rnd-20080618-1-src
[rocksndiamonds.git] / src / editor.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * editor.c                                                 *
12 ***********************************************************/
13
14 #include <math.h>
15
16 #include "libgame/libgame.h"
17
18 #include "editor.h"
19 #include "screens.h"
20 #include "tools.h"
21 #include "files.h"
22 #include "game.h"
23 #include "init.h"
24 #include "tape.h"
25
26
27 #define INFOTEXT_UNKNOWN_ELEMENT        "unknown"
28
29
30 /*
31   -----------------------------------------------------------------------------
32   screen and artwork graphic pixel position definitions
33   -----------------------------------------------------------------------------
34 */
35
36 /* positions in the level editor */
37 #define ED_WIN_MB_LEFT_XPOS             6
38 #define ED_WIN_MB_LEFT_YPOS             258
39 #define ED_WIN_MB_MIDDLE_XPOS           42
40 #define ED_WIN_MB_MIDDLE_YPOS           ED_WIN_MB_LEFT_YPOS
41 #define ED_WIN_MB_RIGHT_XPOS            78
42 #define ED_WIN_MB_RIGHT_YPOS            ED_WIN_MB_LEFT_YPOS
43
44 /* values for the control window */
45 #define ED_CTRL_NO_BUTTONS_GFX_XPOS     6
46 #define ED_CTRL_NO_BUTTONS_GFX_YPOS     286
47 #define ED_CTRL1_BUTTONS_GFX_YPOS       236
48 #define ED_CTRL2_BUTTONS_GFX_YPOS       236
49 #define ED_CTRL3_BUTTONS_GFX_YPOS       324
50 #define ED_CTRL4_BUTTONS_GFX_XPOS       44
51 #define ED_CTRL4_BUTTONS_GFX_YPOS       214
52 #define ED_CTRL1_BUTTONS_ALT_GFX_YPOS   142
53 #define ED_CTRL3_BUTTONS_ALT_GFX_YPOS   302
54
55 #define ED_CTRL1_BUTTON_XSIZE           22
56 #define ED_CTRL1_BUTTON_YSIZE           22
57 #define ED_CTRL1_BUTTONS_XPOS           6
58 #define ED_CTRL1_BUTTONS_YPOS           6
59 #define ED_CTRL2_BUTTON_XSIZE           30
60 #define ED_CTRL2_BUTTON_YSIZE           20
61 #define ED_CTRL2_BUTTONS_XPOS           5
62 #define ED_CTRL2_BUTTONS_YPOS           99
63 #define ED_CTRL3_BUTTON_XSIZE           22
64 #define ED_CTRL3_BUTTON_YSIZE           22
65 #define ED_CTRL3_BUTTONS_XPOS           6
66 #define ED_CTRL3_BUTTONS_YPOS           6
67 #define ED_CTRL4_BUTTON_XSIZE           22
68 #define ED_CTRL4_BUTTON_YSIZE           22
69 #define ED_CTRL4_BUTTONS_XPOS           6
70 #define ED_CTRL4_BUTTONS_YPOS           6
71
72 #define ED_CTRL1_BUTTONS_HORIZ          4
73 #define ED_CTRL1_BUTTONS_VERT           4
74 #define ED_CTRL2_BUTTONS_HORIZ          3
75 #define ED_CTRL2_BUTTONS_VERT           2
76 #define ED_CTRL3_BUTTONS_HORIZ          3
77 #define ED_CTRL3_BUTTONS_VERT           1
78 #define ED_CTRL4_BUTTONS_HORIZ          2
79 #define ED_CTRL4_BUTTONS_VERT           1
80
81 #define ED_NUM_CTRL1_BUTTONS   (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
82 #define ED_NUM_CTRL2_BUTTONS   (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
83 #define ED_NUM_CTRL3_BUTTONS   (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
84 #define ED_NUM_CTRL4_BUTTONS   (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
85 #define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS   + ED_NUM_CTRL2_BUTTONS)
86 #define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
87 #define ED_NUM_CTRL_BUTTONS    (ED_NUM_CTRL1_BUTTONS +  \
88                                 ED_NUM_CTRL2_BUTTONS +  \
89                                 ED_NUM_CTRL3_BUTTONS +  \
90                                 ED_NUM_CTRL4_BUTTONS)
91
92 /* values for the element list */
93 #define ED_ELEMENTLIST_XPOS             5
94 #define ED_ELEMENTLIST_YPOS             30
95 #define ED_ELEMENTLIST_XSIZE            20
96 #define ED_ELEMENTLIST_YSIZE            20
97 #define ED_ELEMENTLIST_BUTTONS_HORIZ    4
98 #define ED_ELEMENTLIST_BUTTONS_VERT     11
99 #define ED_NUM_ELEMENTLIST_BUTTONS      (ED_ELEMENTLIST_BUTTONS_HORIZ * \
100                                          ED_ELEMENTLIST_BUTTONS_VERT)
101
102 /* standard distances */
103 #define ED_BORDER_SIZE                  3
104 #define ED_BORDER_TEXT_XSIZE            5
105 #define ED_BORDER_AREA_YSIZE            1
106
107 #define ED_GADGET_DISTANCE              2
108 #define ED_GADGET_TEXT_DISTANCE         (2 * ED_GADGET_DISTANCE)
109 #define ED_DRAWINGAREA_TEXT_DISTANCE    (ED_GADGET_TEXT_DISTANCE +      \
110                                          MINI_TILEX / 2)
111
112 /* values for the settings windows */
113 #define ED_LEVEL_SETTINGS_XSTART        (3 * MINI_TILEX / 2)
114 #define ED_LEVEL_SETTINGS_YSTART        (5 * MINI_TILEY)
115
116 #define ED_ELEMENT_SETTINGS_XSTART      (3 * MINI_TILEX / 2)
117 #define ED_ELEMENT_SETTINGS_YSTART      (10 * MINI_TILEY)
118
119 #define ED_XOFFSET_CHECKBOX             (ED_CHECKBUTTON_XSIZE +         \
120                                          2 * ED_GADGET_DISTANCE)
121
122 #define ED_SETTINGS_XOFFSET             ED_XOFFSET_CHECKBOX
123 #define ED_SETTINGS_YOFFSET             (3 * MINI_TILEY / 2)
124
125 #define ED_LEVEL_SETTINGS_XPOS(n)       (ED_LEVEL_SETTINGS_XSTART +     \
126                                          (n) * ED_SETTINGS_XOFFSET)
127 #define ED_LEVEL_SETTINGS_YPOS(n)       (ED_LEVEL_SETTINGS_YSTART +     \
128                                          (n) * ED_SETTINGS_YOFFSET)
129
130 #define ED_ELEMENT_SETTINGS_XPOS(n)     (ED_ELEMENT_SETTINGS_XSTART +   \
131                                          (n) * ED_SETTINGS_XOFFSET)
132 #define ED_ELEMENT_SETTINGS_YPOS(n)     (ED_ELEMENT_SETTINGS_YSTART +   \
133                                          (n) * ED_SETTINGS_YOFFSET)
134
135 #define ED_SETTINGS1_YPOS               MINI_TILEY
136 #define ED_SETTINGS2_XPOS               MINI_TILEX
137 #define ED_SETTINGS2_YPOS               (ED_SETTINGS1_YPOS + 12 * TILEY - 2)
138
139 /* values for counter gadgets */
140 #define ED_COUNTER_YSTART               (ED_SETTINGS1_YPOS + 2 * TILEY)
141 #define ED_COUNTER_YDISTANCE            (3 * MINI_TILEY)
142 #define ED_COUNTER_YPOS(n)              (ED_COUNTER_YSTART +            \
143                                          (n) * ED_COUNTER_YDISTANCE)
144 #define ED_COUNTER2_YPOS(n)             (ED_COUNTER_YSTART +            \
145                                          (n) * ED_COUNTER_YDISTANCE - 2)
146
147 /* values for element content drawing areas */
148 #define ED_AREA_1X1_SETTINGS_XPOS(n)    (ED_ELEMENT_SETTINGS_XPOS(n))
149 #define ED_AREA_1X1_SETTINGS_YPOS(n)    (ED_ELEMENT_SETTINGS_YPOS(n) +  \
150                                          ED_GADGET_DISTANCE)
151
152 #define ED_AREA_3X3_SETTINGS_XPOS(n)    (ED_ELEMENT_SETTINGS_XPOS(n))
153 #define ED_AREA_3X3_SETTINGS_YPOS(n)    (ED_ELEMENT_SETTINGS_YPOS(n) +  \
154                                          ED_GADGET_DISTANCE - MINI_TILEY)
155
156 /* yamyam content */
157 #define ED_AREA_YAMYAM_CONTENT_XPOS(n)  (2 * MINI_TILEX +               \
158                                          5 * ((n) % 4) * MINI_TILEX)
159 #define ED_AREA_YAMYAM_CONTENT_YPOS(n)  (11 * ED_SETTINGS_YOFFSET +     \
160                                          6 * ((n) / 4) * MINI_TILEY)
161
162 /* magic ball content */
163 #define ED_AREA_MAGIC_BALL_CONTENT_XPOS(n) (2 * MINI_TILEX +            \
164                                             5 * ((n) % 4) * MINI_TILEX)
165 #define ED_AREA_MAGIC_BALL_CONTENT_YPOS(n) (12 * ED_SETTINGS_YOFFSET +  \
166                                             6 * ((n) / 4) * MINI_TILEY)
167
168 /* values for scrolling gadgets for drawing area */
169 #define ED_SCROLLBUTTON_XPOS            24
170 #define ED_SCROLLBUTTON_YPOS            0
171 #define ED_SCROLLBAR_XPOS               24
172 #define ED_SCROLLBAR_YPOS               64
173
174 #define ED_SCROLLBUTTON_XSIZE           16
175 #define ED_SCROLLBUTTON_YSIZE           16
176
177 #define ED_SCROLL_UP_XPOS               (SXSIZE - ED_SCROLLBUTTON_XSIZE)
178 #define ED_SCROLL_UP_YPOS               (0)
179 #define ED_SCROLL_DOWN_XPOS             ED_SCROLL_UP_XPOS
180 #define ED_SCROLL_DOWN_YPOS             (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
181 #define ED_SCROLL_LEFT_XPOS             (0)
182 #define ED_SCROLL_LEFT_YPOS             (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
183 #define ED_SCROLL_RIGHT_XPOS            (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
184 #define ED_SCROLL_RIGHT_YPOS            ED_SCROLL_LEFT_YPOS
185 #define ED_SCROLL_HORIZONTAL_XPOS       (ED_SCROLL_LEFT_XPOS +          \
186                                          ED_SCROLLBUTTON_XSIZE)
187 #define ED_SCROLL_HORIZONTAL_YPOS       ED_SCROLL_LEFT_YPOS
188 #define ED_SCROLL_HORIZONTAL_XSIZE      (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
189 #define ED_SCROLL_HORIZONTAL_YSIZE      ED_SCROLLBUTTON_YSIZE
190 #define ED_SCROLL_VERTICAL_XPOS         ED_SCROLL_UP_XPOS
191 #define ED_SCROLL_VERTICAL_YPOS         (ED_SCROLL_UP_YPOS +            \
192                                          ED_SCROLLBUTTON_YSIZE)
193 #define ED_SCROLL_VERTICAL_XSIZE        ED_SCROLLBUTTON_XSIZE
194 #define ED_SCROLL_VERTICAL_YSIZE        (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
195
196 /* values for scrolling gadgets for element list */
197 #define ED_SCROLLBUTTON2_XPOS           50
198 #define ED_SCROLLBUTTON2_YPOS           0
199 #define ED_SCROLLBAR2_XPOS              50
200 #define ED_SCROLLBAR2_YPOS              20
201
202 #define ED_SCROLLBUTTON2_XSIZE          10
203 #define ED_SCROLLBUTTON2_YSIZE          10
204
205 #define ED_SCROLL2_UP_XPOS              85
206 #define ED_SCROLL2_UP_YPOS              30
207 #define ED_SCROLL2_DOWN_XPOS            ED_SCROLL2_UP_XPOS
208 #define ED_SCROLL2_DOWN_YPOS            (ED_SCROLL2_UP_YPOS +           \
209                                          ED_ELEMENTLIST_BUTTONS_VERT *  \
210                                          ED_ELEMENTLIST_YSIZE -         \
211                                          ED_SCROLLBUTTON2_YSIZE)
212 #define ED_SCROLL2_VERTICAL_XPOS        ED_SCROLL2_UP_XPOS
213 #define ED_SCROLL2_VERTICAL_YPOS        (ED_SCROLL2_UP_YPOS +           \
214                                          ED_SCROLLBUTTON2_YSIZE)
215 #define ED_SCROLL2_VERTICAL_XSIZE       ED_SCROLLBUTTON2_XSIZE
216 #define ED_SCROLL2_VERTICAL_YSIZE       (ED_ELEMENTLIST_BUTTONS_VERT *  \
217                                          ED_ELEMENTLIST_YSIZE -         \
218                                          2 * ED_SCROLLBUTTON2_YSIZE)
219
220 /* values for checkbutton gadgets */
221 #define ED_CHECKBUTTON_XSIZE            ED_BUTTON_COUNT_XSIZE
222 #define ED_CHECKBUTTON_YSIZE            ED_BUTTON_COUNT_YSIZE
223 #define ED_CHECKBUTTON_UNCHECKED_XPOS   ED_BUTTON_MINUS_XPOS
224 #define ED_CHECKBUTTON_CHECKED_XPOS     ED_BUTTON_PLUS_XPOS
225 #define ED_CHECKBUTTON_YPOS             (ED_BUTTON_MINUS_YPOS + 22)
226 #define ED_RADIOBUTTON_YPOS             (ED_BUTTON_MINUS_YPOS + 44)
227 #define ED_STICKYBUTTON_YPOS            (ED_BUTTON_MINUS_YPOS + 66)
228
229 /* values for some special graphic buttons */
230 #define ED_COPY_CHANGE_PAGE_XPOS        25
231 #define ED_COPY_CHANGE_PAGE_YPOS        50
232 #define ED_PASTE_CHANGE_PAGE_XPOS       25
233 #define ED_PASTE_CHANGE_PAGE_YPOS       70
234
235 /* some values for text input, selectbox and counter gadgets */
236 #define ED_BUTTON_COUNT_YPOS            60
237 #define ED_BUTTON_COUNT_XSIZE           20
238 #define ED_BUTTON_COUNT_YSIZE           20
239 #define ED_WIN_COUNT_XPOS               (2 + ED_BUTTON_COUNT_XSIZE + 2)
240 #define ED_WIN_COUNT_YPOS               ED_BUTTON_COUNT_YPOS
241 #define ED_WIN_COUNT_XSIZE              52
242 #define ED_WIN_COUNT_YSIZE              ED_BUTTON_COUNT_YSIZE
243 #define ED_WIN_COUNT2_XPOS              27
244 #define ED_WIN_COUNT2_YPOS              3
245 #define ED_WIN_COUNT2_XSIZE             46
246 #define ED_WIN_COUNT2_YSIZE             ED_BUTTON_COUNT_YSIZE
247
248 #define ED_BUTTON_MINUS_XPOS            2
249 #define ED_BUTTON_MINUS_YPOS            ED_BUTTON_COUNT_YPOS
250 #define ED_BUTTON_MINUS_XSIZE           ED_BUTTON_COUNT_XSIZE
251 #define ED_BUTTON_MINUS_YSIZE           ED_BUTTON_COUNT_YSIZE
252 #define ED_BUTTON_PLUS_XPOS             (ED_WIN_COUNT_XPOS +            \
253                                          ED_WIN_COUNT_XSIZE + 2)
254 #define ED_BUTTON_PLUS_YPOS             ED_BUTTON_COUNT_YPOS
255 #define ED_BUTTON_PLUS_XSIZE            ED_BUTTON_COUNT_XSIZE
256 #define ED_BUTTON_PLUS_YSIZE            ED_BUTTON_COUNT_YSIZE
257
258 #define ED_SELECTBOX_XPOS               ED_WIN_COUNT_XPOS
259 #define ED_SELECTBOX_YPOS               (ED_WIN_COUNT_YPOS +            \
260                                          2 + ED_WIN_COUNT_YSIZE)
261 #define ED_SELECTBOX_XSIZE              ED_WIN_COUNT_XSIZE
262 #define ED_SELECTBOX_YSIZE              ED_WIN_COUNT_YSIZE
263
264 #define ED_SELECTBOX_BUTTON_XSIZE       14
265
266 #define ED_TEXTBUTTON_XPOS              ED_WIN_COUNT_XPOS
267 #define ED_TEXTBUTTON_YPOS              (ED_WIN_COUNT_YPOS +            \
268                                          4 * (2 + ED_WIN_COUNT_YSIZE))
269 #define ED_TEXTBUTTON_INACTIVE_YPOS     ED_TEXTBUTTON_YPOS
270
271 #define ED_TEXTBUTTON_TAB_XPOS          ED_WIN_COUNT_XPOS
272 #define ED_TEXTBUTTON_TAB_YPOS          (ED_WIN_COUNT_YPOS +            \
273                                          2 * (2 + ED_WIN_COUNT_YSIZE))
274 #define ED_TEXTBUTTON_TAB_INACTIVE_YPOS (ED_WIN_COUNT_YPOS +            \
275                                          3 * (2 + ED_WIN_COUNT_YSIZE))
276
277 #define ED_TEXTBUTTON_XSIZE             ED_WIN_COUNT_XSIZE
278 #define ED_TEXTBUTTON_YSIZE             ED_WIN_COUNT_YSIZE
279
280 /* values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText() */
281 #define INFOTEXT_XPOS                   SX
282 #define INFOTEXT_YPOS                   (SY + SYSIZE - MINI_TILEX + 2)
283 #define INFOTEXT_XSIZE                  SXSIZE
284 #define INFOTEXT_YSIZE                  MINI_TILEX
285
286
287 /*
288   -----------------------------------------------------------------------------
289   editor gadget definitions
290   -----------------------------------------------------------------------------
291 */
292
293 /* drawing toolbox buttons */
294 #define GADGET_ID_NONE                  -1
295 #define GADGET_ID_TOOLBOX_FIRST         0
296
297 #define GADGET_ID_SINGLE_ITEMS          (GADGET_ID_TOOLBOX_FIRST + 0)
298 #define GADGET_ID_CONNECTED_ITEMS       (GADGET_ID_TOOLBOX_FIRST + 1)
299 #define GADGET_ID_LINE                  (GADGET_ID_TOOLBOX_FIRST + 2)
300 #define GADGET_ID_ARC                   (GADGET_ID_TOOLBOX_FIRST + 3)
301 #define GADGET_ID_RECTANGLE             (GADGET_ID_TOOLBOX_FIRST + 4)
302 #define GADGET_ID_FILLED_BOX            (GADGET_ID_TOOLBOX_FIRST + 5)
303 #define GADGET_ID_WRAP_UP               (GADGET_ID_TOOLBOX_FIRST + 6)
304 #define GADGET_ID_TEXT                  (GADGET_ID_TOOLBOX_FIRST + 7)
305 #define GADGET_ID_FLOOD_FILL            (GADGET_ID_TOOLBOX_FIRST + 8)
306 #define GADGET_ID_WRAP_LEFT             (GADGET_ID_TOOLBOX_FIRST + 9)
307 #define GADGET_ID_PROPERTIES            (GADGET_ID_TOOLBOX_FIRST + 10)
308 #define GADGET_ID_WRAP_RIGHT            (GADGET_ID_TOOLBOX_FIRST + 11)
309 #define GADGET_ID_RANDOM_PLACEMENT      (GADGET_ID_TOOLBOX_FIRST + 12)
310 #define GADGET_ID_GRAB_BRUSH            (GADGET_ID_TOOLBOX_FIRST + 13)
311 #define GADGET_ID_WRAP_DOWN             (GADGET_ID_TOOLBOX_FIRST + 14)
312 #define GADGET_ID_PICK_ELEMENT          (GADGET_ID_TOOLBOX_FIRST + 15)
313
314 #define GADGET_ID_UNDO                  (GADGET_ID_TOOLBOX_FIRST + 16)
315 #define GADGET_ID_INFO                  (GADGET_ID_TOOLBOX_FIRST + 17)
316 #define GADGET_ID_SAVE                  (GADGET_ID_TOOLBOX_FIRST + 18)
317 #define GADGET_ID_CLEAR                 (GADGET_ID_TOOLBOX_FIRST + 19)
318 #define GADGET_ID_TEST                  (GADGET_ID_TOOLBOX_FIRST + 20)
319 #define GADGET_ID_EXIT                  (GADGET_ID_TOOLBOX_FIRST + 21)
320
321 #define GADGET_ID_CUSTOM_COPY_FROM      (GADGET_ID_TOOLBOX_FIRST + 22)
322 #define GADGET_ID_CUSTOM_COPY_TO        (GADGET_ID_TOOLBOX_FIRST + 23)
323 #define GADGET_ID_CUSTOM_EXCHANGE       (GADGET_ID_TOOLBOX_FIRST + 24)
324 #define GADGET_ID_CUSTOM_COPY           (GADGET_ID_TOOLBOX_FIRST + 25)
325 #define GADGET_ID_CUSTOM_PASTE          (GADGET_ID_TOOLBOX_FIRST + 26)
326
327 /* counter gadget identifiers */
328 #define GADGET_ID_COUNTER_FIRST         (GADGET_ID_TOOLBOX_FIRST + 27)
329
330 #define GADGET_ID_SELECT_LEVEL_DOWN     (GADGET_ID_COUNTER_FIRST + 0)
331 #define GADGET_ID_SELECT_LEVEL_TEXT     (GADGET_ID_COUNTER_FIRST + 1)
332 #define GADGET_ID_SELECT_LEVEL_UP       (GADGET_ID_COUNTER_FIRST + 2)
333 #define GADGET_ID_LEVEL_XSIZE_DOWN      (GADGET_ID_COUNTER_FIRST + 3)
334 #define GADGET_ID_LEVEL_XSIZE_TEXT      (GADGET_ID_COUNTER_FIRST + 4)
335 #define GADGET_ID_LEVEL_XSIZE_UP        (GADGET_ID_COUNTER_FIRST + 5)
336 #define GADGET_ID_LEVEL_YSIZE_DOWN      (GADGET_ID_COUNTER_FIRST + 6)
337 #define GADGET_ID_LEVEL_YSIZE_TEXT      (GADGET_ID_COUNTER_FIRST + 7)
338 #define GADGET_ID_LEVEL_YSIZE_UP        (GADGET_ID_COUNTER_FIRST + 8)
339 #define GADGET_ID_LEVEL_RANDOM_DOWN     (GADGET_ID_COUNTER_FIRST + 9)
340 #define GADGET_ID_LEVEL_RANDOM_TEXT     (GADGET_ID_COUNTER_FIRST + 10)
341 #define GADGET_ID_LEVEL_RANDOM_UP       (GADGET_ID_COUNTER_FIRST + 11)
342 #define GADGET_ID_LEVEL_GEMSLIMIT_DOWN  (GADGET_ID_COUNTER_FIRST + 12)
343 #define GADGET_ID_LEVEL_GEMSLIMIT_TEXT  (GADGET_ID_COUNTER_FIRST + 13)
344 #define GADGET_ID_LEVEL_GEMSLIMIT_UP    (GADGET_ID_COUNTER_FIRST + 14)
345 #define GADGET_ID_LEVEL_TIMELIMIT_DOWN  (GADGET_ID_COUNTER_FIRST + 15)
346 #define GADGET_ID_LEVEL_TIMELIMIT_TEXT  (GADGET_ID_COUNTER_FIRST + 16)
347 #define GADGET_ID_LEVEL_TIMELIMIT_UP    (GADGET_ID_COUNTER_FIRST + 17)
348 #define GADGET_ID_LEVEL_TIMESCORE_DOWN  (GADGET_ID_COUNTER_FIRST + 18)
349 #define GADGET_ID_LEVEL_TIMESCORE_TEXT  (GADGET_ID_COUNTER_FIRST + 19)
350 #define GADGET_ID_LEVEL_TIMESCORE_UP    (GADGET_ID_COUNTER_FIRST + 20)
351 #define GADGET_ID_ELEMENT_VALUE1_DOWN   (GADGET_ID_COUNTER_FIRST + 21)
352 #define GADGET_ID_ELEMENT_VALUE1_TEXT   (GADGET_ID_COUNTER_FIRST + 22)
353 #define GADGET_ID_ELEMENT_VALUE1_UP     (GADGET_ID_COUNTER_FIRST + 23)
354 #define GADGET_ID_ELEMENT_VALUE2_DOWN   (GADGET_ID_COUNTER_FIRST + 24)
355 #define GADGET_ID_ELEMENT_VALUE2_TEXT   (GADGET_ID_COUNTER_FIRST + 25)
356 #define GADGET_ID_ELEMENT_VALUE2_UP     (GADGET_ID_COUNTER_FIRST + 26)
357 #define GADGET_ID_ELEMENT_VALUE3_DOWN   (GADGET_ID_COUNTER_FIRST + 27)
358 #define GADGET_ID_ELEMENT_VALUE3_TEXT   (GADGET_ID_COUNTER_FIRST + 28)
359 #define GADGET_ID_ELEMENT_VALUE3_UP     (GADGET_ID_COUNTER_FIRST + 29)
360 #define GADGET_ID_ELEMENT_VALUE4_DOWN   (GADGET_ID_COUNTER_FIRST + 30)
361 #define GADGET_ID_ELEMENT_VALUE4_TEXT   (GADGET_ID_COUNTER_FIRST + 31)
362 #define GADGET_ID_ELEMENT_VALUE4_UP     (GADGET_ID_COUNTER_FIRST + 32)
363 #define GADGET_ID_YAMYAM_CONTENT_DOWN   (GADGET_ID_COUNTER_FIRST + 33)
364 #define GADGET_ID_YAMYAM_CONTENT_TEXT   (GADGET_ID_COUNTER_FIRST + 34)
365 #define GADGET_ID_YAMYAM_CONTENT_UP     (GADGET_ID_COUNTER_FIRST + 35)
366 #define GADGET_ID_BALL_CONTENT_DOWN     (GADGET_ID_COUNTER_FIRST + 36)
367 #define GADGET_ID_BALL_CONTENT_TEXT     (GADGET_ID_COUNTER_FIRST + 37)
368 #define GADGET_ID_BALL_CONTENT_UP       (GADGET_ID_COUNTER_FIRST + 38)
369 #define GADGET_ID_ANDROID_CONTENT_DOWN  (GADGET_ID_COUNTER_FIRST + 39)
370 #define GADGET_ID_ANDROID_CONTENT_TEXT  (GADGET_ID_COUNTER_FIRST + 40)
371 #define GADGET_ID_ANDROID_CONTENT_UP    (GADGET_ID_COUNTER_FIRST + 41)
372 #define GADGET_ID_ENVELOPE_XSIZE_DOWN   (GADGET_ID_COUNTER_FIRST + 42)
373 #define GADGET_ID_ENVELOPE_XSIZE_TEXT   (GADGET_ID_COUNTER_FIRST + 43)
374 #define GADGET_ID_ENVELOPE_XSIZE_UP     (GADGET_ID_COUNTER_FIRST + 44)
375 #define GADGET_ID_ENVELOPE_YSIZE_DOWN   (GADGET_ID_COUNTER_FIRST + 45)
376 #define GADGET_ID_ENVELOPE_YSIZE_TEXT   (GADGET_ID_COUNTER_FIRST + 46)
377 #define GADGET_ID_ENVELOPE_YSIZE_UP     (GADGET_ID_COUNTER_FIRST + 47)
378 #define GADGET_ID_INVENTORY_SIZE_DOWN   (GADGET_ID_COUNTER_FIRST + 48)
379 #define GADGET_ID_INVENTORY_SIZE_TEXT   (GADGET_ID_COUNTER_FIRST + 49)
380 #define GADGET_ID_INVENTORY_SIZE_UP     (GADGET_ID_COUNTER_FIRST + 50)
381 #define GADGET_ID_CUSTOM_SCORE_DOWN     (GADGET_ID_COUNTER_FIRST + 51)
382 #define GADGET_ID_CUSTOM_SCORE_TEXT     (GADGET_ID_COUNTER_FIRST + 52)
383 #define GADGET_ID_CUSTOM_SCORE_UP       (GADGET_ID_COUNTER_FIRST + 53)
384 #define GADGET_ID_CUSTOM_GEMCOUNT_DOWN  (GADGET_ID_COUNTER_FIRST + 54)
385 #define GADGET_ID_CUSTOM_GEMCOUNT_TEXT  (GADGET_ID_COUNTER_FIRST + 55)
386 #define GADGET_ID_CUSTOM_GEMCOUNT_UP    (GADGET_ID_COUNTER_FIRST + 56)
387 #define GADGET_ID_CUSTOM_VALUE_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 57)
388 #define GADGET_ID_CUSTOM_VALUE_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 58)
389 #define GADGET_ID_CUSTOM_VALUE_FIX_UP   (GADGET_ID_COUNTER_FIRST + 59)
390 #define GADGET_ID_CUSTOM_VALUE_RND_DOWN (GADGET_ID_COUNTER_FIRST + 60)
391 #define GADGET_ID_CUSTOM_VALUE_RND_TEXT (GADGET_ID_COUNTER_FIRST + 61)
392 #define GADGET_ID_CUSTOM_VALUE_RND_UP   (GADGET_ID_COUNTER_FIRST + 62)
393 #define GADGET_ID_PUSH_DELAY_FIX_DOWN   (GADGET_ID_COUNTER_FIRST + 63)
394 #define GADGET_ID_PUSH_DELAY_FIX_TEXT   (GADGET_ID_COUNTER_FIRST + 64)
395 #define GADGET_ID_PUSH_DELAY_FIX_UP     (GADGET_ID_COUNTER_FIRST + 65)
396 #define GADGET_ID_PUSH_DELAY_RND_DOWN   (GADGET_ID_COUNTER_FIRST + 66)
397 #define GADGET_ID_PUSH_DELAY_RND_TEXT   (GADGET_ID_COUNTER_FIRST + 67)
398 #define GADGET_ID_PUSH_DELAY_RND_UP     (GADGET_ID_COUNTER_FIRST + 68)
399 #define GADGET_ID_DROP_DELAY_FIX_DOWN   (GADGET_ID_COUNTER_FIRST + 69)
400 #define GADGET_ID_DROP_DELAY_FIX_TEXT   (GADGET_ID_COUNTER_FIRST + 70)
401 #define GADGET_ID_DROP_DELAY_FIX_UP     (GADGET_ID_COUNTER_FIRST + 71)
402 #define GADGET_ID_DROP_DELAY_RND_DOWN   (GADGET_ID_COUNTER_FIRST + 72)
403 #define GADGET_ID_DROP_DELAY_RND_TEXT   (GADGET_ID_COUNTER_FIRST + 73)
404 #define GADGET_ID_DROP_DELAY_RND_UP     (GADGET_ID_COUNTER_FIRST + 74)
405 #define GADGET_ID_MOVE_DELAY_FIX_DOWN   (GADGET_ID_COUNTER_FIRST + 75)
406 #define GADGET_ID_MOVE_DELAY_FIX_TEXT   (GADGET_ID_COUNTER_FIRST + 76)
407 #define GADGET_ID_MOVE_DELAY_FIX_UP     (GADGET_ID_COUNTER_FIRST + 77)
408 #define GADGET_ID_MOVE_DELAY_RND_DOWN   (GADGET_ID_COUNTER_FIRST + 78)
409 #define GADGET_ID_MOVE_DELAY_RND_TEXT   (GADGET_ID_COUNTER_FIRST + 79)
410 #define GADGET_ID_MOVE_DELAY_RND_UP     (GADGET_ID_COUNTER_FIRST + 80)
411 #define GADGET_ID_EXPLOSION_DELAY_DOWN  (GADGET_ID_COUNTER_FIRST + 81)
412 #define GADGET_ID_EXPLOSION_DELAY_TEXT  (GADGET_ID_COUNTER_FIRST + 82)
413 #define GADGET_ID_EXPLOSION_DELAY_UP    (GADGET_ID_COUNTER_FIRST + 83)
414 #define GADGET_ID_IGNITION_DELAY_DOWN   (GADGET_ID_COUNTER_FIRST + 84)
415 #define GADGET_ID_IGNITION_DELAY_TEXT   (GADGET_ID_COUNTER_FIRST + 85)
416 #define GADGET_ID_IGNITION_DELAY_UP     (GADGET_ID_COUNTER_FIRST + 86)
417 #define GADGET_ID_CHANGE_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 87)
418 #define GADGET_ID_CHANGE_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 88)
419 #define GADGET_ID_CHANGE_DELAY_FIX_UP   (GADGET_ID_COUNTER_FIRST + 89)
420 #define GADGET_ID_CHANGE_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 90)
421 #define GADGET_ID_CHANGE_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 91)
422 #define GADGET_ID_CHANGE_DELAY_RND_UP   (GADGET_ID_COUNTER_FIRST + 92)
423 #define GADGET_ID_CHANGE_CONT_RND_DOWN  (GADGET_ID_COUNTER_FIRST + 93)
424 #define GADGET_ID_CHANGE_CONT_RND_TEXT  (GADGET_ID_COUNTER_FIRST + 94)
425 #define GADGET_ID_CHANGE_CONT_RND_UP    (GADGET_ID_COUNTER_FIRST + 95)
426 #define GADGET_ID_GROUP_CONTENT_DOWN    (GADGET_ID_COUNTER_FIRST + 96)
427 #define GADGET_ID_GROUP_CONTENT_TEXT    (GADGET_ID_COUNTER_FIRST + 97)
428 #define GADGET_ID_GROUP_CONTENT_UP      (GADGET_ID_COUNTER_FIRST + 98)
429
430 /* drawing area identifiers */
431 #define GADGET_ID_DRAWING_AREA_FIRST    (GADGET_ID_COUNTER_FIRST + 99)
432
433 #define GADGET_ID_DRAWING_LEVEL         (GADGET_ID_DRAWING_AREA_FIRST + 0)
434 #define GADGET_ID_YAMYAM_CONTENT_0      (GADGET_ID_DRAWING_AREA_FIRST + 1)
435 #define GADGET_ID_YAMYAM_CONTENT_1      (GADGET_ID_DRAWING_AREA_FIRST + 2)
436 #define GADGET_ID_YAMYAM_CONTENT_2      (GADGET_ID_DRAWING_AREA_FIRST + 3)
437 #define GADGET_ID_YAMYAM_CONTENT_3      (GADGET_ID_DRAWING_AREA_FIRST + 4)
438 #define GADGET_ID_YAMYAM_CONTENT_4      (GADGET_ID_DRAWING_AREA_FIRST + 5)
439 #define GADGET_ID_YAMYAM_CONTENT_5      (GADGET_ID_DRAWING_AREA_FIRST + 6)
440 #define GADGET_ID_YAMYAM_CONTENT_6      (GADGET_ID_DRAWING_AREA_FIRST + 7)
441 #define GADGET_ID_YAMYAM_CONTENT_7      (GADGET_ID_DRAWING_AREA_FIRST + 8)
442 #define GADGET_ID_MAGIC_BALL_CONTENT_0  (GADGET_ID_DRAWING_AREA_FIRST + 9)
443 #define GADGET_ID_MAGIC_BALL_CONTENT_1  (GADGET_ID_DRAWING_AREA_FIRST + 10)
444 #define GADGET_ID_MAGIC_BALL_CONTENT_2  (GADGET_ID_DRAWING_AREA_FIRST + 11)
445 #define GADGET_ID_MAGIC_BALL_CONTENT_3  (GADGET_ID_DRAWING_AREA_FIRST + 12)
446 #define GADGET_ID_MAGIC_BALL_CONTENT_4  (GADGET_ID_DRAWING_AREA_FIRST + 13)
447 #define GADGET_ID_MAGIC_BALL_CONTENT_5  (GADGET_ID_DRAWING_AREA_FIRST + 14)
448 #define GADGET_ID_MAGIC_BALL_CONTENT_6  (GADGET_ID_DRAWING_AREA_FIRST + 15)
449 #define GADGET_ID_MAGIC_BALL_CONTENT_7  (GADGET_ID_DRAWING_AREA_FIRST + 16)
450 #define GADGET_ID_ANDROID_CONTENT       (GADGET_ID_DRAWING_AREA_FIRST + 17)
451 #define GADGET_ID_AMOEBA_CONTENT        (GADGET_ID_DRAWING_AREA_FIRST + 18)
452 #define GADGET_ID_START_ELEMENT         (GADGET_ID_DRAWING_AREA_FIRST + 19)
453 #define GADGET_ID_ARTWORK_ELEMENT       (GADGET_ID_DRAWING_AREA_FIRST + 20)
454 #define GADGET_ID_EXPLOSION_ELEMENT     (GADGET_ID_DRAWING_AREA_FIRST + 21)
455 #define GADGET_ID_INVENTORY_CONTENT     (GADGET_ID_DRAWING_AREA_FIRST + 22)
456 #define GADGET_ID_CUSTOM_GRAPHIC        (GADGET_ID_DRAWING_AREA_FIRST + 23)
457 #define GADGET_ID_CUSTOM_CONTENT        (GADGET_ID_DRAWING_AREA_FIRST + 24)
458 #define GADGET_ID_CUSTOM_MOVE_ENTER     (GADGET_ID_DRAWING_AREA_FIRST + 25)
459 #define GADGET_ID_CUSTOM_MOVE_LEAVE     (GADGET_ID_DRAWING_AREA_FIRST + 26)
460 #define GADGET_ID_CUSTOM_CHANGE_TARGET  (GADGET_ID_DRAWING_AREA_FIRST + 27)
461 #define GADGET_ID_CUSTOM_CHANGE_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 28)
462 #define GADGET_ID_CUSTOM_CHANGE_TRIGGER (GADGET_ID_DRAWING_AREA_FIRST + 29)
463 #define GADGET_ID_CUSTOM_CHANGE_ACTION  (GADGET_ID_DRAWING_AREA_FIRST + 30)
464 #define GADGET_ID_GROUP_CONTENT         (GADGET_ID_DRAWING_AREA_FIRST + 31)
465 #define GADGET_ID_RANDOM_BACKGROUND     (GADGET_ID_DRAWING_AREA_FIRST + 32)
466
467 /* text input identifiers */
468 #define GADGET_ID_TEXT_INPUT_FIRST      (GADGET_ID_DRAWING_AREA_FIRST + 33)
469
470 #define GADGET_ID_LEVEL_NAME            (GADGET_ID_TEXT_INPUT_FIRST + 0)
471 #define GADGET_ID_LEVEL_AUTHOR          (GADGET_ID_TEXT_INPUT_FIRST + 1)
472 #define GADGET_ID_ELEMENT_NAME          (GADGET_ID_TEXT_INPUT_FIRST + 2)
473
474 /* text area identifiers */
475 #define GADGET_ID_TEXT_AREA_FIRST       (GADGET_ID_TEXT_INPUT_FIRST + 3)
476
477 #define GADGET_ID_ENVELOPE_INFO         (GADGET_ID_TEXT_AREA_FIRST + 0)
478
479 /* selectbox identifiers */
480 #define GADGET_ID_SELECTBOX_FIRST       (GADGET_ID_TEXT_AREA_FIRST + 1)
481
482 #define GADGET_ID_TIME_OR_STEPS         (GADGET_ID_SELECTBOX_FIRST + 0)
483 #define GADGET_ID_GAME_ENGINE_TYPE      (GADGET_ID_SELECTBOX_FIRST + 1)
484 #define GADGET_ID_WIND_DIRECTION        (GADGET_ID_SELECTBOX_FIRST + 2)
485 #define GADGET_ID_PLAYER_SPEED          (GADGET_ID_SELECTBOX_FIRST + 3)
486 #define GADGET_ID_CUSTOM_WALK_TO_ACTION (GADGET_ID_SELECTBOX_FIRST + 4)
487 #define GADGET_ID_CUSTOM_EXPLOSION_TYPE (GADGET_ID_SELECTBOX_FIRST + 5)
488 #define GADGET_ID_CUSTOM_DEADLINESS     (GADGET_ID_SELECTBOX_FIRST + 6)
489 #define GADGET_ID_CUSTOM_MOVE_PATTERN   (GADGET_ID_SELECTBOX_FIRST + 7)
490 #define GADGET_ID_CUSTOM_MOVE_DIRECTION (GADGET_ID_SELECTBOX_FIRST + 8)
491 #define GADGET_ID_CUSTOM_MOVE_STEPSIZE  (GADGET_ID_SELECTBOX_FIRST + 9)
492 #define GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE (GADGET_ID_SELECTBOX_FIRST + 10)
493 #define GADGET_ID_CUSTOM_SMASH_TARGETS  (GADGET_ID_SELECTBOX_FIRST + 11)
494 #define GADGET_ID_CUSTOM_SLIPPERY_TYPE  (GADGET_ID_SELECTBOX_FIRST + 12)
495 #define GADGET_ID_CUSTOM_ACCESS_TYPE    (GADGET_ID_SELECTBOX_FIRST + 13)
496 #define GADGET_ID_CUSTOM_ACCESS_LAYER   (GADGET_ID_SELECTBOX_FIRST + 14)
497 #define GADGET_ID_CUSTOM_ACCESS_PROTECTED (GADGET_ID_SELECTBOX_FIRST + 15)
498 #define GADGET_ID_CUSTOM_ACCESS_DIRECTION (GADGET_ID_SELECTBOX_FIRST + 16)
499 #define GADGET_ID_CHANGE_TIME_UNITS     (GADGET_ID_SELECTBOX_FIRST + 17)
500 #define GADGET_ID_CHANGE_DIRECT_ACTION  (GADGET_ID_SELECTBOX_FIRST + 18)
501 #define GADGET_ID_CHANGE_OTHER_ACTION   (GADGET_ID_SELECTBOX_FIRST + 19)
502 #define GADGET_ID_CHANGE_SIDE           (GADGET_ID_SELECTBOX_FIRST + 20)
503 #define GADGET_ID_CHANGE_PLAYER         (GADGET_ID_SELECTBOX_FIRST + 21)
504 #define GADGET_ID_CHANGE_PAGE           (GADGET_ID_SELECTBOX_FIRST + 22)
505 #define GADGET_ID_CHANGE_REPLACE_WHEN   (GADGET_ID_SELECTBOX_FIRST + 23)
506 #define GADGET_ID_ACTION_TYPE           (GADGET_ID_SELECTBOX_FIRST + 24)
507 #define GADGET_ID_ACTION_MODE           (GADGET_ID_SELECTBOX_FIRST + 25)
508 #define GADGET_ID_ACTION_ARG            (GADGET_ID_SELECTBOX_FIRST + 26)
509 #define GADGET_ID_SELECT_CHANGE_PAGE    (GADGET_ID_SELECTBOX_FIRST + 27)
510 #define GADGET_ID_GROUP_CHOICE_MODE     (GADGET_ID_SELECTBOX_FIRST + 28)
511
512 /* textbutton identifiers */
513 #define GADGET_ID_TEXTBUTTON_FIRST      (GADGET_ID_SELECTBOX_FIRST + 29)
514
515 #define GADGET_ID_PROPERTIES_INFO       (GADGET_ID_TEXTBUTTON_FIRST + 0)
516 #define GADGET_ID_PROPERTIES_CONFIG     (GADGET_ID_TEXTBUTTON_FIRST + 1)
517 #define GADGET_ID_PROPERTIES_CONFIG_1   (GADGET_ID_TEXTBUTTON_FIRST + 2)
518 #define GADGET_ID_PROPERTIES_CONFIG_2   (GADGET_ID_TEXTBUTTON_FIRST + 3)
519 #define GADGET_ID_PROPERTIES_CHANGE     (GADGET_ID_TEXTBUTTON_FIRST + 4)
520 #define GADGET_ID_SAVE_AS_TEMPLATE      (GADGET_ID_TEXTBUTTON_FIRST + 5)
521 #define GADGET_ID_ADD_CHANGE_PAGE       (GADGET_ID_TEXTBUTTON_FIRST + 6)
522 #define GADGET_ID_DEL_CHANGE_PAGE       (GADGET_ID_TEXTBUTTON_FIRST + 7)
523
524 /* graphicbutton identifiers */
525 #define GADGET_ID_GRAPHICBUTTON_FIRST   (GADGET_ID_TEXTBUTTON_FIRST + 8)
526
527 #define GADGET_ID_PREV_CHANGE_PAGE      (GADGET_ID_GRAPHICBUTTON_FIRST + 0)
528 #define GADGET_ID_NEXT_CHANGE_PAGE      (GADGET_ID_GRAPHICBUTTON_FIRST + 1)
529 #define GADGET_ID_COPY_CHANGE_PAGE      (GADGET_ID_GRAPHICBUTTON_FIRST + 2)
530 #define GADGET_ID_PASTE_CHANGE_PAGE     (GADGET_ID_GRAPHICBUTTON_FIRST + 3)
531
532 /* gadgets for scrolling of drawing area */
533 #define GADGET_ID_SCROLLING_FIRST       (GADGET_ID_GRAPHICBUTTON_FIRST + 4)
534
535 #define GADGET_ID_SCROLL_UP             (GADGET_ID_SCROLLING_FIRST + 0)
536 #define GADGET_ID_SCROLL_DOWN           (GADGET_ID_SCROLLING_FIRST + 1)
537 #define GADGET_ID_SCROLL_LEFT           (GADGET_ID_SCROLLING_FIRST + 2)
538 #define GADGET_ID_SCROLL_RIGHT          (GADGET_ID_SCROLLING_FIRST + 3)
539 #define GADGET_ID_SCROLL_HORIZONTAL     (GADGET_ID_SCROLLING_FIRST + 4)
540 #define GADGET_ID_SCROLL_VERTICAL       (GADGET_ID_SCROLLING_FIRST + 5)
541
542 /* gadgets for scrolling element list */
543 #define GADGET_ID_SCROLLING_LIST_FIRST  (GADGET_ID_SCROLLING_FIRST + 6)
544
545 #define GADGET_ID_SCROLL_LIST_UP        (GADGET_ID_SCROLLING_LIST_FIRST + 0)
546 #define GADGET_ID_SCROLL_LIST_DOWN      (GADGET_ID_SCROLLING_LIST_FIRST + 1)
547 #define GADGET_ID_SCROLL_LIST_VERTICAL  (GADGET_ID_SCROLLING_LIST_FIRST + 2)
548
549 /* checkbuttons/radiobuttons for level/element properties */
550 #define GADGET_ID_CHECKBUTTON_FIRST     (GADGET_ID_SCROLLING_LIST_FIRST + 3)
551
552 #define GADGET_ID_RANDOM_PERCENTAGE     (GADGET_ID_CHECKBUTTON_FIRST + 0)
553 #define GADGET_ID_RANDOM_QUANTITY       (GADGET_ID_CHECKBUTTON_FIRST + 1)
554 #define GADGET_ID_RANDOM_RESTRICTED     (GADGET_ID_CHECKBUTTON_FIRST + 2)
555 #define GADGET_ID_STICK_ELEMENT         (GADGET_ID_CHECKBUTTON_FIRST + 3)
556 #define GADGET_ID_EM_SLIPPERY_GEMS      (GADGET_ID_CHECKBUTTON_FIRST + 4)
557 #define GADGET_ID_EM_EXPLODES_BY_FIRE   (GADGET_ID_CHECKBUTTON_FIRST + 5)
558 #define GADGET_ID_USE_SPRING_BUG        (GADGET_ID_CHECKBUTTON_FIRST + 6)
559 #define GADGET_ID_USE_TIME_ORB_BUG      (GADGET_ID_CHECKBUTTON_FIRST + 7)
560 #define GADGET_ID_RANDOM_BALL_CONTENT   (GADGET_ID_CHECKBUTTON_FIRST + 8)
561 #define GADGET_ID_INITIAL_BALL_STATE    (GADGET_ID_CHECKBUTTON_FIRST + 9)
562 #define GADGET_ID_GROW_INTO_DIGGABLE    (GADGET_ID_CHECKBUTTON_FIRST + 10)
563 #define GADGET_ID_CONTINUOUS_SNAPPING   (GADGET_ID_CHECKBUTTON_FIRST + 11)
564 #define GADGET_ID_BLOCK_SNAP_FIELD      (GADGET_ID_CHECKBUTTON_FIRST + 12)
565 #define GADGET_ID_BLOCK_LAST_FIELD      (GADGET_ID_CHECKBUTTON_FIRST + 13)
566 #define GADGET_ID_SP_BLOCK_LAST_FIELD   (GADGET_ID_CHECKBUTTON_FIRST + 14)
567 #define GADGET_ID_INSTANT_RELOCATION    (GADGET_ID_CHECKBUTTON_FIRST + 15)
568 #define GADGET_ID_SHIFTED_RELOCATION    (GADGET_ID_CHECKBUTTON_FIRST + 16)
569 #define GADGET_ID_USE_START_ELEMENT     (GADGET_ID_CHECKBUTTON_FIRST + 17)
570 #define GADGET_ID_USE_ARTWORK_ELEMENT   (GADGET_ID_CHECKBUTTON_FIRST + 18)
571 #define GADGET_ID_USE_EXPLOSION_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 19)
572 #define GADGET_ID_INITIAL_GRAVITY       (GADGET_ID_CHECKBUTTON_FIRST + 20)
573 #define GADGET_ID_USE_INITIAL_INVENTORY (GADGET_ID_CHECKBUTTON_FIRST + 21)
574 #define GADGET_ID_CAN_PASS_TO_WALKABLE  (GADGET_ID_CHECKBUTTON_FIRST + 22)
575 #define GADGET_ID_CAN_FALL_INTO_ACID    (GADGET_ID_CHECKBUTTON_FIRST + 23)
576 #define GADGET_ID_CAN_MOVE_INTO_ACID    (GADGET_ID_CHECKBUTTON_FIRST + 24)
577 #define GADGET_ID_DONT_COLLIDE_WITH     (GADGET_ID_CHECKBUTTON_FIRST + 25)
578 #define GADGET_ID_ENVELOPE_AUTOWRAP     (GADGET_ID_CHECKBUTTON_FIRST + 26)
579 #define GADGET_ID_ENVELOPE_CENTERED     (GADGET_ID_CHECKBUTTON_FIRST + 27)
580 #define GADGET_ID_CUSTOM_INDESTRUCTIBLE (GADGET_ID_CHECKBUTTON_FIRST + 28)
581 #define GADGET_ID_CUSTOM_CAN_EXPLODE    (GADGET_ID_CHECKBUTTON_FIRST + 29)
582 #define GADGET_ID_CUSTOM_EXPLODE_FIRE   (GADGET_ID_CHECKBUTTON_FIRST + 30)
583 #define GADGET_ID_CUSTOM_EXPLODE_SMASH  (GADGET_ID_CHECKBUTTON_FIRST + 31)
584 #define GADGET_ID_CUSTOM_EXPLODE_IMPACT (GADGET_ID_CHECKBUTTON_FIRST + 32)
585 #define GADGET_ID_CUSTOM_WALK_TO_OBJECT (GADGET_ID_CHECKBUTTON_FIRST + 33)
586 #define GADGET_ID_CUSTOM_DEADLY         (GADGET_ID_CHECKBUTTON_FIRST + 34)
587 #define GADGET_ID_CUSTOM_CAN_MOVE       (GADGET_ID_CHECKBUTTON_FIRST + 35)
588 #define GADGET_ID_CUSTOM_CAN_FALL       (GADGET_ID_CHECKBUTTON_FIRST + 36)
589 #define GADGET_ID_CUSTOM_CAN_SMASH      (GADGET_ID_CHECKBUTTON_FIRST + 37)
590 #define GADGET_ID_CUSTOM_SLIPPERY       (GADGET_ID_CHECKBUTTON_FIRST + 38)
591 #define GADGET_ID_CUSTOM_ACCESSIBLE     (GADGET_ID_CHECKBUTTON_FIRST + 39)
592 #define GADGET_ID_CUSTOM_GRAV_REACHABLE (GADGET_ID_CHECKBUTTON_FIRST + 40)
593 #define GADGET_ID_CUSTOM_USE_LAST_VALUE (GADGET_ID_CHECKBUTTON_FIRST + 41)
594 #define GADGET_ID_CUSTOM_USE_GRAPHIC    (GADGET_ID_CHECKBUTTON_FIRST + 42)
595 #define GADGET_ID_CUSTOM_USE_TEMPLATE   (GADGET_ID_CHECKBUTTON_FIRST + 43)
596 #define GADGET_ID_CUSTOM_CAN_CHANGE     (GADGET_ID_CHECKBUTTON_FIRST + 44)
597 #define GADGET_ID_CHANGE_USE_CONTENT    (GADGET_ID_CHECKBUTTON_FIRST + 45)
598 #define GADGET_ID_CHANGE_USE_EXPLOSION  (GADGET_ID_CHECKBUTTON_FIRST + 46)
599 #define GADGET_ID_CHANGE_ONLY_COMPLETE  (GADGET_ID_CHECKBUTTON_FIRST + 47)
600 #define GADGET_ID_CHANGE_USE_RANDOM     (GADGET_ID_CHECKBUTTON_FIRST + 48)
601 #define GADGET_ID_CHANGE_HAS_ACTION     (GADGET_ID_CHECKBUTTON_FIRST + 49)
602 #define GADGET_ID_CHANGE_DELAY          (GADGET_ID_CHECKBUTTON_FIRST + 50)
603 #define GADGET_ID_CHANGE_BY_DIRECT_ACT  (GADGET_ID_CHECKBUTTON_FIRST + 51)
604 #define GADGET_ID_CHANGE_BY_OTHER_ACT   (GADGET_ID_CHECKBUTTON_FIRST + 52)
605
606 /* gadgets for buttons in element list */
607 #define GADGET_ID_ELEMENTLIST_FIRST     (GADGET_ID_CHECKBUTTON_FIRST + 53)
608 #define GADGET_ID_ELEMENTLIST_LAST      (GADGET_ID_ELEMENTLIST_FIRST +  \
609                                         ED_NUM_ELEMENTLIST_BUTTONS - 1)
610
611 #define NUM_EDITOR_GADGETS              (GADGET_ID_ELEMENTLIST_LAST + 1)
612
613 /* radio button numbers */
614 #define RADIO_NR_NONE                   0
615 #define RADIO_NR_DRAWING_TOOLBOX        1
616 #define RADIO_NR_RANDOM_ELEMENTS        2
617
618 /* values for counter gadgets */
619 #define ED_COUNTER_ID_SELECT_LEVEL      0
620 #define ED_COUNTER_ID_LEVEL_XSIZE       1
621 #define ED_COUNTER_ID_LEVEL_YSIZE       2
622 #define ED_COUNTER_ID_LEVEL_GEMSLIMIT   3
623 #define ED_COUNTER_ID_LEVEL_TIMELIMIT   4
624 #define ED_COUNTER_ID_LEVEL_TIMESCORE   5
625 #define ED_COUNTER_ID_LEVEL_RANDOM      6
626 #define ED_COUNTER_ID_ELEMENT_VALUE1    7
627 #define ED_COUNTER_ID_ELEMENT_VALUE2    8
628 #define ED_COUNTER_ID_ELEMENT_VALUE3    9
629 #define ED_COUNTER_ID_ELEMENT_VALUE4    10
630 #define ED_COUNTER_ID_YAMYAM_CONTENT    11
631 #define ED_COUNTER_ID_BALL_CONTENT      12
632 #define ED_COUNTER_ID_ANDROID_CONTENT   13
633 #define ED_COUNTER_ID_ENVELOPE_XSIZE    14
634 #define ED_COUNTER_ID_ENVELOPE_YSIZE    15
635 #define ED_COUNTER_ID_INVENTORY_SIZE    16
636 #define ED_COUNTER_ID_CUSTOM_SCORE      17
637 #define ED_COUNTER_ID_CUSTOM_GEMCOUNT   18
638 #define ED_COUNTER_ID_CUSTOM_VALUE_FIX  19
639 #define ED_COUNTER_ID_CUSTOM_VALUE_RND  20
640 #define ED_COUNTER_ID_PUSH_DELAY_FIX    21
641 #define ED_COUNTER_ID_PUSH_DELAY_RND    22
642 #define ED_COUNTER_ID_DROP_DELAY_FIX    23
643 #define ED_COUNTER_ID_DROP_DELAY_RND    24
644 #define ED_COUNTER_ID_MOVE_DELAY_FIX    25
645 #define ED_COUNTER_ID_MOVE_DELAY_RND    26
646 #define ED_COUNTER_ID_EXPLOSION_DELAY   27
647 #define ED_COUNTER_ID_IGNITION_DELAY    28
648 #define ED_COUNTER_ID_GROUP_CONTENT     29
649 #define ED_COUNTER_ID_CHANGE_DELAY_FIX  30
650 #define ED_COUNTER_ID_CHANGE_DELAY_RND  31
651 #define ED_COUNTER_ID_CHANGE_CONT_RND   32
652
653 #define ED_NUM_COUNTERBUTTONS           33
654
655 #define ED_COUNTER_ID_LEVEL_FIRST       ED_COUNTER_ID_LEVEL_XSIZE
656 #define ED_COUNTER_ID_LEVEL_LAST        ED_COUNTER_ID_LEVEL_RANDOM
657
658 #define ED_COUNTER_ID_CUSTOM1_FIRST     ED_COUNTER_ID_CUSTOM_SCORE
659 #define ED_COUNTER_ID_CUSTOM1_LAST      ED_COUNTER_ID_DROP_DELAY_RND
660 #define ED_COUNTER_ID_CUSTOM2_FIRST     ED_COUNTER_ID_MOVE_DELAY_FIX
661 #define ED_COUNTER_ID_CUSTOM2_LAST      ED_COUNTER_ID_IGNITION_DELAY
662 #define ED_COUNTER_ID_CUSTOM_FIRST      ED_COUNTER_ID_CUSTOM1_FIRST
663 #define ED_COUNTER_ID_CUSTOM_LAST       ED_COUNTER_ID_CUSTOM2_LAST
664
665 #define ED_COUNTER_ID_CHANGE_FIRST      ED_COUNTER_ID_CHANGE_DELAY_FIX
666 #define ED_COUNTER_ID_CHANGE_LAST       ED_COUNTER_ID_CHANGE_CONT_RND
667
668 /* values for scrollbutton gadgets */
669 #define ED_SCROLLBUTTON_ID_AREA_UP      0
670 #define ED_SCROLLBUTTON_ID_AREA_DOWN    1
671 #define ED_SCROLLBUTTON_ID_AREA_LEFT    2
672 #define ED_SCROLLBUTTON_ID_AREA_RIGHT   3
673 #define ED_SCROLLBUTTON_ID_LIST_UP      4
674 #define ED_SCROLLBUTTON_ID_LIST_DOWN    5
675
676 #define ED_NUM_SCROLLBUTTONS            6
677
678 #define ED_SCROLLBUTTON_ID_AREA_FIRST   ED_SCROLLBUTTON_ID_AREA_UP
679 #define ED_SCROLLBUTTON_ID_AREA_LAST    ED_SCROLLBUTTON_ID_AREA_RIGHT
680
681 /* values for scrollbar gadgets */
682 #define ED_SCROLLBAR_ID_AREA_HORIZONTAL 0
683 #define ED_SCROLLBAR_ID_AREA_VERTICAL   1
684 #define ED_SCROLLBAR_ID_LIST_VERTICAL   2
685
686 #define ED_NUM_SCROLLBARS               3
687
688 #define ED_SCROLLBAR_ID_AREA_FIRST      ED_SCROLLBAR_ID_AREA_HORIZONTAL
689 #define ED_SCROLLBAR_ID_AREA_LAST       ED_SCROLLBAR_ID_AREA_VERTICAL
690
691 /* values for text input gadgets */
692 #define ED_TEXTINPUT_ID_LEVEL_NAME      0
693 #define ED_TEXTINPUT_ID_LEVEL_AUTHOR    1
694 #define ED_TEXTINPUT_ID_ELEMENT_NAME    2
695
696 #define ED_NUM_TEXTINPUT                3
697
698 #define ED_TEXTINPUT_ID_LEVEL_FIRST     ED_TEXTINPUT_ID_LEVEL_NAME
699 #define ED_TEXTINPUT_ID_LEVEL_LAST      ED_TEXTINPUT_ID_LEVEL_AUTHOR
700
701 /* values for text area gadgets */
702 #define ED_TEXTAREA_ID_ENVELOPE_INFO    0
703
704 #define ED_NUM_TEXTAREAS                        1
705
706 #define ED_TEXTAREA_ID_LEVEL_FIRST      ED_TEXTAREA_ID_ENVELOPE
707 #define ED_TEXTAREA_ID_LEVEL_LAST       ED_TEXTAREA_ID_ENVELOPE
708
709 /* values for selectbox gadgets */
710 #define ED_SELECTBOX_ID_TIME_OR_STEPS           0
711 #define ED_SELECTBOX_ID_GAME_ENGINE_TYPE        1
712 #define ED_SELECTBOX_ID_WIND_DIRECTION          2
713 #define ED_SELECTBOX_ID_PLAYER_SPEED            3
714 #define ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE      4
715 #define ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER     5
716 #define ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED 6
717 #define ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION 7
718 #define ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION   8
719 #define ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN     9
720 #define ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION   10      
721 #define ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE    11
722 #define ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE  12
723 #define ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS    13
724 #define ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE    14
725 #define ED_SELECTBOX_ID_CUSTOM_DEADLINESS       15
726 #define ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE   16
727 #define ED_SELECTBOX_ID_CHANGE_TIME_UNITS       17
728 #define ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION    18
729 #define ED_SELECTBOX_ID_CHANGE_OTHER_ACTION     19
730 #define ED_SELECTBOX_ID_CHANGE_SIDE             20
731 #define ED_SELECTBOX_ID_CHANGE_PLAYER           21
732 #define ED_SELECTBOX_ID_CHANGE_PAGE             22
733 #define ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN     23
734 #define ED_SELECTBOX_ID_ACTION_TYPE             24
735 #define ED_SELECTBOX_ID_ACTION_MODE             25
736 #define ED_SELECTBOX_ID_ACTION_ARG              26
737 #define ED_SELECTBOX_ID_SELECT_CHANGE_PAGE      27
738 #define ED_SELECTBOX_ID_GROUP_CHOICE_MODE       28
739
740 #define ED_NUM_SELECTBOX                        29
741
742 #define ED_SELECTBOX_ID_LEVEL_FIRST     ED_SELECTBOX_ID_TIME_OR_STEPS
743 #define ED_SELECTBOX_ID_LEVEL_LAST      ED_SELECTBOX_ID_WIND_DIRECTION
744
745 #define ED_SELECTBOX_ID_CUSTOM1_FIRST   ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
746 #define ED_SELECTBOX_ID_CUSTOM1_LAST    ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
747 #define ED_SELECTBOX_ID_CUSTOM2_FIRST   ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
748 #define ED_SELECTBOX_ID_CUSTOM2_LAST    ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
749 #define ED_SELECTBOX_ID_CUSTOM_FIRST    ED_SELECTBOX_ID_CUSTOM1_FIRST
750 #define ED_SELECTBOX_ID_CUSTOM_LAST     ED_SELECTBOX_ID_CUSTOM2_LAST
751
752 #define ED_SELECTBOX_ID_CHANGE_FIRST    ED_SELECTBOX_ID_CHANGE_TIME_UNITS
753 #define ED_SELECTBOX_ID_CHANGE_LAST     ED_SELECTBOX_ID_SELECT_CHANGE_PAGE
754
755 /* values for textbutton gadgets */
756 #define ED_TEXTBUTTON_ID_PROPERTIES_INFO        0
757 #define ED_TEXTBUTTON_ID_PROPERTIES_CONFIG      1
758 #define ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1    2
759 #define ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2    3
760 #define ED_TEXTBUTTON_ID_PROPERTIES_CHANGE      4
761 #define ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE       5
762 #define ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE        6
763 #define ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE        7
764
765 #define ED_NUM_TEXTBUTTONS                      8
766
767 #define ED_TEXTBUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
768 #define ED_TEXTBUTTON_ID_PROPERTIES_LAST  ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
769
770 #define ED_TEXTBUTTON_ID_CHANGE_FIRST   ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE
771 #define ED_TEXTBUTTON_ID_CHANGE_LAST    ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE
772
773 /* values for graphicbutton gadgets */
774 #define ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE    0
775 #define ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE    1
776 #define ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE    2
777 #define ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE   3
778
779 #define ED_NUM_GRAPHICBUTTONS                   4
780
781 #define ED_GRAPHICBUTTON_ID_CHANGE_FIRST  ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE
782 #define ED_GRAPHICBUTTON_ID_CHANGE_LAST   ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE
783
784 /* values for checkbutton gadgets */
785 #define ED_CHECKBUTTON_ID_RANDOM_RESTRICTED     0
786 #define ED_CHECKBUTTON_ID_STICK_ELEMENT         1
787 #define ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS      2
788 #define ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE   3
789 #define ED_CHECKBUTTON_ID_USE_SPRING_BUG        4
790 #define ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG      5
791 #define ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT   6
792 #define ED_CHECKBUTTON_ID_INITIAL_BALL_STATE    7
793 #define ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE    8
794 #define ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING   9
795 #define ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD      10
796 #define ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD      11
797 #define ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD   12
798 #define ED_CHECKBUTTON_ID_INSTANT_RELOCATION    13
799 #define ED_CHECKBUTTON_ID_SHIFTED_RELOCATION    14
800 #define ED_CHECKBUTTON_ID_USE_START_ELEMENT     15
801 #define ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT   16
802 #define ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT 17
803 #define ED_CHECKBUTTON_ID_INITIAL_GRAVITY       18
804 #define ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY 19
805 #define ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE  20
806 #define ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID    21
807 #define ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID    22
808 #define ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH     23
809 #define ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP     24
810 #define ED_CHECKBUTTON_ID_ENVELOPE_CENTERED     25
811 #define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC    26
812 #define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE   27
813 #define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE     28
814 #define ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE 29
815 #define ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE 30
816 #define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT 31
817 #define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE 32
818 #define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE       33
819 #define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL       34
820 #define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH      35
821 #define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY       36
822 #define ED_CHECKBUTTON_ID_CUSTOM_DEADLY         37
823 #define ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE    38
824 #define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE   39
825 #define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH  40
826 #define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT 41
827 #define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE     42
828 #define ED_CHECKBUTTON_ID_CHANGE_DELAY          43
829 #define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT  44
830 #define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT   45
831 #define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION  46
832 #define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT    47
833 #define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE  48
834 #define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM     49
835 #define ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION     50
836
837 #define ED_NUM_CHECKBUTTONS                     51
838
839 #define ED_CHECKBUTTON_ID_LEVEL_FIRST   ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
840 #define ED_CHECKBUTTON_ID_LEVEL_LAST    ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
841
842 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
843 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST  ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
844 #define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
845 #define ED_CHECKBUTTON_ID_CUSTOM2_LAST  ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
846 #define ED_CHECKBUTTON_ID_CUSTOM_FIRST  ED_CHECKBUTTON_ID_CUSTOM1_FIRST
847 #define ED_CHECKBUTTON_ID_CUSTOM_LAST   ED_CHECKBUTTON_ID_CUSTOM2_LAST
848
849 #define ED_CHECKBUTTON_ID_CHANGE_FIRST  ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE
850 #define ED_CHECKBUTTON_ID_CHANGE_LAST   ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION
851
852 /* values for radiobutton gadgets */
853 #define ED_RADIOBUTTON_ID_PERCENTAGE    0
854 #define ED_RADIOBUTTON_ID_QUANTITY      1
855
856 #define ED_NUM_RADIOBUTTONS             2
857
858 #define ED_RADIOBUTTON_ID_LEVEL_FIRST   ED_RADIOBUTTON_ID_PERCENTAGE
859 #define ED_RADIOBUTTON_ID_LEVEL_LAST    ED_RADIOBUTTON_ID_QUANTITY
860
861 /* values for drawing area gadgets */
862 #define ED_DRAWING_ID_DRAWING_LEVEL             0
863 #define ED_DRAWING_ID_YAMYAM_CONTENT_0          1
864 #define ED_DRAWING_ID_YAMYAM_CONTENT_1          2
865 #define ED_DRAWING_ID_YAMYAM_CONTENT_2          3
866 #define ED_DRAWING_ID_YAMYAM_CONTENT_3          4
867 #define ED_DRAWING_ID_YAMYAM_CONTENT_4          5
868 #define ED_DRAWING_ID_YAMYAM_CONTENT_5          6
869 #define ED_DRAWING_ID_YAMYAM_CONTENT_6          7
870 #define ED_DRAWING_ID_YAMYAM_CONTENT_7          8
871 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_0      9
872 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_1      10
873 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_2      11
874 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_3      12
875 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_4      13
876 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_5      14
877 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_6      15
878 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_7      16
879 #define ED_DRAWING_ID_ANDROID_CONTENT           17
880 #define ED_DRAWING_ID_AMOEBA_CONTENT            18
881 #define ED_DRAWING_ID_START_ELEMENT             19
882 #define ED_DRAWING_ID_ARTWORK_ELEMENT           20
883 #define ED_DRAWING_ID_EXPLOSION_ELEMENT         21
884 #define ED_DRAWING_ID_INVENTORY_CONTENT         22
885 #define ED_DRAWING_ID_CUSTOM_GRAPHIC            23
886 #define ED_DRAWING_ID_CUSTOM_CONTENT            24
887 #define ED_DRAWING_ID_CUSTOM_MOVE_ENTER         25
888 #define ED_DRAWING_ID_CUSTOM_MOVE_LEAVE         26
889 #define ED_DRAWING_ID_CUSTOM_CHANGE_TARGET      27
890 #define ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT     28
891 #define ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER     29
892 #define ED_DRAWING_ID_CUSTOM_CHANGE_ACTION      30
893 #define ED_DRAWING_ID_GROUP_CONTENT             31
894 #define ED_DRAWING_ID_RANDOM_BACKGROUND         32
895
896 #define ED_NUM_DRAWING_AREAS                    33
897
898
899 /*
900   -----------------------------------------------------------------------------
901   some internally used definitions
902   -----------------------------------------------------------------------------
903 */
904
905 /* values for CopyLevelToUndoBuffer() */
906 #define UNDO_IMMEDIATE                  0
907 #define UNDO_ACCUMULATE                 1
908
909 /* values for scrollbars */
910 #define ED_SCROLL_NO                    0
911 #define ED_SCROLL_LEFT                  1
912 #define ED_SCROLL_RIGHT                 2
913 #define ED_SCROLL_UP                    4
914 #define ED_SCROLL_DOWN                  8
915
916 /* screens in the level editor */
917 #define ED_MODE_DRAWING                 0
918 #define ED_MODE_INFO                    1
919 #define ED_MODE_PROPERTIES              2
920
921 /* sub-screens in the element properties section */
922 #define ED_MODE_PROPERTIES_INFO         ED_TEXTBUTTON_ID_PROPERTIES_INFO
923 #define ED_MODE_PROPERTIES_CONFIG       ED_TEXTBUTTON_ID_PROPERTIES_CONFIG
924 #define ED_MODE_PROPERTIES_CONFIG_1     ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1
925 #define ED_MODE_PROPERTIES_CONFIG_2     ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2
926 #define ED_MODE_PROPERTIES_CHANGE       ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
927
928 /* how many steps can be cancelled */
929 #define NUM_UNDO_STEPS                  (10 + 1)
930
931 /* values for elements with score for certain actions */
932 #define MIN_SCORE                       0
933 #define MAX_SCORE                       999
934
935 /* values for elements with count for collecting */
936 #define MIN_COLLECT_COUNT               0
937 #define MAX_COLLECT_COUNT               999
938
939 /* values for random placement */
940 #define RANDOM_USE_PERCENTAGE           0
941 #define RANDOM_USE_QUANTITY             1
942
943 /* maximal size of level editor drawing area */
944 #define MAX_ED_FIELDX           (2 * SCR_FIELDX)
945 #define MAX_ED_FIELDY           (2 * SCR_FIELDY - 1)
946
947
948 /*
949   -----------------------------------------------------------------------------
950   some internally used data structure definitions
951   -----------------------------------------------------------------------------
952 */
953
954 static struct
955 {
956   char shortcut;
957   char *text;
958 } control_info[ED_NUM_CTRL_BUTTONS] =
959 {
960   /* note: some additional characters are already reserved for "cheat mode"
961      shortcuts (":XYZ" style) -- for details, see "events.c" */
962
963   { 's',        "draw single items"                     },
964   { 'd',        "draw connected items"                  },
965   { 'l',        "draw lines"                            },
966   { 'a',        "draw arcs"                             },
967   { 'r',        "draw outline rectangles"               },
968   { 'R',        "draw filled rectangles"                },
969   { '\0',       "wrap (rotate) level up"                },
970   { 't',        "enter text elements"                   },
971   { 'f',        "flood fill"                            },
972   { '\0',       "wrap (rotate) level left"              },
973   { '?',        "properties of drawing element"         },
974   { '\0',       "wrap (rotate) level right"             },
975   { '\0',       "random element placement"              },
976   { 'b',        "grab brush"                            },
977   { '\0',       "wrap (rotate) level down"              },
978   { ',',        "pick drawing element"                  },
979
980   { 'U',        "undo last operation"                   },
981   { 'I',        "level properties"                      },
982   { 'S',        "save level"                            },
983   { 'C',        "clear level"                           },
