UpdateCustomElementGraphicGadgets();
3347 static boolean checkPropertiesConfig(int);
3348 static void CopyLevelToUndoBuffer(int);
3349 static void HandleDrawingAreas(struct GadgetInfo *);
3350 static void HandleCounterButtons(struct GadgetInfo *);
3351 static void HandleTextInputGadgets(struct GadgetInfo *);
3352 static void HandleTextAreaGadgets(struct GadgetInfo *);
3353 static void HandleSelectboxGadgets(struct GadgetInfo *);
3354 static void HandleTextbuttonGadgets(struct GadgetInfo *);
3355 static void HandleGraphicbuttonGadgets(struct GadgetInfo *);
3356 static void HandleRadiobuttons(struct GadgetInfo *);
3357 static void HandleCheckbuttons(struct GadgetInfo *);
3358 static void HandleControlButtons(struct GadgetInfo *);
3359 static void HandleDrawingAreaInfo(struct GadgetInfo *);
3360 static void PrintEditorGadgetInfoText(struct GadgetInfo *);
3361
3362 static struct GadgetInfo *level_editor_gadget[NUM_EDITOR_GADGETS];
3363 static int right_gadget_border[NUM_EDITOR_GADGETS];
3364
3365 static int drawing_function = GADGET_ID_SINGLE_ITEMS;
3366 static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
3367 static boolean draw_with_brush = FALSE;
3368 static int properties_element = 0;
3369
3370 static short FieldBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3371 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3372 static short IntelliDrawBuffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3373 static int undo_buffer_position = 0;
3374 static int undo_buffer_steps = 0;
3375
3376 static int edit_mode;
3377 static int edit_mode_levelinfo;
3378 static int edit_mode_properties;
3379
3380 static int element_shift = 0;
3381
3382 static int editor_el_players[] =
3383 {
3384   EL_PLAYER_1,
3385   EL_PLAYER_2,
3386   EL_PLAYER_3,
3387   EL_PLAYER_4
3388 };
3389 static int *editor_el_players_ptr = editor_el_players;
3390 static int num_editor_el_players = SIZEOF_ARRAY_INT(editor_el_players);
3391
3392 static int editor_hl_boulderdash[] =
3393 {
3394   EL_INTERNAL_CASCADE_BD_ACTIVE,
3395   EL_CHAR('B'),
3396   EL_CHAR('D'),
3397   EL_EMPTY,
3398 };
3399
3400 static int editor_el_boulderdash[] =
3401 {
3402   EL_EMPTY,
3403   EL_SAND,
3404   EL_BD_ROCK,
3405   EL_BD_DIAMOND,
3406
3407   EL_STEELWALL,
3408   EL_BD_WALL,
3409   EL_BD_EXPANDABLE_WALL,
3410   EL_BD_MAGIC_WALL,
3411
3412   EL_BD_AMOEBA,
3413   EL_BD_BUTTERFLY_UP,
3414   EL_BD_FIREFLY_UP,
3415   EL_EXIT_CLOSED,
3416
3417   EL_BD_BUTTERFLY_LEFT,
3418   EL_BD_FIREFLY_LEFT,
3419   EL_BD_BUTTERFLY_RIGHT,
3420   EL_BD_FIREFLY_RIGHT,
3421
3422   EL_EMPTY,
3423   EL_BD_BUTTERFLY_DOWN,
3424   EL_BD_FIREFLY_DOWN,
3425   EL_EXIT_OPEN,
3426 };
3427 static int *editor_hl_boulderdash_ptr = editor_hl_boulderdash;
3428 static int *editor_el_boulderdash_ptr = editor_el_boulderdash;
3429 static int num_editor_hl_boulderdash = SIZEOF_ARRAY_INT(editor_hl_boulderdash);
3430 static int num_editor_el_boulderdash = SIZEOF_ARRAY_INT(editor_el_boulderdash);
3431
3432 static int editor_hl_emerald_mine[] =
3433 {
3434   EL_INTERNAL_CASCADE_EM_ACTIVE,
3435   EL_CHAR('E'),
3436   EL_CHAR('M'),
3437   EL_EMPTY,
3438 };
3439
3440 static int editor_el_emerald_mine[] =
3441 {
3442   EL_SAND,
3443   EL_ROCK,
3444   EL_QUICKSAND_EMPTY,
3445   EL_QUICKSAND_FULL,
3446
3447   EL_STEELWALL,
3448   EL_WALL,
3449   EL_WALL_SLIPPERY,
3450   EL_MAGIC_WALL,
3451
3452   EL_EMERALD,
3453   EL_DIAMOND,
3454   EL_NUT,
3455   EL_BOMB,
3456
3457   EL_WALL_EMERALD,
3458   EL_WALL_DIAMOND,
3459   EL_DYNAMITE,
3460   EL_DYNAMITE_ACTIVE,
3461
3462   EL_YAMYAM,
3463   EL_BUG_UP,
3464   EL_SPACESHIP_UP,
3465   EL_ROBOT,
3466
3467   EL_BUG_LEFT,
3468   EL_SPACESHIP_LEFT,
3469   EL_BUG_RIGHT,
3470   EL_SPACESHIP_RIGHT,
3471
3472   EL_ROBOT_WHEEL,
3473   EL_BUG_DOWN,
3474   EL_SPACESHIP_DOWN,
3475   EL_INVISIBLE_WALL,
3476
3477   EL_ACID_POOL_TOPLEFT,
3478   EL_ACID,
3479   EL_ACID_POOL_TOPRIGHT,
3480   EL_AMOEBA_DROP,
3481
3482   EL_ACID_POOL_BOTTOMLEFT,
3483   EL_ACID_POOL_BOTTOM,
3484   EL_ACID_POOL_BOTTOMRIGHT,
3485   EL_AMOEBA_WET,
3486
3487   EL_EM_KEY_1,
3488   EL_EM_KEY_2,
3489   EL_EM_KEY_3,
3490   EL_EM_KEY_4,
3491
3492   EL_EM_GATE_1,
3493   EL_EM_GATE_2,
3494   EL_EM_GATE_3,
3495   EL_EM_GATE_4,
3496
3497   EL_EM_GATE_1_GRAY,
3498   EL_EM_GATE_2_GRAY,
3499   EL_EM_GATE_3_GRAY,
3500   EL_EM_GATE_4_GRAY,
3501
3502   EL_EM_EXIT_CLOSED,
3503   EL_EM_EXIT_OPEN,
3504   EL_EM_STEEL_EXIT_CLOSED,
3505   EL_EM_STEEL_EXIT_OPEN,
3506 };
3507 static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine;
3508 static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine;
3509 static int num_editor_hl_emerald_mine=SIZEOF_ARRAY_INT(editor_hl_emerald_mine);
3510 static int num_editor_el_emerald_mine=SIZEOF_ARRAY_INT(editor_el_emerald_mine);
3511
3512 static int editor_hl_emerald_mine_club[] =
3513 {
3514   EL_INTERNAL_CASCADE_EMC_ACTIVE,
3515   EL_CHAR('E'),
3516   EL_CHAR('M'),
3517   EL_CHAR('C'),
3518 };
3519
3520 static int editor_el_emerald_mine_club[] =
3521 {
3522   EL_EMC_KEY_5,
3523   EL_EMC_KEY_6,
3524   EL_EMC_KEY_7,
3525   EL_EMC_KEY_8,
3526
3527   EL_EMC_GATE_5,
3528   EL_EMC_GATE_6,
3529   EL_EMC_GATE_7,
3530   EL_EMC_GATE_8,
3531
3532   EL_EMC_GATE_5_GRAY,
3533   EL_EMC_GATE_6_GRAY,
3534   EL_EMC_GATE_7_GRAY,
3535   EL_EMC_GATE_8_GRAY,
3536
3537   EL_EMC_STEELWALL_1,
3538   EL_EMC_STEELWALL_2,
3539   EL_EMC_STEELWALL_3,
3540   EL_EMC_STEELWALL_4,
3541
3542   EL_EMC_WALL_13,
3543   EL_EMC_WALL_14,
3544   EL_EMC_WALL_15,
3545   EL_EMC_WALL_16,
3546
3547   EL_EMC_WALL_SLIPPERY_1,
3548   EL_EMC_WALL_SLIPPERY_2,
3549   EL_EMC_WALL_SLIPPERY_3,
3550   EL_EMC_WALL_SLIPPERY_4,
3551
3552   EL_EMC_WALL_1,
3553   EL_EMC_WALL_2,
3554   EL_EMC_WALL_3,
3555   EL_EMC_WALL_4,
3556
3557   EL_EMC_WALL_5,
3558   EL_EMC_WALL_6,
3559   EL_EMC_WALL_7,
3560   EL_EMC_WALL_8,
3561
3562   EL_EMC_WALL_9,
3563   EL_EMC_WALL_10,
3564   EL_EMC_WALL_11,
3565   EL_EMC_WALL_12,
3566
3567   EL_EMC_GRASS,
3568   EL_EMC_FAKE_GRASS,
3569   EL_EMC_PLANT,
3570   EL_EMC_DRIPPER,
3571
3572   EL_EMC_MAGIC_BALL,
3573   EL_EMC_MAGIC_BALL_SWITCH,
3574   EL_SPRING,
3575   EL_EMC_SPRING_BUMPER,
3576
3577   EL_EMC_LENSES,
3578   EL_EMC_MAGNIFIER,
3579   EL_EM_DYNAMITE,
3580   EL_EM_DYNAMITE_ACTIVE,
3581
3582   EL_BALLOON,
3583   EL_YAMYAM_UP,
3584   EL_BALLOON_SWITCH_UP,
3585   EL_BALLOON_SWITCH_ANY,
3586
3587   EL_YAMYAM_LEFT,
3588   EL_BALLOON_SWITCH_LEFT,
3589   EL_YAMYAM_RIGHT,
3590   EL_BALLOON_SWITCH_RIGHT,
3591
3592   EL_EMC_ANDROID,
3593   EL_YAMYAM_DOWN,
3594   EL_BALLOON_SWITCH_DOWN,
3595   EL_BALLOON_SWITCH_NONE,
3596 };
3597 static int *editor_hl_emerald_mine_club_ptr = editor_hl_emerald_mine_club;
3598 static int *editor_el_emerald_mine_club_ptr = editor_el_emerald_mine_club;
3599 static int num_editor_hl_emerald_mine_club=SIZEOF_ARRAY_INT(editor_hl_emerald_mine_club);
3600 static int num_editor_el_emerald_mine_club=SIZEOF_ARRAY_INT(editor_el_emerald_mine_club);
3601
3602 static int editor_hl_rnd[] =
3603 {
3604   EL_INTERNAL_CASCADE_RND_ACTIVE,
3605   EL_CHAR('R'),
3606   EL_CHAR('N'),
3607   EL_CHAR('D'),
3608 };
3609
3610 static int editor_el_rnd[] =
3611 {
3612   EL_KEY_1,
3613   EL_KEY_2,
3614   EL_KEY_3,
3615   EL_KEY_4,
3616
3617   EL_GATE_1,
3618   EL_GATE_2,
3619   EL_GATE_3,
3620   EL_GATE_4,
3621
3622   EL_GATE_1_GRAY,
3623   EL_GATE_2_GRAY,
3624   EL_GATE_3_GRAY,
3625   EL_GATE_4_GRAY,
3626
3627   EL_ARROW_LEFT,
3628   EL_ARROW_RIGHT,
3629   EL_ARROW_UP,
3630   EL_ARROW_DOWN,
3631
3632   EL_AMOEBA_DEAD,
3633   EL_AMOEBA_DRY,
3634   EL_AMOEBA_FULL,
3635   EL_GAME_OF_LIFE,
3636
3637   EL_EMERALD_YELLOW,
3638   EL_EMERALD_RED,
3639   EL_EMERALD_PURPLE,
3640   EL_BIOMAZE,
3641
3642   EL_WALL_EMERALD_YELLOW,
3643   EL_WALL_EMERALD_RED,
3644   EL_WALL_EMERALD_PURPLE,
3645   EL_WALL_BD_DIAMOND,
3646
3647   EL_SPEED_PILL,
3648   EL_PACMAN_UP,
3649   EL_TIME_ORB_FULL,
3650   EL_TIME_ORB_EMPTY,
3651
3652   EL_PACMAN_LEFT,
3653   EL_DARK_YAMYAM,
3654   EL_PACMAN_RIGHT,
3655   EL_EMPTY,
3656
3657   EL_BLACK_ORB,
3658   EL_PACMAN_DOWN,
3659   EL_LAMP,
3660   EL_LAMP_ACTIVE,
3661
3662   EL_DYNABOMB_INCREASE_NUMBER,
3663   EL_DYNABOMB_INCREASE_SIZE,
3664   EL_DYNABOMB_INCREASE_POWER,
3665   EL_STONEBLOCK,
3666
3667   EL_MOLE,
3668   EL_PENGUIN,
3669   EL_PIG,
3670   EL_DRAGON,
3671
3672   EL_BUG,
3673   EL_MOLE_UP,
3674   EL_BD_BUTTERFLY,
3675   EL_BD_FIREFLY,
3676
3677   EL_MOLE_LEFT,
3678   EL_SATELLITE,
3679   EL_MOLE_RIGHT,
3680   EL_PACMAN,
3681
3682   EL_SPACESHIP,
3683   EL_MOLE_DOWN,
3684   EL_INVISIBLE_STEELWALL,
3685   EL_INVISIBLE_WALL,
3686
3687   EL_EXPANDABLE_WALL,
3688   EL_EXPANDABLE_WALL_HORIZONTAL,
3689   EL_EXPANDABLE_WALL_VERTICAL,
3690   EL_EXPANDABLE_WALL_ANY,
3691 };
3692 static int *editor_hl_rnd_ptr = editor_hl_rnd;
3693 static int *editor_el_rnd_ptr = editor_el_rnd;
3694 static int num_editor_hl_rnd = SIZEOF_ARRAY_INT(editor_hl_rnd);
3695 static int num_editor_el_rnd = SIZEOF_ARRAY_INT(editor_el_rnd);
3696
3697 static int editor_hl_sokoban[] =
3698 {
3699   EL_INTERNAL_CASCADE_SB_ACTIVE,
3700   EL_CHAR('S'),
3701   EL_CHAR('B'),
3702   EL_EMPTY,
3703 };
3704
3705 static int editor_el_sokoban[] =
3706 {
3707   EL_SOKOBAN_OBJECT,
3708   EL_SOKOBAN_FIELD_EMPTY,
3709   EL_SOKOBAN_FIELD_FULL,
3710   EL_SOKOBAN_FIELD_PLAYER,
3711 };
3712 static int *editor_hl_sokoban_ptr = editor_hl_sokoban;
3713 static int *editor_el_sokoban_ptr = editor_el_sokoban;
3714 static int num_editor_hl_sokoban = SIZEOF_ARRAY_INT(editor_hl_sokoban);
3715 static int num_editor_el_sokoban = SIZEOF_ARRAY_INT(editor_el_sokoban);
3716
3717 static int editor_hl_supaplex[] =
3718 {
3719   EL_INTERNAL_CASCADE_SP_ACTIVE,
3720   EL_CHAR('S'),
3721   EL_CHAR('P'),
3722   EL_EMPTY,
3723 };
3724
3725 static int editor_el_supaplex[] =
3726 {
3727   EL_SP_MURPHY,
3728   EL_EMPTY,
3729   EL_SP_BASE,
3730   EL_SP_BUGGY_BASE,
3731
3732   EL_SP_INFOTRON,
3733   EL_SP_ZONK,
3734   EL_SP_SNIKSNAK,
3735   EL_SP_ELECTRON,
3736
3737   EL_SP_DISK_RED,
3738   EL_SP_DISK_ORANGE,
3739   EL_SP_DISK_YELLOW,
3740   EL_SP_TERMINAL,
3741
3742   EL_SP_EXIT_CLOSED,
3743   EL_SP_PORT_HORIZONTAL,
3744   EL_SP_PORT_VERTICAL,
3745   EL_SP_PORT_ANY,
3746
3747   EL_SP_PORT_LEFT,
3748   EL_SP_PORT_RIGHT,
3749   EL_SP_PORT_UP,
3750   EL_SP_PORT_DOWN,
3751
3752   EL_SP_GRAVITY_PORT_LEFT,
3753   EL_SP_GRAVITY_PORT_RIGHT,
3754   EL_SP_GRAVITY_PORT_UP,
3755   EL_SP_GRAVITY_PORT_DOWN,
3756
3757   EL_SP_GRAVITY_ON_PORT_LEFT,
3758   EL_SP_GRAVITY_ON_PORT_RIGHT,
3759   EL_SP_GRAVITY_ON_PORT_UP,
3760   EL_SP_GRAVITY_ON_PORT_DOWN,
3761
3762   EL_SP_GRAVITY_OFF_PORT_LEFT,
3763   EL_SP_GRAVITY_OFF_PORT_RIGHT,
3764   EL_SP_GRAVITY_OFF_PORT_UP,
3765   EL_SP_GRAVITY_OFF_PORT_DOWN,
3766
3767   EL_SP_HARDWARE_GRAY,
3768   EL_SP_HARDWARE_GREEN,
3769   EL_SP_HARDWARE_BLUE,
3770   EL_SP_HARDWARE_RED,
3771
3772   EL_SP_HARDWARE_BASE_1,
3773   EL_SP_HARDWARE_BASE_2,
3774   EL_SP_HARDWARE_BASE_3,
3775   EL_SP_HARDWARE_BASE_4,
3776
3777   EL_SP_HARDWARE_BASE_5,
3778   EL_SP_HARDWARE_BASE_6,
3779   EL_SP_HARDWARE_YELLOW,
3780   EL_SP_CHIP_TOP,
3781
3782   EL_SP_CHIP_SINGLE,
3783   EL_SP_CHIP_LEFT,
3784   EL_SP_CHIP_RIGHT,
3785   EL_SP_CHIP_BOTTOM,
3786 };
3787 static int *editor_hl_supaplex_ptr = editor_hl_supaplex;
3788 static int *editor_el_supaplex_ptr = editor_el_supaplex;
3789 static int num_editor_hl_supaplex = SIZEOF_ARRAY_INT(editor_hl_supaplex);
3790 static int num_editor_el_supaplex = SIZEOF_ARRAY_INT(editor_el_supaplex);
3791
3792 static int editor_hl_diamond_caves[] =
3793 {
3794   EL_INTERNAL_CASCADE_DC_ACTIVE,
3795   EL_CHAR('D'),
3796   EL_CHAR('C'),
3797   EL_CHAR('2'),
3798 };
3799
3800 static int editor_el_diamond_caves[] =
3801 {
3802   EL_PEARL,
3803   EL_CRYSTAL,
3804   EL_WALL_PEARL,
3805   EL_WALL_CRYSTAL,
3806
3807   EL_CONVEYOR_BELT_1_LEFT,
3808   EL_CONVEYOR_BELT_1_MIDDLE,
3809   EL_CONVEYOR_BELT_1_RIGHT,
3810   EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
3811
3812   EL_CONVEYOR_BELT_2_LEFT,
3813   EL_CONVEYOR_BELT_2_MIDDLE,
3814   EL_CONVEYOR_BELT_2_RIGHT,
3815   EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
3816
3817   EL_CONVEYOR_BELT_3_LEFT,
3818   EL_CONVEYOR_BELT_3_MIDDLE,
3819   EL_CONVEYOR_BELT_3_RIGHT,
3820   EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
3821
3822   EL_CONVEYOR_BELT_4_LEFT,
3823   EL_CONVEYOR_BELT_4_MIDDLE,
3824   EL_CONVEYOR_BELT_4_RIGHT,
3825   EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
3826
3827   EL_CONVEYOR_BELT_1_SWITCH_LEFT,
3828   EL_CONVEYOR_BELT_2_SWITCH_LEFT,
3829   EL_CONVEYOR_BELT_3_SWITCH_LEFT,
3830   EL_CONVEYOR_BELT_4_SWITCH_LEFT,
3831
3832   EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
3833   EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
3834   EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
3835   EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
3836
3837   EL_TIMEGATE_CLOSED,
3838   EL_TIMEGATE_OPEN,
3839   EL_TIMEGATE_SWITCH,
3840   EL_DC_TIMEGATE_SWITCH,
3841
3842   EL_SWITCHGATE_CLOSED,
3843   EL_SWITCHGATE_OPEN,
3844   EL_SWITCHGATE_SWITCH_UP,
3845   EL_SWITCHGATE_SWITCH_DOWN,
3846
3847   EL_LIGHT_SWITCH,
3848   EL_LIGHT_SWITCH_ACTIVE,
3849   EL_DC_SWITCHGATE_SWITCH_UP,
3850   EL_DC_SWITCHGATE_SWITCH_DOWN,
3851
3852   EL_STEEL_EXIT_CLOSED,
3853   EL_STEEL_EXIT_OPEN,
3854   EL_STEELWALL_SLIPPERY,
3855   EL_INVISIBLE_SAND,
3856
3857   EL_QUICKSAND_FAST_EMPTY,
3858   EL_QUICKSAND_FAST_FULL,
3859   EL_LANDMINE,
3860   EL_DC_LANDMINE,
3861
3862   EL_SHIELD_NORMAL,
3863   EL_SHIELD_DEADLY,
3864   EL_EXTRA_TIME,
3865   EL_DC_MAGIC_WALL,
3866
3867   EL_ENVELOPE_1,
3868   EL_ENVELOPE_2,
3869   EL_ENVELOPE_3,
3870   EL_ENVELOPE_4,
3871
3872   EL_SIGN_RADIOACTIVITY,
3873   EL_SIGN_WHEELCHAIR,
3874   EL_SIGN_PARKING,
3875   EL_SIGN_NO_ENTRY,
3876
3877   EL_SIGN_GIVE_WAY,
3878   EL_SIGN_ENTRY_FORBIDDEN,
3879   EL_SIGN_EMERGENCY_EXIT,
3880   EL_SIGN_YIN_YANG,
3881
3882 #if 0
3883   EL_SIGN_SPERMS,
3884   EL_SIGN_BULLET,
3885   EL_SIGN_HEART,
3886   EL_SIGN_CROSS,
3887
3888   EL_SIGN_FRANKIE,
3889   EL_EMPTY,
3890   EL_EMPTY,
3891   EL_EMPTY,
3892
3893   EL_SPERMS,
3894   EL_BULLET,
3895   EL_HEART,
3896   EL_CROSS,
3897
3898   EL_FRANKIE,
3899   EL_EMPTY,
3900   EL_EMPTY,
3901   EL_EMPTY,
3902 #endif
3903
3904   EL_DC_STEELWALL_2_SINGLE,
3905   EL_DC_STEELWALL_2_TOP,
3906   EL_SIGN_EXCLAMATION,
3907   EL_SIGN_STOP,
3908
3909   EL_DC_STEELWALL_2_LEFT,
3910   EL_DC_STEELWALL_2_MIDDLE,
3911   EL_DC_STEELWALL_2_HORIZONTAL,
3912   EL_DC_STEELWALL_2_RIGHT,
3913
3914   EL_DC_STEELWALL_1_TOPLEFT,
3915   EL_DC_STEELWALL_2_VERTICAL,
3916   EL_DC_STEELWALL_1_TOPRIGHT,
3917   EL_DC_GATE_WHITE,
3918
3919   EL_DC_STEELWALL_1_VERTICAL,
3920   EL_DC_STEELWALL_2_BOTTOM,
3921   EL_DC_KEY_WHITE,
3922   EL_DC_GATE_WHITE_GRAY,
3923
3924   EL_DC_STEELWALL_1_BOTTOMLEFT,
3925   EL_DC_STEELWALL_1_HORIZONTAL,
3926   EL_DC_STEELWALL_1_BOTTOMRIGHT,
3927   EL_DC_GATE_FAKE_GRAY,
3928
3929   EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
3930   EL_DC_STEELWALL_1_BOTTOM,
3931   EL_DC_STEELWALL_1_BOTTOMLEFT_2,
3932   EL_EXPANDABLE_STEELWALL_HORIZONTAL,
3933
3934   EL_DC_STEELWALL_1_RIGHT,
3935   EL_EMPTY,
3936   EL_DC_STEELWALL_1_LEFT,
3937   EL_EXPANDABLE_STEELWALL_VERTICAL,
3938
3939   EL_DC_STEELWALL_1_TOPRIGHT_2,
3940   EL_DC_STEELWALL_1_TOP,
3941   EL_DC_STEELWALL_1_TOPLEFT_2,
3942   EL_EXPANDABLE_STEELWALL_ANY,
3943 };
3944 static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves;
3945 static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves;
3946 static int num_editor_hl_diamond_caves = SIZEOF_ARRAY_INT(editor_hl_diamond_caves);
3947 static int num_editor_el_diamond_caves = SIZEOF_ARRAY_INT(editor_el_diamond_caves);
3948
3949 static int editor_hl_dx_boulderdash[] =
3950 {
3951   EL_INTERNAL_CASCADE_DX_ACTIVE,
3952   EL_CHAR('D'),
3953   EL_CHAR('X'),
3954   EL_EMPTY,
3955 };
3956
3957 static int editor_el_dx_boulderdash[] =
3958 {
3959   EL_EMPTY,
3960   EL_TUBE_RIGHT_DOWN,
3961   EL_TUBE_HORIZONTAL_DOWN,
3962   EL_TUBE_LEFT_DOWN,
3963
3964   EL_TUBE_HORIZONTAL,
3965   EL_TUBE_VERTICAL_RIGHT,
3966   EL_TUBE_ANY,
3967   EL_TUBE_VERTICAL_LEFT,
3968
3969   EL_TUBE_VERTICAL,
3970   EL_TUBE_RIGHT_UP,
3971   EL_TUBE_HORIZONTAL_UP,
3972   EL_TUBE_LEFT_UP,
3973
3974   EL_TRAP,
3975   EL_DX_SUPABOMB,
3976   EL_EMPTY,
3977   EL_EMPTY
3978 };
3979 static int *editor_hl_dx_boulderdash_ptr = editor_hl_dx_boulderdash;
3980 static int *editor_el_dx_boulderdash_ptr = editor_el_dx_boulderdash;
3981 static int num_editor_hl_dx_boulderdash = SIZEOF_ARRAY_INT(editor_hl_dx_boulderdash);
3982 static int num_editor_el_dx_boulderdash = SIZEOF_ARRAY_INT(editor_el_dx_boulderdash);
3983
3984 static int editor_hl_chars[] =
3985 {
3986   EL_INTERNAL_CASCADE_CHARS_ACTIVE,
3987   EL_CHAR('T'),
3988   EL_CHAR('X'),
3989   EL_CHAR('T'),
3990 };
3991
3992 static int editor_el_chars[] =
3993 {
3994   EL_CHAR(' '),
3995   EL_CHAR('!'),
3996   EL_CHAR('"'),
3997   EL_CHAR('#'),
3998
3999   EL_CHAR('$'),
4000   EL_CHAR('%'),
4001   EL_CHAR('&'),
4002   EL_CHAR('\''),
4003
4004   EL_CHAR('('),
4005   EL_CHAR(')'),
4006   EL_CHAR('*'),
4007   EL_CHAR('+'),
4008
4009   EL_CHAR(','),
4010   EL_CHAR('-'),
4011   EL_CHAR('.'),
4012   EL_CHAR('/'),
4013
4014   EL_CHAR('0'),
4015   EL_CHAR('1'),
4016   EL_CHAR('2'),
4017   EL_CHAR('3'),
4018
4019   EL_CHAR('4'),
4020   EL_CHAR('5'),
4021   EL_CHAR('6'),
4022   EL_CHAR('7'),
4023
4024   EL_CHAR('8'),
4025   EL_CHAR('9'),
4026   EL_CHAR(':'),
4027   EL_CHAR(';'),
4028
4029   EL_CHAR('<'),
4030   EL_CHAR('='),
4031   EL_CHAR('>'),
4032   EL_CHAR('?'),
4033
4034   EL_CHAR('@'),
4035   EL_CHAR('A'),
4036   EL_CHAR('B'),
4037   EL_CHAR('C'),
4038
4039   EL_CHAR('D'),
4040   EL_CHAR('E'),
4041   EL_CHAR('F'),
4042   EL_CHAR('G'),
4043
4044   EL_CHAR('H'),
4045   EL_CHAR('I'),
4046   EL_CHAR('J'),
4047   EL_CHAR('K'),
4048
4049   EL_CHAR('L'),
4050   EL_CHAR('M'),
4051   EL_CHAR('N'),
4052   EL_CHAR('O'),
4053
4054   EL_CHAR('P'),
4055   EL_CHAR('Q'),
4056   EL_CHAR('R'),
4057   EL_CHAR('S'),
4058
4059   EL_CHAR('T'),
4060   EL_CHAR('U'),
4061   EL_CHAR('V'),
4062   EL_CHAR('W'),
4063
4064   EL_CHAR('X'),
4065   EL_CHAR('Y'),
4066   EL_CHAR('Z'),
4067   EL_CHAR('['),
4068
4069   EL_CHAR('\\'),
4070   EL_CHAR(']'),
4071   EL_CHAR('^'),
4072   EL_CHAR('_'),
4073
4074   EL_CHAR('©'),
4075   EL_CHAR('Ä'),
4076   EL_CHAR('Ö'),
4077   EL_CHAR('Ãœ'),
4078
4079   EL_CHAR('°'),
4080   EL_CHAR('®'),
4081   EL_CHAR(FONT_ASCII_CURSOR),
4082   EL_CHAR(FONT_ASCII_BUTTON),
4083
4084   EL_CHAR(FONT_ASCII_UP),
4085   EL_CHAR(FONT_ASCII_DOWN),
4086   EL_CHAR(' '),
4087   EL_CHAR(' ')
4088 };
4089 static int *editor_hl_chars_ptr = editor_hl_chars;
4090 static int *editor_el_chars_ptr = editor_el_chars;
4091 static int num_editor_hl_chars = SIZEOF_ARRAY_INT(editor_hl_chars);
4092 static int num_editor_el_chars = SIZEOF_ARRAY_INT(editor_el_chars);
4093
4094 static int editor_hl_steel_chars[] =
4095 {
4096   EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
4097   EL_STEEL_CHAR('T'),
4098   EL_STEEL_CHAR('X'),
4099   EL_STEEL_CHAR('T'),
4100 };
4101
4102 static int editor_el_steel_chars[] =
4103 {
4104   EL_STEEL_CHAR(' '),
4105   EL_STEEL_CHAR('!'),
4106   EL_STEEL_CHAR('"'),
4107   EL_STEEL_CHAR('#'),
4108
4109   EL_STEEL_CHAR('$'),
4110   EL_STEEL_CHAR('%'),
4111   EL_STEEL_CHAR('&'),
4112   EL_STEEL_CHAR('\''),
4113
4114   EL_STEEL_CHAR('('),
4115   EL_STEEL_CHAR(')'),
4116   EL_STEEL_CHAR('*'),
4117   EL_STEEL_CHAR('+'),
4118
4119   EL_STEEL_CHAR(','),
4120   EL_STEEL_CHAR('-'),
4121   EL_STEEL_CHAR('.'),
4122   EL_STEEL_CHAR('/'),
4123
4124   EL_STEEL_CHAR('0'),
4125   EL_STEEL_CHAR('1'),
4126   EL_STEEL_CHAR('2'),
4127   EL_STEEL_CHAR('3'),
4128
4129   EL_STEEL_CHAR('4'),
4130   EL_STEEL_CHAR('5'),
4131   EL_STEEL_CHAR('6'),
4132   EL_STEEL_CHAR('7'),
4133
4134   EL_STEEL_CHAR('8'),
4135   EL_STEEL_CHAR('9'),
4136   EL_STEEL_CHAR(':'),
4137   EL_STEEL_CHAR(';'),
4138
4139   EL_STEEL_CHAR('<'),
4140   EL_STEEL_CHAR('='),
4141   EL_STEEL_CHAR('>'),
4142   EL_STEEL_CHAR('?'),
4143
4144   EL_STEEL_CHAR('@'),
4145   EL_STEEL_CHAR('A'),
4146   EL_STEEL_CHAR('B'),
4147   EL_STEEL_CHAR('C'),
4148
4149   EL_STEEL_CHAR('D'),
4150   EL_STEEL_CHAR('E'),
4151   EL_STEEL_CHAR('F'),
4152   EL_STEEL_CHAR('G'),
4153
4154   EL_STEEL_CHAR('H'),
4155   EL_STEEL_CHAR('I'),
4156   EL_STEEL_CHAR('J'),
4157   EL_STEEL_CHAR('K'),
4158
4159   EL_STEEL_CHAR('L'),
4160   EL_STEEL_CHAR('M'),
4161   EL_STEEL_CHAR('N'),
4162   EL_STEEL_CHAR('O'),
4163
4164   EL_STEEL_CHAR('P'),
4165   EL_STEEL_CHAR('Q'),
4166   EL_STEEL_CHAR('R'),
4167   EL_STEEL_CHAR('S'),
4168
4169   EL_STEEL_CHAR('T'),
4170   EL_STEEL_CHAR('U'),
4171   EL_STEEL_CHAR('V'),
4172   EL_STEEL_CHAR('W'),
4173
4174   EL_STEEL_CHAR('X'),
4175   EL_STEEL_CHAR('Y'),
4176   EL_STEEL_CHAR('Z'),
4177   EL_STEEL_CHAR('['),
4178
4179   EL_STEEL_CHAR('\\'),
4180   EL_STEEL_CHAR(']'),
4181   EL_STEEL_CHAR('^'),
4182   EL_STEEL_CHAR('_'),
4183
4184   EL_STEEL_CHAR('©'),
4185   EL_STEEL_CHAR('Ä'),
4186   EL_STEEL_CHAR('Ö'),
4187   EL_STEEL_CHAR('Ãœ'),
4188
4189   EL_STEEL_CHAR('°'),
4190   EL_STEEL_CHAR('®'),
4191   EL_STEEL_CHAR(FONT_ASCII_CURSOR),
4192   EL_STEEL_CHAR(FONT_ASCII_BUTTON),
4193
4194   EL_STEEL_CHAR(FONT_ASCII_UP),
4195   EL_STEEL_CHAR(FONT_ASCII_DOWN),
4196   EL_STEEL_CHAR(' '),
4197   EL_STEEL_CHAR(' ')
4198 };
4199 static int *editor_hl_steel_chars_ptr = editor_hl_steel_chars;
4200 static int *editor_el_steel_chars_ptr = editor_el_steel_chars;
4201 static int num_editor_hl_steel_chars = SIZEOF_ARRAY_INT(editor_hl_steel_chars);
4202 static int num_editor_el_steel_chars = SIZEOF_ARRAY_INT(editor_el_steel_chars);
4203
4204 static int editor_hl_custom[] =
4205 {
4206   EL_INTERNAL_CASCADE_CE_ACTIVE,
4207   EL_CHAR('C'),
4208   EL_CHAR('E'),
4209   EL_EMPTY,
4210 };
4211
4212 static int editor_el_custom[] =
4213 {
4214   EL_CUSTOM_START + 0,
4215   EL_CUSTOM_START + 1,
4216   EL_CUSTOM_START + 2,
4217   EL_CUSTOM_START + 3,
4218
4219   EL_CUSTOM_START + 4,
4220   EL_CUSTOM_START + 5,
4221   EL_CUSTOM_START + 6,
4222   EL_CUSTOM_START + 7,
4223
4224   EL_CUSTOM_START + 8,
4225   EL_CUSTOM_START + 9,
4226   EL_CUSTOM_START + 10,
4227   EL_CUSTOM_START + 11,
4228
4229   EL_CUSTOM_START + 12,
4230   EL_CUSTOM_START + 13,
4231   EL_CUSTOM_START + 14,
4232   EL_CUSTOM_START + 15,
4233
4234   EL_CUSTOM_START + 16,
4235   EL_CUSTOM_START + 17,
4236   EL_CUSTOM_START + 18,
4237   EL_CUSTOM_START + 19,
4238
4239   EL_CUSTOM_START + 20,
4240   EL_CUSTOM_START + 21,
4241   EL_CUSTOM_START + 22,
4242   EL_CUSTOM_START + 23,
4243
4244   EL_CUSTOM_START + 24,
4245   EL_CUSTOM_START + 25,
4246   EL_CUSTOM_START + 26,
4247   EL_CUSTOM_START + 27,
4248
4249   EL_CUSTOM_START + 28,
4250   EL_CUSTOM_START + 29,
4251   EL_CUSTOM_START + 30,
4252   EL_CUSTOM_START + 31,
4253
4254   EL_CUSTOM_START + 32,
4255   EL_CUSTOM_START + 33,
4256   EL_CUSTOM_START + 34,
4257   EL_CUSTOM_START + 35,
4258
4259   EL_CUSTOM_START + 36,
4260   EL_CUSTOM_START + 37,
4261   EL_CUSTOM_START + 38,
4262   EL_CUSTOM_START + 39,
4263
4264   EL_CUSTOM_START + 40,
4265   EL_CUSTOM_START + 41,
4266   EL_CUSTOM_START + 42,
4267   EL_CUSTOM_START + 43,
4268
4269   EL_CUSTOM_START + 44,
4270   EL_CUSTOM_START + 45,
4271   EL_CUSTOM_START + 46,
4272   EL_CUSTOM_START + 47,
4273
4274   EL_CUSTOM_START + 48,
4275   EL_CUSTOM_START + 49,
4276   EL_CUSTOM_START + 50,
4277   EL_CUSTOM_START + 51,
4278
4279   EL_CUSTOM_START + 52,
4280   EL_CUSTOM_START + 53,
4281   EL_CUSTOM_START + 54,
4282   EL_CUSTOM_START + 55,
4283
4284   EL_CUSTOM_START + 56,
4285   EL_CUSTOM_START + 57,
4286   EL_CUSTOM_START + 58,
4287   EL_CUSTOM_START + 59,
4288
4289   EL_CUSTOM_START + 60,
4290   EL_CUSTOM_START + 61,
4291   EL_CUSTOM_START + 62,
4292   EL_CUSTOM_START + 63,
4293
4294   EL_CUSTOM_START + 64,
4295   EL_CUSTOM_START + 65,
4296   EL_CUSTOM_START + 66,
4297   EL_CUSTOM_START + 67,
4298
4299   EL_CUSTOM_START + 68,
4300   EL_CUSTOM_START + 69,
4301   EL_CUSTOM_START + 70,
4302   EL_CUSTOM_START + 71,
4303
4304   EL_CUSTOM_START + 72,
4305   EL_CUSTOM_START + 73,
4306   EL_CUSTOM_START + 74,
4307   EL_CUSTOM_START + 75,
4308
4309   EL_CUSTOM_START + 76,
4310   EL_CUSTOM_START + 77,
4311   EL_CUSTOM_START + 78,
4312   EL_CUSTOM_START + 79,
4313
4314   EL_CUSTOM_START + 80,
4315   EL_CUSTOM_START + 81,
4316   EL_CUSTOM_START + 82,
4317   EL_CUSTOM_START + 83,
4318
4319   EL_CUSTOM_START + 84,
4320   EL_CUSTOM_START + 85,
4321   EL_CUSTOM_START + 86,
4322   EL_CUSTOM_START + 87,
4323
4324   EL_CUSTOM_START + 88,
4325   EL_CUSTOM_START + 89,
4326   EL_CUSTOM_START + 90,
4327   EL_CUSTOM_START + 91,
4328
4329   EL_CUSTOM_START + 92,
4330   EL_CUSTOM_START + 93,
4331   EL_CUSTOM_START + 94,
4332   EL_CUSTOM_START + 95,
4333
4334   EL_CUSTOM_START + 96,
4335   EL_CUSTOM_START + 97,
4336   EL_CUSTOM_START + 98,
4337   EL_CUSTOM_START + 99,
4338
4339   EL_CUSTOM_START + 100,
4340   EL_CUSTOM_START + 101,
4341   EL_CUSTOM_START + 102,
4342   EL_CUSTOM_START + 103,
4343
4344   EL_CUSTOM_START + 104,
4345   EL_CUSTOM_START + 105,
4346   EL_CUSTOM_START + 106,
4347   EL_CUSTOM_START + 107,
4348
4349   EL_CUSTOM_START + 108,
4350   EL_CUSTOM_START + 109,
4351   EL_CUSTOM_START + 110,
4352   EL_CUSTOM_START + 111,
4353
4354   EL_CUSTOM_START + 112,
4355   EL_CUSTOM_START + 113,
4356   EL_CUSTOM_START + 114,
4357   EL_CUSTOM_START + 115,
4358
4359   EL_CUSTOM_START + 116,
4360   EL_CUSTOM_START + 117,
4361   EL_CUSTOM_START + 118,
4362   EL_CUSTOM_START + 119,
4363
4364   EL_CUSTOM_START + 120,
4365   EL_CUSTOM_START + 121,
4366   EL_CUSTOM_START + 122,
4367   EL_CUSTOM_START + 123,
4368
4369   EL_CUSTOM_START + 124,
4370   EL_CUSTOM_START + 125,
4371   EL_CUSTOM_START + 126,
4372   EL_CUSTOM_START + 127,
4373
4374   EL_CUSTOM_START + 128,
4375   EL_CUSTOM_START + 129,
4376   EL_CUSTOM_START + 130,
4377   EL_CUSTOM_START + 131,
4378
4379   EL_CUSTOM_START + 132,
4380   EL_CUSTOM_START + 133,
4381   EL_CUSTOM_START + 134,
4382   EL_CUSTOM_START + 135,
4383
4384   EL_CUSTOM_START + 136,
4385   EL_CUSTOM_START + 137,
4386   EL_CUSTOM_START + 138,
4387   EL_CUSTOM_START + 139,
4388
4389   EL_CUSTOM_START + 140,
4390   EL_CUSTOM_START + 141,
4391   EL_CUSTOM_START + 142,
4392   EL_CUSTOM_START + 143,
4393
4394   EL_CUSTOM_START + 144,
4395   EL_CUSTOM_START + 145,
4396   EL_CUSTOM_START + 146,
4397   EL_CUSTOM_START + 147,
4398
4399   EL_CUSTOM_START + 148,
4400   EL_CUSTOM_START + 149,
4401   EL_CUSTOM_START + 150,
4402   EL_CUSTOM_START + 151,
4403
4404   EL_CUSTOM_START + 152,
4405   EL_CUSTOM_START + 153,
4406   EL_CUSTOM_START + 154,
4407   EL_CUSTOM_START + 155,
4408
4409   EL_CUSTOM_START + 156,
4410   EL_CUSTOM_START + 157,
4411   EL_CUSTOM_START + 158,
4412   EL_CUSTOM_START + 159,
4413
4414   EL_CUSTOM_START + 160,
4415   EL_CUSTOM_START + 161,
4416   EL_CUSTOM_START + 162,
4417   EL_CUSTOM_START + 163,
4418
4419   EL_CUSTOM_START + 164,
4420   EL_CUSTOM_START + 165,
4421   EL_CUSTOM_START + 166,
4422   EL_CUSTOM_START + 167,
4423
4424   EL_CUSTOM_START + 168,
4425   EL_CUSTOM_START + 169,
4426   EL_CUSTOM_START + 170,
4427   EL_CUSTOM_START + 171,
4428
4429   EL_CUSTOM_START + 172,
4430   EL_CUSTOM_START + 173,
4431   EL_CUSTOM_START + 174,
4432   EL_CUSTOM_START + 175,
4433
4434   EL_CUSTOM_START + 176,
4435   EL_CUSTOM_START + 177,
4436   EL_CUSTOM_START + 178,
4437   EL_CUSTOM_START + 179,
4438
4439   EL_CUSTOM_START + 180,
4440   EL_CUSTOM_START + 181,
4441   EL_CUSTOM_START + 182,
4442   EL_CUSTOM_START + 183,
4443
4444   EL_CUSTOM_START + 184,
4445   EL_CUSTOM_START + 185,
4446   EL_CUSTOM_START + 186,
4447   EL_CUSTOM_START + 187,
4448
4449   EL_CUSTOM_START + 188,
4450   EL_CUSTOM_START + 189,
4451   EL_CUSTOM_START + 190,
4452   EL_CUSTOM_START + 191,
4453
4454   EL_CUSTOM_START + 192,
4455   EL_CUSTOM_START + 193,
4456   EL_CUSTOM_START + 194,
4457   EL_CUSTOM_START + 195,
4458
4459   EL_CUSTOM_START + 196,
4460   EL_CUSTOM_START + 197,
4461   EL_CUSTOM_START + 198,
4462   EL_CUSTOM_START + 199,
4463
4464   EL_CUSTOM_START + 200,
4465   EL_CUSTOM_START + 201,
4466   EL_CUSTOM_START + 202,
4467   EL_CUSTOM_START + 203,
4468
4469   EL_CUSTOM_START + 204,
4470   EL_CUSTOM_START + 205,
4471   EL_CUSTOM_START + 206,
4472   EL_CUSTOM_START + 207,
4473
4474   EL_CUSTOM_START + 208,
4475   EL_CUSTOM_START + 209,
4476   EL_CUSTOM_START + 210,
4477   EL_CUSTOM_START + 211,
4478
4479   EL_CUSTOM_START + 212,
4480   EL_CUSTOM_START + 213,
4481   EL_CUSTOM_START + 214,
4482   EL_CUSTOM_START + 215,
4483
4484   EL_CUSTOM_START + 216,
4485   EL_CUSTOM_START + 217,
4486   EL_CUSTOM_START + 218,
4487   EL_CUSTOM_START + 219,
4488
4489   EL_CUSTOM_START + 220,
4490   EL_CUSTOM_START + 221,
4491   EL_CUSTOM_START + 222,
4492   EL_CUSTOM_START + 223,
4493
4494   EL_CUSTOM_START + 224,
4495   EL_CUSTOM_START + 225,
4496   EL_CUSTOM_START + 226,
4497   EL_CUSTOM_START + 227,
4498
4499   EL_CUSTOM_START + 228,
4500   EL_CUSTOM_START + 229,
4501   EL_CUSTOM_START + 230,
4502   EL_CUSTOM_START + 231,
4503
4504   EL_CUSTOM_START + 232,
4505   EL_CUSTOM_START + 233,
4506   EL_CUSTOM_START + 234,
4507   EL_CUSTOM_START + 235,
4508
4509   EL_CUSTOM_START + 236,
4510   EL_CUSTOM_START + 237,
4511   EL_CUSTOM_START + 238,
4512   EL_CUSTOM_START + 239,
4513
4514   EL_CUSTOM_START + 240,
4515   EL_CUSTOM_START + 241,
4516   EL_CUSTOM_START + 242,
4517   EL_CUSTOM_START + 243,
4518
4519   EL_CUSTOM_START + 244,
4520   EL_CUSTOM_START + 245,
4521   EL_CUSTOM_START + 246,
4522   EL_CUSTOM_START + 247,
4523
4524   EL_CUSTOM_START + 248,
4525   EL_CUSTOM_START + 249,
4526   EL_CUSTOM_START + 250,
4527   EL_CUSTOM_START + 251,
4528
4529   EL_CUSTOM_START + 252,
4530   EL_CUSTOM_START + 253,
4531   EL_CUSTOM_START + 254,
4532   EL_CUSTOM_START + 255
4533 };
4534 static int *editor_hl_custom_ptr = editor_hl_custom;
4535 static int *editor_el_custom_ptr = editor_el_custom;
4536 static int num_editor_hl_custom = SIZEOF_ARRAY_INT(editor_hl_custom);
4537 static int num_editor_el_custom = SIZEOF_ARRAY_INT(editor_el_custom);
4538
4539 static int editor_hl_group[] =
4540 {
4541   EL_INTERNAL_CASCADE_GE_ACTIVE,
4542   EL_CHAR('G'),
4543   EL_CHAR('E'),
4544   EL_EMPTY,
4545 };
4546
4547 static int editor_el_group[] =
4548 {
4549   EL_GROUP_START + 0,
4550   EL_GROUP_START + 1,
4551   EL_GROUP_START + 2,
4552   EL_GROUP_START + 3,
4553
4554   EL_GROUP_START + 4,
4555   EL_GROUP_START + 5,
4556   EL_GROUP_START + 6,
4557   EL_GROUP_START + 7,
4558
4559   EL_GROUP_START + 8,
4560   EL_GROUP_START + 9,
4561   EL_GROUP_START + 10,
4562   EL_GROUP_START + 11,
4563
4564   EL_GROUP_START + 12,
4565   EL_GROUP_START + 13,
4566   EL_GROUP_START + 14,
4567   EL_GROUP_START + 15,
4568
4569   EL_GROUP_START + 16,
4570   EL_GROUP_START + 17,
4571   EL_GROUP_START + 18,
4572   EL_GROUP_START + 19,
4573
4574   EL_GROUP_START + 20,
4575   EL_GROUP_START + 21,
4576   EL_GROUP_START + 22,
4577   EL_GROUP_START + 23,
4578
4579   EL_GROUP_START + 24,
4580   EL_GROUP_START + 25,
4581   EL_GROUP_START + 26,
4582   EL_GROUP_START + 27,
4583
4584   EL_GROUP_START + 28,
4585   EL_GROUP_START + 29,
4586   EL_GROUP_START + 30,
4587   EL_GROUP_START + 31
4588 };
4589 static int *editor_hl_group_ptr = editor_hl_group;
4590 static int *editor_el_group_ptr = editor_el_group;
4591 static int num_editor_hl_group = SIZEOF_ARRAY_INT(editor_hl_group);
4592 static int num_editor_el_group = SIZEOF_ARRAY_INT(editor_el_group);
4593
4594 static int editor_hl_reference[] =
4595 {
4596   EL_INTERNAL_CASCADE_REF_ACTIVE,
4597   EL_CHAR('R'),
4598   EL_CHAR('E'),
4599   EL_CHAR('F')
4600 };
4601
4602 static int editor_el_reference[] =
4603 {
4604   EL_TRIGGER_PLAYER,
4605   EL_TRIGGER_ELEMENT,
4606   EL_TRIGGER_CE_VALUE,
4607   EL_TRIGGER_CE_SCORE,
4608
4609   EL_SELF,
4610   EL_ANY_ELEMENT,
4611   EL_CURRENT_CE_VALUE,
4612   EL_CURRENT_CE_SCORE,
4613
4614   EL_PREV_CE_8,
4615   EL_PREV_CE_7,
4616   EL_PREV_CE_6,
4617   EL_PREV_CE_5,
4618
4619   EL_PREV_CE_4,
4620   EL_PREV_CE_3,
4621   EL_PREV_CE_2,
4622   EL_PREV_CE_1,
4623
4624   EL_NEXT_CE_1,
4625   EL_NEXT_CE_2,
4626   EL_NEXT_CE_3,
4627   EL_NEXT_CE_4,
4628
4629   EL_NEXT_CE_5,
4630   EL_NEXT_CE_6,
4631   EL_NEXT_CE_7,
4632   EL_NEXT_CE_8,
4633 };
4634 static int *editor_hl_reference_ptr = editor_hl_reference;
4635 static int *editor_el_reference_ptr = editor_el_reference;
4636 static int num_editor_hl_reference = SIZEOF_ARRAY_INT(editor_hl_reference);
4637 static int num_editor_el_reference = SIZEOF_ARRAY_INT(editor_el_reference);
4638
4639 static int editor_hl_user_defined[] =
4640 {
4641   EL_INTERNAL_CASCADE_USER_ACTIVE,
4642   EL_CHAR('M'),
4643   EL_CHAR('Y'),
4644   EL_EMPTY,
4645 };
4646
4647 static int *editor_hl_user_defined_ptr = editor_hl_user_defined;
4648 static int *editor_el_user_defined_ptr = NULL;
4649 static int num_editor_hl_user_defined=SIZEOF_ARRAY_INT(editor_hl_user_defined);
4650 static int num_editor_el_user_defined = 0;
4651
4652 static int editor_hl_dynamic[] =
4653 {
