bf3704bdf94cc097f9d691b3f58d06a0c7184d99
[rocksndiamonds.git] / src / editor.c
1 /***********************************************************
2 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
3 *----------------------------------------------------------*
4 *  (c) 1995-98 Artsoft Entertainment                       *
5 *              Holger Schemel                              *
6 *              Oststrasse 11a                              *
7 *              33604 Bielefeld                             *
8 *              phone: ++49 +521 290471                     *
9 *              email: aeglos@valinor.owl.de                *
10 *----------------------------------------------------------*
11 *  editor.c                                                *
12 ***********************************************************/
13
14 #include "editor.h"
15 #include "screens.h"
16 #include "tools.h"
17 #include "misc.h"
18 #include "buttons.h"
19 #include "files.h"
20 #include "game.h"
21
22 /* positions in the level editor */
23 #define ED_WIN_MB_LEFT_XPOS     7
24 #define ED_WIN_MB_LEFT_YPOS     6
25 #define ED_WIN_LEVELNR_XPOS     77
26 #define ED_WIN_LEVELNR_YPOS     7
27 #define ED_WIN_MB_MIDDLE_XPOS   7
28 #define ED_WIN_MB_MIDDLE_YPOS   258
29 #define ED_WIN_MB_RIGHT_XPOS    77
30 #define ED_WIN_MB_RIGHT_YPOS    258
31
32 /* other constants for the editor */
33 #define ED_SCROLL_NO            0
34 #define ED_SCROLL_LEFT          1
35 #define ED_SCROLL_RIGHT         2
36 #define ED_SCROLL_UP            4
37 #define ED_SCROLL_DOWN          8
38
39 /* screens in the level editor */
40 #define ED_MODE_DRAWING         0
41 #define ED_MODE_INFO            1
42 #define ED_MODE_PROPERTIES      2
43
44 /* how many steps can be cancelled */
45 #define NUM_UNDO_STEPS          (10 + 1)
46
47 /* values for random placement */
48 #define RANDOM_USE_PERCENTAGE   0
49 #define RANDOM_USE_NUM_OBJECTS  1
50
51 /* values for the control window */
52 #define ED_CTRL_BUTTONS_GFX_YPOS 236
53 #define ED_CTRL1_BUTTONS_HORIZ  4
54 #define ED_CTRL1_BUTTONS_VERT   4
55 #define ED_CTRL1_BUTTON_XSIZE   22
56 #define ED_CTRL1_BUTTON_YSIZE   22
57 #define ED_CTRL1_BUTTONS_XPOS   6
58 #define ED_CTRL1_BUTTONS_YPOS   6
59 #define ED_CTRL2_BUTTONS_HORIZ  3
60 #define ED_CTRL2_BUTTONS_VERT   2
61 #define ED_CTRL2_BUTTON_XSIZE   30
62 #define ED_CTRL2_BUTTON_YSIZE   20
63 #define ED_CTRL2_BUTTONS_XPOS   5
64 #define ED_CTRL2_BUTTONS_YPOS   100
65 #define ED_NUM_CTRL1_BUTTONS   (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
66 #define ED_NUM_CTRL2_BUTTONS   (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
67 #define ED_NUM_CTRL_BUTTONS    (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
68
69 /* values for other gadgets */
70 #define ED_SCORE_XPOS           TILEX
71 #define ED_SCORE_YPOS           (7 * TILEY)
72 #define ED_COUNT_VALUE_XOFFSET  5
73 #define ED_COUNT_VALUE_YOFFSET  3
74
75 /* control button identifiers */
76 #define ED_CTRL_ID_SINGLE_ITEMS         0
77 #define ED_CTRL_ID_CONNECTED_ITEMS      1
78 #define ED_CTRL_ID_LINE                 2
79 #define ED_CTRL_ID_TEXT                 3
80 #define ED_CTRL_ID_RECTANGLE            4
81 #define ED_CTRL_ID_FILLED_BOX           5
82 #define ED_CTRL_ID_WRAP_UP              6
83 #define ED_CTRL_ID_PROPERTIES           7
84 #define ED_CTRL_ID_FLOOD_FILL           8
85 #define ED_CTRL_ID_WRAP_LEFT            9
86 #define ED_CTRL_ID_WRAP_RIGHT           11
87 #define ED_CTRL_ID_RANDOM_PLACEMENT     12
88 #define ED_CTRL_ID_BRUSH                13
89 #define ED_CTRL_ID_WRAP_DOWN            14
90 #define ED_CTRL_ID_UNDO                 16
91 #define ED_CTRL_ID_INFO                 17
92 #define ED_CTRL_ID_SAVE                 18
93 #define ED_CTRL_ID_CLEAR                19
94 #define ED_CTRL_ID_TEST                 20
95 #define ED_CTRL_ID_EXIT                 21
96
97 /* counter button identifiers */
98 #define ED_CTRL_ID_SCORE_DOWN           22
99 #define ED_CTRL_ID_SCORE_UP             23
100
101 /* drawing area identifiers */
102 #define ED_CTRL_ID_DRAWING_LEVEL        24
103
104 #define ED_NUM_GADGETS                  25
105
106 /* values for counter gadgets */
107 #define ED_COUNTER_SCORE                0
108
109 #define ED_NUM_COUNTERS                 1
110
111 static struct
112 {
113   int x, y;
114   int gadget_id;
115 } counter_info[ED_NUM_COUNTERS] =
116 {
117   { ED_SCORE_XPOS,      ED_SCORE_YPOS,          ED_CTRL_ID_SCORE_DOWN }
118 };
119
120 /* forward declaration for internal use */
121 static void DrawDrawingWindow();
122 static void DrawPropertiesWindow(int);
123 static void CopyLevelToUndoBuffer();
124 static void HandleDrawingAreas(struct GadgetInfo *);
125 static void HandleCounterButtons(struct GadgetInfo *);
126 static void HandleControlButtons(struct GadgetInfo *);
127
128 static struct GadgetInfo *level_editor_gadget[ED_NUM_GADGETS];
129 static boolean level_editor_gadgets_created = FALSE;
130
131 static int drawing_function = ED_CTRL_ID_SINGLE_ITEMS;
132
133 static short OrigBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
134 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
135 static int undo_buffer_position = 0;
136 static int undo_buffer_steps = 0;
137
138 static int random_placement_percentage = 10;
139 static int random_placement_num_objects = 10;
140 #if 0
141 static int random_placement_method = RANDOM_USE_PERCENTAGE;
142 #else
143 static int random_placement_method = RANDOM_USE_NUM_OBJECTS;
144 #endif
145
146 /* pointer to score value */
147 static int *gadget_score_value;
148
149 static int level_xpos,level_ypos;
150 static int edit_mode;
151 static boolean name_typing;
152 static int new_element1 = EL_MAUERWERK;
153 static int new_element2 = EL_LEERRAUM;
154 static int new_element3 = EL_ERDREICH;
155
156 int element_shift;
157 int editor_element[] =
158 {
159   EL_CHAR_A + ('B' - 'A'),
160   EL_CHAR_A + ('O' - 'A'),
161   EL_CHAR_A + ('U' - 'A'),
162   EL_CHAR_A + ('L' - 'A'),
163
164   EL_CHAR_MINUS,
165   EL_CHAR_A + ('D' - 'A'),
166   EL_CHAR_A + ('E' - 'A'),
167   EL_CHAR_A + ('R' - 'A'),
168
169   EL_CHAR_A + ('D' - 'A'),
170   EL_CHAR_A + ('A' - 'A'),
171   EL_CHAR_A + ('S' - 'A'),
172   EL_CHAR_A + ('H' - 'A'),
173
174   EL_SPIELFIGUR,
175   EL_LEERRAUM,
176   EL_ERDREICH,
177   EL_BETON,
178
179   EL_FELSBODEN,
180   EL_SIEB2_LEER,
181   EL_AUSGANG_ZU,
182   EL_AUSGANG_AUF,
183
184   EL_EDELSTEIN_BD,
185   EL_BUTTERFLY_O,
186   EL_FIREFLY_O,
187   EL_FELSBROCKEN,
188
189   EL_BUTTERFLY_L,
190   EL_FIREFLY_L,
191   EL_BUTTERFLY_R,
192   EL_FIREFLY_R,
193
194   EL_AMOEBE_BD,
195   EL_BUTTERFLY_U,
196   EL_FIREFLY_U,
197   EL_LEERRAUM,
198
199   EL_CHAR_A + ('E' - 'A'),
200   EL_CHAR_A + ('M' - 'A'),
201   EL_CHAR_A + ('E' - 'A'),
202   EL_CHAR_MINUS,
203
204   EL_CHAR_A + ('R' - 'A'),
205   EL_CHAR_A + ('A' - 'A'),
206   EL_CHAR_A + ('L' - 'A'),
207   EL_CHAR_A + ('D' - 'A'),
208
209   EL_CHAR_A + ('M' - 'A'),
210   EL_CHAR_A + ('I' - 'A'),
211   EL_CHAR_A + ('N' - 'A'),
212   EL_CHAR_A + ('E' - 'A'),
213
214   EL_SPIELER1,
215   EL_SPIELER2,
216   EL_SPIELER3,
217   EL_SPIELER4,
218
219   EL_SPIELFIGUR,
220   EL_LEERRAUM,
221   EL_ERDREICH,
222   EL_FELSBROCKEN,
223
224   EL_BETON,
225   EL_MAUERWERK,
226   EL_FELSBODEN,
227   EL_SIEB_LEER,
228
229   EL_EDELSTEIN,
230   EL_DIAMANT,
231   EL_KOKOSNUSS,
232   EL_BOMBE,
233
234   EL_ERZ_EDEL,
235   EL_ERZ_DIAM,
236   EL_MORAST_LEER,
237   EL_MORAST_VOLL,
238
239   EL_DYNAMIT_AUS,
240   EL_DYNAMIT,
241   EL_AUSGANG_ZU,
242   EL_AUSGANG_AUF,
243
244   EL_MAMPFER,
245   EL_KAEFER_O,
246   EL_FLIEGER_O,
247   EL_ROBOT,
248
249   EL_KAEFER_L,
250   EL_FLIEGER_L,
251   EL_KAEFER_R,
252   EL_FLIEGER_R,
253
254   EL_ABLENK_AUS,
255   EL_KAEFER_U,
256   EL_FLIEGER_U,
257   EL_UNSICHTBAR,
258
259   EL_BADEWANNE1,
260   EL_SALZSAEURE,
261   EL_BADEWANNE2,
262   EL_LEERRAUM,
263
264   EL_BADEWANNE3,
265   EL_BADEWANNE4,
266   EL_BADEWANNE5,
267   EL_LEERRAUM,
268
269   EL_TROPFEN,
270   EL_AMOEBE_TOT,
271   EL_AMOEBE_NASS,
272   EL_AMOEBE_NORM,
273
274   EL_SCHLUESSEL1,
275   EL_SCHLUESSEL2,
276   EL_SCHLUESSEL3,
277   EL_SCHLUESSEL4,
278
279   EL_PFORTE1,
280   EL_PFORTE2,
281   EL_PFORTE3,
282   EL_PFORTE4,
283
284   EL_PFORTE1X,
285   EL_PFORTE2X,
286   EL_PFORTE3X,
287   EL_PFORTE4X,
288
289   EL_CHAR_A + ('M' - 'A'),
290   EL_CHAR_A + ('O' - 'A'),
291   EL_CHAR_A + ('R' - 'A'),
292   EL_CHAR_A + ('E' - 'A'),
293
294   EL_PFEIL_L,
295   EL_PFEIL_R,
296   EL_PFEIL_O,
297   EL_PFEIL_U,
298
299   EL_AMOEBE_VOLL,
300   EL_EDELSTEIN_GELB,
301   EL_EDELSTEIN_ROT,
302   EL_EDELSTEIN_LILA,
303
304   EL_ERZ_EDEL_BD,
305   EL_ERZ_EDEL_GELB,
306   EL_ERZ_EDEL_ROT,
307   EL_ERZ_EDEL_LILA,
308
309   EL_LIFE,
310   EL_PACMAN_O,
311   EL_ZEIT_VOLL,
312   EL_ZEIT_LEER,
313
314   EL_PACMAN_L,
315   EL_MAMPFER2,
316   EL_PACMAN_R,
317   EL_MAUER_LEBT,
318
319   EL_LIFE_ASYNC,
320   EL_PACMAN_U,
321   EL_BIRNE_AUS,
322   EL_BIRNE_EIN,
323
324   EL_DYNABOMB_NR,
325   EL_DYNABOMB_SZ,
326   EL_DYNABOMB_XL,
327   EL_BADEWANNE,
328
329   EL_MAULWURF,
330   EL_PINGUIN,
331   EL_SCHWEIN,
332   EL_DRACHE,
333
334   EL_SONDE,
335   EL_MAUER_X,
336   EL_MAUER_Y,
337   EL_MAUER_XY,
338
339   EL_CHAR_A + ('S' - 'A'),
340   EL_CHAR_A + ('O' - 'A'),
341   EL_CHAR_A + ('K' - 'A'),
342   EL_CHAR_A + ('O' - 'A'),
343
344   EL_CHAR_MINUS,
345   EL_CHAR_A + ('B' - 'A'),
346   EL_CHAR_A + ('A' - 'A'),
347   EL_CHAR_A + ('N' - 'A'),
348
349   EL_SOKOBAN_OBJEKT,
350   EL_SOKOBAN_FELD_LEER,
351   EL_SOKOBAN_FELD_VOLL,
352   EL_BETON,
353
354 /*
355   EL_CHAR_A + ('D' - 'A'),
356   EL_CHAR_A + ('Y' - 'A'),
357   EL_CHAR_A + ('N' - 'A'),
358   EL_CHAR_A + ('A' - 'A'),
359
360   EL_CHAR_A + ('B' - 'A'),
361   EL_CHAR_A + ('L' - 'A'),
362   EL_CHAR_A + ('A' - 'A'),
363   EL_CHAR_A + ('S' - 'A'),
364
365   EL_CHAR_MINUS,
366   EL_CHAR_A + ('T' - 'A'),
367   EL_CHAR_A + ('E' - 'A'),
368   EL_CHAR_A + ('R' - 'A'),
369 */
370
371   EL_LEERRAUM,
372   EL_LEERRAUM,
373   EL_LEERRAUM,
374   EL_LEERRAUM,
375
376   EL_CHAR_AUSRUF,
377   EL_CHAR_ZOLL,
378   EL_CHAR_DOLLAR,
379   EL_CHAR_PROZ,
380
381   EL_CHAR_APOSTR,
