d73b60c935a3d4a3a711ffb5fe86736d6133033e
[rocksndiamonds.git] / src / editor.c
1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // editor.c
10 // ============================================================================
11
12 #include <math.h>
13
14 #include "libgame/libgame.h"
15
16 #include "editor.h"
17 #include "screens.h"
18 #include "tools.h"
19 #include "files.h"
20 #include "game.h"
21 #include "init.h"
22 #include "tape.h"
23
24
25 #define INFOTEXT_UNKNOWN_ELEMENT        "unknown"
26
27
28 /*
29   -----------------------------------------------------------------------------
30   screen and artwork graphic pixel position definitions
31   -----------------------------------------------------------------------------
32 */
33
34 /* values for the control window */
35 #define ED_CTRL1_BUTTONS_HORIZ          4       /* toolbox */
36 #define ED_CTRL1_BUTTONS_VERT           4
37 #define ED_CTRL2_BUTTONS_HORIZ          3       /* level */
38 #define ED_CTRL2_BUTTONS_VERT           2
39 #define ED_CTRL3_BUTTONS_HORIZ          3       /* CE and GE */
40 #define ED_CTRL3_BUTTONS_VERT           1
41 #define ED_CTRL4_BUTTONS_HORIZ          2       /* CE and GE */
42 #define ED_CTRL4_BUTTONS_VERT           1
43 #define ED_CTRL5_BUTTONS_HORIZ          1       /* properties */
44 #define ED_CTRL5_BUTTONS_VERT           1
45 #define ED_CTRL6_BUTTONS_HORIZ          3       /* properties */
46 #define ED_CTRL6_BUTTONS_VERT           1
47 #define ED_CTRL7_BUTTONS_HORIZ          1       /* palette */
48 #define ED_CTRL7_BUTTONS_VERT           1
49
50 #define ED_NUM_CTRL1_BUTTONS   (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
51 #define ED_NUM_CTRL2_BUTTONS   (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
52 #define ED_NUM_CTRL3_BUTTONS   (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
53 #define ED_NUM_CTRL4_BUTTONS   (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
54 #define ED_NUM_CTRL5_BUTTONS   (ED_CTRL5_BUTTONS_HORIZ * ED_CTRL5_BUTTONS_VERT)
55 #define ED_NUM_CTRL6_BUTTONS   (ED_CTRL6_BUTTONS_HORIZ * ED_CTRL6_BUTTONS_VERT)
56 #define ED_NUM_CTRL7_BUTTONS   (ED_CTRL7_BUTTONS_HORIZ * ED_CTRL7_BUTTONS_VERT)
57 #define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS   + ED_NUM_CTRL2_BUTTONS)
58 #define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
59 #define ED_NUM_CTRL1_4_BUTTONS (ED_NUM_CTRL1_3_BUTTONS + ED_NUM_CTRL4_BUTTONS)
60 #define ED_NUM_CTRL1_5_BUTTONS (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS)
61 #define ED_NUM_CTRL1_6_BUTTONS (ED_NUM_CTRL1_5_BUTTONS + ED_NUM_CTRL6_BUTTONS)
62 #define ED_NUM_CTRL1_7_BUTTONS (ED_NUM_CTRL1_6_BUTTONS + ED_NUM_CTRL7_BUTTONS)
63 #define ED_NUM_CTRL_BUTTONS    ED_NUM_CTRL1_7_BUTTONS
64
65 /* values for the element list */
66 #define ED_ELEMENTLIST_XPOS             (editor.palette.x)
67 #define ED_ELEMENTLIST_YPOS             (editor.palette.y)
68 #define ED_ELEMENTLIST_XSIZE            (graphic_info[IMG_EDITOR_PALETTE_BUTTON].width)
69 #define ED_ELEMENTLIST_YSIZE            (graphic_info[IMG_EDITOR_PALETTE_BUTTON].height)
70 #define ED_ELEMENTLIST_BUTTONS_HORIZ    (editor.palette.cols)
71 #define ED_ELEMENTLIST_BUTTONS_VERT     (editor.palette.rows)
72 #define ED_NUM_ELEMENTLIST_BUTTONS      (ED_ELEMENTLIST_BUTTONS_HORIZ * \
73                                          ED_ELEMENTLIST_BUTTONS_VERT)
74
75 /* standard distances */
76 #define ED_GADGET_NORMAL_DISTANCE       (editor.gadget.normal_spacing)
77 #define ED_GADGET_SMALL_DISTANCE        (editor.gadget.small_spacing)
78 #define ED_GADGET_TINY_DISTANCE         (editor.gadget.tiny_spacing)
79 #define ED_GADGET_LINE_DISTANCE         (editor.gadget.line_spacing)
80 #define ED_GADGET_TEXT_DISTANCE         (editor.gadget.text_spacing)
81 #define ED_TAB_BAR_HEIGHT               (editor.gadget.separator_line.height)
82 #define ED_DRAWINGAREA_TEXT_DISTANCE    (ED_GADGET_TEXT_DISTANCE +      \
83                                          ED_DRAWINGAREA_BORDER_SIZE)
84 #define ED_GADGET_SPACE_DISTANCE        (getFontWidth(FONT_TEXT_1))
85
86 /* values for drawingarea gadgets */
87 #define IMG_BORDER_1                    IMG_EDITOR_ELEMENT_BORDER
88 #define IMG_BORDER_2                    IMG_EDITOR_ELEMENT_BORDER_INPUT
89 #define ED_ELEMENT_BORDER               (graphic_info[IMG_BORDER_1].border_size)
90 #define ED_DRAWINGAREA_BORDER_SIZE      (graphic_info[IMG_BORDER_2].border_size)
91 #define ED_DRAWINGAREA_TILE_SIZE        (editor.drawingarea.tile_size)
92
93 /* values for checkbutton gadgets */
94 #define ED_CHECKBUTTON_XSIZE         (graphic_info[IMG_EDITOR_CHECKBOX].width)
95 #define ED_CHECKBUTTON_YSIZE         (graphic_info[IMG_EDITOR_CHECKBOX].height)
96
97 #define ED_TABBUTTON_XSIZE           (graphic_info[IMG_EDITOR_TABBUTTON].width)
98 #define ED_TABBUTTON_YSIZE           (graphic_info[IMG_EDITOR_TABBUTTON].height)
99
100 #define ED_SETTINGS_LEVEL_TABS_X        (editor.settings.tabs.x)
101 #define ED_SETTINGS_LEVEL_TABS_Y        (editor.settings.tabs.y)
102 #define ED_SETTINGS_ELEMENT_TABS_X      (editor.settings.tabs.x)
103 #define ED_SETTINGS_ELEMENT_TABS_Y      (editor.settings.tabs.y +       \
104                                          editor.settings.tabs.yoffset2)
105
106 #define ED_SETTINGS_TABS_XOFFSET        (editor.settings.tabs.draw_xoffset)
107 #define ED_SETTINGS_TABS_YOFFSET        (editor.settings.tabs.draw_yoffset)
108
109 #define ED_LEVEL_TABS_XSTART            (ED_SETTINGS_LEVEL_TABS_X)
110 #define ED_LEVEL_TABS_YSTART            (ED_SETTINGS_LEVEL_TABS_Y)
111 #define ED_LEVEL_SETTINGS_XSTART        (ED_SETTINGS_LEVEL_TABS_X +     \
112                                          ED_SETTINGS_TABS_XOFFSET)
113 #define ED_LEVEL_SETTINGS_YSTART        (ED_SETTINGS_LEVEL_TABS_Y +     \
114                                          ED_TABBUTTON_YSIZE +           \
115                                          ED_GADGET_TINY_DISTANCE +      \
116                                          ED_TAB_BAR_HEIGHT +            \
117                                          ED_SETTINGS_TABS_YOFFSET +     \
118                                          getFontHeight(FONT_TEXT_1) +   \
119                                          ED_GADGET_TEXT_DISTANCE)
120 #define ED_ELEMENT_TABS_XSTART          (ED_SETTINGS_ELEMENT_TABS_X)
121 #define ED_ELEMENT_TABS_YSTART          (ED_SETTINGS_ELEMENT_TABS_Y)
122 #define ED_ELEMENT_SETTINGS_XSTART      (ED_SETTINGS_ELEMENT_TABS_X +   \
123                                          ED_SETTINGS_TABS_XOFFSET)
124 #define ED_ELEMENT_SETTINGS_YSTART      (ED_SETTINGS_ELEMENT_TABS_Y +   \
125                                          ED_TABBUTTON_YSIZE +           \
126                                          ED_GADGET_TINY_DISTANCE +      \
127                                          ED_TAB_BAR_HEIGHT +            \
128                                          ED_SETTINGS_TABS_YOFFSET)
129
130 #define ED_SETTINGS_XOFFSET             (ED_CHECKBUTTON_XSIZE +         \
131                                          ED_GADGET_TEXT_DISTANCE)
132 #define ED_SETTINGS_YOFFSET             (ED_CHECKBUTTON_YSIZE +         \
133                                          ED_GADGET_LINE_DISTANCE)
134
135 #define ED_POS_RANGE                    (10000)
136 #define ED_POS_LEVEL_TABS_FIRST         (1 * ED_POS_RANGE)
137 #define ED_POS_LEVEL_TABS_LAST          (2 * ED_POS_RANGE - 1)
138 #define ED_POS_LEVEL_SETTINGS_FIRST     (2 * ED_POS_RANGE)
139 #define ED_POS_LEVEL_SETTINGS_LAST      (3 * ED_POS_RANGE - 1)
140 #define ED_POS_ELEMENT_TABS_FIRST       (3 * ED_POS_RANGE)
141 #define ED_POS_ELEMENT_TABS_LAST        (4 * ED_POS_RANGE - 1)
142 #define ED_POS_ELEMENT_SETTINGS_FIRST   (4 * ED_POS_RANGE)
143 #define ED_POS_ELEMENT_SETTINGS_LAST    (5 * ED_POS_RANGE - 1)
144
145 #define ED_LEVEL_TABS_XPOS(n)           (ED_POS_LEVEL_TABS_FIRST + (n))
146 #define ED_LEVEL_TABS_YPOS(n)           (ED_POS_LEVEL_TABS_FIRST + (n))
147
148 #define ED_LEVEL_SETTINGS_XPOS(n)       (ED_POS_LEVEL_SETTINGS_FIRST + (n))
149 #define ED_LEVEL_SETTINGS_YPOS(n)       (ED_POS_LEVEL_SETTINGS_FIRST + (n))
150
151 #define ED_ELEMENT_TABS_XPOS(n)         (ED_POS_ELEMENT_TABS_FIRST + (n))
152 #define ED_ELEMENT_TABS_YPOS(n)         (ED_POS_ELEMENT_TABS_FIRST + (n))
153
154 #define ED_ELEMENT_SETTINGS_XPOS(n)     (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
155 #define ED_ELEMENT_SETTINGS_YPOS(n)     (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
156
157 #define IS_POS_LEVEL_TABS(n)          ((n) >= ED_POS_LEVEL_TABS_FIRST && \
158                                        (n) <= ED_POS_LEVEL_TABS_LAST)
159 #define IS_POS_LEVEL_SETTINGS(n)      ((n) >= ED_POS_LEVEL_SETTINGS_FIRST && \
160                                        (n) <= ED_POS_LEVEL_SETTINGS_LAST)
161 #define IS_POS_ELEMENT_TABS(n)        ((n) >= ED_POS_ELEMENT_TABS_FIRST && \
162                                        (n) <= ED_POS_ELEMENT_TABS_LAST)
163 #define IS_POS_ELEMENT_SETTINGS(n)    ((n) >= ED_POS_ELEMENT_SETTINGS_FIRST && \
164                                        (n) <= ED_POS_ELEMENT_SETTINGS_LAST)
165
166 #define ED_LEVEL_TABS_LINE(n)           ((n) - ED_POS_LEVEL_TABS_FIRST)
167 #define ED_LEVEL_SETTINGS_LINE(n)       ((n) - ED_POS_LEVEL_SETTINGS_FIRST)
168 #define ED_ELEMENT_TABS_LINE(n)         ((n) - ED_POS_ELEMENT_TABS_FIRST)
169 #define ED_ELEMENT_SETTINGS_LINE(n)     ((n) - ED_POS_ELEMENT_SETTINGS_FIRST)
170
171 #define ED_LEVEL_TABS_X(n)              (ED_LEVEL_TABS_XSTART + \
172                                          (n) * ED_SETTINGS_TABS_XOFFSET)
173 #define ED_LEVEL_TABS_Y(n)              (ED_LEVEL_TABS_YSTART + \
174                                          (n) * ED_SETTINGS_TABS_YOFFSET)
175
176 #define ED_LEVEL_SETTINGS_X(n)          (ED_LEVEL_SETTINGS_XSTART +     \
177                                          (n) * ED_SETTINGS_XOFFSET)
178 #define ED_LEVEL_SETTINGS_Y(n)          (ED_LEVEL_SETTINGS_YSTART +     \
179                                          (n) * ED_SETTINGS_YOFFSET)
180
181 #define ED_ELEMENT_TABS_X(n)            (ED_ELEMENT_TABS_XSTART +       \
182                                          (n) * ED_SETTINGS_TABS_XOFFSET)
183 #define ED_ELEMENT_TABS_Y(n)            (ED_ELEMENT_TABS_YSTART +       \
184                                          (n) * ED_SETTINGS_TABS_YOFFSET)
185
186 #define ED_ELEMENT_SETTINGS_X(n)        (ED_ELEMENT_SETTINGS_XSTART +   \
187                                          (n) * ED_SETTINGS_XOFFSET)
188 #define ED_ELEMENT_SETTINGS_Y(n)        (ED_ELEMENT_SETTINGS_YSTART +   \
189                                          (n) * ED_SETTINGS_YOFFSET)
190
191 #define ED_POS_TO_LEVEL_TABS_X(n)       \
192   (ED_LEVEL_TABS_X(ED_LEVEL_TABS_LINE(n)))
193 #define ED_POS_TO_LEVEL_TABS_Y(n)       \
194   (ED_LEVEL_TABS_Y(ED_LEVEL_TABS_LINE(n)))
195
196 #define ED_POS_TO_LEVEL_SETTINGS_X(n)   \
197   (ED_LEVEL_SETTINGS_X(ED_LEVEL_SETTINGS_LINE(n)))
198 #define ED_POS_TO_LEVEL_SETTINGS_Y(n)   \
199   (ED_LEVEL_SETTINGS_Y(ED_LEVEL_SETTINGS_LINE(n)))
200
201 #define ED_POS_TO_ELEMENT_TABS_X(n)     \
202   (ED_ELEMENT_TABS_X(ED_ELEMENT_TABS_LINE(n)))
203 #define ED_POS_TO_ELEMENT_TABS_Y(n)     \
204   (ED_ELEMENT_TABS_Y(ED_ELEMENT_TABS_LINE(n)))
205
206 #define ED_POS_TO_ELEMENT_SETTINGS_X(n) \
207   (ED_ELEMENT_SETTINGS_X(ED_ELEMENT_SETTINGS_LINE(n)))
208 #define ED_POS_TO_ELEMENT_SETTINGS_Y(n) \
209   (ED_ELEMENT_SETTINGS_Y(ED_ELEMENT_SETTINGS_LINE(n)))
210
211 #define ED_SETTINGS_X(n)                (IS_POS_LEVEL_TABS(n) ? \
212                                          ED_POS_TO_LEVEL_TABS_X(n) : \
213                                          IS_POS_LEVEL_SETTINGS(n) ?     \
214                                          ED_POS_TO_LEVEL_SETTINGS_X(n) : \
215                                          IS_POS_ELEMENT_TABS(n) ?       \
216                                          ED_POS_TO_ELEMENT_TABS_X(n) : \
217                                          IS_POS_ELEMENT_SETTINGS(n) ?   \
218                                          ED_POS_TO_ELEMENT_SETTINGS_X(n) : (n))
219 #define ED_SETTINGS_Y(n)                (IS_POS_LEVEL_TABS(n) ? \
220                                          ED_POS_TO_LEVEL_TABS_Y(n) : \
221                                          IS_POS_LEVEL_SETTINGS(n) ?     \
222                                          ED_POS_TO_LEVEL_SETTINGS_Y(n) : \
223                                          IS_POS_ELEMENT_TABS(n) ?       \
224                                          ED_POS_TO_ELEMENT_TABS_Y(n) : \
225                                          IS_POS_ELEMENT_SETTINGS(n) ?   \
226                                          ED_POS_TO_ELEMENT_SETTINGS_Y(n) : (n))
227
228 #define ED_SETTINGS_XOFF(n)             (5 * ((n) % 4) *                \
229                                          ED_DRAWINGAREA_TILE_SIZE)
230 #define ED_SETTINGS_YOFF(n)             (5 * ((n) / 4) *                \
231                                          ED_DRAWINGAREA_TILE_SIZE)
232
233 #define ED_AREA_XOFFSET_1(n)            ((n) != 0 ?                     \
234                                          ED_DRAWINGAREA_BORDER_SIZE : 0)
235 #define ED_AREA_YOFFSET_1(n)            ((n) != 0 ?                     \
236                                          (ED_CHECKBUTTON_YSIZE -        \
237                                           ED_DRAWINGAREA_TILE_SIZE) / 2 : 0)
238
239 #define ED_AREA_XOFFSET_2(n)      (0)
240 #define ED_AREA_YOFFSET_2(n)      ((n) == 3 ?                   \
241                                    ((n) - 1) * ED_DRAWINGAREA_TILE_SIZE / 2 : 0)
242
243 #define ED_AREA_SETTINGS_X(i)      (ED_SETTINGS_X((i).x) +              \
244                                     ED_SETTINGS_XOFF((i).xoffset) +     \
245                                     ED_AREA_XOFFSET_1((i).x) -          \
246                                     ED_AREA_XOFFSET_2((i).area_xsize))
247 #define ED_AREA_SETTINGS_Y(i)      (ED_SETTINGS_Y((i).y) +              \
248                                     ED_SETTINGS_YOFF((i).yoffset) +     \
249                                     ED_AREA_YOFFSET_1((i).y) -          \
250                                     ED_AREA_YOFFSET_2((i).area_ysize))
251
252 /* values for element content drawing areas */
253 #define ED_AREA_1X1_LSETTINGS_XPOS(n)   ED_LEVEL_SETTINGS_XPOS(n)
254 #define ED_AREA_1X1_LSETTINGS_YPOS(n)   ED_LEVEL_SETTINGS_YPOS(n)
255 #define ED_AREA_1X1_LSETTINGS_XOFF      (0)
256 #define ED_AREA_1X1_LSETTINGS_YOFF      (0)
257
258 #define ED_AREA_1X1_SETTINGS_XPOS(n)    ED_ELEMENT_SETTINGS_XPOS(n)
259 #define ED_AREA_1X1_SETTINGS_YPOS(n)    ED_ELEMENT_SETTINGS_YPOS(n)
260 #define ED_AREA_1X1_SETTINGS_XOFF       (0)
261 #define ED_AREA_1X1_SETTINGS_YOFF       (0)
262
263 #define ED_AREA_3X3_SETTINGS_XPOS(n)    ED_ELEMENT_SETTINGS_XPOS(n)
264 #define ED_AREA_3X3_SETTINGS_YPOS(n)    ED_ELEMENT_SETTINGS_YPOS(n)
265 #define ED_AREA_3X3_SETTINGS_XOFF       (0)
266 #define ED_AREA_3X3_SETTINGS_YOFF       (0)
267
268 /* element content */
269 #define ED_AREA_ELEMENT_CONTENT_XOFF(n) (n)
270 #define ED_AREA_ELEMENT_CONTENT_YOFF(n) (n)
271
272 /* yamyam content */
273 #define ED_XPOS_YAM                     0
274 #define ED_YPOS_YAM                     5
275 #define ED_AREA_YAMYAM_CONTENT_XPOS     ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_YAM)
276 #define ED_AREA_YAMYAM_CONTENT_YPOS     ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_YAM)
277 #define ED_AREA_YAMYAM_CONTENT_XOFF(n)  ED_AREA_ELEMENT_CONTENT_XOFF(n)
278 #define ED_AREA_YAMYAM_CONTENT_YOFF(n)  ED_AREA_ELEMENT_CONTENT_YOFF(n)
279 #define ED_AREA_YAMYAM_CONTENT_X(n)     (ED_ELEMENT_SETTINGS_X(ED_XPOS_YAM) + \
280                                          ED_SETTINGS_XOFF(n))
281 #define ED_AREA_YAMYAM_CONTENT_Y(n)     (ED_ELEMENT_SETTINGS_Y(ED_YPOS_YAM) + \
282                                          ED_SETTINGS_YOFF(n) +          \
283                                          ED_AREA_YOFFSET_1(ED_YPOS_YAM) - \
284                                          ED_AREA_YOFFSET_2(3))
285
286 /* magic ball content */
287 #define ED_XPOS_BALL                    0
288 #define ED_YPOS_BALL                    6
289 #define ED_AREA_MAGIC_BALL_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_BALL)
290 #define ED_AREA_MAGIC_BALL_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_BALL)
291 #define ED_AREA_MAGIC_BALL_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
292 #define ED_AREA_MAGIC_BALL_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
293 #define ED_AREA_MAGIC_BALL_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_BALL) + \
294                                          ED_SETTINGS_XOFF(n))
295 #define ED_AREA_MAGIC_BALL_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_BALL) + \
296                                          ED_SETTINGS_YOFF(n) +          \
297                                          ED_AREA_YOFFSET_1(ED_YPOS_BALL) - \
298                                          ED_AREA_YOFFSET_2(3))
299
300 /* values for scrolling gadgets for drawing area */
301 #define ED_SCROLLBUTTON_XSIZE           (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].width)
302 #define ED_SCROLLBUTTON_YSIZE           (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].height)
303
304 #define ED_SCROLL_UP_XPOS               (SXSIZE - ED_SCROLLBUTTON_XSIZE)
305 #define ED_SCROLL_UP_YPOS               (0)
306 #define ED_SCROLL_DOWN_XPOS             ED_SCROLL_UP_XPOS
307 #define ED_SCROLL_DOWN_YPOS             (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
308 #define ED_SCROLL_LEFT_XPOS             (0)
309 #define ED_SCROLL_LEFT_YPOS             (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
310 #define ED_SCROLL_RIGHT_XPOS            (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
311 #define ED_SCROLL_RIGHT_YPOS            ED_SCROLL_LEFT_YPOS
312 #define ED_SCROLL_HORIZONTAL_XPOS       (ED_SCROLL_LEFT_XPOS +          \
313                                          ED_SCROLLBUTTON_XSIZE)
314 #define ED_SCROLL_HORIZONTAL_YPOS       ED_SCROLL_LEFT_YPOS
315 #define ED_SCROLL_HORIZONTAL_XSIZE      (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
316 #define ED_SCROLL_HORIZONTAL_YSIZE      ED_SCROLLBUTTON_YSIZE
317 #define ED_SCROLL_VERTICAL_XPOS         ED_SCROLL_UP_XPOS
318 #define ED_SCROLL_VERTICAL_YPOS         (ED_SCROLL_UP_YPOS +            \
319                                          ED_SCROLLBUTTON_YSIZE)
320 #define ED_SCROLL_VERTICAL_XSIZE        ED_SCROLLBUTTON_XSIZE
321 #define ED_SCROLL_VERTICAL_YSIZE        (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
322
323 /* values for scrolling gadgets for element list */
324 #define ED_SCROLLBUTTON2_XSIZE          (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].width)
325 #define ED_SCROLLBUTTON2_YSIZE          (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].height)
326
327 #define ED_SCROLL2_UP_XPOS              (ED_ELEMENTLIST_XPOS +          \
328                                          ED_ELEMENTLIST_BUTTONS_HORIZ * \
329                                          ED_ELEMENTLIST_XSIZE)
330 #define ED_SCROLL2_UP_YPOS              ED_ELEMENTLIST_YPOS
331 #define ED_SCROLL2_DOWN_XPOS            ED_SCROLL2_UP_XPOS
332 #define ED_SCROLL2_DOWN_YPOS            (ED_SCROLL2_UP_YPOS +           \
333                                          ED_ELEMENTLIST_BUTTONS_VERT *  \
334                                          ED_ELEMENTLIST_YSIZE -         \
335                                          ED_SCROLLBUTTON2_YSIZE)
336 #define ED_SCROLL2_VERTICAL_XPOS        ED_SCROLL2_UP_XPOS
337 #define ED_SCROLL2_VERTICAL_YPOS        (ED_SCROLL2_UP_YPOS +           \
338                                          ED_SCROLLBUTTON2_YSIZE)
339 #define ED_SCROLL2_VERTICAL_XSIZE       ED_SCROLLBUTTON2_XSIZE
340 #define ED_SCROLL2_VERTICAL_YSIZE       (ED_ELEMENTLIST_BUTTONS_VERT *  \
341                                          ED_ELEMENTLIST_YSIZE -         \
342                                          2 * ED_SCROLLBUTTON2_YSIZE)
343
344 /* values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText() */
345 #define INFOTEXT_FONT           FONT_TEXT_2
346 #define INFOTEXT_XSIZE          SXSIZE
347 #define INFOTEXT_YSIZE          getFontHeight(INFOTEXT_FONT)
348 #define INFOTEXT_YSIZE_FULL     (INFOTEXT_YSIZE + ED_GADGET_SMALL_DISTANCE)
349 #define INFOTEXT_XPOS           SX
350 #define INFOTEXT_YPOS           (SY + SYSIZE - INFOTEXT_YSIZE)
351
352
353 /*
354   -----------------------------------------------------------------------------
355   editor gadget definitions
356   -----------------------------------------------------------------------------
357 */
358
359 /* drawing toolbox buttons */
360 #define GADGET_ID_NONE                  -1
361 #define GADGET_ID_TOOLBOX_FIRST         0
362
363 #define GADGET_ID_SINGLE_ITEMS          (GADGET_ID_TOOLBOX_FIRST + 0)
364 #define GADGET_ID_CONNECTED_ITEMS       (GADGET_ID_TOOLBOX_FIRST + 1)
365 #define GADGET_ID_LINE                  (GADGET_ID_TOOLBOX_FIRST + 2)
366 #define GADGET_ID_ARC                   (GADGET_ID_TOOLBOX_FIRST + 3)
367 #define GADGET_ID_RECTANGLE             (GADGET_ID_TOOLBOX_FIRST + 4)
368 #define GADGET_ID_FILLED_BOX            (GADGET_ID_TOOLBOX_FIRST + 5)
369 #define GADGET_ID_WRAP_UP               (GADGET_ID_TOOLBOX_FIRST + 6)
370 #define GADGET_ID_TEXT                  (GADGET_ID_TOOLBOX_FIRST + 7)
371 #define GADGET_ID_FLOOD_FILL            (GADGET_ID_TOOLBOX_FIRST + 8)
372 #define GADGET_ID_WRAP_LEFT             (GADGET_ID_TOOLBOX_FIRST + 9)
373 #define GADGET_ID_ZOOM                  (GADGET_ID_TOOLBOX_FIRST + 10)
374 #define GADGET_ID_WRAP_RIGHT            (GADGET_ID_TOOLBOX_FIRST + 11)
375 #define GADGET_ID_RANDOM_PLACEMENT      (GADGET_ID_TOOLBOX_FIRST + 12)
376 #define GADGET_ID_GRAB_BRUSH            (GADGET_ID_TOOLBOX_FIRST + 13)
377 #define GADGET_ID_WRAP_DOWN             (GADGET_ID_TOOLBOX_FIRST + 14)
378 #define GADGET_ID_PICK_ELEMENT          (GADGET_ID_TOOLBOX_FIRST + 15)
379
380 #define GADGET_ID_UNDO                  (GADGET_ID_TOOLBOX_FIRST + 16)
381 #define GADGET_ID_INFO                  (GADGET_ID_TOOLBOX_FIRST + 17)
382 #define GADGET_ID_SAVE                  (GADGET_ID_TOOLBOX_FIRST + 18)
383 #define GADGET_ID_CLEAR                 (GADGET_ID_TOOLBOX_FIRST + 19)
384 #define GADGET_ID_TEST                  (GADGET_ID_TOOLBOX_FIRST + 20)
385 #define GADGET_ID_EXIT                  (GADGET_ID_TOOLBOX_FIRST + 21)
386
387 #define GADGET_ID_CUSTOM_COPY_FROM      (GADGET_ID_TOOLBOX_FIRST + 22)
388 #define GADGET_ID_CUSTOM_COPY_TO        (GADGET_ID_TOOLBOX_FIRST + 23)
389 #define GADGET_ID_CUSTOM_EXCHANGE       (GADGET_ID_TOOLBOX_FIRST + 24)
390 #define GADGET_ID_CUSTOM_COPY           (GADGET_ID_TOOLBOX_FIRST + 25)
391 #define GADGET_ID_CUSTOM_PASTE          (GADGET_ID_TOOLBOX_FIRST + 26)
392
393 #define GADGET_ID_PROPERTIES            (GADGET_ID_TOOLBOX_FIRST + 27)
394 #define GADGET_ID_ELEMENT_LEFT          (GADGET_ID_TOOLBOX_FIRST + 28)
395 #define GADGET_ID_ELEMENT_MIDDLE        (GADGET_ID_TOOLBOX_FIRST + 29)
396 #define GADGET_ID_ELEMENT_RIGHT         (GADGET_ID_TOOLBOX_FIRST + 30)
397 #define GADGET_ID_PALETTE               (GADGET_ID_TOOLBOX_FIRST + 31)
398
399 /* counter gadget identifiers */
400 #define GADGET_ID_COUNTER_FIRST         (GADGET_ID_TOOLBOX_FIRST + 32)
401
402 #define GADGET_ID_SELECT_LEVEL_DOWN     (GADGET_ID_COUNTER_FIRST + 0)
403 #define GADGET_ID_SELECT_LEVEL_TEXT     (GADGET_ID_COUNTER_FIRST + 1)
404 #define GADGET_ID_SELECT_LEVEL_UP       (GADGET_ID_COUNTER_FIRST + 2)
405 #define GADGET_ID_LEVEL_XSIZE_DOWN      (GADGET_ID_COUNTER_FIRST + 3)
406 #define GADGET_ID_LEVEL_XSIZE_TEXT      (GADGET_ID_COUNTER_FIRST + 4)
407 #define GADGET_ID_LEVEL_XSIZE_UP        (GADGET_ID_COUNTER_FIRST + 5)
408 #define GADGET_ID_LEVEL_YSIZE_DOWN      (GADGET_ID_COUNTER_FIRST + 6)
409 #define GADGET_ID_LEVEL_YSIZE_TEXT      (GADGET_ID_COUNTER_FIRST + 7)
410 #define GADGET_ID_LEVEL_YSIZE_UP        (GADGET_ID_COUNTER_FIRST + 8)
411 #define GADGET_ID_LEVEL_RANDOM_DOWN     (GADGET_ID_COUNTER_FIRST + 9)
412 #define GADGET_ID_LEVEL_RANDOM_TEXT     (GADGET_ID_COUNTER_FIRST + 10)
413 #define GADGET_ID_LEVEL_RANDOM_UP       (GADGET_ID_COUNTER_FIRST + 11)
414 #define GADGET_ID_LEVEL_GEMSLIMIT_DOWN  (GADGET_ID_COUNTER_FIRST + 12)
415 #define GADGET_ID_LEVEL_GEMSLIMIT_TEXT  (GADGET_ID_COUNTER_FIRST + 13)
416 #define GADGET_ID_LEVEL_GEMSLIMIT_UP    (GADGET_ID_COUNTER_FIRST + 14)
417 #define GADGET_ID_LEVEL_TIMELIMIT_DOWN  (GADGET_ID_COUNTER_FIRST + 15)
418 #define GADGET_ID_LEVEL_TIMELIMIT_TEXT  (GADGET_ID_COUNTER_FIRST + 16)
419 #define GADGET_ID_LEVEL_TIMELIMIT_UP    (GADGET_ID_COUNTER_FIRST + 17)
420 #define GADGET_ID_LEVEL_TIMESCORE_DOWN  (GADGET_ID_COUNTER_FIRST + 18)
421 #define GADGET_ID_LEVEL_TIMESCORE_TEXT  (GADGET_ID_COUNTER_FIRST + 19)
422 #define GADGET_ID_LEVEL_TIMESCORE_UP    (GADGET_ID_COUNTER_FIRST + 20)
423 #define GADGET_ID_LEVEL_RANDOM_SEED_DOWN (GADGET_ID_COUNTER_FIRST + 21)
424 #define GADGET_ID_LEVEL_RANDOM_SEED_TEXT (GADGET_ID_COUNTER_FIRST + 22)
425 #define GADGET_ID_LEVEL_RANDOM_SEED_UP  (GADGET_ID_COUNTER_FIRST + 23)
426 #define GADGET_ID_ELEMENT_VALUE1_DOWN   (GADGET_ID_COUNTER_FIRST + 24)
427 #define GADGET_ID_ELEMENT_VALUE1_TEXT   (GADGET_ID_COUNTER_FIRST + 25)
428 #define GADGET_ID_ELEMENT_VALUE1_UP     (GADGET_ID_COUNTER_FIRST + 26)
429 #define GADGET_ID_ELEMENT_VALUE2_DOWN   (GADGET_ID_COUNTER_FIRST + 27)
430 #define GADGET_ID_ELEMENT_VALUE2_TEXT   (GADGET_ID_COUNTER_FIRST + 28)
431 #define GADGET_ID_ELEMENT_VALUE2_UP     (GADGET_ID_COUNTER_FIRST + 29)
432 #define GADGET_ID_ELEMENT_VALUE3_DOWN   (GADGET_ID_COUNTER_FIRST + 30)
433 #define GADGET_ID_ELEMENT_VALUE3_TEXT   (GADGET_ID_COUNTER_FIRST + 31)
434 #define GADGET_ID_ELEMENT_VALUE3_UP     (GADGET_ID_COUNTER_FIRST + 32)
435 #define GADGET_ID_ELEMENT_VALUE4_DOWN   (GADGET_ID_COUNTER_FIRST + 33)
436 #define GADGET_ID_ELEMENT_VALUE4_TEXT   (GADGET_ID_COUNTER_FIRST + 34)
437 #define GADGET_ID_ELEMENT_VALUE4_UP     (GADGET_ID_COUNTER_FIRST + 35)
438 #define GADGET_ID_YAMYAM_CONTENT_DOWN   (GADGET_ID_COUNTER_FIRST + 36)
439 #define GADGET_ID_YAMYAM_CONTENT_TEXT   (GADGET_ID_COUNTER_FIRST + 37)
440 #define GADGET_ID_YAMYAM_CONTENT_UP     (GADGET_ID_COUNTER_FIRST + 38)
441 #define GADGET_ID_BALL_CONTENT_DOWN     (GADGET_ID_COUNTER_FIRST + 39)
442 #define GADGET_ID_BALL_CONTENT_TEXT     (GADGET_ID_COUNTER_FIRST + 40)
443 #define GADGET_ID_BALL_CONTENT_UP       (GADGET_ID_COUNTER_FIRST + 41)
444 #define GADGET_ID_ANDROID_CONTENT_DOWN  (GADGET_ID_COUNTER_FIRST + 42)
445 #define GADGET_ID_ANDROID_CONTENT_TEXT  (GADGET_ID_COUNTER_FIRST + 43)
446 #define GADGET_ID_ANDROID_CONTENT_UP    (GADGET_ID_COUNTER_FIRST + 44)
447 #define GADGET_ID_ENVELOPE_XSIZE_DOWN   (GADGET_ID_COUNTER_FIRST + 45)
448 #define GADGET_ID_ENVELOPE_XSIZE_TEXT   (GADGET_ID_COUNTER_FIRST + 46)
449 #define GADGET_ID_ENVELOPE_XSIZE_UP     (GADGET_ID_COUNTER_FIRST + 47)
450 #define GADGET_ID_ENVELOPE_YSIZE_DOWN   (GADGET_ID_COUNTER_FIRST + 48)
451 #define GADGET_ID_ENVELOPE_YSIZE_TEXT   (GADGET_ID_COUNTER_FIRST + 49)
452 #define GADGET_ID_ENVELOPE_YSIZE_UP     (GADGET_ID_COUNTER_FIRST + 50)
453 #define GADGET_ID_INVENTORY_SIZE_DOWN   (GADGET_ID_COUNTER_FIRST + 51)
454 #define GADGET_ID_INVENTORY_SIZE_TEXT   (GADGET_ID_COUNTER_FIRST + 52)
455 #define GADGET_ID_INVENTORY_SIZE_UP     (GADGET_ID_COUNTER_FIRST + 53)
456 #define GADGET_ID_CUSTOM_SCORE_DOWN     (GADGET_ID_COUNTER_FIRST + 54)
457 #define GADGET_ID_CUSTOM_SCORE_TEXT     (GADGET_ID_COUNTER_FIRST + 55)
458 #define GADGET_ID_CUSTOM_SCORE_UP       (GADGET_ID_COUNTER_FIRST + 56)
459 #define GADGET_ID_CUSTOM_GEMCOUNT_DOWN  (GADGET_ID_COUNTER_FIRST + 57)
460 #define GADGET_ID_CUSTOM_GEMCOUNT_TEXT  (GADGET_ID_COUNTER_FIRST + 58)
461 #define GADGET_ID_CUSTOM_GEMCOUNT_UP    (GADGET_ID_COUNTER_FIRST + 59)
462 #define GADGET_ID_CUSTOM_VALUE_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 60)
463 #define GADGET_ID_CUSTOM_VALUE_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 61)
464 #define GADGET_ID_CUSTOM_VALUE_FIX_UP   (GADGET_ID_COUNTER_FIRST + 62)
465 #define GADGET_ID_CUSTOM_VALUE_RND_DOWN (GADGET_ID_COUNTER_FIRST + 63)
466 #define GADGET_ID_CUSTOM_VALUE_RND_TEXT (GADGET_ID_COUNTER_FIRST + 64)
467 #define GADGET_ID_CUSTOM_VALUE_RND_UP   (GADGET_ID_COUNTER_FIRST + 65)
468 #define GADGET_ID_PUSH_DELAY_FIX_DOWN   (GADGET_ID_COUNTER_FIRST + 66)
469 #define GADGET_ID_PUSH_DELAY_FIX_TEXT   (GADGET_ID_COUNTER_FIRST + 67)
470 #define GADGET_ID_PUSH_DELAY_FIX_UP     (GADGET_ID_COUNTER_FIRST + 68)
471 #define GADGET_ID_PUSH_DELAY_RND_DOWN   (GADGET_ID_COUNTER_FIRST + 69)
472 #define GADGET_ID_PUSH_DELAY_RND_TEXT   (GADGET_ID_COUNTER_FIRST + 70)
473 #define GADGET_ID_PUSH_DELAY_RND_UP     (GADGET_ID_COUNTER_FIRST + 71)
474 #define GADGET_ID_DROP_DELAY_FIX_DOWN   (GADGET_ID_COUNTER_FIRST + 72)
475 #define GADGET_ID_DROP_DELAY_FIX_TEXT   (GADGET_ID_COUNTER_FIRST + 73)
476 #define GADGET_ID_DROP_DELAY_FIX_UP     (GADGET_ID_COUNTER_FIRST + 74)
477 #define GADGET_ID_DROP_DELAY_RND_DOWN   (GADGET_ID_COUNTER_FIRST + 75)
478 #define GADGET_ID_DROP_DELAY_RND_TEXT   (GADGET_ID_COUNTER_FIRST + 76)
479 #define GADGET_ID_DROP_DELAY_RND_UP     (GADGET_ID_COUNTER_FIRST + 77)
480 #define GADGET_ID_MOVE_DELAY_FIX_DOWN   (GADGET_ID_COUNTER_FIRST + 78)
481 #define GADGET_ID_MOVE_DELAY_FIX_TEXT   (GADGET_ID_COUNTER_FIRST + 79)
482 #define GADGET_ID_MOVE_DELAY_FIX_UP     (GADGET_ID_COUNTER_FIRST + 80)
483 #define GADGET_ID_MOVE_DELAY_RND_DOWN   (GADGET_ID_COUNTER_FIRST + 81)
484 #define GADGET_ID_MOVE_DELAY_RND_TEXT   (GADGET_ID_COUNTER_FIRST + 82)
485 #define GADGET_ID_MOVE_DELAY_RND_UP     (GADGET_ID_COUNTER_FIRST + 83)
486 #define GADGET_ID_EXPLOSION_DELAY_DOWN  (GADGET_ID_COUNTER_FIRST + 84)
487 #define GADGET_ID_EXPLOSION_DELAY_TEXT  (GADGET_ID_COUNTER_FIRST + 85)
488 #define GADGET_ID_EXPLOSION_DELAY_UP    (GADGET_ID_COUNTER_FIRST + 86)
489 #define GADGET_ID_IGNITION_DELAY_DOWN   (GADGET_ID_COUNTER_FIRST + 87)
490 #define GADGET_ID_IGNITION_DELAY_TEXT   (GADGET_ID_COUNTER_FIRST + 88)
491 #define GADGET_ID_IGNITION_DELAY_UP     (GADGET_ID_COUNTER_FIRST + 89)
492 #define GADGET_ID_CHANGE_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 90)
493 #define GADGET_ID_CHANGE_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 91)
494 #define GADGET_ID_CHANGE_DELAY_FIX_UP   (GADGET_ID_COUNTER_FIRST + 92)
495 #define GADGET_ID_CHANGE_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 93)
496 #define GADGET_ID_CHANGE_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 94)
497 #define GADGET_ID_CHANGE_DELAY_RND_UP   (GADGET_ID_COUNTER_FIRST + 95)
498 #define GADGET_ID_CHANGE_CONT_RND_DOWN  (GADGET_ID_COUNTER_FIRST + 96)
499 #define GADGET_ID_CHANGE_CONT_RND_TEXT  (GADGET_ID_COUNTER_FIRST + 97)
500 #define GADGET_ID_CHANGE_CONT_RND_UP    (GADGET_ID_COUNTER_FIRST + 98)
501 #define GADGET_ID_GROUP_CONTENT_DOWN    (GADGET_ID_COUNTER_FIRST + 99)
502 #define GADGET_ID_GROUP_CONTENT_TEXT    (GADGET_ID_COUNTER_FIRST + 100)
503 #define GADGET_ID_GROUP_CONTENT_UP      (GADGET_ID_COUNTER_FIRST + 101)
504
505 /* drawing area identifiers */
506 #define GADGET_ID_DRAWING_AREA_FIRST    (GADGET_ID_COUNTER_FIRST + 102)
507
508 #define GADGET_ID_DRAWING_LEVEL         (GADGET_ID_DRAWING_AREA_FIRST + 0)
509 #define GADGET_ID_YAMYAM_CONTENT_0      (GADGET_ID_DRAWING_AREA_FIRST + 1)
510 #define GADGET_ID_YAMYAM_CONTENT_1      (GADGET_ID_DRAWING_AREA_FIRST + 2)
511 #define GADGET_ID_YAMYAM_CONTENT_2      (GADGET_ID_DRAWING_AREA_FIRST + 3)
512 #define GADGET_ID_YAMYAM_CONTENT_3      (GADGET_ID_DRAWING_AREA_FIRST + 4)
513 #define GADGET_ID_YAMYAM_CONTENT_4      (GADGET_ID_DRAWING_AREA_FIRST + 5)
514 #define GADGET_ID_YAMYAM_CONTENT_5      (GADGET_ID_DRAWING_AREA_FIRST + 6)
515 #define GADGET_ID_YAMYAM_CONTENT_6      (GADGET_ID_DRAWING_AREA_FIRST + 7)
516 #define GADGET_ID_YAMYAM_CONTENT_7      (GADGET_ID_DRAWING_AREA_FIRST + 8)
517 #define GADGET_ID_MAGIC_BALL_CONTENT_0  (GADGET_ID_DRAWING_AREA_FIRST + 9)
518 #define GADGET_ID_MAGIC_BALL_CONTENT_1  (GADGET_ID_DRAWING_AREA_FIRST + 10)
519 #define GADGET_ID_MAGIC_BALL_CONTENT_2  (GADGET_ID_DRAWING_AREA_FIRST + 11)
520 #define GADGET_ID_MAGIC_BALL_CONTENT_3  (GADGET_ID_DRAWING_AREA_FIRST + 12)
521 #define GADGET_ID_MAGIC_BALL_CONTENT_4  (GADGET_ID_DRAWING_AREA_FIRST + 13)
522 #define GADGET_ID_MAGIC_BALL_CONTENT_5  (GADGET_ID_DRAWING_AREA_FIRST + 14)
523 #define GADGET_ID_MAGIC_BALL_CONTENT_6  (GADGET_ID_DRAWING_AREA_FIRST + 15)
524 #define GADGET_ID_MAGIC_BALL_CONTENT_7  (GADGET_ID_DRAWING_AREA_FIRST + 16)
525 #define GADGET_ID_ANDROID_CONTENT       (GADGET_ID_DRAWING_AREA_FIRST + 17)
526 #define GADGET_ID_AMOEBA_CONTENT        (GADGET_ID_DRAWING_AREA_FIRST + 18)
527 #define GADGET_ID_START_ELEMENT         (GADGET_ID_DRAWING_AREA_FIRST + 19)
528 #define GADGET_ID_ARTWORK_ELEMENT       (GADGET_ID_DRAWING_AREA_FIRST + 20)
529 #define GADGET_ID_EXPLOSION_ELEMENT     (GADGET_ID_DRAWING_AREA_FIRST + 21)
530 #define GADGET_ID_INVENTORY_CONTENT     (GADGET_ID_DRAWING_AREA_FIRST + 22)
531 #define GADGET_ID_CUSTOM_GRAPHIC        (GADGET_ID_DRAWING_AREA_FIRST + 23)
532 #define GADGET_ID_CUSTOM_CONTENT        (GADGET_ID_DRAWING_AREA_FIRST + 24)
533 #define GADGET_ID_CUSTOM_MOVE_ENTER     (GADGET_ID_DRAWING_AREA_FIRST + 25)
534 #define GADGET_ID_CUSTOM_MOVE_LEAVE     (GADGET_ID_DRAWING_AREA_FIRST + 26)
535 #define GADGET_ID_CUSTOM_CHANGE_TARGET  (GADGET_ID_DRAWING_AREA_FIRST + 27)
536 #define GADGET_ID_CUSTOM_CHANGE_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 28)
537 #define GADGET_ID_CUSTOM_CHANGE_TRIGGER (GADGET_ID_DRAWING_AREA_FIRST + 29)
538 #define GADGET_ID_CUSTOM_CHANGE_ACTION  (GADGET_ID_DRAWING_AREA_FIRST + 30)
539 #define GADGET_ID_GROUP_CONTENT         (GADGET_ID_DRAWING_AREA_FIRST + 31)
540 #define GADGET_ID_RANDOM_BACKGROUND     (GADGET_ID_DRAWING_AREA_FIRST + 32)
541
542 /* text input identifiers */
543 #define GADGET_ID_TEXT_INPUT_FIRST      (GADGET_ID_DRAWING_AREA_FIRST + 33)
544
545 #define GADGET_ID_LEVEL_NAME            (GADGET_ID_TEXT_INPUT_FIRST + 0)
546 #define GADGET_ID_LEVEL_AUTHOR          (GADGET_ID_TEXT_INPUT_FIRST + 1)
547 #define GADGET_ID_ELEMENT_NAME          (GADGET_ID_TEXT_INPUT_FIRST + 2)
548
549 /* text area identifiers */
550 #define GADGET_ID_TEXT_AREA_FIRST       (GADGET_ID_TEXT_INPUT_FIRST + 3)
551
552 #define GADGET_ID_ENVELOPE_INFO         (GADGET_ID_TEXT_AREA_FIRST + 0)
553
554 /* selectbox identifiers */
555 #define GADGET_ID_SELECTBOX_FIRST       (GADGET_ID_TEXT_AREA_FIRST + 1)
556
557 #define GADGET_ID_TIME_OR_STEPS         (GADGET_ID_SELECTBOX_FIRST + 0)
558 #define GADGET_ID_GAME_ENGINE_TYPE      (GADGET_ID_SELECTBOX_FIRST + 1)
559 #define GADGET_ID_WIND_DIRECTION        (GADGET_ID_SELECTBOX_FIRST + 2)
560 #define GADGET_ID_PLAYER_SPEED          (GADGET_ID_SELECTBOX_FIRST + 3)
561 #define GADGET_ID_CUSTOM_WALK_TO_ACTION (GADGET_ID_SELECTBOX_FIRST + 4)
562 #define GADGET_ID_CUSTOM_EXPLOSION_TYPE (GADGET_ID_SELECTBOX_FIRST + 5)
563 #define GADGET_ID_CUSTOM_DEADLINESS     (GADGET_ID_SELECTBOX_FIRST + 6)
564 #define GADGET_ID_CUSTOM_MOVE_PATTERN   (GADGET_ID_SELECTBOX_FIRST + 7)
565 #define GADGET_ID_CUSTOM_MOVE_DIRECTION (GADGET_ID_SELECTBOX_FIRST + 8)
566 #define GADGET_ID_CUSTOM_MOVE_STEPSIZE  (GADGET_ID_SELECTBOX_FIRST + 9)
567 #define GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE (GADGET_ID_SELECTBOX_FIRST + 10)
568 #define GADGET_ID_CUSTOM_SMASH_TARGETS  (GADGET_ID_SELECTBOX_FIRST + 11)
569 #define GADGET_ID_CUSTOM_SLIPPERY_TYPE  (GADGET_ID_SELECTBOX_FIRST + 12)
570 #define GADGET_ID_CUSTOM_ACCESS_TYPE    (GADGET_ID_SELECTBOX_FIRST + 13)
571 #define GADGET_ID_CUSTOM_ACCESS_LAYER   (GADGET_ID_SELECTBOX_FIRST + 14)
572 #define GADGET_ID_CUSTOM_ACCESS_PROTECTED (GADGET_ID_SELECTBOX_FIRST + 15)
573 #define GADGET_ID_CUSTOM_ACCESS_DIRECTION (GADGET_ID_SELECTBOX_FIRST + 16)
574 #define GADGET_ID_CHANGE_TIME_UNITS     (GADGET_ID_SELECTBOX_FIRST + 17)
575 #define GADGET_ID_CHANGE_DIRECT_ACTION  (GADGET_ID_SELECTBOX_FIRST + 18)
576 #define GADGET_ID_CHANGE_OTHER_ACTION   (GADGET_ID_SELECTBOX_FIRST + 19)
577 #define GADGET_ID_CHANGE_SIDE           (GADGET_ID_SELECTBOX_FIRST + 20)
578 #define GADGET_ID_CHANGE_PLAYER         (GADGET_ID_SELECTBOX_FIRST + 21)
579 #define GADGET_ID_CHANGE_PAGE           (GADGET_ID_SELECTBOX_FIRST + 22)
580 #define GADGET_ID_CHANGE_REPLACE_WHEN   (GADGET_ID_SELECTBOX_FIRST + 23)
581 #define GADGET_ID_ACTION_TYPE           (GADGET_ID_SELECTBOX_FIRST + 24)
582 #define GADGET_ID_ACTION_MODE           (GADGET_ID_SELECTBOX_FIRST + 25)
583 #define GADGET_ID_ACTION_ARG            (GADGET_ID_SELECTBOX_FIRST + 26)
584 #define GADGET_ID_SELECT_CHANGE_PAGE    (GADGET_ID_SELECTBOX_FIRST + 27)
585 #define GADGET_ID_GROUP_CHOICE_MODE     (GADGET_ID_SELECTBOX_FIRST + 28)
586
587 /* textbutton identifiers */
588 #define GADGET_ID_TEXTBUTTON_FIRST      (GADGET_ID_SELECTBOX_FIRST + 29)
589
590 #define GADGET_ID_LEVELINFO_LEVEL       (GADGET_ID_TEXTBUTTON_FIRST + 0)
591 #define GADGET_ID_LEVELINFO_EDITOR      (GADGET_ID_TEXTBUTTON_FIRST + 1)
592 #define GADGET_ID_PROPERTIES_INFO       (GADGET_ID_TEXTBUTTON_FIRST + 2)
593 #define GADGET_ID_PROPERTIES_CONFIG     (GADGET_ID_TEXTBUTTON_FIRST + 3)
594 #define GADGET_ID_PROPERTIES_CONFIG_1   (GADGET_ID_TEXTBUTTON_FIRST + 4)
595 #define GADGET_ID_PROPERTIES_CONFIG_2   (GADGET_ID_TEXTBUTTON_FIRST + 5)
596 #define GADGET_ID_PROPERTIES_CHANGE     (GADGET_ID_TEXTBUTTON_FIRST + 6)
597 #define GADGET_ID_SAVE_AS_TEMPLATE_1    (GADGET_ID_TEXTBUTTON_FIRST + 7)
598 #define GADGET_ID_SAVE_AS_TEMPLATE_2    (GADGET_ID_TEXTBUTTON_FIRST + 8)
599 #define GADGET_ID_ADD_CHANGE_PAGE       (GADGET_ID_TEXTBUTTON_FIRST + 9)
600 #define GADGET_ID_DEL_CHANGE_PAGE       (GADGET_ID_TEXTBUTTON_FIRST + 10)
601
602 /* graphicbutton identifiers */
603 #define GADGET_ID_GRAPHICBUTTON_FIRST   (GADGET_ID_TEXTBUTTON_FIRST + 11)
604
605 #define GADGET_ID_PREV_CHANGE_PAGE      (GADGET_ID_GRAPHICBUTTON_FIRST + 0)
606 #define GADGET_ID_NEXT_CHANGE_PAGE      (GADGET_ID_GRAPHICBUTTON_FIRST + 1)
607 #define GADGET_ID_COPY_CHANGE_PAGE      (GADGET_ID_GRAPHICBUTTON_FIRST + 2)
608 #define GADGET_ID_PASTE_CHANGE_PAGE     (GADGET_ID_GRAPHICBUTTON_FIRST + 3)
609
610 /* gadgets for scrolling of drawing area */
611 #define GADGET_ID_SCROLLING_FIRST       (GADGET_ID_GRAPHICBUTTON_FIRST + 4)
612
613 #define GADGET_ID_SCROLL_UP             (GADGET_ID_SCROLLING_FIRST + 0)
614 #define GADGET_ID_SCROLL_DOWN           (GADGET_ID_SCROLLING_FIRST + 1)
615 #define GADGET_ID_SCROLL_LEFT           (GADGET_ID_SCROLLING_FIRST + 2)
616 #define GADGET_ID_SCROLL_RIGHT          (GADGET_ID_SCROLLING_FIRST + 3)
617 #define GADGET_ID_SCROLL_HORIZONTAL     (GADGET_ID_SCROLLING_FIRST + 4)
618 #define GADGET_ID_SCROLL_VERTICAL       (GADGET_ID_SCROLLING_FIRST + 5)
619
620 /* gadgets for scrolling element list */
621 #define GADGET_ID_SCROLLING_LIST_FIRST  (GADGET_ID_SCROLLING_FIRST + 6)
622
623 #define GADGET_ID_SCROLL_LIST_UP        (GADGET_ID_SCROLLING_LIST_FIRST + 0)
624 #define GADGET_ID_SCROLL_LIST_DOWN      (GADGET_ID_SCROLLING_LIST_FIRST + 1)
625 #define GADGET_ID_SCROLL_LIST_VERTICAL  (GADGET_ID_SCROLLING_LIST_FIRST + 2)
626
627 /* checkbuttons/radiobuttons for level/element properties */
628 #define GADGET_ID_CHECKBUTTON_FIRST     (GADGET_ID_SCROLLING_LIST_FIRST + 3)
629
630 #define GADGET_ID_RANDOM_PERCENTAGE     (GADGET_ID_CHECKBUTTON_FIRST + 0)
631 #define GADGET_ID_RANDOM_QUANTITY       (GADGET_ID_CHECKBUTTON_FIRST + 1)
632 #define GADGET_ID_RANDOM_RESTRICTED     (GADGET_ID_CHECKBUTTON_FIRST + 2)
633 #define GADGET_ID_STICK_ELEMENT         (GADGET_ID_CHECKBUTTON_FIRST + 3)
634 #define GADGET_ID_EM_SLIPPERY_GEMS      (GADGET_ID_CHECKBUTTON_FIRST + 4)
635 #define GADGET_ID_EM_EXPLODES_BY_FIRE   (GADGET_ID_CHECKBUTTON_FIRST + 5)
636 #define GADGET_ID_USE_SPRING_BUG        (GADGET_ID_CHECKBUTTON_FIRST + 6)
637 #define GADGET_ID_USE_TIME_ORB_BUG      (GADGET_ID_CHECKBUTTON_FIRST + 7)
638 #define GADGET_ID_RANDOM_BALL_CONTENT   (GADGET_ID_CHECKBUTTON_FIRST + 8)
639 #define GADGET_ID_INITIAL_BALL_STATE    (GADGET_ID_CHECKBUTTON_FIRST + 9)
640 #define GADGET_ID_GROW_INTO_DIGGABLE    (GADGET_ID_CHECKBUTTON_FIRST + 10)
641 #define GADGET_ID_AUTO_EXIT_SOKOBAN     (GADGET_ID_CHECKBUTTON_FIRST + 11)
642 #define GADGET_ID_CONTINUOUS_SNAPPING   (GADGET_ID_CHECKBUTTON_FIRST + 12)
643 #define GADGET_ID_BLOCK_SNAP_FIELD      (GADGET_ID_CHECKBUTTON_FIRST + 13)
644 #define GADGET_ID_BLOCK_LAST_FIELD      (GADGET_ID_CHECKBUTTON_FIRST + 14)
645 #define GADGET_ID_SP_BLOCK_LAST_FIELD   (GADGET_ID_CHECKBUTTON_FIRST + 15)
646 #define GADGET_ID_INSTANT_RELOCATION    (GADGET_ID_CHECKBUTTON_FIRST + 16)
647 #define GADGET_ID_SHIFTED_RELOCATION    (GADGET_ID_CHECKBUTTON_FIRST + 17)
648 #define GADGET_ID_LAZY_RELOCATION       (GADGET_ID_CHECKBUTTON_FIRST + 18)
649 #define GADGET_ID_USE_START_ELEMENT     (GADGET_ID_CHECKBUTTON_FIRST + 19)
650 #define GADGET_ID_USE_ARTWORK_ELEMENT   (GADGET_ID_CHECKBUTTON_FIRST + 20)
651 #define GADGET_ID_USE_EXPLOSION_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 21)
652 #define GADGET_ID_INITIAL_GRAVITY       (GADGET_ID_CHECKBUTTON_FIRST + 22)
653 #define GADGET_ID_USE_INITIAL_INVENTORY (GADGET_ID_CHECKBUTTON_FIRST + 23)
654 #define GADGET_ID_CAN_PASS_TO_WALKABLE  (GADGET_ID_CHECKBUTTON_FIRST + 24)
655 #define GADGET_ID_CAN_FALL_INTO_ACID    (GADGET_ID_CHECKBUTTON_FIRST + 25)
656 #define GADGET_ID_CAN_MOVE_INTO_ACID    (GADGET_ID_CHECKBUTTON_FIRST + 26)
657 #define GADGET_ID_DONT_COLLIDE_WITH     (GADGET_ID_CHECKBUTTON_FIRST + 27)
658 #define GADGET_ID_ENVELOPE_AUTOWRAP     (GADGET_ID_CHECKBUTTON_FIRST + 28)
659 #define GADGET_ID_ENVELOPE_CENTERED     (GADGET_ID_CHECKBUTTON_FIRST + 29)
660 #define GADGET_ID_CUSTOM_INDESTRUCTIBLE (GADGET_ID_CHECKBUTTON_FIRST + 30)
661 #define GADGET_ID_CUSTOM_CAN_EXPLODE    (GADGET_ID_CHECKBUTTON_FIRST + 31)
662 #define GADGET_ID_CUSTOM_EXPLODE_FIRE   (GADGET_ID_CHECKBUTTON_FIRST + 32)
663 #define GADGET_ID_CUSTOM_EXPLODE_SMASH  (GADGET_ID_CHECKBUTTON_FIRST + 33)
664 #define GADGET_ID_CUSTOM_EXPLODE_IMPACT (GADGET_ID_CHECKBUTTON_FIRST + 34)
665 #define GADGET_ID_CUSTOM_WALK_TO_OBJECT (GADGET_ID_CHECKBUTTON_FIRST + 35)
666 #define GADGET_ID_CUSTOM_DEADLY         (GADGET_ID_CHECKBUTTON_FIRST + 36)
667 #define GADGET_ID_CUSTOM_CAN_MOVE       (GADGET_ID_CHECKBUTTON_FIRST + 37)
668 #define GADGET_ID_CUSTOM_CAN_FALL       (GADGET_ID_CHECKBUTTON_FIRST + 38)
669 #define GADGET_ID_CUSTOM_CAN_SMASH      (GADGET_ID_CHECKBUTTON_FIRST + 39)
670 #define GADGET_ID_CUSTOM_SLIPPERY       (GADGET_ID_CHECKBUTTON_FIRST + 40)
671 #define GADGET_ID_CUSTOM_ACCESSIBLE     (GADGET_ID_CHECKBUTTON_FIRST + 41)
672 #define GADGET_ID_CUSTOM_GRAV_REACHABLE (GADGET_ID_CHECKBUTTON_FIRST + 42)
673 #define GADGET_ID_CUSTOM_USE_LAST_VALUE (GADGET_ID_CHECKBUTTON_FIRST + 43)
674 #define GADGET_ID_CUSTOM_USE_GRAPHIC    (GADGET_ID_CHECKBUTTON_FIRST + 44)
675 #define GADGET_ID_CUSTOM_USE_TEMPLATE_1 (GADGET_ID_CHECKBUTTON_FIRST + 45)
676 #define GADGET_ID_CUSTOM_USE_TEMPLATE_2 (GADGET_ID_CHECKBUTTON_FIRST + 46)
677 #define GADGET_ID_CUSTOM_USE_TEMPLATE_3 (GADGET_ID_CHECKBUTTON_FIRST + 47)
678 #define GADGET_ID_CUSTOM_CAN_CHANGE     (GADGET_ID_CHECKBUTTON_FIRST + 48)
679 #define GADGET_ID_CHANGE_USE_CONTENT    (GADGET_ID_CHECKBUTTON_FIRST + 49)
680 #define GADGET_ID_CHANGE_USE_EXPLOSION  (GADGET_ID_CHECKBUTTON_FIRST + 50)
681 #define GADGET_ID_CHANGE_ONLY_COMPLETE  (GADGET_ID_CHECKBUTTON_FIRST + 51)
682 #define GADGET_ID_CHANGE_USE_RANDOM     (GADGET_ID_CHECKBUTTON_FIRST + 52)
683 #define GADGET_ID_CHANGE_HAS_ACTION     (GADGET_ID_CHECKBUTTON_FIRST + 53)
684 #define GADGET_ID_CHANGE_DELAY          (GADGET_ID_CHECKBUTTON_FIRST + 54)
685 #define GADGET_ID_CHANGE_BY_DIRECT_ACT  (GADGET_ID_CHECKBUTTON_FIRST + 55)
686 #define GADGET_ID_CHANGE_BY_OTHER_ACT   (GADGET_ID_CHECKBUTTON_FIRST + 56)
687
688 /* gadgets for buttons in element list */
689 #define GADGET_ID_ELEMENTLIST_FIRST     (GADGET_ID_CHECKBUTTON_FIRST + 57)
690 #define GADGET_ID_ELEMENTLIST_LAST      (GADGET_ID_ELEMENTLIST_FIRST +  \
691                                         ED_NUM_ELEMENTLIST_BUTTONS - 1)
692
693 #define NUM_EDITOR_GADGETS              (GADGET_ID_ELEMENTLIST_LAST + 1)
694
695 /* radio button numbers */
696 #define RADIO_NR_NONE                   0
697 #define RADIO_NR_DRAWING_TOOLBOX        1
698 #define RADIO_NR_RANDOM_ELEMENTS        2
699
700 /* values for counter gadgets */
701 #define ED_COUNTER_ID_SELECT_LEVEL      0
702 #define ED_COUNTER_ID_LEVEL_XSIZE       1
703 #define ED_COUNTER_ID_LEVEL_YSIZE       2
704 #define ED_COUNTER_ID_LEVEL_GEMSLIMIT   3
705 #define ED_COUNTER_ID_LEVEL_TIMELIMIT   4
706 #define ED_COUNTER_ID_LEVEL_TIMESCORE   5
707 #define ED_COUNTER_ID_LEVEL_RANDOM_SEED 6
708 #define ED_COUNTER_ID_LEVEL_RANDOM      7
709 #define ED_COUNTER_ID_ELEMENT_VALUE1    8
710 #define ED_COUNTER_ID_ELEMENT_VALUE2    9
711 #define ED_COUNTER_ID_ELEMENT_VALUE3    10
712 #define ED_COUNTER_ID_ELEMENT_VALUE4    11
713 #define ED_COUNTER_ID_YAMYAM_CONTENT    12
714 #define ED_COUNTER_ID_BALL_CONTENT      13
715 #define ED_COUNTER_ID_ANDROID_CONTENT   14
716 #define ED_COUNTER_ID_ENVELOPE_XSIZE    15
717 #define ED_COUNTER_ID_ENVELOPE_YSIZE    16
718 #define ED_COUNTER_ID_INVENTORY_SIZE    17
719 #define ED_COUNTER_ID_CUSTOM_SCORE      18
720 #define ED_COUNTER_ID_CUSTOM_GEMCOUNT   19
721 #define ED_COUNTER_ID_CUSTOM_VALUE_FIX  20
722 #define ED_COUNTER_ID_CUSTOM_VALUE_RND  21
723 #define ED_COUNTER_ID_PUSH_DELAY_FIX    22
724 #define ED_COUNTER_ID_PUSH_DELAY_RND    23
725 #define ED_COUNTER_ID_DROP_DELAY_FIX    24
726 #define ED_COUNTER_ID_DROP_DELAY_RND    25
727 #define ED_COUNTER_ID_MOVE_DELAY_FIX    26
728 #define ED_COUNTER_ID_MOVE_DELAY_RND    27
729 #define ED_COUNTER_ID_EXPLOSION_DELAY   28
730 #define ED_COUNTER_ID_IGNITION_DELAY    29
731 #define ED_COUNTER_ID_GROUP_CONTENT     30
732 #define ED_COUNTER_ID_CHANGE_DELAY_FIX  31
733 #define ED_COUNTER_ID_CHANGE_DELAY_RND  32
734 #define ED_COUNTER_ID_CHANGE_CONT_RND   33
735
736 #define ED_NUM_COUNTERBUTTONS           34
737
738 #define ED_COUNTER_ID_LEVEL_FIRST       ED_COUNTER_ID_LEVEL_XSIZE
739 #define ED_COUNTER_ID_LEVEL_LAST        ED_COUNTER_ID_LEVEL_RANDOM_SEED
740 #define ED_COUNTER_ID_EDITOR_FIRST      ED_COUNTER_ID_LEVEL_RANDOM
741 #define ED_COUNTER_ID_EDITOR_LAST       ED_COUNTER_ID_LEVEL_RANDOM
742
743 #define ED_COUNTER_ID_CUSTOM1_FIRST     ED_COUNTER_ID_CUSTOM_SCORE
744 #define ED_COUNTER_ID_CUSTOM1_LAST      ED_COUNTER_ID_DROP_DELAY_RND
745 #define ED_COUNTER_ID_CUSTOM2_FIRST     ED_COUNTER_ID_MOVE_DELAY_FIX
746 #define ED_COUNTER_ID_CUSTOM2_LAST      ED_COUNTER_ID_IGNITION_DELAY
747 #define ED_COUNTER_ID_CUSTOM_FIRST      ED_COUNTER_ID_CUSTOM1_FIRST
748 #define ED_COUNTER_ID_CUSTOM_LAST       ED_COUNTER_ID_CUSTOM2_LAST
749
750 #define ED_COUNTER_ID_CHANGE_FIRST      ED_COUNTER_ID_CHANGE_DELAY_FIX
751 #define ED_COUNTER_ID_CHANGE_LAST       ED_COUNTER_ID_CHANGE_CONT_RND
752
753 /* values for scrollbutton gadgets */
754 #define ED_SCROLLBUTTON_ID_AREA_UP      0
755 #define ED_SCROLLBUTTON_ID_AREA_DOWN    1
756 #define ED_SCROLLBUTTON_ID_AREA_LEFT    2
757 #define ED_SCROLLBUTTON_ID_AREA_RIGHT   3
758 #define ED_SCROLLBUTTON_ID_LIST_UP      4
759 #define ED_SCROLLBUTTON_ID_LIST_DOWN    5
760
761 #define ED_NUM_SCROLLBUTTONS            6
762
763 #define ED_SCROLLBUTTON_ID_AREA_FIRST   ED_SCROLLBUTTON_ID_AREA_UP
764 #define ED_SCROLLBUTTON_ID_AREA_LAST    ED_SCROLLBUTTON_ID_AREA_RIGHT
765
766 /* values for scrollbar gadgets */
767 #define ED_SCROLLBAR_ID_AREA_HORIZONTAL 0
768 #define ED_SCROLLBAR_ID_AREA_VERTICAL   1
769 #define ED_SCROLLBAR_ID_LIST_VERTICAL   2
770
771 #define ED_NUM_SCROLLBARS               3
772
773 #define ED_SCROLLBAR_ID_AREA_FIRST      ED_SCROLLBAR_ID_AREA_HORIZONTAL
774 #define ED_SCROLLBAR_ID_AREA_LAST       ED_SCROLLBAR_ID_AREA_VERTICAL
775
776 /* values for text input gadgets */
777 #define ED_TEXTINPUT_ID_LEVEL_NAME      0
778 #define ED_TEXTINPUT_ID_LEVEL_AUTHOR    1
779 #define ED_TEXTINPUT_ID_ELEMENT_NAME    2
780
781 #define ED_NUM_TEXTINPUT                3
782
783 #define ED_TEXTINPUT_ID_LEVEL_FIRST     ED_TEXTINPUT_ID_LEVEL_NAME
784 #define ED_TEXTINPUT_ID_LEVEL_LAST      ED_TEXTINPUT_ID_LEVEL_AUTHOR
785
786 /* values for text area gadgets */
787 #define ED_TEXTAREA_ID_ENVELOPE_INFO    0
788
789 #define ED_NUM_TEXTAREAS                        1
790
791 #define ED_TEXTAREA_ID_LEVEL_FIRST      ED_TEXTAREA_ID_ENVELOPE
792 #define ED_TEXTAREA_ID_LEVEL_LAST       ED_TEXTAREA_ID_ENVELOPE
793
794 /* values for selectbox gadgets */
795 #define ED_SELECTBOX_ID_TIME_OR_STEPS           0
796 #define ED_SELECTBOX_ID_GAME_ENGINE_TYPE        1
797 #define ED_SELECTBOX_ID_WIND_DIRECTION          2
798 #define ED_SELECTBOX_ID_PLAYER_SPEED            3
799 #define ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE      4
800 #define ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER     5
801 #define ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED 6
802 #define ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION 7
803 #define ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION   8
804 #define ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN     9
805 #define ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION   10      
806 #define ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE    11
807 #define ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE  12
808 #define ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS    13
809 #define ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE    14
810 #define ED_SELECTBOX_ID_CUSTOM_DEADLINESS       15
811 #define ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE   16
812 #define ED_SELECTBOX_ID_CHANGE_TIME_UNITS       17
813 #define ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION    18
814 #define ED_SELECTBOX_ID_CHANGE_OTHER_ACTION     19
815 #define ED_SELECTBOX_ID_CHANGE_SIDE             20
816 #define ED_SELECTBOX_ID_CHANGE_PLAYER           21
817 #define ED_SELECTBOX_ID_CHANGE_PAGE             22
818 #define ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN     23
819 #define ED_SELECTBOX_ID_ACTION_TYPE             24
820 #define ED_SELECTBOX_ID_ACTION_MODE             25
821 #define ED_SELECTBOX_ID_ACTION_ARG              26
822 #define ED_SELECTBOX_ID_SELECT_CHANGE_PAGE      27
823 #define ED_SELECTBOX_ID_GROUP_CHOICE_MODE       28
824
825 #define ED_NUM_SELECTBOX                        29
826
827 #define ED_SELECTBOX_ID_LEVEL_FIRST     ED_SELECTBOX_ID_TIME_OR_STEPS
828 #define ED_SELECTBOX_ID_LEVEL_LAST      ED_SELECTBOX_ID_WIND_DIRECTION
829
830 #define ED_SELECTBOX_ID_CUSTOM1_FIRST   ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
831 #define ED_SELECTBOX_ID_CUSTOM1_LAST    ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
832 #define ED_SELECTBOX_ID_CUSTOM2_FIRST   ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
833 #define ED_SELECTBOX_ID_CUSTOM2_LAST    ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
834 #define ED_SELECTBOX_ID_CUSTOM_FIRST    ED_SELECTBOX_ID_CUSTOM1_FIRST
835 #define ED_SELECTBOX_ID_CUSTOM_LAST     ED_SELECTBOX_ID_CUSTOM2_LAST
836
837 #define ED_SELECTBOX_ID_CHANGE_FIRST    ED_SELECTBOX_ID_CHANGE_TIME_UNITS
838 #define ED_SELECTBOX_ID_CHANGE_LAST     ED_SELECTBOX_ID_SELECT_CHANGE_PAGE
839
840 /* values for textbutton gadgets */
841 #define ED_TEXTBUTTON_ID_LEVELINFO_LEVEL        0
842 #define ED_TEXTBUTTON_ID_LEVELINFO_EDITOR       1
843 #define ED_TEXTBUTTON_ID_PROPERTIES_INFO        2
844 #define ED_TEXTBUTTON_ID_PROPERTIES_CONFIG      3
845 #define ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1    4
846 #define ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2    5
847 #define ED_TEXTBUTTON_ID_PROPERTIES_CHANGE      6
848 #define ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2     7
849 #define ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1     8
850 #define ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE        9
851 #define ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE        10
852
853 #define ED_NUM_TEXTBUTTONS                      11
854
855 #define ED_TAB_BUTTON_ID_LEVELINFO_FIRST ED_TEXTBUTTON_ID_LEVELINFO_LEVEL
856 #define ED_TAB_BUTTON_ID_LEVELINFO_LAST  ED_TEXTBUTTON_ID_LEVELINFO_EDITOR
857
858 #define ED_TAB_BUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
859 #define ED_TAB_BUTTON_ID_PROPERTIES_LAST  ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
860
861 #define ED_TEXTBUTTON_ID_CHANGE_FIRST   ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE
862 #define ED_TEXTBUTTON_ID_CHANGE_LAST    ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE
863
864 /* values for graphicbutton gadgets */
865 #define ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE    0
866 #define ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE    1
867 #define ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE    2
868 #define ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE   3
869
870 #define ED_NUM_GRAPHICBUTTONS                   4
871
872 #define ED_GRAPHICBUTTON_ID_CHANGE_FIRST  ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE
873 #define ED_GRAPHICBUTTON_ID_CHANGE_LAST   ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE
874
875 /* values for checkbutton gadgets */
876 #define ED_CHECKBUTTON_ID_RANDOM_RESTRICTED     0
877 #define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3 1
878 #define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2 2
879 #define ED_CHECKBUTTON_ID_STICK_ELEMENT         3
880 #define ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS      4
881 #define ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE   5
882 #define ED_CHECKBUTTON_ID_USE_SPRING_BUG        6
883 #define ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG      7
884 #define ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT   8
885 #define ED_CHECKBUTTON_ID_INITIAL_BALL_STATE    9
886 #define ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE    10
887 #define ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN     11
888 #define ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING   12
889 #define ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD      13
890 #define ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD      14
891 #define ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD   15
892 #define ED_CHECKBUTTON_ID_INSTANT_RELOCATION    16
893 #define ED_CHECKBUTTON_ID_SHIFTED_RELOCATION    17
894 #define ED_CHECKBUTTON_ID_LAZY_RELOCATION       18
895 #define ED_CHECKBUTTON_ID_USE_START_ELEMENT     19
896 #define ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT   20
897 #define ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT 21
898 #define ED_CHECKBUTTON_ID_INITIAL_GRAVITY       22
899 #define ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY 23
900 #define ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE  24
901 #define ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID    25
902 #define ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID    26
903 #define ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH     27
904 #define ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP     28
905 #define ED_CHECKBUTTON_ID_ENVELOPE_CENTERED     29
906 #define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC    30
907 #define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1 31
908 #define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE     32
909 #define ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE 33
910 #define ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE 34
911 #define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT 35
912 #define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE 36
913 #define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE       37
914 #define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL       38
915 #define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH      39
916 #define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY       40
917 #define ED_CHECKBUTTON_ID_CUSTOM_DEADLY         41
918 #define ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE    42
919 #define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE   43
920 #define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH  44
921 #define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT 45
922 #define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE     46
923 #define ED_CHECKBUTTON_ID_CHANGE_DELAY          47
924 #define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT  48
925 #define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT   49
926 #define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION  50
927 #define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT    51
928 #define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE  52
929 #define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM     53
930 #define ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION     54
931
932 #define ED_NUM_CHECKBUTTONS                     55
933
934 #define ED_CHECKBUTTON_ID_EDITOR_FIRST  ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
935 #define ED_CHECKBUTTON_ID_EDITOR_LAST   ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
936
937 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
938 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST  ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
939 #define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
940 #define ED_CHECKBUTTON_ID_CUSTOM2_LAST  ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
941 #define ED_CHECKBUTTON_ID_CUSTOM_FIRST  ED_CHECKBUTTON_ID_CUSTOM1_FIRST
942 #define ED_CHECKBUTTON_ID_CUSTOM_LAST   ED_CHECKBUTTON_ID_CUSTOM2_LAST
943
944 #define ED_CHECKBUTTON_ID_CHANGE_FIRST  ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE
945 #define ED_CHECKBUTTON_ID_CHANGE_LAST   ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION
946
947 /* values for radiobutton gadgets */
948 #define ED_RADIOBUTTON_ID_PERCENTAGE    0
949 #define ED_RADIOBUTTON_ID_QUANTITY      1
950
951 #define ED_NUM_RADIOBUTTONS             2
952
953 #define ED_RADIOBUTTON_ID_EDITOR_FIRST  ED_RADIOBUTTON_ID_PERCENTAGE
954 #define ED_RADIOBUTTON_ID_EDITOR_LAST   ED_RADIOBUTTON_ID_QUANTITY
955
956 /* values for drawing area gadgets */
957 #define ED_DRAWING_ID_DRAWING_LEVEL             0
958 #define ED_DRAWING_ID_YAMYAM_CONTENT_0          1
959 #define ED_DRAWING_ID_YAMYAM_CONTENT_1          2
960 #define ED_DRAWING_ID_YAMYAM_CONTENT_2          3
961 #define ED_DRAWING_ID_YAMYAM_CONTENT_3          4
962 #define ED_DRAWING_ID_YAMYAM_CONTENT_4          5
963 #define ED_DRAWING_ID_YAMYAM_CONTENT_5          6
964 #define ED_DRAWING_ID_YAMYAM_CONTENT_6          7
965 #define ED_DRAWING_ID_YAMYAM_CONTENT_7          8
966 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_0      9
967 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_1      10
968 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_2      11
969 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_3      12
970 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_4      13
971 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_5      14
972 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_6      15
973 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_7      16
974 #define ED_DRAWING_ID_ANDROID_CONTENT           17
975 #define ED_DRAWING_ID_AMOEBA_CONTENT            18
976 #define ED_DRAWING_ID_START_ELEMENT             19
977 #define ED_DRAWING_ID_ARTWORK_ELEMENT           20
978 #define ED_DRAWING_ID_EXPLOSION_ELEMENT         21
979 #define ED_DRAWING_ID_INVENTORY_CONTENT         22
980 #define ED_DRAWING_ID_CUSTOM_GRAPHIC            23
981 #define ED_DRAWING_ID_CUSTOM_CONTENT            24
982 #define ED_DRAWING_ID_CUSTOM_MOVE_ENTER         25
983 #define ED_DRAWING_ID_CUSTOM_MOVE_LEAVE         26
984 #define ED_DRAWING_ID_CUSTOM_CHANGE_TARGET      27
985 #define ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT     28
986 #define ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER     29
987 #define ED_DRAWING_ID_CUSTOM_CHANGE_ACTION      30
988 #define ED_DRAWING_ID_GROUP_CONTENT             31
989 #define ED_DRAWING_ID_RANDOM_BACKGROUND         32
990
991 #define ED_NUM_DRAWING_AREAS                    33
992
993 #define ED_DRAWING_ID_EDITOR_FIRST      ED_DRAWING_ID_RANDOM_BACKGROUND
994 #define ED_DRAWING_ID_EDITOR_LAST       ED_DRAWING_ID_RANDOM_BACKGROUND
995
996
997 /*
998   -----------------------------------------------------------------------------
999   some internally used definitions
1000   -----------------------------------------------------------------------------
1001 */
1002
1003 /* values for CopyLevelToUndoBuffer() */
1004 #define UNDO_IMMEDIATE                  0
1005 #define UNDO_ACCUMULATE                 1
1006
1007 /* values for scrollbars */
1008 #define ED_SCROLL_NO                    0
1009 #define ED_SCROLL_LEFT                  1
1010 #define ED_SCROLL_RIGHT                 2
1011 #define ED_SCROLL_UP                    4
1012 #define ED_SCROLL_DOWN                  8