4654   EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
4655   EL_CHAR('U'),
4656   EL_CHAR('S'),
4657   EL_CHAR('E'),
4658 };
4659
4660 static int *editor_hl_dynamic_ptr = editor_hl_dynamic;
4661 static int *editor_el_dynamic_ptr = NULL;
4662 static int num_editor_hl_dynamic = SIZEOF_ARRAY_INT(editor_hl_dynamic);
4663 static int num_editor_el_dynamic = 0;
4664
4665 static int editor_hl_empty[] = { };
4666 static int editor_el_empty[ED_NUM_ELEMENTLIST_BUTTONS];
4667
4668 static int *editor_hl_empty_ptr = editor_hl_empty;
4669 static int *editor_el_empty_ptr = editor_el_empty;
4670 static int num_editor_hl_empty = 0;
4671 static int num_editor_el_empty = 0;     /* dynamically determined, if needed */
4672
4673 static boolean use_el_empty = FALSE;
4674
4675 static int *editor_elements = NULL;     /* dynamically allocated */
4676 static int num_editor_elements = 0;     /* dynamically determined */
4677
4678 static boolean setup_editor_show_always = TRUE;
4679 static boolean setup_editor_cascade_never = FALSE;
4680
4681 static int editor_hl_unused[] = { EL_EMPTY };
4682 static int *editor_hl_unused_ptr = editor_hl_unused;
4683 static int num_editor_hl_unused = 0;
4684
4685 static struct
4686 {
4687   boolean *setup_value;
4688   boolean *setup_cascade_value;
4689
4690   int **headline_list;
4691   int *headline_list_size;
4692
4693   int **element_list;
4694   int *element_list_size;
4695
4696   boolean last_setup_value;
4697 }
4698 editor_elements_info[] =
4699 {
4700   {
4701     &setup_editor_show_always,
4702     &setup_editor_cascade_never,
4703     &editor_hl_unused_ptr,              &num_editor_hl_unused,
4704     &editor_el_players_ptr,             &num_editor_el_players
4705   },
4706   {
4707     &setup.editor.el_boulderdash,
4708     &setup.editor_cascade.el_bd,
4709     &editor_hl_boulderdash_ptr,         &num_editor_hl_boulderdash,
4710     &editor_el_boulderdash_ptr,         &num_editor_el_boulderdash
4711   },
4712   {
4713     &setup.editor.el_emerald_mine,
4714     &setup.editor_cascade.el_em,
4715     &editor_hl_emerald_mine_ptr,        &num_editor_hl_emerald_mine,
4716     &editor_el_emerald_mine_ptr,        &num_editor_el_emerald_mine
4717   },
4718   {
4719     &setup.editor.el_emerald_mine_club,
4720     &setup.editor_cascade.el_emc,
4721     &editor_hl_emerald_mine_club_ptr,   &num_editor_hl_emerald_mine_club,
4722     &editor_el_emerald_mine_club_ptr,   &num_editor_el_emerald_mine_club
4723   },
4724   {
4725     &setup.editor.el_more,
4726     &setup.editor_cascade.el_rnd,
4727     &editor_hl_rnd_ptr,                 &num_editor_hl_rnd,
4728     &editor_el_rnd_ptr,                 &num_editor_el_rnd
4729   },
4730   {
4731     &setup.editor.el_sokoban,
4732     &setup.editor_cascade.el_sb,
4733     &editor_hl_sokoban_ptr,             &num_editor_hl_sokoban,
4734     &editor_el_sokoban_ptr,             &num_editor_el_sokoban
4735   },
4736   {
4737     &setup.editor.el_supaplex,
4738     &setup.editor_cascade.el_sp,
4739     &editor_hl_supaplex_ptr,            &num_editor_hl_supaplex,
4740     &editor_el_supaplex_ptr,            &num_editor_el_supaplex
4741   },
4742   {
4743     &setup.editor.el_diamond_caves,
4744     &setup.editor_cascade.el_dc,
4745     &editor_hl_diamond_caves_ptr,       &num_editor_hl_diamond_caves,
4746     &editor_el_diamond_caves_ptr,       &num_editor_el_diamond_caves
4747   },
4748   {
4749     &setup.editor.el_dx_boulderdash,
4750     &setup.editor_cascade.el_dx,
4751     &editor_hl_dx_boulderdash_ptr,      &num_editor_hl_dx_boulderdash,
4752     &editor_el_dx_boulderdash_ptr,      &num_editor_el_dx_boulderdash
4753   },
4754   {
4755     &setup.editor.el_chars,
4756     &setup.editor_cascade.el_chars,
4757     &editor_hl_chars_ptr,               &num_editor_hl_chars,
4758     &editor_el_chars_ptr,               &num_editor_el_chars
4759   },
4760   {
4761     &setup.editor.el_steel_chars,
4762     &setup.editor_cascade.el_steel_chars,
4763     &editor_hl_steel_chars_ptr,         &num_editor_hl_steel_chars,
4764     &editor_el_steel_chars_ptr,         &num_editor_el_steel_chars
4765   },
4766   {
4767     &setup.editor.el_custom,
4768     &setup.editor_cascade.el_ce,
4769     &editor_hl_custom_ptr,              &num_editor_hl_custom,
4770     &editor_el_custom_ptr,              &num_editor_el_custom
4771   },
4772   {
4773     &setup.editor.el_custom,
4774     &setup.editor_cascade.el_ge,
4775     &editor_hl_group_ptr,               &num_editor_hl_group,
4776     &editor_el_group_ptr,               &num_editor_el_group
4777   },
4778   {
4779     &setup.editor.el_custom,
4780     &setup.editor_cascade.el_ref,
4781     &editor_hl_reference_ptr,           &num_editor_hl_reference,
4782     &editor_el_reference_ptr,           &num_editor_el_reference
4783   },
4784   {
4785     &setup.editor.el_user_defined,
4786     &setup.editor_cascade.el_user,
4787     &editor_hl_user_defined_ptr,        &num_editor_hl_user_defined,
4788     &editor_el_user_defined_ptr,        &num_editor_el_user_defined
4789   },
4790   {
4791     &setup.editor.el_dynamic,
4792     &setup.editor_cascade.el_dynamic,
4793     &editor_hl_dynamic_ptr,             &num_editor_hl_dynamic,
4794     &editor_el_dynamic_ptr,             &num_editor_el_dynamic,
4795   },
4796   {
4797     &use_el_empty,
4798     &use_el_empty,
4799     &editor_hl_empty_ptr,               &num_editor_hl_empty,
4800     &editor_el_empty_ptr,               &num_editor_el_empty,
4801   },
4802   {
4803     NULL,
4804     NULL,
4805     NULL,                               NULL,
4806     NULL,                               NULL
4807   }
4808 };
4809
4810
4811 /*
4812   -----------------------------------------------------------------------------
4813   functions
4814   -----------------------------------------------------------------------------
4815 */
4816
4817 static int getMaxInfoTextLength()
4818 {
4819   return (SXSIZE / getFontWidth(FONT_TEXT_2));
4820 }
4821
4822 static int getTextWidthForGadget(char *text)
4823 {
4824   if (text == NULL)
4825     return 0;
4826
4827   return (getTextWidth(text, FONT_TEXT_1) + ED_GADGET_TEXT_DISTANCE);
4828 }
4829
4830 static int getTextWidthForDrawingArea(char *text)
4831 {
4832   if (text == NULL)
4833     return 0;
4834
4835   return (getTextWidth(text, FONT_TEXT_1) + ED_DRAWINGAREA_TEXT_DISTANCE);
4836 }
4837
4838 static int getRightGadgetBorder(struct GadgetInfo *gi, char *text)
4839 {
4840   return (gi->x + gi->width + getTextWidthForGadget(text));
4841 }
4842
4843 static char *getElementInfoText(int element)
4844 {
4845   char *info_text = NULL;
4846
4847   if (element < MAX_NUM_ELEMENTS)
4848   {
4849     if (strlen(element_info[element].description) > 0)
4850       info_text = element_info[element].description;
4851     else if (element_info[element].custom_description != NULL)
4852       info_text = element_info[element].custom_description;
4853     else if (element_info[element].editor_description != NULL)
4854       info_text = element_info[element].editor_description;
4855   }
4856
4857   if (info_text == NULL)
4858     info_text = INFOTEXT_UNKNOWN_ELEMENT;
4859
4860   return info_text;
4861 }
4862
4863 char *getElementDescriptionFilename(int element)
4864 {
4865   char *docs_dir = options.docs_directory;
4866   char *elements_subdir = "elements";
4867   static char *filename = NULL;
4868   char basename[MAX_FILENAME_LEN];
4869
4870   checked_free(filename);
4871
4872   /* 1st try: look for element description file for exactly this element */
4873   sprintf(basename, "%s.txt", element_info[element].token_name);
4874   filename = getPath3(docs_dir, elements_subdir, basename);
4875   if (fileExists(filename))
4876     return filename;
4877
4878   free(filename);
4879
4880   /* 2nd try: look for element description file for this element's class */
4881   sprintf(basename, "%s.txt", element_info[element].class_name);
4882   filename = getPath3(docs_dir, elements_subdir, basename);
4883   if (fileExists(filename))
4884     return filename;
4885
4886   return NULL;
4887 }
4888
4889 static void InitDynamicEditorElementList(int **elements, int *num_elements)
4890 {
4891   boolean element_found[NUM_FILE_ELEMENTS];
4892   int i, x, y;
4893
4894   /* initialize list of used elements to "not used" */
4895   for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4896     element_found[i] = FALSE;
4897
4898   /* find all elements used in current level */
4899   for (y = 0; y < lev_fieldy; y++)
4900     for (x = 0; x < lev_fieldx; x++)
4901       if (Feld[x][y] < NUM_FILE_ELEMENTS)       /* should always be true */
4902         element_found[Feld[x][y]] = TRUE;
4903
4904   *num_elements = 0;
4905
4906   /* count number of elements used in current level */
4907   for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4908     if (element_found[i])
4909       (*num_elements)++;
4910
4911   /* add space for up to 3 more elements for padding that may be needed */
4912   *num_elements += 3;
4913
4914   /* free memory for old list of elements, if needed */
4915   checked_free(*elements);
4916
4917   /* allocate memory for new list of elements */
4918   *elements = checked_malloc(*num_elements * sizeof(int));
4919
4920   *num_elements = 0;
4921
4922   /* add all elements used in current level (non-custom/group elements) */
4923   for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4924     if (element_found[i] && !(IS_CUSTOM_ELEMENT(i) || IS_GROUP_ELEMENT(i)))
4925       (*elements)[(*num_elements)++] = i;
4926
4927   /* add all elements used in current level (custom/group elements) */
4928   for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4929     if (element_found[i] && (IS_CUSTOM_ELEMENT(i) || IS_GROUP_ELEMENT(i)))
4930       (*elements)[(*num_elements)++] = i;
4931
4932   while (*num_elements % 4)     /* pad with empty elements, if needed */
4933     (*elements)[(*num_elements)++] = EL_EMPTY;
4934 }
4935
4936 static void ReinitializeElementList()
4937 {
4938   static boolean initialization_needed = TRUE;
4939   int pos = 0;
4940   int i, j;
4941
4942   if (initialization_needed)
4943   {
4944     LoadSetup_EditorCascade();          /* load last editor cascade state */
4945
4946     /* initialize editor cascade element from saved cascade state */
4947     for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
4948     {
4949       int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
4950       boolean cascade_value = *editor_elements_info[i].setup_cascade_value;
4951
4952       if (IS_EDITOR_CASCADE(*cascade_element))
4953         *cascade_element =
4954           (cascade_value ? EL_CASCADE_ACTIVE(*cascade_element) :
4955            EL_CASCADE_INACTIVE(*cascade_element));
4956     }
4957
4958     initialization_needed = FALSE;
4959   }
4960
4961   checked_free(editor_elements);
4962
4963   /* reload optional user defined element list for each invocation of editor */
4964   LoadUserDefinedEditorElementList(&editor_el_user_defined_ptr,
4965                                    &num_editor_el_user_defined);
4966
4967   /* initialize dynamic level element list for each invocation of editor */
4968   InitDynamicEditorElementList(&editor_el_dynamic_ptr,
4969                                &num_editor_el_dynamic);
4970
4971   /* initialize list of empty elements (used for padding, if needed) */
4972   for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
4973     editor_el_empty[i] = EL_EMPTY;
4974
4975   /* do some sanity checks for each element from element list */
4976   for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
4977   {
4978     for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
4979     {
4980       int element = (*editor_elements_info[i].element_list)[j];
4981
4982       if (element >= NUM_FILE_ELEMENTS)
4983         Error(ERR_WARN, "editor element %d is runtime element", element);
4984
4985       if (strEqual(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT))
4986         Error(ERR_WARN, "no element description for element %d", element);
4987     }
4988   }
4989
4990   num_editor_elements = 0;
4991   use_el_empty = FALSE;
4992
4993   /* determine size of element list */
4994   for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
4995   {
4996     boolean found_inactive_cascade = FALSE;
4997
4998     if (*editor_elements_info[i].setup_value)
4999     {
5000       if (setup.editor.el_headlines)
5001       {
5002         num_editor_elements += *editor_elements_info[i].headline_list_size;
5003
5004         for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
5005         {
5006           int element = (*editor_elements_info[i].headline_list)[j];
5007
5008           if (IS_EDITOR_CASCADE_INACTIVE(element))
5009             found_inactive_cascade = TRUE;
5010         }
5011       }
5012
5013       if (found_inactive_cascade)
5014         continue;
5015
5016       num_editor_elements += *editor_elements_info[i].element_list_size;
5017     }
5018   }
5019
5020   if (num_editor_elements < ED_NUM_ELEMENTLIST_BUTTONS)
5021   {
5022     /* offer at least as many elements as element buttons exist */
5023     use_el_empty = TRUE;
5024     num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS - num_editor_elements;
5025
5026     num_editor_elements += num_editor_el_empty;
5027   }
5028
5029   editor_elements = checked_malloc(num_editor_elements * sizeof(int));
5030
5031   /* fill element list */
5032   for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5033   {
5034     boolean found_inactive_cascade = FALSE;
5035
5036     if (*editor_elements_info[i].setup_value)
5037     {
5038       if (setup.editor.el_headlines)
5039       {
5040         for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
5041         {
5042           int element = (*editor_elements_info[i].headline_list)[j];
5043
5044           editor_elements[pos++] = element;
5045
5046           if (IS_EDITOR_CASCADE_INACTIVE(element))
5047             found_inactive_cascade = TRUE;
5048         }
5049       }
5050
5051       if (found_inactive_cascade)
5052         continue;
5053
5054       for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
5055         editor_elements[pos++] = (*editor_elements_info[i].element_list)[j];
5056     }
5057   }
5058
5059   /* (this function is also called before editor gadgets are initialized!) */
5060   AdjustElementListScrollbar();
5061 }
5062
5063 void PrintEditorElementList()
5064 {
5065   boolean *stop = &setup.editor.el_user_defined;
5066   int i, j;
5067
5068   for (i = 0; editor_elements_info[i].setup_value != stop; i++)
5069   {
5070     int cascade_element = (*editor_elements_info[i].headline_list)[0];
5071
5072     if (IS_EDITOR_CASCADE(cascade_element))
5073     {
5074       int cascade_element_show = EL_CASCADE_INACTIVE(cascade_element);
5075       char *headline = element_info[cascade_element_show].editor_description;
5076
5077       printf_line_with_prefix("# ", "-", 77);
5078       printf("# %s\n", headline);
5079       printf_line_with_prefix("# ", "-", 77);
5080     }
5081
5082     for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
5083     {
5084       int element = (*editor_elements_info[i].headline_list)[j];
5085
5086       if (IS_EDITOR_CASCADE(element))
5087         element = EL_CHAR_MINUS;
5088
5089       printf("# %s\n", element_info[element].token_name);
5090     }
5091
5092     if (j > 0)
5093       printf("#\n");
5094
5095     for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
5096     {
5097       int element = (*editor_elements_info[i].element_list)[j];
5098
5099       printf("# %s\n", element_info[element].token_name);
5100     }
5101
5102     if (j > 0)
5103       printf("#\n");
5104   }
5105 }
5106
5107 static void ReinitializeElementListButtons()
5108 {
5109   static boolean last_setup_value_headlines = FALSE;
5110   static boolean initialization_needed = TRUE;
5111   int i;
5112
5113   if (!initialization_needed)   /* check if editor element setup has changed */
5114   {
5115     if (last_setup_value_headlines != setup.editor.el_headlines)
5116       initialization_needed = TRUE;
5117
5118     for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5119       if (editor_elements_info[i].last_setup_value !=
5120           *editor_elements_info[i].setup_value)
5121         initialization_needed = TRUE;
5122   }
5123
5124   if (!initialization_needed)
5125     return;
5126
5127   FreeLevelEditorGadgets();
5128   CreateLevelEditorGadgets();
5129
5130   /* store current setup values for next invocation of this function */
5131   last_setup_value_headlines = setup.editor.el_headlines;
5132   for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5133     editor_elements_info[i].last_setup_value =
5134       *editor_elements_info[i].setup_value;
5135
5136   initialization_needed = FALSE;
5137 }
5138
5139 static void DrawElementBorder(int dest_x, int dest_y, int width, int height,
5140                               boolean input)
5141 {
5142   int border_graphic =
5143     (input ? IMG_EDITOR_ELEMENT_BORDER_INPUT : IMG_EDITOR_ELEMENT_BORDER);
5144   Bitmap *src_bitmap;
5145   int src_x, src_y;
5146   int bx = (input ? 4 : 8);
5147   int by = (input ? 4 : 8);
5148   int bx2 = TILEX - bx;
5149   int by2 = TILEY - by;
5150   int i;
5151
5152   getFixedGraphicSource(border_graphic, 0, &src_bitmap, &src_x, &src_y);
5153
5154   BlitBitmap(src_bitmap, drawto, src_x, src_y,
5155              bx, by, dest_x - bx, dest_y - by);
5156   BlitBitmap(src_bitmap, drawto, src_x + bx2, src_y,
5157              bx, by, dest_x + width, dest_y - by);
5158   BlitBitmap(src_bitmap, drawto, src_x, src_y + by2,
5159              bx, by, dest_x - bx, dest_y + height);
5160   BlitBitmap(src_bitmap, drawto, src_x + bx2, src_y + by2,
5161              bx, by, dest_x + width, dest_y + height);
5162
5163   for (i = 0; i < width / MINI_TILEX; i++)
5164   {
5165     BlitBitmap(src_bitmap, drawto, src_x + bx, src_y, MINI_TILEX, by,
5166                dest_x + i * MINI_TILEX, dest_y - by);
5167     BlitBitmap(src_bitmap, drawto, src_x + bx, src_y + by2, MINI_TILEX, by,
5168                dest_x + i * MINI_TILEX, dest_y + height);
5169   }
5170
5171   for (i = 0; i < height / MINI_TILEY; i++)
5172   {
5173     BlitBitmap(src_bitmap, drawto, src_x, src_y + by, bx, MINI_TILEY,
5174                dest_x - bx, dest_y + i * MINI_TILEY);
5175     BlitBitmap(src_bitmap, drawto, src_x + bx2, src_y + by, bx, MINI_TILEY,
5176                dest_x + width, dest_y + i * MINI_TILEY);
5177   }
5178
5179   ClearRectangle(drawto, dest_x - 1, dest_y - 1, width + 2, height + 2);
5180 }
5181
5182 static void DrawDrawingArea(int id)
5183 {
5184   struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
5185   int x, y;
5186
5187   int *value = drawingarea_info[id].value;
5188   int area_xsize = drawingarea_info[id].area_xsize;
5189   int area_ysize = drawingarea_info[id].area_ysize;
5190
5191   for (x = 0; x < area_xsize; x++)
5192     for (y = 0; y < area_ysize; y++)
5193       DrawMiniGraphicExt(drawto,
5194                          gi->x + x * MINI_TILEX,
5195                          gi->y + y * MINI_TILEY,
5196                          el2edimg(value[x * area_ysize + y]));
5197 }
5198
5199 static void ScrollMiniLevel(int from_x, int from_y, int scroll)
5200 {
5201   int x, y;
5202   int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
5203   int dy = (scroll == ED_SCROLL_UP   ? -1 : scroll == ED_SCROLL_DOWN  ? 1 : 0);
5204
5205   BlitBitmap(drawto, drawto,
5206              SX + (dx == -1 ? MINI_TILEX : 0),
5207              SY + (dy == -1 ? MINI_TILEY : 0),
5208              (ed_fieldx * MINI_TILEX) - (dx != 0 ? MINI_TILEX : 0),
5209              (ed_fieldy * MINI_TILEY) - (dy != 0 ? MINI_TILEY : 0),
5210              SX + (dx == +1 ? MINI_TILEX : 0),
5211              SY + (dy == +1 ? MINI_TILEY : 0));
5212
5213   if (dx)
5214   {
5215     x = (dx == 1 ? 0 : ed_fieldx - 1);
5216     for (y = 0; y < ed_fieldy; y++)
5217       DrawMiniElementOrWall(x, y, from_x, from_y);
5218   }
5219   else if (dy)
5220   {
5221     y = (dy == 1 ? 0 : ed_fieldy - 1);
5222     for (x = 0; x < ed_fieldx; x++)
5223       DrawMiniElementOrWall(x, y, from_x, from_y);
5224   }
5225
5226   redraw_mask |= REDRAW_FIELD;
5227   BackToFront();
5228 }
5229
5230 static void CreateControlButtons()
5231 {
5232   Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
5233   struct GadgetInfo *gi;
5234   unsigned int event_mask;
5235   int i;
5236
5237   /* create toolbox buttons */
5238   for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
5239   {
5240     int id = i;
5241     int width, height;
5242     int gd_xoffset, gd_yoffset;
5243     int gd_x1, gd_x2, gd_y1, gd_y2;
5244     int button_type;
5245     int radio_button_nr;
5246     boolean checked;
5247
5248     if (id == GADGET_ID_SINGLE_ITEMS ||
5249         id == GADGET_ID_CONNECTED_ITEMS ||
5250         id == GADGET_ID_LINE ||
5251         id == GADGET_ID_ARC ||
5252         id == GADGET_ID_TEXT ||
5253         id == GADGET_ID_RECTANGLE ||
5254         id == GADGET_ID_FILLED_BOX ||
5255         id == GADGET_ID_FLOOD_FILL ||
5256         id == GADGET_ID_GRAB_BRUSH ||
5257         id == GADGET_ID_PICK_ELEMENT ||
5258         id == GADGET_ID_CUSTOM_COPY_FROM ||
5259         id == GADGET_ID_CUSTOM_COPY_TO ||
5260         id == GADGET_ID_CUSTOM_EXCHANGE)
5261     {
5262       button_type = GD_TYPE_RADIO_BUTTON;
5263       radio_button_nr = RADIO_NR_DRAWING_TOOLBOX;
5264       checked = (id == drawing_function ? TRUE : FALSE);
5265       event_mask = GD_EVENT_PRESSED;
5266     }
5267     else
5268     {
5269       button_type = GD_TYPE_NORMAL_BUTTON;
5270       radio_button_nr = RADIO_NR_NONE;
5271       checked = FALSE;
5272
5273       if (id == GADGET_ID_WRAP_LEFT ||
5274           id == GADGET_ID_WRAP_RIGHT ||
5275           id == GADGET_ID_WRAP_UP ||
5276           id == GADGET_ID_WRAP_DOWN)
5277         event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
5278       else
5279         event_mask = GD_EVENT_RELEASED;
5280     }
5281
5282     if (id < ED_NUM_CTRL1_BUTTONS)
5283     {
5284       int x = i % ED_CTRL1_BUTTONS_HORIZ;
5285       int y = i / ED_CTRL1_BUTTONS_HORIZ;
5286
5287       gd_xoffset = ED_CTRL1_BUTTONS_XPOS + x * ED_CTRL1_BUTTON_XSIZE;
5288       gd_yoffset = ED_CTRL1_BUTTONS_YPOS + y * ED_CTRL1_BUTTON_YSIZE;
5289       width  = ED_CTRL1_BUTTON_XSIZE;
5290       height = ED_CTRL1_BUTTON_YSIZE;
5291
5292       gd_x1 = DOOR_GFX_PAGEX8 + gd_xoffset;
5293       gd_x2 = DOOR_GFX_PAGEX7 + gd_xoffset;
5294       gd_y1 = DOOR_GFX_PAGEY1 + ED_CTRL1_BUTTONS_GFX_YPOS     + gd_yoffset;
5295       gd_y2 = DOOR_GFX_PAGEY1 + ED_CTRL1_BUTTONS_ALT_GFX_YPOS + gd_yoffset;
5296     }
5297     else if (id < ED_NUM_CTRL1_2_BUTTONS)
5298     {
5299       int x = (i - ED_NUM_CTRL1_BUTTONS) % ED_CTRL2_BUTTONS_HORIZ;
5300       int y = (i - ED_NUM_CTRL1_BUTTONS) / ED_CTRL2_BUTTONS_HORIZ;
5301
5302       gd_xoffset = ED_CTRL2_BUTTONS_XPOS + x * ED_CTRL2_BUTTON_XSIZE;
5303       gd_yoffset = ED_CTRL2_BUTTONS_YPOS + y * ED_CTRL2_BUTTON_YSIZE;
5304       width  = ED_CTRL2_BUTTON_XSIZE;
5305       height = ED_CTRL2_BUTTON_YSIZE;
5306
5307       gd_x1 = DOOR_GFX_PAGEX8 + gd_xoffset;
5308       gd_x2 = DOOR_GFX_PAGEX7 + gd_xoffset;
5309       gd_y1 = DOOR_GFX_PAGEY1 + ED_CTRL2_BUTTONS_GFX_YPOS + gd_yoffset;
5310       gd_y2 = 0;        /* no alternative graphic for these buttons */
5311     }
5312     else if (id < ED_NUM_CTRL1_3_BUTTONS)
5313     {
5314       int x = (i - ED_NUM_CTRL1_2_BUTTONS) % ED_CTRL3_BUTTONS_HORIZ + 1;
5315       int y = (i - ED_NUM_CTRL1_2_BUTTONS) / ED_CTRL3_BUTTONS_HORIZ;
5316
5317       gd_xoffset = ED_CTRL3_BUTTONS_XPOS + x * ED_CTRL3_BUTTON_XSIZE;
5318       gd_yoffset = ED_CTRL3_BUTTONS_YPOS + y * ED_CTRL3_BUTTON_YSIZE;
5319       width  = ED_CTRL3_BUTTON_XSIZE;
5320       height = ED_CTRL3_BUTTON_YSIZE;
5321
5322       gd_x1 = DOOR_GFX_PAGEX6 + gd_xoffset;
5323       gd_x2 = DOOR_GFX_PAGEX5 + gd_xoffset;
5324       gd_y1 = DOOR_GFX_PAGEY1 + ED_CTRL3_BUTTONS_GFX_YPOS     + gd_yoffset;
5325       gd_y2 = DOOR_GFX_PAGEY1 + ED_CTRL3_BUTTONS_ALT_GFX_YPOS + gd_yoffset;
5326     }
5327     else
5328     {
5329       int x = (i - ED_NUM_CTRL1_3_BUTTONS) % ED_CTRL4_BUTTONS_HORIZ;
5330       int y = (i - ED_NUM_CTRL1_3_BUTTONS) / ED_CTRL4_BUTTONS_HORIZ + 3;
5331
5332       gd_xoffset = ED_CTRL4_BUTTONS_XPOS + x * ED_CTRL4_BUTTON_XSIZE;
5333       gd_yoffset = ED_CTRL4_BUTTONS_YPOS + y * ED_CTRL4_BUTTON_YSIZE;
5334       width  = ED_CTRL4_BUTTON_XSIZE;
5335       height = ED_CTRL4_BUTTON_YSIZE;
5336
5337       gd_x1 = DOOR_GFX_PAGEX6 + ED_CTRL4_BUTTONS_GFX_XPOS + gd_xoffset;
5338       gd_x2 = DOOR_GFX_PAGEX5 + ED_CTRL4_BUTTONS_GFX_XPOS + gd_xoffset;
5339       gd_y1 = DOOR_GFX_PAGEY1 + ED_CTRL4_BUTTONS_GFX_YPOS + gd_yoffset;
5340       gd_y2 = 0;        /* no alternative graphic for these buttons */
5341     }
5342
5343     gi = CreateGadget(GDI_CUSTOM_ID, id,
5344                       GDI_CUSTOM_TYPE_ID, i,
5345                       GDI_INFO_TEXT, control_info[i].text,
5346                       GDI_X, EX + gd_xoffset,
5347                       GDI_Y, EY + gd_yoffset,
5348                       GDI_WIDTH, width,
5349                       GDI_HEIGHT, height,
5350                       GDI_TYPE, button_type,
5351                       GDI_STATE, GD_BUTTON_UNPRESSED,
5352                       GDI_RADIO_NR, radio_button_nr,
5353                       GDI_CHECKED, checked,
5354                       GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
5355                       GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y1,
5356                       GDI_ALT_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y2,
5357                       GDI_ALT_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
5358                       GDI_EVENT_MASK, event_mask,
5359                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
5360                       GDI_CALLBACK_ACTION, HandleControlButtons,
5361                       GDI_END);
5362
5363     if (gi == NULL)
5364       Error(ERR_EXIT, "cannot create gadget");
5365
5366     level_editor_gadget[id] = gi;
5367   }
5368
5369   /* these values are not constant, but can change at runtime */
5370   scrollbutton_info[ED_SCROLLBUTTON_ID_AREA_UP].x    = ED_SCROLL_UP_XPOS;
5371   scrollbutton_info[ED_SCROLLBUTTON_ID_AREA_UP].y    = ED_SCROLL_UP_YPOS;
5372   scrollbutton_info[ED_SCROLLBUTTON_ID_AREA_DOWN].x  = ED_SCROLL_DOWN_XPOS;
5373   scrollbutton_info[ED_SCROLLBUTTON_ID_AREA_DOWN].y  = ED_SCROLL_DOWN_YPOS;
5374   scrollbutton_info[ED_SCROLLBUTTON_ID_AREA_LEFT].x  = ED_SCROLL_LEFT_XPOS;
5375   scrollbutton_info[ED_SCROLLBUTTON_ID_AREA_LEFT].y  = ED_SCROLL_LEFT_YPOS;
5376   scrollbutton_info[ED_SCROLLBUTTON_ID_AREA_RIGHT].x = ED_SCROLL_RIGHT_XPOS;
5377   scrollbutton_info[ED_SCROLLBUTTON_ID_AREA_RIGHT].y = ED_SCROLL_RIGHT_YPOS;
5378
5379   /* create buttons for scrolling of drawing area and element list */
5380   for (i = 0; i < ED_NUM_SCROLLBUTTONS; i++)
5381   {
5382     int id = scrollbutton_info[i].gadget_id;
5383     int x, y, width, height;
5384     int gd_x1, gd_x2, gd_y1, gd_y2;
5385
5386     x = scrollbutton_info[i].x;
5387     y = scrollbutton_info[i].y;
5388
5389     event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
5390
5391     if (id == GADGET_ID_SCROLL_LIST_UP ||
5392         id == GADGET_ID_SCROLL_LIST_DOWN)
5393     {
5394       x += DX;
5395       y += DY;
5396       width = ED_SCROLLBUTTON2_XSIZE;
5397       height = ED_SCROLLBUTTON2_YSIZE;
5398       gd_x1 = DOOR_GFX_PAGEX8 + scrollbutton_info[i].gd_x;
5399       gd_y1 = DOOR_GFX_PAGEY1 + scrollbutton_info[i].gd_y;
5400       gd_x2 = gd_x1 - ED_SCROLLBUTTON2_XSIZE;
5401       gd_y2 = gd_y1;
5402     }
5403     else
5404     {
5405       x += SX;
5406       y += SY;
5407       width = ED_SCROLLBUTTON_XSIZE;
5408       height = ED_SCROLLBUTTON_YSIZE;
5409       gd_x1 = DOOR_GFX_PAGEX8 + scrollbutton_info[i].gd_x;
5410       gd_y1 = DOOR_GFX_PAGEY1 + scrollbutton_info[i].gd_y;
5411       gd_x2 = gd_x1 - ED_SCROLLBUTTON_XSIZE;
5412       gd_y2 = gd_y1;
5413     }
5414
5415     gi = CreateGadget(GDI_CUSTOM_ID, id,
5416                       GDI_CUSTOM_TYPE_ID, i,
5417                       GDI_INFO_TEXT, scrollbutton_info[i].infotext,
5418                       GDI_X, x,
5419                       GDI_Y, y,
5420                       GDI_WIDTH, width,
5421                       GDI_HEIGHT, height,
5422                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5423                       GDI_STATE, GD_BUTTON_UNPRESSED,
5424                       GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
5425                       GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
5426                       GDI_EVENT_MASK, event_mask,
5427                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
5428                       GDI_CALLBACK_ACTION, HandleControlButtons,
5429                       GDI_END);
5430
5431     if (gi == NULL)
5432       Error(ERR_EXIT, "cannot create gadget");
5433
5434     level_editor_gadget[id] = gi;
5435   }
5436
5437   /* create buttons for element list */
5438   for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
5439   {
5440     Bitmap *deco_bitmap;
5441     int deco_x, deco_y, deco_xpos, deco_ypos;
5442     int gd_xoffset, gd_yoffset;
5443     int gd_x1, gd_x2, gd_y;
5444     int x = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
5445     int y = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
5446     int id = GADGET_ID_ELEMENTLIST_FIRST + i;
5447     int element = editor_elements[i];
5448
5449     event_mask = GD_EVENT_RELEASED;
5450
5451     gd_xoffset = ED_ELEMENTLIST_XPOS + x * ED_ELEMENTLIST_XSIZE;
5452     gd_yoffset = ED_ELEMENTLIST_YPOS + y * ED_ELEMENTLIST_YSIZE;
5453
5454     gd_x1 = DOOR_GFX_PAGEX6 + ED_ELEMENTLIST_XPOS + ED_ELEMENTLIST_XSIZE;
5455     gd_x2 = DOOR_GFX_PAGEX6 + ED_ELEMENTLIST_XPOS;
5456     gd_y  = DOOR_GFX_PAGEY1 + ED_ELEMENTLIST_YPOS;
5457
5458     getMiniGraphicSource(el2edimg(element), &deco_bitmap, &deco_x, &deco_y);
5459     deco_xpos = (ED_ELEMENTLIST_XSIZE - MINI_TILEX) / 2;
5460     deco_ypos = (ED_ELEMENTLIST_YSIZE - MINI_TILEY) / 2;
5461
5462     gi = CreateGadget(GDI_CUSTOM_ID, id,
5463                       GDI_CUSTOM_TYPE_ID, i,
5464                       GDI_INFO_TEXT, getElementInfoText(element),
5465                       GDI_X, DX + gd_xoffset,
5466                       GDI_Y, DY + gd_yoffset,
5467                       GDI_WIDTH, ED_ELEMENTLIST_XSIZE,
5468                       GDI_HEIGHT, ED_ELEMENTLIST_YSIZE,
5469                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5470                       GDI_STATE, GD_BUTTON_UNPRESSED,
5471                       GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y,
5472                       GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y,
5473                       GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
5474                       GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
5475                       GDI_DECORATION_SIZE, MINI_TILEX, MINI_TILEY,
5476                       GDI_DECORATION_SHIFTING, 1, 1,
5477                       GDI_EVENT_MASK, event_mask,
5478                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
5479                       GDI_CALLBACK_ACTION, HandleControlButtons,
5480                       GDI_END);
5481
5482     if (gi == NULL)
5483       Error(ERR_EXIT, "cannot create gadget");
5484
5485     level_editor_gadget[id] = gi;
5486   }
5487 }
5488
5489 static void CreateCounterButtons()
5490 {
5491   int max_infotext_len = getMaxInfoTextLength();
5492   int i;
5493
5494   /* these values are not constant, but can change at runtime */
5495   counterbutton_info[ED_COUNTER_ID_SELECT_LEVEL].x = DX + 5 - SX;
5496   counterbutton_info[ED_COUNTER_ID_SELECT_LEVEL].y = DY + 3 - SY;
5497
5498   for (i = 0; i < ED_NUM_COUNTERBUTTONS; i++)
5499   {
5500     int j;
5501     int x = SX + counterbutton_info[i].x;       /* down count button */
5502     int y = SY + counterbutton_info[i].y;
5503
5504     /* determine horizontal position to the right of specified gadget */
5505     if (counterbutton_info[i].gadget_id_align != GADGET_ID_NONE)
5506       x = (right_gadget_border[counterbutton_info[i].gadget_id_align] +
5507            ED_GADGET_TEXT_DISTANCE);
5508
5509     /* determine horizontal offset for leading text */
5510     if (counterbutton_info[i].text_left != NULL)
5511       x += getTextWidthForGadget(counterbutton_info[i].text_left);
5512
5513     for (j = 0; j < 2; j++)
5514     {
5515       Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
5516       struct GadgetInfo *gi;
5517       int id = (j == 0 ?
