1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-98 Artsoft Entertainment *
8 * phone: ++49 +521 290471 *
9 * email: aeglos@valinor.owl.de *
10 *----------------------------------------------------------*
12 ***********************************************************/
21 /* positions in the level editor */
22 #define ED_WIN_MB_LEFT_XPOS 7
23 #define ED_WIN_MB_LEFT_YPOS 6
24 #define ED_WIN_LEVELNR_XPOS 77
25 #define ED_WIN_LEVELNR_YPOS 7
26 #define ED_WIN_MB_MIDDLE_XPOS 7
27 #define ED_WIN_MB_MIDDLE_YPOS 258
28 #define ED_WIN_MB_RIGHT_XPOS 77
29 #define ED_WIN_MB_RIGHT_YPOS 258
31 /* other constants for the editor */
32 #define ED_SCROLL_NO 0
33 #define ED_SCROLL_LEFT 1
34 #define ED_SCROLL_RIGHT 2
35 #define ED_SCROLL_UP 4
36 #define ED_SCROLL_DOWN 8
38 /* delay value to avoid too fast scrolling etc. */
39 #define CHOICE_DELAY_VALUE 100
41 /* how many steps can be cancelled */
42 #define NUM_UNDO_STEPS 10
44 /* values for the control window */
45 #define ED_CTRL_BUTTONS_GFX_YPOS 236
46 #define ED_CTRL1_BUTTONS_HORIZ 4
47 #define ED_CTRL1_BUTTONS_VERT 4
48 #define ED_CTRL1_BUTTON_XSIZE 22
49 #define ED_CTRL1_BUTTON_YSIZE 22
50 #define ED_CTRL1_BUTTONS_XPOS 6
51 #define ED_CTRL1_BUTTONS_YPOS 6
52 #define ED_CTRL2_BUTTONS_HORIZ 3
53 #define ED_CTRL2_BUTTONS_VERT 2
54 #define ED_CTRL2_BUTTON_XSIZE 30
55 #define ED_CTRL2_BUTTON_YSIZE 20
56 #define ED_CTRL2_BUTTONS_XPOS 5
57 #define ED_CTRL2_BUTTONS_YPOS 100
58 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
59 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
60 #define ED_NUM_CTRL_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
62 /* control button names */
63 #define ED_CTRL_ID_SINGLE_ITEMS 0
64 #define ED_CTRL_ID_CONNECTED_ITEMS 1
65 #define ED_CTRL_ID_LINE 2
66 #define ED_CTRL_ID_TEXT 3
67 #define ED_CTRL_ID_RECTANGLE 4
68 #define ED_CTRL_ID_FILLED_BOX 5
69 #define ED_CTRL_ID_WRAP_UP 6
70 #define ED_CTRL_ID_ITEM_PROPERTIES 7
71 #define ED_CTRL_ID_FLOOD_FILL 8
72 #define ED_CTRL_ID_WRAP_LEFT 9
73 #define ED_CTRL_ID_WRAP_RIGHT 11
74 #define ED_CTRL_ID_RANDOM_PLACEMENT 12
75 #define ED_CTRL_ID_BRUSH 13
76 #define ED_CTRL_ID_WRAP_DOWN 14
77 #define ED_CTRL_ID_UNDO 16
78 #define ED_CTRL_ID_INFO 17
79 #define ED_CTRL_ID_SAVE 18
80 #define ED_CTRL_ID_CLEAR 19
81 #define ED_CTRL_ID_TEST 20
82 #define ED_CTRL_ID_EXIT 21
84 /* forward declaration for internal use */
85 void HandleDrawingFunction(int, int, int);
87 static struct GadgetInfo *control_button_gadget[ED_NUM_CTRL_BUTTONS];
88 static boolean control_button_gadgets_created = FALSE;
90 static int drawing_function = ED_CTRL_ID_SINGLE_ITEMS;
92 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
93 static int undo_buffer_position = 0;
94 static int undo_buffer_steps = 0;
96 static int level_xpos,level_ypos;
97 static boolean edit_mode;
98 static boolean name_typing;
99 static int new_element1 = EL_MAUERWERK;
100 static int new_element2 = EL_LEERRAUM;
101 static int new_element3 = EL_ERDREICH;
104 int editor_element[] =
106 EL_CHAR_A + ('B' - 'A'),
107 EL_CHAR_A + ('O' - 'A'),
108 EL_CHAR_A + ('U' - 'A'),
109 EL_CHAR_A + ('L' - 'A'),
112 EL_CHAR_A + ('D' - 'A'),
113 EL_CHAR_A + ('E' - 'A'),
114 EL_CHAR_A + ('R' - 'A'),
116 EL_CHAR_A + ('D' - 'A'),
117 EL_CHAR_A + ('A' - 'A'),
118 EL_CHAR_A + ('S' - 'A'),
119 EL_CHAR_A + ('H' - 'A'),
146 EL_CHAR_A + ('E' - 'A'),
147 EL_CHAR_A + ('M' - 'A'),
148 EL_CHAR_A + ('E' - 'A'),
151 EL_CHAR_A + ('R' - 'A'),
152 EL_CHAR_A + ('A' - 'A'),
153 EL_CHAR_A + ('L' - 'A'),
154 EL_CHAR_A + ('D' - 'A'),
156 EL_CHAR_A + ('M' - 'A'),
157 EL_CHAR_A + ('I' - 'A'),
158 EL_CHAR_A + ('N' - 'A'),
159 EL_CHAR_A + ('E' - 'A'),
236 EL_CHAR_A + ('M' - 'A'),
237 EL_CHAR_A + ('O' - 'A'),
238 EL_CHAR_A + ('R' - 'A'),
239 EL_CHAR_A + ('E' - 'A'),
286 EL_CHAR_A + ('S' - 'A'),
287 EL_CHAR_A + ('O' - 'A'),
288 EL_CHAR_A + ('K' - 'A'),
289 EL_CHAR_A + ('O' - 'A'),
292 EL_CHAR_A + ('B' - 'A'),
293 EL_CHAR_A + ('A' - 'A'),
294 EL_CHAR_A + ('N' - 'A'),
297 EL_SOKOBAN_FELD_LEER,
298 EL_SOKOBAN_FELD_VOLL,
302 EL_CHAR_A + ('D' - 'A'),
303 EL_CHAR_A + ('Y' - 'A'),
304 EL_CHAR_A + ('N' - 'A'),
305 EL_CHAR_A + ('A' - 'A'),
307 EL_CHAR_A + ('B' - 'A'),
308 EL_CHAR_A + ('L' - 'A'),
309 EL_CHAR_A + ('A' - 'A'),
310 EL_CHAR_A + ('S' - 'A'),
313 EL_CHAR_A + ('T' - 'A'),
314 EL_CHAR_A + ('E' - 'A'),
315 EL_CHAR_A + ('R' - 'A'),
397 int elements_in_list = sizeof(editor_element)/sizeof(int);
399 void ScrollMiniLevel(int from_x, int from_y, int scroll)
402 int dx = (scroll==ED_SCROLL_LEFT ? -1 : scroll==ED_SCROLL_RIGHT ? 1 : 0);
403 int dy = (scroll==ED_SCROLL_UP ? -1 : scroll==ED_SCROLL_DOWN ? 1 : 0);
405 XCopyArea(display,drawto,drawto,gc,
406 SX+MINI_TILEX*(dx==-1),SY+MINI_TILEY*(dy==-1),
407 SXSIZE-MINI_TILEX*ABS(dx),SYSIZE-MINI_TILEY*ABS(dy),
408 SX+MINI_TILEX*(dx==+1),SY+MINI_TILEY*(dy==+1));
411 x = (dx==1 ? 0 : 2*SCR_FIELDX-1);
412 for(y=0;y<2*SCR_FIELDY;y++)
413 DrawMiniElementOrWall(x,y,from_x,from_y);
417 y = (dy==1 ? 0 : 2*SCR_FIELDY-1);
418 for(x=0;x<2*SCR_FIELDX;x++)
419 DrawMiniElementOrWall(x,y,from_x,from_y);
422 redraw_mask |= REDRAW_FIELD;
426 void HandlePressedControlButtons()
428 static unsigned long button_delay = 0;
431 /* buttons with action when held pressed */
435 ED_CTRL_ID_WRAP_LEFT,
436 ED_CTRL_ID_WRAP_RIGHT,
437 ED_CTRL_ID_WRAP_DOWN,
441 if (!DelayReached(&button_delay, CHOICE_DELAY_VALUE))