1013
1014 /* screens in the level editor */
1015 #define ED_MODE_DRAWING                 0
1016 #define ED_MODE_INFO                    1
1017 #define ED_MODE_PROPERTIES              2
1018 #define ED_MODE_PALETTE                 3
1019
1020 /* sub-screens in the global settings section */
1021 #define ED_MODE_LEVELINFO_LEVEL         ED_TEXTBUTTON_ID_LEVELINFO_LEVEL
1022 #define ED_MODE_LEVELINFO_EDITOR        ED_TEXTBUTTON_ID_LEVELINFO_EDITOR
1023
1024 /* sub-screens in the element properties section */
1025 #define ED_MODE_PROPERTIES_INFO         ED_TEXTBUTTON_ID_PROPERTIES_INFO
1026 #define ED_MODE_PROPERTIES_CONFIG       ED_TEXTBUTTON_ID_PROPERTIES_CONFIG
1027 #define ED_MODE_PROPERTIES_CONFIG_1     ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1
1028 #define ED_MODE_PROPERTIES_CONFIG_2     ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2
1029 #define ED_MODE_PROPERTIES_CHANGE       ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1030
1031 /* how many steps can be cancelled */
1032 #define NUM_UNDO_STEPS                  (64 + 1)
1033
1034 /* values for elements with score for certain actions */
1035 #define MIN_SCORE                       0
1036 #define MAX_SCORE                       999
1037
1038 /* values for elements with count for collecting */
1039 #define MIN_COLLECT_COUNT               0
1040 #define MAX_COLLECT_COUNT               999
1041
1042 /* values for random placement */
1043 #define RANDOM_USE_PERCENTAGE           0
1044 #define RANDOM_USE_QUANTITY             1
1045
1046 /* default value for element tile size in drawing area */
1047 #define DEFAULT_EDITOR_TILESIZE         MINI_TILESIZE
1048
1049
1050 /*
1051   -----------------------------------------------------------------------------
1052   some internally used data structure definitions
1053   -----------------------------------------------------------------------------
1054 */
1055
1056 static struct
1057 {
1058   int graphic;
1059   int gadget_id;
1060   struct XYTileSize *pos;
1061   int gadget_type;
1062   char *infotext;
1063   char shortcut;
1064 } controlbutton_info[ED_NUM_CTRL_BUTTONS] =
1065 {
1066   /* note: some additional characters are already reserved for "cheat mode"
1067      shortcuts (":XYZ" style) -- for details, see "events.c" */
1068
1069   /* ---------- toolbox control buttons ------------------------------------ */
1070
1071   {
1072     IMG_GFX_EDITOR_BUTTON_DRAW_SINGLE,          GADGET_ID_SINGLE_ITEMS,
1073     &editor.button.draw_single,                 GD_TYPE_RADIO_BUTTON,
1074     "draw single items",                        's'
1075   },
1076   {
1077     IMG_GFX_EDITOR_BUTTON_DRAW_CONNECTED,       GADGET_ID_CONNECTED_ITEMS,
1078     &editor.button.draw_connected,              GD_TYPE_RADIO_BUTTON,
1079     "draw connected items",                     'd'
1080   },
1081   {
1082     IMG_GFX_EDITOR_BUTTON_DRAW_LINE,            GADGET_ID_LINE,
1083     &editor.button.draw_line,                   GD_TYPE_RADIO_BUTTON,
1084     "draw lines",                               'l'
1085   },
1086   {
1087     IMG_GFX_EDITOR_BUTTON_DRAW_ARC,             GADGET_ID_ARC,
1088     &editor.button.draw_arc,                    GD_TYPE_RADIO_BUTTON,
1089     "draw arcs",                                'a'
1090   },
1091   {
1092     IMG_GFX_EDITOR_BUTTON_DRAW_RECTANGLE,       GADGET_ID_RECTANGLE,
1093     &editor.button.draw_rectangle,              GD_TYPE_RADIO_BUTTON,
1094     "draw outline rectangles",                  'r'
1095   },
1096   {
1097     IMG_GFX_EDITOR_BUTTON_DRAW_FILLED_BOX,      GADGET_ID_FILLED_BOX,
1098     &editor.button.draw_filled_box,             GD_TYPE_RADIO_BUTTON,
1099     "draw filled rectangles",                   'R'
1100   },
1101   {
1102     IMG_GFX_EDITOR_BUTTON_ROTATE_UP,            GADGET_ID_WRAP_UP,
1103     &editor.button.rotate_up,                   GD_TYPE_NORMAL_BUTTON,
1104     "wrap (rotate) level up",                   0
1105   },
1106   {
1107     IMG_GFX_EDITOR_BUTTON_DRAW_TEXT,            GADGET_ID_TEXT,
1108     &editor.button.draw_text,                   GD_TYPE_RADIO_BUTTON,
1109     "enter text elements",                      't'
1110   },
1111   {
1112     IMG_GFX_EDITOR_BUTTON_FLOOD_FILL,           GADGET_ID_FLOOD_FILL,
1113     &editor.button.flood_fill,                  GD_TYPE_RADIO_BUTTON,
1114     "flood fill",                               'f'
1115   },
1116   {
1117     IMG_GFX_EDITOR_BUTTON_ROTATE_LEFT,          GADGET_ID_WRAP_LEFT,
1118     &editor.button.rotate_left,                 GD_TYPE_NORMAL_BUTTON,
1119     "wrap (rotate) level left",                 0
1120   },
1121   {
1122     IMG_GFX_EDITOR_BUTTON_ZOOM_LEVEL,           GADGET_ID_ZOOM,
1123     &editor.button.zoom_level,                  GD_TYPE_NORMAL_BUTTON,
1124     "zoom level tile size",                     '+'
1125   },
1126   {
1127     IMG_GFX_EDITOR_BUTTON_ROTATE_RIGHT,         GADGET_ID_WRAP_RIGHT,
1128     &editor.button.rotate_right,                GD_TYPE_NORMAL_BUTTON,
1129     "wrap (rotate) level right",                0
1130   },
1131   {
1132     IMG_GFX_EDITOR_BUTTON_DRAW_RANDOM,          GADGET_ID_RANDOM_PLACEMENT,
1133     &editor.button.draw_random,                 GD_TYPE_NORMAL_BUTTON,
1134     "random element placement",                 0
1135   },
1136   {
1137     IMG_GFX_EDITOR_BUTTON_GRAB_BRUSH,           GADGET_ID_GRAB_BRUSH,
1138     &editor.button.grab_brush,                  GD_TYPE_RADIO_BUTTON,
1139     "grab brush",                               'b'
1140   },
1141   {
1142     IMG_GFX_EDITOR_BUTTON_ROTATE_DOWN,          GADGET_ID_WRAP_DOWN,
1143     &editor.button.rotate_down,                 GD_TYPE_NORMAL_BUTTON,
1144     "wrap (rotate) level down",                 0
1145   },
1146   {
1147     IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT,         GADGET_ID_PICK_ELEMENT,
1148     &editor.button.pick_element,                GD_TYPE_RADIO_BUTTON,
1149     "pick drawing element",                     ','
1150   },
1151
1152   /* ---------- level control buttons -------------------------------------- */
1153
1154   {
1155     IMG_GFX_EDITOR_BUTTON_UNDO,                 GADGET_ID_UNDO,
1156     &editor.button.undo,                        GD_TYPE_NORMAL_BUTTON,
1157     "undo/redo last operation",                 'u'
1158   },
1159   {
1160     IMG_GFX_EDITOR_BUTTON_CONF,                 GADGET_ID_INFO,
1161     &editor.button.conf,                        GD_TYPE_NORMAL_BUTTON,
1162     "properties of level",                      'I'
1163   },
1164   {
1165     IMG_GFX_EDITOR_BUTTON_SAVE,                 GADGET_ID_SAVE,
1166     &editor.button.save,                        GD_TYPE_NORMAL_BUTTON,
1167     "save level",                               'S'
1168   },
1169   {
1170     IMG_GFX_EDITOR_BUTTON_CLEAR,                GADGET_ID_CLEAR,
1171     &editor.button.clear,                       GD_TYPE_NORMAL_BUTTON,
1172     "clear level",                              'C'
1173   },
1174   {
1175     IMG_GFX_EDITOR_BUTTON_TEST,                 GADGET_ID_TEST,
1176     &editor.button.test,                        GD_TYPE_NORMAL_BUTTON,
1177     "test level",                               'T'
1178   },
1179   {
1180     IMG_GFX_EDITOR_BUTTON_EXIT,                 GADGET_ID_EXIT,
1181     &editor.button.exit,                        GD_TYPE_NORMAL_BUTTON,
1182     "exit level editor",                        'E'
1183   },
1184
1185   /* ---------- CE and GE control buttons ---------------------------------- */
1186
1187   {
1188     IMG_GFX_EDITOR_BUTTON_CE_COPY_FROM,         GADGET_ID_CUSTOM_COPY_FROM,
1189     &editor.button.ce_copy_from,                GD_TYPE_RADIO_BUTTON,
1190     "copy settings from other element",         0
1191   },
1192   {
1193     IMG_GFX_EDITOR_BUTTON_CE_COPY_TO,           GADGET_ID_CUSTOM_COPY_TO,
1194     &editor.button.ce_copy_to,                  GD_TYPE_RADIO_BUTTON,
1195     "copy settings to other element",           0
1196   },
1197   {
1198     IMG_GFX_EDITOR_BUTTON_CE_SWAP,              GADGET_ID_CUSTOM_EXCHANGE,
1199     &editor.button.ce_swap,                     GD_TYPE_RADIO_BUTTON,
1200     "exchange element with other element",      0
1201   },
1202   {
1203     IMG_GFX_EDITOR_BUTTON_CE_COPY,              GADGET_ID_CUSTOM_COPY,
1204     &editor.button.ce_copy,                     GD_TYPE_NORMAL_BUTTON,
1205     "copy settings from this element",          0
1206   },
1207   {
1208     IMG_GFX_EDITOR_BUTTON_CE_PASTE,             GADGET_ID_CUSTOM_PASTE,
1209     &editor.button.ce_paste,                    GD_TYPE_NORMAL_BUTTON,
1210     "paste settings to this element",           0
1211   },
1212
1213   /* ---------- palette control buttons ------------------------------------ */
1214
1215   {
1216     IMG_GFX_EDITOR_BUTTON_PROPERTIES,           GADGET_ID_PROPERTIES,
1217     &editor.button.properties,                  GD_TYPE_NORMAL_BUTTON,
1218     "properties of drawing element",            'p'
1219   },
1220   {
1221     IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT,         GADGET_ID_ELEMENT_LEFT,
1222     &editor.button.element_left,                GD_TYPE_NORMAL_BUTTON,
1223     "properties of drawing element 1",          '1'
1224   },
1225   {
1226     IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE,       GADGET_ID_ELEMENT_MIDDLE,
1227     &editor.button.element_middle,              GD_TYPE_NORMAL_BUTTON,
1228     "properties of drawing element 2",          '2'
1229   },
1230   {
1231     IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT,        GADGET_ID_ELEMENT_RIGHT,
1232     &editor.button.element_right,               GD_TYPE_NORMAL_BUTTON,
1233     "properties of drawing element 3",          '3'
1234   },
1235   {
1236     IMG_GFX_EDITOR_BUTTON_PALETTE,              GADGET_ID_PALETTE,
1237     &editor.button.palette,                     GD_TYPE_NORMAL_BUTTON,
1238     "show list of elements",                    'e'
1239   }
1240 };
1241
1242 static int random_placement_value = 10;
1243 static int random_placement_method = RANDOM_USE_QUANTITY;
1244 static int random_placement_background_element = EL_SAND;
1245 static boolean random_placement_background_restricted = FALSE;
1246 static boolean stick_element_properties_window = FALSE;
1247 static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
1248 static boolean custom_element_change_events[NUM_CHANGE_EVENTS];
1249 static struct ElementChangeInfo custom_element_change;
1250 static struct ElementGroupInfo group_element_info;
1251 static struct ElementInfo custom_element;
1252
1253 static struct
1254 {
1255   int x, y;
1256   int min_value, max_value;
1257   int gadget_id_down, gadget_id_up;
1258   int gadget_id_text;
1259   int gadget_id_align;
1260   int *value;
1261   char *text_above, *text_left, *text_right;
1262 } counterbutton_info[ED_NUM_COUNTERBUTTONS] =
1263 {
1264   /* ---------- current level number --------------------------------------- */
1265
1266   {
1267     -1, -1,     /* these values are not constant, but can change at runtime */
1268     1,                                  100,
1269     GADGET_ID_SELECT_LEVEL_DOWN,        GADGET_ID_SELECT_LEVEL_UP,
1270     GADGET_ID_SELECT_LEVEL_TEXT,        GADGET_ID_NONE,
1271     &level_nr,
1272     NULL,                               NULL, NULL
1273   },
1274
1275   /* ---------- level and editor settings ---------------------------------- */
1276
1277   {
1278     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(4),
1279     MIN_LEV_FIELDX,                     MAX_LEV_FIELDX,
1280     GADGET_ID_LEVEL_XSIZE_DOWN,         GADGET_ID_LEVEL_XSIZE_UP,
1281     GADGET_ID_LEVEL_XSIZE_TEXT,         GADGET_ID_NONE,
1282     &level.fieldx,
1283     "playfield size:",                  NULL, "width",
1284   },
1285   {
1286     -1,                                 ED_LEVEL_SETTINGS_YPOS(4),
1287     MIN_LEV_FIELDY,                     MAX_LEV_FIELDY,
1288     GADGET_ID_LEVEL_YSIZE_DOWN,         GADGET_ID_LEVEL_YSIZE_UP,
1289     GADGET_ID_LEVEL_YSIZE_TEXT,         GADGET_ID_LEVEL_XSIZE_UP,
1290     &level.fieldy,
1291     NULL,                               " ", "height",
1292   },
1293   {
1294     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(5),
1295     0,                                  999,
1296     GADGET_ID_LEVEL_GEMSLIMIT_DOWN,     GADGET_ID_LEVEL_GEMSLIMIT_UP,
1297     GADGET_ID_LEVEL_GEMSLIMIT_TEXT,     GADGET_ID_NONE,
1298     &level.gems_needed,
1299     NULL,                               "number of gems to collect:", NULL
1300   },
1301   {
1302     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(7),
1303     0,                                  9999,
1304     GADGET_ID_LEVEL_TIMELIMIT_DOWN,     GADGET_ID_LEVEL_TIMELIMIT_UP,
1305     GADGET_ID_LEVEL_TIMELIMIT_TEXT,     GADGET_ID_NONE,
1306     &level.time,
1307     "time or step limit to solve level:", NULL, NULL
1308   },
1309   {
1310     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(9),
1311     0,                                  999,
1312     GADGET_ID_LEVEL_TIMESCORE_DOWN,     GADGET_ID_LEVEL_TIMESCORE_UP,
1313     GADGET_ID_LEVEL_TIMESCORE_TEXT,     GADGET_ID_NONE,
1314     &level.score[SC_TIME_BONUS],
1315     "score for each second/step left:", NULL, NULL
1316   },
1317   {
1318     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(12),
1319     0,                                  9999,
1320     GADGET_ID_LEVEL_RANDOM_SEED_DOWN,   GADGET_ID_LEVEL_RANDOM_SEED_UP,
1321     GADGET_ID_LEVEL_RANDOM_SEED_TEXT,   GADGET_ID_NONE,
1322     &level.random_seed,
1323     NULL,                               "random seed:", "(0 => random)"
1324   },
1325   {
1326     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(0),
1327     1,                                  100,
1328     GADGET_ID_LEVEL_RANDOM_DOWN,        GADGET_ID_LEVEL_RANDOM_UP,
1329     GADGET_ID_LEVEL_RANDOM_TEXT,        GADGET_ID_NONE,
1330     &random_placement_value,
1331     "random element placement:",        NULL, "in"
1332   },
1333
1334   /* ---------- element settings: configure (various elements) ------------- */
1335
1336   {
1337     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(0),
1338     MIN_SCORE,                          MAX_SCORE,
1339     GADGET_ID_ELEMENT_VALUE1_DOWN,      GADGET_ID_ELEMENT_VALUE1_UP,
1340     GADGET_ID_ELEMENT_VALUE1_TEXT,      GADGET_ID_NONE,
1341     NULL,                               /* will be set when used */
1342     NULL,                               NULL, NULL
1343   },
1344   {
1345     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
1346     MIN_SCORE,                          MAX_SCORE,
1347     GADGET_ID_ELEMENT_VALUE2_DOWN,      GADGET_ID_ELEMENT_VALUE2_UP,
1348     GADGET_ID_ELEMENT_VALUE2_TEXT,      GADGET_ID_NONE,
1349     NULL,                               /* will be set when used */
1350     NULL,                               NULL, NULL
1351   },
1352   {
1353     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(2),
1354     MIN_SCORE,                          MAX_SCORE,
1355     GADGET_ID_ELEMENT_VALUE3_DOWN,      GADGET_ID_ELEMENT_VALUE3_UP,
1356     GADGET_ID_ELEMENT_VALUE3_TEXT,      GADGET_ID_NONE,
1357     NULL,                               /* will be set when used */
1358     NULL,                               NULL, NULL
1359   },
1360   {
1361     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(3),
1362     MIN_SCORE,                          MAX_SCORE,
1363     GADGET_ID_ELEMENT_VALUE4_DOWN,      GADGET_ID_ELEMENT_VALUE4_UP,
1364     GADGET_ID_ELEMENT_VALUE4_TEXT,      GADGET_ID_NONE,
1365     NULL,                               /* will be set when used */
1366     NULL,                               NULL, NULL
1367   },
1368   {
1369     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(3),
1370     MIN_ELEMENT_CONTENTS,               MAX_ELEMENT_CONTENTS,
1371     GADGET_ID_YAMYAM_CONTENT_DOWN,      GADGET_ID_YAMYAM_CONTENT_UP,
1372     GADGET_ID_YAMYAM_CONTENT_TEXT,      GADGET_ID_NONE,
1373     &level.num_yamyam_contents,
1374     NULL,                               NULL, "number of content areas"
1375   },
1376   {
1377     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(4),
1378     MIN_ELEMENT_CONTENTS,               MAX_ELEMENT_CONTENTS,
1379     GADGET_ID_BALL_CONTENT_DOWN,        GADGET_ID_BALL_CONTENT_UP,
1380     GADGET_ID_BALL_CONTENT_TEXT,        GADGET_ID_NONE,
1381     &level.num_ball_contents,
1382     NULL,                               NULL, "number of content areas"
1383   },
1384   {
1385     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(4),
1386     MIN_ANDROID_ELEMENTS,               MAX_ANDROID_ELEMENTS,
1387     GADGET_ID_ANDROID_CONTENT_DOWN,     GADGET_ID_ANDROID_CONTENT_UP,
1388     GADGET_ID_ANDROID_CONTENT_TEXT,     GADGET_ID_NONE,
1389     &level.num_android_clone_elements,
1390     NULL,                               NULL, "number of clonable elements"
1391   },
1392   {
1393     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(0),
1394     MIN_ENVELOPE_XSIZE,                 MAX_ENVELOPE_XSIZE,
1395     GADGET_ID_ENVELOPE_XSIZE_DOWN,      GADGET_ID_ENVELOPE_XSIZE_UP,
1396     GADGET_ID_ENVELOPE_XSIZE_TEXT,      GADGET_ID_NONE,
1397     NULL,                               /* will be set when used */
1398     NULL,                               NULL, "width",
1399   },
1400   {
1401     -1,                                 ED_ELEMENT_SETTINGS_YPOS(0),
1402     MIN_ENVELOPE_YSIZE,                 MAX_ENVELOPE_YSIZE,
1403     GADGET_ID_ENVELOPE_YSIZE_DOWN,      GADGET_ID_ENVELOPE_YSIZE_UP,
1404     GADGET_ID_ENVELOPE_YSIZE_TEXT,      GADGET_ID_ENVELOPE_XSIZE_UP,
1405     NULL,                               /* will be set when used */
1406     NULL,                               " ", "height",
1407   },
1408   {
1409     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(2),
1410     MIN_INITIAL_INVENTORY_SIZE,         MAX_INITIAL_INVENTORY_SIZE,
1411     GADGET_ID_INVENTORY_SIZE_DOWN,      GADGET_ID_INVENTORY_SIZE_UP,
1412     GADGET_ID_INVENTORY_SIZE_TEXT,      GADGET_ID_NONE,
1413     &level.initial_inventory_size[0],
1414     NULL,                               NULL, "number of inventory elements"
1415   },
1416
1417   /* ---------- element settings: configure 1 (custom elements) ------------ */
1418
1419   {
1420     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(5),
1421     MIN_SCORE,                          MAX_SCORE,
1422     GADGET_ID_CUSTOM_SCORE_DOWN,        GADGET_ID_CUSTOM_SCORE_UP,
1423     GADGET_ID_CUSTOM_SCORE_TEXT,        GADGET_ID_NONE,
1424     &custom_element.collect_score_initial,
1425     NULL,                               "CE score", " "
1426   },
1427   {
1428     -1,                                 ED_ELEMENT_SETTINGS_YPOS(5),
1429     MIN_COLLECT_COUNT,                  MAX_COLLECT_COUNT,
1430     GADGET_ID_CUSTOM_GEMCOUNT_DOWN,     GADGET_ID_CUSTOM_GEMCOUNT_UP,
1431     GADGET_ID_CUSTOM_GEMCOUNT_TEXT,     GADGET_ID_CUSTOM_SCORE_UP,
1432     &custom_element.collect_count_initial,
1433     NULL,                               "CE count", NULL
1434   },
1435   {
1436     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(10),
1437     0,                                  9999,
1438     GADGET_ID_CUSTOM_VALUE_FIX_DOWN,    GADGET_ID_CUSTOM_VALUE_FIX_UP,
1439     GADGET_ID_CUSTOM_VALUE_FIX_TEXT,    GADGET_ID_NONE,
1440     &custom_element.ce_value_fixed_initial,
1441     NULL,                               "CE value", NULL
1442   },
1443   {
1444     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(10),
1445     0,                                  9999,
1446     GADGET_ID_CUSTOM_VALUE_RND_DOWN,    GADGET_ID_CUSTOM_VALUE_RND_UP,
1447     GADGET_ID_CUSTOM_VALUE_RND_TEXT,    GADGET_ID_CUSTOM_VALUE_FIX_UP,
1448     &custom_element.ce_value_random_initial,
1449     NULL,                               "+random", NULL
1450   },
1451   {
1452     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(6),
1453     0,                                  999,
1454     GADGET_ID_PUSH_DELAY_FIX_DOWN,      GADGET_ID_PUSH_DELAY_FIX_UP,
1455     GADGET_ID_PUSH_DELAY_FIX_TEXT,      GADGET_ID_NONE,
1456     &custom_element.push_delay_fixed,
1457     NULL,                               "push delay", NULL
1458   },
1459   {
1460     -1,                                 ED_ELEMENT_SETTINGS_YPOS(6),
1461     0,                                  999,
1462     GADGET_ID_PUSH_DELAY_RND_DOWN,      GADGET_ID_PUSH_DELAY_RND_UP,
1463     GADGET_ID_PUSH_DELAY_RND_TEXT,      GADGET_ID_PUSH_DELAY_FIX_UP,
1464     &custom_element.push_delay_random,
1465     NULL,                               "+random", NULL
1466   },
1467   {
1468     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(7),
1469     0,                                  999,
1470     GADGET_ID_DROP_DELAY_FIX_DOWN,      GADGET_ID_DROP_DELAY_FIX_UP,
1471     GADGET_ID_DROP_DELAY_FIX_TEXT,      GADGET_ID_NONE,
1472     &custom_element.drop_delay_fixed,
1473     NULL,                               "drop delay", NULL
1474   },
1475   {
1476     -1,                                 ED_ELEMENT_SETTINGS_YPOS(7),
1477     0,                                  999,
1478     GADGET_ID_DROP_DELAY_RND_DOWN,      GADGET_ID_DROP_DELAY_RND_UP,
1479     GADGET_ID_DROP_DELAY_RND_TEXT,      GADGET_ID_DROP_DELAY_FIX_UP,
1480     &custom_element.drop_delay_random,
1481     NULL,                               "+random", NULL
1482   },
1483
1484   /* ---------- element settings: configure 2 (custom elements) ------------ */
1485
1486   {
1487     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(5),
1488     0,                                  999,
1489     GADGET_ID_MOVE_DELAY_FIX_DOWN,      GADGET_ID_MOVE_DELAY_FIX_UP,
1490     GADGET_ID_MOVE_DELAY_FIX_TEXT,      GADGET_ID_NONE,
1491     &custom_element.move_delay_fixed,
1492     NULL,                               "move delay", NULL
1493   },
1494   {
1495     -1,                                 ED_ELEMENT_SETTINGS_YPOS(5),
1496     0,                                  999,
1497     GADGET_ID_MOVE_DELAY_RND_DOWN,      GADGET_ID_MOVE_DELAY_RND_UP,
1498     GADGET_ID_MOVE_DELAY_RND_TEXT,      GADGET_ID_MOVE_DELAY_FIX_UP,
1499     &custom_element.move_delay_random,
1500     NULL,                               "+random", NULL
1501   },
1502   {
1503     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(12),
1504     0,                                  999,
1505     GADGET_ID_EXPLOSION_DELAY_DOWN,     GADGET_ID_EXPLOSION_DELAY_UP,
1506     GADGET_ID_EXPLOSION_DELAY_TEXT,     GADGET_ID_NONE,
1507     &custom_element.explosion_delay,
1508     NULL,                               "explosion delay", NULL
1509   },
1510   {
1511     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(13),
1512     0,                                  999,
1513     GADGET_ID_IGNITION_DELAY_DOWN,      GADGET_ID_IGNITION_DELAY_UP,
1514     GADGET_ID_IGNITION_DELAY_TEXT,      GADGET_ID_NONE,
1515     &custom_element.ignition_delay,
1516     NULL,                               "ignition delay", "(by fire)"
1517   },
1518
1519   /* ---------- element settings: configure (group elements) --------------- */
1520
1521   {
1522     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(3),
1523     MIN_ELEMENTS_IN_GROUP,              MAX_ELEMENTS_IN_GROUP,
1524     GADGET_ID_GROUP_CONTENT_DOWN,       GADGET_ID_GROUP_CONTENT_UP,
1525     GADGET_ID_GROUP_CONTENT_TEXT,       GADGET_ID_NONE,
1526     &group_element_info.num_elements,
1527     NULL,                               NULL, "number of elements in group"
1528   },
1529
1530   /* ---------- element settings: advanced (custom elements) --------------- */
1531
1532   {
1533     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(2),
1534     0,                                  999,
1535     GADGET_ID_CHANGE_DELAY_FIX_DOWN,    GADGET_ID_CHANGE_DELAY_FIX_UP,
1536     GADGET_ID_CHANGE_DELAY_FIX_TEXT,    GADGET_ID_NONE,
1537     &custom_element_change.delay_fixed,
1538     NULL,                               "CE delay", NULL,
1539   },
1540   {
1541     -1,                                 ED_ELEMENT_SETTINGS_YPOS(2),
1542     0,                                  999,
1543     GADGET_ID_CHANGE_DELAY_RND_DOWN,    GADGET_ID_CHANGE_DELAY_RND_UP,
1544     GADGET_ID_CHANGE_DELAY_RND_TEXT,    GADGET_ID_CHANGE_DELAY_FIX_UP,
1545     &custom_element_change.delay_random,
1546     NULL,                               "+random", NULL
1547   },
1548   {
1549     ED_ELEMENT_SETTINGS_XPOS(3),        ED_ELEMENT_SETTINGS_YPOS(12),
1550     0,                                  100,
1551     GADGET_ID_CHANGE_CONT_RND_DOWN,     GADGET_ID_CHANGE_CONT_RND_UP,
1552     GADGET_ID_CHANGE_CONT_RND_TEXT,     GADGET_ID_NONE,
1553     &custom_element_change.random_percentage,
1554     NULL,                               "use random replace:", "%"
1555   },
1556 };
1557
1558 static struct
1559 {
1560   int x, y;
1561   int gadget_id;
1562   int size;
1563   char *value;
1564   char *text_above, *infotext;
1565 } textinput_info[ED_NUM_TEXTINPUT] =
1566 {
1567   {
1568     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(0),
1569     GADGET_ID_LEVEL_NAME,
1570     MAX_LEVEL_NAME_LEN,
1571     level.name,
1572     "Title:", "Title"
1573   },
1574   {
1575     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(2),
1576     GADGET_ID_LEVEL_AUTHOR,
1577     MAX_LEVEL_AUTHOR_LEN,
1578     level.author,
1579     "Author:", "Author"
1580   },
1581   {
1582     -1, -1,     /* these values are not constant, but can change at runtime */
1583     GADGET_ID_ELEMENT_NAME,
1584     MAX_ELEMENT_NAME_LEN - 2,           /* currently 2 chars less editable */
1585     custom_element.description,
1586     NULL, "Element name"
1587   }
1588 };
1589
1590 static struct
1591 {
1592   int x, y;
1593   int gadget_id;
1594   int xsize, ysize;
1595   char *value;
1596   char *text_above, *infotext;
1597 } textarea_info[ED_NUM_TEXTAREAS] =
1598 {
1599   {
1600     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(3),
1601     GADGET_ID_ENVELOPE_INFO,
1602     MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
1603     NULL,
1604     "Envelope Content:", "Envelope Content"
1605   }
1606 };
1607
1608 static struct ValueTextInfo options_time_or_steps[] =
1609 {
1610   { 0,                          "seconds"                       },
1611   { 1,                          "steps"                         },
1612
1613   { -1,                         NULL                            }
1614 };
1615
1616 static struct ValueTextInfo options_game_engine_type[] =
1617 {
1618   { GAME_ENGINE_TYPE_RND,       "Rocks'n'Diamonds"              },
1619   { GAME_ENGINE_TYPE_EM,        "Emerald Mine"                  },
1620   { GAME_ENGINE_TYPE_SP,        "Supaplex"                      },
1621   { GAME_ENGINE_TYPE_MM,        "Mirror Magic"                  },
1622
1623   { -1,                         NULL                            }
1624 };
1625
1626 static struct ValueTextInfo options_wind_direction[] =
1627 {
1628   { MV_START_NONE,              "none"                          },
1629   { MV_START_LEFT,              "left"                          },
1630   { MV_START_RIGHT,             "right"                         },
1631   { MV_START_UP,                "up"                            },
1632   { MV_START_DOWN,              "down"                          },
1633
1634   { -1,                         NULL                            }
1635 };
1636
1637 static struct ValueTextInfo options_player_speed[] =
1638 {
1639   { 0,                          "frozen"                        },
1640   { 1,                          "very slow"                     },
1641   { 2,                          "slow"                          },
1642   { 4,                          "normal"                        },
1643   { 8,                          "fast"                          },
1644   { 16,                         "very fast"                     },
1645   { 32,                         "ultrafast"                     },
1646
1647   { -1,                         NULL                            }
1648 };
1649
1650 static struct ValueTextInfo options_access_type[] =
1651 {
1652   { EP_WALKABLE,                "walkable"                      },
1653   { EP_PASSABLE,                "passable"                      },
1654
1655   { -1,                         NULL                            }
1656 };
1657
1658 static struct ValueTextInfo options_access_layer[] =
1659 {
1660   { EP_ACCESSIBLE_OVER,         "over"                          },
1661   { EP_ACCESSIBLE_INSIDE,       "inside"                        },
1662   { EP_ACCESSIBLE_UNDER,        "under"                         },
1663
1664   { -1,                         NULL                            }
1665 };
1666
1667 static struct ValueTextInfo options_access_protected[] =
1668 {
1669   { 0,                          "unprotected"                   },
1670   { 1,                          "protected"                     },
1671
1672   { -1,                         NULL                            }
1673 };
1674
1675 static struct ValueTextInfo options_access_direction[] =
1676 {
1677   { MV_NO_DIRECTION,            "no direction"                  },
1678   { MV_LEFT,                    "left"                          },
1679   { MV_RIGHT,                   "right"                         },
1680   { MV_UP,                      "up"                            },
1681   { MV_DOWN,                    "down"                          },
1682   { MV_LEFT  | MV_UP,           "left + up"                     },
1683   { MV_LEFT  | MV_DOWN,         "left + down"                   },
1684   { MV_RIGHT | MV_UP,           "right + up"                    },
1685   { MV_RIGHT | MV_DOWN,         "right + down"                  },
1686   { MV_HORIZONTAL,              "horizontal"                    },
1687   { MV_VERTICAL,                "vertical"                      },
1688   { MV_HORIZONTAL | MV_UP,      "horizontal + up"               },
1689   { MV_HORIZONTAL | MV_DOWN,    "horizontal + down"             },
1690   { MV_VERTICAL   | MV_LEFT,    "vertical + left"               },
1691   { MV_VERTICAL   | MV_RIGHT,   "vertical + right"              },
1692   { MV_ALL_DIRECTIONS,          "all directions"                },
1693
1694   { -1,                         NULL                            }
1695 };
1696
1697 static struct ValueTextInfo options_walk_to_action[] =
1698 {
1699   { EP_DIGGABLE,                "diggable"                      },
1700   { EP_COLLECTIBLE_ONLY,        "collectible"                   },
1701   { EP_DROPPABLE,               "collectible & droppable"       },
1702   { EP_THROWABLE,               "collectible & throwable"       },
1703   { EP_PUSHABLE,                "pushable"                      },
1704
1705   { -1,                         NULL                            }
1706 };
1707
1708 static struct ValueTextInfo options_move_pattern[] =
1709 {
1710   { MV_LEFT,                    "left"                          },
1711   { MV_RIGHT,                   "right"                         },
1712   { MV_UP,                      "up"                            },
1713   { MV_DOWN,                    "down"                          },
1714   { MV_HORIZONTAL,              "horizontal"                    },
1715   { MV_VERTICAL,                "vertical"                      },
1716   { MV_ALL_DIRECTIONS,          "all directions"                },
1717   { MV_WIND_DIRECTION,          "wind direction"                },
1718   { MV_TOWARDS_PLAYER,          "towards player"                },
1719   { MV_AWAY_FROM_PLAYER,        "away from player"              },
1720   { MV_ALONG_LEFT_SIDE,         "along left side"               },
1721   { MV_ALONG_RIGHT_SIDE,        "along right side"              },
1722   { MV_TURNING_LEFT,            "turning left"                  },
1723   { MV_TURNING_RIGHT,           "turning right"                 },
1724   { MV_TURNING_LEFT_RIGHT,      "turning left, right"           },
1725   { MV_TURNING_RIGHT_LEFT,      "turning right, left"           },
1726   { MV_TURNING_RANDOM,          "turning random"                },
1727   { MV_MAZE_RUNNER,             "maze runner style"             },
1728   { MV_MAZE_HUNTER,             "maze hunter style"             },
1729   { MV_WHEN_PUSHED,             "when pushed"                   },
1730   { MV_WHEN_DROPPED,            "when dropped/thrown"           },
1731
1732   { -1,                         NULL                            }
1733 };
1734
1735 static struct ValueTextInfo options_move_direction[] =
1736 {
1737   { MV_START_AUTOMATIC,         "automatic"                     },
1738   { MV_START_LEFT,              "left"                          },
1739   { MV_START_RIGHT,             "right"                         },
1740   { MV_START_UP,                "up"                            },
1741   { MV_START_DOWN,              "down"                          },
1742   { MV_START_RANDOM,            "random"                        },
1743   { MV_START_PREVIOUS,          "previous"                      },
1744
1745   { -1,                         NULL                            }
1746 };
1747
1748 static struct ValueTextInfo options_move_stepsize[] =
1749 {
1750   { 0,                          "not moving"                    },
1751   { 1,                          "very slow"                     },
1752   { 2,                          "slow"                          },
1753   { 4,                          "normal"                        },
1754   { 8,                          "fast"                          },
1755   { 16,                         "very fast"                     },
1756   { 32,                         "even faster"                   },
1757
1758   { -1,                         NULL                            }
1759 };
1760
1761 static struct ValueTextInfo options_move_leave_type[] =
1762 {
1763   { LEAVE_TYPE_UNLIMITED,       "leave behind"                  },
1764   { LEAVE_TYPE_LIMITED,         "change it to"                  },
1765
1766   { -1,                         NULL                            }
1767 };
1768
1769 static struct ValueTextInfo options_smash_targets[] =
1770 {
1771   { EP_CAN_SMASH_PLAYER,        "player"                        },
1772 #if 0
1773   { EP_CAN_SMASH_ENEMIES,       "enemies"                       },
1774 #endif
1775   { EP_CAN_SMASH_EVERYTHING,    "everything"                    },
1776
1777   { -1,                         NULL                            }
1778 };
1779
1780 static struct ValueTextInfo options_slippery_type[] =
1781 {
1782   { SLIPPERY_ANY_RANDOM,        "random"                        },
1783   { SLIPPERY_ANY_LEFT_RIGHT,    "left, right"                   },
1784   { SLIPPERY_ANY_RIGHT_LEFT,    "right, left"                   },
1785   { SLIPPERY_ONLY_LEFT,         "only left"                     },
1786   { SLIPPERY_ONLY_RIGHT,        "only right"                    },
1787
1788   { -1,                         NULL                            }
1789 };
1790
1791 static struct ValueTextInfo options_deadliness[] =
1792 {
1793   { EP_DONT_RUN_INTO,           "running into"                  },
1794   { EP_DONT_COLLIDE_WITH,       "colliding with"                },
1795   { EP_DONT_GET_HIT_BY,         "getting hit by"                },
1796   { EP_DONT_TOUCH,              "touching"                      },
1797
1798   { -1,                         NULL                            }
1799 };
1800
1801 static struct ValueTextInfo options_explosion_type[] =
1802 {
1803   { EXPLODES_3X3,               "3x3"                           },
1804   { EXPLODES_CROSS,             "3+3"                           },
1805   { EXPLODES_1X1,               "1x1"                           },
1806
1807   { -1,                         NULL                            }
1808 };
1809
1810 static struct ValueTextInfo options_time_units[] =
1811 {
1812   { 1,                          "frames"                        },
1813   { FRAMES_PER_SECOND,          "seconds"                       },
1814
1815   { -1,                         NULL                            }
1816 };
1817
1818 static struct ValueTextInfo options_change_direct_action[] =
1819 {
1820   { CE_TOUCHED_BY_PLAYER,       "touched by player"             },
1821   { CE_PRESSED_BY_PLAYER,       "pressed by player"             },
1822   { CE_SWITCHED_BY_PLAYER,      "switched by player"            },
1823   { CE_SNAPPED_BY_PLAYER,       "snapped by player"             },
1824   { CE_PUSHED_BY_PLAYER,        "pushed by player"              },
1825   { CE_ENTERED_BY_PLAYER,       "entered by player"             },
1826   { CE_LEFT_BY_PLAYER,          "left by player"                },
1827   { CE_DROPPED_BY_PLAYER,       "dropped/thrown by player"      },
1828   { CE_SWITCHED,                "switched"                      },
1829   { CE_HITTING_SOMETHING,       "hitting something"             },
1830   { CE_HIT_BY_SOMETHING,        "hit by something"              },
1831 #if 0
1832   { CE_BLOCKED,                 "blocked"                       },
1833 #endif
1834   { CE_IMPACT,                  "impact (on something)"         },
1835   { CE_SMASHED,                 "smashed (from above)"          },
1836 #if 0
1837   { CE_VALUE_CHANGES,           "CE value changes"              },
1838   { CE_SCORE_CHANGES,           "CE score changes"              },
1839 #endif
1840   { CE_VALUE_GETS_ZERO,         "CE value gets 0"               },
1841   { CE_SCORE_GETS_ZERO,         "CE score gets 0"               },
1842
1843   { -1,                         NULL                            }
1844 };
1845
1846 static struct ValueTextInfo options_change_other_action[] =
1847 {
1848   { CE_PLAYER_TOUCHES_X,        "player touches"                },
1849   { CE_PLAYER_PRESSES_X,        "player presses"                },
1850   { CE_PLAYER_SWITCHES_X,       "player switches"               },
1851   { CE_PLAYER_SNAPS_X,          "player snaps"                  },
1852   { CE_PLAYER_PUSHES_X,         "player pushes"                 },
1853   { CE_PLAYER_ENTERS_X,         "player enters"                 },
1854   { CE_PLAYER_LEAVES_X,         "player leaves"                 },
1855   { CE_PLAYER_DIGS_X,           "player digs"                   },
1856   { CE_PLAYER_COLLECTS_X,       "player collects"               },
1857   { CE_PLAYER_DROPS_X,          "player drops/throws"           },
1858   { CE_TOUCHING_X,              "touching"                      },
1859   { CE_HITTING_X,               "hitting"                       },
1860   { CE_DIGGING_X,               "digging"                       },
1861   { CE_HIT_BY_X,                "hit by"                        },
1862   { CE_SWITCH_OF_X,             "switch of"                     },
1863   { CE_CHANGE_OF_X,             "change by page of"             },
1864   { CE_EXPLOSION_OF_X,          "explosion of"                  },
1865   { CE_MOVE_OF_X,               "move of"                       },
1866   { CE_CREATION_OF_X,           "creation of"                   },
1867   { CE_VALUE_CHANGES_OF_X,      "CE value changes of"           },
1868   { CE_SCORE_CHANGES_OF_X,      "CE score changes of"           },
1869   { CE_VALUE_GETS_ZERO_OF_X,    "CE value gets 0 of"            },
1870   { CE_SCORE_GETS_ZERO_OF_X,    "CE score gets 0 of"            },
1871
1872   { -1,                         NULL                            }
1873 };
1874
1875 static struct ValueTextInfo options_change_trigger_side[] =
1876 {
1877   { CH_SIDE_LEFT,               "left"                          },
1878   { CH_SIDE_RIGHT,              "right"                         },
1879   { CH_SIDE_TOP,                "top"                           },
1880   { CH_SIDE_BOTTOM,             "bottom"                        },
1881   { CH_SIDE_LEFT_RIGHT,         "left/right"                    },
1882   { CH_SIDE_TOP_BOTTOM,         "top/bottom"                    },
1883   { CH_SIDE_ANY,                "any"                           },
1884
1885   { -1,                         NULL                            }
1886 };
1887
1888 static struct ValueTextInfo options_change_trigger_player[] =
1889 {
1890   { CH_PLAYER_1,                "1"                             },
1891   { CH_PLAYER_2,                "2"                             },
1892   { CH_PLAYER_3,                "3"                             },
1893   { CH_PLAYER_4,                "4"                             },
1894   { CH_PLAYER_ANY,              "any"                           },
1895
1896   { -1,                         NULL                            }
1897 };
1898
1899 static struct ValueTextInfo options_change_trigger_page[] =
1900 {
1901   { (1 << 0),                   "1"                             },
1902   { (1 << 1),                   "2"                             },
1903   { (1 << 2),                   "3"                             },
1904   { (1 << 3),                   "4"                             },
1905   { (1 << 4),                   "5"                             },
1906   { (1 << 5),                   "6"                             },
1907   { (1 << 6),                   "7"                             },
1908   { (1 << 7),                   "8"                             },
1909   { (1 << 8),                   "9"                             },
1910   { (1 << 9),                   "10"                            },
1911   { (1 << 10),                  "11"                            },
1912   { (1 << 11),                  "12"                            },
1913   { (1 << 12),                  "13"                            },
1914   { (1 << 13),                  "14"                            },
1915   { (1 << 14),                  "15"                            },
1916   { (1 << 15),                  "16"                            },
1917   { (1 << 16),                  "17"                            },
1918   { (1 << 17),                  "18"                            },
1919   { (1 << 18),                  "19"                            },
1920   { (1 << 19),                  "20"                            },
1921   { (1 << 20),                  "21"                            },
1922   { (1 << 21),                  "22"                            },
1923   { (1 << 22),                  "23"                            },
1924   { (1 << 23),                  "24"                            },
1925   { (1 << 24),                  "25"                            },
1926   { (1 << 25),                  "26"                            },
1927   { (1 << 26),                  "27"                            },
1928   { (1 << 27),                  "28"                            },
1929   { (1 << 28),                  "29"                            },
1930   { (1 << 29),                  "30"                            },
1931   { (1 << 30),                  "31"                            },
1932   { (1 << 31),                  "32"                            },
1933   { CH_PAGE_ANY,                "any"                           },
1934
1935   { -1,                         NULL                            }
1936 };
1937
1938 static struct ValueTextInfo options_change_replace_when[] =
1939 {
1940   { CP_WHEN_EMPTY,              "empty"                         },
1941   { CP_WHEN_WALKABLE,           "walkable"                      },
1942   { CP_WHEN_DIGGABLE,           "diggable"                      },
1943   { CP_WHEN_COLLECTIBLE,        "collectible"                   },
1944   { CP_WHEN_REMOVABLE,          "removable"                     },
1945   { CP_WHEN_DESTRUCTIBLE,       "destructible"                  },
1946
1947   { -1,                         NULL                            }
1948 };
1949
1950 static struct ValueTextInfo options_action_type[] =
1951 {
1952   { CA_NO_ACTION,               "no action"                     },
1953   { CA_UNDEFINED,               " "                             },
1954   { CA_HEADLINE_LEVEL_ACTIONS,  "[level]"                       },
1955   { CA_RESTART_LEVEL,           "restart level"                 },
1956   { CA_SHOW_ENVELOPE,           "show envelope"                 },
1957   { CA_SET_LEVEL_TIME,          "set time"                      },
1958   { CA_SET_LEVEL_SCORE,         "set score"                     },
1959   { CA_SET_LEVEL_GEMS,          "set gems"                      },
1960   { CA_SET_LEVEL_WIND,          "set wind dir."                 },
1961   { CA_SET_LEVEL_RANDOM_SEED,   "set rand. seed"                },
1962   { CA_UNDEFINED,               " "                             },
1963   { CA_HEADLINE_PLAYER_ACTIONS, "[player]"                      },
1964   { CA_MOVE_PLAYER,             "move player"                   },
1965   { CA_EXIT_PLAYER,             "exit player"                   },
1966   { CA_KILL_PLAYER,             "kill player"                   },
1967   { CA_SET_PLAYER_KEYS,         "set keys"                      },
1968   { CA_SET_PLAYER_SPEED,        "set speed"                     },
1969   { CA_SET_PLAYER_SHIELD,       "set shield"                    },
1970   { CA_SET_PLAYER_GRAVITY,      "set gravity"                   },
1971   { CA_SET_PLAYER_ARTWORK,      "set artwork"                   },
1972   { CA_SET_PLAYER_INVENTORY,    "set inventory"                 },
1973   { CA_UNDEFINED,               " "                             },
1974   { CA_HEADLINE_CE_ACTIONS,     "[CE]"                          },
1975   { CA_SET_CE_VALUE,            "set CE value"                  },
1976   { CA_SET_CE_SCORE,            "set CE score"                  },
1977   { CA_SET_CE_ARTWORK,          "set CE artwork"                },
1978   { CA_UNDEFINED,               " "                             },
1979   { CA_HEADLINE_ENGINE_ACTIONS, "[engine]"                      },
1980   { CA_SET_ENGINE_SCAN_MODE,    "set scan mode"                 },
1981
1982   { -1,                         NULL                            }
1983 };
1984
1985 static struct ValueTextInfo options_action_mode_none[] =
1986 {
1987   { CA_MODE_UNDEFINED,          " "                             },
1988
1989   { -1,                         NULL                            }
1990 };
1991
1992 static struct ValueTextInfo options_action_mode_assign[] =
1993 {
1994   { CA_MODE_SET,                "="                             },
1995
1996   { -1,                         NULL                            }
1997 };
1998
1999 static struct ValueTextInfo options_action_mode_add_remove[] =
2000 {
2001   { CA_MODE_ADD,                "+"                             },
2002   { CA_MODE_SUBTRACT,           "-"                             },
2003
2004   { -1,                         NULL                            }
2005 };
2006
2007 static struct ValueTextInfo options_action_mode_calculate[] =
2008 {
2009   { CA_MODE_SET,                "="                             },
2010   { CA_MODE_ADD,                "+"                             },
2011   { CA_MODE_SUBTRACT,           "-"                             },
2012   { CA_MODE_MULTIPLY,           "*"                             },
2013   { CA_MODE_DIVIDE,             "/"                             },
2014   { CA_MODE_MODULO,             "%"                             },
2015
2016   { -1,                         NULL                            }
2017 };
2018
2019 static struct ValueTextInfo options_action_arg_none[] =
2020 {
2021   { CA_ARG_UNDEFINED,           "         "                     },
2022
2023   { -1,                         NULL                            }
2024 };
2025
2026 static struct ValueTextInfo options_action_arg_player[] =
2027 {
2028   { CA_ARG_PLAYER_HEADLINE,     "[player]"                      },
2029   { CA_ARG_PLAYER_1,            "1"                             },
2030   { CA_ARG_PLAYER_2,            "2"                             },
2031   { CA_ARG_PLAYER_3,            "3"                             },
2032   { CA_ARG_PLAYER_4,            "4"                             },
2033   { CA_ARG_PLAYER_ANY,          "any"                           },
2034   { CA_ARG_PLAYER_TRIGGER,      "trigger"                       },
2035   { CA_ARG_PLAYER_ACTION,       "action ->"                     },
2036
2037   { -1,                         NULL                            }
2038 };
2039
2040 static struct ValueTextInfo options_action_arg_number[] =
2041 {
2042   { CA_ARG_NUMBER_HEADLINE,     "[number]"                      },
2043   { CA_ARG_0,                   "0"                             },
2044   { CA_ARG_1,                   "1"                             },
2045   { CA_ARG_2,                   "2"                             },
2046   { CA_ARG_3,                   "3"                             },
2047   { CA_ARG_4,                   "4"                             },
2048   { CA_ARG_5,                   "5"                             },
2049   { CA_ARG_10,                  "10"                            },
2050   { CA_ARG_100,                 "100"                           },
2051   { CA_ARG_1000,                "1000"                          },
2052   { CA_ARG_UNDEFINED,           " "                             },
2053   { CA_ARG_NUMBER_MIN,          "min"                           },
2054   { CA_ARG_NUMBER_MAX,          "max"                           },
2055   { CA_ARG_UNDEFINED,           " "                             },
2056   { CA_ARG_NUMBER_RESET,        "reset"                         },
2057   { CA_ARG_UNDEFINED,           " "                             },
2058   { CA_ARG_NUMBER_CE_VALUE,     "CE value"                      },
2059   { CA_ARG_NUMBER_CE_SCORE,     "CE score"                      },
2060   { CA_ARG_NUMBER_CE_DELAY,     "CE delay"                      },
2061   { CA_ARG_UNDEFINED,           " "                             },
2062   { CA_ARG_NUMBER_LEVEL_TIME,   "time"                          },
2063   { CA_ARG_NUMBER_LEVEL_GEMS,   "gems"                          },
2064   { CA_ARG_NUMBER_LEVEL_SCORE,  "score"                         },
2065   { CA_ARG_UNDEFINED,           " "                             },
2066   { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]"                    },
2067   { CA_ARG_ELEMENT_CV_TARGET,   "target"                        },
2068   { CA_ARG_ELEMENT_CV_TRIGGER,  "trigger"                       },
2069   { CA_ARG_ELEMENT_CV_ACTION,   "action ->"                     },
2070   { CA_ARG_UNDEFINED,           " "                             },
2071   { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]"                    },
2072   { CA_ARG_ELEMENT_CS_TARGET,   "target"                        },
2073   { CA_ARG_ELEMENT_CS_TRIGGER,  "trigger"                       },
2074   { CA_ARG_ELEMENT_CS_ACTION,   "action ->"                     },
2075
2076   { -1,                         NULL                            }
2077 };
2078
2079 static struct ValueTextInfo options_action_arg_value[] =
2080 {
2081   { CA_ARG_NUMBER_HEADLINE,     "[number]"                      },
2082   { CA_ARG_0,                   "0"                             },
2083   { CA_ARG_1,                   "1"                             },
2084   { CA_ARG_2,                   "2"                             },
2085   { CA_ARG_3,                   "3"                             },
2086   { CA_ARG_4,                   "4"                             },
2087   { CA_ARG_5,                   "5"                             },
2088   { CA_ARG_10,                  "10"                            },
2089   { CA_ARG_100,                 "100"                           },
2090   { CA_ARG_1000,                "1000"                          },
2091   { CA_ARG_UNDEFINED,           " "                             },
2092   { CA_ARG_NUMBER_MIN,          "min"                           },
2093   { CA_ARG_NUMBER_MAX,          "max"                           },
2094   { CA_ARG_UNDEFINED,           " "                             },
2095   { CA_ARG_NUMBER_RESET,        "reset"                         },
2096   { CA_ARG_UNDEFINED,           " "                             },
2097   { CA_ARG_NUMBER_CE_VALUE,     "CE value"                      },
2098   { CA_ARG_NUMBER_CE_SCORE,     "CE score"                      },
2099   { CA_ARG_NUMBER_CE_DELAY,     "CE delay"                      },
2100   { CA_ARG_UNDEFINED,           " "                             },
2101   { CA_ARG_NUMBER_LEVEL_TIME,   "time"                          },
2102   { CA_ARG_NUMBER_LEVEL_GEMS,   "gems"                          },
2103   { CA_ARG_NUMBER_LEVEL_SCORE,  "score"                         },
2104   { CA_ARG_UNDEFINED,           " "                             },
2105   { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]"                    },
2106   { CA_ARG_ELEMENT_CV_TARGET,   "target"                        },
2107   { CA_ARG_ELEMENT_CV_TRIGGER,  "trigger"                       },
2108   { CA_ARG_ELEMENT_CV_ACTION,   "action ->"                     },
2109   { CA_ARG_UNDEFINED,           " "                             },
2110   { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]"                    },
2111   { CA_ARG_ELEMENT_CS_TARGET,   "target"                        },
2112   { CA_ARG_ELEMENT_CS_TRIGGER,  "trigger"                       },
2113   { CA_ARG_ELEMENT_CS_ACTION,   "action ->"                     },
2114   { CA_ARG_UNDEFINED,           " "                             },
2115   { CA_ARG_ELEMENT_NR_HEADLINE, "[element]"                     },
2116   { CA_ARG_ELEMENT_NR_TARGET,   "target"                        },
2117   { CA_ARG_ELEMENT_NR_TRIGGER,  "trigger"                       },
2118   { CA_ARG_ELEMENT_NR_ACTION,   "action ->"                     },
2119
2120   { -1,                         NULL                            }
2121 };
2122
2123 static struct ValueTextInfo options_action_arg_envelope[] =
2124 {
2125   { CA_ARG_NUMBER_HEADLINE,     "[number]"                      },
2126   { CA_ARG_1,                   "1"                             },
2127   { CA_ARG_2,                   "2"                             },
2128   { CA_ARG_3,                   "3"                             },
2129   { CA_ARG_4,                   "4"                             },
2130   { CA_ARG_UNDEFINED,           " "                             },
2131   { CA_ARG_ELEMENT_HEADLINE,    "[element]"                     },
2132   { CA_ARG_ELEMENT_TARGET,      "target"                        },
2133   { CA_ARG_ELEMENT_TRIGGER,     "trigger"                       },
2134   { CA_ARG_ELEMENT_ACTION,      "action ->"                     },
2135
2136   { -1,                         NULL                            }
2137 };
2138
2139 static struct ValueTextInfo options_action_arg_key[] =
2140 {
2141   { CA_ARG_NUMBER_HEADLINE,     "[number]"                      },
2142   { CA_ARG_1,                   "1"                             },
2143   { CA_ARG_2,                   "2"                             },
2144   { CA_ARG_3,                   "3"                             },
2145   { CA_ARG_4,                   "4"                             },
2146   { CA_ARG_5,                   "5"                             },
2147   { CA_ARG_6,                   "6"                             },
2148   { CA_ARG_7,                   "7"                             },
2149   { CA_ARG_8,                   "8"                             },
2150   { CA_ARG_UNDEFINED,           " "                             },
2151   { CA_ARG_ELEMENT_HEADLINE,    "[element]"                     },
2152   { CA_ARG_ELEMENT_TARGET,      "target"                        },
2153   { CA_ARG_ELEMENT_TRIGGER,     "trigger"                       },
2154   { CA_ARG_ELEMENT_ACTION,      "action ->"                     },
2155
2156   { -1,                         NULL                            }
2157 };
2158
2159 static struct ValueTextInfo options_action_arg_speed[] =
2160 {
2161   { CA_ARG_SPEED_HEADLINE,      "[speed]"                       },
2162   { CA_ARG_SPEED_NOT_MOVING,    "frozen"                        },
2163   { CA_ARG_SPEED_VERY_SLOW,     "very slow"                     },
2164   { CA_ARG_SPEED_SLOW,          "slow"                          },
2165   { CA_ARG_SPEED_NORMAL,        "normal"                        },
2166   { CA_ARG_SPEED_FAST,          "fast"                          },
2167   { CA_ARG_SPEED_VERY_FAST,     "very fast"                     },
2168   { CA_ARG_SPEED_EVEN_FASTER,   "ultrafast"                     },
2169   { CA_ARG_UNDEFINED,           " "                             },
2170   { CA_ARG_SPEED_SLOWER,        "slower"                        },
2171   { CA_ARG_SPEED_FASTER,        "faster"                        },
2172   { CA_ARG_UNDEFINED,           " "                             },
2173   { CA_ARG_SPEED_RESET,         "reset"                         },
2174
2175   { -1,                         NULL                            }
2176 };
2177
2178 static struct ValueTextInfo options_action_arg_shield[] =
2179 {
2180   { CA_ARG_SHIELD_HEADLINE,     "[shield]"                      },
2181   { CA_ARG_SHIELD_OFF,          "off"                           },
2182   { CA_ARG_SHIELD_NORMAL,       "normal"                        },
2183   { CA_ARG_SHIELD_DEADLY,       "deadly"                        },
2184
2185   { -1,                         NULL                            }
2186 };
2187
2188 static struct ValueTextInfo options_action_arg_artwork[] =
2189 {
2190   { CA_ARG_ELEMENT_HEADLINE,    "[element]"                     },
2191   { CA_ARG_ELEMENT_TARGET,      "target"                        },
2192   { CA_ARG_ELEMENT_TRIGGER,     "trigger"                       },
2193   { CA_ARG_ELEMENT_ACTION,      "action ->"                     },
2194   { CA_ARG_UNDEFINED,           " "                             },
2195   { CA_ARG_ELEMENT_RESET,       "reset"                         },
2196
2197   { -1,                         NULL                            }
2198 };
2199
2200 static struct ValueTextInfo options_action_arg_gravity[] =
2201 {
2202   { CA_ARG_GRAVITY_HEADLINE,    "[gravity]"                     },
2203   { CA_ARG_GRAVITY_ON,          "on"                            },
2204   { CA_ARG_GRAVITY_OFF,         "off"                           },
2205   { CA_ARG_GRAVITY_TOGGLE,      "toggle"                        },
2206
2207   { -1,                         NULL                            }
2208 };
2209
2210 static struct ValueTextInfo options_action_arg_direction[] =
2211 {
2212   { CA_ARG_DIRECTION_HEADLINE,  "[dir.]"                        },
2213   { CA_ARG_DIRECTION_NONE,      "none"                          },
2214   { CA_ARG_DIRECTION_LEFT,      "left"                          },
2215   { CA_ARG_DIRECTION_RIGHT,     "right"                         },
2216   { CA_ARG_DIRECTION_UP,        "up"                            },
2217   { CA_ARG_DIRECTION_DOWN,      "down"                          },
2218   { CA_ARG_DIRECTION_TRIGGER,   "trigger"                       },
2219   { CA_ARG_DIRECTION_TRIGGER_BACK, "-trigger"                   },
2220
2221   { -1,                         NULL                            }
2222 };
2223
2224 static struct ValueTextInfo options_action_arg_scan_mode[] =
2225 {
2226   { CA_ARG_SCAN_MODE_HEADLINE,  "[mode]"                        },
2227   { CA_ARG_SCAN_MODE_NORMAL,    "normal"                        },
2228   { CA_ARG_SCAN_MODE_REVERSE,   "reverse"                       },
2229
2230   { -1,                         NULL                            }
2231 };
2232
2233 static struct ValueTextInfo options_action_arg_inventory[] =
2234 {
2235   { CA_ARG_INVENTORY_HEADLINE,  "[add]"                         },
2236   { CA_ARG_ELEMENT_TARGET,      "+ target"                      },
2237   { CA_ARG_ELEMENT_TRIGGER,     "+ trigger"                     },
2238   { CA_ARG_ELEMENT_ACTION,      "+ action"                      },
2239   { CA_ARG_UNDEFINED,           " "                             },
2240   { CA_ARG_INVENTORY_RM_HEADLINE,"[remove]"                     },
2241   { CA_ARG_INVENTORY_RM_TARGET, "- target"                      },
2242   { CA_ARG_INVENTORY_RM_TRIGGER,"- trigger"                     },
2243   { CA_ARG_INVENTORY_RM_ACTION, "- action"                      },
2244   { CA_ARG_INVENTORY_RM_FIRST,  "- first"                       },
2245   { CA_ARG_INVENTORY_RM_LAST,   "- last"                        },
2246   { CA_ARG_INVENTORY_RM_ALL,    "- all"                         },
2247   { CA_ARG_UNDEFINED,           " "                             },
2248   { CA_ARG_INVENTORY_RESET,     "reset"                         },
2249
2250   { -1,                         NULL                            }
2251 };
2252
2253 static char options_change_page_strings[MAX_CHANGE_PAGES][10];
2254 static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
2255 {
2256   { -1,                         NULL                            }
2257 };
2258
2259 static struct ValueTextInfo options_group_choice_mode[] =
2260 {
2261   { ANIM_RANDOM,                "random"                        },