382   EL_CHAR_KLAMM1,
383   EL_CHAR_KLAMM2,
384   EL_CHAR_PLUS,
385
386   EL_CHAR_KOMMA,
387   EL_CHAR_MINUS,
388   EL_CHAR_PUNKT,
389   EL_CHAR_SLASH,
390
391   EL_CHAR_0 + 0,
392   EL_CHAR_0 + 1,
393   EL_CHAR_0 + 2,
394   EL_CHAR_0 + 3,
395
396   EL_CHAR_0 + 4,
397   EL_CHAR_0 + 5,
398   EL_CHAR_0 + 6,
399   EL_CHAR_0 + 7,
400
401   EL_CHAR_0 + 8,
402   EL_CHAR_0 + 9,
403   EL_CHAR_DOPPEL,
404   EL_CHAR_SEMIKL,
405
406   EL_CHAR_LT,
407   EL_CHAR_GLEICH,
408   EL_CHAR_GT,
409   EL_CHAR_FRAGE,
410
411   EL_CHAR_AT,
412   EL_CHAR_A + 0,
413   EL_CHAR_A + 1,
414   EL_CHAR_A + 2,
415
416   EL_CHAR_A + 3,
417   EL_CHAR_A + 4,
418   EL_CHAR_A + 5,
419   EL_CHAR_A + 6,
420
421   EL_CHAR_A + 7,
422   EL_CHAR_A + 8,
423   EL_CHAR_A + 9,
424   EL_CHAR_A + 10,
425
426   EL_CHAR_A + 11,
427   EL_CHAR_A + 12,
428   EL_CHAR_A + 13,
429   EL_CHAR_A + 14,
430
431   EL_CHAR_A + 15,
432   EL_CHAR_A + 16,
433   EL_CHAR_A + 17,
434   EL_CHAR_A + 18,
435
436   EL_CHAR_A + 19,
437   EL_CHAR_A + 20,
438   EL_CHAR_A + 21,
439   EL_CHAR_A + 22,
440
441   EL_CHAR_A + 23,
442   EL_CHAR_A + 24,
443   EL_CHAR_A + 25,
444   EL_CHAR_AE,
445
446   EL_CHAR_OE,
447   EL_CHAR_UE,
448   EL_CHAR_COPY
449 };
450 int elements_in_list = sizeof(editor_element)/sizeof(int);
451
452 static void ScrollMiniLevel(int from_x, int from_y, int scroll)
453 {
454   int x,y;
455   int dx = (scroll==ED_SCROLL_LEFT ? -1 : scroll==ED_SCROLL_RIGHT ? 1 : 0);
456   int dy = (scroll==ED_SCROLL_UP   ? -1 : scroll==ED_SCROLL_DOWN  ? 1 : 0);
457
458   XCopyArea(display,drawto,drawto,gc,
459             SX+MINI_TILEX*(dx==-1),SY+MINI_TILEY*(dy==-1),
460             SXSIZE-MINI_TILEX*ABS(dx),SYSIZE-MINI_TILEY*ABS(dy),
461             SX+MINI_TILEX*(dx==+1),SY+MINI_TILEY*(dy==+1));
462   if (dx)
463   {
464     x = (dx==1 ? 0 : 2*SCR_FIELDX-1);
465     for(y=0;y<2*SCR_FIELDY;y++)
466       DrawMiniElementOrWall(x,y,from_x,from_y);
467   }
468   else if (dy)
469   {
470     y = (dy==1 ? 0 : 2*SCR_FIELDY-1);
471     for(x=0;x<2*SCR_FIELDX;x++)
472       DrawMiniElementOrWall(x,y,from_x,from_y);
473   }
474
475   redraw_mask |= REDRAW_FIELD;
476   BackToFront();
477 }
478
479 void InitLevelEditorGadgets()
480 {
481   int i;
482
483   for (i=0; i<ED_NUM_GADGETS; i++)
484     level_editor_gadget[i] = NULL;
485 }
486
487 static void CreateControlButtons()
488 {
489   int i;
490
491   for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
492   {
493     Pixmap gd_pixmap = pix[PIX_DOOR];
494     struct GadgetInfo *gi;
495     int gd_xoffset, gd_yoffset;
496     int gd_x1, gd_x2, gd_y;
497     int width, height;
498     unsigned long event_mask;
499     int id = i;
500
501     if (i < ED_NUM_CTRL1_BUTTONS)
502     {
503       int x = i % ED_CTRL1_BUTTONS_HORIZ;
504       int y = i / ED_CTRL1_BUTTONS_HORIZ;
505
506       gd_xoffset = ED_CTRL1_BUTTONS_XPOS + x * ED_CTRL1_BUTTON_XSIZE;
507       gd_yoffset = ED_CTRL1_BUTTONS_YPOS + y * ED_CTRL1_BUTTON_YSIZE;
508       width = ED_CTRL1_BUTTON_XSIZE;
509       height = ED_CTRL1_BUTTON_YSIZE;
510     }
511     else
512     {
513       int x = (i - ED_NUM_CTRL1_BUTTONS) % ED_CTRL2_BUTTONS_HORIZ;
514       int y = (i - ED_NUM_CTRL1_BUTTONS) / ED_CTRL2_BUTTONS_HORIZ;
515
516       gd_xoffset = ED_CTRL2_BUTTONS_XPOS + x * ED_CTRL2_BUTTON_XSIZE;
517       gd_yoffset = ED_CTRL2_BUTTONS_YPOS + y * ED_CTRL2_BUTTON_YSIZE;
518       width = ED_CTRL2_BUTTON_XSIZE;
519       height = ED_CTRL2_BUTTON_YSIZE;
520     }
521
522     gd_x1 = DOOR_GFX_PAGEX8 + gd_xoffset;
523     gd_x2 = DOOR_GFX_PAGEX7 + gd_xoffset;
524     gd_y  = DOOR_GFX_PAGEY1 + ED_CTRL_BUTTONS_GFX_YPOS + gd_yoffset;
525
526     if (i == ED_CTRL_ID_WRAP_LEFT ||
527         i == ED_CTRL_ID_WRAP_RIGHT ||
528         i == ED_CTRL_ID_WRAP_UP ||
529         i == ED_CTRL_ID_WRAP_DOWN)
530       event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
531     else
532       event_mask = GD_EVENT_RELEASED;
533
534     gi = CreateGadget(GDI_CUSTOM_ID, id,
535                       GDI_X, EX + gd_xoffset,
536                       GDI_Y, EY + gd_yoffset,
537                       GDI_WIDTH, width,
538                       GDI_HEIGHT, height,
539                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
540                       GDI_STATE, GD_BUTTON_UNPRESSED,
541                       GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
542                       GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
543                       GDI_EVENT_MASK, event_mask,
544                       GDI_CALLBACK, HandleControlButtons,
545                       GDI_END);
546
547     if (gi == NULL)
548       Error(ERR_EXIT, "cannot create gadget");
549
550     level_editor_gadget[id] = gi;
551   }
552 }
553
554 static void CreateCounterButtons(int counter_id)
555 {
556   int i;
557
558   for (i=0; i<2; i++)
559   {
560     Pixmap gd_pixmap = pix[PIX_DOOR];
561     struct GadgetInfo *gi;
562     int gd_xoffset;
563     int gd_x1, gd_x2, gd_y;
564     int id = counter_info[counter_id].gadget_id + i;
565     unsigned long event_mask;
566
567     event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
568
569     gd_xoffset = (i == 0 ? ED_BUTTON_MINUS_XPOS : ED_BUTTON_PLUS_XPOS);
570     gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
571     gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
572     gd_y  = DOOR_GFX_PAGEY1 + ED_BUTTON_COUNT_YPOS;
573
574     gi = CreateGadget(GDI_CUSTOM_ID, id,
575                       GDI_X, SX + counter_info[counter_id].x + gd_xoffset,
576                       GDI_Y, SY + counter_info[counter_id].y,
577                       GDI_WIDTH, ED_BUTTON_COUNT_XSIZE,
578                       GDI_HEIGHT, ED_BUTTON_COUNT_YSIZE,
579                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
580                       GDI_STATE, GD_BUTTON_UNPRESSED,
581                       GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
582                       GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
583                       GDI_EVENT_MASK, event_mask,
584                       GDI_CALLBACK, HandleCounterButtons,
585                       GDI_END);
586
587     if (gi == NULL)
588       Error(ERR_EXIT, "cannot create gadget");
589
590     level_editor_gadget[id] = gi;
591   }
592 }
593
594 static void CreateDrawingAreas()
595 {
596   struct GadgetInfo *gi;
597   unsigned long event_mask;
598
599   event_mask =
600     GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
601     GD_EVENT_OFF_BORDERS;
602
603   gi = CreateGadget(GDI_CUSTOM_ID, ED_CTRL_ID_DRAWING_LEVEL,
604                     GDI_X, SX,
605                     GDI_Y, SY,
606                     GDI_WIDTH, SXSIZE,
607                     GDI_HEIGHT, SYSIZE,
608                     GDI_TYPE, GD_TYPE_DRAWING_AREA,
609                     GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
610                     GDI_EVENT_MASK, event_mask,
611                     GDI_CALLBACK, HandleDrawingAreas,
612                     GDI_END);
613
614   if (gi == NULL)
615     Error(ERR_EXIT, "cannot create gadget");
616
617   level_editor_gadget[ED_CTRL_ID_DRAWING_LEVEL] = gi;
618 }
619
620 static void CreateLevelEditorGadgets()
621 {
622   if (level_editor_gadgets_created)
623     return;
624
625   CreateControlButtons();
626   CreateCounterButtons(ED_COUNTER_SCORE);
627   CreateDrawingAreas();
628
629   level_editor_gadgets_created = TRUE;
630 }
631
632 static void MapControlButtons()
633 {
634   int i;
635
636   for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
637     MapGadget(level_editor_gadget[i]);
638 }
639
640 static void MapCounterButtons(int counter_id)
641 {
642   int i;
643
644   for (i=0; i<2; i++)
645     MapGadget(level_editor_gadget[counter_info[counter_id].gadget_id + i]);
646 }
647
648 static void MapMainDrawingArea()
649 {
650   MapGadget(level_editor_gadget[ED_CTRL_ID_DRAWING_LEVEL]);
651 }
652
653 void UnmapLevelEditorWindowGadgets()
654 {
655   int i;
656
657   for (i=ED_NUM_CTRL_BUTTONS; i<ED_NUM_GADGETS; i++)
658     UnmapGadget(level_editor_gadget[i]);
659 }
660
661 void UnmapLevelEditorGadgets()
662 {
663   int i;
664
665   for (i=0; i<ED_NUM_GADGETS; i++)
666     UnmapGadget(level_editor_gadget[i]);
667 }
668
669 void DrawLevelEd()
670 {
671   int i, x, y, graphic;
672
673   level_xpos=-1;
674   level_ypos=-1;
675   edit_mode = ED_MODE_DRAWING;
676   name_typing = FALSE;
677   element_shift = 0;
678
679   CloseDoor(DOOR_CLOSE_ALL);
680
681   if (level_editor_test_game)
682   {
683     for(x=0; x<lev_fieldx; x++)
684       for(y=0; y<lev_fieldy; y++)
685         Feld[x][y] = Ur[x][y];
686
687     for(x=0; x<lev_fieldx; x++)
688       for(y=0; y<lev_fieldy; y++)
689         Ur[x][y] = OrigBackup[x][y];
690
691     level_editor_test_game = FALSE;
692   }
693   else
694   {
695     undo_buffer_position = -1;
696     undo_buffer_steps = -1;
697     CopyLevelToUndoBuffer();
698   }
699
700   DrawMiniLevel(level_xpos,level_ypos);
701   FadeToFront();
702
703   XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
704             DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY1,
705             DXSIZE,DYSIZE,
706             DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
707   XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
708             DOOR_GFX_PAGEX6+ED_BUTTON_ELEM_XPOS,
709             DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS,
710             4*ED_BUTTON_ELEM_XSIZE,5*ED_BUTTON_ELEM_YSIZE,
711             DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS,
712             DOOR_GFX_PAGEY1+ED_BUTTON_EUP_Y2POS);
713
714   for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
715   {
716     if (i < elements_in_list)
717       graphic = el2gfx(editor_element[i]);
718     else
719       graphic = GFX_LEERRAUM;
720
721     DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
722                        DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS+3 + 
723                        (i%MAX_ELEM_X)*ED_BUTTON_ELEM_XSIZE,
724                        DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS+3 +
