rnd-19981216-1
[rocksndiamonds.git] / src / editor.c
1 /***********************************************************
2 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
3 *----------------------------------------------------------*
4 *  (c) 1995-98 Artsoft Entertainment                       *
5 *              Holger Schemel                              *
6 *              Oststrasse 11a                              *
7 *              33604 Bielefeld                             *
8 *              phone: ++49 +521 290471                     *
9 *              email: aeglos@valinor.owl.de                *
10 *----------------------------------------------------------*
11 *  editor.c                                                *
12 ***********************************************************/
13
14 #include "editor.h"
15 #include "screens.h"
16 #include "tools.h"
17 #include "misc.h"
18 #include "buttons.h"
19 #include "files.h"
20 #include "game.h"
21
22 /* positions in the level editor */
23 #define ED_WIN_MB_LEFT_XPOS     7
24 #define ED_WIN_MB_LEFT_YPOS     6
25 #define ED_WIN_LEVELNR_XPOS     77
26 #define ED_WIN_LEVELNR_YPOS     7
27 #define ED_WIN_MB_MIDDLE_XPOS   7
28 #define ED_WIN_MB_MIDDLE_YPOS   258
29 #define ED_WIN_MB_RIGHT_XPOS    77
30 #define ED_WIN_MB_RIGHT_YPOS    258
31
32 /* other constants for the editor */
33 #define ED_SCROLL_NO            0
34 #define ED_SCROLL_LEFT          1
35 #define ED_SCROLL_RIGHT         2
36 #define ED_SCROLL_UP            4
37 #define ED_SCROLL_DOWN          8
38
39 /* screens in the level editor */
40 #define ED_MODE_EDIT            0
41 #define ED_MODE_INFO            1
42 #define ED_MODE_PROPERTIES      2
43
44 /* how many steps can be cancelled */
45 #define NUM_UNDO_STEPS          (10 + 1)
46
47 /* values for random placement */
48 #define RANDOM_USE_PERCENTAGE   0
49 #define RANDOM_USE_NUM_OBJECTS  1
50
51 /* values for the control window */
52 #define ED_CTRL_BUTTONS_GFX_YPOS 236
53 #define ED_CTRL1_BUTTONS_HORIZ  4
54 #define ED_CTRL1_BUTTONS_VERT   4
55 #define ED_CTRL1_BUTTON_XSIZE   22
56 #define ED_CTRL1_BUTTON_YSIZE   22
57 #define ED_CTRL1_BUTTONS_XPOS   6
58 #define ED_CTRL1_BUTTONS_YPOS   6
59 #define ED_CTRL2_BUTTONS_HORIZ  3
60 #define ED_CTRL2_BUTTONS_VERT   2
61 #define ED_CTRL2_BUTTON_XSIZE   30
62 #define ED_CTRL2_BUTTON_YSIZE   20
63 #define ED_CTRL2_BUTTONS_XPOS   5
64 #define ED_CTRL2_BUTTONS_YPOS   100
65 #define ED_NUM_CTRL1_BUTTONS   (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
66 #define ED_NUM_CTRL2_BUTTONS   (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
67 #define ED_NUM_CTRL_BUTTONS    (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
68
69 /* values for other gadgets */
70 #define ED_SCORE_XPOS           TILEX
71 #define ED_SCORE_YPOS           (7 * TILEY)
72 #define ED_COUNT_VALUE_XOFFSET  5
73 #define ED_COUNT_VALUE_YOFFSET  3
74
75 /* identifiers for DrawValueField() */
76 #define ED_SCORE_FIELD                  0
77
78 /* control button identifiers */
79 #define ED_CTRL_ID_SINGLE_ITEMS         0
80 #define ED_CTRL_ID_CONNECTED_ITEMS      1
81 #define ED_CTRL_ID_LINE                 2
82 #define ED_CTRL_ID_TEXT                 3
83 #define ED_CTRL_ID_RECTANGLE            4
84 #define ED_CTRL_ID_FILLED_BOX           5
85 #define ED_CTRL_ID_WRAP_UP              6
86 #define ED_CTRL_ID_PROPERTIES           7
87 #define ED_CTRL_ID_FLOOD_FILL           8
88 #define ED_CTRL_ID_WRAP_LEFT            9
89 #define ED_CTRL_ID_WRAP_RIGHT           11
90 #define ED_CTRL_ID_RANDOM_PLACEMENT     12
91 #define ED_CTRL_ID_BRUSH                13
92 #define ED_CTRL_ID_WRAP_DOWN            14
93 #define ED_CTRL_ID_UNDO                 16
94 #define ED_CTRL_ID_INFO                 17
95 #define ED_CTRL_ID_SAVE                 18
96 #define ED_CTRL_ID_CLEAR                19
97 #define ED_CTRL_ID_TEST                 20
98 #define ED_CTRL_ID_EXIT                 21
99
100 /* other gadget identifiers */
101 #define ED_CTRL_ID_SCORE_DOWN           22
102 #define ED_CTRL_ID_SCORE_UP             23
103
104 #define ED_NUM_GADGETS                  24
105
106 /* forward declaration for internal use */
107 static void CopyLevelToUndoBuffer();
108 static void HandleDrawingFunctions(int, int, int);
109 static void HandlePressedControlButtons();
110 static void HandleControlButtons(struct GadgetInfo *);
111
112 static struct GadgetInfo *level_editor_gadget[ED_NUM_GADGETS];
113 static boolean level_editor_gadgets_created = FALSE;
114
115 static int drawing_function = ED_CTRL_ID_SINGLE_ITEMS;
116
117 static short OrigBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
118 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
119 static int undo_buffer_position = 0;
120 static int undo_buffer_steps = 0;
121
122 static int random_placement_percentage = 10;
123 static int random_placement_num_objects = 10;
124 #if 0
125 static int random_placement_method = RANDOM_USE_PERCENTAGE;
126 #else
127 static int random_placement_method = RANDOM_USE_NUM_OBJECTS;
128 #endif
129
130 /* pointer to score value */
131 static int *gadget_score_value;
132
133 static int level_xpos,level_ypos;
134 static int edit_mode;
135 static boolean name_typing;
136 static int new_element1 = EL_MAUERWERK;
137 static int new_element2 = EL_LEERRAUM;
138 static int new_element3 = EL_ERDREICH;
139
140 int element_shift;
141 int editor_element[] =
142 {
143   EL_CHAR_A + ('B' - 'A'),
144   EL_CHAR_A + ('O' - 'A'),
145   EL_CHAR_A + ('U' - 'A'),
146   EL_CHAR_A + ('L' - 'A'),
147
148   EL_CHAR_MINUS,
149   EL_CHAR_A + ('D' - 'A'),
150   EL_CHAR_A + ('E' - 'A'),
151   EL_CHAR_A + ('R' - 'A'),
152
153   EL_CHAR_A + ('D' - 'A'),
154   EL_CHAR_A + ('A' - 'A'),
155   EL_CHAR_A + ('S' - 'A'),
156   EL_CHAR_A + ('H' - 'A'),
157
158   EL_SPIELFIGUR,
159   EL_LEERRAUM,
160   EL_ERDREICH,
161   EL_BETON,
162
163   EL_FELSBODEN,
164   EL_SIEB2_LEER,
165   EL_AUSGANG_ZU,
166   EL_AUSGANG_AUF,
167
168   EL_EDELSTEIN_BD,
169   EL_BUTTERFLY_O,
170   EL_FIREFLY_O,
171   EL_FELSBROCKEN,
172
173   EL_BUTTERFLY_L,
174   EL_FIREFLY_L,
175   EL_BUTTERFLY_R,
176   EL_FIREFLY_R,
177
178   EL_AMOEBE_BD,
179   EL_BUTTERFLY_U,
180   EL_FIREFLY_U,
181   EL_LEERRAUM,
182
183   EL_CHAR_A + ('E' - 'A'),
184   EL_CHAR_A + ('M' - 'A'),
185   EL_CHAR_A + ('E' - 'A'),
186   EL_CHAR_MINUS,
187
188   EL_CHAR_A + ('R' - 'A'),
189   EL_CHAR_A + ('A' - 'A'),
190   EL_CHAR_A + ('L' - 'A'),
191   EL_CHAR_A + ('D' - 'A'),
192
193   EL_CHAR_A + ('M' - 'A'),
194   EL_CHAR_A + ('I' - 'A'),
195   EL_CHAR_A + ('N' - 'A'),
196   EL_CHAR_A + ('E' - 'A'),
197
198   EL_SPIELER1,
199   EL_SPIELER2,
200   EL_SPIELER3,
201   EL_SPIELER4,
202
203   EL_SPIELFIGUR,
204   EL_LEERRAUM,
205   EL_ERDREICH,
206   EL_FELSBROCKEN,
207
208   EL_BETON,
209   EL_MAUERWERK,
210   EL_FELSBODEN,
211   EL_SIEB_LEER,
212
213   EL_EDELSTEIN,
214   EL_DIAMANT,
215   EL_KOKOSNUSS,
216   EL_BOMBE,
217
218   EL_ERZ_EDEL,
219   EL_ERZ_DIAM,
220   EL_MORAST_LEER,
221   EL_MORAST_VOLL,
222
223   EL_DYNAMIT_AUS,
224   EL_DYNAMIT,
225   EL_AUSGANG_ZU,
226   EL_AUSGANG_AUF,
227
228   EL_MAMPFER,
229   EL_KAEFER_O,
230   EL_FLIEGER_O,
231   EL_ROBOT,
232
233   EL_KAEFER_L,
234   EL_FLIEGER_L,
235   EL_KAEFER_R,
236   EL_FLIEGER_R,
237
238   EL_ABLENK_AUS,
239   EL_KAEFER_U,
240   EL_FLIEGER_U,
241   EL_UNSICHTBAR,
242
243   EL_BADEWANNE1,
244   EL_SALZSAEURE,
245   EL_BADEWANNE2,
246   EL_LEERRAUM,
247
248   EL_BADEWANNE3,
249   EL_BADEWANNE4,
250   EL_BADEWANNE5,
251   EL_LEERRAUM,
252
253   EL_TROPFEN,
254   EL_AMOEBE_TOT,
255   EL_AMOEBE_NASS,
256   EL_AMOEBE_NORM,
257
258   EL_SCHLUESSEL1,
259   EL_SCHLUESSEL2,
260   EL_SCHLUESSEL3,
261   EL_SCHLUESSEL4,
262
263   EL_PFORTE1,
264   EL_PFORTE2,
265   EL_PFORTE3,
266   EL_PFORTE4,
267
268   EL_PFORTE1X,
269   EL_PFORTE2X,
270   EL_PFORTE3X,
271   EL_PFORTE4X,
272
273   EL_CHAR_A + ('M' - 'A'),
274   EL_CHAR_A + ('O' - 'A'),
275   EL_CHAR_A + ('R' - 'A'),
276   EL_CHAR_A + ('E' - 'A'),
277
278   EL_PFEIL_L,
279   EL_PFEIL_R,
280   EL_PFEIL_O,
281   EL_PFEIL_U,
282
283   EL_AMOEBE_VOLL,
284   EL_EDELSTEIN_GELB,
285   EL_EDELSTEIN_ROT,
286   EL_EDELSTEIN_LILA,
287
288   EL_ERZ_EDEL_BD,
289   EL_ERZ_EDEL_GELB,
290   EL_ERZ_EDEL_ROT,
291   EL_ERZ_EDEL_LILA,
292
293   EL_LIFE,
294   EL_PACMAN_O,
295   EL_ZEIT_VOLL,
296   EL_ZEIT_LEER,
297
298   EL_PACMAN_L,
299   EL_MAMPFER2,
300   EL_PACMAN_R,
301   EL_MAUER_LEBT,
302
303   EL_LIFE_ASYNC,
304   EL_PACMAN_U,
305   EL_BIRNE_AUS,
306   EL_BIRNE_EIN,
307
308   EL_DYNABOMB_NR,
309   EL_DYNABOMB_SZ,
310   EL_DYNABOMB_XL,
311   EL_BADEWANNE,
312
313   EL_MAULWURF,
314   EL_PINGUIN,
315   EL_SCHWEIN,
316   EL_DRACHE,
317
318   EL_SONDE,
319   EL_MAUER_X,
320   EL_MAUER_Y,
321   EL_MAUER_XY,
322
323   EL_CHAR_A + ('S' - 'A'),
324   EL_CHAR_A + ('O' - 'A'),
325   EL_CHAR_A + ('K' - 'A'),
326   EL_CHAR_A + ('O' - 'A'),
327
328   EL_CHAR_MINUS,
329   EL_CHAR_A + ('B' - 'A'),
330   EL_CHAR_A + ('A' - 'A'),
331   EL_CHAR_A + ('N' - 'A'),
332
333   EL_SOKOBAN_OBJEKT,
334   EL_SOKOBAN_FELD_LEER,
335   EL_SOKOBAN_FELD_VOLL,
336   EL_BETON,
337
338 /*
339   EL_CHAR_A + ('D' - 'A'),
340   EL_CHAR_A + ('Y' - 'A'),
341   EL_CHAR_A + ('N' - 'A'),
342   EL_CHAR_A + ('A' - 'A'),
343
344   EL_CHAR_A + ('B' - 'A'),
345   EL_CHAR_A + ('L' - 'A'),
346   EL_CHAR_A + ('A' - 'A'),
347   EL_CHAR_A + ('S' - 'A'),
348
349   EL_CHAR_MINUS,
350   EL_CHAR_A + ('T' - 'A'),
351   EL_CHAR_A + ('E' - 'A'),
352   EL_CHAR_A + ('R' - 'A'),