5518                 counterbutton_info[i].gadget_id_down :
5519                 counterbutton_info[i].gadget_id_up);
5520       int gd_xoffset;
5521       int gd_x, gd_x1, gd_x2, gd_y;
5522       int x_size, y_size;
5523       unsigned int event_mask;
5524       char infotext[max_infotext_len + 1];
5525
5526       event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
5527
5528       if (i == ED_COUNTER_ID_SELECT_LEVEL)
5529       {
5530         int sid = (j == 0 ?
5531                    ED_SCROLLBUTTON_ID_AREA_LEFT :
5532                    ED_SCROLLBUTTON_ID_AREA_RIGHT);
5533
5534         event_mask |= GD_EVENT_RELEASED;
5535
5536         if (j == 1)
5537           x += 2 * ED_GADGET_DISTANCE;
5538         y += ED_GADGET_DISTANCE;
5539
5540         gd_x1 = DOOR_GFX_PAGEX8 + scrollbutton_info[sid].gd_x;
5541         gd_x2 = gd_x1 - ED_SCROLLBUTTON_XSIZE;
5542         gd_y  = DOOR_GFX_PAGEY1 + scrollbutton_info[sid].gd_y;
5543         x_size = ED_SCROLLBUTTON_XSIZE;
5544         y_size = ED_SCROLLBUTTON_YSIZE;
5545       }
5546       else
5547       {
5548         gd_xoffset = (j == 0 ? ED_BUTTON_MINUS_XPOS : ED_BUTTON_PLUS_XPOS);
5549         gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
5550         gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
5551         gd_y  = DOOR_GFX_PAGEY1 + ED_BUTTON_COUNT_YPOS;
5552         x_size = ED_BUTTON_COUNT_XSIZE;
5553         y_size = ED_BUTTON_COUNT_YSIZE;
5554       }
5555
5556       sprintf(infotext, "%s counter value by 1, 5 or 10",
5557               (j == 0 ? "decrease" : "increase"));
5558
5559       gi = CreateGadget(GDI_CUSTOM_ID, id,
5560                         GDI_CUSTOM_TYPE_ID, i,
5561                         GDI_INFO_TEXT, infotext,
5562                         GDI_X, x,
5563                         GDI_Y, y,
5564                         GDI_WIDTH, x_size,
5565                         GDI_HEIGHT, y_size,
5566                         GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5567                         GDI_STATE, GD_BUTTON_UNPRESSED,
5568                         GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y,
5569                         GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y,
5570                         GDI_EVENT_MASK, event_mask,
5571                         GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
5572                         GDI_CALLBACK_ACTION, HandleCounterButtons,
5573                         GDI_END);
5574
5575       if (gi == NULL)
5576         Error(ERR_EXIT, "cannot create gadget");
5577
5578       level_editor_gadget[id] = gi;
5579       right_gadget_border[id] =
5580         getRightGadgetBorder(gi, counterbutton_info[i].text_right);
5581
5582       x += gi->width + ED_GADGET_DISTANCE;      /* text count button */
5583
5584       if (j == 0)
5585       {
5586         int font_type = FONT_INPUT_1;
5587         int font_type_active = FONT_INPUT_1_ACTIVE;
5588         int gd_width = ED_WIN_COUNT_XSIZE;
5589
5590         id = counterbutton_info[i].gadget_id_text;
5591         event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
5592
5593         if (i == ED_COUNTER_ID_SELECT_LEVEL)
5594         {
5595           font_type = FONT_LEVEL_NUMBER;
5596 #if 1
5597           font_type_active = FONT_LEVEL_NUMBER_ACTIVE;
5598 #else
5599           font_type_active = FONT_LEVEL_NUMBER;
5600 #endif
5601           x += 2 * ED_GADGET_DISTANCE;
5602           y -= ED_GADGET_DISTANCE;
5603
5604           gd_x = DOOR_GFX_PAGEX6 + ED_WIN_COUNT2_XPOS;
5605           gd_y = DOOR_GFX_PAGEY1 + ED_WIN_COUNT2_YPOS;
5606           gd_width = ED_WIN_COUNT2_XSIZE;
5607         }
5608         else
5609         {
5610           gd_x = DOOR_GFX_PAGEX4 + ED_WIN_COUNT_XPOS;
5611           gd_y = DOOR_GFX_PAGEY1 + ED_WIN_COUNT_YPOS;
5612         }
5613
5614         gi = CreateGadget(GDI_CUSTOM_ID, id,
5615                           GDI_CUSTOM_TYPE_ID, i,
5616                           GDI_INFO_TEXT, "enter counter value",
5617                           GDI_X, x,
5618                           GDI_Y, y,
5619                           GDI_TYPE, GD_TYPE_TEXT_INPUT_NUMERIC,
5620                           GDI_NUMBER_VALUE, 0,
5621                           GDI_NUMBER_MIN, counterbutton_info[i].min_value,
5622                           GDI_NUMBER_MAX, counterbutton_info[i].max_value,
5623                           GDI_TEXT_SIZE, 3,     /* minimal counter text size */
5624                           GDI_TEXT_FONT, font_type,
5625                           GDI_TEXT_FONT_ACTIVE, font_type_active,
5626                           GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x, gd_y,
5627                           GDI_DESIGN_PRESSED, gd_bitmap, gd_x, gd_y,
5628                           GDI_BORDER_SIZE, ED_BORDER_SIZE, ED_BORDER_SIZE,
5629                           GDI_DESIGN_WIDTH, gd_width,
5630                           GDI_EVENT_MASK, event_mask,
5631                           GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
5632                           GDI_CALLBACK_ACTION, HandleCounterButtons,
5633                           GDI_END);
5634
5635         if (gi == NULL)
5636           Error(ERR_EXIT, "cannot create gadget");
5637
5638         level_editor_gadget[id] = gi;
5639         right_gadget_border[id] =
5640           getRightGadgetBorder(gi, counterbutton_info[i].text_right);
5641
5642         x += gi->width + ED_GADGET_DISTANCE;    /* up count button */
5643       }
5644     }
5645   }
5646 }
5647
5648 static void CreateDrawingAreas()
5649 {
5650   int i;
5651
5652   /* these values are not constant, but can change at runtime */
5653   drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_xsize = MAX_ED_FIELDX;
5654   drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_ysize = MAX_ED_FIELDY;
5655
5656   for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
5657   {
5658     struct GadgetInfo *gi;
5659     unsigned int event_mask;
5660     int id = drawingarea_info[i].gadget_id;
5661     int x = SX + drawingarea_info[i].x;
5662     int y = SY + drawingarea_info[i].y;
5663     int area_xsize = drawingarea_info[i].area_xsize;
5664     int area_ysize = drawingarea_info[i].area_ysize;
5665
5666     event_mask =
5667       GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
5668       GD_EVENT_OFF_BORDERS;
5669
5670     /* determine horizontal position to the right of specified gadget */
5671     if (drawingarea_info[i].gadget_id_align != GADGET_ID_NONE)
5672       x = (right_gadget_border[drawingarea_info[i].gadget_id_align] +
5673            ED_DRAWINGAREA_TEXT_DISTANCE);
5674
5675     /* determine horizontal offset for leading text */
5676     if (drawingarea_info[i].text_left != NULL)
5677       x += getTextWidthForDrawingArea(drawingarea_info[i].text_left);
5678
5679     gi = CreateGadget(GDI_CUSTOM_ID, id,
5680                       GDI_CUSTOM_TYPE_ID, i,
5681                       GDI_X, x,
5682                       GDI_Y, y,
5683                       GDI_TYPE, GD_TYPE_DRAWING_AREA,
5684                       GDI_AREA_SIZE, area_xsize, area_ysize,
5685                       GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
5686                       GDI_EVENT_MASK, event_mask,
5687                       GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
5688                       GDI_CALLBACK_ACTION, HandleDrawingAreas,
5689                       GDI_END);
5690
5691     if (gi == NULL)
5692       Error(ERR_EXIT, "cannot create gadget");
5693
5694     level_editor_gadget[id] = gi;
5695     right_gadget_border[id] =
5696       getRightGadgetBorder(gi, drawingarea_info[i].text_right);
5697   }
5698 }
5699
5700 static void CreateTextInputGadgets()
5701 {
5702   int max_infotext_len = getMaxInfoTextLength();
5703   int i;
5704
5705   for (i = 0; i < ED_NUM_TEXTINPUT; i++)
5706   {
5707     Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
5708     int gd_x, gd_y;
5709     struct GadgetInfo *gi;
5710     unsigned int event_mask;
5711     char infotext[MAX_OUTPUT_LINESIZE + 1];
5712     int id = textinput_info[i].gadget_id;
5713
5714     event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
5715
5716     gd_x = DOOR_GFX_PAGEX4 + ED_WIN_COUNT_XPOS;
5717     gd_y = DOOR_GFX_PAGEY1 + ED_WIN_COUNT_YPOS;
5718
5719     sprintf(infotext, "Enter %s", textinput_info[i].infotext);
5720     infotext[max_infotext_len] = '\0';
5721
5722     gi = CreateGadget(GDI_CUSTOM_ID, id,
5723                       GDI_CUSTOM_TYPE_ID, i,
5724                       GDI_INFO_TEXT, infotext,
5725                       GDI_X, SX + textinput_info[i].x,
5726                       GDI_Y, SY + textinput_info[i].y,
5727                       GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
5728                       GDI_TEXT_VALUE, textinput_info[i].value,
5729                       GDI_TEXT_SIZE, textinput_info[i].size,
5730                       GDI_TEXT_FONT, FONT_INPUT_1,
5731                       GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
5732                       GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x, gd_y,
5733                       GDI_DESIGN_PRESSED, gd_bitmap, gd_x, gd_y,
5734                       GDI_BORDER_SIZE, ED_BORDER_SIZE, ED_BORDER_SIZE,
5735                       GDI_DESIGN_WIDTH, ED_WIN_COUNT_XSIZE,
5736                       GDI_EVENT_MASK, event_mask,
5737                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
5738                       GDI_CALLBACK_ACTION, HandleTextInputGadgets,
5739                       GDI_END);
5740
5741     if (gi == NULL)
5742       Error(ERR_EXIT, "cannot create gadget");
5743
5744     level_editor_gadget[id] = gi;
5745   }
5746 }
5747
5748 static void CreateTextAreaGadgets()
5749 {
5750   int max_infotext_len = getMaxInfoTextLength();
5751   int i;
5752
5753   for (i = 0; i < ED_NUM_TEXTAREAS; i++)
5754   {
5755     Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
5756     int gd_x, gd_y;
5757     struct GadgetInfo *gi;
5758     unsigned int event_mask;
5759     char infotext[MAX_OUTPUT_LINESIZE + 1];
5760     int id = textarea_info[i].gadget_id;
5761     int area_xsize = textarea_info[i].xsize;
5762     int area_ysize = textarea_info[i].ysize;
5763
5764     event_mask = GD_EVENT_TEXT_LEAVING;
5765
5766     gd_x = DOOR_GFX_PAGEX4 + ED_WIN_COUNT_XPOS;
5767     gd_y = DOOR_GFX_PAGEY1 + ED_WIN_COUNT_YPOS;
5768
5769     sprintf(infotext, "Enter %s", textarea_info[i].infotext);
5770     infotext[max_infotext_len] = '\0';
5771
5772     gi = CreateGadget(GDI_CUSTOM_ID, id,
5773                       GDI_CUSTOM_TYPE_ID, i,
5774                       GDI_INFO_TEXT, infotext,
5775                       GDI_X, SX + textarea_info[i].x,
5776                       GDI_Y, SY + textarea_info[i].y,
5777                       GDI_TYPE, GD_TYPE_TEXT_AREA,
5778                       GDI_AREA_SIZE, area_xsize, area_ysize,
5779                       GDI_TEXT_FONT, FONT_INPUT_1,
5780                       GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
5781                       GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x, gd_y,
5782                       GDI_DESIGN_PRESSED, gd_bitmap, gd_x, gd_y,
5783                       GDI_BORDER_SIZE, ED_BORDER_SIZE, ED_BORDER_SIZE,
5784                       GDI_DESIGN_WIDTH, ED_WIN_COUNT_XSIZE,
5785                       GDI_EVENT_MASK, event_mask,
5786                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
5787                       GDI_CALLBACK_ACTION, HandleTextAreaGadgets,
5788                       GDI_END);
5789
5790     if (gi == NULL)
5791       Error(ERR_EXIT, "cannot create gadget");
5792
5793     level_editor_gadget[id] = gi;
5794   }
5795 }
5796
5797 static void CreateSelectboxGadgets()
5798 {
5799   int max_infotext_len = getMaxInfoTextLength();
5800   int i, j;
5801
5802   for (i = 0; i < ED_NUM_SELECTBOX; i++)
5803   {
5804     Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
5805     int gd_x, gd_y;
5806     struct GadgetInfo *gi;
5807     unsigned int event_mask;
5808     char infotext[MAX_OUTPUT_LINESIZE + 1];
5809     int id = selectbox_info[i].gadget_id;
5810     int x = SX + selectbox_info[i].x;
5811     int y = SY + selectbox_info[i].y;
5812
5813     if (selectbox_info[i].size == -1)   /* dynamically determine size */
5814     {
5815       /* (we cannot use -1 for uninitialized values if we directly compare
5816          with results from strlen(), because the '<' and '>' operation will
5817          implicitely cast -1 to an unsigned integer value!) */
5818       selectbox_info[i].size = 0;
5819
5820       for (j = 0; selectbox_info[i].options[j].text != NULL; j++)
5821         if (strlen(selectbox_info[i].options[j].text) > selectbox_info[i].size)
5822           selectbox_info[i].size = strlen(selectbox_info[i].options[j].text);
5823
5824       selectbox_info[i].size++;         /* add one character empty space */
5825     }
5826
5827     event_mask = GD_EVENT_RELEASED |
5828       GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
5829
5830     gd_x = DOOR_GFX_PAGEX4 + ED_SELECTBOX_XPOS;
5831     gd_y = DOOR_GFX_PAGEY1 + ED_SELECTBOX_YPOS;
5832
5833     /* determine horizontal position to the right of specified gadget */
5834     if (selectbox_info[i].gadget_id_align != GADGET_ID_NONE)
5835       x = (right_gadget_border[selectbox_info[i].gadget_id_align] +
5836            ED_GADGET_TEXT_DISTANCE);
5837
5838     /* determine horizontal offset for leading text */
5839     if (selectbox_info[i].text_left != NULL)
5840       x += getTextWidthForGadget(selectbox_info[i].text_left);
5841
5842     sprintf(infotext, "Select %s", selectbox_info[i].infotext);
5843     infotext[max_infotext_len] = '\0';
5844
5845     gi = CreateGadget(GDI_CUSTOM_ID, id,
5846                       GDI_CUSTOM_TYPE_ID, i,
5847                       GDI_INFO_TEXT, infotext,
5848                       GDI_X, x,
5849                       GDI_Y, y,
5850                       GDI_TYPE, GD_TYPE_SELECTBOX,
5851                       GDI_SELECTBOX_OPTIONS, selectbox_info[i].options,
5852                       GDI_TEXT_SIZE, selectbox_info[i].size,
5853                       GDI_TEXT_FONT, FONT_INPUT_1,
5854                       GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
5855                       GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x, gd_y,
5856                       GDI_DESIGN_PRESSED, gd_bitmap, gd_x, gd_y,
5857                       GDI_BORDER_SIZE, ED_BORDER_SIZE, ED_BORDER_SIZE,
5858                       GDI_BORDER_SIZE_SELECTBUTTON, ED_SELECTBOX_BUTTON_XSIZE,
5859                       GDI_DESIGN_WIDTH, ED_WIN_COUNT_XSIZE,
5860                       GDI_EVENT_MASK, event_mask,
5861                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
5862                       GDI_CALLBACK_ACTION, HandleSelectboxGadgets,
5863                       GDI_END);
5864
5865     if (gi == NULL)
5866       Error(ERR_EXIT, "cannot create gadget");
5867
5868     level_editor_gadget[id] = gi;
5869     right_gadget_border[id] =
5870       getRightGadgetBorder(gi, selectbox_info[i].text_right);
5871   }
5872 }
5873
5874 static void CreateTextbuttonGadgets()
5875 {
5876   int max_infotext_len = getMaxInfoTextLength();
5877   int i;
5878
5879   for (i = 0; i < ED_NUM_TEXTBUTTONS; i++)
5880   {
5881     Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
5882     int gd_x1, gd_x2, gd_y1, gd_y2;
5883     struct GadgetInfo *gi;
5884     unsigned int event_mask;
5885     char infotext[MAX_OUTPUT_LINESIZE + 1];
5886     int id = textbutton_info[i].gadget_id;
5887     int x = SX + textbutton_info[i].x;
5888     int y = SY + textbutton_info[i].y;
5889
5890     if (textbutton_info[i].size == -1)  /* dynamically determine size */
5891       textbutton_info[i].size = strlen(textbutton_info[i].text);
5892
5893     event_mask = GD_EVENT_RELEASED;
5894
5895     if ((id >= GADGET_ID_LEVELINFO_LEVEL && id <= GADGET_ID_LEVELINFO_EDITOR) ||
5896         (id >= GADGET_ID_PROPERTIES_INFO && id <= GADGET_ID_PROPERTIES_CHANGE))
5897     {
5898       gd_x1 = DOOR_GFX_PAGEX4 + ED_TEXTBUTTON_TAB_XPOS;
5899       gd_x2 = DOOR_GFX_PAGEX3 + ED_TEXTBUTTON_TAB_XPOS;
5900       gd_y1 = DOOR_GFX_PAGEY1 + ED_TEXTBUTTON_TAB_YPOS;
5901       gd_y2 = DOOR_GFX_PAGEY1 + ED_TEXTBUTTON_TAB_INACTIVE_YPOS;
5902     }
5903     else
5904     {
5905       gd_x1 = DOOR_GFX_PAGEX4 + ED_TEXTBUTTON_XPOS;
5906       gd_x2 = DOOR_GFX_PAGEX3 + ED_TEXTBUTTON_XPOS;
5907       gd_y1 = DOOR_GFX_PAGEY1 + ED_TEXTBUTTON_YPOS;
5908       gd_y2 = DOOR_GFX_PAGEY1 + ED_TEXTBUTTON_INACTIVE_YPOS;
5909     }
5910
5911     sprintf(infotext, "%s", textbutton_info[i].infotext);
5912     infotext[max_infotext_len] = '\0';
5913
5914     /* determine horizontal position to the right of specified gadget */
5915     if (textbutton_info[i].gadget_id_align != GADGET_ID_NONE)
5916       x = (right_gadget_border[textbutton_info[i].gadget_id_align] +
5917            ED_GADGET_TEXT_DISTANCE);
5918
5919     /* determine horizontal offset for leading text */
5920     if (textbutton_info[i].text_left != NULL)
5921       x += getTextWidthForGadget(textbutton_info[i].text_left);
5922
5923     gi = CreateGadget(GDI_CUSTOM_ID, id,
5924                       GDI_CUSTOM_TYPE_ID, i,
5925                       GDI_INFO_TEXT, infotext,
5926                       GDI_X, x,
5927                       GDI_Y, y,
5928                       GDI_TYPE, GD_TYPE_TEXT_BUTTON,
5929                       GDI_TEXT_VALUE, textbutton_info[i].text,
5930                       GDI_TEXT_SIZE, textbutton_info[i].size,
5931                       GDI_TEXT_FONT, FONT_INPUT_2_ACTIVE,
5932                       GDI_TEXT_FONT_ACTIVE, FONT_INPUT_2,
5933                       GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
5934                       GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y1,
5935                       GDI_ALT_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y2,
5936                       GDI_BORDER_SIZE, ED_BORDER_TEXT_XSIZE, ED_BORDER_SIZE,
5937                       GDI_DESIGN_WIDTH, ED_WIN_COUNT_XSIZE,
5938                       GDI_DECORATION_SHIFTING, 1, 1,
5939                       GDI_EVENT_MASK, event_mask,
5940                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
5941                       GDI_CALLBACK_ACTION, HandleTextbuttonGadgets,
5942                       GDI_END);
5943
5944     if (gi == NULL)
5945       Error(ERR_EXIT, "cannot create gadget");
5946
5947     level_editor_gadget[id] = gi;
5948     right_gadget_border[id] =
5949       getRightGadgetBorder(gi, textbutton_info[i].text_right);
5950   }
5951 }
5952
5953 static void CreateGraphicbuttonGadgets()
5954 {
5955   Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
5956   struct GadgetInfo *gi;
5957   unsigned int event_mask;
5958   int i;
5959
5960   /* create buttons for scrolling of drawing area and element list */
5961   for (i = 0; i < ED_NUM_GRAPHICBUTTONS; i++)
5962   {
5963     int id = graphicbutton_info[i].gadget_id;
5964     int gd_x1, gd_x2, gd_y1, gd_y2;
5965     int x = SX + graphicbutton_info[i].x;
5966     int y = SY + graphicbutton_info[i].y;
5967
5968     event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
5969
5970     if (i <= ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE)
5971     {
5972       gd_x1 = DOOR_GFX_PAGEX4 + graphicbutton_info[i].gd_x;
5973       gd_y1 = DOOR_GFX_PAGEY1 + graphicbutton_info[i].gd_y;
5974       gd_x2 = DOOR_GFX_PAGEX3 + graphicbutton_info[i].gd_x;
5975       gd_y2 = gd_y1;
5976     }
5977     else        /* (i <= ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE) */
5978     {
5979       gd_x1 = DOOR_GFX_PAGEX6 + graphicbutton_info[i].gd_x;
5980       gd_y1 = DOOR_GFX_PAGEY1 + graphicbutton_info[i].gd_y;
5981       gd_x2 = gd_x1 - ED_BUTTON_COUNT_XSIZE;
5982       gd_y2 = gd_y1;
5983     }
5984
5985     /* determine horizontal position to the right of specified gadget */
5986     if (graphicbutton_info[i].gadget_id_align != GADGET_ID_NONE)
5987       x = (right_gadget_border[graphicbutton_info[i].gadget_id_align] +
5988            ED_GADGET_TEXT_DISTANCE);
5989
5990     /* determine horizontal offset for leading text */
5991     if (graphicbutton_info[i].text_left != NULL)
5992       x += getTextWidthForGadget(graphicbutton_info[i].text_left);
5993
5994     gi = CreateGadget(GDI_CUSTOM_ID, id,
5995                       GDI_CUSTOM_TYPE_ID, i,
5996                       GDI_INFO_TEXT, graphicbutton_info[i].infotext,
5997                       GDI_X, x,
5998                       GDI_Y, y,
5999                       GDI_WIDTH, graphicbutton_info[i].width,
6000                       GDI_HEIGHT, graphicbutton_info[i].height,
6001                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6002                       GDI_STATE, GD_BUTTON_UNPRESSED,
6003                       GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
6004                       GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
6005                       GDI_EVENT_MASK, event_mask,
6006                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6007                       GDI_CALLBACK_ACTION, HandleGraphicbuttonGadgets,
6008                       GDI_END);
6009
6010     if (gi == NULL)
6011       Error(ERR_EXIT, "cannot create gadget");
6012
6013     level_editor_gadget[id] = gi;
6014     right_gadget_border[id] =
6015       getRightGadgetBorder(gi, graphicbutton_info[i].text_right);
6016   }
6017 }
6018
6019 static void CreateScrollbarGadgets()
6020 {
6021   int i;
6022
6023   /* these values are not constant, but can change at runtime */
6024   scrollbar_info[ED_SCROLLBAR_ID_AREA_HORIZONTAL].x =
6025     SX + ED_SCROLL_HORIZONTAL_XPOS;
6026   scrollbar_info[ED_SCROLLBAR_ID_AREA_HORIZONTAL].y =
6027     SY + ED_SCROLL_HORIZONTAL_YPOS;
6028   scrollbar_info[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width =
6029     ED_SCROLL_HORIZONTAL_XSIZE;
6030   scrollbar_info[ED_SCROLLBAR_ID_AREA_HORIZONTAL].height =
6031     ED_SCROLL_HORIZONTAL_YSIZE;
6032   scrollbar_info[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_x      = SX;
6033   scrollbar_info[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_y      = SY;
6034   scrollbar_info[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_width  = SXSIZE;
6035   scrollbar_info[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_height = SYSIZE;
6036
6037   scrollbar_info[ED_SCROLLBAR_ID_AREA_VERTICAL].x =
6038     SX + ED_SCROLL_VERTICAL_XPOS;
6039   scrollbar_info[ED_SCROLLBAR_ID_AREA_VERTICAL].y =
6040     SY + ED_SCROLL_VERTICAL_YPOS;
6041   scrollbar_info[ED_SCROLLBAR_ID_AREA_VERTICAL].width =
6042     ED_SCROLL_VERTICAL_XSIZE;
6043   scrollbar_info[ED_SCROLLBAR_ID_AREA_VERTICAL].height =
6044     ED_SCROLL_VERTICAL_YSIZE;
6045   scrollbar_info[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_x      = SX;
6046   scrollbar_info[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_y      = SY;
6047   scrollbar_info[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_width  = SXSIZE;
6048   scrollbar_info[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_height = SYSIZE;
6049
6050   scrollbar_info[ED_SCROLLBAR_ID_LIST_VERTICAL].x =
6051     DX + ED_SCROLL2_VERTICAL_XPOS;
6052   scrollbar_info[ED_SCROLLBAR_ID_LIST_VERTICAL].y =
6053     DY + ED_SCROLL2_VERTICAL_YPOS;
6054   scrollbar_info[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_x = DX;
6055   scrollbar_info[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_y = DY;
6056   scrollbar_info[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_width  = DXSIZE;
6057   scrollbar_info[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_height = DYSIZE;
6058
6059   for (i = 0; i < ED_NUM_SCROLLBARS; i++)
6060   {
6061     int id = scrollbar_info[i].gadget_id;
6062     Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
6063     int gd_x1, gd_x2, gd_y1, gd_y2;
6064     struct GadgetInfo *gi;
6065     int items_max, items_visible, item_position;
6066     unsigned int event_mask;
6067
6068     if (i == ED_SCROLLBAR_ID_LIST_VERTICAL)
6069     {
6070       items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
6071       items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
6072       item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
6073     }
6074     else        /* drawing area scrollbars */
6075     {
6076       if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
6077       {
6078         items_max = MAX(lev_fieldx + 2, ed_fieldx);
6079         items_visible = ed_fieldx;
6080         item_position = 0;
6081       }
6082       else
6083       {
6084         items_max = MAX(lev_fieldy + 2, ed_fieldy);
6085         items_visible = ed_fieldy;
6086         item_position = 0;
6087       }
6088     }
6089
6090     event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
6091
6092     gd_x1 = DOOR_GFX_PAGEX8 + scrollbar_info[i].gd_x;
6093     gd_x2 = (gd_x1 - (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL ?
6094                       scrollbar_info[i].height : scrollbar_info[i].width));
6095     gd_y1 = DOOR_GFX_PAGEY1 + scrollbar_info[i].gd_y;
6096     gd_y2 = DOOR_GFX_PAGEY1 + scrollbar_info[i].gd_y;
6097
6098     gi = CreateGadget(GDI_CUSTOM_ID, id,
6099                       GDI_CUSTOM_TYPE_ID, i,
6100                       GDI_INFO_TEXT, scrollbar_info[i].infotext,
6101                       GDI_X, scrollbar_info[i].x,
6102                       GDI_Y, scrollbar_info[i].y,
6103                       GDI_WIDTH, scrollbar_info[i].width,
6104                       GDI_HEIGHT, scrollbar_info[i].height,
6105                       GDI_TYPE, scrollbar_info[i].type,
6106                       GDI_SCROLLBAR_ITEMS_MAX, items_max,
6107                       GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
6108                       GDI_SCROLLBAR_ITEM_POSITION, item_position,
6109                       GDI_WHEEL_AREA_X, scrollbar_info[i].wheel_x,
6110                       GDI_WHEEL_AREA_Y, scrollbar_info[i].wheel_y,
6111                       GDI_WHEEL_AREA_WIDTH, scrollbar_info[i].wheel_width,
6112                       GDI_WHEEL_AREA_HEIGHT, scrollbar_info[i].wheel_height,
6113                       GDI_STATE, GD_BUTTON_UNPRESSED,
6114                       GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
6115                       GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
6116                       GDI_BORDER_SIZE, ED_BORDER_SIZE, ED_BORDER_SIZE,
6117                       GDI_EVENT_MASK, event_mask,
6118                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6119                       GDI_CALLBACK_ACTION, HandleControlButtons,
6120                       GDI_END);
6121
6122     if (gi == NULL)
6123       Error(ERR_EXIT, "cannot create gadget");
6124
6125     level_editor_gadget[id] = gi;
6126   }
6127 }
6128
6129 static void CreateCheckbuttonGadgets()
6130 {
6131   Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
6132   struct GadgetInfo *gi;
6133   unsigned int event_mask;
6134   int gd_x1, gd_x2, gd_x3, gd_x4, gd_y;
6135   int i;
6136
6137   event_mask = GD_EVENT_PRESSED;
6138
6139   gd_x1 = DOOR_GFX_PAGEX4 + ED_CHECKBUTTON_UNCHECKED_XPOS;
6140   gd_x2 = DOOR_GFX_PAGEX3 + ED_CHECKBUTTON_UNCHECKED_XPOS;
6141   gd_x3 = DOOR_GFX_PAGEX4 + ED_CHECKBUTTON_CHECKED_XPOS;
6142   gd_x4 = DOOR_GFX_PAGEX3 + ED_CHECKBUTTON_CHECKED_XPOS;
6143   gd_y  = DOOR_GFX_PAGEY1 + ED_RADIOBUTTON_YPOS;
6144
6145   for (i = 0; i < ED_NUM_CHECKBUTTONS; i++)
6146   {
6147     int id = checkbutton_info[i].gadget_id;
6148     int x = SX + checkbutton_info[i].x;
6149     int y = SY + checkbutton_info[i].y;
6150
6151     if (id == GADGET_ID_STICK_ELEMENT)
6152       gd_y  = DOOR_GFX_PAGEY1 + ED_STICKYBUTTON_YPOS;
6153     else
6154       gd_y  = DOOR_GFX_PAGEY1 + ED_CHECKBUTTON_YPOS;
6155
6156     /* determine horizontal position to the right of specified gadget */
6157     if (checkbutton_info[i].gadget_id_align != GADGET_ID_NONE)
6158       x = (right_gadget_border[checkbutton_info[i].gadget_id_align] +
6159            ED_GADGET_TEXT_DISTANCE);
6160
6161     /* determine horizontal offset for leading text */
6162     if (checkbutton_info[i].text_left != NULL)
6163       x += getTextWidthForGadget(checkbutton_info[i].text_left);
6164
6165     gi = CreateGadget(GDI_CUSTOM_ID, id,
6166                       GDI_CUSTOM_TYPE_ID, i,
6167                       GDI_INFO_TEXT, checkbutton_info[i].infotext,
6168                       GDI_X, x,
6169                       GDI_Y, y,
6170                       GDI_WIDTH, ED_CHECKBUTTON_XSIZE,
6171                       GDI_HEIGHT, ED_CHECKBUTTON_YSIZE,
6172                       GDI_TYPE, GD_TYPE_CHECK_BUTTON,
6173                       GDI_CHECKED, *checkbutton_info[i].value,
6174                       GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y,
6175                       GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y,
6176                       GDI_ALT_DESIGN_UNPRESSED, gd_bitmap, gd_x3, gd_y,
6177                       GDI_ALT_DESIGN_PRESSED, gd_bitmap, gd_x4, gd_y,
6178                       GDI_EVENT_MASK, event_mask,
6179                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6180                       GDI_CALLBACK_ACTION, HandleCheckbuttons,
6181                       GDI_END);
6182
6183     if (gi == NULL)
6184       Error(ERR_EXIT, "cannot create gadget");
6185
6186     level_editor_gadget[id] = gi;
6187     right_gadget_border[id] =
6188       getRightGadgetBorder(gi, checkbutton_info[i].text_right);
6189   }
6190 }
6191
6192 static void CreateRadiobuttonGadgets()
6193 {
6194   Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
6195   struct GadgetInfo *gi;
6196   unsigned int event_mask;
6197   int gd_x1, gd_x2, gd_x3, gd_x4, gd_y;
6198   int i;
6199
6200   event_mask = GD_EVENT_PRESSED;
6201
6202   gd_x1 = DOOR_GFX_PAGEX4 + ED_CHECKBUTTON_UNCHECKED_XPOS;
6203   gd_x2 = DOOR_GFX_PAGEX3 + ED_CHECKBUTTON_UNCHECKED_XPOS;
6204   gd_x3 = DOOR_GFX_PAGEX4 + ED_CHECKBUTTON_CHECKED_XPOS;
6205   gd_x4 = DOOR_GFX_PAGEX3 + ED_CHECKBUTTON_CHECKED_XPOS;
6206   gd_y  = DOOR_GFX_PAGEY1 + ED_RADIOBUTTON_YPOS;
6207
6208   for (i = 0; i < ED_NUM_RADIOBUTTONS; i++)
6209   {
6210     int id = radiobutton_info[i].gadget_id;
6211     int x = SX + radiobutton_info[i].x;
6212     int y = SY + radiobutton_info[i].y;
6213
6214     int checked =
6215       (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
6216
6217     /* determine horizontal position to the right of specified gadget */
6218     if (radiobutton_info[i].gadget_id_align != GADGET_ID_NONE)
6219       x = (right_gadget_border[radiobutton_info[i].gadget_id_align] +
6220            ED_GADGET_TEXT_DISTANCE);
6221
6222     /* determine horizontal offset for leading text */
6223     if (radiobutton_info[i].text_left != NULL)
6224       x += getTextWidthForGadget(radiobutton_info[i].text_left);
6225
6226     gi = CreateGadget(GDI_CUSTOM_ID, id,
6227                       GDI_CUSTOM_TYPE_ID, i,
6228                       GDI_INFO_TEXT, radiobutton_info[i].infotext,
6229                       GDI_X, x,
6230                       GDI_Y, y,
6231                       GDI_WIDTH, ED_CHECKBUTTON_XSIZE,
6232                       GDI_HEIGHT, ED_CHECKBUTTON_YSIZE,
6233                       GDI_TYPE, GD_TYPE_RADIO_BUTTON,
6234                       GDI_RADIO_NR, radiobutton_info[i].radio_button_nr,
6235                       GDI_CHECKED, checked,
6236                       GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y,
6237                       GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y,
6238                       GDI_ALT_DESIGN_UNPRESSED, gd_bitmap, gd_x3, gd_y,
6239                       GDI_ALT_DESIGN_PRESSED, gd_bitmap, gd_x4, gd_y,
6240                       GDI_EVENT_MASK, event_mask,
6241                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6242                       GDI_CALLBACK_ACTION, HandleRadiobuttons,
6243                       GDI_END);
6244
6245     if (gi == NULL)
6246       Error(ERR_EXIT, "cannot create gadget");
6247
6248     level_editor_gadget[id] = gi;
6249     right_gadget_border[id] =
6250       getRightGadgetBorder(gi, radiobutton_info[i].text_right);
6251   }
6252 }
6253
6254 void CreateLevelEditorGadgets()
6255 {
6256   int old_game_status = game_status;
6257
6258   /* setting 'game_status' is needed to get the right fonts for the editor */
6259   game_status = GAME_MODE_EDITOR;
6260
6261   /* these values are not constant, but can change at runtime */
6262   ed_fieldx = MAX_ED_FIELDX - 1;
6263   ed_fieldy = MAX_ED_FIELDY - 1;
6264
6265   ReinitializeElementList();
6266
6267   CreateControlButtons();
6268   CreateScrollbarGadgets();
6269
6270   /* order of function calls is important because of cross-references */
6271   CreateCheckbuttonGadgets();
6272   CreateCounterButtons();
6273   CreateRadiobuttonGadgets();
6274   CreateTextInputGadgets();
6275   CreateTextAreaGadgets();
6276   CreateSelectboxGadgets();
6277   CreateGraphicbuttonGadgets();
6278   CreateTextbuttonGadgets();
6279   CreateDrawingAreas();
6280
6281   game_status = old_game_status;
6282 }
6283
6284 void FreeLevelEditorGadgets()
6285 {
6286   int i;
6287
6288   for (i = 0; i < NUM_EDITOR_GADGETS; i++)
6289   {
6290     FreeGadget(level_editor_gadget[i]);
6291
6292     level_editor_gadget[i] = NULL;
6293   }
6294 }
6295
6296 static void MapCounterButtons(int id)
6297 {
6298   int gadget_id_down = counterbutton_info[id].gadget_id_down;
6299   int gadget_id_text = counterbutton_info[id].gadget_id_text;
6300   int gadget_id_up   = counterbutton_info[id].gadget_id_up;
6301   struct GadgetInfo *gi_down = level_editor_gadget[gadget_id_down];
6302   struct GadgetInfo *gi_text = level_editor_gadget[gadget_id_text];
6303   struct GadgetInfo *gi_up   = level_editor_gadget[gadget_id_up];
6304   int xoffset_left = getTextWidthForGadget(counterbutton_info[id].text_left);
6305   int xoffset_right = ED_GADGET_TEXT_DISTANCE;
6306   int yoffset_above = MINI_TILEX + ED_GADGET_DISTANCE;
6307   int yoffset = ED_BORDER_SIZE;
6308   int x_left = gi_down->x - xoffset_left;
6309   int x_right;  /* set after gadget position was modified */
6310   int y_above = gi_down->y - yoffset_above;
6311   int x = gi_down->x;
6312   int y;        /* set after gadget position was modified */
6313
6314   /* counter limits must be changed first to prevent value truncation */
6315   ModifyEditorCounterLimits(id, counterbutton_info[id].min_value,
6316                             counterbutton_info[id].max_value);
6317
6318   /* right text position might have changed after setting position above */
6319   x_right = gi_up->x + gi_up->width + xoffset_right;
6320
6321   ModifyEditorCounterValue(id, *counterbutton_info[id].value);
6322
6323   /* set position for "value[1,2,3,4]" counter gadgets (score in most cases) */
6324   if (id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
6325       id <= ED_COUNTER_ID_ELEMENT_VALUE4)
6326   {
6327     ModifyGadget(gi_down, GDI_Y, SY + counterbutton_info[id].y, GDI_END);
6328     ModifyGadget(gi_text, GDI_Y, SY + counterbutton_info[id].y, GDI_END);
6329     ModifyGadget(gi_up,   GDI_Y, SY + counterbutton_info[id].y, GDI_END);
6330   }
6331
6332   /* vertical position might have changed after setting position above */
6333   y = gi_up->y + yoffset;
6334
6335   if (counterbutton_info[id].text_above)
6336     DrawText(x, y_above, counterbutton_info[id].text_above, FONT_TEXT_1);
6337
6338   if (counterbutton_info[id].text_left)
6339     DrawText(x_left, y, counterbutton_info[id].text_left, FONT_TEXT_1);
6340
6341   if (counterbutton_info[id].text_right)
6342     DrawText(x_right, y, counterbutton_info[id].text_right, FONT_TEXT_1);
6343
6344   MapGadget(gi_down);
6345   MapGadget(gi_text);
6346   MapGadget(gi_up);
6347 }
6348
6349 static void MapControlButtons()
6350 {
6351   int counter_id;
6352   int i;
6353
6354   /* map toolbox buttons (excluding special CE toolbox buttons) */
6355   for (i = 0; i < ED_NUM_CTRL1_2_BUTTONS; i++)
6356     MapGadget(level_editor_gadget[i]);
6357
6358   /* map buttons to select elements */
6359   for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
6360     MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
6361   MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
6362   MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
6363   MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
6364
6365   /* map buttons to select level */
6366   counter_id = ED_COUNTER_ID_SELECT_LEVEL;
6367   counterbutton_info[counter_id].min_value = leveldir_current->first_level;
6368   counterbutton_info[counter_id].max_value = leveldir_current->last_level;
6369   MapCounterButtons(counter_id);
6370 }
6371
6372 static void MapDrawingArea(int id)
6373 {
6374   struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
6375   int area_xsize = gi->drawing.area_xsize;
6376   int area_ysize = gi->drawing.area_ysize;
6377   int xoffset_left= getTextWidthForDrawingArea(drawingarea_info[id].text_left);
6378   int xoffset_below= getTextWidth(drawingarea_info[id].text_below,FONT_TEXT_1);
6379   int x_left  = gi->x - xoffset_left;
6380   int x_right = gi->x + gi->width + ED_DRAWINGAREA_TEXT_DISTANCE;
6381   int x_below = gi->x + (gi->width - xoffset_below) / 2;
6382   int y_side  = gi->y + (gi->height - getFontHeight(FONT_TEXT_1)) / 2;
6383   int y_below = gi->y + gi->height + ED_DRAWINGAREA_TEXT_DISTANCE;
6384
6385   if (drawingarea_info[id].text_left)
6386     DrawText(x_left, y_side, drawingarea_info[id].text_left, FONT_TEXT_1);
6387
6388   if (drawingarea_info[id].text_right)
6389     DrawText(x_right, y_side, drawingarea_info[id].text_right, FONT_TEXT_1);
6390
6391   if (drawingarea_info[id].text_below)
6392     DrawText(x_below, y_below, drawingarea_info[id].text_below, FONT_TEXT_1);
6393
6394   if (id != ED_DRAWING_ID_DRAWING_LEVEL)
6395   {
6396     DrawElementBorder(gi->x, gi->y,
6397                       area_xsize * MINI_TILEX, area_ysize * MINI_TILEY, TRUE);
6398
6399     DrawDrawingArea(id);
6400   }
6401
6402   MapGadget(gi);
6403 }
6404
6405 static void MapTextInputGadget(int id)
6406 {
6407   struct GadgetInfo *gi = level_editor_gadget[textinput_info[id].gadget_id];
6408   int xoffset_above = 0;
6409   int yoffset_above = -(MINI_TILEX + ED_GADGET_DISTANCE);
6410   int x_above = textinput_info[id].x + xoffset_above;
6411   int y_above = textinput_info[id].y + yoffset_above;
6412
6413   if (textinput_info[id].text_above)
6414     DrawTextS(x_above, y_above, FONT_TEXT_1, textinput_info[id].text_above);
6415
6416   ModifyGadget(gi, GDI_TEXT_VALUE, textinput_info[id].value, GDI_END);
6417
6418   MapGadget(gi);
6419 }
6420
6421 static void MapTextAreaGadget(int id)
6422 {
6423   struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
6424   int xoffset_above = 0;
6425   int yoffset_above = -(MINI_TILEX + ED_GADGET_DISTANCE);
6426   int x_above = textarea_info[id].x + xoffset_above;
6427   int y_above = textarea_info[id].y + yoffset_above;
6428
6429   if (textarea_info[id].text_above)
6430     DrawTextS(x_above, y_above, FONT_TEXT_1, textarea_info[id].text_above);
6431
6432   ModifyGadget(gi, GDI_TEXT_VALUE, textarea_info[id].value, GDI_END);
6433
6434   MapGadget(gi);
6435 }
6436
6437 static void MapSelectboxGadget(int id)
6438 {
6439   struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id];
6440   int xoffset_left = getTextWidthForGadget(selectbox_info[id].text_left);
6441   int xoffset_right = ED_GADGET_TEXT_DISTANCE;
6442   int yoffset = ED_BORDER_SIZE;
6443   int x_left = gi->x - xoffset_left;
6444   int x_right = gi->x + gi->width + xoffset_right;
6445   int y = gi->y + yoffset;
6446
6447   if (selectbox_info[id].text_left)
6448     DrawText(x_left, y, selectbox_info[id].text_left, FONT_TEXT_1);
6449
6450   if (selectbox_info[id].text_right)
6451     DrawText(x_right, y, selectbox_info[id].text_right, FONT_TEXT_1);
6452
6453   ModifyEditorSelectboxValue(id, *selectbox_info[id].value);
6454
6455   MapGadget(gi);
6456 }
6457
6458 static void MapTextbuttonGadget(int id)
6459 {
6460   struct GadgetInfo *gi = level_editor_gadget[textbutton_info[id].gadget_id];
6461   int xoffset_left = getTextWidthForGadget(textbutton_info[id].text_left);
6462   int xoffset_right = ED_GADGET_TEXT_DISTANCE;
6463   int yoffset = ED_BORDER_SIZE;
6464   int x_left = gi->x - xoffset_left;
6465   int x_right = gi->x + gi->width + xoffset_right;
6466   int y = gi->y + yoffset;
6467
6468   /* only show button to delete change pages when more than minimum pages */
6469   if (id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
6470       custom_element.num_change_pages == MIN_CHANGE_PAGES)
6471     return;
6472
6473   if (textbutton_info[id].text_left)
6474     DrawText(x_left, y, textbutton_info[id].text_left, FONT_TEXT_1);
6475
6476   if (textbutton_info[id].text_right)
6477     DrawText(x_right, y, textbutton_info[id].text_right, FONT_TEXT_1);
6478
6479   MapGadget(gi);
6480 }
6481
6482 static void MapGraphicbuttonGadget(int id)
6483 {
6484   struct GadgetInfo *gi= level_editor_gadget[graphicbutton_info[id].gadget_id];
6485   int xoffset_left = getTextWidthForGadget(graphicbutton_info[id].text_left);
6486   int xoffset_right = ED_GADGET_TEXT_DISTANCE;
6487   int yoffset = ED_BORDER_SIZE;
6488   int x_left = gi->x - xoffset_left;
6489   int x_right = gi->x + gi->width + xoffset_right;
6490   int y = gi->y + yoffset;
6491
6492   if (graphicbutton_info[id].text_left)
6493     DrawText(x_left, y, graphicbutton_info[id].text_left, FONT_TEXT_1);
6494
6495   if (graphicbutton_info[id].text_right)
6496     DrawText(x_right, y, graphicbutton_info[id].text_right, FONT_TEXT_1);
6497
6498   MapGadget(gi);
6499 }
6500
6501 static void MapRadiobuttonGadget(int id)
6502 {
6503   struct GadgetInfo *gi = level_editor_gadget[radiobutton_info[id].gadget_id];
6504   int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
6505   int xoffset_right = ED_GADGET_TEXT_DISTANCE;
6506   int yoffset = ED_BORDER_SIZE;
6507   int x_left = gi->x - xoffset_left;
6508   int x_right = gi->x + gi->width + xoffset_right;
6509   int y = gi->y + yoffset;
6510   boolean checked =
6511     (*radiobutton_info[id].value == radiobutton_info[id].checked_value);
6512
6513   if (radiobutton_info[id].text_left)
6514     DrawText(x_left, y, radiobutton_info[id].text_left, FONT_TEXT_1);
6515
6516   if (radiobutton_info[id].text_right)
6517     DrawText(x_right, y, radiobutton_info[id].text_right, FONT_TEXT_1);
6518
6519   ModifyGadget(gi, GDI_CHECKED, checked, GDI_END);
6520
6521   MapGadget(gi);
6522 }
6523
6524 static void MapCheckbuttonGadget(int id)
6525 {
6526   struct GadgetInfo *gi = level_editor_gadget[checkbutton_info[id].gadget_id];
6527   int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
6528   int xoffset_right = ED_GADGET_TEXT_DISTANCE;
6529   int yoffset = ED_BORDER_SIZE;
6530   int x_left, x_right, y;       /* set after gadget position was modified */
6531
6532   /* set position for gadgets with dynamically determined position */
6533   if (checkbutton_info[id].x != -1)     /* do not change dynamic positions */
6534     ModifyGadget(gi, GDI_X, SX + checkbutton_info[id].x, GDI_END);
6535   ModifyGadget(gi, GDI_Y, SY + checkbutton_info[id].y, GDI_END);
6536
6537   x_left = gi->x - xoffset_left;
6538   x_right = gi->x + gi->width + xoffset_right;
6539   y = gi->y + yoffset;
6540
6541   if (checkbutton_info[id].text_left)
6542     DrawText(x_left, y, checkbutton_info[id].text_left, FONT_TEXT_1);
6543
6544   if (checkbutton_info[id].text_right)
6545     DrawText(x_right, y, checkbutton_info[id].text_right, FONT_TEXT_1);
6546
6547   ModifyGadget(gi, GDI_CHECKED, *checkbutton_info[id].value, GDI_END);
6548
6549   MapGadget(gi);
6550 }
6551
6552 static void MapMainDrawingArea()
6553 {
6554   boolean no_horizontal_scrollbar = (lev_fieldx + 2 <= ed_fieldx);
6555   boolean no_vertical_scrollbar = (lev_fieldy + 2 <= ed_fieldy);
6556   int i;
6557
6558   for (i=ED_SCROLLBUTTON_ID_AREA_FIRST; i <= ED_SCROLLBUTTON_ID_AREA_LAST; i++)
6559   {
6560     if (((i == ED_SCROLLBUTTON_ID_AREA_LEFT ||
6561           i == ED_SCROLLBUTTON_ID_AREA_RIGHT) &&
6562          no_horizontal_scrollbar) ||
6563         ((i == ED_SCROLLBUTTON_ID_AREA_UP ||
6564           i == ED_SCROLLBUTTON_ID_AREA_DOWN) &&
6565          no_vertical_scrollbar))
6566       continue;
6567
6568     MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
6569   }
6570
6571   for (i = ED_SCROLLBAR_ID_AREA_FIRST; i <= ED_SCROLLBAR_ID_AREA_LAST; i++)
6572   {
6573     if ((i == ED_SCROLLBAR_ID_AREA_HORIZONTAL && no_horizontal_scrollbar) ||
6574         (i == ED_SCROLLBAR_ID_AREA_VERTICAL && no_vertical_scrollbar))
6575       continue;
6576
6577     MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
6578   }
6579
6580   MapDrawingArea(ED_DRAWING_ID_DRAWING_LEVEL);
6581 }
6582
6583 static void MapOrUnmapLevelEditorToolboxCustomGadgets(boolean map)
6584 {
6585   int i;
6586
6587   for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
6588   {
6589     if (i == GADGET_ID_CUSTOM_COPY_FROM ||
6590         i == GADGET_ID_CUSTOM_COPY_TO ||
6591         i == GADGET_ID_CUSTOM_EXCHANGE ||
6592         i == GADGET_ID_CUSTOM_COPY ||
6593         i == GADGET_ID_CUSTOM_PASTE)
6594     {
6595       if (map)
6596         MapGadget(level_editor_gadget[i]);
6597       else
6598         UnmapGadget(level_editor_gadget[i]);
6599     }
6600   }
6601 }
6602
6603 static void MapLevelEditorToolboxCustomGadgets()
6604 {
6605   MapOrUnmapLevelEditorToolboxCustomGadgets(TRUE);
6606 }
6607
6608 static void UnmapLevelEditorToolboxCustomGadgets()
6609 {
6610   MapOrUnmapLevelEditorToolboxCustomGadgets(FALSE);
6611 }
6612
6613 static void MapOrUnmapLevelEditorToolboxDrawingGadgets(boolean map)
6614 {
6615   Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
6616   int i;
6617
6618   for (i = 0; i < ED_NUM_CTRL1_BUTTONS; i++)
6619   {
6620     if (i != GADGET_ID_SINGLE_ITEMS &&
6621         i != GADGET_ID_PROPERTIES &&
6622         i != GADGET_ID_PICK_ELEMENT)
6623     {
6624       struct GadgetInfo *gi = level_editor_gadget[i];
6625
6626       if (map)
6627         MapGadget(gi);
6628       else
6629       {
6630         UnmapGadget(gi);
6631
6632         BlitBitmap(gd_bitmap, drawto,
6633                    DOOR_GFX_PAGEX6 + ED_CTRL_NO_BUTTONS_GFX_XPOS,
6634                    DOOR_GFX_PAGEY1 + ED_CTRL_NO_BUTTONS_GFX_YPOS,
6635                    gi->width, gi->height, gi->x, gi->y);
6636
6637         redraw_mask |= REDRAW_DOOR_3;
6638       }
6639     }
6640   }
6641 }
6642
6643 static void MapLevelEditorToolboxDrawingGadgets()
6644 {
6645   MapOrUnmapLevelEditorToolboxDrawingGadgets(TRUE);
6646 }
6647
6648 static void UnmapLevelEditorToolboxDrawingGadgets()
6649 {
6650   MapOrUnmapLevelEditorToolboxDrawingGadgets(FALSE);
6651 }
6652
6653 static void UnmapDrawingArea(int id)
6654 {
6655   UnmapGadget(level_editor_gadget[drawingarea_info[id].gadget_id]);
6656 }
6657
6658 static void UnmapLevelEditorWindowGadgets()
6659 {
6660   int i;
6661
6662   for (i = 0; i < NUM_EDITOR_GADGETS; i++)
6663     if (level_editor_gadget[i]->x < SX + SXSIZE)
6664       UnmapGadget(level_editor_gadget[i]);
6665 }
6666
6667 void UnmapLevelEditorGadgets()
6668 {
6669   int i;
6670
6671   for (i = 0; i < NUM_EDITOR_GADGETS; i++)
6672     UnmapGadget(level_editor_gadget[i]);
6673 }
6674
6675 static void ResetUndoBuffer()
6676 {
6677   undo_buffer_position = -1;
6678   undo_buffer_steps = -1;
6679   CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
6680
6681   level.changed = FALSE;
6682 }
6683
6684 static void DrawEditModeWindow()
6685 {
6686   ModifyEditorElementList();
6687   RedrawDrawingElements();
6688
6689   if (edit_mode == ED_MODE_INFO)
6690     DrawLevelInfoWindow();
6691   else if (edit_mode == ED_MODE_PROPERTIES)
6692     DrawPropertiesWindow();
6693   else  /* edit_mode == ED_MODE_DRAWING */
6694     DrawDrawingWindow();
6695 }
6696
6697 static boolean LevelChanged()
6698 {
6699   boolean field_changed = FALSE;
6700   int x, y;
6701
6702 #if 1
6703   /* changed read-only levels can now be saved in personal level set */
6704 #else
6705   if (leveldir_current->readonly)
6706     return FALSE;
6707 #endif
6708
6709   for (y = 0; y < lev_fieldy; y++) 
6710     for (x = 0; x < lev_fieldx; x++)
6711       if (Feld[x][y] != level.field[x][y])
6712         field_changed = TRUE;
6713
6714   return (level.changed || field_changed);
6715 }
6716
6717 static boolean PrepareSavingIntoPersonalLevelSet()
6718 {
6719   static LevelDirTree *last_copied_leveldir = NULL;
6720   static LevelDirTree *last_written_leveldir = NULL;
6721   static int last_copied_level_nr = -1;
6722   static int last_written_level_nr = -1;
6723   LevelDirTree *leveldir_former = leveldir_current;
6724   int level_nr_former = level_nr;
6725   int new_level_nr;
6726
6727   // remember last mod/save so that for current session, we write
6728   // back to the same personal copy, asking only about overwrite.