2262   { ANIM_LOOP,                  "loop"                          },
2263   { ANIM_LINEAR,                "linear"                        },
2264   { ANIM_PINGPONG,              "pingpong"                      },
2265   { ANIM_PINGPONG2,             "pingpong 2"                    },
2266
2267   { -1,                         NULL                            }
2268 };
2269
2270 static struct ValueTextInfo *action_arg_modes[] =
2271 {
2272   options_action_mode_none,
2273   options_action_mode_assign,
2274   options_action_mode_add_remove,
2275   options_action_mode_calculate,
2276 };
2277
2278 static struct
2279 {
2280   int value;
2281   int mode;
2282   struct ValueTextInfo *options;
2283 }
2284 action_arg_options[] =
2285 {
2286   { CA_NO_ACTION,               0,      options_action_arg_none,        },
2287   { CA_EXIT_PLAYER,             0,      options_action_arg_player,      },
2288   { CA_KILL_PLAYER,             0,      options_action_arg_player,      },
2289   { CA_MOVE_PLAYER,             0,      options_action_arg_direction,   },
2290   { CA_RESTART_LEVEL,           0,      options_action_arg_none,        },
2291   { CA_SHOW_ENVELOPE,           0,      options_action_arg_envelope,    },
2292   { CA_SET_LEVEL_TIME,          3,      options_action_arg_number,      },
2293   { CA_SET_LEVEL_GEMS,          3,      options_action_arg_number,      },
2294   { CA_SET_LEVEL_SCORE,         3,      options_action_arg_number,      },
2295   { CA_SET_LEVEL_WIND,          1,      options_action_arg_direction,   },
2296   { CA_SET_LEVEL_RANDOM_SEED,   1,      options_action_arg_number,      },
2297   { CA_SET_PLAYER_KEYS,         2,      options_action_arg_key,         },
2298   { CA_SET_PLAYER_SPEED,        1,      options_action_arg_speed,       },
2299   { CA_SET_PLAYER_SHIELD,       1,      options_action_arg_shield,      },
2300   { CA_SET_PLAYER_GRAVITY,      1,      options_action_arg_gravity,     },
2301   { CA_SET_PLAYER_ARTWORK,      1,      options_action_arg_artwork,     },
2302   { CA_SET_PLAYER_INVENTORY,    0,      options_action_arg_inventory,   },
2303   { CA_SET_CE_VALUE,            3,      options_action_arg_value,       },
2304   { CA_SET_CE_SCORE,            3,      options_action_arg_value,       },
2305   { CA_SET_CE_ARTWORK,          1,      options_action_arg_artwork,     },
2306   { CA_SET_ENGINE_SCAN_MODE,    1,      options_action_arg_scan_mode,   },
2307
2308   { -1,                         FALSE,  NULL                            }
2309 };
2310
2311 static struct
2312 {
2313   int x, y;
2314   int gadget_id;
2315   int gadget_id_align;
2316   int size;     /* char size of selectbox or '-1' (dynamically determined) */
2317   struct ValueTextInfo *options;
2318   int *value;
2319   char *text_left, *text_right, *infotext;
2320 } selectbox_info[ED_NUM_SELECTBOX] =
2321 {
2322   /* ---------- level and editor settings ---------------------------------- */
2323
2324   {
2325     -1,                                 ED_LEVEL_SETTINGS_YPOS(7),
2326     GADGET_ID_TIME_OR_STEPS,            GADGET_ID_LEVEL_TIMELIMIT_UP,
2327     -1,
2328     options_time_or_steps,
2329     &level.use_step_counter,
2330     NULL, "(0 => no limit)",            "time or step limit"
2331   },
2332   {
2333     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(11),
2334     GADGET_ID_GAME_ENGINE_TYPE,         GADGET_ID_NONE,
2335     -1,
2336     options_game_engine_type,
2337     &level.game_engine_type,
2338     "game engine:", NULL,               "game engine"
2339   },
2340   {
2341     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(10),
2342     GADGET_ID_WIND_DIRECTION,           GADGET_ID_NONE,
2343     -1,
2344     options_wind_direction,
2345     &level.wind_direction_initial,
2346     "initial wind direction:", NULL,    "initial wind direction"
2347   },
2348
2349   /* ---------- element settings: configure (several elements) ------------- */
2350
2351   {
2352     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(7),
2353     GADGET_ID_PLAYER_SPEED,             GADGET_ID_NONE,
2354     -1,
2355     options_player_speed,
2356     &level.initial_player_stepsize[0],
2357     "initial player speed:", NULL,      "initial player speed"
2358   },
2359
2360   /* ---------- element settings: configure 1 (custom elements) ------------ */
2361
2362   {
2363     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(2),
2364     GADGET_ID_CUSTOM_ACCESS_TYPE,       GADGET_ID_NONE,
2365     -1,
2366     options_access_type,
2367     &custom_element.access_type,
2368     NULL, NULL,                         "type of access to this field"
2369   },
2370   {
2371     -1,                                 ED_ELEMENT_SETTINGS_YPOS(2),
2372     GADGET_ID_CUSTOM_ACCESS_LAYER,      GADGET_ID_CUSTOM_ACCESS_TYPE,
2373     -1,
2374     options_access_layer,
2375     &custom_element.access_layer,
2376     NULL, NULL,                         "layer of access for this field"
2377   },
2378   {
2379     -1,                                 ED_ELEMENT_SETTINGS_YPOS(2),
2380     GADGET_ID_CUSTOM_ACCESS_PROTECTED,  GADGET_ID_CUSTOM_ACCESS_LAYER,
2381     -1,
2382     options_access_protected,
2383     &custom_element.access_protected,
2384     NULL, NULL,                         "protected access for this field"
2385   },
2386   {
2387     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(3),
2388     GADGET_ID_CUSTOM_ACCESS_DIRECTION,  GADGET_ID_NONE,
2389     -1,
2390     options_access_direction,
2391     &custom_element.access_direction,
2392     "from", NULL,                       "access direction for this field"
2393   },
2394   {
2395     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(4),
2396     GADGET_ID_CUSTOM_WALK_TO_ACTION,    GADGET_ID_NONE,
2397     -1,
2398     options_walk_to_action,
2399     &custom_element.walk_to_action,
2400     NULL, NULL,                         "diggable/collectible/pushable"
2401   },
2402
2403   /* ---------- element settings: configure 2 (custom elements) ------------ */
2404
2405   {
2406     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(1),
2407     GADGET_ID_CUSTOM_MOVE_PATTERN,      GADGET_ID_NONE,
2408     -1,
2409     options_move_pattern,
2410     &custom_element.move_pattern,
2411     "can move", NULL,                   "element move pattern"
2412   },
2413   {
2414     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(2),
2415     GADGET_ID_CUSTOM_MOVE_DIRECTION,    GADGET_ID_NONE,
2416     -1,
2417     options_move_direction,
2418     &custom_element.move_direction_initial,
2419     "starts moving", NULL,              "initial element move direction"
2420   },
2421   {
2422     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(4),
2423     GADGET_ID_CUSTOM_MOVE_STEPSIZE,     GADGET_ID_NONE,
2424     -1,
2425     options_move_stepsize,
2426     &custom_element.move_stepsize,
2427     "move/fall speed", NULL,            "speed of element movement"
2428   },
2429   {
2430     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(3),
2431     GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,   GADGET_ID_NONE,
2432     -1,
2433     options_move_leave_type,
2434     &custom_element.move_leave_type,
2435     // left text with leading spaces to place gadget next to "can dig" gadget
2436     // (needed because drawing area gadgets created after selectbox gadgets)
2437     // "can dig:    can", ":",          "leave behind or change element"
2438     "            can", ":",             "leave behind or change element"
2439   },
2440   {
2441     -1,                                 ED_ELEMENT_SETTINGS_YPOS(7),
2442     GADGET_ID_CUSTOM_SMASH_TARGETS,     GADGET_ID_CUSTOM_CAN_SMASH,
2443     -1,
2444     options_smash_targets,
2445     &custom_element.smash_targets,
2446     "can smash", NULL,                  "elements that can be smashed"
2447   },
2448   {
2449     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(8),
2450     GADGET_ID_CUSTOM_SLIPPERY_TYPE,     GADGET_ID_NONE,
2451     -1,
2452     options_slippery_type,
2453     &custom_element.slippery_type,
2454     "slippery", NULL,                   "where other elements fall down"
2455   },
2456   {
2457     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(9),
2458     GADGET_ID_CUSTOM_DEADLINESS,        GADGET_ID_NONE,
2459     -1,
2460     options_deadliness,
2461     &custom_element.deadliness,
2462     "deadly when", NULL,                "deadliness of element"
2463   },
2464   {
2465     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(10),
2466     GADGET_ID_CUSTOM_EXPLOSION_TYPE,    GADGET_ID_NONE,
2467     -1,
2468     options_explosion_type,
2469     &custom_element.explosion_type,
2470     "can explode", NULL,                "explosion type"
2471   },
2472
2473   /* ---------- element settings: advanced (custom elements) --------------- */
2474
2475   {
2476     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(3),
2477     GADGET_ID_CHANGE_TIME_UNITS,        GADGET_ID_NONE,
2478     -1,
2479     options_time_units,
2480     &custom_element_change.delay_frames,
2481     "delay time given in", NULL,        "delay time units for change"
2482   },
2483   {
2484     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(4),
2485     GADGET_ID_CHANGE_DIRECT_ACTION,     GADGET_ID_NONE,
2486     -1,
2487     options_change_direct_action,
2488     &custom_element_change.direct_action,
2489     NULL, NULL,                         "type of direct action"
2490   },
2491   {
2492     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(5),
2493     GADGET_ID_CHANGE_OTHER_ACTION,      GADGET_ID_NONE,
2494     -1,
2495     options_change_other_action,
2496     &custom_element_change.other_action,
2497     NULL, "element:",                   "type of other element action"
2498   },
2499   {
2500     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(6),
2501     GADGET_ID_CHANGE_SIDE,              GADGET_ID_NONE,
2502     -1,
2503     options_change_trigger_side,
2504     &custom_element_change.trigger_side,
2505     "at", "side",                       "element side triggering change"
2506   },
2507   {
2508     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(7),
2509     GADGET_ID_CHANGE_PLAYER,            GADGET_ID_NONE,
2510     -1,
2511     options_change_trigger_player,
2512     &custom_element_change.trigger_player,
2513     "player:", " ",                     "player that causes change"
2514   },
2515   {
2516     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(7),
2517     GADGET_ID_CHANGE_PAGE,              GADGET_ID_CHANGE_PLAYER,
2518     -1,
2519     options_change_trigger_page,
2520     &custom_element_change.trigger_page,
2521     "page:", NULL,                      "change page that causes change"
2522   },
2523   {
2524     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(10),
2525     GADGET_ID_CHANGE_REPLACE_WHEN,      GADGET_ID_NONE,
2526     -1,
2527     options_change_replace_when,
2528     &custom_element_change.replace_when,
2529     "replace when", NULL,               "which elements can be replaced"
2530   },
2531   {
2532     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(13),
2533     GADGET_ID_ACTION_TYPE,              GADGET_ID_NONE,
2534     -1,
2535     options_action_type,
2536     &custom_element_change.action_type,
2537     NULL, NULL,                         "action on specified condition"
2538   },
2539   {
2540     -1,                                 ED_ELEMENT_SETTINGS_YPOS(13),
2541     GADGET_ID_ACTION_MODE,              GADGET_ID_ACTION_TYPE,
2542     -1,
2543     options_action_mode_none,
2544     &custom_element_change.action_mode,
2545     NULL, NULL,                         "action operator"
2546   },
2547   {
2548     -1,                                 ED_ELEMENT_SETTINGS_YPOS(13),
2549     GADGET_ID_ACTION_ARG,               GADGET_ID_ACTION_MODE,
2550     -1,
2551     options_action_arg_none,
2552     &custom_element_change.action_arg,
2553     NULL, NULL,                         "action parameter"
2554   },
2555   {
2556     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(14),
2557     GADGET_ID_SELECT_CHANGE_PAGE,       GADGET_ID_NONE,
2558     3,
2559     options_change_page,
2560     &custom_element.current_change_page,
2561     NULL, NULL,                         "element change page"
2562   },
2563
2564   /* ---------- element settings: configure (group elements) --------------- */
2565
2566   {
2567     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(4),
2568     GADGET_ID_GROUP_CHOICE_MODE,        GADGET_ID_NONE,
2569     -1,
2570     options_group_choice_mode,
2571     &group_element_info.choice_mode,
2572     "choice type:", NULL,               "type of group element choice"
2573   },
2574 };
2575
2576 static struct
2577 {
2578   int x, y;
2579   int gadget_id;
2580   int gadget_id_align;
2581   int size;
2582   char *text;
2583   char *text_above, *text_left, *text_right, *infotext;
2584 } textbutton_info[ED_NUM_TEXTBUTTONS] =
2585 {
2586   /* ---------- level and editor settings (tabs) --------------------------- */
2587
2588   {
2589     ED_LEVEL_TABS_XPOS(0),              ED_LEVEL_TABS_YPOS(0),
2590     GADGET_ID_LEVELINFO_LEVEL,          GADGET_ID_NONE,
2591     8,                                  "Level",                        
2592     NULL, NULL, NULL,                   "Configure level properties"
2593   },
2594   {
2595     -1,                                 -1,
2596     GADGET_ID_LEVELINFO_EDITOR,         GADGET_ID_LEVELINFO_LEVEL,
2597     8,                                  "Editor",                       
2598     NULL, NULL, NULL,                   "Configure editor properties"
2599   },
2600
2601   /* ---------- element settings (tabs) ------------------------------------ */
2602
2603   {
2604     ED_ELEMENT_TABS_XPOS(0),            ED_ELEMENT_TABS_YPOS(0),
2605     GADGET_ID_PROPERTIES_INFO,          GADGET_ID_NONE,
2606     8,                                  "Info",                 
2607     NULL, NULL, NULL,                   "Show information about element"
2608   },
2609   {
2610     -1,                                 -1,
2611     GADGET_ID_PROPERTIES_CONFIG,        GADGET_ID_PROPERTIES_INFO,
2612     8,                                  "Config",
2613     NULL, NULL, NULL,                   "Configure element properties"
2614   },
2615   {
2616     -1,                                 -1,
2617     GADGET_ID_PROPERTIES_CONFIG_1,      GADGET_ID_PROPERTIES_INFO,
2618     8,                                  "Config 1",
2619     NULL, NULL, NULL,                   "Configure element properties, part 1"
2620   },
2621   {
2622     -1,                                 -1,
2623     GADGET_ID_PROPERTIES_CONFIG_2,      GADGET_ID_PROPERTIES_CONFIG_1,
2624     8,                                  "Config 2",
2625     NULL, NULL, NULL,                   "Configure element properties, part 2"
2626   },
2627   {
2628     -1,                                 -1,
2629     GADGET_ID_PROPERTIES_CHANGE,        GADGET_ID_PROPERTIES_CONFIG_2,
2630     8,                                  "Change",
2631     NULL, NULL, NULL,                   "Configure custom element change pages"
2632   },
2633
2634   /* ---------- level and editor settings (buttons) ------------------------ */
2635
2636   {
2637     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(6),
2638     GADGET_ID_SAVE_AS_TEMPLATE_2,       GADGET_ID_NONE,
2639     -1,                                 "Save",
2640     NULL, NULL,                         "this level as level template",
2641     "Save current settings as new template"
2642   },
2643
2644   /* ---------- element settings (buttons) --------------------------------- */
2645
2646   {
2647     -1,                                 -1,
2648     GADGET_ID_SAVE_AS_TEMPLATE_1,       GADGET_ID_CUSTOM_USE_TEMPLATE_1,
2649     -1,                                 "Save",
2650     NULL, " ",                          "As Template",
2651     "Save current settings as new template"
2652   },
2653   {
2654     -1,                                 -1,
2655     GADGET_ID_ADD_CHANGE_PAGE,          GADGET_ID_PASTE_CHANGE_PAGE,
2656     -1,                                 "New",
2657     NULL, NULL, NULL,                   "Add new change page"
2658   },
2659   {
2660     -1,                                 -1,
2661     GADGET_ID_DEL_CHANGE_PAGE,          GADGET_ID_ADD_CHANGE_PAGE,
2662     -1,                                 "Delete",
2663     NULL, NULL, NULL,                   "Delete current change page"
2664   },
2665 };
2666
2667 static struct
2668 {
2669   int graphic;
2670   int x, y;
2671   int gadget_id;
2672   int gadget_id_align;
2673   char *text_left, *text_right, *infotext;
2674 } graphicbutton_info[ED_NUM_GRAPHICBUTTONS] =
2675 {
2676   {
2677     IMG_EDITOR_COUNTER_DOWN,
2678     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(14),
2679     GADGET_ID_PREV_CHANGE_PAGE,         GADGET_ID_NONE,
2680     NULL, NULL,                         "select previous change page"
2681   },
2682   {
2683     IMG_EDITOR_COUNTER_UP,
2684     -1,                                 ED_ELEMENT_SETTINGS_YPOS(14),
2685     GADGET_ID_NEXT_CHANGE_PAGE,         GADGET_ID_SELECT_CHANGE_PAGE,
2686     NULL, "change page",                "select next change page"
2687   },
2688   {
2689     IMG_GFX_EDITOR_BUTTON_CP_COPY,
2690     -1,                                 ED_ELEMENT_SETTINGS_YPOS(14),
2691     GADGET_ID_COPY_CHANGE_PAGE,         GADGET_ID_NEXT_CHANGE_PAGE,
2692     " ", NULL,                          "copy settings from this change page"
2693   },
2694   {
2695     IMG_GFX_EDITOR_BUTTON_CP_PASTE,
2696     -1,                                 ED_ELEMENT_SETTINGS_YPOS(14),
2697     GADGET_ID_PASTE_CHANGE_PAGE,        GADGET_ID_COPY_CHANGE_PAGE,
2698     NULL, NULL,                         "paste settings to this change page"
2699   },
2700 };
2701
2702 static struct
2703 {
2704   int x, y;
2705 } scrollbutton_pos[ED_NUM_SCROLLBUTTONS];
2706
2707 static struct
2708 {
2709   int graphic;
2710   int gadget_id;
2711   char *infotext;
2712 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
2713 {
2714   {
2715     IMG_EDITOR_PLAYFIELD_SCROLL_UP,
2716     GADGET_ID_SCROLL_UP,
2717     "scroll level editing area up"
2718   },
2719   {
2720     IMG_EDITOR_PLAYFIELD_SCROLL_DOWN,
2721     GADGET_ID_SCROLL_DOWN,
2722     "scroll level editing area down"
2723   },
2724   {
2725     IMG_EDITOR_PLAYFIELD_SCROLL_LEFT,
2726     GADGET_ID_SCROLL_LEFT,
2727     "scroll level editing area left"
2728   },
2729   {
2730     IMG_EDITOR_PLAYFIELD_SCROLL_RIGHT,
2731     GADGET_ID_SCROLL_RIGHT,
2732     "scroll level editing area right"
2733   },
2734   {
2735     IMG_EDITOR_PALETTE_SCROLL_UP,
2736     GADGET_ID_SCROLL_LIST_UP,
2737     "scroll element list up ('Page Up')"
2738   },
2739   {
2740     IMG_EDITOR_PALETTE_SCROLL_DOWN,
2741     GADGET_ID_SCROLL_LIST_DOWN,
2742     "scroll element list down ('Page Down')"
2743   },
2744 };
2745
2746 static struct
2747 {
2748   int x, y;
2749   int width, height;
2750   int wheel_x, wheel_y;
2751   int wheel_width, wheel_height;
2752 } scrollbar_pos[ED_NUM_SCROLLBARS];
2753
2754 static struct
2755 {
2756   int graphic;
2757   int type;
2758   int gadget_id;
2759   char *infotext;
2760 } scrollbar_info[ED_NUM_SCROLLBARS] =
2761 {
2762   {
2763     IMG_EDITOR_PLAYFIELD_SCROLLBAR,
2764     GD_TYPE_SCROLLBAR_HORIZONTAL,
2765     GADGET_ID_SCROLL_HORIZONTAL,
2766     "scroll level editing area horizontally"
2767   },
2768   {
2769     IMG_EDITOR_PLAYFIELD_SCROLLBAR,
2770     GD_TYPE_SCROLLBAR_VERTICAL,
2771     GADGET_ID_SCROLL_VERTICAL,
2772     "scroll level editing area vertically"
2773   },
2774   {
2775     IMG_EDITOR_PALETTE_SCROLLBAR,
2776     GD_TYPE_SCROLLBAR_VERTICAL,
2777     GADGET_ID_SCROLL_LIST_VERTICAL,
2778     "scroll element list vertically"
2779   }
2780 };
2781
2782
2783 static struct
2784 {
2785   int x, y;
2786   int gadget_id;
2787   int gadget_id_align;
2788   int radio_button_nr;
2789   int *value;
2790   int checked_value;
2791   char *text_left, *text_right, *infotext;
2792 } radiobutton_info[ED_NUM_RADIOBUTTONS] =
2793 {
2794   {
2795     -1,                                 ED_LEVEL_SETTINGS_YPOS(0),
2796     GADGET_ID_RANDOM_PERCENTAGE,        GADGET_ID_LEVEL_RANDOM_UP,
2797     RADIO_NR_RANDOM_ELEMENTS,
2798     &random_placement_method,           RANDOM_USE_PERCENTAGE,
2799     " ", "percentage",                  "use percentage for random elements"
2800   },
2801   {
2802     -1,                                 ED_LEVEL_SETTINGS_YPOS(0),
2803     GADGET_ID_RANDOM_QUANTITY,          GADGET_ID_RANDOM_PERCENTAGE,
2804     RADIO_NR_RANDOM_ELEMENTS,
2805     &random_placement_method,           RANDOM_USE_QUANTITY,
2806     " ", "quantity",                    "use quantity for random elements"
2807   }
2808 };
2809
2810 static struct
2811 {
2812   int x, y;
2813   int gadget_id;
2814   int gadget_id_align;
2815   boolean *value;
2816   char *text_above, *text_left, *text_right, *infotext;
2817 } checkbutton_info[ED_NUM_CHECKBUTTONS] =
2818 {
2819   /* ---------- level and editor settings ---------------------------------- */
2820
2821   {
2822     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(1),
2823     GADGET_ID_RANDOM_RESTRICTED,        GADGET_ID_NONE,
2824     &random_placement_background_restricted,
2825     NULL, NULL,
2826     "restrict random placement to:",    "set random placement restriction"
2827   },
2828   {
2829     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(4),
2830     GADGET_ID_CUSTOM_USE_TEMPLATE_3,    GADGET_ID_NONE,
2831     &setup.editor.use_template_for_new_levels,
2832     "Template for new levels and CE/GE:", NULL,
2833     "use template for new levels",      "use template for level properties"
2834   },
2835   {
2836     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(5),
2837     GADGET_ID_CUSTOM_USE_TEMPLATE_2,    GADGET_ID_NONE,
2838     &level.use_custom_template,
2839     NULL, NULL,
2840     "use template for custom elements", "use template for custom properties"
2841   },
2842
2843   /* ---------- element settings: configure (various elements) ------------- */
2844
2845   {
2846     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(0),
2847     GADGET_ID_STICK_ELEMENT,            GADGET_ID_NONE,
2848     &stick_element_properties_window,
2849     NULL, NULL,
2850     "stick this screen to edit content","stick this screen to edit content"
2851   },
2852   {
2853     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
2854     GADGET_ID_EM_SLIPPERY_GEMS,         GADGET_ID_NONE,
2855     &level.em_slippery_gems,
2856     NULL, NULL,
2857     "slip down from certain flat walls","use EM/DC style slipping behaviour"
2858   },
2859   {
2860     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
2861     GADGET_ID_EM_EXPLODES_BY_FIRE,      GADGET_ID_NONE,
2862     &level.em_explodes_by_fire,
2863     NULL, NULL,
2864     "explodes with chain reaction",     "use R'n'D style explosion behaviour"
2865   },
2866   {
2867     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(2),
2868     GADGET_ID_USE_SPRING_BUG,           GADGET_ID_NONE,
2869     &level.use_spring_bug,
2870     NULL, NULL,
2871     "use spring pushing bug",           "use odd spring pushing behaviour"
2872   },
2873   {
2874     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
2875     GADGET_ID_USE_TIME_ORB_BUG,         GADGET_ID_NONE,
2876     &level.use_time_orb_bug,
2877     NULL, NULL,
2878     "use time orb bug",                 "use odd time orb behaviour"
2879   },
2880   {
2881     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(2),
2882     GADGET_ID_RANDOM_BALL_CONTENT,      GADGET_ID_NONE,
2883     &level.ball_random,
2884     NULL, NULL,
2885     "create single random element",     "only create one element from content"
2886   },
2887   {
2888     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
2889     GADGET_ID_INITIAL_BALL_STATE,       GADGET_ID_NONE,
2890     &level.ball_state_initial,
2891     NULL, NULL,
2892     "magic ball initially activated",   "activate magic ball after level start"
2893   },
2894   {
2895     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(0),
2896     GADGET_ID_GROW_INTO_DIGGABLE,       GADGET_ID_NONE,
2897     &level.grow_into_diggable,
2898     NULL, NULL,
2899     "can grow into anything diggable",  "grow into more than just sand"
2900   },
2901   {
2902     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(0),
2903     GADGET_ID_AUTO_EXIT_SOKOBAN,        GADGET_ID_NONE,
2904     &level.auto_exit_sokoban,
2905     NULL, NULL,
2906     "exit level if all fields solved",  "automatically finish Sokoban levels"
2907   },
2908   {
2909     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(9),
2910     GADGET_ID_CONTINUOUS_SNAPPING,      GADGET_ID_NONE,
2911     &level.continuous_snapping,
2912     NULL, NULL,
2913     "continuous snapping",              "use snapping without releasing key"
2914   },
2915   {
2916     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(8),
2917     GADGET_ID_BLOCK_SNAP_FIELD,         GADGET_ID_NONE,
2918     &level.block_snap_field,
2919     NULL, NULL,
2920     "block snapped field when snapping", "use snapping delay to show animation"
2921   },
2922   {
2923     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(2),
2924     GADGET_ID_BLOCK_LAST_FIELD,         GADGET_ID_NONE,
2925     &level.block_last_field,
2926     NULL, NULL,
2927     "block last field when moving",     "player blocks last field when moving"
2928   },
2929   {
2930     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(2),
2931     GADGET_ID_SP_BLOCK_LAST_FIELD,      GADGET_ID_NONE,
2932     &level.sp_block_last_field,
2933     NULL, NULL,
2934     "block last field when moving",     "player blocks last field when moving"
2935   },
2936   {
2937     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(3),
2938     GADGET_ID_INSTANT_RELOCATION,       GADGET_ID_NONE,
2939     &level.instant_relocation,
2940     NULL, NULL,
2941     "no scrolling when relocating",     "player gets relocated without delay"
2942   },
2943   {
2944     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(4),
2945     GADGET_ID_SHIFTED_RELOCATION,       GADGET_ID_NONE,
2946     &level.shifted_relocation,
2947     NULL, NULL,
2948     "no centering when relocating",     "level not centered after relocation"
2949   },
2950   {
2951     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(5),
2952     GADGET_ID_LAZY_RELOCATION,          GADGET_ID_NONE,
2953     &level.lazy_relocation,
2954     NULL, NULL,
2955     "only redraw off-screen relocation","no redraw if relocation target visible"
2956   },
2957   {
2958     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(10),
2959     GADGET_ID_USE_START_ELEMENT,        GADGET_ID_NONE,
2960     &level.use_start_element[0],
2961     NULL, NULL,
2962     "use level start element:",        "start level at this element's position"
2963   },
2964   {
2965     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(11),
2966     GADGET_ID_USE_ARTWORK_ELEMENT,      GADGET_ID_NONE,
2967     &level.use_artwork_element[0],
2968     NULL, NULL,
2969     "use artwork from element:",        "use player artwork from other element"
2970   },
2971   {
2972     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(12),
2973     GADGET_ID_USE_EXPLOSION_ELEMENT,    GADGET_ID_NONE,
2974     &level.use_explosion_element[0],
2975     NULL, NULL,
2976     "use explosion from element:",      "use explosion properties from element"
2977   },
2978   {
2979     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(13),
2980     GADGET_ID_INITIAL_GRAVITY,          GADGET_ID_NONE,
2981     &level.initial_player_gravity[0],
2982     NULL, NULL,
2983     "use initial gravity",              "set initial player gravity"
2984   },
2985   {
2986     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
2987     GADGET_ID_USE_INITIAL_INVENTORY,    GADGET_ID_NONE,
2988     &level.use_initial_inventory[0],
2989     NULL, NULL,
2990     "use initial inventory:",           "use collected elements on level start"
2991   },
2992   {
2993     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(6),
2994     GADGET_ID_CAN_PASS_TO_WALKABLE,     GADGET_ID_NONE,
2995     &level.can_pass_to_walkable,
2996     NULL, NULL,
2997     "can pass to walkable element",     "player can pass to empty or walkable"
2998   },
2999   {
3000     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
3001     GADGET_ID_CAN_FALL_INTO_ACID,       GADGET_ID_NONE,
3002     &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3003     NULL, NULL,
3004     "can fall into acid (with gravity)","player can fall into acid pool"
3005   },
3006   {
3007     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(0),
3008     GADGET_ID_CAN_MOVE_INTO_ACID,       GADGET_ID_NONE,
3009     &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3010     NULL, NULL,
3011     "can move into acid",               "element can move into acid pool"
3012   },
3013   {
3014     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
3015     GADGET_ID_DONT_COLLIDE_WITH,        GADGET_ID_NONE,
3016     &custom_element_properties[EP_DONT_COLLIDE_WITH],
3017     NULL, NULL,
3018     "deadly when colliding with",       "element is deadly when hitting player"
3019   },
3020   {
3021     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
3022     GADGET_ID_ENVELOPE_AUTOWRAP,        GADGET_ID_NONE,
3023     &level.envelope[0].autowrap,
3024     NULL, NULL,
3025     "auto-wrap",                        "automatically wrap envelope text"
3026   },
3027   {
3028     -1,                                 ED_ELEMENT_SETTINGS_YPOS(1),
3029     GADGET_ID_ENVELOPE_CENTERED,        GADGET_ID_ENVELOPE_AUTOWRAP,
3030     &level.envelope[0].centered,
3031     NULL, " ",
3032     "centered",                         "automatically center envelope text"
3033   },
3034
3035   /* ---------- element settings: configure 1 (custom elements) ----------- */
3036
3037   {
3038     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
3039     GADGET_ID_CUSTOM_USE_GRAPHIC,       GADGET_ID_NONE,
3040     &custom_element.use_gfx_element,
3041     NULL, NULL,
3042     "use graphic of element:",          "use existing element graphic"
3043   },
3044   {
3045     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(14),
3046     GADGET_ID_CUSTOM_USE_TEMPLATE_1,    GADGET_ID_NONE,
3047     &level.use_custom_template,
3048     NULL, NULL,
3049     "use template",                     "use template for custom properties"
3050   },
3051   {
3052     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(2),
3053     GADGET_ID_CUSTOM_ACCESSIBLE,        GADGET_ID_NONE,
3054     &custom_element_properties[EP_ACCESSIBLE],
3055     NULL, NULL,
3056     NULL,                               "player can walk to or pass this field"
3057   },
3058   {
3059     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(9),
3060     GADGET_ID_CUSTOM_GRAV_REACHABLE,    GADGET_ID_NONE,
3061     &custom_element_properties[EP_GRAVITY_REACHABLE],
3062     NULL, NULL,
3063     "reachable despite gravity",        "player can walk/dig despite gravity"
3064   },
3065   {
3066     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(11),
3067     GADGET_ID_CUSTOM_USE_LAST_VALUE,    GADGET_ID_NONE,
3068     &custom_element.use_last_ce_value,
3069     NULL, NULL,
3070     "use last CE value after change",   "use last CE value after change"
3071   },
3072   {
3073     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(4),
3074     GADGET_ID_CUSTOM_WALK_TO_OBJECT,    GADGET_ID_NONE,
3075     &custom_element_properties[EP_WALK_TO_OBJECT],
3076     NULL, NULL,
3077     NULL,                               "player can dig/collect/push element"
3078   },
3079   {
3080     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(8),
3081     GADGET_ID_CUSTOM_INDESTRUCTIBLE,    GADGET_ID_NONE,
3082     &custom_element_properties[EP_INDESTRUCTIBLE],
3083     NULL, NULL,
3084     "indestructible",                   "element is indestructible"
3085   },
3086
3087   /* ---------- element settings: configure 2 (custom elements) ----------- */
3088
3089   {
3090     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
3091     GADGET_ID_CUSTOM_CAN_MOVE,          GADGET_ID_NONE,
3092     &custom_element_properties[EP_CAN_MOVE],
3093     NULL, NULL,
3094     NULL,                               "element can move with some pattern"
3095   },
3096   {
3097     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(7),
3098     GADGET_ID_CUSTOM_CAN_FALL,          GADGET_ID_NONE,
3099     &custom_element_properties[EP_CAN_FALL],
3100     NULL, NULL,
3101     "can fall",                         "element can fall down"
3102   },
3103   {
3104     -1,                                 ED_ELEMENT_SETTINGS_YPOS(7),
3105     GADGET_ID_CUSTOM_CAN_SMASH,         GADGET_ID_CUSTOM_CAN_FALL,
3106     &custom_element_properties[EP_CAN_SMASH],
3107     NULL, " ",
3108     NULL,                               "element can smash other elements"
3109   },
3110   {
3111     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(8),
3112     GADGET_ID_CUSTOM_SLIPPERY,          GADGET_ID_NONE,
3113     &custom_element_properties[EP_SLIPPERY],
3114     NULL, NULL,
3115     NULL,                               "other elements can fall down from it"
3116   },
3117   {
3118     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(9),
3119     GADGET_ID_CUSTOM_DEADLY,            GADGET_ID_NONE,
3120     &custom_element_properties[EP_DEADLY],
3121     NULL, NULL,
3122     NULL,                               "element can kill the player"
3123   },
3124   {
3125     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(10),
3126     GADGET_ID_CUSTOM_CAN_EXPLODE,       GADGET_ID_NONE,
3127     &custom_element_properties[EP_CAN_EXPLODE],
3128     NULL, NULL,
3129     NULL,                               "element can explode"
3130   },
3131   {
3132     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(11),
3133     GADGET_ID_CUSTOM_EXPLODE_FIRE,      GADGET_ID_NONE,
3134     &custom_element_properties[EP_EXPLODES_BY_FIRE],
3135     NULL, NULL,
3136     "by fire",                          "element can explode by fire/explosion"
3137   },
3138   {
3139     -1,                                 ED_ELEMENT_SETTINGS_YPOS(11),
3140     GADGET_ID_CUSTOM_EXPLODE_SMASH,     GADGET_ID_CUSTOM_EXPLODE_FIRE,
3141     &custom_element_properties[EP_EXPLODES_SMASHED],
3142     NULL, " ",
3143     "smashed",                          "element can explode when smashed"
3144   },
3145   {
3146     -1,                                 ED_ELEMENT_SETTINGS_YPOS(11),
3147     GADGET_ID_CUSTOM_EXPLODE_IMPACT,    GADGET_ID_CUSTOM_EXPLODE_SMASH,
3148     &custom_element_properties[EP_EXPLODES_IMPACT],
3149     NULL, " ",
3150     "impact",                           "element can explode on impact"
3151   },
3152
3153   /* ---------- element settings: advanced (custom elements) --------------- */
3154
3155   {
3156     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
3157     GADGET_ID_CUSTOM_CAN_CHANGE,        GADGET_ID_NONE,
3158     &custom_element_change.can_change,
3159     NULL, NULL,
3160     "element changes to:",              "change element on specified condition"
3161   },
3162   {
3163     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(2),
3164     GADGET_ID_CHANGE_DELAY,             GADGET_ID_NONE,
3165     &custom_element_change_events[CE_DELAY],
3166     NULL, NULL,
3167     NULL,                               "element changes after delay"
3168   },
3169   {
3170     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(4),
3171     GADGET_ID_CHANGE_BY_DIRECT_ACT,     GADGET_ID_NONE,
3172     &custom_element_change_events[CE_BY_DIRECT_ACTION],
3173     NULL, NULL,
3174     NULL,                               "element changes by direct action"
3175   },
3176   {
3177     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(5),
3178     GADGET_ID_CHANGE_BY_OTHER_ACT,      GADGET_ID_NONE,
3179     &custom_element_change_events[CE_BY_OTHER_ACTION],
3180     NULL, NULL,
3181     NULL,                               "element changes by other element"
3182   },
3183   {
3184     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(8),
3185     GADGET_ID_CHANGE_USE_EXPLOSION,     GADGET_ID_NONE,
3186     &custom_element_change.explode,
3187     NULL, NULL,
3188     "explode instead of change",        "element explodes instead of change"
3189   },
3190   {
3191     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(9),
3192     GADGET_ID_CHANGE_USE_CONTENT,       GADGET_ID_NONE,
3193     &custom_element_change.use_target_content,
3194     NULL, NULL,
3195     "use extended change target:",      "element changes to more elements"
3196   },
3197   {
3198     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(11),
3199     GADGET_ID_CHANGE_ONLY_COMPLETE,     GADGET_ID_NONE,
3200     &custom_element_change.only_if_complete,
3201     NULL, NULL,
3202     "replace all or nothing",           "only replace when all can be changed"
3203   },
3204   {
3205     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(12),
3206     GADGET_ID_CHANGE_USE_RANDOM,        GADGET_ID_NONE,
3207     &custom_element_change.use_random_replace,
3208     NULL, NULL,
3209     NULL,                               "use percentage for random replace"
3210   },
3211   {
3212     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(13),
3213     GADGET_ID_CHANGE_HAS_ACTION,        GADGET_ID_NONE,
3214     &custom_element_change.has_action,
3215     NULL, NULL,
3216     NULL,                               "execute action on specified condition"
3217   },
3218 };
3219
3220 static struct
3221 {
3222   int x, y;
3223   int xoffset, yoffset;
3224   int gadget_id;
3225   int gadget_id_align;
3226   int *value;
3227   int area_xsize, area_ysize;
3228   char *text_left, *text_right, *text_below, *infotext;
3229 } drawingarea_info[ED_NUM_DRAWING_AREAS] =
3230 {
3231   /* ---------- level playfield content ------------------------------------ */
3232
3233   {
3234     0,                                  0,
3235     0,                                  0,
3236     GADGET_ID_DRAWING_LEVEL,            GADGET_ID_NONE,
3237     NULL,
3238     -1, -1,     /* these values are not constant, but can change at runtime */
3239     NULL, NULL, NULL,                   NULL
3240   },
3241
3242   /* ---------- yam yam content -------------------------------------------- */
3243
3244   {
3245     ED_AREA_YAMYAM_CONTENT_XPOS,        ED_AREA_YAMYAM_CONTENT_YPOS,
3246     ED_AREA_YAMYAM_CONTENT_XOFF(0),     ED_AREA_YAMYAM_CONTENT_YOFF(0),
3247     GADGET_ID_YAMYAM_CONTENT_0,         GADGET_ID_NONE,
3248     &level.yamyam_content[0].e[0][0],   3, 3,
3249     NULL, NULL, "1",                    NULL
3250   },
3251   {
3252     ED_AREA_YAMYAM_CONTENT_XPOS,        ED_AREA_YAMYAM_CONTENT_YPOS,
3253     ED_AREA_YAMYAM_CONTENT_XOFF(1),     ED_AREA_YAMYAM_CONTENT_YOFF(1),
3254     GADGET_ID_YAMYAM_CONTENT_1,         GADGET_ID_NONE,
3255     &level.yamyam_content[1].e[0][0],   3, 3,
3256     NULL, NULL, "2",                    NULL
3257   },
3258   {
3259     ED_AREA_YAMYAM_CONTENT_XPOS,        ED_AREA_YAMYAM_CONTENT_YPOS,
3260     ED_AREA_YAMYAM_CONTENT_XOFF(2),     ED_AREA_YAMYAM_CONTENT_YOFF(2),
3261     GADGET_ID_YAMYAM_CONTENT_2,         GADGET_ID_NONE,
3262     &level.yamyam_content[2].e[0][0],   3, 3,
3263     NULL, NULL, "3",                    NULL
3264   },
3265   {
3266     ED_AREA_YAMYAM_CONTENT_XPOS,        ED_AREA_YAMYAM_CONTENT_YPOS,
3267     ED_AREA_YAMYAM_CONTENT_XOFF(3),     ED_AREA_YAMYAM_CONTENT_YOFF(3),
3268     GADGET_ID_YAMYAM_CONTENT_3,         GADGET_ID_NONE,
3269     &level.yamyam_content[3].e[0][0],   3, 3,
3270     NULL, NULL, "4",                    NULL
3271   },
3272   {
3273     ED_AREA_YAMYAM_CONTENT_XPOS,        ED_AREA_YAMYAM_CONTENT_YPOS,
3274     ED_AREA_YAMYAM_CONTENT_XOFF(4),     ED_AREA_YAMYAM_CONTENT_YOFF(4),
3275     GADGET_ID_YAMYAM_CONTENT_4,         GADGET_ID_NONE,
3276     &level.yamyam_content[4].e[0][0],   3, 3,
3277     NULL, NULL, "5",                    NULL
3278   },
3279   {
3280     ED_AREA_YAMYAM_CONTENT_XPOS,        ED_AREA_YAMYAM_CONTENT_YPOS,
3281     ED_AREA_YAMYAM_CONTENT_XOFF(5),     ED_AREA_YAMYAM_CONTENT_YOFF(5),
3282     GADGET_ID_YAMYAM_CONTENT_5,         GADGET_ID_NONE,
3283     &level.yamyam_content[5].e[0][0],   3, 3,
3284     NULL, NULL, "6",                    NULL
3285   },
3286   {
3287     ED_AREA_YAMYAM_CONTENT_XPOS,        ED_AREA_YAMYAM_CONTENT_YPOS,
3288     ED_AREA_YAMYAM_CONTENT_XOFF(6),     ED_AREA_YAMYAM_CONTENT_YOFF(6),
3289     GADGET_ID_YAMYAM_CONTENT_6,         GADGET_ID_NONE,
3290     &level.yamyam_content[6].e[0][0],   3, 3,
3291     NULL, NULL, "7",                    NULL
3292   },
3293   {
3294     ED_AREA_YAMYAM_CONTENT_XPOS,        ED_AREA_YAMYAM_CONTENT_YPOS,
3295     ED_AREA_YAMYAM_CONTENT_XOFF(7),     ED_AREA_YAMYAM_CONTENT_YOFF(7),
3296     GADGET_ID_YAMYAM_CONTENT_7,         GADGET_ID_NONE,
3297     &level.yamyam_content[7].e[0][0],   3, 3,
3298     NULL, NULL, "8",                    NULL
3299   },
3300
3301   /* ---------- magic ball content ----------------------------------------- */
3302
3303   {
3304     ED_AREA_MAGIC_BALL_CONTENT_XPOS,    ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3305     ED_AREA_MAGIC_BALL_CONTENT_XOFF(0), ED_AREA_MAGIC_BALL_CONTENT_YOFF(0),
3306     GADGET_ID_MAGIC_BALL_CONTENT_0,     GADGET_ID_NONE,
3307     &level.ball_content[0].e[0][0],     3, 3,
3308     NULL, NULL, "1",                    NULL
3309   },
3310   {
3311     ED_AREA_MAGIC_BALL_CONTENT_XPOS,    ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3312     ED_AREA_MAGIC_BALL_CONTENT_XOFF(1), ED_AREA_MAGIC_BALL_CONTENT_YOFF(1),
3313     GADGET_ID_MAGIC_BALL_CONTENT_1,     GADGET_ID_NONE,
3314     &level.ball_content[1].e[0][0],     3, 3,
3315     NULL, NULL, "2",                    NULL
3316   },
3317   {
3318     ED_AREA_MAGIC_BALL_CONTENT_XPOS,    ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3319     ED_AREA_MAGIC_BALL_CONTENT_XOFF(2), ED_AREA_MAGIC_BALL_CONTENT_YOFF(2),
3320     GADGET_ID_MAGIC_BALL_CONTENT_2,     GADGET_ID_NONE,
3321     &level.ball_content[2].e[0][0],     3, 3,
3322     NULL, NULL, "3",                    NULL
3323   },
3324   {
3325     ED_AREA_MAGIC_BALL_CONTENT_XPOS,    ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3326     ED_AREA_MAGIC_BALL_CONTENT_XOFF(3), ED_AREA_MAGIC_BALL_CONTENT_YOFF(3),
3327     GADGET_ID_MAGIC_BALL_CONTENT_3,     GADGET_ID_NONE,
3328     &level.ball_content[3].e[0][0],     3, 3,
3329     NULL, NULL, "4",                    NULL
3330   },
3331   {
3332     ED_AREA_MAGIC_BALL_CONTENT_XPOS,    ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3333     ED_AREA_MAGIC_BALL_CONTENT_XOFF(4), ED_AREA_MAGIC_BALL_CONTENT_YOFF(4),
3334     GADGET_ID_MAGIC_BALL_CONTENT_4,     GADGET_ID_NONE,
3335     &level.ball_content[4].e[0][0],     3, 3,
3336     NULL, NULL, "5",                    NULL
3337   },
3338   {
3339     ED_AREA_MAGIC_BALL_CONTENT_XPOS,    ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3340     ED_AREA_MAGIC_BALL_CONTENT_XOFF(5), ED_AREA_MAGIC_BALL_CONTENT_YOFF(5),
3341     GADGET_ID_MAGIC_BALL_CONTENT_5,     GADGET_ID_NONE,
3342     &level.ball_content[5].e[0][0],     3, 3,
3343     NULL, NULL, "6",                    NULL
3344   },
3345   {
3346     ED_AREA_MAGIC_BALL_CONTENT_XPOS,    ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3347     ED_AREA_MAGIC_BALL_CONTENT_XOFF(6), ED_AREA_MAGIC_BALL_CONTENT_YOFF(6),
3348     GADGET_ID_MAGIC_BALL_CONTENT_6,     GADGET_ID_NONE,
3349     &level.ball_content[6].e[0][0],     3, 3,
3350     NULL, NULL, "7",                    NULL
3351   },
3352   {
3353     ED_AREA_MAGIC_BALL_CONTENT_XPOS,    ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3354     ED_AREA_MAGIC_BALL_CONTENT_XOFF(7), ED_AREA_MAGIC_BALL_CONTENT_YOFF(7),
3355     GADGET_ID_MAGIC_BALL_CONTENT_7,     GADGET_ID_NONE,
3356     &level.ball_content[7].e[0][0],     3, 3,
3357     NULL, NULL, "8",                    NULL
3358   },
3359
3360   /* ---------- android content -------------------------------------------- */
3361
3362   {
3363     ED_AREA_1X1_SETTINGS_XPOS(0),       ED_AREA_1X1_SETTINGS_YPOS(5),
3364     ED_AREA_1X1_SETTINGS_XOFF,          ED_AREA_1X1_SETTINGS_YOFF,
3365     GADGET_ID_ANDROID_CONTENT,          GADGET_ID_NONE,
3366     &level.android_clone_element[0],    MAX_ANDROID_ELEMENTS, 1,
3367     "elements:", NULL, NULL,            "elements android can clone"
3368   },
3369
3370   /* ---------- amoeba content --------------------------------------------- */
3371
3372   {
3373     ED_AREA_1X1_SETTINGS_XPOS(0),       ED_AREA_1X1_SETTINGS_YPOS(3),
3374     ED_AREA_1X1_SETTINGS_XOFF,          ED_AREA_1X1_SETTINGS_YOFF,
3375     GADGET_ID_AMOEBA_CONTENT,           GADGET_ID_NONE,
3376     &level.amoeba_content,              1, 1,
3377     "content:", NULL, NULL,             "amoeba content"
3378   },
3379
3380   /* ---------- level start element ---------------------------------------- */
3381
3382   {
3383     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(10),
3384     0,                                  ED_AREA_1X1_SETTINGS_YOFF,
3385     GADGET_ID_START_ELEMENT,            GADGET_ID_USE_START_ELEMENT,
3386     &level.start_element[0],            1, 1,
3387     NULL, NULL, NULL,                   "level start element"
3388   },
3389
3390   /* ---------- player artwork element ------------------------------------- */
3391
3392   {
3393     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(11),
3394     0,                                  ED_AREA_1X1_SETTINGS_YOFF,
3395     GADGET_ID_ARTWORK_ELEMENT,          GADGET_ID_USE_ARTWORK_ELEMENT,
3396     &level.artwork_element[0],          1, 1,
3397     NULL, NULL, NULL,                   "element for player artwork"
3398   },
3399
3400   /* ---------- player explosion element ----------------------------------- */
3401
3402   {
3403     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(12),
3404     0,                                  ED_AREA_1X1_SETTINGS_YOFF,
3405     GADGET_ID_EXPLOSION_ELEMENT,        GADGET_ID_USE_EXPLOSION_ELEMENT,
3406     &level.explosion_element[0],        1, 1,
3407     NULL, NULL, NULL,                   "element for player explosion"
3408   },
3409
3410   /* ---------- player initial inventory ----------------------------------- */
3411
3412   {
3413     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(1),
3414     0,                                  ED_AREA_1X1_SETTINGS_YOFF,
3415     GADGET_ID_INVENTORY_CONTENT,        GADGET_ID_USE_INITIAL_INVENTORY,
3416     &level.initial_inventory_content[0][0], MAX_INITIAL_INVENTORY_SIZE, 1,
3417     NULL, NULL, NULL,                   "content for initial inventory"
3418   },
3419
3420   /* ---------- element settings: configure 1 (custom elements) ----------- */
3421
3422   /* ---------- custom graphic --------------------------------------------- */
3423
3424   {
3425     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(1),
3426     0,                                  ED_AREA_1X1_SETTINGS_YOFF,
3427     GADGET_ID_CUSTOM_GRAPHIC,           GADGET_ID_CUSTOM_USE_GRAPHIC,
3428     &custom_element.gfx_element_initial,1, 1,
3429     NULL, NULL, NULL,                   "custom graphic element"
3430   },
3431
3432   /* ---------- element settings: configure 2 (custom elements) ----------- */
3433
3434   /* ---------- custom content (when exploding) ---------------------------- */
3435
3436   {
3437     -1,                                 ED_AREA_3X3_SETTINGS_YPOS(10),
3438     0,                                  ED_AREA_3X3_SETTINGS_YOFF,
3439     GADGET_ID_CUSTOM_CONTENT,           GADGET_ID_NONE, /* align three rows */
3440     &custom_element.content.e[0][0],    3, 3,
3441     "content:", NULL, NULL,             NULL
3442   },
3443
3444   /* ---------- custom enter and leave element (when moving) --------------- */
3445
3446   {
3447     ED_AREA_1X1_SETTINGS_XPOS(1),       ED_AREA_1X1_SETTINGS_YPOS(3),
3448     ED_AREA_1X1_SETTINGS_XOFF,          ED_AREA_1X1_SETTINGS_YOFF,
3449     GADGET_ID_CUSTOM_MOVE_ENTER,        GADGET_ID_NONE,
3450     &custom_element.move_enter_element, 1, 1,
3451     "can dig:", " ", NULL,              "element that can be digged/collected"
3452   },
3453   {
3454     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(3),
3455     0,                                  ED_AREA_1X1_SETTINGS_YOFF,
3456     GADGET_ID_CUSTOM_MOVE_LEAVE,        GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
3457     &custom_element.move_leave_element, 1, 1,
3458     NULL, NULL, NULL,                   "element that will be left behind"
3459   },
3460
3461   /* ---------- element settings: advanced (custom elements) --------------- */
3462
3463   /* ---------- custom change target --------------------------------------- */
3464
3465   {
3466     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(1),
3467     0,                                  ED_AREA_1X1_SETTINGS_YOFF,
3468     GADGET_ID_CUSTOM_CHANGE_TARGET,     GADGET_ID_CUSTOM_CAN_CHANGE,
3469     &custom_element_change.target_element, 1, 1,
3470     NULL, "after/when:", NULL,          "new target element after change"
3471   },
3472
3473   /* ---------- custom change content (extended change target) ------------- */
3474
3475   {
3476     -1,                                 ED_AREA_3X3_SETTINGS_YPOS(9),
3477     0,                                  ED_AREA_3X3_SETTINGS_YOFF,
3478     GADGET_ID_CUSTOM_CHANGE_CONTENT,    GADGET_ID_NONE, /* align three rows */
3479     &custom_element_change.target_content.e[0][0], 3, 3,
3480     NULL, NULL, NULL,                   "new extended elements after change"
3481   },
3482
3483   /* ---------- custom change trigger (element causing change) ------------- */
3484
3485   {
3486     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(5),
3487     0,                                  ED_AREA_1X1_SETTINGS_YOFF,
3488     GADGET_ID_CUSTOM_CHANGE_TRIGGER,    GADGET_ID_CHANGE_OTHER_ACTION,
3489     &custom_element_change.initial_trigger_element, 1, 1,
3490     NULL, NULL, NULL,                   "other element triggering change"
3491   },
3492
3493   /* ---------- custom change action (element used for action) ------------- */
3494
3495   {
3496     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(13),
3497     0,                                  ED_AREA_1X1_SETTINGS_YOFF,
3498     GADGET_ID_CUSTOM_CHANGE_ACTION,     GADGET_ID_ACTION_ARG,
3499     &custom_element_change.action_element, 1, 1,
3500     NULL, NULL, NULL,                   "element used as action parameter"
3501   },
3502
3503   /* ---------- group element content -------------------------------------- */
3504
3505   {
3506     ED_AREA_1X1_SETTINGS_XPOS(0),       ED_AREA_1X1_SETTINGS_YPOS(2),
3507     ED_AREA_1X1_SETTINGS_XOFF,          ED_AREA_1X1_SETTINGS_YOFF,
3508     GADGET_ID_GROUP_CONTENT,            GADGET_ID_NONE,
3509     &group_element_info.element[0],     MAX_ELEMENTS_IN_GROUP, 1,
3510     "content:", NULL, NULL,             NULL
3511   },
3512
3513   /* ---------- random background (for random painting) -------------------- */
3514
3515   {
3516     -1,                                 ED_AREA_1X1_LSETTINGS_YPOS(1),
3517     0,                                  ED_AREA_1X1_LSETTINGS_YOFF,
3518     GADGET_ID_RANDOM_BACKGROUND,        GADGET_ID_RANDOM_RESTRICTED,
3519     &random_placement_background_element, 1, 1,
3520     NULL, NULL, NULL,                   "random placement background"
3521   },
3522 };
3523
3524
3525 /*
3526   -----------------------------------------------------------------------------
3527   some internally used variables
3528   -----------------------------------------------------------------------------
3529 */
3530
3531 /* maximal size of level editor drawing area */
3532 static int MAX_ED_FIELDX, MAX_ED_FIELDY;
3533
3534 /* actual size of level editor drawing area */
3535 static int ed_fieldx, ed_fieldy;
3536
3537 /* actual position of level editor drawing area in level playfield */
3538 static int level_xpos = -1, level_ypos = -1;
3539
3540 /* actual tile size used to display playfield drawing area */
3541 static int ed_tilesize = DEFAULT_EDITOR_TILESIZE;
3542
3543 #define IN_ED_FIELD(x,y)        IN_FIELD(x, y, ed_fieldx, ed_fieldy)
3544
3545 /* drawing elements on the three mouse buttons */
3546 static int new_element1 = EL_WALL;
3547 static int new_element2 = EL_EMPTY;
3548 static int new_element3 = EL_SAND;
3549
3550 #define IS_VALID_BUTTON(button) (button >= 1 && button <= 3)
3551 #define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
3552                                 (button) == 2 ? new_element2 : \
3553                                 (button) == 3 ? new_element3 : EL_EMPTY)
3554
3555 #define BUTTON_TILE_SIZE(x)     ((x) >= TILESIZE ? TILESIZE : MINI_TILESIZE)
3556
3557 static int use_permanent_palette = TRUE;
3558
3559 #define PX              (use_permanent_palette ? DX : SX)
3560 #define PY              (use_permanent_palette ? DY : SY)
3561 #define PXSIZE          (use_permanent_palette ? DXSIZE : SXSIZE)
3562 #define PYSIZE          (use_permanent_palette ? DYSIZE : SYSIZE)
3563
3564 /* forward declaration for internal use */
3565 static void ModifyEditorCounterValue(int, int);
3566 static void ModifyEditorCounterLimits(int, int, int);
3567 static void ModifyEditorSelectboxValue(int, int);
3568 static void ModifyEditorSelectboxOptions(int, struct ValueTextInfo *);
3569 static void ModifyEditorDrawingArea(int, int, int);
3570 static void ModifyEditorElementList();
3571 static void AdjustElementListScrollbar();
3572 static void RedrawDrawingElements();
3573 static void DrawDrawingWindow();
3574 static void DrawLevelInfoWindow();
3575 static void DrawPropertiesWindow();
3576 static void DrawPaletteWindow();
3577 static void UpdateCustomElementGraphicGadgets();
3578 static boolean checkPropertiesConfig(int);
3579 static void CopyLevelToUndoBuffer(int);
3580 static void HandleDrawingAreas(struct GadgetInfo *);
3581 static void HandleCounterButtons(struct GadgetInfo *);
3582 static void HandleTextInputGadgets(struct GadgetInfo *);
3583 static void HandleTextAreaGadgets(struct GadgetInfo *);
3584 static void HandleSelectboxGadgets(struct GadgetInfo *);
3585 static void HandleTextbuttonGadgets(struct GadgetInfo *);
3586 static void HandleGraphicbuttonGadgets(struct GadgetInfo *);
3587 static void HandleRadiobuttons(struct GadgetInfo *);
3588 static void HandleCheckbuttons(struct GadgetInfo *);
3589 static void HandleControlButtons(struct GadgetInfo *);
3590 static void HandleDrawingAreaInfo(struct GadgetInfo *);
3591 static void PrintEditorGadgetInfoText(struct GadgetInfo *);
3592 static boolean AskToCopyAndModifyLevelTemplate();
3593
3594 static int num_editor_gadgets = 0;      /* dynamically determined */
3595
3596 static struct GadgetInfo **level_editor_gadget = NULL;
3597 static int *right_gadget_border = NULL;
3598
3599 static int drawing_function = GADGET_ID_SINGLE_ITEMS;
3600 static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
3601 static boolean draw_with_brush = FALSE;
3602 static int properties_element = 0;
3603
3604 static short FieldBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3605 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3606 static short IntelliDrawBuffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3607 static int undo_buffer_position = 0;
3608 static int undo_buffer_steps = 0;
3609 static int redo_buffer_steps = 0;
3610
3611 static int edit_mode;
3612 static int edit_mode_levelinfo;
3613 static int edit_mode_properties;
3614
3615 static int element_shift = 0;
3616
3617 static int editor_el_players[] =
3618 {
3619   EL_PLAYER_1,
3620   EL_PLAYER_2,
3621   EL_PLAYER_3,
3622   EL_PLAYER_4
3623 };
3624 static int *editor_el_players_ptr = editor_el_players;
3625 static int num_editor_el_players = SIZEOF_ARRAY_INT(editor_el_players);
3626
3627 static int editor_hl_boulderdash[] =
3628 {
3629   EL_INTERNAL_CASCADE_BD_ACTIVE,
3630   EL_CHAR('B'),
3631   EL_CHAR('D'),
3632   EL_EMPTY,
3633 };
3634
3635 static int editor_el_boulderdash[] =
3636 {
3637   EL_EMPTY,
3638   EL_SAND,
3639   EL_BD_ROCK,
3640   EL_BD_DIAMOND,
3641
3642   EL_STEELWALL,
3643   EL_BD_WALL,
3644   EL_BD_EXPANDABLE_WALL,
3645   EL_BD_MAGIC_WALL,
3646
3647   EL_BD_AMOEBA,
3648   EL_BD_BUTTERFLY_UP,
3649   EL_BD_FIREFLY_UP,
3650   EL_EXIT_CLOSED,
3651
3652   EL_BD_BUTTERFLY_LEFT,
3653   EL_BD_FIREFLY_LEFT,
3654   EL_BD_BUTTERFLY_RIGHT,
3655   EL_BD_FIREFLY_RIGHT,
3656
3657   EL_EMPTY,
3658   EL_BD_BUTTERFLY_DOWN,
3659   EL_BD_FIREFLY_DOWN,
3660   EL_EXIT_OPEN,
3661 };
3662 static int *editor_hl_boulderdash_ptr = editor_hl_boulderdash;
3663 static int *editor_el_boulderdash_ptr = editor_el_boulderdash;
3664 static int num_editor_hl_boulderdash = SIZEOF_ARRAY_INT(editor_hl_boulderdash);
3665 static int num_editor_el_boulderdash = SIZEOF_ARRAY_INT(editor_el_boulderdash);
3666
3667 static int editor_hl_emerald_mine[] =
3668 {
3669   EL_INTERNAL_CASCADE_EM_ACTIVE,
3670   EL_CHAR('E'),
3671   EL_CHAR('M'),
3672   EL_EMPTY,
3673 };
3674
3675 static int editor_el_emerald_mine[] =
3676 {
3677   EL_SAND,
3678   EL_ROCK,
3679   EL_QUICKSAND_EMPTY,
3680   EL_QUICKSAND_FULL,
3681
3682   EL_STEELWALL,
3683   EL_WALL,
3684   EL_WALL_SLIPPERY,
3685   EL_MAGIC_WALL,
3686
3687   EL_EMERALD,
3688   EL_DIAMOND,
3689   EL_NUT,
3690   EL_BOMB,
3691
3692   EL_WALL_EMERALD,
3693   EL_WALL_DIAMOND,
3694   EL_DYNAMITE,
3695   EL_DYNAMITE_ACTIVE,
3696
3697   EL_YAMYAM,
3698   EL_BUG_UP,
3699   EL_SPACESHIP_UP,
3700   EL_ROBOT,
3701
3702   EL_BUG_LEFT,
3703   EL_SPACESHIP_LEFT,
3704   EL_BUG_RIGHT,
3705   EL_SPACESHIP_RIGHT,
3706
3707   EL_ROBOT_WHEEL,
3708   EL_BUG_DOWN,
3709   EL_SPACESHIP_DOWN,
3710   EL_INVISIBLE_WALL,
3711
3712   EL_ACID_POOL_TOPLEFT,
3713   EL_ACID,
3714   EL_ACID_POOL_TOPRIGHT,
3715   EL_AMOEBA_DROP,
3716
3717   EL_ACID_POOL_BOTTOMLEFT,
3718   EL_ACID_POOL_BOTTOM,
3719   EL_ACID_POOL_BOTTOMRIGHT,
3720   EL_AMOEBA_WET,
3721
3722   EL_EM_KEY_1,
3723   EL_EM_KEY_2,
3724   EL_EM_KEY_3,
3725   EL_EM_KEY_4,
3726
3727   EL_EM_GATE_1,
3728   EL_EM_GATE_2,
3729   EL_EM_GATE_3,
3730   EL_EM_GATE_4,
3731
3732   EL_EM_GATE_1_GRAY,
3733   EL_EM_GATE_2_GRAY,
3734   EL_EM_GATE_3_GRAY,
3735   EL_EM_GATE_4_GRAY,
3736
3737   EL_EM_EXIT_CLOSED,
3738   EL_EM_EXIT_OPEN,
3739   EL_EM_STEEL_EXIT_CLOSED,
3740   EL_EM_STEEL_EXIT_OPEN,
3741 };
3742 static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine;
3743 static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine;
3744 static int num_editor_hl_emerald_mine=SIZEOF_ARRAY_INT(editor_hl_emerald_mine);
3745 static int num_editor_el_emerald_mine=SIZEOF_ARRAY_INT(editor_el_emerald_mine);
3746
3747 static int editor_hl_emerald_mine_club[] =
3748 {
3749   EL_INTERNAL_CASCADE_EMC_ACTIVE,
3750   EL_CHAR('E'),
3751   EL_CHAR('M'),
3752   EL_CHAR('C'),
3753 };
3754
3755 static int editor_el_emerald_mine_club[] =
3756 {
3757   EL_EMC_KEY_5,
3758   EL_EMC_KEY_6,
3759   EL_EMC_KEY_7,
3760   EL_EMC_KEY_8,
3761
3762   EL_EMC_GATE_5,
3763   EL_EMC_GATE_6,
3764   EL_EMC_GATE_7,
3765   EL_EMC_GATE_8,
3766
3767   EL_EMC_GATE_5_GRAY,
3768   EL_EMC_GATE_6_GRAY,
3769   EL_EMC_GATE_7_GRAY,
3770   EL_EMC_GATE_8_GRAY,
3771
3772   EL_EMC_STEELWALL_1,
3773   EL_EMC_STEELWALL_2,
3774   EL_EMC_STEELWALL_3,
3775   EL_EMC_STEELWALL_4,
3776
3777   EL_EMC_WALL_13,
3778   EL_EMC_WALL_14,
3779   EL_EMC_WALL_15,
3780   EL_EMC_WALL_16,
3781
3782   EL_EMC_WALL_SLIPPERY_1,
3783   EL_EMC_WALL_SLIPPERY_2,
3784   EL_EMC_WALL_SLIPPERY_3,
3785   EL_EMC_WALL_SLIPPERY_4,
3786
3787   EL_EMC_WALL_1,
3788   EL_EMC_WALL_2,
3789   EL_EMC_WALL_3,
3790   EL_EMC_WALL_4,
3791
3792   EL_EMC_WALL_5,
3793   EL_EMC_WALL_6,
3794   EL_EMC_WALL_7,
3795   EL_EMC_WALL_8,
3796
3797   EL_EMC_WALL_9,
3798   EL_EMC_WALL_10,
3799   EL_EMC_WALL_11,
3800   EL_EMC_WALL_12,
3801
3802   EL_EMC_GRASS,
3803   EL_EMC_FAKE_GRASS,
3804   EL_EMC_PLANT,
3805   EL_EMC_DRIPPER,
3806
3807   EL_EMC_MAGIC_BALL,
3808   EL_EMC_MAGIC_BALL_SWITCH,
3809   EL_SPRING,
3810   EL_EMC_SPRING_BUMPER,
3811
3812   EL_EMC_LENSES,
3813   EL_EMC_MAGNIFIER,
3814   EL_EM_DYNAMITE,
3815   EL_EM_DYNAMITE_ACTIVE,
3816
3817   EL_BALLOON,
3818   EL_YAMYAM_UP,
3819   EL_BALLOON_SWITCH_UP,
3820   EL_BALLOON_SWITCH_ANY,
3821
3822   EL_YAMYAM_LEFT,
3823   EL_BALLOON_SWITCH_LEFT,
3824   EL_YAMYAM_RIGHT,
3825   EL_BALLOON_SWITCH_RIGHT,
3826
3827   EL_EMC_ANDROID,
3828   EL_YAMYAM_DOWN,
3829   EL_BALLOON_SWITCH_DOWN,
3830   EL_BALLOON_SWITCH_NONE,
3831 };
3832 static int *editor_hl_emerald_mine_club_ptr = editor_hl_emerald_mine_club;
3833 static int *editor_el_emerald_mine_club_ptr = editor_el_emerald_mine_club;
3834 static int num_editor_hl_emerald_mine_club=SIZEOF_ARRAY_INT(editor_hl_emerald_mine_club);
3835 static int num_editor_el_emerald_mine_club=SIZEOF_ARRAY_INT(editor_el_emerald_mine_club);