444 while (gadget_id[i] != -1)
446 int id = gadget_id[i++];
447 int state = control_button_gadget[id]->state;
448 int button = control_button_gadget[id]->event.button;
449 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
451 if (state != GD_BUTTON_PRESSED)
456 case ED_CTRL_ID_WRAP_LEFT:
459 if (lev_fieldx < 2*SCR_FIELDX - 2)
466 ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
468 DrawMiniLevel(level_xpos, level_ypos);
472 case ED_CTRL_ID_WRAP_RIGHT:
473 if (level_xpos <= lev_fieldx - 2*SCR_FIELDX)
475 if (lev_fieldx < 2*SCR_FIELDX - 2)
479 if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
480 level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
482 ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
484 DrawMiniLevel(level_xpos, level_ypos);
488 case ED_CTRL_ID_WRAP_UP:
491 if (lev_fieldy < 2*SCR_FIELDY - 2)
498 ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
500 DrawMiniLevel(level_xpos, level_ypos);
504 case ED_CTRL_ID_WRAP_DOWN:
505 if (level_ypos <= lev_fieldy - 2*SCR_FIELDY)
507 if (lev_fieldy < 2*SCR_FIELDY - 2)
511 if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
512 level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
514 ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_UP);
516 DrawMiniLevel(level_xpos, level_ypos);
526 void HandleLevelEditorControlButtons(struct GadgetInfo *gi)
528 int event_type = gi->event.type;
531 int button = gi->event.button;
537 /* get the button id */
538 for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
539 if (gi->id == control_button_gadget[i]->id)
544 case ED_CTRL_ID_SINGLE_ITEMS:
545 case ED_CTRL_ID_CONNECTED_ITEMS:
546 case ED_CTRL_ID_LINE:
547 case ED_CTRL_ID_TEXT:
548 case ED_CTRL_ID_RECTANGLE:
549 case ED_CTRL_ID_FILLED_BOX:
550 case ED_CTRL_ID_FLOOD_FILL:
551 case ED_CTRL_ID_RANDOM_PLACEMENT:
552 case ED_CTRL_ID_BRUSH:
553 drawing_function = id;
556 case ED_CTRL_ID_CLEAR:
557 if (Request("Are you sure to clear this level ?", REQ_ASK))
559 for(x=0; x<MAX_LEV_FIELDX; x++)
560 for(y=0; y<MAX_LEV_FIELDY; y++)
561 Feld[x][y] = EL_ERDREICH;
563 DrawMiniLevel(level_xpos, level_ypos);
567 case ED_CTRL_ID_SAVE:
569 int player_present = FALSE;
571 if (leveldir[leveldir_nr].readonly)
573 Request("This level is read only !", REQ_CONFIRM);
577 for(y=0; y<lev_fieldy; y++)
578 for(x=0; x<lev_fieldx; x++)
579 if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
580 player_present = TRUE;
583 Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
586 if (Request("Save this level and kill the old ?", REQ_ASK))
588 for(x=0; x<lev_fieldx; x++)
589 for(y=0; y<lev_fieldy; y++)
590 Ur[x][y] = Feld[x][y];
597 case ED_CTRL_ID_EXIT:
598 if (Request("Exit level editor ?", REQ_ASK | REQ_STAY_OPEN))
600 CloseDoor(DOOR_CLOSE_1);
603 CloseDoor(DOOR_CLOSE_BOTH);
606 /* draw smaller door */
607 XCopyArea(display, pix[PIX_DOOR], drawto, gc,
611 redraw_mask |= REDRAW_ALL;
613 game_status = MAINMENU;
618 CloseDoor(DOOR_CLOSE_1);
619 XCopyArea(display, pix[PIX_DB_DOOR], pix[PIX_DB_DOOR], gc,
620 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
621 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
622 OpenDoor(DOOR_OPEN_1);
627 if (event_type == GD_EVENT_PRESSED)
628 printf("test_func2: GD_EVENT_PRESSED\n");
629 else if (event_type == GD_EVENT_RELEASED)
630 printf("test_func2: GD_EVENT_RELEASED\n");
632 printf("test_func2: ?\n");
637 void CreateLevelEditorControlButtons()
641 if (control_button_gadgets_created)
644 for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
646 Pixmap gd_pixmap = pix[PIX_DOOR];
647 struct GadgetInfo *gi;
648 int gd_xoffset, gd_yoffset;
649 int gd_x1, gd_x2, gd_y;
651 unsigned long event_mask;
653 if (i < ED_NUM_CTRL1_BUTTONS)
655 int x = i % ED_CTRL1_BUTTONS_HORIZ;
656 int y = i / ED_CTRL1_BUTTONS_HORIZ;
658 gd_xoffset = ED_CTRL1_BUTTONS_XPOS + x * ED_CTRL1_BUTTON_XSIZE;
659 gd_yoffset = ED_CTRL1_BUTTONS_YPOS + y * ED_CTRL1_BUTTON_YSIZE;
660 width = ED_CTRL1_BUTTON_XSIZE;
661 height = ED_CTRL1_BUTTON_YSIZE;
665 int x = (i - ED_NUM_CTRL1_BUTTONS) % ED_CTRL2_BUTTONS_HORIZ;
666 int y = (i - ED_NUM_CTRL1_BUTTONS) / ED_CTRL2_BUTTONS_HORIZ;
668 gd_xoffset = ED_CTRL2_BUTTONS_XPOS + x * ED_CTRL2_BUTTON_XSIZE;
669 gd_yoffset = ED_CTRL2_BUTTONS_YPOS + y * ED_CTRL2_BUTTON_YSIZE;
670 width = ED_CTRL2_BUTTON_XSIZE;
671 height = ED_CTRL2_BUTTON_YSIZE;
674 gd_x1 = DOOR_GFX_PAGEX8 + gd_xoffset;
675 gd_x2 = DOOR_GFX_PAGEX7 + gd_xoffset;
676 gd_y = DOOR_GFX_PAGEY1 + ED_CTRL_BUTTONS_GFX_YPOS + gd_yoffset;
678 if (i == ED_CTRL_ID_WRAP_LEFT ||
679 i == ED_CTRL_ID_WRAP_RIGHT ||
680 i == ED_CTRL_ID_WRAP_UP ||
681 i == ED_CTRL_ID_WRAP_DOWN)
682 event_mask = GD_EVENT_PRESSED;
684 event_mask = GD_EVENT_RELEASED;
686 gi = CreateGadget(GDI_X, EX + gd_xoffset,
687 GDI_Y, EY + gd_yoffset,
690 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
691 GDI_STATE, GD_BUTTON_UNPRESSED,
692 GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
693 GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
694 GDI_EVENT_MASK, event_mask,
695 GDI_CALLBACK, HandleLevelEditorControlButtons,
699 Error(ERR_EXIT, "cannot create gadget");
701 control_button_gadget[i] = gi;
704 control_button_gadgets_created = TRUE;
707 void MapLevelEditorControlButtons()
711 if (!control_button_gadgets_created)
712 CreateLevelEditorControlButtons();