725                        (i/MAX_ELEM_X)*ED_BUTTON_ELEM_YSIZE,
726                        graphic);
727   }
728
729   DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
730                      DOOR_GFX_PAGEX1+ED_WIN_MB_LEFT_XPOS,
731                      DOOR_GFX_PAGEY1+ED_WIN_MB_LEFT_YPOS,
732                      el2gfx(new_element1));
733   DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
734                      DOOR_GFX_PAGEX1+ED_WIN_MB_MIDDLE_XPOS,
735                      DOOR_GFX_PAGEY1+ED_WIN_MB_MIDDLE_YPOS,
736                      el2gfx(new_element2));
737   DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
738                      DOOR_GFX_PAGEX1+ED_WIN_MB_RIGHT_XPOS,
739                      DOOR_GFX_PAGEY1+ED_WIN_MB_RIGHT_YPOS,
740                      el2gfx(new_element3));
741   DrawTextExt(pix[PIX_DB_DOOR],gc,
742               DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS,
743               DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
744               int2str(level_nr,2),FS_SMALL,FC_SPECIAL1);
745   XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
746             DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS+3,
747             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
748             7,FONT3_YSIZE,
749             DOOR_GFX_PAGEX1+ED_WIN_LEVELNR_XPOS,
750             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS);
751   XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
752             DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS+14,
753             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
754             7,FONT3_YSIZE,
755             DOOR_GFX_PAGEX1+ED_WIN_LEVELNR_XPOS+9,
756             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS);
757
758   XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
759             DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY2,
760             VXSIZE,VYSIZE,
761             DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
762
763   /* draw bigger door */
764   XCopyArea(display, pix[PIX_DOOR], drawto, gc,
765             DOOR_GFX_PAGEX7, 0,
766             108, 64,
767             EX - 4, EY - 12);
768
769   /* draw new control window */
770   XCopyArea(display, pix[PIX_DOOR], drawto, gc,
771             DOOR_GFX_PAGEX8, 236,
772             EXSIZE, EYSIZE,
773             EX, EY);
774
775   redraw_mask |= REDRAW_ALL;
776
777   OpenDoor(DOOR_OPEN_1);
778
779   if (!level_editor_gadgets_created)
780     CreateLevelEditorGadgets();
781
782   MapControlButtons();
783   MapMainDrawingArea();
784
785   /*
786   OpenDoor(DOOR_OPEN_1 | DOOR_OPEN_2);
787   */
788 }
789
790 void DrawControlWindow()
791 {
792   int i,x,y;
793
794   ClearWindow();
795   UnmapLevelEditorWindowGadgets();
796
797   /* Inhalt der Mampfer */
798   DrawText(ED_COUNT_GADGET_XPOS+1,SY+6,
799            "Contents of a smashed cruncher:",FS_SMALL,FC_YELLOW);
800   for(i=0;i<4;i++) for(y=0;y<4;y++) for(x=0;x<4;x++)
801   {
802     DrawMiniElement(1+5*i+x,2+y,EL_ERDREICH);
803     XFillRectangle(display,drawto,gc,
804                    SX+(1+5*i)*MINI_TILEX+MINI_TILEX/2-1,
805                    SY+(2)*MINI_TILEY+MINI_TILEY/2-1,
806                    3*MINI_TILEX+2,3*MINI_TILEY+2);
807   }
808   XCopyArea(display,drawto,drawto,gc,
809             SX+1*MINI_TILEX,SY+2*MINI_TILEY,
810             4*5*MINI_TILEX,5*MINI_TILEY,
811             SX+1*MINI_TILEX-MINI_TILEX/2,SY+2*MINI_TILEY-MINI_TILEY/2);
812   for(i=0;i<4;i++)
813   {
814     for(y=0;y<3;y++) for(x=0;x<3;x++)
815       DrawMiniElement(1+5*i+x,2+y,level.mampfer_inhalt[i][x][y]);
816
817     DrawText(SX+MINI_TILEX+(5*i+1)*MINI_TILEX+1,
818              SY+2*MINI_TILEY+(4)*MINI_TILEY-4,
819              int2str(i+1,1),FS_SMALL,FC_YELLOW);
820   }
821
822   /* Inhalt der Amöbe */
823   for(y=0;y<2;y++) for(x=0;x<2;x++)
824   {
825     DrawMiniElement(29+x,26+y,EL_ERDREICH);
826     XFillRectangle(display,drawto,gc,
827                    SX+29*MINI_TILEX+MINI_TILEX/2-1,
828                    SY+26*MINI_TILEY+MINI_TILEY/2-1,
829                    MINI_TILEX+2,MINI_TILEY+2);
830   }
831   XCopyArea(display,drawto,drawto,gc,
832             SX+29*MINI_TILEX,SY+26*MINI_TILEY,
833             3*MINI_TILEX,3*MINI_TILEY,
834             SX+29*MINI_TILEX-MINI_TILEX/2,SY+26*MINI_TILEY-MINI_TILEY/2);
835   DrawMiniElement(29,26,level.amoebe_inhalt);
836
837   for(i=0;i<11+3+2;i++)
838   {
839     XCopyArea(display,pix[PIX_DOOR],drawto,gc,
840               DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
841               DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
842               DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
843               ED_COUNT_GADGET_XPOS,
844               ED_COUNT_GADGET_YPOS+i*ED_COUNT_GADGET_YSIZE);
845
846     if (i<11)
847       DrawText(ED_COUNT_VALUE_XPOS,
848                ED_COUNT_VALUE_YPOS+i*ED_COUNT_GADGET_YSIZE,
849                int2str(level.score[i],3),FS_SMALL,FC_YELLOW);
850     else if (i==11)
851       DrawText(ED_COUNT_VALUE_XPOS,
852                ED_COUNT_VALUE_YPOS+11*ED_COUNT_GADGET_YSIZE,
853                int2str(level.tempo_amoebe,3),FS_SMALL,FC_YELLOW);
854     else if (i==12)
855       DrawText(ED_COUNT_VALUE_XPOS,
856                ED_COUNT_VALUE_YPOS+12*ED_COUNT_GADGET_YSIZE,
857                int2str(level.dauer_sieb,3),FS_SMALL,FC_YELLOW);
858     else if (i==13)
859       DrawText(ED_COUNT_VALUE_XPOS,
860                ED_COUNT_VALUE_YPOS+13*ED_COUNT_GADGET_YSIZE,
861                int2str(level.dauer_ablenk,3),FS_SMALL,FC_YELLOW);
862     else if (i==14)
863       DrawText(ED_COUNT_VALUE_XPOS,
864                ED_COUNT_VALUE_YPOS+14*ED_COUNT_GADGET_YSIZE,
865                int2str(level.edelsteine,3),FS_SMALL,FC_YELLOW);
866     else if (i==15)
867       DrawText(ED_COUNT_VALUE_XPOS,
868                ED_COUNT_VALUE_YPOS+15*ED_COUNT_GADGET_YSIZE,
869                int2str(level.time,3),FS_SMALL,FC_YELLOW);
870   }
871
872   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+0*ED_COUNT_TEXT_YSIZE,
873            "Score for Emerald",FS_SMALL,FC_YELLOW);
874   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+1*ED_COUNT_TEXT_YSIZE,
875            "Score for Diamond",FS_SMALL,FC_YELLOW);
876   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+2*ED_COUNT_TEXT_YSIZE,
877            "Score for smashing a Bug",FS_SMALL,FC_YELLOW);
878   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+3*ED_COUNT_TEXT_YSIZE,
879            "Score for smashing a Spaceship",FS_SMALL,FC_YELLOW);
880   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+4*ED_COUNT_TEXT_YSIZE,
881            "Score for smashing a Cruncher",FS_SMALL,FC_YELLOW);
882   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+5*ED_COUNT_TEXT_YSIZE,
883            "Score for smashing an Alien",FS_SMALL,FC_YELLOW);
884   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+6*ED_COUNT_TEXT_YSIZE,
885            "Score for smashing a Pacman",FS_SMALL,FC_YELLOW);
886   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+7*ED_COUNT_TEXT_YSIZE,
887            "Score for cracking a nut",FS_SMALL,FC_YELLOW);
888   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+8*ED_COUNT_TEXT_YSIZE,
889            "Score for dynamite",FS_SMALL,FC_YELLOW);
890   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+9*ED_COUNT_TEXT_YSIZE,
891            "Score for key",FS_SMALL,FC_YELLOW);
892   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+10*ED_COUNT_TEXT_YSIZE,
893            "Score for each 10 seconds left",FS_SMALL,FC_YELLOW);
894   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+11*ED_COUNT_TEXT_YSIZE,
895            "Speed of the amoeba / Content",FS_SMALL,FC_YELLOW);
896   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+12*ED_COUNT_TEXT_YSIZE,
897            "Time for magic wall",FS_SMALL,FC_YELLOW);
898   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+13*ED_COUNT_TEXT_YSIZE,
899            "Time for wheel",FS_SMALL,FC_YELLOW);
900   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+14*ED_COUNT_TEXT_YSIZE,
901            "Emeralds needed in this level",FS_SMALL,FC_YELLOW);
902   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+15*ED_COUNT_TEXT_YSIZE,
903            "Time available for this level",FS_SMALL,FC_YELLOW);
904
905   XCopyArea(display,pix[PIX_DOOR],drawto,gc,
906             DOOR_GFX_PAGEX4+ED_WIN_COUNT_XPOS,
907             DOOR_GFX_PAGEY1+ED_WIN_COUNT_YPOS,
908             ED_WIN_COUNT_XSIZE,ED_WIN_COUNT_YSIZE,
909             ED_COUNT_GADGET_XPOS,
910             ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE);
911   for(i=1;i<31;i++)
912     XCopyArea(display,pix[PIX_DOOR],drawto,gc,
913               DOOR_GFX_PAGEX4+ED_WIN_COUNT_XPOS+3+2*FONT2_XSIZE,
914               DOOR_GFX_PAGEY1+ED_WIN_COUNT_YPOS,
915               ED_WIN_COUNT_XSIZE-3-2*FONT2_XSIZE,ED_WIN_COUNT_YSIZE,
916               ED_COUNT_GADGET_XPOS+3+i*FONT2_XSIZE,
917               ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE);
918   DrawText(ED_COUNT_GADGET_XPOS+5,
919            ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
920            level.name,FS_SMALL,FC_YELLOW);
921   DrawText(ED_COUNT_GADGET_XPOS+(30+3)*FONT2_XSIZE-5,
922            ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
923            "Title",FS_SMALL,FC_YELLOW);
924
925   DrawText(ED_SIZE_GADGET_XPOS,ED_SIZE_GADGET_YPOS-18,
926            "Playfield size:",FS_SMALL,FC_YELLOW);
927   XCopyArea(display,pix[PIX_DOOR],drawto,gc,
928             DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
929             DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
930             DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
931             ED_SIZE_GADGET_XPOS,
932             ED_SIZE_GADGET_YPOS+0*ED_COUNT_GADGET_YSIZE);
933   XCopyArea(display,pix[PIX_DOOR],drawto,gc,
934             DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
935             DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