984   { 'T',        "test level"                            },
985   { 'E',        "exit level editor"                     },
986
987   { '\0',       "copy settings from other element"      },
988   { '\0',       "copy settings to other element"        },
989   { '\0',       "exchange element with other element"   },
990
991   { '\0',       "copy settings from this element"       },
992   { '\0',       "paste settings to this element"        },
993 };
994
995 static int random_placement_value = 10;
996 static int random_placement_method = RANDOM_USE_QUANTITY;
997 static int random_placement_background_element = EL_SAND;
998 static boolean random_placement_background_restricted = FALSE;
999 static boolean stick_element_properties_window = FALSE;
1000 static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
1001 static boolean custom_element_change_events[NUM_CHANGE_EVENTS];
1002 static struct ElementChangeInfo custom_element_change;
1003 static struct ElementGroupInfo group_element_info;
1004 static struct ElementInfo custom_element;
1005
1006 static struct
1007 {
1008   int x, y;
1009   int min_value, max_value;
1010   int gadget_id_down, gadget_id_up;
1011   int gadget_id_text;
1012   int gadget_id_align;
1013   int *value;
1014   char *text_above, *text_left, *text_right;
1015 } counterbutton_info[ED_NUM_COUNTERBUTTONS] =
1016 {
1017   /* ---------- current level number --------------------------------------- */
1018
1019   {
1020     DX + 5 - SX,                        DY + 3 - SY,
1021     1,                                  100,
1022     GADGET_ID_SELECT_LEVEL_DOWN,        GADGET_ID_SELECT_LEVEL_UP,
1023     GADGET_ID_SELECT_LEVEL_TEXT,        GADGET_ID_NONE,
1024     &level_nr,
1025     NULL,                               NULL, NULL
1026   },
1027
1028   /* ---------- level and editor settings ---------------------------------- */
1029
1030   {
1031     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(4),
1032     MIN_LEV_FIELDX,                     MAX_LEV_FIELDX,
1033     GADGET_ID_LEVEL_XSIZE_DOWN,         GADGET_ID_LEVEL_XSIZE_UP,
1034     GADGET_ID_LEVEL_XSIZE_TEXT,         GADGET_ID_NONE,
1035     &level.fieldx,
1036     "playfield size:",                  NULL, "width",
1037   },
1038   {
1039     -1,                                 ED_LEVEL_SETTINGS_YPOS(4),
1040     MIN_LEV_FIELDY,                     MAX_LEV_FIELDY,
1041     GADGET_ID_LEVEL_YSIZE_DOWN,         GADGET_ID_LEVEL_YSIZE_UP,
1042     GADGET_ID_LEVEL_YSIZE_TEXT,         GADGET_ID_LEVEL_XSIZE_UP,
1043     &level.fieldy,
1044     NULL,                               " ", "height",
1045   },
1046   {
1047     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(5),
1048     0,                                  999,
1049     GADGET_ID_LEVEL_GEMSLIMIT_DOWN,     GADGET_ID_LEVEL_GEMSLIMIT_UP,
1050     GADGET_ID_LEVEL_GEMSLIMIT_TEXT,     GADGET_ID_NONE,
1051     &level.gems_needed,
1052     NULL, "number of gems to collect:", NULL
1053   },
1054   {
1055     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(7),
1056     0,                                  9999,
1057     GADGET_ID_LEVEL_TIMELIMIT_DOWN,     GADGET_ID_LEVEL_TIMELIMIT_UP,
1058     GADGET_ID_LEVEL_TIMELIMIT_TEXT,     GADGET_ID_NONE,
1059     &level.time,
1060     "time or step limit to solve level:", NULL, NULL
1061   },
1062   {
1063     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(9),
1064     0,                                  999,
1065     GADGET_ID_LEVEL_TIMESCORE_DOWN,     GADGET_ID_LEVEL_TIMESCORE_UP,
1066     GADGET_ID_LEVEL_TIMESCORE_TEXT,     GADGET_ID_NONE,
1067     &level.score[SC_TIME_BONUS],
1068     "score for each second/step left:", NULL, NULL
1069   },
1070   {
1071     ED_LEVEL_SETTINGS_XPOS(0),          ED_COUNTER2_YPOS(8),
1072     1,                                  100,
1073     GADGET_ID_LEVEL_RANDOM_DOWN,        GADGET_ID_LEVEL_RANDOM_UP,
1074     GADGET_ID_LEVEL_RANDOM_TEXT,        GADGET_ID_NONE,
1075     &random_placement_value,
1076     "random element placement:",        NULL, "in"
1077   },
1078
1079   /* ---------- element settings: configure (various elements) ------------- */
1080
1081   {
1082     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(0),
1083     MIN_SCORE,                          MAX_SCORE,
1084     GADGET_ID_ELEMENT_VALUE1_DOWN,      GADGET_ID_ELEMENT_VALUE1_UP,
1085     GADGET_ID_ELEMENT_VALUE1_TEXT,      GADGET_ID_NONE,
1086     NULL,                               /* will be set when used */
1087     NULL,                               NULL, NULL
1088   },
1089   {
1090     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
1091     MIN_SCORE,                          MAX_SCORE,
1092     GADGET_ID_ELEMENT_VALUE2_DOWN,      GADGET_ID_ELEMENT_VALUE2_UP,
1093     GADGET_ID_ELEMENT_VALUE2_TEXT,      GADGET_ID_NONE,
1094     NULL,                               /* will be set when used */
1095     NULL,                               NULL, NULL
1096   },
1097   {
1098     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(2),
1099     MIN_SCORE,                          MAX_SCORE,
1100     GADGET_ID_ELEMENT_VALUE3_DOWN,      GADGET_ID_ELEMENT_VALUE3_UP,
1101     GADGET_ID_ELEMENT_VALUE3_TEXT,      GADGET_ID_NONE,
1102     NULL,                               /* will be set when used */
1103     NULL,                               NULL, NULL
1104   },
1105   {
1106     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(3),
1107     MIN_SCORE,                          MAX_SCORE,
1108     GADGET_ID_ELEMENT_VALUE4_DOWN,      GADGET_ID_ELEMENT_VALUE4_UP,
1109     GADGET_ID_ELEMENT_VALUE4_TEXT,      GADGET_ID_NONE,
1110     NULL,                               /* will be set when used */
1111     NULL,                               NULL, NULL
1112   },
1113   {
1114     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(3),
1115     MIN_ELEMENT_CONTENTS,               MAX_ELEMENT_CONTENTS,
1116     GADGET_ID_YAMYAM_CONTENT_DOWN,      GADGET_ID_YAMYAM_CONTENT_UP,
1117     GADGET_ID_YAMYAM_CONTENT_TEXT,      GADGET_ID_NONE,
1118     &level.num_yamyam_contents,
1119     NULL,                               NULL, "number of content areas"
1120   },
1121   {
1122     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(4),
1123     MIN_ELEMENT_CONTENTS,               MAX_ELEMENT_CONTENTS,
1124     GADGET_ID_BALL_CONTENT_DOWN,        GADGET_ID_BALL_CONTENT_UP,
1125     GADGET_ID_BALL_CONTENT_TEXT,        GADGET_ID_NONE,
1126     &level.num_ball_contents,
1127     NULL,                               NULL, "number of content areas"
1128   },
1129   {
1130     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(4),
1131     MIN_ANDROID_ELEMENTS,               MAX_ANDROID_ELEMENTS,
1132     GADGET_ID_ANDROID_CONTENT_DOWN,     GADGET_ID_ANDROID_CONTENT_UP,
1133     GADGET_ID_ANDROID_CONTENT_TEXT,     GADGET_ID_NONE,
1134     &level.num_android_clone_elements,
1135     NULL,                               NULL, "number of clonable elements"
1136   },
1137   {
1138     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(0),
1139     MIN_ENVELOPE_XSIZE,                 MAX_ENVELOPE_XSIZE,
1140     GADGET_ID_ENVELOPE_XSIZE_DOWN,      GADGET_ID_ENVELOPE_XSIZE_UP,
1141     GADGET_ID_ENVELOPE_XSIZE_TEXT,      GADGET_ID_NONE,
1142     NULL,                               /* will be set when used */
1143     NULL,                               NULL, "width",
1144   },
1145   {
1146     -1,                                 ED_ELEMENT_SETTINGS_YPOS(0),
1147     MIN_ENVELOPE_YSIZE,                 MAX_ENVELOPE_YSIZE,
1148     GADGET_ID_ENVELOPE_YSIZE_DOWN,      GADGET_ID_ENVELOPE_YSIZE_UP,
1149     GADGET_ID_ENVELOPE_YSIZE_TEXT,      GADGET_ID_ENVELOPE_XSIZE_UP,
1150     NULL,                               /* will be set when used */
1151     NULL,                               " ", "height",
1152   },
1153   {
1154     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(2),
1155     MIN_INITIAL_INVENTORY_SIZE,         MAX_INITIAL_INVENTORY_SIZE,
1156     GADGET_ID_INVENTORY_SIZE_DOWN,      GADGET_ID_INVENTORY_SIZE_UP,
1157     GADGET_ID_INVENTORY_SIZE_TEXT,      GADGET_ID_NONE,
1158     &level.initial_inventory_size[0],
1159     NULL,                               NULL, "number of inventory elements"
1160   },
1161
1162   /* ---------- element settings: configure 1 (custom elements) ------------ */
1163
1164   {
1165     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(6),
1166     MIN_SCORE,                          MAX_SCORE,
1167     GADGET_ID_CUSTOM_SCORE_DOWN,        GADGET_ID_CUSTOM_SCORE_UP,
1168     GADGET_ID_CUSTOM_SCORE_TEXT,        GADGET_ID_NONE,
1169     &custom_element.collect_score_initial,
1170     NULL,                               "CE score", " "
1171   },
1172   {
1173     -1,                                 ED_ELEMENT_SETTINGS_YPOS(6),
1174     MIN_COLLECT_COUNT,                  MAX_COLLECT_COUNT,
1175     GADGET_ID_CUSTOM_GEMCOUNT_DOWN,     GADGET_ID_CUSTOM_GEMCOUNT_UP,
1176     GADGET_ID_CUSTOM_GEMCOUNT_TEXT,     GADGET_ID_CUSTOM_SCORE_UP,
1177     &custom_element.collect_count_initial,
1178     NULL,                               "CE count", NULL
1179   },
1180   {
1181     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(12),
1182     0,                                  9999,
1183     GADGET_ID_CUSTOM_VALUE_FIX_DOWN,    GADGET_ID_CUSTOM_VALUE_FIX_UP,
1184     GADGET_ID_CUSTOM_VALUE_FIX_TEXT,    GADGET_ID_NONE,
1185     &custom_element.ce_value_fixed_initial,
1186     NULL,                               "CE value", NULL
1187   },
1188   {
1189     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(12),
1190     0,                                  9999,
1191     GADGET_ID_CUSTOM_VALUE_RND_DOWN,    GADGET_ID_CUSTOM_VALUE_RND_UP,
1192     GADGET_ID_CUSTOM_VALUE_RND_TEXT,    GADGET_ID_CUSTOM_VALUE_FIX_UP,
1193     &custom_element.ce_value_random_initial,
1194     NULL,                               "+random", NULL
1195   },
1196   {
1197     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(7),
1198     0,                                  999,
1199     GADGET_ID_PUSH_DELAY_FIX_DOWN,      GADGET_ID_PUSH_DELAY_FIX_UP,
1200     GADGET_ID_PUSH_DELAY_FIX_TEXT,      GADGET_ID_NONE,
1201     &custom_element.push_delay_fixed,
1202     NULL,                               "push delay", NULL
1203   },
1204   {
1205     -1,                                 ED_ELEMENT_SETTINGS_YPOS(7),
1206     0,                                  999,
1207     GADGET_ID_PUSH_DELAY_RND_DOWN,      GADGET_ID_PUSH_DELAY_RND_UP,
1208     GADGET_ID_PUSH_DELAY_RND_TEXT,      GADGET_ID_PUSH_DELAY_FIX_UP,
1209     &custom_element.push_delay_random,
1210     NULL,                               "+random", NULL
1211   },
1212   {
1213     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(8),
1214     0,                                  999,
1215     GADGET_ID_DROP_DELAY_FIX_DOWN,      GADGET_ID_DROP_DELAY_FIX_UP,
1216     GADGET_ID_DROP_DELAY_FIX_TEXT,      GADGET_ID_NONE,
1217     &custom_element.drop_delay_fixed,
1218     NULL,                               "drop delay", NULL
1219   },
1220   {
1221     -1,                                 ED_ELEMENT_SETTINGS_YPOS(8),
1222     0,                                  999,
1223     GADGET_ID_DROP_DELAY_RND_DOWN,      GADGET_ID_DROP_DELAY_RND_UP,
1224     GADGET_ID_DROP_DELAY_RND_TEXT,      GADGET_ID_DROP_DELAY_FIX_UP,
1225     &custom_element.drop_delay_random,
1226     NULL,                               "+random", NULL
1227   },
1228
1229   /* ---------- element settings: configure 2 (custom elements) ------------ */
1230
1231   {
1232     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(5),
1233     0,                                  999,
1234     GADGET_ID_MOVE_DELAY_FIX_DOWN,      GADGET_ID_MOVE_DELAY_FIX_UP,
1235     GADGET_ID_MOVE_DELAY_FIX_TEXT,      GADGET_ID_NONE,
1236     &custom_element.move_delay_fixed,
1237     NULL,                               "move delay", NULL
1238   },
1239   {
1240     -1,                                 ED_ELEMENT_SETTINGS_YPOS(5),
1241     0,                                  999,
1242     GADGET_ID_MOVE_DELAY_RND_DOWN,      GADGET_ID_MOVE_DELAY_RND_UP,
1243     GADGET_ID_MOVE_DELAY_RND_TEXT,      GADGET_ID_MOVE_DELAY_FIX_UP,
1244     &custom_element.move_delay_random,
1245     NULL,                               "+random", NULL
1246   },
1247   {
1248     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(12),
1249     0,                                  999,
1250     GADGET_ID_EXPLOSION_DELAY_DOWN,     GADGET_ID_EXPLOSION_DELAY_UP,
1251     GADGET_ID_EXPLOSION_DELAY_TEXT,     GADGET_ID_NONE,
1252     &custom_element.explosion_delay,
1253     NULL,                               "explosion delay", NULL
1254   },
1255   {
1256     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(13),
1257     0,                                  999,
1258     GADGET_ID_IGNITION_DELAY_DOWN,      GADGET_ID_IGNITION_DELAY_UP,
1259     GADGET_ID_IGNITION_DELAY_TEXT,      GADGET_ID_NONE,
1260     &custom_element.ignition_delay,
1261     NULL,                               "ignition delay", "(by fire)"
1262   },
1263
1264   /* ---------- element settings: configure (group elements) --------------- */
1265
1266   {
1267     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(5),
1268     MIN_ELEMENTS_IN_GROUP,              MAX_ELEMENTS_IN_GROUP,
1269     GADGET_ID_GROUP_CONTENT_DOWN,       GADGET_ID_GROUP_CONTENT_UP,
1270     GADGET_ID_GROUP_CONTENT_TEXT,       GADGET_ID_NONE,
1271     &group_element_info.num_elements,
1272     NULL,                               NULL, "number of elements in group"
1273   },
1274
1275   /* ---------- element settings: advanced (custom elements) --------------- */
1276
1277   {
1278     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(2),
1279     0,                                  999,
1280     GADGET_ID_CHANGE_DELAY_FIX_DOWN,    GADGET_ID_CHANGE_DELAY_FIX_UP,
1281     GADGET_ID_CHANGE_DELAY_FIX_TEXT,    GADGET_ID_NONE,
1282     &custom_element_change.delay_fixed,
1283     NULL,                               "CE delay", NULL,
1284   },
1285   {
1286     -1,                                 ED_ELEMENT_SETTINGS_YPOS(2),
1287     0,                                  999,
1288     GADGET_ID_CHANGE_DELAY_RND_DOWN,    GADGET_ID_CHANGE_DELAY_RND_UP,
1289     GADGET_ID_CHANGE_DELAY_RND_TEXT,    GADGET_ID_CHANGE_DELAY_FIX_UP,
1290     &custom_element_change.delay_random,
1291     NULL,                               "+random", NULL
1292   },
1293   {
1294     ED_ELEMENT_SETTINGS_XPOS(3),        ED_ELEMENT_SETTINGS_YPOS(12),
1295     0,                                  100,
1296     GADGET_ID_CHANGE_CONT_RND_DOWN,     GADGET_ID_CHANGE_CONT_RND_UP,
1297     GADGET_ID_CHANGE_CONT_RND_TEXT,     GADGET_ID_NONE,
1298     &custom_element_change.random_percentage,
1299     NULL,                               "use random replace:", "%"
1300   },
1301 };
1302
1303 static struct
1304 {
1305   int x, y;
1306   int gadget_id;
1307   int size;
1308   char *value;
1309   char *text_above, *infotext;
1310 } textinput_info[ED_NUM_TEXTINPUT] =
1311 {
1312   {
1313     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(0),
1314     GADGET_ID_LEVEL_NAME,
1315     MAX_LEVEL_NAME_LEN,
1316     level.name,
1317     "Title:", "Title"
1318   },
1319   {
1320     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(2),
1321     GADGET_ID_LEVEL_AUTHOR,
1322     MAX_LEVEL_AUTHOR_LEN,
1323     level.author,
1324     "Author:", "Author"
1325   },
1326   {
1327     5 * MINI_TILEX - 2,                 5 * MINI_TILEY - ED_BORDER_SIZE + 1,
1328     GADGET_ID_ELEMENT_NAME,
1329     MAX_ELEMENT_NAME_LEN - 2,           /* currently 2 chars less editable */
1330     custom_element.description,
1331     NULL, "Element name"
1332   }
1333 };
1334
1335 static struct
1336 {
1337   int x, y;
1338   int gadget_id;
1339   int xsize, ysize;
1340   char *value;
1341   char *text_above, *infotext;
1342 } textarea_info[ED_NUM_TEXTAREAS] =
1343 {
1344   {
1345     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(3),
1346     GADGET_ID_ENVELOPE_INFO,
1347     MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
1348     NULL,
1349     "Envelope Content:", "Envelope Content"
1350   }
1351 };
1352
1353 static struct ValueTextInfo options_time_or_steps[] =
1354 {
1355   { 0,                          "seconds"                       },
1356   { 1,                          "steps"                         },
1357
1358   { -1,                         NULL                            }
1359 };
1360
1361 static struct ValueTextInfo options_game_engine_type[] =
1362 {
1363   { GAME_ENGINE_TYPE_RND,       "Rocks'n'Diamonds"              },
1364   { GAME_ENGINE_TYPE_EM,        "Emerald Mine"                  },
1365
1366   { -1,                         NULL                            }
1367 };
1368
1369 static struct ValueTextInfo options_wind_direction[] =
1370 {
1371   { MV_START_NONE,              "none"                          },
1372   { MV_START_LEFT,              "left"                          },
1373   { MV_START_RIGHT,             "right"                         },
1374   { MV_START_UP,                "up"                            },
1375   { MV_START_DOWN,              "down"                          },
1376
1377   { -1,                         NULL                            }
1378 };
1379
1380 static struct ValueTextInfo options_player_speed[] =
1381 {
1382   { 0,                          "frozen"                        },
1383   { 1,                          "very slow"                     },
1384   { 2,                          "slow"                          },
1385   { 4,                          "normal"                        },
1386   { 8,                          "fast"                          },
1387   { 16,                         "very fast"                     },
1388   { 32,                         "ultrafast"                     },
1389
1390   { -1,                         NULL                            }
1391 };
1392
1393 static struct ValueTextInfo options_access_type[] =
1394 {
1395   { EP_WALKABLE,                "walkable"                      },
1396   { EP_PASSABLE,                "passable"                      },
1397
1398   { -1,                         NULL                            }
1399 };
1400
1401 static struct ValueTextInfo options_access_layer[] =
1402 {
1403   { EP_ACCESSIBLE_OVER,         "over"                          },
1404   { EP_ACCESSIBLE_INSIDE,       "inside"                        },
1405   { EP_ACCESSIBLE_UNDER,        "under"                         },
1406
1407   { -1,                         NULL                            }
1408 };
1409
1410 static struct ValueTextInfo options_access_protected[] =
1411 {
1412   { 0,                          "unprotected"                   },
1413   { 1,                          "protected"                     },
1414
1415   { -1,                         NULL                            }
1416 };
1417
1418 static struct ValueTextInfo options_access_direction[] =
1419 {
1420   { MV_NO_DIRECTION,            "no direction"                  },
1421   { MV_LEFT,                    "left"                          },
1422   { MV_RIGHT,                   "right"                         },
1423   { MV_UP,                      "up"                            },
1424   { MV_DOWN,                    "down"                          },
1425   { MV_LEFT  | MV_UP,           "left + up"                     },
1426   { MV_LEFT  | MV_DOWN,         "left + down"                   },
1427   { MV_RIGHT | MV_UP,           "right + up"                    },
1428   { MV_RIGHT | MV_DOWN,         "right + down"                  },
1429   { MV_HORIZONTAL,              "horizontal"                    },
1430   { MV_VERTICAL,                "vertical"                      },
1431   { MV_HORIZONTAL | MV_UP,      "horizontal + up"               },
1432   { MV_HORIZONTAL | MV_DOWN,    "horizontal + down"             },
1433   { MV_VERTICAL   | MV_LEFT,    "vertical + left"               },
1434   { MV_VERTICAL   | MV_RIGHT,   "vertical + right"              },
1435   { MV_ALL_DIRECTIONS,          "all directions"                },
1436
1437   { -1,                         NULL                            }
1438 };
1439
1440 static struct ValueTextInfo options_walk_to_action[] =
1441 {
1442   { EP_DIGGABLE,                "diggable"                      },
1443   { EP_COLLECTIBLE_ONLY,        "collectible"                   },
1444   { EP_DROPPABLE,               "collectible & droppable"       },
1445   { EP_THROWABLE,               "collectible & throwable"       },
1446   { EP_PUSHABLE,                "pushable"                      },
1447
1448   { -1,                         NULL                            }
1449 };
1450
1451 static struct ValueTextInfo options_move_pattern[] =
1452 {
1453   { MV_LEFT,                    "left"                          },
1454   { MV_RIGHT,                   "right"                         },
1455   { MV_UP,                      "up"                            },
1456   { MV_DOWN,                    "down"                          },
1457   { MV_HORIZONTAL,              "horizontal"                    },
1458   { MV_VERTICAL,                "vertical"                      },
1459   { MV_ALL_DIRECTIONS,          "all directions"                },
1460   { MV_WIND_DIRECTION,          "wind direction"                },
1461   { MV_TOWARDS_PLAYER,          "towards player"                },
1462   { MV_AWAY_FROM_PLAYER,        "away from player"              },
1463   { MV_ALONG_LEFT_SIDE,         "along left side"               },
1464   { MV_ALONG_RIGHT_SIDE,        "along right side"              },
1465   { MV_TURNING_LEFT,            "turning left"                  },
1466   { MV_TURNING_RIGHT,           "turning right"                 },
1467   { MV_TURNING_LEFT_RIGHT,      "turning left, right"           },
1468   { MV_TURNING_RIGHT_LEFT,      "turning right, left"           },
1469   { MV_TURNING_RANDOM,          "turning random"                },
1470   { MV_MAZE_RUNNER,             "maze runner style"             },
1471   { MV_MAZE_HUNTER,             "maze hunter style"             },
1472   { MV_WHEN_PUSHED,             "when pushed"                   },
1473   { MV_WHEN_DROPPED,            "when dropped/thrown"           },
1474
1475   { -1,                         NULL                            }
1476 };
1477
1478 static struct ValueTextInfo options_move_direction[] =
1479 {
1480   { MV_START_AUTOMATIC,         "automatic"                     },
1481   { MV_START_LEFT,              "left"                          },
1482   { MV_START_RIGHT,             "right"                         },
1483   { MV_START_UP,                "up"                            },
1484   { MV_START_DOWN,              "down"                          },
1485   { MV_START_RANDOM,            "random"                        },
1486   { MV_START_PREVIOUS,          "previous"                      },
1487
1488   { -1,                         NULL                            }
1489 };
1490
1491 static struct ValueTextInfo options_move_stepsize[] =
1492 {
1493   { 0,                          "not moving"                    },
1494   { 1,                          "very slow"                     },
1495   { 2,                          "slow"                          },
1496   { 4,                          "normal"                        },
1497   { 8,                          "fast"                          },
1498   { 16,                         "very fast"                     },
1499   { 32,                         "even faster"                   },
1500
1501   { -1,                         NULL                            }
1502 };
1503
1504 static struct ValueTextInfo options_move_leave_type[] =
1505 {
1506   { LEAVE_TYPE_UNLIMITED,       "leave behind"                  },
1507   { LEAVE_TYPE_LIMITED,         "change it to"                  },
1508
1509   { -1,                         NULL                            }
1510 };
1511
1512 static struct ValueTextInfo options_smash_targets[] =
1513 {
1514   { EP_CAN_SMASH_PLAYER,        "player"                        },
1515 #if 0
1516   { EP_CAN_SMASH_ENEMIES,       "enemies"                       },
1517 #endif
1518   { EP_CAN_SMASH_EVERYTHING,    "everything"                    },
1519
1520   { -1,                         NULL                            }
1521 };
1522
1523 static struct ValueTextInfo options_slippery_type[] =
1524 {
1525   { SLIPPERY_ANY_RANDOM,        "random"                        },
1526   { SLIPPERY_ANY_LEFT_RIGHT,    "left, right"                   },
1527   { SLIPPERY_ANY_RIGHT_LEFT,    "right, left"                   },
1528   { SLIPPERY_ONLY_LEFT,         "only left"                     },
1529   { SLIPPERY_ONLY_RIGHT,        "only right"                    },
1530
1531   { -1,                         NULL                            }
1532 };
1533
1534 static struct ValueTextInfo options_deadliness[] =
1535 {
1536   { EP_DONT_RUN_INTO,           "running into"                  },
1537   { EP_DONT_COLLIDE_WITH,       "colliding with"                },
1538   { EP_DONT_GET_HIT_BY,         "getting hit by"                },
1539   { EP_DONT_TOUCH,              "touching"                      },
1540
1541   { -1,                         NULL                            }
1542 };
1543
1544 static struct ValueTextInfo options_explosion_type[] =
1545 {
1546   { EXPLODES_3X3,               "3x3"                           },
1547   { EXPLODES_CROSS,             "3+3"                           },
1548   { EXPLODES_1X1,               "1x1"                           },
1549
1550   { -1,                         NULL                            }
1551 };
1552
1553 static struct ValueTextInfo options_time_units[] =
1554 {
1555   { 1,                          "frames"                        },
1556   { FRAMES_PER_SECOND,          "seconds"                       },
1557
1558   { -1,                         NULL                            }
1559 };
1560
1561 static struct ValueTextInfo options_change_direct_action[] =
1562 {
1563   { CE_TOUCHED_BY_PLAYER,       "touched by player"             },
1564   { CE_PRESSED_BY_PLAYER,       "pressed by player"             },
1565   { CE_SWITCHED_BY_PLAYER,      "switched by player"            },
1566   { CE_SNAPPED_BY_PLAYER,       "snapped by player"             },
1567   { CE_PUSHED_BY_PLAYER,        "pushed by player"              },
1568   { CE_ENTERED_BY_PLAYER,       "entered by player"             },
1569   { CE_LEFT_BY_PLAYER,          "left by player"                },
1570   { CE_DROPPED_BY_PLAYER,       "dropped/thrown by player"      },
1571   { CE_SWITCHED,                "switched"                      },
1572   { CE_HITTING_SOMETHING,       "hitting something"             },
1573   { CE_HIT_BY_SOMETHING,        "hit by something"              },
1574 #if 0
1575   { CE_BLOCKED,                 "blocked"                       },
1576 #endif
1577   { CE_IMPACT,                  "impact (on something)"         },
1578   { CE_SMASHED,                 "smashed (from above)"          },
1579 #if 0
1580   { CE_VALUE_CHANGES,           "CE value changes"              },
1581   { CE_SCORE_CHANGES,           "CE score changes"              },
1582 #endif
1583   { CE_VALUE_GETS_ZERO,         "CE value gets 0"               },
1584   { CE_SCORE_GETS_ZERO,         "CE score gets 0"               },
1585
1586   { -1,                         NULL                            }
1587 };
1588
1589 static struct ValueTextInfo options_change_other_action[] =
1590 {
1591   { CE_PLAYER_TOUCHES_X,        "player touches"                },
1592   { CE_PLAYER_PRESSES_X,        "player presses"                },
1593   { CE_PLAYER_SWITCHES_X,       "player switches"               },
1594   { CE_PLAYER_SNAPS_X,          "player snaps"                  },
1595   { CE_PLAYER_PUSHES_X,         "player pushes"                 },
1596   { CE_PLAYER_ENTERS_X,         "player enters"                 },
1597   { CE_PLAYER_LEAVES_X,         "player leaves"                 },
1598   { CE_PLAYER_DIGS_X,           "player digs"                   },
1599   { CE_PLAYER_COLLECTS_X,       "player collects"               },
1600   { CE_PLAYER_DROPS_X,          "player drops/throws"           },
1601   { CE_TOUCHING_X,              "touching"                      },
1602   { CE_HITTING_X,               "hitting"                       },
1603   { CE_DIGGING_X,               "digging"                       },
1604   { CE_HIT_BY_X,                "hit by"                        },
1605   { CE_SWITCH_OF_X,             "switch of"                     },
1606   { CE_CHANGE_OF_X,             "change by page of"             },
1607   { CE_EXPLOSION_OF_X,          "explosion of"                  },
1608   { CE_MOVE_OF_X,               "move of"                       },
1609   { CE_CREATION_OF_X,           "creation of"                   },
1610   { CE_VALUE_CHANGES_OF_X,      "CE value changes of"           },
1611   { CE_SCORE_CHANGES_OF_X,      "CE score changes of"           },
1612   { CE_VALUE_GETS_ZERO_OF_X,    "CE value gets 0 of"            },
1613   { CE_SCORE_GETS_ZERO_OF_X,    "CE score gets 0 of"            },
1614
1615   { -1,                         NULL                            }
1616 };
1617
1618 static struct ValueTextInfo options_change_trigger_side[] =
1619 {
1620   { CH_SIDE_LEFT,               "left"                          },
1621   { CH_SIDE_RIGHT,              "right"                         },
1622   { CH_SIDE_TOP,                "top"                           },
1623   { CH_SIDE_BOTTOM,             "bottom"                        },
1624   { CH_SIDE_LEFT_RIGHT,         "left/right"                    },
1625   { CH_SIDE_TOP_BOTTOM,         "top/bottom"                    },
1626   { CH_SIDE_ANY,                "any"                           },
1627
1628   { -1,                         NULL                            }
1629 };
1630
1631 static struct ValueTextInfo options_change_trigger_player[] =
1632 {
1633   { CH_PLAYER_1,                "1"                             },
1634   { CH_PLAYER_2,                "2"                             },
1635   { CH_PLAYER_3,                "3"                             },
1636   { CH_PLAYER_4,                "4"                             },
1637   { CH_PLAYER_ANY,              "any"                           },
1638
1639   { -1,                         NULL                            }
1640 };
1641
1642 static struct ValueTextInfo options_change_trigger_page[] =
1643 {
1644   { (1 << 0),                   "1"                             },
1645   { (1 << 1),                   "2"                             },
1646   { (1 << 2),                   "3"                             },
1647   { (1 << 3),                   "4"                             },
1648   { (1 << 4),                   "5"                             },
1649   { (1 << 5),                   "6"                             },
1650   { (1 << 6),                   "7"                             },
1651   { (1 << 7),                   "8"                             },
1652   { (1 << 8),                   "9"                             },
1653   { (1 << 9),                   "10"                            },
1654   { (1 << 10),                  "11"                            },
1655   { (1 << 11),                  "12"                            },
1656   { (1 << 12),                  "13"                            },
1657   { (1 << 13),                  "14"                            },
1658   { (1 << 14),                  "15"                            },
1659   { (1 << 15),                  "16"                            },
1660   { (1 << 16),                  "17"                            },
1661   { (1 << 17),                  "18"                            },
1662   { (1 << 18),                  "19"                            },
1663   { (1 << 19),                  "20"                            },
1664   { (1 << 20),                  "21"                            },
1665   { (1 << 21),                  "22"                            },
1666   { (1 << 22),                  "23"                            },
1667   { (1 << 23),                  "24"                            },
1668   { (1 << 24),                  "25"                            },
1669   { (1 << 25),                  "26"                            },
1670   { (1 << 26),                  "27"                            },
1671   { (1 << 27),                  "28"                            },
1672   { (1 << 28),                  "29"                            },
1673   { (1 << 29),                  "30"                            },
1674   { (1 << 30),                  "31"                            },
1675   { (1 << 31),                  "32"                            },
1676   { CH_PAGE_ANY,                "any"                           },
1677
1678   { -1,                         NULL                            }
1679 };
1680
1681 static struct ValueTextInfo options_change_replace_when[] =
1682 {
1683   { CP_WHEN_EMPTY,              "empty"                         },
1684   { CP_WHEN_WALKABLE,           "walkable"                      },
1685   { CP_WHEN_DIGGABLE,           "diggable"                      },
1686   { CP_WHEN_COLLECTIBLE,        "collectible"                   },
1687   { CP_WHEN_REMOVABLE,          "removable"                     },
1688   { CP_WHEN_DESTRUCTIBLE,       "destructible"                  },
1689
1690   { -1,                         NULL                            }
1691 };
1692
1693 static struct ValueTextInfo options_action_type[] =
1694 {
1695   { CA_NO_ACTION,               "no action"                     },
1696   { CA_UNDEFINED,               " "                             },
1697   { CA_HEADLINE_LEVEL_ACTIONS,  "[level]"                       },
1698   { CA_RESTART_LEVEL,           "restart level"                 },
1699   { CA_SHOW_ENVELOPE,           "show envelope"                 },
1700   { CA_SET_LEVEL_TIME,          "set time"                      },
1701   { CA_SET_LEVEL_SCORE,         "set score"                     },
1702   { CA_SET_LEVEL_GEMS,          "set gems"                      },
1703   { CA_SET_LEVEL_WIND,          "set wind dir."                 },
1704   { CA_UNDEFINED,               " "                             },
1705   { CA_HEADLINE_PLAYER_ACTIONS, "[player]"                      },
1706   { CA_MOVE_PLAYER,             "move player"                   },
1707   { CA_EXIT_PLAYER,             "exit player"                   },
1708   { CA_KILL_PLAYER,             "kill player"                   },
1709   { CA_SET_PLAYER_KEYS,         "set keys"                      },
1710   { CA_SET_PLAYER_SPEED,        "set speed"                     },
1711   { CA_SET_PLAYER_SHIELD,       "set shield"                    },
1712   { CA_SET_PLAYER_GRAVITY,      "set gravity"                   },
1713   { CA_SET_PLAYER_ARTWORK,      "set artwork"                   },
1714   { CA_SET_PLAYER_INVENTORY,    "set inventory"                 },
1715   { CA_UNDEFINED,               " "                             },
1716   { CA_HEADLINE_CE_ACTIONS,     "[CE]"                          },
1717   { CA_SET_CE_VALUE,            "set CE value"                  },
1718   { CA_SET_CE_SCORE,            "set CE score"                  },
1719   { CA_SET_CE_ARTWORK,          "set CE artwork"                },
1720   { CA_UNDEFINED,               " "                             },
1721   { CA_HEADLINE_ENGINE_ACTIONS, "[engine]"                      },
1722   { CA_SET_ENGINE_SCAN_MODE,    "set scan mode"                 },
1723
1724   { -1,                         NULL                            }
1725 };
1726
1727 static struct ValueTextInfo options_action_mode_none[] =
1728 {
1729   { CA_MODE_UNDEFINED,          " "                             },
1730
1731   { -1,                         NULL                            }
1732 };
1733
1734 static struct ValueTextInfo options_action_mode_assign[] =
1735 {
1736   { CA_MODE_SET,                "="                             },
1737
1738   { -1,                         NULL                            }
1739 };
1740
1741 static struct ValueTextInfo options_action_mode_add_remove[] =
1742 {
1743   { CA_MODE_ADD,                "+"                             },
1744   { CA_MODE_SUBTRACT,           "-"                             },
1745
1746   { -1,                         NULL                            }
1747 };
1748
1749 static struct ValueTextInfo options_action_mode_calculate[] =
1750 {
1751   { CA_MODE_SET,                "="                             },
1752   { CA_MODE_ADD,                "+"                             },
1753   { CA_MODE_SUBTRACT,           "-"                             },
1754   { CA_MODE_MULTIPLY,           "*"                             },
1755   { CA_MODE_DIVIDE,             "/"                             },
1756   { CA_MODE_MODULO,             "%"                             },
1757
1758   { -1,                         NULL                            }
1759 };
1760
1761 static struct ValueTextInfo options_action_arg_none[] =
1762 {
1763   { CA_ARG_UNDEFINED,           "         "                     },
1764
1765   { -1,                         NULL                            }
1766 };
1767
1768 static struct ValueTextInfo options_action_arg_player[] =
1769 {
1770   { CA_ARG_PLAYER_HEADLINE,     "[player]"                      },
1771   { CA_ARG_PLAYER_1,            "1"                             },
1772   { CA_ARG_PLAYER_2,            "2"                             },
1773   { CA_ARG_PLAYER_3,            "3"                             },
1774   { CA_ARG_PLAYER_4,            "4"                             },
1775   { CA_ARG_PLAYER_ANY,          "any"                           },
1776   { CA_ARG_PLAYER_TRIGGER,      "trigger"                       },
1777   { CA_ARG_PLAYER_ACTION,       "action ->"                     },
1778
1779   { -1,                         NULL                            }
1780 };
1781
1782 static struct ValueTextInfo options_action_arg_number[] =
1783 {
1784   { CA_ARG_NUMBER_HEADLINE,     "[number]"                      },
1785   { CA_ARG_0,                   "0"                             },
1786   { CA_ARG_1,                   "1"                             },
1787   { CA_ARG_2,                   "2"                             },
1788   { CA_ARG_3,                   "3"                             },
1789   { CA_ARG_4,                   "4"                             },
1790   { CA_ARG_5,                   "5"                             },
1791   { CA_ARG_10,                  "10"                            },
1792   { CA_ARG_100,                 "100"                           },
1793   { CA_ARG_1000,                "1000"                          },
1794   { CA_ARG_UNDEFINED,           " "                             },
1795   { CA_ARG_NUMBER_MIN,          "min"                           },
1796   { CA_ARG_NUMBER_MAX,          "max"                           },
1797   { CA_ARG_UNDEFINED,           " "                             },
1798   { CA_ARG_NUMBER_RESET,        "reset"                         },
1799   { CA_ARG_UNDEFINED,           " "                             },
1800   { CA_ARG_NUMBER_CE_VALUE,     "CE value"                      },
1801   { CA_ARG_NUMBER_CE_SCORE,     "CE score"                      },
1802   { CA_ARG_NUMBER_CE_DELAY,     "CE delay"                      },
1803   { CA_ARG_UNDEFINED,           " "                             },
1804   { CA_ARG_NUMBER_LEVEL_TIME,   "time"                          },
1805   { CA_ARG_NUMBER_LEVEL_GEMS,   "gems"                          },
1806   { CA_ARG_NUMBER_LEVEL_SCORE,  "score"                         },
1807   { CA_ARG_UNDEFINED,           " "                             },
1808   { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]"                    },
1809   { CA_ARG_ELEMENT_CV_TARGET,   "target"                        },
1810   { CA_ARG_ELEMENT_CV_TRIGGER,  "trigger"                       },
1811   { CA_ARG_ELEMENT_CV_ACTION,   "action ->"                     },
1812   { CA_ARG_UNDEFINED,           " "                             },
1813   { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]"                    },
1814   { CA_ARG_ELEMENT_CS_TARGET,   "target"                        },
1815   { CA_ARG_ELEMENT_CS_TRIGGER,  "trigger"                       },
1816   { CA_ARG_ELEMENT_CS_ACTION,   "action ->"                     },
1817
1818   { -1,                         NULL                            }
1819 };
1820
1821 static struct ValueTextInfo options_action_arg_value[] =
1822 {
1823   { CA_ARG_NUMBER_HEADLINE,     "[number]"                      },
1824   { CA_ARG_0,                   "0"                             },
1825   { CA_ARG_1,                   "1"                             },
1826   { CA_ARG_2,                   "2"                             },
1827   { CA_ARG_3,                   "3"                             },
1828   { CA_ARG_4,                   "4"                             },
1829   { CA_ARG_5,                   "5"                             },
1830   { CA_ARG_10,                  "10"                            },
1831   { CA_ARG_100,                 "100"                           },
1832   { CA_ARG_1000,                "1000"                          },
1833   { CA_ARG_UNDEFINED,           " "                             },
1834   { CA_ARG_NUMBER_MIN,          "min"                           },
1835   { CA_ARG_NUMBER_MAX,          "max"                           },
1836   { CA_ARG_UNDEFINED,           " "                             },
1837   { CA_ARG_NUMBER_RESET,        "reset"                         },
1838   { CA_ARG_UNDEFINED,           " "                             },
1839   { CA_ARG_NUMBER_CE_VALUE,     "CE value"                      },
1840   { CA_ARG_NUMBER_CE_SCORE,     "CE score"                      },
1841   { CA_ARG_NUMBER_CE_DELAY,     "CE delay"                      },
1842   { CA_ARG_UNDEFINED,           " "                             },
1843   { CA_ARG_NUMBER_LEVEL_TIME,   "time"                          },
1844   { CA_ARG_NUMBER_LEVEL_GEMS,   "gems"                          },
1845   { CA_ARG_NUMBER_LEVEL_SCORE,  "score"                         },
1846   { CA_ARG_UNDEFINED,           " "                             },
1847   { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]"                    },
1848   { CA_ARG_ELEMENT_CV_TARGET,   "target"                        },
1849   { CA_ARG_ELEMENT_CV_TRIGGER,  "trigger"                       },
1850   { CA_ARG_ELEMENT_CV_ACTION,   "action ->"                     },
1851   { CA_ARG_UNDEFINED,           " "                             },
1852   { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]"                    },
1853   { CA_ARG_ELEMENT_CS_TARGET,   "target"                        },
1854   { CA_ARG_ELEMENT_CS_TRIGGER,  "trigger"                       },
1855   { CA_ARG_ELEMENT_CS_ACTION,   "action ->"                     },
1856   { CA_ARG_UNDEFINED,           " "                             },
1857   { CA_ARG_ELEMENT_NR_HEADLINE, "[element]"                     },
1858   { CA_ARG_ELEMENT_NR_TARGET,   "target"                        },
1859   { CA_ARG_ELEMENT_NR_TRIGGER,  "trigger"                       },
1860   { CA_ARG_ELEMENT_NR_ACTION,   "action ->"                     },
1861
1862   { -1,                         NULL                            }
1863 };
1864
1865 static struct ValueTextInfo options_action_arg_envelope[] =
1866 {
1867   { CA_ARG_NUMBER_HEADLINE,     "[number]"                      },
1868   { CA_ARG_1,                   "1"                             },
1869   { CA_ARG_2,                   "2"                             },
1870   { CA_ARG_3,                   "3"                             },
1871   { CA_ARG_4,                   "4"                             },
1872   { CA_ARG_UNDEFINED,           " "                             },
1873   { CA_ARG_ELEMENT_HEADLINE,    "[element]"                     },
1874   { CA_ARG_ELEMENT_TARGET,      "target"                        },
1875   { CA_ARG_ELEMENT_TRIGGER,     "trigger"                       },
1876   { CA_ARG_ELEMENT_ACTION,      "action ->"                     },
1877
1878   { -1,                         NULL                            }
1879 };
1880
1881 static struct ValueTextInfo options_action_arg_key[] =
1882 {
1883   { CA_ARG_NUMBER_HEADLINE,     "[number]"                      },
1884   { CA_ARG_1,                   "1"                             },
1885   { CA_ARG_2,                   "2"                             },
1886   { CA_ARG_3,                   "3"                             },
1887   { CA_ARG_4,                   "4"                             },
1888   { CA_ARG_5,                   "5"                             },
1889   { CA_ARG_6,                   "6"                             },
1890   { CA_ARG_7,                   "7"                             },
1891   { CA_ARG_8,                   "8"                             },
1892   { CA_ARG_UNDEFINED,           " "                             },
1893   { CA_ARG_ELEMENT_HEADLINE,    "[element]"                     },
1894   { CA_ARG_ELEMENT_TARGET,      "target"                        },
1895   { CA_ARG_ELEMENT_TRIGGER,     "trigger"                       },
1896   { CA_ARG_ELEMENT_ACTION,      "action ->"                     },
1897
1898   { -1,                         NULL                            }
1899 };
1900
1901 static struct ValueTextInfo options_action_arg_speed[] =
1902 {
1903   { CA_ARG_SPEED_HEADLINE,      "[speed]"                       },
1904   { CA_ARG_SPEED_NOT_MOVING,    "frozen"                        },
1905   { CA_ARG_SPEED_VERY_SLOW,     "very slow"                     },
1906   { CA_ARG_SPEED_SLOW,          "slow"                          },
1907   { CA_ARG_SPEED_NORMAL,        "normal"                        },
1908   { CA_ARG_SPEED_FAST,          "fast"                          },
1909   { CA_ARG_SPEED_VERY_FAST,     "very fast"                     },
1910   { CA_ARG_SPEED_EVEN_FASTER,   "ultrafast"                     },
1911   { CA_ARG_UNDEFINED,           " "                             },
1912   { CA_ARG_SPEED_SLOWER,        "slower"                        },
1913   { CA_ARG_SPEED_FASTER,        "faster"                        },
1914   { CA_ARG_UNDEFINED,           " "                             },
1915   { CA_ARG_SPEED_RESET,         "reset"                         },
1916
1917   { -1,                         NULL                            }
1918 };
1919
1920 static struct ValueTextInfo options_action_arg_shield[] =
1921 {
1922   { CA_ARG_SHIELD_HEADLINE,     "[shield]"                      },
1923   { CA_ARG_SHIELD_OFF,          "off"                           },
1924   { CA_ARG_SHIELD_NORMAL,       "normal"                        },
1925   { CA_ARG_SHIELD_DEADLY,       "deadly"                        },
1926
1927   { -1,                         NULL                            }
1928 };
1929
1930 static struct ValueTextInfo options_action_arg_artwork[] =
1931 {
1932   { CA_ARG_ELEMENT_HEADLINE,    "[element]"                     },
1933   { CA_ARG_ELEMENT_TARGET,      "target"                        },
1934   { CA_ARG_ELEMENT_TRIGGER,     "trigger"                       },
1935   { CA_ARG_ELEMENT_ACTION,      "action ->"                     },
1936   { CA_ARG_UNDEFINED,           " "                             },
1937   { CA_ARG_ELEMENT_RESET,       "reset"                         },
1938
1939   { -1,                         NULL                            }
1940 };
1941
1942 static struct ValueTextInfo options_action_arg_gravity[] =
1943 {
1944   { CA_ARG_GRAVITY_HEADLINE,    "[gravity]"                     },
1945   { CA_ARG_GRAVITY_ON,          "on"                            },
1946   { CA_ARG_GRAVITY_OFF,         "off"                           },
1947   { CA_ARG_GRAVITY_TOGGLE,      "toggle"                        },
1948
1949   { -1,                         NULL                            }
1950 };
1951
1952 static struct ValueTextInfo options_action_arg_direction[] =
1953 {
1954   { CA_ARG_DIRECTION_HEADLINE,  "[dir.]"                        },
1955   { CA_ARG_DIRECTION_NONE,      "none"                          },
1956   { CA_ARG_DIRECTION_LEFT,      "left"                          },
1957   { CA_ARG_DIRECTION_RIGHT,     "right"                         },
1958   { CA_ARG_DIRECTION_UP,        "up"                            },
1959   { CA_ARG_DIRECTION_DOWN,      "down"                          },
1960   { CA_ARG_DIRECTION_TRIGGER,   "trigger"                       },
1961   { CA_ARG_DIRECTION_TRIGGER_BACK, "-trigger"                   },
1962
1963   { -1,                         NULL                            }
1964 };
1965
1966 static struct ValueTextInfo options_action_arg_scan_mode[] =
1967 {
1968   { CA_ARG_SCAN_MODE_HEADLINE,  "[mode]"                        },
1969   { CA_ARG_SCAN_MODE_NORMAL,    "normal"                        },
1970   { CA_ARG_SCAN_MODE_REVERSE,   "reverse"                       },
1971
1972   { -1,                         NULL                            }
1973 };
1974
1975 static struct ValueTextInfo options_action_arg_inventory[] =
1976 {
1977   { CA_ARG_INVENTORY_HEADLINE,  "[add]"                         },
1978   { CA_ARG_ELEMENT_TARGET,      "+ target"                      },
1979   { CA_ARG_ELEMENT_TRIGGER,     "+ trigger"                     },
1980   { CA_ARG_ELEMENT_ACTION,      "+ action"                      },
1981   { CA_ARG_UNDEFINED,           " "                             },
1982   { CA_ARG_INVENTORY_RM_HEADLINE,"[remove]"                     },
1983   { CA_ARG_INVENTORY_RM_TARGET, "- target"                      },
1984   { CA_ARG_INVENTORY_RM_TRIGGER,"- trigger"                     },
1985   { CA_ARG_INVENTORY_RM_ACTION, "- action"                      },
1986   { CA_ARG_INVENTORY_RM_FIRST,  "- first"                       },
1987   { CA_ARG_INVENTORY_RM_LAST,   "- last"                        },
1988   { CA_ARG_INVENTORY_RM_ALL,    "- all"                         },
1989   { CA_ARG_UNDEFINED,           " "                             },
1990   { CA_ARG_INVENTORY_RESET,     "reset"                         },
1991
1992   { -1,                         NULL                            }
1993 };
1994
1995 static char options_change_page_strings[MAX_CHANGE_PAGES][10];
1996 static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
1997 {
1998   { -1,                         NULL                            }
1999 };
2000
2001 static struct ValueTextInfo options_group_choice_mode[] =
2002 {
2003   { ANIM_RANDOM,                "random"                        },
2004   { ANIM_LOOP,                  "loop"                          },
2005   { ANIM_LINEAR,                "linear"                        },
2006   { ANIM_PINGPONG,              "pingpong"                      },
2007   { ANIM_PINGPONG2,             "pingpong 2"                    },
2008
2009   { -1,                         NULL                            }
2010 };
2011
2012 static struct ValueTextInfo *action_arg_modes[] =
2013 {
2014   options_action_mode_none,
2015   options_action_mode_assign,
2016   options_action_mode_add_remove,
2017   options_action_mode_calculate,
2018 };
2019
2020 static struct
2021 {
2022   int value;
2023   int mode;
2024   struct ValueTextInfo *options;
2025 }
2026 action_arg_options[] =
2027 {
2028   { CA_NO_ACTION,               0,      options_action_arg_none,        },
2029   { CA_EXIT_PLAYER,             0,      options_action_arg_player,      },
2030   { CA_KILL_PLAYER,             0,      options_action_arg_player,      },
2031   { CA_MOVE_PLAYER,             0,      options_action_arg_direction,   },
2032   { CA_RESTART_LEVEL,           0,      options_action_arg_none,        },
2033   { CA_SHOW_ENVELOPE,           0,      options_action_arg_envelope,    },
2034   { CA_SET_LEVEL_TIME,          3,      options_action_arg_number,      },
2035   { CA_SET_LEVEL_GEMS,          3,      options_action_arg_number,      },
2036   { CA_SET_LEVEL_SCORE,         3,      options_action_arg_number,      },
2037   { CA_SET_LEVEL_WIND,          1,      options_action_arg_direction,   },
2038   { CA_SET_PLAYER_KEYS,         2,      options_action_arg_key,         },
2039   { CA_SET_PLAYER_SPEED,        1,      options_action_arg_speed,       },
2040   { CA_SET_PLAYER_SHIELD,       1,      options_action_arg_shield,      },
2041   { CA_SET_PLAYER_GRAVITY,      1,      options_action_arg_gravity,     },
2042   { CA_SET_PLAYER_ARTWORK,      1,      options_action_arg_artwork,     },
2043   { CA_SET_PLAYER_INVENTORY,    0,      options_action_arg_inventory,   },
2044   { CA_SET_CE_VALUE,            3,      options_action_arg_value,       },
2045   { CA_SET_CE_SCORE,            3,      options_action_arg_value,       },
2046   { CA_SET_CE_ARTWORK,          1,      options_action_arg_artwork,     },
2047   { CA_SET_ENGINE_SCAN_MODE,    1,      options_action_arg_scan_mode,   },
2048
2049   { -1,                         FALSE,  NULL                            }
2050 };
2051
2052 static struct
2053 {
2054   int x, y;
2055   int gadget_id;
2056   int gadget_id_align;
2057   int size;     /* char size of selectbox or '-1' (dynamically determined) */
2058   struct ValueTextInfo *options;
2059   int *value;
2060   char *text_left, *text_right, *infotext;
2061 } selectbox_info[ED_NUM_SELECTBOX] =
2062 {
2063   /* ---------- level and editor settings ---------------------------------- */
2064
2065   {
2066     -1,                                 ED_LEVEL_SETTINGS_YPOS(7),
2067     GADGET_ID_TIME_OR_STEPS,            GADGET_ID_LEVEL_TIMELIMIT_UP,
2068     -1,
2069     options_time_or_steps,
2070     &level.use_step_counter,
2071     NULL, "(0 => no limit)",            "time or step limit"
2072   },
2073   {
2074     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(11),
2075     GADGET_ID_GAME_ENGINE_TYPE,         GADGET_ID_NONE,
2076     -1,
2077     options_game_engine_type,
2078     &level.game_engine_type,
2079     "game engine:", NULL,               "game engine"
2080   },
2081   {
2082     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(10),
2083     GADGET_ID_WIND_DIRECTION,           GADGET_ID_NONE,
2084     -1,
2085     options_wind_direction,
2086     &level.wind_direction_initial,
2087     "initial wind direction:", NULL,    "initial wind direction"
2088   },
2089
2090   /* ---------- element settings: configure (several elements) ------------- */
2091
2092   {
2093     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(6),
2094     GADGET_ID_PLAYER_SPEED,             GADGET_ID_NONE,
2095     -1,
2096     options_player_speed,
2097     &level.initial_player_stepsize[0],
2098     "initial player speed:", NULL,      "initial player speed"
2099   },
2100
2101   /* ---------- element settings: configure 1 (custom elements) ------------ */
2102
2103   {
2104     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(3),
2105     GADGET_ID_CUSTOM_ACCESS_TYPE,       GADGET_ID_NONE,
2106     -1,
2107     options_access_type,
2108     &custom_element.access_type,
2109     NULL, NULL,                         "type of access to this field"
2110   },
2111   {
2112     -1,                                 ED_ELEMENT_SETTINGS_YPOS(3),