353 */
354
355   EL_LEERRAUM,
356   EL_LEERRAUM,
357   EL_LEERRAUM,
358   EL_LEERRAUM,
359
360   EL_CHAR_AUSRUF,
361   EL_CHAR_ZOLL,
362   EL_CHAR_DOLLAR,
363   EL_CHAR_PROZ,
364
365   EL_CHAR_APOSTR,
366   EL_CHAR_KLAMM1,
367   EL_CHAR_KLAMM2,
368   EL_CHAR_PLUS,
369
370   EL_CHAR_KOMMA,
371   EL_CHAR_MINUS,
372   EL_CHAR_PUNKT,
373   EL_CHAR_SLASH,
374
375   EL_CHAR_0 + 0,
376   EL_CHAR_0 + 1,
377   EL_CHAR_0 + 2,
378   EL_CHAR_0 + 3,
379
380   EL_CHAR_0 + 4,
381   EL_CHAR_0 + 5,
382   EL_CHAR_0 + 6,
383   EL_CHAR_0 + 7,
384
385   EL_CHAR_0 + 8,
386   EL_CHAR_0 + 9,
387   EL_CHAR_DOPPEL,
388   EL_CHAR_SEMIKL,
389
390   EL_CHAR_LT,
391   EL_CHAR_GLEICH,
392   EL_CHAR_GT,
393   EL_CHAR_FRAGE,
394
395   EL_CHAR_AT,
396   EL_CHAR_A + 0,
397   EL_CHAR_A + 1,
398   EL_CHAR_A + 2,
399
400   EL_CHAR_A + 3,
401   EL_CHAR_A + 4,
402   EL_CHAR_A + 5,
403   EL_CHAR_A + 6,
404
405   EL_CHAR_A + 7,
406   EL_CHAR_A + 8,
407   EL_CHAR_A + 9,
408   EL_CHAR_A + 10,
409
410   EL_CHAR_A + 11,
411   EL_CHAR_A + 12,
412   EL_CHAR_A + 13,
413   EL_CHAR_A + 14,
414
415   EL_CHAR_A + 15,
416   EL_CHAR_A + 16,
417   EL_CHAR_A + 17,
418   EL_CHAR_A + 18,
419
420   EL_CHAR_A + 19,
421   EL_CHAR_A + 20,
422   EL_CHAR_A + 21,
423   EL_CHAR_A + 22,
424
425   EL_CHAR_A + 23,
426   EL_CHAR_A + 24,
427   EL_CHAR_A + 25,
428   EL_CHAR_AE,
429
430   EL_CHAR_OE,
431   EL_CHAR_UE,
432   EL_CHAR_COPY
433 };
434 int elements_in_list = sizeof(editor_element)/sizeof(int);
435
436 static void ScrollMiniLevel(int from_x, int from_y, int scroll)
437 {
438   int x,y;
439   int dx = (scroll==ED_SCROLL_LEFT ? -1 : scroll==ED_SCROLL_RIGHT ? 1 : 0);
440   int dy = (scroll==ED_SCROLL_UP   ? -1 : scroll==ED_SCROLL_DOWN  ? 1 : 0);
441
442   XCopyArea(display,drawto,drawto,gc,
443             SX+MINI_TILEX*(dx==-1),SY+MINI_TILEY*(dy==-1),
444             SXSIZE-MINI_TILEX*ABS(dx),SYSIZE-MINI_TILEY*ABS(dy),
445             SX+MINI_TILEX*(dx==+1),SY+MINI_TILEY*(dy==+1));
446   if (dx)
447   {
448     x = (dx==1 ? 0 : 2*SCR_FIELDX-1);
449     for(y=0;y<2*SCR_FIELDY;y++)
450       DrawMiniElementOrWall(x,y,from_x,from_y);
451   }
452   else if (dy)
453   {
454     y = (dy==1 ? 0 : 2*SCR_FIELDY-1);
455     for(x=0;x<2*SCR_FIELDX;x++)
456       DrawMiniElementOrWall(x,y,from_x,from_y);
457   }
458
459   redraw_mask |= REDRAW_FIELD;
460   BackToFront();
461 }
462
463 void InitLevelEditorGadgets()
464 {
465   int i;
466
467   for (i=0; i<ED_NUM_GADGETS; i++)
468     level_editor_gadget[i] = NULL;
469 }
470
471 static void CreateControlButtons()
472 {
473   int i;
474
475   for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
476   {
477     Pixmap gd_pixmap = pix[PIX_DOOR];
478     struct GadgetInfo *gi;
479     int gd_xoffset, gd_yoffset;
480     int gd_x1, gd_x2, gd_y;
481     int width, height;
482     unsigned long event_mask;
483
484     if (i < ED_NUM_CTRL1_BUTTONS)
485     {
486       int x = i % ED_CTRL1_BUTTONS_HORIZ;
487       int y = i / ED_CTRL1_BUTTONS_HORIZ;
488
489       gd_xoffset = ED_CTRL1_BUTTONS_XPOS + x * ED_CTRL1_BUTTON_XSIZE;
490       gd_yoffset = ED_CTRL1_BUTTONS_YPOS + y * ED_CTRL1_BUTTON_YSIZE;
491       width = ED_CTRL1_BUTTON_XSIZE;
492       height = ED_CTRL1_BUTTON_YSIZE;
493     }
494     else
495     {
496       int x = (i - ED_NUM_CTRL1_BUTTONS) % ED_CTRL2_BUTTONS_HORIZ;
497       int y = (i - ED_NUM_CTRL1_BUTTONS) / ED_CTRL2_BUTTONS_HORIZ;
498
499       gd_xoffset = ED_CTRL2_BUTTONS_XPOS + x * ED_CTRL2_BUTTON_XSIZE;
500       gd_yoffset = ED_CTRL2_BUTTONS_YPOS + y * ED_CTRL2_BUTTON_YSIZE;
501       width = ED_CTRL2_BUTTON_XSIZE;
502       height = ED_CTRL2_BUTTON_YSIZE;
503     }
504
505     gd_x1 = DOOR_GFX_PAGEX8 + gd_xoffset;
506     gd_x2 = DOOR_GFX_PAGEX7 + gd_xoffset;
507     gd_y  = DOOR_GFX_PAGEY1 + ED_CTRL_BUTTONS_GFX_YPOS + gd_yoffset;
508
509     if (i == ED_CTRL_ID_WRAP_LEFT ||
510         i == ED_CTRL_ID_WRAP_RIGHT ||
511         i == ED_CTRL_ID_WRAP_UP ||
512         i == ED_CTRL_ID_WRAP_DOWN)
513       event_mask = GD_EVENT_PRESSED;
514     else
515       event_mask = GD_EVENT_RELEASED;
516
517     gi = CreateGadget(GDI_X, EX + gd_xoffset,
518                       GDI_Y, EY + gd_yoffset,
519                       GDI_WIDTH, width,
520                       GDI_HEIGHT, height,
521                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
522                       GDI_STATE, GD_BUTTON_UNPRESSED,
523                       GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
524                       GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
525                       GDI_EVENT_MASK, event_mask,
526                       GDI_CALLBACK, HandleControlButtons,
527                       GDI_END);
528
529     if (gi == NULL)
530       Error(ERR_EXIT, "cannot create gadget");
531
532     level_editor_gadget[i] = gi;
533   }
534 }
535
536 static void CreateCounterButtons(int id)
537 {
538   int i;
539
540   for (i=0; i<2; i++)
541   {
542     Pixmap gd_pixmap = pix[PIX_DOOR];
543     struct GadgetInfo *gi;
544     int gd_xoffset;
545     int gd_x1, gd_x2, gd_y;
546
547     gd_xoffset = (i == 0 ? ED_BUTTON_MINUS_XPOS : ED_BUTTON_PLUS_XPOS);
548     gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
549     gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
550     gd_y  = DOOR_GFX_PAGEY1 + ED_BUTTON_COUNT_YPOS;
551
552     gi = CreateGadget(GDI_X, SX + ED_SCORE_XPOS + gd_xoffset,
553                       GDI_Y, SY + ED_SCORE_YPOS,
554                       GDI_WIDTH, ED_BUTTON_COUNT_XSIZE,
555                       GDI_HEIGHT, ED_BUTTON_COUNT_YSIZE,
556                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
557                       GDI_STATE, GD_BUTTON_UNPRESSED,
558                       GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
559                       GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
560                       GDI_EVENT_MASK, GD_EVENT_PRESSED,
561                       GDI_CALLBACK, HandleControlButtons,
562                       GDI_END);
563
564     if (gi == NULL)
565       Error(ERR_EXIT, "cannot create gadget");
566
567     level_editor_gadget[id + i] = gi;
568   }
569 }
570
571 static void CreateLevelEditorGadgets()
572 {
573   if (level_editor_gadgets_created)
574     return;
575
576   /* create main control buttons */
577   CreateControlButtons();
578
579   /* create element score buttons */
580   CreateCounterButtons(ED_CTRL_ID_SCORE_DOWN);
581
582   level_editor_gadgets_created = TRUE;
583 }
584
585 static void MapControlButtons()
586 {
587   int i;
588
589   for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
590     MapGadget(level_editor_gadget[i]);
591 }
592
593 static void MapCounterButtons(int id)
594 {
595   int i;
596
597   for (i=0; i<2; i++)
598     MapGadget(level_editor_gadget[id + i]);
599 }
600
601 void UnmapLevelEditorWindowGadgets()
602 {
603   int i;
604
605   for (i=ED_NUM_CTRL_BUTTONS; i<ED_NUM_GADGETS; i++)
606     UnmapGadget(level_editor_gadget[i]);
607 }
608
609 void UnmapLevelEditorGadgets()
610 {
611   int i;
612
613   for (i=0; i<ED_NUM_GADGETS; i++)
614     UnmapGadget(level_editor_gadget[i]);
615 }
616
617 void DrawLevelEd()
618 {
619   int i, x, y, graphic;
620
621   level_xpos=-1;
622   level_ypos=-1;
623   edit_mode = ED_MODE_EDIT;
624   name_typing = FALSE;
625   element_shift = 0;
626
627   CloseDoor(DOOR_CLOSE_ALL);
628
629   if (level_editor_test_game)
630   {
631     for(x=0; x<lev_fieldx; x++)
632       for(y=0; y<lev_fieldy; y++)
633         Feld[x][y] = Ur[x][y];
634
635     for(x=0; x<lev_fieldx; x++)
636       for(y=0; y<lev_fieldy; y++)
637         Ur[x][y] = OrigBackup[x][y];
638
639     level_editor_test_game = FALSE;
640   }
641   else
642   {
643     undo_buffer_position = -1;
644     undo_buffer_steps = -1;
645     CopyLevelToUndoBuffer();
646   }
647
648   DrawMiniLevel(level_xpos,level_ypos);
649   FadeToFront();
650
651   XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
652             DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY1,
653             DXSIZE,DYSIZE,
654             DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
655   XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
656             DOOR_GFX_PAGEX6+ED_BUTTON_ELEM_XPOS,
657             DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS,
658             4*ED_BUTTON_ELEM_XSIZE,5*ED_BUTTON_ELEM_YSIZE,
659             DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS,
660             DOOR_GFX_PAGEY1+ED_BUTTON_EUP_Y2POS);
661
662   for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
663   {
664     if (i < elements_in_list)
665       graphic = el2gfx(editor_element[i]);
666     else
667       graphic = GFX_LEERRAUM;
668
669     DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
670                        DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS+3 + 
671                        (i%MAX_ELEM_X)*ED_BUTTON_ELEM_XSIZE,
672                        DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS+3 +
673                        (i/MAX_ELEM_X)*ED_BUTTON_ELEM_YSIZE,
674                        graphic);
675   }
676
677   DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
678                      DOOR_GFX_PAGEX1+ED_WIN_MB_LEFT_XPOS,
679                      DOOR_GFX_PAGEY1+ED_WIN_MB_LEFT_YPOS,
680                      el2gfx(new_element1));
681   DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