3836
3837 static int editor_hl_rnd[] =
3838 {
3839   EL_INTERNAL_CASCADE_RND_ACTIVE,
3840   EL_CHAR('R'),
3841   EL_CHAR('N'),
3842   EL_CHAR('D'),
3843 };
3844
3845 static int editor_el_rnd[] =
3846 {
3847   EL_KEY_1,
3848   EL_KEY_2,
3849   EL_KEY_3,
3850   EL_KEY_4,
3851
3852   EL_GATE_1,
3853   EL_GATE_2,
3854   EL_GATE_3,
3855   EL_GATE_4,
3856
3857   EL_GATE_1_GRAY,
3858   EL_GATE_2_GRAY,
3859   EL_GATE_3_GRAY,
3860   EL_GATE_4_GRAY,
3861
3862   EL_ARROW_LEFT,
3863   EL_ARROW_RIGHT,
3864   EL_ARROW_UP,
3865   EL_ARROW_DOWN,
3866
3867   EL_AMOEBA_DEAD,
3868   EL_AMOEBA_DRY,
3869   EL_AMOEBA_FULL,
3870   EL_GAME_OF_LIFE,
3871
3872   EL_EMERALD_YELLOW,
3873   EL_EMERALD_RED,
3874   EL_EMERALD_PURPLE,
3875   EL_BIOMAZE,
3876
3877   EL_WALL_EMERALD_YELLOW,
3878   EL_WALL_EMERALD_RED,
3879   EL_WALL_EMERALD_PURPLE,
3880   EL_WALL_BD_DIAMOND,
3881
3882   EL_SPEED_PILL,
3883   EL_PACMAN_UP,
3884   EL_TIME_ORB_FULL,
3885   EL_TIME_ORB_EMPTY,
3886
3887   EL_PACMAN_LEFT,
3888   EL_DARK_YAMYAM,
3889   EL_PACMAN_RIGHT,
3890   EL_EMPTY,
3891
3892   EL_BLACK_ORB,
3893   EL_PACMAN_DOWN,
3894   EL_LAMP,
3895   EL_LAMP_ACTIVE,
3896
3897   EL_DYNABOMB_INCREASE_NUMBER,
3898   EL_DYNABOMB_INCREASE_SIZE,
3899   EL_DYNABOMB_INCREASE_POWER,
3900   EL_STONEBLOCK,
3901
3902   EL_MOLE,
3903   EL_PENGUIN,
3904   EL_PIG,
3905   EL_DRAGON,
3906
3907   EL_BUG,
3908   EL_MOLE_UP,
3909   EL_BD_BUTTERFLY,
3910   EL_BD_FIREFLY,
3911
3912   EL_MOLE_LEFT,
3913   EL_SATELLITE,
3914   EL_MOLE_RIGHT,
3915   EL_PACMAN,
3916
3917   EL_SPACESHIP,
3918   EL_MOLE_DOWN,
3919   EL_INVISIBLE_STEELWALL,
3920   EL_INVISIBLE_WALL,
3921
3922   EL_EXPANDABLE_WALL,
3923   EL_EXPANDABLE_WALL_HORIZONTAL,
3924   EL_EXPANDABLE_WALL_VERTICAL,
3925   EL_EXPANDABLE_WALL_ANY,
3926 };
3927 static int *editor_hl_rnd_ptr = editor_hl_rnd;
3928 static int *editor_el_rnd_ptr = editor_el_rnd;
3929 static int num_editor_hl_rnd = SIZEOF_ARRAY_INT(editor_hl_rnd);
3930 static int num_editor_el_rnd = SIZEOF_ARRAY_INT(editor_el_rnd);
3931
3932 static int editor_hl_sokoban[] =
3933 {
3934   EL_INTERNAL_CASCADE_SB_ACTIVE,
3935   EL_CHAR('S'),
3936   EL_CHAR('B'),
3937   EL_EMPTY,
3938 };
3939
3940 static int editor_el_sokoban[] =
3941 {
3942   EL_SOKOBAN_OBJECT,
3943   EL_SOKOBAN_FIELD_EMPTY,
3944   EL_SOKOBAN_FIELD_FULL,
3945   EL_SOKOBAN_FIELD_PLAYER,
3946 };
3947 static int *editor_hl_sokoban_ptr = editor_hl_sokoban;
3948 static int *editor_el_sokoban_ptr = editor_el_sokoban;
3949 static int num_editor_hl_sokoban = SIZEOF_ARRAY_INT(editor_hl_sokoban);
3950 static int num_editor_el_sokoban = SIZEOF_ARRAY_INT(editor_el_sokoban);
3951
3952 static int editor_hl_supaplex[] =
3953 {
3954   EL_INTERNAL_CASCADE_SP_ACTIVE,
3955   EL_CHAR('S'),
3956   EL_CHAR('P'),
3957   EL_EMPTY,
3958 };
3959
3960 static int editor_el_supaplex[] =
3961 {
3962   EL_SP_MURPHY,
3963   EL_EMPTY,
3964   EL_SP_BASE,
3965   EL_SP_BUGGY_BASE,
3966
3967   EL_SP_INFOTRON,
3968   EL_SP_ZONK,
3969   EL_SP_SNIKSNAK,
3970   EL_SP_ELECTRON,
3971
3972   EL_SP_DISK_RED,
3973   EL_SP_DISK_ORANGE,
3974   EL_SP_DISK_YELLOW,
3975   EL_SP_TERMINAL,
3976
3977   EL_SP_EXIT_CLOSED,
3978   EL_SP_PORT_HORIZONTAL,
3979   EL_SP_PORT_VERTICAL,
3980   EL_SP_PORT_ANY,
3981
3982   EL_SP_PORT_LEFT,
3983   EL_SP_PORT_RIGHT,
3984   EL_SP_PORT_UP,
3985   EL_SP_PORT_DOWN,
3986
3987   EL_SP_GRAVITY_PORT_LEFT,
3988   EL_SP_GRAVITY_PORT_RIGHT,
3989   EL_SP_GRAVITY_PORT_UP,
3990   EL_SP_GRAVITY_PORT_DOWN,
3991
3992   EL_SP_GRAVITY_ON_PORT_LEFT,
3993   EL_SP_GRAVITY_ON_PORT_RIGHT,
3994   EL_SP_GRAVITY_ON_PORT_UP,
3995   EL_SP_GRAVITY_ON_PORT_DOWN,
3996
3997   EL_SP_GRAVITY_OFF_PORT_LEFT,
3998   EL_SP_GRAVITY_OFF_PORT_RIGHT,
3999   EL_SP_GRAVITY_OFF_PORT_UP,
4000   EL_SP_GRAVITY_OFF_PORT_DOWN,
4001
4002   EL_SP_HARDWARE_GRAY,
4003   EL_SP_HARDWARE_GREEN,
4004   EL_SP_HARDWARE_BLUE,
4005   EL_SP_HARDWARE_RED,
4006
4007   EL_SP_HARDWARE_BASE_1,
4008   EL_SP_HARDWARE_BASE_2,
4009   EL_SP_HARDWARE_BASE_3,
4010   EL_SP_HARDWARE_BASE_4,
4011
4012   EL_SP_HARDWARE_BASE_5,
4013   EL_SP_HARDWARE_BASE_6,
4014   EL_SP_HARDWARE_YELLOW,
4015   EL_SP_CHIP_TOP,
4016
4017   EL_SP_CHIP_SINGLE,
4018   EL_SP_CHIP_LEFT,
4019   EL_SP_CHIP_RIGHT,
4020   EL_SP_CHIP_BOTTOM,
4021 };
4022 static int *editor_hl_supaplex_ptr = editor_hl_supaplex;
4023 static int *editor_el_supaplex_ptr = editor_el_supaplex;
4024 static int num_editor_hl_supaplex = SIZEOF_ARRAY_INT(editor_hl_supaplex);
4025 static int num_editor_el_supaplex = SIZEOF_ARRAY_INT(editor_el_supaplex);
4026
4027 static int editor_hl_diamond_caves[] =
4028 {
4029   EL_INTERNAL_CASCADE_DC_ACTIVE,
4030   EL_CHAR('D'),
4031   EL_CHAR('C'),
4032   EL_CHAR('2'),
4033 };
4034
4035 static int editor_el_diamond_caves[] =
4036 {
4037   EL_PEARL,
4038   EL_CRYSTAL,
4039   EL_WALL_PEARL,
4040   EL_WALL_CRYSTAL,
4041
4042   EL_CONVEYOR_BELT_1_LEFT,
4043   EL_CONVEYOR_BELT_1_MIDDLE,
4044   EL_CONVEYOR_BELT_1_RIGHT,
4045   EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
4046
4047   EL_CONVEYOR_BELT_2_LEFT,
4048   EL_CONVEYOR_BELT_2_MIDDLE,
4049   EL_CONVEYOR_BELT_2_RIGHT,
4050   EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
4051
4052   EL_CONVEYOR_BELT_3_LEFT,
4053   EL_CONVEYOR_BELT_3_MIDDLE,
4054   EL_CONVEYOR_BELT_3_RIGHT,
4055   EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
4056
4057   EL_CONVEYOR_BELT_4_LEFT,
4058   EL_CONVEYOR_BELT_4_MIDDLE,
4059   EL_CONVEYOR_BELT_4_RIGHT,
4060   EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
4061
4062   EL_CONVEYOR_BELT_1_SWITCH_LEFT,
4063   EL_CONVEYOR_BELT_2_SWITCH_LEFT,
4064   EL_CONVEYOR_BELT_3_SWITCH_LEFT,
4065   EL_CONVEYOR_BELT_4_SWITCH_LEFT,
4066
4067   EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
4068   EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
4069   EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
4070   EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
4071
4072   EL_TIMEGATE_CLOSED,
4073   EL_TIMEGATE_OPEN,
4074   EL_TIMEGATE_SWITCH,
4075   EL_DC_TIMEGATE_SWITCH,
4076
4077   EL_SWITCHGATE_CLOSED,
4078   EL_SWITCHGATE_OPEN,
4079   EL_SWITCHGATE_SWITCH_UP,
4080   EL_SWITCHGATE_SWITCH_DOWN,
4081
4082   EL_LIGHT_SWITCH,
4083   EL_LIGHT_SWITCH_ACTIVE,
4084   EL_DC_SWITCHGATE_SWITCH_UP,
4085   EL_DC_SWITCHGATE_SWITCH_DOWN,
4086
4087   EL_STEEL_EXIT_CLOSED,
4088   EL_STEEL_EXIT_OPEN,
4089   EL_STEELWALL_SLIPPERY,
4090   EL_INVISIBLE_SAND,
4091
4092   EL_QUICKSAND_FAST_EMPTY,
4093   EL_QUICKSAND_FAST_FULL,
4094   EL_LANDMINE,
4095   EL_DC_LANDMINE,
4096
4097   EL_SHIELD_NORMAL,
4098   EL_SHIELD_DEADLY,
4099   EL_EXTRA_TIME,
4100   EL_DC_MAGIC_WALL,
4101
4102   EL_ENVELOPE_1,
4103   EL_ENVELOPE_2,
4104   EL_ENVELOPE_3,
4105   EL_ENVELOPE_4,
4106
4107   EL_SIGN_RADIOACTIVITY,
4108   EL_SIGN_WHEELCHAIR,
4109   EL_SIGN_PARKING,
4110   EL_SIGN_NO_ENTRY,
4111
4112   EL_SIGN_GIVE_WAY,
4113   EL_SIGN_ENTRY_FORBIDDEN,
4114   EL_SIGN_EMERGENCY_EXIT,
4115   EL_SIGN_YIN_YANG,
4116
4117 #if 0
4118   EL_SIGN_SPERMS,
4119   EL_SIGN_BULLET,
4120   EL_SIGN_HEART,
4121   EL_SIGN_CROSS,
4122
4123   EL_SIGN_FRANKIE,
4124   EL_EMPTY,
4125   EL_EMPTY,
4126   EL_EMPTY,
4127
4128   EL_SPERMS,
4129   EL_BULLET,
4130   EL_HEART,
4131   EL_CROSS,
4132
4133   EL_FRANKIE,
4134   EL_EMPTY,
4135   EL_EMPTY,
4136   EL_EMPTY,
4137 #endif
4138
4139   EL_DC_STEELWALL_2_SINGLE,
4140   EL_DC_STEELWALL_2_TOP,
4141   EL_SIGN_EXCLAMATION,
4142   EL_SIGN_STOP,
4143
4144   EL_DC_STEELWALL_2_LEFT,
4145   EL_DC_STEELWALL_2_MIDDLE,
4146   EL_DC_STEELWALL_2_HORIZONTAL,
4147   EL_DC_STEELWALL_2_RIGHT,
4148
4149   EL_DC_STEELWALL_1_TOPLEFT,
4150   EL_DC_STEELWALL_2_VERTICAL,
4151   EL_DC_STEELWALL_1_TOPRIGHT,
4152   EL_DC_GATE_WHITE,
4153
4154   EL_DC_STEELWALL_1_VERTICAL,
4155   EL_DC_STEELWALL_2_BOTTOM,
4156   EL_DC_KEY_WHITE,
4157   EL_DC_GATE_WHITE_GRAY,
4158
4159   EL_DC_STEELWALL_1_BOTTOMLEFT,
4160   EL_DC_STEELWALL_1_HORIZONTAL,
4161   EL_DC_STEELWALL_1_BOTTOMRIGHT,
4162   EL_DC_GATE_FAKE_GRAY,
4163
4164   EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
4165   EL_DC_STEELWALL_1_BOTTOM,
4166   EL_DC_STEELWALL_1_BOTTOMLEFT_2,
4167   EL_EXPANDABLE_STEELWALL_HORIZONTAL,
4168
4169   EL_DC_STEELWALL_1_RIGHT,
4170   EL_EMPTY,
4171   EL_DC_STEELWALL_1_LEFT,
4172   EL_EXPANDABLE_STEELWALL_VERTICAL,
4173
4174   EL_DC_STEELWALL_1_TOPRIGHT_2,
4175   EL_DC_STEELWALL_1_TOP,
4176   EL_DC_STEELWALL_1_TOPLEFT_2,
4177   EL_EXPANDABLE_STEELWALL_ANY,
4178 };
4179 static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves;
4180 static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves;
4181 static int num_editor_hl_diamond_caves = SIZEOF_ARRAY_INT(editor_hl_diamond_caves);
4182 static int num_editor_el_diamond_caves = SIZEOF_ARRAY_INT(editor_el_diamond_caves);
4183
4184 static int editor_hl_dx_boulderdash[] =
4185 {
4186   EL_INTERNAL_CASCADE_DX_ACTIVE,
4187   EL_CHAR('D'),
4188   EL_CHAR('X'),
4189   EL_EMPTY,
4190 };
4191
4192 static int editor_el_dx_boulderdash[] =
4193 {
4194   EL_EMPTY,
4195   EL_TUBE_RIGHT_DOWN,
4196   EL_TUBE_HORIZONTAL_DOWN,
4197   EL_TUBE_LEFT_DOWN,
4198
4199   EL_TUBE_HORIZONTAL,
4200   EL_TUBE_VERTICAL_RIGHT,
4201   EL_TUBE_ANY,
4202   EL_TUBE_VERTICAL_LEFT,
4203
4204   EL_TUBE_VERTICAL,
4205   EL_TUBE_RIGHT_UP,
4206   EL_TUBE_HORIZONTAL_UP,
4207   EL_TUBE_LEFT_UP,
4208
4209   EL_TRAP,
4210   EL_DX_SUPABOMB,
4211   EL_EMPTY,
4212   EL_EMPTY
4213 };
4214 static int *editor_hl_dx_boulderdash_ptr = editor_hl_dx_boulderdash;
4215 static int *editor_el_dx_boulderdash_ptr = editor_el_dx_boulderdash;
4216 static int num_editor_hl_dx_boulderdash = SIZEOF_ARRAY_INT(editor_hl_dx_boulderdash);
4217 static int num_editor_el_dx_boulderdash = SIZEOF_ARRAY_INT(editor_el_dx_boulderdash);
4218
4219 static int editor_hl_mirror_magic[] =
4220 {
4221   EL_INTERNAL_CASCADE_MM_ACTIVE,
4222   EL_CHAR('M'),
4223   EL_CHAR('M'),
4224   EL_EMPTY,
4225 };
4226
4227 static int editor_el_mirror_magic[] =
4228 {
4229   EL_MM_MCDUFFIN_RIGHT,
4230   EL_MM_MCDUFFIN_UP,
4231   EL_MM_MCDUFFIN_LEFT,
4232   EL_MM_MCDUFFIN_DOWN,
4233
4234   EL_MM_MIRROR_START,
4235   EL_MM_MIRROR_FIXED_START,
4236   EL_MM_POLARISATOR_START,
4237   EL_MM_POLARISATOR_CROSS_START,
4238
4239   EL_MM_BEAMER_RED_START,
4240   EL_MM_BEAMER_YELLOW_START,
4241   EL_MM_BEAMER_GREEN_START,
4242   EL_MM_BEAMER_BLUE_START,
4243
4244   EL_MM_PRISM,
4245   EL_MM_FUSE_ACTIVE,
4246   EL_MM_PACMAN_RIGHT,
4247   EL_MM_EXIT_CLOSED,
4248
4249   EL_MM_KETTLE,
4250   EL_MM_BOMB,
4251   EL_MM_KEY,
4252   EL_MM_FUEL_FULL,
4253
4254   EL_MM_LIGHTBULB,
4255   EL_MM_LIGHTBULB_ACTIVE,
4256   EL_MM_GRAY_BALL,
4257   EL_MM_LIGHTBALL,
4258
4259   EL_MM_STEEL_WALL,
4260   EL_MM_WOODEN_WALL,
4261   EL_MM_ICE_WALL,
4262   EL_MM_AMOEBA_WALL,
4263
4264   EL_MM_STEEL_LOCK,
4265   EL_MM_WOODEN_LOCK,
4266   EL_MM_STEEL_BLOCK,
4267   EL_MM_WOODEN_BLOCK,
4268
4269   EL_MM_STEEL_GRID_FIXED_1,
4270   EL_MM_STEEL_GRID_FIXED_2,
4271   EL_MM_STEEL_GRID_FIXED_3,
4272   EL_MM_STEEL_GRID_FIXED_4,
4273
4274   EL_MM_WOODEN_GRID_FIXED_1,
4275   EL_MM_WOODEN_GRID_FIXED_2,
4276   EL_MM_WOODEN_GRID_FIXED_3,
4277   EL_MM_WOODEN_GRID_FIXED_4
4278 };
4279 static int *editor_hl_mirror_magic_ptr = editor_hl_mirror_magic;
4280 static int *editor_el_mirror_magic_ptr = editor_el_mirror_magic;
4281 static int num_editor_hl_mirror_magic = SIZEOF_ARRAY_INT(editor_hl_mirror_magic);
4282 static int num_editor_el_mirror_magic = SIZEOF_ARRAY_INT(editor_el_mirror_magic);
4283
4284 static int editor_hl_deflektor[] =
4285 {
4286   EL_INTERNAL_CASCADE_DF_ACTIVE,
4287   EL_CHAR('D'),
4288   EL_CHAR('F'),
4289   EL_EMPTY,
4290 };
4291
4292 static int editor_el_deflektor[] =
4293 {
4294   EL_DF_LASER_RIGHT,
4295   EL_DF_LASER_UP,
4296   EL_DF_LASER_LEFT,
4297   EL_DF_LASER_DOWN,
4298
4299   EL_DF_RECEIVER_RIGHT,
4300   EL_DF_RECEIVER_UP,
4301   EL_DF_RECEIVER_LEFT,
4302   EL_DF_RECEIVER_DOWN,
4303
4304   EL_DF_MIRROR_START,
4305   EL_DF_MIRROR_ROTATING_START,
4306   EL_DF_CELL,
4307   EL_DF_MINE,
4308
4309   EL_DF_FIBRE_OPTIC_RED_1,
4310   EL_DF_FIBRE_OPTIC_YELLOW_1,
4311   EL_DF_FIBRE_OPTIC_GREEN_1,
4312   EL_DF_FIBRE_OPTIC_BLUE_1,
4313
4314   EL_DF_STEEL_GRID_FIXED_START,
4315   EL_DF_STEEL_GRID_ROTATING_START,
4316   EL_DF_WOODEN_GRID_FIXED_START,
4317   EL_DF_WOODEN_GRID_ROTATING_START,
4318
4319   EL_DF_STEEL_WALL,
4320   EL_DF_WOODEN_WALL,
4321   EL_DF_REFRACTOR,
4322   EL_EMPTY
4323 };
4324 static int *editor_hl_deflektor_ptr = editor_hl_deflektor;
4325 static int *editor_el_deflektor_ptr = editor_el_deflektor;
4326 static int num_editor_hl_deflektor = SIZEOF_ARRAY_INT(editor_hl_deflektor);
4327 static int num_editor_el_deflektor = SIZEOF_ARRAY_INT(editor_el_deflektor);
4328
4329 static int editor_hl_chars[] =
4330 {
4331   EL_INTERNAL_CASCADE_CHARS_ACTIVE,
4332   EL_CHAR('T'),
4333   EL_CHAR('X'),
4334   EL_CHAR('T'),
4335 };
4336
4337 static int editor_el_chars[] =
4338 {
4339   EL_CHAR(' '),
4340   EL_CHAR('!'),
4341   EL_CHAR('"'),
4342   EL_CHAR('#'),
4343
4344   EL_CHAR('$'),
4345   EL_CHAR('%'),
4346   EL_CHAR('&'),
4347   EL_CHAR('\''),
4348
4349   EL_CHAR('('),
4350   EL_CHAR(')'),
4351   EL_CHAR('*'),
4352   EL_CHAR('+'),
4353
4354   EL_CHAR(','),
4355   EL_CHAR('-'),
4356   EL_CHAR('.'),
4357   EL_CHAR('/'),
4358
4359   EL_CHAR('0'),
4360   EL_CHAR('1'),
4361   EL_CHAR('2'),
4362   EL_CHAR('3'),
4363
4364   EL_CHAR('4'),
4365   EL_CHAR('5'),
4366   EL_CHAR('6'),
4367   EL_CHAR('7'),
4368
4369   EL_CHAR('8'),
4370   EL_CHAR('9'),
4371   EL_CHAR(':'),
4372   EL_CHAR(';'),
4373
4374   EL_CHAR('<'),
4375   EL_CHAR('='),
4376   EL_CHAR('>'),
4377   EL_CHAR('?'),
4378
4379   EL_CHAR('@'),
4380   EL_CHAR('A'),
4381   EL_CHAR('B'),
4382   EL_CHAR('C'),
4383
4384   EL_CHAR('D'),
4385   EL_CHAR('E'),
4386   EL_CHAR('F'),
4387   EL_CHAR('G'),
4388
4389   EL_CHAR('H'),
4390   EL_CHAR('I'),
4391   EL_CHAR('J'),
4392   EL_CHAR('K'),
4393
4394   EL_CHAR('L'),
4395   EL_CHAR('M'),
4396   EL_CHAR('N'),
4397   EL_CHAR('O'),
4398
4399   EL_CHAR('P'),
4400   EL_CHAR('Q'),
4401   EL_CHAR('R'),
4402   EL_CHAR('S'),
4403
4404   EL_CHAR('T'),
4405   EL_CHAR('U'),
4406   EL_CHAR('V'),
4407   EL_CHAR('W'),
4408
4409   EL_CHAR('X'),
4410   EL_CHAR('Y'),
4411   EL_CHAR('Z'),
4412   EL_CHAR('['),
4413
4414   EL_CHAR('\\'),
4415   EL_CHAR(']'),
4416   EL_CHAR('^'),
4417   EL_CHAR('_'),
4418
4419   EL_CHAR(CHAR_BYTE_COPYRIGHT),
4420   EL_CHAR(CHAR_BYTE_UMLAUT_A),
4421   EL_CHAR(CHAR_BYTE_UMLAUT_O),
4422   EL_CHAR(CHAR_BYTE_UMLAUT_U),
4423
4424   EL_CHAR(CHAR_BYTE_DEGREE),
4425   EL_CHAR(CHAR_BYTE_REGISTERED),
4426   EL_CHAR(FONT_ASCII_CURSOR),
4427   EL_CHAR(FONT_ASCII_BUTTON),
4428
4429   EL_CHAR(FONT_ASCII_UP),
4430   EL_CHAR(FONT_ASCII_DOWN),
4431   EL_CHAR(' '),
4432   EL_CHAR(' ')
4433 };
4434 static int *editor_hl_chars_ptr = editor_hl_chars;
4435 static int *editor_el_chars_ptr = editor_el_chars;
4436 static int num_editor_hl_chars = SIZEOF_ARRAY_INT(editor_hl_chars);
4437 static int num_editor_el_chars = SIZEOF_ARRAY_INT(editor_el_chars);
4438
4439 static int editor_hl_steel_chars[] =
4440 {
4441   EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
4442   EL_STEEL_CHAR('T'),
4443   EL_STEEL_CHAR('X'),
4444   EL_STEEL_CHAR('T'),
4445 };
4446
4447 static int editor_el_steel_chars[] =
4448 {
4449   EL_STEEL_CHAR(' '),
4450   EL_STEEL_CHAR('!'),
4451   EL_STEEL_CHAR('"'),
4452   EL_STEEL_CHAR('#'),
4453
4454   EL_STEEL_CHAR('$'),
4455   EL_STEEL_CHAR('%'),
4456   EL_STEEL_CHAR('&'),
4457   EL_STEEL_CHAR('\''),
4458
4459   EL_STEEL_CHAR('('),
4460   EL_STEEL_CHAR(')'),
4461   EL_STEEL_CHAR('*'),
4462   EL_STEEL_CHAR('+'),
4463
4464   EL_STEEL_CHAR(','),
4465   EL_STEEL_CHAR('-'),
4466   EL_STEEL_CHAR('.'),
4467   EL_STEEL_CHAR('/'),
4468
4469   EL_STEEL_CHAR('0'),
4470   EL_STEEL_CHAR('1'),
4471   EL_STEEL_CHAR('2'),
4472   EL_STEEL_CHAR('3'),
4473
4474   EL_STEEL_CHAR('4'),
4475   EL_STEEL_CHAR('5'),
4476   EL_STEEL_CHAR('6'),
4477   EL_STEEL_CHAR('7'),
4478
4479   EL_STEEL_CHAR('8'),
4480   EL_STEEL_CHAR('9'),
4481   EL_STEEL_CHAR(':'),
4482   EL_STEEL_CHAR(';'),
4483
4484   EL_STEEL_CHAR('<'),
4485   EL_STEEL_CHAR('='),
4486   EL_STEEL_CHAR('>'),
4487   EL_STEEL_CHAR('?'),
4488
4489   EL_STEEL_CHAR('@'),
4490   EL_STEEL_CHAR('A'),
4491   EL_STEEL_CHAR('B'),
4492   EL_STEEL_CHAR('C'),
4493
4494   EL_STEEL_CHAR('D'),
4495   EL_STEEL_CHAR('E'),
4496   EL_STEEL_CHAR('F'),
4497   EL_STEEL_CHAR('G'),
4498
4499   EL_STEEL_CHAR('H'),
4500   EL_STEEL_CHAR('I'),
4501   EL_STEEL_CHAR('J'),
4502   EL_STEEL_CHAR('K'),
4503
4504   EL_STEEL_CHAR('L'),
4505   EL_STEEL_CHAR('M'),
4506   EL_STEEL_CHAR('N'),
4507   EL_STEEL_CHAR('O'),
4508
4509   EL_STEEL_CHAR('P'),
4510   EL_STEEL_CHAR('Q'),
4511   EL_STEEL_CHAR('R'),
4512   EL_STEEL_CHAR('S'),
4513
4514   EL_STEEL_CHAR('T'),
4515   EL_STEEL_CHAR('U'),
4516   EL_STEEL_CHAR('V'),
4517   EL_STEEL_CHAR('W'),
4518
4519   EL_STEEL_CHAR('X'),
4520   EL_STEEL_CHAR('Y'),
4521   EL_STEEL_CHAR('Z'),
4522   EL_STEEL_CHAR('['),
4523
4524   EL_STEEL_CHAR('\\'),
4525   EL_STEEL_CHAR(']'),
4526   EL_STEEL_CHAR('^'),
4527   EL_STEEL_CHAR('_'),
4528
4529   EL_STEEL_CHAR(CHAR_BYTE_COPYRIGHT),
4530   EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_A),
4531   EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_O),
4532   EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_U),
4533
4534   EL_STEEL_CHAR(CHAR_BYTE_DEGREE),
4535   EL_STEEL_CHAR(CHAR_BYTE_REGISTERED),
4536   EL_STEEL_CHAR(FONT_ASCII_CURSOR),
4537   EL_STEEL_CHAR(FONT_ASCII_BUTTON),
4538
4539   EL_STEEL_CHAR(FONT_ASCII_UP),
4540   EL_STEEL_CHAR(FONT_ASCII_DOWN),
4541   EL_STEEL_CHAR(' '),
4542   EL_STEEL_CHAR(' ')
4543 };
4544 static int *editor_hl_steel_chars_ptr = editor_hl_steel_chars;
4545 static int *editor_el_steel_chars_ptr = editor_el_steel_chars;
4546 static int num_editor_hl_steel_chars = SIZEOF_ARRAY_INT(editor_hl_steel_chars);
4547 static int num_editor_el_steel_chars = SIZEOF_ARRAY_INT(editor_el_steel_chars);
4548
4549 static int editor_hl_custom[] =
4550 {
4551   EL_INTERNAL_CASCADE_CE_ACTIVE,
4552   EL_CHAR('C'),
4553   EL_CHAR('E'),
4554   EL_EMPTY,
4555 };
4556
4557 static int editor_el_custom[] =
4558 {
4559   EL_CUSTOM_START + 0,
4560   EL_CUSTOM_START + 1,
4561   EL_CUSTOM_START + 2,
4562   EL_CUSTOM_START + 3,
4563
4564   EL_CUSTOM_START + 4,
4565   EL_CUSTOM_START + 5,
4566   EL_CUSTOM_START + 6,
4567   EL_CUSTOM_START + 7,
4568
4569   EL_CUSTOM_START + 8,
4570   EL_CUSTOM_START + 9,
4571   EL_CUSTOM_START + 10,
4572   EL_CUSTOM_START + 11,
4573
4574   EL_CUSTOM_START + 12,
4575   EL_CUSTOM_START + 13,
4576   EL_CUSTOM_START + 14,
4577   EL_CUSTOM_START + 15,
4578
4579   EL_CUSTOM_START + 16,
4580   EL_CUSTOM_START + 17,
4581   EL_CUSTOM_START + 18,
4582   EL_CUSTOM_START + 19,
4583
4584   EL_CUSTOM_START + 20,
4585   EL_CUSTOM_START + 21,
4586   EL_CUSTOM_START + 22,
4587   EL_CUSTOM_START + 23,
4588
4589   EL_CUSTOM_START + 24,
4590   EL_CUSTOM_START + 25,
4591   EL_CUSTOM_START + 26,
4592   EL_CUSTOM_START + 27,
4593
4594   EL_CUSTOM_START + 28,
4595   EL_CUSTOM_START + 29,
4596   EL_CUSTOM_START + 30,
4597   EL_CUSTOM_START + 31,
4598
4599   EL_CUSTOM_START + 32,
4600   EL_CUSTOM_START + 33,
4601   EL_CUSTOM_START + 34,
4602   EL_CUSTOM_START + 35,
4603
4604   EL_CUSTOM_START + 36,
4605   EL_CUSTOM_START + 37,
4606   EL_CUSTOM_START + 38,
4607   EL_CUSTOM_START + 39,
4608
4609   EL_CUSTOM_START + 40,
4610   EL_CUSTOM_START + 41,
4611   EL_CUSTOM_START + 42,
4612   EL_CUSTOM_START + 43,
4613
4614   EL_CUSTOM_START + 44,
4615   EL_CUSTOM_START + 45,
4616   EL_CUSTOM_START + 46,
4617   EL_CUSTOM_START + 47,
4618
4619   EL_CUSTOM_START + 48,
4620   EL_CUSTOM_START + 49,
4621   EL_CUSTOM_START + 50,
4622   EL_CUSTOM_START + 51,
4623
4624   EL_CUSTOM_START + 52,
4625   EL_CUSTOM_START + 53,
4626   EL_CUSTOM_START + 54,
4627   EL_CUSTOM_START + 55,
4628
4629   EL_CUSTOM_START + 56,
4630   EL_CUSTOM_START + 57,
4631   EL_CUSTOM_START + 58,
4632   EL_CUSTOM_START + 59,
4633
4634   EL_CUSTOM_START + 60,
4635   EL_CUSTOM_START + 61,
4636   EL_CUSTOM_START + 62,
4637   EL_CUSTOM_START + 63,
4638
4639   EL_CUSTOM_START + 64,
4640   EL_CUSTOM_START + 65,
4641   EL_CUSTOM_START + 66,
4642   EL_CUSTOM_START + 67,
4643
4644   EL_CUSTOM_START + 68,
4645   EL_CUSTOM_START + 69,
4646   EL_CUSTOM_START + 70,
4647   EL_CUSTOM_START + 71,
4648
4649   EL_CUSTOM_START + 72,
4650   EL_CUSTOM_START + 73,
4651   EL_CUSTOM_START + 74,
4652   EL_CUSTOM_START + 75,
4653
4654   EL_CUSTOM_START + 76,
4655   EL_CUSTOM_START + 77,
4656   EL_CUSTOM_START + 78,
4657   EL_CUSTOM_START + 79,
4658
4659   EL_CUSTOM_START + 80,
4660   EL_CUSTOM_START + 81,
4661   EL_CUSTOM_START + 82,
4662   EL_CUSTOM_START + 83,
4663
4664   EL_CUSTOM_START + 84,
4665   EL_CUSTOM_START + 85,
4666   EL_CUSTOM_START + 86,
4667   EL_CUSTOM_START + 87,
4668
4669   EL_CUSTOM_START + 88,
4670   EL_CUSTOM_START + 89,
4671   EL_CUSTOM_START + 90,
4672   EL_CUSTOM_START + 91,
4673
4674   EL_CUSTOM_START + 92,
4675   EL_CUSTOM_START + 93,
4676   EL_CUSTOM_START + 94,
4677   EL_CUSTOM_START + 95,
4678
4679   EL_CUSTOM_START + 96,
4680   EL_CUSTOM_START + 97,
4681   EL_CUSTOM_START + 98,
4682   EL_CUSTOM_START + 99,
4683
4684   EL_CUSTOM_START + 100,
4685   EL_CUSTOM_START + 101,
4686   EL_CUSTOM_START + 102,
4687   EL_CUSTOM_START + 103,
4688
4689   EL_CUSTOM_START + 104,
4690   EL_CUSTOM_START + 105,
4691   EL_CUSTOM_START + 106,
4692   EL_CUSTOM_START + 107,
4693
4694   EL_CUSTOM_START + 108,
4695   EL_CUSTOM_START + 109,
4696   EL_CUSTOM_START + 110,
4697   EL_CUSTOM_START + 111,
4698
4699   EL_CUSTOM_START + 112,
4700   EL_CUSTOM_START + 113,
4701   EL_CUSTOM_START + 114,
4702   EL_CUSTOM_START + 115,
4703
4704   EL_CUSTOM_START + 116,
4705   EL_CUSTOM_START + 117,
4706   EL_CUSTOM_START + 118,
4707   EL_CUSTOM_START + 119,
4708
4709   EL_CUSTOM_START + 120,
4710   EL_CUSTOM_START + 121,
4711   EL_CUSTOM_START + 122,
4712   EL_CUSTOM_START + 123,
4713
4714   EL_CUSTOM_START + 124,
4715   EL_CUSTOM_START + 125,
4716   EL_CUSTOM_START + 126,
4717   EL_CUSTOM_START + 127,
4718
4719   EL_CUSTOM_START + 128,
4720   EL_CUSTOM_START + 129,
4721   EL_CUSTOM_START + 130,
4722   EL_CUSTOM_START + 131,
4723
4724   EL_CUSTOM_START + 132,
4725   EL_CUSTOM_START + 133,
4726   EL_CUSTOM_START + 134,
4727   EL_CUSTOM_START + 135,
4728
4729   EL_CUSTOM_START + 136,
4730   EL_CUSTOM_START + 137,
4731   EL_CUSTOM_START + 138,
4732   EL_CUSTOM_START + 139,
4733
4734   EL_CUSTOM_START + 140,
4735   EL_CUSTOM_START + 141,
4736   EL_CUSTOM_START + 142,
4737   EL_CUSTOM_START + 143,
4738
4739   EL_CUSTOM_START + 144,
4740   EL_CUSTOM_START + 145,
4741   EL_CUSTOM_START + 146,
4742   EL_CUSTOM_START + 147,
4743
4744   EL_CUSTOM_START + 148,
4745   EL_CUSTOM_START + 149,
4746   EL_CUSTOM_START + 150,
4747   EL_CUSTOM_START + 151,
4748
4749   EL_CUSTOM_START + 152,
4750   EL_CUSTOM_START + 153,
4751   EL_CUSTOM_START + 154,
4752   EL_CUSTOM_START + 155,
4753
4754   EL_CUSTOM_START + 156,
4755   EL_CUSTOM_START + 157,
4756   EL_CUSTOM_START + 158,
4757   EL_CUSTOM_START + 159,
4758
4759   EL_CUSTOM_START + 160,
4760   EL_CUSTOM_START + 161,
4761   EL_CUSTOM_START + 162,
4762   EL_CUSTOM_START + 163,
4763
4764   EL_CUSTOM_START + 164,
4765   EL_CUSTOM_START + 165,
4766   EL_CUSTOM_START + 166,
4767   EL_CUSTOM_START + 167,
4768
4769   EL_CUSTOM_START + 168,
4770   EL_CUSTOM_START + 169,
4771   EL_CUSTOM_START + 170,
4772   EL_CUSTOM_START + 171,
4773
4774   EL_CUSTOM_START + 172,
4775   EL_CUSTOM_START + 173,
4776   EL_CUSTOM_START + 174,
4777   EL_CUSTOM_START + 175,
4778
4779   EL_CUSTOM_START + 176,
4780   EL_CUSTOM_START + 177,
4781   EL_CUSTOM_START + 178,
4782   EL_CUSTOM_START + 179,
4783
4784   EL_CUSTOM_START + 180,
4785   EL_CUSTOM_START + 181,
4786   EL_CUSTOM_START + 182,
4787   EL_CUSTOM_START + 183,
4788
4789   EL_CUSTOM_START + 184,
4790   EL_CUSTOM_START + 185,
4791   EL_CUSTOM_START + 186,
4792   EL_CUSTOM_START + 187,
4793
4794   EL_CUSTOM_START + 188,
4795   EL_CUSTOM_START + 189,
4796   EL_CUSTOM_START + 190,
4797   EL_CUSTOM_START + 191,
4798
4799   EL_CUSTOM_START + 192,
4800   EL_CUSTOM_START + 193,
4801   EL_CUSTOM_START + 194,
4802   EL_CUSTOM_START + 195,
4803
4804   EL_CUSTOM_START + 196,
4805   EL_CUSTOM_START + 197,
4806   EL_CUSTOM_START + 198,
4807   EL_CUSTOM_START + 199,
4808
4809   EL_CUSTOM_START + 200,
4810   EL_CUSTOM_START + 201,
4811   EL_CUSTOM_START + 202,
4812   EL_CUSTOM_START + 203,
4813
4814   EL_CUSTOM_START + 204,
4815   EL_CUSTOM_START + 205,
4816   EL_CUSTOM_START + 206,
4817   EL_CUSTOM_START + 207,
4818
4819   EL_CUSTOM_START + 208,
4820   EL_CUSTOM_START + 209,
4821   EL_CUSTOM_START + 210,
4822   EL_CUSTOM_START + 211,
4823
4824   EL_CUSTOM_START + 212,
4825   EL_CUSTOM_START + 213,
4826   EL_CUSTOM_START + 214,
4827   EL_CUSTOM_START + 215,
4828
4829   EL_CUSTOM_START + 216,
4830   EL_CUSTOM_START + 217,
4831   EL_CUSTOM_START + 218,
4832   EL_CUSTOM_START + 219,
4833
4834   EL_CUSTOM_START + 220,
4835   EL_CUSTOM_START + 221,
4836   EL_CUSTOM_START + 222,
4837   EL_CUSTOM_START + 223,
4838
4839   EL_CUSTOM_START + 224,
4840   EL_CUSTOM_START + 225,
4841   EL_CUSTOM_START + 226,
4842   EL_CUSTOM_START + 227,
4843
4844   EL_CUSTOM_START + 228,
4845   EL_CUSTOM_START + 229,
4846   EL_CUSTOM_START + 230,
4847   EL_CUSTOM_START + 231,
4848
4849   EL_CUSTOM_START + 232,
4850   EL_CUSTOM_START + 233,
4851   EL_CUSTOM_START + 234,
4852   EL_CUSTOM_START + 235,
4853
4854   EL_CUSTOM_START + 236,
4855   EL_CUSTOM_START + 237,
4856   EL_CUSTOM_START + 238,
4857   EL_CUSTOM_START + 239,
4858
4859   EL_CUSTOM_START + 240,
4860   EL_CUSTOM_START + 241,
4861   EL_CUSTOM_START + 242,
4862   EL_CUSTOM_START + 243,
4863
4864   EL_CUSTOM_START + 244,
4865   EL_CUSTOM_START + 245,
4866   EL_CUSTOM_START + 246,
4867   EL_CUSTOM_START + 247,
4868
4869   EL_CUSTOM_START + 248,
4870   EL_CUSTOM_START + 249,
4871   EL_CUSTOM_START + 250,
4872   EL_CUSTOM_START + 251,
4873
4874   EL_CUSTOM_START + 252,
4875   EL_CUSTOM_START + 253,
4876   EL_CUSTOM_START + 254,
4877   EL_CUSTOM_START + 255
4878 };
4879 static int *editor_hl_custom_ptr = editor_hl_custom;
4880 static int *editor_el_custom_ptr = editor_el_custom;
4881 static int num_editor_hl_custom = SIZEOF_ARRAY_INT(editor_hl_custom);
4882 static int num_editor_el_custom = SIZEOF_ARRAY_INT(editor_el_custom);
4883
4884 static int editor_hl_group[] =
4885 {
4886   EL_INTERNAL_CASCADE_GE_ACTIVE,
4887   EL_CHAR('G'),
4888   EL_CHAR('E'),
4889   EL_EMPTY,
4890 };
4891
4892 static int editor_el_group[] =
4893 {
4894   EL_GROUP_START + 0,
4895   EL_GROUP_START + 1,
4896   EL_GROUP_START + 2,
4897   EL_GROUP_START + 3,
4898
4899   EL_GROUP_START + 4,
4900   EL_GROUP_START + 5,
4901   EL_GROUP_START + 6,
4902   EL_GROUP_START + 7,
4903
4904   EL_GROUP_START + 8,
4905   EL_GROUP_START + 9,
4906   EL_GROUP_START + 10,
4907   EL_GROUP_START + 11,
4908
4909   EL_GROUP_START + 12,
4910   EL_GROUP_START + 13,
4911   EL_GROUP_START + 14,
4912   EL_GROUP_START + 15,
4913
4914   EL_GROUP_START + 16,
4915   EL_GROUP_START + 17,
4916   EL_GROUP_START + 18,
4917   EL_GROUP_START + 19,
4918
4919   EL_GROUP_START + 20,
4920   EL_GROUP_START + 21,
4921   EL_GROUP_START + 22,
4922   EL_GROUP_START + 23,
4923
4924   EL_GROUP_START + 24,
4925   EL_GROUP_START + 25,
4926   EL_GROUP_START + 26,
4927   EL_GROUP_START + 27,
4928
4929   EL_GROUP_START + 28,
4930   EL_GROUP_START + 29,
4931   EL_GROUP_START + 30,
4932   EL_GROUP_START + 31
4933 };
4934 static int *editor_hl_group_ptr = editor_hl_group;
4935 static int *editor_el_group_ptr = editor_el_group;
4936 static int num_editor_hl_group = SIZEOF_ARRAY_INT(editor_hl_group);
4937 static int num_editor_el_group = SIZEOF_ARRAY_INT(editor_el_group);
4938
4939 static int editor_hl_reference[] =
4940 {
4941   EL_INTERNAL_CASCADE_REF_ACTIVE,
4942   EL_CHAR('R'),
4943   EL_CHAR('E'),
4944   EL_CHAR('F')
4945 };
4946
4947 static int editor_el_reference[] =
4948 {
4949   EL_TRIGGER_PLAYER,
4950   EL_TRIGGER_ELEMENT,
4951   EL_TRIGGER_CE_VALUE,
4952   EL_TRIGGER_CE_SCORE,
4953
4954   EL_SELF,
4955   EL_ANY_ELEMENT,
4956   EL_CURRENT_CE_VALUE,
4957   EL_CURRENT_CE_SCORE,
4958
4959   EL_PREV_CE_8,
4960   EL_PREV_CE_7,
4961   EL_PREV_CE_6,
4962   EL_PREV_CE_5,
4963
4964   EL_PREV_CE_4,
4965   EL_PREV_CE_3,
4966   EL_PREV_CE_2,
4967   EL_PREV_CE_1,
4968
4969   EL_NEXT_CE_1,
4970   EL_NEXT_CE_2,
4971   EL_NEXT_CE_3,
4972   EL_NEXT_CE_4,
4973
4974   EL_NEXT_CE_5,
4975   EL_NEXT_CE_6,
4976   EL_NEXT_CE_7,
4977   EL_NEXT_CE_8,
4978 };
4979 static int *editor_hl_reference_ptr = editor_hl_reference;
4980 static int *editor_el_reference_ptr = editor_el_reference;
4981 static int num_editor_hl_reference = SIZEOF_ARRAY_INT(editor_hl_reference);
4982 static int num_editor_el_reference = SIZEOF_ARRAY_INT(editor_el_reference);
4983
4984 static int editor_hl_user_defined[] =
4985 {
4986   EL_INTERNAL_CASCADE_USER_ACTIVE,
4987   EL_CHAR('M'),
4988   EL_CHAR('Y'),
4989   EL_EMPTY,
4990 };
4991
4992 static int *editor_hl_user_defined_ptr = editor_hl_user_defined;
4993 static int *editor_el_user_defined_ptr = NULL;
4994 static int num_editor_hl_user_defined=SIZEOF_ARRAY_INT(editor_hl_user_defined);
4995 static int num_editor_el_user_defined = 0;
4996
4997 static int editor_hl_dynamic[] =
4998 {
4999   EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
5000   EL_CHAR('U'),
5001   EL_CHAR('S'),
5002   EL_CHAR('E'),
5003 };
5004
5005 static int *editor_hl_dynamic_ptr = editor_hl_dynamic;
5006 static int *editor_el_dynamic_ptr = NULL;
5007 static int num_editor_hl_dynamic = SIZEOF_ARRAY_INT(editor_hl_dynamic);
5008 static int num_editor_el_dynamic = 0;
5009
5010 static int editor_hl_empty[] = { EL_EMPTY };
5011 static int *editor_el_empty = NULL;     /* dynamically allocated */
5012
5013 static int *editor_hl_empty_ptr = editor_hl_empty;
5014 static int *editor_el_empty_ptr = NULL;
5015 static int num_editor_hl_empty = 0;
5016 static int num_editor_el_empty = 0;     /* dynamically determined, if needed */
5017
5018 static boolean use_el_empty = FALSE;
5019
5020 static int *editor_elements = NULL;     /* dynamically allocated */
5021 static int num_editor_elements = 0;     /* dynamically determined */
5022
5023 static boolean setup_editor_cascade_never = FALSE;
5024
5025 static boolean setup_editor_el_players                  = TRUE;
5026 static boolean setup_editor_el_boulderdash              = TRUE;
5027 static boolean setup_editor_el_emerald_mine             = TRUE;
5028 static boolean setup_editor_el_emerald_mine_club        = TRUE;
5029 static boolean setup_editor_el_more                     = TRUE;
5030 static boolean setup_editor_el_sokoban                  = TRUE;
5031 static boolean setup_editor_el_supaplex                 = TRUE;
5032 static boolean setup_editor_el_diamond_caves            = TRUE;
5033 static boolean setup_editor_el_dx_boulderdash           = TRUE;
5034 static boolean setup_editor_el_mirror_magic             = TRUE;
5035 static boolean setup_editor_el_deflektor                = TRUE;
5036 static boolean setup_editor_el_chars                    = TRUE;
5037 static boolean setup_editor_el_steel_chars              = TRUE;
5038 static boolean setup_editor_el_custom                   = TRUE;
5039 static boolean setup_editor_el_user_defined             = TRUE;
5040 static boolean setup_editor_el_dynamic                  = TRUE;
5041
5042 static int editor_hl_unused[] = { EL_EMPTY };
5043 static int *editor_hl_unused_ptr = editor_hl_unused;
5044 static int num_editor_hl_unused = 0;
5045
5046 static struct
5047 {
5048   boolean *setup_value;
5049   boolean *setup_cascade_value;
5050
5051   int **headline_list;
5052   int *headline_list_size;
5053
5054   int **element_list;
5055   int *element_list_size;
5056
5057   boolean last_setup_value;
5058 }
5059 editor_elements_info[] =
5060 {
5061   {
5062     &setup_editor_el_players,
5063     &setup_editor_cascade_never,
5064     &editor_hl_unused_ptr,              &num_editor_hl_unused,
5065     &editor_el_players_ptr,             &num_editor_el_players
5066   },
5067   {
5068     &setup_editor_el_boulderdash,
5069     &setup.editor_cascade.el_bd,
5070     &editor_hl_boulderdash_ptr,         &num_editor_hl_boulderdash,
5071     &editor_el_boulderdash_ptr,         &num_editor_el_boulderdash
5072   },
5073   {
5074     &setup_editor_el_emerald_mine,
5075     &setup.editor_cascade.el_em,
5076     &editor_hl_emerald_mine_ptr,        &num_editor_hl_emerald_mine,
5077     &editor_el_emerald_mine_ptr,        &num_editor_el_emerald_mine
5078   },
5079   {
5080     &setup_editor_el_emerald_mine_club,
5081     &setup.editor_cascade.el_emc,
5082     &editor_hl_emerald_mine_club_ptr,   &num_editor_hl_emerald_mine_club,
5083     &editor_el_emerald_mine_club_ptr,   &num_editor_el_emerald_mine_club
5084   },
5085   {
5086     &setup_editor_el_more,
5087     &setup.editor_cascade.el_rnd,
5088     &editor_hl_rnd_ptr,                 &num_editor_hl_rnd,
5089     &editor_el_rnd_ptr,                 &num_editor_el_rnd
5090   },
5091   {
5092     &setup_editor_el_sokoban,
5093     &setup.editor_cascade.el_sb,
5094     &editor_hl_sokoban_ptr,             &num_editor_hl_sokoban,
5095     &editor_el_sokoban_ptr,             &num_editor_el_sokoban
5096   },
5097   {
5098     &setup_editor_el_supaplex,
5099     &setup.editor_cascade.el_sp,
5100     &editor_hl_supaplex_ptr,            &num_editor_hl_supaplex,
5101     &editor_el_supaplex_ptr,            &num_editor_el_supaplex
5102   },
5103   {
5104     &setup_editor_el_diamond_caves,
5105     &setup.editor_cascade.el_dc,
5106     &editor_hl_diamond_caves_ptr,       &num_editor_hl_diamond_caves,
5107     &editor_el_diamond_caves_ptr,       &num_editor_el_diamond_caves
5108   },
5109   {
5110     &setup_editor_el_dx_boulderdash,
5111     &setup.editor_cascade.el_dx,
5112     &editor_hl_dx_boulderdash_ptr,      &num_editor_hl_dx_boulderdash,
5113     &editor_el_dx_boulderdash_ptr,      &num_editor_el_dx_boulderdash
5114   },
5115   {
5116     &setup_editor_el_mirror_magic,
5117     &setup.editor_cascade.el_mm,
5118     &editor_hl_mirror_magic_ptr,        &num_editor_hl_mirror_magic,
5119     &editor_el_mirror_magic_ptr,        &num_editor_el_mirror_magic
5120   },
5121   {
5122     &setup_editor_el_deflektor,
5123     &setup.editor_cascade.el_df,
5124     &editor_hl_deflektor_ptr,           &num_editor_hl_deflektor,
5125     &editor_el_deflektor_ptr,           &num_editor_el_deflektor
5126   },
5127   {
5128     &setup_editor_el_chars,
5129     &setup.editor_cascade.el_chars,
5130     &editor_hl_chars_ptr,               &num_editor_hl_chars,
5131     &editor_el_chars_ptr,               &num_editor_el_chars
5132   },
5133   {
5134     &setup_editor_el_steel_chars,
5135     &setup.editor_cascade.el_steel_chars,
5136     &editor_hl_steel_chars_ptr,         &num_editor_hl_steel_chars,
5137     &editor_el_steel_chars_ptr,         &num_editor_el_steel_chars
5138   },
5139   {
5140     &setup_editor_el_custom,
5141     &setup.editor_cascade.el_ce,
5142     &editor_hl_custom_ptr,              &num_editor_hl_custom,
5143     &editor_el_custom_ptr,              &num_editor_el_custom
5144   },
5145   {
5146     &setup_editor_el_custom,
5147     &setup.editor_cascade.el_ge,
5148     &editor_hl_group_ptr,               &num_editor_hl_group,
5149     &editor_el_group_ptr,               &num_editor_el_group
5150   },
5151   {
5152     &setup_editor_el_custom,
5153     &setup.editor_cascade.el_ref,
5154     &editor_hl_reference_ptr,           &num_editor_hl_reference,
5155     &editor_el_reference_ptr,           &num_editor_el_reference
5156   },
5157   {
5158     &setup_editor_el_user_defined,
5159     &setup.editor_cascade.el_user,
5160     &editor_hl_user_defined_ptr,        &num_editor_hl_user_defined,
5161     &editor_el_user_defined_ptr,        &num_editor_el_user_defined
5162   },
5163   {
5164     &setup_editor_el_dynamic,
5165     &setup.editor_cascade.el_dynamic,
5166     &editor_hl_dynamic_ptr,             &num_editor_hl_dynamic,
5167     &editor_el_dynamic_ptr,             &num_editor_el_dynamic,
5168   },
5169   {
5170     &use_el_empty,
5171     &use_el_empty,
5172     &editor_hl_empty_ptr,               &num_editor_hl_empty,
5173     &editor_el_empty_ptr,               &num_editor_el_empty,
5174   },
5175   {
5176     NULL,
5177     NULL,
5178     NULL,                               NULL,
5179     NULL,                               NULL
5180   }
5181 };
5182
5183
5184 /*
5185   -----------------------------------------------------------------------------
5186   functions
5187   -----------------------------------------------------------------------------
5188 */
5189
5190 static int getMaxInfoTextLength()
5191 {
5192   return (SXSIZE / getFontWidth(INFOTEXT_FONT));
5193 }
5194
5195 static int getTextWidthForGadget(char *text)
5196 {
5197   if (text == NULL)
5198     return 0;
5199
5200   return (getTextWidth(text, FONT_TEXT_1) + ED_GADGET_TEXT_DISTANCE);
5201 }
5202
5203 static int getTextWidthForDrawingArea(char *text)
5204 {
5205   if (text == NULL)
5206     return 0;
5207
5208   return (getTextWidth(text, FONT_TEXT_1) + ED_DRAWINGAREA_TEXT_DISTANCE);
5209 }
5210
5211 static int getRightGadgetBorder(struct GadgetInfo *gi, char *text)
5212 {
5213   return (gi->x + gi->width + getTextWidthForGadget(text));
5214 }
5215
5216 static char *getElementInfoText(int element)
5217 {
5218   char *info_text = NULL;
5219
5220   if (element < MAX_NUM_ELEMENTS)
5221   {
5222     if (strlen(element_info[element].description) > 0)
5223       info_text = element_info[element].description;
5224     else if (element_info[element].custom_description != NULL)
5225       info_text = element_info[element].custom_description;
5226     else if (element_info[element].editor_description != NULL)
5227       info_text = element_info[element].editor_description;
5228   }
5229
5230   if (info_text == NULL)
5231     info_text = INFOTEXT_UNKNOWN_ELEMENT;
5232
5233   return info_text;
5234 }
5235
5236 static char *getElementDescriptionFilenameExt(char *basename)
5237 {
5238   char *elements_subdir = "elements";
5239   static char *elements_subdir2 = NULL;
5240   static char *filename = NULL;
5241
5242   if (elements_subdir2 == NULL)
5243     elements_subdir2 = getPath2(DOCS_DIRECTORY, elements_subdir);
5244
5245   checked_free(filename);
5246
5247   /* 1st try: look for element description in current level set directory */
5248   filename = getPath3(getCurrentLevelDir(), elements_subdir2, basename);
5249   if (fileExists(filename))
5250     return filename;
5251
5252   free(filename);
5253
5254   /* 2nd try: look for element description in the game's base directory */
5255   filename = getPath3(options.docs_directory, elements_subdir, basename);
5256   if (fileExists(filename))
5257     return filename;
5258
5259   return NULL;
5260 }
5261
5262 char *getElementDescriptionFilename(int element)
5263 {
5264   char basename[MAX_FILENAME_LEN];
5265   char *filename;
5266
5267   /* 1st try: look for element description file for exactly this element */
5268   sprintf(basename, "%s.txt", element_info[element].token_name);
5269   filename = getElementDescriptionFilenameExt(basename);
5270   if (filename != NULL)
5271     return filename;
5272
5273   /* 2nd try: look for element description file for this element's class */
5274   sprintf(basename, "%s.txt", element_info[element].class_name);
5275   filename = getElementDescriptionFilenameExt(basename);
5276   if (filename != NULL)
5277     return filename;
5278
5279   return NULL;
5280 }
5281
5282 static void InitDynamicEditorElementList(int **elements, int *num_elements)
5283 {
5284   boolean element_found[NUM_FILE_ELEMENTS];
5285   int i, x, y;
5286
5287   /* initialize list of used elements to "not used" */
5288   for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5289     element_found[i] = FALSE;
5290
5291   /* find all elements used in current level */
5292   for (y = 0; y < lev_fieldy; y++)
5293     for (x = 0; x < lev_fieldx; x++)
5294       if (Feld[x][y] < NUM_FILE_ELEMENTS)       /* should always be true */
5295         element_found[Feld[x][y]] = TRUE;
5296
5297   *num_elements = 0;
5298
5299   /* count number of elements used in current level */
5300   for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5301     if (element_found[i])
5302       (*num_elements)++;
5303
5304   /* add space for up to 3 more elements for padding that may be needed */
5305   *num_elements += 3;
5306
5307   /* free memory for old list of elements, if needed */
5308   checked_free(*elements);
5309
5310   /* allocate memory for new list of elements */
5311   *elements = checked_malloc(*num_elements * sizeof(int));
5312
5313   *num_elements = 0;
5314
5315   /* add all elements used in current level (non-custom/group elements) */
5316   for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5317     if (element_found[i] && !(IS_CUSTOM_ELEMENT(i) || IS_GROUP_ELEMENT(i)))
5318       (*elements)[(*num_elements)++] = i;
5319
5320   /* add all elements used in current level (custom/group elements) */
5321   for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5322     if (element_found[i] && (IS_CUSTOM_ELEMENT(i) || IS_GROUP_ELEMENT(i)))
5323       (*elements)[(*num_elements)++] = i;
5324
5325   while (*num_elements % 4)     /* pad with empty elements, if needed */
5326     (*elements)[(*num_elements)++] = EL_EMPTY;
5327 }
5328
5329 static void ReinitializeElementList_EnableSections()
5330 {
5331   /* default: enable all element sections */
5332
5333   setup_editor_el_players               = TRUE;
5334   setup_editor_el_boulderdash           = TRUE;
5335   setup_editor_el_emerald_mine          = TRUE;
5336   setup_editor_el_emerald_mine_club     = TRUE;
5337   setup_editor_el_more                  = TRUE;
5338   setup_editor_el_sokoban               = TRUE;
5339   setup_editor_el_supaplex              = TRUE;
5340   setup_editor_el_diamond_caves         = TRUE;
5341   setup_editor_el_dx_boulderdash        = TRUE;
5342   setup_editor_el_mirror_magic          = TRUE;
5343   setup_editor_el_deflektor             = TRUE;
5344   setup_editor_el_chars                 = TRUE;
5345   setup_editor_el_steel_chars           = TRUE;
5346
5347   setup_editor_el_custom                = TRUE;
5348   setup_editor_el_user_defined          = TRUE;
5349   setup_editor_el_dynamic               = TRUE;
5350
5351   /* now disable all element sections not to be displayed */
5352
5353   if (!setup.editor.el_classic)
5354   {
5355     setup_editor_el_players             = FALSE;
5356     setup_editor_el_boulderdash         = FALSE;
5357     setup_editor_el_emerald_mine        = FALSE;
5358     setup_editor_el_emerald_mine_club   = FALSE;
5359     setup_editor_el_more                = FALSE;
5360     setup_editor_el_sokoban             = FALSE;
5361     setup_editor_el_supaplex            = FALSE;
5362     setup_editor_el_diamond_caves       = FALSE;
5363     setup_editor_el_dx_boulderdash      = FALSE;
5364     setup_editor_el_mirror_magic        = FALSE;
5365     setup_editor_el_deflektor           = FALSE;
5366     setup_editor_el_chars               = FALSE;
5367     setup_editor_el_steel_chars         = FALSE;
5368   }
5369
5370   if (!setup.editor.el_custom)
5371   {
5372     setup_editor_el_custom              = FALSE;
5373   }
5374
5375   if (!setup.editor.el_user_defined)
5376   {
5377     setup_editor_el_user_defined        = FALSE;
5378   }
5379
5380   if (!setup.editor.el_dynamic)
5381   {
5382     setup_editor_el_dynamic             = FALSE;
5383   }
5384
5385   if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
5386   {
5387     setup_editor_el_mirror_magic        = FALSE;
5388     setup_editor_el_deflektor           = FALSE;
5389   }
5390   else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
5391   {
5392     setup_editor_el_boulderdash         = FALSE;
5393     setup_editor_el_more                = FALSE;
5394     setup_editor_el_sokoban             = FALSE;
5395     setup_editor_el_supaplex            = FALSE;
5396     setup_editor_el_dx_boulderdash      = FALSE;
5397     setup_editor_el_mirror_magic        = FALSE;
5398     setup_editor_el_deflektor           = FALSE;
5399     setup_editor_el_steel_chars         = FALSE;
5400
5401     setup_editor_el_custom              = FALSE;
5402   }
5403   else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
5404   {
5405     setup_editor_el_players             = FALSE;
5406     setup_editor_el_boulderdash         = FALSE;
5407     setup_editor_el_emerald_mine        = FALSE;
5408     setup_editor_el_emerald_mine_club   = FALSE;
5409     setup_editor_el_more                = FALSE;
5410     setup_editor_el_sokoban             = FALSE;
5411     setup_editor_el_diamond_caves       = FALSE;
5412     setup_editor_el_dx_boulderdash      = FALSE;
5413     setup_editor_el_mirror_magic        = FALSE;
5414     setup_editor_el_deflektor           = FALSE;
5415     setup_editor_el_chars               = FALSE;
5416     setup_editor_el_steel_chars         = FALSE;
5417
5418     setup_editor_el_custom              = FALSE;
5419   }
5420   else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
5421   {
5422     setup_editor_el_players             = FALSE;
5423     setup_editor_el_boulderdash         = FALSE;
5424     setup_editor_el_emerald_mine        = FALSE;
5425     setup_editor_el_emerald_mine_club   = FALSE;
5426     setup_editor_el_more                = FALSE;
5427     setup_editor_el_sokoban             = FALSE;
5428     setup_editor_el_supaplex            = FALSE;
5429     setup_editor_el_diamond_caves       = FALSE;
5430     setup_editor_el_dx_boulderdash      = FALSE;
5431     setup_editor_el_steel_chars         = FALSE;
5432
5433     setup_editor_el_custom              = FALSE;
5434   }
5435 }
5436
5437 static void ReinitializeElementList()
5438 {
5439   static boolean initialization_needed = TRUE;
5440   int pos = 0;
5441   int i, j;
5442
5443   ReinitializeElementList_EnableSections();
5444
5445   if (initialization_needed)
5446   {
5447     LoadSetup_EditorCascade();          /* load last editor cascade state */
5448
5449     /* initialize editor cascade element from saved cascade state */
5450     for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5451     {
5452       int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
5453       boolean cascade_value = *editor_elements_info[i].setup_cascade_value;
5454
5455       if (IS_EDITOR_CASCADE(*cascade_element))
5456         *cascade_element =
5457           (cascade_value ? EL_CASCADE_ACTIVE(*cascade_element) :
5458            EL_CASCADE_INACTIVE(*cascade_element));
5459     }
5460
5461     initialization_needed = FALSE;
5462   }
5463
5464   checked_free(editor_elements);
5465
5466   /* reload optional user defined element list for each invocation of editor */
5467   LoadUserDefinedEditorElementList(&editor_el_user_defined_ptr,
5468                                    &num_editor_el_user_defined);
5469
5470   /* initialize dynamic level element list for each invocation of editor */
5471   InitDynamicEditorElementList(&editor_el_dynamic_ptr,
5472                                &num_editor_el_dynamic);
5473
5474   /* initialize list of empty elements (used for padding, if needed) */
5475   for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
5476     editor_el_empty[i] = EL_EMPTY;
5477
5478   /* do some sanity checks for each element from element list */
5479   for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5480   {
5481     for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
5482     {
5483       int element = (*editor_elements_info[i].element_list)[j];
5484
5485       if (element >= NUM_FILE_ELEMENTS)
5486         Error(ERR_WARN, "editor element %d is runtime element", element);
5487
5488       if (strEqual(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT))
5489         Error(ERR_WARN, "no element description text for element %d", element);
5490     }
5491   }
5492
5493   num_editor_elements = 0;
5494   use_el_empty = FALSE;
5495
5496   /* determine size of element list */
5497   for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5498   {
5499     boolean found_inactive_cascade = FALSE;
5500
5501     if (*editor_elements_info[i].setup_value)
5502     {
5503       if (setup.editor.el_headlines)
5504       {
5505         // required for correct padding of palette headline buttons
5506         if (*editor_elements_info[i].headline_list_size > 0)
5507           num_editor_elements += editor.palette.cols;
5508
5509         for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
5510         {
5511           int element = (*editor_elements_info[i].headline_list)[j];
5512
5513           if (IS_EDITOR_CASCADE_INACTIVE(element))
5514             found_inactive_cascade = TRUE;
5515         }
5516       }
5517
5518       if (found_inactive_cascade)
5519         continue;
5520
5521       // required for correct padding of palette element buttons
5522       int element_list_size = *editor_elements_info[i].element_list_size;
5523       int element_rows =
5524         (element_list_size + editor.palette.cols - 1) / editor.palette.cols;
5525       int element_buttons = editor.palette.cols * element_rows;
5526
5527       num_editor_elements += element_buttons;
5528     }
5529   }
5530
5531   if (num_editor_elements < ED_NUM_ELEMENTLIST_BUTTONS)
5532   {
5533     /* offer at least as many elements as element buttons exist */
5534     use_el_empty = TRUE;
5535     num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS - num_editor_elements;
5536
5537     num_editor_elements += num_editor_el_empty;
5538   }
5539
5540   editor_elements = checked_malloc(num_editor_elements * sizeof(int));
5541
5542   /* fill element list */
5543   for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5544   {
5545     boolean found_inactive_cascade = FALSE;
5546
5547     if (*editor_elements_info[i].setup_value)
5548     {
5549       if (setup.editor.el_headlines)
5550       {
5551         // required for correct padding of palette headline buttons
5552         int headline_size = (*editor_elements_info[i].headline_list_size > 0 ?
5553                              editor.palette.cols : 0);
5554
5555         for (j = 0; j < headline_size; j++)
5556         {
5557           // use empty elements for padding of palette headline buttons
5558           int element = (j < *editor_elements_info[i].headline_list_size ?
5559                          (*editor_elements_info[i].headline_list)[j] :
5560                          editor_el_empty[0]);
5561
5562           editor_elements[pos++] = element;
5563
5564           if (IS_EDITOR_CASCADE_INACTIVE(element))
5565             found_inactive_cascade = TRUE;
5566         }
5567       }
5568
5569       if (found_inactive_cascade)
5570         continue;
5571
5572       // required for correct padding of palette element buttons
5573       int element_list_size = *editor_elements_info[i].element_list_size;
5574       int element_rows =
5575         (element_list_size + editor.palette.cols - 1) / editor.palette.cols;
5576       int element_buttons = editor.palette.cols * element_rows;
5577
5578       // copy all elements from element list
5579       for (j = 0; j < element_list_size; j++)
5580         editor_elements[pos++] = (*editor_elements_info[i].element_list)[j];
5581
5582       // use empty elements for padding of palette element buttons
5583       for (j = 0; j < element_buttons - element_list_size; j++)
5584         editor_elements[pos++] = editor_el_empty[0];
5585     }
5586   }
5587
5588   /* (this function is also called before editor gadgets are initialized!) */
5589   AdjustElementListScrollbar();
5590 }
5591
5592 void PrintEditorElementList()
5593 {
5594   boolean *stop = &setup.editor.el_user_defined;
5595   int i, j;
5596
5597   for (i = 0; editor_elements_info[i].setup_value != stop; i++)
5598   {
5599     int cascade_element = (*editor_elements_info[i].headline_list)[0];
5600
5601     if (IS_EDITOR_CASCADE(cascade_element))
5602     {
5603       int cascade_element_show = EL_CASCADE_INACTIVE(cascade_element);
5604       char *headline = element_info[cascade_element_show].editor_description;
5605
5606       PrintLineWithPrefix("# ", "-", 77);
5607       Print("# %s\n", headline);
5608       PrintLineWithPrefix("# ", "-", 77);
5609     }
5610
5611     for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
5612     {
5613       int element = (*editor_elements_info[i].headline_list)[j];
5614
5615       if (IS_EDITOR_CASCADE(element))
5616         element = EL_CHAR_MINUS;
5617
5618       Print("# %s\n", element_info[element].token_name);
5619     }
5620
5621     if (j > 0)
5622       Print("#\n");
5623
5624     for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
5625     {
5626       int element = (*editor_elements_info[i].element_list)[j];
5627
5628       Print("# %s\n", element_info[element].token_name);
5629     }
5630
5631     if (j > 0)
5632       Print("#\n");
5633   }
5634 }
5635
5636 static void ReinitializeElementListButtons()
5637 {
5638   static boolean last_setup_value_headlines = FALSE;
5639   static boolean initialization_needed = TRUE;
5640   int i;
5641
5642   if (!initialization_needed)   /* check if editor element setup has changed */
5643   {
5644     if (last_setup_value_headlines != setup.editor.el_headlines)
5645       initialization_needed = TRUE;
5646
5647     for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5648       if (editor_elements_info[i].last_setup_value !=
5649           *editor_elements_info[i].setup_value)
5650         initialization_needed = TRUE;
5651   }
5652
5653   if (!initialization_needed)
5654     return;
5655
5656   FreeLevelEditorGadgets();
5657   CreateLevelEditorGadgets();
5658
5659   /* store current setup values for next invocation of this function */
5660   last_setup_value_headlines = setup.editor.el_headlines;
5661   for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5662     editor_elements_info[i].last_setup_value =
5663       *editor_elements_info[i].setup_value;
5664
5665   initialization_needed = FALSE;
5666 }
5667
5668 static void DrawElementBorder(int dest_x, int dest_y, int width, int height,
5669                               boolean input)
5670 {
5671   int border_graphic =
5672     (input ? IMG_EDITOR_ELEMENT_BORDER_INPUT : IMG_EDITOR_ELEMENT_BORDER);
5673   struct GraphicInfo *g = &graphic_info[border_graphic];
5674   Bitmap *src_bitmap = g->bitmap;
5675   int src_x = g->src_x;
5676   int src_y = g->src_y;
5677   int border_size = g->border_size;
5678   int border_xpos = g->width  - border_size;
5679   int border_ypos = g->height - border_size;
5680   int tilesize = ED_DRAWINGAREA_TILE_SIZE;
5681   int i;
5682
5683   BlitBitmap(src_bitmap, drawto, src_x, src_y,
5684              border_size, border_size,
5685              dest_x - border_size, dest_y - border_size);
5686   BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y,
5687              border_size, border_size,
5688              dest_x + width, dest_y - border_size);
5689   BlitBitmap(src_bitmap, drawto, src_x, src_y + border_ypos,
5690              border_size, border_size,
5691              dest_x - border_size, dest_y + height);
5692   BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_ypos,
5693              border_size, border_size,
5694              dest_x + width, dest_y + height);
5695
5696   for (i = 0; i < width / tilesize; i++)
5697   {
5698     BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y,
5699                tilesize, border_size,
5700                dest_x + i * tilesize, dest_y - border_size);
5701     BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y + border_ypos,
5702                tilesize, border_size,
5703                dest_x + i * tilesize, dest_y + height);
5704   }
5705
5706   for (i = 0; i < height / tilesize; i++)
5707   {
5708     BlitBitmap(src_bitmap, drawto, src_x, src_y + border_size,
5709                border_size, tilesize,
5710                dest_x - border_size, dest_y + i * tilesize);
5711     BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_size,
5712                border_size, tilesize,
5713                dest_x + width, dest_y + i * tilesize);
5714   }
5715
5716   ClearRectangle(drawto, dest_x - 1, dest_y - 1, width + 2, height + 2);
5717 }
5718
5719 static void DrawEditorElement(int x, int y, int element)
5720 {
5721   DrawSizedElement(x, y, element, ed_tilesize);
5722 }
5723
5724 static void DrawEditorElementOrWall(int x, int y, int scroll_x, int scroll_y)
5725 {
5726   DrawSizedElementOrWall(x, y, scroll_x, scroll_y, ed_tilesize);
5727 }
5728
5729 static void DrawEditorLevel(int size_x, int size_y, int scroll_x, int scroll_y)
5730 {
5731   DrawSizedLevel(size_x, size_y, scroll_x, scroll_y, ed_tilesize);
5732 }
5733
5734 static void DrawDrawingArea(int id)
5735 {
5736   struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
5737   int x, y;
5738
5739   int *value = drawingarea_info[id].value;
5740   int area_xsize = drawingarea_info[id].area_xsize;
5741   int area_ysize = drawingarea_info[id].area_ysize;
5742   int tilesize = ED_DRAWINGAREA_TILE_SIZE;
5743
5744   for (x = 0; x < area_xsize; x++)
5745     for (y = 0; y < area_ysize; y++)
5746       DrawSizedGraphicExt(drawto,
5747                           gi->x + x * tilesize,
5748                           gi->y + y * tilesize,
5749                           el2edimg(value[x * area_ysize + y]), 0, tilesize);
5750 }
5751
5752 static void ScrollEditorLevel(int from_x, int from_y, int scroll)
5753 {
5754   int x, y;
5755   int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
5756   int dy = (scroll == ED_SCROLL_UP   ? -1 : scroll == ED_SCROLL_DOWN  ? 1 : 0);
5757
5758   BlitBitmap(drawto, drawto,
5759              SX + (dx == -1 ? ed_tilesize : 0),
5760              SY + (dy == -1 ? ed_tilesize : 0),
5761              (ed_fieldx * ed_tilesize) - (dx != 0 ? ed_tilesize : 0),
5762              (ed_fieldy * ed_tilesize) - (dy != 0 ? ed_tilesize : 0),
5763              SX + (dx == +1 ? ed_tilesize : 0),
5764              SY + (dy == +1 ? ed_tilesize : 0));
5765
5766   if (dx)
5767   {
5768     x = (dx == 1 ? 0 : ed_fieldx - 1);
5769     for (y = 0; y < ed_fieldy; y++)
5770       DrawEditorElementOrWall(x, y, from_x, from_y);
5771   }
5772   else if (dy)
5773   {
5774     y = (dy == 1 ? 0 : ed_fieldy - 1);
5775     for (x = 0; x < ed_fieldx; x++)
5776       DrawEditorElementOrWall(x, y, from_x, from_y);
5777   }
5778
5779   redraw_mask |= REDRAW_FIELD;
5780   BackToFront();
5781 }
5782
5783 void getEditorGraphicSource(int element, int tile_size, Bitmap **bitmap,
5784                             int *x, int *y)
5785 {
5786   getSizedGraphicSource(el2edimg(element), 0, tile_size, bitmap, x, y);
5787 }
5788
5789 static void CreateControlButtons()
5790 {
5791   struct GadgetInfo *gi;
5792   int i;
5793
5794   /* create toolbox buttons */
5795   for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
5796   {
5797     int id = controlbutton_info[i].gadget_id;
5798     int type = controlbutton_info[i].gadget_type;
5799     int graphic = controlbutton_info[i].graphic;
5800     struct XYTileSize *pos = controlbutton_info[i].pos;
5801     struct GraphicInfo *gd = &graphic_info[graphic];
5802     Bitmap *deco_bitmap = NULL;
5803     int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
5804     int tile_size = 0, deco_shift = 0;
5805     boolean deco_masked = FALSE;
5806     int gd_x1 = gd->src_x;
5807     int gd_y1 = gd->src_y;
5808     int gd_x2 = gd->src_x + gd->pressed_xoffset;
5809     int gd_y2 = gd->src_y + gd->pressed_yoffset;
5810     int gd_x1a = gd->src_x + gd->active_xoffset;
5811     int gd_y1a = gd->src_y + gd->active_yoffset;
5812     int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
5813     int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
5814     int x = pos->x;
5815     int y = pos->y;
5816     unsigned int event_mask;
5817     int radio_button_nr = RADIO_NR_NONE;
5818     boolean checked = FALSE;
5819
5820     if (type == GD_TYPE_RADIO_BUTTON)
5821     {
5822       event_mask = GD_EVENT_PRESSED;
5823       radio_button_nr = RADIO_NR_DRAWING_TOOLBOX;
5824
5825       if (id == drawing_function)
5826         checked = TRUE;
5827     }
5828     else
5829     {
5830       if (id == GADGET_ID_WRAP_LEFT ||
5831           id == GADGET_ID_WRAP_RIGHT ||
5832           id == GADGET_ID_WRAP_UP ||
5833           id == GADGET_ID_WRAP_DOWN)
5834         event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
5835       else
5836         event_mask = GD_EVENT_RELEASED;
5837     }
5838
5839     if (id == GADGET_ID_PROPERTIES ||
5840         id == GADGET_ID_PALETTE)
5841     {
5842       x += DX;
5843       y += DY;
5844     }
5845     else if (id == GADGET_ID_ELEMENT_LEFT ||
5846              id == GADGET_ID_ELEMENT_MIDDLE ||
5847              id == GADGET_ID_ELEMENT_RIGHT)
5848     {
5849       x += DX;
5850       y += DY;
5851
5852       int element = (id == GADGET_ID_ELEMENT_LEFT   ? new_element1 :
5853                      id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
5854                      id == GADGET_ID_ELEMENT_RIGHT  ? new_element3 : EL_EMPTY);
5855
5856       tile_size = BUTTON_TILE_SIZE(id == GADGET_ID_ELEMENT_LEFT ?