714 for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
715 MapGadget(control_button_gadget[i]);
718 void UnmapLevelEditorControlButtons()
722 if (!control_button_gadgets_created)
725 for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
726 UnmapGadget(control_button_gadget[i]);
731 int i, x, y, graphic;
739 CloseDoor(DOOR_CLOSE_2);
741 undo_buffer_position = 0;
742 undo_buffer_steps = 0;
743 for(x=0; x<lev_fieldx; x++)
744 for(y=0; y<lev_fieldy; y++)
745 UndoBuffer[0][x][y] = Ur[x][y];
747 DrawMiniLevel(level_xpos,level_ypos);
750 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
751 DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY1,
753 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
754 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
755 DOOR_GFX_PAGEX6+ED_BUTTON_ELEM_XPOS,
756 DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS,
757 4*ED_BUTTON_ELEM_XSIZE,5*ED_BUTTON_ELEM_YSIZE,
758 DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS,
759 DOOR_GFX_PAGEY1+ED_BUTTON_EUP_Y2POS);
761 for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
763 if (i < elements_in_list)
764 graphic = el2gfx(editor_element[i]);
766 graphic = GFX_LEERRAUM;
768 DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
769 DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS+3 +
770 (i%MAX_ELEM_X)*ED_BUTTON_ELEM_XSIZE,
771 DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS+3 +
772 (i/MAX_ELEM_X)*ED_BUTTON_ELEM_YSIZE,
776 DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
777 DOOR_GFX_PAGEX1+ED_WIN_MB_LEFT_XPOS,
778 DOOR_GFX_PAGEY1+ED_WIN_MB_LEFT_YPOS,
779 el2gfx(new_element1));
780 DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
781 DOOR_GFX_PAGEX1+ED_WIN_MB_MIDDLE_XPOS,
782 DOOR_GFX_PAGEY1+ED_WIN_MB_MIDDLE_YPOS,
783 el2gfx(new_element2));
784 DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
785 DOOR_GFX_PAGEX1+ED_WIN_MB_RIGHT_XPOS,
786 DOOR_GFX_PAGEY1+ED_WIN_MB_RIGHT_YPOS,
787 el2gfx(new_element3));
788 DrawTextExt(pix[PIX_DB_DOOR],gc,
789 DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS,
790 DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
791 int2str(level_nr,2),FS_SMALL,FC_SPECIAL1);
792 XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
793 DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS+3,
794 DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
796 DOOR_GFX_PAGEX1+ED_WIN_LEVELNR_XPOS,
797 DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS);
798 XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
799 DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS+14,
800 DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
802 DOOR_GFX_PAGEX1+ED_WIN_LEVELNR_XPOS+9,
803 DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS);
805 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
806 DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY2,
808 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
810 /* draw bigger door */
811 XCopyArea(display, pix[PIX_DOOR], drawto, gc,
816 /* draw new control window */
817 XCopyArea(display, pix[PIX_DOOR], drawto, gc,
818 DOOR_GFX_PAGEX8, 236,
822 redraw_mask |= REDRAW_ALL;
824 OpenDoor(DOOR_OPEN_1);
826 MapLevelEditorControlButtons();
829 OpenDoor(DOOR_OPEN_1 | DOOR_OPEN_2);
833 void DrawControlWindow()
839 /* Inhalt der Mampfer */
840 DrawText(ED_COUNT_GADGET_XPOS+1,SY+6,
841 "Contents of a smashed cruncher:",FS_SMALL,FC_YELLOW);
842 for(i=0;i<4;i++) for(y=0;y<4;y++) for(x=0;x<4;x++)
844 DrawMiniElement(1+5*i+x,2+y,EL_ERDREICH);
845 XFillRectangle(display,drawto,gc,
846 SX+(1+5*i)*MINI_TILEX+MINI_TILEX/2-1,
847 SY+(2)*MINI_TILEY+MINI_TILEY/2-1,
848 3*MINI_TILEX+2,3*MINI_TILEY+2);
850 XCopyArea(display,drawto,drawto,gc,
851 SX+1*MINI_TILEX,SY+2*MINI_TILEY,
852 4*5*MINI_TILEX,5*MINI_TILEY,
853 SX+1*MINI_TILEX-MINI_TILEX/2,SY+2*MINI_TILEY-MINI_TILEY/2);
856 for(y=0;y<3;y++) for(x=0;x<3;x++)
857 DrawMiniElement(1+5*i+x,2+y,level.mampfer_inhalt[i][x][y]);
859 DrawText(SX+MINI_TILEX+(5*i+1)*MINI_TILEX+1,
860 SY+2*MINI_TILEY+(4)*MINI_TILEY-4,
861 int2str(i+1,1),FS_SMALL,FC_YELLOW);
864 /* Inhalt der Amöbe */
865 for(y=0;y<2;y++) for(x=0;x<2;x++)
867 DrawMiniElement(29+x,26+y,EL_ERDREICH);
868 XFillRectangle(display,drawto,gc,
869 SX+29*MINI_TILEX+MINI_TILEX/2-1,
870 SY+26*MINI_TILEY+MINI_TILEY/2-1,
871 MINI_TILEX+2,MINI_TILEY+2);
873 XCopyArea(display,drawto,drawto,gc,
874 SX+29*MINI_TILEX,SY+26*MINI_TILEY,
875 3*MINI_TILEX,3*MINI_TILEY,
876 SX+29*MINI_TILEX-MINI_TILEX/2,SY+26*MINI_TILEY-MINI_TILEY/2);
877 DrawMiniElement(29,26,level.amoebe_inhalt);
879 for(i=0;i<11+3+2;i++)
881 XCopyArea(display,pix[PIX_DOOR],drawto,gc,
882 DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
883 DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
884 DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
885 ED_COUNT_GADGET_XPOS,
886 ED_COUNT_GADGET_YPOS+i*ED_COUNT_GADGET_YSIZE);
889 DrawText(ED_COUNT_VALUE_XPOS,
890 ED_COUNT_VALUE_YPOS+i*ED_COUNT_GADGET_YSIZE,
891 int2str(level.score[i],3),FS_SMALL,FC_YELLOW);
893 DrawText(ED_COUNT_VALUE_XPOS,
894 ED_COUNT_VALUE_YPOS+11*ED_COUNT_GADGET_YSIZE,
895 int2str(level.tempo_amoebe,3),FS_SMALL,FC_YELLOW);
897 DrawText(ED_COUNT_VALUE_XPOS,
898 ED_COUNT_VALUE_YPOS+12*ED_COUNT_GADGET_YSIZE,
899 int2str(level.dauer_sieb,3),FS_SMALL,FC_YELLOW);
901 DrawText(ED_COUNT_VALUE_XPOS,