682                      DOOR_GFX_PAGEX1+ED_WIN_MB_MIDDLE_XPOS,
683                      DOOR_GFX_PAGEY1+ED_WIN_MB_MIDDLE_YPOS,
684                      el2gfx(new_element2));
685   DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
686                      DOOR_GFX_PAGEX1+ED_WIN_MB_RIGHT_XPOS,
687                      DOOR_GFX_PAGEY1+ED_WIN_MB_RIGHT_YPOS,
688                      el2gfx(new_element3));
689   DrawTextExt(pix[PIX_DB_DOOR],gc,
690               DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS,
691               DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
692               int2str(level_nr,2),FS_SMALL,FC_SPECIAL1);
693   XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
694             DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS+3,
695             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
696             7,FONT3_YSIZE,
697             DOOR_GFX_PAGEX1+ED_WIN_LEVELNR_XPOS,
698             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS);
699   XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
700             DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS+14,
701             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
702             7,FONT3_YSIZE,
703             DOOR_GFX_PAGEX1+ED_WIN_LEVELNR_XPOS+9,
704             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS);
705
706   XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
707             DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY2,
708             VXSIZE,VYSIZE,
709             DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
710
711   /* draw bigger door */
712   XCopyArea(display, pix[PIX_DOOR], drawto, gc,
713             DOOR_GFX_PAGEX7, 0,
714             108, 64,
715             EX - 4, EY - 12);
716
717   /* draw new control window */
718   XCopyArea(display, pix[PIX_DOOR], drawto, gc,
719             DOOR_GFX_PAGEX8, 236,
720             EXSIZE, EYSIZE,
721             EX, EY);
722
723   redraw_mask |= REDRAW_ALL;
724
725   OpenDoor(DOOR_OPEN_1);
726
727   if (!level_editor_gadgets_created)
728     CreateLevelEditorGadgets();
729
730   MapControlButtons();
731
732   /*
733   OpenDoor(DOOR_OPEN_1 | DOOR_OPEN_2);
734   */
735 }
736
737 void DrawControlWindow()
738 {
739   int i,x,y;
740
741   ClearWindow();
742   UnmapLevelEditorWindowGadgets();
743
744   /* Inhalt der Mampfer */
745   DrawText(ED_COUNT_GADGET_XPOS+1,SY+6,
746            "Contents of a smashed cruncher:",FS_SMALL,FC_YELLOW);
747   for(i=0;i<4;i++) for(y=0;y<4;y++) for(x=0;x<4;x++)
748   {
749     DrawMiniElement(1+5*i+x,2+y,EL_ERDREICH);
750     XFillRectangle(display,drawto,gc,
751                    SX+(1+5*i)*MINI_TILEX+MINI_TILEX/2-1,
752                    SY+(2)*MINI_TILEY+MINI_TILEY/2-1,
753                    3*MINI_TILEX+2,3*MINI_TILEY+2);
754   }
755   XCopyArea(display,drawto,drawto,gc,
756             SX+1*MINI_TILEX,SY+2*MINI_TILEY,
757             4*5*MINI_TILEX,5*MINI_TILEY,
758             SX+1*MINI_TILEX-MINI_TILEX/2,SY+2*MINI_TILEY-MINI_TILEY/2);
759   for(i=0;i<4;i++)
760   {
761     for(y=0;y<3;y++) for(x=0;x<3;x++)
762       DrawMiniElement(1+5*i+x,2+y,level.mampfer_inhalt[i][x][y]);
763
764     DrawText(SX+MINI_TILEX+(5*i+1)*MINI_TILEX+1,
765              SY+2*MINI_TILEY+(4)*MINI_TILEY-4,
766              int2str(i+1,1),FS_SMALL,FC_YELLOW);
767   }
768
769   /* Inhalt der Amöbe */
770   for(y=0;y<2;y++) for(x=0;x<2;x++)
771   {
772     DrawMiniElement(29+x,26+y,EL_ERDREICH);
773     XFillRectangle(display,drawto,gc,
774                    SX+29*MINI_TILEX+MINI_TILEX/2-1,
775                    SY+26*MINI_TILEY+MINI_TILEY/2-1,
776                    MINI_TILEX+2,MINI_TILEY+2);
777   }
778   XCopyArea(display,drawto,drawto,gc,
779             SX+29*MINI_TILEX,SY+26*MINI_TILEY,
780             3*MINI_TILEX,3*MINI_TILEY,
781             SX+29*MINI_TILEX-MINI_TILEX/2,SY+26*MINI_TILEY-MINI_TILEY/2);
782   DrawMiniElement(29,26,level.amoebe_inhalt);
783
784   for(i=0;i<11+3+2;i++)
785   {
786     XCopyArea(display,pix[PIX_DOOR],drawto,gc,
787               DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
788               DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
789               DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
790               ED_COUNT_GADGET_XPOS,
791               ED_COUNT_GADGET_YPOS+i*ED_COUNT_GADGET_YSIZE);
792
793     if (i<11)
794       DrawText(ED_COUNT_VALUE_XPOS,
795                ED_COUNT_VALUE_YPOS+i*ED_COUNT_GADGET_YSIZE,
796                int2str(level.score[i],3),FS_SMALL,FC_YELLOW);
797     else if (i==11)
798       DrawText(ED_COUNT_VALUE_XPOS,
799                ED_COUNT_VALUE_YPOS+11*ED_COUNT_GADGET_YSIZE,
800                int2str(level.tempo_amoebe,3),FS_SMALL,FC_YELLOW);
801     else if (i==12)
802       DrawText(ED_COUNT_VALUE_XPOS,
803                ED_COUNT_VALUE_YPOS+12*ED_COUNT_GADGET_YSIZE,
804                int2str(level.dauer_sieb,3),FS_SMALL,FC_YELLOW);
805     else if (i==13)
806       DrawText(ED_COUNT_VALUE_XPOS,
807                ED_COUNT_VALUE_YPOS+13*ED_COUNT_GADGET_YSIZE,
808                int2str(level.dauer_ablenk,3),FS_SMALL,FC_YELLOW);
809     else if (i==14)
810       DrawText(ED_COUNT_VALUE_XPOS,
811                ED_COUNT_VALUE_YPOS+14*ED_COUNT_GADGET_YSIZE,
812                int2str(level.edelsteine,3),FS_SMALL,FC_YELLOW);
813     else if (i==15)
814       DrawText(ED_COUNT_VALUE_XPOS,
815                ED_COUNT_VALUE_YPOS+15*ED_COUNT_GADGET_YSIZE,
816                int2str(level.time,3),FS_SMALL,FC_YELLOW);
817   }
818
819   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+0*ED_COUNT_TEXT_YSIZE,
820            "Score for Emerald",FS_SMALL,FC_YELLOW);
821   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+1*ED_COUNT_TEXT_YSIZE,
822            "Score for Diamond",FS_SMALL,FC_YELLOW);
823   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+2*ED_COUNT_TEXT_YSIZE,
824            "Score for smashing a Bug",FS_SMALL,FC_YELLOW);
825   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+3*ED_COUNT_TEXT_YSIZE,
826            "Score for smashing a Spaceship",FS_SMALL,FC_YELLOW);
827   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+4*ED_COUNT_TEXT_YSIZE,
828            "Score for smashing a Cruncher",FS_SMALL,FC_YELLOW);
829   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+5*ED_COUNT_TEXT_YSIZE,
830            "Score for smashing an Alien",FS_SMALL,FC_YELLOW);
831   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+6*ED_COUNT_TEXT_YSIZE,
832            "Score for smashing a Pacman",FS_SMALL,FC_YELLOW);
833   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+7*ED_COUNT_TEXT_YSIZE,
834            "Score for cracking a nut",FS_SMALL,FC_YELLOW);
835   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+8*ED_COUNT_TEXT_YSIZE,
836            "Score for dynamite",FS_SMALL,FC_YELLOW);
837   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+9*ED_COUNT_TEXT_YSIZE,
838            "Score for key",FS_SMALL,FC_YELLOW);
839   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+10*ED_COUNT_TEXT_YSIZE,
840            "Score for each 10 seconds left",FS_SMALL,FC_YELLOW);
841   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+11*ED_COUNT_TEXT_YSIZE,
842            "Speed of the amoeba / Content",FS_SMALL,FC_YELLOW);
843   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+12*ED_COUNT_TEXT_YSIZE,
844            "Time for magic wall",FS_SMALL,FC_YELLOW);
845   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+13*ED_COUNT_TEXT_YSIZE,
846            "Time for wheel",FS_SMALL,FC_YELLOW);
847   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+14*ED_COUNT_TEXT_YSIZE,
848            "Emeralds needed in this level",FS_SMALL,FC_YELLOW);
849   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+15*ED_COUNT_TEXT_YSIZE,
850            "Time available for this level",FS_SMALL,FC_YELLOW);
851
852   XCopyArea(display,pix[PIX_DOOR],drawto,gc,
853             DOOR_GFX_PAGEX4+ED_WIN_COUNT_XPOS,
854             DOOR_GFX_PAGEY1+ED_WIN_COUNT_YPOS,
855             ED_WIN_COUNT_XSIZE,ED_WIN_COUNT_YSIZE,
856             ED_COUNT_GADGET_XPOS,
857             ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE);
858   for(i=1;i<31;i++)
859     XCopyArea(display,pix[PIX_DOOR],drawto,gc,
860               DOOR_GFX_PAGEX4+ED_WIN_COUNT_XPOS+3+2*FONT2_XSIZE,
861               DOOR_GFX_PAGEY1+ED_WIN_COUNT_YPOS,
862               ED_WIN_COUNT_XSIZE-3-2*FONT2_XSIZE,ED_WIN_COUNT_YSIZE,
863               ED_COUNT_GADGET_XPOS+3+i*FONT2_XSIZE,
864               ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE);
865   DrawText(ED_COUNT_GADGET_XPOS+5,
866            ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
867            level.name,FS_SMALL,FC_YELLOW);
868   DrawText(ED_COUNT_GADGET_XPOS+(30+3)*FONT2_XSIZE-5,
869            ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
870            "Title",FS_SMALL,FC_YELLOW);
871
872   DrawText(ED_SIZE_GADGET_XPOS,ED_SIZE_GADGET_YPOS-18,
873            "Playfield size:",FS_SMALL,FC_YELLOW);
874   XCopyArea(display,pix[PIX_DOOR],drawto,gc,
875             DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
876             DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
877             DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
878             ED_SIZE_GADGET_XPOS,
879             ED_SIZE_GADGET_YPOS+0*ED_COUNT_GADGET_YSIZE);