5857                                    editor.button.element_left.tile_size :
5858                                    id == GADGET_ID_ELEMENT_MIDDLE ?
5859                                    editor.button.element_middle.tile_size :
5860                                    id == GADGET_ID_ELEMENT_RIGHT ?
5861                                    editor.button.element_right.tile_size : 0);
5862
5863       // make sure that decoration does not overlap gadget border
5864       tile_size = MIN(tile_size, MIN(gd->width, gd->height));
5865
5866       getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x,&deco_y);
5867
5868       deco_xpos = (gd->width  - tile_size) / 2;
5869       deco_ypos = (gd->height - tile_size) / 2;
5870       deco_shift = 1;
5871       deco_masked = gd->draw_masked;
5872     }
5873     else
5874     {
5875       x += EX;
5876       y += EY;
5877     }
5878
5879     gi = CreateGadget(GDI_CUSTOM_ID, id,
5880                       GDI_CUSTOM_TYPE_ID, i,
5881                       GDI_INFO_TEXT, controlbutton_info[i].infotext,
5882                       GDI_X, x,
5883                       GDI_Y, y,
5884                       GDI_WIDTH, gd->width,
5885                       GDI_HEIGHT, gd->height,
5886                       GDI_TYPE, type,
5887                       GDI_STATE, GD_BUTTON_UNPRESSED,
5888                       GDI_RADIO_NR, radio_button_nr,
5889                       GDI_CHECKED, checked,
5890                       GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
5891                       GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
5892                       GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
5893                       GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
5894                       GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
5895                       GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
5896                       GDI_DECORATION_SIZE, tile_size, tile_size,
5897                       GDI_DECORATION_SHIFTING, deco_shift, deco_shift,
5898                       GDI_DECORATION_MASKED, deco_masked,
5899                       GDI_EVENT_MASK, event_mask,
5900                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
5901                       GDI_CALLBACK_ACTION, HandleControlButtons,
5902                       GDI_END);
5903
5904     if (gi == NULL)
5905       Error(ERR_EXIT, "cannot create gadget");
5906
5907     level_editor_gadget[id] = gi;
5908   }
5909
5910   /* these values are not constant, but can change at runtime */
5911   scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].x    = ED_SCROLL_UP_XPOS;
5912   scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].y    = ED_SCROLL_UP_YPOS;
5913   scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].x  = ED_SCROLL_DOWN_XPOS;
5914   scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].y  = ED_SCROLL_DOWN_YPOS;
5915   scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].x  = ED_SCROLL_LEFT_XPOS;
5916   scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].y  = ED_SCROLL_LEFT_YPOS;
5917   scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].x = ED_SCROLL_RIGHT_XPOS;
5918   scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].y = ED_SCROLL_RIGHT_YPOS;
5919   scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].x    = ED_SCROLL2_UP_XPOS;
5920   scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].y    = ED_SCROLL2_UP_YPOS;
5921   scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].x  = ED_SCROLL2_DOWN_XPOS;
5922   scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].y  = ED_SCROLL2_DOWN_YPOS;
5923
5924   /* create buttons for scrolling of drawing area and element list */
5925   for (i = 0; i < ED_NUM_SCROLLBUTTONS; i++)
5926   {
5927     int id = scrollbutton_info[i].gadget_id;
5928     int graphic = scrollbutton_info[i].graphic;
5929     struct GraphicInfo *gd = &graphic_info[graphic];
5930     Bitmap *gd_bitmap = gd->bitmap;
5931     int gd_x1 = gd->src_x;
5932     int gd_y1 = gd->src_y;
5933     int gd_x2 = gd->src_x + gd->pressed_xoffset;
5934     int gd_y2 = gd->src_y + gd->pressed_yoffset;
5935     int width  = gd->width;
5936     int height = gd->height;
5937     int x = scrollbutton_pos[i].x;
5938     int y = scrollbutton_pos[i].y;
5939     unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
5940
5941     if (id == GADGET_ID_SCROLL_LIST_UP ||
5942         id == GADGET_ID_SCROLL_LIST_DOWN)
5943     {
5944       x += PX;
5945       y += PY;
5946     }
5947     else
5948     {
5949       x += SX;
5950       y += SY;
5951     }
5952
5953     gi = CreateGadget(GDI_CUSTOM_ID, id,
5954                       GDI_CUSTOM_TYPE_ID, i,
5955                       GDI_INFO_TEXT, scrollbutton_info[i].infotext,
5956                       GDI_X, x,
5957                       GDI_Y, y,
5958                       GDI_WIDTH, width,
5959                       GDI_HEIGHT, height,
5960                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5961                       GDI_STATE, GD_BUTTON_UNPRESSED,
5962                       GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
5963                       GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
5964                       GDI_EVENT_MASK, event_mask,
5965                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
5966                       GDI_CALLBACK_ACTION, HandleControlButtons,
5967                       GDI_END);
5968
5969     if (gi == NULL)
5970       Error(ERR_EXIT, "cannot create gadget");
5971
5972     level_editor_gadget[id] = gi;
5973   }
5974
5975   /* create buttons for element list */
5976   for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
5977   {
5978     int id = GADGET_ID_ELEMENTLIST_FIRST + i;
5979     int graphic = IMG_EDITOR_PALETTE_BUTTON;
5980     struct GraphicInfo *gd = &graphic_info[graphic];
5981     Bitmap *gd_bitmap = gd->bitmap;
5982     Bitmap *deco_bitmap;
5983     int deco_x, deco_y, deco_xpos, deco_ypos;
5984     int gd_x1 = gd->src_x;
5985     int gd_y1 = gd->src_y;
5986     int gd_x2 = gd->src_x + gd->pressed_xoffset;
5987     int gd_y2 = gd->src_y + gd->pressed_yoffset;
5988     int xx = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
5989     int yy = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
5990     int x = PX + ED_ELEMENTLIST_XPOS + xx * gd->width;
5991     int y = PY + ED_ELEMENTLIST_YPOS + yy * gd->height;
5992     int element = editor_elements[i];
5993     int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
5994     unsigned int event_mask = GD_EVENT_RELEASED;
5995
5996     getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
5997
5998     deco_xpos = (gd->width  - tile_size) / 2;
5999     deco_ypos = (gd->height - tile_size) / 2;
6000
6001     gi = CreateGadget(GDI_CUSTOM_ID, id,
6002                       GDI_CUSTOM_TYPE_ID, i,
6003                       GDI_INFO_TEXT, getElementInfoText(element),
6004                       GDI_X, x,
6005                       GDI_Y, y,
6006                       GDI_WIDTH, gd->width,
6007                       GDI_HEIGHT, gd->height,
6008                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6009                       GDI_STATE, GD_BUTTON_UNPRESSED,
6010                       GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
6011                       GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
6012                       GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
6013                       GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
6014                       GDI_DECORATION_SIZE, tile_size, tile_size,
6015                       GDI_DECORATION_SHIFTING, 1, 1,
6016                       GDI_EVENT_MASK, event_mask,
6017                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6018                       GDI_CALLBACK_ACTION, HandleControlButtons,
6019                       GDI_END);
6020
6021     if (gi == NULL)
6022       Error(ERR_EXIT, "cannot create gadget");
6023
6024     level_editor_gadget[id] = gi;
6025   }
6026 }
6027
6028 static void CreateCounterButtons()
6029 {
6030   int max_infotext_len = getMaxInfoTextLength();
6031   int i;
6032
6033   for (i = 0; i < ED_NUM_COUNTERBUTTONS; i++)
6034   {
6035     int j;
6036     int x = SX + ED_SETTINGS_X(counterbutton_info[i].x); /* down count button */
6037     int y = SY + ED_SETTINGS_Y(counterbutton_info[i].y);
6038
6039     /* determine horizontal position to the right of specified gadget */
6040     if (counterbutton_info[i].gadget_id_align != GADGET_ID_NONE)
6041       x = (right_gadget_border[counterbutton_info[i].gadget_id_align] +
6042            ED_GADGET_TEXT_DISTANCE);
6043
6044     /* determine horizontal offset for leading text */
6045     if (counterbutton_info[i].text_left != NULL)
6046       x += getTextWidthForGadget(counterbutton_info[i].text_left);
6047
6048     for (j = 0; j < 2; j++)
6049     {
6050       struct GadgetInfo *gi;
6051       int id = (j == 0 ?
6052                 counterbutton_info[i].gadget_id_down :
6053                 counterbutton_info[i].gadget_id_up);
6054       int graphic;
6055       struct GraphicInfo *gd;
6056       int gd_x1, gd_x2, gd_y1, gd_y2;
6057       unsigned int event_mask;
6058       char infotext[max_infotext_len + 1];
6059
6060       event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6061
6062       if (i == ED_COUNTER_ID_SELECT_LEVEL)
6063       {
6064         graphic = (j == 0 ?
6065                    IMG_GFX_EDITOR_BUTTON_PREV_LEVEL :
6066                    IMG_GFX_EDITOR_BUTTON_NEXT_LEVEL);
6067
6068         event_mask |= GD_EVENT_RELEASED;
6069
6070         if (j == 0)
6071         {
6072           x = DX + editor.button.prev_level.x;
6073           y = DY + editor.button.prev_level.y;
6074         }
6075         else
6076         {
6077           x = DX + editor.button.next_level.x;
6078           y = DY + editor.button.next_level.y;
6079         }
6080       }
6081       else
6082       {
6083         graphic = (j == 0 ?
6084                    IMG_EDITOR_COUNTER_DOWN :
6085                    IMG_EDITOR_COUNTER_UP);
6086       }
6087
6088       gd = &graphic_info[graphic];
6089
6090       gd_x1 = gd->src_x;
6091       gd_y1 = gd->src_y;
6092       gd_x2 = gd->src_x + gd->pressed_xoffset;
6093       gd_y2 = gd->src_y + gd->pressed_yoffset;
6094
6095       sprintf(infotext, "%s counter value by 1, 5 or 10",
6096               (j == 0 ? "decrease" : "increase"));
6097
6098       gi = CreateGadget(GDI_CUSTOM_ID, id,
6099                         GDI_CUSTOM_TYPE_ID, i,
6100                         GDI_INFO_TEXT, infotext,
6101                         GDI_X, x,
6102                         GDI_Y, y,
6103                         GDI_WIDTH, gd->width,
6104                         GDI_HEIGHT, gd->height,
6105                         GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6106                         GDI_STATE, GD_BUTTON_UNPRESSED,
6107                         GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6108                         GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6109                         GDI_EVENT_MASK, event_mask,
6110                         GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6111                         GDI_CALLBACK_ACTION, HandleCounterButtons,
6112                         GDI_END);
6113
6114       if (gi == NULL)
6115         Error(ERR_EXIT, "cannot create gadget");
6116
6117       level_editor_gadget[id] = gi;
6118       right_gadget_border[id] =
6119         getRightGadgetBorder(gi, counterbutton_info[i].text_right);
6120
6121       x += gi->width + ED_GADGET_SMALL_DISTANCE;        /* text count button */
6122
6123       if (j == 0)
6124       {
6125         int font_type = FONT_INPUT_1;
6126         int font_type_active = FONT_INPUT_1_ACTIVE;
6127
6128         id = counterbutton_info[i].gadget_id_text;
6129
6130         event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
6131
6132         if (i == ED_COUNTER_ID_SELECT_LEVEL)
6133         {
6134           graphic = IMG_GFX_EDITOR_INPUT_LEVEL_NUMBER;
6135
6136           font_type = FONT_LEVEL_NUMBER;
6137           font_type_active = FONT_LEVEL_NUMBER_ACTIVE;
6138
6139           x = DX + editor.input.level_number.x;
6140           y = DY + editor.input.level_number.y;
6141         }
6142         else
6143         {
6144           graphic = IMG_EDITOR_COUNTER_INPUT;
6145         }
6146
6147         gd = &graphic_info[graphic];
6148
6149         gd_x1 = gd->src_x;
6150         gd_y1 = gd->src_y;
6151         gd_x2 = gd->src_x + gd->active_xoffset;
6152         gd_y2 = gd->src_y + gd->active_yoffset;
6153
6154         gi = CreateGadget(GDI_CUSTOM_ID, id,
6155                           GDI_CUSTOM_TYPE_ID, i,
6156                           GDI_INFO_TEXT, "enter counter value",
6157                           GDI_X, x,
6158                           GDI_Y, y,
6159                           GDI_TYPE, GD_TYPE_TEXT_INPUT_NUMERIC,
6160                           GDI_NUMBER_VALUE, 0,
6161                           GDI_NUMBER_MIN, counterbutton_info[i].min_value,
6162                           GDI_NUMBER_MAX, counterbutton_info[i].max_value,
6163                           GDI_TEXT_SIZE, 3,     /* minimal counter text size */
6164                           GDI_TEXT_FONT, font_type,
6165                           GDI_TEXT_FONT_ACTIVE, font_type_active,
6166                           GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6167                           GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6168                           GDI_BORDER_SIZE, gd->border_size, gd->border_size,
6169                           GDI_DESIGN_WIDTH, gd->width,
6170                           GDI_EVENT_MASK, event_mask,
6171                           GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6172                           GDI_CALLBACK_ACTION, HandleCounterButtons,
6173                           GDI_END);
6174
6175         if (gi == NULL)
6176           Error(ERR_EXIT, "cannot create gadget");
6177
6178         level_editor_gadget[id] = gi;
6179         right_gadget_border[id] =
6180           getRightGadgetBorder(gi, counterbutton_info[i].text_right);
6181
6182         x += gi->width + ED_GADGET_SMALL_DISTANCE;      /* up count button */
6183       }
6184     }
6185   }
6186 }
6187
6188 static void CreateDrawingAreas()
6189 {
6190   int i;
6191
6192   /* these values are not constant, but can change at runtime */
6193   drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_xsize = MAX_ED_FIELDX;
6194   drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_ysize = MAX_ED_FIELDY;
6195
6196   for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
6197   {
6198     struct GadgetInfo *gi;
6199     unsigned int event_mask;
6200     int id = drawingarea_info[i].gadget_id;
6201     int x = SX + ED_AREA_SETTINGS_X(drawingarea_info[i]);
6202     int y = SY + ED_AREA_SETTINGS_Y(drawingarea_info[i]);
6203     int area_xsize = drawingarea_info[i].area_xsize;
6204     int area_ysize = drawingarea_info[i].area_ysize;
6205     int item_size = (id == GADGET_ID_DRAWING_LEVEL ?
6206                      ed_tilesize : ED_DRAWINGAREA_TILE_SIZE);
6207
6208     event_mask =
6209       GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
6210       GD_EVENT_OFF_BORDERS | GD_EVENT_PIXEL_PRECISE;
6211
6212     /* determine horizontal position to the right of specified gadget */
6213     if (drawingarea_info[i].gadget_id_align != GADGET_ID_NONE)
6214       x = (right_gadget_border[drawingarea_info[i].gadget_id_align] +
6215            ED_DRAWINGAREA_TEXT_DISTANCE);
6216
6217     /* determine horizontal offset for leading text */
6218     if (drawingarea_info[i].text_left != NULL)
6219       x += getTextWidthForDrawingArea(drawingarea_info[i].text_left);
6220
6221     gi = CreateGadget(GDI_CUSTOM_ID, id,
6222                       GDI_CUSTOM_TYPE_ID, i,
6223                       GDI_X, x,
6224                       GDI_Y, y,
6225                       GDI_TYPE, GD_TYPE_DRAWING_AREA,
6226                       GDI_AREA_SIZE, area_xsize, area_ysize,
6227                       GDI_ITEM_SIZE, item_size, item_size,
6228                       GDI_EVENT_MASK, event_mask,
6229                       GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
6230                       GDI_CALLBACK_ACTION, HandleDrawingAreas,
6231                       GDI_END);
6232
6233     if (gi == NULL)
6234       Error(ERR_EXIT, "cannot create gadget");
6235
6236     level_editor_gadget[id] = gi;
6237     right_gadget_border[id] =
6238       getRightGadgetBorder(gi, drawingarea_info[i].text_right);
6239   }
6240 }
6241
6242 static void CreateTextInputGadgets()
6243 {
6244   struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
6245   int max_infotext_len = getMaxInfoTextLength();
6246   int i;
6247
6248   for (i = 0; i < ED_NUM_TEXTINPUT; i++)
6249   {
6250     int gd_x1 = gd->src_x;
6251     int gd_y1 = gd->src_y;
6252     int gd_x2 = gd->src_x + gd->active_xoffset;
6253     int gd_y2 = gd->src_y + gd->active_yoffset;
6254     struct GadgetInfo *gi;
6255     unsigned int event_mask;
6256     char infotext[MAX_OUTPUT_LINESIZE + 1];
6257     int id = textinput_info[i].gadget_id;
6258     int x, y;
6259
6260     if (i == ED_TEXTINPUT_ID_ELEMENT_NAME)
6261     {
6262       int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
6263       int border_size = gd->border_size;
6264       int font_nr = FONT_INPUT_1;
6265       int font_height = getFontHeight(font_nr);
6266       int xoffset = element_border + TILEX + element_border + 3 * border_size;
6267       int yoffset = element_border + (TILEY - font_height) / 2;
6268
6269       x = (editor.settings.element_name.x != -1 ?
6270            editor.settings.element_name.x :
6271            editor.settings.element_graphic.x + xoffset) - border_size;
6272       y = (editor.settings.element_name.y != -1 ?
6273            editor.settings.element_name.y :
6274            editor.settings.element_graphic.y + yoffset) - border_size;
6275     }
6276     else
6277     {
6278       x = ED_SETTINGS_X(textinput_info[i].x);
6279       y = ED_SETTINGS_Y(textinput_info[i].y);
6280     }
6281
6282     event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
6283
6284     sprintf(infotext, "Enter %s", textinput_info[i].infotext);
6285     infotext[max_infotext_len] = '\0';
6286
6287     gi = CreateGadget(GDI_CUSTOM_ID, id,
6288                       GDI_CUSTOM_TYPE_ID, i,
6289                       GDI_INFO_TEXT, infotext,
6290                       GDI_X, SX + x,
6291                       GDI_Y, SY + y,
6292                       GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
6293                       GDI_TEXT_VALUE, textinput_info[i].value,
6294                       GDI_TEXT_SIZE, textinput_info[i].size,
6295                       GDI_TEXT_FONT, FONT_INPUT_1,
6296                       GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
6297                       GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6298                       GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6299                       GDI_BORDER_SIZE, gd->border_size, gd->border_size,
6300                       GDI_DESIGN_WIDTH, gd->width,
6301                       GDI_EVENT_MASK, event_mask,
6302                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6303                       GDI_CALLBACK_ACTION, HandleTextInputGadgets,
6304                       GDI_END);
6305
6306     if (gi == NULL)
6307       Error(ERR_EXIT, "cannot create gadget");
6308
6309     level_editor_gadget[id] = gi;
6310   }
6311 }
6312
6313 static void CreateTextAreaGadgets()
6314 {
6315   int max_infotext_len = getMaxInfoTextLength();
6316   int i;
6317
6318   for (i = 0; i < ED_NUM_TEXTAREAS; i++)
6319   {
6320     struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXTAREA];
6321     int gd_x1 = gd->src_x;
6322     int gd_y1 = gd->src_y;
6323     int gd_x2 = gd->src_x + gd->active_xoffset;
6324     int gd_y2 = gd->src_y + gd->active_yoffset;
6325     struct GadgetInfo *gi;
6326     unsigned int event_mask;
6327     char infotext[MAX_OUTPUT_LINESIZE + 1];
6328     int id = textarea_info[i].gadget_id;
6329     int area_xsize = textarea_info[i].xsize;
6330     int area_ysize = textarea_info[i].ysize;
6331
6332     event_mask = GD_EVENT_TEXT_LEAVING;
6333
6334     sprintf(infotext, "Enter %s", textarea_info[i].infotext);
6335     infotext[max_infotext_len] = '\0';
6336
6337     gi = CreateGadget(GDI_CUSTOM_ID, id,
6338                       GDI_CUSTOM_TYPE_ID, i,
6339                       GDI_INFO_TEXT, infotext,
6340                       GDI_X, SX + ED_SETTINGS_X(textarea_info[i].x),
6341                       GDI_Y, SY + ED_SETTINGS_Y(textarea_info[i].y),
6342                       GDI_TYPE, GD_TYPE_TEXT_AREA,
6343                       GDI_AREA_SIZE, area_xsize, area_ysize,
6344                       GDI_TEXT_FONT, FONT_INPUT_1,
6345                       GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
6346                       GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6347                       GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6348                       GDI_BORDER_SIZE, gd->border_size, gd->border_size,
6349                       GDI_DESIGN_WIDTH, gd->width,
6350                       GDI_EVENT_MASK, event_mask,
6351                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6352                       GDI_CALLBACK_ACTION, HandleTextAreaGadgets,
6353                       GDI_END);
6354
6355     if (gi == NULL)
6356       Error(ERR_EXIT, "cannot create gadget");
6357
6358     level_editor_gadget[id] = gi;
6359   }
6360 }
6361
6362 static void CreateSelectboxGadgets()
6363 {
6364   int max_infotext_len = getMaxInfoTextLength();
6365   int i, j;
6366
6367   for (i = 0; i < ED_NUM_SELECTBOX; i++)
6368   {
6369     struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_SELECTBOX_INPUT];
6370     struct GraphicInfo *gd2 = &graphic_info[IMG_EDITOR_SELECTBOX_BUTTON];
6371     int gd_x1 = gd->src_x;
6372     int gd_y1 = gd->src_y;
6373     int gd_x2 = gd->src_x + gd->active_xoffset;
6374     int gd_y2 = gd->src_y + gd->active_yoffset;
6375     int selectbox_button_xsize = gd2->width;
6376     struct GadgetInfo *gi;
6377     unsigned int event_mask;
6378     char infotext[MAX_OUTPUT_LINESIZE + 1];
6379     int id = selectbox_info[i].gadget_id;
6380     int x = SX + ED_SETTINGS_X(selectbox_info[i].x);
6381     int y = SY + ED_SETTINGS_Y(selectbox_info[i].y);
6382
6383     if (selectbox_info[i].size == -1)   /* dynamically determine size */
6384     {
6385       /* (we cannot use -1 for uninitialized values if we directly compare
6386          with results from strlen(), because the '<' and '>' operation will
6387          implicitely cast -1 to an unsigned integer value!) */
6388       selectbox_info[i].size = 0;
6389
6390       for (j = 0; selectbox_info[i].options[j].text != NULL; j++)
6391         if (strlen(selectbox_info[i].options[j].text) > selectbox_info[i].size)
6392           selectbox_info[i].size = strlen(selectbox_info[i].options[j].text);
6393
6394       selectbox_info[i].size++;         /* add one character empty space */
6395     }
6396
6397     event_mask = GD_EVENT_RELEASED |
6398       GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
6399
6400     /* determine horizontal position to the right of specified gadget */
6401     if (selectbox_info[i].gadget_id_align != GADGET_ID_NONE)
6402       x = (right_gadget_border[selectbox_info[i].gadget_id_align] +
6403            ED_GADGET_TEXT_DISTANCE);
6404
6405     /* determine horizontal offset for leading text */
6406     if (selectbox_info[i].text_left != NULL)
6407       x += getTextWidthForGadget(selectbox_info[i].text_left);
6408
6409     sprintf(infotext, "Select %s", selectbox_info[i].infotext);
6410     infotext[max_infotext_len] = '\0';
6411
6412     gi = CreateGadget(GDI_CUSTOM_ID, id,
6413                       GDI_CUSTOM_TYPE_ID, i,
6414                       GDI_INFO_TEXT, infotext,
6415                       GDI_X, x,
6416                       GDI_Y, y,
6417                       GDI_TYPE, GD_TYPE_SELECTBOX,
6418                       GDI_SELECTBOX_OPTIONS, selectbox_info[i].options,
6419                       GDI_SELECTBOX_CHAR_UNSELECTABLE, '[',
6420                       GDI_TEXT_SIZE, selectbox_info[i].size,
6421                       GDI_TEXT_FONT, FONT_INPUT_1,
6422                       GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
6423                       GDI_TEXT_FONT_UNSELECTABLE, FONT_TEXT_1,
6424                       GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6425                       GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6426                       GDI_BORDER_SIZE, gd->border_size, gd->border_size,
6427                       GDI_BORDER_SIZE_SELECTBUTTON, selectbox_button_xsize,
6428                       GDI_DESIGN_WIDTH, gd->width,
6429                       GDI_EVENT_MASK, event_mask,
6430                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6431                       GDI_CALLBACK_ACTION, HandleSelectboxGadgets,
6432                       GDI_END);
6433
6434     if (gi == NULL)
6435       Error(ERR_EXIT, "cannot create gadget");
6436
6437     level_editor_gadget[id] = gi;
6438     right_gadget_border[id] =
6439       getRightGadgetBorder(gi, selectbox_info[i].text_right);
6440   }
6441 }
6442
6443 static void CreateTextbuttonGadgets()
6444 {
6445   int max_infotext_len = getMaxInfoTextLength();
6446   int i;
6447
6448   for (i = 0; i < ED_NUM_TEXTBUTTONS; i++)
6449   {
6450     int id = textbutton_info[i].gadget_id;
6451     int is_tab_button =
6452       ((id >= GADGET_ID_LEVELINFO_LEVEL && id <= GADGET_ID_LEVELINFO_EDITOR) ||
6453        (id >= GADGET_ID_PROPERTIES_INFO && id <= GADGET_ID_PROPERTIES_CHANGE));
6454     int graphic =
6455       (is_tab_button ? IMG_EDITOR_TABBUTTON : IMG_EDITOR_TEXTBUTTON);
6456     int gadget_distance =
6457       (is_tab_button ? ED_GADGET_SMALL_DISTANCE : ED_GADGET_TEXT_DISTANCE);
6458     struct GraphicInfo *gd = &graphic_info[graphic];
6459     int gd_x1 = gd->src_x;
6460     int gd_y1 = gd->src_y;
6461     int gd_x2 = gd->src_x + gd->pressed_xoffset;
6462     int gd_y2 = gd->src_y + gd->pressed_yoffset;
6463     int gd_x1a = gd->src_x + gd->active_xoffset;
6464     int gd_y1a = gd->src_y + gd->active_yoffset;
6465     int border_xsize = gd->border_size + gd->draw_xoffset;
6466     int border_ysize = gd->border_size;
6467     struct GadgetInfo *gi;
6468     unsigned int event_mask;
6469     char infotext[MAX_OUTPUT_LINESIZE + 1];
6470     int x = SX + ED_SETTINGS_X(textbutton_info[i].x);
6471     int y = SY + ED_SETTINGS_Y(textbutton_info[i].y);
6472
6473     if (textbutton_info[i].size == -1)  /* dynamically determine size */
6474       textbutton_info[i].size = strlen(textbutton_info[i].text);
6475
6476     event_mask = GD_EVENT_RELEASED;
6477
6478     sprintf(infotext, "%s", textbutton_info[i].infotext);
6479     infotext[max_infotext_len] = '\0';
6480
6481     /* determine horizontal position to the right of specified gadget */
6482     if (textbutton_info[i].gadget_id_align != GADGET_ID_NONE)
6483     {
6484       int gadget_id_align = textbutton_info[i].gadget_id_align;
6485
6486       x = right_gadget_border[gadget_id_align] + gadget_distance;
6487
6488       if (textbutton_info[i].y == -1)
6489         y = level_editor_gadget[gadget_id_align]->y;
6490     }
6491
6492     /* determine horizontal offset for leading text */
6493     if (textbutton_info[i].text_left != NULL)
6494       x += getTextWidthForGadget(textbutton_info[i].text_left);
6495
6496     gi = CreateGadget(GDI_CUSTOM_ID, id,
6497                       GDI_CUSTOM_TYPE_ID, i,
6498                       GDI_INFO_TEXT, infotext,
6499                       GDI_X, x,
6500                       GDI_Y, y,
6501                       GDI_TYPE, GD_TYPE_TEXT_BUTTON,
6502                       GDI_TEXT_VALUE, textbutton_info[i].text,
6503                       GDI_TEXT_SIZE, textbutton_info[i].size,
6504                       GDI_TEXT_FONT, FONT_INPUT_2,
6505                       GDI_TEXT_FONT_ACTIVE, FONT_INPUT_2_ACTIVE,
6506                       GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6507                       GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6508                       GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
6509                       GDI_BORDER_SIZE, border_xsize, border_ysize,
6510                       GDI_DESIGN_WIDTH, gd->width,
6511                       GDI_DECORATION_SHIFTING, 1, 1,
6512                       GDI_EVENT_MASK, event_mask,
6513                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6514                       GDI_CALLBACK_ACTION, HandleTextbuttonGadgets,
6515                       GDI_END);
6516
6517     if (gi == NULL)
6518       Error(ERR_EXIT, "cannot create gadget");
6519
6520     level_editor_gadget[id] = gi;
6521     right_gadget_border[id] =
6522       getRightGadgetBorder(gi, textbutton_info[i].text_right);
6523   }
6524 }
6525
6526 static void CreateGraphicbuttonGadgets()
6527 {
6528   struct GadgetInfo *gi;
6529   unsigned int event_mask;
6530   int i;
6531
6532   /* create buttons for scrolling of drawing area and element list */
6533   for (i = 0; i < ED_NUM_GRAPHICBUTTONS; i++)
6534   {
6535     int id = graphicbutton_info[i].gadget_id;
6536     int x = SX + ED_SETTINGS_X(graphicbutton_info[i].x);
6537     int y = SY + ED_SETTINGS_Y(graphicbutton_info[i].y);
6538     struct GraphicInfo *gd = &graphic_info[graphicbutton_info[i].graphic];
6539     int gd_x1 = gd->src_x;
6540     int gd_y1 = gd->src_y;
6541     int gd_x2 = gd->src_x + gd->pressed_xoffset;
6542     int gd_y2 = gd->src_y + gd->pressed_yoffset;
6543
6544     event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6545
6546     /* determine horizontal position to the right of specified gadget */
6547     if (graphicbutton_info[i].gadget_id_align != GADGET_ID_NONE)
6548       x = (right_gadget_border[graphicbutton_info[i].gadget_id_align] +
6549            ED_GADGET_TEXT_DISTANCE);
6550
6551     /* determine horizontal offset for leading text */
6552     if (graphicbutton_info[i].text_left != NULL)
6553       x += getTextWidthForGadget(graphicbutton_info[i].text_left);
6554
6555     gi = CreateGadget(GDI_CUSTOM_ID, id,
6556                       GDI_CUSTOM_TYPE_ID, i,
6557                       GDI_INFO_TEXT, graphicbutton_info[i].infotext,
6558                       GDI_X, x,
6559                       GDI_Y, y,
6560                       GDI_WIDTH, gd->width,
6561                       GDI_HEIGHT, gd->height,
6562                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6563                       GDI_STATE, GD_BUTTON_UNPRESSED,
6564                       GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6565                       GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6566                       GDI_EVENT_MASK, event_mask,
6567                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6568                       GDI_CALLBACK_ACTION, HandleGraphicbuttonGadgets,
6569                       GDI_END);
6570
6571     if (gi == NULL)
6572       Error(ERR_EXIT, "cannot create gadget");
6573
6574     level_editor_gadget[id] = gi;
6575     right_gadget_border[id] =
6576       getRightGadgetBorder(gi, graphicbutton_info[i].text_right);
6577   }
6578 }
6579
6580 static void CreateScrollbarGadgets()
6581 {
6582   int i;
6583
6584   /* these values are not constant, but can change at runtime */
6585   scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].x =
6586     SX + ED_SCROLL_HORIZONTAL_XPOS;
6587   scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].y =
6588     SY + ED_SCROLL_HORIZONTAL_YPOS;
6589   scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width =
6590     ED_SCROLL_HORIZONTAL_XSIZE;
6591   scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].height =
6592     ED_SCROLL_HORIZONTAL_YSIZE;
6593   scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_x      = SX;
6594   scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_y      = SY;
6595   scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_width  = SXSIZE;
6596   scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_height = SYSIZE;
6597
6598   scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].x =
6599     SX + ED_SCROLL_VERTICAL_XPOS;
6600   scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].y =
6601     SY + ED_SCROLL_VERTICAL_YPOS;
6602   scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].width =
6603     ED_SCROLL_VERTICAL_XSIZE;
6604   scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].height =
6605     ED_SCROLL_VERTICAL_YSIZE;
6606   scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_x      = SX;
6607   scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_y      = SY;
6608   scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_width  = SXSIZE;
6609   scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_height = SYSIZE;
6610
6611   scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].x =
6612     PX + ED_SCROLL2_VERTICAL_XPOS;
6613   scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].y =
6614     PY + ED_SCROLL2_VERTICAL_YPOS;
6615   scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].width =
6616     ED_SCROLL2_VERTICAL_XSIZE;
6617   scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].height =
6618     ED_SCROLL2_VERTICAL_YSIZE;
6619   scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_x = PX;
6620   scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_y = PY;
6621   scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_width  = PXSIZE;
6622   scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_height = PYSIZE;
6623
6624   for (i = 0; i < ED_NUM_SCROLLBARS; i++)
6625   {
6626     int id = scrollbar_info[i].gadget_id;
6627     int graphic = scrollbar_info[i].graphic;
6628     struct GraphicInfo *gd = &graphic_info[graphic];
6629     int gd_x1 = gd->src_x;
6630     int gd_y1 = gd->src_y;
6631     int gd_x2 = gd->src_x + gd->pressed_xoffset;
6632     int gd_y2 = gd->src_y + gd->pressed_yoffset;
6633     struct GadgetInfo *gi;
6634     int items_max, items_visible, item_position;
6635     unsigned int event_mask;
6636
6637     if (i == ED_SCROLLBAR_ID_LIST_VERTICAL)
6638     {
6639       items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
6640       items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
6641       item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
6642     }
6643     else        /* drawing area scrollbars */
6644     {
6645       if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
6646       {
6647         items_max = MAX(lev_fieldx + 2, ed_fieldx);
6648         items_visible = ed_fieldx;
6649         item_position = 0;
6650       }
6651       else
6652       {
6653         items_max = MAX(lev_fieldy + 2, ed_fieldy);
6654         items_visible = ed_fieldy;
6655         item_position = 0;
6656       }
6657     }
6658
6659     event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
6660
6661     gi = CreateGadget(GDI_CUSTOM_ID, id,
6662                       GDI_CUSTOM_TYPE_ID, i,
6663                       GDI_INFO_TEXT, scrollbar_info[i].infotext,
6664                       GDI_X, scrollbar_pos[i].x,
6665                       GDI_Y, scrollbar_pos[i].y,
6666                       GDI_WIDTH, scrollbar_pos[i].width,
6667                       GDI_HEIGHT, scrollbar_pos[i].height,
6668                       GDI_TYPE, scrollbar_info[i].type,
6669                       GDI_SCROLLBAR_ITEMS_MAX, items_max,
6670                       GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
6671                       GDI_SCROLLBAR_ITEM_POSITION, item_position,
6672                       GDI_WHEEL_AREA_X, scrollbar_pos[i].wheel_x,
6673                       GDI_WHEEL_AREA_Y, scrollbar_pos[i].wheel_y,
6674                       GDI_WHEEL_AREA_WIDTH, scrollbar_pos[i].wheel_width,
6675                       GDI_WHEEL_AREA_HEIGHT, scrollbar_pos[i].wheel_height,
6676                       GDI_STATE, GD_BUTTON_UNPRESSED,
6677                       GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6678                       GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6679                       GDI_BORDER_SIZE, gd->border_size, gd->border_size,
6680                       GDI_EVENT_MASK, event_mask,
6681                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6682                       GDI_CALLBACK_ACTION, HandleControlButtons,
6683                       GDI_END);
6684
6685     if (gi == NULL)
6686       Error(ERR_EXIT, "cannot create gadget");
6687
6688     level_editor_gadget[id] = gi;
6689   }
6690 }
6691
6692 static void CreateCheckbuttonGadgets()
6693 {
6694   struct GadgetInfo *gi;
6695   unsigned int event_mask;
6696   int i;
6697
6698   event_mask = GD_EVENT_PRESSED;
6699
6700   for (i = 0; i < ED_NUM_CHECKBUTTONS; i++)
6701   {
6702     int id = checkbutton_info[i].gadget_id;
6703     int graphic = (id == GADGET_ID_STICK_ELEMENT ? IMG_EDITOR_STICKYBUTTON :
6704                    IMG_EDITOR_CHECKBOX);
6705     struct GraphicInfo *gd = &graphic_info[graphic];
6706     int gd_x1 = gd->src_x;
6707     int gd_y1 = gd->src_y;
6708     int gd_x2 = gd->src_x + gd->pressed_xoffset;
6709     int gd_y2 = gd->src_y + gd->pressed_yoffset;
6710     int gd_x1a = gd->src_x + gd->active_xoffset;
6711     int gd_y1a = gd->src_y + gd->active_yoffset;
6712     int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
6713     int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
6714     int x = SX + ED_SETTINGS_X(checkbutton_info[i].x);
6715     int y = SY + ED_SETTINGS_Y(checkbutton_info[i].y);
6716
6717     /* determine horizontal position to the right of specified gadget */
6718     if (checkbutton_info[i].gadget_id_align != GADGET_ID_NONE)
6719       x = (right_gadget_border[checkbutton_info[i].gadget_id_align] +
6720            ED_GADGET_TEXT_DISTANCE);
6721
6722     /* determine horizontal offset for leading text */
6723     if (checkbutton_info[i].text_left != NULL)
6724       x += getTextWidthForGadget(checkbutton_info[i].text_left);
6725
6726     gi = CreateGadget(GDI_CUSTOM_ID, id,
6727                       GDI_CUSTOM_TYPE_ID, i,
6728                       GDI_INFO_TEXT, checkbutton_info[i].infotext,
6729                       GDI_X, x,
6730                       GDI_Y, y,
6731                       GDI_WIDTH, gd->width,
6732                       GDI_HEIGHT, gd->height,
6733                       GDI_TYPE, GD_TYPE_CHECK_BUTTON,
6734                       GDI_CHECKED, *checkbutton_info[i].value,
6735                       GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6736                       GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6737                       GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
6738                       GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
6739                       GDI_EVENT_MASK, event_mask,
6740                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6741                       GDI_CALLBACK_ACTION, HandleCheckbuttons,
6742                       GDI_END);
6743
6744     if (gi == NULL)
6745       Error(ERR_EXIT, "cannot create gadget");
6746
6747     level_editor_gadget[id] = gi;
6748     right_gadget_border[id] =
6749       getRightGadgetBorder(gi, checkbutton_info[i].text_right);
6750   }
6751 }
6752
6753 static void CreateRadiobuttonGadgets()
6754 {
6755   struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_RADIOBUTTON];
6756   int gd_x1 = gd->src_x;
6757   int gd_y1 = gd->src_y;
6758   int gd_x2 = gd->src_x + gd->pressed_xoffset;
6759   int gd_y2 = gd->src_y + gd->pressed_yoffset;
6760   int gd_x1a = gd->src_x + gd->active_xoffset;
6761   int gd_y1a = gd->src_y + gd->active_yoffset;
6762   int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
6763   int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
6764   struct GadgetInfo *gi;
6765   unsigned int event_mask;
6766   int i;
6767
6768   event_mask = GD_EVENT_PRESSED;
6769
6770   for (i = 0; i < ED_NUM_RADIOBUTTONS; i++)
6771   {
6772     int id = radiobutton_info[i].gadget_id;
6773     int x = SX + ED_SETTINGS_X(radiobutton_info[i].x);
6774     int y = SY + ED_SETTINGS_Y(radiobutton_info[i].y);
6775
6776     int checked =
6777       (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
6778
6779     /* determine horizontal position to the right of specified gadget */
6780     if (radiobutton_info[i].gadget_id_align != GADGET_ID_NONE)
6781       x = (right_gadget_border[radiobutton_info[i].gadget_id_align] +
6782            ED_GADGET_TEXT_DISTANCE);
6783
6784     /* determine horizontal offset for leading text */
6785     if (radiobutton_info[i].text_left != NULL)
6786       x += getTextWidthForGadget(radiobutton_info[i].text_left);
6787
6788     gi = CreateGadget(GDI_CUSTOM_ID, id,
6789                       GDI_CUSTOM_TYPE_ID, i,
6790                       GDI_INFO_TEXT, radiobutton_info[i].infotext,
6791                       GDI_X, x,
6792                       GDI_Y, y,
6793                       GDI_WIDTH, gd->width,
6794                       GDI_HEIGHT, gd->height,
6795                       GDI_TYPE, GD_TYPE_RADIO_BUTTON,
6796                       GDI_RADIO_NR, radiobutton_info[i].radio_button_nr,
6797                       GDI_CHECKED, checked,
6798                       GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6799                       GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6800                       GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
6801                       GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
6802                       GDI_EVENT_MASK, event_mask,
6803                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6804                       GDI_CALLBACK_ACTION, HandleRadiobuttons,
6805                       GDI_END);
6806
6807     if (gi == NULL)
6808       Error(ERR_EXIT, "cannot create gadget");
6809
6810     level_editor_gadget[id] = gi;
6811     right_gadget_border[id] =
6812       getRightGadgetBorder(gi, radiobutton_info[i].text_right);
6813   }
6814 }
6815
6816 void CreateLevelEditorGadgets()
6817 {
6818   /* force EDITOR font inside level editor */
6819   SetFontStatus(GAME_MODE_EDITOR);
6820
6821   /* these values are not constant, but can change at runtime */
6822   ed_fieldx = MAX_ED_FIELDX - 1;
6823   ed_fieldy = MAX_ED_FIELDY - 1;
6824
6825   num_editor_gadgets = NUM_EDITOR_GADGETS;
6826
6827   // printf("::: allocating %d gadgets ...\n", num_editor_gadgets);
6828
6829   level_editor_gadget =
6830     checked_calloc(num_editor_gadgets * sizeof(struct GadgetInfo *));
6831   right_gadget_border =
6832     checked_calloc(num_editor_gadgets * sizeof(int));
6833
6834   editor_el_empty = checked_calloc(ED_NUM_ELEMENTLIST_BUTTONS * sizeof(int));
6835   editor_el_empty_ptr = editor_el_empty;
6836
6837   use_permanent_palette = !editor.palette.show_as_separate_screen;
6838
6839   ReinitializeElementList();
6840
6841   CreateControlButtons();
6842   CreateScrollbarGadgets();
6843
6844   /* order of function calls is important because of cross-references */
6845   CreateCheckbuttonGadgets();
6846   CreateCounterButtons();
6847   CreateRadiobuttonGadgets();
6848   CreateTextInputGadgets();
6849   CreateTextAreaGadgets();
6850   CreateSelectboxGadgets();
6851   CreateGraphicbuttonGadgets();
6852   CreateTextbuttonGadgets();
6853   CreateDrawingAreas();
6854
6855   ResetFontStatus();
6856 }
6857
6858 void FreeLevelEditorGadgets()
6859 {
6860   int i;
6861
6862   // printf("::: freeing %d gadgets ...\n", num_editor_gadgets);
6863
6864   for (i = 0; i < num_editor_gadgets; i++)
6865   {
6866     FreeGadget(level_editor_gadget[i]);
6867
6868     level_editor_gadget[i] = NULL;
6869   }
6870
6871   checked_free(level_editor_gadget);
6872   checked_free(right_gadget_border);
6873
6874   checked_free(editor_el_empty);
6875 }
6876
6877 static void MapCounterButtons(int id)
6878 {
6879   int font_nr = FONT_TEXT_1;
6880   int font_height = getFontHeight(font_nr);
6881   int gadget_id_down = counterbutton_info[id].gadget_id_down;
6882   int gadget_id_text = counterbutton_info[id].gadget_id_text;
6883   int gadget_id_up   = counterbutton_info[id].gadget_id_up;
6884   struct GadgetInfo *gi_down = level_editor_gadget[gadget_id_down];
6885   struct GadgetInfo *gi_text = level_editor_gadget[gadget_id_text];
6886   struct GadgetInfo *gi_up   = level_editor_gadget[gadget_id_up];
6887   int xoffset_left = getTextWidthForGadget(counterbutton_info[id].text_left);
6888   int xoffset_right = ED_GADGET_TEXT_DISTANCE;
6889   int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
6890   int yoffset = (gi_down->height - font_height) / 2;
6891   int x_left = gi_down->x - xoffset_left;
6892   int x_right;  /* set after gadget position was modified */
6893   int y_above = gi_down->y - yoffset_above;
6894   int x = gi_down->x;
6895   int y;        /* set after gadget position was modified */
6896
6897   /* counter limits must be changed first to prevent value truncation */
6898   ModifyEditorCounterLimits(id, counterbutton_info[id].min_value,
6899                             counterbutton_info[id].max_value);
6900
6901   /* right text position might have changed after setting position above */
6902   x_right = gi_up->x + gi_up->width + xoffset_right;
6903
6904   ModifyEditorCounterValue(id, *counterbutton_info[id].value);
6905
6906   /* set position for "value[1,2,3,4]" counter gadgets (score in most cases) */
6907   if (id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
6908       id <= ED_COUNTER_ID_ELEMENT_VALUE4)
6909   {
6910     ModifyGadget(gi_down, GDI_Y,
6911                  SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
6912     ModifyGadget(gi_text, GDI_Y,
6913                  SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
6914     ModifyGadget(gi_up,   GDI_Y,
6915                  SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
6916   }
6917
6918   /* vertical position might have changed after setting position above */
6919   y = gi_up->y + yoffset;
6920
6921   if (counterbutton_info[id].text_above)
6922     DrawText(x, y_above, counterbutton_info[id].text_above, font_nr);
6923
6924   if (counterbutton_info[id].text_left)
6925     DrawText(x_left, y, counterbutton_info[id].text_left, font_nr);
6926
6927   if (counterbutton_info[id].text_right)
6928     DrawText(x_right, y, counterbutton_info[id].text_right, font_nr);
6929
6930   MapGadget(gi_down);
6931   MapGadget(gi_text);
6932   MapGadget(gi_up);
6933 }
6934
6935 static void MapControlButtons()
6936 {
6937   int counter_id;
6938   int i;
6939
6940   /* map toolbox buttons (excluding special CE toolbox buttons) */
6941   for (i = 0; i < ED_NUM_CTRL1_2_BUTTONS; i++)
6942     MapGadget(level_editor_gadget[i]);
6943
6944   /* map toolbox buttons (element properties buttons) */
6945   for (i = ED_NUM_CTRL1_4_BUTTONS; i < ED_NUM_CTRL1_7_BUTTONS; i++)
6946     MapGadget(level_editor_gadget[i]);
6947
6948   if (use_permanent_palette)
6949   {
6950     /* map buttons to select elements */
6951     for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
6952       MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
6953     MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
6954     MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
6955     MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
6956   }
6957
6958   /* map buttons to select level */
6959   counter_id = ED_COUNTER_ID_SELECT_LEVEL;
6960   counterbutton_info[counter_id].min_value = leveldir_current->first_level;
6961   counterbutton_info[counter_id].max_value = leveldir_current->last_level;
6962   MapCounterButtons(counter_id);
6963 }
6964
6965 static void MapDrawingArea(int id)
6966 {
6967   int font_nr = FONT_TEXT_1;
6968   int font_height = getFontHeight(font_nr);
6969   struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
6970   int area_xsize = gi->drawing.area_xsize;
6971   int area_ysize = gi->drawing.area_ysize;
6972   int xoffset_left = getTextWidthForDrawingArea(drawingarea_info[id].text_left);
6973   int xoffset_below = getTextWidth(drawingarea_info[id].text_below, font_nr);
6974   int x_left  = gi->x - xoffset_left;
6975   int x_right = gi->x + gi->width + ED_DRAWINGAREA_TEXT_DISTANCE;
6976   int x_below = gi->x + (gi->width - xoffset_below) / 2;
6977   int y_side  = gi->y + (gi->height - font_height) / 2;
6978   int y_below = gi->y + gi->height + ED_DRAWINGAREA_TEXT_DISTANCE;
6979
6980   if (drawingarea_info[id].text_left)
6981     DrawText(x_left, y_side, drawingarea_info[id].text_left, font_nr);
6982
6983   if (drawingarea_info[id].text_right)
6984     DrawText(x_right, y_side, drawingarea_info[id].text_right, font_nr);
6985
6986   if (drawingarea_info[id].text_below)
6987     DrawText(x_below, y_below, drawingarea_info[id].text_below, font_nr);
6988
6989   if (id != ED_DRAWING_ID_DRAWING_LEVEL)
6990   {
6991     DrawElementBorder(gi->x, gi->y,
6992                       area_xsize * ED_DRAWINGAREA_TILE_SIZE,
6993                       area_ysize * ED_DRAWINGAREA_TILE_SIZE, TRUE);
6994
6995     DrawDrawingArea(id);
6996   }
6997
6998   MapGadget(gi);
6999 }
7000
7001 static void MapTextInputGadget(int id)
7002 {
7003   int font_nr = FONT_TEXT_1;
7004   int font_height = getFontHeight(font_nr);
7005   struct GadgetInfo *gi = level_editor_gadget[textinput_info[id].gadget_id];
7006   int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7007   int x_above = ED_SETTINGS_X(textinput_info[id].x);
7008   int y_above = ED_SETTINGS_Y(textinput_info[id].y) - yoffset_above;
7009
7010   if (textinput_info[id].text_above)
7011     DrawTextS(x_above, y_above, font_nr, textinput_info[id].text_above);
7012
7013   ModifyGadget(gi, GDI_TEXT_VALUE, textinput_info[id].value, GDI_END);
7014
7015   MapGadget(gi);
7016 }
7017
7018 static void MapTextAreaGadget(int id)
7019 {
7020   int font_nr = FONT_TEXT_1;
7021   int font_height = getFontHeight(font_nr);
7022   struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
7023   int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7024   int x_above = ED_SETTINGS_X(textarea_info[id].x);
7025   int y_above = ED_SETTINGS_Y(textarea_info[id].y) - yoffset_above;
7026
7027   if (textarea_info[id].text_above)
7028     DrawTextS(x_above, y_above, font_nr, textarea_info[id].text_above);
7029
7030   ModifyGadget(gi, GDI_TEXT_VALUE, textarea_info[id].value, GDI_END);
7031
7032   MapGadget(gi);
7033 }
7034
7035 static void MapSelectboxGadget(int id)
7036 {
7037   int font_nr = FONT_TEXT_1;
7038   int font_height = getFontHeight(font_nr);
7039   struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id];
7040   int xoffset_left = getTextWidthForGadget(selectbox_info[id].text_left);
7041   int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7042   int yoffset = (gi->height - font_height) / 2;
7043   int x_left = gi->x - xoffset_left;
7044   int x_right = gi->x + gi->width + xoffset_right;
7045   int y = gi->y + yoffset;
7046
7047   if (selectbox_info[id].text_left)
7048     DrawText(x_left, y, selectbox_info[id].text_left, font_nr);
7049
7050   if (selectbox_info[id].text_right)
7051     DrawText(x_right, y, selectbox_info[id].text_right, font_nr);
7052
7053   ModifyEditorSelectboxValue(id, *selectbox_info[id].value);
7054
7055   MapGadget(gi);
7056 }
7057
7058 static void MapTextbuttonGadget(int id)
7059 {
7060   int font_nr = FONT_TEXT_1;
7061   int font_height = getFontHeight(font_nr);
7062   struct GadgetInfo *gi = level_editor_gadget[textbutton_info[id].gadget_id];
7063   int xoffset_left = getTextWidthForGadget(textbutton_info[id].text_left);
7064   int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7065   int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7066   int yoffset = (gi->height - font_height) / 2;
7067   int x_left = gi->x - xoffset_left;
7068   int x_right = gi->x + gi->width + xoffset_right;
7069   int y_above = gi->y - yoffset_above;
7070   int x = gi->x;
7071   int y = gi->y + yoffset;
7072
7073   /* only show button to delete change pages when more than minimum pages */
7074   if (id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
7075       custom_element.num_change_pages == MIN_CHANGE_PAGES)
7076     return;
7077
7078   if (textbutton_info[id].text_above)
7079     DrawText(x, y_above, textbutton_info[id].text_above, font_nr);
7080
7081   if (textbutton_info[id].text_left)
7082     DrawText(x_left, y, textbutton_info[id].text_left, font_nr);
7083
7084   if (textbutton_info[id].text_right)
7085     DrawText(x_right, y, textbutton_info[id].text_right, font_nr);
7086
7087   MapGadget(gi);
7088 }
7089
7090 static void MapGraphicbuttonGadget(int id)
7091 {
7092   int font_nr = FONT_TEXT_1;
7093   int font_height = getFontHeight(font_nr);
7094   struct GadgetInfo *gi= level_editor_gadget[graphicbutton_info[id].gadget_id];
7095   int xoffset_left = getTextWidthForGadget(graphicbutton_info[id].text_left);
7096   int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7097   int yoffset = (gi->height - font_height) / 2;
7098   int x_left = gi->x - xoffset_left;
7099   int x_right = gi->x + gi->width + xoffset_right;
7100   int y = gi->y + yoffset;
7101
7102   if (graphicbutton_info[id].text_left)
7103     DrawText(x_left, y, graphicbutton_info[id].text_left, font_nr);
7104
7105   if (graphicbutton_info[id].text_right)
7106     DrawText(x_right, y, graphicbutton_info[id].text_right, font_nr);
7107
7108   MapGadget(gi);
7109 }
7110
7111 static void MapRadiobuttonGadget(int id)
7112 {
7113   int font_nr = FONT_TEXT_1;
7114   int font_height = getFontHeight(font_nr);
7115   struct GadgetInfo *gi = level_editor_gadget[radiobutton_info[id].gadget_id];
7116   int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
7117   int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7118   int yoffset = (gi->height - font_height) / 2;
7119   int x_left = gi->x - xoffset_left;
7120   int x_right = gi->x + gi->width + xoffset_right;
7121   int y = gi->y + yoffset;
7122   boolean checked =
7123     (*radiobutton_info[id].value == radiobutton_info[id].checked_value);
7124
7125   if (radiobutton_info[id].text_left)
7126     DrawText(x_left, y, radiobutton_info[id].text_left, font_nr);
7127
7128   if (radiobutton_info[id].text_right)
7129     DrawText(x_right, y, radiobutton_info[id].text_right, font_nr);
7130
7131   ModifyGadget(gi, GDI_CHECKED, checked, GDI_END);
7132
7133   MapGadget(gi);
7134 }
7135
7136 static void MapCheckbuttonGadget(int id)
7137 {
7138   int font_nr = FONT_TEXT_1;
7139   int font_height = getFontHeight(font_nr);
7140   struct GadgetInfo *gi = level_editor_gadget[checkbutton_info[id].gadget_id];
7141   int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
7142   int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7143   int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7144   int yoffset = (gi->height - font_height) / 2;
7145   int y_above = gi->y - yoffset_above;
7146   int x = gi->x;
7147   int x_left, x_right, y;       /* set after gadget position was modified */
7148
7149   /* set position for gadgets with dynamically determined position */
7150   if (checkbutton_info[id].x != -1)     /* do not change dynamic positions */
7151     ModifyGadget(gi, GDI_X, SX + ED_SETTINGS_X(checkbutton_info[id].x),GDI_END);
7152   ModifyGadget(gi, GDI_Y, SY + ED_SETTINGS_Y(checkbutton_info[id].y), GDI_END);
7153
7154   x_left = gi->x - xoffset_left;
7155   x_right = gi->x + gi->width + xoffset_right;
7156   y = gi->y + yoffset;
7157
7158   if (checkbutton_info[id].text_above)
7159     DrawText(x, y_above, checkbutton_info[id].text_above, font_nr);
7160
7161   if (checkbutton_info[id].text_left)
7162     DrawText(x_left, y, checkbutton_info[id].text_left, font_nr);
7163
7164   if (checkbutton_info[id].text_right)
7165     DrawText(x_right, y, checkbutton_info[id].text_right, font_nr);
7166
7167   ModifyGadget(gi, GDI_CHECKED, *checkbutton_info[id].value, GDI_END);
7168
7169   MapGadget(gi);
7170 }
7171
7172 static void MapMainDrawingArea()
7173 {
7174   boolean no_horizontal_scrollbar = (lev_fieldx + 2 <= ed_fieldx);
7175   boolean no_vertical_scrollbar = (lev_fieldy + 2 <= ed_fieldy);
7176   int i;
7177
7178   for (i=ED_SCROLLBUTTON_ID_AREA_FIRST; i <= ED_SCROLLBUTTON_ID_AREA_LAST; i++)
7179   {
7180     if (((i == ED_SCROLLBUTTON_ID_AREA_LEFT ||
7181           i == ED_SCROLLBUTTON_ID_AREA_RIGHT) &&
7182          no_horizontal_scrollbar) ||
7183         ((i == ED_SCROLLBUTTON_ID_AREA_UP ||
7184           i == ED_SCROLLBUTTON_ID_AREA_DOWN) &&
7185          no_vertical_scrollbar))
7186       continue;
7187
7188     MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
7189   }
7190
7191   for (i = ED_SCROLLBAR_ID_AREA_FIRST; i <= ED_SCROLLBAR_ID_AREA_LAST; i++)
7192   {
7193     if ((i == ED_SCROLLBAR_ID_AREA_HORIZONTAL && no_horizontal_scrollbar) ||
7194         (i == ED_SCROLLBAR_ID_AREA_VERTICAL && no_vertical_scrollbar))
7195       continue;
7196
7197     MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
7198   }
7199
7200   MapDrawingArea(ED_DRAWING_ID_DRAWING_LEVEL);
7201 }
7202
7203 static void MapOrUnmapLevelEditorToolboxCustomGadgets(boolean map)
7204 {
7205   int i;
7206
7207   for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
7208   {
7209     if (i == GADGET_ID_CUSTOM_COPY_FROM ||
7210         i == GADGET_ID_CUSTOM_COPY_TO ||
7211         i == GADGET_ID_CUSTOM_EXCHANGE ||
7212         i == GADGET_ID_CUSTOM_COPY ||
7213         i == GADGET_ID_CUSTOM_PASTE)
7214     {
7215       if (map)
7216         MapGadget(level_editor_gadget[i]);
7217       else
7218         UnmapGadget(level_editor_gadget[i]);
7219     }
7220   }
7221 }
7222
7223 static void MapLevelEditorToolboxCustomGadgets()
7224 {
7225   MapOrUnmapLevelEditorToolboxCustomGadgets(TRUE);
7226 }
7227
7228 static void UnmapLevelEditorToolboxCustomGadgets()
7229 {
7230   MapOrUnmapLevelEditorToolboxCustomGadgets(FALSE);
7231 }
7232
7233 static void MapOrUnmapLevelEditorToolboxDrawingGadgets(boolean map)
7234 {
7235   int i;
7236
7237   for (i = 0; i < ED_NUM_CTRL1_BUTTONS; i++)
7238   {
7239     if (i != GADGET_ID_SINGLE_ITEMS &&
7240         i != GADGET_ID_PICK_ELEMENT)
7241     {
7242       struct GadgetInfo *gi = level_editor_gadget[i];
7243
7244       if (map)
7245       {
7246         MapGadget(gi);
7247       }
7248       else
7249       {
7250         int graphic = IMG_EDITOR_NO_TOOLBOX_BUTTON;
7251         struct GraphicInfo *gd = &graphic_info[graphic];
7252
7253         UnmapGadget(gi);
7254
7255         BlitBitmap(gd->bitmap, drawto, gd->src_x, gd->src_y,
7256                    gi->width, gi->height, gi->x, gi->y);
7257
7258         redraw_mask |= REDRAW_DOOR_3;
7259       }
7260     }
7261   }
7262 }
7263
7264 static void MapLevelEditorToolboxDrawingGadgets()
7265 {
7266   MapOrUnmapLevelEditorToolboxDrawingGadgets(TRUE);
7267 }
7268
7269 static void UnmapLevelEditorToolboxDrawingGadgets()
7270 {
7271   MapOrUnmapLevelEditorToolboxDrawingGadgets(FALSE);
7272 }
7273
7274 static void UnmapDrawingArea(int id)
7275 {
7276   UnmapGadget(level_editor_gadget[drawingarea_info[id].gadget_id]);
7277 }
7278
7279 static void UnmapLevelEditorFieldGadgets()
7280 {
7281   int i;
7282
7283   for (i = 0; i < num_editor_gadgets; i++)
7284     if (IN_GFX_FIELD_FULL(level_editor_gadget[i]->x,
7285                           level_editor_gadget[i]->y))
7286       UnmapGadget(level_editor_gadget[i]);
7287 }
7288
7289 void UnmapLevelEditorGadgets()
7290 {
7291   int i;
7292
7293   for (i = 0; i < num_editor_gadgets; i++)
7294     UnmapGadget(level_editor_gadget[i]);
7295 }
7296
7297 static void ResetUndoBuffer()
7298 {
7299   undo_buffer_position = -1;
7300   undo_buffer_steps = -1;
7301   redo_buffer_steps = 0;
7302
7303   CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
7304
7305   level.changed = FALSE;
7306 }
7307
7308 static void DrawEditModeWindow()
7309 {
7310   ModifyEditorElementList();
7311   RedrawDrawingElements();
7312
7313   if (edit_mode == ED_MODE_INFO)
7314     DrawLevelInfoWindow();
7315   else if (edit_mode == ED_MODE_PROPERTIES)
7316     DrawPropertiesWindow();
7317   else if (edit_mode == ED_MODE_PALETTE)
7318     DrawPaletteWindow();
7319   else  /* edit_mode == ED_MODE_DRAWING */
7320     DrawDrawingWindow();
7321 }
7322
7323 static void ChangeEditModeWindow(int new_edit_mode)
7324 {
7325   edit_mode = (new_edit_mode != edit_mode ? new_edit_mode : ED_MODE_DRAWING);
7326
7327   DrawEditModeWindow();
7328 }
7329
7330 static boolean LevelChanged()
7331 {
7332   boolean field_changed = FALSE;
7333   int x, y;
7334
7335   for (y = 0; y < lev_fieldy; y++) 
7336     for (x = 0; x < lev_fieldx; x++)
7337       if (Feld[x][y] != level.field[x][y])
7338         field_changed = TRUE;
7339
7340   return (level.changed || field_changed);
7341 }
7342
7343 static boolean PrepareSavingIntoPersonalLevelSet()
7344 {
7345   static LevelDirTree *last_copied_leveldir = NULL;
7346   static LevelDirTree *last_written_leveldir = NULL;
7347   static int last_copied_level_nr = -1;
7348   static int last_written_level_nr = -1;
7349   LevelDirTree *leveldir_former = leveldir_current;
7350   int level_nr_former = level_nr;
7351   int new_level_nr;
7352
7353   // remember last mod/save so that for current session, we write
7354   // back to the same personal copy, asking only about overwrite.
7355   if (leveldir_current == last_copied_leveldir &&
7356       level_nr == last_copied_level_nr)
7357   {
7358     // "cd" to personal level set dir (as used when writing last copy)
7359     leveldir_current = last_written_leveldir;
7360     level_nr = last_written_level_nr;
7361
7362     return TRUE;
7363   }
7364
7365   if (!Request("This level is read only! "
7366                "Save into personal level set?", REQ_ASK))
7367     return FALSE;
7368
7369   // "cd" to personal level set dir (for writing copy the first time)
7370   leveldir_current =
7371     getTreeInfoFromIdentifier(leveldir_first, getLoginName());
7372
7373   // find unused level number
7374   for (new_level_nr = leveldir_current->first_level; ; new_level_nr++)
7375   {
7376     static char *level_filename = NULL;
7377
7378     setString(&level_filename, getDefaultLevelFilename(new_level_nr));
7379
7380     if (!fileExists(level_filename))
7381       break;
7382   }
7383
7384   last_copied_leveldir = leveldir_former;
7385   last_copied_level_nr = level_nr_former;
7386
7387   last_written_leveldir = leveldir_current;
7388   last_written_level_nr = level_nr = new_level_nr;
7389
7390   return TRUE;
7391 }
7392
7393 static void ModifyLevelInfoForSavingIntoPersonalLevelSet(char *former_name)
7394 {
7395   static char *filename_levelinfo = NULL, *mod_name = NULL;
7396   FILE *file;
7397
7398   // annotate this copy-and-mod in personal levelinfo.conf
7399   setString(&filename_levelinfo,
7400             getPath2(getCurrentLevelDir(), LEVELINFO_FILENAME));
7401
7402   if ((file = fopen(filename_levelinfo, MODE_APPEND)))
7403   {
7404     fprintf(file, "\n");
7405     fprintf(file, "# level %d was modified from:\n", level_nr);
7406     fprintf(file, "# - previous level set name:    %s\n",
7407             former_name);
7408     fprintf(file, "# - level within previous set:  %d \"%s\"\n",
7409             level.file_info.nr, level.name);
7410     fprintf(file, "# - previous author:            %s\n",
7411             level.author);
7412     fprintf(file, "# - previous save date:         ");
7413
7414     if (level.creation_date.src == DATE_SRC_LEVELFILE)
7415     {
7416       fprintf(file, "%04d-%02d-%02d\n",
7417               level.creation_date.year,
7418               level.creation_date.month,
7419               level.creation_date.day);
7420     }
7421     else
7422     {
7423       fprintf(file, "not recorded\n");
7424     }
7425
7426     fclose(file);
7427   }
7428
7429   if (level_nr > leveldir_current->last_level)
7430   {
7431     static char *temp_levelinfo = NULL;
7432     FILE *temp_file = NULL;
7433     char line[MAX_LINE_LEN];
7434
7435     setString(&temp_levelinfo,
7436               getPath2(getCurrentLevelDir(),
7437                        getStringCat2(LEVELINFO_FILENAME, ".new")));
7438
7439     if ((file = fopen(filename_levelinfo, MODE_READ)) &&
7440         (temp_file = fopen(temp_levelinfo, MODE_WRITE)))
7441     {
7442       while (fgets(line, MAX_LINE_LEN, file))
7443       {
7444         if (!strPrefix(line, "levels:"))
7445           fputs(line, temp_file);
7446         else
7447           fprintf(temp_file, "%-32s%d\n", "levels:", level_nr + 9);
7448       }
7449     }
7450
7451     if (temp_file)
7452       fclose(temp_file);
7453
7454     if (file)
7455       fclose(file);
7456
7457     // needs error handling; also, ok on dos/win?
7458     unlink(filename_levelinfo);
7459     rename(temp_levelinfo, filename_levelinfo);
7460   }
7461
7462   // else: allow the save even if annotation failed
7463
7464   // now... spray graffiti on the old level vital statistics
7465   // user can change these; just trying to set a good baseline
7466
7467   // don't truncate names for fear of making offensive or silly:
7468   // long-named original author only recorded in levelinfo.conf.