2113     GADGET_ID_CUSTOM_ACCESS_LAYER,      GADGET_ID_CUSTOM_ACCESS_TYPE,
2114     -1,
2115     options_access_layer,
2116     &custom_element.access_layer,
2117     NULL, NULL,                         "layer of access for this field"
2118   },
2119   {
2120     -1,                                 ED_ELEMENT_SETTINGS_YPOS(3),
2121     GADGET_ID_CUSTOM_ACCESS_PROTECTED,  GADGET_ID_CUSTOM_ACCESS_LAYER,
2122     -1,
2123     options_access_protected,
2124     &custom_element.access_protected,
2125     NULL, NULL,                         "protected access for this field"
2126   },
2127   {
2128     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(4),
2129     GADGET_ID_CUSTOM_ACCESS_DIRECTION,  GADGET_ID_NONE,
2130     -1,
2131     options_access_direction,
2132     &custom_element.access_direction,
2133     "from", NULL,                       "access direction for this field"
2134   },
2135   {
2136     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(5),
2137     GADGET_ID_CUSTOM_WALK_TO_ACTION,    GADGET_ID_NONE,
2138     -1,
2139     options_walk_to_action,
2140     &custom_element.walk_to_action,
2141     NULL, NULL,                         "diggable/collectible/pushable"
2142   },
2143
2144   /* ---------- element settings: configure 2 (custom elements) ------------ */
2145
2146   {
2147     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(1),
2148     GADGET_ID_CUSTOM_MOVE_PATTERN,      GADGET_ID_NONE,
2149     -1,
2150     options_move_pattern,
2151     &custom_element.move_pattern,
2152     "can move", NULL,                   "element move pattern"
2153   },
2154   {
2155     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(2),
2156     GADGET_ID_CUSTOM_MOVE_DIRECTION,    GADGET_ID_NONE,
2157     -1,
2158     options_move_direction,
2159     &custom_element.move_direction_initial,
2160     "starts moving", NULL,              "initial element move direction"
2161   },
2162   {
2163     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(4),
2164     GADGET_ID_CUSTOM_MOVE_STEPSIZE,     GADGET_ID_NONE,
2165     -1,
2166     options_move_stepsize,
2167     &custom_element.move_stepsize,
2168     "move/fall speed", NULL,            "speed of element movement"
2169   },
2170   {
2171     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(3),
2172     GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,   GADGET_ID_NONE,
2173     -1,
2174     options_move_leave_type,
2175     &custom_element.move_leave_type,
2176     "can dig:    can", ":",             "leave behind or change element"
2177   },
2178   {
2179     -1,                                 ED_ELEMENT_SETTINGS_YPOS(7),
2180     GADGET_ID_CUSTOM_SMASH_TARGETS,     GADGET_ID_CUSTOM_CAN_SMASH,
2181     -1,
2182     options_smash_targets,
2183     &custom_element.smash_targets,
2184     "can smash", NULL,                  "elements that can be smashed"
2185   },
2186   {
2187     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(8),
2188     GADGET_ID_CUSTOM_SLIPPERY_TYPE,     GADGET_ID_NONE,
2189     -1,
2190     options_slippery_type,
2191     &custom_element.slippery_type,
2192     "slippery", NULL,                   "where other elements fall down"
2193   },
2194   {
2195     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(9),
2196     GADGET_ID_CUSTOM_DEADLINESS,        GADGET_ID_NONE,
2197     -1,
2198     options_deadliness,
2199     &custom_element.deadliness,
2200     "deadly when", NULL,                "deadliness of element"
2201   },
2202   {
2203     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(10),
2204     GADGET_ID_CUSTOM_EXPLOSION_TYPE,    GADGET_ID_NONE,
2205     -1,
2206     options_explosion_type,
2207     &custom_element.explosion_type,
2208     "can explode", NULL,                "explosion type"
2209   },
2210
2211   /* ---------- element settings: advanced (custom elements) --------------- */
2212
2213   {
2214     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(3),
2215     GADGET_ID_CHANGE_TIME_UNITS,        GADGET_ID_NONE,
2216     -1,
2217     options_time_units,
2218     &custom_element_change.delay_frames,
2219     "delay time given in", NULL,        "delay time units for change"
2220   },
2221   {
2222     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(4),
2223     GADGET_ID_CHANGE_DIRECT_ACTION,     GADGET_ID_NONE,
2224     -1,
2225     options_change_direct_action,
2226     &custom_element_change.direct_action,
2227     NULL, NULL,                         "type of direct action"
2228   },
2229   {
2230     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(5),
2231     GADGET_ID_CHANGE_OTHER_ACTION,      GADGET_ID_NONE,
2232     -1,
2233     options_change_other_action,
2234     &custom_element_change.other_action,
2235     NULL, "element:",                   "type of other element action"
2236   },
2237   {
2238     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(6),
2239     GADGET_ID_CHANGE_SIDE,              GADGET_ID_NONE,
2240     -1,
2241     options_change_trigger_side,
2242     &custom_element_change.trigger_side,
2243     "at", "side",                       "element side triggering change"
2244   },
2245   {
2246     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(7),
2247     GADGET_ID_CHANGE_PLAYER,            GADGET_ID_NONE,
2248     -1,
2249     options_change_trigger_player,
2250     &custom_element_change.trigger_player,
2251     "player:", " ",                     "player that causes change"
2252   },
2253   {
2254     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(7),
2255     GADGET_ID_CHANGE_PAGE,              GADGET_ID_CHANGE_PLAYER,
2256     -1,
2257     options_change_trigger_page,
2258     &custom_element_change.trigger_page,
2259     "page:", NULL,                      "change page that causes change"
2260   },
2261   {
2262     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(10),
2263     GADGET_ID_CHANGE_REPLACE_WHEN,      GADGET_ID_NONE,
2264     -1,
2265     options_change_replace_when,
2266     &custom_element_change.replace_when,
2267     "replace when", NULL,               "which elements can be replaced"
2268   },
2269   {
2270     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(13),
2271     GADGET_ID_ACTION_TYPE,              GADGET_ID_NONE,
2272     -1,
2273     options_action_type,
2274     &custom_element_change.action_type,
2275     NULL, NULL,                         "action on specified condition"
2276   },
2277   {
2278     -1,                                 ED_ELEMENT_SETTINGS_YPOS(13),
2279     GADGET_ID_ACTION_MODE,              GADGET_ID_ACTION_TYPE,
2280     -1,
2281     options_action_mode_none,
2282     &custom_element_change.action_mode,
2283     NULL, NULL,                         "action operator"
2284   },
2285   {
2286     -1,                                 ED_ELEMENT_SETTINGS_YPOS(13),
2287     GADGET_ID_ACTION_ARG,               GADGET_ID_ACTION_MODE,
2288     -1,
2289     options_action_arg_none,
2290     &custom_element_change.action_arg,
2291     NULL, NULL,                         "action parameter"
2292   },
2293   {
2294     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(14),
2295     GADGET_ID_SELECT_CHANGE_PAGE,       GADGET_ID_NONE,
2296     3,
2297     options_change_page,
2298     &custom_element.current_change_page,
2299     NULL, NULL,                         "element change page"
2300   },
2301
2302   /* ---------- element settings: configure (group elements) --------------- */
2303
2304   {
2305     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(6),
2306     GADGET_ID_GROUP_CHOICE_MODE,        GADGET_ID_NONE,
2307     -1,
2308     options_group_choice_mode,
2309     &group_element_info.choice_mode,
2310     "choice type:", NULL,               "type of group element choice"
2311   },
2312 };
2313
2314 static struct
2315 {
2316   int x, y;
2317   int gadget_id;
2318   int gadget_id_align;
2319   int size;
2320   char *text;
2321   char *text_left, *text_right, *infotext;
2322 } textbutton_info[ED_NUM_TEXTBUTTONS] =
2323 {
2324   {
2325     ED_ELEMENT_SETTINGS_XPOS(0),        ED_COUNTER_YPOS(1),
2326     GADGET_ID_PROPERTIES_INFO,          GADGET_ID_NONE,
2327     8,                                  "Info",                 
2328     NULL, NULL,                         "Show information about element"
2329   },
2330   {
2331     ED_ELEMENT_SETTINGS_XPOS(0) + 124,  ED_COUNTER_YPOS(1),
2332     GADGET_ID_PROPERTIES_CONFIG,        GADGET_ID_NONE,
2333     8,                                  "Config",
2334     NULL, NULL,                         "Configure element properties"
2335   },
2336   {
2337     ED_ELEMENT_SETTINGS_XPOS(0) + 124,  ED_COUNTER_YPOS(1),
2338     GADGET_ID_PROPERTIES_CONFIG_1,      GADGET_ID_NONE,
2339     8,                                  "Config 1",
2340     NULL, NULL,                         "Configure element properties, part 1"
2341   },
2342   {
2343     ED_ELEMENT_SETTINGS_XPOS(0) + 248,  ED_COUNTER_YPOS(1),
2344     GADGET_ID_PROPERTIES_CONFIG_2,      GADGET_ID_NONE,
2345     8,                                  "Config 2",
2346     NULL, NULL,                         "Configure element properties, part 2"
2347   },
2348   {
2349     ED_ELEMENT_SETTINGS_XPOS(0) + 372,  ED_COUNTER_YPOS(1),
2350     GADGET_ID_PROPERTIES_CHANGE,        GADGET_ID_NONE,
2351     8,                                  "Change",
2352     NULL, NULL,                         "Configure custom element change pages"
2353   },
2354   {
2355     -1,                                 ED_ELEMENT_SETTINGS_YPOS(2),
2356     GADGET_ID_SAVE_AS_TEMPLATE,         GADGET_ID_CUSTOM_USE_TEMPLATE,
2357     -1,                                 "Save",
2358     " ", "As Template",                 "Save current settings as new template"
2359   },
2360   {
2361     -1,                                 ED_ELEMENT_SETTINGS_YPOS(14),
2362     GADGET_ID_ADD_CHANGE_PAGE,          GADGET_ID_PASTE_CHANGE_PAGE,
2363     -1,                                 "New",
2364     NULL, NULL,                         "Add new change page"
2365   },
2366   {
2367     -1,                                 ED_ELEMENT_SETTINGS_YPOS(14),
2368     GADGET_ID_DEL_CHANGE_PAGE,          GADGET_ID_ADD_CHANGE_PAGE,
2369     -1,                                 "Delete",
2370     NULL, NULL,                         "Delete current change page"
2371   },
2372 };
2373
2374 static struct
2375 {
2376   int gd_x, gd_y;
2377   int x, y;
2378   int width, height;
2379   int gadget_id;
2380   int gadget_id_align;
2381   char *text_left, *text_right, *infotext;
2382 } graphicbutton_info[ED_NUM_GRAPHICBUTTONS] =
2383 {
2384   {
2385     ED_BUTTON_MINUS_XPOS,               ED_BUTTON_COUNT_YPOS,
2386     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(14),
2387     ED_BUTTON_COUNT_XSIZE,              ED_BUTTON_COUNT_YSIZE,
2388     GADGET_ID_PREV_CHANGE_PAGE,         GADGET_ID_NONE,
2389     NULL, NULL,                         "select previous change page"
2390   },
2391   {
2392     ED_BUTTON_PLUS_XPOS,                ED_BUTTON_COUNT_YPOS,
2393     -1,                                 ED_ELEMENT_SETTINGS_YPOS(14),
2394     ED_BUTTON_COUNT_XSIZE,              ED_BUTTON_COUNT_YSIZE,
2395     GADGET_ID_NEXT_CHANGE_PAGE,         GADGET_ID_SELECT_CHANGE_PAGE,
2396     NULL, "change page",                "select next change page"
2397   },
2398   {
2399     ED_COPY_CHANGE_PAGE_XPOS,           ED_COPY_CHANGE_PAGE_YPOS,
2400     -1,                                 ED_ELEMENT_SETTINGS_YPOS(14),
2401     ED_BUTTON_COUNT_XSIZE,              ED_BUTTON_COUNT_YSIZE,
2402     GADGET_ID_COPY_CHANGE_PAGE,         GADGET_ID_NEXT_CHANGE_PAGE,
2403     " ", NULL,                          "copy settings from this change page"
2404   },
2405   {
2406     ED_PASTE_CHANGE_PAGE_XPOS,          ED_PASTE_CHANGE_PAGE_YPOS,
2407     -1,                                 ED_ELEMENT_SETTINGS_YPOS(14),
2408     ED_BUTTON_COUNT_XSIZE,              ED_BUTTON_COUNT_YSIZE,
2409     GADGET_ID_PASTE_CHANGE_PAGE,        GADGET_ID_COPY_CHANGE_PAGE,
2410     NULL, NULL,                         "paste settings to this change page"
2411   },
2412 };
2413
2414 static struct
2415 {
2416   int gd_x, gd_y;
2417   int x, y;
2418   int gadget_id;
2419   char *infotext;
2420 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
2421 {
2422   {
2423     ED_SCROLLBUTTON_XPOS,   ED_SCROLLBUTTON_YPOS + 0 * ED_SCROLLBUTTON_YSIZE,
2424     ED_SCROLL_UP_XPOS,      ED_SCROLL_UP_YPOS,
2425     GADGET_ID_SCROLL_UP,
2426     "scroll level editing area up"
2427   },
2428   {
2429     ED_SCROLLBUTTON_XPOS,   ED_SCROLLBUTTON_YPOS + 1 * ED_SCROLLBUTTON_YSIZE,
2430     ED_SCROLL_DOWN_XPOS,    ED_SCROLL_DOWN_YPOS,
2431     GADGET_ID_SCROLL_DOWN,
2432     "scroll level editing area down"
2433   },
2434   {
2435     ED_SCROLLBUTTON_XPOS,   ED_SCROLLBUTTON_YPOS + 2 * ED_SCROLLBUTTON_YSIZE,
2436     ED_SCROLL_LEFT_XPOS,    ED_SCROLL_LEFT_YPOS,
2437     GADGET_ID_SCROLL_LEFT,
2438     "scroll level editing area left"
2439   },
2440   {
2441     ED_SCROLLBUTTON_XPOS,   ED_SCROLLBUTTON_YPOS + 3 * ED_SCROLLBUTTON_YSIZE,
2442     ED_SCROLL_RIGHT_XPOS,   ED_SCROLL_RIGHT_YPOS,
2443     GADGET_ID_SCROLL_RIGHT,
2444     "scroll level editing area right"
2445   },
2446   {
2447     ED_SCROLLBUTTON2_XPOS,  ED_SCROLLBUTTON2_YPOS + 0 * ED_SCROLLBUTTON2_YSIZE,
2448     ED_SCROLL2_UP_XPOS,     ED_SCROLL2_UP_YPOS,
2449     GADGET_ID_SCROLL_LIST_UP,
2450     "scroll element list up ('Page Up')"
2451   },
2452   {
2453     ED_SCROLLBUTTON2_XPOS,  ED_SCROLLBUTTON2_YPOS + 1 * ED_SCROLLBUTTON2_YSIZE,
2454     ED_SCROLL2_DOWN_XPOS,   ED_SCROLL2_DOWN_YPOS,
2455     GADGET_ID_SCROLL_LIST_DOWN,
2456     "scroll element list down ('Page Down')"
2457   },
2458 };
2459
2460 static struct
2461 {
2462   int gd_x, gd_y;
2463   int x, y;
2464   int width, height;
2465   int wheel_x, wheel_y;
2466   int wheel_width, wheel_height;
2467   int type;
2468   int gadget_id;
2469   char *infotext;
2470 } scrollbar_info[ED_NUM_SCROLLBARS] =
2471 {
2472   {
2473     ED_SCROLLBAR_XPOS,                  ED_SCROLLBAR_YPOS,
2474     SX + ED_SCROLL_HORIZONTAL_XPOS,     SY + ED_SCROLL_HORIZONTAL_YPOS,
2475     ED_SCROLL_HORIZONTAL_XSIZE,         ED_SCROLL_HORIZONTAL_YSIZE,
2476 #if 1
2477     SX,                                 SY,
2478     SXSIZE,                             SYSIZE,
2479 #else
2480     0,                                  0,
2481     SX + SXSIZE + SX,                   WIN_YSIZE,
2482 #endif
2483     GD_TYPE_SCROLLBAR_HORIZONTAL,
2484     GADGET_ID_SCROLL_HORIZONTAL,
2485     "scroll level editing area horizontally"
2486   },
2487   {
2488     ED_SCROLLBAR_XPOS,                  ED_SCROLLBAR_YPOS,
2489     SX + ED_SCROLL_VERTICAL_XPOS,       SY + ED_SCROLL_VERTICAL_YPOS,
2490     ED_SCROLL_VERTICAL_XSIZE,           ED_SCROLL_VERTICAL_YSIZE,
2491 #if 1
2492     SX,                                 SY,
2493     SXSIZE,                             SYSIZE,
2494 #else
2495     0,                                  0,
2496     SX + SXSIZE + SX,                   WIN_YSIZE,
2497 #endif
2498     GD_TYPE_SCROLLBAR_VERTICAL,
2499     GADGET_ID_SCROLL_VERTICAL,
2500     "scroll level editing area vertically"
2501   },
2502   {
2503     ED_SCROLLBAR2_XPOS,                 ED_SCROLLBAR2_YPOS,
2504     DX + ED_SCROLL2_VERTICAL_XPOS,      DY + ED_SCROLL2_VERTICAL_YPOS,
2505     ED_SCROLL2_VERTICAL_XSIZE,          ED_SCROLL2_VERTICAL_YSIZE,
2506 #if 1
2507     DX,                                 DY,
2508     DXSIZE,                             DYSIZE,
2509 #else
2510     SX + SXSIZE + SX,                   0,
2511     WIN_XSIZE - (SX + SXSIZE + SX),     WIN_YSIZE,
2512 #endif
2513     GD_TYPE_SCROLLBAR_VERTICAL,
2514     GADGET_ID_SCROLL_LIST_VERTICAL,
2515     "scroll element list vertically"
2516   }
2517 };
2518
2519 static struct
2520 {
2521   int x, y;
2522   int gadget_id;
2523   int gadget_id_align;
2524   int radio_button_nr;
2525   int *value;
2526   int checked_value;
2527   char *text_left, *text_right, *infotext;
2528 } radiobutton_info[ED_NUM_RADIOBUTTONS] =
2529 {
2530   {
2531     -1,                                 ED_COUNTER2_YPOS(8),
2532     GADGET_ID_RANDOM_PERCENTAGE,        GADGET_ID_LEVEL_RANDOM_UP,
2533     RADIO_NR_RANDOM_ELEMENTS,
2534     &random_placement_method,           RANDOM_USE_PERCENTAGE,
2535     " ", "percentage",                  "use percentage for random elements"
2536   },
2537   {
2538     -1,                                 ED_COUNTER2_YPOS(8),
2539     GADGET_ID_RANDOM_QUANTITY,          GADGET_ID_RANDOM_PERCENTAGE,
2540     RADIO_NR_RANDOM_ELEMENTS,
2541     &random_placement_method,           RANDOM_USE_QUANTITY,
2542     " ", "quantity",                    "use quantity for random elements"
2543   }
2544 };
2545
2546 static struct
2547 {
2548   int x, y;
2549   int gadget_id;
2550   int gadget_id_align;
2551   boolean *value;
2552   char *text_left, *text_right, *infotext;
2553 } checkbutton_info[ED_NUM_CHECKBUTTONS] =
2554 {
2555   /* ---------- level and editor settings ---------------------------------- */
2556
2557   {
2558     ED_LEVEL_SETTINGS_XPOS(0),          ED_COUNTER2_YPOS(9) - MINI_TILEY,
2559     GADGET_ID_RANDOM_RESTRICTED,        GADGET_ID_NONE,
2560     &random_placement_background_restricted,
2561     NULL,
2562     "restrict random placement to:",    "set random placement restriction"
2563   },
2564
2565   /* ---------- element settings: configure (various elements) ------------- */
2566
2567   {
2568     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(0),
2569     GADGET_ID_STICK_ELEMENT,            GADGET_ID_NONE,
2570     &stick_element_properties_window,
2571     NULL,
2572     "stick this screen to edit content","stick this screen to edit content"
2573   },
2574   {
2575     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
2576     GADGET_ID_EM_SLIPPERY_GEMS,         GADGET_ID_NONE,
2577     &level.em_slippery_gems,
2578     NULL,
2579     "slip down from certain flat walls","use EM/DC style slipping behaviour"
2580   },
2581   {
2582     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
2583     GADGET_ID_EM_EXPLODES_BY_FIRE,      GADGET_ID_NONE,
2584     &level.em_explodes_by_fire,
2585     NULL,
2586     "explodes with chain reaction",     "use R'n'D style explosion behaviour"
2587   },
2588   {
2589     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(2),
2590     GADGET_ID_USE_SPRING_BUG,           GADGET_ID_NONE,
2591     &level.use_spring_bug,
2592     NULL,
2593     "use spring pushing bug",           "use odd spring pushing behaviour"
2594   },
2595   {
2596     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
2597     GADGET_ID_USE_TIME_ORB_BUG,         GADGET_ID_NONE,
2598     &level.use_time_orb_bug,
2599     NULL,
2600     "use time orb bug",                 "use odd time orb behaviour"
2601   },
2602   {
2603     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(2),
2604     GADGET_ID_RANDOM_BALL_CONTENT,      GADGET_ID_NONE,
2605     &level.ball_random,
2606     NULL,
2607     "create single random element",     "only create one element from content"
2608   },
2609   {
2610     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
2611     GADGET_ID_INITIAL_BALL_STATE,       GADGET_ID_NONE,
2612     &level.ball_state_initial,
2613     NULL,
2614     "magic ball initially activated",   "activate magic ball after level start"
2615   },
2616   {
2617     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(0),
2618     GADGET_ID_GROW_INTO_DIGGABLE,       GADGET_ID_NONE,
2619     &level.grow_into_diggable,
2620     NULL,
2621     "can grow into anything diggable",  "grow into more than just sand"
2622   },
2623   {
2624     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(8),
2625     GADGET_ID_CONTINUOUS_SNAPPING,      GADGET_ID_NONE,
2626     &level.continuous_snapping,
2627     NULL,
2628     "continuos snapping",               "use snapping without releasing key"
2629   },
2630   {
2631     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(7),
2632     GADGET_ID_BLOCK_SNAP_FIELD,         GADGET_ID_NONE,
2633     &level.block_snap_field,
2634     NULL,
2635     "block snapped field when snapping", "use snapping delay to show animation"
2636   },
2637   {
2638     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(2),
2639     GADGET_ID_BLOCK_LAST_FIELD,         GADGET_ID_NONE,
2640     &level.block_last_field,
2641     NULL,
2642     "block last field when moving",     "player blocks last field when moving"
2643   },
2644   {
2645     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(2),
2646     GADGET_ID_SP_BLOCK_LAST_FIELD,      GADGET_ID_NONE,
2647     &level.sp_block_last_field,
2648     NULL,
2649     "block last field when moving",     "player blocks last field when moving"
2650   },
2651   {
2652     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(3),
2653     GADGET_ID_INSTANT_RELOCATION,       GADGET_ID_NONE,
2654     &level.instant_relocation,
2655     NULL,
2656     "no scrolling when relocating",     "player gets relocated without delay"
2657   },
2658   {
2659     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(4),
2660     GADGET_ID_SHIFTED_RELOCATION,       GADGET_ID_NONE,
2661     &level.shifted_relocation,
2662     NULL,
2663     "no centering when relocating",     "level not centered after relocation"
2664   },
2665   {
2666     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(9),
2667     GADGET_ID_USE_START_ELEMENT,        GADGET_ID_NONE,
2668     &level.use_start_element[0],
2669     NULL,
2670     "use level start element:",        "start level at this element's position"
2671   },
2672   {
2673     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(10),
2674     GADGET_ID_USE_ARTWORK_ELEMENT,      GADGET_ID_NONE,
2675     &level.use_artwork_element[0],
2676     NULL,
2677     "use artwork from element:",        "use player artwork from other element"
2678   },
2679   {
2680     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(11),
2681     GADGET_ID_USE_EXPLOSION_ELEMENT,    GADGET_ID_NONE,
2682     &level.use_explosion_element[0],
2683     NULL,
2684     "use explosion from element:",      "use explosion properties from element"
2685   },
2686   {
2687     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(12),
2688     GADGET_ID_INITIAL_GRAVITY,          GADGET_ID_NONE,
2689     &level.initial_player_gravity[0],
2690     NULL,
2691     "use initial gravity",              "set initial player gravity"
2692   },
2693   {
2694     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
2695     GADGET_ID_USE_INITIAL_INVENTORY,    GADGET_ID_NONE,
2696     &level.use_initial_inventory[0],
2697     NULL,
2698     "use initial inventory:",           "use collected elements on level start"
2699   },
2700   {
2701     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(5),
2702     GADGET_ID_CAN_PASS_TO_WALKABLE,     GADGET_ID_NONE,
2703     &level.can_pass_to_walkable,
2704     NULL,
2705     "can pass to walkable element",     "player can pass to empty or walkable"
2706   },
2707   {
2708     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
2709     GADGET_ID_CAN_FALL_INTO_ACID,       GADGET_ID_NONE,
2710     &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
2711     NULL,
2712     "can fall into acid (with gravity)","player can fall into acid pool"
2713   },
2714   {
2715     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(0),
2716     GADGET_ID_CAN_MOVE_INTO_ACID,       GADGET_ID_NONE,
2717     &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
2718     NULL,
2719     "can move into acid",               "element can move into acid pool"
2720   },
2721   {
2722     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
2723     GADGET_ID_DONT_COLLIDE_WITH,        GADGET_ID_NONE,
2724     &custom_element_properties[EP_DONT_COLLIDE_WITH],
2725     NULL,
2726     "deadly when colliding with",       "element is deadly when hitting player"
2727   },
2728   {
2729     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
2730     GADGET_ID_ENVELOPE_AUTOWRAP,        GADGET_ID_NONE,
2731     &level.envelope[0].autowrap,
2732     NULL,
2733     "auto-wrap",                        "automatically wrap envelope text"
2734   },
2735   {
2736     -1,                                 ED_ELEMENT_SETTINGS_YPOS(1),
2737     GADGET_ID_ENVELOPE_CENTERED,        GADGET_ID_ENVELOPE_AUTOWRAP,
2738     &level.envelope[0].centered,
2739     " ",
2740     "centered",                         "automatically center envelope text"
2741   },
2742
2743   /* ---------- element settings: configure 1 (custom elements) ----------- */
2744
2745   {
2746     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
2747     GADGET_ID_CUSTOM_USE_GRAPHIC,       GADGET_ID_NONE,
2748     &custom_element.use_gfx_element,
2749
2750     /* !!! add separate "use existing element sound" !!! */
2751 #if 0
2752     NULL,
2753     "use graphic/sound of element:",    "use existing graphic and sound"
2754 #else
2755     NULL,
2756     "use graphic of element:",          "use existing element graphic"
2757 #endif
2758   },
2759   {
2760     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(2),
2761     GADGET_ID_CUSTOM_USE_TEMPLATE,      GADGET_ID_NONE,
2762     &level.use_custom_template,
2763     NULL,
2764     "use template",                     "use template for custom properties"
2765   },
2766   {
2767     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(3),
2768     GADGET_ID_CUSTOM_ACCESSIBLE,        GADGET_ID_NONE,
2769     &custom_element_properties[EP_ACCESSIBLE],
2770     NULL,
2771     NULL,                               "player can walk to or pass this field"
2772   },
2773   {
2774     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(10),
2775     GADGET_ID_CUSTOM_GRAV_REACHABLE,    GADGET_ID_NONE,
2776     &custom_element_properties[EP_GRAVITY_REACHABLE],
2777     NULL,
2778     "reachable despite gravity",        "player can walk/dig despite gravity"
2779   },
2780   {
2781     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(13),
2782     GADGET_ID_CUSTOM_USE_LAST_VALUE,    GADGET_ID_NONE,
2783     &custom_element.use_last_ce_value,
2784     NULL,
2785     "use last CE value after change",   "use last CE value after change"
2786   },
2787   {
2788     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(5),
2789     GADGET_ID_CUSTOM_WALK_TO_OBJECT,    GADGET_ID_NONE,
2790     &custom_element_properties[EP_WALK_TO_OBJECT],
2791     NULL,
2792     NULL,                               "player can dig/collect/push element"
2793   },
2794   {
2795     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(9),
2796     GADGET_ID_CUSTOM_INDESTRUCTIBLE,    GADGET_ID_NONE,
2797     &custom_element_properties[EP_INDESTRUCTIBLE],
2798     NULL,
2799     "indestructible",                   "element is indestructible"
2800   },
2801
2802   /* ---------- element settings: configure 2 (custom elements) ----------- */
2803
2804   {
2805     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
2806     GADGET_ID_CUSTOM_CAN_MOVE,          GADGET_ID_NONE,
2807     &custom_element_properties[EP_CAN_MOVE],
2808     NULL,
2809     NULL,                               "element can move with some pattern"
2810   },
2811   {
2812     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(7),
2813     GADGET_ID_CUSTOM_CAN_FALL,          GADGET_ID_NONE,
2814     &custom_element_properties[EP_CAN_FALL],
2815     NULL,
2816     "can fall",                         "element can fall down"
2817   },
2818   {
2819     -1,                                 ED_ELEMENT_SETTINGS_YPOS(7),
2820     GADGET_ID_CUSTOM_CAN_SMASH,         GADGET_ID_CUSTOM_CAN_FALL,
2821     &custom_element_properties[EP_CAN_SMASH],
2822     " ",
2823     NULL,                               "element can smash other elements"
2824   },
2825   {
2826     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(8),
2827     GADGET_ID_CUSTOM_SLIPPERY,          GADGET_ID_NONE,
2828     &custom_element_properties[EP_SLIPPERY],
2829     NULL,
2830     NULL,                               "other elements can fall down from it"
2831   },
2832   {
2833     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(9),
2834     GADGET_ID_CUSTOM_DEADLY,            GADGET_ID_NONE,
2835     &custom_element_properties[EP_DEADLY],
2836     NULL,
2837     NULL,                               "element can kill the player"
2838   },
2839   {
2840     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(10),
2841     GADGET_ID_CUSTOM_CAN_EXPLODE,       GADGET_ID_NONE,
2842     &custom_element_properties[EP_CAN_EXPLODE],
2843     NULL,
2844     NULL,                               "element can explode"
2845   },
2846   {
2847     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(11),
2848     GADGET_ID_CUSTOM_EXPLODE_FIRE,      GADGET_ID_NONE,
2849     &custom_element_properties[EP_EXPLODES_BY_FIRE],
2850     NULL,
2851     "by fire",                          "element can explode by fire/explosion"
2852   },
2853   {
2854     -1,                                 ED_ELEMENT_SETTINGS_YPOS(11),
2855     GADGET_ID_CUSTOM_EXPLODE_SMASH,     GADGET_ID_CUSTOM_EXPLODE_FIRE,
2856     &custom_element_properties[EP_EXPLODES_SMASHED],
2857     " ",
2858     "smashed",                          "element can explode when smashed"
2859   },
2860   {
2861     -1,                                 ED_ELEMENT_SETTINGS_YPOS(11),
2862     GADGET_ID_CUSTOM_EXPLODE_IMPACT,    GADGET_ID_CUSTOM_EXPLODE_SMASH,
2863     &custom_element_properties[EP_EXPLODES_IMPACT],
2864     " ",
2865     "impact",                           "element can explode on impact"
2866   },
2867
2868   /* ---------- element settings: advanced (custom elements) --------------- */
2869
2870   {
2871     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
2872     GADGET_ID_CUSTOM_CAN_CHANGE,        GADGET_ID_NONE,
2873     &custom_element_change.can_change,
2874     NULL,
2875     "element changes to:",              "change element on specified condition"
2876   },
2877   {
2878     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(2),
2879     GADGET_ID_CHANGE_DELAY,             GADGET_ID_NONE,
2880     &custom_element_change_events[CE_DELAY],
2881     NULL,
2882     NULL,                               "element changes after delay"
2883   },
2884   {
2885     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(4),
2886     GADGET_ID_CHANGE_BY_DIRECT_ACT,     GADGET_ID_NONE,
2887     &custom_element_change_events[CE_BY_DIRECT_ACTION],
2888     NULL,
2889     NULL,                               "element changes by direct action"
2890   },
2891   {
2892     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(5),
2893     GADGET_ID_CHANGE_BY_OTHER_ACT,      GADGET_ID_NONE,
2894     &custom_element_change_events[CE_BY_OTHER_ACTION],
2895     NULL,
2896     NULL,                               "element changes by other element"
2897   },
2898   {
2899     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(8),
2900     GADGET_ID_CHANGE_USE_EXPLOSION,     GADGET_ID_NONE,
2901     &custom_element_change.explode,
2902     NULL,
2903     "explode instead of change",        "element explodes instead of change"
2904   },
2905   {
2906     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(9),
2907     GADGET_ID_CHANGE_USE_CONTENT,       GADGET_ID_NONE,
2908     &custom_element_change.use_target_content,
2909     NULL,
2910     "use extended change target:",      "element changes to more elements"
2911   },
2912   {
2913     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(11),
2914     GADGET_ID_CHANGE_ONLY_COMPLETE,     GADGET_ID_NONE,
2915     &custom_element_change.only_if_complete,
2916     NULL,
2917     "replace all or nothing",           "only replace when all can be changed"
2918   },
2919   {
2920     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(12),
2921     GADGET_ID_CHANGE_USE_RANDOM,        GADGET_ID_NONE,
2922     &custom_element_change.use_random_replace,
2923     NULL,
2924     NULL,                               "use percentage for random replace"
2925   },
2926   {
2927     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(13),
2928     GADGET_ID_CHANGE_HAS_ACTION,        GADGET_ID_NONE,
2929     &custom_element_change.has_action,
2930     NULL,
2931     NULL,                               "execute action on specified condition"
2932   },
2933 };
2934
2935 static struct
2936 {
2937   int x, y;
2938   int gadget_id;
2939   int gadget_id_align;
2940   int *value;
2941   int area_xsize, area_ysize;
2942   char *text_left, *text_right, *text_below, *infotext;
2943 } drawingarea_info[ED_NUM_DRAWING_AREAS] =
2944 {
2945   /* ---------- level playfield content ------------------------------------ */
2946
2947   {
2948     0,                                  0,
2949     GADGET_ID_DRAWING_LEVEL,            GADGET_ID_NONE,
2950     NULL,                               MAX_ED_FIELDX, MAX_ED_FIELDY,
2951     NULL, NULL, NULL,                   NULL
2952   },
2953
2954   /* ---------- yam yam content -------------------------------------------- */
2955
2956   {
2957     ED_AREA_YAMYAM_CONTENT_XPOS(0),     ED_AREA_YAMYAM_CONTENT_YPOS(0),
2958     GADGET_ID_YAMYAM_CONTENT_0,         GADGET_ID_NONE,
2959     &level.yamyam_content[0].e[0][0],   3, 3,
2960     NULL, NULL, "1",                    NULL
2961   },
2962   {
2963     ED_AREA_YAMYAM_CONTENT_XPOS(1),     ED_AREA_YAMYAM_CONTENT_YPOS(1),
2964     GADGET_ID_YAMYAM_CONTENT_1,         GADGET_ID_NONE,
2965     &level.yamyam_content[1].e[0][0],   3, 3,
2966     NULL, NULL, "2",                    NULL
2967   },
2968   {
2969     ED_AREA_YAMYAM_CONTENT_XPOS(2),     ED_AREA_YAMYAM_CONTENT_YPOS(2),
2970     GADGET_ID_YAMYAM_CONTENT_2,         GADGET_ID_NONE,
2971     &level.yamyam_content[2].e[0][0],   3, 3,
2972     NULL, NULL, "3",                    NULL
2973   },
2974   {
2975     ED_AREA_YAMYAM_CONTENT_XPOS(3),     ED_AREA_YAMYAM_CONTENT_YPOS(3),
2976     GADGET_ID_YAMYAM_CONTENT_3,         GADGET_ID_NONE,
2977     &level.yamyam_content[3].e[0][0],   3, 3,
2978     NULL, NULL, "4",                    NULL
2979   },
2980   {
2981     ED_AREA_YAMYAM_CONTENT_XPOS(4),     ED_AREA_YAMYAM_CONTENT_YPOS(4),
2982     GADGET_ID_YAMYAM_CONTENT_4,         GADGET_ID_NONE,
2983     &level.yamyam_content[4].e[0][0],   3, 3,
2984     NULL, NULL, "5",                    NULL
2985   },
2986   {
2987     ED_AREA_YAMYAM_CONTENT_XPOS(5),     ED_AREA_YAMYAM_CONTENT_YPOS(5),
2988     GADGET_ID_YAMYAM_CONTENT_5,         GADGET_ID_NONE,
2989     &level.yamyam_content[5].e[0][0],   3, 3,
2990     NULL, NULL, "6",                    NULL
2991   },
2992   {
2993     ED_AREA_YAMYAM_CONTENT_XPOS(6),     ED_AREA_YAMYAM_CONTENT_YPOS(6),
2994     GADGET_ID_YAMYAM_CONTENT_6,         GADGET_ID_NONE,
2995     &level.yamyam_content[6].e[0][0],   3, 3,
2996     NULL, NULL, "7",                    NULL
2997   },
2998   {
2999     ED_AREA_YAMYAM_CONTENT_XPOS(7),     ED_AREA_YAMYAM_CONTENT_YPOS(7),
3000     GADGET_ID_YAMYAM_CONTENT_7,         GADGET_ID_NONE,
3001     &level.yamyam_content[7].e[0][0],   3, 3,
3002     NULL, NULL, "8",                    NULL
3003   },
3004
3005   /* ---------- magic ball content ----------------------------------------- */
3006
3007   {
3008     ED_AREA_MAGIC_BALL_CONTENT_XPOS(0), ED_AREA_MAGIC_BALL_CONTENT_YPOS(0),
3009     GADGET_ID_MAGIC_BALL_CONTENT_0,     GADGET_ID_NONE,
3010     &level.ball_content[0].e[0][0],     3, 3,
3011     NULL, NULL, "1",                    NULL
3012   },
3013   {
3014     ED_AREA_MAGIC_BALL_CONTENT_XPOS(1), ED_AREA_MAGIC_BALL_CONTENT_YPOS(1),
3015     GADGET_ID_MAGIC_BALL_CONTENT_1,     GADGET_ID_NONE,
3016     &level.ball_content[1].e[0][0],     3, 3,
3017     NULL, NULL, "2",                    NULL
3018   },
3019   {
3020     ED_AREA_MAGIC_BALL_CONTENT_XPOS(2), ED_AREA_MAGIC_BALL_CONTENT_YPOS(2),
3021     GADGET_ID_MAGIC_BALL_CONTENT_2,     GADGET_ID_NONE,
3022     &level.ball_content[2].e[0][0],     3, 3,
3023     NULL, NULL, "3",                    NULL
3024   },
3025   {
3026     ED_AREA_MAGIC_BALL_CONTENT_XPOS(3), ED_AREA_MAGIC_BALL_CONTENT_YPOS(3),
3027     GADGET_ID_MAGIC_BALL_CONTENT_3,     GADGET_ID_NONE,
3028     &level.ball_content[3].e[0][0],     3, 3,
3029     NULL, NULL, "4",                    NULL
3030   },
3031   {
3032     ED_AREA_MAGIC_BALL_CONTENT_XPOS(4), ED_AREA_MAGIC_BALL_CONTENT_YPOS(4),
3033     GADGET_ID_MAGIC_BALL_CONTENT_4,     GADGET_ID_NONE,
3034     &level.ball_content[4].e[0][0],     3, 3,
3035     NULL, NULL, "5",                    NULL
3036   },
3037   {
3038     ED_AREA_MAGIC_BALL_CONTENT_XPOS(5), ED_AREA_MAGIC_BALL_CONTENT_YPOS(5),
3039     GADGET_ID_MAGIC_BALL_CONTENT_5,     GADGET_ID_NONE,
3040     &level.ball_content[5].e[0][0],     3, 3,
3041     NULL, NULL, "6",                    NULL
3042   },
3043   {
3044     ED_AREA_MAGIC_BALL_CONTENT_XPOS(6), ED_AREA_MAGIC_BALL_CONTENT_YPOS(6),
3045     GADGET_ID_MAGIC_BALL_CONTENT_6,     GADGET_ID_NONE,
3046     &level.ball_content[6].e[0][0],     3, 3,
3047     NULL, NULL, "7",                    NULL
3048   },
3049   {
3050     ED_AREA_MAGIC_BALL_CONTENT_XPOS(7), ED_AREA_MAGIC_BALL_CONTENT_YPOS(7),
3051     GADGET_ID_MAGIC_BALL_CONTENT_7,     GADGET_ID_NONE,
3052     &level.ball_content[7].e[0][0],     3, 3,
3053     NULL, NULL, "8",                    NULL
3054   },
3055
3056   /* ---------- android content -------------------------------------------- */
3057
3058   {
3059     ED_AREA_1X1_SETTINGS_XPOS(0),       ED_AREA_1X1_SETTINGS_YPOS(5),
3060     GADGET_ID_ANDROID_CONTENT,          GADGET_ID_NONE,
3061     &level.android_clone_element[0],    MAX_ANDROID_ELEMENTS, 1,
3062     "elements:", NULL, NULL,            "elements android can clone"
3063   },
3064
3065   /* ---------- amoeba content --------------------------------------------- */
3066
3067   {
3068     ED_AREA_1X1_SETTINGS_XPOS(0),       ED_AREA_1X1_SETTINGS_YPOS(3),
3069     GADGET_ID_AMOEBA_CONTENT,           GADGET_ID_NONE,
3070     &level.amoeba_content,              1, 1,
3071     "content:", NULL, NULL,             "amoeba content"
3072   },
3073
3074   /* ---------- level start element ---------------------------------------- */
3075
3076   {
3077     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(9),
3078     GADGET_ID_START_ELEMENT,            GADGET_ID_USE_START_ELEMENT,
3079     &level.start_element[0],            1, 1,
3080     NULL, NULL, NULL,                   "level start element"
3081   },
3082
3083   /* ---------- player artwork element ------------------------------------- */
3084
3085   {
3086     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(10),
3087     GADGET_ID_ARTWORK_ELEMENT,          GADGET_ID_USE_ARTWORK_ELEMENT,
3088     &level.artwork_element[0],          1, 1,
3089     NULL, NULL, NULL,                   "element for player artwork"
3090   },
3091
3092   /* ---------- player explosion element ----------------------------------- */
3093
3094   {
3095     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(11),
3096     GADGET_ID_EXPLOSION_ELEMENT,        GADGET_ID_USE_EXPLOSION_ELEMENT,
3097     &level.explosion_element[0],        1, 1,
3098     NULL, NULL, NULL,                   "element for player explosion"
3099   },
3100
3101   /* ---------- player initial inventory ----------------------------------- */
3102
3103   {
3104     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(1),
3105     GADGET_ID_INVENTORY_CONTENT,        GADGET_ID_USE_INITIAL_INVENTORY,
3106     &level.initial_inventory_content[0][0], MAX_INITIAL_INVENTORY_SIZE, 1,
3107     NULL, NULL, NULL,                   "content for initial inventory"
3108   },
3109
3110   /* ---------- element settings: configure 1 (custom elements) ----------- */
3111
3112   /* ---------- custom graphic --------------------------------------------- */
3113
3114   {
3115     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(1),
3116     GADGET_ID_CUSTOM_GRAPHIC,           GADGET_ID_CUSTOM_USE_GRAPHIC,
3117     &custom_element.gfx_element_initial,1, 1,
3118     NULL, NULL, NULL,                   "custom graphic element"
3119   },
3120
3121   /* ---------- element settings: configure 2 (custom elements) ----------- */
3122
3123   /* ---------- custom content (when exploding) ---------------------------- */
3124
3125   {
3126     -1,                                 ED_AREA_3X3_SETTINGS_YPOS(10),
3127     GADGET_ID_CUSTOM_CONTENT,           GADGET_ID_NONE, /* align three rows */
3128     &custom_element.content.e[0][0],    3, 3,
3129     "content:", NULL, NULL,             NULL
3130   },
3131
3132   /* ---------- custom enter and leave element (when moving) --------------- */
3133
3134   {
3135     ED_AREA_1X1_SETTINGS_XPOS(1),       ED_AREA_1X1_SETTINGS_YPOS(3),
3136     GADGET_ID_CUSTOM_MOVE_ENTER,        GADGET_ID_NONE,
3137     &custom_element.move_enter_element, 1, 1,
3138     "can dig:", " ", NULL,              "element that can be digged/collected"
3139   },
3140   {
3141     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(3),
3142     GADGET_ID_CUSTOM_MOVE_LEAVE,        GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
3143     &custom_element.move_leave_element, 1, 1,
3144     NULL, NULL, NULL,                   "element that will be left behind"
3145   },
3146
3147   /* ---------- element settings: advanced (custom elements) --------------- */
3148
3149   /* ---------- custom change target --------------------------------------- */
3150
3151   {
3152     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(1),
3153     GADGET_ID_CUSTOM_CHANGE_TARGET,     GADGET_ID_CUSTOM_CAN_CHANGE,
3154     &custom_element_change.target_element, 1, 1,
3155     NULL, "after/when:", NULL,          "new target element after change"
3156   },
3157
3158   /* ---------- custom change content (extended change target) ------------- */
3159
3160   {
3161     -1,                                 ED_AREA_3X3_SETTINGS_YPOS(9),
3162     GADGET_ID_CUSTOM_CHANGE_CONTENT,    GADGET_ID_NONE, /* align three rows */
3163     &custom_element_change.target_content.e[0][0], 3, 3,
3164     NULL, NULL, NULL,                   "new extended elements after change"
3165   },
3166
3167   /* ---------- custom change trigger (element causing change) ------------- */
3168
3169   {
3170     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(5),
3171     GADGET_ID_CUSTOM_CHANGE_TRIGGER,    GADGET_ID_CHANGE_OTHER_ACTION,
3172     &custom_element_change.initial_trigger_element, 1, 1,
3173     NULL, NULL, NULL,                   "other element triggering change"
3174   },
3175
3176   /* ---------- custom change action (element used for action) ------------- */
3177
3178   {
3179     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(13),
3180     GADGET_ID_CUSTOM_CHANGE_ACTION,     GADGET_ID_ACTION_ARG,
3181     &custom_element_change.action_element, 1, 1,
3182     NULL, NULL, NULL,                   "element used as action parameter"
3183   },
3184
3185   /* ---------- group element content -------------------------------------- */
3186
3187   {
3188     ED_AREA_1X1_SETTINGS_XPOS(0),       ED_AREA_1X1_SETTINGS_YPOS(4),
3189     GADGET_ID_GROUP_CONTENT,            GADGET_ID_NONE,
3190     &group_element_info.element[0],     MAX_ELEMENTS_IN_GROUP, 1,
3191     "content:", NULL, NULL,             NULL
3192   },
3193
3194   /* ---------- random background (for random painting) -------------------- */
3195
3196   {
3197     -1,                                 ED_ELEMENT_SETTINGS_YPOS(14),
3198     GADGET_ID_RANDOM_BACKGROUND,        GADGET_ID_RANDOM_RESTRICTED,
3199     &random_placement_background_element, 1, 1,
3200     NULL, NULL, NULL,                   "random placement background"
3201   },
3202 };
3203
3204
3205 /*
3206   -----------------------------------------------------------------------------
3207   some internally used variables
3208   -----------------------------------------------------------------------------
3209 */
3210
3211 /* actual size of level editor drawing area */
3212 static int ed_fieldx = MAX_ED_FIELDX - 1, ed_fieldy = MAX_ED_FIELDY - 1;
3213
3214 /* actual position of level editor drawing area in level playfield */
3215 static int level_xpos = -1, level_ypos = -1;
3216
3217 #if 1
3218 #define IN_ED_FIELD(x,y)        IN_FIELD(x, y, ed_fieldx, ed_fieldy)
3219 #else
3220 #define IN_ED_FIELD(x,y)  ((x)>=0 && (x)<ed_fieldx && (y)>=0 &&(y)<ed_fieldy)
3221 #endif
3222
3223 /* drawing elements on the three mouse buttons */
3224 static int new_element1 = EL_WALL;
3225 static int new_element2 = EL_EMPTY;
3226 static int new_element3 = EL_SAND;
3227
3228 #define IS_VALID_BUTTON(button) (button >= 1 && button <= 3)
3229 #define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
3230                                 (button) == 2 ? new_element2 : \
3231                                 (button) == 3 ? new_element3 : EL_EMPTY)
3232 #define BUTTON_STEPSIZE(button) ((button) == 1 ? 1 : (button) == 2 ? 5 : 10)
3233
3234 /* forward declaration for internal use */
3235 static void ModifyEditorCounterValue(int, int);
3236 static void ModifyEditorCounterLimits(int, int, int);
3237 static void ModifyEditorSelectboxValue(int, int);
3238 static void ModifyEditorSelectboxOptions(int, struct ValueTextInfo *);
3239 static void ModifyEditorDrawingArea(int, int, int);
3240 static void ModifyEditorElementList();
3241 static void AdjustElementListScrollbar();
3242 static void RedrawDrawingElements();
3243 static void DrawDrawingWindow();
3244 static void DrawLevelInfoWindow();
3245 static void DrawPropertiesWindow();
3246 static void UpdateCustomElementGraphicGadgets();
3247 static boolean checkPropertiesConfig(int);
3248 static void CopyLevelToUndoBuffer(int);
3249 static void HandleDrawingAreas(struct GadgetInfo *);
3250 static void HandleCounterButtons(struct GadgetInfo *);
3251 static void HandleTextInputGadgets(struct GadgetInfo *);
3252 static void HandleTextAreaGadgets(struct GadgetInfo *);
3253 static void HandleSelectboxGadgets(struct GadgetInfo *);
3254 static void HandleTextbuttonGadgets(struct GadgetInfo *);
3255 static void HandleGraphicbuttonGadgets(struct GadgetInfo *);
3256 static void HandleRadiobuttons(struct GadgetInfo *);
3257 static void HandleCheckbuttons(struct GadgetInfo *);
3258 static void HandleControlButtons(struct GadgetInfo *);
3259 static void HandleDrawingAreaInfo(struct GadgetInfo *);
3260 static void PrintEditorGadgetInfoText(struct GadgetInfo *);
3261
3262 static struct GadgetInfo *level_editor_gadget[NUM_EDITOR_GADGETS];
3263 static int right_gadget_border[NUM_EDITOR_GADGETS];
3264
3265 static int drawing_function = GADGET_ID_SINGLE_ITEMS;
3266 static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
3267 static boolean draw_with_brush = FALSE;
3268 static int properties_element = 0;
3269
3270 static short FieldBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3271 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3272 static short IntelliDrawBuffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3273 static int undo_buffer_position = 0;
3274 static int undo_buffer_steps = 0;
3275
3276 static int edit_mode;
3277 static int edit_mode_properties;
3278
3279 static int element_shift = 0;
3280
3281 static int editor_el_players[] =
3282 {
3283   EL_PLAYER_1,
3284   EL_PLAYER_2,
3285   EL_PLAYER_3,
3286   EL_PLAYER_4
3287 };
3288 static int *editor_el_players_ptr = editor_el_players;
3289 static int num_editor_el_players = SIZEOF_ARRAY_INT(editor_el_players);
3290
3291 static int editor_hl_boulderdash[] =
3292 {
3293   EL_INTERNAL_CASCADE_BD_ACTIVE,
3294   EL_CHAR('B'),
3295   EL_CHAR('D'),
3296   EL_EMPTY,
3297 };
3298
3299 static int editor_el_boulderdash[] =
3300 {
3301   EL_EMPTY,
3302   EL_SAND,
3303   EL_BD_ROCK,
3304   EL_BD_DIAMOND,
3305
3306   EL_STEELWALL,
3307   EL_BD_WALL,
3308   EL_BD_EXPANDABLE_WALL,
3309   EL_BD_MAGIC_WALL,
3310
3311   EL_BD_AMOEBA,
3312   EL_BD_BUTTERFLY_UP,
3313   EL_BD_FIREFLY_UP,
3314   EL_EXIT_CLOSED,
3315
3316   EL_BD_BUTTERFLY_LEFT,
3317   EL_BD_FIREFLY_LEFT,
3318   EL_BD_BUTTERFLY_RIGHT,
3319   EL_BD_FIREFLY_RIGHT,
3320
3321   EL_EMPTY,
3322   EL_BD_BUTTERFLY_DOWN,
3323   EL_BD_FIREFLY_DOWN,
3324   EL_EXIT_OPEN,
3325 };
3326 static int *editor_hl_boulderdash_ptr = editor_hl_boulderdash;
3327 static int *editor_el_boulderdash_ptr = editor_el_boulderdash;
3328 static int num_editor_hl_boulderdash = SIZEOF_ARRAY_INT(editor_hl_boulderdash);
3329 static int num_editor_el_boulderdash = SIZEOF_ARRAY_INT(editor_el_boulderdash);
3330
3331 static int editor_hl_emerald_mine[] =
3332 {
3333   EL_INTERNAL_CASCADE_EM_ACTIVE,
3334   EL_CHAR('E'),
3335   EL_CHAR('M'),
3336   EL_EMPTY,
3337 };
3338
3339 static int editor_el_emerald_mine[] =
3340 {
3341   EL_SAND,
3342   EL_ROCK,
3343   EL_QUICKSAND_EMPTY,
3344   EL_QUICKSAND_FULL,
3345
3346   EL_STEELWALL,
3347   EL_WALL,
3348   EL_WALL_SLIPPERY,
3349   EL_MAGIC_WALL,
3350
3351   EL_EMERALD,
3352   EL_DIAMOND,
3353   EL_NUT,
3354   EL_BOMB,
3355
3356   EL_WALL_EMERALD,
3357   EL_WALL_DIAMOND,
3358   EL_DYNAMITE,
3359   EL_DYNAMITE_ACTIVE,
3360
3361   EL_YAMYAM,
3362   EL_BUG_UP,
3363   EL_SPACESHIP_UP,
3364   EL_ROBOT,
3365
3366   EL_BUG_LEFT,
3367   EL_SPACESHIP_LEFT,
3368   EL_BUG_RIGHT,
3369   EL_SPACESHIP_RIGHT,
3370
3371   EL_ROBOT_WHEEL,
3372   EL_BUG_DOWN,
3373   EL_SPACESHIP_DOWN,
3374   EL_INVISIBLE_WALL,
3375
3376   EL_ACID_POOL_TOPLEFT,
3377   EL_ACID,
3378   EL_ACID_POOL_TOPRIGHT,
3379   EL_AMOEBA_DROP,
3380
3381   EL_ACID_POOL_BOTTOMLEFT,
3382   EL_ACID_POOL_BOTTOM,
3383   EL_ACID_POOL_BOTTOMRIGHT,
3384   EL_AMOEBA_WET,
3385
3386   EL_EM_KEY_1,
3387   EL_EM_KEY_2,
3388   EL_EM_KEY_3,
3389   EL_EM_KEY_4,
3390
3391   EL_EM_GATE_1,
3392   EL_EM_GATE_2,
3393   EL_EM_GATE_3,
3394   EL_EM_GATE_4,
3395
3396   EL_EM_GATE_1_GRAY,
3397   EL_EM_GATE_2_GRAY,
3398   EL_EM_GATE_3_GRAY,
3399   EL_EM_GATE_4_GRAY,
3400
3401   EL_EM_EXIT_CLOSED,
3402   EL_EM_EXIT_OPEN,
3403   EL_EM_STEEL_EXIT_CLOSED,
3404   EL_EM_STEEL_EXIT_OPEN,
3405 };
3406 static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine;
3407 static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine;
3408 static int num_editor_hl_emerald_mine=SIZEOF_ARRAY_INT(editor_hl_emerald_mine);
3409 static int num_editor_el_emerald_mine=SIZEOF_ARRAY_INT(editor_el_emerald_mine);
3410
3411 static int editor_hl_emerald_mine_club[] =
3412 {
3413   EL_INTERNAL_CASCADE_EMC_ACTIVE,
3414   EL_CHAR('E'),
3415   EL_CHAR('M'),
3416   EL_CHAR('C'),
3417 };
3418
3419 static int editor_el_emerald_mine_club[] =
3420 {
3421   EL_EMC_KEY_5,
3422   EL_EMC_KEY_6,
3423   EL_EMC_KEY_7,
3424   EL_EMC_KEY_8,
3425
3426   EL_EMC_GATE_5,
3427   EL_EMC_GATE_6,
3428   EL_EMC_GATE_7,
3429   EL_EMC_GATE_8,
3430
3431   EL_EMC_GATE_5_GRAY,
3432   EL_EMC_GATE_6_GRAY,
3433   EL_EMC_GATE_7_GRAY,
3434   EL_EMC_GATE_8_GRAY,
3435
3436   EL_EMC_STEELWALL_1,
3437   EL_EMC_STEELWALL_2,
3438   EL_EMC_STEELWALL_3,
3439   EL_EMC_STEELWALL_4,
3440
3441   EL_EMC_WALL_13,
3442   EL_EMC_WALL_14,
3443   EL_EMC_WALL_15,
3444   EL_EMC_WALL_16,
3445
3446   EL_EMC_WALL_SLIPPERY_1,
3447   EL_EMC_WALL_SLIPPERY_2,
3448   EL_EMC_WALL_SLIPPERY_3,
3449   EL_EMC_WALL_SLIPPERY_4,
3450
3451   EL_EMC_WALL_1,
3452   EL_EMC_WALL_2,
3453   EL_EMC_WALL_3,
3454   EL_EMC_WALL_4,
3455
3456   EL_EMC_WALL_5,
3457   EL_EMC_WALL_6,
3458   EL_EMC_WALL_7,
3459   EL_EMC_WALL_8,
3460
3461   EL_EMC_WALL_9,
3462   EL_EMC_WALL_10,
3463   EL_EMC_WALL_11,
3464   EL_EMC_WALL_12,
3465
3466   EL_EMC_GRASS,
3467   EL_EMC_FAKE_GRASS,
3468   EL_EMC_PLANT,
3469   EL_EMC_DRIPPER,
3470
3471   EL_EMC_MAGIC_BALL,
3472   EL_EMC_MAGIC_BALL_SWITCH,
3473   EL_SPRING,
3474   EL_EMC_SPRING_BUMPER,
3475
3476   EL_EMC_LENSES,
3477   EL_EMC_MAGNIFIER,
3478   EL_EM_DYNAMITE,
3479   EL_EM_DYNAMITE_ACTIVE,
3480
3481   EL_BALLOON,
3482   EL_YAMYAM_UP,
3483   EL_BALLOON_SWITCH_UP,
3484   EL_BALLOON_SWITCH_ANY,
3485
3486   EL_YAMYAM_LEFT,
3487   EL_BALLOON_SWITCH_LEFT,
3488   EL_YAMYAM_RIGHT,
3489   EL_BALLOON_SWITCH_RIGHT,
3490
3491   EL_EMC_ANDROID,
3492   EL_YAMYAM_DOWN,
3493   EL_BALLOON_SWITCH_DOWN,
3494   EL_BALLOON_SWITCH_NONE,
3495 };
3496 static int *editor_hl_emerald_mine_club_ptr = editor_hl_emerald_mine_club;
3497 static int *editor_el_emerald_mine_club_ptr = editor_el_emerald_mine_club;
3498 static int num_editor_hl_emerald_mine_club=SIZEOF_ARRAY_INT(editor_hl_emerald_mine_club);
3499 static int num_editor_el_emerald_mine_club=SIZEOF_ARRAY_INT(editor_el_emerald_mine_club);
3500
3501 static int editor_hl_rnd[] =
3502 {
3503   EL_INTERNAL_CASCADE_RND_ACTIVE,
3504   EL_CHAR('R'),
3505   EL_CHAR('N'),
3506   EL_CHAR('D'),
3507 };
3508
3509 static int editor_el_rnd[] =
3510 {
3511   EL_KEY_1,
3512   EL_KEY_2,
3513   EL_KEY_3,
3514   EL_KEY_4,
3515
3516   EL_GATE_1,
3517   EL_GATE_2,
3518   EL_GATE_3,
3519   EL_GATE_4,
3520
3521   EL_GATE_1_GRAY,
3522   EL_GATE_2_GRAY,
3523   EL_GATE_3_GRAY,
3524   EL_GATE_4_GRAY,
3525
3526   EL_ARROW_LEFT,
3527   EL_ARROW_RIGHT,
3528   EL_ARROW_UP,
3529   EL_ARROW_DOWN,
3530
3531   EL_AMOEBA_DEAD,
3532   EL_AMOEBA_DRY,
3533   EL_AMOEBA_FULL,
3534   EL_GAME_OF_LIFE,
3535
3536   EL_EMERALD_YELLOW,
3537   EL_EMERALD_RED,
3538   EL_EMERALD_PURPLE,
3539   EL_BIOMAZE,
3540
3541   EL_WALL_EMERALD_YELLOW,
3542   EL_WALL_EMERALD_RED,
3543   EL_WALL_EMERALD_PURPLE,
3544   EL_WALL_BD_DIAMOND,
3545
3546   EL_SPEED_PILL,
3547   EL_PACMAN_UP,
3548   EL_TIME_ORB_FULL,
3549   EL_TIME_ORB_EMPTY,
3550
3551   EL_PACMAN_LEFT,
3552   EL_DARK_YAMYAM,
3553   EL_PACMAN_RIGHT,
3554   EL_EMPTY,
3555
3556   EL_BLACK_ORB,
3557   EL_PACMAN_DOWN,
3558   EL_LAMP,
3559   EL_LAMP_ACTIVE,
3560
3561   EL_DYNABOMB_INCREASE_NUMBER,
3562   EL_DYNABOMB_INCREASE_SIZE,
3563   EL_DYNABOMB_INCREASE_POWER,
3564   EL_STONEBLOCK,
3565
3566   EL_MOLE,
3567   EL_PENGUIN,
3568   EL_PIG,
3569   EL_DRAGON,
3570
3571   EL_BUG,
3572   EL_MOLE_UP,
3573   EL_BD_BUTTERFLY,
3574   EL_BD_FIREFLY,
3575
3576   EL_MOLE_LEFT,
3577   EL_SATELLITE,
3578   EL_MOLE_RIGHT,
3579   EL_PACMAN,
3580
3581   EL_SPACESHIP,
3582   EL_MOLE_DOWN,
3583   EL_INVISIBLE_STEELWALL,
3584   EL_INVISIBLE_WALL,
3585
3586   EL_EXPANDABLE_WALL,
3587   EL_EXPANDABLE_WALL_HORIZONTAL,
3588   EL_EXPANDABLE_WALL_VERTICAL,
3589   EL_EXPANDABLE_WALL_ANY,
3590 };
3591 static int *editor_hl_rnd_ptr = editor_hl_rnd;
3592 static int *editor_el_rnd_ptr = editor_el_rnd;
3593 static int num_editor_hl_rnd = SIZEOF_ARRAY_INT(editor_hl_rnd);
3594 static int num_editor_el_rnd = SIZEOF_ARRAY_INT(editor_el_rnd);
3595
3596 static int editor_hl_sokoban[] =
3597 {
3598   EL_INTERNAL_CASCADE_SB_ACTIVE,
3599   EL_CHAR('S'),
3600   EL_CHAR('B'),
3601   EL_EMPTY,
3602 };
3603
3604 static int editor_el_sokoban[] =
3605 {
3606   EL_SOKOBAN_OBJECT,
3607   EL_SOKOBAN_FIELD_EMPTY,
3608   EL_SOKOBAN_FIELD_FULL,
3609   EL_SOKOBAN_FIELD_PLAYER,
3610 };
3611 static int *editor_hl_sokoban_ptr = editor_hl_sokoban;
3612 static int *editor_el_sokoban_ptr = editor_el_sokoban;
3613 static int num_editor_hl_sokoban = SIZEOF_ARRAY_INT(editor_hl_sokoban);
3614 static int num_editor_el_sokoban = SIZEOF_ARRAY_INT(editor_el_sokoban);
3615
3616 static int editor_hl_supaplex[] =
3617 {
3618   EL_INTERNAL_CASCADE_SP_ACTIVE,
3619   EL_CHAR('S'),
3620   EL_CHAR('P'),
3621   EL_EMPTY,
3622 };
3623
3624 static int editor_el_supaplex[] =
3625 {
3626   EL_SP_MURPHY,
3627   EL_EMPTY,
3628   EL_SP_BASE,
3629   EL_SP_BUGGY_BASE,
3630
3631   EL_SP_INFOTRON,
3632   EL_SP_ZONK,
3633   EL_SP_SNIKSNAK,
3634   EL_SP_ELECTRON,
3635
3636   EL_SP_DISK_RED,
3637   EL_SP_DISK_ORANGE,
3638   EL_SP_DISK_YELLOW,
3639   EL_SP_TERMINAL,
3640
3641   EL_SP_EXIT_CLOSED,
3642   EL_SP_PORT_HORIZONTAL,