880   XCopyArea(display,pix[PIX_DOOR],drawto,gc,
881             DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
882             DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
883             DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
884             ED_SIZE_GADGET_XPOS,
885             ED_SIZE_GADGET_YPOS+1*ED_COUNT_GADGET_YSIZE);
886   DrawText(ED_SIZE_TEXT_XPOS,ED_SIZE_TEXT_YPOS+0*ED_SIZE_TEXT_YSIZE,
887            "Width",FS_SMALL,FC_YELLOW);
888   DrawText(ED_SIZE_TEXT_XPOS,ED_SIZE_TEXT_YPOS+1*ED_SIZE_TEXT_YSIZE,
889            "Height",FS_SMALL,FC_YELLOW);
890   DrawText(ED_SIZE_VALUE_XPOS,ED_SIZE_VALUE_YPOS+0*ED_SIZE_GADGET_YSIZE,
891            int2str(level.fieldx,3),FS_SMALL,FC_YELLOW);
892   DrawText(ED_SIZE_VALUE_XPOS,ED_SIZE_VALUE_YPOS+1*ED_SIZE_GADGET_YSIZE,
893            int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
894 }
895
896 void AdjustLevelScrollPosition()
897 {
898   if (level_xpos < -1)
899     level_xpos = -1;
900   if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
901     level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
902   if (lev_fieldx < 2*SCR_FIELDX - 2)
903     level_xpos = -1;
904
905   if (level_ypos < -1)
906     level_ypos = -1;
907   if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
908     level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
909   if (lev_fieldy < 2*SCR_FIELDY - 2)
910     level_ypos = -1;
911 }
912
913 void LevelEd(int mx, int my, int button)
914 {
915   static int last_button = 0;
916   static int in_field_pressed = FALSE;
917   static boolean use_floodfill = FALSE;
918
919
920   /*
921   int x = (mx-SX)/MINI_TILEX; 
922   int y = (my-SY)/MINI_TILEY; 
923   */
924
925
926   HandlePressedControlButtons();
927   HandleDrawingFunctions(mx, my, button);
928
929   if (use_floodfill)            /********** FLOOD FILL **********/
930   {
931
932
933 #if 0
934
935     if (button)
936     {
937       if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
938       {
939         int from_x, from_y;
940         int fill_element;
941
942         if (x>lev_fieldx || y>lev_fieldy ||
943             (x==0 && level_xpos<0) ||
944             (x==2*SCR_FIELDX-1 && level_xpos>lev_fieldx-2*SCR_FIELDX) ||
945             (y==0 && level_ypos<0) ||
946             (y==2*SCR_FIELDY-1 && level_ypos>lev_fieldy-2*SCR_FIELDY))
947           return;
948
949         from_x = x+level_xpos;
950         from_y = y+level_ypos;
951         fill_element = (button==1 ? new_element1 :
952                         button==2 ? new_element2 :
953                         button==3 ? new_element3 : 0);
954
955         FloodFill(from_x,from_y,fill_element);
956         DrawMiniLevel(level_xpos,level_ypos);
957       }
958
959       use_floodfill = FALSE;
960       CloseDoor(DOOR_CLOSE_1);
961       OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
962     }
963     return;
964
965 #endif
966
967
968
969   }
970   else                          /********** EDIT/CTRL-FENSTER **********/
971   {
972     static unsigned long choice_delay = 0;
973     int choice = CheckElemButtons(mx,my,button);
974     int elem_pos = choice-ED_BUTTON_ELEM;
975
976     if (((choice == ED_BUTTON_EUP && element_shift>0) ||
977          (choice == ED_BUTTON_EDOWN &&
978           element_shift<elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)) &&
979         DelayReached(&choice_delay, GADGET_FRAME_DELAY))
980     {
981       int i, step;
982
983       step = (button==1 ? MAX_ELEM_X : button==2 ? 5*MAX_ELEM_X :
984               elements_in_list);
985       element_shift += (choice==ED_BUTTON_EUP ? -step : step);
986       if (element_shift<0)
987         element_shift = 0;
988       if (element_shift>elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)
989         element_shift = elements_in_list-MAX_ELEM_X*MAX_ELEM_Y;
990       if (element_shift % MAX_ELEM_X)
991         element_shift += MAX_ELEM_X-(element_shift % MAX_ELEM_X);
992
993       for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
994         DrawElemButton(i+2,ED_BUTTON_RELEASED);
995     }
996     else if (elem_pos>=0 && elem_pos<MAX_ELEM_X*MAX_ELEM_Y)
997     {
998       int new_element;
999
1000       if (elem_pos+element_shift < elements_in_list)
1001         new_element = editor_element[elem_pos+element_shift];
1002       else
1003         new_element = EL_LEERRAUM;
1004
1005       if (last_button==1)
1006         new_element1 = new_element;
1007       else if (last_button==2)
1008         new_element2 = new_element;
1009       else if (last_button==3)
1010         new_element3 = new_element;
1011
1012       DrawMiniGraphicExt(drawto,gc,
1013                          DX+ED_WIN_MB_LEFT_XPOS,
1014                          DY+ED_WIN_MB_LEFT_YPOS,
1015                          el2gfx(new_element1));
1016       DrawMiniGraphicExt(drawto,gc,
1017                          DX+ED_WIN_MB_MIDDLE_XPOS,
1018                          DY+ED_WIN_MB_MIDDLE_YPOS,
1019                          el2gfx(new_element2));
1020       DrawMiniGraphicExt(drawto,gc,
1021                          DX+ED_WIN_MB_RIGHT_XPOS,
1022                          DY+ED_WIN_MB_RIGHT_YPOS,
1023                          el2gfx(new_element3));
1024       redraw_mask |= REDRAW_DOOR_1;
1025     }
1026   
1027     if (edit_mode == ED_MODE_EDIT)      /********** EDIT-FENSTER **********/
1028     {
1029
1030
1031
1032 #if 0
1033
1034       switch(CheckEditButtons(mx,my,button))
1035       {
1036         case ED_BUTTON_CTRL:
1037           CloseDoor(DOOR_CLOSE_2);
1038           DrawControlWindow();
1039           XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1040                     DOOR_GFX_PAGEX4,DOOR_GFX_PAGEY1+80,
1041                     VXSIZE,VYSIZE,
1042                     DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
1043           OpenDoor(DOOR_OPEN_2);
1044           edit_mode = ED_MODE_INFO;
1045           break;
1046         case ED_BUTTON_FILL:
1047           Request("Caution ! Flood fill mode ! Choose area !",REQ_OPEN);
1048           use_floodfill = TRUE;
1049           return;
1050           break;
1051         case ED_BUTTON_LEFT:
1052           if (level_xpos>=0)
1053           {
1054             if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1055               break;
1056             if (lev_fieldx<2*SCR_FIELDX-2)
1057               break;
1058
1059             level_xpos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
1060             if (level_xpos<-1)
1061               level_xpos = -1;
1062             if (button==1)
1063               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_RIGHT);
1064             else
1065               DrawMiniLevel(level_xpos,level_ypos);
1066           }
1067           break;
1068         case ED_BUTTON_RIGHT:
1069           if (level_xpos<=lev_fieldx-2*SCR_FIELDX)
1070           {
1071             if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1072               break;
1073             if (lev_fieldx<2*SCR_FIELDX-2)
1074               break;
1075
1076             level_xpos += (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
1077             if (level_xpos>lev_fieldx-2*SCR_FIELDX+1)
1078               level_xpos = lev_fieldx-2*SCR_FIELDX+1;
1079             if (button==1)
1080               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_LEFT);
1081             else
1082               DrawMiniLevel(level_xpos,level_ypos);
1083           }
1084           break;
1085         case ED_BUTTON_UP:
1086           if (level_ypos>=0)
1087           {
1088             if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1089               break;
1090             if (lev_fieldy<2*SCR_FIELDY-2)
1091               break;
1092
1093             level_ypos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
1094             if (level_ypos<-1)
1095               level_ypos = -1;
1096             if (button==1)
1097               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_DOWN);
1098             else
1099               DrawMiniLevel(level_xpos,level_ypos);
1100           }
1101           break;
1102         case ED_BUTTON_DOWN:
1103           if (level_ypos<=lev_fieldy-2*SCR_FIELDY)
1104           {
1105             if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1106               break;
1107             if (lev_fieldy<2*SCR_FIELDY-2)
1108               break;
1109
1110             level_ypos += (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
1111             if (level_ypos>lev_fieldy-2*SCR_FIELDY+1)
1112               level_ypos = lev_fieldy-2*SCR_FIELDY+1;
1113             if (button==1)
1114               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_UP);
1115             else
1116               DrawMiniLevel(level_xpos,level_ypos);
1117           }
1118           break;
1119         default:
1120           break;
1121       }
1122
1123 #endif
1124
1125
1126
1127 #if 0
1128
1129       if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
1130       {
1131         int new_element;
1132
1133         if (button && !motion_status)
1134           in_field_pressed = TRUE;
1135
1136         if (!button || !in_field_pressed || button<1 || button>3 ||
1137             (y==0 && level_ypos<0) ||
1138             (y==2*SCR_FIELDY-1 && level_ypos>lev_fieldy-2*SCR_FIELDY) ||
1139             (x==0 && level_xpos<0) ||
