rnd-19981221-1
[rocksndiamonds.git] / src / editor.c
1 /***********************************************************
2 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
3 *----------------------------------------------------------*
4 *  (c) 1995-98 Artsoft Entertainment                       *
5 *              Holger Schemel                              *
6 *              Oststrasse 11a                              *
7 *              33604 Bielefeld                             *
8 *              phone: ++49 +521 290471                     *
9 *              email: aeglos@valinor.owl.de                *
10 *----------------------------------------------------------*
11 *  editor.c                                                *
12 ***********************************************************/
13
14 #include "editor.h"
15 #include "screens.h"
16 #include "tools.h"
17 #include "misc.h"
18 #include "buttons.h"
19 #include "files.h"
20 #include "game.h"
21
22 /* positions in the level editor */
23 #define ED_WIN_MB_LEFT_XPOS     7
24 #define ED_WIN_MB_LEFT_YPOS     6
25 #define ED_WIN_LEVELNR_XPOS     77
26 #define ED_WIN_LEVELNR_YPOS     7
27 #define ED_WIN_MB_MIDDLE_XPOS   7
28 #define ED_WIN_MB_MIDDLE_YPOS   258
29 #define ED_WIN_MB_RIGHT_XPOS    77
30 #define ED_WIN_MB_RIGHT_YPOS    258
31
32 /* other constants for the editor */
33 #define ED_SCROLL_NO            0
34 #define ED_SCROLL_LEFT          1
35 #define ED_SCROLL_RIGHT         2
36 #define ED_SCROLL_UP            4
37 #define ED_SCROLL_DOWN          8
38
39 /* screens in the level editor */
40 #define ED_MODE_DRAWING         0
41 #define ED_MODE_INFO            1
42 #define ED_MODE_PROPERTIES      2
43
44 /* how many steps can be cancelled */
45 #define NUM_UNDO_STEPS          (10 + 1)
46
47 /* values for random placement */
48 #define RANDOM_USE_PERCENTAGE   0
49 #define RANDOM_USE_NUM_OBJECTS  1
50
51 /* values for elements with content */
52 #define MAX_ELEMCONT            8
53
54 /* values for the control window */
55 #define ED_CTRL_BUTTONS_GFX_YPOS        236
56 #define ED_CTRL_BUTTONS_ALT_GFX_YPOS    142
57
58 #define ED_CTRL1_BUTTONS_HORIZ  4
59 #define ED_CTRL1_BUTTONS_VERT   4
60 #define ED_CTRL1_BUTTON_XSIZE   22
61 #define ED_CTRL1_BUTTON_YSIZE   22
62 #define ED_CTRL1_BUTTONS_XPOS   6
63 #define ED_CTRL1_BUTTONS_YPOS   6
64 #define ED_CTRL2_BUTTONS_HORIZ  3
65 #define ED_CTRL2_BUTTONS_VERT   2
66 #define ED_CTRL2_BUTTON_XSIZE   30
67 #define ED_CTRL2_BUTTON_YSIZE   20
68 #define ED_CTRL2_BUTTONS_XPOS   5
69 #define ED_CTRL2_BUTTONS_YPOS   100
70 #define ED_NUM_CTRL1_BUTTONS   (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
71 #define ED_NUM_CTRL2_BUTTONS   (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
72 #define ED_NUM_CTRL_BUTTONS    (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
73
74 /* values for properties window */
75 #define ED_PROPERTIES_XPOS      (TILEX - MINI_TILEX/2)
76 /* values for counter gadgets */
77 #define ED_COUNT_VALUE_XOFFSET  5
78 #define ED_COUNT_VALUE_YOFFSET  3
79 #define ED_COUNT_SCORE_XPOS     ED_PROPERTIES_XPOS
80 #define ED_COUNT_SCORE_YPOS     (14 * MINI_TILEY)
81 #define ED_COUNT_ELEMCONT_XPOS  ED_PROPERTIES_XPOS
82 #define ED_COUNT_ELEMCONT_YPOS  (17 * MINI_TILEY)
83
84 /* values for element content drawing areas */
85 #define ED_AREA_ELEMCONT_XPOS   (TILEX)
86 #define ED_AREA_ELEMCONT_YPOS   (10 * TILEY)
87
88 /* control button identifiers */
89 #define ED_CTRL_ID_SINGLE_ITEMS         0
90 #define ED_CTRL_ID_CONNECTED_ITEMS      1
91 #define ED_CTRL_ID_LINE                 2
92 #define ED_CTRL_ID_TEXT                 3
93 #define ED_CTRL_ID_RECTANGLE            4
94 #define ED_CTRL_ID_FILLED_BOX           5
95 #define ED_CTRL_ID_WRAP_UP              6
96 #define ED_CTRL_ID_PROPERTIES           7
97 #define ED_CTRL_ID_FLOOD_FILL           8
98 #define ED_CTRL_ID_WRAP_LEFT            9
99 #define ED_CTRL_ID_UNUSED1              10
100 #define ED_CTRL_ID_WRAP_RIGHT           11
101 #define ED_CTRL_ID_RANDOM_PLACEMENT     12
102 #define ED_CTRL_ID_BRUSH                13
103 #define ED_CTRL_ID_WRAP_DOWN            14
104 #define ED_CTRL_ID_UNUSED2              15
105 #define ED_CTRL_ID_UNDO                 16
106 #define ED_CTRL_ID_INFO                 17
107 #define ED_CTRL_ID_SAVE                 18
108 #define ED_CTRL_ID_CLEAR                19
109 #define ED_CTRL_ID_TEST                 20
110 #define ED_CTRL_ID_EXIT                 21
111
112 /* counter button identifiers */
113 #define ED_CTRL_ID_SCORE_DOWN           22
114 #define ED_CTRL_ID_SCORE_UP             23
115 #define ED_CTRL_ID_ELEMCONT_DOWN        24
116 #define ED_CTRL_ID_ELEMCONT_UP          25
117
118 /* drawing area identifiers */
119 #define ED_CTRL_ID_DRAWING_LEVEL        26
120 #define ED_CTRL_ID_ELEMCONT_0           27
121 #define ED_CTRL_ID_ELEMCONT_7           34
122 #define ED_CTRL_ID_AMOEBA_CONTENT       35
123
124 #define ED_NUM_GADGETS                  36
125
126 /* values for counter gadgets */
127 #define ED_COUNTER_SCORE                0
128 #define ED_COUNTER_ELEMCONT             1
129
130 #define ED_NUM_COUNTERS                 2
131
132 static struct
133 {
134   int x, y;
135   int gadget_id;
136 } counter_info[ED_NUM_COUNTERS] =
137 {
138   { ED_COUNT_SCORE_XPOS,        ED_COUNT_SCORE_YPOS,
139     ED_CTRL_ID_SCORE_DOWN },
140   { ED_COUNT_ELEMCONT_XPOS,     ED_COUNT_ELEMCONT_YPOS,
141     ED_CTRL_ID_ELEMCONT_DOWN }
142 };
143
144 /* forward declaration for internal use */
145 static void DrawDrawingWindow();
146 static void DrawPropertiesWindow();
147 static void CopyLevelToUndoBuffer();
148 static void HandleDrawingAreas(struct GadgetInfo *);
149 static void HandleCounterButtons(struct GadgetInfo *);
150 static void HandleControlButtons(struct GadgetInfo *);
151
152 static struct GadgetInfo *level_editor_gadget[ED_NUM_GADGETS];
153 static boolean level_editor_gadgets_created = FALSE;
154
155 static int drawing_function = ED_CTRL_ID_SINGLE_ITEMS;
156 static int properties_element = 0;
157
158 static short ElementContent[MAX_ELEMCONT][3][3];
159 static short OrigBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
160 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
161 static int undo_buffer_position = 0;
162 static int undo_buffer_steps = 0;
163
164 static int random_placement_percentage = 10;
165 static int random_placement_num_objects = 10;
166 #if 0
167 static int random_placement_method = RANDOM_USE_PERCENTAGE;
168 #else
169 static int random_placement_method = RANDOM_USE_NUM_OBJECTS;
170 #endif
171
172 /* pointer to score value */
173 static int *gadget_score_value;
174 static int *gadget_areas_value;
175
176 static int level_xpos,level_ypos;
177 static int edit_mode;
178 static boolean name_typing;
179 static int new_element1 = EL_MAUERWERK;
180 static int new_element2 = EL_LEERRAUM;
181 static int new_element3 = EL_ERDREICH;
182
183 int element_shift;
184 int editor_element[] =
185 {
186   EL_CHAR_A + ('B' - 'A'),
187   EL_CHAR_A + ('O' - 'A'),
188   EL_CHAR_A + ('U' - 'A'),
189   EL_CHAR_A + ('L' - 'A'),
190
191   EL_CHAR_MINUS,
192   EL_CHAR_A + ('D' - 'A'),
193   EL_CHAR_A + ('E' - 'A'),
194   EL_CHAR_A + ('R' - 'A'),
195
196   EL_CHAR_A + ('D' - 'A'),
197   EL_CHAR_A + ('A' - 'A'),
198   EL_CHAR_A + ('S' - 'A'),
199   EL_CHAR_A + ('H' - 'A'),
200
201   EL_SPIELFIGUR,
202   EL_LEERRAUM,
203   EL_ERDREICH,
204   EL_BETON,
205
206   EL_FELSBODEN,
207   EL_SIEB2_LEER,
208   EL_AUSGANG_ZU,
209   EL_AUSGANG_AUF,
210
211   EL_EDELSTEIN_BD,
212   EL_BUTTERFLY_O,
213   EL_FIREFLY_O,
214   EL_FELSBROCKEN,
215
216   EL_BUTTERFLY_L,
217   EL_FIREFLY_L,
218   EL_BUTTERFLY_R,
219   EL_FIREFLY_R,
220
221   EL_AMOEBE_BD,
222   EL_BUTTERFLY_U,
223   EL_FIREFLY_U,
224   EL_LEERRAUM,
225
226   EL_CHAR_A + ('E' - 'A'),
227   EL_CHAR_A + ('M' - 'A'),
228   EL_CHAR_A + ('E' - 'A'),
229   EL_CHAR_MINUS,
230
231   EL_CHAR_A + ('R' - 'A'),
232   EL_CHAR_A + ('A' - 'A'),
233   EL_CHAR_A + ('L' - 'A'),
234   EL_CHAR_A + ('D' - 'A'),
235
236   EL_CHAR_A + ('M' - 'A'),
237   EL_CHAR_A + ('I' - 'A'),
238   EL_CHAR_A + ('N' - 'A'),
239   EL_CHAR_A + ('E' - 'A'),
240
241   EL_SPIELER1,
242   EL_SPIELER2,
243   EL_SPIELER3,
244   EL_SPIELER4,
245
246   EL_SPIELFIGUR,
247   EL_LEERRAUM,
248   EL_ERDREICH,
249   EL_FELSBROCKEN,
250
251   EL_BETON,
252   EL_MAUERWERK,
253   EL_FELSBODEN,
254   EL_SIEB_LEER,
255
256   EL_EDELSTEIN,
257   EL_DIAMANT,
258   EL_KOKOSNUSS,
259   EL_BOMBE,
260
261   EL_ERZ_EDEL,
262   EL_ERZ_DIAM,
263   EL_MORAST_LEER,
264   EL_MORAST_VOLL,
265
266   EL_DYNAMIT_AUS,
267   EL_DYNAMIT,
268   EL_AUSGANG_ZU,
269   EL_AUSGANG_AUF,
270
271   EL_MAMPFER,
272   EL_KAEFER_O,
273   EL_FLIEGER_O,
274   EL_ROBOT,
275
276   EL_KAEFER_L,
277   EL_FLIEGER_L,
278   EL_KAEFER_R,
279   EL_FLIEGER_R,
280
281   EL_ABLENK_AUS,
282   EL_KAEFER_U,
283   EL_FLIEGER_U,
284   EL_UNSICHTBAR,
285
286   EL_BADEWANNE1,
287   EL_SALZSAEURE,
288   EL_BADEWANNE2,
289   EL_LEERRAUM,
290
291   EL_BADEWANNE3,
292   EL_BADEWANNE4,
293   EL_BADEWANNE5,
294   EL_LEERRAUM,
295
296   EL_TROPFEN,
297   EL_AMOEBE_TOT,
298   EL_AMOEBE_NASS,
299   EL_AMOEBE_NORM,
300
301   EL_SCHLUESSEL1,
302   EL_SCHLUESSEL2,
303   EL_SCHLUESSEL3,
304   EL_SCHLUESSEL4,
305
306   EL_PFORTE1,
307   EL_PFORTE2,
308   EL_PFORTE3,
309   EL_PFORTE4,
310
311   EL_PFORTE1X,
312   EL_PFORTE2X,
313   EL_PFORTE3X,
314   EL_PFORTE4X,
315
316   EL_CHAR_A + ('M' - 'A'),
317   EL_CHAR_A + ('O' - 'A'),
318   EL_CHAR_A + ('R' - 'A'),
319   EL_CHAR_A + ('E' - 'A'),
320
321   EL_PFEIL_L,
322   EL_PFEIL_R,
323   EL_PFEIL_O,
324   EL_PFEIL_U,
325
326   EL_AMOEBE_VOLL,
327   EL_EDELSTEIN_GELB,
328   EL_EDELSTEIN_ROT,
329   EL_EDELSTEIN_LILA,
330
331   EL_ERZ_EDEL_BD,
332   EL_ERZ_EDEL_GELB,
333   EL_ERZ_EDEL_ROT,
334   EL_ERZ_EDEL_LILA,
335
336   EL_LIFE,
337   EL_PACMAN_O,
338   EL_ZEIT_VOLL,
339   EL_ZEIT_LEER,
340
341   EL_PACMAN_L,
342   EL_MAMPFER2,
343   EL_PACMAN_R,
344   EL_MAUER_LEBT,
345
346   EL_LIFE_ASYNC,
347   EL_PACMAN_U,
348   EL_BIRNE_AUS,
349   EL_BIRNE_EIN,
350
351   EL_DYNABOMB_NR,
352   EL_DYNABOMB_SZ,
353   EL_DYNABOMB_XL,
354   EL_BADEWANNE,
355
356   EL_MAULWURF,
357   EL_PINGUIN,
358   EL_SCHWEIN,
359   EL_DRACHE,
360
361   EL_SONDE,
362   EL_MAUER_X,
363   EL_MAUER_Y,
364   EL_MAUER_XY,
365
366   EL_CHAR_A + ('S' - 'A'),
367   EL_CHAR_A + ('O' - 'A'),
368   EL_CHAR_A + ('K' - 'A'),
369   EL_CHAR_A + ('O' - 'A'),
370
371   EL_CHAR_MINUS,
372   EL_CHAR_A + ('B' - 'A'),
373   EL_CHAR_A + ('A' - 'A'),
374   EL_CHAR_A + ('N' - 'A'),
375
376   EL_SOKOBAN_OBJEKT,
377   EL_SOKOBAN_FELD_LEER,
378   EL_SOKOBAN_FELD_VOLL,
379   EL_BETON,
380
381 /*
382   EL_CHAR_A + ('D' - 'A'),
383   EL_CHAR_A + ('Y' - 'A'),
384   EL_CHAR_A + ('N' - 'A'),
385   EL_CHAR_A + ('A' - 'A'),
386
387   EL_CHAR_A + ('B' - 'A'),
388   EL_CHAR_A + ('L' - 'A'),
389   EL_CHAR_A + ('A' - 'A'),
390   EL_CHAR_A + ('S' - 'A'),
391
392   EL_CHAR_MINUS,
393   EL_CHAR_A + ('T' - 'A'),
394   EL_CHAR_A + ('E' - 'A'),
395   EL_CHAR_A + ('R' - 'A'),
396 */
397
398   EL_LEERRAUM,
399   EL_LEERRAUM,
400   EL_LEERRAUM,
401   EL_LEERRAUM,
402
403   EL_CHAR_AUSRUF,
404   EL_CHAR_ZOLL,
405   EL_CHAR_DOLLAR,
406   EL_CHAR_PROZ,
407
408   EL_CHAR_APOSTR,
409   EL_CHAR_KLAMM1,
410   EL_CHAR_KLAMM2,
411   EL_CHAR_PLUS,
412
413   EL_CHAR_KOMMA,
414   EL_CHAR_MINUS,
415   EL_CHAR_PUNKT,
416   EL_CHAR_SLASH,
417
418   EL_CHAR_0 + 0,
419   EL_CHAR_0 + 1,
420   EL_CHAR_0 + 2,
421   EL_CHAR_0 + 3,
422
423   EL_CHAR_0 + 4,
424   EL_CHAR_0 + 5,
425   EL_CHAR_0 + 6,
426   EL_CHAR_0 + 7,
427
428   EL_CHAR_0 + 8,
429   EL_CHAR_0 + 9,
430   EL_CHAR_DOPPEL,
431   EL_CHAR_SEMIKL,
432
433   EL_CHAR_LT,
434   EL_CHAR_GLEICH,
435   EL_CHAR_GT,
436   EL_CHAR_FRAGE,
437
438   EL_CHAR_AT,
439   EL_CHAR_A + 0,
440   EL_CHAR_A + 1,
441   EL_CHAR_A + 2,
442
443   EL_CHAR_A + 3,
444   EL_CHAR_A + 4,
445   EL_CHAR_A + 5,
446   EL_CHAR_A + 6,
447
448   EL_CHAR_A + 7,
449   EL_CHAR_A + 8,
450   EL_CHAR_A + 9,
451   EL_CHAR_A + 10,
452
453   EL_CHAR_A + 11,
454   EL_CHAR_A + 12,
455   EL_CHAR_A + 13,
456   EL_CHAR_A + 14,
457
458   EL_CHAR_A + 15,
459   EL_CHAR_A + 16,
460   EL_CHAR_A + 17,
461   EL_CHAR_A + 18,
462
463   EL_CHAR_A + 19,
464   EL_CHAR_A + 20,
465   EL_CHAR_A + 21,
466   EL_CHAR_A + 22,
467
468   EL_CHAR_A + 23,
469   EL_CHAR_A + 24,
470   EL_CHAR_A + 25,
471   EL_CHAR_AE,
472
473   EL_CHAR_OE,
474   EL_CHAR_UE,
475   EL_CHAR_COPY
476 };
477 int elements_in_list = sizeof(editor_element)/sizeof(int);