902 ED_COUNT_VALUE_YPOS+13*ED_COUNT_GADGET_YSIZE,
903 int2str(level.dauer_ablenk,3),FS_SMALL,FC_YELLOW);
905 DrawText(ED_COUNT_VALUE_XPOS,
906 ED_COUNT_VALUE_YPOS+14*ED_COUNT_GADGET_YSIZE,
907 int2str(level.edelsteine,3),FS_SMALL,FC_YELLOW);
909 DrawText(ED_COUNT_VALUE_XPOS,
910 ED_COUNT_VALUE_YPOS+15*ED_COUNT_GADGET_YSIZE,
911 int2str(level.time,3),FS_SMALL,FC_YELLOW);
914 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+0*ED_COUNT_TEXT_YSIZE,
915 "Score for Emerald",FS_SMALL,FC_YELLOW);
916 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+1*ED_COUNT_TEXT_YSIZE,
917 "Score for Diamond",FS_SMALL,FC_YELLOW);
918 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+2*ED_COUNT_TEXT_YSIZE,
919 "Score for smashing a Bug",FS_SMALL,FC_YELLOW);
920 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+3*ED_COUNT_TEXT_YSIZE,
921 "Score for smashing a Spaceship",FS_SMALL,FC_YELLOW);
922 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+4*ED_COUNT_TEXT_YSIZE,
923 "Score for smashing a Cruncher",FS_SMALL,FC_YELLOW);
924 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+5*ED_COUNT_TEXT_YSIZE,
925 "Score for smashing an Alien",FS_SMALL,FC_YELLOW);
926 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+6*ED_COUNT_TEXT_YSIZE,
927 "Score for smashing a Pacman",FS_SMALL,FC_YELLOW);
928 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+7*ED_COUNT_TEXT_YSIZE,
929 "Score for cracking a nut",FS_SMALL,FC_YELLOW);
930 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+8*ED_COUNT_TEXT_YSIZE,
931 "Score for dynamite",FS_SMALL,FC_YELLOW);
932 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+9*ED_COUNT_TEXT_YSIZE,
933 "Score for key",FS_SMALL,FC_YELLOW);
934 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+10*ED_COUNT_TEXT_YSIZE,
935 "Score for each 10 seconds left",FS_SMALL,FC_YELLOW);
936 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+11*ED_COUNT_TEXT_YSIZE,
937 "Speed of the amoeba / Content",FS_SMALL,FC_YELLOW);
938 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+12*ED_COUNT_TEXT_YSIZE,
939 "Time for magic wall",FS_SMALL,FC_YELLOW);
940 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+13*ED_COUNT_TEXT_YSIZE,
941 "Time for wheel",FS_SMALL,FC_YELLOW);
942 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+14*ED_COUNT_TEXT_YSIZE,
943 "Emeralds needed in this level",FS_SMALL,FC_YELLOW);
944 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+15*ED_COUNT_TEXT_YSIZE,
945 "Time available for this level",FS_SMALL,FC_YELLOW);
947 XCopyArea(display,pix[PIX_DOOR],drawto,gc,
948 DOOR_GFX_PAGEX4+ED_WIN_COUNT_XPOS,
949 DOOR_GFX_PAGEY1+ED_WIN_COUNT_YPOS,
950 ED_WIN_COUNT_XSIZE,ED_WIN_COUNT_YSIZE,
951 ED_COUNT_GADGET_XPOS,
952 ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE);
954 XCopyArea(display,pix[PIX_DOOR],drawto,gc,
955 DOOR_GFX_PAGEX4+ED_WIN_COUNT_XPOS+3+2*FONT2_XSIZE,
956 DOOR_GFX_PAGEY1+ED_WIN_COUNT_YPOS,
957 ED_WIN_COUNT_XSIZE-3-2*FONT2_XSIZE,ED_WIN_COUNT_YSIZE,
958 ED_COUNT_GADGET_XPOS+3+i*FONT2_XSIZE,
959 ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE);
960 DrawText(ED_COUNT_GADGET_XPOS+5,
961 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
962 level.name,FS_SMALL,FC_YELLOW);
963 DrawText(ED_COUNT_GADGET_XPOS+(30+3)*FONT2_XSIZE-5,
964 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
965 "Title",FS_SMALL,FC_YELLOW);
967 DrawText(ED_SIZE_GADGET_XPOS,ED_SIZE_GADGET_YPOS-18,
968 "Playfield size:",FS_SMALL,FC_YELLOW);
969 XCopyArea(display,pix[PIX_DOOR],drawto,gc,
970 DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
971 DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
972 DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
974 ED_SIZE_GADGET_YPOS+0*ED_COUNT_GADGET_YSIZE);
975 XCopyArea(display,pix[PIX_DOOR],drawto,gc,
976 DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
977 DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
978 DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
980 ED_SIZE_GADGET_YPOS+1*ED_COUNT_GADGET_YSIZE);
981 DrawText(ED_SIZE_TEXT_XPOS,ED_SIZE_TEXT_YPOS+0*ED_SIZE_TEXT_YSIZE,
982 "Width",FS_SMALL,FC_YELLOW);
983 DrawText(ED_SIZE_TEXT_XPOS,ED_SIZE_TEXT_YPOS+1*ED_SIZE_TEXT_YSIZE,
984 "Height",FS_SMALL,FC_YELLOW);
985 DrawText(ED_SIZE_VALUE_XPOS,ED_SIZE_VALUE_YPOS+0*ED_SIZE_GADGET_YSIZE,
986 int2str(level.fieldx,3),FS_SMALL,FC_YELLOW);
987 DrawText(ED_SIZE_VALUE_XPOS,ED_SIZE_VALUE_YPOS+1*ED_SIZE_GADGET_YSIZE,
988 int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
991 void AdjustLevelScrollPosition()
995 if (level_xpos>lev_fieldx-2*SCR_FIELDX+1)
996 level_xpos = lev_fieldx-2*SCR_FIELDX+1;
997 if (lev_fieldx<2*SCR_FIELDX-2)
1002 if (level_ypos>lev_fieldy-2*SCR_FIELDY+1)
1003 level_ypos = lev_fieldy-2*SCR_FIELDY+1;
1004 if (lev_fieldy<2*SCR_FIELDY-2)
1008 void LevelEd(int mx, int my, int button)
1010 static int last_button = 0;
1011 static int in_field_pressed = FALSE;
1012 static boolean use_floodfill = FALSE;
1016 int x = (mx-SX)/MINI_TILEX;
1017 int y = (my-SY)/MINI_TILEY;
1021 HandlePressedControlButtons();
1022 HandleDrawingFunction(mx, my, button);
1024 if (use_floodfill) /********** FLOOD FILL **********/
1032 if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
1037 if (x>lev_fieldx || y>lev_fieldy ||
1038 (x==0 && level_xpos<0) ||
1039 (x==2*SCR_FIELDX-1 && level_xpos>lev_fieldx-2*SCR_FIELDX) ||