1140             (x==2*SCR_FIELDX-1 && level_xpos>lev_fieldx-2*SCR_FIELDX) ||
1141             x>lev_fieldx || y>lev_fieldy)
1142           return;
1143
1144         new_element = (button==1 ? new_element1 :
1145                        button==2 ? new_element2 :
1146                        button==3 ? new_element3 : 0);
1147
1148         if (new_element != Feld[x+level_xpos][y+level_ypos])
1149         {
1150           if (new_element==EL_SPIELFIGUR) /* Jeder nur EINE Figur bitte... */
1151           {
1152             int x,y;
1153
1154             for(x=0;x<lev_fieldx;x++) for(y=0;y<lev_fieldy;y++)
1155             {
1156               if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1)
1157               {
1158                 Feld[x][y] = EL_LEERRAUM;
1159                 if (x-level_xpos>=0 && x-level_xpos<2*SCR_FIELDX &&
1160                     y-level_ypos>=0 && y-level_ypos<2*SCR_FIELDY)
1161                   DrawMiniElement(x-level_xpos,y-level_ypos,EL_LEERRAUM);
1162               }
1163             }
1164           }
1165
1166           Feld[x+level_xpos][y+level_ypos] = new_element;
1167           DrawMiniElement(x,y,new_element);
1168         }
1169       }
1170       else if (!motion_status)  /* Mauszeiger nicht im Level-Feld */
1171         in_field_pressed = FALSE;
1172
1173 #endif
1174
1175
1176
1177     }
1178     else                        /********** KONTROLL-FENSTER **********/
1179     {
1180       int choice = CheckCountButtons(mx,my,button);
1181       int step = (button==1 ? 1 : button==2 ? 5 : button==3 ? 10 : 0);
1182
1183       if (choice >= 0 && choice < 36 &&
1184           DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1185       {
1186         if (!(choice % 2))
1187           step = -step;
1188
1189         choice /= 2;
1190
1191         if (choice<11)
1192         {
1193           level.score[choice] += step;
1194           if (level.score[choice]<0)
1195             level.score[choice] = 0;
1196           else if (level.score[choice]>255)
1197             level.score[choice] = 255;
1198         }
1199         else if (choice==11)
1200         {
1201           level.tempo_amoebe += step;
1202           if (level.tempo_amoebe<0)
1203             level.tempo_amoebe = 0;
1204           else if (level.tempo_amoebe>255)
1205             level.tempo_amoebe = 255;
1206         }
1207         else if (choice==12)
1208         {
1209           level.dauer_sieb += step;
1210           if (level.dauer_sieb<0)
1211             level.dauer_sieb = 0;
1212           else if (level.dauer_sieb>255)
1213             level.dauer_sieb = 255;
1214         }
1215         else if (choice==13)
1216         {
1217           level.dauer_ablenk += step;
1218           if (level.dauer_ablenk<0)
1219             level.dauer_ablenk = 0;
1220           else if (level.dauer_ablenk>255)
1221             level.dauer_ablenk = 255;
1222         }
1223         else if (choice==14)
1224         {
1225           level.edelsteine += step;
1226           if (level.edelsteine<0)
1227             level.edelsteine = 0;
1228           else if (level.edelsteine>999)
1229             level.edelsteine = 999;
1230         }
1231         else if (choice==15)
1232         {
1233           level.time += step;
1234           if (level.time<0)
1235             level.time = 0;
1236           else if (level.time>999)
1237             level.time = 999;
1238         }
1239         else if (choice==16)
1240         {
1241           lev_fieldx += step;
1242           if (lev_fieldx<MIN_LEV_FIELDX)
1243             lev_fieldx = MIN_LEV_FIELDX;
1244           else if (lev_fieldx>MAX_LEV_FIELDX)
1245             lev_fieldx = MAX_LEV_FIELDX;
1246           level.fieldx = lev_fieldx;
1247         }
1248         else if (choice==17)
1249         {
1250           lev_fieldy += step;
1251           if (lev_fieldy<MIN_LEV_FIELDY)
1252             lev_fieldy = MIN_LEV_FIELDY;
1253           else if (lev_fieldy>MAX_LEV_FIELDY)
1254             lev_fieldy = MAX_LEV_FIELDY;
1255           level.fieldy = lev_fieldy;
1256         }
1257
1258         if (choice<11)
1259           DrawText(ED_COUNT_VALUE_XPOS,
1260                    ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE,
1261                    int2str(level.score[choice],3),FS_SMALL,FC_YELLOW);
1262         else if (choice==11)
1263           DrawText(ED_COUNT_VALUE_XPOS,
1264                    ED_COUNT_VALUE_YPOS+11*ED_COUNT_GADGET_YSIZE,
1265                    int2str(level.tempo_amoebe,3),FS_SMALL,FC_YELLOW);
1266         else if (choice==12)
1267           DrawText(ED_COUNT_VALUE_XPOS,
1268                    ED_COUNT_VALUE_YPOS+12*ED_COUNT_GADGET_YSIZE,
1269                    int2str(level.dauer_sieb,3),FS_SMALL,FC_YELLOW);
1270         else if (choice==13)
1271           DrawText(ED_COUNT_VALUE_XPOS,
1272                    ED_COUNT_VALUE_YPOS+13*ED_COUNT_GADGET_YSIZE,
1273                    int2str(level.dauer_ablenk,3),FS_SMALL,FC_YELLOW);
1274         else if (choice==14)
1275           DrawText(ED_COUNT_VALUE_XPOS,
1276                    ED_COUNT_VALUE_YPOS+14*ED_COUNT_GADGET_YSIZE,
1277                    int2str(level.edelsteine,3),FS_SMALL,FC_YELLOW);
1278         else if (choice==15)
1279           DrawText(ED_COUNT_VALUE_XPOS,
1280                    ED_COUNT_VALUE_YPOS+15*ED_COUNT_GADGET_YSIZE,
1281                    int2str(level.time,3),FS_SMALL,FC_YELLOW);
1282         else if (choice==16)
1283           DrawText(ED_SIZE_VALUE_XPOS,
1284                    ED_SIZE_VALUE_YPOS+0*ED_SIZE_GADGET_YSIZE,
1285                    int2str(level.fieldx,3),FS_SMALL,FC_YELLOW);
1286         else if (choice==17)
1287           DrawText(ED_SIZE_VALUE_XPOS,
1288                    ED_SIZE_VALUE_YPOS+1*ED_SIZE_GADGET_YSIZE,
1289                    int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
1290
1291         redraw_mask &= ~REDRAW_FIELD;
1292         if (choice<16)
1293           XCopyArea(display,drawto,window,gc,
1294                     ED_COUNT_VALUE_XPOS,
1295                     ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE,
1296                     3*FONT2_XSIZE,FONT2_YSIZE,
1297                     ED_COUNT_VALUE_XPOS,
1298                     ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE);
1299         else
1300           XCopyArea(display,drawto,window,gc,
1301                     ED_SIZE_VALUE_XPOS,
1302                     ED_SIZE_VALUE_YPOS+(choice-16)*ED_SIZE_GADGET_YSIZE,
1303                     3*FONT2_XSIZE,FONT2_YSIZE,
1304                     ED_SIZE_VALUE_XPOS,
1305                     ED_SIZE_VALUE_YPOS+(choice-16)*ED_SIZE_GADGET_YSIZE);
1306         XFlush(display);
1307       }
1308
1309
1310
1311 #if 0
1312
1313       switch(CheckCtrlButtons(mx,my,button))
1314       {
1315         case ED_BUTTON_EDIT:
1316           CloseDoor(DOOR_CLOSE_2);
1317           AdjustLevelScrollPosition();
1318           DrawMiniLevel(level_xpos,level_ypos);
1319           XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1320                     DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY2,
1321                     VXSIZE,VYSIZE,
1322                     DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
1323           OpenDoor(DOOR_OPEN_2);
1324           edit_mode = ED_MODE_EDIT;
1325           break;
1326         case ED_BUTTON_CLEAR:
1327           if (Request("Are you sure to clear this level ?",REQ_ASK))
1328           {
1329             for(x=0;x<MAX_LEV_FIELDX;x++) 
1330               for(y=0;y<MAX_LEV_FIELDY;y++) 
1331                 Feld[x][y] = EL_ERDREICH;
1332             DrawMiniLevel(level_xpos,level_ypos);
1333           }
1334           break;
1335         case ED_BUTTON_UNDO:
1336           if (leveldir[leveldir_nr].readonly ||
1337               Request("Exit without saving ?",REQ_ASK | REQ_STAY_OPEN))
1338           {
1339             CloseDoor(DOOR_CLOSE_ALL);
1340             game_status=MAINMENU;
1341             DrawMainMenu();
1342           }
1343           else
1344           {
1345             CloseDoor(DOOR_CLOSE_1);
1346             OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
1347           }
1348           break;
1349         case ED_BUTTON_EXIT:
1350           {
1351             int figur_vorhanden = FALSE;
1352
1353             if (leveldir[leveldir_nr].readonly)
1354             {
1355               Request("This level is read only !",REQ_CONFIRM);
1356               break;
1357             }
1358
1359             for(y=0;y<lev_fieldy;y++) 
1360               for(x=0;x<lev_fieldx;x++)
1361                 if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1) 
1362                   figur_vorhanden = TRUE;
1363
1364             if (!figur_vorhanden)
1365               Request("No Level without Gregor Mc Duffin please !",
1366                          REQ_CONFIRM);
1367             else
1368             {
1369               if (Request("Save this level and kill the old ?",
1370                              REQ_ASK | REQ_STAY_OPEN))
1371               {
1372                 for(x=0;x<lev_fieldx;x++)
1373                   for(y=0;y<lev_fieldy;y++) 
1374                     Ur[x][y]=Feld[x][y];
1375                 SaveLevel(level_nr);
1376               }
1377               CloseDoor(DOOR_CLOSE_ALL);
1378               game_status=MAINMENU;
1379               DrawMainMenu();
1380             }