478
479 static void ScrollMiniLevel(int from_x, int from_y, int scroll)
480 {
481   int x,y;
482   int dx = (scroll==ED_SCROLL_LEFT ? -1 : scroll==ED_SCROLL_RIGHT ? 1 : 0);
483   int dy = (scroll==ED_SCROLL_UP   ? -1 : scroll==ED_SCROLL_DOWN  ? 1 : 0);
484
485   XCopyArea(display,drawto,drawto,gc,
486             SX+MINI_TILEX*(dx==-1),SY+MINI_TILEY*(dy==-1),
487             SXSIZE-MINI_TILEX*ABS(dx),SYSIZE-MINI_TILEY*ABS(dy),
488             SX+MINI_TILEX*(dx==+1),SY+MINI_TILEY*(dy==+1));
489   if (dx)
490   {
491     x = (dx==1 ? 0 : 2*SCR_FIELDX-1);
492     for(y=0;y<2*SCR_FIELDY;y++)
493       DrawMiniElementOrWall(x,y,from_x,from_y);
494   }
495   else if (dy)
496   {
497     y = (dy==1 ? 0 : 2*SCR_FIELDY-1);
498     for(x=0;x<2*SCR_FIELDX;x++)
499       DrawMiniElementOrWall(x,y,from_x,from_y);
500   }
501
502   redraw_mask |= REDRAW_FIELD;
503   BackToFront();
504 }
505
506 void InitLevelEditorGadgets()
507 {
508   int i;
509
510   for (i=0; i<ED_NUM_GADGETS; i++)
511     level_editor_gadget[i] = NULL;
512 }
513
514 static void CreateControlButtons()
515 {
516   int i;
517
518   for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
519   {
520     Pixmap gd_pixmap = pix[PIX_DOOR];
521     struct GadgetInfo *gi;
522     int gd_xoffset, gd_yoffset;
523     int gd_x1, gd_x2, gd_y1, gd_y2;
524     int width, height;
525     int button_type;
526     int radio_button_nr;
527     boolean radio_button_pressed;
528     unsigned long event_mask;
529     int id = i;
530
531     if (id == ED_CTRL_ID_SINGLE_ITEMS ||
532         id == ED_CTRL_ID_CONNECTED_ITEMS ||
533         id == ED_CTRL_ID_LINE ||
534         id == ED_CTRL_ID_TEXT ||
535         id == ED_CTRL_ID_RECTANGLE ||
536         id == ED_CTRL_ID_FILLED_BOX ||
537         id == ED_CTRL_ID_FLOOD_FILL ||
538         id == ED_CTRL_ID_BRUSH)
539     {
540       button_type = GD_TYPE_RADIO_BUTTON;
541       radio_button_nr = 1;
542       radio_button_pressed = (id == drawing_function ? TRUE : FALSE);
543       event_mask = GD_EVENT_PRESSED;
544     }
545     else
546     {
547       button_type = GD_TYPE_NORMAL_BUTTON;
548       radio_button_nr = 0;
549       radio_button_pressed = FALSE;
550
551       if (id == ED_CTRL_ID_WRAP_LEFT ||
552           id == ED_CTRL_ID_WRAP_RIGHT ||
553           id == ED_CTRL_ID_WRAP_UP ||
554           id == ED_CTRL_ID_WRAP_DOWN)
555         event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
556       else
557         event_mask = GD_EVENT_RELEASED;
558     }
559
560     if (id < ED_NUM_CTRL1_BUTTONS)
561     {
562       int x = i % ED_CTRL1_BUTTONS_HORIZ;
563       int y = i / ED_CTRL1_BUTTONS_HORIZ;
564
565       gd_xoffset = ED_CTRL1_BUTTONS_XPOS + x * ED_CTRL1_BUTTON_XSIZE;
566       gd_yoffset = ED_CTRL1_BUTTONS_YPOS + y * ED_CTRL1_BUTTON_YSIZE;
567       width = ED_CTRL1_BUTTON_XSIZE;
568       height = ED_CTRL1_BUTTON_YSIZE;
569     }
570     else
571     {
572       int x = (i - ED_NUM_CTRL1_BUTTONS) % ED_CTRL2_BUTTONS_HORIZ;
573       int y = (i - ED_NUM_CTRL1_BUTTONS) / ED_CTRL2_BUTTONS_HORIZ;
574
575       gd_xoffset = ED_CTRL2_BUTTONS_XPOS + x * ED_CTRL2_BUTTON_XSIZE;
576       gd_yoffset = ED_CTRL2_BUTTONS_YPOS + y * ED_CTRL2_BUTTON_YSIZE;
577       width = ED_CTRL2_BUTTON_XSIZE;
578       height = ED_CTRL2_BUTTON_YSIZE;
579     }
580
581     gd_x1 = DOOR_GFX_PAGEX8 + gd_xoffset;
582     gd_x2 = DOOR_GFX_PAGEX7 + gd_xoffset;
583     gd_y1  = DOOR_GFX_PAGEY1 + ED_CTRL_BUTTONS_GFX_YPOS + gd_yoffset;
584     gd_y2  = DOOR_GFX_PAGEY1 + ED_CTRL_BUTTONS_ALT_GFX_YPOS + gd_yoffset;
585
586     gi = CreateGadget(GDI_CUSTOM_ID, id,
587                       GDI_X, EX + gd_xoffset,
588                       GDI_Y, EY + gd_yoffset,
589                       GDI_WIDTH, width,
590                       GDI_HEIGHT, height,
591                       GDI_TYPE, button_type,
592                       GDI_STATE, GD_BUTTON_UNPRESSED,
593                       GDI_RADIO_NR, radio_button_nr,
594                       GDI_RADIO_PRESSED, radio_button_pressed,
595                       GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y1,
596                       GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y1,
597                       GDI_ALT_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y2,
598                       GDI_ALT_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y2,
599                       GDI_EVENT_MASK, event_mask,
600                       GDI_CALLBACK, HandleControlButtons,
601                       GDI_END);
602
603     if (gi == NULL)
604       Error(ERR_EXIT, "cannot create gadget");
605
606     level_editor_gadget[id] = gi;
607   }
608 }
609
610 static void CreateCounterButtons()
611 {
612   int i, j;
613
614   for (i=0; i<ED_NUM_COUNTERS; i++)
615   {
616     for (j=0; j<2; j++)
617     {
618       Pixmap gd_pixmap = pix[PIX_DOOR];
619       struct GadgetInfo *gi;
620       int gd_xoffset;
621       int gd_x1, gd_x2, gd_y;
622       int id = counter_info[i].gadget_id + j;
623       unsigned long event_mask;
624
625       event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
626
627       gd_xoffset = (j == 0 ? ED_BUTTON_MINUS_XPOS : ED_BUTTON_PLUS_XPOS);
628       gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
629       gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
630       gd_y  = DOOR_GFX_PAGEY1 + ED_BUTTON_COUNT_YPOS;
631
632       gi = CreateGadget(GDI_CUSTOM_ID, id,
633                         GDI_X, SX + counter_info[i].x + gd_xoffset,
634                         GDI_Y, SY + counter_info[i].y,
635                         GDI_WIDTH, ED_BUTTON_COUNT_XSIZE,
636                         GDI_HEIGHT, ED_BUTTON_COUNT_YSIZE,
637                         GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
638                         GDI_STATE, GD_BUTTON_UNPRESSED,
639                         GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
640                         GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
641                         GDI_EVENT_MASK, event_mask,
642                         GDI_CALLBACK, HandleCounterButtons,
643                         GDI_END);
644
645       if (gi == NULL)
646         Error(ERR_EXIT, "cannot create gadget");
647
648       level_editor_gadget[id] = gi;
649     }
650   }
651 }
652
653 static void CreateDrawingAreas()
654 {
655   struct GadgetInfo *gi;
656   unsigned long event_mask;
657   int id;
658   int i;
659
660   event_mask =
661     GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
662     GD_EVENT_OFF_BORDERS;
663
664   /* one for the level drawing area ... */
665   id = ED_CTRL_ID_DRAWING_LEVEL;
666   gi = CreateGadget(GDI_CUSTOM_ID, id,
667                     GDI_X, SX,
668                     GDI_Y, SY,
669                     GDI_WIDTH, SXSIZE,
670                     GDI_HEIGHT, SYSIZE,
671                     GDI_TYPE, GD_TYPE_DRAWING_AREA,
672                     GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
673                     GDI_EVENT_MASK, event_mask,
674                     GDI_CALLBACK, HandleDrawingAreas,
675                     GDI_END);
676
677   if (gi == NULL)
678     Error(ERR_EXIT, "cannot create gadget");
679
680   level_editor_gadget[id] = gi;
681
682   /* ... up to eight areas for element content ... */
683   for (i=0; i<MAX_ELEMCONT; i++)
684   {
685     int gx = SX + ED_AREA_ELEMCONT_XPOS + 5 * (i % 4) * MINI_TILEX;
686     int gy = SX + ED_AREA_ELEMCONT_YPOS + 6 * (i / 4) * MINI_TILEY;
687
688     id = ED_CTRL_ID_ELEMCONT_0 + i;
689     gi = CreateGadget(GDI_CUSTOM_ID, id,
690                       GDI_X, gx,
691                       GDI_Y, gy,
692                       GDI_WIDTH, 3 * MINI_TILEX,
693                       GDI_HEIGHT, 3 * MINI_TILEY,
694                       GDI_TYPE, GD_TYPE_DRAWING_AREA,
695                       GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
696                       GDI_EVENT_MASK, event_mask,
697                       GDI_CALLBACK, HandleDrawingAreas,
698                       GDI_END);
699
700     if (gi == NULL)
701       Error(ERR_EXIT, "cannot create gadget");
702
703     level_editor_gadget[id] = gi;
704   }
705
706   /* ... and one for the amoeba content */
707   id = ED_CTRL_ID_AMOEBA_CONTENT;
708   gi = CreateGadget(GDI_CUSTOM_ID, id,
709                     GDI_X, SX + ED_AREA_ELEMCONT_XPOS,
710                     GDI_Y, SY + ED_AREA_ELEMCONT_YPOS,
711                     GDI_WIDTH, MINI_TILEX,
712                     GDI_HEIGHT, MINI_TILEY,
713                     GDI_TYPE, GD_TYPE_DRAWING_AREA,
714                     GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
715                     GDI_EVENT_MASK, event_mask,
716                     GDI_CALLBACK, HandleDrawingAreas,
717                     GDI_END);
718
719   if (gi == NULL)
720     Error(ERR_EXIT, "cannot create gadget");
721
722   level_editor_gadget[id] = gi;
723 }
724
725 static void CreateLevelEditorGadgets()
726 {
727   if (level_editor_gadgets_created)
728     return;
729
730   CreateControlButtons();
731   CreateCounterButtons();
732   CreateDrawingAreas();
733
734   level_editor_gadgets_created = TRUE;
735 }
736
737 static void MapControlButtons()
738 {
739   int i;
740
741   for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
742     MapGadget(level_editor_gadget[i]);
743 }
744
745 static void MapCounterButtons(int id)
746 {
747   int i;
748
749   for (i=0; i<2; i++)
750     MapGadget(level_editor_gadget[counter_info[id].gadget_id + i]);
751 }
752
753 static void MapDrawingArea(int id)
754 {
755   MapGadget(level_editor_gadget[id]);
756 }
757
758 static void MapMainDrawingArea()
759 {
760   MapDrawingArea(ED_CTRL_ID_DRAWING_LEVEL);
761 }
762
763 static void UnmapDrawingArea(int id)
764 {
765   UnmapGadget(level_editor_gadget[id]);
766 }
767
768 void UnmapLevelEditorWindowGadgets()
769 {
770   int i;
771
772   for (i=ED_NUM_CTRL_BUTTONS; i<ED_NUM_GADGETS; i++)
773     UnmapGadget(level_editor_gadget[i]);
774 }
775
776 void UnmapLevelEditorGadgets()
777 {
778   int i;
779
780   for (i=0; i<ED_NUM_GADGETS; i++)
781     UnmapGadget(level_editor_gadget[i]);
782 }
783
784 void DrawLevelEd()
785 {
786   int i, x, y, graphic;
787
788   level_xpos=-1;
789   level_ypos=-1;
790   edit_mode = ED_MODE_DRAWING;
791   name_typing = FALSE;
792   element_shift = 0;
793
794   CloseDoor(DOOR_CLOSE_ALL);
795
796   if (level_editor_test_game)
797   {
798     for(x=0; x<lev_fieldx; x++)
799       for(y=0; y<lev_fieldy; y++)
800         Feld[x][y] = Ur[x][y];
801
802     for(x=0; x<lev_fieldx; x++)
803       for(y=0; y<lev_fieldy; y++)
804         Ur[x][y] = OrigBackup[x][y];
805
806     level_editor_test_game = FALSE;
807   }
808   else
809   {
810     undo_buffer_position = -1;
811     undo_buffer_steps = -1;
812     CopyLevelToUndoBuffer();
813   }
814
815   DrawMiniLevel(level_xpos,level_ypos);
816   FadeToFront();
817
818   XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
819             DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY1,
820             DXSIZE,DYSIZE,
821             DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
822   XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
823             DOOR_GFX_PAGEX6+ED_BUTTON_ELEM_XPOS,
824             DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS,
825             4*ED_BUTTON_ELEM_XSIZE,5*ED_BUTTON_ELEM_YSIZE,
826             DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS,
827             DOOR_GFX_PAGEY1+ED_BUTTON_EUP_Y2POS);
828
829   for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
830   {
831     if (i < elements_in_list)
832       graphic = el2gfx(editor_element[i]);
833     else
834       graphic = GFX_LEERRAUM;
835
836     DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
837                        DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS+3 + 
838                        (i%MAX_ELEM_X)*ED_BUTTON_ELEM_XSIZE,
839                        DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS+3 +
840                        (i/MAX_ELEM_X)*ED_BUTTON_ELEM_YSIZE,
841                        graphic);
842   }
843
844   DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
845                      DOOR_GFX_PAGEX1+ED_WIN_MB_LEFT_XPOS,
846                      DOOR_GFX_PAGEY1+ED_WIN_MB_LEFT_YPOS,
847                      el2gfx(new_element1));