936             DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
937             ED_SIZE_GADGET_XPOS,
938             ED_SIZE_GADGET_YPOS+1*ED_COUNT_GADGET_YSIZE);
939   DrawText(ED_SIZE_TEXT_XPOS,ED_SIZE_TEXT_YPOS+0*ED_SIZE_TEXT_YSIZE,
940            "Width",FS_SMALL,FC_YELLOW);
941   DrawText(ED_SIZE_TEXT_XPOS,ED_SIZE_TEXT_YPOS+1*ED_SIZE_TEXT_YSIZE,
942            "Height",FS_SMALL,FC_YELLOW);
943   DrawText(ED_SIZE_VALUE_XPOS,ED_SIZE_VALUE_YPOS+0*ED_SIZE_GADGET_YSIZE,
944            int2str(level.fieldx,3),FS_SMALL,FC_YELLOW);
945   DrawText(ED_SIZE_VALUE_XPOS,ED_SIZE_VALUE_YPOS+1*ED_SIZE_GADGET_YSIZE,
946            int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
947 }
948
949 void AdjustLevelScrollPosition()
950 {
951   if (level_xpos < -1)
952     level_xpos = -1;
953   if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
954     level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
955   if (lev_fieldx < 2*SCR_FIELDX - 2)
956     level_xpos = -1;
957
958   if (level_ypos < -1)
959     level_ypos = -1;
960   if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
961     level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
962   if (lev_fieldy < 2*SCR_FIELDY - 2)
963     level_ypos = -1;
964 }
965
966 void LevelEd(int mx, int my, int button)
967 {
968   static int last_button = 0;
969   static int in_field_pressed = FALSE;
970   static boolean use_floodfill = FALSE;
971
972
973   /*
974   int x = (mx-SX)/MINI_TILEX; 
975   int y = (my-SY)/MINI_TILEY; 
976   */
977
978   /*
979   HandlePressedControlButtons();
980   HandleDrawingFunctions(mx, my, button);
981   */
982
983   if (use_floodfill)            /********** FLOOD FILL **********/
984   {
985
986
987 #if 0
988
989     if (button)
990     {
991       if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
992       {
993         int from_x, from_y;
994         int fill_element;
995
996         if (x>lev_fieldx || y>lev_fieldy ||
997             (x==0 && level_xpos<0) ||
998             (x==2*SCR_FIELDX-1 && level_xpos>lev_fieldx-2*SCR_FIELDX) ||
999             (y==0 && level_ypos<0) ||
1000             (y==2*SCR_FIELDY-1 && level_ypos>lev_fieldy-2*SCR_FIELDY))
1001           return;
1002
1003         from_x = x+level_xpos;
1004         from_y = y+level_ypos;
1005         fill_element = (button==1 ? new_element1 :
1006                         button==2 ? new_element2 :
1007                         button==3 ? new_element3 : 0);
1008
1009         FloodFill(from_x,from_y,fill_element);
1010         DrawMiniLevel(level_xpos,level_ypos);
1011       }
1012
1013       use_floodfill = FALSE;
1014       CloseDoor(DOOR_CLOSE_1);
1015       OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
1016     }
1017     return;
1018
1019 #endif
1020
1021
1022
1023   }
1024   else                          /********** EDIT/CTRL-FENSTER **********/
1025   {
1026     static unsigned long choice_delay = 0;
1027     int choice = CheckElemButtons(mx,my,button);
1028     int elem_pos = choice-ED_BUTTON_ELEM;
1029
1030     if (((choice == ED_BUTTON_EUP && element_shift>0) ||
1031          (choice == ED_BUTTON_EDOWN &&
1032           element_shift<elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)) &&
1033         DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1034     {
1035       int i, step;
1036
1037       step = (button==1 ? MAX_ELEM_X : button==2 ? 5*MAX_ELEM_X :
1038               elements_in_list);
1039       element_shift += (choice==ED_BUTTON_EUP ? -step : step);
1040       if (element_shift<0)
1041         element_shift = 0;
1042       if (element_shift>elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)
1043         element_shift = elements_in_list-MAX_ELEM_X*MAX_ELEM_Y;
1044       if (element_shift % MAX_ELEM_X)
1045         element_shift += MAX_ELEM_X-(element_shift % MAX_ELEM_X);
1046
1047       for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
1048         DrawElemButton(i+2,ED_BUTTON_RELEASED);
1049     }
1050     else if (elem_pos>=0 && elem_pos<MAX_ELEM_X*MAX_ELEM_Y)
1051     {
1052       int new_element;
1053
1054       if (elem_pos+element_shift < elements_in_list)
1055         new_element = editor_element[elem_pos+element_shift];
1056       else
1057         new_element = EL_LEERRAUM;
1058
1059       if (last_button==1)
1060         new_element1 = new_element;
1061       else if (last_button==2)
1062         new_element2 = new_element;
1063       else if (last_button==3)
1064         new_element3 = new_element;
1065
1066       DrawMiniGraphicExt(drawto,gc,
1067                          DX+ED_WIN_MB_LEFT_XPOS,
1068                          DY+ED_WIN_MB_LEFT_YPOS,
1069                          el2gfx(new_element1));
1070       DrawMiniGraphicExt(drawto,gc,
1071                          DX+ED_WIN_MB_MIDDLE_XPOS,
1072                          DY+ED_WIN_MB_MIDDLE_YPOS,
1073                          el2gfx(new_element2));
1074       DrawMiniGraphicExt(drawto,gc,
1075                          DX+ED_WIN_MB_RIGHT_XPOS,
1076                          DY+ED_WIN_MB_RIGHT_YPOS,
1077                          el2gfx(new_element3));
1078       redraw_mask |= REDRAW_DOOR_1;
1079
1080       if (edit_mode == ED_MODE_PROPERTIES)
1081         DrawPropertiesWindow(new_element);
1082     }
1083   
1084     if (edit_mode == ED_MODE_DRAWING)   /********** EDIT-FENSTER **********/
1085     {
1086
1087
1088
1089 #if 0
1090
1091       switch(CheckEditButtons(mx,my,button))
1092       {
1093         case ED_BUTTON_CTRL:
1094           CloseDoor(DOOR_CLOSE_2);
1095           DrawControlWindow();
1096           XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1097                     DOOR_GFX_PAGEX4,DOOR_GFX_PAGEY1+80,
1098                     VXSIZE,VYSIZE,
1099                     DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
1100           OpenDoor(DOOR_OPEN_2);
1101           edit_mode = ED_MODE_INFO;
1102           break;
1103         case ED_BUTTON_FILL:
1104           Request("Caution ! Flood fill mode ! Choose area !",REQ_OPEN);
1105           use_floodfill = TRUE;
1106           return;
1107           break;
1108         case ED_BUTTON_LEFT:
1109           if (level_xpos>=0)
1110           {
1111             if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1112               break;
1113             if (lev_fieldx<2*SCR_FIELDX-2)
1114               break;
1115
1116             level_xpos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
1117             if (level_xpos<-1)
1118               level_xpos = -1;
1119             if (button==1)
1120               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_RIGHT);
1121             else
1122               DrawMiniLevel(level_xpos,level_ypos);
1123           }
1124           break;
1125         case ED_BUTTON_RIGHT:
1126           if (level_xpos<=lev_fieldx-2*SCR_FIELDX)
1127           {
1128             if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1129               break;
1130             if (lev_fieldx<2*SCR_FIELDX-2)
1131               break;
1132
1133             level_xpos += (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
1134             if (level_xpos>lev_fieldx-2*SCR_FIELDX+1)
1135               level_xpos = lev_fieldx-2*SCR_FIELDX+1;
1136             if (button==1)
1137               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_LEFT);
1138             else
1139               DrawMiniLevel(level_xpos,level_ypos);
1140           }
1141           break;
1142         case ED_BUTTON_UP:
1143           if (level_ypos>=0)
1144           {
1145             if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1146               break;
1147             if (lev_fieldy<2*SCR_FIELDY-2)
1148               break;
1149
1150             level_ypos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
1151             if (level_ypos<-1)
1152               level_ypos = -1;
1153             if (button==1)
1154               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_DOWN);
1155             else
1156               DrawMiniLevel(level_xpos,level_ypos);
1157           }
1158           break;
1159         case ED_BUTTON_DOWN:
1160           if (level_ypos<=lev_fieldy-2*SCR_FIELDY)
1161           {
1162             if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1163               break;
1164             if (lev_fieldy<2*SCR_FIELDY-2)
1165               break;
1166
1167             level_ypos += (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
1168             if (level_ypos>lev_fieldy-2*SCR_FIELDY+1)
1169               level_ypos = lev_fieldy-2*SCR_FIELDY+1;
1170             if (button==1)
1171               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_UP);
1172             else
1173               DrawMiniLevel(level_xpos,level_ypos);
1174           }
1175           break;
1176         default:
1177           break;
1178       }
1179
1180 #endif
1181
1182
1183
1184 #if 0
1185
1186       if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
1187       {
1188         int new_element;
1189
1190         if (button && !motion_status)
1191           in_field_pressed = TRUE;
1192
1193         if (!button || !in_field_pressed || button<1 || button>3 ||
1194             (y==0 && level_ypos<0) ||
1195             (y==2*SCR_FIELDY-1 && level_ypos>lev_fieldy-2*SCR_FIELDY) ||
1196             (x==0 && level_xpos<0) ||
1197             (x==2*SCR_FIELDX-1 && level_xpos>lev_fieldx-2*SCR_FIELDX) ||
1198             x>lev_fieldx || y>lev_fieldy)
1199           return;
1200
1201         new_element = (button==1 ? new_element1 :
1202                        button==2 ? new_element2 :
1203                        button==3 ? new_element3 : 0);
1204
1205         if (new_element != Feld[x+level_xpos][y+level_ypos])
1206         {
1207           if (new_element==EL_SPIELFIGUR) /* Jeder nur EINE Figur bitte... */
1208           {
1209             int x,y;
1210
1211             for(x=0;x<lev_fieldx;x++) for(y=0;y<lev_fieldy;y++)
1212             {
1213               if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1)