6729   if (leveldir_current == last_copied_leveldir &&
6730       level_nr == last_copied_level_nr)
6731   {
6732     // "cd" to personal level set dir (as used when writing last copy)
6733     leveldir_current = last_written_leveldir;
6734     level_nr = last_written_level_nr;
6735
6736     return TRUE;
6737   }
6738
6739   if (!Request("This level is read only! "
6740                "Save into personal level set?", REQ_ASK))
6741     return FALSE;
6742
6743   // "cd" to personal level set dir (for writing copy the first time)
6744   leveldir_current =
6745     getTreeInfoFromIdentifier(leveldir_first, getLoginName());
6746
6747   // find unused level number
6748   for (new_level_nr = leveldir_current->first_level; ; new_level_nr++)
6749   {
6750     static char *level_filename = NULL;
6751
6752     setString(&level_filename, getDefaultLevelFilename(new_level_nr));
6753
6754     if (!fileExists(level_filename))
6755       break;
6756   }
6757
6758   last_copied_leveldir = leveldir_former;
6759   last_copied_level_nr = level_nr_former;
6760
6761   last_written_leveldir = leveldir_current;
6762   last_written_level_nr = level_nr = new_level_nr;
6763
6764   return TRUE;
6765 }
6766
6767 static void ModifyLevelInfoForSavingIntoPersonalLevelSet(char *former_name)
6768 {
6769   static char *filename_levelinfo = NULL, *mod_name = NULL;
6770   FILE *file;
6771
6772   // annotate this copy-and-mod in personal levelinfo.conf
6773   setString(&filename_levelinfo,
6774             getPath2(getCurrentLevelDir(), LEVELINFO_FILENAME));
6775
6776   if ((file = fopen(filename_levelinfo, MODE_APPEND)))
6777   {
6778     fprintf(file, "\n");
6779     fprintf(file, "# level %d was modified from:\n", level_nr);
6780     fprintf(file, "# - previous level set name:    %s\n",
6781             former_name);
6782     fprintf(file, "# - level within previous set:  %d \"%s\"\n",
6783             level.file_info.nr, level.name);
6784     fprintf(file, "# - previous author:            %s\n",
6785             level.author);
6786     fprintf(file, "# - previous save date:         ");
6787
6788     if (level.creation_date.src == DATE_SRC_LEVELFILE)
6789     {
6790       fprintf(file, "%04d-%02d-%02d\n",
6791               level.creation_date.year,
6792               level.creation_date.month,
6793               level.creation_date.day);
6794     }
6795     else
6796     {
6797       fprintf(file, "not recorded\n");
6798     }
6799
6800     fclose(file);
6801   }
6802
6803   if (level_nr > leveldir_current->last_level)
6804   {
6805     static char *temp_levelinfo = NULL;
6806     FILE *temp_file = NULL;
6807     char line[MAX_LINE_LEN];
6808
6809     setString(&temp_levelinfo,
6810               getPath2(getCurrentLevelDir(),
6811                        getStringCat2(LEVELINFO_FILENAME, ".new")));
6812
6813     if ((file = fopen(filename_levelinfo, MODE_READ)) &&
6814         (temp_file = fopen(temp_levelinfo, MODE_WRITE)))
6815     {
6816       while (fgets(line, MAX_LINE_LEN, file))
6817       {
6818         if (!strPrefix(line, "levels:"))
6819           fputs(line, temp_file);
6820         else
6821           fprintf(temp_file, "%-32s%d\n", "levels:", level_nr + 9);
6822       }
6823     }
6824
6825     if (temp_file)
6826       fclose(temp_file);
6827
6828     if (file)
6829       fclose(file);
6830
6831     // needs error handling; also, ok on dos/win?
6832     unlink(filename_levelinfo);
6833     rename(temp_levelinfo, filename_levelinfo);
6834   }
6835
6836   // else: allow the save even if annotation failed
6837
6838   // now... spray graffiti on the old level vital statistics
6839   // user can change these; just trying to set a good baseline
6840
6841   // don't truncate names for fear of making offensive or silly:
6842   // long-named original author only recorded in levelinfo.conf.
6843   // try to fit "Joe after Bob", "Joe (ed.)", then just "Joe"
6844   if (!strEqual(level.author, leveldir_current->author))
6845   {
6846     setString(&mod_name, getStringCat3(leveldir_current->author,
6847                                        " after ", level.author));
6848
6849     if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
6850       setString(&mod_name,
6851                 getStringCat2(leveldir_current->author, " (ed.)"));
6852
6853     if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
6854       setString(&mod_name, leveldir_current->author);
6855
6856     strncpy(level.author, mod_name, MAX_LEVEL_AUTHOR_LEN);
6857
6858     // less worried about truncation here
6859     setString(&mod_name, getStringCat2("Mod: ", level.name));
6860     strncpy(level.name, mod_name, MAX_LEVEL_NAME_LEN);
6861   }
6862 }
6863
6864 static void CopyPlayfield(short src[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
6865                           short dst[MAX_LEV_FIELDX][MAX_LEV_FIELDY])
6866 {
6867   int x, y;
6868
6869   for (x = 0; x < lev_fieldx; x++)
6870     for (y = 0; y < lev_fieldy; y++) 
6871       dst[x][y] = src[x][y];
6872 }
6873
6874 static int setSelectboxValue(int selectbox_id, int new_value)
6875 {
6876   int new_index_value = 0;
6877   int i;
6878
6879   for (i = 0; selectbox_info[selectbox_id].options[i].text != NULL; i++)
6880     if (selectbox_info[selectbox_id].options[i].value == new_value)
6881       new_index_value = i;
6882
6883   *selectbox_info[selectbox_id].value =
6884     selectbox_info[selectbox_id].options[new_index_value].value;
6885
6886   return new_index_value;
6887 }
6888
6889 static void setSelectboxSpecialActionVariablesIfNeeded()
6890 {
6891   int i;
6892
6893   /* change action mode and arg variables according to action type variable */
6894   for (i = 0; action_arg_options[i].value != -1; i++)
6895   {
6896     if (action_arg_options[i].value == custom_element_change.action_type)
6897     {
6898       int mode = action_arg_options[i].mode;
6899
6900       /* only change if corresponding selectbox has changed */
6901       if (selectbox_info[ED_SELECTBOX_ID_ACTION_MODE].options !=
6902           action_arg_modes[mode])
6903         custom_element_change.action_mode = -1;
6904
6905       /* only change if corresponding selectbox has changed */
6906       if (selectbox_info[ED_SELECTBOX_ID_ACTION_ARG].options !=
6907           action_arg_options[i].options)
6908         custom_element_change.action_arg = -1;
6909
6910       break;
6911     }
6912   }
6913 }
6914
6915 static void setSelectboxSpecialActionOptions()
6916 {
6917   int i;
6918
6919   /* change action mode and arg selectbox according to action type selectbox */
6920   for (i = 0; action_arg_options[i].value != -1; i++)
6921   {
6922     if (action_arg_options[i].value == custom_element_change.action_type)
6923     {
6924       int mode = action_arg_options[i].mode;
6925
6926       ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_MODE,
6927                                    action_arg_modes[mode]);
6928       ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_MODE,
6929                                  custom_element_change.action_mode);
6930
6931       ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_ARG,
6932                                    action_arg_options[i].options);
6933       ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_ARG,
6934                                  custom_element_change.action_arg);
6935       break;
6936     }
6937   }
6938 }
6939
6940 static void copy_custom_element_settings(int element_from, int element_to)
6941 {
6942   struct ElementInfo *ei_from = &element_info[element_from];
6943   struct ElementInfo *ei_to = &element_info[element_to];
6944
6945   copyElementInfo(ei_from, ei_to);
6946 }
6947
6948 static void replace_custom_element_in_settings(int element_from,
6949                                                int element_to)
6950 {
6951   int i, j, x, y;
6952
6953   for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6954   {
6955     struct ElementInfo *ei = &element_info[i];
6956
6957     for (y = 0; y < 3; y++)
6958       for (x = 0; x < 3; x++)
6959         if (ei->content.e[x][y] == element_from)
6960           ei->content.e[x][y] = element_to;
6961
6962     for (j = 0; j < ei->num_change_pages; j++)
6963     {
6964       struct ElementChangeInfo *change = &ei->change_page[j];
6965
6966       if (change->target_element == element_from)
6967         change->target_element = element_to;
6968
6969       if (change->initial_trigger_element == element_from)
6970         change->initial_trigger_element = element_to;
6971
6972       if (change->action_element == element_from)
6973         change->action_element = element_to;
6974
6975       for (y = 0; y < 3; y++)
6976         for (x = 0; x < 3; x++)
6977           if (change->target_content.e[x][y] == element_from)
6978             change->target_content.e[x][y] = element_to;
6979     }
6980
6981     if (ei->group != NULL)                              /* group or internal */
6982       for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
6983         if (ei->group->element[j] == element_from)
6984           ei->group->element[j] = element_to;
6985   }
6986 }
6987
6988 static void replace_custom_element_in_playfield(int element_from,
6989                                                 int element_to)
6990 {
6991   int x, y;
6992
6993   for (x = 0; x < lev_fieldx; x++)
6994     for (y = 0; y < lev_fieldy; y++)
6995       if (Feld[x][y] == element_from)
6996         Feld[x][y] = element_to;
6997 }
6998
6999 static boolean CopyCustomElement(int element_old, int element_new,
7000                                  int copy_mode)
7001 {
7002   if (copy_mode == GADGET_ID_CUSTOM_COPY)
7003   {
7004     element_new = (IS_CUSTOM_ELEMENT(element_old) ?
7005                    EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
7006     copy_mode = GADGET_ID_CUSTOM_COPY_TO;
7007   }
7008   else if (copy_mode == GADGET_ID_CUSTOM_PASTE)
7009   {
7010     element_old = (IS_CUSTOM_ELEMENT(element_new) ?
7011                    EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
7012     copy_mode = GADGET_ID_CUSTOM_COPY_TO;
7013
7014     level.changed = TRUE;
7015   }
7016   else if (IS_CUSTOM_ELEMENT(element_old) && !IS_CUSTOM_ELEMENT(element_new))
7017   {
7018     Request("Please choose custom element!", REQ_CONFIRM);
7019
7020     return FALSE;
7021   }
7022   else if (IS_GROUP_ELEMENT(element_old) && !IS_GROUP_ELEMENT(element_new))
7023   {
7024     Request("Please choose group element!", REQ_CONFIRM);
7025
7026     return FALSE;
7027   }
7028   else
7029   {
7030     level.changed = TRUE;
7031   }
7032
7033   if (copy_mode == GADGET_ID_CUSTOM_COPY_FROM)
7034   {
7035     copy_custom_element_settings(element_new, element_old);
7036   }
7037   else if (copy_mode == GADGET_ID_CUSTOM_COPY_TO)
7038   {
7039     copy_custom_element_settings(element_old, element_new);
7040   }
7041   else if (copy_mode == GADGET_ID_CUSTOM_EXCHANGE)
7042   {
7043     copy_custom_element_settings(element_old, EL_INTERNAL_DUMMY);
7044     copy_custom_element_settings(element_new, element_old);
7045     copy_custom_element_settings(EL_INTERNAL_DUMMY, element_new);
7046
7047     replace_custom_element_in_settings(element_old, EL_INTERNAL_DUMMY);
7048     replace_custom_element_in_settings(element_new, element_old);
7049     replace_custom_element_in_settings(EL_INTERNAL_DUMMY, element_new);
7050
7051     replace_custom_element_in_playfield(element_old, EL_INTERNAL_DUMMY);
7052     replace_custom_element_in_playfield(element_new, element_old);
7053     replace_custom_element_in_playfield(EL_INTERNAL_DUMMY, element_new);
7054   }
7055
7056   UpdateCustomElementGraphicGadgets();
7057   DrawPropertiesWindow();
7058
7059   return TRUE;
7060 }
7061
7062 static void CopyCustomElementPropertiesToEditor(int element)
7063 {
7064   int i;
7065   int current_change_page = element_info[element].current_change_page;
7066
7067   /* dynamically (re)build selectbox for selecting change page */
7068   for (i = 0; i < element_info[element].num_change_pages; i++)
7069   {
7070     sprintf(options_change_page_strings[i], "%d", i + 1);
7071
7072     options_change_page[i].value = i;
7073     options_change_page[i].text = options_change_page_strings[i];
7074   }
7075
7076   options_change_page[i].value = -1;
7077   options_change_page[i].text = NULL;
7078
7079   /* needed here to initialize combined element properties */
7080   InitElementPropertiesEngine(level.game_version);
7081
7082   element_info[element].change =
7083     &element_info[element].change_page[current_change_page];
7084
7085   custom_element = element_info[element];
7086   custom_element_change = *element_info[element].change;
7087
7088   /* needed to initially set selectbox options for special action options */
7089   setSelectboxSpecialActionOptions();
7090
7091   /* needed to initially set selectbox value variables to reliable defaults */
7092   for (i = 0; i < ED_NUM_SELECTBOX; i++)
7093     setSelectboxValue(i, *selectbox_info[i].value);
7094
7095   for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
7096     custom_element_properties[i] = HAS_PROPERTY(element, i);
7097
7098   for (i = 0; i < NUM_CHANGE_EVENTS; i++)
7099     custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i);
7100
7101   /* ---------- element settings: configure (custom elements) ------------- */
7102
7103   /* set accessible layer selectbox help value */
7104   custom_element.access_type =
7105     (IS_WALKABLE(element) ? EP_WALKABLE :
7106      IS_PASSABLE(element) ? EP_PASSABLE :
7107      custom_element.access_type);
7108   custom_element.access_layer =
7109     (IS_ACCESSIBLE_OVER(element) ? EP_ACCESSIBLE_OVER :
7110      IS_ACCESSIBLE_INSIDE(element) ? EP_ACCESSIBLE_INSIDE :
7111      IS_ACCESSIBLE_UNDER(element) ? EP_ACCESSIBLE_UNDER :
7112      custom_element.access_layer);
7113   custom_element.access_protected =
7114     (IS_PROTECTED(element) ? 1 : 0);
7115   custom_element_properties[EP_ACCESSIBLE] =
7116     (IS_ACCESSIBLE_OVER(element) ||
7117      IS_ACCESSIBLE_INSIDE(element) ||
7118      IS_ACCESSIBLE_UNDER(element));
7119
7120   /* set walk-to-object action selectbox help value */
7121   custom_element.walk_to_action =
7122     (IS_DIGGABLE(element) ? EP_DIGGABLE :
7123      IS_COLLECTIBLE_ONLY(element) ? EP_COLLECTIBLE_ONLY :
7124      IS_DROPPABLE(element) ? EP_DROPPABLE :
7125      IS_THROWABLE(element) ? EP_THROWABLE :
7126      IS_PUSHABLE(element) ? EP_PUSHABLE :
7127      custom_element.walk_to_action);
7128   custom_element_properties[EP_WALK_TO_OBJECT] =
7129     (IS_DIGGABLE(element) ||
7130      IS_COLLECTIBLE_ONLY(element) ||
7131      IS_DROPPABLE(element) ||
7132      IS_THROWABLE(element) ||
7133      IS_PUSHABLE(element));
7134
7135   /* set smash targets selectbox help value */
7136   custom_element.smash_targets =
7137     (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
7138      CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
7139      CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
7140      custom_element.smash_targets);
7141   custom_element_properties[EP_CAN_SMASH] =
7142     (CAN_SMASH_EVERYTHING(element) ||
7143      CAN_SMASH_ENEMIES(element) ||
7144      CAN_SMASH_PLAYER(element));
7145
7146   /* set deadliness selectbox help value */
7147   custom_element.deadliness =
7148     (DONT_TOUCH(element) ? EP_DONT_TOUCH :
7149      DONT_GET_HIT_BY(element) ? EP_DONT_GET_HIT_BY :
7150      DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH :
7151      DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO :
7152      custom_element.deadliness);
7153   custom_element_properties[EP_DEADLY] =
7154     (DONT_TOUCH(element) ||
7155      DONT_GET_HIT_BY(element) ||
7156      DONT_COLLIDE_WITH(element) ||
7157      DONT_RUN_INTO(element));
7158
7159   /* ---------- element settings: advanced (custom elements) --------------- */
7160
7161   /* set "change by direct action" selectbox help value */
7162   custom_element_change.direct_action =
7163     (HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
7164      HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
7165      HAS_CHANGE_EVENT(element, CE_SWITCHED_BY_PLAYER) ? CE_SWITCHED_BY_PLAYER :
7166      HAS_CHANGE_EVENT(element, CE_SNAPPED_BY_PLAYER) ? CE_SNAPPED_BY_PLAYER :
7167      HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
7168      HAS_CHANGE_EVENT(element, CE_ENTERED_BY_PLAYER) ? CE_ENTERED_BY_PLAYER :
7169      HAS_CHANGE_EVENT(element, CE_LEFT_BY_PLAYER) ? CE_LEFT_BY_PLAYER :
7170      HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER :
7171      HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
7172      HAS_CHANGE_EVENT(element, CE_HITTING_SOMETHING) ? CE_HITTING_SOMETHING :
7173      HAS_CHANGE_EVENT(element, CE_HIT_BY_SOMETHING) ? CE_HIT_BY_SOMETHING :
7174      HAS_CHANGE_EVENT(element, CE_BLOCKED) ? CE_BLOCKED :
7175      HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
7176      HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
7177      HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES) ? CE_VALUE_CHANGES :
7178      HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES) ? CE_SCORE_CHANGES :
7179      HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO) ? CE_VALUE_GETS_ZERO :
7180      HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO) ? CE_SCORE_GETS_ZERO :
7181      custom_element_change.direct_action);
7182
7183   /* set "change by other element action" selectbox help value */
7184   custom_element_change.other_action =
7185     (HAS_CHANGE_EVENT(element, CE_PLAYER_TOUCHES_X) ? CE_PLAYER_TOUCHES_X :
7186      HAS_CHANGE_EVENT(element, CE_PLAYER_PRESSES_X) ? CE_PLAYER_PRESSES_X :
7187      HAS_CHANGE_EVENT(element, CE_PLAYER_SWITCHES_X) ? CE_PLAYER_SWITCHES_X :
7188      HAS_CHANGE_EVENT(element, CE_PLAYER_SNAPS_X) ? CE_PLAYER_SNAPS_X :
7189      HAS_CHANGE_EVENT(element, CE_PLAYER_PUSHES_X) ? CE_PLAYER_PUSHES_X :
7190      HAS_CHANGE_EVENT(element, CE_PLAYER_ENTERS_X) ? CE_PLAYER_ENTERS_X :
7191      HAS_CHANGE_EVENT(element, CE_PLAYER_LEAVES_X) ? CE_PLAYER_LEAVES_X :
7192      HAS_CHANGE_EVENT(element, CE_PLAYER_DIGS_X) ? CE_PLAYER_DIGS_X :
7193      HAS_CHANGE_EVENT(element, CE_PLAYER_COLLECTS_X) ? CE_PLAYER_COLLECTS_X :
7194      HAS_CHANGE_EVENT(element, CE_PLAYER_DROPS_X) ? CE_PLAYER_DROPS_X :
7195      HAS_CHANGE_EVENT(element, CE_TOUCHING_X) ? CE_TOUCHING_X :
7196      HAS_CHANGE_EVENT(element, CE_HITTING_X) ? CE_HITTING_X :
7197      HAS_CHANGE_EVENT(element, CE_DIGGING_X) ? CE_DIGGING_X :
7198      HAS_CHANGE_EVENT(element, CE_HIT_BY_X) ? CE_HIT_BY_X :
7199      HAS_CHANGE_EVENT(element, CE_SWITCH_OF_X) ? CE_SWITCH_OF_X :
7200      HAS_CHANGE_EVENT(element, CE_CHANGE_OF_X) ? CE_CHANGE_OF_X :
7201      HAS_CHANGE_EVENT(element, CE_EXPLOSION_OF_X) ? CE_EXPLOSION_OF_X :
7202      HAS_CHANGE_EVENT(element, CE_MOVE_OF_X) ? CE_MOVE_OF_X :
7203      HAS_CHANGE_EVENT(element, CE_CREATION_OF_X) ? CE_CREATION_OF_X :
7204      HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES_OF_X) ? CE_VALUE_CHANGES_OF_X :
7205      HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES_OF_X) ? CE_SCORE_CHANGES_OF_X :
7206      HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO_OF_X) ? CE_VALUE_GETS_ZERO_OF_X :
7207      HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO_OF_X) ? CE_SCORE_GETS_ZERO_OF_X :
7208      custom_element_change.other_action);
7209 }
7210
7211 static void CopyGroupElementPropertiesToEditor(int element)
7212 {
7213   group_element_info = *element_info[element].group;
7214   custom_element = element_info[element];       /* needed for description */
7215 }
7216
7217 static void CopyClassicElementPropertiesToEditor(int element)
7218 {
7219   if (ELEM_IS_PLAYER(element) || COULD_MOVE_INTO_ACID(element))
7220     custom_element_properties[EP_CAN_MOVE_INTO_ACID] =
7221       getMoveIntoAcidProperty(&level, element);
7222
7223   if (MAYBE_DONT_COLLIDE_WITH(element))
7224     custom_element_properties[EP_DONT_COLLIDE_WITH] =
7225       getDontCollideWithProperty(&level, element);
7226 }
7227
7228 static void CopyElementPropertiesToEditor(int element)
7229 {
7230   if (IS_CUSTOM_ELEMENT(element))
7231     CopyCustomElementPropertiesToEditor(element);
7232   else if (IS_GROUP_ELEMENT(element))
7233     CopyGroupElementPropertiesToEditor(element);
7234   else
7235     CopyClassicElementPropertiesToEditor(element);
7236 }
7237
7238 static void CopyCustomElementPropertiesToGame(int element)
7239 {
7240   int i;
7241   int access_type_and_layer;
7242
7243   /* mark that this custom element has been modified */
7244   custom_element.modified_settings = TRUE;
7245   level.changed = TRUE;
7246
7247   if (level.use_custom_template)
7248   {
7249     if (Request("Copy and modify level template?", REQ_ASK))
7250     {
7251       level.use_custom_template = FALSE;
7252       ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE],
7253                    GDI_CHECKED, FALSE, GDI_END);
7254     }
7255     else
7256     {
7257       LoadLevelTemplate(-1);    /* this resets all element modifications ... */
7258
7259       DrawEditModeWindow();     /* ... and copies them to 'custom_element' */
7260     }
7261   }
7262
7263   element_info[element] = custom_element;
7264   *element_info[element].change = custom_element_change;
7265
7266   /* ---------- element settings: configure (custom elements) ------------- */
7267
7268   /* set accessible property from checkbox and selectbox */
7269   custom_element_properties[EP_WALKABLE_OVER] = FALSE;
7270   custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
7271   custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
7272   custom_element_properties[EP_PASSABLE_OVER] = FALSE;
7273   custom_element_properties[EP_PASSABLE_INSIDE] = FALSE;
7274   custom_element_properties[EP_PASSABLE_UNDER] = FALSE;
7275   access_type_and_layer = ((custom_element.access_type == EP_WALKABLE ?