848   DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
849                      DOOR_GFX_PAGEX1+ED_WIN_MB_MIDDLE_XPOS,
850                      DOOR_GFX_PAGEY1+ED_WIN_MB_MIDDLE_YPOS,
851                      el2gfx(new_element2));
852   DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
853                      DOOR_GFX_PAGEX1+ED_WIN_MB_RIGHT_XPOS,
854                      DOOR_GFX_PAGEY1+ED_WIN_MB_RIGHT_YPOS,
855                      el2gfx(new_element3));
856   DrawTextExt(pix[PIX_DB_DOOR],gc,
857               DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS,
858               DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
859               int2str(level_nr,2),FS_SMALL,FC_SPECIAL1);
860   XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
861             DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS+3,
862             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
863             7,FONT3_YSIZE,
864             DOOR_GFX_PAGEX1+ED_WIN_LEVELNR_XPOS,
865             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS);
866   XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
867             DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS+14,
868             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
869             7,FONT3_YSIZE,
870             DOOR_GFX_PAGEX1+ED_WIN_LEVELNR_XPOS+9,
871             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS);
872
873   XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
874             DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY2,
875             VXSIZE,VYSIZE,
876             DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
877
878   /* draw bigger door */
879   XCopyArea(display, pix[PIX_DOOR], drawto, gc,
880             DOOR_GFX_PAGEX7, 0,
881             108, 64,
882             EX - 4, EY - 12);
883
884   /* draw new control window */
885   XCopyArea(display, pix[PIX_DOOR], drawto, gc,
886             DOOR_GFX_PAGEX8, 236,
887             EXSIZE, EYSIZE,
888             EX, EY);
889
890   redraw_mask |= REDRAW_ALL;
891
892   OpenDoor(DOOR_OPEN_1);
893
894   if (!level_editor_gadgets_created)
895     CreateLevelEditorGadgets();
896
897   MapControlButtons();
898   MapMainDrawingArea();
899
900   /*
901   OpenDoor(DOOR_OPEN_1 | DOOR_OPEN_2);
902   */
903 }
904
905 void DrawControlWindow()
906 {
907   int i,x,y;
908
909   ClearWindow();
910   UnmapLevelEditorWindowGadgets();
911
912   /* Inhalt der Mampfer */
913   DrawText(ED_COUNT_GADGET_XPOS+1,SY+6,
914            "Contents of a smashed cruncher:",FS_SMALL,FC_YELLOW);
915   for(i=0;i<4;i++) for(y=0;y<4;y++) for(x=0;x<4;x++)
916   {
917     DrawMiniElement(1+5*i+x,2+y,EL_ERDREICH);
918     XFillRectangle(display,drawto,gc,
919                    SX+(1+5*i)*MINI_TILEX+MINI_TILEX/2-1,
920                    SY+(2)*MINI_TILEY+MINI_TILEY/2-1,
921                    3*MINI_TILEX+2,3*MINI_TILEY+2);
922   }
923   XCopyArea(display,drawto,drawto,gc,
924             SX+1*MINI_TILEX,SY+2*MINI_TILEY,
925             4*5*MINI_TILEX,5*MINI_TILEY,
926             SX+1*MINI_TILEX-MINI_TILEX/2,SY+2*MINI_TILEY-MINI_TILEY/2);
927   for(i=0;i<4;i++)
928   {
929     for(y=0;y<3;y++) for(x=0;x<3;x++)
930       DrawMiniElement(1+5*i+x,2+y,level.mampfer_inhalt[i][x][y]);
931
932     DrawText(SX+MINI_TILEX+(5*i+1)*MINI_TILEX+1,
933              SY+2*MINI_TILEY+(4)*MINI_TILEY-4,
934              int2str(i+1,1),FS_SMALL,FC_YELLOW);
935   }
936
937   /* Inhalt der Amöbe */
938   for(y=0;y<2;y++) for(x=0;x<2;x++)
939   {
940     DrawMiniElement(29+x,26+y,EL_ERDREICH);
941     XFillRectangle(display,drawto,gc,
942                    SX+29*MINI_TILEX+MINI_TILEX/2-1,
943                    SY+26*MINI_TILEY+MINI_TILEY/2-1,
944                    MINI_TILEX+2,MINI_TILEY+2);
945   }
946   XCopyArea(display,drawto,drawto,gc,
947             SX+29*MINI_TILEX,SY+26*MINI_TILEY,
948             3*MINI_TILEX,3*MINI_TILEY,
949             SX+29*MINI_TILEX-MINI_TILEX/2,SY+26*MINI_TILEY-MINI_TILEY/2);
950   DrawMiniElement(29,26,level.amoebe_inhalt);
951
952   for(i=0;i<11+3+2;i++)
953   {
954     XCopyArea(display,pix[PIX_DOOR],drawto,gc,
955               DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
956               DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
957               DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
958               ED_COUNT_GADGET_XPOS,
959               ED_COUNT_GADGET_YPOS+i*ED_COUNT_GADGET_YSIZE);
960
961     if (i<11)
962       DrawText(ED_COUNT_VALUE_XPOS,
963                ED_COUNT_VALUE_YPOS+i*ED_COUNT_GADGET_YSIZE,
964                int2str(level.score[i],3),FS_SMALL,FC_YELLOW);
965     else if (i==11)
966       DrawText(ED_COUNT_VALUE_XPOS,
967                ED_COUNT_VALUE_YPOS+11*ED_COUNT_GADGET_YSIZE,
968                int2str(level.tempo_amoebe,3),FS_SMALL,FC_YELLOW);
969     else if (i==12)
970       DrawText(ED_COUNT_VALUE_XPOS,
971                ED_COUNT_VALUE_YPOS+12*ED_COUNT_GADGET_YSIZE,
972                int2str(level.dauer_sieb,3),FS_SMALL,FC_YELLOW);
973     else if (i==13)
974       DrawText(ED_COUNT_VALUE_XPOS,
975                ED_COUNT_VALUE_YPOS+13*ED_COUNT_GADGET_YSIZE,
976                int2str(level.dauer_ablenk,3),FS_SMALL,FC_YELLOW);
977     else if (i==14)
978       DrawText(ED_COUNT_VALUE_XPOS,
979                ED_COUNT_VALUE_YPOS+14*ED_COUNT_GADGET_YSIZE,
980                int2str(level.edelsteine,3),FS_SMALL,FC_YELLOW);
981     else if (i==15)
982       DrawText(ED_COUNT_VALUE_XPOS,
983                ED_COUNT_VALUE_YPOS+15*ED_COUNT_GADGET_YSIZE,
984                int2str(level.time,3),FS_SMALL,FC_YELLOW);
985   }
986
987   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+0*ED_COUNT_TEXT_YSIZE,
988            "Score for Emerald",FS_SMALL,FC_YELLOW);
989   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+1*ED_COUNT_TEXT_YSIZE,
990            "Score for Diamond",FS_SMALL,FC_YELLOW);
991   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+2*ED_COUNT_TEXT_YSIZE,
992            "Score for smashing a Bug",FS_SMALL,FC_YELLOW);
993   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+3*ED_COUNT_TEXT_YSIZE,
994            "Score for smashing a Spaceship",FS_SMALL,FC_YELLOW);
995   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+4*ED_COUNT_TEXT_YSIZE,
996            "Score for smashing a Cruncher",FS_SMALL,FC_YELLOW);
997   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+5*ED_COUNT_TEXT_YSIZE,
998            "Score for smashing an Alien",FS_SMALL,FC_YELLOW);
999   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+6*ED_COUNT_TEXT_YSIZE,
1000            "Score for smashing a Pacman",FS_SMALL,FC_YELLOW);
1001   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+7*ED_COUNT_TEXT_YSIZE,
1002            "Score for cracking a nut",FS_SMALL,FC_YELLOW);
1003   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+8*ED_COUNT_TEXT_YSIZE,
1004            "Score for dynamite",FS_SMALL,FC_YELLOW);
1005   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+9*ED_COUNT_TEXT_YSIZE,
1006            "Score for key",FS_SMALL,FC_YELLOW);
1007   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+10*ED_COUNT_TEXT_YSIZE,
1008            "Score for each 10 seconds left",FS_SMALL,FC_YELLOW);
1009   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+11*ED_COUNT_TEXT_YSIZE,
1010            "Speed of the amoeba / Content",FS_SMALL,FC_YELLOW);
1011   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+12*ED_COUNT_TEXT_YSIZE,
1012            "Time for magic wall",FS_SMALL,FC_YELLOW);
1013   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+13*ED_COUNT_TEXT_YSIZE,
1014            "Time for wheel",FS_SMALL,FC_YELLOW);
1015   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+14*ED_COUNT_TEXT_YSIZE,
1016            "Emeralds needed in this level",FS_SMALL,FC_YELLOW);
1017   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+15*ED_COUNT_TEXT_YSIZE,
1018            "Time available for this level",FS_SMALL,FC_YELLOW);
1019
1020   XCopyArea(display,pix[PIX_DOOR],drawto,gc,
1021             DOOR_GFX_PAGEX4+ED_WIN_COUNT_XPOS,
1022             DOOR_GFX_PAGEY1+ED_WIN_COUNT_YPOS,
1023             ED_WIN_COUNT_XSIZE,ED_WIN_COUNT_YSIZE,
1024             ED_COUNT_GADGET_XPOS,
1025             ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE);
1026   for(i=1;i<31;i++)
1027     XCopyArea(display,pix[PIX_DOOR],drawto,gc,
1028               DOOR_GFX_PAGEX4+ED_WIN_COUNT_XPOS+3+2*FONT2_XSIZE,
1029               DOOR_GFX_PAGEY1+ED_WIN_COUNT_YPOS,
1030               ED_WIN_COUNT_XSIZE-3-2*FONT2_XSIZE,ED_WIN_COUNT_YSIZE,
1031               ED_COUNT_GADGET_XPOS+3+i*FONT2_XSIZE,
1032               ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE);
1033   DrawText(ED_COUNT_GADGET_XPOS+5,
1034            ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1035            level.name,FS_SMALL,FC_YELLOW);
1036   DrawText(ED_COUNT_GADGET_XPOS+(30+3)*FONT2_XSIZE-5,
1037            ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1038            "Title",FS_SMALL,FC_YELLOW);
1039
1040   DrawText(ED_SIZE_GADGET_XPOS,ED_SIZE_GADGET_YPOS-18,
1041            "Playfield size:",FS_SMALL,FC_YELLOW);
1042   XCopyArea(display,pix[PIX_DOOR],drawto,gc,
1043             DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
1044             DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
1045             DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
1046             ED_SIZE_GADGET_XPOS,
1047             ED_SIZE_GADGET_YPOS+0*ED_COUNT_GADGET_YSIZE);
1048   XCopyArea(display,pix[PIX_DOOR],drawto,gc,
1049             DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
1050             DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
1051             DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
1052             ED_SIZE_GADGET_XPOS,
1053             ED_SIZE_GADGET_YPOS+1*ED_COUNT_GADGET_YSIZE);
1054   DrawText(ED_SIZE_TEXT_XPOS,ED_SIZE_TEXT_YPOS+0*ED_SIZE_TEXT_YSIZE,
1055            "Width",FS_SMALL,FC_YELLOW);
1056   DrawText(ED_SIZE_TEXT_XPOS,ED_SIZE_TEXT_YPOS+1*ED_SIZE_TEXT_YSIZE,
1057            "Height",FS_SMALL,FC_YELLOW);
1058   DrawText(ED_SIZE_VALUE_XPOS,ED_SIZE_VALUE_YPOS+0*ED_SIZE_GADGET_YSIZE,
1059            int2str(level.fieldx,3),FS_SMALL,FC_YELLOW);
1060   DrawText(ED_SIZE_VALUE_XPOS,ED_SIZE_VALUE_YPOS+1*ED_SIZE_GADGET_YSIZE,
1061            int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
1062 }
1063
1064 void AdjustLevelScrollPosition()
1065 {
1066   if (level_xpos < -1)
1067     level_xpos = -1;
1068   if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
1069     level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
1070   if (lev_fieldx < 2*SCR_FIELDX - 2)
1071     level_xpos = -1;
1072
1073   if (level_ypos < -1)
1074     level_ypos = -1;
1075   if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
1076     level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
1077   if (lev_fieldy < 2*SCR_FIELDY - 2)
1078     level_ypos = -1;
1079 }
1080
1081 void LevelEd(int mx, int my, int button)
1082 {
1083   static int last_button = 0;
1084   static int in_field_pressed = FALSE;
1085   static boolean use_floodfill = FALSE;
1086
1087
1088   /*
1089   int x = (mx-SX)/MINI_TILEX; 
1090   int y = (my-SY)/MINI_TILEY; 
1091   */
1092
1093   /*
1094   HandlePressedControlButtons();
1095   HandleDrawingFunctions(mx, my, button);
1096   */
1097
1098   if (use_floodfill)            /********** FLOOD FILL **********/
1099   {
1100
1101
1102 #if 0
1103
1104     if (button)
1105     {
1106       if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
1107       {
1108         int from_x, from_y;
1109         int fill_element;
1110
1111         if (x>lev_fieldx || y>lev_fieldy ||
1112             (x==0 && level_xpos<0) ||
1113             (x==2*SCR_FIELDX-1 && level_xpos>lev_fieldx-2*SCR_FIELDX) ||
1114             (y==0 && level_ypos<0) ||
1115             (y==2*SCR_FIELDY-1 && level_ypos>lev_fieldy-2*SCR_FIELDY))
1116           return;
1117
1118         from_x = x+level_xpos;
1119         from_y = y+level_ypos;
1120         fill_element = (button==1 ? new_element1 :
1121                         button==2 ? new_element2 :
1122                         button==3 ? new_element3 : 0);
1123
1124         FloodFill(from_x,from_y,fill_element);
1125         DrawMiniLevel(level_xpos,level_ypos);