7469   // try to fit "Joe after Bob", "Joe (ed.)", then just "Joe"
7470   if (!strEqual(level.author, leveldir_current->author))
7471   {
7472     setString(&mod_name, getStringCat3(leveldir_current->author,
7473                                        " after ", level.author));
7474
7475     if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
7476       setString(&mod_name,
7477                 getStringCat2(leveldir_current->author, " (ed.)"));
7478
7479     if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
7480       setString(&mod_name, leveldir_current->author);
7481
7482     strncpy(level.author, mod_name, MAX_LEVEL_AUTHOR_LEN);
7483
7484     // less worried about truncation here
7485     setString(&mod_name, getStringCat2("Mod: ", level.name));
7486     strncpy(level.name, mod_name, MAX_LEVEL_NAME_LEN);
7487   }
7488 }
7489
7490 static void CopyPlayfield(short src[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
7491                           short dst[MAX_LEV_FIELDX][MAX_LEV_FIELDY])
7492 {
7493   int x, y;
7494
7495   for (x = 0; x < lev_fieldx; x++)
7496     for (y = 0; y < lev_fieldy; y++) 
7497       dst[x][y] = src[x][y];
7498 }
7499
7500 static int setSelectboxValue(int selectbox_id, int new_value)
7501 {
7502   int new_index_value = 0;
7503   int i;
7504
7505   for (i = 0; selectbox_info[selectbox_id].options[i].text != NULL; i++)
7506     if (selectbox_info[selectbox_id].options[i].value == new_value)
7507       new_index_value = i;
7508
7509   *selectbox_info[selectbox_id].value =
7510     selectbox_info[selectbox_id].options[new_index_value].value;
7511
7512   return new_index_value;
7513 }
7514
7515 static void setSelectboxSpecialActionVariablesIfNeeded()
7516 {
7517   int i;
7518
7519   /* change action mode and arg variables according to action type variable */
7520   for (i = 0; action_arg_options[i].value != -1; i++)
7521   {
7522     if (action_arg_options[i].value == custom_element_change.action_type)
7523     {
7524       int mode = action_arg_options[i].mode;
7525
7526       /* only change if corresponding selectbox has changed */
7527       if (selectbox_info[ED_SELECTBOX_ID_ACTION_MODE].options !=
7528           action_arg_modes[mode])
7529         custom_element_change.action_mode = -1;
7530
7531       /* only change if corresponding selectbox has changed */
7532       if (selectbox_info[ED_SELECTBOX_ID_ACTION_ARG].options !=
7533           action_arg_options[i].options)
7534         custom_element_change.action_arg = -1;
7535
7536       break;
7537     }
7538   }
7539 }
7540
7541 static void setSelectboxSpecialActionOptions()
7542 {
7543   int i;
7544
7545   /* change action mode and arg selectbox according to action type selectbox */
7546   for (i = 0; action_arg_options[i].value != -1; i++)
7547   {
7548     if (action_arg_options[i].value == custom_element_change.action_type)
7549     {
7550       int mode = action_arg_options[i].mode;
7551
7552       ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_MODE,
7553                                    action_arg_modes[mode]);
7554       ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_MODE,
7555                                  custom_element_change.action_mode);
7556
7557       ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_ARG,
7558                                    action_arg_options[i].options);
7559       ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_ARG,
7560                                  custom_element_change.action_arg);
7561       break;
7562     }
7563   }
7564 }
7565
7566 static void copy_custom_element_settings(int element_from, int element_to)
7567 {
7568   struct ElementInfo *ei_from = &element_info[element_from];
7569   struct ElementInfo *ei_to = &element_info[element_to];
7570
7571   copyElementInfo(ei_from, ei_to);
7572 }
7573
7574 static void replace_custom_element_in_settings(int element_from,
7575                                                int element_to)
7576 {
7577   int i, j, x, y;
7578
7579   for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7580   {
7581     struct ElementInfo *ei = &element_info[i];
7582
7583     for (y = 0; y < 3; y++)
7584       for (x = 0; x < 3; x++)
7585         if (ei->content.e[x][y] == element_from)
7586           ei->content.e[x][y] = element_to;
7587
7588     for (j = 0; j < ei->num_change_pages; j++)
7589     {
7590       struct ElementChangeInfo *change = &ei->change_page[j];
7591
7592       if (change->target_element == element_from)
7593         change->target_element = element_to;
7594
7595       if (change->initial_trigger_element == element_from)
7596         change->initial_trigger_element = element_to;
7597
7598       if (change->action_element == element_from)
7599         change->action_element = element_to;
7600
7601       for (y = 0; y < 3; y++)
7602         for (x = 0; x < 3; x++)
7603           if (change->target_content.e[x][y] == element_from)
7604             change->target_content.e[x][y] = element_to;
7605     }
7606
7607     if (ei->group != NULL)                              /* group or internal */
7608       for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
7609         if (ei->group->element[j] == element_from)
7610           ei->group->element[j] = element_to;
7611   }
7612 }
7613
7614 static void replace_custom_element_in_playfield(int element_from,
7615                                                 int element_to)
7616 {
7617   int x, y;
7618
7619   for (x = 0; x < lev_fieldx; x++)
7620     for (y = 0; y < lev_fieldy; y++)
7621       if (Feld[x][y] == element_from)
7622         Feld[x][y] = element_to;
7623 }
7624
7625 static boolean CopyCustomElement(int element_old, int element_new,
7626                                  int copy_mode)
7627 {
7628   int copy_mode_orig = copy_mode;
7629
7630   if (copy_mode == GADGET_ID_CUSTOM_COPY)
7631   {
7632     element_new = (IS_CUSTOM_ELEMENT(element_old) ?
7633                    EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
7634     copy_mode = GADGET_ID_CUSTOM_COPY_TO;
7635   }
7636   else if (copy_mode == GADGET_ID_CUSTOM_PASTE)
7637   {
7638     element_old = (IS_CUSTOM_ELEMENT(element_new) ?
7639                    EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
7640     copy_mode = GADGET_ID_CUSTOM_COPY_TO;
7641
7642     level.changed = TRUE;
7643   }
7644   else if (IS_CUSTOM_ELEMENT(element_old) && !IS_CUSTOM_ELEMENT(element_new))
7645   {
7646     Request("Please choose custom element!", REQ_CONFIRM);
7647
7648     return FALSE;
7649   }
7650   else if (IS_GROUP_ELEMENT(element_old) && !IS_GROUP_ELEMENT(element_new))
7651   {
7652     Request("Please choose group element!", REQ_CONFIRM);
7653
7654     return FALSE;
7655   }
7656   else
7657   {
7658     level.changed = TRUE;
7659   }
7660
7661   /* when modifying custom/group element, ask for copying level template */
7662   if (copy_mode_orig != GADGET_ID_CUSTOM_COPY && level.use_custom_template)
7663   {
7664     if (!AskToCopyAndModifyLevelTemplate())
7665       return FALSE;
7666   }
7667
7668   if (copy_mode == GADGET_ID_CUSTOM_COPY_FROM)
7669   {
7670     copy_custom_element_settings(element_new, element_old);
7671   }
7672   else if (copy_mode == GADGET_ID_CUSTOM_COPY_TO)
7673   {
7674     copy_custom_element_settings(element_old, element_new);
7675   }
7676   else if (copy_mode == GADGET_ID_CUSTOM_EXCHANGE)
7677   {
7678     copy_custom_element_settings(element_old, EL_INTERNAL_DUMMY);
7679     copy_custom_element_settings(element_new, element_old);
7680     copy_custom_element_settings(EL_INTERNAL_DUMMY, element_new);
7681
7682     replace_custom_element_in_settings(element_old, EL_INTERNAL_DUMMY);
7683     replace_custom_element_in_settings(element_new, element_old);
7684     replace_custom_element_in_settings(EL_INTERNAL_DUMMY, element_new);
7685
7686     replace_custom_element_in_playfield(element_old, EL_INTERNAL_DUMMY);
7687     replace_custom_element_in_playfield(element_new, element_old);
7688     replace_custom_element_in_playfield(EL_INTERNAL_DUMMY, element_new);
7689   }
7690
7691   UpdateCustomElementGraphicGadgets();
7692   DrawPropertiesWindow();
7693
7694   return TRUE;
7695 }
7696
7697 static void CopyCustomElementPropertiesToEditor(int element)
7698 {
7699   int i;
7700   int current_change_page = element_info[element].current_change_page;
7701
7702   /* dynamically (re)build selectbox for selecting change page */
7703   for (i = 0; i < element_info[element].num_change_pages; i++)
7704   {
7705     sprintf(options_change_page_strings[i], "%d", i + 1);
7706
7707     options_change_page[i].value = i;
7708     options_change_page[i].text = options_change_page_strings[i];
7709   }
7710
7711   options_change_page[i].value = -1;
7712   options_change_page[i].text = NULL;
7713
7714   /* needed here to initialize combined element properties */
7715   InitElementPropertiesEngine(level.game_version);
7716
7717   element_info[element].change =
7718     &element_info[element].change_page[current_change_page];
7719
7720   custom_element = element_info[element];
7721   custom_element_change = *element_info[element].change;
7722
7723   /* needed to initially set selectbox options for special action options */
7724   setSelectboxSpecialActionOptions();
7725
7726   /* needed to initially set selectbox value variables to reliable defaults */
7727   for (i = 0; i < ED_NUM_SELECTBOX; i++)
7728     setSelectboxValue(i, *selectbox_info[i].value);
7729
7730   for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
7731     custom_element_properties[i] = HAS_PROPERTY(element, i);
7732
7733   for (i = 0; i < NUM_CHANGE_EVENTS; i++)
7734     custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i);
7735
7736   /* ---------- element settings: configure (custom elements) ------------- */
7737
7738   /* set accessible layer selectbox help value */
7739   custom_element.access_type =
7740     (IS_WALKABLE(element) ? EP_WALKABLE :
7741      IS_PASSABLE(element) ? EP_PASSABLE :
7742      custom_element.access_type);
7743   custom_element.access_layer =
7744     (IS_ACCESSIBLE_OVER(element) ? EP_ACCESSIBLE_OVER :
7745      IS_ACCESSIBLE_INSIDE(element) ? EP_ACCESSIBLE_INSIDE :
7746      IS_ACCESSIBLE_UNDER(element) ? EP_ACCESSIBLE_UNDER :
7747      custom_element.access_layer);
7748   custom_element.access_protected =
7749     (IS_PROTECTED(element) ? 1 : 0);
7750   custom_element_properties[EP_ACCESSIBLE] =
7751     (IS_ACCESSIBLE_OVER(element) ||
7752      IS_ACCESSIBLE_INSIDE(element) ||
7753      IS_ACCESSIBLE_UNDER(element));
7754
7755   /* set walk-to-object action selectbox help value */
7756   custom_element.walk_to_action =
7757     (IS_DIGGABLE(element) ? EP_DIGGABLE :
7758      IS_COLLECTIBLE_ONLY(element) ? EP_COLLECTIBLE_ONLY :
7759      IS_DROPPABLE(element) ? EP_DROPPABLE :
7760      IS_THROWABLE(element) ? EP_THROWABLE :
7761      IS_PUSHABLE(element) ? EP_PUSHABLE :
7762      custom_element.walk_to_action);
7763   custom_element_properties[EP_WALK_TO_OBJECT] =
7764     (IS_DIGGABLE(element) ||
7765      IS_COLLECTIBLE_ONLY(element) ||
7766      IS_DROPPABLE(element) ||
7767      IS_THROWABLE(element) ||
7768      IS_PUSHABLE(element));
7769
7770   /* set smash targets selectbox help value */
7771   custom_element.smash_targets =
7772     (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
7773      CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
7774      CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
7775      custom_element.smash_targets);
7776   custom_element_properties[EP_CAN_SMASH] =
7777     (CAN_SMASH_EVERYTHING(element) ||
7778      CAN_SMASH_ENEMIES(element) ||
7779      CAN_SMASH_PLAYER(element));
7780
7781   /* set deadliness selectbox help value */
7782   custom_element.deadliness =
7783     (DONT_TOUCH(element) ? EP_DONT_TOUCH :
7784      DONT_GET_HIT_BY(element) ? EP_DONT_GET_HIT_BY :
7785      DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH :
7786      DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO :
7787      custom_element.deadliness);
7788   custom_element_properties[EP_DEADLY] =
7789     (DONT_TOUCH(element) ||
7790      DONT_GET_HIT_BY(element) ||
7791      DONT_COLLIDE_WITH(element) ||
7792      DONT_RUN_INTO(element));
7793
7794   /* ---------- element settings: advanced (custom elements) --------------- */
7795
7796   /* set "change by direct action" selectbox help value */
7797   custom_element_change.direct_action =
7798     (HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
7799      HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
7800      HAS_CHANGE_EVENT(element, CE_SWITCHED_BY_PLAYER) ? CE_SWITCHED_BY_PLAYER :
7801      HAS_CHANGE_EVENT(element, CE_SNAPPED_BY_PLAYER) ? CE_SNAPPED_BY_PLAYER :
7802      HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
7803      HAS_CHANGE_EVENT(element, CE_ENTERED_BY_PLAYER) ? CE_ENTERED_BY_PLAYER :
7804      HAS_CHANGE_EVENT(element, CE_LEFT_BY_PLAYER) ? CE_LEFT_BY_PLAYER :
7805      HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER :
7806      HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
7807      HAS_CHANGE_EVENT(element, CE_HITTING_SOMETHING) ? CE_HITTING_SOMETHING :
7808      HAS_CHANGE_EVENT(element, CE_HIT_BY_SOMETHING) ? CE_HIT_BY_SOMETHING :
7809      HAS_CHANGE_EVENT(element, CE_BLOCKED) ? CE_BLOCKED :
7810      HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
7811      HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
7812      HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES) ? CE_VALUE_CHANGES :
7813      HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES) ? CE_SCORE_CHANGES :
7814      HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO) ? CE_VALUE_GETS_ZERO :
7815      HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO) ? CE_SCORE_GETS_ZERO :
7816      custom_element_change.direct_action);
7817
7818   /* set "change by other element action" selectbox help value */
7819   custom_element_change.other_action =
7820     (HAS_CHANGE_EVENT(element, CE_PLAYER_TOUCHES_X) ? CE_PLAYER_TOUCHES_X :
7821      HAS_CHANGE_EVENT(element, CE_PLAYER_PRESSES_X) ? CE_PLAYER_PRESSES_X :
7822      HAS_CHANGE_EVENT(element, CE_PLAYER_SWITCHES_X) ? CE_PLAYER_SWITCHES_X :
7823      HAS_CHANGE_EVENT(element, CE_PLAYER_SNAPS_X) ? CE_PLAYER_SNAPS_X :
7824      HAS_CHANGE_EVENT(element, CE_PLAYER_PUSHES_X) ? CE_PLAYER_PUSHES_X :
7825      HAS_CHANGE_EVENT(element, CE_PLAYER_ENTERS_X) ? CE_PLAYER_ENTERS_X :
7826      HAS_CHANGE_EVENT(element, CE_PLAYER_LEAVES_X) ? CE_PLAYER_LEAVES_X :
7827      HAS_CHANGE_EVENT(element, CE_PLAYER_DIGS_X) ? CE_PLAYER_DIGS_X :
7828      HAS_CHANGE_EVENT(element, CE_PLAYER_COLLECTS_X) ? CE_PLAYER_COLLECTS_X :
7829      HAS_CHANGE_EVENT(element, CE_PLAYER_DROPS_X) ? CE_PLAYER_DROPS_X :
7830      HAS_CHANGE_EVENT(element, CE_TOUCHING_X) ? CE_TOUCHING_X :
7831      HAS_CHANGE_EVENT(element, CE_HITTING_X) ? CE_HITTING_X :
7832      HAS_CHANGE_EVENT(element, CE_DIGGING_X) ? CE_DIGGING_X :
7833      HAS_CHANGE_EVENT(element, CE_HIT_BY_X) ? CE_HIT_BY_X :
7834      HAS_CHANGE_EVENT(element, CE_SWITCH_OF_X) ? CE_SWITCH_OF_X :
7835      HAS_CHANGE_EVENT(element, CE_CHANGE_OF_X) ? CE_CHANGE_OF_X :
7836      HAS_CHANGE_EVENT(element, CE_EXPLOSION_OF_X) ? CE_EXPLOSION_OF_X :
7837      HAS_CHANGE_EVENT(element, CE_MOVE_OF_X) ? CE_MOVE_OF_X :
7838      HAS_CHANGE_EVENT(element, CE_CREATION_OF_X) ? CE_CREATION_OF_X :
7839      HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES_OF_X) ? CE_VALUE_CHANGES_OF_X :
7840      HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES_OF_X) ? CE_SCORE_CHANGES_OF_X :
7841      HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO_OF_X) ? CE_VALUE_GETS_ZERO_OF_X :
7842      HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO_OF_X) ? CE_SCORE_GETS_ZERO_OF_X :
7843      custom_element_change.other_action);
7844 }
7845
7846 static void CopyGroupElementPropertiesToEditor(int element)
7847 {
7848   group_element_info = *element_info[element].group;
7849   custom_element = element_info[element];       /* needed for description */
7850 }
7851
7852 static void CopyClassicElementPropertiesToEditor(int element)
7853 {
7854   if (ELEM_IS_PLAYER(element) || COULD_MOVE_INTO_ACID(element))
7855     custom_element_properties[EP_CAN_MOVE_INTO_ACID] =
7856       getMoveIntoAcidProperty(&level, element);
7857
7858   if (MAYBE_DONT_COLLIDE_WITH(element))
7859     custom_element_properties[EP_DONT_COLLIDE_WITH] =
7860       getDontCollideWithProperty(&level, element);
7861 }
7862
7863 static void CopyElementPropertiesToEditor(int element)
7864 {
7865   if (IS_CUSTOM_ELEMENT(element))
7866     CopyCustomElementPropertiesToEditor(element);
7867   else if (IS_GROUP_ELEMENT(element))
7868     CopyGroupElementPropertiesToEditor(element);
7869   else
7870     CopyClassicElementPropertiesToEditor(element);
7871 }
7872
7873 static boolean AskToCopyAndModifyLevelTemplate()
7874 {
7875   if (Request("Copy and modify settings from level template?", REQ_ASK))
7876   {
7877     level.use_custom_template = FALSE;
7878
7879     ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_1],
7880                  GDI_CHECKED, FALSE, GDI_END);
7881     ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_2],
7882                  GDI_CHECKED, FALSE, GDI_END);
7883
7884     return TRUE;
7885   }
7886   else
7887   {
7888     LoadLevelTemplate(-1);      /* this resets all element modifications ... */
7889
7890     DrawEditModeWindow();       /* ... and copies them to 'custom_element' */
7891
7892     return FALSE;
7893   }
7894 }
7895
7896 static void CopyCustomElementPropertiesToGame(int element)
7897 {
7898   int i;
7899   int access_type_and_layer;
7900
7901   /* mark that this custom element has been modified */
7902   custom_element.modified_settings = TRUE;
7903   level.changed = TRUE;
7904
7905   if (level.use_custom_template)
7906     AskToCopyAndModifyLevelTemplate();
7907
7908   element_info[element] = custom_element;
7909   *element_info[element].change = custom_element_change;
7910
7911   /* ---------- element settings: configure (custom elements) ------------- */
7912
7913   /* set accessible property from checkbox and selectbox */
7914   custom_element_properties[EP_WALKABLE_OVER] = FALSE;
7915   custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
7916   custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
7917   custom_element_properties[EP_PASSABLE_OVER] = FALSE;
7918   custom_element_properties[EP_PASSABLE_INSIDE] = FALSE;
7919   custom_element_properties[EP_PASSABLE_UNDER] = FALSE;
7920   access_type_and_layer = ((custom_element.access_type == EP_WALKABLE ?
7921                             EP_WALKABLE_OVER : EP_PASSABLE_OVER) +
7922                            (custom_element.access_layer - EP_ACCESSIBLE_OVER));
7923   custom_element_properties[access_type_and_layer] =
7924     custom_element_properties[EP_ACCESSIBLE];
7925   custom_element_properties[EP_PROTECTED] =
7926     (custom_element.access_protected != 0 &&
7927      custom_element_properties[EP_ACCESSIBLE]);
7928
7929   /* set walk-to-object property from checkbox and selectbox */
7930   custom_element_properties[EP_DIGGABLE] = FALSE;
7931   custom_element_properties[EP_COLLECTIBLE_ONLY] = FALSE;
7932   custom_element_properties[EP_DROPPABLE] = FALSE;
7933   custom_element_properties[EP_THROWABLE] = FALSE;
7934   custom_element_properties[EP_PUSHABLE] = FALSE;
7935   custom_element_properties[custom_element.walk_to_action] =
7936     custom_element_properties[EP_WALK_TO_OBJECT];
7937
7938   /* set smash property from checkbox and selectbox */
7939   custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
7940   custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
7941   custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
7942   custom_element_properties[custom_element.smash_targets] =
7943     custom_element_properties[EP_CAN_SMASH];
7944
7945   /* set deadliness property from checkbox and selectbox */
7946   custom_element_properties[EP_DONT_RUN_INTO] = FALSE;
7947   custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE;
7948   custom_element_properties[EP_DONT_GET_HIT_BY] = FALSE;
7949   custom_element_properties[EP_DONT_TOUCH] = FALSE;
7950   custom_element_properties[custom_element.deadliness] =
7951     custom_element_properties[EP_DEADLY];
7952
7953   /* ---------- element settings: advanced (custom elements) --------------- */
7954
7955   /* set player change event from checkbox and selectbox */
7956   custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE;
7957   custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE;
7958   custom_element_change_events[CE_SWITCHED_BY_PLAYER] = FALSE;
7959   custom_element_change_events[CE_SNAPPED_BY_PLAYER] = FALSE;
7960   custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE;
7961   custom_element_change_events[CE_ENTERED_BY_PLAYER] = FALSE;
7962   custom_element_change_events[CE_LEFT_BY_PLAYER] = FALSE;
7963   custom_element_change_events[CE_DROPPED_BY_PLAYER] = FALSE;
7964   custom_element_change_events[CE_SWITCHED] = FALSE;
7965   custom_element_change_events[CE_HITTING_SOMETHING] = FALSE;
7966   custom_element_change_events[CE_HIT_BY_SOMETHING] = FALSE;
7967   custom_element_change_events[CE_BLOCKED] = FALSE;
7968   custom_element_change_events[CE_IMPACT] = FALSE;
7969   custom_element_change_events[CE_SMASHED] = FALSE;
7970   custom_element_change_events[CE_VALUE_CHANGES] = FALSE;
7971   custom_element_change_events[CE_SCORE_CHANGES] = FALSE;
7972   custom_element_change_events[CE_VALUE_GETS_ZERO] = FALSE;
7973   custom_element_change_events[CE_SCORE_GETS_ZERO] = FALSE;
7974   custom_element_change_events[custom_element_change.direct_action] =
7975     custom_element_change_events[CE_BY_DIRECT_ACTION];
7976
7977   /* set other element action change event from checkbox and selectbox */
7978   custom_element_change_events[CE_PLAYER_TOUCHES_X] = FALSE;
7979   custom_element_change_events[CE_PLAYER_PRESSES_X] = FALSE;
7980   custom_element_change_events[CE_PLAYER_SWITCHES_X] = FALSE;
7981   custom_element_change_events[CE_PLAYER_SNAPS_X] = FALSE;
7982   custom_element_change_events[CE_PLAYER_PUSHES_X] = FALSE;
7983   custom_element_change_events[CE_PLAYER_ENTERS_X] = FALSE;
7984   custom_element_change_events[CE_PLAYER_LEAVES_X] = FALSE;
7985   custom_element_change_events[CE_PLAYER_DIGS_X] = FALSE;
7986   custom_element_change_events[CE_PLAYER_COLLECTS_X] = FALSE;
7987   custom_element_change_events[CE_PLAYER_DROPS_X] = FALSE;
7988   custom_element_change_events[CE_TOUCHING_X] = FALSE;
7989   custom_element_change_events[CE_HITTING_X] = FALSE;
7990   custom_element_change_events[CE_DIGGING_X] = FALSE;
7991   custom_element_change_events[CE_HIT_BY_X] = FALSE;
7992   custom_element_change_events[CE_SWITCH_OF_X] = FALSE;
7993   custom_element_change_events[CE_CHANGE_OF_X] = FALSE;
7994   custom_element_change_events[CE_EXPLOSION_OF_X] = FALSE;
7995   custom_element_change_events[CE_MOVE_OF_X] = FALSE;
7996   custom_element_change_events[CE_CREATION_OF_X] = FALSE;
7997   custom_element_change_events[CE_VALUE_CHANGES_OF_X] = FALSE;
7998   custom_element_change_events[CE_SCORE_CHANGES_OF_X] = FALSE;
7999   custom_element_change_events[CE_VALUE_GETS_ZERO_OF_X] = FALSE;
8000   custom_element_change_events[CE_SCORE_GETS_ZERO_OF_X] = FALSE;
8001   custom_element_change_events[custom_element_change.other_action] =
8002     custom_element_change_events[CE_BY_OTHER_ACTION];
8003
8004   for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
8005     SET_PROPERTY(element, i, custom_element_properties[i]);
8006
8007   for (i = 0; i < NUM_CHANGE_EVENTS; i++)
8008     SET_CHANGE_EVENT(element, i, custom_element_change_events[i]);
8009
8010   /* copy change events also to special level editor variable */
8011   custom_element = element_info[element];
8012   custom_element_change = *element_info[element].change;
8013 }
8014
8015 static void CopyGroupElementPropertiesToGame(int element)
8016 {
8017   /* mark that this group element has been modified */
8018   custom_element.modified_settings = TRUE;
8019   level.changed = TRUE;
8020
8021   if (level.use_custom_template)
8022     AskToCopyAndModifyLevelTemplate();
8023
8024   element_info[element] = custom_element;
8025   *element_info[element].group = group_element_info;
8026 }
8027
8028 static void CopyClassicElementPropertiesToGame(int element)
8029 {
8030   if (ELEM_IS_PLAYER(element) || COULD_MOVE_INTO_ACID(element))
8031     setMoveIntoAcidProperty(&level, element,
8032                             custom_element_properties[EP_CAN_MOVE_INTO_ACID]);
8033
8034   if (MAYBE_DONT_COLLIDE_WITH(element))
8035     setDontCollideWithProperty(&level, element,
8036                               custom_element_properties[EP_DONT_COLLIDE_WITH]);
8037 }
8038
8039 static void CopyElementPropertiesToGame(int element)
8040 {
8041   if (IS_CUSTOM_ELEMENT(element))
8042     CopyCustomElementPropertiesToGame(element);
8043   else if (IS_GROUP_ELEMENT(element))
8044     CopyGroupElementPropertiesToGame(element);
8045   else
8046     CopyClassicElementPropertiesToGame(element);
8047 }
8048
8049 void CheckElementDescriptions()
8050 {
8051   int i;
8052
8053   for (i = 0; i < NUM_FILE_ELEMENTS; i++)
8054     if (getElementDescriptionFilename(i) == NULL && !IS_OBSOLETE(i))
8055       Error(ERR_WARN, "no element description file for element '%s'",
8056             EL_NAME(i));
8057 }
8058
8059 static int getMaxEdFieldX(boolean has_scrollbar)
8060 {
8061   int scrollbar_width = (has_scrollbar ? ED_SCROLLBUTTON_XSIZE : 0);
8062   int sxsize = SXSIZE - scrollbar_width;
8063   int max_ed_fieldx = sxsize / ed_tilesize;
8064
8065   return max_ed_fieldx;
8066 }
8067
8068 static int getMaxEdFieldY(boolean has_scrollbar)
8069 {
8070   int infotext_height = INFOTEXT_YSIZE_FULL;
8071   int scrollbar_height = (has_scrollbar ? ED_SCROLLBUTTON_YSIZE : 0);
8072   int sysize = SYSIZE - scrollbar_height - infotext_height;
8073   int max_ed_fieldy = sysize / ed_tilesize;
8074
8075   return max_ed_fieldy;
8076 }
8077
8078 void InitZoomLevelSettings()
8079 {
8080   MAX_ED_FIELDX = getMaxEdFieldX(FALSE);
8081   MAX_ED_FIELDY = getMaxEdFieldY(FALSE);
8082 }
8083
8084 void DrawLevelEd()
8085 {
8086   int fade_mask = REDRAW_FIELD;
8087
8088   FadeSoundsAndMusic();
8089
8090   if (CheckIfGlobalBorderHasChanged())
8091     fade_mask = REDRAW_ALL;
8092
8093   FadeOut(fade_mask);
8094
8095   /* needed if different viewport properties defined for editor */
8096   ChangeViewportPropertiesIfNeeded();
8097
8098   ClearField();
8099
8100   InitZoomLevelSettings();
8101
8102   OpenDoor(DOOR_OPEN_1 | DOOR_OPEN_2 | DOOR_NO_DELAY);
8103
8104 #if DEBUG
8105   CheckElementDescriptions();
8106 #endif
8107
8108   if (level_editor_test_game)
8109   {
8110     CopyPlayfield(level.field, Feld);
8111     CopyPlayfield(FieldBackup, level.field);
8112
8113     level_editor_test_game = FALSE;
8114   }
8115   else
8116   {
8117     edit_mode = ED_MODE_DRAWING;
8118     edit_mode_levelinfo = ED_MODE_LEVELINFO_LEVEL;
8119     edit_mode_properties = ED_MODE_PROPERTIES_INFO;
8120
8121     ResetUndoBuffer();
8122
8123     level_xpos = -1;
8124     level_ypos = -1;
8125   }
8126
8127   /* needed for gadgets drawn on background (like palette scrollbar) */
8128   SetDoorBackgroundImage(IMG_UNDEFINED);
8129
8130   /* copy default editor door content to main double buffer */
8131   BlitBitmap(graphic_info[IMG_BACKGROUND_PALETTE].bitmap, drawto,
8132              graphic_info[IMG_BACKGROUND_PALETTE].src_x,
8133              graphic_info[IMG_BACKGROUND_PALETTE].src_y,
8134              MIN(DXSIZE, graphic_info[IMG_BACKGROUND_PALETTE].width),
8135              MIN(DYSIZE, graphic_info[IMG_BACKGROUND_PALETTE].height),
8136              DX, DY);
8137
8138   /* draw bigger door */
8139   DrawSpecialEditorDoor();
8140
8141   /* draw new control window */
8142   BlitBitmap(graphic_info[IMG_BACKGROUND_TOOLBOX].bitmap, drawto,
8143              graphic_info[IMG_BACKGROUND_TOOLBOX].src_x,
8144              graphic_info[IMG_BACKGROUND_TOOLBOX].src_y,
8145              MIN(EXSIZE, graphic_info[IMG_BACKGROUND_TOOLBOX].width),
8146              MIN(EYSIZE, graphic_info[IMG_BACKGROUND_TOOLBOX].height),
8147              EX, EY);
8148
8149   // redraw_mask |= REDRAW_ALL;
8150
8151   FreeLevelEditorGadgets();
8152   CreateLevelEditorGadgets();
8153
8154   ReinitializeElementList();            /* update dynamic level element list */
8155   ReinitializeElementListButtons();     /* custom element may look different */
8156
8157   InitElementPropertiesGfxElement();
8158
8159   UnmapAllGadgets();
8160   MapControlButtons();
8161
8162   DrawEditModeWindow();
8163
8164   DrawMaskedBorder(fade_mask);
8165
8166   FadeIn(fade_mask);
8167
8168   /* copy actual editor door content to door double buffer for OpenDoor() */
8169   BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
8170 }
8171
8172 static void AdjustDrawingAreaGadgets()
8173 {
8174   int ed_xsize = lev_fieldx + 2;
8175   int ed_ysize = lev_fieldy + 2;
8176   int max_ed_fieldx = MAX_ED_FIELDX;
8177   int max_ed_fieldy = MAX_ED_FIELDY;
8178   boolean horizontal_scrollbar_needed;
8179   boolean vertical_scrollbar_needed;
8180   int x, y, width, height;
8181
8182   /* check if we need any scrollbars */
8183   horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
8184   vertical_scrollbar_needed   = (ed_ysize > max_ed_fieldy);
8185
8186   /* check if we have a smaller editor field because of scrollbars */
8187   max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
8188   max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
8189
8190   /* check again if we now need more scrollbars because of less space */
8191   horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
8192   vertical_scrollbar_needed   = (ed_ysize > max_ed_fieldy);
8193
8194   /* check if editor field gets even smaller after adding new scrollbars */
8195   max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
8196   max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
8197
8198   ed_fieldx = (ed_xsize > max_ed_fieldx ? max_ed_fieldx : ed_xsize);
8199   ed_fieldy = (ed_ysize > max_ed_fieldy ? max_ed_fieldy : ed_ysize);
8200
8201   x = SX + ed_fieldx * ed_tilesize;
8202   y = SY + ed_fieldy * ed_tilesize;
8203
8204   width  = ed_fieldx * ed_tilesize - 2 * ED_SCROLLBUTTON_XSIZE;
8205   height = ed_fieldy * ed_tilesize - 2 * ED_SCROLLBUTTON_YSIZE;
8206
8207   /* adjust drawing area gadget */
8208   ModifyGadget(level_editor_gadget[GADGET_ID_DRAWING_LEVEL],
8209                GDI_AREA_SIZE, ed_fieldx, ed_fieldy,
8210                GDI_ITEM_SIZE, ed_tilesize, ed_tilesize,
8211                GDI_END);
8212
8213   /* adjust horizontal scrollbar gadgets */
8214   ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LEFT],
8215                GDI_Y, y,
8216                GDI_END);
8217   ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_RIGHT],
8218                GDI_X, x - ED_SCROLLBUTTON_XSIZE,
8219                GDI_Y, y,
8220                GDI_END);
8221   ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
8222                GDI_Y, y,
8223                GDI_WIDTH, width,
8224                GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldx,
8225                GDI_END);
8226
8227   /* adjust vertical scrollbar gadgets */
8228   ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_UP],
8229                GDI_X, x,
8230                GDI_END);
8231   ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_DOWN],
8232                GDI_X, x,
8233                GDI_Y, y - ED_SCROLLBUTTON_YSIZE,
8234                GDI_END);
8235   ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
8236                GDI_X, x,
8237                GDI_HEIGHT, height,
8238                GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldy,
8239                GDI_END);
8240 }
8241
8242 static void AdjustLevelScrollPosition()
8243 {
8244   if (level_xpos < -1)
8245     level_xpos = -1;
8246   if (level_xpos > lev_fieldx - ed_fieldx + 1)
8247     level_xpos = lev_fieldx - ed_fieldx + 1;
8248   if (lev_fieldx < ed_fieldx - 2)
8249     level_xpos = -1;
8250
8251   if (level_ypos < -1)
8252     level_ypos = -1;
8253   if (level_ypos > lev_fieldy - ed_fieldy + 1)
8254     level_ypos = lev_fieldy - ed_fieldy + 1;
8255   if (lev_fieldy < ed_fieldy - 2)
8256     level_ypos = -1;
8257 }
8258
8259 static void AdjustEditorScrollbar(int id)
8260 {
8261   struct GadgetInfo *gi = level_editor_gadget[id];
8262   int items_max, items_visible, item_position;
8263
8264   if (id == GADGET_ID_SCROLL_HORIZONTAL)
8265   {
8266     items_max = MAX(lev_fieldx + 2, ed_fieldx);
8267     items_visible = ed_fieldx;
8268     item_position = level_xpos + 1;
8269   }
8270   else
8271   {
8272     items_max = MAX(lev_fieldy + 2, ed_fieldy);
8273     items_visible = ed_fieldy;
8274     item_position = level_ypos + 1;
8275   }
8276
8277   if (item_position > items_max - items_visible)
8278     item_position = items_max - items_visible;
8279
8280   ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
8281                GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
8282 }
8283
8284 static void AdjustElementListScrollbar()
8285 {
8286   struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL];
8287   int items_max, items_visible, item_position;
8288
8289   /* correct position of element list scrollbar */
8290   if (element_shift < 0)
8291     element_shift = 0;
8292   if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
8293     element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
8294
8295   items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
8296   items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
8297   item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
8298
8299   ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
8300                GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
8301                GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
8302 }
8303
8304 static void ModifyEditorCounterValue(int counter_id, int new_value)
8305 {
8306   int *counter_value = counterbutton_info[counter_id].value;
8307   int gadget_id = counterbutton_info[counter_id].gadget_id_text;
8308   struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8309
8310   ModifyGadget(gi, GDI_NUMBER_VALUE, new_value, GDI_END);
8311
8312   if (counter_value != NULL)
8313     *counter_value = gi->textinput.number_value;
8314 }
8315
8316 static void ModifyEditorCounterLimits(int counter_id, int min, int max)
8317 {
8318   int gadget_id = counterbutton_info[counter_id].gadget_id_text;
8319   struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8320
8321   ModifyGadget(gi, GDI_NUMBER_MIN, min, GDI_NUMBER_MAX, max, GDI_END);
8322
8323   if (counter_id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
8324       counter_id <= ED_COUNTER_ID_ELEMENT_VALUE4)
8325   {
8326     int gadget_id_up = counterbutton_info[counter_id].gadget_id_up;
8327     struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
8328
8329     ModifyGadget(gi, GDI_TEXT_SIZE, (max < 10 ? 1 : 3), GDI_END);
8330     ModifyGadget(gi_up, GDI_X, gi->x + gi->width + ED_GADGET_SMALL_DISTANCE,
8331                  GDI_END);
8332   }
8333 }
8334
8335 static void ModifyEditorSelectboxValue(int selectbox_id, int new_value)
8336 {
8337   int gadget_id = selectbox_info[selectbox_id].gadget_id;
8338   struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8339   int new_index_value = setSelectboxValue(selectbox_id, new_value);
8340
8341   ModifyGadget(gi, GDI_SELECTBOX_INDEX, new_index_value, GDI_END);
8342 }
8343
8344 static void ModifyEditorSelectboxOptions(int selectbox_id,
8345                                          struct ValueTextInfo *options)
8346 {
8347   int gadget_id = selectbox_info[selectbox_id].gadget_id;
8348   struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8349
8350   selectbox_info[selectbox_id].options = options;
8351
8352   /* set index to zero -- list may be shorter now (correct later, if needed) */
8353   ModifyGadget(gi, GDI_SELECTBOX_INDEX, 0,
8354                GDI_SELECTBOX_OPTIONS, options, GDI_END);
8355 }
8356
8357 static void ModifyEditorDrawingArea(int drawingarea_id, int xsize, int ysize)
8358 {
8359   int gadget_id = drawingarea_info[drawingarea_id].gadget_id;
8360   struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8361
8362   drawingarea_info[drawingarea_id].area_xsize = xsize;
8363   drawingarea_info[drawingarea_id].area_ysize = ysize;
8364
8365   ModifyGadget(gi, GDI_AREA_SIZE, xsize, ysize, GDI_END);
8366 }
8367
8368 static void ModifyEditorElementList()
8369 {
8370   int i;
8371
8372   if (!use_permanent_palette && edit_mode != ED_MODE_PALETTE)
8373     return;
8374
8375   for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
8376   {
8377     int gadget_id = GADGET_ID_ELEMENTLIST_FIRST + i;
8378     struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8379     struct GadgetDesign *gd = &gi->deco.design;
8380     int element = editor_elements[element_shift + i];
8381     int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
8382
8383     UnmapGadget(gi);
8384
8385     getEditorGraphicSource(element, tile_size, &gd->bitmap, &gd->x, &gd->y);
8386
8387     ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END);
8388
8389     MapGadget(gi);
8390   }
8391 }
8392
8393 static void DrawDrawingElementGraphic(int element, struct XYTileSize *pos)
8394 {
8395   int graphic = el2edimg(element);
8396   int tile_size = BUTTON_TILE_SIZE(pos->tile_size);
8397
8398   if (pos->x == -1 &&
8399       pos->y == -1)
8400     return;
8401
8402   DrawSizedGraphicExt(drawto, DX + pos->x, DY + pos->y, graphic, 0, tile_size);
8403 }
8404
8405 static void ModifyDrawingElementButton(int element, int id)
8406 {
8407   struct GadgetInfo *gi = level_editor_gadget[id];
8408   Bitmap *deco_bitmap;
8409   int deco_x, deco_y;
8410   int tile_size = gi->deco.width;
8411
8412   getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
8413
8414   ModifyGadget(gi, GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, GDI_END);
8415 }
8416
8417 static void PickDrawingElement(int button, int element)
8418 {
8419   struct
8420   {
8421     int *new_element;
8422     struct XYTileSize *pos;
8423     int id;
8424   } de, drawing_elements[] =
8425   {
8426     { &new_element1, &editor.palette.element_left,   GADGET_ID_ELEMENT_LEFT   },
8427     { &new_element2, &editor.palette.element_middle, GADGET_ID_ELEMENT_MIDDLE },
8428     { &new_element3, &editor.palette.element_right,  GADGET_ID_ELEMENT_RIGHT  },
8429   };
8430
8431   if (button < 1 || button > 3)
8432     return;
8433
8434   de = drawing_elements[button - 1];
8435
8436   *de.new_element = element;    // update global drawing element variable
8437
8438   DrawDrawingElementGraphic(element, de.pos);
8439   ModifyDrawingElementButton(element, de.id);
8440
8441   redraw_mask |= REDRAW_DOOR_1;
8442 }
8443
8444 static void RedrawDrawingElements()
8445 {
8446   PickDrawingElement(1, new_element1);
8447   PickDrawingElement(2, new_element2);
8448   PickDrawingElement(3, new_element3);
8449 }
8450
8451 static void DrawDrawingWindow()
8452 {
8453   stick_element_properties_window = FALSE;
8454
8455   SetMainBackgroundImage(IMG_UNDEFINED);
8456   ClearField();
8457
8458   UnmapLevelEditorFieldGadgets();
8459   UnmapLevelEditorToolboxCustomGadgets();
8460
8461   AdjustDrawingAreaGadgets();
8462   AdjustLevelScrollPosition();
8463   AdjustEditorScrollbar(GADGET_ID_SCROLL_HORIZONTAL);
8464   AdjustEditorScrollbar(GADGET_ID_SCROLL_VERTICAL);
8465
8466   DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
8467
8468   MapMainDrawingArea();
8469   MapLevelEditorToolboxDrawingGadgets();
8470 }
8471
8472 static int getTabulatorBarWidth()
8473 {
8474   struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
8475   struct GadgetInfo *gd_gi4 = level_editor_gadget[GADGET_ID_PROPERTIES_CHANGE];
8476
8477   return gd_gi4->x - gd_gi1->x + gd_gi4->width;
8478 }
8479
8480 static int getTabulatorBarHeight()
8481 {
8482   return ED_TAB_BAR_HEIGHT;
8483 }
8484
8485 static void DrawLevelInfoTabulatorGadgets()
8486 {
8487   struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELINFO_LEVEL];
8488   struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
8489   int gd_x = gd->x + gd_gi1->border.width / 2;
8490   int gd_y = gd->y + gd_gi1->height - 1;
8491   Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
8492   int id_first = ED_TAB_BUTTON_ID_LEVELINFO_FIRST;
8493   int id_last  = ED_TAB_BUTTON_ID_LEVELINFO_LAST;
8494   int i;
8495
8496   for (i = id_first; i <= id_last; i++)
8497   {
8498     int gadget_id = textbutton_info[i].gadget_id;
8499     struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8500     boolean active = (i != edit_mode_levelinfo);
8501
8502     /* draw background line below tabulator button */
8503     ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
8504
8505     /* draw solid line below inactive tabulator buttons */
8506     if (!active && tab_color != BLACK_PIXEL)    /* black => transparent */
8507       FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
8508                     ED_GADGET_TINY_DISTANCE, tab_color);
8509
8510     ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
8511     MapTextbuttonGadget(i);
8512   }
8513
8514   /* draw little border line below tabulator buttons */
8515   if (tab_color != BLACK_PIXEL)                 /* black => transparent */
8516     FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
8517                   ED_GADGET_TINY_DISTANCE,
8518                   getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
8519 }
8520
8521 static void DrawPropertiesTabulatorGadgets()
8522 {
8523   struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
8524   struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
8525   int gd_x = gd->x + gd_gi1->border.width / 2;
8526   int gd_y = gd->y + gd_gi1->height - 1;
8527   Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
8528   int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
8529   int id_last  = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
8530   int i;
8531
8532   /* draw two config tabulators for player elements */
8533   if (ELEM_IS_PLAYER(properties_element))
8534     id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2;
8535
8536   /* draw two config and one "change" tabulator for custom elements */
8537   if (IS_CUSTOM_ELEMENT(properties_element))
8538     id_last = ED_TEXTBUTTON_ID_PROPERTIES_CHANGE;
8539
8540   for (i = id_first; i <= id_last; i++)
8541   {
8542     int gadget_id = textbutton_info[i].gadget_id;
8543     struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8544     boolean active = (i != edit_mode_properties);
8545
8546     /* use "config 1" and "config 2" instead of "config" for players and CEs */
8547     if (i == ED_TEXTBUTTON_ID_PROPERTIES_CONFIG &&
8548         (ELEM_IS_PLAYER(properties_element) ||
8549          IS_CUSTOM_ELEMENT(properties_element)))
8550       continue;
8551
8552     /* draw background line below tabulator button */
8553     ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
8554
8555     /* draw solid line below inactive tabulator buttons */
8556     if (!active && tab_color != BLACK_PIXEL)    /* black => transparent */
8557       FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
8558                     ED_GADGET_TINY_DISTANCE, tab_color);
8559
8560     ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
8561     MapTextbuttonGadget(i);
8562   }
8563
8564   /* draw little border line below tabulator buttons */
8565   if (tab_color != BLACK_PIXEL)                 /* black => transparent */
8566     FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
8567                   ED_GADGET_TINY_DISTANCE,
8568                   getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
8569 }
8570
8571 static void DrawLevelInfoLevel()
8572 {
8573   int i;
8574
8575   /* draw counter gadgets */
8576   for (i = ED_COUNTER_ID_LEVEL_FIRST; i <= ED_COUNTER_ID_LEVEL_LAST; i++)
8577     MapCounterButtons(i);
8578
8579   /* draw selectbox gadgets */
8580   for (i = ED_SELECTBOX_ID_LEVEL_FIRST; i <= ED_SELECTBOX_ID_LEVEL_LAST; i++)
8581     MapSelectboxGadget(i);
8582
8583   /* draw text input gadgets */
8584   for (i = ED_TEXTINPUT_ID_LEVEL_FIRST; i <= ED_TEXTINPUT_ID_LEVEL_LAST; i++)
8585     MapTextInputGadget(i);
8586 }
8587
8588 static void DrawLevelInfoEditor()
8589 {
8590   int i;
8591
8592   /* draw counter gadgets */
8593   for (i = ED_COUNTER_ID_EDITOR_FIRST; i <= ED_COUNTER_ID_EDITOR_LAST; i++)
8594     MapCounterButtons(i);
8595
8596   /* draw checkbutton gadgets */
8597   for (i=ED_CHECKBUTTON_ID_EDITOR_FIRST; i<= ED_CHECKBUTTON_ID_EDITOR_LAST; i++)
8598     MapCheckbuttonGadget(i);
8599
8600   /* draw radiobutton gadgets */
8601   for (i=ED_RADIOBUTTON_ID_EDITOR_FIRST; i<= ED_RADIOBUTTON_ID_EDITOR_LAST; i++)
8602     MapRadiobuttonGadget(i);
8603
8604   /* draw drawing area */
8605   MapDrawingArea(ED_DRAWING_ID_RANDOM_BACKGROUND);
8606
8607   /* draw textbutton gadgets */
8608   MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2);
8609 }
8610
8611 static void DrawLevelInfoWindow()
8612 {
8613   char *text = "Global Settings";
8614   int font_nr = FONT_TITLE_1;
8615   struct MenuPosInfo *pos = &editor.settings.headline;
8616   int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font_nr), pos->align);
8617   int sy = SY + pos->y;
8618
8619   stick_element_properties_window = FALSE;
8620
8621   UnmapLevelEditorFieldGadgets();
8622
8623   SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
8624   ClearField();
8625
8626   DrawText(sx, sy, text, font_nr);
8627
8628   DrawLevelInfoTabulatorGadgets();
8629
8630   if (edit_mode_levelinfo == ED_MODE_LEVELINFO_LEVEL)
8631     DrawLevelInfoLevel();
8632   else  /* (edit_mode_levelinfo == ED_MODE_LEVELINFO_EDITOR) */
8633     DrawLevelInfoEditor();
8634 }
8635
8636 static void DrawCustomContentArea()
8637 {
8638   int id = ED_DRAWING_ID_CUSTOM_CONTENT;
8639   struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
8640   int x1 = right_gadget_border[GADGET_ID_CUSTOM_DEADLINESS];
8641   int x2 = right_gadget_border[GADGET_ID_CUSTOM_EXPLOSION_TYPE];
8642   int x3 = right_gadget_border[GADGET_ID_CUSTOM_EXPLODE_IMPACT];
8643   int xoffset = ED_GADGET_SPACE_DISTANCE;
8644
8645   /* add distance for potential left text (without drawing area border) */
8646   x2 += getTextWidthForGadget(drawingarea_info[id].text_left);
8647
8648   ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
8649
8650   MapDrawingArea(ED_DRAWING_ID_CUSTOM_CONTENT);
8651 }
8652
8653 static void DrawCustomChangeContentArea()
8654 {
8655   int id = ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT;
8656   struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
8657   int x1 = right_gadget_border[GADGET_ID_CHANGE_USE_CONTENT];
8658   int x2 = right_gadget_border[GADGET_ID_CHANGE_REPLACE_WHEN];
8659   int x3 = right_gadget_border[GADGET_ID_CHANGE_ONLY_COMPLETE];
8660   int xoffset = ED_GADGET_SPACE_DISTANCE;
8661
8662   ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
8663
8664   MapDrawingArea(id);
8665 }
8666
8667 static void RemoveElementContentArea(int id, int font_height)
8668 {
8669   int border_size = ED_DRAWINGAREA_BORDER_SIZE;
8670
8671   DrawBackground(SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size,
8672                  SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size,
8673                  3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
8674                  3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size +
8675                  ED_GADGET_TEXT_DISTANCE + font_height);
8676 }
8677
8678 static void DrawYamYamContentAreas()
8679 {
8680   int font_nr = FONT_TEXT_1;
8681   int font_height = getFontHeight(font_nr);
8682   int tilesize = ED_DRAWINGAREA_TILE_SIZE;
8683   int yoffset = (tilesize - font_height) / 2;
8684   int x = SX + ED_AREA_YAMYAM_CONTENT_X(3) + 4 * tilesize;
8685   int y = SY + ED_AREA_YAMYAM_CONTENT_Y(3) + yoffset;
8686   int i;
8687
8688   /* display counter to choose number of element content areas */
8689   MapCounterButtons(ED_COUNTER_ID_YAMYAM_CONTENT);
8690
8691   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
8692   {
8693     int id = ED_DRAWING_ID_YAMYAM_CONTENT_0 + i;
8694
8695     if (i < level.num_yamyam_contents)
8696     {
8697       MapDrawingArea(id);
8698     }
8699     else
8700     {
8701       UnmapDrawingArea(id);
8702
8703       /* delete content areas in case of reducing number of them */
8704       RemoveElementContentArea(id, font_height);
8705     }
8706   }
8707
8708   DrawText(x, y + 0 * tilesize, "content", font_nr);
8709   DrawText(x, y + 1 * tilesize, "when",    font_nr);
8710   DrawText(x, y + 2 * tilesize, "smashed", font_nr);
8711 }
8712
8713 static void DrawMagicBallContentAreas()
8714 {
8715   int font_nr = FONT_TEXT_1;
8716   int font_height = getFontHeight(font_nr);
8717   int tilesize = ED_DRAWINGAREA_TILE_SIZE;
8718   int yoffset = (tilesize - font_height) / 2;
8719   int x = SX + ED_AREA_MAGIC_BALL_CONTENT_X(3) + 4 * tilesize;
8720   int y = SY + ED_AREA_MAGIC_BALL_CONTENT_Y(3) + yoffset;
8721   int i;
8722
8723   /* display counter to choose number of element content areas */
8724   MapCounterButtons(ED_COUNTER_ID_BALL_CONTENT);
8725
8726   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
8727   {
8728     int id = ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 + i;
8729
8730     if (i < level.num_ball_contents)
8731     {
8732       MapDrawingArea(id);
8733     }
8734     else
8735     {
8736       UnmapDrawingArea(id);
8737
8738       /* delete content areas in case of reducing number of them */
8739       RemoveElementContentArea(id, font_height);
8740     }
8741   }
8742
8743   DrawText(x, y + 0 * tilesize, "generated", font_nr);
8744   DrawText(x, y + 1 * tilesize, "when",      font_nr);
8745   DrawText(x, y + 2 * tilesize, "active",    font_nr);
8746 }
8747
8748 static void DrawAndroidElementArea(int element)
8749 {
8750   int id = ED_DRAWING_ID_ANDROID_CONTENT;
8751   int num_elements = level.num_android_clone_elements;
8752   int border_size = ED_DRAWINGAREA_BORDER_SIZE;
8753   int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
8754   int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
8755   int xsize = MAX_ANDROID_ELEMENTS;
8756   int ysize = 1;
8757
8758   /* display counter to choose number of element areas */
8759   MapCounterButtons(ED_COUNTER_ID_ANDROID_CONTENT);
8760
8761   if (drawingarea_info[id].text_left != NULL)
8762     sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
8763
8764   UnmapDrawingArea(id);
8765
8766   ModifyEditorDrawingArea(id, num_elements, 1);
8767
8768   /* delete content areas in case of reducing number of them */
8769   DrawBackground(sx, sy,
8770                  xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
8771                  ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
8772
8773   MapDrawingArea(id);
8774 }
8775
8776 static void DrawGroupElementArea(int element)
8777 {
8778   int id = ED_DRAWING_ID_GROUP_CONTENT;
8779   int num_elements = group_element_info.num_elements;
8780   int border_size = ED_DRAWINGAREA_BORDER_SIZE;
8781   int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
8782   int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
8783   int xsize = MAX_ELEMENTS_IN_GROUP;
8784   int ysize = 1;
8785
8786   if (drawingarea_info[id].text_left != NULL)
8787     sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
8788
8789   UnmapDrawingArea(id);
8790
8791   ModifyEditorDrawingArea(id, num_elements, 1);
8792
8793   /* delete content areas in case of reducing number of them */
8794   DrawBackground(sx, sy,
8795                  xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
8796                  ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
8797
8798   MapDrawingArea(id);
8799 }
8800
8801 static void DrawPlayerInitialInventoryArea(int element)
8802 {
8803   int id = ED_DRAWING_ID_INVENTORY_CONTENT;
8804   int player_nr = GET_PLAYER_NR(element);
8805   int num_elements = level.initial_inventory_size[player_nr];
8806   int border_size = ED_DRAWINGAREA_BORDER_SIZE;
8807   int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
8808   int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
8809   int xsize = MAX_INITIAL_INVENTORY_SIZE;
8810   int ysize = 1;
8811
8812   /* determine horizontal position to the right of specified gadget */
8813   if (drawingarea_info[id].gadget_id_align != GADGET_ID_NONE)
8814     sx = (right_gadget_border[drawingarea_info[id].gadget_id_align] +
8815           ED_DRAWINGAREA_TEXT_DISTANCE);
8816
8817   /* determine horizontal offset for leading text */
8818   if (drawingarea_info[id].text_left != NULL)
8819     sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
8820
8821   UnmapDrawingArea(id);
8822
8823   ModifyEditorDrawingArea(id, num_elements, 1);
8824
8825   /* delete content areas in case of reducing number of them */
8826   DrawBackground(sx, sy,
8827                  xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
8828                  ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
8829
8830   MapDrawingArea(id);
8831 }
8832
8833 static void DrawEnvelopeTextArea(int envelope_nr)
8834 {
8835   int id = ED_TEXTAREA_ID_ENVELOPE_INFO;
8836   struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
8837
8838   UnmapGadget(gi);
8839   DrawBackground(gi->x, gi->y, gi->width, gi->height);
8840
8841   if (envelope_nr != -1)
8842     textarea_info[id].value = level.envelope[envelope_nr].text;
8843
8844   ModifyGadget(gi, GDI_AREA_SIZE,
8845                *counterbutton_info[ED_COUNTER_ID_ENVELOPE_XSIZE].value,
8846                *counterbutton_info[ED_COUNTER_ID_ENVELOPE_YSIZE].value,
8847                GDI_END);
8848
8849   MapTextAreaGadget(ED_TEXTAREA_ID_ENVELOPE_INFO);
8850 }
8851
8852 static void PrintInfoText(char *text, int font_nr, int xpos, int ypos)
8853 {
8854   DrawText(SX + xpos, SY + ypos, text, font_nr);
8855 }
8856
8857 static int PrintElementDescriptionFromFile(char *filename, int font_nr,
8858                                            int xpos, int ypos)
8859 {
8860   int font_width = getFontWidth(font_nr);
8861   int font_height = getFontHeight(font_nr);
8862   int max_chars_per_line = (SXSIZE - 2 * xpos) / font_width;
8863   int max_lines_drawable = (SYSIZE - ypos) / font_height - 1;
8864
8865   return DrawTextFile(SX + xpos, SY + ypos, filename, font_nr,
8866                       max_chars_per_line, -1, max_lines_drawable, 0, -1,
8867                       TRUE, FALSE, FALSE);
8868 }
8869
8870 static void DrawPropertiesInfo()
8871 {
8872   static struct
8873   {
8874     int value;
8875     char *text;
8876   }
8877   properties[] =
8878   {
8879     /* configurable properties */
8880
8881     { EP_WALKABLE_OVER,         "- player can walk over it"             },
8882     { EP_WALKABLE_INSIDE,       "- player can walk inside it"           },
8883     { EP_WALKABLE_UNDER,        "- player can walk under it"            },
8884     { EP_PASSABLE_OVER,         "- player can pass over it"             },
8885     { EP_PASSABLE_INSIDE,       "- player can pass through it"          },
8886     { EP_PASSABLE_UNDER,        "- player can pass under it"            },
8887     { EP_PROTECTED,             "- player is protected by it"           },
8888
8889     { EP_DIGGABLE,              "- can be digged away"                  },
8890     { EP_COLLECTIBLE,           "- can be collected"                    },
8891     { EP_DROPPABLE,             "- can be dropped after collecting"     },
8892     { EP_THROWABLE,             "- can be thrown after collecting"      },
8893     { EP_PUSHABLE,              "- can be pushed"                       },
8894
8895     { EP_CAN_FALL,              "- can fall"                            },
8896     { EP_CAN_MOVE,              "- can move"                            },
8897
8898     { EP_CAN_SMASH_PLAYER,      "- can smash player"                    },
8899 #if 0
8900     { EP_CAN_SMASH_ENEMIES,     "- can smash good and bad guys"         },
8901 #endif
8902     { EP_CAN_SMASH_EVERYTHING,  "- can smash everything smashable"      },
8903
8904     { EP_SLIPPERY,              "- slippery for falling elements"       },
8905     { EP_EM_SLIPPERY_WALL,      "- slippery for some gems (EM style)"   },
8906
8907     { EP_DONT_RUN_INTO,         "- deadly when running into"            },
8908     { EP_DONT_COLLIDE_WITH,     "- deadly when colliding with"          },
8909     { EP_DONT_GET_HIT_BY,       "- deadly when getting hit by"          },
8910     { EP_DONT_TOUCH,            "- deadly when touching"                },
8911
8912     { EP_INDESTRUCTIBLE,        "- indestructible"                      },
8913
8914     { EP_CAN_EXPLODE_BY_FIRE,   "- can explode by fire or explosions"   },
8915     { EP_CAN_EXPLODE_SMASHED,   "- can explode when smashed"            },
8916     { EP_CAN_EXPLODE_IMPACT,    "- can explode on impact"               },
8917
8918     { EP_CAN_CHANGE,            "- can change to other element"         },
8919
8920     /* pre-defined properties */
8921     { EP_CAN_PASS_MAGIC_WALL,   "- can pass magic walls"                },
8922     { EP_CAN_PASS_DC_MAGIC_WALL,"- can pass magic walls (DC style)"     },
8923     { EP_SWITCHABLE,            "- can be switched"                     },
8924 #if 0
8925     { EP_HAS_EDITOR_CONTENT,    "- can contain other elements"          },
8926 #endif
8927
8928     { -1,                       NULL                                    }
8929   };
8930   char *filename = getElementDescriptionFilename(properties_element);
8931   char *percentage_text = "In this level: ";
8932   char *properties_text = "Standard properties: ";
8933   char *description_text = "Description:";
8934   char *no_description_text = "No description available.";
8935   char *none_text = "None";
8936   float percentage;
8937   int num_elements_in_level;
8938   int num_standard_properties = 0;
8939   int font1_nr = FONT_TEXT_1;
8940   int font2_nr = FONT_TEXT_2;
8941   int font1_width = getFontWidth(font1_nr);
8942   int font1_height = getFontHeight(font1_nr);
8943   int font2_height = getFontHeight(font2_nr);
8944   int line1_height = font1_height + ED_GADGET_LINE_DISTANCE;
8945   int font2_yoffset = (font1_height - font2_height) / 2;
8946   int percentage_text_len = strlen(percentage_text) * font1_width;
8947   int properties_text_len = strlen(properties_text) * font1_width;
8948   int xpos = ED_ELEMENT_SETTINGS_X(0);
8949   int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
8950   int i, x, y;
8951
8952   if (setup.editor.show_element_token)
8953   {
8954     int font3_nr = FONT_TEXT_3;
8955     int font3_height = getFontHeight(font3_nr);
8956
8957     DrawTextF(xpos, ypos, font3_nr,
8958               "[%s]", element_info[properties_element].token_name);
8959
8960     ypos += 2 * font3_height;
8961   }
8962
8963   /* ----- print number of elements / percentage of this element in level */
8964
8965   num_elements_in_level = 0;
8966   for (y = 0; y < lev_fieldy; y++) 
8967     for (x = 0; x < lev_fieldx; x++)
8968       if (Feld[x][y] == properties_element)
8969         num_elements_in_level++;
8970   percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy);
8971
8972   DrawTextS(xpos, ypos, font1_nr, percentage_text);
8973
8974   if (num_elements_in_level > 0)
8975     DrawTextF(xpos + percentage_text_len, ypos + font2_yoffset, font2_nr,
8976               "%d (%.2f %%)", num_elements_in_level, percentage);
8977   else
8978     DrawTextF(xpos + percentage_text_len, ypos + font2_yoffset, font2_nr,
8979               none_text);
8980
8981   ypos += 2 * MAX(font1_height, font2_height);
8982
8983   /* ----- print standard properties of this element */
8984
8985   DrawTextS(xpos, ypos, font1_nr, properties_text);
8986
8987   ypos += line1_height;
8988
8989   for (i = 0; properties[i].value != -1; i++)
8990   {
8991     if (!HAS_PROPERTY(properties_element, properties[i].value))
8992       continue;
8993
8994     DrawTextS(xpos, ypos, font2_nr, properties[i].text);
8995
8996     ypos += font2_height;
8997
8998     num_standard_properties++;
8999   }
9000
9001   if (num_standard_properties == 0)
9002   {
9003     DrawTextS(xpos + properties_text_len, ypos - line1_height + font2_yoffset,
9004               font2_nr, none_text);
9005
9006     ypos -= (line1_height - font1_height);
9007   }
9008
9009   ypos += MAX(font1_height, font2_height);
9010
9011   /* ----- print special description of this element */
9012
9013   PrintInfoText(description_text, font1_nr, xpos, ypos);
9014
9015   ypos += line1_height;
9016
9017   if (PrintElementDescriptionFromFile(filename, font2_nr, xpos, ypos) == 0)
9018     PrintInfoText(no_description_text, font1_nr, xpos, ypos - line1_height);
9019 }
9020
9021 #define TEXT_COLLECTING         "Score for collecting"
9022 #define TEXT_SMASHING           "Score for smashing"
9023 #define TEXT_SLURPING           "Score for slurping robot"
9024 #define TEXT_CRACKING           "Score for cracking"
9025 #define TEXT_AMOEBA_SPEED       "Speed of amoeba growth"
9026 #define TEXT_DURATION           "Duration when activated"
9027 #define TEXT_BALL_DELAY         "Element generation delay"
9028 #define TEXT_MOVE_SPEED         "Speed of android moving"
9029 #define TEXT_CLONE_SPEED        "Speed of android cloning"
9030 #define TEXT_GAME_OF_LIFE_1     "Min neighbours to survive"
9031 #define TEXT_GAME_OF_LIFE_2     "Max neighbours to survive"
9032 #define TEXT_GAME_OF_LIFE_3     "Min neighbours to create"
9033 #define TEXT_GAME_OF_LIFE_4     "Max neighbours to create"
9034 #define TEXT_TIME_BONUS         "Extra time to solve level"
9035
9036 static struct
9037 {
9038   int element;
9039   int *value;
9040   char *text;
9041 } elements_with_counter[] =
9042 {
9043   { EL_EMERALD,         &level.score[SC_EMERALD],       TEXT_COLLECTING },
9044   { EL_BD_DIAMOND,      &level.score[SC_EMERALD],       TEXT_COLLECTING },
9045   { EL_EMERALD_YELLOW,  &level.score[SC_EMERALD],       TEXT_COLLECTING },
9046   { EL_EMERALD_RED,     &level.score[SC_EMERALD],       TEXT_COLLECTING },
9047   { EL_EMERALD_PURPLE,  &level.score[SC_EMERALD],       TEXT_COLLECTING },
9048   { EL_SP_INFOTRON,     &level.score[SC_EMERALD],       TEXT_COLLECTING },
9049   { EL_DIAMOND,         &level.score[SC_DIAMOND],       TEXT_COLLECTING },
9050   { EL_CRYSTAL,         &level.score[SC_CRYSTAL],       TEXT_COLLECTING },
9051   { EL_PEARL,           &level.score[SC_PEARL],         TEXT_COLLECTING },
9052   { EL_BUG,             &level.score[SC_BUG],           TEXT_SMASHING   },
9053   { EL_BUG_RIGHT,       &level.score[SC_BUG],           TEXT_SMASHING   },
9054   { EL_BUG_UP,          &level.score[SC_BUG],           TEXT_SMASHING   },
9055   { EL_BUG_LEFT,        &level.score[SC_BUG],           TEXT_SMASHING   },
9056   { EL_BUG_DOWN,        &level.score[SC_BUG],           TEXT_SMASHING   },
9057   { EL_BD_BUTTERFLY,    &level.score[SC_BUG],           TEXT_SMASHING   },
9058   { EL_BD_BUTTERFLY_RIGHT,&level.score[SC_BUG],         TEXT_SMASHING   },
9059   { EL_BD_BUTTERFLY_UP,   &level.score[SC_BUG],         TEXT_SMASHING   },
9060   { EL_BD_BUTTERFLY_LEFT, &level.score[SC_BUG],         TEXT_SMASHING   },
9061   { EL_BD_BUTTERFLY_DOWN, &level.score[SC_BUG],         TEXT_SMASHING   },
9062   { EL_SP_ELECTRON,     &level.score[SC_BUG],           TEXT_SMASHING   },
9063   { EL_SPACESHIP,       &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
9064   { EL_SPACESHIP_RIGHT, &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
9065   { EL_SPACESHIP_UP,    &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
9066   { EL_SPACESHIP_LEFT,  &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
9067   { EL_SPACESHIP_DOWN,  &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
9068   { EL_BD_FIREFLY,      &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
9069   { EL_BD_FIREFLY_RIGHT,&level.score[SC_SPACESHIP],     TEXT_SMASHING   },
9070   { EL_BD_FIREFLY_UP,   &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
9071   { EL_BD_FIREFLY_LEFT, &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
9072   { EL_BD_FIREFLY_DOWN, &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
9073   { EL_SP_SNIKSNAK,     &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
9074   { EL_YAMYAM,          &level.score[SC_YAMYAM],        TEXT_SMASHING   },
9075   { EL_YAMYAM_LEFT,     &level.score[SC_YAMYAM],        TEXT_SMASHING   },
9076   { EL_YAMYAM_RIGHT,    &level.score[SC_YAMYAM],        TEXT_SMASHING   },
9077   { EL_YAMYAM_UP,       &level.score[SC_YAMYAM],        TEXT_SMASHING   },
9078   { EL_YAMYAM_DOWN,     &level.score[SC_YAMYAM],        TEXT_SMASHING   },
9079   { EL_DARK_YAMYAM,     &level.score[SC_YAMYAM],        TEXT_SMASHING   },
9080   { EL_ROBOT,           &level.score[SC_ROBOT],         TEXT_SMASHING   },
9081   { EL_PACMAN,          &level.score[SC_PACMAN],        TEXT_SMASHING   },
9082   { EL_PACMAN_RIGHT,    &level.score[SC_PACMAN],        TEXT_SMASHING   },
9083   { EL_PACMAN_UP,       &level.score[SC_PACMAN],        TEXT_SMASHING   },
9084   { EL_PACMAN_LEFT,     &level.score[SC_PACMAN],        TEXT_SMASHING   },
9085   { EL_PACMAN_DOWN,     &level.score[SC_PACMAN],        TEXT_SMASHING   },
9086   { EL_NUT,             &level.score[SC_NUT],           TEXT_CRACKING   },
9087   { EL_DYNAMITE,        &level.score[SC_DYNAMITE],      TEXT_COLLECTING },
9088   { EL_EM_DYNAMITE,     &level.score[SC_DYNAMITE],      TEXT_COLLECTING },
9089   { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE],TEXT_COLLECTING },
9090   { EL_DYNABOMB_INCREASE_SIZE,  &level.score[SC_DYNAMITE],TEXT_COLLECTING },
9091   { EL_DYNABOMB_INCREASE_POWER, &level.score[SC_DYNAMITE],TEXT_COLLECTING },
9092   { EL_SHIELD_NORMAL,   &level.score[SC_SHIELD],        TEXT_COLLECTING },
9093   { EL_SHIELD_DEADLY,   &level.score[SC_SHIELD],        TEXT_COLLECTING },
9094   { EL_EXTRA_TIME,      &level.extra_time_score,        TEXT_COLLECTING },
9095   { EL_KEY_1,           &level.score[SC_KEY],           TEXT_COLLECTING },
9096   { EL_KEY_2,           &level.score[SC_KEY],           TEXT_COLLECTING },
9097   { EL_KEY_3,           &level.score[SC_KEY],           TEXT_COLLECTING },
9098   { EL_KEY_4,           &level.score[SC_KEY],           TEXT_COLLECTING },
9099   { EL_EM_KEY_1,        &level.score[SC_KEY],           TEXT_COLLECTING },
9100   { EL_EM_KEY_2,        &level.score[SC_KEY],           TEXT_COLLECTING },
9101   { EL_EM_KEY_3,        &level.score[SC_KEY],           TEXT_COLLECTING },
9102   { EL_EM_KEY_4,        &level.score[SC_KEY],           TEXT_COLLECTING },
9103   { EL_EMC_KEY_5,       &level.score[SC_KEY],           TEXT_COLLECTING },
9104   { EL_EMC_KEY_6,       &level.score[SC_KEY],           TEXT_COLLECTING },
9105   { EL_EMC_KEY_7,       &level.score[SC_KEY],           TEXT_COLLECTING },
9106   { EL_EMC_KEY_8,       &level.score[SC_KEY],           TEXT_COLLECTING },
9107   { EL_DC_KEY_WHITE,    &level.score[SC_KEY],           TEXT_COLLECTING },
9108   { EL_AMOEBA_WET,      &level.amoeba_speed,            TEXT_AMOEBA_SPEED },
9109   { EL_AMOEBA_DRY,      &level.amoeba_speed,            TEXT_AMOEBA_SPEED },
9110   { EL_AMOEBA_FULL,     &level.amoeba_speed,            TEXT_AMOEBA_SPEED },
9111   { EL_BD_AMOEBA,       &level.amoeba_speed,            TEXT_AMOEBA_SPEED },
9112   { EL_EMC_DRIPPER,     &level.amoeba_speed,            TEXT_AMOEBA_SPEED },
9113   { EL_MAGIC_WALL,      &level.time_magic_wall,         TEXT_DURATION   },
9114   { EL_BD_MAGIC_WALL,   &level.time_magic_wall,         TEXT_DURATION   },
9115   { EL_DC_MAGIC_WALL,   &level.time_magic_wall,         TEXT_DURATION   },
9116   { EL_ROBOT_WHEEL,     &level.time_wheel,              TEXT_DURATION   },
9117
9118   { EL_TIMEGATE_SWITCH,   &level.time_timegate,         TEXT_DURATION   },
9119   { EL_DC_TIMEGATE_SWITCH,&level.time_timegate,         TEXT_DURATION   },
9120   { EL_LIGHT_SWITCH,    &level.time_light,              TEXT_DURATION   },
9121   { EL_LIGHT_SWITCH_ACTIVE, &level.time_light,          TEXT_DURATION   },
9122   { EL_SHIELD_NORMAL,   &level.shield_normal_time,      TEXT_DURATION   },
9123   { EL_SHIELD_DEADLY,   &level.shield_deadly_time,      TEXT_DURATION   },
9124   { EL_EXTRA_TIME,      &level.extra_time,              TEXT_TIME_BONUS },
9125   { EL_TIME_ORB_FULL,   &level.time_orb_time,           TEXT_TIME_BONUS },
9126   { EL_GAME_OF_LIFE,    &level.game_of_life[0],         TEXT_GAME_OF_LIFE_1 },
9127   { EL_GAME_OF_LIFE,    &level.game_of_life[1],         TEXT_GAME_OF_LIFE_2 },
9128   { EL_GAME_OF_LIFE,    &level.game_of_life[2],         TEXT_GAME_OF_LIFE_3 },
9129   { EL_GAME_OF_LIFE,    &level.game_of_life[3],         TEXT_GAME_OF_LIFE_4 },
9130   { EL_BIOMAZE,         &level.biomaze[0],              TEXT_GAME_OF_LIFE_1 },
9131   { EL_BIOMAZE,         &level.biomaze[1],              TEXT_GAME_OF_LIFE_2 },
9132   { EL_BIOMAZE,         &level.biomaze[2],              TEXT_GAME_OF_LIFE_3 },
9133   { EL_BIOMAZE,         &level.biomaze[3],              TEXT_GAME_OF_LIFE_4 },
9134
9135   { EL_EMC_ANDROID,     &level.android_move_time,       TEXT_MOVE_SPEED },
9136   { EL_EMC_ANDROID,     &level.android_clone_time,      TEXT_CLONE_SPEED },
9137   { EL_EMC_MAGIC_BALL,  &level.ball_time,               TEXT_BALL_DELAY },
9138   { EL_EMC_LENSES,      &level.lenses_score,            TEXT_COLLECTING },
9139   { EL_EMC_MAGNIFIER,   &level.magnify_score,           TEXT_COLLECTING },
9140   { EL_SPRING,          &level.slurp_score,             TEXT_SLURPING   },
9141   { EL_EMC_LENSES,      &level.lenses_time,             TEXT_DURATION   },
9142   { EL_EMC_MAGNIFIER,   &level.magnify_time,            TEXT_DURATION   },
9143
9144   { -1,                 NULL,                           NULL            }
9145 };
9146
9147 static boolean checkPropertiesConfig(int element)
9148 {
9149   int i;
9150
9151   if (IS_GEM(element) ||
9152       IS_CUSTOM_ELEMENT(element) ||
9153       IS_GROUP_ELEMENT(element) ||
9154       IS_ENVELOPE(element) ||
9155       ELEM_IS_PLAYER(element) ||
9156       HAS_EDITOR_CONTENT(element) ||
9157       CAN_GROW(element) ||
9158       COULD_MOVE_INTO_ACID(element) ||
9159       MAYBE_DONT_COLLIDE_WITH(element) ||
9160       element == EL_SOKOBAN_OBJECT ||
9161       element == EL_SOKOBAN_FIELD_EMPTY ||
9162       element == EL_SOKOBAN_FIELD_FULL)
9163     return TRUE;
9164   else
9165     for (i = 0; elements_with_counter[i].element != -1; i++)
9166       if (elements_with_counter[i].element == element)
9167         return TRUE;
9168
9169   return FALSE;
9170 }
9171
9172 static void DrawPropertiesConfig()
9173 {
9174   boolean draw_footer_line = FALSE;
9175   int max_num_element_counters = 4;
9176   int num_element_counters = 0;
9177   int i;
9178
9179   if (!checkPropertiesConfig(properties_element))
9180   {
9181     int xpos = ED_ELEMENT_SETTINGS_X(0);
9182     int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
9183
9184     PrintInfoText("No configuration options available.",
9185                   FONT_TEXT_1, xpos, ypos);
9186
9187     return;
9188   }
9189
9190   /* check if there are elements where a value can be chosen for */
9191   for (i = 0; elements_with_counter[i].element != -1; i++)
9192   {
9193     if (elements_with_counter[i].element == properties_element)
9194     {
9195       int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
9196
9197       counterbutton_info[counter_id].y =
9198         ED_ELEMENT_SETTINGS_YPOS(
9199                 (HAS_EDITOR_CONTENT(properties_element)      ? 1 : 0) +
9200                 (CAN_GROW(properties_element)                ? 1 : 0) +
9201                 (COULD_MOVE_INTO_ACID(properties_element)    ? 1 : 0) +
9202                 (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) +
9203                 (properties_element == EL_EMC_MAGIC_BALL     ? 2 : 0) +
9204                 num_element_counters);
9205
9206       counterbutton_info[counter_id].value = elements_with_counter[i].value;
9207       counterbutton_info[counter_id].text_right= elements_with_counter[i].text;
9208
9209       if (properties_element == EL_GAME_OF_LIFE ||
9210           properties_element == EL_BIOMAZE)
9211       {
9212         counterbutton_info[counter_id].min_value = 0;   /* min neighbours */
9213         counterbutton_info[counter_id].max_value = 8;   /* max neighbours */
9214       }
9215       else
9216       {
9217         /* !!! CHANGE THIS FOR CERTAIN ELEMENTS !!! */
9218         counterbutton_info[counter_id].min_value = MIN_SCORE;
9219         counterbutton_info[counter_id].max_value = MAX_SCORE;
9220       }
9221
9222       MapCounterButtons(counter_id);
9223
9224       num_element_counters++;
9225       if (num_element_counters >= max_num_element_counters)
9226         break;
9227     }
9228   }
9229
9230   if (HAS_EDITOR_CONTENT(properties_element))
9231   {
9232     /* draw stickybutton gadget */
9233     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
9234
9235     if (IS_AMOEBOID(properties_element))
9236       MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT);
9237     else if (properties_element == EL_YAMYAM ||
9238              properties_element == EL_YAMYAM_LEFT ||
9239              properties_element == EL_YAMYAM_RIGHT ||
9240              properties_element == EL_YAMYAM_UP ||
9241              properties_element == EL_YAMYAM_DOWN)
9242       DrawYamYamContentAreas();
9243     else if (properties_element == EL_EMC_MAGIC_BALL)
9244     {
9245       DrawMagicBallContentAreas();
9246
9247       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT);
9248       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_BALL_STATE);
9249     }
9250     else if (properties_element == EL_EMC_ANDROID)
9251       DrawAndroidElementArea(properties_element);
9252   }
9253
9254   if (ELEM_IS_PLAYER(properties_element))
9255   {
9256     int player_nr = GET_PLAYER_NR(properties_element);
9257
9258     /* these properties can be set for every player individually */
9259
9260     if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
9261     {
9262       drawingarea_info[ED_DRAWING_ID_START_ELEMENT].value =
9263         &level.start_element[player_nr];
9264       drawingarea_info[ED_DRAWING_ID_ARTWORK_ELEMENT].value =
9265         &level.artwork_element[player_nr];
9266       drawingarea_info[ED_DRAWING_ID_EXPLOSION_ELEMENT].value =
9267         &level.explosion_element[player_nr];
9268
9269       checkbutton_info[ED_CHECKBUTTON_ID_USE_START_ELEMENT].value =
9270         &level.use_start_element[player_nr];
9271       checkbutton_info[ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT].value =
9272         &level.use_artwork_element[player_nr];
9273       checkbutton_info[ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT].value =
9274         &level.use_explosion_element[player_nr];
9275       checkbutton_info[ED_CHECKBUTTON_ID_INITIAL_GRAVITY].value =
9276         &level.initial_player_gravity[player_nr];
9277
9278       selectbox_info[ED_SELECTBOX_ID_PLAYER_SPEED].value =
9279         &level.initial_player_stepsize[player_nr];
9280
9281       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID);