7276                             EP_WALKABLE_OVER : EP_PASSABLE_OVER) +
7277                            (custom_element.access_layer - EP_ACCESSIBLE_OVER));
7278   custom_element_properties[access_type_and_layer] =
7279     custom_element_properties[EP_ACCESSIBLE];
7280   custom_element_properties[EP_PROTECTED] =
7281     (custom_element.access_protected != 0 &&
7282      custom_element_properties[EP_ACCESSIBLE]);
7283
7284   /* set walk-to-object property from checkbox and selectbox */
7285   custom_element_properties[EP_DIGGABLE] = FALSE;
7286   custom_element_properties[EP_COLLECTIBLE_ONLY] = FALSE;
7287   custom_element_properties[EP_DROPPABLE] = FALSE;
7288   custom_element_properties[EP_THROWABLE] = FALSE;
7289   custom_element_properties[EP_PUSHABLE] = FALSE;
7290   custom_element_properties[custom_element.walk_to_action] =
7291     custom_element_properties[EP_WALK_TO_OBJECT];
7292
7293   /* set smash property from checkbox and selectbox */
7294   custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
7295   custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
7296   custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
7297   custom_element_properties[custom_element.smash_targets] =
7298     custom_element_properties[EP_CAN_SMASH];
7299
7300   /* set deadliness property from checkbox and selectbox */
7301   custom_element_properties[EP_DONT_RUN_INTO] = FALSE;
7302   custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE;
7303   custom_element_properties[EP_DONT_GET_HIT_BY] = FALSE;
7304   custom_element_properties[EP_DONT_TOUCH] = FALSE;
7305   custom_element_properties[custom_element.deadliness] =
7306     custom_element_properties[EP_DEADLY];
7307
7308   /* ---------- element settings: advanced (custom elements) --------------- */
7309
7310   /* set player change event from checkbox and selectbox */
7311   custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE;
7312   custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE;
7313   custom_element_change_events[CE_SWITCHED_BY_PLAYER] = FALSE;
7314   custom_element_change_events[CE_SNAPPED_BY_PLAYER] = FALSE;
7315   custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE;
7316   custom_element_change_events[CE_ENTERED_BY_PLAYER] = FALSE;
7317   custom_element_change_events[CE_LEFT_BY_PLAYER] = FALSE;
7318   custom_element_change_events[CE_DROPPED_BY_PLAYER] = FALSE;
7319   custom_element_change_events[CE_SWITCHED] = FALSE;
7320   custom_element_change_events[CE_HITTING_SOMETHING] = FALSE;
7321   custom_element_change_events[CE_HIT_BY_SOMETHING] = FALSE;
7322   custom_element_change_events[CE_BLOCKED] = FALSE;
7323   custom_element_change_events[CE_IMPACT] = FALSE;
7324   custom_element_change_events[CE_SMASHED] = FALSE;
7325   custom_element_change_events[CE_VALUE_CHANGES] = FALSE;
7326   custom_element_change_events[CE_SCORE_CHANGES] = FALSE;
7327   custom_element_change_events[CE_VALUE_GETS_ZERO] = FALSE;
7328   custom_element_change_events[CE_SCORE_GETS_ZERO] = FALSE;
7329   custom_element_change_events[custom_element_change.direct_action] =
7330     custom_element_change_events[CE_BY_DIRECT_ACTION];
7331
7332   /* set other element action change event from checkbox and selectbox */
7333   custom_element_change_events[CE_PLAYER_TOUCHES_X] = FALSE;
7334   custom_element_change_events[CE_PLAYER_PRESSES_X] = FALSE;
7335   custom_element_change_events[CE_PLAYER_SWITCHES_X] = FALSE;
7336   custom_element_change_events[CE_PLAYER_SNAPS_X] = FALSE;
7337   custom_element_change_events[CE_PLAYER_PUSHES_X] = FALSE;
7338   custom_element_change_events[CE_PLAYER_ENTERS_X] = FALSE;
7339   custom_element_change_events[CE_PLAYER_LEAVES_X] = FALSE;
7340   custom_element_change_events[CE_PLAYER_DIGS_X] = FALSE;
7341   custom_element_change_events[CE_PLAYER_COLLECTS_X] = FALSE;
7342   custom_element_change_events[CE_PLAYER_DROPS_X] = FALSE;
7343   custom_element_change_events[CE_TOUCHING_X] = FALSE;
7344   custom_element_change_events[CE_HITTING_X] = FALSE;
7345   custom_element_change_events[CE_DIGGING_X] = FALSE;
7346   custom_element_change_events[CE_HIT_BY_X] = FALSE;
7347   custom_element_change_events[CE_SWITCH_OF_X] = FALSE;
7348   custom_element_change_events[CE_CHANGE_OF_X] = FALSE;
7349   custom_element_change_events[CE_EXPLOSION_OF_X] = FALSE;
7350   custom_element_change_events[CE_MOVE_OF_X] = FALSE;
7351   custom_element_change_events[CE_CREATION_OF_X] = FALSE;
7352   custom_element_change_events[CE_VALUE_CHANGES_OF_X] = FALSE;
7353   custom_element_change_events[CE_SCORE_CHANGES_OF_X] = FALSE;
7354   custom_element_change_events[CE_VALUE_GETS_ZERO_OF_X] = FALSE;
7355   custom_element_change_events[CE_SCORE_GETS_ZERO_OF_X] = FALSE;
7356   custom_element_change_events[custom_element_change.other_action] =
7357     custom_element_change_events[CE_BY_OTHER_ACTION];
7358
7359   for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
7360     SET_PROPERTY(element, i, custom_element_properties[i]);
7361
7362   for (i = 0; i < NUM_CHANGE_EVENTS; i++)
7363     SET_CHANGE_EVENT(element, i, custom_element_change_events[i]);
7364
7365   /* copy change events also to special level editor variable */
7366   custom_element = element_info[element];
7367   custom_element_change = *element_info[element].change;
7368 }
7369
7370 static void CopyGroupElementPropertiesToGame(int element)
7371 {
7372   element_info[element] = custom_element;
7373   *element_info[element].group = group_element_info;
7374
7375   /* mark that this group element has been modified */
7376   element_info[element].modified_settings = TRUE;
7377   level.changed = TRUE;
7378 }
7379
7380 static void CopyClassicElementPropertiesToGame(int element)
7381 {
7382   if (ELEM_IS_PLAYER(element) || COULD_MOVE_INTO_ACID(element))
7383     setMoveIntoAcidProperty(&level, element,
7384                             custom_element_properties[EP_CAN_MOVE_INTO_ACID]);
7385
7386   if (MAYBE_DONT_COLLIDE_WITH(element))
7387     setDontCollideWithProperty(&level, element,
7388                               custom_element_properties[EP_DONT_COLLIDE_WITH]);
7389 }
7390
7391 static void CopyElementPropertiesToGame(int element)
7392 {
7393   if (IS_CUSTOM_ELEMENT(element))
7394     CopyCustomElementPropertiesToGame(element);
7395   else if (IS_GROUP_ELEMENT(element))
7396     CopyGroupElementPropertiesToGame(element);
7397   else
7398     CopyClassicElementPropertiesToGame(element);
7399 }
7400
7401 void CheckElementDescriptions()
7402 {
7403   int i;
7404
7405   for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7406     if (getElementDescriptionFilename(i) == NULL && !IS_OBSOLETE(i))
7407       Error(ERR_WARN, "no element description for element '%s'", EL_NAME(i));
7408 }
7409
7410 void DrawLevelEd()
7411 {
7412   StopAnimation();
7413
7414   CloseDoor(DOOR_CLOSE_ALL);
7415
7416 #if 1
7417   FadeOut(REDRAW_FIELD);
7418 #endif
7419
7420 #if 1
7421   /* needed if different viewport properties defined for editor */
7422   ChangeViewportPropertiesIfNeeded();
7423 #endif
7424
7425   OpenDoor(DOOR_OPEN_2 | DOOR_NO_DELAY);
7426
7427 #if DEBUG
7428   CheckElementDescriptions();
7429 #endif
7430
7431   if (level_editor_test_game)
7432   {
7433     CopyPlayfield(level.field, Feld);
7434     CopyPlayfield(FieldBackup, level.field);
7435
7436     level_editor_test_game = FALSE;
7437   }
7438   else
7439   {
7440     edit_mode = ED_MODE_DRAWING;
7441     edit_mode_levelinfo = ED_MODE_LEVELINFO_LEVEL;
7442     edit_mode_properties = ED_MODE_PROPERTIES_INFO;
7443
7444     ResetUndoBuffer();
7445
7446     level_xpos = -1;
7447     level_ypos = -1;
7448   }
7449
7450   /* copy default editor door content to main double buffer */
7451   BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto,
7452              DOOR_GFX_PAGEX6, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
7453
7454 #if 0
7455   printf("::: %d, %d  /  %d, %d\n", VX, VY, EX, EY);
7456 #endif
7457
7458   /* draw bigger door */
7459   DrawSpecialEditorDoor();
7460
7461   /* draw new control window */
7462   BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto,
7463              DOOR_GFX_PAGEX8, 236, EXSIZE, EYSIZE, EX, EY);
7464
7465   redraw_mask |= REDRAW_ALL;
7466
7467 #if 1
7468   FreeLevelEditorGadgets();
7469   CreateLevelEditorGadgets();
7470 #endif
7471
7472   ReinitializeElementList();            /* update dynamic level element list */
7473   ReinitializeElementListButtons();     /* custom element may look different */
7474
7475   InitElementPropertiesGfxElement();
7476
7477 #if 1
7478   UnmapAllGadgets();
7479 #else
7480   UnmapTapeButtons();
7481 #endif
7482   MapControlButtons();
7483
7484 #if 0
7485   FadeOut(REDRAW_FIELD);
7486 #endif
7487
7488   DrawEditModeWindow();
7489
7490 #if 1
7491   FadeIn(REDRAW_FIELD);
7492 #endif
7493
7494   /* copy actual editor door content to door double buffer for OpenDoor() */
7495   BlitBitmap(drawto, bitmap_db_door,
7496              DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
7497
7498 #if 1
7499   /* draw new control window (with border) to window */
7500   redraw_mask |= REDRAW_ALL;
7501   BackToFront();
7502 #endif
7503
7504   OpenDoor(DOOR_OPEN_1);
7505 }
7506
7507 static void AdjustDrawingAreaGadgets()
7508 {
7509   int ed_xsize = lev_fieldx + 2;
7510   int ed_ysize = lev_fieldy + 2;
7511   int max_ed_fieldx = MAX_ED_FIELDX;
7512   int max_ed_fieldy = MAX_ED_FIELDY;
7513   boolean horizontal_scrollbar_needed;
7514   boolean vertical_scrollbar_needed;
7515   int x, y, width, height;
7516   int xoffset, yoffset;
7517
7518   /* check if we need any scrollbars */
7519   horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
7520   vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
7521
7522   /* check if we have a smaller editor field because of scrollbars */
7523   if (horizontal_scrollbar_needed)
7524     max_ed_fieldy = MAX_ED_FIELDY - 1;
7525   if (vertical_scrollbar_needed)
7526     max_ed_fieldx = MAX_ED_FIELDX - 1;
7527
7528   /* check again if we now need more scrollbars because of less space */
7529   horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
7530   vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
7531
7532   /* check if editor field gets even smaller after adding new scrollbars */
7533   if (horizontal_scrollbar_needed)
7534     max_ed_fieldy = MAX_ED_FIELDY - 1;
7535   if (vertical_scrollbar_needed)
7536     max_ed_fieldx = MAX_ED_FIELDX - 1;
7537
7538   ed_fieldx = (ed_xsize < MAX_ED_FIELDX ? ed_xsize : max_ed_fieldx);
7539   ed_fieldy = (ed_ysize < MAX_ED_FIELDY ? ed_ysize : max_ed_fieldy);
7540
7541   ModifyGadget(level_editor_gadget[GADGET_ID_DRAWING_LEVEL],
7542                GDI_WIDTH, ed_fieldx * MINI_TILEX,
7543                GDI_HEIGHT, ed_fieldy * MINI_TILEY,
7544                GDI_AREA_SIZE, ed_fieldx, ed_fieldy,
7545                GDI_END);
7546
7547   xoffset = (ed_fieldx == MAX_ED_FIELDX ? ED_SCROLLBUTTON_XSIZE : 0);
7548   yoffset = (ed_fieldy == MAX_ED_FIELDY ? ED_SCROLLBUTTON_YSIZE : 0);
7549
7550   x = SX + scrollbutton_info[ED_SCROLLBUTTON_ID_AREA_RIGHT].x + xoffset;
7551   y = SX + scrollbutton_info[ED_SCROLLBUTTON_ID_AREA_DOWN].y + yoffset;
7552
7553   ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_RIGHT], GDI_X, x, GDI_END);
7554   ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_DOWN], GDI_Y, y, GDI_END);
7555
7556   width = scrollbar_info[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width + xoffset;
7557   height = scrollbar_info[ED_SCROLLBAR_ID_AREA_VERTICAL].height + yoffset;
7558
7559   ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
7560                GDI_WIDTH, width,
7561                GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldx,
7562                GDI_END);
7563   ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
7564                GDI_HEIGHT, height,
7565                GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldy,
7566                GDI_END);
7567 }
7568
7569 static void AdjustLevelScrollPosition()
7570 {
7571   if (level_xpos < -1)
7572     level_xpos = -1;
7573   if (level_xpos > lev_fieldx - ed_fieldx + 1)
7574     level_xpos = lev_fieldx - ed_fieldx + 1;
7575   if (lev_fieldx < ed_fieldx - 2)
7576     level_xpos = -1;
7577
7578   if (level_ypos < -1)
7579     level_ypos = -1;
7580   if (level_ypos > lev_fieldy - ed_fieldy + 1)
7581     level_ypos = lev_fieldy - ed_fieldy + 1;
7582   if (lev_fieldy < ed_fieldy - 2)
7583     level_ypos = -1;
7584 }
7585
7586 static void AdjustEditorScrollbar(int id)
7587 {
7588   struct GadgetInfo *gi = level_editor_gadget[id];
7589   int items_max, items_visible, item_position;
7590
7591   if (id == GADGET_ID_SCROLL_HORIZONTAL)
7592   {
7593     items_max = MAX(lev_fieldx + 2, ed_fieldx);
7594     items_visible = ed_fieldx;
7595     item_position = level_xpos + 1;
7596   }
7597   else
7598   {
7599     items_max = MAX(lev_fieldy + 2, ed_fieldy);
7600     items_visible = ed_fieldy;
7601     item_position = level_ypos + 1;
7602   }
7603
7604   if (item_position > items_max - items_visible)
7605     item_position = items_max - items_visible;
7606
7607   ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
7608                GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
7609 }
7610
7611 static void AdjustElementListScrollbar()
7612 {
7613   struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL];
7614   int items_max, items_visible, item_position;
7615
7616   /* correct position of element list scrollbar */
7617   if (element_shift < 0)
7618     element_shift = 0;
7619   if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
7620     element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
7621
7622   items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
7623   items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
7624   item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
7625
7626   ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
7627                GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
7628                GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
7629 }
7630
7631 static void ModifyEditorCounterValue(int counter_id, int new_value)
7632 {
7633   int *counter_value = counterbutton_info[counter_id].value;
7634   int gadget_id = counterbutton_info[counter_id].gadget_id_text;
7635   struct GadgetInfo *gi = level_editor_gadget[gadget_id];
7636
7637   ModifyGadget(gi, GDI_NUMBER_VALUE, new_value, GDI_END);
7638
7639   if (counter_value != NULL)
7640     *counter_value = gi->textinput.number_value;
7641 }
7642
7643 static void ModifyEditorCounterLimits(int counter_id, int min, int max)
7644 {
7645   int gadget_id = counterbutton_info[counter_id].gadget_id_text;
7646   struct GadgetInfo *gi = level_editor_gadget[gadget_id];
7647
7648   ModifyGadget(gi, GDI_NUMBER_MIN, min, GDI_NUMBER_MAX, max, GDI_END);
7649
7650   if (counter_id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
7651       counter_id <= ED_COUNTER_ID_ELEMENT_VALUE4)
7652   {
7653     int gadget_id_up = counterbutton_info[counter_id].gadget_id_up;
7654     struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
7655
7656     ModifyGadget(gi, GDI_TEXT_SIZE, (max < 10 ? 1 : 3), GDI_END);
7657     ModifyGadget(gi_up, GDI_X, gi->x + gi->width + ED_GADGET_DISTANCE,GDI_END);
7658   }
7659 }
7660
7661 static void ModifyEditorSelectboxValue(int selectbox_id, int new_value)
7662 {
7663   int gadget_id = selectbox_info[selectbox_id].gadget_id;
7664   struct GadgetInfo *gi = level_editor_gadget[gadget_id];
7665   int new_index_value = setSelectboxValue(selectbox_id, new_value);
7666
7667   ModifyGadget(gi, GDI_SELECTBOX_INDEX, new_index_value, GDI_END);
7668 }
7669
7670 static void ModifyEditorSelectboxOptions(int selectbox_id,
7671                                          struct ValueTextInfo *options)
7672 {
7673   int gadget_id = selectbox_info[selectbox_id].gadget_id;
7674   struct GadgetInfo *gi = level_editor_gadget[gadget_id];
7675
7676   selectbox_info[selectbox_id].options = options;
7677
7678   /* set index to zero -- list may be shorter now (correct later, if needed) */
7679   ModifyGadget(gi, GDI_SELECTBOX_INDEX, 0,
7680                GDI_SELECTBOX_OPTIONS, options, GDI_END);
7681 }
7682
7683 static void ModifyEditorDrawingArea(int drawingarea_id, int xsize, int ysize)
7684 {
7685   int gadget_id = drawingarea_info[drawingarea_id].gadget_id;
7686   struct GadgetInfo *gi = level_editor_gadget[gadget_id];
7687
7688   drawingarea_info[drawingarea_id].area_xsize = xsize;
7689   drawingarea_info[drawingarea_id].area_ysize = ysize;
7690
7691   ModifyGadget(gi, GDI_AREA_SIZE, xsize, ysize, GDI_END);
7692 }
7693
7694 static void ModifyEditorElementList()
7695 {
7696   int i;
7697
7698   for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7699   {
7700     int gadget_id = GADGET_ID_ELEMENTLIST_FIRST + i;
7701     struct GadgetInfo *gi = level_editor_gadget[gadget_id];
7702     struct GadgetDesign *gd = &gi->deco.design;
7703     int element = editor_elements[element_shift + i];
7704
7705     UnmapGadget(gi);
7706
7707     getMiniGraphicSource(el2edimg(element), &gd->bitmap, &gd->x, &gd->y);
7708     ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END);
7709
7710     MapGadget(gi);
7711   }
7712 }
7713
7714 static void PickDrawingElement(int button, int element)
7715 {
7716   if (button < 1 || button > 3)
7717     return;
7718
7719   if (button == 1)
7720   {
7721     new_element1 = element;
7722     DrawMiniGraphicExt(drawto,
7723                        DX + ED_WIN_MB_LEFT_XPOS, DY + ED_WIN_MB_LEFT_YPOS,
7724                        el2edimg(new_element1));
7725   }
7726   else if (button == 2)
7727   {
7728     new_element2 = element;
7729     DrawMiniGraphicExt(drawto,
7730                        DX + ED_WIN_MB_MIDDLE_XPOS, DY + ED_WIN_MB_MIDDLE_YPOS,
7731                        el2edimg(new_element2));
7732   }
7733   else
7734   {
7735     new_element3 = element;
7736     DrawMiniGraphicExt(drawto,
7737                        DX + ED_WIN_MB_RIGHT_XPOS, DY + ED_WIN_MB_RIGHT_YPOS,
7738                        el2edimg(new_element3));
7739   }
7740
7741   redraw_mask |= REDRAW_DOOR_1;
7742 }
7743
7744 static void RedrawDrawingElements()
7745 {
7746   PickDrawingElement(1, new_element1);
7747   PickDrawingElement(2, new_element2);
7748   PickDrawingElement(3, new_element3);
7749 }
7750
7751 static void DrawDrawingWindow()
7752 {
7753   stick_element_properties_window = FALSE;
7754
7755   SetMainBackgroundImage(IMG_UNDEFINED);
7756   ClearField();
7757
7758   UnmapLevelEditorWindowGadgets();
7759   UnmapLevelEditorToolboxCustomGadgets();
7760
7761   AdjustDrawingAreaGadgets();
7762   AdjustLevelScrollPosition();
7763   AdjustEditorScrollbar(GADGET_ID_SCROLL_HORIZONTAL);
7764   AdjustEditorScrollbar(GADGET_ID_SCROLL_VERTICAL);
7765
7766   DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
7767
7768   MapMainDrawingArea();
7769   MapLevelEditorToolboxDrawingGadgets();
7770 }
7771
7772 static int getTabulatorBarWidth()
7773 {
7774   struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
7775   struct GadgetInfo *gd_gi4 = level_editor_gadget[GADGET_ID_PROPERTIES_CHANGE];
7776
7777   return gd_gi4->x - gd_gi1->x + gd_gi4->width;
7778 }
7779
7780 static void DrawLevelInfoTabulatorGadgets()
7781 {
7782   struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELINFO_LEVEL];
7783   struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
7784   int gd_x = gd->x + gd_gi1->border.width / 2;
7785   int gd_y = gd->y + gd_gi1->height - 1;
7786   Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
7787   int id_first = ED_TEXTBUTTON_ID_LEVELINFO_LEVEL;
7788   int id_last  = ED_TEXTBUTTON_ID_LEVELINFO_EDITOR;
7789 #if 1
7790 #else
7791   int max_tabs = 2;
7792 #endif
7793   int i;
7794
7795   for (i = id_first; i <= id_last; i++)
7796   {
7797     int gadget_id = textbutton_info[i].gadget_id;
7798     struct GadgetInfo *gi = level_editor_gadget[gadget_id];
7799     boolean active = (i != edit_mode_levelinfo);
7800
7801     /* draw background line below tabulator button */
7802     ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
7803
7804     /* draw solid line below inactive tabulator buttons */
7805     if (!active && tab_color != BLACK_PIXEL)    /* black => transparent */
7806       FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width, 1, tab_color);
7807
7808     ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
7809     MapTextbuttonGadget(i);
7810   }
7811
7812 #if 1
7813   /* draw little border line below tabulator buttons */
7814   if (tab_color != BLACK_PIXEL)                 /* black => transparent */
7815     FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height + 1,
7816                   getTabulatorBarWidth(), ED_GADGET_DISTANCE,
7817                   tab_color);
7818 #else
7819   /* draw little border line below tabulator buttons */
7820   if (tab_color != BLACK_PIXEL)                 /* black => transparent */
7821     FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height + 1,
7822                   max_tabs * gd_gi1->width + (max_tabs -1) * ED_GADGET_DISTANCE,
7823                   ED_GADGET_DISTANCE, tab_color);
7824 #endif
7825 }
7826
7827 static void DrawPropertiesTabulatorGadgets()
7828 {
7829   struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
7830   struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
7831   int gd_x = gd->x + gd_gi1->border.width / 2;
7832   int gd_y = gd->y + gd_gi1->height - 1;
7833   Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
7834   int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
7835   int id_last  = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
7836 #if 1
7837 #else
7838   int max_tabs = 4;
7839 #endif
7840   int i;
7841
7842   /* draw two config tabulators for player elements */
7843   if (ELEM_IS_PLAYER(properties_element))
7844     id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2;
7845
7846   /* draw two config and one "change" tabulator for custom elements */
7847   if (IS_CUSTOM_ELEMENT(properties_element))
7848     id_last = ED_TEXTBUTTON_ID_PROPERTIES_CHANGE;
7849
7850   for (i = id_first; i <= id_last; i++)
7851   {
7852     int gadget_id = textbutton_info[i].gadget_id;
7853     struct GadgetInfo *gi = level_editor_gadget[gadget_id];
7854     boolean active = (i != edit_mode_properties);
7855
7856     /* use "config 1" and "config 2" instead of "config" for players and CEs */
7857     if (i == ED_TEXTBUTTON_ID_PROPERTIES_CONFIG &&
7858         (ELEM_IS_PLAYER(properties_element) ||
7859          IS_CUSTOM_ELEMENT(properties_element)))
7860       continue;
7861
7862     /* draw background line below tabulator button */
7863     ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
7864
7865     /* draw solid line below inactive tabulator buttons */
7866     if (!active && tab_color != BLACK_PIXEL)    /* black => transparent */
7867       FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width, 1, tab_color);
7868
7869     ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
7870     MapTextbuttonGadget(i);
7871   }
7872
7873 #if 1
7874   /* draw little border line below tabulator buttons */
7875   if (tab_color != BLACK_PIXEL)                 /* black => transparent */
7876     FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height + 1,
7877                   getTabulatorBarWidth(), ED_GADGET_DISTANCE,
7878                   tab_color);
7879 #else
7880   /* draw little border line below tabulator buttons */
7881   if (tab_color != BLACK_PIXEL)                 /* black => transparent */
7882     FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height + 1,
7883                   max_tabs * gd_gi1->width + (max_tabs -1) * ED_GADGET_DISTANCE,
7884                   ED_GADGET_DISTANCE, tab_color);
7885 #endif
7886 }
7887
7888 static void DrawLevelInfoLevel()
7889 {
7890   int i;
7891
7892   /* draw counter gadgets */
7893   for (i = ED_COUNTER_ID_LEVEL_FIRST; i <= ED_COUNTER_ID_LEVEL_LAST; i++)
7894     MapCounterButtons(i);
7895
7896   /* draw selectbox gadgets */
7897   for (i = ED_SELECTBOX_ID_LEVEL_FIRST; i <= ED_SELECTBOX_ID_LEVEL_LAST; i++)
7898     MapSelectboxGadget(i);
7899
7900   /* draw text input gadgets */
7901   for (i = ED_TEXTINPUT_ID_LEVEL_FIRST; i <= ED_TEXTINPUT_ID_LEVEL_LAST; i++)
7902     MapTextInputGadget(i);
7903 }
7904
7905 static void DrawLevelInfoEditor()
7906 {
7907   int i;
7908
7909   /* draw counter gadgets */
7910   for (i = ED_COUNTER_ID_EDITOR_FIRST; i <= ED_COUNTER_ID_EDITOR_LAST; i++)
7911     MapCounterButtons(i);
7912
7913   /* draw checkbutton gadgets */
7914   for (i=ED_CHECKBUTTON_ID_EDITOR_FIRST; i<= ED_CHECKBUTTON_ID_EDITOR_LAST; i++)
7915     MapCheckbuttonGadget(i);
7916
7917   /* draw radiobutton gadgets */
7918   for (i=ED_RADIOBUTTON_ID_EDITOR_FIRST; i<= ED_RADIOBUTTON_ID_EDITOR_LAST; i++)
7919     MapRadiobuttonGadget(i);
7920
7921   /* draw drawing area */
7922   MapDrawingArea(ED_DRAWING_ID_RANDOM_BACKGROUND);
7923 }
7924
7925 static void DrawLevelInfoWindow()
7926 {
7927   stick_element_properties_window = FALSE;
7928
7929   UnmapLevelEditorWindowGadgets();
7930
7931   SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
7932   ClearField();
7933
7934 #if 1
7935 #if 1
7936   DrawTextSCentered(ED_SETTINGS1_YPOS, FONT_TITLE_1, "Global Settings");
7937 #else
7938   DrawTextSCentered(ED_SETTINGS1_YPOS, FONT_TITLE_1, "Level Settings");
7939   DrawTextSCentered(ED_SETTINGS2_YPOS, FONT_TITLE_1, "Editor Settings");
7940 #endif
7941 #else
7942   DrawText(SX + ED_SETTINGS2_XPOS, SY + ED_SETTINGS1_YPOS,
7943            "Level Settings", FONT_TITLE_1);
7944   DrawText(SX + ED_SETTINGS2_XPOS, SY + ED_SETTINGS2_YPOS,
7945            "Editor Settings", FONT_TITLE_1);
7946 #endif
7947
7948   DrawLevelInfoTabulatorGadgets();
7949
7950   if (edit_mode_levelinfo == ED_MODE_LEVELINFO_LEVEL)
7951     DrawLevelInfoLevel();
7952   else  /* (edit_mode_levelinfo == ED_MODE_LEVELINFO_EDITOR) */
7953     DrawLevelInfoEditor();
7954 }
7955
7956 static void DrawCustomContentArea()
7957 {
7958   int id = ED_DRAWING_ID_CUSTOM_CONTENT;
7959   struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
7960   int x1 = right_gadget_border[GADGET_ID_CUSTOM_DEADLINESS];
7961   int x2 = right_gadget_border[GADGET_ID_CUSTOM_EXPLOSION_TYPE];
7962   int x3 = right_gadget_border[GADGET_ID_CUSTOM_EXPLODE_IMPACT];
7963   int xoffset = ED_DRAWINGAREA_TEXT_DISTANCE;
7964
7965   /* add distance for potential left text (without drawing area border) */
7966   x2 += getTextWidthForGadget(drawingarea_info[id].text_left);
7967
7968   ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
7969
7970   MapDrawingArea(ED_DRAWING_ID_CUSTOM_CONTENT);
7971 }
7972
7973 static void DrawCustomChangeContentArea()
7974 {
7975   int id = ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT;
7976   struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
7977   int x1 = right_gadget_border[GADGET_ID_CHANGE_USE_CONTENT];
7978   int x2 = right_gadget_border[GADGET_ID_CHANGE_REPLACE_WHEN];
7979   int x3 = right_gadget_border[GADGET_ID_CHANGE_ONLY_COMPLETE];
7980   int xoffset = ED_DRAWINGAREA_TEXT_DISTANCE;
7981
7982   ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
7983
7984   MapDrawingArea(id);
7985 }
7986
7987 static void DrawYamYamContentAreas()
7988 {
7989   int x = SX + ED_AREA_YAMYAM_CONTENT_XPOS(3) + 4 * MINI_TILEX;
7990   int y = SY + ED_AREA_YAMYAM_CONTENT_YPOS(0) + ED_BORDER_AREA_YSIZE;
7991   int i;
7992
7993   /* display counter to choose number of element content areas */
7994   MapCounterButtons(ED_COUNTER_ID_YAMYAM_CONTENT);
7995
7996   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7997   {
7998     int id = ED_DRAWING_ID_YAMYAM_CONTENT_0 + i;
7999
8000     if (i < level.num_yamyam_contents)
8001     {
8002       MapDrawingArea(id);
8003     }
8004     else
8005     {
8006       int font_height = getFontHeight(FONT_TEXT_1);
8007
8008       UnmapDrawingArea(id);
8009
8010       /* delete content areas in case of reducing number of them */
8011       DrawBackground(SX + drawingarea_info[id].x - MINI_TILEX / 2,
8012                      SY + drawingarea_info[id].y - MINI_TILEY / 2,
8013                      4 * MINI_TILEX,
8014                      4 * MINI_TILEY + ED_GADGET_TEXT_DISTANCE + font_height);
8015     }
8016   }
8017
8018   DrawText(x, y + 0 * MINI_TILEY, "content", FONT_TEXT_1);
8019   DrawText(x, y + 1 * MINI_TILEY, "when",    FONT_TEXT_1);
8020   DrawText(x, y + 2 * MINI_TILEY, "smashed", FONT_TEXT_1);
8021 }
8022
8023 static void DrawMagicBallContentAreas()
8024 {
8025   int x = SX + ED_AREA_MAGIC_BALL_CONTENT_XPOS(3) + 4 * MINI_TILEX;
8026   int y = SY + ED_AREA_MAGIC_BALL_CONTENT_YPOS(0) + ED_BORDER_AREA_YSIZE;
8027   int i;
8028
8029   /* display counter to choose number of element content areas */
8030   MapCounterButtons(ED_COUNTER_ID_BALL_CONTENT);
8031
8032   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
8033   {
8034     int id = ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 + i;
8035
8036     if (i < level.num_ball_contents)
8037     {
8038       MapDrawingArea(id);
8039     }
8040     else
8041     {
8042       int font_height = getFontHeight(FONT_TEXT_1);
8043
8044       UnmapDrawingArea(id);
8045
8046       /* delete content areas in case of reducing number of them */
8047       DrawBackground(SX + drawingarea_info[id].x - MINI_TILEX / 2,
8048                      SY + drawingarea_info[id].y - MINI_TILEY / 2,
8049                      4 * MINI_TILEX,
8050                      4 * MINI_TILEY + ED_GADGET_TEXT_DISTANCE + font_height);
8051     }
8052   }
8053
8054   DrawText(x, y + 0 * MINI_TILEY, "generated", FONT_TEXT_1);
8055   DrawText(x, y + 1 * MINI_TILEY, "when",      FONT_TEXT_1);
8056   DrawText(x, y + 2 * MINI_TILEY, "active",    FONT_TEXT_1);
8057 }
8058
8059 static void DrawAndroidElementArea(int element)
8060 {
8061   int num_elements = level.num_android_clone_elements;
8062   int id = ED_DRAWING_ID_ANDROID_CONTENT;
8063   int sx = SX + drawingarea_info[id].x - MINI_TILEX / 2;
8064   int sy = SY + drawingarea_info[id].y - MINI_TILEY / 2;
8065   int xsize = MAX_ANDROID_ELEMENTS;
8066   int ysize = 1;
8067
8068   /* display counter to choose number of element areas */
8069   MapCounterButtons(ED_COUNTER_ID_ANDROID_CONTENT);
8070
8071   if (drawingarea_info[id].text_left != NULL)
8072     sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
8073
8074   UnmapDrawingArea(id);
8075
8076   ModifyEditorDrawingArea(id, num_elements, 1);
8077
8078   /* delete content areas in case of reducing number of them */
8079   DrawBackground(sx, sy, (xsize + 1) * MINI_TILEX, (ysize + 1) * MINI_TILEY);
8080
8081   MapDrawingArea(id);
8082 }
8083
8084 static void DrawGroupElementArea(int element)
8085 {
8086   int num_elements = group_element_info.num_elements;
8087   int id = ED_DRAWING_ID_GROUP_CONTENT;
8088   int sx = SX + drawingarea_info[id].x - MINI_TILEX / 2;
8089   int sy = SY + drawingarea_info[id].y - MINI_TILEY / 2;
8090   int xsize = MAX_ELEMENTS_IN_GROUP;
8091   int ysize = 1;
8092
8093   if (drawingarea_info[id].text_left != NULL)
8094     sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
8095
8096   UnmapDrawingArea(id);
8097
8098   ModifyEditorDrawingArea(id, num_elements, 1);
8099
8100   /* delete content areas in case of reducing number of them */
8101   DrawBackground(sx, sy, (xsize + 1) * MINI_TILEX, (ysize + 1) * MINI_TILEY);
8102
8103   MapDrawingArea(id);
8104 }
8105
8106 static void DrawPlayerInitialInventoryArea(int element)
8107 {
8108   int player_nr = GET_PLAYER_NR(element);
8109   int num_elements = level.initial_inventory_size[player_nr];
8110   int id = ED_DRAWING_ID_INVENTORY_CONTENT;
8111   int sx = SX + drawingarea_info[id].x - MINI_TILEX / 2;
8112   int sy = SY + drawingarea_info[id].y - MINI_TILEY / 2;
8113   int xsize = MAX_INITIAL_INVENTORY_SIZE;
8114   int ysize = 1;
8115
8116   /* determine horizontal position to the right of specified gadget */
8117   if (drawingarea_info[id].gadget_id_align != GADGET_ID_NONE)
8118     sx += (right_gadget_border[drawingarea_info[id].gadget_id_align] +
8119            ED_DRAWINGAREA_TEXT_DISTANCE);
8120
8121   /* determine horizontal offset for leading text */
8122   if (drawingarea_info[id].text_left != NULL)
8123     sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
8124
8125   UnmapDrawingArea(id);
8126
8127   ModifyEditorDrawingArea(id, num_elements, 1);
8128
8129   /* delete content areas in case of reducing number of them */
8130   DrawBackground(sx, sy, (xsize + 1) * MINI_TILEX, (ysize + 1) * MINI_TILEY);
8131
8132   MapDrawingArea(id);
8133 }
8134
8135 static void DrawEnvelopeTextArea(int envelope_nr)
8136 {
8137   int id = ED_TEXTAREA_ID_ENVELOPE_INFO;
8138   struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
8139
8140   UnmapGadget(gi);
8141   DrawBackground(gi->x, gi->y, gi->width, gi->height);
8142
8143   if (envelope_nr != -1)
8144     textarea_info[id].value = level.envelope[envelope_nr].text;
8145
8146   ModifyGadget(gi, GDI_AREA_SIZE,
8147                *counterbutton_info[ED_COUNTER_ID_ENVELOPE_XSIZE].value,
8148                *counterbutton_info[ED_COUNTER_ID_ENVELOPE_YSIZE].value,
8149                GDI_END);
8150
8151   MapTextAreaGadget(ED_TEXTAREA_ID_ENVELOPE_INFO);
8152 }
8153
8154 static boolean PrintInfoText(char *text, int font_nr, int start_line)
8155 {
8156   int font_height = getFontHeight(font_nr);
8157   int pad_x = ED_ELEMENT_SETTINGS_XPOS(0);
8158   int pad_y = ED_ELEMENT_SETTINGS_YPOS(0) + ED_BORDER_SIZE;
8159   int sx = SX + pad_x;
8160   int sy = SY + pad_y;
8161   int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
8162
8163   if (start_line >= max_lines_per_screen)
8164     return FALSE;
8165
8166   DrawText(sx, sy + start_line * font_height, text, font_nr);
8167
8168   return TRUE;
8169 }
8170
8171 static int PrintElementDescriptionFromFile(char *filename, int start_line)
8172 {
8173   int font_nr = FONT_TEXT_2;
8174   int font_width = getFontWidth(font_nr);
8175   int font_height = getFontHeight(font_nr);
8176   int pad_x = ED_ELEMENT_SETTINGS_XPOS(0);
8177   int pad_y = ED_ELEMENT_SETTINGS_YPOS(0) + ED_BORDER_SIZE;
8178   int sx = SX + pad_x;
8179   int sy = SY + pad_y + start_line * font_height;
8180   int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
8181   int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
8182
8183   return DrawTextFile(sx, sy, filename, font_nr, max_chars_per_line, -1,
8184                       max_lines_per_screen, 0, -1, TRUE, FALSE, FALSE);
8185 }
8186
8187 static void DrawPropertiesInfo()
8188 {
8189   static struct
8190   {
8191     int value;
8192     char *text;
8193   }
8194   properties[] =
8195   {
8196     /* configurable properties */
8197
8198     { EP_WALKABLE_OVER,         "- player can walk over it"             },
8199     { EP_WALKABLE_INSIDE,       "- player can walk inside it"           },
8200     { EP_WALKABLE_UNDER,        "- player can walk under it"            },
8201     { EP_PASSABLE_OVER,         "- player can pass over it"             },
8202     { EP_PASSABLE_INSIDE,       "- player can pass through it"          },
8203     { EP_PASSABLE_UNDER,        "- player can pass under it"            },
8204     { EP_PROTECTED,             "- player is protected by it"           },
8205
8206     { EP_DIGGABLE,              "- can be digged away"                  },
8207     { EP_COLLECTIBLE,           "- can be collected"                    },
8208     { EP_DROPPABLE,             "- can be dropped after collecting"     },
8209     { EP_THROWABLE,             "- can be thrown after collecting"      },
8210     { EP_PUSHABLE,              "- can be pushed"                       },
8211
8212     { EP_CAN_FALL,              "- can fall"                            },
8213     { EP_CAN_MOVE,              "- can move"                            },
8214
8215     { EP_CAN_SMASH_PLAYER,      "- can smash player"                    },
8216 #if 0
8217     { EP_CAN_SMASH_ENEMIES,     "- can smash good and bad guys"         },
8218 #endif
8219     { EP_CAN_SMASH_EVERYTHING,  "- can smash everything smashable"      },
8220
8221     { EP_SLIPPERY,              "- slippery for falling elements"       },
8222     { EP_EM_SLIPPERY_WALL,      "- slippery for some gems (EM style)"   },
8223
8224     { EP_DONT_RUN_INTO,         "- deadly when running into"            },
8225     { EP_DONT_COLLIDE_WITH,     "- deadly when colliding with"          },
8226     { EP_DONT_GET_HIT_BY,       "- deadly when getting hit by"          },
8227     { EP_DONT_TOUCH,            "- deadly when touching"                },
8228
8229     { EP_INDESTRUCTIBLE,        "- indestructible"                      },
8230
8231     { EP_CAN_EXPLODE_BY_FIRE,   "- can explode by fire or explosions"   },
8232     { EP_CAN_EXPLODE_SMASHED,   "- can explode when smashed"            },
8233     { EP_CAN_EXPLODE_IMPACT,    "- can explode on impact"               },
8234
8235     { EP_CAN_CHANGE,            "- can change to other element"         },
8236
8237     /* pre-defined properties */
8238     { EP_CAN_PASS_MAGIC_WALL,   "- can pass magic walls"                },
8239     { EP_CAN_PASS_DC_MAGIC_WALL,"- can pass magic walls (DC style)"     },
8240     { EP_SWITCHABLE,            "- can be switched"                     },
8241 #if 0
8242     { EP_HAS_EDITOR_CONTENT,    "- can contain other elements"          },
8243 #endif
8244
8245     { -1,                       NULL                                    }
8246   };
8247   char *filename = getElementDescriptionFilename(properties_element);
8248   char *percentage_text = "In this level:";
8249   char *properties_text = "Standard properties:";
8250   float percentage;
8251   int num_elements_in_level;
8252   int num_standard_properties = 0;
8253   int font1_nr = FONT_TEXT_1;
8254   int font2_nr = FONT_TEXT_2;
8255   int font1_width = getFontWidth(font1_nr);
8256   int font2_height = getFontHeight(font2_nr);
8257   int pad_x = ED_ELEMENT_SETTINGS_XPOS(0);
8258   int pad_y = ED_ELEMENT_SETTINGS_YPOS(0) + ED_BORDER_SIZE;
8259   int screen_line = 0;
8260   int i, x, y;
8261
8262   if (setup.editor.show_element_token)
8263   {
8264     DrawTextF(pad_x, pad_y + screen_line++ * font2_height, FONT_TEXT_3,
8265               "[%s]", element_info[properties_element].token_name);
8266     screen_line++;
8267   }
8268
8269   /* ----- print number of elements / percentage of this element in level */
8270
8271   num_elements_in_level = 0;
8272   for (y = 0; y < lev_fieldy; y++) 
8273     for (x = 0; x < lev_fieldx; x++)
8274       if (Feld[x][y] == properties_element)
8275         num_elements_in_level++;
8276   percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy);
8277
8278   DrawTextS(pad_x, pad_y + screen_line * font2_height, font1_nr,
8279             percentage_text);
8280   DrawTextF(pad_x + strlen(percentage_text) * font1_width,
8281             pad_y + screen_line++ * font2_height, font2_nr,
8282             "%d (%.2f%%)", num_elements_in_level, percentage);
8283
8284   screen_line++;
8285
8286   /* ----- print standard properties of this element */
8287
8288   DrawTextS(pad_x, pad_y + screen_line++ * font2_height, font1_nr,
8289             properties_text);
8290
8291   for (i = 0; properties[i].value != -1; i++)
8292   {
8293     if (!HAS_PROPERTY(properties_element, properties[i].value))
8294       continue;
8295
8296     DrawTextS(pad_x, pad_y + screen_line++ * font2_height, font2_nr,
8297               properties[i].text);
8298     num_standard_properties++;
8299   }
8300
8301   if (num_standard_properties == 0)
8302     DrawTextS(pad_x + strlen(properties_text) * font1_width,
8303               pad_y + (screen_line - 1) * font2_height, font2_nr, "none");
8304
8305   screen_line++;
8306
8307   /* ----- print special description of this element */
8308
8309   PrintInfoText("Description:", FONT_TEXT_1, screen_line);
8310   if (PrintElementDescriptionFromFile(filename, screen_line + 1) == 0)
8311     PrintInfoText("No description available.", FONT_TEXT_1, screen_line);
8312 }
8313
8314 #define TEXT_COLLECTING         "Score for collecting"
8315 #define TEXT_SMASHING           "Score for smashing"
8316 #define TEXT_SLURPING           "Score for slurping robot"
8317 #define TEXT_CRACKING           "Score for cracking"
8318 #define TEXT_AMOEBA_SPEED       "Speed of amoeba growth"
8319 #define TEXT_DURATION           "Duration when activated"
8320 #define TEXT_BALL_DELAY         "Element generation delay"
8321 #define TEXT_MOVE_SPEED         "Speed of android moving"
8322 #define TEXT_CLONE_SPEED        "Speed of android cloning"
8323 #define TEXT_GAME_OF_LIFE_1     "Min neighbours to survive"
8324 #define TEXT_GAME_OF_LIFE_2     "Max neighbours to survive"
8325 #define TEXT_GAME_OF_LIFE_3     "Min neighbours to create"
8326 #define TEXT_GAME_OF_LIFE_4     "Max neighbours to create"
8327 #define TEXT_TIME_BONUS         "Extra time to solve level"
8328
8329 static struct
8330 {
8331   int element;
8332   int *value;
8333   char *text;
8334 } elements_with_counter[] =
8335 {
8336   { EL_EMERALD,         &level.score[SC_EMERALD],       TEXT_COLLECTING },
8337   { EL_BD_DIAMOND,      &level.score[SC_EMERALD],       TEXT_COLLECTING },
8338   { EL_EMERALD_YELLOW,  &level.score[SC_EMERALD],       TEXT_COLLECTING },
8339   { EL_EMERALD_RED,     &level.score[SC_EMERALD],       TEXT_COLLECTING },
8340   { EL_EMERALD_PURPLE,  &level.score[SC_EMERALD],       TEXT_COLLECTING },
8341   { EL_SP_INFOTRON,     &level.score[SC_EMERALD],       TEXT_COLLECTING },
8342   { EL_DIAMOND,         &level.score[SC_DIAMOND],       TEXT_COLLECTING },
8343   { EL_CRYSTAL,         &level.score[SC_CRYSTAL],       TEXT_COLLECTING },
8344   { EL_PEARL,           &level.score[SC_PEARL],         TEXT_COLLECTING },
8345   { EL_BUG,             &level.score[SC_BUG],           TEXT_SMASHING   },
8346   { EL_BUG_RIGHT,       &level.score[SC_BUG],           TEXT_SMASHING   },
8347   { EL_BUG_UP,          &level.score[SC_BUG],           TEXT_SMASHING   },
8348   { EL_BUG_LEFT,        &level.score[SC_BUG],           TEXT_SMASHING   },
8349   { EL_BUG_DOWN,        &level.score[SC_BUG],           TEXT_SMASHING   },
8350   { EL_BD_BUTTERFLY,    &level.score[SC_BUG],           TEXT_SMASHING   },
8351   { EL_BD_BUTTERFLY_RIGHT,&level.score[SC_BUG],         TEXT_SMASHING   },
8352   { EL_BD_BUTTERFLY_UP,   &level.score[SC_BUG],         TEXT_SMASHING   },
8353   { EL_BD_BUTTERFLY_LEFT, &level.score[SC_BUG],         TEXT_SMASHING   },
8354   { EL_BD_BUTTERFLY_DOWN, &level.score[SC_BUG],         TEXT_SMASHING   },
8355   { EL_SP_ELECTRON,     &level.score[SC_BUG],           TEXT_SMASHING   },
8356   { EL_SPACESHIP,       &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
8357   { EL_SPACESHIP_RIGHT, &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
8358   { EL_SPACESHIP_UP,    &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
8359   { EL_SPACESHIP_LEFT,  &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
8360   { EL_SPACESHIP_DOWN,  &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
8361   { EL_BD_FIREFLY,      &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
8362   { EL_BD_FIREFLY_RIGHT,&level.score[SC_SPACESHIP],     TEXT_SMASHING   },
8363   { EL_BD_FIREFLY_UP,   &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
8364   { EL_BD_FIREFLY_LEFT, &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
8365   { EL_BD_FIREFLY_DOWN, &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
8366   { EL_SP_SNIKSNAK,     &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
8367   { EL_YAMYAM,          &level.score[SC_YAMYAM],        TEXT_SMASHING   },
8368   { EL_YAMYAM_LEFT,     &level.score[SC_YAMYAM],        TEXT_SMASHING   },
8369   { EL_YAMYAM_RIGHT,    &level.score[SC_YAMYAM],        TEXT_SMASHING   },
8370   { EL_YAMYAM_UP,       &level.score[SC_YAMYAM],        TEXT_SMASHING   },
8371   { EL_YAMYAM_DOWN,     &level.score[SC_YAMYAM],        TEXT_SMASHING   },
8372   { EL_DARK_YAMYAM,     &level.score[SC_YAMYAM],        TEXT_SMASHING   },
8373   { EL_ROBOT,           &level.score[SC_ROBOT],         TEXT_SMASHING   },
8374   { EL_PACMAN,          &level.score[SC_PACMAN],        TEXT_SMASHING   },
8375   { EL_PACMAN_RIGHT,    &level.score[SC_PACMAN],        TEXT_SMASHING   },
8376   { EL_PACMAN_UP,       &level.score[SC_PACMAN],        TEXT_SMASHING   },
8377   { EL_PACMAN_LEFT,     &level.score[SC_PACMAN],        TEXT_SMASHING   },
8378   { EL_PACMAN_DOWN,     &level.score[SC_PACMAN],        TEXT_SMASHING   },
8379   { EL_NUT,             &level.score[SC_NUT],           TEXT_CRACKING   },
8380   { EL_DYNAMITE,        &level.score[SC_DYNAMITE],      TEXT_COLLECTING },
8381   { EL_EM_DYNAMITE,     &level.score[SC_DYNAMITE],      TEXT_COLLECTING },
8382   { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE],TEXT_COLLECTING },
8383   { EL_DYNABOMB_INCREASE_SIZE,  &level.score[SC_DYNAMITE],TEXT_COLLECTING },
8384   { EL_DYNABOMB_INCREASE_POWER, &level.score[SC_DYNAMITE],TEXT_COLLECTING },
8385   { EL_SHIELD_NORMAL,   &level.score[SC_SHIELD],        TEXT_COLLECTING },
8386   { EL_SHIELD_DEADLY,   &level.score[SC_SHIELD],        TEXT_COLLECTING },
8387   { EL_EXTRA_TIME,      &level.extra_time_score,        TEXT_COLLECTING },
8388   { EL_KEY_1,           &level.score[SC_KEY],           TEXT_COLLECTING },
8389   { EL_KEY_2,           &level.score[SC_KEY],           TEXT_COLLECTING },
8390   { EL_KEY_3,           &level.score[SC_KEY],           TEXT_COLLECTING },
8391   { EL_KEY_4,           &level.score[SC_KEY],           TEXT_COLLECTING },
8392   { EL_EM_KEY_1,        &level.score[SC_KEY],           TEXT_COLLECTING },
8393   { EL_EM_KEY_2,        &level.score[SC_KEY],           TEXT_COLLECTING },
8394   { EL_EM_KEY_3,        &level.score[SC_KEY],           TEXT_COLLECTING },
8395   { EL_EM_KEY_4,        &level.score[SC_KEY],           TEXT_COLLECTING },
8396   { EL_EMC_KEY_5,       &level.score[SC_KEY],           TEXT_COLLECTING },
8397   { EL_EMC_KEY_6,       &level.score[SC_KEY],           TEXT_COLLECTING },
8398   { EL_EMC_KEY_7,       &level.score[SC_KEY],           TEXT_COLLECTING },
8399   { EL_EMC_KEY_8,       &level.score[SC_KEY],           TEXT_COLLECTING },
8400   { EL_DC_KEY_WHITE,    &level.score[SC_KEY],           TEXT_COLLECTING },
8401   { EL_AMOEBA_WET,      &level.amoeba_speed,            TEXT_AMOEBA_SPEED },
8402   { EL_AMOEBA_DRY,      &level.amoeba_speed,            TEXT_AMOEBA_SPEED },
8403   { EL_AMOEBA_FULL,     &level.amoeba_speed,            TEXT_AMOEBA_SPEED },
8404   { EL_BD_AMOEBA,       &level.amoeba_speed,            TEXT_AMOEBA_SPEED },
8405   { EL_EMC_DRIPPER,     &level.amoeba_speed,            TEXT_AMOEBA_SPEED },
8406   { EL_MAGIC_WALL,      &level.time_magic_wall,         TEXT_DURATION   },
8407   { EL_BD_MAGIC_WALL,   &level.time_magic_wall,         TEXT_DURATION   },
8408   { EL_DC_MAGIC_WALL,   &level.time_magic_wall,         TEXT_DURATION   },
8409   { EL_ROBOT_WHEEL,     &level.time_wheel,              TEXT_DURATION   },
8410
8411   { EL_TIMEGATE_SWITCH,   &level.time_timegate,         TEXT_DURATION   },
8412   { EL_DC_TIMEGATE_SWITCH,&level.time_timegate,         TEXT_DURATION   },
8413   { EL_LIGHT_SWITCH,    &level.time_light,              TEXT_DURATION   },
8414   { EL_LIGHT_SWITCH_ACTIVE, &level.time_light,          TEXT_DURATION   },
8415   { EL_SHIELD_NORMAL,   &level.shield_normal_time,      TEXT_DURATION   },
8416   { EL_SHIELD_DEADLY,   &level.shield_deadly_time,      TEXT_DURATION   },
8417   { EL_EXTRA_TIME,      &level.extra_time,              TEXT_TIME_BONUS },
8418   { EL_TIME_ORB_FULL,   &level.time_orb_time,           TEXT_TIME_BONUS },
8419   { EL_GAME_OF_LIFE,    &level.game_of_life[0],         TEXT_GAME_OF_LIFE_1 },
8420   { EL_GAME_OF_LIFE,    &level.game_of_life[1],         TEXT_GAME_OF_LIFE_2 },
8421   { EL_GAME_OF_LIFE,    &level.game_of_life[2],         TEXT_GAME_OF_LIFE_3 },
8422   { EL_GAME_OF_LIFE,    &level.game_of_life[3],         TEXT_GAME_OF_LIFE_4 },
8423   { EL_BIOMAZE,         &level.biomaze[0],              TEXT_GAME_OF_LIFE_1 },
8424   { EL_BIOMAZE,         &level.biomaze[1],              TEXT_GAME_OF_LIFE_2 },
8425   { EL_BIOMAZE,         &level.biomaze[2],              TEXT_GAME_OF_LIFE_3 },
8426   { EL_BIOMAZE,         &level.biomaze[3],              TEXT_GAME_OF_LIFE_4 },
8427
8428   { EL_EMC_ANDROID,     &level.android_move_time,       TEXT_MOVE_SPEED },
8429   { EL_EMC_ANDROID,     &level.android_clone_time,      TEXT_CLONE_SPEED },
8430   { EL_EMC_MAGIC_BALL,  &level.ball_time,               TEXT_BALL_DELAY },
8431   { EL_EMC_LENSES,      &level.lenses_score,            TEXT_COLLECTING },
8432   { EL_EMC_MAGNIFIER,   &level.magnify_score,           TEXT_COLLECTING },
8433   { EL_SPRING,          &level.slurp_score,             TEXT_SLURPING   },
8434   { EL_EMC_LENSES,      &level.lenses_time,             TEXT_DURATION   },
8435   { EL_EMC_MAGNIFIER,   &level.magnify_time,            TEXT_DURATION   },
8436
8437   { -1,                 NULL,                           NULL            }
8438 };
8439
8440 static boolean checkPropertiesConfig(int element)
8441 {
8442   int i;
8443
8444   if (IS_GEM(element) ||
8445       IS_CUSTOM_ELEMENT(element) ||
8446       IS_GROUP_ELEMENT(element) ||
8447       IS_ENVELOPE(element) ||
8448       ELEM_IS_PLAYER(element) ||
8449       HAS_EDITOR_CONTENT(element) ||
8450       CAN_GROW(element) ||
8451       COULD_MOVE_INTO_ACID(element) ||
8452       MAYBE_DONT_COLLIDE_WITH(element) ||
8453       element == EL_SOKOBAN_OBJECT ||
8454       element == EL_SOKOBAN_FIELD_EMPTY ||
8455       element == EL_SOKOBAN_FIELD_FULL)
8456     return TRUE;
8457   else
8458     for (i = 0; elements_with_counter[i].element != -1; i++)
8459       if (elements_with_counter[i].element == element)
8460         return TRUE;
8461
8462   return FALSE;
8463 }
8464
8465 static void DrawPropertiesConfig()
8466 {
8467   int max_num_element_counters = 4;
8468   int num_element_counters = 0;
8469   int i;
8470
8471   if (!checkPropertiesConfig(properties_element))
8472   {
8473     PrintInfoText("No configuration options available.", FONT_TEXT_1, 0);
8474
8475     return;
8476   }
8477
8478   /* check if there are elements where a value can be chosen for */
8479   for (i = 0; elements_with_counter[i].element != -1; i++)
8480   {
8481     if (elements_with_counter[i].element == properties_element)
8482     {
8483       int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
8484
8485       counterbutton_info[counter_id].y =
8486         ED_ELEMENT_SETTINGS_YPOS(
8487                 (HAS_EDITOR_CONTENT(properties_element)      ? 1 : 0) +
8488                 (CAN_GROW(properties_element)                ? 1 : 0) +
8489                 (COULD_MOVE_INTO_ACID(properties_element)    ? 1 : 0) +
8490                 (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) +
8491                 (properties_element == EL_EMC_MAGIC_BALL     ? 2 : 0) +
8492                 num_element_counters);
8493
8494       counterbutton_info[counter_id].value = elements_with_counter[i].value;
8495       counterbutton_info[counter_id].text_right= elements_with_counter[i].text;
8496
8497       if (properties_element == EL_GAME_OF_LIFE ||
8498           properties_element == EL_BIOMAZE)
8499       {
8500         counterbutton_info[counter_id].min_value = 0;   /* min neighbours */
8501         counterbutton_info[counter_id].max_value = 8;   /* max neighbours */
8502       }
8503       else
8504       {
8505         /* !!! CHANGE THIS FOR CERTAIN ELEMENTS !!! */
8506         counterbutton_info[counter_id].min_value = MIN_SCORE;
8507         counterbutton_info[counter_id].max_value = MAX_SCORE;
8508       }
8509
8510       MapCounterButtons(counter_id);
8511
8512       num_element_counters++;
8513       if (num_element_counters >= max_num_element_counters)
8514         break;
8515     }
8516   }
8517
8518   if (HAS_EDITOR_CONTENT(properties_element))
8519   {
8520     /* draw stickybutton gadget */
8521     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
8522
8523     if (IS_AMOEBOID(properties_element))
8524       MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT);
8525     else if (properties_element == EL_YAMYAM ||
8526              properties_element == EL_YAMYAM_LEFT ||
8527              properties_element == EL_YAMYAM_RIGHT ||
8528              properties_element == EL_YAMYAM_UP ||
8529              properties_element == EL_YAMYAM_DOWN)
8530       DrawYamYamContentAreas();
8531     else if (properties_element == EL_EMC_MAGIC_BALL)
8532     {
8533       DrawMagicBallContentAreas();
8534
8535       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT);
8536       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_BALL_STATE);
8537     }
8538     else if (properties_element == EL_EMC_ANDROID)
8539       DrawAndroidElementArea(properties_element);
8540   }
8541
8542   if (ELEM_IS_PLAYER(properties_element))
8543   {
8544     int player_nr = GET_PLAYER_NR(properties_element);
8545
8546     /* these properties can be set for every player individually */
8547
8548     if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
8549     {
8550       drawingarea_info[ED_DRAWING_ID_START_ELEMENT].value =
8551         &level.start_element[player_nr];
8552       drawingarea_info[ED_DRAWING_ID_ARTWORK_ELEMENT].value =
8553         &level.artwork_element[player_nr];
8554       drawingarea_info[ED_DRAWING_ID_EXPLOSION_ELEMENT].value =
8555         &level.explosion_element[player_nr];
8556
8557       checkbutton_info[ED_CHECKBUTTON_ID_USE_START_ELEMENT].value =
8558         &level.use_start_element[player_nr];
8559       checkbutton_info[ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT].value =
8560         &level.use_artwork_element[player_nr];
8561       checkbutton_info[ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT].value =
8562         &level.use_explosion_element[player_nr];
8563       checkbutton_info[ED_CHECKBUTTON_ID_INITIAL_GRAVITY].value =
8564         &level.initial_player_gravity[player_nr];
8565
8566       selectbox_info[ED_SELECTBOX_ID_PLAYER_SPEED].value =
8567         &level.initial_player_stepsize[player_nr];
8568
8569       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID);