1214               {
1215                 Feld[x][y] = EL_LEERRAUM;
1216                 if (x-level_xpos>=0 && x-level_xpos<2*SCR_FIELDX &&
1217                     y-level_ypos>=0 && y-level_ypos<2*SCR_FIELDY)
1218                   DrawMiniElement(x-level_xpos,y-level_ypos,EL_LEERRAUM);
1219               }
1220             }
1221           }
1222
1223           Feld[x+level_xpos][y+level_ypos] = new_element;
1224           DrawMiniElement(x,y,new_element);
1225         }
1226       }
1227       else if (!motion_status)  /* Mauszeiger nicht im Level-Feld */
1228         in_field_pressed = FALSE;
1229
1230 #endif
1231
1232
1233
1234     }
1235     else if (edit_mode == ED_MODE_INFO)/********** KONTROLL-FENSTER **********/
1236     {
1237       int choice = CheckCountButtons(mx,my,button);
1238       int step = (button==1 ? 1 : button==2 ? 5 : button==3 ? 10 : 0);
1239
1240       if (choice >= 0 && choice < 36 &&
1241           DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1242       {
1243         if (!(choice % 2))
1244           step = -step;
1245
1246         choice /= 2;
1247
1248         if (choice<11)
1249         {
1250           level.score[choice] += step;
1251           if (level.score[choice]<0)
1252             level.score[choice] = 0;
1253           else if (level.score[choice]>255)
1254             level.score[choice] = 255;
1255         }
1256         else if (choice==11)
1257         {
1258           level.tempo_amoebe += step;
1259           if (level.tempo_amoebe<0)
1260             level.tempo_amoebe = 0;
1261           else if (level.tempo_amoebe>255)
1262             level.tempo_amoebe = 255;
1263         }
1264         else if (choice==12)
1265         {
1266           level.dauer_sieb += step;
1267           if (level.dauer_sieb<0)
1268             level.dauer_sieb = 0;
1269           else if (level.dauer_sieb>255)
1270             level.dauer_sieb = 255;
1271         }
1272         else if (choice==13)
1273         {
1274           level.dauer_ablenk += step;
1275           if (level.dauer_ablenk<0)
1276             level.dauer_ablenk = 0;
1277           else if (level.dauer_ablenk>255)
1278             level.dauer_ablenk = 255;
1279         }
1280         else if (choice==14)
1281         {
1282           level.edelsteine += step;
1283           if (level.edelsteine<0)
1284             level.edelsteine = 0;
1285           else if (level.edelsteine>999)
1286             level.edelsteine = 999;
1287         }
1288         else if (choice==15)
1289         {
1290           level.time += step;
1291           if (level.time<0)
1292             level.time = 0;
1293           else if (level.time>999)
1294             level.time = 999;
1295         }
1296         else if (choice==16)
1297         {
1298           lev_fieldx += step;
1299           if (lev_fieldx<MIN_LEV_FIELDX)
1300             lev_fieldx = MIN_LEV_FIELDX;
1301           else if (lev_fieldx>MAX_LEV_FIELDX)
1302             lev_fieldx = MAX_LEV_FIELDX;
1303           level.fieldx = lev_fieldx;
1304         }
1305         else if (choice==17)
1306         {
1307           lev_fieldy += step;
1308           if (lev_fieldy<MIN_LEV_FIELDY)
1309             lev_fieldy = MIN_LEV_FIELDY;
1310           else if (lev_fieldy>MAX_LEV_FIELDY)
1311             lev_fieldy = MAX_LEV_FIELDY;
1312           level.fieldy = lev_fieldy;
1313         }
1314
1315         if (choice<11)
1316           DrawText(ED_COUNT_VALUE_XPOS,
1317                    ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE,
1318                    int2str(level.score[choice],3),FS_SMALL,FC_YELLOW);
1319         else if (choice==11)
1320           DrawText(ED_COUNT_VALUE_XPOS,
1321                    ED_COUNT_VALUE_YPOS+11*ED_COUNT_GADGET_YSIZE,
1322                    int2str(level.tempo_amoebe,3),FS_SMALL,FC_YELLOW);
1323         else if (choice==12)
1324           DrawText(ED_COUNT_VALUE_XPOS,
1325                    ED_COUNT_VALUE_YPOS+12*ED_COUNT_GADGET_YSIZE,
1326                    int2str(level.dauer_sieb,3),FS_SMALL,FC_YELLOW);
1327         else if (choice==13)
1328           DrawText(ED_COUNT_VALUE_XPOS,
1329                    ED_COUNT_VALUE_YPOS+13*ED_COUNT_GADGET_YSIZE,
1330                    int2str(level.dauer_ablenk,3),FS_SMALL,FC_YELLOW);
1331         else if (choice==14)
1332           DrawText(ED_COUNT_VALUE_XPOS,
1333                    ED_COUNT_VALUE_YPOS+14*ED_COUNT_GADGET_YSIZE,
1334                    int2str(level.edelsteine,3),FS_SMALL,FC_YELLOW);
1335         else if (choice==15)
1336           DrawText(ED_COUNT_VALUE_XPOS,
1337                    ED_COUNT_VALUE_YPOS+15*ED_COUNT_GADGET_YSIZE,
1338                    int2str(level.time,3),FS_SMALL,FC_YELLOW);
1339         else if (choice==16)
1340           DrawText(ED_SIZE_VALUE_XPOS,
1341                    ED_SIZE_VALUE_YPOS+0*ED_SIZE_GADGET_YSIZE,
1342                    int2str(level.fieldx,3),FS_SMALL,FC_YELLOW);
1343         else if (choice==17)
1344           DrawText(ED_SIZE_VALUE_XPOS,
1345                    ED_SIZE_VALUE_YPOS+1*ED_SIZE_GADGET_YSIZE,
1346                    int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
1347
1348         redraw_mask &= ~REDRAW_FIELD;
1349         if (choice<16)
1350           XCopyArea(display,drawto,window,gc,
1351                     ED_COUNT_VALUE_XPOS,
1352                     ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE,
1353                     3*FONT2_XSIZE,FONT2_YSIZE,
1354                     ED_COUNT_VALUE_XPOS,
1355                     ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE);
1356         else
1357           XCopyArea(display,drawto,window,gc,
1358                     ED_SIZE_VALUE_XPOS,
1359                     ED_SIZE_VALUE_YPOS+(choice-16)*ED_SIZE_GADGET_YSIZE,
1360                     3*FONT2_XSIZE,FONT2_YSIZE,
1361                     ED_SIZE_VALUE_XPOS,
1362                     ED_SIZE_VALUE_YPOS+(choice-16)*ED_SIZE_GADGET_YSIZE);
1363         XFlush(display);
1364       }
1365
1366
1367
1368 #if 0
1369
1370       switch(CheckCtrlButtons(mx,my,button))
1371       {
1372         case ED_BUTTON_EDIT:
1373           CloseDoor(DOOR_CLOSE_2);
1374           AdjustLevelScrollPosition();
1375           DrawMiniLevel(level_xpos,level_ypos);
1376           XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1377                     DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY2,
1378                     VXSIZE,VYSIZE,
1379                     DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
1380           OpenDoor(DOOR_OPEN_2);
1381           edit_mode = ED_MODE_DRAWING;
1382           break;
1383         case ED_BUTTON_CLEAR:
1384           if (Request("Are you sure to clear this level ?",REQ_ASK))
1385           {
1386             for(x=0;x<MAX_LEV_FIELDX;x++) 
1387               for(y=0;y<MAX_LEV_FIELDY;y++) 
1388                 Feld[x][y] = EL_ERDREICH;
1389             DrawMiniLevel(level_xpos,level_ypos);
1390           }
1391           break;
1392         case ED_BUTTON_UNDO:
1393           if (leveldir[leveldir_nr].readonly ||
1394               Request("Exit without saving ?",REQ_ASK | REQ_STAY_OPEN))
1395           {
1396             CloseDoor(DOOR_CLOSE_ALL);
1397             game_status=MAINMENU;
1398             DrawMainMenu();
1399           }
1400           else
1401           {
1402             CloseDoor(DOOR_CLOSE_1);
1403             OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
1404           }
1405           break;
1406         case ED_BUTTON_EXIT:
1407           {
1408             int figur_vorhanden = FALSE;
1409
1410             if (leveldir[leveldir_nr].readonly)
1411             {
1412               Request("This level is read only !",REQ_CONFIRM);
1413               break;
1414             }
1415
1416             for(y=0;y<lev_fieldy;y++) 
1417               for(x=0;x<lev_fieldx;x++)
1418                 if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1) 
1419                   figur_vorhanden = TRUE;
1420
1421             if (!figur_vorhanden)
1422               Request("No Level without Gregor Mc Duffin please !",
1423                          REQ_CONFIRM);
1424             else
1425             {
1426               if (Request("Save this level and kill the old ?",
1427                              REQ_ASK | REQ_STAY_OPEN))
1428               {
1429                 for(x=0;x<lev_fieldx;x++)
1430                   for(y=0;y<lev_fieldy;y++) 
1431                     Ur[x][y]=Feld[x][y];
1432                 SaveLevel(level_nr);
1433               }
1434               CloseDoor(DOOR_CLOSE_ALL);
1435               game_status=MAINMENU;
1436               DrawMainMenu();
1437             }
1438           }
1439           break;
1440         default:
1441           break;
1442       }
1443
1444 #endif
1445
1446
1447
1448       if (mx>=ED_COUNT_GADGET_XPOS &&
1449           mx<ED_COUNT_GADGET_XPOS+31*FONT2_XSIZE+10 &&
1450           my>=ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE &&
1451           my<ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE+ED_WIN_COUNT_YSIZE)
1452       {
1453         if (!name_typing)
1454         {
1455           name_typing = TRUE;
1456           DrawText(ED_COUNT_GADGET_XPOS+5,
1457                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1458                    level.name,FS_SMALL,FC_GREEN);
1459           DrawText(ED_COUNT_GADGET_XPOS+5+strlen(level.name)*FONT2_XSIZE,
1460                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1461                    "<",FS_SMALL,FC_RED);
1462         }
1463       }
1464       else
1465       {
1466         if (name_typing)
1467         {
1468           name_typing = FALSE;
1469           DrawText(ED_COUNT_GADGET_XPOS+5,
1470                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1471                    level.name,FS_SMALL,FC_YELLOW);
1472           DrawText(ED_COUNT_GADGET_XPOS+5+strlen(level.name)*FONT2_XSIZE,