9282       MapCheckbuttonGadget(properties_element == EL_SP_MURPHY ?
9283                            ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD :
9284                            ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD);
9285       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD);
9286       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
9287       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
9288       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION);
9289       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_LAZY_RELOCATION);
9290       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
9291       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);
9292       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT);
9293       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_GRAVITY);
9294       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE);
9295
9296       MapDrawingArea(ED_DRAWING_ID_START_ELEMENT);
9297       MapDrawingArea(ED_DRAWING_ID_ARTWORK_ELEMENT);
9298       MapDrawingArea(ED_DRAWING_ID_EXPLOSION_ELEMENT);
9299
9300       MapSelectboxGadget(ED_SELECTBOX_ID_PLAYER_SPEED);
9301     }
9302     else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
9303     {
9304       drawingarea_info[ED_DRAWING_ID_INVENTORY_CONTENT].value =
9305         &level.initial_inventory_content[player_nr][0];
9306
9307       counterbutton_info[ED_COUNTER_ID_INVENTORY_SIZE].value =
9308         &level.initial_inventory_size[player_nr];
9309
9310       checkbutton_info[ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY].value =
9311         &level.use_initial_inventory[player_nr];
9312
9313       /* draw checkbutton gadgets */
9314       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY);
9315
9316       /* draw counter gadgets */
9317       MapCounterButtons(ED_COUNTER_ID_INVENTORY_SIZE);
9318
9319       /* draw drawing area gadgets */
9320       DrawPlayerInitialInventoryArea(properties_element);
9321     }
9322   }
9323
9324   if (IS_GEM(properties_element))
9325     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
9326
9327   if (properties_element == EL_EM_DYNAMITE)
9328     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE);
9329
9330   if (COULD_MOVE_INTO_ACID(properties_element) &&
9331       !ELEM_IS_PLAYER(properties_element) &&
9332       (!IS_CUSTOM_ELEMENT(properties_element) ||
9333        edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2))
9334   {
9335     /* set position for checkbutton for "can move into acid" */
9336     checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x =
9337       ED_ELEMENT_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0);
9338     checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y =
9339       ED_ELEMENT_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 6 :
9340                        HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
9341
9342     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID);
9343   }
9344
9345   if (MAYBE_DONT_COLLIDE_WITH(properties_element))
9346     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH);
9347
9348   if (properties_element == EL_SPRING)
9349     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_SPRING_BUG);
9350
9351   if (properties_element == EL_TIME_ORB_FULL)
9352     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG);
9353
9354   if (CAN_GROW(properties_element))
9355   {
9356     checkbutton_info[ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE].y =
9357       ED_ELEMENT_SETTINGS_YPOS(HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
9358
9359     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE);
9360   }
9361
9362   if (properties_element == EL_SOKOBAN_OBJECT ||
9363       properties_element == EL_SOKOBAN_FIELD_EMPTY ||
9364       properties_element == EL_SOKOBAN_FIELD_FULL)
9365     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN);
9366
9367   if (IS_ENVELOPE(properties_element))
9368   {
9369     int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE;
9370     int counter2_id = ED_COUNTER_ID_ENVELOPE_YSIZE;
9371     int button1_id = ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP;
9372     int button2_id = ED_CHECKBUTTON_ID_ENVELOPE_CENTERED;
9373     int envelope_nr = properties_element - EL_ENVELOPE_1;
9374
9375     counterbutton_info[counter1_id].value = &level.envelope[envelope_nr].xsize;
9376     counterbutton_info[counter2_id].value = &level.envelope[envelope_nr].ysize;
9377
9378     checkbutton_info[button1_id].value = &level.envelope[envelope_nr].autowrap;
9379     checkbutton_info[button2_id].value = &level.envelope[envelope_nr].centered;
9380
9381     /* display counter to choose size of envelope text area */
9382     MapCounterButtons(counter1_id);
9383     MapCounterButtons(counter2_id);
9384
9385     /* display checkbuttons to choose auto-wrap and alignment properties */
9386     MapCheckbuttonGadget(button1_id);
9387     MapCheckbuttonGadget(button2_id);
9388
9389     DrawEnvelopeTextArea(envelope_nr);
9390   }
9391
9392   if (IS_CUSTOM_ELEMENT(properties_element))
9393   {
9394     /* draw stickybutton gadget */
9395     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
9396
9397     if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
9398     {
9399       /* draw checkbutton gadgets */
9400       for (i =  ED_CHECKBUTTON_ID_CUSTOM1_FIRST;
9401            i <= ED_CHECKBUTTON_ID_CUSTOM1_LAST; i++)
9402         MapCheckbuttonGadget(i);
9403
9404       /* draw counter gadgets */
9405       for (i =  ED_COUNTER_ID_CUSTOM1_FIRST;
9406            i <= ED_COUNTER_ID_CUSTOM1_LAST; i++)
9407         MapCounterButtons(i);
9408
9409       /* draw selectbox gadgets */
9410       for (i =  ED_SELECTBOX_ID_CUSTOM1_FIRST;
9411            i <= ED_SELECTBOX_ID_CUSTOM1_LAST; i++)
9412         MapSelectboxGadget(i);
9413
9414       /* draw textbutton gadgets */
9415       MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
9416
9417       /* draw text input gadgets */
9418       MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
9419
9420       /* draw drawing area gadgets */
9421       MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
9422
9423       draw_footer_line = TRUE;
9424     }
9425     else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
9426     {
9427       /* draw checkbutton gadgets */
9428       for (i =  ED_CHECKBUTTON_ID_CUSTOM2_FIRST;
9429            i <= ED_CHECKBUTTON_ID_CUSTOM2_LAST; i++)
9430         MapCheckbuttonGadget(i);
9431
9432       /* draw counter gadgets */
9433       for (i =  ED_COUNTER_ID_CUSTOM2_FIRST;
9434            i <= ED_COUNTER_ID_CUSTOM2_LAST; i++)
9435         MapCounterButtons(i);
9436
9437       /* draw selectbox gadgets */
9438       for (i =  ED_SELECTBOX_ID_CUSTOM2_FIRST;
9439            i <= ED_SELECTBOX_ID_CUSTOM2_LAST; i++)
9440         MapSelectboxGadget(i);
9441
9442       /* draw drawing area gadgets */
9443       MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER);
9444       MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE);
9445       DrawCustomContentArea();
9446     }
9447   }
9448   else if (IS_GROUP_ELEMENT(properties_element))
9449   {
9450     /* draw stickybutton gadget */
9451     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
9452
9453     /* draw checkbutton gadgets */
9454     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
9455     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
9456
9457     /* draw counter gadgets */
9458     MapCounterButtons(ED_COUNTER_ID_GROUP_CONTENT);
9459
9460     /* draw selectbox gadgets */
9461     MapSelectboxGadget(ED_SELECTBOX_ID_GROUP_CHOICE_MODE);
9462
9463     /* draw textbutton gadgets */
9464     MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
9465
9466     /* draw drawing area gadgets */
9467     DrawGroupElementArea(properties_element);
9468
9469     /* draw text input gadgets */
9470     MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
9471
9472     /* draw drawing area gadgets */
9473     MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
9474
9475     draw_footer_line = TRUE;
9476   }
9477
9478   /* draw little footer border line above CE/GE use/save template gadgets */
9479   if (draw_footer_line)
9480   {
9481     struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
9482     struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
9483     int gd_x = gd->x + gd_gi1->border.width / 2;
9484     int gd_y = gd->y + gd_gi1->height - 1;
9485     Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
9486
9487     if (tab_color != BLACK_PIXEL)               /* black => transparent */
9488       FillRectangle(drawto,
9489                     SX + ED_ELEMENT_SETTINGS_X(0),
9490                     SY + ED_ELEMENT_SETTINGS_Y(14) - ED_SETTINGS_TABS_YOFFSET -
9491                     ED_TAB_BAR_HEIGHT,
9492                     getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
9493   }
9494 }
9495
9496 static void DrawPropertiesChangeDrawingAreas()
9497 {
9498   if (IS_CUSTOM_ELEMENT(properties_element))
9499   {
9500     MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TARGET);
9501     MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER);
9502     MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_ACTION);
9503
9504     DrawCustomChangeContentArea();
9505   }
9506
9507   redraw_mask |= REDRAW_FIELD;
9508 }
9509
9510 static void DrawPropertiesChange()
9511 {
9512   int i;
9513
9514   /* needed to initially set selectbox options for special action options */
9515   setSelectboxSpecialActionOptions();
9516
9517   /* draw stickybutton gadget */
9518   MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
9519
9520   /* draw checkbutton gadgets */
9521   for (i =  ED_CHECKBUTTON_ID_CHANGE_FIRST;
9522        i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++)
9523     MapCheckbuttonGadget(i);
9524
9525   /* draw counter gadgets */
9526   for (i =  ED_COUNTER_ID_CHANGE_FIRST;
9527        i <= ED_COUNTER_ID_CHANGE_LAST; i++)
9528     MapCounterButtons(i);
9529
9530   /* draw selectbox gadgets */
9531   for (i =  ED_SELECTBOX_ID_CHANGE_FIRST;
9532        i <= ED_SELECTBOX_ID_CHANGE_LAST; i++)
9533     MapSelectboxGadget(i);
9534
9535   /* draw textbutton gadgets */
9536   for (i =  ED_TEXTBUTTON_ID_CHANGE_FIRST;
9537        i <= ED_TEXTBUTTON_ID_CHANGE_LAST; i++)
9538     MapTextbuttonGadget(i);
9539
9540   /* draw graphicbutton gadgets */
9541   for (i =  ED_GRAPHICBUTTON_ID_CHANGE_FIRST;
9542        i <= ED_GRAPHICBUTTON_ID_CHANGE_LAST; i++)
9543     MapGraphicbuttonGadget(i);
9544
9545   /* draw drawing area gadgets */
9546   DrawPropertiesChangeDrawingAreas();
9547 }
9548
9549 static void DrawEditorElementAnimation(int x, int y)
9550 {
9551   int graphic = el2img(properties_element);
9552   int frame = (ANIM_MODE(graphic) == ANIM_CE_VALUE ?
9553                custom_element.ce_value_fixed_initial :
9554                ANIM_MODE(graphic) == ANIM_CE_SCORE ?
9555                custom_element.collect_score_initial : FrameCounter);
9556
9557   DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
9558 }
9559
9560 static void DrawEditorElementName(int x, int y, int font_nr)
9561 {
9562   char *element_name = getElementInfoText(properties_element);
9563   int font_width = getFontWidth(font_nr);
9564   int font_height = getFontHeight(font_nr);
9565   int max_text_width = SXSIZE - x - ED_ELEMENT_SETTINGS_X(0);
9566   int max_chars_per_line = max_text_width / font_width;
9567   char buffer[max_chars_per_line + 1];
9568
9569   if (strlen(element_name) <= max_chars_per_line)
9570     DrawTextS(x, y, font_nr, element_name);
9571   else
9572   {
9573     int next_pos = max_chars_per_line;
9574
9575     strncpy(buffer, element_name, max_chars_per_line);
9576     buffer[max_chars_per_line] = '\0';
9577
9578     if (element_name[max_chars_per_line] == ' ')
9579       next_pos++;
9580     else
9581     {
9582       int i;
9583
9584       for (i = max_chars_per_line - 1; i >= 0; i--)
9585         if (buffer[i] == ' ')
9586           break;
9587
9588       if (strlen(&element_name[i + 1]) <= max_chars_per_line)
9589       {
9590         buffer[i] = '\0';
9591         next_pos = i + 1;
9592       }
9593     }
9594
9595     DrawTextS(x, y - font_height / 2, font_nr, buffer);
9596
9597     strncpy(buffer, &element_name[next_pos], max_chars_per_line);
9598     buffer[max_chars_per_line] = '\0';
9599
9600     DrawTextS(x, y + font_height / 2, font_nr, buffer);
9601   }
9602 }
9603
9604 static void DrawPropertiesWindow()
9605 {
9606   struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
9607   int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
9608   int border_size = gd->border_size;
9609   int font_nr = FONT_TEXT_1;
9610   int font_height = getFontHeight(font_nr);
9611   int xoffset = TILEX + element_border + 3 * border_size;
9612   int yoffset = (TILEY - font_height) / 2;
9613   int x1 = editor.settings.element_graphic.x + element_border;
9614   int y1 = editor.settings.element_graphic.y + element_border;
9615   int x2 = (editor.settings.element_name.x == -1 ? x1 + xoffset :
9616             editor.settings.element_name.x);
9617   int y2 = (editor.settings.element_name.y == -1 ? y1 + yoffset :
9618             editor.settings.element_name.y);
9619   char *text = "Element Settings";
9620   int font2_nr = FONT_TITLE_1;
9621   struct MenuPosInfo *pos = &editor.settings.headline;
9622   int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font2_nr), pos->align);
9623   int sy = SY + pos->y;
9624
9625   stick_element_properties_window = FALSE;
9626
9627   /* make sure that previous properties edit mode exists for this element */
9628   if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG_2 &&
9629       !IS_CUSTOM_ELEMENT(properties_element))
9630     edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_2;
9631
9632   if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG &&
9633       !ELEM_IS_PLAYER(properties_element) &&
9634       !IS_CUSTOM_ELEMENT(properties_element))
9635     edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
9636
9637   if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG &&
9638       (ELEM_IS_PLAYER(properties_element) ||
9639        IS_CUSTOM_ELEMENT(properties_element)))
9640     edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_1;
9641
9642   CopyElementPropertiesToEditor(properties_element);
9643
9644   UnmapLevelEditorFieldGadgets();
9645   UnmapLevelEditorToolboxDrawingGadgets();
9646   UnmapLevelEditorToolboxCustomGadgets();
9647
9648   if (IS_CUSTOM_ELEMENT(properties_element) ||
9649       IS_GROUP_ELEMENT(properties_element))
9650     MapLevelEditorToolboxCustomGadgets();
9651
9652   SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
9653   ClearField();
9654
9655   DrawText(sx, sy, text, font2_nr);
9656
9657   FrameCounter = 0;     /* restart animation frame counter */
9658
9659   DrawElementBorder(SX + x1, SY + y1, TILEX, TILEY, FALSE);
9660   DrawEditorElementAnimation(SX + x1, SY + y1);
9661   DrawEditorElementName(x2, y2, font_nr);
9662
9663   DrawPropertiesTabulatorGadgets();
9664
9665   if (edit_mode_properties == ED_MODE_PROPERTIES_INFO)
9666     DrawPropertiesInfo();
9667   else if (edit_mode_properties == ED_MODE_PROPERTIES_CHANGE)
9668     DrawPropertiesChange();
9669   else  /* (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG[_1|_2]) */
9670     DrawPropertiesConfig();
9671 }
9672
9673 static void DrawPaletteWindow()
9674 {
9675   int i;
9676
9677   UnmapLevelEditorFieldGadgets();
9678
9679   SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
9680   ClearField();
9681
9682   /* map buttons to select elements */
9683   for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
9684     MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
9685   MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
9686   MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
9687   MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
9688 }
9689
9690 static void UpdateCustomElementGraphicGadgets()
9691 {
9692   int i;
9693
9694   InitElementPropertiesGfxElement();
9695
9696   ModifyEditorElementList();
9697   RedrawDrawingElements();
9698
9699   /* force redraw of all mapped drawing area gadgets */
9700   for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
9701   {
9702     struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[i].gadget_id];
9703
9704     if (gi->mapped)
9705       MapDrawingArea(i);
9706   }
9707 }
9708
9709 static int getOpenDirectionFromTube(int element)
9710 {
9711   switch (element)
9712   {
9713     case EL_TUBE_LEFT_UP:               return (MV_LEFT | MV_UP);
9714     case EL_TUBE_LEFT_DOWN:             return (MV_LEFT | MV_DOWN);
9715     case EL_TUBE_RIGHT_UP:              return (MV_RIGHT | MV_UP);
9716     case EL_TUBE_RIGHT_DOWN:            return (MV_RIGHT | MV_DOWN);
9717     case EL_TUBE_HORIZONTAL:            return (MV_HORIZONTAL);
9718     case EL_TUBE_HORIZONTAL_UP:         return (MV_HORIZONTAL | MV_UP);
9719     case EL_TUBE_HORIZONTAL_DOWN:       return (MV_HORIZONTAL | MV_DOWN);
9720     case EL_TUBE_VERTICAL:              return (MV_VERTICAL);
9721     case EL_TUBE_VERTICAL_LEFT:         return (MV_VERTICAL | MV_LEFT);
9722     case EL_TUBE_VERTICAL_RIGHT:        return (MV_VERTICAL | MV_RIGHT);
9723     case EL_TUBE_ANY:                   return (MV_ANY_DIRECTION);
9724   }
9725
9726   return MV_NONE;
9727 }
9728
9729 static int getTubeFromOpenDirection(int direction)
9730 {
9731   switch (direction)
9732   {
9733     case (MV_LEFT | MV_UP):             return EL_TUBE_LEFT_UP;
9734     case (MV_LEFT | MV_DOWN):           return EL_TUBE_LEFT_DOWN;
9735     case (MV_RIGHT | MV_UP):            return EL_TUBE_RIGHT_UP;
9736     case (MV_RIGHT | MV_DOWN):          return EL_TUBE_RIGHT_DOWN;
9737     case (MV_HORIZONTAL):               return EL_TUBE_HORIZONTAL;
9738     case (MV_HORIZONTAL | MV_UP):       return EL_TUBE_HORIZONTAL_UP;
9739     case (MV_HORIZONTAL | MV_DOWN):     return EL_TUBE_HORIZONTAL_DOWN;
9740     case (MV_VERTICAL):                 return EL_TUBE_VERTICAL;
9741     case (MV_VERTICAL | MV_LEFT):       return EL_TUBE_VERTICAL_LEFT;
9742     case (MV_VERTICAL | MV_RIGHT):      return EL_TUBE_VERTICAL_RIGHT;
9743     case (MV_ANY_DIRECTION):            return EL_TUBE_ANY;
9744
9745     /* if only one direction, fall back to simple tube with that direction */
9746     case (MV_LEFT):                     return EL_TUBE_HORIZONTAL;
9747     case (MV_RIGHT):                    return EL_TUBE_HORIZONTAL;
9748     case (MV_UP):                       return EL_TUBE_VERTICAL;
9749     case (MV_DOWN):                     return EL_TUBE_VERTICAL;
9750   }
9751
9752   return EL_EMPTY;
9753 }
9754
9755 static int getTubeFromOpenDirectionNotEmpty(int direction, int element_old)
9756 {
9757   int element_new = getTubeFromOpenDirection(direction);
9758
9759   return (element_new != EL_EMPTY ? element_new : element_old);
9760 }
9761
9762 static int getOpenDirectionFromBelt(int element)
9763 {
9764   int belt_dir = getBeltDirFromBeltElement(element);
9765
9766   return (belt_dir == MV_LEFT ? MV_RIGHT :
9767           belt_dir == MV_RIGHT ? MV_LEFT :
9768           belt_dir == MV_NONE ? MV_HORIZONTAL : belt_dir);
9769 }
9770
9771 static int getBeltFromNrAndOpenDirection(int nr, int direction)
9772 {
9773   int belt_dir = (direction == MV_LEFT ? MV_RIGHT :
9774                   direction == MV_RIGHT ? MV_LEFT :
9775                   direction == MV_HORIZONTAL ? MV_NONE : direction);
9776
9777   if (direction == MV_NONE)
9778     return EL_EMPTY;
9779
9780   return getBeltElementFromBeltNrAndBeltDir(nr, belt_dir);
9781 }
9782
9783 static int getBeltFromNrAndOpenDirectionNotEmpty(int nr, int direction,
9784                                                  int element_old)
9785 {
9786   int element_new = getBeltFromNrAndOpenDirection(nr, direction);
9787
9788   return (element_new != EL_EMPTY ? element_new : element_old);
9789 }
9790
9791 static int getOpenDirectionFromPool(int element)
9792 {
9793   switch (element)
9794   {
9795     case EL_ACID_POOL_TOPLEFT:          return (MV_DOWN | MV_RIGHT);
9796     case EL_ACID_POOL_TOPRIGHT:         return (MV_DOWN | MV_LEFT);
9797     case EL_ACID_POOL_BOTTOMLEFT:       return (MV_UP | MV_RIGHT);
9798     case EL_ACID_POOL_BOTTOMRIGHT:      return (MV_UP | MV_LEFT);
9799     case EL_ACID_POOL_BOTTOM:           return (MV_HORIZONTAL | MV_UP);
9800     case EL_ACID:                       return (MV_HORIZONTAL | MV_DOWN);
9801   }
9802
9803   return MV_NONE;
9804 }
9805
9806 static int getPoolFromOpenDirection(int direction)
9807 {
9808   switch (direction)
9809   {
9810     case (MV_DOWN | MV_RIGHT):          return EL_ACID_POOL_TOPLEFT;
9811     case (MV_DOWN | MV_LEFT):           return EL_ACID_POOL_TOPRIGHT;
9812     case (MV_UP | MV_RIGHT):            return EL_ACID_POOL_BOTTOMLEFT;
9813     case (MV_UP | MV_LEFT):             return EL_ACID_POOL_BOTTOMRIGHT;
9814     case (MV_HORIZONTAL | MV_UP):       return EL_ACID_POOL_BOTTOM;
9815     case (MV_HORIZONTAL | MV_DOWN):     return EL_ACID;
9816   }
9817
9818   return EL_EMPTY;
9819 }
9820
9821 static int getPoolFromOpenDirectionExt(int direction, int help_element)
9822 {
9823   int element = getPoolFromOpenDirection(direction);
9824   int help_direction = getOpenDirectionFromPool(help_element);
9825
9826   if (element == EL_EMPTY)
9827   {
9828     int help_direction_vertical = help_direction & MV_VERTICAL;
9829
9830     element = getPoolFromOpenDirection(direction | help_direction_vertical);
9831   }
9832
9833   if (element == EL_EMPTY)
9834   {
9835     int help_direction_horizontal = help_direction & MV_HORIZONTAL;
9836
9837     element = getPoolFromOpenDirection(direction | help_direction_horizontal);
9838   }
9839
9840   return element;
9841 }
9842
9843 static int getPoolFromOpenDirectionNotEmpty(int direction, int element_old)
9844 {
9845   int element_new = getPoolFromOpenDirectionExt(direction, element_old);
9846
9847   return (element_new != EL_EMPTY ? element_new : element_old);
9848 }
9849
9850 static int getOpenDirectionFromPillar(int element)
9851 {
9852   switch (element)
9853   {
9854     case EL_EMC_WALL_1:                 return (MV_DOWN);
9855     case EL_EMC_WALL_2:                 return (MV_VERTICAL);
9856     case EL_EMC_WALL_3:                 return (MV_UP);
9857   }
9858
9859   return MV_NONE;
9860 }
9861
9862 static int getPillarFromOpenDirection(int direction)
9863 {
9864   switch (direction)
9865   {
9866     case (MV_DOWN):                     return EL_EMC_WALL_1;
9867     case (MV_VERTICAL):                 return EL_EMC_WALL_2;
9868     case (MV_UP):                       return EL_EMC_WALL_3;
9869   }
9870
9871   return EL_EMPTY;
9872 }
9873
9874 static int getPillarFromOpenDirectionNotEmpty(int direction, int element_old)
9875 {
9876   int element_new = getPillarFromOpenDirection(direction);
9877
9878   return (element_new != EL_EMPTY ? element_new : element_old);
9879 }
9880
9881 static int getOpenDirectionFromSteel2(int element)
9882 {
9883   switch (element)
9884   {
9885     case EL_DC_STEELWALL_2_LEFT:        return (MV_RIGHT);
9886     case EL_DC_STEELWALL_2_RIGHT:       return (MV_LEFT);
9887     case EL_DC_STEELWALL_2_TOP:         return (MV_DOWN);
9888     case EL_DC_STEELWALL_2_BOTTOM:      return (MV_UP);
9889     case EL_DC_STEELWALL_2_HORIZONTAL:  return (MV_HORIZONTAL);
9890     case EL_DC_STEELWALL_2_VERTICAL:    return (MV_VERTICAL);
9891     case EL_DC_STEELWALL_2_MIDDLE:      return (MV_ANY_DIRECTION);
9892     case EL_DC_STEELWALL_2_SINGLE:      return (MV_NONE);
9893   }
9894
9895   return MV_NONE;
9896 }
9897
9898 static int getSteel2FromOpenDirection(int direction)
9899 {
9900   switch (direction)
9901   {
9902     case (MV_RIGHT):                    return EL_DC_STEELWALL_2_LEFT;
9903     case (MV_LEFT):                     return EL_DC_STEELWALL_2_RIGHT;
9904     case (MV_DOWN):                     return EL_DC_STEELWALL_2_TOP;
9905     case (MV_UP):                       return EL_DC_STEELWALL_2_BOTTOM;
9906     case (MV_HORIZONTAL):               return EL_DC_STEELWALL_2_HORIZONTAL;
9907     case (MV_VERTICAL):                 return EL_DC_STEELWALL_2_VERTICAL;
9908     case (MV_ANY_DIRECTION):            return EL_DC_STEELWALL_2_MIDDLE;
9909     case (MV_NONE):                     return EL_DC_STEELWALL_2_SINGLE;
9910   }
9911
9912   return EL_EMPTY;
9913 }
9914
9915 static int getSteel2FromOpenDirectionNotEmpty(int direction, int element_old)
9916 {
9917   int element_new = getSteel2FromOpenDirection(direction);
9918
9919   return (element_new != EL_EMPTY ? element_new : element_old);
9920 }
9921
9922 static int getOpenDirectionFromChip(int element)
9923 {
9924   switch (element)
9925   {
9926     case EL_SP_CHIP_SINGLE:             return (MV_NONE);
9927     case EL_SP_CHIP_LEFT:               return (MV_RIGHT);
9928     case EL_SP_CHIP_RIGHT:              return (MV_LEFT);
9929     case EL_SP_CHIP_TOP:                return (MV_DOWN);
9930     case EL_SP_CHIP_BOTTOM:             return (MV_UP);
9931   }
9932
9933   return MV_NONE;
9934 }
9935
9936 static int getChipFromOpenDirection(int direction)
9937 {
9938   switch (direction)
9939   {
9940     case (MV_NONE):                     return EL_SP_CHIP_SINGLE;
9941     case (MV_LEFT):                     return EL_SP_CHIP_RIGHT;
9942     case (MV_RIGHT):                    return EL_SP_CHIP_LEFT;
9943     case (MV_UP):                       return EL_SP_CHIP_BOTTOM;
9944     case (MV_DOWN):                     return EL_SP_CHIP_TOP;
9945   }
9946
9947   return EL_EMPTY;
9948 }
9949
9950 static int getChipFromOpenDirectionNotEmpty(int direction, int element_old)
9951 {
9952   int element_new = getChipFromOpenDirection(direction);
9953
9954   return (element_new != EL_EMPTY ? element_new : element_old);
9955 }
9956
9957 static int getClosedTube(int x, int y)
9958 {
9959   static int xy[4][2] =
9960   {
9961     { -1, 0 },
9962     { +1, 0 },
9963     { 0, -1 },
9964     { 0, +1 }
9965   };
9966   int element_old = IntelliDrawBuffer[x][y];
9967   int direction_old = getOpenDirectionFromTube(element_old);
9968   int direction_new = MV_NONE;
9969   int i;
9970
9971   for (i = 0; i < NUM_DIRECTIONS; i++)
9972   {
9973     int xx = x + xy[i][0];
9974     int yy = y + xy[i][1];
9975     int dir = MV_DIR_FROM_BIT(i);
9976     int dir_opposite = MV_DIR_OPPOSITE(dir);
9977
9978     if (IN_LEV_FIELD(xx, yy) && IS_TUBE(IntelliDrawBuffer[xx][yy]) &&
9979         (direction_old & dir) &&
9980         (getOpenDirectionFromTube(IntelliDrawBuffer[xx][yy]) & dir_opposite))
9981       direction_new |= dir;
9982   }
9983
9984   return getTubeFromOpenDirectionNotEmpty(direction_new, element_old);
9985 }
9986
9987 static int getClosedBelt(int x, int y)
9988 {
9989   static int xy[4][2] =
9990   {
9991     { -1, 0 },
9992     { +1, 0 },
9993     { 0, -1 },
9994     { 0, +1 }
9995   };
9996   int element_old = IntelliDrawBuffer[x][y];
9997   int nr = getBeltNrFromBeltElement(element_old);
9998   int direction_old = getOpenDirectionFromBelt(element_old);
9999   int direction_new = MV_NONE;
10000   int i;
10001
10002   for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
10003   {
10004     int xx = x + xy[i][0];
10005     int yy = y + xy[i][1];
10006     int dir = MV_DIR_FROM_BIT(i);
10007     int dir_opposite = MV_DIR_OPPOSITE(dir);
10008
10009     if (IN_LEV_FIELD(xx, yy) && IS_BELT(IntelliDrawBuffer[xx][yy]) &&
10010         (direction_old & dir) &&
10011         (getOpenDirectionFromBelt(IntelliDrawBuffer[xx][yy]) & dir_opposite))
10012       direction_new |= dir;
10013   }
10014
10015   return getBeltFromNrAndOpenDirection(nr, direction_new);
10016 }
10017
10018 static int getClosedPool(int x, int y)
10019 {
10020   static int xy[4][2] =
10021   {
10022     { -1, 0 },
10023     { +1, 0 },
10024     { 0, -1 },
10025     { 0, +1 }
10026   };
10027   int element_old = IntelliDrawBuffer[x][y];
10028   int direction_old = getOpenDirectionFromPool(element_old);
10029   int direction_new = MV_NONE;
10030   int i;
10031
10032   for (i = 0; i < NUM_DIRECTIONS; i++)
10033   {
10034     int xx = x + xy[i][0];
10035     int yy = y + xy[i][1];
10036     int dir = MV_DIR_FROM_BIT(i);
10037     int dir_opposite = MV_DIR_OPPOSITE(dir);
10038
10039     if (IN_LEV_FIELD(xx, yy) &&
10040         IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[xx][yy]) &&
10041         (direction_old & dir) &&
10042         (getOpenDirectionFromPool(IntelliDrawBuffer[xx][yy]) & dir_opposite))
10043       direction_new |= dir;
10044   }
10045
10046   return getPoolFromOpenDirectionNotEmpty(direction_new, element_old);
10047 }
10048
10049 static int getClosedPillar(int x, int y)
10050 {
10051   static int xy[4][2] =
10052   {
10053     { -1, 0 },
10054     { +1, 0 },
10055     { 0, -1 },
10056     { 0, +1 }
10057   };
10058   int element_old = IntelliDrawBuffer[x][y];
10059   int direction_old = getOpenDirectionFromPillar(element_old);
10060   int direction_new = MV_NONE;
10061   int i;
10062
10063   for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
10064   {
10065     int xx = x + xy[i][0];
10066     int yy = y + xy[i][1];
10067     int dir = MV_DIR_FROM_BIT(i);
10068     int dir_opposite = MV_DIR_OPPOSITE(dir);
10069
10070     if (IN_LEV_FIELD(xx, yy) && IS_EMC_PILLAR(IntelliDrawBuffer[xx][yy]) &&
10071         (direction_old & dir) &&
10072         (getOpenDirectionFromPillar(IntelliDrawBuffer[xx][yy]) & dir_opposite))
10073       direction_new |= dir;
10074   }
10075
10076   return getPillarFromOpenDirectionNotEmpty(direction_new, element_old);
10077 }
10078
10079 static int getClosedSteel2(int x, int y)
10080 {
10081   static int xy[4][2] =
10082   {
10083     { -1, 0 },
10084     { +1, 0 },
10085     { 0, -1 },
10086     { 0, +1 }
10087   };
10088   int element_old = IntelliDrawBuffer[x][y];
10089   int direction_old = getOpenDirectionFromSteel2(element_old);
10090   int direction_new = MV_NONE;
10091   int i;
10092
10093   for (i = 0; i < NUM_DIRECTIONS; i++)
10094   {
10095     int xx = x + xy[i][0];
10096     int yy = y + xy[i][1];
10097     int dir = MV_DIR_FROM_BIT(i);
10098     int dir_opposite = MV_DIR_OPPOSITE(dir);
10099
10100     if (IN_LEV_FIELD(xx, yy) && IS_DC_STEELWALL_2(IntelliDrawBuffer[xx][yy]) &&
10101         (direction_old & dir) &&
10102         (getOpenDirectionFromSteel2(IntelliDrawBuffer[xx][yy]) & dir_opposite))
10103       direction_new |= dir;
10104   }
10105
10106   return getSteel2FromOpenDirectionNotEmpty(direction_new, element_old);
10107 }
10108
10109 static int getClosedChip(int x, int y)
10110 {
10111   static int xy[4][2] =
10112   {
10113     { -1, 0 },
10114     { +1, 0 },
10115     { 0, -1 },
10116     { 0, +1 }
10117   };
10118   int element_old = IntelliDrawBuffer[x][y];
10119   int direction_old = getOpenDirectionFromChip(element_old);
10120   int direction_new = MV_NONE;
10121   int i;
10122
10123   for (i = 0; i < NUM_DIRECTIONS; i++)
10124   {
10125     int xx = x + xy[i][0];
10126     int yy = y + xy[i][1];
10127     int dir = MV_DIR_FROM_BIT(i);
10128     int dir_opposite = MV_DIR_OPPOSITE(dir);
10129
10130     if (IN_LEV_FIELD(xx, yy) && IS_SP_CHIP(IntelliDrawBuffer[xx][yy]) &&
10131         (direction_old & dir) &&
10132         (getOpenDirectionFromChip(IntelliDrawBuffer[xx][yy]) & dir_opposite))
10133       direction_new |= dir;
10134   }
10135
10136   return getChipFromOpenDirectionNotEmpty(direction_new, element_old);
10137 }
10138
10139 static void SetElementSimpleExt(int x, int y, int dx, int dy, int element,
10140                                 boolean change_level)
10141 {
10142   int sx = x - level_xpos;
10143   int sy = y - level_ypos;
10144   int old_element = Feld[x][y];
10145   unsigned int new_bitmask = (dx + 1) << (dy * 2);
10146
10147   if (IS_MM_WALL_EDITOR(element))
10148   {
10149     element = map_mm_wall_element_editor(element) | new_bitmask;
10150
10151     if (IS_MM_WALL(old_element))
10152       element |= MM_WALL_BITS(old_element);
10153   }
10154   else if (IS_MM_WALL(old_element) && element == EL_EMPTY)
10155   {
10156     int element_changed = old_element & ~new_bitmask;
10157
10158     if (MM_WALL_BITS(element_changed) != 0)
10159       element = element_changed;
10160   }
10161
10162   IntelliDrawBuffer[x][y] = element;
10163
10164   if (change_level)
10165     Feld[x][y] = element;
10166
10167   if (IN_ED_FIELD(sx, sy))
10168     DrawEditorElement(sx, sy, element);
10169 }
10170
10171 static void SetElementSimple(int x, int y, int element, boolean change_level)
10172 {
10173   SetElementSimpleExt(x, y, 0, 0, element, change_level);
10174 }
10175
10176 static void MergeAndCloseNeighbourElements(int x1, int y1, int *element1,
10177                                            int x2, int y2, int *element2,
10178                                            int (*close_function)(int, int),
10179                                            boolean change_level)
10180 {
10181   /* set neighbour elements to newly determined connections */
10182   SetElementSimple(x1, y1, *element1, change_level);
10183   SetElementSimple(x2, y2, *element2, change_level);
10184
10185   /* remove all open connections of neighbour elements */
10186   *element1 = close_function(x1, y1);
10187   *element2 = close_function(x2, y2);
10188
10189   /* set neighbour elements to new, minimized connections */
10190   SetElementSimple(x1, y1, *element1, change_level);
10191   SetElementSimple(x2, y2, *element2, change_level);
10192 }
10193
10194 static void SetElementIntelliDraw(int x, int y, int new_element,
10195                                   boolean change_level, int button)
10196 {
10197   static int xy[4][2] =
10198   {
10199     { -1, 0 },
10200     { +1, 0 },
10201     { 0, -1 },
10202     { 0, +1 }
10203   };
10204   static int last_x = -1;
10205   static int last_y = -1;
10206   int old_element = IntelliDrawBuffer[x][y];
10207
10208   if (new_element == EL_UNDEFINED)
10209   {
10210     last_x = -1;
10211     last_y = -1;
10212
10213     return;
10214   }
10215
10216   if (IS_TUBE(new_element))
10217   {
10218     int last_element_new = EL_UNDEFINED;
10219     int direction = MV_NONE;
10220     int i;
10221
10222     /* if old element is of same kind, keep all existing directions */
10223     if (IS_TUBE(old_element))
10224       direction |= getOpenDirectionFromTube(old_element);
10225
10226     for (i = 0; i < NUM_DIRECTIONS; i++)
10227     {
10228       int xx = x + xy[i][0];
10229       int yy = y + xy[i][1];
10230
10231       if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
10232           IS_TUBE(IntelliDrawBuffer[last_x][last_y]))
10233       {
10234         int dir = MV_DIR_FROM_BIT(i);
10235         int dir_opposite = MV_DIR_OPPOSITE(dir);
10236         int last_element_old = IntelliDrawBuffer[last_x][last_y];
10237         int last_direction_old = getOpenDirectionFromTube(last_element_old);
10238         int last_direction_new = last_direction_old | dir_opposite;
10239
10240         last_element_new = getTubeFromOpenDirection(last_direction_new);
10241
10242         direction |= dir;
10243       }
10244     }
10245
10246     new_element = getTubeFromOpenDirectionNotEmpty(direction, new_element);
10247
10248     if (last_element_new != EL_UNDEFINED)
10249       MergeAndCloseNeighbourElements(x, y, &new_element,
10250                                      last_x, last_y, &last_element_new,
10251                                      getClosedTube, change_level);
10252   }
10253   else if (IS_BELT(new_element))
10254   {
10255     int belt_nr = getBeltNrFromBeltElement(new_element);
10256     int last_element_new = EL_UNDEFINED;
10257     int direction = MV_NONE;
10258     int i;
10259
10260     /* if old element is of same kind, keep all existing directions */
10261     if (IS_BELT(old_element))
10262       direction |= getOpenDirectionFromBelt(old_element);
10263
10264     for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
10265     {
10266       int xx = x + xy[i][0];
10267       int yy = y + xy[i][1];
10268
10269       if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
10270           IS_BELT(IntelliDrawBuffer[last_x][last_y]))
10271       {
10272         int dir = MV_DIR_FROM_BIT(i);
10273         int dir_opposite = MV_DIR_OPPOSITE(dir);
10274         int last_element_old = IntelliDrawBuffer[last_x][last_y];
10275         int last_belt_nr = getBeltNrFromBeltElement(last_element_old);
10276         int last_direction_old = getOpenDirectionFromBelt(last_element_old);
10277         int last_direction_new = last_direction_old | dir_opposite;
10278
10279         last_element_new = getBeltFromNrAndOpenDirection(last_belt_nr,
10280                                                          last_direction_new);
10281         direction |= dir;
10282       }
10283     }
10284
10285     new_element = getBeltFromNrAndOpenDirectionNotEmpty(belt_nr, direction,
10286                                                         new_element);
10287     if (last_element_new != EL_UNDEFINED)
10288       MergeAndCloseNeighbourElements(x, y, &new_element,
10289                                      last_x, last_y, &last_element_new,
10290                                      getClosedBelt, change_level);
10291   }
10292   else if (IS_ACID_POOL_OR_ACID(new_element))
10293   {
10294     int last_element_new = EL_UNDEFINED;
10295     int direction = MV_NONE;
10296     int i;
10297
10298     /* if old element is of same kind, keep all existing directions */
10299     if (IS_ACID_POOL_OR_ACID(old_element))
10300       direction |= getOpenDirectionFromPool(old_element);
10301
10302     for (i = 0; i < NUM_DIRECTIONS; i++)
10303     {
10304       int xx = x + xy[i][0];
10305       int yy = y + xy[i][1];
10306
10307       if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
10308           IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[last_x][last_y]))
10309       {
10310         int dir = MV_DIR_FROM_BIT(i);
10311         int dir_opposite = MV_DIR_OPPOSITE(dir);
10312         int last_element_old = IntelliDrawBuffer[last_x][last_y];
10313         int last_direction_old = getOpenDirectionFromPool(last_element_old);
10314         int last_direction_new = last_direction_old | dir_opposite;
10315
10316         last_element_new = getPoolFromOpenDirection(last_direction_new);
10317
10318         direction |= dir;
10319       }
10320     }
10321
10322     /* special corrections needed for intuitively correct acid pool drawing */
10323     if (last_element_new == EL_EMPTY)
10324       last_element_new = new_element;
10325     else if (last_element_new != EL_UNDEFINED)
10326       new_element = last_element_new;
10327
10328     new_element = getPoolFromOpenDirectionNotEmpty(direction, new_element);
10329
10330     if (last_element_new != EL_UNDEFINED)
10331       MergeAndCloseNeighbourElements(x, y, &new_element,
10332                                      last_x, last_y, &last_element_new,
10333                                      getClosedPool, change_level);
10334   }
10335   else if (IS_EMC_PILLAR(new_element))
10336   {
10337     int last_element_new = EL_UNDEFINED;
10338     int direction = MV_NONE;
10339     int i;
10340
10341     /* if old element is of same kind, keep all existing directions */
10342     if (IS_EMC_PILLAR(old_element))
10343       direction |= getOpenDirectionFromPillar(old_element);
10344
10345     for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
10346     {
10347       int xx = x + xy[i][0];
10348       int yy = y + xy[i][1];
10349
10350       if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
10351           IS_EMC_PILLAR(IntelliDrawBuffer[last_x][last_y]))
10352       {
10353         int dir = MV_DIR_FROM_BIT(i);
10354         int dir_opposite = MV_DIR_OPPOSITE(dir);
10355         int last_element_old = IntelliDrawBuffer[last_x][last_y];
10356         int last_direction_old = getOpenDirectionFromPillar(last_element_old);
10357         int last_direction_new = last_direction_old | dir_opposite;
10358
10359         last_element_new = getPillarFromOpenDirection(last_direction_new);
10360
10361         direction |= dir;
10362       }
10363     }
10364
10365     new_element = getPillarFromOpenDirectionNotEmpty(direction, new_element);
10366
10367     if (last_element_new != EL_UNDEFINED)
10368       MergeAndCloseNeighbourElements(x, y, &new_element,
10369                                      last_x, last_y, &last_element_new,
10370                                      getClosedPillar, change_level);
10371   }
10372   else if (IS_DC_STEELWALL_2(new_element))
10373   {
10374     int last_element_new = EL_UNDEFINED;
10375     int direction = MV_NONE;
10376     int i;
10377
10378     /* if old element is of same kind, keep all existing directions */
10379     if (IS_DC_STEELWALL_2(old_element))
10380       direction |= getOpenDirectionFromSteel2(old_element);
10381
10382     for (i = 0; i < NUM_DIRECTIONS; i++)
10383     {
10384       int xx = x + xy[i][0];
10385       int yy = y + xy[i][1];
10386
10387       if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
10388           IS_DC_STEELWALL_2(IntelliDrawBuffer[last_x][last_y]))
10389       {
10390         int dir = MV_DIR_FROM_BIT(i);
10391         int dir_opposite = MV_DIR_OPPOSITE(dir);
10392         int last_element_old = IntelliDrawBuffer[last_x][last_y];
10393         int last_direction_old = getOpenDirectionFromSteel2(last_element_old);
10394         int last_direction_new = last_direction_old | dir_opposite;
10395
10396         last_element_new = getSteel2FromOpenDirection(last_direction_new);
10397
10398         direction |= dir;
10399       }
10400     }
10401
10402     new_element = getSteel2FromOpenDirectionNotEmpty(direction, new_element);
10403
10404     if (last_element_new != EL_UNDEFINED)
10405       MergeAndCloseNeighbourElements(x, y, &new_element,
10406                                      last_x, last_y, &last_element_new,
10407                                      getClosedSteel2, change_level);
10408   }
10409   else if (IS_SP_CHIP(new_element))
10410   {
10411     int last_element_new = EL_UNDEFINED;
10412     int direction = MV_NONE;
10413     int i;
10414
10415     /* (do not keep existing directions, regardless of kind of old element) */
10416
10417     for (i = 0; i < NUM_DIRECTIONS; i++)
10418     {
10419       int xx = x + xy[i][0];
10420       int yy = y + xy[i][1];
10421
10422       if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
10423           IS_SP_CHIP(IntelliDrawBuffer[last_x][last_y]))
10424       {
10425         int dir = MV_DIR_FROM_BIT(i);
10426         int dir_opposite = MV_DIR_OPPOSITE(dir);
10427         int last_element_old = IntelliDrawBuffer[last_x][last_y];
10428         int last_direction_old = getOpenDirectionFromChip(last_element_old);
10429         int last_direction_new = last_direction_old | dir_opposite;
10430
10431         if (last_direction_old == MV_NONE)
10432         {
10433           last_element_new = getChipFromOpenDirection(last_direction_new);
10434           direction |= dir;
10435         }
10436         else if (last_direction_old & (dir | dir_opposite))
10437         {
10438           direction |= MV_DIR_OPPOSITE(last_direction_old);
10439         }
10440         else
10441         {
10442           direction |= MV_DIR_OPPOSITE(dir);
10443         }
10444       }
10445     }
10446
10447     new_element = getChipFromOpenDirectionNotEmpty(direction, new_element);
10448
10449     if (last_element_new != EL_UNDEFINED)
10450       MergeAndCloseNeighbourElements(x, y, &new_element,
10451                                      last_x, last_y, &last_element_new,
10452                                      getClosedChip, change_level);
10453   }
10454   else if (IS_SP_HARDWARE_BASE(new_element))
10455   {
10456     int nr = GetSimpleRandom(6);
10457
10458     new_element = (nr == 0 ? EL_SP_HARDWARE_BASE_1 :
10459                    nr == 1 ? EL_SP_HARDWARE_BASE_2 :
10460                    nr == 2 ? EL_SP_HARDWARE_BASE_3 :
10461                    nr == 3 ? EL_SP_HARDWARE_BASE_4 :
10462                    nr == 4 ? EL_SP_HARDWARE_BASE_5 : EL_SP_HARDWARE_BASE_6);
10463   }
10464   else if (new_element == EL_SP_HARDWARE_GREEN ||
10465            new_element == EL_SP_HARDWARE_BLUE ||
10466            new_element == EL_SP_HARDWARE_RED)
10467   {
10468     int nr = GetSimpleRandom(3);
10469
10470     new_element = (nr == 0 ? EL_SP_HARDWARE_GREEN :
10471                    nr == 1 ? EL_SP_HARDWARE_BLUE : EL_SP_HARDWARE_RED);
10472   }
10473   else if (IS_GROUP_ELEMENT(new_element))
10474   {
10475     boolean connected_drawing = FALSE;
10476     int i;
10477
10478     for (i = 0; i < NUM_DIRECTIONS; i++)
10479     {
10480       int xx = x + xy[i][0];
10481       int yy = y + xy[i][1];
10482
10483       if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
10484           IS_IN_GROUP_EL(IntelliDrawBuffer[last_x][last_y], new_element))
10485         connected_drawing = TRUE;
10486     }
10487
10488     if (!connected_drawing)
10489       ResolveGroupElement(new_element);
10490
10491     new_element = GetElementFromGroupElement(new_element);
10492   }
10493   else if (IS_BELT_SWITCH(old_element))
10494   {
10495     int belt_nr = getBeltNrFromBeltSwitchElement(old_element);
10496     int belt_dir = getBeltDirFromBeltSwitchElement(old_element);
10497
10498     belt_dir = (belt_dir == MV_LEFT ? MV_NONE :
10499                 belt_dir == MV_NONE ? MV_RIGHT : MV_LEFT);
10500
10501     new_element = getBeltSwitchElementFromBeltNrAndBeltDir(belt_nr, belt_dir);
10502   }
10503   else
10504   {
10505     static int swappable_elements[][2] =
10506     {
10507       { EL_EXIT_CLOSED,                 EL_EXIT_OPEN                    },
10508       { EL_DYNAMITE,                    EL_DYNAMITE_ACTIVE              },
10509       { EL_EM_DYNAMITE,                 EL_EM_DYNAMITE_ACTIVE           },
10510       { EL_QUICKSAND_EMPTY,             EL_QUICKSAND_FULL               },
10511       { EL_EMERALD,                     EL_WALL_EMERALD                 },
10512       { EL_EMERALD_YELLOW,              EL_WALL_EMERALD_YELLOW          },
10513       { EL_EMERALD_RED,                 EL_WALL_EMERALD_RED             },
10514       { EL_EMERALD_PURPLE,              EL_WALL_EMERALD_PURPLE          },
10515       { EL_DIAMOND,                     EL_WALL_DIAMOND                 },
10516       { EL_BD_DIAMOND,                  EL_WALL_BD_DIAMOND              },
10517       { EL_GATE_1,                      EL_GATE_1_GRAY                  },
10518       { EL_GATE_2,                      EL_GATE_2_GRAY                  },
10519       { EL_GATE_3,                      EL_GATE_3_GRAY                  },
10520       { EL_GATE_4,                      EL_GATE_4_GRAY                  },
10521       { EL_EM_GATE_1,                   EL_EM_GATE_1_GRAY               },
10522       { EL_EM_GATE_2,                   EL_EM_GATE_2_GRAY               },
10523       { EL_EM_GATE_3,                   EL_EM_GATE_3_GRAY               },
10524       { EL_EM_GATE_4,                   EL_EM_GATE_4_GRAY               },
10525       { EL_EMC_GATE_5,                  EL_EMC_GATE_5_GRAY              },
10526       { EL_EMC_GATE_6,                  EL_EMC_GATE_6_GRAY              },
10527       { EL_EMC_GATE_7,                  EL_EMC_GATE_7_GRAY              },
10528       { EL_EMC_GATE_8,                  EL_EMC_GATE_8_GRAY              },
10529       { EL_DC_GATE_WHITE,               EL_DC_GATE_WHITE_GRAY           },
10530       { EL_TIME_ORB_EMPTY,              EL_TIME_ORB_FULL                },
10531       { EL_LAMP,                        EL_LAMP_ACTIVE                  },
10532       { EL_SOKOBAN_FIELD_EMPTY,         EL_SOKOBAN_FIELD_FULL           },
10533       { EL_SP_BASE,                     EL_SP_BUGGY_BASE                },
10534       { EL_PEARL,                       EL_WALL_PEARL                   },
10535       { EL_CRYSTAL,                     EL_WALL_CRYSTAL                 },
10536       { EL_TIMEGATE_CLOSED,             EL_TIMEGATE_OPEN                },
10537       { EL_SWITCHGATE_CLOSED,           EL_SWITCHGATE_OPEN              },
10538       { EL_SWITCHGATE_SWITCH_UP,        EL_SWITCHGATE_SWITCH_DOWN       },
10539       { EL_DC_SWITCHGATE_SWITCH_UP,     EL_DC_SWITCHGATE_SWITCH_DOWN    },
10540       { EL_LIGHT_SWITCH,                EL_LIGHT_SWITCH_ACTIVE          },
10541       { EL_LANDMINE,                    EL_DC_LANDMINE                  },
10542       { EL_SHIELD_NORMAL,               EL_SHIELD_DEADLY                },
10543       { EL_STEEL_EXIT_CLOSED,           EL_STEEL_EXIT_OPEN              },
10544       { EL_EM_EXIT_CLOSED,              EL_EM_EXIT_OPEN                 },
10545       { EL_EM_STEEL_EXIT_CLOSED,        EL_EM_STEEL_EXIT_OPEN           },
10546       { EL_QUICKSAND_FAST_EMPTY,        EL_QUICKSAND_FAST_FULL          },
10547
10548       { -1,                             -1                              },
10549     };
10550     static int rotatable_elements[][4] =
10551     {
10552       {
10553         EL_BUG_UP,
10554         EL_BUG_RIGHT,
10555         EL_BUG_DOWN,
10556         EL_BUG_LEFT
10557       },
10558
10559       {
10560         EL_SPACESHIP_UP,
10561         EL_SPACESHIP_RIGHT,
10562         EL_SPACESHIP_DOWN,
10563         EL_SPACESHIP_LEFT
10564       },
10565
10566       {
10567         EL_BD_BUTTERFLY_UP,
10568         EL_BD_BUTTERFLY_RIGHT,
10569         EL_BD_BUTTERFLY_DOWN,
10570         EL_BD_BUTTERFLY_LEFT
10571       },
10572
10573       {
10574         EL_BD_FIREFLY_UP,
10575         EL_BD_FIREFLY_RIGHT,
10576         EL_BD_FIREFLY_DOWN,
10577         EL_BD_FIREFLY_LEFT
10578       },
10579
10580       {
10581         EL_PACMAN_UP,
10582         EL_PACMAN_RIGHT,
10583         EL_PACMAN_DOWN,
10584         EL_PACMAN_LEFT
10585       },
10586
10587       {
10588         EL_YAMYAM_UP,
10589         EL_YAMYAM_RIGHT,
10590         EL_YAMYAM_DOWN,
10591         EL_YAMYAM_LEFT
10592       },
10593
10594       {
10595         EL_ARROW_UP,
10596         EL_ARROW_RIGHT,
10597         EL_ARROW_DOWN,
10598         EL_ARROW_LEFT
10599       },
10600
10601       {
10602         EL_SP_PORT_UP,
10603         EL_SP_PORT_RIGHT,
10604         EL_SP_PORT_DOWN,
10605         EL_SP_PORT_LEFT
10606       },
10607
10608       {
10609         EL_SP_GRAVITY_PORT_UP,
10610         EL_SP_GRAVITY_PORT_RIGHT,
10611         EL_SP_GRAVITY_PORT_DOWN,
10612         EL_SP_GRAVITY_PORT_LEFT
10613       },
10614
10615       {
10616         EL_SP_GRAVITY_ON_PORT_UP,
10617         EL_SP_GRAVITY_ON_PORT_RIGHT,
10618         EL_SP_GRAVITY_ON_PORT_DOWN,
10619         EL_SP_GRAVITY_ON_PORT_LEFT
10620       },
10621
10622       {
10623         EL_SP_GRAVITY_OFF_PORT_UP,
10624         EL_SP_GRAVITY_OFF_PORT_RIGHT,
10625         EL_SP_GRAVITY_OFF_PORT_DOWN,
10626         EL_SP_GRAVITY_OFF_PORT_LEFT
10627       },
10628
10629       {
10630         EL_MOLE_UP,
10631         EL_MOLE_RIGHT,
10632         EL_MOLE_DOWN,
10633         EL_MOLE_LEFT
10634       },
10635
10636       {
10637         EL_BALLOON_SWITCH_UP,
10638         EL_BALLOON_SWITCH_RIGHT,
10639         EL_BALLOON_SWITCH_DOWN,
10640         EL_BALLOON_SWITCH_LEFT
10641       },
10642
10643       {
10644         -1,
10645         -1,
10646         -1,
10647         -1,
10648       },
10649     };
10650     int i, j;
10651
10652     for (i = 0; swappable_elements[i][0] != -1; i++)
10653     {
10654       int element1 = swappable_elements[i][0];
10655       int element2 = swappable_elements[i][1];
10656
10657       if (old_element == element1 || old_element == element2)
10658         new_element = (old_element == element1 ? element2 : element1);
10659     }
10660
10661     for (i = 0; rotatable_elements[i][0] != -1; i++)
10662     {
10663       for (j = 0; j < 4; j++)
10664       {
10665         int element = rotatable_elements[i][j];
10666
10667         if (old_element == element)
10668           new_element = (button == 1 ? rotatable_elements[i][(j + 3) % 4] :
10669                          button == 2 ? rotatable_elements[i][0]           :
10670                          button == 3 ? rotatable_elements[i][(j + 1) % 4] :
10671                          old_element);
10672       }
10673     }
10674   }
10675
10676   SetElementSimple(x, y, new_element, change_level);
10677
10678   last_x = x;
10679   last_y = y;
10680 }
10681
10682 static void ResetIntelliDraw()
10683 {
10684   int x, y;
10685
10686   for (x = 0; x < lev_fieldx; x++)
10687     for (y = 0; y < lev_fieldy; y++)
10688       IntelliDrawBuffer[x][y] = Feld[x][y];
10689
10690   SetElementIntelliDraw(-1, -1, EL_UNDEFINED, FALSE, -1);
10691 }
10692
10693 static void SetElementExt(int x, int y, int dx, int dy, int element,
10694                           boolean change_level, int button)
10695 {
10696   if (element < 0)
10697     SetElementSimple(x, y, Feld[x][y], change_level);
10698   else if (GetKeyModState() & KMOD_Shift)
10699     SetElementIntelliDraw(x, y, element, change_level, button);
10700   else
10701     SetElementSimpleExt(x, y, dx, dy, element, change_level);
10702 }
10703
10704 static void SetElement(int x, int y, int element)
10705 {
10706   SetElementExt(x, y, 0, 0, element, TRUE, -1);
10707 }
10708
10709 static void SetElementButton(int x, int y, int dx, int dy, int element,
10710                              int button)
10711 {
10712   SetElementExt(x, y, dx, dy, element, TRUE, button);
10713 }
10714
10715 static void DrawLineElement(int sx, int sy, int element, boolean change_level)
10716 {
10717   int lx = sx + level_xpos;
10718   int ly = sy + level_ypos;
10719
10720   SetElementExt(lx, ly, 0, 0, element, change_level, -1);
10721 }
10722
10723 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
10724                      int element, boolean change_level)
10725 {
10726   int xsize = ABS(to_x - from_x);
10727   int ysize = ABS(to_y - from_y);
10728   int dx = (to_x < from_x ? -1 : +1);
10729   int dy = (to_y < from_y ? -1 : +1);
10730   int i;
10731
10732   if (from_y == to_y)                   /* horizontal line */
10733   {
10734     for (i = 0; i <= xsize; i++)
10735       DrawLineElement(from_x + i * dx, from_y, element, change_level);
10736   }
10737   else if (from_x == to_x)              /* vertical line */
10738   {
10739     for (i = 0; i <= ysize; i++)
10740       DrawLineElement(from_x, from_y + i * dy, element, change_level);
10741   }
10742   else                                  /* diagonal line */
10743   {
10744     if (ysize < xsize)                  /* a < 1 */
10745     {
10746       float a = (float)ysize / (float)xsize;
10747
10748       for (i = 0; i <= xsize; i++)
10749       {
10750         int x = dx * i;
10751         int y = dy * (int)(a * i + 0.5);
10752
10753         DrawLineElement(from_x + x, from_y + y, element, change_level);
10754       }
10755     }
10756     else                                /* a >= 1 */
10757     {
10758       float a = (float)xsize / (float)ysize;
10759
10760       for (i = 0; i <= ysize; i++)
10761       {
10762         int x = dx * (int)(a * i + 0.5);
10763         int y = dy * i;
10764
10765         DrawLineElement(from_x + x, from_y + y, element, change_level);
10766       }
10767     }
10768   }
10769 }
10770
10771 static void DrawBox(int from_x, int from_y, int to_x, int to_y,
10772                     int element, boolean change_level)
10773 {
10774   DrawLine(from_x, from_y, from_x, to_y, element, change_level);
10775   DrawLine(from_x, to_y, to_x, to_y, element, change_level);
10776   DrawLine(to_x, to_y, to_x, from_y, element, change_level);
10777   DrawLine(to_x, from_y, from_x, from_y, element, change_level);
10778 }
10779
10780 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
10781                           int element, boolean change_level)
10782 {
10783   int y;
10784
10785   if (from_y > to_y)
10786     swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
10787
10788   for (y = from_y; y <= to_y; y++)
10789     DrawLine(from_x, y, to_x, y, element, change_level);
10790 }
10791
10792 static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2,
10793                        int element, boolean change_level)
10794 {
10795   int to_x = to_x2 - (to_x2 > from_x ? +1 : -1);
10796   int to_y = to_y2 - (to_y2 > from_y ? +1 : -1);
10797   int len_x = ABS(to_x - from_x);
10798   int len_y = ABS(to_y - from_y);
10799   int radius, x, y;
10800
10801   radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5);
10802
10803   /* not optimal (some points get drawn twice) but simple,
10804      and fast enough for the few points we are drawing */
10805
10806   for (x = 0; x <= radius; x++)
10807   {
10808     int sx, sy, lx, ly;
10809
10810     y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5);
10811
10812     sx = from_x + x * (from_x < to_x2 ? +1 : -1);
10813     sy = from_y + y * (from_y < to_y2 ? +1 : -1);
10814     lx = sx + level_xpos;
10815     ly = sy + level_ypos;
10816
10817     if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
10818       DrawLineElement(sx, sy, element, change_level);
10819   }
10820
10821   for (y = 0; y <= radius; y++)
10822   {
10823     int sx, sy, lx, ly;
10824
10825     x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5);
10826
10827     sx = from_x + x * (from_x < to_x2 ? +1 : -1);
10828     sy = from_y + y * (from_y < to_y2 ? +1 : -1);
10829     lx = sx + level_xpos;
10830     ly = sy + level_ypos;
10831
10832     if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
10833       DrawLineElement(sx, sy, element, change_level);
10834   }
10835 }
10836
10837 static void DrawArc(int from_x, int from_y, int to_x, int to_y,
10838                     int element, boolean change_level)
10839 {
10840   int to_x2 = to_x + (to_x < from_x ? -1 : +1);
10841   int to_y2 = to_y + (to_y > from_y ? +1 : -1);
10842
10843   DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
10844 }
10845
10846 #define DRAW_CIRCLES_BUTTON_AVAILABLE   0
10847
10848 #if DRAW_CIRCLES_BUTTON_AVAILABLE
10849 static void DrawCircle(int from_x, int from_y, int to_x, int to_y,
10850                        int element, boolean change_level)
10851 {
10852   int to_x2 = to_x + (to_x < from_x ? -1 : +1);
10853   int to_y2 = to_y + (to_y > from_y ? +1 : -1);
10854   int mirror_to_x2 = from_x - (to_x2 - from_x);
10855   int mirror_to_y2 = from_y - (to_y2 - from_y);
10856
10857   DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
10858   DrawArcExt(from_x, from_y, mirror_to_x2, to_y2, element, change_level);
10859   DrawArcExt(from_x, from_y, to_x2, mirror_to_y2, element, change_level);
10860   DrawArcExt(from_x, from_y, mirror_to_x2, mirror_to_y2, element,change_level);
10861 }
10862 #endif
10863
10864 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
10865 {
10866   int from_sx, from_sy;
10867   int to_sx, to_sy;
10868
10869   if (from_x > to_x)
10870     swap_numbers(&from_x, &to_x);
10871
10872   if (from_y > to_y)
10873     swap_numbers(&from_y, &to_y);
10874
10875   from_sx = SX + from_x * ed_tilesize;
10876   from_sy = SY + from_y * ed_tilesize;
10877   to_sx = SX + (to_x + 1) * ed_tilesize - 1;
10878   to_sy = SY + (to_y + 1) * ed_tilesize - 1;
10879
10880   DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
10881   DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
10882   DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
10883   DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
10884
10885   if (from_x == to_x && from_y == to_y)
10886     MarkTileDirty(from_x/2, from_y/2);
10887   else
10888     redraw_mask |= REDRAW_FIELD;
10889 }
10890
10891 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
10892                        int element, boolean change_level)
10893 {
10894   if (element == -1 || change_level)
10895     DrawBox(from_x, from_y, to_x, to_y, -1, FALSE);
10896   else
10897     DrawAreaBorder(from_x, from_y, to_x, to_y);
10898 }
10899
10900 /* values for CopyBrushExt() */
10901 #define CB_AREA_TO_BRUSH        0
10902 #define CB_BRUSH_TO_CURSOR      1
10903 #define CB_BRUSH_TO_LEVEL       2
10904 #define CB_DELETE_OLD_CURSOR    3
10905 #define CB_DUMP_BRUSH           4
10906 #define CB_DUMP_BRUSH_SMALL     5
10907
10908 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
10909                          int button, int mode)
10910 {
10911   static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
10912   static int brush_width, brush_height;
10913   static int last_cursor_x = -1, last_cursor_y = -1;
10914   static boolean delete_old_brush;
10915   int new_element = BUTTON_ELEMENT(button);
10916   int x, y;
10917
10918   if (mode == CB_DUMP_BRUSH ||
10919       mode == CB_DUMP_BRUSH_SMALL)
10920   {
10921     if (!draw_with_brush)
10922     {
10923       Error(ERR_WARN, "no brush selected");
10924
10925       return;
10926     }
10927
10928     for (y = 0; y < brush_height; y++)
10929     {
10930       for (x = 0; x < brush_width; x++)
10931       {
10932         int element = brush_buffer[x][y];
10933         int element_mapped = element;
10934
10935         if (IS_CUSTOM_ELEMENT(element))
10936           element_mapped = EL_CUSTOM_START;
10937         else if (IS_GROUP_ELEMENT(element))
10938           element_mapped = EL_GROUP_START;
10939         else if (element >= NUM_FILE_ELEMENTS)
10940           element_mapped = EL_UNKNOWN;
10941
10942         // dump brush as level sketch text for the R'n'D forum:
10943         // - large tiles: `xxx (0x60 ASCII)
10944         // - small tiles: Â¸xxx (0xb8 ISO-8859-1, 0xc2b8 UTF-8)
10945         printf("%s%03d", (mode == CB_DUMP_BRUSH ? "`" : "¸"), element_mapped);
10946       }
10947
10948       printf("\n");
10949     }
10950
10951     return;
10952   }
10953
10954   if (mode == CB_DELETE_OLD_CURSOR && !delete_old_brush)
10955     return;
10956
10957   if (mode == CB_AREA_TO_BRUSH)
10958   {
10959     int from_lx, from_ly;
10960
10961     if (from_x > to_x)
10962       swap_numbers(&from_x, &to_x);
10963
10964     if (from_y > to_y)
10965       swap_numbers(&from_y, &to_y);
10966
10967     brush_width = to_x - from_x + 1;
10968     brush_height = to_y - from_y + 1;
10969
10970     from_lx = from_x + level_xpos;
10971     from_ly = from_y + level_ypos;
10972
10973     for (y = 0; y < brush_height; y++)
10974     {
10975       for (x = 0; x < brush_width; x++)
10976       {
10977         brush_buffer[x][y] = Feld[from_lx + x][from_ly + y];
10978
10979         if (button != 1)
10980           DrawLineElement(from_x + x, from_y + y, new_element, TRUE);
10981       }
10982     }
10983
10984     if (button != 1)
10985       CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
10986
10987     delete_old_brush = FALSE;
10988   }
10989   else if (mode == CB_BRUSH_TO_CURSOR || mode == CB_DELETE_OLD_CURSOR ||
10990            mode == CB_BRUSH_TO_LEVEL)
10991   {
10992     int cursor_x = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_x : from_x);
10993     int cursor_y = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_y : from_y);
10994     int cursor_from_x = cursor_x - brush_width / 2;
10995     int cursor_from_y = cursor_y - brush_height / 2;
10996     int border_from_x = cursor_x, border_from_y = cursor_y;
10997     int border_to_x = cursor_x, border_to_y = cursor_y;
10998
10999     if (mode != CB_DELETE_OLD_CURSOR && delete_old_brush)
11000       CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
11001
11002     if (!IN_ED_FIELD(cursor_x, cursor_y) ||
11003         !IN_LEV_FIELD(cursor_x + level_xpos, cursor_y + level_ypos))
11004     {
11005       delete_old_brush = FALSE;
11006       return;
11007     }
11008
11009     for (y = 0; y < brush_height; y++)
11010     {
11011       for (x = 0; x < brush_width; x++)
11012       {
11013         int sx = cursor_from_x + x;
11014         int sy = cursor_from_y + y;
11015         int lx = sx + level_xpos;
11016         int ly = sy + level_ypos;
11017         boolean change_level = (mode == CB_BRUSH_TO_LEVEL);
11018         int element = (mode == CB_DELETE_OLD_CURSOR ? -1 :
11019                        mode == CB_BRUSH_TO_CURSOR || button == 1 ?