8570       MapCheckbuttonGadget(properties_element == EL_SP_MURPHY ?
8571                            ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD :
8572                            ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD);
8573       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD);
8574       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
8575       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
8576       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION);
8577       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
8578       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);
8579       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT);
8580       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_GRAVITY);
8581       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE);
8582
8583       MapDrawingArea(ED_DRAWING_ID_START_ELEMENT);
8584       MapDrawingArea(ED_DRAWING_ID_ARTWORK_ELEMENT);
8585       MapDrawingArea(ED_DRAWING_ID_EXPLOSION_ELEMENT);
8586
8587       MapSelectboxGadget(ED_SELECTBOX_ID_PLAYER_SPEED);
8588     }
8589     else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
8590     {
8591       drawingarea_info[ED_DRAWING_ID_INVENTORY_CONTENT].value =
8592         &level.initial_inventory_content[player_nr][0];
8593
8594       counterbutton_info[ED_COUNTER_ID_INVENTORY_SIZE].value =
8595         &level.initial_inventory_size[player_nr];
8596
8597       checkbutton_info[ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY].value =
8598         &level.use_initial_inventory[player_nr];
8599
8600       /* draw checkbutton gadgets */
8601       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY);
8602
8603       /* draw counter gadgets */
8604       MapCounterButtons(ED_COUNTER_ID_INVENTORY_SIZE);
8605
8606       /* draw drawing area gadgets */
8607       DrawPlayerInitialInventoryArea(properties_element);
8608     }
8609   }
8610
8611   if (IS_GEM(properties_element))
8612     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
8613
8614   if (properties_element == EL_EM_DYNAMITE)
8615     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE);
8616
8617   if (COULD_MOVE_INTO_ACID(properties_element) &&
8618       !ELEM_IS_PLAYER(properties_element) &&
8619       (!IS_CUSTOM_ELEMENT(properties_element) ||
8620        edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2))
8621   {
8622     /* set position for checkbutton for "can move into acid" */
8623     checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x =
8624       ED_ELEMENT_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0);
8625     checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y =
8626       ED_ELEMENT_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 6 :
8627                        HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
8628
8629     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID);
8630   }
8631
8632   if (MAYBE_DONT_COLLIDE_WITH(properties_element))
8633     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH);
8634
8635   if (properties_element == EL_SPRING)
8636     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_SPRING_BUG);
8637
8638   if (properties_element == EL_TIME_ORB_FULL)
8639     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG);
8640
8641   if (CAN_GROW(properties_element))
8642   {
8643     checkbutton_info[ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE].y =
8644       ED_ELEMENT_SETTINGS_YPOS(HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
8645
8646     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE);
8647   }
8648
8649   if (properties_element == EL_SOKOBAN_OBJECT ||
8650       properties_element == EL_SOKOBAN_FIELD_EMPTY ||
8651       properties_element == EL_SOKOBAN_FIELD_FULL)
8652     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN);
8653
8654   if (IS_ENVELOPE(properties_element))
8655   {
8656     int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE;
8657     int counter2_id = ED_COUNTER_ID_ENVELOPE_YSIZE;
8658     int button1_id = ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP;
8659     int button2_id = ED_CHECKBUTTON_ID_ENVELOPE_CENTERED;
8660     int envelope_nr = properties_element - EL_ENVELOPE_1;
8661
8662     counterbutton_info[counter1_id].value = &level.envelope[envelope_nr].xsize;
8663     counterbutton_info[counter2_id].value = &level.envelope[envelope_nr].ysize;
8664
8665     checkbutton_info[button1_id].value = &level.envelope[envelope_nr].autowrap;
8666     checkbutton_info[button2_id].value = &level.envelope[envelope_nr].centered;
8667
8668     /* display counter to choose size of envelope text area */
8669     MapCounterButtons(counter1_id);
8670     MapCounterButtons(counter2_id);
8671
8672     /* display checkbuttons to choose auto-wrap and alignment properties */
8673     MapCheckbuttonGadget(button1_id);
8674     MapCheckbuttonGadget(button2_id);
8675
8676     DrawEnvelopeTextArea(envelope_nr);
8677   }
8678
8679   if (IS_CUSTOM_ELEMENT(properties_element))
8680   {
8681     /* draw stickybutton gadget */
8682     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
8683
8684     if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
8685     {
8686       /* draw checkbutton gadgets */
8687       for (i =  ED_CHECKBUTTON_ID_CUSTOM1_FIRST;
8688            i <= ED_CHECKBUTTON_ID_CUSTOM1_LAST; i++)
8689         MapCheckbuttonGadget(i);
8690
8691       /* draw counter gadgets */
8692       for (i =  ED_COUNTER_ID_CUSTOM1_FIRST;
8693            i <= ED_COUNTER_ID_CUSTOM1_LAST; i++)
8694         MapCounterButtons(i);
8695
8696       /* draw selectbox gadgets */
8697       for (i =  ED_SELECTBOX_ID_CUSTOM1_FIRST;
8698            i <= ED_SELECTBOX_ID_CUSTOM1_LAST; i++)
8699         MapSelectboxGadget(i);
8700
8701       /* draw textbutton gadgets */
8702       MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE);
8703
8704       /* draw text input gadgets */
8705       MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
8706
8707       /* draw drawing area gadgets */
8708       MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
8709     }
8710     else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
8711     {
8712       /* draw checkbutton gadgets */
8713       for (i =  ED_CHECKBUTTON_ID_CUSTOM2_FIRST;
8714            i <= ED_CHECKBUTTON_ID_CUSTOM2_LAST; i++)
8715         MapCheckbuttonGadget(i);
8716
8717       /* draw counter gadgets */
8718       for (i =  ED_COUNTER_ID_CUSTOM2_FIRST;
8719            i <= ED_COUNTER_ID_CUSTOM2_LAST; i++)
8720         MapCounterButtons(i);
8721
8722       /* draw selectbox gadgets */
8723       for (i =  ED_SELECTBOX_ID_CUSTOM2_FIRST;
8724            i <= ED_SELECTBOX_ID_CUSTOM2_LAST; i++)
8725         MapSelectboxGadget(i);
8726
8727       /* draw drawing area gadgets */
8728       MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER);
8729       MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE);
8730       DrawCustomContentArea();
8731     }
8732   }
8733   else if (IS_GROUP_ELEMENT(properties_element))
8734   {
8735     /* draw stickybutton gadget */
8736     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
8737
8738     /* draw checkbutton gadgets */
8739     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
8740     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE);
8741
8742     /* draw counter gadgets */
8743     MapCounterButtons(ED_COUNTER_ID_GROUP_CONTENT);
8744
8745     /* draw selectbox gadgets */
8746     MapSelectboxGadget(ED_SELECTBOX_ID_GROUP_CHOICE_MODE);
8747
8748     /* draw textbutton gadgets */
8749     MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE);
8750
8751     /* draw drawing area gadgets */
8752     DrawGroupElementArea(properties_element);
8753
8754     /* draw text input gadgets */
8755     MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
8756
8757     /* draw drawing area gadgets */
8758     MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
8759   }
8760 }
8761
8762 static void DrawPropertiesChangeDrawingAreas()
8763 {
8764   if (IS_CUSTOM_ELEMENT(properties_element))
8765   {
8766     MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TARGET);
8767     MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER);
8768     MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_ACTION);
8769
8770     DrawCustomChangeContentArea();
8771   }
8772
8773   redraw_mask |= REDRAW_FIELD;
8774 }
8775
8776 static void DrawPropertiesChange()
8777 {
8778   int i;
8779
8780   /* needed to initially set selectbox options for special action options */
8781   setSelectboxSpecialActionOptions();
8782
8783   /* draw stickybutton gadget */
8784   MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
8785
8786   /* draw checkbutton gadgets */
8787   for (i =  ED_CHECKBUTTON_ID_CHANGE_FIRST;
8788        i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++)
8789     MapCheckbuttonGadget(i);
8790
8791   /* draw counter gadgets */
8792   for (i =  ED_COUNTER_ID_CHANGE_FIRST;
8793        i <= ED_COUNTER_ID_CHANGE_LAST; i++)
8794     MapCounterButtons(i);
8795
8796   /* draw selectbox gadgets */
8797   for (i =  ED_SELECTBOX_ID_CHANGE_FIRST;
8798        i <= ED_SELECTBOX_ID_CHANGE_LAST; i++)
8799     MapSelectboxGadget(i);
8800
8801   /* draw textbutton gadgets */
8802   for (i =  ED_TEXTBUTTON_ID_CHANGE_FIRST;
8803        i <= ED_TEXTBUTTON_ID_CHANGE_LAST; i++)
8804     MapTextbuttonGadget(i);
8805
8806   /* draw graphicbutton gadgets */
8807   for (i =  ED_GRAPHICBUTTON_ID_CHANGE_FIRST;
8808        i <= ED_GRAPHICBUTTON_ID_CHANGE_LAST; i++)
8809     MapGraphicbuttonGadget(i);
8810
8811   /* draw drawing area gadgets */
8812   DrawPropertiesChangeDrawingAreas();
8813 }
8814
8815 static void DrawEditorElementAnimation(int x, int y)
8816 {
8817   int graphic = el2img(properties_element);
8818   int frame = (ANIM_MODE(graphic) == ANIM_CE_VALUE ?
8819                custom_element.ce_value_fixed_initial :
8820                ANIM_MODE(graphic) == ANIM_CE_SCORE ?
8821                custom_element.collect_score_initial : FrameCounter);
8822
8823   DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
8824 }
8825
8826 static void DrawEditorElementName(int x, int y, int element)
8827 {
8828   char *element_name = getElementInfoText(element);
8829   int font_nr = FONT_TEXT_1;
8830   int font_width = getFontWidth(font_nr);
8831   int font_height = getFontHeight(font_nr);
8832   int max_text_width = SXSIZE - x - ED_ELEMENT_SETTINGS_XPOS(0);
8833   int max_chars_per_line = max_text_width / font_width;
8834   char buffer[max_chars_per_line + 1];
8835
8836   if (strlen(element_name) <= max_chars_per_line)
8837     DrawTextS(x, y, font_nr, element_name);
8838   else
8839   {
8840     int next_pos = max_chars_per_line;
8841
8842     strncpy(buffer, element_name, max_chars_per_line);
8843     buffer[max_chars_per_line] = '\0';
8844
8845     if (element_name[max_chars_per_line] == ' ')
8846       next_pos++;
8847     else
8848     {
8849       int i;
8850
8851       for (i = max_chars_per_line - 1; i >= 0; i--)
8852         if (buffer[i] == ' ')
8853           break;
8854
8855       if (strlen(&element_name[i + 1]) <= max_chars_per_line)
8856       {
8857         buffer[i] = '\0';
8858         next_pos = i + 1;
8859       }
8860     }
8861
8862     DrawTextS(x, y - font_height / 2, font_nr, buffer);
8863
8864     strncpy(buffer, &element_name[next_pos], max_chars_per_line);
8865     buffer[max_chars_per_line] = '\0';
8866
8867     DrawTextS(x, y + font_height / 2, font_nr, buffer);
8868   }
8869 }
8870
8871 static void DrawPropertiesWindow()
8872 {
8873   int xstart = 2;
8874   int ystart = 4;
8875
8876   stick_element_properties_window = FALSE;
8877
8878   /* make sure that previous properties edit mode exists for this element */
8879   if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG_2 &&
8880       !IS_CUSTOM_ELEMENT(properties_element))
8881     edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_2;
8882
8883   if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG &&
8884       !ELEM_IS_PLAYER(properties_element) &&
8885       !IS_CUSTOM_ELEMENT(properties_element))
8886     edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
8887
8888   if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG &&
8889       (ELEM_IS_PLAYER(properties_element) ||
8890        IS_CUSTOM_ELEMENT(properties_element)))
8891     edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_1;
8892
8893   CopyElementPropertiesToEditor(properties_element);
8894
8895   UnmapLevelEditorWindowGadgets();
8896   UnmapLevelEditorToolboxDrawingGadgets();
8897   UnmapLevelEditorToolboxCustomGadgets();
8898
8899   if (IS_CUSTOM_ELEMENT(properties_element) ||
8900       IS_GROUP_ELEMENT(properties_element))
8901     MapLevelEditorToolboxCustomGadgets();
8902
8903   SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
8904   ClearField();
8905
8906 #if 1
8907   DrawTextSCentered(ED_SETTINGS1_YPOS, FONT_TITLE_1, "Element Settings");
8908 #else
8909   DrawText(SX + ED_SETTINGS2_XPOS, SY + ED_SETTINGS1_YPOS,
8910            "Element Settings", FONT_TITLE_1);
8911 #endif
8912
8913   FrameCounter = 0;     /* restart animation frame counter */
8914
8915   DrawElementBorder(SX + xstart * MINI_TILEX,
8916                     SY + ystart * MINI_TILEY + MINI_TILEY / 2,
8917                     TILEX, TILEY, FALSE);
8918
8919   DrawEditorElementAnimation(SX + xstart * MINI_TILEX,
8920                              SY + ystart * MINI_TILEY + MINI_TILEY / 2);
8921
8922   DrawEditorElementName((xstart + 3) * MINI_TILEX + 1,
8923                         (ystart + 1) * MINI_TILEY + 1,
8924                         properties_element);
8925
8926   DrawPropertiesTabulatorGadgets();
8927
8928   if (edit_mode_properties == ED_MODE_PROPERTIES_INFO)
8929     DrawPropertiesInfo();
8930   else if (edit_mode_properties == ED_MODE_PROPERTIES_CHANGE)
8931     DrawPropertiesChange();
8932   else  /* (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG[_1|_2]) */
8933     DrawPropertiesConfig();
8934 }
8935
8936 static void UpdateCustomElementGraphicGadgets()
8937 {
8938   struct ElementInfo *ei = &element_info[properties_element];
8939   int i;
8940
8941   ei->gfx_element = (ei->use_gfx_element ? ei->gfx_element_initial :
8942                      properties_element);
8943
8944   ModifyEditorElementList();
8945   RedrawDrawingElements();
8946
8947   /* force redraw of all mapped drawing area gadgets */
8948   for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
8949   {
8950     struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[i].gadget_id];
8951
8952     if (gi->mapped)
8953       MapDrawingArea(i);
8954   }
8955 }
8956
8957 static int getOpenDirectionFromTube(int element)
8958 {
8959   switch (element)
8960   {
8961     case EL_TUBE_LEFT_UP:               return (MV_LEFT | MV_UP);
8962     case EL_TUBE_LEFT_DOWN:             return (MV_LEFT | MV_DOWN);
8963     case EL_TUBE_RIGHT_UP:              return (MV_RIGHT | MV_UP);
8964     case EL_TUBE_RIGHT_DOWN:            return (MV_RIGHT | MV_DOWN);
8965     case EL_TUBE_HORIZONTAL:            return (MV_HORIZONTAL);
8966     case EL_TUBE_HORIZONTAL_UP:         return (MV_HORIZONTAL | MV_UP);
8967     case EL_TUBE_HORIZONTAL_DOWN:       return (MV_HORIZONTAL | MV_DOWN);
8968     case EL_TUBE_VERTICAL:              return (MV_VERTICAL);
8969     case EL_TUBE_VERTICAL_LEFT:         return (MV_VERTICAL | MV_LEFT);
8970     case EL_TUBE_VERTICAL_RIGHT:        return (MV_VERTICAL | MV_RIGHT);
8971     case EL_TUBE_ANY:                   return (MV_ANY_DIRECTION);
8972   }
8973
8974   return MV_NONE;
8975 }
8976
8977 static int getTubeFromOpenDirection(int direction)
8978 {
8979   switch (direction)
8980   {
8981     case (MV_LEFT | MV_UP):             return EL_TUBE_LEFT_UP;
8982     case (MV_LEFT | MV_DOWN):           return EL_TUBE_LEFT_DOWN;
8983     case (MV_RIGHT | MV_UP):            return EL_TUBE_RIGHT_UP;
8984     case (MV_RIGHT | MV_DOWN):          return EL_TUBE_RIGHT_DOWN;
8985     case (MV_HORIZONTAL):               return EL_TUBE_HORIZONTAL;
8986     case (MV_HORIZONTAL | MV_UP):       return EL_TUBE_HORIZONTAL_UP;
8987     case (MV_HORIZONTAL | MV_DOWN):     return EL_TUBE_HORIZONTAL_DOWN;
8988     case (MV_VERTICAL):                 return EL_TUBE_VERTICAL;
8989     case (MV_VERTICAL | MV_LEFT):       return EL_TUBE_VERTICAL_LEFT;
8990     case (MV_VERTICAL | MV_RIGHT):      return EL_TUBE_VERTICAL_RIGHT;
8991     case (MV_ANY_DIRECTION):            return EL_TUBE_ANY;
8992
8993     /* if only one direction, fall back to simple tube with that direction */
8994     case (MV_LEFT):                     return EL_TUBE_HORIZONTAL;
8995     case (MV_RIGHT):                    return EL_TUBE_HORIZONTAL;
8996     case (MV_UP):                       return EL_TUBE_VERTICAL;
8997     case (MV_DOWN):                     return EL_TUBE_VERTICAL;
8998   }
8999
9000   return EL_EMPTY;
9001 }
9002
9003 static int getTubeFromOpenDirectionNotEmpty(int direction, int element_old)
9004 {
9005   int element_new = getTubeFromOpenDirection(direction);
9006
9007   return (element_new != EL_EMPTY ? element_new : element_old);
9008 }
9009
9010 static int getOpenDirectionFromBelt(int element)
9011 {
9012   int belt_dir = getBeltDirFromBeltElement(element);
9013
9014   return (belt_dir == MV_LEFT ? MV_RIGHT :
9015           belt_dir == MV_RIGHT ? MV_LEFT :
9016           belt_dir == MV_NONE ? MV_HORIZONTAL : belt_dir);
9017 }
9018
9019 static int getBeltFromNrAndOpenDirection(int nr, int direction)
9020 {
9021   int belt_dir = (direction == MV_LEFT ? MV_RIGHT :
9022                   direction == MV_RIGHT ? MV_LEFT :
9023                   direction == MV_HORIZONTAL ? MV_NONE : direction);
9024
9025   if (direction == MV_NONE)
9026     return EL_EMPTY;
9027
9028   return getBeltElementFromBeltNrAndBeltDir(nr, belt_dir);
9029 }
9030
9031 static int getBeltFromNrAndOpenDirectionNotEmpty(int nr, int direction,
9032                                                  int element_old)
9033 {
9034   int element_new = getBeltFromNrAndOpenDirection(nr, direction);
9035
9036   return (element_new != EL_EMPTY ? element_new : element_old);
9037 }
9038
9039 static int getOpenDirectionFromPool(int element)
9040 {
9041   switch (element)
9042   {
9043     case EL_ACID_POOL_TOPLEFT:          return (MV_DOWN | MV_RIGHT);
9044     case EL_ACID_POOL_TOPRIGHT:         return (MV_DOWN | MV_LEFT);
9045     case EL_ACID_POOL_BOTTOMLEFT:       return (MV_UP | MV_RIGHT);
9046     case EL_ACID_POOL_BOTTOMRIGHT:      return (MV_UP | MV_LEFT);
9047     case EL_ACID_POOL_BOTTOM:           return (MV_HORIZONTAL | MV_UP);
9048     case EL_ACID:                       return (MV_HORIZONTAL | MV_DOWN);
9049   }
9050
9051   return MV_NONE;
9052 }
9053
9054 static int getPoolFromOpenDirection(int direction)
9055 {
9056   switch (direction)
9057   {
9058     case (MV_DOWN | MV_RIGHT):          return EL_ACID_POOL_TOPLEFT;
9059     case (MV_DOWN | MV_LEFT):           return EL_ACID_POOL_TOPRIGHT;
9060     case (MV_UP | MV_RIGHT):            return EL_ACID_POOL_BOTTOMLEFT;
9061     case (MV_UP | MV_LEFT):             return EL_ACID_POOL_BOTTOMRIGHT;
9062     case (MV_HORIZONTAL | MV_UP):       return EL_ACID_POOL_BOTTOM;
9063     case (MV_HORIZONTAL | MV_DOWN):     return EL_ACID;
9064   }
9065
9066   return EL_EMPTY;
9067 }
9068
9069 static int getPoolFromOpenDirectionExt(int direction, int help_element)
9070 {
9071   int element = getPoolFromOpenDirection(direction);
9072   int help_direction = getOpenDirectionFromPool(help_element);
9073
9074   if (element == EL_EMPTY)
9075   {
9076     int help_direction_vertical = help_direction & MV_VERTICAL;
9077
9078     element = getPoolFromOpenDirection(direction | help_direction_vertical);
9079   }
9080
9081   if (element == EL_EMPTY)
9082   {
9083     int help_direction_horizontal = help_direction & MV_HORIZONTAL;
9084
9085     element = getPoolFromOpenDirection(direction | help_direction_horizontal);
9086   }
9087
9088   return element;
9089 }
9090
9091 static int getPoolFromOpenDirectionNotEmpty(int direction, int element_old)
9092 {
9093   int element_new = getPoolFromOpenDirectionExt(direction, element_old);
9094
9095   return (element_new != EL_EMPTY ? element_new : element_old);
9096 }
9097
9098 static int getOpenDirectionFromPillar(int element)
9099 {
9100   switch (element)
9101   {
9102     case EL_EMC_WALL_1:                 return (MV_DOWN);
9103     case EL_EMC_WALL_2:                 return (MV_VERTICAL);
9104     case EL_EMC_WALL_3:                 return (MV_UP);
9105   }
9106
9107   return MV_NONE;
9108 }
9109
9110 static int getPillarFromOpenDirection(int direction)
9111 {
9112   switch (direction)
9113   {
9114     case (MV_DOWN):                     return EL_EMC_WALL_1;
9115     case (MV_VERTICAL):                 return EL_EMC_WALL_2;
9116     case (MV_UP):                       return EL_EMC_WALL_3;
9117   }
9118
9119   return EL_EMPTY;
9120 }
9121
9122 static int getPillarFromOpenDirectionNotEmpty(int direction, int element_old)
9123 {
9124   int element_new = getPillarFromOpenDirection(direction);
9125
9126   return (element_new != EL_EMPTY ? element_new : element_old);
9127 }
9128
9129 static int getOpenDirectionFromSteel2(int element)
9130 {
9131   switch (element)
9132   {
9133     case EL_DC_STEELWALL_2_LEFT:        return (MV_RIGHT);
9134     case EL_DC_STEELWALL_2_RIGHT:       return (MV_LEFT);
9135     case EL_DC_STEELWALL_2_TOP:         return (MV_DOWN);
9136     case EL_DC_STEELWALL_2_BOTTOM:      return (MV_UP);
9137     case EL_DC_STEELWALL_2_HORIZONTAL:  return (MV_HORIZONTAL);
9138     case EL_DC_STEELWALL_2_VERTICAL:    return (MV_VERTICAL);
9139     case EL_DC_STEELWALL_2_MIDDLE:      return (MV_ANY_DIRECTION);
9140     case EL_DC_STEELWALL_2_SINGLE:      return (MV_NONE);
9141   }
9142
9143   return MV_NONE;
9144 }
9145
9146 static int getSteel2FromOpenDirection(int direction)
9147 {
9148   switch (direction)
9149   {
9150     case (MV_RIGHT):                    return EL_DC_STEELWALL_2_LEFT;
9151     case (MV_LEFT):                     return EL_DC_STEELWALL_2_RIGHT;
9152     case (MV_DOWN):                     return EL_DC_STEELWALL_2_TOP;
9153     case (MV_UP):                       return EL_DC_STEELWALL_2_BOTTOM;
9154     case (MV_HORIZONTAL):               return EL_DC_STEELWALL_2_HORIZONTAL;
9155     case (MV_VERTICAL):                 return EL_DC_STEELWALL_2_VERTICAL;
9156     case (MV_ANY_DIRECTION):            return EL_DC_STEELWALL_2_MIDDLE;
9157     case (MV_NONE):                     return EL_DC_STEELWALL_2_SINGLE;
9158   }
9159
9160   return EL_EMPTY;
9161 }
9162
9163 static int getSteel2FromOpenDirectionNotEmpty(int direction, int element_old)
9164 {
9165   int element_new = getSteel2FromOpenDirection(direction);
9166
9167   return (element_new != EL_EMPTY ? element_new : element_old);
9168 }
9169
9170 static int getOpenDirectionFromChip(int element)
9171 {
9172   switch (element)
9173   {
9174     case EL_SP_CHIP_SINGLE:             return (MV_NONE);
9175     case EL_SP_CHIP_LEFT:               return (MV_RIGHT);
9176     case EL_SP_CHIP_RIGHT:              return (MV_LEFT);
9177     case EL_SP_CHIP_TOP:                return (MV_DOWN);
9178     case EL_SP_CHIP_BOTTOM:             return (MV_UP);
9179   }
9180
9181   return MV_NONE;
9182 }
9183
9184 static int getChipFromOpenDirection(int direction)
9185 {
9186   switch (direction)
9187   {
9188     case (MV_NONE):                     return EL_SP_CHIP_SINGLE;
9189     case (MV_LEFT):                     return EL_SP_CHIP_RIGHT;
9190     case (MV_RIGHT):                    return EL_SP_CHIP_LEFT;
9191     case (MV_UP):                       return EL_SP_CHIP_BOTTOM;
9192     case (MV_DOWN):                     return EL_SP_CHIP_TOP;
9193   }
9194
9195   return EL_EMPTY;
9196 }
9197
9198 static int getChipFromOpenDirectionNotEmpty(int direction, int element_old)
9199 {
9200   int element_new = getChipFromOpenDirection(direction);
9201
9202   return (element_new != EL_EMPTY ? element_new : element_old);
9203 }
9204
9205 static int getClosedTube(int x, int y)
9206 {
9207   static int xy[4][2] =
9208   {
9209     { -1, 0 },
9210     { +1, 0 },
9211     { 0, -1 },
9212     { 0, +1 }
9213   };
9214   int element_old = IntelliDrawBuffer[x][y];
9215   int direction_old = getOpenDirectionFromTube(element_old);
9216   int direction_new = MV_NONE;
9217   int i;
9218
9219   for (i = 0; i < NUM_DIRECTIONS; i++)
9220   {
9221     int xx = x + xy[i][0];
9222     int yy = y + xy[i][1];
9223     int dir = MV_DIR_FROM_BIT(i);
9224     int dir_opposite = MV_DIR_OPPOSITE(dir);
9225
9226     if (IN_LEV_FIELD(xx, yy) && IS_TUBE(IntelliDrawBuffer[xx][yy]) &&
9227         (direction_old & dir) &&
9228         (getOpenDirectionFromTube(IntelliDrawBuffer[xx][yy]) & dir_opposite))
9229       direction_new |= dir;
9230   }
9231
9232   return getTubeFromOpenDirectionNotEmpty(direction_new, element_old);
9233 }
9234
9235 static int getClosedBelt(int x, int y)
9236 {
9237   static int xy[4][2] =
9238   {
9239     { -1, 0 },
9240     { +1, 0 },
9241     { 0, -1 },
9242     { 0, +1 }
9243   };
9244   int element_old = IntelliDrawBuffer[x][y];
9245   int nr = getBeltNrFromBeltElement(element_old);
9246   int direction_old = getOpenDirectionFromBelt(element_old);
9247   int direction_new = MV_NONE;
9248   int i;
9249
9250   for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
9251   {
9252     int xx = x + xy[i][0];
9253     int yy = y + xy[i][1];
9254     int dir = MV_DIR_FROM_BIT(i);
9255     int dir_opposite = MV_DIR_OPPOSITE(dir);
9256
9257     if (IN_LEV_FIELD(xx, yy) && IS_BELT(IntelliDrawBuffer[xx][yy]) &&
9258         (direction_old & dir) &&
9259         (getOpenDirectionFromBelt(IntelliDrawBuffer[xx][yy]) & dir_opposite))
9260       direction_new |= dir;
9261   }
9262
9263   return getBeltFromNrAndOpenDirection(nr, direction_new);
9264 }
9265
9266 static int getClosedPool(int x, int y)
9267 {
9268   static int xy[4][2] =
9269   {
9270     { -1, 0 },
9271     { +1, 0 },
9272     { 0, -1 },
9273     { 0, +1 }
9274   };
9275   int element_old = IntelliDrawBuffer[x][y];
9276   int direction_old = getOpenDirectionFromPool(element_old);
9277   int direction_new = MV_NONE;
9278   int i;
9279
9280   for (i = 0; i < NUM_DIRECTIONS; i++)
9281   {
9282     int xx = x + xy[i][0];
9283     int yy = y + xy[i][1];
9284     int dir = MV_DIR_FROM_BIT(i);
9285     int dir_opposite = MV_DIR_OPPOSITE(dir);
9286
9287     if (IN_LEV_FIELD(xx, yy) &&
9288         IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[xx][yy]) &&
9289         (direction_old & dir) &&
9290         (getOpenDirectionFromPool(IntelliDrawBuffer[xx][yy]) & dir_opposite))
9291       direction_new |= dir;
9292   }
9293
9294   return getPoolFromOpenDirectionNotEmpty(direction_new, element_old);
9295 }
9296
9297 static int getClosedPillar(int x, int y)
9298 {
9299   static int xy[4][2] =
9300   {
9301     { -1, 0 },
9302     { +1, 0 },
9303     { 0, -1 },
9304     { 0, +1 }
9305   };
9306   int element_old = IntelliDrawBuffer[x][y];
9307   int direction_old = getOpenDirectionFromPillar(element_old);
9308   int direction_new = MV_NONE;
9309   int i;
9310
9311   for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
9312   {
9313     int xx = x + xy[i][0];
9314     int yy = y + xy[i][1];
9315     int dir = MV_DIR_FROM_BIT(i);
9316     int dir_opposite = MV_DIR_OPPOSITE(dir);
9317
9318     if (IN_LEV_FIELD(xx, yy) && IS_EMC_PILLAR(IntelliDrawBuffer[xx][yy]) &&
9319         (direction_old & dir) &&
9320         (getOpenDirectionFromPillar(IntelliDrawBuffer[xx][yy]) & dir_opposite))
9321       direction_new |= dir;
9322   }
9323
9324   return getPillarFromOpenDirectionNotEmpty(direction_new, element_old);
9325 }
9326
9327 static int getClosedSteel2(int x, int y)
9328 {
9329   static int xy[4][2] =
9330   {
9331     { -1, 0 },
9332     { +1, 0 },
9333     { 0, -1 },
9334     { 0, +1 }
9335   };
9336   int element_old = IntelliDrawBuffer[x][y];
9337   int direction_old = getOpenDirectionFromSteel2(element_old);
9338   int direction_new = MV_NONE;
9339   int i;
9340
9341   for (i = 0; i < NUM_DIRECTIONS; i++)
9342   {
9343     int xx = x + xy[i][0];
9344     int yy = y + xy[i][1];
9345     int dir = MV_DIR_FROM_BIT(i);
9346     int dir_opposite = MV_DIR_OPPOSITE(dir);
9347
9348     if (IN_LEV_FIELD(xx, yy) && IS_DC_STEELWALL_2(IntelliDrawBuffer[xx][yy]) &&
9349         (direction_old & dir) &&
9350         (getOpenDirectionFromSteel2(IntelliDrawBuffer[xx][yy]) & dir_opposite))
9351       direction_new |= dir;
9352   }
9353
9354   return getSteel2FromOpenDirectionNotEmpty(direction_new, element_old);
9355 }
9356
9357 static int getClosedChip(int x, int y)
9358 {
9359   static int xy[4][2] =
9360   {
9361     { -1, 0 },
9362     { +1, 0 },
9363     { 0, -1 },
9364     { 0, +1 }
9365   };
9366   int element_old = IntelliDrawBuffer[x][y];
9367   int direction_old = getOpenDirectionFromChip(element_old);
9368   int direction_new = MV_NONE;
9369   int i;
9370
9371   for (i = 0; i < NUM_DIRECTIONS; i++)
9372   {
9373     int xx = x + xy[i][0];
9374     int yy = y + xy[i][1];
9375     int dir = MV_DIR_FROM_BIT(i);
9376     int dir_opposite = MV_DIR_OPPOSITE(dir);
9377
9378     if (IN_LEV_FIELD(xx, yy) && IS_SP_CHIP(IntelliDrawBuffer[xx][yy]) &&
9379         (direction_old & dir) &&
9380         (getOpenDirectionFromChip(IntelliDrawBuffer[xx][yy]) & dir_opposite))
9381       direction_new |= dir;
9382   }
9383
9384   return getChipFromOpenDirectionNotEmpty(direction_new, element_old);
9385 }
9386
9387 static void SetElementSimple(int x, int y, int element, boolean change_level)
9388 {
9389   int sx = x - level_xpos;
9390   int sy = y - level_ypos;
9391
9392   IntelliDrawBuffer[x][y] = element;
9393
9394   if (change_level)
9395     Feld[x][y] = element;
9396
9397   if (IN_ED_FIELD(sx, sy))
9398     DrawMiniElement(sx, sy, element);
9399 }
9400
9401 static void MergeAndCloseNeighbourElements(int x1, int y1, int *element1,
9402                                            int x2, int y2, int *element2,
9403                                            int (*close_function)(int, int),
9404                                            boolean change_level)
9405 {
9406   /* set neighbour elements to newly determined connections */
9407   SetElementSimple(x1, y1, *element1, change_level);
9408   SetElementSimple(x2, y2, *element2, change_level);
9409
9410   /* remove all open connections of neighbour elements */
9411   *element1 = close_function(x1, y1);
9412   *element2 = close_function(x2, y2);
9413
9414   /* set neighbour elements to new, minimized connections */
9415   SetElementSimple(x1, y1, *element1, change_level);
9416   SetElementSimple(x2, y2, *element2, change_level);
9417 }
9418
9419 static void SetElementIntelliDraw(int x, int y, int new_element,
9420                                   boolean change_level, int button)
9421 {
9422   static int xy[4][2] =
9423   {
9424     { -1, 0 },
9425     { +1, 0 },
9426     { 0, -1 },
9427     { 0, +1 }
9428   };
9429   static int last_x = -1;
9430   static int last_y = -1;
9431   int old_element = IntelliDrawBuffer[x][y];
9432
9433   if (new_element == EL_UNDEFINED)
9434   {
9435     last_x = -1;
9436     last_y = -1;
9437
9438     return;
9439   }
9440
9441   if (IS_TUBE(new_element))
9442   {
9443     int last_element_new = EL_UNDEFINED;
9444     int direction = MV_NONE;
9445     int i;
9446
9447     /* if old element is of same kind, keep all existing directions */
9448     if (IS_TUBE(old_element))
9449       direction |= getOpenDirectionFromTube(old_element);
9450
9451     for (i = 0; i < NUM_DIRECTIONS; i++)
9452     {
9453       int xx = x + xy[i][0];
9454       int yy = y + xy[i][1];
9455
9456       if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
9457           IS_TUBE(IntelliDrawBuffer[last_x][last_y]))
9458       {
9459         int dir = MV_DIR_FROM_BIT(i);
9460         int dir_opposite = MV_DIR_OPPOSITE(dir);
9461         int last_element_old = IntelliDrawBuffer[last_x][last_y];
9462         int last_direction_old = getOpenDirectionFromTube(last_element_old);
9463         int last_direction_new = last_direction_old | dir_opposite;
9464
9465         last_element_new = getTubeFromOpenDirection(last_direction_new);
9466
9467         direction |= dir;
9468       }
9469     }
9470
9471     new_element = getTubeFromOpenDirectionNotEmpty(direction, new_element);
9472
9473     if (last_element_new != EL_UNDEFINED)
9474       MergeAndCloseNeighbourElements(x, y, &new_element,
9475                                      last_x, last_y, &last_element_new,
9476                                      getClosedTube, change_level);
9477   }
9478   else if (IS_BELT(new_element))
9479   {
9480     int belt_nr = getBeltNrFromBeltElement(new_element);
9481     int last_element_new = EL_UNDEFINED;
9482     int direction = MV_NONE;
9483     int i;
9484
9485     /* if old element is of same kind, keep all existing directions */
9486     if (IS_BELT(old_element))
9487       direction |= getOpenDirectionFromBelt(old_element);
9488
9489     for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
9490     {
9491       int xx = x + xy[i][0];
9492       int yy = y + xy[i][1];
9493
9494       if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
9495           IS_BELT(IntelliDrawBuffer[last_x][last_y]))
9496       {
9497         int dir = MV_DIR_FROM_BIT(i);
9498         int dir_opposite = MV_DIR_OPPOSITE(dir);
9499         int last_element_old = IntelliDrawBuffer[last_x][last_y];
9500         int last_belt_nr = getBeltNrFromBeltElement(last_element_old);
9501         int last_direction_old = getOpenDirectionFromBelt(last_element_old);
9502         int last_direction_new = last_direction_old | dir_opposite;
9503
9504         last_element_new = getBeltFromNrAndOpenDirection(last_belt_nr,
9505                                                          last_direction_new);
9506         direction |= dir;
9507       }
9508     }
9509
9510     new_element = getBeltFromNrAndOpenDirectionNotEmpty(belt_nr, direction,
9511                                                         new_element);
9512     if (last_element_new != EL_UNDEFINED)
9513       MergeAndCloseNeighbourElements(x, y, &new_element,
9514                                      last_x, last_y, &last_element_new,
9515                                      getClosedBelt, change_level);
9516   }
9517   else if (IS_ACID_POOL_OR_ACID(new_element))
9518   {
9519     int last_element_new = EL_UNDEFINED;
9520     int direction = MV_NONE;
9521     int i;
9522
9523     /* if old element is of same kind, keep all existing directions */
9524     if (IS_ACID_POOL_OR_ACID(old_element))
9525       direction |= getOpenDirectionFromPool(old_element);
9526
9527     for (i = 0; i < NUM_DIRECTIONS; i++)
9528     {
9529       int xx = x + xy[i][0];
9530       int yy = y + xy[i][1];
9531
9532       if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
9533           IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[last_x][last_y]))
9534       {
9535         int dir = MV_DIR_FROM_BIT(i);
9536         int dir_opposite = MV_DIR_OPPOSITE(dir);
9537         int last_element_old = IntelliDrawBuffer[last_x][last_y];
9538         int last_direction_old = getOpenDirectionFromPool(last_element_old);
9539         int last_direction_new = last_direction_old | dir_opposite;
9540
9541         last_element_new = getPoolFromOpenDirection(last_direction_new);
9542
9543         direction |= dir;
9544       }
9545     }
9546
9547     /* special corrections needed for intuitively correct acid pool drawing */
9548     if (last_element_new == EL_EMPTY)
9549       last_element_new = new_element;
9550     else if (last_element_new != EL_UNDEFINED)
9551       new_element = last_element_new;
9552
9553     new_element = getPoolFromOpenDirectionNotEmpty(direction, new_element);
9554
9555     if (last_element_new != EL_UNDEFINED)
9556       MergeAndCloseNeighbourElements(x, y, &new_element,
9557                                      last_x, last_y, &last_element_new,
9558                                      getClosedPool, change_level);
9559   }
9560   else if (IS_EMC_PILLAR(new_element))
9561   {
9562     int last_element_new = EL_UNDEFINED;
9563     int direction = MV_NONE;
9564     int i;
9565
9566     /* if old element is of same kind, keep all existing directions */
9567     if (IS_EMC_PILLAR(old_element))
9568       direction |= getOpenDirectionFromPillar(old_element);
9569
9570     for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
9571     {