3643   EL_SP_PORT_VERTICAL,
3644   EL_SP_PORT_ANY,
3645
3646   EL_SP_PORT_LEFT,
3647   EL_SP_PORT_RIGHT,
3648   EL_SP_PORT_UP,
3649   EL_SP_PORT_DOWN,
3650
3651   EL_SP_GRAVITY_PORT_LEFT,
3652   EL_SP_GRAVITY_PORT_RIGHT,
3653   EL_SP_GRAVITY_PORT_UP,
3654   EL_SP_GRAVITY_PORT_DOWN,
3655
3656   EL_SP_HARDWARE_GRAY,
3657   EL_SP_HARDWARE_GREEN,
3658   EL_SP_HARDWARE_BLUE,
3659   EL_SP_HARDWARE_RED,
3660
3661   EL_SP_HARDWARE_BASE_1,
3662   EL_SP_HARDWARE_BASE_2,
3663   EL_SP_HARDWARE_BASE_3,
3664   EL_SP_HARDWARE_BASE_4,
3665
3666   EL_SP_HARDWARE_BASE_5,
3667   EL_SP_HARDWARE_BASE_6,
3668   EL_SP_HARDWARE_YELLOW,
3669   EL_SP_CHIP_TOP,
3670
3671   EL_SP_CHIP_SINGLE,
3672   EL_SP_CHIP_LEFT,
3673   EL_SP_CHIP_RIGHT,
3674   EL_SP_CHIP_BOTTOM,
3675 };
3676 static int *editor_hl_supaplex_ptr = editor_hl_supaplex;
3677 static int *editor_el_supaplex_ptr = editor_el_supaplex;
3678 static int num_editor_hl_supaplex = SIZEOF_ARRAY_INT(editor_hl_supaplex);
3679 static int num_editor_el_supaplex = SIZEOF_ARRAY_INT(editor_el_supaplex);
3680
3681 static int editor_hl_diamond_caves[] =
3682 {
3683   EL_INTERNAL_CASCADE_DC_ACTIVE,
3684   EL_CHAR('D'),
3685   EL_CHAR('C'),
3686   EL_CHAR('2'),
3687 };
3688
3689 static int editor_el_diamond_caves[] =
3690 {
3691   EL_PEARL,
3692   EL_CRYSTAL,
3693   EL_WALL_PEARL,
3694   EL_WALL_CRYSTAL,
3695
3696   EL_CONVEYOR_BELT_1_LEFT,
3697   EL_CONVEYOR_BELT_1_MIDDLE,
3698   EL_CONVEYOR_BELT_1_RIGHT,
3699   EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
3700
3701   EL_CONVEYOR_BELT_2_LEFT,
3702   EL_CONVEYOR_BELT_2_MIDDLE,
3703   EL_CONVEYOR_BELT_2_RIGHT,
3704   EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
3705
3706   EL_CONVEYOR_BELT_3_LEFT,
3707   EL_CONVEYOR_BELT_3_MIDDLE,
3708   EL_CONVEYOR_BELT_3_RIGHT,
3709   EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
3710
3711   EL_CONVEYOR_BELT_4_LEFT,
3712   EL_CONVEYOR_BELT_4_MIDDLE,
3713   EL_CONVEYOR_BELT_4_RIGHT,
3714   EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
3715
3716   EL_CONVEYOR_BELT_1_SWITCH_LEFT,
3717   EL_CONVEYOR_BELT_2_SWITCH_LEFT,
3718   EL_CONVEYOR_BELT_3_SWITCH_LEFT,
3719   EL_CONVEYOR_BELT_4_SWITCH_LEFT,
3720
3721   EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
3722   EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
3723   EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
3724   EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
3725
3726   EL_TIMEGATE_CLOSED,
3727   EL_TIMEGATE_OPEN,
3728   EL_TIMEGATE_SWITCH,
3729   EL_DC_TIMEGATE_SWITCH,
3730
3731   EL_SWITCHGATE_CLOSED,
3732   EL_SWITCHGATE_OPEN,
3733   EL_SWITCHGATE_SWITCH_UP,
3734   EL_SWITCHGATE_SWITCH_DOWN,
3735
3736   EL_LIGHT_SWITCH,
3737   EL_LIGHT_SWITCH_ACTIVE,
3738   EL_DC_SWITCHGATE_SWITCH_UP,
3739   EL_DC_SWITCHGATE_SWITCH_DOWN,
3740
3741   EL_STEEL_EXIT_CLOSED,
3742   EL_STEEL_EXIT_OPEN,
3743   EL_STEELWALL_SLIPPERY,
3744   EL_INVISIBLE_SAND,
3745
3746   EL_QUICKSAND_FAST_EMPTY,
3747   EL_QUICKSAND_FAST_FULL,
3748   EL_LANDMINE,
3749   EL_DC_LANDMINE,
3750
3751   EL_SHIELD_NORMAL,
3752   EL_SHIELD_DEADLY,
3753   EL_EXTRA_TIME,
3754   EL_DC_MAGIC_WALL,
3755
3756   EL_ENVELOPE_1,
3757   EL_ENVELOPE_2,
3758   EL_ENVELOPE_3,
3759   EL_ENVELOPE_4,
3760
3761   EL_SIGN_RADIOACTIVITY,
3762   EL_SIGN_WHEELCHAIR,
3763   EL_SIGN_PARKING,
3764   EL_SIGN_NO_ENTRY,
3765
3766   EL_SIGN_GIVE_WAY,
3767   EL_SIGN_ENTRY_FORBIDDEN,
3768   EL_SIGN_EMERGENCY_EXIT,
3769   EL_SIGN_YIN_YANG,
3770
3771 #if 0
3772   EL_SIGN_SPERMS,
3773   EL_SIGN_BULLET,
3774   EL_SIGN_HEART,
3775   EL_SIGN_CROSS,
3776
3777   EL_SIGN_FRANKIE,
3778   EL_EMPTY,
3779   EL_EMPTY,
3780   EL_EMPTY,
3781
3782   EL_SPERMS,
3783   EL_BULLET,
3784   EL_HEART,
3785   EL_CROSS,
3786
3787   EL_FRANKIE,
3788   EL_EMPTY,
3789   EL_EMPTY,
3790   EL_EMPTY,
3791 #endif
3792
3793   EL_DC_STEELWALL_2_SINGLE,
3794   EL_DC_STEELWALL_2_TOP,
3795   EL_SIGN_EXCLAMATION,
3796   EL_SIGN_STOP,
3797
3798   EL_DC_STEELWALL_2_LEFT,
3799   EL_DC_STEELWALL_2_MIDDLE,
3800   EL_DC_STEELWALL_2_HORIZONTAL,
3801   EL_DC_STEELWALL_2_RIGHT,
3802
3803   EL_DC_STEELWALL_1_TOPLEFT,
3804   EL_DC_STEELWALL_2_VERTICAL,
3805   EL_DC_STEELWALL_1_TOPRIGHT,
3806   EL_DC_GATE_WHITE,
3807
3808   EL_DC_STEELWALL_1_VERTICAL,
3809   EL_DC_STEELWALL_2_BOTTOM,
3810   EL_DC_KEY_WHITE,
3811   EL_DC_GATE_WHITE_GRAY,
3812
3813   EL_DC_STEELWALL_1_BOTTOMLEFT,
3814   EL_DC_STEELWALL_1_HORIZONTAL,
3815   EL_DC_STEELWALL_1_BOTTOMRIGHT,
3816   EL_DC_GATE_FAKE_GRAY,
3817
3818   EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
3819   EL_DC_STEELWALL_1_BOTTOM,
3820   EL_DC_STEELWALL_1_BOTTOMLEFT_2,
3821   EL_EXPANDABLE_STEELWALL_HORIZONTAL,
3822
3823   EL_DC_STEELWALL_1_RIGHT,
3824   EL_EMPTY,
3825   EL_DC_STEELWALL_1_LEFT,
3826   EL_EXPANDABLE_STEELWALL_VERTICAL,
3827
3828   EL_DC_STEELWALL_1_TOPRIGHT_2,
3829   EL_DC_STEELWALL_1_TOP,
3830   EL_DC_STEELWALL_1_TOPLEFT_2,
3831   EL_EXPANDABLE_STEELWALL_ANY,
3832 };
3833 static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves;
3834 static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves;
3835 static int num_editor_hl_diamond_caves = SIZEOF_ARRAY_INT(editor_hl_diamond_caves);
3836 static int num_editor_el_diamond_caves = SIZEOF_ARRAY_INT(editor_el_diamond_caves);
3837
3838 static int editor_hl_dx_boulderdash[] =
3839 {
3840   EL_INTERNAL_CASCADE_DX_ACTIVE,
3841   EL_CHAR('D'),
3842   EL_CHAR('X'),
3843   EL_EMPTY,
3844 };
3845
3846 static int editor_el_dx_boulderdash[] =
3847 {
3848   EL_EMPTY,
3849   EL_TUBE_RIGHT_DOWN,
3850   EL_TUBE_HORIZONTAL_DOWN,
3851   EL_TUBE_LEFT_DOWN,
3852
3853   EL_TUBE_HORIZONTAL,
3854   EL_TUBE_VERTICAL_RIGHT,
3855   EL_TUBE_ANY,
3856   EL_TUBE_VERTICAL_LEFT,
3857
3858   EL_TUBE_VERTICAL,
3859   EL_TUBE_RIGHT_UP,
3860   EL_TUBE_HORIZONTAL_UP,
3861   EL_TUBE_LEFT_UP,
3862
3863   EL_TRAP,
3864   EL_DX_SUPABOMB,
3865   EL_EMPTY,
3866   EL_EMPTY
3867 };
3868 static int *editor_hl_dx_boulderdash_ptr = editor_hl_dx_boulderdash;
3869 static int *editor_el_dx_boulderdash_ptr = editor_el_dx_boulderdash;
3870 static int num_editor_hl_dx_boulderdash = SIZEOF_ARRAY_INT(editor_hl_dx_boulderdash);
3871 static int num_editor_el_dx_boulderdash = SIZEOF_ARRAY_INT(editor_el_dx_boulderdash);
3872
3873 static int editor_hl_chars[] =
3874 {
3875   EL_INTERNAL_CASCADE_CHARS_ACTIVE,
3876   EL_CHAR('T'),
3877   EL_CHAR('X'),
3878   EL_CHAR('T'),
3879 };
3880
3881 static int editor_el_chars[] =
3882 {
3883   EL_CHAR(' '),
3884   EL_CHAR('!'),
3885   EL_CHAR('"'),
3886   EL_CHAR('#'),
3887
3888   EL_CHAR('$'),
3889   EL_CHAR('%'),
3890   EL_CHAR('&'),
3891   EL_CHAR('\''),
3892
3893   EL_CHAR('('),
3894   EL_CHAR(')'),
3895   EL_CHAR('*'),
3896   EL_CHAR('+'),
3897
3898   EL_CHAR(','),
3899   EL_CHAR('-'),
3900   EL_CHAR('.'),
3901   EL_CHAR('/'),
3902
3903   EL_CHAR('0'),
3904   EL_CHAR('1'),
3905   EL_CHAR('2'),
3906   EL_CHAR('3'),
3907
3908   EL_CHAR('4'),
3909   EL_CHAR('5'),
3910   EL_CHAR('6'),
3911   EL_CHAR('7'),
3912
3913   EL_CHAR('8'),
3914   EL_CHAR('9'),
3915   EL_CHAR(':'),
3916   EL_CHAR(';'),
3917
3918   EL_CHAR('<'),
3919   EL_CHAR('='),
3920   EL_CHAR('>'),
3921   EL_CHAR('?'),
3922
3923   EL_CHAR('@'),
3924   EL_CHAR('A'),
3925   EL_CHAR('B'),
3926   EL_CHAR('C'),
3927
3928   EL_CHAR('D'),
3929   EL_CHAR('E'),
3930   EL_CHAR('F'),
3931   EL_CHAR('G'),
3932
3933   EL_CHAR('H'),
3934   EL_CHAR('I'),
3935   EL_CHAR('J'),
3936   EL_CHAR('K'),
3937
3938   EL_CHAR('L'),
3939   EL_CHAR('M'),
3940   EL_CHAR('N'),
3941   EL_CHAR('O'),
3942
3943   EL_CHAR('P'),
3944   EL_CHAR('Q'),
3945   EL_CHAR('R'),
3946   EL_CHAR('S'),
3947
3948   EL_CHAR('T'),
3949   EL_CHAR('U'),
3950   EL_CHAR('V'),
3951   EL_CHAR('W'),
3952
3953   EL_CHAR('X'),
3954   EL_CHAR('Y'),
3955   EL_CHAR('Z'),
3956   EL_CHAR('['),
3957
3958   EL_CHAR('\\'),
3959   EL_CHAR(']'),
3960   EL_CHAR('^'),
3961   EL_CHAR('_'),
3962
3963   EL_CHAR('©'),
3964   EL_CHAR('Ä'),
3965   EL_CHAR('Ö'),
3966   EL_CHAR('Ãœ'),
3967
3968   EL_CHAR('°'),
3969   EL_CHAR('®'),
3970   EL_CHAR(FONT_ASCII_CURSOR),
3971   EL_CHAR(FONT_ASCII_BUTTON),
3972
3973   EL_CHAR(FONT_ASCII_UP),
3974   EL_CHAR(FONT_ASCII_DOWN),
3975   EL_CHAR(' '),
3976   EL_CHAR(' ')
3977 };
3978 static int *editor_hl_chars_ptr = editor_hl_chars;
3979 static int *editor_el_chars_ptr = editor_el_chars;
3980 static int num_editor_hl_chars = SIZEOF_ARRAY_INT(editor_hl_chars);
3981 static int num_editor_el_chars = SIZEOF_ARRAY_INT(editor_el_chars);
3982
3983 static int editor_hl_steel_chars[] =
3984 {
3985   EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
3986   EL_STEEL_CHAR('T'),
3987   EL_STEEL_CHAR('X'),
3988   EL_STEEL_CHAR('T'),
3989 };
3990
3991 static int editor_el_steel_chars[] =
3992 {
3993   EL_STEEL_CHAR(' '),
3994   EL_STEEL_CHAR('!'),
3995   EL_STEEL_CHAR('"'),
3996   EL_STEEL_CHAR('#'),
3997
3998   EL_STEEL_CHAR('$'),
3999   EL_STEEL_CHAR('%'),
4000   EL_STEEL_CHAR('&'),
4001   EL_STEEL_CHAR('\''),
4002
4003   EL_STEEL_CHAR('('),
4004   EL_STEEL_CHAR(')'),
4005   EL_STEEL_CHAR('*'),
4006   EL_STEEL_CHAR('+'),
4007
4008   EL_STEEL_CHAR(','),
4009   EL_STEEL_CHAR('-'),
4010   EL_STEEL_CHAR('.'),
4011   EL_STEEL_CHAR('/'),
4012
4013   EL_STEEL_CHAR('0'),
4014   EL_STEEL_CHAR('1'),
4015   EL_STEEL_CHAR('2'),
4016   EL_STEEL_CHAR('3'),
4017
4018   EL_STEEL_CHAR('4'),
4019   EL_STEEL_CHAR('5'),
4020   EL_STEEL_CHAR('6'),
4021   EL_STEEL_CHAR('7'),
4022
4023   EL_STEEL_CHAR('8'),
4024   EL_STEEL_CHAR('9'),
4025   EL_STEEL_CHAR(':'),
4026   EL_STEEL_CHAR(';'),
4027
4028   EL_STEEL_CHAR('<'),
4029   EL_STEEL_CHAR('='),
4030   EL_STEEL_CHAR('>'),
4031   EL_STEEL_CHAR('?'),
4032
4033   EL_STEEL_CHAR('@'),
4034   EL_STEEL_CHAR('A'),
4035   EL_STEEL_CHAR('B'),
4036   EL_STEEL_CHAR('C'),
4037
4038   EL_STEEL_CHAR('D'),
4039   EL_STEEL_CHAR('E'),
4040   EL_STEEL_CHAR('F'),
4041   EL_STEEL_CHAR('G'),
4042
4043   EL_STEEL_CHAR('H'),
4044   EL_STEEL_CHAR('I'),
4045   EL_STEEL_CHAR('J'),
4046   EL_STEEL_CHAR('K'),
4047
4048   EL_STEEL_CHAR('L'),
4049   EL_STEEL_CHAR('M'),
4050   EL_STEEL_CHAR('N'),
4051   EL_STEEL_CHAR('O'),
4052
4053   EL_STEEL_CHAR('P'),
4054   EL_STEEL_CHAR('Q'),
4055   EL_STEEL_CHAR('R'),
4056   EL_STEEL_CHAR('S'),
4057
4058   EL_STEEL_CHAR('T'),
4059   EL_STEEL_CHAR('U'),
4060   EL_STEEL_CHAR('V'),
4061   EL_STEEL_CHAR('W'),
4062
4063   EL_STEEL_CHAR('X'),
4064   EL_STEEL_CHAR('Y'),
4065   EL_STEEL_CHAR('Z'),
4066   EL_STEEL_CHAR('['),
4067
4068   EL_STEEL_CHAR('\\'),
4069   EL_STEEL_CHAR(']'),
4070   EL_STEEL_CHAR('^'),
4071   EL_STEEL_CHAR('_'),
4072
4073   EL_STEEL_CHAR('©'),
4074   EL_STEEL_CHAR('Ä'),
4075   EL_STEEL_CHAR('Ö'),
4076   EL_STEEL_CHAR('Ãœ'),
4077
4078   EL_STEEL_CHAR('°'),
4079   EL_STEEL_CHAR('®'),
4080   EL_STEEL_CHAR(FONT_ASCII_CURSOR),
4081   EL_STEEL_CHAR(FONT_ASCII_BUTTON),
4082
4083   EL_STEEL_CHAR(FONT_ASCII_UP),
4084   EL_STEEL_CHAR(FONT_ASCII_DOWN),
4085   EL_STEEL_CHAR(' '),
4086   EL_STEEL_CHAR(' ')
4087 };
4088 static int *editor_hl_steel_chars_ptr = editor_hl_steel_chars;
4089 static int *editor_el_steel_chars_ptr = editor_el_steel_chars;
4090 static int num_editor_hl_steel_chars = SIZEOF_ARRAY_INT(editor_hl_steel_chars);
4091 static int num_editor_el_steel_chars = SIZEOF_ARRAY_INT(editor_el_steel_chars);
4092
4093 static int editor_hl_custom[] =
4094 {
4095   EL_INTERNAL_CASCADE_CE_ACTIVE,
4096   EL_CHAR('C'),
4097   EL_CHAR('E'),
4098   EL_EMPTY,
4099 };
4100
4101 static int editor_el_custom[] =
4102 {
4103   EL_CUSTOM_START + 0,
4104   EL_CUSTOM_START + 1,
4105   EL_CUSTOM_START + 2,
4106   EL_CUSTOM_START + 3,
4107
4108   EL_CUSTOM_START + 4,
4109   EL_CUSTOM_START + 5,
4110   EL_CUSTOM_START + 6,
4111   EL_CUSTOM_START + 7,
4112
4113   EL_CUSTOM_START + 8,
4114   EL_CUSTOM_START + 9,
4115   EL_CUSTOM_START + 10,
4116   EL_CUSTOM_START + 11,
4117
4118   EL_CUSTOM_START + 12,
4119   EL_CUSTOM_START + 13,
4120   EL_CUSTOM_START + 14,
4121   EL_CUSTOM_START + 15,
4122
4123   EL_CUSTOM_START + 16,
4124   EL_CUSTOM_START + 17,
4125   EL_CUSTOM_START + 18,
4126   EL_CUSTOM_START + 19,
4127
4128   EL_CUSTOM_START + 20,
4129   EL_CUSTOM_START + 21,
4130   EL_CUSTOM_START + 22,
4131   EL_CUSTOM_START + 23,
4132
4133   EL_CUSTOM_START + 24,
4134   EL_CUSTOM_START + 25,
4135   EL_CUSTOM_START + 26,
4136   EL_CUSTOM_START + 27,
4137
4138   EL_CUSTOM_START + 28,
4139   EL_CUSTOM_START + 29,
4140   EL_CUSTOM_START + 30,
4141   EL_CUSTOM_START + 31,
4142
4143   EL_CUSTOM_START + 32,
4144   EL_CUSTOM_START + 33,
4145   EL_CUSTOM_START + 34,
4146   EL_CUSTOM_START + 35,
4147
4148   EL_CUSTOM_START + 36,
4149   EL_CUSTOM_START + 37,
4150   EL_CUSTOM_START + 38,
4151   EL_CUSTOM_START + 39,
4152
4153   EL_CUSTOM_START + 40,
4154   EL_CUSTOM_START + 41,
4155   EL_CUSTOM_START + 42,
4156   EL_CUSTOM_START + 43,
4157
4158   EL_CUSTOM_START + 44,
4159   EL_CUSTOM_START + 45,
4160   EL_CUSTOM_START + 46,
4161   EL_CUSTOM_START + 47,
4162
4163   EL_CUSTOM_START + 48,
4164   EL_CUSTOM_START + 49,
4165   EL_CUSTOM_START + 50,
4166   EL_CUSTOM_START + 51,
4167
4168   EL_CUSTOM_START + 52,
4169   EL_CUSTOM_START + 53,
4170   EL_CUSTOM_START + 54,
4171   EL_CUSTOM_START + 55,
4172
4173   EL_CUSTOM_START + 56,
4174   EL_CUSTOM_START + 57,
4175   EL_CUSTOM_START + 58,
4176   EL_CUSTOM_START + 59,
4177
4178   EL_CUSTOM_START + 60,
4179   EL_CUSTOM_START + 61,
4180   EL_CUSTOM_START + 62,
4181   EL_CUSTOM_START + 63,
4182
4183   EL_CUSTOM_START + 64,
4184   EL_CUSTOM_START + 65,
4185   EL_CUSTOM_START + 66,
4186   EL_CUSTOM_START + 67,
4187
4188   EL_CUSTOM_START + 68,
4189   EL_CUSTOM_START + 69,
4190   EL_CUSTOM_START + 70,
4191   EL_CUSTOM_START + 71,
4192
4193   EL_CUSTOM_START + 72,
4194   EL_CUSTOM_START + 73,
4195   EL_CUSTOM_START + 74,
4196   EL_CUSTOM_START + 75,
4197
4198   EL_CUSTOM_START + 76,
4199   EL_CUSTOM_START + 77,
4200   EL_CUSTOM_START + 78,
4201   EL_CUSTOM_START + 79,
4202
4203   EL_CUSTOM_START + 80,
4204   EL_CUSTOM_START + 81,
4205   EL_CUSTOM_START + 82,
4206   EL_CUSTOM_START + 83,
4207
4208   EL_CUSTOM_START + 84,
4209   EL_CUSTOM_START + 85,
4210   EL_CUSTOM_START + 86,
4211   EL_CUSTOM_START + 87,
4212
4213   EL_CUSTOM_START + 88,
4214   EL_CUSTOM_START + 89,
4215   EL_CUSTOM_START + 90,
4216   EL_CUSTOM_START + 91,
4217
4218   EL_CUSTOM_START + 92,
4219   EL_CUSTOM_START + 93,
4220   EL_CUSTOM_START + 94,
4221   EL_CUSTOM_START + 95,
4222
4223   EL_CUSTOM_START + 96,
4224   EL_CUSTOM_START + 97,
4225   EL_CUSTOM_START + 98,
4226   EL_CUSTOM_START + 99,
4227
4228   EL_CUSTOM_START + 100,
4229   EL_CUSTOM_START + 101,
4230   EL_CUSTOM_START + 102,
4231   EL_CUSTOM_START + 103,
4232
4233   EL_CUSTOM_START + 104,
4234   EL_CUSTOM_START + 105,
4235   EL_CUSTOM_START + 106,
4236   EL_CUSTOM_START + 107,
4237
4238   EL_CUSTOM_START + 108,
4239   EL_CUSTOM_START + 109,
4240   EL_CUSTOM_START + 110,
4241   EL_CUSTOM_START + 111,
4242
4243   EL_CUSTOM_START + 112,
4244   EL_CUSTOM_START + 113,
4245   EL_CUSTOM_START + 114,
4246   EL_CUSTOM_START + 115,
4247
4248   EL_CUSTOM_START + 116,
4249   EL_CUSTOM_START + 117,
4250   EL_CUSTOM_START + 118,
4251   EL_CUSTOM_START + 119,
4252
4253   EL_CUSTOM_START + 120,
4254   EL_CUSTOM_START + 121,
4255   EL_CUSTOM_START + 122,
4256   EL_CUSTOM_START + 123,
4257
4258   EL_CUSTOM_START + 124,
4259   EL_CUSTOM_START + 125,
4260   EL_CUSTOM_START + 126,
4261   EL_CUSTOM_START + 127,
4262
4263   EL_CUSTOM_START + 128,
4264   EL_CUSTOM_START + 129,
4265   EL_CUSTOM_START + 130,
4266   EL_CUSTOM_START + 131,
4267
4268   EL_CUSTOM_START + 132,
4269   EL_CUSTOM_START + 133,
4270   EL_CUSTOM_START + 134,
4271   EL_CUSTOM_START + 135,
4272
4273   EL_CUSTOM_START + 136,
4274   EL_CUSTOM_START + 137,
4275   EL_CUSTOM_START + 138,
4276   EL_CUSTOM_START + 139,
4277
4278   EL_CUSTOM_START + 140,
4279   EL_CUSTOM_START + 141,
4280   EL_CUSTOM_START + 142,
4281   EL_CUSTOM_START + 143,
4282
4283   EL_CUSTOM_START + 144,
4284   EL_CUSTOM_START + 145,
4285   EL_CUSTOM_START + 146,
4286   EL_CUSTOM_START + 147,
4287
4288   EL_CUSTOM_START + 148,
4289   EL_CUSTOM_START + 149,
4290   EL_CUSTOM_START + 150,
4291   EL_CUSTOM_START + 151,
4292
4293   EL_CUSTOM_START + 152,
4294   EL_CUSTOM_START + 153,
4295   EL_CUSTOM_START + 154,
4296   EL_CUSTOM_START + 155,
4297
4298   EL_CUSTOM_START + 156,
4299   EL_CUSTOM_START + 157,
4300   EL_CUSTOM_START + 158,
4301   EL_CUSTOM_START + 159,
4302
4303   EL_CUSTOM_START + 160,
4304   EL_CUSTOM_START + 161,
4305   EL_CUSTOM_START + 162,
4306   EL_CUSTOM_START + 163,
4307
4308   EL_CUSTOM_START + 164,
4309   EL_CUSTOM_START + 165,
4310   EL_CUSTOM_START + 166,
4311   EL_CUSTOM_START + 167,
4312
4313   EL_CUSTOM_START + 168,
4314   EL_CUSTOM_START + 169,
4315   EL_CUSTOM_START + 170,
4316   EL_CUSTOM_START + 171,
4317
4318   EL_CUSTOM_START + 172,
4319   EL_CUSTOM_START + 173,
4320   EL_CUSTOM_START + 174,
4321   EL_CUSTOM_START + 175,
4322
4323   EL_CUSTOM_START + 176,
4324   EL_CUSTOM_START + 177,
4325   EL_CUSTOM_START + 178,
4326   EL_CUSTOM_START + 179,
4327
4328   EL_CUSTOM_START + 180,
4329   EL_CUSTOM_START + 181,
4330   EL_CUSTOM_START + 182,
4331   EL_CUSTOM_START + 183,
4332
4333   EL_CUSTOM_START + 184,
4334   EL_CUSTOM_START + 185,
4335   EL_CUSTOM_START + 186,
4336   EL_CUSTOM_START + 187,
4337
4338   EL_CUSTOM_START + 188,
4339   EL_CUSTOM_START + 189,
4340   EL_CUSTOM_START + 190,
4341   EL_CUSTOM_START + 191,
4342
4343   EL_CUSTOM_START + 192,
4344   EL_CUSTOM_START + 193,
4345   EL_CUSTOM_START + 194,
4346   EL_CUSTOM_START + 195,
4347
4348   EL_CUSTOM_START + 196,
4349   EL_CUSTOM_START + 197,
4350   EL_CUSTOM_START + 198,
4351   EL_CUSTOM_START + 199,
4352
4353   EL_CUSTOM_START + 200,
4354   EL_CUSTOM_START + 201,
4355   EL_CUSTOM_START + 202,
4356   EL_CUSTOM_START + 203,
4357
4358   EL_CUSTOM_START + 204,
4359   EL_CUSTOM_START + 205,
4360   EL_CUSTOM_START + 206,
4361   EL_CUSTOM_START + 207,
4362
4363   EL_CUSTOM_START + 208,
4364   EL_CUSTOM_START + 209,
4365   EL_CUSTOM_START + 210,
4366   EL_CUSTOM_START + 211,
4367
4368   EL_CUSTOM_START + 212,
4369   EL_CUSTOM_START + 213,
4370   EL_CUSTOM_START + 214,
4371   EL_CUSTOM_START + 215,
4372
4373   EL_CUSTOM_START + 216,
4374   EL_CUSTOM_START + 217,
4375   EL_CUSTOM_START + 218,
4376   EL_CUSTOM_START + 219,
4377
4378   EL_CUSTOM_START + 220,
4379   EL_CUSTOM_START + 221,
4380   EL_CUSTOM_START + 222,
4381   EL_CUSTOM_START + 223,
4382
4383   EL_CUSTOM_START + 224,
4384   EL_CUSTOM_START + 225,
4385   EL_CUSTOM_START + 226,
4386   EL_CUSTOM_START + 227,
4387
4388   EL_CUSTOM_START + 228,
4389   EL_CUSTOM_START + 229,
4390   EL_CUSTOM_START + 230,
4391   EL_CUSTOM_START + 231,
4392
4393   EL_CUSTOM_START + 232,
4394   EL_CUSTOM_START + 233,
4395   EL_CUSTOM_START + 234,
4396   EL_CUSTOM_START + 235,
4397
4398   EL_CUSTOM_START + 236,
4399   EL_CUSTOM_START + 237,
4400   EL_CUSTOM_START + 238,
4401   EL_CUSTOM_START + 239,
4402
4403   EL_CUSTOM_START + 240,
4404   EL_CUSTOM_START + 241,
4405   EL_CUSTOM_START + 242,
4406   EL_CUSTOM_START + 243,
4407
4408   EL_CUSTOM_START + 244,
4409   EL_CUSTOM_START + 245,
4410   EL_CUSTOM_START + 246,
4411   EL_CUSTOM_START + 247,
4412
4413   EL_CUSTOM_START + 248,
4414   EL_CUSTOM_START + 249,
4415   EL_CUSTOM_START + 250,
4416   EL_CUSTOM_START + 251,
4417
4418   EL_CUSTOM_START + 252,
4419   EL_CUSTOM_START + 253,
4420   EL_CUSTOM_START + 254,
4421   EL_CUSTOM_START + 255
4422 };
4423 static int *editor_hl_custom_ptr = editor_hl_custom;
4424 static int *editor_el_custom_ptr = editor_el_custom;
4425 static int num_editor_hl_custom = SIZEOF_ARRAY_INT(editor_hl_custom);
4426 static int num_editor_el_custom = SIZEOF_ARRAY_INT(editor_el_custom);
4427
4428 static int editor_hl_group[] =
4429 {
4430   EL_INTERNAL_CASCADE_GE_ACTIVE,
4431   EL_CHAR('G'),
4432   EL_CHAR('E'),
4433   EL_EMPTY,
4434 };
4435
4436 static int editor_el_group[] =
4437 {
4438   EL_GROUP_START + 0,
4439   EL_GROUP_START + 1,
4440   EL_GROUP_START + 2,
4441   EL_GROUP_START + 3,
4442
4443   EL_GROUP_START + 4,
4444   EL_GROUP_START + 5,
4445   EL_GROUP_START + 6,
4446   EL_GROUP_START + 7,
4447
4448   EL_GROUP_START + 8,
4449   EL_GROUP_START + 9,
4450   EL_GROUP_START + 10,
4451   EL_GROUP_START + 11,
4452
4453   EL_GROUP_START + 12,
4454   EL_GROUP_START + 13,
4455   EL_GROUP_START + 14,
4456   EL_GROUP_START + 15,
4457
4458   EL_GROUP_START + 16,
4459   EL_GROUP_START + 17,
4460   EL_GROUP_START + 18,
4461   EL_GROUP_START + 19,
4462
4463   EL_GROUP_START + 20,
4464   EL_GROUP_START + 21,
4465   EL_GROUP_START + 22,
4466   EL_GROUP_START + 23,
4467
4468   EL_GROUP_START + 24,
4469   EL_GROUP_START + 25,
4470   EL_GROUP_START + 26,
4471   EL_GROUP_START + 27,
4472
4473   EL_GROUP_START + 28,
4474   EL_GROUP_START + 29,
4475   EL_GROUP_START + 30,
4476   EL_GROUP_START + 31
4477 };
4478 static int *editor_hl_group_ptr = editor_hl_group;
4479 static int *editor_el_group_ptr = editor_el_group;
4480 static int num_editor_hl_group = SIZEOF_ARRAY_INT(editor_hl_group);
4481 static int num_editor_el_group = SIZEOF_ARRAY_INT(editor_el_group);
4482
4483 static int editor_hl_reference[] =
4484 {
4485   EL_INTERNAL_CASCADE_REF_ACTIVE,
4486   EL_CHAR('R'),
4487   EL_CHAR('E'),
4488   EL_CHAR('F')
4489 };
4490
4491 static int editor_el_reference[] =
4492 {
4493   EL_TRIGGER_PLAYER,
4494   EL_TRIGGER_ELEMENT,
4495   EL_TRIGGER_CE_VALUE,
4496   EL_TRIGGER_CE_SCORE,
4497
4498   EL_SELF,
4499   EL_ANY_ELEMENT,
4500   EL_CURRENT_CE_VALUE,
4501   EL_CURRENT_CE_SCORE,
4502
4503   EL_PREV_CE_8,
4504   EL_PREV_CE_7,
4505   EL_PREV_CE_6,
4506   EL_PREV_CE_5,
4507
4508   EL_PREV_CE_4,
4509   EL_PREV_CE_3,
4510   EL_PREV_CE_2,
4511   EL_PREV_CE_1,
4512
4513   EL_NEXT_CE_1,
4514   EL_NEXT_CE_2,
4515   EL_NEXT_CE_3,
4516   EL_NEXT_CE_4,
4517
4518   EL_NEXT_CE_5,
4519   EL_NEXT_CE_6,
4520   EL_NEXT_CE_7,
4521   EL_NEXT_CE_8,
4522 };
4523 static int *editor_hl_reference_ptr = editor_hl_reference;
4524 static int *editor_el_reference_ptr = editor_el_reference;
4525 static int num_editor_hl_reference = SIZEOF_ARRAY_INT(editor_hl_reference);
4526 static int num_editor_el_reference = SIZEOF_ARRAY_INT(editor_el_reference);
4527
4528 static int editor_hl_user_defined[] =
4529 {
4530   EL_INTERNAL_CASCADE_USER_ACTIVE,
4531   EL_CHAR('M'),
4532   EL_CHAR('Y'),
4533   EL_EMPTY,
4534 };
4535
4536 static int *editor_hl_user_defined_ptr = editor_hl_user_defined;
4537 static int *editor_el_user_defined_ptr = NULL;
4538 static int num_editor_hl_user_defined=SIZEOF_ARRAY_INT(editor_hl_user_defined);
4539 static int num_editor_el_user_defined = 0;
4540
4541 static int editor_hl_dynamic[] =
4542 {
4543   EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
4544   EL_CHAR('U'),
4545   EL_CHAR('S'),
4546   EL_CHAR('E'),
4547 };
4548
4549 static int *editor_hl_dynamic_ptr = editor_hl_dynamic;
4550 static int *editor_el_dynamic_ptr = NULL;
4551 static int num_editor_hl_dynamic = SIZEOF_ARRAY_INT(editor_hl_dynamic);
4552 static int num_editor_el_dynamic = 0;
4553
4554 static int editor_hl_empty[] = { };
4555 static int editor_el_empty[ED_NUM_ELEMENTLIST_BUTTONS];
4556
4557 static int *editor_hl_empty_ptr = editor_hl_empty;
4558 static int *editor_el_empty_ptr = editor_el_empty;
4559 static int num_editor_hl_empty = 0;
4560 static int num_editor_el_empty = 0;     /* dynamically determined, if needed */
4561
4562 static boolean use_el_empty = FALSE;
4563
4564 static int *editor_elements = NULL;     /* dynamically allocated */
4565 static int num_editor_elements = 0;     /* dynamically determined */
4566
4567 static boolean setup_editor_show_always = TRUE;
4568 static boolean setup_editor_cascade_never = FALSE;
4569
4570 static int editor_hl_unused[] = { EL_EMPTY };
4571 static int *editor_hl_unused_ptr = editor_hl_unused;
4572 static int num_editor_hl_unused = 0;
4573
4574 static struct
4575 {
4576   boolean *setup_value;
4577   boolean *setup_cascade_value;
4578
4579   int **headline_list;
4580   int *headline_list_size;
4581
4582   int **element_list;
4583   int *element_list_size;
4584
4585   boolean last_setup_value;
4586 }
4587 editor_elements_info[] =
4588 {
4589   {
4590     &setup_editor_show_always,
4591     &setup_editor_cascade_never,
4592     &editor_hl_unused_ptr,              &num_editor_hl_unused,
4593     &editor_el_players_ptr,             &num_editor_el_players
4594   },
4595   {
4596     &setup.editor.el_boulderdash,
4597     &setup.editor_cascade.el_bd,
4598     &editor_hl_boulderdash_ptr,         &num_editor_hl_boulderdash,
4599     &editor_el_boulderdash_ptr,         &num_editor_el_boulderdash
4600   },
4601   {
4602     &setup.editor.el_emerald_mine,
4603     &setup.editor_cascade.el_em,
4604     &editor_hl_emerald_mine_ptr,        &num_editor_hl_emerald_mine,
4605     &editor_el_emerald_mine_ptr,        &num_editor_el_emerald_mine
4606   },
4607   {
4608     &setup.editor.el_emerald_mine_club,
4609     &setup.editor_cascade.el_emc,
4610     &editor_hl_emerald_mine_club_ptr,   &num_editor_hl_emerald_mine_club,
4611     &editor_el_emerald_mine_club_ptr,   &num_editor_el_emerald_mine_club
4612   },
4613   {
4614     &setup.editor.el_more,
4615     &setup.editor_cascade.el_rnd,
4616     &editor_hl_rnd_ptr,                 &num_editor_hl_rnd,
4617     &editor_el_rnd_ptr,                 &num_editor_el_rnd
4618   },
4619   {
4620     &setup.editor.el_sokoban,
4621     &setup.editor_cascade.el_sb,
4622     &editor_hl_sokoban_ptr,             &num_editor_hl_sokoban,
4623     &editor_el_sokoban_ptr,             &num_editor_el_sokoban
4624   },
4625   {
4626     &setup.editor.el_supaplex,
4627     &setup.editor_cascade.el_sp,
4628     &editor_hl_supaplex_ptr,            &num_editor_hl_supaplex,
4629     &editor_el_supaplex_ptr,            &num_editor_el_supaplex
4630   },
4631   {
4632     &setup.editor.el_diamond_caves,
4633     &setup.editor_cascade.el_dc,
4634     &editor_hl_diamond_caves_ptr,       &num_editor_hl_diamond_caves,
4635     &editor_el_diamond_caves_ptr,       &num_editor_el_diamond_caves
4636   },
4637   {
4638     &setup.editor.el_dx_boulderdash,
4639     &setup.editor_cascade.el_dx,
4640     &editor_hl_dx_boulderdash_ptr,      &num_editor_hl_dx_boulderdash,
4641     &editor_el_dx_boulderdash_ptr,      &num_editor_el_dx_boulderdash
4642   },
4643   {
4644     &setup.editor.el_chars,
4645     &setup.editor_cascade.el_chars,
4646     &editor_hl_chars_ptr,               &num_editor_hl_chars,
4647     &editor_el_chars_ptr,               &num_editor_el_chars
4648   },
4649   {
4650     &setup.editor.el_steel_chars,
4651     &setup.editor_cascade.el_steel_chars,
4652     &editor_hl_steel_chars_ptr,         &num_editor_hl_steel_chars,
4653     &editor_el_steel_chars_ptr,         &num_editor_el_steel_chars
4654   },
4655   {
4656     &setup.editor.el_custom,
4657     &setup.editor_cascade.el_ce,
4658     &editor_hl_custom_ptr,              &num_editor_hl_custom,
4659     &editor_el_custom_ptr,              &num_editor_el_custom
4660   },
4661   {
4662     &setup.editor.el_custom,
4663     &setup.editor_cascade.el_ge,
4664     &editor_hl_group_ptr,               &num_editor_hl_group,
4665     &editor_el_group_ptr,               &num_editor_el_group
4666   },
4667   {
4668     &setup.editor.el_custom,
4669     &setup.editor_cascade.el_ref,
4670     &editor_hl_reference_ptr,           &num_editor_hl_reference,
4671     &editor_el_reference_ptr,           &num_editor_el_reference
4672   },
4673   {
4674     &setup.editor.el_user_defined,
4675     &setup.editor_cascade.el_user,
4676     &editor_hl_user_defined_ptr,        &num_editor_hl_user_defined,
4677     &editor_el_user_defined_ptr,        &num_editor_el_user_defined
4678   },
4679   {
4680     &setup.editor.el_dynamic,
4681     &setup.editor_cascade.el_dynamic,
4682     &editor_hl_dynamic_ptr,             &num_editor_hl_dynamic,
4683     &editor_el_dynamic_ptr,             &num_editor_el_dynamic,
4684   },
4685   {
4686     &use_el_empty,
4687     &use_el_empty,
4688     &editor_hl_empty_ptr,               &num_editor_hl_empty,
4689     &editor_el_empty_ptr,               &num_editor_el_empty,
4690   },
4691   {
4692     NULL,
4693     NULL,
4694     NULL,                               NULL,
4695     NULL,                               NULL
4696   }
4697 };
4698
4699
4700 /*
4701   -----------------------------------------------------------------------------
4702   functions
4703   -----------------------------------------------------------------------------
4704 */
4705
4706 static int getMaxInfoTextLength()
4707 {
4708   return (SXSIZE / getFontWidth(FONT_TEXT_2));
4709 }
4710
4711 static int getTextWidthForGadget(char *text)
4712 {
4713   if (text == NULL)
4714     return 0;
4715
4716   return (getTextWidth(text, FONT_TEXT_1) + ED_GADGET_TEXT_DISTANCE);
4717 }
4718
4719 static int getTextWidthForDrawingArea(char *text)
4720 {
4721   if (text == NULL)
4722     return 0;
4723
4724   return (getTextWidth(text, FONT_TEXT_1) + ED_DRAWINGAREA_TEXT_DISTANCE);
4725 }
4726
4727 static int getRightGadgetBorder(struct GadgetInfo *gi, char *text)
4728 {
4729   return (gi->x + gi->width + getTextWidthForGadget(text));
4730 }
4731
4732 static char *getElementInfoText(int element)
4733 {
4734   char *info_text = NULL;
4735
4736   if (element < MAX_NUM_ELEMENTS)
4737   {
4738     if (strlen(element_info[element].description) > 0)
4739       info_text = element_info[element].description;
4740     else if (element_info[element].custom_description != NULL)
4741       info_text = element_info[element].custom_description;
4742     else if (element_info[element].editor_description != NULL)
4743       info_text = element_info[element].editor_description;
4744   }
4745
4746   if (info_text == NULL)
4747     info_text = INFOTEXT_UNKNOWN_ELEMENT;
4748
4749   return info_text;
4750 }
4751
4752 char *getElementDescriptionFilename(int element)
4753 {
4754   char *docs_dir = options.docs_directory;
4755   char *elements_subdir = "elements";
4756   static char *filename = NULL;
4757   char basename[MAX_FILENAME_LEN];
4758
4759   checked_free(filename);
4760
4761   /* 1st try: look for element description file for exactly this element */
4762   sprintf(basename, "%s.txt", element_info[element].token_name);
4763   filename = getPath3(docs_dir, elements_subdir, basename);
4764   if (fileExists(filename))
4765     return filename;
4766
4767   free(filename);
4768
4769   /* 2nd try: look for element description file for this element's class */
4770   sprintf(basename, "%s.txt", element_info[element].class_name);
4771   filename = getPath3(docs_dir, elements_subdir, basename);
4772   if (fileExists(filename))
4773     return filename;
4774
4775   return NULL;
4776 }
4777
4778 static void InitDynamicEditorElementList(int **elements, int *num_elements)
4779 {
4780   boolean element_found[NUM_FILE_ELEMENTS];
4781   int i, x, y;
4782
4783   /* initialize list of used elements to "not used" */
4784   for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4785     element_found[i] = FALSE;
4786
4787   /* find all elements used in current level */
4788   for (y = 0; y < lev_fieldy; y++)
4789     for (x = 0; x < lev_fieldx; x++)
4790       if (Feld[x][y] < NUM_FILE_ELEMENTS)       /* should always be true */
4791         element_found[Feld[x][y]] = TRUE;
4792
4793   *num_elements = 0;
4794
4795   /* count number of elements used in current level */
4796   for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4797     if (element_found[i])
4798       (*num_elements)++;
4799
4800   /* add space for up to 3 more elements for padding that may be needed */
4801   *num_elements += 3;
4802
4803   /* free memory for old list of elements, if needed */
4804   checked_free(*elements);
4805
4806   /* allocate memory for new list of elements */
4807   *elements = checked_malloc(*num_elements * sizeof(int));
4808
4809   *num_elements = 0;
4810
4811   /* add all elements used in current level (non-custom/group elements) */
4812   for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4813     if (element_found[i] && !(IS_CUSTOM_ELEMENT(i) || IS_GROUP_ELEMENT(i)))
4814       (*elements)[(*num_elements)++] = i;
4815
4816   /* add all elements used in current level (custom/group elements) */
4817   for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4818     if (element_found[i] && (IS_CUSTOM_ELEMENT(i) || IS_GROUP_ELEMENT(i)))
4819       (*elements)[(*num_elements)++] = i;
4820
4821   while (*num_elements % 4)     /* pad with empty elements, if needed */
4822     (*elements)[(*num_elements)++] = EL_EMPTY;
4823 }
4824
4825 static void ReinitializeElementList()
4826 {
4827   static boolean initialization_needed = TRUE;
4828   int pos = 0;
4829   int i, j;
4830
4831   if (initialization_needed)
4832   {
4833     LoadSetup_EditorCascade();          /* load last editor cascade state */
4834
4835     /* initialize editor cascade element from saved cascade state */
4836     for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
4837     {
4838       int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
4839       boolean cascade_value = *editor_elements_info[i].setup_cascade_value;
4840
4841       if (IS_EDITOR_CASCADE(*cascade_element))
4842         *cascade_element =
4843           (cascade_value ? EL_CASCADE_ACTIVE(*cascade_element) :
4844            EL_CASCADE_INACTIVE(*cascade_element));
4845     }
4846
4847     initialization_needed = FALSE;
4848   }
4849
4850   checked_free(editor_elements);
4851
4852   /* reload optional user defined element list for each invocation of editor */
4853   LoadUserDefinedEditorElementList(&editor_el_user_defined_ptr,
4854                                    &num_editor_el_user_defined);
4855
4856   /* initialize dynamic level element list for each invocation of editor */
4857   InitDynamicEditorElementList(&editor_el_dynamic_ptr,
4858                                &num_editor_el_dynamic);
4859
4860   /* initialize list of empty elements (used for padding, if needed) */
4861   for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
4862     editor_el_empty[i] = EL_EMPTY;
4863
4864   /* do some sanity checks for each element from element list */
4865   for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
4866   {
4867     for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
4868     {
4869       int element = (*editor_elements_info[i].element_list)[j];
4870
4871       if (element >= NUM_FILE_ELEMENTS)
4872         Error(ERR_WARN, "editor element %d is runtime element", element);
4873
4874       if (strEqual(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT))
4875         Error(ERR_WARN, "no element description for element %d", element);
4876     }
4877   }
4878
4879   num_editor_elements = 0;
4880   use_el_empty = FALSE;
4881
4882   /* determine size of element list */
4883   for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
4884   {
4885     boolean found_inactive_cascade = FALSE;
4886
4887     if (*editor_elements_info[i].setup_value)
4888     {
4889       if (setup.editor.el_headlines)
4890       {
4891         num_editor_elements += *editor_elements_info[i].headline_list_size;
4892
4893         for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
4894         {
4895           int element = (*editor_elements_info[i].headline_list)[j];
4896
4897           if (IS_EDITOR_CASCADE_INACTIVE(element))
4898             found_inactive_cascade = TRUE;
4899         }
4900       }
4901
4902       if (found_inactive_cascade)
4903         continue;
4904
4905       num_editor_elements += *editor_elements_info[i].element_list_size;
4906     }
4907   }
4908
4909   if (num_editor_elements < ED_NUM_ELEMENTLIST_BUTTONS)
4910   {
4911     /* offer at least as many elements as element buttons exist */
4912     use_el_empty = TRUE;
4913     num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS - num_editor_elements;
4914
4915     num_editor_elements += num_editor_el_empty;
4916   }
4917
4918   editor_elements = checked_malloc(num_editor_elements * sizeof(int));
4919
4920   /* fill element list */
4921   for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
4922   {
4923     boolean found_inactive_cascade = FALSE;
4924
4925     if (*editor_elements_info[i].setup_value)
4926     {
4927       if (setup.editor.el_headlines)
4928       {
4929         for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
4930         {
4931           int element = (*editor_elements_info[i].headline_list)[j];
4932
4933           editor_elements[pos++] = element;
4934
4935           if (IS_EDITOR_CASCADE_INACTIVE(element))
4936             found_inactive_cascade = TRUE;
4937         }
4938       }
4939
4940       if (found_inactive_cascade)
4941         continue;
4942
4943       for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
4944         editor_elements[pos++] = (*editor_elements_info[i].element_list)[j];
4945     }
4946   }
4947
4948   /* (this function is also called before editor gadgets are initialized!) */
4949   AdjustElementListScrollbar();
4950 }
4951
4952 void PrintEditorElementList()
4953 {
4954   boolean *stop = &setup.editor.el_user_defined;
4955   int i, j;
4956
4957   for (i = 0; editor_elements_info[i].setup_value != stop; i++)
4958   {
4959     int cascade_element = (*editor_elements_info[i].headline_list)[0];
4960
4961     if (IS_EDITOR_CASCADE(cascade_element))
4962     {
4963       int cascade_element_show = EL_CASCADE_INACTIVE(cascade_element);
4964       char *headline = element_info[cascade_element_show].editor_description;
4965
4966       printf_line_with_prefix("# ", "-", 77);
4967       printf("# %s\n", headline);
4968       printf_line_with_prefix("# ", "-", 77);
4969     }
4970
4971     for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
4972     {
4973       int element = (*editor_elements_info[i].headline_list)[j];
4974
4975       if (IS_EDITOR_CASCADE(element))
4976         element = EL_CHAR_MINUS;
4977
4978       printf("# %s\n", element_info[element].token_name);
4979     }
4980
4981     if (j > 0)
4982       printf("#\n");
4983
4984     for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
4985     {
4986       int element = (*editor_elements_info[i].element_list)[j];
4987
4988       printf("# %s\n", element_info[element].token_name);
4989     }
4990
4991     if (j > 0)
4992       printf("#\n");
4993   }
4994 }
4995
4996 static void ReinitializeElementListButtons()
4997 {
4998   static boolean last_setup_value_headlines = FALSE;
4999   static boolean initialization_needed = TRUE;
5000   int i;
5001
5002   if (!initialization_needed)   /* check if editor element setup has changed */
5003   {
5004     if (last_setup_value_headlines != setup.editor.el_headlines)
5005       initialization_needed = TRUE;
5006
5007     for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5008       if (editor_elements_info[i].last_setup_value !=
5009           *editor_elements_info[i].setup_value)
5010         initialization_needed = TRUE;
5011   }
5012
5013   if (!initialization_needed)
5014     return;
5015
5016   FreeLevelEditorGadgets();
5017   CreateLevelEditorGadgets();
5018
5019   /* store current setup values for next invocation of this function */
5020   last_setup_value_headlines = setup.editor.el_headlines;
5021   for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5022     editor_elements_info[i].last_setup_value =
5023       *editor_elements_info[i].setup_value;
5024
5025   initialization_needed = FALSE;
5026 }
5027
5028 static void DrawElementBorder(int dest_x, int dest_y, int width, int height,
5029                               boolean input)
5030 {
5031   int border_graphic =
5032     (input ? IMG_EDITOR_ELEMENT_BORDER_INPUT : IMG_EDITOR_ELEMENT_BORDER);
5033   Bitmap *src_bitmap;
5034   int src_x, src_y;
5035   int bx = (input ? 4 : 8);
5036   int by = (input ? 4 : 8);
5037   int bx2 = TILEX - bx;
5038   int by2 = TILEY - by;
5039   int i;
5040
5041   getGraphicSource(border_graphic, 0, &src_bitmap, &src_x, &src_y);
5042
5043   BlitBitmap(src_bitmap, drawto, src_x, src_y,
5044              bx, by, dest_x - bx, dest_y - by);
5045   BlitBitmap(src_bitmap, drawto, src_x + bx2, src_y,
5046              bx, by, dest_x + width, dest_y - by);
5047   BlitBitmap(src_bitmap, drawto, src_x, src_y + by2,
5048              bx, by, dest_x - bx, dest_y + height);
5049   BlitBitmap(src_bitmap, drawto, src_x + bx2, src_y + by2,
5050              bx, by, dest_x + width, dest_y + height);
5051
5052   for (i = 0; i < width / MINI_TILEX; i++)
5053   {
5054     BlitBitmap(src_bitmap, drawto, src_x + bx, src_y, MINI_TILEX, by,
5055                dest_x + i * MINI_TILEX, dest_y - by);
5056     BlitBitmap(src_bitmap, drawto, src_x + bx, src_y + by2, MINI_TILEX, by,
5057                dest_x + i * MINI_TILEX, dest_y + height);
5058   }
5059
5060   for (i = 0; i < height / MINI_TILEY; i++)
5061   {
5062     BlitBitmap(src_bitmap, drawto, src_x, src_y + by, bx, MINI_TILEY,
5063                dest_x - bx, dest_y + i * MINI_TILEY);
5064     BlitBitmap(src_bitmap, drawto, src_x + bx2, src_y + by, bx, MINI_TILEY,
5065                dest_x + width, dest_y + i * MINI_TILEY);
5066   }
5067
5068   ClearRectangle(drawto, dest_x - 1, dest_y - 1, width + 2, height + 2);
5069 }
5070
5071 static void DrawDrawingArea(int id)
5072 {
5073   struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
5074   int x, y;
5075
5076   int *value = drawingarea_info[id].value;
5077   int area_xsize = drawingarea_info[id].area_xsize;
5078   int area_ysize = drawingarea_info[id].area_ysize;
5079
5080   for (x = 0; x < area_xsize; x++)
5081     for (y = 0; y < area_ysize; y++)
5082       DrawMiniGraphicExt(drawto,
5083                          gi->x + x * MINI_TILEX,
5084                          gi->y + y * MINI_TILEY,
5085                          el2edimg(value[x * area_ysize + y]));
5086 }
5087
5088 static void ScrollMiniLevel(int from_x, int from_y, int scroll)
5089 {
5090 #if 0
5091   /* (directly solved in BlitBitmap() now) */
5092   static Bitmap *tmp_backbuffer = NULL;
5093 #endif
5094   int x, y;
5095   int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
5096   int dy = (scroll == ED_SCROLL_UP   ? -1 : scroll == ED_SCROLL_DOWN  ? 1 : 0);
5097
5098 #if 0
5099   /* (directly solved in BlitBitmap() now) */
5100   if (tmp_backbuffer == NULL)
5101     tmp_backbuffer = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
5102
5103   /* needed when blitting directly to same bitmap -- should not be needed with
5104      recent SDL libraries, but apparently does not work in 1.2.11 directly */
5105   BlitBitmap(drawto, tmp_backbuffer,
5106              SX + (dx == -1 ? MINI_TILEX : 0),
5107              SY + (dy == -1 ? MINI_TILEY : 0),
5108              (ed_fieldx * MINI_TILEX) - (dx != 0 ? MINI_TILEX : 0),
5109              (ed_fieldy * MINI_TILEY) - (dy != 0 ? MINI_TILEY : 0),
5110              SX + (dx == +1 ? MINI_TILEX : 0),
5111              SY + (dy == +1 ? MINI_TILEY : 0));
5112   BlitBitmap(tmp_backbuffer, drawto,
5113              SX + (dx == +1 ? MINI_TILEX : 0),
5114              SY + (dy == +1 ? MINI_TILEY : 0),
5115              (ed_fieldx * MINI_TILEX) - (dx != 0 ? MINI_TILEX : 0),
5116              (ed_fieldy * MINI_TILEY) - (dy != 0 ? MINI_TILEY : 0),
5117              SX + (dx == +1 ? MINI_TILEX : 0),
5118              SY + (dy == +1 ? MINI_TILEY : 0));
5119
5120 #else
5121
5122   BlitBitmap(drawto, drawto,
5123              SX + (dx == -1 ? MINI_TILEX : 0),
5124              SY + (dy == -1 ? MINI_TILEY : 0),
5125              (ed_fieldx * MINI_TILEX) - (dx != 0 ? MINI_TILEX : 0),
5126              (ed_fieldy * MINI_TILEY) - (dy != 0 ? MINI_TILEY : 0),
5127              SX + (dx == +1 ? MINI_TILEX : 0),
5128              SY + (dy == +1 ? MINI_TILEY : 0));
5129 #endif
5130
5131   if (dx)
5132   {
5133     x = (dx == 1 ? 0 : ed_fieldx - 1);
5134     for (y = 0; y < ed_fieldy; y++)
5135       DrawMiniElementOrWall(x, y, from_x, from_y);
5136   }
5137   else if (dy)
5138   {
5139     y = (dy == 1 ? 0 : ed_fieldy - 1);
5140     for (x = 0; x < ed_fieldx; x++)
5141       DrawMiniElementOrWall(x, y, from_x, from_y);
5142   }
5143
5144   redraw_mask |= REDRAW_FIELD;
5145   BackToFront();
5146 }
5147
5148 static void CreateControlButtons()
5149 {
5150   Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
5151   struct GadgetInfo *gi;
5152   unsigned long event_mask;
5153   int i;
5154
5155   /* create toolbox buttons */
5156   for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
5157   {
5158     int id = i;
5159     int width, height;
5160     int gd_xoffset, gd_yoffset;
5161     int gd_x1, gd_x2, gd_y1, gd_y2;
5162     int button_type;
5163     int radio_button_nr;
5164     boolean checked;
5165
5166     if (id == GADGET_ID_SINGLE_ITEMS ||
5167         id == GADGET_ID_CONNECTED_ITEMS ||
5168         id == GADGET_ID_LINE ||
5169         id == GADGET_ID_ARC ||
5170         id == GADGET_ID_TEXT ||
5171         id == GADGET_ID_RECTANGLE ||
5172         id == GADGET_ID_FILLED_BOX ||
5173         id == GADGET_ID_FLOOD_FILL ||
5174         id == GADGET_ID_GRAB_BRUSH ||
5175         id == GADGET_ID_PICK_ELEMENT ||
5176         id == GADGET_ID_CUSTOM_COPY_FROM ||
5177         id == GADGET_ID_CUSTOM_COPY_TO ||
5178         id == GADGET_ID_CUSTOM_EXCHANGE)
5179     {
5180       button_type = GD_TYPE_RADIO_BUTTON;
5181       radio_button_nr = RADIO_NR_DRAWING_TOOLBOX;
5182       checked = (id == drawing_function ? TRUE : FALSE);
5183       event_mask = GD_EVENT_PRESSED;
5184     }
5185     else
5186     {
5187       button_type = GD_TYPE_NORMAL_BUTTON;
5188       radio_button_nr = RADIO_NR_NONE;
5189       checked = FALSE;
5190
5191       if (id == GADGET_ID_WRAP_LEFT ||
5192           id == GADGET_ID_WRAP_RIGHT ||
5193           id == GADGET_ID_WRAP_UP ||
5194           id == GADGET_ID_WRAP_DOWN)
5195         event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
5196       else
5197         event_mask = GD_EVENT_RELEASED;
5198     }
5199
5200     if (id < ED_NUM_CTRL1_BUTTONS)
5201     {
5202       int x = i % ED_CTRL1_BUTTONS_HORIZ;
5203       int y = i / ED_CTRL1_BUTTONS_HORIZ;
5204
5205       gd_xoffset = ED_CTRL1_BUTTONS_XPOS + x * ED_CTRL1_BUTTON_XSIZE;
5206       gd_yoffset = ED_CTRL1_BUTTONS_YPOS + y * ED_CTRL1_BUTTON_YSIZE;
5207       width  = ED_CTRL1_BUTTON_XSIZE;
5208       height = ED_CTRL1_BUTTON_YSIZE;
5209
5210       gd_x1 = DOOR_GFX_PAGEX8 + gd_xoffset;
5211       gd_x2 = DOOR_GFX_PAGEX7 + gd_xoffset;
5212       gd_y1 = DOOR_GFX_PAGEY1 + ED_CTRL1_BUTTONS_GFX_YPOS     + gd_yoffset;
5213       gd_y2 = DOOR_GFX_PAGEY1 + ED_CTRL1_BUTTONS_ALT_GFX_YPOS + gd_yoffset;
5214     }
5215     else if (id < ED_NUM_CTRL1_2_BUTTONS)
5216     {
5217       int x = (i - ED_NUM_CTRL1_BUTTONS) % ED_CTRL2_BUTTONS_HORIZ;
5218       int y = (i - ED_NUM_CTRL1_BUTTONS) / ED_CTRL2_BUTTONS_HORIZ;
5219
5220       gd_xoffset = ED_CTRL2_BUTTONS_XPOS + x * ED_CTRL2_BUTTON_XSIZE;
5221       gd_yoffset = ED_CTRL2_BUTTONS_YPOS + y * ED_CTRL2_BUTTON_YSIZE;
5222       width  = ED_CTRL2_BUTTON_XSIZE;
5223       height = ED_CTRL2_BUTTON_YSIZE;
5224
5225       gd_x1 = DOOR_GFX_PAGEX8 + gd_xoffset;
5226       gd_x2 = DOOR_GFX_PAGEX7 + gd_xoffset;
5227       gd_y1 = DOOR_GFX_PAGEY1 + ED_CTRL2_BUTTONS_GFX_YPOS + gd_yoffset;
5228       gd_y2 = 0;        /* no alternative graphic for these buttons */
5229     }
5230     else if (id < ED_NUM_CTRL1_3_BUTTONS)
5231     {
5232       int x = (i - ED_NUM_CTRL1_2_BUTTONS) % ED_CTRL3_BUTTONS_HORIZ + 1;
5233       int y = (i - ED_NUM_CTRL1_2_BUTTONS) / ED_CTRL3_BUTTONS_HORIZ;
5234
5235       gd_xoffset = ED_CTRL3_BUTTONS_XPOS + x * ED_CTRL3_BUTTON_XSIZE;
5236       gd_yoffset = ED_CTRL3_BUTTONS_YPOS + y * ED_CTRL3_BUTTON_YSIZE;
5237       width  = ED_CTRL3_BUTTON_XSIZE;
5238       height = ED_CTRL3_BUTTON_YSIZE;
5239
5240       gd_x1 = DOOR_GFX_PAGEX6 + gd_xoffset;
5241       gd_x2 = DOOR_GFX_PAGEX5 + gd_xoffset;
5242       gd_y1 = DOOR_GFX_PAGEY1 + ED_CTRL3_BUTTONS_GFX_YPOS     + gd_yoffset;
5243       gd_y2 = DOOR_GFX_PAGEY1 + ED_CTRL3_BUTTONS_ALT_GFX_YPOS + gd_yoffset;
5244     }
5245     else
5246     {
5247       int x = (i - ED_NUM_CTRL1_3_BUTTONS) % ED_CTRL4_BUTTONS_HORIZ;
5248       int y = (i - ED_NUM_CTRL1_3_BUTTONS) / ED_CTRL4_BUTTONS_HORIZ + 3;
5249
5250       gd_xoffset = ED_CTRL4_BUTTONS_XPOS + x * ED_CTRL4_BUTTON_XSIZE;
5251       gd_yoffset = ED_CTRL4_BUTTONS_YPOS + y * ED_CTRL4_BUTTON_YSIZE;
5252       width  = ED_CTRL4_BUTTON_XSIZE;
5253       height = ED_CTRL4_BUTTON_YSIZE;
5254
5255       gd_x1 = DOOR_GFX_PAGEX6 + ED_CTRL4_BUTTONS_GFX_XPOS + gd_xoffset;
5256       gd_x2 = DOOR_GFX_PAGEX5 + ED_CTRL4_BUTTONS_GFX_XPOS + gd_xoffset;
5257       gd_y1 = DOOR_GFX_PAGEY1 + ED_CTRL4_BUTTONS_GFX_YPOS + gd_yoffset;
5258       gd_y2 = 0;        /* no alternative graphic for these buttons */
5259     }
5260
5261     gi = CreateGadget(GDI_CUSTOM_ID, id,
5262                       GDI_CUSTOM_TYPE_ID, i,
5263                       GDI_INFO_TEXT, control_info[i].text,
5264                       GDI_X, EX + gd_xoffset,
5265                       GDI_Y, EY + gd_yoffset,
5266                       GDI_WIDTH, width,
5267                       GDI_HEIGHT, height,
5268                       GDI_TYPE, button_type,
5269                       GDI_STATE, GD_BUTTON_UNPRESSED,
5270                       GDI_RADIO_NR, radio_button_nr,
5271                       GDI_CHECKED, checked,
5272                       GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
5273                       GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y1,
5274                       GDI_ALT_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y2,
5275                       GDI_ALT_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
5276                       GDI_EVENT_MASK, event_mask,
5277                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
5278                       GDI_CALLBACK_ACTION, HandleControlButtons,
5279                       GDI_END);
5280
5281     if (gi == NULL)
5282       Error(ERR_EXIT, "cannot create gadget");
5283
5284     level_editor_gadget[id] = gi;
5285   }
5286
5287   /* create buttons for scrolling of drawing area and element list */
5288   for (i = 0; i < ED_NUM_SCROLLBUTTONS; i++)
5289   {
5290     int id = scrollbutton_info[i].gadget_id;
5291     int x, y, width, height;
5292     int gd_x1, gd_x2, gd_y1, gd_y2;
5293
5294     x = scrollbutton_info[i].x;
5295     y = scrollbutton_info[i].y;
5296
5297     event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
5298
5299     if (id == GADGET_ID_SCROLL_LIST_UP ||
5300         id == GADGET_ID_SCROLL_LIST_DOWN)
5301     {
5302       x += DX;
5303       y += DY;
5304       width = ED_SCROLLBUTTON2_XSIZE;
5305       height = ED_SCROLLBUTTON2_YSIZE;
5306       gd_x1 = DOOR_GFX_PAGEX8 + scrollbutton_info[i].gd_x;
5307       gd_y1 = DOOR_GFX_PAGEY1 + scrollbutton_info[i].gd_y;
5308       gd_x2 = gd_x1 - ED_SCROLLBUTTON2_XSIZE;
5309       gd_y2 = gd_y1;
5310     }
5311     else
5312     {
5313       x += SX;
5314       y += SY;
5315       width = ED_SCROLLBUTTON_XSIZE;
5316       height = ED_SCROLLBUTTON_YSIZE;
5317       gd_x1 = DOOR_GFX_PAGEX8 + scrollbutton_info[i].gd_x;
5318       gd_y1 = DOOR_GFX_PAGEY1 + scrollbutton_info[i].gd_y;
5319       gd_x2 = gd_x1 - ED_SCROLLBUTTON_XSIZE;
5320       gd_y2 = gd_y1;
5321     }
5322
5323     gi = CreateGadget(GDI_CUSTOM_ID, id,
5324                       GDI_CUSTOM_TYPE_ID, i,
5325                       GDI_INFO_TEXT, scrollbutton_info[i].infotext,
5326                       GDI_X, x,
5327                       GDI_Y, y,
5328                       GDI_WIDTH, width,
5329                       GDI_HEIGHT, height,
5330                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5331                       GDI_STATE, GD_BUTTON_UNPRESSED,
5332                       GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
5333                       GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
5334                       GDI_EVENT_MASK, event_mask,
5335                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
5336                       GDI_CALLBACK_ACTION, HandleControlButtons,
5337                       GDI_END);
5338
5339     if (gi == NULL)
5340       Error(ERR_EXIT, "cannot create gadget");
5341
5342     level_editor_gadget[id] = gi;
5343   }
5344
5345   /* create buttons for element list */
5346   for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
5347   {
5348     Bitmap *deco_bitmap;
5349     int deco_x, deco_y, deco_xpos, deco_ypos;
5350     int gd_xoffset, gd_yoffset;
5351     int gd_x1, gd_x2, gd_y;
5352     int x = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
5353     int y = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
5354     int id = GADGET_ID_ELEMENTLIST_FIRST + i;
5355     int element = editor_elements[i];
5356
5357     event_mask = GD_EVENT_RELEASED;
5358
5359     gd_xoffset = ED_ELEMENTLIST_XPOS + x * ED_ELEMENTLIST_XSIZE;
5360     gd_yoffset = ED_ELEMENTLIST_YPOS + y * ED_ELEMENTLIST_YSIZE;
5361
5362     gd_x1 = DOOR_GFX_PAGEX6 + ED_ELEMENTLIST_XPOS + ED_ELEMENTLIST_XSIZE;
5363     gd_x2 = DOOR_GFX_PAGEX6 + ED_ELEMENTLIST_XPOS;
5364     gd_y  = DOOR_GFX_PAGEY1 + ED_ELEMENTLIST_YPOS;
5365
5366     getMiniGraphicSource(el2edimg(element), &deco_bitmap, &deco_x, &deco_y);
5367     deco_xpos = (ED_ELEMENTLIST_XSIZE - MINI_TILEX) / 2;
5368     deco_ypos = (ED_ELEMENTLIST_YSIZE - MINI_TILEY) / 2;
5369
5370     gi = CreateGadget(GDI_CUSTOM_ID, id,
5371                       GDI_CUSTOM_TYPE_ID, i,
5372                       GDI_INFO_TEXT, getElementInfoText(element),
5373                       GDI_X, DX + gd_xoffset,
5374                       GDI_Y, DY + gd_yoffset,
5375                       GDI_WIDTH, ED_ELEMENTLIST_XSIZE,
5376                       GDI_HEIGHT, ED_ELEMENTLIST_YSIZE,
5377                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5378                       GDI_STATE, GD_BUTTON_UNPRESSED,
5379                       GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y,
5380                       GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y,
5381                       GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
5382                       GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
5383                       GDI_DECORATION_SIZE, MINI_TILEX, MINI_TILEY,
5384                       GDI_DECORATION_SHIFTING, 1, 1,
5385                       GDI_EVENT_MASK, event_mask,
5386                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
5387                       GDI_CALLBACK_ACTION, HandleControlButtons,
5388                       GDI_END);
5389
5390     if (gi == NULL)
5391       Error(ERR_EXIT, "cannot create gadget");
5392
5393     level_editor_gadget[id] = gi;
5394   }
5395 }
5396
5397 static void CreateCounterButtons()
5398 {
5399   int max_infotext_len = getMaxInfoTextLength();
5400   int i;
5401
5402   for (i = 0; i < ED_NUM_COUNTERBUTTONS; i++)
5403   {
5404     int j;
5405     int x = SX + counterbutton_info[i].x;       /* down count button */
5406     int y = SY + counterbutton_info[i].y;
5407
5408     /* determine horizontal position to the right of specified gadget */
5409     if (counterbutton_info[i].gadget_id_align != GADGET_ID_NONE)
5410       x = (right_gadget_border[counterbutton_info[i].gadget_id_align] +
5411            ED_GADGET_TEXT_DISTANCE);
5412
5413     /* determine horizontal offset for leading text */
5414     if (counterbutton_info[i].text_left != NULL)
5415       x += getTextWidthForGadget(counterbutton_info[i].text_left);
5416
5417     for (j = 0; j < 2; j++)
5418     {
5419       Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
5420       struct GadgetInfo *gi;
5421       int id = (j == 0 ?