1473                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1474                    " ",FS_SMALL,FC_RED);
1475         }
1476       }
1477
1478       if (mx>=SX+29*MINI_TILEX && mx<SX+30*MINI_TILEX &&
1479           my>=SY+26*MINI_TILEY && my<SY+27*MINI_TILEY)
1480       {
1481         int new_element;
1482
1483         if (!button || button<1 || button>3)
1484           return;
1485
1486         new_element = (button==1 ? new_element1 :
1487                        button==2 ? new_element2 :
1488                        button==3 ? new_element3 : 0);
1489
1490         if (new_element != level.amoebe_inhalt)
1491         {
1492           level.amoebe_inhalt = new_element;
1493           DrawMiniElement(29,26,new_element);
1494         }
1495       }
1496
1497       if (mx>=SX+1*MINI_TILEX && mx<SX+(1+4*5)*MINI_TILEX &&
1498           my>=SY+2*MINI_TILEY && my<SY+(2+3)*MINI_TILEY)
1499       {
1500         int x = (mx-SX-1*MINI_TILEX)/MINI_TILEX;
1501         int y = (my-SY-2*MINI_TILEY)/MINI_TILEY;
1502         int i = x/5;
1503         int new_element;
1504
1505         x = x-i*5;
1506         if (i>=0 && i<43 && x>=0 && x<3 && y>=0 && y<3)
1507         {
1508           if (button && !motion_status)
1509             in_field_pressed = TRUE;
1510
1511           if (!button || !in_field_pressed || button<1 || button>3)
1512             return;
1513
1514           new_element = (button==1 ? new_element1 :
1515                          button==2 ? new_element2 :
1516                          button==3 ? new_element3 : 0);
1517
1518           if (new_element != level.mampfer_inhalt[i][x][y])
1519           {
1520             level.mampfer_inhalt[i][x][y] = new_element;
1521             DrawMiniElement(1+5*i+x,2+y,new_element);
1522           }
1523         }
1524         else if (!motion_status)/* Mauszeiger nicht im Cruncher-Feld */
1525           in_field_pressed = FALSE;
1526       }
1527       else if (!motion_status)  /* Mauszeiger nicht im Cruncher-Feld */
1528         in_field_pressed = FALSE;
1529     }
1530   }
1531
1532   last_button = button;
1533
1534   BackToFront();
1535 }
1536
1537 void LevelNameTyping(KeySym key)
1538 {
1539   unsigned char ascii = 0;
1540   int len = strlen(level.name);
1541
1542   if (!name_typing)
1543     return;
1544
1545   if (key>=XK_A && key<=XK_Z)
1546     ascii = 'A'+(char)(key-XK_A);
1547   else if (key>=XK_a && key<=XK_z)
1548     ascii = 'a'+(char)(key-XK_a);
1549   else if (key>=XK_0 && key<=XK_9)
1550     ascii = '0'+(char)(key-XK_0);
1551 #ifdef XK_LATIN1
1552   else if (key>=XK_space && key<=XK_at)
1553     ascii = ' '+(char)(key-XK_space);
1554   else if (key==XK_Adiaeresis)
1555     ascii = 'Ä';
1556   else if (key==XK_Odiaeresis)
1557     ascii = 'Ö';
1558   else if (key==XK_Udiaeresis)
1559     ascii = 'Ãœ';
1560   else if (key==XK_adiaeresis)
1561     ascii = 'ä';
1562   else if (key==XK_odiaeresis)
1563     ascii = 'ö';
1564   else if (key==XK_udiaeresis)
1565     ascii = 'ü';
1566   else if (key==XK_underscore)
1567     ascii = '_';
1568 #endif
1569
1570   if (ascii && len<MAX_LEVNAMLEN-2)
1571   {
1572     level.name[len] = ascii;
1573     level.name[len+1] = 0;
1574     len++;
1575
1576     DrawTextExt(drawto,gc,
1577                 ED_COUNT_GADGET_XPOS+5,
1578                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1579                 level.name,FS_SMALL,FC_GREEN);
1580     DrawTextExt(window,gc,
1581                 ED_COUNT_GADGET_XPOS+5,
1582                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1583                 level.name,FS_SMALL,FC_GREEN);
1584     DrawTextExt(drawto,gc,
1585                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1586                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1587                 "<",FS_SMALL,FC_RED);
1588     DrawTextExt(window,gc,
1589                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1590                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1591                 "<",FS_SMALL,FC_RED);
1592   }
1593   else if ((key==XK_Delete || key==XK_BackSpace) && len>0)
1594   {
1595     level.name[len-1] = 0;
1596     len--;
1597
1598     DrawTextExt(drawto,gc,
1599                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1600                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1601                 "< ",FS_SMALL,FC_GREEN);
1602     DrawTextExt(window,gc,
1603                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1604                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1605                 "< ",FS_SMALL,FC_GREEN);
1606   }
1607   else if (key==XK_Return)
1608   {
1609     DrawTextExt(drawto,gc,
1610                 ED_COUNT_GADGET_XPOS+5,
1611                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1612                 level.name,FS_SMALL,FC_YELLOW);
1613     DrawTextExt(window,gc,
1614                 ED_COUNT_GADGET_XPOS+5,
1615                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1616                 level.name,FS_SMALL,FC_YELLOW);
1617     DrawTextExt(drawto,gc,
1618                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1619                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1620                 " ",FS_SMALL,FC_YELLOW);
1621     DrawTextExt(window,gc,
1622                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1623                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1624                 " ",FS_SMALL,FC_YELLOW);
1625
1626     name_typing = FALSE;
1627   }
1628 }
1629
1630 static void DrawCounterValueField(int counter_id, int value)
1631 {
1632   int x = SX + counter_info[counter_id].x + ED_WIN_COUNT_XPOS;
1633   int y = SY + counter_info[counter_id].y;
1634
1635   XCopyArea(display, pix[PIX_DOOR], drawto, gc,
1636             DOOR_GFX_PAGEX4 + ED_WIN_COUNT_XPOS,
1637             DOOR_GFX_PAGEY1 + ED_WIN_COUNT_YPOS,
1638             ED_WIN_COUNT_XSIZE, ED_WIN_COUNT_YSIZE,
1639             x, y);
1640
1641   DrawText(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
1642            int2str(value, 3), FS_SMALL, FC_YELLOW);
1643 }
1644
1645 #define TEXT_COLLECTING         "Score for collecting"
1646 #define TEXT_SMASHING           "Score for smashing"
1647 #define TEXT_CRACKING           "Score for cracking"
1648 #define TEXT_SPEED              "Speed of growth"
1649 #define TEXT_DURATION           "Duration when activated"
1650
1651 static void DrawDrawingWindow()
1652 {
1653   ClearWindow();
1654   UnmapLevelEditorWindowGadgets();
1655   MapMainDrawingArea();
1656   AdjustLevelScrollPosition();
1657   DrawMiniLevel(level_xpos, level_ypos);
1658 }
1659
1660 static void DrawPropertiesWindow(int element)
1661 {
1662   int i, x, y;
1663   int num_elements_in_level;
1664   static struct
1665   {
1666     int element;
1667     int *counter_value;
1668     char *text;
1669   } elements_with_counter[] =
1670   {
1671     { EL_EDELSTEIN,     &level.score[0],        TEXT_COLLECTING },
1672     { EL_EDELSTEIN_BD,  &level.score[0],        TEXT_COLLECTING },
1673     { EL_EDELSTEIN_GELB,&level.score[0],        TEXT_COLLECTING },
1674     { EL_EDELSTEIN_ROT, &level.score[0],        TEXT_COLLECTING },
1675     { EL_EDELSTEIN_LILA,&level.score[0],        TEXT_COLLECTING },
1676     { EL_DIAMANT,       &level.score[1],        TEXT_COLLECTING },
1677     { EL_KAEFER_R,      &level.score[2],        TEXT_SMASHING },
1678     { EL_KAEFER_O,      &level.score[2],        TEXT_SMASHING },
1679     { EL_KAEFER_L,      &level.score[2],        TEXT_SMASHING },
1680     { EL_KAEFER_U,      &level.score[2],        TEXT_SMASHING },
1681     { EL_BUTTERFLY_R,   &level.score[2],        TEXT_SMASHING },
1682     { EL_BUTTERFLY_O,   &level.score[2],        TEXT_SMASHING },
1683     { EL_BUTTERFLY_L,   &level.score[2],        TEXT_SMASHING },
1684     { EL_BUTTERFLY_U,   &level.score[2],        TEXT_SMASHING },
1685     { EL_FLIEGER_R,     &level.score[3],        TEXT_SMASHING },
1686     { EL_FLIEGER_O,     &level.score[3],        TEXT_SMASHING },
1687     { EL_FLIEGER_L,     &level.score[3],        TEXT_SMASHING },
1688     { EL_FLIEGER_U,     &level.score[3],        TEXT_SMASHING },
1689     { EL_FIREFLY_R,     &level.score[3],        TEXT_SMASHING },
1690     { EL_FIREFLY_O,     &level.score[3],        TEXT_SMASHING },
1691     { EL_FIREFLY_L,     &level.score[3],        TEXT_SMASHING },
1692     { EL_FIREFLY_U,     &level.score[3],        TEXT_SMASHING },
1693     { EL_MAMPFER,       &level.score[4],        TEXT_SMASHING },
1694     { EL_MAMPFER2,      &level.score[4],        TEXT_SMASHING },
1695     { EL_ROBOT,         &level.score[5],        TEXT_SMASHING },
1696     { EL_PACMAN_R,      &level.score[6],        TEXT_SMASHING },
1697     { EL_PACMAN_O,      &level.score[6],        TEXT_SMASHING },
1698     { EL_PACMAN_L,      &level.score[6],        TEXT_SMASHING },
1699     { EL_PACMAN_U,      &level.score[6],        TEXT_SMASHING },
1700     { EL_KOKOSNUSS,     &level.score[7],        TEXT_CRACKING },
1701     { EL_DYNAMIT_AUS,   &level.score[8],        TEXT_COLLECTING },
1702     { EL_SCHLUESSEL1,   &level.score[9],        TEXT_COLLECTING },
1703     { EL_SCHLUESSEL2,   &level.score[9],        TEXT_COLLECTING },
1704     { EL_SCHLUESSEL3,   &level.score[9],        TEXT_COLLECTING },
1705     { EL_SCHLUESSEL4,   &level.score[9],        TEXT_COLLECTING },
1706     { EL_AMOEBE_NASS,   &level.tempo_amoebe,    TEXT_SPEED },
1707     { EL_AMOEBE_NORM,   &level.tempo_amoebe,    TEXT_SPEED },
1708     { EL_AMOEBE_VOLL,   &level.tempo_amoebe,    TEXT_SPEED },
1709     { EL_AMOEBE_BD,     &level.tempo_amoebe,    TEXT_SPEED },
1710     { EL_SIEB_LEER,     &level.dauer_sieb,      TEXT_DURATION },
1711     { EL_ABLENK_AUS,    &level.dauer_ablenk,    TEXT_DURATION },
1712     { -1, NULL, NULL }
1713   };
1714
1715   ClearWindow();
1716   UnmapLevelEditorWindowGadgets();
1717
1718   DrawGraphic(1, 1, el2gfx(element));
1719   DrawText(SX + 3*TILEX, SY + 5*TILEY/4, "Element Properties",
1720            FS_SMALL, FC_YELLOW);
1721
1722   num_elements_in_level = 0;