9572       int xx = x + xy[i][0];
9573       int yy = y + xy[i][1];
9574
9575       if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
9576           IS_EMC_PILLAR(IntelliDrawBuffer[last_x][last_y]))
9577       {
9578         int dir = MV_DIR_FROM_BIT(i);
9579         int dir_opposite = MV_DIR_OPPOSITE(dir);
9580         int last_element_old = IntelliDrawBuffer[last_x][last_y];
9581         int last_direction_old = getOpenDirectionFromPillar(last_element_old);
9582         int last_direction_new = last_direction_old | dir_opposite;
9583
9584         last_element_new = getPillarFromOpenDirection(last_direction_new);
9585
9586         direction |= dir;
9587       }
9588     }
9589
9590     new_element = getPillarFromOpenDirectionNotEmpty(direction, new_element);
9591
9592     if (last_element_new != EL_UNDEFINED)
9593       MergeAndCloseNeighbourElements(x, y, &new_element,
9594                                      last_x, last_y, &last_element_new,
9595                                      getClosedPillar, change_level);
9596   }
9597   else if (IS_DC_STEELWALL_2(new_element))
9598   {
9599     int last_element_new = EL_UNDEFINED;
9600     int direction = MV_NONE;
9601     int i;
9602
9603     /* if old element is of same kind, keep all existing directions */
9604     if (IS_DC_STEELWALL_2(old_element))
9605       direction |= getOpenDirectionFromSteel2(old_element);
9606
9607     for (i = 0; i < NUM_DIRECTIONS; i++)
9608     {
9609       int xx = x + xy[i][0];
9610       int yy = y + xy[i][1];
9611
9612       if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
9613           IS_DC_STEELWALL_2(IntelliDrawBuffer[last_x][last_y]))
9614       {
9615         int dir = MV_DIR_FROM_BIT(i);
9616         int dir_opposite = MV_DIR_OPPOSITE(dir);
9617         int last_element_old = IntelliDrawBuffer[last_x][last_y];
9618         int last_direction_old = getOpenDirectionFromSteel2(last_element_old);
9619         int last_direction_new = last_direction_old | dir_opposite;
9620
9621         last_element_new = getSteel2FromOpenDirection(last_direction_new);
9622
9623         direction |= dir;
9624       }
9625     }
9626
9627     new_element = getSteel2FromOpenDirectionNotEmpty(direction, new_element);
9628
9629     if (last_element_new != EL_UNDEFINED)
9630       MergeAndCloseNeighbourElements(x, y, &new_element,
9631                                      last_x, last_y, &last_element_new,
9632                                      getClosedSteel2, change_level);
9633   }
9634   else if (IS_SP_CHIP(new_element))
9635   {
9636     int last_element_new = EL_UNDEFINED;
9637     int direction = MV_NONE;
9638     int i;
9639
9640     /* (do not keep existing directions, regardless of kind of old element) */
9641
9642     for (i = 0; i < NUM_DIRECTIONS; i++)
9643     {
9644       int xx = x + xy[i][0];
9645       int yy = y + xy[i][1];
9646
9647       if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
9648           IS_SP_CHIP(IntelliDrawBuffer[last_x][last_y]))
9649       {
9650         int dir = MV_DIR_FROM_BIT(i);
9651         int dir_opposite = MV_DIR_OPPOSITE(dir);
9652         int last_element_old = IntelliDrawBuffer[last_x][last_y];
9653         int last_direction_old = getOpenDirectionFromChip(last_element_old);
9654         int last_direction_new = last_direction_old | dir_opposite;
9655
9656         if (last_direction_old == MV_NONE)
9657         {
9658           last_element_new = getChipFromOpenDirection(last_direction_new);
9659           direction |= dir;
9660         }
9661         else if (last_direction_old & (dir | dir_opposite))
9662         {
9663           direction |= MV_DIR_OPPOSITE(last_direction_old);
9664         }
9665         else
9666         {
9667           direction |= MV_DIR_OPPOSITE(dir);
9668         }
9669       }
9670     }
9671
9672     new_element = getChipFromOpenDirectionNotEmpty(direction, new_element);
9673
9674     if (last_element_new != EL_UNDEFINED)
9675       MergeAndCloseNeighbourElements(x, y, &new_element,
9676                                      last_x, last_y, &last_element_new,
9677                                      getClosedChip, change_level);
9678   }
9679   else if (IS_SP_HARDWARE_BASE(new_element))
9680   {
9681     int nr = GetSimpleRandom(6);
9682
9683     new_element = (nr == 0 ? EL_SP_HARDWARE_BASE_1 :
9684                    nr == 1 ? EL_SP_HARDWARE_BASE_2 :
9685                    nr == 2 ? EL_SP_HARDWARE_BASE_3 :
9686                    nr == 3 ? EL_SP_HARDWARE_BASE_4 :
9687                    nr == 4 ? EL_SP_HARDWARE_BASE_5 : EL_SP_HARDWARE_BASE_6);
9688   }
9689   else if (new_element == EL_SP_HARDWARE_GREEN ||
9690            new_element == EL_SP_HARDWARE_BLUE ||
9691            new_element == EL_SP_HARDWARE_RED)
9692   {
9693     int nr = GetSimpleRandom(3);
9694
9695     new_element = (nr == 0 ? EL_SP_HARDWARE_GREEN :
9696                    nr == 1 ? EL_SP_HARDWARE_BLUE : EL_SP_HARDWARE_RED);
9697   }
9698   else if (IS_GROUP_ELEMENT(new_element))
9699   {
9700     boolean connected_drawing = FALSE;
9701     int i;
9702
9703     for (i = 0; i < NUM_DIRECTIONS; i++)
9704     {
9705       int xx = x + xy[i][0];
9706       int yy = y + xy[i][1];
9707
9708       if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
9709           IS_IN_GROUP_EL(IntelliDrawBuffer[last_x][last_y], new_element))
9710         connected_drawing = TRUE;
9711     }
9712
9713     if (!connected_drawing)
9714       ResolveGroupElement(new_element);
9715
9716     new_element = GetElementFromGroupElement(new_element);
9717   }
9718   else if (IS_BELT_SWITCH(old_element))
9719   {
9720     int belt_nr = getBeltNrFromBeltSwitchElement(old_element);
9721     int belt_dir = getBeltDirFromBeltSwitchElement(old_element);
9722
9723     belt_dir = (belt_dir == MV_LEFT ? MV_NONE :
9724                 belt_dir == MV_NONE ? MV_RIGHT : MV_LEFT);
9725
9726     new_element = getBeltSwitchElementFromBeltNrAndBeltDir(belt_nr, belt_dir);
9727   }
9728   else
9729   {
9730     static int swappable_elements[][2] =
9731     {
9732       { EL_EXIT_CLOSED,                 EL_EXIT_OPEN                    },
9733       { EL_DYNAMITE,                    EL_DYNAMITE_ACTIVE              },
9734       { EL_EM_DYNAMITE,                 EL_EM_DYNAMITE_ACTIVE           },
9735       { EL_QUICKSAND_EMPTY,             EL_QUICKSAND_FULL               },
9736       { EL_EMERALD,                     EL_WALL_EMERALD                 },
9737       { EL_EMERALD_YELLOW,              EL_WALL_EMERALD_YELLOW          },
9738       { EL_EMERALD_RED,                 EL_WALL_EMERALD_RED             },
9739       { EL_EMERALD_PURPLE,              EL_WALL_EMERALD_PURPLE          },
9740       { EL_DIAMOND,                     EL_WALL_DIAMOND                 },
9741       { EL_BD_DIAMOND,                  EL_WALL_BD_DIAMOND              },
9742       { EL_GATE_1,                      EL_GATE_1_GRAY                  },
9743       { EL_GATE_2,                      EL_GATE_2_GRAY                  },
9744       { EL_GATE_3,                      EL_GATE_3_GRAY                  },
9745       { EL_GATE_4,                      EL_GATE_4_GRAY                  },
9746       { EL_EM_GATE_1,                   EL_EM_GATE_1_GRAY               },
9747       { EL_EM_GATE_2,                   EL_EM_GATE_2_GRAY               },
9748       { EL_EM_GATE_3,                   EL_EM_GATE_3_GRAY               },
9749       { EL_EM_GATE_4,                   EL_EM_GATE_4_GRAY               },
9750       { EL_EMC_GATE_5,                  EL_EMC_GATE_5_GRAY              },
9751       { EL_EMC_GATE_6,                  EL_EMC_GATE_6_GRAY              },
9752       { EL_EMC_GATE_7,                  EL_EMC_GATE_7_GRAY              },
9753       { EL_EMC_GATE_8,                  EL_EMC_GATE_8_GRAY              },
9754       { EL_DC_GATE_WHITE,               EL_DC_GATE_WHITE_GRAY           },
9755       { EL_TIME_ORB_EMPTY,              EL_TIME_ORB_FULL                },
9756       { EL_LAMP,                        EL_LAMP_ACTIVE                  },
9757       { EL_SOKOBAN_FIELD_EMPTY,         EL_SOKOBAN_FIELD_FULL           },
9758       { EL_SP_BASE,                     EL_SP_BUGGY_BASE                },
9759       { EL_PEARL,                       EL_WALL_PEARL                   },
9760       { EL_CRYSTAL,                     EL_WALL_CRYSTAL                 },
9761       { EL_TIMEGATE_CLOSED,             EL_TIMEGATE_OPEN                },
9762       { EL_SWITCHGATE_CLOSED,           EL_SWITCHGATE_OPEN              },
9763       { EL_SWITCHGATE_SWITCH_UP,        EL_SWITCHGATE_SWITCH_DOWN       },
9764       { EL_DC_SWITCHGATE_SWITCH_UP,     EL_DC_SWITCHGATE_SWITCH_DOWN    },
9765       { EL_LIGHT_SWITCH,                EL_LIGHT_SWITCH_ACTIVE          },
9766       { EL_LANDMINE,                    EL_DC_LANDMINE                  },
9767       { EL_SHIELD_NORMAL,               EL_SHIELD_DEADLY                },
9768       { EL_STEEL_EXIT_CLOSED,           EL_STEEL_EXIT_OPEN              },
9769       { EL_EM_EXIT_CLOSED,              EL_EM_EXIT_OPEN                 },
9770       { EL_EM_STEEL_EXIT_CLOSED,        EL_EM_STEEL_EXIT_OPEN           },
9771       { EL_QUICKSAND_FAST_EMPTY,        EL_QUICKSAND_FAST_FULL          },
9772
9773       { -1,                             -1                              },
9774     };
9775     static int rotatable_elements[][4] =
9776     {
9777       {
9778         EL_BUG_UP,
9779         EL_BUG_RIGHT,
9780         EL_BUG_DOWN,
9781         EL_BUG_LEFT
9782       },
9783
9784       {
9785         EL_SPACESHIP_UP,
9786         EL_SPACESHIP_RIGHT,
9787         EL_SPACESHIP_DOWN,
9788         EL_SPACESHIP_LEFT
9789       },
9790
9791       {
9792         EL_BD_BUTTERFLY_UP,
9793         EL_BD_BUTTERFLY_RIGHT,
9794         EL_BD_BUTTERFLY_DOWN,
9795         EL_BD_BUTTERFLY_LEFT
9796       },
9797
9798       {
9799         EL_BD_FIREFLY_UP,
9800         EL_BD_FIREFLY_RIGHT,
9801         EL_BD_FIREFLY_DOWN,
9802         EL_BD_FIREFLY_LEFT
9803       },
9804
9805       {
9806         EL_PACMAN_UP,
9807         EL_PACMAN_RIGHT,
9808         EL_PACMAN_DOWN,
9809         EL_PACMAN_LEFT
9810       },
9811
9812       {
9813         EL_YAMYAM_UP,
9814         EL_YAMYAM_RIGHT,
9815         EL_YAMYAM_DOWN,
9816         EL_YAMYAM_LEFT
9817       },
9818
9819       {
9820         EL_ARROW_UP,
9821         EL_ARROW_RIGHT,
9822         EL_ARROW_DOWN,
9823         EL_ARROW_LEFT
9824       },
9825
9826       {
9827         EL_SP_PORT_UP,
9828         EL_SP_PORT_RIGHT,
9829         EL_SP_PORT_DOWN,
9830         EL_SP_PORT_LEFT
9831       },
9832
9833       {
9834         EL_SP_GRAVITY_PORT_UP,
9835         EL_SP_GRAVITY_PORT_RIGHT,
9836         EL_SP_GRAVITY_PORT_DOWN,
9837         EL_SP_GRAVITY_PORT_LEFT
9838       },
9839
9840       {
9841         EL_SP_GRAVITY_ON_PORT_UP,
9842         EL_SP_GRAVITY_ON_PORT_RIGHT,
9843         EL_SP_GRAVITY_ON_PORT_DOWN,
9844         EL_SP_GRAVITY_ON_PORT_LEFT
9845       },
9846
9847       {
9848         EL_SP_GRAVITY_OFF_PORT_UP,
9849         EL_SP_GRAVITY_OFF_PORT_RIGHT,
9850         EL_SP_GRAVITY_OFF_PORT_DOWN,
9851         EL_SP_GRAVITY_OFF_PORT_LEFT
9852       },
9853
9854       {
9855         EL_MOLE_UP,
9856         EL_MOLE_RIGHT,
9857         EL_MOLE_DOWN,
9858         EL_MOLE_LEFT
9859       },
9860
9861       {
9862         EL_BALLOON_SWITCH_UP,
9863         EL_BALLOON_SWITCH_RIGHT,
9864         EL_BALLOON_SWITCH_DOWN,
9865         EL_BALLOON_SWITCH_LEFT
9866       },
9867
9868       {
9869         -1,
9870         -1,
9871         -1,
9872         -1,
9873       },
9874     };
9875     int i, j;
9876
9877     for (i = 0; swappable_elements[i][0] != -1; i++)
9878     {
9879       int element1 = swappable_elements[i][0];
9880       int element2 = swappable_elements[i][1];
9881
9882       if (old_element == element1 || old_element == element2)
9883         new_element = (old_element == element1 ? element2 : element1);
9884     }
9885
9886     for (i = 0; rotatable_elements[i][0] != -1; i++)
9887     {
9888       for (j = 0; j < 4; j++)
9889       {
9890         int element = rotatable_elements[i][j];
9891
9892         if (old_element == element)
9893           new_element = (button == 1 ? rotatable_elements[i][(j + 3) % 4] :
9894                          button == 2 ? rotatable_elements[i][0]           :
9895                          button == 3 ? rotatable_elements[i][(j + 1) % 4] :
9896                          old_element);
9897       }
9898     }
9899   }
9900
9901   SetElementSimple(x, y, new_element, change_level);
9902
9903   last_x = x;
9904   last_y = y;
9905 }
9906
9907 static void ResetIntelliDraw()
9908 {
9909   int x, y;
9910
9911   for (x = 0; x < lev_fieldx; x++)
9912     for (y = 0; y < lev_fieldy; y++)
9913       IntelliDrawBuffer[x][y] = Feld[x][y];
9914
9915   SetElementIntelliDraw(-1, -1, EL_UNDEFINED, FALSE, -1);
9916 }
9917
9918 static void SetElementExt(int x, int y, int element, boolean change_level,
9919                           int button)
9920 {
9921   if (element < 0)
9922     SetElementSimple(x, y, Feld[x][y], change_level);
9923   else if (GetKeyModState() & KMOD_Shift)
9924     SetElementIntelliDraw(x, y, element, change_level, button);
9925   else
9926     SetElementSimple(x, y, element, change_level);
9927 }
9928
9929 static void SetElement(int x, int y, int element)
9930 {
9931   SetElementExt(x, y, element, TRUE, -1);
9932 }
9933
9934 static void SetElementButton(int x, int y, int element, int button)
9935 {
9936   SetElementExt(x, y, element, TRUE, button);
9937 }
9938
9939 static void DrawLineElement(int sx, int sy, int element, boolean change_level)
9940 {
9941   int lx = sx + level_xpos;
9942   int ly = sy + level_ypos;
9943
9944   SetElementExt(lx, ly, element, change_level, -1);
9945 }
9946
9947 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
9948                      int element, boolean change_level)
9949 {
9950   int xsize = ABS(to_x - from_x);
9951   int ysize = ABS(to_y - from_y);
9952   int dx = (to_x < from_x ? -1 : +1);
9953   int dy = (to_y < from_y ? -1 : +1);
9954   int i;
9955
9956   if (from_y == to_y)                   /* horizontal line */
9957   {
9958     for (i = 0; i <= xsize; i++)
9959       DrawLineElement(from_x + i * dx, from_y, element, change_level);
9960   }
9961   else if (from_x == to_x)              /* vertical line */
9962   {
9963     for (i = 0; i <= ysize; i++)
9964       DrawLineElement(from_x, from_y + i * dy, element, change_level);
9965   }
9966   else                                  /* diagonal line */
9967   {
9968     if (ysize < xsize)                  /* a < 1 */
9969     {
9970       float a = (float)ysize / (float)xsize;
9971
9972       for (i = 0; i <= xsize; i++)
9973       {
9974         int x = dx * i;
9975         int y = dy * (int)(a * i + 0.5);
9976
9977         DrawLineElement(from_x + x, from_y + y, element, change_level);
9978       }
9979     }
9980     else                                /* a >= 1 */
9981     {
9982       float a = (float)xsize / (float)ysize;
9983
9984       for (i = 0; i <= ysize; i++)
9985       {
9986         int x = dx * (int)(a * i + 0.5);
9987         int y = dy * i;
9988
9989         DrawLineElement(from_x + x, from_y + y, element, change_level);
9990       }
9991     }
9992   }
9993 }
9994
9995 static void DrawBox(int from_x, int from_y, int to_x, int to_y,
9996                     int element, boolean change_level)
9997 {
9998   DrawLine(from_x, from_y, from_x, to_y, element, change_level);
9999   DrawLine(from_x, to_y, to_x, to_y, element, change_level);
10000   DrawLine(to_x, to_y, to_x, from_y, element, change_level);
10001   DrawLine(to_x, from_y, from_x, from_y, element, change_level);
10002 }
10003
10004 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
10005                           int element, boolean change_level)
10006 {
10007   int y;
10008
10009   if (from_y > to_y)
10010     swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
10011
10012   for (y = from_y; y <= to_y; y++)
10013     DrawLine(from_x, y, to_x, y, element, change_level);
10014 }
10015
10016 static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2,
10017                        int element, boolean change_level)
10018 {
10019   int to_x = to_x2 - (to_x2 > from_x ? +1 : -1);
10020   int to_y = to_y2 - (to_y2 > from_y ? +1 : -1);
10021   int len_x = ABS(to_x - from_x);
10022   int len_y = ABS(to_y - from_y);
10023   int radius, x, y;
10024
10025   radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5);
10026
10027   /* not optimal (some points get drawn twice) but simple,
10028      and fast enough for the few points we are drawing */
10029
10030   for (x = 0; x <= radius; x++)
10031   {
10032     int sx, sy, lx, ly;
10033
10034     y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5);
10035
10036     sx = from_x + x * (from_x < to_x2 ? +1 : -1);
10037     sy = from_y + y * (from_y < to_y2 ? +1 : -1);
10038     lx = sx + level_xpos;
10039     ly = sy + level_ypos;
10040
10041     if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
10042       DrawLineElement(sx, sy, element, change_level);
10043   }
10044
10045   for (y = 0; y <= radius; y++)
10046   {
10047     int sx, sy, lx, ly;
10048
10049     x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5);
10050
10051     sx = from_x + x * (from_x < to_x2 ? +1 : -1);
10052     sy = from_y + y * (from_y < to_y2 ? +1 : -1);
10053     lx = sx + level_xpos;
10054     ly = sy + level_ypos;
10055
10056     if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
10057       DrawLineElement(sx, sy, element, change_level);
10058   }
10059 }
10060
10061 static void DrawArc(int from_x, int from_y, int to_x, int to_y,
10062                     int element, boolean change_level)
10063 {
10064   int to_x2 = to_x + (to_x < from_x ? -1 : +1);
10065   int to_y2 = to_y + (to_y > from_y ? +1 : -1);
10066
10067   DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
10068 }
10069
10070 #define DRAW_CIRCLES_BUTTON_AVAILABLE   0
10071
10072 #if DRAW_CIRCLES_BUTTON_AVAILABLE
10073 static void DrawCircle(int from_x, int from_y, int to_x, int to_y,
10074                        int element, boolean change_level)
10075 {
10076   int to_x2 = to_x + (to_x < from_x ? -1 : +1);
10077   int to_y2 = to_y + (to_y > from_y ? +1 : -1);
10078   int mirror_to_x2 = from_x - (to_x2 - from_x);
10079   int mirror_to_y2 = from_y - (to_y2 - from_y);
10080
10081   DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
10082   DrawArcExt(from_x, from_y, mirror_to_x2, to_y2, element, change_level);
10083   DrawArcExt(from_x, from_y, to_x2, mirror_to_y2, element, change_level);
10084   DrawArcExt(from_x, from_y, mirror_to_x2, mirror_to_y2, element,change_level);
10085 }
10086 #endif
10087
10088 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
10089 {
10090   int from_sx, from_sy;
10091   int to_sx, to_sy;
10092
10093   if (from_x > to_x)
10094     swap_numbers(&from_x, &to_x);
10095
10096   if (from_y > to_y)
10097     swap_numbers(&from_y, &to_y);
10098
10099   from_sx = SX + from_x * MINI_TILEX;
10100   from_sy = SY + from_y * MINI_TILEY;
10101   to_sx = SX + to_x * MINI_TILEX + MINI_TILEX - 1;
10102   to_sy = SY + to_y * MINI_TILEY + MINI_TILEY - 1;
10103
10104   DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
10105   DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
10106   DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
10107   DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
10108
10109   if (from_x == to_x && from_y == to_y)
10110     MarkTileDirty(from_x/2, from_y/2);
10111   else
10112     redraw_mask |= REDRAW_FIELD;
10113 }
10114
10115 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
10116                        int element, boolean change_level)
10117 {
10118   if (element == -1 || change_level)
10119     DrawBox(from_x, from_y, to_x, to_y, -1, FALSE);
10120   else
10121     DrawAreaBorder(from_x, from_y, to_x, to_y);
10122 }
10123
10124 /* values for CopyBrushExt() */
10125 #define CB_AREA_TO_BRUSH        0
10126 #define CB_BRUSH_TO_CURSOR      1
10127 #define CB_BRUSH_TO_LEVEL       2
10128 #define CB_DELETE_OLD_CURSOR    3
10129 #define CB_DUMP_BRUSH           4
10130 #define CB_DUMP_BRUSH_SMALL     5
10131
10132 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
10133                          int button, int mode)
10134 {
10135 #if 1
10136   static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
10137 #else
10138   static short brush_buffer[MAX_ED_FIELDX][MAX_ED_FIELDY];
10139 #endif
10140   static int brush_width, brush_height;
10141   static int last_cursor_x = -1, last_cursor_y = -1;
10142   static boolean delete_old_brush;
10143   int new_element = BUTTON_ELEMENT(button);
10144   int x, y;
10145
10146   if (mode == CB_DUMP_BRUSH ||
10147       mode == CB_DUMP_BRUSH_SMALL)
10148   {
10149     if (!draw_with_brush)
10150     {
10151       Error(ERR_WARN, "no brush selected");
10152
10153       return;
10154     }
10155
10156     for (y = 0; y < brush_height; y++)
10157     {
10158       for (x = 0; x < brush_width; x++)
10159       {
10160         int element = brush_buffer[x][y];
10161         int element_mapped = element;
10162
10163         if (IS_CUSTOM_ELEMENT(element))
10164           element_mapped = EL_CUSTOM_START;
10165         else if (IS_GROUP_ELEMENT(element))
10166           element_mapped = EL_GROUP_START;
10167         else if (element >= NUM_FILE_ELEMENTS)
10168           element_mapped = EL_UNKNOWN;
10169
10170         printf("%c%03d", (mode == CB_DUMP_BRUSH ? '`' : '¸'), element_mapped);
10171       }
10172
10173       printf("\n");
10174     }
10175
10176     return;
10177   }
10178
10179   if (mode == CB_DELETE_OLD_CURSOR && !delete_old_brush)
10180     return;
10181
10182   if (mode == CB_AREA_TO_BRUSH)
10183   {
10184     int from_lx, from_ly;
10185
10186     if (from_x > to_x)
10187       swap_numbers(&from_x, &to_x);
10188
10189     if (from_y > to_y)
10190       swap_numbers(&from_y, &to_y);
10191
10192     brush_width = to_x - from_x + 1;
10193     brush_height = to_y - from_y + 1;
10194
10195     from_lx = from_x + level_xpos;
10196     from_ly = from_y + level_ypos;
10197
10198     for (y = 0; y < brush_height; y++)
10199     {
10200       for (x = 0; x < brush_width; x++)
10201       {
10202         brush_buffer[x][y] = Feld[from_lx + x][from_ly + y];
10203
10204         if (button != 1)
10205           DrawLineElement(from_x + x, from_y + y, new_element, TRUE);
10206       }
10207     }
10208
10209     if (button != 1)
10210       CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
10211
10212     delete_old_brush = FALSE;
10213   }
10214   else if (mode == CB_BRUSH_TO_CURSOR || mode == CB_DELETE_OLD_CURSOR ||
10215            mode == CB_BRUSH_TO_LEVEL)
10216   {
10217     int cursor_x = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_x : from_x);
10218     int cursor_y = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_y : from_y);
10219     int cursor_from_x = cursor_x - brush_width / 2;
10220     int cursor_from_y = cursor_y - brush_height / 2;
10221     int border_from_x = cursor_x, border_from_y = cursor_y;
10222     int border_to_x = cursor_x, border_to_y = cursor_y;
10223
10224     if (mode != CB_DELETE_OLD_CURSOR && delete_old_brush)
10225       CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
10226
10227     if (!IN_ED_FIELD(cursor_x, cursor_y) ||
10228         !IN_LEV_FIELD(cursor_x + level_xpos, cursor_y + level_ypos))
10229     {
10230       delete_old_brush = FALSE;
10231       return;
10232     }
10233
10234     for (y = 0; y < brush_height; y++)
10235     {
10236       for (x = 0; x < brush_width; x++)
10237       {
10238         int sx = cursor_from_x + x;
10239         int sy = cursor_from_y + y;
10240         int lx = sx + level_xpos;
10241         int ly = sy + level_ypos;
10242         boolean change_level = (mode == CB_BRUSH_TO_LEVEL);
10243         int element = (mode == CB_DELETE_OLD_CURSOR ? -1 :
10244                        mode == CB_BRUSH_TO_CURSOR || button == 1 ?
10245                        brush_buffer[x][y] : new_element);
10246
10247         if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
10248         {
10249           if (sx < border_from_x)
10250             border_from_x = sx;
10251           else if (sx > border_to_x)
10252             border_to_x = sx;
10253           if (sy < border_from_y)
10254             border_from_y = sy;
10255           else if (sy > border_to_y)
10256             border_to_y = sy;
10257
10258           DrawLineElement(sx, sy, element, change_level);
10259         }
10260       }
10261     }
10262
10263     if (mode != CB_DELETE_OLD_CURSOR)
10264       DrawAreaBorder(border_from_x, border_from_y, border_to_x, border_to_y);
10265
10266     last_cursor_x = cursor_x;
10267     last_cursor_y = cursor_y;
10268     delete_old_brush = TRUE;
10269   }
10270 }
10271
10272 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y,
10273                             int button)
10274 {
10275   CopyBrushExt(from_x, from_y, to_x, to_y, button, CB_AREA_TO_BRUSH);
10276 }
10277
10278 static void CopyBrushToLevel(int x, int y, int button)
10279 {
10280   CopyBrushExt(x, y, 0, 0, button, CB_BRUSH_TO_LEVEL);
10281 }
10282
10283 static void CopyBrushToCursor(int x, int y)
10284 {
10285   CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
10286 }
10287
10288 static void DeleteBrushFromCursor()
10289 {
10290   CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
10291 }
10292
10293 void DumpBrush()
10294 {
10295   CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH);
10296 }
10297
10298 void DumpBrush_Small()
10299 {
10300   CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH_SMALL);
10301 }
10302
10303 static void FloodFill(int from_x, int from_y, int fill_element)
10304 {
10305   FloodFillLevel(from_x, from_y, fill_element, Feld, lev_fieldx, lev_fieldy);
10306 }
10307
10308 /* values for DrawLevelText() modes */
10309 #define TEXT_INIT               0
10310 #define TEXT_SETCURSOR          1
10311 #define TEXT_WRITECHAR          2
10312 #define TEXT_BACKSPACE          3
10313 #define TEXT_NEWLINE            4
10314 #define TEXT_END                5
10315 #define TEXT_QUERY_TYPING       6
10316
10317 static int DrawLevelText(int sx, int sy, char letter, int mode)
10318 {
10319   static short delete_buffer[MAX_LEV_FIELDX];
10320   static int start_sx;
10321 #if 0
10322   static int start_sy;
10323 #endif
10324   static int last_sx, last_sy;
10325   static boolean typing = FALSE;
10326   int letter_element = EL_CHAR_ASCII0 + letter;
10327   int lx = 0, ly = 0;
10328
10329   /* map lower case letters to upper case and convert special characters */
10330   if (letter >= 'a' && letter <= 'z')
10331     letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a');
10332   else if (letter == 'ä' || letter == 'Ä')
10333     letter_element = EL_CHAR_AUMLAUT;
10334   else if (letter == 'ö' || letter == 'Ö')
10335     letter_element = EL_CHAR_OUMLAUT;
10336   else if (letter == 'ü' || letter == 'Ãœ')
10337     letter_element = EL_CHAR_UUMLAUT;
10338   else if (letter == '^')
10339     letter_element = EL_CHAR_COPYRIGHT;
10340   else
10341     letter_element = EL_CHAR_ASCII0 + letter;
10342
10343   if (mode != TEXT_INIT)
10344   {
10345     if (!typing)
10346       return FALSE;
10347
10348     if (mode != TEXT_SETCURSOR)
10349     {
10350       sx = last_sx;
10351       sy = last_sy;
10352     }
10353
10354     lx = last_sx + level_xpos;
10355     ly = last_sy + level_ypos;
10356   }
10357
10358   switch (mode)
10359   {
10360     case TEXT_INIT:
10361       if (typing)
10362         DrawLevelText(0, 0, 0, TEXT_END);
10363
10364       typing = TRUE;
10365       start_sx = sx;
10366 #if 0
10367       start_sy = sy;
10368 #endif
10369       last_sx = sx;
10370       last_sy = sy;
10371       DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
10372       break;
10373
10374     case TEXT_SETCURSOR:
10375       DrawMiniElement(last_sx, last_sy, Feld[lx][ly]);
10376       DrawAreaBorder(sx, sy, sx, sy);
10377       last_sx = sx;
10378       last_sy = sy;
10379       break;
10380
10381     case TEXT_WRITECHAR:
10382       if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
10383       {
10384         delete_buffer[sx - start_sx] = Feld[lx][ly];
10385         Feld[lx][ly] = letter_element;
10386
10387         if (sx + 1 < ed_fieldx && lx + 1 < lev_fieldx)
10388           DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
10389         else if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
10390           DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
10391         else
10392           DrawLevelText(0, 0, 0, TEXT_END);
10393
10394         level.changed = TRUE;
10395       }
10396       break;
10397
10398     case TEXT_BACKSPACE:
10399       if (sx > start_sx)
10400       {
10401         Feld[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
10402         DrawMiniElement(sx - 1, sy, Feld[lx - 1][ly]);
10403         DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
10404       }
10405       break;
10406
10407     case TEXT_NEWLINE:
10408       if (sy + 1 < ed_fieldy - 1 && ly + 1 < lev_fieldy - 1)
10409         DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
10410       else
10411         DrawLevelText(0, 0, 0, TEXT_END);
10412       break;
10413
10414     case TEXT_END:
10415       CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
10416       DrawMiniElement(sx, sy, Feld[lx][ly]);
10417       typing = FALSE;
10418       break;
10419
10420     case TEXT_QUERY_TYPING:
10421       break;
10422
10423     default:
10424       break;
10425   }
10426
10427   return typing;
10428 }
10429
10430 static void SetTextCursor(int unused_sx, int unused_sy, int sx, int sy,
10431                           int element, boolean change_level)
10432 {
10433   int lx = sx + level_xpos;
10434   int ly = sy + level_ypos;
10435
10436   if (element == -1)
10437     DrawMiniElement(sx, sy, Feld[lx][ly]);
10438   else
10439     DrawAreaBorder(sx, sy, sx, sy);
10440 }
10441
10442 static void CheckLevelBorderElement(boolean redraw_playfield)
10443 {
10444   int last_border_element = BorderElement;
10445
10446   SetBorderElement();
10447
10448   if (redraw_playfield && BorderElement != last_border_element)
10449     DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
10450 }
10451
10452 static void CopyLevelToUndoBuffer(int mode)
10453 {
10454   static boolean accumulated_undo = FALSE;
10455   boolean new_undo_buffer_position = TRUE;
10456   int x, y;
10457
10458   switch (mode)
10459   {
10460     case UNDO_IMMEDIATE:
10461       accumulated_undo = FALSE;
10462       break;
10463
10464     case UNDO_ACCUMULATE:
10465       if (accumulated_undo)
10466         new_undo_buffer_position = FALSE;
10467       accumulated_undo = TRUE;
10468       break;
10469
10470     default:
10471       break;
10472   }
10473
10474   if (new_undo_buffer_position)
10475   {
10476     /* new position in undo buffer ring */
10477     undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
10478
10479     if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
10480       undo_buffer_steps++;
10481   }
10482
10483   for (x = 0; x < lev_fieldx; x++)
10484     for (y = 0; y < lev_fieldy; y++)
10485       UndoBuffer[undo_buffer_position][x][y] = Feld[x][y];
10486
10487   /* check if drawing operation forces change of border style */
10488   CheckLevelBorderElement(TRUE);
10489
10490   level.changed = TRUE;
10491 }
10492
10493 static void RandomPlacement(int new_element)
10494 {
10495   static boolean free_position[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
10496   int num_free_positions = 0;
10497   int num_percentage, num_elements;
10498   int x, y;
10499
10500 #if 1
10501   ResetIntelliDraw();
10502 #endif
10503
10504   /* determine number of free positions for randomly placing the new element */
10505   for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++)
10506   {
10507     free_position[x][y] =
10508       (random_placement_background_restricted ?
10509        Feld[x][y] == random_placement_background_element :
10510        Feld[x][y] != new_element);
10511
10512     if (free_position[x][y])
10513       num_free_positions++;
10514   }
10515
10516   /* determine number of new elements to place there */
10517   num_percentage = num_free_positions * random_placement_value / 100;
10518   num_elements = (random_placement_method == RANDOM_USE_PERCENTAGE ?
10519                   num_percentage : random_placement_value);
10520
10521   /* if less free positions than elements to place, fill all these positions */
10522   if (num_free_positions < num_elements)
10523   {
10524     for (x = 0; x < lev_fieldx; x++)
10525       for (y = 0; y < lev_fieldy; y++)
10526         if (free_position[x][y])
10527 #if 1
10528           SetElement(x, y, new_element);
10529 #else
10530           Feld[x][y] = new_element;
10531 #endif
10532   }
10533   else
10534   {
10535     while (num_elements > 0)
10536     {
10537       x = GetSimpleRandom(lev_fieldx);
10538       y = GetSimpleRandom(lev_fieldy);
10539
10540       /* don't place element at the same position twice */
10541       if (free_position[x][y])
10542       {
10543         free_position[x][y] = FALSE;
10544 #if 1
10545         SetElement(x, y, new_element);
10546 #else
10547         Feld[x][y] = new_element;
10548 #endif
10549         num_elements--;
10550       }
10551     }
10552   }
10553
10554   DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
10555   CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
10556 }
10557
10558 void WrapLevel(int dx, int dy)
10559 {
10560   int wrap_dx = lev_fieldx - dx;
10561   int wrap_dy = lev_fieldy - dy;
10562   int x, y;
10563
10564   for (x = 0; x < lev_fieldx; x++)
10565     for (y = 0; y < lev_fieldy; y++)
10566       FieldBackup[x][y] = Feld[x][y];
10567
10568   for (x = 0; x < lev_fieldx; x++)
10569     for (y = 0; y < lev_fieldy; y++)
10570       Feld[x][y] =
10571         FieldBackup[(x + wrap_dx) % lev_fieldx][(y + wrap_dy) % lev_fieldy];
10572
10573   DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
10574   CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
10575 }
10576
10577 static void HandleDrawingAreas(struct GadgetInfo *gi)
10578 {
10579   static boolean started_inside_drawing_area = FALSE;
10580   int id = gi->custom_id;
10581   boolean button_press_event;
10582   boolean button_release_event;
10583   boolean inside_drawing_area = !gi->event.off_borders;
10584   boolean draw_level = (id == GADGET_ID_DRAWING_LEVEL);
10585   int actual_drawing_function;
10586   int button = gi->event.button;
10587   int new_element = BUTTON_ELEMENT(button);
10588   int sx = gi->event.x, sy = gi->event.y;
10589   int min_sx = 0, min_sy = 0;
10590   int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
10591   int item_xsize = gi->drawing.item_xsize, item_ysize = gi->drawing.item_ysize;
10592   int lx = 0, ly = 0;
10593   int min_lx = 0, min_ly = 0;
10594   int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
10595   int x, y;
10596
10597   /* handle info callback for each invocation of action callback */
10598   gi->callback_info(gi);
10599
10600   button_press_event = (gi->event.type == GD_EVENT_PRESSED);
10601   button_release_event = (gi->event.type == GD_EVENT_RELEASED);
10602
10603   /* make sure to stay inside drawing area boundaries */
10604   sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
10605   sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
10606
10607   if (draw_level)
10608   {
10609     /* get positions inside level field */
10610     lx = sx + level_xpos;
10611     ly = sy + level_ypos;
10612
10613     if (!IN_LEV_FIELD(lx, ly))
10614       inside_drawing_area = FALSE;
10615
10616     /* make sure to stay inside level field boundaries */
10617     lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
10618     ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
10619
10620     /* correct drawing area positions accordingly */
10621     sx = lx - level_xpos;
10622     sy = ly - level_ypos;
10623   }
10624
10625   if (button_press_event)
10626     started_inside_drawing_area = inside_drawing_area;
10627
10628   if (!started_inside_drawing_area)
10629     return;
10630
10631   if (!IS_VALID_BUTTON(button))
10632     return;
10633
10634   if (!button && !button_release_event)
10635     return;
10636
10637   /* automatically switch to 'single item' drawing mode, if needed */
10638   actual_drawing_function =
10639     (draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ?