1040 (y==0 && level_ypos<0) ||
1041 (y==2*SCR_FIELDY-1 && level_ypos>lev_fieldy-2*SCR_FIELDY))
1044 from_x = x+level_xpos;
1045 from_y = y+level_ypos;
1046 fill_element = (button==1 ? new_element1 :
1047 button==2 ? new_element2 :
1048 button==3 ? new_element3 : 0);
1050 FloodFill(from_x,from_y,fill_element);
1051 DrawMiniLevel(level_xpos,level_ypos);
1054 use_floodfill = FALSE;
1055 CloseDoor(DOOR_CLOSE_1);
1056 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
1065 else /********** EDIT/CTRL-FENSTER **********/
1067 static unsigned long choice_delay = 0;
1068 int choice = CheckElemButtons(mx,my,button);
1069 int elem_pos = choice-ED_BUTTON_ELEM;
1071 if (((choice == ED_BUTTON_EUP && element_shift>0) ||
1072 (choice == ED_BUTTON_EDOWN &&
1073 element_shift<elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)) &&
1074 DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
1078 step = (button==1 ? MAX_ELEM_X : button==2 ? 5*MAX_ELEM_X :
1080 element_shift += (choice==ED_BUTTON_EUP ? -step : step);
1081 if (element_shift<0)
1083 if (element_shift>elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)
1084 element_shift = elements_in_list-MAX_ELEM_X*MAX_ELEM_Y;
1085 if (element_shift % MAX_ELEM_X)
1086 element_shift += MAX_ELEM_X-(element_shift % MAX_ELEM_X);
1088 for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
1089 DrawElemButton(i+2,ED_BUTTON_RELEASED);
1091 else if (elem_pos>=0 && elem_pos<MAX_ELEM_X*MAX_ELEM_Y)
1095 if (elem_pos+element_shift < elements_in_list)
1096 new_element = editor_element[elem_pos+element_shift];
1098 new_element = EL_LEERRAUM;
1101 new_element1 = new_element;
1102 else if (last_button==2)
1103 new_element2 = new_element;
1104 else if (last_button==3)
1105 new_element3 = new_element;
1107 DrawMiniGraphicExt(drawto,gc,
1108 DX+ED_WIN_MB_LEFT_XPOS,
1109 DY+ED_WIN_MB_LEFT_YPOS,
1110 el2gfx(new_element1));
1111 DrawMiniGraphicExt(drawto,gc,
1112 DX+ED_WIN_MB_MIDDLE_XPOS,
1113 DY+ED_WIN_MB_MIDDLE_YPOS,
1114 el2gfx(new_element2));
1115 DrawMiniGraphicExt(drawto,gc,
1116 DX+ED_WIN_MB_RIGHT_XPOS,
1117 DY+ED_WIN_MB_RIGHT_YPOS,
1118 el2gfx(new_element3));
1119 redraw_mask |= REDRAW_DOOR_1;
1122 if (edit_mode) /********** EDIT-FENSTER **********/
1129 switch(CheckEditButtons(mx,my,button))
1131 case ED_BUTTON_CTRL:
1132 CloseDoor(DOOR_CLOSE_2);
1133 DrawControlWindow();
1134 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1135 DOOR_GFX_PAGEX4,DOOR_GFX_PAGEY1+80,
1137 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
1138 OpenDoor(DOOR_OPEN_2);
1141 case ED_BUTTON_FILL:
1142 Request("Caution ! Flood fill mode ! Choose area !",REQ_OPEN);
1143 use_floodfill = TRUE;
1146 case ED_BUTTON_LEFT:
1149 if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
1151 if (lev_fieldx<2*SCR_FIELDX-2)
1154 level_xpos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
1158 ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_RIGHT);
1160 DrawMiniLevel(level_xpos,level_ypos);
1163 case ED_BUTTON_RIGHT:
1164 if (level_xpos<=lev_fieldx-2*SCR_FIELDX)
1166 if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
1168 if (lev_fieldx<2*SCR_FIELDX-2)
1171 level_xpos += (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
1172 if (level_xpos>lev_fieldx-2*SCR_FIELDX+1)
1173 level_xpos = lev_fieldx-2*SCR_FIELDX+1;
1175 ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_LEFT);
1177 DrawMiniLevel(level_xpos,level_ypos);
1183 if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
1185 if (lev_fieldy<2*SCR_FIELDY-2)
1188 level_ypos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
1192 ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_DOWN);
1194 DrawMiniLevel(level_xpos,level_ypos);
1197 case ED_BUTTON_DOWN:
1198 if (level_ypos<=lev_fieldy-2*SCR_FIELDY)
1200 if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
1202 if (lev_fieldy<2*SCR_FIELDY-2)
1205 level_ypos += (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
1206 if (level_ypos>lev_fieldy-2*SCR_FIELDY+1)
1207 level_ypos = lev_fieldy-2*SCR_FIELDY+1;
1209 ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_UP);
1211 DrawMiniLevel(level_xpos,level_ypos);
1224 if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
1228 if (button && !motion_status)
1229 in_field_pressed = TRUE;
1231 if (!button || !in_field_pressed || button<1 || button>3 ||
1232 (y==0 && level_ypos<0) ||
1233 (y==2*SCR_FIELDY-1 && level_ypos>lev_fieldy-2*SCR_FIELDY) ||
1234 (x==0 && level_xpos<0) ||
1235 (x==2*SCR_FIELDX-1 && level_xpos>lev_fieldx-2*SCR_FIELDX) ||
1236 x>lev_fieldx || y>lev_fieldy)
1239 new_element = (button==1 ? new_element1 :
1240 button==2 ? new_element2 :
1241 button==3 ? new_element3 : 0);
1243 if (new_element != Feld[x+level_xpos][y+level_ypos])
1245 if (new_element==EL_SPIELFIGUR) /* Jeder nur EINE Figur bitte... */
1249 for(x=0;x<lev_fieldx;x++) for(y=0;y<lev_fieldy;y++)
1251 if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1)
1253 Feld[x][y] = EL_LEERRAUM;
1254 if (x-level_xpos>=0 && x-level_xpos<2*SCR_FIELDX &&
1255 y-level_ypos>=0 && y-level_ypos<2*SCR_FIELDY)
1256 DrawMiniElement(x-level_xpos,y-level_ypos,EL_LEERRAUM);
1261 Feld[x+level_xpos][y+level_ypos] = new_element;
1262 DrawMiniElement(x,y,new_element);
1265 else if (!motion_status) /* Mauszeiger nicht im Level-Feld */
1266 in_field_pressed = FALSE;