5422                 counterbutton_info[i].gadget_id_down :
5423                 counterbutton_info[i].gadget_id_up);
5424       int gd_xoffset;
5425       int gd_x, gd_x1, gd_x2, gd_y;
5426       int x_size, y_size;
5427       unsigned long event_mask;
5428       char infotext[max_infotext_len + 1];
5429
5430       event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
5431
5432       if (i == ED_COUNTER_ID_SELECT_LEVEL)
5433       {
5434         int sid = (j == 0 ?
5435                    ED_SCROLLBUTTON_ID_AREA_LEFT :
5436                    ED_SCROLLBUTTON_ID_AREA_RIGHT);
5437
5438         event_mask |= GD_EVENT_RELEASED;
5439
5440         if (j == 1)
5441           x += 2 * ED_GADGET_DISTANCE;
5442         y += ED_GADGET_DISTANCE;
5443
5444         gd_x1 = DOOR_GFX_PAGEX8 + scrollbutton_info[sid].gd_x;
5445         gd_x2 = gd_x1 - ED_SCROLLBUTTON_XSIZE;
5446         gd_y  = DOOR_GFX_PAGEY1 + scrollbutton_info[sid].gd_y;
5447         x_size = ED_SCROLLBUTTON_XSIZE;
5448         y_size = ED_SCROLLBUTTON_YSIZE;
5449       }
5450       else
5451       {
5452         gd_xoffset = (j == 0 ? ED_BUTTON_MINUS_XPOS : ED_BUTTON_PLUS_XPOS);
5453         gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
5454         gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
5455         gd_y  = DOOR_GFX_PAGEY1 + ED_BUTTON_COUNT_YPOS;
5456         x_size = ED_BUTTON_COUNT_XSIZE;
5457         y_size = ED_BUTTON_COUNT_YSIZE;
5458       }
5459
5460       sprintf(infotext, "%s counter value by 1, 5 or 10",
5461               (j == 0 ? "decrease" : "increase"));
5462
5463       gi = CreateGadget(GDI_CUSTOM_ID, id,
5464                         GDI_CUSTOM_TYPE_ID, i,
5465                         GDI_INFO_TEXT, infotext,
5466                         GDI_X, x,
5467                         GDI_Y, y,
5468                         GDI_WIDTH, x_size,
5469                         GDI_HEIGHT, y_size,
5470                         GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5471                         GDI_STATE, GD_BUTTON_UNPRESSED,
5472                         GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y,
5473                         GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y,
5474                         GDI_EVENT_MASK, event_mask,
5475                         GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
5476                         GDI_CALLBACK_ACTION, HandleCounterButtons,
5477                         GDI_END);
5478
5479       if (gi == NULL)
5480         Error(ERR_EXIT, "cannot create gadget");
5481
5482       level_editor_gadget[id] = gi;
5483       right_gadget_border[id] =
5484         getRightGadgetBorder(gi, counterbutton_info[i].text_right);
5485
5486       x += gi->width + ED_GADGET_DISTANCE;      /* text count button */
5487
5488       if (j == 0)
5489       {
5490         int font_type = FONT_INPUT_1;
5491         int font_type_active = FONT_INPUT_1_ACTIVE;
5492         int gd_width = ED_WIN_COUNT_XSIZE;
5493
5494         id = counterbutton_info[i].gadget_id_text;
5495         event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
5496
5497         if (i == ED_COUNTER_ID_SELECT_LEVEL)
5498         {
5499           font_type = FONT_LEVEL_NUMBER;
5500 #if 1
5501           font_type_active = FONT_LEVEL_NUMBER_ACTIVE;
5502 #else
5503           font_type_active = FONT_LEVEL_NUMBER;
5504 #endif
5505           x += 2 * ED_GADGET_DISTANCE;
5506           y -= ED_GADGET_DISTANCE;
5507
5508           gd_x = DOOR_GFX_PAGEX6 + ED_WIN_COUNT2_XPOS;
5509           gd_y = DOOR_GFX_PAGEY1 + ED_WIN_COUNT2_YPOS;
5510           gd_width = ED_WIN_COUNT2_XSIZE;
5511         }
5512         else
5513         {
5514           gd_x = DOOR_GFX_PAGEX4 + ED_WIN_COUNT_XPOS;
5515           gd_y = DOOR_GFX_PAGEY1 + ED_WIN_COUNT_YPOS;
5516         }
5517
5518         gi = CreateGadget(GDI_CUSTOM_ID, id,
5519                           GDI_CUSTOM_TYPE_ID, i,
5520                           GDI_INFO_TEXT, "enter counter value",
5521                           GDI_X, x,
5522                           GDI_Y, y,
5523                           GDI_TYPE, GD_TYPE_TEXT_INPUT_NUMERIC,
5524                           GDI_NUMBER_VALUE, 0,
5525                           GDI_NUMBER_MIN, counterbutton_info[i].min_value,
5526                           GDI_NUMBER_MAX, counterbutton_info[i].max_value,
5527                           GDI_TEXT_SIZE, 3,     /* minimal counter text size */
5528                           GDI_TEXT_FONT, font_type,
5529                           GDI_TEXT_FONT_ACTIVE, font_type_active,
5530                           GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x, gd_y,
5531                           GDI_DESIGN_PRESSED, gd_bitmap, gd_x, gd_y,
5532                           GDI_BORDER_SIZE, ED_BORDER_SIZE, ED_BORDER_SIZE,
5533                           GDI_DESIGN_WIDTH, gd_width,
5534                           GDI_EVENT_MASK, event_mask,
5535                           GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
5536                           GDI_CALLBACK_ACTION, HandleCounterButtons,
5537                           GDI_END);
5538
5539         if (gi == NULL)
5540           Error(ERR_EXIT, "cannot create gadget");
5541
5542         level_editor_gadget[id] = gi;
5543         right_gadget_border[id] =
5544           getRightGadgetBorder(gi, counterbutton_info[i].text_right);
5545
5546         x += gi->width + ED_GADGET_DISTANCE;    /* up count button */
5547       }
5548     }
5549   }
5550 }
5551
5552 static void CreateDrawingAreas()
5553 {
5554   int i;
5555
5556   for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
5557   {
5558     struct GadgetInfo *gi;
5559     unsigned long event_mask;
5560     int id = drawingarea_info[i].gadget_id;
5561     int x = SX + drawingarea_info[i].x;
5562     int y = SY + drawingarea_info[i].y;
5563     int area_xsize = drawingarea_info[i].area_xsize;
5564     int area_ysize = drawingarea_info[i].area_ysize;
5565
5566     event_mask =
5567       GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
5568       GD_EVENT_OFF_BORDERS;
5569
5570     /* determine horizontal position to the right of specified gadget */
5571     if (drawingarea_info[i].gadget_id_align != GADGET_ID_NONE)
5572       x = (right_gadget_border[drawingarea_info[i].gadget_id_align] +
5573            ED_DRAWINGAREA_TEXT_DISTANCE);
5574
5575     /* determine horizontal offset for leading text */
5576     if (drawingarea_info[i].text_left != NULL)
5577       x += getTextWidthForDrawingArea(drawingarea_info[i].text_left);
5578
5579     gi = CreateGadget(GDI_CUSTOM_ID, id,
5580                       GDI_CUSTOM_TYPE_ID, i,
5581                       GDI_X, x,
5582                       GDI_Y, y,
5583                       GDI_TYPE, GD_TYPE_DRAWING_AREA,
5584                       GDI_AREA_SIZE, area_xsize, area_ysize,
5585                       GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
5586                       GDI_EVENT_MASK, event_mask,
5587                       GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
5588                       GDI_CALLBACK_ACTION, HandleDrawingAreas,
5589                       GDI_END);
5590
5591     if (gi == NULL)
5592       Error(ERR_EXIT, "cannot create gadget");
5593
5594     level_editor_gadget[id] = gi;
5595     right_gadget_border[id] =
5596       getRightGadgetBorder(gi, drawingarea_info[i].text_right);
5597   }
5598 }
5599
5600 static void CreateTextInputGadgets()
5601 {
5602   int max_infotext_len = getMaxInfoTextLength();
5603   int i;
5604
5605   for (i = 0; i < ED_NUM_TEXTINPUT; i++)
5606   {
5607     Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
5608     int gd_x, gd_y;
5609     struct GadgetInfo *gi;
5610     unsigned long event_mask;
5611     char infotext[MAX_OUTPUT_LINESIZE + 1];
5612     int id = textinput_info[i].gadget_id;
5613
5614     event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
5615
5616     gd_x = DOOR_GFX_PAGEX4 + ED_WIN_COUNT_XPOS;
5617     gd_y = DOOR_GFX_PAGEY1 + ED_WIN_COUNT_YPOS;
5618
5619     sprintf(infotext, "Enter %s", textinput_info[i].infotext);
5620     infotext[max_infotext_len] = '\0';
5621
5622     gi = CreateGadget(GDI_CUSTOM_ID, id,
5623                       GDI_CUSTOM_TYPE_ID, i,
5624                       GDI_INFO_TEXT, infotext,
5625                       GDI_X, SX + textinput_info[i].x,
5626                       GDI_Y, SY + textinput_info[i].y,
5627                       GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
5628                       GDI_TEXT_VALUE, textinput_info[i].value,
5629                       GDI_TEXT_SIZE, textinput_info[i].size,
5630                       GDI_TEXT_FONT, FONT_INPUT_1,
5631                       GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
5632                       GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x, gd_y,
5633                       GDI_DESIGN_PRESSED, gd_bitmap, gd_x, gd_y,
5634                       GDI_BORDER_SIZE, ED_BORDER_SIZE, ED_BORDER_SIZE,
5635                       GDI_DESIGN_WIDTH, ED_WIN_COUNT_XSIZE,
5636                       GDI_EVENT_MASK, event_mask,
5637                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
5638                       GDI_CALLBACK_ACTION, HandleTextInputGadgets,
5639                       GDI_END);
5640
5641     if (gi == NULL)
5642       Error(ERR_EXIT, "cannot create gadget");
5643
5644     level_editor_gadget[id] = gi;
5645   }
5646 }
5647
5648 static void CreateTextAreaGadgets()
5649 {
5650   int max_infotext_len = getMaxInfoTextLength();
5651   int i;
5652
5653   for (i = 0; i < ED_NUM_TEXTAREAS; i++)
5654   {
5655     Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
5656     int gd_x, gd_y;
5657     struct GadgetInfo *gi;
5658     unsigned long event_mask;
5659     char infotext[MAX_OUTPUT_LINESIZE + 1];
5660     int id = textarea_info[i].gadget_id;
5661     int area_xsize = textarea_info[i].xsize;
5662     int area_ysize = textarea_info[i].ysize;
5663
5664     event_mask = GD_EVENT_TEXT_LEAVING;
5665
5666     gd_x = DOOR_GFX_PAGEX4 + ED_WIN_COUNT_XPOS;
5667     gd_y = DOOR_GFX_PAGEY1 + ED_WIN_COUNT_YPOS;
5668
5669     sprintf(infotext, "Enter %s", textarea_info[i].infotext);
5670     infotext[max_infotext_len] = '\0';
5671
5672     gi = CreateGadget(GDI_CUSTOM_ID, id,
5673                       GDI_CUSTOM_TYPE_ID, i,
5674                       GDI_INFO_TEXT, infotext,
5675                       GDI_X, SX + textarea_info[i].x,
5676                       GDI_Y, SY + textarea_info[i].y,
5677                       GDI_TYPE, GD_TYPE_TEXT_AREA,
5678                       GDI_AREA_SIZE, area_xsize, area_ysize,
5679                       GDI_TEXT_FONT, FONT_INPUT_1,
5680                       GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
5681                       GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x, gd_y,
5682                       GDI_DESIGN_PRESSED, gd_bitmap, gd_x, gd_y,
5683                       GDI_BORDER_SIZE, ED_BORDER_SIZE, ED_BORDER_SIZE,
5684                       GDI_DESIGN_WIDTH, ED_WIN_COUNT_XSIZE,
5685                       GDI_EVENT_MASK, event_mask,
5686                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
5687                       GDI_CALLBACK_ACTION, HandleTextAreaGadgets,
5688                       GDI_END);
5689
5690     if (gi == NULL)
5691       Error(ERR_EXIT, "cannot create gadget");
5692
5693     level_editor_gadget[id] = gi;
5694   }
5695 }
5696
5697 static void CreateSelectboxGadgets()
5698 {
5699   int max_infotext_len = getMaxInfoTextLength();
5700   int i, j;
5701
5702   for (i = 0; i < ED_NUM_SELECTBOX; i++)
5703   {
5704     Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
5705     int gd_x, gd_y;
5706     struct GadgetInfo *gi;
5707     unsigned long event_mask;
5708     char infotext[MAX_OUTPUT_LINESIZE + 1];
5709     int id = selectbox_info[i].gadget_id;
5710     int x = SX + selectbox_info[i].x;
5711     int y = SY + selectbox_info[i].y;
5712
5713     if (selectbox_info[i].size == -1)   /* dynamically determine size */
5714     {
5715       /* (we cannot use -1 for uninitialized values if we directly compare
5716          with results from strlen(), because the '<' and '>' operation will
5717          implicitely cast -1 to an unsigned integer value!) */
5718       selectbox_info[i].size = 0;
5719
5720       for (j = 0; selectbox_info[i].options[j].text != NULL; j++)
5721         if (strlen(selectbox_info[i].options[j].text) > selectbox_info[i].size)
5722           selectbox_info[i].size = strlen(selectbox_info[i].options[j].text);
5723
5724       selectbox_info[i].size++;         /* add one character empty space */
5725     }
5726
5727     event_mask = GD_EVENT_RELEASED |
5728       GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
5729
5730     gd_x = DOOR_GFX_PAGEX4 + ED_SELECTBOX_XPOS;
5731     gd_y = DOOR_GFX_PAGEY1 + ED_SELECTBOX_YPOS;
5732
5733     /* determine horizontal position to the right of specified gadget */
5734     if (selectbox_info[i].gadget_id_align != GADGET_ID_NONE)
5735       x = (right_gadget_border[selectbox_info[i].gadget_id_align] +
5736            ED_GADGET_TEXT_DISTANCE);
5737
5738     /* determine horizontal offset for leading text */
5739     if (selectbox_info[i].text_left != NULL)
5740       x += getTextWidthForGadget(selectbox_info[i].text_left);
5741
5742     sprintf(infotext, "Select %s", selectbox_info[i].infotext);
5743     infotext[max_infotext_len] = '\0';
5744
5745     gi = CreateGadget(GDI_CUSTOM_ID, id,
5746                       GDI_CUSTOM_TYPE_ID, i,
5747                       GDI_INFO_TEXT, infotext,
5748                       GDI_X, x,
5749                       GDI_Y, y,
5750                       GDI_TYPE, GD_TYPE_SELECTBOX,
5751                       GDI_SELECTBOX_OPTIONS, selectbox_info[i].options,
5752                       GDI_TEXT_SIZE, selectbox_info[i].size,
5753                       GDI_TEXT_FONT, FONT_INPUT_1,
5754                       GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
5755                       GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x, gd_y,
5756                       GDI_DESIGN_PRESSED, gd_bitmap, gd_x, gd_y,
5757                       GDI_BORDER_SIZE, ED_BORDER_SIZE, ED_BORDER_SIZE,
5758                       GDI_BORDER_SIZE_SELECTBUTTON, ED_SELECTBOX_BUTTON_XSIZE,
5759                       GDI_DESIGN_WIDTH, ED_WIN_COUNT_XSIZE,
5760                       GDI_EVENT_MASK, event_mask,
5761                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
5762                       GDI_CALLBACK_ACTION, HandleSelectboxGadgets,
5763                       GDI_END);
5764
5765     if (gi == NULL)
5766       Error(ERR_EXIT, "cannot create gadget");
5767
5768     level_editor_gadget[id] = gi;
5769     right_gadget_border[id] =
5770       getRightGadgetBorder(gi, selectbox_info[i].text_right);
5771   }
5772 }
5773
5774 static void CreateTextbuttonGadgets()
5775 {
5776   int max_infotext_len = getMaxInfoTextLength();
5777   int i;
5778
5779   for (i = 0; i < ED_NUM_TEXTBUTTONS; i++)
5780   {
5781     Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
5782     int gd_x1, gd_x2, gd_y1, gd_y2;
5783     struct GadgetInfo *gi;
5784     unsigned long event_mask;
5785     char infotext[MAX_OUTPUT_LINESIZE + 1];
5786     int id = textbutton_info[i].gadget_id;
5787     int x = SX + textbutton_info[i].x;
5788     int y = SY + textbutton_info[i].y;
5789
5790     if (textbutton_info[i].size == -1)  /* dynamically determine size */
5791       textbutton_info[i].size = strlen(textbutton_info[i].text);
5792
5793     event_mask = GD_EVENT_RELEASED;
5794
5795     if (id >= GADGET_ID_PROPERTIES_INFO && id <= GADGET_ID_PROPERTIES_CHANGE)
5796     {
5797       gd_x1 = DOOR_GFX_PAGEX4 + ED_TEXTBUTTON_TAB_XPOS;
5798       gd_x2 = DOOR_GFX_PAGEX3 + ED_TEXTBUTTON_TAB_XPOS;
5799       gd_y1 = DOOR_GFX_PAGEY1 + ED_TEXTBUTTON_TAB_YPOS;
5800       gd_y2 = DOOR_GFX_PAGEY1 + ED_TEXTBUTTON_TAB_INACTIVE_YPOS;
5801     }
5802     else
5803     {
5804       gd_x1 = DOOR_GFX_PAGEX4 + ED_TEXTBUTTON_XPOS;
5805       gd_x2 = DOOR_GFX_PAGEX3 + ED_TEXTBUTTON_XPOS;
5806       gd_y1 = DOOR_GFX_PAGEY1 + ED_TEXTBUTTON_YPOS;
5807       gd_y2 = DOOR_GFX_PAGEY1 + ED_TEXTBUTTON_INACTIVE_YPOS;
5808     }
5809
5810     sprintf(infotext, "%s", textbutton_info[i].infotext);
5811     infotext[max_infotext_len] = '\0';
5812
5813     /* determine horizontal position to the right of specified gadget */
5814     if (textbutton_info[i].gadget_id_align != GADGET_ID_NONE)
5815       x = (right_gadget_border[textbutton_info[i].gadget_id_align] +
5816            ED_GADGET_TEXT_DISTANCE);
5817
5818     /* determine horizontal offset for leading text */
5819     if (textbutton_info[i].text_left != NULL)
5820       x += getTextWidthForGadget(textbutton_info[i].text_left);
5821
5822     gi = CreateGadget(GDI_CUSTOM_ID, id,
5823                       GDI_CUSTOM_TYPE_ID, i,
5824                       GDI_INFO_TEXT, infotext,
5825                       GDI_X, x,
5826                       GDI_Y, y,
5827                       GDI_TYPE, GD_TYPE_TEXT_BUTTON,
5828                       GDI_TEXT_VALUE, textbutton_info[i].text,
5829                       GDI_TEXT_SIZE, textbutton_info[i].size,
5830                       GDI_TEXT_FONT, FONT_INPUT_2_ACTIVE,
5831                       GDI_TEXT_FONT_ACTIVE, FONT_INPUT_2,
5832                       GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
5833                       GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y1,
5834                       GDI_ALT_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y2,
5835                       GDI_BORDER_SIZE, ED_BORDER_TEXT_XSIZE, ED_BORDER_SIZE,
5836                       GDI_DESIGN_WIDTH, ED_WIN_COUNT_XSIZE,
5837                       GDI_DECORATION_SHIFTING, 1, 1,
5838                       GDI_EVENT_MASK, event_mask,
5839                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
5840                       GDI_CALLBACK_ACTION, HandleTextbuttonGadgets,
5841                       GDI_END);
5842
5843     if (gi == NULL)
5844       Error(ERR_EXIT, "cannot create gadget");
5845
5846     level_editor_gadget[id] = gi;
5847     right_gadget_border[id] =
5848       getRightGadgetBorder(gi, textbutton_info[i].text_right);
5849   }
5850 }
5851
5852 static void CreateGraphicbuttonGadgets()
5853 {
5854   Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
5855   struct GadgetInfo *gi;
5856   unsigned long event_mask;
5857   int i;
5858
5859   /* create buttons for scrolling of drawing area and element list */
5860   for (i = 0; i < ED_NUM_GRAPHICBUTTONS; i++)
5861   {
5862     int id = graphicbutton_info[i].gadget_id;
5863     int gd_x1, gd_x2, gd_y1, gd_y2;
5864     int x = SX + graphicbutton_info[i].x;
5865     int y = SY + graphicbutton_info[i].y;
5866
5867     event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
5868
5869     if (i <= ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE)
5870     {
5871       gd_x1 = DOOR_GFX_PAGEX4 + graphicbutton_info[i].gd_x;
5872       gd_y1 = DOOR_GFX_PAGEY1 + graphicbutton_info[i].gd_y;
5873       gd_x2 = DOOR_GFX_PAGEX3 + graphicbutton_info[i].gd_x;
5874       gd_y2 = gd_y1;
5875     }
5876     else        /* (i <= ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE) */
5877     {
5878       gd_x1 = DOOR_GFX_PAGEX6 + graphicbutton_info[i].gd_x;
5879       gd_y1 = DOOR_GFX_PAGEY1 + graphicbutton_info[i].gd_y;
5880       gd_x2 = gd_x1 - ED_BUTTON_COUNT_XSIZE;
5881       gd_y2 = gd_y1;
5882     }
5883
5884     /* determine horizontal position to the right of specified gadget */
5885     if (graphicbutton_info[i].gadget_id_align != GADGET_ID_NONE)
5886       x = (right_gadget_border[graphicbutton_info[i].gadget_id_align] +
5887            ED_GADGET_TEXT_DISTANCE);
5888
5889     /* determine horizontal offset for leading text */
5890     if (graphicbutton_info[i].text_left != NULL)
5891       x += getTextWidthForGadget(graphicbutton_info[i].text_left);
5892
5893     gi = CreateGadget(GDI_CUSTOM_ID, id,
5894                       GDI_CUSTOM_TYPE_ID, i,
5895                       GDI_INFO_TEXT, graphicbutton_info[i].infotext,
5896                       GDI_X, x,
5897                       GDI_Y, y,
5898                       GDI_WIDTH, graphicbutton_info[i].width,
5899                       GDI_HEIGHT, graphicbutton_info[i].height,
5900                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5901                       GDI_STATE, GD_BUTTON_UNPRESSED,
5902                       GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
5903                       GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
5904                       GDI_EVENT_MASK, event_mask,
5905                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
5906                       GDI_CALLBACK_ACTION, HandleGraphicbuttonGadgets,
5907                       GDI_END);
5908
5909     if (gi == NULL)
5910       Error(ERR_EXIT, "cannot create gadget");
5911
5912     level_editor_gadget[id] = gi;
5913     right_gadget_border[id] =
5914       getRightGadgetBorder(gi, graphicbutton_info[i].text_right);
5915   }
5916 }
5917
5918 static void CreateScrollbarGadgets()
5919 {
5920   int i;
5921
5922   for (i = 0; i < ED_NUM_SCROLLBARS; i++)
5923   {
5924     int id = scrollbar_info[i].gadget_id;
5925     Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
5926     int gd_x1, gd_x2, gd_y1, gd_y2;
5927     struct GadgetInfo *gi;
5928     int items_max, items_visible, item_position;
5929     unsigned long event_mask;
5930
5931     if (i == ED_SCROLLBAR_ID_LIST_VERTICAL)
5932     {
5933       items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
5934       items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
5935       item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
5936     }
5937     else        /* drawing area scrollbars */
5938     {
5939       if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
5940       {
5941         items_max = MAX(lev_fieldx + 2, ed_fieldx);
5942         items_visible = ed_fieldx;
5943         item_position = 0;
5944       }
5945       else
5946       {
5947         items_max = MAX(lev_fieldy + 2, ed_fieldy);
5948         items_visible = ed_fieldy;
5949         item_position = 0;
5950       }
5951     }
5952
5953     event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
5954
5955     gd_x1 = DOOR_GFX_PAGEX8 + scrollbar_info[i].gd_x;
5956     gd_x2 = (gd_x1 - (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL ?
5957                       scrollbar_info[i].height : scrollbar_info[i].width));
5958     gd_y1 = DOOR_GFX_PAGEY1 + scrollbar_info[i].gd_y;
5959     gd_y2 = DOOR_GFX_PAGEY1 + scrollbar_info[i].gd_y;
5960
5961     gi = CreateGadget(GDI_CUSTOM_ID, id,
5962                       GDI_CUSTOM_TYPE_ID, i,
5963                       GDI_INFO_TEXT, scrollbar_info[i].infotext,
5964                       GDI_X, scrollbar_info[i].x,
5965                       GDI_Y, scrollbar_info[i].y,
5966                       GDI_WIDTH, scrollbar_info[i].width,
5967                       GDI_HEIGHT, scrollbar_info[i].height,
5968                       GDI_TYPE, scrollbar_info[i].type,
5969                       GDI_SCROLLBAR_ITEMS_MAX, items_max,
5970                       GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
5971                       GDI_SCROLLBAR_ITEM_POSITION, item_position,
5972                       GDI_WHEEL_AREA_X, scrollbar_info[i].wheel_x,
5973                       GDI_WHEEL_AREA_Y, scrollbar_info[i].wheel_y,
5974                       GDI_WHEEL_AREA_WIDTH, scrollbar_info[i].wheel_width,
5975                       GDI_WHEEL_AREA_HEIGHT, scrollbar_info[i].wheel_height,
5976                       GDI_STATE, GD_BUTTON_UNPRESSED,
5977                       GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
5978                       GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
5979                       GDI_BORDER_SIZE, ED_BORDER_SIZE, ED_BORDER_SIZE,
5980                       GDI_EVENT_MASK, event_mask,
5981                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
5982                       GDI_CALLBACK_ACTION, HandleControlButtons,
5983                       GDI_END);
5984
5985     if (gi == NULL)
5986       Error(ERR_EXIT, "cannot create gadget");
5987
5988     level_editor_gadget[id] = gi;
5989   }
5990 }
5991
5992 static void CreateCheckbuttonGadgets()
5993 {
5994   Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
5995   struct GadgetInfo *gi;
5996   unsigned long event_mask;
5997   int gd_x1, gd_x2, gd_x3, gd_x4, gd_y;
5998   int i;
5999
6000   event_mask = GD_EVENT_PRESSED;
6001
6002   gd_x1 = DOOR_GFX_PAGEX4 + ED_CHECKBUTTON_UNCHECKED_XPOS;
6003   gd_x2 = DOOR_GFX_PAGEX3 + ED_CHECKBUTTON_UNCHECKED_XPOS;
6004   gd_x3 = DOOR_GFX_PAGEX4 + ED_CHECKBUTTON_CHECKED_XPOS;
6005   gd_x4 = DOOR_GFX_PAGEX3 + ED_CHECKBUTTON_CHECKED_XPOS;
6006   gd_y  = DOOR_GFX_PAGEY1 + ED_RADIOBUTTON_YPOS;
6007
6008   for (i = 0; i < ED_NUM_CHECKBUTTONS; i++)
6009   {
6010     int id = checkbutton_info[i].gadget_id;
6011     int x = SX + checkbutton_info[i].x;
6012     int y = SY + checkbutton_info[i].y;
6013
6014     if (id == GADGET_ID_STICK_ELEMENT)
6015       gd_y  = DOOR_GFX_PAGEY1 + ED_STICKYBUTTON_YPOS;
6016     else
6017       gd_y  = DOOR_GFX_PAGEY1 + ED_CHECKBUTTON_YPOS;
6018
6019     /* determine horizontal position to the right of specified gadget */
6020     if (checkbutton_info[i].gadget_id_align != GADGET_ID_NONE)
6021       x = (right_gadget_border[checkbutton_info[i].gadget_id_align] +
6022            ED_GADGET_TEXT_DISTANCE);
6023
6024     /* determine horizontal offset for leading text */
6025     if (checkbutton_info[i].text_left != NULL)
6026       x += getTextWidthForGadget(checkbutton_info[i].text_left);
6027
6028     gi = CreateGadget(GDI_CUSTOM_ID, id,
6029                       GDI_CUSTOM_TYPE_ID, i,
6030                       GDI_INFO_TEXT, checkbutton_info[i].infotext,
6031                       GDI_X, x,
6032                       GDI_Y, y,
6033                       GDI_WIDTH, ED_CHECKBUTTON_XSIZE,
6034                       GDI_HEIGHT, ED_CHECKBUTTON_YSIZE,
6035                       GDI_TYPE, GD_TYPE_CHECK_BUTTON,
6036                       GDI_CHECKED, *checkbutton_info[i].value,
6037                       GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y,
6038                       GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y,
6039                       GDI_ALT_DESIGN_UNPRESSED, gd_bitmap, gd_x3, gd_y,
6040                       GDI_ALT_DESIGN_PRESSED, gd_bitmap, gd_x4, gd_y,
6041                       GDI_EVENT_MASK, event_mask,
6042                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6043                       GDI_CALLBACK_ACTION, HandleCheckbuttons,
6044                       GDI_END);
6045
6046     if (gi == NULL)
6047       Error(ERR_EXIT, "cannot create gadget");
6048
6049     level_editor_gadget[id] = gi;
6050     right_gadget_border[id] =
6051       getRightGadgetBorder(gi, checkbutton_info[i].text_right);
6052   }
6053 }
6054
6055 static void CreateRadiobuttonGadgets()
6056 {
6057   Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
6058   struct GadgetInfo *gi;
6059   unsigned long event_mask;
6060   int gd_x1, gd_x2, gd_x3, gd_x4, gd_y;
6061   int i;
6062
6063   event_mask = GD_EVENT_PRESSED;
6064
6065   gd_x1 = DOOR_GFX_PAGEX4 + ED_CHECKBUTTON_UNCHECKED_XPOS;
6066   gd_x2 = DOOR_GFX_PAGEX3 + ED_CHECKBUTTON_UNCHECKED_XPOS;
6067   gd_x3 = DOOR_GFX_PAGEX4 + ED_CHECKBUTTON_CHECKED_XPOS;
6068   gd_x4 = DOOR_GFX_PAGEX3 + ED_CHECKBUTTON_CHECKED_XPOS;
6069   gd_y  = DOOR_GFX_PAGEY1 + ED_RADIOBUTTON_YPOS;
6070
6071   for (i = 0; i < ED_NUM_RADIOBUTTONS; i++)
6072   {
6073     int id = radiobutton_info[i].gadget_id;
6074     int x = SX + radiobutton_info[i].x;
6075     int y = SY + radiobutton_info[i].y;
6076
6077     int checked =
6078       (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
6079
6080     /* determine horizontal position to the right of specified gadget */
6081     if (radiobutton_info[i].gadget_id_align != GADGET_ID_NONE)
6082       x = (right_gadget_border[radiobutton_info[i].gadget_id_align] +
6083            ED_GADGET_TEXT_DISTANCE);
6084
6085     /* determine horizontal offset for leading text */
6086     if (radiobutton_info[i].text_left != NULL)
6087       x += getTextWidthForGadget(radiobutton_info[i].text_left);
6088
6089     gi = CreateGadget(GDI_CUSTOM_ID, id,
6090                       GDI_CUSTOM_TYPE_ID, i,
6091                       GDI_INFO_TEXT, radiobutton_info[i].infotext,
6092                       GDI_X, x,
6093                       GDI_Y, y,
6094                       GDI_WIDTH, ED_CHECKBUTTON_XSIZE,
6095                       GDI_HEIGHT, ED_CHECKBUTTON_YSIZE,
6096                       GDI_TYPE, GD_TYPE_RADIO_BUTTON,
6097                       GDI_RADIO_NR, radiobutton_info[i].radio_button_nr,
6098                       GDI_CHECKED, checked,
6099                       GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y,
6100                       GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y,
6101                       GDI_ALT_DESIGN_UNPRESSED, gd_bitmap, gd_x3, gd_y,
6102                       GDI_ALT_DESIGN_PRESSED, gd_bitmap, gd_x4, gd_y,
6103                       GDI_EVENT_MASK, event_mask,
6104                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6105                       GDI_CALLBACK_ACTION, HandleRadiobuttons,
6106                       GDI_END);
6107
6108     if (gi == NULL)
6109       Error(ERR_EXIT, "cannot create gadget");
6110
6111     level_editor_gadget[id] = gi;
6112     right_gadget_border[id] =
6113       getRightGadgetBorder(gi, radiobutton_info[i].text_right);
6114   }
6115 }
6116
6117 void CreateLevelEditorGadgets()
6118 {
6119   int old_game_status = game_status;
6120
6121   /* setting 'game_status' is needed to get the right fonts for the editor */
6122   game_status = GAME_MODE_EDITOR;
6123
6124   ReinitializeElementList();
6125
6126   CreateControlButtons();
6127   CreateScrollbarGadgets();
6128
6129   /* order of function calls is important because of cross-references */
6130   CreateCheckbuttonGadgets();
6131   CreateCounterButtons();
6132   CreateRadiobuttonGadgets();
6133   CreateTextInputGadgets();
6134   CreateTextAreaGadgets();
6135   CreateSelectboxGadgets();
6136   CreateGraphicbuttonGadgets();
6137   CreateTextbuttonGadgets();
6138   CreateDrawingAreas();
6139
6140   game_status = old_game_status;
6141 }
6142
6143 void FreeLevelEditorGadgets()
6144 {
6145   int i;
6146
6147   for (i = 0; i < NUM_EDITOR_GADGETS; i++)
6148   {
6149     FreeGadget(level_editor_gadget[i]);
6150
6151     level_editor_gadget[i] = NULL;
6152   }
6153 }
6154
6155 static void MapCounterButtons(int id)
6156 {
6157   int gadget_id_down = counterbutton_info[id].gadget_id_down;
6158   int gadget_id_text = counterbutton_info[id].gadget_id_text;
6159   int gadget_id_up   = counterbutton_info[id].gadget_id_up;
6160   struct GadgetInfo *gi_down = level_editor_gadget[gadget_id_down];
6161   struct GadgetInfo *gi_text = level_editor_gadget[gadget_id_text];
6162   struct GadgetInfo *gi_up   = level_editor_gadget[gadget_id_up];
6163   int xoffset_left = getTextWidthForGadget(counterbutton_info[id].text_left);
6164   int xoffset_right = ED_GADGET_TEXT_DISTANCE;
6165   int yoffset_above = MINI_TILEX + ED_GADGET_DISTANCE;
6166   int yoffset = ED_BORDER_SIZE;
6167   int x_left = gi_down->x - xoffset_left;
6168   int x_right;  /* set after gadget position was modified */
6169   int y_above = gi_down->y - yoffset_above;
6170   int x = gi_down->x;
6171   int y;        /* set after gadget position was modified */
6172
6173   /* counter limits must be changed first to prevent value truncation */
6174   ModifyEditorCounterLimits(id, counterbutton_info[id].min_value,
6175                             counterbutton_info[id].max_value);
6176
6177   /* right text position might have changed after setting position above */
6178   x_right = gi_up->x + gi_up->width + xoffset_right;
6179
6180   ModifyEditorCounterValue(id, *counterbutton_info[id].value);
6181
6182   /* set position for "value[1,2,3,4]" counter gadgets (score in most cases) */
6183   if (id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
6184       id <= ED_COUNTER_ID_ELEMENT_VALUE4)
6185   {
6186     ModifyGadget(gi_down, GDI_Y, SY + counterbutton_info[id].y, GDI_END);
6187     ModifyGadget(gi_text, GDI_Y, SY + counterbutton_info[id].y, GDI_END);
6188     ModifyGadget(gi_up,   GDI_Y, SY + counterbutton_info[id].y, GDI_END);
6189   }
6190
6191   /* vertical position might have changed after setting position above */
6192   y = gi_up->y + yoffset;
6193
6194   if (counterbutton_info[id].text_above)
6195     DrawText(x, y_above, counterbutton_info[id].text_above, FONT_TEXT_1);
6196
6197   if (counterbutton_info[id].text_left)
6198     DrawText(x_left, y, counterbutton_info[id].text_left, FONT_TEXT_1);
6199
6200   if (counterbutton_info[id].text_right)
6201     DrawText(x_right, y, counterbutton_info[id].text_right, FONT_TEXT_1);
6202
6203   MapGadget(gi_down);
6204   MapGadget(gi_text);
6205   MapGadget(gi_up);
6206 }
6207
6208 static void MapControlButtons()
6209 {
6210   int counter_id;
6211   int i;
6212
6213   /* map toolbox buttons (excluding special CE toolbox buttons) */
6214   for (i = 0; i < ED_NUM_CTRL1_2_BUTTONS; i++)
6215     MapGadget(level_editor_gadget[i]);
6216
6217   /* map buttons to select elements */
6218   for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
6219     MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
6220   MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
6221   MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
6222   MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
6223
6224   /* map buttons to select level */
6225   counter_id = ED_COUNTER_ID_SELECT_LEVEL;
6226   counterbutton_info[counter_id].min_value = leveldir_current->first_level;
6227   counterbutton_info[counter_id].max_value = leveldir_current->last_level;
6228   MapCounterButtons(counter_id);
6229 }
6230
6231 static void MapDrawingArea(int id)
6232 {
6233   struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
6234   int area_xsize = gi->drawing.area_xsize;
6235   int area_ysize = gi->drawing.area_ysize;
6236   int xoffset_left= getTextWidthForDrawingArea(drawingarea_info[id].text_left);
6237   int xoffset_below= getTextWidth(drawingarea_info[id].text_below,FONT_TEXT_1);
6238   int x_left  = gi->x - xoffset_left;
6239   int x_right = gi->x + gi->width + ED_DRAWINGAREA_TEXT_DISTANCE;
6240   int x_below = gi->x + (gi->width - xoffset_below) / 2;
6241   int y_side  = gi->y + (gi->height - getFontHeight(FONT_TEXT_1)) / 2;
6242   int y_below = gi->y + gi->height + ED_DRAWINGAREA_TEXT_DISTANCE;
6243
6244   if (drawingarea_info[id].text_left)
6245     DrawText(x_left, y_side, drawingarea_info[id].text_left, FONT_TEXT_1);
6246
6247   if (drawingarea_info[id].text_right)
6248     DrawText(x_right, y_side, drawingarea_info[id].text_right, FONT_TEXT_1);
6249
6250   if (drawingarea_info[id].text_below)
6251     DrawText(x_below, y_below, drawingarea_info[id].text_below, FONT_TEXT_1);
6252
6253   if (id != ED_DRAWING_ID_DRAWING_LEVEL)
6254   {
6255     DrawElementBorder(gi->x, gi->y,
6256                       area_xsize * MINI_TILEX, area_ysize * MINI_TILEY, TRUE);
6257
6258     DrawDrawingArea(id);
6259   }
6260
6261   MapGadget(gi);
6262 }
6263
6264 static void MapTextInputGadget(int id)
6265 {
6266   struct GadgetInfo *gi = level_editor_gadget[textinput_info[id].gadget_id];
6267   int xoffset_above = 0;
6268   int yoffset_above = -(MINI_TILEX + ED_GADGET_DISTANCE);
6269   int x_above = textinput_info[id].x + xoffset_above;
6270   int y_above = textinput_info[id].y + yoffset_above;
6271
6272   if (textinput_info[id].text_above)
6273     DrawTextS(x_above, y_above, FONT_TEXT_1, textinput_info[id].text_above);
6274
6275   ModifyGadget(gi, GDI_TEXT_VALUE, textinput_info[id].value, GDI_END);
6276
6277   MapGadget(gi);
6278 }
6279
6280 static void MapTextAreaGadget(int id)
6281 {
6282   struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
6283   int xoffset_above = 0;
6284   int yoffset_above = -(MINI_TILEX + ED_GADGET_DISTANCE);
6285   int x_above = textarea_info[id].x + xoffset_above;
6286   int y_above = textarea_info[id].y + yoffset_above;
6287
6288   if (textarea_info[id].text_above)
6289     DrawTextS(x_above, y_above, FONT_TEXT_1, textarea_info[id].text_above);
6290
6291   ModifyGadget(gi, GDI_TEXT_VALUE, textarea_info[id].value, GDI_END);
6292
6293   MapGadget(gi);
6294 }
6295
6296 static void MapSelectboxGadget(int id)
6297 {
6298   struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id];
6299   int xoffset_left = getTextWidthForGadget(selectbox_info[id].text_left);
6300   int xoffset_right = ED_GADGET_TEXT_DISTANCE;
6301   int yoffset = ED_BORDER_SIZE;
6302   int x_left = gi->x - xoffset_left;
6303   int x_right = gi->x + gi->width + xoffset_right;
6304   int y = gi->y + yoffset;
6305
6306   if (selectbox_info[id].text_left)
6307     DrawText(x_left, y, selectbox_info[id].text_left, FONT_TEXT_1);
6308
6309   if (selectbox_info[id].text_right)
6310     DrawText(x_right, y, selectbox_info[id].text_right, FONT_TEXT_1);
6311
6312   ModifyEditorSelectboxValue(id, *selectbox_info[id].value);
6313
6314   MapGadget(gi);
6315 }
6316
6317 static void MapTextbuttonGadget(int id)
6318 {
6319   struct GadgetInfo *gi = level_editor_gadget[textbutton_info[id].gadget_id];
6320   int xoffset_left = getTextWidthForGadget(textbutton_info[id].text_left);
6321   int xoffset_right = ED_GADGET_TEXT_DISTANCE;
6322   int yoffset = ED_BORDER_SIZE;
6323   int x_left = gi->x - xoffset_left;
6324   int x_right = gi->x + gi->width + xoffset_right;
6325   int y = gi->y + yoffset;
6326
6327   /* only show button to delete change pages when more than minimum pages */
6328   if (id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
6329       custom_element.num_change_pages == MIN_CHANGE_PAGES)
6330     return;
6331
6332   if (textbutton_info[id].text_left)
6333     DrawText(x_left, y, textbutton_info[id].text_left, FONT_TEXT_1);
6334
6335   if (textbutton_info[id].text_right)
6336     DrawText(x_right, y, textbutton_info[id].text_right, FONT_TEXT_1);
6337
6338   MapGadget(gi);
6339 }
6340
6341 static void MapGraphicbuttonGadget(int id)
6342 {
6343   struct GadgetInfo *gi= level_editor_gadget[graphicbutton_info[id].gadget_id];
6344   int xoffset_left = getTextWidthForGadget(graphicbutton_info[id].text_left);
6345   int xoffset_right = ED_GADGET_TEXT_DISTANCE;
6346   int yoffset = ED_BORDER_SIZE;
6347   int x_left = gi->x - xoffset_left;
6348   int x_right = gi->x + gi->width + xoffset_right;
6349   int y = gi->y + yoffset;
6350
6351   if (graphicbutton_info[id].text_left)
6352     DrawText(x_left, y, graphicbutton_info[id].text_left, FONT_TEXT_1);
6353
6354   if (graphicbutton_info[id].text_right)
6355     DrawText(x_right, y, graphicbutton_info[id].text_right, FONT_TEXT_1);
6356
6357   MapGadget(gi);
6358 }
6359
6360 static void MapRadiobuttonGadget(int id)
6361 {
6362   struct GadgetInfo *gi = level_editor_gadget[radiobutton_info[id].gadget_id];
6363   int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
6364   int xoffset_right = ED_GADGET_TEXT_DISTANCE;
6365   int yoffset = ED_BORDER_SIZE;
6366   int x_left = gi->x - xoffset_left;
6367   int x_right = gi->x + gi->width + xoffset_right;
6368   int y = gi->y + yoffset;
6369   boolean checked =
6370     (*radiobutton_info[id].value == radiobutton_info[id].checked_value);
6371
6372   if (radiobutton_info[id].text_left)
6373     DrawText(x_left, y, radiobutton_info[id].text_left, FONT_TEXT_1);
6374
6375   if (radiobutton_info[id].text_right)
6376     DrawText(x_right, y, radiobutton_info[id].text_right, FONT_TEXT_1);
6377
6378   ModifyGadget(gi, GDI_CHECKED, checked, GDI_END);
6379
6380   MapGadget(gi);
6381 }
6382
6383 static void MapCheckbuttonGadget(int id)
6384 {
6385   struct GadgetInfo *gi = level_editor_gadget[checkbutton_info[id].gadget_id];
6386   int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
6387   int xoffset_right = ED_GADGET_TEXT_DISTANCE;
6388   int yoffset = ED_BORDER_SIZE;
6389   int x_left, x_right, y;       /* set after gadget position was modified */
6390
6391   /* set position for gadgets with dynamically determined position */
6392   if (checkbutton_info[id].x != -1)     /* do not change dynamic positions */
6393     ModifyGadget(gi, GDI_X, SX + checkbutton_info[id].x, GDI_END);
6394   ModifyGadget(gi, GDI_Y, SY + checkbutton_info[id].y, GDI_END);
6395
6396   x_left = gi->x - xoffset_left;
6397   x_right = gi->x + gi->width + xoffset_right;
6398   y = gi->y + yoffset;
6399
6400   if (checkbutton_info[id].text_left)
6401     DrawText(x_left, y, checkbutton_info[id].text_left, FONT_TEXT_1);
6402
6403   if (checkbutton_info[id].text_right)
6404     DrawText(x_right, y, checkbutton_info[id].text_right, FONT_TEXT_1);
6405
6406   ModifyGadget(gi, GDI_CHECKED, *checkbutton_info[id].value, GDI_END);
6407
6408   MapGadget(gi);
6409 }
6410
6411 static void MapMainDrawingArea()
6412 {
6413   boolean no_horizontal_scrollbar = (lev_fieldx + 2 <= ed_fieldx);
6414   boolean no_vertical_scrollbar = (lev_fieldy + 2 <= ed_fieldy);
6415   int i;
6416
6417   for (i=ED_SCROLLBUTTON_ID_AREA_FIRST; i <= ED_SCROLLBUTTON_ID_AREA_LAST; i++)
6418   {
6419     if (((i == ED_SCROLLBUTTON_ID_AREA_LEFT ||
6420           i == ED_SCROLLBUTTON_ID_AREA_RIGHT) &&
6421          no_horizontal_scrollbar) ||
6422         ((i == ED_SCROLLBUTTON_ID_AREA_UP ||
6423           i == ED_SCROLLBUTTON_ID_AREA_DOWN) &&
6424          no_vertical_scrollbar))
6425       continue;
6426
6427     MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
6428   }
6429
6430   for (i = ED_SCROLLBAR_ID_AREA_FIRST; i <= ED_SCROLLBAR_ID_AREA_LAST; i++)
6431   {
6432     if ((i == ED_SCROLLBAR_ID_AREA_HORIZONTAL && no_horizontal_scrollbar) ||
6433         (i == ED_SCROLLBAR_ID_AREA_VERTICAL && no_vertical_scrollbar))
6434       continue;
6435
6436     MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
6437   }
6438
6439   MapDrawingArea(ED_DRAWING_ID_DRAWING_LEVEL);
6440 }
6441
6442 static void MapOrUnmapLevelEditorToolboxCustomGadgets(boolean map)
6443 {
6444   int i;
6445
6446   for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
6447   {
6448     if (i == GADGET_ID_CUSTOM_COPY_FROM ||
6449         i == GADGET_ID_CUSTOM_COPY_TO ||
6450         i == GADGET_ID_CUSTOM_EXCHANGE ||
6451         i == GADGET_ID_CUSTOM_COPY ||
6452         i == GADGET_ID_CUSTOM_PASTE)
6453     {
6454       if (map)
6455         MapGadget(level_editor_gadget[i]);
6456       else
6457         UnmapGadget(level_editor_gadget[i]);
6458     }
6459   }
6460 }
6461
6462 static void MapLevelEditorToolboxCustomGadgets()
6463 {
6464   MapOrUnmapLevelEditorToolboxCustomGadgets(TRUE);
6465 }
6466
6467 static void UnmapLevelEditorToolboxCustomGadgets()
6468 {
6469   MapOrUnmapLevelEditorToolboxCustomGadgets(FALSE);
6470 }
6471
6472 static void MapOrUnmapLevelEditorToolboxDrawingGadgets(boolean map)
6473 {
6474   Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
6475   int i;
6476
6477   for (i = 0; i < ED_NUM_CTRL1_BUTTONS; i++)
6478   {
6479     if (i != GADGET_ID_SINGLE_ITEMS &&
6480         i != GADGET_ID_PROPERTIES &&
6481         i != GADGET_ID_PICK_ELEMENT)
6482     {
6483       struct GadgetInfo *gi = level_editor_gadget[i];
6484
6485       if (map)
6486         MapGadget(gi);
6487       else
6488       {
6489         UnmapGadget(gi);
6490
6491         BlitBitmap(gd_bitmap, drawto,
6492                    DOOR_GFX_PAGEX6 + ED_CTRL_NO_BUTTONS_GFX_XPOS,
6493                    DOOR_GFX_PAGEY1 + ED_CTRL_NO_BUTTONS_GFX_YPOS,
6494                    gi->width, gi->height, gi->x, gi->y);
6495
6496         redraw_mask |= REDRAW_DOOR_3;
6497       }
6498     }
6499   }
6500 }
6501
6502 static void MapLevelEditorToolboxDrawingGadgets()
6503 {
6504   MapOrUnmapLevelEditorToolboxDrawingGadgets(TRUE);
6505 }
6506
6507 static void UnmapLevelEditorToolboxDrawingGadgets()
6508 {
6509   MapOrUnmapLevelEditorToolboxDrawingGadgets(FALSE);
6510 }
6511
6512 static void UnmapDrawingArea(int id)
6513 {
6514   UnmapGadget(level_editor_gadget[drawingarea_info[id].gadget_id]);
6515 }
6516
6517 static void UnmapLevelEditorWindowGadgets()
6518 {
6519   int i;
6520
6521   for (i = 0; i < NUM_EDITOR_GADGETS; i++)
6522     if (level_editor_gadget[i]->x < SX + SXSIZE)
6523       UnmapGadget(level_editor_gadget[i]);
6524 }
6525
6526 void UnmapLevelEditorGadgets()
6527 {
6528   int i;
6529
6530   for (i = 0; i < NUM_EDITOR_GADGETS; i++)
6531     UnmapGadget(level_editor_gadget[i]);
6532 }
6533
6534 static void ResetUndoBuffer()
6535 {
6536   undo_buffer_position = -1;
6537   undo_buffer_steps = -1;
6538   CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
6539
6540   level.changed = FALSE;
6541 }
6542
6543 static void DrawEditModeWindow()
6544 {
6545   ModifyEditorElementList();
6546   RedrawDrawingElements();
6547
6548   if (edit_mode == ED_MODE_INFO)
6549     DrawLevelInfoWindow();
6550   else if (edit_mode == ED_MODE_PROPERTIES)
6551     DrawPropertiesWindow();
6552   else  /* edit_mode == ED_MODE_DRAWING */
6553     DrawDrawingWindow();
6554 }
6555
6556 static boolean LevelChanged()
6557 {
6558   boolean field_changed = FALSE;
6559   int x, y;
6560
6561   if (leveldir_current->readonly)
6562     return FALSE;
6563
6564   for (y = 0; y < lev_fieldy; y++) 
6565     for (x = 0; x < lev_fieldx; x++)
6566       if (Feld[x][y] != level.field[x][y])
6567         field_changed = TRUE;
6568
6569   return (level.changed || field_changed);
6570 }
6571
6572 static boolean LevelContainsPlayer()
6573 {
6574   boolean player_found = FALSE;
6575   int x, y;
6576
6577   return TRUE;          /* !!! CURRENTLY DEACTIVATED !!! */
6578
6579   for (y = 0; y < lev_fieldy; y++) for (x = 0; x < lev_fieldx; x++)
6580   {
6581     if (Feld[x][y] == EL_PLAYER_1 ||
6582         Feld[x][y] == EL_SP_MURPHY) 
6583       player_found = TRUE;
6584   }
6585
6586   return player_found;
6587 }
6588
6589 static void CopyPlayfield(short src[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
6590                           short dst[MAX_LEV_FIELDX][MAX_LEV_FIELDY])
6591 {
6592   int x, y;
6593
6594   for (x = 0; x < lev_fieldx; x++)
6595     for (y = 0; y < lev_fieldy; y++) 
6596       dst[x][y] = src[x][y];
6597 }
6598
6599 static int setSelectboxValue(int selectbox_id, int new_value)
6600 {
6601   int new_index_value = 0;
6602   int i;
6603
6604   for (i = 0; selectbox_info[selectbox_id].options[i].text != NULL; i++)
6605     if (selectbox_info[selectbox_id].options[i].value == new_value)
6606       new_index_value = i;
6607
6608   *selectbox_info[selectbox_id].value =
6609     selectbox_info[selectbox_id].options[new_index_value].value;
6610
6611   return new_index_value;
6612 }
6613
6614 static void setSelectboxSpecialActionVariablesIfNeeded()
6615 {
6616   int i;
6617
6618   /* change action mode and arg variables according to action type variable */
6619   for (i = 0; action_arg_options[i].value != -1; i++)
6620   {
6621     if (action_arg_options[i].value == custom_element_change.action_type)
6622     {
6623       int mode = action_arg_options[i].mode;
6624
6625       /* only change if corresponding selectbox has changed */
6626       if (selectbox_info[ED_SELECTBOX_ID_ACTION_MODE].options !=
6627           action_arg_modes[mode])
6628         custom_element_change.action_mode = -1;
6629
6630       /* only change if corresponding selectbox has changed */
6631       if (selectbox_info[ED_SELECTBOX_ID_ACTION_ARG].options !=
6632           action_arg_options[i].options)
6633         custom_element_change.action_arg = -1;
6634
6635       break;
6636     }
6637   }
6638 }
6639
6640 static void setSelectboxSpecialActionOptions()
6641 {
6642   int i;
6643
6644   /* change action mode and arg selectbox according to action type selectbox */
6645   for (i = 0; action_arg_options[i].value != -1; i++)
6646   {
6647     if (action_arg_options[i].value == custom_element_change.action_type)
6648     {
6649       int mode = action_arg_options[i].mode;
6650
6651       ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_MODE,
6652                                    action_arg_modes[mode]);
6653       ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_MODE,
6654                                  custom_element_change.action_mode);
6655
6656       ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_ARG,
6657                                    action_arg_options[i].options);
6658       ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_ARG,
6659                                  custom_element_change.action_arg);
6660       break;
6661     }
6662   }
6663 }
6664
6665 static void copy_custom_element_settings(int element_from, int element_to)
6666 {
6667   struct ElementInfo *ei_from = &element_info[element_from];
6668   struct ElementInfo *ei_to = &element_info[element_to];
6669
6670   copyElementInfo(ei_from, ei_to);
6671 }
6672
6673 static void replace_custom_element_in_settings(int element_from,
6674                                                int element_to)
6675 {
6676   int i, j, x, y;
6677
6678   for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6679   {
6680     struct ElementInfo *ei = &element_info[i];
6681
6682     for (y = 0; y < 3; y++)
6683       for (x = 0; x < 3; x++)
6684         if (ei->content.e[x][y] == element_from)
6685           ei->content.e[x][y] = element_to;
6686
6687     for (j = 0; j < ei->num_change_pages; j++)
6688     {
6689       struct ElementChangeInfo *change = &ei->change_page[j];
6690
6691       if (change->target_element == element_from)
6692         change->target_element = element_to;
6693
6694       if (change->initial_trigger_element == element_from)
6695         change->initial_trigger_element = element_to;
6696
6697       if (change->action_element == element_from)
6698         change->action_element = element_to;
6699
6700       for (y = 0; y < 3; y++)
6701         for (x = 0; x < 3; x++)
6702           if (change->target_content.e[x][y] == element_from)
6703             change->target_content.e[x][y] = element_to;
6704     }
6705
6706     if (ei->group != NULL)                              /* group or internal */
6707       for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
6708         if (ei->group->element[j] == element_from)
6709           ei->group->element[j] = element_to;
6710   }
6711 }
6712
6713 static void replace_custom_element_in_playfield(int element_from,
6714                                                 int element_to)
6715 {
6716   int x, y;
6717
6718   for (x = 0; x < lev_fieldx; x++)
6719     for (y = 0; y < lev_fieldy; y++)
6720       if (Feld[x][y] == element_from)
6721         Feld[x][y] = element_to;
6722 }
6723
6724 static boolean CopyCustomElement(int element_old, int element_new,
6725                                  int copy_mode)
6726 {
6727   if (copy_mode == GADGET_ID_CUSTOM_COPY)
6728   {
6729     element_new = (IS_CUSTOM_ELEMENT(element_old) ?
6730                    EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
6731     copy_mode = GADGET_ID_CUSTOM_COPY_TO;
6732   }
6733   else if (copy_mode == GADGET_ID_CUSTOM_PASTE)
6734   {
6735     element_old = (IS_CUSTOM_ELEMENT(element_new) ?