1126       }
1127
1128       use_floodfill = FALSE;
1129       CloseDoor(DOOR_CLOSE_1);
1130       OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
1131     }
1132     return;
1133
1134 #endif
1135
1136
1137
1138   }
1139   else                          /********** EDIT/CTRL-FENSTER **********/
1140   {
1141     static unsigned long choice_delay = 0;
1142     int choice = CheckElemButtons(mx,my,button);
1143     int elem_pos = choice-ED_BUTTON_ELEM;
1144
1145     if (((choice == ED_BUTTON_EUP && element_shift>0) ||
1146          (choice == ED_BUTTON_EDOWN &&
1147           element_shift<elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)) &&
1148         DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1149     {
1150       int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1151       int i;
1152
1153 #if 0
1154       step = (button==1 ? MAX_ELEM_X : button==2 ? 5*MAX_ELEM_X :
1155               elements_in_list);
1156       element_shift += (choice==ED_BUTTON_EUP ? -step : step);
1157 #else
1158       step = step * MAX_ELEM_X * (choice == ED_BUTTON_EUP ? -1 : +1);
1159       element_shift += step;
1160 #endif
1161
1162       if (element_shift<0)
1163         element_shift = 0;
1164       if (element_shift>elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)
1165         element_shift = elements_in_list-MAX_ELEM_X*MAX_ELEM_Y;
1166       if (element_shift % MAX_ELEM_X)
1167         element_shift += MAX_ELEM_X-(element_shift % MAX_ELEM_X);
1168
1169       for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
1170         DrawElemButton(i+2,ED_BUTTON_RELEASED);
1171     }
1172     else if (elem_pos>=0 && elem_pos<MAX_ELEM_X*MAX_ELEM_Y)
1173     {
1174       int new_element;
1175
1176       if (elem_pos+element_shift < elements_in_list)
1177         new_element = editor_element[elem_pos+element_shift];
1178       else
1179         new_element = EL_LEERRAUM;
1180
1181       if (last_button==1)
1182         new_element1 = new_element;
1183       else if (last_button==2)
1184         new_element2 = new_element;
1185       else if (last_button==3)
1186         new_element3 = new_element;
1187
1188       DrawMiniGraphicExt(drawto,gc,
1189                          DX+ED_WIN_MB_LEFT_XPOS,
1190                          DY+ED_WIN_MB_LEFT_YPOS,
1191                          el2gfx(new_element1));
1192       DrawMiniGraphicExt(drawto,gc,
1193                          DX+ED_WIN_MB_MIDDLE_XPOS,
1194                          DY+ED_WIN_MB_MIDDLE_YPOS,
1195                          el2gfx(new_element2));
1196       DrawMiniGraphicExt(drawto,gc,
1197                          DX+ED_WIN_MB_RIGHT_XPOS,
1198                          DY+ED_WIN_MB_RIGHT_YPOS,
1199                          el2gfx(new_element3));
1200       redraw_mask |= REDRAW_DOOR_1;
1201
1202       if (!HAS_CONTENT(properties_element))
1203       {
1204         properties_element = new_element;
1205         if (edit_mode == ED_MODE_PROPERTIES)
1206           DrawPropertiesWindow();
1207       }
1208     }
1209   
1210     if (edit_mode == ED_MODE_DRAWING)   /********** EDIT-FENSTER **********/
1211     {
1212
1213
1214
1215 #if 0
1216
1217       switch(CheckEditButtons(mx,my,button))
1218       {
1219         case ED_BUTTON_CTRL:
1220           CloseDoor(DOOR_CLOSE_2);
1221           DrawControlWindow();
1222           XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1223                     DOOR_GFX_PAGEX4,DOOR_GFX_PAGEY1+80,
1224                     VXSIZE,VYSIZE,
1225                     DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
1226           OpenDoor(DOOR_OPEN_2);
1227           edit_mode = ED_MODE_INFO;
1228           break;
1229         case ED_BUTTON_FILL:
1230           Request("Caution ! Flood fill mode ! Choose area !",REQ_OPEN);
1231           use_floodfill = TRUE;
1232           return;
1233           break;
1234         case ED_BUTTON_LEFT:
1235           if (level_xpos>=0)
1236           {
1237             if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1238               break;
1239             if (lev_fieldx<2*SCR_FIELDX-2)
1240               break;
1241
1242             level_xpos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
1243             if (level_xpos<-1)
1244               level_xpos = -1;
1245             if (button==1)
1246               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_RIGHT);
1247             else
1248               DrawMiniLevel(level_xpos,level_ypos);
1249           }
1250           break;
1251         case ED_BUTTON_RIGHT:
1252           if (level_xpos<=lev_fieldx-2*SCR_FIELDX)
1253           {
1254             if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1255               break;
1256             if (lev_fieldx<2*SCR_FIELDX-2)
1257               break;
1258
1259             level_xpos += (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
1260             if (level_xpos>lev_fieldx-2*SCR_FIELDX+1)
1261               level_xpos = lev_fieldx-2*SCR_FIELDX+1;
1262             if (button==1)
1263               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_LEFT);
1264             else
1265               DrawMiniLevel(level_xpos,level_ypos);
1266           }
1267           break;
1268         case ED_BUTTON_UP:
1269           if (level_ypos>=0)
1270           {
1271             if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1272               break;
1273             if (lev_fieldy<2*SCR_FIELDY-2)
1274               break;
1275
1276             level_ypos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
1277             if (level_ypos<-1)
1278               level_ypos = -1;
1279             if (button==1)
1280               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_DOWN);
1281             else
1282               DrawMiniLevel(level_xpos,level_ypos);
1283           }
1284           break;
1285         case ED_BUTTON_DOWN:
1286           if (level_ypos<=lev_fieldy-2*SCR_FIELDY)
1287           {
1288             if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1289               break;
1290             if (lev_fieldy<2*SCR_FIELDY-2)
1291               break;
1292
1293             level_ypos += (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
1294             if (level_ypos>lev_fieldy-2*SCR_FIELDY+1)
1295               level_ypos = lev_fieldy-2*SCR_FIELDY+1;
1296             if (button==1)
1297               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_UP);
1298             else
1299               DrawMiniLevel(level_xpos,level_ypos);
1300           }
1301           break;
1302         default:
1303           break;
1304       }
1305
1306 #endif
1307
1308
1309
1310 #if 0
1311
1312       if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
1313       {
1314         int new_element;
1315
1316         if (button && !motion_status)
1317           in_field_pressed = TRUE;
1318
1319         if (!button || !in_field_pressed || button<1 || button>3 ||
1320             (y==0 && level_ypos<0) ||
1321             (y==2*SCR_FIELDY-1 && level_ypos>lev_fieldy-2*SCR_FIELDY) ||
1322             (x==0 && level_xpos<0) ||
1323             (x==2*SCR_FIELDX-1 && level_xpos>lev_fieldx-2*SCR_FIELDX) ||
1324             x>lev_fieldx || y>lev_fieldy)
1325           return;
1326
1327         new_element = (button==1 ? new_element1 :
1328                        button==2 ? new_element2 :
1329                        button==3 ? new_element3 : 0);
1330
1331         if (new_element != Feld[x+level_xpos][y+level_ypos])
1332         {
1333           if (new_element==EL_SPIELFIGUR) /* Jeder nur EINE Figur bitte... */
1334           {
1335             int x,y;
1336
1337             for(x=0;x<lev_fieldx;x++) for(y=0;y<lev_fieldy;y++)
1338             {
1339               if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1)
1340               {
1341                 Feld[x][y] = EL_LEERRAUM;
1342                 if (x-level_xpos>=0 && x-level_xpos<2*SCR_FIELDX &&
1343                     y-level_ypos>=0 && y-level_ypos<2*SCR_FIELDY)
1344                   DrawMiniElement(x-level_xpos,y-level_ypos,EL_LEERRAUM);
1345               }
1346             }
1347           }
1348
1349           Feld[x+level_xpos][y+level_ypos] = new_element;
1350           DrawMiniElement(x,y,new_element);
1351         }
1352       }
1353       else if (!motion_status)  /* Mauszeiger nicht im Level-Feld */
1354         in_field_pressed = FALSE;
1355
1356 #endif
1357
1358
1359
1360     }
1361     else if (edit_mode == ED_MODE_INFO)/********** KONTROLL-FENSTER **********/
1362     {
1363       int choice = CheckCountButtons(mx,my,button);
1364       int step = (button==1 ? 1 : button==2 ? 5 : button==3 ? 10 : 0);
1365
1366       if (choice >= 0 && choice < 36 &&
1367           DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1368       {
1369         if (!(choice % 2))
1370           step = -step;
1371
1372         choice /= 2;
1373
1374         if (choice<11)
1375         {
1376           level.score[choice] += step;
1377           if (level.score[choice]<0)
1378             level.score[choice] = 0;
1379           else if (level.score[choice]>255)
1380             level.score[choice] = 255;
1381         }
1382         else if (choice==11)
1383         {
1384           level.tempo_amoebe += step;
1385           if (level.tempo_amoebe<0)
1386             level.tempo_amoebe = 0;
1387           else if (level.tempo_amoebe>255)
1388             level.tempo_amoebe = 255;
1389         }
1390         else if (choice==12)
1391         {
1392           level.dauer_sieb += step;
1393           if (level.dauer_sieb<0)
1394             level.dauer_sieb = 0;
1395           else if (level.dauer_sieb>255)
1396             level.dauer_sieb = 255;
1397         }
1398         else if (choice==13)
1399         {
1400           level.dauer_ablenk += step;
1401           if (level.dauer_ablenk<0)
1402             level.dauer_ablenk = 0;
1403           else if (level.dauer_ablenk>255)
1404             level.dauer_ablenk = 255;
1405         }
1406         else if (choice==14)
1407         {
1408           level.edelsteine += step;
1409           if (level.edelsteine<0)
1410             level.edelsteine = 0;
1411           else if (level.edelsteine>999)
1412             level.edelsteine = 999;
1413         }
1414         else if (choice==15)
1415         {
1416           level.time += step;
1417           if (level.time<0)
1418             level.time = 0;
1419           else if (level.time>999)
1420             level.time = 999;
1421         }
1422         else if (choice==16)
1423         {
1424           lev_fieldx += step;
1425           if (lev_fieldx<MIN_LEV_FIELDX)
1426             lev_fieldx = MIN_LEV_FIELDX;
1427           else if (lev_fieldx>MAX_LEV_FIELDX)
1428             lev_fieldx = MAX_LEV_FIELDX;
1429           level.fieldx = lev_fieldx;
1430         }
1431         else if (choice==17)
1432         {
1433           lev_fieldy += step;
1434           if (lev_fieldy<MIN_LEV_FIELDY)
1435             lev_fieldy = MIN_LEV_FIELDY;
1436           else if (lev_fieldy>MAX_LEV_FIELDY)
1437             lev_fieldy = MAX_LEV_FIELDY;
1438           level.fieldy = lev_fieldy;
1439         }
1440
1441         if (choice<11)
1442           DrawText(ED_COUNT_VALUE_XPOS,
1443                    ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE,
1444                    int2str(level.score[choice],3),FS_SMALL,FC_YELLOW);
1445         else if (choice==11)
1446           DrawText(ED_COUNT_VALUE_XPOS,
1447                    ED_COUNT_VALUE_YPOS+11*ED_COUNT_GADGET_YSIZE,
1448                    int2str(level.tempo_amoebe,3),FS_SMALL,FC_YELLOW);
1449         else if (choice==12)
1450           DrawText(ED_COUNT_VALUE_XPOS,
1451                    ED_COUNT_VALUE_YPOS+12*ED_COUNT_GADGET_YSIZE,
1452                    int2str(level.dauer_sieb,3),FS_SMALL,FC_YELLOW);
1453         else if (choice==13)
1454           DrawText(ED_COUNT_VALUE_XPOS,
1455                    ED_COUNT_VALUE_YPOS+13*ED_COUNT_GADGET_YSIZE,
1456                    int2str(level.dauer_ablenk,3),FS_SMALL,FC_YELLOW);
1457         else if (choice==14)
1458           DrawText(ED_COUNT_VALUE_XPOS,
1459                    ED_COUNT_VALUE_YPOS+14*ED_COUNT_GADGET_YSIZE,
1460                    int2str(level.edelsteine,3),FS_SMALL,FC_YELLOW);
1461         else if (choice==15)