1273 else /********** KONTROLL-FENSTER **********/
1275 int choice = CheckCountButtons(mx,my,button);
1276 int step = (button==1 ? 1 : button==2 ? 5 : button==3 ? 10 : 0);
1278 if (choice >= 0 && choice < 36 &&
1279 DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
1288 level.score[choice] += step;
1289 if (level.score[choice]<0)
1290 level.score[choice] = 0;
1291 else if (level.score[choice]>255)
1292 level.score[choice] = 255;
1294 else if (choice==11)
1296 level.tempo_amoebe += step;
1297 if (level.tempo_amoebe<0)
1298 level.tempo_amoebe = 0;
1299 else if (level.tempo_amoebe>255)
1300 level.tempo_amoebe = 255;
1302 else if (choice==12)
1304 level.dauer_sieb += step;
1305 if (level.dauer_sieb<0)
1306 level.dauer_sieb = 0;
1307 else if (level.dauer_sieb>255)
1308 level.dauer_sieb = 255;
1310 else if (choice==13)
1312 level.dauer_ablenk += step;
1313 if (level.dauer_ablenk<0)
1314 level.dauer_ablenk = 0;
1315 else if (level.dauer_ablenk>255)
1316 level.dauer_ablenk = 255;
1318 else if (choice==14)
1320 level.edelsteine += step;
1321 if (level.edelsteine<0)
1322 level.edelsteine = 0;
1323 else if (level.edelsteine>999)
1324 level.edelsteine = 999;
1326 else if (choice==15)
1331 else if (level.time>999)
1334 else if (choice==16)
1337 if (lev_fieldx<MIN_LEV_FIELDX)
1338 lev_fieldx = MIN_LEV_FIELDX;
1339 else if (lev_fieldx>MAX_LEV_FIELDX)
1340 lev_fieldx = MAX_LEV_FIELDX;
1341 level.fieldx = lev_fieldx;
1343 else if (choice==17)
1346 if (lev_fieldy<MIN_LEV_FIELDY)
1347 lev_fieldy = MIN_LEV_FIELDY;
1348 else if (lev_fieldy>MAX_LEV_FIELDY)
1349 lev_fieldy = MAX_LEV_FIELDY;
1350 level.fieldy = lev_fieldy;
1354 DrawText(ED_COUNT_VALUE_XPOS,
1355 ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE,
1356 int2str(level.score[choice],3),FS_SMALL,FC_YELLOW);
1357 else if (choice==11)
1358 DrawText(ED_COUNT_VALUE_XPOS,
1359 ED_COUNT_VALUE_YPOS+11*ED_COUNT_GADGET_YSIZE,
1360 int2str(level.tempo_amoebe,3),FS_SMALL,FC_YELLOW);
1361 else if (choice==12)
1362 DrawText(ED_COUNT_VALUE_XPOS,
1363 ED_COUNT_VALUE_YPOS+12*ED_COUNT_GADGET_YSIZE,
1364 int2str(level.dauer_sieb,3),FS_SMALL,FC_YELLOW);
1365 else if (choice==13)
1366 DrawText(ED_COUNT_VALUE_XPOS,
1367 ED_COUNT_VALUE_YPOS+13*ED_COUNT_GADGET_YSIZE,
1368 int2str(level.dauer_ablenk,3),FS_SMALL,FC_YELLOW);
1369 else if (choice==14)
1370 DrawText(ED_COUNT_VALUE_XPOS,
1371 ED_COUNT_VALUE_YPOS+14*ED_COUNT_GADGET_YSIZE,
1372 int2str(level.edelsteine,3),FS_SMALL,FC_YELLOW);
1373 else if (choice==15)
1374 DrawText(ED_COUNT_VALUE_XPOS,
1375 ED_COUNT_VALUE_YPOS+15*ED_COUNT_GADGET_YSIZE,
1376 int2str(level.time,3),FS_SMALL,FC_YELLOW);
1377 else if (choice==16)
1378 DrawText(ED_SIZE_VALUE_XPOS,
1379 ED_SIZE_VALUE_YPOS+0*ED_SIZE_GADGET_YSIZE,
1380 int2str(level.fieldx,3),FS_SMALL,FC_YELLOW);
1381 else if (choice==17)
1382 DrawText(ED_SIZE_VALUE_XPOS,
1383 ED_SIZE_VALUE_YPOS+1*ED_SIZE_GADGET_YSIZE,
1384 int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
1386 redraw_mask &= ~REDRAW_FIELD;
1388 XCopyArea(display,drawto,window,gc,
1389 ED_COUNT_VALUE_XPOS,
1390 ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE,
1391 3*FONT2_XSIZE,FONT2_YSIZE,
1392 ED_COUNT_VALUE_XPOS,
1393 ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE);
1395 XCopyArea(display,drawto,window,gc,
1397 ED_SIZE_VALUE_YPOS+(choice-16)*ED_SIZE_GADGET_YSIZE,
1398 3*FONT2_XSIZE,FONT2_YSIZE,
1400 ED_SIZE_VALUE_YPOS+(choice-16)*ED_SIZE_GADGET_YSIZE);
1408 switch(CheckCtrlButtons(mx,my,button))
1410 case ED_BUTTON_EDIT:
1411 CloseDoor(DOOR_CLOSE_2);
1412 AdjustLevelScrollPosition();
1413 DrawMiniLevel(level_xpos,level_ypos);
1414 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1415 DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY2,
1417 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
1418 OpenDoor(DOOR_OPEN_2);
1421 case ED_BUTTON_CLEAR:
1422 if (Request("Are you sure to clear this level ?",REQ_ASK))
1424 for(x=0;x<MAX_LEV_FIELDX;x++)
1425 for(y=0;y<MAX_LEV_FIELDY;y++)
1426 Feld[x][y] = EL_ERDREICH;
1427 DrawMiniLevel(level_xpos,level_ypos);
1430 case ED_BUTTON_UNDO:
1431 if (leveldir[leveldir_nr].readonly ||
1432 Request("Exit without saving ?",REQ_ASK | REQ_STAY_OPEN))
1434 CloseDoor(DOOR_CLOSE_BOTH);
1435 game_status=MAINMENU;
1440 CloseDoor(DOOR_CLOSE_1);
1441 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
1444 case ED_BUTTON_EXIT:
1446 int figur_vorhanden = FALSE;
1448 if (leveldir[leveldir_nr].readonly)
1450 Request("This level is read only !",REQ_CONFIRM);
1454 for(y=0;y<lev_fieldy;y++)
1455 for(x=0;x<lev_fieldx;x++)
1456 if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1)
1457 figur_vorhanden = TRUE;
1459 if (!figur_vorhanden)
1460 Request("No Level without Gregor Mc Duffin please !",
1464 if (Request("Save this level and kill the old ?",
1465 REQ_ASK | REQ_STAY_OPEN))
1467 for(x=0;x<lev_fieldx;x++)
1468 for(y=0;y<lev_fieldy;y++)
1469 Ur[x][y]=Feld[x][y];
1470 SaveLevel(level_nr);
1472 CloseDoor(DOOR_CLOSE_BOTH);
1473 game_status=MAINMENU;
1486 if (mx>=ED_COUNT_GADGET_XPOS &&
1487 mx<ED_COUNT_GADGET_XPOS+31*FONT2_XSIZE+10 &&
1488 my>=ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE &&
1489 my<ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE+ED_WIN_COUNT_YSIZE)
1494 DrawText(ED_COUNT_GADGET_XPOS+5,
1495 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1496 level.name,FS_SMALL,FC_GREEN);