1723   for(y=0; y<lev_fieldy; y++) 
1724     for(x=0; x<lev_fieldx; x++)
1725       if (Feld[x][y] == element)
1726         num_elements_in_level++;
1727
1728   DrawTextF(TILEX, 5*TILEY, FC_YELLOW, "%d x contained in level",
1729             num_elements_in_level);
1730
1731   for (i=0; elements_with_counter[i].element != -1; i++)
1732   {
1733     if (elements_with_counter[i].element == element)
1734     {
1735       int x = SX + counter_info[ED_COUNTER_SCORE].x + DXSIZE;
1736       int y = SY + counter_info[ED_COUNTER_SCORE].y;
1737
1738       gadget_score_value = elements_with_counter[i].counter_value;
1739       DrawCounterValueField(ED_COUNTER_SCORE, *gadget_score_value);
1740       DrawText(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
1741                elements_with_counter[i].text, FS_SMALL, FC_YELLOW);
1742       MapCounterButtons(ED_COUNTER_SCORE);
1743       break;
1744     }
1745   }
1746 }
1747
1748 static void swap_numbers(int *i1, int *i2)
1749 {
1750   int help = *i1;
1751
1752   *i1 = *i2;
1753   *i2 = help;
1754 }
1755
1756 static void swap_number_pairs(int *x1, int *y1, int *x2, int *y2)
1757 {
1758   int help_x = *x1;
1759   int help_y = *y1;
1760
1761   *x1 = *x2;
1762   *x2 = help_x;
1763
1764   *y1 = *y2;
1765   *y2 = help_y;
1766 }
1767
1768 static void DrawLineElement(int sx, int sy, int element, boolean change_level)
1769 {
1770   int lx = sx + level_xpos;
1771   int ly = sy + level_ypos;
1772
1773   DrawMiniElement(sx, sy, (element < 0 ? Feld[lx][ly] : element));
1774
1775   if (change_level)
1776     Feld[lx][ly] = element;
1777 }
1778
1779 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
1780                      int element, boolean change_level)
1781 {
1782   if (from_y == to_y)                   /* horizontal line */
1783   {
1784     int x;
1785     int y = from_y;
1786
1787     if (from_x > to_x)
1788       swap_numbers(&from_x, &to_x);
1789
1790     for (x=from_x; x<=to_x; x++)
1791       DrawLineElement(x, y, element, change_level);
1792   }
1793   else if (from_x == to_x)              /* vertical line */
1794   {
1795     int x = from_x;
1796     int y;
1797
1798     if (from_y > to_y)
1799       swap_numbers(&from_y, &to_y);
1800
1801     for (y=from_y; y<=to_y; y++)
1802       DrawLineElement(x, y, element, change_level);
1803   }
1804   else                                  /* diagonal line */
1805   {
1806     int len_x = ABS(to_x - from_x);
1807     int len_y = ABS(to_y - from_y);
1808     int x, y;
1809
1810     if (len_y < len_x)                  /* a < 1 */
1811     {
1812       float a = (float)len_y / (float)len_x;
1813
1814       if (from_x > to_x)
1815         swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
1816
1817       for (x=0; x<=len_x; x++)
1818       {
1819         int y = (int)(a * x + 0.5) * (to_y < from_y ? -1 : +1);
1820
1821         DrawLineElement(from_x + x, from_y + y, element, change_level);
1822       }
1823     }
1824     else                                /* a >= 1 */
1825     {
1826       float a = (float)len_x / (float)len_y;
1827
1828       if (from_y > to_y)
1829         swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
1830
1831       for (y=0; y<=len_y; y++)
1832       {
1833         int x = (int)(a * y + 0.5) * (to_x < from_x ? -1 : +1);
1834
1835         DrawLineElement(from_x + x, from_y + y, element, change_level);
1836       }
1837     }
1838   }
1839 }
1840
1841 static void DrawRectangle(int from_x, int from_y, int to_x, int to_y,
1842                           int element, boolean change_level)
1843 {
1844   DrawLine(from_x, from_y, from_x, to_y, element, change_level);
1845   DrawLine(from_x, to_y, to_x, to_y, element, change_level);
1846   DrawLine(to_x, to_y, to_x, from_y, element, change_level);
1847   DrawLine(to_x, from_y, from_x, from_y, element, change_level);
1848 }
1849
1850 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
1851                           int element, boolean change_level)
1852 {
1853   int y;
1854
1855   if (from_y > to_y)
1856     swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
1857
1858   for (y=from_y; y<=to_y; y++)
1859     DrawLine(from_x, y, to_x, y, element, change_level);
1860 }
1861
1862 static void FloodFill(int from_x, int from_y, int fill_element)
1863 {
1864   int i,x,y;
1865   int old_element;
1866   static int check[4][2] = { {-1,0}, {0,-1}, {1,0}, {0,1} };
1867   static int safety = 0;
1868
1869   /* check if starting field still has the desired content */
1870   if (Feld[from_x][from_y] == fill_element)
1871     return;
1872
1873   safety++;
1874
1875   if (safety > lev_fieldx*lev_fieldy)
1876     Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
1877
1878   old_element = Feld[from_x][from_y];
1879   Feld[from_x][from_y] = fill_element;
1880
1881   for(i=0;i<4;i++)
1882   {
1883     x = from_x + check[i][0];
1884     y = from_y + check[i][1];
1885
1886     if (IN_LEV_FIELD(x,y) && Feld[x][y] == old_element)
1887       FloodFill(x, y, fill_element);
1888   }
1889
1890   safety--;
1891 }
1892
1893 static void CopyLevelToUndoBuffer()
1894 {
1895   int x, y;
1896
1897   undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
1898
1899   if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
1900     undo_buffer_steps++;
1901
1902   for(x=0; x<lev_fieldx; x++)
1903     for(y=0; y<lev_fieldy; y++)
1904       UndoBuffer[undo_buffer_position][x][y] = Feld[x][y];
1905 }
1906
1907 static void RandomPlacement(int button)
1908 {
1909   int new_element;
1910   int x, y;
1911
1912   new_element = (button == 1 ? new_element1 :
1913                  button == 2 ? new_element2 :
1914                  button == 3 ? new_element3 : 0);
1915
1916   if (random_placement_method == RANDOM_USE_PERCENTAGE)
1917   {
1918     for(x=0; x<lev_fieldx; x++)
1919       for(y=0; y<lev_fieldy; y++)
1920         if (RND(100) < random_placement_percentage)
1921           Feld[x][y] = new_element;
1922   }
1923   else
1924   {
1925     int elements_left = random_placement_num_objects;
1926
1927     while (elements_left > 0)
1928     {
1929       x = RND(lev_fieldx);
1930       y = RND(lev_fieldy);
1931
1932       if (Feld[x][y] != new_element)
1933       {
1934         Feld[x][y] = new_element;
1935         elements_left--;
1936       }
1937     }
1938   }
1939
1940   DrawMiniLevel(level_xpos, level_ypos);
1941 }
1942
1943 static void HandleDrawingAreas(struct GadgetInfo *gi)
1944 {
1945   static boolean started_inside_drawing_area = FALSE;
1946   boolean inside_drawing_area = !gi->event.off_borders;
1947   boolean button_press_event;
1948   boolean button_release_event;
1949   int new_element;
1950   int button = gi->event.button;
1951   int sx = gi->event.x, sy = gi->event.y;
1952   int lx, ly;
1953   int x, y;
1954
1955   if (edit_mode != ED_MODE_DRAWING)
1956     return;
1957
1958   button_press_event = (gi->event.type == GD_EVENT_PRESSED);
1959   button_release_event = (gi->event.type == GD_EVENT_RELEASED);
1960
1961   sx = (sx < 0 ? 0 : sx > 2*SCR_FIELDX - 1 ? 2*SCR_FIELDX - 1 : sx);
1962   sy = (sy < 0 ? 0 : sy > 2*SCR_FIELDY - 1 ? 2*SCR_FIELDY - 1 : sy);
1963   lx = sx + level_xpos;
1964   ly = sy + level_ypos;
1965
1966   lx = (lx < 0 ? 0 : lx > lev_fieldx - 1 ? lev_fieldx - 1 : lx);
1967   ly = (ly < 0 ? 0 : ly > lev_fieldy - 1 ? lev_fieldy - 1 : ly);
1968   sx = lx - level_xpos;
1969   sy = ly - level_ypos;
1970
1971   if (button_press_event)
1972     started_inside_drawing_area = inside_drawing_area;
1973
1974   if (!started_inside_drawing_area)
1975     return;
1976
1977   if ((!button && !button_release_event) ||
1978       sx > lev_fieldx || sy > lev_fieldy ||
1979       (sx == 0 && level_xpos<0) ||
1980       (sx == 2*SCR_FIELDX - 1 && level_xpos > lev_fieldx - 2*SCR_FIELDX) ||
1981       (sy == 0 && level_ypos < 0) ||
1982       (sy == 2*SCR_FIELDY - 1 && level_ypos > lev_fieldy - 2*SCR_FIELDY))
1983     return;
1984
1985   new_element = (button == 1 ? new_element1 :
1986                  button == 2 ? new_element2 :
1987                  button == 3 ? new_element3 : 0);
1988
1989   switch (drawing_function)
1990   {
1991     case ED_CTRL_ID_SINGLE_ITEMS:
1992       if (button_release_event)
1993         CopyLevelToUndoBuffer();
1994
1995       if (!button)
1996         break;
1997
1998       if (new_element != Feld[lx][ly])
1999       {
2000         if (new_element == EL_SPIELFIGUR)
2001         {
2002           /* remove player at old position */
2003           for(y=0; y<lev_fieldy; y++)
2004           {
2005             for(x=0; x<lev_fieldx; x++)
2006             {
2007               if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
2008               {
2009                 Feld[x][y] = EL_LEERRAUM;
2010                 if (x - level_xpos >= 0 && x - level_xpos < 2*SCR_FIELDX &&
2011                     y - level_ypos >= 0 && y - level_ypos < 2*SCR_FIELDY)
2012                   DrawMiniElement(x - level_xpos, y - level_ypos, EL_LEERRAUM);
2013               }
2014             }
2015           }
2016         }
2017
2018         Feld[lx][ly] = new_element;
2019         DrawMiniElement(sx, sy, new_element);
2020       }
2021       break;
2022
2023     case ED_CTRL_ID_CONNECTED_ITEMS:
2024       {
2025         static int last_sx = -1;
2026         static int last_sy = -1;
2027
2028         if (button_release_event)
2029           CopyLevelToUndoBuffer();
2030
2031         if (button)
2032         {
2033           if (!button_press_event)
2034             DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
2035
2036           last_sx = sx;
2037           last_sy = sy;
2038         }
2039       }
2040       break;
2041
2042     case ED_CTRL_ID_LINE:
2043     case ED_CTRL_ID_RECTANGLE:
2044     case ED_CTRL_ID_FILLED_BOX:
2045       {
2046         static int last_sx = -1;
2047         static int last_sy = -1;
2048         static int start_sx = -1;
2049         static int start_sy = -1;
2050         void (*draw_func)(int, int, int, int, int, boolean);
2051
2052         if (drawing_function == ED_CTRL_ID_LINE)
2053           draw_func = DrawLine;