10640      drawing_function : GADGET_ID_SINGLE_ITEMS);
10641
10642   /* clicking into drawing area with pressed Control key picks element */
10643   if (GetKeyModState() & KMOD_Control)
10644   {
10645     last_drawing_function = drawing_function;
10646     actual_drawing_function = GADGET_ID_PICK_ELEMENT;
10647   }
10648
10649   if (GetKeyModState() & KMOD_Shift)
10650   {
10651     if (button_press_event || button_release_event)
10652       ResetIntelliDraw();
10653   }
10654
10655   switch (actual_drawing_function)
10656   {
10657     case GADGET_ID_SINGLE_ITEMS:
10658       if (draw_level)
10659       {
10660         if (button_release_event)
10661         {
10662           CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
10663
10664           if (edit_mode == ED_MODE_DRAWING && draw_with_brush &&
10665               !inside_drawing_area)
10666             DeleteBrushFromCursor();
10667
10668 #if 0
10669           ResetIntelliDraw();
10670 #endif
10671         }
10672
10673         if (!button || button_release_event)
10674           break;
10675
10676         if (draw_with_brush)
10677         {
10678 #if 0
10679           if (!button_release_event)
10680 #endif
10681             CopyBrushToLevel(sx, sy, button);
10682         }
10683 #if 1
10684         else
10685 #else
10686         else if (new_element != Feld[lx][ly])
10687 #endif
10688         {
10689           if (new_element == EL_PLAYER_1)
10690           {
10691             /* remove player at old position */
10692             for (y = 0; y < lev_fieldy; y++)
10693             {
10694               for (x = 0; x < lev_fieldx; x++)
10695               {
10696                 if (Feld[x][y] == EL_PLAYER_1)
10697                 {
10698 #if 1
10699                   SetElement(x, y, EL_EMPTY);
10700 #else
10701                   Feld[x][y] = EL_EMPTY;
10702 #if 1
10703                   if (IN_ED_FIELD(x - level_xpos, y - level_ypos))
10704                     DrawMiniElement(x - level_xpos, y - level_ypos, EL_EMPTY);
10705 #else
10706                   if (x - level_xpos >= 0 && x - level_xpos < ed_fieldx &&
10707                       y - level_ypos >= 0 && y - level_ypos < ed_fieldy)
10708                     DrawMiniElement(x - level_xpos, y - level_ypos, EL_EMPTY);
10709 #endif
10710 #endif
10711                 }
10712               }
10713             }
10714           }
10715
10716 #if 1
10717           SetElementButton(lx, ly, new_element, button);
10718 #else
10719           Feld[lx][ly] = new_element;
10720           DrawMiniElement(sx, sy, new_element);
10721 #endif
10722         }
10723       }
10724       else
10725       {
10726         int type_id = gi->custom_type_id;
10727         int pos = sx * drawingarea_info[type_id].area_ysize + sy;
10728
10729         if (item_xsize == MINI_TILEX && item_ysize == MINI_TILEY)
10730           DrawMiniGraphicExt(drawto,
10731                              gi->x + sx * MINI_TILEX,
10732                              gi->y + sy * MINI_TILEY,
10733                              el2edimg(new_element));
10734         else
10735           DrawFixedGraphicExt(drawto,
10736                               gi->x + sx * TILEX,
10737                               gi->y + sy * TILEY,
10738                               el2img(new_element), 0);
10739
10740         if (id == GADGET_ID_CUSTOM_GRAPHIC)
10741           new_element = GFX_ELEMENT(new_element);
10742
10743         drawingarea_info[type_id].value[pos] = new_element;
10744
10745         CopyElementPropertiesToGame(properties_element);
10746
10747         if (id == GADGET_ID_CUSTOM_GRAPHIC)
10748         {
10749           UpdateCustomElementGraphicGadgets();
10750
10751           FrameCounter = 0;     /* restart animation frame counter */
10752         }
10753       }
10754       break;
10755
10756     case GADGET_ID_CONNECTED_ITEMS:
10757       {
10758         static int last_sx = -1;
10759         static int last_sy = -1;
10760
10761         if (button_release_event)
10762           CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
10763
10764         if (button)
10765         {
10766           if (!button_press_event)
10767             DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
10768
10769           last_sx = sx;
10770           last_sy = sy;
10771         }
10772       }
10773       break;
10774
10775     case GADGET_ID_LINE:
10776     case GADGET_ID_ARC:
10777     case GADGET_ID_RECTANGLE:
10778     case GADGET_ID_FILLED_BOX:
10779     case GADGET_ID_GRAB_BRUSH:
10780     case GADGET_ID_TEXT:
10781       {
10782         static int last_sx = -1;
10783         static int last_sy = -1;
10784         static int start_sx = -1;
10785         static int start_sy = -1;
10786         void (*draw_func)(int, int, int, int, int, boolean);
10787
10788         if (drawing_function == GADGET_ID_LINE)
10789           draw_func = DrawLine;
10790         else if (drawing_function == GADGET_ID_ARC)
10791           draw_func = DrawArc;
10792         else if (drawing_function == GADGET_ID_RECTANGLE)
10793           draw_func = DrawBox;
10794         else if (drawing_function == GADGET_ID_FILLED_BOX)
10795           draw_func = DrawFilledBox;
10796         else if (drawing_function == GADGET_ID_GRAB_BRUSH)
10797           draw_func = SelectArea;
10798         else /* (drawing_function == GADGET_ID_TEXT) */
10799           draw_func = SetTextCursor;
10800
10801         if (button_press_event)
10802         {
10803           draw_func(sx, sy, sx, sy, new_element, FALSE);
10804           start_sx = last_sx = sx;
10805           start_sy = last_sy = sy;
10806
10807           if (drawing_function == GADGET_ID_TEXT)
10808             DrawLevelText(0, 0, 0, TEXT_END);
10809         }
10810         else if (button_release_event)
10811         {
10812           draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
10813           if (drawing_function == GADGET_ID_GRAB_BRUSH)
10814           {
10815             CopyAreaToBrush(start_sx, start_sy, sx, sy, button);
10816             CopyBrushToCursor(sx, sy);
10817             ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
10818                           MB_LEFTBUTTON);
10819             draw_with_brush = TRUE;
10820           }
10821           else if (drawing_function == GADGET_ID_TEXT)
10822             DrawLevelText(sx, sy, 0, TEXT_INIT);
10823           else
10824             CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
10825         }
10826         else if (last_sx != sx || last_sy != sy)
10827         {
10828           draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
10829           draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
10830           last_sx = sx;
10831           last_sy = sy;
10832         }
10833       }
10834       break;
10835
10836     case GADGET_ID_FLOOD_FILL:
10837       if (button_press_event && Feld[lx][ly] != new_element)
10838       {
10839         FloodFill(lx, ly, new_element);
10840         DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
10841         CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
10842       }
10843       break;
10844
10845     case GADGET_ID_PICK_ELEMENT:
10846       if (button_release_event)
10847         ClickOnGadget(level_editor_gadget[last_drawing_function],
10848                       MB_LEFTBUTTON);
10849       else if (draw_level)
10850         PickDrawingElement(button, Feld[lx][ly]);
10851       else
10852       {
10853         int type_id = gi->custom_type_id;
10854         int pos = sx * drawingarea_info[type_id].area_ysize + sy;
10855
10856         PickDrawingElement(button, drawingarea_info[type_id].value[pos]);
10857       }
10858
10859       break;
10860
10861     default:
10862       break;
10863   }
10864 }
10865
10866 static void HandleCounterButtons(struct GadgetInfo *gi)
10867 {
10868   int gadget_id = gi->custom_id;
10869   int counter_id = gi->custom_type_id;
10870   int button = gi->event.button;
10871   int *counter_value = counterbutton_info[counter_id].value;
10872   int step = BUTTON_STEPSIZE(button) *
10873     (gadget_id == counterbutton_info[counter_id].gadget_id_down ? -1 : +1);
10874
10875   if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
10876   {
10877     boolean pressed = (gi->event.type == GD_EVENT_PRESSED);
10878     boolean released = (gi->event.type == GD_EVENT_RELEASED);
10879     boolean level_changed = LevelChanged();
10880
10881     if ((level_changed && pressed) || (!level_changed && released))
10882       return;
10883
10884     if (level_changed && !Request("Level has changed! Discard changes?",
10885                                   REQ_ASK))
10886     {
10887       if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
10888         ModifyEditorCounterValue(counter_id, *counter_value);
10889
10890       return;
10891     }
10892   }
10893
10894   if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
10895     *counter_value = gi->textinput.number_value;
10896   else
10897     ModifyEditorCounterValue(counter_id, *counter_value + step);
10898
10899   if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
10900   {
10901       LoadLevel(level_nr);
10902       LoadScore(level_nr);
10903
10904       TapeErase();
10905
10906       ResetUndoBuffer();
10907       DrawEditModeWindow();
10908
10909       return;
10910   }
10911
10912   switch (counter_id)
10913   {
10914     case ED_COUNTER_ID_YAMYAM_CONTENT:
10915       DrawYamYamContentAreas();
10916       break;
10917
10918     case ED_COUNTER_ID_BALL_CONTENT:
10919       DrawMagicBallContentAreas();
10920       break;
10921
10922     case ED_COUNTER_ID_ANDROID_CONTENT:
10923       DrawAndroidElementArea(properties_element);
10924       break;
10925
10926     case ED_COUNTER_ID_GROUP_CONTENT:
10927       DrawGroupElementArea(properties_element);
10928       CopyGroupElementPropertiesToGame(properties_element);
10929       break;
10930
10931     case ED_COUNTER_ID_INVENTORY_SIZE:
10932       DrawPlayerInitialInventoryArea(properties_element);
10933       break;
10934
10935     case ED_COUNTER_ID_ENVELOPE_XSIZE:
10936     case ED_COUNTER_ID_ENVELOPE_YSIZE:
10937       DrawEnvelopeTextArea(-1);
10938       break;
10939
10940     case ED_COUNTER_ID_LEVEL_XSIZE:
10941     case ED_COUNTER_ID_LEVEL_YSIZE:
10942       lev_fieldx = level.fieldx;
10943       lev_fieldy = level.fieldy;
10944       break;
10945
10946     default:
10947       break;
10948   }
10949
10950   if ((counter_id >= ED_COUNTER_ID_CUSTOM_FIRST &&
10951        counter_id <= ED_COUNTER_ID_CUSTOM_LAST) ||
10952       (counter_id >= ED_COUNTER_ID_CHANGE_FIRST &&
10953        counter_id <= ED_COUNTER_ID_CHANGE_LAST))
10954     CopyElementPropertiesToGame(properties_element);
10955
10956   level.changed = TRUE;
10957 }
10958
10959 static void HandleTextInputGadgets(struct GadgetInfo *gi)
10960 {
10961   int type_id = gi->custom_type_id;
10962
10963   strcpy(textinput_info[type_id].value, gi->textinput.value);
10964
10965   if (type_id == ED_TEXTINPUT_ID_ELEMENT_NAME)
10966   {
10967     CopyElementPropertiesToGame(properties_element);
10968
10969     ModifyEditorElementList();  /* update changed button info text */
10970   }
10971
10972   level.changed = TRUE;
10973 }
10974
10975 static void HandleTextAreaGadgets(struct GadgetInfo *gi)
10976 {
10977   int type_id = gi->custom_type_id;
10978
10979 #if 1
10980   strncpy(textarea_info[type_id].value, gi->textarea.value,
10981           MAX_ENVELOPE_TEXT_LEN);
10982   textarea_info[type_id].value[MAX_ENVELOPE_TEXT_LEN] = '\0';
10983 #else
10984   /* !!! BUGGY !!! MAX_ENVELOPE_TEXT_LEN != MAX_GADGET_TEXTSIZE !!! */
10985   strcpy(textarea_info[type_id].value, gi->textarea.value);
10986 #endif
10987
10988   level.changed = TRUE;
10989 }
10990
10991 static void HandleSelectboxGadgets(struct GadgetInfo *gi)
10992 {
10993   int type_id = gi->custom_type_id;
10994   int value_old = *selectbox_info[type_id].value;
10995   int value_new = selectbox_info[type_id].options[gi->selectbox.index].value;
10996
10997   *selectbox_info[type_id].value = value_new;
10998
10999   if (type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
11000   {
11001     element_info[properties_element].current_change_page = gi->selectbox.index;
11002
11003     DrawPropertiesWindow();
11004   }
11005   else if ((type_id >= ED_SELECTBOX_ID_CUSTOM_FIRST &&
11006             type_id <= ED_SELECTBOX_ID_CUSTOM_LAST) ||
11007            (type_id >= ED_SELECTBOX_ID_CHANGE_FIRST &&
11008             type_id <= ED_SELECTBOX_ID_CHANGE_LAST) ||
11009            (type_id == ED_SELECTBOX_ID_GROUP_CHOICE_MODE))
11010   {
11011     if (type_id == ED_SELECTBOX_ID_ACTION_TYPE)
11012     {
11013       /* when changing action type, also check action mode and action arg */
11014       if (value_old != value_new)
11015         setSelectboxSpecialActionVariablesIfNeeded();
11016
11017       DrawPropertiesChange();
11018     }
11019
11020     CopyElementPropertiesToGame(properties_element);
11021
11022     level.changed = TRUE;
11023   }
11024 }
11025
11026 static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
11027 {
11028   int type_id = gi->custom_type_id;
11029   int i;
11030
11031   if (type_id >= ED_TEXTBUTTON_ID_LEVELINFO_FIRST &&
11032       type_id <= ED_TEXTBUTTON_ID_LEVELINFO_LAST)
11033   {
11034     edit_mode_levelinfo = gi->custom_type_id;
11035
11036     DrawLevelInfoWindow();
11037   }
11038   else if (type_id >= ED_TEXTBUTTON_ID_PROPERTIES_FIRST &&
11039            type_id <= ED_TEXTBUTTON_ID_PROPERTIES_LAST)
11040   {
11041     edit_mode_properties = gi->custom_type_id;
11042
11043     DrawPropertiesWindow();
11044   }
11045   else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE)
11046   {
11047     char *template_filename = getDefaultLevelFilename(-1);
11048     boolean new_template = !fileExists(template_filename);
11049
11050     /* backup original "level.field" (needed to track playfield changes) */
11051     CopyPlayfield(level.field, FieldBackup);
11052
11053     /* "SaveLevelTemplate()" uses "level.field", so copy editor playfield */
11054     CopyPlayfield(Feld, level.field);
11055
11056     if (new_template ||
11057         Request("Save this template and kill the old?", REQ_ASK))
11058       SaveLevelTemplate();
11059
11060     if (new_template)
11061       Request("Template saved!", REQ_CONFIRM);
11062
11063     /* restore original "level.field" (needed to track playfield changes) */
11064     CopyPlayfield(FieldBackup, level.field);
11065   }
11066   else if (type_id == ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE &&
11067            custom_element.num_change_pages < MAX_CHANGE_PAGES)
11068   {
11069     struct ElementInfo *ei = &element_info[properties_element];
11070
11071     setElementChangePages(ei, ei->num_change_pages + 1);
11072
11073     /* set new change page to be new current change page */
11074     ei->current_change_page = ei->num_change_pages - 1;
11075     ei->change = &ei->change_page[ei->current_change_page];
11076
11077     setElementChangeInfoToDefaults(ei->change);
11078
11079     DrawPropertiesWindow();
11080
11081     level.changed = TRUE;
11082   }
11083   else if (type_id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
11084            custom_element.num_change_pages > MIN_CHANGE_PAGES)
11085   {
11086     struct ElementInfo *ei = &element_info[properties_element];
11087
11088     /* copy all change pages after change page to be deleted */
11089     for (i = ei->current_change_page; i < ei->num_change_pages - 1; i++)
11090       ei->change_page[i] = ei->change_page[i + 1];
11091
11092     setElementChangePages(ei, ei->num_change_pages - 1);
11093
11094     DrawPropertiesWindow();
11095
11096     level.changed = TRUE;
11097   }
11098 }
11099
11100 static void HandleGraphicbuttonGadgets(struct GadgetInfo *gi)
11101 {
11102   int type_id = gi->custom_type_id;
11103
11104   if (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ||
11105       type_id == ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE)
11106   {
11107     struct ElementInfo *ei = &element_info[properties_element];
11108     int step = BUTTON_STEPSIZE(gi->event.button);
11109
11110     step *= (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ? -1 : +1);
11111     ei->current_change_page += step;
11112
11113     if (ei->current_change_page < 0)
11114       ei->current_change_page = 0;
11115     else if (ei->current_change_page >= ei->num_change_pages)
11116       ei->current_change_page = ei->num_change_pages - 1;
11117
11118     DrawPropertiesWindow();
11119   }
11120   else if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE ||
11121            type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
11122   {
11123     struct ElementInfo *ei = &element_info[properties_element];
11124     int current_change_page = ei->current_change_page;
11125
11126     if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE)
11127       element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0] =
11128         ei->change_page[current_change_page];
11129     else if (type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
11130     {
11131       ei->change_page[current_change_page] =
11132         element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0];
11133
11134       level.changed = TRUE;
11135     }
11136
11137     DrawPropertiesWindow();
11138   }
11139 }
11140
11141 static void HandleRadiobuttons(struct GadgetInfo *gi)
11142 {
11143   *radiobutton_info[gi->custom_type_id].value =
11144     radiobutton_info[gi->custom_type_id].checked_value;
11145
11146   level.changed = TRUE;
11147 }
11148
11149 static void HandleCheckbuttons(struct GadgetInfo *gi)
11150 {
11151   int type_id = gi->custom_type_id;
11152
11153   *checkbutton_info[type_id].value ^= TRUE;
11154
11155   if (type_id == ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID ||
11156       type_id == ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID ||
11157       type_id == ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH ||
11158       (((type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST &&
11159          type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST) ||
11160         (type_id >= ED_CHECKBUTTON_ID_CHANGE_FIRST &&
11161          type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST)) &&
11162        type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE))
11163   {
11164     CopyElementPropertiesToGame(properties_element);
11165   }
11166
11167   if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC)
11168   {
11169     UpdateCustomElementGraphicGadgets();
11170   }
11171   else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE)
11172   {
11173     char *template_filename = getDefaultLevelFilename(-1);
11174
11175     if (level.use_custom_template && !fileExists(template_filename))
11176     {
11177       Request("No level template found!", REQ_CONFIRM);
11178
11179       level.use_custom_template = FALSE;
11180       ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
11181
11182       return;
11183     }
11184
11185     LoadLevelTemplate(level.use_custom_template ? -1 : level_nr);
11186
11187     DrawEditModeWindow();
11188   }
11189
11190   level.changed = TRUE;
11191 }
11192
11193 static void HandleControlButtons(struct GadgetInfo *gi)
11194 {
11195   static int last_level_drawing_function = GADGET_ID_SINGLE_ITEMS;
11196   static int last_edit_mode = ED_MODE_DRAWING;
11197   static int last_custom_copy_mode = -1;
11198   int id = gi->custom_id;
11199   int button = gi->event.button;
11200   int step = BUTTON_STEPSIZE(button);
11201   int new_element = BUTTON_ELEMENT(button);
11202   int x, y;
11203
11204   if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT)
11205     DrawLevelText(0, 0, 0, TEXT_END);
11206
11207   if (id < ED_NUM_CTRL1_BUTTONS &&
11208       id != GADGET_ID_SINGLE_ITEMS &&
11209       id != GADGET_ID_PROPERTIES &&
11210       id != GADGET_ID_PICK_ELEMENT &&
11211       edit_mode != ED_MODE_DRAWING &&
11212       drawing_function != GADGET_ID_PICK_ELEMENT &&
11213       !(GetKeyModState() & KMOD_Control))
11214   {
11215     DrawDrawingWindow();
11216     edit_mode = ED_MODE_DRAWING;
11217   }
11218
11219   /* element copy mode active, but no element button pressed => deactivate */
11220   if (last_custom_copy_mode != -1 && id < ED_NUM_CTRL_BUTTONS)
11221     last_custom_copy_mode = -1;
11222
11223   switch (id)
11224   {
11225     case GADGET_ID_SCROLL_LEFT:
11226       if (level_xpos >= 0)
11227       {
11228         if (lev_fieldx < ed_fieldx - 2)
11229           break;
11230
11231         level_xpos -= step;
11232         if (level_xpos < -1)
11233           level_xpos = -1;
11234         if (button == 1)
11235           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
11236         else
11237           DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
11238
11239         ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
11240                      GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
11241       }
11242       break;
11243
11244     case GADGET_ID_SCROLL_RIGHT:
11245       if (level_xpos <= lev_fieldx - ed_fieldx)
11246       {
11247         if (lev_fieldx < ed_fieldx - 2)
11248           break;
11249
11250         level_xpos += step;
11251         if (level_xpos > lev_fieldx - ed_fieldx + 1)
11252           level_xpos = lev_fieldx - ed_fieldx + 1;
11253         if (button == 1)
11254           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
11255         else
11256           DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
11257
11258         ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
11259                      GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
11260       }
11261       break;
11262
11263     case GADGET_ID_SCROLL_UP:
11264       if (level_ypos >= 0)
11265       {
11266         if (lev_fieldy < ed_fieldy - 2)
11267           break;
11268
11269         level_ypos -= step;
11270         if (level_ypos < -1)
11271           level_ypos = -1;
11272         if (button == 1)
11273           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
11274         else
11275           DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
11276
11277         ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
11278                      GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
11279       }
11280       break;
11281
11282     case GADGET_ID_SCROLL_DOWN:
11283       if (level_ypos <= lev_fieldy - ed_fieldy)
11284       {
11285         if (lev_fieldy < ed_fieldy - 2)
11286           break;
11287
11288         level_ypos += step;
11289         if (level_ypos > lev_fieldy - ed_fieldy + 1)
11290           level_ypos = lev_fieldy - ed_fieldy + 1;
11291         if (button == 1)
11292           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_UP);
11293         else
11294           DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
11295
11296         ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
11297                      GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
11298       }
11299       break;
11300
11301     case GADGET_ID_SCROLL_HORIZONTAL:
11302       level_xpos = gi->event.item_position - 1;
11303       DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
11304       break;
11305
11306     case GADGET_ID_SCROLL_VERTICAL:
11307       level_ypos = gi->event.item_position - 1;
11308       DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
11309       break;
11310
11311     case GADGET_ID_SCROLL_LIST_UP:
11312     case GADGET_ID_SCROLL_LIST_DOWN:
11313     case GADGET_ID_SCROLL_LIST_VERTICAL:
11314       if (id == GADGET_ID_SCROLL_LIST_VERTICAL)
11315         element_shift = gi->event.item_position * ED_ELEMENTLIST_BUTTONS_HORIZ;
11316       else
11317       {
11318         step *= (id == GADGET_ID_SCROLL_LIST_UP ? -1 : +1);
11319         element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
11320
11321         if (element_shift < 0)
11322           element_shift = 0;
11323         if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
11324           element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
11325
11326         ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
11327                      GDI_SCROLLBAR_ITEM_POSITION,
11328                      element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
11329       }
11330
11331       ModifyEditorElementList();
11332
11333       break;
11334
11335     case GADGET_ID_WRAP_LEFT:
11336       WrapLevel(-step, 0);
11337       break;
11338
11339     case GADGET_ID_WRAP_RIGHT:
11340       WrapLevel(step, 0);
11341       break;
11342
11343     case GADGET_ID_WRAP_UP:
11344       WrapLevel(0, -step);
11345       break;
11346
11347     case GADGET_ID_WRAP_DOWN:
11348       WrapLevel(0, step);
11349       break;
11350
11351     case GADGET_ID_SINGLE_ITEMS:
11352     case GADGET_ID_CONNECTED_ITEMS:
11353     case GADGET_ID_LINE:
11354     case GADGET_ID_ARC:
11355     case GADGET_ID_TEXT:
11356     case GADGET_ID_RECTANGLE:
11357     case GADGET_ID_FILLED_BOX:
11358     case GADGET_ID_FLOOD_FILL:
11359     case GADGET_ID_GRAB_BRUSH:
11360     case GADGET_ID_PICK_ELEMENT:
11361       if (drawing_function != GADGET_ID_PICK_ELEMENT)
11362         last_drawing_function = drawing_function;
11363       drawing_function = id;
11364       draw_with_brush = FALSE;
11365       break;
11366
11367     case GADGET_ID_RANDOM_PLACEMENT:
11368       RandomPlacement(new_element);
11369       break;
11370
11371     case GADGET_ID_PROPERTIES:
11372       if (edit_mode != ED_MODE_PROPERTIES)
11373       {
11374         properties_element = new_element;
11375         DrawPropertiesWindow();
11376         edit_mode = ED_MODE_PROPERTIES;
11377
11378         last_level_drawing_function = drawing_function;
11379         ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
11380                       MB_LEFTBUTTON);
11381       }
11382       else
11383       {
11384         DrawDrawingWindow();
11385         edit_mode = ED_MODE_DRAWING;
11386
11387         ClickOnGadget(level_editor_gadget[last_level_drawing_function],
11388                       MB_LEFTBUTTON);
11389       }
11390       break;
11391
11392     case GADGET_ID_CUSTOM_COPY_FROM:
11393     case GADGET_ID_CUSTOM_COPY_TO:
11394     case GADGET_ID_CUSTOM_EXCHANGE:
11395       last_custom_copy_mode = id;
11396       last_drawing_function = drawing_function;
11397       break;
11398
11399     case GADGET_ID_CUSTOM_COPY:
11400       CopyCustomElement(properties_element, -1, id);
11401       break;
11402
11403     case GADGET_ID_CUSTOM_PASTE:
11404       CopyCustomElement(-1, properties_element, id);
11405       break;
11406
11407     case GADGET_ID_UNDO:
11408       if (undo_buffer_steps == 0)
11409       {
11410         Request("Undo buffer empty!", REQ_CONFIRM);
11411         break;
11412       }
11413
11414       if (edit_mode != ED_MODE_DRAWING)
11415       {
11416         DrawDrawingWindow();
11417         edit_mode = ED_MODE_DRAWING;
11418       }
11419
11420       undo_buffer_position =
11421         (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
11422       undo_buffer_steps--;
11423
11424       for (x = 0; x < lev_fieldx; x++)
11425         for (y = 0; y < lev_fieldy; y++)
11426           Feld[x][y] = UndoBuffer[undo_buffer_position][x][y];
11427
11428       /* check if undo operation forces change of border style */
11429       CheckLevelBorderElement(FALSE);
11430
11431       DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
11432
11433       break;
11434
11435     case GADGET_ID_INFO:
11436       if (edit_mode != ED_MODE_INFO)
11437       {
11438         last_edit_mode = edit_mode;
11439         edit_mode = ED_MODE_INFO;
11440
11441         DrawLevelInfoWindow();
11442       }
11443       else
11444       {
11445         edit_mode = last_edit_mode;
11446
11447         DrawEditModeWindow();
11448       }
11449       break;
11450
11451     case GADGET_ID_CLEAR:
11452       if (edit_mode != ED_MODE_DRAWING)
11453       {
11454         DrawDrawingWindow();
11455         edit_mode = ED_MODE_DRAWING;
11456       }
11457
11458       for (x = 0; x < MAX_LEV_FIELDX; x++) 
11459         for (y = 0; y < MAX_LEV_FIELDY; y++) 
11460           Feld[x][y] = (button == 1 ? EL_EMPTY : new_element);
11461
11462       CopyLevelToUndoBuffer(GADGET_ID_CLEAR);
11463
11464       DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
11465       break;
11466
11467     case GADGET_ID_SAVE:
11468     {
11469       /* saving read-only levels into personal level set modifies global vars
11470          "leveldir_current" and "level_nr"; restore them after saving level */
11471       LevelDirTree *leveldir_former = leveldir_current;
11472       int level_nr_former = level_nr;
11473       char *level_filename;
11474       boolean new_level;
11475
11476       if (leveldir_current->readonly &&
11477           !PrepareSavingIntoPersonalLevelSet())
11478         break;
11479
11480       level_filename = getDefaultLevelFilename(level_nr);
11481       new_level = !fileExists(level_filename);
11482
11483       if (new_level ||
11484           Request("Save this level and kill the old?", REQ_ASK))
11485       {
11486         if (leveldir_former->readonly)
11487           ModifyLevelInfoForSavingIntoPersonalLevelSet(leveldir_former->name);
11488
11489         CopyPlayfield(Feld, level.field);
11490         SaveLevel(level_nr);
11491
11492         level.changed = FALSE;
11493
11494         if (new_level)
11495         {
11496           char level_saved_msg[64];
11497
11498           if (leveldir_former->readonly)
11499             sprintf(level_saved_msg,
11500                     "Level saved as level %d into personal level set!",
11501                     level_nr);
11502           else
11503             strcpy(level_saved_msg, "Level saved!");
11504
11505           Request(level_saved_msg, REQ_CONFIRM);
11506         }
11507       }
11508
11509       /* "cd" back to copied-from levelset (in case of saved read-only level) */
11510       leveldir_current = leveldir_former;
11511       level_nr = level_nr_former;
11512
11513       break;
11514     }
11515
11516     case GADGET_ID_TEST:
11517       if (LevelChanged())
11518         level.game_version = GAME_VERSION_ACTUAL;
11519
11520       CopyPlayfield(level.field, FieldBackup);
11521       CopyPlayfield(Feld, level.field);
11522
11523       CopyNativeLevel_RND_to_Native(&level);
11524
11525       UnmapLevelEditorGadgets();
11526       UndrawSpecialEditorDoor();
11527
11528       CloseDoor(DOOR_CLOSE_ALL);
11529
11530       BackToFront();            /* force redraw of undrawn special door */
11531
11532 #if 0
11533       DrawCompleteVideoDisplay();
11534 #endif
11535
11536       level_editor_test_game = TRUE;
11537
11538       StartGameActions(FALSE, setup.autorecord, level.random_seed);
11539
11540       break;
11541
11542     case GADGET_ID_EXIT:
11543       RequestExitLevelEditor(TRUE, FALSE);  /* if level has changed, ask user */
11544       break;
11545
11546     default:
11547       if (id >= GADGET_ID_ELEMENTLIST_FIRST &&
11548           id <= GADGET_ID_ELEMENTLIST_LAST)
11549       {
11550         int element_position = id - GADGET_ID_ELEMENTLIST_FIRST;
11551         int new_element = editor_elements[element_position + element_shift];
11552
11553         if (IS_EDITOR_CASCADE(new_element))
11554         {
11555           int i;
11556
11557           for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
11558           {
11559             int *cascade_element= &(*editor_elements_info[i].headline_list)[0];
11560             boolean *cascade_value=editor_elements_info[i].setup_cascade_value;
11561
11562             if (*cascade_element == new_element)
11563             {
11564               *cascade_element = EL_CASCADE_TOGGLE(*cascade_element);
11565               *cascade_value = IS_EDITOR_CASCADE_ACTIVE(*cascade_element);
11566
11567               /* update element selection list */
11568               ReinitializeElementList();
11569               ModifyEditorElementList();
11570
11571               /* update cascading gadget info text */
11572               PrintEditorGadgetInfoText(level_editor_gadget[id]);
11573
11574               /* save current editor cascading state */
11575               SaveSetup_EditorCascade();
11576
11577               break;
11578             }
11579           }
11580
11581           break;
11582         }
11583
11584         if (last_custom_copy_mode != -1)
11585         {
11586           if (CopyCustomElement(properties_element, new_element,
11587                                 last_custom_copy_mode))
11588           {
11589             ClickOnGadget(level_editor_gadget[last_drawing_function],
11590                           MB_LEFTBUTTON);
11591
11592             last_custom_copy_mode = -1;
11593           }
11594
11595           break;
11596         }
11597
11598         PickDrawingElement(button, new_element);
11599
11600         if (!stick_element_properties_window &&
11601             drawing_function != GADGET_ID_PICK_ELEMENT &&
11602             !(GetKeyModState() & KMOD_Control))
11603         {
11604           properties_element = new_element;
11605           if (edit_mode == ED_MODE_PROPERTIES)
11606             DrawPropertiesWindow();
11607         }
11608
11609         if (drawing_function == GADGET_ID_PICK_ELEMENT)
11610           ClickOnGadget(level_editor_gadget[last_drawing_function],
11611                         MB_LEFTBUTTON);
11612       }
11613 #ifdef DEBUG
11614       else if (gi->event.type == GD_EVENT_PRESSED)
11615         printf("default: HandleControlButtons: GD_EVENT_PRESSED(%d)\n", id);
11616       else if (gi->event.type == GD_EVENT_RELEASED)
11617         printf("default: HandleControlButtons: GD_EVENT_RELEASED(%d)\n", id);
11618       else if (gi->event.type == GD_EVENT_MOVING)
11619         printf("default: HandleControlButtons: GD_EVENT_MOVING(%d)\n", id);
11620       else
11621         printf("default: HandleControlButtons: ? (id == %d)\n", id);
11622 #endif
11623       break;
11624   }
11625 }
11626
11627 void HandleLevelEditorKeyInput(Key key)
11628 {
11629   char letter = getCharFromKey(key);
11630   int button = MB_LEFTBUTTON;
11631
11632   if (drawing_function == GADGET_ID_TEXT &&
11633       DrawLevelText(0, 0, 0, TEXT_QUERY_TYPING) == TRUE)
11634   {
11635     if (letter)
11636       DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
11637     else if (key == KSYM_Delete || key == KSYM_BackSpace)
11638       DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
11639     else if (key == KSYM_Return)
11640       DrawLevelText(0, 0, 0, TEXT_NEWLINE);
11641     else if (key == KSYM_Escape)
11642       DrawLevelText(0, 0, 0, TEXT_END);
11643   }
11644   else if (button_status == MB_RELEASED)
11645   {
11646     int id = GADGET_ID_NONE;
11647     int new_element_shift = element_shift;
11648     int i;
11649
11650     switch (key)
11651     {
11652       case KSYM_Left:
11653         id = GADGET_ID_SCROLL_LEFT;
11654         break;
11655       case KSYM_Right:
11656         id = GADGET_ID_SCROLL_RIGHT;
11657         break;
11658       case KSYM_Up:
11659         id = GADGET_ID_SCROLL_UP;
11660         break;
11661       case KSYM_Down:
11662         id = GADGET_ID_SCROLL_DOWN;
11663         break;
11664       case KSYM_Page_Up:
11665         id = GADGET_ID_SCROLL_LIST_UP;
11666         button = MB_RIGHTBUTTON;
11667         break;
11668       case KSYM_Page_Down:
11669         id = GADGET_ID_SCROLL_LIST_DOWN;
11670         button = MB_RIGHTBUTTON;
11671         break;
11672
11673       case KSYM_Home:
11674       case KSYM_End:
11675         element_shift = (key == KSYM_Home ? 0 :
11676                          num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS);
11677
11678         ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
11679                      GDI_SCROLLBAR_ITEM_POSITION,
11680                      element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
11681
11682         ModifyEditorElementList();
11683
11684         break;
11685
11686       case KSYM_Insert:
11687       case KSYM_Delete:
11688
11689         /* this is needed to prevent interference with running "True X-Mouse" */
11690         if (GetKeyModStateFromEvents() & KMOD_Control)
11691           break;
11692
11693         /* check for last or next editor cascade block in element list */
11694         for (i = 0; i < num_editor_elements; i++)
11695         {
11696           if ((key == KSYM_Insert && i == element_shift) ||
11697               (key == KSYM_Delete && new_element_shift > element_shift))
11698             break;
11699
11700           /* jump to next cascade block (or to start of element list) */
11701           if (i == 0 || IS_EDITOR_CASCADE(editor_elements[i]))
11702             new_element_shift = i;
11703         }
11704
11705         if (i < num_editor_elements)
11706           element_shift = new_element_shift;
11707
11708         if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
11709           element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
11710
11711         ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
11712                      GDI_SCROLLBAR_ITEM_POSITION,
11713                      element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
11714
11715         ModifyEditorElementList();
11716
11717         break;
11718
11719       case KSYM_Escape:
11720         if (edit_mode == ED_MODE_DRAWING)
11721         {
11722           RequestExitLevelEditor(setup.ask_on_escape_editor, TRUE);
11723         }
11724         else if (edit_mode == ED_MODE_INFO)
11725         {
11726           HandleControlButtons(level_editor_gadget[GADGET_ID_INFO]);
11727         }
11728         else if (edit_mode == ED_MODE_PROPERTIES)
11729         {
11730           HandleControlButtons(level_editor_gadget[GADGET_ID_PROPERTIES]);
11731         }
11732         else            /* should never happen */
11733         {
11734           DrawDrawingWindow();
11735           edit_mode = ED_MODE_DRAWING;
11736         }
11737
11738         break;
11739
11740       default:
11741         break;
11742     }
11743
11744     if (id != GADGET_ID_NONE)
11745       ClickOnGadget(level_editor_gadget[id], button);
11746     else if (letter == '.')
11747       ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
11748     else if (key == KSYM_Return ||
11749              key == KSYM_space ||
11750              key == setup.shortcut.toggle_pause)
11751       ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button);
11752     else
11753       for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
11754         if (letter && letter == control_info[i].shortcut)
11755           if (!anyTextGadgetActive())
11756             ClickOnGadget(level_editor_gadget[i], button);
11757   }
11758 }
11759
11760 void HandleLevelEditorIdle()
11761 {
11762   static unsigned int action_delay = 0;
11763   unsigned int action_delay_value = GameFrameDelay;
11764   int xpos = 1, ypos = 2;
11765   int i;
11766
11767   if (edit_mode != ED_MODE_PROPERTIES)
11768     return;
11769
11770   if (!DelayReached(&action_delay, action_delay_value))
11771     return;
11772
11773   for (i = 0; i < ED_NUM_SELECTBOX; i++)
11774   {
11775     struct GadgetInfo *gi = level_editor_gadget[selectbox_info[i].gadget_id];
11776
11777     if (gi->mapped && gi->active && gi->selectbox.open)
11778       return;
11779   }
11780
11781   DrawEditorElementAnimation(SX + xpos * TILEX,
11782                              SY + ypos * TILEY + MINI_TILEY / 2);
11783
11784   MarkTileDirty(xpos, ypos);
11785   MarkTileDirty(xpos, ypos + 1);
11786
11787   FrameCounter++;       /* increase animation frame counter */
11788 }
11789
11790 void ClearEditorGadgetInfoText()
11791 {
11792   DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);
11793 }
11794
11795 void PrintEditorGadgetInfoText(struct GadgetInfo *gi)
11796 {
11797   char infotext[MAX_OUTPUT_LINESIZE + 1];
11798   char shortcut[MAX_OUTPUT_LINESIZE + 1];
11799   int max_infotext_len = getMaxInfoTextLength();
11800
11801   if (gi == NULL || gi->info_text == NULL)
11802     return;
11803
11804   strncpy(infotext, gi->info_text, max_infotext_len);
11805   infotext[max_infotext_len] = '\0';
11806
11807   if (gi->custom_id < ED_NUM_CTRL_BUTTONS)
11808   {
11809     int key = control_info[gi->custom_id].shortcut;
11810
11811     if (key)
11812     {
11813       if (gi->custom_id == GADGET_ID_SINGLE_ITEMS)      /* special case 1 */
11814         sprintf(shortcut, " ('.' or '%c')", key);
11815       else if (gi->custom_id == GADGET_ID_PICK_ELEMENT) /* special case 2 */
11816         sprintf(shortcut, " ('%c' or 'Ctrl')", key);
11817       else if (gi->custom_id == GADGET_ID_TEST)         /* special case 3 */
11818         sprintf(shortcut, " ('Enter' or 'Shift-%c')", key);
11819       else                                              /* normal case */
11820         sprintf(shortcut, " ('%s%c')",
11821                 (key >= 'A' && key <= 'Z' ? "Shift-" : ""), key);
11822
11823       if (strlen(infotext) + strlen(shortcut) <= max_infotext_len)
11824         strcat(infotext, shortcut);
11825     }
11826   }
11827
11828   DrawText(INFOTEXT_XPOS, INFOTEXT_YPOS, infotext, FONT_TEXT_2);
11829 }
11830
11831 void HandleEditorGadgetInfoText(void *ptr)
11832 {
11833   struct GadgetInfo *gi = (struct GadgetInfo *)ptr;
11834
11835   if (game_status != GAME_MODE_EDITOR)
11836     return;
11837
11838   ClearEditorGadgetInfoText();
11839
11840   if (gi == NULL || gi->event.type == GD_EVENT_INFO_LEAVING)
11841     return;
11842
11843   /* misuse this function to delete brush cursor, if needed */
11844   if (edit_mode == ED_MODE_DRAWING && draw_with_brush)
11845     DeleteBrushFromCursor();
11846
11847   PrintEditorGadgetInfoText(gi);
11848 }
11849
11850 static void HandleDrawingAreaInfo(struct GadgetInfo *gi)
11851 {
11852   static int start_lx, start_ly;
11853   int id = gi->custom_id;
11854   int type_id = gi->custom_type_id;
11855   int sx = gi->event.x;
11856   int sy = gi->event.y;
11857   int lx = sx + level_xpos;
11858   int ly = sy + level_ypos;
11859   int min_sx = 0, min_sy = 0;
11860   int max_sx = gi->drawing.area_xsize - 1;
11861   int max_sy = gi->drawing.area_ysize - 1;
11862   int actual_drawing_function = drawing_function;
11863   int max_infotext_len = getMaxInfoTextLength();
11864   char infotext[MAX_OUTPUT_LINESIZE + 1];
11865   char *text;
11866
11867   infotext[0] = '\0';           /* start with empty info text */
11868
11869   /* pressed Control key: simulate picking element */
11870   if (GetKeyModState() & KMOD_Control)
11871     actual_drawing_function = GADGET_ID_PICK_ELEMENT;
11872
11873   ClearEditorGadgetInfoText();
11874
11875   if (gi->event.type == GD_EVENT_INFO_LEAVING)
11876     return;
11877
11878   /* make sure to stay inside drawing area boundaries */
11879   sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
11880   sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
11881
11882   if (id == GADGET_ID_DRAWING_LEVEL)
11883   {
11884     if (button_status)
11885     {
11886       int min_lx = 0, min_ly = 0;
11887       int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
11888
11889       /* get positions inside level field */
11890       lx = sx + level_xpos;
11891       ly = sy + level_ypos;
11892
11893       /* make sure to stay inside level field boundaries */
11894       lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
11895       ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
11896
11897       /* correct drawing area positions accordingly */
11898       sx = lx - level_xpos;
11899       sy = ly - level_ypos;
11900     }
11901
11902     if (IN_ED_FIELD(sx,sy) && IN_LEV_FIELD(lx, ly))
11903     {
11904       if (button_status)        /* if (gi->state == GD_BUTTON_PRESSED) */
11905       {
11906         if (gi->event.type == GD_EVENT_PRESSED)
11907         {
11908           start_lx = lx;
11909           start_ly = ly;
11910         }
11911
11912         switch (actual_drawing_function)
11913         {
11914           case GADGET_ID_SINGLE_ITEMS:
11915             text = "Drawing single items";
11916             break;
11917           case GADGET_ID_CONNECTED_ITEMS:
11918             text = "Drawing connected items";
11919             break;
11920           case GADGET_ID_LINE:
11921             text = "Drawing line";
11922             break;
11923           case GADGET_ID_ARC:
11924             text = "Drawing arc";
11925             break;
11926           case GADGET_ID_TEXT:
11927             text = "Setting text cursor";
11928             break;
11929           case GADGET_ID_RECTANGLE:
11930             text = "Drawing rectangle";
11931             break;
11932           case GADGET_ID_FILLED_BOX:
11933             text = "Drawing filled box";
11934             break;
11935           case GADGET_ID_FLOOD_FILL:
11936             text = "Flood fill";
11937             break;
11938           case GADGET_ID_GRAB_BRUSH:
11939             text = "Grabbing brush";
11940             break;
11941           case GADGET_ID_PICK_ELEMENT:
11942             text = "Picking element";
11943             break;
11944
11945           default:
11946             text = "Drawing position";
11947             break;
11948         }
11949
11950         if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
11951           sprintf(infotext, "%s: %d, %d", text, lx, ly);
11952         else
11953           sprintf(infotext, "%s: %d, %d", text,
11954                   ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1);
11955       }
11956       else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
11957         strncpy(infotext, getElementInfoText(Feld[lx][ly]), max_infotext_len);
11958       else
11959         sprintf(infotext, "Level position: %d, %d", lx, ly);
11960     }
11961
11962     /* misuse this function to draw brush cursor, if needed */
11963     if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !button_status)
11964     {
11965       if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
11966         CopyBrushToCursor(sx, sy);
11967       else
11968         DeleteBrushFromCursor();
11969     }
11970   }
11971   else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
11972   {
11973     int pos = sx * drawingarea_info[type_id].area_ysize + sy;
11974     int element = drawingarea_info[type_id].value[pos];
11975
11976     strncpy(infotext, getElementInfoText(element), max_infotext_len);
11977   }
11978   else
11979   {
11980     if (id == GADGET_ID_CUSTOM_CONTENT)
11981       sprintf(infotext, "custom element content position: %d, %d", sx, sy);
11982     else if (id == GADGET_ID_GROUP_CONTENT)
11983       sprintf(infotext, "group element position: %d", sx + 1);
11984     else if (id >= GADGET_ID_YAMYAM_CONTENT_0 &&
11985              id <= GADGET_ID_YAMYAM_CONTENT_7)
11986       sprintf(infotext, "content area %d position: %d, %d",
11987               id - GADGET_ID_YAMYAM_CONTENT_0 + 1, sx, sy);
11988     else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 &&
11989              id <= GADGET_ID_MAGIC_BALL_CONTENT_7)
11990       sprintf(infotext, "content area %d position: %d, %d",
11991               id - GADGET_ID_MAGIC_BALL_CONTENT_0 + 1, sx, sy);
11992     else if (id == GADGET_ID_ANDROID_CONTENT)
11993       sprintf(infotext, "android element position: %d", sx + 1);
11994     else if (drawingarea_info[type_id].infotext != NULL)
11995       strcpy(infotext, drawingarea_info[type_id].infotext);
11996   }
11997
11998   infotext[max_infotext_len] = '\0';
11999
12000   if (strlen(infotext) > 0)
12001     DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2, infotext);
12002 }
12003
12004 void RequestExitLevelEditor(boolean ask_if_level_has_changed,
12005                             boolean quick_quit)
12006 {
12007   if (!ask_if_level_has_changed ||
12008       !LevelChanged() ||
12009       Request("Level has changed! Exit without saving?",
12010               REQ_ASK | REQ_STAY_OPEN))
12011   {
12012     CloseDoor(DOOR_CLOSE_1);
12013     SetDoorState(DOOR_CLOSE_2);
12014
12015 #if 1
12016     if (quick_quit)
12017       FadeSkipNextFadeIn();
12018 #else
12019     if (quick_quit)
12020       fading = fading_none;
12021 #endif
12022
12023     game_status = GAME_MODE_MAIN;
12024 #if 1
12025     DrawAndFadeInMainMenu(REDRAW_FIELD);
12026 #else
12027     DrawMainMenu();
12028 #endif
12029   }
12030   else
12031   {
12032     CloseDoor(DOOR_CLOSE_1);
12033     OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
12034   }
12035 }