1497 DrawText(ED_COUNT_GADGET_XPOS+5+strlen(level.name)*FONT2_XSIZE,
1498 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1499 "<",FS_SMALL,FC_RED);
1506 name_typing = FALSE;
1507 DrawText(ED_COUNT_GADGET_XPOS+5,
1508 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1509 level.name,FS_SMALL,FC_YELLOW);
1510 DrawText(ED_COUNT_GADGET_XPOS+5+strlen(level.name)*FONT2_XSIZE,
1511 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1512 " ",FS_SMALL,FC_RED);
1516 if (mx>=SX+29*MINI_TILEX && mx<SX+30*MINI_TILEX &&
1517 my>=SY+26*MINI_TILEY && my<SY+27*MINI_TILEY)
1521 if (!button || button<1 || button>3)
1524 new_element = (button==1 ? new_element1 :
1525 button==2 ? new_element2 :
1526 button==3 ? new_element3 : 0);
1528 if (new_element != level.amoebe_inhalt)
1530 level.amoebe_inhalt = new_element;
1531 DrawMiniElement(29,26,new_element);
1535 if (mx>=SX+1*MINI_TILEX && mx<SX+(1+4*5)*MINI_TILEX &&
1536 my>=SY+2*MINI_TILEY && my<SY+(2+3)*MINI_TILEY)
1538 int x = (mx-SX-1*MINI_TILEX)/MINI_TILEX;
1539 int y = (my-SY-2*MINI_TILEY)/MINI_TILEY;
1544 if (i>=0 && i<43 && x>=0 && x<3 && y>=0 && y<3)
1546 if (button && !motion_status)
1547 in_field_pressed = TRUE;
1549 if (!button || !in_field_pressed || button<1 || button>3)
1552 new_element = (button==1 ? new_element1 :
1553 button==2 ? new_element2 :
1554 button==3 ? new_element3 : 0);
1556 if (new_element != level.mampfer_inhalt[i][x][y])
1558 level.mampfer_inhalt[i][x][y] = new_element;
1559 DrawMiniElement(1+5*i+x,2+y,new_element);
1562 else if (!motion_status)/* Mauszeiger nicht im Cruncher-Feld */
1563 in_field_pressed = FALSE;
1565 else if (!motion_status) /* Mauszeiger nicht im Cruncher-Feld */
1566 in_field_pressed = FALSE;
1570 last_button = button;
1575 void LevelNameTyping(KeySym key)
1577 unsigned char ascii = 0;
1578 int len = strlen(level.name);
1583 if (key>=XK_A && key<=XK_Z)
1584 ascii = 'A'+(char)(key-XK_A);
1585 else if (key>=XK_a && key<=XK_z)
1586 ascii = 'a'+(char)(key-XK_a);
1587 else if (key>=XK_0 && key<=XK_9)
1588 ascii = '0'+(char)(key-XK_0);
1590 else if (key>=XK_space && key<=XK_at)
1591 ascii = ' '+(char)(key-XK_space);
1592 else if (key==XK_Adiaeresis)
1594 else if (key==XK_Odiaeresis)
1596 else if (key==XK_Udiaeresis)
1598 else if (key==XK_adiaeresis)
1600 else if (key==XK_odiaeresis)
1602 else if (key==XK_udiaeresis)
1604 else if (key==XK_underscore)
1608 if (ascii && len<MAX_LEVNAMLEN-2)
1610 level.name[len] = ascii;
1611 level.name[len+1] = 0;
1614 DrawTextExt(drawto,gc,
1615 ED_COUNT_GADGET_XPOS+5,
1616 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1617 level.name,FS_SMALL,FC_GREEN);
1618 DrawTextExt(window,gc,
1619 ED_COUNT_GADGET_XPOS+5,
1620 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1621 level.name,FS_SMALL,FC_GREEN);
1622 DrawTextExt(drawto,gc,
1623 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1624 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1625 "<",FS_SMALL,FC_RED);
1626 DrawTextExt(window,gc,
1627 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1628 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1629 "<",FS_SMALL,FC_RED);
1631 else if ((key==XK_Delete || key==XK_BackSpace) && len>0)
1633 level.name[len-1] = 0;
1636 DrawTextExt(drawto,gc,
1637 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1638 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1639 "< ",FS_SMALL,FC_GREEN);
1640 DrawTextExt(window,gc,
1641 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1642 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1643 "< ",FS_SMALL,FC_GREEN);
1645 else if (key==XK_Return)
1647 DrawTextExt(drawto,gc,
1648 ED_COUNT_GADGET_XPOS+5,
1649 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1650 level.name,FS_SMALL,FC_YELLOW);
1651 DrawTextExt(window,gc,
1652 ED_COUNT_GADGET_XPOS+5,
1653 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1654 level.name,FS_SMALL,FC_YELLOW);
1655 DrawTextExt(drawto,gc,
1656 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1657 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1658 " ",FS_SMALL,FC_YELLOW);
1659 DrawTextExt(window,gc,
1660 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1661 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1662 " ",FS_SMALL,FC_YELLOW);
1664 name_typing = FALSE;
1668 static void swap_numbers(int *i1, int *i2)
1676 static void swap_number_pairs(int *x1, int *y1, int *x2, int *y2)
1688 static void DrawLineElement(int sx, int sy, int element, boolean change_level)
1690 int lx = sx + level_xpos;
1691 int ly = sy + level_ypos;
1693 DrawMiniElement(sx, sy, (element < 0 ? Feld[lx][ly] : element));
1696 Feld[lx][ly] = element;
1699 void DrawLine(int from_x, int from_y, int to_x, int to_y, int element,
1700 boolean change_level)
1702 if (from_y == to_y) /* horizontal line */
1708 swap_numbers(&from_x, &to_x);
1710 for (x=from_x; x<=to_x; x++)
1711 DrawLineElement(x, y, element, change_level);
1713 else if (from_x == to_x) /* vertical line */
1719 swap_numbers(&from_y, &to_y);
1721 for (y=from_y; y<=to_y; y++)
1722 DrawLineElement(x, y, element, change_level);
1724 else /* diagonal line */
1726 int len_x = ABS(to_x - from_x);
1727 int len_y = ABS(to_y - from_y);
1730 if (len_y < len_x) /* a < 1 */
1732 float a = (float)len_y / (float)len_x;
1735 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