1462           DrawText(ED_COUNT_VALUE_XPOS,
1463                    ED_COUNT_VALUE_YPOS+15*ED_COUNT_GADGET_YSIZE,
1464                    int2str(level.time,3),FS_SMALL,FC_YELLOW);
1465         else if (choice==16)
1466           DrawText(ED_SIZE_VALUE_XPOS,
1467                    ED_SIZE_VALUE_YPOS+0*ED_SIZE_GADGET_YSIZE,
1468                    int2str(level.fieldx,3),FS_SMALL,FC_YELLOW);
1469         else if (choice==17)
1470           DrawText(ED_SIZE_VALUE_XPOS,
1471                    ED_SIZE_VALUE_YPOS+1*ED_SIZE_GADGET_YSIZE,
1472                    int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
1473
1474         redraw_mask &= ~REDRAW_FIELD;
1475         if (choice<16)
1476           XCopyArea(display,drawto,window,gc,
1477                     ED_COUNT_VALUE_XPOS,
1478                     ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE,
1479                     3*FONT2_XSIZE,FONT2_YSIZE,
1480                     ED_COUNT_VALUE_XPOS,
1481                     ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE);
1482         else
1483           XCopyArea(display,drawto,window,gc,
1484                     ED_SIZE_VALUE_XPOS,
1485                     ED_SIZE_VALUE_YPOS+(choice-16)*ED_SIZE_GADGET_YSIZE,
1486                     3*FONT2_XSIZE,FONT2_YSIZE,
1487                     ED_SIZE_VALUE_XPOS,
1488                     ED_SIZE_VALUE_YPOS+(choice-16)*ED_SIZE_GADGET_YSIZE);
1489         XFlush(display);
1490       }
1491
1492
1493
1494 #if 0
1495
1496       switch(CheckCtrlButtons(mx,my,button))
1497       {
1498         case ED_BUTTON_EDIT:
1499           CloseDoor(DOOR_CLOSE_2);
1500           AdjustLevelScrollPosition();
1501           DrawMiniLevel(level_xpos,level_ypos);
1502           XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1503                     DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY2,
1504                     VXSIZE,VYSIZE,
1505                     DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
1506           OpenDoor(DOOR_OPEN_2);
1507           edit_mode = ED_MODE_DRAWING;
1508           break;
1509         case ED_BUTTON_CLEAR:
1510           if (Request("Are you sure to clear this level ?",REQ_ASK))
1511           {
1512             for(x=0;x<MAX_LEV_FIELDX;x++) 
1513               for(y=0;y<MAX_LEV_FIELDY;y++) 
1514                 Feld[x][y] = EL_ERDREICH;
1515             DrawMiniLevel(level_xpos,level_ypos);
1516           }
1517           break;
1518         case ED_BUTTON_UNDO:
1519           if (leveldir[leveldir_nr].readonly ||
1520               Request("Exit without saving ?",REQ_ASK | REQ_STAY_OPEN))
1521           {
1522             CloseDoor(DOOR_CLOSE_ALL);
1523             game_status=MAINMENU;
1524             DrawMainMenu();
1525           }
1526           else
1527           {
1528             CloseDoor(DOOR_CLOSE_1);
1529             OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
1530           }
1531           break;
1532         case ED_BUTTON_EXIT:
1533           {
1534             int figur_vorhanden = FALSE;
1535
1536             if (leveldir[leveldir_nr].readonly)
1537             {
1538               Request("This level is read only !",REQ_CONFIRM);
1539               break;
1540             }
1541
1542             for(y=0;y<lev_fieldy;y++) 
1543               for(x=0;x<lev_fieldx;x++)
1544                 if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1) 
1545                   figur_vorhanden = TRUE;
1546
1547             if (!figur_vorhanden)
1548               Request("No Level without Gregor Mc Duffin please !",
1549                          REQ_CONFIRM);
1550             else
1551             {
1552               if (Request("Save this level and kill the old ?",
1553                              REQ_ASK | REQ_STAY_OPEN))
1554               {
1555                 for(x=0;x<lev_fieldx;x++)
1556                   for(y=0;y<lev_fieldy;y++) 
1557                     Ur[x][y]=Feld[x][y];
1558                 SaveLevel(level_nr);
1559               }
1560               CloseDoor(DOOR_CLOSE_ALL);
1561               game_status=MAINMENU;
1562               DrawMainMenu();
1563             }
1564           }
1565           break;
1566         default:
1567           break;
1568       }
1569
1570 #endif
1571
1572
1573
1574       if (mx>=ED_COUNT_GADGET_XPOS &&
1575           mx<ED_COUNT_GADGET_XPOS+31*FONT2_XSIZE+10 &&
1576           my>=ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE &&
1577           my<ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE+ED_WIN_COUNT_YSIZE)
1578       {
1579         if (!name_typing)
1580         {
1581           name_typing = TRUE;
1582           DrawText(ED_COUNT_GADGET_XPOS+5,
1583                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1584                    level.name,FS_SMALL,FC_GREEN);
1585           DrawText(ED_COUNT_GADGET_XPOS+5+strlen(level.name)*FONT2_XSIZE,
1586                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1587                    "<",FS_SMALL,FC_RED);
1588         }
1589       }
1590       else
1591       {
1592         if (name_typing)
1593         {
1594           name_typing = FALSE;
1595           DrawText(ED_COUNT_GADGET_XPOS+5,
1596                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1597                    level.name,FS_SMALL,FC_YELLOW);
1598           DrawText(ED_COUNT_GADGET_XPOS+5+strlen(level.name)*FONT2_XSIZE,
1599                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1600                    " ",FS_SMALL,FC_RED);
1601         }
1602       }
1603
1604       if (mx>=SX+29*MINI_TILEX && mx<SX+30*MINI_TILEX &&
1605           my>=SY+26*MINI_TILEY && my<SY+27*MINI_TILEY)
1606       {
1607         int new_element;
1608
1609         if (!button || button<1 || button>3)
1610           return;
1611
1612         new_element = (button==1 ? new_element1 :
1613                        button==2 ? new_element2 :
1614                        button==3 ? new_element3 : 0);
1615
1616         if (new_element != level.amoebe_inhalt)
1617         {
1618           level.amoebe_inhalt = new_element;
1619           DrawMiniElement(29,26,new_element);
1620         }
1621       }
1622
1623       if (mx>=SX+1*MINI_TILEX && mx<SX+(1+4*5)*MINI_TILEX &&
1624           my>=SY+2*MINI_TILEY && my<SY+(2+3)*MINI_TILEY)
1625       {
1626         int x = (mx-SX-1*MINI_TILEX)/MINI_TILEX;
1627         int y = (my-SY-2*MINI_TILEY)/MINI_TILEY;
1628         int i = x/5;
1629         int new_element;
1630
1631         x = x-i*5;
1632         if (i>=0 && i<43 && x>=0 && x<3 && y>=0 && y<3)
1633         {
1634           if (button && !motion_status)
1635             in_field_pressed = TRUE;
1636
1637           if (!button || !in_field_pressed || button<1 || button>3)
1638             return;
1639
1640           new_element = (button==1 ? new_element1 :
1641                          button==2 ? new_element2 :
1642                          button==3 ? new_element3 : 0);
1643
1644           if (new_element != level.mampfer_inhalt[i][x][y])
1645           {
1646             level.mampfer_inhalt[i][x][y] = new_element;
1647             DrawMiniElement(1+5*i+x,2+y,new_element);
1648           }
1649         }
1650         else if (!motion_status)/* Mauszeiger nicht im Cruncher-Feld */
1651           in_field_pressed = FALSE;
1652       }
1653       else if (!motion_status)  /* Mauszeiger nicht im Cruncher-Feld */
1654         in_field_pressed = FALSE;
1655     }
1656   }
1657
1658   last_button = button;
1659
1660   BackToFront();
1661 }
1662
1663 void LevelNameTyping(KeySym key)
1664 {
1665   unsigned char ascii = 0;
1666   int len = strlen(level.name);
1667
1668   if (!name_typing)
1669     return;
1670
1671   if (key>=XK_A && key<=XK_Z)
1672     ascii = 'A'+(char)(key-XK_A);
1673   else if (key>=XK_a && key<=XK_z)
1674     ascii = 'a'+(char)(key-XK_a);
1675   else if (key>=XK_0 && key<=XK_9)
1676     ascii = '0'+(char)(key-XK_0);
1677 #ifdef XK_LATIN1
1678   else if (key>=XK_space && key<=XK_at)
1679     ascii = ' '+(char)(key-XK_space);
1680   else if (key==XK_Adiaeresis)
1681     ascii = 'Ä';
1682   else if (key==XK_Odiaeresis)
1683     ascii = 'Ö';
1684   else if (key==XK_Udiaeresis)
1685     ascii = 'Ü';
1686   else if (key==XK_adiaeresis)
1687     ascii = 'ä';
1688   else if (key==XK_odiaeresis)
1689     ascii = 'ö';
1690   else if (key==XK_udiaeresis)
1691     ascii = 'ü';
1692   else if (key==XK_underscore)
1693     ascii = '_';
1694 #endif
1695
1696   if (ascii && len<MAX_LEVNAMLEN-2)
1697   {
1698     level.name[len] = ascii;
1699     level.name[len+1] = 0;
1700     len++;
1701
1702     DrawTextExt(drawto,gc,
1703                 ED_COUNT_GADGET_XPOS+5,
1704                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1705                 level.name,FS_SMALL,FC_GREEN);
1706     DrawTextExt(window,gc,
1707                 ED_COUNT_GADGET_XPOS+5,
1708                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1709                 level.name,FS_SMALL,FC_GREEN);
1710     DrawTextExt(drawto,gc,
1711                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1712                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1713                 "<",FS_SMALL,FC_RED);
1714     DrawTextExt(window,gc,
1715                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1716                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1717                 "<",FS_SMALL,FC_RED);
1718   }
1719   else if ((key==XK_Delete || key==XK_BackSpace) && len>0)
1720   {
1721     level.name[len-1] = 0;
1722     len--;
1723
1724     DrawTextExt(drawto,gc,
1725                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1726                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1727                 "< ",FS_SMALL,FC_GREEN);
1728     DrawTextExt(window,gc,
1729                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1730                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1731                 "< ",FS_SMALL,FC_GREEN);
1732   }
1733   else if (key==XK_Return)
1734   {
1735     DrawTextExt(drawto,gc,
1736                 ED_COUNT_GADGET_XPOS+5,
1737                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1738                 level.name,FS_SMALL,FC_YELLOW);
1739     DrawTextExt(window,gc,
1740                 ED_COUNT_GADGET_XPOS+5,
1741                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1742                 level.name,FS_SMALL,FC_YELLOW);
1743     DrawTextExt(drawto,gc,
1744                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1745                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1746                 " ",FS_SMALL,FC_YELLOW);
1747     DrawTextExt(window,gc,
1748                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1749                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1750                 " ",FS_SMALL,FC_YELLOW);
1751
1752     name_typing = FALSE;
1753   }
1754 }
1755
1756 static void DrawCounterValueField(int counter_id, int value)
1757 {
1758   int x = SX + counter_info[counter_id].x + ED_WIN_COUNT_XPOS;
1759   int y = SY + counter_info[counter_id].y;
1760
1761   XCopyArea(display, pix[PIX_DOOR], drawto, gc,
1762             DOOR_GFX_PAGEX4 + ED_WIN_COUNT_XPOS,
1763             DOOR_GFX_PAGEY1 + ED_WIN_COUNT_YPOS,
1764             ED_WIN_COUNT_XSIZE, ED_WIN_COUNT_YSIZE,
1765             x, y);
1766
1767   DrawText(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
1768            int2str(value, 3), FS_SMALL, FC_YELLOW);
1769 }
1770
1771 static void DrawDrawingWindow()
1772 {
1773   ClearWindow();
1774   UnmapLevelEditorWindowGadgets();
1775   MapMainDrawingArea();
1776   AdjustLevelScrollPosition();
1777   DrawMiniLevel(level_xpos, level_ypos);
1778 }
1779
1780 static void DrawElementContentAreas()
1781 {
1782   int *num_areas = &MampferMax;
1783   int area_x = ED_AREA_ELEMCONT_XPOS / MINI_TILEX;
1784   int area_y = ED_AREA_ELEMCONT_YPOS / MINI_TILEY;
1785   int area_sx = SX + ED_AREA_ELEMCONT_XPOS;
1786   int area_sy = SY + ED_AREA_ELEMCONT_YPOS;
1787   int i, x, y;
1788
1789   for (i=0; i<MAX_ELEMCONT; i++)
1790     for (y=0; y<3; y++)
1791       for (x=0; x<3; x++)
1792         ElementContent[i][x][y] = level.mampfer_inhalt[i][x][y];
1793
1794   for (i=0; i<MAX_ELEMCONT; i++)
1795     UnmapDrawingArea(ED_CTRL_ID_ELEMCONT_0 + i);