6736                    EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
6737     copy_mode = GADGET_ID_CUSTOM_COPY_TO;
6738
6739     level.changed = TRUE;
6740   }
6741   else if (IS_CUSTOM_ELEMENT(element_old) && !IS_CUSTOM_ELEMENT(element_new))
6742   {
6743     Request("Please choose custom element !", REQ_CONFIRM);
6744
6745     return FALSE;
6746   }
6747   else if (IS_GROUP_ELEMENT(element_old) && !IS_GROUP_ELEMENT(element_new))
6748   {
6749     Request("Please choose group element !", REQ_CONFIRM);
6750
6751     return FALSE;
6752   }
6753   else
6754   {
6755     level.changed = TRUE;
6756   }
6757
6758   if (copy_mode == GADGET_ID_CUSTOM_COPY_FROM)
6759   {
6760     copy_custom_element_settings(element_new, element_old);
6761   }
6762   else if (copy_mode == GADGET_ID_CUSTOM_COPY_TO)
6763   {
6764     copy_custom_element_settings(element_old, element_new);
6765   }
6766   else if (copy_mode == GADGET_ID_CUSTOM_EXCHANGE)
6767   {
6768     copy_custom_element_settings(element_old, EL_INTERNAL_DUMMY);
6769     copy_custom_element_settings(element_new, element_old);
6770     copy_custom_element_settings(EL_INTERNAL_DUMMY, element_new);
6771
6772     replace_custom_element_in_settings(element_old, EL_INTERNAL_DUMMY);
6773     replace_custom_element_in_settings(element_new, element_old);
6774     replace_custom_element_in_settings(EL_INTERNAL_DUMMY, element_new);
6775
6776     replace_custom_element_in_playfield(element_old, EL_INTERNAL_DUMMY);
6777     replace_custom_element_in_playfield(element_new, element_old);
6778     replace_custom_element_in_playfield(EL_INTERNAL_DUMMY, element_new);
6779   }
6780
6781   UpdateCustomElementGraphicGadgets();
6782   DrawPropertiesWindow();
6783
6784   return TRUE;
6785 }
6786
6787 static void CopyCustomElementPropertiesToEditor(int element)
6788 {
6789   int i;
6790   int current_change_page = element_info[element].current_change_page;
6791
6792   /* dynamically (re)build selectbox for selecting change page */
6793   for (i = 0; i < element_info[element].num_change_pages; i++)
6794   {
6795     sprintf(options_change_page_strings[i], "%d", i + 1);
6796
6797     options_change_page[i].value = i;
6798     options_change_page[i].text = options_change_page_strings[i];
6799   }
6800
6801   options_change_page[i].value = -1;
6802   options_change_page[i].text = NULL;
6803
6804   /* needed here to initialize combined element properties */
6805   InitElementPropertiesEngine(level.game_version);
6806
6807   element_info[element].change =
6808     &element_info[element].change_page[current_change_page];
6809
6810   custom_element = element_info[element];
6811   custom_element_change = *element_info[element].change;
6812
6813   /* needed to initially set selectbox options for special action options */
6814   setSelectboxSpecialActionOptions();
6815
6816   /* needed to initially set selectbox value variables to reliable defaults */
6817   for (i = 0; i < ED_NUM_SELECTBOX; i++)
6818     setSelectboxValue(i, *selectbox_info[i].value);
6819
6820   for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
6821     custom_element_properties[i] = HAS_PROPERTY(element, i);
6822
6823   for (i = 0; i < NUM_CHANGE_EVENTS; i++)
6824     custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i);
6825
6826   /* ---------- element settings: configure (custom elements) ------------- */
6827
6828   /* set accessible layer selectbox help value */
6829   custom_element.access_type =
6830     (IS_WALKABLE(element) ? EP_WALKABLE :
6831      IS_PASSABLE(element) ? EP_PASSABLE :
6832      custom_element.access_type);
6833   custom_element.access_layer =
6834     (IS_ACCESSIBLE_OVER(element) ? EP_ACCESSIBLE_OVER :
6835      IS_ACCESSIBLE_INSIDE(element) ? EP_ACCESSIBLE_INSIDE :
6836      IS_ACCESSIBLE_UNDER(element) ? EP_ACCESSIBLE_UNDER :
6837      custom_element.access_layer);
6838   custom_element.access_protected =
6839     (IS_PROTECTED(element) ? 1 : 0);
6840   custom_element_properties[EP_ACCESSIBLE] =
6841     (IS_ACCESSIBLE_OVER(element) ||
6842      IS_ACCESSIBLE_INSIDE(element) ||
6843      IS_ACCESSIBLE_UNDER(element));
6844
6845   /* set walk-to-object action selectbox help value */
6846   custom_element.walk_to_action =
6847     (IS_DIGGABLE(element) ? EP_DIGGABLE :
6848      IS_COLLECTIBLE_ONLY(element) ? EP_COLLECTIBLE_ONLY :
6849      IS_DROPPABLE(element) ? EP_DROPPABLE :
6850      IS_THROWABLE(element) ? EP_THROWABLE :
6851      IS_PUSHABLE(element) ? EP_PUSHABLE :
6852      custom_element.walk_to_action);
6853   custom_element_properties[EP_WALK_TO_OBJECT] =
6854     (IS_DIGGABLE(element) ||
6855      IS_COLLECTIBLE_ONLY(element) ||
6856      IS_DROPPABLE(element) ||
6857      IS_THROWABLE(element) ||
6858      IS_PUSHABLE(element));
6859
6860   /* set smash targets selectbox help value */
6861   custom_element.smash_targets =
6862     (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
6863      CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
6864      CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
6865      custom_element.smash_targets);
6866   custom_element_properties[EP_CAN_SMASH] =
6867     (CAN_SMASH_EVERYTHING(element) ||
6868      CAN_SMASH_ENEMIES(element) ||
6869      CAN_SMASH_PLAYER(element));
6870
6871   /* set deadliness selectbox help value */
6872   custom_element.deadliness =
6873     (DONT_TOUCH(element) ? EP_DONT_TOUCH :
6874      DONT_GET_HIT_BY(element) ? EP_DONT_GET_HIT_BY :
6875      DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH :
6876      DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO :
6877      custom_element.deadliness);
6878   custom_element_properties[EP_DEADLY] =
6879     (DONT_TOUCH(element) ||
6880      DONT_GET_HIT_BY(element) ||
6881      DONT_COLLIDE_WITH(element) ||
6882      DONT_RUN_INTO(element));
6883
6884   /* ---------- element settings: advanced (custom elements) --------------- */
6885
6886   /* set "change by direct action" selectbox help value */
6887   custom_element_change.direct_action =
6888     (HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
6889      HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
6890      HAS_CHANGE_EVENT(element, CE_SWITCHED_BY_PLAYER) ? CE_SWITCHED_BY_PLAYER :
6891      HAS_CHANGE_EVENT(element, CE_SNAPPED_BY_PLAYER) ? CE_SNAPPED_BY_PLAYER :
6892      HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
6893      HAS_CHANGE_EVENT(element, CE_ENTERED_BY_PLAYER) ? CE_ENTERED_BY_PLAYER :
6894      HAS_CHANGE_EVENT(element, CE_LEFT_BY_PLAYER) ? CE_LEFT_BY_PLAYER :
6895      HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER :
6896      HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
6897      HAS_CHANGE_EVENT(element, CE_HITTING_SOMETHING) ? CE_HITTING_SOMETHING :
6898      HAS_CHANGE_EVENT(element, CE_HIT_BY_SOMETHING) ? CE_HIT_BY_SOMETHING :
6899      HAS_CHANGE_EVENT(element, CE_BLOCKED) ? CE_BLOCKED :
6900      HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
6901      HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
6902      HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES) ? CE_VALUE_CHANGES :
6903      HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES) ? CE_SCORE_CHANGES :
6904      HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO) ? CE_VALUE_GETS_ZERO :
6905      HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO) ? CE_SCORE_GETS_ZERO :
6906      custom_element_change.direct_action);
6907
6908   /* set "change by other element action" selectbox help value */
6909   custom_element_change.other_action =
6910     (HAS_CHANGE_EVENT(element, CE_PLAYER_TOUCHES_X) ? CE_PLAYER_TOUCHES_X :
6911      HAS_CHANGE_EVENT(element, CE_PLAYER_PRESSES_X) ? CE_PLAYER_PRESSES_X :
6912      HAS_CHANGE_EVENT(element, CE_PLAYER_SWITCHES_X) ? CE_PLAYER_SWITCHES_X :
6913      HAS_CHANGE_EVENT(element, CE_PLAYER_SNAPS_X) ? CE_PLAYER_SNAPS_X :
6914      HAS_CHANGE_EVENT(element, CE_PLAYER_PUSHES_X) ? CE_PLAYER_PUSHES_X :
6915      HAS_CHANGE_EVENT(element, CE_PLAYER_ENTERS_X) ? CE_PLAYER_ENTERS_X :
6916      HAS_CHANGE_EVENT(element, CE_PLAYER_LEAVES_X) ? CE_PLAYER_LEAVES_X :
6917      HAS_CHANGE_EVENT(element, CE_PLAYER_DIGS_X) ? CE_PLAYER_DIGS_X :
6918      HAS_CHANGE_EVENT(element, CE_PLAYER_COLLECTS_X) ? CE_PLAYER_COLLECTS_X :
6919      HAS_CHANGE_EVENT(element, CE_PLAYER_DROPS_X) ? CE_PLAYER_DROPS_X :
6920      HAS_CHANGE_EVENT(element, CE_TOUCHING_X) ? CE_TOUCHING_X :
6921      HAS_CHANGE_EVENT(element, CE_HITTING_X) ? CE_HITTING_X :
6922      HAS_CHANGE_EVENT(element, CE_DIGGING_X) ? CE_DIGGING_X :
6923      HAS_CHANGE_EVENT(element, CE_HIT_BY_X) ? CE_HIT_BY_X :
6924      HAS_CHANGE_EVENT(element, CE_SWITCH_OF_X) ? CE_SWITCH_OF_X :
6925      HAS_CHANGE_EVENT(element, CE_CHANGE_OF_X) ? CE_CHANGE_OF_X :
6926      HAS_CHANGE_EVENT(element, CE_EXPLOSION_OF_X) ? CE_EXPLOSION_OF_X :
6927      HAS_CHANGE_EVENT(element, CE_MOVE_OF_X) ? CE_MOVE_OF_X :
6928      HAS_CHANGE_EVENT(element, CE_CREATION_OF_X) ? CE_CREATION_OF_X :
6929      HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES_OF_X) ? CE_VALUE_CHANGES_OF_X :
6930      HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES_OF_X) ? CE_SCORE_CHANGES_OF_X :
6931      HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO_OF_X) ? CE_VALUE_GETS_ZERO_OF_X :
6932      HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO_OF_X) ? CE_SCORE_GETS_ZERO_OF_X :
6933      custom_element_change.other_action);
6934 }
6935
6936 static void CopyGroupElementPropertiesToEditor(int element)
6937 {
6938   group_element_info = *element_info[element].group;
6939   custom_element = element_info[element];       /* needed for description */
6940 }
6941
6942 static void CopyClassicElementPropertiesToEditor(int element)
6943 {
6944   if (ELEM_IS_PLAYER(element) || COULD_MOVE_INTO_ACID(element))
6945     custom_element_properties[EP_CAN_MOVE_INTO_ACID] =
6946       getMoveIntoAcidProperty(&level, element);
6947
6948   if (MAYBE_DONT_COLLIDE_WITH(element))
6949     custom_element_properties[EP_DONT_COLLIDE_WITH] =
6950       getDontCollideWithProperty(&level, element);
6951 }
6952
6953 static void CopyElementPropertiesToEditor(int element)
6954 {
6955   if (IS_CUSTOM_ELEMENT(element))
6956     CopyCustomElementPropertiesToEditor(element);
6957   else if (IS_GROUP_ELEMENT(element))
6958     CopyGroupElementPropertiesToEditor(element);
6959   else
6960     CopyClassicElementPropertiesToEditor(element);
6961 }
6962
6963 static void CopyCustomElementPropertiesToGame(int element)
6964 {
6965   int i;
6966   int access_type_and_layer;
6967
6968   /* mark that this custom element has been modified */
6969   custom_element.modified_settings = TRUE;
6970   level.changed = TRUE;
6971
6972   if (level.use_custom_template)
6973   {
6974     if (Request("Copy and modify level template ?", REQ_ASK))
6975     {
6976       level.use_custom_template = FALSE;
6977       ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE],
6978                    GDI_CHECKED, FALSE, GDI_END);
6979     }
6980     else
6981     {
6982       LoadLevelTemplate(-1);    /* this resets all element modifications ... */
6983
6984       DrawEditModeWindow();     /* ... and copies them to 'custom_element' */
6985     }
6986   }
6987
6988   element_info[element] = custom_element;
6989   *element_info[element].change = custom_element_change;
6990
6991   /* ---------- element settings: configure (custom elements) ------------- */
6992
6993   /* set accessible property from checkbox and selectbox */
6994   custom_element_properties[EP_WALKABLE_OVER] = FALSE;
6995   custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
6996   custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
6997   custom_element_properties[EP_PASSABLE_OVER] = FALSE;
6998   custom_element_properties[EP_PASSABLE_INSIDE] = FALSE;
6999   custom_element_properties[EP_PASSABLE_UNDER] = FALSE;
7000   access_type_and_layer = ((custom_element.access_type == EP_WALKABLE ?
7001                             EP_WALKABLE_OVER : EP_PASSABLE_OVER) +
7002                            (custom_element.access_layer - EP_ACCESSIBLE_OVER));
7003   custom_element_properties[access_type_and_layer] =
7004     custom_element_properties[EP_ACCESSIBLE];
7005   custom_element_properties[EP_PROTECTED] =
7006     (custom_element.access_protected != 0 &&
7007      custom_element_properties[EP_ACCESSIBLE]);
7008
7009   /* set walk-to-object property from checkbox and selectbox */
7010   custom_element_properties[EP_DIGGABLE] = FALSE;
7011   custom_element_properties[EP_COLLECTIBLE_ONLY] = FALSE;
7012   custom_element_properties[EP_DROPPABLE] = FALSE;
7013   custom_element_properties[EP_THROWABLE] = FALSE;
7014   custom_element_properties[EP_PUSHABLE] = FALSE;
7015   custom_element_properties[custom_element.walk_to_action] =
7016     custom_element_properties[EP_WALK_TO_OBJECT];
7017
7018   /* set smash property from checkbox and selectbox */
7019   custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
7020   custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
7021   custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
7022   custom_element_properties[custom_element.smash_targets] =
7023     custom_element_properties[EP_CAN_SMASH];
7024
7025   /* set deadliness property from checkbox and selectbox */
7026   custom_element_properties[EP_DONT_RUN_INTO] = FALSE;
7027   custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE;
7028   custom_element_properties[EP_DONT_GET_HIT_BY] = FALSE;
7029   custom_element_properties[EP_DONT_TOUCH] = FALSE;
7030   custom_element_properties[custom_element.deadliness] =
7031     custom_element_properties[EP_DEADLY];
7032
7033   /* ---------- element settings: advanced (custom elements) --------------- */
7034
7035   /* set player change event from checkbox and selectbox */
7036   custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE;
7037   custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE;
7038   custom_element_change_events[CE_SWITCHED_BY_PLAYER] = FALSE;
7039   custom_element_change_events[CE_SNAPPED_BY_PLAYER] = FALSE;
7040   custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE;
7041   custom_element_change_events[CE_ENTERED_BY_PLAYER] = FALSE;
7042   custom_element_change_events[CE_LEFT_BY_PLAYER] = FALSE;
7043   custom_element_change_events[CE_DROPPED_BY_PLAYER] = FALSE;
7044   custom_element_change_events[CE_SWITCHED] = FALSE;
7045   custom_element_change_events[CE_HITTING_SOMETHING] = FALSE;
7046   custom_element_change_events[CE_HIT_BY_SOMETHING] = FALSE;
7047   custom_element_change_events[CE_BLOCKED] = FALSE;
7048   custom_element_change_events[CE_IMPACT] = FALSE;
7049   custom_element_change_events[CE_SMASHED] = FALSE;
7050   custom_element_change_events[CE_VALUE_CHANGES] = FALSE;
7051   custom_element_change_events[CE_SCORE_CHANGES] = FALSE;
7052   custom_element_change_events[CE_VALUE_GETS_ZERO] = FALSE;
7053   custom_element_change_events[CE_SCORE_GETS_ZERO] = FALSE;
7054   custom_element_change_events[custom_element_change.direct_action] =
7055     custom_element_change_events[CE_BY_DIRECT_ACTION];
7056
7057   /* set other element action change event from checkbox and selectbox */
7058   custom_element_change_events[CE_PLAYER_TOUCHES_X] = FALSE;
7059   custom_element_change_events[CE_PLAYER_PRESSES_X] = FALSE;
7060   custom_element_change_events[CE_PLAYER_SWITCHES_X] = FALSE;
7061   custom_element_change_events[CE_PLAYER_SNAPS_X] = FALSE;
7062   custom_element_change_events[CE_PLAYER_PUSHES_X] = FALSE;
7063   custom_element_change_events[CE_PLAYER_ENTERS_X] = FALSE;
7064   custom_element_change_events[CE_PLAYER_LEAVES_X] = FALSE;
7065   custom_element_change_events[CE_PLAYER_DIGS_X] = FALSE;
7066   custom_element_change_events[CE_PLAYER_COLLECTS_X] = FALSE;
7067   custom_element_change_events[CE_PLAYER_DROPS_X] = FALSE;
7068   custom_element_change_events[CE_TOUCHING_X] = FALSE;
7069   custom_element_change_events[CE_HITTING_X] = FALSE;
7070   custom_element_change_events[CE_DIGGING_X] = FALSE;
7071   custom_element_change_events[CE_HIT_BY_X] = FALSE;
7072   custom_element_change_events[CE_SWITCH_OF_X] = FALSE;
7073   custom_element_change_events[CE_CHANGE_OF_X] = FALSE;
7074   custom_element_change_events[CE_EXPLOSION_OF_X] = FALSE;
7075   custom_element_change_events[CE_MOVE_OF_X] = FALSE;
7076   custom_element_change_events[CE_CREATION_OF_X] = FALSE;
7077   custom_element_change_events[CE_VALUE_CHANGES_OF_X] = FALSE;
7078   custom_element_change_events[CE_SCORE_CHANGES_OF_X] = FALSE;
7079   custom_element_change_events[CE_VALUE_GETS_ZERO_OF_X] = FALSE;
7080   custom_element_change_events[CE_SCORE_GETS_ZERO_OF_X] = FALSE;
7081   custom_element_change_events[custom_element_change.other_action] =
7082     custom_element_change_events[CE_BY_OTHER_ACTION];
7083
7084   for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
7085     SET_PROPERTY(element, i, custom_element_properties[i]);
7086
7087   for (i = 0; i < NUM_CHANGE_EVENTS; i++)
7088     SET_CHANGE_EVENT(element, i, custom_element_change_events[i]);
7089
7090   /* copy change events also to special level editor variable */
7091   custom_element = element_info[element];
7092   custom_element_change = *element_info[element].change;
7093 }
7094
7095 static void CopyGroupElementPropertiesToGame(int element)
7096 {
7097   element_info[element] = custom_element;
7098   *element_info[element].group = group_element_info;
7099
7100   /* mark that this group element has been modified */
7101   element_info[element].modified_settings = TRUE;
7102   level.changed = TRUE;
7103 }
7104
7105 static void CopyClassicElementPropertiesToGame(int element)
7106 {
7107   if (ELEM_IS_PLAYER(element) || COULD_MOVE_INTO_ACID(element))
7108     setMoveIntoAcidProperty(&level, element,
7109                             custom_element_properties[EP_CAN_MOVE_INTO_ACID]);
7110
7111   if (MAYBE_DONT_COLLIDE_WITH(element))
7112     setDontCollideWithProperty(&level, element,
7113                               custom_element_properties[EP_DONT_COLLIDE_WITH]);
7114 }
7115
7116 static void CopyElementPropertiesToGame(int element)
7117 {
7118   if (IS_CUSTOM_ELEMENT(element))
7119     CopyCustomElementPropertiesToGame(element);
7120   else if (IS_GROUP_ELEMENT(element))
7121     CopyGroupElementPropertiesToGame(element);
7122   else
7123     CopyClassicElementPropertiesToGame(element);
7124 }
7125
7126 void CheckElementDescriptions()
7127 {
7128   int i;
7129
7130   for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7131     if (getElementDescriptionFilename(i) == NULL && !IS_OBSOLETE(i))
7132       Error(ERR_WARN, "no element description for element '%s'", EL_NAME(i));
7133 }
7134
7135 void DrawLevelEd()
7136 {
7137   StopAnimation();
7138
7139   CloseDoor(DOOR_CLOSE_ALL);
7140
7141 #if 1
7142   FadeOut(REDRAW_FIELD);
7143 #endif
7144
7145   OpenDoor(DOOR_OPEN_2 | DOOR_NO_DELAY);
7146
7147 #if DEBUG
7148   CheckElementDescriptions();
7149 #endif
7150
7151   if (level_editor_test_game)
7152   {
7153     CopyPlayfield(level.field, Feld);
7154     CopyPlayfield(FieldBackup, level.field);
7155
7156     level_editor_test_game = FALSE;
7157   }
7158   else
7159   {
7160     edit_mode = ED_MODE_DRAWING;
7161     edit_mode_properties = ED_MODE_PROPERTIES_INFO;
7162
7163     ResetUndoBuffer();
7164
7165     level_xpos = -1;
7166     level_ypos = -1;
7167   }
7168
7169   /* copy default editor door content to main double buffer */
7170   BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto,
7171              DOOR_GFX_PAGEX6, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
7172
7173   /* draw bigger door */
7174   DrawSpecialEditorDoor();
7175
7176   /* draw new control window */
7177   BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto,
7178              DOOR_GFX_PAGEX8, 236, EXSIZE, EYSIZE, EX, EY);
7179
7180   redraw_mask |= REDRAW_ALL;
7181
7182   ReinitializeElementList();            /* update dynamic level element list */
7183   ReinitializeElementListButtons();     /* custom element may look different */
7184
7185   InitElementPropertiesGfxElement();
7186
7187 #if 1
7188   UnmapAllGadgets();
7189 #else
7190   UnmapTapeButtons();
7191 #endif
7192   MapControlButtons();
7193
7194 #if 0
7195   FadeOut(REDRAW_FIELD);
7196 #endif
7197
7198   DrawEditModeWindow();
7199
7200 #if 1
7201   FadeIn(REDRAW_FIELD);
7202 #endif
7203
7204   /* copy actual editor door content to door double buffer for OpenDoor() */
7205   BlitBitmap(drawto, bitmap_db_door,
7206              DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
7207
7208 #if 1
7209   /* draw new control window (with border) to window */
7210   redraw_mask |= REDRAW_ALL;
7211   BackToFront();
7212 #endif
7213
7214   OpenDoor(DOOR_OPEN_1);
7215 }
7216
7217 static void AdjustDrawingAreaGadgets()
7218 {
7219   int ed_xsize = lev_fieldx + 2;
7220   int ed_ysize = lev_fieldy + 2;
7221   int max_ed_fieldx = MAX_ED_FIELDX;
7222   int max_ed_fieldy = MAX_ED_FIELDY;
7223   boolean horizontal_scrollbar_needed;
7224   boolean vertical_scrollbar_needed;
7225   int x, y, width, height;
7226   int xoffset, yoffset;
7227
7228   /* check if we need any scrollbars */
7229   horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
7230   vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
7231
7232   /* check if we have a smaller editor field because of scrollbars */
7233   if (horizontal_scrollbar_needed)
7234     max_ed_fieldy = MAX_ED_FIELDY - 1;
7235   if (vertical_scrollbar_needed)
7236     max_ed_fieldx = MAX_ED_FIELDX - 1;
7237
7238   /* check again if we now need more scrollbars because of less space */
7239   horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
7240   vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
7241
7242   /* check if editor field gets even smaller after adding new scrollbars */
7243   if (horizontal_scrollbar_needed)
7244     max_ed_fieldy = MAX_ED_FIELDY - 1;
7245   if (vertical_scrollbar_needed)
7246     max_ed_fieldx = MAX_ED_FIELDX - 1;
7247
7248   ed_fieldx = (ed_xsize < MAX_ED_FIELDX ? ed_xsize : max_ed_fieldx);
7249   ed_fieldy = (ed_ysize < MAX_ED_FIELDY ? ed_ysize : max_ed_fieldy);
7250
7251   ModifyGadget(level_editor_gadget[GADGET_ID_DRAWING_LEVEL],
7252                GDI_WIDTH, ed_fieldx * MINI_TILEX,
7253                GDI_HEIGHT, ed_fieldy * MINI_TILEY,
7254                GDI_AREA_SIZE, ed_fieldx, ed_fieldy,
7255                GDI_END);
7256
7257   xoffset = (ed_fieldx == MAX_ED_FIELDX ? ED_SCROLLBUTTON_XSIZE : 0);
7258   yoffset = (ed_fieldy == MAX_ED_FIELDY ? ED_SCROLLBUTTON_YSIZE : 0);
7259
7260   x = SX + scrollbutton_info[ED_SCROLLBUTTON_ID_AREA_RIGHT].x + xoffset;
7261   y = SX + scrollbutton_info[ED_SCROLLBUTTON_ID_AREA_DOWN].y + yoffset;
7262
7263   ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_RIGHT], GDI_X, x, GDI_END);
7264   ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_DOWN], GDI_Y, y, GDI_END);
7265
7266   width = scrollbar_info[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width + xoffset;
7267   height = scrollbar_info[ED_SCROLLBAR_ID_AREA_VERTICAL].height + yoffset;
7268
7269   ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
7270                GDI_WIDTH, width,
7271                GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldx,
7272                GDI_END);
7273   ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
7274                GDI_HEIGHT, height,
7275                GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldy,
7276                GDI_END);
7277 }
7278
7279 static void AdjustLevelScrollPosition()
7280 {
7281   if (level_xpos < -1)
7282     level_xpos = -1;
7283   if (level_xpos > lev_fieldx - ed_fieldx + 1)
7284     level_xpos = lev_fieldx - ed_fieldx + 1;
7285   if (lev_fieldx < ed_fieldx - 2)
7286     level_xpos = -1;
7287
7288   if (level_ypos < -1)
7289     level_ypos = -1;
7290   if (level_ypos > lev_fieldy - ed_fieldy + 1)
7291     level_ypos = lev_fieldy - ed_fieldy + 1;
7292   if (lev_fieldy < ed_fieldy - 2)
7293     level_ypos = -1;
7294 }
7295
7296 static void AdjustEditorScrollbar(int id)
7297 {
7298   struct GadgetInfo *gi = level_editor_gadget[id];
7299   int items_max, items_visible, item_position;
7300
7301   if (id == GADGET_ID_SCROLL_HORIZONTAL)
7302   {
7303     items_max = MAX(lev_fieldx + 2, ed_fieldx);
7304     items_visible = ed_fieldx;
7305     item_position = level_xpos + 1;
7306   }
7307   else
7308   {
7309     items_max = MAX(lev_fieldy + 2, ed_fieldy);
7310     items_visible = ed_fieldy;
7311     item_position = level_ypos + 1;
7312   }
7313
7314   if (item_position > items_max - items_visible)
7315     item_position = items_max - items_visible;
7316
7317   ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
7318                GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
7319 }
7320
7321 static void AdjustElementListScrollbar()
7322 {
7323   struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL];
7324   int items_max, items_visible, item_position;
7325
7326   /* correct position of element list scrollbar */
7327   if (element_shift < 0)
7328     element_shift = 0;
7329   if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
7330     element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
7331
7332   items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
7333   items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
7334   item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
7335
7336   ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
7337                GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
7338                GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
7339 }
7340
7341 static void ModifyEditorCounterValue(int counter_id, int new_value)
7342 {
7343   int *counter_value = counterbutton_info[counter_id].value;
7344   int gadget_id = counterbutton_info[counter_id].gadget_id_text;
7345   struct GadgetInfo *gi = level_editor_gadget[gadget_id];
7346
7347   ModifyGadget(gi, GDI_NUMBER_VALUE, new_value, GDI_END);
7348
7349   if (counter_value != NULL)
7350     *counter_value = gi->textinput.number_value;
7351 }
7352
7353 static void ModifyEditorCounterLimits(int counter_id, int min, int max)
7354 {
7355   int gadget_id = counterbutton_info[counter_id].gadget_id_text;
7356   struct GadgetInfo *gi = level_editor_gadget[gadget_id];
7357
7358   ModifyGadget(gi, GDI_NUMBER_MIN, min, GDI_NUMBER_MAX, max, GDI_END);
7359
7360   if (counter_id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
7361       counter_id <= ED_COUNTER_ID_ELEMENT_VALUE4)
7362   {
7363     int gadget_id_up = counterbutton_info[counter_id].gadget_id_up;
7364     struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
7365
7366     ModifyGadget(gi, GDI_TEXT_SIZE, (max < 10 ? 1 : 3), GDI_END);
7367     ModifyGadget(gi_up, GDI_X, gi->x + gi->width + ED_GADGET_DISTANCE,GDI_END);
7368   }
7369 }
7370
7371 static void ModifyEditorSelectboxValue(int selectbox_id, int new_value)
7372 {
7373   int gadget_id = selectbox_info[selectbox_id].gadget_id;
7374   struct GadgetInfo *gi = level_editor_gadget[gadget_id];
7375   int new_index_value = setSelectboxValue(selectbox_id, new_value);
7376
7377   ModifyGadget(gi, GDI_SELECTBOX_INDEX, new_index_value, GDI_END);
7378 }
7379
7380 static void ModifyEditorSelectboxOptions(int selectbox_id,
7381                                          struct ValueTextInfo *options)
7382 {
7383   int gadget_id = selectbox_info[selectbox_id].gadget_id;
7384   struct GadgetInfo *gi = level_editor_gadget[gadget_id];
7385
7386   selectbox_info[selectbox_id].options = options;
7387
7388   /* set index to zero -- list may be shorter now (correct later, if needed) */
7389   ModifyGadget(gi, GDI_SELECTBOX_INDEX, 0,
7390                GDI_SELECTBOX_OPTIONS, options, GDI_END);
7391 }
7392
7393 static void ModifyEditorDrawingArea(int drawingarea_id, int xsize, int ysize)
7394 {
7395   int gadget_id = drawingarea_info[drawingarea_id].gadget_id;
7396   struct GadgetInfo *gi = level_editor_gadget[gadget_id];
7397
7398   drawingarea_info[drawingarea_id].area_xsize = xsize;
7399   drawingarea_info[drawingarea_id].area_ysize = ysize;
7400
7401   ModifyGadget(gi, GDI_AREA_SIZE, xsize, ysize, GDI_END);
7402 }
7403
7404 static void ModifyEditorElementList()
7405 {
7406   int i;
7407
7408   for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7409   {
7410     int gadget_id = GADGET_ID_ELEMENTLIST_FIRST + i;
7411     struct GadgetInfo *gi = level_editor_gadget[gadget_id];
7412     struct GadgetDesign *gd = &gi->deco.design;
7413     int element = editor_elements[element_shift + i];
7414
7415     UnmapGadget(gi);
7416
7417     getMiniGraphicSource(el2edimg(element), &gd->bitmap, &gd->x, &gd->y);
7418     ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END);
7419
7420     MapGadget(gi);
7421   }
7422 }
7423
7424 static void PickDrawingElement(int button, int element)
7425 {
7426   if (button < 1 || button > 3)
7427     return;
7428
7429   if (button == 1)
7430   {
7431     new_element1 = element;
7432     DrawMiniGraphicExt(drawto,
7433                        DX + ED_WIN_MB_LEFT_XPOS, DY + ED_WIN_MB_LEFT_YPOS,
7434                        el2edimg(new_element1));
7435   }
7436   else if (button == 2)
7437   {
7438     new_element2 = element;
7439     DrawMiniGraphicExt(drawto,
7440                        DX + ED_WIN_MB_MIDDLE_XPOS, DY + ED_WIN_MB_MIDDLE_YPOS,
7441                        el2edimg(new_element2));
7442   }
7443   else
7444   {
7445     new_element3 = element;
7446     DrawMiniGraphicExt(drawto,
7447                        DX + ED_WIN_MB_RIGHT_XPOS, DY + ED_WIN_MB_RIGHT_YPOS,
7448                        el2edimg(new_element3));
7449   }
7450
7451   redraw_mask |= REDRAW_DOOR_1;
7452 }
7453
7454 static void RedrawDrawingElements()
7455 {
7456   PickDrawingElement(1, new_element1);
7457   PickDrawingElement(2, new_element2);
7458   PickDrawingElement(3, new_element3);
7459 }
7460
7461 static void DrawDrawingWindow()
7462 {
7463   stick_element_properties_window = FALSE;
7464
7465   SetMainBackgroundImage(IMG_UNDEFINED);
7466   ClearField();
7467
7468   UnmapLevelEditorWindowGadgets();
7469   UnmapLevelEditorToolboxCustomGadgets();
7470
7471   AdjustDrawingAreaGadgets();
7472   AdjustLevelScrollPosition();
7473   AdjustEditorScrollbar(GADGET_ID_SCROLL_HORIZONTAL);
7474   AdjustEditorScrollbar(GADGET_ID_SCROLL_VERTICAL);
7475
7476   DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
7477
7478   MapMainDrawingArea();
7479   MapLevelEditorToolboxDrawingGadgets();
7480 }
7481
7482 static void DrawLevelInfoWindow()
7483 {
7484   int i;
7485
7486   stick_element_properties_window = FALSE;
7487
7488   SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
7489   ClearField();
7490   UnmapLevelEditorWindowGadgets();
7491
7492 #if 0
7493   DrawTextSCentered(ED_SETTINGS1_YPOS, FONT_TITLE_1, "Level Settings");
7494   DrawTextSCentered(ED_SETTINGS2_YPOS, FONT_TITLE_1, "Editor Settings");
7495 #else
7496   DrawText(SX + ED_SETTINGS2_XPOS, SY + ED_SETTINGS1_YPOS,
7497            "Level Settings", FONT_TITLE_1);
7498   DrawText(SX + ED_SETTINGS2_XPOS, SY + ED_SETTINGS2_YPOS,
7499            "Editor Settings", FONT_TITLE_1);
7500 #endif
7501
7502   /* draw counter gadgets */
7503   for (i = ED_COUNTER_ID_LEVEL_FIRST; i <= ED_COUNTER_ID_LEVEL_LAST; i++)
7504     MapCounterButtons(i);
7505
7506   /* draw selectbox gadgets */
7507   for (i = ED_SELECTBOX_ID_LEVEL_FIRST; i <= ED_SELECTBOX_ID_LEVEL_LAST; i++)
7508     MapSelectboxGadget(i);
7509
7510   /* draw checkbutton gadgets */
7511   for (i=ED_CHECKBUTTON_ID_LEVEL_FIRST; i <= ED_CHECKBUTTON_ID_LEVEL_LAST; i++)
7512     MapCheckbuttonGadget(i);
7513
7514   /* draw radiobutton gadgets */
7515   for (i=ED_RADIOBUTTON_ID_LEVEL_FIRST; i <= ED_RADIOBUTTON_ID_LEVEL_LAST; i++)
7516     MapRadiobuttonGadget(i);
7517
7518   /* draw text input gadgets */
7519   for (i = ED_TEXTINPUT_ID_LEVEL_FIRST; i <= ED_TEXTINPUT_ID_LEVEL_LAST; i++)
7520     MapTextInputGadget(i);
7521
7522   /* draw drawing area */
7523   MapDrawingArea(ED_DRAWING_ID_RANDOM_BACKGROUND);
7524 }
7525
7526 static void DrawCustomContentArea()
7527 {
7528   int id = ED_DRAWING_ID_CUSTOM_CONTENT;
7529   struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
7530   int x1 = right_gadget_border[GADGET_ID_CUSTOM_DEADLINESS];
7531   int x2 = right_gadget_border[GADGET_ID_CUSTOM_EXPLOSION_TYPE];
7532   int x3 = right_gadget_border[GADGET_ID_CUSTOM_EXPLODE_IMPACT];
7533   int xoffset = ED_DRAWINGAREA_TEXT_DISTANCE;
7534
7535   /* add distance for potential left text (without drawing area border) */
7536   x2 += getTextWidthForGadget(drawingarea_info[id].text_left);
7537
7538   ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
7539
7540   MapDrawingArea(ED_DRAWING_ID_CUSTOM_CONTENT);
7541 }
7542
7543 static void DrawCustomChangeContentArea()
7544 {
7545   int id = ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT;
7546   struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
7547   int x1 = right_gadget_border[GADGET_ID_CHANGE_USE_CONTENT];
7548   int x2 = right_gadget_border[GADGET_ID_CHANGE_REPLACE_WHEN];
7549   int x3 = right_gadget_border[GADGET_ID_CHANGE_ONLY_COMPLETE];
7550   int xoffset = ED_DRAWINGAREA_TEXT_DISTANCE;
7551
7552   ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
7553
7554   MapDrawingArea(id);
7555 }
7556
7557 static void DrawYamYamContentAreas()
7558 {
7559   int x = SX + ED_AREA_YAMYAM_CONTENT_XPOS(3) + 4 * MINI_TILEX;
7560   int y = SY + ED_AREA_YAMYAM_CONTENT_YPOS(0) + ED_BORDER_AREA_YSIZE;
7561   int i;
7562
7563   /* display counter to choose number of element content areas */
7564   MapCounterButtons(ED_COUNTER_ID_YAMYAM_CONTENT);
7565
7566   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7567   {
7568     int id = ED_DRAWING_ID_YAMYAM_CONTENT_0 + i;
7569
7570     if (i < level.num_yamyam_contents)
7571     {
7572       MapDrawingArea(id);
7573     }
7574     else
7575     {
7576       int font_height = getFontHeight(FONT_TEXT_1);
7577
7578       UnmapDrawingArea(id);
7579
7580       /* delete content areas in case of reducing number of them */
7581       DrawBackground(SX + drawingarea_info[id].x - MINI_TILEX / 2,
7582                      SY + drawingarea_info[id].y - MINI_TILEY / 2,
7583                      4 * MINI_TILEX,
7584                      4 * MINI_TILEY + ED_GADGET_TEXT_DISTANCE + font_height);
7585     }
7586   }
7587
7588   DrawText(x, y + 0 * MINI_TILEY, "content", FONT_TEXT_1);
7589   DrawText(x, y + 1 * MINI_TILEY, "when",    FONT_TEXT_1);
7590   DrawText(x, y + 2 * MINI_TILEY, "smashed", FONT_TEXT_1);
7591 }
7592
7593 static void DrawMagicBallContentAreas()
7594 {
7595   int x = SX + ED_AREA_MAGIC_BALL_CONTENT_XPOS(3) + 4 * MINI_TILEX;
7596   int y = SY + ED_AREA_MAGIC_BALL_CONTENT_YPOS(0) + ED_BORDER_AREA_YSIZE;
7597   int i;
7598
7599   /* display counter to choose number of element content areas */
7600   MapCounterButtons(ED_COUNTER_ID_BALL_CONTENT);
7601
7602   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7603   {
7604     int id = ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 + i;
7605
7606     if (i < level.num_ball_contents)
7607     {
7608       MapDrawingArea(id);
7609     }
7610     else
7611     {
7612       int font_height = getFontHeight(FONT_TEXT_1);
7613
7614       UnmapDrawingArea(id);
7615
7616       /* delete content areas in case of reducing number of them */
7617       DrawBackground(SX + drawingarea_info[id].x - MINI_TILEX / 2,
7618                      SY + drawingarea_info[id].y - MINI_TILEY / 2,
7619                      4 * MINI_TILEX,
7620                      4 * MINI_TILEY + ED_GADGET_TEXT_DISTANCE + font_height);
7621     }
7622   }
7623
7624   DrawText(x, y + 0 * MINI_TILEY, "generated", FONT_TEXT_1);
7625   DrawText(x, y + 1 * MINI_TILEY, "when",      FONT_TEXT_1);
7626   DrawText(x, y + 2 * MINI_TILEY, "active",    FONT_TEXT_1);
7627 }
7628
7629 static void DrawAndroidElementArea(int element)
7630 {
7631   int num_elements = level.num_android_clone_elements;
7632   int id = ED_DRAWING_ID_ANDROID_CONTENT;
7633   int sx = SX + drawingarea_info[id].x - MINI_TILEX / 2;
7634   int sy = SY + drawingarea_info[id].y - MINI_TILEY / 2;
7635   int xsize = MAX_ANDROID_ELEMENTS;
7636   int ysize = 1;
7637
7638   /* display counter to choose number of element areas */
7639   MapCounterButtons(ED_COUNTER_ID_ANDROID_CONTENT);
7640
7641   if (drawingarea_info[id].text_left != NULL)
7642     sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
7643
7644   UnmapDrawingArea(id);
7645
7646   ModifyEditorDrawingArea(id, num_elements, 1);
7647
7648   /* delete content areas in case of reducing number of them */
7649   DrawBackground(sx, sy, (xsize + 1) * MINI_TILEX, (ysize + 1) * MINI_TILEY);
7650
7651   MapDrawingArea(id);
7652 }
7653
7654 static void DrawGroupElementArea(int element)
7655 {
7656   int num_elements = group_element_info.num_elements;
7657   int id = ED_DRAWING_ID_GROUP_CONTENT;
7658   int sx = SX + drawingarea_info[id].x - MINI_TILEX / 2;
7659   int sy = SY + drawingarea_info[id].y - MINI_TILEY / 2;
7660   int xsize = MAX_ELEMENTS_IN_GROUP;
7661   int ysize = 1;
7662
7663   if (drawingarea_info[id].text_left != NULL)
7664     sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
7665
7666   UnmapDrawingArea(id);
7667
7668   ModifyEditorDrawingArea(id, num_elements, 1);
7669
7670   /* delete content areas in case of reducing number of them */
7671   DrawBackground(sx, sy, (xsize + 1) * MINI_TILEX, (ysize + 1) * MINI_TILEY);
7672
7673   MapDrawingArea(id);
7674 }
7675
7676 static void DrawPlayerInitialInventoryArea(int element)
7677 {
7678   int player_nr = GET_PLAYER_NR(element);
7679   int num_elements = level.initial_inventory_size[player_nr];
7680   int id = ED_DRAWING_ID_INVENTORY_CONTENT;
7681   int sx = SX + drawingarea_info[id].x - MINI_TILEX / 2;
7682   int sy = SY + drawingarea_info[id].y - MINI_TILEY / 2;
7683   int xsize = MAX_INITIAL_INVENTORY_SIZE;
7684   int ysize = 1;
7685
7686   /* determine horizontal position to the right of specified gadget */
7687   if (drawingarea_info[id].gadget_id_align != GADGET_ID_NONE)
7688     sx += (right_gadget_border[drawingarea_info[id].gadget_id_align] +
7689            ED_DRAWINGAREA_TEXT_DISTANCE);
7690
7691   /* determine horizontal offset for leading text */
7692   if (drawingarea_info[id].text_left != NULL)
7693     sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
7694
7695   UnmapDrawingArea(id);
7696
7697   ModifyEditorDrawingArea(id, num_elements, 1);
7698
7699   /* delete content areas in case of reducing number of them */
7700   DrawBackground(sx, sy, (xsize + 1) * MINI_TILEX, (ysize + 1) * MINI_TILEY);
7701
7702   MapDrawingArea(id);
7703 }
7704
7705 static void DrawEnvelopeTextArea(int envelope_nr)
7706 {
7707   int id = ED_TEXTAREA_ID_ENVELOPE_INFO;
7708   struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
7709
7710   UnmapGadget(gi);
7711   DrawBackground(gi->x, gi->y, gi->width, gi->height);
7712
7713   if (envelope_nr != -1)
7714     textarea_info[id].value = level.envelope[envelope_nr].text;
7715
7716   ModifyGadget(gi, GDI_AREA_SIZE,
7717                *counterbutton_info[ED_COUNTER_ID_ENVELOPE_XSIZE].value,
7718                *counterbutton_info[ED_COUNTER_ID_ENVELOPE_YSIZE].value,
7719                GDI_END);
7720
7721   MapTextAreaGadget(ED_TEXTAREA_ID_ENVELOPE_INFO);
7722 }
7723
7724 static boolean PrintInfoText(char *text, int font_nr, int start_line)
7725 {
7726   int font_height = getFontHeight(font_nr);
7727   int pad_x = ED_ELEMENT_SETTINGS_XPOS(0);
7728   int pad_y = ED_ELEMENT_SETTINGS_YPOS(0) + ED_BORDER_SIZE;
7729   int sx = SX + pad_x;
7730   int sy = SY + pad_y;
7731   int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
7732
7733   if (start_line >= max_lines_per_screen)
7734     return FALSE;
7735
7736   DrawText(sx, sy + start_line * font_height, text, font_nr);
7737
7738   return TRUE;
7739 }
7740
7741 static int PrintElementDescriptionFromFile(char *filename, int start_line)
7742 {
7743   int font_nr = FONT_TEXT_2;
7744   int font_width = getFontWidth(font_nr);
7745   int font_height = getFontHeight(font_nr);
7746   int pad_x = ED_ELEMENT_SETTINGS_XPOS(0);
7747   int pad_y = ED_ELEMENT_SETTINGS_YPOS(0) + ED_BORDER_SIZE;
7748   int sx = SX + pad_x;
7749   int sy = SY + pad_y + start_line * font_height;
7750   int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
7751   int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
7752
7753   return DrawTextFile(sx, sy, filename, font_nr, max_chars_per_line, -1,
7754                       max_lines_per_screen, -1, TRUE, FALSE, FALSE);
7755 }
7756
7757 static void DrawPropertiesTabulatorGadgets()
7758 {
7759   struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
7760   struct GadgetInfo *gd_gi4 = level_editor_gadget[GADGET_ID_PROPERTIES_CHANGE];
7761   struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
7762   int gd_x = gd->x + gd_gi1->border.width / 2;
7763   int gd_y = gd->y + gd_gi1->height - 1;
7764   Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
7765   int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
7766   int id_last  = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
7767 #if 1
7768 #else
7769   int max_tabs = 4;
7770 #endif
7771   int i;
7772
7773   /* draw two config tabulators for player elements */
7774   if (ELEM_IS_PLAYER(properties_element))
7775     id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2;
7776
7777   /* draw two config and one "change" tabulator for custom elements */
7778   if (IS_CUSTOM_ELEMENT(properties_element))
7779     id_last = ED_TEXTBUTTON_ID_PROPERTIES_CHANGE;
7780
7781   for (i = id_first; i <= id_last; i++)
7782   {
7783     int gadget_id = textbutton_info[i].gadget_id;
7784     struct GadgetInfo *gi = level_editor_gadget[gadget_id];
7785     boolean active = (i != edit_mode_properties);
7786
7787     /* use "config 1" and "config 2" instead of "config" for players and CEs */
7788     if (i == ED_TEXTBUTTON_ID_PROPERTIES_CONFIG &&
7789         (ELEM_IS_PLAYER(properties_element) ||
7790          IS_CUSTOM_ELEMENT(properties_element)))
7791       continue;
7792
7793     /* draw background line below tabulator button */
7794     ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
7795
7796     /* draw solid line below inactive tabulator buttons */
7797     if (!active && tab_color != BLACK_PIXEL)    /* black => transparent */
7798       FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width, 1, tab_color);
7799
7800     ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
7801     MapTextbuttonGadget(i);
7802   }
7803
7804 #if 1
7805   /* draw little border line below tabulator buttons */
7806   if (tab_color != BLACK_PIXEL)                 /* black => transparent */
7807     FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height + 1,
7808                   gd_gi4->x - gd_gi1->x + gd_gi4->width, ED_GADGET_DISTANCE,
7809                   tab_color);
7810 #else
7811   /* draw little border line below tabulator buttons */
7812   if (tab_color != BLACK_PIXEL)                 /* black => transparent */
7813     FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height + 1,
7814                   max_tabs * gd_gi1->width + (max_tabs -1) * ED_GADGET_DISTANCE,
7815                   ED_GADGET_DISTANCE, tab_color);
7816 #endif
7817 }
7818
7819 static void DrawPropertiesInfo()
7820 {
7821   static struct
7822   {
7823     int value;
7824     char *text;
7825   }
7826   properties[] =
7827   {
7828     /* configurable properties */
7829
7830     { EP_WALKABLE_OVER,         "- player can walk over it"             },
7831     { EP_WALKABLE_INSIDE,       "- player can walk inside it"           },
7832     { EP_WALKABLE_UNDER,        "- player can walk under it"            },
7833     { EP_PASSABLE_OVER,         "- player can pass over it"             },
7834     { EP_PASSABLE_INSIDE,       "- player can pass through it"          },
7835     { EP_PASSABLE_UNDER,        "- player can pass under it"            },
7836     { EP_PROTECTED,             "- player is protected by it"           },
7837
7838     { EP_DIGGABLE,              "- can be digged away"                  },
7839     { EP_COLLECTIBLE,           "- can be collected"                    },
7840     { EP_DROPPABLE,             "- can be dropped after collecting"     },
7841     { EP_THROWABLE,             "- can be thrown after collecting"      },
7842     { EP_PUSHABLE,              "- can be pushed"                       },
7843
7844     { EP_CAN_FALL,              "- can fall"                            },
7845     { EP_CAN_MOVE,              "- can move"                            },
7846
7847     { EP_CAN_SMASH_PLAYER,      "- can smash player"                    },
7848 #if 0
7849     { EP_CAN_SMASH_ENEMIES,     "- can smash good and bad guys"         },
7850 #endif
7851     { EP_CAN_SMASH_EVERYTHING,  "- can smash everything smashable"      },
7852
7853     { EP_SLIPPERY,              "- slippery for falling elements"       },
7854     { EP_EM_SLIPPERY_WALL,      "- slippery for some gems (EM style)"   },
7855
7856     { EP_DONT_RUN_INTO,         "- deadly when running into"            },
7857     { EP_DONT_COLLIDE_WITH,     "- deadly when colliding with"          },
7858     { EP_DONT_GET_HIT_BY,       "- deadly when getting hit by"          },
7859     { EP_DONT_TOUCH,            "- deadly when touching"                },
7860
7861     { EP_INDESTRUCTIBLE,        "- indestructible"                      },
7862
7863     { EP_CAN_EXPLODE_BY_FIRE,   "- can explode by fire or explosions"   },
7864     { EP_CAN_EXPLODE_SMASHED,   "- can explode when smashed"            },
7865     { EP_CAN_EXPLODE_IMPACT,    "- can explode on impact"               },
7866
7867     { EP_CAN_CHANGE,            "- can change to other element"         },
7868
7869     /* pre-defined properties */
7870     { EP_CAN_PASS_MAGIC_WALL,   "- can pass magic walls"                },
7871     { EP_CAN_PASS_DC_MAGIC_WALL,"- can pass magic walls (DC style)"     },
7872     { EP_SWITCHABLE,            "- can be switched"                     },
7873 #if 0
7874     { EP_HAS_EDITOR_CONTENT,    "- can contain other elements"          },
7875 #endif
7876
7877     { -1,                       NULL                                    }
7878   };
7879   char *filename = getElementDescriptionFilename(properties_element);
7880   char *percentage_text = "In this level:";
7881   char *properties_text = "Standard properties:";
7882   float percentage;
7883   int num_elements_in_level;
7884   int num_standard_properties = 0;
7885   int font1_nr = FONT_TEXT_1;
7886   int font2_nr = FONT_TEXT_2;
7887   int font1_width = getFontWidth(font1_nr);
7888   int font2_height = getFontHeight(font2_nr);
7889   int pad_x = ED_ELEMENT_SETTINGS_XPOS(0);
7890   int pad_y = ED_ELEMENT_SETTINGS_YPOS(0) + ED_BORDER_SIZE;
7891   int screen_line = 0;
7892   int i, x, y;
7893
7894   if (setup.editor.show_element_token)
7895   {
7896     DrawTextF(pad_x, pad_y + screen_line++ * font2_height, FONT_TEXT_3,
7897               "[%s]", element_info[properties_element].token_name);
7898     screen_line++;
7899   }
7900
7901   /* ----- print number of elements / percentage of this element in level */
7902
7903   num_elements_in_level = 0;
7904   for (y = 0; y < lev_fieldy; y++) 
7905     for (x = 0; x < lev_fieldx; x++)
7906       if (Feld[x][y] == properties_element)
7907         num_elements_in_level++;
7908   percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy);
7909
7910   DrawTextS(pad_x, pad_y + screen_line * font2_height, font1_nr,
7911             percentage_text);
7912   DrawTextF(pad_x + strlen(percentage_text) * font1_width,
7913             pad_y + screen_line++ * font2_height, font2_nr,
7914             "%d (%.2f%%)", num_elements_in_level, percentage);
7915
7916   screen_line++;
7917
7918   /* ----- print standard properties of this element */
7919
7920   DrawTextS(pad_x, pad_y + screen_line++ * font2_height, font1_nr,
7921             properties_text);
7922
7923   for (i = 0; properties[i].value != -1; i++)
7924   {
7925     if (!HAS_PROPERTY(properties_element, properties[i].value))
7926       continue;
7927
7928     DrawTextS(pad_x, pad_y + screen_line++ * font2_height, font2_nr,
7929               properties[i].text);
7930     num_standard_properties++;
7931   }
7932
7933   if (num_standard_properties == 0)
7934     DrawTextS(pad_x + strlen(properties_text) * font1_width,
7935               pad_y + (screen_line - 1) * font2_height, font2_nr, "none");
7936
7937   screen_line++;
7938
7939   /* ----- print special description of this element */
7940
7941   PrintInfoText("Description:", FONT_TEXT_1, screen_line);
7942   if (PrintElementDescriptionFromFile(filename, screen_line + 1) == 0)
7943     PrintInfoText("No description available.", FONT_TEXT_1, screen_line);
7944 }
7945
7946 #define TEXT_COLLECTING         "Score for collecting"
7947 #define TEXT_SMASHING           "Score for smashing"
7948 #define TEXT_SLURPING           "Score for slurping robot"
7949 #define TEXT_CRACKING           "Score for cracking"
7950 #define TEXT_AMOEBA_SPEED       "Speed of amoeba growth"
7951 #define TEXT_DURATION           "Duration when activated"
7952 #define TEXT_BALL_DELAY         "Element generation delay"
7953 #define TEXT_MOVE_SPEED         "Speed of android moving"
7954 #define TEXT_CLONE_SPEED        "Speed of android cloning"
7955 #define TEXT_GAME_OF_LIFE_1     "Min neighbours to survive"
7956 #define TEXT_GAME_OF_LIFE_2     "Max neighbours to survive"
7957 #define TEXT_GAME_OF_LIFE_3     "Min neighbours to create"
7958 #define TEXT_GAME_OF_LIFE_4     "Max neighbours to create"
7959 #define TEXT_TIME_BONUS         "Extra time to solve level"
7960
7961 static struct
7962 {
7963   int element;
7964   int *value;
7965   char *text;
7966 } elements_with_counter[] =
7967 {
7968   { EL_EMERALD,         &level.score[SC_EMERALD],       TEXT_COLLECTING },
7969   { EL_BD_DIAMOND,      &level.score[SC_EMERALD],       TEXT_COLLECTING },
7970   { EL_EMERALD_YELLOW,  &level.score[SC_EMERALD],       TEXT_COLLECTING },
7971   { EL_EMERALD_RED,     &level.score[SC_EMERALD],       TEXT_COLLECTING },
7972   { EL_EMERALD_PURPLE,  &level.score[SC_EMERALD],       TEXT_COLLECTING },
7973   { EL_SP_INFOTRON,     &level.score[SC_EMERALD],       TEXT_COLLECTING },
7974   { EL_DIAMOND,         &level.score[SC_DIAMOND],       TEXT_COLLECTING },
7975   { EL_CRYSTAL,         &level.score[SC_CRYSTAL],       TEXT_COLLECTING },
7976   { EL_PEARL,           &level.score[SC_PEARL],         TEXT_COLLECTING },
7977   { EL_BUG,             &level.score[SC_BUG],           TEXT_SMASHING   },
7978   { EL_BUG_RIGHT,       &level.score[SC_BUG],           TEXT_SMASHING   },
7979   { EL_BUG_UP,          &level.score[SC_BUG],           TEXT_SMASHING   },
7980   { EL_BUG_LEFT,        &level.score[SC_BUG],           TEXT_SMASHING   },
7981   { EL_BUG_DOWN,        &level.score[SC_BUG],           TEXT_SMASHING   },
7982   { EL_BD_BUTTERFLY,    &level.score[SC_BUG],           TEXT_SMASHING   },
7983   { EL_BD_BUTTERFLY_RIGHT,&level.score[SC_BUG],         TEXT_SMASHING   },
7984   { EL_BD_BUTTERFLY_UP,   &level.score[SC_BUG],         TEXT_SMASHING   },
7985   { EL_BD_BUTTERFLY_LEFT, &level.score[SC_BUG],         TEXT_SMASHING   },
7986   { EL_BD_BUTTERFLY_DOWN, &level.score[SC_BUG],         TEXT_SMASHING   },
7987   { EL_SP_ELECTRON,     &level.score[SC_BUG],           TEXT_SMASHING   },
7988   { EL_SPACESHIP,       &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
7989   { EL_SPACESHIP_RIGHT, &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
7990   { EL_SPACESHIP_UP,    &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
7991   { EL_SPACESHIP_LEFT,  &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
7992   { EL_SPACESHIP_DOWN,  &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
7993   { EL_BD_FIREFLY,      &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
7994   { EL_BD_FIREFLY_RIGHT,&level.score[SC_SPACESHIP],     TEXT_SMASHING   },
7995   { EL_BD_FIREFLY_UP,   &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
7996   { EL_BD_FIREFLY_LEFT, &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
7997   { EL_BD_FIREFLY_DOWN, &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
7998   { EL_SP_SNIKSNAK,     &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
7999   { EL_YAMYAM,          &level.score[SC_YAMYAM],        TEXT_SMASHING   },
8000   { EL_YAMYAM_LEFT,     &level.score[SC_YAMYAM],        TEXT_SMASHING   },
8001   { EL_YAMYAM_RIGHT,    &level.score[SC_YAMYAM],        TEXT_SMASHING   },
8002   { EL_YAMYAM_UP,       &level.score[SC_YAMYAM],        TEXT_SMASHING   },
8003   { EL_YAMYAM_DOWN,     &level.score[SC_YAMYAM],        TEXT_SMASHING   },
8004   { EL_DARK_YAMYAM,     &level.score[SC_YAMYAM],        TEXT_SMASHING   },
8005   { EL_ROBOT,           &level.score[SC_ROBOT],         TEXT_SMASHING   },
8006   { EL_PACMAN,          &level.score[SC_PACMAN],        TEXT_SMASHING   },
8007   { EL_PACMAN_RIGHT,    &level.score[SC_PACMAN],        TEXT_SMASHING   },
8008   { EL_PACMAN_UP,       &level.score[SC_PACMAN],        TEXT_SMASHING   },
8009   { EL_PACMAN_LEFT,     &level.score[SC_PACMAN],        TEXT_SMASHING   },
8010   { EL_PACMAN_DOWN,     &level.score[SC_PACMAN],        TEXT_SMASHING   },
8011   { EL_NUT,             &level.score[SC_NUT],           TEXT_CRACKING   },
8012   { EL_DYNAMITE,        &level.score[SC_DYNAMITE],      TEXT_COLLECTING },
8013   { EL_EM_DYNAMITE,     &level.score[SC_DYNAMITE],      TEXT_COLLECTING },
8014   { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE],TEXT_COLLECTING },
8015   { EL_DYNABOMB_INCREASE_SIZE,  &level.score[SC_DYNAMITE],TEXT_COLLECTING },
8016   { EL_DYNABOMB_INCREASE_POWER, &level.score[SC_DYNAMITE],TEXT_COLLECTING },
8017   { EL_SHIELD_NORMAL,   &level.score[SC_SHIELD],        TEXT_COLLECTING },
8018   { EL_SHIELD_DEADLY,   &level.score[SC_SHIELD],        TEXT_COLLECTING },
8019   { EL_EXTRA_TIME,      &level.extra_time_score,        TEXT_COLLECTING },
8020   { EL_KEY_1,           &level.score[SC_KEY],           TEXT_COLLECTING },
8021   { EL_KEY_2,           &level.score[SC_KEY],           TEXT_COLLECTING },
8022   { EL_KEY_3,           &level.score[SC_KEY],           TEXT_COLLECTING },
8023   { EL_KEY_4,           &level.score[SC_KEY],           TEXT_COLLECTING },
8024   { EL_EM_KEY_1,        &level.score[SC_KEY],           TEXT_COLLECTING },
8025   { EL_EM_KEY_2,        &level.score[SC_KEY],           TEXT_COLLECTING },
8026   { EL_EM_KEY_3,        &level.score[SC_KEY],           TEXT_COLLECTING },
8027   { EL_EM_KEY_4,        &level.score[SC_KEY],           TEXT_COLLECTING },
8028   { EL_EMC_KEY_5,       &level.score[SC_KEY],           TEXT_COLLECTING },
8029   { EL_EMC_KEY_6,       &level.score[SC_KEY],           TEXT_COLLECTING },
8030   { EL_EMC_KEY_7,       &level.score[SC_KEY],           TEXT_COLLECTING },
8031   { EL_EMC_KEY_8,       &level.score[SC_KEY],           TEXT_COLLECTING },
8032   { EL_DC_KEY_WHITE,    &level.score[SC_KEY],           TEXT_COLLECTING },
8033   { EL_AMOEBA_WET,      &level.amoeba_speed,            TEXT_AMOEBA_SPEED },
8034   { EL_AMOEBA_DRY,      &level.amoeba_speed,            TEXT_AMOEBA_SPEED },
8035   { EL_AMOEBA_FULL,     &level.amoeba_speed,            TEXT_AMOEBA_SPEED },
8036   { EL_BD_AMOEBA,       &level.amoeba_speed,            TEXT_AMOEBA_SPEED },
8037   { EL_EMC_DRIPPER,     &level.amoeba_speed,            TEXT_AMOEBA_SPEED },
8038   { EL_MAGIC_WALL,      &level.time_magic_wall,         TEXT_DURATION   },
8039   { EL_BD_MAGIC_WALL,   &level.time_magic_wall,         TEXT_DURATION   },
8040   { EL_DC_MAGIC_WALL,   &level.time_magic_wall,         TEXT_DURATION   },
8041   { EL_ROBOT_WHEEL,     &level.time_wheel,              TEXT_DURATION   },
8042
8043   { EL_TIMEGATE_SWITCH,   &level.time_timegate,         TEXT_DURATION   },
8044   { EL_DC_TIMEGATE_SWITCH,&level.time_timegate,         TEXT_DURATION   },
8045   { EL_LIGHT_SWITCH,    &level.time_light,              TEXT_DURATION   },
8046   { EL_LIGHT_SWITCH_ACTIVE, &level.time_light,          TEXT_DURATION   },
8047   { EL_SHIELD_NORMAL,   &level.shield_normal_time,      TEXT_DURATION   },
8048   { EL_SHIELD_DEADLY,   &level.shield_deadly_time,      TEXT_DURATION   },
8049   { EL_EXTRA_TIME,      &level.extra_time,              TEXT_TIME_BONUS },
8050   { EL_TIME_ORB_FULL,   &level.time_orb_time,           TEXT_TIME_BONUS },
8051   { EL_GAME_OF_LIFE,    &level.game_of_life[0],         TEXT_GAME_OF_LIFE_1 },
8052   { EL_GAME_OF_LIFE,    &level.game_of_life[1],         TEXT_GAME_OF_LIFE_2 },
8053   { EL_GAME_OF_LIFE,    &level.game_of_life[2],         TEXT_GAME_OF_LIFE_3 },
8054   { EL_GAME_OF_LIFE,    &level.game_of_life[3],         TEXT_GAME_OF_LIFE_4 },
8055   { EL_BIOMAZE,         &level.biomaze[0],              TEXT_GAME_OF_LIFE_1 },
8056   { EL_BIOMAZE,         &level.biomaze[1],              TEXT_GAME_OF_LIFE_2 },
8057   { EL_BIOMAZE,         &level.biomaze[2],              TEXT_GAME_OF_LIFE_3 },
8058   { EL_BIOMAZE,         &level.biomaze[3],              TEXT_GAME_OF_LIFE_4 },
8059
8060   { EL_EMC_ANDROID,     &level.android_move_time,       TEXT_MOVE_SPEED },
8061   { EL_EMC_ANDROID,     &level.android_clone_time,      TEXT_CLONE_SPEED },
8062   { EL_EMC_MAGIC_BALL,  &level.ball_time,               TEXT_BALL_DELAY },
8063   { EL_EMC_LENSES,      &level.lenses_score,            TEXT_COLLECTING },
8064   { EL_EMC_MAGNIFIER,   &level.magnify_score,           TEXT_COLLECTING },
8065   { EL_SPRING,          &level.slurp_score,             TEXT_SLURPING   },
8066   { EL_EMC_LENSES,      &level.lenses_time,             TEXT_DURATION   },
8067   { EL_EMC_MAGNIFIER,   &level.magnify_time,            TEXT_DURATION   },
8068
8069   { -1,                 NULL,                           NULL            }
8070 };
8071
8072 static boolean checkPropertiesConfig(int element)
8073 {
8074   int i;
8075
8076   if (IS_GEM(element) ||
8077       IS_CUSTOM_ELEMENT(element) ||
8078       IS_GROUP_ELEMENT(element) ||
8079       IS_ENVELOPE(element) ||
8080       ELEM_IS_PLAYER(element) ||
8081       HAS_EDITOR_CONTENT(element) ||
8082       CAN_GROW(element) ||
8083       COULD_MOVE_INTO_ACID(element) ||
8084       MAYBE_DONT_COLLIDE_WITH(element))
8085     return TRUE;
8086   else
8087     for (i = 0; elements_with_counter[i].element != -1; i++)
8088       if (elements_with_counter[i].element == element)
8089         return TRUE;
8090
8091   return FALSE;
8092 }
8093
8094 static void DrawPropertiesConfig()
8095 {
8096   int max_num_element_counters = 4;
8097   int num_element_counters = 0;
8098   int i;
8099
8100   if (!checkPropertiesConfig(properties_element))
8101   {
8102     PrintInfoText("No configuration options available.", FONT_TEXT_1, 0);
8103
8104     return;
8105   }
8106
8107   /* check if there are elements where a value can be chosen for */
8108   for (i = 0; elements_with_counter[i].element != -1; i++)
8109   {
8110     if (elements_with_counter[i].element == properties_element)
8111     {
8112       int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
8113
8114       counterbutton_info[counter_id].y =
8115         ED_ELEMENT_SETTINGS_YPOS(
8116                 (HAS_EDITOR_CONTENT(properties_element)      ? 1 : 0) +
8117                 (CAN_GROW(properties_element)                ? 1 : 0) +
8118                 (COULD_MOVE_INTO_ACID(properties_element)    ? 1 : 0) +
8119                 (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) +
8120                 (properties_element == EL_EMC_MAGIC_BALL     ? 2 : 0) +
8121                 num_element_counters);
8122
8123       counterbutton_info[counter_id].value = elements_with_counter[i].value;
8124       counterbutton_info[counter_id].text_right= elements_with_counter[i].text;
8125
8126       if (properties_element == EL_GAME_OF_LIFE ||
8127           properties_element == EL_BIOMAZE)
8128       {
8129         counterbutton_info[counter_id].min_value = 0;   /* min neighbours */
8130         counterbutton_info[counter_id].max_value = 8;   /* max neighbours */
8131       }
8132       else
8133       {
8134         /* !!! CHANGE THIS FOR CERTAIN ELEMENTS !!! */
8135         counterbutton_info[counter_id].min_value = MIN_SCORE;
8136         counterbutton_info[counter_id].max_value = MAX_SCORE;
8137       }
8138
8139       MapCounterButtons(counter_id);
8140
8141       num_element_counters++;
8142       if (num_element_counters >= max_num_element_counters)
8143         break;
8144     }
8145   }
8146
8147   if (HAS_EDITOR_CONTENT(properties_element))
8148   {
8149     /* draw stickybutton gadget */
8150     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
8151
8152     if (IS_AMOEBOID(properties_element))
8153       MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT);
8154     else if (properties_element == EL_YAMYAM ||
8155              properties_element == EL_YAMYAM_LEFT ||
8156              properties_element == EL_YAMYAM_RIGHT ||
8157              properties_element == EL_YAMYAM_UP ||
8158              properties_element == EL_YAMYAM_DOWN)
8159       DrawYamYamContentAreas();
8160     else if (properties_element == EL_EMC_MAGIC_BALL)
8161     {
8162       DrawMagicBallContentAreas();
8163
8164       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT);
8165       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_BALL_STATE);
8166     }
8167     else if (properties_element == EL_EMC_ANDROID)
8168       DrawAndroidElementArea(properties_element);
8169   }
8170
8171   if (ELEM_IS_PLAYER(properties_element))
8172   {
8173     int player_nr = GET_PLAYER_NR(properties_element);
8174
8175     /* these properties can be set for every player individually */
8176
8177     if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
8178     {
8179       drawingarea_info[ED_DRAWING_ID_START_ELEMENT].value =
8180         &level.start_element[player_nr];
8181       drawingarea_info[ED_DRAWING_ID_ARTWORK_ELEMENT].value =
8182         &level.artwork_element[player_nr];
8183       drawingarea_info[ED_DRAWING_ID_EXPLOSION_ELEMENT].value =
8184         &level.explosion_element[player_nr];
8185
8186       checkbutton_info[ED_CHECKBUTTON_ID_USE_START_ELEMENT].value =
8187         &level.use_start_element[player_nr];
8188       checkbutton_info[ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT].value =
8189         &level.use_artwork_element[player_nr];
8190       checkbutton_info[ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT].value =
8191         &level.use_explosion_element[player_nr];
8192       checkbutton_info[ED_CHECKBUTTON_ID_INITIAL_GRAVITY].value =
8193         &level.initial_player_gravity[player_nr];
8194
8195       selectbox_info[ED_SELECTBOX_ID_PLAYER_SPEED].value =
8196         &level.initial_player_stepsize[player_nr];
8197
8198       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID);