1381           }
1382           break;
1383         default:
1384           break;
1385       }
1386
1387 #endif
1388
1389
1390
1391       if (mx>=ED_COUNT_GADGET_XPOS &&
1392           mx<ED_COUNT_GADGET_XPOS+31*FONT2_XSIZE+10 &&
1393           my>=ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE &&
1394           my<ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE+ED_WIN_COUNT_YSIZE)
1395       {
1396         if (!name_typing)
1397         {
1398           name_typing = TRUE;
1399           DrawText(ED_COUNT_GADGET_XPOS+5,
1400                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1401                    level.name,FS_SMALL,FC_GREEN);
1402           DrawText(ED_COUNT_GADGET_XPOS+5+strlen(level.name)*FONT2_XSIZE,
1403                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1404                    "<",FS_SMALL,FC_RED);
1405         }
1406       }
1407       else
1408       {
1409         if (name_typing)
1410         {
1411           name_typing = FALSE;
1412           DrawText(ED_COUNT_GADGET_XPOS+5,
1413                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1414                    level.name,FS_SMALL,FC_YELLOW);
1415           DrawText(ED_COUNT_GADGET_XPOS+5+strlen(level.name)*FONT2_XSIZE,
1416                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1417                    " ",FS_SMALL,FC_RED);
1418         }
1419       }
1420
1421       if (mx>=SX+29*MINI_TILEX && mx<SX+30*MINI_TILEX &&
1422           my>=SY+26*MINI_TILEY && my<SY+27*MINI_TILEY)
1423       {
1424         int new_element;
1425
1426         if (!button || button<1 || button>3)
1427           return;
1428
1429         new_element = (button==1 ? new_element1 :
1430                        button==2 ? new_element2 :
1431                        button==3 ? new_element3 : 0);
1432
1433         if (new_element != level.amoebe_inhalt)
1434         {
1435           level.amoebe_inhalt = new_element;
1436           DrawMiniElement(29,26,new_element);
1437         }
1438       }
1439
1440       if (mx>=SX+1*MINI_TILEX && mx<SX+(1+4*5)*MINI_TILEX &&
1441           my>=SY+2*MINI_TILEY && my<SY+(2+3)*MINI_TILEY)
1442       {
1443         int x = (mx-SX-1*MINI_TILEX)/MINI_TILEX;
1444         int y = (my-SY-2*MINI_TILEY)/MINI_TILEY;
1445         int i = x/5;
1446         int new_element;
1447
1448         x = x-i*5;
1449         if (i>=0 && i<43 && x>=0 && x<3 && y>=0 && y<3)
1450         {
1451           if (button && !motion_status)
1452             in_field_pressed = TRUE;
1453
1454           if (!button || !in_field_pressed || button<1 || button>3)
1455             return;
1456
1457           new_element = (button==1 ? new_element1 :
1458                          button==2 ? new_element2 :
1459                          button==3 ? new_element3 : 0);
1460
1461           if (new_element != level.mampfer_inhalt[i][x][y])
1462           {
1463             level.mampfer_inhalt[i][x][y] = new_element;
1464             DrawMiniElement(1+5*i+x,2+y,new_element);
1465           }
1466         }
1467         else if (!motion_status)/* Mauszeiger nicht im Cruncher-Feld */
1468           in_field_pressed = FALSE;
1469       }
1470       else if (!motion_status)  /* Mauszeiger nicht im Cruncher-Feld */
1471         in_field_pressed = FALSE;
1472     }
1473   }
1474
1475   last_button = button;
1476
1477   BackToFront();
1478 }
1479
1480 void LevelNameTyping(KeySym key)
1481 {
1482   unsigned char ascii = 0;
1483   int len = strlen(level.name);
1484
1485   if (!name_typing)
1486     return;
1487
1488   if (key>=XK_A && key<=XK_Z)
1489     ascii = 'A'+(char)(key-XK_A);
1490   else if (key>=XK_a && key<=XK_z)
1491     ascii = 'a'+(char)(key-XK_a);
1492   else if (key>=XK_0 && key<=XK_9)
1493     ascii = '0'+(char)(key-XK_0);
1494 #ifdef XK_LATIN1
1495   else if (key>=XK_space && key<=XK_at)
1496     ascii = ' '+(char)(key-XK_space);
1497   else if (key==XK_Adiaeresis)
1498     ascii = 'Ä';
1499   else if (key==XK_Odiaeresis)
1500     ascii = 'Ö';
1501   else if (key==XK_Udiaeresis)
1502     ascii = 'Ãœ';
1503   else if (key==XK_adiaeresis)
1504     ascii = 'ä';
1505   else if (key==XK_odiaeresis)
1506     ascii = 'ö';
1507   else if (key==XK_udiaeresis)
1508     ascii = 'ü';
1509   else if (key==XK_underscore)
1510     ascii = '_';
1511 #endif
1512
1513   if (ascii && len<MAX_LEVNAMLEN-2)
1514   {
1515     level.name[len] = ascii;
1516     level.name[len+1] = 0;
1517     len++;
1518
1519     DrawTextExt(drawto,gc,
1520                 ED_COUNT_GADGET_XPOS+5,
1521                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1522                 level.name,FS_SMALL,FC_GREEN);
1523     DrawTextExt(window,gc,
1524                 ED_COUNT_GADGET_XPOS+5,
1525                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1526                 level.name,FS_SMALL,FC_GREEN);
1527     DrawTextExt(drawto,gc,
1528                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1529                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1530                 "<",FS_SMALL,FC_RED);
1531     DrawTextExt(window,gc,
1532                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1533                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1534                 "<",FS_SMALL,FC_RED);
1535   }
1536   else if ((key==XK_Delete || key==XK_BackSpace) && len>0)
1537   {
1538     level.name[len-1] = 0;
1539     len--;
1540
1541     DrawTextExt(drawto,gc,
1542                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1543                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1544                 "< ",FS_SMALL,FC_GREEN);
1545     DrawTextExt(window,gc,
1546                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1547                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1548                 "< ",FS_SMALL,FC_GREEN);
1549   }
1550   else if (key==XK_Return)
1551   {
1552     DrawTextExt(drawto,gc,
1553                 ED_COUNT_GADGET_XPOS+5,
1554                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1555                 level.name,FS_SMALL,FC_YELLOW);
1556     DrawTextExt(window,gc,
1557                 ED_COUNT_GADGET_XPOS+5,
1558                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1559                 level.name,FS_SMALL,FC_YELLOW);
1560     DrawTextExt(drawto,gc,
1561                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1562                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1563                 " ",FS_SMALL,FC_YELLOW);
1564     DrawTextExt(window,gc,
1565                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1566                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1567                 " ",FS_SMALL,FC_YELLOW);
1568
1569     name_typing = FALSE;
1570   }
1571 }
1572
1573 static void DrawValueField(int field, int value)
1574 {
1575   int i = 0;
1576   int screen_pos[][3] =
1577   {
1578     { ED_SCORE_FIELD,
1579       ED_SCORE_XPOS + ED_WIN_COUNT_XPOS,        ED_SCORE_YPOS },
1580     { -1, 0, 0 }
1581   };
1582
1583   while (screen_pos[i][0] != -1)
1584   {
1585     int x = SX + screen_pos[i][1];
1586     int y = SY + screen_pos[i][2];
1587
1588     if (screen_pos[i++][0] != field)
1589       continue;
1590
1591     XCopyArea(display, pix[PIX_DOOR], drawto, gc,
1592               DOOR_GFX_PAGEX4 + ED_WIN_COUNT_XPOS,
1593               DOOR_GFX_PAGEY1 + ED_WIN_COUNT_YPOS,
1594               ED_WIN_COUNT_XSIZE, ED_WIN_COUNT_YSIZE,
1595               x, y);
1596
1597     DrawText(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
1598              int2str(value, 3), FS_SMALL, FC_YELLOW);
1599   }
1600 }
1601
1602 static void DrawPropertiesWindow(int button)
1603 {
1604   int x, y;
1605   int new_element;
1606   int num_elements_in_level;
1607
1608   ClearWindow();
1609
1610   new_element = (button == 1 ? new_element1 :
1611                  button == 2 ? new_element2 :
1612                  button == 3 ? new_element3 : 0);
1613
1614   DrawGraphic(1, 1, el2gfx(new_element));
1615   DrawText(SX + 3*TILEX, SY + 5*TILEY/4, "Element Properties",
1616            FS_SMALL, FC_YELLOW);
1617
1618   num_elements_in_level = 0;
1619   for(y=0; y<lev_fieldy; y++) 
1620     for(x=0; x<lev_fieldx; x++)
1621       if (Feld[x][y] == new_element)
1622         num_elements_in_level++;
1623
1624   DrawTextF(TILEX, 5*TILEY, FC_YELLOW, "%d x contained in level",
1625             num_elements_in_level);
1626         
1627   gadget_score_value = &level.score[0];
1628   DrawValueField(ED_SCORE_FIELD, *gadget_score_value);
1629   MapCounterButtons(ED_CTRL_ID_SCORE_DOWN);
1630 }
1631
1632 static void swap_numbers(int *i1, int *i2)
1633 {
1634   int help = *i1;
1635
1636   *i1 = *i2;
1637   *i2 = help;
1638 }
1639
1640 static void swap_number_pairs(int *x1, int *y1, int *x2, int *y2)
1641 {
1642   int help_x = *x1;
1643   int help_y = *y1;
1644
1645   *x1 = *x2;
1646   *x2 = help_x;
1647
1648   *y1 = *y2;
1649   *y2 = help_y;
1650 }
1651
1652 static void DrawLineElement(int sx, int sy, int element, boolean change_level)
1653 {
1654   int lx = sx + level_xpos;
1655   int ly = sy + level_ypos;
1656
1657   DrawMiniElement(sx, sy, (element < 0 ? Feld[lx][ly] : element));
1658
1659   if (change_level)
1660     Feld[lx][ly] = element;
1661 }
1662
1663 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