1796
1797   /* display counter to choose number of element content areas */
1798   gadget_areas_value = num_areas;
1799   DrawCounterValueField(ED_COUNTER_ELEMCONT, *gadget_areas_value);
1800   x = counter_info[ED_COUNTER_ELEMCONT].x + DXSIZE;
1801   y = counter_info[ED_COUNTER_ELEMCONT].y;
1802   DrawTextF(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
1803             FC_YELLOW, "number of content areas");
1804   MapCounterButtons(ED_COUNTER_ELEMCONT);
1805
1806   /* delete content areas in case of reducing number of them */
1807   XFillRectangle(display, backbuffer, gc,
1808                  SX, area_sy - MINI_TILEX,
1809                  SXSIZE, 12 * MINI_TILEY);
1810
1811   /* draw some decorative border for the objects */
1812   for (i=0; i<*num_areas; i++)
1813   {
1814     for (y=0; y<4; y++)
1815       for (x=0; x<4; x++)
1816         DrawMiniElement(area_x + 5 * (i % 4) + x, area_y + 6 * (i / 4) + y,
1817                         EL_ERDREICH);
1818
1819     XFillRectangle(display, drawto, gc,
1820                    area_sx + 5 * (i % 4) * MINI_TILEX + MINI_TILEX/2 - 1,
1821                    area_sy + 6 * (i / 4) * MINI_TILEY + MINI_TILEY/2 - 1,
1822                    3 * MINI_TILEX + 2, 3 * MINI_TILEY + 2);
1823   }
1824
1825   /* copy border to the right location */
1826   XCopyArea(display, drawto, drawto, gc,
1827             area_sx, area_sy, (5 * 4 + 1) * MINI_TILEX, 12 * MINI_TILEY,
1828             area_sx - MINI_TILEX/2, area_sy - MINI_TILEY/2);
1829
1830   DrawText(area_sx + (5 * 4 - 1) * MINI_TILEX, area_sy + 0 * MINI_TILEY + 1,
1831            "Content", FS_SMALL, FC_YELLOW);
1832   DrawText(area_sx + (5 * 4 - 1) * MINI_TILEX, area_sy + 1 * MINI_TILEY + 1,
1833            "when", FS_SMALL, FC_YELLOW);
1834   DrawText(area_sx + (5 * 4 - 1) * MINI_TILEX, area_sy + 2 * MINI_TILEY + 1,
1835            "smashed", FS_SMALL, FC_YELLOW);
1836
1837   for (i=0; i<*num_areas; i++)
1838   {
1839     for (y=0; y<3; y++)
1840       for (x=0; x<3; x++)
1841         DrawMiniElement(area_x + 5 * (i % 4) + x, area_y + 6 * (i / 4) + y,
1842                         ElementContent[i][x][y]);
1843
1844     DrawTextF(area_sx - SX + 5 * (i % 4) * MINI_TILEX + MINI_TILEX + 1,
1845               area_sy - SY + 6 * (i / 4) * MINI_TILEY + 4 * MINI_TILEY - 4,
1846               FC_YELLOW, "%d", i + 1);
1847   }
1848
1849   for (i=0; i<*num_areas; i++)
1850     MapDrawingArea(ED_CTRL_ID_ELEMCONT_0 + i);
1851 }
1852
1853 static void DrawAmoebaContentArea()
1854 {
1855   int area_x = ED_AREA_ELEMCONT_XPOS / MINI_TILEX;
1856   int area_y = ED_AREA_ELEMCONT_YPOS / MINI_TILEY;
1857   int area_sx = SX + ED_AREA_ELEMCONT_XPOS;
1858   int area_sy = SY + ED_AREA_ELEMCONT_YPOS;
1859   int x, y;
1860
1861   ElementContent[0][0][0] = level.amoebe_inhalt;
1862
1863   /* draw decorative border for the object */
1864   for (y=0; y<2; y++)
1865     for (x=0; x<2; x++)
1866       DrawMiniElement(area_x + x, area_y + y, EL_ERDREICH);
1867
1868   XFillRectangle(display, drawto, gc,
1869                  area_sx + MINI_TILEX/2 - 1, area_sy + MINI_TILEY/2 - 1,
1870                  MINI_TILEX + 2, MINI_TILEY + 2);
1871
1872   /* copy border to the right location */
1873   XCopyArea(display, drawto, drawto, gc,
1874             area_sx, area_sy, 3 * MINI_TILEX, 3 * MINI_TILEY,
1875             area_sx - MINI_TILEX/2, area_sy - MINI_TILEY/2);
1876
1877   DrawText(area_sx + TILEX, area_sy + 1, "Content of amoeba",
1878            FS_SMALL, FC_YELLOW);
1879
1880   DrawMiniElement(area_x, area_y, ElementContent[0][0][0]);
1881
1882   MapDrawingArea(ED_CTRL_ID_AMOEBA_CONTENT);
1883 }
1884
1885 #define TEXT_COLLECTING         "Score for collecting"
1886 #define TEXT_SMASHING           "Score for smashing"
1887 #define TEXT_CRACKING           "Score for cracking"
1888 #define TEXT_SPEED              "Speed of amoeba growth"
1889 #define TEXT_DURATION           "Duration when activated"
1890
1891 static void DrawPropertiesWindow()
1892 {
1893   int i, x, y;
1894   int num_elements_in_level;
1895   static struct
1896   {
1897     int element;
1898     int *counter_value;
1899     char *text;
1900   } elements_with_counter[] =
1901   {
1902     { EL_EDELSTEIN,     &level.score[0],        TEXT_COLLECTING },
1903     { EL_EDELSTEIN_BD,  &level.score[0],        TEXT_COLLECTING },
1904     { EL_EDELSTEIN_GELB,&level.score[0],        TEXT_COLLECTING },
1905     { EL_EDELSTEIN_ROT, &level.score[0],        TEXT_COLLECTING },
1906     { EL_EDELSTEIN_LILA,&level.score[0],        TEXT_COLLECTING },
1907     { EL_DIAMANT,       &level.score[1],        TEXT_COLLECTING },
1908     { EL_KAEFER_R,      &level.score[2],        TEXT_SMASHING },
1909     { EL_KAEFER_O,      &level.score[2],        TEXT_SMASHING },
1910     { EL_KAEFER_L,      &level.score[2],        TEXT_SMASHING },
1911     { EL_KAEFER_U,      &level.score[2],        TEXT_SMASHING },
1912     { EL_BUTTERFLY_R,   &level.score[2],        TEXT_SMASHING },
1913     { EL_BUTTERFLY_O,   &level.score[2],        TEXT_SMASHING },
1914     { EL_BUTTERFLY_L,   &level.score[2],        TEXT_SMASHING },
1915     { EL_BUTTERFLY_U,   &level.score[2],        TEXT_SMASHING },
1916     { EL_FLIEGER_R,     &level.score[3],        TEXT_SMASHING },
1917     { EL_FLIEGER_O,     &level.score[3],        TEXT_SMASHING },
1918     { EL_FLIEGER_L,     &level.score[3],        TEXT_SMASHING },
1919     { EL_FLIEGER_U,     &level.score[3],        TEXT_SMASHING },
1920     { EL_FIREFLY_R,     &level.score[3],        TEXT_SMASHING },
1921     { EL_FIREFLY_O,     &level.score[3],        TEXT_SMASHING },
1922     { EL_FIREFLY_L,     &level.score[3],        TEXT_SMASHING },
1923     { EL_FIREFLY_U,     &level.score[3],        TEXT_SMASHING },
1924     { EL_MAMPFER,       &level.score[4],        TEXT_SMASHING },
1925     { EL_MAMPFER2,      &level.score[4],        TEXT_SMASHING },
1926     { EL_ROBOT,         &level.score[5],        TEXT_SMASHING },
1927     { EL_PACMAN_R,      &level.score[6],        TEXT_SMASHING },
1928     { EL_PACMAN_O,      &level.score[6],        TEXT_SMASHING },
1929     { EL_PACMAN_L,      &level.score[6],        TEXT_SMASHING },
1930     { EL_PACMAN_U,      &level.score[6],        TEXT_SMASHING },
1931     { EL_KOKOSNUSS,     &level.score[7],        TEXT_CRACKING },
1932     { EL_DYNAMIT_AUS,   &level.score[8],        TEXT_COLLECTING },
1933     { EL_SCHLUESSEL1,   &level.score[9],        TEXT_COLLECTING },
1934     { EL_SCHLUESSEL2,   &level.score[9],        TEXT_COLLECTING },
1935     { EL_SCHLUESSEL3,   &level.score[9],        TEXT_COLLECTING },
1936     { EL_SCHLUESSEL4,   &level.score[9],        TEXT_COLLECTING },
1937     { EL_AMOEBE_NASS,   &level.tempo_amoebe,    TEXT_SPEED },
1938     { EL_AMOEBE_NORM,   &level.tempo_amoebe,    TEXT_SPEED },
1939     { EL_AMOEBE_VOLL,   &level.tempo_amoebe,    TEXT_SPEED },
1940     { EL_AMOEBE_BD,     &level.tempo_amoebe,    TEXT_SPEED },
1941     { EL_SIEB_LEER,     &level.dauer_sieb,      TEXT_DURATION },
1942     { EL_ABLENK_AUS,    &level.dauer_ablenk,    TEXT_DURATION },
1943     { -1, NULL, NULL }
1944   };
1945
1946   ClearWindow();
1947   UnmapLevelEditorWindowGadgets();
1948
1949   /* draw some decorative border for the object */
1950   for (y=0; y<3; y++)
1951     for (x=0; x<3; x++)
1952       DrawMiniElement(2 + x , 2 + y, EL_ERDREICH);
1953
1954   XFillRectangle(display, drawto, gc,
1955                  SX + TILEX + MINI_TILEX/2 - 1,
1956                  SY + TILEY + MINI_TILEY/2 - 1,
1957                  TILEX + 2, TILEY + 2);
1958
1959   /* copy border to the right location */
1960   XCopyArea(display, drawto, drawto, gc,
1961             SX + TILEX, SY + TILEY,
1962             2 * TILEX, 2 * TILEY,
1963             SX + TILEX - MINI_TILEX/2, SY + TILEY - MINI_TILEY/2);
1964
1965   DrawGraphic(1, 1, el2gfx(properties_element));
1966   DrawText(SX + 3*TILEX, SY + 5*TILEY/4, "Element Properties",
1967            FS_SMALL, FC_YELLOW);
1968
1969   num_elements_in_level = 0;
1970   for (y=0; y<lev_fieldy; y++) 
1971     for (x=0; x<lev_fieldx; x++)
1972       if (Feld[x][y] == properties_element)
1973         num_elements_in_level++;
1974
1975   DrawTextF(ED_PROPERTIES_XPOS, 5*TILEY, FC_YELLOW, "%d x contained in level",
1976             num_elements_in_level);
1977
1978   /* check if there are elements where a score can be chosen for */
1979   for (i=0; elements_with_counter[i].element != -1; i++)
1980   {
1981     if (elements_with_counter[i].element == properties_element)
1982     {
1983       int x = counter_info[ED_COUNTER_SCORE].x + DXSIZE;
1984       int y = counter_info[ED_COUNTER_SCORE].y;
1985
1986       gadget_score_value = elements_with_counter[i].counter_value;
1987       DrawCounterValueField(ED_COUNTER_SCORE, *gadget_score_value);
1988       DrawTextF(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
1989                 FC_YELLOW, elements_with_counter[i].text);
1990       MapCounterButtons(ED_COUNTER_SCORE);
1991       break;
1992     }
1993   }
1994
1995   if (HAS_CONTENT(properties_element))
1996   {
1997     if (IS_AMOEBOID(properties_element))
1998       DrawAmoebaContentArea();
1999     else
2000       DrawElementContentAreas();
2001   }
2002 }
2003
2004 static void swap_numbers(int *i1, int *i2)
2005 {
2006   int help = *i1;
2007
2008   *i1 = *i2;
2009   *i2 = help;
2010 }
2011
2012 static void swap_number_pairs(int *x1, int *y1, int *x2, int *y2)
2013 {
2014   int help_x = *x1;
2015   int help_y = *y1;
2016
2017   *x1 = *x2;
2018   *x2 = help_x;
2019
2020   *y1 = *y2;
2021   *y2 = help_y;
2022 }
2023
2024 static void DrawLineElement(int sx, int sy, int element, boolean change_level)
2025 {
2026   int lx = sx + level_xpos;
2027   int ly = sy + level_ypos;
2028
2029   DrawMiniElement(sx, sy, (element < 0 ? Feld[lx][ly] : element));
2030
2031   if (change_level)
2032     Feld[lx][ly] = element;
2033 }
2034
2035 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
2036                      int element, boolean change_level)
2037 {
2038   if (from_y == to_y)                   /* horizontal line */
2039   {
2040     int x;
2041     int y = from_y;
2042
2043     if (from_x > to_x)
2044       swap_numbers(&from_x, &to_x);
2045
2046     for (x=from_x; x<=to_x; x++)
2047       DrawLineElement(x, y, element, change_level);
2048   }
2049   else if (from_x == to_x)              /* vertical line */
2050   {
2051     int x = from_x;
2052     int y;
2053
2054     if (from_y > to_y)
2055       swap_numbers(&from_y, &to_y);
2056
2057     for (y=from_y; y<=to_y; y++)
2058       DrawLineElement(x, y, element, change_level);
2059   }
2060   else                                  /* diagonal line */
2061   {
2062     int len_x = ABS(to_x - from_x);
2063     int len_y = ABS(to_y - from_y);
2064     int x, y;
2065
2066     if (len_y < len_x)                  /* a < 1 */
2067     {
2068       float a = (float)len_y / (float)len_x;
2069
2070       if (from_x > to_x)
2071         swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
2072
2073       for (x=0; x<=len_x; x++)
2074       {
2075         int y = (int)(a * x + 0.5) * (to_y < from_y ? -1 : +1);
2076
2077         DrawLineElement(from_x + x, from_y + y, element, change_level);
2078       }
2079     }
2080     else                                /* a >= 1 */
2081     {
2082       float a = (float)len_x / (float)len_y;
2083
2084       if (from_y > to_y)
2085         swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
2086
2087       for (y=0; y<=len_y; y++)
2088       {
2089         int x = (int)(a * y + 0.5) * (to_x < from_x ? -1 : +1);
2090
2091         DrawLineElement(from_x + x, from_y + y, element, change_level);
2092       }
2093     }
2094   }
2095 }
2096
2097 static void DrawRectangle(int from_x, int from_y, int to_x, int to_y,
2098                           int element, boolean change_level)
2099 {
2100   DrawLine(from_x, from_y, from_x, to_y, element, change_level);
2101   DrawLine(from_x, to_y, to_x, to_y, element, change_level);
2102   DrawLine(to_x, to_y, to_x, from_y, element, change_level);
2103   DrawLine(to_x, from_y, from_x, from_y, element, change_level);
2104 }
2105
2106 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
2107                           int element, boolean change_level)
2108 {
2109   int y;
2110
2111   if (from_y > to_y)
2112     swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