8199       MapCheckbuttonGadget(properties_element == EL_SP_MURPHY ?
8200                            ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD :
8201                            ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD);
8202       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD);
8203       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
8204       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
8205       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION);
8206       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
8207       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);
8208       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT);
8209       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_GRAVITY);
8210       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE);
8211
8212       MapDrawingArea(ED_DRAWING_ID_START_ELEMENT);
8213       MapDrawingArea(ED_DRAWING_ID_ARTWORK_ELEMENT);
8214       MapDrawingArea(ED_DRAWING_ID_EXPLOSION_ELEMENT);
8215
8216       MapSelectboxGadget(ED_SELECTBOX_ID_PLAYER_SPEED);
8217     }
8218     else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
8219     {
8220       drawingarea_info[ED_DRAWING_ID_INVENTORY_CONTENT].value =
8221         &level.initial_inventory_content[player_nr][0];
8222
8223       counterbutton_info[ED_COUNTER_ID_INVENTORY_SIZE].value =
8224         &level.initial_inventory_size[player_nr];
8225
8226       checkbutton_info[ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY].value =
8227         &level.use_initial_inventory[player_nr];
8228
8229       /* draw checkbutton gadgets */
8230       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY);
8231
8232       /* draw counter gadgets */
8233       MapCounterButtons(ED_COUNTER_ID_INVENTORY_SIZE);
8234
8235       /* draw drawing area gadgets */
8236       DrawPlayerInitialInventoryArea(properties_element);
8237     }
8238   }
8239
8240   if (IS_GEM(properties_element))
8241     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
8242
8243   if (properties_element == EL_EM_DYNAMITE)
8244     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE);
8245
8246   if (COULD_MOVE_INTO_ACID(properties_element) &&
8247       !ELEM_IS_PLAYER(properties_element) &&
8248       (!IS_CUSTOM_ELEMENT(properties_element) ||
8249        edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2))
8250   {
8251     /* set position for checkbutton for "can move into acid" */
8252     checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x =
8253       ED_ELEMENT_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0);
8254     checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y =
8255       ED_ELEMENT_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 6 :
8256                        HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
8257
8258     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID);
8259   }
8260
8261   if (MAYBE_DONT_COLLIDE_WITH(properties_element))
8262     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH);
8263
8264   if (properties_element == EL_SPRING)
8265     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_SPRING_BUG);
8266
8267   if (properties_element == EL_TIME_ORB_FULL)
8268     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG);
8269
8270   if (CAN_GROW(properties_element))
8271   {
8272     checkbutton_info[ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE].y =
8273       ED_ELEMENT_SETTINGS_YPOS(HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
8274
8275     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE);
8276   }
8277
8278   if (IS_ENVELOPE(properties_element))
8279   {
8280     int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE;
8281     int counter2_id = ED_COUNTER_ID_ENVELOPE_YSIZE;
8282     int button1_id = ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP;
8283     int button2_id = ED_CHECKBUTTON_ID_ENVELOPE_CENTERED;
8284     int envelope_nr = properties_element - EL_ENVELOPE_1;
8285
8286     counterbutton_info[counter1_id].value = &level.envelope[envelope_nr].xsize;
8287     counterbutton_info[counter2_id].value = &level.envelope[envelope_nr].ysize;
8288
8289     checkbutton_info[button1_id].value = &level.envelope[envelope_nr].autowrap;
8290     checkbutton_info[button2_id].value = &level.envelope[envelope_nr].centered;
8291
8292     /* display counter to choose size of envelope text area */
8293     MapCounterButtons(counter1_id);
8294     MapCounterButtons(counter2_id);
8295
8296     /* display checkbuttons to choose auto-wrap and alignment properties */
8297     MapCheckbuttonGadget(button1_id);
8298     MapCheckbuttonGadget(button2_id);
8299
8300     DrawEnvelopeTextArea(envelope_nr);
8301   }
8302
8303   if (IS_CUSTOM_ELEMENT(properties_element))
8304   {
8305     /* draw stickybutton gadget */
8306     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
8307
8308     if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
8309     {
8310       /* draw checkbutton gadgets */
8311       for (i =  ED_CHECKBUTTON_ID_CUSTOM1_FIRST;
8312            i <= ED_CHECKBUTTON_ID_CUSTOM1_LAST; i++)
8313         MapCheckbuttonGadget(i);
8314
8315       /* draw counter gadgets */
8316       for (i =  ED_COUNTER_ID_CUSTOM1_FIRST;
8317            i <= ED_COUNTER_ID_CUSTOM1_LAST; i++)
8318         MapCounterButtons(i);
8319
8320       /* draw selectbox gadgets */
8321       for (i =  ED_SELECTBOX_ID_CUSTOM1_FIRST;
8322            i <= ED_SELECTBOX_ID_CUSTOM1_LAST; i++)
8323         MapSelectboxGadget(i);
8324
8325       /* draw textbutton gadgets */
8326       MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE);
8327
8328       /* draw text input gadgets */
8329       MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
8330
8331       /* draw drawing area gadgets */
8332       MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
8333     }
8334     else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
8335     {
8336       /* draw checkbutton gadgets */
8337       for (i =  ED_CHECKBUTTON_ID_CUSTOM2_FIRST;
8338            i <= ED_CHECKBUTTON_ID_CUSTOM2_LAST; i++)
8339         MapCheckbuttonGadget(i);
8340
8341       /* draw counter gadgets */
8342       for (i =  ED_COUNTER_ID_CUSTOM2_FIRST;
8343            i <= ED_COUNTER_ID_CUSTOM2_LAST; i++)
8344         MapCounterButtons(i);
8345
8346       /* draw selectbox gadgets */
8347       for (i =  ED_SELECTBOX_ID_CUSTOM2_FIRST;
8348            i <= ED_SELECTBOX_ID_CUSTOM2_LAST; i++)
8349         MapSelectboxGadget(i);
8350
8351       /* draw drawing area gadgets */
8352       MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER);
8353       MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE);
8354       DrawCustomContentArea();
8355     }
8356   }
8357   else if (IS_GROUP_ELEMENT(properties_element))
8358   {
8359     /* draw stickybutton gadget */
8360     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
8361
8362     /* draw checkbutton gadgets */
8363     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
8364     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE);
8365
8366     /* draw counter gadgets */
8367     MapCounterButtons(ED_COUNTER_ID_GROUP_CONTENT);
8368
8369     /* draw selectbox gadgets */
8370     MapSelectboxGadget(ED_SELECTBOX_ID_GROUP_CHOICE_MODE);
8371
8372     /* draw textbutton gadgets */
8373     MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE);
8374
8375     /* draw drawing area gadgets */
8376     DrawGroupElementArea(properties_element);
8377
8378     /* draw text input gadgets */
8379     MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
8380
8381     /* draw drawing area gadgets */
8382     MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
8383   }
8384 }
8385
8386 static void DrawPropertiesChangeDrawingAreas()
8387 {
8388   if (IS_CUSTOM_ELEMENT(properties_element))
8389   {
8390     MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TARGET);
8391     MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER);
8392     MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_ACTION);
8393
8394     DrawCustomChangeContentArea();
8395   }
8396
8397   redraw_mask |= REDRAW_FIELD;
8398 }
8399
8400 static void DrawPropertiesChange()
8401 {
8402   int i;
8403
8404   /* needed to initially set selectbox options for special action options */
8405   setSelectboxSpecialActionOptions();
8406
8407   /* draw stickybutton gadget */
8408   MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
8409
8410   /* draw checkbutton gadgets */
8411   for (i =  ED_CHECKBUTTON_ID_CHANGE_FIRST;
8412        i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++)
8413     MapCheckbuttonGadget(i);
8414
8415   /* draw counter gadgets */
8416   for (i =  ED_COUNTER_ID_CHANGE_FIRST;
8417        i <= ED_COUNTER_ID_CHANGE_LAST; i++)
8418     MapCounterButtons(i);
8419
8420   /* draw selectbox gadgets */
8421   for (i =  ED_SELECTBOX_ID_CHANGE_FIRST;
8422        i <= ED_SELECTBOX_ID_CHANGE_LAST; i++)
8423     MapSelectboxGadget(i);
8424
8425   /* draw textbutton gadgets */
8426   for (i =  ED_TEXTBUTTON_ID_CHANGE_FIRST;
8427        i <= ED_TEXTBUTTON_ID_CHANGE_LAST; i++)
8428     MapTextbuttonGadget(i);
8429
8430   /* draw graphicbutton gadgets */
8431   for (i =  ED_GRAPHICBUTTON_ID_CHANGE_FIRST;
8432        i <= ED_GRAPHICBUTTON_ID_CHANGE_LAST; i++)
8433     MapGraphicbuttonGadget(i);
8434
8435   /* draw drawing area gadgets */
8436   DrawPropertiesChangeDrawingAreas();
8437 }
8438
8439 static void DrawEditorElementAnimation(int x, int y)
8440 {
8441   int graphic = el2img(properties_element);
8442   int frame = (ANIM_MODE(graphic) == ANIM_CE_VALUE ?
8443                custom_element.ce_value_fixed_initial :
8444                ANIM_MODE(graphic) == ANIM_CE_SCORE ?
8445                custom_element.collect_score_initial : FrameCounter);
8446
8447   DrawGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
8448 }
8449
8450 static void DrawEditorElementName(int x, int y, int element)
8451 {
8452   char *element_name = getElementInfoText(element);
8453   int font_nr = FONT_TEXT_1;
8454   int font_width = getFontWidth(font_nr);
8455   int font_height = getFontHeight(font_nr);
8456   int max_text_width = SXSIZE - x - ED_ELEMENT_SETTINGS_XPOS(0);
8457   int max_chars_per_line = max_text_width / font_width;
8458   char buffer[max_chars_per_line + 1];
8459
8460   if (strlen(element_name) <= max_chars_per_line)
8461     DrawTextS(x, y, font_nr, element_name);
8462   else
8463   {
8464     int next_pos = max_chars_per_line;
8465
8466     strncpy(buffer, element_name, max_chars_per_line);
8467     buffer[max_chars_per_line] = '\0';
8468
8469     if (element_name[max_chars_per_line] == ' ')
8470       next_pos++;
8471     else
8472     {
8473       int i;
8474
8475       for (i = max_chars_per_line - 1; i >= 0; i--)
8476         if (buffer[i] == ' ')
8477           break;
8478
8479       if (strlen(&element_name[i + 1]) <= max_chars_per_line)
8480       {
8481         buffer[i] = '\0';
8482         next_pos = i + 1;
8483       }
8484     }
8485
8486     DrawTextS(x, y - font_height / 2, font_nr, buffer);
8487
8488     strncpy(buffer, &element_name[next_pos], max_chars_per_line);
8489     buffer[max_chars_per_line] = '\0';
8490
8491     DrawTextS(x, y + font_height / 2, font_nr, buffer);
8492   }
8493 }
8494
8495 static void DrawPropertiesWindow()
8496 {
8497   int xstart = 2;
8498   int ystart = 4;
8499
8500   stick_element_properties_window = FALSE;
8501
8502   /* make sure that previous properties edit mode exists for this element */
8503   if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG_2 &&
8504       !IS_CUSTOM_ELEMENT(properties_element))
8505     edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_2;
8506
8507   if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG &&
8508       !ELEM_IS_PLAYER(properties_element) &&
8509       !IS_CUSTOM_ELEMENT(properties_element))
8510     edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
8511
8512   if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG &&
8513       (ELEM_IS_PLAYER(properties_element) ||
8514        IS_CUSTOM_ELEMENT(properties_element)))
8515     edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_1;
8516
8517   CopyElementPropertiesToEditor(properties_element);
8518
8519   UnmapLevelEditorWindowGadgets();
8520   UnmapLevelEditorToolboxDrawingGadgets();
8521   UnmapLevelEditorToolboxCustomGadgets();
8522
8523   if (IS_CUSTOM_ELEMENT(properties_element) ||
8524       IS_GROUP_ELEMENT(properties_element))
8525     MapLevelEditorToolboxCustomGadgets();
8526
8527   SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
8528   ClearField();
8529
8530 #if 0
8531   DrawTextSCentered(ED_SETTINGS1_YPOS, FONT_TITLE_1, "Element Settings");
8532 #else
8533   DrawText(SX + ED_SETTINGS2_XPOS, SY + ED_SETTINGS1_YPOS,
8534            "Element Settings", FONT_TITLE_1);
8535 #endif
8536
8537   FrameCounter = 0;     /* restart animation frame counter */
8538
8539   DrawElementBorder(SX + xstart * MINI_TILEX,
8540                     SY + ystart * MINI_TILEY + MINI_TILEY / 2,
8541                     TILEX, TILEY, FALSE);
8542
8543   DrawEditorElementAnimation(SX + xstart * MINI_TILEX,
8544                              SY + ystart * MINI_TILEY + MINI_TILEY / 2);
8545
8546   DrawEditorElementName((xstart + 3) * MINI_TILEX + 1,
8547                         (ystart + 1) * MINI_TILEY + 1,
8548                         properties_element);
8549
8550   DrawPropertiesTabulatorGadgets();
8551
8552   if (edit_mode_properties == ED_MODE_PROPERTIES_INFO)
8553     DrawPropertiesInfo();
8554   else if (edit_mode_properties == ED_MODE_PROPERTIES_CHANGE)
8555     DrawPropertiesChange();
8556   else  /* (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG[_1|_2]) */
8557     DrawPropertiesConfig();
8558 }
8559
8560 static void UpdateCustomElementGraphicGadgets()
8561 {
8562   struct ElementInfo *ei = &element_info[properties_element];
8563   int i;
8564
8565   ei->gfx_element = (ei->use_gfx_element ? ei->gfx_element_initial :
8566                      properties_element);
8567
8568   ModifyEditorElementList();
8569   RedrawDrawingElements();
8570
8571   /* force redraw of all mapped drawing area gadgets */
8572   for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
8573   {
8574     struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[i].gadget_id];
8575
8576     if (gi->mapped)
8577       MapDrawingArea(i);
8578   }
8579 }
8580
8581 static int getOpenDirectionFromTube(int element)
8582 {
8583   switch (element)
8584   {
8585     case EL_TUBE_LEFT_UP:               return (MV_LEFT | MV_UP);
8586     case EL_TUBE_LEFT_DOWN:             return (MV_LEFT | MV_DOWN);
8587     case EL_TUBE_RIGHT_UP:              return (MV_RIGHT | MV_UP);
8588     case EL_TUBE_RIGHT_DOWN:            return (MV_RIGHT | MV_DOWN);
8589     case EL_TUBE_HORIZONTAL:            return (MV_HORIZONTAL);
8590     case EL_TUBE_HORIZONTAL_UP:         return (MV_HORIZONTAL | MV_UP);
8591     case EL_TUBE_HORIZONTAL_DOWN:       return (MV_HORIZONTAL | MV_DOWN);
8592     case EL_TUBE_VERTICAL:              return (MV_VERTICAL);
8593     case EL_TUBE_VERTICAL_LEFT:         return (MV_VERTICAL | MV_LEFT);
8594     case EL_TUBE_VERTICAL_RIGHT:        return (MV_VERTICAL | MV_RIGHT);
8595     case EL_TUBE_ANY:                   return (MV_ANY_DIRECTION);
8596   }
8597
8598   return MV_NONE;
8599 }
8600
8601 static int getTubeFromOpenDirection(int direction)
8602 {
8603   switch (direction)
8604   {
8605     case (MV_LEFT | MV_UP):             return EL_TUBE_LEFT_UP;
8606     case (MV_LEFT | MV_DOWN):           return EL_TUBE_LEFT_DOWN;
8607     case (MV_RIGHT | MV_UP):            return EL_TUBE_RIGHT_UP;
8608     case (MV_RIGHT | MV_DOWN):          return EL_TUBE_RIGHT_DOWN;
8609     case (MV_HORIZONTAL):               return EL_TUBE_HORIZONTAL;
8610     case (MV_HORIZONTAL | MV_UP):       return EL_TUBE_HORIZONTAL_UP;
8611     case (MV_HORIZONTAL | MV_DOWN):     return EL_TUBE_HORIZONTAL_DOWN;
8612     case (MV_VERTICAL):                 return EL_TUBE_VERTICAL;
8613     case (MV_VERTICAL | MV_LEFT):       return EL_TUBE_VERTICAL_LEFT;
8614     case (MV_VERTICAL | MV_RIGHT):      return EL_TUBE_VERTICAL_RIGHT;
8615     case (MV_ANY_DIRECTION):            return EL_TUBE_ANY;
8616
8617     /* if only one direction, fall back to simple tube with that direction */
8618     case (MV_LEFT):                     return EL_TUBE_HORIZONTAL;
8619     case (MV_RIGHT):                    return EL_TUBE_HORIZONTAL;
8620     case (MV_UP):                       return EL_TUBE_VERTICAL;
8621     case (MV_DOWN):                     return EL_TUBE_VERTICAL;
8622   }
8623
8624   return EL_EMPTY;
8625 }
8626
8627 static int getTubeFromOpenDirectionNotEmpty(int direction, int element_old)
8628 {
8629   int element_new = getTubeFromOpenDirection(direction);
8630
8631   return (element_new != EL_EMPTY ? element_new : element_old);
8632 }
8633
8634 static int getOpenDirectionFromBelt(int element)
8635 {
8636   int belt_dir = getBeltDirFromBeltElement(element);
8637
8638   return (belt_dir == MV_LEFT ? MV_RIGHT :
8639           belt_dir == MV_RIGHT ? MV_LEFT :
8640           belt_dir == MV_NONE ? MV_HORIZONTAL : belt_dir);
8641 }
8642
8643 static int getBeltFromNrAndOpenDirection(int nr, int direction)
8644 {
8645   int belt_dir = (direction == MV_LEFT ? MV_RIGHT :
8646                   direction == MV_RIGHT ? MV_LEFT :
8647                   direction == MV_HORIZONTAL ? MV_NONE : direction);
8648
8649   if (direction == MV_NONE)
8650     return EL_EMPTY;
8651
8652   return getBeltElementFromBeltNrAndBeltDir(nr, belt_dir);
8653 }
8654
8655 static int getBeltFromNrAndOpenDirectionNotEmpty(int nr, int direction,
8656                                                  int element_old)
8657 {
8658   int element_new = getBeltFromNrAndOpenDirection(nr, direction);
8659
8660   return (element_new != EL_EMPTY ? element_new : element_old);
8661 }
8662
8663 static int getOpenDirectionFromPool(int element)
8664 {
8665   switch (element)
8666   {
8667     case EL_ACID_POOL_TOPLEFT:          return (MV_DOWN | MV_RIGHT);
8668     case EL_ACID_POOL_TOPRIGHT:         return (MV_DOWN | MV_LEFT);
8669     case EL_ACID_POOL_BOTTOMLEFT:       return (MV_UP | MV_RIGHT);
8670     case EL_ACID_POOL_BOTTOMRIGHT:      return (MV_UP | MV_LEFT);
8671     case EL_ACID_POOL_BOTTOM:           return (MV_HORIZONTAL | MV_UP);
8672     case EL_ACID:                       return (MV_HORIZONTAL | MV_DOWN);
8673   }
8674
8675   return MV_NONE;
8676 }
8677
8678 static int getPoolFromOpenDirection(int direction)
8679 {
8680   switch (direction)
8681   {
8682     case (MV_DOWN | MV_RIGHT):          return EL_ACID_POOL_TOPLEFT;
8683     case (MV_DOWN | MV_LEFT):           return EL_ACID_POOL_TOPRIGHT;
8684     case (MV_UP | MV_RIGHT):            return EL_ACID_POOL_BOTTOMLEFT;
8685     case (MV_UP | MV_LEFT):             return EL_ACID_POOL_BOTTOMRIGHT;
8686     case (MV_HORIZONTAL | MV_UP):       return EL_ACID_POOL_BOTTOM;
8687     case (MV_HORIZONTAL | MV_DOWN):     return EL_ACID;
8688   }
8689
8690   return EL_EMPTY;
8691 }
8692
8693 static int getPoolFromOpenDirectionExt(int direction, int help_element)
8694 {
8695   int element = getPoolFromOpenDirection(direction);
8696   int help_direction = getOpenDirectionFromPool(help_element);
8697
8698   if (element == EL_EMPTY)
8699   {
8700     int help_direction_vertical = help_direction & MV_VERTICAL;
8701
8702     element = getPoolFromOpenDirection(direction | help_direction_vertical);
8703   }
8704
8705   if (element == EL_EMPTY)
8706   {
8707     int help_direction_horizontal = help_direction & MV_HORIZONTAL;
8708
8709     element = getPoolFromOpenDirection(direction | help_direction_horizontal);
8710   }
8711
8712   return element;
8713 }
8714
8715 static int getPoolFromOpenDirectionNotEmpty(int direction, int element_old)
8716 {
8717   int element_new = getPoolFromOpenDirectionExt(direction, element_old);
8718
8719   return (element_new != EL_EMPTY ? element_new : element_old);
8720 }
8721
8722 static int getOpenDirectionFromPillar(int element)
8723 {
8724   switch (element)
8725   {
8726     case EL_EMC_WALL_1:                 return (MV_DOWN);
8727     case EL_EMC_WALL_2:                 return (MV_VERTICAL);
8728     case EL_EMC_WALL_3:                 return (MV_UP);
8729   }
8730
8731   return MV_NONE;
8732 }
8733
8734 static int getPillarFromOpenDirection(int direction)
8735 {
8736   switch (direction)
8737   {
8738     case (MV_DOWN):                     return EL_EMC_WALL_1;
8739     case (MV_VERTICAL):                 return EL_EMC_WALL_2;
8740     case (MV_UP):                       return EL_EMC_WALL_3;
8741   }
8742
8743   return EL_EMPTY;
8744 }
8745
8746 static int getPillarFromOpenDirectionNotEmpty(int direction, int element_old)
8747 {
8748   int element_new = getPillarFromOpenDirection(direction);
8749
8750   return (element_new != EL_EMPTY ? element_new : element_old);
8751 }
8752
8753 static int getOpenDirectionFromSteel2(int element)
8754 {
8755   switch (element)
8756   {
8757     case EL_DC_STEELWALL_2_LEFT:        return (MV_RIGHT);
8758     case EL_DC_STEELWALL_2_RIGHT:       return (MV_LEFT);
8759     case EL_DC_STEELWALL_2_TOP:         return (MV_DOWN);
8760     case EL_DC_STEELWALL_2_BOTTOM:      return (MV_UP);
8761     case EL_DC_STEELWALL_2_HORIZONTAL:  return (MV_HORIZONTAL);
8762     case EL_DC_STEELWALL_2_VERTICAL:    return (MV_VERTICAL);
8763     case EL_DC_STEELWALL_2_MIDDLE:      return (MV_ANY_DIRECTION);
8764     case EL_DC_STEELWALL_2_SINGLE:      return (MV_NONE);
8765   }
8766
8767   return MV_NONE;
8768 }
8769
8770 static int getSteel2FromOpenDirection(int direction)
8771 {
8772   switch (direction)
8773   {
8774     case (MV_RIGHT):                    return EL_DC_STEELWALL_2_LEFT;
8775     case (MV_LEFT):                     return EL_DC_STEELWALL_2_RIGHT;
8776     case (MV_DOWN):                     return EL_DC_STEELWALL_2_TOP;
8777     case (MV_UP):                       return EL_DC_STEELWALL_2_BOTTOM;
8778     case (MV_HORIZONTAL):               return EL_DC_STEELWALL_2_HORIZONTAL;
8779     case (MV_VERTICAL):                 return EL_DC_STEELWALL_2_VERTICAL;
8780     case (MV_ANY_DIRECTION):            return EL_DC_STEELWALL_2_MIDDLE;
8781     case (MV_NONE):                     return EL_DC_STEELWALL_2_SINGLE;
8782   }
8783
8784   return EL_EMPTY;
8785 }
8786
8787 static int getSteel2FromOpenDirectionNotEmpty(int direction, int element_old)
8788 {
8789   int element_new = getSteel2FromOpenDirection(direction);
8790
8791   return (element_new != EL_EMPTY ? element_new : element_old);
8792 }
8793
8794 static int getOpenDirectionFromChip(int element)
8795 {
8796   switch (element)
8797   {
8798     case EL_SP_CHIP_SINGLE:             return (MV_NONE);
8799     case EL_SP_CHIP_LEFT:               return (MV_RIGHT);
8800     case EL_SP_CHIP_RIGHT:              return (MV_LEFT);
8801     case EL_SP_CHIP_TOP:                return (MV_DOWN);
8802     case EL_SP_CHIP_BOTTOM:             return (MV_UP);
8803   }
8804
8805   return MV_NONE;
8806 }
8807
8808 static int getChipFromOpenDirection(int direction)
8809 {
8810   switch (direction)
8811   {
8812     case (MV_NONE):                     return EL_SP_CHIP_SINGLE;
8813     case (MV_LEFT):                     return EL_SP_CHIP_RIGHT;
8814     case (MV_RIGHT):                    return EL_SP_CHIP_LEFT;
8815     case (MV_UP):                       return EL_SP_CHIP_BOTTOM;
8816     case (MV_DOWN):                     return EL_SP_CHIP_TOP;
8817   }
8818
8819   return EL_EMPTY;
8820 }
8821
8822 static int getChipFromOpenDirectionNotEmpty(int direction, int element_old)
8823 {
8824   int element_new = getChipFromOpenDirection(direction);
8825
8826   return (element_new != EL_EMPTY ? element_new : element_old);
8827 }
8828
8829 static int getClosedTube(int x, int y)
8830 {
8831   static int xy[4][2] =
8832   {
8833     { -1, 0 },
8834     { +1, 0 },
8835     { 0, -1 },
8836     { 0, +1 }
8837   };
8838   int element_old = IntelliDrawBuffer[x][y];
8839   int direction_old = getOpenDirectionFromTube(element_old);
8840   int direction_new = MV_NONE;
8841   int i;
8842
8843   for (i = 0; i < NUM_DIRECTIONS; i++)
8844   {
8845     int xx = x + xy[i][0];
8846     int yy = y + xy[i][1];
8847     int dir = MV_DIR_FROM_BIT(i);
8848     int dir_opposite = MV_DIR_OPPOSITE(dir);
8849
8850     if (IN_LEV_FIELD(xx, yy) && IS_TUBE(IntelliDrawBuffer[xx][yy]) &&
8851         (direction_old & dir) &&
8852         (getOpenDirectionFromTube(IntelliDrawBuffer[xx][yy]) & dir_opposite))
8853       direction_new |= dir;
8854   }
8855
8856   return getTubeFromOpenDirectionNotEmpty(direction_new, element_old);
8857 }
8858
8859 static int getClosedBelt(int x, int y)
8860 {
8861   static int xy[4][2] =
8862   {
8863     { -1, 0 },
8864     { +1, 0 },
8865     { 0, -1 },
8866     { 0, +1 }
8867   };
8868   int element_old = IntelliDrawBuffer[x][y];
8869   int nr = getBeltNrFromBeltElement(element_old);
8870   int direction_old = getOpenDirectionFromBelt(element_old);
8871   int direction_new = MV_NONE;
8872   int i;
8873
8874   for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
8875   {
8876     int xx = x + xy[i][0];
8877     int yy = y + xy[i][1];
8878     int dir = MV_DIR_FROM_BIT(i);
8879     int dir_opposite = MV_DIR_OPPOSITE(dir);
8880
8881     if (IN_LEV_FIELD(xx, yy) && IS_BELT(IntelliDrawBuffer[xx][yy]) &&
8882         (direction_old & dir) &&
8883         (getOpenDirectionFromBelt(IntelliDrawBuffer[xx][yy]) & dir_opposite))
8884       direction_new |= dir;
8885   }
8886
8887   return getBeltFromNrAndOpenDirection(nr, direction_new);
8888 }
8889
8890 static int getClosedPool(int x, int y)
8891 {
8892   static int xy[4][2] =
8893   {
8894     { -1, 0 },
8895     { +1, 0 },
8896     { 0, -1 },
8897     { 0, +1 }
8898   };
8899   int element_old = IntelliDrawBuffer[x][y];
8900   int direction_old = getOpenDirectionFromPool(element_old);
8901   int direction_new = MV_NONE;
8902   int i;
8903
8904   for (i = 0; i < NUM_DIRECTIONS; i++)
8905   {
8906     int xx = x + xy[i][0];
8907     int yy = y + xy[i][1];
8908     int dir = MV_DIR_FROM_BIT(i);
8909     int dir_opposite = MV_DIR_OPPOSITE(dir);
8910
8911     if (IN_LEV_FIELD(xx, yy) &&
8912         IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[xx][yy]) &&
8913         (direction_old & dir) &&
8914         (getOpenDirectionFromPool(IntelliDrawBuffer[xx][yy]) & dir_opposite))
8915       direction_new |= dir;
8916   }
8917
8918   return getPoolFromOpenDirectionNotEmpty(direction_new, element_old);
8919 }
8920
8921 static int getClosedPillar(int x, int y)
8922 {
8923   static int xy[4][2] =
8924   {
8925     { -1, 0 },
8926     { +1, 0 },
8927     { 0, -1 },
8928     { 0, +1 }
8929   };
8930   int element_old = IntelliDrawBuffer[x][y];
8931   int direction_old = getOpenDirectionFromPillar(element_old);
8932   int direction_new = MV_NONE;
8933   int i;
8934
8935   for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
8936   {
8937     int xx = x + xy[i][0];
8938     int yy = y + xy[i][1];
8939     int dir = MV_DIR_FROM_BIT(i);
8940     int dir_opposite = MV_DIR_OPPOSITE(dir);
8941
8942     if (IN_LEV_FIELD(xx, yy) && IS_EMC_PILLAR(IntelliDrawBuffer[xx][yy]) &&
8943         (direction_old & dir) &&
8944         (getOpenDirectionFromPillar(IntelliDrawBuffer[xx][yy]) & dir_opposite))
8945       direction_new |= dir;
8946   }
8947
8948   return getPillarFromOpenDirectionNotEmpty(direction_new, element_old);
8949 }
8950
8951 static int getClosedSteel2(int x, int y)
8952 {
8953   static int xy[4][2] =
8954   {
8955     { -1, 0 },
8956     { +1, 0 },
8957     { 0, -1 },
8958     { 0, +1 }
8959   };
8960   int element_old = IntelliDrawBuffer[x][y];
8961   int direction_old = getOpenDirectionFromSteel2(element_old);
8962   int direction_new = MV_NONE;
8963   int i;
8964
8965   for (i = 0; i < NUM_DIRECTIONS; i++)
8966   {
8967     int xx = x + xy[i][0];
8968     int yy = y + xy[i][1];
8969     int dir = MV_DIR_FROM_BIT(i);
8970     int dir_opposite = MV_DIR_OPPOSITE(dir);
8971
8972     if (IN_LEV_FIELD(xx, yy) && IS_DC_STEELWALL_2(IntelliDrawBuffer[xx][yy]) &&
8973         (direction_old & dir) &&
8974         (getOpenDirectionFromSteel2(IntelliDrawBuffer[xx][yy]) & dir_opposite))
8975       direction_new |= dir;
8976   }
8977
8978   return getSteel2FromOpenDirectionNotEmpty(direction_new, element_old);
8979 }
8980
8981 static int getClosedChip(int x, int y)
8982 {
8983   static int xy[4][2] =
8984   {
8985     { -1, 0 },
8986     { +1, 0 },
8987     { 0, -1 },
8988     { 0, +1 }
8989   };
8990   int element_old = IntelliDrawBuffer[x][y];
8991   int direction_old = getOpenDirectionFromChip(element_old);
8992   int direction_new = MV_NONE;
8993   int i;
8994
8995   for (i = 0; i < NUM_DIRECTIONS; i++)
8996   {
8997     int xx = x + xy[i][0];
8998     int yy = y + xy[i][1];
8999     int dir = MV_DIR_FROM_BIT(i);
9000     int dir_opposite = MV_DIR_OPPOSITE(dir);
9001
9002     if (IN_LEV_FIELD(xx, yy) && IS_SP_CHIP(IntelliDrawBuffer[xx][yy]) &&
9003         (direction_old & dir) &&
9004         (getOpenDirectionFromChip(IntelliDrawBuffer[xx][yy]) & dir_opposite))
9005       direction_new |= dir;
9006   }
9007
9008   return getChipFromOpenDirectionNotEmpty(direction_new, element_old);
9009 }
9010
9011 static void SetElementSimple(int x, int y, int element, boolean change_level)
9012 {
9013   int sx = x - level_xpos;
9014   int sy = y - level_ypos;
9015
9016   IntelliDrawBuffer[x][y] = element;
9017
9018   if (change_level)
9019     Feld[x][y] = element;
9020
9021   if (IN_ED_FIELD(sx, sy))
9022     DrawMiniElement(sx, sy, element);
9023 }
9024
9025 static void MergeAndCloseNeighbourElements(int x1, int y1, int *element1,
9026                                            int x2, int y2, int *element2,
9027                                            int (*close_function)(int, int),
9028                                            boolean change_level)
9029 {
9030   /* set neighbour elements to newly determined connections */
9031   SetElementSimple(x1, y1, *element1, change_level);
9032   SetElementSimple(x2, y2, *element2, change_level);
9033
9034   /* remove all open connections of neighbour elements */
9035   *element1 = close_function(x1, y1);
9036   *element2 = close_function(x2, y2);
9037
9038   /* set neighbour elements to new, minimized connections */
9039   SetElementSimple(x1, y1, *element1, change_level);
9040   SetElementSimple(x2, y2, *element2, change_level);
9041 }
9042
9043 static void SetElementIntelliDraw(int x, int y, int new_element,
9044                                   boolean change_level, int button)
9045 {
9046   static int xy[4][2] =
9047   {
9048     { -1, 0 },
9049     { +1, 0 },
9050     { 0, -1 },
9051     { 0, +1 }
9052   };
9053   static int last_x = -1;
9054   static int last_y = -1;
9055   int old_element = IntelliDrawBuffer[x][y];
9056
9057   if (new_element == EL_UNDEFINED)
9058   {
9059     last_x = -1;
9060     last_y = -1;
9061
9062     return;
9063   }
9064
9065   if (IS_TUBE(new_element))
9066   {
9067     int last_element_new = EL_UNDEFINED;
9068     int direction = MV_NONE;
9069     int i;
9070
9071     /* if old element is of same kind, keep all existing directions */
9072     if (IS_TUBE(old_element))
9073       direction |= getOpenDirectionFromTube(old_element);
9074
9075     for (i = 0; i < NUM_DIRECTIONS; i++)
9076     {
9077       int xx = x + xy[i][0];
9078       int yy = y + xy[i][1];
9079
9080       if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
9081           IS_TUBE(IntelliDrawBuffer[last_x][last_y]))
9082       {
9083         int dir = MV_DIR_FROM_BIT(i);
9084         int dir_opposite = MV_DIR_OPPOSITE(dir);
9085         int last_element_old = IntelliDrawBuffer[last_x][last_y];
9086         int last_direction_old = getOpenDirectionFromTube(last_element_old);
9087         int last_direction_new = last_direction_old | dir_opposite;
9088
9089         last_element_new = getTubeFromOpenDirection(last_direction_new);
9090
9091         direction |= dir;
9092       }
9093     }
9094
9095     new_element = getTubeFromOpenDirectionNotEmpty(direction, new_element);
9096
9097     if (last_element_new != EL_UNDEFINED)
9098       MergeAndCloseNeighbourElements(x, y, &new_element,
9099                                      last_x, last_y, &last_element_new,
9100                                      getClosedTube, change_level);
9101   }
9102   else if (IS_BELT(new_element))
9103   {
9104     int belt_nr = getBeltNrFromBeltElement(new_element);
9105     int last_element_new = EL_UNDEFINED;
9106     int direction = MV_NONE;
9107     int i;
9108
9109     /* if old element is of same kind, keep all existing directions */
9110     if (IS_BELT(old_element))
9111       direction |= getOpenDirectionFromBelt(old_element);
9112
9113     for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
9114     {
9115       int xx = x + xy[i][0];
9116       int yy = y + xy[i][1];
9117
9118       if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
9119           IS_BELT(IntelliDrawBuffer[last_x][last_y]))
9120       {
9121         int dir = MV_DIR_FROM_BIT(i);
9122         int dir_opposite = MV_DIR_OPPOSITE(dir);
9123         int last_element_old = IntelliDrawBuffer[last_x][last_y];
9124         int last_belt_nr = getBeltNrFromBeltElement(last_element_old);
9125         int last_direction_old = getOpenDirectionFromBelt(last_element_old);
9126         int last_direction_new = last_direction_old | dir_opposite;
9127
9128         last_element_new = getBeltFromNrAndOpenDirection(last_belt_nr,
9129                                                          last_direction_new);
9130         direction |= dir;
9131       }
9132     }
9133
9134     new_element = getBeltFromNrAndOpenDirectionNotEmpty(belt_nr, direction,
9135                                                         new_element);
9136     if (last_element_new != EL_UNDEFINED)
9137       MergeAndCloseNeighbourElements(x, y, &new_element,
9138                                      last_x, last_y, &last_element_new,
9139                                      getClosedBelt, change_level);
9140   }
9141   else if (IS_ACID_POOL_OR_ACID(new_element))
9142   {
9143     int last_element_new = EL_UNDEFINED;
9144     int direction = MV_NONE;
9145     int i;
9146
9147     /* if old element is of same kind, keep all existing directions */
9148     if (IS_ACID_POOL_OR_ACID(old_element))
9149       direction |= getOpenDirectionFromPool(old_element);
9150
9151     for (i = 0; i < NUM_DIRECTIONS; i++)
9152     {
9153       int xx = x + xy[i][0];
9154       int yy = y + xy[i][1];
9155
9156       if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
9157           IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[last_x][last_y]))
9158       {
9159         int dir = MV_DIR_FROM_BIT(i);
9160         int dir_opposite = MV_DIR_OPPOSITE(dir);
9161         int last_element_old = IntelliDrawBuffer[last_x][last_y];
9162         int last_direction_old = getOpenDirectionFromPool(last_element_old);
9163         int last_direction_new = last_direction_old | dir_opposite;
9164
9165         last_element_new = getPoolFromOpenDirection(last_direction_new);
9166
9167         direction |= dir;
9168       }
9169     }
9170
9171     /* special corrections needed for intuitively correct acid pool drawing */
9172     if (last_element_new == EL_EMPTY)
9173       last_element_new = new_element;
9174     else if (last_element_new != EL_UNDEFINED)
9175       new_element = last_element_new;
9176
9177     new_element = getPoolFromOpenDirectionNotEmpty(direction, new_element);
9178
9179     if (last_element_new != EL_UNDEFINED)
9180       MergeAndCloseNeighbourElements(x, y, &new_element,
9181                                      last_x, last_y, &last_element_new,
9182                                      getClosedPool, change_level);
9183   }
9184   else if (IS_EMC_PILLAR(new_element))
9185   {
9186     int last_element_new = EL_UNDEFINED;
9187     int direction = MV_NONE;
9188     int i;
9189
9190     /* if old element is of same kind, keep all existing directions */
9191     if (IS_EMC_PILLAR(old_element))
9192       direction |= getOpenDirectionFromPillar(old_element);
9193
9194     for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
9195     {
9196       int xx = x + xy[i][0];
9197       int yy = y + xy[i][1];
9198
9199       if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
9200           IS_EMC_PILLAR(IntelliDrawBuffer[last_x][last_y]))
9201       {
9202         int dir = MV_DIR_FROM_BIT(i);
9203         int dir_opposite = MV_DIR_OPPOSITE(dir);
9204         int last_element_old = IntelliDrawBuffer[last_x][last_y];
9205         int last_direction_old = getOpenDirectionFromPillar(last_element_old);
9206         int last_direction_new = last_direction_old | dir_opposite;
9207
9208         last_element_new = getPillarFromOpenDirection(last_direction_new);
9209
9210         direction |= dir;
9211       }
9212     }
9213
9214     new_element = getPillarFromOpenDirectionNotEmpty(direction, new_element);
9215
9216     if (last_element_new != EL_UNDEFINED)
9217       MergeAndCloseNeighbourElements(x, y, &new_element,
9218                                      last_x, last_y, &last_element_new,
9219                                      getClosedPillar, change_level);
9220   }
9221   else if (IS_DC_STEELWALL_2(new_element))
9222   {
9223     int last_element_new = EL_UNDEFINED;
9224     int direction = MV_NONE;
9225     int i;
9226
9227     /* if old element is of same kind, keep all existing directions */
9228     if (IS_DC_STEELWALL_2(old_element))
9229       direction |= getOpenDirectionFromSteel2(old_element);
9230
9231     for (i = 0; i < NUM_DIRECTIONS; i++)
9232     {
9233       int xx = x + xy[i][0];
9234       int yy = y + xy[i][1];
9235
9236       if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
9237           IS_DC_STEELWALL_2(IntelliDrawBuffer[last_x][last_y]))
9238       {
9239         int dir = MV_DIR_FROM_BIT(i);
9240         int dir_opposite = MV_DIR_OPPOSITE(dir);
9241         int last_element_old = IntelliDrawBuffer[last_x][last_y];
9242         int last_direction_old = getOpenDirectionFromSteel2(last_element_old);
9243         int last_direction_new = last_direction_old | dir_opposite;
9244
9245         last_element_new = getSteel2FromOpenDirection(last_direction_new);
9246
9247         direction |= dir;
9248       }
9249     }
9250
9251     new_element = getSteel2FromOpenDirectionNotEmpty(direction, new_element);
9252
9253     if (last_element_new != EL_UNDEFINED)
9254       MergeAndCloseNeighbourElements(x, y, &new_element,
9255                                      last_x, last_y, &last_element_new,
9256                                      getClosedSteel2, change_level);
9257   }
9258   else if (IS_SP_CHIP(new_element))
9259   {
9260     int last_element_new = EL_UNDEFINED;
9261     int direction = MV_NONE;
9262     int i;
9263
9264     /* (do not keep existing directions, regardless of kind of old element) */
9265
9266     for (i = 0; i < NUM_DIRECTIONS; i++)
9267     {
9268       int xx = x + xy[i][0];
9269       int yy = y + xy[i][1];
9270
9271       if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
9272           IS_SP_CHIP(IntelliDrawBuffer[last_x][last_y]))
9273       {
9274         int dir = MV_DIR_FROM_BIT(i);
9275         int dir_opposite = MV_DIR_OPPOSITE(dir);
9276         int last_element_old = IntelliDrawBuffer[last_x][last_y];
9277         int last_direction_old = getOpenDirectionFromChip(last_element_old);
9278         int last_direction_new = last_direction_old | dir_opposite;
9279
9280         if (last_direction_old == MV_NONE)
9281         {
9282           last_element_new = getChipFromOpenDirection(last_direction_new);
9283           direction |= dir;
9284         }
9285         else if (last_direction_old & (dir | dir_opposite))
9286         {
9287           direction |= MV_DIR_OPPOSITE(last_direction_old);
9288         }
9289         else
9290         {
9291           direction |= MV_DIR_OPPOSITE(dir);
9292         }
9293       }
9294     }
9295
9296     new_element = getChipFromOpenDirectionNotEmpty(direction, new_element);
9297
9298     if (last_element_new != EL_UNDEFINED)
9299       MergeAndCloseNeighbourElements(x, y, &new_element,
9300                                      last_x, last_y, &last_element_new,
9301                                      getClosedChip, change_level);
9302   }
9303   else if (IS_SP_HARDWARE_BASE(new_element))
9304   {
9305     int nr = GetSimpleRandom(6);
9306
9307     new_element = (nr == 0 ? EL_SP_HARDWARE_BASE_1 :
9308                    nr == 1 ? EL_SP_HARDWARE_BASE_2 :
9309                    nr == 2 ? EL_SP_HARDWARE_BASE_3 :
9310                    nr == 3 ? EL_SP_HARDWARE_BASE_4 :
9311                    nr == 4 ? EL_SP_HARDWARE_BASE_5 : EL_SP_HARDWARE_BASE_6);
9312   }
9313   else if (new_element == EL_SP_HARDWARE_GREEN ||
9314            new_element == EL_SP_HARDWARE_BLUE ||
9315            new_element == EL_SP_HARDWARE_RED)
9316   {
9317     int nr = GetSimpleRandom(3);
9318
9319     new_element = (nr == 0 ? EL_SP_HARDWARE_GREEN :
9320                    nr == 1 ? EL_SP_HARDWARE_BLUE : EL_SP_HARDWARE_RED);
9321   }
9322   else if (IS_GROUP_ELEMENT(new_element))
9323   {
9324     boolean connected_drawing = FALSE;
9325     int i;
9326
9327     for (i = 0; i < NUM_DIRECTIONS; i++)
9328     {
9329       int xx = x + xy[i][0];
9330       int yy = y + xy[i][1];
9331
9332       if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
9333           IS_IN_GROUP_EL(IntelliDrawBuffer[last_x][last_y], new_element))
9334         connected_drawing = TRUE;
9335     }
9336
9337     if (!connected_drawing)
9338       ResolveGroupElement(new_element);
9339
9340     new_element = GetElementFromGroupElement(new_element);
9341   }
9342   else if (IS_BELT_SWITCH(old_element))
9343   {
9344     int belt_nr = getBeltNrFromBeltSwitchElement(old_element);
9345     int belt_dir = getBeltDirFromBeltSwitchElement(old_element);
9346
9347     belt_dir = (belt_dir == MV_LEFT ? MV_NONE :
9348                 belt_dir == MV_NONE ? MV_RIGHT : MV_LEFT);
9349
9350     new_element = getBeltSwitchElementFromBeltNrAndBeltDir(belt_nr, belt_dir);
9351   }
9352   else
9353   {
9354     static int swappable_elements[][2] =
9355     {
9356       { EL_EXIT_CLOSED,                 EL_EXIT_OPEN                    },
9357       { EL_DYNAMITE,                    EL_DYNAMITE_ACTIVE              },
9358       { EL_EM_DYNAMITE,                 EL_EM_DYNAMITE_ACTIVE           },
9359       { EL_QUICKSAND_EMPTY,             EL_QUICKSAND_FULL               },
9360       { EL_EMERALD,                     EL_WALL_EMERALD                 },
9361       { EL_EMERALD_YELLOW,              EL_WALL_EMERALD_YELLOW          },
9362       { EL_EMERALD_RED,                 EL_WALL_EMERALD_RED             },
9363       { EL_EMERALD_PURPLE,              EL_WALL_EMERALD_PURPLE          },
9364       { EL_DIAMOND,                     EL_WALL_DIAMOND                 },
9365       { EL_BD_DIAMOND,                  EL_WALL_BD_DIAMOND              },
9366       { EL_GATE_1,                      EL_GATE_1_GRAY                  },
9367       { EL_GATE_2,                      EL_GATE_2_GRAY                  },
9368       { EL_GATE_3,                      EL_GATE_3_GRAY                  },
9369       { EL_GATE_4,                      EL_GATE_4_GRAY                  },
9370       { EL_EM_GATE_1,                   EL_EM_GATE_1_GRAY               },
9371       { EL_EM_GATE_2,                   EL_EM_GATE_2_GRAY               },
9372       { EL_EM_GATE_3,                   EL_EM_GATE_3_GRAY               },
9373       { EL_EM_GATE_4,                   EL_EM_GATE_4_GRAY               },
9374       { EL_EMC_GATE_5,                  EL_EMC_GATE_5_GRAY              },
9375       { EL_EMC_GATE_6,                  EL_EMC_GATE_6_GRAY              },
9376       { EL_EMC_GATE_7,                  EL_EMC_GATE_7_GRAY              },
9377       { EL_EMC_GATE_8,                  EL_EMC_GATE_8_GRAY              },
9378       { EL_DC_GATE_WHITE,               EL_DC_GATE_WHITE_GRAY           },
9379       { EL_TIME_ORB_EMPTY,              EL_TIME_ORB_FULL                },
9380       { EL_LAMP,                        EL_LAMP_ACTIVE                  },
9381       { EL_SOKOBAN_FIELD_EMPTY,         EL_SOKOBAN_FIELD_FULL           },
9382       { EL_SP_BASE,                     EL_SP_BUGGY_BASE                },
9383       { EL_PEARL,                       EL_WALL_PEARL                   },
9384       { EL_CRYSTAL,                     EL_WALL_CRYSTAL                 },
9385       { EL_TIMEGATE_CLOSED,             EL_TIMEGATE_OPEN                },
9386       { EL_SWITCHGATE_CLOSED,           EL_SWITCHGATE_OPEN              },
9387       { EL_SWITCHGATE_SWITCH_UP,        EL_SWITCHGATE_SWITCH_DOWN       },
9388       { EL_DC_SWITCHGATE_SWITCH_UP,     EL_DC_SWITCHGATE_SWITCH_DOWN    },
9389       { EL_LIGHT_SWITCH,                EL_LIGHT_SWITCH_ACTIVE          },
9390       { EL_LANDMINE,                    EL_DC_LANDMINE                  },
9391       { EL_SHIELD_NORMAL,               EL_SHIELD_DEADLY                },
9392       { EL_STEEL_EXIT_CLOSED,           EL_STEEL_EXIT_OPEN              },
9393       { EL_EM_EXIT_CLOSED,              EL_EM_EXIT_OPEN                 },
9394       { EL_EM_STEEL_EXIT_CLOSED,        EL_EM_STEEL_EXIT_OPEN           },
9395       { EL_QUICKSAND_FAST_EMPTY,        EL_QUICKSAND_FAST_FULL          },
9396
9397       { -1,                             -1                              },
9398     };
9399     static int rotatable_elements[][4] =
9400     {
9401       {
9402         EL_BUG_UP,
9403         EL_BUG_RIGHT,
9404         EL_BUG_DOWN,
9405         EL_BUG_LEFT
9406       },
9407
9408       {
9409         EL_SPACESHIP_UP,
9410         EL_SPACESHIP_RIGHT,
9411         EL_SPACESHIP_DOWN,
9412         EL_SPACESHIP_LEFT
9413       },
9414
9415       {
9416         EL_BD_BUTTERFLY_UP,
9417         EL_BD_BUTTERFLY_RIGHT,
9418         EL_BD_BUTTERFLY_DOWN,
9419         EL_BD_BUTTERFLY_LEFT
9420       },
9421
9422       {
9423         EL_BD_FIREFLY_UP,
9424         EL_BD_FIREFLY_RIGHT,
9425         EL_BD_FIREFLY_DOWN,
9426         EL_BD_FIREFLY_LEFT
9427       },
9428
9429       {
9430         EL_PACMAN_UP,
9431         EL_PACMAN_RIGHT,
9432         EL_PACMAN_DOWN,
9433         EL_PACMAN_LEFT
9434       },
9435
9436       {
9437         EL_YAMYAM_UP,
9438         EL_YAMYAM_RIGHT,
9439         EL_YAMYAM_DOWN,
9440         EL_YAMYAM_LEFT
9441       },
9442
9443       {
9444         EL_ARROW_UP,
9445         EL_ARROW_RIGHT,
9446         EL_ARROW_DOWN,
9447         EL_ARROW_LEFT
9448       },
9449
9450       {
9451         EL_SP_PORT_UP,
9452         EL_SP_PORT_RIGHT,
9453         EL_SP_PORT_DOWN,
9454         EL_SP_PORT_LEFT
9455       },
9456
9457       {
9458         EL_SP_GRAVITY_PORT_UP,
9459         EL_SP_GRAVITY_PORT_RIGHT,
9460         EL_SP_GRAVITY_PORT_DOWN,
9461         EL_SP_GRAVITY_PORT_LEFT
9462       },
9463
9464       {
9465         EL_MOLE_UP,
9466         EL_MOLE_RIGHT,
9467         EL_MOLE_DOWN,
9468         EL_MOLE_LEFT
9469       },
9470
9471       {
9472         EL_BALLOON_SWITCH_UP,
9473         EL_BALLOON_SWITCH_RIGHT,
9474         EL_BALLOON_SWITCH_DOWN,
9475         EL_BALLOON_SWITCH_LEFT
9476       },
9477
9478       {
9479         EL_SP_GRAVITY_ON_PORT_UP,
9480         EL_SP_GRAVITY_ON_PORT_RIGHT,
9481         EL_SP_GRAVITY_ON_PORT_DOWN,
9482         EL_SP_GRAVITY_ON_PORT_LEFT
9483       },
9484
9485       {
9486         EL_SP_GRAVITY_OFF_PORT_UP,
9487         EL_SP_GRAVITY_OFF_PORT_RIGHT,
9488         EL_SP_GRAVITY_OFF_PORT_DOWN,
9489         EL_SP_GRAVITY_OFF_PORT_LEFT
9490       },
9491
9492       {
9493         -1,
9494         -1,
9495         -1,
9496         -1,
9497       },
9498     };
9499     int i, j;
9500
9501     for (i = 0; swappable_elements[i][0] != -1; i++)
9502     {
9503       int element1 = swappable_elements[i][0];
9504       int element2 = swappable_elements[i][1];
9505
9506       if (old_element == element1 || old_element == element2)
9507         new_element = (old_element == element1 ? element2 : element1);
9508     }
9509
9510     for (i = 0; rotatable_elements[i][0] != -1; i++)
9511     {
9512       for (j = 0; j < 4; j++)
9513       {
9514         int element = rotatable_elements[i][j];
9515
9516         if (old_element == element)
9517           new_element = (button == 1 ? rotatable_elements[i][(j + 3) % 4] :
9518                          button == 2 ? rotatable_elements[i][0]           :
9519                          button == 3 ? rotatable_elements[i][(j + 1) % 4] :
9520                          old_element);
9521       }
9522     }
9523   }
9524
9525   SetElementSimple(x, y, new_element, change_level);
9526
9527   last_x = x;
9528   last_y = y;
9529 }
9530
9531 static void ResetIntelliDraw()
9532 {
9533   int x, y;
9534
9535   for (x = 0; x < lev_fieldx; x++)
9536     for (y = 0; y < lev_fieldy; y++)
9537       IntelliDrawBuffer[x][y] = Feld[x][y];
9538
9539   SetElementIntelliDraw(-1, -1, EL_UNDEFINED, FALSE, -1);
9540 }
9541
9542 static void SetElementExt(int x, int y, int element, boolean change_level,
9543                           int button)
9544 {
9545   if (element < 0)
9546     SetElementSimple(x, y, Feld[x][y], change_level);
9547   else if (GetKeyModState() & KMOD_Shift)
9548     SetElementIntelliDraw(x, y, element, change_level, button);
9549   else
9550     SetElementSimple(x, y, element, change_level);
9551 }
9552
9553 static void SetElement(int x, int y, int element)
9554 {
9555   SetElementExt(x, y, element, TRUE, -1);
9556 }
9557
9558 static void SetElementButton(int x, int y, int element, int button)
9559 {
9560   SetElementExt(x, y, element, TRUE, button);
9561 }
9562
9563 static void DrawLineElement(int sx, int sy, int element, boolean change_level)
9564 {
9565   int lx = sx + level_xpos;
9566   int ly = sy + level_ypos;
9567
9568   SetElementExt(lx, ly, element, change_level, -1);
9569 }
9570
9571 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
9572                      int element, boolean change_level)
9573 {
9574   int xsize = ABS(to_x - from_x);
9575   int ysize = ABS(to_y - from_y);
9576   int dx = (to_x < from_x ? -1 : +1);
9577   int dy = (to_y < from_y ? -1 : +1);
9578   int i;
9579
9580   if (from_y == to_y)                   /* horizontal line */
9581   {
9582     for (i = 0; i <= xsize; i++)
9583       DrawLineElement(from_x + i * dx, from_y, element, change_level);
9584   }
9585   else if (from_x == to_x)              /* vertical line */
9586   {
9587     for (i = 0; i <= ysize; i++)
9588       DrawLineElement(from_x, from_y + i * dy, element, change_level);
9589   }
9590   else                                  /* diagonal line */
9591   {
9592     if (ysize < xsize)                  /* a < 1 */
9593     {
9594       float a = (float)ysize / (float)xsize;
9595
9596       for (i = 0; i <= xsize; i++)
9597       {
9598         int x = dx * i;
9599         int y = dy * (int)(a * i + 0.5);
9600
9601         DrawLineElement(from_x + x, from_y + y, element, change_level);
9602       }
9603     }
9604     else                                /* a >= 1 */
9605     {
9606       float a = (float)xsize / (float)ysize;
9607
9608       for (i = 0; i <= ysize; i++)
9609       {
9610         int x = dx * (int)(a * i + 0.5);
9611         int y = dy * i;
9612
9613         DrawLineElement(from_x + x, from_y + y, element, change_level);
9614       }
9615     }
9616   }
9617 }
9618
9619 static void DrawBox(int from_x, int from_y, int to_x, int to_y,
9620                     int element, boolean change_level)
9621 {
9622   DrawLine(from_x, from_y, from_x, to_y, element, change_level);
9623   DrawLine(from_x, to_y, to_x, to_y, element, change_level);
9624   DrawLine(to_x, to_y, to_x, from_y, element, change_level);
9625   DrawLine(to_x, from_y, from_x, from_y, element, change_level);
9626 }
9627
9628 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
9629                           int element, boolean change_level)
9630 {
9631   int y;
9632
9633   if (from_y > to_y)
9634     swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
9635
9636   for (y = from_y; y <= to_y; y++)
9637     DrawLine(from_x, y, to_x, y, element, change_level);
9638 }
9639
9640 static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2,
9641                        int element, boolean change_level)
9642 {
9643   int to_x = to_x2 - (to_x2 > from_x ? +1 : -1);
9644   int to_y = to_y2 - (to_y2 > from_y ? +1 : -1);
9645   int len_x = ABS(to_x - from_x);
9646   int len_y = ABS(to_y - from_y);
9647   int radius, x, y;
9648
9649   radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5);
9650
9651   /* not optimal (some points get drawn twice) but simple,
9652      and fast enough for the few points we are drawing */
9653
9654   for (x = 0; x <= radius; x++)
9655   {
9656     int sx, sy, lx, ly;
9657
9658     y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5);
9659
9660     sx = from_x + x * (from_x < to_x2 ? +1 : -1);
9661     sy = from_y + y * (from_y < to_y2 ? +1 : -1);
9662     lx = sx + level_xpos;
9663     ly = sy + level_ypos;
9664
9665     if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
9666       DrawLineElement(sx, sy, element, change_level);
9667   }
9668
9669   for (y = 0; y <= radius; y++)
9670   {
9671     int sx, sy, lx, ly;
9672
9673     x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5);
9674
9675     sx = from_x + x * (from_x < to_x2 ? +1 : -1);
9676     sy = from_y + y * (from_y < to_y2 ? +1 : -1);
9677     lx = sx + level_xpos;
9678     ly = sy + level_ypos;
9679
9680     if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
9681       DrawLineElement(sx, sy, element, change_level);
9682   }
9683 }
9684
9685 static void DrawArc(int from_x, int from_y, int to_x, int to_y,
9686                     int element, boolean change_level)
9687 {
9688   int to_x2 = to_x + (to_x < from_x ? -1 : +1);
9689   int to_y2 = to_y + (to_y > from_y ? +1 : -1);
9690
9691   DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
9692 }
9693
9694 #define DRAW_CIRCLES_BUTTON_AVAILABLE   0
9695
9696 #if DRAW_CIRCLES_BUTTON_AVAILABLE
9697 static void DrawCircle(int from_x, int from_y, int to_x, int to_y,
9698                        int element, boolean change_level)
9699 {
9700   int to_x2 = to_x + (to_x < from_x ? -1 : +1);
9701   int to_y2 = to_y + (to_y > from_y ? +1 : -1);
9702   int mirror_to_x2 = from_x - (to_x2 - from_x);
9703   int mirror_to_y2 = from_y - (to_y2 - from_y);
9704
9705   DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
9706   DrawArcExt(from_x, from_y, mirror_to_x2, to_y2, element, change_level);
9707   DrawArcExt(from_x, from_y, to_x2, mirror_to_y2, element, change_level);
9708   DrawArcExt(from_x, from_y, mirror_to_x2, mirror_to_y2, element,change_level);
9709 }
9710 #endif
9711
9712 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
9713 {
9714   int from_sx, from_sy;
9715   int to_sx, to_sy;
9716
9717   if (from_x > to_x)
9718     swap_numbers(&from_x, &to_x);
9719
9720   if (from_y > to_y)
9721     swap_numbers(&from_y, &to_y);
9722
9723   from_sx = SX + from_x * MINI_TILEX;
9724   from_sy = SY + from_y * MINI_TILEY;
9725   to_sx = SX + to_x * MINI_TILEX + MINI_TILEX - 1;
9726   to_sy = SY + to_y * MINI_TILEY + MINI_TILEY - 1;
9727
9728   DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
9729   DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
9730   DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
9731   DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
9732
9733   if (from_x == to_x && from_y == to_y)
9734     MarkTileDirty(from_x/2, from_y/2);
9735   else
9736     redraw_mask |= REDRAW_FIELD;
9737 }
9738
9739 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
9740                        int element, boolean change_level)
9741 {
9742   if (element == -1 || change_level)
9743     DrawBox(from_x, from_y, to_x, to_y, -1, FALSE);
9744   else
9745     DrawAreaBorder(from_x, from_y, to_x, to_y);
9746 }
9747
9748 /* values for CopyBrushExt() */
9749 #define CB_AREA_TO_BRUSH        0
9750 #define CB_BRUSH_TO_CURSOR      1
9751 #define CB_BRUSH_TO_LEVEL       2
9752 #define CB_DELETE_OLD_CURSOR    3
9753 #define CB_DUMP_BRUSH           4
9754 #define CB_DUMP_BRUSH_SMALL     5
9755
9756 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
9757                          int button, int mode)
9758 {
9759   static short brush_buffer[MAX_ED_FIELDX][MAX_ED_FIELDY];
9760   static int brush_width, brush_height;
9761   static int last_cursor_x = -1, last_cursor_y = -1;
9762   static boolean delete_old_brush;
9763   int new_element = BUTTON_ELEMENT(button);
9764   int x, y;
9765
9766   if (mode == CB_DUMP_BRUSH ||
9767       mode == CB_DUMP_BRUSH_SMALL)
9768   {
9769     if (!draw_with_brush)
9770     {
9771       Error(ERR_WARN, "no brush selected");
9772
9773       return;
9774     }
9775
9776     for (y = 0; y < brush_height; y++)
9777     {
9778       for (x = 0; x < brush_width; x++)
9779       {
9780         int element = brush_buffer[x][y];
9781         int element_mapped = element;
9782
9783         if (IS_CUSTOM_ELEMENT(element))
9784           element_mapped = EL_CUSTOM_START;
9785         else if (IS_GROUP_ELEMENT(element))
9786           element_mapped = EL_GROUP_START;
9787         else if (element >= NUM_FILE_ELEMENTS)
9788           element_mapped = EL_UNKNOWN;
9789
9790         printf("%c%03d", (mode == CB_DUMP_BRUSH ? '`' : '¸'), element_mapped);
9791       }
9792
9793       printf("\n");
9794     }
9795
9796     return;
9797   }
9798
9799   if (mode == CB_DELETE_OLD_CURSOR && !delete_old_brush)
9800     return;
9801
9802   if (mode == CB_AREA_TO_BRUSH)
9803   {
9804     int from_lx, from_ly;
9805
9806     if (from_x > to_x)
9807       swap_numbers(&from_x, &to_x);
9808
9809     if (from_y > to_y)
9810       swap_numbers(&from_y, &to_y);
9811
9812     brush_width = to_x - from_x + 1;
9813     brush_height = to_y - from_y + 1;
9814
9815     from_lx = from_x + level_xpos;
9816     from_ly = from_y + level_ypos;
9817
9818     for (y = 0; y < brush_height; y++)
9819     {
9820       for (x = 0; x < brush_width; x++)
9821       {
9822         brush_buffer[x][y] = Feld[from_lx + x][from_ly + y];
9823
9824         if (button != 1)
9825           DrawLineElement(from_x + x, from_y + y, new_element, TRUE);
9826       }
9827     }
9828
9829     if (button != 1)
9830       CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
9831
9832     delete_old_brush = FALSE;
9833   }
9834   else if (mode == CB_BRUSH_TO_CURSOR || mode == CB_DELETE_OLD_CURSOR ||
9835            mode == CB_BRUSH_TO_LEVEL)
9836   {
9837     int cursor_x = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_x : from_x);
9838     int cursor_y = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_y : from_y);
9839     int cursor_from_x = cursor_x - brush_width / 2;
9840     int cursor_from_y = cursor_y - brush_height / 2;
9841     int border_from_x = cursor_x, border_from_y = cursor_y;
9842     int border_to_x = cursor_x, border_to_y = cursor_y;
9843
9844     if (mode != CB_DELETE_OLD_CURSOR && delete_old_brush)
9845       CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
9846
9847     if (!IN_ED_FIELD(cursor_x, cursor_y) ||
9848         !IN_LEV_FIELD(cursor_x + level_xpos, cursor_y + level_ypos))
9849     {
9850       delete_old_brush = FALSE;
9851       return;
9852     }
9853
9854     for (y = 0; y < brush_height; y++)
9855     {
9856       for (x = 0; x < brush_width; x++)
9857       {
9858         int sx = cursor_from_x + x;
9859         int sy = cursor_from_y + y;
9860         int lx = sx + level_xpos;
9861         int ly = sy + level_ypos;
9862         boolean change_level = (mode == CB_BRUSH_TO_LEVEL);
9863         int element = (mode == CB_DELETE_OLD_CURSOR ? -1 :
9864                        mode == CB_BRUSH_TO_CURSOR || button == 1 ?