2054         else if (drawing_function == ED_CTRL_ID_RECTANGLE)
2055           draw_func = DrawRectangle;
2056         else
2057           draw_func = DrawFilledBox;
2058
2059         if (button_press_event)
2060         {
2061           last_sx = start_sx = sx;
2062           last_sy = start_sy = sy;
2063           draw_func(sx, sy, sx, sy, new_element, FALSE);
2064         }
2065         else if (button_release_event)
2066         {
2067           draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
2068           CopyLevelToUndoBuffer();
2069         }
2070         else if (last_sx != sx || last_sy != sy)
2071         {
2072           draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
2073           draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
2074           last_sx = sx;
2075           last_sy = sy;
2076         }
2077       }
2078       break;
2079
2080     case ED_CTRL_ID_FLOOD_FILL:
2081       if (button_press_event && Feld[lx][ly] != new_element)
2082       {
2083         FloodFill(lx, ly, new_element);
2084         DrawMiniLevel(level_xpos, level_ypos);
2085         CopyLevelToUndoBuffer();
2086       }
2087       break;
2088
2089     default:
2090       break;
2091   }
2092 }
2093
2094 static void HandleCounterButtons(struct GadgetInfo *gi)
2095 {
2096   int id = gi->custom_id;
2097   int button = gi->event.button;
2098   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2099
2100   switch (id)
2101   {
2102     case ED_CTRL_ID_SCORE_DOWN:
2103     case ED_CTRL_ID_SCORE_UP:
2104       *gadget_score_value += (id == ED_CTRL_ID_SCORE_DOWN ? -step : step);
2105       if (*gadget_score_value < 0)
2106         *gadget_score_value = 0;
2107       else if (*gadget_score_value > 255)
2108         *gadget_score_value = 255;
2109
2110       DrawCounterValueField(ED_COUNTER_SCORE, *gadget_score_value);
2111       break;
2112
2113     default:
2114       break;
2115   }
2116 }
2117
2118 static void HandleControlButtons(struct GadgetInfo *gi)
2119 {
2120   int id = gi->custom_id;
2121   int button = gi->event.button;
2122   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2123   int new_element;
2124   int player_present = FALSE;
2125   int level_changed = FALSE;
2126   int x, y;
2127
2128   new_element = (button == 1 ? new_element1 :
2129                  button == 2 ? new_element2 :
2130                  button == 3 ? new_element3 : 0);
2131
2132   if (id < ED_NUM_CTRL1_BUTTONS && edit_mode != ED_MODE_DRAWING)
2133   {
2134     DrawDrawingWindow();
2135     edit_mode = ED_MODE_DRAWING;
2136   }
2137
2138   switch (id)
2139   {
2140     case ED_CTRL_ID_SINGLE_ITEMS:
2141     case ED_CTRL_ID_CONNECTED_ITEMS:
2142     case ED_CTRL_ID_LINE:
2143     case ED_CTRL_ID_TEXT:
2144     case ED_CTRL_ID_RECTANGLE:
2145     case ED_CTRL_ID_FILLED_BOX:
2146     case ED_CTRL_ID_FLOOD_FILL:
2147     case ED_CTRL_ID_BRUSH:
2148       drawing_function = id;
2149       break;
2150
2151     case ED_CTRL_ID_WRAP_LEFT:
2152       if (level_xpos >= 0)
2153       {
2154         if (lev_fieldx < 2*SCR_FIELDX - 2)
2155           break;
2156
2157         level_xpos -= step;
2158         if (level_xpos <- 1)
2159           level_xpos = -1;
2160         if (button == 1)
2161           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
2162         else
2163           DrawMiniLevel(level_xpos, level_ypos);
2164       }
2165       break;
2166
2167     case ED_CTRL_ID_WRAP_RIGHT:
2168       if (level_xpos <= lev_fieldx - 2*SCR_FIELDX)
2169       {
2170         if (lev_fieldx < 2*SCR_FIELDX - 2)
2171           break;
2172
2173         level_xpos += step;
2174         if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
2175           level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
2176         if (button == 1)
2177           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
2178         else
2179           DrawMiniLevel(level_xpos, level_ypos);
2180       }
2181       break;
2182
2183     case ED_CTRL_ID_WRAP_UP:
2184       if (level_ypos >= 0)
2185       {
2186         if (lev_fieldy < 2*SCR_FIELDY - 2)
2187           break;
2188
2189         level_ypos -= step;
2190         if (level_ypos < -1)
2191           level_ypos = -1;
2192         if (button == 1)
2193           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
2194         else
2195           DrawMiniLevel(level_xpos, level_ypos);
2196       }
2197       break;
2198
2199     case ED_CTRL_ID_WRAP_DOWN:
2200       if (level_ypos <= lev_fieldy - 2*SCR_FIELDY)
2201       {
2202         if (lev_fieldy < 2*SCR_FIELDY - 2)
2203           break;
2204
2205         level_ypos += step;
2206         if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
2207           level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
2208         if (button == 1)
2209           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_UP);
2210         else
2211           DrawMiniLevel(level_xpos, level_ypos);
2212       }
2213       break;
2214
2215     case ED_CTRL_ID_PROPERTIES:
2216       DrawPropertiesWindow(new_element);
2217       edit_mode = ED_MODE_PROPERTIES;
2218       break;
2219
2220     case ED_CTRL_ID_RANDOM_PLACEMENT:
2221       RandomPlacement(button);
2222       CopyLevelToUndoBuffer();
2223       break;
2224
2225     case ED_CTRL_ID_UNDO:
2226       if (undo_buffer_steps == 0)
2227       {
2228         Request("Undo buffer empty !", REQ_CONFIRM);
2229         break;
2230       }
2231
2232       undo_buffer_position =
2233         (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
2234       undo_buffer_steps--;
2235
2236       for(x=0; x<lev_fieldx; x++)
2237         for(y=0; y<lev_fieldy; y++)
2238           Feld[x][y] = UndoBuffer[undo_buffer_position][x][y];
2239       DrawMiniLevel(level_xpos,level_ypos);
2240       break;
2241
2242     case ED_CTRL_ID_INFO:
2243       if (edit_mode != ED_MODE_INFO)
2244       {
2245         DrawControlWindow();
2246         edit_mode = ED_MODE_INFO;
2247       }
2248       else
2249       {
2250         AdjustLevelScrollPosition();
2251         DrawMiniLevel(level_xpos, level_ypos);
2252         edit_mode = ED_MODE_DRAWING;
2253       }
2254       break;
2255
2256     case ED_CTRL_ID_CLEAR:
2257       for(x=0; x<MAX_LEV_FIELDX; x++) 
2258         for(y=0; y<MAX_LEV_FIELDY; y++) 
2259           Feld[x][y] = new_element3;
2260       CopyLevelToUndoBuffer();
2261
2262       DrawMiniLevel(level_xpos, level_ypos);
2263       break;
2264
2265     case ED_CTRL_ID_SAVE:
2266       if (leveldir[leveldir_nr].readonly)
2267       {
2268         Request("This level is read only !", REQ_CONFIRM);
2269         break;
2270       }
2271
2272       for(y=0; y<lev_fieldy; y++) 
2273         for(x=0; x<lev_fieldx; x++)
2274           if (Feld[x][y] != Ur[x][y])
2275             level_changed = TRUE;
2276
2277       if (!level_changed)
2278       {
2279         Request("Level has not changed !", REQ_CONFIRM);
2280         break;
2281       }
2282
2283       for(y=0; y<lev_fieldy; y++) 
2284         for(x=0; x<lev_fieldx; x++)
2285           if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1) 
2286             player_present = TRUE;
2287
2288       if (!player_present)
2289         Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
2290       else
2291       {
2292         if (Request("Save this level and kill the old ?", REQ_ASK))
2293         {
2294           for(x=0; x<lev_fieldx; x++)
2295             for(y=0; y<lev_fieldy; y++) 
2296               Ur[x][y] = Feld[x][y];
2297           SaveLevel(level_nr);
2298         }
2299       }
2300       break;
2301
2302     case ED_CTRL_ID_TEST:
2303       for(y=0; y<lev_fieldy; y++) 
2304         for(x=0; x<lev_fieldx; x++)
2305           if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1) 
2306             player_present = TRUE;
2307
2308       if (!player_present)
2309         Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
2310       else
2311       {
2312         for(x=0; x<lev_fieldx; x++)
2313           for(y=0; y<lev_fieldy; y++)
2314             OrigBackup[x][y] = Ur[x][y];
2315
2316         for(x=0; x<lev_fieldx; x++)
2317           for(y=0; y<lev_fieldy; y++)
2318             Ur[x][y] = Feld[x][y];
2319
2320         level_editor_test_game = TRUE;
2321         game_status = PLAYING;
2322         InitGame();
2323       }
2324       break;
2325
2326     case ED_CTRL_ID_EXIT:
2327       for(y=0; y<lev_fieldy; y++) 
2328         for(x=0; x<lev_fieldx; x++)
2329           if (Feld[x][y] != Ur[x][y])
2330             level_changed = TRUE;
2331
2332       if (!level_changed ||
2333           Request("Level has changed! Exit without saving ?",
2334                   REQ_ASK | REQ_STAY_OPEN))
2335       {
2336         CloseDoor(DOOR_CLOSE_1);
2337
2338         /*
2339         CloseDoor(DOOR_CLOSE_ALL);
2340         */
2341
2342         /* draw smaller door */
2343         XCopyArea(display, pix[PIX_DOOR], drawto, gc,
2344                   DOOR_GFX_PAGEX7, 64,
2345                   108, 64,
2346                   EX - 4, EY - 12);
2347         redraw_mask |= REDRAW_ALL;
2348
2349         game_status = MAINMENU;
2350         DrawMainMenu();
2351       }
2352       else
2353       {
2354         CloseDoor(DOOR_CLOSE_1);
2355         XCopyArea(display, pix[PIX_DB_DOOR], pix[PIX_DB_DOOR], gc,
2356                   DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
2357                   DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
2358         OpenDoor(DOOR_OPEN_1);
2359       }
2360       break;
2361
2362     default:
2363       if (gi->event.type == GD_EVENT_PRESSED)
2364         printf("default: HandleControlButtons: GD_EVENT_PRESSED\n");
2365       else if (gi->event.type == GD_EVENT_RELEASED)
2366         printf("default: HandleControlButtons: GD_EVENT_RELEASED\n");
2367       else if (gi->event.type == GD_EVENT_MOVING)
2368         printf("default: HandleControlButtons: GD_EVENT_MOVING\n");
2369       else
2370         printf("default: HandleControlButtons: ?\n");
2371       break;
2372   }
2373 }