2113
2114   for (y=from_y; y<=to_y; y++)
2115     DrawLine(from_x, y, to_x, y, element, change_level);
2116 }
2117
2118 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
2119 {
2120   int from_sx, from_sy;
2121   int to_sx, to_sy;
2122
2123   if (from_x > to_x)
2124     swap_numbers(&from_x, &to_x);
2125
2126   if (from_y > to_y)
2127     swap_numbers(&from_y, &to_y);
2128
2129   from_sx = SX + from_x * MINI_TILEX;
2130   from_sy = SY + from_y * MINI_TILEY;
2131   to_sx = SX + to_x * MINI_TILEX + MINI_TILEX - 1;
2132   to_sy = SY + to_y * MINI_TILEY + MINI_TILEY - 1;
2133
2134   XSetForeground(display, gc, WhitePixel(display, screen));
2135
2136   XDrawLine(display, drawto, gc, from_sx, from_sy, to_sx, from_sy);
2137   XDrawLine(display, drawto, gc, to_sx, from_sy, to_sx, to_sy);
2138   XDrawLine(display, drawto, gc, to_sx, to_sy, from_sx, to_sy);
2139   XDrawLine(display, drawto, gc, from_sx, to_sy, from_sx, from_sy);
2140
2141   XSetForeground(display, gc, BlackPixel(display, screen));
2142
2143   if (from_x == to_x && from_y == to_y)
2144     MarkTileDirty(from_x/2, from_y/2);
2145   else
2146     redraw_mask |= REDRAW_FIELD;
2147 }
2148
2149 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
2150                        int element, boolean change_level)
2151 {
2152   if (element == -1 || change_level)
2153     DrawRectangle(from_x, from_y, to_x, to_y, -1, FALSE);
2154   else
2155     DrawAreaBorder(from_x, from_y, to_x, to_y);
2156 }
2157
2158 /* values for CopyBrushExt() */
2159 #define CB_AREA_TO_BRUSH        0
2160 #define CB_BRUSH_TO_LEVEL       1
2161
2162 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y, int mode)
2163 {
2164   static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2165   static brush_from_x, brush_from_y;
2166   static brush_to_x, brush_to_y;
2167   int x, y;
2168
2169   if (from_x > to_x)
2170     swap_numbers(&from_x, &to_x);
2171
2172   if (from_y > to_y)
2173     swap_numbers(&from_y, &to_y);
2174
2175   if (mode == CB_AREA_TO_BRUSH)
2176   {
2177     for (y=from_y; y<=to_y; y++)
2178       for (x=from_x; x<=to_x; x++)
2179         brush_buffer[x][y] = Feld[x][y];
2180
2181     brush_from_x = from_x;
2182     brush_from_y = from_y;
2183     brush_to_x = to_x;
2184     brush_to_y = to_y;
2185   }
2186   else
2187   {
2188     for (y=brush_from_y; y<=brush_to_y; y++)
2189       for (x=brush_from_x; x<=brush_to_x; x++)
2190         Feld[x][y] = brush_buffer[x][y];
2191     CopyLevelToUndoBuffer();
2192   }
2193 }
2194
2195 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y)
2196 {
2197   CopyBrushExt(from_x, from_y, to_x, to_y, CB_AREA_TO_BRUSH);
2198 }
2199
2200 #if 0
2201 static void CopyBrushToLevel()
2202 {
2203   CopyBrushExt(0, 0, 0, 0, CB_BRUSH_TO_LEVEL);
2204 }
2205 #endif
2206
2207 static void FloodFill(int from_x, int from_y, int fill_element)
2208 {
2209   int i,x,y;
2210   int old_element;
2211   static int check[4][2] = { {-1,0}, {0,-1}, {1,0}, {0,1} };
2212   static int safety = 0;
2213
2214   /* check if starting field still has the desired content */
2215   if (Feld[from_x][from_y] == fill_element)
2216     return;
2217
2218   safety++;
2219
2220   if (safety > lev_fieldx*lev_fieldy)
2221     Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
2222
2223   old_element = Feld[from_x][from_y];
2224   Feld[from_x][from_y] = fill_element;
2225
2226   for(i=0;i<4;i++)
2227   {
2228     x = from_x + check[i][0];
2229     y = from_y + check[i][1];
2230
2231     if (IN_LEV_FIELD(x,y) && Feld[x][y] == old_element)
2232       FloodFill(x, y, fill_element);
2233   }
2234
2235   safety--;
2236 }
2237
2238 /* values for DrawLevelText() modes */
2239 #define TEXT_INIT       0
2240 #define TEXT_SETCURSOR  1
2241 #define TEXT_WRITECHAR  2
2242 #define TEXT_BACKSPACE  3
2243 #define TEXT_NEWLINE    4
2244 #define TEXT_END        5
2245
2246 static void DrawLevelText(int sx, int sy, char letter, int mode)
2247 {
2248   static short delete_buffer[MAX_LEV_FIELDX];
2249   static int start_sx, start_sy;
2250   static int last_sx, last_sy;
2251   static boolean typing = FALSE;
2252   int letter_element = EL_CHAR_ASCII0 + letter;
2253   int lx, ly;
2254
2255   if (mode != TEXT_INIT)
2256   {
2257     if (!typing)
2258       return;
2259
2260     if (mode != TEXT_SETCURSOR)
2261     {
2262       sx = last_sx;
2263       sy = last_sy;
2264     }
2265
2266     lx = last_sx + level_xpos;
2267     ly = last_sy + level_ypos;
2268   }
2269
2270   switch (mode)
2271   {
2272     case TEXT_INIT:
2273       if (typing)
2274         DrawLevelText(0, 0, 0, TEXT_END);
2275
2276       typing = TRUE;
2277       start_sx = last_sx = sx;
2278       start_sy = last_sy = sy;
2279       DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
2280       break;
2281
2282     case TEXT_SETCURSOR:
2283       DrawMiniElement(last_sx, last_sy, Feld[lx][ly]);
2284       DrawAreaBorder(sx, sy, sx, sy);
2285       last_sx = sx;
2286       last_sy = sy;
2287       break;
2288
2289     case TEXT_WRITECHAR:
2290       if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
2291       {
2292         delete_buffer[sx - start_sx] = Feld[lx][ly];
2293         Feld[lx][ly] = letter_element;
2294
2295         if (sx + 1 < 2*SCR_FIELDX && lx + 1 < lev_fieldx)
2296           DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
2297         else if (sy + 1 < 2*SCR_FIELDY && ly + 1 < lev_fieldy)
2298           DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
2299         else
2300           DrawLevelText(0, 0, 0, TEXT_END);
2301       }
2302       break;
2303
2304     case TEXT_BACKSPACE:
2305       if (sx > start_sx)
2306       {
2307         Feld[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
2308         DrawMiniElement(sx - 1, sy, new_element3);
2309         DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
2310       }
2311       break;
2312
2313     case TEXT_NEWLINE:
2314       if (sy + 1 < 2*SCR_FIELDY - 1 && ly + 1 < lev_fieldy - 1)
2315         DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
2316       else
2317         DrawLevelText(0, 0, 0, TEXT_END);
2318       break;
2319
2320     case TEXT_END:
2321       CopyLevelToUndoBuffer();
2322       DrawMiniElement(sx, sy, Feld[lx][ly]);
2323       typing = FALSE;
2324       break;
2325
2326     default:
2327       break;
2328   }
2329 }
2330
2331 static void CopyLevelToUndoBuffer()
2332 {
2333   int x, y;
2334
2335   undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
2336
2337   if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
2338     undo_buffer_steps++;
2339
2340   for(x=0; x<lev_fieldx; x++)
2341     for(y=0; y<lev_fieldy; y++)
2342       UndoBuffer[undo_buffer_position][x][y] = Feld[x][y];
2343 }
2344
2345 static void RandomPlacement(int button)
2346 {
2347   int new_element;
2348   int x, y;
2349
2350   new_element = (button == 1 ? new_element1 :
2351                  button == 2 ? new_element2 :
2352                  button == 3 ? new_element3 : 0);
2353
2354   if (random_placement_method == RANDOM_USE_PERCENTAGE)
2355   {
2356     for(x=0; x<lev_fieldx; x++)
2357       for(y=0; y<lev_fieldy; y++)
2358         if (RND(100) < random_placement_percentage)
2359           Feld[x][y] = new_element;
2360   }
2361   else
2362   {
2363     int elements_left = random_placement_num_objects;
2364
2365     while (elements_left > 0)
2366     {
2367       x = RND(lev_fieldx);
2368       y = RND(lev_fieldy);
2369
2370       if (Feld[x][y] != new_element)
2371       {
2372         Feld[x][y] = new_element;
2373         elements_left--;
2374       }
2375     }
2376   }
2377
2378   DrawMiniLevel(level_xpos, level_ypos);
2379   CopyLevelToUndoBuffer();
2380 }
2381
2382 static void HandleDrawingAreas(struct GadgetInfo *gi)
2383 {
2384   static boolean started_inside_drawing_area = FALSE;
2385   static boolean draw_with_brush = FALSE;
2386   int id = gi->custom_id;
2387   boolean inside_drawing_area = !gi->event.off_borders;
2388   boolean button_press_event;
2389   boolean button_release_event;
2390   boolean draw_level = (id == ED_CTRL_ID_DRAWING_LEVEL);
2391   int new_element;
2392   int button = gi->event.button;
2393   int sx = gi->event.x, sy = gi->event.y;
2394   int lx, ly;
2395   int x, y;
2396
2397   /*
2398   if (edit_mode != ED_MODE_DRAWING)
2399     return;
2400   */
2401
2402   button_press_event = (gi->event.type == GD_EVENT_PRESSED);
2403   button_release_event = (gi->event.type == GD_EVENT_RELEASED);
2404
2405   if (draw_level)
2406   {
2407     sx = (sx < 0 ? 0 : sx > 2*SCR_FIELDX - 1 ? 2*SCR_FIELDX - 1 : sx);
2408     sy = (sy < 0 ? 0 : sy > 2*SCR_FIELDY - 1 ? 2*SCR_FIELDY - 1 : sy);
2409     lx = sx + level_xpos;
2410     ly = sy + level_ypos;
2411
2412     lx = (lx < 0 ? 0 : lx > lev_fieldx - 1 ? lev_fieldx - 1 : lx);
2413     ly = (ly < 0 ? 0 : ly > lev_fieldy - 1 ? lev_fieldy - 1 : ly);
2414     sx = lx - level_xpos;
2415     sy = ly - level_ypos;
2416   }
2417   else
2418   {
2419     sx = (sx < 0 ? 0 : sx > 2 ? 2 : sx);
2420     sy = (sy < 0 ? 0 : sy > 2 ? 2 : sy);
2421   }
2422
2423   if (button_press_event)
2424     started_inside_drawing_area = inside_drawing_area;
2425
2426   if (!started_inside_drawing_area)
2427     return;
2428
2429   if (!button && !button_release_event)
2430     return;
2431
2432   new_element = (button == 1 ? new_element1 :
2433                  button == 2 ? new_element2 :
2434                  button == 3 ? new_element3 : 0);
2435
2436   if (!draw_level && drawing_function != ED_CTRL_ID_SINGLE_ITEMS)
2437     return;
2438
2439   switch (drawing_function)
2440   {
2441     case ED_CTRL_ID_SINGLE_ITEMS:
2442       if (draw_level)
2443       {
2444         if (button_release_event)
2445           CopyLevelToUndoBuffer();
2446
2447         if (!button)
2448           break;
2449
2450         if (new_element != Feld[lx][ly])
2451         {
2452           if (new_element == EL_SPIELFIGUR)
2453           {
2454             /* remove player at old position */
2455             for(y=0; y<lev_fieldy; y++)
2456             {
2457               for(x=0; x<lev_fieldx; x++)
2458               {
2459                 if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
2460                 {
2461                   Feld[x][y] = EL_LEERRAUM;
2462                   if (x - level_xpos >= 0 && x - level_xpos < 2*SCR_FIELDX &&
2463                       y - level_ypos >= 0 && y - level_ypos < 2*SCR_FIELDY)
2464                     DrawMiniElement(x - level_xpos, y - level_ypos,
2465                                     EL_LEERRAUM);
2466                 }
2467               }
2468             }
2469           }
2470
2471           Feld[lx][ly] = new_element;
2472           DrawMiniElement(sx, sy, new_element);
2473         }
2474       }
2475       else
2476       {
2477         DrawMiniGraphicExt(drawto, gc,
2478                            gi->x + sx * MINI_TILEX,
2479                            gi->y + sy * MINI_TILEY,
2480                            el2gfx(new_element));
2481         DrawMiniGraphicExt(window, gc,
2482                            gi->x + sx * MINI_TILEX,
2483                            gi->y + sy * MINI_TILEY,
2484                            el2gfx(new_element));
2485
2486         if (id == ED_CTRL_ID_AMOEBA_CONTENT)
2487           level.amoebe_inhalt = new_element;
2488         else if (id >= ED_CTRL_ID_ELEMCONT_0 && id <= ED_CTRL_ID_ELEMCONT_7)
2489           level.mampfer_inhalt[id - ED_CTRL_ID_ELEMCONT_0][sx][sy] =
2490             new_element;
2491       }
2492       break;
2493
2494     case ED_CTRL_ID_CONNECTED_ITEMS:
2495       {
2496         static int last_sx = -1;
2497         static int last_sy = -1;
2498
2499         if (button_release_event)
2500           CopyLevelToUndoBuffer();
2501
2502         if (button)
2503         {
2504           if (!button_press_event)
2505             DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
2506
2507           last_sx = sx;
2508           last_sy = sy;
2509         }
2510       }
2511       break;
2512
2513     case ED_CTRL_ID_LINE:
2514     case ED_CTRL_ID_RECTANGLE:
2515     case ED_CTRL_ID_FILLED_BOX:
2516     case ED_CTRL_ID_BRUSH:
2517       {
2518         static int last_sx = -1;
2519         static int last_sy = -1;
2520         static int start_sx = -1;
2521         static int start_sy = -1;
2522         void (*draw_func)(int, int, int, int, int, boolean);
2523