1664                      int element, boolean change_level)
1665 {
1666   if (from_y == to_y)                   /* horizontal line */
1667   {
1668     int x;
1669     int y = from_y;
1670
1671     if (from_x > to_x)
1672       swap_numbers(&from_x, &to_x);
1673
1674     for (x=from_x; x<=to_x; x++)
1675       DrawLineElement(x, y, element, change_level);
1676   }
1677   else if (from_x == to_x)              /* vertical line */
1678   {
1679     int x = from_x;
1680     int y;
1681
1682     if (from_y > to_y)
1683       swap_numbers(&from_y, &to_y);
1684
1685     for (y=from_y; y<=to_y; y++)
1686       DrawLineElement(x, y, element, change_level);
1687   }
1688   else                                  /* diagonal line */
1689   {
1690     int len_x = ABS(to_x - from_x);
1691     int len_y = ABS(to_y - from_y);
1692     int x, y;
1693
1694     if (len_y < len_x)                  /* a < 1 */
1695     {
1696       float a = (float)len_y / (float)len_x;
1697
1698       if (from_x > to_x)
1699         swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
1700
1701       for (x=0; x<=len_x; x++)
1702       {
1703         int y = (int)(a * x + 0.5) * (to_y < from_y ? -1 : +1);
1704
1705         DrawLineElement(from_x + x, from_y + y, element, change_level);
1706       }
1707     }
1708     else                                /* a >= 1 */
1709     {
1710       float a = (float)len_x / (float)len_y;
1711
1712       if (from_y > to_y)
1713         swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
1714
1715       for (y=0; y<=len_y; y++)
1716       {
1717         int x = (int)(a * y + 0.5) * (to_x < from_x ? -1 : +1);
1718
1719         DrawLineElement(from_x + x, from_y + y, element, change_level);
1720       }
1721     }
1722   }
1723 }
1724
1725 static void DrawRectangle(int from_x, int from_y, int to_x, int to_y,
1726                           int element, boolean change_level)
1727 {
1728   DrawLine(from_x, from_y, from_x, to_y, element, change_level);
1729   DrawLine(from_x, to_y, to_x, to_y, element, change_level);
1730   DrawLine(to_x, to_y, to_x, from_y, element, change_level);
1731   DrawLine(to_x, from_y, from_x, from_y, element, change_level);
1732 }
1733
1734 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
1735                           int element, boolean change_level)
1736 {
1737   int y;
1738
1739   if (from_y > to_y)
1740     swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
1741
1742   for (y=from_y; y<=to_y; y++)
1743     DrawLine(from_x, y, to_x, y, element, change_level);
1744 }
1745
1746 static void FloodFill(int from_x, int from_y, int fill_element)
1747 {
1748   int i,x,y;
1749   int old_element;
1750   static int check[4][2] = { {-1,0}, {0,-1}, {1,0}, {0,1} };
1751   static int safety = 0;
1752
1753   /* check if starting field still has the desired content */
1754   if (Feld[from_x][from_y] == fill_element)
1755     return;
1756
1757   safety++;
1758
1759   if (safety > lev_fieldx*lev_fieldy)
1760     Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
1761
1762   old_element = Feld[from_x][from_y];
1763   Feld[from_x][from_y] = fill_element;
1764
1765   for(i=0;i<4;i++)
1766   {
1767     x = from_x + check[i][0];
1768     y = from_y + check[i][1];
1769
1770     if (IN_LEV_FIELD(x,y) && Feld[x][y] == old_element)
1771       FloodFill(x, y, fill_element);
1772   }
1773
1774   safety--;
1775 }
1776
1777 static void CopyLevelToUndoBuffer()
1778 {
1779   int x, y;
1780
1781   undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
1782
1783   if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
1784     undo_buffer_steps++;
1785
1786   for(x=0; x<lev_fieldx; x++)
1787     for(y=0; y<lev_fieldy; y++)
1788       UndoBuffer[undo_buffer_position][x][y] = Feld[x][y];
1789
1790
1791
1792   /*
1793     printf("state saved to undo buffer %d\n", undo_buffer_position);
1794   */
1795 }
1796
1797 static void RandomPlacement(int button)
1798 {
1799   int new_element;
1800   int x, y;
1801
1802   new_element = (button == 1 ? new_element1 :
1803                  button == 2 ? new_element2 :
1804                  button == 3 ? new_element3 : 0);
1805
1806   if (random_placement_method == RANDOM_USE_PERCENTAGE)
1807   {
1808     for(x=0; x<lev_fieldx; x++)
1809       for(y=0; y<lev_fieldy; y++)
1810         if (RND(100) < random_placement_percentage)
1811           Feld[x][y] = new_element;
1812   }
1813   else
1814   {
1815     int elements_left = random_placement_num_objects;
1816
1817     while (elements_left > 0)
1818     {
1819       x = RND(lev_fieldx);
1820       y = RND(lev_fieldy);
1821
1822       if (Feld[x][y] != new_element)
1823       {
1824         Feld[x][y] = new_element;
1825         elements_left--;
1826       }
1827     }
1828   }
1829
1830   DrawMiniLevel(level_xpos, level_ypos);
1831 }
1832
1833 static void HandleDrawingFunctions(int mx, int my, int button)
1834 {
1835   static int last_button = 0;
1836   static int last_element = 0;
1837   boolean button_press_event;
1838   boolean button_release_event;
1839   int new_element;
1840   int sx = (mx - SX) / MINI_TILEX; 
1841   int sy = (my - SY) / MINI_TILEY; 
1842   int lx = sx + level_xpos;
1843   int ly = sy + level_ypos;
1844   int x, y;
1845
1846   if (edit_mode != ED_MODE_EDIT)
1847     return;
1848
1849   button_press_event = (last_button == 0 && button != 0);
1850   button_release_event = (last_button != 0 && button == 0);
1851   last_button = button;
1852
1853   if (mx < SX || mx >= SX + SXSIZE || my < SY || my >= SY + SYSIZE)
1854     return;
1855
1856   if ((!button && !button_release_event) ||
1857       sx > lev_fieldx || sy > lev_fieldy ||
1858       (sx == 0 && level_xpos<0) ||
1859       (sx == 2*SCR_FIELDX - 1 && level_xpos > lev_fieldx - 2*SCR_FIELDX) ||
1860       (sy == 0 && level_ypos < 0) ||
1861       (sy == 2*SCR_FIELDY - 1 && level_ypos > lev_fieldy - 2*SCR_FIELDY))
1862     return;
1863
1864   new_element = (button == 1 ? new_element1 :
1865                  button == 2 ? new_element2 :
1866                  button == 3 ? new_element3 : 0);
1867
1868   switch (drawing_function)
1869   {
1870     case ED_CTRL_ID_SINGLE_ITEMS:
1871       if (button_release_event)
1872         CopyLevelToUndoBuffer();
1873
1874       if (!button)
1875         break;
1876
1877       if (new_element != Feld[lx][ly])
1878       {
1879         if (new_element == EL_SPIELFIGUR)
1880         {
1881           /* remove player at old position */
1882           for(y=0; y<lev_fieldy; y++)
1883           {
1884             for(x=0; x<lev_fieldx; x++)
1885             {
1886               if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
1887               {
1888                 Feld[x][y] = EL_LEERRAUM;
1889                 if (x - level_xpos >= 0 && x - level_xpos < 2*SCR_FIELDX &&
1890                     y - level_ypos >= 0 && y - level_ypos < 2*SCR_FIELDY)
1891                   DrawMiniElement(x - level_xpos, y - level_ypos, EL_LEERRAUM);
1892               }
1893             }
1894           }
1895         }
1896
1897         Feld[lx][ly] = new_element;
1898         DrawMiniElement(sx, sy, new_element);
1899       }
1900       break;
1901
1902     case ED_CTRL_ID_CONNECTED_ITEMS:
1903       {
1904         static int last_sx = -1;
1905         static int last_sy = -1;
1906
1907         if (button_release_event)
1908           CopyLevelToUndoBuffer();
1909
1910         if (button)
1911         {
1912           if (!button_press_event)
1913             DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
1914
1915           last_sx = sx;
1916           last_sy = sy;
1917         }
1918       }
1919       break;
1920
1921     case ED_CTRL_ID_LINE:
1922     case ED_CTRL_ID_RECTANGLE:
1923     case ED_CTRL_ID_FILLED_BOX:
1924       {
1925         static int last_sx = -1;
1926         static int last_sy = -1;
1927         static int start_sx = -1;
1928         static int start_sy = -1;
1929         void (*draw_func)(int, int, int, int, int, boolean);
1930
1931         if (drawing_function == ED_CTRL_ID_LINE)
1932           draw_func = DrawLine;
1933         else if (drawing_function == ED_CTRL_ID_RECTANGLE)
1934           draw_func = DrawRectangle;
1935         else
1936           draw_func = DrawFilledBox;
1937
1938         if (button_press_event)
1939         {
1940           last_sx = start_sx = sx;
1941           last_sy = start_sy = sy;
1942         }
1943         else if (button_release_event)
1944         {
1945           draw_func(start_sx, start_sy, sx, sy, last_element, TRUE);
1946           CopyLevelToUndoBuffer();
1947         }
1948         else if (last_sx != sx || last_sy != sy)
1949         {
1950           draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
1951           draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
1952           last_sx = sx;
1953           last_sy = sy;
1954         }
1955       }
1956       break;
1957
1958     case ED_CTRL_ID_FLOOD_FILL:
1959       if (button_press_event && Feld[lx][ly] != new_element)
1960       {
1961         FloodFill(lx, ly, new_element);
1962         DrawMiniLevel(level_xpos, level_ypos);
1963         CopyLevelToUndoBuffer();
1964       }
1965       break;
1966
1967     default:
1968       break;
1969   }
1970
1971   last_element = new_element;
1972 }
1973
1974 static void HandlePressedControlButtons()
1975 {
1976   static unsigned long button_delay = 0;
1977   int i = 0;
1978