11020                        brush_buffer[x][y] : new_element);
11021
11022         if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
11023         {
11024           if (sx < border_from_x)
11025             border_from_x = sx;
11026           else if (sx > border_to_x)
11027             border_to_x = sx;
11028           if (sy < border_from_y)
11029             border_from_y = sy;
11030           else if (sy > border_to_y)
11031             border_to_y = sy;
11032
11033           DrawLineElement(sx, sy, element, change_level);
11034         }
11035       }
11036     }
11037
11038     if (mode != CB_DELETE_OLD_CURSOR)
11039       DrawAreaBorder(border_from_x, border_from_y, border_to_x, border_to_y);
11040
11041     last_cursor_x = cursor_x;
11042     last_cursor_y = cursor_y;
11043     delete_old_brush = TRUE;
11044   }
11045 }
11046
11047 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y,
11048                             int button)
11049 {
11050   CopyBrushExt(from_x, from_y, to_x, to_y, button, CB_AREA_TO_BRUSH);
11051 }
11052
11053 static void CopyBrushToLevel(int x, int y, int button)
11054 {
11055   CopyBrushExt(x, y, 0, 0, button, CB_BRUSH_TO_LEVEL);
11056 }
11057
11058 static void CopyBrushToCursor(int x, int y)
11059 {
11060   CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
11061 }
11062
11063 static void DeleteBrushFromCursor()
11064 {
11065   CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
11066 }
11067
11068 void DumpBrush()
11069 {
11070   CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH);
11071 }
11072
11073 void DumpBrush_Small()
11074 {
11075   CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH_SMALL);
11076 }
11077
11078 static void FloodFill(int from_x, int from_y, int fill_element)
11079 {
11080   FloodFillLevel(from_x, from_y, fill_element, Feld, lev_fieldx, lev_fieldy);
11081 }
11082
11083 /* values for DrawLevelText() modes */
11084 #define TEXT_INIT               0
11085 #define TEXT_SETCURSOR          1
11086 #define TEXT_WRITECHAR          2
11087 #define TEXT_BACKSPACE          3
11088 #define TEXT_NEWLINE            4
11089 #define TEXT_END                5
11090 #define TEXT_QUERY_TYPING       6
11091
11092 static int DrawLevelText(int sx, int sy, char letter, int mode)
11093 {
11094   static short delete_buffer[MAX_LEV_FIELDX];
11095   static int start_sx;
11096   static int last_sx, last_sy;
11097   static boolean typing = FALSE;
11098   int letter_element = EL_CHAR_ASCII0 + letter;
11099   int lx = 0, ly = 0;
11100
11101   /* map lower case letters to upper case and convert special characters */
11102   if (letter >= 'a' && letter <= 'z')
11103     letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a');
11104   else if (letter == CHAR_BYTE_UMLAUT_a || letter == CHAR_BYTE_UMLAUT_A)
11105     letter_element = EL_CHAR_AUMLAUT;
11106   else if (letter == CHAR_BYTE_UMLAUT_o || letter == CHAR_BYTE_UMLAUT_O)
11107     letter_element = EL_CHAR_OUMLAUT;
11108   else if (letter == CHAR_BYTE_UMLAUT_u || letter == CHAR_BYTE_UMLAUT_U)
11109     letter_element = EL_CHAR_UUMLAUT;
11110   else if (letter == '^')
11111     letter_element = EL_CHAR_COPYRIGHT;
11112   else
11113     letter_element = EL_CHAR_ASCII0 + letter;
11114
11115   if (mode != TEXT_INIT)
11116   {
11117     if (!typing)
11118       return FALSE;
11119
11120     if (mode != TEXT_SETCURSOR)
11121     {
11122       sx = last_sx;
11123       sy = last_sy;
11124     }
11125
11126     lx = last_sx + level_xpos;
11127     ly = last_sy + level_ypos;
11128   }
11129
11130   switch (mode)
11131   {
11132     case TEXT_INIT:
11133       if (typing)
11134         DrawLevelText(0, 0, 0, TEXT_END);
11135
11136       typing = TRUE;
11137       start_sx = sx;
11138       last_sx = sx;
11139       last_sy = sy;
11140       DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
11141       break;
11142
11143     case TEXT_SETCURSOR:
11144       DrawEditorElement(last_sx, last_sy, Feld[lx][ly]);
11145       DrawAreaBorder(sx, sy, sx, sy);
11146       last_sx = sx;
11147       last_sy = sy;
11148       break;
11149
11150     case TEXT_WRITECHAR:
11151       if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
11152       {
11153         if (new_element1 >= EL_STEEL_CHAR_START &&
11154             new_element1 <= EL_STEEL_CHAR_END)
11155           letter_element = letter_element - EL_CHAR_START + EL_STEEL_CHAR_START;
11156
11157         delete_buffer[sx - start_sx] = Feld[lx][ly];
11158         Feld[lx][ly] = letter_element;
11159
11160         if (sx + 1 < ed_fieldx && lx + 1 < lev_fieldx)
11161           DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
11162         else if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
11163           DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
11164         else
11165           DrawLevelText(0, 0, 0, TEXT_END);
11166
11167         level.changed = TRUE;
11168       }
11169       break;
11170
11171     case TEXT_BACKSPACE:
11172       if (sx > start_sx)
11173       {
11174         Feld[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
11175         DrawEditorElement(sx - 1, sy, Feld[lx - 1][ly]);
11176         DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
11177       }
11178       break;
11179
11180     case TEXT_NEWLINE:
11181       if (sy + 1 < ed_fieldy - 1 && ly + 1 < lev_fieldy - 1)
11182         DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
11183       else
11184         DrawLevelText(0, 0, 0, TEXT_END);
11185       break;
11186
11187     case TEXT_END:
11188       CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
11189       DrawEditorElement(sx, sy, Feld[lx][ly]);
11190       typing = FALSE;
11191       break;
11192
11193     case TEXT_QUERY_TYPING:
11194       break;
11195
11196     default:
11197       break;
11198   }
11199
11200   return typing;
11201 }
11202
11203 static void SetTextCursor(int unused_sx, int unused_sy, int sx, int sy,
11204                           int element, boolean change_level)
11205 {
11206   int lx = sx + level_xpos;
11207   int ly = sy + level_ypos;
11208
11209   if (element == -1)
11210     DrawEditorElement(sx, sy, Feld[lx][ly]);
11211   else
11212     DrawAreaBorder(sx, sy, sx, sy);
11213 }
11214
11215 static void CheckLevelBorderElement(boolean redraw_playfield)
11216 {
11217   int last_border_element = BorderElement;
11218
11219   SetBorderElement();
11220
11221   if (redraw_playfield && BorderElement != last_border_element)
11222     DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
11223 }
11224
11225 static void CopyLevelToUndoBuffer(int mode)
11226 {
11227   static boolean accumulated_undo = FALSE;
11228   boolean new_undo_buffer_position = TRUE;
11229   int x, y;
11230
11231   if (undo_buffer_steps == 0)
11232     accumulated_undo = FALSE;
11233
11234   switch (mode)
11235   {
11236     case UNDO_IMMEDIATE:
11237       accumulated_undo = FALSE;
11238       break;
11239
11240     case UNDO_ACCUMULATE:
11241       if (accumulated_undo)
11242         new_undo_buffer_position = FALSE;
11243       accumulated_undo = TRUE;
11244       break;
11245
11246     default:
11247       break;
11248   }
11249
11250   if (new_undo_buffer_position)
11251   {
11252     /* advance position in undo buffer ring */
11253     undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
11254
11255     if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
11256       undo_buffer_steps++;
11257   }
11258
11259   /* always reset redo buffer when storing level change into undo buffer */
11260   redo_buffer_steps = 0;
11261
11262   for (x = 0; x < lev_fieldx; x++)
11263     for (y = 0; y < lev_fieldy; y++)
11264       UndoBuffer[undo_buffer_position][x][y] = Feld[x][y];
11265
11266   /* check if drawing operation forces change of border style */
11267   CheckLevelBorderElement(TRUE);
11268
11269   level.changed = TRUE;
11270 }
11271
11272 static void RandomPlacement(int new_element)
11273 {
11274   static boolean free_position[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
11275   int num_free_positions = 0;
11276   int num_percentage, num_elements;
11277   int x, y;
11278
11279   ResetIntelliDraw();
11280
11281   /* determine number of free positions for randomly placing the new element */
11282   for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++)
11283   {
11284     free_position[x][y] =
11285       (random_placement_background_restricted ?
11286        Feld[x][y] == random_placement_background_element :
11287        Feld[x][y] != new_element);
11288
11289     if (free_position[x][y])
11290       num_free_positions++;
11291   }
11292
11293   /* determine number of new elements to place there */
11294   num_percentage = num_free_positions * random_placement_value / 100;
11295   num_elements = (random_placement_method == RANDOM_USE_PERCENTAGE ?
11296                   num_percentage : random_placement_value);
11297
11298   /* if less free positions than elements to place, fill all these positions */
11299   if (num_free_positions < num_elements)
11300   {
11301     for (x = 0; x < lev_fieldx; x++)
11302       for (y = 0; y < lev_fieldy; y++)
11303         if (free_position[x][y])
11304           SetElement(x, y, new_element);
11305   }
11306   else
11307   {
11308     while (num_elements > 0)
11309     {
11310       x = GetSimpleRandom(lev_fieldx);
11311       y = GetSimpleRandom(lev_fieldy);
11312
11313       /* don't place element at the same position twice */
11314       if (free_position[x][y])
11315       {
11316         free_position[x][y] = FALSE;
11317         SetElement(x, y, new_element);
11318         num_elements--;
11319       }
11320     }
11321   }
11322
11323   DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
11324   CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
11325 }
11326
11327 void WrapLevel(int dx, int dy)
11328 {
11329   int wrap_dx = lev_fieldx - dx;
11330   int wrap_dy = lev_fieldy - dy;
11331   int x, y;
11332
11333   for (x = 0; x < lev_fieldx; x++)
11334     for (y = 0; y < lev_fieldy; y++)
11335       FieldBackup[x][y] = Feld[x][y];
11336
11337   for (x = 0; x < lev_fieldx; x++)
11338     for (y = 0; y < lev_fieldy; y++)
11339       Feld[x][y] =
11340         FieldBackup[(x + wrap_dx) % lev_fieldx][(y + wrap_dy) % lev_fieldy];
11341
11342   DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
11343   CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
11344 }
11345
11346 static void HandleDrawingAreas(struct GadgetInfo *gi)
11347 {
11348   static boolean started_inside_drawing_area = FALSE;
11349   static int last_sx = -1, last_sy = -1;
11350   static int last_sx2 = -1, last_sy2 = -1;
11351   int id = gi->custom_id;
11352   int type_id = gi->custom_type_id;
11353   boolean button_press_event;
11354   boolean button_release_event;
11355   boolean inside_drawing_area = !gi->event.off_borders;
11356   boolean draw_level = (id == GADGET_ID_DRAWING_LEVEL);
11357   int actual_drawing_function;
11358   int button = gi->event.button;
11359   int new_element = BUTTON_ELEMENT(button);
11360   int sx = gi->event.x, sy = gi->event.y;
11361   int min_sx = 0, min_sy = 0;
11362   int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
11363   int item_xsize = gi->drawing.item_xsize, item_ysize = gi->drawing.item_ysize;
11364   int mini_item_xsize = item_xsize / 2, mini_item_ysize = item_ysize / 2;
11365   int sx2 = gi->event.mx / mini_item_xsize;
11366   int sy2 = gi->event.my / mini_item_ysize;
11367   int dx = sx2 % 2;
11368   int dy = sy2 % 2;
11369   int lx = 0, ly = 0;
11370   int min_lx = 0, min_ly = 0;
11371   int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
11372   int x, y;
11373
11374   button_press_event = (gi->event.type == GD_EVENT_PRESSED);
11375   button_release_event = (gi->event.type == GD_EVENT_RELEASED);
11376
11377   if (button_release_event)
11378   {
11379     last_sx = -1;
11380     last_sy = -1;
11381     last_sx2 = -1;
11382     last_sy2 = -1;
11383   }
11384   else if (!button_press_event)
11385   {
11386     if ((sx == last_sx && sy == last_sy &&
11387          !IS_MM_WALL_EDITOR(new_element) && new_element != EL_EMPTY) ||
11388         (sx2 == last_sx2 && sy2 == last_sy2))
11389       return;
11390   }
11391
11392   last_sx = sx;
11393   last_sy = sy;
11394   last_sx2 = sx2;
11395   last_sy2 = sy2;
11396
11397   /* handle info callback for each invocation of action callback */
11398   gi->callback_info(gi);
11399
11400   /* make sure to stay inside drawing area boundaries */
11401   sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
11402   sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
11403
11404   if (draw_level)
11405   {
11406     /* get positions inside level field */
11407     lx = sx + level_xpos;
11408     ly = sy + level_ypos;
11409
11410     if (!IN_LEV_FIELD(lx, ly))
11411       inside_drawing_area = FALSE;
11412
11413     /* make sure to stay inside level field boundaries */
11414     lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
11415     ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
11416
11417     /* correct drawing area positions accordingly */
11418     sx = lx - level_xpos;
11419     sy = ly - level_ypos;
11420   }
11421
11422   if (button_press_event)
11423     started_inside_drawing_area = inside_drawing_area;
11424
11425   if (!started_inside_drawing_area)
11426     return;
11427
11428   if (!IS_VALID_BUTTON(button))
11429     return;
11430
11431   if (!button && !button_release_event)
11432     return;
11433
11434   /* automatically switch to 'single item' drawing mode, if needed */
11435   actual_drawing_function =
11436     (draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ?
11437      drawing_function : GADGET_ID_SINGLE_ITEMS);
11438
11439   /* clicking into drawing area with pressed Control key picks element */
11440   if (GetKeyModState() & KMOD_Control)
11441   {
11442     last_drawing_function = drawing_function;
11443     actual_drawing_function = GADGET_ID_PICK_ELEMENT;
11444   }
11445
11446   if (GetKeyModState() & KMOD_Shift)
11447   {
11448     if (button_press_event || button_release_event)
11449       ResetIntelliDraw();
11450   }
11451
11452   switch (actual_drawing_function)
11453   {
11454     case GADGET_ID_SINGLE_ITEMS:
11455       if (draw_level)
11456       {
11457         if (button_release_event)
11458         {
11459           CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
11460
11461           if (edit_mode == ED_MODE_DRAWING && draw_with_brush &&
11462               !inside_drawing_area)
11463             DeleteBrushFromCursor();
11464         }
11465
11466         if (!button || button_release_event)
11467           break;
11468
11469         if (draw_with_brush)
11470         {
11471           CopyBrushToLevel(sx, sy, button);
11472         }
11473         else
11474         {
11475           if (new_element == EL_PLAYER_1)
11476           {
11477             /* remove player at old position */
11478             for (y = 0; y < lev_fieldy; y++)
11479               for (x = 0; x < lev_fieldx; x++)
11480                 if (Feld[x][y] == EL_PLAYER_1)
11481                   SetElement(x, y, EL_EMPTY);
11482           }
11483
11484           SetElementButton(lx, ly, dx, dy, new_element, button);
11485         }
11486       }
11487       else if (!button_release_event)
11488       {
11489         int pos = sx * drawingarea_info[type_id].area_ysize + sy;
11490
11491         if (item_xsize == MINI_TILEX && item_ysize == MINI_TILEY)
11492           DrawMiniGraphicExt(drawto,
11493                              gi->x + sx * MINI_TILEX,
11494                              gi->y + sy * MINI_TILEY,
11495                              el2edimg(new_element));
11496         else
11497           DrawFixedGraphicExt(drawto,
11498                               gi->x + sx * TILEX,
11499                               gi->y + sy * TILEY,
11500                               el2edimg(new_element), 0);
11501
11502         if (id == GADGET_ID_CUSTOM_GRAPHIC)
11503           new_element = GFX_ELEMENT(new_element);
11504
11505         drawingarea_info[type_id].value[pos] = new_element;
11506
11507         CopyElementPropertiesToGame(properties_element);
11508
11509         if (id == GADGET_ID_CUSTOM_GRAPHIC)
11510         {
11511           UpdateCustomElementGraphicGadgets();
11512
11513           FrameCounter = 0;     /* restart animation frame counter */
11514         }
11515       }
11516       break;
11517
11518     case GADGET_ID_CONNECTED_ITEMS:
11519       {
11520         static int last_sx = -1;
11521         static int last_sy = -1;
11522
11523         if (button_release_event)
11524           CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
11525
11526         if (button)
11527         {
11528           if (!button_press_event)
11529             DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
11530
11531           last_sx = sx;
11532           last_sy = sy;
11533         }
11534       }
11535       break;
11536
11537     case GADGET_ID_LINE:
11538     case GADGET_ID_ARC:
11539     case GADGET_ID_RECTANGLE:
11540     case GADGET_ID_FILLED_BOX:
11541     case GADGET_ID_GRAB_BRUSH:
11542     case GADGET_ID_TEXT:
11543       {
11544         static int last_sx = -1;
11545         static int last_sy = -1;
11546         static int start_sx = -1;
11547         static int start_sy = -1;
11548         void (*draw_func)(int, int, int, int, int, boolean);
11549
11550         if (drawing_function == GADGET_ID_LINE)
11551           draw_func = DrawLine;
11552         else if (drawing_function == GADGET_ID_ARC)
11553           draw_func = DrawArc;
11554         else if (drawing_function == GADGET_ID_RECTANGLE)
11555           draw_func = DrawBox;
11556         else if (drawing_function == GADGET_ID_FILLED_BOX)
11557           draw_func = DrawFilledBox;
11558         else if (drawing_function == GADGET_ID_GRAB_BRUSH)
11559           draw_func = SelectArea;
11560         else /* (drawing_function == GADGET_ID_TEXT) */
11561           draw_func = SetTextCursor;
11562
11563         if (button_press_event)
11564         {
11565           draw_func(sx, sy, sx, sy, new_element, FALSE);
11566           start_sx = last_sx = sx;
11567           start_sy = last_sy = sy;
11568
11569           if (drawing_function == GADGET_ID_TEXT)
11570             DrawLevelText(0, 0, 0, TEXT_END);
11571         }
11572         else if (button_release_event)
11573         {
11574           draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
11575           if (drawing_function == GADGET_ID_GRAB_BRUSH)
11576           {
11577             CopyAreaToBrush(start_sx, start_sy, sx, sy, button);
11578             CopyBrushToCursor(sx, sy);
11579             ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
11580                           MB_LEFTBUTTON);
11581             draw_with_brush = TRUE;
11582           }
11583           else if (drawing_function == GADGET_ID_TEXT)
11584             DrawLevelText(sx, sy, 0, TEXT_INIT);
11585           else
11586             CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
11587         }
11588         else if (last_sx != sx || last_sy != sy)
11589         {
11590           draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
11591           draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
11592           last_sx = sx;
11593           last_sy = sy;
11594         }
11595       }
11596       break;
11597
11598     case GADGET_ID_FLOOD_FILL:
11599       if (button_press_event && Feld[lx][ly] != new_element)
11600       {
11601         FloodFill(lx, ly, new_element);
11602         DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
11603         CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
11604       }
11605       break;
11606
11607     case GADGET_ID_PICK_ELEMENT:
11608       if (button_release_event)
11609         ClickOnGadget(level_editor_gadget[last_drawing_function],
11610                       MB_LEFTBUTTON);
11611       else if (draw_level)
11612         PickDrawingElement(button, Feld[lx][ly]);
11613       else
11614       {
11615         int pos = sx * drawingarea_info[type_id].area_ysize + sy;
11616
11617         PickDrawingElement(button, drawingarea_info[type_id].value[pos]);
11618       }
11619
11620     default:
11621       break;
11622   }
11623
11624   /* do not mark level as modified for certain non-level-changing gadgets */
11625   if ((type_id >= ED_DRAWING_ID_EDITOR_FIRST &&
11626        type_id <= ED_DRAWING_ID_EDITOR_LAST) ||
11627       actual_drawing_function == GADGET_ID_PICK_ELEMENT)
11628     return;
11629
11630   level.changed = TRUE;
11631 }
11632
11633 static void HandleCounterButtons(struct GadgetInfo *gi)
11634 {
11635   int gadget_id = gi->custom_id;
11636   int counter_id = gi->custom_type_id;
11637   int button = gi->event.button;
11638   int *counter_value = counterbutton_info[counter_id].value;
11639   int step = BUTTON_STEPSIZE(button) *
11640     (gadget_id == counterbutton_info[counter_id].gadget_id_down ? -1 : +1);
11641
11642   if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
11643   {
11644     boolean pressed = (gi->event.type == GD_EVENT_PRESSED);
11645     boolean released = (gi->event.type == GD_EVENT_RELEASED);
11646     boolean level_changed = LevelChanged();
11647
11648     if ((level_changed && pressed) || (!level_changed && released))
11649       return;
11650
11651     if (level_changed && !Request("Level has changed! Discard changes?",
11652                                   REQ_ASK))
11653     {
11654       if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
11655         ModifyEditorCounterValue(counter_id, *counter_value);
11656
11657       return;
11658     }
11659   }
11660
11661   if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
11662     *counter_value = gi->textinput.number_value;
11663   else
11664     ModifyEditorCounterValue(counter_id, *counter_value + step);
11665
11666   if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
11667   {
11668       LoadLevel(level_nr);
11669       LoadScore(level_nr);
11670
11671       SaveLevelSetup_SeriesInfo();
11672
11673       TapeErase();
11674
11675       ResetUndoBuffer();
11676       DrawEditModeWindow();
11677
11678       return;
11679   }
11680
11681   switch (counter_id)
11682   {
11683     case ED_COUNTER_ID_YAMYAM_CONTENT:
11684       DrawYamYamContentAreas();
11685       break;
11686
11687     case ED_COUNTER_ID_BALL_CONTENT:
11688       DrawMagicBallContentAreas();
11689       break;
11690
11691     case ED_COUNTER_ID_ANDROID_CONTENT:
11692       DrawAndroidElementArea(properties_element);
11693       break;
11694
11695     case ED_COUNTER_ID_GROUP_CONTENT:
11696       DrawGroupElementArea(properties_element);
11697       CopyGroupElementPropertiesToGame(properties_element);
11698       break;
11699
11700     case ED_COUNTER_ID_INVENTORY_SIZE:
11701       DrawPlayerInitialInventoryArea(properties_element);
11702       break;
11703
11704     case ED_COUNTER_ID_ENVELOPE_XSIZE:
11705     case ED_COUNTER_ID_ENVELOPE_YSIZE:
11706       DrawEnvelopeTextArea(-1);
11707       break;
11708
11709     case ED_COUNTER_ID_LEVEL_XSIZE:
11710     case ED_COUNTER_ID_LEVEL_YSIZE:
11711       lev_fieldx = level.fieldx;
11712       lev_fieldy = level.fieldy;
11713
11714       /* check if resizing of level results in change of border border */
11715       SetBorderElement();
11716
11717       break;
11718
11719     default:
11720       break;
11721   }
11722
11723   if ((counter_id >= ED_COUNTER_ID_CUSTOM_FIRST &&
11724        counter_id <= ED_COUNTER_ID_CUSTOM_LAST) ||
11725       (counter_id >= ED_COUNTER_ID_CHANGE_FIRST &&
11726        counter_id <= ED_COUNTER_ID_CHANGE_LAST))
11727     CopyElementPropertiesToGame(properties_element);
11728
11729   /* do not mark level as modified for certain non-level-changing gadgets */
11730   if (counter_id >= ED_COUNTER_ID_EDITOR_FIRST &&
11731       counter_id <= ED_COUNTER_ID_EDITOR_LAST)
11732     return;
11733
11734   level.changed = TRUE;
11735 }
11736
11737 static void HandleTextInputGadgets(struct GadgetInfo *gi)
11738 {
11739   int type_id = gi->custom_type_id;
11740
11741   strcpy(textinput_info[type_id].value, gi->textinput.value);
11742
11743   if (type_id == ED_TEXTINPUT_ID_ELEMENT_NAME)
11744   {
11745     CopyElementPropertiesToGame(properties_element);
11746
11747     ModifyEditorElementList();  /* update changed button info text */
11748   }
11749
11750   level.changed = TRUE;
11751 }
11752
11753 static void HandleTextAreaGadgets(struct GadgetInfo *gi)
11754 {
11755   int type_id = gi->custom_type_id;
11756
11757   strncpy(textarea_info[type_id].value, gi->textarea.value,
11758           MAX_ENVELOPE_TEXT_LEN);
11759   textarea_info[type_id].value[MAX_ENVELOPE_TEXT_LEN] = '\0';
11760
11761   level.changed = TRUE;
11762 }
11763
11764 static void HandleSelectboxGadgets(struct GadgetInfo *gi)
11765 {
11766   int type_id = gi->custom_type_id;
11767   int value_old = *selectbox_info[type_id].value;
11768   int value_new = selectbox_info[type_id].options[gi->selectbox.index].value;
11769
11770   *selectbox_info[type_id].value = value_new;
11771
11772   if (type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
11773   {
11774     element_info[properties_element].current_change_page = gi->selectbox.index;
11775
11776     DrawPropertiesWindow();
11777   }
11778   else if ((type_id >= ED_SELECTBOX_ID_CUSTOM_FIRST &&
11779             type_id <= ED_SELECTBOX_ID_CUSTOM_LAST) ||
11780            (type_id >= ED_SELECTBOX_ID_CHANGE_FIRST &&
11781             type_id <= ED_SELECTBOX_ID_CHANGE_LAST) ||
11782            (type_id == ED_SELECTBOX_ID_GROUP_CHOICE_MODE))
11783   {
11784     if (type_id == ED_SELECTBOX_ID_ACTION_TYPE)
11785     {
11786       /* when changing action type, also check action mode and action arg */
11787       if (value_old != value_new)
11788         setSelectboxSpecialActionVariablesIfNeeded();
11789
11790       DrawPropertiesChange();
11791     }
11792
11793     CopyElementPropertiesToGame(properties_element);
11794
11795     level.changed = TRUE;
11796   }
11797   else if (type_id == ED_SELECTBOX_ID_GAME_ENGINE_TYPE)
11798   {
11799     /* update element selection list */
11800     ReinitializeElementList();
11801     ModifyEditorElementList();
11802   }
11803 }
11804
11805 static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
11806 {
11807   int type_id = gi->custom_type_id;
11808   int i;
11809
11810   if (type_id >= ED_TAB_BUTTON_ID_LEVELINFO_FIRST &&
11811       type_id <= ED_TAB_BUTTON_ID_LEVELINFO_LAST)
11812   {
11813     edit_mode_levelinfo = gi->custom_type_id;
11814
11815     DrawLevelInfoWindow();
11816   }
11817   else if (type_id >= ED_TAB_BUTTON_ID_PROPERTIES_FIRST &&
11818            type_id <= ED_TAB_BUTTON_ID_PROPERTIES_LAST)
11819   {
11820     edit_mode_properties = gi->custom_type_id;
11821
11822     DrawPropertiesWindow();
11823   }
11824   else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1 ||
11825            type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2)
11826   {
11827     boolean new_template = !fileExists(getLocalLevelTemplateFilename());
11828
11829     /* backup original "level.field" (needed to track playfield changes) */
11830     CopyPlayfield(level.field, FieldBackup);
11831
11832     /* "SaveLevelTemplate()" uses "level.field", so copy editor playfield */
11833     CopyPlayfield(Feld, level.field);
11834
11835     if (new_template ||
11836         Request("Save this template and kill the old?", REQ_ASK))
11837       SaveLevelTemplate();
11838
11839     if (new_template)
11840       Request("Template saved!", REQ_CONFIRM);
11841
11842     /* restore original "level.field" (needed to track playfield changes) */
11843     CopyPlayfield(FieldBackup, level.field);
11844   }
11845   else if (type_id == ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE &&
11846            custom_element.num_change_pages < MAX_CHANGE_PAGES)
11847   {
11848     struct ElementInfo *ei = &element_info[properties_element];
11849
11850     /* when modifying custom element, ask for copying level template */
11851     if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
11852       return;
11853
11854     setElementChangePages(ei, ei->num_change_pages + 1);
11855
11856     /* set new change page to be new current change page */
11857     ei->current_change_page = ei->num_change_pages - 1;
11858     ei->change = &ei->change_page[ei->current_change_page];
11859
11860     setElementChangeInfoToDefaults(ei->change);
11861
11862     DrawPropertiesWindow();
11863
11864     level.changed = TRUE;
11865   }
11866   else if (type_id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
11867            custom_element.num_change_pages > MIN_CHANGE_PAGES)
11868   {
11869     struct ElementInfo *ei = &element_info[properties_element];
11870
11871     /* when modifying custom element, ask for copying level template */
11872     if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
11873       return;
11874
11875     /* copy all change pages after change page to be deleted */
11876     for (i = ei->current_change_page; i < ei->num_change_pages - 1; i++)
11877       ei->change_page[i] = ei->change_page[i + 1];
11878
11879     setElementChangePages(ei, ei->num_change_pages - 1);
11880
11881     DrawPropertiesWindow();
11882
11883     level.changed = TRUE;
11884   }
11885 }
11886
11887 static void HandleGraphicbuttonGadgets(struct GadgetInfo *gi)
11888 {
11889   int type_id = gi->custom_type_id;
11890
11891   if (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ||
11892       type_id == ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE)
11893   {
11894     struct ElementInfo *ei = &element_info[properties_element];
11895     int step = BUTTON_STEPSIZE(gi->event.button);
11896
11897     step *= (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ? -1 : +1);
11898     ei->current_change_page += step;
11899
11900     if (ei->current_change_page < 0)
11901       ei->current_change_page = 0;
11902     else if (ei->current_change_page >= ei->num_change_pages)
11903       ei->current_change_page = ei->num_change_pages - 1;
11904
11905     DrawPropertiesWindow();
11906   }
11907   else if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE ||
11908            type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
11909   {
11910     struct ElementInfo *ei = &element_info[properties_element];
11911     int current_change_page = ei->current_change_page;
11912
11913     if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE)
11914     {
11915       element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0] =
11916         ei->change_page[current_change_page];
11917     }
11918     else if (type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
11919     {
11920       /* when modifying custom element, ask for copying level template */
11921       if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
11922         return;
11923
11924       ei->change_page[current_change_page] =
11925         element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0];
11926
11927       level.changed = TRUE;
11928     }
11929
11930     DrawPropertiesWindow();
11931   }
11932 }
11933
11934 static void HandleRadiobuttons(struct GadgetInfo *gi)
11935 {
11936   int type_id = gi->custom_type_id;
11937
11938   *radiobutton_info[type_id].value =
11939     radiobutton_info[type_id].checked_value;
11940
11941   /* do not mark level as modified for certain non-level-changing gadgets */
11942   if (type_id >= ED_RADIOBUTTON_ID_EDITOR_FIRST &&
11943       type_id <= ED_RADIOBUTTON_ID_EDITOR_LAST)
11944     return;
11945
11946   level.changed = TRUE;
11947 }
11948
11949 static void HandleCheckbuttons(struct GadgetInfo *gi)
11950 {
11951   int type_id = gi->custom_type_id;
11952
11953   *checkbutton_info[type_id].value ^= TRUE;
11954
11955   if (type_id == ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID ||
11956       type_id == ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID ||
11957       type_id == ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH ||
11958       (((type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST &&
11959          type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST) ||
11960         (type_id >= ED_CHECKBUTTON_ID_CHANGE_FIRST &&
11961          type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST)) &&
11962        type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1))
11963   {
11964     CopyElementPropertiesToGame(properties_element);
11965   }
11966
11967   if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC)
11968   {
11969     UpdateCustomElementGraphicGadgets();
11970   }
11971   else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1 ||
11972            type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2)
11973   {
11974     boolean template_related_changes_found = FALSE;
11975     int i;
11976
11977     /* check if any custom or group elements have been changed */
11978     for (i = 0; i < NUM_FILE_ELEMENTS; i++)
11979       if ((IS_CUSTOM_ELEMENT(i) || IS_GROUP_ELEMENT(i)) &&
11980           element_info[i].modified_settings)
11981         template_related_changes_found = TRUE;
11982
11983     if (level.use_custom_template &&
11984         !fileExists(getGlobalLevelTemplateFilename()))
11985     {
11986       Request("No level template found!", REQ_CONFIRM);
11987
11988       level.use_custom_template = FALSE;
11989
11990       ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
11991
11992       return;
11993     }
11994
11995     if (level.use_custom_template &&
11996         template_related_changes_found &&
11997         !Request("Discard changes and use level template?", REQ_ASK))
11998     {
11999       level.use_custom_template = FALSE;
12000
12001       ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
12002
12003       return;
12004     }
12005
12006     if (!level.use_custom_template &&
12007         Request("Copy settings from level template?", REQ_ASK))
12008     {
12009       return;
12010     }
12011
12012     LoadLevelTemplate(level.use_custom_template ? -1 : level_nr);
12013
12014     DrawEditModeWindow();
12015   }
12016   else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3)
12017   {
12018     if (setup.editor.use_template_for_new_levels &&
12019         !fileExists(getGlobalLevelTemplateFilename()))
12020     {
12021       Request("No level template found!", REQ_CONFIRM);
12022
12023       return;
12024     }
12025
12026     if (setup.editor.use_template_for_new_levels &&
12027         level.changed &&
12028         !Request("Discard level and load template?", REQ_ASK))
12029     {
12030       return;
12031     }
12032
12033     if (!setup.editor.use_template_for_new_levels &&
12034         level.changed &&
12035         !Request("Discard level and use empty level?", REQ_ASK))
12036     {
12037       return;
12038     }
12039
12040     LoadLevel(level_nr);
12041     LoadScore(level_nr);
12042
12043     TapeErase();
12044
12045     ResetUndoBuffer();
12046     DrawEditModeWindow();
12047   }
12048
12049   /* do not mark level as modified for certain non-level-changing gadgets */
12050   if ((type_id >= ED_CHECKBUTTON_ID_EDITOR_FIRST &&
12051        type_id <= ED_CHECKBUTTON_ID_EDITOR_LAST) ||
12052       type_id == ED_CHECKBUTTON_ID_STICK_ELEMENT)
12053     return;
12054
12055   level.changed = TRUE;
12056 }
12057
12058 static void HandleControlButtons(struct GadgetInfo *gi)
12059 {
12060   static int last_level_drawing_function = GADGET_ID_SINGLE_ITEMS;
12061   static int last_edit_mode = ED_MODE_DRAWING;
12062   static int last_custom_copy_mode = -1;
12063   static int last_button = 0;
12064   int id = gi->custom_id;
12065   int button = gi->event.button;
12066   int step = BUTTON_STEPSIZE(button);
12067   int new_element = BUTTON_ELEMENT(button);
12068   int last_properties_element = properties_element;
12069   int x, y;
12070
12071   if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT)
12072     DrawLevelText(0, 0, 0, TEXT_END);
12073
12074   if (id < ED_NUM_CTRL1_BUTTONS &&
12075       id != GADGET_ID_SINGLE_ITEMS &&
12076       id != GADGET_ID_PICK_ELEMENT &&
12077       edit_mode != ED_MODE_DRAWING &&
12078       drawing_function != GADGET_ID_PICK_ELEMENT &&
12079       !(GetKeyModState() & KMOD_Control))
12080     ChangeEditModeWindow(ED_MODE_DRAWING);
12081
12082   /* element copy mode active, but no element button pressed => deactivate */
12083   if (last_custom_copy_mode != -1 && id < ED_NUM_CTRL_BUTTONS)
12084     last_custom_copy_mode = -1;
12085
12086   /* when showing palette on element buttons, change element of button used */
12087   if (editor.palette.show_on_element_buttons &&
12088       id >= GADGET_ID_ELEMENT_LEFT && id <= GADGET_ID_ELEMENT_RIGHT)
12089   {
12090     last_button = id - GADGET_ID_ELEMENT_LEFT + 1;
12091
12092     id = GADGET_ID_PALETTE;
12093   }
12094
12095   switch (id)
12096   {
12097     case GADGET_ID_SCROLL_LEFT:
12098       if (level_xpos >= 0)
12099       {
12100         if (lev_fieldx < ed_fieldx - 2)
12101           break;
12102
12103         level_xpos -= step;
12104         if (level_xpos < -1)
12105           level_xpos = -1;
12106         if (button == 1)
12107           ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
12108         else
12109           DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
12110
12111         ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
12112                      GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
12113       }
12114       break;
12115
12116     case GADGET_ID_SCROLL_RIGHT:
12117       if (level_xpos <= lev_fieldx - ed_fieldx)
12118       {
12119         if (lev_fieldx < ed_fieldx - 2)
12120           break;
12121
12122         level_xpos += step;
12123         if (level_xpos > lev_fieldx - ed_fieldx + 1)
12124           level_xpos = lev_fieldx - ed_fieldx + 1;
12125         if (button == 1)
12126           ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
12127         else
12128           DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
12129
12130         ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
12131                      GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
12132       }
12133       break;
12134
12135     case GADGET_ID_SCROLL_UP:
12136       if (level_ypos >= 0)
12137       {
12138         if (lev_fieldy < ed_fieldy - 2)
12139           break;
12140
12141         level_ypos -= step;
12142         if (level_ypos < -1)
12143           level_ypos = -1;
12144         if (button == 1)
12145           ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
12146         else
12147           DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
12148
12149         ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
12150                      GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
12151       }
12152       break;
12153
12154     case GADGET_ID_SCROLL_DOWN:
12155       if (level_ypos <= lev_fieldy - ed_fieldy)
12156       {
12157         if (lev_fieldy < ed_fieldy - 2)
12158           break;
12159
12160         level_ypos += step;
12161         if (level_ypos > lev_fieldy - ed_fieldy + 1)
12162           level_ypos = lev_fieldy - ed_fieldy + 1;
12163         if (button == 1)
12164           ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_UP);
12165         else
12166           DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
12167
12168         ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
12169                      GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
12170       }
12171       break;
12172
12173     case GADGET_ID_SCROLL_HORIZONTAL:
12174       level_xpos = gi->event.item_position - 1;
12175
12176       DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
12177       BackToFront();
12178
12179       break;
12180
12181     case GADGET_ID_SCROLL_VERTICAL:
12182       level_ypos = gi->event.item_position - 1;
12183
12184       DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
12185       BackToFront();
12186
12187       break;
12188
12189     case GADGET_ID_SCROLL_LIST_UP:
12190     case GADGET_ID_SCROLL_LIST_DOWN:
12191     case GADGET_ID_SCROLL_LIST_VERTICAL:
12192       if (id == GADGET_ID_SCROLL_LIST_VERTICAL)
12193         element_shift = gi->event.item_position * ED_ELEMENTLIST_BUTTONS_HORIZ;
12194       else
12195       {
12196         step *= (id == GADGET_ID_SCROLL_LIST_UP ? -1 : +1);
12197         element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
12198
12199         if (element_shift < 0)
12200           element_shift = 0;
12201         if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
12202           element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
12203
12204         ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
12205                      GDI_SCROLLBAR_ITEM_POSITION,
12206                      element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
12207       }
12208
12209       ModifyEditorElementList();
12210
12211       break;
12212
12213     case GADGET_ID_PROPERTIES:
12214       // always switch off element properties when they are already displayed
12215       last_properties_element = new_element;
12216     case GADGET_ID_ELEMENT_LEFT:
12217     case GADGET_ID_ELEMENT_MIDDLE:
12218     case GADGET_ID_ELEMENT_RIGHT:
12219       properties_element = (id == GADGET_ID_ELEMENT_LEFT   ? new_element1 :
12220                             id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
12221                             id == GADGET_ID_ELEMENT_RIGHT  ? new_element3 :
12222                             new_element);
12223
12224       if (edit_mode != ED_MODE_PROPERTIES)
12225       {
12226         last_edit_mode = edit_mode;
12227
12228         ChangeEditModeWindow(ED_MODE_PROPERTIES);
12229
12230         last_level_drawing_function = drawing_function;
12231         ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
12232                       MB_LEFTBUTTON);
12233       }
12234       else if (properties_element != last_properties_element)
12235       {
12236         DrawEditModeWindow();
12237       }
12238       else
12239       {
12240         ChangeEditModeWindow(last_edit_mode);
12241
12242         ClickOnGadget(level_editor_gadget[last_level_drawing_function],
12243                       MB_LEFTBUTTON);
12244       }
12245       break;
12246
12247     case GADGET_ID_PALETTE:
12248       if (edit_mode != ED_MODE_PALETTE)
12249       {
12250         last_edit_mode = edit_mode;
12251
12252         ChangeEditModeWindow(ED_MODE_PALETTE);
12253       }
12254       else
12255       {
12256         ChangeEditModeWindow(last_edit_mode);
12257       }
12258       break;
12259
12260     case GADGET_ID_WRAP_LEFT:
12261       WrapLevel(-step, 0);
12262       break;
12263
12264     case GADGET_ID_WRAP_RIGHT:
12265       WrapLevel(step, 0);
12266       break;
12267
12268     case GADGET_ID_WRAP_UP:
12269       WrapLevel(0, -step);
12270       break;
12271
12272     case GADGET_ID_WRAP_DOWN:
12273       WrapLevel(0, step);
12274       break;
12275
12276     case GADGET_ID_SINGLE_ITEMS:
12277     case GADGET_ID_CONNECTED_ITEMS:
12278     case GADGET_ID_LINE:
12279     case GADGET_ID_ARC:
12280     case GADGET_ID_TEXT:
12281     case GADGET_ID_RECTANGLE:
12282     case GADGET_ID_FILLED_BOX:
12283     case GADGET_ID_FLOOD_FILL:
12284     case GADGET_ID_GRAB_BRUSH:
12285     case GADGET_ID_PICK_ELEMENT:
12286       if (drawing_function != GADGET_ID_PICK_ELEMENT)
12287         last_drawing_function = drawing_function;
12288       drawing_function = id;
12289       draw_with_brush = FALSE;
12290       break;
12291
12292     case GADGET_ID_RANDOM_PLACEMENT:
12293       RandomPlacement(new_element);
12294       break;
12295
12296     case GADGET_ID_ZOOM:
12297       // zoom level editor tile size in or out (or reset to default size)
12298       ed_tilesize = (button == 1 ? ed_tilesize * 2 :
12299                      button == 2 ? DEFAULT_EDITOR_TILESIZE :
12300                      button == 3 ? ed_tilesize / 2 : ed_tilesize);
12301
12302       // limit zoom level by upper and lower bound
12303       ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
12304
12305       InitZoomLevelSettings();
12306
12307       if (edit_mode == ED_MODE_DRAWING)
12308         DrawDrawingWindow();
12309
12310       break;
12311
12312     case GADGET_ID_CUSTOM_COPY_FROM:
12313     case GADGET_ID_CUSTOM_COPY_TO:
12314     case GADGET_ID_CUSTOM_EXCHANGE:
12315       last_custom_copy_mode = id;
12316       last_drawing_function = drawing_function;
12317       break;
12318
12319     case GADGET_ID_CUSTOM_COPY:
12320       CopyCustomElement(properties_element, -1, id);
12321       break;
12322
12323     case GADGET_ID_CUSTOM_PASTE:
12324       CopyCustomElement(-1, properties_element, id);
12325       break;
12326
12327     case GADGET_ID_UNDO:
12328       if (button == 1 && undo_buffer_steps == 0)
12329       {
12330         Request("Undo buffer empty!", REQ_CONFIRM);
12331
12332         break;
12333       }
12334       else if (button == 2)
12335       {
12336         break;
12337       }
12338       else if (button == 3 && redo_buffer_steps == 0)
12339       {
12340         Request("Redo buffer empty!", REQ_CONFIRM);
12341
12342         break;
12343       }
12344
12345       if (edit_mode != ED_MODE_DRAWING)
12346         ChangeEditModeWindow(ED_MODE_DRAWING);
12347
12348       if (button == 1)
12349       {
12350         /* undo */
12351
12352         undo_buffer_position =
12353           (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
12354
12355         undo_buffer_steps--;
12356         redo_buffer_steps++;
12357       }
12358       else
12359       {
12360         /* redo */
12361
12362         undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
12363
12364         undo_buffer_steps++;
12365         redo_buffer_steps--;
12366       }
12367
12368       for (x = 0; x < lev_fieldx; x++)
12369         for (y = 0; y < lev_fieldy; y++)
12370           Feld[x][y] = UndoBuffer[undo_buffer_position][x][y];
12371
12372       /* check if undo operation forces change of border style */
12373       CheckLevelBorderElement(FALSE);
12374
12375       DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
12376
12377       break;
12378
12379     case GADGET_ID_INFO:
12380       if (edit_mode != ED_MODE_INFO)
12381       {
12382         last_edit_mode = edit_mode;
12383
12384         ChangeEditModeWindow(ED_MODE_INFO);
12385       }
12386       else
12387       {
12388         ChangeEditModeWindow(last_edit_mode);
12389       }
12390       break;
12391
12392     case GADGET_ID_CLEAR:
12393       if (edit_mode != ED_MODE_DRAWING)
12394         ChangeEditModeWindow(ED_MODE_DRAWING);
12395
12396       for (x = 0; x < MAX_LEV_FIELDX; x++) 
12397         for (y = 0; y < MAX_LEV_FIELDY; y++) 
12398           Feld[x][y] = (button == 1 ? EL_EMPTY : new_element);
12399
12400       CopyLevelToUndoBuffer(GADGET_ID_CLEAR);
12401
12402       DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
12403       break;
12404
12405     case GADGET_ID_SAVE:
12406     {
12407       /* saving read-only levels into personal level set modifies global vars
12408          "leveldir_current" and "level_nr"; restore them after saving level */
12409       LevelDirTree *leveldir_former = leveldir_current;
12410       int level_nr_former = level_nr;
12411       char *level_filename;
12412       boolean new_level;
12413
12414       if (leveldir_current->readonly &&
12415           !PrepareSavingIntoPersonalLevelSet())
12416         break;
12417
12418       level_filename = getDefaultLevelFilename(level_nr);
12419       new_level = !fileExists(level_filename);
12420
12421       if (new_level ||
12422           Request("Save this level and kill the old?", REQ_ASK))
12423       {
12424         if (leveldir_former->readonly)
12425           ModifyLevelInfoForSavingIntoPersonalLevelSet(leveldir_former->name);
12426
12427         CopyPlayfield(Feld, level.field);
12428         SaveLevel(level_nr);
12429
12430         level.changed = FALSE;
12431
12432         if (new_level)
12433         {
12434           char level_saved_msg[64];
12435
12436           if (leveldir_former->readonly)
12437             sprintf(level_saved_msg,
12438                     "Level saved as level %d into personal level set!",
12439                     level_nr);
12440           else
12441             strcpy(level_saved_msg, "Level saved!");
12442
12443           Request(level_saved_msg, REQ_CONFIRM);
12444         }
12445       }
12446
12447       /* "cd" back to copied-from levelset (in case of saved read-only level) */
12448       leveldir_current = leveldir_former;
12449       level_nr = level_nr_former;
12450
12451       break;
12452     }
12453
12454     case GADGET_ID_TEST:
12455       if (LevelChanged())
12456         level.game_version = GAME_VERSION_ACTUAL;
12457
12458       CopyPlayfield(level.field, FieldBackup);
12459       CopyPlayfield(Feld, level.field);
12460
12461       CopyNativeLevel_RND_to_Native(&level);
12462
12463       UnmapLevelEditorGadgets();
12464       UndrawSpecialEditorDoor();
12465
12466       CloseDoor(DOOR_CLOSE_ALL);
12467
12468       /* needed before playing if editor playfield area has different size */
12469       ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
12470
12471       // redraw_mask = REDRAW_ALL;
12472
12473       level_editor_test_game = TRUE;
12474
12475       StartGameActions(FALSE, setup.autorecord, level.random_seed);
12476
12477       break;
12478
12479     case GADGET_ID_EXIT:
12480       RequestExitLevelEditor(TRUE, FALSE);  /* if level has changed, ask user */
12481       break;
12482
12483     default:
12484       if (id >= GADGET_ID_ELEMENTLIST_FIRST &&
12485           id <= GADGET_ID_ELEMENTLIST_LAST)
12486       {
12487         int element_position = id - GADGET_ID_ELEMENTLIST_FIRST;
12488         int new_element = editor_elements[element_position + element_shift];
12489
12490         if (IS_EDITOR_CASCADE(new_element))
12491         {
12492           int i;
12493
12494           for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
12495           {
12496             int *cascade_element= &(*editor_elements_info[i].headline_list)[0];
12497             boolean *cascade_value=editor_elements_info[i].setup_cascade_value;
12498
12499             if (*cascade_element == new_element)
12500             {
12501               *cascade_element = EL_CASCADE_TOGGLE(*cascade_element);
12502               *cascade_value = IS_EDITOR_CASCADE_ACTIVE(*cascade_element);
12503
12504               /* update element selection list */
12505               ReinitializeElementList();
12506               ModifyEditorElementList();
12507
12508               /* update cascading gadget info text */
12509               PrintEditorGadgetInfoText(level_editor_gadget[id]);
12510
12511               /* save current editor cascading state */
12512               SaveSetup_EditorCascade();
12513
12514               break;
12515             }
12516           }
12517
12518           break;
12519         }
12520
12521         if (last_custom_copy_mode != -1)
12522         {
12523           if (CopyCustomElement(properties_element, new_element,
12524                                 last_custom_copy_mode))
12525           {
12526             ClickOnGadget(level_editor_gadget[last_drawing_function],
12527                           MB_LEFTBUTTON);
12528
12529             last_custom_copy_mode = -1;
12530           }
12531
12532           break;
12533         }
12534
12535         /* change element of button used to show palette */
12536         if (editor.palette.show_on_element_buttons)
12537           button = last_button;
12538
12539         PickDrawingElement(button, new_element);
12540
12541         if (!stick_element_properties_window &&
12542             drawing_function != GADGET_ID_PICK_ELEMENT &&
12543             !(GetKeyModState() & KMOD_Control))
12544         {
12545           properties_element = new_element;
12546           if (edit_mode == ED_MODE_PROPERTIES)
12547             DrawPropertiesWindow();
12548         }
12549
12550         if (drawing_function == GADGET_ID_PICK_ELEMENT)
12551           ClickOnGadget(level_editor_gadget[last_drawing_function],
12552                         MB_LEFTBUTTON);
12553
12554         if (!use_permanent_palette)
12555           ChangeEditModeWindow(last_edit_mode);
12556       }
12557 #ifdef DEBUG
12558       else if (gi->event.type == GD_EVENT_PRESSED)
12559         printf("default: HandleControlButtons: GD_EVENT_PRESSED(%d)\n", id);
12560       else if (gi->event.type == GD_EVENT_RELEASED)
12561         printf("default: HandleControlButtons: GD_EVENT_RELEASED(%d)\n", id);
12562       else if (gi->event.type == GD_EVENT_MOVING)
12563         printf("default: HandleControlButtons: GD_EVENT_MOVING(%d)\n", id);
12564       else
12565         printf("default: HandleControlButtons: ? (id == %d)\n", id);
12566 #endif
12567       break;
12568   }
12569 }
12570
12571 void HandleLevelEditorKeyInput(Key key)
12572 {
12573   char letter = getCharFromKey(key);
12574   int button = MB_LEFTBUTTON;
12575
12576   if (drawing_function == GADGET_ID_TEXT &&
12577       DrawLevelText(0, 0, 0, TEXT_QUERY_TYPING) == TRUE)
12578   {
12579     if (letter)
12580       DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
12581     else if (key == KSYM_Delete || key == KSYM_BackSpace)
12582       DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
12583     else if (key == KSYM_Return)
12584       DrawLevelText(0, 0, 0, TEXT_NEWLINE);
12585     else if (key == KSYM_Escape)
12586       DrawLevelText(0, 0, 0, TEXT_END);
12587   }
12588   else if (button_status == MB_RELEASED)
12589   {
12590     int id = GADGET_ID_NONE;
12591     int new_element_shift = element_shift;
12592     int step = ED_ELEMENTLIST_BUTTONS_VERT - 1;
12593     int i;
12594
12595     switch (key)
12596     {
12597       case KSYM_Left:
12598         id = GADGET_ID_SCROLL_LEFT;
12599         break;
12600       case KSYM_Right:
12601         id = GADGET_ID_SCROLL_RIGHT;
12602         break;
12603       case KSYM_Up:
12604         id = GADGET_ID_SCROLL_UP;
12605         break;
12606       case KSYM_Down:
12607         id = GADGET_ID_SCROLL_DOWN;
12608         break;
12609
12610       case KSYM_Page_Up:
12611       case KSYM_Page_Down:
12612         step *= (key == KSYM_Page_Up ? -1 : +1);
12613         element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
12614
12615         if (element_shift < 0)
12616           element_shift = 0;
12617         if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
12618           element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
12619
12620         ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
12621                      GDI_SCROLLBAR_ITEM_POSITION,
12622                      element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
12623
12624         ModifyEditorElementList();
12625
12626         break;
12627
12628       case KSYM_Home:
12629       case KSYM_End:
12630         element_shift = (key == KSYM_Home ? 0 :
12631                          num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS);
12632
12633         ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
12634                      GDI_SCROLLBAR_ITEM_POSITION,
12635                      element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
12636
12637         ModifyEditorElementList();
12638
12639         break;
12640
12641       case KSYM_Insert:
12642       case KSYM_Delete:
12643
12644         /* this is needed to prevent interference with running "True X-Mouse" */
12645         if (GetKeyModStateFromEvents() & KMOD_Control)
12646           break;
12647
12648         /* check for last or next editor cascade block in element list */
12649         for (i = 0; i < num_editor_elements; i++)
12650         {
12651           if ((key == KSYM_Insert && i == element_shift) ||
12652               (key == KSYM_Delete && new_element_shift > element_shift))
12653             break;
12654
12655           /* jump to next cascade block (or to start of element list) */
12656           if (i == 0 || IS_EDITOR_CASCADE(editor_elements[i]))
12657             new_element_shift = i;
12658         }
12659
12660         if (i < num_editor_elements)
12661           element_shift = new_element_shift;
12662
12663         if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
12664           element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
12665
12666         ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
12667                      GDI_SCROLLBAR_ITEM_POSITION,
12668                      element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
12669
12670         ModifyEditorElementList();
12671
12672         break;
12673
12674       case KSYM_Escape:
12675         if (edit_mode == ED_MODE_DRAWING)
12676         {
12677           RequestExitLevelEditor(setup.ask_on_escape_editor, TRUE);
12678         }
12679         else if (edit_mode == ED_MODE_INFO)
12680         {
12681           HandleControlButtons(level_editor_gadget[GADGET_ID_INFO]);
12682         }
12683         else if (edit_mode == ED_MODE_PROPERTIES)
12684         {
12685           HandleControlButtons(level_editor_gadget[GADGET_ID_PROPERTIES]);
12686         }
12687         else if (edit_mode == ED_MODE_PALETTE)
12688         {
12689           HandleControlButtons(level_editor_gadget[GADGET_ID_PALETTE]);
12690         }
12691         else            /* should never happen */
12692         {
12693           ChangeEditModeWindow(ED_MODE_DRAWING);
12694         }
12695
12696         break;
12697
12698       default:
12699         break;
12700     }
12701
12702     if (id != GADGET_ID_NONE)
12703       ClickOnGadget(level_editor_gadget[id], button);
12704     else if (letter == '1' || letter == '?')
12705       ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_LEFT], button);
12706     else if (letter == '2')
12707       ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_MIDDLE], button);
12708     else if (letter == '3')
12709       ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_RIGHT], button);
12710     else if (letter == '.')
12711       ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
12712     else if (letter == 'U')
12713       ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
12714     else if (letter == '-' || key == KSYM_KP_Subtract)
12715       ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 3);
12716     else if (letter == '0' || key == KSYM_KP_0)
12717       ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 2);
12718     else if (letter == '+' || key == KSYM_KP_Add ||
12719              letter == '=')     // ("Shift-=" is "+" on US keyboards)
12720       ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 1);
12721     else if (key == KSYM_Return ||
12722              key == KSYM_space ||
12723              key == setup.shortcut.toggle_pause)
12724       ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button);
12725     else
12726       for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
12727         if (letter && letter == controlbutton_info[i].shortcut)
12728           if (!anyTextGadgetActive())
12729             ClickOnGadget(level_editor_gadget[i], button);
12730   }
12731 }
12732
12733 void HandleLevelEditorIdle()
12734 {
12735   int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
12736   int x = editor.settings.element_graphic.x + element_border;
12737   int y = editor.settings.element_graphic.y + element_border;
12738   static unsigned int action_delay = 0;
12739   unsigned int action_delay_value = GameFrameDelay;
12740   int i;
12741
12742   if (edit_mode != ED_MODE_PROPERTIES)
12743     return;
12744
12745   if (!DelayReached(&action_delay, action_delay_value))
12746     return;
12747
12748   for (i = 0; i < ED_NUM_SELECTBOX; i++)
12749   {
12750     struct GadgetInfo *gi = level_editor_gadget[selectbox_info[i].gadget_id];
12751
12752     if (gi->mapped && gi->active && gi->selectbox.open)
12753       return;
12754   }
12755
12756   DrawEditorElementAnimation(SX + x, SY + y);
12757
12758   redraw_mask |= REDRAW_FIELD;
12759
12760   FrameCounter++;       /* increase animation frame counter */
12761 }
12762
12763 void ClearEditorGadgetInfoText()
12764 {
12765   DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);
12766 }
12767
12768 void PrintEditorGadgetInfoText(struct GadgetInfo *gi)
12769 {
12770   char infotext[MAX_OUTPUT_LINESIZE + 1];
12771   char shortcut[MAX_OUTPUT_LINESIZE + 1];
12772   int max_infotext_len = getMaxInfoTextLength();
12773
12774   if (gi == NULL || strlen(gi->info_text) == 0)
12775     return;
12776
12777   strncpy(infotext, gi->info_text, max_infotext_len);
12778   infotext[max_infotext_len] = '\0';
12779
12780   if (gi->custom_id < ED_NUM_CTRL_BUTTONS)
12781   {
12782     int key = controlbutton_info[gi->custom_id].shortcut;
12783
12784     if (key)
12785     {
12786       if (gi->custom_id == GADGET_ID_SINGLE_ITEMS)
12787         sprintf(shortcut, " ('.' or '%c')", key);
12788       else if (gi->custom_id == GADGET_ID_PICK_ELEMENT)
12789         sprintf(shortcut, " ('%c' or 'Ctrl')", key);
12790       else if (gi->custom_id == GADGET_ID_TEST)
12791         sprintf(shortcut, " ('Enter' or 'Shift-%c')", key);
12792       else if (gi->custom_id == GADGET_ID_UNDO)
12793         sprintf(shortcut, " ('%c/Shift-U')", key);
12794       else if (gi->custom_id == GADGET_ID_ZOOM)
12795         sprintf(shortcut, " ('%c', '0', '+')", key);
12796       else
12797         sprintf(shortcut, " ('%s%c')",
12798                 (key >= 'A' && key <= 'Z' ? "Shift-" : ""), key);
12799
12800       if (strlen(infotext) + strlen(shortcut) <= max_infotext_len)
12801         strcat(infotext, shortcut);
12802     }
12803   }
12804
12805   DrawText(INFOTEXT_XPOS, INFOTEXT_YPOS, infotext, INFOTEXT_FONT);
12806 }
12807
12808 void HandleEditorGadgetInfoText(void *ptr)
12809 {
12810   struct GadgetInfo *gi = (struct GadgetInfo *)ptr;
12811
12812   if (game_status != GAME_MODE_EDITOR)
12813     return;
12814
12815   ClearEditorGadgetInfoText();
12816
12817   if (gi == NULL || gi->event.type == GD_EVENT_INFO_LEAVING)
12818     return;
12819
12820   /* misuse this function to delete brush cursor, if needed */
12821   if (edit_mode == ED_MODE_DRAWING && draw_with_brush)
12822     DeleteBrushFromCursor();
12823
12824   PrintEditorGadgetInfoText(gi);
12825 }
12826
12827 static void HandleDrawingAreaInfo(struct GadgetInfo *gi)
12828 {
12829   static int start_lx, start_ly;
12830   int id = gi->custom_id;
12831   int type_id = gi->custom_type_id;
12832   int sx = gi->event.x;
12833   int sy = gi->event.y;
12834   int lx = sx + level_xpos;
12835   int ly = sy + level_ypos;
12836   int min_sx = 0, min_sy = 0;
12837   int max_sx = gi->drawing.area_xsize - 1;
12838   int max_sy = gi->drawing.area_ysize - 1;
12839   int actual_drawing_function = drawing_function;
12840   int max_infotext_len = getMaxInfoTextLength();
12841   char infotext[MAX_OUTPUT_LINESIZE + 1];
12842   char *text;
12843
12844   infotext[0] = '\0';           /* start with empty info text */
12845
12846   /* pressed Control key: simulate picking element */
12847   if (GetKeyModState() & KMOD_Control)
12848     actual_drawing_function = GADGET_ID_PICK_ELEMENT;
12849
12850   ClearEditorGadgetInfoText();
12851
12852   if (gi->event.type == GD_EVENT_INFO_LEAVING)
12853     return;
12854
12855   /* make sure to stay inside drawing area boundaries */
12856   sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
12857   sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
12858
12859   if (id == GADGET_ID_DRAWING_LEVEL)
12860   {
12861     if (button_status)
12862     {
12863       int min_lx = 0, min_ly = 0;
12864       int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
12865
12866       /* get positions inside level field */
12867       lx = sx + level_xpos;
12868       ly = sy + level_ypos;
12869
12870       /* make sure to stay inside level field boundaries */
12871       lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
12872       ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
12873
12874       /* correct drawing area positions accordingly */
12875       sx = lx - level_xpos;
12876       sy = ly - level_ypos;
12877     }
12878
12879     if (IN_ED_FIELD(sx,sy) && IN_LEV_FIELD(lx, ly))
12880     {
12881       if (button_status)        /* if (gi->state == GD_BUTTON_PRESSED) */
12882       {
12883         if (gi->event.type == GD_EVENT_PRESSED)
12884         {
12885           start_lx = lx;
12886           start_ly = ly;
12887         }
12888
12889         switch (actual_drawing_function)
12890         {
12891           case GADGET_ID_SINGLE_ITEMS:
12892             text = "Drawing single items";
12893             break;
12894           case GADGET_ID_CONNECTED_ITEMS:
12895             text = "Drawing connected items";
12896             break;
12897           case GADGET_ID_LINE:
12898             text = "Drawing line";
12899             break;
12900           case GADGET_ID_ARC:
12901             text = "Drawing arc";
12902             break;
12903           case GADGET_ID_TEXT:
12904             text = "Setting text cursor";
12905             break;
12906           case GADGET_ID_RECTANGLE:
12907             text = "Drawing rectangle";
12908             break;
12909           case GADGET_ID_FILLED_BOX:
12910             text = "Drawing filled box";
12911             break;
12912           case GADGET_ID_FLOOD_FILL:
12913             text = "Flood fill";
12914             break;
12915           case GADGET_ID_GRAB_BRUSH:
12916             text = "Grabbing brush";
12917             break;
12918           case GADGET_ID_PICK_ELEMENT:
12919             text = "Picking element";
12920             break;
12921
12922           default:
12923             text = "Drawing position";
12924             break;
12925         }
12926
12927         if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
12928           sprintf(infotext, "%s: %d, %d", text, lx, ly);
12929         else
12930           sprintf(infotext, "%s: %d, %d", text,
12931                   ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1);
12932       }
12933       else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
12934         strncpy(infotext, getElementInfoText(Feld[lx][ly]), max_infotext_len);
12935       else
12936         sprintf(infotext, "Level position: %d, %d", lx, ly);
12937     }
12938
12939     /* misuse this function to draw brush cursor, if needed */
12940     if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !button_status)
12941     {
12942       if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
12943         CopyBrushToCursor(sx, sy);
12944       else
12945         DeleteBrushFromCursor();
12946     }
12947   }
12948   else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
12949   {
12950     int pos = sx * drawingarea_info[type_id].area_ysize + sy;
12951     int element = drawingarea_info[type_id].value[pos];
12952
12953     strncpy(infotext, getElementInfoText(element), max_infotext_len);
12954   }
12955   else
12956   {
12957     if (id == GADGET_ID_CUSTOM_CONTENT)
12958       sprintf(infotext, "custom element content position: %d, %d", sx, sy);
12959     else if (id == GADGET_ID_GROUP_CONTENT)
12960       sprintf(infotext, "group element position: %d", sx + 1);
12961     else if (id >= GADGET_ID_YAMYAM_CONTENT_0 &&
12962              id <= GADGET_ID_YAMYAM_CONTENT_7)
12963       sprintf(infotext, "content area %d position: %d, %d",
12964               id - GADGET_ID_YAMYAM_CONTENT_0 + 1, sx, sy);
12965     else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 &&
12966              id <= GADGET_ID_MAGIC_BALL_CONTENT_7)
12967       sprintf(infotext, "content area %d position: %d, %d",
12968               id - GADGET_ID_MAGIC_BALL_CONTENT_0 + 1, sx, sy);
12969     else if (id == GADGET_ID_ANDROID_CONTENT)
12970       sprintf(infotext, "android element position: %d", sx + 1);
12971     else if (drawingarea_info[type_id].infotext != NULL)
12972       strcpy(infotext, drawingarea_info[type_id].infotext);
12973   }
12974
12975   infotext[max_infotext_len] = '\0';
12976
12977   if (strlen(infotext) > 0)
12978     DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT, infotext);
12979 }
12980
12981 void RequestExitLevelEditor(boolean ask_if_level_has_changed,
12982                             boolean quick_quit)
12983 {
12984   if (!ask_if_level_has_changed ||
12985       !LevelChanged() ||
12986       Request("Level has changed! Exit without saving?",
12987               REQ_ASK | REQ_STAY_OPEN))
12988   {
12989     struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
12990     struct RectWithBorder *vp_door_2 = &viewport.door_2[GAME_MODE_MAIN];
12991
12992     /* draw normal door */
12993     UndrawSpecialEditorDoor();
12994
12995     // close editor doors if viewport definition is the same as in main menu
12996     if (vp_door_1->x      == DX     &&
12997         vp_door_1->y      == DY     &&
12998         vp_door_1->width  == DXSIZE &&
12999         vp_door_1->height == DYSIZE &&
13000         vp_door_2->x      == VX     &&
13001         vp_door_2->y      == VY     &&
13002         vp_door_2->width  == VXSIZE &&
13003         vp_door_2->height == VYSIZE)
13004       CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
13005     else
13006       SetDoorState(DOOR_CLOSE_2);
13007
13008     BackToFront();
13009
13010     if (quick_quit)
13011       FadeSkipNextFadeIn();
13012
13013     SetGameStatus(GAME_MODE_MAIN);
13014
13015     DrawMainMenu();
13016   }
13017   else
13018   {
13019     if (!global.use_envelope_request)
13020     {
13021       CloseDoor(DOOR_CLOSE_1);
13022       OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
13023     }
13024   }
13025 }