9865                        brush_buffer[x][y] : new_element);
9866
9867         if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
9868         {
9869           if (sx < border_from_x)
9870             border_from_x = sx;
9871           else if (sx > border_to_x)
9872             border_to_x = sx;
9873           if (sy < border_from_y)
9874             border_from_y = sy;
9875           else if (sy > border_to_y)
9876             border_to_y = sy;
9877
9878           DrawLineElement(sx, sy, element, change_level);
9879         }
9880       }
9881     }
9882
9883     if (mode != CB_DELETE_OLD_CURSOR)
9884       DrawAreaBorder(border_from_x, border_from_y, border_to_x, border_to_y);
9885
9886     last_cursor_x = cursor_x;
9887     last_cursor_y = cursor_y;
9888     delete_old_brush = TRUE;
9889   }
9890 }
9891
9892 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y,
9893                             int button)
9894 {
9895   CopyBrushExt(from_x, from_y, to_x, to_y, button, CB_AREA_TO_BRUSH);
9896 }
9897
9898 static void CopyBrushToLevel(int x, int y, int button)
9899 {
9900   CopyBrushExt(x, y, 0, 0, button, CB_BRUSH_TO_LEVEL);
9901 }
9902
9903 static void CopyBrushToCursor(int x, int y)
9904 {
9905   CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
9906 }
9907
9908 static void DeleteBrushFromCursor()
9909 {
9910   CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
9911 }
9912
9913 void DumpBrush()
9914 {
9915   CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH);
9916 }
9917
9918 void DumpBrush_Small()
9919 {
9920   CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH_SMALL);
9921 }
9922
9923 static void FloodFill(int from_x, int from_y, int fill_element)
9924 {
9925   FloodFillLevel(from_x, from_y, fill_element, Feld, lev_fieldx, lev_fieldy);
9926 }
9927
9928 /* values for DrawLevelText() modes */
9929 #define TEXT_INIT               0
9930 #define TEXT_SETCURSOR          1
9931 #define TEXT_WRITECHAR          2
9932 #define TEXT_BACKSPACE          3
9933 #define TEXT_NEWLINE            4
9934 #define TEXT_END                5
9935 #define TEXT_QUERY_TYPING       6
9936
9937 static int DrawLevelText(int sx, int sy, char letter, int mode)
9938 {
9939   static short delete_buffer[MAX_LEV_FIELDX];
9940   static int start_sx, start_sy;
9941   static int last_sx, last_sy;
9942   static boolean typing = FALSE;
9943   int letter_element = EL_CHAR_ASCII0 + letter;
9944   int lx = 0, ly = 0;
9945
9946   /* map lower case letters to upper case and convert special characters */
9947   if (letter >= 'a' && letter <= 'z')
9948     letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a');
9949   else if (letter == 'ä' || letter == 'Ä')
9950     letter_element = EL_CHAR_AUMLAUT;
9951   else if (letter == 'ö' || letter == 'Ö')
9952     letter_element = EL_CHAR_OUMLAUT;
9953   else if (letter == 'ü' || letter == 'Ãœ')
9954     letter_element = EL_CHAR_UUMLAUT;
9955   else if (letter == '^')
9956     letter_element = EL_CHAR_COPYRIGHT;
9957   else
9958     letter_element = EL_CHAR_ASCII0 + letter;
9959
9960   if (mode != TEXT_INIT)
9961   {
9962     if (!typing)
9963       return FALSE;
9964
9965     if (mode != TEXT_SETCURSOR)
9966     {
9967       sx = last_sx;
9968       sy = last_sy;
9969     }
9970
9971     lx = last_sx + level_xpos;
9972     ly = last_sy + level_ypos;
9973   }
9974
9975   switch (mode)
9976   {
9977     case TEXT_INIT:
9978       if (typing)
9979         DrawLevelText(0, 0, 0, TEXT_END);
9980
9981       typing = TRUE;
9982       start_sx = last_sx = sx;
9983       start_sy = last_sy = sy;
9984       DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
9985       break;
9986
9987     case TEXT_SETCURSOR:
9988       DrawMiniElement(last_sx, last_sy, Feld[lx][ly]);
9989       DrawAreaBorder(sx, sy, sx, sy);
9990       last_sx = sx;
9991       last_sy = sy;
9992       break;
9993
9994     case TEXT_WRITECHAR:
9995       if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
9996       {
9997         delete_buffer[sx - start_sx] = Feld[lx][ly];
9998         Feld[lx][ly] = letter_element;
9999
10000         if (sx + 1 < ed_fieldx && lx + 1 < lev_fieldx)
10001           DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
10002         else if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
10003           DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
10004         else
10005           DrawLevelText(0, 0, 0, TEXT_END);
10006
10007         level.changed = TRUE;
10008       }
10009       break;
10010
10011     case TEXT_BACKSPACE:
10012       if (sx > start_sx)
10013       {
10014         Feld[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
10015         DrawMiniElement(sx - 1, sy, Feld[lx - 1][ly]);
10016         DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
10017       }
10018       break;
10019
10020     case TEXT_NEWLINE:
10021       if (sy + 1 < ed_fieldy - 1 && ly + 1 < lev_fieldy - 1)
10022         DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
10023       else
10024         DrawLevelText(0, 0, 0, TEXT_END);
10025       break;
10026
10027     case TEXT_END:
10028       CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
10029       DrawMiniElement(sx, sy, Feld[lx][ly]);
10030       typing = FALSE;
10031       break;
10032
10033     case TEXT_QUERY_TYPING:
10034       break;
10035
10036     default:
10037       break;
10038   }
10039
10040   return typing;
10041 }
10042
10043 static void SetTextCursor(int unused_sx, int unused_sy, int sx, int sy,
10044                           int element, boolean change_level)
10045 {
10046   int lx = sx + level_xpos;
10047   int ly = sy + level_ypos;
10048
10049   if (element == -1)
10050     DrawMiniElement(sx, sy, Feld[lx][ly]);
10051   else
10052     DrawAreaBorder(sx, sy, sx, sy);
10053 }
10054
10055 static void CheckLevelBorderElement(boolean redraw_playfield)
10056 {
10057   int last_border_element = BorderElement;
10058
10059   SetBorderElement();
10060
10061   if (redraw_playfield && BorderElement != last_border_element)
10062     DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
10063 }
10064
10065 static void CopyLevelToUndoBuffer(int mode)
10066 {
10067   static boolean accumulated_undo = FALSE;
10068   boolean new_undo_buffer_position = TRUE;
10069   int x, y;
10070
10071   switch (mode)
10072   {
10073     case UNDO_IMMEDIATE:
10074       accumulated_undo = FALSE;
10075       break;
10076
10077     case UNDO_ACCUMULATE:
10078       if (accumulated_undo)
10079         new_undo_buffer_position = FALSE;
10080       accumulated_undo = TRUE;
10081       break;
10082
10083     default:
10084       break;
10085   }
10086
10087   if (new_undo_buffer_position)
10088   {
10089     /* new position in undo buffer ring */
10090     undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
10091
10092     if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
10093       undo_buffer_steps++;
10094   }
10095
10096   for (x = 0; x < lev_fieldx; x++)
10097     for (y = 0; y < lev_fieldy; y++)
10098       UndoBuffer[undo_buffer_position][x][y] = Feld[x][y];
10099
10100   /* check if drawing operation forces change of border style */
10101   CheckLevelBorderElement(TRUE);
10102
10103   level.changed = TRUE;
10104 }
10105
10106 static void RandomPlacement(int new_element)
10107 {
10108   static boolean free_position[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
10109   int num_free_positions = 0;
10110   int num_percentage, num_elements;
10111   int x, y;
10112
10113 #if 1
10114   ResetIntelliDraw();
10115 #endif
10116
10117   /* determine number of free positions for randomly placing the new element */
10118   for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++)
10119   {
10120     free_position[x][y] =
10121       (random_placement_background_restricted ?
10122        Feld[x][y] == random_placement_background_element :
10123        Feld[x][y] != new_element);
10124
10125     if (free_position[x][y])
10126       num_free_positions++;
10127   }
10128
10129   /* determine number of new elements to place there */
10130   num_percentage = num_free_positions * random_placement_value / 100;
10131   num_elements = (random_placement_method == RANDOM_USE_PERCENTAGE ?
10132                   num_percentage : random_placement_value);
10133
10134   /* if less free positions than elements to place, fill all these positions */
10135   if (num_free_positions < num_elements)
10136   {
10137     for (x = 0; x < lev_fieldx; x++)
10138       for (y = 0; y < lev_fieldy; y++)
10139         if (free_position[x][y])
10140 #if 1
10141           SetElement(x, y, new_element);
10142 #else
10143           Feld[x][y] = new_element;
10144 #endif
10145   }
10146   else
10147   {
10148     while (num_elements > 0)
10149     {
10150       x = GetSimpleRandom(lev_fieldx);
10151       y = GetSimpleRandom(lev_fieldy);
10152
10153       /* don't place element at the same position twice */
10154       if (free_position[x][y])
10155       {
10156         free_position[x][y] = FALSE;
10157 #if 1
10158         SetElement(x, y, new_element);
10159 #else
10160         Feld[x][y] = new_element;
10161 #endif
10162         num_elements--;
10163       }
10164     }
10165   }
10166
10167   DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
10168   CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
10169 }
10170
10171 void WrapLevel(int dx, int dy)
10172 {
10173   int wrap_dx = lev_fieldx - dx;
10174   int wrap_dy = lev_fieldy - dy;
10175   int x, y;
10176
10177   for (x = 0; x < lev_fieldx; x++)
10178     for (y = 0; y < lev_fieldy; y++)
10179       FieldBackup[x][y] = Feld[x][y];
10180
10181   for (x = 0; x < lev_fieldx; x++)
10182     for (y = 0; y < lev_fieldy; y++)
10183       Feld[x][y] =
10184         FieldBackup[(x + wrap_dx) % lev_fieldx][(y + wrap_dy) % lev_fieldy];
10185
10186   DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
10187   CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
10188 }
10189
10190 static void HandleDrawingAreas(struct GadgetInfo *gi)
10191 {
10192   static boolean started_inside_drawing_area = FALSE;
10193   int id = gi->custom_id;
10194   boolean button_press_event;
10195   boolean button_release_event;
10196   boolean inside_drawing_area = !gi->event.off_borders;
10197   boolean draw_level = (id == GADGET_ID_DRAWING_LEVEL);
10198   int actual_drawing_function;
10199   int button = gi->event.button;
10200   int new_element = BUTTON_ELEMENT(button);
10201   int sx = gi->event.x, sy = gi->event.y;
10202   int min_sx = 0, min_sy = 0;
10203   int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
10204   int item_xsize = gi->drawing.item_xsize, item_ysize = gi->drawing.item_ysize;
10205   int lx = 0, ly = 0;
10206   int min_lx = 0, min_ly = 0;
10207   int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
10208   int x, y;
10209
10210   /* handle info callback for each invocation of action callback */
10211   gi->callback_info(gi);
10212
10213   button_press_event = (gi->event.type == GD_EVENT_PRESSED);
10214   button_release_event = (gi->event.type == GD_EVENT_RELEASED);
10215
10216   /* make sure to stay inside drawing area boundaries */
10217   sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
10218   sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
10219
10220   if (draw_level)
10221   {
10222     /* get positions inside level field */
10223     lx = sx + level_xpos;
10224     ly = sy + level_ypos;
10225
10226     if (!IN_LEV_FIELD(lx, ly))
10227       inside_drawing_area = FALSE;
10228
10229     /* make sure to stay inside level field boundaries */
10230     lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
10231     ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
10232
10233     /* correct drawing area positions accordingly */
10234     sx = lx - level_xpos;
10235     sy = ly - level_ypos;
10236   }
10237
10238   if (button_press_event)
10239     started_inside_drawing_area = inside_drawing_area;
10240
10241   if (!started_inside_drawing_area)
10242     return;
10243
10244   if (!IS_VALID_BUTTON(button))
10245     return;
10246
10247   if (!button && !button_release_event)
10248     return;
10249
10250   /* automatically switch to 'single item' drawing mode, if needed */
10251   actual_drawing_function =
10252     (draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ?
10253      drawing_function : GADGET_ID_SINGLE_ITEMS);
10254
10255   /* clicking into drawing area with pressed Control key picks element */
10256   if (GetKeyModState() & KMOD_Control)
10257   {
10258     last_drawing_function = drawing_function;
10259     actual_drawing_function = GADGET_ID_PICK_ELEMENT;
10260   }
10261
10262   if (GetKeyModState() & KMOD_Shift)
10263   {
10264     if (button_press_event || button_release_event)
10265       ResetIntelliDraw();
10266   }
10267
10268   switch (actual_drawing_function)
10269   {
10270     case GADGET_ID_SINGLE_ITEMS:
10271       if (draw_level)
10272       {
10273         if (button_release_event)
10274         {
10275           CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
10276
10277           if (edit_mode == ED_MODE_DRAWING && draw_with_brush &&
10278               !inside_drawing_area)
10279             DeleteBrushFromCursor();
10280
10281 #if 0
10282           ResetIntelliDraw();
10283 #endif
10284         }
10285
10286         if (!button || button_release_event)
10287           break;
10288
10289         if (draw_with_brush)
10290         {
10291 #if 0
10292           if (!button_release_event)
10293 #endif
10294             CopyBrushToLevel(sx, sy, button);
10295         }
10296 #if 1
10297         else
10298 #else
10299         else if (new_element != Feld[lx][ly])
10300 #endif
10301         {
10302           if (new_element == EL_PLAYER_1)
10303           {
10304             /* remove player at old position */
10305             for (y = 0; y < lev_fieldy; y++)
10306             {
10307               for (x = 0; x < lev_fieldx; x++)
10308               {
10309                 if (Feld[x][y] == EL_PLAYER_1)
10310                 {
10311 #if 1
10312                   SetElement(x, y, EL_EMPTY);
10313 #else
10314                   Feld[x][y] = EL_EMPTY;
10315 #if 1
10316                   if (IN_ED_FIELD(x - level_xpos, y - level_ypos))
10317                     DrawMiniElement(x - level_xpos, y - level_ypos, EL_EMPTY);
10318 #else
10319                   if (x - level_xpos >= 0 && x - level_xpos < ed_fieldx &&
10320                       y - level_ypos >= 0 && y - level_ypos < ed_fieldy)
10321                     DrawMiniElement(x - level_xpos, y - level_ypos, EL_EMPTY);
10322 #endif
10323 #endif
10324                 }
10325               }
10326             }
10327           }
10328
10329 #if 1
10330           SetElementButton(lx, ly, new_element, button);
10331 #else
10332           Feld[lx][ly] = new_element;
10333           DrawMiniElement(sx, sy, new_element);
10334 #endif
10335         }
10336       }
10337       else
10338       {
10339         int type_id = gi->custom_type_id;
10340         int pos = sx * drawingarea_info[type_id].area_ysize + sy;
10341
10342         if (item_xsize == MINI_TILEX && item_ysize == MINI_TILEY)
10343           DrawMiniGraphicExt(drawto,
10344                              gi->x + sx * MINI_TILEX,
10345                              gi->y + sy * MINI_TILEY,
10346                              el2edimg(new_element));
10347         else
10348           DrawGraphicExt(drawto,
10349                          gi->x + sx * TILEX,
10350                          gi->y + sy * TILEY,
10351                          el2img(new_element), 0);
10352
10353         if (id == GADGET_ID_CUSTOM_GRAPHIC)
10354           new_element = GFX_ELEMENT(new_element);
10355
10356         drawingarea_info[type_id].value[pos] = new_element;
10357
10358         CopyElementPropertiesToGame(properties_element);
10359
10360         if (id == GADGET_ID_CUSTOM_GRAPHIC)
10361         {
10362           UpdateCustomElementGraphicGadgets();
10363
10364           FrameCounter = 0;     /* restart animation frame counter */
10365         }
10366       }
10367       break;
10368
10369     case GADGET_ID_CONNECTED_ITEMS:
10370       {
10371         static int last_sx = -1;
10372         static int last_sy = -1;
10373
10374         if (button_release_event)
10375           CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
10376
10377         if (button)
10378         {
10379           if (!button_press_event)
10380             DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
10381
10382           last_sx = sx;
10383           last_sy = sy;
10384         }
10385       }
10386       break;
10387
10388     case GADGET_ID_LINE:
10389     case GADGET_ID_ARC:
10390     case GADGET_ID_RECTANGLE:
10391     case GADGET_ID_FILLED_BOX:
10392     case GADGET_ID_GRAB_BRUSH:
10393     case GADGET_ID_TEXT:
10394       {
10395         static int last_sx = -1;
10396         static int last_sy = -1;
10397         static int start_sx = -1;
10398         static int start_sy = -1;
10399         void (*draw_func)(int, int, int, int, int, boolean);
10400
10401         if (drawing_function == GADGET_ID_LINE)
10402           draw_func = DrawLine;
10403         else if (drawing_function == GADGET_ID_ARC)
10404           draw_func = DrawArc;
10405         else if (drawing_function == GADGET_ID_RECTANGLE)
10406           draw_func = DrawBox;
10407         else if (drawing_function == GADGET_ID_FILLED_BOX)
10408           draw_func = DrawFilledBox;
10409         else if (drawing_function == GADGET_ID_GRAB_BRUSH)
10410           draw_func = SelectArea;
10411         else /* (drawing_function == GADGET_ID_TEXT) */
10412           draw_func = SetTextCursor;
10413
10414         if (button_press_event)
10415         {
10416           draw_func(sx, sy, sx, sy, new_element, FALSE);
10417           start_sx = last_sx = sx;
10418           start_sy = last_sy = sy;
10419
10420           if (drawing_function == GADGET_ID_TEXT)
10421             DrawLevelText(0, 0, 0, TEXT_END);
10422         }
10423         else if (button_release_event)
10424         {
10425           draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
10426           if (drawing_function == GADGET_ID_GRAB_BRUSH)
10427           {
10428             CopyAreaToBrush(start_sx, start_sy, sx, sy, button);
10429             CopyBrushToCursor(sx, sy);
10430             ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
10431                           MB_LEFTBUTTON);
10432             draw_with_brush = TRUE;
10433           }
10434           else if (drawing_function == GADGET_ID_TEXT)
10435             DrawLevelText(sx, sy, 0, TEXT_INIT);
10436           else
10437             CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
10438         }
10439         else if (last_sx != sx || last_sy != sy)
10440         {
10441           draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
10442           draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
10443           last_sx = sx;
10444           last_sy = sy;
10445         }
10446       }
10447       break;
10448
10449     case GADGET_ID_FLOOD_FILL:
10450       if (button_press_event && Feld[lx][ly] != new_element)
10451       {
10452         FloodFill(lx, ly, new_element);
10453         DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
10454         CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
10455       }
10456       break;
10457
10458     case GADGET_ID_PICK_ELEMENT:
10459       if (button_release_event)
10460         ClickOnGadget(level_editor_gadget[last_drawing_function],
10461                       MB_LEFTBUTTON);
10462       else if (draw_level)
10463         PickDrawingElement(button, Feld[lx][ly]);
10464       else
10465       {
10466         int type_id = gi->custom_type_id;
10467         int pos = sx * drawingarea_info[type_id].area_ysize + sy;
10468
10469         PickDrawingElement(button, drawingarea_info[type_id].value[pos]);
10470       }
10471
10472       break;
10473
10474     default:
10475       break;
10476   }
10477 }
10478
10479 static void HandleCounterButtons(struct GadgetInfo *gi)
10480 {
10481   int gadget_id = gi->custom_id;
10482   int counter_id = gi->custom_type_id;
10483   int button = gi->event.button;
10484   int *counter_value = counterbutton_info[counter_id].value;
10485   int step = BUTTON_STEPSIZE(button) *
10486     (gadget_id == counterbutton_info[counter_id].gadget_id_down ? -1 : +1);
10487
10488   if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
10489   {
10490     boolean pressed = (gi->event.type == GD_EVENT_PRESSED);
10491     boolean released = (gi->event.type == GD_EVENT_RELEASED);
10492     boolean level_changed = LevelChanged();
10493
10494     if ((level_changed && pressed) || (!level_changed && released))
10495       return;
10496
10497     if (level_changed && !Request("Level has changed ! Discard changes ?",
10498                                   REQ_ASK))
10499     {
10500       if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
10501         ModifyEditorCounterValue(counter_id, *counter_value);
10502
10503       return;
10504     }
10505   }
10506
10507   if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
10508     *counter_value = gi->textinput.number_value;
10509   else
10510     ModifyEditorCounterValue(counter_id, *counter_value + step);
10511
10512   if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
10513   {
10514       LoadLevel(level_nr);
10515       LoadScore(level_nr);
10516
10517       TapeErase();
10518
10519       ResetUndoBuffer();
10520       DrawEditModeWindow();
10521
10522       return;
10523   }
10524
10525   switch (counter_id)
10526   {
10527     case ED_COUNTER_ID_YAMYAM_CONTENT:
10528       DrawYamYamContentAreas();
10529       break;
10530
10531     case ED_COUNTER_ID_BALL_CONTENT:
10532       DrawMagicBallContentAreas();
10533       break;
10534
10535     case ED_COUNTER_ID_ANDROID_CONTENT:
10536       DrawAndroidElementArea(properties_element);
10537       break;
10538
10539     case ED_COUNTER_ID_GROUP_CONTENT:
10540       DrawGroupElementArea(properties_element);
10541       CopyGroupElementPropertiesToGame(properties_element);
10542       break;
10543
10544     case ED_COUNTER_ID_INVENTORY_SIZE:
10545       DrawPlayerInitialInventoryArea(properties_element);
10546       break;
10547
10548     case ED_COUNTER_ID_ENVELOPE_XSIZE:
10549     case ED_COUNTER_ID_ENVELOPE_YSIZE:
10550       DrawEnvelopeTextArea(-1);
10551       break;
10552
10553     case ED_COUNTER_ID_LEVEL_XSIZE:
10554     case ED_COUNTER_ID_LEVEL_YSIZE:
10555       lev_fieldx = level.fieldx;
10556       lev_fieldy = level.fieldy;
10557       break;
10558
10559     default:
10560       break;
10561   }
10562
10563   if ((counter_id >= ED_COUNTER_ID_CUSTOM_FIRST &&
10564        counter_id <= ED_COUNTER_ID_CUSTOM_LAST) ||
10565       (counter_id >= ED_COUNTER_ID_CHANGE_FIRST &&
10566        counter_id <= ED_COUNTER_ID_CHANGE_LAST))
10567     CopyElementPropertiesToGame(properties_element);
10568
10569   level.changed = TRUE;
10570 }
10571
10572 static void HandleTextInputGadgets(struct GadgetInfo *gi)
10573 {
10574   int type_id = gi->custom_type_id;
10575
10576   strcpy(textinput_info[type_id].value, gi->textinput.value);
10577
10578   if (type_id == ED_TEXTINPUT_ID_ELEMENT_NAME)
10579   {
10580     CopyElementPropertiesToGame(properties_element);
10581
10582     ModifyEditorElementList();  /* update changed button info text */
10583   }
10584
10585   level.changed = TRUE;
10586 }
10587
10588 static void HandleTextAreaGadgets(struct GadgetInfo *gi)
10589 {
10590   int type_id = gi->custom_type_id;
10591
10592 #if 1
10593   strncpy(textarea_info[type_id].value, gi->textarea.value,
10594           MAX_ENVELOPE_TEXT_LEN);
10595   textarea_info[type_id].value[MAX_ENVELOPE_TEXT_LEN] = '\0';
10596 #else
10597   /* !!! BUGGY !!! MAX_ENVELOPE_TEXT_LEN != MAX_GADGET_TEXTSIZE !!! */
10598   strcpy(textarea_info[type_id].value, gi->textarea.value);
10599 #endif
10600
10601   level.changed = TRUE;
10602 }
10603
10604 static void HandleSelectboxGadgets(struct GadgetInfo *gi)
10605 {
10606   int type_id = gi->custom_type_id;
10607   int value_old = *selectbox_info[type_id].value;
10608   int value_new = selectbox_info[type_id].options[gi->selectbox.index].value;
10609
10610   *selectbox_info[type_id].value = value_new;
10611
10612   if (type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
10613   {
10614     element_info[properties_element].current_change_page = gi->selectbox.index;
10615
10616     DrawPropertiesWindow();
10617   }
10618   else if ((type_id >= ED_SELECTBOX_ID_CUSTOM_FIRST &&
10619             type_id <= ED_SELECTBOX_ID_CUSTOM_LAST) ||
10620            (type_id >= ED_SELECTBOX_ID_CHANGE_FIRST &&
10621             type_id <= ED_SELECTBOX_ID_CHANGE_LAST) ||
10622            (type_id == ED_SELECTBOX_ID_GROUP_CHOICE_MODE))
10623   {
10624     if (type_id == ED_SELECTBOX_ID_ACTION_TYPE)
10625     {
10626       /* when changing action type, also check action mode and action arg */
10627       if (value_old != value_new)
10628         setSelectboxSpecialActionVariablesIfNeeded();
10629
10630       DrawPropertiesChange();
10631     }
10632
10633     CopyElementPropertiesToGame(properties_element);
10634
10635     level.changed = TRUE;
10636   }
10637 }
10638
10639 static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
10640 {
10641   int type_id = gi->custom_type_id;
10642   int i;
10643
10644   if (type_id >= ED_TEXTBUTTON_ID_PROPERTIES_FIRST &&
10645       type_id <= ED_TEXTBUTTON_ID_PROPERTIES_LAST)
10646   {
10647     edit_mode_properties = gi->custom_type_id;
10648
10649     DrawPropertiesWindow();
10650   }
10651   else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE)
10652   {
10653     char *template_filename = getDefaultLevelFilename(-1);
10654     boolean new_template = !fileExists(template_filename);
10655
10656     if (new_template ||
10657         Request("Save this template and kill the old ?", REQ_ASK))
10658       SaveLevelTemplate();
10659
10660     if (new_template)
10661       Request("Template saved !", REQ_CONFIRM);
10662   }
10663   else if (type_id == ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE &&
10664            custom_element.num_change_pages < MAX_CHANGE_PAGES)
10665   {
10666     struct ElementInfo *ei = &element_info[properties_element];
10667
10668     setElementChangePages(ei, ei->num_change_pages + 1);
10669
10670     /* set new change page to be new current change page */
10671     ei->current_change_page = ei->num_change_pages - 1;
10672     ei->change = &ei->change_page[ei->current_change_page];
10673
10674     setElementChangeInfoToDefaults(ei->change);
10675
10676     DrawPropertiesWindow();
10677
10678     level.changed = TRUE;
10679   }
10680   else if (type_id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
10681            custom_element.num_change_pages > MIN_CHANGE_PAGES)
10682   {
10683     struct ElementInfo *ei = &element_info[properties_element];
10684
10685     /* copy all change pages after change page to be deleted */
10686     for (i = ei->current_change_page; i < ei->num_change_pages - 1; i++)
10687       ei->change_page[i] = ei->change_page[i + 1];
10688
10689     setElementChangePages(ei, ei->num_change_pages - 1);
10690
10691     DrawPropertiesWindow();
10692
10693     level.changed = TRUE;
10694   }
10695 }
10696
10697 static void HandleGraphicbuttonGadgets(struct GadgetInfo *gi)
10698 {
10699   int type_id = gi->custom_type_id;
10700
10701   if (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ||
10702       type_id == ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE)
10703   {
10704     struct ElementInfo *ei = &element_info[properties_element];
10705     int step = BUTTON_STEPSIZE(gi->event.button);
10706
10707     step *= (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ? -1 : +1);
10708     ei->current_change_page += step;
10709
10710     if (ei->current_change_page < 0)
10711       ei->current_change_page = 0;
10712     else if (ei->current_change_page >= ei->num_change_pages)
10713       ei->current_change_page = ei->num_change_pages - 1;
10714
10715     DrawPropertiesWindow();
10716   }
10717   else if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE ||
10718            type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
10719   {
10720     struct ElementInfo *ei = &element_info[properties_element];
10721     int current_change_page = ei->current_change_page;
10722
10723     if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE)
10724       element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0] =
10725         ei->change_page[current_change_page];
10726     else if (type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
10727     {
10728       ei->change_page[current_change_page] =
10729         element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0];
10730
10731       level.changed = TRUE;
10732     }
10733
10734     DrawPropertiesWindow();
10735   }
10736 }
10737
10738 static void HandleRadiobuttons(struct GadgetInfo *gi)
10739 {
10740   *radiobutton_info[gi->custom_type_id].value =
10741     radiobutton_info[gi->custom_type_id].checked_value;
10742
10743   level.changed = TRUE;
10744 }
10745
10746 static void HandleCheckbuttons(struct GadgetInfo *gi)
10747 {
10748   int type_id = gi->custom_type_id;
10749
10750   *checkbutton_info[type_id].value ^= TRUE;
10751
10752   if (type_id == ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID ||
10753       type_id == ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID ||
10754       type_id == ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH ||
10755       (((type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST &&
10756          type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST) ||
10757         (type_id >= ED_CHECKBUTTON_ID_CHANGE_FIRST &&
10758          type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST)) &&
10759        type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE))
10760   {
10761     CopyElementPropertiesToGame(properties_element);
10762   }
10763
10764   if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC)
10765   {
10766     UpdateCustomElementGraphicGadgets();
10767   }
10768   else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE)
10769   {
10770     char *template_filename = getDefaultLevelFilename(-1);
10771
10772     if (level.use_custom_template && !fileExists(template_filename))
10773     {
10774       Request("No level template found !", REQ_CONFIRM);
10775
10776       level.use_custom_template = FALSE;
10777       ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
10778
10779       return;
10780     }
10781
10782     LoadLevelTemplate(level.use_custom_template ? -1 : level_nr);
10783
10784     DrawEditModeWindow();
10785   }
10786
10787   level.changed = TRUE;
10788 }
10789
10790 static void HandleControlButtons(struct GadgetInfo *gi)
10791 {
10792   static int last_level_drawing_function = GADGET_ID_SINGLE_ITEMS;
10793   static int last_edit_mode = ED_MODE_DRAWING;
10794   static int last_custom_copy_mode = -1;
10795   int id = gi->custom_id;
10796   int button = gi->event.button;
10797   int step = BUTTON_STEPSIZE(button);
10798   int new_element = BUTTON_ELEMENT(button);
10799   int x, y;
10800
10801   if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT)
10802     DrawLevelText(0, 0, 0, TEXT_END);
10803
10804   if (id < ED_NUM_CTRL1_BUTTONS &&
10805       id != GADGET_ID_SINGLE_ITEMS &&
10806       id != GADGET_ID_PROPERTIES &&
10807       id != GADGET_ID_PICK_ELEMENT &&
10808       edit_mode != ED_MODE_DRAWING &&
10809       drawing_function != GADGET_ID_PICK_ELEMENT &&
10810       !(GetKeyModState() & KMOD_Control))
10811   {
10812     DrawDrawingWindow();
10813     edit_mode = ED_MODE_DRAWING;
10814   }
10815
10816   /* element copy mode active, but no element button pressed => deactivate */
10817   if (last_custom_copy_mode != -1 && id < ED_NUM_CTRL_BUTTONS)
10818     last_custom_copy_mode = -1;
10819
10820   switch (id)
10821   {
10822     case GADGET_ID_SCROLL_LEFT:
10823       if (level_xpos >= 0)
10824       {
10825         if (lev_fieldx < ed_fieldx - 2)
10826           break;
10827
10828         level_xpos -= step;
10829         if (level_xpos < -1)
10830           level_xpos = -1;
10831         if (button == 1)
10832           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
10833         else
10834           DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
10835
10836         ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
10837                      GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
10838       }
10839       break;
10840
10841     case GADGET_ID_SCROLL_RIGHT:
10842       if (level_xpos <= lev_fieldx - ed_fieldx)
10843       {
10844         if (lev_fieldx < ed_fieldx - 2)
10845           break;
10846
10847         level_xpos += step;
10848         if (level_xpos > lev_fieldx - ed_fieldx + 1)
10849           level_xpos = lev_fieldx - ed_fieldx + 1;
10850         if (button == 1)
10851           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
10852         else
10853           DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
10854
10855         ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
10856                      GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
10857       }
10858       break;
10859
10860     case GADGET_ID_SCROLL_UP:
10861       if (level_ypos >= 0)
10862       {
10863         if (lev_fieldy < ed_fieldy - 2)
10864           break;
10865
10866         level_ypos -= step;
10867         if (level_ypos < -1)
10868           level_ypos = -1;
10869         if (button == 1)
10870           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
10871         else
10872           DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
10873
10874         ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
10875                      GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
10876       }
10877       break;
10878
10879     case GADGET_ID_SCROLL_DOWN:
10880       if (level_ypos <= lev_fieldy - ed_fieldy)
10881       {
10882         if (lev_fieldy < ed_fieldy - 2)
10883           break;
10884
10885         level_ypos += step;
10886         if (level_ypos > lev_fieldy - ed_fieldy + 1)
10887           level_ypos = lev_fieldy - ed_fieldy + 1;
10888         if (button == 1)
10889           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_UP);
10890         else
10891           DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
10892
10893         ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
10894                      GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
10895       }
10896       break;
10897
10898     case GADGET_ID_SCROLL_HORIZONTAL:
10899       level_xpos = gi->event.item_position - 1;
10900       DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
10901       break;
10902
10903     case GADGET_ID_SCROLL_VERTICAL:
10904       level_ypos = gi->event.item_position - 1;
10905       DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
10906       break;
10907
10908     case GADGET_ID_SCROLL_LIST_UP:
10909     case GADGET_ID_SCROLL_LIST_DOWN:
10910     case GADGET_ID_SCROLL_LIST_VERTICAL:
10911       if (id == GADGET_ID_SCROLL_LIST_VERTICAL)
10912         element_shift = gi->event.item_position * ED_ELEMENTLIST_BUTTONS_HORIZ;
10913       else
10914       {
10915         step *= (id == GADGET_ID_SCROLL_LIST_UP ? -1 : +1);
10916         element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
10917
10918         if (element_shift < 0)
10919           element_shift = 0;
10920         if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
10921           element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
10922
10923         ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
10924                      GDI_SCROLLBAR_ITEM_POSITION,
10925                      element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
10926       }
10927
10928       ModifyEditorElementList();
10929
10930       break;
10931
10932     case GADGET_ID_WRAP_LEFT:
10933       WrapLevel(-step, 0);
10934       break;
10935
10936     case GADGET_ID_WRAP_RIGHT:
10937       WrapLevel(step, 0);
10938       break;
10939
10940     case GADGET_ID_WRAP_UP:
10941       WrapLevel(0, -step);
10942       break;
10943
10944     case GADGET_ID_WRAP_DOWN:
10945       WrapLevel(0, step);
10946       break;
10947
10948     case GADGET_ID_SINGLE_ITEMS:
10949     case GADGET_ID_CONNECTED_ITEMS:
10950     case GADGET_ID_LINE:
10951     case GADGET_ID_ARC:
10952     case GADGET_ID_TEXT:
10953     case GADGET_ID_RECTANGLE:
10954     case GADGET_ID_FILLED_BOX:
10955     case GADGET_ID_FLOOD_FILL:
10956     case GADGET_ID_GRAB_BRUSH:
10957     case GADGET_ID_PICK_ELEMENT:
10958       if (drawing_function != GADGET_ID_PICK_ELEMENT)
10959         last_drawing_function = drawing_function;
10960       drawing_function = id;
10961       draw_with_brush = FALSE;
10962       break;
10963
10964     case GADGET_ID_RANDOM_PLACEMENT:
10965       RandomPlacement(new_element);
10966       break;
10967
10968     case GADGET_ID_PROPERTIES:
10969       if (edit_mode != ED_MODE_PROPERTIES)
10970       {
10971         properties_element = new_element;
10972         DrawPropertiesWindow();
10973         edit_mode = ED_MODE_PROPERTIES;
10974
10975         last_level_drawing_function = drawing_function;
10976         ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
10977                       MB_LEFTBUTTON);
10978       }
10979       else
10980       {
10981         DrawDrawingWindow();
10982         edit_mode = ED_MODE_DRAWING;
10983
10984         ClickOnGadget(level_editor_gadget[last_level_drawing_function],
10985                       MB_LEFTBUTTON);
10986       }
10987       break;
10988
10989     case GADGET_ID_CUSTOM_COPY_FROM:
10990     case GADGET_ID_CUSTOM_COPY_TO:
10991     case GADGET_ID_CUSTOM_EXCHANGE:
10992       last_custom_copy_mode = id;
10993       last_drawing_function = drawing_function;
10994       break;
10995
10996     case GADGET_ID_CUSTOM_COPY:
10997       CopyCustomElement(properties_element, -1, id);
10998       break;
10999
11000     case GADGET_ID_CUSTOM_PASTE:
11001       CopyCustomElement(-1, properties_element, id);
11002       break;
11003
11004     case GADGET_ID_UNDO:
11005       if (undo_buffer_steps == 0)
11006       {
11007         Request("Undo buffer empty !", REQ_CONFIRM);
11008         break;
11009       }
11010
11011       if (edit_mode != ED_MODE_DRAWING)
11012       {
11013         DrawDrawingWindow();
11014         edit_mode = ED_MODE_DRAWING;
11015       }
11016
11017       undo_buffer_position =
11018         (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
11019       undo_buffer_steps--;
11020
11021       for (x = 0; x < lev_fieldx; x++)
11022         for (y = 0; y < lev_fieldy; y++)
11023           Feld[x][y] = UndoBuffer[undo_buffer_position][x][y];
11024
11025       /* check if undo operation forces change of border style */
11026       CheckLevelBorderElement(FALSE);
11027
11028       DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
11029
11030       break;
11031
11032     case GADGET_ID_INFO:
11033       if (edit_mode != ED_MODE_INFO)
11034       {
11035         last_edit_mode = edit_mode;
11036         edit_mode = ED_MODE_INFO;
11037
11038         DrawLevelInfoWindow();
11039       }
11040       else
11041       {
11042         edit_mode = last_edit_mode;
11043
11044         DrawEditModeWindow();
11045       }
11046       break;
11047
11048     case GADGET_ID_CLEAR:
11049       if (edit_mode != ED_MODE_DRAWING)
11050       {
11051         DrawDrawingWindow();
11052         edit_mode = ED_MODE_DRAWING;
11053       }
11054
11055       for (x = 0; x < MAX_LEV_FIELDX; x++) 
11056         for (y = 0; y < MAX_LEV_FIELDY; y++) 
11057           Feld[x][y] = (button == 1 ? EL_EMPTY : new_element);
11058
11059       CopyLevelToUndoBuffer(GADGET_ID_CLEAR);
11060
11061       DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
11062       break;
11063
11064     case GADGET_ID_SAVE:
11065       if (leveldir_current->readonly)
11066       {
11067         Request("This level is read only !", REQ_CONFIRM);
11068         break;
11069       }
11070
11071       if (!LevelContainsPlayer())
11072         Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
11073       else
11074       {
11075         char *level_filename = getDefaultLevelFilename(level_nr);
11076         boolean new_level = !fileExists(level_filename);
11077
11078         if (new_level ||
11079             Request("Save this level and kill the old ?", REQ_ASK))
11080         {
11081           CopyPlayfield(Feld, level.field);
11082
11083           SaveLevel(level_nr);
11084         }
11085
11086         if (new_level)
11087           Request("Level saved !", REQ_CONFIRM);
11088
11089         level.changed = FALSE;
11090       }
11091       break;
11092
11093     case GADGET_ID_TEST:
11094       if (!LevelContainsPlayer())
11095         Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
11096       else
11097       {
11098         if (LevelChanged())
11099           level.game_version = GAME_VERSION_ACTUAL;
11100
11101         CopyPlayfield(level.field, FieldBackup);
11102         CopyPlayfield(Feld, level.field);
11103
11104         CopyNativeLevel_RND_to_Native(&level);
11105
11106         UnmapLevelEditorGadgets();
11107         UndrawSpecialEditorDoor();
11108
11109         CloseDoor(DOOR_CLOSE_ALL);
11110
11111         BackToFront();          /* force redraw of undrawn special door */
11112
11113         DrawCompleteVideoDisplay();
11114
11115         level_editor_test_game = TRUE;
11116
11117         StartGameActions(FALSE, setup.autorecord, NEW_RANDOMIZE);
11118       }
11119       break;
11120
11121     case GADGET_ID_EXIT:
11122       RequestExitLevelEditor(TRUE, FALSE);  /* if level has changed, ask user */
11123       break;
11124
11125     default:
11126       if (id >= GADGET_ID_ELEMENTLIST_FIRST &&
11127           id <= GADGET_ID_ELEMENTLIST_LAST)
11128       {
11129         int element_position = id - GADGET_ID_ELEMENTLIST_FIRST;
11130         int new_element = editor_elements[element_position + element_shift];
11131
11132         if (IS_EDITOR_CASCADE(new_element))
11133         {
11134           int i;
11135
11136           for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
11137           {
11138             int *cascade_element= &(*editor_elements_info[i].headline_list)[0];
11139             boolean *cascade_value=editor_elements_info[i].setup_cascade_value;
11140
11141             if (*cascade_element == new_element)
11142             {
11143               *cascade_element = EL_CASCADE_TOGGLE(*cascade_element);
11144               *cascade_value = IS_EDITOR_CASCADE_ACTIVE(*cascade_element);
11145
11146               /* update element selection list */
11147               ReinitializeElementList();
11148               ModifyEditorElementList();
11149
11150               /* update cascading gadget info text */
11151               PrintEditorGadgetInfoText(level_editor_gadget[id]);
11152
11153               /* save current editor cascading state */
11154               SaveSetup_EditorCascade();
11155
11156               break;
11157             }
11158           }
11159
11160           break;
11161         }
11162
11163         if (last_custom_copy_mode != -1)
11164         {
11165           if (CopyCustomElement(properties_element, new_element,
11166                                 last_custom_copy_mode))
11167           {
11168             ClickOnGadget(level_editor_gadget[last_drawing_function],
11169                           MB_LEFTBUTTON);
11170
11171             last_custom_copy_mode = -1;
11172           }
11173
11174           break;
11175         }
11176
11177         PickDrawingElement(button, new_element);
11178
11179         if (!stick_element_properties_window &&
11180             drawing_function != GADGET_ID_PICK_ELEMENT &&
11181             !(GetKeyModState() & KMOD_Control))
11182         {
11183           properties_element = new_element;
11184           if (edit_mode == ED_MODE_PROPERTIES)
11185             DrawPropertiesWindow();
11186         }
11187
11188         if (drawing_function == GADGET_ID_PICK_ELEMENT)
11189           ClickOnGadget(level_editor_gadget[last_drawing_function],
11190                         MB_LEFTBUTTON);
11191       }
11192 #ifdef DEBUG
11193       else if (gi->event.type == GD_EVENT_PRESSED)
11194         printf("default: HandleControlButtons: GD_EVENT_PRESSED(%d)\n", id);
11195       else if (gi->event.type == GD_EVENT_RELEASED)
11196         printf("default: HandleControlButtons: GD_EVENT_RELEASED(%d)\n", id);
11197       else if (gi->event.type == GD_EVENT_MOVING)
11198         printf("default: HandleControlButtons: GD_EVENT_MOVING(%d)\n", id);
11199       else
11200         printf("default: HandleControlButtons: ? (id == %d)\n", id);
11201 #endif
11202       break;
11203   }
11204 }
11205
11206 void HandleLevelEditorKeyInput(Key key)
11207 {
11208   char letter = getCharFromKey(key);
11209   int button = MB_LEFTBUTTON;
11210
11211   if (drawing_function == GADGET_ID_TEXT &&
11212       DrawLevelText(0, 0, 0, TEXT_QUERY_TYPING) == TRUE)
11213   {
11214     if (letter)
11215       DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
11216     else if (key == KSYM_Delete || key == KSYM_BackSpace)
11217       DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
11218     else if (key == KSYM_Return)
11219       DrawLevelText(0, 0, 0, TEXT_NEWLINE);
11220     else if (key == KSYM_Escape)
11221       DrawLevelText(0, 0, 0, TEXT_END);
11222   }
11223   else if (button_status == MB_RELEASED)
11224   {
11225     int id = GADGET_ID_NONE;
11226     int new_element_shift = element_shift;
11227     int i;
11228
11229     switch (key)
11230     {
11231       case KSYM_Left:
11232         id = GADGET_ID_SCROLL_LEFT;
11233         break;
11234       case KSYM_Right:
11235         id = GADGET_ID_SCROLL_RIGHT;
11236         break;
11237       case KSYM_Up:
11238         id = GADGET_ID_SCROLL_UP;
11239         break;
11240       case KSYM_Down:
11241         id = GADGET_ID_SCROLL_DOWN;
11242         break;
11243       case KSYM_Page_Up:
11244         id = GADGET_ID_SCROLL_LIST_UP;
11245         button = MB_RIGHTBUTTON;
11246         break;
11247       case KSYM_Page_Down:
11248         id = GADGET_ID_SCROLL_LIST_DOWN;
11249         button = MB_RIGHTBUTTON;
11250         break;
11251
11252       case KSYM_Home:
11253       case KSYM_End:
11254         element_shift = (key == KSYM_Home ? 0 :
11255                          num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS);
11256
11257         ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
11258                      GDI_SCROLLBAR_ITEM_POSITION,
11259                      element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
11260
11261         ModifyEditorElementList();
11262
11263         break;
11264
11265       case KSYM_Insert:
11266       case KSYM_Delete:
11267
11268         /* this is needed to prevent interference with running "True X-Mouse" */
11269         if (GetKeyModStateFromEvents() & KMOD_Control)
11270           break;
11271
11272         /* check for last or next editor cascade block in element list */
11273         for (i = 0; i < num_editor_elements; i++)
11274         {
11275           if ((key == KSYM_Insert && i == element_shift) ||
11276               (key == KSYM_Delete && new_element_shift > element_shift))
11277             break;
11278
11279           /* jump to next cascade block (or to start of element list) */
11280           if (i == 0 || IS_EDITOR_CASCADE(editor_elements[i]))
11281             new_element_shift = i;
11282         }
11283
11284         if (i < num_editor_elements)
11285           element_shift = new_element_shift;
11286
11287         if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
11288           element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
11289
11290         ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
11291                      GDI_SCROLLBAR_ITEM_POSITION,
11292                      element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
11293
11294         ModifyEditorElementList();
11295
11296         break;
11297
11298       case KSYM_Escape:
11299         if (edit_mode == ED_MODE_DRAWING)
11300         {
11301           RequestExitLevelEditor(setup.ask_on_escape_editor, TRUE);
11302         }
11303         else if (edit_mode == ED_MODE_INFO)
11304         {
11305           HandleControlButtons(level_editor_gadget[GADGET_ID_INFO]);
11306         }
11307         else if (edit_mode == ED_MODE_PROPERTIES)
11308         {
11309           HandleControlButtons(level_editor_gadget[GADGET_ID_PROPERTIES]);
11310         }
11311         else            /* should never happen */
11312         {
11313           DrawDrawingWindow();
11314           edit_mode = ED_MODE_DRAWING;
11315         }
11316
11317         break;
11318
11319       default:
11320         break;
11321     }
11322
11323     if (id != GADGET_ID_NONE)
11324       ClickOnGadget(level_editor_gadget[id], button);
11325     else if (letter == '.')
11326       ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
11327     else if (key == KSYM_Return || key == setup.shortcut.toggle_pause)
11328       ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button);
11329     else
11330       for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
11331         if (letter && letter == control_info[i].shortcut)
11332           if (!anyTextGadgetActive())
11333             ClickOnGadget(level_editor_gadget[i], button);
11334   }
11335 }
11336
11337 void HandleLevelEditorIdle()
11338 {
11339   static unsigned long action_delay = 0;
11340   unsigned long action_delay_value = GameFrameDelay;
11341   int xpos = 1, ypos = 2;
11342   int i;
11343
11344   if (edit_mode != ED_MODE_PROPERTIES)
11345     return;
11346
11347   if (!DelayReached(&action_delay, action_delay_value))
11348     return;
11349
11350   for (i = 0; i < ED_NUM_SELECTBOX; i++)
11351   {
11352     struct GadgetInfo *gi = level_editor_gadget[selectbox_info[i].gadget_id];
11353
11354     if (gi->mapped && gi->active && gi->selectbox.open)
11355       return;
11356   }
11357
11358   DrawEditorElementAnimation(SX + xpos * TILEX,
11359                              SY + ypos * TILEY + MINI_TILEY / 2);
11360
11361   MarkTileDirty(xpos, ypos);
11362   MarkTileDirty(xpos, ypos + 1);
11363
11364   FrameCounter++;       /* increase animation frame counter */
11365 }
11366
11367 void ClearEditorGadgetInfoText()
11368 {
11369   DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);
11370 }
11371
11372 void PrintEditorGadgetInfoText(struct GadgetInfo *gi)
11373 {
11374   char infotext[MAX_OUTPUT_LINESIZE + 1];
11375   char shortcut[MAX_OUTPUT_LINESIZE + 1];
11376   int max_infotext_len = getMaxInfoTextLength();
11377
11378   if (gi == NULL || gi->info_text == NULL)
11379     return;
11380
11381   strncpy(infotext, gi->info_text, max_infotext_len);
11382   infotext[max_infotext_len] = '\0';
11383
11384   if (gi->custom_id < ED_NUM_CTRL_BUTTONS)
11385   {
11386     int key = control_info[gi->custom_id].shortcut;
11387
11388     if (key)
11389     {
11390       if (gi->custom_id == GADGET_ID_SINGLE_ITEMS)      /* special case 1 */
11391         sprintf(shortcut, " ('.' or '%c')", key);
11392       else if (gi->custom_id == GADGET_ID_PICK_ELEMENT) /* special case 2 */
11393         sprintf(shortcut, " ('%c' or 'Ctrl')", key);
11394       else if (gi->custom_id == GADGET_ID_TEST)         /* special case 3 */
11395         sprintf(shortcut, " ('Enter' or 'Shift-%c')", key);
11396       else                                              /* normal case */
11397         sprintf(shortcut, " ('%s%c')",
11398                 (key >= 'A' && key <= 'Z' ? "Shift-" : ""), key);
11399
11400       if (strlen(infotext) + strlen(shortcut) <= max_infotext_len)
11401         strcat(infotext, shortcut);
11402     }
11403   }
11404
11405   DrawText(INFOTEXT_XPOS, INFOTEXT_YPOS, infotext, FONT_TEXT_2);
11406 }
11407
11408 void HandleEditorGadgetInfoText(void *ptr)
11409 {
11410   struct GadgetInfo *gi = (struct GadgetInfo *)ptr;
11411
11412   if (game_status != GAME_MODE_EDITOR)
11413     return;
11414
11415   ClearEditorGadgetInfoText();
11416
11417   if (gi == NULL || gi->event.type == GD_EVENT_INFO_LEAVING)
11418     return;
11419
11420   /* misuse this function to delete brush cursor, if needed */
11421   if (edit_mode == ED_MODE_DRAWING && draw_with_brush)
11422     DeleteBrushFromCursor();
11423
11424   PrintEditorGadgetInfoText(gi);
11425 }
11426
11427 static void HandleDrawingAreaInfo(struct GadgetInfo *gi)
11428 {
11429   static int start_lx, start_ly;
11430   int id = gi->custom_id;
11431   int type_id = gi->custom_type_id;
11432   int sx = gi->event.x;
11433   int sy = gi->event.y;
11434   int lx = sx + level_xpos;
11435   int ly = sy + level_ypos;
11436   int min_sx = 0, min_sy = 0;
11437   int max_sx = gi->drawing.area_xsize - 1;
11438   int max_sy = gi->drawing.area_ysize - 1;
11439   int actual_drawing_function = drawing_function;
11440   int max_infotext_len = getMaxInfoTextLength();
11441   char infotext[MAX_OUTPUT_LINESIZE + 1];
11442   char *text;
11443
11444   infotext[0] = '\0';           /* start with empty info text */
11445
11446   /* pressed Control key: simulate picking element */
11447   if (GetKeyModState() & KMOD_Control)
11448     actual_drawing_function = GADGET_ID_PICK_ELEMENT;
11449
11450   ClearEditorGadgetInfoText();
11451
11452   if (gi->event.type == GD_EVENT_INFO_LEAVING)
11453     return;
11454
11455   /* make sure to stay inside drawing area boundaries */
11456   sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
11457   sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
11458
11459   if (id == GADGET_ID_DRAWING_LEVEL)
11460   {
11461     if (button_status)
11462     {
11463       int min_lx = 0, min_ly = 0;
11464       int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
11465
11466       /* get positions inside level field */
11467       lx = sx + level_xpos;
11468       ly = sy + level_ypos;
11469
11470       /* make sure to stay inside level field boundaries */
11471       lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
11472       ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
11473
11474       /* correct drawing area positions accordingly */
11475       sx = lx - level_xpos;
11476       sy = ly - level_ypos;
11477     }
11478
11479     if (IN_ED_FIELD(sx,sy) && IN_LEV_FIELD(lx, ly))
11480     {
11481       if (button_status)        /* if (gi->state == GD_BUTTON_PRESSED) */
11482       {
11483         if (gi->event.type == GD_EVENT_PRESSED)
11484         {
11485           start_lx = lx;
11486           start_ly = ly;
11487         }
11488
11489         switch (actual_drawing_function)
11490         {
11491           case GADGET_ID_SINGLE_ITEMS:
11492             text = "Drawing single items";
11493             break;
11494           case GADGET_ID_CONNECTED_ITEMS:
11495             text = "Drawing connected items";
11496             break;
11497           case GADGET_ID_LINE:
11498             text = "Drawing line";
11499             break;
11500           case GADGET_ID_ARC:
11501             text = "Drawing arc";
11502             break;
11503           case GADGET_ID_TEXT:
11504             text = "Setting text cursor";
11505             break;
11506           case GADGET_ID_RECTANGLE:
11507             text = "Drawing rectangle";
11508             break;
11509           case GADGET_ID_FILLED_BOX:
11510             text = "Drawing filled box";
11511             break;
11512           case GADGET_ID_FLOOD_FILL:
11513             text = "Flood fill";
11514             break;
11515           case GADGET_ID_GRAB_BRUSH:
11516             text = "Grabbing brush";
11517             break;
11518           case GADGET_ID_PICK_ELEMENT:
11519             text = "Picking element";
11520             break;
11521
11522           default:
11523             text = "Drawing position";
11524             break;
11525         }
11526
11527         if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
11528           sprintf(infotext, "%s: %d, %d", text, lx, ly);
11529         else
11530           sprintf(infotext, "%s: %d, %d", text,
11531                   ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1);
11532       }
11533       else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
11534         strncpy(infotext, getElementInfoText(Feld[lx][ly]), max_infotext_len);
11535       else
11536         sprintf(infotext, "Level position: %d, %d", lx, ly);
11537     }
11538
11539     /* misuse this function to draw brush cursor, if needed */
11540     if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !button_status)
11541     {
11542       if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
11543         CopyBrushToCursor(sx, sy);
11544       else
11545         DeleteBrushFromCursor();
11546     }
11547   }
11548   else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
11549   {
11550     int pos = sx * drawingarea_info[type_id].area_ysize + sy;
11551     int element = drawingarea_info[type_id].value[pos];
11552
11553     strncpy(infotext, getElementInfoText(element), max_infotext_len);
11554   }
11555   else
11556   {
11557     if (id == GADGET_ID_CUSTOM_CONTENT)
11558       sprintf(infotext, "custom element content position: %d, %d", sx, sy);
11559     else if (id == GADGET_ID_GROUP_CONTENT)
11560       sprintf(infotext, "group element position: %d", sx + 1);
11561     else if (id >= GADGET_ID_YAMYAM_CONTENT_0 &&
11562              id <= GADGET_ID_YAMYAM_CONTENT_7)
11563       sprintf(infotext, "content area %d position: %d, %d",
11564               id - GADGET_ID_YAMYAM_CONTENT_0 + 1, sx, sy);
11565     else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 &&
11566              id <= GADGET_ID_MAGIC_BALL_CONTENT_7)
11567       sprintf(infotext, "content area %d position: %d, %d",
11568               id - GADGET_ID_MAGIC_BALL_CONTENT_0 + 1, sx, sy);
11569     else if (id == GADGET_ID_ANDROID_CONTENT)
11570       sprintf(infotext, "android element position: %d", sx + 1);
11571     else if (drawingarea_info[type_id].infotext != NULL)
11572       strcpy(infotext, drawingarea_info[type_id].infotext);
11573   }
11574
11575   infotext[max_infotext_len] = '\0';
11576
11577   if (strlen(infotext) > 0)
11578     DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2, infotext);
11579 }
11580
11581 void RequestExitLevelEditor(boolean ask_if_level_has_changed,
11582                             boolean quick_quit)
11583 {
11584   if (!ask_if_level_has_changed ||
11585       !LevelChanged() ||
11586       Request("Level has changed ! Exit without saving ?",
11587               REQ_ASK | REQ_STAY_OPEN))
11588   {
11589     CloseDoor(DOOR_CLOSE_1);
11590     SetDoorState(DOOR_CLOSE_2);
11591
11592 #if 1
11593     if (quick_quit)
11594       FadeSkipNextFadeIn();
11595 #else
11596     if (quick_quit)
11597       fading = fading_none;
11598 #endif
11599
11600     game_status = GAME_MODE_MAIN;
11601 #if 1
11602     DrawAndFadeInMainMenu(REDRAW_FIELD);
11603 #else
11604     DrawMainMenu();
11605 #endif
11606   }
11607   else
11608   {
11609     CloseDoor(DOOR_CLOSE_1);
11610     OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
11611   }
11612 }