1979   /* buttons with action when held pressed */
1980   int gadget_id[] =
1981   {
1982     ED_CTRL_ID_WRAP_UP,
1983     ED_CTRL_ID_WRAP_LEFT,
1984     ED_CTRL_ID_WRAP_RIGHT,
1985     ED_CTRL_ID_WRAP_DOWN,
1986     ED_CTRL_ID_SCORE_DOWN,
1987     ED_CTRL_ID_SCORE_UP,
1988     -1
1989   };
1990
1991   if (!DelayReached(&button_delay, GADGET_FRAME_DELAY))
1992     return;
1993
1994   while (gadget_id[i] != -1)
1995   {
1996     int id = gadget_id[i++];
1997     int state = level_editor_gadget[id]->state;
1998     int button = level_editor_gadget[id]->event.button;
1999     int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2000
2001     if (state != GD_BUTTON_PRESSED)
2002       continue;
2003   
2004     switch (id)
2005     {
2006       case ED_CTRL_ID_WRAP_LEFT:
2007         if (level_xpos >= 0)
2008         {
2009           if (lev_fieldx < 2*SCR_FIELDX - 2)
2010             break;
2011   
2012           level_xpos -= step;
2013           if (level_xpos <- 1)
2014             level_xpos = -1;
2015           if (button == 1)
2016             ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
2017           else
2018             DrawMiniLevel(level_xpos, level_ypos);
2019         }
2020         break;
2021   
2022       case ED_CTRL_ID_WRAP_RIGHT:
2023         if (level_xpos <= lev_fieldx - 2*SCR_FIELDX)
2024         {
2025           if (lev_fieldx < 2*SCR_FIELDX - 2)
2026             break;
2027   
2028           level_xpos += step;
2029           if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
2030             level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
2031           if (button == 1)
2032             ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
2033           else
2034             DrawMiniLevel(level_xpos, level_ypos);
2035         }
2036         break;
2037   
2038       case ED_CTRL_ID_WRAP_UP:
2039         if (level_ypos >= 0)
2040         {
2041           if (lev_fieldy < 2*SCR_FIELDY - 2)
2042             break;
2043   
2044           level_ypos -= step;
2045           if (level_ypos < -1)
2046             level_ypos = -1;
2047           if (button == 1)
2048             ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
2049           else
2050             DrawMiniLevel(level_xpos, level_ypos);
2051         }
2052         break;
2053   
2054       case ED_CTRL_ID_WRAP_DOWN:
2055         if (level_ypos <= lev_fieldy - 2*SCR_FIELDY)
2056         {
2057           if (lev_fieldy < 2*SCR_FIELDY - 2)
2058             break;
2059   
2060           level_ypos += step;
2061           if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
2062             level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
2063           if (button == 1)
2064             ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_UP);
2065           else
2066             DrawMiniLevel(level_xpos, level_ypos);
2067         }
2068         break;
2069
2070       case ED_CTRL_ID_SCORE_DOWN:
2071       case ED_CTRL_ID_SCORE_UP:
2072         *gadget_score_value += (id == ED_CTRL_ID_SCORE_DOWN ? -step : step);
2073         if (*gadget_score_value < 0)
2074           *gadget_score_value = 0;
2075         else if (*gadget_score_value > 255)
2076           *gadget_score_value = 255;
2077
2078         DrawValueField(ED_SCORE_FIELD, *gadget_score_value);
2079         break;
2080   
2081       default:
2082         break;
2083     }
2084   }
2085 }
2086
2087 static void HandleControlButtons(struct GadgetInfo *gi)
2088 {
2089   /*
2090   int event_type = gi->event.type;
2091   */
2092   int button = gi->event.button;
2093   int player_present = FALSE;
2094   int level_changed = FALSE;
2095   int id = -1;
2096   int i, x, y;
2097
2098   /* get the button id */
2099   for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
2100     if (gi->id == level_editor_gadget[i]->id)
2101       id = i;
2102
2103   if (id >= 0 && id < ED_NUM_CTRL1_BUTTONS && edit_mode != ED_MODE_EDIT)
2104   {
2105     UnmapLevelEditorWindowGadgets();
2106     AdjustLevelScrollPosition();
2107     DrawMiniLevel(level_xpos, level_ypos);
2108     edit_mode = ED_MODE_EDIT;
2109   }
2110
2111   switch (id)
2112   {
2113     case ED_CTRL_ID_SINGLE_ITEMS:
2114     case ED_CTRL_ID_CONNECTED_ITEMS:
2115     case ED_CTRL_ID_LINE:
2116     case ED_CTRL_ID_TEXT:
2117     case ED_CTRL_ID_RECTANGLE:
2118     case ED_CTRL_ID_FILLED_BOX:
2119     case ED_CTRL_ID_FLOOD_FILL:
2120     case ED_CTRL_ID_BRUSH:
2121       drawing_function = id;
2122       break;
2123
2124     case ED_CTRL_ID_PROPERTIES:
2125       DrawPropertiesWindow(button);
2126       edit_mode = ED_MODE_PROPERTIES;
2127       break;
2128
2129     case ED_CTRL_ID_RANDOM_PLACEMENT:
2130       RandomPlacement(button);
2131       CopyLevelToUndoBuffer();
2132       break;
2133
2134     case ED_CTRL_ID_UNDO:
2135       if (undo_buffer_steps == 0)
2136       {
2137         Request("Undo buffer empty !", REQ_CONFIRM);
2138         break;
2139       }
2140
2141       undo_buffer_position =
2142         (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
2143       undo_buffer_steps--;
2144
2145       for(x=0; x<lev_fieldx; x++)
2146         for(y=0; y<lev_fieldy; y++)
2147           Feld[x][y] = UndoBuffer[undo_buffer_position][x][y];
2148       DrawMiniLevel(level_xpos,level_ypos);
2149       break;
2150
2151     case ED_CTRL_ID_INFO:
2152       if (edit_mode != ED_MODE_INFO)
2153       {
2154         DrawControlWindow();
2155         edit_mode = ED_MODE_INFO;
2156       }
2157       else
2158       {
2159         AdjustLevelScrollPosition();
2160         DrawMiniLevel(level_xpos, level_ypos);
2161         edit_mode = ED_MODE_EDIT;
2162       }
2163       break;
2164
2165     case ED_CTRL_ID_CLEAR:
2166       for(x=0; x<MAX_LEV_FIELDX; x++) 
2167         for(y=0; y<MAX_LEV_FIELDY; y++) 
2168           Feld[x][y] = new_element3;
2169       CopyLevelToUndoBuffer();
2170
2171       DrawMiniLevel(level_xpos, level_ypos);
2172       break;
2173
2174     case ED_CTRL_ID_SAVE:
2175       if (leveldir[leveldir_nr].readonly)
2176       {
2177         Request("This level is read only !", REQ_CONFIRM);
2178         break;
2179       }
2180
2181       for(y=0; y<lev_fieldy; y++) 
2182         for(x=0; x<lev_fieldx; x++)
2183           if (Feld[x][y] != Ur[x][y])
2184             level_changed = TRUE;
2185
2186       if (!level_changed)
2187       {
2188         Request("Level has not changed !", REQ_CONFIRM);
2189         break;
2190       }
2191
2192       for(y=0; y<lev_fieldy; y++) 
2193         for(x=0; x<lev_fieldx; x++)
2194           if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1) 
2195             player_present = TRUE;
2196
2197       if (!player_present)
2198         Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
2199       else
2200       {
2201         if (Request("Save this level and kill the old ?", REQ_ASK))
2202         {
2203           for(x=0; x<lev_fieldx; x++)
2204             for(y=0; y<lev_fieldy; y++) 
2205               Ur[x][y] = Feld[x][y];
2206           SaveLevel(level_nr);
2207         }
2208       }
2209       break;
2210
2211     case ED_CTRL_ID_TEST:
2212       for(y=0; y<lev_fieldy; y++) 
2213         for(x=0; x<lev_fieldx; x++)
2214           if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1) 
2215             player_present = TRUE;
2216
2217       if (!player_present)
2218         Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
2219       else
2220       {
2221         for(x=0; x<lev_fieldx; x++)
2222           for(y=0; y<lev_fieldy; y++)
2223             OrigBackup[x][y] = Ur[x][y];
2224
2225         for(x=0; x<lev_fieldx; x++)
2226           for(y=0; y<lev_fieldy; y++)
2227             Ur[x][y] = Feld[x][y];
2228
2229         level_editor_test_game = TRUE;
2230         game_status = PLAYING;
2231         InitGame();
2232       }
2233       break;
2234
2235     case ED_CTRL_ID_EXIT:
2236       for(y=0; y<lev_fieldy; y++) 
2237         for(x=0; x<lev_fieldx; x++)
2238           if (Feld[x][y] != Ur[x][y])
2239             level_changed = TRUE;
2240
2241       if (!level_changed ||
2242           Request("Level has changed! Exit without saving ?",
2243                   REQ_ASK | REQ_STAY_OPEN))
2244       {
2245         CloseDoor(DOOR_CLOSE_1);
2246
2247         /*
2248         CloseDoor(DOOR_CLOSE_ALL);
2249         */
2250
2251         /* draw smaller door */
2252         XCopyArea(display, pix[PIX_DOOR], drawto, gc,
2253                   DOOR_GFX_PAGEX7, 64,
2254                   108, 64,
2255                   EX - 4, EY - 12);
2256         redraw_mask |= REDRAW_ALL;
2257
2258         game_status = MAINMENU;
2259         DrawMainMenu();
2260       }
2261       else
2262       {
2263         CloseDoor(DOOR_CLOSE_1);
2264         XCopyArea(display, pix[PIX_DB_DOOR], pix[PIX_DB_DOOR], gc,
2265                   DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
2266                   DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
2267         OpenDoor(DOOR_OPEN_1);
2268       }
2269       break;
2270
2271     default:
2272       /*
2273       if (event_type == GD_EVENT_PRESSED)
2274         printf("HandleControlButtons: GD_EVENT_PRESSED\n");
2275       else if (event_type == GD_EVENT_RELEASED)
2276         printf("HandleControlButtons: GD_EVENT_RELEASED\n");
2277       else
2278         printf("HandleControlButtons: ?\n");
2279       */
2280       break;
2281   }
2282 }