2524         if (drawing_function == ED_CTRL_ID_LINE)
2525           draw_func = DrawLine;
2526         else if (drawing_function == ED_CTRL_ID_RECTANGLE)
2527           draw_func = DrawRectangle;
2528         else if (drawing_function == ED_CTRL_ID_FILLED_BOX)
2529           draw_func = DrawFilledBox;
2530         else
2531           draw_func = SelectArea;
2532
2533         if (button_press_event)
2534         {
2535           draw_func(sx, sy, sx, sy, new_element, FALSE);
2536           start_sx = last_sx = sx;
2537           start_sy = last_sy = sy;
2538         }
2539         else if (button_release_event)
2540         {
2541           draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
2542           if (drawing_function == ED_CTRL_ID_BRUSH)
2543           {
2544             CopyAreaToBrush(start_sx, start_sy, sx, sy);
2545             draw_with_brush = TRUE;
2546           }
2547           else
2548             CopyLevelToUndoBuffer();
2549         }
2550         else if (last_sx != sx || last_sy != sy)
2551         {
2552           draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
2553           draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
2554           last_sx = sx;
2555           last_sy = sy;
2556         }
2557       }
2558       break;
2559
2560     case ED_CTRL_ID_TEXT:
2561       if (button_press_event)
2562         DrawLevelText(sx, sy, 0, TEXT_INIT);
2563       break;
2564
2565     case ED_CTRL_ID_FLOOD_FILL:
2566       if (button_press_event && Feld[lx][ly] != new_element)
2567       {
2568         FloodFill(lx, ly, new_element);
2569         DrawMiniLevel(level_xpos, level_ypos);
2570         CopyLevelToUndoBuffer();
2571       }
2572       break;
2573
2574     default:
2575       break;
2576   }
2577 }
2578
2579 static void HandleCounterButtons(struct GadgetInfo *gi)
2580 {
2581   int id = gi->custom_id;
2582   int button = gi->event.button;
2583   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2584
2585   switch (id)
2586   {
2587     case ED_CTRL_ID_SCORE_DOWN:
2588     case ED_CTRL_ID_SCORE_UP:
2589       *gadget_score_value += (id == ED_CTRL_ID_SCORE_DOWN ? -step : step);
2590       if (*gadget_score_value < 0)
2591         *gadget_score_value = 0;
2592       else if (*gadget_score_value > 255)
2593         *gadget_score_value = 255;
2594
2595       DrawCounterValueField(ED_COUNTER_SCORE, *gadget_score_value);
2596       break;
2597
2598     case ED_CTRL_ID_ELEMCONT_DOWN:
2599     case ED_CTRL_ID_ELEMCONT_UP:
2600       *gadget_areas_value += (id == ED_CTRL_ID_ELEMCONT_DOWN ? -step : step);
2601       if (*gadget_areas_value < 1)
2602         *gadget_areas_value = 1;
2603       else if (*gadget_areas_value > MAX_ELEMCONT)
2604         *gadget_areas_value = MAX_ELEMCONT;
2605
2606       DrawCounterValueField(ED_COUNTER_ELEMCONT, *gadget_areas_value);
2607       DrawElementContentAreas();
2608       break;
2609
2610     default:
2611       break;
2612   }
2613 }
2614
2615 static void HandleControlButtons(struct GadgetInfo *gi)
2616 {
2617   int id = gi->custom_id;
2618   int button = gi->event.button;
2619   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2620   int new_element;
2621   int player_present = FALSE;
2622   int level_changed = FALSE;
2623   int x, y;
2624
2625   new_element = (button == 1 ? new_element1 :
2626                  button == 2 ? new_element2 :
2627                  button == 3 ? new_element3 : 0);
2628
2629   if (edit_mode == ED_MODE_DRAWING && drawing_function == ED_CTRL_ID_TEXT)
2630     DrawLevelText(0, 0, 0, TEXT_END);
2631
2632   if (id < ED_NUM_CTRL1_BUTTONS && edit_mode != ED_MODE_DRAWING)
2633   {
2634     DrawDrawingWindow();
2635     edit_mode = ED_MODE_DRAWING;
2636   }
2637
2638   switch (id)
2639   {
2640     case ED_CTRL_ID_SINGLE_ITEMS:
2641     case ED_CTRL_ID_CONNECTED_ITEMS:
2642     case ED_CTRL_ID_LINE:
2643     case ED_CTRL_ID_TEXT:
2644     case ED_CTRL_ID_RECTANGLE:
2645     case ED_CTRL_ID_FILLED_BOX:
2646     case ED_CTRL_ID_FLOOD_FILL:
2647     case ED_CTRL_ID_BRUSH:
2648       drawing_function = id;
2649       break;
2650
2651     case ED_CTRL_ID_WRAP_LEFT:
2652       if (level_xpos >= 0)
2653       {
2654         if (lev_fieldx < 2*SCR_FIELDX - 2)
2655           break;
2656
2657         level_xpos -= step;
2658         if (level_xpos <- 1)
2659           level_xpos = -1;
2660         if (button == 1)
2661           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
2662         else
2663           DrawMiniLevel(level_xpos, level_ypos);
2664       }
2665       break;
2666
2667     case ED_CTRL_ID_WRAP_RIGHT:
2668       if (level_xpos <= lev_fieldx - 2*SCR_FIELDX)
2669       {
2670         if (lev_fieldx < 2*SCR_FIELDX - 2)
2671           break;
2672
2673         level_xpos += step;
2674         if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
2675           level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
2676         if (button == 1)
2677           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
2678         else
2679           DrawMiniLevel(level_xpos, level_ypos);
2680       }
2681       break;
2682
2683     case ED_CTRL_ID_WRAP_UP:
2684       if (level_ypos >= 0)
2685       {
2686         if (lev_fieldy < 2*SCR_FIELDY - 2)
2687           break;
2688
2689         level_ypos -= step;
2690         if (level_ypos < -1)
2691           level_ypos = -1;
2692         if (button == 1)
2693           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
2694         else
2695           DrawMiniLevel(level_xpos, level_ypos);
2696       }
2697       break;
2698
2699     case ED_CTRL_ID_WRAP_DOWN:
2700       if (level_ypos <= lev_fieldy - 2*SCR_FIELDY)
2701       {
2702         if (lev_fieldy < 2*SCR_FIELDY - 2)
2703           break;
2704
2705         level_ypos += step;
2706         if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
2707           level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
2708         if (button == 1)
2709           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_UP);
2710         else
2711           DrawMiniLevel(level_xpos, level_ypos);
2712       }
2713       break;
2714
2715     case ED_CTRL_ID_PROPERTIES:
2716       properties_element = new_element;
2717       DrawPropertiesWindow();
2718       edit_mode = ED_MODE_PROPERTIES;
2719       break;
2720
2721     case ED_CTRL_ID_RANDOM_PLACEMENT:
2722       RandomPlacement(button);
2723       break;
2724
2725     case ED_CTRL_ID_UNDO:
2726       if (undo_buffer_steps == 0)
2727       {
2728         Request("Undo buffer empty !", REQ_CONFIRM);
2729         break;
2730       }
2731
2732       undo_buffer_position =
2733         (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
2734       undo_buffer_steps--;
2735
2736       for(x=0; x<lev_fieldx; x++)
2737         for(y=0; y<lev_fieldy; y++)
2738           Feld[x][y] = UndoBuffer[undo_buffer_position][x][y];
2739       DrawMiniLevel(level_xpos,level_ypos);
2740       break;
2741
2742     case ED_CTRL_ID_INFO:
2743       if (edit_mode != ED_MODE_INFO)
2744       {
2745         DrawControlWindow();
2746         edit_mode = ED_MODE_INFO;
2747       }
2748       else
2749       {
2750         DrawDrawingWindow();
2751         edit_mode = ED_MODE_DRAWING;
2752       }
2753       break;
2754
2755     case ED_CTRL_ID_CLEAR:
2756       for(x=0; x<MAX_LEV_FIELDX; x++) 
2757         for(y=0; y<MAX_LEV_FIELDY; y++) 
2758           Feld[x][y] = new_element3;
2759       CopyLevelToUndoBuffer();
2760
2761       DrawMiniLevel(level_xpos, level_ypos);
2762       break;
2763
2764     case ED_CTRL_ID_SAVE:
2765       if (leveldir[leveldir_nr].readonly)
2766       {
2767         Request("This level is read only !", REQ_CONFIRM);
2768         break;
2769       }
2770
2771       for(y=0; y<lev_fieldy; y++) 
2772         for(x=0; x<lev_fieldx; x++)
2773           if (Feld[x][y] != Ur[x][y])
2774             level_changed = TRUE;
2775
2776       if (0 && !level_changed)
2777       {
2778         Request("Level has not changed !", REQ_CONFIRM);
2779         break;
2780       }
2781
2782       for(y=0; y<lev_fieldy; y++) 
2783         for(x=0; x<lev_fieldx; x++)
2784           if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1) 
2785             player_present = TRUE;
2786
2787       if (!player_present)
2788         Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
2789       else
2790       {
2791         if (Request("Save this level and kill the old ?", REQ_ASK))
2792         {
2793           for(x=0; x<lev_fieldx; x++)
2794             for(y=0; y<lev_fieldy; y++) 
2795               Ur[x][y] = Feld[x][y];
2796           SaveLevel(level_nr);
2797         }
2798       }
2799       break;
2800
2801     case ED_CTRL_ID_TEST:
2802       for(y=0; y<lev_fieldy; y++) 
2803         for(x=0; x<lev_fieldx; x++)
2804           if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1) 
2805             player_present = TRUE;
2806
2807       if (!player_present)
2808         Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
2809       else
2810       {
2811         for(x=0; x<lev_fieldx; x++)
2812           for(y=0; y<lev_fieldy; y++)
2813             OrigBackup[x][y] = Ur[x][y];
2814
2815         for(x=0; x<lev_fieldx; x++)
2816           for(y=0; y<lev_fieldy; y++)
2817             Ur[x][y] = Feld[x][y];
2818
2819         level_editor_test_game = TRUE;
2820         game_status = PLAYING;
2821         InitGame();
2822       }
2823       break;
2824
2825     case ED_CTRL_ID_EXIT:
2826       for(y=0; y<lev_fieldy; y++) 
2827         for(x=0; x<lev_fieldx; x++)
2828           if (Feld[x][y] != Ur[x][y])
2829             level_changed = TRUE;
2830
2831       if (!level_changed ||
2832           Request("Level has changed! Exit without saving ?",
2833                   REQ_ASK | REQ_STAY_OPEN))
2834       {
2835         CloseDoor(DOOR_CLOSE_1);
2836
2837         /*
2838         CloseDoor(DOOR_CLOSE_ALL);
2839         */
2840
2841         /* draw smaller door */
2842         XCopyArea(display, pix[PIX_DOOR], drawto, gc,
2843                   DOOR_GFX_PAGEX7, 64,
2844                   108, 64,
2845                   EX - 4, EY - 12);
2846         redraw_mask |= REDRAW_ALL;
2847
2848         game_status = MAINMENU;
2849         DrawMainMenu();
2850       }
2851       else
2852       {
2853         CloseDoor(DOOR_CLOSE_1);
2854         XCopyArea(display, pix[PIX_DB_DOOR], pix[PIX_DB_DOOR], gc,
2855                   DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
2856                   DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
2857         OpenDoor(DOOR_OPEN_1);
2858       }
2859       break;
2860
2861     default:
2862       if (gi->event.type == GD_EVENT_PRESSED)
2863         printf("default: HandleControlButtons: GD_EVENT_PRESSED\n");
2864       else if (gi->event.type == GD_EVENT_RELEASED)
2865         printf("default: HandleControlButtons: GD_EVENT_RELEASED\n");
2866       else if (gi->event.type == GD_EVENT_MOVING)
2867         printf("default: HandleControlButtons: GD_EVENT_MOVING\n");
2868       else
2869         printf("default: HandleControlButtons: ?\n");
2870       break;
2871   }
2872 }
2873
2874 void HandleLevelEditorKeyInput(KeySym key)
2875 {
2876   if (edit_mode == ED_MODE_DRAWING && drawing_function == ED_CTRL_ID_TEXT)
2877   {
2878     char *keyname = getKeyNameFromKeySym(key);
2879     char letter = 0;
2880
2881     if (strlen(keyname) == 1)
2882       letter = keyname[0];
2883     else if (strcmp(keyname, "space") == 0)
2884       letter = ' ';
2885     else if (strcmp(keyname, "less") == 0)
2886       letter = '<';
2887     else if (strcmp(keyname, "equal") == 0)
2888       letter = '=';
2889     else if (strcmp(keyname, "greater") == 0)
2890       letter = '>';
2891
2892     /* map lower case letters to upper case */
2893     if (letter >= 'a' && letter <= 'z')
2894       letter += (int)('A' - 'a');
2895     else if (letter == 'ä')
2896       letter = 'Ä';
2897     else if (letter == 'ä')
2898       letter = 'Ö';
2899     else if (letter == 'ä')
2900       letter = 'Ü';
2901
2902     if (letter)
2903       DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
2904     else if (key == XK_Delete || key == XK_BackSpace)
2905       DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
2906     else if (key == XK_Return)
2907       DrawLevelText(0, 0, 0, TEXT_NEWLINE);
2908   }
2909 }