1737 for (x=0; x<=len_x; x++)
1739 int y = (int)(a * x + 0.5) * (to_y < from_y ? -1 : +1);
1741 DrawLineElement(from_x + x, from_y + y, element, change_level);
1746 float a = (float)len_x / (float)len_y;
1749 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
1751 for (y=0; y<=len_y; y++)
1753 int x = (int)(a * y + 0.5) * (to_x < from_x ? -1 : +1);
1755 DrawLineElement(from_x + x, from_y + y, element, change_level);
1761 void DrawRectangle(int from_x, int from_y, int to_x, int to_y, int element,
1762 boolean change_level)
1764 DrawLine(from_x, from_y, from_x, to_y, element, change_level);
1765 DrawLine(from_x, to_y, to_x, to_y, element, change_level);
1766 DrawLine(to_x, to_y, to_x, from_y, element, change_level);
1767 DrawLine(to_x, from_y, from_x, from_y, element, change_level);
1770 void DrawFilledBox(int from_x, int from_y, int to_x, int to_y, int element,
1771 boolean change_level)
1776 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
1778 for (y=from_y; y<=to_y; y++)
1779 DrawLine(from_x, y, to_x, y, element, change_level);
1782 void FloodFill(int from_x, int from_y, int fill_element)
1786 static int check[4][2] = { {-1,0}, {0,-1}, {1,0}, {0,1} };
1787 static int safety = 0;
1789 /* check if starting field still has the desired content */
1790 if (Feld[from_x][from_y] == fill_element)
1795 if (safety > lev_fieldx*lev_fieldy)
1796 Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
1798 old_element = Feld[from_x][from_y];
1799 Feld[from_x][from_y] = fill_element;
1803 x = from_x + check[i][0];
1804 y = from_y + check[i][1];
1806 if (IN_LEV_FIELD(x,y) && Feld[x][y] == old_element)
1807 FloodFill(x, y, fill_element);
1813 void HandleDrawingFunction(int mx, int my, int button)
1815 static int last_button = 0;
1816 static int last_element = 0;
1817 boolean button_press_event;
1818 boolean button_release_event;
1819 boolean copy_to_undo_buffer = FALSE;
1821 int sx = (mx - SX) / MINI_TILEX;
1822 int sy = (my - SY) / MINI_TILEY;
1823 int lx = sx + level_xpos;
1824 int ly = sy + level_ypos;
1827 button_press_event = (last_button == 0 && button != 0);
1828 button_release_event = (last_button != 0 && button == 0);
1829 last_button = button;
1831 if (mx < SX || mx >= SX + SXSIZE || my < SY || my >= SY + SYSIZE)
1834 if (sx > lev_fieldx || sy > lev_fieldy ||
1835 (sx == 0 && level_xpos<0) ||
1836 (sx == 2*SCR_FIELDX - 1 && level_xpos > lev_fieldx - 2*SCR_FIELDX) ||
1837 (sy == 0 && level_ypos < 0) ||
1838 (sy == 2*SCR_FIELDY - 1 && level_ypos > lev_fieldy - 2*SCR_FIELDY))
1841 new_element = (button == 1 ? new_element1 :
1842 button == 2 ? new_element2 :
1843 button == 3 ? new_element3 : 0);
1845 switch (drawing_function)
1847 case ED_CTRL_ID_SINGLE_ITEMS:
1848 if (button_release_event)
1849 copy_to_undo_buffer = TRUE;
1854 if (new_element != Feld[lx][ly])
1856 if (new_element == EL_SPIELFIGUR)
1858 /* remove player at old position */
1859 for(y=0; y<lev_fieldy; y++)
1861 for(x=0; x<lev_fieldx; x++)
1863 if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
1865 Feld[x][y] = EL_LEERRAUM;
1866 if (x - level_xpos >= 0 && x - level_xpos < 2*SCR_FIELDX &&
1867 y - level_ypos >= 0 && y - level_ypos < 2*SCR_FIELDY)
1868 DrawMiniElement(x - level_xpos, y - level_ypos, EL_LEERRAUM);
1874 Feld[lx][ly] = new_element;
1875 DrawMiniElement(sx, sy, new_element);
1879 case ED_CTRL_ID_CONNECTED_ITEMS:
1881 static int last_sx = -1;
1882 static int last_sy = -1;
1884 if (button_release_event)
1885 copy_to_undo_buffer = TRUE;
1889 if (!button_press_event)
1890 DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
1898 case ED_CTRL_ID_LINE:
1899 case ED_CTRL_ID_RECTANGLE:
1900 case ED_CTRL_ID_FILLED_BOX:
1902 static int last_sx = -1;
1903 static int last_sy = -1;
1904 static int start_sx = -1;
1905 static int start_sy = -1;
1906 void (*draw_func)(int, int, int, int, int, boolean);
1908 if (drawing_function == ED_CTRL_ID_LINE)
1909 draw_func = DrawLine;
1910 else if (drawing_function == ED_CTRL_ID_RECTANGLE)
1911 draw_func = DrawRectangle;
1913 draw_func = DrawFilledBox;
1915 if (button_press_event)
1917 last_sx = start_sx = sx;
1918 last_sy = start_sy = sy;
1920 else if (button_release_event)
1922 draw_func(start_sx, start_sy, sx, sy, last_element, TRUE);
1923 copy_to_undo_buffer = TRUE;
1925 else if (last_sx != sx || last_sy != sy)
1927 draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
1928 draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
1937 static int last_sx = -1;
1938 static int last_sy = -1;
1942 Feld[lx][ly] = new_element;
1943 DrawMiniElement(sx, sy, new_element);
1948 else if (last_sx != sx || last_sy != sy)
1950 DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
1963 case ED_CTRL_ID_FLOOD_FILL:
1967 if (button_press_event && Feld[lx][ly] != new_element)
1969 FloodFill(lx, ly, new_element);
1970 DrawMiniLevel(level_xpos, level_ypos);
1971 copy_to_undo_buffer = TRUE;
1979 last_element = new_element;
1981 if (copy_to_undo_buffer)
1983 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
1985 if (undo_buffer_steps < NUM_UNDO_STEPS)
1986 undo_buffer_steps++;
1988 for(x=0; x<lev_fieldx; x++)
1989 for(y=0; y<lev_fieldy; y++)
1990 UndoBuffer[undo_buffer_position][x][y] = Feld[x][y];
1992 copy_to_undo_buffer = FALSE;
1994 printf("state saved to undo buffer %d\n", undo_buffer_position);